WEBVTT - TechStuff Looks at the Next Generation Consoles

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<v Speaker 1>Brought to you by the two thousand twelve Toyota Camry.

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff Works dot Coming. Hello again, everyone, and welcome to

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<v Speaker 1>tech Stuff. My name is Chris Poulette and I'm an

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<v Speaker 1>editor of how stuff Works dot Com. Sitting across from

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<v Speaker 1>me as usual as senior writer Jonathan Strickland. Hey there,

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<v Speaker 1>Well you know what, Chris, Um, we're getting towards the

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<v Speaker 1>end of two thousand twelve as we record this. Yeah,

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<v Speaker 1>you know, we usually do our predictions towards the end

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<v Speaker 1>of the year, and I just want to say that

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<v Speaker 1>I I predicted a couple of years ago that we

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<v Speaker 1>would be talking about these podcasts unsuccessfully, well not not

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<v Speaker 1>these podcasts, but the the the topic that we're going

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<v Speaker 1>to talk about today, and they still haven't. Yeah, we're

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<v Speaker 1>talking about the next generation consoles now. Now, to be fair,

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<v Speaker 1>one of them has come out, the Wei You Nintendo's

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<v Speaker 1>next generation console. Yes, but I'm I'm I'm so far

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<v Speaker 1>behind in points on this one now I just kind

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<v Speaker 1>of game up on it. Yeah. It's sad because if

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<v Speaker 1>if you had predicted this for next year, you probably

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<v Speaker 1>would have actually won. But um, but yeah, here's here's

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<v Speaker 1>the deal, folks. We are going to do a rundown

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<v Speaker 1>on the next generation consoles, video game consoles. Now, that's

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<v Speaker 1>gonna include the WEIU, which of course is already out,

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<v Speaker 1>so people out there, so of our listeners may have

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<v Speaker 1>one already. I've been playing it and may know all

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<v Speaker 1>about it. But then we're also going to talk a

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<v Speaker 1>little bit about the rumors of the next generation for

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<v Speaker 1>Microsoft and Sony's video game consoles. Yes, keeping in mind

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<v Speaker 1>that there are other video game consoles that are also

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<v Speaker 1>due to hit store shelves in the near future. Some

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<v Speaker 1>of them are kickstarter campaigns, and we didn't really go

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<v Speaker 1>into those. Um, those may become major players in two

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<v Speaker 1>thousand thirteen, but we're looking at the ones that are

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<v Speaker 1>the established consoles yep, yep. And of course you know

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<v Speaker 1>Saga's new con Okay, so that's that's a hip. But still,

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<v Speaker 1>so let's start with the WU Yes, the only one

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<v Speaker 1>that's actually out at this point, and as of the

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<v Speaker 1>point and we're recording this, it's uh, you know, the

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<v Speaker 1>end of November. It's only been out for a couple

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<v Speaker 1>of weeks on store shelves here in America. Yep, and uh,

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<v Speaker 1>it's the first console from Nintendo that actually is a

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<v Speaker 1>high definition consoles. One of those things that that Nintendo

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<v Speaker 1>took a lot of flak four when they introduced the Wei,

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<v Speaker 1>because you know, going up against the Xbox three six

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<v Speaker 1>and the p S three graphics wise, it just couldn't

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<v Speaker 1>hold a candle to those systems. Now, Nintendo's argument was

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<v Speaker 1>that graphics are great, but gameplay is king, and so

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<v Speaker 1>they were really backing this idea that because that we

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<v Speaker 1>use these these motion sets are controls and and and

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<v Speaker 1>this new form of gameplay, that it would do well

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<v Speaker 1>in the market, and in fact that we did very well.

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<v Speaker 1>It dominated in the market for quite some time, but

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<v Speaker 1>it also suffered from a reputation. There were that people

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<v Speaker 1>would say they would buy one, they play it for

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<v Speaker 1>a little aisle, and then they kind of set aside

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<v Speaker 1>and it would collect dust like it just it was

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<v Speaker 1>a console that that just didn't get a lot of

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<v Speaker 1>use after the first few months. Even after things like

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<v Speaker 1>that we Fit balance board came out that gave new

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<v Speaker 1>life to the console for quite some time. But then

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<v Speaker 1>again people just kind of from Most of this is

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<v Speaker 1>mostly anecdotal, but you know, you hear the same story

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<v Speaker 1>over and over again, like, yeah, you know, I haven't

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<v Speaker 1>haven't touched in in in a year or whatever. Well,

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<v Speaker 1>of course, uh you know, it goes without saying, really

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<v Speaker 1>that the video games have come such a long distance

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<v Speaker 1>from the days of early paddle and uh you know,

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<v Speaker 1>single button joystick controllers. Um, since it goes without saying,

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<v Speaker 1>I probably shouldn't have said it, but um yeah, I

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<v Speaker 1>mean they did. It's funny because they the current generation

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<v Speaker 1>of game consoles has really sort of defined, uh you know,

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<v Speaker 1>a brand new realm of these devices, because um, you know,

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<v Speaker 1>they're all right in a way. I think that Sony

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<v Speaker 1>and Microsoft decided that they wanted to put graphics before um,

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<v Speaker 1>you know, new kinds of controllers. Nintendo did it the

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<v Speaker 1>other way around. But as it turns out, both graphics

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<v Speaker 1>and gameplay are of crucial importance, and and you see

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<v Speaker 1>that in the in the current generation. It's just that

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<v Speaker 1>they decided to adopt them in different in different patterns well,

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<v Speaker 1>and Nintendo also was known for aiming at a broad

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<v Speaker 1>consumer market. The casual gamers are often the term that

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<v Speaker 1>we use for them, although we've done an entire episode

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<v Speaker 1>where we kind of talked about the the fact that

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<v Speaker 1>these names are really not entirely accurate. But but the

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<v Speaker 1>idea of people who don't normally play video games, uh,

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<v Speaker 1>if you make them, if you make the games accessible,

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<v Speaker 1>then a lot of those folks will start to play.

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<v Speaker 1>And you know, again that was true. There are a

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<v Speaker 1>lot of people who are buying these these devices up

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<v Speaker 1>who wouldn't normally have a video game console. But uh,

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<v Speaker 1>the one of the downfalls of casual gaming is that

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<v Speaker 1>you have a limited amount of interest usually in those

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<v Speaker 1>sort of games like they you can you can lose

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<v Speaker 1>interest in those games fairly quickly, and if you don't

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<v Speaker 1>have a steady stream of them, then that's a problem. Well,

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<v Speaker 1>so the Wi you is is the successor to the

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<v Speaker 1>Wei uh and um it has a new controller or

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<v Speaker 1>there's one new controller you can hook up to a console,

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<v Speaker 1>and then further down the line, they're supposed to be

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<v Speaker 1>support for two of them. But the game pad, now,

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<v Speaker 1>this is the thing that you may have seen. It

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<v Speaker 1>looks like a tablet. It's got video game controls on it,

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<v Speaker 1>It's got a display inside of it. It's a touch

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<v Speaker 1>screen displays resistive touch screen, which means that you use

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<v Speaker 1>pressure to activate the touch It's not capacitance, so you

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<v Speaker 1>can use the stylus or really you can use anything.

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<v Speaker 1>Anything that could create pressure against the screen will will

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<v Speaker 1>register it as a touch. There are some downsides to

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<v Speaker 1>resistive touch screens, one of them being that if you're

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<v Speaker 1>particularly rough with it because of you know, it's it's

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<v Speaker 1>using pressure to detect that touch, it can lose sensitivity

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<v Speaker 1>over time because you can actually damage the components inside

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<v Speaker 1>the screen. Yeah. The UM. This sort of goes along

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<v Speaker 1>in a way with Nintendo's earlier moves on the original

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<v Speaker 1>we because, um, the Nintendo sort of kept the device affordable.

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<v Speaker 1>If you'll remember, UH, the early Xbox three sixty and

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<v Speaker 1>PlayStation three consoles were very expensive, uh compared to the

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<v Speaker 1>previous generation, and we started out at around two dollars

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<v Speaker 1>in the United States, and it was Nintendo was able

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<v Speaker 1>to do this by by using off the shelf components. UM.

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<v Speaker 1>And in this case, a resistive uh touch screen, is

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<v Speaker 1>is more affordable when you're building a device like this

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<v Speaker 1>and a touch screen capacitive touch screen, I'm sorry, well,

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<v Speaker 1>and also I mean using the stylist is this is

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<v Speaker 1>again something that Nintendo has done before, and it kind

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<v Speaker 1>of helps keep that that experience stable throughout its its products.

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<v Speaker 1>Not when I say before I'm talking about things like

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<v Speaker 1>the DS. H. Well, it kind of turns this device

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<v Speaker 1>kind of turns your TV into a version of the

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<v Speaker 1>DS because you know, you have the two separate screens,

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<v Speaker 1>one of which is a touch screen, so it's it's

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<v Speaker 1>sort of similar in that in that regards. Yeah, it's

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<v Speaker 1>a six point two inch display inside this game pad.

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<v Speaker 1>It's got sixteen by nine aspect ratio and uh eight

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<v Speaker 1>or fifty four pixels. The the controller has lots of

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<v Speaker 1>motion detection sensors inside of it, including gyroscopes and accelerometers.

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<v Speaker 1>It's got a front facing camera. It's got a microphone speakers,

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<v Speaker 1>a headphone jack, and I R port for controlling a

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<v Speaker 1>television and other elements. It's even got an NFC chip

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<v Speaker 1>in it, although at the moment, as are as I

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<v Speaker 1>am aware, their Nintendo has not announced why, Like, there's

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<v Speaker 1>no as far as I know as of the recording

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<v Speaker 1>of this podcast, there's been no announcement from Nintendo as

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<v Speaker 1>to how this NFC chip could be incorporated into things

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<v Speaker 1>in the future. Yeah, NFC, your or near near field communication,

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<v Speaker 1>is the same kind of chip that you'll find in

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<v Speaker 1>some Android smartphones that they use to to make payments.

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<v Speaker 1>You store your your information and Google Wallet, which is

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<v Speaker 1>a basically a credit card and loyalty card manager, and

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<v Speaker 1>that information is stored in the on a chip inside

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<v Speaker 1>the phone, and when you take it up to the register,

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<v Speaker 1>you know, touch it to the register, assuming it's you know,

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<v Speaker 1>compatible with this, and it helps you pay for your stuff.

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<v Speaker 1>That's sort of how it NFC has gotten famous. So

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<v Speaker 1>I don't think the uh, the New Week controller is

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<v Speaker 1>going to help you pay for your groceries, but hey,

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<v Speaker 1>you never know, and maybe and maybe that it ends

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<v Speaker 1>up being something where if you have your game pad

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<v Speaker 1>out and about, because it is a wireless controller and

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<v Speaker 1>you can play some games on the game pad itself

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<v Speaker 1>as opposed to like you know, you can you can

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<v Speaker 1>play it on the game pad without the television part

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<v Speaker 1>of the console being active. It may very well be

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<v Speaker 1>that's so that you can share information with another player.

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<v Speaker 1>Let's say that you've got a game pad and I've

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<v Speaker 1>got a game pad. We're both playing the same role

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<v Speaker 1>playing game, and I found a powerful item, but I

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<v Speaker 1>cannot use it because the class of character I'm playing

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<v Speaker 1>is not capable of wielding whatever that ability or or

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<v Speaker 1>item is and then but you have a character who

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<v Speaker 1>could and then we tap the screen or the game

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<v Speaker 1>pads together and can transfer an item from my game

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<v Speaker 1>to your game. That might be one way of doing it. Now,

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<v Speaker 1>that's just that's just a guess. I mean, that's there's

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<v Speaker 1>again nothing that's saying that that's how Nintendo is going

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<v Speaker 1>to use this, if they ever use it at all.

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<v Speaker 1>But it is a that's a possibility. Yeah, there is

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<v Speaker 1>also a poss ability to because the if you have

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<v Speaker 1>a Wei and your friend also has a WE and

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<v Speaker 1>you want to uh um, you know, play a game

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<v Speaker 1>over at his or her house, you can actually store

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<v Speaker 1>information in the weak controller and take it with you.

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<v Speaker 1>Or you can take your week controller over to their

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<v Speaker 1>house and sink it and use your controller, so even

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<v Speaker 1>if they have only one, you can you can play

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<v Speaker 1>games over there. This may be a way of making

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<v Speaker 1>it simple to sink your controller to another device. Um,

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<v Speaker 1>but I guess we'll find out. Uh So, up to

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<v Speaker 1>five people right now can play certain games on the

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<v Speaker 1>Wii U. Five well, four of them are using the

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<v Speaker 1>standard WE controllers, the nun chucking and WE mote and

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<v Speaker 1>uh because that's what the WE could support. It could

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<v Speaker 1>support up to four of those right, right, while the

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<v Speaker 1>game pad is the fifth controller. So certain games allow

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<v Speaker 1>you to play four against one type games where the

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<v Speaker 1>person with the game pad is using the game pad

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<v Speaker 1>to view have a different, completely different view than what

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<v Speaker 1>everyone has on the screen, and to play a certain

0:11:09.440 --> 0:11:11.960
<v Speaker 1>style of game, and the four people who have the

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<v Speaker 1>regular the we remotes are playing a different kind of game.

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<v Speaker 1>And uh, this is the experience I had. I got

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<v Speaker 1>a chance to play with a we You well before

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<v Speaker 1>it came out way back in uh and c E

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<v Speaker 1>s two thousand twelve. So it was January two thousand

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<v Speaker 1>twelve where I got a chance to go into a

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<v Speaker 1>closed door meeting and play with the Wii You. And

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<v Speaker 1>one of the games they played was a sort of

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<v Speaker 1>a kind of like pac Man in a way, uh,

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<v Speaker 1>in that it was the four players were playing these

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<v Speaker 1>these characters who were running around the maze, and then

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<v Speaker 1>the person with the game pad was trying to evade

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<v Speaker 1>the four players. So with the game pad, that meant

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<v Speaker 1>that you were taking on the role essentially a pac Man,

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<v Speaker 1>and the people with the we remotes were playing the ghosts.

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<v Speaker 1>So it's stead of it being under computer control. It's

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<v Speaker 1>under player control, and it was it was not pac Man,

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<v Speaker 1>by the way, that was not the characters that were

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<v Speaker 1>being used in the game. But that's the game today

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<v Speaker 1>I thought of because it's just you know, a more

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<v Speaker 1>of strong resemblance um in the sense that you know,

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<v Speaker 1>you're ring around a maze trying to avoid monsters or

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<v Speaker 1>in this case for people who are possibly monsters, they

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<v Speaker 1>don't know their personal lives anyway. Uh. That was one version,

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<v Speaker 1>and that was really kind of a demo game that

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<v Speaker 1>they were showing off, and it's just kind of a

0:12:30.720 --> 0:12:35.040
<v Speaker 1>proof of concept. But there there have been other uses

0:12:35.080 --> 0:12:37.079
<v Speaker 1>of the game pad too. There's been some games that

0:12:37.120 --> 0:12:40.160
<v Speaker 1>have come out where the game pad acts as uh,

0:12:40.520 --> 0:12:43.880
<v Speaker 1>either a way of getting additional information within the game.

0:12:43.960 --> 0:12:46.360
<v Speaker 1>So you're playing a game up on the television screen,

0:12:46.400 --> 0:12:49.600
<v Speaker 1>but on the game pad there's more info that can

0:12:49.800 --> 0:12:52.679
<v Speaker 1>help you in your game. In some cases, it's a

0:12:52.720 --> 0:12:55.600
<v Speaker 1>specialized view. I saw there's at least one game where

0:12:56.160 --> 0:12:58.320
<v Speaker 1>you could use it as a sniper scope where you

0:12:58.440 --> 0:13:01.000
<v Speaker 1>held the controller up to the TV and it gave

0:13:01.040 --> 0:13:05.360
<v Speaker 1>you a special view of the the the what was

0:13:05.400 --> 0:13:07.160
<v Speaker 1>going on, So that way you could use that to

0:13:07.600 --> 0:13:11.240
<v Speaker 1>zoom in on somebody and take them out. Um. Kind

0:13:11.280 --> 0:13:14.600
<v Speaker 1>of an interesting thing. I mean, it's again very similar

0:13:14.600 --> 0:13:17.280
<v Speaker 1>to the way that we remotes were introduced. It's an

0:13:17.280 --> 0:13:21.520
<v Speaker 1>innovation in gameplay, and it's it's another nod to how

0:13:22.480 --> 0:13:24.640
<v Speaker 1>a lot of us have gotten used to having a

0:13:24.720 --> 0:13:30.240
<v Speaker 1>second screen whenever we are consuming anything on TV, whether

0:13:30.280 --> 0:13:33.240
<v Speaker 1>it's a video game or a television show or whatever.

0:13:33.480 --> 0:13:35.360
<v Speaker 1>A lot of us have become used to having a

0:13:35.440 --> 0:13:38.720
<v Speaker 1>second screen as part of that experience, and so this

0:13:38.800 --> 0:13:42.400
<v Speaker 1>is kind of incorporating it directly into the console. Yeah. Yeah,

0:13:42.440 --> 0:13:45.720
<v Speaker 1>Well I read a report that Google came out with

0:13:45.920 --> 0:13:48.360
<v Speaker 1>just a few um, just a short time ago. I

0:13:48.400 --> 0:13:51.560
<v Speaker 1>don't remember exactly how long it was. Um, but you

0:13:51.559 --> 0:13:54.400
<v Speaker 1>know the latter half of and yeah, I mean they

0:13:54.480 --> 0:13:58.280
<v Speaker 1>they basically said any kind of you know what content

0:13:58.360 --> 0:14:01.120
<v Speaker 1>that you would consume in general, pepe are are using

0:14:01.440 --> 0:14:06.960
<v Speaker 1>multi screen, uh multi screen to do it. And uh, well,

0:14:07.040 --> 0:14:09.679
<v Speaker 1>which probably surprises very few people who are listening to

0:14:09.679 --> 0:14:12.880
<v Speaker 1>this podcast, just because we all have different devices and

0:14:13.040 --> 0:14:17.120
<v Speaker 1>different sizes, and uh, it's it's obvious that Nintendo has

0:14:17.160 --> 0:14:20.200
<v Speaker 1>caught onto this too. I'm a little surprised too, because

0:14:20.200 --> 0:14:24.440
<v Speaker 1>I I when I first saw photos of uh, you know,

0:14:24.480 --> 0:14:26.400
<v Speaker 1>the game pad. I thought, I don't know if this

0:14:26.480 --> 0:14:28.680
<v Speaker 1>is gonna catch on. That's kind of a big controller.

0:14:29.120 --> 0:14:33.440
<v Speaker 1>But I get the sense from from reading uh reports

0:14:33.440 --> 0:14:36.400
<v Speaker 1>and reviews that that people seem to like it. Of course.

0:14:36.440 --> 0:14:40.640
<v Speaker 1>It's it's got analog thumbsticks and you know, different buttons

0:14:40.680 --> 0:14:45.280
<v Speaker 1>in key places where it's ergonomically comfortable to play with.

0:14:45.400 --> 0:14:48.240
<v Speaker 1>So um, and I haven't actually held one myself, so

0:14:48.000 --> 0:14:50.720
<v Speaker 1>it's a little it's a little awkward. I mean, if

0:14:50.760 --> 0:14:53.160
<v Speaker 1>you're if you're using it as a controller controller, it's

0:14:53.160 --> 0:14:56.560
<v Speaker 1>a big controller. Yeah, okay, so that's it's big and

0:14:56.560 --> 0:15:00.000
<v Speaker 1>it's a little heavy, so it's it's not the most

0:15:00.040 --> 0:15:03.440
<v Speaker 1>natural feeling controller in that sense. And then on top

0:15:03.480 --> 0:15:05.440
<v Speaker 1>of it, depending on like if you're if you're trying

0:15:05.440 --> 0:15:09.520
<v Speaker 1>to use the screen fun functionality, then I haven't done

0:15:09.520 --> 0:15:11.240
<v Speaker 1>any of that, Like I mean, I've used the screen

0:15:11.280 --> 0:15:14.520
<v Speaker 1>to look at the view to use it as a

0:15:14.600 --> 0:15:18.080
<v Speaker 1>viewfinder or whatever to or to my view within the game,

0:15:19.040 --> 0:15:23.440
<v Speaker 1>but I hadn't used it as a means of inputting

0:15:23.560 --> 0:15:27.240
<v Speaker 1>controls or controlling a character. I would imagine that would

0:15:27.240 --> 0:15:29.240
<v Speaker 1>be a little awkward to just from the way of

0:15:29.280 --> 0:15:32.800
<v Speaker 1>having to hold the game pad with one hand while

0:15:32.960 --> 0:15:35.440
<v Speaker 1>using the other hand to use the stylists or whatever.

0:15:36.040 --> 0:15:38.400
<v Speaker 1>That would be a little uh, that might feel a

0:15:38.400 --> 0:15:40.360
<v Speaker 1>little awkward to me. I don't know, I haven't tried

0:15:40.400 --> 0:15:42.960
<v Speaker 1>it that way. I will say that there there's some

0:15:43.040 --> 0:15:46.240
<v Speaker 1>other things that are are beneficial with the WE U.

0:15:46.440 --> 0:15:49.920
<v Speaker 1>It is backwards compatible to the WEAK, so that means

0:15:49.960 --> 0:15:51.400
<v Speaker 1>all the games that you have on the WE will

0:15:51.440 --> 0:15:54.480
<v Speaker 1>work on the WU. Of course, the game pad functionality

0:15:54.560 --> 0:15:56.880
<v Speaker 1>won't really be there because the games were not designed

0:15:56.920 --> 0:16:00.480
<v Speaker 1>for that. But that's a big deal. But you can

0:16:00.520 --> 0:16:03.200
<v Speaker 1>unhook the old WE and plug the new one in. Yeah,

0:16:03.480 --> 0:16:06.080
<v Speaker 1>and we'll talk a little bit more about backwards compatibility

0:16:06.120 --> 0:16:07.720
<v Speaker 1>when you get to get to some of the other

0:16:07.760 --> 0:16:11.320
<v Speaker 1>consoles or the rumors of sty consoles. Uh. One of

0:16:11.360 --> 0:16:14.000
<v Speaker 1>the big things about it, well, there's two models of

0:16:14.040 --> 0:16:17.280
<v Speaker 1>it too. There's a basic model which has got eight

0:16:17.280 --> 0:16:20.520
<v Speaker 1>gigabytes of storage space, although only three of those gigabytes

0:16:20.560 --> 0:16:23.680
<v Speaker 1>are actually usable. Um. And then there's a thirty two

0:16:23.680 --> 0:16:26.840
<v Speaker 1>gigabyte version where twenty five of those gigabytes are usable.

0:16:27.080 --> 0:16:29.320
<v Speaker 1>The reason why the rest aren't usable, it's due to

0:16:29.600 --> 0:16:32.280
<v Speaker 1>operating system that kind of stuff. Things that are are

0:16:33.480 --> 0:16:37.240
<v Speaker 1>dedicated to the storage, so you can't actually you can't

0:16:37.240 --> 0:16:40.920
<v Speaker 1>overwrite it. Um. It's got four USB two point oh ports,

0:16:40.920 --> 0:16:43.720
<v Speaker 1>including and and all four of those can act as

0:16:43.800 --> 0:16:46.720
<v Speaker 1>an Ethernet port if you have an adapter, so you

0:16:46.720 --> 0:16:48.880
<v Speaker 1>have to have a Ethernet to USB two point oh

0:16:48.920 --> 0:16:51.560
<v Speaker 1>adapter obviously, but they can work that way, so you

0:16:51.600 --> 0:16:54.480
<v Speaker 1>can hard wire it to your network. It also supports

0:16:54.480 --> 0:16:58.840
<v Speaker 1>eight to two point eleven B G or N WiFi. Uh.

0:16:58.920 --> 0:17:02.640
<v Speaker 1>And it's got a st card slot. Uh. And one

0:17:02.640 --> 0:17:05.840
<v Speaker 1>of the big big features that as of the recording

0:17:05.840 --> 0:17:09.840
<v Speaker 1>of this podcast still is not fully integrated is the

0:17:09.920 --> 0:17:15.000
<v Speaker 1>TV features. Yeah, and that's uh, that's TV with two

0:17:15.040 --> 0:17:20.600
<v Speaker 1>little lies after the V. But but yeah, actually, from

0:17:20.640 --> 0:17:24.840
<v Speaker 1>what I've seen, Nintendo is really seeing this as sort

0:17:24.880 --> 0:17:29.879
<v Speaker 1>of a gateway to uh, multi function content too, because

0:17:30.200 --> 0:17:35.920
<v Speaker 1>it's not just adding Netflix or Hulu Plus or Amazon

0:17:36.080 --> 0:17:39.240
<v Speaker 1>streaming video. It can do those things, well, not all

0:17:39.240 --> 0:17:42.320
<v Speaker 1>of them as of this moment, but those are all

0:17:42.480 --> 0:17:45.400
<v Speaker 1>you know coming. But it's also adding a DVR function

0:17:46.040 --> 0:17:50.160
<v Speaker 1>and video on demand, so that it's significant. You can

0:17:50.200 --> 0:17:53.200
<v Speaker 1>connect it to live TV, so you can have live

0:17:53.280 --> 0:17:56.840
<v Speaker 1>TV streaming through the we you and that's how you

0:17:56.880 --> 0:18:00.960
<v Speaker 1>can use as a DVR. Um. Yeah, this is kind

0:18:00.960 --> 0:18:03.920
<v Speaker 1>of a getting into this whole idea of the console

0:18:04.000 --> 0:18:07.880
<v Speaker 1>becoming the all in one set top box. Uh. And

0:18:07.960 --> 0:18:10.680
<v Speaker 1>we and again when we talk about the other consoles,

0:18:10.720 --> 0:18:12.439
<v Speaker 1>you'll see that this is a theme that's going to

0:18:12.520 --> 0:18:17.879
<v Speaker 1>be running strong. Um it's you know, it's it's obvious

0:18:17.960 --> 0:18:19.640
<v Speaker 1>that this was gonna be the way things were going

0:18:19.680 --> 0:18:23.200
<v Speaker 1>to go. We've already seen so many moves towards this.

0:18:23.920 --> 0:18:27.760
<v Speaker 1>I mean, all three of the previous generation consoles have

0:18:28.640 --> 0:18:35.240
<v Speaker 1>some streaming media capability Netflix or Hulu Plus or Amazon

0:18:35.320 --> 0:18:38.560
<v Speaker 1>Video or some combination of all three or plus YouTube

0:18:38.560 --> 0:18:42.479
<v Speaker 1>and other other options as well. So this is the

0:18:42.520 --> 0:18:45.840
<v Speaker 1>next step where where these consoles are you know, the

0:18:45.960 --> 0:18:48.520
<v Speaker 1>manufacturers are saying, well, what features can we put in

0:18:48.560 --> 0:18:51.280
<v Speaker 1>there that people want that will help us sell these

0:18:51.440 --> 0:18:55.640
<v Speaker 1>and and give them um uh an incentive to by

0:18:55.640 --> 0:18:59.600
<v Speaker 1>our console over something else, like kind of the same

0:18:59.640 --> 0:19:02.040
<v Speaker 1>way that and the p S three came out. That

0:19:02.119 --> 0:19:04.080
<v Speaker 1>was the first Blu ray player in the United States

0:19:04.080 --> 0:19:06.560
<v Speaker 1>that was available, you know, and it's still one of

0:19:06.600 --> 0:19:09.919
<v Speaker 1>the most affordable and comparatively when it first came out,

0:19:09.960 --> 0:19:11.959
<v Speaker 1>it was definitely very expensive. At the same time, you

0:19:11.960 --> 0:19:14.199
<v Speaker 1>could argue, well, I could buy a Blu ray Player,

0:19:14.800 --> 0:19:17.240
<v Speaker 1>or I could buy a p S three which has

0:19:17.280 --> 0:19:20.360
<v Speaker 1>a Blu ray Player and it's also a video game system.

0:19:20.400 --> 0:19:23.800
<v Speaker 1>So that's kind of the same approach here is saying, well,

0:19:23.880 --> 0:19:26.000
<v Speaker 1>for some people, they're gonna be looking at this as oh,

0:19:26.040 --> 0:19:27.960
<v Speaker 1>it's a video game system. Oh and I can also

0:19:28.040 --> 0:19:30.240
<v Speaker 1>do these things on TV, whereas there are other people

0:19:30.240 --> 0:19:32.920
<v Speaker 1>are gonna be oh, we need a ti Vo essentially,

0:19:33.160 --> 0:19:34.720
<v Speaker 1>but hey, if we get one of these, will have

0:19:34.720 --> 0:19:37.879
<v Speaker 1>a ti Vo that plays games. So and it is

0:19:37.920 --> 0:19:41.400
<v Speaker 1>the TiVo dv are apparently, Yeah, that they've partnered with.

0:19:41.560 --> 0:19:43.480
<v Speaker 1>I didn't see that. Yeah, that was according to a

0:19:43.840 --> 0:19:50.359
<v Speaker 1>seen it. So yeah, it's um it. On paper, it

0:19:50.440 --> 0:19:54.320
<v Speaker 1>sounds like a pretty strong console, even though I will

0:19:54.359 --> 0:19:57.640
<v Speaker 1>say also that the reports I've read, the reviews views

0:19:57.640 --> 0:20:01.280
<v Speaker 1>I've read have suggested that the HD quality stuff really

0:20:01.320 --> 0:20:03.960
<v Speaker 1>just brings it in line with the current generation of

0:20:04.000 --> 0:20:06.960
<v Speaker 1>the Xbox three sixty and the p S three. Well. Yes, so,

0:20:07.040 --> 0:20:10.639
<v Speaker 1>in other words, it doesn't look like they've leap frogged

0:20:11.240 --> 0:20:14.280
<v Speaker 1>the other consoles and gotten a head start. They're more

0:20:14.400 --> 0:20:17.200
<v Speaker 1>or less in line with the other consoles. As far

0:20:17.240 --> 0:20:19.960
<v Speaker 1>as the graphics quality goes right. Well, to be fair,

0:20:20.080 --> 0:20:23.280
<v Speaker 1>we haven't moved to ultra high definition yet. So well,

0:20:23.320 --> 0:20:25.240
<v Speaker 1>that's that's about as far as they could go in

0:20:25.320 --> 0:20:28.800
<v Speaker 1>that department. I do I do hear that we're gonna

0:20:28.840 --> 0:20:34.560
<v Speaker 1>see a law of ultra high definition TVs at CS. Interesting.

0:20:34.720 --> 0:20:38.840
<v Speaker 1>I hear that, Well, there is there is one crucial

0:20:39.800 --> 0:20:43.080
<v Speaker 1>piece of the puzzle, if you will, That is uh,

0:20:43.320 --> 0:20:47.960
<v Speaker 1>that is Nintendo's and um, the others haven't have had

0:20:48.040 --> 0:20:53.480
<v Speaker 1>varying degrees of success matching, and that's the Nintendo specific characters.

0:20:53.760 --> 0:20:59.359
<v Speaker 1>Having the license and and link um really helps Nintendo

0:20:59.480 --> 0:21:03.240
<v Speaker 1>same as UM. So yeah, I mean there's so many

0:21:03.520 --> 0:21:08.360
<v Speaker 1>properties that belong to Nintendo that you can't get anywhere else. Um.

0:21:08.400 --> 0:21:11.439
<v Speaker 1>And of course that was sort of a criticism in

0:21:11.480 --> 0:21:15.639
<v Speaker 1>a way. It's funny how that has been leveraged against

0:21:16.280 --> 0:21:20.280
<v Speaker 1>Nintendo too. Well, well, it's just you know, family games.

0:21:20.320 --> 0:21:25.600
<v Speaker 1>It's not the hardcore, serious gamer type stuff. Really. It's

0:21:25.640 --> 0:21:27.920
<v Speaker 1>kind of unfair in a way to say that because

0:21:27.920 --> 0:21:32.960
<v Speaker 1>the hardware itself is game agnostic. But you know, people,

0:21:33.200 --> 0:21:37.560
<v Speaker 1>people haven't been the developers haven't necessarily gone after that

0:21:37.720 --> 0:21:42.400
<v Speaker 1>market encoding for the we the original we so Nintendo

0:21:42.480 --> 0:21:45.440
<v Speaker 1>may need to to court those kinds of titles if

0:21:45.480 --> 0:21:47.800
<v Speaker 1>it wants to be to reach out to a broader base.

0:21:47.840 --> 0:21:51.119
<v Speaker 1>Now that it's got the graphics capability and a different

0:21:51.160 --> 0:21:54.399
<v Speaker 1>kind of controller, what will they get? Well, the biggest,

0:21:54.440 --> 0:21:57.760
<v Speaker 1>the biggest, The biggest criticisms I tend to hear are

0:21:57.840 --> 0:22:02.080
<v Speaker 1>that the only gay games. This is over generalization, by

0:22:02.080 --> 0:22:04.399
<v Speaker 1>the way, but that the games that are worth playing

0:22:04.400 --> 0:22:07.040
<v Speaker 1>on the Nintendo systems are the Nintendo games, the ones

0:22:07.119 --> 0:22:11.119
<v Speaker 1>that have these these characters who have been on Nintendo's

0:22:11.320 --> 0:22:14.919
<v Speaker 1>roster forever. But that people say, well that gets hiring.

0:22:14.960 --> 0:22:16.480
<v Speaker 1>You know, I don't know how many times am I

0:22:16.520 --> 0:22:19.560
<v Speaker 1>going to have another Mario game. On the flip side,

0:22:20.040 --> 0:22:21.879
<v Speaker 1>you know, if you look at the games that have

0:22:21.960 --> 0:22:24.640
<v Speaker 1>been ported over to the Nintendo that are also available

0:22:24.640 --> 0:22:26.840
<v Speaker 1>on the other consoles, the argument I tend to hear,

0:22:27.400 --> 0:22:29.640
<v Speaker 1>or frequently anything else, is oh, well, if I'm going

0:22:29.680 --> 0:22:31.960
<v Speaker 1>to get that, I'm going to get it for my

0:22:32.080 --> 0:22:33.879
<v Speaker 1>PS three, or I'm going to get it for my

0:22:34.000 --> 0:22:35.560
<v Speaker 1>Xbox three sixty. I'm not going to get it for

0:22:35.600 --> 0:22:40.399
<v Speaker 1>the Nintendo um because that I prefer the experience on

0:22:40.440 --> 0:22:43.280
<v Speaker 1>these other consoles, which means that Nintendo has to rely

0:22:43.359 --> 0:22:47.920
<v Speaker 1>even more heavily upon the it's it's proprietary characters because

0:22:47.920 --> 0:22:50.520
<v Speaker 1>those are the ones that are selling games. Um. On

0:22:50.640 --> 0:22:53.560
<v Speaker 1>top of that, one of the one of the downfalls

0:22:53.600 --> 0:22:57.760
<v Speaker 1>of having these interesting controllers is that, uh, it does

0:22:57.880 --> 0:23:01.240
<v Speaker 1>create a challenge for developers who have to figure out

0:23:01.280 --> 0:23:05.920
<v Speaker 1>how to develop a game that uses these sort of controllers. Um.

0:23:05.960 --> 0:23:08.919
<v Speaker 1>And again this isn't something unusual. I mean, Sony with

0:23:09.040 --> 0:23:13.600
<v Speaker 1>their move and and Microsoft would connect have had issues

0:23:13.640 --> 0:23:17.080
<v Speaker 1>with developers creating games that really take advantage of those

0:23:17.080 --> 0:23:21.080
<v Speaker 1>devices and that appeal to gamers. I mean, that's that's

0:23:21.119 --> 0:23:23.359
<v Speaker 1>the real trick, is not just making it so it

0:23:23.400 --> 0:23:25.880
<v Speaker 1>works with the hardware, but also that the gamers want

0:23:25.920 --> 0:23:29.840
<v Speaker 1>to play whatever it is they create. So, um, you know,

0:23:29.960 --> 0:23:32.760
<v Speaker 1>Nintendo has definitely got some challenges ahead of it, and

0:23:32.840 --> 0:23:35.560
<v Speaker 1>I'm honestly, I am not certain if the WEIU is

0:23:35.600 --> 0:23:38.720
<v Speaker 1>going to be up to uh to meeting those challenges.

0:23:38.920 --> 0:23:40.960
<v Speaker 1>It's early days yet, so it's hard to say. There

0:23:41.000 --> 0:23:43.440
<v Speaker 1>may be games that come out that are so innovative

0:23:43.520 --> 0:23:47.040
<v Speaker 1>that it really turns things around. But let's let's talk

0:23:47.040 --> 0:23:48.720
<v Speaker 1>a little bit about the next one. Let's talk about

0:23:49.160 --> 0:23:52.800
<v Speaker 1>the the successor to the Xbox three sixty. I've heard

0:23:53.000 --> 0:23:55.720
<v Speaker 1>three different names so far besides the code name. The

0:23:55.720 --> 0:23:59.440
<v Speaker 1>code name for that console is Durango. Apparently, Yeah, they've

0:24:00.400 --> 0:24:04.679
<v Speaker 1>they got that from a developer who posted something about

0:24:04.680 --> 0:24:08.359
<v Speaker 1>that on on Twitter, and that post was later removed,

0:24:09.000 --> 0:24:12.800
<v Speaker 1>so apparently that that may be accurate. Of course, people

0:24:12.840 --> 0:24:15.320
<v Speaker 1>have been calling it the Xbox seven twenty. That's the

0:24:15.359 --> 0:24:17.840
<v Speaker 1>most That's the name I hear most frequently, just the

0:24:17.920 --> 0:24:20.920
<v Speaker 1>double of the three sixty. He worked for Atari, With

0:24:23.800 --> 0:24:27.720
<v Speaker 1>Atari did it, I don't know if it worked well?

0:24:27.720 --> 0:24:31.760
<v Speaker 1>What about so then yeah, that's one of the names

0:24:31.760 --> 0:24:34.440
<v Speaker 1>I hear. I also hear Xbox Infinity. Yes, and I've

0:24:34.440 --> 0:24:37.040
<v Speaker 1>also heard that it would just be called the Xbox,

0:24:37.320 --> 0:24:40.240
<v Speaker 1>so kind of like Apple's iPad is the new Xbox,

0:24:40.520 --> 0:24:43.520
<v Speaker 1>it's just the Xbox. Um. I don't think the Xbox

0:24:43.600 --> 0:24:45.520
<v Speaker 1>part is going away, so I think we're safe with that.

0:24:45.960 --> 0:24:48.440
<v Speaker 1>We the rumors. Now, this is all based on rumor.

0:24:48.560 --> 0:24:52.040
<v Speaker 1>There's been no official announcement from Microsoft. As the recording

0:24:52.040 --> 0:24:55.480
<v Speaker 1>of this podcast, it is clear that they're working on it. Yes,

0:24:55.560 --> 0:24:58.320
<v Speaker 1>no that that we were all sure of anyway, but

0:24:58.400 --> 0:25:00.399
<v Speaker 1>now we know a little bit more of the or

0:25:00.400 --> 0:25:02.560
<v Speaker 1>at least we suspect a little bit more about it.

0:25:02.600 --> 0:25:05.600
<v Speaker 1>For example, UM rumor has it that it will have

0:25:05.680 --> 0:25:11.440
<v Speaker 1>a sixteen core CPU UH and probably UH and possibly

0:25:11.840 --> 0:25:14.680
<v Speaker 1>dual graphics cards running off of a m d S

0:25:14.680 --> 0:25:19.240
<v Speaker 1>seven thousand series of graphics cards, so dual GPUs to

0:25:19.400 --> 0:25:22.600
<v Speaker 1>help handle all that graphics processing. Although some of that

0:25:22.840 --> 0:25:26.240
<v Speaker 1>the wording around that is a little confusing, but this

0:25:26.320 --> 0:25:29.040
<v Speaker 1>is not unusual. I mean there are plenty of folks

0:25:29.040 --> 0:25:33.640
<v Speaker 1>out there have gaming rigs that have dual GPUs in them.

0:25:33.720 --> 0:25:36.200
<v Speaker 1>On top of that, supposedly going to have eight gigabytes

0:25:36.200 --> 0:25:41.320
<v Speaker 1>of RAM UH that it will have incorporated into the console. Again,

0:25:41.359 --> 0:25:45.160
<v Speaker 1>based on rumor, UM the successor to connect, so it'll

0:25:45.200 --> 0:25:47.959
<v Speaker 1>be a more advanced version of connect. Some people are

0:25:48.000 --> 0:25:50.560
<v Speaker 1>just calling it connect to I don't know what they're

0:25:50.560 --> 0:25:53.439
<v Speaker 1>connecting it to what. Apparently it's already part of the

0:25:53.480 --> 0:25:59.320
<v Speaker 1>console UM. I've also heard that it will support some

0:25:59.400 --> 0:26:02.800
<v Speaker 1>form of second screen capability, which doesn't surprise me. I've

0:26:02.840 --> 0:26:08.160
<v Speaker 1>got UM Xbox smart glass on my Android tablet. It's

0:26:08.520 --> 0:26:10.240
<v Speaker 1>I'm not supposed to have it on my tablet, but

0:26:10.320 --> 0:26:13.760
<v Speaker 1>I do. Thank you side loading, but a smart glass

0:26:13.800 --> 0:26:17.320
<v Speaker 1>lets you control your Xbox somewhat through the tablet, so

0:26:17.359 --> 0:26:20.960
<v Speaker 1>you can do things like navigate to various features. Um.

0:26:21.119 --> 0:26:23.600
<v Speaker 1>I can see that being built in more from the

0:26:23.640 --> 0:26:28.119
<v Speaker 1>ground up with the next Xbox. Also, there's rumor that

0:26:28.200 --> 0:26:31.359
<v Speaker 1>I might one day support something similar to the Google

0:26:31.720 --> 0:26:37.520
<v Speaker 1>Project Glass, where augmented reality glasses will become a possible

0:26:37.640 --> 0:26:42.800
<v Speaker 1>uh peripheral for this. Um. Whether or not that becomes

0:26:42.800 --> 0:26:46.120
<v Speaker 1>something that is worth picking up or if it remains

0:26:46.240 --> 0:26:49.000
<v Speaker 1>in the realm of a curiosity, remains to be seen.

0:26:49.640 --> 0:26:52.840
<v Speaker 1>We've seen plenty of video game peripherals come out that

0:26:53.359 --> 0:26:56.959
<v Speaker 1>promised to really revolutionize the way video games are played

0:26:57.040 --> 0:27:04.600
<v Speaker 1>and then not often to dough power glove cough, well cough,

0:27:04.800 --> 0:27:09.280
<v Speaker 1>virtual boy cough. Okay, okay, well they'reeically that was its

0:27:09.320 --> 0:27:12.960
<v Speaker 1>own thing, that wasn't an add on. Well, this the

0:27:13.920 --> 0:27:17.800
<v Speaker 1>next Xbox, whatever it is. There are some also very

0:27:17.920 --> 0:27:21.679
<v Speaker 1>interesting rumors that there may be a version that is

0:27:21.720 --> 0:27:25.399
<v Speaker 1>not really aimed at the hardcore gamer. There might be

0:27:25.440 --> 0:27:28.359
<v Speaker 1>two versions of this device, one of them being a

0:27:28.760 --> 0:27:31.920
<v Speaker 1>more simple set top box that is capable of gaming,

0:27:31.920 --> 0:27:36.480
<v Speaker 1>but isn't really a gaming dedicated gaming console. Interesting. I

0:27:36.520 --> 0:27:40.280
<v Speaker 1>have not heard that part. Yeah, um, from what I

0:27:40.320 --> 0:27:43.680
<v Speaker 1>have read and they don't really know, but they're they're

0:27:43.720 --> 0:27:45.600
<v Speaker 1>looking at the possibility that it will be more of

0:27:45.640 --> 0:27:49.120
<v Speaker 1>a sort of a casual gaming version of the next Xbox.

0:27:49.520 --> 0:27:52.480
<v Speaker 1>So I might have like it might have some access

0:27:52.560 --> 0:27:56.280
<v Speaker 1>to apps that you might find on say Windows phone, right,

0:27:56.560 --> 0:27:59.680
<v Speaker 1>but it's you scaled up to be on a television experience,

0:27:59.720 --> 0:28:02.880
<v Speaker 1>so you can play you know, Angry Birds on your

0:28:03.840 --> 0:28:07.440
<v Speaker 1>on your Xbox. Yes, and I've I've also been been

0:28:07.480 --> 0:28:11.160
<v Speaker 1>reading that there may be some pieces of Windows eight

0:28:11.600 --> 0:28:15.880
<v Speaker 1>that find their way into the DNA of the next Xbox.

0:28:15.960 --> 0:28:18.119
<v Speaker 1>That one surprised me too much. I think that they

0:28:18.160 --> 0:28:22.840
<v Speaker 1>would definitely try and and get a sort of cohesive

0:28:22.960 --> 0:28:25.840
<v Speaker 1>look across all their platforms so that you have a

0:28:25.920 --> 0:28:29.240
<v Speaker 1>very identifiable experience. Again, like if you look at a

0:28:29.280 --> 0:28:32.480
<v Speaker 1>Windows eight machine, or you have a Windows phone, or

0:28:32.520 --> 0:28:35.240
<v Speaker 1>you have the Xbox, that you can tell that all

0:28:35.280 --> 0:28:38.120
<v Speaker 1>three of these things belong to the same general family

0:28:38.440 --> 0:28:42.080
<v Speaker 1>of of operating systems, even if they aren't, you know,

0:28:42.240 --> 0:28:46.200
<v Speaker 1>completely seamlessly connected. At least the I can easily imagine

0:28:46.200 --> 0:28:49.400
<v Speaker 1>the look being similar. And that that's kind of Again,

0:28:49.560 --> 0:28:52.480
<v Speaker 1>if you look at the Xbox interface right now, it

0:28:52.560 --> 0:28:56.840
<v Speaker 1>does not it looks similar to the Windows eight tiled

0:28:57.560 --> 0:29:02.360
<v Speaker 1>UH interface. It's not not quite the same, but you

0:29:02.360 --> 0:29:06.360
<v Speaker 1>can tell that they are, you know, related. I've also

0:29:06.360 --> 0:29:08.880
<v Speaker 1>heard that it might have a Blu Ray player, which

0:29:08.920 --> 0:29:11.960
<v Speaker 1>would be a big change. Now that's a big thing

0:29:12.080 --> 0:29:15.600
<v Speaker 1>because of course Blu ray is UH is technology that's

0:29:15.640 --> 0:29:19.680
<v Speaker 1>licensed by Sony. Sony owns it, so Microsoft would have

0:29:19.760 --> 0:29:23.560
<v Speaker 1>to license this technology from Sony to have it included

0:29:23.680 --> 0:29:28.760
<v Speaker 1>into their consoles. And historically Microsoft wasn't too crazy about

0:29:28.760 --> 0:29:31.080
<v Speaker 1>the idea of giving money to a competitor in order

0:29:31.120 --> 0:29:35.040
<v Speaker 1>to use this technology. In fact, Microsoft backed a different

0:29:35.720 --> 0:29:40.120
<v Speaker 1>high definition standard, you know h d DVD back in

0:29:40.160 --> 0:29:43.160
<v Speaker 1>the day. They had an HD DVD external drive that

0:29:43.240 --> 0:29:48.120
<v Speaker 1>you could buy for the Xbox UH. Now, granted that

0:29:48.440 --> 0:29:51.800
<v Speaker 1>standard did not last the test of time. Chris and

0:29:51.840 --> 0:29:55.680
<v Speaker 1>I got to watch the Death of That firsthand at Cees. Yes,

0:29:55.800 --> 0:29:58.800
<v Speaker 1>amazingly enough, you can if you go way way back

0:29:58.840 --> 0:30:01.040
<v Speaker 1>in our archives you can find one of our early

0:30:01.160 --> 0:30:06.800
<v Speaker 1>five minute episodes on on HD DVD versus Blue Ray.

0:30:06.960 --> 0:30:10.840
<v Speaker 1>I really wouldn't bother although it's five minutes. I mean,

0:30:10.920 --> 0:30:13.760
<v Speaker 1>come on, what else are you gonna do. Some people

0:30:13.800 --> 0:30:17.000
<v Speaker 1>think it may be priced very competitively too, around two.

0:30:18.280 --> 0:30:24.360
<v Speaker 1>If that happens, that is crazy, I would I am.

0:30:24.400 --> 0:30:27.000
<v Speaker 1>I am highly skeptical that they're going to be able

0:30:27.040 --> 0:30:30.840
<v Speaker 1>to deliver. I mean maybe maybe the most base model

0:30:30.920 --> 0:30:34.560
<v Speaker 1>they can manage, like a four gigabyte you know, although

0:30:34.600 --> 0:30:36.800
<v Speaker 1>even then you are you're talking about the device again.

0:30:37.000 --> 0:30:39.840
<v Speaker 1>This is also a device that's got supposedly going to

0:30:39.880 --> 0:30:42.200
<v Speaker 1>have an a V port, which would allow you to

0:30:42.240 --> 0:30:44.680
<v Speaker 1>watch and record broadcast TV. So we're using it like

0:30:44.680 --> 0:30:46.920
<v Speaker 1>a DVR, just like you know, we talked about with

0:30:46.960 --> 0:30:49.920
<v Speaker 1>the we you it looks like the next generation of

0:30:50.040 --> 0:30:54.440
<v Speaker 1>Xbox will have similar functionality build into it. And um,

0:30:54.480 --> 0:30:59.320
<v Speaker 1>that means to me that that you would want to

0:30:59.480 --> 0:31:03.360
<v Speaker 1>have a nice, big hard drive because in many cases,

0:31:03.600 --> 0:31:06.000
<v Speaker 1>at least on the in the case of content that

0:31:06.040 --> 0:31:11.480
<v Speaker 1>you're buying from the uh the Xbox Store, you are

0:31:11.840 --> 0:31:16.560
<v Speaker 1>buying it and normally downloading it to your device, so

0:31:16.920 --> 0:31:19.440
<v Speaker 1>you wouldn't have enough storage space there. So you can

0:31:19.480 --> 0:31:21.920
<v Speaker 1>do that a few times. I mean, I've got games

0:31:21.960 --> 0:31:26.000
<v Speaker 1>that require downloads of a sizeable nature, or at least

0:31:26.000 --> 0:31:28.920
<v Speaker 1>a saving information of a sizeable nature to my hard

0:31:29.000 --> 0:31:32.040
<v Speaker 1>drive in ordered me to play it. For example, Halo four.

0:31:32.840 --> 0:31:35.520
<v Speaker 1>If I want to play multiplayer on Halo four. I

0:31:35.560 --> 0:31:40.200
<v Speaker 1>had to install a rather sizeable file on my hard drive,

0:31:40.520 --> 0:31:44.400
<v Speaker 1>and I have one of the My Xbox three sixty

0:31:44.480 --> 0:31:46.440
<v Speaker 1>is an older one that has a very limited hard

0:31:46.520 --> 0:31:48.400
<v Speaker 1>drive space, so I actually had to go in and

0:31:48.440 --> 0:31:50.840
<v Speaker 1>delete stuff so that I could play on multiplayer and

0:31:50.880 --> 0:31:52.760
<v Speaker 1>have ten year olds kill me and yell at me

0:31:52.800 --> 0:31:55.920
<v Speaker 1>and foul language. I had to delete things for that

0:31:56.000 --> 0:32:00.440
<v Speaker 1>privileged people anyway, so I could I could see maybe

0:32:00.480 --> 0:32:04.960
<v Speaker 1>the lowest tier possibly coming in at three. But man,

0:32:05.040 --> 0:32:08.520
<v Speaker 1>I mean, that's it's hard for me to imagine based

0:32:08.640 --> 0:32:11.240
<v Speaker 1>upon the things we're talking about here. Well, yeah, that

0:32:11.360 --> 0:32:14.320
<v Speaker 1>and that underscores the difference in taking off the shelf

0:32:14.320 --> 0:32:18.719
<v Speaker 1>components versus going cutting edge like these specs suggest to us.

0:32:18.720 --> 0:32:20.400
<v Speaker 1>I mean, when you when you're gonna put that kind

0:32:20.400 --> 0:32:25.120
<v Speaker 1>of hardware in there, you would typically expect that, you know, uh,

0:32:25.240 --> 0:32:27.800
<v Speaker 1>cutting edge hardware has gone and cost you know more

0:32:27.800 --> 0:32:30.520
<v Speaker 1>than Hey we've got We've had these for five years now,

0:32:30.560 --> 0:32:32.240
<v Speaker 1>it's no big deal. Sure you can. You can have

0:32:32.400 --> 0:32:35.640
<v Speaker 1>these for twenty bucks. Um. They've also said that they

0:32:35.640 --> 0:32:39.360
<v Speaker 1>would support ten A DP three D content, which is,

0:32:39.480 --> 0:32:42.840
<v Speaker 1>you know, that's that's pretty impressive. Downside, did you hear

0:32:42.880 --> 0:32:45.360
<v Speaker 1>about the DRM. No, I did not hear about the

0:32:45.440 --> 0:32:51.080
<v Speaker 1>DRM rumored. Again, sure wouldn't surprised me. It's unfortunate. But

0:32:51.280 --> 0:32:55.600
<v Speaker 1>there's rumor that the games you purchase will be linked

0:32:55.640 --> 0:32:59.320
<v Speaker 1>to your Xbox. Yes, yes, I did hear that, right,

0:32:59.440 --> 0:33:03.520
<v Speaker 1>so that it essentially kills the second hand game market.

0:33:03.640 --> 0:33:05.720
<v Speaker 1>You would not be able to you know, you could

0:33:05.920 --> 0:33:09.360
<v Speaker 1>sell your games to someone else, they just couldn't play them. Yeah,

0:33:09.360 --> 0:33:11.880
<v Speaker 1>this is this is actually probably going to be a

0:33:11.920 --> 0:33:15.320
<v Speaker 1>good segue into the next generation PlayStation because they're saying

0:33:15.360 --> 0:33:18.360
<v Speaker 1>the same thing about Sony's next console. That these that

0:33:18.480 --> 0:33:22.000
<v Speaker 1>Sony and Microsoft are both looking at this UM as

0:33:22.040 --> 0:33:25.440
<v Speaker 1>an option. Yeah. Now, now, the information I read about

0:33:25.600 --> 0:33:28.520
<v Speaker 1>Xbox suggested that it may even require you to have

0:33:28.560 --> 0:33:32.200
<v Speaker 1>a persistent Internet connection in order to play these games,

0:33:32.240 --> 0:33:36.080
<v Speaker 1>which I object to. I don't think that's I don't

0:33:36.120 --> 0:33:38.120
<v Speaker 1>like the idea of having to have a persistent Internet

0:33:38.120 --> 0:33:40.640
<v Speaker 1>connection to prove that the game I'm playing is one

0:33:40.680 --> 0:33:44.960
<v Speaker 1>that I bought. Now, this one also kill the rental industry.

0:33:45.000 --> 0:33:47.400
<v Speaker 1>You wouldn't be able to rent a game because once

0:33:47.440 --> 0:33:51.400
<v Speaker 1>someone had liked that game to an account, that's it. Yes,

0:33:51.480 --> 0:33:56.160
<v Speaker 1>but it does offer a convenient um alternative to uh

0:33:56.480 --> 0:33:59.480
<v Speaker 1>to the doctrine of first sale. That's part of the

0:34:00.000 --> 0:34:03.880
<v Speaker 1>copyright laws here in the United States. So you know, literally,

0:34:04.560 --> 0:34:07.200
<v Speaker 1>if you buy something here, you know, off the shelf,

0:34:07.280 --> 0:34:09.560
<v Speaker 1>you have the right to sell it to somebody else

0:34:09.600 --> 0:34:12.520
<v Speaker 1>if you want to. You give them your book or

0:34:12.560 --> 0:34:15.480
<v Speaker 1>your DVD and they give you, you know, whatever you

0:34:15.480 --> 0:34:17.360
<v Speaker 1>ask for it and that's it. You know, you have

0:34:17.480 --> 0:34:20.799
<v Speaker 1>the right to do that. Now, Um, this is there's

0:34:20.840 --> 0:34:24.120
<v Speaker 1>nothing illegal about doing this. It's just kind of a

0:34:24.160 --> 0:34:27.439
<v Speaker 1>sneaky way of getting around it. Um not even really

0:34:27.440 --> 0:34:29.520
<v Speaker 1>all that sneaky. It's it's right there out in the open.

0:34:29.600 --> 0:34:33.600
<v Speaker 1>But it's a clever, let's say, clever alternative to that.

0:34:33.960 --> 0:34:37.720
<v Speaker 1>But yeah, Sony has has been um, you know, rumored

0:34:37.760 --> 0:34:40.000
<v Speaker 1>to be thinking about that. They even you know, in

0:34:40.120 --> 0:34:42.279
<v Speaker 1>the current generation. I know that a lot of people

0:34:42.320 --> 0:34:45.640
<v Speaker 1>have said that they are looking at that. But you know,

0:34:45.680 --> 0:34:48.880
<v Speaker 1>this is not unheard of in PC gaming as of

0:34:48.960 --> 0:34:51.840
<v Speaker 1>now either. Well, we've and we've heard plenty of stories

0:34:51.880 --> 0:34:54.560
<v Speaker 1>of people getting up in arms over these kind of

0:34:54.560 --> 0:34:58.359
<v Speaker 1>practices where you know, the idea of having to continually

0:34:58.480 --> 0:35:00.839
<v Speaker 1>have a persistent Internet connect in order to just play

0:35:00.840 --> 0:35:03.800
<v Speaker 1>a game, even if the game itself has no Internet

0:35:03.800 --> 0:35:08.680
<v Speaker 1>connectivity element to it, like a single player standalone game,

0:35:09.280 --> 0:35:13.360
<v Speaker 1>and yet you still need an Internet connection because of DRM,

0:35:13.440 --> 0:35:17.360
<v Speaker 1>not because of the game. Uh seems to some people,

0:35:17.640 --> 0:35:22.600
<v Speaker 1>I include myself among them, to be excessive. Also, it

0:35:23.120 --> 0:35:26.440
<v Speaker 1>does tend to encourage people to find ways around it

0:35:26.480 --> 0:35:28.560
<v Speaker 1>because they don't want to deal with that sort of stuff,

0:35:28.719 --> 0:35:33.719
<v Speaker 1>which arguably you could say that in certain cases, DRM

0:35:33.800 --> 0:35:38.479
<v Speaker 1>in fact encourages piracy, and in the sense of, hey,

0:35:38.560 --> 0:35:40.480
<v Speaker 1>you know, if I have to go through great lengths

0:35:40.520 --> 0:35:43.560
<v Speaker 1>just to play this game that I have legally bought,

0:35:44.040 --> 0:35:46.120
<v Speaker 1>or I could just go through this other way and

0:35:46.680 --> 0:35:49.359
<v Speaker 1>the easy way where someone's cracked it for me, I'm

0:35:49.400 --> 0:35:52.080
<v Speaker 1>going to take the easy way, because why would I

0:35:52.160 --> 0:35:54.920
<v Speaker 1>put myself through that kind of frustration? And I mean,

0:35:54.960 --> 0:35:57.200
<v Speaker 1>I mean, I know people who have gone and purchased

0:35:57.280 --> 0:35:59.799
<v Speaker 1>a legal copy of a game and then downloaded the

0:36:00.200 --> 0:36:03.919
<v Speaker 1>diversion because they wanted the DRM free one. They didn't

0:36:04.000 --> 0:36:07.440
<v Speaker 1>want to cheat the company out of money, but they

0:36:07.480 --> 0:36:10.359
<v Speaker 1>didn't want to deal with the DRM right, and then

0:36:10.360 --> 0:36:12.000
<v Speaker 1>there are always going to be a handful of people

0:36:12.000 --> 0:36:15.800
<v Speaker 1>who do it, not even though it may be harder

0:36:15.880 --> 0:36:22.840
<v Speaker 1>for them to crack the system simply because they're irritated

0:36:23.040 --> 0:36:24.640
<v Speaker 1>at the people who put it out. Yeah, there's some

0:36:24.640 --> 0:36:26.480
<v Speaker 1>people who will do it. They're always people like that.

0:36:26.560 --> 0:36:28.160
<v Speaker 1>And then of course there are always people who just

0:36:28.160 --> 0:36:29.960
<v Speaker 1>don't want to pay for stuff. I mean, there are

0:36:30.000 --> 0:36:31.880
<v Speaker 1>people like that, and those are the those are the

0:36:31.880 --> 0:36:35.720
<v Speaker 1>people that DRM is supposed to be targeting and targeting

0:36:35.760 --> 0:36:39.200
<v Speaker 1>the people who would just steal. But there's so many

0:36:39.239 --> 0:36:41.920
<v Speaker 1>people who don't want to steal. They just don't want

0:36:41.920 --> 0:36:44.480
<v Speaker 1>to deal with all that frustration. So it's it's a

0:36:44.800 --> 0:36:46.560
<v Speaker 1>it's a complicated issue. Of course, we've talked about d

0:36:46.640 --> 0:36:49.000
<v Speaker 1>r M in the past, so well let's let's really

0:36:49.040 --> 0:36:51.000
<v Speaker 1>we've done. Do you have any more about the Xbox

0:36:51.000 --> 0:36:52.560
<v Speaker 1>that you wanted to talk about before we move on?

0:36:52.640 --> 0:36:56.000
<v Speaker 1>We can make this a transitional point again. Um. Rumor

0:36:56.040 --> 0:37:00.279
<v Speaker 1>has it that this device, the the next Xbox, could

0:37:00.440 --> 0:37:05.239
<v Speaker 1>be out as soon as the end of the holiday shop,

0:37:06.360 --> 0:37:08.920
<v Speaker 1>but I'm seeing that it's more likely that it will

0:37:08.960 --> 0:37:12.680
<v Speaker 1>hit in like the next PlayStation. I haven't seen anything

0:37:12.719 --> 0:37:16.480
<v Speaker 1>that suggests it will be out in but um and

0:37:16.520 --> 0:37:19.280
<v Speaker 1>in fact, I've seen rumors that Sony may be packing

0:37:19.280 --> 0:37:22.880
<v Speaker 1>it in after the PS three. But the PlayStation four,

0:37:23.280 --> 0:37:26.440
<v Speaker 1>or there is another code name for it, Orbis Orbis,

0:37:26.480 --> 0:37:29.200
<v Speaker 1>which you might wonder, why would you call it orbits? Well,

0:37:29.280 --> 0:37:33.480
<v Speaker 1>you know the PlayStation has Sony has the PS vita, alright,

0:37:33.520 --> 0:37:36.040
<v Speaker 1>so it's just life. That's the that's the handheld. Yes,

0:37:36.080 --> 0:37:39.240
<v Speaker 1>that's life, and that Orbis's life. Orbis is a circle,

0:37:39.360 --> 0:37:42.120
<v Speaker 1>so Orbis Vita would be circle of life, yes, and

0:37:42.200 --> 0:37:46.279
<v Speaker 1>it moves us all. Yeah. So when you when you

0:37:46.320 --> 0:37:48.160
<v Speaker 1>get the console, the first thing you have to do

0:37:48.320 --> 0:37:50.359
<v Speaker 1>is climb to the end of a precipice and then

0:37:50.440 --> 0:37:53.680
<v Speaker 1>hold it up and all the animals will bow down

0:37:53.680 --> 0:37:58.960
<v Speaker 1>before you, and then jeremy irons will attempt to to

0:37:59.120 --> 0:38:02.160
<v Speaker 1>take over the throne, as we have seen so many

0:38:02.200 --> 0:38:08.120
<v Speaker 1>times before. Anyway, down in there yet anyway, So the

0:38:08.360 --> 0:38:12.839
<v Speaker 1>PS four or orbis, Yes, Um, we don't have as

0:38:12.840 --> 0:38:19.719
<v Speaker 1>many details. Again, it's probably gonna have a a CPU

0:38:19.880 --> 0:38:23.799
<v Speaker 1>that's capable of up to uh sixty four threads, which

0:38:23.840 --> 0:38:27.840
<v Speaker 1>probably be again, probably a sixteen core processor with multiple

0:38:27.880 --> 0:38:31.000
<v Speaker 1>threads per core if I had to guess. Um supposedly

0:38:31.000 --> 0:38:34.840
<v Speaker 1>a twenty eight anometer based a m D Southern Islands GPU,

0:38:35.400 --> 0:38:38.840
<v Speaker 1>although other rumors suggested a m D A ten a

0:38:39.000 --> 0:38:41.520
<v Speaker 1>p U. So it all depends on which set of

0:38:41.560 --> 0:38:43.560
<v Speaker 1>rumors you're looking at. And that's sort of an off

0:38:43.600 --> 0:38:46.000
<v Speaker 1>the shelf part. Yeah, and in fact that's that's an

0:38:46.000 --> 0:38:49.040
<v Speaker 1>older that it's an older it's an older chip, and

0:38:49.080 --> 0:38:52.960
<v Speaker 1>it's one of those that I've read some reviewers who say,

0:38:53.000 --> 0:38:55.600
<v Speaker 1>if that, in fact is the chip that goes along

0:38:55.600 --> 0:38:58.280
<v Speaker 1>with this console, I don't see how they can deliver

0:38:58.480 --> 0:39:02.919
<v Speaker 1>upon these other promises they've made without without some other

0:39:02.960 --> 0:39:06.879
<v Speaker 1>heavy duty graphics processors thrown in there. Um, it's going

0:39:06.920 --> 0:39:09.960
<v Speaker 1>to have probably going to have between eight eight and

0:39:10.000 --> 0:39:13.319
<v Speaker 1>sixteen gigabytes of RAM, so possibly more RAM than the

0:39:13.480 --> 0:39:16.680
<v Speaker 1>Xbox uh two fifty six gigabytes of storage, a blue

0:39:16.719 --> 0:39:19.799
<v Speaker 1>ray drive, which is no big surprise. On One thing

0:39:19.840 --> 0:39:22.480
<v Speaker 1>that could be a surprise is that it could possibly

0:39:22.600 --> 0:39:27.480
<v Speaker 1>support four K resolution playback. Four K is ultra high definition.

0:39:28.480 --> 0:39:34.160
<v Speaker 1>This is the step above what are HD sets currently

0:39:34.960 --> 0:39:37.440
<v Speaker 1>are able to display. There's some people out there who

0:39:37.520 --> 0:39:41.239
<v Speaker 1>have four K sets already, very few because they're incredibly expensive.

0:39:41.520 --> 0:39:45.840
<v Speaker 1>We're talking like dollars for a TV set. But the

0:39:46.040 --> 0:39:47.640
<v Speaker 1>one of the big problems is that there's not a

0:39:47.640 --> 0:39:50.880
<v Speaker 1>whole lot of ways to get content to display at

0:39:50.920 --> 0:39:54.160
<v Speaker 1>four K doesn't do you any good if you're you know,

0:39:54.239 --> 0:39:56.920
<v Speaker 1>if your computer can or or television can display a

0:39:56.960 --> 0:40:01.719
<v Speaker 1>four K image, but you're only getting ten A resolution

0:40:02.320 --> 0:40:04.960
<v Speaker 1>feeds in there, it doesn't help you. I'm not sure

0:40:05.000 --> 0:40:07.080
<v Speaker 1>my eyes will even go that high. Everybody looks like

0:40:07.120 --> 0:40:11.719
<v Speaker 1>eight bit blocks to me right anyway. Um, so that's

0:40:11.800 --> 0:40:14.279
<v Speaker 1>but that's the big rumors that it could support four K.

0:40:14.600 --> 0:40:18.120
<v Speaker 1>That doesn't really surprised me either. Sony is big on

0:40:18.120 --> 0:40:22.040
<v Speaker 1>on high definition TVs and it would. What would surprise

0:40:22.080 --> 0:40:24.719
<v Speaker 1>me is if I go to c E s in

0:40:25.719 --> 0:40:27.560
<v Speaker 1>and if I don't see a lot of four KSE

0:40:27.600 --> 0:40:31.680
<v Speaker 1>sets over in the Sony booth. I'm imagining that several

0:40:31.719 --> 0:40:34.279
<v Speaker 1>of the boots will have four K sets. We've seen

0:40:34.320 --> 0:40:37.879
<v Speaker 1>them already in previous C YES shows. I've seen four

0:40:37.960 --> 0:40:41.080
<v Speaker 1>case sets already. Um. They tend to be the you know,

0:40:41.160 --> 0:40:44.360
<v Speaker 1>prototype model that's standing alone. It's something that's not necessarily

0:40:44.360 --> 0:40:47.360
<v Speaker 1>meant for mass production, but it's more like a sign

0:40:47.480 --> 0:40:50.160
<v Speaker 1>of the things that are to come, like a like

0:40:50.200 --> 0:40:52.880
<v Speaker 1>a concept car, yeah kind of. Yeah. It's one of

0:40:52.920 --> 0:40:54.799
<v Speaker 1>those things where like, okay, well these are this is

0:40:54.840 --> 0:40:57.480
<v Speaker 1>these are features that we will eventually roll out into

0:40:57.680 --> 0:41:01.080
<v Speaker 1>the sets that we put on the on the store shelves,

0:41:01.120 --> 0:41:03.360
<v Speaker 1>but right now it's just kind of this is a

0:41:03.360 --> 0:41:08.280
<v Speaker 1>an example. Um. It also would be the first Sony

0:41:08.320 --> 0:41:12.560
<v Speaker 1>console that could support ten a d P three d uh.

0:41:12.719 --> 0:41:17.600
<v Speaker 1>The PS three could do seven twenty P three d um,

0:41:17.800 --> 0:41:21.680
<v Speaker 1>and Uh. Beyond that, you're talking about a lot of

0:41:22.800 --> 0:41:28.200
<v Speaker 1>potential performance issues anyway. Um. It's one of the big

0:41:28.239 --> 0:41:31.440
<v Speaker 1>warning signs is that, uh, you know, if you've got

0:41:31.440 --> 0:41:33.800
<v Speaker 1>a p S three and you want to play PS

0:41:33.840 --> 0:41:36.479
<v Speaker 1>two games on it, you're kind of out of luck.

0:41:37.360 --> 0:41:41.320
<v Speaker 1>It sounds like the PS four or Orbis or whatever

0:41:41.960 --> 0:41:44.040
<v Speaker 1>is going to follow that same trend and that it's

0:41:44.200 --> 0:41:47.279
<v Speaker 1>not going to be backwards compatible. So if you have

0:41:47.320 --> 0:41:50.440
<v Speaker 1>a lot of PS three games and you get a

0:41:50.440 --> 0:41:53.239
<v Speaker 1>p S four, you're still gonna need that PS three

0:41:53.239 --> 0:41:55.440
<v Speaker 1>if you want to play those old games, because this

0:41:55.480 --> 0:41:57.040
<v Speaker 1>one is not going to be able to play them,

0:41:57.200 --> 0:42:01.399
<v Speaker 1>or at least again, that's according to rumor, and just

0:42:01.480 --> 0:42:04.160
<v Speaker 1>like we were saying a minute ago, it does sound

0:42:04.239 --> 0:42:07.560
<v Speaker 1>like the games will have to be authenticated through the

0:42:07.600 --> 0:42:10.640
<v Speaker 1>Sony Entertainment Network when you purchase them. So when you

0:42:10.680 --> 0:42:14.000
<v Speaker 1>purchase a game and you load it into your your

0:42:14.080 --> 0:42:16.320
<v Speaker 1>PS four for the first time. It's going to prompt

0:42:16.360 --> 0:42:20.400
<v Speaker 1>you to to authenticate the game through the Sony Entertainment Network.

0:42:20.920 --> 0:42:24.279
<v Speaker 1>That game will then forever be linked to your Sony

0:42:24.920 --> 0:42:28.560
<v Speaker 1>identity essentially, which means that you will not be able

0:42:28.640 --> 0:42:32.799
<v Speaker 1>to play that on someone else's device signed in through

0:42:32.880 --> 0:42:39.240
<v Speaker 1>their identification. So yeah, that's that could be a problem.

0:42:39.280 --> 0:42:41.040
<v Speaker 1>I mean, I would imagine that you would be able

0:42:41.080 --> 0:42:44.880
<v Speaker 1>to sign in under your I I D on another

0:42:44.960 --> 0:42:48.160
<v Speaker 1>machine and bring the game with you, so you can

0:42:48.200 --> 0:42:50.160
<v Speaker 1>still play it on another person's machine as long as

0:42:50.160 --> 0:42:52.879
<v Speaker 1>you were signed in under your name. I believe that's

0:42:52.960 --> 0:42:56.000
<v Speaker 1>that's the way I interpreted this. But you would not

0:42:56.040 --> 0:42:58.880
<v Speaker 1>be able to purchase a used game and play it

0:42:58.920 --> 0:43:01.880
<v Speaker 1>on your machine just or rent a game. You wouldn't

0:43:01.880 --> 0:43:03.160
<v Speaker 1>be able to do either of those things, just like

0:43:03.200 --> 0:43:07.040
<v Speaker 1>with the Xbox UH disturbing trend. In my mind, I

0:43:07.080 --> 0:43:10.040
<v Speaker 1>don't like that. I mean, I understand entirely why the

0:43:10.040 --> 0:43:13.000
<v Speaker 1>companies want to do this, because that's a market they

0:43:13.000 --> 0:43:16.000
<v Speaker 1>do not make money off of. Right, So if I

0:43:16.080 --> 0:43:18.239
<v Speaker 1>buy a game brand new and then I sell it

0:43:18.560 --> 0:43:22.520
<v Speaker 1>to UH to to read, you know, a store that

0:43:22.560 --> 0:43:26.520
<v Speaker 1>turns these around offers pre owned games and then Chris

0:43:26.560 --> 0:43:29.160
<v Speaker 1>comes in and who buys that pre owned game. Well,

0:43:29.520 --> 0:43:35.000
<v Speaker 1>the the shop makes money, but the games distributors and

0:43:35.080 --> 0:43:38.880
<v Speaker 1>manufacturers they don't make any money off of that second purchase,

0:43:39.080 --> 0:43:42.480
<v Speaker 1>not directly, all right. They can through other means, like

0:43:42.520 --> 0:43:45.600
<v Speaker 1>if there's downloadable content that can continue the game's um

0:43:46.480 --> 0:43:49.840
<v Speaker 1>functionality and features, then the person who buys the second

0:43:49.880 --> 0:43:54.439
<v Speaker 1>hand game may go on to buy DLC that could

0:43:54.520 --> 0:43:58.960
<v Speaker 1>that could help. Or if the company owns stock in

0:43:59.040 --> 0:44:02.480
<v Speaker 1>whatever the retail establishment is, they could make money that

0:44:02.560 --> 0:44:07.719
<v Speaker 1>way too. But yeah, of course, um there's uh that

0:44:08.120 --> 0:44:12.840
<v Speaker 1>also sort of overlooks the people who buy older games

0:44:12.880 --> 0:44:16.239
<v Speaker 1>to complement their newer the stuff that they buy off

0:44:16.280 --> 0:44:18.759
<v Speaker 1>the shelf too, or somebody who wants to get into

0:44:18.760 --> 0:44:21.200
<v Speaker 1>a universe and they start with game one in the

0:44:21.239 --> 0:44:23.279
<v Speaker 1>series and they go, oh my gosh, I love this,

0:44:23.280 --> 0:44:25.880
<v Speaker 1>this is great, and they go out and buy the

0:44:25.920 --> 0:44:29.799
<v Speaker 1>new ones. You know, when they come in, they that

0:44:29.800 --> 0:44:32.240
<v Speaker 1>that those are the intangibles that I think these companies

0:44:32.280 --> 0:44:36.440
<v Speaker 1>overlook that. Um, it's spreading the property around, it's spreading

0:44:36.480 --> 0:44:40.000
<v Speaker 1>the the intellectual content around and gets other people hooked

0:44:40.040 --> 0:44:43.719
<v Speaker 1>on it. But there's you know that that's that's their decision. Um,

0:44:43.760 --> 0:44:45.759
<v Speaker 1>there's not a lot of long tail when it comes

0:44:45.800 --> 0:44:50.279
<v Speaker 1>to video games. I mean, yeah, there is some. I mean,

0:44:50.320 --> 0:44:52.520
<v Speaker 1>I'm I'm one of those video game owners who very

0:44:52.520 --> 0:44:55.480
<v Speaker 1>frequently I end up buying games well after they've been

0:44:55.560 --> 0:44:57.680
<v Speaker 1>out for quite so. I mean I got Skyrim a

0:44:57.800 --> 0:45:00.080
<v Speaker 1>year after it came out. Yeah, and you know what,

0:45:00.200 --> 0:45:02.440
<v Speaker 1>if you haven't played it before and you still love it,

0:45:02.480 --> 0:45:05.479
<v Speaker 1>I'd see no problem with it. I got Portal after

0:45:05.560 --> 0:45:07.400
<v Speaker 1>Portal two came out. Yeah. It just it just it

0:45:07.440 --> 0:45:10.160
<v Speaker 1>makes it difficult because the way the video game industry

0:45:10.200 --> 0:45:12.720
<v Speaker 1>works is they're trying to turn through those games pretty

0:45:12.760 --> 0:45:15.400
<v Speaker 1>quickly and hit that initial big rush where you get

0:45:15.440 --> 0:45:17.480
<v Speaker 1>a lot of people buying the game, and then you

0:45:17.520 --> 0:45:19.880
<v Speaker 1>want to do that again with the next title. And

0:45:20.120 --> 0:45:23.120
<v Speaker 1>there's limited storage space. I mean, there's limited limited shelf

0:45:23.200 --> 0:45:26.600
<v Speaker 1>space and stores and although I mean I buy almost

0:45:26.600 --> 0:45:30.080
<v Speaker 1>everything online, but never mind that anyway, there's limited shelf space.

0:45:30.120 --> 0:45:33.040
<v Speaker 1>So you don't you don't you know, you can't have

0:45:33.120 --> 0:45:36.080
<v Speaker 1>every game that was ever published out forever, right right,

0:45:36.160 --> 0:45:39.799
<v Speaker 1>Well you you could, but not on a shelf. Um.

0:45:40.239 --> 0:45:42.640
<v Speaker 1>And that that's the problem is that, you know, because

0:45:42.719 --> 0:45:45.760
<v Speaker 1>of that whole nature of the industry. Then you've got

0:45:45.760 --> 0:45:49.520
<v Speaker 1>this uh this this quick turnaround, and it means that

0:45:49.960 --> 0:45:52.200
<v Speaker 1>you know, once you have a game come out, a

0:45:52.200 --> 0:45:54.839
<v Speaker 1>few months after the game's come out, you're already thinking, Okay,

0:45:54.840 --> 0:45:58.080
<v Speaker 1>we gotta get something else out there, because uh that

0:45:58.080 --> 0:46:00.000
<v Speaker 1>that one's going to get pushed off the shelf pretty

0:46:00.080 --> 0:46:02.480
<v Speaker 1>soon by all the other games that are coming up

0:46:02.480 --> 0:46:05.360
<v Speaker 1>from all the other other companies. And I do see

0:46:05.440 --> 0:46:09.960
<v Speaker 1>Sony and Microsoft both being touched by this in ways

0:46:10.000 --> 0:46:14.320
<v Speaker 1>that Nintendo wouldn't because Nintendo is more of a closed system. Um,

0:46:14.400 --> 0:46:17.160
<v Speaker 1>you don't just become a Nintendo developer. If you want

0:46:17.200 --> 0:46:20.000
<v Speaker 1>to sell a Nintendo game, you kind of have to

0:46:20.000 --> 0:46:25.520
<v Speaker 1>get Nintendo's blessing to do it. Whereas with Microsoft, there

0:46:26.200 --> 0:46:30.800
<v Speaker 1>very familiar with people copying Windows, making pirated copies of Windows,

0:46:30.800 --> 0:46:35.560
<v Speaker 1>making pirated copies of uh, you know, computer games, because

0:46:35.560 --> 0:46:38.440
<v Speaker 1>of course it makes games for for Windows machines as

0:46:38.480 --> 0:46:42.000
<v Speaker 1>well as for the Xbox. Sony has Although Sony is

0:46:42.000 --> 0:46:45.160
<v Speaker 1>famous for its units not working very well together, Sony

0:46:45.239 --> 0:46:50.160
<v Speaker 1>has music, Sony has movies, and are they familiar with

0:46:50.520 --> 0:46:55.120
<v Speaker 1>people copying those very much? So, so it makes sense that, um,

0:46:55.400 --> 0:46:58.360
<v Speaker 1>the companies that are more likely to tie these these

0:46:58.400 --> 0:47:03.440
<v Speaker 1>titles into their con souls. Um, you know it makes

0:47:03.480 --> 0:47:05.279
<v Speaker 1>sense that they will be first to do that over

0:47:05.320 --> 0:47:09.759
<v Speaker 1>a Nintendo. Now, Um, there are people who thought, or

0:47:09.960 --> 0:47:13.920
<v Speaker 1>still think in some cases that, um, the PlayStation three

0:47:14.120 --> 0:47:16.439
<v Speaker 1>and Xbox three sixty are the end of the line

0:47:16.440 --> 0:47:19.960
<v Speaker 1>for consoles. Um will this be then? Will this be

0:47:20.000 --> 0:47:22.799
<v Speaker 1>the last the last generation of consoles? Will this will

0:47:22.800 --> 0:47:25.560
<v Speaker 1>the next generation be the last generation? It's hard to say,

0:47:25.600 --> 0:47:29.200
<v Speaker 1>but it's clear that they're this convergence between the set

0:47:29.239 --> 0:47:34.560
<v Speaker 1>top box and the gaming box the gaming console. Um,

0:47:34.600 --> 0:47:38.120
<v Speaker 1>they're moving together. Now. I don't know that people like

0:47:38.239 --> 0:47:42.680
<v Speaker 1>Boxy or Roku are likely to release a gaming console.

0:47:43.480 --> 0:47:46.000
<v Speaker 1>But and then there's also the question of could this

0:47:46.120 --> 0:47:48.960
<v Speaker 1>eventually move to the next step where it's all incorporated

0:47:49.000 --> 0:47:52.120
<v Speaker 1>directly into the TV set? Yeah? And which case? Then

0:47:52.200 --> 0:47:53.960
<v Speaker 1>you think, all right, does this mean I have to

0:47:54.000 --> 0:47:56.440
<v Speaker 1>figure out which set I want to buy because I

0:47:56.520 --> 0:47:59.719
<v Speaker 1>happen to love playing the Xbox version of games for

0:48:00.120 --> 0:48:04.319
<v Speaker 1>Sony version, or or our computers where we're going to

0:48:04.360 --> 0:48:07.440
<v Speaker 1>be watching our TV, in which case you could make

0:48:07.480 --> 0:48:11.520
<v Speaker 1>a computer game which appears on the same screen as

0:48:11.600 --> 0:48:14.560
<v Speaker 1>your TV. Or will it all go to a tablet.

0:48:15.000 --> 0:48:17.799
<v Speaker 1>I think that these things are still very up in

0:48:17.840 --> 0:48:19.640
<v Speaker 1>the air right now. Yeah, I think I think it's

0:48:19.680 --> 0:48:23.080
<v Speaker 1>good for another I think we're we'll have another another generation,

0:48:23.080 --> 0:48:28.000
<v Speaker 1>other generation, and that these questions will all be asked

0:48:28.120 --> 0:48:33.320
<v Speaker 1>and and prodded. We're gonna see a lot of experimentation

0:48:33.440 --> 0:48:37.360
<v Speaker 1>in the in the industry to see how consumers respond

0:48:37.520 --> 0:48:41.080
<v Speaker 1>and do they like the idea of having this sort

0:48:41.120 --> 0:48:48.120
<v Speaker 1>of portable experience across multiple devices or does that not matter? Yeah,

0:48:48.160 --> 0:48:50.680
<v Speaker 1>and I think too, I think that this this generation

0:48:50.719 --> 0:48:53.399
<v Speaker 1>will come out Yeah, yeah, until we until we see

0:48:53.440 --> 0:48:57.160
<v Speaker 1>how those questions are are answered. I think we're pretty

0:48:57.239 --> 0:49:00.399
<v Speaker 1>safe knowing that there's gonna be another another series. So

0:49:01.360 --> 0:49:04.400
<v Speaker 1>it would be interesting to see if and this is

0:49:04.440 --> 0:49:07.040
<v Speaker 1>just fooling around on my part. I don't know anything

0:49:07.080 --> 0:49:09.719
<v Speaker 1>about this, and I'm not saying that there will be,

0:49:09.760 --> 0:49:11.880
<v Speaker 1>but it would be interesting to see if Apple is

0:49:11.920 --> 0:49:15.320
<v Speaker 1>interested in doing this simply because well, they had the Pippin,

0:49:15.440 --> 0:49:20.640
<v Speaker 1>which built miserably um, but they also have, of course,

0:49:20.680 --> 0:49:24.440
<v Speaker 1>the the iPhone, the I Pod, Touch, and the iPad,

0:49:25.120 --> 0:49:27.600
<v Speaker 1>so could those be used as a second screen for

0:49:27.640 --> 0:49:31.959
<v Speaker 1>a console. I mean, they're already talking about their pretty

0:49:32.000 --> 0:49:34.719
<v Speaker 1>heavy heavily weighted rumors. Let's say that there will be

0:49:34.760 --> 0:49:39.080
<v Speaker 1>an Apple television, could be rumors for a couple of years,

0:49:39.080 --> 0:49:41.400
<v Speaker 1>but yeah, exactly, just like they were for the iPad.

0:49:42.200 --> 0:49:46.680
<v Speaker 1>So I wonder, could there be I've learned that lesson. Yeah, well,

0:49:46.760 --> 0:49:49.439
<v Speaker 1>and I don't know. I have no idea, but it's

0:49:49.440 --> 0:49:52.080
<v Speaker 1>just kind of you kind of wonder, with all these

0:49:52.239 --> 0:49:56.400
<v Speaker 1>weird things that are happening in the industry, whether Apple

0:49:56.480 --> 0:49:58.760
<v Speaker 1>might consider it at some point, well, at any rate,

0:49:59.400 --> 0:50:01.320
<v Speaker 1>were with all I think that I think that pretty

0:50:01.400 --> 0:50:04.520
<v Speaker 1>much sums up all the rumors and news we can

0:50:04.680 --> 0:50:07.800
<v Speaker 1>we can say at this time for the next generation

0:50:07.840 --> 0:50:09.840
<v Speaker 1>of consoles. I am very curious to see how it

0:50:09.840 --> 0:50:13.400
<v Speaker 1>plays out. I've definitely been holding off on buying a

0:50:13.400 --> 0:50:16.120
<v Speaker 1>new Xbox three because you know, I've said, like I've

0:50:16.120 --> 0:50:18.560
<v Speaker 1>got a limited hard drive space line. I thought about

0:50:18.600 --> 0:50:20.880
<v Speaker 1>buying a new one because they're not that expensive right

0:50:20.880 --> 0:50:25.080
<v Speaker 1>now comparatively speaking, and especially during the holiday season of

0:50:25.320 --> 0:50:29.439
<v Speaker 1>two thousand twelve. But but the knowledge that there could

0:50:29.480 --> 0:50:33.440
<v Speaker 1>be a new one out by next year, a new console,

0:50:33.600 --> 0:50:36.640
<v Speaker 1>and hopefully one that's backwards compatible, although we don't know

0:50:36.719 --> 0:50:41.319
<v Speaker 1>for the Xbox one right the other um that has

0:50:41.360 --> 0:50:43.440
<v Speaker 1>me hold holling off a bit because I kind of

0:50:43.480 --> 0:50:46.560
<v Speaker 1>want to see what comes out and uh and maybe

0:50:46.640 --> 0:50:49.400
<v Speaker 1>I'll just use that money towards the new console, especially

0:50:49.440 --> 0:50:53.920
<v Speaker 1>if it's because that would be insane. Alright, guys, well,

0:50:53.960 --> 0:50:56.400
<v Speaker 1>that wraps up this conversation. If you have any topics

0:50:56.440 --> 0:50:58.520
<v Speaker 1>you would like us to tackle here tech stuff, please

0:50:58.600 --> 0:51:00.839
<v Speaker 1>let us know this this no alright, just is tech

0:51:00.880 --> 0:51:04.399
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