WEBVTT - How to Make It Last Forever, Part Two

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Pay there everyone, and welcome to Forward Thinking,

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<v Speaker 1>the podcast that looks in the future and says inside

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<v Speaker 1>the museum's infinity goes up on trial. I'm Jonathan Strickland

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<v Speaker 1>and I'm Joe McCormick. And this is going to be

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<v Speaker 1>part two of our two part episode about how to

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<v Speaker 1>make It Last Forever, about the future of historical preservation

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<v Speaker 1>and restoration, how to take the present and make it

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<v Speaker 1>go the long haul. So if you haven't heard part

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<v Speaker 1>one yet, you should go back and check out part

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<v Speaker 1>one of this episode. We need to make a bunch

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<v Speaker 1>of references to things we've already said. So you've I mean,

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<v Speaker 1>I have faith in you guys. You're pretty quick on

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<v Speaker 1>the uptake, you know, just just to head off any confusion. Sure,

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<v Speaker 1>but without further ado, here is part due. It belongs

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<v Speaker 1>in the museum. I hope that those that goes right

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<v Speaker 1>into my rant about how they Okay, But let's run

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<v Speaker 1>back to the past a little bit more. In fact,

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<v Speaker 1>let's run farther back than we did with the idea

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<v Speaker 1>of like an oil painting from the Renaissance. What about

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<v Speaker 1>the condition of archaeological artifacts. Yeah, I want to pose

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<v Speaker 1>the question, what's the future of stealing artifacts from other

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<v Speaker 1>cultures and putting in them in your own museums? Okay,

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<v Speaker 1>this is mostly a cheeky Indiana la Do you have

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<v Speaker 1>an opinion? Is it Lauren's rant time? No? No, it's not.

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<v Speaker 1>It's okay, Well, I mean to actually, actually a kind

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<v Speaker 1>of is because the past hundred and fifty years or

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<v Speaker 1>so have included a whole lot of rich white people

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<v Speaker 1>falling so much in love with another culture that they

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<v Speaker 1>went there, bought and or just took a bunch of

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<v Speaker 1>their stuff, and then brought it back home for private

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<v Speaker 1>or public display. Well, clearly because these rich white people

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<v Speaker 1>realize that whatever indigenous population isn't going to take the

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<v Speaker 1>efforts to preserve that art, they have to take it

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<v Speaker 1>on themselves. Well, and it's not enriching anyone's culture if

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<v Speaker 1>they just leave it there, but they can enrich the

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<v Speaker 1>lives of other rich white people if they bring it

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<v Speaker 1>back to theirs. But I completely agree with it. I

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<v Speaker 1>am in fact now ranting. But you know so that

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<v Speaker 1>that sucks. We we generally try not to do that anymore.

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<v Speaker 1>And there are some digital steps that are being taken

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<v Speaker 1>to bring artifacts to interested parties without ever having to

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<v Speaker 1>remove the pieces. We've talked about museums and cultural centers

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<v Speaker 1>use of virtual reality and and a lot of organizations

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<v Speaker 1>like that are hosting as many of their or as

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<v Speaker 1>much of their collections online as possible and in really

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<v Speaker 1>high quality photographs for free. But see an image of

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<v Speaker 1>a thing is not the same as seeing a thing,

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<v Speaker 1>there's sure, and well, I mean, one thing you can

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<v Speaker 1>just rely on these days, hopefully to have some exchange,

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<v Speaker 1>Like if you want to see artifacts from somewhere on

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<v Speaker 1>the other side of the world, is that plenty of

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<v Speaker 1>museums today do exhibit exchanges, right, there will be a

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<v Speaker 1>traveling exhibit where something from Egypt comes to your local museum.

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<v Speaker 1>Oh sure. And that, actually, I think is really that

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<v Speaker 1>kind of international cooperation is the real future of dealing

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<v Speaker 1>with with artifacts and sharing that kind of information across cultures.

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<v Speaker 1>And it really gives me the work fundies every tomb version. Right.

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<v Speaker 1>But you know, unfortunately, even if you leave a thing

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<v Speaker 1>where you found it, or even if you have constructed

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<v Speaker 1>a very careful museum exhibit in which it can travel,

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<v Speaker 1>public visitation presents lots of problems for artifacts because even

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<v Speaker 1>if you're if you're a cautious tourist who's not going

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<v Speaker 1>around like poking the oil paintings or climbing on the statues,

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<v Speaker 1>flash photography, taking flash photography, you're doing things like like

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<v Speaker 1>opening doors, or possessing a body temperature that's higher than

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<v Speaker 1>the air around you, or or breathing. Uh, people are

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<v Speaker 1>lousy with breath just all the time, and and all

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<v Speaker 1>all of these things create fluctuations in the temperature and humidity,

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<v Speaker 1>which we have talked about is being not good. So

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<v Speaker 1>let me guess there's a technology that will prevent us

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<v Speaker 1>from breathing. I actually can name quite a few. Yeah. No,

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<v Speaker 1>humans have made a lot of technologies that prevent people

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<v Speaker 1>from breathing in the long run. No, no, it's not there.

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<v Speaker 1>But there is a project that is attempting to solve

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<v Speaker 1>these problems by replicating the artwork, replicating specifically China's. And

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<v Speaker 1>I'm probably gonna say this wrong. I'm really sorry, magol.

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<v Speaker 1>I think it's how you say Mago caves. Uh, it

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<v Speaker 1>looks like Mogau if you're if you're a dumb American,

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<v Speaker 1>But I don't think that's how you say it. Anyway,

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<v Speaker 1>it's a series of four hundred and nine two caves

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<v Speaker 1>that were carved out of a cliff face in the

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<v Speaker 1>Goulbi Desert and decorated by Buddhist monks and scholars and

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<v Speaker 1>merchants from around three hundred to drede there. I don't

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<v Speaker 1>have words to describe them that I can really say

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<v Speaker 1>on air. They're they're, they're they're beautiful. They're really awesome.

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<v Speaker 1>Um and that a local academy called the Don Huang

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<v Speaker 1>Academy has teamed up with Los Angeles Getty Conservation Institute

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<v Speaker 1>to painstakingly recreate three of these caves and and all

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<v Speaker 1>of their painted walls and ceilings and all of their

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<v Speaker 1>statuary and take them on international tours and exhibitions. One

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<v Speaker 1>of these brooms has been touring around Asia for a while.

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<v Speaker 1>They're going to hit the US for the first time

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<v Speaker 1>in May of twenty six. And it's as though you

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<v Speaker 1>put pyramid ceilings in like large two car garages and

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<v Speaker 1>then covered them in an amazing artwork over the course

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<v Speaker 1>of centuries. They're they're really beautiful. Well, yeah, I'm all

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<v Speaker 1>in favor of that. I think that's really cool. Like,

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<v Speaker 1>in fact, i've seen plenty of that already in in

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<v Speaker 1>the more like a natural natural history kind of setting

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<v Speaker 1>right right, Yeah, because dinosaur bones that you see in

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<v Speaker 1>a museum are probably not made of dinosaur bones. They're

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<v Speaker 1>they're probably a plastic print of a dinosaur or mold.

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<v Speaker 1>I'm thinking of their St John's Castle in Limerick, Ireland.

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<v Speaker 1>Um phenomenal if you are interested in medieval Renaissance history.

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<v Speaker 1>It's a fantastic museum that also tries to recreate that

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<v Speaker 1>experience of of not just you know, the castle at

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<v Speaker 1>its height, but how it was built. And so they

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<v Speaker 1>actually take advantage of the ruins to tell you how

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<v Speaker 1>that section was created because you can see the cross sections.

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<v Speaker 1>So so cool. A cool thing about uh presenting information

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<v Speaker 1>in a way that is combining the original work with

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<v Speaker 1>either a virtual representation or with uh with with replicas

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<v Speaker 1>to get across the wonder without actually damaging that original work.

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<v Speaker 1>Sure sure uh. And and like with paintings, there's some

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<v Speaker 1>pretty high tech techniques that are that are being used

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<v Speaker 1>to to study artifacts that have been worn down over

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<v Speaker 1>time without damaging them any further. For example, some researchers

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<v Speaker 1>out of the Nelson Atkins Museum of Art in Missouri

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<v Speaker 1>found that a scanning acoustic microscope can be used to

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<v Speaker 1>reveal impressions and metal that have been worn invisible to

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<v Speaker 1>the human eye. You know, for example, a smith's hallmark

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<v Speaker 1>in in polished silver, or the design that was stamped

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<v Speaker 1>into a coin. Uh, metal that has been worn smooth

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<v Speaker 1>can still contain areas of compression and deformation where the

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<v Speaker 1>stamps or the engravings were applied. And and so by

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<v Speaker 1>taking these careful acoustic scans, you can really reveal the

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<v Speaker 1>original patterns and and therefore, you know, you can let

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<v Speaker 1>historians know when and where and how the piece was created.

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<v Speaker 1>This is kind of like the zoom and enhance of

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<v Speaker 1>archaeological world. Yeah, it's really I mean, I wouldn't have

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<v Speaker 1>never thought this would have been possible. It's pretty incredible. Okay,

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<v Speaker 1>So a lot of these things that we're discussing, though,

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<v Speaker 1>are at least somewhat static in nature. Like they're there

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<v Speaker 1>a thing that has, you know, at some level, been

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<v Speaker 1>carved or printed, or or developed in the case of film,

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<v Speaker 1>or painted, and it's supposed to stay the way it is.

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<v Speaker 1>But what about things that are supposed to work? And

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<v Speaker 1>I'm thinking, like a machine, what if we want to

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<v Speaker 1>keep a machine that has working parts and moving bits.

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<v Speaker 1>You know here, just machines are never art Now, I

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<v Speaker 1>have a few terminator friends who would take offense at

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<v Speaker 1>that statement, but I'll say that machines aren't artists. Those

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<v Speaker 1>those artistic cyborgs are fine, right right, Um, they do

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<v Speaker 1>not deal with bad reviews very well. No, no, no, no,

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<v Speaker 1>you should never give your robot artists lasers. Mistig number

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<v Speaker 1>one the example, I'm thinking about his classic cars, I

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<v Speaker 1>don't know much of I'm not really a car guy.

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<v Speaker 1>I've said then here before. I don't know. I don't

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<v Speaker 1>know a whole lot about cars, and personally don't care

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<v Speaker 1>a whole lot about cars. But there are definitely people

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<v Speaker 1>who see real artistry in like a great classic car,

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<v Speaker 1>and keeping a classic car restored has got to be

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<v Speaker 1>a somewhat different proposition from keeping a painting or a

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<v Speaker 1>film restored. Well, it's fine that she used the word restored,

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<v Speaker 1>because there are actually two different versions that are the preserved.

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<v Speaker 1>Oh yeah, yeah, preserved or restored. Yeah, whatever it means

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<v Speaker 1>to key that car looking and working like it did

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<v Speaker 1>when it was new. Right. So I had a brief

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<v Speaker 1>conversation with Scott Benjamin who is one of the hosts

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<v Speaker 1>of Car Stuff, an amazing podcasts made out of house

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<v Speaker 1>to works, Great show, and Scott is an encyclopedia of

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<v Speaker 1>auto knowledge. Up. Great guy and yeah, just a genuinely

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<v Speaker 1>awesome guy. I would I would pose it that in fact,

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<v Speaker 1>in this office office, he's the best of all of us.

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<v Speaker 1>I'm never ever going to give anyone that title over myself.

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<v Speaker 1>But I understand where you're coming from. Uh so I can't.

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<v Speaker 1>I know that that's physically here you go. So I

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<v Speaker 1>talked with him, and really there are two two methods

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<v Speaker 1>of kind of two philosophies, you might say, when it

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<v Speaker 1>comes to keeping classic cars in really good condition, and

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<v Speaker 1>sometimes it just depends upon the condition and of the

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<v Speaker 1>car when you take possession of it. So there's restoration,

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<v Speaker 1>and restoration is exactly what sounds like. You are replacing

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<v Speaker 1>original parts in the car with new parts. Those parts

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<v Speaker 1>maybe brand new as a new machine them so that

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<v Speaker 1>they will fit into the classic car and whatever capacity

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<v Speaker 1>it was meant to. Or it may be something that

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<v Speaker 1>you salvage from another car of that same make and

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<v Speaker 1>model and you've taken it off one and put it

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<v Speaker 1>onto another because of some defect or or damage that

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<v Speaker 1>was done to the car in question. But this leads

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<v Speaker 1>to a kind of philosophical problem, doesn't because you may

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<v Speaker 1>have encountered this in a philosophy class. So if my

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<v Speaker 1>uncle gives me an act of magnificent power as a gift,

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<v Speaker 1>which we have not had in this studio for a

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<v Speaker 1>long time, right, But I want to preserve this act

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<v Speaker 1>of magnificent power. Except the problem is, uh, the handle

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<v Speaker 1>gets damaged, so then I have to replace the handle,

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<v Speaker 1>and then a little bit later the axe head. It's

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<v Speaker 1>damaged and I have to replace the axe head. Is

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<v Speaker 1>it still the same acts of magnificent power if all

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<v Speaker 1>the pieces of it are not the original pieces? Right?

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<v Speaker 1>This is the ship of Theseus paradox, where the idea

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<v Speaker 1>being if you had a ship, and throughout the lifetime

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<v Speaker 1>of that ship, at some point or another you had

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<v Speaker 1>replaced every single element on that ship at least once,

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<v Speaker 1>would it truly still be the same ship? Would it?

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<v Speaker 1>Would there be the spirit of spirit or a car

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<v Speaker 1>or so? Yeah? I think of this instead. It's a buick,

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<v Speaker 1>all right, So you've got a buick theseus. The Theseus

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<v Speaker 1>is buick. There's a sweet ride. Let me tell you,

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<v Speaker 1>but at some point or another, you have replaced every

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<v Speaker 1>single part of that buick. Could it truly be the

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<v Speaker 1>same car? And there's some in the in the classic

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<v Speaker 1>car collector circle who would say no, it doesn't mean

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<v Speaker 1>that the restoration is bad, or that it's not a

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<v Speaker 1>beautiful thing, or that it doesn't work well right. It

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<v Speaker 1>could be all of those things. It could be gorgeous,

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<v Speaker 1>it could be it could work like a dream. It

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<v Speaker 1>could just be an amazing example of a restored vehicle.

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<v Speaker 1>But there are competitions where people will bring cars in

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<v Speaker 1>to be considered for awards, and some of them are

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<v Speaker 1>restoration competitions where it's perfectly fine to bring a vehicle

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<v Speaker 1>in that's been restored, and others are preservation competitions. The

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<v Speaker 1>idea being that you have UH used conservation and preservation

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<v Speaker 1>techniques to keep a car in its original form, not

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<v Speaker 1>replacing anything usually major. You might have replaced little things

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<v Speaker 1>like tires or something, but try to keep as many

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<v Speaker 1>of the original parts intact as possible, UH, including things

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<v Speaker 1>like the paint and the chrome. The idea being preserving

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<v Speaker 1>as much of it as you possibly can. I was

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<v Speaker 1>reading a story about a guy who had a car,

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<v Speaker 1>and he said, the funny thing is I've replaced some parts,

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<v Speaker 1>so I couldn't enter it into the preservation uh competitions

0:14:00.760 --> 0:14:02.760
<v Speaker 1>because there are too many parts that have been replaced,

0:14:03.160 --> 0:14:05.679
<v Speaker 1>but I haven't replaced enough parts, so I couldn't put

0:14:05.679 --> 0:14:09.199
<v Speaker 1>it into the restoration competitions either. It's a really awesome

0:14:09.240 --> 0:14:12.400
<v Speaker 1>looking car, but it doesn't fit in either category. And

0:14:12.440 --> 0:14:15.760
<v Speaker 1>then Scott pointed out that there's also another version, and

0:14:15.840 --> 0:14:21.480
<v Speaker 1>this is interesting because it goes beyond preservation. It's the restore.

0:14:22.560 --> 0:14:28.000
<v Speaker 1>Restore mods are what they're called modified restored vehicles. So

0:14:28.080 --> 0:14:31.960
<v Speaker 1>this is where you would take an old vehicle, you

0:14:31.960 --> 0:14:35.000
<v Speaker 1>would restore it and you might replace uh something with

0:14:35.080 --> 0:14:38.280
<v Speaker 1>some you know, modern amenities, like a modern engine in

0:14:38.320 --> 0:14:41.600
<v Speaker 1>a in a classic nineteen thirties vehicle, so that it

0:14:41.640 --> 0:14:44.480
<v Speaker 1>can suddenly go a lot faster, or it's much more

0:14:44.480 --> 0:14:47.600
<v Speaker 1>efficient with fuel or whatever, or or I don't know,

0:14:47.680 --> 0:14:50.320
<v Speaker 1>you put in a modern sound system, or you put

0:14:50.360 --> 0:14:53.160
<v Speaker 1>on giant devil horns. Right, yeah, you could just have

0:14:53.240 --> 0:14:57.000
<v Speaker 1>like the various spouts that shoot up flank, or if

0:14:57.040 --> 0:14:59.520
<v Speaker 1>you just put on modern truck nuts. What if you

0:14:59.680 --> 0:15:04.960
<v Speaker 1>and stall a series of massive speakers and a guy

0:15:05.000 --> 0:15:07.600
<v Speaker 1>stands in front of your vehicle and plays guitar with

0:15:07.760 --> 0:15:10.080
<v Speaker 1>flame shooting out the end of the entire time. I

0:15:10.120 --> 0:15:15.320
<v Speaker 1>want that doufwagon. So yeah, I mean we're big do fans,

0:15:15.520 --> 0:15:18.320
<v Speaker 1>all right. So if you want to learn more about

0:15:18.920 --> 0:15:21.960
<v Speaker 1>car preservation as well as just all sorts of car

0:15:22.000 --> 0:15:26.720
<v Speaker 1>related topics, definitely check out car Stuff because Scott really,

0:15:26.760 --> 0:15:30.280
<v Speaker 1>I mean, he knows that world inside and out and

0:15:30.800 --> 0:15:33.120
<v Speaker 1>has a lot to say about this. And they cover

0:15:33.640 --> 0:15:39.160
<v Speaker 1>all sorts of topics, including old classic car models and

0:15:39.200 --> 0:15:43.600
<v Speaker 1>makes that aren't really you know, available these days. Okay,

0:15:43.640 --> 0:15:46.000
<v Speaker 1>I got another one that's alright, more along the lines

0:15:46.120 --> 0:15:50.600
<v Speaker 1>of the film preservation. How about audio? Sure, Yeah, I

0:15:50.600 --> 0:15:53.400
<v Speaker 1>mean when it comes to audio preservation, actually there are

0:15:53.440 --> 0:15:56.440
<v Speaker 1>some things that are exactly like film. Imagine all those

0:15:56.520 --> 0:16:00.440
<v Speaker 1>radio broadcasts, some of which were recorded, you know, you

0:16:00.480 --> 0:16:02.400
<v Speaker 1>want to be able to preserve those. There are lots

0:16:02.440 --> 0:16:05.520
<v Speaker 1>that were never recorded. So those those radio broadcasts went

0:16:05.560 --> 0:16:08.480
<v Speaker 1>out and that was it. Fortunately, the Jerky Boys will

0:16:08.560 --> 0:16:12.720
<v Speaker 1>always be in historical memory. Thank Heaven for that. All right. So,

0:16:13.160 --> 0:16:17.000
<v Speaker 1>the National Recording Preservation Foundation is an organization here in

0:16:17.040 --> 0:16:20.440
<v Speaker 1>the United States dedicated to preserving sound specifically, and this

0:16:20.480 --> 0:16:24.680
<v Speaker 1>is a quote from their site, America's Unparalleled Radio music

0:16:24.720 --> 0:16:28.440
<v Speaker 1>and Recorded Sound Heritage end quote. Uh. Now, it's not

0:16:28.520 --> 0:16:30.840
<v Speaker 1>just about keeping them safe, but also making them available

0:16:30.840 --> 0:16:34.280
<v Speaker 1>for research, education, and the simple pleasure of listening to sound.

0:16:34.840 --> 0:16:37.200
<v Speaker 1>So in other words, like like film, it wouldn't do

0:16:37.200 --> 0:16:38.600
<v Speaker 1>you any good if you just threw it in a

0:16:38.720 --> 0:16:41.000
<v Speaker 1>room and didn't allow anyone to ever go in there, right,

0:16:41.040 --> 0:16:45.040
<v Speaker 1>I mean, yeah, you're right, this stuff would exist, but

0:16:45.680 --> 0:16:48.720
<v Speaker 1>without anyone to look at it doesn't matter. Kind of

0:16:48.760 --> 0:16:51.520
<v Speaker 1>like if we talk about the art that if we

0:16:51.560 --> 0:16:55.400
<v Speaker 1>remove it from its its place, it could ruin that art,

0:16:55.480 --> 0:16:59.000
<v Speaker 1>but no one can get to that place, does it

0:16:59.080 --> 0:17:04.000
<v Speaker 1>ultimately mad? But at any rate there there's again, just

0:17:04.119 --> 0:17:07.280
<v Speaker 1>like I was talking about with film, it's tricky to

0:17:07.280 --> 0:17:11.399
<v Speaker 1>to preserve audio recordings for the same general reasons you

0:17:11.440 --> 0:17:15.159
<v Speaker 1>have to worry about do you concentrate on protecting the

0:17:15.160 --> 0:17:19.800
<v Speaker 1>physical media itself, so for example, tape or vinyl records

0:17:19.880 --> 0:17:22.000
<v Speaker 1>or c d s or whatever it may be that

0:17:22.040 --> 0:17:25.240
<v Speaker 1>the music was stored upon. Even if you do keep

0:17:25.240 --> 0:17:27.280
<v Speaker 1>it in really good condition, you then also have to

0:17:27.320 --> 0:17:32.200
<v Speaker 1>have the accompanying mechanical apparatus that plays it right, right, Yeah, Yeah,

0:17:32.240 --> 0:17:37.080
<v Speaker 1>the most perfectly preserved c d uh. Well, let's take

0:17:37.080 --> 0:17:39.600
<v Speaker 1>for example, I don't know that the most perfectly preserved

0:17:40.240 --> 0:17:43.920
<v Speaker 1>ZIP disk Okay, yeah, is it necessarily going to help

0:17:43.960 --> 0:17:46.960
<v Speaker 1>you play your MP three's right? Yeah, even if you

0:17:47.040 --> 0:17:50.600
<v Speaker 1>had like an entirely boss collection of music on there,

0:17:50.640 --> 0:17:55.200
<v Speaker 1>if there's no no like device to plug into your

0:17:55.440 --> 0:17:58.919
<v Speaker 1>computer so that you can access it, or the drivers

0:17:59.000 --> 0:18:00.680
<v Speaker 1>necessary for your comp it or to be able to

0:18:00.720 --> 0:18:04.200
<v Speaker 1>interact with that, there's a lot of stuff here right.

0:18:04.400 --> 0:18:08.080
<v Speaker 1>Digitized music has similar issues. If you digitize stuff, then

0:18:08.119 --> 0:18:12.359
<v Speaker 1>you have to think, well, sure, my, my various devices

0:18:12.359 --> 0:18:15.680
<v Speaker 1>and computers can play this particular style of music file

0:18:15.840 --> 0:18:20.360
<v Speaker 1>right now. But there's no reason to assume that this

0:18:20.400 --> 0:18:24.479
<v Speaker 1>particular style, like this type of file will be the

0:18:24.520 --> 0:18:27.480
<v Speaker 1>same forever. Like in in fifty years, it may be

0:18:27.640 --> 0:18:31.440
<v Speaker 1>that no one uses this particular file type anymore. So

0:18:31.560 --> 0:18:33.439
<v Speaker 1>that means you have to build in a plan what

0:18:33.480 --> 0:18:36.120
<v Speaker 1>do we do to make sure that all this digital

0:18:36.200 --> 0:18:42.000
<v Speaker 1>music can be preserved? Um? And that might mean transferring

0:18:42.160 --> 0:18:48.320
<v Speaker 1>that file type to another file type repeatedly as things evolved. Also,

0:18:49.280 --> 0:18:52.840
<v Speaker 1>all this music would be existing on some device or another.

0:18:52.960 --> 0:18:55.480
<v Speaker 1>The digital music, it's not like it would just be

0:18:56.520 --> 0:18:58.440
<v Speaker 1>ones and zeros in the air, so you have to

0:18:58.440 --> 0:19:01.479
<v Speaker 1>worry about that too, Like what cool devices currently are

0:19:01.560 --> 0:19:04.840
<v Speaker 1>storing them? And do you have backups? Do you have redundancy?

0:19:04.920 --> 0:19:06.800
<v Speaker 1>Do you have a way of transferring it from to

0:19:06.880 --> 0:19:09.840
<v Speaker 1>another machine when that machine has lived out as useful life?

0:19:10.240 --> 0:19:13.480
<v Speaker 1>In these days, there's a fair amount of redundancy, And

0:19:13.560 --> 0:19:15.639
<v Speaker 1>how most of these types of things are stored, Like

0:19:15.880 --> 0:19:18.240
<v Speaker 1>there are a lot of copies out there usually, yes,

0:19:18.359 --> 0:19:22.000
<v Speaker 1>especially for digital music. I mean, you know Pirate Bay alone.

0:19:24.000 --> 0:19:26.040
<v Speaker 1>You know that brings up another thing where I think

0:19:26.040 --> 0:19:29.719
<v Speaker 1>there are two very different ways of approaching the question,

0:19:29.800 --> 0:19:33.560
<v Speaker 1>and that is books. Now, books is something that's going

0:19:33.640 --> 0:19:36.280
<v Speaker 1>to be kind of like the issue I brought up

0:19:36.280 --> 0:19:39.440
<v Speaker 1>with movies, where you know, is it could would you

0:19:39.480 --> 0:19:42.919
<v Speaker 1>say it's preserved if it only exists in a VHS copy,

0:19:43.720 --> 0:19:45.800
<v Speaker 1>Except it's going to be a little bit different because

0:19:46.040 --> 0:19:51.960
<v Speaker 1>you can completely entirely preserve the essence of a work

0:19:52.000 --> 0:19:55.480
<v Speaker 1>of literature without a physical form at all. Because the

0:19:55.840 --> 0:19:59.160
<v Speaker 1>very idea of writing in text is I mean depending

0:19:59.160 --> 0:20:02.119
<v Speaker 1>on like if as a original illustrations or something like that,

0:20:02.160 --> 0:20:05.080
<v Speaker 1>but if it's dependence upon the appearance upon the page,

0:20:05.520 --> 0:20:09.439
<v Speaker 1>but it's the because sponsor works of art as well. Yeah. Absolutely, So.

0:20:09.480 --> 0:20:13.600
<v Speaker 1>The entire point of language is that it is encoding,

0:20:14.040 --> 0:20:17.400
<v Speaker 1>and it's so the the content of work of literature.

0:20:17.680 --> 0:20:20.880
<v Speaker 1>You can encode in language that should have the exact

0:20:20.920 --> 0:20:23.840
<v Speaker 1>same value no matter where it's transferred, if you use

0:20:23.920 --> 0:20:26.920
<v Speaker 1>the same sequence of code. So you know, the iliad

0:20:27.400 --> 0:20:31.399
<v Speaker 1>in an ancient document should have the same literary value

0:20:31.440 --> 0:20:34.560
<v Speaker 1>as the iliad on an e reader, but it wouldn't

0:20:34.600 --> 0:20:38.439
<v Speaker 1>have exactly the same esthetic value. Because books and whatever

0:20:38.520 --> 0:20:42.600
<v Speaker 1>type of medium you use for a work of literature,

0:20:42.720 --> 0:20:46.159
<v Speaker 1>like a bound code X or a scroll or something

0:20:46.200 --> 0:20:49.840
<v Speaker 1>like that, those things can be beautiful, aesthetically pleasing and

0:20:49.880 --> 0:20:52.439
<v Speaker 1>worth preserving all on their own, as they give a

0:20:52.480 --> 0:20:55.560
<v Speaker 1>blind poet. But go ahead, right, So I mean, I

0:20:55.600 --> 0:20:58.159
<v Speaker 1>guess we should look at this at preserving works of

0:20:58.200 --> 0:21:02.040
<v Speaker 1>literature in both forms like physical book as a sort

0:21:02.040 --> 0:21:04.560
<v Speaker 1>of work of art on its own, and then also

0:21:05.000 --> 0:21:08.920
<v Speaker 1>the text, which is a much easier proposition. I almost

0:21:09.000 --> 0:21:10.800
<v Speaker 1>want to argue the easier part, but I'll get there.

0:21:10.840 --> 0:21:13.920
<v Speaker 1>Let's talk about the physical part first, the physical part.

0:21:14.160 --> 0:21:19.199
<v Speaker 1>There's there's this great pamphlet really from Cornell University about

0:21:19.280 --> 0:21:22.720
<v Speaker 1>how to preserve books and This was written specifically for

0:21:22.920 --> 0:21:25.879
<v Speaker 1>people who have a home library and they're concerned about

0:21:26.320 --> 0:21:28.360
<v Speaker 1>I want to keep these books in really good conditions.

0:21:28.359 --> 0:21:32.040
<v Speaker 1>So what do professional libraries do you know, or you know,

0:21:32.160 --> 0:21:35.600
<v Speaker 1>established libraries, whether the research or whatever, what did they

0:21:35.640 --> 0:21:38.840
<v Speaker 1>do to make certain their books remain in great shape? Well?

0:21:38.840 --> 0:21:41.080
<v Speaker 1>And the first steps are like all the other stuff

0:21:41.080 --> 0:21:43.879
<v Speaker 1>we've been talking about, is is basically just controlling the

0:21:43.880 --> 0:21:46.800
<v Speaker 1>temperature and humidity. Yeah, you want the relative humidity to

0:21:46.880 --> 0:21:49.720
<v Speaker 1>be somewhere between thirty and you don't want there to

0:21:49.720 --> 0:21:52.520
<v Speaker 1>be so much humidity. Don't don't read your precious books

0:21:52.520 --> 0:21:55.520
<v Speaker 1>in the bathtub. Certainly don't read them in the shower.

0:21:55.640 --> 0:21:58.200
<v Speaker 1>I've gone through so many copies of good Omens that way.

0:21:59.320 --> 0:22:01.359
<v Speaker 1>That's not even a joke. I have read. I have

0:22:01.560 --> 0:22:04.240
<v Speaker 1>read and ruined multiple copies of good omens in the bath.

0:22:04.400 --> 0:22:07.480
<v Speaker 1>The bath, by the way, perfect place to read good omens. Um. So,

0:22:08.200 --> 0:22:10.480
<v Speaker 1>you want between thirty and six humidity for the same

0:22:10.480 --> 0:22:13.439
<v Speaker 1>reasons we talked about with the oil paintings. Too high humidity,

0:22:13.960 --> 0:22:17.120
<v Speaker 1>mold can form too low, and then your pages can

0:22:17.200 --> 0:22:21.080
<v Speaker 1>become brittle. Uh. You also want to dust the books

0:22:21.119 --> 0:22:25.200
<v Speaker 1>regularly to help prevent mold from growing. Since dust can

0:22:25.240 --> 0:22:28.800
<v Speaker 1>contain mold spores, Cornell recommends using a vacuum with a

0:22:28.880 --> 0:22:33.720
<v Speaker 1>HEPA filtration system and brush attachment. Oh we've talked about that. Yeah. Yeah.

0:22:34.160 --> 0:22:37.120
<v Speaker 1>Keep the room dark, um, if you want as little

0:22:37.200 --> 0:22:39.520
<v Speaker 1>light if there as possible, whatever, especially when you're just

0:22:39.560 --> 0:22:41.280
<v Speaker 1>storing the books. You want as a little light in

0:22:41.320 --> 0:22:43.800
<v Speaker 1>there as possible. But you certainly don't want sunlight, and

0:22:43.840 --> 0:22:45.560
<v Speaker 1>you want to cut down on the UV radiation for

0:22:45.600 --> 0:22:47.960
<v Speaker 1>the same reasons we talked about with the oil painting. Now,

0:22:48.240 --> 0:22:50.800
<v Speaker 1>do libraries tell you that you need to be quiet

0:22:50.840 --> 0:22:54.760
<v Speaker 1>because sound damages the books? No, they tell you to

0:22:54.800 --> 0:22:57.520
<v Speaker 1>be quiet because people are trying to read. What what

0:22:57.600 --> 0:23:00.760
<v Speaker 1>kind of library are you talking about? Well, you gotta

0:23:00.800 --> 0:23:03.520
<v Speaker 1>remember I went to libraries shortly after the invention of

0:23:03.560 --> 0:23:07.359
<v Speaker 1>the written word. So don't store leather books next to

0:23:07.440 --> 0:23:11.080
<v Speaker 1>cloth or paper books. That's what Cornell suggests, because if

0:23:11.119 --> 0:23:14.320
<v Speaker 1>they are stored next to each other, the dyes in

0:23:14.359 --> 0:23:17.840
<v Speaker 1>the leather can bleed out and end up staining the

0:23:17.960 --> 0:23:21.320
<v Speaker 1>books on either side of it. Uh. You shouldn't have

0:23:21.400 --> 0:23:23.920
<v Speaker 1>your books packed into tightly on a shelf. They can

0:23:23.920 --> 0:23:27.159
<v Speaker 1>be snug, but not so tight so that they're scrunching

0:23:27.160 --> 0:23:32.240
<v Speaker 1>the spines, glue or the sewing it's contained. Also, if

0:23:32.280 --> 0:23:35.040
<v Speaker 1>you store your books so that the so the covers

0:23:35.040 --> 0:23:37.360
<v Speaker 1>of like sizes are next to each other, that will

0:23:37.520 --> 0:23:41.159
<v Speaker 1>provide the most structural support for each cover. Yeah. If

0:23:41.280 --> 0:23:43.880
<v Speaker 1>if it's a particularly large book, then obviously you want

0:23:43.920 --> 0:23:48.800
<v Speaker 1>to uh to store it on its flat side. Um.

0:23:48.840 --> 0:23:50.480
<v Speaker 1>But as long as you want the shelf to be

0:23:50.560 --> 0:23:52.800
<v Speaker 1>deep enough so it completely covers the book. One of

0:23:52.840 --> 0:23:55.560
<v Speaker 1>the important things about shelves they want they say, you know,

0:23:55.560 --> 0:23:57.960
<v Speaker 1>you want to push your books back as far I

0:23:58.000 --> 0:24:00.600
<v Speaker 1>guess the shelf as you can, so that there's overhang

0:24:00.640 --> 0:24:02.639
<v Speaker 1>that protects the books in case of any leaks of

0:24:02.640 --> 0:24:06.600
<v Speaker 1>water or anything the shelf, as well as from dust.

0:24:07.040 --> 0:24:08.760
<v Speaker 1>But you want to keep them three inches away from

0:24:08.760 --> 0:24:11.040
<v Speaker 1>the wall. You want to be protected from the wall

0:24:11.080 --> 0:24:14.080
<v Speaker 1>in case anything goes wrong. They're um, like fire or

0:24:14.640 --> 0:24:19.280
<v Speaker 1>or leaks. Um. Yeah, there's a lot of reasons for

0:24:19.280 --> 0:24:21.480
<v Speaker 1>for the like they're really particular. They also say, don't

0:24:21.520 --> 0:24:24.119
<v Speaker 1>storm in cabinets because there's no airflow in cabinets. You

0:24:24.160 --> 0:24:27.680
<v Speaker 1>want there to be some airflow for your books. And uh,

0:24:27.760 --> 0:24:31.200
<v Speaker 1>I was looking into like, how are these books being

0:24:31.200 --> 0:24:34.439
<v Speaker 1>preserved officially, not just in people's homes. Like you know,

0:24:34.600 --> 0:24:37.439
<v Speaker 1>these are great tips if you want to preserve some

0:24:37.480 --> 0:24:42.520
<v Speaker 1>books for future generations. But I thought, well, I've always

0:24:42.520 --> 0:24:44.679
<v Speaker 1>heard about the Library of Congress and about them bringing

0:24:44.680 --> 0:24:47.159
<v Speaker 1>in books and adding them to the permanent collection. But

0:24:47.200 --> 0:24:50.359
<v Speaker 1>I have no idea how that works. It's not just books,

0:24:50.600 --> 0:24:53.920
<v Speaker 1>you know, They everything, film, music, all the sort of

0:24:53.960 --> 0:24:56.800
<v Speaker 1>stuff can enter into the Library of Congress. Uh So

0:24:56.920 --> 0:25:00.080
<v Speaker 1>I looked into it, and they get twelve thous and

0:25:00.240 --> 0:25:03.760
<v Speaker 1>items per working day submitted to them from various libraries

0:25:03.800 --> 0:25:08.399
<v Speaker 1>and collections. So obviously that can't just be every piece

0:25:08.720 --> 0:25:14.199
<v Speaker 1>of content that people produce, one hopes not. You know,

0:25:14.280 --> 0:25:16.240
<v Speaker 1>this is where we start getting a little snooty, or

0:25:16.240 --> 0:25:18.720
<v Speaker 1>at least you have to if you're talking about preservation,

0:25:18.760 --> 0:25:22.000
<v Speaker 1>because ultimately, you know, before we had talked about how

0:25:22.160 --> 0:25:24.640
<v Speaker 1>people had not thought of the stuff they made as

0:25:24.680 --> 0:25:27.640
<v Speaker 1>being particularly worthy of preservation, or it just didn't even

0:25:27.720 --> 0:25:30.640
<v Speaker 1>enter into their thoughts. It wasn't even a consideration. Now

0:25:30.680 --> 0:25:33.040
<v Speaker 1>we're getting to the opposite side, where, all right, we

0:25:33.040 --> 0:25:36.520
<v Speaker 1>want to preserve stuff. What is worthy of preservation? My

0:25:36.640 --> 0:25:40.800
<v Speaker 1>series of self published robot erotic novels are probably not

0:25:40.840 --> 0:25:43.640
<v Speaker 1>going to make it in there. You never know until

0:25:43.680 --> 0:25:46.040
<v Speaker 1>you ask Joe. Yeah, maybe if you change the name

0:25:46.520 --> 0:25:49.800
<v Speaker 1>UH and then market it as a brand new piece

0:25:49.800 --> 0:25:51.720
<v Speaker 1>of work, it can end up becoming a big hit

0:25:51.800 --> 0:25:57.880
<v Speaker 1>movie at any rate. The UH, the these these submissions

0:25:57.880 --> 0:26:01.399
<v Speaker 1>are reviewed by selection officers, and the selection officers are

0:26:01.400 --> 0:26:03.480
<v Speaker 1>the ones who determine which ones are which of the

0:26:03.480 --> 0:26:05.880
<v Speaker 1>submissions are added to the permanent collection, and which ones

0:26:05.920 --> 0:26:09.520
<v Speaker 1>are not. So there actually is a curation process um

0:26:09.560 --> 0:26:12.880
<v Speaker 1>as for protecting the text. And you had mentioned that

0:26:12.920 --> 0:26:14.919
<v Speaker 1>you thought it was easier to protect the text than

0:26:14.960 --> 0:26:18.320
<v Speaker 1>the physical thing. I don't necessarily believe that's true. Well, yeah,

0:26:19.040 --> 0:26:21.280
<v Speaker 1>One thing I would think there is that if you

0:26:21.400 --> 0:26:25.240
<v Speaker 1>have people who for some reason would like to make

0:26:25.440 --> 0:26:28.720
<v Speaker 1>changes to a text for I don't know, ideological reasons

0:26:28.840 --> 0:26:32.200
<v Speaker 1>or whatever like, you can certainly see that happening. Well,

0:26:32.240 --> 0:26:35.600
<v Speaker 1>and not even not even ideological, Let's just say that

0:26:35.640 --> 0:26:39.679
<v Speaker 1>there's an argument among scholars about the translation of a

0:26:39.680 --> 0:26:42.840
<v Speaker 1>particular text from an ancient language there's a dead language

0:26:43.520 --> 0:26:46.679
<v Speaker 1>to a modern language, and and that can end up

0:26:46.800 --> 0:26:49.680
<v Speaker 1>becoming an issue. So one of the things I would

0:26:49.680 --> 0:26:53.800
<v Speaker 1>think is that you know, the conversion of text from

0:26:53.960 --> 0:26:57.080
<v Speaker 1>the written word into the digital format if you are

0:26:57.480 --> 0:27:00.280
<v Speaker 1>updating it as well to translate it. Anytime are doing

0:27:00.280 --> 0:27:03.680
<v Speaker 1>any sort of translation or interpretation, obviously you're going to

0:27:03.720 --> 0:27:08.160
<v Speaker 1>be impacting that the spirit of whatever is behind that text.

0:27:08.480 --> 0:27:11.760
<v Speaker 1>It's it's much much easier now, I would say, because

0:27:11.800 --> 0:27:14.320
<v Speaker 1>I mean, it used to be that we couldn't just

0:27:14.640 --> 0:27:17.639
<v Speaker 1>make a copy of a written text that would be

0:27:17.680 --> 0:27:20.800
<v Speaker 1>exactly the same every time. It used to be that

0:27:20.840 --> 0:27:22.600
<v Speaker 1>if you wanted a copy of a book, you'd have

0:27:22.640 --> 0:27:25.360
<v Speaker 1>to have it copied by hand, which meant that there

0:27:25.359 --> 0:27:29.480
<v Speaker 1>would almost definitely be errors introduced through the copying process.

0:27:29.720 --> 0:27:33.200
<v Speaker 1>Now we have pretty much a hundred fidelity and copying.

0:27:33.800 --> 0:27:39.240
<v Speaker 1>But there might be questions about right, but like yeah,

0:27:39.440 --> 0:27:41.480
<v Speaker 1>the stage you're talking about, there can be changes, like

0:27:41.520 --> 0:27:45.160
<v Speaker 1>if people are talking about translations or you know, arguments

0:27:45.200 --> 0:27:48.720
<v Speaker 1>about what's more likely the original text maybe because of

0:27:48.880 --> 0:27:51.800
<v Speaker 1>exactly this problem I just talked about. Well, it's also

0:27:51.920 --> 0:27:56.560
<v Speaker 1>interesting that according to the Rand Corporation, which is UH,

0:27:58.400 --> 0:28:01.720
<v Speaker 1>they've they've published a work called Addressing the Uncertain Future

0:28:01.760 --> 0:28:03.920
<v Speaker 1>of Preserving the Past. This was a paper that was

0:28:04.040 --> 0:28:07.399
<v Speaker 1>published in two thousand seven. UH. They addressed a lot

0:28:07.480 --> 0:28:12.320
<v Speaker 1>of concerns about preservation UH, specifically the conversion of text

0:28:12.359 --> 0:28:15.520
<v Speaker 1>into digital formats and the preservation of digital text in general,

0:28:16.320 --> 0:28:18.320
<v Speaker 1>and they said it was important but not easy to

0:28:18.359 --> 0:28:22.200
<v Speaker 1>preserve that data. They actually said that digital preservation doesn't

0:28:22.200 --> 0:28:25.800
<v Speaker 1>preserve the work in its original form, So it could

0:28:25.880 --> 0:28:28.920
<v Speaker 1>be that the original form is in some way intrinsically

0:28:29.000 --> 0:28:31.520
<v Speaker 1>important to that work. That's the case of some works,

0:28:31.560 --> 0:28:35.800
<v Speaker 1>not necessarily all of them, you could argue, at least uh.

0:28:35.840 --> 0:28:40.440
<v Speaker 1>They also said that as the medium evolves, the digital

0:28:40.480 --> 0:28:44.160
<v Speaker 1>format medium evolves, and digital storage evolves, you introduced the

0:28:44.160 --> 0:28:47.720
<v Speaker 1>possibility that information could be corrupted as you transfer it

0:28:47.880 --> 0:28:52.560
<v Speaker 1>from one format to another if it's completely uh incompatible

0:28:52.600 --> 0:28:56.400
<v Speaker 1>for whatever reason um or as the report says that

0:28:56.680 --> 0:29:01.600
<v Speaker 1>uh they're repeated, conversion leads to the inevitable cumulative corruption

0:29:01.680 --> 0:29:04.880
<v Speaker 1>and degradation of each digital object as it is force

0:29:04.960 --> 0:29:09.400
<v Speaker 1>fit into the procustan bed of each successive digital format,

0:29:10.200 --> 0:29:15.160
<v Speaker 1>which we saw, for example, in the excellent film Multiplicity. Yes,

0:29:16.360 --> 0:29:20.200
<v Speaker 1>perfect example. So in case you weren't able to parse

0:29:20.320 --> 0:29:23.200
<v Speaker 1>that sentence. Essentially, what they're saying is that each file

0:29:23.320 --> 0:29:27.040
<v Speaker 1>format tends to have very specific rules that you have

0:29:27.120 --> 0:29:29.840
<v Speaker 1>to follow in order to use that file format, and

0:29:29.920 --> 0:29:32.440
<v Speaker 1>it could be that moving from one format to the

0:29:32.600 --> 0:29:36.720
<v Speaker 1>next evolutionary format, there are rules that are come into

0:29:36.800 --> 0:29:40.440
<v Speaker 1>conflict and that could corrupt a text in some way

0:29:40.560 --> 0:29:43.360
<v Speaker 1>or another, in ways that we can't necessarily anticipate right now.

0:29:43.760 --> 0:29:46.480
<v Speaker 1>So they said that, you know, digital is great, but

0:29:46.600 --> 0:29:50.960
<v Speaker 1>it's not flawless, and we have to remember it's not flawless,

0:29:51.040 --> 0:29:55.760
<v Speaker 1>because that way we can perhaps anticipate and prevent these

0:29:55.760 --> 0:29:58.880
<v Speaker 1>problems from happening, or at least compensate for them when

0:29:58.920 --> 0:30:01.400
<v Speaker 1>they do. Yes, And this kind of leads us into

0:30:01.440 --> 0:30:04.320
<v Speaker 1>the last section, which is very similar. In fact, I

0:30:04.360 --> 0:30:07.160
<v Speaker 1>won't spend too much time because it repeats so much

0:30:07.160 --> 0:30:11.160
<v Speaker 1>of the information we've already said. But software and computer

0:30:11.280 --> 0:30:15.400
<v Speaker 1>files and even computer hardware because in some cases the

0:30:15.440 --> 0:30:20.360
<v Speaker 1>programs that we've used are hard coded onto circuit boards.

0:30:20.880 --> 0:30:23.880
<v Speaker 1>We before we started recording the show, we were talking

0:30:23.920 --> 0:30:27.360
<v Speaker 1>about video games and things like the old Atari games

0:30:27.400 --> 0:30:31.120
<v Speaker 1>were hard coded onto cartridges, so that software and hardware

0:30:31.240 --> 0:30:33.280
<v Speaker 1>is all in one form. It's in fact, there is

0:30:33.320 --> 0:30:37.080
<v Speaker 1>no software, it's just hardware. Uh. The Atari machine had

0:30:37.160 --> 0:30:41.400
<v Speaker 1>the capability of reading that and translating that into a

0:30:41.520 --> 0:30:45.960
<v Speaker 1>game that you played on your television. Um, So, digital

0:30:45.960 --> 0:30:48.920
<v Speaker 1>obsolescence is really what we're talking about here, and that's

0:30:48.920 --> 0:30:51.400
<v Speaker 1>a real problem. Moore's law is fantastic because it means

0:30:51.400 --> 0:30:54.120
<v Speaker 1>that we're getting more and more powerful machines every couple

0:30:54.120 --> 0:30:56.880
<v Speaker 1>of years, but it's also terrible because it means that

0:30:57.080 --> 0:31:02.040
<v Speaker 1>older machines go obsolete very quickly, or relatively quickly at least,

0:31:02.440 --> 0:31:05.480
<v Speaker 1>and software that's designed for those old machines may not

0:31:05.640 --> 0:31:07.800
<v Speaker 1>run on our new machines, at least not without some

0:31:07.840 --> 0:31:11.800
<v Speaker 1>sort of emulator. So we end up losing stuff that

0:31:11.880 --> 0:31:15.600
<v Speaker 1>was created and may still have value because our current

0:31:16.200 --> 0:31:19.520
<v Speaker 1>equipment is in a way too good to run the

0:31:19.520 --> 0:31:23.400
<v Speaker 1>old stuff. Especially. I can see this being a problem

0:31:23.440 --> 0:31:26.480
<v Speaker 1>if there is not a sort of chain of continuity

0:31:26.800 --> 0:31:31.760
<v Speaker 1>of interest in this thing. Where I feel pretty confident

0:31:31.920 --> 0:31:35.640
<v Speaker 1>about programs that people are always going to want to

0:31:35.680 --> 0:31:39.640
<v Speaker 1>be revisiting, But what about something that people used in

0:31:39.840 --> 0:31:45.080
<v Speaker 1>nineteen seventy four and then forgot about and nobody wanted

0:31:45.120 --> 0:31:47.479
<v Speaker 1>to look back into it until this year. Well, and

0:31:47.560 --> 0:31:49.920
<v Speaker 1>some of that's gonna just be lost. Yeah yeah, But

0:31:50.240 --> 0:31:53.320
<v Speaker 1>for that very reason, I would argue that part of

0:31:53.320 --> 0:31:57.000
<v Speaker 1>the reason why we're seeing this kind of attention on

0:31:57.080 --> 0:31:59.800
<v Speaker 1>this area is because the people who grew up with

0:32:00.120 --> 0:32:03.640
<v Speaker 1>those machines are now adults and they are thinking back

0:32:03.680 --> 0:32:06.480
<v Speaker 1>to the stuff that they used as kids, and there's

0:32:06.480 --> 0:32:08.760
<v Speaker 1>a concern of, well, look how much of this we

0:32:08.840 --> 0:32:12.280
<v Speaker 1>no longer really have access to. Let's protect what's there

0:32:12.800 --> 0:32:15.600
<v Speaker 1>and make sure we preserve it and allow future generations

0:32:15.600 --> 0:32:19.320
<v Speaker 1>to have access to it. So when my great grandchild

0:32:19.400 --> 0:32:23.200
<v Speaker 1>wants to know how crappy ET the Extraterrestrial Game wasn't there,

0:32:24.040 --> 0:32:27.760
<v Speaker 1>he or she can experience that. Do you think we'll

0:32:27.800 --> 0:32:30.640
<v Speaker 1>ever reach a time when all of the copies people

0:32:30.680 --> 0:32:33.120
<v Speaker 1>had will be lost and then we'll be so sorry

0:32:33.200 --> 0:32:36.280
<v Speaker 1>we buried all those copies in the desert, because that

0:32:36.360 --> 0:32:39.080
<v Speaker 1>would those copies were the ones we should have had

0:32:39.120 --> 0:32:43.680
<v Speaker 1>for archiving purpose. We did dig those back up. Most

0:32:43.720 --> 0:32:47.760
<v Speaker 1>of them don't work anymore, but it's still in perfect condition. No,

0:32:48.000 --> 0:32:51.720
<v Speaker 1>they've got a little wear and tear on them. Would say, uh,

0:32:51.880 --> 0:32:54.160
<v Speaker 1>it's a funny coincidence that they had to come up

0:32:54.200 --> 0:32:57.040
<v Speaker 1>out of a hole, because isn't that basically the only

0:32:57.080 --> 0:33:00.280
<v Speaker 1>thing you do in the ET games you fall into holes.

0:33:01.200 --> 0:33:04.400
<v Speaker 1>That is an accurate representation of the majority of the gameplay.

0:33:04.480 --> 0:33:07.480
<v Speaker 1>Actually just a twenty year marketing stunt for for the

0:33:07.600 --> 0:33:10.959
<v Speaker 1>style of game, there was the same guys, one day,

0:33:11.080 --> 0:33:14.440
<v Speaker 1>there's gonna be a documentary about all the games we're

0:33:14.560 --> 0:33:18.000
<v Speaker 1>going to make next month being buried in a pit.

0:33:18.080 --> 0:33:19.400
<v Speaker 1>But in order for that to happen, we want to

0:33:19.440 --> 0:33:22.960
<v Speaker 1>build in that pit gameplay element into the game. So

0:33:23.000 --> 0:33:28.280
<v Speaker 1>it just looks like we're incredibly prescient Eggs. So one

0:33:28.320 --> 0:33:31.320
<v Speaker 1>of the things I looked into was the International Federation

0:33:31.320 --> 0:33:34.640
<v Speaker 1>of Data Organizations. There is such a thing that has

0:33:34.680 --> 0:33:37.160
<v Speaker 1>identified three main areas that we should focus on to

0:33:37.280 --> 0:33:41.360
<v Speaker 1>preserve data, and they identify them as organizational infrastructure. This

0:33:41.440 --> 0:33:43.880
<v Speaker 1>is all the the people and the policies and the

0:33:43.880 --> 0:33:46.680
<v Speaker 1>procedures that you put in place in order to UH

0:33:46.800 --> 0:33:51.680
<v Speaker 1>preserve information digital information, technological concerns. This would be all

0:33:51.680 --> 0:33:54.600
<v Speaker 1>the equipment and software that you would need in order

0:33:54.640 --> 0:33:57.880
<v Speaker 1>to access the information and data curation, which is all

0:33:57.880 --> 0:34:00.400
<v Speaker 1>about managing the data through its life cycle of interest

0:34:00.440 --> 0:34:03.760
<v Speaker 1>and usefulness and also finding ways to transfer the data

0:34:03.840 --> 0:34:07.280
<v Speaker 1>from one form to another if necessary. These are the

0:34:07.280 --> 0:34:09.680
<v Speaker 1>three areas that have to be focused on if you

0:34:09.719 --> 0:34:13.440
<v Speaker 1>wish to preserve UH digital information. Well, I know from

0:34:13.480 --> 0:34:17.200
<v Speaker 1>experience that the cloud storage is not necessarily the best

0:34:17.200 --> 0:34:21.400
<v Speaker 1>way to keep safe. You're unpublished robot erotic novels. You

0:34:21.520 --> 0:34:25.799
<v Speaker 1>don't want hackers reading them before they come to market. Yeah,

0:34:25.920 --> 0:34:28.120
<v Speaker 1>I mean, I mean, there's there's really it's not. It's

0:34:28.120 --> 0:34:31.760
<v Speaker 1>not a literal cloud of information that's that's hovering somewhere.

0:34:31.840 --> 0:34:37.200
<v Speaker 1>It's someone else's computer. Cloud means somebody else's computer exactly. Yeah. Ultimately,

0:34:37.560 --> 0:34:39.319
<v Speaker 1>while while we think of it as, oh, we can

0:34:39.360 --> 0:34:42.239
<v Speaker 1>access this stuff wherever we go, Like if I if

0:34:42.239 --> 0:34:47.360
<v Speaker 1>I store a document on cloud storage service, and the

0:34:47.600 --> 0:34:49.560
<v Speaker 1>big advantage is that no matter where I go, I

0:34:49.560 --> 0:34:51.839
<v Speaker 1>can log into that service and get a copy of

0:34:51.840 --> 0:34:53.960
<v Speaker 1>that document. It's fantastic. It doesn't have to live on

0:34:54.000 --> 0:34:57.520
<v Speaker 1>my computer, but it is living on someone's computer. It's

0:34:57.640 --> 0:35:00.320
<v Speaker 1>living on multiple computers. If it's a good cloud service

0:35:00.360 --> 0:35:03.800
<v Speaker 1>because of redundancy, if something happens to that one machine,

0:35:03.880 --> 0:35:06.239
<v Speaker 1>and all the data that's on that machine would be

0:35:06.239 --> 0:35:09.560
<v Speaker 1>preserved because it exists on multiple other machines as well

0:35:09.960 --> 0:35:12.360
<v Speaker 1>as all most cloud storage works is that if you

0:35:12.360 --> 0:35:15.960
<v Speaker 1>didn't have redundancy, you wouldn't have customers for very long

0:35:16.000 --> 0:35:18.280
<v Speaker 1>because the first time something goes wrong, you would lose

0:35:18.400 --> 0:35:23.000
<v Speaker 1>customer data. Um but because it does exist on someone's machines,

0:35:23.040 --> 0:35:26.120
<v Speaker 1>that does mean that eventually that machine is going to

0:35:26.160 --> 0:35:29.040
<v Speaker 1>get reached the end of its useful life. The information

0:35:29.040 --> 0:35:31.480
<v Speaker 1>needs to be transferred. It could also mean that the entity,

0:35:31.920 --> 0:35:35.399
<v Speaker 1>the one that's providing the cloud service, could go out

0:35:35.400 --> 0:35:38.360
<v Speaker 1>of business for one reason or another, then what happens

0:35:38.400 --> 0:35:41.239
<v Speaker 1>to the data? There are also other questions as well,

0:35:41.280 --> 0:35:43.719
<v Speaker 1>like who owns the data? Right that. That's been one

0:35:43.719 --> 0:35:47.439
<v Speaker 1>of those questions that has still unresolved, the idea if

0:35:47.480 --> 0:35:50.160
<v Speaker 1>I store something on cloud service, do I still retain

0:35:50.200 --> 0:35:53.160
<v Speaker 1>ownership of it? Does the person whose computer it lives

0:35:53.239 --> 0:35:56.279
<v Speaker 1>upon own it? To what extent? Do they own it?

0:35:56.400 --> 0:35:59.520
<v Speaker 1>You probably signed a contract saying they do on in

0:35:59.600 --> 0:36:01.919
<v Speaker 1>terms of service, and you click that little button without

0:36:01.960 --> 0:36:06.520
<v Speaker 1>reading it. Uh yeah, So it's it's complicated and it's

0:36:06.560 --> 0:36:09.120
<v Speaker 1>not a guarantee. Right Like if if I sit there

0:36:09.120 --> 0:36:13.480
<v Speaker 1>and think, oh, I love Facebook, because all those pictures

0:36:13.640 --> 0:36:17.360
<v Speaker 1>are saved forever on Facebook, I don't have to store

0:36:17.560 --> 0:36:19.839
<v Speaker 1>them on my computer, I don't have to print them

0:36:19.840 --> 0:36:21.480
<v Speaker 1>out and put them in books. I don't have to

0:36:21.480 --> 0:36:23.879
<v Speaker 1>have them on thumb drives that are unlabeled, and I'll

0:36:23.920 --> 0:36:26.360
<v Speaker 1>never figure out which one has what I can just

0:36:26.480 --> 0:36:29.480
<v Speaker 1>keep them on Facebook. What if Facebook goes out of business.

0:36:29.520 --> 0:36:32.640
<v Speaker 1>It seems like it's unlikely due to how it how

0:36:32.680 --> 0:36:35.440
<v Speaker 1>it's standing right now in the tech world. But we

0:36:35.600 --> 0:36:38.960
<v Speaker 1>thought the same thing about my Space. Yeah, you know,

0:36:39.040 --> 0:36:43.239
<v Speaker 1>and that definitely has changed significantly. Well, or things can

0:36:43.360 --> 0:36:45.680
<v Speaker 1>change hands like I think I felt that way about

0:36:45.840 --> 0:36:48.960
<v Speaker 1>live journal back in the day, and and that has

0:36:49.000 --> 0:36:54.320
<v Speaker 1>certainly changed. Yes, so cloud storage is not necessarily a guarantee.

0:36:54.320 --> 0:36:57.839
<v Speaker 1>I think ultimately the message we are giving is that

0:36:58.440 --> 0:37:02.400
<v Speaker 1>preservation is something that is non trivial. It requires a

0:37:02.440 --> 0:37:06.480
<v Speaker 1>lot of work, and uh, we still think that that

0:37:06.560 --> 0:37:11.000
<v Speaker 1>work is valuable that that it's it's a good thing

0:37:11.160 --> 0:37:15.279
<v Speaker 1>to preserve this stuff that we're creating. It's good for

0:37:15.360 --> 0:37:19.239
<v Speaker 1>us to be able to keep something in some level

0:37:19.280 --> 0:37:22.720
<v Speaker 1>of permanence, especially in a world where we are treating

0:37:23.239 --> 0:37:25.480
<v Speaker 1>our day to day existence more and more as if

0:37:25.480 --> 0:37:28.520
<v Speaker 1>it were disposable, and there's so much stuff that we

0:37:28.719 --> 0:37:32.440
<v Speaker 1>buy and then within a couple of years we toss

0:37:32.520 --> 0:37:36.040
<v Speaker 1>it and buy something new. Uh, it's it's nice for

0:37:36.120 --> 0:37:41.000
<v Speaker 1>us to concentrate on things that are worthy of preservation. So, uh,

0:37:41.160 --> 0:37:43.359
<v Speaker 1>it was really interesting to look into this and of course,

0:37:43.360 --> 0:37:46.440
<v Speaker 1>it's such a huge topic and we covered a slice.

0:37:47.440 --> 0:37:49.200
<v Speaker 1>There's so many other things we can talk about. In fact,

0:37:49.239 --> 0:37:51.520
<v Speaker 1>we could go into much deeper detail on any of

0:37:51.560 --> 0:37:54.520
<v Speaker 1>the ones we've covered today, and that makes me curious.

0:37:54.560 --> 0:37:57.600
<v Speaker 1>If you guys out there there's something specific you would

0:37:57.600 --> 0:38:00.480
<v Speaker 1>like to hear more about, or there's another topic about

0:38:00.520 --> 0:38:03.680
<v Speaker 1>what will X be like in the future, let us know.

0:38:03.840 --> 0:38:06.560
<v Speaker 1>Send us a message the email addresses f W thinking

0:38:06.680 --> 0:38:09.319
<v Speaker 1>at how Stuff Works dot com, or drop us a

0:38:09.360 --> 0:38:12.279
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0:38:12.280 --> 0:38:15.280
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0:38:15.400 --> 0:38:17.640
<v Speaker 1>thinking of the search bar. We'll pop up. You can

0:38:17.680 --> 0:38:19.319
<v Speaker 1>leave us a message and we will talk to you

0:38:19.360 --> 0:38:27.080
<v Speaker 1>again really soon. For more on this topic in the

0:38:27.080 --> 0:38:40.160
<v Speaker 1>future of technology, I visit forward Thinking dot com, brought

0:38:40.160 --> 0:38:42.680
<v Speaker 1>to you by Toyota. Let's go places,