WEBVTT - The Rooster Teeth Story: The Middle Bits

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you? So? In last week's episode about rooster Teeth,

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<v Speaker 1>I talked about the founding of the company and how

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<v Speaker 1>from two thousand and three to twenty fourteen, it would

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<v Speaker 1>both release numerous projects that would shape Internet culture and

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<v Speaker 1>grow as an online focused media company. We covered some

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<v Speaker 1>really early ambitious efforts, like how they launched a crowd

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<v Speaker 1>funding campaign for an independent feature film called Laser Team,

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<v Speaker 1>and how rooster Teeth was the type of company that

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<v Speaker 1>fans would want to work for. They would become fans

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<v Speaker 1>of the company and then say that's who I want

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<v Speaker 1>to end up doing work with, and in fact, some

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<v Speaker 1>fans would be willing to move across borders to become

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<v Speaker 1>part of the team. We ended that episode last week

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<v Speaker 1>by talking about how a different company called full Screen

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<v Speaker 1>would acquire Rooster Teeth for an undisclosed amount of money

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<v Speaker 1>at the end of twenty fourteen. So let's pick up

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<v Speaker 1>there and let's talk about full Screen as well as

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<v Speaker 1>its parent company out our Media and while I was

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<v Speaker 1>working on this episode, it's when I realized that, uh,

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<v Speaker 1>sure enough, I'm actually going to need a third one

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<v Speaker 1>to really cover the important stuff plus the stuff I

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<v Speaker 1>wanted to throw in for various reasons. And part of

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<v Speaker 1>that is because this is a tech podcast. It's not

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<v Speaker 1>just an episode that's kind of exploring rooster teeth and

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<v Speaker 1>what it did and why it was important. It's also

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<v Speaker 1>looking at a lot of this stuff, a lot of

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<v Speaker 1>factors that overlap with rooster teeth, to explain what those

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<v Speaker 1>are and how they work. So I'm kind of using

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<v Speaker 1>this not just as a way to talk about rooster teeth,

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<v Speaker 1>but to talk about important things in general. So let's

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<v Speaker 1>talk about full Screen now. The story of full Screen

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<v Speaker 1>starts with founder George Strombolis, who had worked for YouTube

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<v Speaker 1>as a strategic partnerships manager. YouTube as a platform really

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<v Speaker 1>only has value so long as there are people creating

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<v Speaker 1>compelling content for the platform. That's actually the challenge of

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<v Speaker 1>any platform that relies on user generated content. The stuff

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<v Speaker 1>being posted to the platform. You know, if it's not interesting,

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<v Speaker 1>or if it's not of sufficient quality, well then the

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<v Speaker 1>platform is likely not going to stick around that long.

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<v Speaker 1>So the job of a strategic partnerships manager is in

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<v Speaker 1>part to identify and secure and maintain and grow relationships

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<v Speaker 1>with various content partners. The content creators will find a

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<v Speaker 1>way to monetize their work, and they'll learn strategies to

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<v Speaker 1>maximize their efforts so that they're not wasting their time

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<v Speaker 1>and money and energy on things that aren't going to work.

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<v Speaker 1>They can also find other people to collaborate with all

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<v Speaker 1>this kind of stuff. That's sort of the benefit they see.

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<v Speaker 1>And meanwhile, YouTube gets content that users want to watch.

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<v Speaker 1>At least that's the idea. And of course YouTube gets

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<v Speaker 1>a significant cut, like around thirty percent of the ad

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<v Speaker 1>revenue that content creators bring in. So YouTube has an

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<v Speaker 1>incentive to encourage successful channels, and channels have an incentive

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<v Speaker 1>to work with strategic partners in order to maximize the

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<v Speaker 1>return on the investment they have made in creating their content.

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<v Speaker 1>Now let's talk about multichannel networks. These are third party

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<v Speaker 1>organizations that fulfill a similar purpose to a strategic partner

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<v Speaker 1>over at YouTube. So a strategic partnership manager actually works

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<v Speaker 1>for YouTube, whereas multichannel networks are independent third party organizations

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<v Speaker 1>typically and they curate content, they recruit content creators to

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<v Speaker 1>have their channels join this network. Those channels may not

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<v Speaker 1>overtly explain that they're part of the network. They might

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<v Speaker 1>not have a logo or anything that shows this. Maybe

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<v Speaker 1>they have a little bit in the about section, but

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<v Speaker 1>otherwise it's not necessarily obvious. The networks end up making

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<v Speaker 1>revenue by taking a percentage of those ad sales that

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<v Speaker 1>member channels generate, similar to the way YouTube does. This

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<v Speaker 1>means a multi channel network only makes money if the

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<v Speaker 1>channels in that network are also making money. So it's

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<v Speaker 1>sort of like a talent agent. It gets a percentage

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<v Speaker 1>of a creator's pay when they land a gig. You know. Now.

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<v Speaker 1>In return, the channels get support from the network. At

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<v Speaker 1>least that's what's supposed to happen. The network provides publicity,

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<v Speaker 1>they might provide strategy and advice, They might provide collaboration

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<v Speaker 1>opportunities with other members of the network, and perhaps most importantly,

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<v Speaker 1>they provide a sense of stability in an industry that's

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<v Speaker 1>unpredictable to say the least. So Strombolis decided to found

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<v Speaker 1>full Screen in twenty eleven and as a company that

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<v Speaker 1>would help content creators reach the next level on YouTube.

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<v Speaker 1>Full Screen was sort of a multi channel network that

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<v Speaker 1>worked with tons of creators. The idea was that full

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<v Speaker 1>Screen would benefit from working with a large number of channels,

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<v Speaker 1>and the channels would benefit from better promotion on YouTube.

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<v Speaker 1>We're already back in twenty eleven it was getting harder

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<v Speaker 1>and harder to stand out in a really crowded field,

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<v Speaker 1>and as you can imagine, that challenge has only grown

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<v Speaker 1>more over the time, like it's today. Being able to

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<v Speaker 1>stand out in YouTube seems like it's an overwhelming challenge.

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<v Speaker 1>Folks can end up getting promoted, it seems almost at

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<v Speaker 1>random by the recommendation engine, but it's really hard to

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<v Speaker 1>purposefully stand out all on your own. It can be done,

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<v Speaker 1>but it's hard to do so. Full Screen ends up

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<v Speaker 1>racking up this huge list of content partners. In fact,

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<v Speaker 1>according to AT and t's website, full Screen worked with

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<v Speaker 1>quote more than fifty thousand content creators who in h

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<v Speaker 1>four hundred and fifty million subscribers and generate four billion

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<v Speaker 1>with a B monthly views end quote. The billion with

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<v Speaker 1>a B was me Beyond that, Strompolis fell into a

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<v Speaker 1>camp of streaming video execs who saw the potential of

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<v Speaker 1>media behind a paywall. Be it a subscription service or

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<v Speaker 1>you know, pay to access this particular video or what

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<v Speaker 1>have you. Meanwhile, we actually have to talk about another entity.

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<v Speaker 1>This one is called Otter Media. And to talk about

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<v Speaker 1>Otter Media, actually we have to talk about anime distribution. Specifically,

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<v Speaker 1>we have to talk about crunchy roll. Because this all

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<v Speaker 1>gets really complicated and jumbled, but it is important. So

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<v Speaker 1>back in two thousand and six, there were some college

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<v Speaker 1>buddies who had recently graduated, and they were thinking about

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<v Speaker 1>how hard it was to get access to anime in

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<v Speaker 1>the United States. You really had to put the work

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<v Speaker 1>in to find anime, and only a few times had

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<v Speaker 1>really broken through to find general distribution in America. And

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<v Speaker 1>even then the anime you found might not be subtitled

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<v Speaker 1>or dubbed into English, which meant even if you could

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<v Speaker 1>access the anime, it wasn't really accessible unless you were

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<v Speaker 1>fluent in Japanese. So they put together a website that

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<v Speaker 1>celebrated anime, and by celebrate, I mean the celebration included

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<v Speaker 1>hosting pirated versions of anime with fan subbed subtitles. That

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<v Speaker 1>means these were versions of anime that fans themselves had

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<v Speaker 1>subtitled in order to make the successible to non Japanese

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<v Speaker 1>speaking audiences. They called this service Crunchy Role. Now, the

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<v Speaker 1>piracy thing meant that anime studios and their corporate overlords

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<v Speaker 1>weren't terribly keen about Crunchy Role. When the small business

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<v Speaker 1>received a significant investment to the tune of four million dollars,

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<v Speaker 1>there was a concerted effort for Crunchy Role to go legit.

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<v Speaker 1>So instead of featuring pirated material, Crunchy Role would try

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<v Speaker 1>to secure licensing to feature various anime films and series.

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<v Speaker 1>This was much more amenable to those various studios and

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<v Speaker 1>aforementioned corporate overlords. So then fast forward to twenty thirteen,

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<v Speaker 1>a company called the Chernin Group comes into play. Now,

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<v Speaker 1>the Chernin Group is a media investment company, as in,

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<v Speaker 1>this is a company that invests in quote media, entertainment, technology, sports,

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<v Speaker 1>and consumer and digital media sectors end quote. It was

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<v Speaker 1>founded by a former news Core executive named Peter Chernan,

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<v Speaker 1>thus the Churnin Group, and in twenty thirteen it acquired

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<v Speaker 1>a majority stake in Crunchy Role. Meanwhile, AT and T,

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<v Speaker 1>the telecommunications company, was looking to branch out into media.

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<v Speaker 1>It wouldn't just provide the wires that brought you the content,

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<v Speaker 1>it would provide some of the content running across those wires.

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<v Speaker 1>Other telecommunications companies were doing similar things, notably Comcast, which

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<v Speaker 1>eventually becomes part of NBC Universal, or rather it becomes

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<v Speaker 1>the owner of NBC Universal. So in twenty fourteen, AT

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<v Speaker 1>and T forms a partnership with the Churnin Group, and

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<v Speaker 1>these two companies together create a joint venture and they

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<v Speaker 1>call it Outer Media. Each company, AT and T and

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<v Speaker 1>Churnin Group would retain a fifty percent stake in Automedia,

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<v Speaker 1>so Automedia would act as a kind of holding company

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<v Speaker 1>in One of the things it held was Crunchy Role.

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<v Speaker 1>Shortly after launch, Automedia was taking a good hard look

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<v Speaker 1>at the market to determine what other properties to scoop

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<v Speaker 1>up besides Crunchy Role, and it set its sites on

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<v Speaker 1>full Screen, so Automedia would secure controlling interest in full Screen,

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<v Speaker 1>though George Strompolis would manage to continue to run the

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<v Speaker 1>company as CEO, and other investors would maintain a stake

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<v Speaker 1>in full Screen as well, so it wasn't a full takeover.

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<v Speaker 1>And that wasn't like they everybody. They were kind of

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<v Speaker 1>trying to keep things as independent as possible so that

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<v Speaker 1>Strompolis wouldn't be interfered with too much. Now, a lot

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<v Speaker 1>was going on at this time. Traditional media companies and

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<v Speaker 1>by that I mostly mean television studios and cable networks

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<v Speaker 1>were all trying to figure out how to get into

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<v Speaker 1>the digital scene. It turned out that the stuff that

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<v Speaker 1>worked in conventional television didn't necessarily apply to the online world.

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<v Speaker 1>You couldn't just port a TV network mentality to YouTube.

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<v Speaker 1>For example. The online world allowed for a tighter focus

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<v Speaker 1>on niche interests, and in the cable world things might

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<v Speaker 1>start off that way, but over time they would change.

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<v Speaker 1>And for more evidence of that, you can just look

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<v Speaker 1>at what happened to channels that started off with a

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<v Speaker 1>really tight focus, like the sci Fi Network originally was

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<v Speaker 1>really a science fiction network. Over time it became less so,

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<v Speaker 1>or cartoon network even or A great example is MTV,

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<v Speaker 1>which when it first started was almost exclusively music videos. Gradually,

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<v Speaker 1>content that doesn't quite fit the mission of the original

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<v Speaker 1>channel concept starts to creep in in the cable world,

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<v Speaker 1>and eventually all the cable channels kind of become general

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<v Speaker 1>purpose rather than a channel that centered on a specific

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<v Speaker 1>topic or interest. But online that doesn't necessarily happen. The

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<v Speaker 1>hyper focused channels can maintain that focus and cater to

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<v Speaker 1>a specific audience while still experiencing wild success. This was

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<v Speaker 1>also in an era that bleeds into the pivot to

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<v Speaker 1>video scandal, which I talked about in a recent tech

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<v Speaker 1>Stuff episode, So as a reminder, pivot to video was

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<v Speaker 1>a concept that spawned largely because of Facebook. Facebook famously

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<v Speaker 1>stated that video content drove far more engagement on the

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<v Speaker 1>platform than it really did, and as a result, Facebook

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<v Speaker 1>would put a lot more focus in support behind posts

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<v Speaker 1>that contained video content, particularly video content that was posted

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<v Speaker 1>directly to Facebook as opposed to video content that was

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<v Speaker 1>hosted on an external site and then linked on Facebook.

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<v Speaker 1>That movement would ultimately decimate writer's rooms across content sites

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<v Speaker 1>all over the web, but it did mean that companies

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<v Speaker 1>that focused on video production were in a pretty darn

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<v Speaker 1>sweet spot as far as the market was concerned, at

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<v Speaker 1>least for the short term. So anyway, Autermedia acquires a

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<v Speaker 1>majority stake in full Screen, and Autteromedia in turn has

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<v Speaker 1>the churnin group in at and T as Mommy and Daddy.

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<v Speaker 1>That's a lot, but don't worry, it'll get a lot

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<v Speaker 1>more complicated as we go on. However, it was full

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<v Speaker 1>Screen in twenty fourteen that makes the offer to acquire

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<v Speaker 1>rooster Teeth, and the company accepted that offer. So why

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<v Speaker 1>did full Screen go after rooster Teeth well as deadlines?

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<v Speaker 1>David Bloom put it in a twenty fourteen article titled

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<v Speaker 1>full Screen buys online video pioneer Rooster Teeth. Rooster Teeth

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<v Speaker 1>had proven itself to be an early success story with

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<v Speaker 1>regards to subscription models. You know, the company originally called

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<v Speaker 1>them sponsorships and later called them first memberships. They also

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<v Speaker 1>were a success with merchandise and live events. All of

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<v Speaker 1>these things are potentially revenue generating enterprises. It was clear

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<v Speaker 1>that online delivery was going to be the future of

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<v Speaker 1>content distribution. There was no denying there was a shift

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<v Speaker 1>as there were more and more cable cutters and those

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<v Speaker 1>who would never become cable subscribers to start with. Heck,

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<v Speaker 1>full Screen itself was part of that online distribution world.

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<v Speaker 1>Rooster Teeth had found a way to foster a community

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<v Speaker 1>and cater to that community in a way that was profitable.

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<v Speaker 1>That's something that a lot of other content creators hadn't

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<v Speaker 1>quite figured out yet. For example, Rooster Tee's subscription model

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<v Speaker 1>had proven to be popular, so in the earliest days,

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<v Speaker 1>the subscription or sponsorship was twenty dollars for a single

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<v Speaker 1>season of their flagship show Red Versus Blue. At the

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<v Speaker 1>end of the first season, Rooster Teeth sent out DVDs

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<v Speaker 1>of the episodes that contained things like commentary tracks and

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<v Speaker 1>bonus material to all the sponsors. Some folks would actually

0:13:58.480 --> 0:14:01.840
<v Speaker 1>contribute far more than the twenty dollars. In an interview

0:14:01.920 --> 0:14:05.200
<v Speaker 1>on the Recode podcast, co founder Bernie Burns said that

0:14:05.360 --> 0:14:08.720
<v Speaker 1>one supporter sent five hundred bucks and they contacted him

0:14:08.760 --> 0:14:10.200
<v Speaker 1>to find out if this had been an error, but

0:14:10.240 --> 0:14:12.880
<v Speaker 1>the fan said no, no, it was intentional. So Burns's

0:14:12.920 --> 0:14:15.800
<v Speaker 1>conclusion was that people liked to support the stuff they like,

0:14:16.080 --> 0:14:18.880
<v Speaker 1>and that this support meant that the company could actually

0:14:18.880 --> 0:14:23.760
<v Speaker 1>stay afloat despite hefty expenses like file hosting and bandwidth fees,

0:14:23.840 --> 0:14:28.240
<v Speaker 1>because remember, they're hosting all these video files themselves, and

0:14:28.320 --> 0:14:32.320
<v Speaker 1>people are downloading each episode over the internet and then

0:14:32.400 --> 0:14:35.600
<v Speaker 1>watching them at home, So they had to find a

0:14:35.600 --> 0:14:38.000
<v Speaker 1>way to be able to support this because the bill

0:14:38.520 --> 0:14:40.880
<v Speaker 1>for those bandwidth fees would be in the tens of

0:14:40.920 --> 0:14:44.760
<v Speaker 1>thousands of dollars. Sometimes so over time, this subscription would

0:14:44.800 --> 0:14:47.440
<v Speaker 1>change to a monthly fee, and in return for which

0:14:47.480 --> 0:14:50.760
<v Speaker 1>subscribers who are now called first members, would get early

0:14:50.800 --> 0:14:54.720
<v Speaker 1>access to some content, exclusive access to other content, and

0:14:54.760 --> 0:14:57.640
<v Speaker 1>depending upon the level of membership, they sometimes would receive

0:14:57.680 --> 0:15:01.640
<v Speaker 1>physical merchandise as well, including exclusive items that were just

0:15:01.680 --> 0:15:05.320
<v Speaker 1>made for members. And the model totally worked, which showed

0:15:05.400 --> 0:15:08.720
<v Speaker 1>rooster Teeth had a savvy handle on how to do

0:15:08.760 --> 0:15:11.520
<v Speaker 1>business in online media, despite the fact that the co

0:15:11.640 --> 0:15:15.520
<v Speaker 1>founders didn't come from a business background. Okay, we're going

0:15:15.600 --> 0:15:18.120
<v Speaker 1>to take a quick pause in our history to thank

0:15:18.160 --> 0:15:30.520
<v Speaker 1>our sponsors, but we'll be right back. Before the break,

0:15:30.800 --> 0:15:33.880
<v Speaker 1>I was talking about how rooster Teeth had managed to

0:15:34.320 --> 0:15:38.040
<v Speaker 1>find a model that allowed them to be very self sufficient.

0:15:38.400 --> 0:15:40.720
<v Speaker 1>A huge part of this was how the company had

0:15:40.760 --> 0:15:43.680
<v Speaker 1>put in a ton of work to encourage their audience

0:15:43.720 --> 0:15:47.280
<v Speaker 1>to become a community. You never hear them talking about

0:15:47.440 --> 0:15:50.040
<v Speaker 1>audiences or very rarely, they almost always use the word

0:15:50.040 --> 0:15:54.160
<v Speaker 1>community instead. So the rooster Teeth website hosted message boards

0:15:54.360 --> 0:15:57.760
<v Speaker 1>where fans could congregate and discuss all sorts of topics.

0:15:57.960 --> 0:15:59.760
<v Speaker 1>Some of the folks who worked at rooster Teeth actually

0:15:59.760 --> 0:16:03.320
<v Speaker 1>got the start as community members on those forums, the

0:16:03.360 --> 0:16:07.440
<v Speaker 1>folks at the company would dip into those conversations, and

0:16:07.440 --> 0:16:11.160
<v Speaker 1>that further strengthened this communal bond. I could probably go

0:16:11.240 --> 0:16:14.120
<v Speaker 1>off on a tangent about parasocial relationships because a lot

0:16:14.120 --> 0:16:16.560
<v Speaker 1>of that was happening too. We'll actually have to talk

0:16:16.600 --> 0:16:19.520
<v Speaker 1>about that in the next episode, but we're gonna move on.

0:16:19.960 --> 0:16:23.360
<v Speaker 1>So the article I had mentioned earlier also quotes George

0:16:23.360 --> 0:16:26.280
<v Speaker 1>Strompolis as saying, quote, rooster Teeth is one of the

0:16:26.280 --> 0:16:29.520
<v Speaker 1>strongest and most authentic media brands in the world amongst

0:16:29.560 --> 0:16:33.480
<v Speaker 1>eighteen to thirty four year old male skewing audiences. The

0:16:33.520 --> 0:16:37.960
<v Speaker 1>combination of its massive reach, unique creative voice, and insanely

0:16:38.080 --> 0:16:40.880
<v Speaker 1>powerful community makes it a perfect match for full Screen

0:16:41.200 --> 0:16:44.320
<v Speaker 1>end quote. Okay, but what about rooster Teeth, why did

0:16:44.360 --> 0:16:48.520
<v Speaker 1>the company agree to this acquisition? Well, according to Bernie Burns,

0:16:48.560 --> 0:16:51.720
<v Speaker 1>who was also quoted in that same article, quote, at

0:16:51.800 --> 0:16:53.880
<v Speaker 1>Rooster Teeth, we have a long history of creating the

0:16:53.920 --> 0:16:57.200
<v Speaker 1>best digital content in the industry. With full Screen, we

0:16:57.280 --> 0:16:59.920
<v Speaker 1>look forward to continuing that tradition in even bigger and

0:17:00.120 --> 0:17:03.560
<v Speaker 1>better ways. Matt and I are excited about the opportunities

0:17:03.560 --> 0:17:06.280
<v Speaker 1>this alliance will present for our creators and all the

0:17:06.320 --> 0:17:09.520
<v Speaker 1>amazing content it will empower them to produce for our audience.

0:17:09.800 --> 0:17:12.399
<v Speaker 1>End quote. Now, the Matt that Bernie mentions in that

0:17:12.600 --> 0:17:15.359
<v Speaker 1>is Matt Hullum, another co founder and at that time

0:17:15.440 --> 0:17:18.960
<v Speaker 1>the CEO of Rooster Teeth. Bernie served as the creative

0:17:18.960 --> 0:17:21.760
<v Speaker 1>director for the company at that time. Both would continue

0:17:21.800 --> 0:17:25.000
<v Speaker 1>to operate in those roles post acquisition, at least for

0:17:25.240 --> 0:17:28.800
<v Speaker 1>the near future. Now, I suspect that one other reason

0:17:28.840 --> 0:17:31.320
<v Speaker 1>that they agreed to this acquisition is the big ol'

0:17:31.400 --> 0:17:35.240
<v Speaker 1>honk and check that they presumably received for this transaction. Again,

0:17:35.520 --> 0:17:37.560
<v Speaker 1>it was never made public how much this was for,

0:17:37.800 --> 0:17:41.040
<v Speaker 1>and Bernie would actually say on that Recode podcast. I

0:17:41.040 --> 0:17:44.320
<v Speaker 1>mentioned earlier that he had enough money to retire, but

0:17:44.359 --> 0:17:46.119
<v Speaker 1>then he pointed out that if he did retire, it

0:17:46.160 --> 0:17:47.840
<v Speaker 1>would just be so that he could do what he

0:17:47.880 --> 0:17:50.520
<v Speaker 1>was already doing at Rooster Teeth. So I'm sure the

0:17:50.600 --> 0:17:55.040
<v Speaker 1>money definitely helped with the decision making process. Rooster Teeth

0:17:55.080 --> 0:17:58.040
<v Speaker 1>was in an interesting position with regard to online media.

0:17:58.119 --> 0:18:01.320
<v Speaker 1>For the first several years of the company existence, they

0:18:01.359 --> 0:18:04.200
<v Speaker 1>hosted all their own content right I mentioned this earlier.

0:18:04.240 --> 0:18:06.920
<v Speaker 1>They didn't jump onto YouTube right away, and in fact,

0:18:07.000 --> 0:18:09.639
<v Speaker 1>YouTube didn't launch until two thousand and five. And remember

0:18:09.760 --> 0:18:12.760
<v Speaker 1>rooster Teeth launched in two thousand and three. So again

0:18:12.800 --> 0:18:14.359
<v Speaker 1>in the earliest days, he would actually have to go

0:18:14.400 --> 0:18:16.679
<v Speaker 1>to the rooster Teeth site. They would have a link

0:18:17.000 --> 0:18:20.200
<v Speaker 1>to the media files that were for each episode. You

0:18:20.200 --> 0:18:23.280
<v Speaker 1>would download the file, you'd watch it on your computer locally. Now,

0:18:23.280 --> 0:18:26.560
<v Speaker 1>according to Burns, rooster Teeth held off on YouTube until

0:18:26.560 --> 0:18:28.960
<v Speaker 1>two thousand and eight or two thousand and nine before

0:18:29.000 --> 0:18:31.960
<v Speaker 1>dipping a toe in, So even when YouTube became a thing,

0:18:32.440 --> 0:18:35.040
<v Speaker 1>rooster Teeth was not immediately on board. Now, part of

0:18:35.080 --> 0:18:37.399
<v Speaker 1>the concern was that early on with YouTube, there was

0:18:37.440 --> 0:18:40.359
<v Speaker 1>no way to monetize videos on the platform and it

0:18:40.359 --> 0:18:43.360
<v Speaker 1>would take some time for that to happen. Google would

0:18:43.400 --> 0:18:46.960
<v Speaker 1>acquire YouTube and then eventually would put into place a

0:18:47.080 --> 0:18:50.480
<v Speaker 1>partner program, And there was also a fear that if

0:18:50.480 --> 0:18:53.280
<v Speaker 1>they did put stuff up on YouTube, it would cannibalize

0:18:53.320 --> 0:18:56.960
<v Speaker 1>traffic from rooster Teeth itself. Burns said on that Recode

0:18:57.000 --> 0:19:01.000
<v Speaker 1>podcast quote, people who were on YouTube and leave YouTube,

0:19:01.119 --> 0:19:03.720
<v Speaker 1>they didn't click away to go to anything else. In

0:19:03.840 --> 0:19:06.200
<v Speaker 1>the quote. Now, seeing as how rooster t that really

0:19:06.240 --> 0:19:09.680
<v Speaker 1>wanted to encourage people to become subscribers or members, as

0:19:09.680 --> 0:19:12.840
<v Speaker 1>well as to encourage merchandise sales. You can understand that

0:19:12.880 --> 0:19:15.439
<v Speaker 1>there was a reluctance to share videos on a different

0:19:15.520 --> 0:19:18.200
<v Speaker 1>site because it's very hard to get folks to leave

0:19:18.280 --> 0:19:20.919
<v Speaker 1>one site and go to another to do something like

0:19:21.040 --> 0:19:24.600
<v Speaker 1>make a purchase. YouTube has a very strong incentive to

0:19:24.680 --> 0:19:27.840
<v Speaker 1>keep people on YouTube for as long as it possibly can,

0:19:28.000 --> 0:19:30.200
<v Speaker 1>So if you did jump on YouTube and you hope

0:19:30.200 --> 0:19:31.800
<v Speaker 1>to get people to come to your site, you actually

0:19:31.840 --> 0:19:35.119
<v Speaker 1>have two organizations that have conflicting goals, and that's just

0:19:35.240 --> 0:19:38.600
<v Speaker 1>not easy to overcome. It's a similar problem content creators

0:19:38.640 --> 0:19:41.560
<v Speaker 1>would run into with social media sites like Facebook when

0:19:41.560 --> 0:19:43.600
<v Speaker 1>they changed the game. You would get a lot more

0:19:43.600 --> 0:19:47.960
<v Speaker 1>engagement if you uploaded your content directly to the platform itself,

0:19:48.160 --> 0:19:50.919
<v Speaker 1>as opposed to posting a link to your content, but

0:19:51.000 --> 0:19:52.879
<v Speaker 1>that meant all the traffic was going in and out

0:19:52.920 --> 0:19:55.879
<v Speaker 1>of the social media site, not your site. So you

0:19:55.920 --> 0:19:58.320
<v Speaker 1>have to weigh the benefits of getting more eyeballs on

0:19:58.359 --> 0:20:01.480
<v Speaker 1>your content by posting where a lot of people are congregating,

0:20:01.720 --> 0:20:05.400
<v Speaker 1>such as YouTube, versus hosting everything yourself, getting the most

0:20:05.400 --> 0:20:09.720
<v Speaker 1>benefit of each individual user, but perhaps having far fewer

0:20:09.840 --> 0:20:14.040
<v Speaker 1>users overall. Ultimately, rooster Teeth would choose to host some

0:20:14.160 --> 0:20:17.080
<v Speaker 1>of its content on YouTube as well as its own site,

0:20:17.359 --> 0:20:19.919
<v Speaker 1>but Burns stress that it was always important to maintain

0:20:19.960 --> 0:20:23.120
<v Speaker 1>your own base of operations because you have no control

0:20:23.240 --> 0:20:26.720
<v Speaker 1>over a third party site like YouTube, and when YouTube

0:20:26.720 --> 0:20:30.080
<v Speaker 1>makes a change, say to its recommendation algorithm or to

0:20:30.400 --> 0:20:34.320
<v Speaker 1>its advertising policy, well that affects you, and there's not

0:20:34.480 --> 0:20:37.080
<v Speaker 1>really much you can do other than try to adapt

0:20:37.280 --> 0:20:39.920
<v Speaker 1>to the changes. On your own site, you have far

0:20:40.000 --> 0:20:43.000
<v Speaker 1>more control. So roster Teeth was living in both worlds,

0:20:43.000 --> 0:20:45.719
<v Speaker 1>and there would be times when Rooster Teeth would actually

0:20:45.800 --> 0:20:48.960
<v Speaker 1>pull or set to private some of the videos that

0:20:49.040 --> 0:20:51.960
<v Speaker 1>previously were publicly viewable on YouTube. So not all the

0:20:52.000 --> 0:20:55.280
<v Speaker 1>stuff that rooster Teeth has uploaded to YouTube is still

0:20:55.320 --> 0:20:59.560
<v Speaker 1>there or still available today. The full Screen acquisition marked

0:20:59.600 --> 0:21:02.840
<v Speaker 1>a big change for rooster Teeth. Now it was neither

0:21:03.000 --> 0:21:07.440
<v Speaker 1>completely positive or negative. Recently, at least at the time

0:21:07.480 --> 0:21:10.359
<v Speaker 1>of the recording of this podcast, the Rooster Teeth staff

0:21:10.400 --> 0:21:13.399
<v Speaker 1>appeared during a really emotional live stream. This happened a

0:21:13.480 --> 0:21:17.000
<v Speaker 1>day after the announcement that Warner Brothers Discovery was shutting

0:21:17.040 --> 0:21:20.560
<v Speaker 1>down rooster Teeth. They gathered to talk about their experiences

0:21:20.600 --> 0:21:22.960
<v Speaker 1>working at this company as well as with each other,

0:21:23.119 --> 0:21:25.840
<v Speaker 1>and also to share what information they had about what

0:21:25.960 --> 0:21:28.600
<v Speaker 1>comes next. We'll talk about what comes next in our

0:21:28.640 --> 0:21:31.840
<v Speaker 1>next episode. There were a lot of tears in that

0:21:31.880 --> 0:21:34.119
<v Speaker 1>live stream, y'all. You can check it out. It's up

0:21:34.160 --> 0:21:36.520
<v Speaker 1>on YouTube. But one moment that really stood out to

0:21:36.560 --> 0:21:40.160
<v Speaker 1>me was one in which Rooster Teeth employee Chelsea Atkinson

0:21:40.560 --> 0:21:44.000
<v Speaker 1>lamented the full Screen acquisition and talked about how many

0:21:44.000 --> 0:21:48.160
<v Speaker 1>folks were upset at the time. They were essentially saying,

0:21:48.200 --> 0:21:51.679
<v Speaker 1>how could you sell this company? A lot of her

0:21:51.720 --> 0:21:55.320
<v Speaker 1>colleagues appeared to share her feelings about this. The effects

0:21:55.359 --> 0:21:57.920
<v Speaker 1>of that sale would actually take some time to really

0:21:57.960 --> 0:22:00.399
<v Speaker 1>shake out, apart from the fact that the state holders

0:22:00.400 --> 0:22:02.680
<v Speaker 1>at Rooster Teeth got a hefty check for their acquisition.

0:22:03.119 --> 0:22:05.199
<v Speaker 1>So we're going to continue on our journey as the

0:22:05.200 --> 0:22:07.439
<v Speaker 1>company would launch more projects, and again I'm not going

0:22:07.520 --> 0:22:10.600
<v Speaker 1>to list everything because that would be exhausting and also

0:22:10.600 --> 0:22:15.240
<v Speaker 1>wouldn't be very interesting. Now. Like twenty fourteen, twenty fifteen

0:22:15.280 --> 0:22:18.399
<v Speaker 1>would be another really big year for Rooster Teeth for

0:22:18.440 --> 0:22:22.639
<v Speaker 1>both good and bad reasons. The company would launch several

0:22:22.680 --> 0:22:26.040
<v Speaker 1>new series, ranging from more comedy shows to a sports

0:22:26.080 --> 0:22:31.040
<v Speaker 1>related show to documentaries. Their first feature film, Laser Team,

0:22:31.040 --> 0:22:33.920
<v Speaker 1>would premiere in twenty fifteen, so this was a big

0:22:34.000 --> 0:22:37.520
<v Speaker 1>year and also as a mark of that strategy that

0:22:37.600 --> 0:22:40.960
<v Speaker 1>they were forming with YouTube, Rooster Teeth's film, Laser Team

0:22:40.960 --> 0:22:44.840
<v Speaker 1>would actually become a launch title for YouTube's subscription service

0:22:44.880 --> 0:22:49.439
<v Speaker 1>called YouTube Bread. YouTube was looking for special content to

0:22:49.600 --> 0:22:52.719
<v Speaker 1>acquire for this launch in order to attract people to

0:22:52.840 --> 0:22:55.640
<v Speaker 1>subscribe to YouTube Bread. Laser Team was one of those

0:22:55.680 --> 0:22:58.840
<v Speaker 1>pieces of content, so the movie would become available on

0:22:59.280 --> 0:23:03.840
<v Speaker 1>YouTube Bread for subscribers shortly after it had its cinematic debut.

0:23:03.960 --> 0:23:05.760
<v Speaker 1>So this was one of those cases where you have

0:23:05.800 --> 0:23:09.120
<v Speaker 1>a film that almost simultaneously comes out in theaters and

0:23:09.200 --> 0:23:12.280
<v Speaker 1>on streaming. Is a fairly early example of that, not

0:23:12.359 --> 0:23:14.880
<v Speaker 1>the first one, but an early one. The company also

0:23:14.960 --> 0:23:17.960
<v Speaker 1>saw lots of new hires in twenty fifteen. It was

0:23:18.040 --> 0:23:20.480
<v Speaker 1>on its way to growing into a much larger company.

0:23:20.800 --> 0:23:23.320
<v Speaker 1>It had taken years for Rooster Teeth to get to

0:23:23.480 --> 0:23:26.600
<v Speaker 1>just twenty employees. It would take much less time for

0:23:26.640 --> 0:23:30.920
<v Speaker 1>it to grow dramatically into several hundreds in staff under

0:23:31.000 --> 0:23:35.119
<v Speaker 1>corporate ownership. One new division inside rooster Teeth at this

0:23:35.240 --> 0:23:38.440
<v Speaker 1>time was a games development department, the company that grew

0:23:38.520 --> 0:23:42.280
<v Speaker 1>up around creating content inspired by or featuring video games

0:23:42.440 --> 0:23:45.000
<v Speaker 1>would actually start to make its own video games as

0:23:45.040 --> 0:23:47.360
<v Speaker 1>well as board games. More on that in a little bit.

0:23:47.680 --> 0:23:50.840
<v Speaker 1>The live events department also went into overdrive. Not only

0:23:50.920 --> 0:23:53.840
<v Speaker 1>was Rooster Teeth involved with RTX, which is their big

0:23:53.880 --> 0:23:57.320
<v Speaker 1>annual fan convention, but the company also started putting together

0:23:57.440 --> 0:24:01.359
<v Speaker 1>live shows like Let's Play Live, so the Achievement Hunter

0:24:01.520 --> 0:24:05.680
<v Speaker 1>crew would travel to perform in live theatrical and concert venues,

0:24:05.880 --> 0:24:08.040
<v Speaker 1>and that's a really big step. It's one thing to

0:24:08.080 --> 0:24:11.119
<v Speaker 1>perform for a camera or a bunch of cameras, and

0:24:11.160 --> 0:24:13.920
<v Speaker 1>it's another thing to appear in front of a live crowd. Also,

0:24:14.000 --> 0:24:16.879
<v Speaker 1>the technical requirements of Let's Plays meant there were a

0:24:16.920 --> 0:24:20.480
<v Speaker 1>lot of things that could go wrong. Technically making sure

0:24:20.520 --> 0:24:23.240
<v Speaker 1>that all the camera and video feeds from video game

0:24:23.280 --> 0:24:26.120
<v Speaker 1>footage to the live shots that are capturing the reactions

0:24:26.160 --> 0:24:29.280
<v Speaker 1>of the Achievement Hunter crew, that's considerable. And making this

0:24:29.320 --> 0:24:31.760
<v Speaker 1>a show that could play in different venues meant that

0:24:31.800 --> 0:24:34.639
<v Speaker 1>you could never count on the same setup twice. So

0:24:34.680 --> 0:24:37.440
<v Speaker 1>I can't even imagine how intense the build in process

0:24:37.640 --> 0:24:41.760
<v Speaker 1>was for those shows. Rooster Teeth also overhauled its website

0:24:41.800 --> 0:24:45.520
<v Speaker 1>that year, the company launched an app, because everyone had

0:24:45.520 --> 0:24:48.720
<v Speaker 1>an app. If you were a content company online, you

0:24:48.840 --> 0:24:51.400
<v Speaker 1>had an app. I remember when how Stuff Works launched

0:24:51.480 --> 0:24:55.000
<v Speaker 1>its app because my former co host, Chris Pollette and

0:24:55.080 --> 0:24:57.359
<v Speaker 1>I got together and we shot a whole bunch of

0:24:57.680 --> 0:25:02.600
<v Speaker 1>really dorky crnch videos promoting that app. If you can

0:25:02.640 --> 0:25:05.520
<v Speaker 1>find those online, go ahead and watch them. They are

0:25:05.920 --> 0:25:10.120
<v Speaker 1>incredibly awkward. I love every single one of them, as

0:25:10.160 --> 0:25:13.240
<v Speaker 1>cringey as they are, so I believe they're still online.

0:25:13.280 --> 0:25:16.680
<v Speaker 1>But holy cal that was That was a time, and

0:25:17.400 --> 0:25:20.439
<v Speaker 1>whether anyone actually would adopt your app that was up

0:25:20.480 --> 0:25:22.200
<v Speaker 1>in the air because they got to be so many

0:25:22.240 --> 0:25:23.840
<v Speaker 1>apps that I feel like a lot of people were

0:25:23.880 --> 0:25:26.119
<v Speaker 1>just like, I don't want to install more stuff on

0:25:26.160 --> 0:25:28.840
<v Speaker 1>my phone. I saw a lot of content apps wither

0:25:28.880 --> 0:25:32.000
<v Speaker 1>and die because companies just moved away from supporting them

0:25:32.040 --> 0:25:34.280
<v Speaker 1>like they would launch them, and then within a year

0:25:34.359 --> 0:25:36.280
<v Speaker 1>or two it was like the company had forgotten that

0:25:36.320 --> 0:25:38.760
<v Speaker 1>there was an app there. But at the time, the

0:25:38.800 --> 0:25:41.600
<v Speaker 1>conventional wisdom was that you needed to have an app

0:25:41.840 --> 0:25:45.399
<v Speaker 1>for iOS and for Android for one thing. Designing an

0:25:45.440 --> 0:25:47.960
<v Speaker 1>app that had mobile users in mind from the get

0:25:48.000 --> 0:25:52.200
<v Speaker 1>go was sometimes a little easier than having to retool

0:25:52.280 --> 0:25:54.800
<v Speaker 1>your website so that it would look good and be

0:25:55.000 --> 0:25:58.240
<v Speaker 1>usable on a phone screen. Twenty fifteen was also the

0:25:58.320 --> 0:26:01.439
<v Speaker 1>year that the media company screw Attack would merge with

0:26:01.560 --> 0:26:05.120
<v Speaker 1>rooster Teeth. Full Screen acquired screw Attack in twenty fourteen,

0:26:05.280 --> 0:26:07.680
<v Speaker 1>so that actually made screw Attack and Rooster Teeth two

0:26:07.680 --> 0:26:11.280
<v Speaker 1>media companies that belonged under the same corporate umbrella. But

0:26:11.359 --> 0:26:14.960
<v Speaker 1>in twenty fifteen they decided to kind of join forces,

0:26:15.000 --> 0:26:18.159
<v Speaker 1>and screw Attack moved its content over to the rooster

0:26:18.240 --> 0:26:22.159
<v Speaker 1>Teeth site. The journey of ScrewAttack is another complicated one.

0:26:22.880 --> 0:26:25.639
<v Speaker 1>At one point it spun off a group called game Attack,

0:26:25.800 --> 0:26:28.560
<v Speaker 1>which also was part of the Rooster Teeth network, But

0:26:28.640 --> 0:26:31.280
<v Speaker 1>then in twenty nineteen, Game Attack would leave Rooster Teeth

0:26:31.280 --> 0:26:35.400
<v Speaker 1>to become an independent project and screw Attack would essentially dissolve,

0:26:35.720 --> 0:26:39.040
<v Speaker 1>and the only thing that would remain from ScrewAttack was

0:26:39.080 --> 0:26:41.920
<v Speaker 1>a series called Death Battle, which is still a thing,

0:26:42.080 --> 0:26:44.680
<v Speaker 1>at least as of the recording of this episode. One

0:26:44.680 --> 0:26:48.200
<v Speaker 1>event in twenty fifteen that had a massive impact on

0:26:48.320 --> 0:26:51.199
<v Speaker 1>Rooster Teeth was the death of Monty Ohm. As I

0:26:51.280 --> 0:26:54.000
<v Speaker 1>mentioned in the previous episode, Ohm came up with the

0:26:54.080 --> 0:26:59.720
<v Speaker 1>concept for the series Ruby Rwby and had spent countless

0:26:59.760 --> 0:27:03.280
<v Speaker 1>houtur is working on company projects. I mean he slept

0:27:03.320 --> 0:27:06.720
<v Speaker 1>at Rooster Teeth on many occasions. He had a deep

0:27:06.960 --> 0:27:10.480
<v Speaker 1>passion for his work. In early twenty fifteen, he had

0:27:10.480 --> 0:27:14.439
<v Speaker 1>a catastrophic allergic reaction and he later passed away, and

0:27:14.480 --> 0:27:17.920
<v Speaker 1>his death shook the company, which was a very tight

0:27:18.000 --> 0:27:22.800
<v Speaker 1>knit community itself. Ohm was very well liked and respected

0:27:22.840 --> 0:27:25.640
<v Speaker 1>within Rooster Teeth, and his passing brought up questions as

0:27:25.680 --> 0:27:28.760
<v Speaker 1>to the future of Ruby. His colleagues pledged to continue

0:27:28.760 --> 0:27:31.080
<v Speaker 1>the series om had created and to see it through

0:27:31.280 --> 0:27:34.480
<v Speaker 1>to the story's conclusion. Whether they will actually be able

0:27:34.520 --> 0:27:37.080
<v Speaker 1>to do that or not still remains an open question.

0:27:37.560 --> 0:27:40.040
<v Speaker 1>We'll probably talk about that a little bit in the

0:27:40.040 --> 0:27:43.960
<v Speaker 1>next episode. In twenty sixteen, Rooster Teeth would debut a

0:27:44.000 --> 0:27:47.160
<v Speaker 1>series called Day five. Now I call this one out

0:27:47.600 --> 0:27:51.360
<v Speaker 1>not because it's particularly special, but because I'm in it

0:27:51.600 --> 0:27:54.760
<v Speaker 1>kind of but only barely. And I don't think I've

0:27:54.800 --> 0:27:58.040
<v Speaker 1>ever actually spotted myself in the one shot that I'm

0:27:58.040 --> 0:28:02.480
<v Speaker 1>in so way better. In twenty twelve, I attended my

0:28:02.600 --> 0:28:06.280
<v Speaker 1>one and only RTX event. I was just there incognito.

0:28:06.560 --> 0:28:08.399
<v Speaker 1>I wasn't there as a guest or anything. I was

0:28:08.400 --> 0:28:10.360
<v Speaker 1>there as just an attendee. I was checking it out

0:28:10.600 --> 0:28:12.480
<v Speaker 1>and I had the chance to be an extra in

0:28:12.520 --> 0:28:14.800
<v Speaker 1>a scene for Day five. So the concept for the

0:28:14.840 --> 0:28:18.919
<v Speaker 1>series was that a mysterious effect hits the earth. It

0:28:18.960 --> 0:28:21.960
<v Speaker 1>causes anyone who falls asleep to die. So a very

0:28:22.000 --> 0:28:24.520
<v Speaker 1>small group of people figure this out and they try

0:28:24.560 --> 0:28:27.639
<v Speaker 1>to stay awake in order to avoid death. But the

0:28:27.720 --> 0:28:30.600
<v Speaker 1>longer they remain awake, the harder they find it to

0:28:30.640 --> 0:28:35.040
<v Speaker 1>tell reality from hallucinations. And it's called Day five because

0:28:35.040 --> 0:28:39.120
<v Speaker 1>it's the fifth day of being awake. Anyway, while we

0:28:39.160 --> 0:28:42.720
<v Speaker 1>shot this scene in twenty twelve, the series itself would

0:28:42.800 --> 0:28:46.480
<v Speaker 1>not premiere until twenty sixteen. It took a really long

0:28:46.520 --> 0:28:49.400
<v Speaker 1>time in development to get the story right. Still can't

0:28:49.400 --> 0:28:52.240
<v Speaker 1>see me though, but I am there. I'm laying on

0:28:52.280 --> 0:28:56.880
<v Speaker 1>the street in Austin, Texas. Also in twenty sixteen, a

0:28:56.960 --> 0:28:59.360
<v Speaker 1>new channel formed in Rooster Teeth. This one was called

0:28:59.480 --> 0:29:02.680
<v Speaker 1>cow Chow and it would largely focus on couch based

0:29:02.720 --> 0:29:05.120
<v Speaker 1>co op let's play sessions with lots of comedy and

0:29:05.520 --> 0:29:07.560
<v Speaker 1>more than a little bit of destruction, which would lead

0:29:07.600 --> 0:29:10.880
<v Speaker 1>to issues with the channel's various landlords. The Couchop Crew

0:29:10.920 --> 0:29:13.760
<v Speaker 1>would ultimately locate their studio in Los Angeles, but after

0:29:13.880 --> 0:29:17.040
<v Speaker 1>three years of making content, they shut down as several

0:29:17.040 --> 0:29:21.720
<v Speaker 1>prominent members would leave to pursue other opportunities. Rooster Teeth

0:29:21.720 --> 0:29:24.520
<v Speaker 1>would also partner with another media company called kind of Funny,

0:29:24.760 --> 0:29:28.480
<v Speaker 1>founded by former IGN editors Greg Miller and Colin Moriarty.

0:29:28.920 --> 0:29:33.200
<v Speaker 1>Kind of Funny would not become a direct Rooster t subsidiary. Instead,

0:29:33.200 --> 0:29:36.000
<v Speaker 1>they leaned on Rooster Teeth to handle duties like merchandise

0:29:36.080 --> 0:29:40.400
<v Speaker 1>sales and ad sales for Kind of Funny properties. Okay,

0:29:40.640 --> 0:29:42.680
<v Speaker 1>we're gonna take another quick break. When we come back,

0:29:42.960 --> 0:29:47.000
<v Speaker 1>I'm going to talk about one of the early controversies

0:29:47.080 --> 0:29:51.160
<v Speaker 1>that broke out from Rooster Teeth. But let's take a

0:29:51.240 --> 0:30:03.920
<v Speaker 1>quick break to thank our sponsors, and we're back. So,

0:30:04.240 --> 0:30:07.960
<v Speaker 1>as I mentioned before the break, we would be entering

0:30:08.000 --> 0:30:11.720
<v Speaker 1>into a time where controversies would start coming out of

0:30:11.720 --> 0:30:15.080
<v Speaker 1>the company. Not that there were never controversies in Rooster

0:30:15.160 --> 0:30:18.520
<v Speaker 1>Teeth earlier, but for a long time the company was

0:30:18.560 --> 0:30:21.680
<v Speaker 1>such that one it was small enough that it wasn't

0:30:21.680 --> 0:30:26.080
<v Speaker 1>really getting that much attention from mainstream media. Two it

0:30:26.160 --> 0:30:29.200
<v Speaker 1>was kind of insulated by its community. You have a

0:30:29.240 --> 0:30:33.040
<v Speaker 1>lot of community members who are personally invested in Rooster

0:30:33.120 --> 0:30:35.800
<v Speaker 1>Teeth and the health of that company, and as part

0:30:35.840 --> 0:30:40.960
<v Speaker 1>of that investment, these members, these community members helped protect

0:30:40.960 --> 0:30:45.000
<v Speaker 1>the company for good and for ill. Sometimes they act

0:30:45.040 --> 0:30:50.880
<v Speaker 1>as almost insulation from outward criticism or outside criticism. But

0:30:51.240 --> 0:30:54.240
<v Speaker 1>that didn't mean that bad things weren't occasionally happening. I

0:30:54.240 --> 0:30:56.840
<v Speaker 1>mean that's just going to happen with any organization, especially

0:30:56.880 --> 0:30:59.160
<v Speaker 1>as it gets larger. You're eventually going to get people

0:30:59.200 --> 0:31:04.000
<v Speaker 1>who either make bad decisions or are bad people, or

0:31:04.160 --> 0:31:06.360
<v Speaker 1>they're just mixed with other folks that they don't work

0:31:06.400 --> 0:31:11.760
<v Speaker 1>with very well and problems arise. So around this time,

0:31:12.080 --> 0:31:15.920
<v Speaker 1>Rooster Teeth would hire on Mika Burton, the daughter of

0:31:16.000 --> 0:31:20.240
<v Speaker 1>actor LeVar Burton. Mika would work with Achievement Hunter, among

0:31:20.360 --> 0:31:24.000
<v Speaker 1>other departments. Now I mention her specifically not because of

0:31:24.000 --> 0:31:26.640
<v Speaker 1>her father, because no matter who her dad is, she

0:31:26.720 --> 0:31:29.320
<v Speaker 1>actually did really great work with Rooster Teeth. I liked

0:31:29.320 --> 0:31:32.920
<v Speaker 1>her work all by herself. Instead, I mentioned Mika Burton

0:31:33.240 --> 0:31:36.240
<v Speaker 1>because she was someone who first shed light on an

0:31:36.400 --> 0:31:41.200
<v Speaker 1>unpleasant side to Rooster Teeth, the company side. Because again,

0:31:41.880 --> 0:31:46.840
<v Speaker 1>community members were mostly familiar with the content the company produced,

0:31:46.840 --> 0:31:49.920
<v Speaker 1>which included things like podcasts that seemed to give a

0:31:49.960 --> 0:31:52.680
<v Speaker 1>behind the scenes look at people's lives and what was

0:31:52.720 --> 0:31:54.520
<v Speaker 1>going on at the company. But it's kind of like

0:31:54.560 --> 0:31:58.960
<v Speaker 1>social media, where you post the stuff you want people

0:31:59.000 --> 0:32:02.520
<v Speaker 1>to know about, and you don't necessarily talk about the

0:32:02.560 --> 0:32:06.480
<v Speaker 1>stuff you would rather folks not know about, which seems

0:32:06.520 --> 0:32:08.640
<v Speaker 1>kind of counterintuitive because if you listen to any of

0:32:08.640 --> 0:32:12.360
<v Speaker 1>those Rooster Teeth podcasts, the hosts talk about really personally

0:32:12.400 --> 0:32:15.600
<v Speaker 1>embarrassing stuff, but it's not stuff on the level of

0:32:15.640 --> 0:32:19.520
<v Speaker 1>what I'm talking about here with Mika Burton. So Burton

0:32:19.680 --> 0:32:23.200
<v Speaker 1>left Rooster Teeth just two years after she joined the company,

0:32:23.520 --> 0:32:28.480
<v Speaker 1>and later, and somewhat reluctantly, she cited issues she had

0:32:28.520 --> 0:32:32.000
<v Speaker 1>with the company itself, things that she faced like abuse and,

0:32:32.040 --> 0:32:37.920
<v Speaker 1>according to a message she posts on Twitter, being abandoned, blacklisted, ignored,

0:32:38.080 --> 0:32:41.840
<v Speaker 1>and most of all not believed. When is your dad

0:32:41.920 --> 0:32:44.680
<v Speaker 1>going to hate us? Now was a bigger concern than

0:32:44.760 --> 0:32:47.880
<v Speaker 1>my well being. I knew I had to go, That's

0:32:47.880 --> 0:32:51.280
<v Speaker 1>what she posted on Twitter now. She shared those thoughts

0:32:51.280 --> 0:32:54.160
<v Speaker 1>in twenty twenty, that was two years after she had

0:32:54.200 --> 0:32:57.520
<v Speaker 1>already left the company, and it was also during the

0:32:57.600 --> 0:33:00.800
<v Speaker 1>Black Lives Matter movement. When she shared this, members of

0:33:00.880 --> 0:33:03.800
<v Speaker 1>Rooster Teeth spoke out about their failure to listen to

0:33:03.840 --> 0:33:07.280
<v Speaker 1>Burton and to take her concerns seriously, and to speak

0:33:07.360 --> 0:33:10.040
<v Speaker 1>up against those who would dismiss her and abuse her,

0:33:10.280 --> 0:33:13.200
<v Speaker 1>and to be good allies. It was not lost on

0:33:13.280 --> 0:33:16.800
<v Speaker 1>Rooster Teeth's audience that the company was largely built off

0:33:16.840 --> 0:33:18.920
<v Speaker 1>the work of a bunch of white guys, and while

0:33:18.920 --> 0:33:22.960
<v Speaker 1>these guys weren't necessarily bad people, they weren't always the

0:33:22.960 --> 0:33:26.920
<v Speaker 1>best allies either. Burton was really reserved in her statements.

0:33:27.160 --> 0:33:30.080
<v Speaker 1>She didn't want to make the whole matter about herself

0:33:30.200 --> 0:33:33.240
<v Speaker 1>or her situation. Instead, she wanted to stress the importance

0:33:33.280 --> 0:33:36.520
<v Speaker 1>of listening and learning. She said, that's what the company

0:33:36.520 --> 0:33:39.960
<v Speaker 1>really failed to do. But Burton's statements would not be

0:33:40.080 --> 0:33:44.200
<v Speaker 1>the last from a former employee voicing grievances against the company,

0:33:44.480 --> 0:33:48.880
<v Speaker 1>including implications and accusations that the company failed to protect

0:33:48.880 --> 0:33:52.920
<v Speaker 1>black employees from abuse. We'll talk more about another of

0:33:52.960 --> 0:33:56.520
<v Speaker 1>those in the next episode. Anyway, back to twenty sixteen.

0:33:56.560 --> 0:33:58.600
<v Speaker 1>At this point, Mika Burton has just been hired on

0:33:58.920 --> 0:34:02.240
<v Speaker 1>and we don't know anything about those problems yet. It

0:34:02.240 --> 0:34:05.240
<v Speaker 1>would take four years for that to kind of start

0:34:05.280 --> 0:34:09.000
<v Speaker 1>to trickle out. At twenty sixteen, Rooster Teeth Games officially

0:34:09.080 --> 0:34:13.279
<v Speaker 1>released the title Ruby Grim Eclipse. This was based off

0:34:13.280 --> 0:34:16.320
<v Speaker 1>the animated series Ruby, originally developed by a fan of

0:34:16.360 --> 0:34:19.760
<v Speaker 1>the company named Jordan Scott. Rooster Teeth actually hired Jordan

0:34:19.840 --> 0:34:22.400
<v Speaker 1>Scott in twenty fourteen. I think they even announced it

0:34:22.440 --> 0:34:25.520
<v Speaker 1>publicly at RTX that year, and then they continued to

0:34:25.560 --> 0:34:28.879
<v Speaker 1>develop the game that Scott had created. It entered full

0:34:28.920 --> 0:34:32.200
<v Speaker 1>release on Windows on July fifth, twenty sixteen, and it's

0:34:32.239 --> 0:34:36.319
<v Speaker 1>a co op hack and slash action game. Rooster Teeth

0:34:36.360 --> 0:34:39.279
<v Speaker 1>Games would serve as both a video game developer and

0:34:39.360 --> 0:34:43.120
<v Speaker 1>a video game publisher for independent titles, while Rooster Teeth

0:34:43.120 --> 0:34:47.719
<v Speaker 1>would publish games from developers like Team Chaos and Invisible Collective.

0:34:48.040 --> 0:34:51.319
<v Speaker 1>The next actual Rooster Teeth Games title, the one that

0:34:51.360 --> 0:34:55.960
<v Speaker 1>they would produce themselves, was an asynchronous shooter game called

0:34:56.200 --> 0:34:59.960
<v Speaker 1>Vicious Circle. This game released in August twenty nineteen two

0:35:00.640 --> 0:35:05.000
<v Speaker 1>let's say mixed reviews, not that that many people actually

0:35:05.040 --> 0:35:07.960
<v Speaker 1>bought the game, which switched to a free to play

0:35:07.960 --> 0:35:10.920
<v Speaker 1>model just a couple of months later, complete with refunds

0:35:10.960 --> 0:35:13.040
<v Speaker 1>for those who had purchased the game at full price.

0:35:13.120 --> 0:35:17.960
<v Speaker 1>Earlier gamers complained that the title had limited content and

0:35:18.080 --> 0:35:20.720
<v Speaker 1>not much replay value, and the lack of a strong

0:35:20.719 --> 0:35:23.480
<v Speaker 1>community around the title meant there just wasn't much to do.

0:35:23.560 --> 0:35:26.399
<v Speaker 1>I mean, it's a team based game, and if there's

0:35:26.440 --> 0:35:29.200
<v Speaker 1>no one online, there's no one to team with. And

0:35:29.239 --> 0:35:32.120
<v Speaker 1>not only was that team based, one player would take

0:35:32.160 --> 0:35:34.760
<v Speaker 1>on the role of the monster that you were supposed

0:35:34.800 --> 0:35:37.520
<v Speaker 1>to kill. So if there's no one on, there's no

0:35:37.560 --> 0:35:40.400
<v Speaker 1>one to be the monster or the monster hunters. So

0:35:40.440 --> 0:35:43.160
<v Speaker 1>it sort of fizzled out. In fact, not just sort of.

0:35:43.400 --> 0:35:48.920
<v Speaker 1>According to streamdb dot info, the peak number of online

0:35:48.960 --> 0:35:52.279
<v Speaker 1>players at any given time was just three hundred and

0:35:52.280 --> 0:35:59.240
<v Speaker 1>twenty three players total. Like that's not good. Vicious Circle,

0:35:59.280 --> 0:36:01.320
<v Speaker 1>by the way, would become one of the favorite targets

0:36:01.320 --> 0:36:04.760
<v Speaker 1>for finger pointers who were looking to explain why Rooster

0:36:04.800 --> 0:36:07.360
<v Speaker 1>Teeth was headed in the wrong direction or why things

0:36:07.480 --> 0:36:10.600
<v Speaker 1>just didn't seem to be as good as they used

0:36:10.640 --> 0:36:13.440
<v Speaker 1>to be. Now, I'm not saying that the quality of

0:36:13.520 --> 0:36:17.120
<v Speaker 1>content at Rooster Teeth was actually in decline, but for

0:36:17.239 --> 0:36:19.960
<v Speaker 1>some folks, that was the conclusion they came to, and

0:36:20.000 --> 0:36:22.400
<v Speaker 1>a lot of the blame fell on a perceived lack

0:36:22.440 --> 0:36:25.720
<v Speaker 1>of focus at the company. There was this perception among

0:36:25.800 --> 0:36:28.719
<v Speaker 1>this particular circle of critics that Rooster Teeth was just

0:36:28.800 --> 0:36:31.920
<v Speaker 1>trying too many things and throwing spaghetti at the wall

0:36:31.960 --> 0:36:34.040
<v Speaker 1>to see if anything was sticking, when they should have

0:36:34.040 --> 0:36:37.200
<v Speaker 1>been focused on keeping the quality of their flagship content

0:36:37.239 --> 0:36:40.040
<v Speaker 1>at a high level. Now, again, that's not me saying this,

0:36:40.360 --> 0:36:42.520
<v Speaker 1>it's this group of critics. You also have to keep

0:36:42.520 --> 0:36:44.920
<v Speaker 1>in mind that at this point, the company is more

0:36:44.960 --> 0:36:47.359
<v Speaker 1>than a decade old, right, You've got the people who

0:36:47.360 --> 0:36:50.400
<v Speaker 1>have been creating the content, some of whom have been

0:36:50.480 --> 0:36:53.960
<v Speaker 1>working on it since the beginning, and burnout is a

0:36:54.000 --> 0:36:56.319
<v Speaker 1>real thing. So a lot of people were kind of

0:36:56.360 --> 0:37:00.000
<v Speaker 1>handing the reins over to a new generation of storytellers.

0:37:00.520 --> 0:37:03.720
<v Speaker 1>And this transition meant that things would start to change.

0:37:03.800 --> 0:37:06.920
<v Speaker 1>Sometimes the style of narrative would change, the style of

0:37:06.960 --> 0:37:12.080
<v Speaker 1>animation or presentation might change, the tone would change, and

0:37:12.840 --> 0:37:15.680
<v Speaker 1>with that would come critics who don't want anything to

0:37:15.719 --> 0:37:18.760
<v Speaker 1>ever change. Right, there are folks who just despise change.

0:37:18.760 --> 0:37:21.200
<v Speaker 1>And I get it, Like when you find something you love,

0:37:21.680 --> 0:37:24.200
<v Speaker 1>you don't want it to see it change because then

0:37:24.239 --> 0:37:26.160
<v Speaker 1>it's no longer the thing. That you fell in love with.

0:37:26.520 --> 0:37:29.800
<v Speaker 1>I totally understand that this was a case with Ruby,

0:37:29.840 --> 0:37:33.400
<v Speaker 1>for example, with Monty Ohms passing, there was this deep

0:37:33.560 --> 0:37:38.120
<v Speaker 1>concern within the fan community that Ruby itself was going

0:37:38.160 --> 0:37:40.760
<v Speaker 1>to go astray, that it was going to move away

0:37:40.800 --> 0:37:44.719
<v Speaker 1>from Ohms's vision, and that without his guidance, it was

0:37:44.760 --> 0:37:47.880
<v Speaker 1>going to become something else. As for my own opinion,

0:37:48.120 --> 0:37:52.000
<v Speaker 1>at this point, my tastes in content were actually changing.

0:37:52.040 --> 0:37:53.720
<v Speaker 1>I felt a lot of the stuff that Rooster Teeth

0:37:53.760 --> 0:37:57.040
<v Speaker 1>was producing was really aimed at a younger audience, and

0:37:57.040 --> 0:37:59.960
<v Speaker 1>that's totally fine. It just meant that the content was

0:38:00.480 --> 0:38:03.279
<v Speaker 1>starting to not resonate with me as much as it

0:38:03.440 --> 0:38:05.800
<v Speaker 1>had when I was younger. I was sticking with the

0:38:05.880 --> 0:38:09.479
<v Speaker 1>Rooster Teeth podcast because that largely still felt in line

0:38:09.480 --> 0:38:12.200
<v Speaker 1>with what I had found entertaining with the original company,

0:38:12.520 --> 0:38:16.600
<v Speaker 1>and I had become personally invested in hearing more about

0:38:16.760 --> 0:38:20.640
<v Speaker 1>the misadventures of the various hosts, sort of that parasocial

0:38:20.680 --> 0:38:23.440
<v Speaker 1>relationship thing going on there. But I didn't get the

0:38:23.480 --> 0:38:26.560
<v Speaker 1>feeling that the company was necessarily losing focus. I didn't

0:38:26.600 --> 0:38:30.239
<v Speaker 1>agree with that criticism. I did get the feeling that

0:38:30.320 --> 0:38:34.440
<v Speaker 1>there were some corporate forces that were starting to affect

0:38:34.560 --> 0:38:38.600
<v Speaker 1>Rooster Teeth's direction, and that perhaps the decisions of the

0:38:38.600 --> 0:38:41.120
<v Speaker 1>company were in the process of making were somewhat at

0:38:41.200 --> 0:38:44.200
<v Speaker 1>odds with what the folks at Rooster Teeth had actually

0:38:44.239 --> 0:38:47.680
<v Speaker 1>wanted to do. In other words, sometimes the company comes

0:38:47.719 --> 0:38:49.840
<v Speaker 1>in and tells you to do something, and while you

0:38:49.960 --> 0:38:53.239
<v Speaker 1>might not agree with the decision, you don't necessarily have

0:38:53.320 --> 0:38:56.759
<v Speaker 1>the power to say no anyway. Rooster Teeth Games would

0:38:56.800 --> 0:39:00.960
<v Speaker 1>develop only one other video game title itself published others,

0:39:00.960 --> 0:39:03.760
<v Speaker 1>but only one other video game title would be produced

0:39:03.840 --> 0:39:07.120
<v Speaker 1>by Rooster Teeth Games. That was actually a remaster of

0:39:07.200 --> 0:39:09.759
<v Speaker 1>Ruby Grim Eclipse, and that happened in twenty twenty one.

0:39:09.840 --> 0:39:12.600
<v Speaker 1>So not only did they only publish one more in

0:39:12.680 --> 0:39:15.600
<v Speaker 1>house game, it was a remaster of a previous game

0:39:15.640 --> 0:39:19.440
<v Speaker 1>they had published. The division also developed card and board games,

0:39:19.520 --> 0:39:23.920
<v Speaker 1>including Million Dollars Butt the Game and Achievement Hunter Heist.

0:39:24.719 --> 0:39:27.840
<v Speaker 1>I've got Million Dollars Butt, but I've never played Achievement

0:39:27.880 --> 0:39:29.719
<v Speaker 1>Hunter Heist, even though it looked cute when I saw

0:39:29.719 --> 0:39:33.480
<v Speaker 1>the promotional video for it. Now, this seems like we're

0:39:33.520 --> 0:39:37.439
<v Speaker 1>getting to a pretty good place to stop for episode two.

0:39:37.640 --> 0:39:40.000
<v Speaker 1>As I said when I first started putting these together.

0:39:40.120 --> 0:39:42.600
<v Speaker 1>I didn't even plan on it being two episodes, but

0:39:43.000 --> 0:39:46.200
<v Speaker 1>as I was working on this one, it got to

0:39:46.280 --> 0:39:49.359
<v Speaker 1>a length that was just unmanageable. It would have been

0:39:49.400 --> 0:39:53.040
<v Speaker 1>like a two hour podcast. Now we're still technically in

0:39:53.080 --> 0:39:55.399
<v Speaker 1>the early days of Rooster Teeth, at least as far

0:39:55.520 --> 0:39:58.280
<v Speaker 1>as it being part of a much larger corporate entity.

0:39:58.600 --> 0:40:00.040
<v Speaker 1>But I do have one more thing I want I

0:40:00.040 --> 0:40:02.120
<v Speaker 1>want to say that happened in twenty sixteen that does

0:40:02.200 --> 0:40:06.680
<v Speaker 1>relate to that particular part of Rister Teeth's existence. In

0:40:06.880 --> 0:40:11.239
<v Speaker 1>twenty sixteen, AT and T made a huge announcement it

0:40:11.360 --> 0:40:15.120
<v Speaker 1>planned to acquire the media company Time Warner. Now, the

0:40:15.160 --> 0:40:18.960
<v Speaker 1>history of both AT and T and Time Warner is

0:40:19.160 --> 0:40:25.000
<v Speaker 1>super long and incredibly complicated, including issues with things like

0:40:25.400 --> 0:40:29.040
<v Speaker 1>monopolies and antitrust lawsuits and all that kind of stuff.

0:40:29.080 --> 0:40:31.080
<v Speaker 1>So we're not going to go into all of that here,

0:40:31.480 --> 0:40:34.359
<v Speaker 1>but we will say that Time Warner had already been

0:40:34.400 --> 0:40:37.960
<v Speaker 1>through a pretty phenomenal flop of a merger with America

0:40:38.040 --> 0:40:40.879
<v Speaker 1>Online back in the day, sometimes referred to as one

0:40:40.920 --> 0:40:45.200
<v Speaker 1>of the worst mergers in corporate history, So could AT

0:40:45.320 --> 0:40:49.320
<v Speaker 1>and T avoid the pitfalls that AOL had encountered previously?

0:40:49.400 --> 0:40:52.799
<v Speaker 1>With its merger with Time Warner. In a word, no

0:40:53.360 --> 0:40:57.719
<v Speaker 1>spoiler alert, the merger would actually take almost two years

0:40:57.880 --> 0:41:01.759
<v Speaker 1>to complete. The deal closed into twenty eighteen, so we'll

0:41:01.800 --> 0:41:04.480
<v Speaker 1>talk more about this in the next episode. And also

0:41:04.640 --> 0:41:07.719
<v Speaker 1>four years after that, AT and T would actually divest

0:41:07.800 --> 0:41:10.600
<v Speaker 1>itself of Time Warner. Now at that time AT and

0:41:10.640 --> 0:41:14.680
<v Speaker 1>T had renamed this division as Warner Media, and in

0:41:14.719 --> 0:41:19.640
<v Speaker 1>twenty twenty two they sold WarnerMedia to Discovery Communications. So

0:41:19.760 --> 0:41:22.399
<v Speaker 1>this is where all the Warner stuff comes from. Because

0:41:22.440 --> 0:41:25.239
<v Speaker 1>you know, I've talked about Warner Brothers Discovery shutting down

0:41:25.320 --> 0:41:28.319
<v Speaker 1>Rooster Teeth, but we hadn't actually talked about Warner yet.

0:41:28.360 --> 0:41:31.720
<v Speaker 1>That's because we're not even at the point where Warner

0:41:31.760 --> 0:41:35.160
<v Speaker 1>as part of the media oversight for Rooster Teeth. But

0:41:35.239 --> 0:41:38.000
<v Speaker 1>in twenty sixteen, the wheels are set in motion for

0:41:38.040 --> 0:41:42.640
<v Speaker 1>that to happen. Anyway, that announcement was so far above

0:41:42.760 --> 0:41:45.359
<v Speaker 1>the head of everyone at Rooster Teeth, and the deal

0:41:45.360 --> 0:41:48.320
<v Speaker 1>would take so long to complete that it wouldn't immediately

0:41:48.360 --> 0:41:51.240
<v Speaker 1>have an effect on the company, but eventually it would

0:41:51.239 --> 0:41:57.680
<v Speaker 1>make a huge difference. Eventually. All right, this is where

0:41:57.680 --> 0:42:01.920
<v Speaker 1>we're going to say goodbye for now. On Wednesday, we

0:42:01.960 --> 0:42:04.759
<v Speaker 1>will have part three of this, and that really will

0:42:04.800 --> 0:42:07.279
<v Speaker 1>be the end of it, because I'm not going to

0:42:07.640 --> 0:42:10.880
<v Speaker 1>go on and on and on. But again, it's a

0:42:10.920 --> 0:42:13.560
<v Speaker 1>great opportunity to talk about lots of other things in

0:42:13.600 --> 0:42:19.080
<v Speaker 1>the tech world, like the different monetization strategies multichannel networks,

0:42:19.400 --> 0:42:23.080
<v Speaker 1>the fact that you had this one model for revenue

0:42:23.120 --> 0:42:25.839
<v Speaker 1>generation that was working for this one company, and whether

0:42:25.920 --> 0:42:30.040
<v Speaker 1>or not that would be applicable to other channels out there.

0:42:30.200 --> 0:42:33.120
<v Speaker 1>Some channels did find some success doing stuff that Rooster

0:42:33.160 --> 0:42:36.400
<v Speaker 1>Teeth does, others would find that that just wasn't working

0:42:36.400 --> 0:42:41.759
<v Speaker 1>for them. And also this conflict between traditional media that

0:42:41.960 --> 0:42:47.680
<v Speaker 1>desperately wanted to tap into online distribution because clearly that's

0:42:47.719 --> 0:42:50.760
<v Speaker 1>where things are headed at this point, and the fact

0:42:50.760 --> 0:42:55.200
<v Speaker 1>that they're so firmly entrenched in an older strategy that

0:42:55.280 --> 0:43:00.160
<v Speaker 1>works for terrestrial media that would be a huge issue.

0:43:00.400 --> 0:43:02.959
<v Speaker 1>One of the biggest problems that I think Rooster Teeth

0:43:02.960 --> 0:43:07.120
<v Speaker 1>would encounter is working for a corporation that ultimately didn't

0:43:07.120 --> 0:43:11.080
<v Speaker 1>have a full understanding of how the online digital world

0:43:11.239 --> 0:43:15.120
<v Speaker 1>worked compared to the traditional television media world. I know

0:43:15.239 --> 0:43:18.520
<v Speaker 1>that my own personal experience working for an online media

0:43:18.560 --> 0:43:21.359
<v Speaker 1>company that at one point was part of a more

0:43:21.400 --> 0:43:26.640
<v Speaker 1>conventional television cable based company was really frustrating because of

0:43:26.680 --> 0:43:29.840
<v Speaker 1>that disconnect, So we'll talk more about that in the

0:43:29.880 --> 0:43:33.640
<v Speaker 1>next episode. We'll also talk about some other really unfortunate

0:43:33.840 --> 0:43:38.040
<v Speaker 1>controversies that came out of Rooster Teeth and some times

0:43:38.040 --> 0:43:42.640
<v Speaker 1>of real upheaval, including an unfortunate time where the company

0:43:42.719 --> 0:43:45.240
<v Speaker 1>had to lay off a significant portion of its staff

0:43:45.239 --> 0:43:47.480
<v Speaker 1>for the first time in its history. But that's for

0:43:47.560 --> 0:43:50.920
<v Speaker 1>the next episode. In the meantime, I hope you are

0:43:51.000 --> 0:43:54.879
<v Speaker 1>all well and I will talk to you again really soon.

0:44:01.200 --> 0:44:05.840
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:44:06.160 --> 0:44:09.879
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:44:09.920 --> 0:44:11.000
<v Speaker 1>to your favorite shows.