WEBVTT - The Sunken Lands, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, the production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind.

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<v Speaker 3>My name is Robert Land, and I am Joe McCormick.

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<v Speaker 3>And we're back with part two in our series called

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<v Speaker 3>The Sunken Lands, about places where what was relatively recently

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<v Speaker 3>dry land has now vanished beneath the waters.

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<v Speaker 2>Now.

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<v Speaker 3>In the last episode, we talked about the history of

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<v Speaker 3>fascination with the idea of lands, and especially human civilizations

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<v Speaker 3>occupied lands that were swallowed by the sea, the most

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<v Speaker 3>famous of these stories, of course, being Atlantis, a probably

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<v Speaker 3>originally fictional island civilization described by Plato in some of

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<v Speaker 3>his dialogues that was, according to the story, punished for

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<v Speaker 3>its hubris by being drowned in the ocean. And even

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<v Speaker 3>though most experts on the original sources think this story

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<v Speaker 3>he probably did not refer to a place existing in reality,

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<v Speaker 3>there are still people all the time who love to

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<v Speaker 3>hunt for remains of Atlantis and similar drowned empires, or

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<v Speaker 3>to interpret any strange underwater imagery or other phenomena or

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<v Speaker 3>artifacts as evidence of such. Here's a weird looking artifact

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<v Speaker 3>from under the water. Maybe it's from Atlantis.

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<v Speaker 2>Yeah, And it's in many cases it's harmless. But you know,

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<v Speaker 2>as we've been discussing, these kind of ideas can bleed

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<v Speaker 2>into pseudoscience, pseudo archaeology, and pseudo geology, and in some

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<v Speaker 2>of these areas are perhaps harmless as well, but they

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<v Speaker 2>can become increasingly less harmless depending on what form they

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<v Speaker 2>end up taking within a given culture. I guess I

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<v Speaker 2>would just drive home that there's kind of an amorphous

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<v Speaker 2>nature to a lot of the concepts that we've been

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<v Speaker 2>discussing with the idea of lost islands, and there's going

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<v Speaker 2>to continue to be this kind of amorphous quality to

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<v Speaker 2>it as we proceed.

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<v Speaker 3>Right, So, despite the fact that hunting for a literal

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<v Speaker 3>physical Atlantis is probably the wrong track to be on,

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<v Speaker 3>there are absolutely examples of real places on Earth where

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<v Speaker 3>land has relatively recently become covered in water. And the

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<v Speaker 3>main real world example we talked about in the last

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<v Speaker 3>episode was what has come to be known as dogger Land,

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<v Speaker 3>a vast plain stretching mostly east of Great Britain and

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<v Speaker 3>north of the coastlines of continental Europe, off the north

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<v Speaker 3>coastlines of what is today France, Belgium, Germany and the Netherlands,

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<v Speaker 3>occupying much of the area that is now filled in

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<v Speaker 3>with the North Sea. Now, last time we talked about

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<v Speaker 3>some of the fascinating early hints, early pieces of evidence

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<v Speaker 3>that pointed to the existence of a past Doggerland, such

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<v Speaker 3>as observations going back centuries. Actually that sometimes low tide

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<v Speaker 3>on the British coast would reveal the remains of apparently

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<v Speaker 3>ancient trees and trunks still rooted in their original soil,

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<v Speaker 3>but now underneath the ocean. How's that possible? As well

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<v Speaker 3>as the discovery of terrestrial animal remains and even human

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<v Speaker 3>artifacts like the Kolinda Harpoon, a Stone age spear tip

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<v Speaker 3>dragged up from the bottom in a fishing net about

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<v Speaker 3>twenty five miles off the coast of Great Britain in

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<v Speaker 3>the nineteen thirties. In nineteen thirty one. So today we're

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<v Speaker 3>back to talk more about the sunken lands. And I

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<v Speaker 3>wanted to kick off this episode by exploring Doggerland in

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<v Speaker 3>more depth. So Doggerland used to be land, now it's

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<v Speaker 3>covered in sea. What happened to it? Well, I'm going

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<v Speaker 3>to lay out a rough timeline here and I just

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<v Speaker 3>want to mention at the top here a couple of

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<v Speaker 3>really good articles about the archaeology of Doggerland that I

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<v Speaker 3>was reading. One was called Europe's Lost Frontier. This was

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<v Speaker 3>a feature published in the journal Science by Andrew Curry

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<v Speaker 3>in January twenty twenty. Another is called Mapping Vanished Landscape.

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<v Speaker 3>This was in Archaeology Magazine by Jason Urbanus in the

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<v Speaker 3>March April twenty twenty two edition. So the Doggerland timeline

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<v Speaker 3>goes like this. During the Late Pleistocene, the last part

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<v Speaker 3>of the most recent ice age, between about one hundred

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<v Speaker 3>and twenty five thousand and twelve thousand years ago, much

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<v Speaker 3>of the world's water was locked in glaciers and the

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<v Speaker 3>North Sea was much lower than it is today. It

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<v Speaker 3>was about four hundred and fifty feet lower than the

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<v Speaker 3>present average. So at this time during the Late Pleistocene,

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<v Speaker 3>Doggerland was a cold, dry place, a freezing grassland step

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<v Speaker 3>occupied mostly by megafauna like wooly mammoths or wooly rhinoceroses,

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<v Speaker 3>but other large large animals that can withstand cold environments,

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<v Speaker 3>like reindeer and the aurux, the ancestor of modern cattle. Then,

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<v Speaker 3>after the conclusion of the Pleistocene, we transition into the

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<v Speaker 3>geological epic known as the Holocene, which extends up until today.

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<v Speaker 3>This is the warming period after the most recent ice age.

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<v Speaker 3>So this period is characterized by a steady increase in

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<v Speaker 3>temperatures which caused glaciers to begin to melt. So for

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<v Speaker 3>thousands of years, you know, I think back roughly ten

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<v Speaker 3>thousand years ago or so, for thousands of years, Doggerland

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<v Speaker 3>was still above sea level, but the warming climate and

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<v Speaker 3>the melting glaciers transformed it from a cold arid step

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<v Speaker 3>a tundra like landscape into an increasingly lush land of

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<v Speaker 3>forests and then marshes, rivers and lakes, and many sources

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<v Speaker 3>described this post glacial landscape as a kind of hunter

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<v Speaker 3>gatherer paradise. So who were these hunter gatherers? While there

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<v Speaker 3>were multiple waves of them. In fact, there's some indication

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<v Speaker 3>that the human relative, the ancient human relative Homo antecessor,

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<v Speaker 3>had existed in Doggerland going way back during the cold

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<v Speaker 3>arid Step period. The Neanderthals occupied Doggerland. It would have

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<v Speaker 3>been a harsh existence. This would be a very cold

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<v Speaker 3>and dry place where people would have survived by hunting

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<v Speaker 3>large animals. But Neanderthals did occupy the Dogerland Step. We

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<v Speaker 3>know that through evidence of artifacts axeheads and other flint

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<v Speaker 3>artifacts that have in some cases been clearly subjected to

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<v Speaker 3>a type of birch barqu tar that the Neanderthals would

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<v Speaker 3>use that they manufactured, and then after the Neanderthals during

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<v Speaker 3>the Holocene, when the area was warming up, it was

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<v Speaker 3>clearly inhabited by Middle Stone Age Homo sapiens. And the

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<v Speaker 3>article in Archaeology Magazine that I mentioned a minute ago

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<v Speaker 3>quotes a curator of prehistoric collections at the National Museum

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<v Speaker 3>of Antiquities in Leyden named Luke Amkroutz, who says, quote,

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<v Speaker 3>during the Holocene, Doggerland was a wooded environment, but with

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<v Speaker 3>really extensive coastlines and enormous wetlands. These were the richest

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<v Speaker 3>areas to live in. There were forest resources, deer, wild boar,

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<v Speaker 3>and berries, but also fish, migrating birds, otters, and beavers.

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<v Speaker 3>It was a garden of Eden for them, a wetland wonderland.

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<v Speaker 3>So if you were a hunter gatherer in Mesolithic Europe,

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<v Speaker 3>especially after the glaciers began to melt and the climate

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<v Speaker 3>began to warm, Doggerland was awesome. Jason Urbanis, writing this

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<v Speaker 3>article says that it is quote by any estimation, the

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<v Speaker 3>most attractive landscape in northwestern Europe for Mesolithic hunter gatherers,

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<v Speaker 3>and perhaps the continent's most densely populated region at the time.

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<v Speaker 3>So sometimes when you think about a previously exposed piece

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<v Speaker 3>of land that is in many sources referred to as

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<v Speaker 3>quote a land bridge because it is bridged the mainland

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<v Speaker 3>continental Europe with Great Britain, you think of a kind

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<v Speaker 3>of transitional place, you know that people just walked across.

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<v Speaker 3>But no, it's not just a transitional place that allowed

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<v Speaker 3>people to get from one highland to another. This was

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<v Speaker 3>apparently about the best place you could be in this

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<v Speaker 3>area of Europe at the time. It was full of resources.

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<v Speaker 2>This is also amazing that he directly compares it to

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<v Speaker 2>the Garden of Eden, that he compares it to not

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<v Speaker 2>only a land of plenty, but a utopia, which lines

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<v Speaker 2>up with so many of these ideas of a lost

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<v Speaker 2>and or sunken land, of a land from which people

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<v Speaker 2>came but can no longer return to or may one

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<v Speaker 2>day return to. But in this case it does seem

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<v Speaker 2>to line up with the idea of it actually being

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<v Speaker 2>a land of plenty, actually being a place where resources

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<v Speaker 2>were abundant, but.

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<v Speaker 3>Much like the Garden of Eden, it couldn't last forever,

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<v Speaker 3>though in this case it apparently has nothing to do

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<v Speaker 3>with a snake. It has to do with, in fact,

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<v Speaker 3>the exact same forces that made it a land of

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<v Speaker 3>plenty in abundance in the beginning ended up dooming it.

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<v Speaker 3>So a warming climate and melting glaciers first changed dogger

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<v Speaker 3>Land from an arid tundra into a lush paradise, and

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<v Speaker 3>then the same trends transformed it to the drowned Stone

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<v Speaker 3>Age graveyard it is today.

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<v Speaker 2>Oh wow.

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<v Speaker 3>So from the end of the Last Ice Age, the

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<v Speaker 3>level of the North Sea steadily rose. Ice is melting,

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<v Speaker 3>the world is warming, the sea levels are rising, and

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<v Speaker 3>Urbanis writes in the archaeology article that for a period

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<v Speaker 3>of roughly three thousand years, the sea rose six feet

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<v Speaker 3>every hundred years, and then, adding to the steady creep

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<v Speaker 3>up of the waterline, there was a sudden cataclysmic event

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<v Speaker 3>that would have horribly affected the Mesolithic populations living in

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<v Speaker 3>the remaining coastal areas of that region towards the en

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<v Speaker 3>end of that warming period, so more than eight thousand

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<v Speaker 3>years ago, around sixty two hundred BCE. Again, at this point,

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<v Speaker 3>much of Doggerland had already been submerged, but what was

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<v Speaker 3>left above the water line was hit with a catastrophic

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<v Speaker 3>tsunami caused by an underwater landslide off the coast of Norway.

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<v Speaker 3>It was actually one of a series of these underwater

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<v Speaker 3>land slide events known as the Storega slides STORGGA. And

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<v Speaker 3>I've seen different estimates for the exact height and power

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<v Speaker 3>of the tsunami wave. That article I mentioned in Science

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<v Speaker 3>by Andrew Curry cites an estimate of at least ten

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<v Speaker 3>meters high for the wave that hit Doggerland, but a

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<v Speaker 3>twenty twenty one study of its effects on the eastern

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<v Speaker 3>coast of Scotland. So this is looking at Scotland analyzed

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<v Speaker 3>soil deposits to estimate that the water might have come

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<v Speaker 3>as far as eighteen miles inland.

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<v Speaker 2>Wow, well, I mean even just looking at the like

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<v Speaker 2>the ten meter high, that would be almost thirty three

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<v Speaker 2>feet high.

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<v Speaker 3>Right, So if you are in range of the tsunami,

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<v Speaker 3>catastrophic event also may have had some effect in like

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<v Speaker 3>moving around sediments and possibly washing out some existing areas

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<v Speaker 3>of land.

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<v Speaker 2>Right right, that again, we're already exposed due to the

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<v Speaker 2>rising the sea levels.

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<v Speaker 3>Right, and actually one of the last pieces of land

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<v Speaker 3>remaining above water from Doggerland was the now submerged Dogger

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<v Speaker 3>Bank from which Doggerland gets its name. It remained as

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<v Speaker 3>an island for a while, so Doggerland came to be

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<v Speaker 3>known as Doggerland when the name was given to it

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<v Speaker 3>by an archaeologist named Briany Coles, and it was named

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<v Speaker 3>after the sand bank in the North Sea known as

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<v Speaker 3>the Dogger Bank, which got its name because it was

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<v Speaker 3>a popular fishing spot used by these Dutch boats called doggers.

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<v Speaker 3>So the dogger boats go out, they fish around the

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<v Speaker 3>sand bank. There's good catch there and those doggers give

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<v Speaker 3>their name to the area. And apparently that that sandbank

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<v Speaker 3>was once an island, that was one of the last

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<v Speaker 3>parts of it left. Now there's an interesting contradiction, which

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<v Speaker 3>is that we know that it was probably one of

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<v Speaker 3>the most densely populated places in Stone Age Europe. It

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<v Speaker 3>was full of abundant resources. There were lots of humans

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<v Speaker 3>living there in the Middle Stone Age, but it's hard

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<v Speaker 3>to study archaeologically for obvious reasons. You can't just go

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<v Speaker 3>dig it's underwater, and also the water is deep and

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<v Speaker 3>cold and murky and stormy. It's just a difficult place

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<v Speaker 3>to explore, even with divers. So how can archaeologists learn

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<v Speaker 3>things about Doggerland other than just waiting for the occasional

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<v Speaker 3>artifact to get dredged up in a trawling net like

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<v Speaker 3>we talked about with the Kolinda harpoon. Well, actually, this

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<v Speaker 3>is one of the main subjects of that article in

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<v Speaker 3>Archaeology magazine Mapping a Vanished Landscape by Jason Arbanis, and

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<v Speaker 3>it talks about some interesting ways that scholars have come

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<v Speaker 3>up with or come across by accident to study Doggerland

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<v Speaker 3>and see what we can learn about it. So one

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<v Speaker 3>effort described in this article is associated with a University

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<v Speaker 3>of Bradford archaeologist and named Vince Gaffney and colleagues. Gaffney

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<v Speaker 3>is quoted extensively in this article and he talks about

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<v Speaker 3>how he and colleagues used data from seismic reflections surveys

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<v Speaker 3>originally done by offshore oil and gas companies to find

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<v Speaker 3>mineral deposits. So the way this works is that you

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<v Speaker 3>have a ship, it goes out in the water. It

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<v Speaker 3>emits sound waves into the water which bounce off of

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<v Speaker 3>the seafloor. And then are picked up by ship based

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<v Speaker 3>detectors and the physical features of the seafloor affect how

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<v Speaker 3>the sound is altered when it bounces back, and then

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<v Speaker 3>this information can be used to map shapes and contours

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<v Speaker 3>and anomalies deep under the water. Now they figured out

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<v Speaker 3>that that same seismic data, which was again proprietary, it

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<v Speaker 3>was owned by these energy companies, how that could be

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<v Speaker 3>used by archaeologists to assemble an approximate picture of what

0:14:09.160 --> 0:14:13.280
<v Speaker 3>Doggerland was like before it flooded, to study the hidden landscape.

0:14:13.880 --> 0:14:17.880
<v Speaker 3>And the archaeologists were actually able to get data from

0:14:18.520 --> 0:14:21.520
<v Speaker 3>I think multiple companies, at least one company called Petroleum

0:14:21.600 --> 0:14:26.240
<v Speaker 3>Geoservices or PGS, And they talk about how they used

0:14:26.280 --> 0:14:29.320
<v Speaker 3>data from this company to map a patch of CEA

0:14:29.480 --> 0:14:32.920
<v Speaker 3>roughly twenty three hundred square miles in size, and when

0:14:32.920 --> 0:14:35.680
<v Speaker 3>they assembled the map, they realized they were looking at

0:14:35.720 --> 0:14:38.760
<v Speaker 3>a place where a large river had once cut through

0:14:38.800 --> 0:14:41.920
<v Speaker 3>what is now the submerged dogg Or Bank. So imagine

0:14:41.920 --> 0:14:46.960
<v Speaker 3>that you're like looking at this seismic reflection data and

0:14:47.000 --> 0:14:49.720
<v Speaker 3>then you realize it's showing you a map of what

0:14:49.880 --> 0:14:52.680
<v Speaker 3>the land looked like before the water covered it, and

0:14:52.720 --> 0:14:54.520
<v Speaker 3>you can see the river bed and all that.

0:14:55.040 --> 0:14:55.560
<v Speaker 2>Wow.

0:14:55.680 --> 0:14:58.080
<v Speaker 3>And at the time of this article their maps had

0:14:58.120 --> 0:15:02.600
<v Speaker 3>expanded to cover more than seventeen square miles, so they

0:15:02.760 --> 0:15:06.520
<v Speaker 3>know a lot more about the landscape of Doggerland than

0:15:06.520 --> 0:15:09.400
<v Speaker 3>we did in the past. They have maps depicting a

0:15:09.480 --> 0:15:13.360
<v Speaker 3>lost landscape of lakes, rivers, hills and valleys. So that's

0:15:13.400 --> 0:15:16.800
<v Speaker 3>one way of understanding Doggerland is with this mapping project.

0:15:16.920 --> 0:15:20.360
<v Speaker 3>But there's another interesting thing this mentioned in both of

0:15:20.400 --> 0:15:24.280
<v Speaker 3>these articles, which is that, of course many more Mesolithic

0:15:24.400 --> 0:15:27.600
<v Speaker 3>artifacts from Doggerland have been found since the Colindo Harpoon.

0:15:27.880 --> 0:15:29.640
<v Speaker 3>There are lots of them now, especially a lot of

0:15:29.640 --> 0:15:34.360
<v Speaker 3>these these spear tips and sharp points, and a lot

0:15:34.400 --> 0:15:38.760
<v Speaker 3>of them have been found as an accidental byproduct of

0:15:39.120 --> 0:15:43.960
<v Speaker 3>beach fill efforts that are used to help, in one sense,

0:15:44.080 --> 0:15:47.800
<v Speaker 3>to protect the coastlines of places like the Netherlands from

0:15:47.920 --> 0:15:52.800
<v Speaker 3>rising sea levels, but also to counteract coastal erosion. So basically,

0:15:52.840 --> 0:15:55.840
<v Speaker 3>you have these big boats that go out and dredge

0:15:55.920 --> 0:15:59.280
<v Speaker 3>up gigantic amounts of sand from the sea bottom miles

0:15:59.280 --> 0:16:02.320
<v Speaker 3>off shore, and then they come back and they dump

0:16:02.360 --> 0:16:06.200
<v Speaker 3>it at the water's edge to expand the existing land footprint.

0:16:06.200 --> 0:16:09.640
<v Speaker 3>Maybe to build more harbor infrastructure or something, or to

0:16:09.760 --> 0:16:13.520
<v Speaker 3>fix a roding coastline, or to build up a sand

0:16:13.600 --> 0:16:17.680
<v Speaker 3>barrier to help protect the inland areas from rising seawater.

0:16:18.120 --> 0:16:20.760
<v Speaker 3>And it just so happens that when they do this,

0:16:20.880 --> 0:16:24.920
<v Speaker 3>when these boats dredge up the seafloor for Beachville, they

0:16:25.240 --> 0:16:30.320
<v Speaker 3>often end up depositing previously buried artifacts of Doggerland on

0:16:30.400 --> 0:16:33.320
<v Speaker 3>the beaches where they can be picked up by collectors.

0:16:33.720 --> 0:16:37.120
<v Speaker 3>And these articles describe archaeologists who are in contact with

0:16:37.160 --> 0:16:40.840
<v Speaker 3>these sort of beach walking artifact collectors and they're just

0:16:40.880 --> 0:16:44.600
<v Speaker 3>getting artifacts from Doggerland all the time. Now people are

0:16:44.920 --> 0:16:48.040
<v Speaker 3>writing them to say, oh, here, they've got arrowheads, axes,

0:16:48.200 --> 0:16:51.040
<v Speaker 3>barbed spear tips made from antler or bone, much like

0:16:51.080 --> 0:16:53.920
<v Speaker 3>the Kolinda harpoon. Remember that was made from the antler

0:16:53.920 --> 0:16:56.640
<v Speaker 3>of a red deer. And there's a lot we can

0:16:56.720 --> 0:17:00.480
<v Speaker 3>learn from this stuff. Because the low oxygen soiled posits

0:17:00.480 --> 0:17:03.240
<v Speaker 3>at the bottom of the North Sea tend to preserve

0:17:03.400 --> 0:17:06.560
<v Speaker 3>organic materials very well, so the researchers have been able

0:17:06.600 --> 0:17:09.480
<v Speaker 3>to do a lot of analysis on these organic remains,

0:17:10.200 --> 0:17:14.680
<v Speaker 3>including skeletal remains of the humans from these periods. And

0:17:14.880 --> 0:17:17.560
<v Speaker 3>this includes DNA analysis, so we know a lot more

0:17:17.600 --> 0:17:21.040
<v Speaker 3>than we used to. The downside, of course, is that

0:17:21.280 --> 0:17:25.520
<v Speaker 3>if you are just finding like artifacts or human remains

0:17:25.800 --> 0:17:28.920
<v Speaker 3>that have been scooped up in this haphazard process where

0:17:28.960 --> 0:17:31.000
<v Speaker 3>they're you know, dredged from the ocean floor and then

0:17:31.080 --> 0:17:33.960
<v Speaker 3>spit out on a beach somewhere, you know nothing about

0:17:34.000 --> 0:17:36.800
<v Speaker 3>the context really. I mean, you might have some rough

0:17:36.840 --> 0:17:41.040
<v Speaker 3>ideas about where it comes from, but you know, archaeologists

0:17:41.119 --> 0:17:44.119
<v Speaker 3>want not just an artifact, but they want to understand

0:17:44.119 --> 0:17:47.720
<v Speaker 3>the context of the artifact. What soil did it come from,

0:17:47.840 --> 0:17:51.399
<v Speaker 3>What where exactly was that located, what was the situation

0:17:51.600 --> 0:17:54.800
<v Speaker 3>in which this artifact would have originally been deposited.

0:17:55.960 --> 0:17:59.480
<v Speaker 2>So we're kind of like robbing future archaeologists who might

0:17:59.560 --> 0:18:03.480
<v Speaker 2>have clearer maps and therefore a little better idea about

0:18:03.520 --> 0:18:06.840
<v Speaker 2>where to search for such artifacts in these sunken lands,

0:18:07.320 --> 0:18:12.400
<v Speaker 2>and also better means of actually investigating these sites and

0:18:12.880 --> 0:18:16.879
<v Speaker 2>exploring them in a way that retains some level of

0:18:16.920 --> 0:18:18.520
<v Speaker 2>context about the remains.

0:18:18.720 --> 0:18:21.720
<v Speaker 3>That's right, And so the archaeologists described in these articles

0:18:21.720 --> 0:18:28.040
<v Speaker 3>have actually in some cases been able to identify artifacts

0:18:28.080 --> 0:18:32.680
<v Speaker 3>in their original context. So one question, it asks, is, okay,

0:18:32.680 --> 0:18:37.000
<v Speaker 3>so we know that Doggerland was probably a very desirable

0:18:37.040 --> 0:18:39.960
<v Speaker 3>location during this warming period, for the few thousand years

0:18:39.960 --> 0:18:43.720
<v Speaker 3>that it was warming and wet but not yet submerged.

0:18:44.520 --> 0:18:48.760
<v Speaker 3>So when people lived there, where did they live? Finding

0:18:48.800 --> 0:18:52.720
<v Speaker 3>the location of settlements as obviously difficult underwater, but they

0:18:52.720 --> 0:18:56.320
<v Speaker 3>say that generally the people of Mesolithic Europe were nomadic,

0:18:56.520 --> 0:18:59.520
<v Speaker 3>but if there was a sheet with you know, if

0:18:59.520 --> 0:19:02.719
<v Speaker 3>there was a great abundance of resources, they might create

0:19:02.800 --> 0:19:06.600
<v Speaker 3>semi permanent settlements. And the places you would look for

0:19:06.640 --> 0:19:09.679
<v Speaker 3>those semi permanent settlements might be things might be on

0:19:09.760 --> 0:19:12.960
<v Speaker 3>the like high ground close to wetland areas, so the

0:19:12.960 --> 0:19:16.000
<v Speaker 3>wetlands would have resources that you would want, but you

0:19:16.000 --> 0:19:20.000
<v Speaker 3>would want an elevated area above that. Now I'm going

0:19:20.040 --> 0:19:23.359
<v Speaker 3>to read a brief passage from this article in Archaeology

0:19:23.400 --> 0:19:28.560
<v Speaker 3>magazine describing efforts by Vince Gaffney and colleagues to identify

0:19:28.720 --> 0:19:31.520
<v Speaker 3>an underwater site with the help of this mapping and

0:19:31.560 --> 0:19:35.920
<v Speaker 3>then extract artifacts from the underwater site so you'd understand

0:19:35.920 --> 0:19:38.919
<v Speaker 3>more about the original context. One of these sites quote,

0:19:39.240 --> 0:19:42.760
<v Speaker 3>was a shallow, fifteen mile long seafloor ridge known as

0:19:42.920 --> 0:19:46.800
<v Speaker 3>Brown Bank, where a wealth of archaeological objects, including a

0:19:46.840 --> 0:19:50.560
<v Speaker 3>thirteen thousand year old engraved aurex bone had been snared

0:19:50.600 --> 0:19:53.280
<v Speaker 3>by fishing trawlers in the past. The other was an

0:19:53.280 --> 0:19:57.400
<v Speaker 3>area along a now submerged river channel and estuary off

0:19:57.440 --> 0:20:01.720
<v Speaker 3>the Norfolk Coast known as the South Although the weather

0:20:01.840 --> 0:20:05.240
<v Speaker 3>did not fully cooperate, cutting the team's time at sea short,

0:20:05.480 --> 0:20:08.159
<v Speaker 3>they were able to scoop up sediment deposits from the

0:20:08.200 --> 0:20:11.639
<v Speaker 3>Southern River estuary site. When they examined the material, they

0:20:11.640 --> 0:20:14.000
<v Speaker 3>were stunned to find it contained a fragment of a

0:20:14.040 --> 0:20:18.159
<v Speaker 3>stone tool known as a hammerstone. So I was pretty

0:20:18.160 --> 0:20:22.160
<v Speaker 3>amazed by that. The idea that they could use these

0:20:22.200 --> 0:20:25.480
<v Speaker 3>maps to find sites at the bottom of the North

0:20:25.520 --> 0:20:30.400
<v Speaker 3>Sea where they would expect humans to have lived because

0:20:30.440 --> 0:20:33.240
<v Speaker 3>of the value of those sites compared to the natural

0:20:33.280 --> 0:20:36.520
<v Speaker 3>resources around them, and then go scoop up sediment from

0:20:36.640 --> 0:20:39.680
<v Speaker 3>under the water and actually find human artifacts where they

0:20:39.680 --> 0:20:42.720
<v Speaker 3>expected to look for them. That is impressive, And so

0:20:43.040 --> 0:20:46.639
<v Speaker 3>the article goes on to say that while this individual

0:20:46.680 --> 0:20:50.760
<v Speaker 3>find of the hammerstone might not be incredibly significant, the

0:20:50.800 --> 0:20:54.920
<v Speaker 3>fact that this technique generally works for could or generally

0:20:54.960 --> 0:20:57.680
<v Speaker 3>could work for finding artifacts of this type could teach

0:20:57.760 --> 0:21:01.040
<v Speaker 3>us a lot more about the societies of ancient Doggerland.

0:21:10.680 --> 0:21:14.120
<v Speaker 3>Now another archaeological note that I wanted to mention this

0:21:14.359 --> 0:21:17.160
<v Speaker 3>is from that article in Science by Andrew Curry from

0:21:17.240 --> 0:21:20.280
<v Speaker 3>January twenty twenty, and just as a funny side note,

0:21:20.440 --> 0:21:22.879
<v Speaker 3>the dateline on this report is from a place in

0:21:22.920 --> 0:21:27.520
<v Speaker 3>the Netherlands called Monster. I don't know if I'm pronouncing

0:21:27.520 --> 0:21:30.000
<v Speaker 3>it right, but that is a town in South Holland, Monster,

0:21:30.920 --> 0:21:33.639
<v Speaker 3>which is near a beach that had been constructed via

0:21:33.720 --> 0:21:35.879
<v Speaker 3>the sand motor process that I was talking about. So

0:21:36.160 --> 0:21:38.920
<v Speaker 3>a lot of Doggerland artifacts and human remains could be

0:21:38.960 --> 0:21:41.119
<v Speaker 3>found on the beach there and are found by people

0:21:41.160 --> 0:21:46.159
<v Speaker 3>walking around looking for artifacts. So this article covers a

0:21:46.200 --> 0:21:47.919
<v Speaker 3>lot of the same ground as the other one I

0:21:47.960 --> 0:21:52.240
<v Speaker 3>was talking about. But one interesting question it asks is, okay,

0:21:52.240 --> 0:21:55.640
<v Speaker 3>we've got a good amount now of physical evidence available

0:21:55.640 --> 0:21:59.560
<v Speaker 3>from Doggerland, does it reveal anything about what ancient people

0:21:59.680 --> 0:22:04.720
<v Speaker 3>did in response to these steadily rising sea levels? And

0:22:04.320 --> 0:22:07.440
<v Speaker 3>there actually has been some research on this that they

0:22:07.880 --> 0:22:11.679
<v Speaker 3>of course know that the rising water gradually transformed Doggerland

0:22:11.720 --> 0:22:16.040
<v Speaker 3>from a land of rivers and forests into a wetland

0:22:16.160 --> 0:22:19.159
<v Speaker 3>with marshes and estuaries in the lower lying areas and

0:22:19.200 --> 0:22:23.840
<v Speaker 3>then scattered highlands which stayed drier, and analysis of human

0:22:23.920 --> 0:22:28.880
<v Speaker 3>bones recovered from across this transition period shows changes in

0:22:28.920 --> 0:22:32.720
<v Speaker 3>what people ate. So as the landscape changed, people apparently

0:22:32.840 --> 0:22:38.480
<v Speaker 3>shifted their diet from land based animals to freshwater fish.

0:22:38.640 --> 0:22:41.240
<v Speaker 3>And then one last little fact I wanted to mention

0:22:41.280 --> 0:22:44.280
<v Speaker 3>that I came across. This was in an article by

0:22:44.440 --> 0:22:47.840
<v Speaker 3>Johannis Decker at All published in the Journal of Archaeological

0:22:47.880 --> 0:22:51.360
<v Speaker 3>Science Reports in twenty twenty one called human and servid

0:22:51.440 --> 0:22:56.640
<v Speaker 3>osseous materials used for barbed point manufacture in Mesolithic Doggerland.

0:22:57.040 --> 0:22:59.240
<v Speaker 3>The fact was sort of contained in the title there.

0:22:59.760 --> 0:23:01.560
<v Speaker 3>We have already talked about how a lot of these

0:23:01.680 --> 0:23:04.160
<v Speaker 3>sharp spear points that have been recovered from the people

0:23:04.160 --> 0:23:07.280
<v Speaker 3>who lived here were made of antler and bone. These

0:23:07.280 --> 0:23:09.520
<v Speaker 3>are primarily animal bones, of course, you know, so they

0:23:09.560 --> 0:23:12.359
<v Speaker 3>might be using parts of a deer carcass or something

0:23:12.440 --> 0:23:15.199
<v Speaker 3>like that to make a lot of these weapons. But

0:23:15.320 --> 0:23:18.680
<v Speaker 3>apparently the authors of this study report at least two

0:23:19.080 --> 0:23:22.879
<v Speaker 3>barbed points like spear or harpoon tips that were made

0:23:22.920 --> 0:23:24.200
<v Speaker 3>out of human bone.

0:23:25.760 --> 0:23:28.879
<v Speaker 2>That's fascinating and it makes one wonder, you know, what,

0:23:29.160 --> 0:23:31.719
<v Speaker 2>what could have been the context for that. Was it

0:23:31.760 --> 0:23:35.240
<v Speaker 2>a matter of some sort of a supply shortage with

0:23:35.960 --> 0:23:40.240
<v Speaker 2>you know, deer or elkbones. Was it maybe something that

0:23:40.359 --> 0:23:43.159
<v Speaker 2>was ritualistic? Was this, you know, the way to honor

0:23:43.240 --> 0:23:45.399
<v Speaker 2>ancestors or you know, or was it just hey, we

0:23:45.720 --> 0:23:48.240
<v Speaker 2>need more bone and we have some human bones on hand.

0:23:48.240 --> 0:23:51.480
<v Speaker 2>Were these enemies? Were these friends? So many questions.

0:23:51.680 --> 0:23:54.720
<v Speaker 3>Yeah, the mind always races when you get a detail

0:23:54.760 --> 0:23:57.240
<v Speaker 3>like that. You think like, is this was this a

0:23:57.320 --> 0:23:59.920
<v Speaker 3>question of efficiency or question of choice?

0:24:00.080 --> 0:24:03.280
<v Speaker 2>Yeah? Well, this whole discussion of Doggerland has been fascinating.

0:24:03.280 --> 0:24:05.880
<v Speaker 2>I really wasn't familiar with this topic at all.

0:24:06.320 --> 0:24:09.600
<v Speaker 3>Yeah, I was not really either. I mean reading about Doggerland,

0:24:10.040 --> 0:24:12.080
<v Speaker 3>including some of the articles I've talked about today, is

0:24:12.080 --> 0:24:15.240
<v Speaker 3>sort of what made me want to discuss it in

0:24:15.280 --> 0:24:19.479
<v Speaker 3>the context of this broader subject of submerged lands. And

0:24:19.560 --> 0:24:22.280
<v Speaker 3>of course it is not the only one, that's right.

0:24:22.720 --> 0:24:24.879
<v Speaker 2>I want to come back to the topic of lost

0:24:24.960 --> 0:24:28.000
<v Speaker 2>islands that we touched on briefly in the last episode.

0:24:28.440 --> 0:24:30.880
<v Speaker 2>I was reading about the topic in a book titled

0:24:30.920 --> 0:24:33.479
<v Speaker 2>Lost Islands, The Story of Islands that have Vanished from

0:24:33.560 --> 0:24:38.400
<v Speaker 2>Nautical Charts by Henry Stomel. This is a really really

0:24:38.480 --> 0:24:40.040
<v Speaker 2>fun book. He spends a lot of time just talking

0:24:40.119 --> 0:24:43.280
<v Speaker 2>about like why people are just so fascinated with islands

0:24:43.280 --> 0:24:45.879
<v Speaker 2>in general. It talks about like just the idea of

0:24:45.960 --> 0:24:48.520
<v Speaker 2>an island is attractive to us. You know, it's kind

0:24:48.520 --> 0:24:51.359
<v Speaker 2>of like this miniature world that we can comprehend in

0:24:51.400 --> 0:24:55.480
<v Speaker 2>our head and so therefore real and you know, definitely

0:24:55.520 --> 0:24:58.679
<v Speaker 2>real islands, existing islands are of great interest to us.

0:24:58.680 --> 0:25:00.640
<v Speaker 2>And the idea of lost islands, well.

0:25:00.800 --> 0:25:02.720
<v Speaker 3>This is only half formed, but I feel like we

0:25:02.760 --> 0:25:06.120
<v Speaker 3>are attracted to stories that are set in the location

0:25:06.280 --> 0:25:09.480
<v Speaker 3>with clear boundaries. Like we like stories that are set

0:25:09.520 --> 0:25:12.439
<v Speaker 3>in a particular house. You know, there's like a haunted mansion,

0:25:12.760 --> 0:25:15.600
<v Speaker 3>and we just know the stories about that mansion. It's there,

0:25:15.920 --> 0:25:17.959
<v Speaker 3>And the island is kind of the same way. You know,

0:25:18.000 --> 0:25:20.879
<v Speaker 3>It's like it's got a clear boundary. It's surrounded by water,

0:25:21.000 --> 0:25:23.800
<v Speaker 3>so we have an idea of the setting that is

0:25:23.840 --> 0:25:24.840
<v Speaker 3>fully contained.

0:25:25.600 --> 0:25:28.040
<v Speaker 2>Yeah, and they often do. You know, we've talked about

0:25:29.119 --> 0:25:33.199
<v Speaker 2>the island ecosystems before. You know, you'll you'll often encounter

0:25:33.240 --> 0:25:36.879
<v Speaker 2>a situation where an island feels like a continent made small.

0:25:36.960 --> 0:25:39.840
<v Speaker 2>You know, you'll have that diversity, you'll have you'll have

0:25:39.920 --> 0:25:44.280
<v Speaker 2>the dry arid lands, you'll have the rainforest that even

0:25:44.359 --> 0:25:46.960
<v Speaker 2>snow tipped mountains in some cases, and you'll have it

0:25:47.000 --> 0:25:51.560
<v Speaker 2>all in just such a tight and contained space relatively speaking. Now,

0:25:51.600 --> 0:25:54.680
<v Speaker 2>the author of this book, Stowmall, points out that nineteenth

0:25:54.680 --> 0:25:58.040
<v Speaker 2>century nautical charts feature a good two hundred islands that

0:25:58.080 --> 0:26:01.080
<v Speaker 2>we know now just don't exist, and he writes that

0:26:01.160 --> 0:26:04.679
<v Speaker 2>most of these were situations of poor location determination and

0:26:04.880 --> 0:26:10.439
<v Speaker 2>or reporting errors. So, in one example, nineteenth century cartographers

0:26:10.640 --> 0:26:14.199
<v Speaker 2>ended up including Gang's Island in the Pacific, apparently as

0:26:14.200 --> 0:26:17.360
<v Speaker 2>a concession to various reports of a reef or an

0:26:17.359 --> 0:26:21.240
<v Speaker 2>island at its sighted coordinates. So, you know, you'd imagine

0:26:21.240 --> 0:26:23.200
<v Speaker 2>a situation where the map makers are like, okay, well,

0:26:23.320 --> 0:26:25.439
<v Speaker 2>some people are saying there's something there. Some people were not,

0:26:25.960 --> 0:26:27.880
<v Speaker 2>Let's just go ahead and include it. You know, maybe

0:26:27.920 --> 0:26:30.360
<v Speaker 2>it's a situation we're just safer to say, okay, we'll

0:26:30.359 --> 0:26:33.159
<v Speaker 2>put it on there. But by nineteen thirty three it

0:26:33.200 --> 0:26:34.680
<v Speaker 2>was clear that there was nothing there.

0:26:35.359 --> 0:26:38.919
<v Speaker 3>That raises an interesting question. If you have ambiguous evidence,

0:26:38.960 --> 0:26:40.959
<v Speaker 3>I'll say your evidence, you think it's like fifty to

0:26:40.960 --> 0:26:43.639
<v Speaker 3>fifty that an island is in a place or not

0:26:43.800 --> 0:26:46.080
<v Speaker 3>And you're a map maker, should you err on the

0:26:46.160 --> 0:26:48.960
<v Speaker 3>side of putting it there or not putting it there?

0:26:49.680 --> 0:26:50.080
<v Speaker 2>Yeah?

0:26:50.359 --> 0:26:52.560
<v Speaker 3>Like which would do which would do the least harm

0:26:52.600 --> 0:26:53.320
<v Speaker 3>if you were wrong?

0:26:54.080 --> 0:26:57.479
<v Speaker 2>Yeah? Yeah, I think it's that's a fair consideration. He

0:26:57.480 --> 0:27:00.560
<v Speaker 2>also points out that other matters were situations of fraud

0:27:00.720 --> 0:27:03.919
<v Speaker 2>or deception. May come back to that idea in the

0:27:04.000 --> 0:27:07.760
<v Speaker 2>next episode. Uh. He also mentions optical illusions as we've

0:27:07.880 --> 0:27:10.680
<v Speaker 2>we've noted already and you know and we discovered discussed

0:27:10.680 --> 0:27:13.480
<v Speaker 2>in our Fata Morgana episodes in the past. But he

0:27:13.560 --> 0:27:17.840
<v Speaker 2>also stresses quote that some volcanic islands do pop up

0:27:18.000 --> 0:27:21.280
<v Speaker 2>and down and this is this is the uh, this

0:27:21.359 --> 0:27:23.880
<v Speaker 2>is what I want to dive into for the remainder

0:27:23.880 --> 0:27:24.880
<v Speaker 2>of this episode.

0:27:25.320 --> 0:27:25.520
<v Speaker 3>UH.

0:27:25.560 --> 0:27:30.720
<v Speaker 2>He mentioned specifically the alleged islands of Los uh Tuanahi

0:27:30.920 --> 0:27:34.120
<v Speaker 2>or Tuanaki near the Cook Islands in the South Pacific.

0:27:34.760 --> 0:27:38.040
<v Speaker 2>This is one of several sites noted in the book

0:27:38.280 --> 0:27:42.080
<v Speaker 2>Vanished Islands and Hidden Continents of the Pacific by Patrick Nunn.

0:27:42.800 --> 0:27:45.000
<v Speaker 2>His website, by the way, is Patrick Nunn that's in

0:27:45.119 --> 0:27:48.840
<v Speaker 2>you in inn dot org. UH really good website with

0:27:48.880 --> 0:27:51.119
<v Speaker 2>links to all his books. He's a scientist and author

0:27:51.160 --> 0:27:54.280
<v Speaker 2>of multiple books dealing with sunken lands, and seems to

0:27:54.280 --> 0:27:57.240
<v Speaker 2>be one of the leading living authorities on this subject.

0:27:59.359 --> 0:28:03.520
<v Speaker 2>In Vanished Islands nonethlests twenty one Pacific islands that he

0:28:03.640 --> 0:28:11.159
<v Speaker 2>classifies as quote satisfactorily authenticated or partially authenticated islands and

0:28:11.359 --> 0:28:15.920
<v Speaker 2>in parentheses probably real islands, while also identifying a longer

0:28:15.920 --> 0:28:19.520
<v Speaker 2>list of islands that are likely mythical. And I have

0:28:19.560 --> 0:28:22.280
<v Speaker 2>to say, I really wasn't expecting that there to be

0:28:22.440 --> 0:28:25.199
<v Speaker 2>so many to be, you know, there to be a

0:28:25.240 --> 0:28:28.520
<v Speaker 2>list of twenty one Pacific islands that are you know,

0:28:28.560 --> 0:28:33.440
<v Speaker 2>retained at least within oral traditions of the peoples who

0:28:33.440 --> 0:28:37.560
<v Speaker 2>have lived in this area that have just vanished, that

0:28:37.720 --> 0:28:40.800
<v Speaker 2>were real at one point and are now gone. But

0:28:40.880 --> 0:28:43.520
<v Speaker 2>of course, as we'll discuss, it is a geologically active area.

0:28:44.920 --> 0:28:46.920
<v Speaker 3>Okay, so what would be some examples here?

0:28:47.200 --> 0:28:49.200
<v Speaker 2>Well, he brings up the traditions of the people of

0:28:49.240 --> 0:28:53.680
<v Speaker 2>the Marquesas Islands in French Polynesia, and apparently there are

0:28:53.760 --> 0:28:59.240
<v Speaker 2>multiple oral traditions of often catastrophic land sinkings. So really

0:28:59.320 --> 0:29:04.400
<v Speaker 2>ultimately exactactly the sort of catastrophic island sinks into the

0:29:04.400 --> 0:29:06.840
<v Speaker 2>ocean sort of events that may pop into your head

0:29:06.880 --> 0:29:08.880
<v Speaker 2>and that you might think, well, this is more like

0:29:08.920 --> 0:29:11.440
<v Speaker 2>the kind of thing that occurs just in fictions and

0:29:11.480 --> 0:29:16.080
<v Speaker 2>fantasy and so forth. But none stresses that you know,

0:29:16.120 --> 0:29:20.040
<v Speaker 2>these have likely occurred throughout human history in these given areas,

0:29:20.040 --> 0:29:22.600
<v Speaker 2>through throughout the history of human occupation of these areas,

0:29:23.160 --> 0:29:29.120
<v Speaker 2>with fresh incidents, fresh sinkings, fresh events, rejuvenating older traditions

0:29:29.160 --> 0:29:33.640
<v Speaker 2>and older ideas, as well as myths concerning lost islands

0:29:33.680 --> 0:29:36.800
<v Speaker 2>that align with our previously discussed tropes of utopias and

0:29:36.880 --> 0:29:41.120
<v Speaker 2>golden ages. None rights quote. Many such stories have been

0:29:41.120 --> 0:29:45.240
<v Speaker 2>believed in literally so that at various times, oftentimes of famine,

0:29:45.320 --> 0:29:48.640
<v Speaker 2>people have searched of these fabled islands of plenty, but

0:29:48.760 --> 0:29:51.400
<v Speaker 2>only one canoe has ever was ever heard from again.

0:29:51.480 --> 0:29:53.680
<v Speaker 2>So you know, you have these sorts of stories where

0:29:53.920 --> 0:29:56.400
<v Speaker 2>there was this place that we came from, this place

0:29:56.440 --> 0:29:59.760
<v Speaker 2>that was known, and it was rich and it was abundant,

0:30:00.080 --> 0:30:01.920
<v Speaker 2>and during times of famine it might be a place

0:30:01.960 --> 0:30:05.080
<v Speaker 2>that people seek for again but cannot find.

0:30:06.520 --> 0:30:09.480
<v Speaker 3>So what you would get is the story of the

0:30:09.640 --> 0:30:12.800
<v Speaker 3>failed attempt to rediscover the lost land.

0:30:13.480 --> 0:30:16.680
<v Speaker 2>Yeah, yeah, so it would seem. And so this is

0:30:16.720 --> 0:30:20.400
<v Speaker 2>again getting into that area where myth and reality kind

0:30:20.440 --> 0:30:23.840
<v Speaker 2>of feed into each other and it gets very very complex.

0:30:23.880 --> 0:30:26.160
<v Speaker 2>There are so many ways to look at any given

0:30:26.960 --> 0:30:31.400
<v Speaker 2>belief system, but to be clear, there are numerous examples,

0:30:31.480 --> 0:30:34.680
<v Speaker 2>according to a nun of populated islands in this region

0:30:35.040 --> 0:30:40.360
<v Speaker 2>that sank beneath the waves. One example is tion Imanu,

0:30:40.480 --> 0:30:44.040
<v Speaker 2>previously located in a very seismically active part of the

0:30:44.080 --> 0:30:48.000
<v Speaker 2>Solomon Islands. In its current reduced state, it's known as

0:30:48.120 --> 0:30:53.760
<v Speaker 2>lark Shoal and the apparently the sinking of Tinemanu was

0:30:54.080 --> 0:30:58.720
<v Speaker 2>really rapid, with only a few individuals escaping via canoe,

0:30:59.200 --> 0:31:02.200
<v Speaker 2>but enough is to pass on their accounts into the

0:31:02.360 --> 0:31:04.560
<v Speaker 2>oral tradition. And this is interesting because some of the

0:31:04.600 --> 0:31:06.680
<v Speaker 2>details line up with what we were just talking about

0:31:06.800 --> 0:31:09.800
<v Speaker 2>with Doggerland, but none says that the island was apparently

0:31:09.840 --> 0:31:14.920
<v Speaker 2>affected by a large seafloor earthquake that destabilized the underwater

0:31:15.080 --> 0:31:18.200
<v Speaker 2>ridge that the island was situated on, causing it to

0:31:18.280 --> 0:31:22.960
<v Speaker 2>slide into deeper waters as tsunami waves washed over the land.

0:31:23.200 --> 0:31:27.040
<v Speaker 3>Oh okay, so this was not just continually increasing sea levels.

0:31:27.400 --> 0:31:32.760
<v Speaker 3>This was a rapid, sudden seismic event that caused a

0:31:32.880 --> 0:31:34.200
<v Speaker 3>sudden end to the land.

0:31:34.880 --> 0:31:37.040
<v Speaker 2>Yeah, I mean, this is a real cataclysm. This is

0:31:37.440 --> 0:31:41.320
<v Speaker 2>kind of ironically the sort of thing that the imagination

0:31:41.480 --> 0:31:43.840
<v Speaker 2>may summon when you bring up the idea of Atlantis

0:31:43.880 --> 0:31:46.200
<v Speaker 2>sinking into the ocean. But I do have to point

0:31:46.200 --> 0:31:49.240
<v Speaker 2>out that he stresses that nothing you could describe as

0:31:49.280 --> 0:31:54.200
<v Speaker 2>a sunken continent exists in the Pacific Ocean. The various

0:31:54.280 --> 0:31:57.320
<v Speaker 2>lost islands he references are not at all on the

0:31:57.360 --> 0:32:01.520
<v Speaker 2>scale of pseudoscientific lands like MoU and Limuria.

0:32:02.320 --> 0:32:05.160
<v Speaker 3>Right, So you really can't interpret any of the real

0:32:05.200 --> 0:32:09.719
<v Speaker 3>world examples as giving credence to any of these stories

0:32:09.760 --> 0:32:14.440
<v Speaker 3>of lost civilizations like Atlantis or Limoria or whatever, just

0:32:14.480 --> 0:32:16.920
<v Speaker 3>because like the details don't line up at all.

0:32:17.440 --> 0:32:22.760
<v Speaker 2>Right, So None explores various islands at length in a

0:32:22.760 --> 0:32:25.320
<v Speaker 2>couple of the books that I looked at, but one

0:32:25.360 --> 0:32:27.160
<v Speaker 2>I found really interesting it kind of lines up with

0:32:27.200 --> 0:32:28.920
<v Speaker 2>a lot of what we're talking about in these episodes.

0:32:29.080 --> 0:32:32.720
<v Speaker 2>And it's the land of Hawaiki. So in various Polynesian

0:32:32.720 --> 0:32:36.400
<v Speaker 2>mythologies and under some different specific names, this is the

0:32:36.440 --> 0:32:40.240
<v Speaker 2>homeland from which the people departed to populate the islands

0:32:40.240 --> 0:32:43.240
<v Speaker 2>of the Pacific. It takes on the character of not

0:32:43.400 --> 0:32:46.720
<v Speaker 2>only a place of origin, but especially with the Maori

0:32:47.280 --> 0:32:51.040
<v Speaker 2>spiritual underworld and or a land beneath the sea, a

0:32:51.080 --> 0:32:54.840
<v Speaker 2>place where the gods reside and the world where souls

0:32:54.920 --> 0:32:58.840
<v Speaker 2>return to. And none points out that Hawaki is generally

0:32:58.880 --> 0:33:02.840
<v Speaker 2>positioned in the west in these various traditions, which he

0:33:02.880 --> 0:33:07.640
<v Speaker 2>says certainly matches up with accepted migration patterns of humans,

0:33:07.960 --> 0:33:11.920
<v Speaker 2>you know, the last wave of true human exploration on

0:33:11.960 --> 0:33:16.200
<v Speaker 2>our planet. But he also says that as far as

0:33:16.240 --> 0:33:20.120
<v Speaker 2>mythology is concerned, it also could be more aligned with

0:33:20.240 --> 0:33:23.000
<v Speaker 2>ideas concerning death in the setting of the sun. So

0:33:23.520 --> 0:33:26.000
<v Speaker 2>just a reminder that there's so many factors to consider

0:33:26.080 --> 0:33:29.200
<v Speaker 2>in any given belief system and you ultimately, you know,

0:33:29.320 --> 0:33:33.520
<v Speaker 2>can't latch onto just like one explanation for why people

0:33:33.520 --> 0:33:36.400
<v Speaker 2>believe in something, right, And he also stresses that we

0:33:36.440 --> 0:33:41.000
<v Speaker 2>should be culturally respectful and scientifically cautious about jumping to

0:33:41.040 --> 0:33:46.120
<v Speaker 2>any conclusions about Hawaiki, which was you know, seems like

0:33:46.160 --> 0:33:50.080
<v Speaker 2>it was likely a real place or real places, not

0:33:50.200 --> 0:33:53.120
<v Speaker 2>the same island of origin for all peoples in this

0:33:53.240 --> 0:33:57.000
<v Speaker 2>region and all cultures. But we should be careful about

0:33:57.080 --> 0:34:00.160
<v Speaker 2>saying that it was an island that sank beneath the waves.

0:34:00.200 --> 0:34:04.760
<v Speaker 2>In this case, Non rights that while some pseudoscience writers

0:34:04.520 --> 0:34:06.479
<v Speaker 2>have kind of picked this up and run with it,

0:34:06.800 --> 0:34:10.360
<v Speaker 2>linking it to concepts like Lemuria, like mu, the idea

0:34:10.480 --> 0:34:14.280
<v Speaker 2>that Hawaukee sank is not a widespread detail in actual

0:34:14.320 --> 0:34:18.360
<v Speaker 2>Pacific island myths and was likely an invention of Western writers.

0:34:19.200 --> 0:34:23.240
<v Speaker 3>Oh that's interesting. So maybe people reporting the stories told

0:34:23.280 --> 0:34:26.200
<v Speaker 3>by other cultures, but with their own gloss and the

0:34:26.239 --> 0:34:29.080
<v Speaker 3>sort of background of Atlantis knowledge and stuff like that.

0:34:29.560 --> 0:34:31.799
<v Speaker 2>Yeah, yeah, And I guess you could also approach like

0:34:31.840 --> 0:34:33.800
<v Speaker 2>you could also be reading about these other islands that

0:34:34.400 --> 0:34:37.359
<v Speaker 2>did sink, that are lost, and you know, you end

0:34:37.440 --> 0:34:39.399
<v Speaker 2>up looking at that evidence and then you take into

0:34:39.400 --> 0:34:52.600
<v Speaker 2>account this tradition as well. So Noun's work is really interesting.

0:34:52.880 --> 0:34:55.799
<v Speaker 2>He's been one of many voices stressing the threat that

0:34:55.800 --> 0:34:59.239
<v Speaker 2>climate change and rising sea levels pose to islands in

0:34:59.239 --> 0:35:02.560
<v Speaker 2>the West Pacific, where sea levels have risen at two

0:35:02.600 --> 0:35:05.160
<v Speaker 2>or three times the global average over the past few decades,

0:35:05.560 --> 0:35:09.520
<v Speaker 2>thus endangering not only the livelihoods and culture of modern inhabitants,

0:35:09.520 --> 0:35:15.280
<v Speaker 2>but endangering their histories as well. Pacific island reefs, which

0:35:16.000 --> 0:35:18.799
<v Speaker 2>only formed in the last four thousand years, according to Nune,

0:35:18.840 --> 0:35:22.640
<v Speaker 2>are particularly vulnerable to erosion via rising sea levels. He

0:35:22.680 --> 0:35:26.439
<v Speaker 2>stressed this in a twenty seventeen article for The Conversation. Now,

0:35:27.000 --> 0:35:29.319
<v Speaker 2>I may come back to more of Nun's work in

0:35:29.360 --> 0:35:31.839
<v Speaker 2>the next episode. Again, there's so much of it. If

0:35:31.840 --> 0:35:34.560
<v Speaker 2>you're fascinated by this topic, I definitely recommend checking out

0:35:34.560 --> 0:35:37.560
<v Speaker 2>his work. But he also points to some other natural

0:35:37.560 --> 0:35:43.719
<v Speaker 2>phenomena that have led to past mistakes in erroneous island identification.

0:35:44.440 --> 0:35:47.120
<v Speaker 2>So these errors and saying I think there's an island here,

0:35:47.160 --> 0:35:49.120
<v Speaker 2>and then it turns out there's nothing there.

0:35:49.600 --> 0:35:51.799
<v Speaker 3>Okay, So the picture I'm getting correct me if this

0:35:51.840 --> 0:35:53.680
<v Speaker 3>is wrong is there are a lot of stories of

0:35:53.800 --> 0:35:57.200
<v Speaker 3>vanished islands. There are a few cases where it seems like, yes,

0:35:57.239 --> 0:35:59.960
<v Speaker 3>this really did happen, but the majority of cases are

0:36:00.760 --> 0:36:03.440
<v Speaker 3>seemed to be a mistake or a legend of some kind.

0:36:03.680 --> 0:36:07.359
<v Speaker 3>And there are a lot of different explanations, correct explanations

0:36:07.400 --> 0:36:09.719
<v Speaker 3>for the mistakes. So yeah, what would those be.

0:36:10.280 --> 0:36:12.160
<v Speaker 2>Well, one of them that he brings up is, of course,

0:36:12.200 --> 0:36:16.799
<v Speaker 2>floating vegetation. We've discussed this before. You know, things like

0:36:16.800 --> 0:36:19.880
<v Speaker 2>like the sarcasm, a weed and so forth. You have

0:36:20.000 --> 0:36:22.680
<v Speaker 2>some sort of a big mat of vegetation out there,

0:36:23.120 --> 0:36:26.279
<v Speaker 2>and especially if you're unfamiliar with the area. If you've

0:36:26.280 --> 0:36:28.440
<v Speaker 2>never encountered this before and you're looking at it from

0:36:28.440 --> 0:36:31.239
<v Speaker 2>a distance, you might think, oh, well, there's some sort

0:36:31.280 --> 0:36:33.160
<v Speaker 2>of land out there. I'm not saying you'll mistake it

0:36:33.200 --> 0:36:36.800
<v Speaker 2>for like a huge, robust island, but you might mistake

0:36:36.840 --> 0:36:41.279
<v Speaker 2>it for something worth marking on a nautical map. The

0:36:41.320 --> 0:36:44.080
<v Speaker 2>other one, the other possibility that I was not prepared for,

0:36:44.160 --> 0:36:47.399
<v Speaker 2>that he mentions in passing, is that it could be

0:36:47.640 --> 0:36:49.920
<v Speaker 2>that what you're gazing out there is not a reef,

0:36:50.040 --> 0:36:53.280
<v Speaker 2>is not something you know, poking out of the water,

0:36:53.480 --> 0:36:57.200
<v Speaker 2>or even like a large expanse of some some sort

0:36:57.200 --> 0:36:59.480
<v Speaker 2>of land mass. It could just be the white scum

0:36:59.560 --> 0:37:00.800
<v Speaker 2>of the poe low low worm.

0:37:01.239 --> 0:37:03.399
<v Speaker 3>I've never even heard of this. What is this?

0:37:03.960 --> 0:37:08.000
<v Speaker 2>So these are marine anlid worms of the Pacific Islands

0:37:08.360 --> 0:37:12.520
<v Speaker 2>that engage in mass spawning. And it's it's a weird one.

0:37:12.960 --> 0:37:17.600
<v Speaker 2>So these creatures live in the seafloor substrate. And they

0:37:17.719 --> 0:37:19.879
<v Speaker 2>they look like when we say worms, I mean they're

0:37:19.880 --> 0:37:23.680
<v Speaker 2>not like earth worms. They have various appendages, you know,

0:37:23.800 --> 0:37:25.719
<v Speaker 2>and they have these kind of like tentaclely things on

0:37:25.760 --> 0:37:29.759
<v Speaker 2>their their heads. Uh, they're you know, they're they're not

0:37:29.760 --> 0:37:31.600
<v Speaker 2>I wouldn't say they're grotesque or anything. They're kind of

0:37:31.600 --> 0:37:32.680
<v Speaker 2>beautiful in their own way.

0:37:33.840 --> 0:37:35.920
<v Speaker 3>To me, they kind of look like a cross between

0:37:36.080 --> 0:37:38.480
<v Speaker 3>an earthworm and a centipede.

0:37:38.920 --> 0:37:41.840
<v Speaker 2>Yeah, yeah, I imagine something like that living in the

0:37:42.640 --> 0:37:45.839
<v Speaker 2>seafloor substrate. So then they live down there, they live

0:37:45.840 --> 0:37:48.320
<v Speaker 2>in their their holes and so forth. But as breeding

0:37:48.360 --> 0:37:51.839
<v Speaker 2>season approaches, they begin to change. So first the tail

0:37:51.920 --> 0:37:56.120
<v Speaker 2>of the worm undergoes a great deal of alteration. Muscles

0:37:56.120 --> 0:38:00.480
<v Speaker 2>and organs degenerate, the appendages down there become more pass alike,

0:38:01.160 --> 0:38:06.000
<v Speaker 2>and the reproductive organs grow. They swell in size and

0:38:06.080 --> 0:38:08.799
<v Speaker 2>end up taking up more of the real estate and

0:38:08.840 --> 0:38:12.879
<v Speaker 2>that back half of the organism. And then, in line

0:38:12.920 --> 0:38:15.400
<v Speaker 2>with the phases of the moon, all of the plolo

0:38:15.440 --> 0:38:19.839
<v Speaker 2>worms stick their back halves out of their holes, and

0:38:19.880 --> 0:38:23.680
<v Speaker 2>then they rupture. They break in two, the tail section

0:38:24.160 --> 0:38:27.680
<v Speaker 2>full of reproductive cells and again augmented. Now for swimming.

0:38:29.760 --> 0:38:32.080
<v Speaker 2>It's broken off and it swims up to the surface,

0:38:33.120 --> 0:38:36.319
<v Speaker 2>while the rest of the worm stays down in the

0:38:36.320 --> 0:38:39.839
<v Speaker 2>seafloor muck and regenerates. So the part that stays down

0:38:39.880 --> 0:38:44.120
<v Speaker 2>there and regenerates is the atok. And then the epitopes

0:38:44.360 --> 0:38:46.400
<v Speaker 2>are the bits that go swimming up to the surface.

0:38:46.920 --> 0:38:49.520
<v Speaker 3>Okay, so they're going up to the surface taking sex

0:38:49.560 --> 0:38:51.960
<v Speaker 3>cells with them, yes, yeah, okay.

0:38:51.760 --> 0:38:53.359
<v Speaker 2>So they go up to the surface and again all

0:38:53.400 --> 0:38:56.920
<v Speaker 2>at once. We're talking in the tens of thousands. This

0:38:57.040 --> 0:38:59.480
<v Speaker 2>is a mass spawning event. And then they just ride

0:38:59.520 --> 0:39:03.120
<v Speaker 2>around and release their gam meats. So it's uh, it's

0:39:03.200 --> 0:39:07.080
<v Speaker 2>it's It sounds like a site to behold now. As

0:39:07.120 --> 0:39:10.680
<v Speaker 2>with a lot of mass spawning incidents in the ocean,

0:39:11.040 --> 0:39:13.840
<v Speaker 2>this of course attracts the attention of a lot of predators.

0:39:14.040 --> 0:39:16.640
<v Speaker 2>If you're some sort of a predatory fish in the

0:39:16.719 --> 0:39:20.200
<v Speaker 2>vicinity and this is occurring, well you've got more than

0:39:20.320 --> 0:39:22.640
<v Speaker 2>an easy meal on your hands. You've got to go

0:39:22.680 --> 0:39:25.400
<v Speaker 2>there and get a bite. And this applies to human

0:39:25.440 --> 0:39:30.920
<v Speaker 2>beings as well. Plolo worms and their relatives are considered

0:39:31.000 --> 0:39:35.000
<v Speaker 2>quite a delicacy in various cultures. I love this now,

0:39:35.040 --> 0:39:36.520
<v Speaker 2>I was obviously, I was looking around for a little

0:39:36.560 --> 0:39:38.200
<v Speaker 2>more insight on this. I wanted to know, like, what

0:39:38.200 --> 0:39:40.600
<v Speaker 2>what are they cooking with these? So what are they preparing?

0:39:40.840 --> 0:39:43.479
<v Speaker 2>And I did find an article on gastro obscura by

0:39:43.680 --> 0:39:48.000
<v Speaker 2>Sam O'Brien pointing out that. Yeah, especially in Samoan traditions,

0:39:48.200 --> 0:39:51.680
<v Speaker 2>the pololos are often fried up with eggs. It's they're

0:39:51.719 --> 0:39:55.520
<v Speaker 2>baked into bread with coconut milk and onions, or they're

0:39:55.600 --> 0:39:59.800
<v Speaker 2>kind of like sprinkled or spread on toast. The author

0:39:59.840 --> 0:40:03.600
<v Speaker 2>here she describes it as a seaweed or caviar flavor,

0:40:03.880 --> 0:40:07.360
<v Speaker 2>but with a noodle texture. And I've seen it elsewhere

0:40:07.400 --> 0:40:10.440
<v Speaker 2>described as quote the caviar of the Pacific.

0:40:10.760 --> 0:40:15.640
<v Speaker 3>Ooh, yeah, so savory, seafoody kind of taste. That sounds wonderful. Actually,

0:40:15.719 --> 0:40:16.480
<v Speaker 3>I want to try it.

0:40:16.920 --> 0:40:19.279
<v Speaker 2>Yeah. I included a photo here for you, Joe, and

0:40:19.320 --> 0:40:22.279
<v Speaker 2>I recommend everyone look up that article or just look

0:40:22.360 --> 0:40:24.919
<v Speaker 2>up pictures in general. And the picture I have here

0:40:24.960 --> 0:40:26.480
<v Speaker 2>for you, Joe is I believe it's a piece of

0:40:26.480 --> 0:40:30.320
<v Speaker 2>toast with this pololo spread on top. And yeah, it

0:40:30.480 --> 0:40:33.800
<v Speaker 2>looks nice, reminiscent of like a cream spinach. I guess

0:40:33.840 --> 0:40:37.200
<v Speaker 2>just based on appearances. But again, the taste profile is

0:40:37.200 --> 0:40:39.600
<v Speaker 2>apparently more like caviar meets noodles.

0:40:40.200 --> 0:40:42.120
<v Speaker 3>I don't know if it's just the lighting in this picture,

0:40:42.160 --> 0:40:45.960
<v Speaker 3>it almost looks kind of blue. It's a like a blue, yeah,

0:40:46.080 --> 0:40:49.680
<v Speaker 3>wilted wilted green kind of appearance spread across a piece

0:40:49.719 --> 0:40:50.160
<v Speaker 3>of toast.

0:40:50.680 --> 0:40:54.600
<v Speaker 2>Yeah, and yeah, I believe it's also a delicacy. A

0:40:54.640 --> 0:40:58.000
<v Speaker 2>related organism is a delicacy in Japan. So if we

0:40:58.000 --> 0:41:02.200
<v Speaker 2>have any listeners out there who've tried tried these dishes

0:41:02.280 --> 0:41:04.319
<v Speaker 2>or related dishes, please read it, write in and share.

0:41:04.400 --> 0:41:05.879
<v Speaker 2>We'd love to hear your take on it.

0:41:06.200 --> 0:41:08.600
<v Speaker 3>Well, I did not expect things to go in this direction.

0:41:08.760 --> 0:41:11.760
<v Speaker 3>I am mighty intrigued. I do want to try this food.

0:41:11.800 --> 0:41:14.480
<v Speaker 3>But wait a minute, I'm we got to convict. How

0:41:14.560 --> 0:41:17.040
<v Speaker 3>could this be mistaken for an island?

0:41:17.719 --> 0:41:21.600
<v Speaker 2>Okay, so after the breeding is finished, after the predators

0:41:21.600 --> 0:41:24.440
<v Speaker 2>have had their fill, after humans have come and harvested

0:41:26.560 --> 0:41:30.440
<v Speaker 2>their share of the of the spoils, the rest of it, again,

0:41:30.680 --> 0:41:33.319
<v Speaker 2>the breeding is carried out, but apparently the rest of

0:41:33.360 --> 0:41:35.680
<v Speaker 2>it then just kind of rots and disintegrates on the

0:41:35.719 --> 0:41:40.840
<v Speaker 2>surface of the water into this white oily scum. I

0:41:40.880 --> 0:41:46.719
<v Speaker 2>found multiple especially older like Western descriptions clearly describing it

0:41:46.760 --> 0:41:52.759
<v Speaker 2>as a scum, an oily scum, And apparently this is

0:41:53.120 --> 0:41:56.360
<v Speaker 2>what we could then potentially mistake for an island. I'm guessing,

0:41:56.440 --> 0:42:01.239
<v Speaker 2>especially by individuals who are not familiar with the organizm

0:42:01.640 --> 0:42:06.520
<v Speaker 2>because you know, obviously there would be locals who would

0:42:06.560 --> 0:42:08.960
<v Speaker 2>know about this, because they know what is left behind

0:42:09.640 --> 0:42:11.680
<v Speaker 2>after they've gone out and harvested their share of the

0:42:11.680 --> 0:42:14.359
<v Speaker 2>pololo worms. But if you didn't know what you're looking at,

0:42:14.400 --> 0:42:17.720
<v Speaker 2>you might see like a big sort of gleaming oily

0:42:17.800 --> 0:42:20.719
<v Speaker 2>white mass and you might think that it is some

0:42:20.760 --> 0:42:22.040
<v Speaker 2>sort of a land mass.

0:42:23.400 --> 0:42:25.640
<v Speaker 3>Well, so this reminds me of something we've actually talked

0:42:25.680 --> 0:42:28.719
<v Speaker 3>about on the show before, which is pummus rafting phenomenon.

0:42:28.840 --> 0:42:32.320
<v Speaker 3>Sometimes after a volcanic eruption in one of these islands,

0:42:32.360 --> 0:42:36.480
<v Speaker 3>there will be a great outflow of pummus low density

0:42:36.560 --> 0:42:38.920
<v Speaker 3>rocks that actually rocks that float on the surface of

0:42:38.960 --> 0:42:41.560
<v Speaker 3>the water and all kind of clump together. And if

0:42:41.560 --> 0:42:44.560
<v Speaker 3>you look up pictures of this, it looks extremely weird.

0:42:44.600 --> 0:42:46.920
<v Speaker 3>It's like a parking lot floating in the middle of

0:42:46.960 --> 0:42:51.040
<v Speaker 3>the ocean. So all of these floating phenomena, Yeah, you

0:42:51.080 --> 0:42:55.719
<v Speaker 3>can have a floating vegetation potentially mistaken for something that

0:42:56.080 --> 0:42:58.799
<v Speaker 3>you know you should mark as an island on a map.

0:42:59.400 --> 0:43:02.000
<v Speaker 3>I guess could imagine a pump us raft though that's

0:43:02.000 --> 0:43:06.400
<v Speaker 3>a fairly transient phenomenon related to these volcanic eruptions, and

0:43:06.480 --> 0:43:09.800
<v Speaker 3>now we've got to add a worm sex to the list.

0:43:10.040 --> 0:43:11.480
<v Speaker 3>Worm sex island.

0:43:11.320 --> 0:43:14.440
<v Speaker 2>Worm sex island. Yeah, something that again would be it

0:43:14.480 --> 0:43:17.960
<v Speaker 2>would it would, it would occur every year, but it

0:43:18.000 --> 0:43:21.400
<v Speaker 2>wouldn't always be out there, and it seems entirely likely

0:43:21.480 --> 0:43:25.160
<v Speaker 2>that the foreigners to the to these seas mind encounter

0:43:25.239 --> 0:43:27.080
<v Speaker 2>it and make note of it, and you could end

0:43:27.160 --> 0:43:30.680
<v Speaker 2>up with an erroneous island identification. So yeah, I was

0:43:30.719 --> 0:43:35.640
<v Speaker 2>not expecting to talk about worm reproduction in this episode,

0:43:35.640 --> 0:43:37.200
<v Speaker 2>but that's where the research took us.

0:43:37.640 --> 0:43:40.799
<v Speaker 3>Amazing. But hey, we are not done, are we. We've

0:43:40.800 --> 0:43:43.200
<v Speaker 3>got to talk about more sunken lands. So we will

0:43:43.200 --> 0:43:46.040
<v Speaker 3>be back next time to explore this topic further.

0:43:47.080 --> 0:43:50.040
<v Speaker 2>That's right. In the meantime, will remind you that stuff.

0:43:50.080 --> 0:43:52.839
<v Speaker 2>To Goli Your Mind is primarily a science podcast with

0:43:52.920 --> 0:43:56.560
<v Speaker 2>core episodes. On Tuesdays and Thursdays, we do lister mails

0:43:56.600 --> 0:43:59.799
<v Speaker 2>on Mondays. On Wednesdays we tend to do a short

0:43:59.800 --> 0:44:02.680
<v Speaker 2>form artifact or monster fact episode, and on Fridays we

0:44:02.719 --> 0:44:06.280
<v Speaker 2>set aside most serious concerns to watch a weird movie

0:44:06.360 --> 0:44:09.840
<v Speaker 2>on Weird House Cinema. If you are on social media,

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<v Speaker 2>follow our accounts because they are there active once more.

0:44:13.480 --> 0:44:18.120
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0:44:18.200 --> 0:44:20.680
<v Speaker 2>is our handle. There's an old one that has sunken

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<v Speaker 2>beneath the waves of social media, but stbym podcast is

0:44:25.640 --> 0:44:27.879
<v Speaker 2>the active one, and I think there's some pretty fun

0:44:27.880 --> 0:44:30.160
<v Speaker 2>stuff going up there, so so it's one way to

0:44:30.239 --> 0:44:30.719
<v Speaker 2>keep up.

0:44:30.600 --> 0:44:33.600
<v Speaker 3>With this huge thanks as always to our excellent audio

0:44:33.600 --> 0:44:36.480
<v Speaker 3>producer JJ Posway. If you would like to get in

0:44:36.520 --> 0:44:39.040
<v Speaker 3>touch with us with feedback on this episode or any other,

0:44:39.120 --> 0:44:41.400
<v Speaker 3>to suggest a topic for the future, or just to

0:44:41.400 --> 0:44:44.200
<v Speaker 3>say hello, you can email us at contact at stuff

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<v Speaker 3>to Blow your Mind dot com.

0:44:53.200 --> 0:44:56.120
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