WEBVTT - Movie Making: Sound on Film

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech Stuff. My name is Chris Polette and

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<v Speaker 1>I'm an editor at how stuff works dot Com. Sitting

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<v Speaker 1>across from me, as usual, is senior writer Jonathan. I

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<v Speaker 1>can't stand them. That actually ties into our topic today,

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<v Speaker 1>well as it usually does. Yeah, often sometimes I don't

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<v Speaker 1>have time and I just pick a quote at random,

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<v Speaker 1>But this time that actually has to do with what

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<v Speaker 1>we're going to talk about today. It's going back to

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<v Speaker 1>our movie making series, which we we've kind of you know,

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<v Speaker 1>we slacked off on for a while. But we've got

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<v Speaker 1>a lot of topics that we cover here at tech Stuff,

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<v Speaker 1>not just movie making. So we decided we revisit the

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<v Speaker 1>whole movie making series and look at how they put

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<v Speaker 1>sound on film. Right. Yeah, before before any of this happened,

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<v Speaker 1>if we would introduce that podcast, it would have sounded

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<v Speaker 1>like So it's a good thing that we are recording

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<v Speaker 1>a podcast. It's it's nice that we have a way

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<v Speaker 1>of plate of of keeping sound in some sort of

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<v Speaker 1>fashion where we can replay it at a later date. Actually, um,

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<v Speaker 1>I was I was looking back in preparation for this podcast.

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<v Speaker 1>I was looking back at one of my movie books

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<v Speaker 1>from one of my classes in college. Uh, that would

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<v Speaker 1>be Understanding Movies by Lewis Giannetti, a very old version.

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<v Speaker 1>This book has come out in many, many incarnations. Now

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<v Speaker 1>they're in the double digits. But you know an interesting point.

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<v Speaker 1>Movies have always had sound. It's just that they didn't

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<v Speaker 1>always have sound on film. I mean the earliest movies

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<v Speaker 1>were just visuals, and they would hire someone to play

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<v Speaker 1>along with it in in the uh, in the theater,

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<v Speaker 1>in a lot of cases, on an organ. I mean

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<v Speaker 1>you see that. I think back to us the Three Amigos. Actually, right,

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<v Speaker 1>it's either an organ or it's an old clanky honky

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<v Speaker 1>tonk piano. And uh and yeah, that's that's sort of

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<v Speaker 1>the general image we have those early films. But some

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<v Speaker 1>of them, like some of the really big movie houses,

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<v Speaker 1>would have a full orchestra player and uh and and

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<v Speaker 1>in fact, that actually played a large part in why

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<v Speaker 1>there's sound on film, or why sound on film arrived

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<v Speaker 1>when it did. Um. In some places, of course, they

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<v Speaker 1>couldn't have a full orchestra. They just didn't have the

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<v Speaker 1>space for it, or they didn't have the people, and

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<v Speaker 1>you might have just a single musician playing on guitar

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<v Speaker 1>along with the film, in order to provide a soundscape

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<v Speaker 1>that goes along with the things that the audience are seeing. Yeah, yeah,

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<v Speaker 1>and um, you know, at the time, of course, dialogue

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<v Speaker 1>was you'd see them mouthing words, but you wouldn't hear

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<v Speaker 1>the actors actually speak. You, you know, see the important

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<v Speaker 1>stuff on cards. That the more occasionally you would have

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<v Speaker 1>a narrator. Yeah, once in a while you would have

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<v Speaker 1>someone who would provide narration and provide dialogue, but they'd

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<v Speaker 1>be doing it live on stage while you're watching the film. Uh.

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<v Speaker 1>But yeah. Eventually, the silent films got to a point

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<v Speaker 1>where the art of the silent film was so well

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<v Speaker 1>developed that if you were a really good silent filmmaker,

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<v Speaker 1>you could keep those little cards to a minimum because

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<v Speaker 1>you were able to express everything you needed to in

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<v Speaker 1>the scenes just through the visuals, and so you would

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<v Speaker 1>have them pop up every now and then to provide

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<v Speaker 1>important information, like if a character suddenly reveals a secret, well, clearly,

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<v Speaker 1>it's hard to reveal a secret without any dialogue and

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<v Speaker 1>so that might be important, but for other scenes where

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<v Speaker 1>you see two people having a loving conversation with one

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<v Speaker 1>another or a fight, you might not have a card

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<v Speaker 1>pop up at all, because really they just want to

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<v Speaker 1>get across that emotion that moment. There wasn't the words

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<v Speaker 1>were not important. And uh even apparently some of the

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<v Speaker 1>early filmmakers who were around at the time of the

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<v Speaker 1>transition to sound on film uh actually didn't want to

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<v Speaker 1>do it. They said that the idea of synchronous sound

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<v Speaker 1>with the film would actually hamper their ability to edit

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<v Speaker 1>the film the way they wanted it to. That it

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<v Speaker 1>wouldn't that it might actually slow them down, or or

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<v Speaker 1>they would be anchored to the soundtrack of the film,

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<v Speaker 1>and they didn't want to be constrained. One one notable

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<v Speaker 1>was the Russian filmmaker Eisenstein. Sergeie Eisenstein said, you know,

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<v Speaker 1>I remember watching Battleship p Tempkin in my in the

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<v Speaker 1>aforementioned movie class, and yeah, I can't imagine actually having

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<v Speaker 1>sound in some pieces of that because of the montages

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<v Speaker 1>he put together. But uh, other movie makers realized that

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<v Speaker 1>they could use the actual actors voices and you could

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<v Speaker 1>hear uh dialogue without having to you know, do stage

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<v Speaker 1>whispers as you might see on you know, in a play. Uh,

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<v Speaker 1>and you could you could add the subtleties of actual

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<v Speaker 1>verbal lang wage And there are things that you do,

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<v Speaker 1>those things you couldn't do with a narrator or with

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<v Speaker 1>the Q cards. That's true. And UH. The idea of

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<v Speaker 1>actually putting sound to film goes all the way back

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<v Speaker 1>to the earliest days of film itself, because Edison struggled

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<v Speaker 1>with ways of creating a sound and film device that

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<v Speaker 1>would let you to watch moving pictures and hear prerecorded

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<v Speaker 1>sound at the same time. He worked on that starting

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<v Speaker 1>in the mid eighteen eighties. Yeah, so this is nineteenth

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<v Speaker 1>century technology. Yeah, and so by he came up with

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<v Speaker 1>a Kineta phone. Now, the Kineta phone combined two earlier

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<v Speaker 1>UH inventions, the Kineta scope, which if you've ever seen

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<v Speaker 1>one of those, it's it's the circular device that has

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<v Speaker 1>slits cut in it, and it has a series of

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<v Speaker 1>images on the inside. And when you spend the device

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<v Speaker 1>and you look through the slits, you see those different

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<v Speaker 1>images appearing before your eyes in a very a quick succession,

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<v Speaker 1>and it provides the the illusion of animation, illusion illusion

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<v Speaker 1>and a Kineto phone or the connect. The phone part

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<v Speaker 1>was from the phonograph. Of course, we all probably know

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<v Speaker 1>what a phonograph is. You know, records sound on a

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<v Speaker 1>cylinder or a disk, and then it uses a stylist

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<v Speaker 1>to create vibrations which are then uh turned into sound

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<v Speaker 1>waves through some sort of amplifier, yes, often just a horn. Well,

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<v Speaker 1>he created the Kineta phone, which combined these two things.

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<v Speaker 1>You had to use rubber ear tubes to listen to

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<v Speaker 1>the sound. Yeah, you don't want to hit the Kineta

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<v Speaker 1>phone at the end of a hard day's work because

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<v Speaker 1>who knows who's been there before you, Yeah, just saying,

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<v Speaker 1>And they were the picture and the sound were somewhat synchronized.

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<v Speaker 1>They used a belt system to link the two so

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<v Speaker 1>that as the Kineta scope turned, the phonograph as turned

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<v Speaker 1>as well. It wasn't perfect, obviously, It was one of

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<v Speaker 1>those early kind of prototype sort of almost a curiosity

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<v Speaker 1>really that presaged the whole sound on film movement. What's

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<v Speaker 1>interesting is that we have one of these films we do.

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<v Speaker 1>One of them exists that we can actually people can

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<v Speaker 1>go and look at if they want to. Um. It's

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<v Speaker 1>called the Dixon Experimental Sound Film, and it was filmed

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<v Speaker 1>sometime around what's it about. It's about seventeen seconds long.

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<v Speaker 1>It's uh, it's the fellow Dixon actually um he was

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<v Speaker 1>uh playing a violin a fiddle in front of aum

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<v Speaker 1>recording phonograph. And there's two men, um, two of Edison's

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<v Speaker 1>lab assistants who are dancing to the music that Dixon's

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<v Speaker 1>playing on the fiddle. And um. What's interesting is that

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<v Speaker 1>the film and the phonograph were separated the cylinder, So

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<v Speaker 1>you had the film and the cylinder existing in two

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<v Speaker 1>different places. The film was with the Library of Congress.

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<v Speaker 1>The cylinder was with the National Park Service because it

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<v Speaker 1>was part of the Right Museum. So you've got and

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<v Speaker 1>and for a long time, no one knew that these

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<v Speaker 1>two things were actually connected, that they were a part

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<v Speaker 1>of the same event. And then it was discovered that

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<v Speaker 1>that was indeed the case. And uh and so ah,

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<v Speaker 1>a fellow by Walter Merch was given the task to

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<v Speaker 1>resynchronize these two different medium right, and so he took

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<v Speaker 1>the film, which was seventeen seconds long, he took the cylinder,

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<v Speaker 1>which had a recording that was about two minutes long,

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<v Speaker 1>and he had to find out where they seek up

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<v Speaker 1>and so You can actually see that on YouTube now

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<v Speaker 1>if you go to YouTube and you search for Dixon

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<v Speaker 1>Experimental Sound Film, it's on their Grant's a guy playing

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<v Speaker 1>a fiddle and two other guys dancing with each other.

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<v Speaker 1>It's but it's interesting. It's the very first uh surviving

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<v Speaker 1>sound on film experiment that we can see. And granted, now,

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<v Speaker 1>technically the sound is not on the film itself, right,

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<v Speaker 1>there are two different devices that coexist. And that was

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<v Speaker 1>kind of the case for the earliest sound on film,

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<v Speaker 1>uh the or the earliest films that incorporate sound in

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<v Speaker 1>the pre record sound The first the first one really

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<v Speaker 1>was Don Juan Um or Don Juan for our friends

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<v Speaker 1>over in the UK. Yes, but that one is a

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<v Speaker 1>Warner Brothers film, and it was using something called the

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<v Speaker 1>vita phone. Yes, which remarkably enough, is not a phone

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<v Speaker 1>packed with all the nutrients that you need for the day.

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<v Speaker 1>I was very disappointed to learn that you can have

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<v Speaker 1>a vitaphone and still get scurvy. Yes you can. I

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<v Speaker 1>like that, so at any rate, Yes, that's a vitamin

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<v Speaker 1>C joke. YEA. The vitaphone was again, it was a

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<v Speaker 1>phonograph system and it was hooked up to a projector

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<v Speaker 1>with a with a Pulley system of Pulley in belt

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<v Speaker 1>system and it would synchronize the music with with whatever

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<v Speaker 1>was being projected on screen. Now, don Juan, this was

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<v Speaker 1>just music. It was not dialogue. Yeah. And it was

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<v Speaker 1>a wax record too, was it not? I believe so,

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<v Speaker 1>yes it was. It was a wax record for the

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<v Speaker 1>earliest one. So they really did put it down on wax,

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<v Speaker 1>Yes they did. Yes, it's that was That's not just

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<v Speaker 1>a saying, um. And so sound on disc not sound

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<v Speaker 1>on film. And the disc was a thirty three and

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<v Speaker 1>a third RPM disc. It was developed by Bell Telephone

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<v Speaker 1>Laboratories and Western Electric and it actually used several discs

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<v Speaker 1>clearly because you can't you know that the disc does

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<v Speaker 1>not have enough space on it to record an entire

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<v Speaker 1>film's worth of soundtrack. And I understand typically to the

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<v Speaker 1>sound for sound on disc films was recorded after the fact. Yeah,

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<v Speaker 1>more than anything else. It wasn't it was SYNCD up,

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<v Speaker 1>I guess to the to the movie as it was,

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<v Speaker 1>So it wasn't done simultaneous right well, and in this

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<v Speaker 1>case again it was it was a soundtrack. It was

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<v Speaker 1>the music. It wasn't dialogue. So you could record it

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<v Speaker 1>anytime you wanted, well, right, right, But as as the

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<v Speaker 1>as they continued to make sound on disc because the

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<v Speaker 1>jazz singer uh you know the year after uh Don

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<v Speaker 1>Juan slashed you and came out. Um yes, I remember

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<v Speaker 1>that from my college English classes as well. Um, yeah,

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<v Speaker 1>that it was. It was out and it had it

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<v Speaker 1>had additional material, including sound effects and dialogue, if I'm

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<v Speaker 1>not mistaken. There was some resistance to putting sound on film. Early.

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<v Speaker 1>Part of it was that the silent film art had

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<v Speaker 1>really progressed to a point where people felt comfortable with it.

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<v Speaker 1>As you pointed out, the editing issue was there. Um,

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<v Speaker 1>some people just thought that audiences wouldn't really care for

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<v Speaker 1>sound on film. There was also a real problem of

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<v Speaker 1>how how do you create the right volume so that

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<v Speaker 1>everyone in the theater can hear this sound because the

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<v Speaker 1>speakers weren't great this early on. It's my opinion that

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<v Speaker 1>they are still wrestling with how much volume is enough

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<v Speaker 1>of a well, now, it's the other way around, right,

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<v Speaker 1>It's it's at what point do we start dialing it back?

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<v Speaker 1>When audiences complained that they can no longer hear anything

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<v Speaker 1>else once the movie's over, I'm looking at you, Michael

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<v Speaker 1>Bay and uh the but yeah, the the earliest, the

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<v Speaker 1>reason why Don Juan was even attempted was that you

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<v Speaker 1>had the Warner brothers, uh see a demonstration of this system,

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<v Speaker 1>and um, Sam Warner was totally buying into it, right.

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<v Speaker 1>Jack Warner was not as impressed until Jack Warner saw

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<v Speaker 1>one film that included an orchestra playing and it played

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<v Speaker 1>the music as well, and then he thought, this is

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<v Speaker 1>what we should use this for, not for dial dog,

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<v Speaker 1>but just for the music, because there are so many

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<v Speaker 1>movie theaters out there that don't have a full orchestra,

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<v Speaker 1>and now they can benefit from that. This is brilliant. Well,

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<v Speaker 1>then you had the Jazz Singer come out, which was

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<v Speaker 1>just going to be singing right. There was not any

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<v Speaker 1>dialogue in that except Al Jolson decided to add lib

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<v Speaker 1>a little and they kept it in the film and

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<v Speaker 1>it ended up being a big commercial success. So then

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<v Speaker 1>a little bit later in you had another sound film

0:13:30.600 --> 0:13:34.960
<v Speaker 1>come out, Short film, very short film, famous one cartoon.

0:13:35.240 --> 0:13:38.920
<v Speaker 1>It was a certain a certain mouse made appearance in it.

0:13:39.360 --> 0:13:43.840
<v Speaker 1>You know what I'm getting at, right, Steamboat Willie. Yeah,

0:13:43.960 --> 0:13:47.360
<v Speaker 1>Mickey Mouse in Steamboat Willie, and uh, the mouse sure

0:13:47.480 --> 0:13:51.280
<v Speaker 1>can drive a riverboat, pilot a riverboat. I should say

0:13:51.280 --> 0:13:55.920
<v Speaker 1>it was the first film that really truly synchronized sound

0:13:56.280 --> 0:13:59.600
<v Speaker 1>two images and made it part of a story. Yeah,

0:14:00.120 --> 0:14:04.480
<v Speaker 1>so from there there was no turning back. Uh. But

0:14:05.080 --> 0:14:08.000
<v Speaker 1>the vital phone system really limited you quite a bit.

0:14:08.440 --> 0:14:11.839
<v Speaker 1>For one thing, it had two points of failure, right,

0:14:12.480 --> 0:14:16.040
<v Speaker 1>because I mean if the Vito phone breaks, then suddenly

0:14:16.120 --> 0:14:20.560
<v Speaker 1>you've got no sound whatsoever. Right, So how do you

0:14:21.280 --> 0:14:24.960
<v Speaker 1>simplify the system so you no longer have two devices

0:14:25.120 --> 0:14:29.360
<v Speaker 1>to depend upon? M m. Let's see, you could put

0:14:29.440 --> 0:14:33.440
<v Speaker 1>this sound on the film brilliant? But how do you

0:14:33.520 --> 0:14:38.440
<v Speaker 1>do that? I mean because superglue? Yeah, nail that note

0:14:38.520 --> 0:14:42.400
<v Speaker 1>to the film buster. Um no, Actually it was really

0:14:42.480 --> 0:14:49.320
<v Speaker 1>an ingenious design. Yes, it's creating an optical uh track

0:14:49.920 --> 0:14:52.680
<v Speaker 1>on the film that doesn't show up on the screen,

0:14:53.600 --> 0:14:56.640
<v Speaker 1>but it allows light to pass through it, and depending

0:14:56.680 --> 0:15:00.280
<v Speaker 1>on how much light passes through, that's what Jenn rates

0:15:00.360 --> 0:15:02.920
<v Speaker 1>the sound you hear. There are actually photo cells that

0:15:03.080 --> 0:15:06.680
<v Speaker 1>receive light and then depending upon how much light they

0:15:06.720 --> 0:15:09.880
<v Speaker 1>do or do not receive, they send electric current to

0:15:11.040 --> 0:15:14.600
<v Speaker 1>another device which will create the actual sound. So in

0:15:14.680 --> 0:15:17.280
<v Speaker 1>a way, you're looking at the physical you're like, you're

0:15:17.280 --> 0:15:20.840
<v Speaker 1>really an optical representation of what sound is. Right, You've

0:15:20.880 --> 0:15:24.280
<v Speaker 1>re recorded the sound, you print it on the film

0:15:24.400 --> 0:15:28.240
<v Speaker 1>so that it only allows specific amounts of light through.

0:15:28.760 --> 0:15:31.520
<v Speaker 1>It gets matched up to the two frames of the

0:15:31.600 --> 0:15:34.600
<v Speaker 1>film so that everything is synchronized because it's all in

0:15:34.720 --> 0:15:37.080
<v Speaker 1>one place. You've got the images on the film and

0:15:37.160 --> 0:15:39.000
<v Speaker 1>you've got the sound on the film, usually to the

0:15:39.160 --> 0:15:42.800
<v Speaker 1>right of the images. So if you were looking at

0:15:42.800 --> 0:15:44.720
<v Speaker 1>a strip of film, you would see the images in

0:15:44.920 --> 0:15:47.200
<v Speaker 1>in the middle of it, and just on the very

0:15:47.480 --> 0:15:49.400
<v Speaker 1>far right edge of the image you would see this

0:15:49.520 --> 0:15:53.480
<v Speaker 1>weird line or sometimes two lines, and that was the

0:15:53.600 --> 0:15:57.600
<v Speaker 1>optical track for the soundtrack. Yes, and you use an

0:15:57.600 --> 0:16:01.360
<v Speaker 1>audio pickup or an audio a reader to to see that.

0:16:02.000 --> 0:16:05.920
<v Speaker 1>And uh, from from our article on on movie sound,

0:16:06.920 --> 0:16:10.680
<v Speaker 1>I did read that, Uh, you the analog pickups are

0:16:10.720 --> 0:16:15.760
<v Speaker 1>often blow the lens while the digital pickups are above it. Right, Yeah,

0:16:15.800 --> 0:16:17.880
<v Speaker 1>because of course now we do have digital sound. In

0:16:17.960 --> 0:16:21.000
<v Speaker 1>the earliest days it was all absolutely and in fact

0:16:21.280 --> 0:16:25.240
<v Speaker 1>most well we'll get into this, but most most films,

0:16:25.360 --> 0:16:27.520
<v Speaker 1>even the ones that have digital sounds, still have the

0:16:27.600 --> 0:16:29.800
<v Speaker 1>analog track on it. And we'll explain why when we

0:16:29.880 --> 0:16:32.480
<v Speaker 1>get to that point. Yeah, there's there's usually an exciter

0:16:32.600 --> 0:16:38.040
<v Speaker 1>lamp inside the the actual not that kind, but it's

0:16:38.080 --> 0:16:42.000
<v Speaker 1>a lamp that provides a particularly bright and pinpointed light

0:16:42.240 --> 0:16:46.160
<v Speaker 1>through the the optical tracks. So it's specific for that

0:16:46.880 --> 0:16:49.680
<v Speaker 1>within a projector. And um, yeah, it goes all the

0:16:49.720 --> 0:16:52.320
<v Speaker 1>way through the pre amplifier, the pre amplifier, since the

0:16:52.400 --> 0:16:57.920
<v Speaker 1>amplifier which creates you know, increases the the What Chris

0:16:58.080 --> 0:17:00.560
<v Speaker 1>is looking at me and laughing, I'm just wishing I

0:17:00.600 --> 0:17:04.560
<v Speaker 1>hadn't done that. Oh the yes, the excited part. Yes,

0:17:04.760 --> 0:17:07.320
<v Speaker 1>that's okay. I'm sure that I'll get plenty of mail

0:17:07.359 --> 0:17:10.159
<v Speaker 1>about it, don't you worry. Alright anyway, So yeah, the

0:17:10.240 --> 0:17:12.679
<v Speaker 1>pre ampsence sends the signals to the amplifier, which then

0:17:12.680 --> 0:17:15.000
<v Speaker 1>sends the signal to the speakers, and then you get sound.

0:17:15.840 --> 0:17:20.080
<v Speaker 1>And uh, there were some a lot of movies early

0:17:20.160 --> 0:17:22.399
<v Speaker 1>on in the in the forties started using this system,

0:17:23.000 --> 0:17:25.040
<v Speaker 1>not the digital as I said before, just the endim

0:17:25.800 --> 0:17:30.840
<v Speaker 1>um and one in particular really went overboard. Yes, Fantasia.

0:17:31.840 --> 0:17:34.920
<v Speaker 1>Once again, we go back to Disney Fantasia. If you're

0:17:34.920 --> 0:17:38.040
<v Speaker 1>not familiar with Fantasia, it's a film that presents several

0:17:38.200 --> 0:17:44.080
<v Speaker 1>different classical music pieces set to animation done by Disney. Uh.

0:17:44.359 --> 0:17:47.480
<v Speaker 1>Some of the animation, actually, much of the animation is

0:17:47.600 --> 0:17:51.600
<v Speaker 1>completely original. It doesn't have any or it doesn't rely

0:17:51.760 --> 0:17:55.080
<v Speaker 1>upon their their stock characters. There's a couple of pieces

0:17:55.160 --> 0:17:57.640
<v Speaker 1>that do, depending on which version of Fantasia you see.

0:17:58.160 --> 0:18:02.480
<v Speaker 1>And um, yeah, I'm Disney liked to experiment with new technologies.

0:18:02.880 --> 0:18:06.199
<v Speaker 1>He was. He was very into pushing the envelope. And uh,

0:18:06.359 --> 0:18:09.680
<v Speaker 1>I mean even when they the studio released snow White,

0:18:10.000 --> 0:18:12.120
<v Speaker 1>a lot of people told him it couldn't be done,

0:18:12.320 --> 0:18:16.880
<v Speaker 1>that creating a creating an animated feature that long would

0:18:16.920 --> 0:18:19.840
<v Speaker 1>be very difficult, it wouldn't go over well with the audience.

0:18:19.920 --> 0:18:22.040
<v Speaker 1>And I think every time people told him, you know,

0:18:22.160 --> 0:18:24.280
<v Speaker 1>it couldn't be done or he was crazy to try it,

0:18:24.440 --> 0:18:27.080
<v Speaker 1>he I think it just pushed him more to try

0:18:27.160 --> 0:18:31.800
<v Speaker 1>to develop new technologies. So Fantasia was certainly an ambitious project.

0:18:31.880 --> 0:18:36.960
<v Speaker 1>Ambitious project, I'm sure it was. Um the it it

0:18:38.160 --> 0:18:41.480
<v Speaker 1>had multiple tracks of sound, so it wasn't just mono

0:18:41.600 --> 0:18:43.520
<v Speaker 1>sound coming from behind the screen. That was the Other

0:18:43.600 --> 0:18:46.879
<v Speaker 1>thing is that early early movies with sound, they had

0:18:46.920 --> 0:18:49.320
<v Speaker 1>the speakers were actually mounted just behind the screen. That

0:18:49.440 --> 0:18:51.720
<v Speaker 1>was it. And it was just blasting the sound through

0:18:51.800 --> 0:18:55.439
<v Speaker 1>the screen at the audience. Fantasia was more sophist, kid.

0:18:55.560 --> 0:18:58.680
<v Speaker 1>It was using a fantas sound is what they called it,

0:18:59.119 --> 0:19:01.800
<v Speaker 1>and not there's no big surprise there. We mentioned that

0:19:01.880 --> 0:19:04.359
<v Speaker 1>on our Surround Sound podcast a little bit. And they

0:19:04.480 --> 0:19:09.520
<v Speaker 1>used actually used four mono optical soundtracks. And the problem

0:19:09.600 --> 0:19:13.720
<v Speaker 1>here with four mono optical soundtracks is that's too many

0:19:13.800 --> 0:19:18.680
<v Speaker 1>to fit on the actual film of the images that

0:19:18.720 --> 0:19:20.920
<v Speaker 1>you're watching on the screen. If you were to fit

0:19:21.080 --> 0:19:24.840
<v Speaker 1>four optical tracks side by side, it would creep into

0:19:24.880 --> 0:19:27.000
<v Speaker 1>the frame of the movie and you would see that

0:19:27.240 --> 0:19:29.840
<v Speaker 1>on the right side. Would be really weird, right, Yeah,

0:19:30.200 --> 0:19:32.800
<v Speaker 1>there there's a physical limitation to the amount of space

0:19:33.240 --> 0:19:35.440
<v Speaker 1>available on the celluloid. In this case, you would have

0:19:35.520 --> 0:19:40.800
<v Speaker 1>to otherwise create new projectors that could handle much wider film,

0:19:41.040 --> 0:19:44.440
<v Speaker 1>and that's a little expensive. Yeah, this was already a

0:19:44.520 --> 0:19:47.560
<v Speaker 1>little expensive. But what they ended up doing was instead

0:19:47.760 --> 0:19:51.440
<v Speaker 1>of having the optical tracks appear on the same film

0:19:51.720 --> 0:19:57.600
<v Speaker 1>as the actual movie, they had two separate reels of film. Really, yes,

0:19:58.160 --> 0:20:01.400
<v Speaker 1>one reel of film had the images and the other

0:20:01.440 --> 0:20:03.200
<v Speaker 1>reel of film had the optical tracks on. So you

0:20:03.240 --> 0:20:05.359
<v Speaker 1>had to have two projectors to show this movie the

0:20:05.440 --> 0:20:09.280
<v Speaker 1>way that Disney intended it to be screened. The second

0:20:09.280 --> 0:20:12.240
<v Speaker 1>projector would just be handling the soundtrack, which is crazy

0:20:12.320 --> 0:20:14.200
<v Speaker 1>to me, but each of those tracks would be sent

0:20:14.280 --> 0:20:17.520
<v Speaker 1>to specific groups of speakers, and that way you could

0:20:17.520 --> 0:20:20.080
<v Speaker 1>get the the sensation that you're sitting in the middle

0:20:20.119 --> 0:20:23.040
<v Speaker 1>of an orchestra, right, which is really what they were

0:20:23.119 --> 0:20:25.680
<v Speaker 1>going for there. They wanted to They wanted to sort

0:20:25.680 --> 0:20:27.800
<v Speaker 1>of transport you as if you were actually sitting in

0:20:27.840 --> 0:20:31.680
<v Speaker 1>a symphony hall, not watching a movie screen. This was

0:20:32.000 --> 0:20:34.880
<v Speaker 1>a very manual way of doing it because they would

0:20:34.880 --> 0:20:37.359
<v Speaker 1>fade the sound in one speaker and turn it up

0:20:37.400 --> 0:20:43.080
<v Speaker 1>in the other two produce that audio illusion of depth.

0:20:43.640 --> 0:20:46.399
<v Speaker 1>So yeah, I mean people who are using the more

0:20:46.480 --> 0:20:48.560
<v Speaker 1>modern tools where you can play with different tracks and

0:20:48.640 --> 0:20:52.240
<v Speaker 1>add all kinds of different tracks in their computers, and

0:20:52.400 --> 0:20:54.679
<v Speaker 1>this was this is a more hands on approach, if

0:20:54.720 --> 0:20:57.000
<v Speaker 1>you will. So, do you know how many of these

0:20:57.080 --> 0:21:02.280
<v Speaker 1>fantas sound systems actually got sold? No, but I'll take

0:21:02.320 --> 0:21:06.159
<v Speaker 1>a guess. I want to say four you are twice

0:21:06.280 --> 0:21:10.679
<v Speaker 1>as optimistic or four. Yeah. One was sold to New

0:21:10.760 --> 0:21:13.439
<v Speaker 1>York's Broadway Theater and the other one to Carthe Circle

0:21:13.560 --> 0:21:15.800
<v Speaker 1>theater in Los Angeles, and you bet the one in

0:21:16.000 --> 0:21:19.240
<v Speaker 1>n l A. But I thought they were five thousand

0:21:19.359 --> 0:21:22.560
<v Speaker 1>dollars to install this thing. That's only slightly expensive. Keeping

0:21:22.600 --> 0:21:27.600
<v Speaker 1>in mind this is that's incredibly expensive, and it needed

0:21:27.840 --> 0:21:31.800
<v Speaker 1>fifty four speakers in the in the audience in order

0:21:31.840 --> 0:21:35.040
<v Speaker 1>to do this properly. So yeah, it's obviously this is

0:21:35.080 --> 0:21:37.280
<v Speaker 1>not the kind of sound system that's gonna work for

0:21:37.600 --> 0:21:41.040
<v Speaker 1>every theater, clearly and not, and it's not necessary for

0:21:41.160 --> 0:21:45.119
<v Speaker 1>most movies. So really, the fantas sound was one of

0:21:45.200 --> 0:21:47.400
<v Speaker 1>those things where it really kind of showed you where

0:21:47.680 --> 0:21:51.040
<v Speaker 1>movie sound could could go to, but it wasn't practical

0:21:51.240 --> 0:21:57.560
<v Speaker 1>for moving forward, so most most of the film studios

0:21:57.600 --> 0:22:01.280
<v Speaker 1>stuck with the optical tracks. Um. And that was pretty

0:22:01.359 --> 0:22:05.399
<v Speaker 1>much the case until sometime in the fifties when they

0:22:05.480 --> 0:22:09.920
<v Speaker 1>started to experiment with a new kind of soundtrack on film,

0:22:10.480 --> 0:22:15.280
<v Speaker 1>which was magnetic. Yes, now that magnetic, Uh you know,

0:22:15.520 --> 0:22:18.280
<v Speaker 1>I would assume, based on on what I know of

0:22:18.400 --> 0:22:21.520
<v Speaker 1>these things that uh, we're talking the same type of

0:22:21.640 --> 0:22:25.040
<v Speaker 1>technology that you would see in say a floppy disk

0:22:25.359 --> 0:22:29.800
<v Speaker 1>or cassette tape exactly. So uh, yeah, that that was

0:22:29.880 --> 0:22:33.280
<v Speaker 1>certainly an innovation, but you know, they and it it

0:22:33.359 --> 0:22:39.360
<v Speaker 1>did have better sound quality. Yeah, supposedly the magnetic approach

0:22:39.640 --> 0:22:42.840
<v Speaker 1>was superior to the optical tracks at the time, uh,

0:22:43.080 --> 0:22:46.280
<v Speaker 1>in sound quality if you leged to see the movie early,

0:22:47.320 --> 0:22:50.440
<v Speaker 1>because unfortunately, one of the by products was that the

0:22:50.520 --> 0:22:54.640
<v Speaker 1>magnetic tape or the magnetic coding rather, would wear down

0:22:55.440 --> 0:22:57.880
<v Speaker 1>over time, and of course as you showed the film,

0:22:57.960 --> 0:23:00.760
<v Speaker 1>it would wear down faster. And so if you were

0:23:00.840 --> 0:23:03.280
<v Speaker 1>to catch a movie three or four days after it

0:23:03.480 --> 0:23:05.840
<v Speaker 1>had started playing in a movie house, especially if it

0:23:05.920 --> 0:23:08.680
<v Speaker 1>had a lot of shows during the day, the sound

0:23:08.760 --> 0:23:15.119
<v Speaker 1>quality would be it would be noticeably less pristine, right,

0:23:15.200 --> 0:23:18.040
<v Speaker 1>it would not be pristine compared to if you had

0:23:18.080 --> 0:23:20.680
<v Speaker 1>seen it the first time. They screamed the film. So

0:23:22.080 --> 0:23:24.159
<v Speaker 1>that's not the case with the optical tracks. I mean,

0:23:24.200 --> 0:23:25.959
<v Speaker 1>as long as the films in good shape, the optical

0:23:26.000 --> 0:23:30.040
<v Speaker 1>tracks are just fine. And uh, there are most of

0:23:30.119 --> 0:23:32.000
<v Speaker 1>the movies that were made with this magnetic or some

0:23:32.160 --> 0:23:34.359
<v Speaker 1>of them anyway, were they were made with this magnetic approach,

0:23:34.520 --> 0:23:38.159
<v Speaker 1>did not have the optical tracks as a failsafe. Some

0:23:38.400 --> 0:23:41.160
<v Speaker 1>did because people were saying, hey, you know what if

0:23:41.760 --> 0:23:44.200
<v Speaker 1>the system fails for this, do we have a backup plan?

0:23:44.440 --> 0:23:46.320
<v Speaker 1>And the idea is, well, we already know how to

0:23:46.400 --> 0:23:49.240
<v Speaker 1>do the optical track, let's do that too, And that

0:23:49.400 --> 0:23:52.040
<v Speaker 1>ended up being the rule of thumb for most audio

0:23:52.119 --> 0:23:54.919
<v Speaker 1>systems moving forward. And even when we get into digital

0:23:55.040 --> 0:23:57.440
<v Speaker 1>and all all the different ways of doing digital sound,

0:23:58.040 --> 0:24:02.679
<v Speaker 1>most films still keep the optical track because if something fails,

0:24:03.119 --> 0:24:05.240
<v Speaker 1>you can always go back to the analog soundtrack. It's

0:24:05.280 --> 0:24:09.320
<v Speaker 1>not gonna be as good as an experience necessarily, but

0:24:10.240 --> 0:24:12.639
<v Speaker 1>you'll at least have sound with your movie, right. And

0:24:12.760 --> 0:24:16.800
<v Speaker 1>of course, with the the financial outlay of movie theaters,

0:24:16.880 --> 0:24:20.120
<v Speaker 1>they don't want to turn people away because they can't

0:24:20.160 --> 0:24:23.080
<v Speaker 1>show the film. They pay a lot of money to

0:24:23.200 --> 0:24:26.119
<v Speaker 1>be able to show these films, so they want something

0:24:26.240 --> 0:24:28.280
<v Speaker 1>that they can they can continue to make money off

0:24:28.359 --> 0:24:30.960
<v Speaker 1>of and try to recoup their investment. Um. So they

0:24:31.000 --> 0:24:36.400
<v Speaker 1>definitely want some kind of plan as a backup. Um Yeah,

0:24:36.480 --> 0:24:40.040
<v Speaker 1>and that's the thing too, met the magnetic the magnetic

0:24:40.119 --> 0:24:44.560
<v Speaker 1>readers that that technology was more expensive as well. Um,

0:24:45.000 --> 0:24:47.919
<v Speaker 1>So that that makes it even that much more important,

0:24:48.440 --> 0:24:50.440
<v Speaker 1>or at least I would imagine it would. Yeah, that would.

0:24:50.480 --> 0:24:53.040
<v Speaker 1>I'm sure that factored into decisions as they went further

0:24:53.119 --> 0:24:55.520
<v Speaker 1>down the road. So when we get to the sixties.

0:24:55.560 --> 0:24:57.680
<v Speaker 1>That's when we finally get into Oh, did you have

0:24:57.760 --> 0:24:59.600
<v Speaker 1>something to add before that? Oh, I just noticed in

0:24:59.680 --> 0:25:02.920
<v Speaker 1>my that magnetic also did did you point out that

0:25:03.000 --> 0:25:05.560
<v Speaker 1>you could have up to six tracks? No? I did not, um,

0:25:05.960 --> 0:25:08.520
<v Speaker 1>so that's something else. That another advantage that magnetic cats.

0:25:08.560 --> 0:25:12.440
<v Speaker 1>So we're sort of in the more modern era of sound. Yeah,

0:25:12.560 --> 0:25:14.040
<v Speaker 1>we all started getting to the point where they were

0:25:14.080 --> 0:25:16.720
<v Speaker 1>starting to figure out how to matrix sound, which is

0:25:16.760 --> 0:25:18.720
<v Speaker 1>pretty complicated. I don't know that we can really get

0:25:18.760 --> 0:25:23.240
<v Speaker 1>into it, but it's essentially it's it's taking multiple tracks

0:25:24.040 --> 0:25:26.639
<v Speaker 1>and combining them in such a way so that you

0:25:26.760 --> 0:25:31.120
<v Speaker 1>can represent them as one one strip of optical track.

0:25:31.720 --> 0:25:36.359
<v Speaker 1>So it's the one yes, and you you really have

0:25:36.480 --> 0:25:38.320
<v Speaker 1>the left, you have a left side of right side,

0:25:38.400 --> 0:25:40.440
<v Speaker 1>and then you have the center. And the way it

0:25:40.520 --> 0:25:42.560
<v Speaker 1>works is everything that's coded for the left side just

0:25:42.680 --> 0:25:44.960
<v Speaker 1>plays for the left side. Everything that's coded just for

0:25:45.040 --> 0:25:47.639
<v Speaker 1>the right side plays just for the right side. Everything

0:25:47.720 --> 0:25:50.879
<v Speaker 1>that's coded for both plays also in the center, but

0:25:51.000 --> 0:25:52.960
<v Speaker 1>at a few decibels lower than on the left and

0:25:53.080 --> 0:25:56.359
<v Speaker 1>right right. That's that's the easy way of explaining it,

0:25:56.400 --> 0:25:58.680
<v Speaker 1>but it gets way more complex than that. So but

0:25:58.800 --> 0:26:03.000
<v Speaker 1>in the sixties. That's when we see Dolby start to

0:26:03.240 --> 0:26:06.960
<v Speaker 1>enter into the movie sound market, and they had the

0:26:07.240 --> 0:26:13.240
<v Speaker 1>Dolby A type noise reduction introduced in and UH. And

0:26:13.400 --> 0:26:17.760
<v Speaker 1>this was this was a pretty big development as well.

0:26:17.920 --> 0:26:22.640
<v Speaker 1>It's another interesting approach. UM. They will be of course

0:26:22.680 --> 0:26:25.480
<v Speaker 1>played or continues to play a really important part in

0:26:25.880 --> 0:26:29.920
<v Speaker 1>in movie sound today. So but yeah, that was that

0:26:30.040 --> 0:26:33.040
<v Speaker 1>was when they were hitting the scene. UM. And we

0:26:33.080 --> 0:26:36.000
<v Speaker 1>started getting to the point where we're approaching, when we're

0:26:36.040 --> 0:26:38.320
<v Speaker 1>getting to digital sound. That that really starts up in

0:26:38.359 --> 0:26:43.679
<v Speaker 1>the seventies UM, or at least the first attempts at

0:26:43.760 --> 0:26:47.040
<v Speaker 1>it UH. And then in the eighties we actually see

0:26:47.119 --> 0:26:49.920
<v Speaker 1>even more of that. Now with digital you start using

0:26:50.040 --> 0:26:55.160
<v Speaker 1>pixels instead of an optical track to UH to give

0:26:55.240 --> 0:26:57.440
<v Speaker 1>the signal to the photocells in order to play back.

0:26:57.520 --> 0:27:00.520
<v Speaker 1>At least that's one way of doing it, UM and UH.

0:27:01.720 --> 0:27:05.239
<v Speaker 1>A couple of systems didn't use the optical track as

0:27:05.280 --> 0:27:10.239
<v Speaker 1>a back backup UM, which became a problem. The one

0:27:10.280 --> 0:27:14.640
<v Speaker 1>I'm thinking of specifically was the Cinema Digital Sound System CDs,

0:27:14.680 --> 0:27:18.280
<v Speaker 1>which this this is all the way up into it

0:27:18.400 --> 0:27:23.080
<v Speaker 1>was used with the film Dick Tracy And Yeah, one

0:27:23.119 --> 0:27:24.840
<v Speaker 1>of the problems with this was that they did not

0:27:25.040 --> 0:27:29.160
<v Speaker 1>use the optical track as a backup, the analog track

0:27:29.200 --> 0:27:32.960
<v Speaker 1>as a backup, and so if your digital system failed,

0:27:33.000 --> 0:27:35.639
<v Speaker 1>there was no backup to go with. And actually that

0:27:35.760 --> 0:27:37.680
<v Speaker 1>did happen at a couple of theaters, and that it

0:27:37.880 --> 0:27:41.080
<v Speaker 1>hurt the film Dick Tracy a little bit more so

0:27:41.280 --> 0:27:46.200
<v Speaker 1>than the actual content of that terrible movie. Um, I

0:27:46.320 --> 0:27:47.600
<v Speaker 1>was wondering if you were going to take a shot

0:27:47.640 --> 0:27:50.359
<v Speaker 1>at that. Yeah, Now, what's interesting, also interesting about the

0:27:50.560 --> 0:27:54.399
<v Speaker 1>the digital pixels, the little pixels that provide the uh,

0:27:54.800 --> 0:27:59.359
<v Speaker 1>the information needed to transmit sound through film. All right,

0:27:59.400 --> 0:28:02.280
<v Speaker 1>these little pixel they have to be somewhere, right Where

0:28:02.320 --> 0:28:04.840
<v Speaker 1>do you store them if you've already taken up space

0:28:05.040 --> 0:28:08.280
<v Speaker 1>on one side with the optical tracks. I don't know.

0:28:08.480 --> 0:28:10.639
<v Speaker 1>In a box under the bed. No, that's where the

0:28:10.680 --> 0:28:14.240
<v Speaker 1>ambiguity is. It's over there in a box. Uh No,

0:28:14.480 --> 0:28:19.680
<v Speaker 1>the it depends on the system. But one of them.

0:28:20.680 --> 0:28:25.639
<v Speaker 1>They wouldn't put the dots in between the holes in

0:28:25.760 --> 0:28:27.560
<v Speaker 1>the film, right, you know where the holes are where

0:28:27.560 --> 0:28:30.280
<v Speaker 1>it would fit on the rockets, right right, Okay, so

0:28:30.359 --> 0:28:32.520
<v Speaker 1>you've got those little strips of film between the holes.

0:28:33.280 --> 0:28:38.280
<v Speaker 1>That's where the dots would be stored for digital sound. Yeah,

0:28:38.760 --> 0:28:42.280
<v Speaker 1>and then so it's not continuous. It would be with

0:28:42.440 --> 0:28:45.760
<v Speaker 1>the traditional but with the with it being digital, you

0:28:45.840 --> 0:28:48.400
<v Speaker 1>didn't have it have to have it be continuous as

0:28:48.840 --> 0:28:52.080
<v Speaker 1>with the optical strip. It's kind of neat. It was

0:28:53.280 --> 0:28:57.640
<v Speaker 1>the Dolby Digital track that's that's for the double digital track.

0:28:57.720 --> 0:28:59.440
<v Speaker 1>That's the one that will be between the little holes

0:28:59.480 --> 0:29:02.080
<v Speaker 1>and the the film, so where the sprockets would go.

0:29:02.280 --> 0:29:04.600
<v Speaker 1>And you can actually see a picture of that in

0:29:04.720 --> 0:29:07.720
<v Speaker 1>the movie Sound article on the Dolby Digital page. You

0:29:07.760 --> 0:29:11.720
<v Speaker 1>can actually see what Jonathan's talking about there. It's a

0:29:11.720 --> 0:29:13.680
<v Speaker 1>little odd to think about, though, how they could do

0:29:13.840 --> 0:29:17.440
<v Speaker 1>that and have it not be continuous. Yeah. I I

0:29:17.680 --> 0:29:19.960
<v Speaker 1>assume that it's because of the digital nature of it.

0:29:20.040 --> 0:29:23.120
<v Speaker 1>We're talking, you know a little. It's different than analog

0:29:23.200 --> 0:29:26.440
<v Speaker 1>where you have to follow along in real time with

0:29:26.560 --> 0:29:30.680
<v Speaker 1>the picture. But there's also the Sony Dynamic digital sound

0:29:30.840 --> 0:29:33.800
<v Speaker 1>system s d d S. Yes, SDDS. Now, if you

0:29:33.840 --> 0:29:36.840
<v Speaker 1>were looking at a piece of film, uh, the s

0:29:36.920 --> 0:29:40.440
<v Speaker 1>dds would be on the outer outer edge of that film. Yea,

0:29:40.560 --> 0:29:42.720
<v Speaker 1>so on the outside of the sprockets, right on the

0:29:42.760 --> 0:29:45.800
<v Speaker 1>outside of the sprockets, you would find the um, the

0:29:46.280 --> 0:29:50.000
<v Speaker 1>the the little digital dots for the sdd S system,

0:29:50.240 --> 0:29:52.600
<v Speaker 1>and then in between the sprockets you find the Delby

0:29:52.680 --> 0:29:55.760
<v Speaker 1>digital and then you find the optical tracks. And of

0:29:55.880 --> 0:29:59.120
<v Speaker 1>course with the Adobe system, which I believe uses an

0:29:59.280 --> 0:30:02.160
<v Speaker 1>l e ED, the Sony system uses something else to

0:30:02.240 --> 0:30:05.720
<v Speaker 1>read the sound. Are you talking about the laser. I

0:30:05.840 --> 0:30:08.840
<v Speaker 1>was trying to give you the opportunity to lasers. I

0:30:08.960 --> 0:30:10.360
<v Speaker 1>was hoping that was the one. I was like, you

0:30:10.440 --> 0:30:12.239
<v Speaker 1>know what, I've gotten to the point. The reason why

0:30:12.280 --> 0:30:14.800
<v Speaker 1>I'm I'm hemming and hawing a little bit is because

0:30:14.840 --> 0:30:17.840
<v Speaker 1>my notes crashed, so I'm going a lot from memory.

0:30:17.880 --> 0:30:19.160
<v Speaker 1>But yeah, I was like, yeah, I think that is

0:30:19.240 --> 0:30:23.160
<v Speaker 1>the laser system that. Yes, the light apparently goes through

0:30:23.280 --> 0:30:28.160
<v Speaker 1>UH is magnified um and passes and you know, goes

0:30:28.200 --> 0:30:30.960
<v Speaker 1>through the film and it's magnified and an array of

0:30:31.000 --> 0:30:33.000
<v Speaker 1>photo cells picks it up and it's able to read

0:30:33.040 --> 0:30:35.560
<v Speaker 1>it that way. So yes, it is running with a laser,

0:30:36.280 --> 0:30:38.280
<v Speaker 1>which I won't try to say, like you, The cool

0:30:38.360 --> 0:30:41.920
<v Speaker 1>thing about this is going back to, you know, the

0:30:42.480 --> 0:30:46.720
<v Speaker 1>whole idea of combining the sound and the images into

0:30:46.920 --> 0:30:50.960
<v Speaker 1>one UH format so that you you don't have to

0:30:51.040 --> 0:30:54.120
<v Speaker 1>depend on multiple devices and you don't have to synchronize them.

0:30:54.200 --> 0:30:56.560
<v Speaker 1>Like if you do have two different devices, you have

0:30:56.680 --> 0:31:00.000
<v Speaker 1>to worry that they both are working properly and imperfect

0:31:00.080 --> 0:31:02.320
<v Speaker 1>sync with one another, or else you know, your sound

0:31:02.480 --> 0:31:04.480
<v Speaker 1>is not going to match up with the the what

0:31:04.600 --> 0:31:07.320
<v Speaker 1>you're seeing. A video, of course, has a totally different

0:31:07.960 --> 0:31:10.880
<v Speaker 1>set up. Video is not the same as film. Uh,

0:31:11.000 --> 0:31:13.520
<v Speaker 1>And so you can find like especially if you watch

0:31:13.560 --> 0:31:16.600
<v Speaker 1>streaming video online, you will occasionally see streaming video where

0:31:16.640 --> 0:31:20.040
<v Speaker 1>the the sound and the video are not synchronized properly,

0:31:20.680 --> 0:31:22.800
<v Speaker 1>and it it gets looks like it's a really poorly

0:31:22.920 --> 0:31:27.240
<v Speaker 1>dubbed foreign film. But film does not have that issue

0:31:27.320 --> 0:31:30.080
<v Speaker 1>because of course it's all there. I'm assuming that your

0:31:30.200 --> 0:31:34.320
<v Speaker 1>your projectors working properly. It's all right there together. So

0:31:34.720 --> 0:31:38.880
<v Speaker 1>it's really an ingenious approach to matching that sound up

0:31:38.920 --> 0:31:40.760
<v Speaker 1>with the movies. I mean, if we had not come

0:31:40.880 --> 0:31:45.160
<v Speaker 1>up with that optical approach analog and digital both, uh,

0:31:45.800 --> 0:31:49.000
<v Speaker 1>we would probably not have as many talkies out there,

0:31:49.080 --> 0:31:50.600
<v Speaker 1>I mean, just because it'd be such a pain in

0:31:50.680 --> 0:31:52.560
<v Speaker 1>the butt to have to match the sound up to

0:31:52.800 --> 0:31:56.760
<v Speaker 1>the the picture. Well, it is fascinating to think about

0:31:56.840 --> 0:32:01.600
<v Speaker 1>how these things go, and I think, uh back, I

0:32:01.680 --> 0:32:04.320
<v Speaker 1>think we actually are seeing a uh, sort of an

0:32:04.320 --> 0:32:08.200
<v Speaker 1>analog pardon the term an analog today in the three

0:32:08.280 --> 0:32:11.160
<v Speaker 1>D boom because I have the feeling based on what

0:32:11.280 --> 0:32:14.080
<v Speaker 1>I've read about the jazz singer and how it it

0:32:14.240 --> 0:32:17.120
<v Speaker 1>really you know, took the audiences by storm and the

0:32:17.280 --> 0:32:19.840
<v Speaker 1>I think it caught the movie industry off guard a

0:32:19.920 --> 0:32:22.480
<v Speaker 1>little bit about how popular it really was. And I

0:32:22.560 --> 0:32:25.280
<v Speaker 1>think three D movies are another situation like that, where

0:32:25.280 --> 0:32:27.440
<v Speaker 1>they're going, Wow, people really want to do this, let's

0:32:27.480 --> 0:32:30.160
<v Speaker 1>go one, so they're you know, in some cases, rushing

0:32:30.160 --> 0:32:32.000
<v Speaker 1>them out the dwarf, as we mentioned on our three

0:32:32.040 --> 0:32:37.520
<v Speaker 1>D Movies podcast, when they're trying to capitalize convert films

0:32:37.560 --> 0:32:39.760
<v Speaker 1>that were not shot in three D to become three

0:32:39.880 --> 0:32:45.520
<v Speaker 1>D right right, So it's stop doing that. So yeah,

0:32:45.560 --> 0:32:49.520
<v Speaker 1>I think it's sort of a similar situation um to that.

0:32:49.680 --> 0:32:54.480
<v Speaker 1>But it's it's amazing how simple the solution was to

0:32:54.760 --> 0:32:57.120
<v Speaker 1>to add that to the film, how advanced it has

0:32:57.160 --> 0:33:00.440
<v Speaker 1>become in their variations on the it's pretty original. Agree,

0:33:00.480 --> 0:33:04.760
<v Speaker 1>I agree it, agree entirely. So let's wrap this up

0:33:05.280 --> 0:33:08.640
<v Speaker 1>one little aside. I'm gonna point out one other thing

0:33:08.720 --> 0:33:13.400
<v Speaker 1>that really made movies sound possible. The boom mike. Yes,

0:33:13.600 --> 0:33:16.400
<v Speaker 1>that's true. We didn't talk about that, Yeah, because because

0:33:16.440 --> 0:33:19.280
<v Speaker 1>they used to blimp for a while, right, Yeah, the

0:33:19.400 --> 0:33:23.240
<v Speaker 1>earliest Yeah, the blimp was essentially a soundproofed chamber that

0:33:23.360 --> 0:33:27.240
<v Speaker 1>you had to put your your camera and sound equipment

0:33:27.360 --> 0:33:31.840
<v Speaker 1>and when you were filming these early early uh sound films,

0:33:31.920 --> 0:33:34.400
<v Speaker 1>because the equipment made so much noise that it would

0:33:34.480 --> 0:33:37.560
<v Speaker 1>drown out the sounds you were trying to capture. Yeah, initially,

0:33:37.720 --> 0:33:40.000
<v Speaker 1>in the very very early movies where they tried to

0:33:40.080 --> 0:33:44.000
<v Speaker 1>do this, they the cameras were stationary anyway, and so

0:33:44.160 --> 0:33:46.480
<v Speaker 1>were the mics. So it's almost like it's almost like

0:33:46.600 --> 0:33:49.240
<v Speaker 1>sitting in front of a stage, Yes, exactly. You weren't

0:33:49.240 --> 0:33:50.760
<v Speaker 1>gonna have a lot of you weren't gonna have any

0:33:50.840 --> 0:33:53.560
<v Speaker 1>panning or or anything like that. You might have a

0:33:53.680 --> 0:33:56.840
<v Speaker 1>little bit of a zoom, but Sorkin would have been

0:33:56.880 --> 0:33:58.800
<v Speaker 1>so out of his element. He had no walk and talk.

0:33:58.920 --> 0:34:03.400
<v Speaker 1>Let I'll tell you that. So, so the microphones often

0:34:03.440 --> 0:34:05.840
<v Speaker 1>were stationary for the early films as well, which meant

0:34:05.880 --> 0:34:08.440
<v Speaker 1>that you had that even further limited the movement the

0:34:08.480 --> 0:34:11.040
<v Speaker 1>actors could make, because if they moved too far away

0:34:11.080 --> 0:34:14.359
<v Speaker 1>from the microphone. You couldn't hear them anymore. Yeah, I'm

0:34:14.440 --> 0:34:18.080
<v Speaker 1>totally reliving Singing in the Rain in my head conversation

0:34:18.160 --> 0:34:21.279
<v Speaker 1>exactly because there's there. It was satirized in Singing in

0:34:21.360 --> 0:34:24.399
<v Speaker 1>the Rain. If you watch that film, they have entire

0:34:24.480 --> 0:34:26.920
<v Speaker 1>scenes where they're showing the problems that they have as

0:34:26.920 --> 0:34:29.960
<v Speaker 1>they try to find places to put microphones and pick

0:34:30.080 --> 0:34:32.600
<v Speaker 1>up the sound without picking up unwanted sound. And it

0:34:32.760 --> 0:34:35.600
<v Speaker 1>was a problem. The boom mic was a brilliant Uh,

0:34:36.880 --> 0:34:41.400
<v Speaker 1>thank you for illustrating. That's not that's not unprofessional at all.

0:34:41.440 --> 0:34:46.160
<v Speaker 1>But let you're fired of the the can't fire that's true,

0:34:46.560 --> 0:34:50.000
<v Speaker 1>the I don't have that authority, the no. But the

0:34:50.040 --> 0:34:52.759
<v Speaker 1>boom mic really allowed actors to move around within a

0:34:52.880 --> 0:34:55.520
<v Speaker 1>scene and you just kept the microphone out of frame

0:34:55.640 --> 0:34:57.839
<v Speaker 1>and it solved a lot of problems. But it took

0:34:57.880 --> 0:35:00.600
<v Speaker 1>a while to come up with that solution. Really, we

0:35:00.680 --> 0:35:04.160
<v Speaker 1>don't truly know who invented it. There's some kind of

0:35:04.760 --> 0:35:08.800
<v Speaker 1>guesswork about it being um there was a female director

0:35:09.320 --> 0:35:14.279
<v Speaker 1>who was given that that kind of um uh, she's

0:35:14.480 --> 0:35:16.759
<v Speaker 1>she's credited with creating it, But we don't truly know,

0:35:17.000 --> 0:35:19.480
<v Speaker 1>so I can't really say who it was that came

0:35:19.560 --> 0:35:21.120
<v Speaker 1>up with that idea, but it was a brilliant one.

0:35:21.719 --> 0:35:26.400
<v Speaker 1>Good job whoever you are. Anyway, that wraps up this

0:35:26.680 --> 0:35:31.879
<v Speaker 1>discussion about sound on film, and we'll probably do more

0:35:32.000 --> 0:35:34.800
<v Speaker 1>movie making technology podcast in the future. We still have

0:35:34.880 --> 0:35:38.680
<v Speaker 1>to talk about special effects and digital effects and the

0:35:38.719 --> 0:35:42.799
<v Speaker 1>difference between the two. Maybe we'll do an entire show

0:35:42.840 --> 0:35:46.080
<v Speaker 1>about Foley because we didn't get into that either, which

0:35:46.120 --> 0:35:49.200
<v Speaker 1>is another element of sound. It's creating the proper sound

0:35:49.239 --> 0:35:52.080
<v Speaker 1>effects for a film when and sometimes you have to

0:35:52.160 --> 0:35:55.440
<v Speaker 1>use stuff that you wouldn't you wouldn't imagine would sound

0:35:55.520 --> 0:35:58.360
<v Speaker 1>like what you're actually trying to make it sound like. Again,

0:35:58.440 --> 0:36:01.879
<v Speaker 1>my mind is drawn to Ben vert Ah. There you go, yes,

0:36:02.640 --> 0:36:05.880
<v Speaker 1>master sound effect technician. We are going to wrap this

0:36:05.960 --> 0:36:08.960
<v Speaker 1>one up. If you guys would like to know specific

0:36:09.360 --> 0:36:11.640
<v Speaker 1>information about specific topics of movie making, you can let

0:36:11.760 --> 0:36:14.719
<v Speaker 1>us know on Facebook and Twitter are handle there is

0:36:14.880 --> 0:36:19.440
<v Speaker 1>tech Stuff hs W. You can email us. That address

0:36:19.719 --> 0:36:22.200
<v Speaker 1>is tech stuff at how stuff works dot com and

0:36:22.239 --> 0:36:24.919
<v Speaker 1>Chris and I what talk to you again really soon,

0:36:30.120 --> 0:36:33.480
<v Speaker 1>Jonathan Um. Actually this was just handed to me. It

0:36:33.560 --> 0:36:35.560
<v Speaker 1>looks like how stuff works dot Com now has an

0:36:35.600 --> 0:36:39.440
<v Speaker 1>iPhone app, Sweet and that's awesome. Yeah. Actually, um, I

0:36:39.520 --> 0:36:42.120
<v Speaker 1>got to to take a look at this earlier, and guys,

0:36:42.160 --> 0:36:45.160
<v Speaker 1>this is pretty cool. The iPhone app is a sort

0:36:45.200 --> 0:36:47.120
<v Speaker 1>of a way to integrate all the cool stuff we

0:36:47.160 --> 0:36:49.319
<v Speaker 1>do at how stuff Works dot com. So you guys

0:36:49.400 --> 0:36:50.880
<v Speaker 1>may have listened to one of our podcasts and we

0:36:50.960 --> 0:36:53.000
<v Speaker 1>talked about there's this great article on the site, but

0:36:53.080 --> 0:36:55.920
<v Speaker 1>you're not at your computer, so you can't really check it. Well.

0:36:55.960 --> 0:36:59.600
<v Speaker 1>The iPhone app actually lets you browse articles and blog

0:36:59.680 --> 0:37:01.960
<v Speaker 1>post so even lets you interact on Facebook and Twitter,

0:37:02.040 --> 0:37:03.919
<v Speaker 1>and you can listen to podcasts at the same time.

0:37:04.440 --> 0:37:06.239
<v Speaker 1>And it has all the house stuff Works dot com

0:37:06.360 --> 0:37:08.560
<v Speaker 1>podcasts on it, not just ours, but you know good

0:37:08.640 --> 0:37:10.799
<v Speaker 1>ones too, so you can listen to those and look

0:37:10.800 --> 0:37:13.280
<v Speaker 1>at the articles and and go on Facebook and Twitter,

0:37:13.719 --> 0:37:18.640
<v Speaker 1>and it should work perfectly with your iPhones and iPod touches. Awesome.

0:37:18.760 --> 0:37:21.440
<v Speaker 1>What's it looks like. It's now available on the iTunes store,

0:37:21.640 --> 0:37:23.360
<v Speaker 1>so that's good to know. How much does it cost?

0:37:24.239 --> 0:37:40.319
<v Speaker 1>It's freeze sweet Ah, brought to you by the reinvented

0:37:40.360 --> 0:37:42.920
<v Speaker 1>two thousand twelve camera. It's ready, are you