1 00:00:00,520 --> 00:00:03,199 Speaker 1: Brought to you by the two thousand twelve Toyota Camry. 2 00:00:05,880 --> 00:00:08,920 Speaker 1: Get in touch with technology with tech Stuff from how 3 00:00:08,960 --> 00:00:17,040 Speaker 1: stuff Works dot Coming. Hello again, everyone, and welcome to 4 00:00:17,079 --> 00:00:18,960 Speaker 1: tech Stuff. My name is Chris Poulette and I'm an 5 00:00:19,040 --> 00:00:21,480 Speaker 1: editor of how stuff Works dot Com. Sitting across from 6 00:00:21,520 --> 00:00:24,840 Speaker 1: me as usual as senior writer Jonathan Strickland. Hey there, 7 00:00:25,560 --> 00:00:28,280 Speaker 1: Well you know what, Chris, Um, we're getting towards the 8 00:00:28,360 --> 00:00:30,720 Speaker 1: end of two thousand twelve as we record this. Yeah, 9 00:00:30,880 --> 00:00:33,599 Speaker 1: you know, we usually do our predictions towards the end 10 00:00:33,640 --> 00:00:35,800 Speaker 1: of the year, and I just want to say that 11 00:00:35,840 --> 00:00:38,159 Speaker 1: I I predicted a couple of years ago that we 12 00:00:38,200 --> 00:00:42,600 Speaker 1: would be talking about these podcasts unsuccessfully, well not not 13 00:00:42,720 --> 00:00:45,319 Speaker 1: these podcasts, but the the the topic that we're going 14 00:00:45,360 --> 00:00:48,040 Speaker 1: to talk about today, and they still haven't. Yeah, we're 15 00:00:48,040 --> 00:00:51,680 Speaker 1: talking about the next generation consoles now. Now, to be fair, 16 00:00:51,720 --> 00:00:55,240 Speaker 1: one of them has come out, the Wei You Nintendo's 17 00:00:55,320 --> 00:00:58,000 Speaker 1: next generation console. Yes, but I'm I'm I'm so far 18 00:00:58,040 --> 00:01:00,240 Speaker 1: behind in points on this one now I just kind 19 00:01:00,240 --> 00:01:02,080 Speaker 1: of game up on it. Yeah. It's sad because if 20 00:01:02,120 --> 00:01:04,800 Speaker 1: if you had predicted this for next year, you probably 21 00:01:04,800 --> 00:01:07,679 Speaker 1: would have actually won. But um, but yeah, here's here's 22 00:01:07,720 --> 00:01:09,680 Speaker 1: the deal, folks. We are going to do a rundown 23 00:01:09,920 --> 00:01:13,640 Speaker 1: on the next generation consoles, video game consoles. Now, that's 24 00:01:13,640 --> 00:01:16,759 Speaker 1: gonna include the WEIU, which of course is already out, 25 00:01:16,840 --> 00:01:19,240 Speaker 1: so people out there, so of our listeners may have 26 00:01:19,400 --> 00:01:21,759 Speaker 1: one already. I've been playing it and may know all 27 00:01:21,800 --> 00:01:23,920 Speaker 1: about it. But then we're also going to talk a 28 00:01:23,920 --> 00:01:27,240 Speaker 1: little bit about the rumors of the next generation for 29 00:01:27,840 --> 00:01:31,560 Speaker 1: Microsoft and Sony's video game consoles. Yes, keeping in mind 30 00:01:31,560 --> 00:01:33,720 Speaker 1: that there are other video game consoles that are also 31 00:01:34,160 --> 00:01:38,080 Speaker 1: due to hit store shelves in the near future. Some 32 00:01:38,160 --> 00:01:41,800 Speaker 1: of them are kickstarter campaigns, and we didn't really go 33 00:01:41,840 --> 00:01:44,960 Speaker 1: into those. Um, those may become major players in two 34 00:01:44,959 --> 00:01:47,080 Speaker 1: thousand thirteen, but we're looking at the ones that are 35 00:01:47,440 --> 00:01:51,440 Speaker 1: the established consoles yep, yep. And of course you know 36 00:01:51,480 --> 00:01:54,960 Speaker 1: Saga's new con Okay, so that's that's a hip. But still, 37 00:01:55,440 --> 00:01:57,960 Speaker 1: so let's start with the WU Yes, the only one 38 00:01:58,000 --> 00:02:00,480 Speaker 1: that's actually out at this point, and as of the 39 00:02:00,600 --> 00:02:02,680 Speaker 1: point and we're recording this, it's uh, you know, the 40 00:02:02,760 --> 00:02:05,280 Speaker 1: end of November. It's only been out for a couple 41 00:02:05,280 --> 00:02:08,200 Speaker 1: of weeks on store shelves here in America. Yep, and uh, 42 00:02:08,280 --> 00:02:12,120 Speaker 1: it's the first console from Nintendo that actually is a 43 00:02:12,200 --> 00:02:16,280 Speaker 1: high definition consoles. One of those things that that Nintendo 44 00:02:16,320 --> 00:02:18,679 Speaker 1: took a lot of flak four when they introduced the Wei, 45 00:02:18,880 --> 00:02:21,200 Speaker 1: because you know, going up against the Xbox three six 46 00:02:21,360 --> 00:02:24,920 Speaker 1: and the p S three graphics wise, it just couldn't 47 00:02:24,919 --> 00:02:28,120 Speaker 1: hold a candle to those systems. Now, Nintendo's argument was 48 00:02:28,200 --> 00:02:33,160 Speaker 1: that graphics are great, but gameplay is king, and so 49 00:02:33,440 --> 00:02:37,840 Speaker 1: they were really backing this idea that because that we 50 00:02:38,080 --> 00:02:42,320 Speaker 1: use these these motion sets are controls and and and 51 00:02:42,480 --> 00:02:47,280 Speaker 1: this new form of gameplay, that it would do well 52 00:02:47,320 --> 00:02:50,120 Speaker 1: in the market, and in fact that we did very well. 53 00:02:50,120 --> 00:02:53,400 Speaker 1: It dominated in the market for quite some time, but 54 00:02:53,560 --> 00:02:57,840 Speaker 1: it also suffered from a reputation. There were that people 55 00:02:57,880 --> 00:02:59,560 Speaker 1: would say they would buy one, they play it for 56 00:02:59,600 --> 00:03:03,280 Speaker 1: a little aisle, and then they kind of set aside 57 00:03:03,280 --> 00:03:06,680 Speaker 1: and it would collect dust like it just it was 58 00:03:07,000 --> 00:03:09,120 Speaker 1: a console that that just didn't get a lot of 59 00:03:09,280 --> 00:03:13,160 Speaker 1: use after the first few months. Even after things like 60 00:03:13,200 --> 00:03:16,920 Speaker 1: that we Fit balance board came out that gave new 61 00:03:16,960 --> 00:03:19,280 Speaker 1: life to the console for quite some time. But then 62 00:03:19,800 --> 00:03:23,200 Speaker 1: again people just kind of from Most of this is 63 00:03:23,240 --> 00:03:26,240 Speaker 1: mostly anecdotal, but you know, you hear the same story 64 00:03:26,320 --> 00:03:28,240 Speaker 1: over and over again, like, yeah, you know, I haven't 65 00:03:28,440 --> 00:03:32,200 Speaker 1: haven't touched in in in a year or whatever. Well, 66 00:03:32,240 --> 00:03:35,160 Speaker 1: of course, uh you know, it goes without saying, really 67 00:03:35,200 --> 00:03:39,760 Speaker 1: that the video games have come such a long distance 68 00:03:39,800 --> 00:03:43,440 Speaker 1: from the days of early paddle and uh you know, 69 00:03:43,520 --> 00:03:47,360 Speaker 1: single button joystick controllers. Um, since it goes without saying, 70 00:03:47,360 --> 00:03:49,800 Speaker 1: I probably shouldn't have said it, but um yeah, I 71 00:03:49,800 --> 00:03:53,160 Speaker 1: mean they did. It's funny because they the current generation 72 00:03:53,560 --> 00:03:59,240 Speaker 1: of game consoles has really sort of defined, uh you know, 73 00:03:59,280 --> 00:04:04,440 Speaker 1: a brand new realm of these devices, because um, you know, 74 00:04:04,840 --> 00:04:07,600 Speaker 1: they're all right in a way. I think that Sony 75 00:04:07,640 --> 00:04:12,080 Speaker 1: and Microsoft decided that they wanted to put graphics before um, 76 00:04:12,120 --> 00:04:14,640 Speaker 1: you know, new kinds of controllers. Nintendo did it the 77 00:04:14,640 --> 00:04:18,120 Speaker 1: other way around. But as it turns out, both graphics 78 00:04:18,160 --> 00:04:22,280 Speaker 1: and gameplay are of crucial importance, and and you see 79 00:04:22,320 --> 00:04:24,520 Speaker 1: that in the in the current generation. It's just that 80 00:04:24,800 --> 00:04:28,880 Speaker 1: they decided to adopt them in different in different patterns well, 81 00:04:28,920 --> 00:04:33,640 Speaker 1: and Nintendo also was known for aiming at a broad 82 00:04:33,800 --> 00:04:37,919 Speaker 1: consumer market. The casual gamers are often the term that 83 00:04:37,960 --> 00:04:40,920 Speaker 1: we use for them, although we've done an entire episode 84 00:04:40,920 --> 00:04:43,840 Speaker 1: where we kind of talked about the the fact that 85 00:04:43,920 --> 00:04:47,760 Speaker 1: these names are really not entirely accurate. But but the 86 00:04:47,800 --> 00:04:51,400 Speaker 1: idea of people who don't normally play video games, uh, 87 00:04:51,680 --> 00:04:54,160 Speaker 1: if you make them, if you make the games accessible, 88 00:04:54,240 --> 00:04:57,000 Speaker 1: then a lot of those folks will start to play. 89 00:04:57,360 --> 00:04:59,240 Speaker 1: And you know, again that was true. There are a 90 00:04:59,279 --> 00:05:01,960 Speaker 1: lot of people who are buying these these devices up 91 00:05:01,960 --> 00:05:05,600 Speaker 1: who wouldn't normally have a video game console. But uh, 92 00:05:06,320 --> 00:05:08,520 Speaker 1: the one of the downfalls of casual gaming is that 93 00:05:08,800 --> 00:05:12,640 Speaker 1: you have a limited amount of interest usually in those 94 00:05:12,640 --> 00:05:15,280 Speaker 1: sort of games like they you can you can lose 95 00:05:15,320 --> 00:05:17,280 Speaker 1: interest in those games fairly quickly, and if you don't 96 00:05:17,279 --> 00:05:19,720 Speaker 1: have a steady stream of them, then that's a problem. Well, 97 00:05:20,520 --> 00:05:23,520 Speaker 1: so the Wi you is is the successor to the 98 00:05:23,560 --> 00:05:28,279 Speaker 1: Wei uh and um it has a new controller or 99 00:05:28,400 --> 00:05:31,400 Speaker 1: there's one new controller you can hook up to a console, 100 00:05:31,440 --> 00:05:33,880 Speaker 1: and then further down the line, they're supposed to be 101 00:05:33,920 --> 00:05:38,080 Speaker 1: support for two of them. But the game pad, now, 102 00:05:38,120 --> 00:05:40,040 Speaker 1: this is the thing that you may have seen. It 103 00:05:40,080 --> 00:05:42,919 Speaker 1: looks like a tablet. It's got video game controls on it, 104 00:05:42,920 --> 00:05:46,280 Speaker 1: It's got a display inside of it. It's a touch 105 00:05:46,279 --> 00:05:50,479 Speaker 1: screen displays resistive touch screen, which means that you use 106 00:05:50,560 --> 00:05:56,000 Speaker 1: pressure to activate the touch It's not capacitance, so you 107 00:05:56,040 --> 00:05:58,800 Speaker 1: can use the stylus or really you can use anything. 108 00:05:59,320 --> 00:06:02,440 Speaker 1: Anything that could create pressure against the screen will will 109 00:06:02,480 --> 00:06:05,480 Speaker 1: register it as a touch. There are some downsides to 110 00:06:05,600 --> 00:06:08,920 Speaker 1: resistive touch screens, one of them being that if you're 111 00:06:08,920 --> 00:06:11,440 Speaker 1: particularly rough with it because of you know, it's it's 112 00:06:11,520 --> 00:06:14,880 Speaker 1: using pressure to detect that touch, it can lose sensitivity 113 00:06:14,960 --> 00:06:17,280 Speaker 1: over time because you can actually damage the components inside 114 00:06:17,320 --> 00:06:20,800 Speaker 1: the screen. Yeah. The UM. This sort of goes along 115 00:06:20,839 --> 00:06:25,080 Speaker 1: in a way with Nintendo's earlier moves on the original 116 00:06:25,160 --> 00:06:31,280 Speaker 1: we because, um, the Nintendo sort of kept the device affordable. 117 00:06:31,680 --> 00:06:35,480 Speaker 1: If you'll remember, UH, the early Xbox three sixty and 118 00:06:35,839 --> 00:06:41,800 Speaker 1: PlayStation three consoles were very expensive, uh compared to the 119 00:06:41,800 --> 00:06:46,760 Speaker 1: previous generation, and we started out at around two dollars 120 00:06:47,120 --> 00:06:49,760 Speaker 1: in the United States, and it was Nintendo was able 121 00:06:49,800 --> 00:06:53,000 Speaker 1: to do this by by using off the shelf components. UM. 122 00:06:53,040 --> 00:06:56,560 Speaker 1: And in this case, a resistive uh touch screen, is 123 00:06:56,560 --> 00:06:59,880 Speaker 1: is more affordable when you're building a device like this 124 00:07:00,000 --> 00:07:03,360 Speaker 1: and a touch screen capacitive touch screen, I'm sorry, well, 125 00:07:03,400 --> 00:07:05,960 Speaker 1: and also I mean using the stylist is this is 126 00:07:06,040 --> 00:07:09,120 Speaker 1: again something that Nintendo has done before, and it kind 127 00:07:09,120 --> 00:07:15,080 Speaker 1: of helps keep that that experience stable throughout its its products. 128 00:07:15,080 --> 00:07:16,680 Speaker 1: Not when I say before I'm talking about things like 129 00:07:16,720 --> 00:07:19,560 Speaker 1: the DS. H. Well, it kind of turns this device 130 00:07:19,720 --> 00:07:21,840 Speaker 1: kind of turns your TV into a version of the 131 00:07:21,920 --> 00:07:25,120 Speaker 1: DS because you know, you have the two separate screens, 132 00:07:25,160 --> 00:07:27,640 Speaker 1: one of which is a touch screen, so it's it's 133 00:07:27,680 --> 00:07:29,600 Speaker 1: sort of similar in that in that regards. Yeah, it's 134 00:07:29,600 --> 00:07:32,040 Speaker 1: a six point two inch display inside this game pad. 135 00:07:32,160 --> 00:07:36,280 Speaker 1: It's got sixteen by nine aspect ratio and uh eight 136 00:07:36,440 --> 00:07:41,440 Speaker 1: or fifty four pixels. The the controller has lots of 137 00:07:41,560 --> 00:07:46,400 Speaker 1: motion detection sensors inside of it, including gyroscopes and accelerometers. 138 00:07:46,520 --> 00:07:49,640 Speaker 1: It's got a front facing camera. It's got a microphone speakers, 139 00:07:49,640 --> 00:07:53,200 Speaker 1: a headphone jack, and I R port for controlling a 140 00:07:53,280 --> 00:07:58,000 Speaker 1: television and other elements. It's even got an NFC chip 141 00:07:58,080 --> 00:08:00,480 Speaker 1: in it, although at the moment, as are as I 142 00:08:00,560 --> 00:08:04,920 Speaker 1: am aware, their Nintendo has not announced why, Like, there's 143 00:08:04,960 --> 00:08:07,520 Speaker 1: no as far as I know as of the recording 144 00:08:07,520 --> 00:08:10,800 Speaker 1: of this podcast, there's been no announcement from Nintendo as 145 00:08:10,800 --> 00:08:14,240 Speaker 1: to how this NFC chip could be incorporated into things 146 00:08:14,320 --> 00:08:18,280 Speaker 1: in the future. Yeah, NFC, your or near near field communication, 147 00:08:18,400 --> 00:08:21,040 Speaker 1: is the same kind of chip that you'll find in 148 00:08:21,120 --> 00:08:25,200 Speaker 1: some Android smartphones that they use to to make payments. 149 00:08:25,520 --> 00:08:28,960 Speaker 1: You store your your information and Google Wallet, which is 150 00:08:29,040 --> 00:08:32,240 Speaker 1: a basically a credit card and loyalty card manager, and 151 00:08:32,280 --> 00:08:34,360 Speaker 1: that information is stored in the on a chip inside 152 00:08:34,360 --> 00:08:36,480 Speaker 1: the phone, and when you take it up to the register, 153 00:08:36,600 --> 00:08:40,360 Speaker 1: you know, touch it to the register, assuming it's you know, 154 00:08:40,440 --> 00:08:43,040 Speaker 1: compatible with this, and it helps you pay for your stuff. 155 00:08:43,160 --> 00:08:45,440 Speaker 1: That's sort of how it NFC has gotten famous. So 156 00:08:45,640 --> 00:08:49,240 Speaker 1: I don't think the uh, the New Week controller is 157 00:08:49,280 --> 00:08:52,240 Speaker 1: going to help you pay for your groceries, but hey, 158 00:08:52,320 --> 00:08:55,120 Speaker 1: you never know, and maybe and maybe that it ends 159 00:08:55,160 --> 00:08:58,000 Speaker 1: up being something where if you have your game pad 160 00:08:58,080 --> 00:09:01,680 Speaker 1: out and about, because it is a wireless controller and 161 00:09:01,760 --> 00:09:06,840 Speaker 1: you can play some games on the game pad itself 162 00:09:07,280 --> 00:09:09,240 Speaker 1: as opposed to like you know, you can you can 163 00:09:09,240 --> 00:09:12,120 Speaker 1: play it on the game pad without the television part 164 00:09:12,200 --> 00:09:14,840 Speaker 1: of the console being active. It may very well be 165 00:09:14,880 --> 00:09:19,520 Speaker 1: that's so that you can share information with another player. 166 00:09:19,600 --> 00:09:21,439 Speaker 1: Let's say that you've got a game pad and I've 167 00:09:21,440 --> 00:09:23,360 Speaker 1: got a game pad. We're both playing the same role 168 00:09:23,360 --> 00:09:26,720 Speaker 1: playing game, and I found a powerful item, but I 169 00:09:26,800 --> 00:09:29,320 Speaker 1: cannot use it because the class of character I'm playing 170 00:09:29,640 --> 00:09:33,200 Speaker 1: is not capable of wielding whatever that ability or or 171 00:09:33,760 --> 00:09:37,520 Speaker 1: item is and then but you have a character who 172 00:09:37,559 --> 00:09:40,520 Speaker 1: could and then we tap the screen or the game 173 00:09:40,520 --> 00:09:44,600 Speaker 1: pads together and can transfer an item from my game 174 00:09:44,640 --> 00:09:47,320 Speaker 1: to your game. That might be one way of doing it. Now, 175 00:09:47,400 --> 00:09:50,600 Speaker 1: that's just that's just a guess. I mean, that's there's 176 00:09:50,760 --> 00:09:53,439 Speaker 1: again nothing that's saying that that's how Nintendo is going 177 00:09:53,480 --> 00:09:55,400 Speaker 1: to use this, if they ever use it at all. 178 00:09:56,120 --> 00:09:59,319 Speaker 1: But it is a that's a possibility. Yeah, there is 179 00:09:59,360 --> 00:10:02,120 Speaker 1: also a poss ability to because the if you have 180 00:10:02,240 --> 00:10:05,960 Speaker 1: a Wei and your friend also has a WE and 181 00:10:06,000 --> 00:10:08,880 Speaker 1: you want to uh um, you know, play a game 182 00:10:09,000 --> 00:10:12,120 Speaker 1: over at his or her house, you can actually store 183 00:10:12,160 --> 00:10:14,920 Speaker 1: information in the weak controller and take it with you. 184 00:10:15,080 --> 00:10:17,000 Speaker 1: Or you can take your week controller over to their 185 00:10:17,040 --> 00:10:20,080 Speaker 1: house and sink it and use your controller, so even 186 00:10:20,080 --> 00:10:22,080 Speaker 1: if they have only one, you can you can play 187 00:10:22,120 --> 00:10:24,839 Speaker 1: games over there. This may be a way of making 188 00:10:24,840 --> 00:10:29,360 Speaker 1: it simple to sink your controller to another device. Um, 189 00:10:29,400 --> 00:10:31,960 Speaker 1: but I guess we'll find out. Uh So, up to 190 00:10:32,040 --> 00:10:35,840 Speaker 1: five people right now can play certain games on the 191 00:10:35,840 --> 00:10:39,679 Speaker 1: Wii U. Five well, four of them are using the 192 00:10:39,760 --> 00:10:44,200 Speaker 1: standard WE controllers, the nun chucking and WE mote and 193 00:10:44,400 --> 00:10:47,120 Speaker 1: uh because that's what the WE could support. It could 194 00:10:47,120 --> 00:10:49,600 Speaker 1: support up to four of those right, right, while the 195 00:10:49,640 --> 00:10:53,920 Speaker 1: game pad is the fifth controller. So certain games allow 196 00:10:54,000 --> 00:10:58,480 Speaker 1: you to play four against one type games where the 197 00:10:59,360 --> 00:11:01,640 Speaker 1: person with the game pad is using the game pad 198 00:11:02,160 --> 00:11:05,120 Speaker 1: to view have a different, completely different view than what 199 00:11:05,160 --> 00:11:09,240 Speaker 1: everyone has on the screen, and to play a certain 200 00:11:09,440 --> 00:11:11,960 Speaker 1: style of game, and the four people who have the 201 00:11:12,000 --> 00:11:16,600 Speaker 1: regular the we remotes are playing a different kind of game. 202 00:11:16,679 --> 00:11:19,360 Speaker 1: And uh, this is the experience I had. I got 203 00:11:19,360 --> 00:11:21,600 Speaker 1: a chance to play with a we You well before 204 00:11:21,600 --> 00:11:23,959 Speaker 1: it came out way back in uh and c E 205 00:11:24,240 --> 00:11:26,920 Speaker 1: s two thousand twelve. So it was January two thousand 206 00:11:26,960 --> 00:11:29,600 Speaker 1: twelve where I got a chance to go into a 207 00:11:29,640 --> 00:11:32,720 Speaker 1: closed door meeting and play with the Wii You. And 208 00:11:32,760 --> 00:11:34,400 Speaker 1: one of the games they played was a sort of 209 00:11:34,440 --> 00:11:38,400 Speaker 1: a kind of like pac Man in a way, uh, 210 00:11:38,440 --> 00:11:42,160 Speaker 1: in that it was the four players were playing these 211 00:11:42,240 --> 00:11:45,000 Speaker 1: these characters who were running around the maze, and then 212 00:11:45,040 --> 00:11:49,040 Speaker 1: the person with the game pad was trying to evade 213 00:11:49,480 --> 00:11:53,680 Speaker 1: the four players. So with the game pad, that meant 214 00:11:53,720 --> 00:11:55,839 Speaker 1: that you were taking on the role essentially a pac Man, 215 00:11:55,960 --> 00:11:59,680 Speaker 1: and the people with the we remotes were playing the ghosts. 216 00:11:59,679 --> 00:12:01,760 Speaker 1: So it's stead of it being under computer control. It's 217 00:12:01,800 --> 00:12:05,480 Speaker 1: under player control, and it was it was not pac Man, 218 00:12:05,559 --> 00:12:07,439 Speaker 1: by the way, that was not the characters that were 219 00:12:07,440 --> 00:12:09,559 Speaker 1: being used in the game. But that's the game today 220 00:12:09,760 --> 00:12:12,240 Speaker 1: I thought of because it's just you know, a more 221 00:12:12,280 --> 00:12:14,920 Speaker 1: of strong resemblance um in the sense that you know, 222 00:12:14,920 --> 00:12:17,920 Speaker 1: you're ring around a maze trying to avoid monsters or 223 00:12:17,960 --> 00:12:21,600 Speaker 1: in this case for people who are possibly monsters, they 224 00:12:21,600 --> 00:12:26,840 Speaker 1: don't know their personal lives anyway. Uh. That was one version, 225 00:12:26,880 --> 00:12:28,760 Speaker 1: and that was really kind of a demo game that 226 00:12:28,800 --> 00:12:30,679 Speaker 1: they were showing off, and it's just kind of a 227 00:12:30,720 --> 00:12:35,040 Speaker 1: proof of concept. But there there have been other uses 228 00:12:35,080 --> 00:12:37,079 Speaker 1: of the game pad too. There's been some games that 229 00:12:37,120 --> 00:12:40,160 Speaker 1: have come out where the game pad acts as uh, 230 00:12:40,520 --> 00:12:43,880 Speaker 1: either a way of getting additional information within the game. 231 00:12:43,960 --> 00:12:46,360 Speaker 1: So you're playing a game up on the television screen, 232 00:12:46,400 --> 00:12:49,600 Speaker 1: but on the game pad there's more info that can 233 00:12:49,800 --> 00:12:52,679 Speaker 1: help you in your game. In some cases, it's a 234 00:12:52,720 --> 00:12:55,600 Speaker 1: specialized view. I saw there's at least one game where 235 00:12:56,160 --> 00:12:58,320 Speaker 1: you could use it as a sniper scope where you 236 00:12:58,440 --> 00:13:01,000 Speaker 1: held the controller up to the TV and it gave 237 00:13:01,040 --> 00:13:05,360 Speaker 1: you a special view of the the the what was 238 00:13:05,400 --> 00:13:07,160 Speaker 1: going on, So that way you could use that to 239 00:13:07,600 --> 00:13:11,240 Speaker 1: zoom in on somebody and take them out. Um. Kind 240 00:13:11,280 --> 00:13:14,600 Speaker 1: of an interesting thing. I mean, it's again very similar 241 00:13:14,600 --> 00:13:17,280 Speaker 1: to the way that we remotes were introduced. It's an 242 00:13:17,280 --> 00:13:21,520 Speaker 1: innovation in gameplay, and it's it's another nod to how 243 00:13:22,480 --> 00:13:24,640 Speaker 1: a lot of us have gotten used to having a 244 00:13:24,720 --> 00:13:30,240 Speaker 1: second screen whenever we are consuming anything on TV, whether 245 00:13:30,280 --> 00:13:33,240 Speaker 1: it's a video game or a television show or whatever. 246 00:13:33,480 --> 00:13:35,360 Speaker 1: A lot of us have become used to having a 247 00:13:35,440 --> 00:13:38,720 Speaker 1: second screen as part of that experience, and so this 248 00:13:38,800 --> 00:13:42,400 Speaker 1: is kind of incorporating it directly into the console. Yeah. Yeah, 249 00:13:42,440 --> 00:13:45,720 Speaker 1: Well I read a report that Google came out with 250 00:13:45,920 --> 00:13:48,360 Speaker 1: just a few um, just a short time ago. I 251 00:13:48,400 --> 00:13:51,560 Speaker 1: don't remember exactly how long it was. Um, but you 252 00:13:51,559 --> 00:13:54,400 Speaker 1: know the latter half of and yeah, I mean they 253 00:13:54,480 --> 00:13:58,280 Speaker 1: they basically said any kind of you know what content 254 00:13:58,360 --> 00:14:01,120 Speaker 1: that you would consume in general, pepe are are using 255 00:14:01,440 --> 00:14:06,960 Speaker 1: multi screen, uh multi screen to do it. And uh, well, 256 00:14:07,040 --> 00:14:09,679 Speaker 1: which probably surprises very few people who are listening to 257 00:14:09,679 --> 00:14:12,880 Speaker 1: this podcast, just because we all have different devices and 258 00:14:13,040 --> 00:14:17,120 Speaker 1: different sizes, and uh, it's it's obvious that Nintendo has 259 00:14:17,160 --> 00:14:20,200 Speaker 1: caught onto this too. I'm a little surprised too, because 260 00:14:20,200 --> 00:14:24,440 Speaker 1: I I when I first saw photos of uh, you know, 261 00:14:24,480 --> 00:14:26,400 Speaker 1: the game pad. I thought, I don't know if this 262 00:14:26,480 --> 00:14:28,680 Speaker 1: is gonna catch on. That's kind of a big controller. 263 00:14:29,120 --> 00:14:33,440 Speaker 1: But I get the sense from from reading uh reports 264 00:14:33,440 --> 00:14:36,400 Speaker 1: and reviews that that people seem to like it. Of course. 265 00:14:36,440 --> 00:14:40,640 Speaker 1: It's it's got analog thumbsticks and you know, different buttons 266 00:14:40,680 --> 00:14:45,280 Speaker 1: in key places where it's ergonomically comfortable to play with. 267 00:14:45,400 --> 00:14:48,240 Speaker 1: So um, and I haven't actually held one myself, so 268 00:14:48,000 --> 00:14:50,720 Speaker 1: it's a little it's a little awkward. I mean, if 269 00:14:50,760 --> 00:14:53,160 Speaker 1: you're if you're using it as a controller controller, it's 270 00:14:53,160 --> 00:14:56,560 Speaker 1: a big controller. Yeah, okay, so that's it's big and 271 00:14:56,560 --> 00:15:00,000 Speaker 1: it's a little heavy, so it's it's not the most 272 00:15:00,040 --> 00:15:03,440 Speaker 1: natural feeling controller in that sense. And then on top 273 00:15:03,480 --> 00:15:05,440 Speaker 1: of it, depending on like if you're if you're trying 274 00:15:05,440 --> 00:15:09,520 Speaker 1: to use the screen fun functionality, then I haven't done 275 00:15:09,520 --> 00:15:11,240 Speaker 1: any of that, Like I mean, I've used the screen 276 00:15:11,280 --> 00:15:14,520 Speaker 1: to look at the view to use it as a 277 00:15:14,600 --> 00:15:18,080 Speaker 1: viewfinder or whatever to or to my view within the game, 278 00:15:19,040 --> 00:15:23,440 Speaker 1: but I hadn't used it as a means of inputting 279 00:15:23,560 --> 00:15:27,240 Speaker 1: controls or controlling a character. I would imagine that would 280 00:15:27,240 --> 00:15:29,240 Speaker 1: be a little awkward to just from the way of 281 00:15:29,280 --> 00:15:32,800 Speaker 1: having to hold the game pad with one hand while 282 00:15:32,960 --> 00:15:35,440 Speaker 1: using the other hand to use the stylists or whatever. 283 00:15:36,040 --> 00:15:38,400 Speaker 1: That would be a little uh, that might feel a 284 00:15:38,400 --> 00:15:40,360 Speaker 1: little awkward to me. I don't know, I haven't tried 285 00:15:40,400 --> 00:15:42,960 Speaker 1: it that way. I will say that there there's some 286 00:15:43,040 --> 00:15:46,240 Speaker 1: other things that are are beneficial with the WE U. 287 00:15:46,440 --> 00:15:49,920 Speaker 1: It is backwards compatible to the WEAK, so that means 288 00:15:49,960 --> 00:15:51,400 Speaker 1: all the games that you have on the WE will 289 00:15:51,440 --> 00:15:54,480 Speaker 1: work on the WU. Of course, the game pad functionality 290 00:15:54,560 --> 00:15:56,880 Speaker 1: won't really be there because the games were not designed 291 00:15:56,920 --> 00:16:00,480 Speaker 1: for that. But that's a big deal. But you can 292 00:16:00,520 --> 00:16:03,200 Speaker 1: unhook the old WE and plug the new one in. Yeah, 293 00:16:03,480 --> 00:16:06,080 Speaker 1: and we'll talk a little bit more about backwards compatibility 294 00:16:06,120 --> 00:16:07,720 Speaker 1: when you get to get to some of the other 295 00:16:07,760 --> 00:16:11,320 Speaker 1: consoles or the rumors of sty consoles. Uh. One of 296 00:16:11,360 --> 00:16:14,000 Speaker 1: the big things about it, well, there's two models of 297 00:16:14,040 --> 00:16:17,280 Speaker 1: it too. There's a basic model which has got eight 298 00:16:17,280 --> 00:16:20,520 Speaker 1: gigabytes of storage space, although only three of those gigabytes 299 00:16:20,560 --> 00:16:23,680 Speaker 1: are actually usable. Um. And then there's a thirty two 300 00:16:23,680 --> 00:16:26,840 Speaker 1: gigabyte version where twenty five of those gigabytes are usable. 301 00:16:27,080 --> 00:16:29,320 Speaker 1: The reason why the rest aren't usable, it's due to 302 00:16:29,600 --> 00:16:32,280 Speaker 1: operating system that kind of stuff. Things that are are 303 00:16:33,480 --> 00:16:37,240 Speaker 1: dedicated to the storage, so you can't actually you can't 304 00:16:37,240 --> 00:16:40,920 Speaker 1: overwrite it. Um. It's got four USB two point oh ports, 305 00:16:40,920 --> 00:16:43,720 Speaker 1: including and and all four of those can act as 306 00:16:43,800 --> 00:16:46,720 Speaker 1: an Ethernet port if you have an adapter, so you 307 00:16:46,720 --> 00:16:48,880 Speaker 1: have to have a Ethernet to USB two point oh 308 00:16:48,920 --> 00:16:51,560 Speaker 1: adapter obviously, but they can work that way, so you 309 00:16:51,600 --> 00:16:54,480 Speaker 1: can hard wire it to your network. It also supports 310 00:16:54,480 --> 00:16:58,840 Speaker 1: eight to two point eleven B G or N WiFi. Uh. 311 00:16:58,920 --> 00:17:02,640 Speaker 1: And it's got a st card slot. Uh. And one 312 00:17:02,640 --> 00:17:05,840 Speaker 1: of the big big features that as of the recording 313 00:17:05,840 --> 00:17:09,840 Speaker 1: of this podcast still is not fully integrated is the 314 00:17:09,920 --> 00:17:15,000 Speaker 1: TV features. Yeah, and that's uh, that's TV with two 315 00:17:15,040 --> 00:17:20,600 Speaker 1: little lies after the V. But but yeah, actually, from 316 00:17:20,640 --> 00:17:24,840 Speaker 1: what I've seen, Nintendo is really seeing this as sort 317 00:17:24,880 --> 00:17:29,879 Speaker 1: of a gateway to uh, multi function content too, because 318 00:17:30,200 --> 00:17:35,920 Speaker 1: it's not just adding Netflix or Hulu Plus or Amazon 319 00:17:36,080 --> 00:17:39,240 Speaker 1: streaming video. It can do those things, well, not all 320 00:17:39,240 --> 00:17:42,320 Speaker 1: of them as of this moment, but those are all 321 00:17:42,480 --> 00:17:45,400 Speaker 1: you know coming. But it's also adding a DVR function 322 00:17:46,040 --> 00:17:50,160 Speaker 1: and video on demand, so that it's significant. You can 323 00:17:50,200 --> 00:17:53,200 Speaker 1: connect it to live TV, so you can have live 324 00:17:53,280 --> 00:17:56,840 Speaker 1: TV streaming through the we you and that's how you 325 00:17:56,880 --> 00:18:00,960 Speaker 1: can use as a DVR. Um. Yeah, this is kind 326 00:18:00,960 --> 00:18:03,920 Speaker 1: of a getting into this whole idea of the console 327 00:18:04,000 --> 00:18:07,880 Speaker 1: becoming the all in one set top box. Uh. And 328 00:18:07,960 --> 00:18:10,680 Speaker 1: we and again when we talk about the other consoles, 329 00:18:10,720 --> 00:18:12,439 Speaker 1: you'll see that this is a theme that's going to 330 00:18:12,520 --> 00:18:17,879 Speaker 1: be running strong. Um it's you know, it's it's obvious 331 00:18:17,960 --> 00:18:19,640 Speaker 1: that this was gonna be the way things were going 332 00:18:19,680 --> 00:18:23,200 Speaker 1: to go. We've already seen so many moves towards this. 333 00:18:23,920 --> 00:18:27,760 Speaker 1: I mean, all three of the previous generation consoles have 334 00:18:28,640 --> 00:18:35,240 Speaker 1: some streaming media capability Netflix or Hulu Plus or Amazon 335 00:18:35,320 --> 00:18:38,560 Speaker 1: Video or some combination of all three or plus YouTube 336 00:18:38,560 --> 00:18:42,479 Speaker 1: and other other options as well. So this is the 337 00:18:42,520 --> 00:18:45,840 Speaker 1: next step where where these consoles are you know, the 338 00:18:45,960 --> 00:18:48,520 Speaker 1: manufacturers are saying, well, what features can we put in 339 00:18:48,560 --> 00:18:51,280 Speaker 1: there that people want that will help us sell these 340 00:18:51,440 --> 00:18:55,640 Speaker 1: and and give them um uh an incentive to by 341 00:18:55,640 --> 00:18:59,600 Speaker 1: our console over something else, like kind of the same 342 00:18:59,640 --> 00:19:02,040 Speaker 1: way that and the p S three came out. That 343 00:19:02,119 --> 00:19:04,080 Speaker 1: was the first Blu ray player in the United States 344 00:19:04,080 --> 00:19:06,560 Speaker 1: that was available, you know, and it's still one of 345 00:19:06,600 --> 00:19:09,919 Speaker 1: the most affordable and comparatively when it first came out, 346 00:19:09,960 --> 00:19:11,959 Speaker 1: it was definitely very expensive. At the same time, you 347 00:19:11,960 --> 00:19:14,199 Speaker 1: could argue, well, I could buy a Blu ray Player, 348 00:19:14,800 --> 00:19:17,240 Speaker 1: or I could buy a p S three which has 349 00:19:17,280 --> 00:19:20,360 Speaker 1: a Blu ray Player and it's also a video game system. 350 00:19:20,400 --> 00:19:23,800 Speaker 1: So that's kind of the same approach here is saying, well, 351 00:19:23,880 --> 00:19:26,000 Speaker 1: for some people, they're gonna be looking at this as oh, 352 00:19:26,040 --> 00:19:27,960 Speaker 1: it's a video game system. Oh and I can also 353 00:19:28,040 --> 00:19:30,240 Speaker 1: do these things on TV, whereas there are other people 354 00:19:30,240 --> 00:19:32,920 Speaker 1: are gonna be oh, we need a ti Vo essentially, 355 00:19:33,160 --> 00:19:34,720 Speaker 1: but hey, if we get one of these, will have 356 00:19:34,720 --> 00:19:37,879 Speaker 1: a ti Vo that plays games. So and it is 357 00:19:37,920 --> 00:19:41,400 Speaker 1: the TiVo dv are apparently, Yeah, that they've partnered with. 358 00:19:41,560 --> 00:19:43,480 Speaker 1: I didn't see that. Yeah, that was according to a 359 00:19:43,840 --> 00:19:50,359 Speaker 1: seen it. So yeah, it's um it. On paper, it 360 00:19:50,440 --> 00:19:54,320 Speaker 1: sounds like a pretty strong console, even though I will 361 00:19:54,359 --> 00:19:57,640 Speaker 1: say also that the reports I've read, the reviews views 362 00:19:57,640 --> 00:20:01,280 Speaker 1: I've read have suggested that the HD quality stuff really 363 00:20:01,320 --> 00:20:03,960 Speaker 1: just brings it in line with the current generation of 364 00:20:04,000 --> 00:20:06,960 Speaker 1: the Xbox three sixty and the p S three. Well. Yes, so, 365 00:20:07,040 --> 00:20:10,639 Speaker 1: in other words, it doesn't look like they've leap frogged 366 00:20:11,240 --> 00:20:14,280 Speaker 1: the other consoles and gotten a head start. They're more 367 00:20:14,400 --> 00:20:17,200 Speaker 1: or less in line with the other consoles. As far 368 00:20:17,240 --> 00:20:19,960 Speaker 1: as the graphics quality goes right. Well, to be fair, 369 00:20:20,080 --> 00:20:23,280 Speaker 1: we haven't moved to ultra high definition yet. So well, 370 00:20:23,320 --> 00:20:25,240 Speaker 1: that's that's about as far as they could go in 371 00:20:25,320 --> 00:20:28,800 Speaker 1: that department. I do I do hear that we're gonna 372 00:20:28,840 --> 00:20:34,560 Speaker 1: see a law of ultra high definition TVs at CS. Interesting. 373 00:20:34,720 --> 00:20:38,840 Speaker 1: I hear that, Well, there is there is one crucial 374 00:20:39,800 --> 00:20:43,080 Speaker 1: piece of the puzzle, if you will, That is uh, 375 00:20:43,320 --> 00:20:47,960 Speaker 1: that is Nintendo's and um, the others haven't have had 376 00:20:48,040 --> 00:20:53,480 Speaker 1: varying degrees of success matching, and that's the Nintendo specific characters. 377 00:20:53,760 --> 00:20:59,359 Speaker 1: Having the license and and link um really helps Nintendo 378 00:20:59,480 --> 00:21:03,240 Speaker 1: same as UM. So yeah, I mean there's so many 379 00:21:03,520 --> 00:21:08,360 Speaker 1: properties that belong to Nintendo that you can't get anywhere else. Um. 380 00:21:08,400 --> 00:21:11,439 Speaker 1: And of course that was sort of a criticism in 381 00:21:11,480 --> 00:21:15,639 Speaker 1: a way. It's funny how that has been leveraged against 382 00:21:16,280 --> 00:21:20,280 Speaker 1: Nintendo too. Well, well, it's just you know, family games. 383 00:21:20,320 --> 00:21:25,600 Speaker 1: It's not the hardcore, serious gamer type stuff. Really. It's 384 00:21:25,640 --> 00:21:27,920 Speaker 1: kind of unfair in a way to say that because 385 00:21:27,920 --> 00:21:32,960 Speaker 1: the hardware itself is game agnostic. But you know, people, 386 00:21:33,200 --> 00:21:37,560 Speaker 1: people haven't been the developers haven't necessarily gone after that 387 00:21:37,720 --> 00:21:42,400 Speaker 1: market encoding for the we the original we so Nintendo 388 00:21:42,480 --> 00:21:45,440 Speaker 1: may need to to court those kinds of titles if 389 00:21:45,480 --> 00:21:47,800 Speaker 1: it wants to be to reach out to a broader base. 390 00:21:47,840 --> 00:21:51,119 Speaker 1: Now that it's got the graphics capability and a different 391 00:21:51,160 --> 00:21:54,399 Speaker 1: kind of controller, what will they get? Well, the biggest, 392 00:21:54,440 --> 00:21:57,760 Speaker 1: the biggest, The biggest criticisms I tend to hear are 393 00:21:57,840 --> 00:22:02,080 Speaker 1: that the only gay games. This is over generalization, by 394 00:22:02,080 --> 00:22:04,399 Speaker 1: the way, but that the games that are worth playing 395 00:22:04,400 --> 00:22:07,040 Speaker 1: on the Nintendo systems are the Nintendo games, the ones 396 00:22:07,119 --> 00:22:11,119 Speaker 1: that have these these characters who have been on Nintendo's 397 00:22:11,320 --> 00:22:14,919 Speaker 1: roster forever. But that people say, well that gets hiring. 398 00:22:14,960 --> 00:22:16,480 Speaker 1: You know, I don't know how many times am I 399 00:22:16,520 --> 00:22:19,560 Speaker 1: going to have another Mario game. On the flip side, 400 00:22:20,040 --> 00:22:21,879 Speaker 1: you know, if you look at the games that have 401 00:22:21,960 --> 00:22:24,640 Speaker 1: been ported over to the Nintendo that are also available 402 00:22:24,640 --> 00:22:26,840 Speaker 1: on the other consoles, the argument I tend to hear, 403 00:22:27,400 --> 00:22:29,640 Speaker 1: or frequently anything else, is oh, well, if I'm going 404 00:22:29,680 --> 00:22:31,960 Speaker 1: to get that, I'm going to get it for my 405 00:22:32,080 --> 00:22:33,879 Speaker 1: PS three, or I'm going to get it for my 406 00:22:34,000 --> 00:22:35,560 Speaker 1: Xbox three sixty. I'm not going to get it for 407 00:22:35,600 --> 00:22:40,399 Speaker 1: the Nintendo um because that I prefer the experience on 408 00:22:40,440 --> 00:22:43,280 Speaker 1: these other consoles, which means that Nintendo has to rely 409 00:22:43,359 --> 00:22:47,920 Speaker 1: even more heavily upon the it's it's proprietary characters because 410 00:22:47,920 --> 00:22:50,520 Speaker 1: those are the ones that are selling games. Um. On 411 00:22:50,640 --> 00:22:53,560 Speaker 1: top of that, one of the one of the downfalls 412 00:22:53,600 --> 00:22:57,760 Speaker 1: of having these interesting controllers is that, uh, it does 413 00:22:57,880 --> 00:23:01,240 Speaker 1: create a challenge for developers who have to figure out 414 00:23:01,280 --> 00:23:05,920 Speaker 1: how to develop a game that uses these sort of controllers. Um. 415 00:23:05,960 --> 00:23:08,919 Speaker 1: And again this isn't something unusual. I mean, Sony with 416 00:23:09,040 --> 00:23:13,600 Speaker 1: their move and and Microsoft would connect have had issues 417 00:23:13,640 --> 00:23:17,080 Speaker 1: with developers creating games that really take advantage of those 418 00:23:17,080 --> 00:23:21,080 Speaker 1: devices and that appeal to gamers. I mean, that's that's 419 00:23:21,119 --> 00:23:23,359 Speaker 1: the real trick, is not just making it so it 420 00:23:23,400 --> 00:23:25,880 Speaker 1: works with the hardware, but also that the gamers want 421 00:23:25,920 --> 00:23:29,840 Speaker 1: to play whatever it is they create. So, um, you know, 422 00:23:29,960 --> 00:23:32,760 Speaker 1: Nintendo has definitely got some challenges ahead of it, and 423 00:23:32,840 --> 00:23:35,560 Speaker 1: I'm honestly, I am not certain if the WEIU is 424 00:23:35,600 --> 00:23:38,720 Speaker 1: going to be up to uh to meeting those challenges. 425 00:23:38,920 --> 00:23:40,960 Speaker 1: It's early days yet, so it's hard to say. There 426 00:23:41,000 --> 00:23:43,440 Speaker 1: may be games that come out that are so innovative 427 00:23:43,520 --> 00:23:47,040 Speaker 1: that it really turns things around. But let's let's talk 428 00:23:47,040 --> 00:23:48,720 Speaker 1: a little bit about the next one. Let's talk about 429 00:23:49,160 --> 00:23:52,800 Speaker 1: the the successor to the Xbox three sixty. I've heard 430 00:23:53,000 --> 00:23:55,720 Speaker 1: three different names so far besides the code name. The 431 00:23:55,720 --> 00:23:59,440 Speaker 1: code name for that console is Durango. Apparently, Yeah, they've 432 00:24:00,400 --> 00:24:04,679 Speaker 1: they got that from a developer who posted something about 433 00:24:04,680 --> 00:24:08,359 Speaker 1: that on on Twitter, and that post was later removed, 434 00:24:09,000 --> 00:24:12,800 Speaker 1: so apparently that that may be accurate. Of course, people 435 00:24:12,840 --> 00:24:15,320 Speaker 1: have been calling it the Xbox seven twenty. That's the 436 00:24:15,359 --> 00:24:17,840 Speaker 1: most That's the name I hear most frequently, just the 437 00:24:17,920 --> 00:24:20,920 Speaker 1: double of the three sixty. He worked for Atari, With 438 00:24:23,800 --> 00:24:27,720 Speaker 1: Atari did it, I don't know if it worked well? 439 00:24:27,720 --> 00:24:31,760 Speaker 1: What about so then yeah, that's one of the names 440 00:24:31,760 --> 00:24:34,440 Speaker 1: I hear. I also hear Xbox Infinity. Yes, and I've 441 00:24:34,440 --> 00:24:37,040 Speaker 1: also heard that it would just be called the Xbox, 442 00:24:37,320 --> 00:24:40,240 Speaker 1: so kind of like Apple's iPad is the new Xbox, 443 00:24:40,520 --> 00:24:43,520 Speaker 1: it's just the Xbox. Um. I don't think the Xbox 444 00:24:43,600 --> 00:24:45,520 Speaker 1: part is going away, so I think we're safe with that. 445 00:24:45,960 --> 00:24:48,440 Speaker 1: We the rumors. Now, this is all based on rumor. 446 00:24:48,560 --> 00:24:52,040 Speaker 1: There's been no official announcement from Microsoft. As the recording 447 00:24:52,040 --> 00:24:55,480 Speaker 1: of this podcast, it is clear that they're working on it. Yes, 448 00:24:55,560 --> 00:24:58,320 Speaker 1: no that that we were all sure of anyway, but 449 00:24:58,400 --> 00:25:00,399 Speaker 1: now we know a little bit more of the or 450 00:25:00,400 --> 00:25:02,560 Speaker 1: at least we suspect a little bit more about it. 451 00:25:02,600 --> 00:25:05,600 Speaker 1: For example, UM rumor has it that it will have 452 00:25:05,680 --> 00:25:11,440 Speaker 1: a sixteen core CPU UH and probably UH and possibly 453 00:25:11,840 --> 00:25:14,680 Speaker 1: dual graphics cards running off of a m d S 454 00:25:14,680 --> 00:25:19,240 Speaker 1: seven thousand series of graphics cards, so dual GPUs to 455 00:25:19,400 --> 00:25:22,600 Speaker 1: help handle all that graphics processing. Although some of that 456 00:25:22,840 --> 00:25:26,240 Speaker 1: the wording around that is a little confusing, but this 457 00:25:26,320 --> 00:25:29,040 Speaker 1: is not unusual. I mean there are plenty of folks 458 00:25:29,040 --> 00:25:33,640 Speaker 1: out there have gaming rigs that have dual GPUs in them. 459 00:25:33,720 --> 00:25:36,200 Speaker 1: On top of that, supposedly going to have eight gigabytes 460 00:25:36,200 --> 00:25:41,320 Speaker 1: of RAM UH that it will have incorporated into the console. Again, 461 00:25:41,359 --> 00:25:45,160 Speaker 1: based on rumor, UM the successor to connect, so it'll 462 00:25:45,200 --> 00:25:47,959 Speaker 1: be a more advanced version of connect. Some people are 463 00:25:48,000 --> 00:25:50,560 Speaker 1: just calling it connect to I don't know what they're 464 00:25:50,560 --> 00:25:53,439 Speaker 1: connecting it to what. Apparently it's already part of the 465 00:25:53,480 --> 00:25:59,320 Speaker 1: console UM. I've also heard that it will support some 466 00:25:59,400 --> 00:26:02,800 Speaker 1: form of second screen capability, which doesn't surprise me. I've 467 00:26:02,840 --> 00:26:08,160 Speaker 1: got UM Xbox smart glass on my Android tablet. It's 468 00:26:08,520 --> 00:26:10,240 Speaker 1: I'm not supposed to have it on my tablet, but 469 00:26:10,320 --> 00:26:13,760 Speaker 1: I do. Thank you side loading, but a smart glass 470 00:26:13,800 --> 00:26:17,320 Speaker 1: lets you control your Xbox somewhat through the tablet, so 471 00:26:17,359 --> 00:26:20,960 Speaker 1: you can do things like navigate to various features. Um. 472 00:26:21,119 --> 00:26:23,600 Speaker 1: I can see that being built in more from the 473 00:26:23,640 --> 00:26:28,119 Speaker 1: ground up with the next Xbox. Also, there's rumor that 474 00:26:28,200 --> 00:26:31,359 Speaker 1: I might one day support something similar to the Google 475 00:26:31,720 --> 00:26:37,520 Speaker 1: Project Glass, where augmented reality glasses will become a possible 476 00:26:37,640 --> 00:26:42,800 Speaker 1: uh peripheral for this. Um. Whether or not that becomes 477 00:26:42,800 --> 00:26:46,120 Speaker 1: something that is worth picking up or if it remains 478 00:26:46,240 --> 00:26:49,000 Speaker 1: in the realm of a curiosity, remains to be seen. 479 00:26:49,640 --> 00:26:52,840 Speaker 1: We've seen plenty of video game peripherals come out that 480 00:26:53,359 --> 00:26:56,959 Speaker 1: promised to really revolutionize the way video games are played 481 00:26:57,040 --> 00:27:04,600 Speaker 1: and then not often to dough power glove cough, well cough, 482 00:27:04,800 --> 00:27:09,280 Speaker 1: virtual boy cough. Okay, okay, well they'reeically that was its 483 00:27:09,320 --> 00:27:12,960 Speaker 1: own thing, that wasn't an add on. Well, this the 484 00:27:13,920 --> 00:27:17,800 Speaker 1: next Xbox, whatever it is. There are some also very 485 00:27:17,920 --> 00:27:21,679 Speaker 1: interesting rumors that there may be a version that is 486 00:27:21,720 --> 00:27:25,399 Speaker 1: not really aimed at the hardcore gamer. There might be 487 00:27:25,440 --> 00:27:28,359 Speaker 1: two versions of this device, one of them being a 488 00:27:28,760 --> 00:27:31,920 Speaker 1: more simple set top box that is capable of gaming, 489 00:27:31,920 --> 00:27:36,480 Speaker 1: but isn't really a gaming dedicated gaming console. Interesting. I 490 00:27:36,520 --> 00:27:40,280 Speaker 1: have not heard that part. Yeah, um, from what I 491 00:27:40,320 --> 00:27:43,680 Speaker 1: have read and they don't really know, but they're they're 492 00:27:43,720 --> 00:27:45,600 Speaker 1: looking at the possibility that it will be more of 493 00:27:45,640 --> 00:27:49,120 Speaker 1: a sort of a casual gaming version of the next Xbox. 494 00:27:49,520 --> 00:27:52,480 Speaker 1: So I might have like it might have some access 495 00:27:52,560 --> 00:27:56,280 Speaker 1: to apps that you might find on say Windows phone, right, 496 00:27:56,560 --> 00:27:59,680 Speaker 1: but it's you scaled up to be on a television experience, 497 00:27:59,720 --> 00:28:02,880 Speaker 1: so you can play you know, Angry Birds on your 498 00:28:03,840 --> 00:28:07,440 Speaker 1: on your Xbox. Yes, and I've I've also been been 499 00:28:07,480 --> 00:28:11,160 Speaker 1: reading that there may be some pieces of Windows eight 500 00:28:11,600 --> 00:28:15,880 Speaker 1: that find their way into the DNA of the next Xbox. 501 00:28:15,960 --> 00:28:18,119 Speaker 1: That one surprised me too much. I think that they 502 00:28:18,160 --> 00:28:22,840 Speaker 1: would definitely try and and get a sort of cohesive 503 00:28:22,960 --> 00:28:25,840 Speaker 1: look across all their platforms so that you have a 504 00:28:25,920 --> 00:28:29,240 Speaker 1: very identifiable experience. Again, like if you look at a 505 00:28:29,280 --> 00:28:32,480 Speaker 1: Windows eight machine, or you have a Windows phone, or 506 00:28:32,520 --> 00:28:35,240 Speaker 1: you have the Xbox, that you can tell that all 507 00:28:35,280 --> 00:28:38,120 Speaker 1: three of these things belong to the same general family 508 00:28:38,440 --> 00:28:42,080 Speaker 1: of of operating systems, even if they aren't, you know, 509 00:28:42,240 --> 00:28:46,200 Speaker 1: completely seamlessly connected. At least the I can easily imagine 510 00:28:46,200 --> 00:28:49,400 Speaker 1: the look being similar. And that that's kind of Again, 511 00:28:49,560 --> 00:28:52,480 Speaker 1: if you look at the Xbox interface right now, it 512 00:28:52,560 --> 00:28:56,840 Speaker 1: does not it looks similar to the Windows eight tiled 513 00:28:57,560 --> 00:29:02,360 Speaker 1: UH interface. It's not not quite the same, but you 514 00:29:02,360 --> 00:29:06,360 Speaker 1: can tell that they are, you know, related. I've also 515 00:29:06,360 --> 00:29:08,880 Speaker 1: heard that it might have a Blu Ray player, which 516 00:29:08,920 --> 00:29:11,960 Speaker 1: would be a big change. Now that's a big thing 517 00:29:12,080 --> 00:29:15,600 Speaker 1: because of course Blu ray is UH is technology that's 518 00:29:15,640 --> 00:29:19,680 Speaker 1: licensed by Sony. Sony owns it, so Microsoft would have 519 00:29:19,760 --> 00:29:23,560 Speaker 1: to license this technology from Sony to have it included 520 00:29:23,680 --> 00:29:28,760 Speaker 1: into their consoles. And historically Microsoft wasn't too crazy about 521 00:29:28,760 --> 00:29:31,080 Speaker 1: the idea of giving money to a competitor in order 522 00:29:31,120 --> 00:29:35,040 Speaker 1: to use this technology. In fact, Microsoft backed a different 523 00:29:35,720 --> 00:29:40,120 Speaker 1: high definition standard, you know h d DVD back in 524 00:29:40,160 --> 00:29:43,160 Speaker 1: the day. They had an HD DVD external drive that 525 00:29:43,240 --> 00:29:48,120 Speaker 1: you could buy for the Xbox UH. Now, granted that 526 00:29:48,440 --> 00:29:51,800 Speaker 1: standard did not last the test of time. Chris and 527 00:29:51,840 --> 00:29:55,680 Speaker 1: I got to watch the Death of That firsthand at Cees. Yes, 528 00:29:55,800 --> 00:29:58,800 Speaker 1: amazingly enough, you can if you go way way back 529 00:29:58,840 --> 00:30:01,040 Speaker 1: in our archives you can find one of our early 530 00:30:01,160 --> 00:30:06,800 Speaker 1: five minute episodes on on HD DVD versus Blue Ray. 531 00:30:06,960 --> 00:30:10,840 Speaker 1: I really wouldn't bother although it's five minutes. I mean, 532 00:30:10,920 --> 00:30:13,760 Speaker 1: come on, what else are you gonna do. Some people 533 00:30:13,800 --> 00:30:17,000 Speaker 1: think it may be priced very competitively too, around two. 534 00:30:18,280 --> 00:30:24,360 Speaker 1: If that happens, that is crazy, I would I am. 535 00:30:24,400 --> 00:30:27,000 Speaker 1: I am highly skeptical that they're going to be able 536 00:30:27,040 --> 00:30:30,840 Speaker 1: to deliver. I mean maybe maybe the most base model 537 00:30:30,920 --> 00:30:34,560 Speaker 1: they can manage, like a four gigabyte you know, although 538 00:30:34,600 --> 00:30:36,800 Speaker 1: even then you are you're talking about the device again. 539 00:30:37,000 --> 00:30:39,840 Speaker 1: This is also a device that's got supposedly going to 540 00:30:39,880 --> 00:30:42,200 Speaker 1: have an a V port, which would allow you to 541 00:30:42,240 --> 00:30:44,680 Speaker 1: watch and record broadcast TV. So we're using it like 542 00:30:44,680 --> 00:30:46,920 Speaker 1: a DVR, just like you know, we talked about with 543 00:30:46,960 --> 00:30:49,920 Speaker 1: the we you it looks like the next generation of 544 00:30:50,040 --> 00:30:54,440 Speaker 1: Xbox will have similar functionality build into it. And um, 545 00:30:54,480 --> 00:30:59,320 Speaker 1: that means to me that that you would want to 546 00:30:59,480 --> 00:31:03,360 Speaker 1: have a nice, big hard drive because in many cases, 547 00:31:03,600 --> 00:31:06,000 Speaker 1: at least on the in the case of content that 548 00:31:06,040 --> 00:31:11,480 Speaker 1: you're buying from the uh the Xbox Store, you are 549 00:31:11,840 --> 00:31:16,560 Speaker 1: buying it and normally downloading it to your device, so 550 00:31:16,920 --> 00:31:19,440 Speaker 1: you wouldn't have enough storage space there. So you can 551 00:31:19,480 --> 00:31:21,920 Speaker 1: do that a few times. I mean, I've got games 552 00:31:21,960 --> 00:31:26,000 Speaker 1: that require downloads of a sizeable nature, or at least 553 00:31:26,000 --> 00:31:28,920 Speaker 1: a saving information of a sizeable nature to my hard 554 00:31:29,000 --> 00:31:32,040 Speaker 1: drive in ordered me to play it. For example, Halo four. 555 00:31:32,840 --> 00:31:35,520 Speaker 1: If I want to play multiplayer on Halo four. I 556 00:31:35,560 --> 00:31:40,200 Speaker 1: had to install a rather sizeable file on my hard drive, 557 00:31:40,520 --> 00:31:44,400 Speaker 1: and I have one of the My Xbox three sixty 558 00:31:44,480 --> 00:31:46,440 Speaker 1: is an older one that has a very limited hard 559 00:31:46,520 --> 00:31:48,400 Speaker 1: drive space, so I actually had to go in and 560 00:31:48,440 --> 00:31:50,840 Speaker 1: delete stuff so that I could play on multiplayer and 561 00:31:50,880 --> 00:31:52,760 Speaker 1: have ten year olds kill me and yell at me 562 00:31:52,800 --> 00:31:55,920 Speaker 1: and foul language. I had to delete things for that 563 00:31:56,000 --> 00:32:00,440 Speaker 1: privileged people anyway, so I could I could see maybe 564 00:32:00,480 --> 00:32:04,960 Speaker 1: the lowest tier possibly coming in at three. But man, 565 00:32:05,040 --> 00:32:08,520 Speaker 1: I mean, that's it's hard for me to imagine based 566 00:32:08,640 --> 00:32:11,240 Speaker 1: upon the things we're talking about here. Well, yeah, that 567 00:32:11,360 --> 00:32:14,320 Speaker 1: and that underscores the difference in taking off the shelf 568 00:32:14,320 --> 00:32:18,719 Speaker 1: components versus going cutting edge like these specs suggest to us. 569 00:32:18,720 --> 00:32:20,400 Speaker 1: I mean, when you when you're gonna put that kind 570 00:32:20,400 --> 00:32:25,120 Speaker 1: of hardware in there, you would typically expect that, you know, uh, 571 00:32:25,240 --> 00:32:27,800 Speaker 1: cutting edge hardware has gone and cost you know more 572 00:32:27,800 --> 00:32:30,520 Speaker 1: than Hey we've got We've had these for five years now, 573 00:32:30,560 --> 00:32:32,240 Speaker 1: it's no big deal. Sure you can. You can have 574 00:32:32,400 --> 00:32:35,640 Speaker 1: these for twenty bucks. Um. They've also said that they 575 00:32:35,640 --> 00:32:39,360 Speaker 1: would support ten A DP three D content, which is, 576 00:32:39,480 --> 00:32:42,840 Speaker 1: you know, that's that's pretty impressive. Downside, did you hear 577 00:32:42,880 --> 00:32:45,360 Speaker 1: about the DRM. No, I did not hear about the 578 00:32:45,440 --> 00:32:51,080 Speaker 1: DRM rumored. Again, sure wouldn't surprised me. It's unfortunate. But 579 00:32:51,280 --> 00:32:55,600 Speaker 1: there's rumor that the games you purchase will be linked 580 00:32:55,640 --> 00:32:59,320 Speaker 1: to your Xbox. Yes, yes, I did hear that, right, 581 00:32:59,440 --> 00:33:03,520 Speaker 1: so that it essentially kills the second hand game market. 582 00:33:03,640 --> 00:33:05,720 Speaker 1: You would not be able to you know, you could 583 00:33:05,920 --> 00:33:09,360 Speaker 1: sell your games to someone else, they just couldn't play them. Yeah, 584 00:33:09,360 --> 00:33:11,880 Speaker 1: this is this is actually probably going to be a 585 00:33:11,920 --> 00:33:15,320 Speaker 1: good segue into the next generation PlayStation because they're saying 586 00:33:15,360 --> 00:33:18,360 Speaker 1: the same thing about Sony's next console. That these that 587 00:33:18,480 --> 00:33:22,000 Speaker 1: Sony and Microsoft are both looking at this UM as 588 00:33:22,040 --> 00:33:25,440 Speaker 1: an option. Yeah. Now, now, the information I read about 589 00:33:25,600 --> 00:33:28,520 Speaker 1: Xbox suggested that it may even require you to have 590 00:33:28,560 --> 00:33:32,200 Speaker 1: a persistent Internet connection in order to play these games, 591 00:33:32,240 --> 00:33:36,080 Speaker 1: which I object to. I don't think that's I don't 592 00:33:36,120 --> 00:33:38,120 Speaker 1: like the idea of having to have a persistent Internet 593 00:33:38,120 --> 00:33:40,640 Speaker 1: connection to prove that the game I'm playing is one 594 00:33:40,680 --> 00:33:44,960 Speaker 1: that I bought. Now, this one also kill the rental industry. 595 00:33:45,000 --> 00:33:47,400 Speaker 1: You wouldn't be able to rent a game because once 596 00:33:47,440 --> 00:33:51,400 Speaker 1: someone had liked that game to an account, that's it. Yes, 597 00:33:51,480 --> 00:33:56,160 Speaker 1: but it does offer a convenient um alternative to uh 598 00:33:56,480 --> 00:33:59,480 Speaker 1: to the doctrine of first sale. That's part of the 599 00:34:00,000 --> 00:34:03,880 Speaker 1: copyright laws here in the United States. So you know, literally, 600 00:34:04,560 --> 00:34:07,200 Speaker 1: if you buy something here, you know, off the shelf, 601 00:34:07,280 --> 00:34:09,560 Speaker 1: you have the right to sell it to somebody else 602 00:34:09,600 --> 00:34:12,520 Speaker 1: if you want to. You give them your book or 603 00:34:12,560 --> 00:34:15,480 Speaker 1: your DVD and they give you, you know, whatever you 604 00:34:15,480 --> 00:34:17,360 Speaker 1: ask for it and that's it. You know, you have 605 00:34:17,480 --> 00:34:20,799 Speaker 1: the right to do that. Now, Um, this is there's 606 00:34:20,840 --> 00:34:24,120 Speaker 1: nothing illegal about doing this. It's just kind of a 607 00:34:24,160 --> 00:34:27,439 Speaker 1: sneaky way of getting around it. Um not even really 608 00:34:27,440 --> 00:34:29,520 Speaker 1: all that sneaky. It's it's right there out in the open. 609 00:34:29,600 --> 00:34:33,600 Speaker 1: But it's a clever, let's say, clever alternative to that. 610 00:34:33,960 --> 00:34:37,720 Speaker 1: But yeah, Sony has has been um, you know, rumored 611 00:34:37,760 --> 00:34:40,000 Speaker 1: to be thinking about that. They even you know, in 612 00:34:40,120 --> 00:34:42,279 Speaker 1: the current generation. I know that a lot of people 613 00:34:42,320 --> 00:34:45,640 Speaker 1: have said that they are looking at that. But you know, 614 00:34:45,680 --> 00:34:48,880 Speaker 1: this is not unheard of in PC gaming as of 615 00:34:48,960 --> 00:34:51,840 Speaker 1: now either. Well, we've and we've heard plenty of stories 616 00:34:51,880 --> 00:34:54,560 Speaker 1: of people getting up in arms over these kind of 617 00:34:54,560 --> 00:34:58,359 Speaker 1: practices where you know, the idea of having to continually 618 00:34:58,480 --> 00:35:00,839 Speaker 1: have a persistent Internet connect in order to just play 619 00:35:00,840 --> 00:35:03,800 Speaker 1: a game, even if the game itself has no Internet 620 00:35:03,800 --> 00:35:08,680 Speaker 1: connectivity element to it, like a single player standalone game, 621 00:35:09,280 --> 00:35:13,360 Speaker 1: and yet you still need an Internet connection because of DRM, 622 00:35:13,440 --> 00:35:17,360 Speaker 1: not because of the game. Uh seems to some people, 623 00:35:17,640 --> 00:35:22,600 Speaker 1: I include myself among them, to be excessive. Also, it 624 00:35:23,120 --> 00:35:26,440 Speaker 1: does tend to encourage people to find ways around it 625 00:35:26,480 --> 00:35:28,560 Speaker 1: because they don't want to deal with that sort of stuff, 626 00:35:28,719 --> 00:35:33,719 Speaker 1: which arguably you could say that in certain cases, DRM 627 00:35:33,800 --> 00:35:38,479 Speaker 1: in fact encourages piracy, and in the sense of, hey, 628 00:35:38,560 --> 00:35:40,480 Speaker 1: you know, if I have to go through great lengths 629 00:35:40,520 --> 00:35:43,560 Speaker 1: just to play this game that I have legally bought, 630 00:35:44,040 --> 00:35:46,120 Speaker 1: or I could just go through this other way and 631 00:35:46,680 --> 00:35:49,359 Speaker 1: the easy way where someone's cracked it for me, I'm 632 00:35:49,400 --> 00:35:52,080 Speaker 1: going to take the easy way, because why would I 633 00:35:52,160 --> 00:35:54,920 Speaker 1: put myself through that kind of frustration? And I mean, 634 00:35:54,960 --> 00:35:57,200 Speaker 1: I mean, I know people who have gone and purchased 635 00:35:57,280 --> 00:35:59,799 Speaker 1: a legal copy of a game and then downloaded the 636 00:36:00,200 --> 00:36:03,919 Speaker 1: diversion because they wanted the DRM free one. They didn't 637 00:36:04,000 --> 00:36:07,440 Speaker 1: want to cheat the company out of money, but they 638 00:36:07,480 --> 00:36:10,359 Speaker 1: didn't want to deal with the DRM right, and then 639 00:36:10,360 --> 00:36:12,000 Speaker 1: there are always going to be a handful of people 640 00:36:12,000 --> 00:36:15,800 Speaker 1: who do it, not even though it may be harder 641 00:36:15,880 --> 00:36:22,840 Speaker 1: for them to crack the system simply because they're irritated 642 00:36:23,040 --> 00:36:24,640 Speaker 1: at the people who put it out. Yeah, there's some 643 00:36:24,640 --> 00:36:26,480 Speaker 1: people who will do it. They're always people like that. 644 00:36:26,560 --> 00:36:28,160 Speaker 1: And then of course there are always people who just 645 00:36:28,160 --> 00:36:29,960 Speaker 1: don't want to pay for stuff. I mean, there are 646 00:36:30,000 --> 00:36:31,880 Speaker 1: people like that, and those are the those are the 647 00:36:31,880 --> 00:36:35,720 Speaker 1: people that DRM is supposed to be targeting and targeting 648 00:36:35,760 --> 00:36:39,200 Speaker 1: the people who would just steal. But there's so many 649 00:36:39,239 --> 00:36:41,920 Speaker 1: people who don't want to steal. They just don't want 650 00:36:41,920 --> 00:36:44,480 Speaker 1: to deal with all that frustration. So it's it's a 651 00:36:44,800 --> 00:36:46,560 Speaker 1: it's a complicated issue. Of course, we've talked about d 652 00:36:46,640 --> 00:36:49,000 Speaker 1: r M in the past, so well let's let's really 653 00:36:49,040 --> 00:36:51,000 Speaker 1: we've done. Do you have any more about the Xbox 654 00:36:51,000 --> 00:36:52,560 Speaker 1: that you wanted to talk about before we move on? 655 00:36:52,640 --> 00:36:56,000 Speaker 1: We can make this a transitional point again. Um. Rumor 656 00:36:56,040 --> 00:37:00,279 Speaker 1: has it that this device, the the next Xbox, could 657 00:37:00,440 --> 00:37:05,239 Speaker 1: be out as soon as the end of the holiday shop, 658 00:37:06,360 --> 00:37:08,920 Speaker 1: but I'm seeing that it's more likely that it will 659 00:37:08,960 --> 00:37:12,680 Speaker 1: hit in like the next PlayStation. I haven't seen anything 660 00:37:12,719 --> 00:37:16,480 Speaker 1: that suggests it will be out in but um and 661 00:37:16,520 --> 00:37:19,280 Speaker 1: in fact, I've seen rumors that Sony may be packing 662 00:37:19,280 --> 00:37:22,880 Speaker 1: it in after the PS three. But the PlayStation four, 663 00:37:23,280 --> 00:37:26,440 Speaker 1: or there is another code name for it, Orbis Orbis, 664 00:37:26,480 --> 00:37:29,200 Speaker 1: which you might wonder, why would you call it orbits? Well, 665 00:37:29,280 --> 00:37:33,480 Speaker 1: you know the PlayStation has Sony has the PS vita, alright, 666 00:37:33,520 --> 00:37:36,040 Speaker 1: so it's just life. That's the that's the handheld. Yes, 667 00:37:36,080 --> 00:37:39,240 Speaker 1: that's life, and that Orbis's life. Orbis is a circle, 668 00:37:39,360 --> 00:37:42,120 Speaker 1: so Orbis Vita would be circle of life, yes, and 669 00:37:42,200 --> 00:37:46,279 Speaker 1: it moves us all. Yeah. So when you when you 670 00:37:46,320 --> 00:37:48,160 Speaker 1: get the console, the first thing you have to do 671 00:37:48,320 --> 00:37:50,359 Speaker 1: is climb to the end of a precipice and then 672 00:37:50,440 --> 00:37:53,680 Speaker 1: hold it up and all the animals will bow down 673 00:37:53,680 --> 00:37:58,960 Speaker 1: before you, and then jeremy irons will attempt to to 674 00:37:59,120 --> 00:38:02,160 Speaker 1: take over the throne, as we have seen so many 675 00:38:02,200 --> 00:38:08,120 Speaker 1: times before. Anyway, down in there yet anyway, So the 676 00:38:08,360 --> 00:38:12,839 Speaker 1: PS four or orbis, Yes, Um, we don't have as 677 00:38:12,840 --> 00:38:19,719 Speaker 1: many details. Again, it's probably gonna have a a CPU 678 00:38:19,880 --> 00:38:23,799 Speaker 1: that's capable of up to uh sixty four threads, which 679 00:38:23,840 --> 00:38:27,840 Speaker 1: probably be again, probably a sixteen core processor with multiple 680 00:38:27,880 --> 00:38:31,000 Speaker 1: threads per core if I had to guess. Um supposedly 681 00:38:31,000 --> 00:38:34,840 Speaker 1: a twenty eight anometer based a m D Southern Islands GPU, 682 00:38:35,400 --> 00:38:38,840 Speaker 1: although other rumors suggested a m D A ten a 683 00:38:39,000 --> 00:38:41,520 Speaker 1: p U. So it all depends on which set of 684 00:38:41,560 --> 00:38:43,560 Speaker 1: rumors you're looking at. And that's sort of an off 685 00:38:43,600 --> 00:38:46,000 Speaker 1: the shelf part. Yeah, and in fact that's that's an 686 00:38:46,000 --> 00:38:49,040 Speaker 1: older that it's an older it's an older chip, and 687 00:38:49,080 --> 00:38:52,960 Speaker 1: it's one of those that I've read some reviewers who say, 688 00:38:53,000 --> 00:38:55,600 Speaker 1: if that, in fact is the chip that goes along 689 00:38:55,600 --> 00:38:58,280 Speaker 1: with this console, I don't see how they can deliver 690 00:38:58,480 --> 00:39:02,919 Speaker 1: upon these other promises they've made without without some other 691 00:39:02,960 --> 00:39:06,879 Speaker 1: heavy duty graphics processors thrown in there. Um, it's going 692 00:39:06,920 --> 00:39:09,960 Speaker 1: to have probably going to have between eight eight and 693 00:39:10,000 --> 00:39:13,319 Speaker 1: sixteen gigabytes of RAM, so possibly more RAM than the 694 00:39:13,480 --> 00:39:16,680 Speaker 1: Xbox uh two fifty six gigabytes of storage, a blue 695 00:39:16,719 --> 00:39:19,799 Speaker 1: ray drive, which is no big surprise. On One thing 696 00:39:19,840 --> 00:39:22,480 Speaker 1: that could be a surprise is that it could possibly 697 00:39:22,600 --> 00:39:27,480 Speaker 1: support four K resolution playback. Four K is ultra high definition. 698 00:39:28,480 --> 00:39:34,160 Speaker 1: This is the step above what are HD sets currently 699 00:39:34,960 --> 00:39:37,440 Speaker 1: are able to display. There's some people out there who 700 00:39:37,520 --> 00:39:41,239 Speaker 1: have four K sets already, very few because they're incredibly expensive. 701 00:39:41,520 --> 00:39:45,840 Speaker 1: We're talking like dollars for a TV set. But the 702 00:39:46,040 --> 00:39:47,640 Speaker 1: one of the big problems is that there's not a 703 00:39:47,640 --> 00:39:50,880 Speaker 1: whole lot of ways to get content to display at 704 00:39:50,920 --> 00:39:54,160 Speaker 1: four K doesn't do you any good if you're you know, 705 00:39:54,239 --> 00:39:56,920 Speaker 1: if your computer can or or television can display a 706 00:39:56,960 --> 00:40:01,719 Speaker 1: four K image, but you're only getting ten A resolution 707 00:40:02,320 --> 00:40:04,960 Speaker 1: feeds in there, it doesn't help you. I'm not sure 708 00:40:05,000 --> 00:40:07,080 Speaker 1: my eyes will even go that high. Everybody looks like 709 00:40:07,120 --> 00:40:11,719 Speaker 1: eight bit blocks to me right anyway. Um, so that's 710 00:40:11,800 --> 00:40:14,279 Speaker 1: but that's the big rumors that it could support four K. 711 00:40:14,600 --> 00:40:18,120 Speaker 1: That doesn't really surprised me either. Sony is big on 712 00:40:18,120 --> 00:40:22,040 Speaker 1: on high definition TVs and it would. What would surprise 713 00:40:22,080 --> 00:40:24,719 Speaker 1: me is if I go to c E s in 714 00:40:25,719 --> 00:40:27,560 Speaker 1: and if I don't see a lot of four KSE 715 00:40:27,600 --> 00:40:31,680 Speaker 1: sets over in the Sony booth. I'm imagining that several 716 00:40:31,719 --> 00:40:34,279 Speaker 1: of the boots will have four K sets. We've seen 717 00:40:34,320 --> 00:40:37,879 Speaker 1: them already in previous C YES shows. I've seen four 718 00:40:37,960 --> 00:40:41,080 Speaker 1: case sets already. Um. They tend to be the you know, 719 00:40:41,160 --> 00:40:44,360 Speaker 1: prototype model that's standing alone. It's something that's not necessarily 720 00:40:44,360 --> 00:40:47,360 Speaker 1: meant for mass production, but it's more like a sign 721 00:40:47,480 --> 00:40:50,160 Speaker 1: of the things that are to come, like a like 722 00:40:50,200 --> 00:40:52,880 Speaker 1: a concept car, yeah kind of. Yeah. It's one of 723 00:40:52,920 --> 00:40:54,799 Speaker 1: those things where like, okay, well these are this is 724 00:40:54,840 --> 00:40:57,480 Speaker 1: these are features that we will eventually roll out into 725 00:40:57,680 --> 00:41:01,080 Speaker 1: the sets that we put on the on the store shelves, 726 00:41:01,120 --> 00:41:03,360 Speaker 1: but right now it's just kind of this is a 727 00:41:03,360 --> 00:41:08,280 Speaker 1: an example. Um. It also would be the first Sony 728 00:41:08,320 --> 00:41:12,560 Speaker 1: console that could support ten a d P three d uh. 729 00:41:12,719 --> 00:41:17,600 Speaker 1: The PS three could do seven twenty P three d um, 730 00:41:17,800 --> 00:41:21,680 Speaker 1: and Uh. Beyond that, you're talking about a lot of 731 00:41:22,800 --> 00:41:28,200 Speaker 1: potential performance issues anyway. Um. It's one of the big 732 00:41:28,239 --> 00:41:31,440 Speaker 1: warning signs is that, uh, you know, if you've got 733 00:41:31,440 --> 00:41:33,800 Speaker 1: a p S three and you want to play PS 734 00:41:33,840 --> 00:41:36,479 Speaker 1: two games on it, you're kind of out of luck. 735 00:41:37,360 --> 00:41:41,320 Speaker 1: It sounds like the PS four or Orbis or whatever 736 00:41:41,960 --> 00:41:44,040 Speaker 1: is going to follow that same trend and that it's 737 00:41:44,200 --> 00:41:47,279 Speaker 1: not going to be backwards compatible. So if you have 738 00:41:47,320 --> 00:41:50,440 Speaker 1: a lot of PS three games and you get a 739 00:41:50,440 --> 00:41:53,239 Speaker 1: p S four, you're still gonna need that PS three 740 00:41:53,239 --> 00:41:55,440 Speaker 1: if you want to play those old games, because this 741 00:41:55,480 --> 00:41:57,040 Speaker 1: one is not going to be able to play them, 742 00:41:57,200 --> 00:42:01,399 Speaker 1: or at least again, that's according to rumor, and just 743 00:42:01,480 --> 00:42:04,160 Speaker 1: like we were saying a minute ago, it does sound 744 00:42:04,239 --> 00:42:07,560 Speaker 1: like the games will have to be authenticated through the 745 00:42:07,600 --> 00:42:10,640 Speaker 1: Sony Entertainment Network when you purchase them. So when you 746 00:42:10,680 --> 00:42:14,000 Speaker 1: purchase a game and you load it into your your 747 00:42:14,080 --> 00:42:16,320 Speaker 1: PS four for the first time. It's going to prompt 748 00:42:16,360 --> 00:42:20,400 Speaker 1: you to to authenticate the game through the Sony Entertainment Network. 749 00:42:20,920 --> 00:42:24,279 Speaker 1: That game will then forever be linked to your Sony 750 00:42:24,920 --> 00:42:28,560 Speaker 1: identity essentially, which means that you will not be able 751 00:42:28,640 --> 00:42:32,799 Speaker 1: to play that on someone else's device signed in through 752 00:42:32,880 --> 00:42:39,240 Speaker 1: their identification. So yeah, that's that could be a problem. 753 00:42:39,280 --> 00:42:41,040 Speaker 1: I mean, I would imagine that you would be able 754 00:42:41,080 --> 00:42:44,880 Speaker 1: to sign in under your I I D on another 755 00:42:44,960 --> 00:42:48,160 Speaker 1: machine and bring the game with you, so you can 756 00:42:48,200 --> 00:42:50,160 Speaker 1: still play it on another person's machine as long as 757 00:42:50,160 --> 00:42:52,879 Speaker 1: you were signed in under your name. I believe that's 758 00:42:52,960 --> 00:42:56,000 Speaker 1: that's the way I interpreted this. But you would not 759 00:42:56,040 --> 00:42:58,880 Speaker 1: be able to purchase a used game and play it 760 00:42:58,920 --> 00:43:01,880 Speaker 1: on your machine just or rent a game. You wouldn't 761 00:43:01,880 --> 00:43:03,160 Speaker 1: be able to do either of those things, just like 762 00:43:03,200 --> 00:43:07,040 Speaker 1: with the Xbox UH disturbing trend. In my mind, I 763 00:43:07,080 --> 00:43:10,040 Speaker 1: don't like that. I mean, I understand entirely why the 764 00:43:10,040 --> 00:43:13,000 Speaker 1: companies want to do this, because that's a market they 765 00:43:13,000 --> 00:43:16,000 Speaker 1: do not make money off of. Right, So if I 766 00:43:16,080 --> 00:43:18,239 Speaker 1: buy a game brand new and then I sell it 767 00:43:18,560 --> 00:43:22,520 Speaker 1: to UH to to read, you know, a store that 768 00:43:22,560 --> 00:43:26,520 Speaker 1: turns these around offers pre owned games and then Chris 769 00:43:26,560 --> 00:43:29,160 Speaker 1: comes in and who buys that pre owned game. Well, 770 00:43:29,520 --> 00:43:35,000 Speaker 1: the the shop makes money, but the games distributors and 771 00:43:35,080 --> 00:43:38,880 Speaker 1: manufacturers they don't make any money off of that second purchase, 772 00:43:39,080 --> 00:43:42,480 Speaker 1: not directly, all right. They can through other means, like 773 00:43:42,520 --> 00:43:45,600 Speaker 1: if there's downloadable content that can continue the game's um 774 00:43:46,480 --> 00:43:49,840 Speaker 1: functionality and features, then the person who buys the second 775 00:43:49,880 --> 00:43:54,439 Speaker 1: hand game may go on to buy DLC that could 776 00:43:54,520 --> 00:43:58,960 Speaker 1: that could help. Or if the company owns stock in 777 00:43:59,040 --> 00:44:02,480 Speaker 1: whatever the retail establishment is, they could make money that 778 00:44:02,560 --> 00:44:07,719 Speaker 1: way too. But yeah, of course, um there's uh that 779 00:44:08,120 --> 00:44:12,840 Speaker 1: also sort of overlooks the people who buy older games 780 00:44:12,880 --> 00:44:16,239 Speaker 1: to complement their newer the stuff that they buy off 781 00:44:16,280 --> 00:44:18,759 Speaker 1: the shelf too, or somebody who wants to get into 782 00:44:18,760 --> 00:44:21,200 Speaker 1: a universe and they start with game one in the 783 00:44:21,239 --> 00:44:23,279 Speaker 1: series and they go, oh my gosh, I love this, 784 00:44:23,280 --> 00:44:25,880 Speaker 1: this is great, and they go out and buy the 785 00:44:25,920 --> 00:44:29,799 Speaker 1: new ones. You know, when they come in, they that 786 00:44:29,800 --> 00:44:32,240 Speaker 1: that those are the intangibles that I think these companies 787 00:44:32,280 --> 00:44:36,440 Speaker 1: overlook that. Um, it's spreading the property around, it's spreading 788 00:44:36,480 --> 00:44:40,000 Speaker 1: the the intellectual content around and gets other people hooked 789 00:44:40,040 --> 00:44:43,719 Speaker 1: on it. But there's you know that that's that's their decision. Um, 790 00:44:43,760 --> 00:44:45,759 Speaker 1: there's not a lot of long tail when it comes 791 00:44:45,800 --> 00:44:50,279 Speaker 1: to video games. I mean, yeah, there is some. I mean, 792 00:44:50,320 --> 00:44:52,520 Speaker 1: I'm I'm one of those video game owners who very 793 00:44:52,520 --> 00:44:55,480 Speaker 1: frequently I end up buying games well after they've been 794 00:44:55,560 --> 00:44:57,680 Speaker 1: out for quite so. I mean I got Skyrim a 795 00:44:57,800 --> 00:45:00,080 Speaker 1: year after it came out. Yeah, and you know what, 796 00:45:00,200 --> 00:45:02,440 Speaker 1: if you haven't played it before and you still love it, 797 00:45:02,480 --> 00:45:05,479 Speaker 1: I'd see no problem with it. I got Portal after 798 00:45:05,560 --> 00:45:07,400 Speaker 1: Portal two came out. Yeah. It just it just it 799 00:45:07,440 --> 00:45:10,160 Speaker 1: makes it difficult because the way the video game industry 800 00:45:10,200 --> 00:45:12,720 Speaker 1: works is they're trying to turn through those games pretty 801 00:45:12,760 --> 00:45:15,400 Speaker 1: quickly and hit that initial big rush where you get 802 00:45:15,440 --> 00:45:17,480 Speaker 1: a lot of people buying the game, and then you 803 00:45:17,520 --> 00:45:19,880 Speaker 1: want to do that again with the next title. And 804 00:45:20,120 --> 00:45:23,120 Speaker 1: there's limited storage space. I mean, there's limited limited shelf 805 00:45:23,200 --> 00:45:26,600 Speaker 1: space and stores and although I mean I buy almost 806 00:45:26,600 --> 00:45:30,080 Speaker 1: everything online, but never mind that anyway, there's limited shelf space. 807 00:45:30,120 --> 00:45:33,040 Speaker 1: So you don't you don't you know, you can't have 808 00:45:33,120 --> 00:45:36,080 Speaker 1: every game that was ever published out forever, right right, 809 00:45:36,160 --> 00:45:39,799 Speaker 1: Well you you could, but not on a shelf. Um. 810 00:45:40,239 --> 00:45:42,640 Speaker 1: And that that's the problem is that, you know, because 811 00:45:42,719 --> 00:45:45,760 Speaker 1: of that whole nature of the industry. Then you've got 812 00:45:45,760 --> 00:45:49,520 Speaker 1: this uh this this quick turnaround, and it means that 813 00:45:49,960 --> 00:45:52,200 Speaker 1: you know, once you have a game come out, a 814 00:45:52,200 --> 00:45:54,839 Speaker 1: few months after the game's come out, you're already thinking, Okay, 815 00:45:54,840 --> 00:45:58,080 Speaker 1: we gotta get something else out there, because uh that 816 00:45:58,080 --> 00:46:00,000 Speaker 1: that one's going to get pushed off the shelf pretty 817 00:46:00,080 --> 00:46:02,480 Speaker 1: soon by all the other games that are coming up 818 00:46:02,480 --> 00:46:05,360 Speaker 1: from all the other other companies. And I do see 819 00:46:05,440 --> 00:46:09,960 Speaker 1: Sony and Microsoft both being touched by this in ways 820 00:46:10,000 --> 00:46:14,320 Speaker 1: that Nintendo wouldn't because Nintendo is more of a closed system. Um, 821 00:46:14,400 --> 00:46:17,160 Speaker 1: you don't just become a Nintendo developer. If you want 822 00:46:17,200 --> 00:46:20,000 Speaker 1: to sell a Nintendo game, you kind of have to 823 00:46:20,000 --> 00:46:25,520 Speaker 1: get Nintendo's blessing to do it. Whereas with Microsoft, there 824 00:46:26,200 --> 00:46:30,800 Speaker 1: very familiar with people copying Windows, making pirated copies of Windows, 825 00:46:30,800 --> 00:46:35,560 Speaker 1: making pirated copies of uh, you know, computer games, because 826 00:46:35,560 --> 00:46:38,440 Speaker 1: of course it makes games for for Windows machines as 827 00:46:38,480 --> 00:46:42,000 Speaker 1: well as for the Xbox. Sony has Although Sony is 828 00:46:42,000 --> 00:46:45,160 Speaker 1: famous for its units not working very well together, Sony 829 00:46:45,239 --> 00:46:50,160 Speaker 1: has music, Sony has movies, and are they familiar with 830 00:46:50,520 --> 00:46:55,120 Speaker 1: people copying those very much? So, so it makes sense that, um, 831 00:46:55,400 --> 00:46:58,360 Speaker 1: the companies that are more likely to tie these these 832 00:46:58,400 --> 00:47:03,440 Speaker 1: titles into their con souls. Um, you know it makes 833 00:47:03,480 --> 00:47:05,279 Speaker 1: sense that they will be first to do that over 834 00:47:05,320 --> 00:47:09,759 Speaker 1: a Nintendo. Now, Um, there are people who thought, or 835 00:47:09,960 --> 00:47:13,920 Speaker 1: still think in some cases that, um, the PlayStation three 836 00:47:14,120 --> 00:47:16,439 Speaker 1: and Xbox three sixty are the end of the line 837 00:47:16,440 --> 00:47:19,960 Speaker 1: for consoles. Um will this be then? Will this be 838 00:47:20,000 --> 00:47:22,799 Speaker 1: the last the last generation of consoles? Will this will 839 00:47:22,800 --> 00:47:25,560 Speaker 1: the next generation be the last generation? It's hard to say, 840 00:47:25,600 --> 00:47:29,200 Speaker 1: but it's clear that they're this convergence between the set 841 00:47:29,239 --> 00:47:34,560 Speaker 1: top box and the gaming box the gaming console. Um, 842 00:47:34,600 --> 00:47:38,120 Speaker 1: they're moving together. Now. I don't know that people like 843 00:47:38,239 --> 00:47:42,680 Speaker 1: Boxy or Roku are likely to release a gaming console. 844 00:47:43,480 --> 00:47:46,000 Speaker 1: But and then there's also the question of could this 845 00:47:46,120 --> 00:47:48,960 Speaker 1: eventually move to the next step where it's all incorporated 846 00:47:49,000 --> 00:47:52,120 Speaker 1: directly into the TV set? Yeah? And which case? Then 847 00:47:52,200 --> 00:47:53,960 Speaker 1: you think, all right, does this mean I have to 848 00:47:54,000 --> 00:47:56,440 Speaker 1: figure out which set I want to buy because I 849 00:47:56,520 --> 00:47:59,719 Speaker 1: happen to love playing the Xbox version of games for 850 00:48:00,120 --> 00:48:04,319 Speaker 1: Sony version, or or our computers where we're going to 851 00:48:04,360 --> 00:48:07,440 Speaker 1: be watching our TV, in which case you could make 852 00:48:07,480 --> 00:48:11,520 Speaker 1: a computer game which appears on the same screen as 853 00:48:11,600 --> 00:48:14,560 Speaker 1: your TV. Or will it all go to a tablet. 854 00:48:15,000 --> 00:48:17,799 Speaker 1: I think that these things are still very up in 855 00:48:17,840 --> 00:48:19,640 Speaker 1: the air right now. Yeah, I think I think it's 856 00:48:19,680 --> 00:48:23,080 Speaker 1: good for another I think we're we'll have another another generation, 857 00:48:23,080 --> 00:48:28,000 Speaker 1: other generation, and that these questions will all be asked 858 00:48:28,120 --> 00:48:33,320 Speaker 1: and and prodded. We're gonna see a lot of experimentation 859 00:48:33,440 --> 00:48:37,360 Speaker 1: in the in the industry to see how consumers respond 860 00:48:37,520 --> 00:48:41,080 Speaker 1: and do they like the idea of having this sort 861 00:48:41,120 --> 00:48:48,120 Speaker 1: of portable experience across multiple devices or does that not matter? Yeah, 862 00:48:48,160 --> 00:48:50,680 Speaker 1: and I think too, I think that this this generation 863 00:48:50,719 --> 00:48:53,399 Speaker 1: will come out Yeah, yeah, until we until we see 864 00:48:53,440 --> 00:48:57,160 Speaker 1: how those questions are are answered. I think we're pretty 865 00:48:57,239 --> 00:49:00,399 Speaker 1: safe knowing that there's gonna be another another series. So 866 00:49:01,360 --> 00:49:04,400 Speaker 1: it would be interesting to see if and this is 867 00:49:04,440 --> 00:49:07,040 Speaker 1: just fooling around on my part. I don't know anything 868 00:49:07,080 --> 00:49:09,719 Speaker 1: about this, and I'm not saying that there will be, 869 00:49:09,760 --> 00:49:11,880 Speaker 1: but it would be interesting to see if Apple is 870 00:49:11,920 --> 00:49:15,320 Speaker 1: interested in doing this simply because well, they had the Pippin, 871 00:49:15,440 --> 00:49:20,640 Speaker 1: which built miserably um, but they also have, of course, 872 00:49:20,680 --> 00:49:24,440 Speaker 1: the the iPhone, the I Pod, Touch, and the iPad, 873 00:49:25,120 --> 00:49:27,600 Speaker 1: so could those be used as a second screen for 874 00:49:27,640 --> 00:49:31,959 Speaker 1: a console. I mean, they're already talking about their pretty 875 00:49:32,000 --> 00:49:34,719 Speaker 1: heavy heavily weighted rumors. Let's say that there will be 876 00:49:34,760 --> 00:49:39,080 Speaker 1: an Apple television, could be rumors for a couple of years, 877 00:49:39,080 --> 00:49:41,400 Speaker 1: but yeah, exactly, just like they were for the iPad. 878 00:49:42,200 --> 00:49:46,680 Speaker 1: So I wonder, could there be I've learned that lesson. Yeah, well, 879 00:49:46,760 --> 00:49:49,439 Speaker 1: and I don't know. I have no idea, but it's 880 00:49:49,440 --> 00:49:52,080 Speaker 1: just kind of you kind of wonder, with all these 881 00:49:52,239 --> 00:49:56,400 Speaker 1: weird things that are happening in the industry, whether Apple 882 00:49:56,480 --> 00:49:58,760 Speaker 1: might consider it at some point, well, at any rate, 883 00:49:59,400 --> 00:50:01,320 Speaker 1: were with all I think that I think that pretty 884 00:50:01,400 --> 00:50:04,520 Speaker 1: much sums up all the rumors and news we can 885 00:50:04,680 --> 00:50:07,800 Speaker 1: we can say at this time for the next generation 886 00:50:07,840 --> 00:50:09,840 Speaker 1: of consoles. I am very curious to see how it 887 00:50:09,840 --> 00:50:13,400 Speaker 1: plays out. I've definitely been holding off on buying a 888 00:50:13,400 --> 00:50:16,120 Speaker 1: new Xbox three because you know, I've said, like I've 889 00:50:16,120 --> 00:50:18,560 Speaker 1: got a limited hard drive space line. I thought about 890 00:50:18,600 --> 00:50:20,880 Speaker 1: buying a new one because they're not that expensive right 891 00:50:20,880 --> 00:50:25,080 Speaker 1: now comparatively speaking, and especially during the holiday season of 892 00:50:25,320 --> 00:50:29,439 Speaker 1: two thousand twelve. But but the knowledge that there could 893 00:50:29,480 --> 00:50:33,440 Speaker 1: be a new one out by next year, a new console, 894 00:50:33,600 --> 00:50:36,640 Speaker 1: and hopefully one that's backwards compatible, although we don't know 895 00:50:36,719 --> 00:50:41,319 Speaker 1: for the Xbox one right the other um that has 896 00:50:41,360 --> 00:50:43,440 Speaker 1: me hold holling off a bit because I kind of 897 00:50:43,480 --> 00:50:46,560 Speaker 1: want to see what comes out and uh and maybe 898 00:50:46,640 --> 00:50:49,400 Speaker 1: I'll just use that money towards the new console, especially 899 00:50:49,440 --> 00:50:53,920 Speaker 1: if it's because that would be insane. Alright, guys, well, 900 00:50:53,960 --> 00:50:56,400 Speaker 1: that wraps up this conversation. If you have any topics 901 00:50:56,440 --> 00:50:58,520 Speaker 1: you would like us to tackle here tech stuff, please 902 00:50:58,600 --> 00:51:00,839 Speaker 1: let us know this this no alright, just is tech 903 00:51:00,880 --> 00:51:04,399 Speaker 1: stuff at Discovery dot com or drop us a line 904 00:51:04,440 --> 00:51:07,000 Speaker 1: on Facebook or Twitter or handled. There is tech stuff 905 00:51:07,160 --> 00:51:09,240 Speaker 1: hs W and christ and I will help you again 906 00:51:09,719 --> 00:51:13,760 Speaker 1: really soon for more on this and thousands of other topics. 907 00:51:13,960 --> 00:51:20,319 Speaker 1: Is it how stuff works dot Com Brought to you 908 00:51:20,360 --> 00:51:22,480 Speaker 1: by the two thousand twelve Toyota Camera