WEBVTT - Listener Grab Bag

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<v Speaker 1>Get in text with technology with tech Stuff from half

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. Come with me and you'll

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<v Speaker 1>be in a world of pure imagination and tech. I'm

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<v Speaker 1>an executive producer here at hell Stuff Works. I love

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<v Speaker 1>all things tech, and typically I would cover a specific

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<v Speaker 1>topic at this point, but instead I'm going to look

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<v Speaker 1>at a bunch of different topics have been sent to

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<v Speaker 1>me over the past several months that perhaps don't merit

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<v Speaker 1>a full episode, but I could group them together and

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<v Speaker 1>actually address them instead of just leaving them to hang

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<v Speaker 1>in the air or in the ether. So I'm gonna

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<v Speaker 1>take a several handful of requests from various listeners to

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<v Speaker 1>chat about very different topics and kind of give you

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<v Speaker 1>a quick overview of each one some of them. One

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<v Speaker 1>of them in particular, I will do a full episode

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<v Speaker 1>on later, but we'll mention that when we get there.

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<v Speaker 1>First listener Marcus wrote in and asked if I could

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<v Speaker 1>cover fido net. So, for those of you who have

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<v Speaker 1>been around for a while, you may be familiar with

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<v Speaker 1>this term, and so Marcus said, this is for you,

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<v Speaker 1>what the heck is fido net? Well, from the name,

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<v Speaker 1>you might think it's a computer network for dogs, and

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<v Speaker 1>in fact the logo is an as key art image

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<v Speaker 1>of a dog, but that's not what the network actually is. First,

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<v Speaker 1>fido net is closely related to bulletin board systems or

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<v Speaker 1>bbs is. I've talked about these in the past, but

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<v Speaker 1>let me give a quick summary of what those are,

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<v Speaker 1>and then we'll get back to phido net. Bolton board

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<v Speaker 1>Systems developed not long after the home computer market got established.

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<v Speaker 1>If you've listened to my episodes about the early computer days,

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<v Speaker 1>the home computer days, you know that hobbyists made up

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<v Speaker 1>a large chunk of the computer owning population. Many of

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<v Speaker 1>those hobbyists weren't just interested in getting a new toy

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<v Speaker 1>or a fancy calculating machine. They wanted to experiment with

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<v Speaker 1>what they could do with these machines, and they wanted

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<v Speaker 1>their computer to be able to communicate with other computers.

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<v Speaker 1>In places like California, there were hobby clubs like the

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<v Speaker 1>Homebrew Computer Club, but in other places it could be

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<v Speaker 1>hard to find someone who shared your interests. It was

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<v Speaker 1>just difficult to track anyone else down. So what was

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<v Speaker 1>needed was a means of communication between different machines, even

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<v Speaker 1>if they were separated by hundreds of miles from each other.

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<v Speaker 1>These days, we use the Internet to send and retrieve

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<v Speaker 1>information all across the world through millions of interconnected machines.

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<v Speaker 1>But back in the late seventies and early eighties, the

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<v Speaker 1>Internet was still kind of taking shape. It was really young,

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<v Speaker 1>and it was not accessible to most people. It's pretty

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<v Speaker 1>much a network connecting some government and academic institutions, and

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<v Speaker 1>slowly a few other machines were growing and joining the network,

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<v Speaker 1>and that was about it. The average person didn't have

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<v Speaker 1>Internet access. Heck, at that time, the average person had

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<v Speaker 1>no idea that the Internet was even a thing at all.

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<v Speaker 1>In nine, a couple of members of the Chicago area

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<v Speaker 1>Computer Hobbyists Exchange also known as CASH, began to experiment

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<v Speaker 1>with their newsletter archives. Then this crazy idea, why not

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<v Speaker 1>use a microcomputer, you know, a personal computer or home

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<v Speaker 1>computer to host the newsletter. The computer would have a modem,

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<v Speaker 1>a dial up modem that hooks into the telephone line,

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<v Speaker 1>and members could use their own computers that had dial

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<v Speaker 1>up modems to call into the host machine and read

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<v Speaker 1>the newsletter archives. If this sounds a bit like a

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<v Speaker 1>rudimentary Internet, You're not far off. The Internet uses a

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<v Speaker 1>similar structure, with machines acting as servers serving data to

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<v Speaker 1>other machines that are acting as clients. With a BBS,

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<v Speaker 1>the host computer is a server and the users computer

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<v Speaker 1>is the client, except this was a one to one

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<v Speaker 1>connection in most cases, not a persistent Internet. A cash

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<v Speaker 1>club called their hosted system Ward and Randy's Computerized bulletin

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<v Speaker 1>Board System, which was frequently shortened to c b b

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<v Speaker 1>S that would later become BBS. This was named Afterward

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<v Speaker 1>Christensen and Randy Seuss. Those were the two who created

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<v Speaker 1>this software. They wrote up a report about their idea

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<v Speaker 1>and how they did it, and a magazine called byte

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<v Speaker 1>b y t E ran the story. More hobbyists began

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<v Speaker 1>to create similar systems on their home machines. Now over time,

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<v Speaker 1>these systems became more sophisticated. Programmers began to make hosting

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<v Speaker 1>software that would allow for more complicated features and operations.

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<v Speaker 1>By the mid nineteen eighties, typical bbs could host messages,

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<v Speaker 1>including a simple version of email. You could log into

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<v Speaker 1>the host machine, You could look for other members who

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<v Speaker 1>also used that service, and you can leave them messages.

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<v Speaker 1>But it was all limited to that host machine. You

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<v Speaker 1>couldn't leave messages for someone on a front BBS because

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<v Speaker 1>there was no connection at that point between the two.

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<v Speaker 1>So a BBS was limited by the host computer, and

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<v Speaker 1>the users were often limited by which bbs is were

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<v Speaker 1>within their dialing network. So if you wanted to log

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<v Speaker 1>into a local BBS, it wasn't a big deal. You

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<v Speaker 1>could do that. You could look at the user list

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<v Speaker 1>and you'd say, Oh, that's my buddy Bill. I'm gonna

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<v Speaker 1>leave Bill a message and use the hosting service to

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<v Speaker 1>leave a message for your buddy Bill. Bill. When Bill

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<v Speaker 1>logs in can see that he's got a message, he

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<v Speaker 1>sees into Oh, Sally sent me a message, and sends

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<v Speaker 1>a message back to Sally, and so on and so forth.

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<v Speaker 1>If you want to log into a different BBS, you

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<v Speaker 1>had to call a totally different number, the number for

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<v Speaker 1>that particular machine, and then you would connect into it

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<v Speaker 1>and you could navigate and leave messages to those users.

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<v Speaker 1>Some of these bbs is might be in other area codes,

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<v Speaker 1>as in telephone area codes, and back in those days,

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<v Speaker 1>you had to pay for a long distance and the

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<v Speaker 1>rates were depending and upon lots of different things, but

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<v Speaker 1>it boiled down to the fact that most people weren't

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<v Speaker 1>willing to spend lots of money to connect to other

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<v Speaker 1>bbs is, so you were kind of limited in your options.

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<v Speaker 1>This created an opportunity for programmers and BBS operators. Users

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<v Speaker 1>loved getting access to files, systems, and games that were

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<v Speaker 1>on other machines, but they didn't necessarily have the money

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<v Speaker 1>to dial up for a long distance call to connect

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<v Speaker 1>their computer to another one that was across the country.

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<v Speaker 1>Kristensen and Seuss had proposed a way to network bbs

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<v Speaker 1>is to allow for information exchange, but it was another

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<v Speaker 1>enthusiast named Tom Jennings who actually made it happen. In

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<v Speaker 1>four Jennings created a BBS hosting program he called fidoh.

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<v Speaker 1>This was for computers running on MS DOSS. As MS

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<v Speaker 1>DOSS was establishing itself as a power player in the

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<v Speaker 1>home computer space, more BBS operators began to adopt Fido,

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<v Speaker 1>and so Jennings added in a little feature in his

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<v Speaker 1>BBS hosting program m. It would let to Phido bbs

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<v Speaker 1>is call each other, so as long as they were

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<v Speaker 1>both running the phyto software, they could communicate. The call

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<v Speaker 1>would be automatic, and upon making a connection, the two

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<v Speaker 1>separate bbs is could exchange data, meaning messages in this case,

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<v Speaker 1>so messages from one user to another. This would effectively

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<v Speaker 1>allow users from one BBS to send mail to people

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<v Speaker 1>connecting to the other bbs. So if you, Sally wanted

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<v Speaker 1>to send a message to Bill, but Bill was using

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<v Speaker 1>a different BBS, and your BBS and Bills BBS, we're

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<v Speaker 1>able to talk to each other. Suddenly you could do that,

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<v Speaker 1>when as before, you could only leave messages for the

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<v Speaker 1>people who logged into your specific BBS. This was revolutionary.

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<v Speaker 1>You were no longer restricted to chatting with people that

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<v Speaker 1>were only in your own community. It was kind of

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<v Speaker 1>like opening up a highway between two previously isolated cities.

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<v Speaker 1>People could come and go and make new connections. And

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<v Speaker 1>by adding more bbs is to the system, you could

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<v Speaker 1>increase this even greater. Right, you could suddenly leave messages

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<v Speaker 1>for people at all sorts of different places. Administrators had

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<v Speaker 1>to figure out a few ways to make the system

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<v Speaker 1>efficient and reduce costs as much as they could. That

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<v Speaker 1>included coming up with ways to compress data so it

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<v Speaker 1>could be sent quickly across dial up modems, and since

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<v Speaker 1>exchanges frequently happened between systems that had to call one

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<v Speaker 1>another over long distance. Time was money, so you wanted

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<v Speaker 1>to cut that time down as much as possible, thus

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<v Speaker 1>the need for compression strategies, because the smaller the file,

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<v Speaker 1>the less time it takes to transmit it across the

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<v Speaker 1>telephone lines. Phone companies also would charge different rates for

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<v Speaker 1>a long distance at different times of the day, which

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<v Speaker 1>would lead administrators to try and tweak their systems to

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<v Speaker 1>connect to one another at the low points of the day,

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<v Speaker 1>typically in the middle of the night, although the middle

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<v Speaker 1>of the night in one place is not the middle

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<v Speaker 1>of the night in other places, so even that required

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<v Speaker 1>some tricky work. This meant that you could have technically

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<v Speaker 1>received a new message, but you weren't able to see

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<v Speaker 1>it yet. So let's say you've got a friend named Julie.

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<v Speaker 1>Julie lives across the country, and she writes you a

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<v Speaker 1>really nice letter on her BBS. You log into your

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<v Speaker 1>local BBS, but because your system and julie system have

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<v Speaker 1>not yet called each other that day to exchange information,

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<v Speaker 1>you don't yet see Julie's message. It lives on her

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<v Speaker 1>native BBS but has not yet made the transition over

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<v Speaker 1>to yours, so it would look as if Julie hadn't

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<v Speaker 1>written you yet, when in fact she had. It's just

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<v Speaker 1>that the two systems have not sinked up yet at

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<v Speaker 1>that point. Once they did sink you would see her

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<v Speaker 1>letter once you checked your mail. So it wasn't quite

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<v Speaker 1>as seamless as web mail would be later on, but

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<v Speaker 1>it was still far faster than using something like snail mail.

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<v Speaker 1>By the early ninety nineties, fido net had twenty thousand

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<v Speaker 1>bbs s or nodes connected to it. By this time,

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<v Speaker 1>phido net could support many different inter networked features. Websites

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<v Speaker 1>could end up adopting some of the popular features later on,

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<v Speaker 1>such as message forums. Jeff Brush cre aided a system

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<v Speaker 1>called Echo Mail in nineteen six that was essentially a

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<v Speaker 1>message board where people could post a message and anyone

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<v Speaker 1>connected to one of the bbs is on that network

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<v Speaker 1>could respond to that message, so it could become all

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<v Speaker 1>sorts of discussions, just like you see on forums and

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<v Speaker 1>message boards today on the web. Fido neet kept going

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<v Speaker 1>strong as online service providers like a O L Online

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<v Speaker 1>showed up later, but once internet access became more common

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<v Speaker 1>and broadband access became a thing, the BBSs saw a

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<v Speaker 1>steady drop in activity many node administrators chose to take

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<v Speaker 1>their machines offline or they didn't bother to fix them

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<v Speaker 1>once a machine broke down. Phido neet still exists to

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<v Speaker 1>this day, however, with computers still sending information back and

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<v Speaker 1>forth to each other. It interconnects with the Internet, meaning

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<v Speaker 1>it's not entirely separate from the network of networks. And

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<v Speaker 1>that's the general skinny on fido NEETs. So we're gonna

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<v Speaker 1>now move on to the next topic, and this one

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<v Speaker 1>is about agile work environments in general and Scrum in particular,

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<v Speaker 1>and it's a request from listener Lucien. So if you're

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<v Speaker 1>a software developer, if you're in that business, you're you've

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<v Speaker 1>likely at least heard about agile methodology and agile processes,

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<v Speaker 1>or maybe you've gone through the actual process of adopting

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<v Speaker 1>agile methodology. But for the rest of us the term

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<v Speaker 1>might sound a little mystical. So what is agile methodology? Basically,

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<v Speaker 1>it's just a framework for getting work done. It's a process,

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<v Speaker 1>if you will, to follow when you're working on developing software.

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<v Speaker 1>There have been many proposed methods of streamlining the development

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<v Speaker 1>process so that a development team is making the best

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<v Speaker 1>use of its time and talent. Scrum technically predates the

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<v Speaker 1>current versions of Agile, but many of the concepts from

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<v Speaker 1>scrum have been adopted by the Agile framework. Ikuhiro No

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<v Speaker 1>Naka and hiro Taka Takuchi proposed the process in an

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<v Speaker 1>article in Harvard Business Review back in nineteen six. They

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<v Speaker 1>elaborated on the idea over time, likening software development to

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<v Speaker 1>a game of rugby. Now, in rugby, players try to

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<v Speaker 1>move a ball down a field into an opponent's end zone,

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<v Speaker 1>and they can pass the ball back and forth to

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<v Speaker 1>one another. Not not in a forward line, but they

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<v Speaker 1>can pass it back and forth to one another in

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<v Speaker 1>an effort to try and get the ball to that

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<v Speaker 1>end zone. That basic concept plays over to software development,

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<v Speaker 1>in which part of a team, or a small team

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<v Speaker 1>within a team, might have control of the project the ball,

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<v Speaker 1>in other words, for one part of the process before

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<v Speaker 1>passing it over to another mini team to keep the

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<v Speaker 1>development moving forward. By the ninet nineties, this method had

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<v Speaker 1>taken on the name scrum, which is also the word

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<v Speaker 1>for a massive rugby players trying to gain possession of

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<v Speaker 1>a ball during a rugby game. If you've ever seen

0:12:51.040 --> 0:12:55.120
<v Speaker 1>anything that looks like a big huddle in rugby, and

0:12:55.160 --> 0:12:58.320
<v Speaker 1>it involves both teams and they're all kind of pushing

0:12:58.320 --> 0:13:01.640
<v Speaker 1>against each other's shoulder to shoulder. That's a scrum. The

0:13:01.679 --> 0:13:06.480
<v Speaker 1>development moves forward in phases called sprints, and each sprint

0:13:06.559 --> 0:13:09.840
<v Speaker 1>can take anywhere between a week to a month or more.

0:13:10.200 --> 0:13:14.000
<v Speaker 1>There are three big roles within the scrum methodology, and

0:13:14.080 --> 0:13:17.360
<v Speaker 1>everyone falls into one of those categories. First, you have

0:13:17.440 --> 0:13:20.760
<v Speaker 1>the product owner. Now, this is the person who defines

0:13:20.880 --> 0:13:23.880
<v Speaker 1>what the software is supposed to be, what it can do,

0:13:24.120 --> 0:13:27.280
<v Speaker 1>what it looks like once it's all finished. The product

0:13:27.280 --> 0:13:29.760
<v Speaker 1>owner is supposed to think of the software in terms

0:13:29.800 --> 0:13:33.679
<v Speaker 1>of how the final customer is going to experience that software.

0:13:33.920 --> 0:13:36.920
<v Speaker 1>Now that customer might be an average person, or it

0:13:37.000 --> 0:13:40.319
<v Speaker 1>might be another company, but whatever it is, the product

0:13:40.320 --> 0:13:42.960
<v Speaker 1>owner is the one who defines what the software is

0:13:42.960 --> 0:13:46.200
<v Speaker 1>supposed to be able to do. So let's just say

0:13:46.240 --> 0:13:48.839
<v Speaker 1>that it's a spreadsheet program. The product owner would be

0:13:48.880 --> 0:13:51.040
<v Speaker 1>the one who has to say, all right, this program

0:13:51.080 --> 0:13:53.880
<v Speaker 1>has to be able to record and tally long lists

0:13:53.920 --> 0:13:58.120
<v Speaker 1>of figures and run various operations on those figures. But

0:13:58.160 --> 0:14:01.840
<v Speaker 1>the product owner probably and say also it should play

0:14:01.920 --> 0:14:05.520
<v Speaker 1>music and display headlines of breaking news. The product owner

0:14:05.559 --> 0:14:07.959
<v Speaker 1>sets the expectations for the rest of the team as

0:14:07.960 --> 0:14:10.840
<v Speaker 1>to what the software should ultimately do at the end

0:14:10.840 --> 0:14:13.839
<v Speaker 1>of the day, and a good product owner won't make

0:14:13.920 --> 0:14:17.800
<v Speaker 1>lots of changes to that expectation as the project moves forward,

0:14:17.920 --> 0:14:20.960
<v Speaker 1>Otherwise the team will have to deal with the dreaded

0:14:21.240 --> 0:14:24.280
<v Speaker 1>feature creep. If you listen to the Apple episodes, you

0:14:24.320 --> 0:14:27.360
<v Speaker 1>heard me talk a lot about feature creep. That's when

0:14:27.440 --> 0:14:32.880
<v Speaker 1>typically well meaning but perhaps naive stakeholders add more requirements

0:14:32.880 --> 0:14:36.520
<v Speaker 1>to an increasingly bloated and complicated project. It also makes

0:14:36.560 --> 0:14:39.600
<v Speaker 1>it harder to actually make the project work. The more

0:14:39.640 --> 0:14:42.520
<v Speaker 1>stuff you add to it, the more opportunities there are

0:14:42.560 --> 0:14:47.000
<v Speaker 1>for stuff to go wrong. Next, you've got your scrum master. Now,

0:14:47.080 --> 0:14:49.920
<v Speaker 1>this should be a totally different person from the product owner.

0:14:50.520 --> 0:14:53.560
<v Speaker 1>The scrum master's job is to run interference for the

0:14:53.600 --> 0:14:56.920
<v Speaker 1>rest of the team to smooth out potential obstacles, to

0:14:57.000 --> 0:14:59.040
<v Speaker 1>make sure the team has the assets they need to

0:14:59.040 --> 0:15:02.760
<v Speaker 1>get their work done on. They're kind of a facilitator.

0:15:03.160 --> 0:15:04.920
<v Speaker 1>They're also in charge of making sure the team is

0:15:04.960 --> 0:15:08.360
<v Speaker 1>able to follow the scrum philosophy, which relies very heavily

0:15:08.440 --> 0:15:11.320
<v Speaker 1>on self organization. Now, if you've ever been a work

0:15:11.400 --> 0:15:14.720
<v Speaker 1>environment in which self organization played a big part and

0:15:14.760 --> 0:15:16.880
<v Speaker 1>you were new to it, you might have experienced some

0:15:16.920 --> 0:15:20.480
<v Speaker 1>difficulty in adjusting at first. It is something that some

0:15:20.520 --> 0:15:24.040
<v Speaker 1>people find really challenging. The scrum master is supposed to

0:15:24.120 --> 0:15:27.000
<v Speaker 1>help team members who are feeling a bit lost. The

0:15:27.080 --> 0:15:29.880
<v Speaker 1>final role is what the majority of the people on

0:15:29.920 --> 0:15:33.600
<v Speaker 1>any given project fall into, which is the development team.

0:15:33.640 --> 0:15:37.040
<v Speaker 1>These are the people responsible for creating the product according

0:15:37.080 --> 0:15:40.800
<v Speaker 1>to the expectations of the product owner. Typically, the team

0:15:40.800 --> 0:15:45.240
<v Speaker 1>works on incremental segments of the development process. Each increment

0:15:45.360 --> 0:15:50.080
<v Speaker 1>represents a sprint, and they might be implementing a new

0:15:50.200 --> 0:15:54.360
<v Speaker 1>feature or developing something totally different that's supposed to integrate

0:15:54.360 --> 0:15:56.400
<v Speaker 1>with the rest of the software later on. It can

0:15:56.480 --> 0:16:01.280
<v Speaker 1>really depend upon whatever the software development project is. Most

0:16:01.280 --> 0:16:06.680
<v Speaker 1>projects require several sprints, and each sprint has a predetermined deadline.

0:16:07.000 --> 0:16:09.520
<v Speaker 1>So when I say sprints take maybe a week to

0:16:09.680 --> 0:16:12.800
<v Speaker 1>more than a month, that deadline is set ahead of

0:16:12.840 --> 0:16:16.000
<v Speaker 1>time based upon the assessments of the product owner and

0:16:16.040 --> 0:16:18.600
<v Speaker 1>the scrum master. They take a look and they say, well,

0:16:18.760 --> 0:16:21.320
<v Speaker 1>based upon what we need and based upon what our

0:16:21.360 --> 0:16:23.760
<v Speaker 1>team is able to do, we expect that this part

0:16:23.760 --> 0:16:26.360
<v Speaker 1>of the project is going to take two weeks, so

0:16:26.680 --> 0:16:30.040
<v Speaker 1>we're gonna set that sprint time for two weeks. Ideally,

0:16:30.280 --> 0:16:33.920
<v Speaker 1>each sprint ends with a fully developed increment in the

0:16:33.960 --> 0:16:36.600
<v Speaker 1>product that would be ready to go if it were

0:16:36.760 --> 0:16:40.760
<v Speaker 1>fully realized piece of software. So, in other words, if

0:16:40.840 --> 0:16:45.760
<v Speaker 1>you are developing a specific feature for a software program,

0:16:45.800 --> 0:16:48.240
<v Speaker 1>at the end of that sprint, that feature should be

0:16:48.320 --> 0:16:51.320
<v Speaker 1>completely done, and if everything else were ready to go,

0:16:52.040 --> 0:16:54.960
<v Speaker 1>you would say, let's ship today. You're not supposed to

0:16:55.000 --> 0:16:57.760
<v Speaker 1>have something that's partly finished or it's dependent upon something else.

0:16:58.000 --> 0:17:01.360
<v Speaker 1>Ideally it's all self contained. Each sprint begins with a

0:17:01.400 --> 0:17:05.080
<v Speaker 1>meeting to define requirements and expectations, and it ends with

0:17:05.119 --> 0:17:08.960
<v Speaker 1>another meeting to review how the process worked. In addition

0:17:09.040 --> 0:17:13.960
<v Speaker 1>to those bookend meetings, the development team has a daily scrum,

0:17:14.000 --> 0:17:17.320
<v Speaker 1>which is a short fifteen minute meeting that's meant to

0:17:17.320 --> 0:17:20.240
<v Speaker 1>review what work has been done already, what work still

0:17:20.280 --> 0:17:23.960
<v Speaker 1>needs to be done, and what could possibly cause problems

0:17:24.000 --> 0:17:27.680
<v Speaker 1>in getting work done for that day. So if you say, hey,

0:17:27.760 --> 0:17:30.600
<v Speaker 1>I need to do X, Y and Z by the

0:17:30.720 --> 0:17:34.760
<v Speaker 1>end of today, but I can't or it's gonna be

0:17:34.800 --> 0:17:38.000
<v Speaker 1>hard because of this other thing, the scrum master can

0:17:38.000 --> 0:17:40.480
<v Speaker 1>try and take care of that other thing and remove

0:17:40.520 --> 0:17:43.760
<v Speaker 1>that obstacle from your path. Then you rinse and repeat

0:17:43.800 --> 0:17:46.239
<v Speaker 1>until the full project is finished and ready to go.

0:17:46.640 --> 0:17:49.120
<v Speaker 1>And that's scrum in a nutshell. There's a lot more

0:17:49.160 --> 0:17:52.679
<v Speaker 1>that has been said and written about it extensively, and

0:17:52.720 --> 0:17:55.800
<v Speaker 1>it's not a one size fits all solution to software development.

0:17:56.440 --> 0:17:58.359
<v Speaker 1>For example, if you've got a team that has a

0:17:58.359 --> 0:18:02.840
<v Speaker 1>lot of ultra specialized workers, people who really focus in

0:18:03.000 --> 0:18:08.480
<v Speaker 1>on a narrow but deep set of software development skills,

0:18:09.119 --> 0:18:12.320
<v Speaker 1>scrum probably won't work so well because it's really meant

0:18:12.320 --> 0:18:16.600
<v Speaker 1>for people who are more general purpose programmers. Uh. They

0:18:16.600 --> 0:18:18.560
<v Speaker 1>have to be really flexible and be able to move

0:18:18.640 --> 0:18:20.960
<v Speaker 1>from one thing to another. If you've got someone who's

0:18:21.000 --> 0:18:23.240
<v Speaker 1>got a kind of a razor sharp focus on a

0:18:23.359 --> 0:18:27.480
<v Speaker 1>very deep subject, they probably can't be as flexible as

0:18:27.520 --> 0:18:30.639
<v Speaker 1>other people. And it's not to say that one type

0:18:30.640 --> 0:18:33.480
<v Speaker 1>of developer is better than another. They both have their

0:18:33.640 --> 0:18:38.600
<v Speaker 1>uses dependent upon what it is you need to create. Uh.

0:18:38.680 --> 0:18:42.600
<v Speaker 1>So this particular methodology, while it might be ideal for

0:18:42.720 --> 0:18:46.600
<v Speaker 1>certain organizations and the types of software they develop, may

0:18:46.600 --> 0:18:49.240
<v Speaker 1>not work at all for others. And I can tell

0:18:49.280 --> 0:18:53.960
<v Speaker 1>you having observed it at firsthand. Anytime you implement a

0:18:54.000 --> 0:18:58.080
<v Speaker 1>new methodology, a new process. There are so many growing

0:18:58.119 --> 0:19:01.119
<v Speaker 1>pains and so much a smith It has to happen,

0:19:01.640 --> 0:19:05.920
<v Speaker 1>and typically the people who are going through it hate

0:19:05.960 --> 0:19:09.280
<v Speaker 1>it when it first starts because change is scary and

0:19:09.359 --> 0:19:12.240
<v Speaker 1>no one likes to have to do it. Uh So

0:19:13.440 --> 0:19:16.359
<v Speaker 1>it's it's one of those things where is it an

0:19:16.400 --> 0:19:20.280
<v Speaker 1>effective tool. It's completely dependent upon your circumstance. Also, I

0:19:20.280 --> 0:19:25.800
<v Speaker 1>should add that while there's anecdotal reports about scrum and

0:19:25.960 --> 0:19:31.879
<v Speaker 1>agile methodologies improving workflow, there's no empirical evidence necessarily that

0:19:32.000 --> 0:19:37.000
<v Speaker 1>actually states that these approaches to work are inherently better

0:19:37.080 --> 0:19:39.719
<v Speaker 1>than others. It may just be that it is a

0:19:39.760 --> 0:19:44.440
<v Speaker 1>way for you to write down how projects get done

0:19:44.480 --> 0:19:46.200
<v Speaker 1>so that you have a better way of keeping track

0:19:46.280 --> 0:19:48.919
<v Speaker 1>of it, which has its own value, But it doesn't

0:19:48.920 --> 0:19:52.240
<v Speaker 1>necessarily mean that this particular approach is going to get

0:19:52.280 --> 0:19:56.600
<v Speaker 1>things done in a more efficient and uh cost effective manner.

0:19:56.960 --> 0:19:58.600
<v Speaker 1>I've got a lot more to say in this listener

0:19:58.640 --> 0:20:01.520
<v Speaker 1>grab bag episode, some more subjects to cover, but before

0:20:01.520 --> 0:20:04.320
<v Speaker 1>I do that, let's take a quick break to thank

0:20:04.320 --> 0:20:14.800
<v Speaker 1>our sponsor. One of the other requests I received recently

0:20:14.920 --> 0:20:16.879
<v Speaker 1>was in response to the show I did about the

0:20:16.960 --> 0:20:21.760
<v Speaker 1>history of clocks. The request was to talk about atmospheric clocks,

0:20:21.800 --> 0:20:25.040
<v Speaker 1>a particular type of clock that harnesses physics to keep

0:20:25.080 --> 0:20:28.800
<v Speaker 1>the clock wound and keeping time properly. And it's pretty

0:20:28.800 --> 0:20:31.800
<v Speaker 1>cool stuff. So here's to you, climber z z z

0:20:32.600 --> 0:20:35.679
<v Speaker 1>whomever you may be. First, a quick review. For a

0:20:35.680 --> 0:20:38.440
<v Speaker 1>mechanical clock. To keep time, you need a few elements

0:20:38.480 --> 0:20:41.320
<v Speaker 1>in place. You need some sort of way to generate

0:20:41.359 --> 0:20:44.800
<v Speaker 1>the force necessary to turn the hands on the clock's dial.

0:20:45.440 --> 0:20:48.320
<v Speaker 1>This force should be steady, but it also cannot be

0:20:48.520 --> 0:20:51.200
<v Speaker 1>constant if we want it to be easy to read

0:20:51.240 --> 0:20:53.879
<v Speaker 1>the time on the clock. If the hands are constantly

0:20:53.920 --> 0:20:56.919
<v Speaker 1>in motion, even if they're moving slowly, it's harder to

0:20:56.960 --> 0:20:58.760
<v Speaker 1>read the time. So there needs to be a method

0:20:58.800 --> 0:21:02.040
<v Speaker 1>of regulating the movement of the clock pieces to make

0:21:02.080 --> 0:21:04.639
<v Speaker 1>it simpler and more regular to tell time, and to

0:21:04.640 --> 0:21:09.200
<v Speaker 1>make sure you're you're telling time accurately. Enter the escapement.

0:21:09.760 --> 0:21:11.720
<v Speaker 1>Now it sounds like a trap door or something, but

0:21:11.800 --> 0:21:14.679
<v Speaker 1>an escapement is actually a device that helps regulate the

0:21:14.720 --> 0:21:17.280
<v Speaker 1>motion of a clock's innards. And there are a lot

0:21:17.280 --> 0:21:19.919
<v Speaker 1>of different types of escapements, but they all basically do

0:21:20.040 --> 0:21:22.240
<v Speaker 1>the same thing. They act as a break for the

0:21:22.280 --> 0:21:25.200
<v Speaker 1>other parts of a clock, and they released that break

0:21:25.280 --> 0:21:28.520
<v Speaker 1>at regular intervals to allow the parts to move and

0:21:28.600 --> 0:21:30.919
<v Speaker 1>for the hands to progress around the clock dial. So

0:21:31.000 --> 0:21:32.960
<v Speaker 1>let me explain with an example, and this is when

0:21:32.960 --> 0:21:35.440
<v Speaker 1>I talked about in that previous episode about the history

0:21:35.440 --> 0:21:38.399
<v Speaker 1>of clocks. I mentioned that there was a famous water

0:21:38.480 --> 0:21:42.480
<v Speaker 1>clock tower built in China around the year ten ninety four,

0:21:42.760 --> 0:21:45.520
<v Speaker 1>which was eight years after they had started building the thing.

0:21:45.520 --> 0:21:48.000
<v Speaker 1>It took eight years to build it. The inventor of

0:21:48.040 --> 0:21:51.359
<v Speaker 1>this tower was a genius named Sue Song. He used

0:21:51.359 --> 0:21:55.000
<v Speaker 1>a water wheel to transmit force from flowing water to

0:21:55.080 --> 0:21:59.320
<v Speaker 1>the clock's mechanisms. Now, imagine that you've got a vertically

0:21:59.400 --> 0:22:02.880
<v Speaker 1>aligned water wheel, and around the rim of the water

0:22:02.920 --> 0:22:07.639
<v Speaker 1>wheel are buckets. As water falls from above, it fills

0:22:07.640 --> 0:22:11.479
<v Speaker 1>the bucket on the furthest edge of the water wheel,

0:22:11.760 --> 0:22:15.879
<v Speaker 1>and the weight of the filled bucket causes the wheel

0:22:15.880 --> 0:22:18.240
<v Speaker 1>to rotate. Now, if you didn't have a break, the

0:22:18.240 --> 0:22:21.719
<v Speaker 1>wheel would rotate rather haphazardly. Su Song knew this, so

0:22:21.760 --> 0:22:24.720
<v Speaker 1>he built in a simple but effective system on the

0:22:24.760 --> 0:22:28.200
<v Speaker 1>opposite side where the water was flowing. He created a

0:22:28.680 --> 0:22:32.880
<v Speaker 1>weighted lever. On one end of this lever, you would

0:22:32.920 --> 0:22:34.919
<v Speaker 1>have a little bit of a weight, and on the

0:22:34.920 --> 0:22:38.800
<v Speaker 1>other end, it would actually rest against the backside of

0:22:38.880 --> 0:22:42.080
<v Speaker 1>the bucket opposite the one being filled. If you're having

0:22:42.119 --> 0:22:46.120
<v Speaker 1>trouble imagining this, draw a circle. Then draw some simple buckets,

0:22:46.280 --> 0:22:50.000
<v Speaker 1>all facing along the same direction. So let's say we're

0:22:50.000 --> 0:22:54.639
<v Speaker 1>making the buckets face counter clockwise. So the bucket on

0:22:54.680 --> 0:22:58.600
<v Speaker 1>the rightmost side of your wheel should be facing upwards,

0:22:58.720 --> 0:23:01.399
<v Speaker 1>open style. The bucket on the leftmost side of the

0:23:01.400 --> 0:23:04.480
<v Speaker 1>wheel should be faced down, so it's the bottom of

0:23:04.520 --> 0:23:07.560
<v Speaker 1>the bucket that's toward the top of the circle. The

0:23:07.680 --> 0:23:11.560
<v Speaker 1>lever would rest against that downward facing buckets bottom. It

0:23:11.600 --> 0:23:14.880
<v Speaker 1>would stop the water wheel from rotating freely. The lever

0:23:15.160 --> 0:23:18.480
<v Speaker 1>was weighted so that would only hold back the wheel

0:23:18.840 --> 0:23:21.440
<v Speaker 1>until the bucket on the other side had a sufficient

0:23:21.480 --> 0:23:24.280
<v Speaker 1>amount of water in it. At that point, the bucket

0:23:24.280 --> 0:23:28.080
<v Speaker 1>with water would weigh enough to turn the wheel, lifting

0:23:28.119 --> 0:23:31.480
<v Speaker 1>the lever up, and the wheel would rotate one position.

0:23:31.600 --> 0:23:35.240
<v Speaker 1>And as the bucket cleared that lever, after it's lifted

0:23:35.240 --> 0:23:38.080
<v Speaker 1>it up, because it's on a little pivot, the lever

0:23:38.160 --> 0:23:42.880
<v Speaker 1>would fall back down and stop the next downward facing bucket,

0:23:43.560 --> 0:23:46.639
<v Speaker 1>And meanwhile, some of the water would slash out of

0:23:46.680 --> 0:23:50.320
<v Speaker 1>the bucket that just moved downward the filled bucket, and

0:23:50.320 --> 0:23:52.960
<v Speaker 1>there'd be a new bucket in the place of the

0:23:53.000 --> 0:23:56.040
<v Speaker 1>old one that would be filling up with water, and

0:23:56.080 --> 0:23:58.320
<v Speaker 1>the whole system would start again. Now, that was the

0:23:58.480 --> 0:24:01.840
<v Speaker 1>escapement that lever because it controlled the rotation of the

0:24:01.880 --> 0:24:06.120
<v Speaker 1>water wheel. As clockmakers created more sophisticated clocks, the escapement

0:24:06.160 --> 0:24:09.399
<v Speaker 1>took on other forms, but its purpose remained the same,

0:24:09.480 --> 0:24:11.560
<v Speaker 1>to create a means to keep the rotation of a

0:24:11.560 --> 0:24:15.560
<v Speaker 1>clock's inner works regular according to the divisions of time

0:24:15.880 --> 0:24:20.560
<v Speaker 1>we humans have arbitrarily set as being meaningful. One other

0:24:20.640 --> 0:24:23.679
<v Speaker 1>thing that did change was how clockmakers would provide the

0:24:23.720 --> 0:24:27.760
<v Speaker 1>force necessary to operate the clock. Sue Song was using

0:24:27.760 --> 0:24:31.080
<v Speaker 1>falling water and a water wheel, but most clocks use

0:24:31.200 --> 0:24:35.040
<v Speaker 1>some other methods, such as a wound spring. Winding such

0:24:35.080 --> 0:24:39.320
<v Speaker 1>a time piece means you are curling metal ribbon, creating

0:24:39.359 --> 0:24:43.320
<v Speaker 1>stored energy. So take a piece of metal, cut it

0:24:43.320 --> 0:24:47.480
<v Speaker 1>into a ribbon, usually use steel, and then you curl

0:24:47.600 --> 0:24:51.200
<v Speaker 1>that into a coil, and you keep curling the coil

0:24:51.240 --> 0:24:55.200
<v Speaker 1>tighter and tighter and tighter. The metal ribbon quote unquote

0:24:55.280 --> 0:24:58.520
<v Speaker 1>wants to return to its natural state of being a

0:24:58.560 --> 0:25:02.240
<v Speaker 1>straight piece of metal the spring under tension creates the

0:25:02.280 --> 0:25:05.520
<v Speaker 1>force that drives the rest of the clock's gears. As

0:25:05.520 --> 0:25:09.040
<v Speaker 1>it starts to unwind, it provides the energy needed to

0:25:09.200 --> 0:25:13.680
<v Speaker 1>turn the other gears of the clock. But eventually this spring,

0:25:14.040 --> 0:25:16.760
<v Speaker 1>often called a main spring, well unwind to a point

0:25:16.760 --> 0:25:19.040
<v Speaker 1>where it no longer can provide the force needed to

0:25:19.119 --> 0:25:21.919
<v Speaker 1>keep accurate time, which is when you have to wind

0:25:21.920 --> 0:25:23.760
<v Speaker 1>the clock back up again. If you've ever had a

0:25:23.800 --> 0:25:25.760
<v Speaker 1>watch that did this, you know what I mean. Like,

0:25:25.880 --> 0:25:29.160
<v Speaker 1>once a day, you'd wind your watch, which would actually

0:25:29.640 --> 0:25:33.560
<v Speaker 1>coil this spring tighter so that it would continue to

0:25:33.840 --> 0:25:37.440
<v Speaker 1>unwind and provide the energy necessary to make everything else move.

0:25:38.640 --> 0:25:40.679
<v Speaker 1>But what if you came up with a way that

0:25:40.840 --> 0:25:43.840
<v Speaker 1>didn't require you to wind the clock on a regular basis.

0:25:44.080 --> 0:25:47.800
<v Speaker 1>What if the clock was somehow able to wind itself

0:25:47.920 --> 0:25:53.040
<v Speaker 1>using physics. Enter the atmosphere clock, also known as the utmost.

0:25:53.560 --> 0:25:56.240
<v Speaker 1>There was a man named Jean Leon Reuter, who was

0:25:56.280 --> 0:25:58.760
<v Speaker 1>a Swiss engineer who was living in Paris at the time,

0:25:58.800 --> 0:26:02.879
<v Speaker 1>who invented the device in nineteen twenty eight. He wanted

0:26:02.920 --> 0:26:06.320
<v Speaker 1>to create a clock that was self winding, and to

0:26:06.400 --> 0:26:10.560
<v Speaker 1>do so he looked to the weather. Specifically, he figured

0:26:10.600 --> 0:26:13.679
<v Speaker 1>if he could create a device that depended upon variations

0:26:13.680 --> 0:26:17.080
<v Speaker 1>in air pressure due to changes in temperature, he could

0:26:17.080 --> 0:26:20.240
<v Speaker 1>provide the winding motion necessary to keep a clock in

0:26:20.320 --> 0:26:23.879
<v Speaker 1>good working order. The heart of the ATMOS clock is

0:26:23.920 --> 0:26:27.520
<v Speaker 1>a sealed chamber filled with an expandable fluid or gas.

0:26:28.000 --> 0:26:32.439
<v Speaker 1>The original patent suggests mercury, but more recent ATMOS clocks

0:26:32.560 --> 0:26:36.760
<v Speaker 1>use gases like ethel chloride, which boils at fifty four

0:26:36.800 --> 0:26:40.600
<v Speaker 1>degrees fahrenheit or a little more than twelve degrees celsius.

0:26:41.080 --> 0:26:44.399
<v Speaker 1>It's this gas that provides the force needed to wind

0:26:44.440 --> 0:26:48.359
<v Speaker 1>the clock. The gas will expand or contract with changes

0:26:48.400 --> 0:26:51.960
<v Speaker 1>in temperature. Higher temperatures make the gas expand, and lower

0:26:52.000 --> 0:26:54.000
<v Speaker 1>ones will make it contract to the point where it

0:26:54.000 --> 0:26:57.480
<v Speaker 1>will condense. If you get the gas cold enough, it'll

0:26:57.480 --> 0:27:00.520
<v Speaker 1>condense into a liquid. The gas will respond to small

0:27:00.640 --> 0:27:03.800
<v Speaker 1>variations in temperature, which is good because these clocks were

0:27:03.800 --> 0:27:07.320
<v Speaker 1>meant to be stored indoors, where temperature variations are less

0:27:07.320 --> 0:27:11.320
<v Speaker 1>extreme than they are outside, so little changes in temperature

0:27:11.359 --> 0:27:14.199
<v Speaker 1>can provide enough energy to keep the clock wound for

0:27:14.280 --> 0:27:18.000
<v Speaker 1>a couple of days. In some cases, expanding gas can

0:27:18.040 --> 0:27:21.880
<v Speaker 1>do a lot of work, like pushing against stuff, so

0:27:22.240 --> 0:27:25.760
<v Speaker 1>if you either put something in that sealed chamber to

0:27:25.840 --> 0:27:28.800
<v Speaker 1>push against, or you make the chamber itself part of

0:27:28.800 --> 0:27:32.199
<v Speaker 1>a mechanism. So it's kind of like bellows that expand

0:27:32.520 --> 0:27:35.879
<v Speaker 1>and contract. You can leverage that to do useful work.

0:27:36.200 --> 0:27:39.320
<v Speaker 1>In the case of an atmos clock, that work involves

0:27:39.400 --> 0:27:43.359
<v Speaker 1>providing the force necessary to wind the clock's mainspring. So

0:27:43.480 --> 0:27:47.600
<v Speaker 1>the big trick there is translating this expanding and contracting

0:27:47.640 --> 0:27:51.600
<v Speaker 1>motion into a winding motion. Now, a typical approach is

0:27:51.720 --> 0:27:55.720
<v Speaker 1>using a chain attached to a bellows that contains the gas.

0:27:56.119 --> 0:27:59.000
<v Speaker 1>The other end of the chain is wrapped around a

0:27:59.119 --> 0:28:03.120
<v Speaker 1>ratcheted opponent that can wind the spring. If you replace

0:28:03.160 --> 0:28:05.800
<v Speaker 1>the chain with a knob, you could physically turn the

0:28:05.880 --> 0:28:08.880
<v Speaker 1>knob and wind the spring that way. Turning one way

0:28:09.240 --> 0:28:12.600
<v Speaker 1>winds the spring. Turning the opposite way would allow the

0:28:12.720 --> 0:28:16.760
<v Speaker 1>ratcheted component to keep the existing tension on the spring,

0:28:17.040 --> 0:28:19.480
<v Speaker 1>but allow the free rotation of the knobs. So, in

0:28:19.520 --> 0:28:23.119
<v Speaker 1>other words, you can't unwind the spring by turning the

0:28:23.200 --> 0:28:26.080
<v Speaker 1>knob because the ratchet allows you to turn it freely

0:28:26.520 --> 0:28:29.480
<v Speaker 1>without actually losing any of that tension. Turning it the

0:28:29.520 --> 0:28:33.200
<v Speaker 1>other way would allow you to actually wind the spring.

0:28:33.280 --> 0:28:35.960
<v Speaker 1>So you can only turn it one way to affect

0:28:36.040 --> 0:28:40.480
<v Speaker 1>the spring. So this chain is under tension. On this

0:28:40.640 --> 0:28:43.360
<v Speaker 1>ratcheted component, you might use a spring attached to the

0:28:43.440 --> 0:28:47.400
<v Speaker 1>chain that keeps it under this tension, so it's always

0:28:47.400 --> 0:28:50.960
<v Speaker 1>pulled tight. No matter if the bellows is fully expanded

0:28:51.080 --> 0:28:55.320
<v Speaker 1>or completely contracted. This pushes. So let's say that the

0:28:55.320 --> 0:28:58.960
<v Speaker 1>temperature increases. When the temperature increases, the gas inside the

0:28:58.960 --> 0:29:02.680
<v Speaker 1>bellows will expand end, so the bellows moves outward. That

0:29:02.720 --> 0:29:06.760
<v Speaker 1>would mean that the bellows is quote unquote pushing the chain. Now,

0:29:07.040 --> 0:29:10.680
<v Speaker 1>you can't really push chain or rope, right. If you

0:29:10.760 --> 0:29:12.320
<v Speaker 1>have a length of rope in front of you and

0:29:12.360 --> 0:29:15.200
<v Speaker 1>you try and push it, it doesn't really do anything.

0:29:15.480 --> 0:29:18.520
<v Speaker 1>But if the rope is under tension as then if

0:29:18.520 --> 0:29:20.520
<v Speaker 1>there's a weight on the other end of the rope

0:29:20.600 --> 0:29:23.040
<v Speaker 1>and then you quote unquote push it, what you're really

0:29:23.080 --> 0:29:25.520
<v Speaker 1>doing is letting out the rope a little bit, right,

0:29:25.920 --> 0:29:29.320
<v Speaker 1>same thing works with this particular approach. The chain gets

0:29:29.360 --> 0:29:33.600
<v Speaker 1>pulled a bit from this tension, and the bellows expanding

0:29:33.640 --> 0:29:36.160
<v Speaker 1>allows the chain to move in that way. This would

0:29:36.360 --> 0:29:41.800
<v Speaker 1>end up turning the ratcheted portion in a way where

0:29:41.920 --> 0:29:45.440
<v Speaker 1>it was freely rotating so it's not it's not winding

0:29:45.480 --> 0:29:49.160
<v Speaker 1>the spring, it's just rotating so it doesn't unwind. Then

0:29:49.240 --> 0:29:53.160
<v Speaker 1>when it gets colder, the bellows contract and pull the

0:29:53.280 --> 0:29:58.160
<v Speaker 1>chain inward. This ends up turning the ratcheted component so

0:29:58.240 --> 0:30:01.760
<v Speaker 1>that you are winding the main spring. So every time

0:30:01.800 --> 0:30:04.280
<v Speaker 1>the temperature goes down, the main spring gets wound a

0:30:04.320 --> 0:30:08.920
<v Speaker 1>little bit more, and as it unwinds, it's winding back

0:30:09.240 --> 0:30:11.480
<v Speaker 1>whenever the temperature drops. It does this over and over

0:30:11.480 --> 0:30:14.840
<v Speaker 1>and over again, so it keeps that mainspring pretty much

0:30:14.920 --> 0:30:18.479
<v Speaker 1>under tension consistently, so you don't ever have to wind

0:30:18.520 --> 0:30:22.800
<v Speaker 1>it by hand. As being wound by actual physical changes

0:30:22.800 --> 0:30:26.880
<v Speaker 1>in the environment, it's being wound by changes in air pressure,

0:30:27.040 --> 0:30:29.760
<v Speaker 1>which in turn is being affected by changes in temperature.

0:30:29.800 --> 0:30:33.920
<v Speaker 1>It's pretty awesome. The interesting thing to me is that

0:30:34.520 --> 0:30:36.840
<v Speaker 1>the in the end result, it looks like the whole

0:30:36.880 --> 0:30:40.000
<v Speaker 1>thing is winding itself, and at a very casual glance,

0:30:40.640 --> 0:30:43.600
<v Speaker 1>it almost sounds like it's a perpetual motion device. But

0:30:43.720 --> 0:30:47.160
<v Speaker 1>that's not the case. Let me explain why, because there's

0:30:47.160 --> 0:30:51.400
<v Speaker 1>a lot of confusion about the concept of perpetual motion machines.

0:30:52.240 --> 0:30:56.240
<v Speaker 1>A true perpetual motion device if such a thing were possible,

0:30:56.480 --> 0:31:00.800
<v Speaker 1>and spoiler alert, it's not. Would continue to work once

0:31:00.840 --> 0:31:03.800
<v Speaker 1>you set it in motion, with no need for any

0:31:03.880 --> 0:31:08.840
<v Speaker 1>external power source. So imagine a pendulum and you started swinging,

0:31:09.120 --> 0:31:12.400
<v Speaker 1>and it continues to swing indefinitely. It will swing until

0:31:12.600 --> 0:31:16.360
<v Speaker 1>the heat death of the universe or the surfaces on

0:31:16.600 --> 0:31:20.080
<v Speaker 1>is destroyed, but it will continue swinging until something forces

0:31:20.120 --> 0:31:22.920
<v Speaker 1>it to stop. That would be a perpetual motion machine,

0:31:22.920 --> 0:31:26.800
<v Speaker 1>but it's also impossible in our world. It would counteract

0:31:27.360 --> 0:31:32.280
<v Speaker 1>all limitations on the system. So the laws of physics

0:31:32.360 --> 0:31:35.600
<v Speaker 1>as we understand them, states such a thing is impossible.

0:31:35.640 --> 0:31:38.160
<v Speaker 1>If it is in fact possible to create a true

0:31:38.160 --> 0:31:41.440
<v Speaker 1>perpetual motion machine, it would mean that our laws of

0:31:41.480 --> 0:31:45.040
<v Speaker 1>physics are wrong, that we are incorrect in the way

0:31:45.040 --> 0:31:47.640
<v Speaker 1>we have formed the laws of physics. But that would

0:31:47.680 --> 0:31:50.960
<v Speaker 1>also mean that all the observations we have made based

0:31:51.040 --> 0:31:53.920
<v Speaker 1>upon those laws would need to be readjusted. And we've

0:31:53.960 --> 0:31:57.240
<v Speaker 1>made a lot of technology that depends upon those laws

0:31:57.280 --> 0:32:00.920
<v Speaker 1>being true and the technology works, which seems to be

0:32:01.080 --> 0:32:05.239
<v Speaker 1>pretty strong evidence to support that those laws, while they

0:32:05.240 --> 0:32:09.320
<v Speaker 1>may not be comprehensive, are on the right track, Because

0:32:09.360 --> 0:32:12.560
<v Speaker 1>if science didn't work, we wouldn't have stuff like computers,

0:32:13.320 --> 0:32:19.400
<v Speaker 1>technology is essentially science made physical. So why is perpetual

0:32:19.440 --> 0:32:23.040
<v Speaker 1>motion impossible? Like, what was about our laws of physics

0:32:23.160 --> 0:32:27.520
<v Speaker 1>that state that this is an impossibility. Well, let's look

0:32:27.520 --> 0:32:31.560
<v Speaker 1>at thermodynamics. The first law of thermodynamics is about the

0:32:31.600 --> 0:32:35.600
<v Speaker 1>conservation of energy. Energy cannot be created or destroyed, but

0:32:36.160 --> 0:32:40.239
<v Speaker 1>it can be converted from one type of energy into another. So,

0:32:40.320 --> 0:32:44.480
<v Speaker 1>for example, potential energy stored in a wound spring can

0:32:44.520 --> 0:32:48.800
<v Speaker 1>convert into kinetic energy as it unwinds, but no energy

0:32:48.880 --> 0:32:52.160
<v Speaker 1>was actually created in that system and just changed from

0:32:52.160 --> 0:32:56.000
<v Speaker 1>potential to kinetic, So you didn't create energy, you just

0:32:56.200 --> 0:32:59.640
<v Speaker 1>kind of translated it. A mechanical object is always going

0:32:59.680 --> 0:33:02.000
<v Speaker 1>to have to deal with friction. It's always going to

0:33:02.080 --> 0:33:05.400
<v Speaker 1>have parts that rub against other parts, and friction is

0:33:05.440 --> 0:33:09.240
<v Speaker 1>this resistance that matter encounters when it moves against other matter.

0:33:09.680 --> 0:33:13.200
<v Speaker 1>A mechanical system with enough power can overcome friction, but

0:33:13.280 --> 0:33:17.200
<v Speaker 1>it loses some energy in the form of heat. Now, again,

0:33:17.600 --> 0:33:22.120
<v Speaker 1>it's not having energy destroyed. Instead, is that some of

0:33:22.120 --> 0:33:25.040
<v Speaker 1>the energy that would be used to do mechanical work

0:33:25.440 --> 0:33:29.040
<v Speaker 1>gets converted over into heat, which can dissipate into the environment.

0:33:29.120 --> 0:33:32.920
<v Speaker 1>That means that the overall system has lost energy. We

0:33:33.080 --> 0:33:34.920
<v Speaker 1>just lost it, and that means we can no longer

0:33:35.000 --> 0:33:37.640
<v Speaker 1>use that energy to continue to do work. So any

0:33:37.680 --> 0:33:42.440
<v Speaker 1>mechanical system, however well engineered, will eventually lose enough energy

0:33:42.520 --> 0:33:46.560
<v Speaker 1>from heat so it will stop working without external energy

0:33:46.600 --> 0:33:49.400
<v Speaker 1>being poured back into it. That is, so that's the

0:33:49.440 --> 0:33:51.760
<v Speaker 1>only way you can counteract that is to add more

0:33:51.880 --> 0:33:55.000
<v Speaker 1>energy into the system. And that's what our modern technology does.

0:33:55.040 --> 0:33:58.240
<v Speaker 1>It draws power from various sources. Some of those sources

0:33:58.240 --> 0:34:01.960
<v Speaker 1>are physical, like water wheels or windmills. Some of them

0:34:02.040 --> 0:34:05.880
<v Speaker 1>rely upon electrical sources like batteries, but all of them

0:34:05.920 --> 0:34:09.120
<v Speaker 1>require a source of energy to keep things moving because

0:34:09.120 --> 0:34:12.360
<v Speaker 1>they cannot go perpetually. They have to have that extra

0:34:12.440 --> 0:34:15.720
<v Speaker 1>boost of juice. There are a lot of free energy

0:34:15.760 --> 0:34:18.640
<v Speaker 1>machines out there. Such a thing is completely impossible based

0:34:18.680 --> 0:34:21.480
<v Speaker 1>upon our understanding of the laws of physics. Most of

0:34:21.520 --> 0:34:26.120
<v Speaker 1>these free energy machines, on closer inspection, either don't work

0:34:26.160 --> 0:34:28.359
<v Speaker 1>at all. Actually, when I say most, I should say

0:34:28.360 --> 0:34:31.240
<v Speaker 1>all the other don't work at all, or it turns

0:34:31.239 --> 0:34:33.920
<v Speaker 1>out that they were using some other external power source

0:34:34.000 --> 0:34:37.600
<v Speaker 1>in order to keep going, and either the person who

0:34:37.840 --> 0:34:42.160
<v Speaker 1>created it did not understand what was actually happening, or

0:34:42.200 --> 0:34:44.640
<v Speaker 1>their purposefully trying to cover it up in an effort

0:34:44.680 --> 0:34:49.160
<v Speaker 1>to market something that simply cannot exist. In an Atmos clock,

0:34:49.400 --> 0:34:52.120
<v Speaker 1>while it might seem like the spring is magically wound

0:34:52.200 --> 0:34:55.160
<v Speaker 1>over time, the added energy is actually coming from the

0:34:55.200 --> 0:34:58.759
<v Speaker 1>external environment. Changes in temperature and then air pressure are

0:34:58.800 --> 0:35:03.640
<v Speaker 1>the key because they create the work necessary to wind

0:35:03.800 --> 0:35:07.279
<v Speaker 1>the clock. That's your external source of energy. So while

0:35:07.280 --> 0:35:09.480
<v Speaker 1>it might look like it's all doing this on its own,

0:35:09.520 --> 0:35:12.359
<v Speaker 1>it's actually reacting to its environment. The environment is the

0:35:12.360 --> 0:35:16.520
<v Speaker 1>thing that's providing the extra oomph needed to wind the clock.

0:35:17.280 --> 0:35:20.439
<v Speaker 1>It's pretty awesome. By the way. These Atmos clocks are

0:35:20.520 --> 0:35:24.920
<v Speaker 1>sought after by clock enthusiasts around the world, and you

0:35:24.960 --> 0:35:28.160
<v Speaker 1>can get new ones if you've got about six or

0:35:28.200 --> 0:35:31.920
<v Speaker 1>seven grand on you. You can find them on eBay

0:35:32.040 --> 0:35:35.800
<v Speaker 1>for a few hundred dollars, depending on the make and model,

0:35:35.920 --> 0:35:40.000
<v Speaker 1>and it's uh and what shape it's in. They're incredibly delicate,

0:35:40.480 --> 0:35:44.480
<v Speaker 1>these clocks. They need to be on level surfaces. You're

0:35:44.520 --> 0:35:46.640
<v Speaker 1>not supposed to handle them too much. You're not supposed

0:35:46.640 --> 0:35:49.560
<v Speaker 1>to move them around while they're actually working because it

0:35:49.600 --> 0:35:53.759
<v Speaker 1>can disrupt the workings of the clock. So they're beautiful.

0:35:54.239 --> 0:35:58.640
<v Speaker 1>They'll keep accurate time for ages because you don't have

0:35:58.719 --> 0:36:03.359
<v Speaker 1>to wind them, but they are incredibly persnickety. So if

0:36:03.400 --> 0:36:05.960
<v Speaker 1>you are a clock enthusiast and you want to find

0:36:06.000 --> 0:36:09.759
<v Speaker 1>something truly special, start looking around for atmos clocks. If

0:36:09.760 --> 0:36:12.680
<v Speaker 1>you got you know, a few hundred, a few Hondo

0:36:13.160 --> 0:36:15.319
<v Speaker 1>says that, or if you're like really rolling in at

0:36:15.239 --> 0:36:18.000
<v Speaker 1>a few thousand, if you want a new one. Um

0:36:18.040 --> 0:36:21.080
<v Speaker 1>also if you are rolling in it and you want

0:36:21.080 --> 0:36:24.440
<v Speaker 1>to spend a few thousand on o'clock. Uh hey, my

0:36:24.560 --> 0:36:28.400
<v Speaker 1>birthdays in June. I'm just saying alright. One more listener

0:36:28.440 --> 0:36:30.960
<v Speaker 1>requests to go before we take another break. This one

0:36:31.040 --> 0:36:34.600
<v Speaker 1>comes from Sam, who wanted to learn more about tests iracts.

0:36:35.320 --> 0:36:38.000
<v Speaker 1>So I just talked about physics. Let's talk about super

0:36:38.080 --> 0:36:40.719
<v Speaker 1>duper crazy physics. Now. You may have heard of the

0:36:40.840 --> 0:36:43.320
<v Speaker 1>term tests iract if you're a fan of the Marvel

0:36:43.440 --> 0:36:45.680
<v Speaker 1>films that have come out over the last few years,

0:36:45.800 --> 0:36:48.239
<v Speaker 1>or if you read The Wrinkle in Time or A

0:36:48.320 --> 0:36:50.920
<v Speaker 1>Wrinkle in Time, because the characters travel through time and

0:36:50.960 --> 0:36:53.839
<v Speaker 1>space using tests iracts, although the ones in that book

0:36:53.840 --> 0:36:56.840
<v Speaker 1>are different from your typical tests iact. One of the

0:36:56.880 --> 0:36:59.840
<v Speaker 1>Infinity Stones in the Marvel universe, which will play a

0:37:00.000 --> 0:37:02.480
<v Speaker 1>pretty important part in the next couple of Avengers movies,

0:37:02.840 --> 0:37:04.919
<v Speaker 1>is in a form that they called the tests Are Act.

0:37:05.160 --> 0:37:08.080
<v Speaker 1>So what the heck is it? Well, first, it's not

0:37:08.239 --> 0:37:11.359
<v Speaker 1>what Marvel depicts. A tests Are Act is technically a

0:37:11.440 --> 0:37:16.880
<v Speaker 1>four dimensional object, or at least the three dimensional representation

0:37:17.160 --> 0:37:20.080
<v Speaker 1>of a four dimensional object, and really is a three

0:37:20.080 --> 0:37:23.080
<v Speaker 1>dimensional representation on the two dimensional medium of a four

0:37:23.080 --> 0:37:26.560
<v Speaker 1>dimensional object. But let's explain that in a second. Let's

0:37:26.600 --> 0:37:28.760
<v Speaker 1>just wrap our heads around this whole idea and review

0:37:28.960 --> 0:37:32.480
<v Speaker 1>our concept of what a dimension is. So a point,

0:37:33.080 --> 0:37:36.640
<v Speaker 1>as an a DoPT a single point in space is

0:37:36.680 --> 0:37:41.399
<v Speaker 1>a zero dimensional object. There's no dimension to It has

0:37:41.440 --> 0:37:45.120
<v Speaker 1>no height, and has no length, and has no depth. Now,

0:37:45.239 --> 0:37:48.080
<v Speaker 1>if you take two points and you draw a line

0:37:48.320 --> 0:37:51.920
<v Speaker 1>between the two points, you now have a one dimensional object.

0:37:52.400 --> 0:37:56.080
<v Speaker 1>A line has width or length, depending upon your perspective

0:37:56.080 --> 0:37:58.680
<v Speaker 1>and frame of reference, but it cannot have both. It

0:37:58.719 --> 0:38:02.520
<v Speaker 1>has one or the other. It's just got the one dimension,

0:38:02.640 --> 0:38:05.520
<v Speaker 1>which you can express in units that measure length, such

0:38:05.560 --> 0:38:09.920
<v Speaker 1>as centimeters or inches or miles or yards or meters

0:38:10.000 --> 0:38:12.800
<v Speaker 1>or whatever. But that's the measurement we use for length.

0:38:13.000 --> 0:38:16.000
<v Speaker 1>That is one dimension. It has no area, It has

0:38:16.000 --> 0:38:20.120
<v Speaker 1>no volume. Next we get our two dimensional up images.

0:38:20.160 --> 0:38:24.560
<v Speaker 1>These are your basic geometric figures like squares and circles

0:38:24.560 --> 0:38:27.799
<v Speaker 1>and triangles. They have height, they have width, but they

0:38:27.880 --> 0:38:31.120
<v Speaker 1>do not have depth. We can measure these objects not

0:38:31.200 --> 0:38:35.560
<v Speaker 1>only by how long their individual sides are or single side,

0:38:35.600 --> 0:38:38.200
<v Speaker 1>as is the case of a circle, but also how

0:38:38.280 --> 0:38:42.480
<v Speaker 1>much area they cover. If we take a square and

0:38:42.560 --> 0:38:44.680
<v Speaker 1>we extend the corners back a bit and draw a

0:38:44.719 --> 0:38:47.799
<v Speaker 1>second square, and we connect things up, we we now

0:38:47.880 --> 0:38:51.239
<v Speaker 1>have a cube. This is a three dimensional object or

0:38:51.360 --> 0:38:54.720
<v Speaker 1>representation of a three dimensional objects. It has height, width,

0:38:54.760 --> 0:38:57.960
<v Speaker 1>and depth, which means it not just has the width

0:38:58.080 --> 0:39:02.400
<v Speaker 1>and length and depth. The depth creates the concept of volume.

0:39:02.640 --> 0:39:05.759
<v Speaker 1>A three dimensional object can hold stuff in the real

0:39:05.800 --> 0:39:08.640
<v Speaker 1>world and it's it's got volume to it. This is

0:39:08.680 --> 0:39:10.400
<v Speaker 1>the world in which we live, or at least the

0:39:10.400 --> 0:39:13.719
<v Speaker 1>world that we can perceive. Our senses allow us to

0:39:13.800 --> 0:39:18.680
<v Speaker 1>understand three dimensions. Pretty much everything we encounter, with the

0:39:18.680 --> 0:39:22.480
<v Speaker 1>possible exception of some politicians and celebrities are happens to

0:39:22.480 --> 0:39:24.879
<v Speaker 1>be three dimensional. And that was just a snarky joke,

0:39:24.920 --> 0:39:28.040
<v Speaker 1>because even politicians and celebrities have three dimensions, unless they

0:39:28.080 --> 0:39:31.600
<v Speaker 1>are traditional cartoon characters. In which case two dimensions. A

0:39:31.719 --> 0:39:36.040
<v Speaker 1>test erect is the three dimensional representation of a four

0:39:36.040 --> 0:39:39.000
<v Speaker 1>dimensional object on a two dimensional medium. We sometimes call

0:39:39.080 --> 0:39:44.640
<v Speaker 1>these hypercubes. You can actually draw a representation of this. Obviously,

0:39:44.680 --> 0:39:47.200
<v Speaker 1>it has to obey the rules of our three dimensional perception,

0:39:47.320 --> 0:39:52.239
<v Speaker 1>so it's a little tricky. The accepted octacorn figure is

0:39:52.280 --> 0:39:56.600
<v Speaker 1>made up of eight cubes joined together, which isn't that

0:39:56.680 --> 0:39:58.840
<v Speaker 1>crazy when you first think about it. After all, regular

0:39:58.920 --> 0:40:01.560
<v Speaker 1>cube is bound by six squares. So you take with

0:40:01.600 --> 0:40:03.720
<v Speaker 1>six squares, you bind them together, you've got a cube.

0:40:04.040 --> 0:40:07.320
<v Speaker 1>Take eight cubes, you bind them together. You get a tessaract.

0:40:07.680 --> 0:40:10.680
<v Speaker 1>There are three cubes to each edge, which means in

0:40:10.719 --> 0:40:13.560
<v Speaker 1>total you have thirty two edges and twenty four squares

0:40:13.600 --> 0:40:16.879
<v Speaker 1>in one tests or act A rotating tests. I act

0:40:17.160 --> 0:40:21.880
<v Speaker 1>defies easy explanation. Let's just say it doesn't move the

0:40:21.920 --> 0:40:24.400
<v Speaker 1>way you think it would based off our understanding of

0:40:24.400 --> 0:40:28.560
<v Speaker 1>three dimensional objects. You can actually rotate it along two

0:40:28.560 --> 0:40:34.680
<v Speaker 1>planes simultaneously. There are animations that simulate this. They show

0:40:34.719 --> 0:40:38.000
<v Speaker 1>testaracts rotating along these two planes at the same time,

0:40:38.360 --> 0:40:40.680
<v Speaker 1>and I suggest you look them up to see them,

0:40:40.719 --> 0:40:43.880
<v Speaker 1>because there is no way I can describe what it

0:40:43.920 --> 0:40:46.920
<v Speaker 1>looks like in words, you kind of have to view it.

0:40:46.960 --> 0:40:50.000
<v Speaker 1>If you go to even a Wikipedia article on the tessaract,

0:40:50.080 --> 0:40:53.480
<v Speaker 1>you can see these things in this kind of animation. Also,

0:40:53.840 --> 0:40:57.279
<v Speaker 1>these animations of rotation aren't a real representation of four

0:40:57.320 --> 0:41:02.120
<v Speaker 1>dimensional rotation because we cannot do that in this particular medium.

0:41:02.120 --> 0:41:04.839
<v Speaker 1>This isn't that big a deal either when you think

0:41:04.840 --> 0:41:07.239
<v Speaker 1>about it, because you can draw a cube on a

0:41:07.239 --> 0:41:09.839
<v Speaker 1>two dimensional sheet of paper, and the cube you draw

0:41:10.160 --> 0:41:13.360
<v Speaker 1>isn't really three dimensional. It's a series of lines on

0:41:13.440 --> 0:41:16.759
<v Speaker 1>the two dimensional sheet of paper, so it's impossible to

0:41:16.880 --> 0:41:21.360
<v Speaker 1>be three dimensional, but it represents a three dimensional object. Now,

0:41:21.719 --> 0:41:24.600
<v Speaker 1>Einstein got all relative on us and proposed that the

0:41:24.640 --> 0:41:27.880
<v Speaker 1>fourth dimension in our universe is time. There are various

0:41:27.920 --> 0:41:31.920
<v Speaker 1>mathematical models of the universe that follow things like string

0:41:31.960 --> 0:41:35.160
<v Speaker 1>theory that suggests there may be eleven or twenty six

0:41:35.200 --> 0:41:37.920
<v Speaker 1>dimensions out there, or maybe more. But because of the

0:41:38.000 --> 0:41:41.759
<v Speaker 1>way we've evolved, we can only directly perceive and understand

0:41:41.840 --> 0:41:45.760
<v Speaker 1>three spatial dimensions, and we can recognize the passing of time.

0:41:46.280 --> 0:41:49.279
<v Speaker 1>So I hope that that is an interesting discussion on

0:41:49.320 --> 0:41:53.560
<v Speaker 1>the tests or act. It is a fascinating, uh hypercube

0:41:53.680 --> 0:41:58.239
<v Speaker 1>of a subject, but again, really tricky to describe in

0:41:58.280 --> 0:42:00.400
<v Speaker 1>an audio podcast, So I do wreck when you go

0:42:00.440 --> 0:42:02.919
<v Speaker 1>and look at those animations, because they'll break your brain

0:42:02.960 --> 0:42:05.520
<v Speaker 1>a little bit. All right, let's take another quick break

0:42:06.000 --> 0:42:15.920
<v Speaker 1>to thank our sponsor. MICHAELA wrote me and asked if

0:42:15.960 --> 0:42:18.759
<v Speaker 1>I might do an episode on speakers and headphones, and

0:42:18.840 --> 0:42:21.200
<v Speaker 1>I might. In fact, I will. I'm gonna do a

0:42:21.280 --> 0:42:24.640
<v Speaker 1>full episode on speakers and headphones and talk about the

0:42:24.680 --> 0:42:27.719
<v Speaker 1>evolution and development of the technology. It will warrant a

0:42:27.719 --> 0:42:29.880
<v Speaker 1>full episode, but for now, I'd like to give a

0:42:29.920 --> 0:42:33.440
<v Speaker 1>brief explanation of how speakers work, and then when I

0:42:33.440 --> 0:42:36.080
<v Speaker 1>get to the full episode about speakers and headphones, you

0:42:36.120 --> 0:42:38.879
<v Speaker 1>can listen to me do it again, or at least

0:42:38.880 --> 0:42:42.080
<v Speaker 1>give a summary. I probably won't go into full detail

0:42:42.200 --> 0:42:43.600
<v Speaker 1>right here, but I want to give you kind of

0:42:43.600 --> 0:42:46.160
<v Speaker 1>an overview because it is interesting and it will be

0:42:46.200 --> 0:42:48.520
<v Speaker 1>a nice lead into the episode they'll be coming up

0:42:48.520 --> 0:42:51.719
<v Speaker 1>in the near future. So it helps if we look

0:42:51.719 --> 0:42:56.759
<v Speaker 1>at the process of recording sound first, since playing soundback

0:42:56.960 --> 0:43:00.960
<v Speaker 1>is essentially the same process, but reversed sound is a

0:43:01.000 --> 0:43:06.359
<v Speaker 1>physical phenomenon. Sound waves pass through physical media like the air.

0:43:06.480 --> 0:43:09.120
<v Speaker 1>The air is a is a physical medium. It's got

0:43:09.520 --> 0:43:13.440
<v Speaker 1>molecules in there, so when you make a sound, molecules

0:43:13.480 --> 0:43:17.800
<v Speaker 1>in the air vibrate, and this vibration gets passed from

0:43:17.880 --> 0:43:20.040
<v Speaker 1>some air molecules to the next, to the next, to

0:43:20.040 --> 0:43:23.720
<v Speaker 1>the next, and it propagates outward. And we often draw

0:43:23.760 --> 0:43:25.680
<v Speaker 1>a sound as moving out in a wave. It kind

0:43:25.680 --> 0:43:27.839
<v Speaker 1>of moves out, almost more like a bubble, but it's

0:43:27.920 --> 0:43:30.919
<v Speaker 1>in a wave in all directions that it can move

0:43:30.960 --> 0:43:33.880
<v Speaker 1>through until it loses enough energy where it's no longer

0:43:33.920 --> 0:43:37.239
<v Speaker 1>really moving anymore. Molecules will vibrate through the medium and

0:43:37.280 --> 0:43:39.719
<v Speaker 1>pass that vibration along, and if you're close enough to

0:43:39.760 --> 0:43:41.719
<v Speaker 1>the source of the vibration of the source of the

0:43:41.800 --> 0:43:45.440
<v Speaker 1>vibration was strong enough, your ears will pick it up.

0:43:45.640 --> 0:43:47.440
<v Speaker 1>That's because the air is moving in and out of

0:43:47.440 --> 0:43:50.640
<v Speaker 1>your ear canals, changing the air pressure slightly due to

0:43:50.680 --> 0:43:55.400
<v Speaker 1>those vibrations, which in turn essentially pushes and pulls against

0:43:55.400 --> 0:43:58.920
<v Speaker 1>your tim panic membrane. It's more fair to say it

0:43:59.080 --> 0:44:02.279
<v Speaker 1>pushes the tim tympanic membrane in, and then when the

0:44:02.320 --> 0:44:06.759
<v Speaker 1>pressure is lower than inside the inner ear, the tympanic

0:44:06.800 --> 0:44:10.160
<v Speaker 1>membrane pushes back out again, rather than to say push

0:44:10.160 --> 0:44:13.600
<v Speaker 1>and pull. But that that's getting kind of into semantics

0:44:13.640 --> 0:44:16.239
<v Speaker 1>at that point, I think anyway, the timpanic membrane is

0:44:16.239 --> 0:44:18.560
<v Speaker 1>better known as your ear drum. Now, that causes some

0:44:18.680 --> 0:44:21.040
<v Speaker 1>fluid in your inner ear to slash around a bit.

0:44:21.520 --> 0:44:24.400
<v Speaker 1>I'm skipping over some stuff like the tiny little bones

0:44:24.440 --> 0:44:27.440
<v Speaker 1>connected to ear drum. But ultimately it makes some fluid

0:44:27.440 --> 0:44:30.480
<v Speaker 1>slash around, and it activates some nerve cells that pick

0:44:30.600 --> 0:44:33.840
<v Speaker 1>up this slashing of fluid. It sends electrical impulses to

0:44:33.880 --> 0:44:37.319
<v Speaker 1>your brain, and the gray matter in your skull interprets

0:44:37.440 --> 0:44:42.080
<v Speaker 1>these electrical impulses as sound. Higher frequency sounds cause the

0:44:42.080 --> 0:44:45.440
<v Speaker 1>air pressure to fluctuate faster, and we perceive these sounds

0:44:45.719 --> 0:44:49.360
<v Speaker 1>as having a higher pitch. The air pressure level is

0:44:49.400 --> 0:44:53.520
<v Speaker 1>a sound waves amplitude, which we register as volumes. So

0:44:53.600 --> 0:44:56.759
<v Speaker 1>the greater the amplitude, the louder the sound. When we

0:44:56.800 --> 0:45:00.880
<v Speaker 1>record sound, we use a microphone incited to tpical microphone

0:45:01.000 --> 0:45:04.600
<v Speaker 1>is a diaphragm. It's a thin layer that's made out

0:45:04.600 --> 0:45:08.279
<v Speaker 1>of a very flexible material, like very thin plastic. The

0:45:08.320 --> 0:45:11.280
<v Speaker 1>diaphragm responds to sound waves in a way that's similar

0:45:11.320 --> 0:45:15.040
<v Speaker 1>to our own tympanic membranes. High pressure pushes the diaphragm

0:45:15.160 --> 0:45:19.080
<v Speaker 1>in lower pressure allows the diaphragm to extend outward. Components

0:45:19.160 --> 0:45:22.880
<v Speaker 1>in the microphone detect this vibration and convert the physical

0:45:22.960 --> 0:45:27.919
<v Speaker 1>vibrations into electrical signals. This is a transducer. A transducer

0:45:27.960 --> 0:45:31.040
<v Speaker 1>takes uh these kind of energies from one form and

0:45:31.120 --> 0:45:34.439
<v Speaker 1>turns into an energy of another form, in this case

0:45:34.480 --> 0:45:37.720
<v Speaker 1>physical vibration to electric signals. I'll go into more detail

0:45:37.760 --> 0:45:41.040
<v Speaker 1>about that in the full episode. And then this electrical

0:45:41.080 --> 0:45:44.759
<v Speaker 1>signal would go on to amplifiers and other components to

0:45:44.840 --> 0:45:49.120
<v Speaker 1>ultimately head towards either a speaker so you're broadcasting live

0:45:49.239 --> 0:45:52.360
<v Speaker 1>straight out, or a recording device, or some combination of

0:45:52.360 --> 0:45:56.120
<v Speaker 1>the two. So a speaker takes this process and effectively

0:45:56.280 --> 0:46:00.200
<v Speaker 1>reverses it. Basically, it takes an incoming electrical signal and

0:46:00.280 --> 0:46:05.280
<v Speaker 1>translates that into physical vibrations, using a flexible cone called

0:46:05.520 --> 0:46:08.640
<v Speaker 1>a diaphragm to do it. The diaphragm is attached to

0:46:08.719 --> 0:46:13.440
<v Speaker 1>a suspension inside the speaker. The suspension, in turn is

0:46:13.440 --> 0:46:17.160
<v Speaker 1>connected to a frame inside the speaker. The whole apparatus

0:46:17.880 --> 0:46:20.840
<v Speaker 1>of this one part of a component is called a driver,

0:46:21.360 --> 0:46:23.640
<v Speaker 1>and a speaker can actually have multiple drivers in it.

0:46:23.640 --> 0:46:25.359
<v Speaker 1>It doesn't have to have just the one. A lot

0:46:25.400 --> 0:46:28.200
<v Speaker 1>of them do have one or two. And these are

0:46:28.239 --> 0:46:30.480
<v Speaker 1>the big circular things you're looking at when you're looking

0:46:30.560 --> 0:46:32.759
<v Speaker 1>at speakers, So the speaker is kind of like the

0:46:32.800 --> 0:46:38.239
<v Speaker 1>overall structure. The drivers are the individual noise making devices

0:46:38.280 --> 0:46:44.399
<v Speaker 1>inside of them, and the vibrations that these these uh

0:46:44.480 --> 0:46:48.480
<v Speaker 1>diaphragms make these cones, these drivers inside the speakers, that's

0:46:48.480 --> 0:46:52.000
<v Speaker 1>what's making all the sound. It's just those components vibrating.

0:46:52.120 --> 0:46:53.920
<v Speaker 1>I have a lot more to say about that process,

0:46:53.920 --> 0:46:57.080
<v Speaker 1>including the actual mechanisms that cause the drivers to move

0:46:57.120 --> 0:46:59.239
<v Speaker 1>within a speaker, and spoiler alert that has to do

0:46:59.280 --> 0:47:02.279
<v Speaker 1>with magnets in an upcoming episode, but I wanted at

0:47:02.320 --> 0:47:03.840
<v Speaker 1>least to give the basics now to kind of be

0:47:03.920 --> 0:47:06.279
<v Speaker 1>a teaser for it, and also because I wanted to

0:47:06.280 --> 0:47:09.040
<v Speaker 1>thank MICHAELA for writing in and and suggesting it. I

0:47:09.040 --> 0:47:11.800
<v Speaker 1>didn't want a chance to forget it. Our last request

0:47:12.120 --> 0:47:15.160
<v Speaker 1>comes from Nathan, who wanted to know more about the

0:47:15.239 --> 0:47:18.320
<v Speaker 1>site I Fix It I F I X I T.

0:47:19.000 --> 0:47:22.400
<v Speaker 1>This site helps both repair professionals and d I Y

0:47:22.520 --> 0:47:25.960
<v Speaker 1>hobbyists understand the components of various pieces of hardware on

0:47:26.000 --> 0:47:29.880
<v Speaker 1>the market, including stuff like smartphones and game consoles and

0:47:29.920 --> 0:47:33.439
<v Speaker 1>all sorts of electronics. Typically, it can be really hard

0:47:33.520 --> 0:47:36.640
<v Speaker 1>to find information on those devices unless you happen to

0:47:36.680 --> 0:47:40.640
<v Speaker 1>be a licensed professional who essentially gets permission from the

0:47:40.719 --> 0:47:45.000
<v Speaker 1>respective companies to work and repair their products. I fix

0:47:45.080 --> 0:47:48.920
<v Speaker 1>It helps reverse this trend of technology becoming progressively more

0:47:48.960 --> 0:47:52.080
<v Speaker 1>like a black box. A black box piece of technology

0:47:52.120 --> 0:47:55.239
<v Speaker 1>is one where the hardware is locked away so that

0:47:55.280 --> 0:47:58.120
<v Speaker 1>you can't really observe how it works. A lot of

0:47:58.160 --> 0:48:01.600
<v Speaker 1>companies make hardware hard to act access. Apple is infamous

0:48:01.640 --> 0:48:04.160
<v Speaker 1>for this, so that it's very difficult for you to

0:48:04.200 --> 0:48:07.000
<v Speaker 1>get under the hood and make it do what you

0:48:07.040 --> 0:48:08.839
<v Speaker 1>wanted to do. When you might want to hack it

0:48:09.120 --> 0:48:12.000
<v Speaker 1>so it's doing something it wasn't intended to do. You

0:48:12.080 --> 0:48:14.440
<v Speaker 1>might just want to repair it, but a lot of

0:48:14.440 --> 0:48:17.160
<v Speaker 1>companies make it very difficult to do and they guard

0:48:17.200 --> 0:48:20.399
<v Speaker 1>the secrets about how these devices work, and I fix

0:48:20.480 --> 0:48:25.120
<v Speaker 1>It is philosophically opposed to that. It's a crowdsourced approach

0:48:25.200 --> 0:48:28.759
<v Speaker 1>to tear downs and repairs. The community of users can

0:48:28.800 --> 0:48:32.799
<v Speaker 1>contribute guides, photo albums, and more to help others work

0:48:32.840 --> 0:48:35.279
<v Speaker 1>on their gear or someone else's gear if they need to.

0:48:35.600 --> 0:48:37.959
<v Speaker 1>The site got its start back in two thousand three,

0:48:38.000 --> 0:48:40.120
<v Speaker 1>there were a couple of college students who were attending

0:48:40.160 --> 0:48:45.719
<v Speaker 1>California Polytechnic University and the two roommates started off by

0:48:45.760 --> 0:48:48.920
<v Speaker 1>trying to fix an Eyebook device. There was no reference

0:48:48.960 --> 0:48:52.799
<v Speaker 1>guide available for the actual computer they were working on,

0:48:52.920 --> 0:48:56.040
<v Speaker 1>so they rolled up their sleeves, they unscrewed the case,

0:48:56.040 --> 0:48:59.120
<v Speaker 1>and they started poking around. Eventually they identified what the

0:48:59.120 --> 0:49:01.040
<v Speaker 1>problem was and they were will to fix it. And

0:49:01.080 --> 0:49:03.160
<v Speaker 1>then they thought, huh, I bet other people are having

0:49:03.200 --> 0:49:05.839
<v Speaker 1>a similar problem with their devices. What if there were

0:49:06.080 --> 0:49:10.480
<v Speaker 1>a centralized database of repair information that people could use

0:49:10.719 --> 0:49:14.160
<v Speaker 1>that they don't have to either rely on an expensive

0:49:14.320 --> 0:49:18.160
<v Speaker 1>licensed repair man, or even worse, that they might just

0:49:18.239 --> 0:49:21.400
<v Speaker 1>throw away a salvageable piece of technology in order to

0:49:21.440 --> 0:49:24.439
<v Speaker 1>go out and buy a new one. Eventually, their help

0:49:24.520 --> 0:49:28.800
<v Speaker 1>site evolved into a user powered community. Again. The people

0:49:28.880 --> 0:49:31.560
<v Speaker 1>are the ones who submit repair guides and photo albums,

0:49:31.560 --> 0:49:34.600
<v Speaker 1>and they explain step by step what every piece inside

0:49:34.680 --> 0:49:37.960
<v Speaker 1>various technologies is, what it does, how to fix or

0:49:37.960 --> 0:49:40.960
<v Speaker 1>replace it, and more. On a personal note, I have

0:49:41.080 --> 0:49:44.960
<v Speaker 1>found I fix its site to be incredibly helpful whenever

0:49:45.000 --> 0:49:48.080
<v Speaker 1>I needed to research a particular device to learn about

0:49:48.080 --> 0:49:50.880
<v Speaker 1>the components inside it. I did it all the time

0:49:50.960 --> 0:49:53.560
<v Speaker 1>for how Stuff Works articles. If you read some of

0:49:53.600 --> 0:49:56.440
<v Speaker 1>my old How Stuff Works articles, you'll often see I

0:49:56.560 --> 0:49:59.760
<v Speaker 1>fix It as one of the sites I source as

0:50:00.320 --> 0:50:01.719
<v Speaker 1>one of the ones that I used while I was

0:50:01.760 --> 0:50:04.960
<v Speaker 1>researching the material. Some companies, it turns out, are not

0:50:05.080 --> 0:50:08.920
<v Speaker 1>very forthcoming about the tech that's inside their products. They

0:50:09.000 --> 0:50:11.880
<v Speaker 1>might not tell you what kind of graphics processing unit

0:50:12.040 --> 0:50:15.440
<v Speaker 1>is in their computer, or the type of processor that

0:50:15.520 --> 0:50:18.799
<v Speaker 1>you might find inside a hand set, and so the

0:50:18.840 --> 0:50:21.000
<v Speaker 1>only way to really know for sure if you don't

0:50:21.040 --> 0:50:24.120
<v Speaker 1>have access to internal company documents is to break one

0:50:24.160 --> 0:50:26.799
<v Speaker 1>of them open and take a look yourself. Fortunately, that's

0:50:26.800 --> 0:50:28.480
<v Speaker 1>what the people and I fix It do for you,

0:50:28.880 --> 0:50:30.600
<v Speaker 1>so you don't have to do it yourself unless you

0:50:30.600 --> 0:50:32.279
<v Speaker 1>need to in order to fix it, in which case

0:50:32.320 --> 0:50:34.000
<v Speaker 1>you go to I fix It and you'll learn how

0:50:34.440 --> 0:50:37.160
<v Speaker 1>I fix it. Teardowns have a ton of different popular

0:50:37.200 --> 0:50:40.760
<v Speaker 1>gadgets that remove all this mystery, and it also removes

0:50:40.800 --> 0:50:42.440
<v Speaker 1>the need for me to do it myself, which I

0:50:42.480 --> 0:50:44.840
<v Speaker 1>greatly appreciate, although I did once do it for the

0:50:44.920 --> 0:50:47.879
<v Speaker 1>Nintendo three D S. We had it for about three

0:50:48.040 --> 0:50:51.560
<v Speaker 1>days and then I took it apart and I took

0:50:51.560 --> 0:50:54.399
<v Speaker 1>it apart in away where I can guarantee it will

0:50:54.440 --> 0:50:57.080
<v Speaker 1>never work again. It was in a bucket on my

0:50:57.120 --> 0:50:59.719
<v Speaker 1>desk for a long time though. Anyway. The philosophy of

0:50:59.719 --> 0:51:02.879
<v Speaker 1>the founders is that anyone with a desire to learn

0:51:03.080 --> 0:51:06.040
<v Speaker 1>should be able to maintain his or her technology. It

0:51:06.120 --> 0:51:09.200
<v Speaker 1>should not be kept apart from us as an almost

0:51:09.320 --> 0:51:12.480
<v Speaker 1>mystical object that we never fully understand. They want to

0:51:12.520 --> 0:51:14.560
<v Speaker 1>put the power back in the hands of the users

0:51:14.719 --> 0:51:18.520
<v Speaker 1>and to help consumers avoid what could become predatory policies.

0:51:18.640 --> 0:51:22.160
<v Speaker 1>After all, if a company is using proprietary hardware, even

0:51:22.239 --> 0:51:24.759
<v Speaker 1>down to the types of screws it uses to hold

0:51:24.800 --> 0:51:29.000
<v Speaker 1>everything together, it is locking the users into an ecosystem,

0:51:29.040 --> 0:51:32.960
<v Speaker 1>whether that's best for the consumer or not. And news flash,

0:51:33.080 --> 0:51:36.120
<v Speaker 1>it is rarely best for the consumer. It is almost

0:51:36.160 --> 0:51:39.680
<v Speaker 1>always best for the company. From a business standpoint, you

0:51:39.760 --> 0:51:42.560
<v Speaker 1>can't really blame companies for doing this, But from that

0:51:42.640 --> 0:51:46.200
<v Speaker 1>practical standpoint as a consumer, it kind of bites if

0:51:46.239 --> 0:51:50.120
<v Speaker 1>you've not checked out, I fix it. You should fix that.

0:51:50.840 --> 0:51:53.040
<v Speaker 1>It gets pretty technical, but it also will help you

0:51:53.120 --> 0:51:55.680
<v Speaker 1>understand your technology better, and who knows, you might see

0:51:55.680 --> 0:51:59.600
<v Speaker 1>the opportunity to write a guide all of your own. Well,

0:51:59.640 --> 0:52:02.400
<v Speaker 1>that does it for this grab bag. I want to

0:52:02.440 --> 0:52:05.239
<v Speaker 1>thank all of you for sending in requests. I've got

0:52:05.520 --> 0:52:08.960
<v Speaker 1>tons of requests for full length episodes that I've started

0:52:08.960 --> 0:52:11.600
<v Speaker 1>to schedule out try and I looked at the schedule

0:52:11.640 --> 0:52:15.279
<v Speaker 1>earlier today and it looks like listen, I'm pretty much

0:52:15.320 --> 0:52:18.560
<v Speaker 1>set until mid June. I'm recording this at the beginning

0:52:18.560 --> 0:52:21.520
<v Speaker 1>of April and now I've got through mid June. Of course,

0:52:21.520 --> 0:52:25.799
<v Speaker 1>one of those episodes is the upcoming tenth anniversary of

0:52:25.880 --> 0:52:28.719
<v Speaker 1>tech Stuff. If you guys have suggestions for topics I

0:52:28.719 --> 0:52:31.960
<v Speaker 1>should cover on any episode, but in particular, if you

0:52:32.080 --> 0:52:37.680
<v Speaker 1>have requests for the tenth anniversary, please send them my way.

0:52:37.840 --> 0:52:39.840
<v Speaker 1>You can send them to my email address that is

0:52:39.920 --> 0:52:42.920
<v Speaker 1>tech Stuff at how stuff works dot com. You can

0:52:42.960 --> 0:52:45.440
<v Speaker 1>send them to me on Facebook or Twitter. The handle

0:52:45.440 --> 0:52:48.680
<v Speaker 1>of both of those is text stuff hs W. I

0:52:48.680 --> 0:52:52.080
<v Speaker 1>would love to hear from you. Don't ask how tech

0:52:52.160 --> 0:52:55.440
<v Speaker 1>Stuff Works. I have done that episode at least three

0:52:55.480 --> 0:52:57.480
<v Speaker 1>times now, so I'm not going to do it for

0:52:57.520 --> 0:53:00.279
<v Speaker 1>the tand anniversary. But if you have a suggestion for

0:53:00.440 --> 0:53:03.280
<v Speaker 1>what should be the tenth anniversary episode of tech Stuff,

0:53:03.320 --> 0:53:05.480
<v Speaker 1>I want to hear it. Also, remember we have an

0:53:05.480 --> 0:53:08.000
<v Speaker 1>Instagram account. You can follow that and see all sorts

0:53:08.040 --> 0:53:11.760
<v Speaker 1>of interesting pictures and behind the scenes photos and stuff

0:53:11.760 --> 0:53:15.560
<v Speaker 1>like that. Also, on Wednesdays and Fridays, I record this

0:53:15.600 --> 0:53:17.440
<v Speaker 1>show and if you ever want to watch me record

0:53:17.480 --> 0:53:20.520
<v Speaker 1>it live, you can go to twitch dot tv slash

0:53:20.560 --> 0:53:23.680
<v Speaker 1>tech stuff and you'll be able to watch me mess

0:53:23.719 --> 0:53:26.200
<v Speaker 1>things up right in front of your face. You can

0:53:26.239 --> 0:53:28.160
<v Speaker 1>also chat with me and point out when I mess

0:53:28.200 --> 0:53:30.719
<v Speaker 1>things up and hopefully do it in a way that

0:53:30.760 --> 0:53:33.320
<v Speaker 1>doesn't make me want to cry because Tari is getting

0:53:33.360 --> 0:53:37.000
<v Speaker 1>tired of having to hug me after every show. It's exhausting.

0:53:37.400 --> 0:53:41.120
<v Speaker 1>I'm a very high maintenance podcaster. You guys, thank you

0:53:41.200 --> 0:53:43.880
<v Speaker 1>so much for listening. I really look forward to chatting

0:53:43.880 --> 0:53:52.799
<v Speaker 1>with you again really soon. For more on this and

0:53:52.840 --> 0:53:55.359
<v Speaker 1>thousands of other topics. Because it has to works, dot

0:53:55.400 --> 0:54:03.640
<v Speaker 1>com one