WEBVTT - Slow Motion Film and High Speed Photography

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech stuff from how stuff works dot com. Hi there, kids,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Pelette

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<v Speaker 1>and I'm an editor at how stuff works dot com.

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<v Speaker 1>Sitting directly opposite me, as usual, is senior writer Jonathan Strickland.

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<v Speaker 1>Let me take your picture added to the mixture. There

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<v Speaker 1>it is. I got you now, really nothing to it.

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<v Speaker 1>Anyone can do it. It's easy. And we all know

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<v Speaker 1>how today's podcast really lends itself to that quote. Yes,

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<v Speaker 1>today we wanted to talk about high speed photography and

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<v Speaker 1>slow motion. Both of these have to do with a

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<v Speaker 1>changing film speeds and shutter speeds and all this kind

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<v Speaker 1>of stuff. To really talk about how the stuff works,

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<v Speaker 1>we have to go a little bit more basic. We

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<v Speaker 1>have to actually talk about the principles behind photography and

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<v Speaker 1>how a camera works. And before we really get into this,

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<v Speaker 1>How stuff Works has dozens of great articles about photography,

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<v Speaker 1>including articles about how high speed photography works and how

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<v Speaker 1>burst photography works. Both of those were written by John Fuller.

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<v Speaker 1>But we also have how cameras work, how photographic film works.

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<v Speaker 1>So if you want to learn more than what you know,

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<v Speaker 1>we're going to kind of cover the basics. But if

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<v Speaker 1>you really want to know the true science and chemistry

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<v Speaker 1>and physics behind how cameras work, I highly recommend you

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<v Speaker 1>check out those articles because they will answer a lot

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<v Speaker 1>more questions. We're gonna try and kind of cover the

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<v Speaker 1>basics here. So so let's uh, let's talk about what

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<v Speaker 1>a camera does. It's seemed kind of silly to say

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<v Speaker 1>because we're most of us really familiar with cameras. And

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<v Speaker 1>by the way, I should point out also that we're

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<v Speaker 1>really focusing on film phil it was completely not on purpose. Um,

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<v Speaker 1>we're talking about film cameras mainly in this podcast as

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<v Speaker 1>opposed to digital. The two different methods. You know, you

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<v Speaker 1>get the you get a result that's similar using these

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<v Speaker 1>two methods. You know, you get an image of a

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<v Speaker 1>moment in time in both ways, but the actual mechanics

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<v Speaker 1>behind film versus digital are very different. So we're specifically

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<v Speaker 1>looking at it's gonna say, focus again looking at film

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<v Speaker 1>cameras because well, to to to try and cover both

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<v Speaker 1>would require a like a podcast that's twice as long

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<v Speaker 1>as what we normally do, and we only do that

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<v Speaker 1>for Google Plus well, UH cameras in general though, UM

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<v Speaker 1>and speaking of both film and digital, you're you're you're

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<v Speaker 1>using a series of UM devices to capture that image. There.

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<v Speaker 1>On both film and digital you of course you've got

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<v Speaker 1>a lens um and there is UH, the principle behind

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<v Speaker 1>it is to capture the image. On film, you're using

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<v Speaker 1>a a piece of essentially plastic celluloid to that's treated

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<v Speaker 1>with chemicals they captures that image, and in a digital

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<v Speaker 1>camera use an image sensor. UM. But you know, and

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<v Speaker 1>and there are some similarities of course. It It has

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<v Speaker 1>to do with how fast the camera is firing UM

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<v Speaker 1>and how much light you're letting in through the lens

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<v Speaker 1>um and after that they do differ considerably. So with

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<v Speaker 1>a with a film camera, you know, Chris was just

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<v Speaker 1>talking about it a second ago. But what you know,

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<v Speaker 1>the main the medium upon which you are capturing these

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<v Speaker 1>images is film, and film is really just a strip

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<v Speaker 1>of plastic that's been treated with UH, with chemicals that

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<v Speaker 1>are photoreactive. Yes, that means that the chemicals will undergo

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<v Speaker 1>some sort of change when exposed to light, so they

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<v Speaker 1>turned into monsters. If you've listened to our solar If

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<v Speaker 1>you listen to our Solar Panel episode, you know that

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<v Speaker 1>we have discovered materials that react when light hits it.

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<v Speaker 1>The photons from the light transfer energy to whatever that

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<v Speaker 1>medium is and you get a reaction. In this case,

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<v Speaker 1>the photons are able to change the chemical properties of

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<v Speaker 1>the stuff that's on this film. And I really get

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<v Speaker 1>into that would be diving deep into science. We do have,

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<v Speaker 1>like I said, the article on how photo, how film

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<v Speaker 1>photographic film works, and that explains it. But UM, to

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<v Speaker 1>be honest, if I were to try and go into

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<v Speaker 1>it right now, I'm sure I would mess it up

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<v Speaker 1>because you know, my my chemistry is only goes so far.

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<v Speaker 1>My chemistry food is weak chem But at any rate,

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<v Speaker 1>what this this stuff is designed so that when light

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<v Speaker 1>hits it, it has a chemical change. Then when you

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<v Speaker 1>treat it with other chemicals, that's what allows you to

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<v Speaker 1>create a negative image of whatever it was you were,

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<v Speaker 1>whatever light hit it. So this is why when you

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<v Speaker 1>have film, people say, you know, make sure you don't

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<v Speaker 1>expose it to light before before or after you take

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<v Speaker 1>a photo, because if you do, it's going to ruin

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<v Speaker 1>the image, right because um, the film is going to

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<v Speaker 1>record the light from the that that is coming to

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<v Speaker 1>it through the lens. So of course, when you put

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<v Speaker 1>the canister a film inside your camera and load your camera,

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<v Speaker 1>you close the door which blocks off any light. Um.

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<v Speaker 1>And then of course you have to advance the film

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<v Speaker 1>after you've taken a photo. If you if you've ever

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<v Speaker 1>exposed film more than once, double exposure, you get a

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<v Speaker 1>really bizarre effect. Yeah. Yeah, And it can be very

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<v Speaker 1>very cool if that's what you're going for. It can

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<v Speaker 1>also be really frustrating if you were trying to capture

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<v Speaker 1>one thing in particular and forgot to advance the film, right.

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<v Speaker 1>And and we've even seen that double exposures go into

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<v Speaker 1>uh the realm of people thinking that something supernatural roles

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<v Speaker 1>going on, because you do get kind of a ghostly

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<v Speaker 1>image if you double exposed film. Yeah. So there have

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<v Speaker 1>been times where people have had just a double exposure,

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<v Speaker 1>that's all it is, but because they didn't realize it

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<v Speaker 1>was a double exposure, they think, Wow, I took this

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<v Speaker 1>photo of my buddy Bob, and there's this ghostly face

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<v Speaker 1>that's appearing over his left shoulder that's so creepy, and

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<v Speaker 1>not forgetting that, oh before I took the photo of

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<v Speaker 1>Bob I took a photo of Liz. It's just that

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<v Speaker 1>Bob's photo was exposed over Liz's photo, and now Liz

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<v Speaker 1>looks like she's a ghost. Actually, I thought it was

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<v Speaker 1>because Bob worked at that leaky nuclear plants. Because we

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<v Speaker 1>took all those photos over that Indian burial ground. That

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<v Speaker 1>was a mistake we made anyway. Um uh. The the

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<v Speaker 1>the idea here is that the camera gives you a

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<v Speaker 1>very controlled way to expose that film to light. And

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<v Speaker 1>the way this works is that first you've got the lens,

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<v Speaker 1>and the lens is purpose is to direct light to

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<v Speaker 1>the film, So the lens is allowing light to pass through.

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<v Speaker 1>When light passes through a lens, that actually the speed

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<v Speaker 1>of the light changes. You know, speed of light is

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<v Speaker 1>a constant, but it's a constant that's based upon whatever

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<v Speaker 1>the medium it is that it's traveling through. For example, air, Yeah, air,

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<v Speaker 1>it's going to travel through it. Light travels through air

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<v Speaker 1>much more quickly than it will a lens. And the

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<v Speaker 1>curvature of the lens, the thickness of the lens, that's

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<v Speaker 1>all going to make the light travel at at slightly

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<v Speaker 1>different speeds. The point being that you focus all that

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<v Speaker 1>this light onto a point so that it exposes just

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<v Speaker 1>the right spot on the film. Now, behind that, you've

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<v Speaker 1>also got a device called the aperture. Now the aperture

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<v Speaker 1>is essentially a hole. It's a it's it's a disk

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<v Speaker 1>that can expand or contract and allow more or less

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<v Speaker 1>light to pass through the from the lens to the film.

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<v Speaker 1>So it's it's a barrier between the lens and the film.

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<v Speaker 1>And you adjust this in order to uh to really

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<v Speaker 1>kind of tweak your photo settings, like with a with

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<v Speaker 1>a manual camera, a manual single lens reflex camera or

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<v Speaker 1>SLR manual SLR uh by the way, in case you're curious,

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<v Speaker 1>for those of you who are only familiar with digital cameras,

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<v Speaker 1>a manual single lens reflex camera is not electric at all.

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<v Speaker 1>It's it uses chemicals and it uses mechanical little gears

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<v Speaker 1>and things, but there's there are no electric components necessarily

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<v Speaker 1>in a true manual single lens reflex or at least

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<v Speaker 1>you don't have to have any electronic I think that's

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<v Speaker 1>so in other words, it's kind of interesting because we

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<v Speaker 1>we take it for granted now with digital cameras. Right,

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<v Speaker 1>digital cameras, you have lots of electronic components, but with

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<v Speaker 1>a a an old manual single lens reflex, you're just

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<v Speaker 1>you're just turning little dials, which is advancing the film.

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<v Speaker 1>You might turn a little crank to rewind film, but

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<v Speaker 1>there's nothing necessarily electronic in it. Um. Of course, there

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<v Speaker 1>are hybrids that as well, But anyway, this the aperture

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<v Speaker 1>helps you determine how much light can enter through the lens.

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<v Speaker 1>And then you have something else called the shutter, and

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<v Speaker 1>the shutter determines how long the film is exposed to

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<v Speaker 1>that light. So if you were to take a photograph

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<v Speaker 1>with a shutter speed that is a you know, it

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<v Speaker 1>allows the shutter to be open longer, then your photo

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<v Speaker 1>is going to be a little more blurry, unless the

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<v Speaker 1>subject of your photo is incredibly still. So if the

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<v Speaker 1>camera is still and the subject is still, and you've

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<v Speaker 1>got a decent amount of lighting, and the shutter is

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<v Speaker 1>open longer, theoretically, as long as as long as the

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<v Speaker 1>light's not too great, you will actually get a very

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<v Speaker 1>clear image because it's it's really capturing that uh, that

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<v Speaker 1>moment um. Now, if something is moving, then you're gonna

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<v Speaker 1>get a blur. So if you've ever looked at some

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<v Speaker 1>nighttime photography especially or like city scapes where you can

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<v Speaker 1>see where traffic is moving through and it's like beautiful

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<v Speaker 1>red streaks on one side of the road and white

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<v Speaker 1>streaks on the other that you know, that's obviously the

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<v Speaker 1>traffic where cars are coming and going. That's usually using

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<v Speaker 1>a camera with a shutter speed where the shutters remaining

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<v Speaker 1>open longer. Sometimes it can be as long as you know,

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<v Speaker 1>minutes or or more, and that creates that streaking effect

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<v Speaker 1>because all that light is hitting the camera over an

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<v Speaker 1>extended time, so instead of seeing individual cars, you're seeing

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<v Speaker 1>these streaks. Yeah, this this has basically it's a combination

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<v Speaker 1>of things. It's a combination of the aperture setting that

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<v Speaker 1>you're using to expose the film, uh, the shutter speed,

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<v Speaker 1>and there are cameras that you can manually hold the

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<v Speaker 1>shutter open uh as long as you want to. It's

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<v Speaker 1>often better and creating the photos like Jonathan was just

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<v Speaker 1>talking about, where you leave it open for minutes to

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<v Speaker 1>have your camera on a tripod and use a cable release,

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<v Speaker 1>you know, just so that you don't nudge the camera

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<v Speaker 1>because otherwise you're going to uh jar the picture and

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<v Speaker 1>distort things. So yeah, it also has to do with

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<v Speaker 1>the speed of the film. And uh, it's funny because

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<v Speaker 1>that's sort of a misnomer. You know, there aren't little

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<v Speaker 1>canisters of film moving faster than others. It has to

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<v Speaker 1>do with the chemical properties actually the film. UM. And

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<v Speaker 1>again we're not going to get into the chemistry behind

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<v Speaker 1>it so much. UM. But uh, you know, depending on

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<v Speaker 1>the speed of the film, you would be able to

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<v Speaker 1>capture uh photos in darker environments or lighter environments. UM. Also,

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<v Speaker 1>the speed of the film has is depending on on

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<v Speaker 1>this the type of photography you're doing. If you're trying

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<v Speaker 1>to capture high or fast motion photography, you're gonna want

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<v Speaker 1>something that you can expose um to light more frequently,

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<v Speaker 1>like a higher speed film. UM. You know, you want

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<v Speaker 1>something that's going to to just from a very brief

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<v Speaker 1>exposure be able to capture an image. And and by exposure,

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<v Speaker 1>we're talking about exposing to light. You know, just keep

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<v Speaker 1>that in mind that that exposure has everything to do

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<v Speaker 1>with the amount of light and the duration of light

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<v Speaker 1>that hits that film. So a high speed film can

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<v Speaker 1>capture an image with light hitting it for a shorter

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<v Speaker 1>time frame. And we're talking fractions of a second. Here,

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<v Speaker 1>you know, when we talk about a short time frame,

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<v Speaker 1>we're talking really short. We're not talking like, oh, well,

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<v Speaker 1>you know a woman thousand two one, now you would

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<v Speaker 1>be able to take hundreds of photos in the mount

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<v Speaker 1>of time. It took me to say that depending on

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<v Speaker 1>the speed of the film and the shutter speed and

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<v Speaker 1>all of this kind of stuff. So so high speed

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<v Speaker 1>photography kind of leads us into this. High speed photography

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<v Speaker 1>is all about trying to capture, uh an image of

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<v Speaker 1>something that's moving at an incredible speed, something that that

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<v Speaker 1>is moving so fast that to the naked eye it

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<v Speaker 1>may be either a blur or perhaps even you know,

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<v Speaker 1>practically invisible because it's going so quickly. But you want

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<v Speaker 1>to be able to capture that moment in time so

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<v Speaker 1>that you can see a very distinct image. Well, this

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<v Speaker 1>is a challenge. You have to figure out how are

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<v Speaker 1>you going to do that, and a couple of different ways.

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<v Speaker 1>Perhaps I hesitate to say the easiest way, but perhaps

0:13:17.440 --> 0:13:22.280
<v Speaker 1>the simplest way is to set up your camera in

0:13:22.320 --> 0:13:26.400
<v Speaker 1>a perfectly dark room and you just leave the shutter open.

0:13:27.080 --> 0:13:30.120
<v Speaker 1>Because remember, even though the shutters open that film, if

0:13:30.120 --> 0:13:33.160
<v Speaker 1>there's no light, the film is not being exposed. So

0:13:33.400 --> 0:13:36.920
<v Speaker 1>you've got this film that's just sitting there. Nothing's happening

0:13:36.920 --> 0:13:39.439
<v Speaker 1>to it. It's not reacting chemically at all because there's

0:13:39.480 --> 0:13:42.600
<v Speaker 1>no light coming into the camera. You set up whatever

0:13:42.640 --> 0:13:45.640
<v Speaker 1>the thing is you want to take a photo of,

0:13:46.559 --> 0:13:49.240
<v Speaker 1>and then you have it timed out so that the

0:13:49.440 --> 0:13:55.600
<v Speaker 1>instant that thing happens, there is a flash of light

0:13:56.000 --> 0:13:59.880
<v Speaker 1>that is up and down in a fraction of us

0:14:00.080 --> 0:14:02.520
<v Speaker 1>can and just that fraction of a second is going

0:14:02.559 --> 0:14:04.440
<v Speaker 1>to be long enough for the light to go through

0:14:04.440 --> 0:14:08.560
<v Speaker 1>the camera and uh and to expose the film. Then

0:14:08.600 --> 0:14:10.959
<v Speaker 1>you could advance the frame and do it again. Now,

0:14:11.000 --> 0:14:14.599
<v Speaker 1>this is a very slow, painstaking process, and it requires

0:14:14.720 --> 0:14:16.960
<v Speaker 1>an incredible amount of timing, and there are a lot

0:14:17.000 --> 0:14:20.560
<v Speaker 1>of different ways of setting up a shot so that

0:14:20.960 --> 0:14:24.280
<v Speaker 1>the uh, the the light will trigger at the right moment.

0:14:24.320 --> 0:14:27.160
<v Speaker 1>Some of them are acoustically triggered so that there's a

0:14:27.240 --> 0:14:31.200
<v Speaker 1>noise and that noise causes the light to flash, which

0:14:31.400 --> 0:14:34.160
<v Speaker 1>automatically exposes the film in the camera. You don't have

0:14:34.200 --> 0:14:37.200
<v Speaker 1>to do anything to the camera at that point, right,

0:14:37.200 --> 0:14:40.000
<v Speaker 1>You're not pushing a button because the camera shutter is

0:14:40.040 --> 0:14:42.720
<v Speaker 1>already open. It's only after the light is flashed that

0:14:42.760 --> 0:14:45.520
<v Speaker 1>you have to advance the film so that you can

0:14:45.560 --> 0:14:48.480
<v Speaker 1>take another photo. Otherwise you're going to have a double exposure,

0:14:48.880 --> 0:14:51.640
<v Speaker 1>high speed double exposure on this this film, which I

0:14:51.640 --> 0:14:55.440
<v Speaker 1>think would look really weird. Um. So that's one way

0:14:55.480 --> 0:14:57.520
<v Speaker 1>you can do it. But of course, if you want

0:14:57.520 --> 0:15:01.360
<v Speaker 1>to take a high speed photo of something nature, for example,

0:15:01.560 --> 0:15:04.160
<v Speaker 1>the the an example that a lot of people use

0:15:04.160 --> 0:15:06.920
<v Speaker 1>as a hummingbird, because a hummingbird can beat its wings

0:15:07.000 --> 0:15:09.760
<v Speaker 1>so quickly that with most cameras, if you took a

0:15:10.520 --> 0:15:13.440
<v Speaker 1>picture of a hummingbird with a standard camera, it's gonna

0:15:13.520 --> 0:15:16.320
<v Speaker 1>look like a bird with two blurs next to it, right,

0:15:16.360 --> 0:15:19.400
<v Speaker 1>you won't be able to see the wings. Um. But

0:15:19.480 --> 0:15:22.280
<v Speaker 1>if you use a high speed camera where it's able

0:15:22.360 --> 0:15:25.760
<v Speaker 1>to move the shutter at a really fast rate, and

0:15:25.840 --> 0:15:29.480
<v Speaker 1>you have a pretty well lit environment, then you might

0:15:29.480 --> 0:15:32.720
<v Speaker 1>be able to capture an image of a hummingbird where

0:15:32.720 --> 0:15:35.280
<v Speaker 1>you've got its wings perhaps in the upper down position,

0:15:35.320 --> 0:15:38.120
<v Speaker 1>and you can get a really clear look at that bird.

0:15:38.960 --> 0:15:40.920
<v Speaker 1>But it does require that you have a camera that

0:15:40.920 --> 0:15:45.440
<v Speaker 1>can move that shutter speed at a really really fast rate,

0:15:45.600 --> 0:15:48.280
<v Speaker 1>and that you have a high speed film that's capable

0:15:48.760 --> 0:15:53.720
<v Speaker 1>of taking light for a incredibly brief exposure time and

0:15:53.800 --> 0:15:58.160
<v Speaker 1>convert that into an image. Yeah. You know, UM, if

0:15:58.200 --> 0:16:02.960
<v Speaker 1>you're a text a listener normally UM that we like

0:16:03.040 --> 0:16:06.480
<v Speaker 1>to get into the history of things. And I wouldn't

0:16:06.480 --> 0:16:09.680
<v Speaker 1>necessarily have have thought of high speed photography is I

0:16:09.680 --> 0:16:13.040
<v Speaker 1>would have thought it was a more modern UM, something

0:16:13.040 --> 0:16:16.320
<v Speaker 1>that was more modern phenomenon. But really the history of

0:16:16.400 --> 0:16:20.200
<v Speaker 1>high speed photography goes back just about as long as

0:16:20.360 --> 0:16:24.640
<v Speaker 1>the history of photography itself. UM. The first example that

0:16:24.720 --> 0:16:29.480
<v Speaker 1>I I read about UM from a a uh AN

0:16:29.560 --> 0:16:34.520
<v Speaker 1>article by Lincoln l Endelman, which was William Henry Fox

0:16:34.560 --> 0:16:40.720
<v Speaker 1>Talbot's uh trial where he basically exposed a piece of

0:16:40.760 --> 0:16:43.880
<v Speaker 1>the London Times newspaper that was on a wheel that

0:16:43.960 --> 0:16:45.960
<v Speaker 1>he attached it to, and he was using a wet

0:16:45.960 --> 0:16:48.840
<v Speaker 1>plate camera, which is basically a piece of glass that's

0:16:48.880 --> 0:16:51.760
<v Speaker 1>treated with chemicals rather than a film camera. Interesting. I

0:16:51.840 --> 0:16:55.600
<v Speaker 1>had never heard of that before there was one, and

0:16:55.640 --> 0:16:57.840
<v Speaker 1>heard of the camera obscura, which, by the way, you

0:16:57.840 --> 0:17:00.160
<v Speaker 1>can actually build one of those yourself if you or

0:17:00.200 --> 0:17:03.480
<v Speaker 1>wanted to, But I've never heard of the wet plate camera.

0:17:03.560 --> 0:17:07.199
<v Speaker 1>That's interesting. He uh and for a flash he was

0:17:07.320 --> 0:17:11.399
<v Speaker 1>using laden jars elimination from laden jars. This is like

0:17:11.400 --> 0:17:15.399
<v Speaker 1>the coolest camera ever. Yes, and cumbersome because you know,

0:17:15.480 --> 0:17:18.320
<v Speaker 1>you don't really take this thing out to go take

0:17:18.359 --> 0:17:20.240
<v Speaker 1>shots at the family on vacation. I'm out to the

0:17:20.280 --> 0:17:22.639
<v Speaker 1>high school football game. Let me carry my laden jars

0:17:22.640 --> 0:17:25.960
<v Speaker 1>and wet played caral with me. But but I need

0:17:25.960 --> 0:17:29.800
<v Speaker 1>the team's help setting this up. But he didn't manage

0:17:29.800 --> 0:17:33.639
<v Speaker 1>to get a readable photo of the newspaper at the

0:17:33.640 --> 0:17:38.520
<v Speaker 1>shutter speed of one of second unexposure speed. Let's say

0:17:38.520 --> 0:17:44.400
<v Speaker 1>that actually used. But you also probably remember Edward Mindbridge.

0:17:45.080 --> 0:17:47.879
<v Speaker 1>I remember the name. Yes, yes, he had a famous

0:17:47.920 --> 0:17:50.639
<v Speaker 1>experiment where um, he had set up a series of

0:17:50.680 --> 0:17:54.800
<v Speaker 1>cameras too, because there was a challenge. Um, you may

0:17:54.840 --> 0:17:58.280
<v Speaker 1>have heard of this guy, uh um Laden, I'm sorry, yeah,

0:17:58.440 --> 0:18:01.800
<v Speaker 1>I'm sorry. He may have heard of this guy at

0:18:01.880 --> 0:18:05.399
<v Speaker 1>Leland Stanford. He was the governor of California and he

0:18:05.520 --> 0:18:08.160
<v Speaker 1>was that that was the challenge was does a horse

0:18:08.160 --> 0:18:10.520
<v Speaker 1>pick up all four of its feet when it's running?

0:18:11.160 --> 0:18:13.440
<v Speaker 1>And he was the one my bridge and a lot

0:18:13.440 --> 0:18:16.080
<v Speaker 1>of people have seen this, uh seen this series of

0:18:16.080 --> 0:18:20.560
<v Speaker 1>photos where they proved that the horse was picking up

0:18:20.600 --> 0:18:22.160
<v Speaker 1>all four of its feet because he had a series

0:18:22.200 --> 0:18:24.399
<v Speaker 1>of cameras and that the horse was tripping it as

0:18:24.440 --> 0:18:28.040
<v Speaker 1>it ran by, and so each camera took photos a

0:18:28.119 --> 0:18:30.520
<v Speaker 1>different a different way of doing it, but they captured

0:18:30.560 --> 0:18:32.600
<v Speaker 1>a series of still photos because as the horse was

0:18:32.680 --> 0:18:34.760
<v Speaker 1>running by, it took you know, each camera in turn

0:18:34.840 --> 0:18:37.800
<v Speaker 1>took a still photo, and when you put them all together,

0:18:38.400 --> 0:18:42.280
<v Speaker 1>you get essentially slow motion of this horse running. Yeah,

0:18:42.320 --> 0:18:44.520
<v Speaker 1>and yes it does pick up all of its feet

0:18:45.119 --> 0:18:47.080
<v Speaker 1>when we'll get it, and we'll get into that in

0:18:47.119 --> 0:18:50.240
<v Speaker 1>a little bit, because of course the photography does lead

0:18:50.400 --> 0:18:54.760
<v Speaker 1>into cinematography. But before we do, I, before we jump

0:18:54.800 --> 0:18:56.920
<v Speaker 1>into that, I just wanted to mention one other kind

0:18:56.920 --> 0:18:59.879
<v Speaker 1>because I did mention burst photography when we were for

0:19:00.240 --> 0:19:05.280
<v Speaker 1>introducing this podcast, and that that John Fuller, Editor Extraordinaire

0:19:05.880 --> 0:19:09.920
<v Speaker 1>UH wrote the article on how burst photography works. First,

0:19:09.920 --> 0:19:13.720
<v Speaker 1>photography works on a similar principle of high speed photography. Now,

0:19:13.760 --> 0:19:16.520
<v Speaker 1>with high speed photography, you may be talking about taking

0:19:16.520 --> 0:19:19.719
<v Speaker 1>a single image and then setting up and taking another

0:19:19.880 --> 0:19:24.000
<v Speaker 1>single image, right right, That's like I'm pointing, I'm pointing

0:19:24.040 --> 0:19:27.080
<v Speaker 1>my camera at a hummingbird and I take one photo. Right.

0:19:27.119 --> 0:19:28.919
<v Speaker 1>The point of the high speed photography here is to

0:19:29.000 --> 0:19:32.240
<v Speaker 1>capture a very accurate still. Yeah, yeah, something that's going

0:19:32.280 --> 0:19:35.520
<v Speaker 1>to be. It's really used a lot in things like sports,

0:19:35.680 --> 0:19:38.480
<v Speaker 1>you know, trying to catchure, capture that dramatic moment where

0:19:38.840 --> 0:19:42.560
<v Speaker 1>the quarterback is releasing the hail Mary pass. I'm saying

0:19:42.560 --> 0:19:44.760
<v Speaker 1>that right, right, because I don't know anything about football

0:19:45.240 --> 0:19:48.359
<v Speaker 1>or you know, the people who absolutely positively have to

0:19:48.400 --> 0:19:51.320
<v Speaker 1>have that shot of the water balloon after the balloon

0:19:51.440 --> 0:19:53.800
<v Speaker 1>is broken and the water is still in the balloon shape,

0:19:53.840 --> 0:19:55.600
<v Speaker 1>but for the apple with the bullet through it. But

0:19:55.680 --> 0:19:58.040
<v Speaker 1>clearly this sort of that has to happen, this sort

0:19:58.080 --> 0:20:00.520
<v Speaker 1>of this sort of event is of course really hard

0:20:00.560 --> 0:20:03.840
<v Speaker 1>to capture on film, not just because of the nature

0:20:04.080 --> 0:20:06.679
<v Speaker 1>of the mechanics where you know, you've got to have

0:20:07.400 --> 0:20:09.960
<v Speaker 1>a camera with that proper shutter speed and film with

0:20:10.040 --> 0:20:14.800
<v Speaker 1>that proper um photochemical reaction speed. You also have to

0:20:14.840 --> 0:20:19.000
<v Speaker 1>have insane timing, and even by setting up an automated

0:20:19.000 --> 0:20:22.840
<v Speaker 1>system where everything's going to happen automatically, you know, as

0:20:22.880 --> 0:20:26.000
<v Speaker 1>soon as the event happens, it triggers the camera. Even

0:20:26.040 --> 0:20:28.920
<v Speaker 1>that is really difficult to do. So perhaps what if

0:20:28.920 --> 0:20:31.160
<v Speaker 1>you could have a camera that could shoot a series

0:20:31.200 --> 0:20:34.760
<v Speaker 1>of photos in a very short amount of time using

0:20:34.800 --> 0:20:38.560
<v Speaker 1>that same kind of principle. Well, that's what burst photography

0:20:38.600 --> 0:20:41.400
<v Speaker 1>is all about. These are cameras that have not just

0:20:41.560 --> 0:20:44.520
<v Speaker 1>the really fast shutter speed and not just the special

0:20:44.560 --> 0:20:47.680
<v Speaker 1>film that's going to to react quickly to a very

0:20:47.720 --> 0:20:53.960
<v Speaker 1>brief exposure, but also the ability to advance film rapidly

0:20:54.240 --> 0:20:57.760
<v Speaker 1>as you're taking photos. So with a burst photography camera,

0:20:58.200 --> 0:21:02.199
<v Speaker 1>it's pulling the film through very quickly and the shutter

0:21:02.280 --> 0:21:05.680
<v Speaker 1>is opening and closing, causing multiple exposures, but you're not

0:21:05.680 --> 0:21:07.960
<v Speaker 1>not a double exposure because you're you know, the films

0:21:08.000 --> 0:21:11.080
<v Speaker 1>being pulled through as you're as you're doing this so

0:21:11.119 --> 0:21:13.359
<v Speaker 1>that you can take a series of photos in a

0:21:13.400 --> 0:21:16.000
<v Speaker 1>brief amount of time, so like in a second or two,

0:21:16.040 --> 0:21:21.520
<v Speaker 1>you might take dozens or more photos. And this way, Uh,

0:21:21.560 --> 0:21:23.520
<v Speaker 1>the nice thing about this is that you can point

0:21:23.560 --> 0:21:26.639
<v Speaker 1>your camera at whatever the event is and just start

0:21:27.160 --> 0:21:30.199
<v Speaker 1>shooting photos until you're out of film and you have

0:21:30.240 --> 0:21:34.160
<v Speaker 1>a better chance of capturing that iconic moment you're after

0:21:34.359 --> 0:21:38.040
<v Speaker 1>as a photographer. Yeah, this is uh, this is one

0:21:38.080 --> 0:21:41.159
<v Speaker 1>of those times if if you haven't really done a

0:21:41.160 --> 0:21:46.159
<v Speaker 1>lot of work with people who are professional photographers, and

0:21:46.160 --> 0:21:48.479
<v Speaker 1>you might be going Last time I bought film, I

0:21:48.480 --> 0:21:51.720
<v Speaker 1>only had twenty four exposures on a roll. You can buy,

0:21:52.880 --> 0:21:55.960
<v Speaker 1>you know, if if you are interested in doing this, Uh,

0:21:56.000 --> 0:21:59.560
<v Speaker 1>you can buy whole magazines of film and you know,

0:21:59.600 --> 0:22:01.439
<v Speaker 1>attach them to the back of your camera where you

0:22:01.480 --> 0:22:03.879
<v Speaker 1>have a very very long roll. Or you can of

0:22:03.920 --> 0:22:06.479
<v Speaker 1>course make your own, uh, if you're so inclined and

0:22:06.840 --> 0:22:09.879
<v Speaker 1>are good in the dark. I used to have to

0:22:09.960 --> 0:22:12.080
<v Speaker 1>actually I was a newspaper report for a couple of years,

0:22:12.080 --> 0:22:14.720
<v Speaker 1>and um, you know, we'd have a big roll of

0:22:14.760 --> 0:22:18.320
<v Speaker 1>film and we'd load the magazines are are the cartridges ourselves.

0:22:18.359 --> 0:22:21.040
<v Speaker 1>And after a while you get pretty practiced at it.

0:22:21.080 --> 0:22:24.840
<v Speaker 1>But the first few times, uh, I wasted some film. Um,

0:22:24.880 --> 0:22:27.520
<v Speaker 1>but yeah, I mean so so this is sort of

0:22:27.920 --> 0:22:30.520
<v Speaker 1>one of those times when digital cameras sort of have

0:22:30.560 --> 0:22:34.359
<v Speaker 1>an advantage because now that we have bigger memory cards

0:22:34.840 --> 0:22:39.840
<v Speaker 1>and better digital photography. Um, the digital cameras are are

0:22:39.880 --> 0:22:44.440
<v Speaker 1>so much easier and more cost effective uh than than

0:22:44.480 --> 0:22:48.760
<v Speaker 1>film cameras in this regard. But the burst photography is amazing,

0:22:48.880 --> 0:22:51.480
<v Speaker 1>especially if you are you know, it allows you to

0:22:52.280 --> 0:22:55.439
<v Speaker 1>set up and have a much better shot at getting

0:22:55.440 --> 0:23:00.040
<v Speaker 1>your shot than than just just clicking and hoping that

0:23:00.119 --> 0:23:03.879
<v Speaker 1>you got it. Yeah. Yeah, Well this kind of leads us,

0:23:03.960 --> 0:23:10.000
<v Speaker 1>like I said, into cinematography, using film to capture images

0:23:10.040 --> 0:23:12.399
<v Speaker 1>in motion where you are going to play it back

0:23:12.560 --> 0:23:16.080
<v Speaker 1>so that you have the illusion of motions. So remember

0:23:16.520 --> 0:23:19.119
<v Speaker 1>film as in like I'm going to the movies to

0:23:19.200 --> 0:23:24.080
<v Speaker 1>watch a film is the the illusion of movement. And

0:23:24.200 --> 0:23:27.960
<v Speaker 1>it works because we capture lots of images and then

0:23:28.040 --> 0:23:31.640
<v Speaker 1>we put them in order and we, uh, we expose

0:23:31.880 --> 0:23:36.359
<v Speaker 1>our eyeballs to those images very in rapid succession, and

0:23:36.400 --> 0:23:41.240
<v Speaker 1>that creates the illusion of movement. So uh, the typical

0:23:41.920 --> 0:23:45.600
<v Speaker 1>film projector will play back film at a rate of

0:23:45.640 --> 0:23:48.680
<v Speaker 1>around twenty four frames per second, which means that every

0:23:48.680 --> 0:23:53.040
<v Speaker 1>second that passes, you're looking at twenty four images. Twenty

0:23:53.040 --> 0:23:56.720
<v Speaker 1>four photographs essentially, is what that is. So you're looking

0:23:56.760 --> 0:24:00.720
<v Speaker 1>at twenty four photographs in a row per second. Because

0:24:00.760 --> 0:24:03.080
<v Speaker 1>of that, it sort of gives this, It gives this

0:24:03.240 --> 0:24:05.880
<v Speaker 1>the illusion of the things that you're looking at are

0:24:05.880 --> 0:24:09.960
<v Speaker 1>really moving. It's not that you're looking at instances that

0:24:10.040 --> 0:24:12.919
<v Speaker 1>are put together. It's like it feels like a flowing

0:24:13.760 --> 0:24:17.200
<v Speaker 1>motion that has no no real interruption to it. I

0:24:17.240 --> 0:24:19.360
<v Speaker 1>think it's interesting to note too that when you're you're

0:24:19.359 --> 0:24:22.560
<v Speaker 1>saying twenty four frames per second. That's each frame is

0:24:23.440 --> 0:24:27.440
<v Speaker 1>a second. That seems pretty fast. But in my research

0:24:27.520 --> 0:24:30.880
<v Speaker 1>on high speed photography, I saw mentions of one eight

0:24:31.800 --> 0:24:35.280
<v Speaker 1>of a second. Um. Of course that would take a

0:24:35.320 --> 0:24:38.920
<v Speaker 1>whole lot of film. Yeah, but you know, it's it's

0:24:38.920 --> 0:24:43.560
<v Speaker 1>interesting to note that a second is reasonable enough to

0:24:43.560 --> 0:24:45.919
<v Speaker 1>give us an idea of motion and to create that

0:24:45.920 --> 0:24:49.560
<v Speaker 1>illusion for us. So, if you have a projector that's

0:24:49.600 --> 0:24:53.200
<v Speaker 1>going to play film back at a steady rate, so

0:24:53.280 --> 0:24:55.359
<v Speaker 1>let's let's go with the twenty four frames per second.

0:24:56.160 --> 0:24:59.000
<v Speaker 1>But you have a camera that can take that can

0:24:59.040 --> 0:25:03.280
<v Speaker 1>actually exp those film at a variable rate. That's where

0:25:03.320 --> 0:25:06.480
<v Speaker 1>you can start playing with the slow motion or fast

0:25:06.680 --> 0:25:09.399
<v Speaker 1>sped up motion on films. So if you've ever watched

0:25:09.400 --> 0:25:13.760
<v Speaker 1>an old movie where for comic effect, usually characters start

0:25:13.760 --> 0:25:16.480
<v Speaker 1>moving around really really quickly, you know, like there's a

0:25:16.560 --> 0:25:18.840
<v Speaker 1>chase scene and suddenly everyone's running at a speed that

0:25:18.880 --> 0:25:23.879
<v Speaker 1>doesn't really look natural. Yankety sacks may very well be

0:25:23.920 --> 0:25:28.639
<v Speaker 1>playing they did, and that's none of that, um, before

0:25:28.640 --> 0:25:31.880
<v Speaker 1>I get sued and uh, anyway, yeah, so this this

0:25:31.960 --> 0:25:36.040
<v Speaker 1>is playing with taking more images per second and then

0:25:36.119 --> 0:25:39.800
<v Speaker 1>playing it back at a steady speed. Um. Now, in

0:25:39.840 --> 0:25:43.720
<v Speaker 1>the old days, the good old days of filmmaking. Those

0:25:43.800 --> 0:25:47.000
<v Speaker 1>days you had cameras that were hand cranked, which meant

0:25:47.040 --> 0:25:50.639
<v Speaker 1>that you had a camera man or camera woman really

0:25:50.760 --> 0:25:56.720
<v Speaker 1>camera person um turning a crank that was squirrels possibly

0:25:56.920 --> 0:26:00.480
<v Speaker 1>turning a crank and hopefully a fairly consistent speed for

0:26:00.560 --> 0:26:04.320
<v Speaker 1>normal filming to advance the film through the camera as

0:26:04.480 --> 0:26:06.720
<v Speaker 1>it's being exposed to light. And the idea of being

0:26:06.760 --> 0:26:10.040
<v Speaker 1>that you want to turn the camera at a good

0:26:10.119 --> 0:26:12.520
<v Speaker 1>rate so that when you're projecting it back through the

0:26:12.520 --> 0:26:18.040
<v Speaker 1>projector it's a steady, smooth experience right when you are dB.

0:26:18.280 --> 0:26:21.600
<v Speaker 1>So yeah, so this this camera is not automated, it's

0:26:21.720 --> 0:26:28.480
<v Speaker 1>it's it's manpowered, and people are known to be you know, imperfect. Yeah,

0:26:28.560 --> 0:26:31.840
<v Speaker 1>not terribly consistent sometimes. Um so, yeah, if you turn

0:26:31.960 --> 0:26:36.320
<v Speaker 1>the crank faster than normal, you'd be exposing more film

0:26:36.480 --> 0:26:38.880
<v Speaker 1>in the same amount of time than you would if

0:26:38.880 --> 0:26:41.520
<v Speaker 1>you were going at your normal rate, which and when

0:26:41.520 --> 0:26:43.720
<v Speaker 1>you're playing it back, remember you're playing it back at

0:26:43.760 --> 0:26:47.520
<v Speaker 1>a h at a fixed rate. So if you've captured

0:26:47.560 --> 0:26:50.920
<v Speaker 1>more images in that amount of time then normal, then

0:26:51.320 --> 0:26:55.680
<v Speaker 1>you get the effect of slow motion, right because while

0:26:55.760 --> 0:27:01.080
<v Speaker 1>you've while you've captured maybe say, uh, you know, forty

0:27:01.119 --> 0:27:04.200
<v Speaker 1>eight images and then uh, you know, so you're looking

0:27:04.200 --> 0:27:06.679
<v Speaker 1>at forty eight images over the space of a of

0:27:06.840 --> 0:27:10.600
<v Speaker 1>two seconds. Uh. If it were played back at normal speed,

0:27:10.640 --> 0:27:12.840
<v Speaker 1>now you're looking at it at one second while everything

0:27:12.880 --> 0:27:20.520
<v Speaker 1>starts to slow down. That could be distracting. Yeah, so

0:27:20.560 --> 0:27:23.200
<v Speaker 1>this is a that's over cranking. Yes, it's when you're

0:27:23.200 --> 0:27:27.840
<v Speaker 1>cranking the camera faster than the projection playback speed. And

0:27:27.920 --> 0:27:32.560
<v Speaker 1>there's also under cranking, where you turn the crank slower

0:27:32.600 --> 0:27:35.240
<v Speaker 1>than the projection speed. This causes a sort of the

0:27:35.280 --> 0:27:38.280
<v Speaker 1>herky jerky fast motion stuff that you see, especially in

0:27:38.320 --> 0:27:42.600
<v Speaker 1>older films, where people start to are moving faster than

0:27:42.600 --> 0:27:44.639
<v Speaker 1>they normally could, and often it looks a little jumpy

0:27:44.800 --> 0:27:49.000
<v Speaker 1>because you're missing information. Right, the the the more amount

0:27:49.000 --> 0:27:52.080
<v Speaker 1>of time you have between when two images are taken

0:27:52.560 --> 0:27:56.040
<v Speaker 1>for something that's in motion, the less natural it's going

0:27:56.119 --> 0:27:59.359
<v Speaker 1>to look when when you're playing it back. Right. Because

0:27:59.400 --> 0:28:01.920
<v Speaker 1>so if I took a picture of Chris right now,

0:28:02.440 --> 0:28:05.200
<v Speaker 1>and then three seconds later took another picture, and three

0:28:05.240 --> 0:28:07.760
<v Speaker 1>seconds later took another picture, until I had, you know,

0:28:07.800 --> 0:28:10.520
<v Speaker 1>two photos, and I played them back at an at

0:28:10.520 --> 0:28:15.160
<v Speaker 1>a regular speed, uh, where it would look really really jerky,

0:28:15.440 --> 0:28:18.959
<v Speaker 1>you know, it wouldn't look natural at all and jerky,

0:28:19.000 --> 0:28:22.720
<v Speaker 1>not just because of the subject matter, but bump bump.

0:28:23.480 --> 0:28:26.000
<v Speaker 1>So it's only because I've been dried and cured. Right.

0:28:26.440 --> 0:28:29.880
<v Speaker 1>So you may have heard of the term of speed ramping.

0:28:30.720 --> 0:28:34.640
<v Speaker 1>Speed ramping is when you in the good old days,

0:28:34.640 --> 0:28:36.840
<v Speaker 1>it was done by accident, but today we do it

0:28:36.880 --> 0:28:40.360
<v Speaker 1>on purpose. Speed ramping is when you change the capture

0:28:40.480 --> 0:28:45.800
<v Speaker 1>rate of uh the film or video during a shoot,

0:28:46.320 --> 0:28:48.480
<v Speaker 1>and this is where you get those weird effects where

0:28:48.520 --> 0:28:52.280
<v Speaker 1>like it's often done in action sequences. For example, let's

0:28:52.280 --> 0:28:54.720
<v Speaker 1>say it's a fist fight between two characters and it

0:28:54.800 --> 0:28:57.720
<v Speaker 1>starts out normal, and one character starts to throw a punch,

0:28:57.840 --> 0:28:59.960
<v Speaker 1>and just as the characters throwing a punch, it switches

0:29:00.080 --> 0:29:03.480
<v Speaker 1>so it goes into slow motion, and then just as

0:29:03.520 --> 0:29:06.640
<v Speaker 1>the punch makes contact with the other person, it speeds

0:29:06.720 --> 0:29:10.600
<v Speaker 1>up again and it changes, uh the the capture rate,

0:29:10.640 --> 0:29:14.200
<v Speaker 1>but the playback rate remains constant. That's what we call

0:29:14.280 --> 0:29:19.200
<v Speaker 1>speed ramping. And there's certain directors who are infamous for

0:29:19.240 --> 0:29:22.960
<v Speaker 1>speed ramping. Um just you know, if you ever have

0:29:23.040 --> 0:29:25.960
<v Speaker 1>seen the movie three hundred or Watchmen, you know one

0:29:25.960 --> 0:29:28.440
<v Speaker 1>of the ones I'm talking about use a speed ramping

0:29:28.520 --> 0:29:31.840
<v Speaker 1>so much that it's distracting at times for some people.

0:29:32.240 --> 0:29:35.520
<v Speaker 1>Other people love it. I I personally think a little

0:29:35.600 --> 0:29:41.440
<v Speaker 1>goes a long way. I'm sorry anyway, that they're all

0:29:41.520 --> 0:29:44.440
<v Speaker 1>based on the same principle, the fact that if you

0:29:44.520 --> 0:29:48.280
<v Speaker 1>keep the playback rate steady and you change the capture rate,

0:29:48.360 --> 0:29:52.120
<v Speaker 1>you can you can make film appear to move slower

0:29:52.200 --> 0:29:54.840
<v Speaker 1>or faster. Um. Now, you could also play with the

0:29:54.880 --> 0:29:58.080
<v Speaker 1>playback rate. If you kept the capture rate the same

0:29:58.600 --> 0:30:01.320
<v Speaker 1>and you change the playback you would get the same effect,

0:30:01.440 --> 0:30:04.440
<v Speaker 1>right you would. You would either try and display more

0:30:04.560 --> 0:30:08.200
<v Speaker 1>images per second or fewer images per second than normal,

0:30:08.640 --> 0:30:10.800
<v Speaker 1>and you could get the same. Fact. This is a

0:30:10.840 --> 0:30:14.160
<v Speaker 1>lot easier to do in video than it isn't film. Sure, sure,

0:30:14.200 --> 0:30:18.280
<v Speaker 1>but it's funny to note again that like so many

0:30:18.320 --> 0:30:21.920
<v Speaker 1>other things in photography, that the key to slow motion

0:30:22.160 --> 0:30:26.680
<v Speaker 1>is high speed photography. Um. To to really get an

0:30:26.760 --> 0:30:29.239
<v Speaker 1>idea of what's happening and slow it down, you have

0:30:29.360 --> 0:30:33.240
<v Speaker 1>to capture many images so that you can you can

0:30:33.280 --> 0:30:36.000
<v Speaker 1>go from image to image at a slower rate and

0:30:36.040 --> 0:30:39.160
<v Speaker 1>really get a good idea of of the motion and

0:30:39.200 --> 0:30:44.000
<v Speaker 1>how things are transpiring. Uh in that image. Yeah, yeah,

0:30:44.040 --> 0:30:48.120
<v Speaker 1>if you if you take an uh a video of

0:30:48.200 --> 0:30:50.480
<v Speaker 1>something or a film of something, and it's at eight

0:30:50.520 --> 0:30:53.239
<v Speaker 1>thousand frames per second, and you play it back on

0:30:53.280 --> 0:30:56.360
<v Speaker 1>a twenty four frames per second projector, it's going to

0:30:56.440 --> 0:30:59.120
<v Speaker 1>take you a long time to get through. Like even

0:30:59.160 --> 0:31:02.480
<v Speaker 1>if you only shot for maybe five seconds, you know

0:31:02.480 --> 0:31:04.280
<v Speaker 1>that's gonna take you a long time to get through

0:31:04.280 --> 0:31:06.520
<v Speaker 1>those five seconds when you're playing it back at a

0:31:06.600 --> 0:31:08.680
<v Speaker 1>rate of twenty four frames per seconds. So then you

0:31:08.720 --> 0:31:12.920
<v Speaker 1>get this incredible slow motion effect where at times it

0:31:13.000 --> 0:31:16.600
<v Speaker 1>may look like nothing is even moving because everything is.

0:31:16.640 --> 0:31:20.440
<v Speaker 1>You know, you're capturing such tiny moments of time that

0:31:21.040 --> 0:31:24.040
<v Speaker 1>it's hard for us to detect changes until they are

0:31:24.160 --> 0:31:27.560
<v Speaker 1>dramatic changes. And this is where you can't. You can

0:31:27.600 --> 0:31:30.560
<v Speaker 1>see some of those really cool effects where like Chris

0:31:30.600 --> 0:31:34.680
<v Speaker 1>was saying, the water balloon, where you pop the balloon

0:31:34.800 --> 0:31:37.360
<v Speaker 1>and the water has retained the balloon shape for a

0:31:37.360 --> 0:31:42.040
<v Speaker 1>couple of a couple of split seconds, like moments in time,

0:31:42.600 --> 0:31:44.720
<v Speaker 1>and then you start to see it. You know, of course,

0:31:44.880 --> 0:31:50.160
<v Speaker 1>fall uh that that's we've seen some really cool footage

0:31:50.280 --> 0:31:53.719
<v Speaker 1>because of the this uh this technique, and you can

0:31:53.760 --> 0:31:57.000
<v Speaker 1>too if you go to the house stuff works dot

0:31:57.080 --> 0:31:59.440
<v Speaker 1>com site. We have a lot of clips from the

0:31:59.480 --> 0:32:04.880
<v Speaker 1>Discovery show Time warp Um, which was really popular a

0:32:04.880 --> 0:32:08.840
<v Speaker 1>couple of years ago because it showed extreme slow motion. Yeah,

0:32:08.960 --> 0:32:12.800
<v Speaker 1>using amazing high definition slow motion cameras that are taking

0:32:13.320 --> 0:32:17.680
<v Speaker 1>thousands of frames of footage per second and then playing

0:32:17.680 --> 0:32:20.360
<v Speaker 1>it back at normal speed. Yeah, and it's just it's

0:32:20.400 --> 0:32:22.760
<v Speaker 1>absolutely amazing. I can. I can watch them all the time,

0:32:23.120 --> 0:32:25.480
<v Speaker 1>you know, even the ones I've seen before, you know,

0:32:25.520 --> 0:32:26.880
<v Speaker 1>I can. I can go back and watch it just

0:32:26.880 --> 0:32:29.400
<v Speaker 1>because it's so fascinating how how all that works. I

0:32:29.400 --> 0:32:32.800
<v Speaker 1>love the ones where people get slapped and you just

0:32:32.840 --> 0:32:38.560
<v Speaker 1>see the face deform slowly. Wow, that's what happens. Whenever

0:32:38.640 --> 0:32:46.000
<v Speaker 1>I say anything to anyone that's insane. I'm I'm constantly can't. Yeah,

0:32:46.080 --> 0:32:49.640
<v Speaker 1>my face is hurting. I got slapped just before this podcast.

0:32:49.680 --> 0:32:53.040
<v Speaker 1>Actually yeah, but it was you that did it anyhow.

0:32:54.120 --> 0:32:56.520
<v Speaker 1>I never said that it was necessarily caused by someone else.

0:32:56.680 --> 0:32:58.520
<v Speaker 1>That's true, that's true. But yeah, I mean you can

0:32:58.600 --> 0:33:01.320
<v Speaker 1>you can. You can see at right now. They're they're

0:33:01.320 --> 0:33:03.520
<v Speaker 1>still up there. And I think when we post this

0:33:03.560 --> 0:33:05.800
<v Speaker 1>will probably I'm pretty sure there's a playlist we can

0:33:05.920 --> 0:33:09.880
<v Speaker 1>we can show people. Yeah. Um, yeah, that just it's

0:33:09.920 --> 0:33:11.320
<v Speaker 1>just a lot of fun to do that. And it's

0:33:11.320 --> 0:33:13.160
<v Speaker 1>a lot of fun to to fool around with high

0:33:13.240 --> 0:33:16.120
<v Speaker 1>speed photography just as that, you know, just as somebody

0:33:16.120 --> 0:33:18.800
<v Speaker 1>who is a hobbyist, um, to see what you can

0:33:18.800 --> 0:33:20.600
<v Speaker 1>do with it. And now, granted, if you want to

0:33:20.640 --> 0:33:24.840
<v Speaker 1>get like a really good high speed camera, this can

0:33:24.880 --> 0:33:27.360
<v Speaker 1>be an expensive hobby. Yeah. I mean, if you're talking

0:33:27.400 --> 0:33:31.280
<v Speaker 1>about the top of the line uh kind of set up,

0:33:31.320 --> 0:33:34.320
<v Speaker 1>then you're you're looking at thousands of dollars. So it's

0:33:34.320 --> 0:33:37.320
<v Speaker 1>not a cheap hobby necessarily, but it does really it's

0:33:37.400 --> 0:33:40.040
<v Speaker 1>really cool now and then you know, if you're if

0:33:40.040 --> 0:33:42.960
<v Speaker 1>you're really staging things too, um, yeah, of course, then

0:33:42.960 --> 0:33:45.560
<v Speaker 1>you have got the whole staging costs and stuff. Yeah,

0:33:45.600 --> 0:33:47.680
<v Speaker 1>and you're starting to talk about again because it is

0:33:47.720 --> 0:33:51.440
<v Speaker 1>a matter of uh, the camera detecting the image and

0:33:51.440 --> 0:33:54.680
<v Speaker 1>and getting synchronized with the the event that you're trying

0:33:54.720 --> 0:33:57.880
<v Speaker 1>to photograph, and um, you know you have to buy

0:33:57.920 --> 0:34:00.000
<v Speaker 1>the equipment to do that. We were talking about sound equipment.

0:34:00.160 --> 0:34:04.360
<v Speaker 1>They are setups that require you know that that the

0:34:04.400 --> 0:34:08.520
<v Speaker 1>sound will true cause the the camera to fire. And

0:34:08.760 --> 0:34:11.919
<v Speaker 1>you know this is again you're having to buy more gear. Um.

0:34:11.960 --> 0:34:14.799
<v Speaker 1>But it's it's it's fun if you can afford it.

0:34:14.800 --> 0:34:18.600
<v Speaker 1>It's pretty pretty interesting stuff. So yeah, this wraps up

0:34:18.640 --> 0:34:22.680
<v Speaker 1>at our discussion about high speed photography, slow motion cameras

0:34:22.680 --> 0:34:26.480
<v Speaker 1>in general film. Uh stuff is really really interesting. In fact,

0:34:26.600 --> 0:34:29.200
<v Speaker 1>it's so interesting to me that when I look at

0:34:29.280 --> 0:34:32.520
<v Speaker 1>the complexity of these devices. I mean, the principle is

0:34:32.520 --> 0:34:36.360
<v Speaker 1>pretty simple from a high concept point of view, but

0:34:36.400 --> 0:34:39.520
<v Speaker 1>when I start looking at the ingenuity that was required

0:34:39.640 --> 0:34:44.680
<v Speaker 1>to bring a camera into reality, Uh, I just it's

0:34:44.680 --> 0:34:47.239
<v Speaker 1>phenomenal to me. Again, It's one of those things where

0:34:47.280 --> 0:34:50.200
<v Speaker 1>we take it for granted now because they're everywhere. I mean,

0:34:50.280 --> 0:34:54.040
<v Speaker 1>we have cameras incorporated into practically every mobile device you

0:34:54.040 --> 0:34:57.080
<v Speaker 1>can think of, but the principles behind it, and it's

0:34:57.120 --> 0:35:01.080
<v Speaker 1>just it's just phenomenal, amazing that we figured us out. Yeah,

0:35:01.120 --> 0:35:03.600
<v Speaker 1>I mean think about we I mean, people way smarter

0:35:03.719 --> 0:35:07.080
<v Speaker 1>than I am. Well, you think about how the difference

0:35:07.120 --> 0:35:10.200
<v Speaker 1>in the early cameras that you know, degaro types and

0:35:10.200 --> 0:35:14.200
<v Speaker 1>and the wet plate type devices versus the tiny little

0:35:14.239 --> 0:35:18.200
<v Speaker 1>cameras in our smartphones, you know, shoes and everything else.

0:35:19.640 --> 0:35:24.320
<v Speaker 1>I don't want any shoe cameras. Let's let's not do that. Okay, alright, alright,

0:35:24.320 --> 0:35:27.000
<v Speaker 1>shoot people out there, don't put cameras in your shoes.

0:35:27.960 --> 0:35:30.840
<v Speaker 1>How about diamonds on the soldier shoes? How about self

0:35:30.960 --> 0:35:34.359
<v Speaker 1>lacing shoes? Hey, they just came out with those. Yeah,

0:35:34.440 --> 0:35:37.200
<v Speaker 1>well all right. Anyway, we're gonna wrap this up. So guys,

0:35:37.440 --> 0:35:39.600
<v Speaker 1>if you have any topics you would like us to

0:35:39.680 --> 0:35:42.160
<v Speaker 1>talk about, please let us know. You can let us

0:35:42.160 --> 0:35:46.040
<v Speaker 1>know through email. Our address is tech stuff at how

0:35:46.120 --> 0:35:48.239
<v Speaker 1>stuff Works dot com, or you can drop us a

0:35:48.239 --> 0:35:51.520
<v Speaker 1>line on Facebook or Twitter. Our handle there is text

0:35:51.560 --> 0:35:54.640
<v Speaker 1>stuffed H s W. Chris and I will talk to

0:35:54.640 --> 0:35:59.319
<v Speaker 1>you again really soon. Be sure to check out our

0:35:59.320 --> 0:36:02.400
<v Speaker 1>new video PI cast Stuff from the Future. Join how

0:36:02.440 --> 0:36:05.000
<v Speaker 1>Stuff Work staff as we explore the most promising and

0:36:05.040 --> 0:36:09.719
<v Speaker 1>perplexing possibilities of tomorrow. The House Stuff Works iPhone app

0:36:09.760 --> 0:36:17.400
<v Speaker 1>has arrived. Download it today on iTunes, brought to you

0:36:17.480 --> 0:36:20.839
<v Speaker 1>by the reinvented two thousand twelve camera. It's ready, are

0:36:20.920 --> 0:36:21.040
<v Speaker 1>you