WEBVTT - TechStuff Gets an ESRB Rating

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<v Speaker 1>Get in touch with technology with tech Stuff from houseff

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<v Speaker 1>works dot com. Hello again, everyone, and welcome to tech Stuff.

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<v Speaker 1>My name is Chris Pollette and I'm an editor at

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<v Speaker 1>how stuff Works dot com. Sitting across from me as usual,

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<v Speaker 1>rated W for weird as senior writer Jonathan Strickland. He there,

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<v Speaker 1>and this episode is rated T for team. Uh. We're

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<v Speaker 1>doing an episode about the e s RB. Okay, so

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<v Speaker 1>are you okay? I am okay. It's the Entertainment Software

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<v Speaker 1>Rating Board and this this is actually a request that

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<v Speaker 1>was sent to us by a couple of different listeners

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<v Speaker 1>who wanted to know more about this system. It's history,

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<v Speaker 1>why do we have it, does it work? What's it

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<v Speaker 1>all about? So? In general, the E s r B, sorry, Alfie,

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<v Speaker 1>the E s r V. What's it all about? Alfie.

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<v Speaker 1>The E s r V is a it's a rating

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<v Speaker 1>system for video games, and it's it's a rating system

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<v Speaker 1>not for the quality of the game, but what is

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<v Speaker 1>the content, how the content of the game shapes the game,

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<v Speaker 1>and whether or not that content is um uh suitable

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<v Speaker 1>for different age groups. So just running through the different

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<v Speaker 1>ratings really quickly. Uh. The e s RB has ratings

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<v Speaker 1>for EC which is early childhood. That's games that are

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<v Speaker 1>suitable for ages three and older. Younger than three, we

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<v Speaker 1>just typically say these are people who probably can't process

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<v Speaker 1>what the heck is going on anyway, so it really

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<v Speaker 1>doesn't matter what it is, but not really appropriate in

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<v Speaker 1>any case, Get that two year old off my xbox.

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<v Speaker 1>Uh E is for everyone, which is actually not everyone.

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<v Speaker 1>It's really content that's suitable for ages six and older.

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<v Speaker 1>Keeping in mind that content that's ec early childhood probably

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<v Speaker 1>has gameplay elements that most people all over the age

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<v Speaker 1>of six wouldn't be terribly interested in. Um I say

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<v Speaker 1>most because there are exceptions. I mean, I'm not going

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<v Speaker 1>to pass judgment on Chris if he wants to play

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<v Speaker 1>lots of e C games. There's eight ten ten plus,

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<v Speaker 1>which is everyone ten and older, so against slightly more

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<v Speaker 1>restrictive than just the E T for teen, uh M

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<v Speaker 1>for mature, meaning people who are seventeen or older uh

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<v Speaker 1>and AO AO which is adults only, which has content

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<v Speaker 1>in it that should only be played by people of

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<v Speaker 1>eighteen years of age or older according to the rating,

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<v Speaker 1>according to the rating AO and each of these each

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<v Speaker 1>of these ratings have their own criteria as to you know,

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<v Speaker 1>what what constitutes a T rate rating as opposed to

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<v Speaker 1>an M rating, And in general, what we're talking about

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<v Speaker 1>here are types of content that might include things like

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<v Speaker 1>gambling that that will up a uh E s R

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<v Speaker 1>B rating on a game to a higher one to

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<v Speaker 1>like M or whatever. H violence, blood, gore, sexual content,

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<v Speaker 1>strong language, drug use, this kind of stuff. Store of

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<v Speaker 1>the same things that you would see with the Motion

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<v Speaker 1>Picture Association of America with their rating system for movies.

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<v Speaker 1>In fact, there are a lot of parallels. And you

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<v Speaker 1>might say, all right, so we have this rating system, Uh,

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<v Speaker 1>how did that get started? And really to to understand that,

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<v Speaker 1>you have to go back into the history of video games.

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<v Speaker 1>I would argue in a way that you'd have to

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<v Speaker 1>go back into the history of entertainment content because I

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<v Speaker 1>think the E s RB is, well, it's a consortium

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<v Speaker 1>really or and and the thing is, I think they

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<v Speaker 1>we're paying attention to what had happened to people in

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<v Speaker 1>other industries as well. Right it just before the before

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<v Speaker 1>the early nineties. It was kind of a moot point

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<v Speaker 1>only because video games were fairly primitive as far as

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<v Speaker 1>graphics are concerned, so it was not easy to graphically

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<v Speaker 1>represent something that would be objectionable. Uh, not that people

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<v Speaker 1>didn't try, and not that there aren't exceptions, because there are.

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<v Speaker 1>I'm thinking of one right off the top of my

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<v Speaker 1>head from the Atari Twenty Days. But you could not

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<v Speaker 1>realistically represent things like uh, graphic violence or sexual content

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<v Speaker 1>before the sixteen bit era. It was just really the

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<v Speaker 1>consideration was that the eight bit era and earlier everything

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<v Speaker 1>was so blocky and so pixelated that it didn't really

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<v Speaker 1>resemble reality. It was more like seeing something in a cartoon.

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<v Speaker 1>So uh, you know, you might watch a cartoon as

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<v Speaker 1>a kid of Wildly Coyote and the roadrunner, and the

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<v Speaker 1>road runner does something and wild E Coyote suffers a

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<v Speaker 1>terrible injury, and there are some people who would argue

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<v Speaker 1>that that could be harmful to kids. Uh, seeing how

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<v Speaker 1>it shaped me and who I am, Well that's anecdotal anyway.

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<v Speaker 1>And Chris, uh, you know, don't worry. I'm not going

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<v Speaker 1>to do anything with this enormous mallet behind me. Um

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<v Speaker 1>he he he. Well, yes, I and you know that

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<v Speaker 1>there were some exceptions. I do bear a striking resemblance

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<v Speaker 1>to my character from Adventure on the Right, just a block,

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<v Speaker 1>because I am a block, just a just a block,

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<v Speaker 1>just one pixel block, but a giant pixel. Uh. Once

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<v Speaker 1>we got into the sixteen bit era, we started to

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<v Speaker 1>have more realistic, more fluid graphics, and there was you know,

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<v Speaker 1>the the population that was playing video games was beginning

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<v Speaker 1>to grow older. You know, you were you had people

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<v Speaker 1>who had started playing video games as kids on systems

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<v Speaker 1>like the Atari or then into entertainment system or whatever,

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<v Speaker 1>and so they were continuing to play video games as

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<v Speaker 1>they got older, and their interests began to go into

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<v Speaker 1>more what we call mature subjects. So just like people

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<v Speaker 1>who watch movies, you know, they might want to go

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<v Speaker 1>see an R rated movie or something, uh, the same

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<v Speaker 1>sort of thing, and so the video game publishers began

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<v Speaker 1>to cater to that audience. I mean, you've got to

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<v Speaker 1>remember also, the people who were developing video games, they

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<v Speaker 1>were video game players, you know, when they were kids.

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<v Speaker 1>And we're talking about the early nineties here. The people

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<v Speaker 1>who played video games in the very early eighties were

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<v Speaker 1>now the people who were making video games in the nineties.

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<v Speaker 1>Their tastes had matured, and so you started to see

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<v Speaker 1>video games that were depicting violence in a more realistic

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<v Speaker 1>and graphic way than ever before. And that began to

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<v Speaker 1>raise some concerns in the minds of certain people. UH.

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<v Speaker 1>Some of those people held quite a bit of influence,

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<v Speaker 1>people like UH the Senator Joe Lieberman UH and Senator

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<v Speaker 1>Herb Herb Cole. They both were concerned and they had

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<v Speaker 1>hearings in the United States Senate about video game violence

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<v Speaker 1>and how that affected children and whether or not in fact,

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<v Speaker 1>video games were contributing to the corruption of society. This

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<v Speaker 1>is not a new thing at all. We have had

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<v Speaker 1>politicians worry about various forms of entertainment corrupting the youth

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<v Speaker 1>and ruining everything. And that's why apple pie doesn't taste

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<v Speaker 1>as sweet. It's why you can't walk down the street

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<v Speaker 1>at night. It's why you have to lock your doors

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<v Speaker 1>when you leave in the evening. It's it's why you

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<v Speaker 1>you never have the paper because your neighbor always steals it.

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<v Speaker 1>It's it's it's the purpose. It's actually the reason why

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<v Speaker 1>everything is terrible. Now I'm exaggerating for effect. I didn't

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<v Speaker 1>know if you were you were, you know, but um,

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<v Speaker 1>but yeah, I mean. And then it's not just politicians,

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<v Speaker 1>of course, their parents associations. There are just concerned citizens

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<v Speaker 1>who draw conclusions that a form of entertainment, and the

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<v Speaker 1>its popularity among a certain group might in fact influence

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<v Speaker 1>that certain group to behave in a negative way or

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<v Speaker 1>to be desensitized against violence for example. Exactly. Yes, so

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<v Speaker 1>not necessarily they'll go out and hit somebody over the

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<v Speaker 1>head with a mallet, But if they see someone else

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<v Speaker 1>hit someone over the head with a mallet, they won't

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<v Speaker 1>necessarily spring to action. Um. Yeah, there there are concerns,

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<v Speaker 1>and there have been lots of different studies with very

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<v Speaker 1>different outcomes about whether or not violence in media affects

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<v Speaker 1>people in a real way beyond you know, beyond like

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<v Speaker 1>a visceral reaction. Does it have a lasting impact on

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<v Speaker 1>a person's personality. Those are questions that still have not

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<v Speaker 1>been fully answered because there are a lot of studies

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<v Speaker 1>out there with conflicting results. I know what I believe,

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<v Speaker 1>but but there are results the conflict with what I believe.

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<v Speaker 1>So well, as it turns out, it may be one

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<v Speaker 1>of those frustrating situation asition, where it may depend on

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<v Speaker 1>the individual person right well, in which case I would

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<v Speaker 1>argue that that's a person that's a person issue, not

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<v Speaker 1>a not an industry issue, right because it's it's one

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<v Speaker 1>of those, you can make the argument of, well, if

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<v Speaker 1>this one person who was affected by this one type

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<v Speaker 1>of media were to instead have fixated upon another type

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<v Speaker 1>of media, we'd be having the same discussion. But we've

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<v Speaker 1>been having it about music. And this discussion has been

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<v Speaker 1>about music. It has been about television, it has been

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<v Speaker 1>about film, it's been about novels, it's been about classical music.

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<v Speaker 1>I mean, any form of entertainment. You can imagine. It's

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<v Speaker 1>gone through this experience of people talking about, you know,

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<v Speaker 1>that novel, that new fangled way of putting words together

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<v Speaker 1>and creating fanciful fictional stories is ruining everything. Oh yeah,

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<v Speaker 1>that that Actually there were people who said that novels

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<v Speaker 1>we're bringing about the downfall of society. Well, hey, I

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<v Speaker 1>recently read that that Plato, I think it was, had

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<v Speaker 1>rebelled against the written words. He said, no, because writing

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<v Speaker 1>things down means that you are sapping your own ability

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<v Speaker 1>to think. That was the idea. It's it's the same

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<v Speaker 1>argument about Google making us stupid, because everything that we

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<v Speaker 1>need to know is on the web now, so we

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<v Speaker 1>don't need to remember it in our our meat space heads. Um.

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<v Speaker 1>So yeah, I mean, anyway, like we the point of

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<v Speaker 1>that whole thing is just to say video games are

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<v Speaker 1>not unique in this situation. This has gone through multiple venues,

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<v Speaker 1>multiple forms of media. But in this case, you had

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<v Speaker 1>a lot of pressure coming from the United States government

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<v Speaker 1>for something to be done in the video game industry.

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<v Speaker 1>Within the industry itself or the ultimatum was, if you

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<v Speaker 1>guys don't get together and figure out a way of

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<v Speaker 1>taking care of this, then we're gonna do it. We

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<v Speaker 1>being the United States government, and the industry was like,

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<v Speaker 1>did not want that to happen. They did not want

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<v Speaker 1>to have some sort of federal regulation in place over

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<v Speaker 1>the video game industry, and so it was impaired of

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<v Speaker 1>to come up with some sort of industry based ratings

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<v Speaker 1>system that could be demonstrably proven to be as objective

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<v Speaker 1>as possible, so it's not you know, it's not pulling

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<v Speaker 1>the wool over anyone's eyes or anything. Uh. And to

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<v Speaker 1>have some sort of enforceable policy, Yeah, those were all

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<v Speaker 1>important issues. Yeah. And and again they're they're taking their

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<v Speaker 1>their their cues from other similar or other entertainment industries

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<v Speaker 1>like the Motion Picture Association of America with with movie

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<v Speaker 1>ratings several decades prior, and of course the comics code

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<v Speaker 1>from comic books. After Frederick Wortham's uh um Seduction of

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<v Speaker 1>the Innocent Um Wow, But yeah, I mean these these

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<v Speaker 1>industries self regulated. They said, okay, okay, you know what,

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<v Speaker 1>we'll get together. We'll form a group and we will

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<v Speaker 1>come up with a rating system that helps people identify

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<v Speaker 1>what kind of content to you know, will be in

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<v Speaker 1>the package when you when you do this. And yeah,

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<v Speaker 1>I mean were there were certain games in particular, I

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<v Speaker 1>think some you know, like Mortal Kombats. That's the one.

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<v Speaker 1>The Mortal Kombat, I think, more than any other video game,

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<v Speaker 1>has been cited as the the genesis of this discussion.

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<v Speaker 1>I mean there are other ones to like Doom that

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<v Speaker 1>was another big one, um Night Trap for home games

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<v Speaker 1>Lethal Enforcers, which was, as I recall, a light gun

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<v Speaker 1>based game. So I mean, yeah, these these were games

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<v Speaker 1>that had a lot of violence in the of course,

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<v Speaker 1>by today's games standards. If you're talking about a truly

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<v Speaker 1>truly violent game in today's standards, they might seem quaint

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<v Speaker 1>in comparison. But but you know, that was what caused

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<v Speaker 1>these conversations to happen, and as a result, the games

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<v Speaker 1>industry are actually different companies within the industry all began

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<v Speaker 1>to suggest ratings systems, and in fact, there were quite

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<v Speaker 1>a few. In the earliest days, there were several competing ones.

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<v Speaker 1>Sega came out with one, the Video Game Rating Council, UH.

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<v Speaker 1>Video Game Rating Council was from Sega. There was the

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<v Speaker 1>three D O suggested one. UH. They they had the

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<v Speaker 1>Recreational Software Advisory Council, formed by Software Publishers Association, and

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<v Speaker 1>then there was one called the Interactive Digital Software Association,

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<v Speaker 1>which again was a UH. It's a collection, it's a

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<v Speaker 1>collection of software companies that were h advocating for a

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<v Speaker 1>particular rating system, and that I D s A. It's

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<v Speaker 1>eventually became the Entertainment Software Rating Board E s r

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<v Speaker 1>B as we now know it. That got presented to

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<v Speaker 1>Congress and in UH Congress approved the form the formation

0:13:45.800 --> 0:13:47.840
<v Speaker 1>of the s E s r B, and they, you know,

0:13:47.920 --> 0:13:52.679
<v Speaker 1>it was formally made the rating system for American video games.

0:13:53.440 --> 0:13:56.559
<v Speaker 1>So if you pick up a video game in America

0:13:56.720 --> 0:13:59.960
<v Speaker 1>video game case, there's a very good chance, in fact

0:14:00.160 --> 0:14:04.600
<v Speaker 1>overwhelmingly good chance, that you will see a little black

0:14:04.640 --> 0:14:07.360
<v Speaker 1>box with white white inside, and then there's a black

0:14:07.440 --> 0:14:10.400
<v Speaker 1>letter that indicates what the rating for that particular game

0:14:10.480 --> 0:14:16.200
<v Speaker 1>is um and and that's become the standard essentially. Uh.

0:14:16.720 --> 0:14:19.040
<v Speaker 1>And here's the thing is that there's there's no The

0:14:19.120 --> 0:14:21.800
<v Speaker 1>reason for this again is so that the consumer has

0:14:21.840 --> 0:14:24.360
<v Speaker 1>an idea of what type of content is going to

0:14:24.360 --> 0:14:29.040
<v Speaker 1>be in that game. Uh. It's it's not specifically meant

0:14:29.680 --> 0:14:33.960
<v Speaker 1>to dictate two retailers what they need to do with

0:14:34.000 --> 0:14:36.560
<v Speaker 1>each type of game. Like in other words, there's no

0:14:36.720 --> 0:14:42.120
<v Speaker 1>rule that says, okay, anything that is rated T or

0:14:43.200 --> 0:14:45.600
<v Speaker 1>or higher in the on the maturity scale like T

0:14:45.920 --> 0:14:50.440
<v Speaker 1>or M or a O cannot be three feet off

0:14:50.480 --> 0:14:52.720
<v Speaker 1>the floor. It has to be higher up than that. Like,

0:14:52.760 --> 0:14:56.200
<v Speaker 1>there's no rule about that. There's no there's no specific

0:14:56.240 --> 0:14:59.640
<v Speaker 1>policy in place or law in place that says you

0:14:59.760 --> 0:15:01.560
<v Speaker 1>have to be a certain age to be able to

0:15:01.640 --> 0:15:03.880
<v Speaker 1>buy a game. The rating is there as a guide

0:15:04.040 --> 0:15:06.720
<v Speaker 1>to say this is what, this is who the game

0:15:06.800 --> 0:15:10.280
<v Speaker 1>is intended. You know, we mean this for people who

0:15:10.280 --> 0:15:13.840
<v Speaker 1>are seventeen or older or eighteen or older. In fact,

0:15:13.840 --> 0:15:17.000
<v Speaker 1>there was the United States Supreme Court found that that

0:15:17.080 --> 0:15:24.280
<v Speaker 1>you cannot restrict mature or adults only titles to specific

0:15:24.320 --> 0:15:28.960
<v Speaker 1>age groups because video game content falls under the realm

0:15:29.000 --> 0:15:32.760
<v Speaker 1>of free speech, which cannot be infringed upon by the government.

0:15:32.800 --> 0:15:35.680
<v Speaker 1>Now that doesn't mean that the stores can't have policies

0:15:36.120 --> 0:15:38.120
<v Speaker 1>because the stores are not the government. In fact, that

0:15:38.160 --> 0:15:40.760
<v Speaker 1>was the whole reason why this board was formed, was

0:15:40.800 --> 0:15:43.880
<v Speaker 1>so that they could keep that separation between government and business.

0:15:44.480 --> 0:15:47.680
<v Speaker 1>So a an actual retailer, if you were to go

0:15:47.840 --> 0:15:50.880
<v Speaker 1>to a video game store, they might have a policy

0:15:50.920 --> 0:15:55.280
<v Speaker 1>that says, we do not sell UH any game that

0:15:55.600 --> 0:15:59.760
<v Speaker 1>is ranked M or AO to anyone under the age

0:15:59.760 --> 0:16:01.360
<v Speaker 1>of event ten, and we will ask for I D.

0:16:01.600 --> 0:16:05.120
<v Speaker 1>And that's their policy, and it's perfectly fine. The government

0:16:05.160 --> 0:16:09.040
<v Speaker 1>can't restrict it, but a store can, and UH also

0:16:09.680 --> 0:16:13.320
<v Speaker 1>go ahead and say it. AO games very rarely get

0:16:13.320 --> 0:16:16.720
<v Speaker 1>carried in stores because it's kind of the same thing

0:16:16.840 --> 0:16:20.640
<v Speaker 1>as the n C seventeen rating for films. Films that

0:16:20.720 --> 0:16:24.280
<v Speaker 1>get an NC seventeen rating very very rarely get any

0:16:24.360 --> 0:16:27.320
<v Speaker 1>sort of release in most theaters. You might have a

0:16:27.360 --> 0:16:30.480
<v Speaker 1>few independent theaters that will run in C seventeen movies,

0:16:31.120 --> 0:16:33.320
<v Speaker 1>but in general they do not get any sort of

0:16:33.320 --> 0:16:35.840
<v Speaker 1>wide release at all. It's very rare when that happens.

0:16:36.400 --> 0:16:38.320
<v Speaker 1>So the same sort of thing with AO games. So

0:16:38.400 --> 0:16:41.160
<v Speaker 1>getting an AO rating, if you are a game publisher

0:16:41.320 --> 0:16:43.240
<v Speaker 1>and you develop a game and you submit it to

0:16:43.280 --> 0:16:45.880
<v Speaker 1>the E s r B and you get an AO rating,

0:16:46.440 --> 0:16:49.000
<v Speaker 1>your first reaction might be, we need to change this

0:16:49.120 --> 0:16:51.880
<v Speaker 1>because no one's going to carry our game in stores

0:16:51.960 --> 0:16:54.560
<v Speaker 1>and we're not going to make any money. Yeah, now,

0:16:54.560 --> 0:16:58.520
<v Speaker 1>they don't. They don't necessarily play all of the games.

0:16:58.600 --> 0:17:00.960
<v Speaker 1>Actually they don't. They don't play the games at all. Well,

0:17:01.000 --> 0:17:03.320
<v Speaker 1>they do have in house testers, according to the s

0:17:03.400 --> 0:17:06.480
<v Speaker 1>r B, who do go through it um and as

0:17:06.480 --> 0:17:10.399
<v Speaker 1>a result of uh, the whole hot coffee incident, they

0:17:10.440 --> 0:17:13.639
<v Speaker 1>are supposed to at least disclose everything that's in the

0:17:13.720 --> 0:17:18.119
<v Speaker 1>in the package that you could get, even if it's hidden.

0:17:18.840 --> 0:17:21.360
<v Speaker 1>So in order to in order to understand what Chris

0:17:21.440 --> 0:17:22.800
<v Speaker 1>has just said, you know, we have to have some

0:17:22.840 --> 0:17:25.520
<v Speaker 1>background here. First of all, the generally the way that

0:17:25.640 --> 0:17:28.560
<v Speaker 1>a game manufacturer submits a game to the s r

0:17:28.640 --> 0:17:33.080
<v Speaker 1>B E s RBS UH general way of testing a

0:17:33.119 --> 0:17:37.040
<v Speaker 1>game doesn't necessarily involve playing it. It can involve playing it,

0:17:37.119 --> 0:17:39.800
<v Speaker 1>but to play a game and to really get a

0:17:39.800 --> 0:17:42.560
<v Speaker 1>sense of what the content is all about can take

0:17:42.640 --> 0:17:45.880
<v Speaker 1>hours and hours and hours of gameplay. So they don't

0:17:45.880 --> 0:17:47.840
<v Speaker 1>play every single game that comes into them all the

0:17:47.880 --> 0:17:50.360
<v Speaker 1>way through what what they do tend to do though,

0:17:50.560 --> 0:17:53.520
<v Speaker 1>is part of the s r B ratings processes. They

0:17:53.520 --> 0:17:57.080
<v Speaker 1>require a game manufacturer to submit a DVD that has

0:17:57.200 --> 0:18:00.760
<v Speaker 1>on it the examples of the most extra dream types

0:18:00.800 --> 0:18:04.480
<v Speaker 1>of content that game has. So, in other words, you're

0:18:04.480 --> 0:18:11.320
<v Speaker 1>watching like a clip compilation of the worst of this game,

0:18:11.400 --> 0:18:14.080
<v Speaker 1>worst being in the sense of like the most intense content.

0:18:14.200 --> 0:18:17.720
<v Speaker 1>So if if it has any sort of violent content

0:18:18.119 --> 0:18:23.560
<v Speaker 1>or uh, sexually graphic content, or or foul language, anything

0:18:23.600 --> 0:18:27.119
<v Speaker 1>like that, anything that would affect the rating, the most

0:18:27.200 --> 0:18:30.000
<v Speaker 1>intense examples of that are supposed to be included on

0:18:30.080 --> 0:18:34.240
<v Speaker 1>the DVD so that the ratings experts who are trained

0:18:34.400 --> 0:18:39.639
<v Speaker 1>in uh the the processes that the e s r

0:18:39.760 --> 0:18:42.879
<v Speaker 1>B uses to determine the rating for a game, so

0:18:42.920 --> 0:18:47.080
<v Speaker 1>that they can determine what rating applies here. And if

0:18:47.160 --> 0:18:50.760
<v Speaker 1>you were to release a game that turned out to

0:18:50.840 --> 0:18:54.639
<v Speaker 1>contain content that went beyond what you showed the DVD

0:18:54.880 --> 0:18:58.000
<v Speaker 1>in the DVD, you could suffer some pretty stiff finds

0:18:58.680 --> 0:19:03.080
<v Speaker 1>industry uh, the industry itself would find you and you

0:19:03.119 --> 0:19:06.480
<v Speaker 1>could face a recall which could be very expensive to

0:19:06.560 --> 0:19:09.040
<v Speaker 1>recall all the copies of the game. Now that is

0:19:09.119 --> 0:19:11.720
<v Speaker 1>the case when when Christmas talking about the hot coffee

0:19:11.760 --> 0:19:15.680
<v Speaker 1>incident that's specifically talking about it was Grand Theft Auto

0:19:15.800 --> 0:19:18.480
<v Speaker 1>four right, I want to say, or Grand Theft Auto

0:19:18.520 --> 0:19:21.520
<v Speaker 1>San Andreas. Grand Theft Auto s Andreas was specifically what

0:19:21.520 --> 0:19:25.800
<v Speaker 1>it was. Uh I owned that game. So this was

0:19:26.280 --> 0:19:29.000
<v Speaker 1>something that was originally included in the game, and it

0:19:29.080 --> 0:19:30.879
<v Speaker 1>was a mini game, and it was it was a

0:19:30.880 --> 0:19:36.080
<v Speaker 1>sexual encounter and it was Ultimately the game designers decided

0:19:36.160 --> 0:19:38.240
<v Speaker 1>not to include it in the game, but they didn't

0:19:38.320 --> 0:19:42.639
<v Speaker 1>remove it so much as they kind of the code

0:19:42.680 --> 0:19:45.040
<v Speaker 1>was still there, but it was inactive. It was sort

0:19:45.080 --> 0:19:47.600
<v Speaker 1>of like an Easter egg. Well, yeah, you could get

0:19:47.640 --> 0:19:51.680
<v Speaker 1>to it if you if you knew how to either uh,

0:19:51.800 --> 0:19:54.560
<v Speaker 1>if you knew how to either alter an Xbox console

0:19:55.400 --> 0:19:58.000
<v Speaker 1>or if you're using the PC version, if you were

0:19:58.000 --> 0:20:01.359
<v Speaker 1>able to use some software to activate the code, you

0:20:01.400 --> 0:20:04.720
<v Speaker 1>could get access to this game. But it was this

0:20:04.840 --> 0:20:08.159
<v Speaker 1>mini game within the game, but it was not intended

0:20:08.320 --> 0:20:11.200
<v Speaker 1>for public consumption, at least that's what the publisher said.

0:20:11.720 --> 0:20:14.840
<v Speaker 1>And the problem was that went outside what they had

0:20:15.160 --> 0:20:18.400
<v Speaker 1>submitted to the ratings board, and they had their original

0:20:18.520 --> 0:20:22.320
<v Speaker 1>rating for that game was M for mature that many

0:20:22.440 --> 0:20:25.680
<v Speaker 1>game pushed it over to adults only, and so they

0:20:25.800 --> 0:20:29.080
<v Speaker 1>ended up doing a recall and republishing the game without

0:20:29.119 --> 0:20:31.280
<v Speaker 1>the code and at all so they could regain that

0:20:31.560 --> 0:20:37.479
<v Speaker 1>M mature rating. Ah, if you were to uh submit

0:20:37.520 --> 0:20:40.520
<v Speaker 1>your game again, you would send this DVD to the

0:20:40.560 --> 0:20:42.960
<v Speaker 1>E s r B. They would have up to well

0:20:43.000 --> 0:20:47.480
<v Speaker 1>at least three people looking at it. Those three people

0:20:47.560 --> 0:20:52.080
<v Speaker 1>would have experience with kids. That's actually one of the

0:20:52.119 --> 0:20:54.320
<v Speaker 1>requirements is that they would have to have some sort

0:20:54.359 --> 0:20:57.800
<v Speaker 1>of experience, either professional or personal, with children in order

0:20:57.840 --> 0:21:00.879
<v Speaker 1>to be able to view the content and then judge

0:21:01.200 --> 0:21:05.720
<v Speaker 1>at what age level is this appropriate? And so it's

0:21:05.720 --> 0:21:09.560
<v Speaker 1>not just you know, some scientists with beakers and uh,

0:21:10.800 --> 0:21:13.720
<v Speaker 1>not that kind of beaker, but with a like electronic

0:21:13.760 --> 0:21:17.359
<v Speaker 1>device is saying, well, scientifically, we've determined that sixteen is

0:21:17.400 --> 0:21:21.439
<v Speaker 1>exactly the age at which this game can be sold

0:21:21.440 --> 0:21:24.640
<v Speaker 1>and no one under sixteen should ever play it. It's

0:21:24.640 --> 0:21:26.800
<v Speaker 1>not that way. It's uh, it's a little more subjective

0:21:26.800 --> 0:21:29.720
<v Speaker 1>than that. In fact, so is in fact the film

0:21:29.840 --> 0:21:32.879
<v Speaker 1>rating system. It's not there's no rating system that I

0:21:32.920 --> 0:21:38.680
<v Speaker 1>know of that is truly objective, so that you may

0:21:38.720 --> 0:21:41.600
<v Speaker 1>find examples of games on the market where you're thinking

0:21:42.119 --> 0:21:44.600
<v Speaker 1>this game is rated T for teen. This game is

0:21:44.720 --> 0:21:48.120
<v Speaker 1>rated M for mature, and I cannot see a significant

0:21:48.160 --> 0:21:52.240
<v Speaker 1>difference in content between the two games. That's entirely possible.

0:21:53.200 --> 0:21:55.560
<v Speaker 1>Same with M and a O. You might say, well,

0:21:55.600 --> 0:21:59.920
<v Speaker 1>why did this incredibly violent game get a mature rate?

0:22:00.119 --> 0:22:04.680
<v Speaker 1>But this game which has a brief UH scene that's

0:22:04.680 --> 0:22:06.800
<v Speaker 1>that's part of the game that has some sort of

0:22:06.840 --> 0:22:10.240
<v Speaker 1>sexuality to it, that got a O. And again it

0:22:10.280 --> 0:22:13.960
<v Speaker 1>also brings into question things like the cultural values like

0:22:14.840 --> 0:22:18.920
<v Speaker 1>which this gets discussions all the time. Why do we

0:22:19.040 --> 0:22:24.119
<v Speaker 1>think of violence being more acceptable than UH scenes that

0:22:24.200 --> 0:22:27.760
<v Speaker 1>depicts sexuality for example? And I mean there's that's a

0:22:27.760 --> 0:22:31.320
<v Speaker 1>complicated cultural question that goes well beyond the scope of

0:22:32.080 --> 0:22:34.359
<v Speaker 1>UH this podcast. I mean that it would be a

0:22:34.400 --> 0:22:38.600
<v Speaker 1>fascinating discussion, but doesn't really play into here. But yeah,

0:22:38.640 --> 0:22:41.440
<v Speaker 1>if you take a look, there's there's a list that

0:22:41.520 --> 0:22:44.960
<v Speaker 1>they maintained that the E. S r B maintains of

0:22:45.160 --> 0:22:49.840
<v Speaker 1>all the games that have received an AO rating. It's

0:22:49.840 --> 0:22:53.760
<v Speaker 1>a tiny, tiny list. There's not many, and almost all

0:22:53.800 --> 0:22:56.239
<v Speaker 1>of them, in fact, all of them that I can

0:22:56.280 --> 0:23:00.639
<v Speaker 1>think of, UH have strong sexual content as one of

0:23:00.640 --> 0:23:03.359
<v Speaker 1>the components of the game, And except for one was

0:23:03.400 --> 0:23:06.760
<v Speaker 1>gambling and it was actual gambling and that's what got

0:23:06.800 --> 0:23:09.760
<v Speaker 1>it an AO rating, and the rest were strong sexual

0:23:09.760 --> 0:23:13.040
<v Speaker 1>content which gave it the A O rating, whereas there

0:23:13.080 --> 0:23:14.840
<v Speaker 1>was I think only one game that I can think

0:23:14.880 --> 0:23:19.080
<v Speaker 1>of that merited and initially merited an AO rating based

0:23:19.200 --> 0:23:22.879
<v Speaker 1>solely upon violence, which was The Punisher, as I recall,

0:23:23.720 --> 0:23:27.320
<v Speaker 1>and it was it just it had such graphic depictions

0:23:27.320 --> 0:23:31.240
<v Speaker 1>of violence and and torture scenes that the game publisher

0:23:31.359 --> 0:23:33.560
<v Speaker 1>ended up going back and in order to avoid an

0:23:33.560 --> 0:23:36.600
<v Speaker 1>AO rating, they changed there was there was like some

0:23:36.680 --> 0:23:39.800
<v Speaker 1>interrogation scene I think that was so intense that that

0:23:39.840 --> 0:23:42.560
<v Speaker 1>was what was the real problem, that was the crux

0:23:42.560 --> 0:23:45.560
<v Speaker 1>of it. So they changed it from color to a

0:23:45.640 --> 0:23:50.800
<v Speaker 1>black and white uh image for that particular sequence, and

0:23:50.840 --> 0:23:53.200
<v Speaker 1>that was enough to knock it back down to mature,

0:23:53.680 --> 0:23:55.560
<v Speaker 1>which is kind of interesting. I mean again, that's a

0:23:55.560 --> 0:23:59.400
<v Speaker 1>philosophical discussion that I think needs to happen and has

0:23:59.440 --> 0:24:01.480
<v Speaker 1>happened in the ass, but needs to continue to happen.

0:24:02.080 --> 0:24:05.640
<v Speaker 1>But as outside the scope of our our show. Yeah,

0:24:05.760 --> 0:24:07.639
<v Speaker 1>but there aren't There aren't many for you know, and

0:24:07.640 --> 0:24:11.360
<v Speaker 1>they're almost all PC games. Yeah. Yeah, Well, the according

0:24:11.400 --> 0:24:14.719
<v Speaker 1>to the the e s RB, there were one thousand

0:24:14.720 --> 0:24:20.520
<v Speaker 1>three two ratings given them were rated E for everyone,

0:24:21.200 --> 0:24:27.000
<v Speaker 1>UM were everyone ten and older, were teen N were mature.

0:24:27.560 --> 0:24:30.000
<v Speaker 1>That actually really surprises me, But maybe it's because it's

0:24:30.000 --> 0:24:32.560
<v Speaker 1>the type of games I play which tend to be

0:24:32.680 --> 0:24:35.359
<v Speaker 1>in that mature range, because they tend to have a

0:24:35.359 --> 0:24:39.000
<v Speaker 1>lot of violence in them, so that that knocks it

0:24:39.080 --> 0:24:42.000
<v Speaker 1>up to mature pretty quickly. UM then and games have

0:24:42.040 --> 0:24:44.440
<v Speaker 1>gotten a lot more complicated with a big hammer and

0:24:44.520 --> 0:24:46.560
<v Speaker 1>knocks it right on up there. But games have got

0:24:46.560 --> 0:24:48.560
<v Speaker 1>a lot more complicated than when when the e s

0:24:48.680 --> 0:24:55.439
<v Speaker 1>RB first launched these these ratings, games were somewhat less

0:24:55.440 --> 0:24:57.600
<v Speaker 1>complex in the sense that not only only were they

0:24:57.640 --> 0:25:00.600
<v Speaker 1>graphically more simple, but you didn't have to worry about

0:25:00.640 --> 0:25:05.399
<v Speaker 1>things like um online components so much. You know that

0:25:05.800 --> 0:25:08.320
<v Speaker 1>this was the era where online gaming was starting to

0:25:08.320 --> 0:25:11.200
<v Speaker 1>become a thing, but it was it was pretty rare. Today,

0:25:11.240 --> 0:25:14.679
<v Speaker 1>of course, it's common for games to have online components.

0:25:15.200 --> 0:25:19.040
<v Speaker 1>So now you will also have other elements included with

0:25:19.280 --> 0:25:23.920
<v Speaker 1>your basic rating, which includes the content descriptors, which tell

0:25:24.000 --> 0:25:28.119
<v Speaker 1>you why in a very broad sense, the game is

0:25:28.200 --> 0:25:30.159
<v Speaker 1>rated a particular way. So I might say, you know,

0:25:30.440 --> 0:25:33.800
<v Speaker 1>M for strong, for for violence and blood and gore

0:25:33.960 --> 0:25:38.720
<v Speaker 1>something like that. But there's also what they call interactive elements.

0:25:39.200 --> 0:25:42.240
<v Speaker 1>These are features that a game might have that could

0:25:43.080 --> 0:25:46.240
<v Speaker 1>uh change the the experience of playing that game, but

0:25:46.280 --> 0:25:49.520
<v Speaker 1>it's outside the scope of the content itself. This is

0:25:49.560 --> 0:25:51.960
<v Speaker 1>stuff like the game has some sort of social element

0:25:52.000 --> 0:25:55.040
<v Speaker 1>to it, like it might share personal information about you

0:25:55.480 --> 0:25:57.960
<v Speaker 1>when you play this game. Well, that's something that you

0:25:57.960 --> 0:25:59.600
<v Speaker 1>would want to know. It doesn't have anything to do

0:25:59.640 --> 0:26:01.440
<v Speaker 1>with the intend of the game, but because it could

0:26:01.440 --> 0:26:03.879
<v Speaker 1>share your personal information, you probably want to know that

0:26:03.960 --> 0:26:07.480
<v Speaker 1>before you buy the game, or that it may also

0:26:07.600 --> 0:26:13.359
<v Speaker 1>allow for online play with other gamers. And now again, UH,

0:26:13.480 --> 0:26:16.800
<v Speaker 1>an online game might be the least objectionable thing in

0:26:16.800 --> 0:26:18.760
<v Speaker 1>the world. It might be a simple puzzle game that

0:26:18.800 --> 0:26:21.879
<v Speaker 1>has no objectionable content and would be rated E for

0:26:21.960 --> 0:26:27.240
<v Speaker 1>everyone based on the the gameplay itself. But if it

0:26:27.280 --> 0:26:30.200
<v Speaker 1>has that online component, then again, adults kind of need

0:26:30.280 --> 0:26:33.359
<v Speaker 1>to know because you go online and people do not

0:26:33.480 --> 0:26:38.480
<v Speaker 1>necessarily behave the same way that the content would UH suggest.

0:26:38.880 --> 0:26:42.800
<v Speaker 1>So you might have the most foul mouthed, awful person

0:26:42.920 --> 0:26:46.080
<v Speaker 1>playing a puzzle game with you, and UH, and you

0:26:46.080 --> 0:26:47.800
<v Speaker 1>know you can't blame it on the game. It's the

0:26:47.840 --> 0:26:50.480
<v Speaker 1>person who's doing it. But you know, by including that

0:26:50.520 --> 0:26:54.639
<v Speaker 1>interactive elopment on the box, the person buying the games, like, Okay,

0:26:54.720 --> 0:26:57.040
<v Speaker 1>if I play it this way, I can't expect that

0:26:57.200 --> 0:26:59.960
<v Speaker 1>sometimes I'm going to encounter material that could be objectional.

0:27:00.240 --> 0:27:06.119
<v Speaker 1>M Yeah, yeah, it's some it's all subjective, which is

0:27:06.920 --> 0:27:09.320
<v Speaker 1>that's the and that's the trickiest part, you know. You you,

0:27:09.440 --> 0:27:12.040
<v Speaker 1>like I said, you can have two different you could

0:27:12.119 --> 0:27:16.560
<v Speaker 1>submit the same game to two different fully trained groups

0:27:16.600 --> 0:27:20.080
<v Speaker 1>of people who that's their job is to uh to

0:27:20.560 --> 0:27:23.360
<v Speaker 1>put a rating to a game and get two different results.

0:27:23.880 --> 0:27:27.000
<v Speaker 1>And it's because it is subjective. There's like you know,

0:27:27.040 --> 0:27:29.560
<v Speaker 1>it's not like you count up the number of times

0:27:30.359 --> 0:27:32.879
<v Speaker 1>someone gets punched in the face and that determines whether

0:27:32.880 --> 0:27:37.680
<v Speaker 1>it goes to from T to M or or whatever. Um. Yeah,

0:27:37.720 --> 0:27:41.679
<v Speaker 1>so it's it's a little I mean, but again, this

0:27:41.680 --> 0:27:46.840
<v Speaker 1>this is all about the software industry monitoring themselves so

0:27:46.880 --> 0:27:49.480
<v Speaker 1>that there's not some sort of government agency doing it

0:27:49.560 --> 0:27:53.240
<v Speaker 1>for them. Yeah. Ultimately, it's it's in the industry's best

0:27:53.320 --> 0:27:57.359
<v Speaker 1>interest to do its own policing so that they can

0:27:57.400 --> 0:28:03.760
<v Speaker 1>avoid any in perial entanglement. Right right, right. I thought

0:28:03.760 --> 0:28:06.000
<v Speaker 1>I detected your stinch as sin as they came on board.

0:28:06.440 --> 0:28:13.960
<v Speaker 1>Um they yes, no more chili. Uh yeah, It's it's

0:28:13.960 --> 0:28:15.879
<v Speaker 1>one of those things where where you know, if the

0:28:15.920 --> 0:28:18.280
<v Speaker 1>industry didn't do it, it was gonna get done to them.

0:28:18.720 --> 0:28:23.560
<v Speaker 1>And again these these ratings are guidelines, so a store

0:28:23.640 --> 0:28:27.679
<v Speaker 1>can develop certain policies, but ultimately, like you know, you

0:28:27.720 --> 0:28:31.000
<v Speaker 1>can buy games online. That's another issue. Downloadable content that

0:28:31.080 --> 0:28:34.280
<v Speaker 1>can change a game because what comes in the package

0:28:34.280 --> 0:28:36.880
<v Speaker 1>when you buy it from the store could be very

0:28:36.880 --> 0:28:39.840
<v Speaker 1>simple and yeah, like you could have a game where

0:28:40.040 --> 0:28:43.920
<v Speaker 1>it's fairly violent but not terrible, you know. So so

0:28:44.160 --> 0:28:46.200
<v Speaker 1>let's say get a mature ratings, so it's it's bad enough,

0:28:46.240 --> 0:28:48.160
<v Speaker 1>so they say, all right, seventeen and older. They that

0:28:48.280 --> 0:28:50.560
<v Speaker 1>we're gonna limit it to seventeen or older. And then

0:28:50.600 --> 0:28:54.680
<v Speaker 1>you have downloadable content that has much more intense content

0:28:54.760 --> 0:28:57.520
<v Speaker 1>in it. Then you might have people say, way, now

0:28:57.560 --> 0:28:59.680
<v Speaker 1>this really needs to be adults only. Now that that

0:28:59.720 --> 0:29:02.760
<v Speaker 1>caused these problems, that makes it more complicated. So yeah,

0:29:02.800 --> 0:29:06.040
<v Speaker 1>I mean it's it's it's a complex issue. I also

0:29:06.120 --> 0:29:09.400
<v Speaker 1>kind of it does make me wonder at what level

0:29:09.480 --> 0:29:13.080
<v Speaker 1>do they say we need to put this as adults only.

0:29:13.120 --> 0:29:15.760
<v Speaker 1>It goes beyond mature because I've played some games that

0:29:15.800 --> 0:29:21.240
<v Speaker 1>have had some pretty intense content in it, and you know,

0:29:21.320 --> 0:29:24.720
<v Speaker 1>not that I'm advocating that those games get reassigned a

0:29:24.760 --> 0:29:28.080
<v Speaker 1>different rating, but it just makes me wonder, really, where

0:29:28.080 --> 0:29:32.280
<v Speaker 1>where is the where's the line? You know? And again

0:29:32.320 --> 0:29:36.640
<v Speaker 1>I suspect that's the strong sexual content, that's really the line. Um,

0:29:37.040 --> 0:29:40.960
<v Speaker 1>that's just a based on anecdotal experience. So it's not

0:29:41.280 --> 0:29:42.880
<v Speaker 1>you know, don't take it to the bank or anything,

0:29:43.480 --> 0:29:46.800
<v Speaker 1>but based on some of the incredibly violent games I've played,

0:29:47.360 --> 0:29:51.640
<v Speaker 1>where you can do some pretty awful stuff, it does

0:29:51.720 --> 0:29:53.520
<v Speaker 1>make me wonder, all right, where's the limit? I don't

0:29:53.560 --> 0:29:57.880
<v Speaker 1>I don't understand where the this divider is. Yeah, it's

0:29:57.920 --> 0:30:02.240
<v Speaker 1>it's understandable because it's you know, there's with it being subjective,

0:30:02.360 --> 0:30:06.040
<v Speaker 1>there's no clear cut book of stuff that people are

0:30:06.120 --> 0:30:08.800
<v Speaker 1>judging it by. Now, I would say, if you are

0:30:08.840 --> 0:30:12.160
<v Speaker 1>a parent and you're listening to this podcast, pay attention

0:30:12.200 --> 0:30:16.040
<v Speaker 1>to those ratings on the video game covers and think

0:30:16.160 --> 0:30:19.160
<v Speaker 1>about that, you know, and think about the influence that

0:30:19.280 --> 0:30:22.040
<v Speaker 1>might have on a kid, or just think if that's

0:30:22.400 --> 0:30:24.680
<v Speaker 1>if that's really something that you think your your kids

0:30:24.680 --> 0:30:27.600
<v Speaker 1>should be getting into. I mean, I think I think

0:30:27.600 --> 0:30:29.920
<v Speaker 1>parents do need to take a lot of responsibility for

0:30:29.920 --> 0:30:34.480
<v Speaker 1>this and pay attention to what their kids are getting into, because, um,

0:30:34.520 --> 0:30:37.560
<v Speaker 1>you know, it's better to know upfront than to be

0:30:37.640 --> 0:30:40.840
<v Speaker 1>surprised later on. And uh, I mean, if you're cool

0:30:40.880 --> 0:30:44.120
<v Speaker 1>with your kid playing mature games, then that's a personal

0:30:44.160 --> 0:30:45.959
<v Speaker 1>decision and I'm not going to argue with you one

0:30:45.960 --> 0:30:48.400
<v Speaker 1>way or the other. I don't have kids, so I

0:30:48.440 --> 0:30:51.080
<v Speaker 1>don't feel like I have any groundstand on when it

0:30:51.080 --> 0:30:53.880
<v Speaker 1>comes to that sort of discussion. But just be aware.

0:30:54.280 --> 0:30:56.719
<v Speaker 1>As vilified as it is in some circles, I do

0:30:56.800 --> 0:31:00.880
<v Speaker 1>think that having the ratings available two people makes it

0:31:00.920 --> 0:31:04.600
<v Speaker 1>a little easier to tell sort of the situation you're

0:31:04.600 --> 0:31:07.680
<v Speaker 1>getting into when you when you pick up a game, Um,

0:31:07.720 --> 0:31:09.880
<v Speaker 1>and there are I'm I'm sure there are quite a

0:31:09.960 --> 0:31:14.959
<v Speaker 1>few adults who who are buying games for themselves who's

0:31:15.000 --> 0:31:17.120
<v Speaker 1>sort of like, you know, you just see you can

0:31:17.120 --> 0:31:18.880
<v Speaker 1>glance at the game, you go, oh, that looks interesting,

0:31:18.920 --> 0:31:20.280
<v Speaker 1>and then you see the thing and you might say,

0:31:20.320 --> 0:31:23.080
<v Speaker 1>you know what, if this is mature, there's probably a

0:31:23.080 --> 0:31:25.320
<v Speaker 1>lot of violence words, or if you're an adult, you

0:31:25.400 --> 0:31:27.080
<v Speaker 1>might look in and say, oh, look at the team

0:31:27.160 --> 0:31:29.719
<v Speaker 1>that's not gonna. Yeah, it goes the other way too, right,

0:31:29.920 --> 0:31:32.920
<v Speaker 1>Like you have people who want to play really intense games.

0:31:32.920 --> 0:31:34.760
<v Speaker 1>They're like, oh, this looks cool, and then you're like, oh,

0:31:34.800 --> 0:31:37.400
<v Speaker 1>it's t for team that's not intense enough. Just like

0:31:37.480 --> 0:31:39.720
<v Speaker 1>you know, I hear this all the time from people

0:31:39.720 --> 0:31:42.160
<v Speaker 1>who are fans of horror movies and a horror movie

0:31:42.200 --> 0:31:44.280
<v Speaker 1>comes out and it's rated PG or PG thirteen and

0:31:44.320 --> 0:31:46.800
<v Speaker 1>they think, oh, well, then it's not worth seeing because

0:31:46.800 --> 0:31:49.160
<v Speaker 1>it's not gonna You know, personally, I think that you

0:31:49.200 --> 0:31:52.520
<v Speaker 1>can do a lot within that rating by cranking up

0:31:52.560 --> 0:31:56.120
<v Speaker 1>tension and terror. Uh. You know, it doesn't necessarily mean

0:31:56.160 --> 0:31:59.480
<v Speaker 1>that it's an inferior movie just because it has that rating.

0:31:59.680 --> 0:32:01.880
<v Speaker 1>But that's that's one of those things like you know,

0:32:01.920 --> 0:32:03.080
<v Speaker 1>you go out and you buy a game, or you're

0:32:03.080 --> 0:32:05.160
<v Speaker 1>going to buy a game, you see it's Ray for everyone.

0:32:05.160 --> 0:32:07.000
<v Speaker 1>You're like, yeah, I could get that, or I could

0:32:07.000 --> 0:32:12.440
<v Speaker 1>get Blood, Guts and Gore seven the torturing, which is him,

0:32:12.720 --> 0:32:15.680
<v Speaker 1>let's get that one instead, and has nothing to do

0:32:15.760 --> 0:32:18.280
<v Speaker 1>with the quality of the content in the sense of

0:32:18.320 --> 0:32:21.520
<v Speaker 1>whether it's a fun game to play. It just has

0:32:21.560 --> 0:32:25.680
<v Speaker 1>to do with the actual content. So um, yeah, don't

0:32:25.760 --> 0:32:30.360
<v Speaker 1>treat these ratings as uh as as a statement of

0:32:30.400 --> 0:32:33.400
<v Speaker 1>the actual quality of the game itself. That would be

0:32:33.440 --> 0:32:35.640
<v Speaker 1>a mistake as well, because you could have a game

0:32:35.640 --> 0:32:41.080
<v Speaker 1>that's rated implemature that's nearly unplayable, just terrible, and another

0:32:41.120 --> 0:32:44.360
<v Speaker 1>game that's E for everyone that might seem like it's

0:32:44.400 --> 0:32:47.960
<v Speaker 1>just a very you know, kind of simple, silly game,

0:32:48.000 --> 0:32:51.600
<v Speaker 1>but be really genuinely fun to play. So don't take

0:32:51.640 --> 0:32:55.320
<v Speaker 1>the ratings as any sort of comment on what the

0:32:55.360 --> 0:32:58.040
<v Speaker 1>gameplay experience will be like. That would be that would

0:32:58.040 --> 0:33:00.120
<v Speaker 1>be kind of interesting. Have a different set of ratings

0:33:00.000 --> 0:33:01.760
<v Speaker 1>as well. You know this is this is rated E

0:33:01.880 --> 0:33:04.360
<v Speaker 1>for everyone, so maybe my kid could Oh wait, no,

0:33:04.480 --> 0:33:08.280
<v Speaker 1>it's rated S for stinks. Never mind, it's ready for

0:33:08.360 --> 0:33:10.960
<v Speaker 1>E for everyone who doesn't care if their game is

0:33:10.960 --> 0:33:13.280
<v Speaker 1>good or not. Like, no, I don't want that one.

0:33:13.360 --> 0:33:18.000
<v Speaker 1>This this rating system got really complicated. Yeah, that's why

0:33:18.000 --> 0:33:21.000
<v Speaker 1>I go to different video game sites that uh that

0:33:21.120 --> 0:33:25.880
<v Speaker 1>post reviews of video games, because again, this, this maturity

0:33:25.960 --> 0:33:28.000
<v Speaker 1>rating doesn't give you any indication of whether or not

0:33:28.000 --> 0:33:30.440
<v Speaker 1>the game is actually worth playing. See see, I stay

0:33:30.440 --> 0:33:32.400
<v Speaker 1>away from the M rating because I'm just not mature

0:33:32.520 --> 0:33:34.959
<v Speaker 1>enough to handle it. Well, this comes as a surprise

0:33:35.040 --> 0:33:37.480
<v Speaker 1>to no one, Pullett drew. So that wraps up this

0:33:37.520 --> 0:33:40.360
<v Speaker 1>discussion about the E s r B. If you guys

0:33:40.400 --> 0:33:43.560
<v Speaker 1>have any suggestions for topics we should cover in future

0:33:43.600 --> 0:33:46.320
<v Speaker 1>episodes of tech Stuff, I highly recommend you let us know.

0:33:46.760 --> 0:33:49.360
<v Speaker 1>Send us an email or addresses tech stuff at Discovery

0:33:49.400 --> 0:33:51.600
<v Speaker 1>dot com, or drop us a line on Facebook for

0:33:51.760 --> 0:33:53.880
<v Speaker 1>Twitter or handled there as tech Stuff. Hs W and

0:33:53.960 --> 0:33:56.160
<v Speaker 1>Chris and I will talk to you again really soon.

0:33:57.680 --> 0:34:00.240
<v Speaker 1>For more on this and thousands of other topics, visit

0:34:00.280 --> 0:34:05.480
<v Speaker 1>houstaff works dot com.