WEBVTT - TechStuff's 10th Anniversary Spectacular!

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<v Speaker 1>Get in tech with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer at

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<v Speaker 1>how Stuff Works and I love all things tech and

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<v Speaker 1>happy tenth anniversary. That's right. The show began ten years ago.

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<v Speaker 1>We launched tech Stuff and we are almost a thousand

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<v Speaker 1>episodes into this run, which is pretty incredible. And uh,

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<v Speaker 1>today I'm gonna look at stuff that launched in two

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<v Speaker 1>thousand and eight and how all that stuff has changed

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<v Speaker 1>in the last ten years. I thought that would be

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<v Speaker 1>a fun way to kind of break down the tenth anniversary.

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<v Speaker 1>I didn't want to pick just a topic a company

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<v Speaker 1>or a person or anything like that, because I didn't

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<v Speaker 1>feel like there was anything that would really encompass all

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<v Speaker 1>that tech Stuff is. So instead, we're gonna look at

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<v Speaker 1>stuff that was going on in two thousand eight and

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<v Speaker 1>then kind of compared to what's going on today. The

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<v Speaker 1>first thing I wanted to talk about, however, was the

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<v Speaker 1>show itself. The very first episode of Tech Stuff that

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<v Speaker 1>ever aired, and that's an important designation, was on Tuesday,

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<v Speaker 1>June tenth, two thousand and eight, and it had the

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<v Speaker 1>title how the Google Apple Cloud computer will work? Say what.

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<v Speaker 1>It was based off an article that was written by

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<v Speaker 1>Chris Pallette. He was my original co host on tech Stuff.

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<v Speaker 1>He's also one of the editors I used to work

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<v Speaker 1>with back when I was a writer for the house

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<v Speaker 1>Stuff Works website. And this, uh, this episode. First of all,

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<v Speaker 1>it was very short. It's about five minutes long. Uh.

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<v Speaker 1>The early episodes of tech Stuff were all that short.

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<v Speaker 1>Maybe some of you really wish for those days to return,

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<v Speaker 1>but back then we were told we could not go

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<v Speaker 1>longer than five minutes, and that was really really hard.

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<v Speaker 1>This particular episod it was again about this article, and

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<v Speaker 1>the article was about a hypothetical partnership that could happen

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<v Speaker 1>between Google and Apple, and this was something that was

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<v Speaker 1>being talked about by various analysts, but there weren't any

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<v Speaker 1>you know, hard evidence to point out to say, hey,

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<v Speaker 1>this is a this is absolutely happening. But the guess

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<v Speaker 1>was that Google and Apple were going to work together,

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<v Speaker 1>with Google providing the back end computing system for an

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<v Speaker 1>Apple based lightweight computing product, possibly a portable one, so

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<v Speaker 1>something along the lines of like the iPad, but where

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<v Speaker 1>all the computing elements would be handled over the cloud,

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<v Speaker 1>sort of like netbooks and later the Chrome books that

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<v Speaker 1>would come out, and as it turned out, that never

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<v Speaker 1>really materialized in the way that people were suggesting, although

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<v Speaker 1>we did see that model of cloud computing start to

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<v Speaker 1>take shape, so it's not like it was totally off base.

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<v Speaker 1>But that was the very first episode, and of Tech

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<v Speaker 1>Stuff as a podcast has changed dramatically since those days.

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<v Speaker 1>Um Obviously, one thing is that it's now a single

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<v Speaker 1>host show, and that happened after Chris Pollette after several years,

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<v Speaker 1>decided he wanted to go pursue other career opportunities. He

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<v Speaker 1>was not terribly interested in being in the limelight. I

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<v Speaker 1>can't necessarily blame him for that. He wanted to kind

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<v Speaker 1>of separate that from his life. He wanted to have

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<v Speaker 1>a more uh private life, and so he left the

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<v Speaker 1>show and pursued his other interests and is doing quite well.

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<v Speaker 1>And then Lauren Vogelbaum joined the show for a while

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<v Speaker 1>as co host, and then she too wanted to go

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<v Speaker 1>and launch some new shows, work on some other projects

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<v Speaker 1>and how stuff works, and she couldn't do all that

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<v Speaker 1>and be co host of Tech Stuff, so she also left,

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<v Speaker 1>and since then it's been pretty much just me with

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<v Speaker 1>occasional guest co hosts and uh and obviously the show

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<v Speaker 1>has changed quite a bit in length as well. When

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<v Speaker 1>we first started, like I said, was about a five

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<v Speaker 1>minute long show per episode. We eventually got the um

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<v Speaker 1>the notification that we could go to ten or fifteen minutes,

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<v Speaker 1>and then eventually they said just go as long as

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<v Speaker 1>you need to go for whatever the topic happens to be,

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<v Speaker 1>and that's when we started seeing episodes get into that

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<v Speaker 1>forty minute to an hour long range. And we were

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<v Speaker 1>publishing twice a week. Then for a while we were

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<v Speaker 1>publishing for just once a week, and now we're publishing

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<v Speaker 1>five times a week, with classic episodes running on Fridays.

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<v Speaker 1>So the show keeps on changing, except I've been on

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<v Speaker 1>every single one of them, so I guess I'm the

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<v Speaker 1>one constant in all of tech stuff. And uh, yeah,

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<v Speaker 1>we're almost up to a thousand, and by the way,

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<v Speaker 1>just in case you guys are worried, there are no

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<v Speaker 1>plans to get rid of tech stuff. We're going to

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<v Speaker 1>keep on going. We're gonna keep on making shows about technology.

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<v Speaker 1>There's no shortage of topics to cover, and I'm really

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<v Speaker 1>looking forward to doing more of those. But now to

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<v Speaker 1>talk about some other stuff that was going on in

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<v Speaker 1>two thousand eight. So one thing that happened in two

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<v Speaker 1>thousand eight was the high definition War sort of came

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<v Speaker 1>to an end. Leading up to two thousand eight, there

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<v Speaker 1>were two big formats that were really battling it out.

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<v Speaker 1>H D DVD, which was sort of championed by Toshiba,

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<v Speaker 1>and Blu Ray, which was championed by Sony, and the

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<v Speaker 1>two different standards had been fighting it out in the

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<v Speaker 1>marketplace for a while. Both companies have been luring various

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<v Speaker 1>movie studios and television production companies to provide content for

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<v Speaker 1>their particular platform exclusively. It was pretty ugly, and in

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<v Speaker 1>two thousand eight it ended up being kind of concluded.

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<v Speaker 1>H D DVD ended up bowing out to Blu Ray. Now,

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<v Speaker 1>if you're wondering what the difference was between the two formats, well,

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<v Speaker 1>first of all, they were not compatible. So unless you

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<v Speaker 1>had one of just a couple of pieces of equipment

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<v Speaker 1>that could play both, you had to choose one or

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<v Speaker 1>the other. The HD DVD could hold about fifteen gigabytes

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<v Speaker 1>of data on a single layer of a h D DVD.

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<v Speaker 1>You could do multiple layers and increase that but uh,

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<v Speaker 1>it was fifteen gigabytes for just a standard single layer

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<v Speaker 1>h D DVD. Blue Ray could hold twenty five gigabytes

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<v Speaker 1>on a single layer h D DVD was less expensive

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<v Speaker 1>than Blu ray, but Sony was able to lure more

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<v Speaker 1>major studios to support Blu Ray over to h D DVD,

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<v Speaker 1>and in January eight just before c e S, in fact,

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<v Speaker 1>Blu Ray was able to lure Warner Brothers away to

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<v Speaker 1>jump ship because they had been with HD DVD, but

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<v Speaker 1>then they switched over to Blu Ray, and then HD

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<v Speaker 1>DVD would cancel their c E S press conference. In

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<v Speaker 1>the wake of that news, they said, well, we really

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<v Speaker 1>need to reevaluate things. We can't just go ahead with

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<v Speaker 1>our press conference anymore. It was a real sabotage of

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<v Speaker 1>h D DVD and Blu Ray one out, and usually

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<v Speaker 1>lack of competition is a bad thing for consumers, but

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<v Speaker 1>in this case, what it meant was that more people

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<v Speaker 1>ended up by Blu ray players because it was really

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<v Speaker 1>the only platform that was going to actually continue to exist.

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<v Speaker 1>H D DVD was going to go away, and with

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<v Speaker 1>more people buying it, that actually helped bring the price

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<v Speaker 1>down on Blu rays and make it more affordable, because

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<v Speaker 1>before that only really early adopters with a good deal

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<v Speaker 1>of disposable income had bought into the system. Next, I

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<v Speaker 1>want to talk about an SLR camera because this is

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<v Speaker 1>kind of a funny story. This is two thousand eight, remember,

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<v Speaker 1>and that's when the Nikon D nine D came out,

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<v Speaker 1>and the D ninety was a twelve point three megapixel

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<v Speaker 1>digital camera. Still is I guess it's an SLR. SLR

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<v Speaker 1>stands for single lens Reflex and it was the first

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<v Speaker 1>digital SLR to feature video recording capabilities. YEP, and two

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<v Speaker 1>thousand eight, this was brand new. It was a DSLR

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<v Speaker 1>capable of shooting video. Before that was all just still images.

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<v Speaker 1>It could record video up to seven P resolution with

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<v Speaker 1>twenty four frames per second and only mono sound. So

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<v Speaker 1>the camera also had an auto focus feature whenever you're

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<v Speaker 1>using it for still images, but if you wanted to

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<v Speaker 1>use it for video you had to use manual focus tracking.

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<v Speaker 1>I just thought that was interesting that it wasn't until

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<v Speaker 1>two thousand eight that we had a digital SLR that

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<v Speaker 1>could take video. And of course now it's a standard

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<v Speaker 1>feature that you're gonna find on all DSLRs. Pretty much.

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<v Speaker 1>And it's just interesting to me because some of the cameras,

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<v Speaker 1>in fact, a lot of the cameras we use here

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<v Speaker 1>at hell Stuff Works are DSLRs, and it's just one

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<v Speaker 1>of it's funny to think of a time when that

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<v Speaker 1>was new, and funny to think that that was the

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<v Speaker 1>same year that tech Stuff came out. Also in two

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<v Speaker 1>thousand eight, USB three point oh was completed as a standard,

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<v Speaker 1>and actually happened in November two thoight, so it happened

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<v Speaker 1>after tech Stuff launched. The three point oh standard for

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<v Speaker 1>USB represented a huge jump from USB two point oh.

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<v Speaker 1>It allowed for data transfer speeds of up to five

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<v Speaker 1>gigabits for a second, plus included two unidirectional data paths.

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<v Speaker 1>This made USB three point oh about ten times faster

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<v Speaker 1>than USB two point oh for unidirectional data transfers. It

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<v Speaker 1>was even faster if you wanted to exchange data between

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<v Speaker 1>two devices. So what I mean by that is with

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<v Speaker 1>USB two point oh, you had one pathway and it

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<v Speaker 1>was one way per data transfer, so you could send

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<v Speaker 1>data from one device to another device in a single direction.

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<v Speaker 1>Then you could stop and send data back the other way,

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<v Speaker 1>but you could not do it simultaneously. You only had

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<v Speaker 1>the one channel. USB three point oh had two unidirectional pathways,

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<v Speaker 1>so it's like you have a pathway from device one

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<v Speaker 1>to device two and a different pathway from device two

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<v Speaker 1>back to device one, and you could send data back

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<v Speaker 1>across each device simultaneously, so it could be much much faster.

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<v Speaker 1>The first products to feature USB three point oh would

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<v Speaker 1>not come out until two thousand nine, and even those

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<v Speaker 1>weren't really consumer products. The consumer products wouldn't come out

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<v Speaker 1>until two thousand ten. In so it's still a couple

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<v Speaker 1>of years out before USB three point I would really

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<v Speaker 1>fall into the hands of consumers. Bill Gates retired as

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<v Speaker 1>Chief Software Architect for Microsoft in June two thousand and eight.

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<v Speaker 1>I actually remember the c E S presentation where he

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<v Speaker 1>and Steve Balmer came out and they even showed a

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<v Speaker 1>video of what Bill Gates's, uh, the last day in

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<v Speaker 1>the office would be like. It was very comedic. It

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<v Speaker 1>was a very funny, little self deprecating video. He would

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<v Speaker 1>stay on as chairman of Microsoft until two thousand fourteen.

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<v Speaker 1>They would he would then hand over the role of

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<v Speaker 1>chairman to John W. Thompson. Steve Balmer, who was the

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<v Speaker 1>CEO of Microsoft since two thousand would also step down

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<v Speaker 1>in two thousand fourteen and was replaced by Satya Nadela,

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<v Speaker 1>and Microsoft went on to acquire Nokia in two thousand

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<v Speaker 1>fourteen for seven point two billion dollars. Also, but mo

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<v Speaker 1>Yang or Mojang for a two point five billion that's

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<v Speaker 1>the game company that created Minecraft. Uh. Microsoft has of

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<v Speaker 1>course been struggling a little bit, especially in areas like mobile.

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<v Speaker 1>They were never really able to crack mobile in a

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<v Speaker 1>significant way. They weren't able to go up against iPhone

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<v Speaker 1>and Android in a way that was really meaningful. And

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<v Speaker 1>the cloud has also changed the way the company does

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<v Speaker 1>business significantly. It's not only Microsoft is in danger of

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<v Speaker 1>just going away, but they've certainly kind of lost some

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<v Speaker 1>steam with the domination that the company had had back

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<v Speaker 1>in the eighties and nineties. Also in two thousand eight,

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<v Speaker 1>in March, just a little bit before we started tech Stuff,

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<v Speaker 1>Hulu launched for public access. Now the site actually went

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<v Speaker 1>live in two thousand seven, and originally when it went live,

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<v Speaker 1>it was a website that didn't have any content. You

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<v Speaker 1>just went there and it said it was coming soon.

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<v Speaker 1>But then a private beta test followed in late two

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<v Speaker 1>thousand seven early two thousand and eight. The actual service

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<v Speaker 1>would not launch until the spring of two thousand eight.

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<v Speaker 1>It was a joint venture still is a joint venture

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<v Speaker 1>between lots of different media companies, but originally it was NBC,

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<v Speaker 1>Universal and Fox, and they've been in the works of

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<v Speaker 1>designing this project for a couple of years. It launched

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<v Speaker 1>with shows and movies from around fifty media companies. There

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<v Speaker 1>were a couple of notable absences from that group, CBS

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<v Speaker 1>and ABC. We're both absent from that. Of course, CBS

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<v Speaker 1>and ABC are competing broadcast networks with NBC and Fox,

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<v Speaker 1>so it's not a huge surprise. But in two thousand nine,

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<v Speaker 1>the Walt Disney Company announced it would purchase a twenty

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<v Speaker 1>seven percent steak in Hulu, and later when Disney announced

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<v Speaker 1>in twenty seventeen that it intended to acquire twenty first

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<v Speaker 1>century Fox, it would mean that Disney would end up

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<v Speaker 1>having a thirty percent additional steak in Hulu because Fox

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<v Speaker 1>ownedtent of Hulu, so that would give Disney controlling interest

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<v Speaker 1>in Hulu. And two thousand and sixteen, Hulu would end

0:12:59.480 --> 0:13:03.440
<v Speaker 1>its free ad supported service because up until then you

0:13:03.440 --> 0:13:08.040
<v Speaker 1>could actually log in and watch television shows and movies

0:13:08.080 --> 0:13:10.680
<v Speaker 1>with ads without having to make an account or anything.

0:13:10.720 --> 0:13:14.079
<v Speaker 1>You could just watch it. Then it would require users

0:13:14.120 --> 0:13:16.800
<v Speaker 1>to sign up for either a seven dollars and ninety

0:13:16.880 --> 0:13:20.640
<v Speaker 1>nine cent tier of service that had limited commercials, or

0:13:20.720 --> 0:13:23.280
<v Speaker 1>an eleven dollar and ninety nine cent tier for an

0:13:23.280 --> 0:13:26.200
<v Speaker 1>ad free service. I remember when this happened, a lot

0:13:26.200 --> 0:13:29.600
<v Speaker 1>of users got upset because they didn't like the idea

0:13:29.640 --> 0:13:32.360
<v Speaker 1>of having to pay for a subscription service where you

0:13:32.400 --> 0:13:35.920
<v Speaker 1>still had ads at all, even if there was another

0:13:36.040 --> 0:13:39.360
<v Speaker 1>option to pay a little bit more and get an

0:13:39.400 --> 0:13:43.040
<v Speaker 1>ad free experience. The idea was, hey, I already had

0:13:43.080 --> 0:13:47.240
<v Speaker 1>an ad an ad experience that was otherwise free. Why

0:13:47.240 --> 0:13:49.280
<v Speaker 1>am I now having to pay for that? So there

0:13:49.320 --> 0:13:51.760
<v Speaker 1>was a bit of a backlash on that. Hulu announced

0:13:51.760 --> 0:13:56.360
<v Speaker 1>in January two eighteen that had seventeen million subscribers at

0:13:56.400 --> 0:13:59.320
<v Speaker 1>the end of two thousand seventeen, which is about a

0:13:59.440 --> 0:14:01.960
<v Speaker 1>third of what Netflix had at that same time in

0:14:01.960 --> 0:14:05.439
<v Speaker 1>the United States. Also, Hulu and Netflix are very different things.

0:14:05.720 --> 0:14:08.640
<v Speaker 1>Netflix is a global entity. It's got a lot of

0:14:09.240 --> 0:14:12.160
<v Speaker 1>services and a lot of different countries, whereas Hulu is

0:14:12.280 --> 0:14:16.000
<v Speaker 1>US centric but still even in the United States, Netflix

0:14:16.080 --> 0:14:18.839
<v Speaker 1>is about three times more popular than Hulu right now.

0:14:19.200 --> 0:14:22.480
<v Speaker 1>In two thousand and eight, Tesla began production on the

0:14:22.520 --> 0:14:26.320
<v Speaker 1>Tesla Roadster, and there's a sports car that was an

0:14:26.320 --> 0:14:30.280
<v Speaker 1>electric sports car of very fancy, kind of sleek looking

0:14:30.320 --> 0:14:32.600
<v Speaker 1>sports car. But they had a lot of issues before

0:14:32.600 --> 0:14:35.760
<v Speaker 1>it came out, had a really rocky journey to production,

0:14:35.880 --> 0:14:39.280
<v Speaker 1>and the company nearly collapsed in on itself several times

0:14:39.640 --> 0:14:43.200
<v Speaker 1>before the Roadster ever went into mass production. The company

0:14:43.240 --> 0:14:45.760
<v Speaker 1>held a launch party for the Roadster back in two

0:14:45.760 --> 0:14:48.800
<v Speaker 1>thousand and six. This was sort of a preview event

0:14:48.880 --> 0:14:52.760
<v Speaker 1>with prototype Tesla Roadsters, and they were meant to kind

0:14:52.760 --> 0:14:56.440
<v Speaker 1>of show off to investors and potential customers and give

0:14:56.480 --> 0:15:00.520
<v Speaker 1>people rides in these prototypes. Elon Musk, who who is

0:15:00.560 --> 0:15:03.280
<v Speaker 1>frequently cited as a co founder, though he really came

0:15:03.360 --> 0:15:06.520
<v Speaker 1>on board after the company had already been founded, but

0:15:06.840 --> 0:15:12.680
<v Speaker 1>was able to propel it towards its actual eventual ability

0:15:12.720 --> 0:15:15.840
<v Speaker 1>to do business. He later said that the earliest versions

0:15:15.840 --> 0:15:20.240
<v Speaker 1>of the Roadster were quote completely unsafe end quote, and

0:15:20.320 --> 0:15:24.120
<v Speaker 1>that they quote broke down all the time end quote.

0:15:24.840 --> 0:15:28.360
<v Speaker 1>The Roadster could accelerate from zero to a hundred kilometers

0:15:28.360 --> 0:15:30.640
<v Speaker 1>an hour or at sixty two miles per hour in

0:15:30.720 --> 0:15:33.360
<v Speaker 1>four seconds, with a top speed of two d one

0:15:33.480 --> 0:15:36.640
<v Speaker 1>kilometers per hour or hundred twenty five miles per hour,

0:15:36.920 --> 0:15:38.520
<v Speaker 1>and on a full battery, it was said to be

0:15:38.560 --> 0:15:42.600
<v Speaker 1>able to travel about two miles or three two kilometers.

0:15:43.120 --> 0:15:45.680
<v Speaker 1>It costs just a touch less than a hundred grand

0:15:45.840 --> 0:15:49.360
<v Speaker 1>if you weren't getting any options on it, and the

0:15:49.400 --> 0:15:53.240
<v Speaker 1>first Tesla Roadster was delivered to Elon Musk. Big surprise,

0:15:53.920 --> 0:15:56.000
<v Speaker 1>it's the same car that is now in outer space.

0:15:56.640 --> 0:16:02.320
<v Speaker 1>Musk's other big project is SpaceX, and SpaceX launched his

0:16:02.800 --> 0:16:07.600
<v Speaker 1>Tesla into heliocentric orbit on February six, two thousand eighteen,

0:16:07.920 --> 0:16:11.120
<v Speaker 1>using a Falcon heavy rocket. So the car is supposed

0:16:11.160 --> 0:16:13.240
<v Speaker 1>to end up in the neighborhood of Mars, and it's

0:16:13.280 --> 0:16:15.880
<v Speaker 1>blasting David Bowie on the radio, which is pretty appropriate.

0:16:16.600 --> 0:16:19.920
<v Speaker 1>In two thousand eight top Gear gave the roadster a

0:16:19.960 --> 0:16:23.040
<v Speaker 1>bit of a shakedown on their program. They claimed that

0:16:23.080 --> 0:16:25.440
<v Speaker 1>it ran out of juice a little early, and Tesla

0:16:25.560 --> 0:16:28.640
<v Speaker 1>ended up suing the BBC for libel, but British courts

0:16:28.840 --> 0:16:33.440
<v Speaker 1>decided against Tesla and in favor of the BBC. Tesla

0:16:33.640 --> 0:16:36.760
<v Speaker 1>sold fewer than two thousand, five hundred roadsters during the

0:16:36.880 --> 0:16:40.160
<v Speaker 1>run of cars which stretched hill two thousand twelve, and

0:16:40.240 --> 0:16:43.600
<v Speaker 1>today Tesla has produced more than three hundred thousand vehicles.

0:16:44.000 --> 0:16:46.520
<v Speaker 1>The company recently held a press conference where it revealed

0:16:46.720 --> 0:16:49.360
<v Speaker 1>it was closing in on its production goal of five

0:16:49.400 --> 0:16:53.800
<v Speaker 1>thousand vehicles per week for the Model three series, and

0:16:53.840 --> 0:16:57.000
<v Speaker 1>the company still has some analysts concerned because it burns

0:16:57.040 --> 0:16:59.400
<v Speaker 1>through a lot of cash and it may require more

0:16:59.440 --> 0:17:01.760
<v Speaker 1>funding to day in business. So it's it's not all

0:17:01.760 --> 0:17:03.960
<v Speaker 1>the woods yet. Next, I want to talk a little

0:17:03.960 --> 0:17:07.080
<v Speaker 1>bit about Spore. Spore was a real time strategy game

0:17:07.080 --> 0:17:09.479
<v Speaker 1>in which you would shape the evolution of life forms

0:17:10.080 --> 0:17:11.840
<v Speaker 1>that came out in two thousand and eight. It was

0:17:11.960 --> 0:17:16.760
<v Speaker 1>highly anticipated and it actually experienced several delays before it

0:17:16.800 --> 0:17:20.040
<v Speaker 1>finally came out. But it also included some digital rights

0:17:20.080 --> 0:17:25.520
<v Speaker 1>management technology called secure rom s e c U upper

0:17:25.560 --> 0:17:28.080
<v Speaker 1>case r o M like read only memory, and that

0:17:28.160 --> 0:17:31.159
<v Speaker 1>potentially could open up the possibility of security risks to

0:17:31.280 --> 0:17:34.119
<v Speaker 1>users computers. That was later revealed, So that was a

0:17:34.119 --> 0:17:37.440
<v Speaker 1>bit of a black eye against the game. Uh. It

0:17:38.200 --> 0:17:42.960
<v Speaker 1>got decent reviews, good critical reception, but it well largely

0:17:43.000 --> 0:17:47.920
<v Speaker 1>it underperformed. That same year, Blizzard announced Diablow three, which

0:17:48.000 --> 0:17:50.760
<v Speaker 1>ended up being a big hit. Games that came out

0:17:50.800 --> 0:17:55.320
<v Speaker 1>that year included stuff like Burnout, Paradise, Super Smash, Brothers, Brawl,

0:17:56.040 --> 0:18:00.720
<v Speaker 1>Ti Rock, Army of Two, Command and Conquer three, Assassin's

0:18:00.760 --> 0:18:05.200
<v Speaker 1>Creed for Windows, Mario Kart, we Grand Theft Auto four,

0:18:05.520 --> 0:18:10.199
<v Speaker 1>Mass Effect, Ninja, Guidan To Star Wars, The Force Unleashed

0:18:10.800 --> 0:18:13.399
<v Speaker 1>Bioshot came out for the PS three. It had already

0:18:13.400 --> 0:18:16.680
<v Speaker 1>come out for Xbox the year before Fallout three came out,

0:18:16.720 --> 0:18:18.240
<v Speaker 1>and Left for Dead came out. So it was a

0:18:18.240 --> 0:18:21.040
<v Speaker 1>good year for games. And that's just a tiny sample

0:18:21.080 --> 0:18:23.800
<v Speaker 1>of the games that came out. I picked and chose

0:18:23.920 --> 0:18:27.000
<v Speaker 1>from a huge list. Those are pretty good year for games.

0:18:27.080 --> 0:18:28.639
<v Speaker 1>I fall Out three and Left for Dead or two

0:18:28.640 --> 0:18:31.240
<v Speaker 1>of my favorites. So and I actually really like Grand

0:18:31.240 --> 0:18:33.919
<v Speaker 1>Theft Auto four, although it has a much darker and

0:18:34.000 --> 0:18:36.720
<v Speaker 1>more grim tone than a lot of the other entries

0:18:36.760 --> 0:18:39.880
<v Speaker 1>in that series. Also in two thousand and eight, Nintendo

0:18:39.960 --> 0:18:44.640
<v Speaker 1>would release the we Fit. This was a very very

0:18:44.640 --> 0:18:47.840
<v Speaker 1>good selling peripheral for the Nintendo we This was the

0:18:47.840 --> 0:18:50.399
<v Speaker 1>little balance board that you could play with and uh

0:18:50.560 --> 0:18:53.800
<v Speaker 1>play various games. And the we Fit, a game where

0:18:53.800 --> 0:18:57.040
<v Speaker 1>you would use it to exercise, was really popular. So popular,

0:18:57.080 --> 0:18:59.520
<v Speaker 1>in fact, that it was really hard to find a

0:18:59.520 --> 0:19:03.159
<v Speaker 1>we Fit it even months after a debut. Nintendo is

0:19:03.200 --> 0:19:07.679
<v Speaker 1>pretty famous for producing fewer units than what demand calls for,

0:19:07.840 --> 0:19:10.919
<v Speaker 1>and the we Fit was no exception, and I remember

0:19:10.960 --> 0:19:13.919
<v Speaker 1>when I was looking for one, it took months before

0:19:13.920 --> 0:19:17.040
<v Speaker 1>I finally found one. Um I think it's the third

0:19:17.119 --> 0:19:19.880
<v Speaker 1>best selling video game peripheral of all times, so it's

0:19:19.880 --> 0:19:23.399
<v Speaker 1>pretty impressive. Also in two thousand eight, the Intel Core

0:19:23.520 --> 0:19:27.960
<v Speaker 1>to duo was the state of the art in microprocessors

0:19:28.000 --> 0:19:31.720
<v Speaker 1>at the time, and the york Field quad core processor

0:19:31.800 --> 0:19:35.199
<v Speaker 1>from Mentel had forty five nanometer components came out in

0:19:35.240 --> 0:19:37.880
<v Speaker 1>March two thousand and eight. The state of the art now,

0:19:38.160 --> 0:19:40.320
<v Speaker 1>if you were to compare it to the top of

0:19:40.359 --> 0:19:43.480
<v Speaker 1>the line of Intel, would be the I nine seven

0:19:43.600 --> 0:19:47.919
<v Speaker 1>nine eight x C processor, which has eighteen cores, and

0:19:47.960 --> 0:19:51.320
<v Speaker 1>that will set you back nearly two thousand dollars now.

0:19:51.320 --> 0:19:54.159
<v Speaker 1>Earlier in eighteen, there was a report that revealed that

0:19:54.240 --> 0:19:58.200
<v Speaker 1>two security flaws and Intel chips called Specter and Meltdown

0:19:58.320 --> 0:20:01.520
<v Speaker 1>were in practically every process are made by Intel for

0:20:01.560 --> 0:20:04.200
<v Speaker 1>the last twenty years, and to be fair, they don't

0:20:04.520 --> 0:20:07.000
<v Speaker 1>just affect Intel processors more than that in a second.

0:20:07.920 --> 0:20:11.920
<v Speaker 1>So meltdown is a problem where you're you're supposed to

0:20:11.960 --> 0:20:17.440
<v Speaker 1>have isolation between applications and a computer's operating system. They're

0:20:17.440 --> 0:20:22.000
<v Speaker 1>supposed to be bits that prevent data exchanges from happening.

0:20:22.040 --> 0:20:25.440
<v Speaker 1>Willy nilly. It protects data from one app from being

0:20:25.640 --> 0:20:29.560
<v Speaker 1>accessed by other apps. But this flaw in various processors

0:20:30.080 --> 0:20:33.120
<v Speaker 1>breaks this down. So potentially you could create a program

0:20:33.200 --> 0:20:35.880
<v Speaker 1>that would be able to access the information generated by

0:20:36.000 --> 0:20:39.200
<v Speaker 1>other programs, and it's possible that since the information could

0:20:39.240 --> 0:20:42.720
<v Speaker 1>be sniffed out and leaked. Specter is kind of similar,

0:20:42.760 --> 0:20:46.520
<v Speaker 1>but using a different vulnerability. Specter is harder to implement,

0:20:47.000 --> 0:20:50.120
<v Speaker 1>but it's also harder to fix, so if you can

0:20:50.280 --> 0:20:54.520
<v Speaker 1>effectively leverage Specter, it's harder to fix it. Jan Horne,

0:20:54.560 --> 0:20:56.960
<v Speaker 1>who worked on Google Project zero, was one of the

0:20:57.000 --> 0:21:00.320
<v Speaker 1>individuals to report these flaws. They were report did by

0:21:00.359 --> 0:21:04.160
<v Speaker 1>others independently around the same time. It's interesting that Horn

0:21:04.240 --> 0:21:07.080
<v Speaker 1>was able to find both of these on Intel chips,

0:21:07.359 --> 0:21:09.600
<v Speaker 1>and the vulnerability would allow an attacker to see all

0:21:09.640 --> 0:21:13.440
<v Speaker 1>sorts of sensitive information, including passwords and log in information,

0:21:13.680 --> 0:21:16.320
<v Speaker 1>not to mention sensitive stuff you've stored on your computer.

0:21:16.880 --> 0:21:20.199
<v Speaker 1>Now the meltdown vulnerability affects all Intel processors that were

0:21:20.240 --> 0:21:25.320
<v Speaker 1>produced since n with the exception of Intel Titanium and

0:21:25.400 --> 0:21:30.520
<v Speaker 1>the Intel Atom processors from before specters. Even worse, it

0:21:30.600 --> 0:21:34.719
<v Speaker 1>affects Intel A and D and ARM processors. Now, this

0:21:34.800 --> 0:21:37.960
<v Speaker 1>is a problem that affects MAX and PCs, and it's

0:21:38.000 --> 0:21:39.840
<v Speaker 1>likely to be an issue for a really long time,

0:21:39.920 --> 0:21:43.959
<v Speaker 1>and there's not an easy fixed respector various operating system

0:21:44.000 --> 0:21:47.760
<v Speaker 1>builds can be patched against meltdown. However, now I have

0:21:47.800 --> 0:21:49.679
<v Speaker 1>a lot more to say about what happened in two

0:21:49.720 --> 0:21:52.240
<v Speaker 1>thousand eight and how it's changed in the ten years since.

0:21:52.720 --> 0:21:54.680
<v Speaker 1>But before I get into that, let's take a quick

0:21:54.720 --> 0:22:07.159
<v Speaker 1>break to thank our sponsor. Okay, so Twitter. Now, Twitter

0:22:07.359 --> 0:22:09.080
<v Speaker 1>was already a thing in two thousand and eight. It

0:22:09.160 --> 0:22:11.359
<v Speaker 1>had had a soft launch in two thousand six. It

0:22:11.440 --> 0:22:13.879
<v Speaker 1>got bigger in two thousand seven after it had a

0:22:14.320 --> 0:22:17.720
<v Speaker 1>good showing at south By, and it continued to grow.

0:22:17.800 --> 0:22:21.720
<v Speaker 1>In two thousand eight, Jack Dorsey stepped down from his

0:22:21.880 --> 0:22:25.520
<v Speaker 1>role as the Twitter CEO and Evan Williams would take

0:22:25.560 --> 0:22:30.320
<v Speaker 1>over and Twitter would experience rapid growth. So Twitter had

0:22:30.359 --> 0:22:32.960
<v Speaker 1>a pretty good year in two thousand eight. Now it's

0:22:33.000 --> 0:22:36.960
<v Speaker 1>interesting because Jack Dorsey would become the interim CEO again.

0:22:37.040 --> 0:22:40.840
<v Speaker 1>In July two thousand fifteen, he would take over, and

0:22:40.880 --> 0:22:46.040
<v Speaker 1>then he was named permanent CEO in October two thousand fifteen.

0:22:46.119 --> 0:22:51.639
<v Speaker 1>So Dorsey started as CEO, stepped down, took over as

0:22:51.640 --> 0:22:54.760
<v Speaker 1>an interim CEO in twenty fifteen, and now as CEO

0:22:54.960 --> 0:22:59.840
<v Speaker 1>of the company once more. Twitter's revenue depends almost entirely

0:22:59.880 --> 0:23:03.200
<v Speaker 1>a UoN advertising, so here's a quick rundown of how

0:23:03.200 --> 0:23:06.800
<v Speaker 1>it's been doing recently. From the two thousand eighteen financial report,

0:23:07.040 --> 0:23:10.120
<v Speaker 1>the company states that more than eighty five of all

0:23:10.280 --> 0:23:13.960
<v Speaker 1>revenue comes from ads, and that nearly all that revenue

0:23:14.000 --> 0:23:18.919
<v Speaker 1>comes from promoted tweets, promoted accounts, and promoted trends, and

0:23:19.000 --> 0:23:23.280
<v Speaker 1>the net income for seventeen was sixty one million dollars

0:23:23.320 --> 0:23:27.439
<v Speaker 1>with a margin of nine monthly active users. During the

0:23:27.480 --> 0:23:30.320
<v Speaker 1>first quarter of two thousand eighteen, earnings Call was cited

0:23:30.359 --> 0:23:33.919
<v Speaker 1>at three d thirty six million people, with sixty nine

0:23:34.000 --> 0:23:37.400
<v Speaker 1>million of those in the United States. So not the

0:23:37.440 --> 0:23:40.800
<v Speaker 1>dominant factor that it once was, maybe, but still doing

0:23:40.880 --> 0:23:44.080
<v Speaker 1>quite well. One thing that debuted in two thousand eight

0:23:44.080 --> 0:23:48.040
<v Speaker 1>that really helped shape the way our world works today

0:23:48.200 --> 0:23:51.399
<v Speaker 1>was the iPhone three G and the App store as well.

0:23:51.960 --> 0:23:56.200
<v Speaker 1>Apple's iPhone three G was actually the second generation iPhone,

0:23:57.040 --> 0:24:00.960
<v Speaker 1>and the name refers to the cell net work technology

0:24:01.000 --> 0:24:04.320
<v Speaker 1>it was compatible with, not the generation of the iPhone,

0:24:04.359 --> 0:24:06.880
<v Speaker 1>and that caused some confusion at the time because obviously

0:24:06.880 --> 0:24:09.480
<v Speaker 1>it was the second iPhone. It was called the iPhone

0:24:09.480 --> 0:24:12.679
<v Speaker 1>three G, and so there had some people wondering, well,

0:24:12.920 --> 0:24:15.119
<v Speaker 1>what happened to the iPhone two, Well, it is the

0:24:15.119 --> 0:24:17.359
<v Speaker 1>iPhone two. It's just it's called the three G because

0:24:17.560 --> 0:24:21.720
<v Speaker 1>the three G network provided faster data transfer speeds than

0:24:21.760 --> 0:24:25.439
<v Speaker 1>the edge network that the original iPhone depended upon. The

0:24:25.480 --> 0:24:28.679
<v Speaker 1>price tag for the phone was just a hundred dollars.

0:24:28.800 --> 0:24:31.879
<v Speaker 1>This was a big price cut from the previous iPhone,

0:24:32.320 --> 0:24:38.280
<v Speaker 1>although that came along with some pretty hefty UH contract requirements,

0:24:38.440 --> 0:24:41.320
<v Speaker 1>so it wasn't like you were really saving money in

0:24:41.320 --> 0:24:44.760
<v Speaker 1>the long run. The money was just shifted to a

0:24:44.800 --> 0:24:48.320
<v Speaker 1>monthly fee as opposed to the upfront fee. The iPhone

0:24:48.320 --> 0:24:52.000
<v Speaker 1>three G was in many ways similar to the first iPhone,

0:24:52.040 --> 0:24:55.240
<v Speaker 1>apart from this three G capability. For example, had the

0:24:55.280 --> 0:24:58.480
<v Speaker 1>same sort of camera, a two megapixel camera. There was

0:24:58.520 --> 0:25:02.280
<v Speaker 1>no additional camera, just the one, and it didn't have

0:25:02.400 --> 0:25:06.560
<v Speaker 1>video capabilities. At that time, it didn't look that different

0:25:06.640 --> 0:25:09.240
<v Speaker 1>from the original iPhone. If you put them side by side,

0:25:09.280 --> 0:25:12.400
<v Speaker 1>they look very similar, although the iPhone three G had

0:25:12.440 --> 0:25:17.080
<v Speaker 1>a slightly thicker black border around the perimeter of the screen,

0:25:17.960 --> 0:25:20.879
<v Speaker 1>and also the back of the iPhone three G was

0:25:20.960 --> 0:25:23.640
<v Speaker 1>in plastic. It was either in white or black plastic.

0:25:24.160 --> 0:25:27.640
<v Speaker 1>The original iPhone had a recessed three point five millimeter

0:25:27.760 --> 0:25:31.360
<v Speaker 1>headphone jack, which meant that it was really kind of

0:25:31.440 --> 0:25:34.480
<v Speaker 1>hard to use third party headphones with it. Because of

0:25:34.520 --> 0:25:37.879
<v Speaker 1>that recessed uh nature, you couldn't a lot of the

0:25:37.880 --> 0:25:40.560
<v Speaker 1>plugs wouldn't reach, and it frustrated a lot of people

0:25:40.600 --> 0:25:43.600
<v Speaker 1>who didn't want to just have to buy Apple products

0:25:43.600 --> 0:25:47.520
<v Speaker 1>to to use the iPhone. So the iPhone three G

0:25:48.040 --> 0:25:51.440
<v Speaker 1>no longer had a recessed three point five millimator headphone jack.

0:25:51.480 --> 0:25:54.480
<v Speaker 1>It was flush with the end of the phone, so

0:25:54.520 --> 0:25:56.920
<v Speaker 1>it made it easier to plug stuff into. The three

0:25:56.960 --> 0:26:00.399
<v Speaker 1>G also included GPS hardware in the phone, and that

0:26:00.400 --> 0:26:02.959
<v Speaker 1>would pretty much foretell the beginning of the end of

0:26:03.040 --> 0:26:06.399
<v Speaker 1>stand alone GPS devices. It's not like they've all disappeared.

0:26:06.400 --> 0:26:10.240
<v Speaker 1>There's still stand alone GPS devices on the market, but

0:26:10.280 --> 0:26:15.120
<v Speaker 1>they've been largely replaced by smartphones, and the iPhone three

0:26:15.119 --> 0:26:19.679
<v Speaker 1>G was kind of the harbinger of that. So for

0:26:19.720 --> 0:26:23.000
<v Speaker 1>those people who still have a stand alone GPS receiver,

0:26:23.600 --> 0:26:26.080
<v Speaker 1>it's kind of interesting. But most people, I think have

0:26:26.200 --> 0:26:28.360
<v Speaker 1>switched over to smartphones. Just as I think a lot

0:26:28.359 --> 0:26:32.359
<v Speaker 1>of people have decided to depend upon their smartphones as

0:26:32.400 --> 0:26:36.320
<v Speaker 1>their MP three player they're streaming video device, they don't

0:26:36.359 --> 0:26:41.240
<v Speaker 1>tend to have as many people depending on stand alone

0:26:41.880 --> 0:26:44.080
<v Speaker 1>dedicated devices. I used to be a holdout for that.

0:26:44.119 --> 0:26:46.320
<v Speaker 1>If you've been listening to tech stuff for a long time,

0:26:46.960 --> 0:26:48.879
<v Speaker 1>you know that. Chris and I when we would have

0:26:48.920 --> 0:26:51.480
<v Speaker 1>these discussions, I would talk to them about how I

0:26:51.520 --> 0:26:53.879
<v Speaker 1>don't want to have all my music on my phone

0:26:54.240 --> 0:26:57.359
<v Speaker 1>because at that time phones had very limited storage space,

0:26:57.600 --> 0:26:59.639
<v Speaker 1>and there weren't a lot of streaming services that you

0:26:59.640 --> 0:27:03.040
<v Speaker 1>could use to listen to music. Uh and if you

0:27:03.119 --> 0:27:04.800
<v Speaker 1>did want to do that, you were eating up a

0:27:04.800 --> 0:27:07.399
<v Speaker 1>lot of data. And if you didn't have a really

0:27:07.400 --> 0:27:11.359
<v Speaker 1>good network nearby or Wi Fi hotspots you could connect to,

0:27:12.119 --> 0:27:14.680
<v Speaker 1>then you have a lot of interruption in your service.

0:27:14.760 --> 0:27:18.240
<v Speaker 1>So I preferred having a dedicated MP three player and

0:27:18.280 --> 0:27:23.160
<v Speaker 1>a dedicated GPS. But these days the technology has improved

0:27:23.240 --> 0:27:26.359
<v Speaker 1>so significantly over the last ten years that I can't

0:27:26.359 --> 0:27:29.960
<v Speaker 1>imagine having carrying around extra MP three player or having

0:27:30.000 --> 0:27:33.960
<v Speaker 1>an extra GPS system to UH to depend upon in

0:27:34.000 --> 0:27:37.720
<v Speaker 1>a vehicle. There's just no need for it anymore. Today's

0:27:37.720 --> 0:27:41.280
<v Speaker 1>iPhones are, of course, way more advanced and sleek than

0:27:41.359 --> 0:27:44.000
<v Speaker 1>the iPhone three G was. They also did away with

0:27:44.000 --> 0:27:47.440
<v Speaker 1>that three point five billimeter headphone jack entirely. Of course,

0:27:47.480 --> 0:27:49.000
<v Speaker 1>the iPhone is not alone in this, A lot of

0:27:49.040 --> 0:27:52.359
<v Speaker 1>phones have gotten rid of that as My Android phone,

0:27:52.400 --> 0:27:55.040
<v Speaker 1>for example, doesn't have a three point five millimeter jack either,

0:27:55.080 --> 0:27:57.479
<v Speaker 1>So I can't just point fingers at Apple for this.

0:27:58.040 --> 0:28:01.200
<v Speaker 1>Apple also launched the apps door in two thousand and eight,

0:28:01.560 --> 0:28:03.359
<v Speaker 1>which is, you know, kind of hard to believe. It

0:28:03.400 --> 0:28:06.399
<v Speaker 1>didn't exist during the original iPhone run. For the full

0:28:06.480 --> 0:28:08.720
<v Speaker 1>year iPhone was out and there was no app store

0:28:08.760 --> 0:28:13.159
<v Speaker 1>at all. Initially, the app store had about five apps available,

0:28:13.200 --> 0:28:16.200
<v Speaker 1>and today it's more than two million, and it wasn't

0:28:16.240 --> 0:28:18.600
<v Speaker 1>always a guarantee that we would get an app store.

0:28:18.640 --> 0:28:21.760
<v Speaker 1>Steve Jobs initially opposed the idea of allowing third party

0:28:21.800 --> 0:28:25.479
<v Speaker 1>developers to create applications for the iPhone. He was worried

0:28:25.520 --> 0:28:28.920
<v Speaker 1>that it would negatively impact the Apple experience. It's a

0:28:29.040 --> 0:28:31.320
<v Speaker 1>very Apple thing, and a very Steve Jobs thing to

0:28:31.359 --> 0:28:35.199
<v Speaker 1>want to control that experience precisely to deliver to the

0:28:35.280 --> 0:28:40.640
<v Speaker 1>user what Steve Jobs felt was the ideal experience. Jobs

0:28:40.720 --> 0:28:43.800
<v Speaker 1>was not about giving the user what he or she wanted.

0:28:44.000 --> 0:28:46.720
<v Speaker 1>Jobs was all about giving the user what Jobs wanted,

0:28:47.440 --> 0:28:51.200
<v Speaker 1>and he was worried that allowing third party developers to

0:28:51.240 --> 0:28:54.920
<v Speaker 1>create apps would fracture his device, it would make it

0:28:55.640 --> 0:28:58.720
<v Speaker 1>uh do things that it wasn't intended to do and

0:28:58.760 --> 0:29:03.080
<v Speaker 1>perhaps dilute the experience. But eventually he was convinced to

0:29:03.120 --> 0:29:07.880
<v Speaker 1>do otherwise, and it ended up being a incredibly profitable

0:29:07.960 --> 0:29:11.240
<v Speaker 1>decision for Apple because Apple would take about thirty of

0:29:11.240 --> 0:29:15.080
<v Speaker 1>the revenues generated from apps, whether it was a purchase

0:29:15.160 --> 0:29:18.320
<v Speaker 1>price upfront or an ongoing subscription fee or whatever it

0:29:18.400 --> 0:29:21.160
<v Speaker 1>might be. Apple would get a thirty percent take, so

0:29:21.280 --> 0:29:26.120
<v Speaker 1>developers would take the other sevent This made Apple truckloads

0:29:26.200 --> 0:29:31.720
<v Speaker 1>of money, like massive truckloads. A Forbes piece from January

0:29:31.800 --> 0:29:35.440
<v Speaker 1>two eighteen stated that the App Store earned eleven point

0:29:35.520 --> 0:29:40.440
<v Speaker 1>five billion dollars in revenue for Apple in two thousand seventeen,

0:29:41.160 --> 0:29:45.719
<v Speaker 1>So it ended up being an incredibly beneficial decision for

0:29:45.800 --> 0:29:48.920
<v Speaker 1>Apple to go with this app store approach. It's a

0:29:49.040 --> 0:29:52.560
<v Speaker 1>very uh low cost way for Apple to make a

0:29:52.680 --> 0:29:56.800
<v Speaker 1>huge amount of money. Google Android came out in two

0:29:56.800 --> 0:29:59.240
<v Speaker 1>thousand and eight. We even did an episode titled how

0:29:59.280 --> 0:30:02.600
<v Speaker 1>the Google Android Phone will work back in the early

0:30:02.720 --> 0:30:06.680
<v Speaker 1>days of tech Stuff. Android was revealed in two thousand seven,

0:30:06.880 --> 0:30:09.520
<v Speaker 1>but the first device running on Android did not come

0:30:09.520 --> 0:30:12.200
<v Speaker 1>out until the fall of two thousand eight. Android had

0:30:12.240 --> 0:30:15.080
<v Speaker 1>started out as a startup in two thousand three. It

0:30:15.200 --> 0:30:18.960
<v Speaker 1>was founded by Rich Minor, Nick Sears, Chris White, and

0:30:18.960 --> 0:30:22.280
<v Speaker 1>Andy Ruben. Reuben wanted to create an operating system platform

0:30:22.360 --> 0:30:26.120
<v Speaker 1>for mobile devices that would allow for more rich experiences

0:30:26.160 --> 0:30:30.720
<v Speaker 1>and one's the largely depend upon context like the location

0:30:30.760 --> 0:30:34.480
<v Speaker 1>of the user, for example, and Google would acquire Android

0:30:34.640 --> 0:30:37.960
<v Speaker 1>the company in two thousand five for a bunch of money,

0:30:38.000 --> 0:30:39.600
<v Speaker 1>but it was kind of a private affair, so that

0:30:39.720 --> 0:30:43.280
<v Speaker 1>number has never been officially acknowledged. Most estimates put somewhere

0:30:43.280 --> 0:30:48.000
<v Speaker 1>around fifty million dollars. The first phone to feature the

0:30:48.120 --> 0:30:51.720
<v Speaker 1>Android operating system was the HTC Dream a k a.

0:30:51.880 --> 0:30:54.960
<v Speaker 1>The g One on the T Mobile network. I don't

0:30:55.000 --> 0:30:57.440
<v Speaker 1>think I had a g One. I remember I got

0:30:57.480 --> 0:31:01.760
<v Speaker 1>the HTC G two. I don't remember event HTC Dream,

0:31:02.320 --> 0:31:05.280
<v Speaker 1>but the HTC G two, which came out in I

0:31:05.440 --> 0:31:11.120
<v Speaker 1>definitely had. And both of those featured a screen that

0:31:11.160 --> 0:31:14.760
<v Speaker 1>would slide up to reveal a physical keyboard underneath, and

0:31:14.800 --> 0:31:18.400
<v Speaker 1>I really like that. I don't like on screen keyboards,

0:31:18.520 --> 0:31:21.400
<v Speaker 1>even though I've had phones for the last several years

0:31:21.520 --> 0:31:23.600
<v Speaker 1>and that's the only kind that I've bought were the

0:31:23.600 --> 0:31:27.080
<v Speaker 1>ones with on screen keyboards. I've always preferred the physical ones.

0:31:27.480 --> 0:31:30.200
<v Speaker 1>I just felt like it gave a better experience. Android

0:31:30.240 --> 0:31:34.440
<v Speaker 1>would trail a year behind iPhone and the iOS obviously

0:31:34.480 --> 0:31:36.760
<v Speaker 1>that came out in two thousand seven, and Android didn't

0:31:36.760 --> 0:31:39.000
<v Speaker 1>have a phone out till two thousand and eight. But

0:31:39.480 --> 0:31:43.840
<v Speaker 1>Dad didn't hurt Android very much. In the Android operating

0:31:43.880 --> 0:31:48.600
<v Speaker 1>system accounts for nearly eighty six percent of all smartphone

0:31:48.640 --> 0:31:54.080
<v Speaker 1>operating system market share worldwide eight six percent. Compare that

0:31:54.120 --> 0:31:58.560
<v Speaker 1>to iOS is about fourteen percent. Pretty Much everything else

0:31:58.640 --> 0:32:01.560
<v Speaker 1>is scrambling for less and a per cent of the share.

0:32:01.960 --> 0:32:06.360
<v Speaker 1>So it's down to mostly Android, a little bit iPhone,

0:32:06.480 --> 0:32:11.720
<v Speaker 1>and then everybody else. So why did Android dominate? It's

0:32:11.720 --> 0:32:15.480
<v Speaker 1>not necessarily a sign that it's a superior operating system.

0:32:15.520 --> 0:32:19.840
<v Speaker 1>Now I prefer Android to iOS, but I think Apple's

0:32:19.920 --> 0:32:23.480
<v Speaker 1>smartphone operating system is pretty amazing, and I don't deny

0:32:23.560 --> 0:32:26.719
<v Speaker 1>that it's it's fantastic. It really is great. I just

0:32:26.840 --> 0:32:32.360
<v Speaker 1>prefer Android. But I think the reason why Android outperforms Apple.

0:32:32.360 --> 0:32:35.160
<v Speaker 1>In fact, i'm pretty sure this is the reason, is

0:32:35.200 --> 0:32:39.400
<v Speaker 1>that Google allows numerous handset manufacturers to use the Android

0:32:39.400 --> 0:32:42.400
<v Speaker 1>operating system on their products. You just license it from Google,

0:32:42.800 --> 0:32:45.280
<v Speaker 1>and if you want an iOS device, you have to

0:32:45.360 --> 0:32:48.920
<v Speaker 1>go through Apple for hardware. Apple is the only company

0:32:48.960 --> 0:32:53.480
<v Speaker 1>that makes devices that run iOS, so there's a limitation

0:32:53.520 --> 0:32:56.960
<v Speaker 1>on what sort of models and which price points you

0:32:57.000 --> 0:33:00.760
<v Speaker 1>can get if you want an iOS device, Whereas with Android,

0:33:01.160 --> 0:33:05.160
<v Speaker 1>there's an entire spectrum. You can expands everything from budget

0:33:05.240 --> 0:33:08.719
<v Speaker 1>smartphones to high end models. So there's a lot more

0:33:08.760 --> 0:33:11.520
<v Speaker 1>availability there, and I think that's the secret to why

0:33:11.640 --> 0:33:15.920
<v Speaker 1>Android is such a dominant player in the operating system space.

0:33:15.960 --> 0:33:19.880
<v Speaker 1>It's not that Android is necessarily superior, although I definitely

0:33:19.880 --> 0:33:23.400
<v Speaker 1>prefer it. It's that Android is available on a lot

0:33:23.520 --> 0:33:27.480
<v Speaker 1>more products than iOS is, and that's the real reason. Now,

0:33:27.520 --> 0:33:30.719
<v Speaker 1>something else that came online in September two eight, and

0:33:30.800 --> 0:33:34.479
<v Speaker 1>also was from Google, was the Chrome browser. It is

0:33:34.600 --> 0:33:38.360
<v Speaker 1>hard for me to believe that tech stuff is older

0:33:38.400 --> 0:33:41.640
<v Speaker 1>than Google Chrome. So what the heck was I using

0:33:41.680 --> 0:33:45.920
<v Speaker 1>to do research back then? That's a rhetorical question. Actually,

0:33:45.960 --> 0:33:49.640
<v Speaker 1>remember it was Firefox. But Chrome's big innovation was that

0:33:49.800 --> 0:33:54.200
<v Speaker 1>every tab was to run as a separate instance, which

0:33:54.240 --> 0:33:57.680
<v Speaker 1>meant that the overall browser was much more stable. All

0:33:57.760 --> 0:34:02.320
<v Speaker 1>processes were isolated, so if something went wrong in one tab,

0:34:02.680 --> 0:34:05.840
<v Speaker 1>it would not cause the entire browser to fail, so

0:34:05.880 --> 0:34:08.359
<v Speaker 1>you can keep your other tabs active. So let's say

0:34:08.400 --> 0:34:10.920
<v Speaker 1>that you have a plug in that has a compatibility

0:34:10.960 --> 0:34:14.239
<v Speaker 1>issue or something, and one tab ends up giving you

0:34:14.280 --> 0:34:16.480
<v Speaker 1>an error. The other tabs would still be fine, so

0:34:16.520 --> 0:34:19.000
<v Speaker 1>you could close out the problematic tab and everything else

0:34:19.000 --> 0:34:22.640
<v Speaker 1>would still be there. Chrome combined a search and address

0:34:22.680 --> 0:34:26.000
<v Speaker 1>bar into a single bar, and that also got people

0:34:26.040 --> 0:34:28.560
<v Speaker 1>confused at first, but that was a very new innovation.

0:34:28.640 --> 0:34:31.839
<v Speaker 1>You could either type a web address directly into the bar,

0:34:32.480 --> 0:34:34.520
<v Speaker 1>or you could just type in some search terms and

0:34:34.560 --> 0:34:36.640
<v Speaker 1>it would pull up a Google search related to that.

0:34:37.360 --> 0:34:39.759
<v Speaker 1>This is, of course, the way Google Chrome still works

0:34:39.800 --> 0:34:43.640
<v Speaker 1>to this day. According to stat Counter, which aggregates data

0:34:43.719 --> 0:34:47.600
<v Speaker 1>to determine market share percentage of various products, Chrome is

0:34:47.640 --> 0:34:51.440
<v Speaker 1>the dominant web browser out there today, accounting for nearly

0:34:51.480 --> 0:34:55.799
<v Speaker 1>six of all browsers. The next highest is Safari, which

0:34:55.840 --> 0:34:59.640
<v Speaker 1>is around four. All other browsers each command ten percent

0:34:59.800 --> 0:35:03.120
<v Speaker 1>or less of the market, so Chrome now dominates. But

0:35:03.200 --> 0:35:06.839
<v Speaker 1>when our show launched, there was no such browser in existence.

0:35:07.360 --> 0:35:11.200
<v Speaker 1>In October two thousand eight, Spotify would launch, so our

0:35:11.200 --> 0:35:13.960
<v Speaker 1>show is actually older than Spotify as well. Now. The

0:35:14.000 --> 0:35:17.759
<v Speaker 1>domain Spotify was registered all the way back in two

0:35:17.760 --> 0:35:21.160
<v Speaker 1>thousand six, and it was founded by Daniel Eck and

0:35:21.239 --> 0:35:25.200
<v Speaker 1>Martin Lawrence En in Stockholm. The service ran a beta

0:35:25.280 --> 0:35:27.680
<v Speaker 1>test that started back in two thousand seven, so that

0:35:27.800 --> 0:35:31.560
<v Speaker 1>predates my show that included running test ads in early

0:35:31.600 --> 0:35:34.960
<v Speaker 1>two thousand eight before they had their official launch. Now

0:35:35.040 --> 0:35:40.120
<v Speaker 1>upon launch, Spotify was initially only available in Scandinavia, the

0:35:40.200 --> 0:35:44.480
<v Speaker 1>United Kingdom, France, and Spain. What's more, the free service

0:35:44.640 --> 0:35:48.239
<v Speaker 1>was invitation only. Now anyone could sign up for a

0:35:48.239 --> 0:35:51.279
<v Speaker 1>premium service that was like a subscription based service, but

0:35:51.360 --> 0:35:53.879
<v Speaker 1>to use just the free ad supported one you had

0:35:53.880 --> 0:35:57.759
<v Speaker 1>to get an invite first. Spotify landed licensing deals with

0:35:58.040 --> 0:36:01.080
<v Speaker 1>most of the major music studios out there, so they

0:36:01.080 --> 0:36:03.759
<v Speaker 1>were able to play lots of music. Apparently it took

0:36:03.840 --> 0:36:06.000
<v Speaker 1>a really long time, like two and a half years

0:36:06.000 --> 0:36:08.480
<v Speaker 1>to get all of that signed up and and sealed

0:36:08.560 --> 0:36:11.600
<v Speaker 1>up before they could launch. Spotify would end up getting

0:36:11.600 --> 0:36:14.600
<v Speaker 1>a bit of a boost from Mark Zuckerberg of Facebook fame,

0:36:15.080 --> 0:36:19.040
<v Speaker 1>but Spotify just didn't become available in the United States

0:36:19.080 --> 0:36:22.480
<v Speaker 1>until two thousand eleven, and by then the company was

0:36:22.560 --> 0:36:27.600
<v Speaker 1>already valued at one billion dollars. In April two thousand eighteen,

0:36:27.680 --> 0:36:31.240
<v Speaker 1>Spotify filed for a direct listing on the stock market

0:36:31.520 --> 0:36:35.200
<v Speaker 1>rather than an initial public offering. This involves doing away

0:36:35.280 --> 0:36:39.319
<v Speaker 1>with intermediaries like underwriters and selling shares directly to the

0:36:39.320 --> 0:36:43.839
<v Speaker 1>public without issuing new shares of stock, so those who

0:36:43.920 --> 0:36:45.920
<v Speaker 1>held stake in the company when it was a private

0:36:46.000 --> 0:36:48.480
<v Speaker 1>entity are free to sell their shares to the public.

0:36:48.520 --> 0:36:54.600
<v Speaker 1>At that point, Reuters calculated Spotify's value at nineteen billion dollars.

0:36:55.080 --> 0:36:58.320
<v Speaker 1>And now let's talk about one of my favorite technologies

0:36:58.360 --> 0:37:01.719
<v Speaker 1>that really came online into the sand eight, the Large

0:37:01.719 --> 0:37:07.040
<v Speaker 1>Hadron Collider. It started up at ten a m September

0:37:07.120 --> 0:37:10.759
<v Speaker 1>two thousand eight. It fired a proton beam around the

0:37:10.840 --> 0:37:14.879
<v Speaker 1>twenty seven kilometer collider for the very first time. And

0:37:15.080 --> 0:37:18.560
<v Speaker 1>the Large Hadron Collider is a particle accelerator and collider.

0:37:18.800 --> 0:37:23.799
<v Speaker 1>It uses very narrow beams of particles moving at very

0:37:23.880 --> 0:37:26.879
<v Speaker 1>fast speeds, like near the speed of light, in this

0:37:27.120 --> 0:37:30.799
<v Speaker 1>massive circle, going around and round and round, until two

0:37:30.840 --> 0:37:34.560
<v Speaker 1>beams going in opposite directions are directed to have collisions

0:37:35.200 --> 0:37:38.880
<v Speaker 1>at one of several detectors. There. There are several major

0:37:38.960 --> 0:37:44.440
<v Speaker 1>detectors around this circumference of this device, and there you

0:37:44.480 --> 0:37:47.640
<v Speaker 1>have these particles slamming into each other at very high

0:37:48.160 --> 0:37:51.920
<v Speaker 1>velocity and they break apart, and then we pay attention

0:37:51.920 --> 0:37:54.799
<v Speaker 1>and see what happens. Very those magnets are have to

0:37:54.800 --> 0:37:57.040
<v Speaker 1>be super cool. They have to be cooled with first

0:37:57.080 --> 0:38:00.080
<v Speaker 1>liquid nitrogen and then liquid helium to get them so

0:38:00.200 --> 0:38:03.479
<v Speaker 1>cold that they are super conductors. They they you don't

0:38:03.560 --> 0:38:07.799
<v Speaker 1>lose any energy to resistance at that temperature. And the

0:38:07.840 --> 0:38:11.440
<v Speaker 1>collisions produced information about the very basic stuff of our universe.

0:38:12.160 --> 0:38:15.360
<v Speaker 1>Since it came online, and it took a while before

0:38:15.400 --> 0:38:19.080
<v Speaker 1>the Large Hadron Collider was actually able to do collisions

0:38:19.120 --> 0:38:23.960
<v Speaker 1>that would produce data. The online process was a very long,

0:38:24.440 --> 0:38:28.280
<v Speaker 1>laborious one, but since then they were able to prove

0:38:28.760 --> 0:38:32.200
<v Speaker 1>or at least a show evidence for the Higgs boson

0:38:32.360 --> 0:38:35.279
<v Speaker 1>particle that have been hypothesized up to that point but

0:38:35.400 --> 0:38:39.400
<v Speaker 1>never proven. And now we've thought that we've observed it.

0:38:39.760 --> 0:38:42.120
<v Speaker 1>You've got very good proof that we've observed it to

0:38:42.120 --> 0:38:45.360
<v Speaker 1>to a very high degree of certainty. And this particle

0:38:45.520 --> 0:38:50.000
<v Speaker 1>is why matter has mass. It's predicted by the Standard model,

0:38:50.320 --> 0:38:53.920
<v Speaker 1>and it's pretty cool. Also, the Large Hadron Collider in

0:38:53.920 --> 0:38:57.200
<v Speaker 1>general has shown that the Standard model of physics is

0:38:57.360 --> 0:39:01.239
<v Speaker 1>really really good. That there's no stic decays, there are

0:39:01.239 --> 0:39:04.240
<v Speaker 1>no fundamental rules of the Standard model that don't appear

0:39:04.280 --> 0:39:08.000
<v Speaker 1>to hold up. There are no deviations significant deviations from

0:39:08.040 --> 0:39:10.280
<v Speaker 1>the standard model. And in case you're wondering, the standard

0:39:10.360 --> 0:39:14.560
<v Speaker 1>model covers three of the four fundamental forces in the universe,

0:39:14.800 --> 0:39:19.040
<v Speaker 1>and those would be the strong and weak nuclear forces.

0:39:19.120 --> 0:39:22.240
<v Speaker 1>That's two of them, the electromagnetic force that's the third.

0:39:22.480 --> 0:39:26.279
<v Speaker 1>But the fourth one, gravity is not included in the

0:39:26.360 --> 0:39:29.480
<v Speaker 1>standard model. So the Center model is not a complete

0:39:29.560 --> 0:39:32.160
<v Speaker 1>model of how our universe works. It's more of a

0:39:32.200 --> 0:39:35.279
<v Speaker 1>model of how a bunch of our universe works. And

0:39:35.320 --> 0:39:39.640
<v Speaker 1>there's a whole lot left unexplained, including stuff like dark energy.

0:39:40.040 --> 0:39:43.120
<v Speaker 1>So while the LHC has done a lot to reinforce

0:39:43.239 --> 0:39:45.560
<v Speaker 1>the standard model, we still have a lot of questions,

0:39:45.800 --> 0:39:48.560
<v Speaker 1>which is one of the reasons science is so freaking cool.

0:39:49.120 --> 0:39:52.240
<v Speaker 1>Some people are a little disappointed that the LHC hasn't

0:39:52.280 --> 0:39:55.359
<v Speaker 1>turned up stuff outside the standard model, but it has

0:39:55.480 --> 0:39:58.520
<v Speaker 1>only collected about two percent of all the data it

0:39:58.560 --> 0:40:02.040
<v Speaker 1>will generate during its life time, so it's still incredibly

0:40:02.120 --> 0:40:05.680
<v Speaker 1>early in the process. Also, just so you know, it

0:40:05.760 --> 0:40:08.680
<v Speaker 1>did not create an enormous black hole and destroy all

0:40:08.680 --> 0:40:11.719
<v Speaker 1>of us, So that's good. I've got a little bit

0:40:11.760 --> 0:40:13.600
<v Speaker 1>more to talk about with two thousand and eight, but

0:40:13.719 --> 0:40:16.160
<v Speaker 1>before I do, let's take another quick break to thank

0:40:16.160 --> 0:40:26.080
<v Speaker 1>our sponsor. All Right, here's something else that happened in

0:40:26.080 --> 0:40:27.920
<v Speaker 1>two thousand night that I thought was pretty cool. The

0:40:27.960 --> 0:40:32.280
<v Speaker 1>white paper Bitcoin, a Peer to peer Electronic Cash System

0:40:32.400 --> 0:40:35.560
<v Speaker 1>was published in November two thousand eight, written by someone

0:40:35.800 --> 0:40:39.520
<v Speaker 1>or possibly more than one someone using the pen name

0:40:39.680 --> 0:40:43.560
<v Speaker 1>Satoshi Nakamoto. This was the white paper that explained the

0:40:43.600 --> 0:40:47.319
<v Speaker 1>principles behind Bitcoin. And in case you don't remember what

0:40:47.400 --> 0:40:52.000
<v Speaker 1>bitcoin is, it is a digital currency and it relies

0:40:52.160 --> 0:40:56.840
<v Speaker 1>upon a system that puts all of the transactions of

0:40:56.880 --> 0:41:01.239
<v Speaker 1>bitcoin into blocks of data, and those blocks end up

0:41:01.280 --> 0:41:05.080
<v Speaker 1>forming a chain we call it blockchain, and the the

0:41:05.160 --> 0:41:09.880
<v Speaker 1>process of verifying a transaction is UH, and it involves

0:41:10.000 --> 0:41:12.680
<v Speaker 1>solving a really difficult math problem. And if you have

0:41:12.760 --> 0:41:16.160
<v Speaker 1>the computer that solves that math problem first and verifies

0:41:16.200 --> 0:41:20.480
<v Speaker 1>those transactions, you're rewarded with some bitcoins. It's a process

0:41:20.520 --> 0:41:25.480
<v Speaker 1>called mining. The number of bitcoins you're rewarded with decreases

0:41:25.520 --> 0:41:28.680
<v Speaker 1>over time. After a certain number of bitcoins are released

0:41:28.760 --> 0:41:31.960
<v Speaker 1>out into the wild, UH, you get a reduction by

0:41:32.000 --> 0:41:34.920
<v Speaker 1>about half. Actually it is half of the number of

0:41:34.920 --> 0:41:40.600
<v Speaker 1>bitcoins that are released after the next series of successful verifications.

0:41:40.600 --> 0:41:42.320
<v Speaker 1>And this goes on for quite some time until you

0:41:42.360 --> 0:41:45.200
<v Speaker 1>hit another limit, and that's halved again, and so on

0:41:45.239 --> 0:41:48.400
<v Speaker 1>and so forth, until eventually you have all the entire

0:41:48.480 --> 0:41:52.600
<v Speaker 1>supply of bitcoins that will ever exist out in circulation.

0:41:52.880 --> 0:41:56.400
<v Speaker 1>And from that point forward, when you verify a block

0:41:56.400 --> 0:41:59.960
<v Speaker 1>of transactions, you are awarded a small amount of mone

0:42:00.040 --> 0:42:03.719
<v Speaker 1>me as a transaction fee sort of. You're you're rewarded

0:42:04.000 --> 0:42:07.200
<v Speaker 1>for the verification, but you're no longer getting new bitcoins

0:42:07.200 --> 0:42:09.880
<v Speaker 1>at that point, you're just getting a portion of the

0:42:09.920 --> 0:42:12.640
<v Speaker 1>bitcoins that were used in whatever the transaction happened to be.

0:42:12.719 --> 0:42:17.319
<v Speaker 1>It's kind of like getting a charge to run a

0:42:17.360 --> 0:42:22.399
<v Speaker 1>credit card scan. So that's typically how Bitcoin works are

0:42:22.680 --> 0:42:25.439
<v Speaker 1>from a very high level, and no one was really

0:42:25.480 --> 0:42:26.920
<v Speaker 1>sure if it was going to take off or not,

0:42:27.080 --> 0:42:28.279
<v Speaker 1>or if it was just going to be kind of

0:42:28.280 --> 0:42:32.120
<v Speaker 1>this weird scheme. I mean, it's a decentralized currency, there's

0:42:32.160 --> 0:42:36.279
<v Speaker 1>no government agency that dictates what it should be. And

0:42:36.280 --> 0:42:41.240
<v Speaker 1>it's value has changed dramatically over time. So since bitcoin

0:42:41.400 --> 0:42:44.319
<v Speaker 1>became a real thing, well I mean as as real

0:42:44.320 --> 0:42:47.680
<v Speaker 1>a thing as digital data gets anyway, it's value has

0:42:48.239 --> 0:42:52.920
<v Speaker 1>gone from less than less than a dime per bitcoin

0:42:53.400 --> 0:42:57.400
<v Speaker 1>to a high of nearly twenty thousand dollars per bitcoin

0:42:57.480 --> 0:43:01.000
<v Speaker 1>in December two thousand seventeen. Now, as I researched the

0:43:01.080 --> 0:43:04.080
<v Speaker 1>show the value was closer to seven thousand, five hundred

0:43:04.080 --> 0:43:08.280
<v Speaker 1>dollars per bitcoin. That was in early juneens. That's pretty

0:43:08.280 --> 0:43:10.600
<v Speaker 1>wild to think that it used to be twenty grand

0:43:10.600 --> 0:43:14.799
<v Speaker 1>per bitcoin. Now it's per bitcoin, and who knows what

0:43:14.880 --> 0:43:17.880
<v Speaker 1>it will be next month. Now. Recently, a report that

0:43:17.960 --> 0:43:22.960
<v Speaker 1>relied on stylo metric analysis of Nakamoto's white papers, concluded

0:43:23.000 --> 0:43:26.719
<v Speaker 1>that Gavin and Reason, a lead developer on bitcoin, is

0:43:26.800 --> 0:43:31.640
<v Speaker 1>actually Satoshi Nakamoto, saying that Andreason's writing and the white

0:43:31.640 --> 0:43:36.279
<v Speaker 1>papers that were attributed to Nakamoto share a lot of

0:43:36.320 --> 0:43:40.960
<v Speaker 1>similarities and and reason denies that claim. Stylometry, as the

0:43:41.040 --> 0:43:44.360
<v Speaker 1>name implies, compares the writing styles of multiple pieces of

0:43:44.400 --> 0:43:47.000
<v Speaker 1>work in an effort to determine if those pieces were

0:43:47.040 --> 0:43:50.399
<v Speaker 1>in fact written by the same person. Stylometry looks at

0:43:50.400 --> 0:43:56.040
<v Speaker 1>word choice and vocabulary and some other elements, and it's

0:43:56.040 --> 0:43:59.080
<v Speaker 1>not an exact science style of metric. Results can be

0:43:59.200 --> 0:44:02.799
<v Speaker 1>easily influens by tweaking a few different inputs, and that's

0:44:02.880 --> 0:44:05.920
<v Speaker 1>led some people to dismiss the strategy, saying it's not

0:44:06.000 --> 0:44:09.600
<v Speaker 1>really reliable. You can't really be sure that the outcome

0:44:09.920 --> 0:44:14.839
<v Speaker 1>is is truly evidence that two pieces of work were

0:44:14.840 --> 0:44:17.759
<v Speaker 1>written by the same person. But what's the big deal?

0:44:17.760 --> 0:44:21.440
<v Speaker 1>Why why do we care who Knakamoto is anyway, because

0:44:21.480 --> 0:44:24.839
<v Speaker 1>after all, we just need to know the currency works well.

0:44:24.960 --> 0:44:28.560
<v Speaker 1>Nakamoto is believed to own about five percent of all bitcoins,

0:44:28.560 --> 0:44:32.319
<v Speaker 1>which would make him a multibillionaire at this point, at

0:44:32.360 --> 0:44:35.359
<v Speaker 1>least on paper, But there's a generally held belief that

0:44:35.440 --> 0:44:38.920
<v Speaker 1>if Nakamoto were to cash in on this five percent,

0:44:39.560 --> 0:44:41.960
<v Speaker 1>it would be viewed as a vote of no confidence

0:44:42.000 --> 0:44:44.720
<v Speaker 1>in the virtual currency, and the value of the currency

0:44:44.760 --> 0:44:47.919
<v Speaker 1>would plummet. As a result, so Nakamoto would make out

0:44:47.960 --> 0:44:50.560
<v Speaker 1>like a bandit that everyone else would see their currency

0:44:50.640 --> 0:44:53.479
<v Speaker 1>start to lose value, and it could create a sort

0:44:53.480 --> 0:44:55.600
<v Speaker 1>of a run on the currency as everyone tries to

0:44:55.640 --> 0:45:00.360
<v Speaker 1>cash in before the currency is valueless. On a related concern,

0:45:00.520 --> 0:45:04.920
<v Speaker 1>there are these entities called bitcoin whales, and these are

0:45:05.000 --> 0:45:09.560
<v Speaker 1>people or organizations that own a relatively large number of bitcoins.

0:45:09.920 --> 0:45:15.200
<v Speaker 1>According to Bloomberg, about one thou people own of the

0:45:15.480 --> 0:45:19.400
<v Speaker 1>entire bitcoin market. Now that could spell trouble. The worry

0:45:19.480 --> 0:45:21.319
<v Speaker 1>is that if these whales were to sell off a

0:45:21.360 --> 0:45:25.120
<v Speaker 1>significant portion of their holdings, it would precipitate a steep

0:45:25.200 --> 0:45:27.799
<v Speaker 1>drop in bitcoin value, just like I was talking about

0:45:27.840 --> 0:45:31.799
<v Speaker 1>with Nakamoto, and if they all corroborated to cash in

0:45:31.840 --> 0:45:34.520
<v Speaker 1>at the same time, it could cause a total collapse

0:45:34.560 --> 0:45:37.560
<v Speaker 1>of the system. So let's say that you are one

0:45:37.600 --> 0:45:40.160
<v Speaker 1>of these whales. Let's say that you own a significant

0:45:40.239 --> 0:45:43.200
<v Speaker 1>number of bitcoins and you notice that the value has

0:45:43.239 --> 0:45:45.239
<v Speaker 1>crept as high as it's ever been, maybe it's not

0:45:45.320 --> 0:45:48.560
<v Speaker 1>that twenty dollar mark, and you think, I want to

0:45:48.560 --> 0:45:51.839
<v Speaker 1>cash in now because my investment has grown so much

0:45:52.080 --> 0:45:54.160
<v Speaker 1>it's gonna make me a multi millionaire. But it doesn't

0:45:54.200 --> 0:45:56.080
<v Speaker 1>do me any good just to hold onto bitcoins. I

0:45:56.080 --> 0:46:00.760
<v Speaker 1>would rather have quote unquote real currency, because is it's

0:46:00.800 --> 0:46:04.279
<v Speaker 1>hard to spend a currency, a unit of currency if

0:46:04.280 --> 0:46:09.200
<v Speaker 1>its value fluctuates so dramatically so quickly. If one day

0:46:09.320 --> 0:46:13.320
<v Speaker 1>it's worth in the next day it's worth twenty dollars

0:46:13.680 --> 0:46:16.959
<v Speaker 1>and you spend it back when it was, you can't

0:46:17.000 --> 0:46:20.160
<v Speaker 1>help but think, wow, I lost thousands of dollars on

0:46:20.239 --> 0:46:23.239
<v Speaker 1>that transaction because I spent it too quickly. But if

0:46:23.239 --> 0:46:26.279
<v Speaker 1>you trade it in for a more stable currency, then

0:46:26.560 --> 0:46:30.480
<v Speaker 1>you might feel better about it. So if you did that,

0:46:30.760 --> 0:46:33.399
<v Speaker 1>if you went and traded this in, other people might

0:46:33.400 --> 0:46:37.960
<v Speaker 1>see it as a sign that you feel the value

0:46:38.000 --> 0:46:40.200
<v Speaker 1>of bitcoin is as high as it's ever going to be,

0:46:40.640 --> 0:46:42.920
<v Speaker 1>and other people might want to cash in as well,

0:46:43.200 --> 0:46:45.080
<v Speaker 1>And pretty soon you've got a lot of people selling it,

0:46:45.160 --> 0:46:47.480
<v Speaker 1>not a whole lot of people buying, and the value

0:46:47.560 --> 0:46:54.799
<v Speaker 1>of the coin drops as supply greatly outpaces demand, and

0:46:54.840 --> 0:46:58.200
<v Speaker 1>then eventually the value could collapse in on itself. So

0:46:58.239 --> 0:47:01.279
<v Speaker 1>it's a dangerous thing. Hasn't happened yet, though, and at

0:47:01.320 --> 0:47:04.640
<v Speaker 1>least not on that scale. We've definitely seen massive fluctuations

0:47:04.640 --> 0:47:07.640
<v Speaker 1>in value. But some people say it's just little market

0:47:07.640 --> 0:47:12.920
<v Speaker 1>corrections that have returned it to a more stable bitcoin

0:47:13.040 --> 0:47:17.480
<v Speaker 1>per dollar exchange rate. Still astronomical, I mean, for a

0:47:17.480 --> 0:47:22.080
<v Speaker 1>bitcoin is pretty incredible. Also, in two thousand eight, Facebook

0:47:22.160 --> 0:47:25.560
<v Speaker 1>launched a major site redesign that forced all users to

0:47:25.640 --> 0:47:29.759
<v Speaker 1>opt in by September of that year, and people hated it.

0:47:30.480 --> 0:47:32.479
<v Speaker 1>And of course the same thing has happened several times

0:47:32.480 --> 0:47:36.400
<v Speaker 1>since then. Whenever Facebook does a redesign, you can expect

0:47:36.440 --> 0:47:38.439
<v Speaker 1>the next month to be filled with people talking about

0:47:38.440 --> 0:47:40.680
<v Speaker 1>how much they hate the redesign. And these would be

0:47:40.760 --> 0:47:44.480
<v Speaker 1>the same people who hated the last redesign. So eventually,

0:47:44.480 --> 0:47:47.000
<v Speaker 1>what happens is people get used to the redesign. They

0:47:47.080 --> 0:47:48.640
<v Speaker 1>might not love it, but they get used to it,

0:47:48.760 --> 0:47:52.320
<v Speaker 1>and then they hate change anyway. Facebook would turn cash

0:47:52.360 --> 0:47:55.560
<v Speaker 1>flow positive for the very first time in two thousand nine.

0:47:56.080 --> 0:47:59.560
<v Speaker 1>The Social Network, A film about Facebook's early days, would

0:47:59.560 --> 0:48:03.040
<v Speaker 1>debut in two thousand ten. Google Plus would launch in

0:48:03.080 --> 0:48:05.239
<v Speaker 1>two thousand eleven. I'll talk more about that in our

0:48:05.280 --> 0:48:09.440
<v Speaker 1>next episode. Facebook Messenger would launch in two thousand eleven.

0:48:10.080 --> 0:48:13.919
<v Speaker 1>Facebook would acquire Instagram in two thousand twelve for one

0:48:14.000 --> 0:48:17.200
<v Speaker 1>billion dollars. I talked about that recently in the Instagram episodes,

0:48:17.760 --> 0:48:21.040
<v Speaker 1>and Facebook would hold its initial public offering in two

0:48:21.080 --> 0:48:24.200
<v Speaker 1>thousand twelve, and it would be valued at one hundred

0:48:24.360 --> 0:48:29.040
<v Speaker 1>four billion dollars upon opening of the stock market. In

0:48:29.520 --> 0:48:35.799
<v Speaker 1>Facebook acquired Oculus Virtual Reality and also acquired the messaging

0:48:35.920 --> 0:48:39.240
<v Speaker 1>service WhatsApp that year for a massive amount of money.

0:48:39.640 --> 0:48:45.160
<v Speaker 1>My Space was way ahead of Facebook in traffic up

0:48:45.280 --> 0:48:49.080
<v Speaker 1>through the beginning of two thousand and eight until April nineteen,

0:48:49.520 --> 0:48:51.520
<v Speaker 1>and that was the first time when Facebook would take

0:48:51.560 --> 0:48:54.359
<v Speaker 1>the lead in traffic, and then Facebook pretty much kept it.

0:48:55.520 --> 0:48:58.400
<v Speaker 1>So it's hard to remember that now. It's hard to

0:48:58.640 --> 0:49:00.759
<v Speaker 1>believe it, really, but in two thousand eight when tech

0:49:00.800 --> 0:49:04.360
<v Speaker 1>Stuff launched, my Space was a real contender with Facebook.

0:49:04.400 --> 0:49:07.719
<v Speaker 1>It was it was doing well, or at least it

0:49:07.840 --> 0:49:10.799
<v Speaker 1>was on the tail end of doing well. It was

0:49:10.880 --> 0:49:14.920
<v Speaker 1>just on the precipice of dropping off the map. So

0:49:15.080 --> 0:49:18.200
<v Speaker 1>News Corps, which had bought my Space in July two

0:49:18.239 --> 0:49:23.359
<v Speaker 1>thousand five for five hundred eighty million dollars, would hold

0:49:23.360 --> 0:49:25.719
<v Speaker 1>onto the site until two thousand eleven, and at that

0:49:25.800 --> 0:49:29.280
<v Speaker 1>point they tried to sell it, and their first attempts

0:49:29.320 --> 0:49:32.160
<v Speaker 1>to sell it failed. They were looking to get somebody

0:49:32.200 --> 0:49:35.040
<v Speaker 1>to at least put in a bid of fifty million

0:49:35.040 --> 0:49:39.840
<v Speaker 1>dollars and that didn't work. Eventually, they were able to

0:49:40.320 --> 0:49:43.480
<v Speaker 1>sell my Space to a company called Specific Media for

0:49:43.520 --> 0:49:46.080
<v Speaker 1>an undisclosed amount, although it was rumored to be around

0:49:46.120 --> 0:49:49.239
<v Speaker 1>thirty five million. So News Corps bought it at five

0:49:49.680 --> 0:49:53.759
<v Speaker 1>eight million and sold it at thirty five million. Ouch. Eventually,

0:49:53.800 --> 0:49:58.600
<v Speaker 1>Time Inc. Bought my Space in and it used to

0:49:58.640 --> 0:50:00.920
<v Speaker 1>be the most visited site on the Internet, at least

0:50:00.960 --> 0:50:04.640
<v Speaker 1>for US users. Now it's ranked below one thousand, six

0:50:04.719 --> 0:50:07.799
<v Speaker 1>hundred in the United States. And that's just kind of

0:50:07.800 --> 0:50:10.719
<v Speaker 1>a quick overview of some of the things that were

0:50:10.760 --> 0:50:13.120
<v Speaker 1>going on in two thousand eight and how they've changed

0:50:13.160 --> 0:50:16.320
<v Speaker 1>in those ten years. In our next episode, I'm gonna

0:50:16.640 --> 0:50:20.000
<v Speaker 1>dive into this a little bit on a different different path.

0:50:20.040 --> 0:50:23.680
<v Speaker 1>I'm gonna look at things companies that did not exist

0:50:23.719 --> 0:50:26.280
<v Speaker 1>in two thousand and eight but they do exist today

0:50:26.320 --> 0:50:28.640
<v Speaker 1>and tell you a little bit about those. So stuff

0:50:28.680 --> 0:50:31.640
<v Speaker 1>that popped up in the decades since we started doing

0:50:31.680 --> 0:50:35.400
<v Speaker 1>this show, stuff that launched after tech stuff did but

0:50:35.560 --> 0:50:38.920
<v Speaker 1>did not stick around. So I'll talk about companies like

0:50:39.000 --> 0:50:43.759
<v Speaker 1>Pebble and Cool and Yik yak, stuff like that, and

0:50:43.800 --> 0:50:47.799
<v Speaker 1>then the stuff that existed before tech Stuff launched but

0:50:47.960 --> 0:50:52.600
<v Speaker 1>don't exist no more, stuff like Jawbone companies that had

0:50:52.640 --> 0:50:56.960
<v Speaker 1>been around but no longer exist today. So make sure

0:50:57.000 --> 0:50:59.000
<v Speaker 1>you tune into that next episode. It will be kind

0:50:59.000 --> 0:51:02.680
<v Speaker 1>of a part two celebration of tech Stuff's ten years

0:51:03.040 --> 0:51:07.040
<v Speaker 1>to talk about how time has really made a huge impact,

0:51:07.040 --> 0:51:10.680
<v Speaker 1>how technology changes as years pass, and how things that

0:51:10.719 --> 0:51:13.760
<v Speaker 1>we kind of count on one year can go away

0:51:13.800 --> 0:51:16.399
<v Speaker 1>another year and then five years later you don't even

0:51:16.480 --> 0:51:20.520
<v Speaker 1>think about it anymore. But guys, I want to thank

0:51:20.560 --> 0:51:22.959
<v Speaker 1>you for listening to tech Stuff, for supporting this show.

0:51:23.040 --> 0:51:25.800
<v Speaker 1>Some of you have been with me since the very beginning.

0:51:26.239 --> 0:51:29.000
<v Speaker 1>Huge thanks to you, guys. Some of you have probably

0:51:29.000 --> 0:51:31.680
<v Speaker 1>started listening pretty recently, and thanks to you as well.

0:51:32.000 --> 0:51:35.359
<v Speaker 1>I'm glad all of you can be part of this community.

0:51:35.640 --> 0:51:38.480
<v Speaker 1>I really look forward to doing a ton more shows.

0:51:38.719 --> 0:51:41.200
<v Speaker 1>We've got a lot of really cool things coming down

0:51:41.239 --> 0:51:43.560
<v Speaker 1>the line that I think you guys will be excited about,

0:51:43.640 --> 0:51:46.359
<v Speaker 1>including you know, have you ever wanted to buy like

0:51:46.400 --> 0:51:49.680
<v Speaker 1>a tech stuff T shirt? Stay tuned, guys. That's all

0:51:49.680 --> 0:51:53.000
<v Speaker 1>I can say about that, But I'm really excited to

0:51:53.239 --> 0:51:56.040
<v Speaker 1>keep on working on this show and to do brand

0:51:56.040 --> 0:51:58.880
<v Speaker 1>new episodes about all sorts of technology topics. If you

0:51:59.000 --> 0:52:02.200
<v Speaker 1>have a suggestion for something I absolutely should cover, whether

0:52:02.239 --> 0:52:04.560
<v Speaker 1>it's a technology, maybe it's a person that I should

0:52:04.719 --> 0:52:07.920
<v Speaker 1>I should profile, or a company, let me know, or

0:52:07.960 --> 0:52:09.960
<v Speaker 1>maybe there's someone you would like me to interview or

0:52:10.000 --> 0:52:12.720
<v Speaker 1>have on as a guest host. Send me a message.

0:52:13.040 --> 0:52:15.319
<v Speaker 1>The email address for the show is tech Stuff at

0:52:15.360 --> 0:52:17.840
<v Speaker 1>how stuff works dot com, or drop me a line

0:52:17.920 --> 0:52:20.160
<v Speaker 1>on Twitter or Facebook to handle it both of those

0:52:20.239 --> 0:52:23.200
<v Speaker 1>is tech Stuff H s W. Don't forget to follow

0:52:23.280 --> 0:52:27.280
<v Speaker 1>us on Instagram and I'll talk to you again really

0:52:27.360 --> 0:52:35.200
<v Speaker 1>soon for more on this and thousands of other topics.

0:52:35.480 --> 0:52:46.759
<v Speaker 1>Is it how stuff works dot com.