WEBVTT - Broadcasting Live from Bloomberg Screentime

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<v Speaker 1>Bloomberg Audio Studios, podcasts, radio news. This is Bloomberg Business

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<v Speaker 1>Wait inside from the reporters and editors who bring you

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<v Speaker 1>America's most trusted business magazine, plus global business, finance and

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<v Speaker 1>tech news. The Bloomberg Business Week podcast with Carol Messer

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<v Speaker 1>and Tim Stenebeck from Bloomberg Radio.

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<v Speaker 2>Many are live at boom Spree time.

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<v Speaker 3>We are here in Hollywood, and I gotta say, before

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<v Speaker 3>the time of my Space and Facebook, there was.

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<v Speaker 4>A time before Land, before.

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<v Speaker 2>Time the Internet.

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<v Speaker 3>The Internet was full of message boards. There really was

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<v Speaker 3>a time before with like minded communities. That's what it

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<v Speaker 3>was all about. They would discuss their niche interest together

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<v Speaker 3>from all corners of the world, bring together.

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<v Speaker 4>Like minded individual Honestly, I feel like that's actually coming

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<v Speaker 4>back right now. Increasingly, affinity A based platforms have been

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<v Speaker 4>making a comeback. They're often kinder and gentler places where

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<v Speaker 4>enthusiastics can just go and engage over common interests. I

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<v Speaker 4>got Strava, for example, said I've been like all over

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<v Speaker 4>read it lately. I'm the oldest person.

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<v Speaker 5>It's the parent thing.

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<v Speaker 4>Yeah, I'm like forty years late on Reddit, but it's

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<v Speaker 4>working out for me. And yourew letterbox though. It's a

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<v Speaker 4>place for movie boffs and they can catalog the movies

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<v Speaker 4>and discuss the ones that they've seen. We got with

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<v Speaker 4>us jemmac grace, which she's the editor in chief of Letterbox.

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<v Speaker 4>She's here with us at screen time.

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<v Speaker 2>Welcome.

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<v Speaker 4>Understand what things look like right now because a lot

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<v Speaker 4>of these platforms saw a huge search during the pandemic.

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<v Speaker 4>Well we were all at home. Now we're all back

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<v Speaker 4>out doing stuff.

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<v Speaker 6>Yeah.

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<v Speaker 4>Are you still seeing growth on the platform?

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<v Speaker 7>Oh? Even more so.

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<v Speaker 8>I mean we had pretty insane growth during the pandemic.

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<v Speaker 8>We went into it with one point eight million members.

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<v Speaker 8>We came out, not that it's over, but you know,

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<v Speaker 8>a couple of years later we had six million members

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<v Speaker 8>and we're now at sixteen million, like close to sixteen

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<v Speaker 8>million in.

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<v Speaker 2>The last couple of years.

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<v Speaker 8>So Yeah, people just keep coming to write their thoughts

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<v Speaker 8>about movies.

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<v Speaker 2>That is because I get it. During the pandemic, Yeah, stuck.

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<v Speaker 3>At home, we were looking for communities and to feel connected.

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<v Speaker 2>Why do you think it continues to grow?

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<v Speaker 8>Yeah, and to feel connected and also to feel maybe

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<v Speaker 8>a sense of achievement in our days when there was

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<v Speaker 8>sort of no shape to those.

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<v Speaker 7>Long lockdown days.

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<v Speaker 8>I think it's continued to grow because something that happened

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<v Speaker 8>during that time was a lot of people coming to

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<v Speaker 8>write their thoughts about the Twilight series and then go,

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<v Speaker 8>what else has Robert Pattinson done? He's oh good time,

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<v Speaker 8>Oh the Lighthouse with Willem Dafoe.

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<v Speaker 6>This is interesting.

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<v Speaker 8>This is a cinema I've never seen before, and then

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<v Speaker 8>started a cinephile journey that coming out of the pandemic

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<v Speaker 8>has taken them into art house cinemas to see a

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<v Speaker 8>lot of films that they never got to see on

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<v Speaker 8>the big screen the first time around. And they're finding

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<v Speaker 8>community literally in cinema. Four years now, we see a

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<v Speaker 8>lot of under thirty five year old engagement in the cinema.

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<v Speaker 4>Is it actually a safe place that stays on top

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<v Speaker 4>of it? Because you see on Twitter, you see on Instagram,

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<v Speaker 4>you see on Facebook. Yeah, it just evolves right away.

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<v Speaker 4>It gets political. Democrats control the weather comment such a close.

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<v Speaker 4>Is letterbox free of that?

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<v Speaker 7>No?

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<v Speaker 8>You know, every part of the Internet has its can

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<v Speaker 8>I say douchebags on Bloomberg.

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<v Speaker 7>Just tad, I'm so sorry about it.

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<v Speaker 8>Every part of the Internet has pilons. But I think

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<v Speaker 8>the benefit and the beauty of a place like Letterbox

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<v Speaker 8>and Strava is that the conversation happens specific to the

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<v Speaker 8>film that a member is reviewing.

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<v Speaker 2>Or specific to a list that they put together of.

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<v Speaker 8>Movies they love or William Defoe movie is ranked. And

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<v Speaker 8>so there's no kind of central town square on Letterbox

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<v Speaker 8>for everybody to pile it on soon. And we also

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<v Speaker 8>give our members tools like comment moderation, tools of their

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<v Speaker 8>own so they can curate their own spaces. So the

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<v Speaker 8>conversation happens around a movie or around a movie list,

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<v Speaker 8>and that's generally what keeps it kind, but also it's

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<v Speaker 8>in our community policy.

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<v Speaker 7>Two words be.

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<v Speaker 2>Cool Heimer, Barbie Heimer, Borbenheimer.

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<v Speaker 3>However you want to say Barbie and Appenheimer. Yeah, what

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<v Speaker 3>did that do for your platform? Did he give it

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<v Speaker 3>a musler? Did you see anything significant.

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<v Speaker 7>On for that?

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<v Speaker 8>We definitely saw a massive mon of growth around a

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<v Speaker 8>lot of editorial we did with Greta Gerwig at Barbie

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<v Speaker 8>Time and with Martin Scott Sez at Killers at the

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<v Speaker 8>Flower Moontime like.

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<v Speaker 2>Where there are spikes there.

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<v Speaker 8>But more than that, it's not just about getting new

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<v Speaker 8>members to letter Box. What I loved about Barbie was

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<v Speaker 8>Greta's generosity and sharing all of the film references that

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<v Speaker 8>she used to make that film, everything from Pee Wee's

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<v Speaker 8>Big Adventure to Singing in the Rain. And then we

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<v Speaker 8>see at the back end the watch list spikes of

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<v Speaker 8>our members going, Greta loves that film.

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<v Speaker 2>I love Greta.

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<v Speaker 7>I'm gonna watch that film.

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<v Speaker 2>History in cinema, right, yeah, the Crow movie?

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<v Speaker 8>Yeah, yeah, absolutely, And so for us, it's all about

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<v Speaker 8>film discovery. That is that is purely what is about

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<v Speaker 8>film discovery, enabling people to discover more films, whether they're

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<v Speaker 8>in cinemas right now or whether they're coming out on

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<v Speaker 8>a Criterion four K. And if someone like Greta Gerwig

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<v Speaker 8>is saying, here are the thirty one movies that inspired Barbie,

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<v Speaker 8>we see the activity among our members watching those movies.

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<v Speaker 4>Are you platform agnostic in the sense of who cares

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<v Speaker 4>if the film comes out on happy ex suited theaters?

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<v Speaker 4>At the same time, who cares if the film was

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<v Speaker 4>only available in theaters before VCRs. Yeah, we're even a thing.

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<v Speaker 8>Yeah, we're shifted, absolutely, Like we want people to see

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<v Speaker 8>films where they can see them, and I mean the

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<v Speaker 8>state of theatrical right, is that not every film comes

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<v Speaker 8>out in every cinema in every town around the world,

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<v Speaker 8>and so we see a lot of members reviewing a

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<v Speaker 8>film saying, I drove two hours to see this, and

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<v Speaker 8>I'm so glad I did because I wanted to see

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<v Speaker 8>it in the seventy millimeter. But also other people who

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<v Speaker 8>you know, watching it on their streaming services, and all

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<v Speaker 8>of it is fine because they're all watching movies.

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<v Speaker 2>How do you just make money? How do we make money?

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<v Speaker 2>Sorry and good quest.

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<v Speaker 7>Yeah, we have wages to pay.

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<v Speaker 8>The first way we did it in the early days

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<v Speaker 8>was by inviting our members to pay an annual subscription

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<v Speaker 8>fee to either be pro or patroon level, and for

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<v Speaker 8>that they get yummy features like their annual stats around

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<v Speaker 8>who you're most watched actors and a map of the

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<v Speaker 8>world that changes color as you watch her film from

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<v Speaker 8>each part of the world. And then we brought an

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<v Speaker 8>advertising and if you don't want advertising with your letterbox experience,

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<v Speaker 8>you can upgrade to prow a patron.

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<v Speaker 7>So that.

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<v Speaker 8>Advertise descriptions, advertising and campaigns, mainly campaigns with a.

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<v Speaker 2>Lot of studios and distributors.

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<v Speaker 8>So the thing we have at letterboxes people's emails and

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<v Speaker 8>their taste in film and their film watching history. So

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<v Speaker 8>someone might come to us with a film and we go, cool,

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<v Speaker 8>these are ten other films that are like that film.

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<v Speaker 8>We will find you the members and the part of

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<v Speaker 8>the world that you want to focus on, and we

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<v Speaker 8>will find the members who have watched and rated four

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<v Speaker 8>stars or above these other films. So we based ou

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<v Speaker 8>tastes rather than demographic and it's it's much more effective.

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<v Speaker 8>We have fifty eight percent open rate in general in

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<v Speaker 8>terms of our campaigns.

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<v Speaker 3>That we do with studios.

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<v Speaker 6>Yeah, amazing, and they.

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<v Speaker 4>Go, are you getting it's interest from working with stars,

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<v Speaker 4>working with actors and actresses who could come on and

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<v Speaker 4>do sort of like a Reddit Asked Me Anything type thing,

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<v Speaker 4>a live engagement to sort of see what their their

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<v Speaker 4>fans are talking about and asking them.

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<v Speaker 7>We would love to.

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<v Speaker 4>Do that out the celebrities want to do that.

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<v Speaker 5>Are you waiting out there?

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<v Speaker 7>We've got a lot of people joining.

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<v Speaker 8>We just had Michael Mann join, We just had them,

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<v Speaker 8>vendors joined, Mattin Still says, who became a member last year.

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<v Speaker 8>We could certainly run a live Q and A if

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<v Speaker 8>they wanted to.

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<v Speaker 7>We haven't done it so far, but we'd love to.

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<v Speaker 3>Well, so how do you get that involvement, because that

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<v Speaker 3>to be would sound like that makes sense right in

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<v Speaker 3>the environment we live in, especially since you have celebrities

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<v Speaker 3>or movie makers or actors that are part of the platform. Yeah,

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<v Speaker 3>have you reached out, like how do you make that

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<v Speaker 3>next out?

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<v Speaker 8>I mean, what we've been focusing on is our four

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<v Speaker 8>favorite Films series, actually, and so that's the great thing

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<v Speaker 8>about that. I mean, absolutely we would love to do

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<v Speaker 8>Live ama Q and as that will come in the future.

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<v Speaker 8>But I think what's really taken off is the simple

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<v Speaker 8>idea that on the app, the first thing we ask

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<v Speaker 8>members to do is when they're setting up their account

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<v Speaker 8>is say their four favorite films.

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<v Speaker 7>So there's four slots, right, and.

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<v Speaker 2>You can pick your full fair you can change them

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<v Speaker 2>up whenever you like.

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<v Speaker 7>It's a feature of the app.

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<v Speaker 8>We started asking people on Red Carpet that question, and

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<v Speaker 8>somehow it took off, and so that's I guess that's

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<v Speaker 8>our quarterstone feature at the moment.

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<v Speaker 5>And the wonderful thing.

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<v Speaker 8>About it is, yeah, like fifty people have said the

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<v Speaker 8>Godfather or the Godfather too, but then they say beautifully

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<v Speaker 8>obscure films like just here today, here Snoop Dogg was

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<v Speaker 8>like Superfly, the mac Dolomite and Scafface, which is so cool.

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<v Speaker 8>So then we see when we post those four favorites,

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<v Speaker 8>we see the watch list spikes, so members are like, interesting,

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<v Speaker 8>I haven't seen that.

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<v Speaker 7>I'm putting it straight on my watch list.

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<v Speaker 4>Yeah.

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<v Speaker 3>So like AI can be a useful tool in all

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<v Speaker 3>of this in a big way.

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<v Speaker 2>Maybe. Yeah. Jemma, thank you so much, really enjoyed this.

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<v Speaker 2>Thanks for finding time Jemma Gracewood.

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<v Speaker 7>She's the editor in.

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<v Speaker 2>Chief of Letterbox. Right here at screen time, Gemma.

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<v Speaker 1>Thanks, you're listening to the Bloomberg Business Week podcast. Catch

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<v Speaker 1>us live weekday afternoons from two to five pm Eastern

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<v Speaker 1>Listen on Apple car Play and then Broyt Auto with

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<v Speaker 1>a Bloomberg Business app, or watch us live on YouTube.

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<v Speaker 2>So we want to get back to Bloomberg's screen time.

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<v Speaker 2>As you can hear a lot going on around us.

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<v Speaker 2>It's a little loud, but.

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<v Speaker 3>It is all about content creation, how we receive it,

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<v Speaker 3>who's involved in it.

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<v Speaker 2>It's being disruptive. There's a lot of innovation, there's a

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<v Speaker 2>lot of technology in it.

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<v Speaker 3>Our next guest has really first hand seen the impact

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<v Speaker 3>that technology can have on creators and how we create this.

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<v Speaker 3>She's former VP of Creative plat Experience and Engagement over

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<v Speaker 3>at Adobe.

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<v Speaker 2>She was involved in the building of something we.

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<v Speaker 3>All have a lot about Photoshop and probably have used

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<v Speaker 3>her background span such company as Flicker, Yahoo, Mail and

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<v Speaker 3>We were Common. She's also the founder and former CEF

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<v Speaker 3>Tom Collery, which was bought by Yahoo one decade ago.

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<v Speaker 3>Let's bring in Kako Shrivastava. She's the CEO right now

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<v Speaker 3>at the music creation platform.

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<v Speaker 2>It is called Splice. Welcome, Welcome, Welcome, Hello.

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<v Speaker 7>Thanks for having me.

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<v Speaker 2>Well, it's great to have you here when it comes

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<v Speaker 2>to music.

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<v Speaker 3>You guys offer up tools when it comes to music

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<v Speaker 3>creation to us, our audience may not so familiar what

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<v Speaker 3>exactly you do.

0:10:43.520 --> 0:10:48.280
<v Speaker 9>So Splice is the world's largest marketplace for samples, which

0:10:48.280 --> 0:10:51.640
<v Speaker 9>are the lego building blocks that are of sound that

0:10:51.679 --> 0:10:56.000
<v Speaker 9>are used to build modern music. Right, so you hear

0:10:56.120 --> 0:11:01.360
<v Speaker 9>all those beautiful layered sounds and pop music can even

0:11:01.440 --> 0:11:05.680
<v Speaker 9>country music that's built using samples like the kind.

0:11:05.440 --> 0:11:06.240
<v Speaker 7>That we provide.

0:11:07.280 --> 0:11:10.440
<v Speaker 9>One of the things that we've been working on is

0:11:10.520 --> 0:11:13.760
<v Speaker 9>because we have this incredibly rich library of sounds that

0:11:13.800 --> 0:11:16.240
<v Speaker 9>we collect from all over the world. So even now,

0:11:16.280 --> 0:11:19.240
<v Speaker 9>we have a team in South Pallo really going deep

0:11:19.320 --> 0:11:22.880
<v Speaker 9>on the stream culture there, understanding music, how music is

0:11:22.920 --> 0:11:25.400
<v Speaker 9>being made, and capturing those sounds for our libraries.

0:11:26.520 --> 0:11:29.920
<v Speaker 2>Because we have this library, we can build this next

0:11:29.920 --> 0:11:32.439
<v Speaker 2>generation of AI based tools, because.

0:11:32.200 --> 0:11:35.240
<v Speaker 9>We have a very clean training set, which is essential

0:11:35.400 --> 0:11:38.960
<v Speaker 9>for building AI sokay of the sample library that people

0:11:39.000 --> 0:11:41.200
<v Speaker 9>can play around with. We have the sample library, but

0:11:41.240 --> 0:11:43.760
<v Speaker 9>we also have creative tools that people can use that

0:11:43.800 --> 0:11:47.400
<v Speaker 9>are AI powered to create their own music. So, for example,

0:11:48.320 --> 0:11:51.480
<v Speaker 9>you can start on splice. You can upload a musical

0:11:51.520 --> 0:11:53.839
<v Speaker 9>idea that you have a guitar riff that you've been

0:11:53.880 --> 0:11:56.959
<v Speaker 9>working on, or you know, the musical, a little bit

0:11:57.040 --> 0:11:59.560
<v Speaker 9>of a song that you've written, and we will help

0:11:59.600 --> 0:12:03.240
<v Speaker 9>you ussemble the track around that because we have the

0:12:03.280 --> 0:12:06.360
<v Speaker 9>samples and we can use our AI technology to match

0:12:06.400 --> 0:12:09.080
<v Speaker 9>to listen to what you've built and match the right

0:12:09.240 --> 0:12:11.439
<v Speaker 9>complimentary sounds that go a lot with them.

0:12:11.480 --> 0:12:14.760
<v Speaker 4>Pretty cool, cool for us to hear. But if you're

0:12:14.760 --> 0:12:18.200
<v Speaker 4>a musician, if you're a musician who yes, these her living,

0:12:19.200 --> 0:12:22.840
<v Speaker 4>they're living creating music. Yeah, are you scared of tools

0:12:22.880 --> 0:12:23.480
<v Speaker 4>such as these?

0:12:24.040 --> 0:12:24.439
<v Speaker 6>No?

0:12:24.440 --> 0:12:28.960
<v Speaker 9>No, no no, I think that's actually what makes us

0:12:28.600 --> 0:12:33.720
<v Speaker 9>of a very different player in this space are target customers.

0:12:33.720 --> 0:12:36.440
<v Speaker 9>The people who pay us money are musicians, and so

0:12:36.600 --> 0:12:40.480
<v Speaker 9>resually focus on how do you take the toils out

0:12:40.520 --> 0:12:41.440
<v Speaker 9>of their work?

0:12:41.480 --> 0:12:44.560
<v Speaker 10>And if you watch people create music, especially in samples

0:12:44.640 --> 0:12:48.440
<v Speaker 10>based music, you see them click through and listen to

0:12:49.880 --> 0:12:52.800
<v Speaker 10>forty different drum sounds to find the right one.

0:12:53.160 --> 0:12:55.560
<v Speaker 9>Because we can get you in the right ball car faster.

0:12:56.160 --> 0:12:59.000
<v Speaker 9>You can just bring that into your whatever creative tool.

0:12:58.880 --> 0:13:00.840
<v Speaker 5>You use to sort of get to the next level.

0:13:01.000 --> 0:13:02.160
<v Speaker 2>CaCO, who owns it?

0:13:02.200 --> 0:13:02.400
<v Speaker 6>Though?

0:13:02.559 --> 0:13:04.280
<v Speaker 3>Like I'm thinking about all these sounds that you are

0:13:04.280 --> 0:13:07.119
<v Speaker 3>pulling in from around the world, which sounds super cool.

0:13:07.080 --> 0:13:08.640
<v Speaker 2>Right, But who owns it?

0:13:08.960 --> 0:13:11.800
<v Speaker 9>That's a great question, that's a really and it's it's

0:13:11.800 --> 0:13:14.720
<v Speaker 9>a question that people should be asking all the time, right,

0:13:14.840 --> 0:13:16.599
<v Speaker 9>because creators should.

0:13:16.320 --> 0:13:19.080
<v Speaker 7>Own their music, or you should.

0:13:18.800 --> 0:13:23.520
<v Speaker 9>Do the right thing in compensating creators to use their music,

0:13:23.559 --> 0:13:26.360
<v Speaker 9>whether it's for creating libraries or for other things.

0:13:26.440 --> 0:13:26.560
<v Speaker 6>Right.

0:13:26.720 --> 0:13:32.800
<v Speaker 9>So, our library entirely is built on having relationships with

0:13:32.840 --> 0:13:36.840
<v Speaker 9>the artists directly. Who are the sample equators, the sound designers,

0:13:36.920 --> 0:13:39.959
<v Speaker 9>the artist musicians all over the world to work with

0:13:40.040 --> 0:13:42.839
<v Speaker 9>us to bring their sounds to our platform.

0:13:43.320 --> 0:13:46.640
<v Speaker 3>So are they are they initially compensated once or every

0:13:46.640 --> 0:13:50.000
<v Speaker 3>time somebody uses it and uses it in their own composition,

0:13:50.480 --> 0:13:51.480
<v Speaker 3>they get some kind of fit.

0:13:51.679 --> 0:13:56.240
<v Speaker 9>Yeah. So we work with the artists themselves on the

0:13:56.679 --> 0:13:58.880
<v Speaker 9>to bring the sounds in and we have different kinds

0:13:58.920 --> 0:14:01.160
<v Speaker 9>of deals. Some people are like, yeah're gonna just take

0:14:01.160 --> 0:14:02.120
<v Speaker 9>a flat fee right now.

0:14:02.200 --> 0:14:03.240
<v Speaker 2>That's what's important to me.

0:14:03.840 --> 0:14:07.479
<v Speaker 9>Other people participate in our network in some way marketplace

0:14:07.520 --> 0:14:11.959
<v Speaker 9>in some way. On the other side, the customers who

0:14:12.000 --> 0:14:16.240
<v Speaker 9>subscribe to the sample library, just who subscribe to Splice.

0:14:16.600 --> 0:14:20.320
<v Speaker 11>The way that works is when we are loyal to

0:14:20.400 --> 0:14:23.800
<v Speaker 11>free so that you know, regardless of how you use

0:14:23.880 --> 0:14:25.920
<v Speaker 11>the sound, whether you use it for something for your

0:14:25.920 --> 0:14:28.520
<v Speaker 11>own personal creation that never sees the light of day,

0:14:29.280 --> 0:14:31.360
<v Speaker 11>or you end up having it show up in a

0:14:31.600 --> 0:14:35.120
<v Speaker 11>hit track with Sabreta Carpenter or the Espresso song which

0:14:35.120 --> 0:14:40.000
<v Speaker 11>happened recently with a Subsplice samples.

0:14:39.240 --> 0:14:40.360
<v Speaker 2>You know, it's it's.

0:14:40.240 --> 0:14:43.200
<v Speaker 9>Fine if you're totally free to do that and you

0:14:43.280 --> 0:14:44.320
<v Speaker 9>use the sounds in your repreation.

0:14:44.520 --> 0:14:47.320
<v Speaker 4>It's sort of related about copyright safe.

0:14:47.600 --> 0:14:48.600
<v Speaker 2>Yeah.

0:14:48.600 --> 0:14:51.520
<v Speaker 4>If somebody wants to use the tools to develop something

0:14:51.560 --> 0:14:54.480
<v Speaker 4>that would be used for commercial purposes, how do you

0:14:54.600 --> 0:14:58.480
<v Speaker 4>ensure that the sound what it was trained on is

0:14:58.560 --> 0:14:59.400
<v Speaker 4>copyright saved.

0:15:00.200 --> 0:15:01.320
<v Speaker 7>That's a great question.

0:15:01.480 --> 0:15:03.119
<v Speaker 2>I think that's a much.

0:15:03.080 --> 0:15:07.400
<v Speaker 9>More important question for people who are doing generative AIS

0:15:07.640 --> 0:15:11.040
<v Speaker 9>right they're creating news sounds. All of the sounds on

0:15:11.240 --> 0:15:15.080
<v Speaker 9>splice are human created, human curated, So we have those

0:15:15.120 --> 0:15:16.800
<v Speaker 9>relationships with the artists directly.

0:15:16.800 --> 0:15:18.160
<v Speaker 4>When do you get to the point where you are

0:15:18.200 --> 0:15:20.120
<v Speaker 4>doing jenai sound, You.

0:15:20.080 --> 0:15:22.160
<v Speaker 2>Know, we're looking at it really carefully.

0:15:22.600 --> 0:15:26.040
<v Speaker 9>Our belief, and we feel this pretty strongly, is that

0:15:26.440 --> 0:15:29.160
<v Speaker 9>the way that generic AI should be used is not

0:15:29.440 --> 0:15:34.440
<v Speaker 9>actually to create content, but rather to create tools to

0:15:34.920 --> 0:15:36.480
<v Speaker 9>allow human beings to create content.

0:15:36.520 --> 0:15:38.520
<v Speaker 4>Okay, so explain the difference between those two things.

0:15:39.000 --> 0:15:39.280
<v Speaker 5>Sure.

0:15:39.600 --> 0:15:42.560
<v Speaker 9>So one is okay, I've typed in a bunch of

0:15:42.600 --> 0:15:46.280
<v Speaker 9>words and proof a song comes out, and that's an

0:15:46.280 --> 0:15:47.040
<v Speaker 9>interesting thing.

0:15:47.080 --> 0:15:49.840
<v Speaker 2>It's interesting to something that would be.

0:15:49.800 --> 0:15:55.200
<v Speaker 9>That's very a very first version Jenei experience that everyone

0:15:55.280 --> 0:15:59.400
<v Speaker 9>is like they're buzzing about right now. Another example is

0:16:00.120 --> 0:16:04.160
<v Speaker 9>something we actually just launched yesterday, this new integrated experience

0:16:04.720 --> 0:16:08.320
<v Speaker 9>that is right inside the main creative tool that people

0:16:08.440 --> 0:16:10.800
<v Speaker 9>use for We've been a partnership with the company call

0:16:10.840 --> 0:16:15.840
<v Speaker 9>Studio one, and there's a splice plug in that's integrated

0:16:15.840 --> 0:16:19.120
<v Speaker 9>deep into the thing, and so user is creating something

0:16:19.360 --> 0:16:22.400
<v Speaker 9>and we're able to listen to what the user is creating,

0:16:22.480 --> 0:16:24.160
<v Speaker 9>or the user is able to say, you know, find

0:16:24.160 --> 0:16:27.240
<v Speaker 9>something that matches this sound, and by looking at what

0:16:27.320 --> 0:16:30.920
<v Speaker 9>the user's sound is, we're able to assemble human created,

0:16:31.160 --> 0:16:34.120
<v Speaker 9>human created sounds to help.

0:16:33.960 --> 0:16:36.920
<v Speaker 2>Them come completely. That is not jen AI.

0:16:36.880 --> 0:16:39.560
<v Speaker 9>But it's the kind of tool that builds on that

0:16:39.640 --> 0:16:40.600
<v Speaker 9>kind of AI memor.

0:16:40.840 --> 0:16:42.640
<v Speaker 3>Cause we get into some of the business and getting ready,

0:16:42.640 --> 0:16:44.080
<v Speaker 3>we have a bat a couple of minutes left here.

0:16:44.160 --> 0:16:46.400
<v Speaker 3>How many users, what do they mostly use it for?

0:16:46.520 --> 0:16:49.080
<v Speaker 3>What's the engagement? You know, I feel like I'm always

0:16:49.080 --> 0:16:51.440
<v Speaker 3>stuck asking the question one of us is how do

0:16:51.440 --> 0:16:53.320
<v Speaker 3>you guys make money? Like, how do you wear a

0:16:53.360 --> 0:16:59.200
<v Speaker 3>subscription business? We have over half a million subscribers who pay.

0:16:59.120 --> 0:16:59.680
<v Speaker 5>Us every month.

0:17:00.040 --> 0:17:02.040
<v Speaker 2>Yeah, and they're sticky, they stay with you.

0:17:02.240 --> 0:17:03.920
<v Speaker 5>Yeah, kind they do well.

0:17:03.960 --> 0:17:06.600
<v Speaker 9>We still have people who've been started with Slice five

0:17:06.680 --> 0:17:11.480
<v Speaker 9>years ago, six years ago, so definitely, and that comes

0:17:11.480 --> 0:17:13.399
<v Speaker 9>from us focusing on people.

0:17:13.119 --> 0:17:14.760
<v Speaker 2>Who are serious music creators.

0:17:14.760 --> 0:17:16.800
<v Speaker 9>So we know people who are really investing in their

0:17:17.359 --> 0:17:21.680
<v Speaker 9>their livelihood or their passion, their hobby, what's.

0:17:21.440 --> 0:17:22.480
<v Speaker 7>The growth in users?

0:17:22.560 --> 0:17:23.480
<v Speaker 2>Are you profitable?

0:17:23.600 --> 0:17:24.840
<v Speaker 7>Like, we are profitable.

0:17:25.000 --> 0:17:28.560
<v Speaker 9>We are profitable and we are growing. So the poor

0:17:28.600 --> 0:17:30.520
<v Speaker 9>business is incredibly.

0:17:29.920 --> 0:17:31.240
<v Speaker 5>Powerful and incredibly strong.

0:17:31.359 --> 0:17:34.680
<v Speaker 2>Over one hundred thousand users come to our site every day.

0:17:34.880 --> 0:17:39.360
<v Speaker 9>Over a million sounds are downloaded every day, so we're operating.

0:17:38.960 --> 0:17:40.280
<v Speaker 2>At meaningful scale.

0:17:41.000 --> 0:17:44.000
<v Speaker 9>The creator tool, the AI stuff is new and we'll

0:17:44.040 --> 0:17:45.080
<v Speaker 9>all see where that goes.

0:17:45.320 --> 0:17:47.800
<v Speaker 3>You're new to the business, relatively music business. I can

0:17:47.920 --> 0:17:50.280
<v Speaker 3>say you are stage technology. You've just got about thirty

0:17:50.320 --> 0:17:51.399
<v Speaker 3>forty seconds left here?

0:17:51.440 --> 0:17:52.360
<v Speaker 2>What are you learning?

0:17:53.080 --> 0:17:53.159
<v Speaker 6>Like?

0:17:53.240 --> 0:17:55.560
<v Speaker 2>What's kind of surprised you? And how difference this world is?

0:17:55.560 --> 0:17:58.480
<v Speaker 9>And so I've spent my entire career focused on creative people.

0:17:58.520 --> 0:18:01.840
<v Speaker 9>You have to describe some of my background earlier. Musicians

0:18:02.000 --> 0:18:05.920
<v Speaker 9>music creators are just like other there's like software developers,

0:18:06.320 --> 0:18:10.439
<v Speaker 9>they're like graphic designers. They want the time and space

0:18:10.520 --> 0:18:13.720
<v Speaker 9>to focus on their craft and they want their tools

0:18:13.720 --> 0:18:16.320
<v Speaker 9>to get out of the way right because they want

0:18:16.560 --> 0:18:19.680
<v Speaker 9>that idea in their head to come out in terms

0:18:19.680 --> 0:18:23.399
<v Speaker 9>of vibrations that will hit our ears right, and getting

0:18:23.440 --> 0:18:25.600
<v Speaker 9>out of the way is our job that just want

0:18:25.640 --> 0:18:26.800
<v Speaker 9>to do this to their craft.

0:18:27.040 --> 0:18:28.800
<v Speaker 2>Yes, couple, thank you so much.

0:18:28.880 --> 0:18:29.359
<v Speaker 4>For starting.

0:18:29.359 --> 0:18:32.000
<v Speaker 2>Thank you for having me. I really appreciate Kako Shrivastfa.

0:18:32.320 --> 0:18:35.040
<v Speaker 3>She is CEO at the music creation platforms WWICE, joining

0:18:35.119 --> 0:18:36.240
<v Speaker 3>us right here at screen time.

0:18:37.680 --> 0:18:41.520
<v Speaker 1>You're listening to the Bloomberg Business Week podcast. Listen live

0:18:41.640 --> 0:18:44.439
<v Speaker 1>each weekday starting at two pm Eastern on Apple car

0:18:44.560 --> 0:18:47.520
<v Speaker 1>Play and Android Auto with the Bloomberg Business App. You

0:18:47.560 --> 0:18:50.800
<v Speaker 1>can also listen live on Amazon Alexa from our flagship

0:18:50.880 --> 0:18:54.680
<v Speaker 1>New York station, Just say Alexa Play Bloomberg eleven thirty.

0:18:56.000 --> 0:18:58.320
<v Speaker 4>Well, our next guest is looking to revolutionize the film

0:18:58.359 --> 0:19:03.119
<v Speaker 4>and television production post production using jen Ai. Kubrick is

0:19:03.160 --> 0:19:05.760
<v Speaker 4>a platform, and what they aim to do is reduce

0:19:05.840 --> 0:19:08.520
<v Speaker 4>the amount of time that it takes to build virtual

0:19:08.560 --> 0:19:09.439
<v Speaker 4>worlds in film.

0:19:09.480 --> 0:19:10.960
<v Speaker 2>And You've been talking about this a lot.

0:19:11.040 --> 0:19:13.359
<v Speaker 4>Oh yeah, we're looking to reduce it by ninety percent.

0:19:13.440 --> 0:19:15.199
<v Speaker 4>So traditionally what happens to, you know, a team of

0:19:15.240 --> 0:19:18.880
<v Speaker 4>people who build these things like gaming worlds, It takes

0:19:18.920 --> 0:19:22.720
<v Speaker 4>them weeks and it costs hundreds of thousand dollars. Now

0:19:22.920 --> 0:19:24.680
<v Speaker 4>Kubrick says they can do that at a fraction of

0:19:24.760 --> 0:19:27.080
<v Speaker 4>the costs and interfraction of the time.

0:19:27.160 --> 0:19:29.000
<v Speaker 3>I'm telling you that Tim has been talking about this

0:19:29.080 --> 0:19:31.320
<v Speaker 3>a lot, because he is actually doing a panel on

0:19:31.359 --> 0:19:32.560
<v Speaker 3>this later with our next guest.

0:19:32.800 --> 0:19:34.520
<v Speaker 4>He's like a little warm up here, okay, a little

0:19:34.560 --> 0:19:36.679
<v Speaker 4>warm up for our panel. It really pleased to be

0:19:36.760 --> 0:19:38.959
<v Speaker 4>joined by a fanar se Han Demer doc. She's the

0:19:39.000 --> 0:19:41.000
<v Speaker 4>CEO of Cubrick. She joins us here at screen time

0:19:41.359 --> 0:19:45.120
<v Speaker 4>in Los Angeles. I explain this, but it's the type

0:19:45.119 --> 0:19:47.679
<v Speaker 4>of thing that I think people can't understand unless they

0:19:47.760 --> 0:19:50.960
<v Speaker 4>actually see it happen. You're used to giving the elevator pitch.

0:19:51.000 --> 0:19:53.240
<v Speaker 4>How do you describe this for people who can't see it?

0:19:53.280 --> 0:19:57.960
<v Speaker 12>Be does absolutely, this is a background and this is

0:19:58.000 --> 0:19:58.440
<v Speaker 12>an actor.

0:19:59.040 --> 0:20:01.560
<v Speaker 7>In order for it be believable.

0:20:01.200 --> 0:20:03.560
<v Speaker 12>When the actor moves left, the back noun needs to

0:20:04.040 --> 0:20:07.000
<v Speaker 12>in real time render left correct. So that is the

0:20:07.040 --> 0:20:09.720
<v Speaker 12>reason why this cannot be a flat image. This needs

0:20:09.720 --> 0:20:11.840
<v Speaker 12>to be a dimensionalized image, or this needs to be

0:20:11.840 --> 0:20:15.320
<v Speaker 12>a game engine, so every time the actor is moving left,

0:20:15.480 --> 0:20:16.080
<v Speaker 12>the game.

0:20:15.920 --> 0:20:16.800
<v Speaker 7>Is rendering left.

0:20:17.160 --> 0:20:21.160
<v Speaker 12>That is the reason why Hollywood and many other productions

0:20:21.240 --> 0:20:25.160
<v Speaker 12>across the world are using game engines in every scene.

0:20:25.680 --> 0:20:27.600
<v Speaker 12>So if you take into account that you need to

0:20:27.600 --> 0:20:31.200
<v Speaker 12>make a game per scene, that means that your environment

0:20:31.200 --> 0:20:34.960
<v Speaker 12>building costs per scene start in the low end of

0:20:34.960 --> 0:20:35.520
<v Speaker 12>one hundred and.

0:20:35.480 --> 0:20:39.200
<v Speaker 7>Fifty thousand dollars per scene. Since there is thirty to.

0:20:39.119 --> 0:20:42.800
<v Speaker 12>Sixty environments per picture, that means that you can start

0:20:42.840 --> 0:20:45.840
<v Speaker 12>saving in a high six figure or low seven figure

0:20:46.160 --> 0:20:46.760
<v Speaker 12>per picture.

0:20:47.680 --> 0:20:48.760
<v Speaker 4>You're forty bucks a month.

0:20:50.320 --> 0:20:50.840
<v Speaker 6>When we take.

0:20:50.800 --> 0:20:53.200
<v Speaker 2>Forty bucks a month? How much one hundred?

0:20:53.240 --> 0:20:55.679
<v Speaker 7>We are business to consumer and business to business.

0:20:55.920 --> 0:21:00.359
<v Speaker 4>So the businesses to consumer is forty dollars exactly. Business

0:21:00.359 --> 0:21:02.520
<v Speaker 4>to business? How much is that we.

0:21:02.359 --> 0:21:03.639
<v Speaker 7>Offer custom solutions?

0:21:03.960 --> 0:21:07.359
<v Speaker 12>Because businesses have a variety of different needs like on

0:21:07.440 --> 0:21:13.440
<v Speaker 12>prem solutions, higher image generation, or ethical AI models, So

0:21:13.680 --> 0:21:15.000
<v Speaker 12>it depends what they are looking for.

0:21:15.440 --> 0:21:19.200
<v Speaker 3>I would say that I love watching movies, streaming, whatever

0:21:19.200 --> 0:21:21.240
<v Speaker 3>it is, but if it doesn't look realistic to me,

0:21:21.680 --> 0:21:22.800
<v Speaker 3>it really takes right.

0:21:22.880 --> 0:21:24.000
<v Speaker 2>It makes me like I'm done.

0:21:24.040 --> 0:21:26.200
<v Speaker 3>I'm done, So tell us about how you make sure

0:21:26.680 --> 0:21:29.960
<v Speaker 3>it sounds like your cost effective solution.

0:21:30.280 --> 0:21:32.000
<v Speaker 2>But it's gotta look good. How do you get there?

0:21:32.040 --> 0:21:35.720
<v Speaker 7>Absolutely? So what makes cubreck special.

0:21:35.440 --> 0:21:39.359
<v Speaker 12>Is that we can augment, elevate dimension jump a two

0:21:39.440 --> 0:21:42.160
<v Speaker 12>dimensional flat image like images in your.

0:21:42.080 --> 0:21:44.520
<v Speaker 7>iPhone are flat, right right, they don't look.

0:21:44.359 --> 0:21:46.919
<v Speaker 12>Realistic if they are backgrounds, they're flat. So what we

0:21:46.960 --> 0:21:49.280
<v Speaker 12>are capable of is to extract the depth out of

0:21:49.280 --> 0:21:53.880
<v Speaker 12>a flat image and make it dimensionalized. So image generation

0:21:54.119 --> 0:21:56.919
<v Speaker 12>by using generative AI is one of our functions. But

0:21:57.040 --> 0:21:59.320
<v Speaker 12>if you prefer, you can upload your own map painting.

0:21:59.520 --> 0:22:02.240
<v Speaker 12>You can high an artist to make a realistic environment

0:22:02.680 --> 0:22:05.840
<v Speaker 12>and we turn it into a dimensionalized, believable scene.

0:22:06.359 --> 0:22:09.200
<v Speaker 4>Take us into the technology what you're training these models

0:22:09.200 --> 0:22:13.119
<v Speaker 4>on for the gen AI in videos GPUs.

0:22:13.520 --> 0:22:17.119
<v Speaker 12>Yeah, Nvidia is one of our biggest champions. They also

0:22:17.840 --> 0:22:23.800
<v Speaker 12>significantly contributed to our early days. And yes, our inferences

0:22:23.840 --> 0:22:25.560
<v Speaker 12>are on n video picasto cloud.

0:22:26.280 --> 0:22:28.600
<v Speaker 4>Whose cloud are you paying for those?

0:22:29.000 --> 0:22:29.160
<v Speaker 5>So?

0:22:29.240 --> 0:22:33.440
<v Speaker 12>AWS is our bare bones and Nvidia is our organs.

0:22:34.240 --> 0:22:39.000
<v Speaker 4>So you're paying AWS to do the image generation, do

0:22:39.040 --> 0:22:41.280
<v Speaker 4>the rend now that is n video? Should you pay

0:22:41.320 --> 0:22:44.640
<v Speaker 4>in video directly or does AWS have the video technology?

0:22:44.880 --> 0:22:48.679
<v Speaker 12>So let's think about the chassis of a car and

0:22:48.720 --> 0:22:52.119
<v Speaker 12>an engine and then seats and a wheel.

0:22:52.680 --> 0:22:55.280
<v Speaker 7>Our chassis is a WS.

0:22:55.440 --> 0:22:58.679
<v Speaker 12>We pay them separately, and then all of our functions,

0:22:58.720 --> 0:23:01.639
<v Speaker 12>all of our AI functions. Every time a user pushes

0:23:01.680 --> 0:23:04.480
<v Speaker 12>a button, it is done in the Nvidia cloud.

0:23:04.840 --> 0:23:06.240
<v Speaker 7>So we paid two different people.

0:23:06.440 --> 0:23:09.240
<v Speaker 4>So you don't have to buy the Nvidia GPUs yourself.

0:23:09.400 --> 0:23:12.240
<v Speaker 12>Yeah, Nvidia has given us a lot of reading room.

0:23:12.359 --> 0:23:13.200
<v Speaker 12>We are very lucky.

0:23:13.320 --> 0:23:13.520
<v Speaker 5>We are.

0:23:13.840 --> 0:23:17.640
<v Speaker 12>So they started this program called Picasso. We were CUBRIC

0:23:17.760 --> 0:23:20.200
<v Speaker 12>was one of the first six companies that they involved.

0:23:20.800 --> 0:23:23.320
<v Speaker 12>They gave us so I don't know, you must now.

0:23:23.400 --> 0:23:26.560
<v Speaker 12>Of course, it's called the startup killer. So if you're

0:23:26.600 --> 0:23:29.200
<v Speaker 12>a bootstrapping startup, like at the early days of qubric,

0:23:29.560 --> 0:23:33.720
<v Speaker 12>you need to If we were forced to reserve several

0:23:33.760 --> 0:23:37.080
<v Speaker 12>different GPU clusters, we had.

0:23:36.920 --> 0:23:40.240
<v Speaker 7>To estimate how many users we would expect. If it

0:23:40.320 --> 0:23:42.560
<v Speaker 7>were too high, we would go backrupt.

0:23:42.560 --> 0:23:43.720
<v Speaker 4>If it were too low.

0:23:43.960 --> 0:23:45.080
<v Speaker 7>We would miss an open.

0:23:46.000 --> 0:23:49.959
<v Speaker 12>What Nvidia gave us with their Nvidia Picasso platform is

0:23:49.960 --> 0:23:51.320
<v Speaker 12>that we would pay as we go.

0:23:51.960 --> 0:23:54.119
<v Speaker 7>We pay for every push on the button.

0:23:54.240 --> 0:23:56.840
<v Speaker 12>So that's why we could financially model an estimation of

0:23:57.080 --> 0:24:00.600
<v Speaker 12>how much our users would be pushing buttons. And the cool

0:24:00.600 --> 0:24:03.359
<v Speaker 12>thing is that cubric is one of the only tools

0:24:03.359 --> 0:24:05.680
<v Speaker 12>that let you work with AI unlimited.

0:24:05.840 --> 0:24:08.280
<v Speaker 7>We don't have token system. My background is an arts

0:24:08.280 --> 0:24:09.040
<v Speaker 7>I'm a creative.

0:24:09.600 --> 0:24:12.040
<v Speaker 12>I hate the idea of being limited, So once you

0:24:12.200 --> 0:24:13.840
<v Speaker 12>enter CUBRIC, everything is unlimited.

0:24:14.320 --> 0:24:16.200
<v Speaker 3>So if you look at the financial model, I'm trying

0:24:16.200 --> 0:24:17.840
<v Speaker 3>to understand because it sounds like you're getting an a

0:24:17.920 --> 0:24:20.160
<v Speaker 3>system Nvidia and they've been a big supporter.

0:24:20.680 --> 0:24:21.560
<v Speaker 2>You're using cloud.

0:24:21.640 --> 0:24:24.320
<v Speaker 3>We talk so much about anything with generative AI, large

0:24:24.400 --> 0:24:27.120
<v Speaker 3>language models, and it sounds like you're involved in that

0:24:27.160 --> 0:24:30.760
<v Speaker 3>to create incredible backgrounds that it's expensive.

0:24:30.280 --> 0:24:32.920
<v Speaker 2>It uses a lot of energy. I am curious about

0:24:32.960 --> 0:24:35.240
<v Speaker 2>the financial model. Is a sustainable going.

0:24:35.040 --> 0:24:38.320
<v Speaker 7>Forward for a studio, for you guys.

0:24:37.920 --> 0:24:40.640
<v Speaker 2>For what you're doing, or for studios tapping into.

0:24:40.520 --> 0:24:44.080
<v Speaker 12>Yeah, absolutely, let's think about financial model of flying to

0:24:44.160 --> 0:24:45.040
<v Speaker 12>Antarctica to.

0:24:45.000 --> 0:24:46.560
<v Speaker 7>Take a shoot, to make a shoot?

0:24:46.640 --> 0:24:50.000
<v Speaker 12>Yeah, how much would it cost your entire crew? How

0:24:50.000 --> 0:24:51.439
<v Speaker 12>About you want to mimic Mars?

0:24:51.600 --> 0:24:53.879
<v Speaker 7>How about you need to stop the traffic in New

0:24:53.960 --> 0:24:56.560
<v Speaker 7>York City? What would that cost? And you're a crew

0:24:56.680 --> 0:25:00.359
<v Speaker 7>in China? You need to shoot in English? And like,

0:25:00.480 --> 0:25:02.200
<v Speaker 7>let's talk about the mathematics all that.

0:25:02.680 --> 0:25:05.240
<v Speaker 12>Actually, one of our users, it's a you know, we

0:25:05.280 --> 0:25:08.760
<v Speaker 12>went to market as a background acceleration tool for filmmakers,

0:25:09.119 --> 0:25:13.640
<v Speaker 12>but our users surprised us from animation, gaming and fashion. Actually,

0:25:13.680 --> 0:25:16.480
<v Speaker 12>there's a fashion company that did a shoot on cubric

0:25:16.880 --> 0:25:19.320
<v Speaker 12>and they did like they're quite nerves about the carbon

0:25:19.359 --> 0:25:22.720
<v Speaker 12>footprint calculations. They gave us a report without us asking

0:25:22.800 --> 0:25:25.960
<v Speaker 12>about how much kubric could save them on their carbon

0:25:25.960 --> 0:25:28.440
<v Speaker 12>footprint by not flying to Antarctica.

0:25:29.640 --> 0:25:32.200
<v Speaker 4>Interesting, Okay, that's I haven't thought about it looking at it. Yeah,

0:25:32.240 --> 0:25:35.240
<v Speaker 4>that way, I'm wondering about the business and how you've

0:25:35.240 --> 0:25:37.240
<v Speaker 4>been able to bootstrap this. I was pretty shocked to

0:25:37.280 --> 0:25:40.280
<v Speaker 4>find that, you know, you're not a look, i mean,

0:25:45.640 --> 0:25:50.200
<v Speaker 4>sixty billion dollar valuations, so, like you know you were talking,

0:25:50.480 --> 0:25:53.040
<v Speaker 4>fundraising that you've done is pretty much zero at this point.

0:25:53.119 --> 0:25:56.399
<v Speaker 4>It's all bootstrapped more or less. Give us some insight

0:25:56.440 --> 0:25:57.880
<v Speaker 4>into your financials and now you've been able to build

0:25:57.920 --> 0:25:58.880
<v Speaker 4>this company on a shoestring.

0:25:59.160 --> 0:25:59.440
<v Speaker 7>Yeah.

0:25:59.560 --> 0:26:03.280
<v Speaker 12>The pre seed was given by personally financed by me

0:26:03.400 --> 0:26:06.160
<v Speaker 12>and my late husband who was the co founder of Kubrick,

0:26:06.720 --> 0:26:11.960
<v Speaker 12>and we have raised our modest seed round in order

0:26:12.000 --> 0:26:15.280
<v Speaker 12>to make version one of cubric. Currently we're in version one.

0:26:15.320 --> 0:26:17.920
<v Speaker 12>We are in BEDA and as you know, we're getting like,

0:26:18.000 --> 0:26:22.119
<v Speaker 12>we're very grateful for all the attention and usership that

0:26:22.160 --> 0:26:24.800
<v Speaker 12>we have been adoptability that we have been getting. That's

0:26:24.840 --> 0:26:27.679
<v Speaker 12>why we are raising funds for our seed round in

0:26:27.840 --> 0:26:30.840
<v Speaker 12>order to create the version two. Because we have listened

0:26:30.840 --> 0:26:35.440
<v Speaker 12>to filmmakers. You know how scrutinized their difficult their demands

0:26:35.480 --> 0:26:39.200
<v Speaker 12>are and we have a roadmap that is exactly to

0:26:40.080 --> 0:26:44.199
<v Speaker 12>satisfy the needs of filmmakers, and we are ready to

0:26:44.320 --> 0:26:45.360
<v Speaker 12>execute our roadmap.

0:26:45.560 --> 0:26:47.840
<v Speaker 2>That's what I'm curious about our filmmakers.

0:26:48.080 --> 0:26:51.680
<v Speaker 3>The major studios were here in Hollywood, but there are

0:26:51.680 --> 0:26:53.240
<v Speaker 3>content creators all around the world.

0:26:53.240 --> 0:26:56.080
<v Speaker 2>But I think, are they lining up to use your service?

0:26:56.160 --> 0:26:57.080
<v Speaker 2>I'm just curious.

0:26:56.760 --> 0:27:00.000
<v Speaker 3>What's the communications you're having with them? Are they customers?

0:27:00.440 --> 0:27:01.399
<v Speaker 7>Absolutely? Yes.

0:27:01.680 --> 0:27:04.520
<v Speaker 12>One of the major studios is are the very first

0:27:05.160 --> 0:27:07.680
<v Speaker 12>company that one of the major studios is the very

0:27:07.720 --> 0:27:10.879
<v Speaker 12>first license holder of kubric And we're in talks with

0:27:10.920 --> 0:27:14.760
<v Speaker 12>several they are it's okay, do you think I can,

0:27:15.000 --> 0:27:17.280
<v Speaker 12>but I need to meet the finer.

0:27:18.000 --> 0:27:18.800
<v Speaker 2>I know how that works.

0:27:19.160 --> 0:27:25.160
<v Speaker 4>Do that before a panel, okay, because you know how

0:27:25.160 --> 0:27:30.040
<v Speaker 4>it sometimes takes the established, additional part of that world

0:27:30.160 --> 0:27:30.840
<v Speaker 4>to buy in.

0:27:32.119 --> 0:27:34.440
<v Speaker 7>So my background is not filmmaking. That was the background

0:27:34.520 --> 0:27:37.159
<v Speaker 7>of my late husband, the co founder of Cubrian. So

0:27:37.280 --> 0:27:40.960
<v Speaker 7>my background is in generative AI and creativity. I am learning.

0:27:40.720 --> 0:27:45.400
<v Speaker 12>The detail of filmmaking since two years, and what I've

0:27:45.400 --> 0:27:48.000
<v Speaker 12>discovered is that most of the film studios don't make

0:27:48.000 --> 0:27:50.200
<v Speaker 12>the movies. They hire the people that make the movies,

0:27:50.240 --> 0:27:55.000
<v Speaker 12>production companies, digital effect studios, production designers, previous companies.

0:27:55.400 --> 0:27:56.439
<v Speaker 7>They need the tools.

0:27:56.920 --> 0:28:00.800
<v Speaker 12>So there are several ways to go about an adoption

0:28:00.880 --> 0:28:01.760
<v Speaker 12>in the filmmaking world.

0:28:01.800 --> 0:28:02.880
<v Speaker 7>You either go top down.

0:28:03.160 --> 0:28:07.000
<v Speaker 13>You show it to the film studio executives and they understand,

0:28:07.040 --> 0:28:10.040
<v Speaker 13>like they run the numbers they do ROI, and they

0:28:10.080 --> 0:28:13.439
<v Speaker 13>tell them they advise the companies that they're hiring that

0:28:13.600 --> 0:28:15.320
<v Speaker 13>it will be advisable to use that too.

0:28:15.760 --> 0:28:17.199
<v Speaker 7>Or you go a grassroot.

0:28:17.359 --> 0:28:21.040
<v Speaker 12>You identify like the previous artists, the production designer, the cinematographer,

0:28:21.280 --> 0:28:25.880
<v Speaker 12>and you show the difference and user views and accessibility

0:28:25.920 --> 0:28:29.159
<v Speaker 12>that your tool provides, and then they bring it to production.

0:28:28.840 --> 0:28:31.440
<v Speaker 7>Companies that they would like to instead use this tool.

0:28:32.240 --> 0:28:34.960
<v Speaker 4>The strike, I think is still fresh in the minds

0:28:35.000 --> 0:28:39.800
<v Speaker 4>of a lot of people employment and who this type

0:28:39.800 --> 0:28:44.320
<v Speaker 4>of thing displaces. If a film was spending hundreds of

0:28:44.360 --> 0:28:47.040
<v Speaker 4>thousands of dollars and now needs to spend a fraction

0:28:47.120 --> 0:28:50.080
<v Speaker 4>of the what people are affected by that?

0:28:50.440 --> 0:28:52.240
<v Speaker 7>Sure, thank you for this question.

0:28:52.440 --> 0:28:57.040
<v Speaker 12>I genuinely believe that me and all the other AI

0:28:57.120 --> 0:29:00.520
<v Speaker 12>companies are we have a responsibility to public if you

0:29:00.520 --> 0:29:03.520
<v Speaker 12>have a responsibility, like we are responsible of creating a

0:29:03.560 --> 0:29:06.440
<v Speaker 12>major change in industry, and it is our duty to

0:29:06.520 --> 0:29:10.480
<v Speaker 12>open conscious contemplations about what is happening and what will

0:29:10.480 --> 0:29:11.000
<v Speaker 12>be happening.

0:29:11.480 --> 0:29:14.880
<v Speaker 7>So there are jobs like imagine the way you create.

0:29:15.120 --> 0:29:16.760
<v Speaker 7>I mean, I'm a creator. I know how I create.

0:29:16.840 --> 0:29:19.760
<v Speaker 12>An idea comes and then it takes me time to execute.

0:29:20.000 --> 0:29:23.680
<v Speaker 12>Some parts are very rewarding, like ideation vision having one

0:29:23.760 --> 0:29:30.000
<v Speaker 12>hundred different options in front of me, or being stuck

0:29:30.040 --> 0:29:33.680
<v Speaker 12>to one option and putting so much time with a tedious,

0:29:33.840 --> 0:29:35.040
<v Speaker 12>treacherous work.

0:29:36.960 --> 0:29:38.360
<v Speaker 7>In executing that option.

0:29:38.680 --> 0:29:41.680
<v Speaker 12>A tool like Kubrick gives you the possibility of having

0:29:41.640 --> 0:29:44.880
<v Speaker 12>one hundred different options, spending less time in executing one,

0:29:45.320 --> 0:29:48.480
<v Speaker 12>and spending more time in having a more dialogue.

0:29:47.920 --> 0:29:48.800
<v Speaker 7>With your director.

0:29:49.240 --> 0:29:52.240
<v Speaker 12>So you know that there's a especially after COVID, there's

0:29:52.240 --> 0:29:55.640
<v Speaker 12>an insane rise in extraordinary content. And you also know

0:29:55.800 --> 0:29:58.560
<v Speaker 12>very well that the budgets are shrinking. So this really

0:29:58.600 --> 0:30:01.000
<v Speaker 12>does like I always make the joke like, so who's

0:30:01.000 --> 0:30:03.240
<v Speaker 12>gonna make that content? Will my lawyer stop being a

0:30:03.320 --> 0:30:05.720
<v Speaker 12>lawyer and be a v infix artist? Like we need

0:30:05.760 --> 0:30:10.040
<v Speaker 12>different solutions for the industry. There comes tools like Kubrick

0:30:10.120 --> 0:30:13.200
<v Speaker 12>and others that are there to provide more automation in

0:30:13.200 --> 0:30:13.880
<v Speaker 12>the industry.

0:30:14.040 --> 0:30:16.880
<v Speaker 3>You know, we just had a director on You're Gonna

0:30:16.880 --> 0:30:19.600
<v Speaker 3>Remember the name, and I'm gonna involved in Ring of Power,

0:30:20.120 --> 0:30:24.080
<v Speaker 3>uh and said her whole life, what she wanted to

0:30:24.080 --> 0:30:26.840
<v Speaker 3>do is work on epic film production. Yes, loves this

0:30:26.960 --> 0:30:29.360
<v Speaker 3>going in and when a lot of people at an

0:30:29.600 --> 0:30:31.560
<v Speaker 3>incredible location sheet.

0:30:31.840 --> 0:30:33.520
<v Speaker 2>So I am curious, Charlotte.

0:30:33.800 --> 0:30:34.160
<v Speaker 7>Thank you.

0:30:34.600 --> 0:30:38.040
<v Speaker 3>So I'm curious because your background is creative, Like, are

0:30:38.080 --> 0:30:40.800
<v Speaker 3>you getting the creative folks on board who say no?

0:30:41.200 --> 0:30:42.960
<v Speaker 3>In order to really make it real, I've got to

0:30:42.960 --> 0:30:46.040
<v Speaker 3>be on location with a million people, and that's what

0:30:46.120 --> 0:30:47.360
<v Speaker 3>really makes it so wonderful.

0:30:47.680 --> 0:30:51.080
<v Speaker 12>Yes, absolutely, Just like anything like, there's no such a

0:30:51.280 --> 0:30:53.040
<v Speaker 12>I don't believe that there's such a thing as AI.

0:30:53.080 --> 0:30:55.480
<v Speaker 7>There's technology, and there's advancemental humanity.

0:30:55.680 --> 0:30:55.920
<v Speaker 4>Yeah.

0:30:56.000 --> 0:30:58.360
<v Speaker 12>One can debate the fact that is social media good

0:30:58.400 --> 0:31:00.600
<v Speaker 12>for humanity or bad. You can have half of the

0:31:00.640 --> 0:31:03.480
<v Speaker 12>population say that it affected greatly the self confidence of

0:31:03.560 --> 0:31:05.880
<v Speaker 12>their daughters, and the other one can say that they

0:31:05.880 --> 0:31:10.160
<v Speaker 12>can sell x amount of goods by using social media stores.

0:31:10.440 --> 0:31:12.160
<v Speaker 7>So just like, if you look at it.

0:31:12.080 --> 0:31:15.560
<v Speaker 12>In a conscious contemplation manner, it can truly accelerate and

0:31:15.600 --> 0:31:18.440
<v Speaker 12>make you marvels that you could never afford before. But

0:31:18.520 --> 0:31:21.760
<v Speaker 12>if ever you approach it as like a competition or

0:31:21.800 --> 0:31:23.560
<v Speaker 12>it's going to replace you, it's gonna kill you, it's

0:31:23.560 --> 0:31:25.680
<v Speaker 12>gonna take it over from you, that will be the

0:31:25.720 --> 0:31:28.960
<v Speaker 12>reality you will be manifesting because you will lack curiosity

0:31:29.400 --> 0:31:32.760
<v Speaker 12>and wonder that that will let you approach it and

0:31:32.800 --> 0:31:33.720
<v Speaker 12>make it useful for you.

0:31:34.160 --> 0:31:35.800
<v Speaker 4>Canard, do you think we get to the point where

0:31:36.280 --> 0:31:40.080
<v Speaker 4>it's kind of a novelty and it's special, Yeah, exact Well,

0:31:40.080 --> 0:31:43.040
<v Speaker 4>directors to use film, right, Yeah, it's next. So a

0:31:43.040 --> 0:31:44.480
<v Speaker 4>movie comes out and it's like, oh wow, this is

0:31:44.520 --> 0:31:46.000
<v Speaker 4>the whole thing we shot up film. It shows the

0:31:46.040 --> 0:31:49.240
<v Speaker 4>commitment of the producers and the director because it's more expensive.

0:31:49.600 --> 0:31:51.040
<v Speaker 4>So we get to the point in a few years

0:31:51.040 --> 0:31:53.120
<v Speaker 4>where a movie makes a point of saying there was

0:31:53.160 --> 0:31:55.160
<v Speaker 4>no generated AI used in use.

0:31:55.680 --> 0:31:55.840
<v Speaker 5>Yeah.

0:31:55.920 --> 0:31:56.640
<v Speaker 4>Sure, going all.

0:31:56.600 --> 0:32:01.880
<v Speaker 12>To school here absolutely, Like I know of fact, twenty

0:32:01.960 --> 0:32:05.440
<v Speaker 12>twenty two, out of the thousand pictures that make it

0:32:05.480 --> 0:32:09.520
<v Speaker 12>in the big screen, nineteen ninety six of them were.

0:32:09.320 --> 0:32:12.120
<v Speaker 7>Shot on digital. Four of them were shot on film.

0:32:12.720 --> 0:32:15.600
<v Speaker 12>And you know, last year the film that was shot

0:32:15.640 --> 0:32:18.840
<v Speaker 12>on film won the Academy Award for Best Picture. So yes,

0:32:19.440 --> 0:32:21.640
<v Speaker 12>but like AI is going to be like it's like

0:32:21.680 --> 0:32:23.880
<v Speaker 12>saying like in two years, if ever you say that

0:32:23.920 --> 0:32:26.520
<v Speaker 12>your platform ATA, it will be like my device has

0:32:26.600 --> 0:32:28.040
<v Speaker 12>Internet and now we gotta go.

0:32:28.120 --> 0:32:31.200
<v Speaker 4>Canarsa Han Damer Dog, CEO of Kubrick here live at

0:32:31.240 --> 0:32:31.800
<v Speaker 4>screen Time.

0:32:33.560 --> 0:32:36.880
<v Speaker 1>You're listening to the Bloomberg Business Week podcast. Can't you

0:32:36.960 --> 0:32:40.000
<v Speaker 1>just live weekday afternoons from two to five pm Eastern

0:32:40.120 --> 0:32:42.520
<v Speaker 1>Listen on Apple car Play and then brought auto with

0:32:42.560 --> 0:32:46.760
<v Speaker 1>a Bloomberg Business act or what's just live on YouTube?

0:32:47.120 --> 0:32:49.240
<v Speaker 3>All right, we've got a great person from screen Time.

0:32:49.320 --> 0:32:51.520
<v Speaker 3>Today we're gonna talk about City Football Group. They have

0:32:51.560 --> 0:32:53.440
<v Speaker 3>set a new benchmark when it comes to the global

0:32:53.440 --> 0:32:56.800
<v Speaker 3>sports industry, building a soccer machine that runs from England

0:32:56.800 --> 0:32:59.040
<v Speaker 3>to the United States and more so here that talk

0:32:59.040 --> 0:32:59.920
<v Speaker 3>about what they're up to.

0:33:00.640 --> 0:33:02.040
<v Speaker 2>Is that Nuria Tare.

0:33:02.200 --> 0:33:05.000
<v Speaker 3>She's chief Marketing and Fan Experience Officer and City Football

0:33:05.000 --> 0:33:05.880
<v Speaker 3>Group joining us.

0:33:06.000 --> 0:33:08.880
<v Speaker 2>Nuria, it is so great, Maria Greata have you here

0:33:08.960 --> 0:33:09.400
<v Speaker 2>with us?

0:33:09.760 --> 0:33:12.560
<v Speaker 3>Tell us about what you are doing as you expand

0:33:13.080 --> 0:33:16.160
<v Speaker 3>the imprint of can I say soccer versus football?

0:33:16.440 --> 0:33:19.640
<v Speaker 2>You can't say soccer as you build it out.

0:33:19.520 --> 0:33:22.040
<v Speaker 3>In the United States and what's the expectations in terms

0:33:22.080 --> 0:33:23.040
<v Speaker 3>of what you can do here.

0:33:23.680 --> 0:33:26.360
<v Speaker 14>Well, in case anyone missed it, soccer is actually growing

0:33:26.480 --> 0:33:29.920
<v Speaker 14>very fast in the US. It's outfacing the growth of

0:33:30.040 --> 0:33:33.000
<v Speaker 14>any other sport at the moment. And the good news

0:33:33.000 --> 0:33:36.600
<v Speaker 14>for US is why is that. Well, there's probably plenty

0:33:36.600 --> 0:33:38.440
<v Speaker 14>of things. It's been growing for a while, but there's

0:33:38.480 --> 0:33:42.640
<v Speaker 14>clearly an acceleration over the last two years. Some may say,

0:33:42.680 --> 0:33:45.520
<v Speaker 14>you know, it's a messy effect, but it's just really

0:33:45.560 --> 0:33:49.760
<v Speaker 14>the next generation. It's really appealing to younger audiences. Participation

0:33:49.880 --> 0:33:53.080
<v Speaker 14>in the sport is growing as well. And what's great

0:33:53.080 --> 0:33:55.640
<v Speaker 14>for US as well is one in three soccer fun

0:33:55.800 --> 0:33:58.320
<v Speaker 14>has still to choose their favorite club. So that's where

0:33:58.320 --> 0:34:01.440
<v Speaker 14>we come in because in the US we have actually

0:34:02.000 --> 0:34:05.280
<v Speaker 14>two big properties. One is a New York City Football

0:34:05.280 --> 0:34:08.120
<v Speaker 14>club based in New York is part of the MLS,

0:34:08.160 --> 0:34:10.600
<v Speaker 14>but of course Manchester City part of City.

0:34:10.400 --> 0:34:12.560
<v Speaker 2>Football Brook parts our big you've.

0:34:12.400 --> 0:34:12.839
<v Speaker 5>Heard of them.

0:34:12.880 --> 0:34:16.960
<v Speaker 14>Hopefully it's our most global property in our portfolio and

0:34:17.000 --> 0:34:19.879
<v Speaker 14>of course has huge ambitions of growing in the US

0:34:19.960 --> 0:34:20.600
<v Speaker 14>market as well.

0:34:21.000 --> 0:34:24.080
<v Speaker 4>All right, let's start with NYCFC growth plans within New

0:34:24.160 --> 0:34:26.359
<v Speaker 4>York City. What's the plan? What are you doing?

0:34:26.600 --> 0:34:28.040
<v Speaker 5>Well, fantastic plans.

0:34:28.120 --> 0:34:30.360
<v Speaker 14>I mean, as you know, we've been in the market

0:34:30.400 --> 0:34:32.880
<v Speaker 14>for ten years now. We've been looking for a permanent

0:34:32.920 --> 0:34:37.160
<v Speaker 14>home and we almost got it in Queens. So we've

0:34:37.160 --> 0:34:39.759
<v Speaker 14>announced actually plans for new stadium. As you know, we

0:34:39.880 --> 0:34:43.560
<v Speaker 14>are hoping to break grounds very soon. Can't say much

0:34:43.560 --> 0:34:46.560
<v Speaker 14>more about that. We're hugely excited. We're planning to be

0:34:46.600 --> 0:34:50.400
<v Speaker 14>in Queens, great sports area in the city. So we

0:34:50.480 --> 0:34:53.080
<v Speaker 14>want to have a home in the Five Boroughs and

0:34:53.120 --> 0:34:54.280
<v Speaker 14>I think we've found abot place.

0:34:54.520 --> 0:34:56.880
<v Speaker 3>How do you engage with fans who are like you know,

0:34:56.880 --> 0:34:58.960
<v Speaker 3>there's just so many different things that can do different

0:34:59.000 --> 0:35:04.200
<v Speaker 3>kinds of sports, you know, hearing, viewing things and streaming

0:35:04.320 --> 0:35:05.360
<v Speaker 3>or traditional media.

0:35:05.560 --> 0:35:07.520
<v Speaker 2>How do you can beat with us eyeballs? What do

0:35:07.520 --> 0:35:08.879
<v Speaker 2>you have to do to get us there?

0:35:09.080 --> 0:35:12.399
<v Speaker 5>Yeah, so it's really interesting. Take Manchester City for instance.

0:35:12.120 --> 0:35:14.439
<v Speaker 14>Right, So one thing is winning, and of course we've

0:35:14.440 --> 0:35:16.000
<v Speaker 14>been winning a lot, yes, and.

0:35:16.160 --> 0:35:17.080
<v Speaker 5>You know we like it or not.

0:35:17.160 --> 0:35:20.919
<v Speaker 14>Winning gets people's attention, right and we get the share

0:35:20.960 --> 0:35:23.200
<v Speaker 14>of mind if you want. But on the other side

0:35:23.239 --> 0:35:26.239
<v Speaker 14>of the pitch as well, we see ourselves as a

0:35:26.239 --> 0:35:30.320
<v Speaker 14>sports entertainment brand, so we invest very much in media,

0:35:30.719 --> 0:35:34.040
<v Speaker 14>in content production, and I think i'd like to say

0:35:34.040 --> 0:35:36.400
<v Speaker 14>we've been pushing the boundaries in the way soccer clubs

0:35:36.440 --> 0:35:37.520
<v Speaker 14>would be acting normally.

0:35:38.480 --> 0:35:39.719
<v Speaker 5>Just to give you a few examples.

0:35:40.040 --> 0:35:43.759
<v Speaker 14>For instance, six years ago, which is like long time now,

0:35:43.840 --> 0:35:46.920
<v Speaker 14>but just yesterday, we were the first soccer brand to

0:35:47.000 --> 0:35:49.640
<v Speaker 14>do all or nothing on Apple, so we really open

0:35:49.680 --> 0:35:53.000
<v Speaker 14>the doors show how it wants to operate a soccer club,

0:35:53.200 --> 0:35:56.719
<v Speaker 14>how it is to win. Since then afterwards, we've been

0:35:56.719 --> 0:35:59.239
<v Speaker 14>on Tatlasso as well several you know.

0:35:59.280 --> 0:36:00.400
<v Speaker 2>What is that for you?

0:36:00.440 --> 0:36:00.920
<v Speaker 7>Something like that?

0:36:00.920 --> 0:36:02.520
<v Speaker 5>I mean, I feel like we all see.

0:36:02.360 --> 0:36:03.440
<v Speaker 4>You had that question we were.

0:36:03.400 --> 0:36:03.839
<v Speaker 6>Talking to us.

0:36:03.800 --> 0:36:04.120
<v Speaker 15>I did.

0:36:05.920 --> 0:36:08.439
<v Speaker 5>Obviously we got in season one.

0:36:08.560 --> 0:36:10.600
<v Speaker 14>We didn't even know whether it was gonna walk right,

0:36:10.680 --> 0:36:13.480
<v Speaker 14>but we could see the story was interesting.

0:36:13.520 --> 0:36:15.280
<v Speaker 5>It was very much focused for the US market.

0:36:15.320 --> 0:36:18.520
<v Speaker 14>Of course, it's a global part of really appealing to

0:36:18.600 --> 0:36:19.360
<v Speaker 14>the US market.

0:36:19.680 --> 0:36:21.920
<v Speaker 5>And it's been great because we were big.

0:36:21.760 --> 0:36:25.719
<v Speaker 14>Aspiration was doing against Manchester City and playing Manchester City,

0:36:25.760 --> 0:36:26.920
<v Speaker 14>so it's been great for our brand.

0:36:27.120 --> 0:36:29.480
<v Speaker 4>What's what's the media story here in terms of being

0:36:29.480 --> 0:36:31.600
<v Speaker 4>able to watch games. I think it's so tough for

0:36:31.640 --> 0:36:34.480
<v Speaker 4>customers in the United States to understand where they need

0:36:34.480 --> 0:36:37.040
<v Speaker 4>to go to watch different teams, whether it's a local

0:36:37.160 --> 0:36:41.880
<v Speaker 4>blackout as a result of just some old media rights

0:36:41.920 --> 0:36:45.120
<v Speaker 4>issue where there are blackouts because two companies don't get along.

0:36:45.160 --> 0:36:47.080
<v Speaker 4>In the US, you can't watch your favorite sport, your

0:36:47.080 --> 0:36:48.799
<v Speaker 4>favorite team. How are you navigating that?

0:36:49.360 --> 0:36:49.600
<v Speaker 2>Well?

0:36:49.760 --> 0:36:51.200
<v Speaker 5>You rather as a challenge.

0:36:51.840 --> 0:36:54.560
<v Speaker 14>But on one side, the MLS is doing a fantastic

0:36:54.640 --> 0:36:56.080
<v Speaker 14>job now on Apple as well.

0:36:56.120 --> 0:36:58.719
<v Speaker 5>You know, subscribers keep for following. The quality of the.

0:36:58.680 --> 0:37:02.560
<v Speaker 14>Product and the production is improving, so definitely getting a

0:37:02.600 --> 0:37:04.880
<v Speaker 14>growing audience. And when it comes to the Premier League,

0:37:05.000 --> 0:37:08.520
<v Speaker 14>I mean the audience has been phenomenal in in the

0:37:08.600 --> 0:37:09.560
<v Speaker 14>last couple of years.

0:37:09.640 --> 0:37:11.680
<v Speaker 5>NBC is doing a brilliant job in the mornings.

0:37:11.880 --> 0:37:14.560
<v Speaker 4>Ever, Wordmili money, would it ever be worth going direct

0:37:14.640 --> 0:37:18.640
<v Speaker 4>consumer and bypassing Apple, bypassing.

0:37:18.280 --> 0:37:19.560
<v Speaker 7>Well, I'm trying.

0:37:19.560 --> 0:37:21.319
<v Speaker 14>We're gonna try not to get into that because I'm

0:37:21.320 --> 0:37:24.000
<v Speaker 14>gonna be in trouble with our broadcast to friends and

0:37:24.160 --> 0:37:25.239
<v Speaker 14>try to be friends with them.

0:37:25.600 --> 0:37:26.560
<v Speaker 5>We collaborate a lot.

0:37:26.600 --> 0:37:30.360
<v Speaker 14>But I think in the US market, still having you know,

0:37:30.719 --> 0:37:34.880
<v Speaker 14>reach an audience and being able to to have innoll

0:37:34.960 --> 0:37:36.720
<v Speaker 14>visibility is still important.

0:37:36.320 --> 0:37:39.480
<v Speaker 3>You guys do some really novel things like pop up stores,

0:37:39.920 --> 0:37:42.680
<v Speaker 3>and I just do think about how how you think

0:37:42.719 --> 0:37:48.080
<v Speaker 3>about expanding the brand and again engaging with you know, viewers,

0:37:48.080 --> 0:37:49.280
<v Speaker 3>people who come in matches.

0:37:49.360 --> 0:37:51.160
<v Speaker 2>What else are you guys thinking about doing.

0:37:51.360 --> 0:37:53.279
<v Speaker 14>So, As I was saying, we see yourselves as a

0:37:53.320 --> 0:37:55.440
<v Speaker 14>sports entertainment brand, so we try to look at it

0:37:55.560 --> 0:37:57.800
<v Speaker 14>not only from the game, like from soccer, but also

0:37:58.480 --> 0:38:00.680
<v Speaker 14>there's there's a soccer culture if.

0:38:00.600 --> 0:38:02.080
<v Speaker 5>You want that we're trying to be part of.

0:38:02.200 --> 0:38:06.279
<v Speaker 14>So we invest in merchandising, retail, popup stores. As you say,

0:38:06.520 --> 0:38:09.040
<v Speaker 14>we had a pretty successful pop up store in near

0:38:09.120 --> 0:38:12.160
<v Speaker 14>Rockefeller Center actually New York, and now we're looking for

0:38:12.160 --> 0:38:14.400
<v Speaker 14>a permanent location because it was so great that we

0:38:14.400 --> 0:38:15.399
<v Speaker 14>want to stay in New York.

0:38:15.480 --> 0:38:17.640
<v Speaker 5>We're probably going to be looking at LA.

0:38:17.520 --> 0:38:20.680
<v Speaker 14>And other places around around the US, and also looking

0:38:20.719 --> 0:38:27.960
<v Speaker 14>at relevant collaborations with content creators, collaborations in retail. As

0:38:27.960 --> 0:38:30.960
<v Speaker 14>we are merchandising to be appealing to the US market

0:38:30.960 --> 0:38:32.080
<v Speaker 14>if you want in a relevant way.

0:38:32.600 --> 0:38:35.719
<v Speaker 3>I am curious just twenty seconds left your fan base

0:38:36.120 --> 0:38:37.359
<v Speaker 3>is it young, is it old?

0:38:37.480 --> 0:38:38.359
<v Speaker 7>Is it What can you tell.

0:38:38.320 --> 0:38:42.040
<v Speaker 5>Us we are the fastest growing soccer brand in the US.

0:38:42.120 --> 0:38:45.200
<v Speaker 14>It's very young. It's too young. People choose the club

0:38:45.719 --> 0:38:48.880
<v Speaker 14>seventeen year old just to say so, excuse young. And

0:38:49.080 --> 0:38:51.480
<v Speaker 14>we have the youngest fani base actually, and.

0:38:51.440 --> 0:38:53.960
<v Speaker 3>Those young fan bases and parents which we spend a

0:38:53.960 --> 0:38:54.840
<v Speaker 3>lot of money, which.

0:38:54.680 --> 0:38:56.080
<v Speaker 2>Is interesting to advertise.

0:38:56.160 --> 0:38:58.280
<v Speaker 5>You said, I know that, Lauria.

0:38:58.320 --> 0:38:59.680
<v Speaker 2>Thank you so much. Naria TOA.

0:39:00.000 --> 0:39:02.279
<v Speaker 3>She's a chief marketing at fan Experience officer at City

0:39:02.280 --> 0:39:02.839
<v Speaker 3>Football Group.

0:39:02.880 --> 0:39:04.319
<v Speaker 2>Sounds like she has some fun in her job.

0:39:06.200 --> 0:39:10.040
<v Speaker 1>You're listening to the Bloomberg Business Week podcast. Listen live

0:39:10.160 --> 0:39:12.800
<v Speaker 1>each weekday. He's starting at two pm Eastern on Apple

0:39:12.840 --> 0:39:15.840
<v Speaker 1>car Play and Android Auto with the Bloomberg Business App.

0:39:15.960 --> 0:39:18.799
<v Speaker 1>You can also listen live on Amazon Alexa from our

0:39:18.840 --> 0:39:23.200
<v Speaker 1>flagship New York station just say Alexa playing Bloomberg eleven thirty.

0:39:24.840 --> 0:39:25.040
<v Speaker 6>Hey.

0:39:25.080 --> 0:39:27.200
<v Speaker 4>One thing here at Bloomberg BusinessWeek that we like to

0:39:27.239 --> 0:39:30.520
<v Speaker 4>do is really help understand who and what should be

0:39:30.680 --> 0:39:32.560
<v Speaker 4>on your radar. Who should be on your radar The

0:39:32.600 --> 0:39:35.440
<v Speaker 4>people who are blowing up TikTok, those who are drawing

0:39:35.480 --> 0:39:39.319
<v Speaker 4>massive crowds and music festivals. They're creating genre bending art

0:39:39.640 --> 0:39:43.040
<v Speaker 4>and even expanding their culinary empires. They are the ones

0:39:43.040 --> 0:39:43.440
<v Speaker 4>to watch.

0:39:43.480 --> 0:39:46.640
<v Speaker 3>They are, indeed, and Carlo Eduardo Espina is certainly in

0:39:46.640 --> 0:39:47.280
<v Speaker 3>that category.

0:39:47.360 --> 0:39:48.080
<v Speaker 7>He's got more.

0:39:48.000 --> 0:39:51.400
<v Speaker 2>Than check this out, ten million followers on TikTok.

0:39:51.680 --> 0:39:54.320
<v Speaker 3>He's become one of the leading names when it comes

0:39:54.360 --> 0:39:57.280
<v Speaker 3>to Hispanic political voices in the United States.

0:39:57.360 --> 0:39:59.280
<v Speaker 2>The New York Times calls him a one.

0:39:59.120 --> 0:39:59.920
<v Speaker 7>Man Tolman Day.

0:40:00.160 --> 0:40:02.120
<v Speaker 4>His videos, almost all of which are in Spanish and

0:40:02.120 --> 0:40:04.680
<v Speaker 4>which routinely get hundreds of thousands of views, favor by

0:40:04.800 --> 0:40:08.000
<v Speaker 4>commentary on policy and politics. They've even got the attention

0:40:08.040 --> 0:40:09.640
<v Speaker 4>to White House. He spoke at the DNC, and he

0:40:09.640 --> 0:40:13.360
<v Speaker 4>can made videos with President Biden. Carlos, Welcome to Bloomberg

0:40:13.440 --> 0:40:17.160
<v Speaker 4>Business Week. Congratulations on being named one to Watch. Thank

0:40:17.200 --> 0:40:21.640
<v Speaker 4>for your Business Week. Your pretty recent law school graduate. Yeah,

0:40:21.800 --> 0:40:23.799
<v Speaker 4>I think a lot of your classmates are probably out

0:40:23.840 --> 0:40:25.359
<v Speaker 4>like sitting at desks right now.

0:40:25.520 --> 0:40:25.719
<v Speaker 8>Yeah.

0:40:25.760 --> 0:40:28.600
<v Speaker 4>Yeah, you're trying to find jobs with big mom. Maybe

0:40:29.120 --> 0:40:31.520
<v Speaker 4>how would you find yourself making TikTok videos and bringing

0:40:31.560 --> 0:40:32.759
<v Speaker 4>in a couple million bucks a year.

0:40:33.239 --> 0:40:35.319
<v Speaker 6>Well, it was kind of something that started out as

0:40:35.320 --> 0:40:38.920
<v Speaker 6>a hobby. Like many content creators. I graduated college in

0:40:38.960 --> 0:40:40.920
<v Speaker 6>May of twenty twenty, and my goal was to work

0:40:40.960 --> 0:40:45.520
<v Speaker 6>for a nonprofit organization doing immigrant rights work advocacy, but

0:40:45.640 --> 0:40:47.799
<v Speaker 6>because of the pandemic, that fell through. So while I

0:40:47.840 --> 0:40:50.000
<v Speaker 6>was at home figuring out what to do with my life,

0:40:50.280 --> 0:40:52.959
<v Speaker 6>I started making content on social media. I started doing

0:40:52.960 --> 0:40:56.680
<v Speaker 6>citizenship classes one hundred questions when you want to naturalize,

0:40:56.680 --> 0:40:59.479
<v Speaker 6>and that started blowing up really fast, to the point

0:40:59.480 --> 0:41:01.399
<v Speaker 6>that by the end of twenty twenty I had over

0:41:01.400 --> 0:41:03.880
<v Speaker 6>half a million followers, and I was like, hey, you know,

0:41:03.920 --> 0:41:06.440
<v Speaker 6>I can start doing this more consistently, and it became

0:41:06.520 --> 0:41:08.080
<v Speaker 6>my job and I love it.

0:41:08.200 --> 0:41:10.120
<v Speaker 4>We'll get to more of the TikTok and the contentation

0:41:10.280 --> 0:41:12.439
<v Speaker 4>first before, but first I want to talk a little

0:41:12.440 --> 0:41:14.719
<v Speaker 4>bit more about your story because you mentioned citizenship, I

0:41:14.719 --> 0:41:18.279
<v Speaker 4>mean something that you're intimately familiar with, having come to

0:41:18.320 --> 0:41:20.320
<v Speaker 4>the United States when you were five years old.

0:41:20.520 --> 0:41:22.400
<v Speaker 6>Yeah, so it's a little my My personal story is

0:41:22.440 --> 0:41:24.680
<v Speaker 6>pretty long. My parents were already living in the US

0:41:25.560 --> 0:41:27.840
<v Speaker 6>before I was born, but my mom got deported in

0:41:27.920 --> 0:41:30.640
<v Speaker 6>nineteen ninety seven, so she had to go back to Mexico.

0:41:30.800 --> 0:41:33.480
<v Speaker 6>Then my dad would go visit her. She got pregnant

0:41:33.480 --> 0:41:35.640
<v Speaker 6>with me. I was born in Uruguay and then we

0:41:35.640 --> 0:41:38.239
<v Speaker 6>were able to come back. But my mom became a

0:41:38.239 --> 0:41:42.400
<v Speaker 6>citizen in twenty fourteen, so I remember helping her study

0:41:42.440 --> 0:41:45.640
<v Speaker 6>for the citizenship exam, and in high school I volunteered

0:41:45.640 --> 0:41:48.400
<v Speaker 6>for a nonprofit teaching citizenship. So that's why when I

0:41:48.440 --> 0:41:49.959
<v Speaker 6>was like figuring out what to do with my life,

0:41:49.960 --> 0:41:51.480
<v Speaker 6>I was like, well, I can always do what I

0:41:51.560 --> 0:41:54.280
<v Speaker 6>like doing, just you know, helping people out. Started making

0:41:54.320 --> 0:41:57.240
<v Speaker 6>content around it, and it worked out pretty well.

0:41:57.280 --> 0:42:00.760
<v Speaker 3>Carlos, what do you think is a smart conversation to

0:42:00.800 --> 0:42:03.000
<v Speaker 3>be had around immigration?

0:42:03.200 --> 0:42:03.640
<v Speaker 7>Right now?

0:42:03.680 --> 0:42:06.120
<v Speaker 3>It's such a big part of the upcoming US election

0:42:06.239 --> 0:42:07.160
<v Speaker 3>where just you know, a.

0:42:07.160 --> 0:42:08.720
<v Speaker 2>Few weeks away, it's pretty amazing.

0:42:08.880 --> 0:42:11.319
<v Speaker 3>But anytime I bring up immigration with someone, they have

0:42:11.520 --> 0:42:13.879
<v Speaker 3>very strong feelings one way or another. What do you think,

0:42:14.160 --> 0:42:17.280
<v Speaker 3>having seen it firsthand, gone through it with your family,

0:42:17.440 --> 0:42:19.080
<v Speaker 3>what do you think is a smart conversation that we

0:42:19.080 --> 0:42:20.040
<v Speaker 3>should be having around that?

0:42:20.360 --> 0:42:20.560
<v Speaker 5>Well?

0:42:20.560 --> 0:42:22.440
<v Speaker 6>I think the best thing to do is really, you know,

0:42:22.880 --> 0:42:26.360
<v Speaker 6>challenge the narratives and the perceptions that people have already

0:42:26.360 --> 0:42:28.120
<v Speaker 6>made up, because a lot of times people have this,

0:42:28.200 --> 0:42:32.080
<v Speaker 6>you know, either hate towards immigrants or negative sentiment, but

0:42:32.160 --> 0:42:34.319
<v Speaker 6>they because you know, someone else has told them to

0:42:34.320 --> 0:42:36.080
<v Speaker 6>feel that way, whether they've seen it on the news

0:42:36.160 --> 0:42:38.840
<v Speaker 6>or whether you know they've read some conspiracy or whatever

0:42:38.880 --> 0:42:40.799
<v Speaker 6>it may be. But when you really got down to

0:42:40.840 --> 0:42:43.440
<v Speaker 6>the human level and start meeting people around you, you

0:42:43.520 --> 0:42:45.799
<v Speaker 6>realize that immigrants are all around you and in many

0:42:45.880 --> 0:42:49.160
<v Speaker 6>ways they make your life better. And I think once

0:42:49.200 --> 0:42:51.560
<v Speaker 6>you start, you know, having that personal connection, meeting one

0:42:51.600 --> 0:42:54.640
<v Speaker 6>on one and realizing that the issue is much more

0:42:54.640 --> 0:42:57.319
<v Speaker 6>complex than what it's made out to be. And yes,

0:42:57.440 --> 0:42:59.280
<v Speaker 6>I mean there's real issues that need to be addressed,

0:42:59.280 --> 0:43:01.600
<v Speaker 6>but the reality there's millions of people in this country

0:43:01.960 --> 0:43:04.320
<v Speaker 6>who don't have an immigration status, who have been working

0:43:04.360 --> 0:43:07.560
<v Speaker 6>here for ten, fifteen, twenty years, paying taxes, contributing, and

0:43:07.600 --> 0:43:09.920
<v Speaker 6>it's just illogical, you know, to try and apport all

0:43:09.920 --> 0:43:12.480
<v Speaker 6>these people now, So why don't we find some more

0:43:12.560 --> 0:43:15.840
<v Speaker 6>humane solutions and you know, really get to the human

0:43:15.920 --> 0:43:17.640
<v Speaker 6>side of the issue.

0:43:18.320 --> 0:43:20.239
<v Speaker 4>You said, The New York Times called you a one

0:43:20.280 --> 0:43:23.399
<v Speaker 4>man Telemundo really interesting profile there. We have a great

0:43:23.400 --> 0:43:28.480
<v Speaker 4>profile of you in BusinessWeek. You're doing this by reaching

0:43:28.480 --> 0:43:31.040
<v Speaker 4>people on TikTok and other social platforms. I'm wondering what

0:43:31.120 --> 0:43:34.400
<v Speaker 4>you think the mainstream media gets wrong about the things

0:43:34.400 --> 0:43:36.560
<v Speaker 4>that you cover on your social channels.

0:43:37.120 --> 0:43:41.040
<v Speaker 6>Well, I think, you know, there's pretty good coverage in Spanish,

0:43:41.080 --> 0:43:43.520
<v Speaker 6>I think just because of like the general context, something

0:43:43.520 --> 0:43:45.680
<v Speaker 6>that's talked about more often. But when it comes to

0:43:45.719 --> 0:43:47.399
<v Speaker 6>English media, a lot of times, you know, we talked

0:43:47.400 --> 0:43:52.040
<v Speaker 6>about immigration or Latino issues in general, it's very oversimplified

0:43:52.239 --> 0:43:54.440
<v Speaker 6>or it just focuses on one aspect and the reality

0:43:54.480 --> 0:43:57.440
<v Speaker 6>is that it's very, very complex when you talk about immigration.

0:43:57.480 --> 0:43:59.840
<v Speaker 6>You know, right now everyone's talking about the border, the border,

0:44:00.320 --> 0:44:03.040
<v Speaker 6>but it's much bigger than the border. It's about people

0:44:03.080 --> 0:44:05.359
<v Speaker 6>in their home countries. It's about those who are already here.

0:44:05.719 --> 0:44:09.600
<v Speaker 6>So I guess really understanding the issue beyond the headlines,

0:44:09.640 --> 0:44:11.919
<v Speaker 6>and you know, looking beyond, I guess what the current

0:44:12.000 --> 0:44:14.560
<v Speaker 6>narrative is. Because you have these trends in immigration, it

0:44:14.560 --> 0:44:17.279
<v Speaker 6>becomes a hot topic, then people forget about it, then

0:44:17.320 --> 0:44:20.759
<v Speaker 6>it comes back and you know, I'm someone who lives

0:44:20.800 --> 0:44:23.000
<v Speaker 6>in every single day, so I have no choice right

0:44:23.040 --> 0:44:25.080
<v Speaker 6>to just pay attention when I want to, And I

0:44:25.120 --> 0:44:27.520
<v Speaker 6>think that's really important having journalists, having people who are

0:44:27.520 --> 0:44:29.680
<v Speaker 6>paying attention to the issue day in and day out.

0:44:30.080 --> 0:44:32.200
<v Speaker 3>So important to what you do is your ability to

0:44:32.239 --> 0:44:34.560
<v Speaker 3>reach people on TikTok. You could certainly school Tim and

0:44:34.640 --> 0:44:37.279
<v Speaker 3>me and how to get something internship reach.

0:44:37.400 --> 0:44:39.600
<v Speaker 4>You should be tiktoking us right now. Yeah, just drown

0:44:39.680 --> 0:44:40.319
<v Speaker 4>it out there man.

0:44:40.600 --> 0:44:43.160
<v Speaker 3>Having said that, part of the narrative to is a

0:44:43.160 --> 0:44:44.480
<v Speaker 3>potential ban on TikTok.

0:44:44.719 --> 0:44:46.799
<v Speaker 2>If that happens, what does that mean for you and

0:44:46.880 --> 0:44:47.600
<v Speaker 2>what you do?

0:44:48.239 --> 0:44:48.439
<v Speaker 5>Yeah?

0:44:48.520 --> 0:44:50.680
<v Speaker 6>So obviously, like I said, it started as a hobby,

0:44:50.719 --> 0:44:53.840
<v Speaker 6>but now TikTok, social media in general is my business.

0:44:53.880 --> 0:44:57.120
<v Speaker 6>It's my job in many ways, and obviously there would

0:44:57.160 --> 0:44:59.839
<v Speaker 6>be if TikTok were to get banned, which I don't

0:45:00.000 --> 0:45:02.440
<v Speaker 6>necessarily thing will happen. I think that they'll sell it

0:45:02.520 --> 0:45:04.560
<v Speaker 6>or whatever. But even if that were to happen, you know,

0:45:04.600 --> 0:45:06.920
<v Speaker 6>there's no guarantee that the platform will stay the same,

0:45:07.320 --> 0:45:09.000
<v Speaker 6>and I think it will hurt a lot of people,

0:45:09.080 --> 0:45:11.560
<v Speaker 6>not just myself, but mostly the people who consume the

0:45:11.600 --> 0:45:14.600
<v Speaker 6>information on these platforms because people have become so dependent

0:45:14.640 --> 0:45:17.400
<v Speaker 6>on social media platforms like TikTok to be educated, to

0:45:17.440 --> 0:45:20.360
<v Speaker 6>be informed, and right there's this perception that TikTok is

0:45:20.440 --> 0:45:23.640
<v Speaker 6>just a bunch of you know, crazy dangerous trends and

0:45:23.719 --> 0:45:27.360
<v Speaker 6>nothing useful. But that's completely, very far removed from reality,

0:45:27.360 --> 0:45:28.880
<v Speaker 6>at least how I see it. So I think it

0:45:28.880 --> 0:45:30.840
<v Speaker 6>would be a big damage not only to content creators,

0:45:30.920 --> 0:45:33.399
<v Speaker 6>but those you know who use TikTok for positive things,

0:45:33.480 --> 0:45:35.960
<v Speaker 6>to learn, to be educated, to engage with other stuff

0:45:35.960 --> 0:45:37.800
<v Speaker 6>they otherwise wouldn't really know about.

0:45:38.200 --> 0:45:40.040
<v Speaker 4>Hey, I kind of very delete a little bit at

0:45:40.040 --> 0:45:42.240
<v Speaker 4>the top, sayd that you make a couple million dollars

0:45:42.280 --> 0:45:46.000
<v Speaker 4>a year. Yeah, tract, we got to get the details

0:45:46.040 --> 0:45:48.680
<v Speaker 4>on this and and help people understand we're Bloomberg. We

0:45:48.760 --> 0:45:51.960
<v Speaker 4>love talking numbers, the y y Yeah, help people understand

0:45:51.960 --> 0:45:53.160
<v Speaker 4>how you're making that money.

0:45:53.560 --> 0:45:53.759
<v Speaker 8>Yeah.

0:45:53.800 --> 0:45:56.319
<v Speaker 6>So as a content creator, you know, for me, it

0:45:56.400 --> 0:45:58.480
<v Speaker 6>was like a very big learning curve because like at

0:45:58.480 --> 0:46:00.880
<v Speaker 6>the beginning, I was just making videos for fun, and

0:46:00.920 --> 0:46:03.319
<v Speaker 6>then I started realizing, yeah, you can monetize off of

0:46:03.360 --> 0:46:06.400
<v Speaker 6>social media, and so there's really the main way, the

0:46:06.400 --> 0:46:08.759
<v Speaker 6>most common way is just off to video views. So

0:46:08.840 --> 0:46:12.879
<v Speaker 6>each platform, for example TikTok, Instagram, YouTube, Facebook, have some

0:46:12.920 --> 0:46:15.000
<v Speaker 6>sort of rate they pay you for every amount of

0:46:15.080 --> 0:46:17.160
<v Speaker 6>views that you get. It really depends, you know, on

0:46:17.200 --> 0:46:19.480
<v Speaker 6>who's watching your videos, the kind of content you make.

0:46:19.880 --> 0:46:23.279
<v Speaker 6>But beyond that, there's also paid collaborations. For example, in

0:46:23.320 --> 0:46:24.719
<v Speaker 6>my case, I've done a lot of work with like

0:46:24.760 --> 0:46:27.360
<v Speaker 6>immigration attorneys or that kind of stuff. You know, it

0:46:27.400 --> 0:46:29.760
<v Speaker 6>really depends on your audience. If you a makeup creator,

0:46:29.800 --> 0:46:32.160
<v Speaker 6>obviously you work with makeup brands that kind of stuff.

0:46:32.400 --> 0:46:37.040
<v Speaker 6>And then there's also you know, what has been the

0:46:37.080 --> 0:46:39.799
<v Speaker 6>most successful for me is making your own brand. So,

0:46:40.200 --> 0:46:42.440
<v Speaker 6>like I mentioned, I've been teaching citizenship classes for a

0:46:42.480 --> 0:46:45.360
<v Speaker 6>long time, and I took a class in life copyright

0:46:45.400 --> 0:46:47.200
<v Speaker 6>and I learned that everything the government puts out is

0:46:47.200 --> 0:46:49.239
<v Speaker 6>in the public domain. So I was like, hey, you know,

0:46:49.280 --> 0:46:51.600
<v Speaker 6>these citizenship questions are like, why can't I just make

0:46:51.640 --> 0:46:54.920
<v Speaker 6>my own citizenship questions so people can study? And I

0:46:54.960 --> 0:46:57.839
<v Speaker 6>started making them and selling them for ten dollars each

0:46:57.880 --> 0:47:00.200
<v Speaker 6>and I've sold over like one hundred thousand sets, like

0:47:00.239 --> 0:47:02.440
<v Speaker 6>the flash gars. So now people run into me in

0:47:02.480 --> 0:47:04.200
<v Speaker 6>person and like, oh, I have your flashcars as a

0:47:04.200 --> 0:47:07.240
<v Speaker 6>study for the naturalization exam. So I sell them cheaper

0:47:07.239 --> 0:47:09.439
<v Speaker 6>than anywhere else, and then at the same time people

0:47:09.440 --> 0:47:11.320
<v Speaker 6>are able to benefit. I go on live stream and

0:47:11.360 --> 0:47:13.239
<v Speaker 6>I'm like studying with them, and I'm like, hey, if

0:47:13.239 --> 0:47:14.839
<v Speaker 6>you want to buy them, you can just go right

0:47:14.880 --> 0:47:15.600
<v Speaker 6>here in this link.

0:47:15.640 --> 0:47:18.920
<v Speaker 4>And yeah, then we should know you're also using your

0:47:18.920 --> 0:47:21.120
<v Speaker 4>money to work on profits. And get back to the

0:47:21.160 --> 0:47:25.360
<v Speaker 4>community before we get to that. When I hear you

0:47:25.400 --> 0:47:27.839
<v Speaker 4>talk about the way that creators are paid, I also

0:47:27.920 --> 0:47:31.239
<v Speaker 4>wonder about misaligned incentives. You think of a platform like

0:47:31.480 --> 0:47:34.640
<v Speaker 4>X for example under Elon Musk. It's been well documented

0:47:34.880 --> 0:47:38.399
<v Speaker 4>what has proliminated there and what you're able to do

0:47:38.640 --> 0:47:40.840
<v Speaker 4>is actually make money by people seeing your posts on

0:47:41.440 --> 0:47:44.319
<v Speaker 4>X exactly does that provide an incentive for people to

0:47:44.440 --> 0:47:48.600
<v Speaker 4>come out with false and misleading info because it inflames emotions,

0:47:48.600 --> 0:47:50.880
<v Speaker 4>People share it, people interact with it, more people see it,

0:47:51.080 --> 0:47:53.200
<v Speaker 4>and then it creates a cycle where you're getting paid

0:47:53.239 --> 0:47:56.040
<v Speaker 4>more because you know what resonates with people, whether that's.

0:47:55.840 --> 0:47:56.319
<v Speaker 9>True or not.

0:47:56.719 --> 0:47:58.879
<v Speaker 6>Yeah, well the next TI I'm not too familiar. I'm

0:47:58.920 --> 0:48:00.960
<v Speaker 6>on the platform, but I don't use it to great content.

0:48:01.000 --> 0:48:02.520
<v Speaker 6>I just use it to like look at news and

0:48:02.520 --> 0:48:04.400
<v Speaker 6>that kind of stuff. But it definitely is like a

0:48:04.440 --> 0:48:08.439
<v Speaker 6>real feed YouTube TikTok people. I see it a lot

0:48:08.440 --> 0:48:11.160
<v Speaker 6>where like you know, obviously, once you get to a

0:48:11.200 --> 0:48:14.719
<v Speaker 6>certain amount of followers, people are watching the content that

0:48:14.760 --> 0:48:17.560
<v Speaker 6>you make. So if you make consistently like fake content,

0:48:17.600 --> 0:48:20.440
<v Speaker 6>you know you'll get flagged, you'll get banned eventually. But

0:48:20.520 --> 0:48:23.200
<v Speaker 6>there is you know, an incentive to perhaps you know,

0:48:23.520 --> 0:48:25.719
<v Speaker 6>put out information that's not true that you know will

0:48:25.800 --> 0:48:28.439
<v Speaker 6>catch people's attention. Like for example, right now, I could

0:48:28.480 --> 0:48:30.440
<v Speaker 6>go outside and say, hey, I just got assaulted in

0:48:30.600 --> 0:48:33.280
<v Speaker 6>LA and there's no truth to it, like, but people

0:48:33.280 --> 0:48:35.359
<v Speaker 6>won't believe it because I'm saying it. Obviously I don't

0:48:35.400 --> 0:48:38.000
<v Speaker 6>do that because I have some sort of like ethical code,

0:48:38.040 --> 0:48:38.760
<v Speaker 6>you know, But there's.

0:48:38.560 --> 0:48:42.800
<v Speaker 4>Other people the narratives, yeah right now about California exactly.

0:48:43.600 --> 0:48:45.719
<v Speaker 6>Yeah, or so like people can go to the border

0:48:45.760 --> 0:48:47.600
<v Speaker 6>and be like, oh, I just saw a criminal come by.

0:48:48.239 --> 0:48:50.319
<v Speaker 6>I mean, I don't, like, there's no proof, but if

0:48:50.360 --> 0:48:52.359
<v Speaker 6>I were to go say that, it would go viral because,

0:48:52.360 --> 0:48:55.040
<v Speaker 6>like you're saying, it feeds into people's negative perceptions and

0:48:55.120 --> 0:48:56.840
<v Speaker 6>you do see a lot of that. And I think

0:48:57.160 --> 0:48:58.839
<v Speaker 6>I say this as a content creator, I do think

0:48:58.880 --> 0:49:01.120
<v Speaker 6>there needs to be more regulation all these platforms as

0:49:01.120 --> 0:49:03.200
<v Speaker 6>far as I you know, what is allowed to be

0:49:03.239 --> 0:49:05.160
<v Speaker 6>put on there. Like obviously I believe in free speech,

0:49:05.160 --> 0:49:07.319
<v Speaker 6>but when you're going into the terrain of just making

0:49:07.400 --> 0:49:10.200
<v Speaker 6>a fake news or stuff that just isn't real, I

0:49:10.200 --> 0:49:12.800
<v Speaker 6>think that's really dangerous and harmful to society.

0:49:12.960 --> 0:49:14.759
<v Speaker 3>Well, certainly real I want to bring it back to

0:49:14.760 --> 0:49:16.719
<v Speaker 3>the election just as we get ready to wrap up.

0:49:16.800 --> 0:49:18.839
<v Speaker 3>I mean, Latinos, how do you think that they will?

0:49:18.880 --> 0:49:20.600
<v Speaker 3>And I hate to kind of love everybody in a.

0:49:20.600 --> 0:49:21.960
<v Speaker 2>Group because we're just that's.

0:49:21.840 --> 0:49:24.520
<v Speaker 3>Not who we are. We are multi dimensional. But how

0:49:24.560 --> 0:49:30.440
<v Speaker 3>do you think the Latino citizens will impact elections potentially

0:49:30.640 --> 0:49:31.320
<v Speaker 3>this November?

0:49:31.800 --> 0:49:34.840
<v Speaker 6>Yeah? Well, I think Latinos are the ultimate swing voters

0:49:34.880 --> 0:49:37.640
<v Speaker 6>in the sense that you know, Latinos as opposed to

0:49:37.719 --> 0:49:40.440
<v Speaker 6>like other you know, communities, we don't have a set

0:49:40.440 --> 0:49:43.600
<v Speaker 6>party identity. I mean Latinos in general. I voted Democrat

0:49:43.680 --> 0:49:47.200
<v Speaker 6>over the past few decades, but that's not necessarily like

0:49:47.239 --> 0:49:49.359
<v Speaker 6>set in Stone in a sense, like I've met other

0:49:49.400 --> 0:49:52.000
<v Speaker 6>people from other communities, like, hey, I vote Democrat because

0:49:52.000 --> 0:49:54.640
<v Speaker 6>my parents voted Democrat and my grandparents voted Democrat, and

0:49:54.680 --> 0:49:57.880
<v Speaker 6>we have this long legacy of voting Democratic. Republicans use

0:49:57.960 --> 0:50:00.520
<v Speaker 6>Latinos since we're relatively new and many sense, at least

0:50:00.520 --> 0:50:02.640
<v Speaker 6>the majority of us as country, we don't have those

0:50:02.680 --> 0:50:05.919
<v Speaker 6>same attachments to one party or another, which makes us swing.

0:50:06.200 --> 0:50:09.360
<v Speaker 6>But I do think ultimately the majority will go demograph

0:50:09.680 --> 0:50:12.279
<v Speaker 6>But I do also see those trends that there are

0:50:12.600 --> 0:50:15.560
<v Speaker 6>a big number shifting Republican in twenty seconds?

0:50:15.600 --> 0:50:17.600
<v Speaker 2>Where do you want to in I don't know five years.

0:50:17.640 --> 0:50:18.960
<v Speaker 2>Where do you want to be? Twenty seconds?

0:50:19.000 --> 0:50:19.440
<v Speaker 7>But quickly?

0:50:19.480 --> 0:50:21.240
<v Speaker 6>Well, as you mentioned, so when I do on social

0:50:21.280 --> 0:50:23.400
<v Speaker 6>media as I make money and then I use it

0:50:23.440 --> 0:50:24.879
<v Speaker 6>to help others. So I want to run my own

0:50:24.880 --> 0:50:29.000
<v Speaker 6>nonprofit organization, do a lot of community work, do soccer stuff, hey,

0:50:29.080 --> 0:50:31.880
<v Speaker 6>do citizenship, do English classes, all that kind of stuff,

0:50:31.880 --> 0:50:32.879
<v Speaker 6>and continue giving back.

0:50:33.080 --> 0:50:35.520
<v Speaker 2>Carlos, thank you so thanks for giving us some time.

0:50:38.760 --> 0:50:43.960
<v Speaker 1>This is Bloomberg. You're listening to the Bloomberg Business Week podcast.

0:50:44.160 --> 0:50:47.520
<v Speaker 1>Catch us live weekday afternoons from two to five pm Eastern.

0:50:47.640 --> 0:50:50.040
<v Speaker 1>Listen on Apple car Play and then brout auto with

0:50:50.040 --> 0:50:54.239
<v Speaker 1>a Bloomberg Business app, or wan't just live on YouTube.

0:50:54.719 --> 0:50:57.000
<v Speaker 4>I want to say that Mike Marheim, there's a thing

0:50:57.080 --> 0:50:59.759
<v Speaker 4>or two about gaming. It would be a real understatement.

0:50:59.760 --> 0:51:02.239
<v Speaker 4>He's co founder and former CEO of Blizzard Entertainment, the

0:51:02.239 --> 0:51:06.520
<v Speaker 4>company behind games such as Warcraft, Yablo overwatching war Now.

0:51:06.520 --> 0:51:08.359
<v Speaker 4>He's back at it with dream Haven. It's a video

0:51:08.400 --> 0:51:12.200
<v Speaker 4>game developer and publisher. He started back in twenty twenty. Mike,

0:51:12.320 --> 0:51:14.719
<v Speaker 4>Welcome to Bloomberg Business Week. Welcome to screen time.

0:51:14.800 --> 0:51:17.080
<v Speaker 7>Thank you for how are you. I'm doing great.

0:51:17.280 --> 0:51:19.400
<v Speaker 4>Good, It's really good to see you. Look, you've been

0:51:19.440 --> 0:51:21.800
<v Speaker 4>doing this for more than three decades at this point,

0:51:22.280 --> 0:51:24.040
<v Speaker 4>the vast majority spent it play.

0:51:24.080 --> 0:51:26.879
<v Speaker 2>I think you took a deep and side there. Yeah,

0:51:27.040 --> 0:51:28.480
<v Speaker 2>it sounds like it's a long time.

0:51:30.440 --> 0:51:33.919
<v Speaker 4>Yeah, you could have just been done. Yeah, you could

0:51:33.920 --> 0:51:37.840
<v Speaker 4>have retired, spend as much time gaming as you wanted to,

0:51:38.000 --> 0:51:41.440
<v Speaker 4>But instead you come back with Dreamhaven. What are you

0:51:41.560 --> 0:51:44.440
<v Speaker 4>trying to do there that's not being done elsewhere?

0:51:46.360 --> 0:51:48.719
<v Speaker 15>Well, I mean, we really believe in the power of

0:51:48.840 --> 0:51:51.960
<v Speaker 15>games to bring people together in positive ways, and so

0:51:53.520 --> 0:51:56.640
<v Speaker 15>and I think also we're we're trying to create an

0:51:56.719 --> 0:51:59.799
<v Speaker 15>environment for game makers to be able to do their

0:52:00.239 --> 0:52:02.600
<v Speaker 15>work and be able to focus on the player experience

0:52:02.719 --> 0:52:05.719
<v Speaker 15>and the quality of these games without some of the

0:52:06.080 --> 0:52:09.600
<v Speaker 15>corporate pressures that you may find at other companies.

0:52:09.920 --> 0:52:10.840
<v Speaker 5>And so I think.

0:52:12.880 --> 0:52:15.920
<v Speaker 15>I think that's really what motivates us, is kind of

0:52:16.120 --> 0:52:17.799
<v Speaker 15>trying to show that there's a better way of.

0:52:17.760 --> 0:52:19.520
<v Speaker 5>Making games and if you.

0:52:21.160 --> 0:52:25.080
<v Speaker 15>Put the player experience first and the quality of the

0:52:25.120 --> 0:52:29.680
<v Speaker 15>games foremost in the process, that that is a path

0:52:29.760 --> 0:52:31.799
<v Speaker 15>to success. And I hope it.

0:52:31.840 --> 0:52:35.600
<v Speaker 3>Still is I love your altrumistic mission here, but when

0:52:35.640 --> 0:52:37.960
<v Speaker 3>you say some of the corporate pressures to me, it

0:52:38.000 --> 0:52:39.680
<v Speaker 3>says one of those corporate pressures.

0:52:39.360 --> 0:52:42.200
<v Speaker 2>Is probability, right and having a sustainable business. So can

0:52:42.239 --> 0:52:44.440
<v Speaker 2>you do what you're trying to do and be a

0:52:44.440 --> 0:52:45.600
<v Speaker 2>sustainable business?

0:52:45.920 --> 0:52:48.440
<v Speaker 15>Finance, we need to be a sustainable business, otherwise we

0:52:48.480 --> 0:52:50.799
<v Speaker 15>won't have a business. So, I mean, that's very real

0:52:50.880 --> 0:52:53.600
<v Speaker 15>what I'm talking about corporate pressures. I'm talking about the

0:52:53.680 --> 0:52:57.200
<v Speaker 15>short term pressures that prevent you from making the right

0:52:57.280 --> 0:52:59.440
<v Speaker 15>long term value creating decisions.

0:52:59.440 --> 0:53:01.960
<v Speaker 2>What are the term pressures that you saw in the past.

0:53:02.040 --> 0:53:06.239
<v Speaker 15>Well, I think most public companies are under tremendous short

0:53:06.360 --> 0:53:11.759
<v Speaker 15>term financial pressures to deliver quarterly growth, really, you know,

0:53:11.920 --> 0:53:17.920
<v Speaker 15>and that doesn't always facilitate the best environment for game

0:53:17.960 --> 0:53:20.839
<v Speaker 15>creators to make the right decisions for the games that

0:53:20.880 --> 0:53:24.640
<v Speaker 15>could end up being a bigger value creating decisions in

0:53:24.680 --> 0:53:25.160
<v Speaker 15>the long run.

0:53:25.280 --> 0:53:27.200
<v Speaker 3>Before we talk about your process, then, so does that

0:53:27.280 --> 0:53:31.320
<v Speaker 3>mean long term you will not seek to go profit public?

0:53:31.840 --> 0:53:34.239
<v Speaker 7>Is that not? Part of It's unlikely we would go

0:53:34.280 --> 0:53:35.360
<v Speaker 7>public because there's.

0:53:35.200 --> 0:53:36.840
<v Speaker 2>So much you can do when you're a private company.

0:53:37.520 --> 0:53:40.279
<v Speaker 15>I think that definitely there's a lot more freedom and

0:53:41.320 --> 0:53:45.800
<v Speaker 15>ability to navigate some of the difficulties as a private company.

0:53:46.120 --> 0:53:49.359
<v Speaker 15>I mean, I think that when we were so I

0:53:49.400 --> 0:53:52.480
<v Speaker 15>sold when I was at Blizzard, we sold three years in,

0:53:52.800 --> 0:53:56.040
<v Speaker 15>so very very early, and we were a small part

0:53:56.400 --> 0:53:59.160
<v Speaker 15>of large public companies for a very long time. And

0:53:59.239 --> 0:54:01.360
<v Speaker 15>actually that was a very comfortable place to be.

0:54:01.600 --> 0:54:04.400
<v Speaker 4>You stayed with it for years for years, yeah, and

0:54:05.200 --> 0:54:07.560
<v Speaker 4>which very rare for a years.

0:54:07.640 --> 0:54:11.440
<v Speaker 15>So when we sold the company, we sold to Davidson

0:54:11.480 --> 0:54:15.680
<v Speaker 15>and Associates, which was really controlled by Boba Jan Davidson,

0:54:15.920 --> 0:54:19.920
<v Speaker 15>although they were public, but the agreement was that basically

0:54:20.120 --> 0:54:25.280
<v Speaker 15>they would give us full creative autonomy and ability to

0:54:25.320 --> 0:54:27.560
<v Speaker 15>continue running the company just like we were, which I

0:54:27.600 --> 0:54:30.600
<v Speaker 15>guess a lot of companies when they acquire companies maybe

0:54:30.600 --> 0:54:33.080
<v Speaker 15>they say that we were very naive. So we didn't

0:54:33.120 --> 0:54:34.919
<v Speaker 15>know that. It's that was kind of what I signed

0:54:35.000 --> 0:54:39.360
<v Speaker 15>up for. And the first year after the acquisition, we

0:54:39.400 --> 0:54:42.520
<v Speaker 15>came out with Warcraft Orcs and humans and then Warcraft two,

0:54:42.840 --> 0:54:43.680
<v Speaker 15>you know, and then.

0:54:43.560 --> 0:54:44.760
<v Speaker 4>You're still innovating a lot.

0:54:44.920 --> 0:54:45.799
<v Speaker 7>We were, and we.

0:54:45.680 --> 0:54:48.439
<v Speaker 15>Were doing it very successfully, and I think that gained

0:54:48.520 --> 0:54:50.719
<v Speaker 15>us a lot of credibility with our parent companies. So

0:54:51.040 --> 0:54:54.760
<v Speaker 15>when they ended up selling their company to another company,

0:54:55.040 --> 0:54:57.919
<v Speaker 15>and so we had all these different corporate owners. They'd

0:54:57.960 --> 0:55:01.880
<v Speaker 15>look at us, and we were consist distantly innovating and

0:55:01.920 --> 0:55:06.200
<v Speaker 15>doing well, and even when our games slipped, we might

0:55:06.239 --> 0:55:09.240
<v Speaker 15>miss a year, we might miss a quarter, they ended.

0:55:09.080 --> 0:55:11.000
<v Speaker 7>Up doing even better than expectations.

0:55:11.239 --> 0:55:13.239
<v Speaker 15>After that, they were like, oh, Okay, these guys know

0:55:13.280 --> 0:55:15.160
<v Speaker 15>what they're doing, and they led us one to continue

0:55:15.200 --> 0:55:19.080
<v Speaker 15>doing that. I think the challenge was when we became

0:55:19.480 --> 0:55:22.400
<v Speaker 15>a very large part of a medium sized public company,

0:55:22.680 --> 0:55:26.760
<v Speaker 15>then those pressures became a lot more disruptive to our process.

0:55:26.880 --> 0:55:33.200
<v Speaker 4>I see, there's a really interesting anecdote about you early

0:55:33.920 --> 0:55:38.920
<v Speaker 4>maybe childhood, just with an early platform that doesn't exist anymore,

0:55:40.280 --> 0:55:42.799
<v Speaker 4>your sort of introduction to gaming. And I was thinking

0:55:42.840 --> 0:55:45.919
<v Speaker 4>about that because here we are in twenty twenty four

0:55:45.960 --> 0:55:47.960
<v Speaker 4>and I'm trying to understand so many people here at

0:55:47.960 --> 0:55:51.000
<v Speaker 4>Screen Gammer, trying to understand what is the next platform.

0:55:51.360 --> 0:55:54.080
<v Speaker 4>You had Mark Zuckerberg make that big investment in the

0:55:54.160 --> 0:56:01.200
<v Speaker 4>so called metaverse ar VR, Apple's going in with a headset.

0:56:01.680 --> 0:56:06.400
<v Speaker 4>We saw new stuff from Oculus recently, what a how

0:56:06.440 --> 0:56:08.919
<v Speaker 4>are you designing for platforms of the future, Like who's

0:56:08.960 --> 0:56:11.120
<v Speaker 4>gonna win. What's gonna be the platform where you go.

0:56:11.360 --> 0:56:14.560
<v Speaker 15>So the approach that we take is really agnostic to

0:56:14.600 --> 0:56:18.840
<v Speaker 15>that question. We're very small, so we're developing on platforms

0:56:18.840 --> 0:56:21.839
<v Speaker 15>that already have a very large installed base. So that's

0:56:22.200 --> 0:56:25.520
<v Speaker 15>to us, that's mostly PC and console. The game that

0:56:25.600 --> 0:56:28.920
<v Speaker 15>we just announced today is called sunder Folk. It's a

0:56:29.080 --> 0:56:32.719
<v Speaker 15>love letter to tabletop gaming, and it's basically trying to

0:56:32.800 --> 0:56:37.120
<v Speaker 15>make some like the magic of tabletop gaming and make

0:56:37.160 --> 0:56:39.600
<v Speaker 15>that accessible to like a wider audience.

0:56:40.160 --> 0:56:42.239
<v Speaker 4>There are a lot of people who self screaming for

0:56:42.320 --> 0:56:42.920
<v Speaker 4>people listening.

0:56:43.440 --> 0:56:46.520
<v Speaker 15>So we're talking about sitting around playing board games or

0:56:47.080 --> 0:56:51.520
<v Speaker 15>or things like Dungeons and Dragons or like gloom Haven.

0:56:51.080 --> 0:56:53.840
<v Speaker 4>So these are physical games.

0:56:54.680 --> 0:56:58.760
<v Speaker 15>Some of them are super deep and super complicated, where

0:56:59.120 --> 0:57:01.359
<v Speaker 15>you know you might it might take you a couple

0:57:01.400 --> 0:57:04.120
<v Speaker 15>of hours just to understand the rules before you even

0:57:04.160 --> 0:57:07.040
<v Speaker 15>start playing. And we think once you get past the

0:57:07.120 --> 0:57:10.240
<v Speaker 15>rules and you're into playing these games, there's so much

0:57:11.680 --> 0:57:14.080
<v Speaker 15>togetherness that is created with your friends.

0:57:14.160 --> 0:57:17.040
<v Speaker 4>Stuff we did before we had kids. I did kids,

0:57:17.040 --> 0:57:17.680
<v Speaker 4>I don't know if you were.

0:57:17.800 --> 0:57:20.800
<v Speaker 3>Clue was a big thing in my family and my

0:57:20.440 --> 0:57:22.000
<v Speaker 3>my daughter obsessed and.

0:57:22.080 --> 0:57:22.760
<v Speaker 2>Like, is there a clue?

0:57:22.840 --> 0:57:25.280
<v Speaker 3>Version because it's just kind of sweet and fun and

0:57:25.320 --> 0:57:27.320
<v Speaker 3>it's not Monopoly where you have to like give in.

0:57:27.280 --> 0:57:32.120
<v Speaker 2>A million cal not talking clear, and I've just been reduced.

0:57:32.720 --> 0:57:34.640
<v Speaker 15>So these are a little bit a little bit deeper

0:57:34.760 --> 0:57:38.880
<v Speaker 15>of gaming experiences in deep, not at all, I'm.

0:57:38.760 --> 0:57:39.760
<v Speaker 2>Just kidding at all.

0:57:39.880 --> 0:57:41.680
<v Speaker 7>No, but I see, like, wait, like.

0:57:41.600 --> 0:57:43.440
<v Speaker 2>It'll be fun to do, right.

0:57:43.960 --> 0:57:44.480
<v Speaker 7>I think that.

0:57:44.560 --> 0:57:46.000
<v Speaker 15>So what we want to do is make it so

0:57:46.040 --> 0:57:48.480
<v Speaker 15>that you get to the fun right away, and so

0:57:48.520 --> 0:57:52.560
<v Speaker 15>that fans of some of these what they're we're calling

0:57:52.640 --> 0:57:56.960
<v Speaker 15>them like tactical role playing adventure games can have a

0:57:57.000 --> 0:57:59.240
<v Speaker 15>tool to bring in their friends. And the way we

0:57:59.280 --> 0:58:02.240
<v Speaker 15>do it is we use your big screen, your shared

0:58:02.320 --> 0:58:04.360
<v Speaker 15>screen kind of to do all the stuff you would

0:58:04.360 --> 0:58:06.480
<v Speaker 15>normally do on the table with the board, and then

0:58:06.600 --> 0:58:10.000
<v Speaker 15>use your phone as your interface to the game.

0:58:10.640 --> 0:58:12.560
<v Speaker 4>So that's how you're trying to bring people closer together

0:58:12.720 --> 0:58:13.280
<v Speaker 4>using gaming.

0:58:13.480 --> 0:58:16.720
<v Speaker 3>Yeah, but use existing tools, right, It's all there, so easy.

0:58:16.920 --> 0:58:19.040
<v Speaker 4>But what I'm not hearing from you is building for

0:58:19.760 --> 0:58:24.120
<v Speaker 4>Apple's headset or building for some immersive world. You said

0:58:24.200 --> 0:58:28.040
<v Speaker 4>PC and console and PC and console are old school.

0:58:28.520 --> 0:58:31.280
<v Speaker 15>Yeah, so I mean this is where we're starting. I'm

0:58:31.320 --> 0:58:36.040
<v Speaker 15>absolutely not opposed to looking at VR ORAR if those

0:58:36.040 --> 0:58:38.440
<v Speaker 15>are the right platforms for future game ideas.

0:58:38.600 --> 0:58:40.880
<v Speaker 4>You must have been hearing about VR for thirty years.

0:58:40.720 --> 0:58:43.000
<v Speaker 15>Truly, Yeah, And I mean as a gamer, I love

0:58:43.040 --> 0:58:45.439
<v Speaker 15>it and I think the stuff that Meta is doing

0:58:45.560 --> 0:58:48.960
<v Speaker 15>is fantastic. And the way that they're incorporating their investments

0:58:49.000 --> 0:58:53.360
<v Speaker 15>in AI into their mixed reality, you know, the new

0:58:53.440 --> 0:58:56.520
<v Speaker 15>glasses that they just announced the Ryan, I think it's

0:58:56.960 --> 0:58:58.440
<v Speaker 15>I mean, there's definitely something there.

0:58:58.560 --> 0:59:01.040
<v Speaker 3>So when they talk about the Metaverse for to be fair,

0:59:01.080 --> 0:59:02.960
<v Speaker 3>for a while, everybody was very skeptical.

0:59:03.560 --> 0:59:04.800
<v Speaker 4>I mean there's still a lot of skeptics.

0:59:06.000 --> 0:59:08.240
<v Speaker 3>I'm writing, people crushed the renaming of the company, like

0:59:08.320 --> 0:59:10.840
<v Speaker 3>is this never going to amount to anything? But you

0:59:10.920 --> 0:59:14.200
<v Speaker 3>kind of get you can start connecting the dots in terms.

0:59:13.920 --> 0:59:17.360
<v Speaker 2>Of the gaming world or more broadly, well.

0:59:17.240 --> 0:59:20.080
<v Speaker 15>So the Quest already is really there is It is

0:59:20.120 --> 0:59:22.920
<v Speaker 15>a great gaming platform and there are some great gaming

0:59:23.000 --> 0:59:27.240
<v Speaker 15>experiences on Quest, you know, and I think that more

0:59:27.280 --> 0:59:30.000
<v Speaker 15>investment will go into doing that. I'm not sure you

0:59:30.080 --> 0:59:33.240
<v Speaker 15>really have the killer app yet that is gonna, you know,

0:59:34.440 --> 0:59:36.800
<v Speaker 15>make everybody go out and buy one. But the price

0:59:36.840 --> 0:59:41.919
<v Speaker 15>points are coming down and uh and you know, they're

0:59:41.920 --> 0:59:46.560
<v Speaker 15>doing interesting things with lip syncing and Ava avatars, three

0:59:46.600 --> 0:59:50.280
<v Speaker 15>D avatars so that you can communicate with friends far away.

0:59:51.280 --> 0:59:54.720
<v Speaker 15>It's very interesting and there are applications to games in

0:59:55.000 --> 0:59:56.960
<v Speaker 15>you know, in that regard as well.

0:59:57.360 --> 0:59:59.800
<v Speaker 4>Are you having help help us understand how much fun

0:59:59.800 --> 1:00:03.560
<v Speaker 4>you're having at this company versus where you were earlier

1:00:03.600 --> 1:00:04.160
<v Speaker 4>in your career.

1:00:05.000 --> 1:00:07.800
<v Speaker 15>So I guess the biggest difference is maybe the level

1:00:07.840 --> 1:00:09.760
<v Speaker 15>of stress is taken down a big notch.

1:00:10.080 --> 1:00:10.760
<v Speaker 4>That's important.

1:00:11.520 --> 1:00:14.600
<v Speaker 7>So you know, we're we're a team of a.

1:00:14.560 --> 1:00:18.800
<v Speaker 15>Little bit over one hundred people right now, and we're

1:00:18.840 --> 1:00:21.439
<v Speaker 15>at the stage right now, we're just getting to start

1:00:21.480 --> 1:00:24.480
<v Speaker 15>talking about what we've been working on, and we're playing

1:00:24.480 --> 1:00:27.959
<v Speaker 15>our games, and that's a very exciting time, all right.

1:00:27.840 --> 1:00:29.360
<v Speaker 2>So I'm gonna amp up the stress because we only

1:00:29.400 --> 1:00:30.360
<v Speaker 2>had about a minute left.

1:00:30.400 --> 1:00:32.960
<v Speaker 3>You know, I've got to ask you that why is

1:00:33.040 --> 1:00:36.040
<v Speaker 3>so much gaming out there so graphic and violent? It

1:00:36.080 --> 1:00:39.160
<v Speaker 3>can't be good for society, research and study, And folks

1:00:39.200 --> 1:00:39.960
<v Speaker 3>would say it's not.

1:00:40.600 --> 1:00:42.000
<v Speaker 2>Why does it have to be that way?

1:00:42.560 --> 1:00:44.240
<v Speaker 15>I mean, we don't think it has to be that way,

1:00:44.480 --> 1:00:52.120
<v Speaker 15>And so our games don't use realistic, rappable violence. And

1:00:52.200 --> 1:00:54.920
<v Speaker 15>if we do if we do have shooting, it's animated shooting.

1:00:54.960 --> 1:01:00.840
<v Speaker 15>It's it's fantasy, it's not sort of reality sim related violence,

1:01:00.920 --> 1:01:02.520
<v Speaker 15>and we're going to try to stay away from that.

1:01:02.760 --> 1:01:04.720
<v Speaker 2>Why it's a conscious decision.

1:01:04.760 --> 1:01:08.320
<v Speaker 15>It is a conscious dess because I just don't think

1:01:08.360 --> 1:01:09.600
<v Speaker 15>it's necessary for the fun.

1:01:12.120 --> 1:01:16.480
<v Speaker 3>On a lighter note, sorry, it's just something that like, yeah,

1:01:17.360 --> 1:01:18.960
<v Speaker 3>we'll talk about it a lot with kids.

1:01:19.600 --> 1:01:21.880
<v Speaker 4>Ai is a huge theme here. We have thirty seconds left.

1:01:21.880 --> 1:01:24.520
<v Speaker 4>How are you using jen ai right now?

1:01:24.920 --> 1:01:29.160
<v Speaker 15>Yeah, so we're experimenting with jen Ai. It's not something

1:01:29.200 --> 1:01:33.640
<v Speaker 15>we're really actively using in the games or the game

1:01:33.680 --> 1:01:37.760
<v Speaker 15>development at this point. Although I think jen Ai is

1:01:37.800 --> 1:01:40.360
<v Speaker 15>going to have a huge impact on all of our lives,

1:01:40.640 --> 1:01:44.080
<v Speaker 15>including games and including game development, but we really still

1:01:44.120 --> 1:01:48.600
<v Speaker 15>have to work out some of the ethical issues, copyright issues,

1:01:48.760 --> 1:01:51.000
<v Speaker 15>you know, some of the legal issues of who owns what,

1:01:52.200 --> 1:01:54.280
<v Speaker 15>and I'm sure that that will get worked.

1:01:54.000 --> 1:01:54.400
<v Speaker 7>Out over it.

1:01:54.600 --> 1:01:56.880
<v Speaker 15>But it's not going to replace us, right I can't

1:01:56.880 --> 1:01:58.120
<v Speaker 15>see how it replaced us.

1:01:58.600 --> 1:02:01.800
<v Speaker 3>I could maybe thank you so much for going all

1:02:01.800 --> 1:02:02.800
<v Speaker 3>around the universe when.

1:02:02.720 --> 1:02:03.320
<v Speaker 2>It comes to gaming.

1:02:03.440 --> 1:02:05.080
<v Speaker 6>Thank you very much for having me Mike.

1:02:05.320 --> 1:02:10.000
<v Speaker 4>Mike Morheim, co founder and former CEO of Blizzard Entertainment, Warcroft, Diablo,

1:02:10.040 --> 1:02:11.000
<v Speaker 4>over Watch Anymore.

1:02:11.600 --> 1:02:16.240
<v Speaker 1>This is the Bloomberg Business Week podcast, available on Apple, Spotify,

1:02:16.360 --> 1:02:20.080
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1:02:20.120 --> 1:02:23.720
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1:02:23.760 --> 1:02:27.080
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1:02:27.160 --> 1:02:30.120
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1:02:30.320 --> 1:02:32.520
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