WEBVTT - How Did Jerry Lawson Change the Course of Video Gaming?

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<v Speaker 1>Welcome to Brainstuff, a production of iHeartRadio. Hey, Brainstuff, Lauren

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<v Speaker 1>vogelbam here. If you're a gamer of a certain age,

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<v Speaker 1>you've probably got fond memories of popping in a new

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<v Speaker 1>cartridge and settling in for a rousing session of Super

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<v Speaker 1>Mario or Sonic the Hedgehog, and you've got the late

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<v Speaker 1>Gerald or Jerry Lawson to thank for that nostalgia. Jerry

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<v Speaker 1>Lawson was an engineer and game designer who helped develop

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<v Speaker 1>Fairchild Channel F, which was the first ever cartridge based

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<v Speaker 1>video game console released for commercial sale, and in helping

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<v Speaker 1>create the Fairchild Channel F, Lawson helped lay the foundations

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<v Speaker 1>for the entire gaming industry as we know it. For

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<v Speaker 1>the article this episode is based on How Stuff Works,

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<v Speaker 1>spoke via email with BENJ. Edwards, a journalist and the

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<v Speaker 1>editor in chief of Vintage Computing and Gaming. Edwards interviewed

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<v Speaker 1>Lawson back in two thousand and nine after stumbling across

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<v Speaker 1>the engineer's image in a nineteen eighty three computer magazine.

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<v Speaker 1>Edwards said Jerry was a big name in Silicon Valley

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<v Speaker 1>in the nineteen seventies because people came to him for

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<v Speaker 1>semiconductor chips from Fairchild. It's neat to know there was

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<v Speaker 1>a black man in that position at the time, and

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<v Speaker 1>you know, his story must have been amazing to get

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<v Speaker 1>him there, and he did have an amazing story. Lawson

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<v Speaker 1>was born in Queens, New York, in December of nineteen forty.

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<v Speaker 1>He grew up with a fierce mother who ensured that

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<v Speaker 1>her son received the best schooling possible, and a longshoreman

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<v Speaker 1>father with an avid interest in science. It was under

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<v Speaker 1>these influences that Lawson was able to cultivate his natural

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<v Speaker 1>interest in engineering, tinkering with various electronics and even creating

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<v Speaker 1>his own amateur radio station at the age of thirteen.

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<v Speaker 1>He studied at Queen's College and City College of New York,

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<v Speaker 1>but Lawson's engineering skills were largely self taught. He made

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<v Speaker 1>his way to California's burgeoning Silicon Valley and eventually landed

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<v Speaker 1>in nineth teen seventy at Fairchild, a semiconductor company, where

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<v Speaker 1>he worked as a field engineer. One of the few

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<v Speaker 1>black men in the industry at the time, Lawson also

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<v Speaker 1>interacted through the home Brewing Computing Club with other people

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<v Speaker 1>who would later become even more influential in the technology industry,

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<v Speaker 1>such as Steve Wozniak and Steve Jobs, but it was

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<v Speaker 1>while working at Fairchild that he met engineer Alan or

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<v Speaker 1>al Alcorn, the father of Pong, as Lawson called him

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<v Speaker 1>in a keynote speech at the Classic Gaming Expo in

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<v Speaker 1>two thousand and five. Alcorn designed and built the two

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<v Speaker 1>dimensional tennis game Pong as employee number three for Atari Incorporated,

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<v Speaker 1>a company that was a pioneer in arcade games. Released

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<v Speaker 1>in nineteen seventy two, as one of the first commercial

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<v Speaker 1>video games, Pong became a smash hit and catalyzed to industry.

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<v Speaker 1>Al Korn met with Lawson while scouting for electronic parts

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<v Speaker 1>for Pong. A Houstuff Works spoke with Alcorn back in

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<v Speaker 1>twenty twenty. He explained, I had a question about a

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<v Speaker 1>certain part that Fairchild made. They sent out a field

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<v Speaker 1>engineer to explain how their parts worked, and that was

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<v Speaker 1>Jerry Lawson. Jerry helped me out and we became friends

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<v Speaker 1>at that point. In a sense, Lawson and Alcorn were

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<v Speaker 1>both friends and competitors in the same space, or frenemies,

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<v Speaker 1>as Alcorn pleasantly recalled with a laugh. Lawson told a

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<v Speaker 1>story at that keynote event about how he remembered hearing

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<v Speaker 1>about a coin operated pong game being placed in a

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<v Speaker 1>beer hall or pizza parlor in Sunnyvale, California, which local

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<v Speaker 1>kids would shock with a wire, leading the game to

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<v Speaker 1>drop all its coins for the kids to steal. This

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<v Speaker 1>helped inspire the engineering behind Lawson's own coin operated video game,

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<v Speaker 1>Demolition Derby, which possessed a coin defeat mode to prevent

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<v Speaker 1>local kids from stealing coins from the game. Although al

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<v Speaker 1>Korn didn't recall this specific story, he did remember Lawson

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<v Speaker 1>mysteriously retreating into his work before re emerging with the

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<v Speaker 1>fair Child Channel F home video game system. What happened

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<v Speaker 1>is this, Lawson's superiors at Fairchild got wind of his

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<v Speaker 1>side work on games, and they decided to secretly enlist

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<v Speaker 1>his skills for their semiconductor company, which wanted to get

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<v Speaker 1>into the game industry. How Stuff Works also spoke with

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<v Speaker 1>one Jeremy Saucier via email in twenty twenty. He's the

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<v Speaker 1>assistant and vice president for Electronic Games and Interpretation at

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<v Speaker 1>the Strong Museum of Play in Rochester, New York. He

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<v Speaker 1>said in early nineteen seventy six, following Lawson's valuation and recommendation,

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<v Speaker 1>his employer Fairchild licensed prototype video game technology from Alpex

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<v Speaker 1>Computer Corporation and tasked Lawson, one of the few black

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<v Speaker 1>engineers working in Silicon Valley at the time, with developing

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<v Speaker 1>it into a commercial product. The company wanted Lawson and

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<v Speaker 1>the other Fairchild team members to quickly develop a console

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<v Speaker 1>using their specific F eight microprocessor, and not just any console.

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<v Speaker 1>The first commercial cartridge based home video game console the

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<v Speaker 1>Fairchild Channel F, which debuted at the Chicago Consumer Electronics

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<v Speaker 1>Show in June of nineteen seventy six. Lawson particularly contributed

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<v Speaker 1>to the project by developing a prototype for the console's

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<v Speaker 1>handheld controller, an eight way digital joystick that represented a

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<v Speaker 1>major innovation in putting that microprocessor to use. Edwards said,

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<v Speaker 1>Jerry Lawson didn't create the Channel F by himself, but

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<v Speaker 1>he was instrumental in its creation. He was a project

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<v Speaker 1>leader of sorts, pulling it together and also championing its development.

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<v Speaker 1>He was one of a team of engineers that designed it.

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<v Speaker 1>He worked on the electronic circuit design and played a

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<v Speaker 1>big part in the mechanics of the hand controller design.

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<v Speaker 1>Lawson was able to put his quick thinking skills to

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<v Speaker 1>use to bypass significant engineering problems in the creation of

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<v Speaker 1>the console. In that classic gaming Expo keynote, Lawson recalled

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<v Speaker 1>having an epiphany in the middle of the night about

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<v Speaker 1>a radiation signal issue that they were trying to fix.

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<v Speaker 1>Called his team member. In the wi hours, they went

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<v Speaker 1>back to the office working on a calculation. They wound

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<v Speaker 1>up shortening the cord from the console to the hand

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<v Speaker 1>controller by just a couple inches, which fixed the signal

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<v Speaker 1>issue and allowed them to bypass the FCC, which had

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<v Speaker 1>been blocking the approval of their product. Lawson was also tenacious.

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<v Speaker 1>He sat in the FCC's lobby for three days until

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<v Speaker 1>someone finally gave him approval for his product. Although the

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<v Speaker 1>Channel F garnered some interest when it launched on the

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<v Speaker 1>consumer market in the fall of nineteen seventy six, it

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<v Speaker 1>wasn't exactly a smashing success, especially since the Atari Video

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<v Speaker 1>computer system console also known as the Atari twenty six hundred,

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<v Speaker 1>quickly dominated the industry when it hit shelves following year.

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<v Speaker 1>It was developed by Alcorn and others at Atari. Alcorn

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<v Speaker 1>said that the lack of commercial success for the Fairchild

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<v Speaker 1>Channel F was due more to the semiconductor company's inexperience

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<v Speaker 1>with video games, whereas Atari's bread and butter was games

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<v Speaker 1>so they were better equipped to tackle the games market,

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<v Speaker 1>but that innovative joystick lived on as a third party

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<v Speaker 1>controller for the Atari. The Fairchild Channel F also introduced

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<v Speaker 1>for the first time the pause mechanism to the video

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<v Speaker 1>game world. Sascier said its most significant achievement was its

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<v Speaker 1>use of interchangeable cartridges, which proved revolutionary the potential of

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<v Speaker 1>playing dozens or even hundreds of individual games on a

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<v Speaker 1>platform unlocked the possibility of selling tens of millions of games.

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<v Speaker 1>After leaving Fairchild, Lawson continued to work as an engineer,

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<v Speaker 1>even working with Alcorn from time to time. A Lawson

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<v Speaker 1>founded the first black owned video game developing company, Videosoft Incorporated.

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<v Speaker 1>He also fostered support for the next generation of black engineers.

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<v Speaker 1>In his interview with Edwards, Lawson recalled a moving story

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<v Speaker 1>in which a child recognized him on the Las Vegas

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<v Speaker 1>Strip and shook his hand and thanked him. Edwards said,

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<v Speaker 1>Jerry mentored engineering students Stanford in his older age, even

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<v Speaker 1>when he was in relatively poor health. I think that

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<v Speaker 1>he wanted to inspire the next generation to be great engineers.

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<v Speaker 1>In twenty eleven, the International Game Developers Association honored Lawson

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<v Speaker 1>for his work in moving the video game industry forward.

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<v Speaker 1>He would pass away not long after, at the age

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<v Speaker 1>of seventy from complications due to diabetes. However, his legacy

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<v Speaker 1>lives on in the memories of those who knew him

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<v Speaker 1>and the thriving gaming industry. Since twenty thirteen, the Strong

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<v Speaker 1>Museum of Plays International Center for the History of Electronic

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<v Speaker 1>Games has housed and displayed some of Lawson's personal papers

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<v Speaker 1>and professional artifacts. He posthumously received the id at Xbox

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<v Speaker 1>Gaming Heroes Award at the Game Developer's Choice Awards in

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<v Speaker 1>twenty nineteen, and Google celebrated what would have been Lawson's

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<v Speaker 1>eighty second birthday on December first of twenty twenty two

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<v Speaker 1>by featuring him as the day's Google Doodle and heralding

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<v Speaker 1>him as one of the fathers of modern gaming. How

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<v Speaker 1>Stuffworks also spoke with Renee Gittens via email in twenty twenty,

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<v Speaker 1>who was then the executive director of the International Game

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<v Speaker 1>Developers Association. She said, Jerry Lawson was undoubtedly one of

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<v Speaker 1>the influential forces within our industry from the time he

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<v Speaker 1>developed Demolition Derby onward, including his leadership of the Fairchild Channel.

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<v Speaker 1>F's development. The invention of these cartridges influenced not only

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<v Speaker 1>the console technology, but also the marketing, sales, and bred

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<v Speaker 1>the video games made available. Without cartridges, the progress of

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<v Speaker 1>the games industry would have been far slower and more limited.

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<v Speaker 1>We are proud to recognize Jerry Lawson's accomplishments and influence,

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<v Speaker 1>and it is uplifting that he remains an inspiration to

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<v Speaker 1>this day. Today's episode is based on the article Jerry

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<v Speaker 1>Lawson Forever Changed the Video Game Industry on HowStuffWorks dot Com,

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<v Speaker 1>written by Tara Yarlagatta. A brain Stuff is production of

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<v Speaker 1>by Heart Radio in partnership with HowStuffWorks dot Com and

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<v Speaker 1>produced by Tyler Klang. Four more podcasts on my heart Radio,

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<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

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<v Speaker 1>to your favorite shows.