WEBVTT - The Kuleshov Effect, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, the production of

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<v Speaker 1>My Heart Radio. Hey, welcome to Stuff to Blow Your Mind.

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<v Speaker 1>My name is Robert lad and I'm Joe McCormick, and

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<v Speaker 1>we're back with part two of our series on the

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<v Speaker 1>Coolest Shov Effect. Now, as I explained last time, this

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<v Speaker 1>is one that originally was going to be one episode.

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<v Speaker 1>We ended up splitting it into so we're doing a

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<v Speaker 1>little time traveling right now. This is an out of

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<v Speaker 1>sequence introduction, but I guess from here we'll just jump

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<v Speaker 1>right back into the middle of our conversation from last time.

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<v Speaker 1>Let's do it well anyway, So I wanted to talk

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<v Speaker 1>about very interesting paper that analyzed the history and meaning

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<v Speaker 1>of the cool Shov effect and then also tried to

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<v Speaker 1>recreate the Mojukan experiment. So this paper was published in

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<v Speaker 1>the Cinema Journal by Stephen Prince and Wayne E. Hensley,

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<v Speaker 1>called the Coolest Show Effect Recreating the classic experiment Your nine.

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<v Speaker 1>I think both of the authors on this paper were

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<v Speaker 1>at the time professors at Virginia Tech. Stephen Prince is

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<v Speaker 1>a is a film scholar who I know has done

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<v Speaker 1>a lot of work on a Kirakua Sawa. And I'm

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<v Speaker 1>not going to cover the entire paper, but I just

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<v Speaker 1>want to note some parts of it that struck me

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<v Speaker 1>as as relevant and interesting. So they start off by

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<v Speaker 1>telling the story of the Kolashov effect experiment, the experiment

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<v Speaker 1>with that actor Mojuk and making the neutral face and

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<v Speaker 1>then either being intercut with with soup or with the

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<v Speaker 1>woman in the coffin, and and the audience is raving

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<v Speaker 1>about how how expressive and powerful the emotions and the

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<v Speaker 1>performance were. Now, one thing they do at the beginning

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<v Speaker 1>is they note some differences in the details of the

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<v Speaker 1>story that arise from different recountings of it, and so

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<v Speaker 1>they end up casting doubt on whether the accounts of

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<v Speaker 1>this experiment are first of all, historically accurate and second

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<v Speaker 1>analytically valid, and so the author right quote. The goal

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<v Speaker 1>here is to provide a clearer contextualization of Kolashov's work,

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<v Speaker 1>distinguishing between its incontrovertible importance for an understanding of how

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<v Speaker 1>cinema communicates and certain of its limitations, especially it's incautious

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<v Speaker 1>merging of theoretical claim and observational assertion. As we will see,

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<v Speaker 1>Kulashev may have been right, but perhaps for the wrong reasons.

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<v Speaker 1>So the top line of this paper is that they

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<v Speaker 1>try to recreate the masu Can experiment as it is

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<v Speaker 1>usually described, and they do not produce the same result.

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<v Speaker 1>But this doesn't necessarily mean that the broader implications of

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<v Speaker 1>the Kolashov effect are wrong theoretically, but it might mean

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<v Speaker 1>something about the specific claims about a neutral face. Um.

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<v Speaker 1>So they start off talking about Kolashov's belief in the

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<v Speaker 1>power of montage and his arguments that editing is far

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<v Speaker 1>more important the meaning generated by a film than the

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<v Speaker 1>contents of the shots. So they talk about the masu

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<v Speaker 1>Can experiment, and then the other things we mentioned, creative

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<v Speaker 1>geography and creative anatomy, and they described the general takeaway

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<v Speaker 1>from the Mashukan experiment as follows quote. Naturalistic emotive performances

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<v Speaker 1>by actors were not considered by Kulashev to be essential

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<v Speaker 1>to cinema. Because of the demands of montage. Actors were

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<v Speaker 1>to provide minimal, restrained, and fairly unambiguous gestural and facial expressions.

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<v Speaker 1>As kola Chev puts it, quote, the presence of montage

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<v Speaker 1>necessitated that the shots should be constructed simply, clearly, distinctly.

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<v Speaker 1>Otherwise the flickering of a rapid montage would not be

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<v Speaker 1>sufficient for a full scrutiny of its contents, And then

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<v Speaker 1>the authors go on reacting partly against the over emoting

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<v Speaker 1>found in some silent films. Kulashov noted that quote a

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<v Speaker 1>preoccupation with psychologism rooted in the actor's performance was quite

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<v Speaker 1>useless for the cinema. So in a in a lot

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<v Speaker 1>of ways, it sounds like Kulashov kind of wanted to

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<v Speaker 1>take the acting out of acting. He's like, there's too

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<v Speaker 1>much psychology and acting. What we need instead is just

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<v Speaker 1>sort of like shots of actors doing kind of like plain,

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<v Speaker 1>unambiguous moments that can then be selected by the editor

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<v Speaker 1>to insert in a sequence to make meaning of m Yeah,

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<v Speaker 1>that's I mean, it reminds me of so many other

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<v Speaker 1>discussions we've had about performance and direction. Uh, I'm always

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<v Speaker 1>reminded of that that final sequence from a Geary The

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<v Speaker 1>Wrath of God, where you have you have what ends

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<v Speaker 1>up being a rather balanced and and and interesting performance

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<v Speaker 1>by klaus Kinsky. But apparently it's because Vernon Herzag just

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<v Speaker 1>wore him out, made him do take after take until

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<v Speaker 1>he wasn't doing like a frenzied um uh, you know,

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<v Speaker 1>over almost you know, overacting overly intense performance. He's not raging,

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<v Speaker 1>he's just actually, you know, emoting it at the level

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<v Speaker 1>that the director wants. And then can therefore be uh

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<v Speaker 1>be used effectively in the it. Yeah, And though if

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<v Speaker 1>that story is true, it may have worked in this case.

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<v Speaker 1>So I want to say I do not necessarily endorse

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<v Speaker 1>directing by exhaustion. No. Now that was a special relationship obviously,

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<v Speaker 1>But you often see this brought up, and you know,

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<v Speaker 1>there's this idea of like, is this is it the

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<v Speaker 1>is is this about the actor and the acting performance?

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<v Speaker 1>Is it about uh editing? Is it about the director's vision?

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<v Speaker 1>And you do often see that sort of push and

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<v Speaker 1>pull be it you know Klauskinski in vern or Herzog

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<v Speaker 1>or Jimmy Stewart and Alfred Hitchcock. Uh, you know, the

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<v Speaker 1>the actor has a certain vision about how things want

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<v Speaker 1>need to be, and then the director had maybe has

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<v Speaker 1>another idea not only about like this particular character in

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<v Speaker 1>this particular performance, but how it fits into the the

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<v Speaker 1>overall film, how it fits into the final edit. And

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<v Speaker 1>so you could have you can imagine somebody going into

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<v Speaker 1>it with this this sort of very Kula Shaw idea

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<v Speaker 1>of just shoot, all we needed just neutral actors, We

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<v Speaker 1>don't really need any any of this emotion one way

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<v Speaker 1>or another. And I don't know, there's probably some examples

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<v Speaker 1>of filmmakers who tend to lean in that direction with

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<v Speaker 1>with very neutral performances. Yeah, you could almost look at

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<v Speaker 1>that approach as uh, something that might be more common

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<v Speaker 1>saying like music videos and stuff than in narrative films.

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<v Speaker 1>Being probably find at some narrative films as well, where

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<v Speaker 1>the filming part of the filmmaking process is just sort

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<v Speaker 1>of like creating a bunch of building blocks that can

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<v Speaker 1>later be used in various arrangements to do whatever the

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<v Speaker 1>director or editor later decides to do with them. Yeah,

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<v Speaker 1>it also reminds me how, you know, a lot of

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<v Speaker 1>the films we're watching weird, how cinema will sometimes feature

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<v Speaker 1>non actors or you know, very very green actors. But

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<v Speaker 1>the right sort of non actor can really excel in

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<v Speaker 1>a scene if utilized correctly, you know, like not the

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<v Speaker 1>kind of non actor where they're just really outrageous with

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<v Speaker 1>you know, but uh, but where they're just sort of

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<v Speaker 1>very they're very neutral, they're they're almost barely there at all,

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<v Speaker 1>and if enough the other stuff is in the right place,

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<v Speaker 1>it can really work. Now. I gotta say, though, as

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<v Speaker 1>this paper ends up describing kola Chev's theory of film

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<v Speaker 1>and montage, I think I can't agree with with what

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<v Speaker 1>it sounds like Kolashov's vision actually was, because cool Chev

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<v Speaker 1>apparently said things like the film shot is not a

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<v Speaker 1>still photograph, the shot is a sign a letter for montage.

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<v Speaker 1>So I think he's saying like a still photograph can

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<v Speaker 1>have meaning on its own, but a shot in a

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<v Speaker 1>movie is more like a letter in a sentence, something

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<v Speaker 1>which does not have meaning on its own, but is

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<v Speaker 1>combined in sequence to make meaning. Clearly, that has some

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<v Speaker 1>truth to it, because, as we've said, editing does constitute

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<v Speaker 1>a major part of the the sense making or meaning

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<v Speaker 1>making of a film. But I think that's also pretty overstated.

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<v Speaker 1>You know, a lot of meaning lies in the editing,

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<v Speaker 1>but the contents of the shots also stand alone to

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<v Speaker 1>a greater extent and and matter a lot more than

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<v Speaker 1>Kolashov was giving credit here. Um. Though, again, to be fair,

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<v Speaker 1>I think it's important for us not to forget that

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<v Speaker 1>in the nineteen teens and early nineteen twenties. You know,

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<v Speaker 1>film was still fairly young, Editing was still fairly new

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<v Speaker 1>in cinema, and its powers were still being discovered. Uh.

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<v Speaker 1>You know, it's like, like we talked about the very

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<v Speaker 1>earliest films from the eighteen nineties and such, we're usually

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<v Speaker 1>not edited at all. They just be one continuous shot.

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<v Speaker 1>And even after editing was introduced, films of the Silent

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<v Speaker 1>era typically did not have as many cuts as movies

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<v Speaker 1>were used to today. Furthermore, the authors of of this

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<v Speaker 1>ninety two paper argue that a theory comparing film to

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<v Speaker 1>language is actually not super useful because there's just a

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<v Speaker 1>lot of ways in which that doesn't work. Like film

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<v Speaker 1>does things language cannot do, So you don't have to

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<v Speaker 1>learn a language to appreciate the meanings of films. You

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<v Speaker 1>you learn some conventions, but you know, you can just

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<v Speaker 1>watch a movie and make some sense of it even

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<v Speaker 1>if you're not familiar with conventions. As you to understand

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<v Speaker 1>the language, you have to learn the language. Um. Meanwhile,

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<v Speaker 1>language does things that film can't do, like photographic images

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<v Speaker 1>used in a film cannot be recombined freely to make

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<v Speaker 1>endless meaning the way a language can. There's also an

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<v Speaker 1>interesting digression in this paper about Kolashaw being influenced by

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<v Speaker 1>the ideology of industrial efficiency on the model of the

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<v Speaker 1>American engineer Frederick Taylor, who was a big proponent of

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<v Speaker 1>finding ways to make you know, production processes and factories

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<v Speaker 1>more efficient, finding all the places where where waste and

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<v Speaker 1>and and problems creep in and eliminating those, And that

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<v Speaker 1>Taylor's ideas of industrial efficiency were apparently very popular in

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<v Speaker 1>the Soviet Union at the time, and that in a way,

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<v Speaker 1>the authors say that you could view Kolashav's emphasis on

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<v Speaker 1>economy and acting as a type of industrial efficiency technique

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<v Speaker 1>applied to film theory. Yeah, And based on what I

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<v Speaker 1>was reading it, it doesn't. It does seem like a

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<v Speaker 1>lot of his work was based in let's figure out

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<v Speaker 1>what's working, and then how we can we can do that?

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<v Speaker 1>How how do we make how do what is the

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<v Speaker 1>most economic means of making effective film? Now? Ultimately, Prince

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<v Speaker 1>and Hensley make the case that Koulishov really was trying

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<v Speaker 1>to dress up his theoretical convictions about how film works

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<v Speaker 1>with the imper mater of empirical science with this alleged

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<v Speaker 1>experiment them as you can experiment uh and I think

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<v Speaker 1>I'm pretty convinced by their description of it that way.

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<v Speaker 1>I think this is something you've always got to be

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<v Speaker 1>cautious of because obviously, you know, I don't object in

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<v Speaker 1>principle to exploring or building upon artistic theories with empirical methods,

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<v Speaker 1>But I would also say, my personal opinion is that

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<v Speaker 1>a lot of these efforts to inject scientific methods into

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<v Speaker 1>esthetics and and art and stuff can be confusing and unnecessary. Like,

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<v Speaker 1>I don't think you have to have an empirical scientific

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<v Speaker 1>justification for an opinion about where meaning comes from in

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<v Speaker 1>art or in film. Obviously, I'm a huge believer in

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<v Speaker 1>empirical science. I just don't think it has to pervade

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<v Speaker 1>every domain, Like aesthetics and art don't necessarily need scientific

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<v Speaker 1>evidence and theories behind them. That those fields just you know,

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<v Speaker 1>work by different standards. And I think also a lot

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<v Speaker 1>of times if you try to generate empirical scientific justifications

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<v Speaker 1>for your beliefs about art or aesthetics or whatever, you're

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<v Speaker 1>often just gonna end up doing sloppy experiments or drawing

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<v Speaker 1>unjustified conclusions, even if you do a good one. Yeah, um,

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<v Speaker 1>Like I'm reminded, you know, of the fact that obviously

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<v Speaker 1>you have a such thing. There's such a thing as

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<v Speaker 1>outsider art and outsider cinema. Um and and examples of

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<v Speaker 1>outsider art and outsider cinema can be amazing, uh, you know.

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<v Speaker 1>And on the other side of things, you don't hear

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<v Speaker 1>as much about maybe outsider architecture, outsider structural engineering, things

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<v Speaker 1>of this nature. Outsider medicine is probably you know, best

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<v Speaker 1>avoided if you can, no matter how it's being dressed up. Well,

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<v Speaker 1>I mean, I think empirical methods are good for fields

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<v Speaker 1>in which you are trying to achieve very clearly specified goals,

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<v Speaker 1>certain kinds of outcomes and get them as reliably as possible.

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<v Speaker 1>And empirical methods are are less important in fields where

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<v Speaker 1>you're you're just trying to be expressive or be creative

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<v Speaker 1>and see what kind of emergent results come out. But

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<v Speaker 1>if it's like like this turns my mind to like

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<v Speaker 1>a B. Testing and focus groups used in film and television, um,

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<v Speaker 1>you know, not not necessarily a bad idea at all,

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<v Speaker 1>especially when you're dealing again with a very mainstream product

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<v Speaker 1>you want to appeal to a you know, a wide

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<v Speaker 1>population of individuals. Um. But you know, there are plenty

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<v Speaker 1>of arguments to be made about it as a potential,

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<v Speaker 1>you know, sloppy experiment. As you say, perhaps one of

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<v Speaker 1>the best critiques of all of this is that that

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<v Speaker 1>episode of The Simpsons, the Itchy and Scratchy and Pucci Show,

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<v Speaker 1>one of my favorites. It's just an old, creaky mirror.

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<v Speaker 1>Sometimes it sounds like it's coughing or talking softly. Yes,

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<v Speaker 1>But anyway to come back to uh, Prince and Henley's

0:13:15.320 --> 0:13:22.079
<v Speaker 1>description of methodological problems with the common descriptions of Kolashov's

0:13:22.120 --> 0:13:25.040
<v Speaker 1>alleged experiment the Masukan experiment with the neutral face and

0:13:25.080 --> 0:13:27.280
<v Speaker 1>the soup and the and the coffin and stuff. And

0:13:27.280 --> 0:13:29.720
<v Speaker 1>they list a bunch of questions, they say, quote for

0:13:29.800 --> 0:13:33.160
<v Speaker 1>such a seminal and basically uncontested study. There is virtually

0:13:33.200 --> 0:13:37.720
<v Speaker 1>no information available about Kolashov's actual method and procedure. Did he,

0:13:37.840 --> 0:13:41.160
<v Speaker 1>for example, interview the subjects individually or in a group?

0:13:41.520 --> 0:13:43.840
<v Speaker 1>What did he tell them beforehand about the purpose of

0:13:43.880 --> 0:13:46.760
<v Speaker 1>the presentation, What if anything, did he tell them about

0:13:46.760 --> 0:13:49.880
<v Speaker 1>the nature of film editing or montage. What was the

0:13:49.920 --> 0:13:52.840
<v Speaker 1>frequency of outlier opinions e g. People who did not

0:13:53.120 --> 0:13:57.679
<v Speaker 1>think Masouken was saddened by the dead woman. Published accounts

0:13:57.720 --> 0:14:02.160
<v Speaker 1>suggest the responses were uniform as this. So, unfortunately we

0:14:02.200 --> 0:14:05.120
<v Speaker 1>do not know the answers to any of these questions.

0:14:05.160 --> 0:14:10.120
<v Speaker 1>So given these limitations, they attempt to recreate and try

0:14:10.160 --> 0:14:12.680
<v Speaker 1>to replicate as best they can the conditions of the

0:14:12.679 --> 0:14:15.520
<v Speaker 1>original experiment to see if they get the same result.

0:14:16.200 --> 0:14:18.760
<v Speaker 1>So what they did was they put together a videotape

0:14:18.920 --> 0:14:22.720
<v Speaker 1>that they had some auditions for actors to produce a

0:14:22.720 --> 0:14:25.480
<v Speaker 1>close up shot of a face that was just totally

0:14:25.520 --> 0:14:27.400
<v Speaker 1>neutral and expression list. And they had to go through

0:14:27.440 --> 0:14:30.320
<v Speaker 1>a couple of rounds because in the first round the

0:14:30.360 --> 0:14:33.760
<v Speaker 1>actor's neutral face was not perceived as neutral enough by

0:14:33.800 --> 0:14:37.640
<v Speaker 1>the control group. Um. But so so they got a

0:14:37.640 --> 0:14:40.280
<v Speaker 1>neutral face on a video and they did the same thing.

0:14:40.320 --> 0:14:43.320
<v Speaker 1>They intercut it with a woman lying in a coffin,

0:14:43.960 --> 0:14:46.040
<v Speaker 1>a girl playing with a Teddy bear, and a bowl

0:14:46.040 --> 0:14:48.600
<v Speaker 1>of soup on a table, and they tried as best

0:14:48.600 --> 0:14:52.680
<v Speaker 1>they could to follow Kolashov's cues about what what the

0:14:52.680 --> 0:14:55.560
<v Speaker 1>cinematography techniques for making this work the best would be,

0:14:55.880 --> 0:14:58.840
<v Speaker 1>so it would be uh people visible on a darkened

0:14:58.920 --> 0:15:02.760
<v Speaker 1>black velvet back ground. Apparently the actors were told that

0:15:02.800 --> 0:15:06.080
<v Speaker 1>they just needed someone to uh to model for an

0:15:06.120 --> 0:15:09.360
<v Speaker 1>instructional video in which they would be required to do

0:15:09.400 --> 0:15:13.040
<v Speaker 1>an expressionless or neutral face. So one difference is that

0:15:13.120 --> 0:15:15.960
<v Speaker 1>instead of one long sequence intercutting with all of them,

0:15:16.000 --> 0:15:20.200
<v Speaker 1>they did separate sequences for each reaction. So, for example,

0:15:20.200 --> 0:15:24.720
<v Speaker 1>it might go face soup, face fade out or face coffin,

0:15:24.840 --> 0:15:28.000
<v Speaker 1>face fade out, and each shot was seven seconds long.

0:15:28.600 --> 0:15:30.920
<v Speaker 1>And the separate sequences make sense to me because you

0:15:31.000 --> 0:15:33.960
<v Speaker 1>might get a different reaction with some pairings than you

0:15:33.960 --> 0:15:37.640
<v Speaker 1>would with others. So viewers each saw one sequence selected

0:15:37.680 --> 0:15:40.080
<v Speaker 1>at random, and they were told that the experimenters needed

0:15:40.120 --> 0:15:44.040
<v Speaker 1>help evaluating an acting performance, and then the viewers were

0:15:44.080 --> 0:15:46.640
<v Speaker 1>supposed to select from a list of emotions that they

0:15:46.680 --> 0:15:55.280
<v Speaker 1>thought were being portrayed by the actor. Options included happiness, sadness, anger, fear, surprise, disgusted, hunger,

0:15:55.640 --> 0:16:00.240
<v Speaker 1>no emotion, and other Apparently the participants were underground adds

0:16:00.240 --> 0:16:03.040
<v Speaker 1>at a mid Atlantic university I'm going to assume based

0:16:03.040 --> 0:16:07.760
<v Speaker 1>on the author's affiliations, this was probably Virginia Tech. They

0:16:07.760 --> 0:16:11.920
<v Speaker 1>said that interestingly, film students were excluded from the experiment

0:16:11.960 --> 0:16:15.880
<v Speaker 1>since they might detect the connection to Kolashov and understand

0:16:15.920 --> 0:16:18.760
<v Speaker 1>what the experiment was getting at, which could bias results.

0:16:19.240 --> 0:16:21.840
<v Speaker 1>And in support of this decision, I mean, it seems

0:16:21.840 --> 0:16:24.400
<v Speaker 1>like a good choice either way. But to justify this decision,

0:16:24.760 --> 0:16:28.520
<v Speaker 1>they wrote about another recent attempt to replicate the Moso

0:16:28.600 --> 0:16:33.360
<v Speaker 1>Can experiment in France among film students who allegedly gave

0:16:33.400 --> 0:16:36.680
<v Speaker 1>answers like the following quote. We know that the man

0:16:36.720 --> 0:16:39.600
<v Speaker 1>does not change his expression, but because of the montage,

0:16:39.680 --> 0:16:43.000
<v Speaker 1>we think we see him change or quote. We know

0:16:43.120 --> 0:16:47.080
<v Speaker 1>the Kolashov effect and it works. And then Prince and

0:16:47.160 --> 0:16:49.440
<v Speaker 1>Hensley also had a control condition where they showed the

0:16:49.480 --> 0:16:52.440
<v Speaker 1>face to UH twenty four film students this time but

0:16:52.520 --> 0:16:55.880
<v Speaker 1>without any inner cutting. They were just showing them the

0:16:55.920 --> 0:16:58.720
<v Speaker 1>face by itself and asking them what emotion it was

0:16:58.720 --> 0:17:02.359
<v Speaker 1>showing for the face that they actually used in the experiment.

0:17:03.040 --> 0:17:05.280
<v Speaker 1>Percent said there was no emotion on the face, So

0:17:05.359 --> 0:17:08.200
<v Speaker 1>this is a very good neutral face. You know that.

0:17:08.200 --> 0:17:11.240
<v Speaker 1>That reminds me though of of use of neutral face

0:17:11.560 --> 0:17:15.440
<v Speaker 1>uh sort of not still pictures but just seen sequences

0:17:15.480 --> 0:17:18.280
<v Speaker 1>where um, a character and an individual is staring directly

0:17:18.280 --> 0:17:22.280
<v Speaker 1>into the camera. UM. I'm thinking it is certainly about

0:17:23.520 --> 0:17:27.560
<v Speaker 1>Ron Fricks film Baraka, which features a number of these

0:17:27.920 --> 0:17:30.919
<v Speaker 1>UH sequences where you'll you'll just have an individual from

0:17:30.960 --> 0:17:33.560
<v Speaker 1>from one culture or another just staring into the camera.

0:17:34.160 --> 0:17:37.280
<v Speaker 1>Or another example that comes to mind is the film

0:17:37.320 --> 0:17:39.560
<v Speaker 1>The Mission, where at the very end of the film

0:17:39.600 --> 0:17:43.000
<v Speaker 1>there's you just have several beats of one of the

0:17:43.040 --> 0:17:48.240
<v Speaker 1>primary characters, UH staring into the camera and very neutral expression.

0:17:48.640 --> 0:17:51.800
<v Speaker 1>And of course you have the entire film you've just

0:17:51.840 --> 0:17:56.240
<v Speaker 1>watched to help UH inform your idea of what's going

0:17:56.280 --> 0:18:00.000
<v Speaker 1>through that that character's head. Um. But but but still

0:18:00.119 --> 0:18:02.240
<v Speaker 1>it's it's a it's a great use of neutral expression,

0:18:02.320 --> 0:18:05.080
<v Speaker 1>like he doesn't it doesn't look particularly sad in that case,

0:18:05.960 --> 0:18:09.320
<v Speaker 1>but you in you can see sadness in the character.

0:18:09.440 --> 0:18:11.840
<v Speaker 1>You know, Well, yeah, that's a good example. But I

0:18:11.880 --> 0:18:14.880
<v Speaker 1>think it also does raise questions about something that's supposed

0:18:14.920 --> 0:18:19.760
<v Speaker 1>to be sort of outside the standard interpretation of this

0:18:20.200 --> 0:18:22.359
<v Speaker 1>of this experiment, which is like, well, wait, what are

0:18:22.359 --> 0:18:25.160
<v Speaker 1>the actual contents of the face? Maybe that does matter

0:18:25.760 --> 0:18:27.920
<v Speaker 1>that's going to come up in the author's interpretation of

0:18:28.000 --> 0:18:30.800
<v Speaker 1>the results they get. But so in the actual experiment

0:18:30.840 --> 0:18:33.280
<v Speaker 1>they did, they had a hundred and thirty seven participants,

0:18:33.320 --> 0:18:37.440
<v Speaker 1>including the control group in the experimental group in every condition,

0:18:37.840 --> 0:18:40.919
<v Speaker 1>whether it was soup, coffin, or child, the majority of

0:18:41.359 --> 0:18:44.159
<v Speaker 1>people said there was no emotion. So they saw the

0:18:44.160 --> 0:18:47.160
<v Speaker 1>face that was supposedly neutral, they saw it intercut with

0:18:47.359 --> 0:18:50.800
<v Speaker 1>whatever it was, the soup or the coffin, and they said, Nope,

0:18:50.840 --> 0:18:53.920
<v Speaker 1>there is no emotion on this face. In the soup condition,

0:18:54.119 --> 0:18:58.600
<v Speaker 1>sixty eight percent selected no emotion. In both the child

0:18:58.720 --> 0:19:01.720
<v Speaker 1>and the coffin can s and sixty one percent said

0:19:01.800 --> 0:19:05.160
<v Speaker 1>no emotion, and so comparing that to the control group,

0:19:05.680 --> 0:19:08.640
<v Speaker 1>in the control eight percent said there was no emotion,

0:19:08.760 --> 0:19:11.760
<v Speaker 1>and that dropped down to sixty eight in the soup

0:19:12.000 --> 0:19:15.640
<v Speaker 1>and sixty one in the child and the coffin. So

0:19:15.920 --> 0:19:19.080
<v Speaker 1>you could say this is a small increase in perceived emotion,

0:19:19.160 --> 0:19:21.119
<v Speaker 1>though the authors note that for the size of the

0:19:21.119 --> 0:19:24.560
<v Speaker 1>group they tested, it actually doesn't reach statistical significance, so

0:19:24.880 --> 0:19:27.639
<v Speaker 1>it might just be a random fluke. Furthermore, in the

0:19:27.680 --> 0:19:31.639
<v Speaker 1>cases where the viewers picked in emotion, it was usually

0:19:31.840 --> 0:19:35.040
<v Speaker 1>not the expected emotion, so it was not happiness for

0:19:35.080 --> 0:19:38.280
<v Speaker 1>the child and so forth. So either way, this experiment

0:19:38.320 --> 0:19:42.440
<v Speaker 1>finds something somewhere between no effect and small effect on

0:19:42.600 --> 0:19:45.520
<v Speaker 1>perceived emotion, which is a very far cry either way

0:19:45.520 --> 0:19:49.639
<v Speaker 1>from Kolashov's reports about the audiences unanimous raving about the

0:19:49.640 --> 0:19:54.000
<v Speaker 1>actor's subtle emotional performances, And so the authors say here that,

0:19:54.080 --> 0:19:56.960
<v Speaker 1>you know, in less contrary evidence emerges, it seems true

0:19:57.000 --> 0:20:00.600
<v Speaker 1>to say that quote the Kolashov effect as report did

0:20:00.880 --> 0:20:04.040
<v Speaker 1>no longer exists, even if the effect did play a

0:20:04.160 --> 0:20:07.320
<v Speaker 1>role at one time, though emphasis there should be on

0:20:07.440 --> 0:20:10.119
<v Speaker 1>as reported because some of the broader implications of it

0:20:10.160 --> 0:20:14.840
<v Speaker 1>probably do still hold true. Now, this raises an interesting question.

0:20:15.160 --> 0:20:18.159
<v Speaker 1>If we assume, for the sake of argument, that Kolashev

0:20:18.240 --> 0:20:22.520
<v Speaker 1>was basically reporting the results of his experiment accurately or

0:20:22.520 --> 0:20:26.480
<v Speaker 1>with only slight exaggeration, what could account between the difference.

0:20:26.520 --> 0:20:29.640
<v Speaker 1>Why did Kolashov get people raving about the subtle emotion

0:20:29.720 --> 0:20:32.919
<v Speaker 1>in the neutral face, but that that didn't really happen

0:20:32.920 --> 0:20:35.919
<v Speaker 1>in a modern experiment. The authors offer some ideas here,

0:20:35.920 --> 0:20:39.800
<v Speaker 1>and I think they're all pretty possible, viable, and certainly interesting.

0:20:39.920 --> 0:20:44.800
<v Speaker 1>So one would be changes in audience expectation. You know,

0:20:44.880 --> 0:20:48.760
<v Speaker 1>audiences today are accustomed to highly effective editing techniques that

0:20:48.800 --> 0:20:52.200
<v Speaker 1>have been perfected over time, such as, like I mentioned earlier,

0:20:52.200 --> 0:20:56.200
<v Speaker 1>the preservation of eyelines to enforce continuity of of perspective

0:20:56.240 --> 0:20:59.119
<v Speaker 1>and reverse shots. Yeah, yeah, I think this is this

0:20:59.200 --> 0:21:00.680
<v Speaker 1>is a big one, And I mean it comes down

0:21:00.680 --> 0:21:02.440
<v Speaker 1>to like some of the basics of what we said

0:21:02.480 --> 0:21:05.159
<v Speaker 1>earlier about how at least for many of us and

0:21:05.160 --> 0:21:07.800
<v Speaker 1>certainly for me, like trying to watch an actual Kolashaw

0:21:07.920 --> 0:21:11.560
<v Speaker 1>film is very difficult. Like it's just film has come

0:21:12.200 --> 0:21:15.879
<v Speaker 1>has evolved so much since then, um, and and the

0:21:15.920 --> 0:21:19.840
<v Speaker 1>effects are subtle in a way that you really the

0:21:19.960 --> 0:21:23.160
<v Speaker 1>film only has to be even halfway competent to really

0:21:23.200 --> 0:21:26.200
<v Speaker 1>just draw you in and create the illusion. Right, So,

0:21:26.600 --> 0:21:28.720
<v Speaker 1>uh so the author's right quote. It may be that

0:21:28.800 --> 0:21:32.679
<v Speaker 1>a modern audience, by virtue of increased media exposure relative

0:21:32.720 --> 0:21:35.320
<v Speaker 1>to cool a shows day, has become accustomed to a

0:21:35.359 --> 0:21:40.080
<v Speaker 1>more systematic and complex set of associational cues, such as

0:21:40.080 --> 0:21:43.480
<v Speaker 1>those supplied by the continuity system of editing, and is

0:21:43.520 --> 0:21:47.399
<v Speaker 1>correspondingly less likely to respond to a montage sequence that

0:21:47.440 --> 0:21:51.280
<v Speaker 1>employs a blank face and minimal, if any associative cues

0:21:51.320 --> 0:21:56.000
<v Speaker 1>within shots. So maybe the bar for perceiving emotion in

0:21:56.119 --> 0:21:58.879
<v Speaker 1>films has has gone up, you know, it's just harder

0:21:58.920 --> 0:22:02.320
<v Speaker 1>to do now. And at the time that Kolashov did

0:22:02.400 --> 0:22:06.560
<v Speaker 1>his experiment, allegedly maybe the audiences were just we're just

0:22:06.760 --> 0:22:10.320
<v Speaker 1>more it was easier for them to project to that emotion.

0:22:10.960 --> 0:22:12.440
<v Speaker 1>Now that there could be a number of ways to

0:22:12.480 --> 0:22:15.080
<v Speaker 1>read that. One way is is thinking about how much

0:22:15.119 --> 0:22:19.879
<v Speaker 1>exposure modern audiences have to modern editing techniques. Um. The

0:22:20.440 --> 0:22:23.000
<v Speaker 1>other way, I guess, and the authors don't really favor

0:22:23.080 --> 0:22:25.760
<v Speaker 1>this explanation. They say another way of looking at it

0:22:25.840 --> 0:22:29.000
<v Speaker 1>is naivete on the part of the early audiences. There's

0:22:29.000 --> 0:22:32.359
<v Speaker 1>some kind of projection going on, because maybe early film

0:22:32.359 --> 0:22:35.760
<v Speaker 1>audiences were just so bewildered by moving pictures that they

0:22:35.760 --> 0:22:40.480
<v Speaker 1>almost like hallucinated projections of emotion. Uh. The authors don't

0:22:40.480 --> 0:22:43.080
<v Speaker 1>think this is a very good explanation for one thing,

0:22:43.119 --> 0:22:45.960
<v Speaker 1>because they argue that a lot of the stories that

0:22:46.000 --> 0:22:49.240
<v Speaker 1>are used to to illustrate the sort of bewilderment of

0:22:49.280 --> 0:22:52.280
<v Speaker 1>early film audiences like that, you know, the semi mythological

0:22:52.320 --> 0:22:55.320
<v Speaker 1>things about the audiences running away from the Loomi air

0:22:55.359 --> 0:22:58.080
<v Speaker 1>train and stuff that they say that, I mean, there

0:22:58.119 --> 0:23:00.720
<v Speaker 1>were sort of events of this kind, but they have

0:23:00.840 --> 0:23:05.439
<v Speaker 1>been mythologized in a way that over emphasizes how naive

0:23:05.520 --> 0:23:08.160
<v Speaker 1>early audiences were, and that a lot of these kinds

0:23:08.160 --> 0:23:11.200
<v Speaker 1>of reactions may have just been audiences playing along there

0:23:11.200 --> 0:23:13.679
<v Speaker 1>at the theater, having a good time, and they're playing

0:23:13.720 --> 0:23:16.920
<v Speaker 1>along with what the suggested reaction was supposed to be.

0:23:17.280 --> 0:23:19.280
<v Speaker 1>That's true once you especially when you're dealing with a

0:23:19.359 --> 0:23:22.879
<v Speaker 1>group of people, you know, watching watching anything with a group,

0:23:22.920 --> 0:23:25.959
<v Speaker 1>even even today with our our modern exposure to cinema,

0:23:26.480 --> 0:23:28.840
<v Speaker 1>you know, if one person jumps, everybody can jump. That

0:23:28.920 --> 0:23:31.120
<v Speaker 1>sort of thing, you know, you're more maybe you're more

0:23:31.160 --> 0:23:33.520
<v Speaker 1>likely to to laugh or scream if you're watching it

0:23:33.560 --> 0:23:36.600
<v Speaker 1>with with other people. That sort of thing makes me

0:23:36.600 --> 0:23:38.840
<v Speaker 1>think about William Castle and The Tingler trying to get

0:23:38.840 --> 0:23:42.680
<v Speaker 1>people screaming in the movie theaters. Yeah, yeah, which which

0:23:42.760 --> 0:23:46.080
<v Speaker 1>is uh is infectious. As I think I mentioned in

0:23:46.080 --> 0:23:48.960
<v Speaker 1>that Tingler episode, I got to see The Tingler uh

0:23:49.000 --> 0:23:51.800
<v Speaker 1>in a theater and people were totally playing into it

0:23:51.840 --> 0:23:54.800
<v Speaker 1>like it's still worked today. So good, Okay. A couple

0:23:54.800 --> 0:23:58.679
<v Speaker 1>of other possible explanations for the difference between Kolashov's report

0:23:58.720 --> 0:24:00.800
<v Speaker 1>and then and then they failed to hempt to replicate

0:24:00.840 --> 0:24:05.600
<v Speaker 1>those findings. Another one is response bias. So this seems

0:24:05.680 --> 0:24:09.119
<v Speaker 1>quite possible to me. Maybe it was originally a sloppy experiment.

0:24:09.200 --> 0:24:13.280
<v Speaker 1>Maybe Kolashov primed his test subjects to react the way

0:24:13.280 --> 0:24:16.280
<v Speaker 1>they did, and they complied. Uh. You know that. This

0:24:16.320 --> 0:24:18.960
<v Speaker 1>is why double blind tests are very useful. If the

0:24:19.000 --> 0:24:24.200
<v Speaker 1>person administering the test doesn't know what hypothesis is being tested,

0:24:24.760 --> 0:24:26.600
<v Speaker 1>it's harder for them to behave in a way that

0:24:26.640 --> 0:24:30.240
<v Speaker 1>would bias, that would bias the subject response in favor

0:24:30.280 --> 0:24:33.359
<v Speaker 1>of it. And there is of course extensive evidence that

0:24:33.440 --> 0:24:36.960
<v Speaker 1>Kolashov was already committed to his theory about the power

0:24:37.000 --> 0:24:41.040
<v Speaker 1>of montage before he allegedly conducted this experiment, like he

0:24:41.040 --> 0:24:45.560
<v Speaker 1>he already had the result he was looking for in mind. Yeah,

0:24:45.640 --> 0:24:48.880
<v Speaker 1>like the neutral face. I keep thinking of examples now

0:24:48.880 --> 0:24:52.159
<v Speaker 1>of neutral face or very neutral or or just you know,

0:24:52.240 --> 0:24:55.679
<v Speaker 1>low key acting performances. And one that instantly comes to

0:24:55.720 --> 0:24:59.240
<v Speaker 1>mind is the sequence in The Godfather where al Pacino's

0:24:59.320 --> 0:25:04.320
<v Speaker 1>character is in the restaurant with uh was the corrupt

0:25:04.359 --> 0:25:08.399
<v Speaker 1>police officer and Sterling Hayden and yeah, and the Turk,

0:25:08.680 --> 0:25:11.280
<v Speaker 1>right is that the other character his name also it's

0:25:11.280 --> 0:25:14.560
<v Speaker 1>also um And of course what's gonna happen is he's

0:25:14.560 --> 0:25:16.119
<v Speaker 1>gonna go to the toilet, He's gonna come back with

0:25:16.160 --> 0:25:17.800
<v Speaker 1>a gun, and then He's going to shoot them both.

0:25:17.840 --> 0:25:20.320
<v Speaker 1>That's the plan. And there's that great sequence where you

0:25:20.400 --> 0:25:23.040
<v Speaker 1>see al Pacino's face and he's he had a very again,

0:25:23.160 --> 0:25:26.479
<v Speaker 1>very neutral expression, and I previously just always thought, well,

0:25:26.520 --> 0:25:28.800
<v Speaker 1>that's just he's just he was such a great actor

0:25:28.840 --> 0:25:30.919
<v Speaker 1>at that point in his career, Like like you can

0:25:31.000 --> 0:25:33.560
<v Speaker 1>just see the wheels turning, you can see all the

0:25:33.640 --> 0:25:36.600
<v Speaker 1>tension going on behind the scenes. But maybe not, Maybe

0:25:36.640 --> 0:25:39.480
<v Speaker 1>he's just thinking about, you know what, what the what

0:25:39.600 --> 0:25:41.160
<v Speaker 1>he needs to pick up at the grocery store later

0:25:41.240 --> 0:25:43.439
<v Speaker 1>on in the day, and it's just all about everything

0:25:43.520 --> 0:25:45.280
<v Speaker 1>else going on in the scene and how it's been

0:25:45.280 --> 0:25:47.720
<v Speaker 1>put together that could be there. They're actually a number

0:25:47.720 --> 0:25:51.520
<v Speaker 1>of shots in The Godfather in particular where they're memorable

0:25:51.640 --> 0:25:55.800
<v Speaker 1>because of al Pacino's expressionless face, like when uh, when

0:25:55.880 --> 0:25:59.560
<v Speaker 1>Carlo Ritzie confesses at the end to having killed Sonny

0:25:59.720 --> 0:26:02.760
<v Speaker 1>and and Michael just looks at him with the blank expression.

0:26:03.160 --> 0:26:05.879
<v Speaker 1>But you read a lot into that blank expression. It

0:26:06.000 --> 0:26:09.800
<v Speaker 1>is a murderous blank expression. But there's another way of

0:26:09.840 --> 0:26:13.960
<v Speaker 1>reading the al Pacino example here, and also of possibly

0:26:14.200 --> 0:26:18.680
<v Speaker 1>interpreting the original Mojukan experiment. I really like this explanation.

0:26:19.160 --> 0:26:23.240
<v Speaker 1>What if Kulashev's montage was loaded with more conventional emotional

0:26:23.359 --> 0:26:26.640
<v Speaker 1>content than he claimed. There could be a million ways

0:26:26.720 --> 0:26:29.639
<v Speaker 1>this could be true. But for example, what if there

0:26:29.720 --> 0:26:33.959
<v Speaker 1>was something special about the face of Majukin What if

0:26:34.000 --> 0:26:37.640
<v Speaker 1>there was something special about the face that Kulashev used

0:26:37.720 --> 0:26:41.800
<v Speaker 1>in this supposedly neutral test film there was less neutral

0:26:41.880 --> 0:26:44.680
<v Speaker 1>than we would be led to believe. The authors of

0:26:44.760 --> 0:26:47.120
<v Speaker 1>this ninety two paper note quote, there is a difference

0:26:47.200 --> 0:26:52.560
<v Speaker 1>between an expressionless face and an ambiguous expression. And they

0:26:52.600 --> 0:26:55.200
<v Speaker 1>started an experience from their own experiment. They talked about

0:26:55.240 --> 0:26:58.040
<v Speaker 1>how the very first tape they created, if somebody trying

0:26:58.080 --> 0:27:00.879
<v Speaker 1>to do a neutral face, had to be rejected and

0:27:01.000 --> 0:27:04.040
<v Speaker 1>replaced with a different actor because it failed to be

0:27:04.200 --> 0:27:07.119
<v Speaker 1>rated as neutral in the control condition. So that was

0:27:07.160 --> 0:27:10.640
<v Speaker 1>the control when there were no shots juxtaposed, the control

0:27:10.720 --> 0:27:13.720
<v Speaker 1>group thought they perceived a range of emotions in the

0:27:13.800 --> 0:27:16.520
<v Speaker 1>first neutral face they looked at, and then the author

0:27:16.560 --> 0:27:19.320
<v Speaker 1>has got a different tape, different actor, and it succeeded

0:27:19.400 --> 0:27:22.320
<v Speaker 1>at being perceived as more neutral in the original control.

0:27:23.080 --> 0:27:25.000
<v Speaker 1>This is great to point out, yeah, the difference between

0:27:25.400 --> 0:27:29.359
<v Speaker 1>a neutral face and an ambiguous face, because obviously this

0:27:29.520 --> 0:27:32.359
<v Speaker 1>is one of the arguments for why the Mona Lisa

0:27:32.480 --> 0:27:36.400
<v Speaker 1>by Leonardo da Vinci Is is such a an admired

0:27:36.480 --> 0:27:40.119
<v Speaker 1>piece of art is not because you can easily read

0:27:40.640 --> 0:27:44.240
<v Speaker 1>what the Mona Lisa is um is thinking or feeling,

0:27:44.359 --> 0:27:47.680
<v Speaker 1>but that she has this ambiguous countenance, right, and the

0:27:47.720 --> 0:27:49.760
<v Speaker 1>difference to be that there there is a difference between

0:27:49.840 --> 0:27:53.320
<v Speaker 1>ambiguous and neutral. Neutral is something we look at and

0:27:53.359 --> 0:27:55.840
<v Speaker 1>we see I I don't see any emotion on that face.

0:27:56.280 --> 0:28:00.159
<v Speaker 1>Ambiguous is you see emotion, but it's not clear what

0:28:00.280 --> 0:28:02.520
<v Speaker 1>it is. It maybe suggests something that could go in

0:28:02.640 --> 0:28:06.920
<v Speaker 1>different directions. Oh, but then the authors come back to

0:28:07.320 --> 0:28:10.960
<v Speaker 1>talking about this more ambiguous, more emotional face that they

0:28:11.520 --> 0:28:13.560
<v Speaker 1>got the first time they tried to record a tape,

0:28:13.960 --> 0:28:16.520
<v Speaker 1>They said, quote. When other viewers were shown this face

0:28:16.600 --> 0:28:19.879
<v Speaker 1>and sequence, many attributed a wide range of emotions to

0:28:19.960 --> 0:28:23.639
<v Speaker 1>the actor, some consistent with the cool ashev effect, others not.

0:28:24.200 --> 0:28:32.640
<v Speaker 1>The sequence with the soup, for example, elicited interpretations of apathy, disgust, contemplation, detachment, dislike, indifference,

0:28:32.960 --> 0:28:36.240
<v Speaker 1>lack of interest, as well as an occasional attribution of hunger.

0:28:36.920 --> 0:28:40.520
<v Speaker 1>The ambiguous expression seemed to offer a stronger interpretive cue

0:28:40.680 --> 0:28:44.160
<v Speaker 1>for the viewer than did the expressionless face. If cool

0:28:44.200 --> 0:28:47.479
<v Speaker 1>a Chauvian montage may not be capable of making an

0:28:47.560 --> 0:28:51.120
<v Speaker 1>expressionless face emotive, it may very well do with an

0:28:51.240 --> 0:28:55.600
<v Speaker 1>ambiguous expression, since the objects like soup, coffin, or child

0:28:55.960 --> 0:29:00.640
<v Speaker 1>provide a context for resolving the ambiguity. And I think

0:29:00.720 --> 0:29:05.360
<v Speaker 1>this interpretation seems very likely to me because again, the

0:29:05.440 --> 0:29:09.680
<v Speaker 1>allegation is that Mosuken was a a famed actor, and

0:29:10.120 --> 0:29:13.600
<v Speaker 1>so there's naturally you can imagine a famed actor's face

0:29:13.800 --> 0:29:16.920
<v Speaker 1>has something special about it. It's kind of brimming with

0:29:17.360 --> 0:29:20.920
<v Speaker 1>with the the implication of emotion, even when they're being

0:29:21.040 --> 0:29:24.200
<v Speaker 1>relatively subtle or not, you know, offering a big smile

0:29:24.400 --> 0:29:27.640
<v Speaker 1>or frown or whatever, right, right, that this may well

0:29:27.680 --> 0:29:31.360
<v Speaker 1>have been the sort of performer that was highly aware

0:29:31.480 --> 0:29:33.200
<v Speaker 1>of what their face is doing. That is, you know,

0:29:33.320 --> 0:29:36.040
<v Speaker 1>that is practiced in front of the mirror, that knows

0:29:36.120 --> 0:29:39.880
<v Speaker 1>what they're projecting, and therefore, to you know, to a

0:29:39.920 --> 0:29:42.400
<v Speaker 1>certain instan might be incapable of a neutral face at

0:29:42.480 --> 0:29:46.640
<v Speaker 1>least when when when told to pull some sort of face. Right. So,

0:29:46.800 --> 0:29:49.520
<v Speaker 1>if there's something to this interpretation, I would say that

0:29:49.920 --> 0:29:52.360
<v Speaker 1>that the coolest shof effect, even in the specific case

0:29:52.440 --> 0:29:55.680
<v Speaker 1>of interpreting neutral faces, as you know, based on the

0:29:55.960 --> 0:30:00.480
<v Speaker 1>the editing context, it's absolutely tapping into some thing real,

0:30:00.720 --> 0:30:04.400
<v Speaker 1>but there might be like thresholds or limits, like there

0:30:04.560 --> 0:30:06.840
<v Speaker 1>is some truth to it, but it can't overcome some

0:30:07.080 --> 0:30:12.760
<v Speaker 1>truly deeply blandly neutral faces, you know, like some ambiguous

0:30:12.880 --> 0:30:16.960
<v Speaker 1>faces just offer more hooks on which to hang emotional

0:30:17.120 --> 0:30:21.840
<v Speaker 1>values created by the context. Yeah. Yeah, I also wonder

0:30:22.440 --> 0:30:24.440
<v Speaker 1>what would what would happen if you, you know, it

0:30:24.520 --> 0:30:27.000
<v Speaker 1>took exceptional faces and you threw them in, you know,

0:30:27.120 --> 0:30:30.440
<v Speaker 1>and not necessarily even exceptionally dashing faces, but like just

0:30:30.600 --> 0:30:33.080
<v Speaker 1>exceptionally evocative faces, like like I don't know, like a

0:30:33.120 --> 0:30:36.040
<v Speaker 1>Peter Laurie. You know, if you put Peter Laurie in there,

0:30:36.080 --> 0:30:37.720
<v Speaker 1>just may even you know, even though he's gonna do

0:30:37.960 --> 0:30:40.960
<v Speaker 1>you know, a neutral ambiguous face. Uh, you know, what

0:30:41.080 --> 0:30:43.240
<v Speaker 1>would happen to the experiment? Of course, in that case,

0:30:43.280 --> 0:30:45.480
<v Speaker 1>you'd also have to not know it was Peter Lori,

0:30:46.120 --> 0:30:48.719
<v Speaker 1>because then you're gonna you're gonna start typecasting like, oh,

0:30:49.000 --> 0:30:51.000
<v Speaker 1>we know what kind of guys this this this actor

0:30:51.080 --> 0:30:55.000
<v Speaker 1>plays you'd be suspicious, you'd be reading negative emotional or

0:30:55.400 --> 0:30:58.560
<v Speaker 1>suspicious mind content. What is the planning for that soup.

0:30:58.640 --> 0:31:01.880
<v Speaker 1>He's going to poison that soup any right, anyway, I

0:31:01.960 --> 0:31:03.600
<v Speaker 1>think the authors make the point in the end that

0:31:03.680 --> 0:31:06.840
<v Speaker 1>the the broader implications of the cool ashav myth that

0:31:07.040 --> 0:31:10.640
<v Speaker 1>that individual shots, which may be low on meaning or

0:31:10.720 --> 0:31:14.440
<v Speaker 1>emotion by themselves, can become highly charged with meaning by

0:31:14.480 --> 0:31:17.800
<v Speaker 1>the power of the surrounding editing. This is obviously true,

0:31:18.000 --> 0:31:21.400
<v Speaker 1>and it is largely the basis for the magic of cinema.

0:31:22.080 --> 0:31:25.920
<v Speaker 1>But the specific claim about supposedly neutral faces appears to

0:31:26.000 --> 0:31:29.880
<v Speaker 1>be not true, at least for some audiences or some faces.

0:31:30.560 --> 0:31:33.800
<v Speaker 1>But this raises really interesting questions like, what are the

0:31:33.880 --> 0:31:38.200
<v Speaker 1>properties of the maximally cool a shov ambiguous face? You know, what,

0:31:38.640 --> 0:31:40.760
<v Speaker 1>what kind of skills would you want an actor to

0:31:40.920 --> 0:31:44.959
<v Speaker 1>have to be able to have these you know, subtle

0:31:45.040 --> 0:31:50.120
<v Speaker 1>ambiguous expressions that can be sort of driven any which

0:31:50.160 --> 0:31:53.080
<v Speaker 1>way by the surrounding context, by a bowl of soup

0:31:53.200 --> 0:31:55.600
<v Speaker 1>or by a coffin. I guess, you know, I'm just

0:31:55.840 --> 0:31:58.160
<v Speaker 1>guessing here, But the bare minimum you need to have

0:31:58.320 --> 0:32:00.360
<v Speaker 1>some sort of like spark of at ten ship. Like

0:32:00.440 --> 0:32:04.120
<v Speaker 1>they're saying, it's not not enough perhaps to just rely

0:32:04.720 --> 0:32:07.440
<v Speaker 1>solely on the editing to imply that there's a connection

0:32:07.480 --> 0:32:10.200
<v Speaker 1>between this shot and the other. But the person's face

0:32:10.680 --> 0:32:14.000
<v Speaker 1>appears to be looking with interest at something, you know. Yeah,

0:32:14.320 --> 0:32:16.320
<v Speaker 1>that's that's a good point. I mean, I think sometimes

0:32:16.360 --> 0:32:19.880
<v Speaker 1>with these studies, like the face doesn't just look neutral.

0:32:20.000 --> 0:32:23.360
<v Speaker 1>It looks like it's not seeing anything, right, Like if

0:32:23.400 --> 0:32:26.320
<v Speaker 1>it's just like mug shot and then and then pick

0:32:26.400 --> 0:32:28.360
<v Speaker 1>a plate of spaghetti, Like, okay, you show me a

0:32:28.400 --> 0:32:30.880
<v Speaker 1>mug shot and you show me some spaghetti. Maybe something

0:32:30.960 --> 0:32:34.440
<v Speaker 1>that's crucial is that even if they're not showing a

0:32:34.600 --> 0:32:38.000
<v Speaker 1>very clear emotion, that it looks like they're looking at

0:32:38.160 --> 0:32:49.360
<v Speaker 1>whatever is being shown. Yeah, So Princeton Henley is very interesting,

0:32:49.520 --> 0:32:52.400
<v Speaker 1>but it was by no means the last study on

0:32:52.560 --> 0:32:54.600
<v Speaker 1>the cooler Shop effect, the last attempt to look at

0:32:54.640 --> 0:32:58.120
<v Speaker 1>it empirically, And actually since then some other studies have

0:32:58.240 --> 0:33:00.520
<v Speaker 1>kind of come back on the other side found a

0:33:00.600 --> 0:33:05.360
<v Speaker 1>little more support for the original alleged finding. So one

0:33:05.440 --> 0:33:09.800
<v Speaker 1>example is the is the study by Dean mobs at

0:33:09.840 --> 0:33:13.200
<v Speaker 1>All from two thousand six called the Coolest shov Effect

0:33:13.360 --> 0:33:17.040
<v Speaker 1>the Influence of contextual framing on emotional attributions. This was

0:33:17.120 --> 0:33:20.840
<v Speaker 1>in Social Cognitive and Effective Neuroscience, and the test here

0:33:20.920 --> 0:33:23.960
<v Speaker 1>was a little bit different, but they did basically look

0:33:24.040 --> 0:33:26.840
<v Speaker 1>for the same type of effect and did succeed in

0:33:26.960 --> 0:33:30.560
<v Speaker 1>producing it experimentally. So in this case, they didn't use

0:33:30.920 --> 0:33:35.880
<v Speaker 1>just a single supposedly neutral face as the stimulus. They

0:33:36.040 --> 0:33:39.360
<v Speaker 1>used neutral faces and then what they called faces displaying

0:33:39.560 --> 0:33:44.440
<v Speaker 1>subtly fearful or happy facial expressions, which if you want

0:33:44.480 --> 0:33:46.280
<v Speaker 1>to look up the study you can see the stimuli

0:33:46.360 --> 0:33:49.640
<v Speaker 1>they use the yeah, they're they're play their faces that

0:33:49.720 --> 0:33:53.080
<v Speaker 1>are almost neutral. They've just got the barest little hint

0:33:53.160 --> 0:33:56.280
<v Speaker 1>of a smile or kind of an apprehensive frown. And

0:33:56.320 --> 0:33:58.800
<v Speaker 1>then they put together a task where they would actually

0:33:58.800 --> 0:34:01.760
<v Speaker 1>they paired it with neuroimaging in the study, so they

0:34:01.880 --> 0:34:05.320
<v Speaker 1>have people doing neuroimaging while they gave them the task

0:34:05.440 --> 0:34:08.320
<v Speaker 1>to look at this face and then imagine that the

0:34:08.400 --> 0:34:11.640
<v Speaker 1>person is watching a movie of various kinds. It could

0:34:11.680 --> 0:34:15.200
<v Speaker 1>be a happy movie scene or a scary movie scene. Uh.

0:34:15.400 --> 0:34:18.359
<v Speaker 1>And they did find that people were on average more

0:34:18.520 --> 0:34:22.640
<v Speaker 1>likely to interpret neutral or only very subtle expressive faces

0:34:23.200 --> 0:34:25.760
<v Speaker 1>more in alignment with the emotion that you would expect

0:34:25.920 --> 0:34:28.880
<v Speaker 1>if they believed the person was watching either a scary

0:34:29.000 --> 0:34:31.239
<v Speaker 1>or a happy movie. And so it's worth noting that

0:34:31.320 --> 0:34:34.120
<v Speaker 1>there is an effect here, but it's not as shockingly

0:34:34.239 --> 0:34:37.520
<v Speaker 1>powerful and unanimous as like those original tellings of the

0:34:37.760 --> 0:34:42.760
<v Speaker 1>Kolershov experiment would suggest. Mm hmm, yeah, this is interesting

0:34:42.840 --> 0:34:44.919
<v Speaker 1>with its something we'll continue to look at. I also

0:34:45.040 --> 0:34:48.240
<v Speaker 1>like that they were looking at scary and happy movie

0:34:48.280 --> 0:34:52.719
<v Speaker 1>scenes because it also brings to mind episodes we've done

0:34:52.760 --> 0:34:57.000
<v Speaker 1>in the past on audience reactions too scary movies and

0:34:57.120 --> 0:35:00.320
<v Speaker 1>how oftentimes like like the the reaction and you have

0:35:00.520 --> 0:35:05.120
<v Speaker 1>to a pleasant movie or certainly a funny movie compared

0:35:05.160 --> 0:35:07.200
<v Speaker 1>to that of a scary movie. Uh, that they may

0:35:07.520 --> 0:35:10.560
<v Speaker 1>be more like than one might think. Oh yeah, because

0:35:10.600 --> 0:35:15.040
<v Speaker 1>a lot of times people laugh when something is scary. Yeah, laughing, Uh,

0:35:15.280 --> 0:35:17.480
<v Speaker 1>you know, reacting to the way that people around them

0:35:17.520 --> 0:35:20.520
<v Speaker 1>are reacting. And if you are acting frightened during a

0:35:20.640 --> 0:35:23.239
<v Speaker 1>frightening movie, it's I feel like it's very often a

0:35:23.320 --> 0:35:25.719
<v Speaker 1>kind of excited frightening, you know, that's safe kind of

0:35:25.920 --> 0:35:28.080
<v Speaker 1>like I am. I am afraid for the characters, but

0:35:28.160 --> 0:35:31.240
<v Speaker 1>I'm not necessarily afraid for myself. You know, I've actually

0:35:31.320 --> 0:35:34.839
<v Speaker 1>wondered before if so. A lot of my movie going

0:35:35.000 --> 0:35:39.239
<v Speaker 1>entertainment pleasure comes from watching be horror movies. Essentially as

0:35:39.400 --> 0:35:43.720
<v Speaker 1>unintentional comedies and having a good time laughing, laughing along

0:35:43.800 --> 0:35:46.920
<v Speaker 1>with them. But I wonder if part of that grows

0:35:46.960 --> 0:35:49.680
<v Speaker 1>out of a kind of defense mechanism learned in childhood,

0:35:49.800 --> 0:35:53.319
<v Speaker 1>that that I could protect myself from something scary if

0:35:53.360 --> 0:35:56.480
<v Speaker 1>I sort of forced myself to see it instead as

0:35:56.560 --> 0:35:59.799
<v Speaker 1>something funny. Yeah. I don't know. I I certainly catch

0:35:59.840 --> 0:36:04.920
<v Speaker 1>my self going like, ah, more like that exact um

0:36:05.520 --> 0:36:09.080
<v Speaker 1>sound if it is say a slightly goofy or goofy

0:36:09.200 --> 0:36:12.440
<v Speaker 1>monster that is suddenly jumping out as opposed to a

0:36:12.560 --> 0:36:17.960
<v Speaker 1>more I don't know, effective looking special effect. Uh, there's

0:36:18.000 --> 0:36:20.719
<v Speaker 1>something about I don't know, it's probably you know, all

0:36:20.760 --> 0:36:23.640
<v Speaker 1>this is highly subjective, but for me at least, uh,

0:36:23.880 --> 0:36:26.560
<v Speaker 1>you know, maybe I'm just leaning into the imagination more

0:36:26.680 --> 0:36:29.640
<v Speaker 1>in those cases. Now, Just very briefly, I wanted to

0:36:30.320 --> 0:36:32.400
<v Speaker 1>point out a couple more studies I dug up that

0:36:32.560 --> 0:36:35.359
<v Speaker 1>looked into the cooler Shov effect more recently than this one.

0:36:35.520 --> 0:36:38.600
<v Speaker 1>So there was a study in the journal Perception in

0:36:38.680 --> 0:36:41.920
<v Speaker 1>two thousand and sixteen by Daniel Barrett at All called

0:36:42.400 --> 0:36:45.400
<v Speaker 1>does the cool Shov Effect Really Exist? Revisiting a classic

0:36:45.440 --> 0:36:50.560
<v Speaker 1>film experiment on facial expressions and emotional context. So they

0:36:50.640 --> 0:36:52.600
<v Speaker 1>note some of the stuff we already did, doubts about

0:36:52.600 --> 0:36:56.160
<v Speaker 1>the original experiment, and then the fact that recent attempts

0:36:56.239 --> 0:37:00.440
<v Speaker 1>to reproduce the effect have had conflicting results. So tried

0:37:00.480 --> 0:37:03.359
<v Speaker 1>it out with a group of thirty six participants who

0:37:03.400 --> 0:37:08.400
<v Speaker 1>were presented with twenty four film sequences of neutral faces

0:37:08.600 --> 0:37:12.440
<v Speaker 1>across six different emotional conditions, so trying to reproduce the

0:37:12.520 --> 0:37:15.719
<v Speaker 1>same effect, and they actually did find a correlation. It

0:37:15.800 --> 0:37:18.040
<v Speaker 1>may it may not have been huge, but they said

0:37:18.120 --> 0:37:21.680
<v Speaker 1>quote for each emotional condition, the participants tended to choose

0:37:21.719 --> 0:37:26.240
<v Speaker 1>the appropriate the appropriate category more frequently than alternative options,

0:37:26.640 --> 0:37:29.479
<v Speaker 1>while the answers to the valence and arousal questions also

0:37:29.600 --> 0:37:32.520
<v Speaker 1>went in the expected direction. So they did find a

0:37:32.640 --> 0:37:36.360
<v Speaker 1>mild existence of the cool Ashov effect in their research

0:37:36.440 --> 0:37:39.759
<v Speaker 1>here and then there was another one by Baranowski and

0:37:39.920 --> 0:37:44.080
<v Speaker 1>Hate in UH Perception in two thousand seventeen called the

0:37:44.160 --> 0:37:48.840
<v Speaker 1>auditory cool Ashov effect Multisensory integration and movie editing. The

0:37:48.920 --> 0:37:50.880
<v Speaker 1>study tried to see if there were any cool A

0:37:50.920 --> 0:37:54.480
<v Speaker 1>Show type effects, not for cross cutting with visual images,

0:37:54.600 --> 0:37:58.200
<v Speaker 1>but for music. So the question is does music affect

0:37:58.719 --> 0:38:03.200
<v Speaker 1>what emotions people detect? On other people's supposedly neutral faces,

0:38:03.760 --> 0:38:06.440
<v Speaker 1>and according to the authors of this study, their results

0:38:06.480 --> 0:38:09.600
<v Speaker 1>were Yes. They found that sad music did in fact

0:38:09.719 --> 0:38:13.319
<v Speaker 1>make people more likely to rate a supposedly neutral face

0:38:13.400 --> 0:38:17.360
<v Speaker 1>as sad and vice versa. Well that that that doesn't

0:38:17.400 --> 0:38:20.839
<v Speaker 1>surprise me at all. I mean, music, especially music and film,

0:38:20.920 --> 0:38:25.080
<v Speaker 1>is highly manipulative at times. And uh, and I think

0:38:25.120 --> 0:38:27.759
<v Speaker 1>we've all seen experiments with this sort of amateur experiments

0:38:27.800 --> 0:38:32.279
<v Speaker 1>with this online where you take, um, Johnny Cash is

0:38:32.680 --> 0:38:34.360
<v Speaker 1>cover of nine inch Nails Hurt, and you play it

0:38:34.400 --> 0:38:38.600
<v Speaker 1>in the background of virtual virtually any uh neutrals or

0:38:38.920 --> 0:38:41.680
<v Speaker 1>ambiguous footage, and you're going to get a sense of

0:38:41.800 --> 0:38:46.200
<v Speaker 1>like deep personal anguish and and hurt. I'm just I'm

0:38:46.239 --> 0:38:47.960
<v Speaker 1>just putting it all together in my mind right now.

0:38:48.000 --> 0:38:52.000
<v Speaker 1>I'm seeing I'm seeing clips from like Happy Gilmore or something,

0:38:52.280 --> 0:38:55.520
<v Speaker 1>but with with the Johnny Cash, Yeah, to see if

0:38:55.560 --> 0:38:58.839
<v Speaker 1>I still feel. And then finally, one last one. There

0:38:58.960 --> 0:39:02.880
<v Speaker 1>was a paper by mullinicks at All from twenty nineteen

0:39:02.960 --> 0:39:05.279
<v Speaker 1>in pl Os one that also looked at the cool

0:39:05.320 --> 0:39:08.480
<v Speaker 1>Ashov effect, trying to see if it existed for still

0:39:08.600 --> 0:39:14.200
<v Speaker 1>photographs instead of dynamic film sequences, and the authors say, yes,

0:39:14.600 --> 0:39:17.000
<v Speaker 1>they did the cool a Shov type experiment, but just

0:39:17.120 --> 0:39:19.480
<v Speaker 1>with still photos, and they found there was in fact

0:39:19.560 --> 0:39:23.240
<v Speaker 1>a kool Ashov type effect for just for still images. Okay,

0:39:23.520 --> 0:39:27.360
<v Speaker 1>also not surprising to me anyway. So it looks like

0:39:27.520 --> 0:39:30.440
<v Speaker 1>more of the recent studies into this have found some

0:39:30.719 --> 0:39:33.200
<v Speaker 1>kind of effect, though I think sometimes the effects are,

0:39:33.560 --> 0:39:35.279
<v Speaker 1>you know, the kinds of things you're more likely to

0:39:35.360 --> 0:39:38.359
<v Speaker 1>normally see in psychology experiments, kind of modest effects, rather

0:39:38.480 --> 0:39:43.240
<v Speaker 1>than the overwhelming unanimous effect described in the the original

0:39:43.320 --> 0:39:47.279
<v Speaker 1>Masoukan experiment. Now, I'd like to take um all these

0:39:47.320 --> 0:39:50.400
<v Speaker 1>points we've been hitting and come back around to something

0:39:50.520 --> 0:39:54.320
<v Speaker 1>that I briefly discussed, and that was Leonardo da Vinci's

0:39:54.320 --> 0:39:57.120
<v Speaker 1>famous sixteenth century painting The Mona Lisa. One of the

0:39:57.160 --> 0:40:01.600
<v Speaker 1>most intriguing aspects of this painting is the the ultimate

0:40:01.800 --> 0:40:04.960
<v Speaker 1>ambiguity of the expression, you know, the Mona Lisa smile,

0:40:05.160 --> 0:40:08.880
<v Speaker 1>especially Uh, it's a it's a it's it's a slight smile.

0:40:09.080 --> 0:40:11.560
<v Speaker 1>It's a kind of an ambiguous smile. What is she

0:40:11.640 --> 0:40:15.560
<v Speaker 1>smiling about or beginning to smile about? Um? You know

0:40:15.640 --> 0:40:18.000
<v Speaker 1>there there there have been a number of papers written

0:40:18.000 --> 0:40:19.520
<v Speaker 1>about this, and certainly not going to do them all

0:40:19.640 --> 0:40:23.160
<v Speaker 1>justice here, but I wanted to touch on some findings

0:40:23.200 --> 0:40:27.440
<v Speaker 1>that I think can potentially contribute to this conversation. Now, wait,

0:40:27.520 --> 0:40:30.680
<v Speaker 1>did this originally come up in our making a distinction

0:40:30.800 --> 0:40:34.600
<v Speaker 1>between neutrality and ambiguity and so so that maybe you're

0:40:34.640 --> 0:40:37.200
<v Speaker 1>suggesting that the Mona Lisa's face might be one of

0:40:37.320 --> 0:40:41.799
<v Speaker 1>those famous faces that is ambiguous but not neutral. Right,

0:40:41.920 --> 0:40:44.800
<v Speaker 1>it doesn't look like a death mask, but also you

0:40:44.840 --> 0:40:47.759
<v Speaker 1>know she's not She's not scowling, she doesn't look like

0:40:48.320 --> 0:40:51.799
<v Speaker 1>Vigo the copathion. She's not smiling ear to ear. It's

0:40:51.840 --> 0:40:56.560
<v Speaker 1>a very interesting expression, to say the least. Um that

0:40:56.719 --> 0:41:00.720
<v Speaker 1>people have been discussing and studying for for for decades

0:41:00.760 --> 0:41:04.120
<v Speaker 1>and for for for ages. Uh So I'm not going

0:41:04.160 --> 0:41:06.120
<v Speaker 1>to cover all the studies, but there there've been There

0:41:06.120 --> 0:41:08.799
<v Speaker 1>have been plenty, but I was looking at one. Uh.

0:41:09.160 --> 0:41:11.760
<v Speaker 1>This was a theory that was put forth by Professor

0:41:11.840 --> 0:41:18.640
<v Speaker 1>Margaret Livingstone of Harvard University. UM. She argues that, UM,

0:41:19.400 --> 0:41:22.840
<v Speaker 1>a lot of what fascinates us about this painting is

0:41:22.880 --> 0:41:27.160
<v Speaker 1>because the smile appears differently depending on where you're standing

0:41:27.280 --> 0:41:30.359
<v Speaker 1>in position to the painting. So if you look at

0:41:30.440 --> 0:41:35.160
<v Speaker 1>it with your fobial or direct vision. Uh, then arguably

0:41:35.440 --> 0:41:37.880
<v Speaker 1>there's not really a smile going on there. But if

0:41:37.920 --> 0:41:41.560
<v Speaker 1>you view it from your with your peripheral vision, out

0:41:41.600 --> 0:41:43.960
<v Speaker 1>of the corner of your eye, then it seems like

0:41:44.000 --> 0:41:47.319
<v Speaker 1>there's a pronounced smile. Now this doesn't this this little

0:41:47.360 --> 0:41:51.919
<v Speaker 1>tidbit doesn't particularly have a lot to reveal um about

0:41:51.960 --> 0:41:53.800
<v Speaker 1>the broader topic we're discussing here, but I found it

0:41:53.840 --> 0:41:56.360
<v Speaker 1>interesting just talking. And indeed it's one that you can

0:41:56.440 --> 0:41:58.040
<v Speaker 1>You can pull up an image of the Mona Lisa

0:41:58.840 --> 0:42:01.320
<v Speaker 1>on your computer, your phone, own, or if you have

0:42:01.440 --> 0:42:04.480
<v Speaker 1>a copy hanging in your your your house. You can

0:42:04.600 --> 0:42:07.360
<v Speaker 1>do it this way as well, and you'll find I

0:42:07.480 --> 0:42:09.640
<v Speaker 1>think that you do get this effect. If you kind

0:42:09.640 --> 0:42:10.799
<v Speaker 1>of look at out at the corner of your eyes,

0:42:10.800 --> 0:42:13.520
<v Speaker 1>it seems like there's a pronounced smile. Look at her directly,

0:42:14.120 --> 0:42:17.120
<v Speaker 1>and uh, it's it's not there. I see exactly what

0:42:17.280 --> 0:42:21.240
<v Speaker 1>you mean. Another interesting thing is that my mental image

0:42:21.280 --> 0:42:25.000
<v Speaker 1>of the Mona Lisa is smiling more than the actual

0:42:25.160 --> 0:42:27.799
<v Speaker 1>image seems to be when I look at it. Yeah,

0:42:28.360 --> 0:42:31.880
<v Speaker 1>something about the lower resolution copy in my brain appears

0:42:31.920 --> 0:42:35.680
<v Speaker 1>to have accentuated the smile, and maybe somehow that's picking

0:42:35.800 --> 0:42:39.560
<v Speaker 1>up on the kind of subtle shading of the contours

0:42:39.640 --> 0:42:42.680
<v Speaker 1>of her cheeks which looks like they could be continuing

0:42:42.800 --> 0:42:46.680
<v Speaker 1>the lines of her mouth, but it's not her mouth. Yeah, yeah,

0:42:47.360 --> 0:42:49.880
<v Speaker 1>so yeah, I think that that's that's very much it.

0:42:49.920 --> 0:42:51.719
<v Speaker 1>And of course you can get into deeper discussions of

0:42:52.000 --> 0:42:54.400
<v Speaker 1>you know, to what extent um, you know this is

0:42:54.480 --> 0:42:56.840
<v Speaker 1>intended and you know what Leonardo Evin she's trying to

0:42:56.920 --> 0:43:00.960
<v Speaker 1>do with this, um because another another aspect of the

0:43:00.960 --> 0:43:03.920
<v Speaker 1>smile that's frequently brought up is that it's um uh,

0:43:04.440 --> 0:43:07.320
<v Speaker 1>it's it's not a symmetrical smile um. And this is

0:43:07.400 --> 0:43:11.799
<v Speaker 1>often cited as is one of the key interesting aspects

0:43:12.000 --> 0:43:17.279
<v Speaker 1>of the Mona Lisa's smile, of Mona Lisa's face in general, um. Now,

0:43:17.760 --> 0:43:20.960
<v Speaker 1>the emotional impact of her expression has been much debated

0:43:21.040 --> 0:43:23.000
<v Speaker 1>over the years. And he is like like a lot

0:43:23.040 --> 0:43:26.480
<v Speaker 1>of what we discussed in part one and in this episode.

0:43:26.680 --> 0:43:28.359
<v Speaker 1>It's one of those areas where you can you can

0:43:28.440 --> 0:43:31.120
<v Speaker 1>science it all day, but you're still working with subjective

0:43:31.239 --> 0:43:34.720
<v Speaker 1>art rather than objective principles. But there are some papers

0:43:34.760 --> 0:43:37.719
<v Speaker 1>that I think have some revealing information based generally on

0:43:37.840 --> 0:43:41.160
<v Speaker 1>you know, smallish studies uh looking at asking people to

0:43:41.280 --> 0:43:44.800
<v Speaker 1>look at the painting, or look at portions of the

0:43:44.840 --> 0:43:48.200
<v Speaker 1>paintings sometimes they've been manipulated in a key way, and

0:43:48.360 --> 0:43:50.360
<v Speaker 1>see what people have to say about it. And this

0:43:50.440 --> 0:43:52.560
<v Speaker 1>is where we're getting, uh, you know, we're getting into

0:43:53.239 --> 0:43:56.279
<v Speaker 1>something that's more in line with the broader topic here.

0:43:56.960 --> 0:43:59.360
<v Speaker 1>When you look at the Mona Lisa, what kind of

0:43:59.480 --> 0:44:05.080
<v Speaker 1>emotion all um understanding is passing between the painting and yourself?

0:44:05.440 --> 0:44:07.799
<v Speaker 1>Does it depend on what painting is across the room

0:44:07.880 --> 0:44:09.879
<v Speaker 1>from her on the other wall, so like what you're

0:44:09.920 --> 0:44:13.000
<v Speaker 1>perceiving her to be looking at. They didn't get into that,

0:44:13.280 --> 0:44:15.880
<v Speaker 1>uh as much, but I couldn't help but think of it.

0:44:15.960 --> 0:44:18.239
<v Speaker 1>I kept thinking of her looking at soup and so forth.

0:44:20.520 --> 0:44:22.200
<v Speaker 1>But you know, one paper I was looking at was

0:44:22.239 --> 0:44:26.680
<v Speaker 1>a twenty nineteen paper from Marsilli at All published in Cortex,

0:44:26.760 --> 0:44:30.359
<v Speaker 1>the journal Cortex, in which the researchers asked forty two

0:44:30.400 --> 0:44:33.520
<v Speaker 1>individuals to rate which of the six basic emotions as

0:44:33.560 --> 0:44:37.200
<v Speaker 1>well as a neutral expression of emotion was related in

0:44:37.600 --> 0:44:42.200
<v Speaker 1>chimerical images, uh constructed from the photos. So chimerical images

0:44:42.280 --> 0:44:45.800
<v Speaker 1>in this sense are formed from opposing halves of a

0:44:46.000 --> 0:44:50.640
<v Speaker 1>pair of same or different faces, usually in like studies

0:44:50.680 --> 0:44:52.400
<v Speaker 1>and courtroom settings. But in this case it would be

0:44:52.480 --> 0:44:55.000
<v Speaker 1>like you know, um, my understanding here is like mirroring

0:44:55.080 --> 0:44:58.600
<v Speaker 1>different parts of the face, stealing with the with the asymmetry.

0:44:58.680 --> 0:45:01.840
<v Speaker 1>You know, like what if you had side A is

0:45:01.920 --> 0:45:04.600
<v Speaker 1>the and you just cloned it onto side be that

0:45:04.680 --> 0:45:07.440
<v Speaker 1>sort of thing. Now, The results in this case indicated

0:45:07.520 --> 0:45:11.279
<v Speaker 1>that happiness is expressed only on the left side of

0:45:11.560 --> 0:45:15.239
<v Speaker 1>Mona Lisa's face, not on the right. Uh. And this

0:45:15.440 --> 0:45:18.280
<v Speaker 1>actually leans into the interpretation that the Mona Lisa's smile

0:45:18.440 --> 0:45:21.799
<v Speaker 1>is not a legitimate smile at all, but a fake smile, uh,

0:45:21.920 --> 0:45:24.640
<v Speaker 1>something that is either you know, a noteworthy subject of

0:45:24.760 --> 0:45:26.320
<v Speaker 1>of the art in and of itself, or has a

0:45:26.360 --> 0:45:29.919
<v Speaker 1>more specific, even cryptic purpose in da Vinci's art here,

0:45:30.680 --> 0:45:33.919
<v Speaker 1>But and I think potentially makes it more interesting. Peace

0:45:34.120 --> 0:45:36.040
<v Speaker 1>it's not of just a painting of a woman smiling,

0:45:36.080 --> 0:45:39.680
<v Speaker 1>It's a painting of a woman pretending to smile faintly.

0:45:40.520 --> 0:45:43.000
<v Speaker 1>This is interesting because I know that's something I've read,

0:45:43.120 --> 0:45:45.040
<v Speaker 1>and I don't know how legitimate this is, but I've

0:45:45.160 --> 0:45:50.000
<v Speaker 1>I've at least read um facial expression ambiguity as one

0:45:50.120 --> 0:45:53.960
<v Speaker 1>of the features people use to detect fakeery of emotions

0:45:54.000 --> 0:45:56.640
<v Speaker 1>in others. So when people look at somebody else and

0:45:56.719 --> 0:46:00.239
<v Speaker 1>they see that their smile is asymmetrical, they're more likely

0:46:00.320 --> 0:46:03.840
<v Speaker 1>to think they're faking it, right right, Um, And this

0:46:04.000 --> 0:46:05.719
<v Speaker 1>is a topic we've we've covered on the show before

0:46:05.760 --> 0:46:08.640
<v Speaker 1>because you get into that whole topic of of micro

0:46:08.800 --> 0:46:13.440
<v Speaker 1>expressions and reading micro expressions and uh, the the idea

0:46:13.560 --> 0:46:16.880
<v Speaker 1>that that a fake smile looks one way, but there's

0:46:16.920 --> 0:46:23.080
<v Speaker 1>a more profound pronounced um muscle definition to a legitimate smile.

0:46:23.680 --> 0:46:25.319
<v Speaker 1>And so that's, I mean, that's on it on its

0:46:25.360 --> 0:46:27.880
<v Speaker 1>own is something we might take into account when considering

0:46:28.520 --> 0:46:34.719
<v Speaker 1>ambiguous like semi happy, semi smiling, ambiguous um images, and

0:46:35.040 --> 0:46:39.280
<v Speaker 1>ambiguous faces used in one of these experiments. Now, another

0:46:39.600 --> 0:46:42.480
<v Speaker 1>study I looked at here was one from seventeen by

0:46:42.640 --> 0:46:47.239
<v Speaker 1>leacci at All published in Scientific Reports. The researchers here

0:46:47.719 --> 0:46:51.560
<v Speaker 1>manipulated this one's actually kind of funny, I think, manipulated

0:46:51.719 --> 0:46:55.800
<v Speaker 1>Mona Lisa's mouth curvature, uh, and studied how a range

0:46:55.880 --> 0:47:02.120
<v Speaker 1>of happier and sadder face variance influenced perception of her emotions. So, um,

0:47:03.040 --> 0:47:04.960
<v Speaker 1>the actual paper gets into a lot of like they

0:47:05.040 --> 0:47:07.640
<v Speaker 1>bust out some equations in math on this, but basically

0:47:07.680 --> 0:47:10.000
<v Speaker 1>they're just doing what you're imagining now, like making the

0:47:10.080 --> 0:47:14.400
<v Speaker 1>smile more pronounced or making it less pronounced. And um,

0:47:14.960 --> 0:47:18.560
<v Speaker 1>they were able to manipulate perception along a sadness, happiness

0:47:18.760 --> 0:47:23.360
<v Speaker 1>um uh spectrum, but contended ultimately that their data indicates

0:47:23.400 --> 0:47:26.800
<v Speaker 1>that the natural mona Lisa, at any rate, is always happy.

0:47:27.480 --> 0:47:30.840
<v Speaker 1>But I found this more telling quote observers recognize positive

0:47:30.920 --> 0:47:35.840
<v Speaker 1>facial expressions faster than negative expressions. Uh. This is not

0:47:35.960 --> 0:47:39.680
<v Speaker 1>a finding, but just a reality that they were discussing

0:47:39.840 --> 0:47:43.440
<v Speaker 1>in in the paper. So in other words, faces spiraling

0:47:43.600 --> 0:47:48.280
<v Speaker 1>down through neutrality, ambiguity and into other emotional states require

0:47:48.400 --> 0:47:52.400
<v Speaker 1>more contemplation. Uh. And and I'm making assumptions here, but

0:47:52.760 --> 0:47:56.239
<v Speaker 1>but more nuance. So like the like the face that's

0:47:56.239 --> 0:47:59.160
<v Speaker 1>smiling ear to ear or is in a you know,

0:47:59.280 --> 0:48:02.200
<v Speaker 1>the vego the copatheon scowl. We don't have to think

0:48:02.360 --> 0:48:04.480
<v Speaker 1>long and hard about that, Like what kind of emotion

0:48:04.760 --> 0:48:07.560
<v Speaker 1>is this person having about the soup. We know that

0:48:07.680 --> 0:48:10.239
<v Speaker 1>they they're either ecstatic over the soup or they just

0:48:10.360 --> 0:48:12.960
<v Speaker 1>hate the soup or something involved with the soup. We

0:48:13.040 --> 0:48:14.920
<v Speaker 1>don't have to, uh to think about it much. But

0:48:15.040 --> 0:48:18.680
<v Speaker 1>when you have that that that ambiguous smile or even

0:48:18.760 --> 0:48:22.319
<v Speaker 1>a slight uh frown. You know, that's that's when that's

0:48:22.320 --> 0:48:24.920
<v Speaker 1>when that really makes you think, like what is this

0:48:25.080 --> 0:48:28.279
<v Speaker 1>person thinking? My my theory of mind has to maybe

0:48:28.400 --> 0:48:30.560
<v Speaker 1>engage more to try and figure it out, and then

0:48:30.640 --> 0:48:32.520
<v Speaker 1>ultimately we have to remember, I mean, one of the

0:48:32.600 --> 0:48:36.120
<v Speaker 1>key things about people's faces is that the face itself

0:48:36.280 --> 0:48:39.080
<v Speaker 1>is a communication array. So like we're trying to get

0:48:39.200 --> 0:48:43.840
<v Speaker 1>information potentially about that soup, right, like like that this

0:48:44.040 --> 0:48:46.520
<v Speaker 1>individual might know of that soup is good. I want

0:48:46.520 --> 0:48:48.920
<v Speaker 1>to know, like what the inside track is on the

0:48:49.000 --> 0:48:53.600
<v Speaker 1>soup um or on other human beings before I myself

0:48:53.680 --> 0:48:55.800
<v Speaker 1>decide how I feel about it. I know this is

0:48:55.840 --> 0:48:57.960
<v Speaker 1>sort of besides your main point, but it also makes

0:48:58.000 --> 0:49:01.719
<v Speaker 1>me think about the strange biologic contingency that one of

0:49:01.760 --> 0:49:04.879
<v Speaker 1>the main features of that communication arrays also the whole

0:49:05.120 --> 0:49:09.080
<v Speaker 1>that soup goes in. It's true, do you ever think

0:49:09.080 --> 0:49:10.960
<v Speaker 1>about how weird that is? You know, didn't have to

0:49:11.000 --> 0:49:13.040
<v Speaker 1>be that way, but we just we we cram in,

0:49:13.840 --> 0:49:16.719
<v Speaker 1>we cram in nutrition and speak through the same orifice.

0:49:17.000 --> 0:49:19.520
<v Speaker 1>It's weird. It's true, it's weird, But you know, it's

0:49:19.560 --> 0:49:21.359
<v Speaker 1>always a reminder that we shouldn't try and do both

0:49:21.400 --> 0:49:24.239
<v Speaker 1>at the same time. But to bring it back to

0:49:24.400 --> 0:49:26.879
<v Speaker 1>Kola Shov, I do think this drives home a little

0:49:26.880 --> 0:49:30.920
<v Speaker 1>bit the susceptibility of ambiguous faces. You know that we

0:49:31.080 --> 0:49:34.480
<v Speaker 1>can if the face is ambiguous, we have to think

0:49:34.520 --> 0:49:37.880
<v Speaker 1>more about it, We have to think more about the context.

0:49:38.120 --> 0:49:42.280
<v Speaker 1>But you know, what is the relationship between um shot

0:49:42.360 --> 0:49:44.840
<v Speaker 1>A and shot B, right? I mean that would go

0:49:44.920 --> 0:49:47.799
<v Speaker 1>along with what mobs that all said in their background again,

0:49:47.840 --> 0:49:50.600
<v Speaker 1>which is that, you know, the broad finding of behavioral

0:49:50.680 --> 0:49:54.360
<v Speaker 1>research is that people rely most on context to interpret

0:49:54.400 --> 0:49:56.640
<v Speaker 1>the faces of others when the clarity of the facial

0:49:56.719 --> 0:49:59.880
<v Speaker 1>expression is low, So that could be ambiguity or other

0:50:00.080 --> 0:50:02.279
<v Speaker 1>things maybe or maybe just like it's hard to see,

0:50:02.880 --> 0:50:05.160
<v Speaker 1>and when the clarity of the context is high, so

0:50:05.239 --> 0:50:08.440
<v Speaker 1>when there's information in the context and less information in

0:50:08.520 --> 0:50:17.880
<v Speaker 1>the face, you reach for the context than well. Anyway,

0:50:17.920 --> 0:50:19.960
<v Speaker 1>I guess this all brings us back to one of

0:50:20.000 --> 0:50:24.239
<v Speaker 1>the questions posed by the Prince in Hensley paper, which is,

0:50:24.520 --> 0:50:28.520
<v Speaker 1>you know, I wonder if certain actors are just more

0:50:28.760 --> 0:50:32.560
<v Speaker 1>likely to um, more likely to give rise to this

0:50:32.680 --> 0:50:36.440
<v Speaker 1>effect than others are, and that again drawing on that

0:50:36.560 --> 0:50:39.680
<v Speaker 1>observation that there's actually a difference between a neutral face

0:50:39.719 --> 0:50:42.520
<v Speaker 1>and an ambiguous face. I was trying to think of

0:50:43.239 --> 0:50:48.440
<v Speaker 1>examples of actors who's what you might call blank or

0:50:48.560 --> 0:50:53.920
<v Speaker 1>neutral faces might tend more toward expressive ambiguity rather than

0:50:53.960 --> 0:50:57.720
<v Speaker 1>true neutrality. So even when their face is supposedly at rest,

0:50:57.960 --> 0:51:00.680
<v Speaker 1>you could look at it and and it would seem

0:51:00.800 --> 0:51:04.719
<v Speaker 1>valid to interpret a wide range of intense emotions to them.

0:51:05.120 --> 0:51:07.359
<v Speaker 1>The best example I could think of, and I didn't

0:51:07.400 --> 0:51:08.960
<v Speaker 1>pick him just because I love him as an actor,

0:51:09.000 --> 0:51:11.040
<v Speaker 1>though I do. The best example I could think of

0:51:11.239 --> 0:51:14.680
<v Speaker 1>was Toshiro Mfune, who you might know from a Cia

0:51:14.719 --> 0:51:16.640
<v Speaker 1>Kua Sawa movies. You know, he's the star of your

0:51:16.719 --> 0:51:20.080
<v Speaker 1>Jimbo and movies like that. I would say he is

0:51:20.200 --> 0:51:23.680
<v Speaker 1>somebody who, even when he's doing something very stoic with

0:51:23.840 --> 0:51:26.560
<v Speaker 1>his face, even when his face appears to be at rest,

0:51:27.239 --> 0:51:30.680
<v Speaker 1>you could easily imagine that it is expressing a range

0:51:30.760 --> 0:51:34.080
<v Speaker 1>of diametrically opposing emotions. And rob I I pasted in

0:51:34.160 --> 0:51:35.759
<v Speaker 1>a picture for you to look at. Here that's just

0:51:35.920 --> 0:51:38.600
<v Speaker 1>a portrait of him. I don't think this is even

0:51:38.680 --> 0:51:40.200
<v Speaker 1>from a film. I think this might just be like

0:51:40.280 --> 0:51:44.080
<v Speaker 1>a studio portrait. Still, because this is one where I've seen,

0:51:44.400 --> 0:51:46.800
<v Speaker 1>you know, like that he's done autographs on and stuff.

0:51:47.320 --> 0:51:50.440
<v Speaker 1>To my eye, in this portrait, he could be happy,

0:51:50.840 --> 0:51:54.000
<v Speaker 1>he could be sad, he could be affectionate, he could

0:51:54.120 --> 0:51:58.400
<v Speaker 1>be hungry, he could be angry. All seemed totally plausible

0:51:58.480 --> 0:52:01.440
<v Speaker 1>with the expression on his face. And I guess this

0:52:01.480 --> 0:52:03.839
<v Speaker 1>seems to correspond with the fact that I'd say he's

0:52:03.840 --> 0:52:08.880
<v Speaker 1>an actor known simultaneously for having a highly emotionally expressive

0:52:08.960 --> 0:52:14.399
<v Speaker 1>face and for often playing kind of stoic characters. Yeah. Yeah,

0:52:14.520 --> 0:52:17.279
<v Speaker 1>you think about the especially some of the samurai type

0:52:17.360 --> 0:52:19.640
<v Speaker 1>characters that he played, it attends to be an intense

0:52:19.920 --> 0:52:22.799
<v Speaker 1>stoicism to those characters. But at the same time, I mean,

0:52:23.280 --> 0:52:27.600
<v Speaker 1>you think of his the McBath character or the equivalent

0:52:27.640 --> 0:52:30.239
<v Speaker 1>of McBeth pretty wise and Throne of Blood. You know,

0:52:30.360 --> 0:52:33.000
<v Speaker 1>certainly he's you know, there's plenty of wide eyed crazy

0:52:33.080 --> 0:52:36.120
<v Speaker 1>shots in that film, especially towards the end. But yeah,

0:52:36.120 --> 0:52:37.560
<v Speaker 1>a lot of a lot of the characters he plays

0:52:38.200 --> 0:52:42.840
<v Speaker 1>have a certain sternness, a certain stoic quality, uh that

0:52:43.080 --> 0:52:47.160
<v Speaker 1>that has ultimately has an intense ambiguity to it. And

0:52:47.400 --> 0:52:50.160
<v Speaker 1>it makes me think about a difference that you know,

0:52:50.280 --> 0:52:53.800
<v Speaker 1>sometimes you read psychological studies that are measuring emotions in

0:52:53.960 --> 0:52:58.399
<v Speaker 1>some context, and they measure emotions in terms of both

0:52:58.760 --> 0:53:03.440
<v Speaker 1>valence and in tensity, where valence means what the emotion is,

0:53:03.640 --> 0:53:06.080
<v Speaker 1>so it could be like positive emotion or negative emotion,

0:53:06.680 --> 0:53:11.359
<v Speaker 1>and intensity is how strongly it is felt. Thinking about

0:53:11.400 --> 0:53:13.840
<v Speaker 1>this makes me wonder if maybe there are some people

0:53:14.000 --> 0:53:19.600
<v Speaker 1>whose emotional expression naturally tends to be high in intensity

0:53:20.080 --> 0:53:23.560
<v Speaker 1>even when the valence is unknown or unclear, If that

0:53:23.640 --> 0:53:27.279
<v Speaker 1>makes any sense. Yeah, yeah, so I wonder if that's

0:53:27.360 --> 0:53:30.480
<v Speaker 1>especially the kind of person that you use a picture of,

0:53:30.680 --> 0:53:33.719
<v Speaker 1>that kind of actor trying to do a neutral face.

0:53:33.880 --> 0:53:36.960
<v Speaker 1>But then you do a Coolishov type experiment and people

0:53:37.000 --> 0:53:39.520
<v Speaker 1>would be like, yes, you know, you show them looking

0:53:39.560 --> 0:53:41.879
<v Speaker 1>at the coffin, they're very sad. You show them looking

0:53:41.920 --> 0:53:44.839
<v Speaker 1>at the soup, they are ravenous. Whereas there are other

0:53:45.000 --> 0:53:49.560
<v Speaker 1>actors who whose face is just more successfully convey a

0:53:49.680 --> 0:53:52.279
<v Speaker 1>blank neutrality where people see it and they say, I

0:53:52.520 --> 0:53:56.560
<v Speaker 1>don't think this person is feeling anything. Yeah, yeah, I

0:53:56.640 --> 0:53:58.520
<v Speaker 1>think it's a good point, and to try and sort

0:53:58.520 --> 0:54:00.760
<v Speaker 1>of prove it out for our own purposes. You posted

0:54:00.880 --> 0:54:03.840
<v Speaker 1>this picture of a man in in our notes, and

0:54:03.880 --> 0:54:06.920
<v Speaker 1>I posted a picture of soup next to him. And indeed,

0:54:06.960 --> 0:54:08.279
<v Speaker 1>if I look at the two and I sort of

0:54:08.360 --> 0:54:10.320
<v Speaker 1>go back and forth, it's yeah, I can read. I

0:54:10.360 --> 0:54:13.920
<v Speaker 1>can lean into different interpretations like is he he is

0:54:14.000 --> 0:54:16.080
<v Speaker 1>angry that the soup has been served, maybe it was

0:54:16.160 --> 0:54:18.720
<v Speaker 1>served too early, or it's you know, it's clearly cold,

0:54:19.000 --> 0:54:21.200
<v Speaker 1>or he just had the soup yesterday and therefore he

0:54:21.239 --> 0:54:23.799
<v Speaker 1>has uh he has I rate. But he also could

0:54:23.800 --> 0:54:26.480
<v Speaker 1>be like, yes, now it it's time to to really

0:54:26.600 --> 0:54:31.879
<v Speaker 1>get into this soup. Yeah, or or various other interpretations.

0:54:32.160 --> 0:54:34.080
<v Speaker 1>You know. Weirdly, some of the other actors I know

0:54:34.160 --> 0:54:37.840
<v Speaker 1>who fit into this mold are not just film actors.

0:54:37.920 --> 0:54:39.640
<v Speaker 1>I mean a lot of them are film actors, but

0:54:39.800 --> 0:54:44.320
<v Speaker 1>especially people who have done like modeling, like fashion modeling

0:54:44.480 --> 0:54:47.960
<v Speaker 1>or art modeling, like Grace Jones comes to mind. Does

0:54:48.040 --> 0:54:51.320
<v Speaker 1>somebody who could have have a facial expression that is

0:54:51.440 --> 0:54:57.439
<v Speaker 1>ambiguous in valence but high in intensity. No, yeah, I definitely, yeah,

0:54:57.520 --> 0:55:00.640
<v Speaker 1>I definitely can see that with Grace Jones. I was thinking,

0:55:00.800 --> 0:55:02.360
<v Speaker 1>I was trying to think of good examples of this,

0:55:02.960 --> 0:55:06.120
<v Speaker 1>and uh like, my mind turned to some actors who certainly,

0:55:06.320 --> 0:55:09.160
<v Speaker 1>you know, have kind of like a smoldering uh stare

0:55:09.640 --> 0:55:11.319
<v Speaker 1>or have you know, the good at the stoic type

0:55:11.400 --> 0:55:14.040
<v Speaker 1>characters are, especially the sort of Joe cool characters, you know,

0:55:14.280 --> 0:55:16.279
<v Speaker 1>as I think of them, where you know, it's like

0:55:16.680 --> 0:55:20.080
<v Speaker 1>it's playing some cool, cool dude is like a detective

0:55:20.200 --> 0:55:22.640
<v Speaker 1>or something, and he's you know, he's acting pretty much

0:55:23.000 --> 0:55:26.080
<v Speaker 1>unfazed by everything around him. But I think the better

0:55:26.160 --> 0:55:30.080
<v Speaker 1>example I ended up turning to is Harry Dean Stanton,

0:55:30.600 --> 0:55:33.520
<v Speaker 1>who often played very you know, very sort of emotionally

0:55:33.640 --> 0:55:37.240
<v Speaker 1>muted characters. I would say, though not Joe cool characters,

0:55:37.320 --> 0:55:39.440
<v Speaker 1>you know, not not a character that's so far above

0:55:39.480 --> 0:55:42.239
<v Speaker 1>it all that he feels completely at ease. Oh, I

0:55:42.280 --> 0:55:46.080
<v Speaker 1>think Harry Dean's potentially another great example. Yeah. Yeah. And

0:55:46.600 --> 0:55:50.440
<v Speaker 1>another like actually kind of like a suite of answers

0:55:50.520 --> 0:55:54.040
<v Speaker 1>that came to mind were from the uh, the the

0:55:54.160 --> 0:55:57.680
<v Speaker 1>alien film franchise. The various actors that you had playing

0:55:57.880 --> 0:56:05.080
<v Speaker 1>androids um, specifically thinking of Ian Holme, Um, Lance Hendrickson,

0:56:05.200 --> 0:56:11.239
<v Speaker 1>and Michael Fassbender, all three very talented actors, um but um,

0:56:11.719 --> 0:56:14.960
<v Speaker 1>but in all cases they're supposed to be playing the

0:56:15.200 --> 0:56:19.400
<v Speaker 1>this artificial human type of being that has no emotions

0:56:20.120 --> 0:56:23.920
<v Speaker 1>but but has an intent and in depending on which

0:56:23.960 --> 0:56:26.960
<v Speaker 1>film you're landing on in which particular incarnation of the

0:56:27.040 --> 0:56:32.359
<v Speaker 1>android that intent maybe um benevolent or or might lean

0:56:32.440 --> 0:56:37.160
<v Speaker 1>more neutral or might be malicious um and interesting. Yeah,

0:56:37.680 --> 0:56:39.960
<v Speaker 1>I don't know if i'd go there with Ian Holme actually,

0:56:40.000 --> 0:56:44.440
<v Speaker 1>because Ian Holmes seems unusually capable of projecting absolute blank

0:56:44.560 --> 0:56:48.440
<v Speaker 1>neutrality where you don't get that that ambiguity that spins

0:56:48.480 --> 0:56:50.800
<v Speaker 1>off in all the directions. Like I think he would be.

0:56:51.000 --> 0:56:53.880
<v Speaker 1>He would be great to have people like absolutely fail

0:56:54.120 --> 0:56:57.759
<v Speaker 1>to reproduce the coolis shot results have him doing blank face,

0:56:58.160 --> 0:57:01.480
<v Speaker 1>but other ones you're saying, I agree, Yeah, so I don't.

0:57:01.520 --> 0:57:03.600
<v Speaker 1>I don't know. Like I was just thinking back on

0:57:03.680 --> 0:57:06.480
<v Speaker 1>those films, and even though these are the characters that

0:57:06.680 --> 0:57:10.520
<v Speaker 1>are not supposed to have emotional states, in some cases,

0:57:10.560 --> 0:57:12.520
<v Speaker 1>I feel like I have a better handle on their

0:57:12.560 --> 0:57:16.800
<v Speaker 1>emotional states versus other human characters in those pictures. Yeah,

0:57:17.200 --> 0:57:19.560
<v Speaker 1>but I have to admit I did not paste all

0:57:19.600 --> 0:57:22.560
<v Speaker 1>of their photos into our document and put them opposite soup,

0:57:22.640 --> 0:57:24.800
<v Speaker 1>so I haven't tested in myself. Oh you did put

0:57:24.920 --> 0:57:27.000
<v Speaker 1>fast Spender next to soup though, And I gotta say

0:57:27.040 --> 0:57:30.320
<v Speaker 1>he looks hungry. Yeah, yeah, yeah, he looks. He does

0:57:30.440 --> 0:57:32.920
<v Speaker 1>look like he is Uh, he's about to dine on

0:57:33.000 --> 0:57:35.800
<v Speaker 1>some soup. Can't you just imagine a scene of him

0:57:35.880 --> 0:57:41.120
<v Speaker 1>sensually teaching his twin how to peel a butternut squash? Yeah,

0:57:41.160 --> 0:57:45.120
<v Speaker 1>that would be good, feeding each other's soup with wooden spoons. Yeah. Well, anyway,

0:57:45.200 --> 0:57:47.760
<v Speaker 1>all this is just to say, and to be fair,

0:57:47.840 --> 0:57:51.160
<v Speaker 1>maybe some studies have done this and I didn't realize it,

0:57:51.240 --> 0:57:53.880
<v Speaker 1>but it seems like maybe one good move to try

0:57:53.920 --> 0:57:59.240
<v Speaker 1>to avoid the the the the interactor effects of the

0:57:59.520 --> 0:58:01.959
<v Speaker 1>of the STI mulus you use in cooler Shov type

0:58:01.960 --> 0:58:05.280
<v Speaker 1>experiments is to just like get a whole lot of

0:58:05.560 --> 0:58:09.320
<v Speaker 1>pictures of neutral faces and then serve them up at random,

0:58:09.480 --> 0:58:11.680
<v Speaker 1>and so you can get kind of the neutral face

0:58:11.800 --> 0:58:15.760
<v Speaker 1>photo averaged out over a big population, instead of having

0:58:15.840 --> 0:58:20.080
<v Speaker 1>it fluctuate based on like how truly neutral your supposedly

0:58:20.160 --> 0:58:24.240
<v Speaker 1>neutral face looks. I'd be delighted to hear from listeners

0:58:24.320 --> 0:58:27.240
<v Speaker 1>out there what their thoughts are and their specific examples

0:58:28.080 --> 0:58:32.760
<v Speaker 1>from cinema and from you know, the faces of various actors.

0:58:33.160 --> 0:58:34.720
<v Speaker 1>You know, I wanted to come back to something that

0:58:34.800 --> 0:58:37.280
<v Speaker 1>which which I thought is kind of interesting about this. Uh,

0:58:37.680 --> 0:58:40.040
<v Speaker 1>even if you only accept that the cooler shov effect

0:58:40.720 --> 0:58:45.400
<v Speaker 1>is rather modest or only applies sometimes, it is still

0:58:45.480 --> 0:58:50.160
<v Speaker 1>pretty interesting that it indicates how flexible the human brain

0:58:50.400 --> 0:58:56.240
<v Speaker 1>is at constructing artificial scenarios and still applying like human

0:58:56.320 --> 0:58:59.720
<v Speaker 1>logic to them. That like, you know, you're not observing

0:58:59.760 --> 0:59:02.280
<v Speaker 1>a real scenario in life where you're trying to guess

0:59:02.320 --> 0:59:05.080
<v Speaker 1>if somebody is hungry. You're looking at a photo or

0:59:05.080 --> 0:59:07.960
<v Speaker 1>you're looking at an image on a on a screen,

0:59:08.360 --> 0:59:10.280
<v Speaker 1>and then it's being intercut with a you know, a

0:59:10.400 --> 0:59:12.680
<v Speaker 1>coffin that they might be sad at, or just a

0:59:12.800 --> 0:59:16.320
<v Speaker 1>picture of soup or something, and we we start applying

0:59:16.480 --> 0:59:19.000
<v Speaker 1>the same logic we apply to real life to these

0:59:19.080 --> 0:59:23.520
<v Speaker 1>obviously artificial stimuli. Yeah. Yeah, And I think it's a

0:59:23.560 --> 0:59:27.320
<v Speaker 1>great reminder of just how film works, and and and

0:59:27.440 --> 0:59:30.320
<v Speaker 1>other mediums of ore, but especially film, how you know

0:59:30.960 --> 0:59:33.800
<v Speaker 1>there they still require a viewer. And if there's not

0:59:33.880 --> 0:59:38.040
<v Speaker 1>a viewer, uh, there's there's not a movie goer, there's

0:59:38.080 --> 0:59:40.920
<v Speaker 1>no film experience since therefore there's no film, and so

0:59:41.080 --> 0:59:43.760
<v Speaker 1>there's no matter how polished the thing on the screen is,

0:59:44.360 --> 0:59:48.360
<v Speaker 1>there's something that takes place not only between the film

0:59:48.520 --> 0:59:51.600
<v Speaker 1>and the viewer, but inside the viewer's mind. That's that's critical,

0:59:51.960 --> 0:59:53.640
<v Speaker 1>and that a lot of times we don't notice how

0:59:53.720 --> 0:59:56.840
<v Speaker 1>many gaps were filling in as film viewers, like, Yeah,

0:59:56.920 --> 0:59:59.920
<v Speaker 1>you don't realize how much work you're doing, and it's

1:00:00.040 --> 1:00:02.560
<v Speaker 1>work that is apparently pretty easy to do. It's just

1:00:02.720 --> 1:00:05.919
<v Speaker 1>something we we tend to do pretty much automatically while

1:00:05.960 --> 1:00:09.200
<v Speaker 1>we're watching movies is fill in those gaps of logic,

1:00:09.440 --> 1:00:13.640
<v Speaker 1>make connections between one image and another, make assumptions about

1:00:13.720 --> 1:00:16.120
<v Speaker 1>what's going on in an actor's head when they're portrayed

1:00:16.160 --> 1:00:19.400
<v Speaker 1>on screen based on the context or the music, you know,

1:00:19.520 --> 1:00:22.840
<v Speaker 1>what was shown just before after. But it's one of

1:00:22.840 --> 1:00:24.840
<v Speaker 1>those things where it gets pretty weird when you start

1:00:24.920 --> 1:00:27.760
<v Speaker 1>to notice all of those like assumptions you're having to

1:00:27.840 --> 1:00:30.320
<v Speaker 1>make and mental work you're having to do for a

1:00:30.440 --> 1:00:33.000
<v Speaker 1>movie to make sense, which in reality is a flickering

1:00:33.080 --> 1:00:36.840
<v Speaker 1>succession of of moving images, which you know, sometimes if

1:00:36.880 --> 1:00:39.360
<v Speaker 1>you were to be very literal about them, are are

1:00:39.480 --> 1:00:42.240
<v Speaker 1>totally unconnected. Like you see like a staircase that's from

1:00:42.280 --> 1:00:44.720
<v Speaker 1>one state and then a house that's from another, and

1:00:44.800 --> 1:00:47.240
<v Speaker 1>then somebody's coming in through a front door, and you

1:00:47.360 --> 1:00:49.160
<v Speaker 1>just connected all you know, this is all in the

1:00:49.240 --> 1:00:53.320
<v Speaker 1>same place. Persons just moving through their their daily routine. Yeah,

1:00:53.920 --> 1:00:57.480
<v Speaker 1>we often think of viewing films and watching TV programs

1:00:57.520 --> 1:00:59.400
<v Speaker 1>as being kind of a shut your brain off kind

1:00:59.440 --> 1:01:01.520
<v Speaker 1>of a situation, and at least with certain types of

1:01:02.360 --> 1:01:05.200
<v Speaker 1>of film and TV. And you know, we think that, Okay,

1:01:05.480 --> 1:01:07.520
<v Speaker 1>if it's a it's a highly crafted product, we're not

1:01:07.520 --> 1:01:10.040
<v Speaker 1>gonna have to mainstream product, we're not gonna have to

1:01:10.120 --> 1:01:12.800
<v Speaker 1>do much thinking. It's gonna hold our hand the whole way.

1:01:12.920 --> 1:01:15.440
<v Speaker 1>But but yeah, even even in the case if you're

1:01:15.440 --> 1:01:19.320
<v Speaker 1>sort of um, you know, by the numbers summer blockbuster, uh,

1:01:19.440 --> 1:01:22.480
<v Speaker 1>you know, very much repeating a plot you've seen before,

1:01:22.640 --> 1:01:25.160
<v Speaker 1>with the sort of characters you've seen before, your brain

1:01:25.280 --> 1:01:27.840
<v Speaker 1>is still filling in these little gaps, like you say.

1:01:28.200 --> 1:01:30.520
<v Speaker 1>But on the same hand, I think one one thing

1:01:30.600 --> 1:01:32.400
<v Speaker 1>we can drive home based on what we've been discussing

1:01:32.480 --> 1:01:35.320
<v Speaker 1>here is that that the opposite uh in a way

1:01:35.440 --> 1:01:37.600
<v Speaker 1>is true. Is that if you're dealing with a film

1:01:37.680 --> 1:01:40.200
<v Speaker 1>that's say, is uh, you know of a of a

1:01:40.320 --> 1:01:42.560
<v Speaker 1>genre you're not that familiar with, or a time period

1:01:42.640 --> 1:01:46.560
<v Speaker 1>of of filmmaking and not that familiar with. Um, perhaps

1:01:46.640 --> 1:01:48.920
<v Speaker 1>it's a you know, more more of an art film

1:01:49.000 --> 1:01:51.600
<v Speaker 1>where it's you know, foreign language, etcetera. A lot of

1:01:51.680 --> 1:01:55.240
<v Speaker 1>it is still going to come down to human or

1:01:55.360 --> 1:01:59.600
<v Speaker 1>humanoid entities interacting with things in each other, and then

1:01:59.640 --> 1:02:03.280
<v Speaker 1>our ain is going to make presumptions about their mental

1:02:03.360 --> 1:02:06.440
<v Speaker 1>state and their emotional state. Oh yeah, yeah, you you

1:02:06.600 --> 1:02:09.640
<v Speaker 1>infer drama even when the thing you're looking at is

1:02:09.680 --> 1:02:13.240
<v Speaker 1>almost actively resisting it, and that that goes beyond movies.

1:02:13.320 --> 1:02:16.880
<v Speaker 1>In fact, I mean what is drama. Drama is somebody

1:02:17.000 --> 1:02:19.520
<v Speaker 1>wanting something or trying to get something and then coming

1:02:19.600 --> 1:02:23.640
<v Speaker 1>up against resistance in some way. Uh. People infer those

1:02:23.720 --> 1:02:27.000
<v Speaker 1>kinds of dramas on like balls rolling around on the table.

1:02:27.760 --> 1:02:30.200
<v Speaker 1>They're literally studies of that. You know, people will say,

1:02:30.240 --> 1:02:33.640
<v Speaker 1>like the ball wanted to go down in this hole,

1:02:33.800 --> 1:02:36.080
<v Speaker 1>but it you know, it couldn't get there because something

1:02:36.240 --> 1:02:39.680
<v Speaker 1>was preventing it. All right, we're gonna go ahead and

1:02:39.680 --> 1:02:41.240
<v Speaker 1>close it out there, but we would love to hear

1:02:41.320 --> 1:02:43.640
<v Speaker 1>from everybody if you have particular thoughts on the clue

1:02:43.640 --> 1:02:49.040
<v Speaker 1>Shov effect. Various examples and studies we've discussed in these episodes. Uh,

1:02:49.160 --> 1:02:53.960
<v Speaker 1>some of the various examples from from film and acting

1:02:54.080 --> 1:02:56.640
<v Speaker 1>that we have alluded to, Perhaps you have some better

1:02:56.720 --> 1:03:00.240
<v Speaker 1>examples that you would like to bring to our mention,

1:03:00.560 --> 1:03:03.200
<v Speaker 1>just right in and let us know. In the meantime,

1:03:03.200 --> 1:03:04.920
<v Speaker 1>if you would like to check out other episodes of

1:03:04.960 --> 1:03:07.160
<v Speaker 1>Stuff to Blow Your Mind, check it out in the

1:03:07.200 --> 1:03:09.640
<v Speaker 1>Stuff to Blow Your Mind podcast feed. You'll find that

1:03:09.720 --> 1:03:12.280
<v Speaker 1>wherever you get your podcasts. We have core episodes on

1:03:12.400 --> 1:03:16.320
<v Speaker 1>Tuesday and Thursday. We have a listener mail on Monday,

1:03:16.680 --> 1:03:19.680
<v Speaker 1>short form artifact episode on Wednesday, and on Friday we

1:03:19.760 --> 1:03:21.960
<v Speaker 1>do Weird how Cinema. That's our time to set aside

1:03:22.080 --> 1:03:26.640
<v Speaker 1>most serious matters and just discuss a weird film. Um.

1:03:27.000 --> 1:03:28.640
<v Speaker 1>If you want a quick way to get to our podcast,

1:03:28.680 --> 1:03:30.080
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1:03:30.120 --> 1:03:32.320
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1:03:32.480 --> 1:03:36.240
<v Speaker 1>I heart listing for our page. Huge thanks as always

1:03:36.320 --> 1:03:39.760
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1:03:39.800 --> 1:03:41.960
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1:03:42.040 --> 1:03:44.320
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1:03:44.400 --> 1:03:46.280
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1:03:49.320 --> 1:03:59.360
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