WEBVTT - TechStuff Classic: Do We Need Humanoid Robots?

0:00:04.400 --> 0:00:07.800
<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

0:00:12.039 --> 0:00:14.800
<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host

0:00:15.000 --> 0:00:18.160
<v Speaker 1>job in Strickland. I'm an executive producer with I Heart Radio,

0:00:18.280 --> 0:00:21.040
<v Speaker 1>and I love all things tech and it is time

0:00:21.079 --> 0:00:25.040
<v Speaker 1>for a classic episode of tech Stuff. This episode originally

0:00:25.040 --> 0:00:29.120
<v Speaker 1>published way back on October fifteenth, two thousand fourteen. It

0:00:29.240 --> 0:00:34.800
<v Speaker 1>is titled do we need humanoid Robots? An interesting question

0:00:34.880 --> 0:00:37.120
<v Speaker 1>because we often, at least I don't know, I can't

0:00:37.159 --> 0:00:40.400
<v Speaker 1>say we. I often think of robots as sort of

0:00:40.440 --> 0:00:44.000
<v Speaker 1>anthropomorphic robots, like I think of droids in the Star Wars,

0:00:44.280 --> 0:00:46.080
<v Speaker 1>like C three b O that kind of droid. Not

0:00:46.120 --> 0:00:49.400
<v Speaker 1>are two. He's clearly not humanoid. But you know, I

0:00:49.440 --> 0:00:53.040
<v Speaker 1>think of humanoid robots more frequently than other types, despite

0:00:53.040 --> 0:00:55.160
<v Speaker 1>the fact that the vast majority of robots I have have

0:00:55.320 --> 0:00:59.240
<v Speaker 1>encountered have not been humanoid robots. So that does raise

0:00:59.240 --> 0:01:04.200
<v Speaker 1>a question does a humanoid robot even makes sense? We

0:01:04.280 --> 0:01:08.920
<v Speaker 1>try and answer that in this particular episode, Enjoy. I

0:01:09.000 --> 0:01:11.200
<v Speaker 1>asked Josh what he would like to cover, because with

0:01:11.480 --> 0:01:13.280
<v Speaker 1>the fact that I've got all these guests coming in

0:01:13.319 --> 0:01:15.840
<v Speaker 1>to sit down with me, um, you know, some people

0:01:16.000 --> 0:01:18.800
<v Speaker 1>like to come up with their own suggestions. Some people

0:01:18.840 --> 0:01:21.679
<v Speaker 1>preferred if I pick a topic and then they research it.

0:01:22.080 --> 0:01:23.800
<v Speaker 1>I asked Josh what he would like to talk about,

0:01:24.000 --> 0:01:27.760
<v Speaker 1>and you were really interested in the idea of humanoid robots. Well,

0:01:27.880 --> 0:01:31.959
<v Speaker 1>you have this awesome spreadsheet of um of listeners suggestions,

0:01:32.680 --> 0:01:34.640
<v Speaker 1>and it might as well been a neon when it

0:01:34.760 --> 0:01:37.240
<v Speaker 1>was going down the sheet. I'm like humanoid robots, of course,

0:01:37.520 --> 0:01:40.880
<v Speaker 1>and this is a great topic. In order to really

0:01:40.880 --> 0:01:43.120
<v Speaker 1>get into it, I was going to define a few terms,

0:01:43.200 --> 0:01:45.400
<v Speaker 1>even though a lot of these are ones that I

0:01:45.480 --> 0:01:49.000
<v Speaker 1>think most of us just kind of understand just from

0:01:49.040 --> 0:01:51.360
<v Speaker 1>the fact that this is in our culture now. It's

0:01:51.400 --> 0:01:54.520
<v Speaker 1>not just not just a reality as far as technology goes,

0:01:54.520 --> 0:01:56.480
<v Speaker 1>but it plays a large part in fiction. In fact,

0:01:56.560 --> 0:02:00.320
<v Speaker 1>that's where the term robot comes from, is from fiction. Uh.

0:02:00.480 --> 0:02:07.560
<v Speaker 1>It was from Carrel Chopeck, a Czechoslovakian playwright. I did,

0:02:07.600 --> 0:02:11.520
<v Speaker 1>in fact listen to it a couple of times. Carrel Chopec, Yeah,

0:02:11.520 --> 0:02:14.079
<v Speaker 1>because it's his last name is spelled c A p

0:02:14.280 --> 0:02:16.960
<v Speaker 1>e K. And it includes uh symbols that are not

0:02:17.040 --> 0:02:22.639
<v Speaker 1>in the English alphabet, like squiggly lines and little UFOs

0:02:22.680 --> 0:02:26.000
<v Speaker 1>and things he wrote. Are you are also known as

0:02:26.080 --> 0:02:29.800
<v Speaker 1>Rossum's Universal robots, and the word robot comes from the

0:02:29.840 --> 0:02:34.760
<v Speaker 1>check word robot to which means forced labor. Yeah, so

0:02:34.800 --> 0:02:39.360
<v Speaker 1>a robot is a an entity, a synthetic construct that

0:02:39.480 --> 0:02:43.280
<v Speaker 1>is forced to do work. Then we have humanoid, which

0:02:43.320 --> 0:02:46.720
<v Speaker 1>just means resembling a human being. That's a term that

0:02:47.040 --> 0:02:50.960
<v Speaker 1>is relatively young. It started showing up around the turn

0:02:51.000 --> 0:02:54.799
<v Speaker 1>of the twentieth century. And uh, it started I think

0:02:54.800 --> 0:02:57.960
<v Speaker 1>the first few times it was ever mentioned was around

0:02:58.040 --> 0:03:01.840
<v Speaker 1>nineteen twelve, and it was mostly used then to describe fossils,

0:03:02.280 --> 0:03:07.280
<v Speaker 1>saying these are humanoid fossils, like yeah. And then we

0:03:07.360 --> 0:03:10.560
<v Speaker 1>have android, which is we're probably not gonna be using

0:03:10.560 --> 0:03:13.480
<v Speaker 1>that word very often, but android is a robot that's

0:03:13.520 --> 0:03:16.639
<v Speaker 1>in the form of a human. So all androids or robots,

0:03:16.639 --> 0:03:19.040
<v Speaker 1>but not all robots are androids. And you know, I

0:03:19.120 --> 0:03:21.680
<v Speaker 1>ran into I looked up android as well. Yeah, and

0:03:21.760 --> 0:03:25.120
<v Speaker 1>apparently that's from like the early eighth century. It's a

0:03:25.160 --> 0:03:28.880
<v Speaker 1>little odd that it actually predates robots. Yeah, but uh,

0:03:29.680 --> 0:03:32.440
<v Speaker 1>when we look at myths and legends, there's so many

0:03:32.520 --> 0:03:36.320
<v Speaker 1>stories that involve a human like entity that's not actually

0:03:36.360 --> 0:03:39.080
<v Speaker 1>a person that you can see where it gets translated

0:03:39.080 --> 0:03:41.680
<v Speaker 1>in there. This gets a little confusing too, because Star

0:03:41.680 --> 0:03:45.760
<v Speaker 1>Wars they called all their robots droids, but there they

0:03:45.800 --> 0:03:48.080
<v Speaker 1>aren't androids are two? T two is not an android

0:03:48.160 --> 0:03:52.240
<v Speaker 1>because he's not um or it's not human shaped. You

0:03:52.240 --> 0:03:54.160
<v Speaker 1>could even argue that C three Po is not a

0:03:54.160 --> 0:03:56.960
<v Speaker 1>true android because some people say to be an android

0:03:57.000 --> 0:03:59.720
<v Speaker 1>you have to appear, at least on casual glance to

0:03:59.840 --> 0:04:03.880
<v Speaker 1>be human. He's way too shiny, way too shiny. Data

0:04:04.000 --> 0:04:07.880
<v Speaker 1>from Star Trek Next Generation might be uh android, but

0:04:08.320 --> 0:04:11.360
<v Speaker 1>he's an android who's had, you know, a long time

0:04:11.400 --> 0:04:14.200
<v Speaker 1>in the man cave. He hasn't seen much sun, right, Yeah,

0:04:14.200 --> 0:04:17.520
<v Speaker 1>because he's definitely got a weird complexion. Thing goes the

0:04:17.600 --> 0:04:20.840
<v Speaker 1>kid in a I would be an android David, yes,

0:04:21.000 --> 0:04:24.000
<v Speaker 1>which turns out to be a popular name for droids,

0:04:24.640 --> 0:04:26.800
<v Speaker 1>because there was well there's David in AI, and there

0:04:26.839 --> 0:04:29.400
<v Speaker 1>was also David and Prometheus. Oh you know, I never

0:04:29.400 --> 0:04:33.000
<v Speaker 1>saw Prometheus. I don't know if your listeners are going

0:04:33.040 --> 0:04:35.279
<v Speaker 1>to agree with me or not, because I could see

0:04:35.520 --> 0:04:38.760
<v Speaker 1>um getting shouted down. But I thought Prometheus was a

0:04:38.760 --> 0:04:42.120
<v Speaker 1>great movie. Even upon second viewing, I thought it was good.

0:04:42.240 --> 0:04:45.799
<v Speaker 1>You know, I know that the from the artistic level,

0:04:46.120 --> 0:04:47.640
<v Speaker 1>A lot of people really loved it, And then there

0:04:47.640 --> 0:04:49.640
<v Speaker 1>were some people who said, how can you get lost

0:04:49.800 --> 0:04:52.880
<v Speaker 1>if you have a three dimensional map with you at

0:04:52.920 --> 0:04:56.240
<v Speaker 1>all time? But you know, plot versus artist, I don't know.

0:04:56.880 --> 0:04:59.880
<v Speaker 1>Then you've got replicants from Blade Runner. These are more

0:05:00.040 --> 0:05:03.200
<v Speaker 1>like cyborgs because they have some sort of organic material

0:05:03.640 --> 0:05:08.560
<v Speaker 1>attached to them. They're not completely you know, synthetic material.

0:05:09.200 --> 0:05:12.960
<v Speaker 1>So Terminator is another example. They have a fleshy over

0:05:13.360 --> 0:05:16.039
<v Speaker 1>skin on top of their metallic bodies. But was that

0:05:16.120 --> 0:05:18.760
<v Speaker 1>real skin that he had there was a synthetic skin,

0:05:18.800 --> 0:05:20.680
<v Speaker 1>because that would make a difference. That's a good question.

0:05:20.800 --> 0:05:23.119
<v Speaker 1>And I uh, you know, I know that they refer

0:05:23.200 --> 0:05:25.520
<v Speaker 1>to them as cyborgs at least a few times in

0:05:25.560 --> 0:05:28.560
<v Speaker 1>the movies, which would suggest that it's actual skin. Maybe

0:05:28.640 --> 0:05:35.240
<v Speaker 1>it's lab grown human skin. So you know, there's some

0:05:35.440 --> 0:05:39.240
<v Speaker 1>fuzzy lines around these definitions. I would think that cyborgs

0:05:39.279 --> 0:05:41.960
<v Speaker 1>would be the hardest of all of the the um

0:05:42.600 --> 0:05:46.320
<v Speaker 1>humanoid robots to make, because the flesh would just wrought

0:05:46.720 --> 0:05:50.680
<v Speaker 1>like you have your normal looking humanoid robot your cyborg,

0:05:50.960 --> 0:05:53.560
<v Speaker 1>and it's ear would just fall off. Yeah, and it's

0:05:53.600 --> 0:05:56.880
<v Speaker 1>not as easy as you might think to wire together

0:05:57.040 --> 0:06:01.200
<v Speaker 1>the wet wear that's in our heads, hardware that runs

0:06:01.200 --> 0:06:05.320
<v Speaker 1>on circuits. We will often think of computers working in

0:06:05.360 --> 0:06:07.359
<v Speaker 1>a way that's similar to our brains, but in fact

0:06:07.400 --> 0:06:10.239
<v Speaker 1>the two work in very different ways. Well it seems

0:06:10.279 --> 0:06:14.960
<v Speaker 1>like running into this though, Strickland um, the the more

0:06:15.400 --> 0:06:18.880
<v Speaker 1>we got into humanoid robotics, the more we started to

0:06:18.960 --> 0:06:21.919
<v Speaker 1>understand just how complex we are. Yeah, that's one of

0:06:21.920 --> 0:06:24.920
<v Speaker 1>the things that I think is a benefit of study

0:06:24.920 --> 0:06:28.640
<v Speaker 1>of humanoid robotics. The idea of pursuing the goal of

0:06:28.680 --> 0:06:31.279
<v Speaker 1>creating a humanoid robot is not just that we learn

0:06:31.720 --> 0:06:34.680
<v Speaker 1>more about all the different areas and robotics and they're

0:06:34.720 --> 0:06:36.719
<v Speaker 1>a lot, and we'll talk about some of them, but

0:06:36.760 --> 0:06:40.240
<v Speaker 1>we also learn more about ourselves. We're trying to figure out, Okay,

0:06:40.279 --> 0:06:43.120
<v Speaker 1>if we're going to make something that is able to

0:06:43.160 --> 0:06:45.960
<v Speaker 1>perform tasks the way human does, then we really got

0:06:45.960 --> 0:06:49.159
<v Speaker 1>to take a close look at humans. That's that's the

0:06:49.200 --> 0:06:54.880
<v Speaker 1>first place to start. So what makes a humanoid robot?

0:06:55.120 --> 0:06:57.840
<v Speaker 1>And generally speaking, we're talking about a robot that has

0:06:58.400 --> 0:07:02.479
<v Speaker 1>basic features usually minimum a torso, arms and legs, and

0:07:02.839 --> 0:07:06.120
<v Speaker 1>is walking up right. Uh, it may have a head

0:07:06.200 --> 0:07:09.240
<v Speaker 1>or it might not. Early humanoid robots didn't, or at

0:07:09.320 --> 0:07:14.840
<v Speaker 1>least their sensory uh. Instruments were all located within the

0:07:14.880 --> 0:07:18.600
<v Speaker 1>top part of the torso there wasn't like a separate head.

0:07:18.920 --> 0:07:22.040
<v Speaker 1>Did you see a picture of Minerva at the Smithsonian? No?

0:07:22.280 --> 0:07:24.920
<v Speaker 1>I did not. It's a robot to her guide, but um,

0:07:24.960 --> 0:07:28.680
<v Speaker 1>she came up in the humanoid robot research and I

0:07:28.720 --> 0:07:31.120
<v Speaker 1>think she's stretching it a little bit. Yeah, she looks

0:07:31.160 --> 0:07:34.000
<v Speaker 1>a bit like a washing machine with a couple of

0:07:34.160 --> 0:07:38.960
<v Speaker 1>UM cameras on top. So just those alone, I guess

0:07:39.000 --> 0:07:44.240
<v Speaker 1>makes her eligible for the humanoid robot realm. But that

0:07:44.240 --> 0:07:45.920
<v Speaker 1>that seems like that's a bit of a you know,

0:07:46.320 --> 0:07:49.240
<v Speaker 1>if it has an appendage, that doesn't necessarily make a humanoid.

0:07:49.240 --> 0:07:51.560
<v Speaker 1>I mean, you could look at the Mars Curiosity rover,

0:07:51.640 --> 0:07:54.760
<v Speaker 1>which has several appendages, but I don't think anyone would

0:07:54.760 --> 0:07:59.200
<v Speaker 1>ever describe it as humanoid. Right, So, uh, ideally a

0:07:59.280 --> 0:08:02.560
<v Speaker 1>humanoid robe lot would be able to interact with humans

0:08:02.960 --> 0:08:06.600
<v Speaker 1>within a human environment. Because here's the thing about we,

0:08:06.600 --> 0:08:09.720
<v Speaker 1>we people. We have defined our environments to a large extent,

0:08:09.800 --> 0:08:13.600
<v Speaker 1>especially in developed nations, where the stuff that's around us

0:08:13.640 --> 0:08:18.640
<v Speaker 1>we have shaped so that it works within our capabilities,

0:08:19.160 --> 0:08:22.240
<v Speaker 1>right with our with our human environment thus far. If

0:08:22.240 --> 0:08:25.320
<v Speaker 1>you look at technology though, on the whole, we've pretty

0:08:25.400 --> 0:08:28.720
<v Speaker 1>much been forced to adapt to it. So, for example,

0:08:28.760 --> 0:08:32.439
<v Speaker 1>like a keyboard, we don't normally naturally, you know, um

0:08:32.760 --> 0:08:36.520
<v Speaker 1>express ideas through our fingers on a little a little board, right,

0:08:36.720 --> 0:08:38.640
<v Speaker 1>we don't normally do that, So we had to adapt

0:08:38.720 --> 0:08:40.800
<v Speaker 1>to the technology and learn to type and get good

0:08:40.800 --> 0:08:44.959
<v Speaker 1>at it. With humanoid robots, it's basically going the exact opposite.

0:08:45.360 --> 0:08:48.800
<v Speaker 1>It's saying we already have an environment, we already are um,

0:08:48.840 --> 0:08:50.640
<v Speaker 1>you know, good at all this other stuff. If we're

0:08:50.640 --> 0:08:53.200
<v Speaker 1>gonna make humanoid robots, one of the great benefits is

0:08:53.640 --> 0:08:57.040
<v Speaker 1>they can adapt to us. Right. Yeah, we don't have

0:08:57.160 --> 0:09:00.600
<v Speaker 1>to uh create a unitask or robe, but that's really

0:09:00.600 --> 0:09:03.439
<v Speaker 1>good at one thing, um that may or may not

0:09:03.480 --> 0:09:06.640
<v Speaker 1>be something that humans can do easily. We can make

0:09:06.679 --> 0:09:10.400
<v Speaker 1>a robot that's good lots of things. Uh. I also

0:09:10.480 --> 0:09:13.760
<v Speaker 1>think usually when I think of humanoid robots, when I

0:09:13.800 --> 0:09:16.640
<v Speaker 1>think of robots in general, I normally think that they

0:09:16.640 --> 0:09:19.920
<v Speaker 1>are at least semi autonomous. That's that's one of the

0:09:19.920 --> 0:09:22.440
<v Speaker 1>things I usually think of. It doesn't necessarily have to be.

0:09:22.520 --> 0:09:26.720
<v Speaker 1>You could have a tel operated robot, but I almost

0:09:26.720 --> 0:09:30.280
<v Speaker 1>think of that closer to the realm of like a

0:09:30.320 --> 0:09:34.120
<v Speaker 1>remote controlled car or a puppet even. Um So, I

0:09:34.200 --> 0:09:37.600
<v Speaker 1>often one of the definitions I use is that it's

0:09:37.600 --> 0:09:43.160
<v Speaker 1>an autonomous or semi autonomous machine in human form. It's

0:09:43.240 --> 0:09:48.560
<v Speaker 1>mechanical and electronic, and it can thus do the sort

0:09:48.559 --> 0:09:50.720
<v Speaker 1>of things humans do, but do it in a totally

0:09:50.720 --> 0:09:53.680
<v Speaker 1>synthetic way. And you have to be careful when you

0:09:53.720 --> 0:09:57.120
<v Speaker 1>say autonomous or semi autonomous, because the state of the

0:09:57.200 --> 0:10:01.120
<v Speaker 1>art right now appears to be that robots display autonomy

0:10:01.120 --> 0:10:03.320
<v Speaker 1>because they just kind of wander off in places they're

0:10:03.320 --> 0:10:06.680
<v Speaker 1>not supposed But it's not because they want to. It's

0:10:06.720 --> 0:10:10.679
<v Speaker 1>because their their program just ran a foul of program. Right.

0:10:10.800 --> 0:10:13.400
<v Speaker 1>There's no determination there on the part of the robot.

0:10:13.920 --> 0:10:18.480
<v Speaker 1>It's not exploring its environment on its own accord. It's

0:10:18.520 --> 0:10:21.280
<v Speaker 1>someone made a mistake in the code somewhere and where

0:10:21.320 --> 0:10:23.480
<v Speaker 1>the robot was supposed to take a left hand turn

0:10:23.559 --> 0:10:28.040
<v Speaker 1>at this one you know, predetermined spot, and instead continued

0:10:28.080 --> 0:10:31.520
<v Speaker 1>forward or something exactly. Um So, I wanted to talk

0:10:31.520 --> 0:10:34.440
<v Speaker 1>a little bit about the history of humanoid robots, and

0:10:34.480 --> 0:10:38.240
<v Speaker 1>if you wanna look way way way back, I mean

0:10:38.240 --> 0:10:40.680
<v Speaker 1>we're talking about the first people to really kind of

0:10:40.720 --> 0:10:46.079
<v Speaker 1>attempt to build a humanoid machine that could mimic or

0:10:46.200 --> 0:10:48.599
<v Speaker 1>the movements at least of a person. You gotta go

0:10:48.640 --> 0:10:51.720
<v Speaker 1>all the way back to Greece between the years ten

0:10:51.920 --> 0:10:56.960
<v Speaker 1>and seventy Common era. That's when Hero of Alexandria started

0:10:57.280 --> 0:11:00.240
<v Speaker 1>to create various machines. He's also the person who made

0:11:00.240 --> 0:11:06.199
<v Speaker 1>the first working steam engine style tool, which is pretty impressive. Yeah.

0:11:06.240 --> 0:11:08.240
<v Speaker 1>He he had come up with a lot of very

0:11:08.280 --> 0:11:12.080
<v Speaker 1>clever designs. Whether they were built or not depends upon

0:11:12.600 --> 0:11:16.079
<v Speaker 1>uh certain accounts and and if they're true. But the

0:11:16.080 --> 0:11:20.000
<v Speaker 1>stuff he designed is completely build a bowl. So he

0:11:20.040 --> 0:11:22.079
<v Speaker 1>didn't come up with any ideas where it was so

0:11:22.360 --> 0:11:25.040
<v Speaker 1>you know, outlandish, that was impossible. He wasn't just like

0:11:25.120 --> 0:11:27.720
<v Speaker 1>drawing in the margins of his diary or something. No, Yeah,

0:11:27.720 --> 0:11:31.080
<v Speaker 1>he came up with specific plans that people today have recreated.

0:11:31.120 --> 0:11:34.559
<v Speaker 1>They built their own versions. Yeah. So he created a

0:11:34.600 --> 0:11:38.160
<v Speaker 1>lot of designs for automata. Although these are things that

0:11:38.200 --> 0:11:41.880
<v Speaker 1>were controlled by pulleys and ropes and cogged wheels, and

0:11:42.480 --> 0:11:46.120
<v Speaker 1>uh needed some form of outside influence to make them work,

0:11:46.160 --> 0:11:50.840
<v Speaker 1>so they're not all fully self contained like the show

0:11:50.880 --> 0:11:54.520
<v Speaker 1>biz pizza Rocke fire explosion day and yeah exactly, yeah, yeah,

0:11:54.520 --> 0:11:58.079
<v Speaker 1>it was some one of those audio animatronic figures that

0:11:58.080 --> 0:12:00.920
<v Speaker 1>that looks very robotic, but you realize it's really just

0:12:01.160 --> 0:12:05.160
<v Speaker 1>one tiny piece of a giant system. Uh. In four,

0:12:06.080 --> 0:12:08.240
<v Speaker 1>we get up to Leonardo da Vinci. He designed an

0:12:08.240 --> 0:12:12.640
<v Speaker 1>automaton in the form of a mechanical night which uh

0:12:12.840 --> 0:12:16.559
<v Speaker 1>again supposedly he built. There's no actual record of an

0:12:16.559 --> 0:12:20.520
<v Speaker 1>existing one from history, but they have created ones based

0:12:20.559 --> 0:12:23.600
<v Speaker 1>on the design since then, and it could do things

0:12:23.600 --> 0:12:26.240
<v Speaker 1>like move its arms and raise its visor. Who's doing this?

0:12:26.559 --> 0:12:32.120
<v Speaker 1>Who's doing this? Crazy engineers who are also uh, very

0:12:32.120 --> 0:12:35.680
<v Speaker 1>excited about history and very wealthy too, I would imagine. Yeah,

0:12:35.720 --> 0:12:40.160
<v Speaker 1>so in this case, you're talking about Mark Rossheim, who

0:12:40.320 --> 0:12:44.640
<v Speaker 1>recreated this particular machine, and it it's a night, it's

0:12:44.679 --> 0:12:49.920
<v Speaker 1>a night in German medieval armor. And it can sit down,

0:12:50.040 --> 0:12:51.800
<v Speaker 1>it can stand up, it can move its arms, it

0:12:51.840 --> 0:12:56.800
<v Speaker 1>can raise a visor, it can work its jaw ling,

0:12:57.120 --> 0:13:00.600
<v Speaker 1>I imagine. So I tried to find video of ross

0:13:00.640 --> 0:13:03.400
<v Speaker 1>Heims version working and I couldn't find it. He did, however,

0:13:04.120 --> 0:13:07.800
<v Speaker 1>make another of Da Vinci's inventions, which was a self

0:13:07.880 --> 0:13:11.960
<v Speaker 1>driving cart that used Yeah you you wound a spring,

0:13:12.400 --> 0:13:15.160
<v Speaker 1>and it had cam stops that would allow it to

0:13:15.320 --> 0:13:18.680
<v Speaker 1>steer a predetermined path. You would actually program the cart

0:13:19.480 --> 0:13:22.640
<v Speaker 1>by putting cam stops in particular locations along the cam

0:13:22.960 --> 0:13:24.719
<v Speaker 1>and that would tell it when to turn left or

0:13:24.720 --> 0:13:28.520
<v Speaker 1>when to turn right, so it couldn't it couldn't navigate

0:13:28.760 --> 0:13:32.800
<v Speaker 1>through uh an obstacle course unless you had already previously

0:13:32.800 --> 0:13:34.840
<v Speaker 1>seen the obstacle course and you could figure out when

0:13:34.840 --> 0:13:37.480
<v Speaker 1>it needed to turn ahead of time, so you're essentially

0:13:37.520 --> 0:13:41.280
<v Speaker 1>programming the device. Um. There are lots of examples in

0:13:41.280 --> 0:13:45.000
<v Speaker 1>the renaissance of automata and semi automata, things that are

0:13:45.000 --> 0:13:47.600
<v Speaker 1>really more like puppets. You've heard about the Mechanical Turk

0:13:48.520 --> 0:13:52.800
<v Speaker 1>have the chess playing robot uh So it looked like

0:13:52.840 --> 0:13:54.840
<v Speaker 1>it was a robot that could play chess and was

0:13:54.920 --> 0:13:57.840
<v Speaker 1>really really good at playing chess, and it turned out

0:13:57.880 --> 0:14:00.400
<v Speaker 1>eventually to be a hoax. It was actually it was

0:14:00.440 --> 0:14:03.240
<v Speaker 1>actually a puppet, and there was an actual chess master

0:14:03.840 --> 0:14:07.640
<v Speaker 1>hidden in a cabinet beneath the Mechanical Turk who sat

0:14:07.760 --> 0:14:11.560
<v Speaker 1>kind of Indian style with a chessboard in front of

0:14:11.600 --> 0:14:13.960
<v Speaker 1>him and could move the pieces to where it needed

0:14:14.000 --> 0:14:15.520
<v Speaker 1>to be. But it was all being guided by an

0:14:15.559 --> 0:14:18.480
<v Speaker 1>actual chess master who was hidden under When was that

0:14:18.480 --> 0:14:21.880
<v Speaker 1>that was late Renaissance early Enlightenment. That in and of

0:14:21.960 --> 0:14:24.880
<v Speaker 1>itself is pretty impressive. Yeah, it was. It was neat

0:14:24.920 --> 0:14:27.560
<v Speaker 1>that people were thinking about these sort of things. Uh.

0:14:27.640 --> 0:14:30.200
<v Speaker 1>By ninety six we get the first humanoid robot to

0:14:30.240 --> 0:14:34.400
<v Speaker 1>appear on film, uh, Metropolis, the character of Maria, and

0:14:34.480 --> 0:14:38.520
<v Speaker 1>at ninety nine at the World's Fair, Westinghouse Electric Corporation

0:14:38.600 --> 0:14:41.600
<v Speaker 1>showed off a robot called Electro. Now have you ever

0:14:41.640 --> 0:14:45.160
<v Speaker 1>seen this? So he kind of looks like the ten

0:14:45.240 --> 0:14:48.840
<v Speaker 1>man from the Wizard of Oz film. Yes, he smokes.

0:14:49.640 --> 0:14:51.320
<v Speaker 1>I have seen one of the things he can do

0:14:51.880 --> 0:14:55.520
<v Speaker 1>get a little bellows in his head that allowed him

0:14:55.560 --> 0:14:58.960
<v Speaker 1>to puff smoke. He could also kind of speak. He

0:14:59.000 --> 0:15:03.120
<v Speaker 1>had a seventy eight revolution per minute UH record player

0:15:03.280 --> 0:15:07.680
<v Speaker 1>essentially inside of him. I suppose if the if the

0:15:07.680 --> 0:15:10.240
<v Speaker 1>needles skipp it would at least sound like it. Um.

0:15:10.520 --> 0:15:14.120
<v Speaker 1>He repeat himself over. He called the audience twots. That

0:15:14.200 --> 0:15:19.760
<v Speaker 1>was the name. Yeah, he's apparently the main reason he

0:15:19.840 --> 0:15:23.520
<v Speaker 1>was retired from being shown off at exhibitions was because

0:15:23.560 --> 0:15:27.000
<v Speaker 1>it was very dated kind of lingo. But he was

0:15:27.080 --> 0:15:30.960
<v Speaker 1>used at the nineteen thirty nine World's Fair, which was

0:15:31.680 --> 0:15:33.760
<v Speaker 1>It's funny because I'll be talking about that again in

0:15:33.800 --> 0:15:36.800
<v Speaker 1>another episode very shortly. The World's Fair would have been

0:15:36.800 --> 0:15:41.800
<v Speaker 1>an amazing thing to visit. Um, I'm more I can

0:15:41.880 --> 0:15:44.440
<v Speaker 1>understand that. But if you're if you're going to get

0:15:44.440 --> 0:15:48.440
<v Speaker 1>to the point where you're looking at full scale anthropomorphic robots,

0:15:48.480 --> 0:15:51.560
<v Speaker 1>you gotta get up to about ninety three. That's when

0:15:51.560 --> 0:15:56.120
<v Speaker 1>the Waybot one from the Waseda University came out. That

0:15:56.200 --> 0:15:59.320
<v Speaker 1>was the first full scale anthropomorphic robot developed in the

0:15:59.360 --> 0:16:03.080
<v Speaker 1>world which had limb control, a vision system, so I

0:16:03.080 --> 0:16:06.000
<v Speaker 1>had an optical system that could recognize its environment and

0:16:06.040 --> 0:16:11.360
<v Speaker 1>objects and measure distance, and it also had a conversation system. Uh.

0:16:11.480 --> 0:16:14.840
<v Speaker 1>It was actually a collection of a bunch of very

0:16:14.880 --> 0:16:19.359
<v Speaker 1>complex machinery. Like its hands had been previously developed independently

0:16:19.360 --> 0:16:22.240
<v Speaker 1>of the robots, so had its legs. So it's like

0:16:22.760 --> 0:16:26.000
<v Speaker 1>all these people coming up with these various pieces saying,

0:16:26.040 --> 0:16:28.400
<v Speaker 1>all right, let's connect all this together and see what happens.

0:16:29.000 --> 0:16:32.480
<v Speaker 1>So that was a huge, huge leap forward. Yeah, you know,

0:16:32.480 --> 0:16:36.560
<v Speaker 1>if you'll notice, we went basically from um HOAXI chess

0:16:36.560 --> 0:16:40.440
<v Speaker 1>playing turks to you know, a robot that could converse

0:16:40.520 --> 0:16:44.720
<v Speaker 1>and interact with its environment. And then um, it seems

0:16:44.760 --> 0:16:46.680
<v Speaker 1>like we we kind of went off course for a

0:16:46.720 --> 0:16:48.680
<v Speaker 1>little bit and now we're coming full circle back to

0:16:48.760 --> 0:16:51.720
<v Speaker 1>that where like you said, a lot of different disciplines

0:16:51.760 --> 0:16:55.400
<v Speaker 1>are contributing these different pieces to what will eventually be

0:16:55.760 --> 0:16:58.800
<v Speaker 1>all of the best practices from each little sub discipline

0:16:58.840 --> 0:17:02.640
<v Speaker 1>put together in you know, the true humanoid robot. Well yeah,

0:17:02.640 --> 0:17:05.160
<v Speaker 1>I mean, if we're talking about a humanoid robot that's

0:17:05.200 --> 0:17:09.520
<v Speaker 1>capable of interacting with people as if they were, you know,

0:17:09.600 --> 0:17:12.560
<v Speaker 1>their own person, even though maybe an odd person, not

0:17:12.680 --> 0:17:15.040
<v Speaker 1>like the kind of person you would typically run into.

0:17:16.080 --> 0:17:19.800
<v Speaker 1>There's it's a multi disciplinary approach. I mean, artificial intelligence

0:17:19.840 --> 0:17:24.240
<v Speaker 1>by itself is multi disciplinary because you have sensing, you

0:17:24.280 --> 0:17:27.239
<v Speaker 1>have so all the perception, there's all these different just

0:17:27.320 --> 0:17:32.119
<v Speaker 1>that's multi disciplinary. Then you've got the processing, the cognition,

0:17:32.760 --> 0:17:36.280
<v Speaker 1>things like planning, navigation. There are so many things that

0:17:36.359 --> 0:17:40.760
<v Speaker 1>come together to make a humanoid robot a a possibility.

0:17:40.800 --> 0:17:44.639
<v Speaker 1>And that's just the the mental side, right. Then you

0:17:44.680 --> 0:17:47.000
<v Speaker 1>have all the physical side, the how do you make

0:17:47.040 --> 0:17:49.440
<v Speaker 1>it walk, how do you make it keep its balanced?

0:17:49.600 --> 0:17:53.440
<v Speaker 1>So lots of stuff to consider there. We're gonna take

0:17:53.480 --> 0:17:56.040
<v Speaker 1>a quick break but when we come back, we will

0:17:56.040 --> 0:18:07.679
<v Speaker 1>look more at the issue of humanoid robots. Wybot two

0:18:07.760 --> 0:18:10.480
<v Speaker 1>came out in that was a specialist robot. It could

0:18:10.480 --> 0:18:13.760
<v Speaker 1>play a keyboard, trying a keyboard. He could read sheet

0:18:13.840 --> 0:18:17.119
<v Speaker 1>music and play music. Uh. It was because it was

0:18:17.160 --> 0:18:20.080
<v Speaker 1>a specialist. It was not able to do the general

0:18:20.160 --> 0:18:23.040
<v Speaker 1>functions that it's predecessor could do. And that's why the

0:18:23.280 --> 0:18:27.760
<v Speaker 1>issues in robotics today is that it's very challenging to

0:18:27.840 --> 0:18:31.320
<v Speaker 1>build a general purpose robot. It's much easier to take

0:18:31.440 --> 0:18:33.800
<v Speaker 1>a specific task that you need to have done and

0:18:33.840 --> 0:18:36.000
<v Speaker 1>designed a robot to do that. Yeah, because I mean

0:18:36.000 --> 0:18:40.639
<v Speaker 1>we already have those rooms and rovers. I mean you know,

0:18:40.720 --> 0:18:44.439
<v Speaker 1>there's there's also all the robots and manufacturing, all the

0:18:44.480 --> 0:18:49.680
<v Speaker 1>welding robots things like that. Uh. Nine Pacific Northwest National

0:18:49.760 --> 0:18:54.240
<v Speaker 1>Laboratory built a robot called Manny that was the first

0:18:54.320 --> 0:18:57.600
<v Speaker 1>full scale android body and it had forty two degrees

0:18:57.640 --> 0:19:01.480
<v Speaker 1>of freedom but no AI or autonomy. It was completely teleoperated.

0:19:01.840 --> 0:19:03.720
<v Speaker 1>And um it took me a couple of times to

0:19:03.720 --> 0:19:06.119
<v Speaker 1>figure out what degrees of freedom meant. Yeah, Um, I

0:19:06.160 --> 0:19:08.680
<v Speaker 1>thought it meant like the it could move its arm

0:19:09.240 --> 0:19:13.600
<v Speaker 1>forty two degrees basically, but a degree of freedom is say,

0:19:13.680 --> 0:19:15.840
<v Speaker 1>like it can move its wrist, that's a degree of freedom.

0:19:15.880 --> 0:19:18.520
<v Speaker 1>It can turn its head left and right, that's a

0:19:18.520 --> 0:19:20.679
<v Speaker 1>degree of freedom right right. And if you look at

0:19:20.680 --> 0:19:24.240
<v Speaker 1>the human hand, the human hand has about thirty degrees

0:19:24.320 --> 0:19:27.600
<v Speaker 1>of freedom, meaning that you look at the way each

0:19:27.680 --> 0:19:29.879
<v Speaker 1>finger and your thumb can move. You look at the

0:19:29.920 --> 0:19:32.120
<v Speaker 1>way you can clench a fist, you can twist your

0:19:32.119 --> 0:19:35.919
<v Speaker 1>hand with your wrist um, those are all different degrees

0:19:35.920 --> 0:19:38.800
<v Speaker 1>of freedom. And uh. In fact, one of the cool

0:19:38.880 --> 0:19:41.639
<v Speaker 1>things about robots is that as we get better and

0:19:41.680 --> 0:19:44.399
<v Speaker 1>better at designing them, we can create robots that have

0:19:44.520 --> 0:19:46.840
<v Speaker 1>far more degrees of freedom than the human body does.

0:19:47.320 --> 0:19:50.679
<v Speaker 1>So I like the idea of a humanoid robot in

0:19:50.720 --> 0:19:54.200
<v Speaker 1>the future that has sixty degree motion with its wrist

0:19:54.320 --> 0:19:56.879
<v Speaker 1>and then just having it changed light bulbs. Is it

0:19:57.080 --> 0:19:59.159
<v Speaker 1>just spin and not have to do the little twisty

0:19:59.200 --> 0:20:01.640
<v Speaker 1>turning motion. How many robots does it take to change

0:20:01.640 --> 0:20:04.160
<v Speaker 1>the light bulbs? Just just the one, just that one,

0:20:04.480 --> 0:20:07.800
<v Speaker 1>just one billion dollar rob Yeah. Yeah, I'm not saying

0:20:07.800 --> 0:20:11.840
<v Speaker 1>it's a fishing system. I'm just saying I'm in supremely

0:20:11.960 --> 0:20:16.439
<v Speaker 1>lazy human being with tall ceilings. Uh. In nine Honda

0:20:16.480 --> 0:20:19.280
<v Speaker 1>introduced the P two robot, which was a self contained

0:20:19.359 --> 0:20:22.840
<v Speaker 1>robotic humanoid. It could walk and climb stairs. The P

0:20:23.040 --> 0:20:26.080
<v Speaker 1>three followed in n and in two thousand two, Honda

0:20:26.200 --> 0:20:30.679
<v Speaker 1>introduced My good buddy as Emo. As the first article

0:20:30.760 --> 0:20:34.880
<v Speaker 1>I wrote for How Stuff Works. As Works have an

0:20:34.880 --> 0:20:37.360
<v Speaker 1>episode on it. I have not done a full episode

0:20:37.440 --> 0:20:41.240
<v Speaker 1>on Asimo. I even was offered the opportunity to meet

0:20:41.280 --> 0:20:43.600
<v Speaker 1>as Amo when I first wrote the article, but it

0:20:43.640 --> 0:20:46.000
<v Speaker 1>would have meant having to travel to Disneyland to do it,

0:20:46.040 --> 0:20:48.200
<v Speaker 1>and at the time, How Stuff Works was not prepared

0:20:48.240 --> 0:20:52.440
<v Speaker 1>to do such a I went to Disneyland by myself,

0:20:52.880 --> 0:20:56.160
<v Speaker 1>uh well with my wife, and we went and saw

0:20:56.400 --> 0:20:59.000
<v Speaker 1>the Asimo production. And at the end of it, I

0:20:59.400 --> 0:21:02.240
<v Speaker 1>talked to of the Disney cast members and I said, yeah,

0:21:02.400 --> 0:21:04.399
<v Speaker 1>I wrote the article about how Asthma works for How

0:21:04.400 --> 0:21:06.560
<v Speaker 1>Stuff Works, and she said, hang on a minute. And

0:21:06.600 --> 0:21:08.520
<v Speaker 1>I got to meet Asthmo. And it was a man

0:21:08.560 --> 0:21:11.200
<v Speaker 1>in a suit, right. It was actually it was actually

0:21:11.240 --> 0:21:14.080
<v Speaker 1>a collection of cats that the duct taped together and

0:21:14.119 --> 0:21:17.280
<v Speaker 1>then plastic. No, it was a working robot. That's pretty

0:21:17.320 --> 0:21:20.119
<v Speaker 1>near how blown away? I was very much blown away.

0:21:20.160 --> 0:21:22.119
<v Speaker 1>It was cool seeing it up close. I mean, it

0:21:22.160 --> 0:21:25.120
<v Speaker 1>looks like a little tiny astronaut right because he's got

0:21:25.160 --> 0:21:27.360
<v Speaker 1>like the face plate especially. I love the people call

0:21:27.400 --> 0:21:30.520
<v Speaker 1>it he people give And I do this all the

0:21:30.560 --> 0:21:33.040
<v Speaker 1>time too. With robots, I'll sign a gender even though

0:21:33.080 --> 0:21:36.800
<v Speaker 1>technically many of them are specifically genderless. As amo is

0:21:36.960 --> 0:21:39.280
<v Speaker 1>is supposed to be genderless, but I often refer to

0:21:39.320 --> 0:21:40.960
<v Speaker 1>Asmo as a he as well. Well, you know why.

0:21:41.000 --> 0:21:43.280
<v Speaker 1>It's the shoulders, I would guess. Yeah, they go straight

0:21:43.280 --> 0:21:47.040
<v Speaker 1>across and and and far out. That's very masculine no

0:21:47.080 --> 0:21:49.920
<v Speaker 1>matter what. Yeah, and you need that, I would guess

0:21:49.920 --> 0:21:54.359
<v Speaker 1>you need shoulders in a humanoid robot with flexible arms. Well,

0:21:54.400 --> 0:21:57.840
<v Speaker 1>and also, I'm sure every single element of Asimo is

0:21:57.920 --> 0:22:00.960
<v Speaker 1>built with the balance in mind, because is the first

0:22:01.040 --> 0:22:05.640
<v Speaker 1>robot that can run. Yes, I've seen him run. It's gawky. Yeah,

0:22:05.800 --> 0:22:07.560
<v Speaker 1>it kind of look like someone who really needs to

0:22:07.560 --> 0:22:09.639
<v Speaker 1>get to the bathroom as a little bit of a

0:22:09.640 --> 0:22:12.879
<v Speaker 1>hoppy kind of run. But the the definition of run

0:22:12.920 --> 0:22:15.760
<v Speaker 1>here is that there are moments where both feet are

0:22:15.840 --> 0:22:19.359
<v Speaker 1>off the ground. So walking you always have one ft

0:22:19.359 --> 0:22:21.720
<v Speaker 1>in contact with the ground, and running both feet at

0:22:21.760 --> 0:22:25.600
<v Speaker 1>some point are out of contact. And that's a huge

0:22:25.720 --> 0:22:29.320
<v Speaker 1>deal for robotics, right. I mean, you have a machine

0:22:29.400 --> 0:22:32.240
<v Speaker 1>that completely separates itself from contact on the ground. It

0:22:32.280 --> 0:22:35.480
<v Speaker 1>has no propulsion to keep it upright, you know, it

0:22:35.520 --> 0:22:37.760
<v Speaker 1>doesn't have like propellers or jets or anything like that.

0:22:38.280 --> 0:22:40.920
<v Speaker 1>So you have to design it so it can it

0:22:41.000 --> 0:22:43.760
<v Speaker 1>can propel itself off the ground and then catch itself

0:22:43.760 --> 0:22:46.040
<v Speaker 1>when it comes back down without falling over. And that

0:22:46.200 --> 0:22:49.800
<v Speaker 1>is a non trivial challenge. No, it's an enormous challenge

0:22:49.840 --> 0:22:55.080
<v Speaker 1>that robots UM really kind of started to tackle lately. UM.

0:22:55.160 --> 0:22:57.199
<v Speaker 1>One of the ways that they've overcome it is with

0:22:57.320 --> 0:23:00.399
<v Speaker 1>rounded feet, which are very helpful in keeping balanced and

0:23:00.440 --> 0:23:04.359
<v Speaker 1>allowing it to run UM. But there's drawbacks to it

0:23:04.400 --> 0:23:07.920
<v Speaker 1>as well, Like the robot can't start itself, it also

0:23:08.000 --> 0:23:11.679
<v Speaker 1>can't stop, so it can't stop moving, which is not

0:23:11.880 --> 0:23:14.600
<v Speaker 1>something you want. Like, there's still some challenges there. Ahead

0:23:14.600 --> 0:23:17.600
<v Speaker 1>of the robotists who are learning to teach a robot

0:23:17.640 --> 0:23:20.240
<v Speaker 1>to walk, and even the ones that have taught robots

0:23:20.240 --> 0:23:23.720
<v Speaker 1>to walk UM, they typically can just walk over flat

0:23:23.720 --> 0:23:27.719
<v Speaker 1>surfaces with no obstacles. When they encounter stairs, there in trouble.

0:23:27.800 --> 0:23:30.679
<v Speaker 1>But then you have robots that know how to go upstairs,

0:23:31.119 --> 0:23:34.080
<v Speaker 1>but they can't walk on a flat surface. Eventually, all

0:23:34.119 --> 0:23:37.000
<v Speaker 1>this information, all this knowledge will be brought together and

0:23:37.080 --> 0:23:39.640
<v Speaker 1>you'll have a robot that can walk no problem. Right.

0:23:39.680 --> 0:23:43.399
<v Speaker 1>In fact, this kind of transitions nicely into those challenges

0:23:43.520 --> 0:23:48.520
<v Speaker 1>that face designers of humanoid robots and and locomotion is

0:23:49.040 --> 0:23:51.119
<v Speaker 1>the probably one of the top ones, at least from

0:23:51.160 --> 0:23:54.320
<v Speaker 1>the physical engineering side. For example, you know, as Amo

0:23:54.480 --> 0:23:57.600
<v Speaker 1>can can go up and downstairs, but that is a

0:23:57.640 --> 0:24:01.320
<v Speaker 1>little deceptive because as Amo has to be programmed to

0:24:01.680 --> 0:24:04.199
<v Speaker 1>go up or down the staircase and know exactly how

0:24:04.240 --> 0:24:07.640
<v Speaker 1>many stairs are involved. It's not so much it's not

0:24:08.000 --> 0:24:11.840
<v Speaker 1>a case of Asimo detecting a staircase and then uh,

0:24:11.880 --> 0:24:15.359
<v Speaker 1>and then navigating through oh up or down it. It's

0:24:15.920 --> 0:24:18.879
<v Speaker 1>the fact that all right now we're initiating your stair

0:24:19.000 --> 0:24:23.480
<v Speaker 1>climbing program. Yeah exactly. It's kind of like smoke and

0:24:23.480 --> 0:24:28.320
<v Speaker 1>mirrors robotics. Basically, it's at But that's you know, those

0:24:28.359 --> 0:24:31.119
<v Speaker 1>are the little no no pun intended, Those are the

0:24:31.119 --> 0:24:32.800
<v Speaker 1>little steps you have to take in order to get

0:24:32.800 --> 0:24:35.000
<v Speaker 1>to the destination. What do you mean, no pun intended.

0:24:35.040 --> 0:24:37.600
<v Speaker 1>I don't buy that at all. I started saying it

0:24:37.640 --> 0:24:40.439
<v Speaker 1>without thinking about it, and then I mean, but then

0:24:40.480 --> 0:24:42.000
<v Speaker 1>I did follow through with it, so I guess there

0:24:42.040 --> 0:24:45.040
<v Speaker 1>was some intention there at the end. But uh yeah.

0:24:45.119 --> 0:24:48.480
<v Speaker 1>They're also not very good at going across any kind

0:24:48.640 --> 0:24:54.720
<v Speaker 1>of uneven terrain, right, So, humanoid robots in particular find

0:24:54.720 --> 0:24:57.760
<v Speaker 1>it very difficult to maintain balance over anything that's not

0:24:58.359 --> 0:25:00.800
<v Speaker 1>either a flat surface or in the case some robots

0:25:00.840 --> 0:25:03.600
<v Speaker 1>that can go up or downstairs and stairs. So if

0:25:03.600 --> 0:25:07.200
<v Speaker 1>you're talking about like a sidewalk that is not completely even,

0:25:07.640 --> 0:25:09.960
<v Speaker 1>that would be enough to give a robot trouble because

0:25:10.080 --> 0:25:12.240
<v Speaker 1>it's going to try and put its foot down to

0:25:12.359 --> 0:25:15.399
<v Speaker 1>where it would believe the ground to be, and if

0:25:15.400 --> 0:25:19.240
<v Speaker 1>the ground is not exactly level, then that's yeah, because

0:25:19.320 --> 0:25:22.520
<v Speaker 1>they can't really catch their balance very well. There are

0:25:22.640 --> 0:25:26.479
<v Speaker 1>robots that can, but they are four legged. Yeah, you've

0:25:27.800 --> 0:25:30.800
<v Speaker 1>you've seen the Big Dog video, No, I saw the Army,

0:25:31.960 --> 0:25:34.960
<v Speaker 1>though it's very similar. Big Dog is essentially a robo

0:25:35.040 --> 0:25:39.280
<v Speaker 1>mule type development. It is a four legged robot that

0:25:39.480 --> 0:25:42.560
<v Speaker 1>is able to maintain its balance even when pushed. And

0:25:42.640 --> 0:25:47.080
<v Speaker 1>the famous video shows the robot dog the Big Dog

0:25:48.359 --> 0:25:52.240
<v Speaker 1>kind of jogging and then a guy just casually lifts

0:25:52.280 --> 0:25:56.160
<v Speaker 1>his leg up and kicks the robot dog like he

0:25:56.200 --> 0:25:58.240
<v Speaker 1>puts essentially puts the bomb of his foot against the

0:25:58.280 --> 0:26:01.199
<v Speaker 1>side of it and pushes really hard, tipping and you

0:26:01.240 --> 0:26:04.960
<v Speaker 1>see the big dog stumble. It actually stumbles and then

0:26:05.040 --> 0:26:09.320
<v Speaker 1>catches itself and then rights itself and continues on. And

0:26:09.520 --> 0:26:12.840
<v Speaker 1>almost everyone has an emotional reaction to this, like how

0:26:12.960 --> 0:26:16.760
<v Speaker 1>dare that evil man kick that poor defenseless robot. The

0:26:16.840 --> 0:26:22.520
<v Speaker 1>robot can't feel anything, but that robot is um gasoline powered.

0:26:23.119 --> 0:26:25.440
<v Speaker 1>So oh yeah, that's right. That's one of the big

0:26:25.440 --> 0:26:28.639
<v Speaker 1>dis keeping it inside you. Yeah, you wouldn't want to

0:26:28.680 --> 0:26:31.359
<v Speaker 1>have one of these indoors. No, you don't bring your

0:26:31.400 --> 0:26:35.240
<v Speaker 1>lam indoors. No, and uh. And the the pistons that

0:26:35.400 --> 0:26:38.480
<v Speaker 1>allow it to do this are quite loud, you know.

0:26:38.520 --> 0:26:41.560
<v Speaker 1>It's not not a subtle system at all. So a

0:26:41.600 --> 0:26:44.679
<v Speaker 1>lot of work has to go into creating better systems

0:26:44.800 --> 0:26:47.720
<v Speaker 1>for robots to maintain their balance in order for the

0:26:47.800 --> 0:26:50.840
<v Speaker 1>locomotion problem to really be solved. And again, I mean,

0:26:50.880 --> 0:26:53.480
<v Speaker 1>like anybody who's seen short Circuit knows that you can

0:26:53.480 --> 0:26:56.240
<v Speaker 1>build a robot like Johnny five with arms in the

0:26:56.320 --> 0:27:00.240
<v Speaker 1>head and a torso and then like traction um wed

0:27:00.520 --> 0:27:04.520
<v Speaker 1>shreds uh and it can go anywhere over terrain, it

0:27:04.520 --> 0:27:07.439
<v Speaker 1>can go up steps. Probably. The thing is is again

0:27:07.600 --> 0:27:10.760
<v Speaker 1>you have to remember when it comes to humanoid robots,

0:27:10.800 --> 0:27:12.960
<v Speaker 1>you're trying to make the robot that can adapt to

0:27:13.000 --> 0:27:16.240
<v Speaker 1>the human world. So if you had somebody like Johnny

0:27:16.280 --> 0:27:19.000
<v Speaker 1>five as your house butler or something, you you couldn't

0:27:20.359 --> 0:27:22.560
<v Speaker 1>You couldn't have an island in your kitchen, and who

0:27:22.600 --> 0:27:25.439
<v Speaker 1>doesn't love an island in their kitchen. Johnny five couldn't

0:27:25.440 --> 0:27:27.639
<v Speaker 1>maneuver around it because he's too wide. Yeah, you wouldn't

0:27:27.640 --> 0:27:29.840
<v Speaker 1>have You wouldn't be able to have any any space

0:27:29.840 --> 0:27:33.040
<v Speaker 1>that would be narrower than the robot's body exactly. That's

0:27:33.040 --> 0:27:36.240
<v Speaker 1>not what you want. Yeah, with humanoid robots, it wouldn't

0:27:36.240 --> 0:27:38.199
<v Speaker 1>work well. In my house. I've got a I've got

0:27:38.320 --> 0:27:44.120
<v Speaker 1>a a flat style house where there's three floors. Yeah,

0:27:44.560 --> 0:27:48.080
<v Speaker 1>it's like flat, like European flat. Uh, not flat as

0:27:48.119 --> 0:27:50.720
<v Speaker 1>in there's only one level. They're actually three of them,

0:27:51.160 --> 0:27:53.840
<v Speaker 1>four if you count the rooftop denck, so that counts.

0:27:53.960 --> 0:27:56.280
<v Speaker 1>It makes it. You know, any robot that would not

0:27:56.280 --> 0:27:59.600
<v Speaker 1>be able to navigate stairs easily would definitely have an issue,

0:27:59.600 --> 0:28:01.480
<v Speaker 1>which is the main reason why I don't have a rumba,

0:28:01.560 --> 0:28:03.000
<v Speaker 1>because I don't want to hear the sound of a

0:28:03.040 --> 0:28:07.520
<v Speaker 1>roomba going falling down a flight up stairs. Um, but

0:28:07.600 --> 0:28:10.679
<v Speaker 1>at any rate, Uh, that's a great point. Moving on

0:28:10.720 --> 0:28:14.800
<v Speaker 1>from locomotion, there's also dexterous manipulation. Yeah, I think we should.

0:28:14.840 --> 0:28:18.359
<v Speaker 1>I think that point bears repeating. What we just talked

0:28:18.359 --> 0:28:20.639
<v Speaker 1>about is locomotion. Yeah, and this is you and I

0:28:20.800 --> 0:28:24.240
<v Speaker 1>a couple of non robot experts talking about the problem

0:28:24.280 --> 0:28:29.119
<v Speaker 1>with locomotion. That's just one of myriad challenges facing humanoid

0:28:29.280 --> 0:28:33.720
<v Speaker 1>robotics designers. Yeah, yeah, exactly. It's It's one that's easy

0:28:33.800 --> 0:28:37.760
<v Speaker 1>to point to because it's something that we all, you know,

0:28:38.160 --> 0:28:43.400
<v Speaker 1>end up at least observing or participating in all the time.

0:28:43.640 --> 0:28:46.240
<v Speaker 1>Can we take it for granted? But then when you think, okay, well,

0:28:46.240 --> 0:28:47.800
<v Speaker 1>how do I make a machine that does that? You

0:28:47.840 --> 0:28:50.200
<v Speaker 1>start to realize this is you know, even if I

0:28:50.280 --> 0:28:53.600
<v Speaker 1>have a leg that has lots of different degrees of

0:28:53.600 --> 0:28:56.840
<v Speaker 1>freedom and points of articulation, I still have to design

0:28:56.880 --> 0:28:58.680
<v Speaker 1>the upper part of the robots so that it does

0:28:58.720 --> 0:29:01.840
<v Speaker 1>not unbalance the lower part, and if it does on balance,

0:29:01.920 --> 0:29:04.760
<v Speaker 1>it's able to catch itself. You know, some people just

0:29:04.840 --> 0:29:10.600
<v Speaker 1>describe walking as falling and catching yourself over and over again. Yeah, yeah,

0:29:10.680 --> 0:29:15.440
<v Speaker 1>they're walking right now. No, I I described walking as

0:29:15.480 --> 0:29:18.840
<v Speaker 1>something that other people do. I like to keep my

0:29:18.920 --> 0:29:21.240
<v Speaker 1>walking to a minimum. I thought you walked alot, Actually

0:29:21.280 --> 0:29:24.080
<v Speaker 1>I do. I just joke about being lazy. I think

0:29:24.520 --> 0:29:27.920
<v Speaker 1>moving forward, falling down and catching your balance every time

0:29:27.920 --> 0:29:32.480
<v Speaker 1>it's lurching. Yeah, that's well. As an Adams Family fan,

0:29:32.600 --> 0:29:36.160
<v Speaker 1>I'm okay with that. Yeah, but uh, Dexter's manipulation would

0:29:36.200 --> 0:29:40.160
<v Speaker 1>be the ability to pick up and manipulate objects. Now,

0:29:40.200 --> 0:29:42.120
<v Speaker 1>we're really good at that, we humans, You know, we

0:29:42.200 --> 0:29:45.400
<v Speaker 1>can we can feel an object and decide at that

0:29:45.480 --> 0:29:48.880
<v Speaker 1>point how to handle it, even if we've never encountered

0:29:48.880 --> 0:29:51.560
<v Speaker 1>that kind of object before. So if I encounter something

0:29:51.600 --> 0:29:54.600
<v Speaker 1>I've never seen before and i've I've ascertained it's safe

0:29:54.720 --> 0:29:56.800
<v Speaker 1>for me to touch it, I can touch it. I

0:29:56.840 --> 0:29:58.239
<v Speaker 1>can feel like, I can get a feel for how

0:29:58.280 --> 0:29:59.840
<v Speaker 1>heavy it is, I can get a feel for how

0:30:00.000 --> 0:30:03.360
<v Speaker 1>eloquant it might be, and then I can adjust on

0:30:03.440 --> 0:30:06.360
<v Speaker 1>the fly so that I can handle it appropriately. Well,

0:30:06.360 --> 0:30:08.520
<v Speaker 1>I'm not gonna hurt myself. I'm not gonna hurt the object.

0:30:09.040 --> 0:30:13.480
<v Speaker 1>Robots are not so good at that. Yeah, exactly, even

0:30:13.520 --> 0:30:15.920
<v Speaker 1>if they don't mean to right, Yeah, if the robots.

0:30:15.960 --> 0:30:18.240
<v Speaker 1>If the robots grip is too strong, it can break

0:30:18.280 --> 0:30:20.520
<v Speaker 1>the object. If it's too weak, the object slips from

0:30:20.520 --> 0:30:23.760
<v Speaker 1>its grip and it falls. Uh. And it may not

0:30:23.840 --> 0:30:28.200
<v Speaker 1>be able to distinguish between different types. So getting those

0:30:28.240 --> 0:30:31.880
<v Speaker 1>tactile sensors where a robot can tell how tightly it's

0:30:31.920 --> 0:30:35.360
<v Speaker 1>gripping something and how much pressure a particular object can

0:30:35.360 --> 0:30:39.080
<v Speaker 1>take before you've reached the failure point is a big deal. Now,

0:30:39.120 --> 0:30:41.440
<v Speaker 1>this is also a big deal for just making robots

0:30:41.520 --> 0:30:44.480
<v Speaker 1>safe for humans to be around. It is a big deal.

0:30:44.560 --> 0:30:49.000
<v Speaker 1>You know that the first fatality by robot occurred um

0:30:49.040 --> 0:30:52.240
<v Speaker 1>at the business end of a robotic arm in a

0:30:52.560 --> 0:30:55.719
<v Speaker 1>flat rock, Michigan in nine a man named Robert Williams

0:30:55.720 --> 0:30:59.440
<v Speaker 1>who's working on a forward line. Yeah, his robot arm

0:30:59.560 --> 0:31:02.360
<v Speaker 1>was moving a little slow for his taste in getting

0:31:02.400 --> 0:31:05.200
<v Speaker 1>supplies down, so he climbed up to where the supplies were.

0:31:05.480 --> 0:31:07.760
<v Speaker 1>The robot arms suddenly sped up and hit him in

0:31:07.800 --> 0:31:11.320
<v Speaker 1>the head and killed him instantly. Wow. Yeah, I've I've

0:31:11.640 --> 0:31:15.239
<v Speaker 1>had a chance to see some of these industrial robots. Uh.

0:31:15.320 --> 0:31:17.680
<v Speaker 1>And I would say up close, but you can't because

0:31:18.120 --> 0:31:22.520
<v Speaker 1>because of instances like that. Industrial robots usually have lots

0:31:22.560 --> 0:31:27.200
<v Speaker 1>of of safety barriers around them because it's not safe

0:31:27.200 --> 0:31:31.160
<v Speaker 1>to be near those robots when they're in operation. They

0:31:31.200 --> 0:31:33.880
<v Speaker 1>they can't react exactly, So you leave it up to

0:31:33.920 --> 0:31:36.480
<v Speaker 1>the humans to stay away from the robots because the road.

0:31:36.480 --> 0:31:38.480
<v Speaker 1>We haven't gotten to the point where the robots no,

0:31:38.600 --> 0:31:40.880
<v Speaker 1>did not crush you or hit you in the head. Right, Yeah,

0:31:40.920 --> 0:31:42.760
<v Speaker 1>I got the robots fall. I'm looking forward to that

0:31:42.840 --> 0:31:45.040
<v Speaker 1>day when they figure out not to crush me. Yes,

0:31:45.680 --> 0:31:49.000
<v Speaker 1>it's been pretty lousy days so far. Uh. Yeah, when

0:31:49.000 --> 0:31:52.840
<v Speaker 1>I when I toured the Georgia Tech Robotics Lab, they

0:31:52.920 --> 0:31:55.760
<v Speaker 1>talked specifically about this. This is a real challenge having

0:31:55.840 --> 0:31:58.600
<v Speaker 1>robots recognize and react in a way that's going to

0:31:58.680 --> 0:32:03.440
<v Speaker 1>be safe around humans. And uh, but dexterous manipulation is

0:32:03.440 --> 0:32:05.760
<v Speaker 1>only that's only a part of dexterous manipulation. Obviously. The

0:32:05.840 --> 0:32:09.160
<v Speaker 1>rest of it is again that object recognition and handling

0:32:09.240 --> 0:32:11.120
<v Speaker 1>so that you're not destroying whatever it is you're trying

0:32:11.120 --> 0:32:15.680
<v Speaker 1>to pick up. Um. Another big challenge in designing robots

0:32:15.800 --> 0:32:19.680
<v Speaker 1>in general, not just humanoid robots, is just the the perception,

0:32:19.720 --> 0:32:24.200
<v Speaker 1>the sensory perception of the robot. Yeah, so you know,

0:32:24.280 --> 0:32:28.280
<v Speaker 1>whether it's optical systems like actual cameras in the place

0:32:28.320 --> 0:32:31.520
<v Speaker 1>of eyes, or infrared so that you can see even

0:32:31.520 --> 0:32:35.440
<v Speaker 1>in low light situations, radar, light ar, I mean, there's

0:32:35.480 --> 0:32:40.200
<v Speaker 1>tons of different ways of sensing. Yep, there's uh, there's

0:32:40.640 --> 0:32:42.719
<v Speaker 1>you know sensing obviously, it's not just site. Then you

0:32:42.760 --> 0:32:45.520
<v Speaker 1>have to have the sound. That's a really tricky one

0:32:45.560 --> 0:32:49.600
<v Speaker 1>actually because for us humans, we we can kind of

0:32:49.680 --> 0:32:52.600
<v Speaker 1>zero in on what's important. Right, So if we're if

0:32:52.640 --> 0:32:54.560
<v Speaker 1>you and I were at a party, which you know,

0:32:54.960 --> 0:32:57.720
<v Speaker 1>someone made a mistake and invited me, Uh, we could

0:32:57.720 --> 0:33:01.440
<v Speaker 1>have a conversation and be able to carry that conversation

0:33:01.440 --> 0:33:04.400
<v Speaker 1>on even within the context of a big, bustling party

0:33:04.720 --> 0:33:06.920
<v Speaker 1>because we can focus on what the other person is saying.

0:33:06.960 --> 0:33:10.360
<v Speaker 1>It's called latent inhibition. Yeah. So when you don't have that,

0:33:10.360 --> 0:33:14.280
<v Speaker 1>that schizophrenia, Yeah, you you can't separate the the signal

0:33:14.360 --> 0:33:17.200
<v Speaker 1>from the noise, and everything either becomes noise or everything

0:33:17.240 --> 0:33:20.720
<v Speaker 1>becomes signal. Um. So for a robot that might for example,

0:33:20.880 --> 0:33:25.120
<v Speaker 1>require verbal commands, that's really tricky. What if you have

0:33:25.160 --> 0:33:30.360
<v Speaker 1>the television on and someone's saying something on TV and uh,

0:33:30.640 --> 0:33:33.040
<v Speaker 1>you are trying to get your robot to do something

0:33:33.120 --> 0:33:34.880
<v Speaker 1>and it's not quite sure what to do because it's

0:33:34.880 --> 0:33:38.560
<v Speaker 1>hearing these different commands and isn't sure who to obey. Yeah,

0:33:38.640 --> 0:33:42.200
<v Speaker 1>you are the person pitching the bacon bowl right right exactly.

0:33:42.360 --> 0:33:44.040
<v Speaker 1>Let's say that you are, you know, trying to get

0:33:44.040 --> 0:33:47.040
<v Speaker 1>some help in the kitchen, but it just keeps hearing U,

0:33:47.240 --> 0:33:49.520
<v Speaker 1>C S I Miami and say kill Billy. And then

0:33:49.600 --> 0:33:51.960
<v Speaker 1>next thing you know, you're like, you're just desperately trying

0:33:51.960 --> 0:33:54.960
<v Speaker 1>to kill the robot. Please don't kill Billy. Um. Yeah,

0:33:56.040 --> 0:33:59.120
<v Speaker 1>well that's a silly example. It's a real problem. Uh.

0:33:59.160 --> 0:34:02.960
<v Speaker 1>And then there's the tactile the responses, the tactile sensors,

0:34:03.000 --> 0:34:05.800
<v Speaker 1>like the making sure you don't crush something that's delicate,

0:34:05.840 --> 0:34:10.200
<v Speaker 1>that that falls into perception. Smell can also fall into perception.

0:34:10.719 --> 0:34:13.279
<v Speaker 1>You might want to have humanoid robots that work in

0:34:13.360 --> 0:34:17.480
<v Speaker 1>areas where the humanoid robot can alert humans to the

0:34:17.480 --> 0:34:20.160
<v Speaker 1>presence of things that might be toxic. You know, this

0:34:20.239 --> 0:34:23.840
<v Speaker 1>isn't necessarily just the robot butler we're talking about. This

0:34:23.920 --> 0:34:27.319
<v Speaker 1>could be robots that work in areas that might be

0:34:27.719 --> 0:34:31.239
<v Speaker 1>dangerous for humans, and that would be an important element too.

0:34:31.719 --> 0:34:34.080
<v Speaker 1>It's not a robot. But NASA already has a sensor

0:34:34.320 --> 0:34:38.040
<v Speaker 1>that senses things like ammonia or smoke. It can actually

0:34:38.280 --> 0:34:45.799
<v Speaker 1>sense smoke artificially smell smoke before the fires actually started ignited. Interesting, yeah,

0:34:45.880 --> 0:34:48.839
<v Speaker 1>because you know it's such a dangerous proposition, right, yes,

0:34:48.920 --> 0:34:52.759
<v Speaker 1>clearly for for anything NASA related. But they can also

0:34:52.840 --> 0:34:55.160
<v Speaker 1>sense ammonia because you know a lot of the refrigeration

0:34:55.200 --> 0:34:59.000
<v Speaker 1>systems run on ammonia and you can't have aneumonia leak

0:34:59.239 --> 0:35:02.680
<v Speaker 1>on the space right right, And I mean the same

0:35:02.680 --> 0:35:04.839
<v Speaker 1>thing is true for I mean I've heard of of

0:35:05.520 --> 0:35:09.880
<v Speaker 1>robots that are used in in mining operations, which you know,

0:35:09.920 --> 0:35:12.080
<v Speaker 1>if you come upon a pocket of natural gas that

0:35:12.120 --> 0:35:14.640
<v Speaker 1>can be a real danger that sort of stuff. Then

0:35:14.680 --> 0:35:18.440
<v Speaker 1>you've got the the back end of the sensory perception.

0:35:18.680 --> 0:35:22.360
<v Speaker 1>That's where you have the actual interpretation of the data.

0:35:22.840 --> 0:35:25.120
<v Speaker 1>Where that's a big one. It's huge because not only

0:35:25.120 --> 0:35:27.200
<v Speaker 1>do you need to have a robot that can have

0:35:27.280 --> 0:35:31.720
<v Speaker 1>that has binocular vision so it has a depth of field, right, um,

0:35:31.760 --> 0:35:35.480
<v Speaker 1>it also has to know what it's doing, what what

0:35:35.520 --> 0:35:40.080
<v Speaker 1>the information means, and how to apply it to adapted changes,

0:35:40.360 --> 0:35:43.680
<v Speaker 1>right right. So So if I were to show you

0:35:43.840 --> 0:35:46.960
<v Speaker 1>josh a series of pictures of various types of dogs.

0:35:47.520 --> 0:35:50.400
<v Speaker 1>You would very quickly pick up on the the things

0:35:50.480 --> 0:35:53.880
<v Speaker 1>that mean mean dog like, you would understand the concept

0:35:53.920 --> 0:35:59.120
<v Speaker 1>of dog pretty quickly. Robots and various other computers machines,

0:35:59.600 --> 0:36:02.400
<v Speaker 1>they have a lot harder problem with this. If whatever

0:36:02.480 --> 0:36:06.239
<v Speaker 1>they're looking at doesn't exactly match the parameters of the example.

0:36:06.880 --> 0:36:10.520
<v Speaker 1>It's very difficult for a machine to extrapolate and say, oh,

0:36:10.640 --> 0:36:13.359
<v Speaker 1>this other thing I'm looking at relates to this thing

0:36:13.440 --> 0:36:17.719
<v Speaker 1>I know, even though the two examples don't aren't identical.

0:36:18.360 --> 0:36:20.400
<v Speaker 1>So the same thing could be true for any object.

0:36:20.520 --> 0:36:23.560
<v Speaker 1>Let's let's just use a coffee mug, and let's say

0:36:23.640 --> 0:36:27.560
<v Speaker 1>that you use a plain white coffee mug of average

0:36:27.640 --> 0:36:32.200
<v Speaker 1>size as the example for the robot, and then the

0:36:32.280 --> 0:36:36.440
<v Speaker 1>robot encounters a larger blue coffee mug and the handle

0:36:36.480 --> 0:36:39.200
<v Speaker 1>has turned the other way. The robot might be completely

0:36:39.200 --> 0:36:42.600
<v Speaker 1>befuddled by this. So this is a real problem in

0:36:42.760 --> 0:36:47.960
<v Speaker 1>artificial intelligence. Is object identification, so that a robot knows

0:36:48.000 --> 0:36:51.480
<v Speaker 1>what it's looking at and also understands the context that

0:36:51.480 --> 0:36:56.239
<v Speaker 1>that object fills within the environment. So it's not just that, oh,

0:36:56.280 --> 0:36:59.280
<v Speaker 1>that's a mug, it's oh, that's a mug. A mug

0:36:59.320 --> 0:37:01.640
<v Speaker 1>is a container. I can put things into that mug.

0:37:01.800 --> 0:37:03.279
<v Speaker 1>You are the things that can go in the mug.

0:37:03.320 --> 0:37:05.319
<v Speaker 1>Here are the things that absolutely should not go in

0:37:05.320 --> 0:37:07.840
<v Speaker 1>the mug, like Billy. Those are the kind of things

0:37:07.880 --> 0:37:11.160
<v Speaker 1>that yeah, Billy, well you know we're gonna need another Billy. Um,

0:37:11.640 --> 0:37:14.239
<v Speaker 1>we'll make a robot Billy. Yeah, which in which case

0:37:14.280 --> 0:37:16.560
<v Speaker 1>you can just turn those suckers out right, mass production

0:37:16.600 --> 0:37:20.520
<v Speaker 1>of Billy. But yeah, artificial intelligence an enormous problem. And that,

0:37:20.600 --> 0:37:22.840
<v Speaker 1>of course is not just with robotics. That's that's a

0:37:22.920 --> 0:37:27.200
<v Speaker 1>field unto itself, and robotics is just one branch that

0:37:27.600 --> 0:37:31.920
<v Speaker 1>relies upon artificial intelligence. And it's from what I came across,

0:37:31.960 --> 0:37:34.120
<v Speaker 1>it looked like just out of the gate, I guess

0:37:34.120 --> 0:37:37.440
<v Speaker 1>that was said a university, they tried to build a

0:37:37.560 --> 0:37:41.600
<v Speaker 1>robot that was just like high functioning, Yeah, and they realized, like,

0:37:41.800 --> 0:37:44.960
<v Speaker 1>we have no idea what we're doing. Yeah, that that

0:37:45.000 --> 0:37:48.840
<v Speaker 1>waybot one was able to converse at the level or

0:37:49.000 --> 0:37:53.520
<v Speaker 1>was able to have a a a cognitive function equivalent

0:37:53.560 --> 0:37:56.320
<v Speaker 1>to a one and a half year old person, which

0:37:56.560 --> 0:37:59.160
<v Speaker 1>I have to say, when you're talking right out of

0:37:59.160 --> 0:38:02.879
<v Speaker 1>the gate, Yeah, impressive, very impressive, because we're not that

0:38:02.960 --> 0:38:06.840
<v Speaker 1>much further along now. But what they found from making

0:38:06.840 --> 0:38:10.960
<v Speaker 1>waybot one was, Okay, this is way more difficult than

0:38:10.960 --> 0:38:15.360
<v Speaker 1>we thought. You can't just program every kind of coffee

0:38:15.360 --> 0:38:18.480
<v Speaker 1>cup in the world, and even if you could, then

0:38:18.520 --> 0:38:21.080
<v Speaker 1>you also have to program every kind of table and

0:38:21.080 --> 0:38:23.680
<v Speaker 1>every kind of light. And we need to come at

0:38:23.680 --> 0:38:27.319
<v Speaker 1>this in a different way. And so they realized number one,

0:38:27.560 --> 0:38:32.480
<v Speaker 1>humans are extraordinarily more complex than we thought before. And

0:38:32.520 --> 0:38:35.640
<v Speaker 1>then number two, humans make a pretty good model for

0:38:35.719 --> 0:38:39.480
<v Speaker 1>a humanoid robot in the realm of things like perception

0:38:40.000 --> 0:38:45.520
<v Speaker 1>and UM information systems and uh learning. So they went

0:38:45.640 --> 0:38:52.759
<v Speaker 1>to these different these different disciplines like neurobiology, neurology, um psychology,

0:38:52.800 --> 0:38:55.279
<v Speaker 1>and they said, what can we learn from you guys

0:38:55.320 --> 0:38:58.440
<v Speaker 1>about how humans do this that we can apply to robots.

0:38:58.600 --> 0:39:03.759
<v Speaker 1>And since they started taking those steps, it seems like, uh,

0:39:04.160 --> 0:39:07.920
<v Speaker 1>humanoid robotics has gotten it's it's footing a little more. Yeah,

0:39:08.000 --> 0:39:10.719
<v Speaker 1>and we're seeing so many developments in other areas of

0:39:10.760 --> 0:39:14.120
<v Speaker 1>AI that are really promising. I always bring up IBM

0:39:14.160 --> 0:39:18.880
<v Speaker 1>S Watson because it's natural language recognition was phenomenal. The

0:39:18.920 --> 0:39:23.200
<v Speaker 1>ability for it to parse clues in jeopardy and come

0:39:23.280 --> 0:39:26.600
<v Speaker 1>up with the appropriate answer, knowing that Jeopardy those clues

0:39:26.640 --> 0:39:30.200
<v Speaker 1>are not always straightforward. Uh. And it again illustrates the

0:39:30.239 --> 0:39:34.759
<v Speaker 1>complexity that we humans navigate without much trouble because this

0:39:34.840 --> 0:39:38.080
<v Speaker 1>is the world we've created. But then we realize if

0:39:38.120 --> 0:39:40.480
<v Speaker 1>we make a machine that's mostly when you get down

0:39:40.480 --> 0:39:43.480
<v Speaker 1>to it based on yes or no, a one or

0:39:43.520 --> 0:39:46.360
<v Speaker 1>a zero, true or false, and you're trying to build

0:39:46.400 --> 0:39:49.719
<v Speaker 1>complex behaviors off of something that is incredibly simple. When

0:39:49.719 --> 0:39:52.719
<v Speaker 1>you boil it down to its basic element, that's where

0:39:52.760 --> 0:39:54.800
<v Speaker 1>you're like, oh, this is this is gonna require a

0:39:54.840 --> 0:39:57.680
<v Speaker 1>lot of work. I mean, IBMS Watson was an enormous

0:39:57.719 --> 0:40:02.799
<v Speaker 1>machine with with thoul of microprocessors just so it could

0:40:02.800 --> 0:40:07.080
<v Speaker 1>be able to play Jeopardy. That's a very specific function too.

0:40:07.520 --> 0:40:18.440
<v Speaker 1>We'll be right back after this next break. So, creating

0:40:18.480 --> 0:40:22.279
<v Speaker 1>a robot that is able to navigate and interact with

0:40:22.320 --> 0:40:24.800
<v Speaker 1>a human environment and be able to interact with humans

0:40:24.840 --> 0:40:27.600
<v Speaker 1>in a way that makes sense is a big challenge. Also,

0:40:27.680 --> 0:40:31.120
<v Speaker 1>just the way that a robot would socialize with humans

0:40:31.280 --> 0:40:33.480
<v Speaker 1>is a huge challenge. How do how do you make

0:40:33.480 --> 0:40:38.000
<v Speaker 1>a robot that is able to respond to commands and

0:40:38.200 --> 0:40:41.400
<v Speaker 1>cues in an appropriate way? Uh? An appropriate way is

0:40:41.440 --> 0:40:44.360
<v Speaker 1>the key there, because there are humans are pretty complex

0:40:44.360 --> 0:40:46.839
<v Speaker 1>and we can be very subtle in many ways. Yeah,

0:40:47.000 --> 0:40:52.399
<v Speaker 1>we speak unplainly, we use sarcasm, um, we we uh yeah,

0:40:52.480 --> 0:40:57.080
<v Speaker 1>we use a lot of gestures rather than just words. Yep.

0:40:57.280 --> 0:40:59.759
<v Speaker 1>There's a lot that goes into human communication that, if

0:40:59.800 --> 0:41:03.080
<v Speaker 1>you are a human, is pretty much natural, especially I

0:41:03.080 --> 0:41:05.680
<v Speaker 1>mean if you're a human within that particular culture and

0:41:05.719 --> 0:41:08.600
<v Speaker 1>you're familiar with that culture, Because anyone who has traveled

0:41:08.600 --> 0:41:11.839
<v Speaker 1>extensively knows there are cultures where things that would be

0:41:12.000 --> 0:41:15.600
<v Speaker 1>commonplace at home are very different in the place where

0:41:15.640 --> 0:41:17.640
<v Speaker 1>you happen to be, right then, and it may be

0:41:17.800 --> 0:41:22.240
<v Speaker 1>that something that is completely innocent at home is an uh,

0:41:22.280 --> 0:41:25.200
<v Speaker 1>offensive gesture in the place where you are. Now, we'll

0:41:25.239 --> 0:41:29.520
<v Speaker 1>imagine a robot that is not programmed to handle these

0:41:29.560 --> 0:41:38.120
<v Speaker 1>kind of subtle uh communication methods, and yeah, he doesn't know,

0:41:38.480 --> 0:41:41.560
<v Speaker 1>he's just he's just doing as he was programmed. But

0:41:41.680 --> 0:41:44.319
<v Speaker 1>even even beyond that, something that you brought up in

0:41:44.360 --> 0:41:48.120
<v Speaker 1>our research when we were planning this was the Uncanny Valley. Yeah,

0:41:48.160 --> 0:41:50.680
<v Speaker 1>that's it's a big one. Yeah, I've never read that

0:41:50.680 --> 0:41:54.000
<v Speaker 1>paper before, and I'm glad I did. It's really interesting, right, Yeah.

0:41:54.040 --> 0:41:56.240
<v Speaker 1>So the uncanny Valley, for those who are not familiar

0:41:56.239 --> 0:41:59.359
<v Speaker 1>with the term, uh it's it describes when we start

0:41:59.440 --> 0:42:04.680
<v Speaker 1>to appre coach artificial humans that look almost, but not

0:42:04.800 --> 0:42:07.759
<v Speaker 1>quite like real humans. And and by look, I don't

0:42:07.800 --> 0:42:11.160
<v Speaker 1>necessarily just mean the physical appearance. I also mean their behaviors,

0:42:11.160 --> 0:42:14.239
<v Speaker 1>their movements. So if you are if you were to

0:42:14.360 --> 0:42:18.279
<v Speaker 1>look out and see a figure that from the from

0:42:18.280 --> 0:42:20.560
<v Speaker 1>a distance looked like it was a human figure, and

0:42:20.600 --> 0:42:22.880
<v Speaker 1>you start walking towards it just thinking this is another person,

0:42:23.040 --> 0:42:25.400
<v Speaker 1>and then they start moving in a very herky jerky motion,

0:42:25.719 --> 0:42:30.200
<v Speaker 1>very mechanical motion, then you're likely going to have a

0:42:30.280 --> 0:42:34.799
<v Speaker 1>negative emotional response. Um often revulsion is one of the

0:42:34.800 --> 0:42:39.560
<v Speaker 1>words used us. Yeah, I mean I remember the C

0:42:39.719 --> 0:42:43.920
<v Speaker 1>G I movies that would that were almost to the

0:42:44.000 --> 0:42:47.840
<v Speaker 1>point of photo realism, where they look like people for

0:42:47.880 --> 0:42:50.399
<v Speaker 1>the most part, but there's not something's just not quite

0:42:50.440 --> 0:42:56.800
<v Speaker 1>right with the eyes. There's a good example, and Polar

0:42:56.800 --> 0:43:00.120
<v Speaker 1>express polar expresses the way everyone very well because the

0:43:00.239 --> 0:43:02.359
<v Speaker 1>uncanny Valley, that's what they blame it on. Yeah, and

0:43:02.440 --> 0:43:05.120
<v Speaker 1>the same thing applies to robots. So in fact, I

0:43:05.160 --> 0:43:08.840
<v Speaker 1>saw a robot that was really disturbing to me, it

0:43:08.880 --> 0:43:13.719
<v Speaker 1>was really an art exhibit, an installation, and um it

0:43:13.800 --> 0:43:18.239
<v Speaker 1>was a robot of Confucius in a cell filled with monkeys,

0:43:19.080 --> 0:43:22.720
<v Speaker 1>and uh they're live monkeys, real monkeys, and the robot

0:43:22.800 --> 0:43:28.239
<v Speaker 1>would just thrash around wildly. It was it was the

0:43:28.239 --> 0:43:30.920
<v Speaker 1>stuff of nightmares that I'll show it to you after

0:43:30.960 --> 0:43:35.000
<v Speaker 1>the show. Yeah. So these are all big challenges, and

0:43:35.040 --> 0:43:37.440
<v Speaker 1>some of them are going to be harder for us

0:43:37.440 --> 0:43:39.920
<v Speaker 1>than others. It may be that the engineering challenges of

0:43:40.000 --> 0:43:43.879
<v Speaker 1>locomotion are solved well before we ever get a real

0:43:43.920 --> 0:43:46.520
<v Speaker 1>grip on all the artificial intelligence problems. Or it could

0:43:46.520 --> 0:43:50.120
<v Speaker 1>be the other way around. Uh we but it is multidisciplinary.

0:43:50.320 --> 0:43:53.720
<v Speaker 1>It's a big, big issue. So there are some people

0:43:53.719 --> 0:43:57.400
<v Speaker 1>who argue for humanoid robots, there are people who argue

0:43:57.440 --> 0:44:02.200
<v Speaker 1>against humanoid robots. Where do you, um, I think. I

0:44:02.200 --> 0:44:06.240
<v Speaker 1>think research and development with humanoid robots is important because

0:44:06.280 --> 0:44:09.680
<v Speaker 1>by having the goal of creating a humanoid robot, you

0:44:09.800 --> 0:44:13.320
<v Speaker 1>drive the research and development process. You have a specific

0:44:13.320 --> 0:44:15.640
<v Speaker 1>goal in mind, and in order to achieve that goal,

0:44:15.880 --> 0:44:18.200
<v Speaker 1>you know what sort of problems you have to solve.

0:44:18.760 --> 0:44:21.880
<v Speaker 1>And even if we never enter a future where humanoid

0:44:21.960 --> 0:44:27.080
<v Speaker 1>robots are a common thing, even if they are mostly

0:44:27.200 --> 0:44:31.920
<v Speaker 1>used as something in an exhibition or uh for pr

0:44:32.040 --> 0:44:34.439
<v Speaker 1>or whatever. Even if that's the only use for them,

0:44:34.920 --> 0:44:38.359
<v Speaker 1>We're going to benefit from the research and development of

0:44:38.440 --> 0:44:42.399
<v Speaker 1>making that possible in ways we can't anticipate. Well. Yeah,

0:44:42.400 --> 0:44:45.560
<v Speaker 1>and then the more we get into humanoid robotics, the

0:44:45.600 --> 0:44:50.000
<v Speaker 1>more we understand humans, which is pretty much the only

0:44:50.360 --> 0:44:54.120
<v Speaker 1>argument I've seen that stands up in favor of doing

0:44:54.200 --> 0:44:57.640
<v Speaker 1>humanoid robots. Yeah, because it's it's expensive, and it's hard.

0:44:57.960 --> 0:45:00.719
<v Speaker 1>I mean, it's it's really a different cult problem, and

0:45:00.760 --> 0:45:03.239
<v Speaker 1>it's and and to build a humanoid robot something that

0:45:03.360 --> 0:45:07.960
<v Speaker 1>is capable of being a general purpose robot, it's you know,

0:45:08.480 --> 0:45:10.680
<v Speaker 1>it's hard to anticipate all the things you're going to

0:45:10.719 --> 0:45:12.960
<v Speaker 1>need to be able to do. If you're talking general

0:45:13.040 --> 0:45:16.279
<v Speaker 1>purpose and adaptable, that's really tough. I mean, we didn't

0:45:16.280 --> 0:45:19.239
<v Speaker 1>even talk about the adaptability problem very much. We talked

0:45:19.239 --> 0:45:21.719
<v Speaker 1>a little bit about a robot capable of learning from

0:45:21.719 --> 0:45:25.399
<v Speaker 1>other people, which I find fascinating. Um, you know, that's

0:45:25.440 --> 0:45:29.640
<v Speaker 1>one way, just watching humans and then mimicking humans, that's

0:45:29.680 --> 0:45:34.759
<v Speaker 1>one way of robot learning. There's also, um the way

0:45:34.760 --> 0:45:38.319
<v Speaker 1>where it's controlled through virtual reality by a human and

0:45:38.360 --> 0:45:41.040
<v Speaker 1>it just kind of logs the motions the humans making

0:45:41.120 --> 0:45:43.320
<v Speaker 1>it do. Like there's a NASA has a robot not

0:45:43.520 --> 0:45:48.080
<v Speaker 1>that learns like that. So I think I think there's

0:45:48.120 --> 0:45:52.960
<v Speaker 1>a lot of benefit to investigating artificial intelligence. Like you

0:45:53.000 --> 0:45:56.239
<v Speaker 1>want your nest at home to learn so you don't

0:45:56.239 --> 0:45:59.440
<v Speaker 1>have to keep adjusting the thermostat that counts. That's the

0:45:59.640 --> 0:46:05.120
<v Speaker 1>that's sheen learning to me. The big argument against having

0:46:05.400 --> 0:46:10.120
<v Speaker 1>humanoid robots, and the quagmire that seems to begin, is sociability.

0:46:10.719 --> 0:46:13.239
<v Speaker 1>That seems to be the whole reason anybody wants a

0:46:13.320 --> 0:46:15.960
<v Speaker 1>humanoid robot, because you can make you know, you have

0:46:16.000 --> 0:46:20.160
<v Speaker 1>a ruma vacuums. You can make a driverless car um

0:46:20.200 --> 0:46:23.799
<v Speaker 1>as Olivia Solan wrote and wired a couple of years back. Um,

0:46:25.040 --> 0:46:26.520
<v Speaker 1>you know, why why do you have to make a

0:46:26.600 --> 0:46:28.839
<v Speaker 1>robot butler to park the car? Just make a car

0:46:28.920 --> 0:46:32.160
<v Speaker 1>that parks itself. And it seems like that's where we're

0:46:32.200 --> 0:46:35.800
<v Speaker 1>going right now. Um. So when you add this extra

0:46:35.880 --> 0:46:41.080
<v Speaker 1>layer of humanoid, you add all of this additional problems

0:46:41.160 --> 0:46:44.600
<v Speaker 1>and troubles and redundancies, like like, for example, if you're

0:46:44.600 --> 0:46:48.279
<v Speaker 1>gonna make a humanoid robot that throws a ball, this

0:46:48.440 --> 0:46:52.759
<v Speaker 1>this humanoid robot to appear real needs to have a

0:46:52.760 --> 0:46:56.040
<v Speaker 1>little bit of follow through. But as far as the

0:46:56.120 --> 0:46:58.279
<v Speaker 1>robot the machine is concerned, it can throw the ball

0:46:58.360 --> 0:47:01.600
<v Speaker 1>and just stop where the releases. It doesn't need to

0:47:01.600 --> 0:47:04.560
<v Speaker 1>go anymore. But it's gonna look weird and robotic if

0:47:04.560 --> 0:47:06.960
<v Speaker 1>you want to get past that uncanny valley, which is

0:47:07.000 --> 0:47:10.080
<v Speaker 1>another problem. Um, the thing has to have followed through.

0:47:10.400 --> 0:47:13.799
<v Speaker 1>That's totally unnecessary. You can make a robot that can

0:47:13.840 --> 0:47:16.800
<v Speaker 1>throw a ball and the goal is to throw the ball.

0:47:17.520 --> 0:47:19.719
<v Speaker 1>You don't have to add the follow through, but you

0:47:19.840 --> 0:47:23.840
<v Speaker 1>do when you're making it a sociable humanoid robots. So

0:47:23.880 --> 0:47:27.280
<v Speaker 1>it seems like that's the path that will lead everyone

0:47:27.320 --> 0:47:30.160
<v Speaker 1>is straight that I don't get. Yeah, I I like

0:47:30.320 --> 0:47:34.359
<v Speaker 1>the idea of designing robots for specific tasks because you

0:47:34.400 --> 0:47:37.239
<v Speaker 1>can really focus on getting the task done. So there

0:47:37.320 --> 0:47:39.960
<v Speaker 1>I see this as two separate branches. I see the

0:47:40.000 --> 0:47:43.799
<v Speaker 1>branch of developing the humanoid robot as pushing forward a

0:47:43.880 --> 0:47:47.320
<v Speaker 1>lot of different areas of thought that could be applied

0:47:47.360 --> 0:47:51.319
<v Speaker 1>in multiple disciplines, so that will benefit from that. I

0:47:51.400 --> 0:47:55.600
<v Speaker 1>see the development of robots as unitaskers as being important

0:47:55.600 --> 0:47:58.799
<v Speaker 1>to actually handle the jobs that are the three D S.

0:47:58.920 --> 0:48:02.319
<v Speaker 1>That's dirty, different called dangerous, all right, So those are

0:48:03.760 --> 0:48:07.120
<v Speaker 1>the jobs that maybe they revolve a lot of repetition,

0:48:07.560 --> 0:48:10.799
<v Speaker 1>which can cause injury over time, or it can lead

0:48:10.840 --> 0:48:13.759
<v Speaker 1>to mistakes because you've done the same task so many

0:48:13.760 --> 0:48:16.240
<v Speaker 1>times that you start to kind of zone out. Robots

0:48:16.280 --> 0:48:19.800
<v Speaker 1>will never zone out. Um, if it's a dirty job

0:48:19.880 --> 0:48:23.120
<v Speaker 1>where it's something that's undesirable by people, robots don't care,

0:48:23.360 --> 0:48:27.000
<v Speaker 1>they'll do that. Or if it's dangerous, if it's bomb disposal,

0:48:27.280 --> 0:48:31.399
<v Speaker 1>or if it's something like the Mars Curiosity rover. These

0:48:31.400 --> 0:48:34.759
<v Speaker 1>are dangerous jobs that you wouldn't necessarily want to put

0:48:34.760 --> 0:48:39.120
<v Speaker 1>a human into if you had the alternative. So all

0:48:39.160 --> 0:48:42.120
<v Speaker 1>of these things, those that's where robots really makes sense

0:48:42.120 --> 0:48:44.600
<v Speaker 1>to me um to to go to the places that

0:48:44.680 --> 0:48:46.880
<v Speaker 1>are difficult for us to go to. Maybe that's you know,

0:48:47.160 --> 0:48:51.080
<v Speaker 1>deep sea exploration, space exploration, that kind of thing, or

0:48:51.280 --> 0:48:53.840
<v Speaker 1>to do jobs that might be dangerous having a first

0:48:53.880 --> 0:48:56.799
<v Speaker 1>respond to robot to survey a scene to make sure

0:48:56.880 --> 0:49:01.000
<v Speaker 1>that a structure is remaining solid while maybe there was

0:49:01.040 --> 0:49:02.920
<v Speaker 1>a fire and it has to make sure that the

0:49:03.880 --> 0:49:08.080
<v Speaker 1>it's not going to collapse in on rescue mission that

0:49:08.160 --> 0:49:10.800
<v Speaker 1>kind of stuff. Um, But do you need those things

0:49:10.840 --> 0:49:13.000
<v Speaker 1>to be to come out and be able to tell

0:49:13.040 --> 0:49:16.640
<v Speaker 1>a joke or something. And most of them don't need

0:49:16.719 --> 0:49:20.239
<v Speaker 1>to be any sort of humanoid form factor either, which

0:49:20.880 --> 0:49:24.480
<v Speaker 1>greatly simplifies the actual development of the robot and thus

0:49:24.520 --> 0:49:26.920
<v Speaker 1>cuts down on the cost, so you can you can

0:49:26.920 --> 0:49:30.439
<v Speaker 1>achieve the task you're trying to achieve for less money

0:49:30.520 --> 0:49:32.440
<v Speaker 1>than if you are trying to build this this general

0:49:32.520 --> 0:49:36.480
<v Speaker 1>purpose machine. So then we come to this ultimate question,

0:49:37.440 --> 0:49:43.000
<v Speaker 1>why what's the purpose of humanoid robot? Well, I think

0:49:43.000 --> 0:49:46.080
<v Speaker 1>the I think the purposes too fold. One is again

0:49:46.200 --> 0:49:51.200
<v Speaker 1>to have that specific goal in mind that allows you

0:49:51.239 --> 0:49:56.359
<v Speaker 1>to define where your indpoint is. I believe that when

0:49:56.360 --> 0:49:59.600
<v Speaker 1>you have that defined in goal, it makes it easier

0:49:59.640 --> 0:50:01.520
<v Speaker 1>for you to build on the things you need to

0:50:01.560 --> 0:50:04.200
<v Speaker 1>achieve it, as opposed to having an open goal where

0:50:04.200 --> 0:50:07.680
<v Speaker 1>it's just I want to approve improve a I that's

0:50:07.719 --> 0:50:09.920
<v Speaker 1>so open that it's hard to get direction from it.

0:50:09.960 --> 0:50:12.600
<v Speaker 1>But if you think I need to have an artificial

0:50:12.640 --> 0:50:16.400
<v Speaker 1>intelligence that will allow a robot to uh, here's a

0:50:16.400 --> 0:50:18.680
<v Speaker 1>great example. Let's say that the challenge is to have

0:50:18.719 --> 0:50:23.000
<v Speaker 1>a robot leave a room, go down a flight of stairs,

0:50:23.560 --> 0:50:27.040
<v Speaker 1>leave a building, get into a vehicle, drive the vehicle

0:50:27.080 --> 0:50:30.440
<v Speaker 1>to a different location, get out of the vehicle, go

0:50:30.480 --> 0:50:33.919
<v Speaker 1>into another building, break through a wall and put out

0:50:33.920 --> 0:50:39.280
<v Speaker 1>a fire. That's a real, actual robotics challenge challenge. Yeah.

0:50:39.360 --> 0:50:42.120
<v Speaker 1>Dr Henrik Kristensen told me about this. Is I mean,

0:50:42.160 --> 0:50:44.600
<v Speaker 1>it really is a challenge. It's not just a real challenge.

0:50:44.640 --> 0:50:48.839
<v Speaker 1>It's a real challenge. It's like a DARPA challenge. So

0:50:49.000 --> 0:50:51.600
<v Speaker 1>it's a uh he was telling me about this, and

0:50:51.680 --> 0:50:53.560
<v Speaker 1>you start to think about all the things that have

0:50:53.640 --> 0:50:54.920
<v Speaker 1>to fall in line for you to be able to

0:50:54.920 --> 0:50:57.200
<v Speaker 1>achieve the skull That is a valuable thing. But I

0:50:57.239 --> 0:50:59.319
<v Speaker 1>think the other thing is the social aspect. I think

0:50:59.360 --> 0:51:02.720
<v Speaker 1>that there are people who would benefit from a robot

0:51:02.840 --> 0:51:06.560
<v Speaker 1>that is able to give some form of social comfort.

0:51:06.640 --> 0:51:11.080
<v Speaker 1>Let's say for the elderly who need to have some

0:51:11.120 --> 0:51:14.960
<v Speaker 1>form of interaction. Um. You know, that could actually be

0:51:15.080 --> 0:51:17.520
<v Speaker 1>a really valuable tool. And in fact, there's a lot

0:51:17.520 --> 0:51:20.919
<v Speaker 1>of work that's going into robotics to help people like

0:51:21.040 --> 0:51:27.760
<v Speaker 1>the elderly who may have real emotional and psychological problems, um,

0:51:27.840 --> 0:51:31.000
<v Speaker 1>due to loneliness. Do you think that robots are the

0:51:31.000 --> 0:51:34.520
<v Speaker 1>answer to that. I think that robots can help. I

0:51:34.560 --> 0:51:36.480
<v Speaker 1>don't know, I would never go so far as to

0:51:36.520 --> 0:51:39.759
<v Speaker 1>say answer, but couldn't you also make the argument that

0:51:40.280 --> 0:51:46.720
<v Speaker 1>if you created robots that displaced human jobs and also

0:51:46.800 --> 0:51:53.640
<v Speaker 1>simultaneously said, hey, this, this nursing home sector is about

0:51:53.680 --> 0:51:56.120
<v Speaker 1>to explode because we've got a bunch of baby boomers,

0:51:56.120 --> 0:51:59.920
<v Speaker 1>and ways the society of now decided that our elderly

0:52:00.040 --> 0:52:05.600
<v Speaker 1>need human interaction more than we've more than we've carried

0:52:05.600 --> 0:52:08.920
<v Speaker 1>it out before. So let's create this whole other industry.

0:52:09.000 --> 0:52:13.400
<v Speaker 1>Or let's expand this industry of elderly caretakers and fill

0:52:13.760 --> 0:52:17.800
<v Speaker 1>those jobs with people who have been displaced by worker robots.

0:52:18.239 --> 0:52:22.720
<v Speaker 1>Wouldn't that be better? That might be, or you could again,

0:52:22.960 --> 0:52:25.640
<v Speaker 1>looking at the way a lot of roboticists framed this,

0:52:26.320 --> 0:52:28.920
<v Speaker 1>they say, all right, well, it is a reality that

0:52:29.080 --> 0:52:34.600
<v Speaker 1>robots are taking over actual jobs. But the hope is

0:52:34.640 --> 0:52:38.239
<v Speaker 1>that it also ends up creating new jobs that are

0:52:38.280 --> 0:52:43.640
<v Speaker 1>better paying jobs, less dangerous jobs friendly, more old books friendly.

0:52:44.480 --> 0:52:47.680
<v Speaker 1>But yeah, like um, the idea being that that it

0:52:47.800 --> 0:52:52.080
<v Speaker 1>frees up people and encourages the pursuit of jobs and

0:52:52.200 --> 0:52:57.560
<v Speaker 1>engineering in computer science. Now, we live in the real world,

0:52:57.640 --> 0:53:00.759
<v Speaker 1>and we understand that it's a lot more complex than

0:53:00.840 --> 0:53:03.720
<v Speaker 1>telling someone who's been working on a manufacturing line. Hey,

0:53:03.960 --> 0:53:06.239
<v Speaker 1>I'm sorry your job's gone because there's a robot here.

0:53:06.239 --> 0:53:08.799
<v Speaker 1>But guess what, we have an opening and engineering. So

0:53:08.840 --> 0:53:11.560
<v Speaker 1>if you just go and pursue a four year degree

0:53:11.600 --> 0:53:14.200
<v Speaker 1>and then some post graduate work, you'll be right back

0:53:14.239 --> 0:53:17.799
<v Speaker 1>to work. That's that's obviously not uh something that's going

0:53:17.840 --> 0:53:21.120
<v Speaker 1>to be easy, especially in the short term. But the

0:53:21.200 --> 0:53:24.000
<v Speaker 1>long term hope is that more and more of these

0:53:24.080 --> 0:53:27.719
<v Speaker 1>jobs that are are dangerous for people, are less desirable

0:53:27.760 --> 0:53:31.480
<v Speaker 1>for people, will be taken up by robots, and then

0:53:31.680 --> 0:53:35.280
<v Speaker 1>the will there will be the creation of better jobs

0:53:35.320 --> 0:53:37.000
<v Speaker 1>that are higher up on the food chain. And I

0:53:37.040 --> 0:53:39.759
<v Speaker 1>think that makes sense to me. It's just the once

0:53:39.840 --> 0:53:44.120
<v Speaker 1>you enter the sociability, yeah, because without sociability, you there's

0:53:44.160 --> 0:53:47.279
<v Speaker 1>no reason to create a humanoid robot. Everything else can

0:53:47.320 --> 0:53:51.239
<v Speaker 1>look like a robot. Yeah. Um, so it's it's when

0:53:51.239 --> 0:53:53.920
<v Speaker 1>you enter sociability that you lose me. Not only does

0:53:53.920 --> 0:53:55.839
<v Speaker 1>it can it look like a robot, but we can

0:53:55.880 --> 0:53:58.239
<v Speaker 1>still socialize with it even if it doesn't look like

0:53:58.280 --> 0:54:01.440
<v Speaker 1>a human people. There. You know, there's the story Rumba

0:54:01.520 --> 0:54:05.000
<v Speaker 1>owners named their rumba. Yeah, so you we we end

0:54:05.080 --> 0:54:09.360
<v Speaker 1>up having these kind of emotional attachments and investments in

0:54:10.000 --> 0:54:12.560
<v Speaker 1>things that don't look Not only do they not look human,

0:54:12.640 --> 0:54:15.680
<v Speaker 1>they don't look like any other animal that we would

0:54:15.680 --> 0:54:20.160
<v Speaker 1>interact with on a like owner or and pet or whatever.

0:54:20.200 --> 0:54:23.440
<v Speaker 1>I mean, they they're They're just a robot. So I

0:54:23.440 --> 0:54:25.160
<v Speaker 1>think at the end of the day, Josh, I think

0:54:25.200 --> 0:54:27.279
<v Speaker 1>we're on the same page. We think humanoid robots are

0:54:27.280 --> 0:54:30.640
<v Speaker 1>an interesting idea, but not necessarily the end goal. There's

0:54:30.719 --> 0:54:34.120
<v Speaker 1>there's not a whole lot of of incentive to go

0:54:34.239 --> 0:54:36.880
<v Speaker 1>after it for its own purposes. We can see the

0:54:36.920 --> 0:54:39.319
<v Speaker 1>benefits of going after it in the sense of the

0:54:39.360 --> 0:54:42.239
<v Speaker 1>developments that are made in that pursuit help us in

0:54:42.280 --> 0:54:45.600
<v Speaker 1>other ways. And that wraps up this classic episode of

0:54:45.640 --> 0:54:47.680
<v Speaker 1>tech Stuff. I hope you enjoyed it. If you have

0:54:47.800 --> 0:54:50.680
<v Speaker 1>suggestions for topics I should cover in future episodes, please

0:54:50.719 --> 0:54:52.880
<v Speaker 1>reach out to me on Twitter. The handle for the

0:54:52.880 --> 0:54:55.960
<v Speaker 1>show is tech Stuff h SW and I'll tell to

0:54:56.000 --> 0:55:04.640
<v Speaker 1>you again really soon. Text Stuff is an I Heart

0:55:04.760 --> 0:55:08.479
<v Speaker 1>Radio production. For more podcasts from I Heart Radio, visit

0:55:08.520 --> 0:55:11.600
<v Speaker 1>the I Heart Radio app, Apple Podcasts, or wherever you

0:55:11.680 --> 0:55:13.000
<v Speaker 1>listen to your favorite shows.