WEBVTT - The Future of Art

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, and welcome to Forward Thinking, the

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<v Speaker 1>podcast that looks at the future and says order, design, composition, tone, form,

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<v Speaker 1>symmetry balance. I'm Jonathan Strickland, I'm Lauren voc Obama, and

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<v Speaker 1>I'm Joe McCormick. So in our last podcast we talked

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<v Speaker 1>about three D printing and art, and I thought in

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<v Speaker 1>this podcast we should back out a little bit and

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<v Speaker 1>look more generally at the relationship between technology and art,

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<v Speaker 1>because that's something that isn't always totally intuitive to people,

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<v Speaker 1>and in fact, I think some people kind of don't

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<v Speaker 1>like it, right they have this low tech view of

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<v Speaker 1>what art should be. Oh sure, In fact, I think

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<v Speaker 1>we could probably posit that angry Joe might say that

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<v Speaker 1>technology shouldn't be involved in art at all, but it

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<v Speaker 1>should be the way that it has always been, that

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<v Speaker 1>it should never be produced any differently, right, sure, well,

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<v Speaker 1>Lauren's talking about the angry Joe from the last podcast,

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<v Speaker 1>the guy who wants things to be how they've always been. Right.

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<v Speaker 1>There would resist anything beyond say, painting and sculpture. That

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<v Speaker 1>is art, that is all art is, and only if

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<v Speaker 1>it is done in the traditional way, whatever school of

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<v Speaker 1>art you happen to follow, that is all that can

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<v Speaker 1>be allowed into art with a capital A. Well, I

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<v Speaker 1>want to tell y'all story please. Kind of interesting to

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<v Speaker 1>me about an event in the history of art. Have

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<v Speaker 1>you ever seen a painting called Nude descending a Staircase

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<v Speaker 1>Number two by Duchamp? Okay, so it was Marcel Duchamp's painting,

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<v Speaker 1>and it's how would you describe it? Um? I would

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<v Speaker 1>describe it as being kind of this, uh, you know,

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<v Speaker 1>it's if you don't know what the title of the

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<v Speaker 1>painting is, you don't know what you're looking at. Yeah,

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<v Speaker 1>I think. But once you know the title, if you're

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<v Speaker 1>standing at the right distance, you can totally see what

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<v Speaker 1>was trying to be captured, which is this idea of movement. Right,

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<v Speaker 1>You've got these shapes and colors and lines that are

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<v Speaker 1>they're evocative of someone walking across the frame. Yeah, it's

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<v Speaker 1>it's vaguely earth toned throughout in varying shades, and then

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<v Speaker 1>it's got these intersecting lines and strange shapes. It's it's

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<v Speaker 1>very abstract. Um. But when you attached the title to it, Yeah,

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<v Speaker 1>you can definitely see the blur of motion in it, right,

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<v Speaker 1>something that looks like someone passing through the darkness. So

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<v Speaker 1>that's got universal acclaim, right, No, actually it didn't. It

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<v Speaker 1>was very divisive when it came out, so yeah, sorry, guys.

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<v Speaker 1>In nineteen thirteen, there was an art show in New

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<v Speaker 1>York called the Armory Show. And this is kind of

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<v Speaker 1>a famous event in in Transatlantic art history because what

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<v Speaker 1>was going on at the Armory Show is a lot

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<v Speaker 1>of the European paintings were being showed off to an

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<v Speaker 1>American audience, and so there were offering views about a

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<v Speaker 1>lot of the different things at the show, but Nude

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<v Speaker 1>Descending a Staircase Number two by Duchamp was one of

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<v Speaker 1>the most divisive. It got some very negative reactions from people.

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<v Speaker 1>One critic said that it looked like, quote, an explosion

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<v Speaker 1>in a shingle factory. Um. Teddy Roosevelt actually, like the

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<v Speaker 1>former president, Teddy Roosevelt panned it. He compared the painting

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<v Speaker 1>to a rug that he had hanging up in his bathroom. Unfavorably, Yeah, unfavorably.

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<v Speaker 1>He said that the rug was a better piece of art,

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<v Speaker 1>better representation of an as he called it, I think

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<v Speaker 1>a nude man going down the stairs, going descending a

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<v Speaker 1>ladder or something like that. He also talked about going

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<v Speaker 1>up a ladder a clothed man going oh yeah, yeah, yeah,

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<v Speaker 1>okay yeah. Um. So a lot of people were just like,

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<v Speaker 1>what is this. I don't like it. I don't like

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<v Speaker 1>the way it looks. It doesn't look like a nude

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<v Speaker 1>descending a staircase. It's no good. Yeah. Um. Now it

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<v Speaker 1>is widely considered a very important and meaningful work of

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<v Speaker 1>art that's highly respected by a lot of people. What happened, Well,

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<v Speaker 1>I mean, one thing is it has sort of faded

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<v Speaker 1>to the background now and it's sort of part of

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<v Speaker 1>it's the old school now, and there's plenty of new

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<v Speaker 1>things for people to say that's not art, right. Sure,

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<v Speaker 1>And also we can kind of see in a perspective

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<v Speaker 1>of time where it fits. It's easier once we get

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<v Speaker 1>a little bit removed from the current moment, I think. Sure.

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<v Speaker 1>And it wasn't just that people were rejecting abstract art

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<v Speaker 1>in general. They weren't necessarily like there were abstract art

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<v Speaker 1>schools that didn't like this painting because it didn't fit

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<v Speaker 1>what they thought that, you know, the school should be. Uh.

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<v Speaker 1>But in any case, I wanted to talk about something

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<v Speaker 1>that I found interesting about this painting, which is that

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<v Speaker 1>it was actually inspired by something that came before it,

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<v Speaker 1>not necessarily something artistic, but something technological. And what would

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<v Speaker 1>that be the advent of early film chrono photography, Uh,

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<v Speaker 1>the move pictures. So the early films people made, and

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<v Speaker 1>like the decades that came before this, we're not narratives

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<v Speaker 1>yet usually all right, there were just short little scenes

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<v Speaker 1>like a horse running, or like a naked person coming

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<v Speaker 1>down a flight of stairs. And still that Tuesday morning

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<v Speaker 1>at my house, yess new Jonathan descending a staircase number

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<v Speaker 1>two was not quite as big a hit as regular

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<v Speaker 1>nude descending a staircase. But yeah, so what was going

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<v Speaker 1>on in this painting was that Duchamp was trying to

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<v Speaker 1>capture the motion that was available in this new form

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<v Speaker 1>of art that you know, the technological form, the moving film,

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<v Speaker 1>how the motion appeared on the screen. There could he

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<v Speaker 1>put it in a frame And that's sort of what

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<v Speaker 1>he did, kind of did. Yeah, and again once you

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<v Speaker 1>you know, we being more familiar with film as a medium,

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<v Speaker 1>can sort of see what he was trying to capture

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<v Speaker 1>a little more easily, I think than the audience that

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<v Speaker 1>saw it way back when. I think this is a

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<v Speaker 1>great example of the positive relationship between technology and art

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<v Speaker 1>and sort of a rebuke to those people who say, no,

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<v Speaker 1>art is old school, it should be low tech. It's

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<v Speaker 1>you know, chisel or paint brush, and and that's it there.

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<v Speaker 1>I think that is wrong. I think that there is

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<v Speaker 1>a positive feedback loop of inspiration between technology and art.

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<v Speaker 1>They feed off of each other, they inspire each other,

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<v Speaker 1>and that this is a great example that they make

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<v Speaker 1>each other possible in certain ways. I mean, we should

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<v Speaker 1>all also keep in mind that without materials science throughout

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<v Speaker 1>the ages, we would certainly not have the colors of

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<v Speaker 1>paints that we do today, oh totally. For for for example, chemistry,

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<v Speaker 1>or by the time that we started getting into the

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<v Speaker 1>actual manufacture of man made solvents or basses or fillers

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<v Speaker 1>or additives or pigments, the creation of plastics hugely drove

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<v Speaker 1>new directions in the painting artistic industry. And and also

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<v Speaker 1>just pure mechanical or industrial mean of grinding and mixing.

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<v Speaker 1>All of these components together lead to colors and types

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<v Speaker 1>and affordability that we would not have gotten without those

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<v Speaker 1>materials technologies. Um of course you also have some safety

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<v Speaker 1>issues here, and they're related to this. Uh. Many paint

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<v Speaker 1>pigments are and always have been made from ground metals

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<v Speaker 1>or metallic salts. We just talked a little bit about

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<v Speaker 1>that in a tex Stuff episode about fireworks. Actually. Um

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<v Speaker 1>but uh, for example, lead used to be used to

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<v Speaker 1>create white pigments until oh, I mean basically until everyone

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<v Speaker 1>figured out how terrible of an idea lead is, um

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<v Speaker 1>and and also began caring enough about their paint manufacturers

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<v Speaker 1>to present alternatives like titanium dioxide or zinc oxide to

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<v Speaker 1>create white paints. Yeah, that's a great point. Or what

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<v Speaker 1>about something that I think is widely accepted in the

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<v Speaker 1>art world today, which is just photography. Yes, I mean

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<v Speaker 1>one time this was brand new technology and it wasn't

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<v Speaker 1>widely accepted at all all when it when it first

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<v Speaker 1>came about it and became more popular than just a

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<v Speaker 1>couple of people experimenting with chemical process to transfer light

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<v Speaker 1>onto a physical film, which is you know, that's the

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<v Speaker 1>process of photography, right, Sure, but it was considered kind

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<v Speaker 1>of too real to be artistic, right, Yeah, it was.

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<v Speaker 1>It was considered that and the fact that it wasn't

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<v Speaker 1>it was a mechanical and chemical process, not something that

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<v Speaker 1>was hand crafted to create the image. So for anyone

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<v Speaker 1>who has developed photos, you get your hands in that,

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<v Speaker 1>that's true, but you you only move something from one

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<v Speaker 1>chemical to another chemical until you're done. Uh. Now, the

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<v Speaker 1>way that this all comes about is that you had

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<v Speaker 1>this this drive during the Renaissance to create ever more

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<v Speaker 1>realistic art so that you are representing what the human

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<v Speaker 1>eye can see as faithfully as you possibly can. Uh.

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<v Speaker 1>This was something that kind of consumed a lot of artists.

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<v Speaker 1>They all wanted to be the best at the representation

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<v Speaker 1>of what is real, and we got into detail and

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<v Speaker 1>perspective and all kinds of very intricate little line work

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<v Speaker 1>and stuff like making sure proportions are accurate at the

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<v Speaker 1>distance that you are at and that you are really

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<v Speaker 1>capturing something as it is and not just some sort

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<v Speaker 1>of idealistic version of it. Well, photography, of course is

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<v Speaker 1>kind of the the the ultimate approach to that, at

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<v Speaker 1>least in a two dimensional format. And we talked plenty

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<v Speaker 1>about three dimensional in our last episode, but in a

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<v Speaker 1>two dimensional format, you know, capturing something by the light

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<v Speaker 1>that is reflected off of the scene is about as

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<v Speaker 1>close to what we the human Uh, the humans who

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<v Speaker 1>are looking at it are going to get right. So

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<v Speaker 1>in that sense, it very much appealed to people. In fact,

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<v Speaker 1>it started to become once the process became affordable, it

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<v Speaker 1>became something that would replace other means of creating illustrations,

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<v Speaker 1>wood cuttings, that kind of stuff, because that's expensive and

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<v Speaker 1>time consuming to produce. Whereas if you are able to

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<v Speaker 1>take a photograph, even if it takes an hour or

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<v Speaker 1>two hours for you to be able to take a photograph,

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<v Speaker 1>that's still way faster than the artistic approach. So I

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<v Speaker 1>can see how it would easily replace something like kind

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<v Speaker 1>of the low rent portraiture you might get in or

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<v Speaker 1>or even illustrations and say a publication. Sure, okay, but

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<v Speaker 1>what about fine art? I mean, did it rival the

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<v Speaker 1>kind of art that would be produced by a great painters?

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<v Speaker 1>There there was a great resistance to it early on,

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<v Speaker 1>and you had essentially three camps of thought. You had

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<v Speaker 1>one that said it has no place in art whatsoever.

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<v Speaker 1>You had people who said, um, it could be really

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<v Speaker 1>useful for artists because the artists could actually use the

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<v Speaker 1>photograph as a reference point when making their own art.

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<v Speaker 1>So in other words, it's just a step between a

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<v Speaker 1>tool for creating real art. Yeah. So, so instead of

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<v Speaker 1>having to have the painters stand out in the field

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<v Speaker 1>in order to get the field just right, you just

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<v Speaker 1>send a photographer out there to take a portrait picture

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<v Speaker 1>of the field, and then the portraiture art sty just

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<v Speaker 1>or whatever the actually landscape I guess. Instead the landscape

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<v Speaker 1>artist can just take a look at the picture as

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<v Speaker 1>the reference point and make the painting that way. Uh.

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<v Speaker 1>And then there was a third, very small group of

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<v Speaker 1>people who said, you know, I I think photographs could

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<v Speaker 1>be art all on their own. Um. And they were.

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<v Speaker 1>They were shouted down pretty much early early on. It

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<v Speaker 1>didn't take too long for people to really start making

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<v Speaker 1>a serious push for proclaiming that art, that that photographs

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<v Speaker 1>can actually be considered art. Um. For example, there was

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<v Speaker 1>Louis Figuier who said, back in eighteen fifty nine, until now,

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<v Speaker 1>the artist has had the brush, the pencil, and the bureau,

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<v Speaker 1>and now, in an addition, he has the photographic lens.

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<v Speaker 1>The lens is an instrument like the pencil and die brush,

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<v Speaker 1>and photography is a process like engraving and drawing. For

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<v Speaker 1>what makes an artist is not the process, but the

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<v Speaker 1>feeling which I think sums up kind of my philosophy,

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<v Speaker 1>the idea that if someone is using uh any kind

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<v Speaker 1>of particular process to express some sort of thought or emotion,

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<v Speaker 1>that is more what I think of as art than

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<v Speaker 1>whatever the actual process was. Well, yeah, I don't even

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<v Speaker 1>know exactly which one he meant in the original quote,

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<v Speaker 1>But there's another way of looking that at that, which

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<v Speaker 1>is that it's about the feeling it creates in the

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<v Speaker 1>audience or the viewer more than how it was created.

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<v Speaker 1>Although there was some argument at the time that since

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<v Speaker 1>it was a mechanical process that it was almost like

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<v Speaker 1>if a like if a textile mill was creating a

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<v Speaker 1>very beautiful weaving that was still somehow cold and mechanical

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<v Speaker 1>in nature because it was created by a machine and

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<v Speaker 1>not a person. Right. It was it was manufactured as

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<v Speaker 1>opposed to create it artistically. And I would put in

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<v Speaker 1>at this point that, um, one of my angry Lauren

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<v Speaker 1>moments was when the switchover from film to digital photography occurred,

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<v Speaker 1>and I was like, well, a digital photograph is never

0:12:56.240 --> 0:12:59.720
<v Speaker 1>going to look as warm and beautiful as a film

0:12:59.720 --> 0:13:02.959
<v Speaker 1>photo aograph because it's just it's missing that quality. Oh

0:13:03.080 --> 0:13:05.160
<v Speaker 1>you know, I was actually with you there. I I

0:13:05.200 --> 0:13:08.280
<v Speaker 1>have a soft spot for film. I like film. I

0:13:08.360 --> 0:13:12.160
<v Speaker 1>like film in films too. So in other words, yeah,

0:13:12.480 --> 0:13:15.679
<v Speaker 1>and we see this, like even from just a consumer perspective,

0:13:16.120 --> 0:13:19.959
<v Speaker 1>we see consumers who might resist a digital movie as

0:13:19.960 --> 0:13:23.720
<v Speaker 1>opposed to a movie that was shot and projected on film.

0:13:23.760 --> 0:13:26.200
<v Speaker 1>Although you're really going to have to struggle to find

0:13:26.520 --> 0:13:29.640
<v Speaker 1>real film projectors of this day though I do it.

0:13:29.679 --> 0:13:32.040
<v Speaker 1>I mean, like, like we all in this room, you know,

0:13:32.160 --> 0:13:35.120
<v Speaker 1>having been born into a time when Stanley Kubrick or

0:13:35.160 --> 0:13:37.640
<v Speaker 1>Ansel Adams or any of the other kind of visionaries

0:13:37.720 --> 0:13:41.320
<v Speaker 1>of filming mediums have have already been doing work. George Lucas.

0:13:41.440 --> 0:13:46.120
<v Speaker 1>We of course, we all accept this as being art

0:13:46.200 --> 0:13:49.240
<v Speaker 1>and perhaps I mean most definitely even fine art. But

0:13:49.280 --> 0:13:52.040
<v Speaker 1>I can I can see where previous generations would have

0:13:52.040 --> 0:13:55.240
<v Speaker 1>been resistant to it. Yeah, so we accept photography now.

0:13:55.520 --> 0:13:59.640
<v Speaker 1>But what's the next thing, I mean, what's going on now?

0:13:59.840 --> 0:14:03.840
<v Speaker 1>We we talked in another podcast about three D printing

0:14:03.840 --> 0:14:06.320
<v Speaker 1>in the art world, but I think we should talk

0:14:06.400 --> 0:14:11.160
<v Speaker 1>more about this world we're creating where art, science, technology

0:14:11.200 --> 0:14:16.200
<v Speaker 1>and design are very much merging. There the lines between

0:14:16.240 --> 0:14:18.679
<v Speaker 1>them are blurring in a lot of instances, and I

0:14:18.720 --> 0:14:21.400
<v Speaker 1>think this is actually a really cool thing. I don't

0:14:21.440 --> 0:14:24.280
<v Speaker 1>think it's art being deluded. I mean, obviously there's still

0:14:24.320 --> 0:14:27.160
<v Speaker 1>people who make sculptures and paintings in a traditional way.

0:14:27.200 --> 0:14:31.520
<v Speaker 1>Today I really like the way that technology and art

0:14:31.600 --> 0:14:36.120
<v Speaker 1>and science and design are becoming this strange other category

0:14:36.440 --> 0:14:39.440
<v Speaker 1>of creation. I don't even know what you call it,

0:14:39.720 --> 0:14:42.320
<v Speaker 1>but well, I mean they're there. I think of it

0:14:42.360 --> 0:14:46.280
<v Speaker 1>in some ways that you can think of you know, art, design, technology, science,

0:14:46.640 --> 0:14:48.240
<v Speaker 1>you can think of that all of these things are

0:14:48.320 --> 0:14:52.600
<v Speaker 1>part of what is humanity, right, These are all aspects

0:14:52.600 --> 0:14:55.600
<v Speaker 1>of humanity, and there's overlap in different categories. There's some

0:14:56.160 --> 0:14:59.400
<v Speaker 1>art that overlaps with technology or science, components of a

0:14:59.480 --> 0:15:02.080
<v Speaker 1>larger call chair. Yeah, so you can't. I mean, I

0:15:02.080 --> 0:15:06.080
<v Speaker 1>wouldn't say that any one piece was necessarily uh an

0:15:06.120 --> 0:15:10.600
<v Speaker 1>example of pure art or pure technology. There are always

0:15:10.600 --> 0:15:13.360
<v Speaker 1>going to be some other elements of these other parts

0:15:13.400 --> 0:15:15.760
<v Speaker 1>of what it is to be human that spill over

0:15:15.840 --> 0:15:19.240
<v Speaker 1>into that. You see that at some really big events

0:15:19.280 --> 0:15:22.440
<v Speaker 1>like the Burning Man Festival or maker fares, where you

0:15:22.520 --> 0:15:25.240
<v Speaker 1>have these examples of things. Some of them are practical,

0:15:25.360 --> 0:15:26.920
<v Speaker 1>some of them are not practical, Some of them are

0:15:26.960 --> 0:15:29.320
<v Speaker 1>meant for entertainments. Some of them are meant for performance,

0:15:29.600 --> 0:15:31.240
<v Speaker 1>some of them are just meant to make you think

0:15:31.360 --> 0:15:34.960
<v Speaker 1>or feel something. And you might look at any two

0:15:35.360 --> 0:15:38.920
<v Speaker 1>exhibits or or examples of stuff that people have created

0:15:38.920 --> 0:15:41.920
<v Speaker 1>at one of these events and have very different reactions.

0:15:42.000 --> 0:15:44.640
<v Speaker 1>And one you might have just a purely intellectual reaction

0:15:44.680 --> 0:15:46.960
<v Speaker 1>of that is really interesting and I wonder how they

0:15:47.000 --> 0:15:49.680
<v Speaker 1>did it. Another one might affect you emotionally, And they're

0:15:49.720 --> 0:15:52.640
<v Speaker 1>going to fall on different scales for each person about

0:15:52.640 --> 0:15:55.960
<v Speaker 1>whether or not it feels like it's art or maybe

0:15:56.000 --> 0:16:01.280
<v Speaker 1>just art informed the creation of that piece. But I

0:16:01.320 --> 0:16:03.560
<v Speaker 1>think that to say one is art and one is

0:16:03.600 --> 0:16:07.440
<v Speaker 1>not art in some sort of weird um you know,

0:16:09.040 --> 0:16:13.680
<v Speaker 1>subjective definition is not terribly helpful. Well yeah, I mean

0:16:13.680 --> 0:16:17.240
<v Speaker 1>there's there's very little about art that is absolutely objective.

0:16:17.400 --> 0:16:21.480
<v Speaker 1>So this also reminds me of a particular byproduct of

0:16:21.520 --> 0:16:25.360
<v Speaker 1>technology that can be a form of art. Some artists

0:16:25.360 --> 0:16:29.400
<v Speaker 1>create these very beautiful stones, stones kind of in quotation marks.

0:16:29.400 --> 0:16:32.960
<v Speaker 1>They're called Fordite or Detroit agget and there I know,

0:16:33.160 --> 0:16:37.480
<v Speaker 1>right like Texas gold. Um, they're they're they're they're created

0:16:37.520 --> 0:16:40.840
<v Speaker 1>from from layers upon layers of automotive paint that have

0:16:40.920 --> 0:16:44.280
<v Speaker 1>been reclaimed from factories. It also reminds me of I

0:16:44.360 --> 0:16:47.800
<v Speaker 1>used to have here at the office a little piece

0:16:48.560 --> 0:16:52.640
<v Speaker 1>of um what looked like obsidian glass, and it was

0:16:52.720 --> 0:16:59.000
<v Speaker 1>actually a piece of of waste from a plasma waste converter.

0:16:59.400 --> 0:17:02.760
<v Speaker 1>Oh wow, because their plasma waste converters can create two

0:17:02.760 --> 0:17:05.439
<v Speaker 1>different types of waste. One of them is a gas

0:17:05.480 --> 0:17:08.840
<v Speaker 1>which can be used to create sin gas, which you

0:17:08.880 --> 0:17:11.159
<v Speaker 1>can then use as a fuel. And the other is

0:17:11.240 --> 0:17:16.400
<v Speaker 1>this this uh, non organic molten mass that when it cools,

0:17:16.440 --> 0:17:20.160
<v Speaker 1>looks like volcanic rock. And I could easily imagine using

0:17:20.200 --> 0:17:23.320
<v Speaker 1>that to create an artistic uh you know, expression of

0:17:23.400 --> 0:17:25.879
<v Speaker 1>some sort some kind of sculpture or whatever. If you

0:17:25.920 --> 0:17:28.200
<v Speaker 1>wanted to, you could actually use that, and that would

0:17:28.200 --> 0:17:32.640
<v Speaker 1>be an interesting artistic expression. To say. Ultimately, the material

0:17:32.720 --> 0:17:36.639
<v Speaker 1>that I used to create this came from a landfill,

0:17:37.119 --> 0:17:40.560
<v Speaker 1>Like literally, the landfill provided the raw material that I

0:17:40.640 --> 0:17:43.639
<v Speaker 1>used to make this sculpture. And it doesn't it doesn't

0:17:43.680 --> 0:17:46.760
<v Speaker 1>look necessarily like that. And of course there are artists

0:17:46.760 --> 0:17:48.840
<v Speaker 1>who use Yeah, I mean that's a there's a grand

0:17:48.880 --> 0:17:53.040
<v Speaker 1>tradition of using reclaimed objects to to make into pieces

0:17:53.080 --> 0:17:57.280
<v Speaker 1>of art. Sure, I want to talk about something that Jonathan,

0:17:57.359 --> 0:17:59.440
<v Speaker 1>I think you actually have written a good deal about

0:17:59.560 --> 0:18:02.840
<v Speaker 1>the path, which is a really interesting project. In my mind,

0:18:02.880 --> 0:18:05.800
<v Speaker 1>it's called the Avatar Machine. This is a fun one.

0:18:05.840 --> 0:18:10.440
<v Speaker 1>So the Avatar Machine was this project that the goal

0:18:10.480 --> 0:18:13.280
<v Speaker 1>of the project was to find out what it would

0:18:13.280 --> 0:18:17.440
<v Speaker 1>be like to view yourself from the third person perspective,

0:18:17.520 --> 0:18:21.119
<v Speaker 1>as if you were playing a h an MMO like

0:18:21.200 --> 0:18:25.360
<v Speaker 1>World of Warcraft, but you were the character and everything

0:18:25.400 --> 0:18:28.680
<v Speaker 1>you did was translated in real time to the view

0:18:28.720 --> 0:18:30.520
<v Speaker 1>you had, but you had to have a view of

0:18:30.600 --> 0:18:34.880
<v Speaker 1>yourself as a third person character. Now, typically in those MMOs,

0:18:34.920 --> 0:18:37.679
<v Speaker 1>your view is a third person view where you're behind

0:18:37.760 --> 0:18:41.679
<v Speaker 1>and slightly above the character. So it's like you're about,

0:18:42.200 --> 0:18:44.600
<v Speaker 1>you know, two or three feet over the character's head

0:18:44.760 --> 0:18:46.520
<v Speaker 1>and behind the character, so that you get a good

0:18:46.600 --> 0:18:48.720
<v Speaker 1>view of what is in front of and a little

0:18:48.760 --> 0:18:51.560
<v Speaker 1>bit to either side of that character. So how do

0:18:51.600 --> 0:18:55.359
<v Speaker 1>you manage that if you wanted to make a you know,

0:18:55.440 --> 0:18:58.240
<v Speaker 1>a real life version. Well, if you're Mark Owens, what

0:18:58.359 --> 0:19:01.040
<v Speaker 1>you do is you build a harn and the harness

0:19:01.119 --> 0:19:05.320
<v Speaker 1>holds a camera that is mounted about two ft above

0:19:05.359 --> 0:19:09.760
<v Speaker 1>and behind the person who's wearing the suit, and then

0:19:10.240 --> 0:19:13.240
<v Speaker 1>the feed from the camera goes directly into a monitor

0:19:13.680 --> 0:19:16.200
<v Speaker 1>that's inside a helmet, and when you wear the helmet,

0:19:16.240 --> 0:19:18.960
<v Speaker 1>your vision is blocked except for what is on the monitor,

0:19:19.040 --> 0:19:21.200
<v Speaker 1>so you can only see the view from the monitor.

0:19:21.240 --> 0:19:24.119
<v Speaker 1>You can't see the world around you otherwise. So with

0:19:24.200 --> 0:19:26.880
<v Speaker 1>a live video feed coming from the camera, you see

0:19:26.880 --> 0:19:29.879
<v Speaker 1>yourself from the third person. You see as if your

0:19:29.960 --> 0:19:33.000
<v Speaker 1>view is hovering above and behind yourself. And then you

0:19:33.040 --> 0:19:37.960
<v Speaker 1>try and wander around and this artistic uh experiment, you

0:19:38.040 --> 0:19:40.440
<v Speaker 1>might say, yeah, it's see it's hard to know even

0:19:40.440 --> 0:19:44.399
<v Speaker 1>what to call it. It was it was definitely uh.

0:19:44.480 --> 0:19:48.120
<v Speaker 1>You know. Mark Owens is pretty well known for experimenting

0:19:48.119 --> 0:19:51.040
<v Speaker 1>with different kinds of technology and art, but this particular one,

0:19:51.080 --> 0:19:54.840
<v Speaker 1>he was exploring how people behave when they are viewing

0:19:54.840 --> 0:19:59.160
<v Speaker 1>themselves from the third person. Do their sense of ethics change?

0:19:59.600 --> 0:20:02.439
<v Speaker 1>Do they do they feel still? Do they still feel

0:20:02.440 --> 0:20:06.479
<v Speaker 1>as connected to their actions? Have responsibility for your behavior? Right?

0:20:06.480 --> 0:20:09.679
<v Speaker 1>If you walked up to, say, a small child, and

0:20:09.720 --> 0:20:13.800
<v Speaker 1>pushed over the small child, uh, wearing this avatar machine,

0:20:13.840 --> 0:20:19.840
<v Speaker 1>would you actually feel like you know, well, from experience,

0:20:19.960 --> 0:20:22.600
<v Speaker 1>I'm just saying from what i've the videos I view,

0:20:22.680 --> 0:20:24.480
<v Speaker 1>not that I saw a video of Marco once pushing

0:20:24.520 --> 0:20:26.560
<v Speaker 1>over a small child. But that's just what Jonathan would

0:20:26.600 --> 0:20:28.560
<v Speaker 1>do if you were away. He specifically said that it

0:20:28.600 --> 0:20:31.679
<v Speaker 1>kind of creates a sense of detachment. And also, he

0:20:31.720 --> 0:20:34.320
<v Speaker 1>said the other thing was that because the the the

0:20:34.400 --> 0:20:37.920
<v Speaker 1>costume he made, because he didn't just do a simple,

0:20:38.040 --> 0:20:40.720
<v Speaker 1>you know, boring helmet and a harness. He made a

0:20:40.800 --> 0:20:43.960
<v Speaker 1>full costume for this thing. And the costume included, uh,

0:20:44.000 --> 0:20:46.399
<v Speaker 1>these these spikes on the helmet that looks like a

0:20:46.480 --> 0:20:50.119
<v Speaker 1>spiky hair, and the costume included like these kind of

0:20:50.160 --> 0:20:52.480
<v Speaker 1>big shoulder pads and stuff, so that made you look

0:20:52.520 --> 0:20:54.800
<v Speaker 1>like a big, old, brawny character from World of Warcraft.

0:20:55.119 --> 0:20:57.760
<v Speaker 1>He said that people who would wear it would invariably

0:20:57.800 --> 0:21:01.160
<v Speaker 1>start swinging their arms wide and kind of adding swagger

0:21:01.240 --> 0:21:04.399
<v Speaker 1>to their their walks, so that they're essentially adopting the

0:21:04.520 --> 0:21:06.760
<v Speaker 1>kind of walk you would see in one of these games.

0:21:06.800 --> 0:21:11.920
<v Speaker 1>It's like they became, uh, a different different entity than

0:21:12.040 --> 0:21:14.840
<v Speaker 1>that they would if they were just walking around as themselves.

0:21:15.440 --> 0:21:17.159
<v Speaker 1>If I put that on, what I tried to do

0:21:17.320 --> 0:21:19.879
<v Speaker 1>is like keep glitching until I'm a hundred feet in

0:21:19.920 --> 0:21:23.359
<v Speaker 1>the air and I'm stuck there right or you like

0:21:23.520 --> 0:21:26.000
<v Speaker 1>you take take one wrong step on a on a

0:21:26.040 --> 0:21:30.480
<v Speaker 1>staircase and suddenly fly five feet straight up in the sky. Yeah,

0:21:30.520 --> 0:21:32.680
<v Speaker 1>that that fortunately did not happen. If you want to

0:21:32.720 --> 0:21:34.600
<v Speaker 1>see what this looks like, there's a video of it

0:21:34.680 --> 0:21:38.280
<v Speaker 1>on the on the moment side actually eas even modern arts,

0:21:38.280 --> 0:21:41.560
<v Speaker 1>So if you just google like MoMA avatar machine, you

0:21:41.600 --> 0:21:44.239
<v Speaker 1>can find this video. Yeah, it's pretty cool. But the

0:21:44.240 --> 0:21:46.399
<v Speaker 1>thing that I was really interested in in the video

0:21:47.240 --> 0:21:50.000
<v Speaker 1>it was it was actually kind of weird to talk about,

0:21:50.080 --> 0:21:53.520
<v Speaker 1>but it was this idea of devices that were designed

0:21:53.640 --> 0:21:57.720
<v Speaker 1>to harm themselves, the suicide machines. I found these things

0:21:58.160 --> 0:22:04.240
<v Speaker 1>very strangely sad and beautiful. Actually they're very dynamic, but

0:22:04.400 --> 0:22:07.080
<v Speaker 1>very upsetting. Yeah, so I don't know what to call them. Again,

0:22:07.200 --> 0:22:11.120
<v Speaker 1>it's obviously a work of art. It's their machines. They're

0:22:11.160 --> 0:22:16.080
<v Speaker 1>working machines with motors um and what the machines do

0:22:16.480 --> 0:22:20.840
<v Speaker 1>is kill themselves. So there is it's referred to as

0:22:21.040 --> 0:22:24.040
<v Speaker 1>sort of a kind of industrial art. I'm not sure

0:22:24.080 --> 0:22:26.840
<v Speaker 1>I'm pronouncing this right, but I think it's tious. Riker

0:22:27.520 --> 0:22:31.439
<v Speaker 1>and this artist created these machines. So there's one of

0:22:31.480 --> 0:22:34.520
<v Speaker 1>them that has an arm that is operated by a

0:22:34.560 --> 0:22:37.560
<v Speaker 1>motor and The arm is attached to five saw blades

0:22:38.040 --> 0:22:40.560
<v Speaker 1>which slowly worked back and forth on the outside of

0:22:40.560 --> 0:22:44.199
<v Speaker 1>the gearbox, working their way down into the gearbox that

0:22:44.280 --> 0:22:47.000
<v Speaker 1>eventually would end up sawing into itself to the point

0:22:47.000 --> 0:22:51.080
<v Speaker 1>where right there's another one that went and turned on,

0:22:51.280 --> 0:22:54.880
<v Speaker 1>begins to pour sand into its own gearbox, and as

0:22:54.920 --> 0:22:58.000
<v Speaker 1>the sand builds up, that provides resistance against the gears

0:22:58.440 --> 0:23:03.240
<v Speaker 1>until the machine finally stops working. Uh. They literally are

0:23:03.320 --> 0:23:08.639
<v Speaker 1>suicide machines. They perform no function except self destruction. And

0:23:08.960 --> 0:23:12.760
<v Speaker 1>there is something really profound I found about watching these videos. Again,

0:23:12.840 --> 0:23:14.920
<v Speaker 1>you can go look them up if you just google them.

0:23:17.720 --> 0:23:20.800
<v Speaker 1>They they had an effect on me like a like

0:23:20.840 --> 0:23:24.000
<v Speaker 1>a good piece of artwood. But what do you call them? There?

0:23:24.359 --> 0:23:28.240
<v Speaker 1>Their machines there there you view them through video because

0:23:28.240 --> 0:23:31.720
<v Speaker 1>I guess eventually they wouldn't work anymore. It's really only

0:23:31.760 --> 0:23:34.240
<v Speaker 1>a one time sort of installation. It's a great trick,

0:23:34.280 --> 0:23:37.639
<v Speaker 1>but you can only do it once. Well. It actually

0:23:37.720 --> 0:23:42.160
<v Speaker 1>reminds me a little bit of a device that the

0:23:42.200 --> 0:23:47.080
<v Speaker 1>founder of information theory, Claude Shannon built called the ultimate machine.

0:23:47.720 --> 0:23:50.080
<v Speaker 1>Have you ever seen the Ultimate machine? I don't think so.

0:23:50.160 --> 0:23:52.760
<v Speaker 1>Here's what the ultimate machine is imagine that you have

0:23:52.800 --> 0:23:55.280
<v Speaker 1>a little box, and the box has a little trap

0:23:55.359 --> 0:23:57.240
<v Speaker 1>door in it, and it also has a little switch,

0:23:57.800 --> 0:24:00.400
<v Speaker 1>and whenever you flip the switch, the trap door opens

0:24:00.480 --> 0:24:02.560
<v Speaker 1>and a hand comes out and pushes the switch to

0:24:02.560 --> 0:24:04.960
<v Speaker 1>the off position and then retreats back into the box

0:24:05.280 --> 0:24:07.320
<v Speaker 1>and the trap door closes, and that is all the

0:24:07.359 --> 0:24:09.720
<v Speaker 1>machine does. So if you try to turn the machine on,

0:24:09.880 --> 0:24:13.359
<v Speaker 1>it turns itself back off, over and over and over again.

0:24:13.520 --> 0:24:17.800
<v Speaker 1>Now Claude Shannon brilliant man, founder of information theory, he's

0:24:17.840 --> 0:24:22.000
<v Speaker 1>the reason why we have the computers working the way

0:24:22.040 --> 0:24:25.840
<v Speaker 1>they do from a theoretical perspective, and he also just

0:24:25.920 --> 0:24:28.800
<v Speaker 1>really loved to build weird stuff. People have gone on

0:24:28.840 --> 0:24:32.879
<v Speaker 1>to make other versions of the Ultimate Machine that do

0:24:33.000 --> 0:24:35.040
<v Speaker 1>other things that one of my favorites has it where

0:24:35.040 --> 0:24:37.240
<v Speaker 1>if you if you hit the switch enough times, the

0:24:37.240 --> 0:24:39.880
<v Speaker 1>trap door comes up and a little white flag comes

0:24:39.960 --> 0:24:42.600
<v Speaker 1>up out of the trap door and it surrenders and

0:24:42.640 --> 0:24:45.240
<v Speaker 1>then it finally turns the switchback off again. So it's

0:24:45.359 --> 0:24:48.040
<v Speaker 1>it's one of those things where again it's in that

0:24:48.080 --> 0:24:51.440
<v Speaker 1>case the purposes for amusement, right, The only thing there

0:24:51.520 --> 0:24:53.560
<v Speaker 1>is for you to really get a laugh out of

0:24:53.560 --> 0:24:56.520
<v Speaker 1>this experience, but it is that that you do have

0:24:56.560 --> 0:24:58.960
<v Speaker 1>that emotional response. You might not call that fine art,

0:24:59.160 --> 0:25:03.080
<v Speaker 1>but it's certainly is technology that evokes an emotional reaction.

0:25:03.240 --> 0:25:06.480
<v Speaker 1>Oh well, I wouldn't want to necessarily write something off

0:25:06.520 --> 0:25:08.840
<v Speaker 1>and say it's not art just because the emotion it

0:25:08.920 --> 0:25:13.000
<v Speaker 1>produces is humor and absurdity. Like we were talking about

0:25:13.080 --> 0:25:16.359
<v Speaker 1>Duchamp earlier. How about a mona Lisa with mustache. I

0:25:16.400 --> 0:25:18.840
<v Speaker 1>mean some people would look at that and say this

0:25:18.920 --> 0:25:21.359
<v Speaker 1>actually meant something at the time it was produced. Or

0:25:21.680 --> 0:25:24.600
<v Speaker 1>a telephone in the shape of a lobster. Yeah, um,

0:25:24.640 --> 0:25:27.359
<v Speaker 1>I mean there is something joyful and absurd about it.

0:25:27.720 --> 0:25:30.240
<v Speaker 1>Maybe some people might say, oh, you know, that's just

0:25:30.359 --> 0:25:33.199
<v Speaker 1>kind of a goof, but I don't know, I like

0:25:33.280 --> 0:25:35.640
<v Speaker 1>a good goof. I can see that as art. So

0:25:35.800 --> 0:25:38.480
<v Speaker 1>how about this next one then on the list, because

0:25:38.480 --> 0:25:40.800
<v Speaker 1>I think that fits right in. I want you to

0:25:40.840 --> 0:25:46.760
<v Speaker 1>imagine yourself in a scenario. Okay, so you're you're yeah, no,

0:25:46.920 --> 0:25:51.640
<v Speaker 1>I'm going to describe it. Wandering around in a lonely

0:25:51.800 --> 0:25:55.920
<v Speaker 1>bus station late at night. I just your regular Wednesday night,

0:25:56.000 --> 0:25:58.600
<v Speaker 1>and you come around a corner and suddenly you're staring

0:25:58.640 --> 0:26:02.320
<v Speaker 1>at a large black ball hovering in front of your

0:26:02.359 --> 0:26:06.119
<v Speaker 1>face and making noises at you. Okay, every other Wednesday night.

0:26:06.240 --> 0:26:11.280
<v Speaker 1>The noises might be the sound of echoing footsteps, little

0:26:11.400 --> 0:26:15.800
<v Speaker 1>voices talking far away in the distance. You're specifically describing

0:26:15.800 --> 0:26:19.520
<v Speaker 1>a nightmare, um like this is. This could easily be

0:26:19.720 --> 0:26:23.359
<v Speaker 1>in any ghost movie you know. This is actually also

0:26:23.480 --> 0:26:27.440
<v Speaker 1>a work of technology, art and design blurring together. It's

0:26:27.480 --> 0:26:30.680
<v Speaker 1>called space Replay. You can google this also to see

0:26:30.760 --> 0:26:34.560
<v Speaker 1>videos of it. It was a project created by Francesco Tacchini,

0:26:35.160 --> 0:26:39.320
<v Speaker 1>jew linka Ebhard, and will Yates Johnson. It is a

0:26:39.400 --> 0:26:42.520
<v Speaker 1>three foot wide black balloon and the balloon material is

0:26:42.520 --> 0:26:45.680
<v Speaker 1>a nylon and it floats. It's filled with a mixture

0:26:45.680 --> 0:26:49.600
<v Speaker 1>of oxygen helium to the point where it achieves neutral buoyancy,

0:26:49.640 --> 0:26:51.480
<v Speaker 1>so it doesn't go up or down really, it just

0:26:51.560 --> 0:26:55.840
<v Speaker 1>kind of hovers, uh. And of course, like obviously if

0:26:55.840 --> 0:26:58.560
<v Speaker 1>there's wind gusts or something, it'll just follow them around

0:26:59.000 --> 0:27:03.320
<v Speaker 1>and inside or electronic components that record ambient noise and

0:27:03.320 --> 0:27:06.520
<v Speaker 1>then play it back on a delay, So the effect

0:27:06.560 --> 0:27:10.280
<v Speaker 1>you get is a hovering black ball that plays a

0:27:10.400 --> 0:27:14.119
<v Speaker 1>delayed tape loop of the ambient sounds of existence. So

0:27:14.880 --> 0:27:17.359
<v Speaker 1>essentially what you could end up hearing is walking through

0:27:17.400 --> 0:27:21.359
<v Speaker 1>say subway tunnel or like a tunnel that leads to

0:27:21.359 --> 0:27:25.120
<v Speaker 1>the subway station. Um, and this black orb is floating

0:27:25.160 --> 0:27:26.959
<v Speaker 1>in there, and you're the only person there, and meanwhile

0:27:27.000 --> 0:27:30.080
<v Speaker 1>you're hearing little children laughing, and then you never go

0:27:30.200 --> 0:27:32.840
<v Speaker 1>to sleep again exactly because there were some kids in

0:27:32.840 --> 0:27:36.080
<v Speaker 1>there just a minute ago and it recorded them. Yeah.

0:27:36.200 --> 0:27:38.199
<v Speaker 1>I think this is this is great. I love it.

0:27:38.200 --> 0:27:42.359
<v Speaker 1>It's not emotionally affecting necessarily, but I think it's just

0:27:42.480 --> 0:27:46.199
<v Speaker 1>brilliantly absurd and really interesting. I I would call that

0:27:46.320 --> 0:27:49.000
<v Speaker 1>very emotionally affecting. If I ran into that thing, I

0:27:49.000 --> 0:27:54.240
<v Speaker 1>would be emotionally affect well. To see the terry yourself.

0:27:54.560 --> 0:27:57.399
<v Speaker 1>Look up the videos. It's called space replay. Yeah. I

0:27:57.440 --> 0:27:59.359
<v Speaker 1>actually did watch one of the videos. Now, the videos

0:27:59.640 --> 0:28:02.879
<v Speaker 1>mostly show people being you know, very nonchalant as they

0:28:02.920 --> 0:28:06.080
<v Speaker 1>walked by this thing. Uh, as opposed to me would

0:28:06.080 --> 0:28:09.000
<v Speaker 1>be like what the hell is that? So uh yeah,

0:28:09.000 --> 0:28:13.040
<v Speaker 1>but it is a really interesting example. Another one that

0:28:13.080 --> 0:28:15.119
<v Speaker 1>I wanted to talk about. It is actually a full exhibition.

0:28:15.160 --> 0:28:17.159
<v Speaker 1>It wasn't just one piece of art. All the different

0:28:17.160 --> 0:28:20.240
<v Speaker 1>pieces of art in this I found really interesting. The

0:28:20.320 --> 0:28:24.280
<v Speaker 1>exhibition was called trace recordings, surveillance and identity in the

0:28:24.280 --> 0:28:26.919
<v Speaker 1>twenty first century. And it was an exhibit at UTS

0:28:26.960 --> 0:28:30.080
<v Speaker 1>Gallery in Australia, and it was all about surveillance and

0:28:30.119 --> 0:28:33.080
<v Speaker 1>incorporating elements of surveillance into the art itself. Now, some

0:28:33.160 --> 0:28:35.520
<v Speaker 1>of the more traditional pieces of art, like there was

0:28:35.560 --> 0:28:39.840
<v Speaker 1>a photograph of an n s A listening station in

0:28:39.880 --> 0:28:43.200
<v Speaker 1>the middle of this area that in the United States

0:28:43.240 --> 0:28:46.440
<v Speaker 1>is off limits for radio broadcast because it's meant to

0:28:46.480 --> 0:28:50.240
<v Speaker 1>allow radio telescopes to operate without interference, and the n

0:28:50.320 --> 0:28:52.480
<v Speaker 1>s A is there to listen to stuff that bounces

0:28:52.480 --> 0:28:55.120
<v Speaker 1>off the moon, and so it's just a photograph of

0:28:55.120 --> 0:28:57.160
<v Speaker 1>that place and just kind of a reminder of you know,

0:28:57.280 --> 0:29:01.400
<v Speaker 1>this is interesting that they're listening to signals. But beyond

0:29:01.440 --> 0:29:04.800
<v Speaker 1>that were some really cool examples, like a Paolo Cirios

0:29:05.000 --> 0:29:09.120
<v Speaker 1>street Ghosts, which took pictures of people that that showed

0:29:09.160 --> 0:29:12.080
<v Speaker 1>up on Google street View, printed out the pictures in

0:29:12.160 --> 0:29:14.680
<v Speaker 1>real life size, and then posted them in the physical

0:29:14.720 --> 0:29:17.600
<v Speaker 1>locations where they had appeared on street View. So you'll

0:29:17.600 --> 0:29:20.040
<v Speaker 1>see like these tunnels where people had been walking by

0:29:20.160 --> 0:29:23.320
<v Speaker 1>on a tunnel and and their pictures have been pasted

0:29:23.400 --> 0:29:26.520
<v Speaker 1>up and uh, exactly where they had been in the

0:29:26.720 --> 0:29:29.840
<v Speaker 1>in the Google street View photo. There's another one, Benjamin

0:29:29.840 --> 0:29:32.479
<v Speaker 1>Gallon's two point four Gig Hurts, which was an art

0:29:32.480 --> 0:29:35.840
<v Speaker 1>exhibit that consisted of a portable monitor and antenna. You

0:29:35.880 --> 0:29:37.880
<v Speaker 1>could walk around with this thing through the streets of

0:29:37.880 --> 0:29:41.920
<v Speaker 1>Australia and pick up unsecured CCTV cameras, so you could

0:29:41.920 --> 0:29:44.640
<v Speaker 1>actually see live video feeds from cameras that had not

0:29:44.720 --> 0:29:48.520
<v Speaker 1>been placed under any kind of of lockdown of security.

0:29:48.640 --> 0:29:51.880
<v Speaker 1>And again it was just to kind of give you this,

0:29:51.880 --> 0:29:54.719
<v Speaker 1>this whole idea of surveillance and what it means. You know,

0:29:55.360 --> 0:29:58.520
<v Speaker 1>I can't really say what the artist intended, obviously that

0:29:58.520 --> 0:30:01.800
<v Speaker 1>that belongs to the artist, but it certainly certainly raised

0:30:01.800 --> 0:30:05.040
<v Speaker 1>awareness of how much surveillance there is and how little

0:30:05.040 --> 0:30:08.240
<v Speaker 1>of it is controlled. There was another one called Stranger

0:30:08.400 --> 0:30:12.840
<v Speaker 1>Visions by Heather Dewey Hagborg, and it featured three D

0:30:12.960 --> 0:30:17.480
<v Speaker 1>printed portraits quote based on genetic material taken from public

0:30:17.640 --> 0:30:22.800
<v Speaker 1>places into quote like a bench, you know, or something.

0:30:23.080 --> 0:30:25.040
<v Speaker 1>You take some genetic material, you figure out what the

0:30:25.080 --> 0:30:27.160
<v Speaker 1>person would probably look like, and then you print out

0:30:27.360 --> 0:30:29.440
<v Speaker 1>a three dimensional face and mounted on the wall. And

0:30:29.480 --> 0:30:31.760
<v Speaker 1>it's not at all creepy. I I for the record

0:30:31.800 --> 0:30:35.840
<v Speaker 1>to think that that one was um more art than science.

0:30:36.000 --> 0:30:38.320
<v Speaker 1>I I don't think that you can actually get create

0:30:38.440 --> 0:30:42.240
<v Speaker 1>what someone's faces just based on care or I don't

0:30:42.240 --> 0:30:45.480
<v Speaker 1>know you can. You might be able to, you might

0:30:45.480 --> 0:30:47.200
<v Speaker 1>be able to guess, you might be able to guess

0:30:47.240 --> 0:30:51.000
<v Speaker 1>certain things like certain general demographics, but beyond that, I

0:30:51.040 --> 0:30:52.800
<v Speaker 1>doubt that you could get to You wouldn't be able

0:30:52.840 --> 0:30:55.800
<v Speaker 1>to get any any specifics um but it would be

0:30:55.880 --> 0:30:58.400
<v Speaker 1>really general. And so there are a lot of artistic

0:30:58.440 --> 0:31:01.960
<v Speaker 1>license there. But then then there was also a memory,

0:31:02.160 --> 0:31:04.760
<v Speaker 1>which was a digital frame that included a camera inside

0:31:04.760 --> 0:31:06.480
<v Speaker 1>of it. The camera would take images of the people

0:31:06.560 --> 0:31:09.840
<v Speaker 1>looking at the portrait and then incorporate their faces into

0:31:09.920 --> 0:31:13.000
<v Speaker 1>an amalgamation of all the faces that had ever seen,

0:31:13.680 --> 0:31:15.880
<v Speaker 1>so so the more people who saw it, the more

0:31:16.200 --> 0:31:19.240
<v Speaker 1>generic the face would become. There was also one called

0:31:19.360 --> 0:31:22.520
<v Speaker 1>descriptive camera, which might be my favorite one, which was

0:31:22.560 --> 0:31:25.160
<v Speaker 1>by Matt Richardson. So this is a camera that when

0:31:25.160 --> 0:31:27.040
<v Speaker 1>you took a picture of something, it would give you

0:31:27.040 --> 0:31:29.080
<v Speaker 1>a little print out receipt that described what it was

0:31:29.120 --> 0:31:31.520
<v Speaker 1>that you took a picture of rather than a picture.

0:31:32.320 --> 0:31:33.920
<v Speaker 1>So like let's say I've got a camera and I

0:31:33.960 --> 0:31:36.600
<v Speaker 1>pointed at you, Joe, right now, and I take a picture.

0:31:37.000 --> 0:31:38.640
<v Speaker 1>After a couple of minutes, I would get a printed

0:31:38.640 --> 0:31:41.520
<v Speaker 1>receipt that would say there's a man sitting in front

0:31:41.520 --> 0:31:45.360
<v Speaker 1>of a microphone with headphones on, and maybe may might

0:31:45.480 --> 0:31:47.600
<v Speaker 1>go into more detail, like tell me what color shirt

0:31:47.600 --> 0:31:49.480
<v Speaker 1>you're wearing or what color eyes you have. The way

0:31:49.520 --> 0:31:52.880
<v Speaker 1>this actually worked was that it did capture an image,

0:31:52.920 --> 0:31:56.040
<v Speaker 1>but it would upload that to a web service that

0:31:56.160 --> 0:32:01.640
<v Speaker 1>used humans to analyze stuff. And the fun because then

0:32:01.640 --> 0:32:03.840
<v Speaker 1>the humans have to describe what they see and then

0:32:03.840 --> 0:32:05.480
<v Speaker 1>send it back and then you get a print out

0:32:05.520 --> 0:32:10.160
<v Speaker 1>of what was seen. So imagine what what the the

0:32:10.160 --> 0:32:13.720
<v Speaker 1>picture you would get would be through the eye of

0:32:13.760 --> 0:32:17.480
<v Speaker 1>the analyst. So it wouldn't necessarily be a perfect representation

0:32:17.480 --> 0:32:19.120
<v Speaker 1>of what you point the camera at. It would be

0:32:19.480 --> 0:32:22.760
<v Speaker 1>the way someone would communicate that the best way they

0:32:22.840 --> 0:32:25.960
<v Speaker 1>knew how, and the most accurate way they knew how.

0:32:26.280 --> 0:32:29.440
<v Speaker 1>So it could be really interesting to see in a way,

0:32:29.480 --> 0:32:32.000
<v Speaker 1>you can kind of see how this other person views

0:32:32.040 --> 0:32:34.640
<v Speaker 1>the world based on the pictures you took. And of

0:32:34.680 --> 0:32:37.360
<v Speaker 1>course you can't guarantee that's always going to the same analysts,

0:32:37.360 --> 0:32:40.440
<v Speaker 1>so you can't even really get a full grip that

0:32:40.640 --> 0:32:42.920
<v Speaker 1>this one person sees the world in a very specific

0:32:42.920 --> 0:32:45.640
<v Speaker 1>way based upon the descriptions that come back. But I

0:32:45.640 --> 0:32:48.320
<v Speaker 1>thought that was a really cool idea. Uh. Some of

0:32:48.360 --> 0:32:51.520
<v Speaker 1>my favorite things that I've seen are interactive art installations

0:32:51.560 --> 0:32:54.400
<v Speaker 1>that have played with the concept of the cloud. Um

0:32:54.480 --> 0:32:57.360
<v Speaker 1>there there's one that's just really kitchy. That's a that's

0:32:57.400 --> 0:33:01.760
<v Speaker 1>a motion based fun or cloud. It takes any motion

0:33:01.840 --> 0:33:04.720
<v Speaker 1>from inside the room and and and integrates that that

0:33:04.840 --> 0:33:07.760
<v Speaker 1>data into what it's how it's flashing and making noise.

0:33:07.840 --> 0:33:10.320
<v Speaker 1>But but but a but a bigger one. There is

0:33:10.360 --> 0:33:13.720
<v Speaker 1>a sculptural piece with these lighting and motor elements called

0:33:13.760 --> 0:33:17.520
<v Speaker 1>the Capacitor by one John Grade that that moves and

0:33:17.640 --> 0:33:20.280
<v Speaker 1>brightens and dims I mean, and this is a huge thing,

0:33:20.360 --> 0:33:24.480
<v Speaker 1>like like giant room size that you can walk around inside. Um.

0:33:24.520 --> 0:33:27.840
<v Speaker 1>But but all of its movement and lights are based

0:33:27.920 --> 0:33:31.560
<v Speaker 1>on a mix of historical weather data and live input

0:33:31.640 --> 0:33:34.760
<v Speaker 1>from sensors on the roof of the Color Art Center

0:33:35.080 --> 0:33:38.000
<v Speaker 1>in Wisconsin where it's installed. And the more that the

0:33:38.040 --> 0:33:41.480
<v Speaker 1>current data differs from the historical data, the greater the

0:33:41.520 --> 0:33:44.120
<v Speaker 1>shifts in movement and light as you're walking through the

0:33:44.160 --> 0:33:48.000
<v Speaker 1>installation that's pretty awesome. And then you know, you again

0:33:48.600 --> 0:33:50.440
<v Speaker 1>with the maker fair stuff where I said that art

0:33:50.560 --> 0:33:54.400
<v Speaker 1>informs design, which informs technology, and all of these things

0:33:54.400 --> 0:33:57.760
<v Speaker 1>have this kind of uh symbiotic relationship with each other

0:33:58.240 --> 0:34:04.280
<v Speaker 1>that's also in in all display for things like like products.

0:34:04.360 --> 0:34:08.200
<v Speaker 1>You know, the design of products incorporate aesthetics. And you

0:34:08.280 --> 0:34:11.360
<v Speaker 1>might argue, all right, so like sir Johnny I've who

0:34:11.400 --> 0:34:14.399
<v Speaker 1>who does design at Apple? You know, you would say

0:34:14.400 --> 0:34:16.399
<v Speaker 1>that Apple is one of those companies that really has

0:34:16.640 --> 0:34:20.120
<v Speaker 1>a great grasp on the concept of design. You might

0:34:20.120 --> 0:34:23.480
<v Speaker 1>say that sir Johnny I've is an artist. Uh. Now,

0:34:23.520 --> 0:34:25.719
<v Speaker 1>you might argue that the art that he creates are

0:34:25.760 --> 0:34:28.840
<v Speaker 1>the the actual designs that all the products are based

0:34:28.840 --> 0:34:31.040
<v Speaker 1>off of, and not the products themselves. I don't have

0:34:31.080 --> 0:34:33.799
<v Speaker 1>a problem with that necessarily, but you definitely have to

0:34:33.800 --> 0:34:36.400
<v Speaker 1>say that art at least informs the decisions. That's part

0:34:36.440 --> 0:34:40.239
<v Speaker 1>of the reason why Apple products have such a strong appeal. UH.

0:34:40.320 --> 0:34:44.440
<v Speaker 1>And design in the Apple sense incorporates more than just

0:34:44.560 --> 0:34:47.520
<v Speaker 1>the physical appearance of one of their products. It also

0:34:47.560 --> 0:34:52.239
<v Speaker 1>incorporates how it works. So the actual the actual uh

0:34:52.360 --> 0:34:56.120
<v Speaker 1>interface and how that interacts with the user is all

0:34:56.239 --> 0:34:58.959
<v Speaker 1>part of that design, and again it all comes back

0:34:59.000 --> 0:35:02.640
<v Speaker 1>to certain con steps that are very fundamental in creating art.

0:35:02.719 --> 0:35:04.440
<v Speaker 1>Oh yeah, you could certainly say the same for the

0:35:04.440 --> 0:35:08.160
<v Speaker 1>teams that design, especially high end cars. They're I mean,

0:35:08.200 --> 0:35:12.680
<v Speaker 1>they're gorgeous, but they're very functional. And then there's the

0:35:12.960 --> 0:35:16.120
<v Speaker 1>video game debate, like video games they are. We don't

0:35:16.120 --> 0:35:18.480
<v Speaker 1>have time to get into that today. We got a

0:35:18.480 --> 0:35:21.440
<v Speaker 1>whole separate episode, certainly, although I do want to put

0:35:21.480 --> 0:35:23.680
<v Speaker 1>in that the Museum of Modern Art has been collecting

0:35:23.800 --> 0:35:26.840
<v Speaker 1>video game pieces um and displaying them over the past

0:35:26.880 --> 0:35:28.680
<v Speaker 1>few years, so that I'd say that makes it a

0:35:28.680 --> 0:35:31.200
<v Speaker 1>little bit official. I think we all agree that Frankenstein

0:35:31.239 --> 0:35:33.839
<v Speaker 1>through the Guys the Monster is fine art and Tim

0:35:33.840 --> 0:35:36.439
<v Speaker 1>Curry's performance needs to be preserved forever. I would say

0:35:36.440 --> 0:35:38.759
<v Speaker 1>all of the cut scenes in the whole Command and

0:35:38.800 --> 0:35:45.600
<v Speaker 1>Conquer series are fine, fine art that also involves Tim Curry. Curry,

0:35:45.640 --> 0:35:47.920
<v Speaker 1>I think, I think is what we're saying. Tim Curry

0:35:48.000 --> 0:35:51.600
<v Speaker 1>himself is fine art. Yes he is. Uh, Mr Curry,

0:35:51.680 --> 0:35:54.560
<v Speaker 1>we salute you. Okay, So I have another place I

0:35:54.560 --> 0:35:59.440
<v Speaker 1>want to go with this. Robots, not Tim Curry. I

0:35:59.520 --> 0:36:03.480
<v Speaker 1>was going to say, and more rob Okay, Well, let's

0:36:03.520 --> 0:36:08.279
<v Speaker 1>talk about robots. Um. So, first of all, they've been

0:36:08.400 --> 0:36:13.120
<v Speaker 1>used in an artistic installations. Uh. There's one made by

0:36:13.160 --> 0:36:16.840
<v Speaker 1>a shaung Juan who opened an art installation in Shanghai

0:36:16.880 --> 0:36:19.239
<v Speaker 1>back in two thousand and twelve that had a couple

0:36:19.280 --> 0:36:23.280
<v Speaker 1>of robotic or animatronic figures. Robotic might be a little

0:36:24.160 --> 0:36:26.840
<v Speaker 1>might be a little generous. I would consider more animatronic

0:36:26.840 --> 0:36:31.640
<v Speaker 1>than robotic. But they were both uh, mechanical versions of Confucius.

0:36:31.800 --> 0:36:34.200
<v Speaker 1>One of them was a full figure of Confucius that

0:36:34.320 --> 0:36:38.560
<v Speaker 1>was inside a cage that would thrash around wildly. Uh,

0:36:38.600 --> 0:36:40.759
<v Speaker 1>and live monkeys were also in the cage. So I'm

0:36:40.800 --> 0:36:44.480
<v Speaker 1>sure that was an interesting experience. Yeah, I mean it's

0:36:44.520 --> 0:36:46.919
<v Speaker 1>if you watch video of this, it's very like it's

0:36:46.920 --> 0:36:49.880
<v Speaker 1>pretty violent kind of thrashing, and it was supposed to

0:36:50.000 --> 0:36:52.839
<v Speaker 1>sort of, at least from what the interpretations I've heard,

0:36:52.880 --> 0:36:55.880
<v Speaker 1>it's supposed to kind of give an indication of the

0:36:55.960 --> 0:36:59.920
<v Speaker 1>state of China and uh, and especially how it pertained

0:37:00.000 --> 0:37:04.640
<v Speaker 1>a spirituality. But then there was also an incredibly huge

0:37:04.760 --> 0:37:10.200
<v Speaker 1>Confucius that was sitting in a a large pool that

0:37:10.320 --> 0:37:12.520
<v Speaker 1>was essentially like a bathtub. So just think of a

0:37:12.640 --> 0:37:16.120
<v Speaker 1>Confucius that's maybe I don't know, two and a half

0:37:16.120 --> 0:37:19.040
<v Speaker 1>stories tall, but you only see him from the chest up,

0:37:19.360 --> 0:37:21.239
<v Speaker 1>sitting in this pool as if it's a bath, and

0:37:21.280 --> 0:37:25.680
<v Speaker 1>he was snoring. That was the other robotic. Then there's

0:37:26.000 --> 0:37:30.839
<v Speaker 1>Jordan Wilson's robotic female dancer might be the creepiest thing

0:37:30.840 --> 0:37:34.200
<v Speaker 1>in the world. I I still can't they my my

0:37:34.280 --> 0:37:36.480
<v Speaker 1>best description. If you have not seen this video, I

0:37:36.480 --> 0:37:39.040
<v Speaker 1>cannot necessarily recommend watching it because it will haunt your

0:37:39.080 --> 0:37:42.120
<v Speaker 1>waking dreams forever. Um. But but it sort of reminds

0:37:42.160 --> 0:37:46.120
<v Speaker 1>me of like a like a broken model of a

0:37:46.160 --> 0:37:49.920
<v Speaker 1>BioShock character. If it was dancing really hard. I like

0:37:50.000 --> 0:37:52.960
<v Speaker 1>that you're trying to do the dance while you're talking microphone.

0:37:54.360 --> 0:37:56.840
<v Speaker 1>That's a that's for the benefit of everyone who's watching

0:37:56.920 --> 0:37:59.640
<v Speaker 1>us right now. To be fair, I get the sense

0:37:59.719 --> 0:38:01.840
<v Speaker 1>that it wasn't It's not like it was supposed to

0:38:01.840 --> 0:38:05.400
<v Speaker 1>be real cute and friendly. I think that there is

0:38:05.440 --> 0:38:09.600
<v Speaker 1>something sinister being communicated. So in order to describe this,

0:38:09.719 --> 0:38:12.439
<v Speaker 1>let's let's let's explain what this is. So you've got

0:38:12.560 --> 0:38:16.480
<v Speaker 1>a female figure, life sized female figure dressed in a

0:38:16.560 --> 0:38:20.239
<v Speaker 1>white outfit that you would normally consider to be a

0:38:20.320 --> 0:38:23.640
<v Speaker 1>kind of a sexy oltfit sex lady outfit. Yeah. She,

0:38:24.360 --> 0:38:28.120
<v Speaker 1>the the robotic figure has has a realistic looking skin

0:38:29.120 --> 0:38:33.200
<v Speaker 1>that is smudged in quite a few places. Um, and

0:38:33.400 --> 0:38:37.439
<v Speaker 1>is wearing a long gloves as well as this this

0:38:37.680 --> 0:38:41.279
<v Speaker 1>sexy little outfit. Uh. She's also wearing a mask that

0:38:41.360 --> 0:38:43.680
<v Speaker 1>covers the upper half of her face, has a long,

0:38:43.760 --> 0:38:48.160
<v Speaker 1>deformed nose and is kind of green and bumpy slash

0:38:48.280 --> 0:38:53.920
<v Speaker 1>scaly looking, so very very very monstrous. Yeah, deformed looking

0:38:54.120 --> 0:38:58.279
<v Speaker 1>and uh. And the she dances two songs that have

0:38:58.400 --> 0:39:02.560
<v Speaker 1>been purposefully distorted like blurred lines was one of the songs.

0:39:02.560 --> 0:39:03.719
<v Speaker 1>In fact, that was the one that was playing in

0:39:03.719 --> 0:39:06.320
<v Speaker 1>the video, which is already disturbing enough. And it was

0:39:06.360 --> 0:39:08.000
<v Speaker 1>hard to tell what the song was at first. It

0:39:08.040 --> 0:39:10.880
<v Speaker 1>takes a while before the lyrics start kicking in you

0:39:10.920 --> 0:39:14.080
<v Speaker 1>start realizing what song this is, and you know, again,

0:39:14.160 --> 0:39:18.080
<v Speaker 1>I don't wish to project my own, uh, my own

0:39:18.080 --> 0:39:22.000
<v Speaker 1>opinions upon the artist's intention, but the feeling I got

0:39:22.080 --> 0:39:26.360
<v Speaker 1>was that this was kind of a commentary on sexualization

0:39:26.440 --> 0:39:29.160
<v Speaker 1>in general, and it was. I mean, it's really disturbing

0:39:29.200 --> 0:39:32.160
<v Speaker 1>you start looking at because the motions are very they

0:39:32.239 --> 0:39:37.000
<v Speaker 1>look very lifelike, but the appearance is grotesque, and the

0:39:37.000 --> 0:39:39.560
<v Speaker 1>the distorted music adds to it, as well as the

0:39:39.560 --> 0:39:42.480
<v Speaker 1>fact that the robot is lips singing along with some

0:39:42.560 --> 0:39:46.160
<v Speaker 1>of the songs and also appears to look at people

0:39:46.200 --> 0:39:48.680
<v Speaker 1>as they get closer and there, and the gaze from

0:39:48.719 --> 0:39:53.080
<v Speaker 1>the robot will remain on that person a person around

0:39:53.080 --> 0:39:55.920
<v Speaker 1>it around. So if you start moving, the robot is

0:39:56.000 --> 0:39:59.239
<v Speaker 1>dancing facing a mirror and actually is being supported by

0:39:59.239 --> 0:40:02.560
<v Speaker 1>a pole. Come through the mirror into the robots torso.

0:40:02.719 --> 0:40:05.399
<v Speaker 1>But if you were to pass back and forth within

0:40:05.520 --> 0:40:07.960
<v Speaker 1>the view of the robot, it would track you if

0:40:07.960 --> 0:40:13.640
<v Speaker 1>you were close enough. Very very unnerving. Um effective piece

0:40:13.640 --> 0:40:17.640
<v Speaker 1>of art. I think, well, now that we've discussed some

0:40:18.360 --> 0:40:23.200
<v Speaker 1>horrifying things, um well, let's talk about something delightful, like

0:40:23.480 --> 0:40:26.479
<v Speaker 1>robots that make art. Yeah, I think some of these

0:40:26.520 --> 0:40:29.960
<v Speaker 1>things are really neat. A lot of them are robots

0:40:30.040 --> 0:40:35.160
<v Speaker 1>that can follow specific rules to recreate something. For example,

0:40:35.160 --> 0:40:39.040
<v Speaker 1>there are robots that can use cameras to look at

0:40:39.040 --> 0:40:42.800
<v Speaker 1>a person and then sketch that person because the cameras

0:40:42.840 --> 0:40:46.200
<v Speaker 1>can define where the edges of that person are, and

0:40:46.200 --> 0:40:49.640
<v Speaker 1>then the robot arm kind of traces through that. But uh,

0:40:49.840 --> 0:40:52.400
<v Speaker 1>you know again, it's following specific rules that a human

0:40:52.400 --> 0:40:54.879
<v Speaker 1>has set up an algorithm. Right. Uh. There are other

0:40:54.960 --> 0:40:59.319
<v Speaker 1>robots that can do things like carve using chainsaws, carve

0:40:59.400 --> 0:41:01.960
<v Speaker 1>into wood, and make a sculpture, but again following a

0:41:02.000 --> 0:41:05.839
<v Speaker 1>specific pattern set by um an artist. This is kind

0:41:05.840 --> 0:41:08.200
<v Speaker 1>of like our three D printer discussion, except of course

0:41:08.239 --> 0:41:10.960
<v Speaker 1>this would be subtractive rather than additive, right, you know,

0:41:11.280 --> 0:41:16.680
<v Speaker 1>but it is following a specific program to make contours

0:41:16.719 --> 0:41:18.600
<v Speaker 1>and cuts in such a way that you get the

0:41:18.640 --> 0:41:21.279
<v Speaker 1>shape you want at the end of it. Although I

0:41:21.320 --> 0:41:24.480
<v Speaker 1>would put in that just because you're creating a program

0:41:24.520 --> 0:41:26.319
<v Speaker 1>that creates a piece of art, that doesn't mean that

0:41:26.360 --> 0:41:29.400
<v Speaker 1>the outcome is not a piece of art, or or

0:41:29.680 --> 0:41:31.160
<v Speaker 1>I don't know, maybe you would want to call the

0:41:31.200 --> 0:41:34.400
<v Speaker 1>program the art rather than the end results. I just

0:41:34.440 --> 0:41:36.640
<v Speaker 1>think my point is not so much whether or not

0:41:36.719 --> 0:41:39.080
<v Speaker 1>the final product is art, but whether or not you

0:41:39.160 --> 0:41:41.680
<v Speaker 1>call the robot an artist. I would say you don't,

0:41:41.880 --> 0:41:45.160
<v Speaker 1>because the robot is following the directions of the actual

0:41:45.320 --> 0:41:49.120
<v Speaker 1>artist whoever set it up. It's a it's a tool ship.

0:41:49.840 --> 0:41:52.400
<v Speaker 1>So but but what if you create a robot that

0:41:52.520 --> 0:41:55.239
<v Speaker 1>creates robots that make art, then is the robot that

0:41:55.320 --> 0:41:57.640
<v Speaker 1>created the robot the artist. The person who created the

0:41:57.719 --> 0:42:00.000
<v Speaker 1>robot that created the robot artist is still the artist.

0:42:00.040 --> 0:42:01.680
<v Speaker 1>I would say, until you get to a point where

0:42:01.680 --> 0:42:04.680
<v Speaker 1>the the I think you're a bio chauvinist. No, no, no,

0:42:04.880 --> 0:42:07.239
<v Speaker 1>When you get to a point where a robot can

0:42:07.320 --> 0:42:12.160
<v Speaker 1>create something undirected by a person, uh, you know, in

0:42:12.280 --> 0:42:15.040
<v Speaker 1>order for it to be whatever it might be, Uh,

0:42:15.200 --> 0:42:17.160
<v Speaker 1>then I would say that would be the robot would

0:42:17.160 --> 0:42:19.440
<v Speaker 1>be an artist. But if the robot ultimately is directed

0:42:19.440 --> 0:42:21.480
<v Speaker 1>by a person to do whatever it is it's needing

0:42:21.520 --> 0:42:24.399
<v Speaker 1>to do, then I don't know that you can call

0:42:24.440 --> 0:42:28.520
<v Speaker 1>it an artist. Well okay, but I would just say

0:42:28.920 --> 0:42:32.040
<v Speaker 1>that's sort of an issue of degrees really rather than

0:42:32.080 --> 0:42:35.359
<v Speaker 1>a clear break, right, because you're just talking about increasing

0:42:35.440 --> 0:42:40.480
<v Speaker 1>levels of complexity and abstraction between the original programming and

0:42:40.520 --> 0:42:43.759
<v Speaker 1>the final result. Right. Like, you can have robots today,

0:42:43.800 --> 0:42:46.520
<v Speaker 1>probably that create or not. Probably, I've seen it happen.

0:42:46.760 --> 0:42:50.320
<v Speaker 1>There are robots today that create works of art algorithmically,

0:42:50.480 --> 0:42:53.640
<v Speaker 1>like that they're not told exactly what to create, except

0:42:53.680 --> 0:42:56.600
<v Speaker 1>that the algorithm creates the set of rules that the

0:42:56.719 --> 0:42:58.920
<v Speaker 1>robot has to behave in order to create the art

0:42:59.080 --> 0:43:02.080
<v Speaker 1>exactly right, the butt cannot here. Here's how I would

0:43:02.120 --> 0:43:05.880
<v Speaker 1>define it. Because the robot is incapable of breaking those rules,

0:43:06.200 --> 0:43:10.280
<v Speaker 1>the robot cannot be an artist. An artist can break

0:43:10.320 --> 0:43:13.840
<v Speaker 1>the rules, doesn't necessarily have to break the rules, but

0:43:13.840 --> 0:43:16.680
<v Speaker 1>an artist has to be able to break the rules.

0:43:16.800 --> 0:43:18.839
<v Speaker 1>In my mind, to be an artist sounds like you're

0:43:18.840 --> 0:43:22.520
<v Speaker 1>incorporating the idea of free will and a little a

0:43:22.600 --> 0:43:25.680
<v Speaker 1>little bit. Okay, okay, that's interesting. I have I have

0:43:25.760 --> 0:43:30.640
<v Speaker 1>a favorite quote from Ray kurtzwild kind of on this topic.

0:43:31.280 --> 0:43:35.239
<v Speaker 1>He said in his book The Age of Intelligent Machines,

0:43:36.000 --> 0:43:39.080
<v Speaker 1>the role of the computer is not to displace human creativity,

0:43:39.120 --> 0:43:41.400
<v Speaker 1>but rather to amplify it. It is a tool like

0:43:41.440 --> 0:43:45.920
<v Speaker 1>a paintbrush, but one of unique and virtually unlimited potential. Clearly,

0:43:45.960 --> 0:43:48.600
<v Speaker 1>the great artists of old must have had many ideas

0:43:48.600 --> 0:43:51.160
<v Speaker 1>beyond the ones that they had time to actually express.

0:43:51.520 --> 0:43:54.840
<v Speaker 1>By reducing the many chores involved, computers can give artists

0:43:54.880 --> 0:43:59.120
<v Speaker 1>the opportunity to realize more of their artistic visions. See.

0:43:59.160 --> 0:44:01.600
<v Speaker 1>I like this idea because it's the idea that technology

0:44:01.719 --> 0:44:04.759
<v Speaker 1>somehow makes us live lives of leisure. And we've all

0:44:04.800 --> 0:44:09.760
<v Speaker 1>experienced the fact that despite the fact we have the Internet, computers, printers,

0:44:10.440 --> 0:44:12.480
<v Speaker 1>we find ways to fill up those hours with more

0:44:12.480 --> 0:44:15.960
<v Speaker 1>work so that we have it suddenly magically, you know,

0:44:16.080 --> 0:44:18.120
<v Speaker 1>because that was one of those promises, right, the idea

0:44:18.120 --> 0:44:20.040
<v Speaker 1>that when we create this technology, well I'll be able

0:44:20.080 --> 0:44:22.600
<v Speaker 1>to sit around wearing jumpsuits and eating replicators for it,

0:44:22.600 --> 0:44:24.720
<v Speaker 1>do not have to worry about working. Are eight hours

0:44:24.719 --> 0:44:26.719
<v Speaker 1>of work will be compressed into fifteen minutes and then

0:44:26.719 --> 0:44:28.200
<v Speaker 1>you've got the rest of the time to do whatever

0:44:28.239 --> 0:44:31.759
<v Speaker 1>you want. And and that just unfortunately hasn't proven true. Uh.

0:44:31.800 --> 0:44:33.600
<v Speaker 1>And we we have a little thing here about what

0:44:33.680 --> 0:44:35.600
<v Speaker 1>is the future of art? What's it gonna look like?

0:44:35.719 --> 0:44:39.600
<v Speaker 1>And I would argue that art is always a product

0:44:39.840 --> 0:44:42.560
<v Speaker 1>of the time and culture that it comes from, not

0:44:42.600 --> 0:44:46.080
<v Speaker 1>necessarily a product to the point where you can trace

0:44:46.160 --> 0:44:50.840
<v Speaker 1>it directly, but you know, artists come from somewhere. Artists

0:44:50.840 --> 0:44:54.520
<v Speaker 1>come from that time and culture that that was around

0:44:54.560 --> 0:44:56.960
<v Speaker 1>when they started getting the inspiration to create whatever it

0:44:57.040 --> 0:44:59.200
<v Speaker 1>was they were going to create. And because we can't

0:44:59.239 --> 0:45:02.359
<v Speaker 1>really predict what the future culture and times are going

0:45:02.400 --> 0:45:05.680
<v Speaker 1>to be like, we can't even possibly imagine what art

0:45:05.719 --> 0:45:08.600
<v Speaker 1>is going to be like, I would say that technology

0:45:08.600 --> 0:45:11.200
<v Speaker 1>will continue to play an important role in art, and

0:45:11.239 --> 0:45:16.480
<v Speaker 1>we may see an increasing direct involvement of technology inside art,

0:45:16.880 --> 0:45:19.480
<v Speaker 1>not just producing it. Sure right, I'm you know, given

0:45:19.480 --> 0:45:22.560
<v Speaker 1>that that art is a reaction to the culture and

0:45:22.600 --> 0:45:24.840
<v Speaker 1>that it creates reactions within the culture, It's it's a

0:45:24.840 --> 0:45:28.640
<v Speaker 1>cyclical thing. It's definitely not separate. And you know, nor

0:45:28.760 --> 0:45:31.680
<v Speaker 1>would nor would I want to try to separate it,

0:45:31.920 --> 0:45:35.000
<v Speaker 1>so you wouldn't. This is what I have to say

0:45:35.040 --> 0:45:39.239
<v Speaker 1>to that angry Joe from ages ago about how we

0:45:39.239 --> 0:45:42.879
<v Speaker 1>should stick with the tried and true methods. I mean

0:45:42.960 --> 0:45:47.439
<v Speaker 1>that ultimately you can see lots of skill and lots

0:45:47.480 --> 0:45:50.319
<v Speaker 1>of interpretation and lots of expression that way, but you're

0:45:50.360 --> 0:45:53.279
<v Speaker 1>also limiting expression that way. There could be artists out

0:45:53.320 --> 0:45:57.360
<v Speaker 1>there who could thrive with tools that are well beyond

0:45:57.400 --> 0:46:00.799
<v Speaker 1>what the traditional artists might use, that could end up

0:46:00.840 --> 0:46:05.160
<v Speaker 1>affecting us deeply on an emotional level, that that otherwise

0:46:05.160 --> 0:46:08.399
<v Speaker 1>would be unable to express themselves because the tools they

0:46:08.440 --> 0:46:12.279
<v Speaker 1>want to use are considered verboten in the world of arts.

0:46:12.280 --> 0:46:14.839
<v Speaker 1>With the capital A and I have a follow up

0:46:14.920 --> 0:46:18.120
<v Speaker 1>question from our Duch Schamp discussion at the beginning of

0:46:18.120 --> 0:46:21.000
<v Speaker 1>this episode, and this is the question I have for you, guys,

0:46:21.239 --> 0:46:23.640
<v Speaker 1>what do you think do you think now that we're

0:46:23.640 --> 0:46:28.600
<v Speaker 1>in the era of digital digital video and digital photography

0:46:29.440 --> 0:46:32.440
<v Speaker 1>and we're getting further and further away from film and

0:46:32.520 --> 0:46:35.960
<v Speaker 1>film is always, you know, like motion picture, film is

0:46:36.040 --> 0:46:40.120
<v Speaker 1>a series of pictures that, when played together very very quickly,

0:46:40.560 --> 0:46:44.120
<v Speaker 1>produces the illusion of movement. Right. Do you think the

0:46:44.160 --> 0:46:49.239
<v Speaker 1>further we get away from film being that pervasive medium,

0:46:49.280 --> 0:46:52.239
<v Speaker 1>the less people will be able to identify with du

0:46:52.320 --> 0:46:55.920
<v Speaker 1>Schamp's nude descending a staircase number two, because now we

0:46:56.000 --> 0:47:02.239
<v Speaker 1>don't kids today? Yeah, but Teddy Roosevelt never had the

0:47:02.280 --> 0:47:07.600
<v Speaker 1>experience of watching a show on Netflix glitch up and

0:47:07.760 --> 0:47:10.480
<v Speaker 1>freeze in the middle of several consecutive frames. Right, But

0:47:10.560 --> 0:47:14.399
<v Speaker 1>he also probably never saw that many films that I'm

0:47:14.440 --> 0:47:16.000
<v Speaker 1>just saying that if he had seen that, I think

0:47:16.040 --> 0:47:19.120
<v Speaker 1>the kids of tomorrow, unless Netflix gets its act together,

0:47:19.320 --> 0:47:24.279
<v Speaker 1>will be just fine. I'm blaming it all on you, Netflix. No,

0:47:24.560 --> 0:47:28.680
<v Speaker 1>I think digital video is really going to It makes

0:47:28.680 --> 0:47:32.120
<v Speaker 1>me think of how Quentin tarantino um talks about digital

0:47:32.120 --> 0:47:35.040
<v Speaker 1>film he prefers or digital video. He much prefers actual

0:47:35.120 --> 0:47:38.359
<v Speaker 1>physical film to digital video because he thinks of that

0:47:38.440 --> 0:47:41.600
<v Speaker 1>as the series of photographs that create the illusion of movement.

0:47:42.840 --> 0:47:46.520
<v Speaker 1>I mean, maybe I don't understand how digital video works.

0:47:46.520 --> 0:47:49.040
<v Speaker 1>I thought that was the same thing. Not at all. No,

0:47:49.800 --> 0:47:52.640
<v Speaker 1>you know what, It's okay, Joe, I'll tell you all

0:47:52.640 --> 0:47:55.000
<v Speaker 1>about it in a great episode of Tech Stuff, another

0:47:55.320 --> 0:47:57.320
<v Speaker 1>podcast series you guys should be listening to if you

0:47:57.360 --> 0:48:01.160
<v Speaker 1>don't already. But since that, because well, beyond the parameters

0:48:01.160 --> 0:48:03.000
<v Speaker 1>of this discussion here, I'm going to open up the

0:48:03.080 --> 0:48:04.920
<v Speaker 1>question to our listeners, what do you guys think? Do

0:48:04.960 --> 0:48:09.440
<v Speaker 1>you think that things like the technological advancement can mean

0:48:09.480 --> 0:48:12.759
<v Speaker 1>that we might be distanced from the original vision of

0:48:12.920 --> 0:48:15.040
<v Speaker 1>artists to the point where a piece of art that

0:48:15.160 --> 0:48:18.279
<v Speaker 1>once had no meaning because the technology was too new,

0:48:18.920 --> 0:48:22.440
<v Speaker 1>then had a meeting meaning because the technology became more familiar.

0:48:22.600 --> 0:48:25.240
<v Speaker 1>Could it in fact lose its meaning over time again

0:48:25.360 --> 0:48:29.359
<v Speaker 1>as we go beyond that technology. That's an interesting question.

0:48:29.360 --> 0:48:32.920
<v Speaker 1>It's a fun question. Another question, Hey, have you guys

0:48:33.000 --> 0:48:36.520
<v Speaker 1>created any art that has been dependent upon technology that

0:48:36.560 --> 0:48:38.560
<v Speaker 1>you would like to share with us? Because if you have,

0:48:38.800 --> 0:48:40.680
<v Speaker 1>I totally want to see it. Yeah, and you should

0:48:40.719 --> 0:48:43.279
<v Speaker 1>definitely share that on our Facebook page. You can also

0:48:43.360 --> 0:48:45.719
<v Speaker 1>contact us on Twitter or Google Plus. That would be

0:48:45.760 --> 0:48:48.799
<v Speaker 1>another great place to share your art. Are handled all

0:48:48.840 --> 0:48:50.920
<v Speaker 1>three of those is FW thinking. So come on be

0:48:50.960 --> 0:48:53.640
<v Speaker 1>part of the audience that lets us know exactly what

0:48:53.719 --> 0:48:56.000
<v Speaker 1>you want and share your work with us because we're

0:48:56.040 --> 0:48:58.839
<v Speaker 1>really interested to see what you've come up with, and uh,

0:48:59.000 --> 0:49:06.239
<v Speaker 1>we'll talk to you again, really sim For more on

0:49:06.280 --> 0:49:09.480
<v Speaker 1>this topic in the future of technology, visit forward thinking

0:49:09.560 --> 0:49:22.680
<v Speaker 1>dot Com, brought to you by Toyota. Let's Go Places,