1 00:00:04,760 --> 00:00:08,119 Speaker 1: Hey, this is Danny and Samantha and welcome to stephan 2 00:00:08,200 --> 00:00:19,960 Speaker 1: ever told you production of I Heart Radio. So here's 3 00:00:19,960 --> 00:00:24,080 Speaker 1: my very important questions to day for you. Samantha. Yeah, 4 00:00:24,120 --> 00:00:29,040 Speaker 1: have you played Super Mario or any video game with 5 00:00:29,120 --> 00:00:34,000 Speaker 1: Princess Peach? Do? Do? Do? Do? Do do? Let's see, 6 00:00:34,000 --> 00:00:36,200 Speaker 1: That's what I think of every time. But of course 7 00:00:36,280 --> 00:00:39,440 Speaker 1: I have. Uh. Surprisingly, maybe it's not enough course because 8 00:00:39,479 --> 00:00:41,760 Speaker 1: I don't play a lot of video games, but those 9 00:00:41,760 --> 00:00:43,240 Speaker 1: who are some of the ones that I did play. 10 00:00:43,280 --> 00:00:46,880 Speaker 1: I really love Super Mario three. That was my favorite. Um. 11 00:00:46,880 --> 00:00:50,240 Speaker 1: The Giant Land was my favorite land. Oh everything the 12 00:00:50,440 --> 00:00:53,240 Speaker 1: Giant was fun. Um. And then also, of course I 13 00:00:53,320 --> 00:00:56,080 Speaker 1: played Super Mario Kart and I've had I've played that 14 00:00:56,160 --> 00:00:58,639 Speaker 1: a few times. You and I've played. I'm very bad 15 00:00:58,680 --> 00:01:03,640 Speaker 1: at it, but I hit my darkness and yet you 16 00:01:04,280 --> 00:01:11,400 Speaker 1: comment on it and you move your body. This is 17 00:01:11,440 --> 00:01:15,680 Speaker 1: I am absolutely that person that jumps with my controller 18 00:01:15,800 --> 00:01:18,319 Speaker 1: at all times. My fingers heard because I'm pressing it 19 00:01:18,440 --> 00:01:21,760 Speaker 1: so hard all the time, no matter like ridiculously over 20 00:01:21,800 --> 00:01:23,720 Speaker 1: the top. Heart as well as the fact that I 21 00:01:23,840 --> 00:01:25,880 Speaker 1: make sure you guys know every mistake I've made on 22 00:01:25,920 --> 00:01:28,680 Speaker 1: the game, whether it's been falling off somewhere, whether I've 23 00:01:28,680 --> 00:01:31,479 Speaker 1: been hit by something, whether I hit a wall. I 24 00:01:31,560 --> 00:01:37,000 Speaker 1: definitely don't know. Oh yeah, it's better that way, right, Yeah, 25 00:01:37,120 --> 00:01:40,320 Speaker 1: Oh I love it. Um. Did you have any thoughts 26 00:01:40,360 --> 00:01:47,560 Speaker 1: about Princess Peach? Um? I like her fine. Typically, uh, 27 00:01:47,680 --> 00:01:51,240 Speaker 1: I always see the toadstool guy because I've never actually 28 00:01:51,280 --> 00:01:54,000 Speaker 1: saved the Princess Peach. I don't think on my own. 29 00:01:54,800 --> 00:01:57,280 Speaker 1: My brother always did, or someone whoever I play with, 30 00:01:57,720 --> 00:01:59,200 Speaker 1: But I always got to the guy and be like, 31 00:01:59,240 --> 00:02:04,880 Speaker 1: oh no, she's not here. Yeah, it was really maybe mad. Yeah. 32 00:02:05,160 --> 00:02:07,960 Speaker 1: Oh it's a great troope though, you just fail over 33 00:02:08,000 --> 00:02:14,600 Speaker 1: and over, I think, so. I mean it's very annoying. Yes, 34 00:02:15,280 --> 00:02:19,160 Speaker 1: I do like it when the king doesn't he transform 35 00:02:19,240 --> 00:02:23,239 Speaker 1: from something to himself, like because you get the wand 36 00:02:23,480 --> 00:02:25,919 Speaker 1: and you touch him and he's no longer a fraud 37 00:02:26,000 --> 00:02:27,760 Speaker 1: or something, and he turns back into a king and 38 00:02:27,760 --> 00:02:31,400 Speaker 1: then tells you where Princess Peach is. You know, I 39 00:02:31,400 --> 00:02:34,560 Speaker 1: don't know. Yeah, I think that's from the original Super Mario. 40 00:02:35,680 --> 00:02:40,400 Speaker 1: So okay, I played that along like when I was 41 00:02:40,440 --> 00:02:42,560 Speaker 1: four or five. I think I was young. I was 42 00:02:42,680 --> 00:02:48,600 Speaker 1: very young. Um. Most of my Mario experience has been 43 00:02:49,040 --> 00:02:51,720 Speaker 1: I did love the Super Mario RPG. I think that 44 00:02:51,800 --> 00:02:56,679 Speaker 1: was the one with Mallow. That one. I loved UM 45 00:02:56,840 --> 00:02:59,760 Speaker 1: and Mario Kart, Mario Party, like all those sort of 46 00:03:00,480 --> 00:03:02,680 Speaker 1: friend games that you played with a bunch of people. 47 00:03:02,720 --> 00:03:06,240 Speaker 1: I loved those. But I actually haven't played like, UM, 48 00:03:06,600 --> 00:03:09,840 Speaker 1: Super Mario two or three, or Paper Mario or anything 49 00:03:09,840 --> 00:03:17,560 Speaker 1: like that. UM. One of my very first video game 50 00:03:17,760 --> 00:03:21,680 Speaker 1: memories is playing that that first game. But like I, 51 00:03:21,720 --> 00:03:23,880 Speaker 1: all I really remember was the controls were sort of 52 00:03:24,520 --> 00:03:29,360 Speaker 1: difficult to manage. I just that's really what I remember 53 00:03:29,360 --> 00:03:34,560 Speaker 1: about it. UM. Mario Kart has been a constant throughout 54 00:03:34,600 --> 00:03:39,040 Speaker 1: my life. Super Nintendo in sixty four we and now 55 00:03:40,400 --> 00:03:44,440 Speaker 1: with this new fangled thing switch I thought of it. UM. 56 00:03:44,560 --> 00:03:48,240 Speaker 1: Me and my brother we used to do UM Battle 57 00:03:49,080 --> 00:03:51,720 Speaker 1: and we would we were really really competitive with each other, 58 00:03:51,880 --> 00:03:54,400 Speaker 1: and we would give each other five minutes to set 59 00:03:54,480 --> 00:03:57,119 Speaker 1: up traps on like those big block forts. I would 60 00:03:57,200 --> 00:04:00,560 Speaker 1: choose blue and he would choose Red, and we just 61 00:04:00,560 --> 00:04:02,520 Speaker 1: have five minutes and you set up all these traps 62 00:04:02,760 --> 00:04:04,760 Speaker 1: and then you had to venture over to the other 63 00:04:04,840 --> 00:04:07,920 Speaker 1: person's block fort and see how long you could survive. 64 00:04:09,360 --> 00:04:12,320 Speaker 1: I mean, it was just banana like lines of banana 65 00:04:12,480 --> 00:04:16,839 Speaker 1: peals and creaming shells shooting everywhere. And I had another 66 00:04:16,839 --> 00:04:19,360 Speaker 1: one of my friends, Um, she would play with us, 67 00:04:19,360 --> 00:04:22,159 Speaker 1: and she was the opposite of competitive, so she would 68 00:04:22,240 --> 00:04:25,440 Speaker 1: just let herself be killed and then go when you 69 00:04:25,480 --> 00:04:27,760 Speaker 1: die in that game, you would turn into a bomb 70 00:04:28,640 --> 00:04:33,440 Speaker 1: and you would she would go around and destroy our traps. Uh. 71 00:04:33,600 --> 00:04:38,480 Speaker 1: Good times, good times. Hm. I actually gave this friend 72 00:04:38,520 --> 00:04:43,160 Speaker 1: a a Princess Leiah Princess Peach mash up shirt where 73 00:04:43,200 --> 00:04:45,680 Speaker 1: she has these like big blasters and it says something like, 74 00:04:45,720 --> 00:04:48,560 Speaker 1: I don't need no rescuer, get out of my castle. 75 00:04:49,360 --> 00:04:51,159 Speaker 1: I'll have to ask her if she still has that shirt. 76 00:04:51,760 --> 00:04:55,359 Speaker 1: M M good shirt. Yeah. And when it comes to 77 00:04:55,360 --> 00:05:00,000 Speaker 1: Princess Peach, I actually really preferred Daisy, who is from 78 00:05:00,000 --> 00:05:02,400 Speaker 1: Do I understand I'm not a relation. I always thought 79 00:05:02,440 --> 00:05:06,000 Speaker 1: they were related. But she's got a yellow dress instead 80 00:05:06,000 --> 00:05:08,320 Speaker 1: of a pink one brown hair, and I think I 81 00:05:08,360 --> 00:05:12,200 Speaker 1: liked her because of the brown hair and maybe some 82 00:05:12,320 --> 00:05:16,440 Speaker 1: internalized misogyny around pink because Peach is blonde and wears 83 00:05:16,480 --> 00:05:21,040 Speaker 1: pink in case you don't know, by the way. Um. 84 00:05:21,080 --> 00:05:23,919 Speaker 1: And then when I was in middle school, it was 85 00:05:23,920 --> 00:05:26,320 Speaker 1: sort of a badge of honor to if you had 86 00:05:26,360 --> 00:05:30,880 Speaker 1: the the in sixty four joystick blister on your palm 87 00:05:31,760 --> 00:05:37,120 Speaker 1: from playing Mario Party so much. Yeah, yeah, and I 88 00:05:37,120 --> 00:05:40,600 Speaker 1: had the blister. Oh did I? I'm not gonna lie. 89 00:05:40,600 --> 00:05:45,400 Speaker 1: I don't even know what you're talking about. Really. Oh wow, Well, 90 00:05:45,839 --> 00:05:49,040 Speaker 1: it's just like the joystick on the N sixty four. 91 00:05:49,160 --> 00:05:51,720 Speaker 1: They had this game where you had to like spin 92 00:05:51,800 --> 00:05:54,160 Speaker 1: it in circles really quickly, and I think you were 93 00:05:54,160 --> 00:05:56,200 Speaker 1: supposed to do it with your thumb, but it was 94 00:05:56,320 --> 00:05:58,960 Speaker 1: much more effective to use your palm, which I'm sure 95 00:05:59,000 --> 00:06:01,560 Speaker 1: they didn't intend for or at all. But what's what everyone? 96 00:06:01,920 --> 00:06:03,400 Speaker 1: How old were you? You in middle school? So I 97 00:06:03,440 --> 00:06:04,880 Speaker 1: think I was in high school. Yeah. I definitely was 98 00:06:04,920 --> 00:06:07,520 Speaker 1: not playing video games at that point. So this is 99 00:06:07,560 --> 00:06:10,040 Speaker 1: why I'm like, what what is this? What kind of 100 00:06:10,080 --> 00:06:16,240 Speaker 1: aged out before that point for me? Yeah? Um, right 101 00:06:16,279 --> 00:06:19,000 Speaker 1: now I'm in the midst of a lot of Mario 102 00:06:19,120 --> 00:06:23,400 Speaker 1: Kart trash talking with fellow podcaster Noel, friend of ours. 103 00:06:24,000 --> 00:06:28,080 Speaker 1: He's he's talking a big game. Uh, but so am I. 104 00:06:28,160 --> 00:06:31,080 Speaker 1: But I don't know. I could. I would be interested 105 00:06:31,120 --> 00:06:33,000 Speaker 1: to see you to play, just because I know how 106 00:06:33,320 --> 00:06:36,320 Speaker 1: well you do. It's kind of funny. Because you don't 107 00:06:36,360 --> 00:06:37,919 Speaker 1: know how well you do. You're like, oh, yeah, I 108 00:06:37,960 --> 00:06:40,240 Speaker 1: did pretty well at the end of Like what does up? 109 00:06:41,520 --> 00:06:44,480 Speaker 1: I think it's because I'm randomly really bad. I don't know. 110 00:06:44,600 --> 00:06:46,880 Speaker 1: I have days where I'm just off and I get 111 00:06:46,960 --> 00:06:50,880 Speaker 1: like between eight and twelve every time. Um, so I 112 00:06:50,920 --> 00:06:52,760 Speaker 1: don't know. I think Noe will beat me, but I 113 00:06:53,600 --> 00:06:56,280 Speaker 1: he's talking a big game. We'll see it's getting built up. 114 00:06:56,279 --> 00:06:57,840 Speaker 1: A lot of co workers know about it. I'm starting 115 00:06:57,839 --> 00:06:59,320 Speaker 1: to get I'm starting to feel the pressure, you know 116 00:06:59,360 --> 00:07:01,800 Speaker 1: what I mean. Well, I would like to join just 117 00:07:01,880 --> 00:07:03,640 Speaker 1: because I know that I will be in the last. 118 00:07:03,839 --> 00:07:07,480 Speaker 1: But being in Blast means I get the better prizes 119 00:07:07,680 --> 00:07:10,360 Speaker 1: when you hit those. Oh that is true, So that 120 00:07:10,440 --> 00:07:15,360 Speaker 1: way I can get y'all. That's my joy. That is 121 00:07:15,520 --> 00:07:18,840 Speaker 1: so accurate. That is such a good like depiction of 122 00:07:18,960 --> 00:07:22,320 Speaker 1: what you are. I love it. I know I'm gonna lose, 123 00:07:22,560 --> 00:07:24,280 Speaker 1: but I'm gonna go ahead and take everybody else out 124 00:07:24,280 --> 00:07:26,200 Speaker 1: out that I can, and I'm going to get so 125 00:07:26,400 --> 00:07:33,200 Speaker 1: much joy out of it. Yeah. So this one has 126 00:07:33,200 --> 00:07:34,640 Speaker 1: been on my mind for a while because yeah, we're 127 00:07:34,640 --> 00:07:37,160 Speaker 1: today we're talking about Princess Peach. The history of Princess 128 00:07:37,200 --> 00:07:40,840 Speaker 1: Peach and sort of what her character says about. Uh, 129 00:07:41,920 --> 00:07:46,960 Speaker 1: some tropes, common tropes around women. UM. I actually pitched 130 00:07:47,040 --> 00:07:50,840 Speaker 1: this when I first started this show. Uh. And it's 131 00:07:50,880 --> 00:07:54,679 Speaker 1: only just now coming to fruition. UM. And the article 132 00:07:54,720 --> 00:07:58,400 Speaker 1: I based it on is unfortunately behind a I basically 133 00:07:58,400 --> 00:08:01,200 Speaker 1: original idea on. It's unfortunately behind paywall now, so I 134 00:08:01,200 --> 00:08:04,600 Speaker 1: couldn't even reread it. Um. But we will be talking 135 00:08:04,600 --> 00:08:07,440 Speaker 1: about it and what I remember of it a little 136 00:08:07,480 --> 00:08:11,920 Speaker 1: bit later on. UM. And it's also been on my 137 00:08:12,040 --> 00:08:14,960 Speaker 1: mind because we just an episode on Peaches on Saber, which, 138 00:08:15,040 --> 00:08:16,560 Speaker 1: by the way, your dog is the first thing that 139 00:08:16,640 --> 00:08:22,200 Speaker 1: comes to my mind now, as it should. Uh. And 140 00:08:22,400 --> 00:08:25,960 Speaker 1: also a lot of super not a lot Super Mario 141 00:08:26,160 --> 00:08:28,800 Speaker 1: games have been coming out lately, so I mean Super 142 00:08:28,840 --> 00:08:31,760 Speaker 1: Mario is kind of going back on top, especially not Quarantine. 143 00:08:31,840 --> 00:08:35,160 Speaker 1: I may things like the Mario Kart is fantastic to 144 00:08:35,200 --> 00:08:38,480 Speaker 1: play with as many people as possible. Yeah, it's fun 145 00:08:38,559 --> 00:08:41,839 Speaker 1: to watch. Oh yeah, it's It's definitely been one of 146 00:08:42,000 --> 00:08:46,079 Speaker 1: my big go toos for virtual hangouts and gaming. So 147 00:08:47,679 --> 00:08:51,480 Speaker 1: let's talk about Princess peach or Is. She's often called 148 00:08:51,559 --> 00:08:55,760 Speaker 1: peach Or prior to the in sixty four release Princess 149 00:08:56,000 --> 00:08:59,240 Speaker 1: toad Stool. Okay, now you say that, that's what i'd like, 150 00:08:59,400 --> 00:09:01,560 Speaker 1: is familiar at This is why I was so confused 151 00:09:02,400 --> 00:09:03,839 Speaker 1: when you were like, I want to do this, I'm like, 152 00:09:03,920 --> 00:09:05,760 Speaker 1: who who are you talking about? But the minute say 153 00:09:05,800 --> 00:09:08,480 Speaker 1: Princess told Stool, I know exactly who you're talking about. 154 00:09:08,840 --> 00:09:13,760 Speaker 1: That's fascinating. I'm that old. Wow, that's amazing. No, because 155 00:09:14,280 --> 00:09:16,599 Speaker 1: I was saying saying to Samantha before we started, I 156 00:09:16,679 --> 00:09:19,319 Speaker 1: was so surprised she didn't really know what I was 157 00:09:19,400 --> 00:09:23,800 Speaker 1: talking about. I thought like, really, she's ubiquitous, you know, 158 00:09:24,040 --> 00:09:26,719 Speaker 1: as as you say, Princess total, that's what I know 159 00:09:27,200 --> 00:09:29,560 Speaker 1: because all of the Mario games that I'm talking about 160 00:09:29,600 --> 00:09:33,079 Speaker 1: outside of the Mario part is prior to and sixty four. 161 00:09:33,559 --> 00:09:37,120 Speaker 1: Oh that makes so much sense. That's so interesting. Click 162 00:09:37,120 --> 00:09:41,280 Speaker 1: click click, we got this, we do we do alright? Okay, um, 163 00:09:41,600 --> 00:09:44,960 Speaker 1: so Princess told school our Prince's speech whichever you prefer, 164 00:09:45,400 --> 00:09:49,480 Speaker 1: is it sometimes playable character in the Mario franchise. For 165 00:09:49,720 --> 00:09:53,319 Speaker 1: some context, The Mario franchises, what they call a Big 166 00:09:53,400 --> 00:09:58,800 Speaker 1: Deal mostly consists of video games published by Nintendo, and 167 00:09:58,920 --> 00:10:03,000 Speaker 1: there are about three hundred gaming titles and combined, they 168 00:10:03,040 --> 00:10:07,680 Speaker 1: have sold over five hundred million copies. This is more 169 00:10:08,040 --> 00:10:12,520 Speaker 1: than any other video game franchise, and the franchise outside 170 00:10:12,559 --> 00:10:15,599 Speaker 1: of those games also includes books, comics, manga, anime, and 171 00:10:15,720 --> 00:10:20,640 Speaker 1: animated series, and of course, of course, the highly ridiculed 172 00:10:20,800 --> 00:10:25,600 Speaker 1: feature film, which I I have never seen and now 173 00:10:25,760 --> 00:10:29,360 Speaker 1: desperately want to. That's right up my alley. Like those 174 00:10:29,480 --> 00:10:35,240 Speaker 1: kind of just really bad, is it? I mean, I 175 00:10:35,280 --> 00:10:37,719 Speaker 1: didn't watch it. I think it was on or it 176 00:10:37,840 --> 00:10:39,959 Speaker 1: wasn't on, but maybe all the previews and it was 177 00:10:40,120 --> 00:10:42,920 Speaker 1: just so ridiculous, but I kind of just sat there 178 00:10:42,960 --> 00:10:46,400 Speaker 1: and stared. I feel like the every screenshot I've seen 179 00:10:46,520 --> 00:10:48,679 Speaker 1: from it gives me a pretty good sense about that. 180 00:10:50,880 --> 00:10:55,480 Speaker 1: It looks bad, but I definitely want to see it. UM. 181 00:10:55,720 --> 00:10:59,839 Speaker 1: There's also going to be upcoming, but very much postponed 182 00:11:00,040 --> 00:11:02,360 Speaker 1: to obviously a theme park section of a theme park 183 00:11:02,400 --> 00:11:07,280 Speaker 1: based on Nintendo Mario. UM. Many critics and fans call 184 00:11:07,360 --> 00:11:11,079 Speaker 1: it the best video game franchise of all time, and 185 00:11:11,200 --> 00:11:15,800 Speaker 1: Mario is widely regarded as the most recognized gaming character ever. 186 00:11:16,880 --> 00:11:20,319 Speaker 1: At one point, a survey found more American children recognized 187 00:11:20,559 --> 00:11:26,880 Speaker 1: Mario than Mickey Mouse. Yeah. March tenth is national Mario 188 00:11:27,000 --> 00:11:33,280 Speaker 1: day because March one zero looks like Mario. Okay, you 189 00:11:33,400 --> 00:11:38,200 Speaker 1: do not see even pressed, but I thought it was cool. Uh. 190 00:11:38,320 --> 00:11:41,920 Speaker 1: And the character was featured at the sixteen Summer Olympics 191 00:11:42,080 --> 00:11:46,160 Speaker 1: closing ceremony when Japanese Prime Minister Shinzo Abe rose up 192 00:11:46,280 --> 00:11:49,120 Speaker 1: from a work pipe just as Mario. He was also 193 00:11:49,240 --> 00:11:54,800 Speaker 1: featured in the postpone uh Tokyo Olympics. And they're advertising 194 00:11:55,240 --> 00:11:59,640 Speaker 1: that's fantastic, that's genius idea. Um. So these games were 195 00:12:00,080 --> 00:12:03,040 Speaker 1: hugely influential, and their influence and legacies can still be 196 00:12:03,160 --> 00:12:07,240 Speaker 1: seen to this day in games, TV, books, and movies. 197 00:12:07,640 --> 00:12:10,839 Speaker 1: Take this quote from Hideo Kajima quote, Super Mario is 198 00:12:10,880 --> 00:12:13,760 Speaker 1: equivalent to the big bank of our gaming universe. If 199 00:12:13,800 --> 00:12:17,640 Speaker 1: it were not for this blindingly spectacular creation, digital entertainment 200 00:12:17,679 --> 00:12:22,079 Speaker 1: as we know it today would not exist. Some big words. Um, 201 00:12:22,520 --> 00:12:26,360 Speaker 1: Nintendo owns the right to to yes to a porno 202 00:12:26,520 --> 00:12:31,280 Speaker 1: movies called the Super Hornio Brothers one and two. So 203 00:12:31,360 --> 00:12:35,640 Speaker 1: have you watched this one, Samantha. I don't know if 204 00:12:35,640 --> 00:12:37,280 Speaker 1: you know this about me, but I have literally never 205 00:12:37,320 --> 00:12:40,040 Speaker 1: watched porn. I feel like this is the one. Oh, 206 00:12:40,280 --> 00:12:44,400 Speaker 1: you know, I agree with you there and I just 207 00:12:44,800 --> 00:12:47,760 Speaker 1: want to clarify, by no means, are those the only 208 00:12:47,880 --> 00:12:52,680 Speaker 1: movies porno movies around this. They're the only two owns, 209 00:12:53,200 --> 00:12:55,720 Speaker 1: which is hilarious. And the fact that they owned two 210 00:12:55,800 --> 00:12:58,600 Speaker 1: because they wanted it. The sequel, Yeah, they wanted the sequel, 211 00:12:59,080 --> 00:13:01,720 Speaker 1: so the first one must have been pretty good, so good, 212 00:13:02,160 --> 00:13:06,439 Speaker 1: it's just the title Orno. I I gotta there's a 213 00:13:06,440 --> 00:13:08,880 Speaker 1: part of me that's got to just be impressed with that. 214 00:13:09,240 --> 00:13:13,719 Speaker 1: I'm still saying that this is the one, Colly. I 215 00:13:13,800 --> 00:13:17,720 Speaker 1: don't know. I mean, I think you're correct that if 216 00:13:17,760 --> 00:13:21,360 Speaker 1: I ever do you break the porno seal, I should 217 00:13:21,400 --> 00:13:24,240 Speaker 1: do it with something like this, But I don't know. 218 00:13:25,080 --> 00:13:29,000 Speaker 1: It could be really just saying, I mean owns that 219 00:13:29,120 --> 00:13:33,720 Speaker 1: come back. That's true. If it's owned finantendo, it must 220 00:13:33,800 --> 00:13:37,520 Speaker 1: be good. Okay, away from porn, Away from porn. The 221 00:13:37,600 --> 00:13:42,320 Speaker 1: titular character, Mario is a fictional Italian American plumber who 222 00:13:42,360 --> 00:13:47,360 Speaker 1: also happens to be the Mushroom Kingdom's hero. And yes, 223 00:13:47,400 --> 00:13:50,120 Speaker 1: the Mushroom Kingdom is the world that these games take 224 00:13:50,160 --> 00:13:56,200 Speaker 1: place in, and who rules the Mushroom Kingdom, Princess Peach 225 00:13:56,360 --> 00:14:00,840 Speaker 1: are told Stool her subjects are toads, are are these 226 00:14:01,040 --> 00:14:05,080 Speaker 1: humanoid mushrooms. Most of these games follow Mario with an 227 00:14:05,120 --> 00:14:09,360 Speaker 1: assortment of companions like Luigi, Yoshi, and Toad, going through pipes, 228 00:14:09,400 --> 00:14:13,480 Speaker 1: eating mushrooms, and fighting goons like Bowser, who is the 229 00:14:13,559 --> 00:14:18,959 Speaker 1: big bad, usually to save the kingdom, and often Princess Peach, 230 00:14:19,000 --> 00:14:22,880 Speaker 1: who frequently serves as the love interest and almost always 231 00:14:23,760 --> 00:14:29,440 Speaker 1: almost always the damsel in distress. The plot is often 232 00:14:30,000 --> 00:14:33,160 Speaker 1: pretty much that it's just Bowser kidnaps Princess Peach and 233 00:14:33,360 --> 00:14:36,400 Speaker 1: Mario has to save her and her kingdom. This has 234 00:14:36,440 --> 00:14:39,800 Speaker 1: been used so much this plot in these games that 235 00:14:39,960 --> 00:14:43,400 Speaker 1: even Peach commented on it and paper Mario the thousand 236 00:14:43,520 --> 00:14:49,160 Speaker 1: year Door, I can't believe I got kidnapped. And a 237 00:14:49,320 --> 00:14:51,800 Speaker 1: lot of you have probably heard the phrase your princess 238 00:14:51,960 --> 00:14:55,520 Speaker 1: is not in this castle, um, which we're gonna talk 239 00:14:55,520 --> 00:14:58,600 Speaker 1: about more more later. It's also frequently compared to because 240 00:14:58,600 --> 00:15:02,600 Speaker 1: I looked up if what does this mean? In sort 241 00:15:02,640 --> 00:15:06,360 Speaker 1: of like urban dictionary terms, and it's uh, these aren't 242 00:15:06,400 --> 00:15:08,680 Speaker 1: the George you're looking for? Often comes up with it too, 243 00:15:09,480 --> 00:15:13,960 Speaker 1: so Star Wars reference yes um. She's often held in 244 00:15:14,040 --> 00:15:17,800 Speaker 1: the cage dangling over a lava during these times of capture. 245 00:15:19,320 --> 00:15:21,440 Speaker 1: I don't remember this. I'm trying to think of this. 246 00:15:21,560 --> 00:15:25,200 Speaker 1: In my old school old school, again, I didn't win often, 247 00:15:25,280 --> 00:15:29,600 Speaker 1: so maybe that's why. Um So Solid Snake from Metal 248 00:15:29,680 --> 00:15:33,240 Speaker 1: Gear Solid, another popular video game that I'm not aware of, 249 00:15:34,200 --> 00:15:37,240 Speaker 1: references this, saying that Mario should be smart enough to 250 00:15:37,320 --> 00:15:41,520 Speaker 1: tell Peach or Toadstool to stop getting herself kidnapped. Come on, 251 00:15:42,120 --> 00:15:45,080 Speaker 1: after a female character said it was a romantic Peach 252 00:15:45,200 --> 00:15:49,480 Speaker 1: always had someone to rescue her romantic. Well we can 253 00:15:49,520 --> 00:15:53,480 Speaker 1: say that for again most games right, so easy, it's 254 00:15:53,560 --> 00:16:00,360 Speaker 1: so easy, Just don't get kidnapped. Still get kidnapped. Um. Also, 255 00:16:00,520 --> 00:16:03,880 Speaker 1: just a side note, I love the description of Bowser 256 00:16:03,960 --> 00:16:07,120 Speaker 1: and the Kupas that I found on the Mario wiki. 257 00:16:07,440 --> 00:16:12,160 Speaker 1: And the Kopas are the the race of turtles that bower. 258 00:16:13,440 --> 00:16:16,480 Speaker 1: They're mean turtles. So the description was a race of 259 00:16:16,680 --> 00:16:21,960 Speaker 1: evil driven anthropomorphic turtles. You want to watch out for 260 00:16:22,040 --> 00:16:28,240 Speaker 1: those turtles man every time. UM. Zelda is definitely similar 261 00:16:28,280 --> 00:16:32,080 Speaker 1: to Peach, and I believe from things I read, possibly 262 00:16:32,080 --> 00:16:37,120 Speaker 1: even modeled after her. Um. She's often seen as Zelda 263 00:16:37,200 --> 00:16:40,840 Speaker 1: the Zelda franchise as Princess Peach Um. I would argue 264 00:16:40,920 --> 00:16:46,440 Speaker 1: she's she's had more powerful showings. But uh, I definitely, 265 00:16:46,560 --> 00:16:49,000 Speaker 1: especially in the early games, I can see, I can 266 00:16:49,040 --> 00:16:52,440 Speaker 1: see the comparison. Well me again a theme when I 267 00:16:52,520 --> 00:16:55,920 Speaker 1: think of people being a princesses being kidnapped, Zelda is 268 00:16:55,960 --> 00:16:59,160 Speaker 1: definitely one of them. Oh yeah, absolutely every time. Link 269 00:16:59,480 --> 00:17:03,840 Speaker 1: oh link um. So, the first appearance by Mario was 270 00:17:03,960 --> 00:17:07,680 Speaker 1: in nineteen eighty one Donkey Kong, a hate game, which 271 00:17:09,240 --> 00:17:11,400 Speaker 1: I was born then, but I do remember this game 272 00:17:11,440 --> 00:17:15,280 Speaker 1: because it was still popular ten years later. So in 273 00:17:15,440 --> 00:17:19,359 Speaker 1: ninetive Super Mario Brothers, the side scrolling game debuted, in 274 00:17:19,440 --> 00:17:21,919 Speaker 1: the first game in which Mario was the main character, 275 00:17:22,400 --> 00:17:24,280 Speaker 1: and this was the first time we were introduced to 276 00:17:24,560 --> 00:17:29,119 Speaker 1: Princess Peach, who, by the way, has also appeared in 277 00:17:29,200 --> 00:17:34,320 Speaker 1: more video games than any other female characters. Yeah. Allegedly 278 00:17:34,400 --> 00:17:38,840 Speaker 1: she was based on olive oil from Popeye, which she was. Yeah, 279 00:17:38,920 --> 00:17:41,440 Speaker 1: and see how I mean once I read that, I 280 00:17:41,520 --> 00:17:45,080 Speaker 1: could immediately see see it. And and I mean, if 281 00:17:45,080 --> 00:17:48,360 Speaker 1: you want to talk about a damsel in distress constantly, yes, 282 00:17:48,880 --> 00:17:52,080 Speaker 1: olive oil for sure, but just like a parents wise 283 00:17:52,119 --> 00:17:54,560 Speaker 1: appearance wise, yeah, I think I wouldn't put it together. 284 00:17:55,520 --> 00:17:57,080 Speaker 1: I mean, if you think about it, you've got your 285 00:17:57,160 --> 00:18:02,399 Speaker 1: hero Popeye, You've got your big bad Bluto Bruto. I 286 00:18:02,440 --> 00:18:07,560 Speaker 1: don't remember Bruto Bruto, and then Olive Oil the Princess Peach. 287 00:18:07,680 --> 00:18:12,760 Speaker 1: I can see it. Okay, but back to Princess Beach. Recently, 288 00:18:12,840 --> 00:18:15,200 Speaker 1: in two thousand five, the roles of Mario and Peach 289 00:18:15,280 --> 00:18:19,320 Speaker 1: were reversed In Nintendo DS is Super Princess Peach, which 290 00:18:19,359 --> 00:18:22,800 Speaker 1: I've never played. Oh my gosh, Oh my gosh. This game. Okay. 291 00:18:23,600 --> 00:18:26,879 Speaker 1: So she has this magic parasol that can talk and 292 00:18:27,359 --> 00:18:31,760 Speaker 1: the power of vibe, which is basically emotions or as 293 00:18:31,880 --> 00:18:37,400 Speaker 1: feminist frequency called them, her mood sweet. And she has 294 00:18:37,440 --> 00:18:39,639 Speaker 1: like a mood meter for how elpset she is at 295 00:18:39,640 --> 00:18:43,919 Speaker 1: the bottom I think um so players controlled Peach as 296 00:18:44,000 --> 00:18:47,000 Speaker 1: she rescued Mario and Luigi and some tones from Bowser 297 00:18:48,080 --> 00:18:50,760 Speaker 1: with her emotions. This game was developed by the so 298 00:18:50,920 --> 00:18:54,320 Speaker 1: called behind the scenes at Japanese studio Toasts or t 299 00:18:54,520 --> 00:18:58,439 Speaker 1: O s e um and a lot. I read reviews 300 00:18:58,520 --> 00:19:01,399 Speaker 1: of it, and most of the review we're giving it 301 00:19:01,600 --> 00:19:06,240 Speaker 1: like like it wasn't that well reviewed, and most people 302 00:19:06,280 --> 00:19:11,840 Speaker 1: complaining that it was notably easier. Mm hmmm, and I definitely, 303 00:19:12,000 --> 00:19:15,600 Speaker 1: I mean, he can't not pick up on the fact 304 00:19:15,680 --> 00:19:20,800 Speaker 1: that her weapons are like traditionally feminine things. Right, She's 305 00:19:20,840 --> 00:19:25,520 Speaker 1: got a parasol and an emotion meter, and I think 306 00:19:25,520 --> 00:19:34,040 Speaker 1: her emotions are like gloom, rage, joy, and love. She 307 00:19:34,119 --> 00:19:37,240 Speaker 1: only has four that's the alls you need, right, Oh, 308 00:19:37,640 --> 00:19:40,520 Speaker 1: I'm always in gloom. I'm gonna say the first to 309 00:19:40,680 --> 00:19:44,320 Speaker 1: have been my mode of emotions doing this whole quarantine, 310 00:19:44,400 --> 00:19:51,280 Speaker 1: So maybe not giving this game enough credit. This was 311 00:19:51,400 --> 00:19:54,800 Speaker 1: the second standalone game where Peach was the primary playable protagonist. 312 00:19:55,160 --> 00:19:58,800 Speaker 1: The first Princess Stoltzel's Castle Run, which was on this 313 00:19:58,920 --> 00:20:01,440 Speaker 1: like sort of gaming watch that I had never heard 314 00:20:01,480 --> 00:20:04,240 Speaker 1: of her seen, but it was like a like if 315 00:20:04,280 --> 00:20:07,720 Speaker 1: a what are those called tomagotchi? I don't know, but 316 00:20:07,920 --> 00:20:09,720 Speaker 1: it was like a watch and you just played games 317 00:20:09,760 --> 00:20:12,119 Speaker 1: on it. Yeah, the tommagotchi. That's how you keep them alive. 318 00:20:13,000 --> 00:20:15,119 Speaker 1: Get the kee being fed. But you have to do 319 00:20:15,320 --> 00:20:19,920 Speaker 1: like tappy tappy stuff that explains everything. You're welcome. She 320 00:20:20,000 --> 00:20:22,240 Speaker 1: was supposed to be a playable character in the New 321 00:20:22,320 --> 00:20:25,680 Speaker 1: Super Mario Brothers We but the idea was scrapped after 322 00:20:25,760 --> 00:20:29,960 Speaker 1: technical difficulties with her dress. Yeah, we discussed in a 323 00:20:30,000 --> 00:20:32,680 Speaker 1: previous episode on women in Video games about the big 324 00:20:32,800 --> 00:20:35,600 Speaker 1: dust up when a male developer said women are harder 325 00:20:35,640 --> 00:20:37,960 Speaker 1: to anime, So that's why they weren't so many of them, 326 00:20:38,480 --> 00:20:42,360 Speaker 1: because dresses are so hard y'all. Yeah, and we're gonna 327 00:20:42,400 --> 00:20:46,960 Speaker 1: come back to this later. But the way they handled 328 00:20:47,040 --> 00:20:53,960 Speaker 1: it is almost comically bad. Uh, the way they handled 329 00:20:54,000 --> 00:20:56,560 Speaker 1: this whole thing. Wow. So in two thousand and seven, 330 00:20:56,720 --> 00:21:00,400 Speaker 1: she made the list of Forbes Richest Fictional care actors, 331 00:21:00,480 --> 00:21:05,280 Speaker 1: which is congratulations, with an estimated worth of one point 332 00:21:05,400 --> 00:21:10,880 Speaker 1: three billion dollars. All right, go ahead, Well she's got 333 00:21:10,960 --> 00:21:13,120 Speaker 1: that money. She's got that fictional money. At least that's 334 00:21:13,119 --> 00:21:16,080 Speaker 1: why to keep kidnapping her. Yeah, I mean that's probably 335 00:21:16,119 --> 00:21:18,000 Speaker 1: part of it. I mean she needs to fire her 336 00:21:18,160 --> 00:21:22,320 Speaker 1: security staff, and we do. Oh, you're right, that is 337 00:21:22,400 --> 00:21:26,080 Speaker 1: a good point. I'm just saying she needs to learn 338 00:21:26,160 --> 00:21:29,200 Speaker 1: from past mistafe. Now we're sounding like solid snake, just 339 00:21:29,280 --> 00:21:33,879 Speaker 1: don't get kidnapped. What if we've become the billions of 340 00:21:33,960 --> 00:21:37,359 Speaker 1: dollars should help her security? Right, that's true, that's true. 341 00:21:37,440 --> 00:21:40,720 Speaker 1: She has options for sure. Um But okay, before we 342 00:21:40,760 --> 00:21:43,959 Speaker 1: get too judgmental here, let's look back at her history. 343 00:21:44,880 --> 00:21:46,960 Speaker 1: But first let's pause for a quick break for word 344 00:21:47,000 --> 00:22:03,680 Speaker 1: from our sponsors, and we're back. Thank you sponsored. So 345 00:22:04,400 --> 00:22:07,359 Speaker 1: let's go all the way back to Peach's first appearance 346 00:22:07,520 --> 00:22:12,320 Speaker 1: in So she If. If you don't know which I 347 00:22:12,359 --> 00:22:14,640 Speaker 1: would be very shocked if you didn't, But let's make 348 00:22:14,640 --> 00:22:17,520 Speaker 1: sure we're all on the same page. Her characterization is 349 00:22:17,560 --> 00:22:21,200 Speaker 1: super feminine. She's got long blonde hair, though due to limitations, 350 00:22:21,920 --> 00:22:26,160 Speaker 1: it often displayed as brown or red. Um. Oh, my gosh, 351 00:22:26,240 --> 00:22:27,639 Speaker 1: they made such a big deal when she put it 352 00:22:27,720 --> 00:22:30,679 Speaker 1: up in a ponytail the first time. Um, she's got 353 00:22:30,760 --> 00:22:33,680 Speaker 1: a pink dress. Her appearance has not really changed that 354 00:22:33,840 --> 00:22:36,439 Speaker 1: much over the years. Her demeanor is often described as 355 00:22:36,480 --> 00:22:42,760 Speaker 1: like very sweet, gentle, polite, graceful, basically princessy. Because she 356 00:22:43,000 --> 00:22:44,920 Speaker 1: threw out much of her history in the games, has 357 00:22:45,080 --> 00:22:48,639 Speaker 1: exemplified these traditional traits of princesses. She is sometimes referred 358 00:22:48,680 --> 00:22:54,040 Speaker 1: to as the universal Princess or perfect princess. And by 359 00:22:54,080 --> 00:22:57,680 Speaker 1: the way, she does have a cat form cat princess 360 00:22:57,720 --> 00:23:01,320 Speaker 1: Peach uh and a wedding four uh when she's in 361 00:23:01,359 --> 00:23:03,640 Speaker 1: a wedding dress, which we're going to get into why 362 00:23:03,720 --> 00:23:06,360 Speaker 1: that is in a minute. Um. And just to say 363 00:23:06,560 --> 00:23:09,200 Speaker 1: there's so much emphasis on her clothes and hair and 364 00:23:09,280 --> 00:23:11,920 Speaker 1: crown and jewelry, and researching this at the time she 365 00:23:12,040 --> 00:23:13,600 Speaker 1: put on this thing or this thing or this thing, 366 00:23:14,040 --> 00:23:17,680 Speaker 1: and four I want to compare. I went and read 367 00:23:18,040 --> 00:23:20,400 Speaker 1: because a lot of this like basic stuff to get 368 00:23:20,840 --> 00:23:23,119 Speaker 1: in a good context. I got from like the Mario 369 00:23:23,359 --> 00:23:27,080 Speaker 1: Wiki fandom page, and I went and read Mario's after 370 00:23:27,160 --> 00:23:31,359 Speaker 1: I read hers, hardly any description of like the time 371 00:23:31,440 --> 00:23:33,680 Speaker 1: he may be wore his hat a little differently or 372 00:23:33,800 --> 00:23:36,640 Speaker 1: like nothing, because I wanted to make sure I wasn't 373 00:23:36,640 --> 00:23:39,399 Speaker 1: reading too much into it. But now they really did 374 00:23:39,480 --> 00:23:41,520 Speaker 1: put a lot of focus onto what she was wearing. 375 00:23:42,240 --> 00:23:44,440 Speaker 1: That's really weird, especially since they can't draw her dress, 376 00:23:44,600 --> 00:23:49,719 Speaker 1: so I know alright the um and some of her 377 00:23:49,840 --> 00:23:54,440 Speaker 1: key moments throughout the games include, uh, Super Mario Brothers 378 00:23:54,480 --> 00:23:56,920 Speaker 1: to where she is the weakest and the slowest character. 379 00:23:57,760 --> 00:23:59,879 Speaker 1: Also probably the worst of the three that I know 380 00:24:00,400 --> 00:24:03,480 Speaker 1: to me, And it's Super Mario Brothers three when Toad 381 00:24:03,520 --> 00:24:05,320 Speaker 1: plays a joke at the end of the English art 382 00:24:05,320 --> 00:24:08,359 Speaker 1: game by say quote, thank you, but our princess is 383 00:24:08,359 --> 00:24:12,240 Speaker 1: in another castle. Just kidding, That's exactly how I hurt. 384 00:24:12,280 --> 00:24:15,439 Speaker 1: This is in reference to the gameplay that had Mario 385 00:24:15,560 --> 00:24:18,920 Speaker 1: fighting increasingly difficult bosses in a series of castles to 386 00:24:19,000 --> 00:24:23,040 Speaker 1: rescue Peach, only to find she's in another castle. Yep, 387 00:24:23,160 --> 00:24:25,640 Speaker 1: Like we talked about in the beginning, and now it's 388 00:24:26,000 --> 00:24:29,480 Speaker 1: commonly used as yeah, sort of saying you're barking up 389 00:24:29,480 --> 00:24:31,400 Speaker 1: the wrong tree. But you hear somebody say that, it's 390 00:24:31,720 --> 00:24:36,840 Speaker 1: usually what they mean. In Super Mario sixty four, Oh, 391 00:24:37,280 --> 00:24:40,200 Speaker 1: Peach bakes Mario cake and kisses him on the cheek. 392 00:24:41,280 --> 00:24:43,200 Speaker 1: King comes up a lot in these games I learned 393 00:24:43,640 --> 00:24:50,160 Speaker 1: mostly in Peaches storylines, which I guess makes sense. Bowser 394 00:24:50,240 --> 00:24:53,639 Speaker 1: attempts to marry Peach and Super Mario Odyssey and Mario 395 00:24:53,840 --> 00:24:58,359 Speaker 1: Bowser fight over her and she rejects them. Both Um 396 00:24:58,720 --> 00:25:01,240 Speaker 1: and Super Mario makers. She rewards Mario with a kiss 397 00:25:01,720 --> 00:25:05,520 Speaker 1: once once she was turned into a bad girl, and 398 00:25:05,720 --> 00:25:08,920 Speaker 1: another time hypnotize to fall in love with Mario's evil 399 00:25:09,040 --> 00:25:13,920 Speaker 1: alter ego Warrio. This turns her into a zombie, which 400 00:25:13,960 --> 00:25:17,840 Speaker 1: is corrected with a hug from Mario. There's a lot 401 00:25:17,920 --> 00:25:20,800 Speaker 1: of holding the Kingdom ransom unless Peach agrees to marriage, 402 00:25:21,000 --> 00:25:25,159 Speaker 1: or brainwashing her to agree to marriage some possession. In 403 00:25:25,440 --> 00:25:29,160 Speaker 1: Super Mario RPG Legend of the Seven Stars, character named 404 00:25:29,160 --> 00:25:32,760 Speaker 1: Booster quote falls in love with her and decides to 405 00:25:32,880 --> 00:25:35,280 Speaker 1: force her to marry him, even though she is shouting 406 00:25:35,840 --> 00:25:39,879 Speaker 1: in all caps, Mario, help me, help me, Mario, Mario 407 00:25:40,080 --> 00:25:46,680 Speaker 1: help me. So uh, not creepy at all. Yeah, I 408 00:25:46,880 --> 00:25:48,840 Speaker 1: see you know, like I said, I loved this game. 409 00:25:50,000 --> 00:25:53,760 Speaker 1: I don't remember this. I remember the like there was 410 00:25:53,800 --> 00:25:58,320 Speaker 1: a marriage you had to stop, but I don't remember 411 00:25:58,359 --> 00:26:02,040 Speaker 1: that seems any disturbing to me now. But I guess 412 00:26:02,080 --> 00:26:05,040 Speaker 1: as a kid, I didn't pick up on that you 413 00:26:05,080 --> 00:26:08,639 Speaker 1: could play Peach and Super Mario Brothers too, like you said, uh, 414 00:26:08,680 --> 00:26:12,080 Speaker 1: and the idea was so different from what people were 415 00:26:12,200 --> 00:26:16,000 Speaker 1: used to that when Flow Chlorus Shannon are Stewart asked 416 00:26:16,040 --> 00:26:20,520 Speaker 1: young boys about playing Peach, many expressed confusion, saying something 417 00:26:20,640 --> 00:26:23,280 Speaker 1: like quote, she's the one you're trying to save. Like 418 00:26:23,359 --> 00:26:27,200 Speaker 1: they didn't get the gameplay without the fact that you're 419 00:26:27,200 --> 00:26:28,760 Speaker 1: trying to save, or they didn't get that you would 420 00:26:28,760 --> 00:26:33,320 Speaker 1: play her at all. Yeah, that's confusing. That's that is 421 00:26:33,480 --> 00:26:37,680 Speaker 1: so telling. Um the ending of the game. That game 422 00:26:37,760 --> 00:26:41,280 Speaker 1: was redesigned so that it was just one big dream 423 00:26:41,280 --> 00:26:44,320 Speaker 1: of Mario's. So that's how they tried to make it 424 00:26:44,440 --> 00:26:46,760 Speaker 1: make sense, Like, oh, Yeah, she actually never did do 425 00:26:46,920 --> 00:26:51,159 Speaker 1: those things. He was just dreaming. So she was unlovable 426 00:26:51,200 --> 00:26:54,359 Speaker 1: for the first time in Super Smash Brothers Ultimate. But 427 00:26:54,640 --> 00:26:58,879 Speaker 1: in her special attacks she holds an opponent still wild 428 00:26:58,920 --> 00:27:02,600 Speaker 1: towed attacks and stead the little tots guy um and 429 00:27:02,760 --> 00:27:05,760 Speaker 1: in some iterations, especially in the sports games, she does 430 00:27:05,840 --> 00:27:08,359 Speaker 1: have some really powerful moves and techniques. But in general 431 00:27:08,520 --> 00:27:12,040 Speaker 1: she exists to be Yes the damsel in distress, and 432 00:27:12,160 --> 00:27:15,280 Speaker 1: in some instances she works against her captors, and in 433 00:27:15,400 --> 00:27:20,000 Speaker 1: later games she becomes more feisty and enthusiastics such great 434 00:27:20,040 --> 00:27:24,440 Speaker 1: words and sometimes flirty running joke or not, she is 435 00:27:24,560 --> 00:27:27,680 Speaker 1: pretty much there to be kidnapped and rescued over and 436 00:27:27,760 --> 00:27:30,400 Speaker 1: over and over again. W she comes to the point, 437 00:27:30,800 --> 00:27:35,600 Speaker 1: how many times has this woman been kidnapped? Over fifty 438 00:27:35,680 --> 00:27:39,560 Speaker 1: times at the very least, and kidnapped as a baby, 439 00:27:39,720 --> 00:27:42,840 Speaker 1: even sometimes for her beauty, sometimes for her kingdom, and 440 00:27:42,960 --> 00:27:46,880 Speaker 1: sometimes to keep her from preventing some evil plot. Yeah. 441 00:27:47,000 --> 00:27:49,960 Speaker 1: I did a lot of digging to try to get 442 00:27:50,000 --> 00:27:52,680 Speaker 1: like a number, definitive number how many times she's been kidnapped, 443 00:27:53,200 --> 00:27:56,439 Speaker 1: and I couldn't do it. So I just like did 444 00:27:56,520 --> 00:27:59,960 Speaker 1: control find for the word kidnap, and it was fifty seven, 445 00:28:00,000 --> 00:28:02,399 Speaker 1: and I think on the page I was reading of 446 00:28:02,520 --> 00:28:05,000 Speaker 1: just like her every appearance in game and what happened. 447 00:28:05,240 --> 00:28:06,920 Speaker 1: But then I was reading too because I thought fifty 448 00:28:06,920 --> 00:28:10,480 Speaker 1: seven sounds low, really low. Um, it's there are other 449 00:28:10,520 --> 00:28:14,160 Speaker 1: words people use for essentially kidnapping, so it's a lot. 450 00:28:14,560 --> 00:28:19,480 Speaker 1: It is a lot. Uh, some argue. Oh, and I 451 00:28:19,600 --> 00:28:21,480 Speaker 1: love that I found this that she's actually the most 452 00:28:21,520 --> 00:28:24,280 Speaker 1: powerful character in the game, and that's one of the 453 00:28:24,320 --> 00:28:27,159 Speaker 1: reasons she's kidnapped so much. Certainly one of the reasons 454 00:28:27,240 --> 00:28:29,280 Speaker 1: she is kidnapped is because she is more powerful than 455 00:28:29,320 --> 00:28:33,600 Speaker 1: Mario will ever be. But then the question becomes, how 456 00:28:33,680 --> 00:28:36,600 Speaker 1: does she get kidnapped so much if she's the most 457 00:28:36,760 --> 00:28:42,560 Speaker 1: powerful person the hobby just kind of bored. Yeah, maybe 458 00:28:43,200 --> 00:28:45,280 Speaker 1: maybe she's trying to spice things up. Maybe that's a 459 00:28:45,400 --> 00:28:48,240 Speaker 1: particular kink. Maybe she just kend napping herself because she 460 00:28:48,320 --> 00:28:51,240 Speaker 1: just wants to be away from the Kingdom. Oh, she 461 00:28:51,320 --> 00:28:55,160 Speaker 1: doesn't like the responsibility. This is how she escapes. I 462 00:28:55,400 --> 00:28:59,760 Speaker 1: like that interpretation. Okay, she's playing all of them all right, 463 00:29:00,600 --> 00:29:03,840 Speaker 1: all right, So I found an essay about this, and 464 00:29:04,080 --> 00:29:06,080 Speaker 1: I think it was mostly ingest but it's hard to 465 00:29:06,160 --> 00:29:08,440 Speaker 1: tell and I wanted to read some quotes from it. 466 00:29:09,640 --> 00:29:13,480 Speaker 1: So it's an equal mix of obligation and satisfaction. Bowser 467 00:29:13,560 --> 00:29:16,040 Speaker 1: may have aims of extending his rule, but Peaches there 468 00:29:16,120 --> 00:29:19,240 Speaker 1: to launch an assault as needed and desired. Mario maybe 469 00:29:19,280 --> 00:29:21,440 Speaker 1: fighting his way towards her, but he's just picking up 470 00:29:21,480 --> 00:29:25,560 Speaker 1: the pieces left by peaches warfab In fact, he's just 471 00:29:25,680 --> 00:29:28,160 Speaker 1: a small part of the equation, the battle bread elation 472 00:29:28,240 --> 00:29:31,400 Speaker 1: of it all. Peach loves the carnage, with the fact 473 00:29:31,440 --> 00:29:35,280 Speaker 1: that she's protecting the kingdom as an added bonus. Bowser, 474 00:29:35,440 --> 00:29:38,000 Speaker 1: in spite of being thwarted time after time, is in 475 00:29:38,120 --> 00:29:41,400 Speaker 1: love with Peach. Along with the destruction, The warrior princess 476 00:29:41,520 --> 00:29:45,360 Speaker 1: constantly reeks, and Mario willingly unaware of it all and 477 00:29:45,440 --> 00:29:48,000 Speaker 1: blissfully unaware that his adventures are just a means for 478 00:29:48,120 --> 00:29:52,120 Speaker 1: him to prove his worth to Peach. Between her natural 479 00:29:52,160 --> 00:29:55,000 Speaker 1: abilities and her royal upbringing, Peach has been receiving conflicting 480 00:29:55,040 --> 00:29:58,440 Speaker 1: instructions since her adoption. One voice tells her to become 481 00:29:58,440 --> 00:30:02,280 Speaker 1: a dutiful, benevolent mon are, the other an unbeatable champion 482 00:30:02,320 --> 00:30:05,120 Speaker 1: that shows no mercy to dissidence. As a result, there 483 00:30:05,160 --> 00:30:08,200 Speaker 1: are two Peaches in one One of them is the 484 00:30:08,240 --> 00:30:10,600 Speaker 1: one we know and love, and the other is again 485 00:30:10,960 --> 00:30:14,080 Speaker 1: the beast that hides within. There's a constant struggle within 486 00:30:14,200 --> 00:30:16,800 Speaker 1: her to reconcile or two personas, and it's only because 487 00:30:16,840 --> 00:30:19,280 Speaker 1: of her duty as a princess that the beast doesn't 488 00:30:19,320 --> 00:30:24,000 Speaker 1: overtake the beauty. But every so often, every time Bowser 489 00:30:24,080 --> 00:30:26,400 Speaker 1: steps into reek havoc or there's a new sport to 490 00:30:26,480 --> 00:30:31,480 Speaker 1: take part, the beast is unleashed. Peach gets her chance 491 00:30:31,560 --> 00:30:33,320 Speaker 1: to be the person she wants to be, even if 492 00:30:33,320 --> 00:30:36,600 Speaker 1: it is in a limited capacity. For moments at a time. 493 00:30:36,880 --> 00:30:40,120 Speaker 1: She can escape the duldrums of monarchy and fulfill the potential, 494 00:30:40,400 --> 00:30:43,320 Speaker 1: the primal force that's been a part of her since birth. 495 00:30:44,280 --> 00:30:46,320 Speaker 1: So you might have been onto something. I feel like 496 00:30:46,360 --> 00:30:49,040 Speaker 1: I'm right. That article seems to prove my point. I 497 00:30:49,360 --> 00:30:54,960 Speaker 1: love it so much. Princess Peach is just so again. 498 00:30:55,000 --> 00:30:56,520 Speaker 1: I haven't played a lot of these games, but in 499 00:30:56,680 --> 00:31:01,200 Speaker 1: my kind of estimation of her, kind of cute, seeing 500 00:31:01,280 --> 00:31:11,440 Speaker 1: and girly, and I love reading about like her loving carnage. Yeah, well, 501 00:31:12,280 --> 00:31:15,320 Speaker 1: the other side, the beauty side. So the game frequently 502 00:31:15,360 --> 00:31:19,160 Speaker 1: alludes to the romantic relationship between Mario and Peach, and 503 00:31:19,240 --> 00:31:22,960 Speaker 1: throughout the series they are called the cutest couple and 504 00:31:23,080 --> 00:31:27,320 Speaker 1: described as having romantic entanglements. And by the way, did 505 00:31:27,360 --> 00:31:29,480 Speaker 1: you already heard did you use this for a reason 506 00:31:29,840 --> 00:31:36,760 Speaker 1: because of the recent events in the Smith household? What? Okay, 507 00:31:36,800 --> 00:31:38,400 Speaker 1: you do? You don't know? I knew you didn't know. 508 00:31:38,600 --> 00:31:42,600 Speaker 1: I was gonna ask, because just to put some other perspective, 509 00:31:42,720 --> 00:31:45,280 Speaker 1: was there there was a whole thing with Data Smith 510 00:31:45,360 --> 00:31:48,560 Speaker 1: having an extra relationship at one point, and she calls 511 00:31:48,600 --> 00:31:50,520 Speaker 1: it an entanglement, and that's been kind of the Twitter 512 00:31:50,640 --> 00:31:54,720 Speaker 1: joke the past week. So when I saw romantic entanglements, 513 00:31:54,720 --> 00:31:57,320 Speaker 1: I was like, oh my god, there it is. There's 514 00:31:57,400 --> 00:32:01,680 Speaker 1: maybe that's the origination of this. That's where Data got 515 00:32:01,760 --> 00:32:05,360 Speaker 1: it from. Okay, oh it is Mario. I had heard 516 00:32:05,440 --> 00:32:08,000 Speaker 1: something vaguely about that. I just didn't know that the 517 00:32:08,240 --> 00:32:13,240 Speaker 1: finer details. I actually got it from Star Wars obviously 518 00:32:15,040 --> 00:32:18,200 Speaker 1: Imperial entanglements. I mean, it's it's legit. It's an entanglement, 519 00:32:18,280 --> 00:32:24,880 Speaker 1: a romantic entanglements. I believe that was actually used in 520 00:32:25,040 --> 00:32:29,680 Speaker 1: the game to describe them. I think, um, so it 521 00:32:29,840 --> 00:32:34,880 Speaker 1: wasn't just me. From James mcmannon at games, Rader when 522 00:32:34,920 --> 00:32:37,720 Speaker 1: it comes to this relationship quote, should we really be 523 00:32:37,880 --> 00:32:41,120 Speaker 1: encouraging the union of Mario and Peach? Anyway? Remember this 524 00:32:41,240 --> 00:32:44,280 Speaker 1: is a man with side gigs as a doctor, carpenter, proke, 525 00:32:44,440 --> 00:32:48,360 Speaker 1: art driver, and an archaeologist. Unless we forget he regularly 526 00:32:48,400 --> 00:32:52,440 Speaker 1: competes at the Olympic Games, what chance of a healthy relationship. 527 00:32:52,840 --> 00:32:55,040 Speaker 1: And for all the work Mario puts into saving Peach, 528 00:32:55,240 --> 00:32:57,920 Speaker 1: he rarely sees anything of the reward. Maybe Peach is 529 00:32:58,000 --> 00:33:00,320 Speaker 1: just a bit mean. Yeah, she'll give Mario a kiss 530 00:33:00,360 --> 00:33:02,160 Speaker 1: on the nose. Sometimes she'll bake him a cake. But 531 00:33:02,320 --> 00:33:05,400 Speaker 1: let us not forget that Princess Peaches the dope Teltarian 532 00:33:05,560 --> 00:33:08,640 Speaker 1: ruler of the Mushroom Kingdom. Can she not put a 533 00:33:08,760 --> 00:33:12,000 Speaker 1: knight in his way some other title? Can she not 534 00:33:12,200 --> 00:33:15,280 Speaker 1: stretch to one evening on her at the Kingdom's nearest 535 00:33:15,560 --> 00:33:20,600 Speaker 1: Pizza express? I thought she did make him a night. Oh, 536 00:33:20,760 --> 00:33:23,640 Speaker 1: maybe she honors him at one of the games. So 537 00:33:24,040 --> 00:33:27,239 Speaker 1: she also does that, like classic princess thing, we're at 538 00:33:27,280 --> 00:33:31,080 Speaker 1: the end. She gives a reward like she if you 539 00:33:31,200 --> 00:33:33,800 Speaker 1: win for a long time, if you wont Mario kart, 540 00:33:33,920 --> 00:33:35,680 Speaker 1: She's the one that would put the give you the 541 00:33:35,720 --> 00:33:39,200 Speaker 1: trophy put the like metal around your neck. Um. I 542 00:33:39,280 --> 00:33:42,280 Speaker 1: don't know. I just appreciate these strong feelings about this 543 00:33:42,440 --> 00:33:46,840 Speaker 1: fictional relationship. I totally understand. I know, I know, I've 544 00:33:46,880 --> 00:33:52,000 Speaker 1: been there, I am there when it comes to Bowser. 545 00:33:52,240 --> 00:33:53,920 Speaker 1: I did want to touch on that really quickly, her 546 00:33:53,960 --> 00:33:58,440 Speaker 1: relationship with Bowser, because Bowser is not only determined to 547 00:33:58,520 --> 00:34:00,840 Speaker 1: make her love him, and I don't want to even 548 00:34:00,840 --> 00:34:05,760 Speaker 1: get into the interspecies. Oh yeah, I don't want to 549 00:34:05,760 --> 00:34:09,640 Speaker 1: get into it. Um. He is extremely possessive and sometimes 550 00:34:09,840 --> 00:34:13,120 Speaker 1: um he comes to her aid when another villain kidnaps 551 00:34:13,160 --> 00:34:16,440 Speaker 1: are so he also sees her as kind of this 552 00:34:16,560 --> 00:34:24,279 Speaker 1: object in prize to be had. Uh. Strange. So we 553 00:34:24,360 --> 00:34:26,920 Speaker 1: did want to take a part some of these tropes 554 00:34:27,000 --> 00:34:29,200 Speaker 1: that we've been talking about that come up a lot 555 00:34:29,280 --> 00:34:31,359 Speaker 1: in these games. But first we're gonna pause for one 556 00:34:31,360 --> 00:34:46,800 Speaker 1: more quick break for a word from our sponsor, and 557 00:34:47,000 --> 00:34:50,160 Speaker 1: we're back. Thank you sponsor. So we did want to 558 00:34:50,200 --> 00:34:53,920 Speaker 1: talk about this whole idea of entitlement. The princess is 559 00:34:54,000 --> 00:34:58,520 Speaker 1: not in your castle. Um, That, along with the damsel 560 00:34:58,560 --> 00:35:03,719 Speaker 1: and distressed troope, pretty much runs these games. Um. I 561 00:35:03,840 --> 00:35:06,600 Speaker 1: was thinking about it and they started coming out in 562 00:35:06,680 --> 00:35:10,200 Speaker 1: the eighties, the eighties, and I feel like during the 563 00:35:10,239 --> 00:35:13,360 Speaker 1: eighties we have a lot of pop culture examples of 564 00:35:13,520 --> 00:35:17,280 Speaker 1: women being depicted as prizes to be won as objects 565 00:35:17,320 --> 00:35:21,160 Speaker 1: from health characters. Often these male characters were stand ins 566 00:35:21,280 --> 00:35:25,600 Speaker 1: for nerdy male writers to to win UM through actions. 567 00:35:25,680 --> 00:35:29,680 Speaker 1: So a lot of movies, and I mean the eighties 568 00:35:29,880 --> 00:35:33,680 Speaker 1: is by no means the only time this still happens. 569 00:35:34,040 --> 00:35:37,040 Speaker 1: It's been happening for forever. But I just feel like 570 00:35:37,200 --> 00:35:40,800 Speaker 1: the eighties has so many good popular examples of here's 571 00:35:40,880 --> 00:35:45,000 Speaker 1: this nerdy, lonely guy who honestly probably isn't very attractive 572 00:35:45,520 --> 00:35:55,840 Speaker 1: UM conventionally, and he through like determination, persistence and actions 573 00:35:56,520 --> 00:35:59,879 Speaker 1: he will eventually get the hot girl of the movie 574 00:36:00,120 --> 00:36:03,880 Speaker 1: was with like the popular dude. And so just seeing 575 00:36:03,960 --> 00:36:09,759 Speaker 1: that UM progression over and over and over again, and 576 00:36:11,080 --> 00:36:13,600 Speaker 1: that the message that that sends, it's that same thing 577 00:36:13,719 --> 00:36:17,080 Speaker 1: of like, don't take no for an answer, Like as women, 578 00:36:17,239 --> 00:36:22,839 Speaker 1: we owe men who have like done all these things 579 00:36:22,920 --> 00:36:25,080 Speaker 1: that probably at least in a lot of these movies, 580 00:36:25,719 --> 00:36:29,680 Speaker 1: we didn't ask them to do UM. But because they did, 581 00:36:30,880 --> 00:36:36,399 Speaker 1: they are owed, they are entitled. Yeah, And I think 582 00:36:36,440 --> 00:36:40,960 Speaker 1: if you look at these games, there is definitely an 583 00:36:41,000 --> 00:36:42,719 Speaker 1: air of that. And I mean even through some of 584 00:36:42,840 --> 00:36:46,520 Speaker 1: the quotes we've read where it's talking about like doesn't 585 00:36:46,560 --> 00:36:52,600 Speaker 1: peach oh Mario something, um, and it's different. It's complicated 586 00:36:52,600 --> 00:36:54,719 Speaker 1: because she is the princess and he's like saving the 587 00:36:54,880 --> 00:36:58,480 Speaker 1: kingdom as well as her. But there's definitely that like 588 00:36:58,680 --> 00:37:02,680 Speaker 1: romantic layer. Um. Well, like we talked about in relationships 589 00:37:02,719 --> 00:37:07,360 Speaker 1: in general, how they can't be just friendship and obviously 590 00:37:07,400 --> 00:37:10,759 Speaker 1: has to be romantic, right yeah, yeah yeah. And then 591 00:37:10,760 --> 00:37:17,520 Speaker 1: and then if you look at why Bowser is kidnapping her, 592 00:37:17,520 --> 00:37:19,279 Speaker 1: it feels very much kind of like the whole idea 593 00:37:19,320 --> 00:37:24,319 Speaker 1: of the trophy wife of I want, like if she's 594 00:37:24,360 --> 00:37:27,640 Speaker 1: not a woman, she's just something to be had and 595 00:37:28,160 --> 00:37:33,320 Speaker 1: like a pond to make Mario feel jealous. Uh. I 596 00:37:33,360 --> 00:37:35,239 Speaker 1: guess you could say that about um when we talk 597 00:37:35,280 --> 00:37:38,880 Speaker 1: about monarchies in general, that people would have marriages because 598 00:37:38,920 --> 00:37:41,719 Speaker 1: of titles, because of unions, And it's kind of that 599 00:37:41,840 --> 00:37:44,520 Speaker 1: same level in this moment of like this is not 600 00:37:44,640 --> 00:37:47,120 Speaker 1: about love, this is not about whatever. It's just if 601 00:37:47,160 --> 00:37:49,920 Speaker 1: you take it, it's yours. And then not only is 602 00:37:50,040 --> 00:37:53,160 Speaker 1: this person yours, but whatever is underneath her or comes 603 00:37:53,239 --> 00:37:55,680 Speaker 1: with her is also yours, so it's kind of that 604 00:37:55,719 --> 00:38:01,080 Speaker 1: whole level as well. It's such a weird concept even now. Yeah, 605 00:38:01,239 --> 00:38:04,040 Speaker 1: I mean, it's just the and that's that is another 606 00:38:04,120 --> 00:38:06,319 Speaker 1: complicated layer. And I do love that we're having such 607 00:38:06,320 --> 00:38:10,560 Speaker 1: a serious conversation about a very cartoony video game. But 608 00:38:10,760 --> 00:38:12,480 Speaker 1: as we talked about it, it has had a huge 609 00:38:12,480 --> 00:38:14,879 Speaker 1: impact and it like kids start playing it and seeing 610 00:38:14,960 --> 00:38:19,480 Speaker 1: these messages at a young age, um, And it is 611 00:38:19,600 --> 00:38:21,800 Speaker 1: hard to separate out because she is a princess, and 612 00:38:21,840 --> 00:38:25,960 Speaker 1: there is that whole aspect of like marriaging, marrying off 613 00:38:26,280 --> 00:38:28,680 Speaker 1: and getting stuff with it. But that's still like implies 614 00:38:28,800 --> 00:38:31,640 Speaker 1: that I guess we don't have it really any examples 615 00:38:31,640 --> 00:38:35,279 Speaker 1: of male princes, Like I don't know if a male 616 00:38:35,360 --> 00:38:39,040 Speaker 1: prince in this game would also be kidnapped all the time. Um. 617 00:38:40,320 --> 00:38:42,040 Speaker 1: And that's that's part of the problem. We're gonna talk 618 00:38:42,040 --> 00:38:43,560 Speaker 1: about that more in a minute, is that we don't 619 00:38:43,680 --> 00:38:47,239 Speaker 1: see that version of it very much. We only see 620 00:38:47,600 --> 00:38:52,000 Speaker 1: the princess getting kidnapped and the marriage proposal being forced 621 00:38:52,360 --> 00:38:54,680 Speaker 1: along with that, and then it's confused even more by 622 00:38:54,800 --> 00:38:58,680 Speaker 1: like this idea of love which they use, but it 623 00:38:58,840 --> 00:39:05,080 Speaker 1: just doesn't it's not it's not. And yeah, the challenging 624 00:39:05,200 --> 00:39:09,000 Speaker 1: of like another man's masculinity, where she's just sort of 625 00:39:09,080 --> 00:39:13,120 Speaker 1: a pawn in this battle between Mario and Bowser and 626 00:39:13,200 --> 00:39:15,239 Speaker 1: both want to be with her and it doesn't matter 627 00:39:15,320 --> 00:39:19,680 Speaker 1: what she wants. Um. And then along with that controlling 628 00:39:20,640 --> 00:39:25,359 Speaker 1: this mushroom kingdom that everyone wants to control. Right, it's 629 00:39:25,400 --> 00:39:28,680 Speaker 1: just you know, I like the better when she was 630 00:39:28,719 --> 00:39:32,279 Speaker 1: Princess hill Stool and just kind of sat there. J K. 631 00:39:32,440 --> 00:39:34,320 Speaker 1: I'm just kidding. I'm just kidding. That's all I know. 632 00:39:34,440 --> 00:39:37,160 Speaker 1: That's all I know. So all of this that we're 633 00:39:37,160 --> 00:39:40,160 Speaker 1: talking about was really picked apart. And the article that 634 00:39:40,239 --> 00:39:42,640 Speaker 1: I mentioned that sort of was the inspiration for this 635 00:39:42,800 --> 00:39:44,839 Speaker 1: idea that I can no longer get to. And I'm 636 00:39:44,880 --> 00:39:47,800 Speaker 1: so cheap, I'm unwilling to pay one single dollar to 637 00:39:47,920 --> 00:39:51,600 Speaker 1: read it. Um. It's called Your Princess Is in Another 638 00:39:51,680 --> 00:39:54,239 Speaker 1: Castle and it's by Arthur two over at the Daily Beast. 639 00:39:54,280 --> 00:39:55,759 Speaker 1: If you want to check it out. Some of you 640 00:39:55,880 --> 00:39:59,520 Speaker 1: might remember it. It made it pretty big. It made 641 00:39:59,560 --> 00:40:01,359 Speaker 1: the internet rounds when it came out because it came 642 00:40:01,360 --> 00:40:04,719 Speaker 1: out right after that sorority shooting in California, and he 643 00:40:04,840 --> 00:40:09,040 Speaker 1: was talking about like misogyny and nerd culture and look 644 00:40:09,080 --> 00:40:13,719 Speaker 1: at the damage it's done. Um. So I did want 645 00:40:13,760 --> 00:40:17,640 Speaker 1: to include this quote. Nerdy guys aren't guaranteed to get 646 00:40:17,719 --> 00:40:19,680 Speaker 1: laid by the hot chicks as long as we work hard. 647 00:40:19,800 --> 00:40:21,840 Speaker 1: There isn't a team of writers pulling for us to 648 00:40:21,960 --> 00:40:27,480 Speaker 1: triumph by getting the girl. Um. Yeah, and you can 649 00:40:27,520 --> 00:40:30,480 Speaker 1: see that and so many things. So much of our 650 00:40:30,560 --> 00:40:36,600 Speaker 1: media is that exactly thing, right? Um? Oh? And another thing, 651 00:40:37,080 --> 00:40:41,400 Speaker 1: so much of our media is the damsel in distress. Okay, alright. 652 00:40:41,480 --> 00:40:46,359 Speaker 1: This trope goes back at least two thousand years um, 653 00:40:46,560 --> 00:40:50,440 Speaker 1: and it was a particularly popular story during the Romantic 654 00:40:50,480 --> 00:40:54,320 Speaker 1: and Gothic periods much much later, so it's been around 655 00:40:54,360 --> 00:40:56,160 Speaker 1: for a while, and it's been popular for a while. 656 00:40:56,640 --> 00:41:01,920 Speaker 1: The damsel was often tied up provocatively, sometimes naked. Um, 657 00:41:02,600 --> 00:41:05,279 Speaker 1: and the damsels the entire reason for the rescuer to 658 00:41:05,440 --> 00:41:09,880 Speaker 1: prove their bravery and chivalry. Just it's all she exists 659 00:41:09,960 --> 00:41:12,600 Speaker 1: for if you look at what many people mistake is 660 00:41:12,640 --> 00:41:17,400 Speaker 1: the first appearance of Princess Peach Pauline from nine Donkey 661 00:41:17,480 --> 00:41:20,160 Speaker 1: Kong that we talked about. She was also called Girl 662 00:41:20,200 --> 00:41:23,200 Speaker 1: for a while, but later Pauline. She was portrayed as 663 00:41:23,360 --> 00:41:26,040 Speaker 1: the beautiful girl in ads, she had like her cheeks 664 00:41:26,080 --> 00:41:28,480 Speaker 1: were flushed, she was crying, one of her bikini straps 665 00:41:28,520 --> 00:41:32,000 Speaker 1: was slipping off her shoulder. Her speech bubble read hell. 666 00:41:32,880 --> 00:41:35,359 Speaker 1: She gets carried around by Donkey Kong like a piece 667 00:41:35,400 --> 00:41:37,759 Speaker 1: of property as Mario, who was then called jump Man, 668 00:41:38,239 --> 00:41:41,520 Speaker 1: chases after them, so she was right out the gate. 669 00:41:41,680 --> 00:41:44,120 Speaker 1: Even the things some people mistake is her first appearance 670 00:41:45,160 --> 00:41:48,719 Speaker 1: classic Damsel in Distress. When asked why Peach wasn't a 671 00:41:48,760 --> 00:41:51,120 Speaker 1: playable character in the what it was at that time, 672 00:41:51,440 --> 00:41:54,359 Speaker 1: New Super Mario Brothers a wee game, the designers said 673 00:41:54,400 --> 00:41:56,920 Speaker 1: they went with Toad instead because he looked more like 674 00:41:57,080 --> 00:42:00,320 Speaker 1: Mario and Luigi. Great. Uh, so they went with a 675 00:42:00,400 --> 00:42:06,520 Speaker 1: male character because he looked like all the other male characters. Okay, 676 00:42:07,280 --> 00:42:10,640 Speaker 1: and the interviewer Chacey Johns then asked if the actual 677 00:42:10,719 --> 00:42:14,320 Speaker 1: reason is if there would be no plot otherwise, you know, 678 00:42:14,520 --> 00:42:18,040 Speaker 1: having no one kidnapped and does Mario get a pass 679 00:42:18,120 --> 00:42:22,719 Speaker 1: because it's Mario, right. I was thinking about that too, 680 00:42:22,800 --> 00:42:26,840 Speaker 1: because it is like it is this huge thing and 681 00:42:26,920 --> 00:42:29,480 Speaker 1: it has become a running joke that she always gets kidnapped, 682 00:42:30,560 --> 00:42:35,080 Speaker 1: and it's almost like a self fulfilling prophecy, like people 683 00:42:35,080 --> 00:42:37,120 Speaker 1: expect her to get kidnapped, so she's gonna get kidnapped. 684 00:42:38,360 --> 00:42:42,719 Speaker 1: Some games are definitely playing with this trope, re gendering 685 00:42:43,320 --> 00:42:48,040 Speaker 1: the roles. Some are more successful than others. A developer 686 00:42:48,080 --> 00:42:51,120 Speaker 1: recoded the original Donkey Kong so that Pauline was rescuing 687 00:42:51,239 --> 00:42:56,120 Speaker 1: Mario as a gift for his daughter. He and his 688 00:42:56,280 --> 00:42:59,799 Speaker 1: daughter received death threats from strangers for this, And it's 689 00:42:59,840 --> 00:43:02,400 Speaker 1: not he was selling it. He just made it for 690 00:43:02,480 --> 00:43:05,400 Speaker 1: his daughter and he was interviewed about it and people 691 00:43:05,840 --> 00:43:09,200 Speaker 1: sent them death threats. Out how protective some of these 692 00:43:09,280 --> 00:43:13,680 Speaker 1: gamers are. Um. Oh, and I know I've recommended this 693 00:43:13,840 --> 00:43:17,080 Speaker 1: game before, but Braid the game Braid plays with the 694 00:43:17,160 --> 00:43:19,640 Speaker 1: damsel trope in a really, really unique and beautiful way. 695 00:43:20,000 --> 00:43:21,160 Speaker 1: I want to talk about it so much, but I 696 00:43:21,200 --> 00:43:23,879 Speaker 1: don't want to spoil it. Um And it's pretty short, 697 00:43:24,000 --> 00:43:27,040 Speaker 1: so if you're just looking for a quick, quick play, 698 00:43:27,440 --> 00:43:30,759 Speaker 1: bread all right, So the damsel in distress is not 699 00:43:31,280 --> 00:43:34,319 Speaker 1: always bad. Here's a quote from at Least nor over 700 00:43:34,440 --> 00:43:37,240 Speaker 1: at Katako. In the end, I don't think there's anything 701 00:43:37,320 --> 00:43:40,279 Speaker 1: wrong with having damsels in distress as long as we 702 00:43:40,360 --> 00:43:43,080 Speaker 1: also have dudes in distress saving a person from harm. 703 00:43:43,120 --> 00:43:45,760 Speaker 1: It's not a bad trope in itself, it only becomes 704 00:43:45,880 --> 00:43:49,840 Speaker 1: problematic and boring, honestly when the damsel is always a 705 00:43:49,960 --> 00:43:53,320 Speaker 1: woman and the hero is always a man. Rescue narrators 706 00:43:53,320 --> 00:43:56,040 Speaker 1: are innately compelling, but they need to be gender equitable 707 00:43:56,160 --> 00:44:00,040 Speaker 1: and exists in as many combinations as possible. Men rescuing in, 708 00:44:00,239 --> 00:44:07,040 Speaker 1: women rescuing women, women rescuing men, and yes, men rescuing women. Yeah, yeah, 709 00:44:07,040 --> 00:44:11,360 Speaker 1: I agree, and I would also add I think this 710 00:44:11,520 --> 00:44:16,120 Speaker 1: problem is compounded by it's clear that usually the damsel 711 00:44:16,680 --> 00:44:23,480 Speaker 1: only exist two be the damsel, like there's no character development, 712 00:44:24,239 --> 00:44:28,719 Speaker 1: they only exist to power the male plotline, and it's 713 00:44:28,800 --> 00:44:33,359 Speaker 1: really clear like they're just kind of empty vessels. I mean, 714 00:44:33,440 --> 00:44:35,160 Speaker 1: that's exactly how I thought of them, saying that I've 715 00:44:35,239 --> 00:44:38,200 Speaker 1: only played the first and second and third Mario Brothers 716 00:44:38,239 --> 00:44:40,800 Speaker 1: and then the Super Mario Kart. There was no story 717 00:44:40,880 --> 00:44:44,759 Speaker 1: to it. It was just continuing to an endpoint. And 718 00:44:44,920 --> 00:44:46,920 Speaker 1: so that's why I couldn't even remember her name other 719 00:44:47,000 --> 00:44:49,719 Speaker 1: than that doesn't sound right, Oh, this is what I 720 00:44:49,840 --> 00:44:53,239 Speaker 1: know her name as, Like, that's exactly how I knew it, right, 721 00:44:53,480 --> 00:44:56,640 Speaker 1: It's the only reason she exists right, And to be fair, though, 722 00:44:56,719 --> 00:44:58,799 Speaker 1: I do forget a lot of names, so I make 723 00:44:58,880 --> 00:45:02,160 Speaker 1: up my own names. There's that I think, you know, 724 00:45:02,280 --> 00:45:04,600 Speaker 1: he's the only one that I like and know really 725 00:45:04,640 --> 00:45:06,719 Speaker 1: well because I always thought it was super cute and 726 00:45:06,840 --> 00:45:08,840 Speaker 1: I love that he can eat the fruit with his tongue. 727 00:45:08,840 --> 00:45:13,719 Speaker 1: I don't I don't know. I I feel that one 728 00:45:13,800 --> 00:45:16,640 Speaker 1: of my skill sets is being your nerd translator, so 729 00:45:17,440 --> 00:45:21,719 Speaker 1: I can thank you, thank you. Speaking of as you know, 730 00:45:21,800 --> 00:45:23,839 Speaker 1: I've been watching a lot of Star Wars lately, I've 731 00:45:23,920 --> 00:45:27,400 Speaker 1: made a new observation, and it is that Luke Skywalker 732 00:45:27,840 --> 00:45:30,640 Speaker 1: is the damsel and distressing those about some hate man. 733 00:45:31,440 --> 00:45:34,440 Speaker 1: It's true he needs more at rescuing than Lana does. 734 00:45:34,560 --> 00:45:37,560 Speaker 1: I counted by not like a little number, by a 735 00:45:37,640 --> 00:45:41,480 Speaker 1: big number. I just want to put that in there. 736 00:45:42,239 --> 00:45:44,839 Speaker 1: I think it is different because that's not the only 737 00:45:44,880 --> 00:45:47,600 Speaker 1: reason he exists as a character, and there's no like 738 00:45:47,800 --> 00:45:53,560 Speaker 1: prize necessarily aspect in saving dam It's just like friendship 739 00:45:54,000 --> 00:45:58,400 Speaker 1: or love. Oh but I just want to point that out. 740 00:45:58,440 --> 00:46:00,239 Speaker 1: I found it interesting that I've watched those of these 741 00:46:00,239 --> 00:46:04,200 Speaker 1: probably hundreds of times, and I've never really been like, huh, wow, 742 00:46:04,280 --> 00:46:06,760 Speaker 1: he needs rescuing a lot in this like a short 743 00:46:06,840 --> 00:46:12,359 Speaker 1: span of time, so maybe we perceive it differently. That's 744 00:46:12,400 --> 00:46:15,040 Speaker 1: what I was thinking, is what I'm pondering in my brain, 745 00:46:15,600 --> 00:46:17,799 Speaker 1: because in our Princess Lea episode, we talked about how 746 00:46:19,080 --> 00:46:22,560 Speaker 1: Princess Leah sort of is the damsel in distress but 747 00:46:22,680 --> 00:46:27,320 Speaker 1: isn't um. But then I was like, well, Luke is 748 00:46:27,360 --> 00:46:32,120 Speaker 1: in the same situation right anyway. And now here's my 749 00:46:32,239 --> 00:46:35,680 Speaker 1: final final note. I just wanted to add a little 750 00:46:36,239 --> 00:46:39,240 Speaker 1: thing I found from dictionary dot com about the peach 751 00:46:39,320 --> 00:46:42,640 Speaker 1: emoji of the actual peach, because we have for some 752 00:46:42,719 --> 00:46:46,440 Speaker 1: reason talked about emoji's a lot here. They are important. Um, 753 00:46:46,680 --> 00:46:52,200 Speaker 1: So here's a quote officially called the peach emoji. The 754 00:46:52,239 --> 00:46:55,560 Speaker 1: butt emoji was first introduced in under Unicode six point 755 00:46:55,600 --> 00:46:58,400 Speaker 1: oh as it's fuzzy, cleft appearance looks like a plumper, 756 00:46:58,600 --> 00:47:01,800 Speaker 1: and the peach emoji quickly game to stand for buttocks 757 00:47:01,840 --> 00:47:06,520 Speaker 1: on social media and in text messages, especially especially a 758 00:47:06,640 --> 00:47:10,839 Speaker 1: woman's in sexual context. And Apple released an updated version 759 00:47:10,840 --> 00:47:13,160 Speaker 1: of the peach emoji that resembled the fruit more than 760 00:47:13,200 --> 00:47:15,520 Speaker 1: the anatomy, but the change was met with such popular 761 00:47:15,600 --> 00:47:19,360 Speaker 1: uproar that the company reverted to its original design. I 762 00:47:19,520 --> 00:47:21,960 Speaker 1: love that, and also it became kind of a sign 763 00:47:22,040 --> 00:47:26,359 Speaker 1: for resistance the impeachment. Uh emoji, there it is, there 764 00:47:26,440 --> 00:47:28,640 Speaker 1: we go. I just wanted to include that. I used 765 00:47:28,680 --> 00:47:31,200 Speaker 1: it in Savor too, and I love it so much. 766 00:47:31,440 --> 00:47:35,600 Speaker 1: It's goods my dog, yes, who I am introducing in 767 00:47:35,719 --> 00:47:39,440 Speaker 1: D and D tonight. By the Yes, I based a 768 00:47:39,560 --> 00:47:45,560 Speaker 1: character off of Samantha's dog Peaches, uh, and for our 769 00:47:45,680 --> 00:47:49,320 Speaker 1: Dungeons and Dragons campaign and I I love it. What 770 00:47:49,520 --> 00:47:52,239 Speaker 1: what this? What she's gonna do is show up in 771 00:47:52,320 --> 00:47:56,719 Speaker 1: every place they are and ruined things for them that way, 772 00:47:56,880 --> 00:47:58,560 Speaker 1: That's what I was saying. Please just set it up 773 00:47:58,600 --> 00:48:01,080 Speaker 1: where she just comes around and you think she's just adorable, 774 00:48:01,120 --> 00:48:03,600 Speaker 1: this little dog, but all the time she just gets 775 00:48:03,640 --> 00:48:06,880 Speaker 1: human trouble always but she doesn't know it. And she 776 00:48:06,960 --> 00:48:09,040 Speaker 1: tries to be cute and she tries to be helpful, 777 00:48:09,280 --> 00:48:11,799 Speaker 1: but she's gonna get you killed. I love it. I'm 778 00:48:11,840 --> 00:48:14,400 Speaker 1: so excited to hear about this because it's gonna be 779 00:48:14,400 --> 00:48:16,640 Speaker 1: great because they're not gonna they've just started, so they're 780 00:48:16,680 --> 00:48:18,400 Speaker 1: not going to really know how much of a problem 781 00:48:18,480 --> 00:48:20,800 Speaker 1: she is. I think like the third time she pops 782 00:48:20,800 --> 00:48:24,319 Speaker 1: off is when they're going to be like, no, they're 783 00:48:24,360 --> 00:48:27,520 Speaker 1: gonna hate my dog before they meet my dog. It's 784 00:48:27,520 --> 00:48:32,879 Speaker 1: gonna be great inspiration. Um. If your listeners have any 785 00:48:33,040 --> 00:48:37,480 Speaker 1: any ideas you want to share some possible inspiration about topics, 786 00:48:37,560 --> 00:48:38,919 Speaker 1: we can talk about her. If you have any thoughts 787 00:48:38,920 --> 00:48:43,640 Speaker 1: about Peach or my Luke Scott Walker idea or D 788 00:48:43,760 --> 00:48:46,840 Speaker 1: and D, I will happily base a character, taking character 789 00:48:46,920 --> 00:48:50,040 Speaker 1: ideas and alot ideas all the time. You can email us. 790 00:48:50,080 --> 00:48:52,359 Speaker 1: Our email is Stuff Media mom Stuff at i heeart 791 00:48:52,440 --> 00:48:54,640 Speaker 1: media dot com. You can find us on Instagram at 792 00:48:54,680 --> 00:48:57,319 Speaker 1: stuff I Ever Told You, or on Twitter at moms 793 00:48:57,360 --> 00:49:02,040 Speaker 1: to Podcast. Thanks as always to our super producer Andrew Howard, 794 00:49:03,320 --> 00:49:05,680 Speaker 1: and thanks to you for listening. Stefan ever told you 795 00:49:05,719 --> 00:49:07,719 Speaker 1: the production of i Heeart Radio. For more podcasts from 796 00:49:07,719 --> 00:49:10,239 Speaker 1: iHeart Radio, because the iHeart Radio app, Apple Podcasts, or 797 00:49:10,280 --> 00:49:11,880 Speaker 1: wherever you listen to your favorite shows,