WEBVTT - TechStuff Classic: TechStuff Hacks Into Music

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<v Speaker 1>Welcome to tech Stuff, a production of I Heart Radios,

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I am your host, executive producer Jonathan Strickland. Yep, I'm

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<v Speaker 1>with how Stuff Parkson, I Heart Radio and a lot

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<v Speaker 1>of all things tech is. Time for another classic episode

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<v Speaker 1>of tech Stuff. This one originally aired on August twenty,

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<v Speaker 1>two thousand twelve, back in the good old days, I guess. Anyway,

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<v Speaker 1>this particular episode is called tech Stuff Hacks into Music,

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<v Speaker 1>and Chris and I go into some interesting discussions about

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<v Speaker 1>technology and music, and this was one of those cases

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<v Speaker 1>where it was really really handy to have Chris so on.

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<v Speaker 1>Chris is always a joy and I loved having a

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<v Speaker 1>podcast with him. But as you may or may not know,

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<v Speaker 1>he has performed as a professional musician many times, even

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<v Speaker 1>when on tour with big name music groups and stuff.

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<v Speaker 1>So that's pretty cool. Anyway, check out this classic episode.

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<v Speaker 1>We're going to talk about musical hacks today. So again

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<v Speaker 1>we're in our series of episodes about using technology to

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<v Speaker 1>do stuff what it was not meant to do, or

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<v Speaker 1>or to to to manipulate it, change it, to tweak

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<v Speaker 1>it in some way so it behaves in a new

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<v Speaker 1>and exciting way. We want to talk about that sort

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<v Speaker 1>of culture, that and the music culture and how those

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<v Speaker 1>two overlap, because it turns out that a lot of

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<v Speaker 1>people who have liked to hack physical as well as

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<v Speaker 1>virtual types of stuff are also really into the music.

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<v Speaker 1>That's true. Um, yeah, a lot of the we we've

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<v Speaker 1>kind of touched on this in the past, recorded in

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<v Speaker 1>an episode in early two thousand eleven about chip tunes. Yes,

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<v Speaker 1>chip tunes being music that you generate from those old

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<v Speaker 1>eight bit machines and earlier, but things like like the

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<v Speaker 1>cover War sixty four and stuff. You take the the

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<v Speaker 1>chips that were able to generate tones and you repurpose

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<v Speaker 1>them so that you program news sorts of music that

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<v Speaker 1>those devices were never necessarily meant to produce back in

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<v Speaker 1>the day. But it does produce that very, very distinctive

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<v Speaker 1>sound that we associate with the early days of computing

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<v Speaker 1>and video games. Yep, yep, it wasn't. It wasn't that

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<v Speaker 1>the episode where I embarrassed myself because I had prepped

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<v Speaker 1>by uh, listening to bags of potato chips. You can't

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<v Speaker 1>listen to just one, that's true. I didn't learn that much.

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<v Speaker 1>But no, a lot of the people. Um, we didn't

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<v Speaker 1>really get into the technology behind that as much, because

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<v Speaker 1>I mean we did talk about how they they use

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<v Speaker 1>UM video games in in that case as electronic instruments,

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<v Speaker 1>but we we didn't really talk as much about building

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<v Speaker 1>about what you need to do to make that happen. UM.

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<v Speaker 1>One of the people that that Jonathan sort of feel

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<v Speaker 1>pardon upon tuned me into UM hacked an at. Yes,

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<v Speaker 1>he made the guitari dred tricks. He's an Australian. Yeah,

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<v Speaker 1>he's a chip tune artist from Australia. And he took

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<v Speaker 1>an Atari twenty d Uh. He took some various electronics

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<v Speaker 1>meant to manipulate the waveform of a sound once it's

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<v Speaker 1>been produced. Uh, and then he creates some customized software

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<v Speaker 1>to be able to create music using the sty And

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<v Speaker 1>it's not it's not creating music completely improvisationally. There's some

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<v Speaker 1>stuff that has to be pre recorded and uh, you know, predetermined,

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<v Speaker 1>because he could not actually just produce any tone he

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<v Speaker 1>wanted at any time he wanted. Right now. He knows

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<v Speaker 1>how the these initial machines. And we've talked about this

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<v Speaker 1>too on a previous episode in which we were talking

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<v Speaker 1>about the gaming her to wear UM. Those those early

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<v Speaker 1>machines like the R had a library of sounds built

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<v Speaker 1>in the machine. It was on a chip, hardwired hardwired

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<v Speaker 1>into the chip. So um ceatrix is familiar with the hardware.

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<v Speaker 1>He knows what sounds are are available to him on

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<v Speaker 1>this machine, the range of tones and volumes, and then

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<v Speaker 1>different waveforms that the square wave UM and the different

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<v Speaker 1>the different sounds that he can make. And so what

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<v Speaker 1>he does is he uses a computer to write a

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<v Speaker 1>background track basically using assembly code UM, which is a

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<v Speaker 1>very low level programming language UM, and he's able to use.

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<v Speaker 1>He knows what their sounds are and he writes the

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<v Speaker 1>software and then he ends up burning a a ROM

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<v Speaker 1>to go into the cartridge slot on the at R.

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<v Speaker 1>So it's just like you were putting a video game.

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<v Speaker 1>So like let's say you want to play Pitfall and

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<v Speaker 1>you put that into the By the way, Pitfall was

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<v Speaker 1>an awesome game, so it was a river rate another

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<v Speaker 1>awesome game. But you put that into your ATR bas

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<v Speaker 1>you turn it on and then it goes well. In

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<v Speaker 1>this case, he was creating the equivalent of a music

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<v Speaker 1>cartridge that you put in there. And what would happen

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<v Speaker 1>is it would play this predetermined track, which he could

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<v Speaker 1>then manipulate with the other electronics that he had built.

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<v Speaker 1>And he built it on a platform that resembles this huge,

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<v Speaker 1>clunky guitar right now. If you if you're if you're

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<v Speaker 1>familiar with something like Garage Band or some of these

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<v Speaker 1>other UM basic music editing software programs, you're you're probably

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<v Speaker 1>familiar with the idea of them saying Okay, well, we've

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<v Speaker 1>included a hundred clips, and it'll be something really simple,

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<v Speaker 1>basic percussion track or maybe a baseline that you can

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<v Speaker 1>use as a baseline to write a piece of music over.

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<v Speaker 1>And so that's what he's including there. He'll write a

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<v Speaker 1>basic uh if you will, something something to build on,

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<v Speaker 1>and he'll turn on the Atari machine and it starts

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<v Speaker 1>playing that bass track on which he can improvise playing

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<v Speaker 1>additional notes UM he uses. There's a UM joystick attached

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<v Speaker 1>to this UM. It looks very much like the third

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<v Speaker 1>party joysticks that you used. Actually may very well be

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<v Speaker 1>I don't recognize that particular joystick, but it's got a

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<v Speaker 1>couple of buttons on it, and he can use that

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<v Speaker 1>to switch between tracks on the on the cartridge UM.

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<v Speaker 1>And it's also got some effects pedals. He uh he

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<v Speaker 1>actually used Um, I switched my notes here. Uh. He

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<v Speaker 1>all he has an equalizer pedal built in and these

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<v Speaker 1>are the the stump pedals, the foot pedals that that

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<v Speaker 1>a guitarist would use. Um that you see them switch

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<v Speaker 1>on the floor, right, So instead of stomping on it,

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<v Speaker 1>he's actually built these into the neck of the so

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<v Speaker 1>he's using his hand to change the pedals as opposed

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<v Speaker 1>to his foot. Yeah, there are three. There's an equalizer

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<v Speaker 1>pedal or e Q. There's a flanger and a digital

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<v Speaker 1>delay pedal which he uses with his hands. Uh, in

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<v Speaker 1>addition to having the joystick and the atar which is

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<v Speaker 1>at the where you would find the body of the guitar. Right.

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<v Speaker 1>So uh, I say we listen to a short segment

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<v Speaker 1>of of s Tricks playing his guitar. This is him

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<v Speaker 1>playing at a live performance in Japan, and we're just

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<v Speaker 1>gonna give you a short little snippet to kind of

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<v Speaker 1>let you understand what it sounds like. Uh. If your

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<v Speaker 1>ears are sensitive, I recommend lowering the volume of your

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<v Speaker 1>listening device. Now I'm vamping a little bit so that

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<v Speaker 1>you can do this because it is pretty loud. But

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<v Speaker 1>here is an example of his live performance in front

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<v Speaker 1>of a crowd in Japan. Yeah, that it's definitely some

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<v Speaker 1>of the comments on his YouTube page or a little harsh.

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<v Speaker 1>I agree that it's not necessarily everybody's style of music,

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<v Speaker 1>but I do think that it's very, very cool what

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<v Speaker 1>he's done there. It's kind of a mix between electronica

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<v Speaker 1>and industrial, so I mean it's got it's got a

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<v Speaker 1>real crunchy kind of sound to it. There are other

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<v Speaker 1>approaches to this musical hacking that are similar to that.

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<v Speaker 1>There's a great term called circuit bending, which really seems

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<v Speaker 1>to be prevalent in the UK more than in the

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<v Speaker 1>United States. But it's the idea of using low voltage

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<v Speaker 1>musical electronics UH that you would find in things ranging

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<v Speaker 1>from basic video games to even electronics that you would

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<v Speaker 1>find like in a children's toy like speaking spell and

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<v Speaker 1>UH and then you bend. Circuit bending means you you

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<v Speaker 1>are actually short circuiting the device and you're producing new

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<v Speaker 1>sounds that the device was never meant to create. A

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<v Speaker 1>lot of people who do circuit bending will go to

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<v Speaker 1>um uh places that offer like rift stores where you'll

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<v Speaker 1>find a lot of old toys, and they'll go through

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<v Speaker 1>and find and you can get that stuff for cheap

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<v Speaker 1>at the thrift stores um or they'll go to yard

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<v Speaker 1>sales stuff like that, and a lot of cases they

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<v Speaker 1>will be uh, you know, not either either not functioning

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<v Speaker 1>quite right or you know, people will give it to

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<v Speaker 1>you for a couple of bucks and it's easy for

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<v Speaker 1>them to they'll they'll get several of them. In fact,

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<v Speaker 1>I've seen the speaking spell is one of the most

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<v Speaker 1>popular I think, or at least the ones I've seen

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<v Speaker 1>most frequently mentioned. And they will either you know, they'll

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<v Speaker 1>short circuits something or will short circuit a couple of

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<v Speaker 1>boards together. They rewire some stuff, so it actually involves

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<v Speaker 1>physically rewiring electronics. So there's often like a soldering iron

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<v Speaker 1>is one of the basic tools in the toolkit for

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<v Speaker 1>someone who wants to do this. It was kind of

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<v Speaker 1>a trend that was uh at least the whole circuit

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<v Speaker 1>binder trend is is attributed to a fellow named Paul

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<v Speaker 1>Norris who who found he actually used us speaking and spelling.

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<v Speaker 1>Apparently according to the information I read from circuit benders

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<v Speaker 1>dot co dot uk, uh, it was it was quote

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<v Speaker 1>a chance accident with an old speaking spell machine and

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<v Speaker 1>a soldering iron. Hey you've got a soldering iron on

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<v Speaker 1>my speaking spell? Hey you got speaking spell on my solder?

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<v Speaker 1>Say and uh, but yeah, there's there's this interesting music

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<v Speaker 1>that can be created from these electronics. And and in fact,

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<v Speaker 1>the Circuit Benders website has a few different tracks that

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<v Speaker 1>you can listen to. Um. So, again, these two different approaches.

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<v Speaker 1>It's trying to achieve that similar outcome using these electronics

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<v Speaker 1>that were uh they had sound incorporated in them from

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<v Speaker 1>the beginning. But in order to make music, you are

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<v Speaker 1>you're actually making it do something it wasn't intended to do.

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<v Speaker 1>And in fact, They Might Be Giants did a re

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<v Speaker 1>recording of their incredible cover uh Istanbul, which is in

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<v Speaker 1>to cover Uh. They Might Be Giants made that famous

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<v Speaker 1>back in their Flood album. That was a fantastic cover,

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<v Speaker 1>one of the most popular songs when they play live.

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<v Speaker 1>I've seen Thing Might Be Giants play live many many times.

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<v Speaker 1>I'm a huge fan. Well, they did a h they

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<v Speaker 1>covered it again. They did a new version of it

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<v Speaker 1>where it was more of an electronica version yea, and

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<v Speaker 1>they use a speaking spell in that in that version.

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<v Speaker 1>If you listen to it, you can hear the different noises,

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<v Speaker 1>um and uh, it's really creative, a fantastic version, and

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<v Speaker 1>I'm sure I'll linked to that. I've already linked to

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<v Speaker 1>the video once on the tech stuff Facebook page, but

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<v Speaker 1>I won't hesitate to do it again because I love

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<v Speaker 1>the band that much. Well, they're they're kind of funny

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<v Speaker 1>too in a way because if you know anything about

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<v Speaker 1>the band, they started out, as you know, just the

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<v Speaker 1>two of them, John and John, John and John, and

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<v Speaker 1>then they added some dance. Yes, they did a band

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<v Speaker 1>of dance, and then eventually one of the dance left

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<v Speaker 1>and Marty came on. But yeah, when they when they

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<v Speaker 1>first started, they were they used a lot of electron

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<v Speaker 1>instruments and loops and things, um, and then they, if

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<v Speaker 1>you will, sort of went unplugged. They started using more

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<v Speaker 1>guitars and and live drums rather than or acoustic drums

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<v Speaker 1>rather than digital electronic drums, right, you know stuff. And

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<v Speaker 1>that was sort of a shock for those of us

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<v Speaker 1>were you know, fans before they used to it when

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<v Speaker 1>it was just the two guys up on stage and

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<v Speaker 1>then suddenly there were three other guys up there. But

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<v Speaker 1>if you if you follow them, you've known uh for

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<v Speaker 1>the last few years they've started experimenting with little gadgets

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<v Speaker 1>and gizmos and stuff and throwing things in. It's a

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<v Speaker 1>lot of fun too. They did a cover of Chumbawemba's

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<v Speaker 1>tub Thumping they for the A V Club and that

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<v Speaker 1>that is phenomenal, what a wonderful, wonderful video. But they

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<v Speaker 1>used they used devices like that as well. You know,

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<v Speaker 1>they create some electronic music live in a in a

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<v Speaker 1>big group of people who were all shouting the lyrics

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<v Speaker 1>along and uh a joyous video. Absolutely love it. Um

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<v Speaker 1>we're where we uh moving on? UM actually sort of

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<v Speaker 1>a hybrid instrument sort of came to me UM when

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<v Speaker 1>I was looking at the guitar before, even when when

0:13:10.760 --> 0:13:13.080
<v Speaker 1>Jonathan showed me that, he actually showed me before we

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<v Speaker 1>had this idea for the podcast, just like, look at

0:13:16.600 --> 0:13:19.240
<v Speaker 1>this thing, and I was and I was sort of

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<v Speaker 1>fooling around with it, and I ran into UM. An

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<v Speaker 1>instrument created by a very well reasonably famous hacker, Jerry Ellsworth. UM.

0:13:28.520 --> 0:13:32.040
<v Speaker 1>She's very hacked uh popular in the hacking community, and

0:13:32.880 --> 0:13:38.360
<v Speaker 1>she's also part of Valve Software, which gaming community knows

0:13:38.480 --> 0:13:43.319
<v Speaker 1>very well. Um Uh Catrix has done stuff with other machines,

0:13:43.840 --> 0:13:46.920
<v Speaker 1>not just the Atari he's used UH, an Amiga and

0:13:47.280 --> 0:13:49.840
<v Speaker 1>game Boy, but he's also used the Commodore sixty four

0:13:49.920 --> 0:13:53.960
<v Speaker 1>and UH as an interesting tie in. UM Jerry Ellsworth

0:13:54.120 --> 0:13:58.600
<v Speaker 1>used a Commodore sixty four to make a a bass guitar,

0:13:59.280 --> 0:14:02.880
<v Speaker 1>but unline what Citrix did. She actually used the neck

0:14:03.240 --> 0:14:07.600
<v Speaker 1>and strings from the bass and uses the Commodore sixty

0:14:07.720 --> 0:14:13.600
<v Speaker 1>four to um interpret. The strings basically used as the

0:14:13.720 --> 0:14:17.320
<v Speaker 1>pickup for the bass. As most of you know, Chris

0:14:17.320 --> 0:14:20.440
<v Speaker 1>and I do our research separately, so this is all

0:14:20.480 --> 0:14:24.160
<v Speaker 1>new to me and my mind has just been blown. Yeah. Now,

0:14:24.320 --> 0:14:26.800
<v Speaker 1>now if you if you don't know anything about how

0:14:26.840 --> 0:14:29.240
<v Speaker 1>an electric guitar works and a bassis a you know,

0:14:29.360 --> 0:14:33.840
<v Speaker 1>electric bass is a bass guitar. Um. They they use

0:14:34.280 --> 0:14:37.000
<v Speaker 1>the strings of a guitar. But you know, if you've

0:14:37.040 --> 0:14:39.800
<v Speaker 1>ever been around one that's not plugged in, the sounds

0:14:39.800 --> 0:14:42.960
<v Speaker 1>it makes are pretty quiet. Um. You know, the the

0:14:43.000 --> 0:14:45.200
<v Speaker 1>mechanics of the strings are pretty much the same as

0:14:45.240 --> 0:14:47.680
<v Speaker 1>you'd see in an acoustic guitar. But what an electric

0:14:47.680 --> 0:14:50.520
<v Speaker 1>guitar uses along the body are those those little uh

0:14:50.680 --> 0:14:54.320
<v Speaker 1>sometimes they're silver, sometimes they're darker. You'll see those little

0:14:55.040 --> 0:14:58.960
<v Speaker 1>things that run exactly or not always exactly, but perpendicular

0:14:59.000 --> 0:15:02.640
<v Speaker 1>to the way the strings. Um. So they they are

0:15:02.720 --> 0:15:04.640
<v Speaker 1>on the body of the guitar. Sometimes they'll be one,

0:15:04.720 --> 0:15:08.280
<v Speaker 1>sometimes they'll be two or three. Um. Sometimes I've seen

0:15:08.560 --> 0:15:10.960
<v Speaker 1>I have friends who are musicians who hacked their own

0:15:11.000 --> 0:15:13.920
<v Speaker 1>guitars and will change out. These are called pickups, and

0:15:14.040 --> 0:15:17.480
<v Speaker 1>what these do is they basically interpret the sounds of

0:15:18.000 --> 0:15:26.120
<v Speaker 1>They turned the acoustic vibrations into electron electric symbols, signals, signals,

0:15:26.200 --> 0:15:34.560
<v Speaker 1>differently different symbols. Um, a little percussive memory there, right, So, yeah,

0:15:34.640 --> 0:15:39.520
<v Speaker 1>they turned them into electric signals which travel along the

0:15:39.560 --> 0:15:43.880
<v Speaker 1>cable and into really now, they could be plugged directly

0:15:43.880 --> 0:15:47.239
<v Speaker 1>into a computer, but traditionally they're plugged into an amplifier

0:15:47.680 --> 0:15:51.640
<v Speaker 1>and that's how you can manipulate the signals. Well. Jerry

0:15:51.680 --> 0:15:55.360
<v Speaker 1>Ellsworth has employed the use of a Commodore sixty four,

0:15:55.600 --> 0:15:58.800
<v Speaker 1>has done some hacking on the device itself to allow

0:15:58.880 --> 0:16:01.280
<v Speaker 1>her to to use the Commodo or sixty four as

0:16:01.320 --> 0:16:05.800
<v Speaker 1>a effectively as the pickup for this electric bass and um,

0:16:05.840 --> 0:16:09.480
<v Speaker 1>she that means she can use this to play you know. Basically,

0:16:09.520 --> 0:16:12.440
<v Speaker 1>any bass guitarist could pick this device up and play

0:16:13.000 --> 0:16:16.160
<v Speaker 1>a song on it. You know, in the traditional fashion

0:16:16.520 --> 0:16:19.360
<v Speaker 1>and have it turned out as uh an eight bit sound.

0:16:19.440 --> 0:16:22.160
<v Speaker 1>She can use um uh the device to play eight

0:16:22.200 --> 0:16:25.120
<v Speaker 1>bit sounds or or something a little bit closer to

0:16:25.160 --> 0:16:29.400
<v Speaker 1>the traditional electric bass sound. UM. Some of the keys

0:16:29.480 --> 0:16:33.560
<v Speaker 1>function um as a key tar. Um. You know which

0:16:33.560 --> 0:16:36.080
<v Speaker 1>is that uh, depending on how you look at it,

0:16:36.120 --> 0:16:40.800
<v Speaker 1>really cool or really cheesy, really cool, That's how I

0:16:40.840 --> 0:16:43.280
<v Speaker 1>see it. Uh. Where where was the body of the

0:16:43.280 --> 0:16:47.280
<v Speaker 1>device was a keyboard, but there is a neck where

0:16:47.320 --> 0:16:49.480
<v Speaker 1>you can manipulate the sounds. And this is what we're

0:16:49.520 --> 0:16:54.160
<v Speaker 1>talking about. There is a professionally engineered, manufactured device where

0:16:54.160 --> 0:16:56.400
<v Speaker 1>it is supposed to do all those things. Um. She

0:16:56.560 --> 0:17:02.080
<v Speaker 1>sort of made her own uh bass guitar um hacked

0:17:02.640 --> 0:17:05.040
<v Speaker 1>keytar device and it's just very very cool. There are

0:17:05.119 --> 0:17:09.480
<v Speaker 1>videos online you actually, uh it's probably too much to

0:17:09.520 --> 0:17:12.480
<v Speaker 1>do a clip of, but I would certainly encourage you

0:17:12.560 --> 0:17:17.160
<v Speaker 1>to check out the videos of her playing this instrument, because, UM,

0:17:17.200 --> 0:17:19.680
<v Speaker 1>there's really a lot that that she did to make

0:17:19.760 --> 0:17:23.400
<v Speaker 1>this work. Of course, then again, she's known for building

0:17:23.520 --> 0:17:26.040
<v Speaker 1>race car chassis when she was in her teens and twenties,

0:17:26.680 --> 0:17:28.840
<v Speaker 1>so you figure she's probably pretty good at this. So

0:17:28.880 --> 0:17:33.280
<v Speaker 1>I kind of hate her actually, it's more envy than hate. Yes,

0:17:33.359 --> 0:17:37.680
<v Speaker 1>I envy her her ingenuity and skill astely. Hey there,

0:17:37.680 --> 0:17:40.440
<v Speaker 1>it's Jonathan from two thousand nineteen here to tell you.

0:17:40.600 --> 0:17:42.960
<v Speaker 1>We're gonna get into some more discussion about music in

0:17:43.040 --> 0:17:45.399
<v Speaker 1>just a second, but first let's take a quick break.

0:17:53.000 --> 0:17:57.200
<v Speaker 1>There's actually a contest that or a competition that I

0:17:57.320 --> 0:17:59.879
<v Speaker 1>did not even know about until we started recording this.

0:18:00.119 --> 0:18:04.760
<v Speaker 1>And my ignorance is something I'm kicking myself over because

0:18:05.080 --> 0:18:09.480
<v Speaker 1>ignorance not so much bliss. In two thousand nine, uh,

0:18:09.520 --> 0:18:14.119
<v Speaker 1>there was the first government musical instrument competition. All right,

0:18:14.160 --> 0:18:18.640
<v Speaker 1>So this was a competition for designers to create musical

0:18:18.680 --> 0:18:22.919
<v Speaker 1>instruments using technology and interesting ways, and they would, uh,

0:18:23.119 --> 0:18:26.320
<v Speaker 1>they would submit them to this competition, and the winner

0:18:26.359 --> 0:18:29.000
<v Speaker 1>of the competition would win a certain amount of money.

0:18:29.040 --> 0:18:31.719
<v Speaker 1>That first year, it was a ten thousand dollar uh,

0:18:32.080 --> 0:18:34.520
<v Speaker 1>ten thousand dollars for all of the different prizes. In

0:18:34.600 --> 0:18:38.200
<v Speaker 1>first place would take five thousand of that, so ten

0:18:38.320 --> 0:18:41.879
<v Speaker 1>thousand dollars. So two thousand nine was when they first

0:18:41.920 --> 0:18:45.760
<v Speaker 1>had it. And you know where it's located down the street,

0:18:45.840 --> 0:18:52.040
<v Speaker 1>down the freaking street over and Georgia Tech. So Georgia Tech, Atlanta,

0:18:52.160 --> 0:18:55.040
<v Speaker 1>we're in Atlanta. We we are in Buckhead in Atlanta,

0:18:55.119 --> 0:18:56.960
<v Speaker 1>which is so when we say down the street, it's

0:18:56.960 --> 0:18:59.040
<v Speaker 1>actually a little further than just down the Street's not

0:18:59.080 --> 0:19:03.240
<v Speaker 1>like a block or two away, but it's easily Yeah,

0:19:03.400 --> 0:19:06.680
<v Speaker 1>it's like it's like two train stops and we are

0:19:06.760 --> 0:19:10.840
<v Speaker 1>next to a train station. So anyway, it's really really

0:19:10.880 --> 0:19:14.000
<v Speaker 1>accessible from where we are, and we have never been.

0:19:14.040 --> 0:19:17.320
<v Speaker 1>We didn't even know it existed until today. And uh,

0:19:17.400 --> 0:19:20.760
<v Speaker 1>the fact that this exists is now something that tells

0:19:20.800 --> 0:19:23.960
<v Speaker 1>me I have to attend next year if I can, uh,

0:19:24.000 --> 0:19:26.480
<v Speaker 1>if I if I've got that that day free. So

0:19:27.600 --> 0:19:29.200
<v Speaker 1>I wanted to talk a little bit about some of

0:19:29.240 --> 0:19:32.480
<v Speaker 1>the devices that were submitted that first year. Yeah, absolutely,

0:19:32.480 --> 0:19:34.200
<v Speaker 1>And the nice thing is is that we can actually

0:19:34.200 --> 0:19:37.680
<v Speaker 1>play a little bit of the music that these devices generated.

0:19:37.720 --> 0:19:40.760
<v Speaker 1>Will have some clips as well. So the first one,

0:19:40.840 --> 0:19:44.119
<v Speaker 1>the one that actually won the prize in two thousand nine,

0:19:44.680 --> 0:19:48.960
<v Speaker 1>was the Silent Drum, which was from a an inventor

0:19:49.080 --> 0:19:53.639
<v Speaker 1>named Jamie Oliver, but not the Naked Chef, not that

0:19:53.720 --> 0:19:56.840
<v Speaker 1>Jamie Oliver. Jamie Oliver. I have to say though that

0:19:56.920 --> 0:19:58.560
<v Speaker 1>the name of the instrument sort of reminds me of

0:19:58.560 --> 0:20:01.080
<v Speaker 1>a title of a mystery science theater or three thousand video.

0:20:01.160 --> 0:20:05.280
<v Speaker 1>Oh yeah, silent drum. Silent It makes me think of

0:20:05.320 --> 0:20:08.440
<v Speaker 1>what all people who live with a drummer wishes the

0:20:08.520 --> 0:20:13.359
<v Speaker 1>drummer would own as a drummer. Yes, okay, so silent

0:20:13.440 --> 0:20:16.679
<v Speaker 1>drum is. Well. They in the on the side they

0:20:16.680 --> 0:20:19.720
<v Speaker 1>actually talk about it being a kind of like using

0:20:19.840 --> 0:20:23.679
<v Speaker 1>shadow puppetry to create music. This really cool thing. All right,

0:20:23.680 --> 0:20:26.800
<v Speaker 1>So you've got this this device where you've got uh

0:20:28.320 --> 0:20:31.159
<v Speaker 1>uh light that is projected from the bottom of the

0:20:31.200 --> 0:20:33.040
<v Speaker 1>device up to the top of the top has a

0:20:33.080 --> 0:20:37.480
<v Speaker 1>membrane across it that acts as that what would be

0:20:37.480 --> 0:20:40.120
<v Speaker 1>the drumhead, but you're not striking it like a drum. Instead,

0:20:40.440 --> 0:20:43.760
<v Speaker 1>you're pressing down on the membrane. You're creating a shadow.

0:20:43.880 --> 0:20:47.679
<v Speaker 1>There's also a camera that detects where that shadow is.

0:20:48.080 --> 0:20:52.160
<v Speaker 1>The cameraston signals to this processor that has specialized software

0:20:52.160 --> 0:20:55.840
<v Speaker 1>on it built by Oliver that interprets the shadow as

0:20:55.840 --> 0:20:58.560
<v Speaker 1>a command to create a certain kind of sound. So

0:20:58.680 --> 0:21:02.720
<v Speaker 1>depending on where in the membrane you touch, that's going

0:21:02.760 --> 0:21:06.320
<v Speaker 1>to determine the sound that comes out, and how deep

0:21:06.359 --> 0:21:10.000
<v Speaker 1>you go changes the quality of the sound, whether or

0:21:10.040 --> 0:21:12.520
<v Speaker 1>not it's going to be allowed one versus a quiet one,

0:21:12.760 --> 0:21:15.960
<v Speaker 1>and you can create this weird, weird soundscape this way,

0:21:16.680 --> 0:21:18.720
<v Speaker 1>and we can actually play a little bit of that.

0:21:18.800 --> 0:21:23.399
<v Speaker 1>So here is a short clip of Oliver demonstrating the

0:21:23.480 --> 0:21:25.760
<v Speaker 1>silent drum, and if you get a chance to look

0:21:25.800 --> 0:21:28.159
<v Speaker 1>at the YouTube video, I highly recommend it because he

0:21:28.240 --> 0:21:33.280
<v Speaker 1>adds a lot of theatricality to his performance. So here

0:21:33.280 --> 0:21:54.800
<v Speaker 1>we go. Now, that was what took home first prize

0:21:54.880 --> 0:21:59.720
<v Speaker 1>that year, and there were many other uh uh submissions

0:21:59.800 --> 0:22:01.959
<v Speaker 1>that you can look at, and I picked out a

0:22:01.960 --> 0:22:04.720
<v Speaker 1>couple of others to talk about some that we can

0:22:04.760 --> 0:22:07.160
<v Speaker 1>listen to, not all of them. We don't have video

0:22:07.680 --> 0:22:09.240
<v Speaker 1>or audio clips of all of them, but I can

0:22:09.240 --> 0:22:11.480
<v Speaker 1>play some of the stuff. One of them is called

0:22:11.520 --> 0:22:14.960
<v Speaker 1>the Guitar Bot, which took second place that year. I

0:22:15.119 --> 0:22:19.720
<v Speaker 1>was developed by Eric Singer and uh it forms guitar

0:22:19.840 --> 0:22:24.440
<v Speaker 1>parts for the League of Electronic Musical Urban Robots. It's

0:22:24.440 --> 0:22:30.560
<v Speaker 1>a robotic guitarist and uh he actually used four separate

0:22:30.680 --> 0:22:37.200
<v Speaker 1>robots that each had a single string. Alright, so imagine

0:22:37.600 --> 0:22:42.520
<v Speaker 1>think about like the four guitar necks side by side,

0:22:42.600 --> 0:22:45.200
<v Speaker 1>but there's no there's only one string on each one.

0:22:45.960 --> 0:22:48.800
<v Speaker 1>And then instead of there being frets all the way

0:22:48.840 --> 0:22:51.359
<v Speaker 1>down the neck of the guitar, there's only one fret,

0:22:51.760 --> 0:22:54.359
<v Speaker 1>but the fret can move up and down the length

0:22:54.359 --> 0:22:57.199
<v Speaker 1>of the string, so it changes the pitch of the

0:22:57.280 --> 0:23:01.160
<v Speaker 1>note that that string produces because the fret self relocates

0:23:01.320 --> 0:23:04.240
<v Speaker 1>to make the string the right length to create the

0:23:04.280 --> 0:23:07.359
<v Speaker 1>pitch you want. And then at the base of each string,

0:23:07.720 --> 0:23:11.040
<v Speaker 1>there's a little circular drum that has on it four

0:23:11.320 --> 0:23:15.120
<v Speaker 1>picks mounted to the drum, so when the drum turns,

0:23:15.320 --> 0:23:19.560
<v Speaker 1>the pick picks the the string, and you can turn

0:23:19.680 --> 0:23:23.159
<v Speaker 1>the wheel a very specific number of times to to

0:23:23.680 --> 0:23:27.280
<v Speaker 1>do the the equivalent of finger picking really or you

0:23:27.320 --> 0:23:29.879
<v Speaker 1>could turn it really quickly so that it's just playing

0:23:29.920 --> 0:23:33.560
<v Speaker 1>faster than any human being with the possible exception of

0:23:33.600 --> 0:23:38.200
<v Speaker 1>certain members of Van Halen, could ever accomplish. And so uh,

0:23:38.240 --> 0:23:41.159
<v Speaker 1>it's it's really interesting to watch this work as well,

0:23:41.200 --> 0:23:43.480
<v Speaker 1>because you actually see the frets going up and down

0:23:44.000 --> 0:23:48.200
<v Speaker 1>those strings to generate the tunes that that you hear

0:23:48.280 --> 0:23:52.000
<v Speaker 1>from it. And here is a short sample of the

0:23:52.040 --> 0:24:19.840
<v Speaker 1>guitar bot that actually sort of reminds me if you've

0:24:19.880 --> 0:24:25.240
<v Speaker 1>looked at it. Um Uh. The video company named Anna Music.

0:24:25.560 --> 0:24:28.120
<v Speaker 1>Have you ever seen those UM They used to be

0:24:28.200 --> 0:24:31.600
<v Speaker 1>advertised on on TV a lot. Basically, they do UM

0:24:32.160 --> 0:24:36.520
<v Speaker 1>three D videos of music and it's it's all MIDI type,

0:24:36.520 --> 0:24:39.159
<v Speaker 1>you know, it's all C G I. But the UM

0:24:39.840 --> 0:24:42.840
<v Speaker 1>the music is when you look at the video, it's

0:24:42.880 --> 0:24:47.760
<v Speaker 1>created by these fantastic instruments, things that are are essentially

0:24:47.880 --> 0:24:52.000
<v Speaker 1>robotic in character, and uh, you know they're playing these

0:24:52.040 --> 0:24:56.160
<v Speaker 1>all sorts of otherworldly you know, they're playing themselves basically,

0:24:56.560 --> 0:24:59.800
<v Speaker 1>and watching that just reminded me of one of the instruments. Uh.

0:24:59.800 --> 0:25:03.000
<v Speaker 1>And there are actually probably several of the instruments, so

0:25:03.359 --> 0:25:06.080
<v Speaker 1>which is kind of cool. Yeah. There there are so

0:25:06.119 --> 0:25:09.080
<v Speaker 1>many that were submitted that year that I thought were

0:25:09.119 --> 0:25:12.720
<v Speaker 1>really interesting to the submitted to the competition. Another one

0:25:12.960 --> 0:25:17.439
<v Speaker 1>was well. Third place went to David Wessel, who was

0:25:18.000 --> 0:25:21.639
<v Speaker 1>a Berkeley University professor, so a guy who knows what

0:25:21.680 --> 0:25:24.040
<v Speaker 1>he's doing. And he had an instrument that he introduced

0:25:24.040 --> 0:25:29.199
<v Speaker 1>called the slabs. So you know a lot of laptops

0:25:29.240 --> 0:25:34.160
<v Speaker 1>have those have touch pads. He did what he did

0:25:34.200 --> 0:25:37.760
<v Speaker 1>was he took a bunch of those touchpads more than

0:25:37.800 --> 0:25:40.760
<v Speaker 1>thirties I recall, and made an array of touch pads

0:25:41.359 --> 0:25:45.520
<v Speaker 1>and each touch pad was capable of producing certain tones

0:25:45.880 --> 0:25:48.639
<v Speaker 1>based upon where your finger was on that on that

0:25:48.680 --> 0:25:51.159
<v Speaker 1>touch pad and how much pressure you were putting on

0:25:51.200 --> 0:25:54.600
<v Speaker 1>the touch pad, and all of the information was fed

0:25:54.640 --> 0:25:59.920
<v Speaker 1>through a device that was running the max slash MSP

0:26:00.080 --> 0:26:04.959
<v Speaker 1>audio program, and he would be able to create music

0:26:05.440 --> 0:26:09.920
<v Speaker 1>by moving his fingers along these different touchpads and could

0:26:09.960 --> 0:26:13.840
<v Speaker 1>create a pretty sophisticated range of sounds. I mean, they

0:26:13.880 --> 0:26:18.840
<v Speaker 1>were essentially ninety six channels for this device, so lots

0:26:18.880 --> 0:26:21.960
<v Speaker 1>of lots of options. And uh and here's a little

0:26:22.000 --> 0:26:32.520
<v Speaker 1>sample of the professor playing along on slabs. M m

0:26:43.840 --> 0:27:01.000
<v Speaker 1>m m m m m hm. Now that's pretty cool.

0:27:01.520 --> 0:27:04.119
<v Speaker 1>Chris is gonna keep the beat, keep it strong in

0:27:04.240 --> 0:27:07.200
<v Speaker 1>just a moment. But first let's take another quick break.

0:27:14.560 --> 0:27:17.720
<v Speaker 1>If you want something that sounds a little more primitive,

0:27:18.480 --> 0:27:21.800
<v Speaker 1>here's another. This this will be our final little sound clip.

0:27:22.640 --> 0:27:24.960
<v Speaker 1>But here's one that I wanted to talk about. A

0:27:25.280 --> 0:27:32.640
<v Speaker 1>guy named Neil Feathers created an instrument called vibra wheels. Yeah,

0:27:33.040 --> 0:27:38.840
<v Speaker 1>so he he creates the sound by rotating these discs

0:27:38.880 --> 0:27:42.399
<v Speaker 1>that have within it some vibrating pellets. So the vibrating

0:27:42.440 --> 0:27:45.080
<v Speaker 1>pellets are making this certain noise, and then by rotating it,

0:27:45.280 --> 0:27:48.240
<v Speaker 1>you're creating this kind of Doppler effect, and by rotating

0:27:48.320 --> 0:27:50.920
<v Speaker 1>a different speeds you can actually alter the pitch. Uh.

0:27:50.960 --> 0:27:53.679
<v Speaker 1>And then there are batteries that are supplying the power

0:27:54.280 --> 0:27:58.080
<v Speaker 1>and to create the music, you run it at different speeds.

0:27:58.560 --> 0:28:02.520
<v Speaker 1>Uh and it Uh they're going past guitar pickups, like

0:28:02.560 --> 0:28:05.919
<v Speaker 1>you were saying, that's what that's what's ended up interpreting

0:28:05.960 --> 0:28:12.119
<v Speaker 1>these vibrations and turning it into electric signals, which then

0:28:12.160 --> 0:28:14.560
<v Speaker 1>can go to an amplifier, which then can send an

0:28:14.560 --> 0:28:17.160
<v Speaker 1>amplified signal to speakers and then they get to hear them.

0:28:17.200 --> 0:28:19.400
<v Speaker 1>And I can talk all about the physical abilities of sound,

0:28:19.400 --> 0:28:21.280
<v Speaker 1>but we've done that in previous podcasts. We're not gonna

0:28:21.280 --> 0:28:25.320
<v Speaker 1>cover it. But anyway, so moving this around and around,

0:28:25.320 --> 0:28:26.879
<v Speaker 1>you can make them go in and out of phase.

0:28:27.080 --> 0:28:29.919
<v Speaker 1>These different rotating disks that have these vibrating pellets and

0:28:29.960 --> 0:28:33.760
<v Speaker 1>batteries on them. Um, that's what creates the sound. And

0:28:34.119 --> 0:28:39.560
<v Speaker 1>UH they say that the the the inspiration for this

0:28:39.600 --> 0:28:43.600
<v Speaker 1>instrument came from a motorcycle engine. And I think you're

0:28:43.640 --> 0:29:16.240
<v Speaker 1>gonna understand what they meant. When you hear and on

0:29:16.480 --> 0:29:22.320
<v Speaker 1>lead motorcycle, it's could you imagine, Um, yeah. So. Actually,

0:29:23.200 --> 0:29:26.880
<v Speaker 1>so I was a finalist for that first competition over

0:29:26.920 --> 0:29:30.120
<v Speaker 1>at Georgia Tech, which has gone on every year since

0:29:30.160 --> 0:29:33.600
<v Speaker 1>including there was one in as well, So hopefully in

0:29:34.400 --> 0:29:37.240
<v Speaker 1>because we're recording this in twelve, hopefully I'll be able

0:29:37.280 --> 0:29:39.640
<v Speaker 1>to attend that one and see these things in person,

0:29:39.680 --> 0:29:42.520
<v Speaker 1>because I'm finding it really fascinating. There was another one

0:29:42.680 --> 0:29:45.120
<v Speaker 1>that I don't have a sound clip for, but the

0:29:45.160 --> 0:29:52.320
<v Speaker 1>idea was just so wild to me. Uh Katherine stone Rich.

0:29:53.160 --> 0:29:56.920
<v Speaker 1>She created this device that used lasers, so you know

0:29:57.000 --> 0:29:59.440
<v Speaker 1>I was gonna love it anyway, right, But they used

0:30:00.040 --> 0:30:05.520
<v Speaker 1>lasers that would detect the texture of various fabrics, So

0:30:05.520 --> 0:30:08.560
<v Speaker 1>we're talking about the thread count or the thickness of

0:30:08.560 --> 0:30:11.880
<v Speaker 1>that fabric or even wherever the seams are in that fabric,

0:30:12.360 --> 0:30:17.600
<v Speaker 1>and through the various changes in that detect it would

0:30:17.640 --> 0:30:21.200
<v Speaker 1>send signals that would create music. So you would actually

0:30:21.280 --> 0:30:25.240
<v Speaker 1>feed fabric through this machine and the output would be music.

0:30:25.320 --> 0:30:31.440
<v Speaker 1>You could compose a symphony, essentially an electronic symphony, by

0:30:31.520 --> 0:30:39.719
<v Speaker 1>weaving fabric and changing the pattern of the weave. That's unbelievable. Okay,

0:30:39.760 --> 0:30:42.960
<v Speaker 1>So I think we're gonna end this podcast right here.

0:30:43.160 --> 0:30:46.080
<v Speaker 1>One good pun just destroys the whole thing. Yeah, it

0:30:46.120 --> 0:30:50.280
<v Speaker 1>just comes apart at the seams. I'm hurting and I

0:30:50.320 --> 0:30:56.360
<v Speaker 1>need to seek medical attention. So oh man, all right,

0:30:56.400 --> 0:30:58.400
<v Speaker 1>I'm gonna sew this up right now and we're going

0:30:58.480 --> 0:31:01.600
<v Speaker 1>to finish this by podcast. I think Jonathan's going to

0:31:01.680 --> 0:31:06.360
<v Speaker 1>spindle me. There's that didn't even make sense. I'm gonna,

0:31:06.520 --> 0:31:08.720
<v Speaker 1>you know, like the kind that goes on a never

0:31:08.800 --> 0:31:10.640
<v Speaker 1>mind you know what after this, I'm gonna tell you

0:31:10.720 --> 0:31:12.960
<v Speaker 1>a yarn that has been in the back of my

0:31:13.040 --> 0:31:17.360
<v Speaker 1>mind for ages. Sorry I didn't that's a totally different thread.

0:31:17.440 --> 0:31:21.320
<v Speaker 1>Sorry guys. Um, I don't mean to needle Chris in

0:31:21.360 --> 0:31:25.280
<v Speaker 1>this way. See two can play at that game, Mr Palette. Okay,

0:31:25.320 --> 0:31:29.560
<v Speaker 1>so we're wrapping this out honestly, Um, the realm of

0:31:29.680 --> 0:31:33.640
<v Speaker 1>music and hacking is a rich one. There. There are

0:31:33.680 --> 0:31:38.160
<v Speaker 1>incredible examples of ingenuity and musicality out there, some of

0:31:38.200 --> 0:31:42.200
<v Speaker 1>which are higher on the ingenuity part and less on

0:31:42.200 --> 0:31:45.800
<v Speaker 1>the musicality, but there's some. There's some incredible examples of

0:31:45.840 --> 0:31:49.680
<v Speaker 1>people really putting their minds to new ways to create music,

0:31:49.880 --> 0:31:55.160
<v Speaker 1>and it's it blows my mind. Uh, as someone who

0:31:55.280 --> 0:31:58.720
<v Speaker 1>appreciates music but is still very much a novice As

0:31:58.760 --> 0:32:01.840
<v Speaker 1>far as making music, I find it amazing. Well, it's

0:32:01.880 --> 0:32:04.760
<v Speaker 1>one thing to uh to have something like pro tools

0:32:04.840 --> 0:32:09.920
<v Speaker 1>to record uh analog instruments or something like Sabelius to

0:32:10.920 --> 0:32:15.200
<v Speaker 1>write scores on your on your computer, but UM, it's

0:32:15.280 --> 0:32:19.200
<v Speaker 1>kind of interesting to see how people are taking other

0:32:19.480 --> 0:32:22.680
<v Speaker 1>things and making music out of it. I'm you know,

0:32:22.960 --> 0:32:26.360
<v Speaker 1>I'm thinking along the lines of people like uh Ben

0:32:26.440 --> 0:32:32.720
<v Speaker 1>burt Over at introduct industrial light and magic making sound

0:32:32.720 --> 0:32:35.680
<v Speaker 1>effects out of found objects and things like that. It's

0:32:35.720 --> 0:32:41.440
<v Speaker 1>just UH need to see people making things make music

0:32:42.000 --> 0:32:45.720
<v Speaker 1>you wouldn't ordinarily see. And there you haven't folks, another

0:32:45.800 --> 0:32:48.680
<v Speaker 1>classic episode of tech Stuff. Hope you enjoyed that episode.

0:32:48.920 --> 0:32:51.720
<v Speaker 1>If you have any suggestions for future topics or you

0:32:51.720 --> 0:32:56.160
<v Speaker 1>want to hear more about the intersection between music and technology,

0:32:56.480 --> 0:32:59.040
<v Speaker 1>send me a message. You can reach out on email

0:32:59.120 --> 0:33:02.040
<v Speaker 1>the addresses text stuff at how stuff works dot com,

0:33:02.160 --> 0:33:06.360
<v Speaker 1>or pop onto our social media sites and let us know. There.

0:33:06.400 --> 0:33:08.960
<v Speaker 1>You can actually find links to those at our website

0:33:09.000 --> 0:33:11.840
<v Speaker 1>tech stuff Podcast dot com. You can let me know

0:33:11.880 --> 0:33:13.800
<v Speaker 1>if there's any particular topics you would like me to

0:33:14.080 --> 0:33:16.920
<v Speaker 1>look into. I look forward to hearing from you. Also

0:33:17.080 --> 0:33:19.080
<v Speaker 1>on that website, you will find a link to our

0:33:19.120 --> 0:33:21.680
<v Speaker 1>online store, where every purchase you make goes to help

0:33:21.760 --> 0:33:24.160
<v Speaker 1>the show, and we greatly appreciate it, and I will

0:33:24.200 --> 0:33:31.760
<v Speaker 1>talk to you again really soon. Ye hext Stuff is

0:33:31.760 --> 0:33:34.280
<v Speaker 1>a production of I Heart Radio's How Stuff Works. For

0:33:34.400 --> 0:33:37.360
<v Speaker 1>more podcasts from my heart Radio, visit the i heart

0:33:37.400 --> 0:33:40.600
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0:33:40.640 --> 0:33:41.360
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