WEBVTT - From the Vault: Grimoire of Horror, Volume 1 

0:00:06.080 --> 0:00:08.479
<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

0:00:08.560 --> 0:00:11.720
<v Speaker 1>is Robert Lamb. Today's Saturday, So once more we venture

0:00:11.720 --> 0:00:15.080
<v Speaker 1>into the vault and who This one originally published ten

0:00:15.240 --> 0:00:18.880
<v Speaker 1>thirty one, twenty twenty four, Halloween of last year. It's

0:00:18.920 --> 0:00:23.000
<v Speaker 1>Grimore of Horror, Volume one. This was the first in

0:00:23.079 --> 0:00:26.680
<v Speaker 1>a new tradition that we'll be continuing this year in

0:00:26.720 --> 0:00:30.240
<v Speaker 1>which Joe and I each select a horror short story

0:00:30.240 --> 0:00:32.680
<v Speaker 1>of note and then we discuss it and even maybe

0:00:32.720 --> 0:00:35.839
<v Speaker 1>get into some of its science and cultural content as

0:00:35.880 --> 0:00:40.280
<v Speaker 1>well on the show. So last year, in this episode

0:00:40.280 --> 0:00:43.120
<v Speaker 1>we discussed a Clark Ashton Smith story and a Stephen

0:00:43.159 --> 0:00:46.320
<v Speaker 1>Graham Jones story. What will we discuss this year, Well,

0:00:46.360 --> 0:00:48.880
<v Speaker 1>you'll have to tune in to find out. So let's

0:00:48.880 --> 0:00:51.080
<v Speaker 1>go ahead and listen to the episode from last year

0:00:51.440 --> 0:00:55.320
<v Speaker 1>right now.

0:00:55.360 --> 0:00:59.120
<v Speaker 2>Welcome to Stuff to Blow your Mind, production of iHeartRadio.

0:01:05.640 --> 0:01:08.280
<v Speaker 1>Hey, welcome to Stuff to Blow your Mind. My name

0:01:08.360 --> 0:01:08.960
<v Speaker 1>is Robert.

0:01:08.800 --> 0:01:10.880
<v Speaker 3>Lamb and I am Joe McCormick.

0:01:11.520 --> 0:01:13.759
<v Speaker 1>So over the years here on Stuff to Blow Your Mind,

0:01:13.760 --> 0:01:18.039
<v Speaker 1>we've done Halloween and Halloween adjacent episodes that pick from

0:01:18.120 --> 0:01:21.720
<v Speaker 1>us sorted tales of one sort or another, horrific tale,

0:01:21.720 --> 0:01:25.119
<v Speaker 1>scary tales, creepy tales, and then use them as sort

0:01:25.160 --> 0:01:28.720
<v Speaker 1>of a springboard to look at a particular scientific topic

0:01:28.880 --> 0:01:32.480
<v Speaker 1>or just look at that story through a scientific or

0:01:32.640 --> 0:01:35.959
<v Speaker 1>cultural lens. At one point we did a series of

0:01:35.959 --> 0:01:39.920
<v Speaker 1>episodes based on different creepypastas. Then Joe and I turned

0:01:39.959 --> 0:01:42.720
<v Speaker 1>to TV horror anthology episodes for a number of years,

0:01:43.000 --> 0:01:45.880
<v Speaker 1>and this year we're starting what I'm hoping we'll be

0:01:45.920 --> 0:01:49.440
<v Speaker 1>a new tradition, one that sticks to shorter horror works,

0:01:49.480 --> 0:01:52.600
<v Speaker 1>but also gets back into the written word, which I

0:01:52.640 --> 0:01:54.480
<v Speaker 1>know many of our listeners missed from the days when

0:01:54.480 --> 0:01:57.760
<v Speaker 1>we did summer reading episodes, so kind of meet me

0:01:57.840 --> 0:02:01.840
<v Speaker 1>halfway on that as well. Written horror fiction often does

0:02:01.880 --> 0:02:04.040
<v Speaker 1>come up on the show anyway, so it seems like

0:02:04.080 --> 0:02:08.480
<v Speaker 1>a solid direction to go in. Though this may be

0:02:08.520 --> 0:02:10.360
<v Speaker 1>in part because this is our first time out of

0:02:10.360 --> 0:02:13.280
<v Speaker 1>the gate with this particular series. It was kind of

0:02:13.320 --> 0:02:17.480
<v Speaker 1>a mad dash to put this episode together, and it's

0:02:17.520 --> 0:02:20.800
<v Speaker 1>going to be a mad dash as well for JJ

0:02:20.919 --> 0:02:23.920
<v Speaker 1>to get it edited and out there, but hopefully it'll

0:02:23.919 --> 0:02:26.000
<v Speaker 1>be worth it. I don't know about you, Joe, but

0:02:26.480 --> 0:02:30.040
<v Speaker 1>I had a number of trials and tribulations finding my selection.

0:02:30.840 --> 0:02:33.440
<v Speaker 1>I had like a list of stories I was considering,

0:02:33.560 --> 0:02:36.000
<v Speaker 1>and then I ended up not really using any of those,

0:02:36.040 --> 0:02:38.399
<v Speaker 1>and I had one that I thought was perfect, and

0:02:38.440 --> 0:02:41.440
<v Speaker 1>then it really took a turn halfway through the story

0:02:41.800 --> 0:02:44.080
<v Speaker 1>and went in a direction that I wasn't crazy about,

0:02:44.080 --> 0:02:46.799
<v Speaker 1>and only then I had to start from ground from

0:02:46.880 --> 0:02:49.320
<v Speaker 1>just ground zero on the whole thing. But I do

0:02:49.360 --> 0:02:51.600
<v Speaker 1>think I finally picked out a story that is going

0:02:51.639 --> 0:02:52.799
<v Speaker 1>to be fun to chat about here.

0:02:53.240 --> 0:02:58.000
<v Speaker 3>You know, frankly this, I always enjoyed doing our anthology

0:02:58.000 --> 0:03:01.520
<v Speaker 3>of horror episodes, but I had the same issue with

0:03:01.560 --> 0:03:04.880
<v Speaker 3>those when we were doing like TV or movie anthology things,

0:03:04.880 --> 0:03:09.120
<v Speaker 3>where I would just spend forever in the pre research phase,

0:03:09.160 --> 0:03:11.880
<v Speaker 3>where I'd just be like trying to find an appropriate

0:03:11.880 --> 0:03:13.840
<v Speaker 3>one that had some kind of hook of something to

0:03:13.840 --> 0:03:17.959
<v Speaker 3>talk about that we hadn't already covered extensively before. And

0:03:18.480 --> 0:03:20.760
<v Speaker 3>I gotta admit I'm having the same issue here. I

0:03:20.800 --> 0:03:23.920
<v Speaker 3>spent probably more time trying to find a story to

0:03:23.960 --> 0:03:27.880
<v Speaker 3>talk about than I did actually getting ready for the episode.

0:03:28.480 --> 0:03:30.680
<v Speaker 1>Yeah, so we'll go ahead and put the call out

0:03:30.720 --> 0:03:33.760
<v Speaker 1>to listeners help us make up our minds in advance

0:03:34.160 --> 0:03:37.320
<v Speaker 1>next year Salloween. If you can think of a really

0:03:37.400 --> 0:03:43.600
<v Speaker 1>great horror, halloweeny, creepy short story that would benefit from

0:03:43.600 --> 0:03:45.880
<v Speaker 1>this treatment. Go ahead and write in and let us

0:03:45.920 --> 0:03:49.400
<v Speaker 1>know again months in advance, and that'll help us be

0:03:49.440 --> 0:03:52.560
<v Speaker 1>ready for next year. All right, well, let's go ahead

0:03:52.600 --> 0:03:54.880
<v Speaker 1>and jump in here. I'm going to start with my

0:03:55.040 --> 0:03:58.280
<v Speaker 1>selection here. I ended up going with a story titled

0:03:58.640 --> 0:04:02.680
<v Speaker 1>The Maker of Gargoyle by Clark Ashton Smith, who lived

0:04:02.680 --> 0:04:07.240
<v Speaker 1>eighteen ninety three through nineteen sixty one. Clark Ashton Smith

0:04:07.560 --> 0:04:11.560
<v Speaker 1>remains probably my favorite writer of weird fiction from the

0:04:11.600 --> 0:04:15.680
<v Speaker 1>pulp era, mainly for his exceedingly rich and textured dark

0:04:15.760 --> 0:04:20.360
<v Speaker 1>fantasy tales, often stories in which doomed wizards delve deep

0:04:20.400 --> 0:04:23.880
<v Speaker 1>into forbidden knowledge and brings some sort of disastrous curse

0:04:23.960 --> 0:04:27.160
<v Speaker 1>down upon their own heads. Sometimes there's a little twist

0:04:27.320 --> 0:04:31.680
<v Speaker 1>of gallows humor to the whole affair. Along these lines,

0:04:31.720 --> 0:04:35.200
<v Speaker 1>I highly recommend the tales The Double Shadow, the Seven Geeses,

0:04:35.560 --> 0:04:39.120
<v Speaker 1>and The Empire of the Necromancers. Those are three of

0:04:39.200 --> 0:04:41.960
<v Speaker 1>the finest dark fantasy short stories you could possibly hope

0:04:41.960 --> 0:04:42.279
<v Speaker 1>to read.

0:04:42.360 --> 0:04:44.760
<v Speaker 3>In my opinion is that last one, the one where

0:04:44.800 --> 0:04:48.720
<v Speaker 3>the two Necromancers are like wandering around in this terrible

0:04:48.800 --> 0:04:50.880
<v Speaker 3>landscape sort of arguing with each other.

0:04:51.400 --> 0:04:53.520
<v Speaker 1>Yes, yeah, and eventually they're like, well, we're going to

0:04:53.520 --> 0:04:56.440
<v Speaker 1>go to this ancient tomb city and we're going to

0:04:56.640 --> 0:04:59.680
<v Speaker 1>raise everyone from the dead and make them serve us eternally.

0:05:00.200 --> 0:05:06.840
<v Speaker 1>And you know, they're absolutely horrible, comedically evil characters. And

0:05:06.920 --> 0:05:10.480
<v Speaker 1>of course eventually the undead creatures that they summon rise

0:05:10.560 --> 0:05:13.040
<v Speaker 1>up against them and tear them to pieces. Of course,

0:05:13.720 --> 0:05:16.240
<v Speaker 1>now I have to stress I've never been a Clark

0:05:16.279 --> 0:05:19.400
<v Speaker 1>Ashton Smith completist, though you know, he wrote a number

0:05:19.440 --> 0:05:22.800
<v Speaker 1>of tales set in a very contemporary twentieth century weird

0:05:22.880 --> 0:05:27.040
<v Speaker 1>tales setting, even though one of them, Return of the Magician,

0:05:27.120 --> 0:05:30.039
<v Speaker 1>is often considered one of his best works and was

0:05:30.080 --> 0:05:33.680
<v Speaker 1>actually adapted into a Night Gallery episode feature featuring Vincent Price,

0:05:34.480 --> 0:05:37.200
<v Speaker 1>but I've never read it. I tend to steer more

0:05:37.240 --> 0:05:40.080
<v Speaker 1>towards his dark fantasy. There's a great deal of his

0:05:40.160 --> 0:05:43.600
<v Speaker 1>work along these lines that I've never read. So his

0:05:43.640 --> 0:05:47.080
<v Speaker 1>work is largely centered in a few different settings, mostly

0:05:47.120 --> 0:05:54.440
<v Speaker 1>within the fantastic realms of Hyperborea, Poseidonus, Avarn, and Zohaka.

0:05:55.080 --> 0:05:58.600
<v Speaker 1>Today's tale takes us to Avon. This is a fictional

0:05:58.680 --> 0:06:02.719
<v Speaker 1>French province and it depends on the story. The stories

0:06:02.760 --> 0:06:05.520
<v Speaker 1>may be set anywhere between the years four seventy five

0:06:05.600 --> 0:06:09.880
<v Speaker 1>CE and seventeen eighty nine see depending on the story

0:06:10.400 --> 0:06:12.599
<v Speaker 1>in question. I haven't read all of these, but I

0:06:12.640 --> 0:06:15.839
<v Speaker 1>do remember the Beast of avar On being quite good.

0:06:16.720 --> 0:06:19.160
<v Speaker 3>He generally, in the story you're about to talk about,

0:06:19.200 --> 0:06:22.240
<v Speaker 3>lays out kind of a landscape that hints at other

0:06:22.360 --> 0:06:25.239
<v Speaker 3>tales yet to be told elsewhere. Like he just mentions

0:06:25.320 --> 0:06:29.720
<v Speaker 3>this dark, haunted wood full of lou Garoo and other

0:06:29.839 --> 0:06:31.000
<v Speaker 3>kind of inhabitants.

0:06:31.279 --> 0:06:33.840
<v Speaker 1>Yeah, yeah, alluding to you know, we've had problems with

0:06:34.080 --> 0:06:37.440
<v Speaker 1>Succuby and Incubie in the past and that sort of thing,

0:06:37.760 --> 0:06:39.520
<v Speaker 1>you know. And I haven't read all the tales from

0:06:39.600 --> 0:06:42.440
<v Speaker 1>the Avaron cycle either, so he may be referring to

0:06:43.160 --> 0:06:47.320
<v Speaker 1>specific stories or possible stories, like you said. So. This

0:06:47.360 --> 0:06:50.880
<v Speaker 1>particular short story, The Maker of Gargoyles, was published in

0:06:50.960 --> 0:06:53.799
<v Speaker 1>nineteen thirty two and it's set in the year eleven

0:06:53.880 --> 0:06:56.680
<v Speaker 1>thirty eight. If you want to read it for yourself,

0:06:56.880 --> 0:06:59.520
<v Speaker 1>you can find it on the Clark Ashton Smith website

0:07:00.400 --> 0:07:03.320
<v Speaker 1>dark dot com, and it is also featured in the

0:07:03.360 --> 0:07:06.960
<v Speaker 1>collection The Collected Fantasies of Clark Ashton Smith, a Ventage

0:07:06.960 --> 0:07:12.080
<v Speaker 1>from Atlantis the Collected Fantasies, Volume three. It's long title,

0:07:12.160 --> 0:07:14.360
<v Speaker 1>but worth it. This is one of those authors whose

0:07:14.360 --> 0:07:17.080
<v Speaker 1>work is in the public domain, as I understand it,

0:07:17.320 --> 0:07:20.560
<v Speaker 1>So there are a lot of less than satisfying publications

0:07:20.680 --> 0:07:23.760
<v Speaker 1>of his work out there if you're looking for an

0:07:23.840 --> 0:07:29.000
<v Speaker 1>actual like high quality digital or a physical collection, so

0:07:29.760 --> 0:07:33.040
<v Speaker 1>I recommend this. I also recommend there's a Penguin edition

0:07:34.120 --> 0:07:36.320
<v Speaker 1>that also features some of his stories. But if you're

0:07:36.320 --> 0:07:37.880
<v Speaker 1>looking to do it on the cheap, yeah, it's all

0:07:37.920 --> 0:07:39.880
<v Speaker 1>apparently in the public domain, and you can find it

0:07:39.920 --> 0:07:43.240
<v Speaker 1>all at that website I just referenced, all right. So

0:07:43.440 --> 0:07:47.120
<v Speaker 1>in the story, Clark Ashton Smith establishes Avaron is a

0:07:47.240 --> 0:07:50.840
<v Speaker 1>medieval city on the edge of dangerous and evil wilds,

0:07:51.240 --> 0:07:54.200
<v Speaker 1>a province in quote a world where the devil and

0:07:54.240 --> 0:07:58.360
<v Speaker 1>his works were always more or less rampant. Here, the

0:07:58.400 --> 0:08:01.920
<v Speaker 1>walled city of Villon has suffered more than its share

0:08:01.920 --> 0:08:05.119
<v Speaker 1>of demonic cars. But everyone's pretty confident that this newly

0:08:05.160 --> 0:08:08.280
<v Speaker 1>constructed cathedral is going to really shore things up. It's

0:08:08.320 --> 0:08:11.120
<v Speaker 1>going to bring greater protection against the darkness. Everything's going

0:08:11.200 --> 0:08:15.040
<v Speaker 1>to be all right. But unfortunately this is a Gothic

0:08:15.080 --> 0:08:19.400
<v Speaker 1>world where supernatural evil is absolutely real, but who can

0:08:19.440 --> 0:08:23.000
<v Speaker 1>say for sure about supernatural good. It's kind of a

0:08:23.040 --> 0:08:26.320
<v Speaker 1>gambol on the latter. So it's definitely a demon haunted world.

0:08:26.880 --> 0:08:29.040
<v Speaker 3>And I like how in this story, the one main

0:08:29.120 --> 0:08:32.480
<v Speaker 3>representative of the church that we get seems primarily concerned

0:08:32.480 --> 0:08:37.520
<v Speaker 3>with the exquisite sophistication of the representations of evil on

0:08:37.559 --> 0:08:38.319
<v Speaker 3>the cathedral.

0:08:38.960 --> 0:08:41.360
<v Speaker 1>Yeah, and pretty much the only thing that the church

0:08:41.440 --> 0:08:43.640
<v Speaker 1>is able to do to stand against the evil is

0:08:43.720 --> 0:08:47.000
<v Speaker 1>they send to Rome for some high grade holy water. Yeah,

0:08:47.080 --> 0:08:49.200
<v Speaker 1>and it never shows up. It never actually features into

0:08:49.240 --> 0:08:51.560
<v Speaker 1>the story, but that's all they can really do. So

0:08:51.720 --> 0:08:54.240
<v Speaker 1>the cathedral here, as they describe it, pretty standard fair

0:08:54.360 --> 0:08:58.560
<v Speaker 1>Gothic medieval cathedral and so forth, except two of its

0:08:58.640 --> 0:09:05.520
<v Speaker 1>mini gargoyles are creations of Villonne's own artisan Blasse Reynard.

0:09:06.240 --> 0:09:09.760
<v Speaker 1>This is the titular maker of gargoyles. He's kind of

0:09:09.800 --> 0:09:13.720
<v Speaker 1>a coffin Joe character, you know. He's he's hated and

0:09:13.760 --> 0:09:15.840
<v Speaker 1>feared by the townspeople. He has a lot of like

0:09:16.320 --> 0:09:21.080
<v Speaker 1>obvious inner turmoil. Most people tend to just sort of

0:09:21.080 --> 0:09:23.040
<v Speaker 1>put up with him and ignore him the same way

0:09:23.080 --> 0:09:25.320
<v Speaker 1>that they put up with and ignore all of the

0:09:25.360 --> 0:09:29.560
<v Speaker 1>supernatural evil that is writhing in the world around them.

0:09:29.760 --> 0:09:31.880
<v Speaker 1>All Right, I'm going to read the description that Clark

0:09:31.920 --> 0:09:35.160
<v Speaker 1>Ashton Smith gives us of these gargoyles. Okay. The two

0:09:35.240 --> 0:09:38.720
<v Speaker 1>gargoyles were perched on opposite corners of a high tower

0:09:38.800 --> 0:09:43.280
<v Speaker 1>of the cathedral. One was a snarling, murderous, cat headed

0:09:43.400 --> 0:09:48.840
<v Speaker 1>monster with retracted lips revealing formidable things, and eyes that

0:09:48.960 --> 0:09:55.000
<v Speaker 1>glared intolerable hatred from beneath fearine brows. This creature had

0:09:55.000 --> 0:09:57.320
<v Speaker 1>the claws and wings of a griffin, and seemed as

0:09:57.360 --> 0:10:00.440
<v Speaker 1>if it were poised in readiness to swoop down on

0:10:00.480 --> 0:10:03.640
<v Speaker 1>the city of Villonne, like a harpie on its prey.

0:10:04.240 --> 0:10:07.760
<v Speaker 1>Its companion was a horned sadder with the vans of

0:10:07.800 --> 0:10:10.920
<v Speaker 1>some great bats, such as might roam the nether caverns,

0:10:11.240 --> 0:10:16.320
<v Speaker 1>with sharp clinching talons, and a look of satanically brooding lust,

0:10:16.480 --> 0:10:19.079
<v Speaker 1>as if it were gloating above the helpless object of

0:10:19.120 --> 0:10:23.400
<v Speaker 1>its unclean desire. Both figures were complete even to the

0:10:23.480 --> 0:10:27.080
<v Speaker 1>hind quarters, and were not mere conventional adjuncts of the roof.

0:10:27.720 --> 0:10:30.200
<v Speaker 1>One would have expected them to start at any moment

0:10:30.480 --> 0:10:34.640
<v Speaker 1>from the stone in which they were mortists. So some

0:10:34.720 --> 0:10:39.800
<v Speaker 1>terrifying looking gargoyles here, yes, like very detailed, like fine

0:10:39.800 --> 0:10:44.920
<v Speaker 1>works of art, but really hard to take in. We

0:10:45.040 --> 0:10:49.240
<v Speaker 1>learned that, quite unknown to Renard himself, he has just

0:10:49.280 --> 0:10:52.640
<v Speaker 1>poured all of his hatred for his hometown into one

0:10:52.679 --> 0:10:56.440
<v Speaker 1>gargoyle and all of his lust for the tavern owner's daughter,

0:10:56.559 --> 0:11:00.839
<v Speaker 1>Nicolette in the other one. Naturally know what's going to happen.

0:11:00.960 --> 0:11:03.760
<v Speaker 1>Hard soon descends on the city once more, as a

0:11:03.800 --> 0:11:06.640
<v Speaker 1>swooping demonic monster begins to slay people in the night.

0:11:07.000 --> 0:11:10.440
<v Speaker 1>The body count intensifies. Everyone's afraid, but the best anyone

0:11:10.440 --> 0:11:13.800
<v Speaker 1>can do is against sin for that special holy water. Meanwhile,

0:11:13.840 --> 0:11:17.679
<v Speaker 1>another demonic form, the lusty one, is creeping on women

0:11:17.720 --> 0:11:21.800
<v Speaker 1>all around the city, but leaving them untouched and unattacked,

0:11:22.040 --> 0:11:25.120
<v Speaker 1>as if it's not seeking any woman but one woman

0:11:25.160 --> 0:11:27.839
<v Speaker 1>in particular. All of this comes to a head at

0:11:27.840 --> 0:11:31.080
<v Speaker 1>the tavern one night, deep in his cups and himself

0:11:31.120 --> 0:11:33.400
<v Speaker 1>traumatized by the horror in the streets. Like It's important

0:11:33.400 --> 0:11:36.280
<v Speaker 1>to note that he's not like, oh, the agents of

0:11:36.320 --> 0:11:38.880
<v Speaker 1>my hatred and lust are running rampant, like he doesn't

0:11:38.880 --> 0:11:42.080
<v Speaker 1>really put one and two together here, but he's drinking

0:11:42.120 --> 0:11:46.959
<v Speaker 1>in the pub. He's watching a rival court fair Nicolette,

0:11:47.080 --> 0:11:49.280
<v Speaker 1>and eventually he just loses it. He causes this big

0:11:49.320 --> 0:11:53.320
<v Speaker 1>embarrassing scene, and that's when the windows implode with the

0:11:53.440 --> 0:11:57.240
<v Speaker 1>arrival of the two animate gargoyles. The first of the

0:11:57.280 --> 0:12:01.720
<v Speaker 1>two begins massacring everyone in sight, spilling blood, ripping open throats,

0:12:02.160 --> 0:12:05.240
<v Speaker 1>and the second one grabs Nicolette, and a heavy stone

0:12:05.280 --> 0:12:07.920
<v Speaker 1>wing of one of the two gargoyles catches Reynard in

0:12:07.960 --> 0:12:11.880
<v Speaker 1>the head and knocks him unconscious. The next morning, he

0:12:11.960 --> 0:12:15.440
<v Speaker 1>awakens in this blood drenched tavern, surrounded by dead men

0:12:15.880 --> 0:12:20.520
<v Speaker 1>and the lacerated but still living body of Nicolette. Horrified

0:12:20.720 --> 0:12:23.880
<v Speaker 1>and suddenly understanding more of the connection he has to

0:12:23.920 --> 0:12:26.680
<v Speaker 1>these monsters, he forces his way through the angry crowd.

0:12:26.960 --> 0:12:29.560
<v Speaker 1>He collects his hammer from his workshop and he heads

0:12:29.600 --> 0:12:32.800
<v Speaker 1>up to the cathedral roof. He finds his creations there,

0:12:33.600 --> 0:12:37.800
<v Speaker 1>and he notices that their mouths and their claws are bloodied,

0:12:38.480 --> 0:12:40.440
<v Speaker 1>and so he begins to strike at them with the hammer.

0:12:41.600 --> 0:12:46.200
<v Speaker 1>But then the gargoyle that he strikes, the wrathful one,

0:12:47.400 --> 0:12:49.920
<v Speaker 1>knocks him to the edge of the of the roof,

0:12:50.360 --> 0:12:53.360
<v Speaker 1>and then like sinks, one of its talons into his shoulder,

0:12:53.440 --> 0:12:55.800
<v Speaker 1>and I believe takes to the air with him and

0:12:55.840 --> 0:12:58.520
<v Speaker 1>he's striking at the talon foot that holds him. Eventually

0:12:58.559 --> 0:13:01.080
<v Speaker 1>shatters that foot, but he falls to his death in

0:13:01.080 --> 0:13:04.160
<v Speaker 1>the street. And then we end with the archbishop finding

0:13:04.200 --> 0:13:08.400
<v Speaker 1>his corpse and noting the talent limb now relaxed quote

0:13:08.440 --> 0:13:10.600
<v Speaker 1>as if like the paw of a living limb, it

0:13:10.640 --> 0:13:13.640
<v Speaker 1>had reached for something or had dragged a heavy burden

0:13:13.720 --> 0:13:15.120
<v Speaker 1>with its fearine talents.

0:13:15.800 --> 0:13:18.320
<v Speaker 3>I like that it's implied to me, at least that

0:13:18.400 --> 0:13:23.240
<v Speaker 3>the archbishop's response is when he finds this is like, oh,

0:13:23.280 --> 0:13:27.840
<v Speaker 3>my gargoyles, they're ruined. Yes, It's like as if, you know,

0:13:27.920 --> 0:13:30.120
<v Speaker 3>finding a murder scene where someone has been had their

0:13:30.160 --> 0:13:32.959
<v Speaker 3>head smashed with a vase and the person's like, my vase,

0:13:33.000 --> 0:13:33.680
<v Speaker 3>what happened?

0:13:34.080 --> 0:13:36.720
<v Speaker 1>Yes? Yeah. There are other points in the story too,

0:13:36.760 --> 0:13:40.680
<v Speaker 1>where you have more concern given for just the state

0:13:40.760 --> 0:13:45.360
<v Speaker 1>of the art concerning these gargoyles, as opposed to what

0:13:45.400 --> 0:13:49.880
<v Speaker 1>their horribleness means. You know, either you know physically or

0:13:49.920 --> 0:13:53.320
<v Speaker 1>just the idea of them. So this story doesn't deliver

0:13:53.559 --> 0:13:57.520
<v Speaker 1>or I think, aspire to the dizzyingly dark magic vibes

0:13:57.520 --> 0:13:59.959
<v Speaker 1>of other Clark Ashton Smith's stories. I think it's a

0:14:00.040 --> 0:14:02.600
<v Speaker 1>pretty solid little horror tale in its own way. It

0:14:02.640 --> 0:14:06.200
<v Speaker 1>delivers both a sinister physical monster as well as a

0:14:06.240 --> 0:14:09.200
<v Speaker 1>tale of twisted inner torment, you know, So you know,

0:14:09.240 --> 0:14:11.400
<v Speaker 1>those are great things to have in a horror tale.

0:14:11.920 --> 0:14:14.320
<v Speaker 1>And I think we can all imagine some version of

0:14:14.360 --> 0:14:18.040
<v Speaker 1>the story which the gargoyles are his intentional creations and

0:14:18.160 --> 0:14:21.240
<v Speaker 1>like conscious minions of his wrath and lust, but instead

0:14:21.240 --> 0:14:23.320
<v Speaker 1>he only really glimpses his connection to them at the

0:14:23.400 --> 0:14:26.280
<v Speaker 1>very end, finally realizing that he has poured all of

0:14:26.320 --> 0:14:28.520
<v Speaker 1>his own darkness into these works and that he has

0:14:28.600 --> 0:14:30.760
<v Speaker 1>to destroy them. And I think there's a lot to

0:14:30.800 --> 0:14:34.920
<v Speaker 1>potentially dig into their regarding a horror writer and his work.

0:14:35.240 --> 0:14:37.840
<v Speaker 1>And it's worth noting that Clark Ashton Smith himself largely

0:14:37.880 --> 0:14:41.200
<v Speaker 1>abandoned writing in favor of painting and sculpture in the

0:14:41.240 --> 0:14:43.880
<v Speaker 1>second half of his life, so, you know, bec I

0:14:43.880 --> 0:14:46.600
<v Speaker 1>think it's fair to assume a lot of those ideas

0:14:46.640 --> 0:14:50.200
<v Speaker 1>were on his mind when he wrote this tale. And

0:14:50.480 --> 0:14:51.960
<v Speaker 1>I think this one would I don't think this has

0:14:51.960 --> 0:14:53.840
<v Speaker 1>ever been adapted, but I think it would make a

0:14:53.840 --> 0:14:56.760
<v Speaker 1>pretty great horror anthology adaption, because who doesn't love a

0:14:56.800 --> 0:15:01.920
<v Speaker 1>great animate gargoyle story, right? Sure? Yeah, they're a staple

0:15:01.960 --> 0:15:04.960
<v Speaker 1>monster in Dungeons and Dragons. They're the subject of a

0:15:05.040 --> 0:15:08.200
<v Speaker 1>fan favorite nineteen nineties Disney animated series. Did you ever

0:15:08.240 --> 0:15:09.760
<v Speaker 1>watch that, Joe Gargoyles?

0:15:10.440 --> 0:15:12.920
<v Speaker 3>I was only a very little bit. I never like

0:15:13.000 --> 0:15:15.400
<v Speaker 3>followed the story. But I've actually heard good things about

0:15:15.400 --> 0:15:18.080
<v Speaker 3>it from people as an adult, Like, some people think

0:15:18.120 --> 0:15:19.200
<v Speaker 3>it was a really good cartoon.

0:15:19.640 --> 0:15:21.000
<v Speaker 1>Yeah, that's what I've heard. I think I may have

0:15:21.080 --> 0:15:23.920
<v Speaker 1>watched one or two episodes as a kid. I've looking

0:15:23.920 --> 0:15:26.760
<v Speaker 1>back on it, I see it had a tremendous vocal cast,

0:15:26.840 --> 0:15:31.000
<v Speaker 1>including Keith David in the lead. But I brought it up.

0:15:31.000 --> 0:15:32.840
<v Speaker 1>I showed an episode to my son. I was like, hey,

0:15:32.880 --> 0:15:34.720
<v Speaker 1>maybe this can be the new series we're watching together,

0:15:34.800 --> 0:15:36.680
<v Speaker 1>and he was like, no, thank you, So oh okay,

0:15:36.720 --> 0:15:38.440
<v Speaker 1>so fine. I'm not going to watch it on my own.

0:15:38.480 --> 0:15:42.160
<v Speaker 1>So it's not for me, but a lot of people

0:15:42.240 --> 0:15:42.720
<v Speaker 1>love it.

0:15:42.920 --> 0:15:47.360
<v Speaker 3>You know, thinking about movies with animated gargoyles and the

0:15:47.400 --> 0:15:50.120
<v Speaker 3>Stone comes to life, there's a great movie scene that's

0:15:50.160 --> 0:15:53.400
<v Speaker 3>actually the opposite process. And it's in Grimlins too, which

0:15:53.400 --> 0:15:55.880
<v Speaker 3>we covered on Weird House Cinema. I remember when there's

0:15:55.960 --> 0:15:59.400
<v Speaker 3>the joke where the Grimlin escapes the building, falls in

0:15:59.440 --> 0:16:02.040
<v Speaker 3>wet cement on the sidewalk, and then flies up to

0:16:02.120 --> 0:16:04.880
<v Speaker 3>the top of a building, perches, and then freezes in

0:16:04.920 --> 0:16:06.440
<v Speaker 3>the cement to become a gargoyle.

0:16:06.800 --> 0:16:08.920
<v Speaker 1>I'm so glad you brought that up. That had slipped

0:16:08.920 --> 0:16:11.040
<v Speaker 1>my mind. But that is one of the many wonderful

0:16:11.080 --> 0:16:14.840
<v Speaker 1>scenes in Grimlin's two Let's see. On the B movie front, there's,

0:16:14.880 --> 0:16:18.800
<v Speaker 1>of course the nineteen seventy two TV movie Gargoyles that

0:16:19.360 --> 0:16:22.320
<v Speaker 1>various listeners have suggested for Weird House Cinema, and it

0:16:22.520 --> 0:16:23.720
<v Speaker 1>remains on our short list.

0:16:23.720 --> 0:16:26.200
<v Speaker 3>I believe it's one of those that we've never seen,

0:16:26.320 --> 0:16:29.640
<v Speaker 3>but we keep like five different movies have pinged back

0:16:29.680 --> 0:16:31.520
<v Speaker 3>to it for some reason. I don't know what are

0:16:31.520 --> 0:16:34.160
<v Speaker 3>those like nexus movies that are like kind of weird

0:16:34.200 --> 0:16:36.160
<v Speaker 3>and get our attention, but we never watched them.

0:16:36.480 --> 0:16:39.400
<v Speaker 1>Yeah, yeah, yeah, And I think I've seen part of

0:16:39.440 --> 0:16:41.240
<v Speaker 1>it maybe on A and E back in the day,

0:16:41.400 --> 0:16:43.920
<v Speaker 1>like on a Sunday afternoon, but yeah, I haven't watched

0:16:43.920 --> 0:16:46.400
<v Speaker 1>it in a full maybe one day, yeah, one day.

0:16:47.080 --> 0:16:49.760
<v Speaker 1>I'll also point out that the best sequence in nineteen

0:16:49.840 --> 0:16:52.960
<v Speaker 1>nineties Tales from the Dark Side. The movie retails the

0:16:52.960 --> 0:16:56.560
<v Speaker 1>classic Japanese ghost story a Yuki ownA The Snow Woman,

0:16:56.800 --> 0:16:59.840
<v Speaker 1>but with a with an urban setting and a killer gargoyle.

0:16:59.880 --> 0:17:03.480
<v Speaker 1>That's the one that stars James Ramar and Raydon Chong. Yeah,

0:17:04.119 --> 0:17:07.320
<v Speaker 1>and more recently, there is a twenty fourteen film titled

0:17:07.359 --> 0:17:12.480
<v Speaker 1>I Frankenstein in which Frankenstein's monster battles gargoyles like CGI gargoyles.

0:17:13.000 --> 0:17:15.200
<v Speaker 1>And I have not seen that, but there's a part

0:17:15.240 --> 0:17:16.760
<v Speaker 1>of me that really wants to watch that. On an

0:17:16.760 --> 0:17:17.600
<v Speaker 1>airplane one day.

0:17:18.200 --> 0:17:23.080
<v Speaker 3>You included a screenshot from it. It looks dreadful, just terrible.

0:17:23.359 --> 0:17:25.200
<v Speaker 1>It's got some good people involved. I don't know. Maybe

0:17:25.200 --> 0:17:28.399
<v Speaker 1>it's good. I don't know. It looks like great airplane viewing.

0:17:28.160 --> 0:17:31.800
<v Speaker 3>Though, I'm just commenting on the CGI guardboy. No, I

0:17:32.080 --> 0:17:33.840
<v Speaker 3>know nothing about the movie.

0:17:34.880 --> 0:17:37.560
<v Speaker 1>Now. Curiously, this is one of the things that really

0:17:37.640 --> 0:17:40.240
<v Speaker 1>led me to select this story by Clark Ashton Smith

0:17:40.400 --> 0:17:43.520
<v Speaker 1>is that it apparently plays an important role in the

0:17:43.720 --> 0:17:48.240
<v Speaker 1>establishment of the animate gargoyle trope. Though I should note

0:17:48.240 --> 0:17:51.240
<v Speaker 1>that naturally, as we've discussed in the show before, myths

0:17:51.240 --> 0:17:54.960
<v Speaker 1>of sculptures coming to life. These go back to ancient times,

0:17:55.320 --> 0:17:58.159
<v Speaker 1>and we might well look too obvious influences from not

0:17:58.200 --> 0:18:05.160
<v Speaker 1>only Pygmalion, but also the Goloam of Prague and so forth. Still.

0:18:05.200 --> 0:18:09.200
<v Speaker 1>According to the Ashgate Encyclopedia of Literary and Cinematic Monsters

0:18:09.240 --> 0:18:13.280
<v Speaker 1>by Jeffrey Andrew Weinstock, there are two key works, both

0:18:13.320 --> 0:18:16.560
<v Speaker 1>from nineteen thirty two, that seem to influence gargoyle fiction

0:18:16.680 --> 0:18:19.919
<v Speaker 1>to come. One is this story by Clark Ashton Smith,

0:18:20.280 --> 0:18:23.240
<v Speaker 1>and the other is a Lewis Spence tale titled The

0:18:23.320 --> 0:18:27.080
<v Speaker 1>Horn of Vapula or Vapula I'm not sure which, in

0:18:27.119 --> 0:18:29.919
<v Speaker 1>which a gargoyle is not an evil construct but a

0:18:30.000 --> 0:18:33.600
<v Speaker 1>vessel that a demon is bound to by a corrupt bishop.

0:18:34.320 --> 0:18:37.720
<v Speaker 1>He also cites the nineteen seventy two Gargoyles TV movie

0:18:38.040 --> 0:18:42.120
<v Speaker 1>as the first work to establish a gargoyle as a species.

0:18:42.760 --> 0:18:45.479
<v Speaker 3>Huh. As a species, you mean, like not just a

0:18:45.560 --> 0:18:48.679
<v Speaker 3>sculpture that comes to life, but as a type of

0:18:48.760 --> 0:18:50.200
<v Speaker 3>living being on its own.

0:18:50.600 --> 0:18:53.240
<v Speaker 1>Yeah, Like, these are creatures, and we may have stone

0:18:53.359 --> 0:18:55.720
<v Speaker 1>versions of them that sort of thing, as opposed to

0:18:55.920 --> 0:18:58.639
<v Speaker 1>these are creatures that these are sculptures that we made

0:18:59.080 --> 0:19:01.399
<v Speaker 1>and then they in the case of these two nineteen

0:19:01.400 --> 0:19:04.359
<v Speaker 1>thirty two stories, they either come alive because of the

0:19:04.480 --> 0:19:06.720
<v Speaker 1>dark magic we've put into them one way or another

0:19:07.119 --> 0:19:10.719
<v Speaker 1>from ourselves, or you know, we've summoned some demon out

0:19:10.760 --> 0:19:13.080
<v Speaker 1>of the abyss and placed it in the stone form.

0:19:13.520 --> 0:19:16.560
<v Speaker 3>Right, So, the idea of a gargoyle not as a

0:19:16.800 --> 0:19:20.520
<v Speaker 3>generic term for certain types of sculptures or architectural features,

0:19:20.520 --> 0:19:22.640
<v Speaker 3>but as like an orc with wings.

0:19:23.040 --> 0:19:35.200
<v Speaker 1>Yeah, yeah, essentially. Now, when it comes to the reality

0:19:35.280 --> 0:19:37.520
<v Speaker 1>of the gargoyle, we could probably do a whole invention

0:19:37.600 --> 0:19:39.560
<v Speaker 1>episode on these. There are a lot of ins and

0:19:39.600 --> 0:19:45.960
<v Speaker 1>outs here, with different time periods and different architectural styles,

0:19:46.000 --> 0:19:50.359
<v Speaker 1>and then resurgences of those styles and re explorations of

0:19:50.400 --> 0:19:54.679
<v Speaker 1>those styles. But the basics are that a gargoyle is

0:19:54.680 --> 0:19:58.960
<v Speaker 1>an architectural flourish, is a decorative water spout to drain

0:19:59.080 --> 0:20:02.040
<v Speaker 1>water away from the building. And the origins of the

0:20:02.080 --> 0:20:05.720
<v Speaker 1>word itself are often linked to the Old French word gargoui,

0:20:06.160 --> 0:20:10.719
<v Speaker 1>as well as the Greek gargarazine. If these words remind

0:20:10.760 --> 0:20:13.720
<v Speaker 1>you of the word gargyle, then right on, because that's

0:20:13.800 --> 0:20:15.960
<v Speaker 1>essentially what we're talking about here, a word used to

0:20:16.000 --> 0:20:20.480
<v Speaker 1>describe the clearing or washing of the throat. Again, these

0:20:20.520 --> 0:20:24.760
<v Speaker 1>were animal and or humanoid creatures depicted in stonework with

0:20:24.920 --> 0:20:29.040
<v Speaker 1>rain water draining out of their spout mouths. The basic

0:20:29.160 --> 0:20:31.800
<v Speaker 1>concept here apparently dates back to the ancient world, with

0:20:31.840 --> 0:20:36.160
<v Speaker 1>examples found even in ancient Egypt in ancient Greek architecture

0:20:36.200 --> 0:20:39.120
<v Speaker 1>as well, often taking the form of a lion. And

0:20:39.520 --> 0:20:41.600
<v Speaker 1>it's kind of a no brainer, right, We can't help

0:20:41.640 --> 0:20:46.479
<v Speaker 1>but anthropomorphize the world around us, So a drainage spout

0:20:46.600 --> 0:20:50.639
<v Speaker 1>essentially becomes a barfing mouth. You know, many of us

0:20:50.640 --> 0:20:52.480
<v Speaker 1>did the same thing during the height of the pandemic

0:20:52.560 --> 0:20:55.800
<v Speaker 1>with their Halloween candy shoots, like can I get candy

0:20:55.840 --> 0:20:59.119
<v Speaker 1>to a child fifteen feet away from me? And should

0:20:59.160 --> 0:21:01.520
<v Speaker 1>I make it a vomit monster mouth? Of course I

0:21:01.520 --> 0:21:03.240
<v Speaker 1>should make it a vomiting monster mouth.

0:21:03.560 --> 0:21:05.200
<v Speaker 3>Yes, yes, you should.

0:21:05.480 --> 0:21:08.840
<v Speaker 1>Now. The term gargoyle itself really comes about during the

0:21:08.880 --> 0:21:13.199
<v Speaker 1>thirteenth century, still referring to water spout flourishes while the

0:21:13.240 --> 0:21:16.800
<v Speaker 1>various other non functional creatures I made out of stones,

0:21:16.840 --> 0:21:21.960
<v Speaker 1>so various little goblinoid creatures you know, and whatnot on

0:21:22.040 --> 0:21:24.920
<v Speaker 1>the outside or even the interiors of churches. These are

0:21:25.040 --> 0:21:31.760
<v Speaker 1>generally described as grotesques or grow teskeries generally apotropaic statues

0:21:31.840 --> 0:21:34.080
<v Speaker 1>to ward off evil, you know, getting down to the

0:21:34.080 --> 0:21:38.399
<v Speaker 1>basic Corgonian impulse that we see throughout human history, like

0:21:38.480 --> 0:21:40.879
<v Speaker 1>let me make a monster face to drive away the

0:21:40.920 --> 0:21:44.960
<v Speaker 1>evil vibes. The Catholic Church also sought to use these

0:21:44.960 --> 0:21:50.960
<v Speaker 1>statues at times as illustrative aids to reach illiterate masses.

0:21:51.400 --> 0:21:54.200
<v Speaker 1>But a lot of what we think about regarding gargoyles

0:21:54.200 --> 0:22:00.000
<v Speaker 1>today are really more properly these grotesques and growthesqueries as

0:22:00.160 --> 0:22:04.320
<v Speaker 1>pose to something that is actually spitting water away from

0:22:04.320 --> 0:22:07.320
<v Speaker 1>the church. You know, we tend to think more of

0:22:07.359 --> 0:22:10.760
<v Speaker 1>just sort of like corner of the building, monsters leering

0:22:10.800 --> 0:22:14.679
<v Speaker 1>out overlooking the empty space between the church and the

0:22:14.720 --> 0:22:18.560
<v Speaker 1>next building. And you know, and then we also, again

0:22:18.600 --> 0:22:21.359
<v Speaker 1>we have these different periods of like Gothic Revival and

0:22:21.400 --> 0:22:25.040
<v Speaker 1>even Art Deco. The Art Deco period ends up utilizing

0:22:25.080 --> 0:22:28.760
<v Speaker 1>gargoyles of one form or another, depending how stringently you

0:22:28.800 --> 0:22:34.719
<v Speaker 1>want to use that term. Like I've seen the iconic

0:22:35.680 --> 0:22:39.719
<v Speaker 1>like bird heads on the Chrysler building described as gargoyles

0:22:39.760 --> 0:22:40.320
<v Speaker 1>for example.

0:22:40.520 --> 0:22:41.320
<v Speaker 3>Oh interesting.

0:22:41.800 --> 0:22:44.800
<v Speaker 1>Now we love gargoyles in part because they seem counterintuitive,

0:22:44.840 --> 0:22:46.680
<v Speaker 1>you know, it's a church, one of their monsters all

0:22:46.680 --> 0:22:48.880
<v Speaker 1>over it, but it's also just part of it. It's

0:22:48.880 --> 0:22:51.360
<v Speaker 1>like if you see a fancy cathedral, you're like, show

0:22:51.400 --> 0:22:55.879
<v Speaker 1>me the gargoyles, right yeah, Yeah. There's a famous quote

0:22:55.880 --> 0:23:00.359
<v Speaker 1>a criticism that is attributed to a twelfth century and into ual.

0:23:00.400 --> 0:23:05.120
<v Speaker 1>This is Saint Bernard of Clervaux, who was apparently speaking

0:23:05.160 --> 0:23:08.280
<v Speaker 1>of interior sculptures in the church as opposed to stuff

0:23:08.280 --> 0:23:11.119
<v Speaker 1>on the outside, but it sometimes applied to gargoyles. And

0:23:11.119 --> 0:23:12.560
<v Speaker 1>I'm not gonna read the quote, I'm just going to

0:23:12.600 --> 0:23:15.919
<v Speaker 1>paraphrase him, but he was basically saying, hey, maybe we

0:23:15.960 --> 0:23:18.280
<v Speaker 1>shouldn't have any of these at all, but at the

0:23:18.400 --> 0:23:22.280
<v Speaker 1>very least maybe we shouldn't be paying for them. And

0:23:22.960 --> 0:23:25.560
<v Speaker 1>you know, I think Clark Ashton Smith's story kind of

0:23:25.640 --> 0:23:29.000
<v Speaker 1>like toys with this sentiment a little bit like, how

0:23:29.040 --> 0:23:33.960
<v Speaker 1>do how does the church feel about evil monster sculptures

0:23:34.000 --> 0:23:35.600
<v Speaker 1>on or in the church? Right?

0:23:35.680 --> 0:23:37.960
<v Speaker 3>Well, I made reference to the character I think is

0:23:37.960 --> 0:23:42.160
<v Speaker 3>the Archbishop Ambrosius, who's like into them, he thinks they're great.

0:23:42.200 --> 0:23:44.680
<v Speaker 3>But it's I think it stated that there are other

0:23:44.760 --> 0:23:46.560
<v Speaker 3>figures in the church who are like, I don't know

0:23:46.600 --> 0:23:48.840
<v Speaker 3>about these things seems like an extravagance.

0:23:49.119 --> 0:23:54.080
<v Speaker 1>Yeah. Now, a quick note on monster lore. I looked

0:23:54.160 --> 0:23:57.879
<v Speaker 1>up gargoyles and Carol Rose's encyclopedia, as I often do

0:23:57.960 --> 0:24:01.399
<v Speaker 1>from my monsters. She references a Eastern French legend in

0:24:01.440 --> 0:24:05.200
<v Speaker 1>folkloric story regarding a kind of dragon known as the gargoil.

0:24:05.720 --> 0:24:07.680
<v Speaker 1>She describes it as a kind of river dragon that

0:24:07.720 --> 0:24:11.040
<v Speaker 1>would target fishermen. And there's apparently a legend that a

0:24:11.160 --> 0:24:14.840
<v Speaker 1>seventh century saint by the name of Saint Romain finally

0:24:14.880 --> 0:24:18.439
<v Speaker 1>baited the creature with two condemned criminals, transfixed it with

0:24:18.520 --> 0:24:21.960
<v Speaker 1>the cross, and then marched the monster into town where

0:24:22.000 --> 0:24:25.320
<v Speaker 1>it was executed. Thus, the taming of the water beast

0:24:25.480 --> 0:24:28.680
<v Speaker 1>leads to a tradition of tame beasts that redirect water

0:24:28.720 --> 0:24:29.639
<v Speaker 1>away from our churches.

0:24:30.520 --> 0:24:33.520
<v Speaker 3>Okay, feels like kind of a loose fit, but I

0:24:33.520 --> 0:24:34.040
<v Speaker 3>can see it.

0:24:34.320 --> 0:24:37.560
<v Speaker 1>Yeah. So again, there's much more we could say about

0:24:37.600 --> 0:24:41.040
<v Speaker 1>the history of gargoyles, perhaps deserving a full inventioned episode.

0:24:41.080 --> 0:24:43.080
<v Speaker 1>But it's interesting to think about all of this, and

0:24:43.400 --> 0:24:45.520
<v Speaker 1>in connection with the story, you know, when we channel

0:24:45.560 --> 0:24:48.359
<v Speaker 1>the dark creative spirit into an act of creation, what

0:24:48.520 --> 0:24:51.680
<v Speaker 1>is the result. Can a vessel intended to ward away

0:24:51.760 --> 0:24:55.879
<v Speaker 1>darkness actually aggregate it. Do such creations take on a

0:24:55.920 --> 0:24:56.680
<v Speaker 1>life of their own?

0:24:57.359 --> 0:24:59.200
<v Speaker 3>Yeah, certainly. I mean, I think there's a lot to

0:24:59.240 --> 0:25:04.199
<v Speaker 3>be said about the history of creating imagery that is

0:25:04.240 --> 0:25:07.120
<v Speaker 3>supposed to be a depiction of evil and is supposed

0:25:07.119 --> 0:25:09.600
<v Speaker 3>to be revolting or scary or something like that, but

0:25:09.680 --> 0:25:12.240
<v Speaker 3>in fact it becomes an object of interest to people.

0:25:12.480 --> 0:25:15.520
<v Speaker 3>People instead they're kind of like, oh, I like that,

0:25:15.640 --> 0:25:16.520
<v Speaker 3>I want more of that.

0:25:17.320 --> 0:25:20.080
<v Speaker 1>Yeah. Yeah. Or in the Clark Ashton Smith story, you

0:25:20.119 --> 0:25:23.440
<v Speaker 1>also get a sense of perhaps here is a horror

0:25:23.440 --> 0:25:28.240
<v Speaker 1>writer suddenly realizing that he recognizes more of his own

0:25:28.240 --> 0:25:31.720
<v Speaker 1>inner darkness in these external works of darkness than he

0:25:31.800 --> 0:25:35.920
<v Speaker 1>perhaps intended on, you know, or at least it's a

0:25:37.000 --> 0:25:41.320
<v Speaker 1>meditation on that possibility. So it's a yeah, it's I

0:25:41.320 --> 0:25:44.920
<v Speaker 1>think it's a It's a juicy little story to bite into. Again.

0:25:45.200 --> 0:25:47.200
<v Speaker 1>Maybe not on the same level, certainly in my opinion,

0:25:47.200 --> 0:25:49.440
<v Speaker 1>not on the same level as some of his more

0:25:50.160 --> 0:25:54.719
<v Speaker 1>almost darkly psychedelic works, but still a solid little monster story.

0:25:55.200 --> 0:25:58.560
<v Speaker 1>Nice by the way. Jackie Craven, an author, has a

0:25:58.600 --> 0:26:01.919
<v Speaker 1>great article about Gargoyle for thought dot Co titled The

0:26:01.960 --> 0:26:04.880
<v Speaker 1>Real Story of the Gargoyle. I recommend checking that out.

0:26:05.440 --> 0:26:07.399
<v Speaker 1>She goes into a lot more detail, and I also

0:26:08.119 --> 0:26:12.040
<v Speaker 1>I turned to that in researching this, in addition to Winstock, Websters,

0:26:12.119 --> 0:26:13.439
<v Speaker 1>and Rows.

0:26:13.480 --> 0:26:14.840
<v Speaker 3>Well, is it time for my selection?

0:26:15.800 --> 0:26:18.920
<v Speaker 1>Yeah? And I'm excited for this one because you picked

0:26:18.920 --> 0:26:21.879
<v Speaker 1>a story by an author that I've long admired, but

0:26:21.920 --> 0:26:24.280
<v Speaker 1>I have not read much of in recent years. So

0:26:24.480 --> 0:26:25.760
<v Speaker 1>this was a nice return for me.

0:26:26.160 --> 0:26:28.000
<v Speaker 3>Oh cool, Well, I'm excited to hear what you think

0:26:28.000 --> 0:26:30.760
<v Speaker 3>about the story. So I wanted to pick not just

0:26:30.840 --> 0:26:33.680
<v Speaker 3>a horror story, but because today is Halloween, I wanted

0:26:33.680 --> 0:26:36.480
<v Speaker 3>to pick specifically a story that had a Halloween theme

0:26:36.600 --> 0:26:39.320
<v Speaker 3>or Halloween as a setting. It took me a while

0:26:39.359 --> 0:26:41.520
<v Speaker 3>to find one, find just the right one, but I

0:26:41.560 --> 0:26:46.359
<v Speaker 3>eventually settled on a story by the author Stephen Graham Jones,

0:26:46.720 --> 0:26:48.919
<v Speaker 3>who has come up on the show several times before.

0:26:49.040 --> 0:26:51.680
<v Speaker 3>I think I talked about one of his horror fiction

0:26:51.840 --> 0:26:54.360
<v Speaker 3>collections on a summer reading episode we did years ago,

0:26:54.400 --> 0:26:57.720
<v Speaker 3>and Rob, I think you actually might have recommended one

0:26:57.760 --> 0:27:00.720
<v Speaker 3>of his novels. Was it Mongrels? The where novel from

0:27:00.760 --> 0:27:01.480
<v Speaker 3>twenty sixteen.

0:27:02.040 --> 0:27:04.440
<v Speaker 1>Yeah, that's a really great novel. I hadn't thought about

0:27:04.440 --> 0:27:07.440
<v Speaker 1>this one recently, but it's a coming of age story

0:27:07.640 --> 0:27:11.760
<v Speaker 1>with were wolves lovingly crafted, and I think we see

0:27:11.760 --> 0:27:14.520
<v Speaker 1>a similar sentiment in this story. Maybe this just runs

0:27:14.520 --> 0:27:17.000
<v Speaker 1>through all of his writing, but like these aren't just

0:27:17.119 --> 0:27:20.760
<v Speaker 1>tales of horror and or monsters. There's a lot of

0:27:20.840 --> 0:27:24.359
<v Speaker 1>like deep personal connection there, you know.

0:27:24.720 --> 0:27:26.800
<v Speaker 3>Yes, the story we're going to talk about today, I

0:27:26.880 --> 0:27:29.080
<v Speaker 3>think it is a great You can take it as

0:27:29.240 --> 0:27:33.679
<v Speaker 3>just a great spooky tale of the weird, but you

0:27:33.720 --> 0:27:35.879
<v Speaker 3>can also find a lot of feeling in it, Like

0:27:36.080 --> 0:27:39.800
<v Speaker 3>I found it a strangely moving story. Yeah, So just

0:27:39.920 --> 0:27:42.560
<v Speaker 3>brief rundown on Stephen Graham Jones. From my point of view,

0:27:42.800 --> 0:27:45.920
<v Speaker 3>Jones is a prolific and really interesting writer who dives

0:27:45.960 --> 0:27:48.919
<v Speaker 3>into a lot of different genres, but much of his

0:27:49.040 --> 0:27:52.800
<v Speaker 3>work is horror and generally what you might call weird fiction.

0:27:53.480 --> 0:27:56.920
<v Speaker 3>So with his fiction, I like the kind of the

0:27:57.040 --> 0:28:01.000
<v Speaker 3>variety and range of authorial sensibility that you can find

0:28:01.080 --> 0:28:04.600
<v Speaker 3>all wrapped up in the same piece. Like a Stephen

0:28:04.640 --> 0:28:08.919
<v Speaker 3>Graham Jones story can be sweet and thoughtful and even sentimental,

0:28:08.960 --> 0:28:13.119
<v Speaker 3>but also brutal, grizzly and cruel. It can kind of

0:28:13.160 --> 0:28:17.040
<v Speaker 3>plow straight into very familiar horror tropes in a way

0:28:17.080 --> 0:28:20.440
<v Speaker 3>that does not feel too you know, meta or screamy,

0:28:20.520 --> 0:28:23.320
<v Speaker 3>you know, not overly self conscious. But it can also

0:28:23.440 --> 0:28:26.600
<v Speaker 3>be like fresh and full of new ideas and bring

0:28:26.640 --> 0:28:30.720
<v Speaker 3>a lot of intellectual curiosity, scary but also funny, etc.

0:28:31.080 --> 0:28:34.760
<v Speaker 3>So I really like that variety you get within his writing.

0:28:35.480 --> 0:28:38.160
<v Speaker 3>And I also really like that while some of his

0:28:38.200 --> 0:28:41.520
<v Speaker 3>horror stories do have a very explicit monster or villain

0:28:41.840 --> 0:28:44.280
<v Speaker 3>like a you know, a cursed item or just a

0:28:44.320 --> 0:28:47.920
<v Speaker 3>straight up vampire, in the same collection that this story

0:28:47.960 --> 0:28:52.440
<v Speaker 3>is in, there is a pretty awesome messed up vampire

0:28:52.560 --> 0:28:55.040
<v Speaker 3>story called Welcome to the Reptile House. Have you read

0:28:55.040 --> 0:28:55.320
<v Speaker 3>that one?

0:28:55.400 --> 0:28:58.120
<v Speaker 1>Rob? I haven't, but I picked up this collection of

0:28:58.160 --> 0:29:00.680
<v Speaker 1>short stories for this episode. That'll have to be the

0:29:00.720 --> 0:29:01.480
<v Speaker 1>one I read next.

0:29:01.640 --> 0:29:03.360
<v Speaker 3>Okay, well, I don't want to spoil too much, but

0:29:03.520 --> 0:29:08.240
<v Speaker 3>it involves a tattoo artist who practices a beginning tattoo

0:29:08.280 --> 0:29:11.400
<v Speaker 3>artist who practices his craft on dead bodies at a

0:29:11.440 --> 0:29:15.800
<v Speaker 3>morgue and then happens to in doing so, irritate a vampire.

0:29:16.160 --> 0:29:19.040
<v Speaker 3>Oh but anyway, coming back to my point. So, while

0:29:19.080 --> 0:29:22.000
<v Speaker 3>some of the stories have a more explicit or classical monster,

0:29:22.160 --> 0:29:24.640
<v Speaker 3>you know, he writes werewolf tales and stuff. I also

0:29:24.720 --> 0:29:30.600
<v Speaker 3>really like his stories that have ambiguous, strange, unexplained situations

0:29:31.000 --> 0:29:36.160
<v Speaker 3>that just create this thematically loaded atmosphere of dread without

0:29:36.160 --> 0:29:38.920
<v Speaker 3>a specific monster, or at least not one that we

0:29:38.960 --> 0:29:41.560
<v Speaker 3>ever meet directly. I'm a big fan of that kind

0:29:41.600 --> 0:29:44.440
<v Speaker 3>of story, you know. I like ambiguous horror, the kind

0:29:44.440 --> 0:29:47.160
<v Speaker 3>that does not tell you the full solution to the puzzle,

0:29:48.120 --> 0:29:51.240
<v Speaker 3>that gives you some tantalizing details but leave some of

0:29:51.240 --> 0:29:52.160
<v Speaker 3>the mystery alive.

0:29:52.600 --> 0:29:54.960
<v Speaker 1>Yeah. Like, we don't really know what the rules are

0:29:55.040 --> 0:29:57.320
<v Speaker 1>with this thread. We don't even know exactly what it is,

0:29:57.560 --> 0:30:01.080
<v Speaker 1>but here it is pushing against the limits of our world.

0:30:01.280 --> 0:30:02.440
<v Speaker 3>Yeah, so I like that.

0:30:02.520 --> 0:30:02.600
<v Speaker 1>So.

0:30:03.240 --> 0:30:06.600
<v Speaker 3>Jones is currently a professor at UC Boulder, and I

0:30:06.640 --> 0:30:09.480
<v Speaker 3>don't know when he last updated his faculty page on

0:30:09.560 --> 0:30:12.880
<v Speaker 3>the university website. I know those can go untouched for eons,

0:30:12.920 --> 0:30:16.440
<v Speaker 3>but as of when I last checked, the final sentence

0:30:16.480 --> 0:30:20.840
<v Speaker 3>of that page reads. Jones' current projects are a paleoanthropological

0:30:20.880 --> 0:30:25.600
<v Speaker 3>thriller set in Boulder, a slasher, and another slasher, God Willing.

0:30:26.600 --> 0:30:28.800
<v Speaker 3>I do know several of his recent novels have been

0:30:28.840 --> 0:30:31.400
<v Speaker 3>described as slashers, and I haven't gotten to those yet,

0:30:31.400 --> 0:30:34.280
<v Speaker 3>but I would like to anyway, all that aside, The

0:30:34.320 --> 0:30:37.800
<v Speaker 3>story that I wanted to talk about today is called thirteen,

0:30:38.080 --> 0:30:41.040
<v Speaker 3>and it's the first piece in the twenty fourteen collection,

0:30:41.600 --> 0:30:44.520
<v Speaker 3>After the People Lights Have Gone Off. I have a

0:30:44.560 --> 0:30:46.720
<v Speaker 3>print copy of this book. I was looking around and

0:30:46.760 --> 0:30:50.400
<v Speaker 3>it seems like maybe the physically it is out of print,

0:30:50.440 --> 0:30:53.120
<v Speaker 3>I think because I was only finding used copies to buy.

0:30:53.160 --> 0:30:54.800
<v Speaker 3>But maybe I wasn't looking in the right place. I

0:30:54.840 --> 0:30:57.120
<v Speaker 3>don't know, but I think you can get a digital edition, right.

0:30:57.440 --> 0:31:00.200
<v Speaker 1>Yeah. I bought it on Kindle for a dollar ninety nine,

0:31:00.280 --> 0:31:02.480
<v Speaker 1>and that is that is a steal for an award

0:31:02.520 --> 0:31:06.360
<v Speaker 1>winning collection from an author of this caliber. So yeah,

0:31:06.520 --> 0:31:08.040
<v Speaker 1>no reason not to pick it up.

0:31:18.040 --> 0:31:20.000
<v Speaker 3>So warning that I am, I am going to go

0:31:20.040 --> 0:31:22.320
<v Speaker 3>ahead and summarize this story. If you want to look

0:31:22.360 --> 0:31:24.160
<v Speaker 3>it up, you know, get the collection for yourself and

0:31:24.200 --> 0:31:27.480
<v Speaker 3>read it without any spoilers. Maybe you could go ahead

0:31:27.480 --> 0:31:29.200
<v Speaker 3>and do that. And I also want to say that,

0:31:29.440 --> 0:31:32.240
<v Speaker 3>of course, it's always the case that you cannot communicate

0:31:32.280 --> 0:31:35.160
<v Speaker 3>the full effect of a piece of literature by summarizing it.

0:31:35.640 --> 0:31:38.120
<v Speaker 3>But I after I tried to summarize it, I found,

0:31:38.160 --> 0:31:40.760
<v Speaker 3>in particular with this story it is hard to give

0:31:40.800 --> 0:31:43.280
<v Speaker 3>a sense of the feeling and the way that it

0:31:43.320 --> 0:31:45.480
<v Speaker 3>works as horror with a synopsis. So a lot of

0:31:45.480 --> 0:31:49.040
<v Speaker 3>it just kind of depends on little phrasings and the

0:31:49.080 --> 0:31:51.880
<v Speaker 3>way a kind of pyramid of details is built piece

0:31:51.920 --> 0:31:55.320
<v Speaker 3>by piece. So you know, you'll be missing some of

0:31:55.360 --> 0:31:57.600
<v Speaker 3>the effect just through a synopsis. But I will do

0:31:57.680 --> 0:31:58.120
<v Speaker 3>my best.

0:31:58.480 --> 0:32:00.960
<v Speaker 1>Yeah, yeah, absolutely, And that that holds for everything I

0:32:01.040 --> 0:32:03.320
<v Speaker 1>just did with Clark Ashton Smith's story as well. You know,

0:32:03.680 --> 0:32:08.000
<v Speaker 1>you can summarize it, but you can't really create the

0:32:08.040 --> 0:32:10.880
<v Speaker 1>sort of blow for blow build that is present in

0:32:10.920 --> 0:32:11.800
<v Speaker 1>a good horror story.

0:32:12.680 --> 0:32:16.240
<v Speaker 3>So the story thirteen begins, like a lot of Jones's fiction,

0:32:16.320 --> 0:32:19.840
<v Speaker 3>with a kind of frisky sentence. It says, here's how

0:32:19.880 --> 0:32:22.160
<v Speaker 3>you do it, if you're brave enough. You know, a

0:32:22.200 --> 0:32:25.120
<v Speaker 3>lot of his stories have a very a voice, kind

0:32:25.120 --> 0:32:29.080
<v Speaker 3>of speaking directly to the reader's style. Opening and the

0:32:29.160 --> 0:32:31.960
<v Speaker 3>narrator of this story is presumably an adult or a

0:32:32.000 --> 0:32:35.880
<v Speaker 3>young man recounting a series of memories from his childhood,

0:32:36.160 --> 0:32:39.280
<v Speaker 3>specifically when he was in middle school around the eighth

0:32:39.320 --> 0:32:41.840
<v Speaker 3>grade or around the age of thirteen. The title of

0:32:41.880 --> 0:32:46.560
<v Speaker 3>the story the narrator remembers in his hometown. There was

0:32:46.720 --> 0:32:50.600
<v Speaker 3>a movie theater called the Big Chief, kind of a

0:32:50.640 --> 0:32:53.760
<v Speaker 3>low effort movie theater because it had only two screens,

0:32:53.920 --> 0:32:56.280
<v Speaker 3>and they were in fact right next to each other.

0:32:56.800 --> 0:32:59.920
<v Speaker 3>And in fact, originally the two theaters were just one

0:33:00.120 --> 0:33:03.760
<v Speaker 3>big room, now separated only by a heavy curtain, so

0:33:03.800 --> 0:33:06.920
<v Speaker 3>that sound from one movie would always bleed through and

0:33:06.960 --> 0:33:09.600
<v Speaker 3>become audible to the audience for the other movie. So

0:33:09.640 --> 0:33:12.120
<v Speaker 3>there's kind of a loudness war the soundtrack from a

0:33:12.160 --> 0:33:15.720
<v Speaker 3>war movie with machine guns and mortar shells encroaches on

0:33:15.760 --> 0:33:17.120
<v Speaker 3>the quieter movie next door.

0:33:18.440 --> 0:33:20.960
<v Speaker 1>I've never been to a movie theater like this. I've

0:33:20.960 --> 0:33:23.600
<v Speaker 1>been to some that have you know, that are a

0:33:23.600 --> 0:33:28.120
<v Speaker 1>little you know, KOOKI ear and a little bit d

0:33:28.240 --> 0:33:31.160
<v Speaker 1>I y to a certain extent, but never one quite

0:33:31.320 --> 0:33:33.479
<v Speaker 1>like this. There was a was a really good one

0:33:33.520 --> 0:33:37.160
<v Speaker 1>in Asheville called the gray Ol Movie House, and I

0:33:37.160 --> 0:33:40.080
<v Speaker 1>think there will be again, but it was sadly heavily

0:33:40.160 --> 0:33:44.120
<v Speaker 1>damaged during the flooding there recently. Oh that is sad,

0:33:44.360 --> 0:33:46.960
<v Speaker 1>so look for it in its next incarnation. I think

0:33:47.000 --> 0:33:49.520
<v Speaker 1>that those guys really love cinema. It's a great place.

0:33:49.840 --> 0:33:53.440
<v Speaker 3>Certainly, Best of luck to them. So the narrator of

0:33:53.480 --> 0:33:56.800
<v Speaker 3>this story sort of relates to this theater personally in

0:33:56.840 --> 0:33:59.360
<v Speaker 3>a number of ways. But one interesting detail he gives

0:33:59.360 --> 0:34:02.000
<v Speaker 3>early on is that the theater is right next to

0:34:02.040 --> 0:34:04.560
<v Speaker 3>the pizzeria where his father worked when he was in

0:34:04.640 --> 0:34:08.239
<v Speaker 3>high school. And he thinks about the smooth scars on

0:34:08.280 --> 0:34:10.799
<v Speaker 3>the tops of his father's forearms, which are I guess

0:34:10.960 --> 0:34:14.000
<v Speaker 3>burns from working with the ovens, which he says, yawn

0:34:14.120 --> 0:34:17.640
<v Speaker 3>with fire like mouths to hell. And it's a lot

0:34:17.640 --> 0:34:19.640
<v Speaker 3>of details like this in the story that just kind

0:34:19.640 --> 0:34:22.959
<v Speaker 3>of add up to create the full effect of the thing. Again,

0:34:23.000 --> 0:34:25.839
<v Speaker 3>I can't communicate all of these details in my synopsis,

0:34:26.760 --> 0:34:28.680
<v Speaker 3>but I love that kind of stuff.

0:34:29.360 --> 0:34:32.640
<v Speaker 1>Yeah, these little just sort of fragments of memory that

0:34:32.680 --> 0:34:35.640
<v Speaker 1>he brings up that may not even be too closely

0:34:35.760 --> 0:34:38.160
<v Speaker 1>connected to the plot and the story that he is

0:34:38.239 --> 0:34:41.920
<v Speaker 1>laying out, but they are a vital part of the

0:34:42.040 --> 0:34:46.840
<v Speaker 1>vibe that he is building and ultimately that tension of horror.

0:34:47.160 --> 0:34:49.840
<v Speaker 3>That's right, So the story is about the movie theater.

0:34:50.520 --> 0:34:52.719
<v Speaker 3>It's not only notable because it's old and kind of

0:34:52.760 --> 0:34:57.040
<v Speaker 3>shoddily built. There is something special about this place. There

0:34:57.120 --> 0:34:59.920
<v Speaker 3>is a power in it which is hard to explain,

0:35:00.200 --> 0:35:02.560
<v Speaker 3>but everybody seems to know about, or at least all

0:35:02.600 --> 0:35:06.600
<v Speaker 3>the kids do. There are weird rumors and stories that

0:35:06.640 --> 0:35:10.160
<v Speaker 3>attach themselves to it. Who knows if they're true. There's

0:35:10.200 --> 0:35:14.600
<v Speaker 3>one very grizzly story that fifteen years ago, somehow a

0:35:14.680 --> 0:35:18.320
<v Speaker 3>guy mysteriously got castrated in one of the bathroom stalls.

0:35:18.800 --> 0:35:21.960
<v Speaker 3>The narrator's friend's uncle heard all about it. There's no

0:35:22.080 --> 0:35:24.160
<v Speaker 3>further detail on this story. It's just that kind of

0:35:24.160 --> 0:35:26.520
<v Speaker 3>weird detail you'd hear about when you're a kid. It'd

0:35:26.560 --> 0:35:26.839
<v Speaker 3>be like.

0:35:26.840 --> 0:35:31.080
<v Speaker 1>Huh yeah, and no additional real explanation is provided, which

0:35:31.160 --> 0:35:32.720
<v Speaker 1>keeps it cryptic and strange.

0:35:33.680 --> 0:35:35.680
<v Speaker 3>But then he gets to the real point of the story,

0:35:36.040 --> 0:35:39.360
<v Speaker 3>which is what should we call it? The game? Maybe

0:35:39.360 --> 0:35:39.760
<v Speaker 3>the game?

0:35:40.160 --> 0:35:41.080
<v Speaker 1>Yeah? Yeah.

0:35:41.120 --> 0:35:43.279
<v Speaker 3>So one of the urban legends that all of the

0:35:43.360 --> 0:35:46.640
<v Speaker 3>kids know about this movie theater is the following. You

0:35:46.680 --> 0:35:49.120
<v Speaker 3>get your ticket, your popcorn, you settle in to watch

0:35:49.160 --> 0:35:51.440
<v Speaker 3>a scary movie. It needs to be a horror movie.

0:35:52.360 --> 0:35:55.080
<v Speaker 3>And when it gets to the scariest part, maybe when

0:35:55.280 --> 0:35:58.640
<v Speaker 3>the vampire is approaching the heroine's bedside to drink her blood,

0:35:59.000 --> 0:36:01.279
<v Speaker 3>or the killer is raised up the knife, whatever, is

0:36:01.480 --> 0:36:03.640
<v Speaker 3>the really scary part that makes you want to close

0:36:03.680 --> 0:36:06.400
<v Speaker 3>your eyes because you can't bear to see what's next.

0:36:06.640 --> 0:36:09.759
<v Speaker 3>You give in and you do close your eyes, but

0:36:09.840 --> 0:36:13.160
<v Speaker 3>you don't stop there. You also plug your ears and

0:36:13.320 --> 0:36:16.920
<v Speaker 3>hum so that you can't hear what's happening. And then, finally,

0:36:17.560 --> 0:36:20.120
<v Speaker 3>and this is crucial, you suck in your breath and

0:36:20.160 --> 0:36:23.440
<v Speaker 3>you hold it and you count to one hundred and twenty.

0:36:23.560 --> 0:36:25.640
<v Speaker 3>So you've got to hold it for two straight minutes.

0:36:26.320 --> 0:36:28.719
<v Speaker 3>And if you can keep your eyes shut and keep

0:36:28.760 --> 0:36:31.080
<v Speaker 3>the sound out and hold your breath for the two

0:36:31.160 --> 0:36:37.040
<v Speaker 3>full minutes, something happens, something dangerous. Now, apparently, in the

0:36:37.040 --> 0:36:40.040
<v Speaker 3>world of this story, kids are trying this all the time.

0:36:40.640 --> 0:36:43.160
<v Speaker 3>Everybody tells the story and they all practice it, and

0:36:43.200 --> 0:36:45.840
<v Speaker 3>they do it, but basically nobody ever makes it the

0:36:45.880 --> 0:36:49.359
<v Speaker 3>full two minutes. They let their breath out early, you know,

0:36:49.400 --> 0:36:51.880
<v Speaker 3>they start laughing or something. They look back up at

0:36:51.880 --> 0:36:54.200
<v Speaker 3>the screen, and when they do look back at the screen,

0:36:54.239 --> 0:36:57.680
<v Speaker 3>they find themselves relieved, giddy, in fact, to see nothing

0:36:57.760 --> 0:37:00.480
<v Speaker 3>but the same movie they were so scared. Look at

0:37:00.480 --> 0:37:03.440
<v Speaker 3>a moment before, and the narrator says that your friends

0:37:03.480 --> 0:37:05.680
<v Speaker 3>sitting next to you will be looking at you, wanting

0:37:05.719 --> 0:37:08.600
<v Speaker 3>to know if it worked. So, how is it supposed

0:37:08.600 --> 0:37:12.040
<v Speaker 3>to work. Well, you get the feeling that nobody really knows.

0:37:12.239 --> 0:37:14.719
<v Speaker 3>It's just a ritual. We don't know why we do it.

0:37:14.719 --> 0:37:18.160
<v Speaker 3>It just gets passed on. But there is an attempt

0:37:18.200 --> 0:37:20.759
<v Speaker 3>to explain it that feels kind of back engineered from

0:37:20.760 --> 0:37:24.560
<v Speaker 3>the minds of kids trying this out. The narrator says, quote,

0:37:24.920 --> 0:37:27.480
<v Speaker 3>how it works is that when you're not looking or

0:37:27.560 --> 0:37:30.759
<v Speaker 3>listening or breathing. It's like how you're supposed to hold

0:37:30.800 --> 0:37:33.560
<v Speaker 3>your breath when your parents are driving by the cemetery.

0:37:34.000 --> 0:37:37.120
<v Speaker 3>If you don't, then you can accidentally breathe in a ghost.

0:37:37.880 --> 0:37:40.000
<v Speaker 3>That's sort of how it works at the Big Chief.

0:37:40.480 --> 0:37:43.560
<v Speaker 3>With you not breathing, playing dead like you are, it

0:37:43.640 --> 0:37:46.600
<v Speaker 3>makes like a road or a door, and the movie

0:37:46.640 --> 0:37:49.880
<v Speaker 3>seeps in. And then a little later it goes on

0:37:50.120 --> 0:37:53.759
<v Speaker 3>quote it's there because you invited it, because you left

0:37:53.800 --> 0:37:56.319
<v Speaker 3>a crack it could come through because you made a

0:37:56.400 --> 0:37:59.160
<v Speaker 3>sound like a wish, and the darkness just washed up

0:37:59.200 --> 0:38:03.000
<v Speaker 3>in that direction to cover it up. Oh, and I

0:38:03.040 --> 0:38:06.279
<v Speaker 3>love the ambiguity of the lore here, like, how does

0:38:06.320 --> 0:38:09.279
<v Speaker 3>it connect to the guy who supposedly got castrated in

0:38:09.320 --> 0:38:13.400
<v Speaker 3>the bathroom stall? Unclear, but it suggested he must have

0:38:13.480 --> 0:38:16.879
<v Speaker 3>done this game. Something from the movie came out and

0:38:16.920 --> 0:38:17.439
<v Speaker 3>got him.

0:38:18.120 --> 0:38:19.400
<v Speaker 1>Yeah, So the.

0:38:19.480 --> 0:38:21.480
<v Speaker 3>Narrator goes on to tell the stories of two people

0:38:21.520 --> 0:38:24.799
<v Speaker 3>he knows who enacted the ritual to let the movie in.

0:38:26.120 --> 0:38:29.080
<v Speaker 3>One was a boy in his class named Marcus, who

0:38:29.200 --> 0:38:31.880
<v Speaker 3>was the new kid in school. He's very handsome, popular,

0:38:31.960 --> 0:38:34.520
<v Speaker 3>full of bravado, and he's on the swim team, so

0:38:34.600 --> 0:38:37.960
<v Speaker 3>he is good at holding his breath. His new friends

0:38:38.040 --> 0:38:40.040
<v Speaker 3>tell him about the movie theater, they tell him about

0:38:40.040 --> 0:38:42.640
<v Speaker 3>the game, so he does it. He plays dead for

0:38:42.680 --> 0:38:44.840
<v Speaker 3>two minutes at the climax of a horror movie with

0:38:44.920 --> 0:38:48.759
<v Speaker 3>this writhing, horrible, tentacled monster. They don't say what the

0:38:48.760 --> 0:38:50.640
<v Speaker 3>movie is, but I was imagining like some kind of

0:38:50.640 --> 0:38:54.680
<v Speaker 3>Cronenberg thing. And then it seems that nothing has happened

0:38:54.680 --> 0:38:57.880
<v Speaker 3>to him. He's fine at first, until a few months

0:38:57.920 --> 0:39:01.640
<v Speaker 3>later when Marcus suddenly gets sick and dies from the

0:39:01.680 --> 0:39:05.480
<v Speaker 3>growth of an aggressive tumor. And the kids who know

0:39:05.600 --> 0:39:08.759
<v Speaker 3>what happened. They're in a life sciences class and they

0:39:08.760 --> 0:39:12.000
<v Speaker 3>see images of tumors and the shapes look familiar to them,

0:39:12.280 --> 0:39:14.680
<v Speaker 3>and the ones who were there that night agreed. They

0:39:14.840 --> 0:39:20.560
<v Speaker 3>think somehow the monster from the movie got inside his body. Next,

0:39:20.600 --> 0:39:23.120
<v Speaker 3>we learn about a character named Grace, and this is

0:39:23.160 --> 0:39:25.719
<v Speaker 3>a character the narrator cares about a lot. They've been

0:39:25.760 --> 0:39:28.160
<v Speaker 3>friends since they were young, and now they're in middle

0:39:28.160 --> 0:39:30.720
<v Speaker 3>school and it seems like they're in that awkward phase

0:39:30.719 --> 0:39:33.440
<v Speaker 3>where they're trying to figure out if their boyfriend girlfriend

0:39:33.560 --> 0:39:37.000
<v Speaker 3>or not. But the narrator he is in love with her,

0:39:37.719 --> 0:39:41.920
<v Speaker 3>and Grace's family has been through troubles. Her father recently

0:39:41.960 --> 0:39:45.360
<v Speaker 3>moved away and her parents separated, and her mother seems

0:39:45.400 --> 0:39:48.759
<v Speaker 3>to be from clues we get suffering from depression, and

0:39:49.040 --> 0:39:51.879
<v Speaker 3>the narrator plans to take Grace to a homecoming game

0:39:51.920 --> 0:39:54.359
<v Speaker 3>at school, but he ends up sick and unable to go,

0:39:54.840 --> 0:39:58.280
<v Speaker 3>and so he stays home by himself. In having fear

0:39:58.640 --> 0:40:01.080
<v Speaker 3>related to what happened to Marcus. He's obsessed with the

0:40:01.160 --> 0:40:04.279
<v Speaker 3>idea that he has a monster tumor inside him as well,

0:40:04.320 --> 0:40:06.640
<v Speaker 3>because he was sitting close to Marcus the night of

0:40:06.680 --> 0:40:10.879
<v Speaker 3>the game. Could it be contagious? But nothing happens there,

0:40:10.920 --> 0:40:13.680
<v Speaker 3>So to make up for the failed homecoming date, the

0:40:13.800 --> 0:40:16.560
<v Speaker 3>narrator and Grace decide to go see a movie at

0:40:16.600 --> 0:40:20.160
<v Speaker 3>the theater, not a horror movie this time. They're done

0:40:20.200 --> 0:40:23.200
<v Speaker 3>with the horror. Instead, they go see a romantic comedy

0:40:23.600 --> 0:40:26.040
<v Speaker 3>about a young woman who gets her heart broken and

0:40:26.080 --> 0:40:29.040
<v Speaker 3>then her well meaning but bumbling father tries to set

0:40:29.080 --> 0:40:31.360
<v Speaker 3>her up with the perfect guy, and it's a comedy

0:40:31.360 --> 0:40:35.080
<v Speaker 3>of errors. By the way, there's a detail that while

0:40:35.120 --> 0:40:38.200
<v Speaker 3>they're watching this movie, they hear screams and clanking metal

0:40:38.560 --> 0:40:41.919
<v Speaker 3>bleeding over from the theater next door. And the movie

0:40:42.000 --> 0:40:44.120
<v Speaker 3>date is going well, but at one point during the film,

0:40:44.120 --> 0:40:46.719
<v Speaker 3>the narrator leaves to get some more snacks from the

0:40:46.760 --> 0:40:49.560
<v Speaker 3>lobby and sneaks a look into the theater next door,

0:40:49.960 --> 0:40:53.920
<v Speaker 3>and Jones writes, quote, it was mayhem in there, chainsaws

0:40:53.960 --> 0:40:58.400
<v Speaker 3>and were wolves. It looked like no wear wolves with chainsaws,

0:40:58.719 --> 0:41:02.160
<v Speaker 3>the chocolate and peanut butter of the horror world. Very

0:41:02.160 --> 0:41:03.160
<v Speaker 3>good line.

0:41:04.800 --> 0:41:07.080
<v Speaker 1>And I'm pretty sure this is not a real movie

0:41:07.200 --> 0:41:09.239
<v Speaker 1>he's allitting to. This is something made up. But I

0:41:09.239 --> 0:41:11.839
<v Speaker 1>love the idea of the just pure excess of this.

0:41:12.360 --> 0:41:14.920
<v Speaker 3>I mean he has written novels that invoke both wear

0:41:14.960 --> 0:41:17.360
<v Speaker 3>wolves and chainsaws. That one of his recent novels was

0:41:17.400 --> 0:41:18.800
<v Speaker 3>called My Heart as a Chainsaw.

0:41:18.960 --> 0:41:20.399
<v Speaker 1>Oh wow, I don't know about them.

0:41:20.920 --> 0:41:23.200
<v Speaker 3>Anyway, The narrator in the story comes back to Grace,

0:41:23.520 --> 0:41:26.279
<v Speaker 3>and he finds her having a strangely emotional experience with

0:41:26.400 --> 0:41:30.279
<v Speaker 3>the romantic comedy. He says that he could see that

0:41:30.440 --> 0:41:34.040
<v Speaker 3>her cheeks were shiny and wet and that she had

0:41:34.080 --> 0:41:36.719
<v Speaker 3>her eyes closed, and then when he brushes against her arm,

0:41:36.880 --> 0:41:39.960
<v Speaker 3>she suddenly gets very startled and she starts coughing like

0:41:40.040 --> 0:41:42.840
<v Speaker 3>she's going to vomit, so she runs to the bathroom.

0:41:43.719 --> 0:41:46.200
<v Speaker 3>Narrator doesn't know what's going on, but then she comes

0:41:46.200 --> 0:41:48.360
<v Speaker 3>out later after the movie and they go home without

0:41:48.360 --> 0:41:51.440
<v Speaker 3>discussing what happened. Then the final setting of the story

0:41:51.520 --> 0:41:54.680
<v Speaker 3>comes a couple of weeks later on Halloween night. So

0:41:54.760 --> 0:41:57.600
<v Speaker 3>here's the Halloween tie in. The narrator has plans to

0:41:57.800 --> 0:42:01.279
<v Speaker 3>sneak off and smoke cigarettes with the bad kids in

0:42:01.360 --> 0:42:07.400
<v Speaker 3>the graveyard behind a condemned convent building. Perfect. And there

0:42:07.400 --> 0:42:09.800
<v Speaker 3>are more urban legends, I mean they're urban legends throughout

0:42:09.800 --> 0:42:12.719
<v Speaker 3>the story. One is the story that the kids tell

0:42:12.800 --> 0:42:15.640
<v Speaker 3>about the abandoned convent. They say it's haunted by a

0:42:15.760 --> 0:42:19.080
<v Speaker 3>zombie nun who wanders at night carrying a candle in

0:42:19.120 --> 0:42:21.359
<v Speaker 3>front of her, and when she sees you, she comes

0:42:21.360 --> 0:42:24.000
<v Speaker 3>closer and closer, and just when she draws right up

0:42:24.040 --> 0:42:26.640
<v Speaker 3>to you. The candle goes out. The narrator and his

0:42:26.680 --> 0:42:29.239
<v Speaker 3>middle school friends are out in the cemetery behind the

0:42:29.360 --> 0:42:32.640
<v Speaker 3>you know, the haunted graveyard, and they are engaging in

0:42:32.680 --> 0:42:35.680
<v Speaker 3>a performance of courage. You know, they're breaking rules, doing

0:42:35.680 --> 0:42:37.680
<v Speaker 3>what they're not supposed to. They are treading where the

0:42:37.680 --> 0:42:41.200
<v Speaker 3>ghost thread is high. And at one point the narrator

0:42:41.360 --> 0:42:43.640
<v Speaker 3>steps aside from the group. I think to be sick

0:42:43.640 --> 0:42:46.440
<v Speaker 3>because he smoked a cigarette and he shouldn't have and

0:42:46.640 --> 0:42:47.960
<v Speaker 3>he's going to be sick. And he goes to the

0:42:48.040 --> 0:42:50.920
<v Speaker 3>edge of a small cliff looking out over a neighborhood

0:42:50.920 --> 0:42:53.840
<v Speaker 3>where kids are trick or treating below. He knows that

0:42:53.960 --> 0:42:58.480
<v Speaker 3>Grace is out there because she apparently volunteered to chaperone

0:42:58.480 --> 0:43:01.320
<v Speaker 3>elementary school kids for the while they're trick or treating.

0:43:01.760 --> 0:43:05.120
<v Speaker 3>The narrator called her mother earlier to try to call

0:43:05.160 --> 0:43:06.759
<v Speaker 3>her house to try to make plans, but her mother

0:43:06.800 --> 0:43:08.759
<v Speaker 3>answered the phone, said where she was going to be,

0:43:08.800 --> 0:43:12.359
<v Speaker 3>and just said look for bo Peep. So looking out

0:43:12.360 --> 0:43:14.839
<v Speaker 3>over the children wandering the neighborhoods in the dark, he

0:43:14.920 --> 0:43:17.440
<v Speaker 3>does see her in the bo Peep costume with a

0:43:17.520 --> 0:43:21.719
<v Speaker 3>shepherd's crook, escorting a second grader in a robot costume,

0:43:22.640 --> 0:43:24.400
<v Speaker 3>and they're just coming up to a house that the

0:43:24.480 --> 0:43:28.120
<v Speaker 3>narrator knows it's his former English teacher, who would always

0:43:28.120 --> 0:43:31.200
<v Speaker 3>write out verses of poetry on little strips of paper

0:43:31.600 --> 0:43:34.239
<v Speaker 3>and tie them to the candy she handed out on Halloween,

0:43:34.920 --> 0:43:37.520
<v Speaker 3>and the narrator remembers once getting a candy bar from

0:43:37.520 --> 0:43:41.160
<v Speaker 3>her that told him the fields are white, the fields

0:43:41.160 --> 0:43:44.279
<v Speaker 3>are long, the fields are waiting. He never knew what

0:43:44.320 --> 0:43:47.000
<v Speaker 3>that meant. And frankly, I tried to look this up,

0:43:47.000 --> 0:43:48.560
<v Speaker 3>and I'm not sure I might have just missed the

0:43:48.640 --> 0:43:51.080
<v Speaker 3>reference somewhere, but it could be referring to a verse

0:43:51.120 --> 0:43:54.080
<v Speaker 3>in the Gospel of John where Jesus talks about the

0:43:54.120 --> 0:43:57.960
<v Speaker 3>fields being white, meaning essentially, you think that they're not

0:43:58.080 --> 0:44:01.240
<v Speaker 3>ready for harvest, but they are. Is time for the harvest?

0:44:01.280 --> 0:44:05.320
<v Speaker 3>And now who Anyway, What happens next in the story

0:44:05.360 --> 0:44:09.200
<v Speaker 3>is so strange. The narrator sees Grace he's looking down

0:44:09.239 --> 0:44:11.560
<v Speaker 3>from the cliff, and he tries to wave and get

0:44:11.560 --> 0:44:14.640
<v Speaker 3>her attention, but she doesn't see him. Instead, he watches

0:44:14.760 --> 0:44:17.280
<v Speaker 3>as she begins to talk to someone in a car

0:44:17.360 --> 0:44:20.560
<v Speaker 3>that's been driving around the neighborhood. Then, for some reason.

0:44:20.920 --> 0:44:24.000
<v Speaker 3>She just abandons the kid that she's been chaperoning and

0:44:24.040 --> 0:44:26.520
<v Speaker 3>gets into the car and it starts to drive away,

0:44:27.480 --> 0:44:29.799
<v Speaker 3>and the narrator is very confused. He runs along the

0:44:29.800 --> 0:44:32.080
<v Speaker 3>cliff until he finds a place he can climb down.

0:44:32.400 --> 0:44:34.640
<v Speaker 3>He chases through the neighborhood looking for the car, and

0:44:34.680 --> 0:44:37.520
<v Speaker 3>finally he sees it just before it it leaves the

0:44:37.560 --> 0:44:40.520
<v Speaker 3>town and pulls out onto the highway. When he sees it,

0:44:40.600 --> 0:44:44.040
<v Speaker 3>he sees the driver and he is sure he recognizes

0:44:44.080 --> 0:44:47.640
<v Speaker 3>the face. It's the face of a movie character, the

0:44:47.680 --> 0:44:50.560
<v Speaker 3>father from the romantic comedy movie they saw in the theater,

0:44:51.440 --> 0:44:54.799
<v Speaker 3>with what the narrator characterizes as a wide, sharp and

0:44:54.880 --> 0:44:58.200
<v Speaker 3>trustworthy smile. He sees them in a flash, and the

0:44:58.239 --> 0:45:01.720
<v Speaker 3>car drives away, and then nobody ever sees Grace again.

0:45:02.719 --> 0:45:05.960
<v Speaker 3>So the implication is that Grace played the summoning game two.

0:45:06.120 --> 0:45:08.480
<v Speaker 3>In the interval when the narrator was out looking in

0:45:08.520 --> 0:45:11.720
<v Speaker 3>on the Werewolves and Chainsaws movie, she must have closed

0:45:11.760 --> 0:45:14.279
<v Speaker 3>her eyes and held her breath. But it wasn't a

0:45:14.280 --> 0:45:18.920
<v Speaker 3>horror movie. There was no monster, so what did she summon? Later,

0:45:19.080 --> 0:45:22.440
<v Speaker 3>having swirling emotions about this whole series of events, the

0:45:22.520 --> 0:45:25.400
<v Speaker 3>narrator sneaks out one night and he sets fire to

0:45:25.440 --> 0:45:28.160
<v Speaker 3>the movie theater. He burns it down. He never gets

0:45:28.160 --> 0:45:30.799
<v Speaker 3>caught for the arson. His friends come and meet him

0:45:30.800 --> 0:45:33.000
<v Speaker 3>there and they sort of give him an alibi, and

0:45:33.040 --> 0:45:34.960
<v Speaker 3>they never tell on him, so he gets away with it.

0:45:35.440 --> 0:45:37.879
<v Speaker 3>But in the fire that night, he sees shapes moving

0:45:37.920 --> 0:45:40.800
<v Speaker 3>around in the flames, including a boy covered in blood,

0:45:41.200 --> 0:45:44.080
<v Speaker 3>and Marcus and his swim goggles. And then finally it

0:45:44.120 --> 0:45:47.359
<v Speaker 3>says quote, and I saw a pale white shepherd's crook

0:45:47.400 --> 0:45:51.200
<v Speaker 3>ahead of them, leading them through, leading them on, And

0:45:51.239 --> 0:45:53.439
<v Speaker 3>he ends the story saying that he's waiting to meet

0:45:53.440 --> 0:45:58.520
<v Speaker 3>her again. So oh, as I said earlier, I love

0:45:58.640 --> 0:46:00.640
<v Speaker 3>this story. But I think it's kind of hard to

0:46:00.680 --> 0:46:03.239
<v Speaker 3>convey the force of the story in summary, because so

0:46:03.360 --> 0:46:06.120
<v Speaker 3>much of it comes from this careful stacking up of

0:46:06.160 --> 0:46:11.040
<v Speaker 3>these only vaguely related details, but you can't tell all

0:46:11.080 --> 0:46:13.840
<v Speaker 3>of them without just reading the text in full. But

0:46:13.920 --> 0:46:16.279
<v Speaker 3>this is my favorite kind of horror story, one that's

0:46:16.360 --> 0:46:19.680
<v Speaker 3>both evocative and full of all these little observations, but

0:46:19.760 --> 0:46:24.040
<v Speaker 3>also with an original mythology and also just ambiguous enough

0:46:24.080 --> 0:46:27.920
<v Speaker 3>about what it all means. Like I was thinking, like,

0:46:28.200 --> 0:46:30.480
<v Speaker 3>how are we supposed to interpret the way the summoning

0:46:30.520 --> 0:46:34.480
<v Speaker 3>game works, especially since it's presented as just one of

0:46:34.640 --> 0:46:37.400
<v Speaker 3>many silly urban legends that the kids in the story

0:46:37.440 --> 0:46:42.200
<v Speaker 3>make up and repeat. Where does the power come from? Also,

0:46:42.680 --> 0:46:45.560
<v Speaker 3>how are we supposed to interpret what happens to Grace

0:46:45.640 --> 0:46:49.040
<v Speaker 3>when she tries it? Is it more benign or more sinister?

0:46:49.320 --> 0:46:52.240
<v Speaker 3>I feel like that's kind of left open. Has Grace

0:46:52.400 --> 0:46:55.640
<v Speaker 3>transcended the mundane world and become a kind of shepherding

0:46:55.719 --> 0:46:58.840
<v Speaker 3>angel for the lost? Or has she been like murdered

0:46:58.880 --> 0:47:01.440
<v Speaker 3>by a demon that she invited onto our plane and

0:47:01.480 --> 0:47:04.480
<v Speaker 3>become a ghost ready to reap a harvest of souls?

0:47:05.120 --> 0:47:08.680
<v Speaker 3>And the shepherd's crook is such a wonderful image because

0:47:08.719 --> 0:47:11.400
<v Speaker 3>it adds to the ambiguity there. If you're the sheep,

0:47:11.560 --> 0:47:14.520
<v Speaker 3>the crook could be seen either as your protection, keeping

0:47:14.520 --> 0:47:17.080
<v Speaker 3>you in the flock and away from predators, or it

0:47:17.080 --> 0:47:19.600
<v Speaker 3>could be your doom, pulling you in for the mutton slaughter.

0:47:20.239 --> 0:47:22.880
<v Speaker 1>Yeah, it's so good. I too love the ambiguity here.

0:47:24.160 --> 0:47:28.880
<v Speaker 1>I also loved the completely accidental synergy with the Clark

0:47:28.920 --> 0:47:31.760
<v Speaker 1>Ashton Smith story and that both to some degree deal

0:47:31.840 --> 0:47:35.480
<v Speaker 1>with the idea of a channeling of dark energy and

0:47:35.960 --> 0:47:40.080
<v Speaker 1>works of art, yes, in this case cinema, So it's

0:47:40.120 --> 0:47:45.080
<v Speaker 1>a nice to a certain degree. This story meditates on

0:47:45.200 --> 0:47:47.080
<v Speaker 1>the power of cinema and the importance of cinema in

0:47:47.120 --> 0:47:50.400
<v Speaker 1>our life. And then it has this wonderful coming of

0:47:50.440 --> 0:47:54.440
<v Speaker 1>age energy to it, like young a young character trying

0:47:54.480 --> 0:47:57.480
<v Speaker 1>to sort of figure out how he works as a

0:47:57.880 --> 0:48:00.560
<v Speaker 1>human and how he fits into the world, how the

0:48:00.600 --> 0:48:05.239
<v Speaker 1>world works. It's just so beautifully put together, and again,

0:48:05.320 --> 0:48:08.360
<v Speaker 1>to your point, almost completely defies any kind of an

0:48:08.400 --> 0:48:10.799
<v Speaker 1>elevator pitch, because you can't make a statement like, oh,

0:48:10.880 --> 0:48:13.080
<v Speaker 1>this is a movie about a monster that's X or

0:48:13.120 --> 0:48:16.360
<v Speaker 1>about a haunting. That's why. No, it's You've got to

0:48:16.400 --> 0:48:18.279
<v Speaker 1>take in all the pieces in order to get the

0:48:18.280 --> 0:48:19.040
<v Speaker 1>full mosaic.

0:48:19.280 --> 0:48:21.360
<v Speaker 3>I feel it took me great length to explain it,

0:48:21.400 --> 0:48:23.040
<v Speaker 3>and I feel like I still didn't fully get it,

0:48:23.080 --> 0:48:36.320
<v Speaker 3>Like you cannot summarize this story in a sentence. Another

0:48:36.400 --> 0:48:38.319
<v Speaker 3>thing I really love about the story is that it

0:48:38.360 --> 0:48:43.120
<v Speaker 3>creates an original urban legend. And it's not just a

0:48:43.239 --> 0:48:46.840
<v Speaker 3>descriptive legend one that tells a story, but it's the

0:48:46.920 --> 0:48:50.360
<v Speaker 3>kind of legend that has an enacted ritual. So with

0:48:50.440 --> 0:48:53.360
<v Speaker 3>this kind of urban legend, you you can go through

0:48:53.440 --> 0:48:58.359
<v Speaker 3>the steps of a specified behavioral algorithm, and in doing so,

0:48:58.480 --> 0:49:01.960
<v Speaker 3>you can experience the object of the legend directly in

0:49:02.040 --> 0:49:05.439
<v Speaker 3>some kind of paranormal encounter. I was trying to figure

0:49:05.440 --> 0:49:07.680
<v Speaker 3>out if there is a standard term for this type

0:49:07.680 --> 0:49:12.160
<v Speaker 3>of ritual summoning game in the anthropology, in folklore literature.

0:49:12.640 --> 0:49:15.160
<v Speaker 3>Maybe there is. If so, I couldn't identify what that

0:49:15.320 --> 0:49:19.400
<v Speaker 3>term is, but a well known example from American culture

0:49:19.400 --> 0:49:22.319
<v Speaker 3>would be the Bloody Mary game, where you stand in

0:49:22.320 --> 0:49:24.640
<v Speaker 3>front of a mirror in a dark room, perhaps on

0:49:24.719 --> 0:49:28.640
<v Speaker 3>Halloween night in some versions, and you recite an incantation.

0:49:28.920 --> 0:49:32.080
<v Speaker 3>Often it's just the name Bloody Mary a specified number

0:49:32.120 --> 0:49:35.239
<v Speaker 3>of times, maybe you say three times or thirteen times,

0:49:35.880 --> 0:49:39.760
<v Speaker 3>and according to the legend, you will have a supernatural encounter.

0:49:40.160 --> 0:49:42.680
<v Speaker 3>Maybe you will see a witch standing behind you in

0:49:42.719 --> 0:49:45.200
<v Speaker 3>the mirror, or maybe you'll see a woman covered in

0:49:45.239 --> 0:49:48.560
<v Speaker 3>blood who screams at you, or maybe a ghost that

0:49:48.680 --> 0:49:50.759
<v Speaker 3>reaches out of the mirror and tries to harm you,

0:49:50.800 --> 0:49:54.399
<v Speaker 3>tries to attack your eyes or something. And though I'm

0:49:54.440 --> 0:49:57.920
<v Speaker 3>less familiar with these, apparently ritual ghost summoning games are

0:49:58.040 --> 0:50:01.920
<v Speaker 3>very popular in multiple East Asians cultures as well. For example,

0:50:01.920 --> 0:50:04.560
<v Speaker 3>there's something known as the I think the Corner game

0:50:04.640 --> 0:50:08.280
<v Speaker 3>in Korea or the Square game in Japan, which involved

0:50:08.280 --> 0:50:10.880
<v Speaker 3>four participants, and it's a similar kind of thing. You

0:50:11.040 --> 0:50:14.560
<v Speaker 3>do a sequence of activities and it's supposed to summon

0:50:14.560 --> 0:50:15.000
<v Speaker 3>a ghost.

0:50:15.560 --> 0:50:20.400
<v Speaker 1>Yeah, this weird connection between thought and action and ideas

0:50:20.440 --> 0:50:23.520
<v Speaker 1>of the supernatural. And if you put thought and action

0:50:24.280 --> 0:50:27.319
<v Speaker 1>in motion, like what does that? What does that do?

0:50:27.400 --> 0:50:31.720
<v Speaker 1>You know? It's weird because that also sounds like completely simple,

0:50:32.040 --> 0:50:34.640
<v Speaker 1>like I'm making them ount out of a molehile here,

0:50:34.640 --> 0:50:38.359
<v Speaker 1>But there is there's something strange going on. I think

0:50:38.400 --> 0:50:42.600
<v Speaker 1>we we sometimes interact with this in a like non

0:50:42.719 --> 0:50:48.279
<v Speaker 1>game even almost subconscious level, you know, like choosing not

0:50:48.480 --> 0:50:50.759
<v Speaker 1>to think about the thing that you know isn't real

0:50:50.880 --> 0:50:52.000
<v Speaker 1>lest it become real.

0:50:52.360 --> 0:50:56.320
<v Speaker 3>Yes, yeah, totally, No, I think we do, even even

0:50:56.440 --> 0:50:59.720
<v Speaker 3>people who you know, at the rational level, you don't

0:50:59.760 --> 0:51:02.880
<v Speaker 3>think that your activities it will become a kind of

0:51:02.960 --> 0:51:05.400
<v Speaker 3>spell to summon spirits. You know, there's a part of

0:51:05.440 --> 0:51:07.640
<v Speaker 3>you that wonders and you just kind of shy away

0:51:07.640 --> 0:51:10.279
<v Speaker 3>from it. And it does require I would say, like

0:51:10.840 --> 0:51:13.680
<v Speaker 3>I am not a person who believes in ghosts. I

0:51:13.680 --> 0:51:15.960
<v Speaker 3>don't literally believe in ghosts, but I think it would

0:51:16.040 --> 0:51:19.320
<v Speaker 3>take some real bravery for me to play a ghost

0:51:19.360 --> 0:51:23.560
<v Speaker 3>summoning game, because like, there's a difference between what you

0:51:23.680 --> 0:51:27.239
<v Speaker 3>consciously assent to believing and what kind of scares you

0:51:27.360 --> 0:51:27.960
<v Speaker 3>in theory.

0:51:30.000 --> 0:51:33.200
<v Speaker 1>My family and I we've been watching Agatha all along,

0:51:33.320 --> 0:51:37.319
<v Speaker 1>which is a witch based show on Disney about the

0:51:37.320 --> 0:51:39.400
<v Speaker 1>witch Agatha or Coven, and there's a scene with the

0:51:39.400 --> 0:51:41.080
<v Speaker 1>Wiji board, and so we had to explain to our

0:51:41.120 --> 0:51:43.319
<v Speaker 1>son what a Ouiji board is because they just had

0:51:43.360 --> 0:51:46.400
<v Speaker 1>not been exposed to it. And it's weird to explain

0:51:46.440 --> 0:51:49.720
<v Speaker 1>this as like, oh, yeah, it's like a supernatural summoning

0:51:49.800 --> 0:51:53.480
<v Speaker 1>game that as children growing up in you know, predominantly

0:51:53.560 --> 0:51:58.560
<v Speaker 1>you know, these very you know, Christian environments, you were

0:51:58.600 --> 0:52:01.239
<v Speaker 1>totally not supposed to do it. Would witchcraft, stay away

0:52:01.280 --> 0:52:03.560
<v Speaker 1>from it. But at the same time, you could buy

0:52:03.600 --> 0:52:04.280
<v Speaker 1>it at Walmart.

0:52:05.480 --> 0:52:12.560
<v Speaker 3>Yeah, exactly, made by Parker Brothers. Yeah, so I don't know.

0:52:12.800 --> 0:52:16.080
<v Speaker 3>This story got me thinking about these kinds of summoning games.

0:52:17.160 --> 0:52:20.360
<v Speaker 3>Scholars studying the history of the Bloody Mary game, in fact,

0:52:20.719 --> 0:52:23.799
<v Speaker 3>they relate it back to earlier summoning games. I think

0:52:23.840 --> 0:52:25.680
<v Speaker 3>there were a lot around the turn of the twentieth

0:52:25.719 --> 0:52:29.640
<v Speaker 3>century which were sometimes practiced by young women with the

0:52:29.680 --> 0:52:32.720
<v Speaker 3>goal of seeing the face of their future husband.

0:52:32.880 --> 0:52:35.200
<v Speaker 1>This is a oh my god, that's like gets into

0:52:35.200 --> 0:52:36.960
<v Speaker 1>a whole other realm of board games, right like this,

0:52:37.160 --> 0:52:38.320
<v Speaker 1>yeah street dight stuff.

0:52:38.560 --> 0:52:39.280
<v Speaker 3>Yeah exactly.

0:52:39.360 --> 0:52:39.759
<v Speaker 1>So you know.

0:52:39.800 --> 0:52:42.360
<v Speaker 3>A version of this is you like get a candle

0:52:42.560 --> 0:52:45.960
<v Speaker 3>and a handheld mirror and you walk backwards up or

0:52:46.040 --> 0:52:49.080
<v Speaker 3>down a staircase holding the candle in the mirror. Don't

0:52:49.280 --> 0:52:52.120
<v Speaker 3>please people, no one listening try this because you heard

0:52:52.160 --> 0:52:56.000
<v Speaker 3>it here. That sounds so dangerous. But you do this,

0:52:56.160 --> 0:52:58.680
<v Speaker 3>and then you look in the mirror and you are

0:52:58.719 --> 0:53:01.640
<v Speaker 3>supposed to see a glimpse of future either your future

0:53:01.719 --> 0:53:05.200
<v Speaker 3>husband's face or you see the grim face of death,

0:53:05.320 --> 0:53:09.319
<v Speaker 3>which means you'll die instead. And other versions of this

0:53:09.360 --> 0:53:11.680
<v Speaker 3>don't rely on a staircase, just a dark room and

0:53:11.719 --> 0:53:16.000
<v Speaker 3>a mirror, some kind of ritual rabbi attached here for

0:53:16.080 --> 0:53:17.640
<v Speaker 3>you to look at. Some just like one hundred year

0:53:17.680 --> 0:53:20.960
<v Speaker 3>old Halloween postcards that are like again to come back to,

0:53:21.080 --> 0:53:23.320
<v Speaker 3>like the Parker Brothers thing. These are just like mass

0:53:23.320 --> 0:53:25.520
<v Speaker 3>produced postcards that are like, here's how you look in

0:53:25.560 --> 0:53:28.520
<v Speaker 3>the mirror and see the ghost. But I guess it's

0:53:28.520 --> 0:53:31.480
<v Speaker 3>a little more benign because it's giving you this supposedly

0:53:31.520 --> 0:53:33.920
<v Speaker 3>happy information about like Ooh, look at the handsome face

0:53:33.960 --> 0:53:35.080
<v Speaker 3>of your future husband.

0:53:35.280 --> 0:53:37.719
<v Speaker 1>Yeah, look at the cute cartoon cat in the background. Yeah.

0:53:37.800 --> 0:53:39.520
<v Speaker 1>I love old timy Halloween stuff like this.

0:53:39.960 --> 0:53:44.279
<v Speaker 3>So the technical term for divination specifically with the use

0:53:44.320 --> 0:53:49.240
<v Speaker 3>of a mirror is catoptromancy from catoptron Greek for mirror,

0:53:49.760 --> 0:53:52.080
<v Speaker 3>and in a more general sense, as a type of

0:53:52.120 --> 0:53:55.520
<v Speaker 3>divination practice, this has been documented since ancient times in

0:53:55.600 --> 0:53:59.680
<v Speaker 3>many cultures. The treatment of it more like a scary

0:54:00.200 --> 0:54:04.200
<v Speaker 3>game allah bloody Mary, played by young people to conjure

0:54:04.200 --> 0:54:08.160
<v Speaker 3>a supernatural encounter, I'd say, primarily for fun and to

0:54:08.280 --> 0:54:11.960
<v Speaker 3>test one's bravery. That's something I would be really interested

0:54:12.040 --> 0:54:15.560
<v Speaker 3>in finding evidence of going farther back in history, but

0:54:15.600 --> 0:54:18.480
<v Speaker 3>I couldn't. I wasn't able to turn up anything explicitly

0:54:18.560 --> 0:54:21.440
<v Speaker 3>of that sort. It seems like the most ancient references

0:54:21.719 --> 0:54:26.759
<v Speaker 3>to catoptromancy are about sincere attempts at divination, genuine desires

0:54:26.760 --> 0:54:30.120
<v Speaker 3>to get hidden information from the gods or from the

0:54:30.120 --> 0:54:33.160
<v Speaker 3>spirit world, or to commune with the souls of the dead.

0:54:33.680 --> 0:54:37.560
<v Speaker 3>So obviously the lack of evidence doesn't rule out that

0:54:37.560 --> 0:54:39.920
<v Speaker 3>there were games of this sort going back hundreds or

0:54:39.920 --> 0:54:43.640
<v Speaker 3>thousands of years. I just haven't come across that documentation

0:54:43.719 --> 0:54:47.080
<v Speaker 3>of that anyway, whether it's for sincere attempts to get

0:54:47.120 --> 0:54:49.600
<v Speaker 3>hidden information, or just as a game you play to

0:54:49.600 --> 0:54:54.160
<v Speaker 3>scare yourself for fun, it's interesting to think about the

0:54:54.200 --> 0:54:59.000
<v Speaker 3>phenomenon of seeing faces in mirrors. I don't have space

0:54:59.040 --> 0:55:02.160
<v Speaker 3>to rehash everything, but in our series on the Invention

0:55:02.280 --> 0:55:05.920
<v Speaker 3>of the mirror, we extensively got into research on something

0:55:05.960 --> 0:55:09.319
<v Speaker 3>known as the strange face in the mirror effect, which

0:55:09.360 --> 0:55:14.319
<v Speaker 3>is a documented psychological phenomenon where people with typical psychological

0:55:14.360 --> 0:55:20.120
<v Speaker 3>histories will often report hallucinating strange faces if they simply

0:55:20.400 --> 0:55:23.040
<v Speaker 3>stare into a mirror for a long period of time

0:55:23.200 --> 0:55:26.640
<v Speaker 3>in low light conditions. I think the rough numbers were

0:55:26.640 --> 0:55:29.439
<v Speaker 3>that if you just like dark in a room look

0:55:29.440 --> 0:55:32.680
<v Speaker 3>in a mirror for ten minutes, roughly two thirds of

0:55:32.760 --> 0:55:37.640
<v Speaker 3>people reported seeing weird stuff. This was largely explored in

0:55:37.680 --> 0:55:41.360
<v Speaker 3>some papers by a researcher whose name is Giovanni Caputo,

0:55:42.120 --> 0:55:45.480
<v Speaker 3>and there are a number of interesting perceptual and neurological

0:55:45.520 --> 0:55:48.719
<v Speaker 3>explanations that might contribute to it. But the strange face

0:55:48.719 --> 0:55:51.880
<v Speaker 3>in a mirror effect has been postulated as contributing to

0:55:52.000 --> 0:55:56.640
<v Speaker 3>the popularity of ca toptromancy games and things like Bloody Mary.

0:55:56.760 --> 0:55:59.480
<v Speaker 3>Due to this common quirk in our brains. It's apparently

0:55:59.560 --> 0:56:02.920
<v Speaker 3>just not unusual to actually see weird stuff if you

0:56:02.960 --> 0:56:05.239
<v Speaker 3>stare into a mirror in a darkened room, and it

0:56:05.239 --> 0:56:08.680
<v Speaker 3>doesn't take drugs, it doesn't take a history of hallucinations.

0:56:08.280 --> 0:56:11.279
<v Speaker 3>It's just a normal thing that happens. So if you

0:56:11.280 --> 0:56:13.319
<v Speaker 3>want to hear all the details about that research, go

0:56:13.480 --> 0:56:15.680
<v Speaker 3>look up our episodes on the invention of the mirror.

0:56:15.680 --> 0:56:18.120
<v Speaker 3>We go in depth there. But to bring it back

0:56:18.120 --> 0:56:21.160
<v Speaker 3>to the Stephen Graham Jones story, I'm interested that this

0:56:21.360 --> 0:56:26.440
<v Speaker 3>invented ritual, this invented summoning game involves it like there

0:56:26.440 --> 0:56:28.520
<v Speaker 3>are a lot of parallels with the Bloody Mary thing,

0:56:28.560 --> 0:56:31.600
<v Speaker 3>but it involves not a mirror but a movie screen,

0:56:32.280 --> 0:56:38.760
<v Speaker 3>and not prolonged staring, not prolonged stimulus relating to the surface,

0:56:39.000 --> 0:56:42.360
<v Speaker 3>but actually the opposite, completely cutting yourself off from the

0:56:42.400 --> 0:56:47.080
<v Speaker 3>stimulus while everyone around you is still watching. So by

0:56:47.120 --> 0:56:51.000
<v Speaker 3>playing dead and not watching, the scariest part of the movie.

0:56:51.280 --> 0:56:54.719
<v Speaker 3>This is actually what quote lets the movie in. It

0:56:54.840 --> 0:56:59.160
<v Speaker 3>conjures the most terrifying or powerful aspect of it into

0:56:59.239 --> 0:57:02.640
<v Speaker 3>our world. I love this variation and I love how

0:57:02.640 --> 0:57:05.600
<v Speaker 3>it interacts with the standard lore. And again, I don't

0:57:05.600 --> 0:57:07.520
<v Speaker 3>know exactly what to say about what it means, but

0:57:07.560 --> 0:57:08.600
<v Speaker 3>it feels so potent.

0:57:09.320 --> 0:57:12.279
<v Speaker 1>Yeah, yeah, you know, this reminds me of something my

0:57:12.680 --> 0:57:16.840
<v Speaker 1>friend David Streepy does or used to do, where he

0:57:16.840 --> 0:57:18.440
<v Speaker 1>said that if he was watching a scary movie and

0:57:18.480 --> 0:57:21.560
<v Speaker 1>there's a scary part, he didn't necessarily want to watch

0:57:21.600 --> 0:57:24.120
<v Speaker 1>the scary part and he would like squint his eyes,

0:57:24.160 --> 0:57:27.240
<v Speaker 1>blur out his vision during that portion. You know. So

0:57:27.360 --> 0:57:29.880
<v Speaker 1>maybe it is rooted in sort of especially a you know,

0:57:29.920 --> 0:57:35.440
<v Speaker 1>a childhood attempt to sort of save face but make

0:57:35.520 --> 0:57:38.720
<v Speaker 1>it through the scary parts of the movie without actually

0:57:38.760 --> 0:57:41.680
<v Speaker 1>watching them. And yeah, it kind of turns that on

0:57:41.760 --> 0:57:44.800
<v Speaker 1>its head. What if by not watching you're allowing it

0:57:44.840 --> 0:57:48.640
<v Speaker 1>to seep into you in other ways? But again, it's

0:57:48.720 --> 0:57:50.760
<v Speaker 1>very ambiguous here, and that's kind of the beauty of

0:57:50.880 --> 0:57:54.560
<v Speaker 1>the Stephen Graham Jones story. You know, what actually is

0:57:54.600 --> 0:57:57.920
<v Speaker 1>going on here? What am I doing or doing wrong

0:57:58.600 --> 0:58:01.400
<v Speaker 1>that allows the darkness seep in at least at this

0:58:01.440 --> 0:58:05.160
<v Speaker 1>one theater, you know, wherever it is and whatever its

0:58:05.240 --> 0:58:06.200
<v Speaker 1>dark history may.

0:58:06.080 --> 0:58:09.720
<v Speaker 3>Be Yeah, so I love that story. I love a

0:58:09.720 --> 0:58:12.520
<v Speaker 3>lot of Stephen Graham Jones's work, and if you want

0:58:12.560 --> 0:58:14.840
<v Speaker 3>to pick up that collection, you look for after the

0:58:14.840 --> 0:58:17.560
<v Speaker 3>People Lights Have Gone Off in twenty fourteen.

0:58:17.720 --> 0:58:20.600
<v Speaker 1>Yeah, I noticed that Joe R. Lansdale wrote the introduction

0:58:20.800 --> 0:58:23.880
<v Speaker 1>to that collection, which I think is fitting because I mean,

0:58:23.920 --> 0:58:26.320
<v Speaker 1>these are both authors of sort of the same era,

0:58:26.480 --> 0:58:29.520
<v Speaker 1>I believe, and their work kind of reminds me of

0:58:29.880 --> 0:58:32.760
<v Speaker 1>each other's work. You know, both have a often have

0:58:32.840 --> 0:58:36.360
<v Speaker 1>a great sense of sort of in a way, something

0:58:36.400 --> 0:58:38.040
<v Speaker 1>that Stephen King did a lot. I mean, Stephen King

0:58:38.040 --> 0:58:42.000
<v Speaker 1>wrote a lot about author about professional writers dealing with

0:58:42.280 --> 0:58:44.600
<v Speaker 1>you know, darkness, but also a lot of like working

0:58:44.680 --> 0:58:50.720
<v Speaker 1>class blue collars sort of characters encountering a very you know,

0:58:51.680 --> 0:58:57.120
<v Speaker 1>unpaved road level version of horror. And I get that

0:58:57.240 --> 0:58:58.959
<v Speaker 1>in these two authors as well.

0:58:59.320 --> 0:59:01.760
<v Speaker 3>Yeah, so I'm gonna have to look and figure out

0:59:01.840 --> 0:59:07.720
<v Speaker 3>if Stephen Graham Jones's pale anthropological thriller and Slasher and

0:59:07.800 --> 0:59:12.720
<v Speaker 3>Other Slasher are already out, so I'm gonna try to read.

0:59:12.600 --> 0:59:16.480
<v Speaker 1>Them all Right, Well, there we have a couple of

0:59:16.600 --> 0:59:20.720
<v Speaker 1>I think solid Halloween stories for you to potentially read,

0:59:21.080 --> 0:59:23.640
<v Speaker 1>or maybe you have read them, or maybe you feel like, Okay,

0:59:23.680 --> 0:59:25.080
<v Speaker 1>I got enough, I don't need to read them, but

0:59:25.120 --> 0:59:27.960
<v Speaker 1>you have thoughts about them, you know, write in. We

0:59:28.000 --> 0:59:30.400
<v Speaker 1>would love to hear from you. If you have ideas

0:59:30.400 --> 0:59:32.520
<v Speaker 1>for next year, If you want us to continue this series,

0:59:33.000 --> 0:59:35.360
<v Speaker 1>ride in and let us know. Just a reminder that

0:59:35.400 --> 0:59:37.240
<v Speaker 1>Stuff to Blow Your Mind is primarily a science and

0:59:37.280 --> 0:59:40.320
<v Speaker 1>culture podcast, with core episodes on Tuesdays and Thursdays, but

0:59:40.440 --> 0:59:42.840
<v Speaker 1>on Fridays we set aside most serious concerns to just

0:59:42.880 --> 0:59:45.800
<v Speaker 1>talk about a weird film on weird Houses cinema. If

0:59:45.800 --> 0:59:49.200
<v Speaker 1>you're on Instagram, follow us. We are stb ym podcast

0:59:49.600 --> 0:59:52.240
<v Speaker 1>and that's a good way to just stay abreast of

0:59:52.280 --> 0:59:54.400
<v Speaker 1>whatever's coming out in the Stuff to Blow Your Mind

0:59:54.400 --> 0:59:55.320
<v Speaker 1>podcast feed.

0:59:55.600 --> 0:59:59.720
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

1:00:00.120 --> 1:00:01.560
<v Speaker 3>If you would like to get in touch with us

1:00:01.560 --> 1:00:04.040
<v Speaker 3>with feedback on this episode or any other, to suggest

1:00:04.080 --> 1:00:06.040
<v Speaker 3>a topic for the future, or just to say hello,

1:00:06.360 --> 1:00:09.040
<v Speaker 3>you can email us at contact at stuff to Blow

1:00:09.080 --> 1:00:17.640
<v Speaker 3>your Mind dot com.

1:00:17.720 --> 1:00:20.680
<v Speaker 2>Stuff to Blow Your Mind is production of iHeartRadio. For

1:00:20.760 --> 1:00:23.520
<v Speaker 2>more podcasts from my Heart Radio, visit the iHeartRadio app,

1:00:23.680 --> 1:00:40.680
<v Speaker 2>Apple Podcasts, or wherever you're listening to your favorite shows,