WEBVTT - Laughing During Horror Movies

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<v Speaker 1>y c C hyphen presents Welcome to Stuff to Blow

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<v Speaker 1>Your Mind from how Stuff Works dot com. Hey, welcome

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<v Speaker 1>to Stuff to Blow Your Mind. My name is Robert

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<v Speaker 1>Lamb and I'm Christian Seger, and hey, we've both just

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<v Speaker 1>saw the movie It in the movie theater. And this

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<v Speaker 1>is rare because you don't get to the movies as

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<v Speaker 1>much as I do. But we have both been able

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<v Speaker 1>to see a movie in the theater and experience it

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<v Speaker 1>pretty recently. Yeah, and I mean a lot of people

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<v Speaker 1>are checking it out. Yeah, it's it's become quite a hit.

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<v Speaker 1>So when I was at the movies watching this, there

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<v Speaker 1>was this woman in the theater who is in the

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<v Speaker 1>back a couple of rows from me, and she just

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<v Speaker 1>kept screaming every time Pennywise would show up, like this

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<v Speaker 1>howling scream, and this caused her. Then she would laugh

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<v Speaker 1>in response to her own screaming, and everyone else in

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<v Speaker 1>the theater then would laugh as well. So there's this

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<v Speaker 1>like weird moment where like everybody was laughing over this

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<v Speaker 1>movie of this just horrible depictions. Then I saw that

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<v Speaker 1>movie Mother a week later. Yeah, yeah, and that didn't

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<v Speaker 1>happen at all. No one laughed, No, there was no

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<v Speaker 1>nervous laughter, there was no screaming. It was just this unrelenting, traumatic,

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<v Speaker 1>uncomfortable horror playing out in front of you. And so

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<v Speaker 1>I'm wondering, is there some kind of metric of successful

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<v Speaker 1>horror here or is it just like different subgenres when

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<v Speaker 1>people feel like it's okay to laugh nervously versus they're

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<v Speaker 1>just enraptured with with what is so scary in front

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<v Speaker 1>of them. Well, yeah, and then of course these are

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<v Speaker 1>two very different films. I understand with with kind of

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<v Speaker 1>different target audiences, so when I very much account but yeah,

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<v Speaker 1>I I share some of your concerns about my my

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<v Speaker 1>fellow viewers. I mean, this is a reason I one

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<v Speaker 1>of the reasons I don't go to movie theaters that much,

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<v Speaker 1>because ultimately I would rather watch anything in my living room. Um,

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<v Speaker 1>it's only the whole timing aspect of of like a

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<v Speaker 1>film you're really excited about. It's going to get me

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<v Speaker 1>to go to the theater because otherwise I'm not crazy

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<v Speaker 1>about the theater. It's you know, it tends to be overpriced.

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<v Speaker 1>You gotta go if you if you're gonna if I

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<v Speaker 1>go in my and I go with my wife, then

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<v Speaker 1>I have we have to get a sitter. It's just

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<v Speaker 1>the whole whole pain and uh. And you know, life

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<v Speaker 1>moves so fast now at our age that it's like

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<v Speaker 1>a movie. Like when you're a kid, if you didn't

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<v Speaker 1>see Batman in the theater, it's like forever in the future.

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<v Speaker 1>It's like two months, yeah, and two months like that's

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<v Speaker 1>gone like that, like movie after movie, I'm like, oh,

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<v Speaker 1>that Marvel film seems kind of kind of cool. Maybe

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<v Speaker 1>I'll check that out. And then it's on, you know,

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<v Speaker 1>direct streaming. But of the many things that bother me

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<v Speaker 1>about the the movie theater going experience, there's certainly the

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<v Speaker 1>the audience reaction to not only scares, but to just

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<v Speaker 1>graphic violence in general. You're you're watching it, you're immersed.

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<v Speaker 1>Something scarier violent happens and someone responds with laughter. It

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<v Speaker 1>throws me out of the experience of watching the film.

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<v Speaker 1>But then I also have this weird moment where I'm like,

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<v Speaker 1>what are we as a species? Who? Where? What have

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<v Speaker 1>we done culturally so wrong? How do what is our

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<v Speaker 1>relationship with depictions of violence in our in our fiction

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<v Speaker 1>that that will that allows this to happen, That I'm

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<v Speaker 1>hearing somebody cackle while someone's being like bludgeoned to death

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<v Speaker 1>or something. Well, I have to admit, Robert, I'm probably

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<v Speaker 1>one of the people that would annoy you in that respect,

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<v Speaker 1>because during it there were points where I giggled gleefully.

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<v Speaker 1>But I think when I think back on it, it

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<v Speaker 1>was more out of the sheer excitement that as a

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<v Speaker 1>horror fan they were able to make a film that

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<v Speaker 1>was actually as dark and horrifying as the novel, And

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<v Speaker 1>I was so I thought I was going to be

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<v Speaker 1>disappointed going into it. And you know this, horror fans

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<v Speaker 1>were like junkies, were always on the lookout for the

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<v Speaker 1>next good story that's going to come out in the genre. Right.

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<v Speaker 1>We're just always hoping, will this be it? Will this

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<v Speaker 1>be the next cool thing? And more often than not,

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<v Speaker 1>we're disappointed. So I think when I was giggling, it

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<v Speaker 1>was more out of happiness that this thing wasn't failing

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<v Speaker 1>my expectations, you know. And I've been getting a lot

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<v Speaker 1>of questions about what you're talking about in relation to

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<v Speaker 1>the movie it because it's been so popular. A lot

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<v Speaker 1>of people are saying to me, because they know that

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<v Speaker 1>I write horror and that I'm a fan of horror,

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<v Speaker 1>what is it that you like about horror? What you know?

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<v Speaker 1>They say it to me as if like I'm a

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<v Speaker 1>damaged human being and they need me to explain you

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<v Speaker 1>know that I'm not, uh, And I guess for me,

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<v Speaker 1>I see storytelling as a way of learning through the

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<v Speaker 1>surrogate figures that are playing out in the story in

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<v Speaker 1>front of you, right, And this is essentially our method

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<v Speaker 1>for explaining to each other how the world works. So

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<v Speaker 1>cautionary tales like horror seem to me to be culture

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<v Speaker 1>designed to enhance our survival rate, and something like it

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<v Speaker 1>is a glimpse is something that's larger than us, because

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<v Speaker 1>obviously it's not a real clown running around and murdering people.

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<v Speaker 1>It's some kind of monstrous, cosmic entity. Yeah, so you've

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<v Speaker 1>got this whole idea that there's something beyond our understanding

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<v Speaker 1>and something that scares us by simply showing us that

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<v Speaker 1>we are just not as significant as we like to

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<v Speaker 1>think we are. And there's something oddly zen about that

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<v Speaker 1>that I like when you learn to be content with

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<v Speaker 1>your lack of significance and you just can accept that

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<v Speaker 1>you don't understand everything and you never will. And I

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<v Speaker 1>think there's room for laughter there as well. Yeah, I

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<v Speaker 1>would agree with with that. You know, I I write

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<v Speaker 1>horror as well, and I don't think of myself as

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<v Speaker 1>a as a horror writer per se. Like, I think

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<v Speaker 1>it's more a matter of exploring the reel through the unreal.

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<v Speaker 1>And if you were exploring something that is inherently dark

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<v Speaker 1>or inherently fantastic, inherently ridiculous or surreal, I mean that's

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<v Speaker 1>going to color your unreal method of exploring it. But yeah,

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<v Speaker 1>I think it's more about it's it's more about what

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<v Speaker 1>that that that endpoint, like, what are you trying to

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<v Speaker 1>explore about the real world? Right? So then let's back

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<v Speaker 1>up for a second here, because we're both practitioners and

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<v Speaker 1>fans of this, but there's something going on here with

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<v Speaker 1>the human experience when people are laughing at horror movies.

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<v Speaker 1>So let's try to unpack this and look at the history, biology,

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<v Speaker 1>and psychology of laughter. Yeah, because I think the main

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<v Speaker 1>issue here is that you can either say I'm the

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<v Speaker 1>only person in this theater who's sane and everyone else

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<v Speaker 1>is having an insane or a logical reaction to the horror.

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<v Speaker 1>That's one way to approach it. But the more likely

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<v Speaker 1>explanation is that what is happening here is normal, and

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<v Speaker 1>if we look at it, it'll reveal something about our

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<v Speaker 1>relationship to humor, our relationship to horror, and just the

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<v Speaker 1>human experience itself. All right, So let's let's start with

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<v Speaker 1>just laughter and humor in general. So studies have shown

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<v Speaker 1>that various apes, rats, dogs, birds, dolphins, they all do

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<v Speaker 1>something that resembles laughter. But of course everything is a

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<v Speaker 1>little bit more complicated with humans, and laughter itself is complicated.

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<v Speaker 1>You know what, when you hear it, it's that mix

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<v Speaker 1>of rhythmic vocalized, you know, involuntary actions. It begins with

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<v Speaker 1>a set of gestures, a crack in the facial features,

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<v Speaker 1>and then the emergence of sound, and that exact sound

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<v Speaker 1>is gonna gonna very tremendous. I mean, you've you've all

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<v Speaker 1>heard countless versions of laughter, you know, like the deep

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<v Speaker 1>resonating laughter of say Brian blessed Um, who played, of course,

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<v Speaker 1>of the character Vulcan and the flash Gordon, the tittering

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<v Speaker 1>laughter of say the character Knox Harrington, or David Thulis

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<v Speaker 1>played by David Threwis in The Big Lebowski, or you know,

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<v Speaker 1>any example of sardonic laughter or sexy laughter. I mean,

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<v Speaker 1>the list goes on and on. But when we we

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<v Speaker 1>belt out a hearty laugh, we we feel it throughout

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<v Speaker 1>the body. Uh, even the arm, leg, and trunk muscles,

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<v Speaker 1>fifteen facial muscles contract and we feel the unmistakable stimulation

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<v Speaker 1>of the zygomatic muscle, the main lifting mechanism of your

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<v Speaker 1>upper lip. Meanwhile, the epiglottis partially closes the laarnix, interfering

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<v Speaker 1>with respiratory system, making air and take ir regular you gasp.

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<v Speaker 1>In extreme situations, you even have your your tear ducks

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<v Speaker 1>kicking in and contributing tears um as well. Maybe your

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<v Speaker 1>your nose is running. It becomes this. We often forget that,

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<v Speaker 1>like a really true full body laugh. It's like being

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<v Speaker 1>gassed with something. In extreme situations, you pee your pants. Yeah,

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<v Speaker 1>it happens now. Of course, for you to laugh, you

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<v Speaker 1>need some sort of stimuli, and the most common stimuli is,

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<v Speaker 1>of course, humor. But humor itself is a tricky subject

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<v Speaker 1>to understand that we've been we've been banging our heads

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<v Speaker 1>against it for thousands of years. So I thought it

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<v Speaker 1>might be helpful to just go ahead and roll through

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<v Speaker 1>a few basic theories regarding a humor so that we

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<v Speaker 1>can move forward. And I think as we go we'll

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<v Speaker 1>find that in trying to um explain what humor is

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<v Speaker 1>and how we react to humor, we also get into

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<v Speaker 1>that area of horror. Plato, Aristotle, Thomas Hobbs, they all

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<v Speaker 1>argued the superiority theory of humor, which states that we

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<v Speaker 1>simply find the misfortune of others amusing. Yeah, this is schadenfreud,

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<v Speaker 1>of the great German term for finding pleasure in somebody

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<v Speaker 1>else's misfortune. Yeah, and he view. You see someone trip

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<v Speaker 1>and you laugh, or you trip and someone laughs at you.

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<v Speaker 1>This seems like a perfectly solid explanation for everything that's occurring. Now. Meanwhile,

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<v Speaker 1>Sigmund Freud, he championed the champion the relief theory, which

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<v Speaker 1>states the comedy is a way for people to release

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<v Speaker 1>suppress thoughts and emotions safely. And this can include everything

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<v Speaker 1>from you know, cutting a slice of you know, confert

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<v Speaker 1>you know, controversial say social commentary, or are just a

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<v Speaker 1>simple fart joke. Now. Emmanuel Conta Flip favored the incongruity theory,

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<v Speaker 1>which suggests that humor blooms when people notice the disconnect

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<v Speaker 1>between their expectations and the actual payoff. I went in

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<v Speaker 1>to smell that flour on your lapel and it squirted water.

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<v Speaker 1>That was unexpected. That was hilarious. Now. One that one

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<v Speaker 1>of the more recent theories that that I find quite

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<v Speaker 1>attractive is the benign violation theory, and this holds that

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<v Speaker 1>humor arises when benign subject matter and violent or dangerous

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<v Speaker 1>subject matter overlapped, overlap and allow and the laugh itself

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<v Speaker 1>is a way to communicate to others that a previously

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<v Speaker 1>perceived threat is not a real danger. Now, none of

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<v Speaker 1>this is a subtled debate. You can argue for any

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<v Speaker 1>one of these, and maybe there's a little truth in

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<v Speaker 1>all of them, but especially for our purposes here, I

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<v Speaker 1>do really like the benign violation theory because it explains

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<v Speaker 1>humor and laughter in terms of communication. After all, we

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<v Speaker 1>are social organisms. I mean, we we banned together. That's

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<v Speaker 1>where we found our survival in a in a dangerous

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<v Speaker 1>world of limited resources. So it makes sense that allowed

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<v Speaker 1>vocal expression, not only a vocal expression, but a very

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<v Speaker 1>physical expression is we've described, would have some sort of

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<v Speaker 1>a communicative role. So when we drilled down even further,

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<v Speaker 1>we look to the work of a guy named Robert Provine.

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<v Speaker 1>He's a neuroscientist and psychology professor at the University of

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<v Speaker 1>Maryland in Baltimore County, and he conducted laughter research for

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<v Speaker 1>this book that he wrote, and he observed real world

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<v Speaker 1>laughter in more than a thousand episodes in public places.

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<v Speaker 1>And Provine described his approach as trying to understand laughter

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<v Speaker 1>from the position of a visiting extraterrestrial. So essentially, what

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<v Speaker 1>would an alien make of the sounds and faces we're

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<v Speaker 1>making when we're laughing. So he first defined what a

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<v Speaker 1>laugh is, and he quantified it as a series of

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<v Speaker 1>short vowel like notes or syllables that are each seventy

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<v Speaker 1>five milliseconds long and are repeated at regular intervals about

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<v Speaker 1>two hundred and ten milliseconds apart. Now, there's no specific

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<v Speaker 1>vowel sound that defines laughter, but similar vowel sounds are

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<v Speaker 1>typically used for the notes of a given laugh. Right,

0:12:43.640 --> 0:12:48.000
<v Speaker 1>So we're not going uh oh e I, you know,

0:12:48.160 --> 0:12:50.839
<v Speaker 1>like you're not combining all the various different vowels. Is

0:12:50.920 --> 0:12:55.160
<v Speaker 1>usually the same one over and over again. So there's

0:12:55.240 --> 0:12:59.440
<v Speaker 1>usually a strong harmonic structure to laughter, with each being

0:12:59.480 --> 0:13:02.280
<v Speaker 1>a multip full of a low frequency. So when you

0:13:02.320 --> 0:13:06.760
<v Speaker 1>look at laughter's harmonic structure on a sound spectrogram, you

0:13:06.800 --> 0:13:10.520
<v Speaker 1>actually find that there are evenly space stacks of short

0:13:10.760 --> 0:13:13.760
<v Speaker 1>horizontal lines in the spectrum, and the notes and the

0:13:13.840 --> 0:13:18.559
<v Speaker 1>inter note intervals between them, those carry the actual information

0:13:19.000 --> 0:13:22.880
<v Speaker 1>that helps us identify a sound as laughter. So, for instance,

0:13:23.040 --> 0:13:25.480
<v Speaker 1>if you were to use like editing software and you

0:13:25.520 --> 0:13:28.640
<v Speaker 1>cut out the spaces between laugh notes, you would still

0:13:29.040 --> 0:13:32.000
<v Speaker 1>recognize it as laughter. But if you cut out the

0:13:32.080 --> 0:13:37.559
<v Speaker 1>notes themselves, it just sounds like a long, breathy sigh. Essentially,

0:13:37.800 --> 0:13:41.360
<v Speaker 1>all human laughter is a variation on this basic form,

0:13:41.400 --> 0:13:45.960
<v Speaker 1>and we typically start seeing it in babies around three

0:13:46.080 --> 0:13:50.040
<v Speaker 1>and a half to four months of age. And Provide

0:13:50.080 --> 0:13:53.600
<v Speaker 1>also found the following stats. He found that less than

0:13:53.720 --> 0:13:57.840
<v Speaker 1>twenty of the laughter incidents he cataloged were in response

0:13:57.880 --> 0:14:02.200
<v Speaker 1>to something that was actually funny. Instead, people more often

0:14:02.240 --> 0:14:06.120
<v Speaker 1>are giggling or chuckling at innocuous statements like, for instance,

0:14:06.440 --> 0:14:10.160
<v Speaker 1>I see your point and then somebody goes And what's

0:14:10.160 --> 0:14:12.640
<v Speaker 1>even more interesting is that the person who produced the

0:14:12.760 --> 0:14:17.400
<v Speaker 1>laugh provoking statement was forty six percent more likely to

0:14:17.440 --> 0:14:20.800
<v Speaker 1>be the one who chuckled themselves. So it's more likely

0:14:20.840 --> 0:14:23.479
<v Speaker 1>that people tell a joke and then they laugh at themselves,

0:14:23.680 --> 0:14:27.360
<v Speaker 1>then somebody else laughs at them. In only eight of

0:14:27.440 --> 0:14:31.080
<v Speaker 1>the one thousand, two hundred recorded episodes that Provine looked

0:14:31.080 --> 0:14:35.480
<v Speaker 1>at did they find that laughter interrupted what someone was saying.

0:14:36.000 --> 0:14:39.680
<v Speaker 1>Nine point nine percent of the time, laughter occurs in

0:14:39.720 --> 0:14:43.440
<v Speaker 1>these tidy, natural breaks. And this is weird because I

0:14:43.480 --> 0:14:47.200
<v Speaker 1>think I'm probably the point zero one percent of the population.

0:14:47.240 --> 0:14:50.880
<v Speaker 1>Then who laughs in ways that totally interrupted conversation? Anybody

0:14:50.880 --> 0:14:53.800
<v Speaker 1>who's listening to me on these podcasts will probably attest

0:14:53.840 --> 0:14:56.520
<v Speaker 1>to that. Also, I'm the most awkward person to go

0:14:56.560 --> 0:14:59.680
<v Speaker 1>to the movies with because I laugh a lot inappropriately.

0:14:59.720 --> 0:15:02.760
<v Speaker 1>I got dirty looks in the theater for laughing maniacally

0:15:03.320 --> 0:15:07.320
<v Speaker 1>at movies like American Psycho and Hannibal. Well, I mean

0:15:07.360 --> 0:15:10.320
<v Speaker 1>American Psycho. In Hannibal, you do have to admit that

0:15:10.800 --> 0:15:13.600
<v Speaker 1>they play with black comedy a little bit. That's what

0:15:13.640 --> 0:15:16.160
<v Speaker 1>I thought. Yeah, as I was watching them, I was like, oh,

0:15:16.280 --> 0:15:19.560
<v Speaker 1>this is supposed to be dark humor. I was laughing

0:15:19.600 --> 0:15:21.520
<v Speaker 1>in response to it, and people were looking at me

0:15:21.560 --> 0:15:24.120
<v Speaker 1>like I was a madman, Like you're laughing at this

0:15:24.240 --> 0:15:26.400
<v Speaker 1>naked man running down the hall with a chainsaw. But

0:15:26.440 --> 0:15:29.640
<v Speaker 1>that scene is legitimately hilarious because they're going to such

0:15:29.720 --> 0:15:33.920
<v Speaker 1>pains to hide as genitalia. Because and that made an

0:15:33.920 --> 0:15:39.200
<v Speaker 1>otherwise terrifying, otherwise terrifying scene, uh, comedic because they're because

0:15:39.240 --> 0:15:41.920
<v Speaker 1>of what they're clearly doing from a blocking standpoint, there's

0:15:41.960 --> 0:15:46.080
<v Speaker 1>a lot that's silly about that scene started on un Hannibal.

0:15:46.160 --> 0:15:49.240
<v Speaker 1>There's a lot selling that as well. Now as far

0:15:49.280 --> 0:15:54.640
<v Speaker 1>as laughter interrupting conversation, uh, and and even with yourself,

0:15:55.680 --> 0:15:59.960
<v Speaker 1>you know, I I tend not to interpret people's laughter

0:16:00.080 --> 0:16:02.720
<v Speaker 1>in conversation as an interruption. Maybe it's I kind of

0:16:02.720 --> 0:16:05.080
<v Speaker 1>think of it in the same way that you generally

0:16:05.080 --> 0:16:10.800
<v Speaker 1>wouldn't say that applause interrupts a performance, you know. Um

0:16:10.800 --> 0:16:13.640
<v Speaker 1>it just it seems like we if you're engaging with

0:16:13.680 --> 0:16:16.520
<v Speaker 1>the conversation with somebody and there's laughter happening on one

0:16:16.600 --> 0:16:20.880
<v Speaker 1>or both sides, that that is factoring into the communication, right,

0:16:21.000 --> 0:16:23.520
<v Speaker 1>unless it's just occurring with you know, in a state

0:16:23.520 --> 0:16:27.000
<v Speaker 1>of madness. Yeah, exactly, That's how I see it. So

0:16:27.280 --> 0:16:30.120
<v Speaker 1>for instance, I think the stats actually back this up too,

0:16:30.200 --> 0:16:32.120
<v Speaker 1>and this is why I tend to laugh the way

0:16:32.160 --> 0:16:36.240
<v Speaker 1>I do. But uh, probably more unconsciously than conscious. Indicates

0:16:36.520 --> 0:16:39.320
<v Speaker 1>that most people use laughter in the same way we

0:16:39.440 --> 0:16:41.920
<v Speaker 1>use verbal pauses. And what I mean by that is,

0:16:42.320 --> 0:16:46.120
<v Speaker 1>rather than quietly wait to respond while we're collecting our thoughts,

0:16:46.520 --> 0:16:50.200
<v Speaker 1>we're using the stilted laughter to hold our place in

0:16:50.240 --> 0:16:52.840
<v Speaker 1>the conversation. It's the same thing is when people use

0:16:53.360 --> 0:16:56.680
<v Speaker 1>like or you know, as verbal pauses in a in

0:16:56.760 --> 0:16:59.040
<v Speaker 1>a sentence that they're saying out loud so that they

0:16:59.040 --> 0:17:02.840
<v Speaker 1>can kind of compose themselves first. And as podcasters, we

0:17:02.920 --> 0:17:05.920
<v Speaker 1>have to admit not only do we do this like

0:17:06.040 --> 0:17:08.959
<v Speaker 1>every human who communicates in any language does, because this

0:17:09.040 --> 0:17:12.000
<v Speaker 1>is just a natural part of human communication. But boy,

0:17:12.040 --> 0:17:15.000
<v Speaker 1>do we get a lot of messages about it. I

0:17:15.000 --> 0:17:17.800
<v Speaker 1>don't know. I haven't really noticed any messages about it recently.

0:17:18.119 --> 0:17:20.480
<v Speaker 1>Maybe not recently. Yeah, maybe it's because we've been doing

0:17:20.480 --> 0:17:22.879
<v Speaker 1>the show for a long time. I remember when I

0:17:22.960 --> 0:17:25.680
<v Speaker 1>first came on Stuff to Blow your Mind, I got

0:17:25.720 --> 0:17:28.800
<v Speaker 1>a lot of notes about it. Well, there is an

0:17:28.800 --> 0:17:32.720
<v Speaker 1>exercise in sort of, you know, cutting down one's use

0:17:32.760 --> 0:17:35.320
<v Speaker 1>of those words. But also I think people that was

0:17:35.359 --> 0:17:39.320
<v Speaker 1>into this show and certain other shows like this realize

0:17:39.359 --> 0:17:43.760
<v Speaker 1>that it is, for the most part, an organic conversation. Yeah. Granted,

0:17:43.760 --> 0:17:46.680
<v Speaker 1>it's not the same as a full blown conversation. It's

0:17:46.720 --> 0:17:50.159
<v Speaker 1>kind of a performance conversation with notes on hand. It

0:17:50.160 --> 0:17:52.400
<v Speaker 1>would be a very weird conversation if you were having

0:17:52.600 --> 0:17:54.000
<v Speaker 1>if you were trying to talk to somebody and they

0:17:54.040 --> 0:17:57.080
<v Speaker 1>were referring to note cards the whole time. But we're

0:17:57.080 --> 0:17:59.879
<v Speaker 1>also were not scripted show. And if you have if

0:18:00.000 --> 0:18:03.200
<v Speaker 1>it's scripted, then yeah you can you can cut out

0:18:03.200 --> 0:18:06.120
<v Speaker 1>all of those likes and yeah, exactly, And I think

0:18:06.119 --> 0:18:09.160
<v Speaker 1>there's different expectations of what people think we might be

0:18:09.200 --> 0:18:11.840
<v Speaker 1>doing on this show, right, Like some people think that

0:18:11.960 --> 0:18:15.080
<v Speaker 1>everything is completely scripted and that we're just reading the

0:18:15.119 --> 0:18:18.280
<v Speaker 1>whole time to each other, and then other people think

0:18:18.359 --> 0:18:21.080
<v Speaker 1>that it's totally extemporaneous and we have all of these

0:18:21.119 --> 0:18:23.640
<v Speaker 1>facts in our head and it's just spouting them off

0:18:23.680 --> 0:18:25.880
<v Speaker 1>back and forth to each other. Really it's a mix

0:18:25.920 --> 0:18:29.320
<v Speaker 1>of the two. So provide back to his research. He

0:18:29.480 --> 0:18:33.199
<v Speaker 1>proved essentially that laughter is inherently social and it's a

0:18:33.200 --> 0:18:37.840
<v Speaker 1>tool of communication, and it's not always or often actually

0:18:37.880 --> 0:18:40.199
<v Speaker 1>in relation to something that's supposed to be funny. He

0:18:40.240 --> 0:18:43.840
<v Speaker 1>found that participants were actually thirty times more likely to

0:18:43.960 --> 0:18:47.280
<v Speaker 1>laugh in the presence of others than they were when

0:18:47.280 --> 0:18:49.959
<v Speaker 1>they were a quote, truly alone. What he meant by

0:18:49.960 --> 0:18:52.480
<v Speaker 1>this is not counting in response to TV shows or

0:18:52.520 --> 0:18:56.560
<v Speaker 1>other media. So when we're totally alone, apparently we seem

0:18:56.600 --> 0:18:59.760
<v Speaker 1>to hardly laugh at all. Yeah, I did it. Certainly

0:18:59.760 --> 0:19:02.000
<v Speaker 1>mag is up with my experience of watching comedies, Like

0:19:02.040 --> 0:19:05.880
<v Speaker 1>I really don't like watching comedies by myself, because there's

0:19:06.440 --> 0:19:09.879
<v Speaker 1>there's very little joy to be had trying to laugh

0:19:10.000 --> 0:19:13.520
<v Speaker 1>or or never inevitably setting there not laughing while something

0:19:13.720 --> 0:19:16.960
<v Speaker 1>humorous takes place. Yeah. I think maybe this is why

0:19:17.000 --> 0:19:20.600
<v Speaker 1>I surround myself with animals, because even if my wife

0:19:20.640 --> 0:19:23.880
<v Speaker 1>isn't home, I spend half my day talking to them

0:19:23.880 --> 0:19:27.760
<v Speaker 1>and laughing at them or like having like little interactions

0:19:27.800 --> 0:19:30.800
<v Speaker 1>with them. And they're just like, dude, we don't understand English.

0:19:30.840 --> 0:19:34.639
<v Speaker 1>You know, they understand laughter probably, but not necessarily whatever

0:19:34.680 --> 0:19:38.200
<v Speaker 1>I'm saying to them. You know, I just and weirdly

0:19:38.280 --> 0:19:40.960
<v Speaker 1>inherently communicative in that way. I think if I was

0:19:41.000 --> 0:19:43.680
<v Speaker 1>by myself and just laughing and talking to myself, it

0:19:43.720 --> 0:19:46.000
<v Speaker 1>would feel stranger to me. I mean, that's the ultimate

0:19:46.040 --> 0:19:48.159
<v Speaker 1>beauty of having any kind of pet around. Is it

0:19:48.160 --> 0:19:51.760
<v Speaker 1>gives us license to sit around and talk to ourselves. Oh? Absolutely, yeah. Yeah.

0:19:52.240 --> 0:19:55.240
<v Speaker 1>Uh So it's also worth noting, just broadly about this,

0:19:55.560 --> 0:19:59.159
<v Speaker 1>that social scientists have confirmed too that laugh tracks on

0:19:59.240 --> 0:20:03.760
<v Speaker 1>television show those actually do increase audience laughter, and not

0:20:03.840 --> 0:20:08.480
<v Speaker 1>only that, they increase people's rating of comedic materials. So

0:20:08.520 --> 0:20:11.360
<v Speaker 1>we have yet another social aspect that's going on here

0:20:11.760 --> 0:20:14.439
<v Speaker 1>with laughter. I really do not like the idea that

0:20:14.520 --> 0:20:18.119
<v Speaker 1>science is backing up the laugh track tracks. Yeah, it's true.

0:20:18.280 --> 0:20:22.320
<v Speaker 1>We have an entire brain Stuff video episode all about uh,

0:20:22.600 --> 0:20:25.000
<v Speaker 1>laugh tracks in the history of them that Joe actually

0:20:25.040 --> 0:20:27.400
<v Speaker 1>worked on and it's a it's really good. Oh cool.

0:20:27.440 --> 0:20:28.680
<v Speaker 1>We'll have to throw a link to that on a

0:20:28.760 --> 0:20:30.479
<v Speaker 1>landing page for this episode at stuff to Blow your

0:20:30.480 --> 0:20:33.000
<v Speaker 1>Mind dot com. And we should consider getting a laugh

0:20:33.000 --> 0:20:35.720
<v Speaker 1>track for this, uh show. That's a great idea. Yeah,

0:20:35.840 --> 0:20:38.200
<v Speaker 1>I know the listeners would hate. Are there any podcasts

0:20:38.240 --> 0:20:41.119
<v Speaker 1>out there with laugh tracks? Surely there must be, Huh

0:20:41.160 --> 0:20:46.919
<v Speaker 1>that would be interesting. Cereal's got to have a laugh track, right, Okay.

0:20:46.960 --> 0:20:50.480
<v Speaker 1>So there's also an evolutionary theory that's related to the

0:20:50.480 --> 0:20:53.080
<v Speaker 1>whole laughter thing and it was proposed in two thousand

0:20:53.160 --> 0:20:56.199
<v Speaker 1>five and the Quarterly Review of Biology, and this was

0:20:56.240 --> 0:21:00.640
<v Speaker 1>by Matthew Gervas and his advisor David Sloan Wilson. Basically,

0:21:00.720 --> 0:21:04.080
<v Speaker 1>they looked at the research of this nineteen century French

0:21:04.200 --> 0:21:08.320
<v Speaker 1>physician named Guillaume Duchane. He was this guy this is

0:21:08.359 --> 0:21:12.600
<v Speaker 1>the electrocution of the fac Yes, so he would go

0:21:12.680 --> 0:21:18.560
<v Speaker 1>around and zap people's faces with this little electronic mischief box. Well,

0:21:19.119 --> 0:21:21.040
<v Speaker 1>he wouldn't just go around and do it. It was

0:21:21.080 --> 0:21:24.320
<v Speaker 1>like a psychopath. No, he wasn't just going up to

0:21:24.359 --> 0:21:26.960
<v Speaker 1>strangers and doing it. Sorry, Yeah, he was doing it

0:21:27.000 --> 0:21:29.480
<v Speaker 1>too too willing volunteers in a hospital, but he wanted

0:21:29.520 --> 0:21:32.199
<v Speaker 1>to see what would happen, and the volts evoked a

0:21:32.280 --> 0:21:35.800
<v Speaker 1>certain kind of smiling. Uh. And this is what Robert

0:21:35.840 --> 0:21:38.760
<v Speaker 1>was referring to earlier. This is where the zygomatic major

0:21:38.880 --> 0:21:42.360
<v Speaker 1>muscles get raised along the corners of our mouths. Right.

0:21:42.880 --> 0:21:46.639
<v Speaker 1>But he could never get the mischief box to reproduce

0:21:46.720 --> 0:21:49.520
<v Speaker 1>the kind of laugh or smile we get when we

0:21:49.640 --> 0:21:53.679
<v Speaker 1>actually find something truly funny. This laugh is way more complex,

0:21:53.840 --> 0:21:56.560
<v Speaker 1>and yeah, it uses the zygomatic major muscles, but it

0:21:56.640 --> 0:22:00.879
<v Speaker 1>also uses the obicularis oculi muscles, and those are the

0:22:00.920 --> 0:22:03.560
<v Speaker 1>muscles that are around our eyes that form crow's feet.

0:22:03.880 --> 0:22:06.360
<v Speaker 1>This is why you hear that phrase A real smile

0:22:06.720 --> 0:22:09.880
<v Speaker 1>is in your eyes. The first smile, the one that's

0:22:09.960 --> 0:22:11.800
<v Speaker 1>just with your mouth. That's just what we do to

0:22:11.880 --> 0:22:15.160
<v Speaker 1>be polite. I call it a dead smile. And it's

0:22:15.200 --> 0:22:18.080
<v Speaker 1>unfortunately what I usually end up producing when I'm asked

0:22:18.080 --> 0:22:21.840
<v Speaker 1>to smile for a camera. Right, So, like anytime I'm whatever,

0:22:21.960 --> 0:22:23.840
<v Speaker 1>like somebody wants to take a picture, I had the

0:22:23.920 --> 0:22:28.040
<v Speaker 1>hardest time genuinely smiling, and there's always like somebody on

0:22:28.080 --> 0:22:29.800
<v Speaker 1>the other end. It's just like, oh, why can't you

0:22:29.840 --> 0:22:32.000
<v Speaker 1>just smile? What is what are you doing? You know

0:22:32.080 --> 0:22:34.479
<v Speaker 1>that kind of thing, And it's because I'm conscious of

0:22:34.480 --> 0:22:36.840
<v Speaker 1>the dead smile. Look, yeah, I mean it's just a

0:22:36.880 --> 0:22:39.520
<v Speaker 1>classic griff and grim smile where someone just says, hey,

0:22:39.720 --> 0:22:42.679
<v Speaker 1>smile for the photo, take the picture. Whereas you know,

0:22:42.760 --> 0:22:47.200
<v Speaker 1>an actual professional photographer is going to try and get

0:22:47.240 --> 0:22:51.080
<v Speaker 1>a legitimate, you know, emotional response from you and they're

0:22:51.119 --> 0:22:53.840
<v Speaker 1>taking a picture. That's difficult. Your wife's a photographer. That

0:22:53.920 --> 0:22:56.560
<v Speaker 1>must be a huge part of the job, and I

0:22:56.600 --> 0:22:59.280
<v Speaker 1>can't imagine it's easy. No, it's it's always a challenge

0:22:59.320 --> 0:23:03.359
<v Speaker 1>because you're all ways dealing with a different person with it.

0:23:03.480 --> 0:23:06.720
<v Speaker 1>And some people are going to be natural laughers. They're

0:23:06.800 --> 0:23:09.919
<v Speaker 1>you know, they're gonna they're gonna naturally let that that

0:23:10.040 --> 0:23:12.600
<v Speaker 1>inner portion of themselves out. Other people are gonna be

0:23:12.640 --> 0:23:15.000
<v Speaker 1>more closed off and they're gonna give you that dead

0:23:15.040 --> 0:23:17.400
<v Speaker 1>smile and you've got to sort of all but carve

0:23:17.480 --> 0:23:21.840
<v Speaker 1>it out of their face. So Jervas and Wilson they

0:23:21.920 --> 0:23:26.080
<v Speaker 1>positive that two to four million years ago we human

0:23:26.119 --> 0:23:29.560
<v Speaker 1>beings evolved into having what they're referring to as do

0:23:29.840 --> 0:23:33.880
<v Speaker 1>shame laughter. This is when we actually find something funny.

0:23:33.920 --> 0:23:36.359
<v Speaker 1>But why did we do it well? The idea is

0:23:36.400 --> 0:23:39.280
<v Speaker 1>that it was a signal that everything was okay and

0:23:39.320 --> 0:23:42.000
<v Speaker 1>that our danger was low and our needs were met.

0:23:42.440 --> 0:23:46.639
<v Speaker 1>That lines up with the benign violation theory exactly. But

0:23:46.760 --> 0:23:52.400
<v Speaker 1>then sometime since then, the dead smile laughter emerged as

0:23:52.400 --> 0:23:56.320
<v Speaker 1>we became more cognitively developed. Now, the idea here is

0:23:56.320 --> 0:23:59.600
<v Speaker 1>that we learned to mimic the spontaneity of laughter so

0:23:59.640 --> 0:24:02.160
<v Speaker 1>that we can try to take advantage of its effects

0:24:02.240 --> 0:24:06.960
<v Speaker 1>and manipulate other people into thinking everything was okay when

0:24:07.000 --> 0:24:10.520
<v Speaker 1>it isn't. This is like the little finger form of laughing.

0:24:10.640 --> 0:24:14.440
<v Speaker 1>This is why your boss thinks that that every joke

0:24:15.080 --> 0:24:18.480
<v Speaker 1>they've ever told is hilarious. So true, so true. This

0:24:18.560 --> 0:24:22.119
<v Speaker 1>is absolutely that. Yeah, I immediately thought of bosses in

0:24:22.160 --> 0:24:26.080
<v Speaker 1>the past. Yes. Uh. But no matter how hard we try,

0:24:26.080 --> 0:24:28.120
<v Speaker 1>we usually can't get it right because of the whole

0:24:28.160 --> 0:24:32.320
<v Speaker 1>eyes thing. So there's another neuroscientist that backs us up.

0:24:32.359 --> 0:24:35.359
<v Speaker 1>His name's V. S. Rama Shandron. Oh yeah comes up

0:24:35.359 --> 0:24:38.560
<v Speaker 1>a lot, so he theorizes something similar. He says that

0:24:38.720 --> 0:24:43.119
<v Speaker 1>laughter evolved as a signal to both ourselves and others

0:24:43.160 --> 0:24:46.760
<v Speaker 1>that what may appear to be dangerous or threatening actually

0:24:46.880 --> 0:24:50.560
<v Speaker 1>is not so today, when we nervously laugh, it's because

0:24:50.560 --> 0:24:55.600
<v Speaker 1>we're signaling ourselves that whatever horrible thing that we've encountered

0:24:55.720 --> 0:24:58.919
<v Speaker 1>isn't really as horrible as it appears. So that maybe

0:24:58.920 --> 0:25:02.240
<v Speaker 1>what's going on when people are laughing when they're watching

0:25:02.280 --> 0:25:05.480
<v Speaker 1>horror movies. Right, so it jumps out, it's this crazy

0:25:05.560 --> 0:25:09.119
<v Speaker 1>clown with fangs. The lady screams, but then she laughs

0:25:09.119 --> 0:25:12.040
<v Speaker 1>because she's like, oh, it's just a movie. I'm okay.

0:25:12.119 --> 0:25:17.160
<v Speaker 1>So this maybe why psychologists actually classify humor as one

0:25:17.200 --> 0:25:21.080
<v Speaker 1>of our quote mature defense mechanisms. We invoke it to

0:25:21.160 --> 0:25:25.879
<v Speaker 1>guard ourselves against overwhelming anxiety. If we can laugh, for instance,

0:25:25.920 --> 0:25:28.719
<v Speaker 1>at traumatic events that are in our own lives, perhaps

0:25:28.800 --> 0:25:31.600
<v Speaker 1>then that we can endure them, and it diminishes our

0:25:31.640 --> 0:25:34.800
<v Speaker 1>suffering and attempts to convince us that we're going to

0:25:34.920 --> 0:25:37.720
<v Speaker 1>be able to make it through that trauma. But then

0:25:38.359 --> 0:25:42.720
<v Speaker 1>here's what the question becomes. Is laughter creating an expectation

0:25:43.119 --> 0:25:46.439
<v Speaker 1>that we're gonna be all right? Or is laughter only

0:25:46.520 --> 0:25:50.440
<v Speaker 1>possible when we actually believe things aren't as bad as

0:25:50.480 --> 0:25:52.400
<v Speaker 1>they seem. All Right, We're gonna take up quick break,

0:25:52.440 --> 0:25:58.200
<v Speaker 1>and when we come back, we will continue this exploration. Alright,

0:25:58.200 --> 0:25:59.960
<v Speaker 1>we're back. You know you were talking about the power

0:26:00.040 --> 0:26:02.800
<v Speaker 1>of laughter. And on a recent episode of Stuff to

0:26:02.800 --> 0:26:07.119
<v Speaker 1>Blay to Mind trailer Talk Our Our Friday, eleven am

0:26:07.480 --> 0:26:11.320
<v Speaker 1>Eastern Time Facebook live show, we had a trailer. We

0:26:11.320 --> 0:26:14.399
<v Speaker 1>featured the trailer for the Name of the Rose, and

0:26:14.440 --> 0:26:17.040
<v Speaker 1>one of the plot lines in that is this this

0:26:17.160 --> 0:26:20.760
<v Speaker 1>idea of what is humor and should humor be permitted?

0:26:20.800 --> 0:26:25.240
<v Speaker 1>Should humor being encouraged by the church, The idea being

0:26:25.280 --> 0:26:27.360
<v Speaker 1>that if you can, if you can laugh at anything,

0:26:27.760 --> 0:26:29.680
<v Speaker 1>you can laugh at the church, you can laugh at God.

0:26:30.160 --> 0:26:33.199
<v Speaker 1>And if in doing so, are you taking away some

0:26:33.320 --> 0:26:36.480
<v Speaker 1>of its power? Oh? Interesting, Well, it seems to me

0:26:36.520 --> 0:26:39.120
<v Speaker 1>that it would be inherently useful to the church if

0:26:39.119 --> 0:26:42.560
<v Speaker 1>the idea was to provide its followers with soulas that

0:26:42.600 --> 0:26:44.760
<v Speaker 1>everything's gonna be okay or that it's not going to

0:26:44.840 --> 0:26:47.680
<v Speaker 1>be okay, and then you're gonna continually need to pray

0:26:47.720 --> 0:26:49.840
<v Speaker 1>to God about it and it definitely shouldn't laugh. Yeah, well,

0:26:50.480 --> 0:26:52.720
<v Speaker 1>it's a whole This is a gets into the whole

0:26:52.760 --> 0:26:56.560
<v Speaker 1>theological deep end. Did Christ laugh? Is it okay to

0:26:56.640 --> 0:26:59.920
<v Speaker 1>laugh at certain things? Etcetera? And I'm not sure they're

0:27:00.000 --> 0:27:03.679
<v Speaker 1>any clear cut answers on that well, turning away from

0:27:03.760 --> 0:27:06.439
<v Speaker 1>laughter for a second before we converge back together and

0:27:06.440 --> 0:27:08.440
<v Speaker 1>try to figure out what's going on here when people

0:27:08.440 --> 0:27:13.800
<v Speaker 1>are laughing at horror movies. Let's talk about scares and fear. Remember,

0:27:13.880 --> 0:27:18.160
<v Speaker 1>anxiety and fear are a product, not a failure, of

0:27:18.200 --> 0:27:22.040
<v Speaker 1>being perceptive. Perceptive people are the ones who are most

0:27:22.119 --> 0:27:26.359
<v Speaker 1>often anxious. The most fearful among us are often those

0:27:26.560 --> 0:27:30.719
<v Speaker 1>who have the most imaginative intelligences. Yet most of us

0:27:30.840 --> 0:27:34.800
<v Speaker 1>respond to being frightened as if it's embarrassing, right, it's

0:27:34.840 --> 0:27:37.040
<v Speaker 1>this petty emotion we don't want other people to see.

0:27:37.040 --> 0:27:40.320
<v Speaker 1>As if the notion of being afraid is somehow indicative

0:27:40.680 --> 0:27:44.360
<v Speaker 1>of our insecurity about our control over our own lives. Well,

0:27:44.359 --> 0:27:49.119
<v Speaker 1>we have to remember that evolution favors false positives, not

0:27:49.160 --> 0:27:52.600
<v Speaker 1>false negatives, because if I mean the classic example is

0:27:52.840 --> 0:27:55.359
<v Speaker 1>if there's some sort of a large carnivore hunting you,

0:27:55.920 --> 0:27:59.600
<v Speaker 1>and you're you know, an ancient human, uh, prior to

0:28:00.000 --> 0:28:03.879
<v Speaker 1>any kind of advanced technology. Then if your fellow, you know,

0:28:04.000 --> 0:28:06.920
<v Speaker 1>cave person thog jumps out at you and you think

0:28:06.960 --> 0:28:09.720
<v Speaker 1>for a second he's a tiger, and you react accordingly

0:28:10.119 --> 0:28:14.040
<v Speaker 1>like that that's a positive survival benefit. Whereas if an

0:28:14.080 --> 0:28:16.600
<v Speaker 1>actual tiger jumps out at you and you're just like, oh,

0:28:16.680 --> 0:28:21.000
<v Speaker 1>it's tharg again, well then your bone exactly. Well, that's

0:28:21.040 --> 0:28:23.920
<v Speaker 1>related I think maybe to nervous laughter. It's been noted

0:28:24.080 --> 0:28:28.320
<v Speaker 1>in psychological experiments when subjects are placed under a high

0:28:28.400 --> 0:28:32.560
<v Speaker 1>degree of emotional stress, and this is specifically when they're

0:28:32.560 --> 0:28:37.280
<v Speaker 1>thinking about perceived harm not to themselves but to others. Now,

0:28:37.320 --> 0:28:40.440
<v Speaker 1>I've got a mortifying thought here that may be one

0:28:40.520 --> 0:28:43.960
<v Speaker 1>answer to why people are laughing in movie theaters. What

0:28:44.040 --> 0:28:48.360
<v Speaker 1>if the person laughing at horror has what's called pathological laughter.

0:28:48.800 --> 0:28:51.600
<v Speaker 1>This is actually when there's damage to a wide variety

0:28:51.640 --> 0:28:56.720
<v Speaker 1>of brain regions and it produces abnormal laughter. So, for instance,

0:28:56.760 --> 0:29:01.000
<v Speaker 1>like the most common cases of this are pseudo bulber palsy,

0:29:01.160 --> 0:29:05.280
<v Speaker 1>gelastic epilepsy, and then just psychiatric illness in general. They

0:29:05.280 --> 0:29:09.120
<v Speaker 1>found it in reported cases of multiple sclerosis als, in

0:29:09.200 --> 0:29:12.560
<v Speaker 1>cases where people have tumors or lesions in the limbic

0:29:12.640 --> 0:29:16.800
<v Speaker 1>system in the brain stem. So it's just this like odd, abnormal,

0:29:16.960 --> 0:29:19.360
<v Speaker 1>uncontrollable laughter. You know, I don't I don't want to

0:29:19.360 --> 0:29:22.400
<v Speaker 1>engage too much in judging strangers that I have no

0:29:22.440 --> 0:29:26.440
<v Speaker 1>real insight on. But when I saw Baby Driver recently,

0:29:27.160 --> 0:29:31.320
<v Speaker 1>there was somebody in the theater who was laughing almost

0:29:31.360 --> 0:29:35.320
<v Speaker 1>continuously through the film, not just the humorous moments and

0:29:35.360 --> 0:29:38.200
<v Speaker 1>the fun moments, but also just the moments of intense

0:29:38.320 --> 0:29:40.479
<v Speaker 1>violence that pop up here and there and then really

0:29:40.960 --> 0:29:43.360
<v Speaker 1>and and looking back, and I'm like, yeah, I could

0:29:43.520 --> 0:29:48.440
<v Speaker 1>I could see that individual's reactions being a product of

0:29:48.480 --> 0:29:53.200
<v Speaker 1>some sort of uh, you know, abnormal laughter scenario. Yeah.

0:29:53.280 --> 0:29:56.240
<v Speaker 1>I think sometimes my experience at the movie theater has

0:29:56.280 --> 0:29:59.160
<v Speaker 1>been that, at least especially in the last ten years,

0:29:59.200 --> 0:30:01.440
<v Speaker 1>it seems to be or that like it's this communal

0:30:01.480 --> 0:30:04.600
<v Speaker 1>experience where a lot of people feel like that kind

0:30:04.640 --> 0:30:08.920
<v Speaker 1>of like out loud reaction is allowed and part of

0:30:08.960 --> 0:30:10.880
<v Speaker 1>the experience, you know. I remember going to see one

0:30:10.880 --> 0:30:13.880
<v Speaker 1>of the paranormal Activity movies and there was this guy

0:30:13.960 --> 0:30:16.840
<v Speaker 1>behind us who was just like shouting at the screen

0:30:16.880 --> 0:30:19.120
<v Speaker 1>the whole time, like, Oh, no, don't go in there,

0:30:19.320 --> 0:30:22.240
<v Speaker 1>don't don't know, don't let that baby touch that dog, No,

0:30:22.360 --> 0:30:25.760
<v Speaker 1>don't do that. You know, you know, there's something kind

0:30:25.800 --> 0:30:28.320
<v Speaker 1>of magical about that experience, Like I haven't been in

0:30:28.360 --> 0:30:32.200
<v Speaker 1>a theater with that recently but when it's authentic, when

0:30:32.200 --> 0:30:36.120
<v Speaker 1>the individual is speaking to the movie theater, uh, kind

0:30:36.160 --> 0:30:38.920
<v Speaker 1>of organically and they're not showing off, they're not trying

0:30:38.920 --> 0:30:40.640
<v Speaker 1>to do some sort of a riffing thing and being

0:30:40.880 --> 0:30:43.280
<v Speaker 1>the life of the party, it is kind of it

0:30:43.320 --> 0:30:45.360
<v Speaker 1>is kind of magical because I feel I feel like, well,

0:30:45.360 --> 0:30:48.479
<v Speaker 1>they're they're more alive with this film than I am. Like,

0:30:48.520 --> 0:30:51.120
<v Speaker 1>I'm really into it, but maybe I'm sort of checking

0:30:51.120 --> 0:30:53.280
<v Speaker 1>out now and again and thinking, oh, what's that actors

0:30:53.280 --> 0:30:56.440
<v Speaker 1>been in recently? It's need how they shot this scene, strange,

0:30:56.480 --> 0:30:59.680
<v Speaker 1>how they adapted this from the novel. But this person

0:30:59.800 --> 0:31:02.880
<v Speaker 1>is living in it. Yeah, yeah, that's true. Maybe it's

0:31:02.920 --> 0:31:05.320
<v Speaker 1>just what kind of media consumers we are too that

0:31:05.400 --> 0:31:07.760
<v Speaker 1>might be part of it. Well, all right, let's try

0:31:07.760 --> 0:31:10.440
<v Speaker 1>to bring it all together back around what is going

0:31:10.520 --> 0:31:13.560
<v Speaker 1>on when that person in the theater is laughing? What

0:31:13.640 --> 0:31:18.040
<v Speaker 1>are they laughing at? Seems like there's no definitive answer

0:31:18.080 --> 0:31:20.800
<v Speaker 1>to this question yet. Not a lot of research has

0:31:20.800 --> 0:31:24.920
<v Speaker 1>been done on the neurological basis for nervous laughter, But

0:31:25.000 --> 0:31:28.000
<v Speaker 1>there are two popular theories that revolve around the idea

0:31:28.400 --> 0:31:32.440
<v Speaker 1>that laughter is inherently social, So laughter is sending messages

0:31:32.480 --> 0:31:36.960
<v Speaker 1>to people around us. Likewise, smiling and socially awkward situations

0:31:37.000 --> 0:31:39.880
<v Speaker 1>seems to demonstrate that you have nothing to do with

0:31:39.920 --> 0:31:43.040
<v Speaker 1>any external problem. Yeah, and this is again why I

0:31:43.160 --> 0:31:46.600
<v Speaker 1>favor the benign violation theory, because if it's not social,

0:31:46.800 --> 0:31:50.120
<v Speaker 1>then why is it disrupting my movie going experience? Yeah?

0:31:50.160 --> 0:31:53.280
<v Speaker 1>Absolutely so. The first type of message that could be

0:31:53.280 --> 0:31:56.320
<v Speaker 1>going on with nervous laughter seems to be an expression

0:31:56.400 --> 0:31:59.920
<v Speaker 1>of fearful submission. So we actually see this in MCA

0:32:00.040 --> 0:32:04.120
<v Speaker 1>acts when they feel threatened or dominated. Their laughter is

0:32:04.440 --> 0:32:09.040
<v Speaker 1>accompanied by evasive or submissive body movements, and this is

0:32:09.160 --> 0:32:13.240
<v Speaker 1>used to admit their fear and communicate their desire to

0:32:13.320 --> 0:32:18.840
<v Speaker 1>avoid conflict. This is actually first noted by primatologists Signey Pruschoft.

0:32:19.240 --> 0:32:22.240
<v Speaker 1>He was the first one who primarily studied Reesiss macaques

0:32:22.280 --> 0:32:25.840
<v Speaker 1>along these lines. He noticed that they also bared their

0:32:25.880 --> 0:32:29.520
<v Speaker 1>teeth in a smile during these social interactions. And this

0:32:29.600 --> 0:32:32.360
<v Speaker 1>wasn't a signal to begin a fight or anything, but

0:32:32.440 --> 0:32:35.680
<v Speaker 1>it was to dispel tension so that their aggressor would

0:32:35.680 --> 0:32:39.880
<v Speaker 1>become more friendly. The smile was a display of submission

0:32:40.400 --> 0:32:44.280
<v Speaker 1>to the more dominant member of their their group. Yeah,

0:32:44.360 --> 0:32:47.880
<v Speaker 1>that's interesting to think of viewer of a horror movie

0:32:48.280 --> 0:32:51.120
<v Speaker 1>reacting in a way where they're they're submitting. They're saying like, oh,

0:32:51.200 --> 0:32:55.600
<v Speaker 1>Jason vorhees right, please don't I submit? And then you realize, oh, wait,

0:32:55.640 --> 0:32:57.720
<v Speaker 1>I don't have to submit to Jason Vores because he's

0:32:57.720 --> 0:33:01.959
<v Speaker 1>pretend look, Pennywise, I'm laughing, don't meet me. We humans

0:33:02.000 --> 0:33:06.480
<v Speaker 1>seem to have adapted the smile to express approval, joy, compassion,

0:33:06.680 --> 0:33:11.560
<v Speaker 1>sometimes sympathy. But when we recognize a dangerous situation, we

0:33:11.600 --> 0:33:14.320
<v Speaker 1>may still smile at it. And this line of thought

0:33:14.320 --> 0:33:20.400
<v Speaker 1>about laughter trends toward evolutionary history. Now, the second idea

0:33:20.480 --> 0:33:23.320
<v Speaker 1>that's going on here is I mentioned this earlier, the

0:33:23.400 --> 0:33:27.959
<v Speaker 1>mature defense mechanism that represents our denial of fear. So

0:33:28.080 --> 0:33:30.280
<v Speaker 1>with this type of laughter, we're actually trying to convince

0:33:30.320 --> 0:33:33.240
<v Speaker 1>ourselves that everything's okay, and it's a signal that we

0:33:33.280 --> 0:33:36.280
<v Speaker 1>can endure whatever trauma is in front of us. So

0:33:36.720 --> 0:33:38.960
<v Speaker 1>humor seems to be a way to put our fears

0:33:38.960 --> 0:33:42.200
<v Speaker 1>into perspective. It allows us to strengthen our ability to

0:33:42.280 --> 0:33:45.080
<v Speaker 1>confront them. And then if you can laugh at something

0:33:45.160 --> 0:33:47.400
<v Speaker 1>like that, well that surely must show you've got some

0:33:47.480 --> 0:33:50.320
<v Speaker 1>courage or at least are you know, you might wish

0:33:50.360 --> 0:33:54.360
<v Speaker 1>for that courage because laughter seems to banish anxiety. I'm

0:33:54.360 --> 0:33:57.920
<v Speaker 1>thinking of the classic scene of like two gun slingers

0:33:58.000 --> 0:34:01.520
<v Speaker 1>standing each other down and there both the stone faced

0:34:01.640 --> 0:34:05.680
<v Speaker 1>and then one laughs are snickers, and it's like, that's

0:34:05.720 --> 0:34:08.040
<v Speaker 1>that's the the indicator, right, It's the same thing. That's

0:34:08.080 --> 0:34:11.160
<v Speaker 1>what's going on with these maccaques, basically, like, uh, it's

0:34:11.239 --> 0:34:14.120
<v Speaker 1>actually it's the opposite of what's going on with these maccaques,

0:34:14.200 --> 0:34:17.319
<v Speaker 1>where it's like, rather than showing that I'm submissive, it's

0:34:17.360 --> 0:34:19.840
<v Speaker 1>like I'm not afraid of this. I'm so not afraid

0:34:19.840 --> 0:34:21.840
<v Speaker 1>of this that I'm gonna laugh at how silly this

0:34:21.920 --> 0:34:24.400
<v Speaker 1>situation is. Yeah, and I think we've seen that in

0:34:24.560 --> 0:34:28.279
<v Speaker 1>various cinematic showdowns, like occasionally like that, the tension will

0:34:28.320 --> 0:34:32.320
<v Speaker 1>be so uh, you know, grim that somebody will break

0:34:32.360 --> 0:34:36.799
<v Speaker 1>it with about by saying making a kissy face or something. Right, Yeah, exactly.

0:34:37.320 --> 0:34:39.680
<v Speaker 1>So there's actually an experiment that speaks to this in

0:34:39.680 --> 0:34:43.640
<v Speaker 1>which volunteers were asked to be head a mouse. They

0:34:43.640 --> 0:34:47.120
<v Speaker 1>were actually like human beings were asked to volunteer to

0:34:47.200 --> 0:34:50.239
<v Speaker 1>behead a mouse, and their faces were photographed while they

0:34:50.239 --> 0:34:52.920
<v Speaker 1>did it, and when they did, the photographs showed that

0:34:52.960 --> 0:34:56.920
<v Speaker 1>they had pained, uncomfortable smiles. This is like the creepiest

0:34:56.960 --> 0:34:59.840
<v Speaker 1>thing ever that all these people were smiling while they

0:34:59.840 --> 0:35:02.319
<v Speaker 1>were cutting the heads off these mice. I'm assuming these

0:35:02.320 --> 0:35:04.799
<v Speaker 1>were dead mice. I don't know, man, I don't know.

0:35:04.840 --> 0:35:08.640
<v Speaker 1>I'm going to go with that assumption. Now, the first

0:35:08.680 --> 0:35:12.319
<v Speaker 1>idea that we talked about, that one trended towards evolutionary history.

0:35:12.360 --> 0:35:16.440
<v Speaker 1>This line of thought is more accepted by psychologists and neuroscientists,

0:35:16.480 --> 0:35:19.680
<v Speaker 1>and actually Freud, for instance, was a big proponent of

0:35:19.680 --> 0:35:23.640
<v Speaker 1>this theory. So maybe though, here's here's another backup, and

0:35:23.760 --> 0:35:25.920
<v Speaker 1>this gets back to what you're talking about with forms

0:35:25.920 --> 0:35:29.600
<v Speaker 1>of humor. Maybe this kind of nervous laughter is an

0:35:29.640 --> 0:35:35.840
<v Speaker 1>expression of incongruous emotional reactions. For instance, when we feel

0:35:35.920 --> 0:35:39.120
<v Speaker 1>like we might be overwhelmed by our emotions, whether they're

0:35:39.120 --> 0:35:43.480
<v Speaker 1>positive or negative, we might express the opposite emotion to

0:35:43.560 --> 0:35:46.520
<v Speaker 1>have a dampening effect and kind of restore some kind

0:35:46.560 --> 0:35:50.239
<v Speaker 1>of emotional balance. It's interesting that reminds me of the

0:35:50.600 --> 0:35:54.759
<v Speaker 1>theory on the pinching of baby cheeks. What's that? This

0:35:54.840 --> 0:35:58.720
<v Speaker 1>is the idea that occasionally you will encounter something so cute.

0:35:58.920 --> 0:36:00.920
<v Speaker 1>It might be a baby and be a puppy, a

0:36:01.000 --> 0:36:04.640
<v Speaker 1>kitten so cute that you have to hurt it to

0:36:04.760 --> 0:36:07.520
<v Speaker 1>like restore balance. So the baby is so cute, you

0:36:07.560 --> 0:36:10.080
<v Speaker 1>just gotta pinch it. You've got to basically assault the

0:36:10.120 --> 0:36:13.440
<v Speaker 1>baby so that you you won't just completely explode. There

0:36:13.560 --> 0:36:16.080
<v Speaker 1>used to be a bit about this on that old

0:36:16.239 --> 0:36:18.879
<v Speaker 1>MTV sketch show The State. They had a whole bit

0:36:18.960 --> 0:36:22.839
<v Speaker 1>about this old lady who was who her grandson was

0:36:22.920 --> 0:36:25.759
<v Speaker 1>so cute that she had to try to crush his

0:36:25.880 --> 0:36:29.520
<v Speaker 1>face and the people in the store that she was

0:36:29.560 --> 0:36:32.319
<v Speaker 1>in We're trying desperately to prevent her from two inks,

0:36:32.480 --> 0:36:35.799
<v Speaker 1>and it turns into this whole farcical adventure. Yeah, I mean,

0:36:35.880 --> 0:36:40.160
<v Speaker 1>I've certainly felt the like the weird urge to bite

0:36:40.200 --> 0:36:43.480
<v Speaker 1>an infant for executeness or a puppy or a kitten

0:36:43.520 --> 0:36:46.759
<v Speaker 1>before it's it's a very strange situation. Yeah, maybe we

0:36:46.760 --> 0:36:50.160
<v Speaker 1>should return to that. That That is an interesting that's

0:36:50.320 --> 0:36:53.719
<v Speaker 1>uh an interesting like crossing of wires in the brain,

0:36:53.800 --> 0:36:55.799
<v Speaker 1>kind of similar to our episode on the Call of

0:36:55.800 --> 0:36:58.680
<v Speaker 1>the Void. Yeah, um yeah, we'll eat you up. We

0:36:58.719 --> 0:37:01.960
<v Speaker 1>love you so. Yeah. From The Wild Things all right,

0:37:02.000 --> 0:37:04.000
<v Speaker 1>we're gonna take a quick break, but we'll be right back,

0:37:05.920 --> 0:37:08.520
<v Speaker 1>all right. So, um, I think at this point I

0:37:08.520 --> 0:37:10.440
<v Speaker 1>want to come back around to some of the theories

0:37:10.520 --> 0:37:14.399
<v Speaker 1>we mentioned earlier, uh, talking more expressly about humor, and say,

0:37:14.440 --> 0:37:16.440
<v Speaker 1>all right, how do they how do they line up

0:37:16.440 --> 0:37:20.839
<v Speaker 1>with horror? So, first of all, incongruity theory, which again

0:37:20.840 --> 0:37:23.799
<v Speaker 1>suggests that humor blooms when people notice the disconnect between

0:37:23.800 --> 0:37:27.120
<v Speaker 1>their expectations and the actual payoff. I can certainly see

0:37:27.200 --> 0:37:30.080
<v Speaker 1>where this could come into into play, especially with all

0:37:30.120 --> 0:37:33.720
<v Speaker 1>the misdirections and jump scares that one encounters in modern

0:37:33.760 --> 0:37:38.480
<v Speaker 1>horror movies and in haunted houses. That's a good point. Yeah,

0:37:38.520 --> 0:37:43.400
<v Speaker 1>horror films may actually be a phenomena of both incongruity

0:37:43.400 --> 0:37:48.280
<v Speaker 1>and transgression. So maybe we're laughing when there's this incongruous

0:37:48.400 --> 0:37:52.640
<v Speaker 1>event that goes against our expectations or veers from harmlessness

0:37:52.680 --> 0:37:56.640
<v Speaker 1>into actual potential dangerous territory. It also brings to mind

0:37:56.680 --> 0:37:59.880
<v Speaker 1>a Raskins somatic script based theory of humor, and this

0:38:00.080 --> 0:38:03.720
<v Speaker 1>ideas that humor involves the activation of two opposing scripts

0:38:03.760 --> 0:38:07.759
<v Speaker 1>such as sex no sex good bad, and humor comes

0:38:07.800 --> 0:38:10.680
<v Speaker 1>from the incongruity here of these two activated scripts. So

0:38:11.000 --> 0:38:15.200
<v Speaker 1>like danger, but not danger because I'm in a theater. Now,

0:38:15.280 --> 0:38:17.680
<v Speaker 1>as far as this superiority theory of humor goes, I

0:38:17.680 --> 0:38:20.640
<v Speaker 1>think there's certainly plenty of misfortune to take pleasure in

0:38:20.640 --> 0:38:23.120
<v Speaker 1>and most horror movies, either if you're kind of a

0:38:23.200 --> 0:38:26.879
<v Speaker 1>terrible person, or if the movie encourages you to take

0:38:26.880 --> 0:38:29.640
<v Speaker 1>pleasure in the mutilation and death of its characters, which

0:38:29.680 --> 0:38:33.399
<v Speaker 1>we especially see in so many nineteen eighties slasher films. Right,

0:38:33.840 --> 0:38:36.640
<v Speaker 1>you have like the bad Boy, the bad Girl, you know,

0:38:36.680 --> 0:38:41.799
<v Speaker 1>these various archetypical kids that the movie is basically saying, Look,

0:38:41.920 --> 0:38:45.000
<v Speaker 1>they deserve to be killed by Jason or whoever the

0:38:45.040 --> 0:38:49.600
<v Speaker 1>slasher is, and only a couple of characters are above

0:38:49.719 --> 0:38:53.080
<v Speaker 1>that treatment. Yes, slasher movies in particular use this kind

0:38:53.120 --> 0:38:58.279
<v Speaker 1>of old Testament punishment system as being an excuse for

0:38:58.400 --> 0:39:02.640
<v Speaker 1>why there's such horrible violence being enacted, and it's supposed

0:39:02.680 --> 0:39:06.680
<v Speaker 1>to encourage us to, you know, be okay with it. Yeah,

0:39:06.760 --> 0:39:10.040
<v Speaker 1>it's it's a very certainly a very sacrificial feel to it.

0:39:10.280 --> 0:39:12.360
<v Speaker 1>So the next time you watch a horror movie, ask yourself,

0:39:12.560 --> 0:39:16.120
<v Speaker 1>which of these characters are are okay? To die according

0:39:16.120 --> 0:39:18.880
<v Speaker 1>to the film, and which ones are not? Yeah, and like,

0:39:19.080 --> 0:39:22.880
<v Speaker 1>who am I made to identify with? Yeah? Right, in

0:39:23.920 --> 0:39:27.400
<v Speaker 1>some situations you're made to identify with Freddy Krueger or

0:39:27.480 --> 0:39:32.160
<v Speaker 1>Jason Vorhees rather than the like, sexually active kids that

0:39:32.200 --> 0:39:35.160
<v Speaker 1>they're slaughtering. Yeah, there was. There was a wonderful treatment

0:39:35.160 --> 0:39:37.880
<v Speaker 1>of this. Years ago. There's a Michael Caine film titled

0:39:37.920 --> 0:39:40.680
<v Speaker 1>A Shock to the System. I've never seen this. It's

0:39:40.760 --> 0:39:44.919
<v Speaker 1>quite good because he plays just a normal guy who

0:39:45.080 --> 0:39:47.840
<v Speaker 1>suddenly realizes that he can kill people, that he can

0:39:47.920 --> 0:39:50.880
<v Speaker 1>kill people in his life that he doesn't like that

0:39:50.960 --> 0:39:54.719
<v Speaker 1>inconvenience him, or that there's to whom there's some advantage,

0:39:55.200 --> 0:39:58.720
<v Speaker 1>you know, to murdering them, and and he starts killing

0:39:58.760 --> 0:40:01.200
<v Speaker 1>these people, and for most to the film, he's killing

0:40:01.200 --> 0:40:05.799
<v Speaker 1>people that we we see through his eyes and therefore think, yeah,

0:40:05.840 --> 0:40:09.080
<v Speaker 1>they should go. They're annoying, they're terrible, And we follow

0:40:09.120 --> 0:40:11.160
<v Speaker 1>that up to a point and then we realize, Okay,

0:40:11.160 --> 0:40:14.520
<v Speaker 1>I'm not cool with you killing anybody else anymore. Michael Caine,

0:40:14.800 --> 0:40:18.200
<v Speaker 1>huh this have you seen Harry Brown? I don't think

0:40:18.200 --> 0:40:20.879
<v Speaker 1>I have. It sounds very similar. It's another Michael Caine movie.

0:40:21.400 --> 0:40:24.280
<v Speaker 1>Harry Brown is like Michael Caine is a senior citizen

0:40:24.320 --> 0:40:28.160
<v Speaker 1>who lives in block housing, and uh, he essentially becomes

0:40:28.160 --> 0:40:32.480
<v Speaker 1>a vigilante. It just starts like murdering criminals in his neighborhood,

0:40:32.520 --> 0:40:35.160
<v Speaker 1>even though he's like this, this kind of daughtering old

0:40:35.200 --> 0:40:37.720
<v Speaker 1>senior citizen. Yeah, it all comes down to the question

0:40:38.040 --> 0:40:41.600
<v Speaker 1>is the character or the slasher murdering the wrong sort

0:40:41.640 --> 0:40:45.480
<v Speaker 1>of person? Yeah, alright, And then let's talk about relief theory.

0:40:45.640 --> 0:40:47.839
<v Speaker 1>The states that comedy again is a way for people

0:40:47.880 --> 0:40:51.600
<v Speaker 1>to release suppress thoughts and emotions safely. So for this

0:40:51.680 --> 0:40:54.799
<v Speaker 1>kind of gets into the similar territory. So you have

0:40:54.880 --> 0:40:58.440
<v Speaker 1>this cardboard cutout of a person. Let's say it's um,

0:40:58.520 --> 0:41:00.720
<v Speaker 1>I don't know. Let's say it's a bo us or

0:41:00.960 --> 0:41:05.800
<v Speaker 1>or something more mundane, like a rude driver. Like without

0:41:05.840 --> 0:41:09.640
<v Speaker 1>a lot of character investment, we're generally okay with the

0:41:09.680 --> 0:41:13.359
<v Speaker 1>idea of Jason or he's killing a rude driver or

0:41:13.480 --> 0:41:16.720
<v Speaker 1>or some other slasher person killing the bad boss. Whatever

0:41:16.760 --> 0:41:19.440
<v Speaker 1>the the you know, the crude cardboard cutout of a

0:41:19.520 --> 0:41:22.239
<v Speaker 1>human is. This is why the Hannibal Elector stuff is

0:41:22.280 --> 0:41:24.719
<v Speaker 1>so popular because in a lot of ways, he's like

0:41:24.760 --> 0:41:29.040
<v Speaker 1>an anti hero. People see him positively even though he's

0:41:29.080 --> 0:41:32.120
<v Speaker 1>the serial killer that eats people because he only well,

0:41:32.120 --> 0:41:35.520
<v Speaker 1>it tends to only eat people who are rude, right,

0:41:35.640 --> 0:41:38.759
<v Speaker 1>And yeah, I mean he eats the rude. It for

0:41:38.880 --> 0:41:42.560
<v Speaker 1>us denizens of the real world, Uh, it is um

0:41:42.600 --> 0:41:45.400
<v Speaker 1>it's it's quite wrong for us to eat rude people

0:41:45.640 --> 0:41:48.799
<v Speaker 1>just because they're rude. It's at least a little bit

0:41:48.840 --> 0:41:52.760
<v Speaker 1>icky to fantasize about eating rude people because they are rude.

0:41:53.000 --> 0:41:56.000
<v Speaker 1>But we can safely get that same sort of relief

0:41:56.239 --> 0:41:59.720
<v Speaker 1>by watching Hannibal elector do it instead. Yeah, exactly. Yeah.

0:42:00.360 --> 0:42:04.040
<v Speaker 1>So all of this leads us to the connection between

0:42:04.440 --> 0:42:08.279
<v Speaker 1>horror and humor, and this seems to have become increasingly

0:42:08.440 --> 0:42:10.920
<v Speaker 1>popular in our fiction in the last few decades. Think

0:42:10.920 --> 0:42:15.279
<v Speaker 1>of how many like goofy horror movies there are now, right,

0:42:15.320 --> 0:42:18.560
<v Speaker 1>and the sort of silly combination of these. So I

0:42:18.600 --> 0:42:22.680
<v Speaker 1>found this actual quote from one of our favorites here

0:42:22.680 --> 0:42:25.200
<v Speaker 1>at Stuff to Blow Your Mind Stewart Gordon. He's the

0:42:25.239 --> 0:42:29.919
<v Speaker 1>maker of films like Reanimator from Beyond and Castle Freak. Uh.

0:42:29.960 --> 0:42:33.880
<v Speaker 1>And he tells the story about how Alfred Hitchcock referred

0:42:33.880 --> 0:42:37.440
<v Speaker 1>to Psycho as a comedy. Uh. And he said that

0:42:38.080 --> 0:42:41.960
<v Speaker 1>Hitchcock's point was that there's this very fine line between

0:42:41.960 --> 0:42:45.560
<v Speaker 1>getting someone to laugh and getting them to scream. And

0:42:45.600 --> 0:42:49.040
<v Speaker 1>so perhaps this is why many creators like Gordon himself

0:42:49.120 --> 0:42:52.120
<v Speaker 1>now are finding it best to just alternate between the

0:42:52.160 --> 0:42:54.840
<v Speaker 1>two rather than going with like a straight comedy or

0:42:54.920 --> 0:42:58.960
<v Speaker 1>straight horror film. They're introducing both in the same context.

0:42:59.800 --> 0:43:03.440
<v Speaker 1>But uh, why what's going on? They They're supposed to

0:43:03.440 --> 0:43:08.120
<v Speaker 1>be different, right, Horror oppresses us, comedy liberates us, Horror

0:43:08.200 --> 0:43:13.200
<v Speaker 1>turns the screws, comedy releases it. Comedy elates us. Horror

0:43:13.480 --> 0:43:18.000
<v Speaker 1>stimulates depression, paranoia, and dread. They're supposed to be opposites.

0:43:18.440 --> 0:43:21.560
<v Speaker 1>I don't know. After this episode and talking about all

0:43:21.600 --> 0:43:24.560
<v Speaker 1>these weird convergences between the two, it really feels like

0:43:25.000 --> 0:43:28.920
<v Speaker 1>we stand at an intersection of of horror street and

0:43:29.000 --> 0:43:33.600
<v Speaker 1>humor boulevard. I think so that the traffics flowing both ways. Well,

0:43:33.719 --> 0:43:35.600
<v Speaker 1>and if we bring it all the way back around

0:43:35.719 --> 0:43:39.560
<v Speaker 1>to it where we started talking about this, the trope

0:43:39.600 --> 0:43:44.120
<v Speaker 1>of the evil Clown plays with this whole relationship of

0:43:44.200 --> 0:43:48.520
<v Speaker 1>humor and horror, and it creates in itself this incongruous

0:43:48.600 --> 0:43:52.520
<v Speaker 1>object of laughter. Right, So it's no wonder that people

0:43:52.560 --> 0:43:55.640
<v Speaker 1>were laughing while we are watching this new movie. Yeah,

0:43:55.719 --> 0:43:58.640
<v Speaker 1>and you know, another factor that comes to mind is

0:43:58.640 --> 0:44:01.600
<v Speaker 1>is that you have an individuals that are watching the

0:44:01.600 --> 0:44:04.520
<v Speaker 1>film alone. Uh, and then you have individuals who are

0:44:04.520 --> 0:44:07.920
<v Speaker 1>watching it more socially, like I was there with somebody,

0:44:07.960 --> 0:44:11.440
<v Speaker 1>but we weren't really talking during the film. Other people

0:44:11.760 --> 0:44:14.520
<v Speaker 1>were having more of a like a social engagement with

0:44:14.560 --> 0:44:16.400
<v Speaker 1>the picture. And you, of course can get into a

0:44:16.440 --> 0:44:18.919
<v Speaker 1>lot of arguments about to what degree that's that's that's

0:44:19.000 --> 0:44:21.600
<v Speaker 1>sort of breaking the rules of going to a movie theater.

0:44:22.080 --> 0:44:24.960
<v Speaker 1>But still there's there does seem to sometimes be this

0:44:25.080 --> 0:44:28.279
<v Speaker 1>to this drastic difference between their social engagement with each

0:44:28.280 --> 0:44:31.360
<v Speaker 1>other during the film. Well, speaking of social engagement, Robert,

0:44:31.680 --> 0:44:34.120
<v Speaker 1>if people out there want to socially engage with us,

0:44:34.719 --> 0:44:36.560
<v Speaker 1>how can they do it? Oh? Well, they can head

0:44:36.560 --> 0:44:39.440
<v Speaker 1>on over to any number of our social media accounts.

0:44:39.480 --> 0:44:44.160
<v Speaker 1>Were on Facebook, Twitter, Tumbler, Instagram. Uh, We're we have

0:44:44.239 --> 0:44:47.319
<v Speaker 1>a group. Even you go to Facebook, you look up

0:44:47.360 --> 0:44:49.759
<v Speaker 1>the stuff to Blew your Mind discussion module. You have

0:44:49.800 --> 0:44:52.680
<v Speaker 1>to ask to join, but you'll probably get in and

0:44:52.719 --> 0:44:55.239
<v Speaker 1>then you can you can interact not only with us,

0:44:55.239 --> 0:44:58.080
<v Speaker 1>but you can interact with with other like minded listeners

0:44:58.080 --> 0:45:00.759
<v Speaker 1>to the show. Yeah, so I'd like to ask you, listeners,

0:45:01.080 --> 0:45:03.680
<v Speaker 1>let us know what you think about this whole thing

0:45:03.960 --> 0:45:06.600
<v Speaker 1>with people laughing at horror movies, whether it's in the

0:45:06.600 --> 0:45:09.120
<v Speaker 1>theater or not. Do you think the theories that we

0:45:09.239 --> 0:45:12.520
<v Speaker 1>presented are you know, potentially valid or is there something

0:45:12.560 --> 0:45:15.399
<v Speaker 1>else going on here that we missed? And how does

0:45:15.520 --> 0:45:18.600
<v Speaker 1>your experience with a horror movie and a haunted house

0:45:18.680 --> 0:45:21.640
<v Speaker 1>or haunted attraction. How do those differ? Because from my

0:45:21.719 --> 0:45:24.520
<v Speaker 1>own point point of view, I don't really laugh while

0:45:24.520 --> 0:45:28.479
<v Speaker 1>watching a horror movie generally, but I certainly laugh after

0:45:28.560 --> 0:45:31.080
<v Speaker 1>being scared at a haunted house. Like there's for me,

0:45:31.160 --> 0:45:35.360
<v Speaker 1>there's an experiential difference between the cinematic scare and the

0:45:36.320 --> 0:45:40.320
<v Speaker 1>real world pretends scare. Yeah. Yeah, absolutely. And one last

0:45:40.360 --> 0:45:42.160
<v Speaker 1>way you can get in touch with us about this

0:45:42.280 --> 0:45:45.160
<v Speaker 1>is the old fashioned way. That's on email at blow

0:45:45.239 --> 0:45:57.359
<v Speaker 1>the Mind at how stuff works dot com for more

0:45:57.440 --> 0:45:59.680
<v Speaker 1>on this and thousands of other topics. Does it how

0:45:59.719 --> 0:46:15.719
<v Speaker 1>stuff works dot com. The Big f