1 00:00:05,240 --> 00:00:07,400 Speaker 1: Hey, this is Annie and Samantha. I welcome to stuff 2 00:00:07,400 --> 00:00:09,000 Speaker 1: I've never told your protective of iHeartRadio. 3 00:00:18,680 --> 00:00:21,079 Speaker 2: Today we have an amazing guest on the show. She's 4 00:00:21,079 --> 00:00:24,919 Speaker 2: a game developer and the creative director of Stumbling Cat Studios, 5 00:00:25,040 --> 00:00:26,200 Speaker 2: which she created. 6 00:00:26,239 --> 00:00:30,200 Speaker 3: Hello. She was also Forbes a thirty Under thirty and 7 00:00:30,240 --> 00:00:30,840 Speaker 3: twenty twenty. 8 00:00:30,880 --> 00:00:32,520 Speaker 2: I feel like I have to give that shout out 9 00:00:32,560 --> 00:00:34,760 Speaker 2: immediately because I'm like, yeah, there she goes. 10 00:00:35,040 --> 00:00:39,120 Speaker 3: It is a Renee Gittens. Yay, welcome, Renee. 11 00:00:39,360 --> 00:00:40,920 Speaker 4: Thank you really glad to be here. 12 00:00:41,240 --> 00:00:43,920 Speaker 3: Can you introduce yourself to our listeners? 13 00:00:44,080 --> 00:00:44,400 Speaker 4: Yeah? 14 00:00:44,440 --> 00:00:48,160 Speaker 5: Absolutely, Hi everyone. My name is Renee Giittens. I am 15 00:00:48,280 --> 00:00:51,680 Speaker 5: a game developer. I currently run my own studio, Stumbling Cat, 16 00:00:51,760 --> 00:00:54,560 Speaker 5: and we just launched Potions, a curious tale, an adventure 17 00:00:54,600 --> 00:00:58,080 Speaker 5: crafting game. But I've done a lot in the games industry. 18 00:00:59,240 --> 00:01:03,400 Speaker 5: I volunteer for the IGDA and was previously the executive director, 19 00:01:03,640 --> 00:01:06,560 Speaker 5: and our missionists to support and empower game developers around 20 00:01:06,600 --> 00:01:10,839 Speaker 5: the world and achieving fulfilling and sustainable careers. I create 21 00:01:10,880 --> 00:01:14,680 Speaker 5: a lot of free educational content on TikTok and YouTube 22 00:01:14,680 --> 00:01:19,399 Speaker 5: to uplift the next generation of game developers, and prior 23 00:01:19,480 --> 00:01:23,399 Speaker 5: to my role leading Just my studio. I was the 24 00:01:23,400 --> 00:01:27,120 Speaker 5: general manager of Phoenix Labs Vancouver, creators of Dauntless and 25 00:01:27,160 --> 00:01:27,720 Speaker 5: Fay Farm. 26 00:01:27,959 --> 00:01:28,440 Speaker 6: Wow. 27 00:01:28,959 --> 00:01:31,319 Speaker 3: Yeah, you have a lot under your belt. 28 00:01:31,319 --> 00:01:34,120 Speaker 2: When I was looking through just your LinkedIn, I was like, damn, 29 00:01:35,040 --> 00:01:38,440 Speaker 2: Like this is her industry. She has been creating since 30 00:01:39,120 --> 00:01:44,040 Speaker 2: way back when you went into school for something similar 31 00:01:44,080 --> 00:01:46,240 Speaker 2: to this, obviously, Can you kind of tell us how 32 00:01:46,280 --> 00:01:47,880 Speaker 2: you got into this world? 33 00:01:48,120 --> 00:01:48,360 Speaker 4: Yeah? 34 00:01:48,720 --> 00:01:50,760 Speaker 5: You know, Actually I got in a lot later than 35 00:01:51,400 --> 00:01:54,160 Speaker 5: many of my peers because I didn't know I could 36 00:01:54,160 --> 00:01:58,440 Speaker 5: be a game developer growing up, and despite being absolutely 37 00:01:58,560 --> 00:02:02,360 Speaker 5: in love with math, I wasn't introduced to programming until college, 38 00:02:02,440 --> 00:02:03,520 Speaker 5: so I started a little late. 39 00:02:03,880 --> 00:02:04,919 Speaker 4: So I actually went. 40 00:02:04,920 --> 00:02:07,960 Speaker 5: To school to get an engineering degree with a focus 41 00:02:08,040 --> 00:02:11,880 Speaker 5: in mechanical engineering to become a biomechanical engineer with focus 42 00:02:11,919 --> 00:02:15,680 Speaker 5: in prosthetics. And I started my career in biotech, working 43 00:02:15,720 --> 00:02:19,680 Speaker 5: on on skin sensors for various companies. But it was 44 00:02:19,720 --> 00:02:22,160 Speaker 5: my senior of college that I learned I could be 45 00:02:22,200 --> 00:02:25,160 Speaker 5: a game developer. And I've been a gamer my whole life, 46 00:02:25,360 --> 00:02:29,959 Speaker 5: very passionately. I started playing video games at maybe four 47 00:02:30,040 --> 00:02:34,359 Speaker 5: or five, and unexpectedly it was mostly first person shooters, 48 00:02:34,360 --> 00:02:36,400 Speaker 5: at first because that's what my father was playing. So 49 00:02:36,560 --> 00:02:42,079 Speaker 5: like Wolfenstein three D, Duke Nukem three D, and then 50 00:02:42,120 --> 00:02:45,200 Speaker 5: Pokemon Yellow were my first four games. So I had 51 00:02:45,240 --> 00:02:48,560 Speaker 5: a bit of an aggressive start to video games, but 52 00:02:48,680 --> 00:02:51,480 Speaker 5: I truly fell in love with them and ended up 53 00:02:51,720 --> 00:02:57,840 Speaker 5: making cosplay, participating in forums, writing guides. But like I said, 54 00:02:57,919 --> 00:02:59,960 Speaker 5: it was only my senior of college that I met 55 00:03:00,080 --> 00:03:02,640 Speaker 5: game developer and went I can make games. 56 00:03:03,040 --> 00:03:04,480 Speaker 4: Wait, game developers are like me. 57 00:03:04,800 --> 00:03:07,880 Speaker 5: I can be a game developer, and so I decided 58 00:03:07,880 --> 00:03:10,280 Speaker 5: to work on changing my career trajectory from. 59 00:03:10,160 --> 00:03:13,720 Speaker 3: There in your senior year, my senior year of college. 60 00:03:13,840 --> 00:03:14,720 Speaker 4: Yeah, I was a little. 61 00:03:14,600 --> 00:03:18,000 Speaker 3: Late never obviously, And honestly. 62 00:03:17,639 --> 00:03:19,640 Speaker 5: That's one of the reasons why I'm so bigin to adcacy, 63 00:03:19,800 --> 00:03:21,720 Speaker 5: Because if I had known it was a career path 64 00:03:21,760 --> 00:03:24,359 Speaker 5: for me and been provided the tools to pursue it earlier, 65 00:03:24,560 --> 00:03:27,640 Speaker 5: like I would have been making games as a kid, 66 00:03:27,760 --> 00:03:31,040 Speaker 5: you know, a teenager, or even before if I could. 67 00:03:31,440 --> 00:03:33,880 Speaker 5: And so I want to ensure that no one else 68 00:03:34,080 --> 00:03:38,040 Speaker 5: is deprived from that opportunity of exploring a really great 69 00:03:38,080 --> 00:03:41,240 Speaker 5: potential dream for them just because they aren't aware or 70 00:03:41,480 --> 00:03:45,520 Speaker 5: don't feel like they're welcome or anything like that. Yeah, 71 00:03:45,520 --> 00:03:47,600 Speaker 5: and so I worked really hard end up breaking into 72 00:03:47,640 --> 00:03:51,280 Speaker 5: the games industry through multiple paths, and I am where 73 00:03:51,320 --> 00:03:51,960 Speaker 5: I am today. 74 00:03:52,200 --> 00:03:55,640 Speaker 7: That is amazing. And also, you are pointing to a problem. 75 00:03:55,640 --> 00:03:57,360 Speaker 1: Every time we talk about the gaming industry, we kind 76 00:03:57,360 --> 00:04:01,160 Speaker 1: of have to talk about that of you know, women 77 00:04:01,240 --> 00:04:05,400 Speaker 1: not seeing women, marginalized people not seeing marginalized people in 78 00:04:05,520 --> 00:04:09,960 Speaker 1: that industry, and that is something that you've been outspoken 79 00:04:10,000 --> 00:04:15,080 Speaker 1: about and that you're passionate about. Can you talk about 80 00:04:15,600 --> 00:04:19,000 Speaker 1: the experiences that you have had in the gaming industry 81 00:04:19,640 --> 00:04:22,880 Speaker 1: as part of that, and then also just maybe changes 82 00:04:22,920 --> 00:04:25,719 Speaker 1: that you've seen in it in the past few years. 83 00:04:26,160 --> 00:04:26,480 Speaker 4: Yeah. 84 00:04:26,520 --> 00:04:33,359 Speaker 5: Absolutely, So I am very lucky that I haven't experienced 85 00:04:33,440 --> 00:04:36,440 Speaker 5: much direct harassment at least from my game industry peers 86 00:04:37,040 --> 00:04:40,360 Speaker 5: and in general. Until very recently, I hadn't experienced much 87 00:04:40,440 --> 00:04:43,560 Speaker 5: harassment within the games industry and my career at all 88 00:04:44,320 --> 00:04:47,800 Speaker 5: as a woman who played video games, as a girl 89 00:04:47,880 --> 00:04:51,840 Speaker 5: who liked first person shooters, I can tell you I 90 00:04:51,920 --> 00:04:54,720 Speaker 5: was very excited to play counter Strike for the first time, 91 00:04:55,120 --> 00:04:57,400 Speaker 5: and the first time I spoke up in chat as 92 00:04:57,440 --> 00:05:01,120 Speaker 5: a twelve thirteen year old girl playing counter Strike, I 93 00:05:01,200 --> 00:05:04,320 Speaker 5: decided I didn't like online first person shooters, because that 94 00:05:04,480 --> 00:05:08,800 Speaker 5: was just, oh, that was toxic, and you know, with 95 00:05:08,839 --> 00:05:12,279 Speaker 5: my upbringing, like I wasn't a bad first person shooter player, 96 00:05:12,400 --> 00:05:15,719 Speaker 5: but it was just the sound of my voice was 97 00:05:15,839 --> 00:05:19,600 Speaker 5: enough to get really vile harassment. And I think that 98 00:05:19,600 --> 00:05:22,280 Speaker 5: that is a point where a lot of people stop 99 00:05:22,320 --> 00:05:25,200 Speaker 5: playing games, and I can't blame them for that. 100 00:05:25,320 --> 00:05:26,520 Speaker 4: It is unpleasant. 101 00:05:26,960 --> 00:05:32,120 Speaker 5: Throughout my history as a gamer and fan, I certainly 102 00:05:32,200 --> 00:05:36,200 Speaker 5: have received all sorts of weird death threats and stocking 103 00:05:36,240 --> 00:05:40,040 Speaker 5: and harassment, particularly when I got into cosplaying. 104 00:05:39,800 --> 00:05:43,120 Speaker 4: That it was really big there. 105 00:05:43,680 --> 00:05:46,480 Speaker 5: But when I started my game industry career, I found 106 00:05:46,520 --> 00:05:50,440 Speaker 5: the games industry in general to be very welcoming. Especially 107 00:05:50,480 --> 00:05:54,600 Speaker 5: indie developers are just so kind and willing to share knowledge. 108 00:05:55,320 --> 00:06:00,400 Speaker 5: The games industry might be somewhat competitive, but the way 109 00:06:00,400 --> 00:06:03,240 Speaker 5: that game developers treat each other is not in a 110 00:06:03,240 --> 00:06:05,880 Speaker 5: competitive manner. It's like we're all in this together, and 111 00:06:05,920 --> 00:06:11,719 Speaker 5: so knowledge sharing and support is all really frequent. 112 00:06:12,560 --> 00:06:12,760 Speaker 4: Now. 113 00:06:12,880 --> 00:06:18,080 Speaker 5: I've definitely had a few uncomfortable situations in networking events, 114 00:06:18,760 --> 00:06:22,640 Speaker 5: and more commonly, I've found that people make a lot 115 00:06:22,640 --> 00:06:27,039 Speaker 5: of assumptions based on my gender. Originally, before I became 116 00:06:27,040 --> 00:06:29,719 Speaker 5: well known in the games industry. If I was standing 117 00:06:29,760 --> 00:06:32,800 Speaker 5: next to a male near my age, I was assumed 118 00:06:32,839 --> 00:06:35,640 Speaker 5: to be a girlfriend, not a game developer, and was 119 00:06:35,680 --> 00:06:39,200 Speaker 5: like ignored in the rounds of introductions that happened a 120 00:06:39,240 --> 00:06:41,839 Speaker 5: few times. I'm a very sort of person, so I 121 00:06:41,839 --> 00:06:44,120 Speaker 5: made sure I was introduced anyway, even if I was skipped. 122 00:06:45,200 --> 00:06:47,520 Speaker 5: But again, that's one of those things where you know, 123 00:06:47,800 --> 00:06:49,719 Speaker 5: death by a thousand cuts. If you're dealing with that 124 00:06:49,760 --> 00:06:51,840 Speaker 5: while breaking into the industry, it can be really rough. 125 00:06:52,600 --> 00:06:56,960 Speaker 5: And then I've had situations where I've talked about my work, 126 00:06:57,200 --> 00:07:00,640 Speaker 5: my teams, you know, for stumbling cat on. You know, 127 00:07:00,720 --> 00:07:03,280 Speaker 5: I've said like, oh, this person's helping with art, this 128 00:07:03,320 --> 00:07:06,080 Speaker 5: person's helping with audio, this person does environment art, and 129 00:07:06,120 --> 00:07:09,520 Speaker 5: then I do everything else and the person's next question was, well, 130 00:07:09,560 --> 00:07:10,760 Speaker 5: then who does the programming. 131 00:07:12,640 --> 00:07:15,440 Speaker 7: That's me, Like that's part of everything else. 132 00:07:15,600 --> 00:07:16,360 Speaker 4: Yay. 133 00:07:17,040 --> 00:07:17,160 Speaker 2: Uh. 134 00:07:17,440 --> 00:07:20,080 Speaker 5: Definitely get exhumed to be an artist and such when 135 00:07:20,080 --> 00:07:22,720 Speaker 5: people meet me as well, And obviously it's it's just 136 00:07:22,840 --> 00:07:27,080 Speaker 5: their their biases, you know, they are subconscious biases, so. 137 00:07:27,280 --> 00:07:29,720 Speaker 2: Right, and when you do tell them, yeah, it's made, 138 00:07:29,760 --> 00:07:33,240 Speaker 2: do you usually get the oh wow? Or is it like, oh, okay, yeah, 139 00:07:33,320 --> 00:07:34,120 Speaker 2: like obvious. 140 00:07:35,240 --> 00:07:35,440 Speaker 4: Yeah. 141 00:07:35,440 --> 00:07:39,240 Speaker 5: I think it's a lot of times people realize in 142 00:07:39,280 --> 00:07:41,720 Speaker 5: that moment that they had made a really poor assumption. 143 00:07:42,000 --> 00:07:47,560 Speaker 5: You know, they're just like, oh, y, yes, that's on me. Like, 144 00:07:47,720 --> 00:07:51,480 Speaker 5: of course, not everyone is self reflective, but for the 145 00:07:51,480 --> 00:07:54,640 Speaker 5: most part, in those situations, I've found people to be 146 00:07:54,680 --> 00:07:58,920 Speaker 5: a little embarrassed when they realize their mistake, right. 147 00:07:58,760 --> 00:07:59,240 Speaker 6: I would hope. 148 00:07:59,280 --> 00:08:01,840 Speaker 2: So, I mean at least very much acknowledged, like, yeah, 149 00:08:01,880 --> 00:08:04,440 Speaker 2: that was that was an unconscious bias that I have. 150 00:08:04,560 --> 00:08:06,760 Speaker 2: I need to learn that, which is a great lesson 151 00:08:07,400 --> 00:08:12,040 Speaker 2: at your expense. Sorry. You know, within the gaming industry 152 00:08:12,080 --> 00:08:15,000 Speaker 2: in general, especially when it comes to different especially larger 153 00:08:15,000 --> 00:08:18,240 Speaker 2: corporations that we've seen, there's been a lot of shakeups 154 00:08:18,360 --> 00:08:20,840 Speaker 2: me too. Movement has hit up some of the bigger 155 00:08:20,880 --> 00:08:24,560 Speaker 2: corporations because of this. Have you seen changes in the industry, 156 00:08:24,560 --> 00:08:25,400 Speaker 2: whether good or bad? 157 00:08:25,600 --> 00:08:29,239 Speaker 5: Absolutely, I think the games industry is continuing to change 158 00:08:29,240 --> 00:08:31,640 Speaker 5: for the better, and it still has a long way 159 00:08:31,680 --> 00:08:37,079 Speaker 5: to go. With the rise of online digital games distribution, 160 00:08:38,240 --> 00:08:41,920 Speaker 5: you know, through Steam, the Epics Store, and even just 161 00:08:42,080 --> 00:08:45,920 Speaker 5: like through platforms, through online stores that are hosted by 162 00:08:46,000 --> 00:08:49,560 Speaker 5: Sony and Microsoft and Nintendo, it has really allowed for 163 00:08:49,600 --> 00:08:54,360 Speaker 5: a lot of smaller teams to rise up and for 164 00:08:54,480 --> 00:08:59,400 Speaker 5: there to be less weight in publishers and purely big studios, 165 00:09:00,040 --> 00:09:03,719 Speaker 5: and that has had both pros and cons. It has 166 00:09:03,800 --> 00:09:07,120 Speaker 5: allowed for like a shakeup and a broadening of the 167 00:09:07,160 --> 00:09:11,000 Speaker 5: people joining the games industry, and occasionally it has allowed 168 00:09:11,080 --> 00:09:14,200 Speaker 5: for teams where it's just a bunch of friends together 169 00:09:14,520 --> 00:09:19,120 Speaker 5: to suddenly explode in popularity and then turns out they're 170 00:09:19,240 --> 00:09:22,800 Speaker 5: like buddy buddy. Bro culture does not expand well to 171 00:09:22,920 --> 00:09:26,160 Speaker 5: a four hundred or four thousand person company, and that 172 00:09:26,200 --> 00:09:29,880 Speaker 5: can cause like some toxicity there. So the me too 173 00:09:29,960 --> 00:09:34,800 Speaker 5: movement and other advocacy efforts to call out these issues 174 00:09:35,000 --> 00:09:40,000 Speaker 5: certainly has caused a lot of intentional addressing of them. 175 00:09:40,559 --> 00:09:45,760 Speaker 5: So there are more knowledge amongst HR teams, amongst management, 176 00:09:45,920 --> 00:09:49,640 Speaker 5: there are more policies, but it's not perfect. 177 00:09:49,720 --> 00:09:51,319 Speaker 4: It's still got always to go. 178 00:09:51,559 --> 00:09:56,040 Speaker 5: And while the number of women identifying people are increasing 179 00:09:56,080 --> 00:09:59,920 Speaker 5: within the games industry, it's still a slow pace because 180 00:10:00,280 --> 00:10:03,800 Speaker 5: it's not just the games industry that has issues, right 181 00:10:04,000 --> 00:10:08,199 Speaker 5: Like STEMS still has issues about being welcoming to women, 182 00:10:08,679 --> 00:10:12,199 Speaker 5: and education does. Like my second grade teacher told me, 183 00:10:12,240 --> 00:10:14,000 Speaker 5: I didn't need to know more math because I. 184 00:10:13,920 --> 00:10:14,640 Speaker 4: Was a girl. 185 00:10:16,040 --> 00:10:20,400 Speaker 5: Beyond long division. It turns out long divisions cut off. 186 00:10:20,440 --> 00:10:24,560 Speaker 7: I guess I had to happen to me. But it 187 00:10:24,640 --> 00:10:26,079 Speaker 7: was in high school. 188 00:10:26,679 --> 00:10:30,240 Speaker 2: Right like second grade, excelling to be like, no, we 189 00:10:30,280 --> 00:10:32,600 Speaker 2: have to stop her. Now, she's going to be a 190 00:10:32,720 --> 00:10:40,040 Speaker 2: dangerous woman and she knows math like Terminator. But maybe 191 00:10:40,080 --> 00:10:41,839 Speaker 2: they were from the future. They're like, she's going to 192 00:10:41,880 --> 00:10:54,439 Speaker 2: own a company. We got to stop that. But you know, 193 00:10:54,520 --> 00:10:56,440 Speaker 2: I was talking about your childhood, and you kind of 194 00:10:57,040 --> 00:11:00,520 Speaker 2: mentioned the fact that as a young gamer, at first 195 00:11:00,559 --> 00:11:02,120 Speaker 2: the love was great and then you got into the 196 00:11:02,160 --> 00:11:05,560 Speaker 2: community and you're like, oh, oh oh, they're not as welcoming. 197 00:11:05,920 --> 00:11:09,680 Speaker 2: And obviously this has kind of formed how you run 198 00:11:09,720 --> 00:11:11,760 Speaker 2: your company as well as how you led as an 199 00:11:11,800 --> 00:11:16,400 Speaker 2: executive director. Have you seen good, hopefully good or worse? 200 00:11:16,440 --> 00:11:19,760 Speaker 2: I guess changes when it comes to inclusion, for whether 201 00:11:19,800 --> 00:11:22,640 Speaker 2: it's for gamers or whether it's for developers like both. 202 00:11:23,000 --> 00:11:27,640 Speaker 5: Yeah, I mean I certainly have seen more inclusion, more 203 00:11:27,760 --> 00:11:32,360 Speaker 5: games with wider target audiences and not ones that are 204 00:11:32,880 --> 00:11:35,160 Speaker 5: reductive towards those audiences like that. 205 00:11:35,440 --> 00:11:37,760 Speaker 4: That's often a concern of mine. 206 00:11:37,960 --> 00:11:42,120 Speaker 5: I've also seen varying levels of toxicity I think it 207 00:11:42,200 --> 00:11:44,839 Speaker 5: sort of comes and goes in waves. I think the 208 00:11:44,960 --> 00:11:48,160 Speaker 5: things overall have been getting better, but I feel like 209 00:11:49,080 --> 00:11:55,760 Speaker 5: the pandemic and the rise of more anonymous focused engagement 210 00:11:55,800 --> 00:12:00,400 Speaker 5: platforms have caused another search of toxicity. I've seen a 211 00:12:00,440 --> 00:12:03,040 Speaker 5: lot more toxic behavior these last few years than I 212 00:12:03,040 --> 00:12:06,640 Speaker 5: think the few years before the pandemic. Now, admittedly I've 213 00:12:06,640 --> 00:12:09,240 Speaker 5: been a direct target of some of this, so I 214 00:12:09,280 --> 00:12:11,760 Speaker 5: could be biased there, but I've heard a lot of 215 00:12:11,800 --> 00:12:14,360 Speaker 5: people say in general that they feel like empathy has 216 00:12:14,440 --> 00:12:19,520 Speaker 5: gone down post pandemic and that there's there's just less 217 00:12:20,040 --> 00:12:23,920 Speaker 5: friendliness amongst society, and I certainly think that's true online. 218 00:12:24,160 --> 00:12:27,280 Speaker 2: Yeah, you know, that's that question of like I wonder 219 00:12:27,480 --> 00:12:32,679 Speaker 2: if the people are having more time online and realize 220 00:12:32,679 --> 00:12:35,600 Speaker 2: that that trolling people is entertaining for them, and so 221 00:12:35,640 --> 00:12:37,400 Speaker 2: they've gone on full force because that's what they did 222 00:12:37,400 --> 00:12:40,160 Speaker 2: throughout the pandemic and it's just gotten worse, which you 223 00:12:40,160 --> 00:12:43,120 Speaker 2: would think they would stop, but they don't. 224 00:12:43,400 --> 00:12:45,560 Speaker 6: Ever. That's a sidelog. 225 00:12:45,920 --> 00:12:50,000 Speaker 2: But because we want to talk about all of that too, 226 00:12:50,040 --> 00:12:52,280 Speaker 2: Because you have developed a game hello, because I'm playing it, 227 00:12:52,559 --> 00:12:55,240 Speaker 2: but you had a lot of like bumps in the 228 00:12:55,360 --> 00:12:58,240 Speaker 2: road throughout, Can you kind of tell us first about 229 00:12:58,280 --> 00:13:01,280 Speaker 2: your game, the game, and so could lay the process 230 00:13:01,280 --> 00:13:02,360 Speaker 2: in developing this game? 231 00:13:02,480 --> 00:13:03,640 Speaker 4: Yeah, absolutely so. 232 00:13:03,920 --> 00:13:08,960 Speaker 5: Potions a Curious Tale is an adventure crafting game. You 233 00:13:09,040 --> 00:13:13,520 Speaker 5: play as a young witch named Luna who's recently discovered 234 00:13:13,520 --> 00:13:17,079 Speaker 5: her ability to brew magical potions, and she can use 235 00:13:17,120 --> 00:13:22,360 Speaker 5: these potions as spells to solve puzzles and battle monsters 236 00:13:22,840 --> 00:13:25,800 Speaker 5: and overcome other obstacles on her quest to become a 237 00:13:25,840 --> 00:13:30,200 Speaker 5: potion's master. But you find that is your greatest weapon 238 00:13:30,400 --> 00:13:33,720 Speaker 5: and combat is not always the answer, and the world 239 00:13:33,800 --> 00:13:38,640 Speaker 5: itself is inspired by fairy tales and folklore from cultures 240 00:13:38,679 --> 00:13:41,320 Speaker 5: all across the globe. When I first came up with 241 00:13:41,480 --> 00:13:45,560 Speaker 5: the concept for Potions, it was because I wanted to 242 00:13:45,600 --> 00:13:51,600 Speaker 5: explore game design war but my inspiration was frustration around 243 00:13:51,960 --> 00:14:00,760 Speaker 5: games treating heroes as as slaughtering creatures. I feel like, 244 00:14:00,920 --> 00:14:03,319 Speaker 5: as a hero in so many games, it's like if 245 00:14:03,360 --> 00:14:06,280 Speaker 5: you slaughter every small force critter you see, it is 246 00:14:06,559 --> 00:14:11,600 Speaker 5: ultimately beneficial, And that just never felt heroic to me, Like, yeah, sure, 247 00:14:12,160 --> 00:14:16,200 Speaker 5: if you need a bunny fur, like yeah, the slaughter 248 00:14:16,240 --> 00:14:19,120 Speaker 5: of the bunny, But if you don't, it shouldn't give 249 00:14:19,120 --> 00:14:21,960 Speaker 5: you like golden experience, Like, there shouldn't just be this 250 00:14:22,800 --> 00:14:27,160 Speaker 5: reason to like slaughter everything that you come across, and 251 00:14:27,240 --> 00:14:29,120 Speaker 5: I wanted to figure out a way to temper that, 252 00:14:29,760 --> 00:14:31,960 Speaker 5: and that's when I came up with the concept of 253 00:14:32,960 --> 00:14:38,280 Speaker 5: potions as the engagement mechanism. You know, in potions, you 254 00:14:38,360 --> 00:14:44,000 Speaker 5: can be actively aggressive only with potents, like using potions 255 00:14:44,000 --> 00:14:48,800 Speaker 5: as spells. You can chase monsters into traps. You can 256 00:14:48,960 --> 00:14:52,000 Speaker 5: get monsters to fight each other without using potions. But 257 00:14:52,040 --> 00:14:54,920 Speaker 5: if you want to set something on fire, you got 258 00:14:54,920 --> 00:14:59,640 Speaker 5: to use a fire potion. And that causes sort of 259 00:14:59,680 --> 00:15:02,800 Speaker 5: a re source stress on the player because you know, 260 00:15:02,880 --> 00:15:06,080 Speaker 5: potions cost resources. You have to brew every potion you use, 261 00:15:06,440 --> 00:15:11,080 Speaker 5: and so it causes them to reconsider do I need 262 00:15:11,120 --> 00:15:13,360 Speaker 5: to kill this thing? Is this worth using one of 263 00:15:13,400 --> 00:15:16,440 Speaker 5: my potions? For I can only carry ten fire potions 264 00:15:16,440 --> 00:15:18,560 Speaker 5: at once. Should I use one of these fire potions 265 00:15:18,560 --> 00:15:22,480 Speaker 5: on this critter? Or should I avoid it until I 266 00:15:22,520 --> 00:15:25,480 Speaker 5: need something from it and go about and do other things. 267 00:15:25,760 --> 00:15:28,440 Speaker 5: And when I came up with this concept, it was 268 00:15:28,640 --> 00:15:31,200 Speaker 5: never intended to be a commercial product. It was just 269 00:15:31,240 --> 00:15:33,960 Speaker 5: intended to be a portfolio piece in the game's industry, 270 00:15:34,000 --> 00:15:38,280 Speaker 5: having a strong portfolio is really important for getting hired, 271 00:15:38,680 --> 00:15:40,920 Speaker 5: and so I just wanted to make this a little 272 00:15:41,360 --> 00:15:45,640 Speaker 5: sort of demo project for my portfolio. But the more 273 00:15:45,680 --> 00:15:49,360 Speaker 5: people I told about it, the more excited people seemed 274 00:15:49,400 --> 00:15:52,520 Speaker 5: to be. And when I ran into people at future events, 275 00:15:52,560 --> 00:15:55,840 Speaker 5: they would say, Hey, how is Potions going? Because that 276 00:15:55,960 --> 00:15:59,000 Speaker 5: was just sort of my default name for it, And 277 00:15:59,040 --> 00:16:02,920 Speaker 5: I ended up getting almost this fan following amongst game 278 00:16:02,960 --> 00:16:05,320 Speaker 5: developers for this concept because they all thought it was 279 00:16:05,360 --> 00:16:09,720 Speaker 5: really interesting. So at that point I decided to kickstart 280 00:16:09,760 --> 00:16:11,400 Speaker 5: the game and see if there was going to be 281 00:16:11,520 --> 00:16:15,520 Speaker 5: enough interest from the general public to make it commercially viable. 282 00:16:16,200 --> 00:16:20,920 Speaker 5: And it barely funded, like fifteen minutes left. So I 283 00:16:21,000 --> 00:16:25,600 Speaker 5: had this money, which was the bare minimum amount of 284 00:16:25,600 --> 00:16:27,800 Speaker 5: money I thought I needed to ship the game, and 285 00:16:27,840 --> 00:16:30,520 Speaker 5: I had to spend it all on like contracting out 286 00:16:30,600 --> 00:16:32,760 Speaker 5: art and audio. It's like the only thing I could 287 00:16:32,760 --> 00:16:37,160 Speaker 5: spend it on and physical kickstar rewards, and so I 288 00:16:37,360 --> 00:16:41,200 Speaker 5: was not able to quit my job and work full 289 00:16:41,240 --> 00:16:46,880 Speaker 5: time on Potions. I had to get side contracts and 290 00:16:46,960 --> 00:16:49,680 Speaker 5: other work. I actually was trying to consult and do 291 00:16:49,800 --> 00:16:53,320 Speaker 5: contracting for a long time before I realized the overhead 292 00:16:53,320 --> 00:16:55,240 Speaker 5: of consulting was just too much. It was just easier 293 00:16:55,240 --> 00:16:58,320 Speaker 5: to find full time jobs in the games industry and 294 00:16:58,400 --> 00:17:02,040 Speaker 5: work nights and weekends on post or mornings and weekends 295 00:17:02,160 --> 00:17:06,000 Speaker 5: was my preference. I'm a morning person, so morning brain 296 00:17:06,160 --> 00:17:08,480 Speaker 5: goes to creative work as much as possible. 297 00:17:08,920 --> 00:17:11,680 Speaker 2: I like it, And you know that makes click a 298 00:17:11,720 --> 00:17:13,600 Speaker 2: little bit about why I like this game because I 299 00:17:13,720 --> 00:17:16,000 Speaker 2: used to, Like I said, I told you before we 300 00:17:16,080 --> 00:17:18,879 Speaker 2: record it, I'm not the typical gamer, and I just 301 00:17:19,000 --> 00:17:22,800 Speaker 2: really got into playing games like I have become a 302 00:17:22,840 --> 00:17:26,400 Speaker 2: fan of cozy games and the such. I always play 303 00:17:26,440 --> 00:17:28,720 Speaker 2: phone games because I am definitely like add enough that 304 00:17:28,760 --> 00:17:32,600 Speaker 2: I need that distraction. So all about swiping. So coming 305 00:17:32,640 --> 00:17:35,919 Speaker 2: into this where you're like there's buttons and there's combinations 306 00:17:35,920 --> 00:17:37,400 Speaker 2: and there's things you got to do, it's like, oh no, 307 00:17:37,480 --> 00:17:39,719 Speaker 2: I don't know if I'm going to do this. That's 308 00:17:39,760 --> 00:17:42,080 Speaker 2: the level. But the one thing I would do my 309 00:17:42,520 --> 00:17:45,040 Speaker 2: partner who was a gamer and loves it, was playing 310 00:17:45,080 --> 00:17:46,600 Speaker 2: Red Dead and that's one of the big things is 311 00:17:46,600 --> 00:17:49,120 Speaker 2: like killing all the animals, and I would actively root 312 00:17:49,160 --> 00:17:50,360 Speaker 2: for the animals to kill him. 313 00:17:53,200 --> 00:17:55,000 Speaker 4: Yeah exactly, I mean literally, I was like, I. 314 00:17:54,920 --> 00:17:56,600 Speaker 3: Hope that Barry, oh the Barry eat you good. 315 00:17:58,560 --> 00:18:02,280 Speaker 2: I'm a great partner in that same realm in the 316 00:18:02,320 --> 00:18:04,120 Speaker 2: Potion's game, I'm like, oh, I can just run away 317 00:18:04,119 --> 00:18:05,959 Speaker 2: from that rat. Okay, great, I'm just gonna run. I'm 318 00:18:05,960 --> 00:18:07,760 Speaker 2: gonna run this way. Oh yeah, that thing's trying to 319 00:18:07,760 --> 00:18:09,200 Speaker 2: get me bad. I don't have to take it a hit. 320 00:18:09,280 --> 00:18:11,320 Speaker 2: I'm gonna run this way too. So I was like, 321 00:18:11,480 --> 00:18:13,800 Speaker 2: that makes a whole lot more sense and makes it 322 00:18:13,840 --> 00:18:16,119 Speaker 2: easier for me, so I don't have to do the 323 00:18:16,160 --> 00:18:18,560 Speaker 2: battle thing because again the combo is like I don't 324 00:18:18,760 --> 00:18:19,320 Speaker 2: where do I go? 325 00:18:19,560 --> 00:18:20,359 Speaker 3: Where do I go with this? 326 00:18:20,480 --> 00:18:22,200 Speaker 2: Instead of just oh, I can just go over there 327 00:18:22,359 --> 00:18:25,080 Speaker 2: and go with this mission and do this puzzle. I'll 328 00:18:25,119 --> 00:18:27,200 Speaker 2: do that. So I think for me that that makes 329 00:18:27,200 --> 00:18:28,800 Speaker 2: so much more sense of like, this is why I 330 00:18:28,880 --> 00:18:31,760 Speaker 2: enjoy this game so much, and the art is super cute, 331 00:18:31,960 --> 00:18:32,560 Speaker 2: thank you. 332 00:18:32,720 --> 00:18:33,919 Speaker 3: It is is super cute. 333 00:18:34,000 --> 00:18:35,760 Speaker 2: But all of that is like just clicking in my brains, 334 00:18:35,800 --> 00:18:38,560 Speaker 2: Like that makes it you purposely did that obviously. 335 00:18:39,000 --> 00:18:40,080 Speaker 3: Yeah. 336 00:18:40,280 --> 00:18:43,840 Speaker 5: I actually think that first time gamers occasionally have an 337 00:18:43,880 --> 00:18:46,360 Speaker 5: easier time with potions than people who've been playing video 338 00:18:46,359 --> 00:18:49,080 Speaker 5: games a lot. I feel like women are generally okay 339 00:18:49,119 --> 00:18:51,400 Speaker 5: with potions when they approach it. But it turns out 340 00:18:51,440 --> 00:18:53,440 Speaker 5: that a lot of the men that I've seen playtest, 341 00:18:53,560 --> 00:18:56,600 Speaker 5: they're like, ah, I have fire potion, ergo I should 342 00:18:56,680 --> 00:18:59,800 Speaker 5: burn everything I see, And then they'll run into like 343 00:19:01,920 --> 00:19:03,920 Speaker 5: running out of their potions, or they'll running into a 344 00:19:03,960 --> 00:19:06,760 Speaker 5: creature that you can't burn, or a creature that will 345 00:19:06,800 --> 00:19:10,040 Speaker 5: attack you and always when if you try to attack it, 346 00:19:10,160 --> 00:19:14,719 Speaker 5: And it's funny watching them come to the realization that, no, 347 00:19:14,880 --> 00:19:17,440 Speaker 5: you can't just murder everything to win this game. You 348 00:19:17,920 --> 00:19:20,359 Speaker 5: have to be a little bit more nuanced in your. 349 00:19:20,280 --> 00:19:23,119 Speaker 2: Approach, like you have to save the fire potion to 350 00:19:23,160 --> 00:19:25,320 Speaker 2: get past the haystack to get to that resource. I 351 00:19:25,359 --> 00:19:28,840 Speaker 2: was like, Oh, I get it. I'm not gonna lie. 352 00:19:29,080 --> 00:19:30,920 Speaker 2: Like being able to think it through is so much 353 00:19:30,960 --> 00:19:34,560 Speaker 2: more fun to me. Hope, I'm not insulting anybody. I 354 00:19:34,600 --> 00:19:36,080 Speaker 2: love the I love the battle. 355 00:19:36,119 --> 00:19:39,480 Speaker 4: Everyone can enjoy different types of games. But yeah, Potions 356 00:19:39,520 --> 00:19:42,880 Speaker 4: is certainly for a particular target audience, and it's resonated 357 00:19:42,880 --> 00:19:43,920 Speaker 4: well with them. 358 00:19:43,800 --> 00:19:47,560 Speaker 2: Right, And I guess again, like talking about why including 359 00:19:47,600 --> 00:19:51,080 Speaker 2: people who aren't your typical or what people would see 360 00:19:51,119 --> 00:19:53,640 Speaker 2: as a gamer, why is that something that you think 361 00:19:53,760 --> 00:19:54,400 Speaker 2: is important. 362 00:19:54,640 --> 00:20:00,639 Speaker 5: I think it's important because video games are just a 363 00:20:00,800 --> 00:20:05,040 Speaker 5: wonderful storytelling an immersive medium that everyone should be able 364 00:20:05,040 --> 00:20:10,080 Speaker 5: to enjoy, right Like, just like film and music, I 365 00:20:10,119 --> 00:20:11,520 Speaker 5: feel like video games. 366 00:20:11,600 --> 00:20:14,440 Speaker 4: Are pretty much on the same level as those. 367 00:20:14,480 --> 00:20:20,399 Speaker 5: And ensuring that there are games that are welcoming and 368 00:20:20,440 --> 00:20:25,280 Speaker 5: empowering for people, particularly people who don't often see themselves 369 00:20:25,280 --> 00:20:28,360 Speaker 5: in games, is important to me. And when I first 370 00:20:28,400 --> 00:20:30,960 Speaker 5: started creating Potions, I was just creating a game that 371 00:20:31,080 --> 00:20:33,520 Speaker 5: I wanted to play. I wasn't thinking as much about 372 00:20:33,520 --> 00:20:35,720 Speaker 5: a target audience, which is a terrible way to design 373 00:20:35,760 --> 00:20:35,919 Speaker 5: a game. 374 00:20:35,920 --> 00:20:37,960 Speaker 4: You're always supposed to be thinking about your target audience. 375 00:20:38,320 --> 00:20:39,800 Speaker 5: And I figured I was like, well, it's kind of 376 00:20:39,880 --> 00:20:42,040 Speaker 5: a Zelda like so it's going to have a similar 377 00:20:42,080 --> 00:20:45,080 Speaker 5: audience to Zelda, which it does. But when I was 378 00:20:45,560 --> 00:20:48,359 Speaker 5: dembling Potions one of the first times I first demoed 379 00:20:48,400 --> 00:20:49,560 Speaker 5: at packs and it was. 380 00:20:49,760 --> 00:20:51,080 Speaker 4: I wouldn't say well received. 381 00:20:51,119 --> 00:20:53,200 Speaker 5: It was like some people are like, oh, that's cool, 382 00:20:53,359 --> 00:20:56,280 Speaker 5: I own nothing super exciting, Like nobody being like this 383 00:20:56,400 --> 00:20:59,080 Speaker 5: is the best game in the world. And then a 384 00:20:59,119 --> 00:21:02,080 Speaker 5: couple months later, there's an event here in Seattle called 385 00:21:02,200 --> 00:21:05,439 Speaker 5: geek Girl Con, which is a celebration of the female 386 00:21:05,520 --> 00:21:07,720 Speaker 5: Geek and I demoed it there. It was actually the 387 00:21:07,720 --> 00:21:09,600 Speaker 5: first video game to ever done a like GEK girl 388 00:21:09,600 --> 00:21:12,280 Speaker 5: Con because it only been tabletop games and board games 389 00:21:12,880 --> 00:21:18,120 Speaker 5: and my booth which just absolutely swarmed by all these 390 00:21:18,200 --> 00:21:21,040 Speaker 5: young girls because of course, it's like a twelve year 391 00:21:21,040 --> 00:21:23,520 Speaker 5: old witch is in a fairy tale setting, right, a 392 00:21:23,560 --> 00:21:28,120 Speaker 5: fairy tale fantasy setting. And the reactions that I had 393 00:21:28,280 --> 00:21:35,320 Speaker 5: from that group of fans caused me to rethink how 394 00:21:35,320 --> 00:21:37,960 Speaker 5: I was approaching the game, and honestly, thankfully I didn't 395 00:21:38,000 --> 00:21:40,560 Speaker 5: have to really change anything, but I made sure that 396 00:21:40,760 --> 00:21:43,679 Speaker 5: the game was for them because I had a little 397 00:21:44,040 --> 00:21:46,240 Speaker 5: like I had a girl who was like eight and 398 00:21:46,359 --> 00:21:48,639 Speaker 5: dressed up as a witch, and she just pointed at 399 00:21:48,640 --> 00:21:50,680 Speaker 5: the screen that was playing the trailer and said. 400 00:21:50,880 --> 00:21:54,840 Speaker 4: Look, mom, it's me. Oh. 401 00:21:54,960 --> 00:21:57,439 Speaker 5: And then I had another girl who was in second grade. 402 00:21:57,480 --> 00:21:59,240 Speaker 5: Her parents came up to me and they said, you know, 403 00:21:59,520 --> 00:22:01,760 Speaker 5: thank you so much for being here. Our daughter's in 404 00:22:01,840 --> 00:22:06,400 Speaker 5: second grade and she's getting bullied for liking Minecraft. So 405 00:22:06,480 --> 00:22:09,439 Speaker 5: it means because people are saying that video games are 406 00:22:09,440 --> 00:22:11,320 Speaker 5: for boys and that she shouldn't play at it as 407 00:22:11,359 --> 00:22:14,560 Speaker 5: a girl. So it means so much to her to 408 00:22:14,640 --> 00:22:18,000 Speaker 5: see a game here for her being made by someone 409 00:22:18,000 --> 00:22:22,720 Speaker 5: that she can relate to, and that that caused me 410 00:22:22,800 --> 00:22:24,879 Speaker 5: to really think about how I was writing the story 411 00:22:24,880 --> 00:22:27,400 Speaker 5: and how I was making the game because I want 412 00:22:27,840 --> 00:22:29,560 Speaker 5: I want an eight year old girl to play this 413 00:22:29,760 --> 00:22:32,880 Speaker 5: and be like, yeah, that is me, Like I can 414 00:22:32,920 --> 00:22:36,200 Speaker 5: solve my own problems. I don't have to be the strongest, 415 00:22:36,240 --> 00:22:38,840 Speaker 5: I don't have to be the most powerful, but with 416 00:22:38,880 --> 00:22:42,960 Speaker 5: my wit and my perseverance, my creativity, like I can 417 00:22:43,040 --> 00:22:45,240 Speaker 5: overcome these issues and save the world. 418 00:22:45,960 --> 00:22:49,880 Speaker 1: It is I love that about because I also add 419 00:22:49,880 --> 00:22:51,720 Speaker 1: a similar story to you. I grew up like from 420 00:22:51,800 --> 00:22:56,520 Speaker 1: four playing video games and two brothers, so that kind 421 00:22:56,560 --> 00:23:01,320 Speaker 1: of colored my experience. And I also got scared off 422 00:23:01,359 --> 00:23:05,359 Speaker 1: of video games from online video games when I was 423 00:23:05,400 --> 00:23:08,560 Speaker 1: like twelve. But as I've been working through this on 424 00:23:08,600 --> 00:23:12,639 Speaker 1: the show several several years ago, there was a a 425 00:23:12,920 --> 00:23:19,040 Speaker 1: museum exhibit that was just like games women have developed, 426 00:23:19,119 --> 00:23:22,120 Speaker 1: And of course the history is longer than anyone likes 427 00:23:22,160 --> 00:23:25,680 Speaker 1: to give credit to huge popular games by the way, 428 00:23:26,600 --> 00:23:29,680 Speaker 1: but it was really cool because so many of them. 429 00:23:30,160 --> 00:23:35,640 Speaker 1: I love when a video game like kind of understands 430 00:23:36,600 --> 00:23:39,359 Speaker 1: what you think a video game might be and doesn't. 431 00:23:39,480 --> 00:23:42,000 Speaker 1: It was like, no, it's not that because it has 432 00:23:42,040 --> 00:23:44,040 Speaker 1: so long been Let's defeat this villain. 433 00:23:44,320 --> 00:23:48,760 Speaker 7: Let's do the way forward? Is this way forward? And 434 00:23:48,800 --> 00:23:51,080 Speaker 7: I like when a video game comes out and it's 435 00:23:51,080 --> 00:23:53,119 Speaker 7: like what if it wasn't that though? What if it 436 00:23:53,160 --> 00:23:55,199 Speaker 7: was like a different thing? And so I think, like 437 00:23:56,119 --> 00:24:00,320 Speaker 7: this is so important in terms of representation, but also 438 00:24:00,480 --> 00:24:04,720 Speaker 7: just creativity because I am one hundred with you and 439 00:24:04,880 --> 00:24:10,240 Speaker 7: like the storytelling aspect of it. We've done episodes about 440 00:24:10,240 --> 00:24:13,280 Speaker 7: like the health benefits of playing some video games, like 441 00:24:13,359 --> 00:24:20,320 Speaker 7: they are real world important things that it should be 442 00:24:20,840 --> 00:24:24,640 Speaker 7: that a young girl can say, Oh, I see that. 443 00:24:24,760 --> 00:24:27,960 Speaker 7: I like that. I want to play that. It's better 444 00:24:28,040 --> 00:24:28,879 Speaker 7: for everybody. 445 00:24:28,960 --> 00:24:31,200 Speaker 1: I don't know why, well I do know why people 446 00:24:31,240 --> 00:24:35,440 Speaker 1: get so upset about it. They're like, don't you want 447 00:24:35,520 --> 00:24:38,560 Speaker 1: more options or there than less? 448 00:24:39,200 --> 00:24:39,840 Speaker 4: Absolutely? 449 00:24:50,560 --> 00:24:52,720 Speaker 2: And I know like getting this game off it took 450 00:24:52,760 --> 00:24:54,560 Speaker 2: you like ten years I guess from like when you 451 00:24:54,600 --> 00:24:56,600 Speaker 2: were originally thinking this is just gonna be an idea 452 00:24:56,840 --> 00:24:59,200 Speaker 2: for my portfolio, to Okay, let's actually create this game. 453 00:24:59,200 --> 00:24:59,920 Speaker 3: Oh they want this. 454 00:25:00,400 --> 00:25:02,359 Speaker 2: Let's give this an empower young girls, which I know 455 00:25:02,600 --> 00:25:06,960 Speaker 2: you've made comments about wanting to do a story about 456 00:25:07,040 --> 00:25:11,200 Speaker 2: a coming of age for young girls and witchcraft obviously, 457 00:25:11,320 --> 00:25:13,440 Speaker 2: and maybe a cat because Helius is awesome. 458 00:25:13,560 --> 00:25:15,320 Speaker 3: Which, by the way, do I get more pets when 459 00:25:15,320 --> 00:25:18,760 Speaker 3: I keep going? Or is it just I just love 460 00:25:18,760 --> 00:25:19,240 Speaker 3: all the pets? 461 00:25:19,280 --> 00:25:19,560 Speaker 1: Sorry? 462 00:25:20,320 --> 00:25:23,280 Speaker 4: Too jealous? He wouldn't allow any other pets. 463 00:25:23,600 --> 00:25:26,439 Speaker 3: He's so pretty. I was like, oh, cool, okay, let's go. 464 00:25:26,720 --> 00:25:28,240 Speaker 3: But all of these things. 465 00:25:28,320 --> 00:25:31,120 Speaker 2: But I know with that there again, like when you're 466 00:25:31,200 --> 00:25:36,199 Speaker 2: beginning your launch, My introduction to your game as well 467 00:25:36,240 --> 00:25:39,520 Speaker 2: as to you was your TikTok video in which you 468 00:25:39,640 --> 00:25:43,560 Speaker 2: had concerns about the release in launch date, and I 469 00:25:43,600 --> 00:25:47,960 Speaker 2: know you made some headlines in different places, and honestly 470 00:25:47,960 --> 00:25:49,600 Speaker 2: it was like to me, I was like, yeah, this 471 00:25:49,640 --> 00:25:53,360 Speaker 2: is a very reasonable video. You worked ten years on 472 00:25:53,400 --> 00:25:56,320 Speaker 2: this project that you are in love with and then 473 00:25:56,560 --> 00:25:59,400 Speaker 2: things unexpected happened, And sure it may not have been 474 00:25:59,400 --> 00:26:02,520 Speaker 2: an attack. When it comes to big corporations versus indie games, 475 00:26:02,600 --> 00:26:04,520 Speaker 2: we know, we know, like there's a big bad. 476 00:26:04,880 --> 00:26:06,879 Speaker 3: Corporations are a big bad. We're just gonna say that. 477 00:26:06,920 --> 00:26:09,560 Speaker 2: We say that on our show in general, and idea 478 00:26:09,600 --> 00:26:12,159 Speaker 2: is that a lot of the things are not one 479 00:26:12,200 --> 00:26:13,960 Speaker 2: hundred percent. Again, we kind of talked about some of 480 00:26:14,000 --> 00:26:16,160 Speaker 2: the things that were happening at the beginning anyway. 481 00:26:16,320 --> 00:26:19,480 Speaker 3: But with that you got a lot of good support, 482 00:26:19,520 --> 00:26:22,399 Speaker 3: but backlash as well. What was your initial reaction to this? 483 00:26:23,200 --> 00:26:24,359 Speaker 4: Oh gosh, yeah. 484 00:26:24,400 --> 00:26:30,040 Speaker 5: So to provide context for the audience, what happened was 485 00:26:30,240 --> 00:26:33,159 Speaker 5: I spent lots and lots of time in research picking 486 00:26:33,160 --> 00:26:35,760 Speaker 5: a launch date, and I chose to pick. 487 00:26:36,320 --> 00:26:37,520 Speaker 4: International Women's Day. 488 00:26:38,240 --> 00:26:40,720 Speaker 5: Technically in my time zone, it was the day before 489 00:26:40,760 --> 00:26:44,480 Speaker 5: International Women's Day because Japan is sixteen hours ahead, you know, 490 00:26:44,560 --> 00:26:51,240 Speaker 5: other places are ahead. And I researched that date to 491 00:26:51,400 --> 00:26:55,720 Speaker 5: ensure that there was no other great competing game launches. 492 00:26:56,080 --> 00:26:59,479 Speaker 4: None were listed in any of the. 493 00:26:58,960 --> 00:27:02,119 Speaker 5: Softwareys to to check that out, and that I was 494 00:27:02,160 --> 00:27:05,320 Speaker 5: going in with a really strong set of supporters, so 495 00:27:05,480 --> 00:27:08,919 Speaker 5: wish lists on Steam et cetera, and from my calculations, 496 00:27:09,240 --> 00:27:11,560 Speaker 5: I should have been on the Steam front page in 497 00:27:11,960 --> 00:27:15,440 Speaker 5: a new and trending for three or four days, which 498 00:27:15,480 --> 00:27:20,200 Speaker 5: is basically gets you one to two million impressions and 499 00:27:20,960 --> 00:27:24,040 Speaker 5: thousands of wish lists and hundreds to thousands of sales, 500 00:27:24,160 --> 00:27:26,480 Speaker 5: which for an indie developer is huge. Like that, that 501 00:27:26,600 --> 00:27:28,200 Speaker 5: is a make it or break it sort of thing. 502 00:27:29,200 --> 00:27:31,560 Speaker 5: And you know, I launched my game I was in 503 00:27:31,560 --> 00:27:35,080 Speaker 5: all sorts of celebration. You know, I launched Yay women 504 00:27:35,280 --> 00:27:39,040 Speaker 5: like gay list. This is empowering. And I actually stayed 505 00:27:39,080 --> 00:27:40,920 Speaker 5: away from looking at the sales numbers for a bit, 506 00:27:41,880 --> 00:27:44,000 Speaker 5: and then when I checked them, they were like thirty 507 00:27:44,040 --> 00:27:47,080 Speaker 5: percent of what I predicted with conservative. 508 00:27:46,560 --> 00:27:48,280 Speaker 4: Estimates, and I was crushed. 509 00:27:48,760 --> 00:27:51,040 Speaker 5: And I looked into it, and it turns out that 510 00:27:51,160 --> 00:27:56,439 Speaker 5: EA had launched eleven titles from their back catalog like 511 00:27:56,600 --> 00:27:59,439 Speaker 5: two hours after I launched my game, like immediately on 512 00:27:59,480 --> 00:28:02,160 Speaker 5: the tail of it. And so though I hit all 513 00:28:02,200 --> 00:28:05,600 Speaker 5: the thresholds and all the numbers, since that list is 514 00:28:06,160 --> 00:28:10,560 Speaker 5: date ordered by launch date, they all came and just 515 00:28:10,680 --> 00:28:13,520 Speaker 5: immediately knocked me off the list and all of that 516 00:28:13,560 --> 00:28:18,080 Speaker 5: potential exposure. And I found this on in my time 517 00:28:18,160 --> 00:28:22,439 Speaker 5: zone International Women's Day, and I was absolutely devastated. So 518 00:28:22,760 --> 00:28:26,400 Speaker 5: I posted about it, and I also made a TikTok 519 00:28:26,800 --> 00:28:29,879 Speaker 5: where you know, I've made many tiktoks speaking about my 520 00:28:29,960 --> 00:28:33,520 Speaker 5: experiences as an Indian game developer. I even mentioned the game. 521 00:28:33,560 --> 00:28:36,240 Speaker 5: I said, you know what sucks about being a game developer. 522 00:28:36,280 --> 00:28:39,000 Speaker 5: You can work ten years on a project, spend all 523 00:28:39,080 --> 00:28:41,040 Speaker 5: this time making sure you have a perfect launch date 524 00:28:41,080 --> 00:28:42,880 Speaker 5: to all the marketing and give you things set up, 525 00:28:43,200 --> 00:28:47,960 Speaker 5: and then EA can drop eleven titles unannounced and completely 526 00:28:48,040 --> 00:28:51,200 Speaker 5: ruin all your work. And then at the end, I said, 527 00:28:52,240 --> 00:28:56,160 Speaker 5: so happy as International Women's Day, and that last line 528 00:28:56,200 --> 00:29:00,360 Speaker 5: there that upset a lot of people. Obviously, I state 529 00:29:00,440 --> 00:29:05,160 Speaker 5: it because I was devastated for this to happen on 530 00:29:05,240 --> 00:29:09,440 Speaker 5: International Women's Day, being like an empowering women focused sort 531 00:29:09,480 --> 00:29:13,960 Speaker 5: of celebration, right like it's a game four girls about 532 00:29:13,960 --> 00:29:17,200 Speaker 5: a girl made by a woman, like I was kind 533 00:29:17,200 --> 00:29:20,479 Speaker 5: of hoping that that would be celebratory, and so that 534 00:29:20,560 --> 00:29:25,440 Speaker 5: TikTok went extra super crazy viral, which had at first 535 00:29:25,440 --> 00:29:28,640 Speaker 5: a huge outpouring of support, and then as the audience increased, 536 00:29:29,360 --> 00:29:34,320 Speaker 5: TikTok's algorithms found that there was also a lot of 537 00:29:34,440 --> 00:29:41,960 Speaker 5: engagement by really angry male gamers who were very upset 538 00:29:42,080 --> 00:29:44,600 Speaker 5: about me and mentioning International Women's Day. 539 00:29:44,640 --> 00:29:46,840 Speaker 4: They were upset that I expressed emotions. 540 00:29:47,320 --> 00:29:53,080 Speaker 5: They felt like I was being emotionally manipulative, and that 541 00:29:53,600 --> 00:29:58,120 Speaker 5: just escalated into beyond the worst harassment I've ever experienced, 542 00:29:58,200 --> 00:30:01,760 Speaker 5: like by magnitudes. I had death threats, I had people 543 00:30:01,800 --> 00:30:06,959 Speaker 5: spamming pornographic images in my game's discord, like really gross things. 544 00:30:07,320 --> 00:30:10,640 Speaker 5: I had people trying to review bomb the game on Steam, 545 00:30:11,320 --> 00:30:14,560 Speaker 5: trolling the Steam community forums. I had to put an 546 00:30:14,600 --> 00:30:20,840 Speaker 5: anti swatting notice on my house. Yeah, and that was 547 00:30:21,440 --> 00:30:30,560 Speaker 5: almost three months ago now, and it slowed down, but 548 00:30:31,000 --> 00:30:35,080 Speaker 5: it hasn't stopped, and it'll come. It'll spike, Like I'll 549 00:30:35,080 --> 00:30:38,480 Speaker 5: post a TikTok that will awaken algorithms, and then the 550 00:30:38,600 --> 00:30:40,680 Speaker 5: main one gets posted out again, and then I'll get 551 00:30:40,720 --> 00:30:44,200 Speaker 5: just like hundreds of hateful comments. And when I'm talking 552 00:30:44,200 --> 00:30:47,200 Speaker 5: about this, like there was like ten thousand hate comments, 553 00:30:47,240 --> 00:30:49,960 Speaker 5: like this is like a small number of things. And 554 00:30:50,760 --> 00:30:53,400 Speaker 5: on the launch of your game day, you're trying to 555 00:30:53,440 --> 00:30:56,320 Speaker 5: like hot fix and like put out fires right not 556 00:30:56,800 --> 00:31:02,040 Speaker 5: also deal with community management fires in right, people trying 557 00:31:02,080 --> 00:31:08,240 Speaker 5: to like abuse your community with graphic images and toxicity 558 00:31:08,560 --> 00:31:11,760 Speaker 5: right not to mention abuse you too. So it was 559 00:31:11,800 --> 00:31:16,880 Speaker 5: stressful for the first couple of weeks. I mean, in 560 00:31:16,880 --> 00:31:21,320 Speaker 5: a much more stable place now, a lot less of 561 00:31:21,400 --> 00:31:23,000 Speaker 5: being a harassed place as well. 562 00:31:23,080 --> 00:31:25,680 Speaker 4: I've been able to release some hot fixes and updates. 563 00:31:25,880 --> 00:31:29,040 Speaker 5: But yeah, I feel like I am almost now permanently 564 00:31:29,080 --> 00:31:33,040 Speaker 5: in the public eye for the better and worse. 565 00:31:33,200 --> 00:31:36,280 Speaker 2: Right, right, I mean like this is there's so many 566 00:31:36,440 --> 00:31:41,160 Speaker 2: these A. Because you said it's International Women's Day, they're upset, 567 00:31:41,360 --> 00:31:43,320 Speaker 2: which is just International Women's Day. 568 00:31:43,320 --> 00:31:43,720 Speaker 3: Hello. 569 00:31:43,840 --> 00:31:47,479 Speaker 2: But B they are not talking about the fact that 570 00:31:47,560 --> 00:31:50,880 Speaker 2: this multimillion dollar if not billion dollar company who doesn't 571 00:31:50,880 --> 00:31:54,280 Speaker 2: give us about no, not at all, you as any person, 572 00:31:54,440 --> 00:31:57,360 Speaker 2: let's just be honest, any person. And like they're defending 573 00:31:57,480 --> 00:32:01,480 Speaker 2: them like they are the victim. A. I'm like, you're 574 00:32:01,480 --> 00:32:04,720 Speaker 2: defending a corporation. One that's really odd. B. We also 575 00:32:04,840 --> 00:32:07,080 Speaker 2: know corporations like that use and abuse. I want to 576 00:32:07,080 --> 00:32:11,280 Speaker 2: talk about manipulation days like International Women's Day, months like 577 00:32:11,360 --> 00:32:14,960 Speaker 2: Pride Month for just getting money, Like it's not even 578 00:32:15,040 --> 00:32:18,320 Speaker 2: about being actually excited to work for or help women, 579 00:32:18,520 --> 00:32:21,640 Speaker 2: it's just using that name or whatever that day. So 580 00:32:21,800 --> 00:32:24,360 Speaker 2: like we have these two things and then these trolls 581 00:32:24,720 --> 00:32:27,840 Speaker 2: who just could ignore this, like why are you so 582 00:32:28,040 --> 00:32:32,040 Speaker 2: upset when this is a part of your career And 583 00:32:32,080 --> 00:32:34,760 Speaker 2: they're like, yeah, you're trying to manipulate us and make 584 00:32:34,840 --> 00:32:37,440 Speaker 2: us feel bad. What how's the same thing to do 585 00:32:37,640 --> 00:32:40,840 Speaker 2: with you, dude? Like there's so many things unpack of, 586 00:32:40,960 --> 00:32:43,640 Speaker 2: like why are you so concerned to the fact that 587 00:32:43,680 --> 00:32:46,240 Speaker 2: you have to put extra energy out to make sure 588 00:32:46,760 --> 00:32:47,880 Speaker 2: someone feels threatened. 589 00:32:48,360 --> 00:32:53,960 Speaker 5: Yeah, And it's interesting because it's from these people. It's 590 00:32:54,040 --> 00:32:57,520 Speaker 5: very rarely one comment like yeah, it's often like I 591 00:32:57,600 --> 00:33:01,000 Speaker 5: see my notifications like the pain of ones and not 592 00:33:01,040 --> 00:33:03,320 Speaker 5: even on the same video. They like find me and 593 00:33:03,320 --> 00:33:04,880 Speaker 5: they get upset and then they go to my other 594 00:33:05,000 --> 00:33:06,080 Speaker 5: videos and then they're like. 595 00:33:06,560 --> 00:33:09,440 Speaker 4: Upset those sort of like why are you hurting yourself? 596 00:33:09,520 --> 00:33:11,880 Speaker 4: Like if you don't like me, just go go. 597 00:33:13,360 --> 00:33:16,480 Speaker 2: Fine, right, why are you taking this much time of 598 00:33:17,040 --> 00:33:19,080 Speaker 2: like why am I living rent free? In your head 599 00:33:19,080 --> 00:33:21,800 Speaker 2: like this, you need to calm down. But again, like 600 00:33:21,880 --> 00:33:24,600 Speaker 2: it comes back to like you're also doing this for 601 00:33:24,720 --> 00:33:29,040 Speaker 2: a million multimillionary corporation who will never know your face 602 00:33:29,080 --> 00:33:31,360 Speaker 2: and will care less about you in general, Like, so, 603 00:33:31,480 --> 00:33:34,640 Speaker 2: why are you defending this hard for a company? And 604 00:33:34,640 --> 00:33:37,960 Speaker 2: I guarantee these are the same people who also, mister, 605 00:33:38,280 --> 00:33:40,360 Speaker 2: you know you're being emotional, are the same people who 606 00:33:40,360 --> 00:33:43,600 Speaker 2: would throw their control at a wall and like you know, 607 00:33:43,720 --> 00:33:46,680 Speaker 2: like bust up something when they die or something like that, 608 00:33:46,880 --> 00:33:48,920 Speaker 2: or the same thing of like a person interrupts them 609 00:33:49,000 --> 00:33:52,040 Speaker 2: during a big moment and then they start screaming and 610 00:33:52,080 --> 00:33:54,040 Speaker 2: like pretty much having you know, like fights with people 611 00:33:54,080 --> 00:33:57,760 Speaker 2: because you're so upset over a gabe like that you 612 00:33:57,800 --> 00:34:01,200 Speaker 2: didn't even create, Like I'm just there's so much baffling, 613 00:34:01,320 --> 00:34:05,520 Speaker 2: like double standards in that. In that alone, it's just 614 00:34:05,600 --> 00:34:08,640 Speaker 2: kind of like, Wow, y'all really want to do this, 615 00:34:09,200 --> 00:34:11,840 Speaker 2: Like I just get bloan because I'm not gonna lie. 616 00:34:11,840 --> 00:34:14,200 Speaker 2: When I was looking through it again, from my end, 617 00:34:14,239 --> 00:34:16,040 Speaker 2: I think I was in that moment of like everybody 618 00:34:16,080 --> 00:34:18,960 Speaker 2: supporting you and understanding exactly what you're saying, and yeah, 619 00:34:19,040 --> 00:34:21,040 Speaker 2: we want to we want to see more women, We 620 00:34:21,080 --> 00:34:23,479 Speaker 2: want to see marginalized people in this in this role 621 00:34:23,680 --> 00:34:25,919 Speaker 2: because we want to be included or so that people 622 00:34:25,960 --> 00:34:28,600 Speaker 2: will feel included. As well as the fact that again 623 00:34:28,719 --> 00:34:30,320 Speaker 2: the people who are making all the money are the 624 00:34:30,320 --> 00:34:33,040 Speaker 2: people who don't love it, who just just wants the money. 625 00:34:33,120 --> 00:34:35,239 Speaker 2: So seeing people who love the game, who love this 626 00:34:35,400 --> 00:34:38,400 Speaker 2: job and want to bring other people up with them, 627 00:34:38,719 --> 00:34:40,440 Speaker 2: that's what we want to support. Why is it that 628 00:34:40,600 --> 00:34:42,759 Speaker 2: a bad thing? So for me, I was like, yeah, 629 00:34:42,800 --> 00:34:45,160 Speaker 2: we're gonna support this. But then when you start reading 630 00:34:45,239 --> 00:34:47,080 Speaker 2: the comments, and it had to be much later because 631 00:34:47,080 --> 00:34:49,040 Speaker 2: when I was initially seeing your video I think was 632 00:34:49,160 --> 00:34:53,120 Speaker 2: almost the day that you released it, it was mainly positive. 633 00:34:53,200 --> 00:34:53,399 Speaker 4: Yeah. 634 00:34:53,440 --> 00:34:55,440 Speaker 2: So when I came back to seeing the comments and 635 00:34:55,440 --> 00:34:57,160 Speaker 2: then seeing like they took it to Reddit, they took it, 636 00:34:57,320 --> 00:35:01,000 Speaker 2: I'm like, oh my god, what has happened? And of 637 00:35:01,080 --> 00:35:04,839 Speaker 2: course ninety eight percent were men were absolutely or young 638 00:35:04,880 --> 00:35:08,000 Speaker 2: boys will say young boys because I don't know. I'm 639 00:35:08,000 --> 00:35:09,200 Speaker 2: sure meant too, but you know what I mean. Like, 640 00:35:09,200 --> 00:35:11,719 Speaker 2: it just it was baffling how they really took a 641 00:35:11,760 --> 00:35:14,719 Speaker 2: hold of something and decided to run on their own 642 00:35:14,800 --> 00:35:19,680 Speaker 2: narrative instead of just seeing a woman, an adult who 643 00:35:19,719 --> 00:35:22,680 Speaker 2: was using her skills and smarts and about knowing about 644 00:35:22,680 --> 00:35:26,120 Speaker 2: the corporation and then realizing that it got undermined very 645 00:35:26,160 --> 00:35:28,759 Speaker 2: quickly and being disappointed in that, and seeing that this 646 00:35:28,800 --> 00:35:31,120 Speaker 2: is a part of the business, but also being disappointed 647 00:35:31,239 --> 00:35:32,799 Speaker 2: it's a part of the business too, and being able 648 00:35:32,840 --> 00:35:36,439 Speaker 2: to freely say I'm disappointed. It should be it should 649 00:35:36,480 --> 00:35:38,200 Speaker 2: be a standard, like it should be okay, like it 650 00:35:38,200 --> 00:35:40,359 Speaker 2: should be, Yeah, why is this a bad thing? 651 00:35:40,400 --> 00:35:41,480 Speaker 3: And they just ran with that. 652 00:35:41,560 --> 00:35:45,160 Speaker 2: It was so baffling for me, And I'm glad you're 653 00:35:45,200 --> 00:35:46,600 Speaker 2: on that other end because I didn't know the rest 654 00:35:46,600 --> 00:35:48,359 Speaker 2: of the part because I'm not on the discord. All 655 00:35:48,400 --> 00:35:51,400 Speaker 2: I saw was obviously just me on the outside seeing 656 00:35:51,400 --> 00:35:54,120 Speaker 2: the comments, and that was bad enough. So I could 657 00:35:54,160 --> 00:35:57,839 Speaker 2: not imagine the toll, the mental health toll that it 658 00:35:57,920 --> 00:36:00,400 Speaker 2: took to see things like when they were at deply 659 00:36:00,400 --> 00:36:01,160 Speaker 2: coming after you. 660 00:36:01,800 --> 00:36:07,640 Speaker 4: Yeah, I mean it's twofold right on one side. You 661 00:36:07,640 --> 00:36:08,799 Speaker 4: you know, to for. 662 00:36:08,760 --> 00:36:11,680 Speaker 5: The most part, not take these people seriously. Obviously, Like 663 00:36:11,719 --> 00:36:14,000 Speaker 5: I said, I put an anti squatty notice on my house. 664 00:36:14,200 --> 00:36:19,520 Speaker 5: I was, you know, implementing proper precautions just in case 665 00:36:19,760 --> 00:36:23,839 Speaker 5: somebody decided to go overboard. But I recognize that, yeah, 666 00:36:23,960 --> 00:36:29,960 Speaker 5: these are people who are upset, maybe not at me directly, 667 00:36:30,040 --> 00:36:32,600 Speaker 5: but they're expressing their anger at me at least that 668 00:36:33,520 --> 00:36:35,600 Speaker 5: they're not my target audience. So it's okay if they 669 00:36:35,600 --> 00:36:38,400 Speaker 5: don't like me or my game, and that I should 670 00:36:39,320 --> 00:36:40,600 Speaker 5: not take their words seriously. 671 00:36:41,239 --> 00:36:42,120 Speaker 4: And then on the other. 672 00:36:42,000 --> 00:36:45,560 Speaker 5: Hand, each one is just like the littlest paper cut. 673 00:36:45,960 --> 00:36:48,919 Speaker 5: And then when there are thousands of them, it gets real, 674 00:36:49,280 --> 00:36:52,520 Speaker 5: real exhausted. It's it's really hard. I try to do 675 00:36:52,640 --> 00:36:56,960 Speaker 5: things like I create lists of positive things that people say, 676 00:36:57,200 --> 00:36:58,960 Speaker 5: like cut them out and put them in a document 677 00:36:59,040 --> 00:37:01,839 Speaker 5: so I can review them, and I'll use that to 678 00:37:01,920 --> 00:37:06,719 Speaker 5: try to keep my attitude positive, keep my head above water. 679 00:37:06,960 --> 00:37:10,080 Speaker 5: But yeah, it certainly it was still difficult, you know, 680 00:37:10,760 --> 00:37:17,240 Speaker 5: But I refuse to stop keep making games, keep making 681 00:37:17,360 --> 00:37:21,319 Speaker 5: educational content, keep showing other people they can pursue their 682 00:37:21,360 --> 00:37:24,920 Speaker 5: dream exactly, gender aside, right, I just want to inspire others. 683 00:37:25,480 --> 00:37:27,480 Speaker 2: Right, And that's again you kind of already mentioned the 684 00:37:27,480 --> 00:37:28,719 Speaker 2: fact that you were like, I want to write a 685 00:37:28,719 --> 00:37:31,280 Speaker 2: good list of the people who are supporting me, because 686 00:37:31,440 --> 00:37:35,279 Speaker 2: obviously we know this in any industry, when you are 687 00:37:35,760 --> 00:37:38,920 Speaker 2: a face of something, whether you're leading a company in 688 00:37:39,040 --> 00:37:42,040 Speaker 2: creating games or any of that, you might go through 689 00:37:42,040 --> 00:37:45,440 Speaker 2: these hard times. And again, gaming industry, like gam or 690 00:37:45,440 --> 00:37:47,439 Speaker 2: gate was a whole thing, we know that a lot 691 00:37:47,520 --> 00:37:50,759 Speaker 2: of marginalized people get harassed. For you, what do you 692 00:37:50,920 --> 00:37:53,160 Speaker 2: do to persevere through those times? 693 00:37:53,640 --> 00:37:53,839 Speaker 4: Yeah? 694 00:37:53,880 --> 00:38:00,279 Speaker 5: I think it's it's a combination of actively dismissing hate 695 00:38:00,320 --> 00:38:06,080 Speaker 5: and toxicity, like I'm saying to myself, doesn't matter, like 696 00:38:06,560 --> 00:38:11,480 Speaker 5: these comments doesn't matter, It's okay. It's also surrounding myself 697 00:38:11,520 --> 00:38:14,840 Speaker 5: by people who support me and care for me and 698 00:38:15,600 --> 00:38:18,799 Speaker 5: love me. You know, the TikTok was by far the 699 00:38:18,840 --> 00:38:22,520 Speaker 5: most toxic platform when it comes to pretty much everything else. 700 00:38:23,000 --> 00:38:24,520 Speaker 4: People who are generally really supportive. 701 00:38:24,920 --> 00:38:30,120 Speaker 5: So Twitter, LinkedIn Facebook, I get a lot of support there, 702 00:38:30,200 --> 00:38:33,399 Speaker 5: and like through friends and family, you know, I reach 703 00:38:33,480 --> 00:38:38,480 Speaker 5: out to them. I've always been honest about my mental 704 00:38:38,520 --> 00:38:42,279 Speaker 5: and emotional states, so I'll be like, yeah, I'm feeling bad, 705 00:38:42,360 --> 00:38:44,600 Speaker 5: I'm really anxious right now because I'm getting all these 706 00:38:44,600 --> 00:38:47,239 Speaker 5: hate messages, or you know, in the past, when I've 707 00:38:47,280 --> 00:38:51,400 Speaker 5: suffered depression, I've been like, yeah, I'm not doing so well, 708 00:38:51,440 --> 00:38:54,720 Speaker 5: but trying every day. And I think that it helps 709 00:38:54,800 --> 00:38:57,600 Speaker 5: to be honest with the people close to you about 710 00:38:57,600 --> 00:39:00,839 Speaker 5: those sort of things, because it also makes that more 711 00:39:00,880 --> 00:39:06,120 Speaker 5: approachable if they're ever facing similar issues. And then, luckily, 712 00:39:07,520 --> 00:39:10,719 Speaker 5: I'm just really stubborn, so I do everything I can 713 00:39:10,840 --> 00:39:15,239 Speaker 5: to keep pushing forward. I like synking my teeth into problems. 714 00:39:15,320 --> 00:39:20,400 Speaker 5: I like, yeah, being involved with helping others, and so 715 00:39:21,080 --> 00:39:24,000 Speaker 5: if social media is too much at any point in time, 716 00:39:24,320 --> 00:39:26,480 Speaker 5: I have a lot of other things to focus on. 717 00:39:26,560 --> 00:39:31,200 Speaker 5: I have my game, I have mentorship, I have all 718 00:39:31,239 --> 00:39:33,280 Speaker 5: sorts of other things where I can spend my time, 719 00:39:33,520 --> 00:39:37,320 Speaker 5: and I try to only right now open social media 720 00:39:37,800 --> 00:39:40,680 Speaker 5: if I am like mentally prepared for some harassment, like 721 00:39:41,640 --> 00:39:44,280 Speaker 5: I only do what I'm feeling like good and stable. 722 00:39:44,920 --> 00:39:47,640 Speaker 5: I don't just like I don't allow notifications to come 723 00:39:47,640 --> 00:39:50,560 Speaker 5: to my phone from those platforms. They have to be 724 00:39:50,640 --> 00:39:53,440 Speaker 5: something that I pull and check. 725 00:39:53,280 --> 00:39:54,800 Speaker 3: Actively, though smart. 726 00:39:54,800 --> 00:39:56,799 Speaker 2: I made the mistake when I first started podcasting look 727 00:39:56,840 --> 00:39:59,560 Speaker 2: at reviews and I almost cry every day. 728 00:39:59,760 --> 00:40:03,120 Speaker 3: Was like, we all told you not to, and they did, 729 00:40:03,440 --> 00:40:04,440 Speaker 3: and that finally learned. 730 00:40:04,560 --> 00:40:07,520 Speaker 1: Well, you know, that's a good point, though it's so 731 00:40:07,600 --> 00:40:10,360 Speaker 1: frustrating because you do want to if there are like 732 00:40:10,480 --> 00:40:16,200 Speaker 1: legitimate critiques, you do want that of like, Okay, it 733 00:40:16,239 --> 00:40:19,160 Speaker 1: seems like some of them you might be okay, it 734 00:40:19,200 --> 00:40:21,359 Speaker 1: sounds like you just don't like me, and you're saying 735 00:40:21,400 --> 00:40:23,480 Speaker 1: it politely, okay. 736 00:40:23,239 --> 00:40:24,840 Speaker 7: But some of them you're like, okay, I wish I 737 00:40:24,880 --> 00:40:27,439 Speaker 7: had known this and I could have improved. And that's 738 00:40:27,480 --> 00:40:28,000 Speaker 7: another thing. 739 00:40:28,000 --> 00:40:31,280 Speaker 1: If you're getting like review bombed or all these negative comments. 740 00:40:31,360 --> 00:40:33,919 Speaker 1: It's something that women in marginalized people have to deal 741 00:40:33,960 --> 00:40:37,360 Speaker 1: with that a lot of white men don't, and it 742 00:40:38,040 --> 00:40:41,480 Speaker 1: does impact your job and that's ridiculous. 743 00:40:41,480 --> 00:40:42,720 Speaker 7: But yeah, I had to make that same. 744 00:40:42,800 --> 00:40:44,640 Speaker 1: I was like, I can't be on social media, which 745 00:40:44,680 --> 00:40:46,160 Speaker 1: is a place where a lot of us show up 746 00:40:46,520 --> 00:40:49,239 Speaker 1: and try to market our games. Or I don't make 747 00:40:49,280 --> 00:40:54,640 Speaker 1: games our stuff, but like that directly impacts your job 748 00:40:55,239 --> 00:40:57,719 Speaker 1: and your your mental health and physical health. 749 00:40:57,760 --> 00:41:02,000 Speaker 5: Honestly, Yeah, and I I haven't done this too much yet, 750 00:41:02,040 --> 00:41:05,400 Speaker 5: but I plan on leaning on others to help me 751 00:41:05,520 --> 00:41:08,920 Speaker 5: sift through things like if you if you think that 752 00:41:08,960 --> 00:41:12,240 Speaker 5: there might be good content and negative reviews, have somebody 753 00:41:12,239 --> 00:41:14,759 Speaker 5: else read the negative reviews and tell you the like 754 00:41:15,280 --> 00:41:17,400 Speaker 5: important takeaways because. 755 00:41:18,480 --> 00:41:22,399 Speaker 1: At point Idea, you know it's an important job. 756 00:41:23,000 --> 00:41:34,719 Speaker 6: It's an important job, you know. 757 00:41:34,800 --> 00:41:37,000 Speaker 2: But with all of that, you also did receive a 758 00:41:37,040 --> 00:41:38,560 Speaker 2: lot of support. Like I said, I was at the 759 00:41:38,600 --> 00:41:41,080 Speaker 2: beginning with like, oh yeah, everybody's like, yes, we're here, 760 00:41:41,160 --> 00:41:43,160 Speaker 2: we let we hear you, we see this, we want 761 00:41:43,200 --> 00:41:46,520 Speaker 2: this game. And with that big conversation of why supporting 762 00:41:46,520 --> 00:41:50,400 Speaker 2: independent gaming companies like yours is so important, how do 763 00:41:50,400 --> 00:41:52,160 Speaker 2: you feel in seeing this type of support. 764 00:41:52,360 --> 00:41:55,000 Speaker 5: I was so thankful for the support, and I know 765 00:41:55,040 --> 00:41:58,520 Speaker 5: it's easy for me to get overwhelmed about the harassment, 766 00:41:58,840 --> 00:42:04,080 Speaker 5: but I recognized that the outpouring of support was honestly 767 00:42:04,160 --> 00:42:08,280 Speaker 5: really wonderful, and it did recover sort of the exposure 768 00:42:08,320 --> 00:42:13,160 Speaker 5: and marketing loss that that had happened on my launch 769 00:42:13,239 --> 00:42:18,920 Speaker 5: day and I've also I've got the very sweetest fan emails. 770 00:42:18,960 --> 00:42:22,279 Speaker 5: Like I was expecting to maybe get like one or 771 00:42:22,280 --> 00:42:26,120 Speaker 5: two fan emails, ever in the first week, I was 772 00:42:26,160 --> 00:42:29,920 Speaker 5: getting one or two a day, and like paragraphs long 773 00:42:30,239 --> 00:42:33,760 Speaker 5: talking about who they are and their experiences and why. 774 00:42:33,560 --> 00:42:35,520 Speaker 4: The game meant so much to them. 775 00:42:36,080 --> 00:42:38,839 Speaker 5: I am tearing up actually thinking about it, because it's 776 00:42:38,920 --> 00:42:41,440 Speaker 5: just so sweet to know that you can connect with 777 00:42:41,520 --> 00:42:43,560 Speaker 5: others that way, that you can give them something to 778 00:42:43,600 --> 00:42:47,520 Speaker 5: connect with and that they appreciate something that you put 779 00:42:47,560 --> 00:42:50,799 Speaker 5: so much of yourself into. And that's that's just been 780 00:42:50,840 --> 00:42:55,640 Speaker 5: truly wonderful, and it's why I'm so excited to do 781 00:42:56,080 --> 00:42:58,200 Speaker 5: my next steps. I'm looking at bringing the game to 782 00:42:59,320 --> 00:43:02,880 Speaker 5: switch and PlayStation and Xbox, so I have my devocates 783 00:43:02,880 --> 00:43:05,760 Speaker 5: of working on Courting, just getting out one more patch 784 00:43:05,800 --> 00:43:07,959 Speaker 5: for PC that's gonna have a lot of quality life 785 00:43:08,000 --> 00:43:11,720 Speaker 5: improvements that actually are also partially for consoles, like making 786 00:43:11,760 --> 00:43:13,960 Speaker 5: font sizes bigger and things more readable. 787 00:43:14,160 --> 00:43:16,680 Speaker 4: So I'm really I'm really. 788 00:43:16,520 --> 00:43:19,800 Speaker 5: Looking forward to sharing this game with even more people. 789 00:43:20,239 --> 00:43:24,520 Speaker 5: And I am so lucky to be a game developer 790 00:43:24,560 --> 00:43:27,319 Speaker 5: in a time where indie developers can exist, where we 791 00:43:27,360 --> 00:43:32,560 Speaker 5: don't have to have publishers to make physical cartridges where 792 00:43:32,960 --> 00:43:36,759 Speaker 5: you know a smaller game can thrive. And right now, 793 00:43:36,800 --> 00:43:40,640 Speaker 5: I think indie development is extra important because it is 794 00:43:40,680 --> 00:43:44,399 Speaker 5: a wonderful storytelling medium and there is so much that 795 00:43:44,640 --> 00:43:48,759 Speaker 5: indie developers can communicate that other game developers can't. I 796 00:43:49,120 --> 00:43:53,359 Speaker 5: mentor a bunch of Indonesian game developers, and they are 797 00:43:53,400 --> 00:43:57,000 Speaker 5: making games that are bringing in their local culture and 798 00:43:57,960 --> 00:44:00,520 Speaker 5: lore and history, and that's really wonderful. 799 00:44:01,640 --> 00:44:02,680 Speaker 4: In potions, I. 800 00:44:02,600 --> 00:44:06,120 Speaker 5: Mean I intentionally brought in other cultures. 801 00:44:06,239 --> 00:44:09,000 Speaker 4: You have Babby Alga from Slavic lore. 802 00:44:09,200 --> 00:44:10,359 Speaker 6: You have like. 803 00:44:10,520 --> 00:44:13,560 Speaker 5: Three of the four Journey to the West characters in 804 00:44:13,920 --> 00:44:15,400 Speaker 5: one of the sections. 805 00:44:14,920 --> 00:44:20,759 Speaker 4: Of the game. You have Sindbad and the Sphinx. There's 806 00:44:20,840 --> 00:44:25,400 Speaker 4: all sorts of characters and stories that help. 807 00:44:26,640 --> 00:44:29,239 Speaker 5: Make people more worldly just by playing the game, like 808 00:44:29,920 --> 00:44:33,240 Speaker 5: give them an insight into these other cultures and lore. 809 00:44:34,080 --> 00:44:39,080 Speaker 5: And right now, with how the game and industry has been, 810 00:44:39,360 --> 00:44:42,200 Speaker 5: almost all of the Triple A studios cut their research 811 00:44:42,239 --> 00:44:45,200 Speaker 5: and development teams that are on D teams that was 812 00:44:45,280 --> 00:44:47,520 Speaker 5: what they did before. A lot of the layoffs are 813 00:44:47,520 --> 00:44:50,120 Speaker 5: at the start of the layoffs, so there are very 814 00:44:50,160 --> 00:44:54,520 Speaker 5: few large studios that are really working to push boundaries 815 00:44:54,520 --> 00:44:57,320 Speaker 5: and create new ip So that's that's where indie devs 816 00:44:57,320 --> 00:45:00,040 Speaker 5: can shine right now. There's a huge gap in the 817 00:45:00,120 --> 00:45:05,239 Speaker 5: market for us to do innovative things, to break new 818 00:45:05,280 --> 00:45:07,880 Speaker 5: bounds in to bring players to new worlds. 819 00:45:09,000 --> 00:45:11,600 Speaker 3: Yeah, I'm at the Sphinx in the game. 820 00:45:12,440 --> 00:45:14,480 Speaker 7: You're saying it like you're haunted Samantha. 821 00:45:14,680 --> 00:45:15,160 Speaker 4: I love this. 822 00:45:16,360 --> 00:45:23,279 Speaker 5: She's got a great attitude. Does for anyone listening if 823 00:45:23,320 --> 00:45:26,480 Speaker 5: you get to the Sphinx say all the wrong answers first, 824 00:45:26,560 --> 00:45:29,080 Speaker 5: because she has a unique reaction to each of them. 825 00:45:29,800 --> 00:45:30,960 Speaker 2: No, I think I did one. I think she was 826 00:45:31,000 --> 00:45:34,919 Speaker 2: really sissan Okay. 827 00:45:35,000 --> 00:45:35,400 Speaker 7: I love this. 828 00:45:35,840 --> 00:45:36,200 Speaker 6: Well. 829 00:45:37,480 --> 00:45:41,399 Speaker 7: Do you have any speaking of you've been talking about 830 00:45:41,440 --> 00:45:44,759 Speaker 7: mentorship and all of this, do you have any advice 831 00:45:45,640 --> 00:45:50,000 Speaker 7: for people who want to get into the industry. 832 00:45:50,160 --> 00:45:53,400 Speaker 5: Absolutely make a game. It doesn't have to be a 833 00:45:53,440 --> 00:45:55,399 Speaker 5: big game. It doesn't have to be a new game. 834 00:45:55,440 --> 00:45:59,520 Speaker 5: You can recreate pac Man that's fine. Find a tutorial 835 00:46:00,080 --> 00:46:03,640 Speaker 5: or a game engine. Learnt unity dot com is great, 836 00:46:04,520 --> 00:46:06,439 Speaker 5: and even just get out a piece of paper and 837 00:46:06,600 --> 00:46:10,920 Speaker 5: start sketching out ideas. There are tons of resources available 838 00:46:10,960 --> 00:46:14,320 Speaker 5: to teach you aspects of game development, but really the 839 00:46:14,400 --> 00:46:17,640 Speaker 5: joy of game development is coming up with something and 840 00:46:17,680 --> 00:46:18,440 Speaker 5: being creative. 841 00:46:18,640 --> 00:46:20,239 Speaker 4: So just start there. 842 00:46:20,200 --> 00:46:23,759 Speaker 5: And then gather the tools you need as you go 843 00:46:23,920 --> 00:46:26,920 Speaker 5: to sort of bring that first vision to life. Doesn't 844 00:46:26,960 --> 00:46:29,600 Speaker 5: have to be perfect, doesn't have to be complete, but 845 00:46:29,680 --> 00:46:33,040 Speaker 5: you'll learn so much along the way, and it will 846 00:46:33,080 --> 00:46:35,560 Speaker 5: guide you along your path going forward. 847 00:46:36,200 --> 00:46:38,920 Speaker 1: I have to say it's also a fascinating experience in 848 00:46:40,040 --> 00:46:43,799 Speaker 1: like thinking about human psychology, like what will a person do? 849 00:46:44,640 --> 00:46:47,680 Speaker 1: You know, like, Okay, I've got to think about all 850 00:46:47,719 --> 00:46:48,799 Speaker 1: of the strange ideas that. 851 00:46:50,000 --> 00:46:51,880 Speaker 4: I can tell you you absolutely can't. 852 00:46:51,960 --> 00:46:57,880 Speaker 5: And play testing is super important. You have no idea 853 00:46:57,960 --> 00:47:00,960 Speaker 5: how much the start of Potions Curious has changed, not 854 00:47:01,000 --> 00:47:05,280 Speaker 5: even like the core like how it works, but changing 855 00:47:05,400 --> 00:47:10,080 Speaker 5: like camera zoom and making things sparkle and giving hints 856 00:47:10,480 --> 00:47:14,480 Speaker 5: like Potions tries to not hold your hand, but there 857 00:47:14,520 --> 00:47:17,640 Speaker 5: are so many hints and like visual cues in there 858 00:47:17,840 --> 00:47:21,640 Speaker 5: to help guide players because the first time they didn't 859 00:47:21,680 --> 00:47:24,319 Speaker 5: know what was going on, Like it requires a lot 860 00:47:24,400 --> 00:47:27,279 Speaker 5: of iteration. You can think you've designed a perfect game 861 00:47:27,360 --> 00:47:28,880 Speaker 5: and you'll put in front of somebody and they'll be like, 862 00:47:28,920 --> 00:47:30,520 Speaker 5: I have no clue what's going on, and I don't 863 00:47:30,560 --> 00:47:30,960 Speaker 5: know what to. 864 00:47:30,920 --> 00:47:34,560 Speaker 3: Do, and it's like you and D and D. 865 00:47:34,719 --> 00:47:36,520 Speaker 2: When you think you've predicted what they're going to do, 866 00:47:36,560 --> 00:47:40,560 Speaker 2: they do them being completely opposite and they make stories exactly. 867 00:47:41,920 --> 00:47:44,759 Speaker 7: It's like a beautiful, annoying thing. 868 00:47:45,000 --> 00:47:48,759 Speaker 1: I'm like, wow, okay, I never would have thought of that, 869 00:47:48,800 --> 00:47:49,560 Speaker 1: but all right. 870 00:47:49,440 --> 00:47:50,640 Speaker 4: They're very creative. 871 00:47:51,440 --> 00:47:54,920 Speaker 7: Here we go, and I love I like, legitimately love it. 872 00:47:55,239 --> 00:47:58,560 Speaker 1: But it is an exercise of thinking, like they're going 873 00:47:58,640 --> 00:48:00,520 Speaker 1: to find some way to set this up on fire. 874 00:48:00,560 --> 00:48:08,040 Speaker 7: I just got to figure out how apparently. 875 00:48:08,800 --> 00:48:12,640 Speaker 1: Okay, do you have any advice to if someone's got 876 00:48:12,640 --> 00:48:16,040 Speaker 1: an idea for a game but they're not really sure, 877 00:48:16,120 --> 00:48:19,400 Speaker 1: like should I pursue this or what should I do? 878 00:48:20,120 --> 00:48:22,120 Speaker 1: Any advice for people like that who have like the 879 00:48:22,200 --> 00:48:24,360 Speaker 1: idea but don't really know the next steps. 880 00:48:24,840 --> 00:48:28,680 Speaker 5: Yeah, So, once you have a core idea for your game, 881 00:48:29,360 --> 00:48:34,359 Speaker 5: I recommend generating a like Elevator pitch, two or three 882 00:48:34,400 --> 00:48:38,319 Speaker 5: sentences that capture the absolute core of your game, what 883 00:48:38,440 --> 00:48:40,880 Speaker 5: makes it special. So I actually gave you the elevator 884 00:48:40,920 --> 00:48:43,640 Speaker 5: pitch for Potions earlier. So something like that, you talk 885 00:48:43,680 --> 00:48:46,840 Speaker 5: about the genre, the story setting, what makes it unique, 886 00:48:47,280 --> 00:48:50,520 Speaker 5: and that will help you have. 887 00:48:50,520 --> 00:48:52,680 Speaker 4: Your north star. It'll be sort of your vision there. 888 00:48:53,600 --> 00:48:56,359 Speaker 5: Once you have that, think about your audience, who would 889 00:48:56,680 --> 00:49:00,400 Speaker 5: like that vision and is it going to be if 890 00:49:00,400 --> 00:49:03,080 Speaker 5: you want to be commercially viable, a large enough audience 891 00:49:03,120 --> 00:49:05,000 Speaker 5: to actually support the development of the game. 892 00:49:06,160 --> 00:49:06,960 Speaker 4: And then if. 893 00:49:07,040 --> 00:49:10,480 Speaker 5: Those two are checked off, make a simple prototype. Make 894 00:49:10,520 --> 00:49:12,440 Speaker 5: sure that what you think is going to be fun 895 00:49:12,719 --> 00:49:16,120 Speaker 5: is fun. Jonathan Blow actually has a really wonderful talk 896 00:49:16,160 --> 00:49:19,239 Speaker 5: on indie prototyping and talks about what is important to 897 00:49:19,280 --> 00:49:23,200 Speaker 5: prototype and what successful prototypes are like. I won't summarize 898 00:49:23,239 --> 00:49:28,000 Speaker 5: as like hour plus talk there, but definitely prototype core mechanics, 899 00:49:28,000 --> 00:49:30,240 Speaker 5: what makes your game special and see if that's actually 900 00:49:30,280 --> 00:49:32,239 Speaker 5: as fun as you think it is, and if it 901 00:49:32,280 --> 00:49:34,399 Speaker 5: is your set to go, you can build it out 902 00:49:34,400 --> 00:49:34,839 Speaker 5: from there. 903 00:49:35,320 --> 00:49:38,040 Speaker 2: Okay, Now with all of that, as we are coming 904 00:49:38,040 --> 00:49:40,839 Speaker 2: towards the end, I need to know what are your 905 00:49:40,840 --> 00:49:41,680 Speaker 2: future plans. 906 00:49:41,719 --> 00:49:44,360 Speaker 3: Do you have other games in mind that you're creating, 907 00:49:44,480 --> 00:49:47,160 Speaker 3: or what's happening in the world of Fumily Caz. 908 00:49:47,680 --> 00:49:47,919 Speaker 4: Yeah. 909 00:49:48,000 --> 00:49:50,399 Speaker 5: So I'm working on an update patch for Potions right 910 00:49:50,440 --> 00:49:53,239 Speaker 5: now that has some quality of life features and more 911 00:49:53,400 --> 00:49:58,560 Speaker 5: art asset updates, and then after that I will be 912 00:49:59,600 --> 00:50:02,360 Speaker 5: working on the console ports so that should take me 913 00:50:02,400 --> 00:50:06,319 Speaker 5: at least through October, if not into next year. Beyond that, 914 00:50:06,520 --> 00:50:09,719 Speaker 5: I do have another game idea. I'm thinking of doing 915 00:50:09,800 --> 00:50:13,319 Speaker 5: something that's a little more social. So when I grew up, 916 00:50:13,360 --> 00:50:16,680 Speaker 5: I had like Pokemon Stadium, and Pokemon Stadium had a 917 00:50:16,719 --> 00:50:19,960 Speaker 5: party game mode built into it. I never played a 918 00:50:19,960 --> 00:50:22,120 Speaker 5: ton of Mario Party, but I have as an adult, 919 00:50:22,640 --> 00:50:24,880 Speaker 5: and I really want to create sort of a really 920 00:50:25,040 --> 00:50:29,040 Speaker 5: fun party game, silly game. And the nice thing about 921 00:50:29,080 --> 00:50:33,000 Speaker 5: that is it is tight, small, fast iteration on small 922 00:50:33,000 --> 00:50:37,480 Speaker 5: game experiences. I love potions, I love story based adventure games. 923 00:50:37,600 --> 00:50:39,120 Speaker 5: I need a little bit of a break and do 924 00:50:39,239 --> 00:50:43,879 Speaker 5: some faster iteration, find the fun really quick. So I'm 925 00:50:43,920 --> 00:50:45,680 Speaker 5: looking forward to starting that next. 926 00:50:46,000 --> 00:50:47,120 Speaker 3: I love it. Can I get? 927 00:50:47,160 --> 00:50:47,319 Speaker 4: Can? 928 00:50:47,360 --> 00:50:48,319 Speaker 3: I ask that? 929 00:50:49,760 --> 00:50:49,880 Speaker 6: So? 930 00:50:50,040 --> 00:50:52,600 Speaker 2: One of the things that I cannot do in Mario 931 00:50:52,680 --> 00:50:54,960 Speaker 2: Party is when they have to run across things where 932 00:50:54,960 --> 00:50:56,680 Speaker 2: they can't. Can you do play sure that I can't 933 00:50:56,719 --> 00:50:58,920 Speaker 2: fall off of things? That's what I'm meaning's. 934 00:50:58,520 --> 00:51:02,120 Speaker 4: Guardrails rails those games. 935 00:51:02,440 --> 00:51:02,880 Speaker 3: I can't. 936 00:51:03,120 --> 00:51:04,520 Speaker 7: We play a lot of Mario. 937 00:51:05,600 --> 00:51:08,960 Speaker 2: Like every time I have to also Mario Kart. Why 938 00:51:08,960 --> 00:51:10,600 Speaker 2: do they let me fall off? This should not be 939 00:51:10,600 --> 00:51:10,879 Speaker 2: a thing. 940 00:51:10,960 --> 00:51:11,640 Speaker 3: I don't I don't. 941 00:51:11,719 --> 00:51:14,920 Speaker 2: I don't need this for my self esteem anyway, just 942 00:51:16,040 --> 00:51:16,880 Speaker 2: noted noted. 943 00:51:17,040 --> 00:51:19,520 Speaker 4: Yeah, it make it friendly and accessible for sure. 944 00:51:20,040 --> 00:51:22,040 Speaker 3: Just just bumber rails. That's all I need. 945 00:51:22,320 --> 00:51:25,319 Speaker 2: Also, again, I'm talking about the fact that I am 946 00:51:25,480 --> 00:51:28,160 Speaker 2: a beginner essentially when it comes to like working with 947 00:51:28,280 --> 00:51:32,120 Speaker 2: different outlets and platforms. And I love a good like 948 00:51:32,239 --> 00:51:35,719 Speaker 2: cozy game. Like I've really gotten into those where like 949 00:51:35,800 --> 00:51:38,400 Speaker 2: there's a but there's still like mystery and still a 950 00:51:38,400 --> 00:51:41,120 Speaker 2: little gameplay in it. What would you suggest for me? 951 00:51:41,239 --> 00:51:43,280 Speaker 2: Do you know of anything that I could look into 952 00:51:43,719 --> 00:51:45,600 Speaker 2: or you know what I could be more advanced? Push 953 00:51:45,640 --> 00:51:48,239 Speaker 2: me a little more advanced. But what recommends me? 954 00:51:48,880 --> 00:51:51,600 Speaker 5: I have the perfect game for you? Okay, this is 955 00:51:51,680 --> 00:51:55,440 Speaker 5: like a cozy game pre cozy games. Okay, It's called 956 00:51:55,800 --> 00:51:58,120 Speaker 5: Recitere an Item Shops Tale. 957 00:51:58,560 --> 00:51:59,919 Speaker 3: Okay, I got write this, damn keep going. 958 00:52:00,640 --> 00:52:04,720 Speaker 5: And so you play as the owner of an item 959 00:52:04,800 --> 00:52:10,359 Speaker 5: shop in a fantasy RPG, and you are the main 960 00:52:10,480 --> 00:52:18,640 Speaker 5: character's motto is capitalism ho. So yeah, it's a shop 961 00:52:18,760 --> 00:52:23,359 Speaker 5: running simulator. You're trying to like min max profits. There 962 00:52:23,480 --> 00:52:26,440 Speaker 5: is a dungeon diving aspect to it. I love it, 963 00:52:26,480 --> 00:52:28,400 Speaker 5: But you don't have to do the Dungeon Divy. If 964 00:52:28,440 --> 00:52:31,240 Speaker 5: you don't want to, you can purely do like Bilo 965 00:52:31,400 --> 00:52:35,640 Speaker 5: sell High Manipulation of the Market. And it's it's really 966 00:52:35,680 --> 00:52:38,839 Speaker 5: fun and it's really cute, very well done, and it's 967 00:52:39,040 --> 00:52:39,840 Speaker 5: it's pretty old. 968 00:52:39,960 --> 00:52:41,840 Speaker 4: So I think you can get it on sale. 969 00:52:42,200 --> 00:52:43,440 Speaker 2: What do you need to get like? Can I get 970 00:52:43,440 --> 00:52:44,719 Speaker 2: it through Switch? Or do I need to do it 971 00:52:44,800 --> 00:52:45,640 Speaker 2: Steam Deck the PC? 972 00:52:46,120 --> 00:52:47,520 Speaker 5: I know you can get it on Steam. I don't 973 00:52:47,520 --> 00:52:49,600 Speaker 5: know if you can get it on modern consoles. It 974 00:52:49,719 --> 00:52:50,839 Speaker 5: is a pretty old game. 975 00:52:50,920 --> 00:52:52,879 Speaker 1: I'll go find it. I'll find this is so great. 976 00:52:53,280 --> 00:52:55,239 Speaker 1: At the start of the pandemic, smanth that was like, 977 00:52:55,440 --> 00:52:59,440 Speaker 1: never play a game. Then as the pandemic has happened, 978 00:53:01,080 --> 00:53:03,480 Speaker 1: you know more games than get there. You'd give me 979 00:53:03,520 --> 00:53:07,799 Speaker 1: a lot of great advice. I love it. Can you 980 00:53:07,840 --> 00:53:13,880 Speaker 1: played this? This is fantastic? Well, thank you, thank you, 981 00:53:13,960 --> 00:53:18,040 Speaker 1: thank you so much for joining us today. Renee, would 982 00:53:18,040 --> 00:53:20,040 Speaker 1: you like to tell the good listeners how to find you? 983 00:53:20,680 --> 00:53:20,919 Speaker 4: Yeah? 984 00:53:21,000 --> 00:53:24,920 Speaker 5: Absolutely, you can find Potions of Curious Tale currently on Steam. 985 00:53:25,840 --> 00:53:28,040 Speaker 5: Just type in potions you should be able to find it. 986 00:53:29,040 --> 00:53:32,480 Speaker 5: If you want to follow me on social media, I 987 00:53:32,520 --> 00:53:37,120 Speaker 5: am Riku Ka t Riku Kat with a k on 988 00:53:37,200 --> 00:53:40,840 Speaker 5: pretty much everything, So I am very easy to find. 989 00:53:41,560 --> 00:53:44,960 Speaker 4: If you want to find me on anything except for YouTube. YouTube, 990 00:53:45,040 --> 00:53:46,160 Speaker 4: just find me under Renee Giittens. 991 00:53:46,920 --> 00:53:47,480 Speaker 6: I'll be there. 992 00:53:47,920 --> 00:53:50,239 Speaker 1: I thought you were about to say, like, except for YouTube, 993 00:53:50,320 --> 00:53:51,680 Speaker 1: they won't have me up there. 994 00:53:54,080 --> 00:53:55,480 Speaker 4: No, it's trying to be more formal. 995 00:53:55,560 --> 00:53:59,120 Speaker 5: It's like, oh, Renee Gittens, because formality I should have 996 00:53:59,120 --> 00:54:01,040 Speaker 5: just stuck to the same handle. 997 00:54:02,160 --> 00:54:04,799 Speaker 1: All good, well, listeners, go go check out all of 998 00:54:04,800 --> 00:54:08,160 Speaker 1: those things. Go check out the game. It's awesome. It's beautiful. 999 00:54:08,560 --> 00:54:11,040 Speaker 1: If you haven't already, and if you would like to 1000 00:54:11,040 --> 00:54:13,120 Speaker 1: contact us, you can or email is Stuff Media mom 1001 00:54:13,120 --> 00:54:15,520 Speaker 1: Stuff at iHeartMedia dot com. You can find us on 1002 00:54:15,520 --> 00:54:17,720 Speaker 1: Twitter at mom Stuff podcast, or on Instagram and TikTok 1003 00:54:17,760 --> 00:54:18,879 Speaker 1: and stuff whe Never Told You. 1004 00:54:19,120 --> 00:54:21,680 Speaker 7: We're on YouTube. We have a t pelg store. Hey, 1005 00:54:21,719 --> 00:54:23,160 Speaker 7: we have a book you can get wherever you get 1006 00:54:23,160 --> 00:54:23,760 Speaker 7: your books. 1007 00:54:24,160 --> 00:54:26,600 Speaker 1: Thanks as always to our superroducer christinaor executive Pducer Mayer 1008 00:54:26,640 --> 00:54:27,600 Speaker 1: and our contributor Joey. 1009 00:54:27,680 --> 00:54:28,080 Speaker 3: Thank you. 1010 00:54:28,239 --> 00:54:30,000 Speaker 1: Thanks to you for listening. Stuff I Never Told You 1011 00:54:30,040 --> 00:54:31,840 Speaker 1: is production by Heart Radio. For more podcasts on my 1012 00:54:31,880 --> 00:54:33,560 Speaker 1: Heart Radio, you can check out the I Heart Radio 1013 00:54:33,560 --> 00:54:34,280 Speaker 1: Apple podcast 1014 00:54:34,360 --> 00:54:36,080 Speaker 7: Or wherever you listen to your favorite ships,