1 00:00:03,080 --> 00:00:06,120 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:13,080 --> 00:00:15,080 Speaker 2: Hey you welcome to Weird House Cinema. 3 00:00:15,120 --> 00:00:17,840 Speaker 3: This is Rob Lamb and this is Joe McCormick. And 4 00:00:17,880 --> 00:00:20,600 Speaker 3: today on Weird House Cinema, we are talking about the 5 00:00:20,720 --> 00:00:26,239 Speaker 3: nineteen ninety five supernatural martial arts film Mortal Kombat, adapted 6 00:00:26,280 --> 00:00:31,040 Speaker 3: from the incredibly popular nineties video game franchise. The movie 7 00:00:31,080 --> 00:00:35,639 Speaker 3: directed by Paul W. S Anderson, starring a very interesting 8 00:00:35,680 --> 00:00:38,400 Speaker 3: cast that we'll get into as we go, most notably 9 00:00:38,840 --> 00:00:43,360 Speaker 3: show favorite Christophe Lambert as some kind of god of thunder. 10 00:00:43,920 --> 00:00:46,400 Speaker 3: First thing I gotta say about Mortal Kombat is that 11 00:00:46,479 --> 00:00:49,959 Speaker 3: this is nine year old Joe McCormick's idea of a 12 00:00:50,200 --> 00:00:55,120 Speaker 3: really good movie. I had the original Mortal Kombat game 13 00:00:55,400 --> 00:00:57,800 Speaker 3: on Super Nintendo before the movie came out, so of 14 00:00:57,800 --> 00:01:01,040 Speaker 3: course I was extremely pumped for it, and I think 15 00:01:01,080 --> 00:01:04,120 Speaker 3: I was like the target demo of this movie. I 16 00:01:04,200 --> 00:01:07,600 Speaker 3: was male eight eight to twelve years old, obsessed with 17 00:01:07,680 --> 00:01:12,280 Speaker 3: karate and ready to accept mid nineties CGI as a 18 00:01:12,400 --> 00:01:14,040 Speaker 3: legitimate visual art form. 19 00:01:14,440 --> 00:01:17,759 Speaker 2: Super Nintendo. So you had the version of the home 20 00:01:17,800 --> 00:01:19,560 Speaker 2: Wortal Combat that didn't have blood. 21 00:01:19,760 --> 00:01:22,600 Speaker 3: No, it's all sweat or sand coming off of people 22 00:01:22,640 --> 00:01:25,399 Speaker 3: like you. You'd punch somebody and something flies off of 23 00:01:25,440 --> 00:01:27,680 Speaker 3: their head, but it's like tan in color. 24 00:01:27,760 --> 00:01:31,039 Speaker 2: So that you did have, as I recall, a superior 25 00:01:31,160 --> 00:01:34,480 Speaker 2: in my opinion, sub zero fatality, because in the Arcade 26 00:01:34,560 --> 00:01:36,839 Speaker 2: version and in the Sega Genesis version that I had, 27 00:01:37,000 --> 00:01:40,520 Speaker 2: he did like the spine rip like a predator. They 28 00:01:40,560 --> 00:01:42,880 Speaker 2: could be good. I mean, that's a great, great one, 29 00:01:42,880 --> 00:01:45,920 Speaker 2: but it's not very ice themed, and I really liked 30 00:01:45,920 --> 00:01:48,280 Speaker 2: the theme of the Ninja with all this ice magic, 31 00:01:48,320 --> 00:01:50,960 Speaker 2: and so the super Andes version of the Fatality was 32 00:01:51,000 --> 00:01:54,160 Speaker 2: freezing solid and then shatter them, which which I thought 33 00:01:54,200 --> 00:01:57,760 Speaker 2: was really It's classier and it's more befitting of an 34 00:01:57,760 --> 00:01:58,600 Speaker 2: ice ninja. 35 00:01:58,720 --> 00:02:01,000 Speaker 3: Oh yeah, I see what you're saying. This may be 36 00:02:01,080 --> 00:02:03,720 Speaker 3: a case where some I don't know the real reasoning here, 37 00:02:03,720 --> 00:02:06,120 Speaker 3: but it may be a case where a censorship impulse 38 00:02:06,240 --> 00:02:09,800 Speaker 3: actually produced a better artistic choice overall. 39 00:02:10,240 --> 00:02:12,119 Speaker 2: Yeah, yeah, so yeah. 40 00:02:11,919 --> 00:02:14,480 Speaker 3: Anyway, So I was excited for this movie. I saw 41 00:02:14,520 --> 00:02:16,799 Speaker 3: it in the theater, I think probably with my dad. 42 00:02:17,160 --> 00:02:20,040 Speaker 3: I owned a copy of it on VHS, and I 43 00:02:20,040 --> 00:02:22,079 Speaker 3: don't know if you recall, rob, but in the nineties 44 00:02:22,160 --> 00:02:25,400 Speaker 3: VHS tapes were expensive you like had to really want 45 00:02:25,400 --> 00:02:28,640 Speaker 3: a movie on tape to justify saving up to get it. 46 00:02:29,440 --> 00:02:31,040 Speaker 3: I was trying to do a little math, and I 47 00:02:31,080 --> 00:02:32,600 Speaker 3: think it's you know, now you can go get a 48 00:02:32,639 --> 00:02:35,680 Speaker 3: Blu Ray for like fifteen or twenty bucks, but they 49 00:02:35,680 --> 00:02:38,440 Speaker 3: were essentially like twenty or twenty five bucks for a 50 00:02:38,520 --> 00:02:41,280 Speaker 3: VHS tape in the nineties, which is like forty to 51 00:02:41,320 --> 00:02:42,520 Speaker 3: fifty dollars today. 52 00:02:43,000 --> 00:02:44,880 Speaker 2: Yeah, but then you knew once you bought this film 53 00:02:44,880 --> 00:02:47,120 Speaker 2: on VHS, you were good to go. You would never 54 00:02:47,240 --> 00:02:48,960 Speaker 2: have to buy this movie again. 55 00:02:49,560 --> 00:02:50,440 Speaker 3: That's true. 56 00:02:51,800 --> 00:02:55,400 Speaker 2: VHS purists out there would agree with that without the 57 00:02:55,440 --> 00:02:58,639 Speaker 2: tiniest shred of irony, I'm sure. But as it worked out, 58 00:02:58,680 --> 00:03:00,679 Speaker 2: like yeah, these movies you bought on VA, you ended 59 00:03:00,720 --> 00:03:03,359 Speaker 2: up buying them again on DVD, then buying them again 60 00:03:03,400 --> 00:03:05,920 Speaker 2: on Blu Ray, and then because you can't find your 61 00:03:05,960 --> 00:03:09,440 Speaker 2: Blu ray, you buy it again as a digital purchase. 62 00:03:09,440 --> 00:03:11,480 Speaker 3: And then buy it again on VHS off eBay. 63 00:03:11,480 --> 00:03:13,760 Speaker 2: I mean, yeah, yeah, come back around to the nostalgia. 64 00:03:13,840 --> 00:03:16,839 Speaker 3: Yeah, so I watched this tape many many times, I 65 00:03:16,919 --> 00:03:20,000 Speaker 3: like acted out the scenes. I not only had the VHS, 66 00:03:20,040 --> 00:03:23,799 Speaker 3: I had the Mortal Kombat Original Motion Picture soundtrack on CD, 67 00:03:24,040 --> 00:03:27,040 Speaker 3: which was This was something I did a number of 68 00:03:27,080 --> 00:03:29,440 Speaker 3: times as a kid. Rob, Have we ever talked about 69 00:03:29,520 --> 00:03:31,960 Speaker 3: whether you did this too? Like when I liked a movie, 70 00:03:32,480 --> 00:03:35,480 Speaker 3: I wanted to own the soundtrack and not just to 71 00:03:35,560 --> 00:03:38,080 Speaker 3: own it, but actually like listen to the CD over 72 00:03:38,160 --> 00:03:38,560 Speaker 3: and over. 73 00:03:39,080 --> 00:03:42,480 Speaker 2: Oh yeah, I absolutely did this. I definitely had the 74 00:03:42,480 --> 00:03:45,200 Speaker 2: Mortal Kombat Original Motion Picture soundtrack, had it up there 75 00:03:45,240 --> 00:03:48,120 Speaker 2: on the shelf, probably beside my soundtrack to The Crow. 76 00:03:49,360 --> 00:03:52,080 Speaker 2: Let's See Gonna Fit were another of big ones. I mean, 77 00:03:52,120 --> 00:03:55,480 Speaker 2: obviously pulp fiction was in the mix, but I would 78 00:03:55,520 --> 00:03:59,960 Speaker 2: go for stuff like one of my earliest cassette purchases 79 00:04:00,160 --> 00:04:03,560 Speaker 2: actually was a cassette that had all the James Bond 80 00:04:03,600 --> 00:04:06,880 Speaker 2: theme songs on there, but not official versions. They were 81 00:04:06,920 --> 00:04:10,000 Speaker 2: all like some sort of horrible cover like. 82 00:04:10,000 --> 00:04:12,760 Speaker 3: Instrumental version of Goldfinger. 83 00:04:13,880 --> 00:04:16,839 Speaker 2: Almost It wasn't aimed exclusively at children, but it was 84 00:04:16,880 --> 00:04:20,720 Speaker 2: something like some off brand Bond compilation that I got 85 00:04:20,760 --> 00:04:23,160 Speaker 2: at Walmart on cassette. So yeah, I was very much 86 00:04:23,160 --> 00:04:24,919 Speaker 2: in this boat. Like if I love the film, I 87 00:04:24,920 --> 00:04:27,679 Speaker 2: wanted to read it in novel form and I wanted 88 00:04:27,680 --> 00:04:29,479 Speaker 2: to listen to it in audio format. 89 00:04:29,880 --> 00:04:33,640 Speaker 3: Well, we had that in common. So yeah, I got 90 00:04:33,640 --> 00:04:36,880 Speaker 3: into soundtracks in fact way before I actually appreciated the 91 00:04:36,920 --> 00:04:40,760 Speaker 3: album by an artist music format. And I did this 92 00:04:40,800 --> 00:04:43,039 Speaker 3: with other movies too that were less in the weird 93 00:04:43,080 --> 00:04:46,600 Speaker 3: house zone now. Like I remember, I really loved the 94 00:04:46,640 --> 00:04:49,960 Speaker 3: soundtrack CD to the original Brian de Palma Mission Impossible 95 00:04:50,040 --> 00:04:51,240 Speaker 3: movie from ninety. 96 00:04:50,920 --> 00:04:53,240 Speaker 2: Six, which had soundtrack at all. 97 00:04:53,640 --> 00:04:55,640 Speaker 3: It had like the cranberries and stuff on it, but 98 00:04:55,680 --> 00:04:57,680 Speaker 3: I think actually my favorite tracks on it were just 99 00:04:57,720 --> 00:05:00,919 Speaker 3: the Mission Impossible theme itself. It's like the the you know, 100 00:05:01,040 --> 00:05:03,080 Speaker 3: the soundtrack to Sneak In Around the House. 101 00:05:03,440 --> 00:05:04,839 Speaker 2: Oh yeah, it's a great theme song. 102 00:05:05,000 --> 00:05:08,320 Speaker 3: But anyway, like many elementary school kids in the nineties, 103 00:05:08,360 --> 00:05:11,159 Speaker 3: I was a real Mortal Kombat head from the game 104 00:05:11,320 --> 00:05:13,720 Speaker 3: to the movie to the soundtrack. It was a lifestyle, 105 00:05:14,120 --> 00:05:18,120 Speaker 3: which is curious because after this I really did not 106 00:05:18,600 --> 00:05:21,640 Speaker 3: keep up with Mortal Kombat at all. Like I played 107 00:05:21,640 --> 00:05:25,000 Speaker 3: Mortal Kombat two and three on the arcade cabinets with 108 00:05:25,040 --> 00:05:28,120 Speaker 3: my friends, which I think we're both out before this 109 00:05:28,279 --> 00:05:32,000 Speaker 3: movie came out, so I think, right, yeah, But since 110 00:05:32,040 --> 00:05:33,479 Speaker 3: then there have been I don't know how many, like 111 00:05:33,560 --> 00:05:37,039 Speaker 3: thirty seven games, new movies, TV series, a bunch of 112 00:05:37,080 --> 00:05:40,000 Speaker 3: expanded mythology and lore, and I'm not really familiar with 113 00:05:40,040 --> 00:05:42,200 Speaker 3: any of it. I've sort of seen it at a distance. 114 00:05:42,600 --> 00:05:45,640 Speaker 3: I know the new games have characters like Jason Vorhees 115 00:05:45,720 --> 00:05:48,120 Speaker 3: and Superman in them. I'm not quite sure what's going 116 00:05:48,160 --> 00:05:48,560 Speaker 3: on with that. 117 00:05:49,400 --> 00:05:50,480 Speaker 4: Uh and uh. 118 00:05:50,560 --> 00:05:53,480 Speaker 3: Yeah, So I really did not keep up with Mortal Kombat, 119 00:05:53,520 --> 00:05:55,960 Speaker 3: despite how into it I was for a brief period 120 00:05:55,960 --> 00:05:56,359 Speaker 3: of time. 121 00:05:57,120 --> 00:05:59,440 Speaker 2: I think I've kept up with it pretty well. I 122 00:05:59,560 --> 00:06:02,159 Speaker 2: wasn't really playing video games when four came out. That 123 00:06:02,279 --> 00:06:04,240 Speaker 2: was the three D one that I don't think his 124 00:06:04,320 --> 00:06:06,800 Speaker 2: all owned probably has an aged all that well, whereas 125 00:06:07,120 --> 00:06:10,240 Speaker 2: one and two and three those are still great today. 126 00:06:10,279 --> 00:06:12,080 Speaker 2: You can still play those and they're still a blast. 127 00:06:12,120 --> 00:06:14,960 Speaker 2: And then I got into I think all the major 128 00:06:15,839 --> 00:06:19,680 Speaker 2: installments of the franchise since for with the exception of 129 00:06:19,720 --> 00:06:21,600 Speaker 2: the most recent one, because I don't have the hard 130 00:06:21,600 --> 00:06:23,839 Speaker 2: way to run it, otherwise i'd probably have played it 131 00:06:23,839 --> 00:06:25,560 Speaker 2: by now. But it's I think it's going to be 132 00:06:25,600 --> 00:06:28,080 Speaker 2: even harder to understand because they decided it's time to 133 00:06:28,440 --> 00:06:31,760 Speaker 2: factor in the multiverse for this one. So I don't 134 00:06:31,760 --> 00:06:34,400 Speaker 2: know if I have the time and mental energy these 135 00:06:34,480 --> 00:06:37,920 Speaker 2: days to handle that level of Mortal Kombat. 136 00:06:38,320 --> 00:06:41,680 Speaker 3: But do they do like a like a reality gem, 137 00:06:41,839 --> 00:06:45,240 Speaker 3: like in game explanation for why characters from other franchises 138 00:06:45,279 --> 00:06:46,000 Speaker 3: are in the game. 139 00:06:47,680 --> 00:06:51,479 Speaker 2: In the games that I've played, generally the outside characters 140 00:06:51,520 --> 00:06:54,560 Speaker 2: are not involved in the story at all, so they're 141 00:06:54,640 --> 00:06:55,880 Speaker 2: kind of external to. 142 00:06:55,960 --> 00:06:57,839 Speaker 3: Story mode bonus content. 143 00:06:58,120 --> 00:07:00,479 Speaker 2: Yeah, but then if you beat the game with those characters, 144 00:07:00,520 --> 00:07:03,160 Speaker 2: they'll generally find a clever way to explain to you 145 00:07:03,560 --> 00:07:08,000 Speaker 2: why leather Face just won the Mortal Kombat tournament, you know, 146 00:07:08,120 --> 00:07:10,640 Speaker 2: things like that, which they do a pretty good job, 147 00:07:11,040 --> 00:07:13,880 Speaker 2: so I'll give them credit. But I would say that 148 00:07:14,040 --> 00:07:16,240 Speaker 2: this is something I'll hammer home again later, is that 149 00:07:16,960 --> 00:07:19,880 Speaker 2: these early Mortal Kombat games, they did not have a 150 00:07:19,920 --> 00:07:23,120 Speaker 2: true story mode like a lot like video games today. 151 00:07:23,480 --> 00:07:26,240 Speaker 2: They had an intro that would play on the arcade cabinet. 152 00:07:26,400 --> 00:07:30,800 Speaker 2: There'd be a very short like epilogue for your character 153 00:07:30,880 --> 00:07:33,960 Speaker 2: that you beat arcade mode with, and that was it. 154 00:07:34,000 --> 00:07:37,280 Speaker 2: The rest was just you filling in the blanks based 155 00:07:37,320 --> 00:07:40,680 Speaker 2: on like the cool sounds and sights and moves and 156 00:07:40,720 --> 00:07:44,440 Speaker 2: the individual aspects of these different characters. It wasn't all 157 00:07:44,480 --> 00:07:46,240 Speaker 2: spelled out to you. And I think that's one of 158 00:07:46,240 --> 00:07:49,520 Speaker 2: the appeals of Mortal Kombat is that it was enthralling 159 00:07:49,760 --> 00:07:53,160 Speaker 2: and it was captivating, but it didn't give you, like 160 00:07:53,240 --> 00:07:55,840 Speaker 2: beat by beat, like who all these characters were really 161 00:07:55,840 --> 00:07:58,560 Speaker 2: supposed to be and what all their motivations were, and 162 00:07:58,600 --> 00:08:00,800 Speaker 2: you got to sort of dream up the red that. 163 00:08:01,080 --> 00:08:03,600 Speaker 3: I think that's exactly right. You might that might be 164 00:08:03,640 --> 00:08:07,360 Speaker 3: surprising because on the surface these games are like the 165 00:08:07,440 --> 00:08:10,920 Speaker 3: content that's there is mostly pretty dumb and quite violent, 166 00:08:11,040 --> 00:08:13,880 Speaker 3: but they do stimulate a lot of imagination when you're 167 00:08:13,920 --> 00:08:15,840 Speaker 3: a kid, like you get to kind of make up 168 00:08:15,840 --> 00:08:17,080 Speaker 3: a story as you go along. 169 00:08:18,080 --> 00:08:19,680 Speaker 2: Speaking of the violence, I do want to throw in 170 00:08:19,800 --> 00:08:23,160 Speaker 2: that I'm gonna sound like an old person here, but 171 00:08:23,600 --> 00:08:26,040 Speaker 2: the games are just way too violent now, Like the 172 00:08:26,120 --> 00:08:31,720 Speaker 2: fatalities are now just unwatchable, Like they're traumatizing to behold. 173 00:08:31,840 --> 00:08:34,280 Speaker 2: Like when I the most recent games I've played in 174 00:08:34,320 --> 00:08:37,679 Speaker 2: the Moral Kombat series, I'll just intentionally not do fatalities 175 00:08:38,120 --> 00:08:39,360 Speaker 2: because it's just too much. 176 00:08:39,640 --> 00:08:41,080 Speaker 3: It's like Saw Territory. 177 00:08:41,240 --> 00:08:43,559 Speaker 2: Yeah, it's just it's just too much. So but I 178 00:08:43,600 --> 00:08:46,320 Speaker 2: don't know, that's just me. Evidently they're still popular, but 179 00:08:46,360 --> 00:08:47,920 Speaker 2: the games are The games are still fun. 180 00:08:48,160 --> 00:08:50,880 Speaker 3: Oh sorry, I forgot one more thing. I did engage with, 181 00:08:50,920 --> 00:08:53,280 Speaker 3: which is I've seen the sequel to the movie we're 182 00:08:53,320 --> 00:08:57,640 Speaker 3: talking about today, which is Mortal Kombat Annihilation from nineteen 183 00:08:57,760 --> 00:09:02,520 Speaker 3: ninety seven, which has strong so bad it's good energy. 184 00:09:02,960 --> 00:09:06,280 Speaker 3: It's a movie in which Christoph Limbert would not return 185 00:09:06,400 --> 00:09:09,120 Speaker 3: to reprise his role and had to be replaced by 186 00:09:09,160 --> 00:09:10,000 Speaker 3: Dexter's dad. 187 00:09:10,480 --> 00:09:13,880 Speaker 2: Ah. Yes, yes, I did not see moratl Kombat Annihilation, 188 00:09:13,960 --> 00:09:16,160 Speaker 2: but I am familiar with it due to its reputation. 189 00:09:16,880 --> 00:09:19,080 Speaker 2: So my memory is a little hazy on exactly what 190 00:09:19,120 --> 00:09:22,080 Speaker 2: my expectations were for this film when it came out. 191 00:09:22,720 --> 00:09:24,800 Speaker 2: Like the brief timeline that we've alluded to is first 192 00:09:24,840 --> 00:09:27,440 Speaker 2: Mortal Kombat game hit arcades in ninety two, and then 193 00:09:27,440 --> 00:09:30,280 Speaker 2: the excellent sequel, Mortal Kmbat two came out in nineteen 194 00:09:30,360 --> 00:09:33,520 Speaker 2: ninety three, which, just looking at that, that's just crazy 195 00:09:33,960 --> 00:09:35,560 Speaker 2: turnaround time by today's. 196 00:09:35,200 --> 00:09:38,800 Speaker 3: Standards, right, yeah, yeah. 197 00:09:37,880 --> 00:09:39,720 Speaker 2: And so I was. I was all the way in 198 00:09:39,760 --> 00:09:42,040 Speaker 2: on MK two by the time this film came out. 199 00:09:42,240 --> 00:09:46,360 Speaker 2: I played it like at the local Walmart until one 200 00:09:46,400 --> 00:09:49,360 Speaker 2: day they turned the blood off and everyone was upset 201 00:09:49,400 --> 00:09:52,120 Speaker 2: by that, which was the day Kurt Cobain died, I believe. 202 00:09:52,200 --> 00:09:53,880 Speaker 2: Oh yeah, strange. 203 00:09:54,160 --> 00:09:58,080 Speaker 3: Yeah, but that was Is there like a physical switch 204 00:09:58,120 --> 00:09:59,960 Speaker 3: on the cabinet. It's like blood on, blood off. 205 00:10:00,400 --> 00:10:03,200 Speaker 2: No, No, we checked, we thought of that. We're like, well, 206 00:10:03,200 --> 00:10:04,559 Speaker 2: we got to find the switch, we got to turn 207 00:10:04,600 --> 00:10:06,560 Speaker 2: it back on. But I guess it's inside the cabinet, 208 00:10:06,840 --> 00:10:10,680 Speaker 2: and if the local parents group, you know, pressures the 209 00:10:10,720 --> 00:10:13,120 Speaker 2: store owner, they'll change it. But anyway, so, and then 210 00:10:14,120 --> 00:10:16,560 Speaker 2: MK two had come out on Sega Genesis. I played 211 00:10:16,559 --> 00:10:19,240 Speaker 2: it there, and then MK three came out April of 212 00:10:19,320 --> 00:10:22,640 Speaker 2: ninety five, ahead of this film's August eighteenth, nineteen ninety 213 00:10:22,640 --> 00:10:26,520 Speaker 2: five theatrical release, And yeah, MK three was pretty awesome too. 214 00:10:26,679 --> 00:10:29,160 Speaker 2: So by this point in the franchise, we were three 215 00:10:29,800 --> 00:10:34,160 Speaker 2: games deep in an ever expanding lore. We had this 216 00:10:34,200 --> 00:10:38,640 Speaker 2: story about an interdimensional martial arts tournament that was determining 217 00:10:38,679 --> 00:10:42,000 Speaker 2: the fate of the world. And I would have been 218 00:10:42,080 --> 00:10:44,679 Speaker 2: sixteen at the time, so I was old enough to 219 00:10:44,720 --> 00:10:48,000 Speaker 2: be a little opinionated about movie adaptations of video games. 220 00:10:48,240 --> 00:10:50,719 Speaker 2: But I think also optimistic enough to think that a 221 00:10:50,800 --> 00:10:53,560 Speaker 2: video game adaptation of Mortal Kombat was a good idea. 222 00:10:53,640 --> 00:10:56,439 Speaker 3: Well, you know, that impulse might not have been totally misguided, 223 00:10:56,520 --> 00:10:59,520 Speaker 3: because you could see little Inklings and Rob you were 224 00:10:59,520 --> 00:11:02,400 Speaker 3: sharing the before we started recording this. You shared a 225 00:11:02,440 --> 00:11:06,920 Speaker 3: link to some of the TV spots advertising the games themselves, 226 00:11:06,960 --> 00:11:09,720 Speaker 3: like advertising the Mortal Kombat two cabinet and stuff, and 227 00:11:10,000 --> 00:11:13,960 Speaker 3: they're awesome commercials, like they got incredible atmosphere. 228 00:11:14,200 --> 00:11:16,960 Speaker 2: Yeah, there was a TV commercial for MK two for 229 00:11:17,000 --> 00:11:20,560 Speaker 2: the console editions and it was amazing. You can still 230 00:11:20,600 --> 00:11:22,640 Speaker 2: find it on YouTube and stuff, but it was I 231 00:11:22,679 --> 00:11:26,040 Speaker 2: was doing some digging. They filmed it at Shepperton Studios 232 00:11:26,600 --> 00:11:30,640 Speaker 2: and Bob Keane's Image Imagination Group did the makeup. This 233 00:11:30,720 --> 00:11:33,000 Speaker 2: is a group that had worked on the Hell Raiser films, 234 00:11:33,120 --> 00:11:37,680 Speaker 2: Lord of Illusions, Life Force, So it looks really sharp 235 00:11:37,920 --> 00:11:40,480 Speaker 2: and there are aspects of it that look better than 236 00:11:40,480 --> 00:11:43,800 Speaker 2: what we see in this picture. But I remember I 237 00:11:44,240 --> 00:11:48,160 Speaker 2: remember like videotaping that commercial and like rewatching it and 238 00:11:48,200 --> 00:11:50,560 Speaker 2: thinking like, yeah, yeah, this this could work. 239 00:11:50,760 --> 00:11:52,880 Speaker 3: Wait how did you take Did you just like happen 240 00:11:52,960 --> 00:11:55,280 Speaker 3: to get it while taping something else or did you 241 00:11:55,640 --> 00:11:57,319 Speaker 3: intend to tape the commercial? 242 00:11:57,440 --> 00:12:01,480 Speaker 2: It was probably both. I was something and either I 243 00:12:01,559 --> 00:12:04,040 Speaker 2: wasn't taking out the commercials because you know, whatever I 244 00:12:04,080 --> 00:12:07,319 Speaker 2: was watching and taping was probably in the same demographic 245 00:12:07,640 --> 00:12:11,440 Speaker 2: as MK two console edition. Yeah, yeah, all right, so 246 00:12:11,480 --> 00:12:15,800 Speaker 2: we've provided a fair amount of the basics here regarding 247 00:12:15,840 --> 00:12:20,080 Speaker 2: Mortal Kombat. Joe, what's your elevator pitch? For Mortal Kombat 248 00:12:20,200 --> 00:12:21,920 Speaker 2: the movie from nineteen ninety five. 249 00:12:22,240 --> 00:12:25,480 Speaker 3: Some random fighters from around the world are invited to 250 00:12:25,559 --> 00:12:28,840 Speaker 3: participate in a martial arts tournament that, it turns out, 251 00:12:28,880 --> 00:12:31,800 Speaker 3: will determine the fate of our cosmos and whether our 252 00:12:31,840 --> 00:12:34,920 Speaker 3: souls are to be eaten by monsters from another dimension. 253 00:12:35,640 --> 00:12:38,800 Speaker 2: It's interesting that we're talking about this during the Summer Olympics, 254 00:12:39,480 --> 00:12:44,360 Speaker 2: you know, which is about international competitors coming together to compete, 255 00:12:44,840 --> 00:12:47,480 Speaker 2: and to a very limited extent, that's the story of 256 00:12:47,480 --> 00:12:48,520 Speaker 2: Mortal Kombat as well. 257 00:12:48,880 --> 00:12:51,040 Speaker 3: Yeah, It's kind of like if the Olympics were only 258 00:12:51,080 --> 00:12:55,360 Speaker 3: combat sports, and several of the competitors were from another 259 00:12:55,400 --> 00:12:59,120 Speaker 3: dimension and they had four arms and were giant, and 260 00:12:59,480 --> 00:13:01,679 Speaker 3: in order to win the Olympics, you had to beat 261 00:13:01,760 --> 00:13:04,679 Speaker 3: those things, the monsters from another dimension, and if you 262 00:13:04,800 --> 00:13:07,360 Speaker 3: lost the Olympics against them ten times in a row, 263 00:13:07,800 --> 00:13:09,199 Speaker 3: something will come and eat your soul. 264 00:13:09,760 --> 00:13:13,280 Speaker 2: Okay, that's kind of the plot of what is it 265 00:13:13,360 --> 00:13:14,319 Speaker 2: Monster Jama? 266 00:13:14,800 --> 00:13:15,600 Speaker 3: Is it Space Jam? 267 00:13:15,640 --> 00:13:18,280 Speaker 2: Space Jam? That's basically a pot of space jam. 268 00:13:18,320 --> 00:13:22,120 Speaker 3: Right, it's close. Yeah, speaking of we've just been talking 269 00:13:22,160 --> 00:13:24,800 Speaker 3: about it as if you know, it's common knowledge. Probably 270 00:13:24,840 --> 00:13:26,680 Speaker 3: a lot of people know what's going on with Mortal 271 00:13:26,720 --> 00:13:30,040 Speaker 3: Kombat the video game. But for people who aren't familiar, 272 00:13:30,160 --> 00:13:33,160 Speaker 3: should we very briefly describe Mortal Kombat in terms of 273 00:13:33,200 --> 00:13:34,600 Speaker 3: gameplay setting in story? 274 00:13:35,240 --> 00:13:35,480 Speaker 2: Yeah? 275 00:13:35,559 --> 00:13:38,720 Speaker 3: Yeah, absolutely, Okay, So the original Mortal Kombat is a 276 00:13:38,840 --> 00:13:42,079 Speaker 3: side view, one on one fighting game in which players 277 00:13:42,080 --> 00:13:45,280 Speaker 3: could select from a list of seven playable characters and 278 00:13:45,360 --> 00:13:47,840 Speaker 3: face off against either each other. So you fight against 279 00:13:47,840 --> 00:13:50,680 Speaker 3: your friends or you could fight against the computer playing 280 00:13:50,800 --> 00:13:53,680 Speaker 3: some other character, And there was a sort of a 281 00:13:53,760 --> 00:13:56,200 Speaker 3: story mode, as you alluded to earlier, but there wasn't 282 00:13:56,200 --> 00:13:58,720 Speaker 3: really much of a story to it. Instead, that just 283 00:13:58,800 --> 00:14:02,160 Speaker 3: means you sequench Lee face off against all of the 284 00:14:02,200 --> 00:14:05,000 Speaker 3: other characters in the game, one after another, and then 285 00:14:05,040 --> 00:14:06,640 Speaker 3: at the end of that there are a couple of 286 00:14:06,640 --> 00:14:07,800 Speaker 3: different boss fights. 287 00:14:08,120 --> 00:14:10,400 Speaker 2: Yeah, that's right. You just basically go up a ladder. 288 00:14:11,080 --> 00:14:13,760 Speaker 2: So with solo fights against the computer, then you would 289 00:14:13,760 --> 00:14:15,600 Speaker 2: do there's some test your mites in there where you 290 00:14:15,679 --> 00:14:18,360 Speaker 2: karate break things in half. There'd be a mirror match, 291 00:14:18,640 --> 00:14:21,560 Speaker 2: some endurance matches, especially in that first one, they had 292 00:14:21,560 --> 00:14:23,720 Speaker 2: to make the most out of a limited roster, and 293 00:14:23,760 --> 00:14:24,840 Speaker 2: then you would fight the two. 294 00:14:24,800 --> 00:14:29,520 Speaker 3: Bosses, right, and so the seven playable characters are Lu Kang, 295 00:14:29,560 --> 00:14:32,040 Speaker 3: who is kind of the canonical hero of the video 296 00:14:32,040 --> 00:14:36,840 Speaker 3: game series. He is portrayed as a practitioner of sort 297 00:14:36,840 --> 00:14:40,400 Speaker 3: of classic kung fu. He's a Shaolin warrior and he's 298 00:14:40,720 --> 00:14:41,440 Speaker 3: he's the good. 299 00:14:41,280 --> 00:14:44,840 Speaker 2: Guy, very Bruce Lee as clearly inspired by Bruce Lee. 300 00:14:45,080 --> 00:14:48,920 Speaker 3: Yes, there are two ninjas that look identical except a 301 00:14:49,040 --> 00:14:53,080 Speaker 3: swapped color palette on their outfits. One is the Ninja 302 00:14:53,160 --> 00:14:56,240 Speaker 3: sub Zero, who has ice powers, and the other is 303 00:14:56,280 --> 00:14:59,840 Speaker 3: the Ninja Scorpion, who can throw a spear on a 304 00:15:00,440 --> 00:15:03,040 Speaker 3: that grabs you and pulls you over to him, and 305 00:15:03,400 --> 00:15:05,880 Speaker 3: that's his special move and he says come here when 306 00:15:05,920 --> 00:15:08,800 Speaker 3: he does that. And then also he can take his 307 00:15:08,840 --> 00:15:10,640 Speaker 3: mask off and breathe fire on you. 308 00:15:10,840 --> 00:15:13,800 Speaker 2: Yeah, he's like an infernal revenant. I guess you'd say. 309 00:15:14,200 --> 00:15:17,720 Speaker 3: There is Sonia Blade, a Special Forces operative who is 310 00:15:17,720 --> 00:15:20,560 Speaker 3: at the tournament chasing after a criminal who's another one 311 00:15:20,600 --> 00:15:24,160 Speaker 3: of the players named Cano happens to be the Terminator. 312 00:15:24,280 --> 00:15:26,680 Speaker 3: Like half of his face is the Terminator. It's metal 313 00:15:26,720 --> 00:15:30,240 Speaker 3: with a red Eye, but I don't know if canonically 314 00:15:30,280 --> 00:15:33,680 Speaker 3: he is robot beyond that metal part of his face. 315 00:15:33,840 --> 00:15:36,160 Speaker 2: I think it's supposed to be just like a cybernetic 316 00:15:36,200 --> 00:15:38,800 Speaker 2: replacement for his eye. But it also is a weapon 317 00:15:38,840 --> 00:15:40,640 Speaker 2: that shoots a laser beam. At least in later games, 318 00:15:40,680 --> 00:15:41,560 Speaker 2: that shoots a laser beam. 319 00:15:41,760 --> 00:15:43,480 Speaker 3: That's right. So you got the sort of the cop 320 00:15:43,520 --> 00:15:45,960 Speaker 3: and the criminal. I think in the later games there 321 00:15:46,040 --> 00:15:48,800 Speaker 3: is more straightforwardly even than Sonya Blade, a character who's 322 00:15:48,880 --> 00:15:52,000 Speaker 3: just like a cop, who just has like police equipment. Yes, 323 00:15:52,040 --> 00:15:54,320 Speaker 3: Striker is the cop that shows up in him k III. 324 00:15:54,760 --> 00:15:58,520 Speaker 3: That's the strange choice. I'm just in a tournament here, 325 00:15:58,560 --> 00:16:03,640 Speaker 3: but I have my like police anyway. There's also two 326 00:16:03,720 --> 00:16:06,160 Speaker 3: more characters in the first game. There is Johnny Cage 327 00:16:06,360 --> 00:16:08,640 Speaker 3: you can play as. He's a movie star, like a 328 00:16:08,640 --> 00:16:11,040 Speaker 3: martial arts movie star, based I think on Jean Claude 329 00:16:11,080 --> 00:16:15,320 Speaker 3: van Dam And then he does the split punch right right, 330 00:16:15,360 --> 00:16:17,760 Speaker 3: he does the splits and punch it. Yeah, it goes down, 331 00:16:17,880 --> 00:16:21,000 Speaker 3: splits and punches in the groin area, which plays into 332 00:16:21,000 --> 00:16:24,120 Speaker 3: the movie we're about to talk about. And then finally 333 00:16:24,120 --> 00:16:27,160 Speaker 3: there is Raydon, who is a god. Seems kind of 334 00:16:27,280 --> 00:16:30,080 Speaker 3: unfair that a god gets to face off against all 335 00:16:30,120 --> 00:16:31,840 Speaker 3: of the other human fighters, but he is a god 336 00:16:31,920 --> 00:16:33,400 Speaker 3: who has electricity powers. 337 00:16:33,800 --> 00:16:38,320 Speaker 2: Yeah, the name very loosely based on the Japanese thunder 338 00:16:38,480 --> 00:16:43,640 Speaker 2: deity Ragion. And also the character is very clearly inspired 339 00:16:43,680 --> 00:16:47,080 Speaker 2: by the lightning empowered member of the Three Storms in 340 00:16:47,120 --> 00:16:49,400 Speaker 2: Big Trouble in Little China. John Governor's Big Trouble in 341 00:16:49,400 --> 00:16:53,440 Speaker 2: Little China is an obvious strong influence on Mortal Kombat. 342 00:16:53,800 --> 00:16:57,280 Speaker 3: Yes, on this character in the game, but also on 343 00:16:57,400 --> 00:17:09,600 Speaker 3: the way Raydin is portrayed by Christopher Lambert in the movie. Now, 344 00:17:09,640 --> 00:17:11,399 Speaker 3: just a couple of other things to mention from the 345 00:17:11,400 --> 00:17:15,240 Speaker 3: game that'll play into the film. As we've alluded to, Like, 346 00:17:15,280 --> 00:17:17,879 Speaker 3: all the characters have their own different special moves, Like 347 00:17:17,920 --> 00:17:20,080 Speaker 3: they can all punch and kick and jump, but then 348 00:17:20,080 --> 00:17:23,400 Speaker 3: they've got these special moves that you would enact by 349 00:17:23,560 --> 00:17:26,000 Speaker 3: entering a different series of buttons in the game. So 350 00:17:26,040 --> 00:17:28,919 Speaker 3: like Lukang can shoot a fireball and he can do 351 00:17:28,960 --> 00:17:31,960 Speaker 3: a flying kick, and kane O can throw a knife 352 00:17:32,040 --> 00:17:34,080 Speaker 3: and he can like turn into a ball and fly 353 00:17:34,200 --> 00:17:37,600 Speaker 3: across the screen. Sub Zero can shoot ice and so forth. 354 00:17:38,520 --> 00:17:42,040 Speaker 3: One thing that kind of separates Mortal Kombat, and I 355 00:17:42,080 --> 00:17:45,960 Speaker 3: think perhaps justifiably drew the ire of some like parents 356 00:17:46,000 --> 00:17:48,280 Speaker 3: who are watching their kids play this game, is that 357 00:17:48,359 --> 00:17:51,280 Speaker 3: the game is not just about like physical fighting, but 358 00:17:51,480 --> 00:17:54,400 Speaker 3: it is explicitly a fight to the death. And at 359 00:17:54,440 --> 00:17:57,000 Speaker 3: the end of a fight you are there is like 360 00:17:57,040 --> 00:17:59,280 Speaker 3: a voice that comes on when one side has been 361 00:17:59,320 --> 00:18:04,000 Speaker 3: defeated and tells the victorious party to finish him I guess, 362 00:18:04,000 --> 00:18:07,399 Speaker 3: meaning kill him, which then you can do one of 363 00:18:07,440 --> 00:18:11,240 Speaker 3: your fatalities, which is a special move. For example, where 364 00:18:11,320 --> 00:18:14,360 Speaker 3: the Scorpion, the Yellow Ninja, he pulls his mask off 365 00:18:14,400 --> 00:18:16,119 Speaker 3: and breathes fire on the other person. 366 00:18:16,359 --> 00:18:19,119 Speaker 2: Yeah, reduces you to a skeleton which then crumbles to 367 00:18:19,160 --> 00:18:22,000 Speaker 2: the ground. These were a huge hit. You know. You're 368 00:18:22,040 --> 00:18:26,280 Speaker 2: looking up these special moves and the special fatality inputs, 369 00:18:26,600 --> 00:18:28,639 Speaker 2: you know, perhaps bringing them to the arcade with you 370 00:18:28,680 --> 00:18:30,600 Speaker 2: on a little sheet of paper, folded up page from 371 00:18:30,600 --> 00:18:32,160 Speaker 2: a magazine. 372 00:18:31,960 --> 00:18:36,520 Speaker 3: That's learning how to do research. It's an important skill. Yeah. 373 00:18:36,560 --> 00:18:39,000 Speaker 3: And then of course you had your non playable villains 374 00:18:39,040 --> 00:18:41,040 Speaker 3: in the game. One of them is Goro, who's this 375 00:18:41,200 --> 00:18:44,280 Speaker 3: big scary guy who's huge and he has four arms 376 00:18:44,320 --> 00:18:47,800 Speaker 3: instead of two. He will factor into the movie and 377 00:18:47,840 --> 00:18:51,040 Speaker 3: then there is Shang Sung, the Big Bad of Mortal Kombat, 378 00:18:51,280 --> 00:18:54,560 Speaker 3: who was an evil sorcerer who could shape shift into 379 00:18:54,800 --> 00:18:57,040 Speaker 3: the form of any other fighter in the game. 380 00:18:57,320 --> 00:18:59,320 Speaker 2: Yeah, and this character was clearly inspired, at least to 381 00:18:59,359 --> 00:19:03,440 Speaker 2: some degree, by the character of Lopin in Big Trouble, 382 00:19:03,480 --> 00:19:04,080 Speaker 2: Little China. 383 00:19:04,400 --> 00:19:07,439 Speaker 3: Yeah. Now, should we put this in the context of 384 00:19:07,480 --> 00:19:11,359 Speaker 3: any other movies based on video games we have done 385 00:19:11,600 --> 00:19:15,840 Speaker 3: on Weird House. The nineteen ninety three Super Mario Brothers movie, 386 00:19:16,119 --> 00:19:18,760 Speaker 3: which I still maintained, is one of the weirdest movies 387 00:19:18,760 --> 00:19:20,880 Speaker 3: we've done on the show, and one of the weirdest 388 00:19:20,920 --> 00:19:24,719 Speaker 3: movies I have ever seen. Mortal Kombat in the movie 389 00:19:24,880 --> 00:19:29,359 Speaker 3: is a pretty strange cultural artifact, but as an adaptation 390 00:19:29,440 --> 00:19:32,000 Speaker 3: of its source material, I think it's a lot more 391 00:19:32,040 --> 00:19:35,480 Speaker 3: straightforward than Super Mario Brothers. Like, so, the game is 392 00:19:35,520 --> 00:19:39,520 Speaker 3: about a weird, supernatural martial arts tournament where people around 393 00:19:39,560 --> 00:19:41,760 Speaker 3: the world come to fight to the death. The movie 394 00:19:41,800 --> 00:19:46,040 Speaker 3: is about that too. Super Mario Brothers instead veers way 395 00:19:46,240 --> 00:19:48,840 Speaker 3: way off into its own Dennis Hopper mud bath and 396 00:19:49,560 --> 00:19:52,320 Speaker 3: just I don't know, it introduces a lot of its 397 00:19:52,359 --> 00:19:55,680 Speaker 3: own stuff, and all that stuff is quite unexpected. 398 00:19:56,119 --> 00:19:59,360 Speaker 2: Yeah, Super Mario Brothers as a motion picture doesn't right 399 00:19:59,440 --> 00:20:02,480 Speaker 2: itself to the same degree that Mortal Kombat does. 400 00:20:02,760 --> 00:20:05,000 Speaker 3: And I think to some degree that's because the Mortal 401 00:20:05,040 --> 00:20:08,600 Speaker 3: Kombat game premise, I would assume it seems quite clear 402 00:20:08,680 --> 00:20:12,040 Speaker 3: it is based on movies of a certain type, movies 403 00:20:12,080 --> 00:20:14,240 Speaker 3: like Enter the Dragon, but there are a lot of 404 00:20:14,240 --> 00:20:16,679 Speaker 3: movies of this with this basic premise that it's like 405 00:20:17,119 --> 00:20:21,480 Speaker 3: a destination martial arts tournament that is ruled over by 406 00:20:21,520 --> 00:20:23,720 Speaker 3: some kind of evil king or sorcerer. 407 00:20:24,359 --> 00:20:28,480 Speaker 2: Yeah. Yeah, so it's yeah, pretty simple structure to sort 408 00:20:28,480 --> 00:20:31,399 Speaker 2: of aspire to there, and then at least in the game, 409 00:20:31,600 --> 00:20:34,560 Speaker 2: your mind kind of fills in the blanks. And then 410 00:20:34,680 --> 00:20:36,560 Speaker 2: not to say it's I think it is a challenge 411 00:20:36,560 --> 00:20:38,679 Speaker 2: for the screenwriter, and I think you see that in 412 00:20:38,720 --> 00:20:40,879 Speaker 2: this film, like there are certain story points that have 413 00:20:40,960 --> 00:20:43,840 Speaker 2: to be created and nourished in order to make this 414 00:20:43,960 --> 00:20:50,159 Speaker 2: work on any level as a picture about characters, and 415 00:20:50,160 --> 00:20:52,480 Speaker 2: then they go for it, and I think it mostly works. 416 00:20:52,760 --> 00:20:54,920 Speaker 2: But I can imagine some people, some like fans of 417 00:20:54,960 --> 00:20:56,840 Speaker 2: the film and maybe even I thought this to some extent, 418 00:20:56,920 --> 00:20:58,760 Speaker 2: like wondering like why do we care about this character? 419 00:20:58,760 --> 00:21:00,119 Speaker 2: It's like, well, you've got to have these things it 420 00:21:00,160 --> 00:21:02,560 Speaker 2: can't just be one fight after another. That's what the 421 00:21:02,640 --> 00:21:05,479 Speaker 2: video game is. This is a movie. It needs to 422 00:21:05,480 --> 00:21:06,719 Speaker 2: tell some sort of story. 423 00:21:06,960 --> 00:21:09,320 Speaker 3: Yeah. I'm kind of two minds about that stuff, because 424 00:21:09,320 --> 00:21:11,439 Speaker 3: I think a lot of the character development in the 425 00:21:11,480 --> 00:21:16,280 Speaker 3: movie is on its face laughable, But at the same 426 00:21:16,359 --> 00:21:19,919 Speaker 3: time it works pretty well as a plot glue that 427 00:21:20,080 --> 00:21:22,760 Speaker 3: just helps chain one scene into the next and keeps 428 00:21:22,760 --> 00:21:23,560 Speaker 3: the movie moving. 429 00:21:24,000 --> 00:21:26,639 Speaker 2: Yeah. Yeah, and I think that's mainly where it succeeds, 430 00:21:26,640 --> 00:21:28,919 Speaker 2: because to be clear, there's not a lot of character 431 00:21:28,920 --> 00:21:31,880 Speaker 2: development to go around in this picture. Some characters don't 432 00:21:31,880 --> 00:21:32,480 Speaker 2: get it at all. 433 00:21:32,840 --> 00:21:35,560 Speaker 3: Yeah. So yeah, maybe that leads into some of my 434 00:21:36,440 --> 00:21:40,840 Speaker 3: summary thoughts upon revisiting Mortal Kombat this time. I think 435 00:21:40,880 --> 00:21:42,919 Speaker 3: for the most part, you could say you could certainly 436 00:21:42,920 --> 00:21:45,440 Speaker 3: make the case that the scripting is not great. It's 437 00:21:45,480 --> 00:21:49,439 Speaker 3: strangely heavy on these two dy little banter exchanges between 438 00:21:49,480 --> 00:21:53,280 Speaker 3: our heroes, a lot of hate flirting. But at the 439 00:21:53,280 --> 00:21:56,959 Speaker 3: same time, there are quite a few memorable lines, and 440 00:21:57,000 --> 00:22:00,520 Speaker 3: I think that is mostly due to qualities of delay livery, 441 00:22:00,960 --> 00:22:03,400 Speaker 3: which brings us to the question of acting. I think 442 00:22:03,440 --> 00:22:06,679 Speaker 3: the acting in the movie is quite a mixed bag. 443 00:22:06,800 --> 00:22:10,840 Speaker 3: There are a couple of velvety, rich villain performances, one 444 00:22:10,880 --> 00:22:14,720 Speaker 3: in particular that really stands out, which are accompanied by 445 00:22:14,760 --> 00:22:17,879 Speaker 3: a fine Christoph Lambert pairing. But a lot of the 446 00:22:17,920 --> 00:22:20,520 Speaker 3: other actors are just sort of treading water and they're like, 447 00:22:20,600 --> 00:22:22,480 Speaker 3: what is going on in this movie? I don't know, 448 00:22:22,520 --> 00:22:25,360 Speaker 3: We're just getting through this scene. But that's what you'd 449 00:22:25,359 --> 00:22:28,600 Speaker 3: often expect from a martial arts movie. However, despite some 450 00:22:28,640 --> 00:22:31,400 Speaker 3: of the limitations of the script and the acting, this 451 00:22:31,520 --> 00:22:35,280 Speaker 3: movie is not boring. It has lots of zippy energy 452 00:22:35,359 --> 00:22:38,360 Speaker 3: and it's just fun the whole way. It really maintains 453 00:22:38,400 --> 00:22:41,199 Speaker 3: a strong sense of momentum, I think due to some 454 00:22:41,320 --> 00:22:46,440 Speaker 3: choices about editing a pretty good discipline about not letting 455 00:22:46,480 --> 00:22:48,680 Speaker 3: any of the fights or really any of the scenes 456 00:22:48,720 --> 00:22:51,280 Speaker 3: that all go on too long. It just keeps moving, 457 00:22:51,359 --> 00:22:55,000 Speaker 3: and it really uses music to great effect to keep 458 00:22:55,040 --> 00:22:58,080 Speaker 3: the energy up and keep a feeling of forward motion. 459 00:22:58,640 --> 00:22:59,480 Speaker 2: Yeah. Absolutely. 460 00:23:00,200 --> 00:23:02,679 Speaker 3: Also, I'll say that the martial arts scenes are on 461 00:23:02,760 --> 00:23:05,240 Speaker 3: the whole a lot better than I expected them to be. 462 00:23:05,640 --> 00:23:08,879 Speaker 3: When coming back to this, the fights mostly convey some 463 00:23:08,960 --> 00:23:12,560 Speaker 3: amount of drama. Longtime listeners will be familiar with my 464 00:23:12,880 --> 00:23:15,760 Speaker 3: gripe about action scenes, but for newcomers, if you want 465 00:23:15,760 --> 00:23:18,760 Speaker 3: to hear it briefly. I think action scenes are often 466 00:23:18,840 --> 00:23:21,960 Speaker 3: quite boring in movies because there's really no drama to them. 467 00:23:22,040 --> 00:23:25,960 Speaker 3: There's no meaningful exchange of power, no genuine fear for 468 00:23:26,000 --> 00:23:29,320 Speaker 3: the character's fate. Nothing is revealed about the characters, no 469 00:23:29,440 --> 00:23:32,720 Speaker 3: questions are asked or answered, there's no effect on the 470 00:23:32,720 --> 00:23:36,720 Speaker 3: broader story. They're often just an interlude where we take 471 00:23:36,760 --> 00:23:39,320 Speaker 3: a break from the story to watch some violence happen. 472 00:23:39,800 --> 00:23:43,359 Speaker 3: But great action scenes transcend to this by containing drama 473 00:23:43,440 --> 00:23:45,760 Speaker 3: within them. And you know what, I think Mortal Kombat 474 00:23:45,800 --> 00:23:48,520 Speaker 3: does a reasonably good job at making the fights dramatic. 475 00:23:48,920 --> 00:23:51,560 Speaker 2: Absolutely. I think the fight most all of the fights 476 00:23:51,880 --> 00:23:55,640 Speaker 2: hold up really well. That they tell a story. That 477 00:23:55,720 --> 00:23:58,760 Speaker 2: is That's always been my key way of thinking about it. 478 00:23:58,800 --> 00:24:02,040 Speaker 2: Like you can't just lot of films, especially Western films, 479 00:24:02,280 --> 00:24:04,040 Speaker 2: if they engage in some fights, it'll just be like 480 00:24:04,119 --> 00:24:07,800 Speaker 2: some moves. You'll see some moves, you'll see some you 481 00:24:07,960 --> 00:24:10,199 Speaker 2: get a vibe of fighting, but you don't get the 482 00:24:10,240 --> 00:24:13,040 Speaker 2: sense of there being a story. There a story where 483 00:24:13,040 --> 00:24:17,000 Speaker 2: there are obstacles to overcome, there's conflict, there are stakes, 484 00:24:17,560 --> 00:24:20,119 Speaker 2: there are little callbacks and so forth. Like a great 485 00:24:20,280 --> 00:24:23,360 Speaker 2: cinematic fight is going to have all of these elements 486 00:24:23,359 --> 00:24:26,159 Speaker 2: and you can become lost in its own inner drama. 487 00:24:26,359 --> 00:24:30,640 Speaker 3: I think that's exactly right. Another thing about this movie stylistically, 488 00:24:30,840 --> 00:24:34,440 Speaker 3: it is extremely nineteen nineties. I think if you were 489 00:24:34,480 --> 00:24:38,040 Speaker 3: to be teaching a film class about the conventions of 490 00:24:38,080 --> 00:24:41,320 Speaker 3: popular filmmaking during the nineties and you're making a viewing 491 00:24:41,359 --> 00:24:43,840 Speaker 3: list for that class, this movie should be on it. 492 00:24:43,840 --> 00:24:48,960 Speaker 3: It strongly reflects that music video influenced style that was 493 00:24:49,000 --> 00:24:51,159 Speaker 3: dominant in blockbuster films of the time. 494 00:24:51,720 --> 00:24:54,480 Speaker 2: Absolutely, and so it's really kind of a minor miracle 495 00:24:54,560 --> 00:24:56,879 Speaker 2: that the fight scenes are so good, because when I 496 00:24:56,920 --> 00:25:00,680 Speaker 2: think about that music video style, I can instantly turn 497 00:25:00,760 --> 00:25:02,919 Speaker 2: my head to various examples I'm not going to call 498 00:25:02,960 --> 00:25:05,560 Speaker 2: them out here, but various examples where you have that 499 00:25:05,640 --> 00:25:10,359 Speaker 2: kind of music video vibe to the fight sequences, where 500 00:25:10,840 --> 00:25:12,960 Speaker 2: it is all vibe and it is not about telling 501 00:25:12,960 --> 00:25:13,359 Speaker 2: a story. 502 00:25:13,480 --> 00:25:17,600 Speaker 3: It's just stuff happening. It's just loud noises, flashes of things. 503 00:25:17,840 --> 00:25:19,959 Speaker 3: You can't tell where anybody is or what's going on 504 00:25:20,119 --> 00:25:23,040 Speaker 3: or why it matters. But this movie, yeah, mostly not 505 00:25:23,280 --> 00:25:26,920 Speaker 3: like that. The fight scenes are well choreographed and well 506 00:25:27,000 --> 00:25:32,000 Speaker 3: filmed thumbs up to that. Special effects also a mixed bag, 507 00:25:32,080 --> 00:25:34,800 Speaker 3: but leaning toward the negative, I would say the standout 508 00:25:34,840 --> 00:25:38,960 Speaker 3: element is some truly egregious CGI. I think we've called 509 00:25:38,960 --> 00:25:42,000 Speaker 3: out this movie before on the show is a nideer 510 00:25:42,760 --> 00:25:46,320 Speaker 3: of CGI in big budget movies. The technology was not 511 00:25:46,480 --> 00:25:48,439 Speaker 3: ready to be used the way it is used in 512 00:25:48,480 --> 00:25:49,040 Speaker 3: this movie. 513 00:25:49,680 --> 00:25:52,560 Speaker 2: I don't think i'd seen this film since the nineties, 514 00:25:52,560 --> 00:25:56,000 Speaker 2: so I was prepared for the CGI to be rough. 515 00:25:56,119 --> 00:25:58,760 Speaker 2: But it was worse than I remembered it. Like, I 516 00:25:58,800 --> 00:26:02,320 Speaker 2: remember being excited the CGI this film and thinking it 517 00:26:02,359 --> 00:26:03,200 Speaker 2: was like pretty cool. 518 00:26:03,280 --> 00:26:04,520 Speaker 3: It seemed great at the time. 519 00:26:04,640 --> 00:26:07,160 Speaker 2: Yeah, it seemed amazing at the time. Now it looks 520 00:26:07,280 --> 00:26:12,480 Speaker 2: very very liquid television in the worst ways. And I 521 00:26:12,520 --> 00:26:14,840 Speaker 2: say that as someone who loved liquid television at the 522 00:26:14,840 --> 00:26:17,560 Speaker 2: time on MTV. But then the other thing is I 523 00:26:17,680 --> 00:26:21,040 Speaker 2: expected to be really excited about the film's practical effects, 524 00:26:21,119 --> 00:26:24,199 Speaker 2: namely the Goro effects, and this didn't hit the right 525 00:26:24,240 --> 00:26:26,080 Speaker 2: notes for me either. Yeah. 526 00:26:26,320 --> 00:26:27,640 Speaker 3: Well, let's get into that in a bit. 527 00:26:27,920 --> 00:26:30,959 Speaker 2: Okay, we'll come back to Goro, but let's go ahead 528 00:26:31,040 --> 00:26:32,840 Speaker 2: at this point. Let's go ahead and listen to a 529 00:26:32,840 --> 00:26:36,200 Speaker 2: little bit of the trailer audio. For Mortal Kombat. I'm 530 00:26:36,320 --> 00:26:38,919 Speaker 2: almost certain we're gonna hear just a little snippet of 531 00:26:38,960 --> 00:26:40,440 Speaker 2: that Mortal Kombat theme song. 532 00:26:43,400 --> 00:26:47,680 Speaker 4: In each of us, there burns the fury of a warrior. 533 00:26:49,280 --> 00:26:49,840 Speaker 3: Generation. 534 00:26:50,240 --> 00:26:53,120 Speaker 4: A few chosen to prove it. One of you three 535 00:26:53,200 --> 00:26:56,520 Speaker 4: will this side. Yeahut, come of the tournament, three strangers, 536 00:27:00,480 --> 00:27:05,960 Speaker 4: You'll travel to the mystical realm of outworld to defend 537 00:27:06,040 --> 00:27:11,840 Speaker 4: our people against Shang Sung. You will live and it 538 00:27:12,080 --> 00:27:19,280 Speaker 4: forces of darkness in an ancient tournament. One more victory. 539 00:27:19,520 --> 00:27:26,800 Speaker 4: Your song, It's mine in our world? Is theirs? 540 00:27:27,560 --> 00:27:28,680 Speaker 1: Has begun? 541 00:27:48,400 --> 00:27:50,800 Speaker 3: Be saying I don't need to run. 542 00:28:12,920 --> 00:28:15,560 Speaker 4: Combat begins? 543 00:28:19,600 --> 00:28:22,320 Speaker 2: All right. If you're wondering at this point, where can 544 00:28:22,359 --> 00:28:27,200 Speaker 2: I watch Mortal Kombat the nineteen ninety five cinematic treatment, Well, 545 00:28:27,320 --> 00:28:29,879 Speaker 2: it is widely available in pretty much all formats, including 546 00:28:29,960 --> 00:28:33,479 Speaker 2: various franchise bundles. I streamed it on Max, but I 547 00:28:33,520 --> 00:28:36,800 Speaker 2: also realized I own a digital copy that I received 548 00:28:36,840 --> 00:28:39,560 Speaker 2: as some sort of an Xbox bonus for one of 549 00:28:39,600 --> 00:28:43,480 Speaker 2: the you know, the recent games with like I don't 550 00:28:43,520 --> 00:28:46,280 Speaker 2: know ten or twelve or something, maybe eleven. I don't know, 551 00:28:46,360 --> 00:28:48,760 Speaker 2: the tenth, eleventh or twelfth game, one of them They're like, 552 00:28:48,840 --> 00:28:51,880 Speaker 2: here have the ninety five film version as well for. 553 00:28:51,880 --> 00:28:54,120 Speaker 3: Free download code or something. 554 00:28:54,400 --> 00:28:56,320 Speaker 2: Yeah, yeah, you just got it through like the Xbox 555 00:28:56,760 --> 00:28:59,240 Speaker 2: film download things. So I watched it on Max. I 556 00:28:59,280 --> 00:29:01,920 Speaker 2: don't think that there is a definitive special edition or 557 00:29:01,960 --> 00:29:03,920 Speaker 2: anything here. So this is very much a case of 558 00:29:04,280 --> 00:29:07,280 Speaker 2: watch it wherever is least painful for you. 559 00:29:07,320 --> 00:29:10,760 Speaker 3: I guess I watched it by getting into a time 560 00:29:10,840 --> 00:29:13,520 Speaker 3: machine made by the Tubular Corporation and going back to 561 00:29:13,600 --> 00:29:15,800 Speaker 3: nineteen ninety five to my local cineplex. 562 00:29:16,200 --> 00:29:19,040 Speaker 2: There you go. Maybe the effects are better if you 563 00:29:19,120 --> 00:29:22,160 Speaker 2: said it in the nineties, you know, like not only 564 00:29:22,200 --> 00:29:31,760 Speaker 2: in terms of expectations, but in terms of like picture quality. 565 00:29:33,720 --> 00:29:35,840 Speaker 2: All right, let's talk about the people who made this film. 566 00:29:35,840 --> 00:29:38,160 Speaker 2: We mentioned that the director is, of course Paul W. S. 567 00:29:38,240 --> 00:29:43,000 Speaker 2: Anderson born nineteen sixty five, English director and writer and producer, 568 00:29:43,040 --> 00:29:45,520 Speaker 2: who started out in TV writing for the British crime 569 00:29:45,640 --> 00:29:50,000 Speaker 2: series LCID starring Alfred Molina at least in the first 570 00:29:50,000 --> 00:29:51,520 Speaker 2: couple of seasons. I think someone else came in to 571 00:29:52,160 --> 00:29:55,240 Speaker 2: lead it after that. But Anderson made a big splash 572 00:29:55,280 --> 00:29:57,960 Speaker 2: as a director after this with the violent crime drama 573 00:29:58,120 --> 00:30:01,160 Speaker 2: Shopping in ninety four, which He also wrote, I have 574 00:30:01,240 --> 00:30:03,959 Speaker 2: not seen it, but it features an excellent cast, including 575 00:30:03,960 --> 00:30:07,200 Speaker 2: the feature film debut of Jude Law, and it features 576 00:30:07,480 --> 00:30:11,560 Speaker 2: an extremely stacked soundtrack featuring such acts as Stereo MC's 577 00:30:11,960 --> 00:30:15,360 Speaker 2: Salt and Peppa Emf and Utah Saints. 578 00:30:15,760 --> 00:30:18,960 Speaker 3: Oh, Utah Saints are on this soundtrack. Yeah, Yeah, they've 579 00:30:19,000 --> 00:30:20,720 Speaker 3: got some really good hype music in there. 580 00:30:21,040 --> 00:30:23,600 Speaker 2: So it is worth noting, yeah, that Paul W. S 581 00:30:23,640 --> 00:30:28,320 Speaker 2: Anderson clearly put a lot of stock in the soundtrack 582 00:30:28,880 --> 00:30:31,720 Speaker 2: to these pictures that he was involved in, and he 583 00:30:31,800 --> 00:30:35,400 Speaker 2: brings a lot of I think enthusiasm, especially for electronic 584 00:30:35,480 --> 00:30:38,920 Speaker 2: music of the time period. Yeah, So Mortal Kombat was 585 00:30:38,960 --> 00:30:42,360 Speaker 2: his follow up to the success of Shopping, which was 586 00:30:42,400 --> 00:30:45,560 Speaker 2: a big commercial hit. Even Roger Ebert admitted that it 587 00:30:45,600 --> 00:30:48,959 Speaker 2: was better than expected, and he would follow this up 588 00:30:49,000 --> 00:30:53,080 Speaker 2: with nineteen ninety seven's Even Horizon, a film that certainly 589 00:30:53,760 --> 00:30:56,840 Speaker 2: wears its inspirations on its sleeves. But this was a 590 00:30:56,880 --> 00:30:59,320 Speaker 2: huge favorite of mine upon its release, and it's still 591 00:30:59,400 --> 00:31:01,240 Speaker 2: one that I'd come back to now and again, I'm 592 00:31:01,240 --> 00:31:04,160 Speaker 2: probably overdue to revisit and see how I feel about 593 00:31:04,200 --> 00:31:05,360 Speaker 2: it at my current age. 594 00:31:05,600 --> 00:31:08,360 Speaker 3: You know, I just recently put on event Horizon sort 595 00:31:08,360 --> 00:31:10,320 Speaker 3: of in the background while I was doing something else 596 00:31:10,360 --> 00:31:12,360 Speaker 3: and tuned in for a few scenes here and here 597 00:31:12,400 --> 00:31:14,840 Speaker 3: and there. And I'm gonna say I think I feel 598 00:31:14,840 --> 00:31:17,640 Speaker 3: about it similar to how I feel about Mortal Kombat, 599 00:31:17,680 --> 00:31:19,680 Speaker 3: which is that it's hard to say like it's a 600 00:31:19,720 --> 00:31:22,960 Speaker 3: good movie, but it really does have its charms. 601 00:31:23,320 --> 00:31:26,040 Speaker 2: Yeah. It has a great cast, has some great sets, 602 00:31:26,200 --> 00:31:29,160 Speaker 2: great look in many ways, and the score was a 603 00:31:29,200 --> 00:31:33,720 Speaker 2: collaboration between Michael Kaman and the English electronic duo The Orb. 604 00:31:34,160 --> 00:31:35,880 Speaker 2: So I think a lot of people look fondly back 605 00:31:35,880 --> 00:31:38,080 Speaker 2: on Event Horizon. And he followed that up with Soldier 606 00:31:38,200 --> 00:31:41,280 Speaker 2: starring Kurt Russell, and that one was scripted by David Peeples, 607 00:31:41,320 --> 00:31:43,920 Speaker 2: one of the screenwriters for Blade Runner. But I've never 608 00:31:43,920 --> 00:31:45,840 Speaker 2: seen that one, and that one, I'm to understand kind 609 00:31:45,840 --> 00:31:49,200 Speaker 2: of failed to find an audience. Really. His next big 610 00:31:49,240 --> 00:31:51,880 Speaker 2: picture was a return to video game adaptations, because you know, 611 00:31:53,080 --> 00:31:55,360 Speaker 2: he'd proven himself there, and so he came back with 612 00:31:55,360 --> 00:31:58,640 Speaker 2: two thousand and two's Resident Evil, which proved another huge 613 00:31:58,720 --> 00:32:01,640 Speaker 2: hit and kickstarted a French eyes of films starring his 614 00:32:01,720 --> 00:32:06,320 Speaker 2: soon to be wife, Nila Djoviovic. Anderson directed films one, four, five, 615 00:32:06,360 --> 00:32:09,680 Speaker 2: and six in that franchise, and also remained active as 616 00:32:09,720 --> 00:32:13,320 Speaker 2: a writer and producer on other installments, including the one 617 00:32:13,320 --> 00:32:16,440 Speaker 2: that Russell McKay directed in two thousand and seven, Resident 618 00:32:16,520 --> 00:32:17,320 Speaker 2: Evil Extinction. 619 00:32:17,840 --> 00:32:20,479 Speaker 3: I did not know they'd made it to six Resident 620 00:32:20,520 --> 00:32:24,520 Speaker 3: Evil movies. Yeah, I think I saw the first two. 621 00:32:25,280 --> 00:32:28,320 Speaker 2: I think I saw one, and then I saw part 622 00:32:28,360 --> 00:32:31,160 Speaker 2: of Russell McKay's and I was I was impressed by 623 00:32:31,160 --> 00:32:33,560 Speaker 2: what I saw, but for some reason I didn't finish it. 624 00:32:33,600 --> 00:32:34,000 Speaker 2: I don't know. 625 00:32:34,200 --> 00:32:37,040 Speaker 3: Those Resident Evil movies are the kind that I know. 626 00:32:37,080 --> 00:32:41,080 Speaker 3: I've seen them. I remember literally nothing at all about them. 627 00:32:41,320 --> 00:32:42,720 Speaker 3: Couldn't tell you a single thing. 628 00:32:43,440 --> 00:32:46,200 Speaker 2: Now, we also have to mention that Paul W. S 629 00:32:46,240 --> 00:32:52,120 Speaker 2: Anderson directed two thousand and four's Alien Versus Predator. That's 630 00:32:52,120 --> 00:32:54,280 Speaker 2: probably a film we could do a whole episode about. 631 00:32:54,640 --> 00:32:57,960 Speaker 2: But to be fair, I have to stress that while 632 00:32:58,000 --> 00:32:59,880 Speaker 2: I don't think it was a solid entry in the 633 00:33:00,000 --> 00:33:02,080 Speaker 2: Alien franchise, you can make a case for being a 634 00:33:02,080 --> 00:33:06,440 Speaker 2: solid entry in the Predator franchise. I think I'm mostly 635 00:33:06,600 --> 00:33:10,560 Speaker 2: glad that it's considered non canon, but I still do 636 00:33:10,680 --> 00:33:13,720 Speaker 2: remember seeing it and being entertained by it. I don't 637 00:33:13,720 --> 00:33:17,280 Speaker 2: remember being bored in Alien Versus Predator, and I remember 638 00:33:17,520 --> 00:33:20,600 Speaker 2: many of the effects being pretty terrific, So I probably 639 00:33:20,680 --> 00:33:22,560 Speaker 2: need to revisit that one as well, even though I 640 00:33:22,640 --> 00:33:23,280 Speaker 2: don't really want to. 641 00:33:23,840 --> 00:33:26,560 Speaker 3: Well, I'm glad you feel obligated. 642 00:33:27,200 --> 00:33:29,440 Speaker 2: I don't know if I feel obligated. I'm sure I 643 00:33:29,440 --> 00:33:31,320 Speaker 2: would enjoy myself if I rewatched it. 644 00:33:31,440 --> 00:33:32,920 Speaker 3: Yeah, well I probably would too. 645 00:33:33,040 --> 00:33:37,240 Speaker 2: Like if I'm faced with, Okay, do I rewatch Alien three? 646 00:33:37,560 --> 00:33:41,400 Speaker 2: Or Alien Resurrection or Alien Versus Predator. It's a strong 647 00:33:41,440 --> 00:33:43,600 Speaker 2: case to be made for each of these films for 648 00:33:43,840 --> 00:33:44,880 Speaker 2: pretty different reasons. 649 00:33:45,720 --> 00:33:48,160 Speaker 3: I think I'm on the record being a really not 650 00:33:48,240 --> 00:33:52,360 Speaker 3: a fan of Alien Resurrection. I would do Three, then 651 00:33:52,400 --> 00:33:54,280 Speaker 3: a VP, then Resurrection. 652 00:33:54,760 --> 00:33:57,240 Speaker 2: I think it's pretty solid, all right. Other Anderson films 653 00:33:57,240 --> 00:33:59,440 Speaker 2: include a two thousand and eight update of Death Race, 654 00:34:00,000 --> 00:34:02,960 Speaker 2: twenty eleven three Musketeers movie that has a pretty amazing cast, 655 00:34:03,000 --> 00:34:06,480 Speaker 2: twenty fourteen's POMPEII, twenty twenties Monster Hunter, and up next, 656 00:34:07,000 --> 00:34:10,160 Speaker 2: this one actually has me a little bit interested. Lost Lands, 657 00:34:10,200 --> 00:34:14,439 Speaker 2: a werewolf fantasy movie starring Mila Jovivic and Dave Bautista 658 00:34:14,600 --> 00:34:17,440 Speaker 2: based on a story by George R. R. Martin. Okay, 659 00:34:17,840 --> 00:34:21,000 Speaker 2: so that could fly drastically off the rails, but it 660 00:34:21,040 --> 00:34:21,839 Speaker 2: could be really good. 661 00:34:23,040 --> 00:34:25,719 Speaker 3: Yeah, I got to see it all right now. 662 00:34:25,719 --> 00:34:30,360 Speaker 2: On the writing front, Mortal Kombat ninety five credits the 663 00:34:30,560 --> 00:34:33,680 Speaker 2: creators of the Mortal Kombat franchise, that being ed Boone 664 00:34:33,680 --> 00:34:38,160 Speaker 2: born nineteen sixty four and John Tobias. Famously. Of course, 665 00:34:38,280 --> 00:34:41,960 Speaker 2: these two last names spelled backwards create the Ninjas. The 666 00:34:42,040 --> 00:34:45,160 Speaker 2: name of the shadow ninja Nube Sibot in the franchise, 667 00:34:46,000 --> 00:34:47,600 Speaker 2: Nube Saibot is not in this film. 668 00:34:47,360 --> 00:34:49,319 Speaker 3: Though, very cool sounding ninja. 669 00:34:49,440 --> 00:34:53,520 Speaker 2: Yeah, all of these two individuals. Ed Boone remains creative 670 00:34:53,560 --> 00:34:55,880 Speaker 2: director and team leader on all Mortal Kombat and related 671 00:34:55,920 --> 00:34:58,840 Speaker 2: games at nether Room Studios. He's pretty active on social 672 00:34:58,880 --> 00:35:02,000 Speaker 2: media as well. He also did a lot of the voices, 673 00:35:02,120 --> 00:35:06,080 Speaker 2: So Scorpion's voice is ed Boone, and we hear ed 674 00:35:06,120 --> 00:35:09,560 Speaker 2: Boone's voice as Scorpion in this picture. John Tobias is 675 00:35:09,960 --> 00:35:12,000 Speaker 2: widely considered to have been really instrumental in the first 676 00:35:12,080 --> 00:35:15,200 Speaker 2: four Mortal Kombat games, you know, that really established much 677 00:35:15,239 --> 00:35:18,560 Speaker 2: of the mythos and the lore. But after that, I 678 00:35:18,560 --> 00:35:21,279 Speaker 2: believe he parted ways with the production and kind of 679 00:35:21,280 --> 00:35:22,000 Speaker 2: went off on his own. 680 00:35:22,400 --> 00:35:24,920 Speaker 3: One of the goofy er choices in this movie is 681 00:35:24,960 --> 00:35:28,920 Speaker 3: that it does use sound effects from the video game 682 00:35:29,120 --> 00:35:32,920 Speaker 3: in the movie. I don't remember all the examples, but 683 00:35:33,080 --> 00:35:34,839 Speaker 3: you know, there's a voice over in the game, so 684 00:35:34,880 --> 00:35:36,799 Speaker 3: like when you select a player, it'll say their name, 685 00:35:36,880 --> 00:35:40,040 Speaker 3: it'll go Scorpion, and I think they use stuff like 686 00:35:40,080 --> 00:35:40,960 Speaker 3: that in the movie. 687 00:35:41,040 --> 00:35:44,680 Speaker 2: Actually, I mean maybe there are voices in the room 688 00:35:44,719 --> 00:35:46,919 Speaker 2: that were like, this is what video game fans want 689 00:35:47,000 --> 00:35:49,640 Speaker 2: and we should give it to them, which brings me 690 00:35:49,680 --> 00:35:52,600 Speaker 2: to the screenwriter for this, which I can't help This 691 00:35:52,640 --> 00:35:55,480 Speaker 2: is me projecting, but I can't help but notice that 692 00:35:55,520 --> 00:35:58,360 Speaker 2: screenwriter Kevin Droney was born in nineteen forty eight. That 693 00:35:58,400 --> 00:36:00,520 Speaker 2: was the same year my dad was born. I can't 694 00:36:00,520 --> 00:36:03,960 Speaker 2: help but think back and to imagine me as a 695 00:36:04,000 --> 00:36:07,840 Speaker 2: sixteen year old and my dad writing a Mortalbat film. 696 00:36:08,400 --> 00:36:12,319 Speaker 2: Not a fair comparison, but at any rate. Droni writer 697 00:36:12,360 --> 00:36:15,480 Speaker 2: and producer who previously scripted episodes of TVs, The Equalizer, 698 00:36:15,600 --> 00:36:19,240 Speaker 2: Jake and the Fat Man, Hunter and Highlander, the TV series, 699 00:36:19,280 --> 00:36:22,399 Speaker 2: among others, as well as the TV movie Down Came 700 00:36:22,400 --> 00:36:26,360 Speaker 2: a Blackbird starring Roald Julia, Laura Dern and Vanessa Redgrave. 701 00:36:26,480 --> 00:36:28,799 Speaker 2: After Mortal Kombat. He worked on the screenplay for the 702 00:36:28,880 --> 00:36:31,640 Speaker 2: nineteen ninety nine Wing Commander film Hilary. 703 00:36:31,840 --> 00:36:35,840 Speaker 3: He's writing for Raal Julia and Vanessa Redgrave and Mortal Kombat. 704 00:36:36,120 --> 00:36:39,120 Speaker 2: Yeah, but I'm really only familiar with his work here, 705 00:36:39,160 --> 00:36:42,360 Speaker 2: and again he gets the job done. You know, he 706 00:36:42,520 --> 00:36:46,400 Speaker 2: takes he adapted the Mortal Kombat video games into a 707 00:36:46,440 --> 00:36:47,520 Speaker 2: workable screenplay. 708 00:36:47,600 --> 00:36:51,400 Speaker 3: So it is a dumb screenplay, but this machine cranks. 709 00:36:51,560 --> 00:36:56,759 Speaker 2: Yeah, all right, Top Build. In this film we have 710 00:36:57,080 --> 00:37:00,919 Speaker 2: Christopher Limbert playing Lord Raydon with a wha, I don't 711 00:37:00,960 --> 00:37:02,680 Speaker 2: I didn't look that up. Why it has a y 712 00:37:02,760 --> 00:37:03,240 Speaker 2: in it? 713 00:37:03,320 --> 00:37:07,080 Speaker 3: For this he gets spelled in different ways in different games. Also, 714 00:37:07,400 --> 00:37:10,360 Speaker 3: like there, I don't remember which was which, but like 715 00:37:10,440 --> 00:37:12,840 Speaker 3: it was spelled differently in the Arcade Cabinet versus the 716 00:37:12,880 --> 00:37:13,800 Speaker 3: console versions. 717 00:37:14,600 --> 00:37:17,600 Speaker 2: All right, well, Lambert, We've talked about Lambert before. He's 718 00:37:17,640 --> 00:37:22,520 Speaker 2: one of our favorites. Born nineteen fifty seven, French franchise mainstay. 719 00:37:23,400 --> 00:37:26,200 Speaker 2: We discussed him at length in our pair of episodes 720 00:37:26,200 --> 00:37:31,480 Speaker 2: on Highlander two. This is he's again Top Build here, 721 00:37:31,520 --> 00:37:34,040 Speaker 2: but he's more of a supportive character. He's, like you said, 722 00:37:34,120 --> 00:37:36,839 Speaker 2: he's kind of one of two actors who were kind 723 00:37:36,840 --> 00:37:39,120 Speaker 2: of the glue holding the whole thing together. He did 724 00:37:39,160 --> 00:37:42,799 Speaker 2: not reprise this role in the sequel, as Rayden would 725 00:37:42,800 --> 00:37:46,360 Speaker 2: be played in that in Annihilation by James Ramar. Of course, 726 00:37:46,800 --> 00:37:49,360 Speaker 2: Dramar was in The Warriors and looking at his filmography 727 00:37:49,440 --> 00:37:51,600 Speaker 2: everything else as well. This is one of those guys 728 00:37:51,719 --> 00:37:54,320 Speaker 2: is just continually acted in anything and everything. 729 00:37:54,680 --> 00:37:59,680 Speaker 3: Now he plays his role as openly cheesy, which not 730 00:38:00,080 --> 00:38:03,320 Speaker 3: everybody in the movie does, like some characters are playing 731 00:38:03,360 --> 00:38:07,600 Speaker 3: their role fairly straight. For example, our heroes mainly play 732 00:38:07,600 --> 00:38:11,040 Speaker 3: their role straight. But Lambert is act He's on a 733 00:38:11,040 --> 00:38:15,120 Speaker 3: different level. Like he is embracing camp and cheesiness openly, 734 00:38:15,320 --> 00:38:19,080 Speaker 3: and it brings a wonderful kind of seasoning to the proceedings. 735 00:38:19,120 --> 00:38:23,160 Speaker 3: I think that contrast between some actors taking it seriously 736 00:38:23,680 --> 00:38:27,839 Speaker 3: and a couple of actors primarily Lambert not doing that, 737 00:38:28,440 --> 00:38:31,319 Speaker 3: it works out pretty well. But it also there are 738 00:38:31,440 --> 00:38:33,880 Speaker 3: moments where he turns it on and and kind of 739 00:38:33,920 --> 00:38:37,520 Speaker 3: does take it seriously. There are only a few of them, 740 00:38:37,600 --> 00:38:40,520 Speaker 3: but those I don't know. It's charming. 741 00:38:41,080 --> 00:38:43,680 Speaker 2: Yeah, yeah, I agree, Like there's some points where he 742 00:38:43,719 --> 00:38:47,400 Speaker 2: brings a serious tone that really powers up the exposition 743 00:38:47,520 --> 00:38:51,640 Speaker 2: dumps and then other times he's a little lighter and 744 00:38:51,680 --> 00:38:54,239 Speaker 2: a little silly, and it's it's interesting to think about 745 00:38:54,280 --> 00:38:56,239 Speaker 2: this in terms of where they ended up going with 746 00:38:56,320 --> 00:38:58,920 Speaker 2: the Raiden character in the later games, where Raidin is 747 00:38:59,040 --> 00:39:01,880 Speaker 2: very serious and all the imust consult the older gods 748 00:39:02,080 --> 00:39:05,719 Speaker 2: and all this, but in this film, Lambert plays him, 749 00:39:05,719 --> 00:39:08,960 Speaker 2: and I feel like Rayden is written as a kind 750 00:39:09,000 --> 00:39:14,160 Speaker 2: of trickster god who's helping humanity but on one level 751 00:39:14,560 --> 00:39:17,640 Speaker 2: genuinely wants to help them, but also is amused by them, 752 00:39:18,160 --> 00:39:21,840 Speaker 2: And so you're not exactly sure, like what which is 753 00:39:21,880 --> 00:39:25,680 Speaker 2: his primary motivation seen to scene, and I think it's 754 00:39:25,680 --> 00:39:28,800 Speaker 2: more befitting of a supportive role god character and something 755 00:39:28,840 --> 00:39:29,120 Speaker 2: like this. 756 00:39:29,440 --> 00:39:33,600 Speaker 3: But he's also partially playing it like a beloved sitcom character. 757 00:39:33,760 --> 00:39:37,560 Speaker 3: He has what happened catch phrases, Oh yeah, he says, 758 00:39:37,680 --> 00:39:38,640 Speaker 3: I don't think so. 759 00:39:39,239 --> 00:39:42,680 Speaker 2: He says it three times that I counted, I don't 760 00:39:42,719 --> 00:39:46,120 Speaker 2: think so. So. 761 00:39:46,239 --> 00:39:49,640 Speaker 3: I would not be surprised to learn that Christophe Lambert 762 00:39:49,640 --> 00:39:52,440 Speaker 3: did this entire movie without knowing what it was about, 763 00:39:52,520 --> 00:39:54,719 Speaker 3: and only read his lines for the first time on 764 00:39:54,719 --> 00:39:56,840 Speaker 3: the day he was shooting his scenes. I can't prove 765 00:39:56,960 --> 00:40:01,759 Speaker 3: that just feels possible, but he but still he provides 766 00:40:01,880 --> 00:40:06,520 Speaker 3: this wonderful just signature twinkling eye and mischievous chuckle and 767 00:40:06,560 --> 00:40:08,600 Speaker 3: all is right with the world. I'm so glad he's 768 00:40:08,640 --> 00:40:09,319 Speaker 3: here now. 769 00:40:09,320 --> 00:40:12,480 Speaker 2: While Lambert is the top build actor, Raydn again is 770 00:40:12,520 --> 00:40:15,839 Speaker 2: not the main character. He's not our true protagonist. Our 771 00:40:15,840 --> 00:40:18,880 Speaker 2: protagonist is Lou Kang, of course, played in this film 772 00:40:18,920 --> 00:40:23,319 Speaker 2: by Robin Chu born nineteen sixty. Not only is he 773 00:40:23,360 --> 00:40:25,400 Speaker 2: the true hero of this film, he is the canonical 774 00:40:25,440 --> 00:40:30,200 Speaker 2: winner of the first three Mortal Kombat games. So you know, reminder, 775 00:40:30,280 --> 00:40:32,560 Speaker 2: never bet on a Mortal Kombat game because Lu King 776 00:40:32,760 --> 00:40:34,239 Speaker 2: is always the winner if. 777 00:40:34,120 --> 00:40:35,799 Speaker 3: You can get good adds betting on him. I guess 778 00:40:35,800 --> 00:40:38,080 Speaker 3: you should, I guess. But yeah, He's always going to win. 779 00:40:38,200 --> 00:40:39,200 Speaker 3: It's just how it works. 780 00:40:39,800 --> 00:40:43,919 Speaker 2: And he shit so. Robin Schu born in British Hong Kong, 781 00:40:44,040 --> 00:40:47,360 Speaker 2: raised in la and while at California State University, he 782 00:40:47,400 --> 00:40:50,680 Speaker 2: decided to travel to mainland China to study wushu martial arts. 783 00:40:51,200 --> 00:40:53,280 Speaker 2: He finished his schooling in the US, but then traveled 784 00:40:53,280 --> 00:40:55,360 Speaker 2: back to Hong Kong, where he got into stunt work 785 00:40:55,560 --> 00:40:58,919 Speaker 2: in Hong Kong cinema and this basically spilled out into 786 00:40:58,960 --> 00:41:02,080 Speaker 2: small parts some Hong Kong productions as well. So prior 787 00:41:02,120 --> 00:41:05,200 Speaker 2: to Mortal Kombat, he'd appeared in such Hong Kong films 788 00:41:05,239 --> 00:41:08,120 Speaker 2: as nineteen eighty eight's The Big Heat co directed by 789 00:41:08,560 --> 00:41:13,560 Speaker 2: show favorite Sue Hawk and nineteen ninety threes Undefeatable. But 790 00:41:13,640 --> 00:41:16,520 Speaker 2: then he's out of the blue cast in Mortal Kombat. 791 00:41:16,560 --> 00:41:18,120 Speaker 2: So this is a huge break for him, you know, 792 00:41:18,239 --> 00:41:23,600 Speaker 2: going from basically smaller roles in Hong Kong productions to essentially, 793 00:41:23,680 --> 00:41:25,759 Speaker 2: I mean, maybe not top bill, but still the main 794 00:41:25,880 --> 00:41:29,520 Speaker 2: character in the fairly big budget production that ends up 795 00:41:29,560 --> 00:41:33,000 Speaker 2: being a summer blockbuster release. He would follow this up 796 00:41:33,000 --> 00:41:35,840 Speaker 2: with ninety seven's Mortal Kombat Annihilation, reprising the role of 797 00:41:35,880 --> 00:41:39,520 Speaker 2: course Beverly Hills Ninja. The same year, he was in 798 00:41:39,560 --> 00:41:42,000 Speaker 2: an episode of The Outer Limits. From nineteen ninety eight, 799 00:41:42,040 --> 00:41:44,520 Speaker 2: he was in Death Race Street Fighter, The Legend of 800 00:41:44,600 --> 00:41:47,480 Speaker 2: Chun Lee in two thousand and nine, Deathrays two Into 801 00:41:47,520 --> 00:41:52,000 Speaker 2: twenty ten, Deathras three, Inferno in twenty thirteen. He's also 802 00:41:52,040 --> 00:41:54,640 Speaker 2: written and directed I Believe that the film is two 803 00:41:54,640 --> 00:41:56,480 Speaker 2: thousand and three is Red Trousers The Life of the 804 00:41:56,520 --> 00:41:59,799 Speaker 2: Hong Kong Stuntmen, and he is also credited with fight 805 00:42:00,040 --> 00:42:03,640 Speaker 2: choreographer additional fight sequences for this film. So I guess 806 00:42:03,680 --> 00:42:05,880 Speaker 2: you got to throw in some of his own special 807 00:42:05,920 --> 00:42:08,040 Speaker 2: sauce in some of his fight scenes here. 808 00:42:08,480 --> 00:42:11,680 Speaker 3: Yeah, so I also really like him here. None of 809 00:42:11,719 --> 00:42:17,800 Speaker 3: the characters in Mortal Kombat are written with great finesse, 810 00:42:18,080 --> 00:42:20,520 Speaker 3: and our hero role here is no exception to that. 811 00:42:20,719 --> 00:42:24,480 Speaker 3: But Robin Show is a great casting choice, and he 812 00:42:24,560 --> 00:42:29,520 Speaker 3: shines through due to just strong baseline likability. He's handsome, 813 00:42:30,120 --> 00:42:33,680 Speaker 3: He's charismatic, but not in a big overt way. He's 814 00:42:33,719 --> 00:42:37,239 Speaker 3: got an understated charisma. He rips in his martial arts 815 00:42:37,280 --> 00:42:40,319 Speaker 3: scenes and just gives off good guy energy even in 816 00:42:40,360 --> 00:42:43,840 Speaker 3: the scenes where he's bringing a bad attitude. He also 817 00:42:43,920 --> 00:42:48,000 Speaker 3: has astoundingly voluminous hair. It's at almost glam metal volume. 818 00:42:48,440 --> 00:42:49,120 Speaker 3: I'm in awe. 819 00:42:49,640 --> 00:42:53,880 Speaker 2: It is impressive hair. Yes, the wind is often catching 820 00:42:53,920 --> 00:42:54,480 Speaker 2: it just right. 821 00:42:54,920 --> 00:42:58,200 Speaker 3: Who did the hairstyling in this movie generally quite good? 822 00:42:59,200 --> 00:43:04,400 Speaker 2: Catherine Reese, Michael Pockel, and Alicia M. Trippy. Those are 823 00:43:04,440 --> 00:43:07,440 Speaker 2: the three three individuals credited. I don't know which one 824 00:43:07,520 --> 00:43:09,960 Speaker 2: is responsible for this hairday, though, hats off two. 825 00:43:10,000 --> 00:43:12,799 Speaker 3: You three quite literally because you wouldn't want to put 826 00:43:12,800 --> 00:43:14,160 Speaker 3: a hat on that feathered de. 827 00:43:14,640 --> 00:43:16,040 Speaker 2: It just wouldn't be the same if Luke King was 828 00:43:16,040 --> 00:43:18,360 Speaker 2: fighting at a ball cap. Yeah, trucker hat, you know, 829 00:43:18,440 --> 00:43:20,480 Speaker 2: I don't know now I'm picturing it sounds pretty cool, 830 00:43:21,200 --> 00:43:24,720 Speaker 2: all right. Then we have Johnny Cage, played by Lyndon 831 00:43:24,760 --> 00:43:28,239 Speaker 2: Ashby born nineteen sixty American actor and martial arts practitioner. 832 00:43:28,280 --> 00:43:31,000 Speaker 2: His credits go back to eighty six. They include the 833 00:43:31,040 --> 00:43:34,320 Speaker 2: nineteen eighty seven Werewolf TV show that we frequently referenced. 834 00:43:34,520 --> 00:43:37,279 Speaker 2: He'd mostly done TV work prior to Mortal Kombat, but 835 00:43:37,640 --> 00:43:40,760 Speaker 2: also some action films sprinkled in there as well. For instance, 836 00:43:40,800 --> 00:43:43,400 Speaker 2: there's a role as one of the ERPs in the 837 00:43:43,520 --> 00:43:47,120 Speaker 2: nineteen ninety four film Wyatt Erp. And his post Mortal 838 00:43:47,160 --> 00:43:51,040 Speaker 2: Kombat credits include thirty five episodes of Melrose Place, Wild 839 00:43:51,040 --> 00:43:53,480 Speaker 2: Things Too in two thousand and four, Resident Evil Extinction, 840 00:43:53,680 --> 00:43:56,240 Speaker 2: two thousand and eight, prom Night, two thousand and Nine's 841 00:43:56,440 --> 00:44:01,520 Speaker 2: Anaconda's Pearl, Trail of Blood, me Girls two in twenty eleven, 842 00:44:01,560 --> 00:44:05,160 Speaker 2: twenty thirteen's Iron Man three, eighty eight episodes of TV's 843 00:44:05,200 --> 00:44:09,640 Speaker 2: Teen Wolf. That one is a strong Russell McKay connection there, 844 00:44:09,920 --> 00:44:12,439 Speaker 2: and various TV roles. On top of that, he would 845 00:44:12,440 --> 00:44:15,600 Speaker 2: return to voice Johnny Cajo believe in downloadable content for 846 00:44:15,719 --> 00:44:19,520 Speaker 2: Mortal Kombat eleven in twenty nineteen, and I believe Christophe 847 00:44:19,560 --> 00:44:21,840 Speaker 2: Limbert did the same. I don't know if he says 848 00:44:21,880 --> 00:44:24,839 Speaker 2: I don't think so, but I hope he does so. 849 00:44:25,000 --> 00:44:29,040 Speaker 3: I thought Johnny Cage was really cool and really funny 850 00:44:29,080 --> 00:44:31,560 Speaker 3: when I was nine. Not sure I feel the same 851 00:44:31,560 --> 00:44:34,440 Speaker 3: way now, or at least maybe to rephrase, I thought 852 00:44:34,480 --> 00:44:37,239 Speaker 3: he at the beginning of the movie was cool and 853 00:44:37,280 --> 00:44:39,319 Speaker 3: funny when I was nine. Not sure I feel the 854 00:44:39,320 --> 00:44:41,759 Speaker 3: same way now. You know, early in the story his 855 00:44:41,840 --> 00:44:46,480 Speaker 3: character is written smug, smarmy, and egotistical, but he's got 856 00:44:46,520 --> 00:44:50,359 Speaker 3: a nice redemption arch. He redeems himself with courage and 857 00:44:50,400 --> 00:44:53,120 Speaker 3: with a well executed punch to the groin when it 858 00:44:53,120 --> 00:44:55,640 Speaker 3: matters most. So I think it all evens out. 859 00:44:55,960 --> 00:45:00,000 Speaker 2: Yeah, And I think this role may have been important 860 00:45:00,120 --> 00:45:02,800 Speaker 2: and setting the course for Johnny Cage in future combat 861 00:45:02,840 --> 00:45:05,440 Speaker 2: games and media, so moving away from just sort of 862 00:45:05,440 --> 00:45:08,880 Speaker 2: a cocky Van dam clone into this kind of privileged, 863 00:45:08,920 --> 00:45:11,640 Speaker 2: semi hateable jerk who maybe comes through in the end 864 00:45:12,040 --> 00:45:14,400 Speaker 2: for the good guys to spite his ego I should 865 00:45:14,400 --> 00:45:17,000 Speaker 2: point out that Carl Urvin is going to play him 866 00:45:17,080 --> 00:45:20,439 Speaker 2: in the next Mortal Kombat film, despite Urban clearly being 867 00:45:20,440 --> 00:45:22,360 Speaker 2: the most Cano ready actor alive. 868 00:45:22,640 --> 00:45:25,880 Speaker 3: Oh Man put him in a metal face plate right now. 869 00:45:26,080 --> 00:45:27,799 Speaker 2: I think they already have a guy playing Kano, so 870 00:45:27,840 --> 00:45:29,680 Speaker 2: they're like, what do you do with Carl Urban? But 871 00:45:29,960 --> 00:45:32,680 Speaker 2: Carl Urban's great at comedic role, so he's going to 872 00:45:32,719 --> 00:45:34,000 Speaker 2: deliver something special. I'm sure. 873 00:45:34,280 --> 00:45:37,439 Speaker 3: Yeah. Oh, but I feel we've waited too long. We've 874 00:45:37,480 --> 00:45:40,720 Speaker 3: got to talk about Kerrie hiro Yuki Tagawa playing our villain. 875 00:45:40,800 --> 00:45:42,920 Speaker 3: Shang Song in this. I love him. 876 00:45:43,160 --> 00:45:46,160 Speaker 2: Oh yeah, he is tremendous. This is the quintessential Shing 877 00:45:46,239 --> 00:45:50,680 Speaker 2: Song born nineteen fifty Japanese American actor whose credits fittingly 878 00:45:50,760 --> 00:45:54,200 Speaker 2: go back to an uncredited extra role as a Wingkong 879 00:45:54,280 --> 00:45:56,839 Speaker 2: man in nineteen eighty six. Is Big Trouble in Little China. 880 00:45:56,840 --> 00:45:59,480 Speaker 2: I don't think I've ever spotted him, but he's supposedly 881 00:45:59,520 --> 00:45:59,879 Speaker 2: in there. 882 00:46:00,120 --> 00:46:01,080 Speaker 3: Okay. 883 00:46:01,239 --> 00:46:03,239 Speaker 2: That same year, he had a small role in the 884 00:46:03,320 --> 00:46:06,640 Speaker 2: nineteen eighty six Fred Olin Ray filmed arm Response starring 885 00:46:06,719 --> 00:46:11,320 Speaker 2: David Carridine, Lee Van Cleef, Mako, Michael Berriman, and Dick Miller. 886 00:46:11,600 --> 00:46:13,680 Speaker 2: I mean to the extent anything. I mean, some movies 887 00:46:13,680 --> 00:46:15,719 Speaker 2: starred Dick Miller. We've talked, we've covered them on the 888 00:46:15,719 --> 00:46:18,840 Speaker 2: show before, but Dick Miller is generally a supporting note. 889 00:46:18,960 --> 00:46:21,600 Speaker 3: Yeah, he plays your door to door vacuum salesman. 890 00:46:22,000 --> 00:46:26,640 Speaker 2: Yeah, so to Goawa since this film, has acted and 891 00:46:27,000 --> 00:46:30,359 Speaker 2: voice acted in tons of titles, often playing villains because 892 00:46:30,360 --> 00:46:34,319 Speaker 2: he does that so very well. I can't do all 893 00:46:34,320 --> 00:46:36,680 Speaker 2: of his credits justice, but just a few things to mention. 894 00:46:36,920 --> 00:46:39,240 Speaker 2: He did an episode of Star Trek The Next Generation. 895 00:46:39,719 --> 00:46:42,360 Speaker 2: He was in nineteen eighty seventh, The Last Emperor, nineteen 896 00:46:42,400 --> 00:46:46,040 Speaker 2: eighty nine's Licensed to Kill, Let's See the nineteen ninety 897 00:46:46,040 --> 00:46:49,520 Speaker 2: one Not of This World remake and Showdown in Little 898 00:46:49,560 --> 00:46:53,520 Speaker 2: Tokyo same year, nineteen ninety two's Nemesis, ninety three's Rising Sun, 899 00:46:53,600 --> 00:46:56,520 Speaker 2: Thunder and Paradise one and three. In the mid nineties 900 00:46:56,800 --> 00:47:00,840 Speaker 2: Babylon nine, John Carpenter's Vampires, in nineteen ninety eight the 901 00:47:00,880 --> 00:47:03,759 Speaker 2: two thousand and one Planet of the Apes, and he 902 00:47:03,840 --> 00:47:06,240 Speaker 2: came back to play Sheang Sung again in the twenty 903 00:47:06,320 --> 00:47:09,640 Speaker 2: thirteen TV series Possibly This was a web series Mortal 904 00:47:09,680 --> 00:47:13,280 Speaker 2: Kombat Legacy, and a major role in the TV series 905 00:47:13,280 --> 00:47:15,560 Speaker 2: the Man in the High Castle, and he would also 906 00:47:15,640 --> 00:47:18,720 Speaker 2: come back to play Sheang Sung in Likeness and voice 907 00:47:18,840 --> 00:47:21,000 Speaker 2: for twenty nineteens Mortal Kombat eleven. 908 00:47:21,360 --> 00:47:23,400 Speaker 3: Yeah, so we were talking about how he seems to 909 00:47:23,400 --> 00:47:25,719 Speaker 3: have been typecast as a bad guy, but you can 910 00:47:25,840 --> 00:47:30,400 Speaker 3: understand why because he has a world class sneer. But 911 00:47:30,560 --> 00:47:32,640 Speaker 3: he's also just a great actor. I'm sure if you 912 00:47:32,680 --> 00:47:35,080 Speaker 3: gave him a lovable, friendly, good guy role, he'd do 913 00:47:35,239 --> 00:47:38,040 Speaker 3: well with that as well. I think Tagawa is the 914 00:47:38,080 --> 00:47:40,959 Speaker 3: best actor in this movie, or at least, let me say, 915 00:47:42,200 --> 00:47:44,560 Speaker 3: make it not about the person, but gives the best 916 00:47:44,600 --> 00:47:48,240 Speaker 3: performance in this movie, and it's not even close. Every 917 00:47:48,280 --> 00:47:51,799 Speaker 3: scene he's in he dominates. He has this great rare 918 00:47:51,880 --> 00:47:56,120 Speaker 3: skill of making even quite badly written dialogue just sing. 919 00:47:57,120 --> 00:47:59,439 Speaker 3: As we said earlier, even though this is a dumb movie, 920 00:47:59,520 --> 00:48:01,720 Speaker 3: it does not ever get boring, and we talked about 921 00:48:01,719 --> 00:48:04,880 Speaker 3: some reasons for that, like the you know, the pacing 922 00:48:05,080 --> 00:48:07,759 Speaker 3: that that keeps things moving along briskly, the use of 923 00:48:07,960 --> 00:48:10,839 Speaker 3: hype music to keep the energy up. But I think 924 00:48:10,920 --> 00:48:14,200 Speaker 3: a big reason it does not get boring is a 925 00:48:14,200 --> 00:48:17,960 Speaker 3: couple of the major performances. One is Christoph Lambert, who 926 00:48:18,080 --> 00:48:20,759 Speaker 3: just keeps things fun. But the other one is Kerrie 927 00:48:20,800 --> 00:48:25,120 Speaker 3: Hiroyuki Tagawa because he's he's almost like a like a 928 00:48:25,360 --> 00:48:29,960 Speaker 3: lubricant that keeps the movies motor from reaching the failure threshold. 929 00:48:30,239 --> 00:48:33,200 Speaker 3: You know. It's like every scene he's in, he just 930 00:48:33,360 --> 00:48:34,400 Speaker 3: makes it come alive. 931 00:48:34,920 --> 00:48:38,680 Speaker 2: Yeah, he's clearly physically and spiritually committed to every scene 932 00:48:38,680 --> 00:48:42,439 Speaker 2: he's in it. It is a completely over the top 933 00:48:42,560 --> 00:48:46,120 Speaker 2: mustache twirling villain roll. He doesn't have the mustache, but 934 00:48:46,920 --> 00:48:50,120 Speaker 2: but you know, certainly embodies that over the top vibe. 935 00:48:50,280 --> 00:48:54,040 Speaker 2: The character lacks the complexity of James Hong's lopen you know, 936 00:48:54,080 --> 00:48:57,160 Speaker 2: one of the obvious inspirations for the video game character. 937 00:48:57,400 --> 00:48:59,759 Speaker 2: But yeah, Tagawa makes it his own and in this 938 00:48:59,800 --> 00:49:04,200 Speaker 2: film essentially becomes the quintessential shanksn moving forward. Oh and 939 00:49:04,280 --> 00:49:05,080 Speaker 2: he has a great coat. 940 00:49:05,400 --> 00:49:09,000 Speaker 3: Amazing coat, one of those martial arts movie costumes that 941 00:49:09,160 --> 00:49:13,240 Speaker 3: makes so little sense. It's like a huge, heavy calf 942 00:49:13,440 --> 00:49:16,840 Speaker 3: link leather coat. Yeah. I'm gonna do some roundhouse kicks, 943 00:49:16,840 --> 00:49:19,360 Speaker 3: so I'm going to wrap my whole body in loose leather. 944 00:49:19,920 --> 00:49:23,239 Speaker 2: It's amazing. Yeah. Costume design here by ha Win because 945 00:49:23,239 --> 00:49:26,000 Speaker 2: of nineteen fifty five through twenty twelve, I hope it's 946 00:49:26,040 --> 00:49:28,200 Speaker 2: in a planet Hollywood somewhere people can look at it 947 00:49:28,200 --> 00:49:40,439 Speaker 2: while they eat their cheeseburgers. Yeah, all right, now let's 948 00:49:40,440 --> 00:49:43,120 Speaker 2: move on to the character of Sonia, played played in 949 00:49:43,160 --> 00:49:47,239 Speaker 2: this film by Bridget Wilson. Sampras credited. Of course, this 950 00:49:47,400 --> 00:49:49,080 Speaker 2: is Bridget Wilson for this film. 951 00:49:49,600 --> 00:49:52,040 Speaker 3: I was trying to think of a not unkind way 952 00:49:52,080 --> 00:49:54,799 Speaker 3: to say this, but this character is the source of 953 00:49:54,840 --> 00:49:58,360 Speaker 3: a lot of the unintentionally funny parts of this movie. 954 00:49:59,040 --> 00:50:01,200 Speaker 3: Like the scene where we meet her is probably the 955 00:50:01,200 --> 00:50:04,680 Speaker 3: most unintentionally funny part of it, where she's decked out 956 00:50:04,719 --> 00:50:07,880 Speaker 3: in swat gear with her partner Jacks, and they're running 957 00:50:07,880 --> 00:50:10,960 Speaker 3: through the middle of a techno dance club. I don't know, Rob, 958 00:50:11,000 --> 00:50:13,000 Speaker 3: if you can identify what kind of club this is 959 00:50:13,000 --> 00:50:16,000 Speaker 3: supposed to be, But they're like running through this club 960 00:50:16,040 --> 00:50:20,440 Speaker 3: with all these dancers with shotguns, and she's relentlessly barking 961 00:50:20,480 --> 00:50:23,960 Speaker 3: out these these like tactical speed lines like secure the 962 00:50:23,960 --> 00:50:28,439 Speaker 3: perimeter and stuff, and is just it's an awkward fit 963 00:50:28,480 --> 00:50:29,000 Speaker 3: in their role. 964 00:50:29,360 --> 00:50:31,160 Speaker 2: Yeah, I believe it's supposed to be a heavy metal 965 00:50:31,239 --> 00:50:35,040 Speaker 2: rave club in mid nineties Hong Kong, which I guess 966 00:50:35,320 --> 00:50:38,160 Speaker 2: maybe that's that's realistic. On Hong Kong certainly has both 967 00:50:38,160 --> 00:50:40,600 Speaker 2: a metal scene and a rave scene, though nothing we 968 00:50:40,640 --> 00:50:44,560 Speaker 2: see here feels actually connected to any potential reality of 969 00:50:44,600 --> 00:50:45,239 Speaker 2: that now. 970 00:50:45,320 --> 00:50:47,880 Speaker 3: Sonia was actually one of my favorite characters in the 971 00:50:47,920 --> 00:50:51,759 Speaker 3: original Mortal Kombat game because I could do several of 972 00:50:51,760 --> 00:50:53,759 Speaker 3: her special moves and I thought they were cool. She 973 00:50:53,760 --> 00:50:56,200 Speaker 3: could shoot these energy rings out of her hands, and 974 00:50:56,239 --> 00:50:57,799 Speaker 3: she could also do a thing where she would like 975 00:50:57,880 --> 00:51:00,279 Speaker 3: stand on her hands, grab you with her ankle and 976 00:51:00,320 --> 00:51:04,440 Speaker 3: flip you over. So so Sonia was cool in the game. 977 00:51:05,080 --> 00:51:08,680 Speaker 3: In the movie, they really emphasized like the Special Forces 978 00:51:08,800 --> 00:51:12,600 Speaker 3: revenge element. So she is hunting this guy Cano on 979 00:51:12,640 --> 00:51:14,960 Speaker 3: the island, but a lot of her dialogue once we 980 00:51:15,040 --> 00:51:18,120 Speaker 3: reach the island is what I would call hate flirting 981 00:51:18,200 --> 00:51:21,560 Speaker 3: with Johnny Cage, where they're just like trading barbs and 982 00:51:21,640 --> 00:51:23,920 Speaker 3: insults back and forth. But of course they're gonna end 983 00:51:24,000 --> 00:51:25,000 Speaker 3: up falling in love. 984 00:51:25,560 --> 00:51:27,439 Speaker 2: Yeah, and having children. You get to play their children 985 00:51:27,480 --> 00:51:28,200 Speaker 2: in the later games. 986 00:51:28,360 --> 00:51:29,280 Speaker 3: What are you serious? 987 00:51:29,360 --> 00:51:33,400 Speaker 2: Yeah? Yeah, no way, yeah, that's like a what a 988 00:51:33,440 --> 00:51:36,080 Speaker 2: son and a son and a daughter I think, But anyway. 989 00:51:36,400 --> 00:51:39,560 Speaker 3: And they let their kids enter the Mortal Kombat tournament. 990 00:51:39,480 --> 00:51:42,879 Speaker 2: Yeah, yeah, and yeah, and they fight against each other too. Yeah, 991 00:51:42,920 --> 00:51:46,800 Speaker 2: so all that is in play. But it's often pointed 992 00:51:46,840 --> 00:51:50,200 Speaker 2: out that Cameron Diaz was cast in this role and 993 00:51:50,320 --> 00:51:52,960 Speaker 2: was training for the role and then suffered some sort 994 00:51:53,000 --> 00:51:54,480 Speaker 2: of training injury and had to back. 995 00:51:54,280 --> 00:51:56,360 Speaker 3: Out, and that could have been interesting. 996 00:51:56,560 --> 00:51:59,240 Speaker 2: It could have been, And to be clear, Cameron Diaz 997 00:51:59,320 --> 00:52:01,839 Speaker 2: is great, but I'm not sure if even she could 998 00:52:01,840 --> 00:52:05,000 Speaker 2: have done much with this role because, like you said, 999 00:52:05,080 --> 00:52:08,760 Speaker 2: she's this sort of cardboard revenge seeker action hero until 1000 00:52:08,800 --> 00:52:11,840 Speaker 2: suddenly she's not because then suddenly she's a damsel in distress, 1001 00:52:12,000 --> 00:52:14,120 Speaker 2: kidnapped by the villain. It needs to be rescued by 1002 00:52:14,120 --> 00:52:14,840 Speaker 2: the male heroes. 1003 00:52:15,080 --> 00:52:18,279 Speaker 3: Yes, this movie does. There's a tension there because they're 1004 00:52:18,280 --> 00:52:21,160 Speaker 3: all supposed to be fighters in this tournament, right, and 1005 00:52:21,160 --> 00:52:22,680 Speaker 3: they can hold their own and we do see she 1006 00:52:22,760 --> 00:52:24,719 Speaker 3: has a fight with Kano in the movie where she 1007 00:52:24,840 --> 00:52:28,359 Speaker 3: is victorious, but right for some reason, right at the 1008 00:52:28,440 --> 00:52:32,600 Speaker 3: break for act three, she transforms from a from a 1009 00:52:32,680 --> 00:52:35,520 Speaker 3: determined fighter into well, now she just needs to be 1010 00:52:35,600 --> 00:52:39,240 Speaker 3: rescued by the dudes. Yeah, predictable twist. 1011 00:52:41,040 --> 00:52:43,080 Speaker 2: Now, she would of course go on to marry tennis 1012 00:52:43,120 --> 00:52:46,839 Speaker 2: star Pete Samprass thus Bridget Wilson Sampress. She was a 1013 00:52:46,880 --> 00:52:50,000 Speaker 2: former Miss Teen USA. She started out acting on Saved 1014 00:52:50,000 --> 00:52:53,000 Speaker 2: by the Bell and Santa Barbara before appearing in nineteen 1015 00:52:53,040 --> 00:52:55,800 Speaker 2: ninety three He's Last Action Hero, followed by Billy Madison 1016 00:52:56,280 --> 00:53:00,840 Speaker 2: this film and Nixon in ninety five. Quite an interesting 1017 00:53:00,920 --> 00:53:03,520 Speaker 2: ninety five, I have to say, and then. 1018 00:53:03,080 --> 00:53:06,240 Speaker 3: Oliver Stone Movie and Mortal Yeah. 1019 00:53:06,680 --> 00:53:08,680 Speaker 2: Other films include I Know What You Did Last Summer 1020 00:53:08,680 --> 00:53:10,959 Speaker 2: in ninety seven, House on Haunted Hill in ninety nine, 1021 00:53:11,400 --> 00:53:13,440 Speaker 2: and she also came back to lend her voice to 1022 00:53:13,600 --> 00:53:16,160 Speaker 2: MK eleven in twenty nineteen. I think for some DLC 1023 00:53:16,960 --> 00:53:20,279 Speaker 2: all right. Another female character, a woman of mystery that 1024 00:53:20,360 --> 00:53:24,280 Speaker 2: shows up is the character Katana, played by Telissa Soto 1025 00:53:24,680 --> 00:53:28,760 Speaker 2: born nineteen sixty seven. She'd previously appeared in eighty nine's 1026 00:53:28,760 --> 00:53:31,800 Speaker 2: Licensed to Kill as the villain's girlfriend like the drug 1027 00:53:31,920 --> 00:53:36,319 Speaker 2: lord's girlfriend, and so she's not really a bad guy 1028 00:53:36,360 --> 00:53:38,400 Speaker 2: in that. I think she ends up she doesn't like 1029 00:53:38,400 --> 00:53:41,200 Speaker 2: the villain either, but then Bond chooses the other girl 1030 00:53:41,239 --> 00:53:44,360 Speaker 2: over her. If memory serves, if you remember any of 1031 00:53:44,400 --> 00:53:48,840 Speaker 2: the romantic themes and plotting of a License. 1032 00:53:48,520 --> 00:53:51,360 Speaker 3: To Kill, License to Kill is the one with Robert Dovey, 1033 00:53:51,520 --> 00:53:52,560 Speaker 3: isn't it yep yeap? 1034 00:53:53,040 --> 00:53:55,920 Speaker 2: So she plays Dobby's character's girlfriend. 1035 00:53:56,080 --> 00:53:57,040 Speaker 3: Okay, okay. 1036 00:53:58,080 --> 00:54:00,239 Speaker 2: She would reprise her role as Katana and the ninety 1037 00:54:00,280 --> 00:54:02,640 Speaker 2: seven sequel, and of note, she is the wife of 1038 00:54:02,680 --> 00:54:03,400 Speaker 2: Benjamin Brad. 1039 00:54:04,080 --> 00:54:06,480 Speaker 3: She has a character of power and mystery in this. 1040 00:54:06,640 --> 00:54:09,400 Speaker 3: She is not a human fighter in the tournament, but 1041 00:54:09,440 --> 00:54:12,120 Speaker 3: appears as one of the envoys of Outworld. I think 1042 00:54:12,160 --> 00:54:15,359 Speaker 3: they say she's the daughter of the Emperor of Outworld, 1043 00:54:15,680 --> 00:54:20,080 Speaker 3: and she's here at the tournament with mysterious and ambiguous motivations, 1044 00:54:20,160 --> 00:54:23,680 Speaker 3: and clearly the villains are sort of afraid of her. 1045 00:54:23,719 --> 00:54:25,960 Speaker 3: They don't know exactly what she intends to do. 1046 00:54:26,400 --> 00:54:29,680 Speaker 2: Yeah, and she's unfortunately in one of the least interesting fights. 1047 00:54:30,920 --> 00:54:34,200 Speaker 2: That's more about the passing secret information onto Luke King. 1048 00:54:34,480 --> 00:54:37,080 Speaker 3: Oh yeah, yeah, but she saves lu Kang's life by 1049 00:54:37,120 --> 00:54:38,800 Speaker 3: letting him know that water freezes. 1050 00:54:39,000 --> 00:54:43,239 Speaker 2: That's right, all right. We mentioned Kano is played by 1051 00:54:43,239 --> 00:54:45,960 Speaker 2: Trevor Goddard in this, who lived nineteen sixty two through 1052 00:54:45,960 --> 00:54:50,040 Speaker 2: two thousand and three, English actor who often played Australian characters. 1053 00:54:50,360 --> 00:54:52,160 Speaker 2: I've read he might have actually been going for a 1054 00:54:52,200 --> 00:54:54,920 Speaker 2: cockney accident here with Kano, but what we get certainly 1055 00:54:54,960 --> 00:54:59,040 Speaker 2: feels Australian and it actually led to the franchise character 1056 00:54:59,280 --> 00:55:03,040 Speaker 2: becoming Usustralian. So I think ever since, Cano has always 1057 00:55:03,080 --> 00:55:06,239 Speaker 2: been Australian, and I believe he's currently played by an 1058 00:55:06,280 --> 00:55:08,080 Speaker 2: Australian in the new film series. 1059 00:55:08,800 --> 00:55:09,720 Speaker 3: Okay. 1060 00:55:09,840 --> 00:55:13,480 Speaker 2: So Goddard was a punk rocker turned actor who really 1061 00:55:13,480 --> 00:55:15,880 Speaker 2: gets to choose some scenery and some I think turkey 1062 00:55:15,960 --> 00:55:19,759 Speaker 2: legs in this one. Yes, he'd mostly done TV work 1063 00:55:19,840 --> 00:55:21,600 Speaker 2: prior to this, but went on to appear in nineteen 1064 00:55:21,680 --> 00:55:23,520 Speaker 2: ninety eight s Deep Rising, which is a pretty fun 1065 00:55:23,520 --> 00:55:26,200 Speaker 2: creature feature, and two thousand and three is Pirates of 1066 00:55:26,239 --> 00:55:29,120 Speaker 2: the Caribbean The Curse of the Black Pearl. This is 1067 00:55:29,160 --> 00:55:31,839 Speaker 2: the same year of his untimely passing. I would say 1068 00:55:31,920 --> 00:55:35,839 Speaker 2: Cano feels underutilized in the film, but Goddard literally makes 1069 00:55:35,840 --> 00:55:37,799 Speaker 2: a meal of many Cano scene he's in. 1070 00:55:38,200 --> 00:55:41,480 Speaker 3: Yeah, there's a scene where he just eats this greasy, 1071 00:55:41,719 --> 00:55:45,920 Speaker 3: juice squirting turkey leg and he's very much eating it 1072 00:55:46,160 --> 00:55:50,080 Speaker 3: in character, if that makes sense. He's like acting through eating. 1073 00:55:50,400 --> 00:55:52,400 Speaker 3: I love him. In that scene. He also gets to 1074 00:55:52,480 --> 00:55:54,919 Speaker 3: throw the turkey leg on the floor after eating about 1075 00:55:54,960 --> 00:55:56,160 Speaker 3: one eighth of it or so. 1076 00:55:56,520 --> 00:55:59,200 Speaker 2: Yeah. Yeah, he's a food waster and there's a lot 1077 00:55:59,239 --> 00:56:02,160 Speaker 2: of spittles, a lot of spittle from this character. Yes, 1078 00:56:02,840 --> 00:56:05,160 Speaker 2: all right, I'll mention this in passing. But Peter Jason 1079 00:56:05,239 --> 00:56:08,360 Speaker 2: is in this in a very small role, playing Master Boyd, 1080 00:56:09,360 --> 00:56:14,240 Speaker 2: Cage's old trainer or whatnot. Born nineteen forty four. He's 1081 00:56:14,280 --> 00:56:16,520 Speaker 2: a familiar character actor who's been in everything from The 1082 00:56:16,560 --> 00:56:20,320 Speaker 2: Karate Kid and Congo to a slewage on Carpenter films, 1083 00:56:20,320 --> 00:56:24,040 Speaker 2: including the likes of Prince of Darkness, Escape from La 1084 00:56:24,440 --> 00:56:25,680 Speaker 2: and In the Mouth of Madness. 1085 00:56:26,160 --> 00:56:27,920 Speaker 3: I knew I recognized him from somewhere. 1086 00:56:28,000 --> 00:56:30,080 Speaker 2: Yeah, he's one of those guys. He's in a lot of. 1087 00:56:30,000 --> 00:56:32,800 Speaker 3: Stuff, except when we see him, he's not really Master Boyd, 1088 00:56:32,840 --> 00:56:33,120 Speaker 3: is he. 1089 00:56:33,280 --> 00:56:36,880 Speaker 2: That's right, we'll get to that, all right. Voice actors 1090 00:56:36,920 --> 00:56:39,080 Speaker 2: Frank Welker is in this doing the voices of Shao 1091 00:56:39,160 --> 00:56:44,400 Speaker 2: Khan and Reptile. Born forty six. He's a voice acting mainstay, 1092 00:56:44,760 --> 00:56:47,760 Speaker 2: especially when you need some odd grunts. It's like weird 1093 00:56:47,800 --> 00:56:48,640 Speaker 2: creature noises. 1094 00:56:49,000 --> 00:56:51,640 Speaker 3: Yeah, that's right. So he does the squealing of Reptile, 1095 00:56:51,680 --> 00:56:53,640 Speaker 3: I guess, and then he at the end of the 1096 00:56:53,640 --> 00:56:57,160 Speaker 3: movie gets to say what, you weak, pathetic fools. I've 1097 00:56:57,160 --> 00:56:58,120 Speaker 3: come for your souls. 1098 00:56:58,320 --> 00:57:02,600 Speaker 2: Yeah, and then the voice of Goro is Kevin Michael 1099 00:57:02,640 --> 00:57:06,719 Speaker 2: Richardson born nineteen sixty four, deep voiced actor who has 1100 00:57:06,760 --> 00:57:09,480 Speaker 2: worked extensively as a voice actor for film, TV and 1101 00:57:09,640 --> 00:57:10,360 Speaker 2: video games. 1102 00:57:10,680 --> 00:57:12,839 Speaker 3: Now, is this the point where we want to mention 1103 00:57:12,960 --> 00:57:16,000 Speaker 3: the Goro special effects? Because I'm a little bit on 1104 00:57:16,040 --> 00:57:20,080 Speaker 3: the fence. On one hand, I acknowledge that the Goro 1105 00:57:21,520 --> 00:57:23,880 Speaker 3: I don't even fully know how they accomplished it maybe 1106 00:57:23,920 --> 00:57:28,080 Speaker 3: has some combination of like a suit and animatronics or whatever. 1107 00:57:28,120 --> 00:57:31,480 Speaker 3: Whatever it is, it's an impressive achievement. Those four arms 1108 00:57:31,520 --> 00:57:34,040 Speaker 3: feel kind of real, they feel like they're moving independently. 1109 00:57:34,640 --> 00:57:37,600 Speaker 3: But on the other hand, the design is just hideous. 1110 00:57:37,680 --> 00:57:40,520 Speaker 3: I want to wipe my eyes after looking at it. 1111 00:57:41,040 --> 00:57:44,360 Speaker 2: I would agree with that it's Goro is It's a 1112 00:57:44,360 --> 00:57:45,120 Speaker 2: lot to take in. 1113 00:57:45,520 --> 00:57:48,080 Speaker 3: Yeah, But to come back on the other hand, again, 1114 00:57:48,800 --> 00:57:52,160 Speaker 3: I will give them that his presence, the presence they achieve, 1115 00:57:52,280 --> 00:57:56,080 Speaker 3: is genuinely menacing. And I remember being scared of Goro 1116 00:57:56,200 --> 00:57:58,320 Speaker 3: in this movie when I was a kid. It's scary, 1117 00:57:58,920 --> 00:58:01,840 Speaker 3: and some of the early teases of his presence are 1118 00:58:02,000 --> 00:58:02,560 Speaker 3: quite good. 1119 00:58:02,880 --> 00:58:05,680 Speaker 2: Yeah, the teases are the best, really where you don't 1120 00:58:05,720 --> 00:58:07,640 Speaker 2: see much of them at all, but then you see 1121 00:58:07,680 --> 00:58:10,080 Speaker 2: all of them pretty much. And yeah, it's a weird 1122 00:58:10,120 --> 00:58:13,120 Speaker 2: mix because as a one hundred percent practical effect in 1123 00:58:13,160 --> 00:58:16,200 Speaker 2: a film that has some hideous CGI elements, you know, 1124 00:58:16,760 --> 00:58:20,840 Speaker 2: he's instantly admirable. You're like, yes, prove my point that 1125 00:58:20,840 --> 00:58:24,400 Speaker 2: that practical effects are are the best. But he also 1126 00:58:24,520 --> 00:58:27,320 Speaker 2: just looks a little stilted and awkward most of the time. 1127 00:58:28,040 --> 00:58:30,800 Speaker 2: He comes off looking like a Jack crypt Keeper, but 1128 00:58:30,920 --> 00:58:34,000 Speaker 2: without all the lifelike articulation of the crypt Keeper. Like 1129 00:58:34,000 --> 00:58:38,960 Speaker 2: the Cryptkeeper always felt real, and I wanted Goro to 1130 00:58:39,040 --> 00:58:42,440 Speaker 2: feel more real. I wanted to believe in him more. 1131 00:58:42,840 --> 00:58:44,920 Speaker 2: And at the same time, yeah, I realized, like a 1132 00:58:44,920 --> 00:58:48,160 Speaker 2: lot of admirable work and artistry went into creating this effect, 1133 00:58:48,440 --> 00:58:51,560 Speaker 2: but it just doesn't quite work. And I'm not sure 1134 00:58:51,560 --> 00:58:54,280 Speaker 2: exactly where the shortcoming is here, Like, is it just 1135 00:58:54,360 --> 00:58:56,320 Speaker 2: that he should have been a stop motion effect more 1136 00:58:56,400 --> 00:58:58,640 Speaker 2: or less like he is in the game. Does it 1137 00:58:58,680 --> 00:59:01,840 Speaker 2: come down to the way that they shot it and 1138 00:59:02,000 --> 00:59:05,280 Speaker 2: lit it. I Mean, I'm not sure exactly what could 1139 00:59:05,320 --> 00:59:06,840 Speaker 2: have improved the scenario here. 1140 00:59:07,200 --> 00:59:10,320 Speaker 3: Got He's got a kind of uncanny valley quality that 1141 00:59:10,400 --> 00:59:12,600 Speaker 3: makes him sort of gross to look at. I think 1142 00:59:12,680 --> 00:59:15,280 Speaker 3: it's that he looks almost like a human but has 1143 00:59:15,400 --> 00:59:18,560 Speaker 3: these but is held back in some way. Maybe if 1144 00:59:18,600 --> 00:59:22,200 Speaker 3: they had gone more fully monstrous in his design and 1145 00:59:22,240 --> 00:59:24,960 Speaker 3: made him a little bit less humanoid in the face, 1146 00:59:25,200 --> 00:59:26,640 Speaker 3: say that might have been better. 1147 00:59:27,120 --> 00:59:30,640 Speaker 2: Yeah, yeah, I mean sometimes humanoid faces can be the 1148 00:59:30,680 --> 00:59:33,200 Speaker 2: most difficult to make work like. That's one of the 1149 00:59:33,960 --> 00:59:35,560 Speaker 2: you look at some of the behind the scenes stuff 1150 00:59:35,560 --> 00:59:37,040 Speaker 2: on The Dark Crystal and they talk about how the 1151 00:59:37,040 --> 00:59:39,800 Speaker 2: gelflings were the most challenging because they were the most 1152 00:59:40,080 --> 00:59:42,320 Speaker 2: They're supposed to be the most beautiful, the most lifelike, 1153 00:59:42,400 --> 00:59:44,360 Speaker 2: And I don't think they're trying to make Goro beautiful, 1154 00:59:44,400 --> 00:59:48,000 Speaker 2: but maybe there's a case to be made that close 1155 00:59:48,080 --> 00:59:51,240 Speaker 2: ups of Goro speaking should have been like a prosthetic 1156 00:59:51,440 --> 00:59:54,479 Speaker 2: on a human actor instead of what we have here. 1157 00:59:54,560 --> 00:59:56,840 Speaker 2: And I don't know. It's also probably just another testament 1158 00:59:56,920 --> 01:00:01,200 Speaker 2: to how great the effects are, like The Dark Crystal, 1159 01:00:01,240 --> 01:00:05,720 Speaker 2: where a fully artificial being is brought to believable life, 1160 01:00:05,760 --> 01:00:08,800 Speaker 2: like it's even if you have all the tools at 1161 01:00:08,800 --> 01:00:11,480 Speaker 2: your disposal, and you have a budget and you have expertise, 1162 01:00:11,880 --> 01:00:16,040 Speaker 2: like you're trying to create a masterpiece. So on the 1163 01:00:16,080 --> 01:00:18,400 Speaker 2: effects front, a lot of people were involved in this film. 1164 01:00:18,720 --> 01:00:22,200 Speaker 2: Tom Woodruff Junior is credited with Goro Special Effects and 1165 01:00:22,240 --> 01:00:24,400 Speaker 2: Goro Suit, so I think you know some of the 1166 01:00:24,480 --> 01:00:27,000 Speaker 2: times it is a person in a suit. Born nineteen 1167 01:00:27,080 --> 01:00:30,040 Speaker 2: fifty nine tons of solid credits. He was a Stan 1168 01:00:30,080 --> 01:00:33,040 Speaker 2: Winston Studios guy, so he was on the team behind 1169 01:00:33,160 --> 01:00:36,680 Speaker 2: The Terminator and Aliens, though he'd splintered off at some 1170 01:00:36,760 --> 01:00:40,840 Speaker 2: point after those films prior to Mortal Kombat. All right, 1171 01:00:40,880 --> 01:00:42,920 Speaker 2: and then we mentioned the fight choreography. I'll mention that 1172 01:00:43,000 --> 01:00:46,000 Speaker 2: Patty Johnson, who lived nineteen thirty nine through twenty twenty three, 1173 01:00:46,400 --> 01:00:49,440 Speaker 2: was a fight choreographer here, and he was an accomplished 1174 01:00:49,560 --> 01:00:53,480 Speaker 2: martial artist with his own action acting credits going back 1175 01:00:53,520 --> 01:00:56,320 Speaker 2: to nineteen seventy three's Enter the Dragon. He appeared in 1176 01:00:56,400 --> 01:00:59,320 Speaker 2: multiple Chuck Norris movies, such as seventy nine as a 1177 01:00:59,360 --> 01:01:02,520 Speaker 2: Force of One. He served as fight choreographer on nineteen 1178 01:01:02,520 --> 01:01:05,040 Speaker 2: eighty four as the Karate Kid, and also the three 1179 01:01:05,080 --> 01:01:08,520 Speaker 2: sequels to that, all three of the nineteen nineties Teenage 1180 01:01:08,560 --> 01:01:11,000 Speaker 2: Mutant Ninja Turtle movies, and he also came back for 1181 01:01:11,120 --> 01:01:14,960 Speaker 2: Mortal Kombat Annihilation. He also plays the referee with the 1182 01:01:15,040 --> 01:01:19,240 Speaker 2: mustache in the Karate Kid movie The first all Right, 1183 01:01:19,280 --> 01:01:22,200 Speaker 2: and then finally the music. So we already mentioned the 1184 01:01:22,240 --> 01:01:25,440 Speaker 2: importance of music in Paul W. S Anderson films, but 1185 01:01:25,720 --> 01:01:28,440 Speaker 2: music is also a key part of the Mortal Kombat franchise. 1186 01:01:28,760 --> 01:01:32,600 Speaker 2: The video games, especially MK two, had some pretty great music. 1187 01:01:32,640 --> 01:01:35,440 Speaker 2: I've listened to the Mortal Kombat Too soundtrack, like the 1188 01:01:35,480 --> 01:01:39,680 Speaker 2: original video soundtrack a little in isolation. It has, you know, 1189 01:01:39,720 --> 01:01:43,440 Speaker 2: an Eastern influenced electronic vibe. I guess you maybe call 1190 01:01:43,440 --> 01:01:47,640 Speaker 2: it chiptune by today's standards, you know, partially inspired by 1191 01:01:47,680 --> 01:01:51,000 Speaker 2: Carpenter and Howart's tremendous score to Big Trouble in Little China. 1192 01:01:51,560 --> 01:01:55,240 Speaker 2: And then in nineteen ninety four, Virgin Records released Mortal 1193 01:01:55,320 --> 01:01:59,360 Speaker 2: Kombat the album by the Immortals. This is the release 1194 01:01:59,400 --> 01:02:04,720 Speaker 2: that gave a a number of infectious beats, some solid cheese, 1195 01:02:05,360 --> 01:02:08,240 Speaker 2: and also the Mortal Kombat theme song that we hear 1196 01:02:08,400 --> 01:02:10,360 Speaker 2: in this the nineteen ninety five film. 1197 01:02:10,440 --> 01:02:12,360 Speaker 3: That's what I was going to ask, if you knew 1198 01:02:13,080 --> 01:02:16,240 Speaker 3: is the so I think of the theme song from 1199 01:02:16,280 --> 01:02:18,600 Speaker 3: this film with the main Dun Dun Dun, dun du 1200 01:02:18,680 --> 01:02:21,960 Speaker 3: dah dun dud that thing I fully associate with Mortal 1201 01:02:22,040 --> 01:02:25,600 Speaker 3: Kombat going back to the games, But I actually don't 1202 01:02:25,640 --> 01:02:28,240 Speaker 3: know if anything like that is in the games. Is 1203 01:02:28,640 --> 01:02:32,040 Speaker 3: there something like that that's just straight from this album 1204 01:02:32,160 --> 01:02:32,960 Speaker 3: and then the movie? 1205 01:02:33,360 --> 01:02:36,760 Speaker 2: Correct, Yeah, I don't think we had anything quite like 1206 01:02:36,800 --> 01:02:38,720 Speaker 2: this in the video games. So I love the video 1207 01:02:38,720 --> 01:02:39,280 Speaker 2: game music. 1208 01:02:39,920 --> 01:02:43,520 Speaker 3: Like I said, yeah, man, it managed to cement a 1209 01:02:43,600 --> 01:02:45,040 Speaker 3: place in the early canon. 1210 01:02:47,520 --> 01:02:50,080 Speaker 2: They've continued to make music a big part of the franchise. 1211 01:02:50,120 --> 01:02:53,440 Speaker 2: In twenty eleven, that put up the album Mortal Kombat 1212 01:02:53,520 --> 01:02:56,800 Speaker 2: Songs Inspired by the Warriors. This was a part of 1213 01:02:56,840 --> 01:02:59,320 Speaker 2: the promotion for that year's new Mortal Kombat game, and 1214 01:02:59,360 --> 01:03:02,920 Speaker 2: it has some really solid EDM and dubstep tracks on it. 1215 01:03:04,360 --> 01:03:05,960 Speaker 2: For some of you, if you don't know what dubstep 1216 01:03:06,040 --> 01:03:08,840 Speaker 2: is or you just have a vague idea, I'm talking 1217 01:03:08,920 --> 01:03:13,960 Speaker 2: dubstep and like say, like the larger euro understanding of dubstep. 1218 01:03:14,200 --> 01:03:16,880 Speaker 2: So like, yes, Skrillis is on there, and Skrillick's track 1219 01:03:16,960 --> 01:03:20,919 Speaker 2: is really good, but there's a lot of dubstep that's 1220 01:03:21,560 --> 01:03:25,440 Speaker 2: more on the darker end of the spectrum, more atmospheric, 1221 01:03:26,280 --> 01:03:29,560 Speaker 2: especially a number of like British and euro artists that 1222 01:03:29,560 --> 01:03:31,600 Speaker 2: were responsible for that. So this particular release has some 1223 01:03:31,640 --> 01:03:34,080 Speaker 2: great tracks. It's got some stuff by Sound of Stereo, 1224 01:03:34,680 --> 01:03:39,880 Speaker 2: Run DMT, La, Riots, Bird Peterson, Harvard, Bass, JFK and 1225 01:03:40,120 --> 01:03:43,360 Speaker 2: Tokey Monsta. These are these are all really fun artists 1226 01:03:43,400 --> 01:03:46,360 Speaker 2: and I occasionally will we'll pick up at least a 1227 01:03:46,400 --> 01:03:48,480 Speaker 2: track or two off of this album and listen to it. 1228 01:03:48,560 --> 01:03:52,160 Speaker 2: That the run DMT track especially is really good. All right, 1229 01:03:52,160 --> 01:03:55,560 Speaker 2: But that's just side tension. How does this film do 1230 01:03:55,800 --> 01:03:56,800 Speaker 2: on the music front? 1231 01:03:57,000 --> 01:04:00,400 Speaker 3: Oh? As I said earlier, I think that the use 1232 01:04:00,440 --> 01:04:02,480 Speaker 3: of music is one of the things that really keeps 1233 01:04:02,520 --> 01:04:04,920 Speaker 3: the momentum up. Like we were talking, there's some great 1234 01:04:05,120 --> 01:04:09,480 Speaker 3: hype music throughout I'm thinking of I don't know. There 1235 01:04:09,480 --> 01:04:11,560 Speaker 3: are a bunch of moments, like there is a scene 1236 01:04:11,600 --> 01:04:14,520 Speaker 3: where Shang Sung has all of the warriors come in 1237 01:04:14,640 --> 01:04:17,880 Speaker 3: and like have dinner. There's this big feast and then 1238 01:04:17,920 --> 01:04:20,760 Speaker 3: he has his you know, oiled up muscle boys run 1239 01:04:20,800 --> 01:04:22,439 Speaker 3: in and they're gonna one of them is gonna fight 1240 01:04:22,480 --> 01:04:24,479 Speaker 3: sub Zero. And as they're getting ready for this fight, 1241 01:04:24,840 --> 01:04:28,120 Speaker 3: there's just a drum track that is it's great, like 1242 01:04:28,240 --> 01:04:30,800 Speaker 3: really gets your blood pumping. You are ready for an 1243 01:04:30,840 --> 01:04:33,360 Speaker 3: action scene. But there's also a lot of use of 1244 01:04:34,600 --> 01:04:38,400 Speaker 3: music to sort of power plot transitions. So like at 1245 01:04:38,400 --> 01:04:41,280 Speaker 3: the moment where lu Kang is leaving the temple after 1246 01:04:41,320 --> 01:04:43,720 Speaker 3: having said I'm going to the tournament with or without 1247 01:04:43,760 --> 01:04:46,720 Speaker 3: your consent, there's this hype track that comes on with 1248 01:04:46,760 --> 01:04:49,840 Speaker 3: these like ringing bells and heavy drum beats. It just 1249 01:04:49,880 --> 01:04:52,320 Speaker 3: sends a thrill through your body, like you you're ready. 1250 01:04:54,240 --> 01:04:56,760 Speaker 2: Yeah. I think the score is pretty pretty darn good 1251 01:04:56,800 --> 01:04:59,560 Speaker 2: and it is the work of George S. Clinton born 1252 01:04:59,600 --> 01:05:03,240 Speaker 2: nineteen forty seven. No relation to funk legend George Clinton. 1253 01:05:03,880 --> 01:05:06,160 Speaker 2: This is the Chattanooga born film composer. 1254 01:05:07,480 --> 01:05:09,560 Speaker 3: I think his names come up on the show before 1255 01:05:09,840 --> 01:05:11,320 Speaker 3: he did something we've talked about. 1256 01:05:11,520 --> 01:05:13,680 Speaker 2: Yeah, I can't remember what it would be, because, like, 1257 01:05:13,720 --> 01:05:16,000 Speaker 2: I'm looking at the films he worked on, and they're 1258 01:05:16,040 --> 01:05:19,120 Speaker 2: the likes of American Ninja two in eighty seven, Hell 1259 01:05:19,240 --> 01:05:23,560 Speaker 2: Bound Chuck Norris and brain Scan in ninety four, Delta 1260 01:05:23,600 --> 01:05:26,280 Speaker 2: of Venus in ninety five, Beverly Hill's Ninja and Moral 1261 01:05:26,320 --> 01:05:29,040 Speaker 2: Combat Annihilation. So I'd have to go back and look 1262 01:05:29,080 --> 01:05:31,720 Speaker 2: at his filmography to see what I'm forgetting that he 1263 01:05:31,800 --> 01:05:33,640 Speaker 2: might have scored that we've discussed before. 1264 01:05:34,280 --> 01:05:37,680 Speaker 3: Well, maybe I'm mistaken about that. I associated him with 1265 01:05:37,760 --> 01:05:40,520 Speaker 3: Austin Powers for some reason. I think he did that. 1266 01:05:41,000 --> 01:05:43,080 Speaker 2: I think you're right on that. I think I forgot 1267 01:05:43,120 --> 01:05:45,560 Speaker 2: to include that. But let's see, I think you're right 1268 01:05:45,600 --> 01:05:48,080 Speaker 2: on that. I think he was involved in the Austin 1269 01:05:48,120 --> 01:05:49,080 Speaker 2: Powers franchise. 1270 01:05:49,760 --> 01:05:51,680 Speaker 3: So yeah, I think a lot of the original score 1271 01:05:51,840 --> 01:05:56,160 Speaker 3: used in the movie is very strong. But that brings 1272 01:05:56,240 --> 01:05:58,320 Speaker 3: us back to that CD I had, because there's also 1273 01:05:58,440 --> 01:06:01,080 Speaker 3: the original Motion Picture so on Track CD, which is 1274 01:06:01,120 --> 01:06:03,400 Speaker 3: not just the score, but it's got all the needle 1275 01:06:03,480 --> 01:06:04,200 Speaker 3: drop tracks. 1276 01:06:04,520 --> 01:06:08,120 Speaker 2: That's right. So of course we have that Immortals Mortal 1277 01:06:08,160 --> 01:06:11,640 Speaker 2: Kombat theme song track, which is which is high energy, 1278 01:06:12,120 --> 01:06:16,280 Speaker 2: pretty great, infectious, cheesy, yes, all of the above. There's 1279 01:06:16,320 --> 01:06:19,240 Speaker 2: also a Utah Saints remix of that theme song that 1280 01:06:19,400 --> 01:06:23,120 Speaker 2: is maybe like a little deeper in the bass. M. Yeah, 1281 01:06:23,160 --> 01:06:25,560 Speaker 2: and let's see some of my favorites off of this. 1282 01:06:25,760 --> 01:06:28,280 Speaker 2: I would say I have to single out three three 1283 01:06:28,320 --> 01:06:30,320 Speaker 2: tracks that are my favorites. Okay, first of all, there's 1284 01:06:30,440 --> 01:06:35,920 Speaker 2: kmfdm's juke Joint Jezebel. This is the Georgio Moroder Metropolis mix. 1285 01:06:36,200 --> 01:06:37,919 Speaker 2: I don't I don't know what the original mix sounded 1286 01:06:37,960 --> 01:06:39,560 Speaker 2: like because I only ever listened to this, and this 1287 01:06:39,600 --> 01:06:42,120 Speaker 2: is pretty basically the only KMFDM song that I know. 1288 01:06:42,440 --> 01:06:43,560 Speaker 2: But it's a solid track. 1289 01:06:43,760 --> 01:06:46,440 Speaker 3: I wonder if someday we should do the disco Metropolis 1290 01:06:46,480 --> 01:06:48,720 Speaker 3: on Weird House, the one with the Marauder score. 1291 01:06:49,000 --> 01:06:52,240 Speaker 2: Yeah, yeah, it's it's a classic. I mean, it's a 1292 01:06:52,240 --> 01:06:54,960 Speaker 2: classic film. And then it's it's highly regarded in terms 1293 01:06:54,960 --> 01:06:59,520 Speaker 2: of going back and adding a new, new, new score 1294 01:06:59,640 --> 01:07:03,000 Speaker 2: to a classic silent film. Yeah, all right. We also 1295 01:07:03,080 --> 01:07:07,280 Speaker 2: another one that I really like is Tracy Lord's Control. 1296 01:07:07,360 --> 01:07:10,760 Speaker 2: This is the Juno Reactor remix. It's an instrumental, so 1297 01:07:10,800 --> 01:07:13,880 Speaker 2: we don't hear Tracy Lord's vocals on this, But I 1298 01:07:13,920 --> 01:07:17,000 Speaker 2: went back and listened to the original track, and I'm 1299 01:07:17,000 --> 01:07:20,720 Speaker 2: pretty sure I've heard this in mixes before. It's really solid. Lords, 1300 01:07:20,760 --> 01:07:23,600 Speaker 2: of course, also acted in a number of mainstream genre films, 1301 01:07:23,640 --> 01:07:28,400 Speaker 2: including nineteen ninety eighth Blade. M Oh yeah, is she 1302 01:07:28,480 --> 01:07:30,400 Speaker 2: a vampire? I guess yep, she was one of the 1303 01:07:30,920 --> 01:07:35,400 Speaker 2: vampire cronies. And then all we actually have a techno 1304 01:07:35,560 --> 01:07:38,840 Speaker 2: ambient classic that is a featured late in the picture, 1305 01:07:38,920 --> 01:07:42,720 Speaker 2: and that is Halcion plus on and on by Orbital. 1306 01:07:42,760 --> 01:07:45,200 Speaker 3: The sound of feeling Good. You might guess that this 1307 01:07:45,360 --> 01:07:47,720 Speaker 3: plays at the coda of the film, when Evil has 1308 01:07:47,720 --> 01:07:51,280 Speaker 3: been defeated and everybody's running around hugging it out. This 1309 01:07:51,360 --> 01:07:52,320 Speaker 3: when we get orbital. 1310 01:07:52,600 --> 01:07:55,080 Speaker 2: Yeah, it's a great track, absolutely great track. 1311 01:07:55,480 --> 01:07:57,880 Speaker 3: It feels like everything's gonna be okay. 1312 01:07:59,160 --> 01:08:02,160 Speaker 2: I also should mention and that So the soundtrack album 1313 01:08:02,200 --> 01:08:05,520 Speaker 2: featured some clips from the score by George S. Clinton, 1314 01:08:05,560 --> 01:08:09,680 Speaker 2: including the track Goro Versus Art. Art is the first 1315 01:08:09,760 --> 01:08:12,640 Speaker 2: name of some of the Goro fights. It's not as 1316 01:08:12,720 --> 01:08:14,320 Speaker 2: high concept as as it sounds. 1317 01:08:14,520 --> 01:08:17,600 Speaker 3: It's not that scene in Batman where the joker is 1318 01:08:17,680 --> 01:08:20,000 Speaker 3: like smearing on the paintings. 1319 01:08:19,600 --> 01:08:21,280 Speaker 2: So that would be great. I mean Goro missed his 1320 01:08:21,320 --> 01:08:24,320 Speaker 2: calling as a painter. But anyway, Yes, this track has 1321 01:08:24,360 --> 01:08:26,679 Speaker 2: bucket Head on it, so okay, okay, that's notable. 1322 01:08:26,880 --> 01:08:29,400 Speaker 3: There are also some tracks I like a lot less man. 1323 01:08:29,520 --> 01:08:33,559 Speaker 3: There's one on there that's a big Black Sabbath fan. 1324 01:08:33,640 --> 01:08:36,080 Speaker 3: But there's like a Geezer Butler track on there that 1325 01:08:36,240 --> 01:08:36,920 Speaker 3: is not good. 1326 01:08:37,320 --> 01:08:39,280 Speaker 2: Yeah. I was not crazy about this one as well. 1327 01:08:39,320 --> 01:08:41,200 Speaker 2: I just the vocals did not speak to me. 1328 01:08:41,760 --> 01:08:43,719 Speaker 3: But there's some other metal on there as well. 1329 01:08:44,160 --> 01:08:49,120 Speaker 2: Yeah, and the film uses several tracks by Stabbing Westward 1330 01:08:49,439 --> 01:08:52,040 Speaker 2: that are not on the soundtrack album. I think there 1331 01:08:52,160 --> 01:08:54,960 Speaker 2: Can't Happen Here, Lies and Lost, and these are all 1332 01:08:54,960 --> 01:08:57,920 Speaker 2: great tracks. I don't I was looking around, I know, 1333 01:08:58,000 --> 01:09:00,880 Speaker 2: I listened to some Stabbing Westwards some way, and I 1334 01:09:00,880 --> 01:09:03,240 Speaker 2: thought maybe they were on like the soundtrack to the 1335 01:09:03,280 --> 01:09:05,400 Speaker 2: Crow or something, but I couldn't find them. So maybe 1336 01:09:05,400 --> 01:09:09,040 Speaker 2: I actually had a Stabbing Westward album, but I don't 1337 01:09:09,080 --> 01:09:11,840 Speaker 2: specifically remember. But anyway, some of their tracks are pretty good. 1338 01:09:12,080 --> 01:09:14,320 Speaker 3: I don't really know them. They're like industrial metal. 1339 01:09:14,960 --> 01:09:17,240 Speaker 2: Yeah, yeah, there's somewhere in that. I don't know, there's 1340 01:09:17,240 --> 01:09:21,920 Speaker 2: somewhere in that alternative industrial landscape. But I'm not sure 1341 01:09:21,960 --> 01:09:24,479 Speaker 2: exactly where to classify them. Like, you know, you can 1342 01:09:24,520 --> 01:09:26,519 Speaker 2: sort of pick up on some vibes you might compare 1343 01:09:26,560 --> 01:09:29,160 Speaker 2: to nine inch Nails, you might compare to, you know, 1344 01:09:29,200 --> 01:09:33,360 Speaker 2: something like the Tea Party. But yeah, I don't know how. 1345 01:09:33,439 --> 01:09:35,000 Speaker 2: I don't know. I'd like to hear from any of 1346 01:09:35,080 --> 01:09:37,840 Speaker 2: you big Stabbing Westward fans out there. You tell us 1347 01:09:38,080 --> 01:09:39,519 Speaker 2: where we're supposed to classify them. 1348 01:09:40,040 --> 01:09:45,320 Speaker 3: Now, uh oh, we're looking at the clock here. We 1349 01:09:45,439 --> 01:09:49,160 Speaker 3: did not at all intend for our Mortal Combat nineteen 1350 01:09:49,240 --> 01:09:52,400 Speaker 3: ninety five episode to stretch to two parts, but I 1351 01:09:52,400 --> 01:09:55,760 Speaker 3: think we are at a point where we have no choice, uh, 1352 01:09:55,920 --> 01:09:58,439 Speaker 3: because it would be it would be ridiculous to release 1353 01:09:58,479 --> 01:10:01,960 Speaker 3: a three hour episode on more Combat. But I guess 1354 01:10:02,000 --> 01:10:04,160 Speaker 3: we've got a lot of personal history with this movie, 1355 01:10:04,200 --> 01:10:06,920 Speaker 3: in this franchise, so it kind of it couldn't be helped. 1356 01:10:07,120 --> 01:10:09,519 Speaker 2: Yeah, I mean this is this is a franchise that's 1357 01:10:09,600 --> 01:10:14,320 Speaker 2: a part of both our childhoods and also apparently it's 1358 01:10:14,320 --> 01:10:16,799 Speaker 2: a Christoph Lambert film, and I guess we just can't 1359 01:10:16,840 --> 01:10:20,559 Speaker 2: cover Christoph Lambert films without breaking them into two parts. 1360 01:10:20,800 --> 01:10:25,280 Speaker 3: Oh you're right. We did that with Highlander two, didn't we. Yes, right, Yeah, 1361 01:10:25,320 --> 01:10:28,000 Speaker 3: Well once again, folks, we do not have the intention 1362 01:10:28,120 --> 01:10:31,000 Speaker 3: of making two part weird house episodes a common thing, 1363 01:10:31,040 --> 01:10:33,080 Speaker 3: but I guess it's going to happen every now and then. 1364 01:10:33,720 --> 01:10:36,479 Speaker 2: Yeah, So we will be back to really get into 1365 01:10:36,520 --> 01:10:40,000 Speaker 2: the plot of Mortal Kombat, and there's there's a lot 1366 01:10:40,000 --> 01:10:43,080 Speaker 2: of fun to be had here, so we will get 1367 01:10:43,120 --> 01:10:44,920 Speaker 2: to dig in and make a meal out of it. 1368 01:10:45,800 --> 01:10:47,960 Speaker 2: Let's see. In the meantime, you know, eating a turkey 1369 01:10:48,040 --> 01:10:52,759 Speaker 2: leg okay, no eating a turkey leg oh goro getting 1370 01:10:52,840 --> 01:10:55,679 Speaker 2: punched in the nards. There's so much fun, fun for everyone, 1371 01:10:55,720 --> 01:10:56,679 Speaker 2: fun for the whole family. 1372 01:10:57,080 --> 01:10:59,240 Speaker 3: I want to say it has begun, but it has 1373 01:10:59,320 --> 01:11:01,360 Speaker 3: not begun yet. It'll begin next time. 1374 01:11:01,320 --> 01:11:04,000 Speaker 2: That's right. So in the meantime, do feel free to 1375 01:11:04,000 --> 01:11:06,120 Speaker 2: go ahead and write in with your thoughts about ninety 1376 01:11:06,200 --> 01:11:10,040 Speaker 2: ninety five's Mortal Kombat or the Mortal Kombat franchise in general, 1377 01:11:10,640 --> 01:11:13,280 Speaker 2: anything we discussed in this episode or you anticipate that 1378 01:11:13,320 --> 01:11:16,240 Speaker 2: we'll discuss in the next episode. Right in. We would 1379 01:11:16,280 --> 01:11:19,960 Speaker 2: love to hear from you. Let's see. First of all, Oh, 1380 01:11:19,960 --> 01:11:23,759 Speaker 2: if you're on Instagram, go ahead and follow us STBYM podcast. 1381 01:11:23,800 --> 01:11:25,920 Speaker 2: That's our handle on Instagram. And if you want to 1382 01:11:25,960 --> 01:11:29,400 Speaker 2: keep up with Weird House Cinema specifically, go to letterbox 1383 01:11:29,439 --> 01:11:31,000 Speaker 2: dot com. It's l E T T E R B 1384 01:11:31,080 --> 01:11:34,160 Speaker 2: O x D dot com. Really fun site for chronicling 1385 01:11:34,160 --> 01:11:38,400 Speaker 2: your own cinematic explorations and favorites, and you can follow 1386 01:11:38,479 --> 01:11:40,560 Speaker 2: us there. We are weird House. That's our handle, and 1387 01:11:40,600 --> 01:11:42,160 Speaker 2: we have a nice list there of all the movies 1388 01:11:42,200 --> 01:11:44,599 Speaker 2: we've covered on the show thus far. 1389 01:11:45,400 --> 01:11:48,960 Speaker 3: Huge thanks as always to our excellent audio producer Jjposway. 1390 01:11:49,200 --> 01:11:50,880 Speaker 3: If you would like to get in touch with us 1391 01:11:50,880 --> 01:11:53,320 Speaker 3: with feedback on this episode or any other, to suggest 1392 01:11:53,400 --> 01:11:55,519 Speaker 3: a topic for the future, or just to say hello, 1393 01:11:55,640 --> 01:11:58,160 Speaker 3: you can email us at contact at stuff to Blow 1394 01:11:58,200 --> 01:12:05,800 Speaker 3: your Mind dot com. 1395 01:12:06,000 --> 01:12:08,920 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 1396 01:12:09,040 --> 01:12:12,840 Speaker 1: more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 1397 01:12:12,920 --> 01:12:14,719 Speaker 1: or wherever you listen to your favorite shows.