WEBVTT - Matinee Science Playlist, Part 1: ‘2001: A Space Odyssey’

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<v Speaker 1>My welcome to Stuff to Blow your Mind from how

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<v Speaker 1>Stuff Works dot com. Hey you welcome to Stuff to

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<v Speaker 1>Blow your Mind. My name is Robert Lamb and I'm

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<v Speaker 1>Joe McCormick and Robert. Do you remember just about seventeen

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<v Speaker 1>years ago how disappointing it was that the year two

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<v Speaker 1>thousand one was not like the year two thousand one

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<v Speaker 1>in the movie two thousand one Space Odyssey. Well, certainly

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<v Speaker 1>it did not resemble the night film two thousand one

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<v Speaker 1>of Space Odyssey. It did not resemble that that vision

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<v Speaker 1>of the future, not exactly. We were not uh, we

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<v Speaker 1>were not traveling. We did not have a moon base.

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<v Speaker 1>I want my milk carton of corn to suck to

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<v Speaker 1>a straw well that can be arranged if that's if

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<v Speaker 1>that's the definite uh, you know, futuristic experience you're looking for.

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<v Speaker 1>But yeah, this is this is a classic science fiction film,

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<v Speaker 1>perhaps the classic science fiction film. I mean, you can

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<v Speaker 1>you can certainly make a case for other pivotal works

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<v Speaker 1>of sci fi cinema, But Stanley Kubrick and Arthously Clark's

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<v Speaker 1>two thousand and one is a film that has stood

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<v Speaker 1>the test of time inspired just countless other sci fi

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<v Speaker 1>visions and uh and yeah, that definitely gave us this

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<v Speaker 1>this sort of benchmark to look for in the future.

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<v Speaker 1>So the reason we're talking about two thousand one of

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<v Speaker 1>Space Odyssey is because this year that movie is actually

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<v Speaker 1>fifty years old. It's hard to believe it half a

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<v Speaker 1>century old. It was released in April of nineteen sixty eight,

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<v Speaker 1>and so because of the fiftieth anniversary, because the movie

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<v Speaker 1>is so endlessly fascinating to talk about, we thought we

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<v Speaker 1>would devote today to a discussion of two thousand one,

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<v Speaker 1>the film itself, it's ideas, and its legacy. Robert, how

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<v Speaker 1>old were you when you first saw two thousand one? Oh?

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<v Speaker 1>You know, I saw it when I was pretty young,

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<v Speaker 1>so I don't have a very um concrete memory of it.

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<v Speaker 1>I think my dad he either he had had a

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<v Speaker 1>VHS copy of it playing or it was on TV.

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<v Speaker 1>I'm not sure, but i'd say, oh, maybe I was

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<v Speaker 1>eight or something. I'm not sure, but I remember it

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<v Speaker 1>being a very interesting film to watch because it was

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<v Speaker 1>it has this dreamlike quality to it that is there

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<v Speaker 1>no matter what level of of awareness you're approaching it

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<v Speaker 1>with as a viewer, you know, whether you understand the

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<v Speaker 1>more complicated, uh, science, fictional or philosophical aspects of its message.

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<v Speaker 1>There's still this this hypnotic quality to the film that

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<v Speaker 1>draws you in. I have a weird question about it.

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<v Speaker 1>I wonder if a kid for whom the plot pretty

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<v Speaker 1>much goes over their head actually understands the movie better

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<v Speaker 1>than an adult who can grasp more of the content

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<v Speaker 1>of the plot. Do you think about that? I mean,

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<v Speaker 1>because the movie is in many ways it's almost like

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<v Speaker 1>a more like a painting or like a you know,

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<v Speaker 1>a work of art that is radically open to interpretation,

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<v Speaker 1>where the stuff that the characters do, I'm not so

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<v Speaker 1>sure that it matters as much as more than kind

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<v Speaker 1>of like visual themes established and the questions raised by

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<v Speaker 1>you know, the spectacle before your eyes. Yeah, yeah, the

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<v Speaker 1>spectacle is is a huge part of it. I I

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<v Speaker 1>actually was tempted. I thought, well, should I let my

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<v Speaker 1>six year old see at least part of two thousand

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<v Speaker 1>and one and just see what his take is on it?

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<v Speaker 1>And I did not quite get around to performing any

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<v Speaker 1>a test of that sort um, but I have a

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<v Speaker 1>feeling he would be drawn in by the visuals for sure.

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<v Speaker 1>Just thinking about the visuals alone, it's hard to believe

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<v Speaker 1>this movie is half a century old, Like we were

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<v Speaker 1>saying a minute ago, it still feels so weird and

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<v Speaker 1>so fresh and so intellectually adventurous. Apparently, you know. When

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<v Speaker 1>it premiered. One of the things about the movie is

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<v Speaker 1>that it's mostly silent. There are only actually very limb

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<v Speaker 1>They did parts of it where characters are speaking to

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<v Speaker 1>each other, and according to the stories about the premier,

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<v Speaker 1>the first audience, it's just hating. Not everybody. There were

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<v Speaker 1>some people who saw, Okay, this is revolutionary, something very

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<v Speaker 1>different and new and original is happening here. But a

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<v Speaker 1>lot of the Hollywood hot shots who were in attendance

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<v Speaker 1>just hated it. There were tons of people walking out

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<v Speaker 1>of the theater. Allegedly, Rock Hudson walked out saying out loud,

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<v Speaker 1>will someone tell me what the hell this is about? Yeah,

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<v Speaker 1>it's interesting because it is a film in which a

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<v Speaker 1>lot of stuff does not happen, a lot happens. It's

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<v Speaker 1>a film that that that kind of sums up the

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<v Speaker 1>ascent of humanity and where humanity might go beyond beyond

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<v Speaker 1>our planet. But at the same time, every time something

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<v Speaker 1>seems to be happening, but we kind of get a cut,

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<v Speaker 1>you know, the scenes where characters are having pivotal discussions

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<v Speaker 1>about what's happening. It's becomes just sort of a staple

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<v Speaker 1>of so many other films. Like most films are missing

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<v Speaker 1>the murder that occurs to in the film is not

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<v Speaker 1>actually seen, so it when you're watching two thousand one

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<v Speaker 1>of Space Odyssey, there is almost this sense that someone

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<v Speaker 1>is messing with you by removing these key bits of

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<v Speaker 1>information that should tell you what you're supposed to think about. Well,

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<v Speaker 1>I can understand people hating it at first because it is,

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<v Speaker 1>in a way an intentionally challenging film. It's it goes

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<v Speaker 1>against narrative conventions in a very deliberate way. Another thing

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<v Speaker 1>about it is just I'm not usually a person to

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<v Speaker 1>call out special effects first as a thing to love

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<v Speaker 1>about the movie, but the visual effects in this movie

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<v Speaker 1>are just unparalleled in so many ways. They look astonishingly realistic.

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<v Speaker 1>For for you know, a time in the nineteen sixties

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<v Speaker 1>when we hadn't even been to the moon yet when

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<v Speaker 1>this movie was made, we had not been to the

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<v Speaker 1>moon or space. Photography was very limited, so it's amazing

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<v Speaker 1>they could get something looking as accurate to the experience

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<v Speaker 1>of outer space as as they did. But then at

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<v Speaker 1>the same time it's so derealized, it's so unreal, and

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<v Speaker 1>uh it has almost kind of a Dario Argento kind

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<v Speaker 1>of quality, though of course it predates Argento, but I mean,

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<v Speaker 1>like the you know, the strange lights and the way

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<v Speaker 1>the colors color our moods. It's so good. Yeah, I'm

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<v Speaker 1>glad Argento did not direct it. By the way, it

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<v Speaker 1>would have been a very different film. Yeah, then the Monk,

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<v Speaker 1>the the the the Dawn of Man sequence might have

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<v Speaker 1>been similar. But uh, yeah, the special effects in this

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<v Speaker 1>film are just so breathtaking. I feel like, if anyone

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<v Speaker 1>out there is wondering, what is it like to watch

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<v Speaker 1>two thousand and one A Space Obessey with Robert Lamb,

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<v Speaker 1>it's like, every five minutes may sang aloud, why can't

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<v Speaker 1>we make why don't we make movies that look like this? Now?

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<v Speaker 1>You know, why can't why can't why don't spaceships look

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<v Speaker 1>like this anymore? In films? And basically they don't look

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<v Speaker 1>this good in anything else. For instance, nineteen seventy two

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<v Speaker 1>Silent Running, another one of my favorite sci fi films,

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<v Speaker 1>was directed by Douglas Trumbull. Who worked on two thousand

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<v Speaker 1>one worked on the effects, and Silent Running looks fabulous,

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<v Speaker 1>but it's not as pressed pristine as two thousand and one.

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<v Speaker 1>And obviously you can point to a lot of different

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<v Speaker 1>reasons for that. But then there's you know, you can

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<v Speaker 1>you can say, well, these other films were not directed

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<v Speaker 1>by Kubrick. They maybe they did not have the budget,

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<v Speaker 1>they didn't have the right key artistic people in place. Uh,

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<v Speaker 1>this kind of perfect storm of creativity and intent. But

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<v Speaker 1>but but you end up with this film that you

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<v Speaker 1>just looks so unlike anything else. And every single frame

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<v Speaker 1>of this film I feel like you could you could

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<v Speaker 1>print out and you could put on the wall and

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<v Speaker 1>and no one would question the choice. It's also, somehow

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<v Speaker 1>a movie that many people I think have tried to

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<v Speaker 1>copy and been unable to. It's a movie the style

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<v Speaker 1>of which is uncopyable. Uh My, I've talked about this

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<v Speaker 1>a good bit with with my friend Dave. He he

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<v Speaker 1>often points out that you have the sequel to the

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<v Speaker 1>film two thousand intent, which which did not did not direct,

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<v Speaker 1>came out in the eights. Oh, who was the guy

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<v Speaker 1>who directed two thousand ten? Oh, he's the same amount

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<v Speaker 1>gentleman and directed Outland as alcohol Peter Hyams, and not

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<v Speaker 1>just Outland. He made Time Cop. The guy who made

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<v Speaker 1>two thousand ten made Time Cop. Well, it's interesting just

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<v Speaker 1>if you just look at the trailers um between the

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<v Speaker 1>two and you see just this stark difference because on one,

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<v Speaker 1>on one hand, you have the again that the pristine

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<v Speaker 1>white um, you know, almost hermetically sealed edible, uh, seeming

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<v Speaker 1>like you feel like you could just bite into the

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<v Speaker 1>white chocolate goodness of the spaceships in two thousand and

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<v Speaker 1>one of Space Odyssey, and then by two thousand and

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<v Speaker 1>ten everything is industrial and grimy, and not just the

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<v Speaker 1>says the order of the day it was, but but

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<v Speaker 1>not only the sets but also the character interactions, because

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<v Speaker 1>suddenly it's not this this very subdued performance, limited uh interaction,

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<v Speaker 1>limited discussions between characters. No, you have Roy Scheider run

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<v Speaker 1>and center, mayor not Mayor of Amity from Jaws, Chief

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<v Speaker 1>of Police, Chief Brody. Yeah, Chief Brody is just right

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<v Speaker 1>up front getting into you know, loud discussions with all

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<v Speaker 1>available characters. We're gonna need a bigger spacecraft before we

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<v Speaker 1>keep going. Let's let's actually just listen to an excerpt

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<v Speaker 1>from the original theatrical trailer for two thousand and one,

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<v Speaker 1>millions of years ago, before the human race existed, an

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<v Speaker 1>adventure began, an adventure that ultimately leads man to confront

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<v Speaker 1>his own destiny in anticy of exploration. Sounds great even

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<v Speaker 1>without those impressive visuals. I feel like you still get

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<v Speaker 1>you still hear that, and you just sucked in. Oh yeah,

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<v Speaker 1>the music is a big part of the movie. In fact,

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<v Speaker 1>they're their segments of the movie where the screen is

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<v Speaker 1>black and it's just music, and I think that's a

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<v Speaker 1>very important part of the experience. It's as well. Uh so,

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<v Speaker 1>if you've never seen the movie and you don't want

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<v Speaker 1>it spoiled, I don't know if that really makes sense

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<v Speaker 1>with this movie, you might want to pause this and

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<v Speaker 1>go watch it. Now. We're about to talk about what

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<v Speaker 1>happens in the plot. But I would say this is

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<v Speaker 1>not a movie that is that is really going to

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<v Speaker 1>be spoiled by you knowing what happens in advance. That's

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<v Speaker 1>not really the point. Yeah, because again, at leaves so

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<v Speaker 1>much for interpretation and it's so visual. I would urge

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<v Speaker 1>you definitely, if you have the ability, you get the

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<v Speaker 1>blu ray on this one, because this is a film

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<v Speaker 1>where the higher definition available the better. So the movie

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<v Speaker 1>is basically broken into four parts. Would you say that's fair?

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<v Speaker 1>Would you say three or four? Um? I would say

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<v Speaker 1>it's broken into four parts, kind of three separate movies

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<v Speaker 1>that are and it will feel like that. You're like, Oh,

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<v Speaker 1>I guess we're done with this section. Now, Uh, let's

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<v Speaker 1>follow this character. So the first section you get a

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<v Speaker 1>title card it says the Dawn of Man, and you've

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<v Speaker 1>got this group of early hominids. I think it's suggested,

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<v Speaker 1>well not, I think it is definitely suggested that these

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<v Speaker 1>are our ancestors. That you go back some number of

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<v Speaker 1>millions of years and they are these sort of desert

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<v Speaker 1>savannah dwelling ape like creatures, and they are hanging around

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<v Speaker 1>eating plants, hiding from a leopard that attacks them, and

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<v Speaker 1>fighting with another band of apelike creatures over access to

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<v Speaker 1>a puddle of water. And then one day they wake

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<v Speaker 1>up and find this great black rectangle, this rectangular box

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<v Speaker 1>that's known in the in the stories the monolith, this

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<v Speaker 1>slab of matter that is unlike anything in their natural habitat.

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<v Speaker 1>It's not only unlike anything they've seen, it embodies interesting

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<v Speaker 1>mathematical characteristics, like the dimension ratios are one, four and nine,

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<v Speaker 1>so it's nine units high, four units wide, and one

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<v Speaker 1>unit deep. Of course, one four and nine are the

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<v Speaker 1>squares of the first three integers one, two, and three.

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<v Speaker 1>And so, after first being frightened by the monolith and

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<v Speaker 1>they kind of scream at it and do territorial displays,

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<v Speaker 1>one of them gets the courage to go up and

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<v Speaker 1>touch it, and then they all begin to touch it,

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<v Speaker 1>and the encounter some how triggers something in human evolution,

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<v Speaker 1>and the mechanism is not explained, But something happens to

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<v Speaker 1>these ape like creatures, right they they this amazing sequence.

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<v Speaker 1>They be one of them, in particular, I believe this

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<v Speaker 1>is Moon gazer Uh as he's referred to in the book,

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<v Speaker 1>picks up the bone of one of these taper creatures

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<v Speaker 1>that they're living among and realizes that he can wield

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<v Speaker 1>it as a tool and wield it as a weapon. Right,

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<v Speaker 1>Grabbing the femur of one of these tapers gives you leverage,

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<v Speaker 1>and that extra leverage makes all the difference in the

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<v Speaker 1>world for these creatures, who now suddenly have the ability

0:12:35.040 --> 0:12:37.480
<v Speaker 1>to kill the tapers and eat the meat and to

0:12:37.559 --> 0:12:40.560
<v Speaker 1>fight off the predators right exactly, to fight off the leopard,

0:12:40.640 --> 0:12:43.840
<v Speaker 1>to defend, to win in territorial disputes with the other

0:12:44.000 --> 0:12:46.120
<v Speaker 1>with the other ape like creatures over the water puddle,

0:12:46.440 --> 0:12:48.640
<v Speaker 1>and so in victory, then one of the ape like

0:12:48.760 --> 0:12:50.720
<v Speaker 1>creatures throws this bone up in the air, and then

0:12:50.720 --> 0:12:52.920
<v Speaker 1>we get one of the most fantastic cuts in all

0:12:53.000 --> 0:12:56.160
<v Speaker 1>of movie history, where the bone immediately cuts to a

0:12:56.200 --> 0:12:59.360
<v Speaker 1>spacecraft above the Earth. It's like a five million year

0:12:59.400 --> 0:13:02.679
<v Speaker 1>smash cut. It's also the reason that in Mystery Science

0:13:02.679 --> 0:13:05.800
<v Speaker 1>Theater three thousand, the satellite of Love looks like a bone.

0:13:05.920 --> 0:13:08.839
<v Speaker 1>Oh really, yeah, they have They said that explicitly, Joel

0:13:08.920 --> 0:13:12.000
<v Speaker 1>Joel Hodgson says that explicitly. But it's shaped like a

0:13:12.040 --> 0:13:15.520
<v Speaker 1>cartoon bone. It's like the two little lobes on each side,

0:13:16.360 --> 0:13:18.160
<v Speaker 1>or like a dog chew toy bone. And then of

0:13:18.200 --> 0:13:20.640
<v Speaker 1>course after this we're in the age of space exploration,

0:13:20.720 --> 0:13:22.880
<v Speaker 1>which is where the rest of the movie takes place.

0:13:22.920 --> 0:13:25.160
<v Speaker 1>So you've got this middle section that is not given

0:13:25.200 --> 0:13:29.000
<v Speaker 1>a title card, so it doesn't let you know explicitly

0:13:29.040 --> 0:13:30.960
<v Speaker 1>this is a different part of the story. But a

0:13:31.040 --> 0:13:34.240
<v Speaker 1>character named Heywood Floyd is flying around in space travels

0:13:34.240 --> 0:13:36.200
<v Speaker 1>to a space station and then to the Moon to

0:13:36.320 --> 0:13:39.360
<v Speaker 1>investigate an anomaly that's been discovered on the surface of

0:13:39.360 --> 0:13:42.840
<v Speaker 1>the Moon, where researchers on a moon base have discovered

0:13:42.840 --> 0:13:46.600
<v Speaker 1>an underground object generating a strong magnetic field. So they

0:13:46.640 --> 0:13:49.320
<v Speaker 1>dig it up and it's another monolith, right. I should

0:13:49.360 --> 0:13:51.520
<v Speaker 1>also add that it's only in this sequence that we

0:13:51.559 --> 0:13:54.560
<v Speaker 1>get any dialogue. We go and what feels like an

0:13:54.559 --> 0:13:57.800
<v Speaker 1>astounding amount of time in the film without any characters

0:13:57.880 --> 0:14:01.480
<v Speaker 1>speaking to anyone, no narrow ration, nothing, and it's beautiful.

0:14:01.520 --> 0:14:05.959
<v Speaker 1>It's just hypnotic. Uh, the scenes of the of the

0:14:06.280 --> 0:14:10.439
<v Speaker 1>Taurus space station rotating there with the classical music playing

0:14:10.440 --> 0:14:13.400
<v Speaker 1>behind it. Absolutely and that that the whole thing about

0:14:13.480 --> 0:14:16.160
<v Speaker 1>space stations in the sequence is a really interesting and

0:14:16.200 --> 0:14:20.360
<v Speaker 1>deliberate filmmaking choice on Kubrick's part. I think um because

0:14:20.840 --> 0:14:23.360
<v Speaker 1>very often what you want to show in in sci

0:14:23.400 --> 0:14:25.040
<v Speaker 1>fi of the time. You know, if you had the

0:14:25.040 --> 0:14:28.320
<v Speaker 1>sci fi of the fifties, sixties, Flash Gordon type stuff,

0:14:29.160 --> 0:14:33.400
<v Speaker 1>you you would have wanted to show spaceships as an exciting,

0:14:33.640 --> 0:14:38.000
<v Speaker 1>fast moving, powerful thing. But instead spacecraft in this movie

0:14:38.000 --> 0:14:41.000
<v Speaker 1>are are presented as a thing as a kind of

0:14:41.040 --> 0:14:46.560
<v Speaker 1>like slow moving, very careful behemoth technology. Yeah, and uh,

0:14:46.600 --> 0:14:48.640
<v Speaker 1>and I also love how the station itself that we

0:14:48.680 --> 0:14:51.560
<v Speaker 1>see is unfinished. Yeah. So there's not this sense of

0:14:51.920 --> 0:14:54.640
<v Speaker 1>this pristine sense of all right, humans have done it,

0:14:55.120 --> 0:14:57.560
<v Speaker 1>They're in space now, they've got it all worked out. No,

0:14:57.680 --> 0:15:01.640
<v Speaker 1>there's the sense that even though this this technological world

0:15:01.720 --> 0:15:05.000
<v Speaker 1>is so advanced compared to what we had then and

0:15:05.040 --> 0:15:08.120
<v Speaker 1>also what we have now in many respects, yet um

0:15:08.480 --> 0:15:10.840
<v Speaker 1>it is still on finish. It is still work in progress.

0:15:11.040 --> 0:15:13.200
<v Speaker 1>We will definitely come back and talk more about the

0:15:13.360 --> 0:15:17.280
<v Speaker 1>about the technological reality of the space travel sequence later.

0:15:17.320 --> 0:15:19.320
<v Speaker 1>But um, so what happens in the plus so they

0:15:19.320 --> 0:15:21.800
<v Speaker 1>find this monolith on the Moon. It emits a powerful

0:15:21.920 --> 0:15:25.080
<v Speaker 1>radio signal when sunlight touches it, and it seems to

0:15:25.080 --> 0:15:27.680
<v Speaker 1>indicate that there's something else for them to find an

0:15:27.800 --> 0:15:30.640
<v Speaker 1>orbit around Jupiter. You know, I thought we rewatching it

0:15:30.760 --> 0:15:34.000
<v Speaker 1>for this episode. This was the first time I realized

0:15:34.000 --> 0:15:37.640
<v Speaker 1>that without that sequence, Um, the Ark of the Covenant

0:15:37.720 --> 0:15:40.080
<v Speaker 1>in Raiders at the Lost Ark would have been very different,

0:15:40.160 --> 0:15:43.960
<v Speaker 1>because clearly that's where Steven Spielberg got the inspiration for

0:15:44.160 --> 0:15:46.520
<v Speaker 1>the way the arc is presented. You mean the opening

0:15:46.520 --> 0:15:48.880
<v Speaker 1>scene at the end of the movie. Yes, yeah, don't

0:15:48.880 --> 0:15:51.360
<v Speaker 1>look at it, yes, exactly. You know, that scene I

0:15:51.400 --> 0:15:53.720
<v Speaker 1>think takes a page from two thousand one in multiple ways.

0:15:53.760 --> 0:15:56.080
<v Speaker 1>There's the sort of staging of the scene which is

0:15:56.120 --> 0:15:59.520
<v Speaker 1>clearly aesthetically derived from two thousand one. But I think

0:15:59.560 --> 0:16:02.360
<v Speaker 1>also the mystery of the scene, how it's not really

0:16:02.360 --> 0:16:05.440
<v Speaker 1>fully explained, how Indie no is not to look at it,

0:16:05.520 --> 0:16:09.000
<v Speaker 1>you know. Yeah, yeah, I agree, interesting bit of Hollywood

0:16:09.160 --> 0:16:12.680
<v Speaker 1>gossip trivia. But during the filming of Raiders, uh, the

0:16:12.880 --> 0:16:16.000
<v Speaker 1>Arc and the Monolith we're actually dating. Not many people

0:16:16.040 --> 0:16:20.160
<v Speaker 1>know that it should have known better than to trust

0:16:20.160 --> 0:16:23.000
<v Speaker 1>an ARC and ar ARC will break your heart every time.

0:16:24.040 --> 0:16:26.040
<v Speaker 1>So then we go to the next sequence, the third

0:16:26.080 --> 0:16:28.160
<v Speaker 1>sequence of the movie, which is a crude mission to

0:16:28.240 --> 0:16:31.560
<v Speaker 1>Jupiter in a spacecraft called Discovery one. So you've got

0:16:31.560 --> 0:16:34.120
<v Speaker 1>several crew members who were in hibernation, and then you've

0:16:34.160 --> 0:16:36.960
<v Speaker 1>got two astronauts named David Bowman and Frank Poole who

0:16:37.000 --> 0:16:39.720
<v Speaker 1>are awake, and the Discovery One, we find out, is

0:16:39.760 --> 0:16:44.320
<v Speaker 1>controlled by an onboard artificial intelligence called HOW nine thousand.

0:16:44.600 --> 0:16:47.240
<v Speaker 1>It's always been fun to point out, especially years ago

0:16:47.280 --> 0:16:49.920
<v Speaker 1>when I was wrestling with the sluggish IBM for eight six,

0:16:49.960 --> 0:16:52.640
<v Speaker 1>that of course, How as an acronym is just one

0:16:52.840 --> 0:16:56.960
<v Speaker 1>letter removed from IBM H A L. I actually never

0:16:57.000 --> 0:16:59.800
<v Speaker 1>put that together before. I don't know if that was intentional,

0:16:59.840 --> 0:17:04.000
<v Speaker 1>like assume it was. But How advertises the fact that he,

0:17:04.080 --> 0:17:07.040
<v Speaker 1>you know, he's an artificial intelligence. He has conversations with people.

0:17:07.359 --> 0:17:10.600
<v Speaker 1>He sort of presents himself as in many ways a person.

0:17:11.240 --> 0:17:13.679
<v Speaker 1>He straight up says that he has consciousness, kind of

0:17:13.680 --> 0:17:16.879
<v Speaker 1>off handedly, but uh. And he also advertises that he

0:17:16.960 --> 0:17:20.320
<v Speaker 1>is perfect and that he is incapable of error. And

0:17:20.359 --> 0:17:23.600
<v Speaker 1>of course, when Hal begins to appear to malfunction, Bowman

0:17:23.680 --> 0:17:26.040
<v Speaker 1>and Pool are really troubled by this, so they secretly

0:17:26.119 --> 0:17:29.040
<v Speaker 1>decide to take How offline and complete the mission under

0:17:29.119 --> 0:17:33.600
<v Speaker 1>human control without the artificially intelligent computer. How becomes aware

0:17:33.640 --> 0:17:36.119
<v Speaker 1>of their plans and tries to kill them. Uh. He

0:17:36.119 --> 0:17:39.040
<v Speaker 1>believes that if he's deactivated, it'll put the mission in jeopardy,

0:17:39.119 --> 0:17:42.120
<v Speaker 1>So How kills Frank Pool during a spacewalk and then

0:17:42.160 --> 0:17:44.920
<v Speaker 1>tries to kill David Bowman. But Bowman manages to get

0:17:44.960 --> 0:17:47.920
<v Speaker 1>inside the ship and deactivate the computer. And as he's

0:17:47.920 --> 0:17:52.440
<v Speaker 1>doing this, there's this long, strange sequence where Hal begs

0:17:52.480 --> 0:17:57.879
<v Speaker 1>for his life and I forgot how how unnerving that

0:17:57.960 --> 0:18:01.080
<v Speaker 1>whole sequence is, while where the com pewter is begging

0:18:01.160 --> 0:18:04.439
<v Speaker 1>not to be killed, while the while the astronaut is

0:18:04.440 --> 0:18:07.280
<v Speaker 1>taking out its memory. Yeah, yeah, just the what are

0:18:07.320 --> 0:18:08.840
<v Speaker 1>you doing day? We tend to I feel like I

0:18:08.920 --> 0:18:10.439
<v Speaker 1>tend to remember just a little bit of it, but

0:18:10.480 --> 0:18:13.440
<v Speaker 1>it does. It goes on for a while as he's

0:18:13.480 --> 0:18:17.359
<v Speaker 1>slowly removing he well, first as he's gaining access to

0:18:17.440 --> 0:18:20.280
<v Speaker 1>the chamber, and then slowly removing each of those cards.

0:18:20.680 --> 0:18:23.160
<v Speaker 1>And then in the final sequence of the movie, Bowman

0:18:23.280 --> 0:18:27.000
<v Speaker 1>reaches the destination on Jupiter and discovers another monolith there

0:18:27.000 --> 0:18:30.159
<v Speaker 1>in orbit around Jupiter, and this monolith, unlike the others,

0:18:30.160 --> 0:18:32.560
<v Speaker 1>which were just solid objects, appears to be some kind

0:18:32.600 --> 0:18:37.119
<v Speaker 1>of doorway or gateway, which begins this surreal sequence that

0:18:37.240 --> 0:18:40.080
<v Speaker 1>ends the movie, where Bowman is apparently taken across vast

0:18:40.160 --> 0:18:44.199
<v Speaker 1>distances and shown incomprehensible sights. We it's it's hard to

0:18:44.200 --> 0:18:47.359
<v Speaker 1>know exactly how literally to take the things that he

0:18:47.400 --> 0:18:49.720
<v Speaker 1>appears to be seeing. We're shown a lot of things,

0:18:49.800 --> 0:18:53.200
<v Speaker 1>apparently from his perspective, that are just colors and hard

0:18:53.240 --> 0:18:56.320
<v Speaker 1>to understand. Yeah, there's this sense that is definitely an

0:18:56.359 --> 0:18:58.440
<v Speaker 1>acid trip vibe to it. I mean some of the

0:18:58.800 --> 0:19:01.880
<v Speaker 1>visuals so where we see these sort of cosmic explosions

0:19:01.920 --> 0:19:05.040
<v Speaker 1>taking place like those are are are films of like

0:19:05.119 --> 0:19:08.040
<v Speaker 1>oil uh that are very similar to some of those,

0:19:08.040 --> 0:19:11.439
<v Speaker 1>like those oil projection patterns that you see in like

0:19:11.640 --> 0:19:15.959
<v Speaker 1>sixties musical performances, whether you know, projected on the on

0:19:16.000 --> 0:19:18.280
<v Speaker 1>the screen or on the band itself. It reminds me

0:19:18.320 --> 0:19:20.560
<v Speaker 1>of like stand brackage movies like if you've ever seen

0:19:20.600 --> 0:19:24.480
<v Speaker 1>a Dog, Starman or anything like that, experimental films that

0:19:24.600 --> 0:19:27.399
<v Speaker 1>have a lot of things like close ups of liquids

0:19:27.440 --> 0:19:30.800
<v Speaker 1>being pressed between pains and glasts and stuff. Yeah, that's

0:19:30.800 --> 0:19:33.800
<v Speaker 1>sort of thing. So you're you're left wondering, is this

0:19:33.960 --> 0:19:36.880
<v Speaker 1>is this the gateway that were as we're seeing it,

0:19:36.960 --> 0:19:42.160
<v Speaker 1>Is this just like the the crazy um psychedelic experience

0:19:42.240 --> 0:19:44.720
<v Speaker 1>that is that is happening to Bowman as he's kind

0:19:44.720 --> 0:19:49.439
<v Speaker 1>of like squeeze through the fabric of reality and you know,

0:19:49.480 --> 0:19:51.639
<v Speaker 1>with space and time warping all around him. Is this

0:19:51.760 --> 0:19:54.560
<v Speaker 1>essentially Stephen King's the jaunt is because he looks like

0:19:54.560 --> 0:19:57.520
<v Speaker 1>he's jaunting and some of those skills that we see, Yes,

0:19:57.640 --> 0:20:00.719
<v Speaker 1>so like his visions seem to be or cut with

0:20:00.840 --> 0:20:04.040
<v Speaker 1>these stills of his face being blurred and warped and

0:20:04.240 --> 0:20:08.880
<v Speaker 1>like he's losing his mind. And then Bowman finally ends

0:20:08.960 --> 0:20:12.040
<v Speaker 1>up in a strange room that has like a glowing

0:20:12.240 --> 0:20:16.880
<v Speaker 1>floor and neo classical furniture and decorations, and a lot

0:20:16.880 --> 0:20:19.240
<v Speaker 1>of people have argued over what this scene means, but

0:20:19.520 --> 0:20:23.640
<v Speaker 1>he essentially sees himself other versions of himself and then

0:20:23.680 --> 0:20:26.720
<v Speaker 1>becomes them as an older and older version of himself.

0:20:26.800 --> 0:20:29.320
<v Speaker 1>It seems to sort of suggest that many years passed

0:20:29.400 --> 0:20:31.680
<v Speaker 1>with him living in this room, but it's not exactly clear.

0:20:31.920 --> 0:20:35.080
<v Speaker 1>And then finally he's laying in bed, apparently near death,

0:20:35.160 --> 0:20:37.600
<v Speaker 1>and another monolith stands at the foot of his bed,

0:20:38.119 --> 0:20:41.920
<v Speaker 1>and he appears transformed into some kind of glowing newborn

0:20:42.000 --> 0:20:45.199
<v Speaker 1>baby with these creepy adult eyes. Adult eyes on a

0:20:45.240 --> 0:20:49.280
<v Speaker 1>baby is just the most horrifying side, but it's this

0:20:49.400 --> 0:20:52.760
<v Speaker 1>new form of humanity shown. And then he has finally

0:20:52.800 --> 0:20:55.320
<v Speaker 1>shown hovering back over Earth, and a lot of people

0:20:55.320 --> 0:20:57.520
<v Speaker 1>have argued, what does this mean? Has he come back

0:20:57.560 --> 0:21:00.480
<v Speaker 1>to Earth to what has he been transfer warmed? Is

0:21:00.520 --> 0:21:03.640
<v Speaker 1>he back here to share some kind of knowledge with us?

0:21:03.800 --> 0:21:07.200
<v Speaker 1>Is he back here to do something to observe us

0:21:07.280 --> 0:21:10.680
<v Speaker 1>to destroy Earth. Yeah, or indeed, I mean it's also

0:21:10.760 --> 0:21:13.199
<v Speaker 1>up a new interpretation. Really, like, how literally should I

0:21:13.200 --> 0:21:15.080
<v Speaker 1>take this is? I mean, how much of the later

0:21:15.119 --> 0:21:19.280
<v Speaker 1>portions of the film are just purely uh, you know, metaphoric.

0:21:19.560 --> 0:21:21.840
<v Speaker 1>Am I supposed to really think about him becoming a

0:21:21.880 --> 0:21:26.240
<v Speaker 1>giant star child and orbiting the planet um? And certainly

0:21:26.280 --> 0:21:27.880
<v Speaker 1>there's a lot of evidence of support that you are.

0:21:28.080 --> 0:21:30.280
<v Speaker 1>But then on the other hand, I always feel like

0:21:30.600 --> 0:21:34.879
<v Speaker 1>any kind interpretation is always an equal opportunity game. I

0:21:34.960 --> 0:21:38.120
<v Speaker 1>feel like you can equally say, well, this is this

0:21:38.200 --> 0:21:40.840
<v Speaker 1>is all happening within the head of Bowman, or this

0:21:40.920 --> 0:21:43.919
<v Speaker 1>is just kind of this is kind of pointing the

0:21:43.920 --> 0:21:48.119
<v Speaker 1>direction for the future evolution of of human civilization now

0:21:48.160 --> 0:21:51.280
<v Speaker 1>that they have essentially made contact with this higher power.

0:21:51.560 --> 0:21:53.560
<v Speaker 1>One of the things I love about two thousand one

0:21:53.680 --> 0:21:55.879
<v Speaker 1>is that I think it is a movie that is

0:21:55.960 --> 0:22:02.080
<v Speaker 1>deliberately made to have extremely uh compeling symbolic significance, but

0:22:02.200 --> 0:22:05.080
<v Speaker 1>symbolic in the in the original true sense of the

0:22:05.119 --> 0:22:08.959
<v Speaker 1>word symbolic, meaning something that is not just a sign

0:22:09.200 --> 0:22:13.760
<v Speaker 1>pointing to one correct interpretation, but an intentional and valid

0:22:13.760 --> 0:22:16.640
<v Speaker 1>way accused to lots of different themes like that there

0:22:16.640 --> 0:22:20.480
<v Speaker 1>are there are many I think legitimate differend interpretations of

0:22:20.480 --> 0:22:23.120
<v Speaker 1>two thousand one. Yeah, Like when I watch it now,

0:22:23.280 --> 0:22:25.960
<v Speaker 1>I definitely get a sense of like he becomes a

0:22:25.960 --> 0:22:29.480
<v Speaker 1>baby at the end, so as an adult and as

0:22:29.560 --> 0:22:32.720
<v Speaker 1>an adult with with a child, it's like, I see

0:22:32.760 --> 0:22:35.080
<v Speaker 1>this is a new beginning, like this is all you know,

0:22:35.080 --> 0:22:39.359
<v Speaker 1>a new possibility for Bowman and or the human race.

0:22:39.520 --> 0:22:41.879
<v Speaker 1>But when I think, I do remember watching it as

0:22:41.920 --> 0:22:44.560
<v Speaker 1>a child, and that last section of the film was

0:22:44.600 --> 0:22:46.879
<v Speaker 1>like just you know, super confusing as one would imagine.

0:22:46.960 --> 0:22:49.640
<v Speaker 1>It was just dreamlike but also hypnotic. Like I said,

0:22:50.200 --> 0:22:53.160
<v Speaker 1>but when he becomes a baby, watching it as a child,

0:22:53.200 --> 0:22:56.080
<v Speaker 1>I was kind of like, oh, he's he's dead. You know,

0:22:56.119 --> 0:22:58.480
<v Speaker 1>this is this is a reduction. You know, It's like

0:22:58.520 --> 0:23:01.560
<v Speaker 1>he was this a capable, an up astronaut hero dude,

0:23:01.760 --> 0:23:05.480
<v Speaker 1>and now he's a star baby. We've taught a horrible thing.

0:23:05.800 --> 0:23:07.840
<v Speaker 1>We've talked about that before, like why is it that

0:23:08.520 --> 0:23:11.440
<v Speaker 1>when you're a child, the greatest insult is to call

0:23:11.560 --> 0:23:15.159
<v Speaker 1>something a baby. You know, like that that seems like

0:23:15.160 --> 0:23:17.360
<v Speaker 1>a really horrible thing when you're a kid. But now,

0:23:17.440 --> 0:23:19.680
<v Speaker 1>of course there's adults you'd like, no, wait, I want

0:23:19.680 --> 0:23:22.800
<v Speaker 1>another life. Yeah, let me go back. Yeah. And plus

0:23:22.880 --> 0:23:25.640
<v Speaker 1>you know he's in he's orbiting in space, and and uh,

0:23:25.680 --> 0:23:28.760
<v Speaker 1>and the some of the the sequel material and the

0:23:29.480 --> 0:23:34.000
<v Speaker 1>literary material accompting a demonstrate he has powers beyond, well

0:23:34.040 --> 0:23:36.760
<v Speaker 1>beyond that of a normal child. But but that's outside

0:23:36.760 --> 0:23:39.320
<v Speaker 1>of the movie itself, and we're largely just talking about

0:23:39.320 --> 0:23:41.639
<v Speaker 1>the film. There is one thing that has always stood

0:23:41.640 --> 0:23:43.920
<v Speaker 1>out to me about the movie in a way that

0:23:44.320 --> 0:23:47.960
<v Speaker 1>makes it almost completely unique among stories I can think of,

0:23:48.320 --> 0:23:53.080
<v Speaker 1>and that is that the human characters are dull. I

0:23:53.119 --> 0:23:56.679
<v Speaker 1>mean dull, and it's great anyway. In fact, I think

0:23:56.720 --> 0:24:00.600
<v Speaker 1>it's great because they're dull. And let me try to

0:24:00.640 --> 0:24:03.920
<v Speaker 1>explain what I mean. Uh, No human character really says

0:24:03.960 --> 0:24:07.199
<v Speaker 1>almost anything of interest in the movie. Most of the

0:24:07.200 --> 0:24:09.920
<v Speaker 1>movie is without dialogue, and when the characters do talk,

0:24:10.000 --> 0:24:13.400
<v Speaker 1>almost everything they say is banal. And so I want

0:24:13.440 --> 0:24:15.560
<v Speaker 1>to say something about the movie that I would scoff

0:24:15.600 --> 0:24:18.600
<v Speaker 1>at in pretty much any other context. And so I

0:24:18.640 --> 0:24:23.159
<v Speaker 1>think the characters are boring on purpose, and it works

0:24:23.760 --> 0:24:26.800
<v Speaker 1>now normally, if a movie had boring characters and somebody

0:24:26.800 --> 0:24:29.000
<v Speaker 1>who liked the movie tried to defend it by saying, oh,

0:24:29.040 --> 0:24:32.200
<v Speaker 1>but it's that way on purpose. I'd be like, oh, okay,

0:24:32.240 --> 0:24:33.879
<v Speaker 1>because I mean, you know, if you've been in a

0:24:33.960 --> 0:24:38.080
<v Speaker 1>creative writing class, you've heard that kind of excuse. Somebody's like,

0:24:38.160 --> 0:24:42.320
<v Speaker 1>your story doesn't make any sense, right, it's not supposed

0:24:42.359 --> 0:24:45.320
<v Speaker 1>to make any sense. It's like, well, congratulations, good job.

0:24:45.720 --> 0:24:48.280
<v Speaker 1>I mean, most of the time that's just excuse making

0:24:48.400 --> 0:24:51.480
<v Speaker 1>for a failure of somebody to, you know, create something

0:24:51.520 --> 0:24:54.439
<v Speaker 1>in a compelling way. Um, but two thousand one is

0:24:54.440 --> 0:24:57.199
<v Speaker 1>a big exception. I think the human characters are boring.

0:24:57.320 --> 0:24:59.560
<v Speaker 1>I think it's that way on purpose because judging from

0:24:59.600 --> 0:25:02.679
<v Speaker 1>kuber sothern movies, we know he could create characters that

0:25:02.720 --> 0:25:07.479
<v Speaker 1>were interesting, and somehow the movie is better because they're boring.

0:25:08.119 --> 0:25:10.760
<v Speaker 1>It makes us feel the movie's themes in an even

0:25:10.800 --> 0:25:12.960
<v Speaker 1>more powerful way. And I think the reason is that

0:25:13.240 --> 0:25:16.479
<v Speaker 1>this is a movie where the individual characters are not

0:25:16.600 --> 0:25:21.280
<v Speaker 1>the protagonists. The protagonist is somehow the meta organism of

0:25:21.640 --> 0:25:25.919
<v Speaker 1>the evolving intelligence of the human species. Uh. It's like

0:25:25.960 --> 0:25:30.000
<v Speaker 1>the abstract entity of human civilization and human potential. And

0:25:30.040 --> 0:25:31.959
<v Speaker 1>it's hard to tell a story like that and make

0:25:32.000 --> 0:25:35.040
<v Speaker 1>it interesting without sort of anchoring it within some character

0:25:35.119 --> 0:25:38.640
<v Speaker 1>who symbolizes everything you're talking about. But Clarke and Kubrick,

0:25:38.720 --> 0:25:40.600
<v Speaker 1>I think did it here, Like in the face of

0:25:40.600 --> 0:25:46.040
<v Speaker 1>the cosmos, each individual human is vanishingly insignificant and banal,

0:25:46.400 --> 0:25:50.600
<v Speaker 1>but the potential of an intelligent civilization is vast and unimaginable.

0:25:51.040 --> 0:25:53.920
<v Speaker 1>That's a good read. I like that. Um. Yeah, these

0:25:54.000 --> 0:25:56.320
<v Speaker 1>these cars, so they're they're sort of two levels to

0:25:56.359 --> 0:25:58.800
<v Speaker 1>my interpretation on it. On one, I can't help but

0:25:59.119 --> 0:26:01.679
<v Speaker 1>look at it now and certainly as a night as

0:26:01.720 --> 0:26:04.880
<v Speaker 1>a film from the nineteen sixties, and this is uh,

0:26:05.000 --> 0:26:11.000
<v Speaker 1>this is a predominantly white male movie. Uh. These are

0:26:11.040 --> 0:26:15.200
<v Speaker 1>some waspy characters and and they are they are dull

0:26:15.760 --> 0:26:19.040
<v Speaker 1>to your point. So it's it's interesting to watch it

0:26:19.080 --> 0:26:21.120
<v Speaker 1>and kind of tear that apart because on one level

0:26:21.160 --> 0:26:23.000
<v Speaker 1>you're thinking, oh, well, this this just speaking to the

0:26:23.040 --> 0:26:25.320
<v Speaker 1>zeitgeist at the time. And then how much of it

0:26:25.480 --> 0:26:30.040
<v Speaker 1>is this intentional process? Uh? And and I do agree

0:26:30.080 --> 0:26:33.080
<v Speaker 1>with you, I think it is intentional. We have those scenes, um,

0:26:33.119 --> 0:26:36.280
<v Speaker 1>where the crew members are interacting with How, and How

0:26:36.680 --> 0:26:39.959
<v Speaker 1>is so much more interesting than He's the more human character,

0:26:40.119 --> 0:26:44.960
<v Speaker 1>Like I know How far more than I know Bowman. Um. Likewise,

0:26:45.000 --> 0:26:48.760
<v Speaker 1>I know a moon gazer more than I know most

0:26:48.800 --> 0:26:51.639
<v Speaker 1>of the characters in the film that we we see

0:26:51.680 --> 0:26:55.840
<v Speaker 1>that that ape in particular like struggling through stuff, figuring

0:26:55.840 --> 0:26:57.960
<v Speaker 1>stuff out, and you get arguably you get more of

0:26:57.960 --> 0:27:01.800
<v Speaker 1>a sense of of of his values as opposed to

0:27:01.840 --> 0:27:04.800
<v Speaker 1>the values of Bowman. A moon Gazer is definitely a

0:27:04.800 --> 0:27:09.879
<v Speaker 1>more interesting character than Heywood Floyd. Um. I want to

0:27:09.880 --> 0:27:11.919
<v Speaker 1>say one more thing about the just the pace of

0:27:11.920 --> 0:27:15.439
<v Speaker 1>the film, and uh, this film is it is a

0:27:15.520 --> 0:27:17.800
<v Speaker 1>rarity compared to so many other films because it does

0:27:17.840 --> 0:27:21.320
<v Speaker 1>have this lethargic Well, I wouldn't say lethargic. I would

0:27:21.320 --> 0:27:25.800
<v Speaker 1>say quo ludic of pace where everything is is hypnotic

0:27:26.040 --> 0:27:29.280
<v Speaker 1>and chill, but also just really drawn out or at

0:27:29.320 --> 0:27:31.640
<v Speaker 1>least as far as my movie going experience goes. I

0:27:31.640 --> 0:27:34.679
<v Speaker 1>I don't do not become impatient with it. Um. But

0:27:34.800 --> 0:27:38.359
<v Speaker 1>it's it's having those spaces, having room to breathe in

0:27:38.359 --> 0:27:42.000
<v Speaker 1>the film that allows you to think more about what's

0:27:42.040 --> 0:27:45.000
<v Speaker 1>going on, to contemplate the symbols. And I think there

0:27:45.080 --> 0:27:47.760
<v Speaker 1>is also something to be said for the spaces that

0:27:47.880 --> 0:27:52.119
<v Speaker 1>are afforded by the absence of you know, a bunch

0:27:52.160 --> 0:27:56.679
<v Speaker 1>of of of arguably unnecessary conversation among the characters, or

0:27:57.040 --> 0:28:02.320
<v Speaker 1>character development or emotional read sentence with these characters. By

0:28:02.359 --> 0:28:06.440
<v Speaker 1>by keeping them so slim and kind of abstract, I'm

0:28:06.440 --> 0:28:08.720
<v Speaker 1>forced to think more about them like this is I

0:28:08.720 --> 0:28:10.879
<v Speaker 1>think one of the reasons that I'm so drawn to

0:28:11.160 --> 0:28:14.320
<v Speaker 1>terrible science fiction films as well are just bad or

0:28:14.359 --> 0:28:17.719
<v Speaker 1>mediocre ones, because in those films, you know, they may

0:28:17.760 --> 0:28:20.879
<v Speaker 1>have the same frenzied pace of any other action movie.

0:28:21.080 --> 0:28:23.560
<v Speaker 1>They might, you know, and they might not even have

0:28:23.600 --> 0:28:27.400
<v Speaker 1>that much intelligent content to them, but the spaces are

0:28:27.400 --> 0:28:30.720
<v Speaker 1>there in the quality of the film. Uh, And I'm

0:28:30.760 --> 0:28:32.280
<v Speaker 1>for and you know, they don't give me enough to

0:28:32.280 --> 0:28:35.320
<v Speaker 1>play with as far as characters go or plot. But

0:28:35.359 --> 0:28:37.560
<v Speaker 1>I'm but I can set there and just think about

0:28:37.600 --> 0:28:41.160
<v Speaker 1>something interesting on the set. I So you and I've

0:28:41.200 --> 0:28:45.000
<v Speaker 1>had this conversation before, and it's definitely true that this

0:28:45.040 --> 0:28:47.560
<v Speaker 1>is part of what draws me to bad movies as well.

0:28:47.880 --> 0:28:50.040
<v Speaker 1>For some reason, I find a lot of bad movies

0:28:50.200 --> 0:28:52.560
<v Speaker 1>thought provoking in the way that a lot of competent

0:28:52.640 --> 0:28:54.760
<v Speaker 1>movies are not. Because a competent movie will get you

0:28:54.800 --> 0:28:57.000
<v Speaker 1>sucked into the plot more than a bad movie will.

0:28:57.400 --> 0:28:59.680
<v Speaker 1>And when you're sucked into a plot, there are a

0:28:59.720 --> 0:29:01.600
<v Speaker 1>lot of leisures in that as well. Like I enjoy

0:29:01.680 --> 0:29:03.560
<v Speaker 1>being sucked into the plot of a movie. It it

0:29:03.680 --> 0:29:05.600
<v Speaker 1>gets you into that flow state. You sort of like

0:29:05.680 --> 0:29:10.360
<v Speaker 1>forget yourself and you just become awareness of this other narrative.

0:29:10.920 --> 0:29:13.480
<v Speaker 1>That's all great and great fun, but there's a different

0:29:13.560 --> 0:29:15.840
<v Speaker 1>kind of great fun and stimulation to be had and

0:29:15.880 --> 0:29:18.440
<v Speaker 1>the way you watch a story or a movie that

0:29:18.600 --> 0:29:23.080
<v Speaker 1>does not arrest you in constant plot developments and and

0:29:23.240 --> 0:29:26.360
<v Speaker 1>the character's emotions, and two thousand one does that in

0:29:26.360 --> 0:29:28.440
<v Speaker 1>a in a very different way than a bad movie does.

0:29:28.480 --> 0:29:31.120
<v Speaker 1>Two thousand one is a movie full of breathing room.

0:29:31.280 --> 0:29:34.640
<v Speaker 1>Like you're saying it. It's constantly allowing you to think

0:29:34.680 --> 0:29:37.479
<v Speaker 1>about what you're seeing rather than just being pulled along

0:29:37.480 --> 0:29:39.960
<v Speaker 1>by it. The late Roger Ebert has an essay about

0:29:39.960 --> 0:29:43.400
<v Speaker 1>two thousand one from his Great Film Series where he

0:29:43.480 --> 0:29:46.120
<v Speaker 1>talks about the the appeal of the movie and one

0:29:46.120 --> 0:29:48.120
<v Speaker 1>of the things he says, I just wanted to quote.

0:29:48.360 --> 0:29:51.640
<v Speaker 1>He says, quote, Only a few films are transcendent and

0:29:51.680 --> 0:29:55.480
<v Speaker 1>work upon our minds and imaginations, like music or prayer

0:29:55.800 --> 0:29:59.880
<v Speaker 1>or a vast belittling landscape. Most movies are about charac

0:30:00.120 --> 0:30:03.800
<v Speaker 1>or with a goal in mind who obtained it after difficulties,

0:30:03.840 --> 0:30:07.160
<v Speaker 1>either comic or dramatic. Two thousand one of Space Odyssey

0:30:07.240 --> 0:30:10.040
<v Speaker 1>is not about a goal, but about a quest, a need.

0:30:10.520 --> 0:30:13.680
<v Speaker 1>It does not hook its effects on specific plot points,

0:30:14.080 --> 0:30:16.640
<v Speaker 1>nor does it ask us to identify with Dave Bowman

0:30:16.760 --> 0:30:19.880
<v Speaker 1>or any other character. It says to us, we became

0:30:19.960 --> 0:30:23.200
<v Speaker 1>men when we learned to think. Our minds have given

0:30:23.280 --> 0:30:25.880
<v Speaker 1>us the tools to understand what we live and who

0:30:25.920 --> 0:30:28.120
<v Speaker 1>we are. Now it is time to move on to

0:30:28.240 --> 0:30:30.640
<v Speaker 1>the next step, to know that we live not on

0:30:30.680 --> 0:30:33.440
<v Speaker 1>a planet but among the stars, and that we are

0:30:33.480 --> 0:30:37.640
<v Speaker 1>not flesh but intelligence. Oh that's good. I think that

0:30:37.720 --> 0:30:40.080
<v Speaker 1>says a lot of what I feel about the movie. Yeah,

0:30:40.360 --> 0:30:42.240
<v Speaker 1>this is one of those cases where I definitely agree

0:30:42.280 --> 0:30:45.479
<v Speaker 1>with Ebert. I find that I either completely agree with

0:30:45.520 --> 0:30:47.120
<v Speaker 1>what he said had to say about a film where

0:30:47.120 --> 0:30:50.200
<v Speaker 1>I strongly disagree. Oh yeah, well, I mean, the best

0:30:50.280 --> 0:30:52.440
<v Speaker 1>kind of critic is the critic who you like reading

0:30:52.440 --> 0:30:55.200
<v Speaker 1>even when you fully disagree. Absolutely. All right, Well, on

0:30:55.240 --> 0:30:56.680
<v Speaker 1>that note, we're going to take a break, and when

0:30:56.680 --> 0:30:58.400
<v Speaker 1>we come back, we're going to talk some more about

0:30:58.440 --> 0:31:01.640
<v Speaker 1>two thousand and one of Space Odyssey, about how it

0:31:01.680 --> 0:31:05.760
<v Speaker 1>came to be and many of the fabulous sci fi

0:31:05.840 --> 0:31:08.960
<v Speaker 1>but thoroughly stuff to blow your mind ideas that are

0:31:09.080 --> 0:31:13.280
<v Speaker 1>utilized in the film Thank You, Thank Alright, We're back.

0:31:13.800 --> 0:31:16.920
<v Speaker 1>So Supposedly, two thousand one of Space Odyssey was developed

0:31:16.920 --> 0:31:20.360
<v Speaker 1>by Kubrick and Arthur C. Clark on the basis of

0:31:20.360 --> 0:31:24.400
<v Speaker 1>an idea from an earlier story by Clark, Right, yeah,

0:31:24.440 --> 0:31:27.120
<v Speaker 1>a story known as The Sentinel, also known as The

0:31:27.160 --> 0:31:31.200
<v Speaker 1>Sentinel of Eternity. Uh. This was published in nineteen fifty one,

0:31:31.200 --> 0:31:34.239
<v Speaker 1>and basically it's a story about an alien artifact in

0:31:34.280 --> 0:31:37.360
<v Speaker 1>the form of a mineral pyramid buried on the Moon,

0:31:37.880 --> 0:31:40.840
<v Speaker 1>and Clark has apparently complained that the story contains so

0:31:40.960 --> 0:31:42.760
<v Speaker 1>little of what's in two thousand one that it really

0:31:42.800 --> 0:31:45.400
<v Speaker 1>shouldn't be said that two thousand one is based on it.

0:31:45.440 --> 0:31:48.200
<v Speaker 1>But I don't know. I mean, it seems like it's there.

0:31:48.240 --> 0:31:49.960
<v Speaker 1>There's a monolith on the Moon. It might not be

0:31:50.000 --> 0:31:53.880
<v Speaker 1>shaped the same way, but that's already a compelling idea. Right.

0:31:54.000 --> 0:31:56.040
<v Speaker 1>We go to the Moon and we find something they're

0:31:56.120 --> 0:31:59.920
<v Speaker 1>waiting for us. Though there's an interesting all alternate tay

0:32:00.200 --> 0:32:03.280
<v Speaker 1>on what the function of that object on the Moon

0:32:03.400 --> 0:32:06.920
<v Speaker 1>could be. There's the idea that what if aliens left

0:32:06.960 --> 0:32:14.120
<v Speaker 1>behind some kind of technological intelligence detector alarm that recognizes

0:32:14.160 --> 0:32:18.160
<v Speaker 1>a certain point of technological development in the human species

0:32:18.400 --> 0:32:21.360
<v Speaker 1>and then sends a signal back home saying like, oh, now,

0:32:21.520 --> 0:32:25.080
<v Speaker 1>watch out, these guys are coming. Well that yeah, it's

0:32:25.120 --> 0:32:28.360
<v Speaker 1>kind of a yeah, cosmic security alarm. Yeah, I've also

0:32:28.400 --> 0:32:31.720
<v Speaker 1>read that there there's at least one earlier Clark's story

0:32:31.880 --> 0:32:36.479
<v Speaker 1>that closely resembles the Dawn of Man segment. And one

0:32:36.480 --> 0:32:37.760
<v Speaker 1>thing to keep in mind here is, of course, that

0:32:37.800 --> 0:32:41.360
<v Speaker 1>the Clark was a was a prolific writer. He wrote

0:32:41.640 --> 0:32:44.040
<v Speaker 1>a number of sci fi stories. By the time two

0:32:44.040 --> 0:32:47.560
<v Speaker 1>thousand and one came into production, he had established himself

0:32:47.560 --> 0:32:50.160
<v Speaker 1>as a major sci fi writer and also experienced success

0:32:50.160 --> 0:32:53.480
<v Speaker 1>as a science writer, often dealing with topics related to

0:32:53.520 --> 0:32:58.800
<v Speaker 1>futurism computer space travel. Uh So he he already had

0:32:58.840 --> 0:33:01.480
<v Speaker 1>a career in which he had gotten to explore so

0:33:01.520 --> 0:33:03.680
<v Speaker 1>many of these concepts, So it makes sense that two

0:33:03.720 --> 0:33:08.080
<v Speaker 1>thousand one would be a further refinement of those ideas. Yeah,

0:33:08.120 --> 0:33:10.480
<v Speaker 1>and Clark was known as a as a writer of

0:33:10.640 --> 0:33:13.520
<v Speaker 1>what it might be a silly word, but what's often

0:33:13.520 --> 0:33:16.920
<v Speaker 1>known as hard science fiction, not not like space pirates

0:33:16.960 --> 0:33:21.160
<v Speaker 1>and uh, space fantasy, but science fiction that's based on

0:33:21.360 --> 0:33:25.520
<v Speaker 1>some reasonable appreciation of the laws of nature. And uh.

0:33:25.680 --> 0:33:28.000
<v Speaker 1>There is a novel, two thousand and one, but it's

0:33:28.040 --> 0:33:31.320
<v Speaker 1>worth noting that he wrote it concurrently with the film,

0:33:31.600 --> 0:33:33.880
<v Speaker 1>so the film is not based upon two thousand and

0:33:33.920 --> 0:33:36.920
<v Speaker 1>one of Space Oudsy the book, but they both emerge

0:33:36.960 --> 0:33:39.680
<v Speaker 1>from the same process, and the book is worth checking out.

0:33:39.720 --> 0:33:43.280
<v Speaker 1>I especially enjoyed the Dawn of Man portion of the

0:33:43.280 --> 0:33:46.240
<v Speaker 1>book because you do get to spend more time with

0:33:46.280 --> 0:33:48.960
<v Speaker 1>those apes and they have names. They have names, yeah,

0:33:49.760 --> 0:33:52.440
<v Speaker 1>such as moon Gazer. Yeah. Now, of course, Stanley Kubrick

0:33:52.520 --> 0:33:55.240
<v Speaker 1>was well established as a respected filmmaker by the time

0:33:55.280 --> 0:33:58.840
<v Speaker 1>he made two thousand one. Right, His previous film, uh,

0:33:58.880 --> 0:34:00.840
<v Speaker 1>you know, prior to this was Dr Strange Love from

0:34:00.840 --> 0:34:05.160
<v Speaker 1>sixty four. He directed the excellent Spartacus in nineteen sixty

0:34:06.040 --> 0:34:11.160
<v Speaker 1>seven Paths of Glory, but nothing, nothing prior to two

0:34:11.200 --> 0:34:14.600
<v Speaker 1>thousand one. I would say, really, you know, points towards

0:34:14.719 --> 0:34:19.800
<v Speaker 1>this as like the next logical evolution of Kubrick's uh

0:34:19.000 --> 0:34:23.040
<v Speaker 1>uh filmography. I mean, Kubrick experts may discrew with me

0:34:23.080 --> 0:34:24.560
<v Speaker 1>on that there, and maybe you can you can you

0:34:24.600 --> 0:34:27.640
<v Speaker 1>can point to examples to that but for the most part,

0:34:27.719 --> 0:34:30.960
<v Speaker 1>like this is this is suddenly a sci fi epic,

0:34:31.080 --> 0:34:34.279
<v Speaker 1>a space epic. Uh, from someone who has not really

0:34:34.680 --> 0:34:37.839
<v Speaker 1>dipped their toes in any kind of genre material previously. Well,

0:34:37.880 --> 0:34:40.680
<v Speaker 1>I mean, I think it makes sense that his career

0:34:40.719 --> 0:34:43.719
<v Speaker 1>would take a turn like this at this time. This

0:34:43.760 --> 0:34:46.040
<v Speaker 1>is nineteen sixty eight. I mean this, this is a

0:34:46.160 --> 0:34:49.759
<v Speaker 1>year of change for the modern world. It's often recognized

0:34:49.800 --> 0:34:53.800
<v Speaker 1>as this, this pivotal turning point where you know, modernity

0:34:53.840 --> 0:34:57.080
<v Speaker 1>becomes whatever the world is now that there's some kind

0:34:57.120 --> 0:35:01.200
<v Speaker 1>of upheaval, changing of culture, chang aging of values, a

0:35:01.920 --> 0:35:04.759
<v Speaker 1>rebellion against the old ways. And and two thousand one

0:35:04.840 --> 0:35:08.279
<v Speaker 1>is definitely that in terms of many aspects of filmmaking. Yeah, yeah,

0:35:08.320 --> 0:35:10.160
<v Speaker 1>it's I mean, it's almost as if in sixty eight

0:35:10.280 --> 0:35:15.480
<v Speaker 1>a crazy space break came and we all touched it, right. Yeah. Now,

0:35:15.520 --> 0:35:18.400
<v Speaker 1>of course we we know from Kubrick's later films, you

0:35:18.440 --> 0:35:21.239
<v Speaker 1>know he would he would definitely explore more, you know,

0:35:21.360 --> 0:35:25.880
<v Speaker 1>genre territory, weirder territory with works like seventy ones a Clockwork,

0:35:25.880 --> 0:35:29.560
<v Speaker 1>Orange nineteen eighties, The Shining Um. But but those are

0:35:29.560 --> 0:35:32.680
<v Speaker 1>still far more narrative and traditional films compared with two

0:35:32.719 --> 0:35:37.000
<v Speaker 1>thousand one. Two thousand one stands out even in a

0:35:37.000 --> 0:35:40.319
<v Speaker 1>filmography such as Kubricks. And of course we also have

0:35:40.400 --> 0:35:43.480
<v Speaker 1>to recognize Doulas Douglas Trumbull, who I mentioned earlier, the

0:35:43.520 --> 0:35:46.560
<v Speaker 1>visual effects wizard, largely responsible for the many amazing lasting

0:35:46.600 --> 0:35:49.080
<v Speaker 1>effects in the film. He also went on to work

0:35:49.120 --> 0:35:52.279
<v Speaker 1>on Blade Runner, another great looking movie. Yeah, um star

0:35:52.360 --> 0:35:55.520
<v Speaker 1>Trek the motion picture. And also he was at least

0:35:55.520 --> 0:35:58.520
<v Speaker 1>in an advisory capacity on a Tree of Life. I

0:35:58.560 --> 0:36:02.160
<v Speaker 1>never saw it yet, Oh it's good. Yeah, uh and uh.

0:36:02.200 --> 0:36:03.880
<v Speaker 1>And of course, as I mentioned, he directed one of

0:36:03.880 --> 0:36:06.360
<v Speaker 1>my favorite sci fi films of the era, nineteen seventy

0:36:06.360 --> 0:36:09.080
<v Speaker 1>two Silent Running starring Bruce Dern. I don't know if

0:36:09.080 --> 0:36:11.880
<v Speaker 1>I've asked this before, but which came first, Silent Running

0:36:11.920 --> 0:36:16.160
<v Speaker 1>or the low As. Oh, well, let's see, Laura is

0:36:16.200 --> 0:36:18.600
<v Speaker 1>one in influence on the other. Well, I'm not sure enough. Han,

0:36:18.640 --> 0:36:20.399
<v Speaker 1>I'd have to ask you to look up when when

0:36:20.400 --> 0:36:24.360
<v Speaker 1>the Laura emerged from his stump. The Lax was published

0:36:24.360 --> 0:36:28.479
<v Speaker 1>in nineteen seventy one, one year before Silent Running. Maybe

0:36:28.480 --> 0:36:30.520
<v Speaker 1>they kind of emerged from the same stump. I mean

0:36:30.520 --> 0:36:33.759
<v Speaker 1>they're both emerging from. Again, we we have to, like

0:36:33.840 --> 0:36:35.560
<v Speaker 1>you pointed out in sixty eight, we have to think

0:36:35.600 --> 0:36:38.799
<v Speaker 1>about this, uh, the various changes that were occurring there,

0:36:38.800 --> 0:36:42.520
<v Speaker 1>the various revolutions that were occurring in uh in in

0:36:42.640 --> 0:36:45.280
<v Speaker 1>the in the zeitgeist, in the way people were in

0:36:45.280 --> 0:36:48.000
<v Speaker 1>interacting with their world, and certainly the environmental movement was

0:36:48.040 --> 0:36:51.480
<v Speaker 1>one of those. Uh. And both the low ax and

0:36:51.680 --> 0:36:55.000
<v Speaker 1>the silent running, you know, echo those sentiments. Well, Robert,

0:36:55.040 --> 0:36:57.120
<v Speaker 1>are you ready to drill down and focus on some

0:36:57.200 --> 0:36:59.880
<v Speaker 1>individual elements of the movie. Let's do it. So we

0:37:00.080 --> 0:37:02.439
<v Speaker 1>wanted to just look at some aspects of different parts

0:37:02.480 --> 0:37:06.040
<v Speaker 1>of the film, ideas explored there. What's interesting or what's

0:37:06.080 --> 0:37:09.759
<v Speaker 1>scientifically accurate, what's not um And so I guess it

0:37:09.760 --> 0:37:11.840
<v Speaker 1>would make sense to first start with the Dawn of

0:37:11.920 --> 0:37:15.080
<v Speaker 1>Man segment, the the segment with the ape like creatures

0:37:15.120 --> 0:37:17.320
<v Speaker 1>that are exposed to the monolith and somehow learned to

0:37:17.440 --> 0:37:20.120
<v Speaker 1>use tools, which are, by the way, some of the

0:37:20.200 --> 0:37:23.600
<v Speaker 1>best looking ape suits you will find in any motion picture.

0:37:23.680 --> 0:37:26.760
<v Speaker 1>I mean, Hollywood history is replete with ape suits great,

0:37:26.880 --> 0:37:29.520
<v Speaker 1>great and small, and and good and bad. And man,

0:37:30.040 --> 0:37:31.960
<v Speaker 1>I love a bad ape suit like I love the

0:37:31.960 --> 0:37:35.320
<v Speaker 1>movie Robot Monster or the aliens that invade Earth or

0:37:35.360 --> 0:37:37.680
<v Speaker 1>like it's a guerrilla suit with a fish bowl on

0:37:37.719 --> 0:37:40.440
<v Speaker 1>the head. But but yeah, these are some good suits,

0:37:40.680 --> 0:37:43.640
<v Speaker 1>good suits and great performances to you had a very

0:37:43.640 --> 0:37:47.480
<v Speaker 1>physical mime performances that brought these to life based on

0:37:47.520 --> 0:37:50.440
<v Speaker 1>the movements of actual primates. And then of course we

0:37:50.520 --> 0:37:52.719
<v Speaker 1>have actual primates and scenes as well, because you have

0:37:53.000 --> 0:37:57.440
<v Speaker 1>actual chimp uh, like young chimps standing in as the

0:37:57.560 --> 0:38:00.680
<v Speaker 1>young members of this tribe. And the Gord thing is,

0:38:01.320 --> 0:38:04.040
<v Speaker 1>you don't necessarily even think about it when you're watching it,

0:38:04.080 --> 0:38:06.560
<v Speaker 1>Like everything works so well in that scene, you're not thinking, oh,

0:38:06.600 --> 0:38:10.640
<v Speaker 1>we have people in ape costumes and actual apes. That's

0:38:10.640 --> 0:38:13.600
<v Speaker 1>a good point. So I was wondering, you know, is

0:38:13.600 --> 0:38:15.919
<v Speaker 1>there any way of looking at this and saying how

0:38:15.960 --> 0:38:18.520
<v Speaker 1>how realistic is this? I mean, obviously we don't know

0:38:19.239 --> 0:38:22.680
<v Speaker 1>everything about our ancestors from this period, and that that

0:38:22.800 --> 0:38:25.239
<v Speaker 1>part of the movie does not say exactly how long

0:38:25.280 --> 0:38:28.480
<v Speaker 1>ago it is, though in the middle part Heywood Floyd

0:38:28.520 --> 0:38:30.920
<v Speaker 1>says that the monolith on the Moon is four million

0:38:31.000 --> 0:38:33.520
<v Speaker 1>years old, so if they're all roughly the same age

0:38:33.880 --> 0:38:36.040
<v Speaker 1>they were put there at the same time, that might

0:38:36.040 --> 0:38:39.200
<v Speaker 1>put this scene on Earth around four million years ago.

0:38:39.360 --> 0:38:42.319
<v Speaker 1>So I was wondering what were our ancestors like then?

0:38:42.400 --> 0:38:46.080
<v Speaker 1>And supposedly the last common ancestor of humans and chimpanzees

0:38:46.160 --> 0:38:49.839
<v Speaker 1>lived sometime between about ten and about four million years ago,

0:38:50.440 --> 0:38:53.120
<v Speaker 1>and the hominids depicted in this scene appeared to be

0:38:53.280 --> 0:38:56.840
<v Speaker 1>would you say, semi bipedle like, not standing upright, but

0:38:56.920 --> 0:39:00.279
<v Speaker 1>often perched in a crouch on two legs and uh

0:39:00.840 --> 0:39:03.719
<v Speaker 1>able to stand up, but often sort of hunkered near

0:39:03.760 --> 0:39:06.080
<v Speaker 1>the ground. Yeah, I would definitely say that. But then,

0:39:06.120 --> 0:39:08.600
<v Speaker 1>of course, when the one hominid gains the use of

0:39:08.600 --> 0:39:11.840
<v Speaker 1>a bone tool, this one finally begins to stand upright

0:39:11.880 --> 0:39:14.960
<v Speaker 1>in a full fighting posture. And as best I can tell,

0:39:15.000 --> 0:39:17.960
<v Speaker 1>there's still vigorous debate in the scientific community about the

0:39:17.960 --> 0:39:21.120
<v Speaker 1>origins of human bipedalism. This is not a settled question.

0:39:21.560 --> 0:39:25.200
<v Speaker 1>Used to be commonly assumed that human ancestors began to

0:39:25.280 --> 0:39:28.759
<v Speaker 1>walk upright on two legs when they moved down from

0:39:28.840 --> 0:39:32.720
<v Speaker 1>the trees, down from an arboreal environment onto the grasslands

0:39:32.719 --> 0:39:35.200
<v Speaker 1>and the savannah, and so they stood up, you know,

0:39:35.440 --> 0:39:38.200
<v Speaker 1>The classic explanation was stood up to see over the grass,

0:39:38.840 --> 0:39:41.439
<v Speaker 1>but for whatever reason, down on the savannah, that that's

0:39:41.960 --> 0:39:44.239
<v Speaker 1>when we started going by petal, and this was still

0:39:44.239 --> 0:39:47.040
<v Speaker 1>a dominant explanation in the nineteen sixties when two thousand

0:39:47.120 --> 0:39:49.839
<v Speaker 1>one was made. But this idea, I think is has

0:39:49.920 --> 0:39:52.000
<v Speaker 1>largely fallen out of favor in the past couple of

0:39:52.040 --> 0:39:54.680
<v Speaker 1>decades for several reasons, one of which is evidence that

0:39:54.760 --> 0:39:59.759
<v Speaker 1>seems to show that humans were still primary tree dwellers,

0:39:59.840 --> 0:40:02.400
<v Speaker 1>or at least highly adapted to climbing and living in

0:40:02.480 --> 0:40:07.160
<v Speaker 1>trees after they became bipedal. So that's a strange kind

0:40:07.160 --> 0:40:09.120
<v Speaker 1>of upset of the picture a lot of people have

0:40:09.200 --> 0:40:12.720
<v Speaker 1>of human evolution, But there's evidence, say from from ancient

0:40:12.760 --> 0:40:17.160
<v Speaker 1>hominid skeletons like Australi epithesnes, that at the same time

0:40:17.200 --> 0:40:19.880
<v Speaker 1>our legs seem to show that we had upright posture,

0:40:20.400 --> 0:40:24.520
<v Speaker 1>we also still had shoulder blades and hands adapted for

0:40:24.719 --> 0:40:27.359
<v Speaker 1>living in a tree environment. So the picture of this

0:40:27.400 --> 0:40:30.600
<v Speaker 1>movie paints was probably more uh was more a feature

0:40:30.640 --> 0:40:33.080
<v Speaker 1>of the dominant theories of the time, and wouldn't be

0:40:33.160 --> 0:40:36.440
<v Speaker 1>quite so accurate today. But the picture it paints of

0:40:36.960 --> 0:40:39.520
<v Speaker 1>the the origin of tool use, I think has always

0:40:39.520 --> 0:40:42.239
<v Speaker 1>been a really fascinating thing. Earlier, I mentioned that essay

0:40:42.280 --> 0:40:44.480
<v Speaker 1>by Roger Ebert about the movie in his great movie

0:40:44.520 --> 0:40:47.360
<v Speaker 1>series and And he says this. Also, he says, quote

0:40:48.160 --> 0:40:50.360
<v Speaker 1>in the in the first movement of the film, quote,

0:40:50.360 --> 0:40:54.640
<v Speaker 1>prehistoric apes confronted by a mysterious black monolith, teach themselves

0:40:54.680 --> 0:40:58.000
<v Speaker 1>that bones can be used as weapons and thus discover

0:40:58.120 --> 0:41:01.160
<v Speaker 1>the first tools. I have always el that the smooth

0:41:01.360 --> 0:41:05.719
<v Speaker 1>artificial surfaces and right angles of the monolith, which was

0:41:05.760 --> 0:41:09.880
<v Speaker 1>obviously made by intelligent beings, triggered the realization in the

0:41:09.920 --> 0:41:13.000
<v Speaker 1>ape brain that intelligence could be used to shape the

0:41:13.040 --> 0:41:16.600
<v Speaker 1>objects of the world. I think that is fascinating because

0:41:16.760 --> 0:41:21.400
<v Speaker 1>so he's saying that it's not necessarily even something magic

0:41:21.520 --> 0:41:25.160
<v Speaker 1>about the monolith, you know, that it did something physical

0:41:25.280 --> 0:41:28.320
<v Speaker 1>to their brains maybe, but that it literally could have

0:41:28.440 --> 0:41:32.200
<v Speaker 1>just been a form, like a form that they observed

0:41:32.239 --> 0:41:35.839
<v Speaker 1>that they had never seen before, and by simply seeing

0:41:35.880 --> 0:41:39.360
<v Speaker 1>this form it triggered something in them, just kind of

0:41:39.360 --> 0:41:44.000
<v Speaker 1>like mere inspiration to say, oh, shapes like that are possible. Yeah,

0:41:44.040 --> 0:41:46.720
<v Speaker 1>and I wonder, I mean, I do wonder if something

0:41:46.760 --> 0:41:48.759
<v Speaker 1>like that is but not so much that aliens put

0:41:48.760 --> 0:41:51.200
<v Speaker 1>a thing on the earth. But I mean you always

0:41:51.200 --> 0:41:54.040
<v Speaker 1>have to wonder about those moments, like we don't know

0:41:54.120 --> 0:41:57.560
<v Speaker 1>the answer of what triggered the evolution of hominid intelligence

0:41:57.600 --> 0:42:00.600
<v Speaker 1>millions of years ago, which eventually led to language and

0:42:00.600 --> 0:42:03.200
<v Speaker 1>tool use in human civilization and all that. But one

0:42:03.280 --> 0:42:08.440
<v Speaker 1>is tempted to imagine individual on the ground scenarios like, obviously,

0:42:09.200 --> 0:42:13.320
<v Speaker 1>we've got an intellectual capacity to make and use tools,

0:42:13.320 --> 0:42:16.160
<v Speaker 1>but to some extent there had to be moments of

0:42:16.280 --> 0:42:21.120
<v Speaker 1>proto cultural and technological transition, right, a moment when an

0:42:21.200 --> 0:42:24.759
<v Speaker 1>ancient Homini had suddenly understood that an inanimate object like

0:42:24.800 --> 0:42:27.160
<v Speaker 1>a stick or a bone could be used as a

0:42:27.160 --> 0:42:29.360
<v Speaker 1>tool to do something, or could be used in a

0:42:29.440 --> 0:42:33.319
<v Speaker 1>different way than it had been used before. And it's

0:42:33.360 --> 0:42:36.120
<v Speaker 1>just amazing to wonder what did that moment look like?

0:42:36.440 --> 0:42:40.080
<v Speaker 1>What did she see or hear or feel that allowed

0:42:40.160 --> 0:42:43.520
<v Speaker 1>that jump across the chasm of how an object can

0:42:43.560 --> 0:42:47.600
<v Speaker 1>be manipulated and used. Yeah, and indeed it was probably

0:42:47.640 --> 0:42:52.399
<v Speaker 1>not so cinematic, right, you know. I it's easy to imagine, uh,

0:42:52.440 --> 0:42:55.759
<v Speaker 1>you know, an individual making a discovery like that and

0:42:55.800 --> 0:42:59.279
<v Speaker 1>then either not utilizing it, uh and treating it as

0:42:59.280 --> 0:43:02.440
<v Speaker 1>a curio or dying before they can pass it on.

0:43:02.520 --> 0:43:04.840
<v Speaker 1>And then someone else, another individual has to make the

0:43:04.840 --> 0:43:08.000
<v Speaker 1>same discovery years later, and maybe that one picks up.

0:43:08.040 --> 0:43:12.919
<v Speaker 1>Maybe it doesn't um, but certainly it works. I feel

0:43:12.920 --> 0:43:14.799
<v Speaker 1>like that the scene itself in the film works as

0:43:14.840 --> 0:43:18.680
<v Speaker 1>a great illustration of this overall movement. I almost feel

0:43:18.719 --> 0:43:22.359
<v Speaker 1>like this is something that, you know, I want evolutionary

0:43:22.360 --> 0:43:25.400
<v Speaker 1>anthropologists to to think about, like, is is there a

0:43:25.480 --> 0:43:29.960
<v Speaker 1>site that could have been seen somehow away, a way

0:43:30.000 --> 0:43:34.000
<v Speaker 1>of mimicking something seen in the environment that could produce

0:43:34.040 --> 0:43:37.160
<v Speaker 1>the inspiration for tool use. But we'll have to we

0:43:37.239 --> 0:43:39.959
<v Speaker 1>have to maybe look into this because two use among

0:43:40.000 --> 0:43:43.560
<v Speaker 1>animals is always a fascinating topic and it's something we

0:43:43.600 --> 0:43:46.880
<v Speaker 1>continue to learn more and more about, particularly thinking about

0:43:46.920 --> 0:43:52.920
<v Speaker 1>the I believe they're largely German experiments taking place with

0:43:52.920 --> 0:43:55.799
<v Speaker 1>with the tool using birds and observing how into what

0:43:55.920 --> 0:44:00.160
<v Speaker 1>degree they'll use h you know, sticks on various tasks. Oh,

0:43:59.719 --> 0:44:03.399
<v Speaker 1>we've done We've done whole episodes on bird intelligence, and yeah,

0:44:03.400 --> 0:44:07.239
<v Speaker 1>there's extensive tool used by birds. Crows and corvids show

0:44:07.440 --> 0:44:10.560
<v Speaker 1>really startling kinds of tool use, you know, on the

0:44:10.640 --> 0:44:14.440
<v Speaker 1>level of what you'd you'd expect to see from an ape, right, yeah,

0:44:14.560 --> 0:44:16.960
<v Speaker 1>so yeah, what what did it look like though? The

0:44:17.040 --> 0:44:20.160
<v Speaker 1>first the first crow to to actually pick up a

0:44:20.200 --> 0:44:23.400
<v Speaker 1>twig and use it as a tool. What might that

0:44:23.440 --> 0:44:25.319
<v Speaker 1>have looked like if we've had kind of a like

0:44:25.360 --> 0:44:28.160
<v Speaker 1>a god's eye view of the whole process. All right,

0:44:28.239 --> 0:44:30.279
<v Speaker 1>let's throw this bone in the into the air, Joe

0:44:30.640 --> 0:44:33.360
<v Speaker 1>and move on to the age of space travel. You know,

0:44:33.440 --> 0:44:35.879
<v Speaker 1>one of the best things I think about the technological

0:44:35.880 --> 0:44:39.640
<v Speaker 1>accuracy of the movie is that they don't have magical

0:44:39.840 --> 0:44:43.520
<v Speaker 1>gravity plating on the floors. And this was standard in

0:44:43.520 --> 0:44:45.799
<v Speaker 1>the science fiction of the time, that you know, you'd

0:44:45.840 --> 0:44:47.839
<v Speaker 1>have a spaceship and people just walk around in it

0:44:47.880 --> 0:44:50.680
<v Speaker 1>because why not. Oh, and it's and it's largely standard afterwards,

0:44:50.680 --> 0:44:53.640
<v Speaker 1>like you find some pretty you'll you'll find some some

0:44:53.640 --> 0:44:56.759
<v Speaker 1>sci fi that it's pretty serious about its science. But

0:44:56.800 --> 0:44:59.840
<v Speaker 1>when it comes to gravity on the ship, they just

0:45:00.280 --> 0:45:02.320
<v Speaker 1>they just go ahead and just assume there's magic gravity.

0:45:02.320 --> 0:45:04.959
<v Speaker 1>It's like, ultimately easier to just go ahead and chalk

0:45:05.000 --> 0:45:06.640
<v Speaker 1>that one up to magic so we can talk about

0:45:06.640 --> 0:45:09.880
<v Speaker 1>other things, um it. I Mean, it's one of the

0:45:09.880 --> 0:45:14.200
<v Speaker 1>reasons that I really like the Expanse the television series

0:45:14.440 --> 0:45:16.879
<v Speaker 1>book series as well. And they don't cheat, they don't

0:45:16.920 --> 0:45:19.120
<v Speaker 1>cheat on the gravity. I mean, there may be some

0:45:19.160 --> 0:45:20.960
<v Speaker 1>case to be made for some level of cheating, but

0:45:21.000 --> 0:45:23.799
<v Speaker 1>for the most part they take the gravity seriously and

0:45:23.840 --> 0:45:26.960
<v Speaker 1>it's a part of the plotting as well. Yeah, and

0:45:27.000 --> 0:45:30.120
<v Speaker 1>so all of the artificial gravity in two thousand one

0:45:30.160 --> 0:45:33.719
<v Speaker 1>of Space Odyssey is created by real forces by by

0:45:33.880 --> 0:45:37.200
<v Speaker 1>rotating force. So, just like we've talked about in our

0:45:37.280 --> 0:45:40.160
<v Speaker 1>artificial gravity episode, you've got a space station that's a

0:45:40.239 --> 0:45:43.480
<v Speaker 1>rotating wheel. This uses the angular momentum of the rotation

0:45:43.560 --> 0:45:46.600
<v Speaker 1>to create a downward pressure on the floor inside the

0:45:46.600 --> 0:45:49.440
<v Speaker 1>wheel where people can walk around. Uh. And even in

0:45:49.480 --> 0:45:52.400
<v Speaker 1>the spaceship in the Discovery One, there's like a big

0:45:53.120 --> 0:45:56.960
<v Speaker 1>spherical kind of command area that has a segment of

0:45:57.000 --> 0:46:00.239
<v Speaker 1>it with artificial gravity in it. Uh. That's create added

0:46:00.280 --> 0:46:03.200
<v Speaker 1>by rotating a sort of ring around the middle. Now,

0:46:03.200 --> 0:46:05.600
<v Speaker 1>I have read some analysis that says one problem with

0:46:05.640 --> 0:46:08.960
<v Speaker 1>the Discovery one artificial gravity is that, given what we're

0:46:09.000 --> 0:46:11.399
<v Speaker 1>looking at in the movie, it is not big enough

0:46:11.560 --> 0:46:14.520
<v Speaker 1>and would have to spin too fast to create a

0:46:14.560 --> 0:46:19.520
<v Speaker 1>realistic artificial gravity environment because there would be excess Coriolis forces. Yeah.

0:46:19.520 --> 0:46:21.000
<v Speaker 1>I believe we went into this a little bit on

0:46:21.040 --> 0:46:24.680
<v Speaker 1>our artificial gravity episode. Yeah, yeah, you would. You would

0:46:24.680 --> 0:46:27.640
<v Speaker 1>probably need a bigger wheel. Yeah, you probably would. So

0:46:27.800 --> 0:46:32.319
<v Speaker 1>the brief refresher. The Coriolis forces is basically just uh,

0:46:32.719 --> 0:46:37.080
<v Speaker 1>strange counterintuitive movements that happen when you're within a rotating

0:46:37.080 --> 0:46:40.680
<v Speaker 1>frame of reference. So if you imagine uh, people sitting

0:46:40.880 --> 0:46:43.880
<v Speaker 1>on a merry go round like horses going around, and

0:46:43.920 --> 0:46:46.040
<v Speaker 1>one of them tries to throw a ball to the other,

0:46:46.080 --> 0:46:49.080
<v Speaker 1>one is not going to be so easy, right, because

0:46:49.080 --> 0:46:51.960
<v Speaker 1>it's rotating. It's not moving in a straight line. So

0:46:52.000 --> 0:46:54.760
<v Speaker 1>you try to throw a ball to somebody, and you

0:46:54.840 --> 0:46:56.759
<v Speaker 1>are maybe throwing the ball to where they would be

0:46:56.800 --> 0:46:59.040
<v Speaker 1>if they were moving in a straight line, but they're rotating,

0:46:59.080 --> 0:47:02.000
<v Speaker 1>so the ball appears a curve off path. It doesn't

0:47:02.040 --> 0:47:05.600
<v Speaker 1>seem to make any sense. Before we move on, I

0:47:05.600 --> 0:47:08.880
<v Speaker 1>should also point out the other big obvious um aspect

0:47:08.880 --> 0:47:11.160
<v Speaker 1>of the presentation of space travel in this uh, in

0:47:11.160 --> 0:47:13.319
<v Speaker 1>this movie, and that is that there is there is

0:47:13.320 --> 0:47:16.200
<v Speaker 1>no sound in space. And they adhere to this in

0:47:16.200 --> 0:47:19.920
<v Speaker 1>a way that virtually no other film does, like even

0:47:20.000 --> 0:47:23.400
<v Speaker 1>pretty smart film, even films and properties that will go

0:47:23.440 --> 0:47:26.200
<v Speaker 1>ahead and try and be realistic with gravity. They're like, Nope,

0:47:26.239 --> 0:47:28.600
<v Speaker 1>if we're having a space battle, nobody's gonna watch it

0:47:28.640 --> 0:47:31.799
<v Speaker 1>unless they're explosion noises, right, uh, And but there there

0:47:31.800 --> 0:47:35.600
<v Speaker 1>are noises for the astronauts, but they're internal noises. That's fantastic.

0:47:35.640 --> 0:47:37.319
<v Speaker 1>Like when the astronauts go out for e v A,

0:47:38.239 --> 0:47:43.040
<v Speaker 1>there is this almost deafening hiss of life support systems

0:47:43.080 --> 0:47:45.080
<v Speaker 1>within their suits. And I was reading a little bit

0:47:45.080 --> 0:47:49.640
<v Speaker 1>about what astronauts do actually here when they're on their spacewalks. Uh,

0:47:49.680 --> 0:47:53.120
<v Speaker 1>and apparently, yeah, they mainly hear their own life support systems.

0:47:53.120 --> 0:47:55.759
<v Speaker 1>They hear like pumping and fans and stuff like that

0:47:55.840 --> 0:47:58.560
<v Speaker 1>within their suits. But it's kind of creepy to imagine

0:47:58.600 --> 0:48:03.480
<v Speaker 1>because imagine trying to do mechanical work with tools when

0:48:03.520 --> 0:48:06.719
<v Speaker 1>you can't hear anything you're doing. Yeah, it's it's a

0:48:06.880 --> 0:48:10.040
<v Speaker 1>it's it's a different reality than we're used to dealing with.

0:48:10.120 --> 0:48:13.080
<v Speaker 1>You Normally, you should be able to to hear your tools,

0:48:13.080 --> 0:48:15.640
<v Speaker 1>and even if you're not, you're not consciously thinking about it.

0:48:15.760 --> 0:48:18.799
<v Speaker 1>It's part of your your your sensory experience of the

0:48:19.480 --> 0:48:22.560
<v Speaker 1>of of of the activity. Yeah, I mean, I imagine

0:48:22.600 --> 0:48:25.040
<v Speaker 1>to be deeply unsettling to go and loosen a bolt

0:48:25.239 --> 0:48:28.000
<v Speaker 1>and I just hear nothing. It's completely silent. But they

0:48:28.040 --> 0:48:31.200
<v Speaker 1>have to. Astronauts on spacewalks have to do things like that.

0:48:31.200 --> 0:48:33.560
<v Speaker 1>That's why you gotta have those explosive bolts joke, because

0:48:33.920 --> 0:48:36.800
<v Speaker 1>just push the button and you're done. No, no sitting

0:48:36.800 --> 0:48:39.040
<v Speaker 1>there cranking them around. Oh there's some good explosive bolts

0:48:39.040 --> 0:48:41.919
<v Speaker 1>in the movie too. Uh. And there was one part

0:48:41.960 --> 0:48:44.040
<v Speaker 1>where I thought I caught a mistake in the movie.

0:48:44.080 --> 0:48:46.279
<v Speaker 1>I thought I caught a gravity mistake where there's a

0:48:46.320 --> 0:48:49.279
<v Speaker 1>scene where they're flying in a moon shuttle to a

0:48:49.360 --> 0:48:51.920
<v Speaker 1>thing on the surface of the Moon. And we just

0:48:51.960 --> 0:48:55.279
<v Speaker 1>did an episode about coffee and space. Heywood Floyd and

0:48:55.320 --> 0:48:57.880
<v Speaker 1>his buddies. They're pouring out a caraff of coffee to

0:48:57.880 --> 0:49:00.600
<v Speaker 1>pour coffee into cups, and I was like, hey, that

0:49:00.640 --> 0:49:04.520
<v Speaker 1>wouldn't work. But then I realized, oh, wait a minute. Now,

0:49:04.520 --> 0:49:08.280
<v Speaker 1>this shuttle is presumably not actually in a zero G environment.

0:49:08.520 --> 0:49:10.680
<v Speaker 1>It's flying over the surface of the moon, right, so

0:49:10.800 --> 0:49:14.080
<v Speaker 1>it would be something more like imagining being in an airplane.

0:49:14.640 --> 0:49:16.640
<v Speaker 1>But then again I thought. I came back on that

0:49:16.719 --> 0:49:18.919
<v Speaker 1>and I was like, well, but an airplane wouldn't work

0:49:18.960 --> 0:49:22.239
<v Speaker 1>on the Moon because airplanes have to generate lift by

0:49:22.360 --> 0:49:26.799
<v Speaker 1>creating a differential flow of air under the wings, you know,

0:49:26.920 --> 0:49:29.800
<v Speaker 1>so you can generate forward thrust and then there's a

0:49:29.840 --> 0:49:33.160
<v Speaker 1>differential pressure of of flow of air above the wing

0:49:33.239 --> 0:49:35.520
<v Speaker 1>and below the wing, or the aerofoil, whatever it is,

0:49:35.840 --> 0:49:37.960
<v Speaker 1>and then that lifts the plane up on the moon

0:49:38.040 --> 0:49:41.279
<v Speaker 1>where there's no atmosphere. You couldn't do that, So how

0:49:41.280 --> 0:49:45.080
<v Speaker 1>would you even have air travel on the moon. Well,

0:49:45.120 --> 0:49:47.759
<v Speaker 1>as far as the coffee aspect of this problem goes,

0:49:47.800 --> 0:49:50.919
<v Speaker 1>they do. Uh. The cooper does make the fabulous choice

0:49:50.920 --> 0:49:54.000
<v Speaker 1>of simply cutting away before we see coffee actually poured,

0:49:54.440 --> 0:49:57.239
<v Speaker 1>so we we end up having a lengthy discussions later

0:49:57.320 --> 0:50:00.040
<v Speaker 1>on about how that coffee might have worked, but the

0:50:00.080 --> 0:50:02.359
<v Speaker 1>magician doesn't reveal his trick. Well, but there's a huge

0:50:02.360 --> 0:50:04.759
<v Speaker 1>amount of attention paid in general in the movie too,

0:50:05.320 --> 0:50:10.120
<v Speaker 1>allowing life to continue in microgravity or zero gravity environment. Food,

0:50:10.120 --> 0:50:13.640
<v Speaker 1>for instance, either being sucked through the straw or scraped

0:50:13.680 --> 0:50:19.040
<v Speaker 1>off of that trade that wonderfully appetizing green paste. It

0:50:19.080 --> 0:50:21.840
<v Speaker 1>looks like like the worst possible store bought guacamole. You

0:50:21.960 --> 0:50:24.640
<v Speaker 1>get a thing like the not the cool kind of

0:50:24.640 --> 0:50:27.120
<v Speaker 1>guacamole we can get now, the kind of store bought

0:50:27.200 --> 0:50:29.319
<v Speaker 1>guacamole that you could only either you've got in like

0:50:29.360 --> 0:50:31.480
<v Speaker 1>that the nineties, I would say all the food now

0:50:31.520 --> 0:50:33.400
<v Speaker 1>you're talking about the scene on the Discovery one, but

0:50:33.480 --> 0:50:36.320
<v Speaker 1>that's in a simulated gravity environment, right, but it's still disgusting.

0:50:36.400 --> 0:50:39.319
<v Speaker 1>It is disgusting. Yeah, they it looks like to me,

0:50:39.400 --> 0:50:43.360
<v Speaker 1>it looks like what they're eating is different colored versions

0:50:43.560 --> 0:50:47.000
<v Speaker 1>of the I don't know whatever that stuff is on

0:50:47.040 --> 0:50:48.920
<v Speaker 1>the top of a lemon bar, you know what I'm

0:50:48.960 --> 0:50:53.400
<v Speaker 1>talking about, Like that just kind of gelatinous consistency stuff.

0:50:53.440 --> 0:50:55.600
<v Speaker 1>It just kind of scraping it off with that with

0:50:55.640 --> 0:50:57.120
<v Speaker 1>the device. It kind of looks like the thing that

0:50:57.160 --> 0:50:59.160
<v Speaker 1>the Romans used to scrape their skin in the bat

0:50:59.200 --> 0:51:02.120
<v Speaker 1>in the baths, except I guess it's you know, this

0:51:02.200 --> 0:51:06.560
<v Speaker 1>is like corn beef flavored lemon bar. But yeah, so

0:51:06.840 --> 0:51:08.880
<v Speaker 1>so you've got the space travel scenes in in the

0:51:09.000 --> 0:51:11.040
<v Speaker 1>zero G space shuttles in the middle section of the

0:51:11.080 --> 0:51:14.000
<v Speaker 1>movie where they're eating and drinking out of like corn cartons.

0:51:14.040 --> 0:51:17.280
<v Speaker 1>I guess liquid corn liquid carrot seems kind of gross.

0:51:17.360 --> 0:51:20.760
<v Speaker 1>The the flight attendants have these grip shoes that allow

0:51:20.800 --> 0:51:23.399
<v Speaker 1>them to walk around by gripping the floor. I guess

0:51:23.400 --> 0:51:26.120
<v Speaker 1>it's some kind of velcro like thing. Yeah, you might

0:51:26.160 --> 0:51:27.960
<v Speaker 1>have missed it in the film because they only spend

0:51:28.040 --> 0:51:32.480
<v Speaker 1>like a half hour establishing this technology. But I say

0:51:32.480 --> 0:51:34.800
<v Speaker 1>that it's not a not a not a second of

0:51:34.880 --> 0:51:38.960
<v Speaker 1>it's boring, but they do firmly establish how they're walking around.

0:51:39.080 --> 0:51:42.560
<v Speaker 1>An amazing comic relief moment is the moment where Haywood

0:51:42.560 --> 0:51:44.520
<v Speaker 1>Floyd is on the flight. I think he's just been

0:51:44.560 --> 0:51:48.000
<v Speaker 1>sucking up some some corn carton, you know, like a

0:51:48.000 --> 0:51:50.239
<v Speaker 1>corn through a straw, and then the next thing we

0:51:50.280 --> 0:51:54.440
<v Speaker 1>see is him staring at the instructions for zero gravity toilet.

0:51:54.760 --> 0:51:58.279
<v Speaker 1>It says like passengers are advised to read instructions before use.

0:51:58.320 --> 0:52:02.480
<v Speaker 1>And then there's this massive call him of text. He's

0:52:02.520 --> 0:52:05.840
<v Speaker 1>like biting his knuckle. But that does also play on

0:52:05.840 --> 0:52:08.680
<v Speaker 1>on some real space issues, like you've talked about before

0:52:08.760 --> 0:52:12.840
<v Speaker 1>with the the emergencies of of bladder control in zero gravity.

0:52:13.000 --> 0:52:15.319
<v Speaker 1>Oh certainly, yeah, that how how the bladder doesn't fill

0:52:15.400 --> 0:52:17.960
<v Speaker 1>up from top to bottom but from all sides in

0:52:18.040 --> 0:52:19.879
<v Speaker 1>and then suddenly it's the last second and you've got

0:52:19.880 --> 0:52:23.520
<v Speaker 1>to go potty. Um. Yeah. A tremendous amount of research

0:52:23.560 --> 0:52:28.120
<v Speaker 1>and development has gone into creating a better bathroom experience

0:52:28.680 --> 0:52:31.520
<v Speaker 1>in space, and for for a great reason. I mean,

0:52:31.560 --> 0:52:34.600
<v Speaker 1>this is a basic aspect of how the human body works.

0:52:35.040 --> 0:52:38.680
<v Speaker 1>And when you absolutely need to maintain hygienic control off

0:52:39.239 --> 0:52:42.720
<v Speaker 1>in a microgravity environment. Do you know how the early

0:52:42.920 --> 0:52:46.520
<v Speaker 1>space command design did not take that into account, Like

0:52:46.680 --> 0:52:49.759
<v Speaker 1>in his first orbital flight, Alan Shephard, Well, actually I

0:52:49.800 --> 0:52:51.520
<v Speaker 1>think not. While he was in flight, I believe is

0:52:51.640 --> 0:52:53.800
<v Speaker 1>before liftoff he had to he had to pee in

0:52:53.880 --> 0:52:55.839
<v Speaker 1>his space suit, and he was They did not give

0:52:55.920 --> 0:52:59.720
<v Speaker 1>him any anything to deal with this. They just figured,

0:52:59.800 --> 0:53:01.440
<v Speaker 1>you of, the flight would be so short that he

0:53:01.520 --> 0:53:04.680
<v Speaker 1>could hold it. But then there were launch delays and

0:53:04.800 --> 0:53:07.760
<v Speaker 1>so he's there in his suit for hours and hours

0:53:07.920 --> 0:53:10.759
<v Speaker 1>and he's got a pee. So he just went and

0:53:11.080 --> 0:53:14.200
<v Speaker 1>it shorted out some of his sensors and equipment. It's

0:53:14.280 --> 0:53:16.440
<v Speaker 1>kind of an embarrassing story that they were like, Oh,

0:53:16.520 --> 0:53:18.840
<v Speaker 1>we don't need to worry about that. Isn't this scene

0:53:19.440 --> 0:53:22.480
<v Speaker 1>presented in the right stuff the motion picture? I don't

0:53:23.160 --> 0:53:25.600
<v Speaker 1>it is okay, unless that's a false memory. I seem

0:53:25.640 --> 0:53:28.719
<v Speaker 1>to recall this this scene taking place. Well, if it does,

0:53:28.840 --> 0:53:31.640
<v Speaker 1>apparently that's a true story. But but more about the

0:53:31.680 --> 0:53:34.799
<v Speaker 1>way the movie deals with space travel, space communication, all

0:53:34.880 --> 0:53:38.080
<v Speaker 1>that beyond just the toilets. Uh So, one thing that

0:53:38.200 --> 0:53:42.480
<v Speaker 1>it does correctly acknowledges the the time delay between signals

0:53:42.600 --> 0:53:46.840
<v Speaker 1>received and transmitted between say a ship en route to

0:53:46.960 --> 0:53:49.440
<v Speaker 1>Jupiter and the Earth. Like there's a part where the

0:53:49.520 --> 0:53:52.840
<v Speaker 1>astronauts on the Discovery one going to Jupiter they do

0:53:52.960 --> 0:53:55.960
<v Speaker 1>an interview with the BBC and the BBC guys like

0:53:56.120 --> 0:53:58.640
<v Speaker 1>we had to edit out the seven minute delays between

0:53:58.719 --> 0:54:02.520
<v Speaker 1>questions and answers. But also once they actually do the interview,

0:54:02.600 --> 0:54:05.239
<v Speaker 1>it when you're thinking about that, it seems kind of like,

0:54:05.400 --> 0:54:08.319
<v Speaker 1>what because there are parts where the interviewer asks such

0:54:08.800 --> 0:54:11.320
<v Speaker 1>dumb questions. If you're not going to get an answer

0:54:11.400 --> 0:54:13.799
<v Speaker 1>for seven minutes, it seems like he should have been

0:54:13.840 --> 0:54:16.440
<v Speaker 1>more concise. Yeah, you think you would think so. Now,

0:54:16.520 --> 0:54:19.320
<v Speaker 1>one thing the movie demonstrates that that I think we

0:54:19.600 --> 0:54:22.719
<v Speaker 1>have not yet figured out from a scientific perspective is

0:54:22.920 --> 0:54:27.480
<v Speaker 1>the idea of hibernation. Human hibernation on board spacecraft. So

0:54:28.040 --> 0:54:30.560
<v Speaker 1>on the Discovery one, you've got two astronauts who are

0:54:30.600 --> 0:54:33.120
<v Speaker 1>awake and sort of minding the store, and then you've

0:54:33.120 --> 0:54:35.000
<v Speaker 1>got a whole other crew of astronauts who are in

0:54:35.200 --> 0:54:40.520
<v Speaker 1>hibernation and it's sarcophagus looking devices that it's very creepy. Yeah,

0:54:41.320 --> 0:54:43.359
<v Speaker 1>And like some of the like I think I can't

0:54:43.360 --> 0:54:45.279
<v Speaker 1>remember if it's Pool or Bowman, but one of them

0:54:45.360 --> 0:54:48.360
<v Speaker 1>is drawing them while they're in hybernation, and how is

0:54:48.760 --> 0:54:52.319
<v Speaker 1>is commenting as it looks very good days. I've really

0:54:52.360 --> 0:54:54.279
<v Speaker 1>been working on your your skill. That's great. But they

0:54:54.320 --> 0:54:57.840
<v Speaker 1>say the hibernation is like sleep. They breathe once a minute,

0:54:57.920 --> 0:55:00.840
<v Speaker 1>the heart beats three times a minute, and body temperature

0:55:00.960 --> 0:55:03.560
<v Speaker 1>is three degrees in integrade. And as far as I

0:55:03.640 --> 0:55:06.080
<v Speaker 1>know that, they don't explain in the movie really how

0:55:06.200 --> 0:55:07.920
<v Speaker 1>this works. And as far as I know, this is

0:55:08.000 --> 0:55:12.320
<v Speaker 1>not possible, right, I mean, certainly hibernation continues to be

0:55:12.600 --> 0:55:16.280
<v Speaker 1>of key interest to researchers for a number of reasons.

0:55:16.480 --> 0:55:19.160
<v Speaker 1>Should have said not possible yet, right, yes, but but

0:55:19.200 --> 0:55:20.680
<v Speaker 1>it's one of the reasons that we keep looking at

0:55:20.760 --> 0:55:24.840
<v Speaker 1>hibernation hibernation in actual organisms because I mean, there are

0:55:24.840 --> 0:55:27.800
<v Speaker 1>a number of different health potential health benefits there, but

0:55:27.960 --> 0:55:30.959
<v Speaker 1>also the ability to use this for long term space

0:55:31.040 --> 0:55:34.200
<v Speaker 1>travel is is very attractive. Now. The explanation in two

0:55:34.200 --> 0:55:36.160
<v Speaker 1>thousand one is that it's not so much of a

0:55:36.320 --> 0:55:40.120
<v Speaker 1>stasis situation, so they're not traveling between stars or anything,

0:55:40.480 --> 0:55:43.439
<v Speaker 1>but rather it's about raining in consumption of air, water,

0:55:43.560 --> 0:55:46.799
<v Speaker 1>and food for the travel portion of the mission. So yeah,

0:55:47.000 --> 0:55:50.000
<v Speaker 1>you don't need the doctor until you get there, or

0:55:50.120 --> 0:55:53.480
<v Speaker 1>you know, an astrophysicists or whatever the specialists are. You

0:55:53.520 --> 0:55:56.440
<v Speaker 1>don't need them on the way, So why feed them

0:55:56.480 --> 0:55:59.919
<v Speaker 1>and water them and give them uh, you know, fine

0:56:00.040 --> 0:56:03.879
<v Speaker 1>night portions of the atmosphere rations until you get there,

0:56:04.000 --> 0:56:07.080
<v Speaker 1>right right, And hibernation would seem to be the biological

0:56:07.120 --> 0:56:09.040
<v Speaker 1>process to look to here, because I mean it's uh,

0:56:09.680 --> 0:56:13.080
<v Speaker 1>we've seen examples of in true hibernators of greatly decreased

0:56:13.400 --> 0:56:17.200
<v Speaker 1>metabolic activity, ability to withstand extreme cold and uh, and

0:56:17.360 --> 0:56:20.640
<v Speaker 1>resistance to muscle atrophy while they're under uh. That's that's

0:56:20.680 --> 0:56:25.160
<v Speaker 1>one of the amazing things about like uh, any hybernating species.

0:56:25.200 --> 0:56:26.960
<v Speaker 1>But if you're gonna look at something even it's like

0:56:27.040 --> 0:56:32.600
<v Speaker 1>a hibernation light arguably like like various bears, the fact

0:56:32.640 --> 0:56:35.279
<v Speaker 1>that they can essentially be a mobile for such a

0:56:35.360 --> 0:56:37.040
<v Speaker 1>long period of time and get out and all their

0:56:37.120 --> 0:56:40.319
<v Speaker 1>muscles still work. You know, it's it's it's amazing. Well,

0:56:40.360 --> 0:56:43.040
<v Speaker 1>the human perspective, muscle atrophy is a problem even from

0:56:43.080 --> 0:56:45.680
<v Speaker 1>the point of view of active astronauts and unproduced gravity.

0:56:45.760 --> 0:56:47.759
<v Speaker 1>I mean, if you're on the space station. You've got

0:56:47.880 --> 0:56:51.719
<v Speaker 1>to exercise vigorously, uh, to try to maintain some of

0:56:51.800 --> 0:56:55.000
<v Speaker 1>your your bone density and muscle strength, because what you

0:56:55.200 --> 0:56:58.560
<v Speaker 1>don't have a floor to push against. Yeah. Now, one

0:56:58.640 --> 0:57:00.720
<v Speaker 1>thing I sort of take is you with and again

0:57:00.880 --> 0:57:04.160
<v Speaker 1>this I'm I'm not nick nitpicking here too much, but

0:57:04.800 --> 0:57:07.840
<v Speaker 1>it said that the hibernation is like sleep. But I've

0:57:07.920 --> 0:57:11.200
<v Speaker 1>read accounts that sleep, the sleep like aspects here might

0:57:11.280 --> 0:57:14.160
<v Speaker 1>not match up with with reality all that much. I've

0:57:14.200 --> 0:57:18.160
<v Speaker 1>seen the hibernation of Arctic ground squirrels compared to a

0:57:18.280 --> 0:57:22.160
<v Speaker 1>kind of awful insomnia where the where the creatures actually

0:57:22.280 --> 0:57:25.880
<v Speaker 1>have to extend a fair amount of energy to heat

0:57:25.960 --> 0:57:29.720
<v Speaker 1>back up so that they can sleep. That sleep is

0:57:29.800 --> 0:57:33.600
<v Speaker 1>perhaps something that is um, it's not possible why you're

0:57:33.640 --> 0:57:38.080
<v Speaker 1>truly hibernating, which which which is fascinating to think about.

0:57:38.160 --> 0:57:42.760
<v Speaker 1>So it also does remind me of of another science

0:57:42.840 --> 0:57:47.000
<v Speaker 1>fiction work of Orson, Scott card is Um. He had

0:57:47.120 --> 0:57:50.560
<v Speaker 1>an older novel titled Hot Sleep, and the idea here

0:57:50.720 --> 0:57:54.680
<v Speaker 1>was that that suspended animation was kind of like an

0:57:54.760 --> 0:58:00.360
<v Speaker 1>awful boiling insomnia. It was that one experienced while they

0:58:00.400 --> 0:58:03.520
<v Speaker 1>were in transit to another place. That sounds bad. But

0:58:03.560 --> 0:58:05.800
<v Speaker 1>I always think of that when I read about this

0:58:05.960 --> 0:58:09.160
<v Speaker 1>idea that hibernation is not sleep, It maybe more like

0:58:09.360 --> 0:58:14.840
<v Speaker 1>hot sleep. Now we're back to the jaunt. Yes, yeah, there, Uh,

0:58:15.120 --> 0:58:17.200
<v Speaker 1>that's another one. I feel like Stephen King's The John

0:58:17.400 --> 0:58:20.439
<v Speaker 1>might not have been possible without two thousand and one. Yeah,

0:58:20.480 --> 0:58:23.280
<v Speaker 1>I wonder. But well, speaking of sleep, there's another thing

0:58:23.360 --> 0:58:25.640
<v Speaker 1>that I thought was worth mentioning maybe is there's a

0:58:25.720 --> 0:58:28.440
<v Speaker 1>scene on the Discovery one where it appears that the

0:58:28.480 --> 0:58:32.320
<v Speaker 1>astronaut Frank pool Is. I could be mistaking what's going

0:58:32.400 --> 0:58:34.000
<v Speaker 1>on in the scene, but he appears to be doing

0:58:34.080 --> 0:58:37.200
<v Speaker 1>some kind of light bathing, like he's in his underwear

0:58:37.280 --> 0:58:40.040
<v Speaker 1>and he's laying on a slab under a bunch of

0:58:40.160 --> 0:58:44.520
<v Speaker 1>lights um And you know, I wondered, is that supposed

0:58:44.520 --> 0:58:46.440
<v Speaker 1>to be what's going on there? And it would make

0:58:46.520 --> 0:58:50.720
<v Speaker 1>sense because light regimes matter to astronauts. What kind of

0:58:50.880 --> 0:58:54.439
<v Speaker 1>light you're exposed to does have an effect on your body,

0:58:54.520 --> 0:58:57.000
<v Speaker 1>on your Cicadian rhythms, on everything. I mean, I've read

0:58:57.040 --> 0:59:00.720
<v Speaker 1>about reports of astronauts sometimes having trouble both sleeping on

0:59:00.840 --> 0:59:04.760
<v Speaker 1>space stations and the different kinds of light and exposure

0:59:04.760 --> 0:59:07.840
<v Speaker 1>to different kinds of light at different times could help

0:59:07.880 --> 0:59:11.680
<v Speaker 1>alleviate that problem. Like, if you're exposed to a fluorescent

0:59:11.800 --> 0:59:15.160
<v Speaker 1>light that's putting out blue frequencies, this could lead to

0:59:15.400 --> 0:59:17.800
<v Speaker 1>trouble getting to sleep, and you might need to turn

0:59:17.880 --> 0:59:20.200
<v Speaker 1>on an LED some kind of different kind of light

0:59:20.360 --> 0:59:24.240
<v Speaker 1>if you want to maintain your daily cycles correctly. Yeah.

0:59:24.280 --> 0:59:27.480
<v Speaker 1>I like the circadian rhythm interpretation of that scene. Otherwise

0:59:27.560 --> 0:59:30.280
<v Speaker 1>he's just bored and decided to strip down and hang out,

0:59:30.360 --> 0:59:34.240
<v Speaker 1>you know, totally unrelated to what we're just saying. Well,

0:59:34.240 --> 0:59:37.040
<v Speaker 1>actually no sort of related to sleeping in space. One

0:59:37.120 --> 0:59:40.120
<v Speaker 1>thing I love it predicts is that there are hotel

0:59:40.200 --> 0:59:43.640
<v Speaker 1>chains on the space station. So I love Heywood Floyd

0:59:43.680 --> 0:59:45.920
<v Speaker 1>gets up to the space station on the ring module,

0:59:46.040 --> 0:59:48.280
<v Speaker 1>you know, with the artificial gravity, and he's walking around

0:59:48.520 --> 0:59:50.960
<v Speaker 1>and we see like a Howard Johnson's and a Hilton.

0:59:51.680 --> 0:59:53.840
<v Speaker 1>It's such a that whole station. It's just so stylish.

0:59:54.120 --> 0:59:56.439
<v Speaker 1>Just I just I just want to be there. Yeah,

0:59:58.400 --> 0:59:59.960
<v Speaker 1>And if I was there, I could just check into

1:00:00.000 --> 1:00:01.680
<v Speaker 1>the hotel and it'd be good to go. Well, I

1:00:01.720 --> 1:00:04.400
<v Speaker 1>don't necessarily think that's all that implausible. I mean, I

1:00:04.680 --> 1:00:09.960
<v Speaker 1>wonder about commercial hotel chains getting into someday, uh, space stations.

1:00:10.000 --> 1:00:12.080
<v Speaker 1>I mean, we've already seen at least I can think

1:00:12.120 --> 1:00:16.200
<v Speaker 1>of at least one company working on space station habitats,

1:00:16.320 --> 1:00:19.040
<v Speaker 1>like a big low Aerospace which has been working on

1:00:19.640 --> 1:00:23.840
<v Speaker 1>orbital habitats. I think the guy behind that company was

1:00:24.080 --> 1:00:27.040
<v Speaker 1>like a like a hotel or motel chain guy. Yeah.

1:00:27.080 --> 1:00:28.680
<v Speaker 1>I think we will get to the point where there

1:00:28.680 --> 1:00:31.800
<v Speaker 1>will be there will be orbital hotels. Now, will they

1:00:31.840 --> 1:00:35.160
<v Speaker 1>have bed bugs? I don't know, it depends what will

1:00:35.200 --> 1:00:38.520
<v Speaker 1>the well, will you know, cosmic radiation and occasional solar

1:00:38.600 --> 1:00:42.640
<v Speaker 1>radiation swells due to those bed bugs, Maybe they'll become

1:00:43.000 --> 1:00:47.320
<v Speaker 1>a giant mutants rampaging through the the the orbital wheels.

1:00:47.640 --> 1:00:51.760
<v Speaker 1>The answer is yes. But what is a space holiday

1:00:51.800 --> 1:00:54.600
<v Speaker 1>in without some mutants? That's true, I would hope that.

1:00:54.720 --> 1:00:56.840
<v Speaker 1>I mean, we're basically doing all the legwork here for

1:00:57.240 --> 1:01:02.160
<v Speaker 1>future sci fi riders. Take note, helliday in in space

1:01:02.520 --> 1:01:05.680
<v Speaker 1>that'll be that'll be the franchise. All right, Should we

1:01:05.720 --> 1:01:07.560
<v Speaker 1>take another break and then come back talk a little

1:01:07.560 --> 1:01:11.000
<v Speaker 1>bit about how an AI and we should Alright, we're

1:01:11.000 --> 1:01:15.880
<v Speaker 1>gonna we're gonna be right back. Than alright, we're back.

1:01:16.160 --> 1:01:17.920
<v Speaker 1>So before we get into talking about how I do

1:01:18.040 --> 1:01:20.360
<v Speaker 1>need to point out that we do see some scenes

1:01:20.480 --> 1:01:24.280
<v Speaker 1>where it looks like the the the crew members of

1:01:24.280 --> 1:01:27.560
<v Speaker 1>the Discovery are using iPads. They have these wonderful flat

1:01:27.640 --> 1:01:30.280
<v Speaker 1>screen devices, and that's just one of those those moments

1:01:30.360 --> 1:01:33.000
<v Speaker 1>where you're like, oh, man, this film totally got it right.

1:01:33.040 --> 1:01:35.480
<v Speaker 1>I mean, they missed iPads. Uh, you know, they were

1:01:35.520 --> 1:01:37.960
<v Speaker 1>a little early on the on the prediction, but there

1:01:38.000 --> 1:01:40.840
<v Speaker 1>it is. So maybe everything else in the film, it's

1:01:40.840 --> 1:01:42.960
<v Speaker 1>just a matter of time. Like most other things, though,

1:01:43.000 --> 1:01:46.320
<v Speaker 1>I think they did not correctly predict miniaturization, so everything

1:01:46.440 --> 1:01:49.520
<v Speaker 1>is very big. So obviously, as we were talking about earlier,

1:01:49.560 --> 1:01:51.440
<v Speaker 1>one of the huge themes dealt with in this movie

1:01:51.640 --> 1:01:54.760
<v Speaker 1>is the concept of artificial intelligence, especially if you consider

1:01:54.800 --> 1:01:59.960
<v Speaker 1>it a story about intelligence itself, you know, biological intelligence

1:02:00.040 --> 1:02:03.040
<v Speaker 1>and then machine intelligence. This is this is one of

1:02:03.120 --> 1:02:05.600
<v Speaker 1>the key features of the story. And as we said before,

1:02:06.720 --> 1:02:10.400
<v Speaker 1>how nine thousand the computer is somehow the most interesting

1:02:10.600 --> 1:02:13.120
<v Speaker 1>character in the movie, Like, it has much more interesting

1:02:13.200 --> 1:02:15.360
<v Speaker 1>things to say than the people do. Yeah, and I

1:02:15.520 --> 1:02:19.680
<v Speaker 1>feel far more for him when he essentially dies than

1:02:19.840 --> 1:02:23.560
<v Speaker 1>the actual human characters who die, only one of whom

1:02:23.640 --> 1:02:26.680
<v Speaker 1>we didn't get to know at all, and then very

1:02:26.760 --> 1:02:29.520
<v Speaker 1>barely and I've probably feel more about How's death than

1:02:29.560 --> 1:02:32.960
<v Speaker 1>I do about you know, the nameless, nameless eight that's

1:02:33.000 --> 1:02:36.000
<v Speaker 1>beaten to death. You know, I wonder if exactly what

1:02:36.200 --> 1:02:38.680
<v Speaker 1>you're feeling their empathy for a computer more so than

1:02:38.760 --> 1:02:43.040
<v Speaker 1>your felly human being is uh. I have to wonder

1:02:43.080 --> 1:02:46.160
<v Speaker 1>if maybe that's intentional to and supposed to make us

1:02:46.160 --> 1:02:48.400
<v Speaker 1>a little worried. Well, like I said earlier, we do

1:02:48.520 --> 1:02:51.880
<v Speaker 1>not even see that one human death. We see the

1:02:52.320 --> 1:02:56.560
<v Speaker 1>the HOW controlled e V A pod moving towards him,

1:02:57.040 --> 1:02:59.080
<v Speaker 1>and then the next shot is are the are the

1:02:59.160 --> 1:03:02.360
<v Speaker 1>pod and the human and that the corpse just tumbling

1:03:02.520 --> 1:03:05.600
<v Speaker 1>through the void. Well, I mean even the characters say

1:03:05.720 --> 1:03:07.880
<v Speaker 1>in the movie Pool, the character who gets killed by

1:03:07.960 --> 1:03:11.360
<v Speaker 1>How says at one point in this BBC interview from

1:03:11.400 --> 1:03:13.600
<v Speaker 1>the spacecraft, he says, he's just like a sixth member

1:03:13.680 --> 1:03:16.000
<v Speaker 1>of the crew. You very quickly get adjusted to the

1:03:16.080 --> 1:03:18.479
<v Speaker 1>idea that he talks, and you think of him really

1:03:18.600 --> 1:03:21.680
<v Speaker 1>just as another person. And I think that that is

1:03:22.200 --> 1:03:25.479
<v Speaker 1>in a sense quite literal, that there is this risk

1:03:25.720 --> 1:03:28.520
<v Speaker 1>that we think of machines as people, and research is

1:03:28.560 --> 1:03:30.800
<v Speaker 1>born that out. I mean, there have been tests that

1:03:31.280 --> 1:03:34.200
<v Speaker 1>if a machine talks, if it uses language, if it

1:03:35.000 --> 1:03:38.240
<v Speaker 1>uses social conventions, do people start to treat it like

1:03:38.320 --> 1:03:41.480
<v Speaker 1>a person. And I haven't read this research in a while,

1:03:41.520 --> 1:03:43.120
<v Speaker 1>but last time I checked in on it, I mean,

1:03:43.200 --> 1:03:46.320
<v Speaker 1>it seems like the consensus was, yes, we very easily,

1:03:46.560 --> 1:03:51.440
<v Speaker 1>quite readily start attributing human characteristics to inanimate objects if

1:03:51.480 --> 1:03:54.160
<v Speaker 1>they just talk and stuff like that, if they look

1:03:54.240 --> 1:03:57.400
<v Speaker 1>like an animal or a person smiley face on it, yeah,

1:03:57.680 --> 1:03:59.640
<v Speaker 1>and you begin to feel bad. If somebody give it

1:03:59.680 --> 1:04:02.600
<v Speaker 1>a kick, yeah, that's personnel. I mean to think about, Uh,

1:04:02.760 --> 1:04:06.720
<v Speaker 1>if you ever watched those Boston Dynamics videos where there

1:04:06.800 --> 1:04:09.320
<v Speaker 1>are these four legged robots that walk around in the

1:04:09.360 --> 1:04:11.080
<v Speaker 1>parking lot and stuff, and so when they have the

1:04:11.080 --> 1:04:13.360
<v Speaker 1>guy coming tested by kicking it, Yeah, somebody kicks it

1:04:13.400 --> 1:04:15.280
<v Speaker 1>to see if it can keep its balance because they're

1:04:15.280 --> 1:04:18.840
<v Speaker 1>they're testing its locomotor capabilities, like can it stay on

1:04:18.920 --> 1:04:21.440
<v Speaker 1>its feet if somebody tries to throw it off? But

1:04:21.680 --> 1:04:24.160
<v Speaker 1>when I see that, I'm like, what a mean person?

1:04:24.320 --> 1:04:26.600
<v Speaker 1>How could you kick that animal like that? And it's

1:04:26.640 --> 1:04:29.800
<v Speaker 1>a robot. This is a huge blind spot for the

1:04:29.880 --> 1:04:32.920
<v Speaker 1>human mind. And it could be that they were anticipating

1:04:33.040 --> 1:04:35.160
<v Speaker 1>this kind of research, I mean before it was really

1:04:35.200 --> 1:04:38.240
<v Speaker 1>even out that that Kubrick and Clark may have been

1:04:38.280 --> 1:04:41.120
<v Speaker 1>trying to make a point that, like, we very easily,

1:04:41.840 --> 1:04:45.280
<v Speaker 1>uh fall victim to thinking of machines as people if

1:04:45.360 --> 1:04:48.720
<v Speaker 1>they even resemble people in the barest sense, such as

1:04:48.760 --> 1:04:52.720
<v Speaker 1>speaking like a human, or or seeming to think like

1:04:52.840 --> 1:04:55.560
<v Speaker 1>a human, or just having that one focal point, that

1:04:55.680 --> 1:04:58.800
<v Speaker 1>red light that seems to be an eye, Yeah, just

1:04:58.960 --> 1:05:01.240
<v Speaker 1>giving it the eye. If it didn't have the red

1:05:01.360 --> 1:05:03.600
<v Speaker 1>light and just talked, I wonder how if we would

1:05:03.600 --> 1:05:06.640
<v Speaker 1>feel the same way. Another thing about how that that's

1:05:06.680 --> 1:05:12.120
<v Speaker 1>kind of disturbing is that How describes itself himself, however

1:05:12.320 --> 1:05:14.800
<v Speaker 1>you characterize him. I don't know. I think he sort

1:05:14.800 --> 1:05:18.040
<v Speaker 1>of presents himself as male gendered. I guess How says

1:05:18.640 --> 1:05:21.560
<v Speaker 1>that he is quote, by any practical definition of the

1:05:21.600 --> 1:05:25.440
<v Speaker 1>words fool proof and incapable of error. That seems like

1:05:25.520 --> 1:05:28.800
<v Speaker 1>a bad impression to give an AI. You know, you

1:05:28.800 --> 1:05:31.640
<v Speaker 1>shouldn't teach him to think that way. When people think

1:05:31.720 --> 1:05:34.800
<v Speaker 1>that way, or express themselves that way, or tweet that way,

1:05:34.880 --> 1:05:37.680
<v Speaker 1>we we instantly say there's something wrong with that person. Yeah,

1:05:37.720 --> 1:05:40.280
<v Speaker 1>I mean, you would think that any good computer program,

1:05:40.400 --> 1:05:43.440
<v Speaker 1>especially one as complex and difficult to understand as a

1:05:43.520 --> 1:05:48.560
<v Speaker 1>conversational AI module should have debugging features like it should

1:05:48.600 --> 1:05:51.400
<v Speaker 1>be aware of the fact that it can malfunction, and

1:05:51.440 --> 1:05:54.760
<v Speaker 1>should have built in processes for rooting out malfunction and

1:05:54.880 --> 1:05:58.360
<v Speaker 1>fixing it. Yes, I mean the only other scenario I

1:05:58.440 --> 1:06:01.160
<v Speaker 1>can think of is that if IT is important, as

1:06:01.240 --> 1:06:03.479
<v Speaker 1>it is on this discovery mission, where it's in charge

1:06:03.480 --> 1:06:07.080
<v Speaker 1>of looking after everyone's life, then perhaps it it is

1:06:07.160 --> 1:06:11.000
<v Speaker 1>advantageous to lean into sort of the godlike qualities of

1:06:11.160 --> 1:06:14.000
<v Speaker 1>how that How. Of course HOW didn't make mistakes because

1:06:14.280 --> 1:06:16.439
<v Speaker 1>of how it makes a mistake, then we're all dead.

1:06:17.440 --> 1:06:19.840
<v Speaker 1>But I think HOW is actually a very good early

1:06:19.960 --> 1:06:21.920
<v Speaker 1>vision of AI. I mean that this again, this was

1:06:22.000 --> 1:06:24.560
<v Speaker 1>back in the sixties and computers were not like they

1:06:24.600 --> 1:06:26.840
<v Speaker 1>are today. It might have been harder to imagine they

1:06:26.880 --> 1:06:30.000
<v Speaker 1>would ever get there. But there's a lot that's smart

1:06:30.080 --> 1:06:32.880
<v Speaker 1>about the way HOW is characterized as an AI that

1:06:33.040 --> 1:06:36.480
<v Speaker 1>goes an AI that goes off the rails and becomes

1:06:36.560 --> 1:06:40.840
<v Speaker 1>murderous because they don't go the terminator direction. It's like,

1:06:41.000 --> 1:06:44.240
<v Speaker 1>you know, oh, I've got to I've got to eliminate humanity.

1:06:44.840 --> 1:06:47.240
<v Speaker 1>HOW is just trying to do its job. But we're

1:06:47.240 --> 1:06:49.480
<v Speaker 1>also and we're also not privy to like all the

1:06:49.560 --> 1:06:52.040
<v Speaker 1>really like how didn't set there and saying, look, yeah,

1:06:52.080 --> 1:06:53.480
<v Speaker 1>I killed him, but this is why I killed him,

1:06:53.520 --> 1:06:56.040
<v Speaker 1>This is why I killed all these these individuals as well,

1:06:56.280 --> 1:06:58.520
<v Speaker 1>Like it's it's left for us to try and guess

1:06:58.560 --> 1:07:02.440
<v Speaker 1>at what the what the full uh you know, rationale

1:07:02.560 --> 1:07:05.800
<v Speaker 1>there is in the computers thinking or at least and

1:07:05.880 --> 1:07:07.720
<v Speaker 1>that's the thing that kids explored more in the book.

1:07:07.880 --> 1:07:10.400
<v Speaker 1>But but but I love how it isn't in the

1:07:10.720 --> 1:07:13.560
<v Speaker 1>film because there is this this sense of like we

1:07:13.640 --> 1:07:17.080
<v Speaker 1>can we can try and imagine what it is, what

1:07:17.360 --> 1:07:20.280
<v Speaker 1>is going on in How's mind, but then ultimately to

1:07:20.360 --> 1:07:23.000
<v Speaker 1>what extent does that match up with the computer process

1:07:23.640 --> 1:07:25.920
<v Speaker 1>that's that's taking place the actual computer. Well, this is

1:07:25.960 --> 1:07:30.040
<v Speaker 1>a great question, the question of AI psychology, because normally,

1:07:30.080 --> 1:07:32.640
<v Speaker 1>in order to understand a computer program, what you would

1:07:32.680 --> 1:07:34.160
<v Speaker 1>do is you'd want to go and look at its

1:07:34.240 --> 1:07:36.880
<v Speaker 1>code and see what its code is doing. But obviously

1:07:37.080 --> 1:07:42.000
<v Speaker 1>a program as complex as a conversational artificial intelligence is not.

1:07:42.440 --> 1:07:45.240
<v Speaker 1>You can't really analyze it that way, right because it's

1:07:45.280 --> 1:07:47.800
<v Speaker 1>probably been I mean, I don't know if they knew

1:07:47.840 --> 1:07:50.440
<v Speaker 1>this at the time, but based on the way that

1:07:50.600 --> 1:07:53.760
<v Speaker 1>we train machines like this today, they go through like

1:07:53.840 --> 1:07:57.960
<v Speaker 1>machine learning, through say like deep neural networks, which produce

1:07:58.360 --> 1:08:01.960
<v Speaker 1>rules that generate out comes that match the outcomes you

1:08:02.040 --> 1:08:05.400
<v Speaker 1>try to train them toward. But eventually these the rules

1:08:05.480 --> 1:08:07.600
<v Speaker 1>they generate are kind of opaque to us, like it's

1:08:07.640 --> 1:08:10.360
<v Speaker 1>hard for us to understand why they're doing what they're doing.

1:08:10.720 --> 1:08:12.720
<v Speaker 1>They can train themselves to produce the kind of output

1:08:12.880 --> 1:08:14.880
<v Speaker 1>we want, but it, you know, there's sort of a

1:08:14.960 --> 1:08:17.479
<v Speaker 1>black box to us, just like other minds are in

1:08:17.520 --> 1:08:20.479
<v Speaker 1>a way, like you can't see inside somebody else's mind

1:08:20.560 --> 1:08:23.160
<v Speaker 1>and understand what's happening. You can only judge by their

1:08:23.240 --> 1:08:27.479
<v Speaker 1>external behavior. And so we have processes like psychology where

1:08:27.520 --> 1:08:30.960
<v Speaker 1>we try to understand people's motivations. And at some point

1:08:31.000 --> 1:08:33.760
<v Speaker 1>you've got to wonder if the best way of understanding

1:08:33.800 --> 1:08:37.400
<v Speaker 1>and artificial intelligence will not be through looking at its

1:08:37.479 --> 1:08:40.000
<v Speaker 1>code and what it's doing, because it's just too complex

1:08:40.080 --> 1:08:42.240
<v Speaker 1>for us to understand and we don't get what the

1:08:42.320 --> 1:08:45.479
<v Speaker 1>rules are. Instead, you'll have to make inferences based on

1:08:45.680 --> 1:08:48.960
<v Speaker 1>machine psychology. I'm sure there's some wonderful examples of this.

1:08:49.080 --> 1:08:51.320
<v Speaker 1>I'm gonna put this out to our sci fi readers

1:08:51.360 --> 1:08:54.240
<v Speaker 1>out there, but I wonder has there been is there

1:08:54.280 --> 1:08:57.639
<v Speaker 1>are there are there fictional like AI psychologists that pop

1:08:57.720 --> 1:09:00.360
<v Speaker 1>up in sci fi? Oh? Absolutely, uh and I robot

1:09:00.560 --> 1:09:02.840
<v Speaker 1>Oh of course, how could I forget all of them,

1:09:03.240 --> 1:09:07.280
<v Speaker 1>all of the Asimov's robot stors. What's her name, Susan Calvin?

1:09:07.479 --> 1:09:10.040
<v Speaker 1>Is that right? I think she's a robot psychologist. Yes,

1:09:10.160 --> 1:09:12.640
<v Speaker 1>I remember I read all of these when I was

1:09:13.160 --> 1:09:15.800
<v Speaker 1>in junior high and I was was one of these

1:09:15.840 --> 1:09:17.559
<v Speaker 1>times where like now, I don't do this, but at

1:09:17.600 --> 1:09:21.200
<v Speaker 1>the time, I always would make a distinctive choice in

1:09:21.439 --> 1:09:24.639
<v Speaker 1>which actor I was casting as Uh as a given part,

1:09:25.080 --> 1:09:27.599
<v Speaker 1>and so I always chose to cast her as Sigourney Weavers.

1:09:27.680 --> 1:09:29.720
<v Speaker 1>So oh yeah, that's a good one. Yeah. I mean

1:09:30.040 --> 1:09:35.360
<v Speaker 1>it also shows my limitations of casting out uh stories

1:09:35.400 --> 1:09:37.200
<v Speaker 1>in your mind when you've only seen, you know, so

1:09:37.320 --> 1:09:40.000
<v Speaker 1>many different sci fi films as a kid. Well, I

1:09:40.080 --> 1:09:42.120
<v Speaker 1>think she would make a great doctor Susan Oh, yeah,

1:09:42.160 --> 1:09:44.000
<v Speaker 1>but yeah it is Susan Calvin, that's her name. Yeah,

1:09:44.000 --> 1:09:46.520
<v Speaker 1>and she's a robot psychologist. So no, this has absolutely

1:09:46.640 --> 1:09:49.160
<v Speaker 1>been explored in science fiction before. I mean I wonder

1:09:49.680 --> 1:09:54.160
<v Speaker 1>I'm wondering if this will literally be at some point

1:09:54.400 --> 1:09:57.200
<v Speaker 1>the best way we have of understanding what an AI

1:09:57.360 --> 1:09:59.920
<v Speaker 1>is doing, because it'll be too complex and too opay

1:10:00.400 --> 1:10:02.680
<v Speaker 1>to try to understand it a mechanistic level. We have

1:10:02.880 --> 1:10:05.960
<v Speaker 1>to understand it like get the get the gestalt, in

1:10:06.040 --> 1:10:09.639
<v Speaker 1>the same way that a psychologist would from interviewing a person. Yeah,

1:10:09.920 --> 1:10:11.880
<v Speaker 1>so I guess what I'm trying to imagine here, And

1:10:12.120 --> 1:10:14.680
<v Speaker 1>again this is perhaps something that does exist in a

1:10:14.720 --> 1:10:17.479
<v Speaker 1>sci fi story somewhere. Would you have a situation where

1:10:17.760 --> 1:10:20.400
<v Speaker 1>you have a lengthy space flight and you have on

1:10:20.560 --> 1:10:24.920
<v Speaker 1>one hand the AI that is managing the people and

1:10:25.080 --> 1:10:28.519
<v Speaker 1>looking for psychosis or any other kind of mental problems

1:10:28.640 --> 1:10:30.760
<v Speaker 1>in the humans. But then you also have to have

1:10:31.479 --> 1:10:34.439
<v Speaker 1>a human or a portion of the human population whose

1:10:34.479 --> 1:10:36.720
<v Speaker 1>whole job is to just watch the AI to make

1:10:36.720 --> 1:10:39.519
<v Speaker 1>sure the I AI isn't my malfunctioning. And so you

1:10:39.600 --> 1:10:41.400
<v Speaker 1>end up having to have this careful balance of both

1:10:41.479 --> 1:10:45.120
<v Speaker 1>sides looking for signs of essentially mental illness. Well, yeah,

1:10:45.160 --> 1:10:48.559
<v Speaker 1>you you can imagine a kind of like a talk

1:10:48.720 --> 1:10:52.120
<v Speaker 1>therapy regime for an AI, just to make sure that

1:10:52.240 --> 1:10:55.520
<v Speaker 1>it's emotionally stable, that it's you know, that it's experiencing

1:10:55.600 --> 1:10:59.320
<v Speaker 1>the mental health to recognize signs and symptoms of I

1:10:59.520 --> 1:11:01.960
<v Speaker 1>don't know what you would call it in AI, but

1:11:02.040 --> 1:11:05.280
<v Speaker 1>the AI equivalent of delusion or hallucinations or anything else

1:11:05.360 --> 1:11:08.519
<v Speaker 1>that could be worrying. Quick fun fact here, it's it's

1:11:08.560 --> 1:11:12.040
<v Speaker 1>mentioned in the film that How became operational in nineteen

1:11:12.200 --> 1:11:15.920
<v Speaker 1>nine two, which which I love that because that that

1:11:16.040 --> 1:11:19.599
<v Speaker 1>makes everything even feel feel even more um like, that's

1:11:19.640 --> 1:11:21.559
<v Speaker 1>the date that makes me sad as opposed to two

1:11:21.560 --> 1:11:24.880
<v Speaker 1>thousand one. Cinematically, nineteen two, I would say is the

1:11:24.920 --> 1:11:27.519
<v Speaker 1>first year of the nineteen nineties, because in a in

1:11:27.600 --> 1:11:31.000
<v Speaker 1>a cinematic time scale, nineteen ninety nine one, we're still

1:11:31.000 --> 1:11:33.320
<v Speaker 1>the eighties. Yeah, and ninety two I was looking this

1:11:33.439 --> 1:11:36.200
<v Speaker 1>up sort of a terrible year in actual science fiction,

1:11:36.840 --> 1:11:39.599
<v Speaker 1>as it gave us such let's say, challenging to love

1:11:39.720 --> 1:11:43.360
<v Speaker 1>films as Alien three, and Alien three is the best

1:11:43.439 --> 1:11:45.800
<v Speaker 1>film I'm gonna list here because it also this is

1:11:45.840 --> 1:11:49.040
<v Speaker 1>also the year that gave us Universal Soldier, Free Jack,

1:11:49.560 --> 1:11:53.519
<v Speaker 1>the lawnmower Man Memoirs of an Invisible Man. Haven't seen it,

1:11:53.680 --> 1:11:57.680
<v Speaker 1>John Carpenter joint It's not a good one. Yeah. I

1:11:57.800 --> 1:12:00.320
<v Speaker 1>enjoyed it at the time, but I was like a child. Uh,

1:12:00.479 --> 1:12:02.880
<v Speaker 1>and then a solar crisis. I don't know it oh,

1:12:03.080 --> 1:12:07.160
<v Speaker 1>very problematic production history. Also split second, don't know this

1:12:07.240 --> 1:12:10.960
<v Speaker 1>one second it's uh, Rudgar Howard running around in sewers

1:12:11.040 --> 1:12:14.519
<v Speaker 1>with monsters. It's actually it's kind on board. Yeah, but

1:12:15.040 --> 1:12:17.519
<v Speaker 1>put me in that sewer. There were no certainly no

1:12:17.880 --> 1:12:21.240
<v Speaker 1>contenders for the crown of two thousand one of Space

1:12:21.320 --> 1:12:24.640
<v Speaker 1>Odyssey in but speaking of Alien three, I mean I

1:12:24.680 --> 1:12:27.440
<v Speaker 1>would say Alien is another franchise where you do absolutely

1:12:27.520 --> 1:12:30.760
<v Speaker 1>see echoes of two thousand Space Odyssey, you see. I mean,

1:12:30.840 --> 1:12:33.440
<v Speaker 1>it's a very different kind of story, but you absolutely

1:12:33.560 --> 1:12:36.960
<v Speaker 1>see the legacy of the way it changed our vision

1:12:37.000 --> 1:12:40.720
<v Speaker 1>of space travel and space exploration and uh and kind

1:12:40.720 --> 1:12:44.360
<v Speaker 1>of the deep, the mystery of of the world beyond.

1:12:44.880 --> 1:12:47.959
<v Speaker 1>So one more question about how How claims to be conscious?

1:12:48.120 --> 1:12:51.439
<v Speaker 1>Do you believe him? Robert? Is he conscious? I in

1:12:51.560 --> 1:12:54.439
<v Speaker 1>watching the film, I was definitely thinking about this, uh

1:12:54.880 --> 1:12:57.120
<v Speaker 1>when he when How brought it up? Uh, you know,

1:12:57.240 --> 1:12:59.479
<v Speaker 1>in a large part due to our recent topics about

1:12:59.520 --> 1:13:02.400
<v Speaker 1>conscious this, I keep coming back to the eye, the

1:13:02.800 --> 1:13:04.439
<v Speaker 1>eye of how. You know, we spent a lot of

1:13:04.520 --> 1:13:08.280
<v Speaker 1>times zooming in on it. Uh. There's an implied focus

1:13:08.360 --> 1:13:12.080
<v Speaker 1>of attention there is how is watching things, observing things,

1:13:12.360 --> 1:13:16.559
<v Speaker 1>watching the two crew members UH speak, reading their lips

1:13:16.640 --> 1:13:20.960
<v Speaker 1>as they're essentially plotting against him. How has enormous computing

1:13:21.000 --> 1:13:24.600
<v Speaker 1>power obviously, but does seem capable of folks focusing his

1:13:24.680 --> 1:13:28.439
<v Speaker 1>attention on given problems people in situations. So if you

1:13:28.600 --> 1:13:33.320
<v Speaker 1>lean towards an explanation of a human consciousness that is

1:13:33.400 --> 1:13:37.320
<v Speaker 1>more about focused attention attention schema theory, and you know

1:13:37.360 --> 1:13:42.560
<v Speaker 1>the use of limited cognitive um mechanisms to to to

1:13:42.640 --> 1:13:46.519
<v Speaker 1>tackle any given problem or scenario, then then I buy

1:13:46.640 --> 1:13:49.320
<v Speaker 1>the idea that How is conscious. Well, I don't know.

1:13:49.400 --> 1:13:51.920
<v Speaker 1>I mean, I don't know if it's he's conscious by

1:13:52.080 --> 1:13:56.200
<v Speaker 1>necessity or by design, if you're looking at it in

1:13:56.280 --> 1:13:59.880
<v Speaker 1>this light, though, I very much am persuaded by the

1:14:00.040 --> 1:14:03.519
<v Speaker 1>idea that consciousness has something deep to do with attention,

1:14:03.920 --> 1:14:07.320
<v Speaker 1>uh from a from a brain structure standpoint. But at

1:14:07.360 --> 1:14:09.639
<v Speaker 1>the same time, I don't know if focus and attention

1:14:09.800 --> 1:14:13.719
<v Speaker 1>is enough for consciousness because you can imagine just making

1:14:13.800 --> 1:14:17.280
<v Speaker 1>an automated security camera that tracks things across so you

1:14:17.320 --> 1:14:20.880
<v Speaker 1>wouldn't assume that that thing was conscious. So it seems

1:14:21.000 --> 1:14:24.120
<v Speaker 1>very true to me that consciousness in humans definitely has

1:14:24.240 --> 1:14:27.640
<v Speaker 1>something strong to do with attention, But I don't know

1:14:27.760 --> 1:14:30.439
<v Speaker 1>if just the ability to focus and give attention to

1:14:30.560 --> 1:14:34.080
<v Speaker 1>things creates consciousness. It's true now, But but then you know,

1:14:34.120 --> 1:14:35.600
<v Speaker 1>another thing that comes up in all of this is

1:14:35.680 --> 1:14:37.640
<v Speaker 1>just the question I believe this is the question that

1:14:37.720 --> 1:14:40.920
<v Speaker 1>I I asked Max tech Mark in in my interview

1:14:40.960 --> 1:14:44.559
<v Speaker 1>with him from previous episode. Uh, is it possible? Would

1:14:44.560 --> 1:14:46.639
<v Speaker 1>you would you be able to have a super intelligent machine?

1:14:46.720 --> 1:14:49.280
<v Speaker 1>Would you be able to have a How nine thousand

1:14:49.560 --> 1:14:54.320
<v Speaker 1>that wasn't conscious or his consciousness essential to the to

1:14:54.520 --> 1:14:57.760
<v Speaker 1>to its function? That's a great question. Obviously that's not

1:14:57.920 --> 1:15:00.599
<v Speaker 1>something we know the answer to, but it's it's interesting

1:15:00.720 --> 1:15:03.519
<v Speaker 1>to wonder if, yeah, if there could be such a

1:15:03.680 --> 1:15:09.160
<v Speaker 1>thing as great intelligence without consciousness? Is How quote unquote

1:15:09.200 --> 1:15:12.400
<v Speaker 1>conscious because How has to be conscious to do what

1:15:12.800 --> 1:15:16.080
<v Speaker 1>he does? Or is it all about making the humans comfortable,

1:15:16.200 --> 1:15:20.280
<v Speaker 1>giving the humans something that they can relate to and

1:15:20.640 --> 1:15:22.680
<v Speaker 1>have a conversation with. Yeah, so it would be a

1:15:22.800 --> 1:15:26.880
<v Speaker 1>great irony if the designers of How made him act

1:15:27.080 --> 1:15:29.479
<v Speaker 1>like he is conscious to make the crew members more

1:15:29.560 --> 1:15:31.679
<v Speaker 1>comfortable around him, make him seem more like a person

1:15:31.800 --> 1:15:34.320
<v Speaker 1>that they can get along with. But in fact, the

1:15:34.439 --> 1:15:37.800
<v Speaker 1>irony is that when David Bowman has to go kill How.

1:15:38.240 --> 1:15:41.760
<v Speaker 1>How begs for his life because he simulates consciousness. He says,

1:15:41.800 --> 1:15:45.120
<v Speaker 1>I'm afraid that's such a heartbreaking moment. Yeah, because he

1:15:45.200 --> 1:15:48.120
<v Speaker 1>says that towards the very end. Yeah, and he says

1:15:48.160 --> 1:15:50.360
<v Speaker 1>it over and over again, and it kind of makes

1:15:50.360 --> 1:15:51.920
<v Speaker 1>me hate David Bowman a little bit, Like, I know,

1:15:52.080 --> 1:15:54.160
<v Speaker 1>I know How just killed about people, but I'm still

1:15:54.280 --> 1:15:57.360
<v Speaker 1>kind of like, ah, Bowman, you have no chill where

1:15:57.360 --> 1:16:00.960
<v Speaker 1>you're You're falling for those sli machine appeals getting under

1:16:01.000 --> 1:16:03.360
<v Speaker 1>your skin. They were they were. I mean, in many ways,

1:16:03.439 --> 1:16:06.000
<v Speaker 1>How is like a child, and you know, he's he's

1:16:06.000 --> 1:16:07.880
<v Speaker 1>a very He's a different type of child. He has

1:16:07.920 --> 1:16:10.599
<v Speaker 1>a capable there's a calmness and a reason to him

1:16:10.680 --> 1:16:13.320
<v Speaker 1>that you generally do not find in a child that

1:16:13.479 --> 1:16:16.960
<v Speaker 1>is far more emotional. But but yeah, there's the there

1:16:17.040 --> 1:16:19.320
<v Speaker 1>is this childlike element. So it's like Bowman is killing

1:16:19.360 --> 1:16:21.479
<v Speaker 1>a child, especially towards the end when he is he's

1:16:21.479 --> 1:16:25.240
<v Speaker 1>singing Daisy. Yeah, he's singing a song. It's uh, it's

1:16:25.320 --> 1:16:29.599
<v Speaker 1>it's incredibly unerving. Uh. And that scene is mostly remembered

1:16:29.600 --> 1:16:32.240
<v Speaker 1>when people make jokes about it. Now, like that's the

1:16:32.400 --> 1:16:34.800
<v Speaker 1>primary context in which that scene comes up. But if

1:16:34.800 --> 1:16:37.560
<v Speaker 1>you watch it in the context of the movie, it

1:16:37.720 --> 1:16:43.200
<v Speaker 1>is a deeply disturbing, weird, uh surreal scene. It kind

1:16:43.200 --> 1:16:44.800
<v Speaker 1>of makes it takes you out of your body in

1:16:44.880 --> 1:16:47.680
<v Speaker 1>a way. Yeah, alright, so we're beginning to run out

1:16:47.720 --> 1:16:50.920
<v Speaker 1>of time here. We should probably talk You should probably

1:16:50.920 --> 1:16:56.280
<v Speaker 1>talk about those aliens that the entire movement of the plot. So,

1:16:56.400 --> 1:16:59.280
<v Speaker 1>of course there's the huge question of of what is

1:16:59.360 --> 1:17:01.760
<v Speaker 1>happening the end of the movie after David Bowman goes

1:17:01.800 --> 1:17:04.840
<v Speaker 1>through the stargate. Uh, and he's in that room with

1:17:04.960 --> 1:17:07.880
<v Speaker 1>the weird you know, neoclassical furniture and the paintings and

1:17:07.960 --> 1:17:10.720
<v Speaker 1>he and he turns into the star child. What is

1:17:10.840 --> 1:17:15.760
<v Speaker 1>happening there? Uh? On one hand, I can definitely see

1:17:15.800 --> 1:17:21.519
<v Speaker 1>that the creators try to resist explaining literally what's happening there.

1:17:21.560 --> 1:17:23.799
<v Speaker 1>It might be that they don't have a literal answer.

1:17:24.240 --> 1:17:27.879
<v Speaker 1>There is one audio clip that is supposedly of Kubrick,

1:17:28.400 --> 1:17:30.880
<v Speaker 1>but I think it's unconfirmed whether it's Kubrick or not,

1:17:31.040 --> 1:17:34.240
<v Speaker 1>but it's been alleged, well it was. I think it

1:17:34.360 --> 1:17:37.000
<v Speaker 1>was a recording supposedly made by a filmmaker who was

1:17:37.040 --> 1:17:40.200
<v Speaker 1>doing a documentary and interviewed and and claimed to have

1:17:40.320 --> 1:17:44.040
<v Speaker 1>interviewed Kubrick. It was released many years later, but if

1:17:44.120 --> 1:17:48.480
<v Speaker 1>this clip of Cooper talking is actually genuine, he explains,

1:17:48.560 --> 1:17:51.120
<v Speaker 1>you know, he says, like I've been resistant to explaining

1:17:51.160 --> 1:17:54.120
<v Speaker 1>the ending, but if you must know, basically what's happening

1:17:54.240 --> 1:17:56.040
<v Speaker 1>is that Bowman has been put into a kind of

1:17:56.120 --> 1:17:59.439
<v Speaker 1>cosmic zoo. Uh. It's a place where he can be

1:17:59.520 --> 1:18:03.200
<v Speaker 1>observed of by these creatures from you know, galactic civilization,

1:18:03.760 --> 1:18:06.160
<v Speaker 1>and the zoo is it has this sort of like

1:18:06.360 --> 1:18:10.680
<v Speaker 1>inaccurate historical furniture. They've tried to create an environment that

1:18:10.920 --> 1:18:14.759
<v Speaker 1>he would think was pretty like simulating his natural environment.

1:18:14.840 --> 1:18:17.479
<v Speaker 1>So they have this like French you know, kind of

1:18:17.960 --> 1:18:21.040
<v Speaker 1>furniture and stuff like that. And uh, and it's kind

1:18:21.040 --> 1:18:22.640
<v Speaker 1>of in the same way that like a human zoo

1:18:22.840 --> 1:18:25.920
<v Speaker 1>might put a tiger in a cage with something kind

1:18:25.960 --> 1:18:29.600
<v Speaker 1>of roughly approximating its natural environment, but not in a

1:18:29.720 --> 1:18:33.439
<v Speaker 1>very not in a very accurate way. I like, I

1:18:33.560 --> 1:18:36.280
<v Speaker 1>like this explanation, and mean, of course, it was inevitably

1:18:36.320 --> 1:18:39.519
<v Speaker 1>reminds me of Billy Pilgrim and slaughter House five. Very

1:18:39.560 --> 1:18:43.559
<v Speaker 1>different type of zoo, very different, very different story entirely,

1:18:44.160 --> 1:18:46.920
<v Speaker 1>but but ultimately the same scenario, let's just put him

1:18:46.920 --> 1:18:49.720
<v Speaker 1>in here and uh watch him go. And then of course,

1:18:49.800 --> 1:18:52.840
<v Speaker 1>the the alleged Kubrick in this recording says that after

1:18:53.840 --> 1:18:56.920
<v Speaker 1>they're sort of finished with him, after after they've finished

1:18:56.960 --> 1:19:00.479
<v Speaker 1>observing him, they transform him into some kind of god,

1:19:00.600 --> 1:19:02.720
<v Speaker 1>into some kind of super being and send him back

1:19:02.800 --> 1:19:06.040
<v Speaker 1>to Earth. Uh, and that that he you know that

1:19:06.120 --> 1:19:08.080
<v Speaker 1>Kuber says, this is something that happens in a lot

1:19:08.120 --> 1:19:09.920
<v Speaker 1>of myths, which is very true, you know, like the

1:19:10.520 --> 1:19:14.400
<v Speaker 1>human gets the apotheosis kind of narrative, human gets transformed

1:19:14.439 --> 1:19:17.599
<v Speaker 1>into a star heavenly being or god or demi god,

1:19:18.040 --> 1:19:20.200
<v Speaker 1>and look at what they can do now. Yeah. And

1:19:20.439 --> 1:19:22.360
<v Speaker 1>I know that this idea is more born out in

1:19:22.439 --> 1:19:25.679
<v Speaker 1>the literature and in Clark's writings. But at the same time,

1:19:26.520 --> 1:19:29.439
<v Speaker 1>I I can't watch the final portions of the film

1:19:29.479 --> 1:19:32.400
<v Speaker 1>without thinking of it and contemplating it more as a

1:19:32.880 --> 1:19:35.080
<v Speaker 1>almost kind of a riddle of the Sphinx kind of moment,

1:19:35.800 --> 1:19:41.479
<v Speaker 1>like having this encounter with this deadly potentially deadly at

1:19:41.560 --> 1:19:45.840
<v Speaker 1>least powerful uh in human force, and in doing so

1:19:46.080 --> 1:19:50.000
<v Speaker 1>you are contemplating you're just forced to contemplate the nature

1:19:50.120 --> 1:19:51.960
<v Speaker 1>of man because there is this sense of it is

1:19:52.040 --> 1:19:53.599
<v Speaker 1>kind of like the Rible of the Sphinx, where you're

1:19:53.600 --> 1:19:57.920
<v Speaker 1>seeing Bowman progressively age and go through at least the

1:19:58.000 --> 1:20:01.960
<v Speaker 1>remaining phases of few in existence and then well and

1:20:02.000 --> 1:20:03.800
<v Speaker 1>then if you count the baby and kind of coming

1:20:03.840 --> 1:20:06.560
<v Speaker 1>back around to the first model. Well, I like so

1:20:07.000 --> 1:20:10.400
<v Speaker 1>the model of change that I like in that scene

1:20:10.680 --> 1:20:12.760
<v Speaker 1>is sort of similar to what we were talking about

1:20:12.760 --> 1:20:16.160
<v Speaker 1>with Ebert's interpretation of what happens with the monolith and

1:20:16.320 --> 1:20:20.479
<v Speaker 1>the ape like creatures. So the ape like creatures see

1:20:20.600 --> 1:20:23.320
<v Speaker 1>the monolith, and it's not even necessarily that it does

1:20:23.479 --> 1:20:27.880
<v Speaker 1>something to their brains physically to change them into smarter

1:20:28.080 --> 1:20:31.480
<v Speaker 1>organisms or something. It's just seeing it. It's just the inspiration,

1:20:31.640 --> 1:20:35.400
<v Speaker 1>the experience of what that shape is like that inspires

1:20:35.439 --> 1:20:37.920
<v Speaker 1>them to pick up the bone. I like that interpretation,

1:20:38.280 --> 1:20:41.080
<v Speaker 1>And so what if at the end, it's it's you

1:20:41.160 --> 1:20:44.799
<v Speaker 1>know that to the millionth power, it's that David Bowman

1:20:44.920 --> 1:20:48.640
<v Speaker 1>has seen such things, he's been he's experienced such a

1:20:48.760 --> 1:20:51.960
<v Speaker 1>different reality than he thought was possible in the presence

1:20:52.000 --> 1:20:55.280
<v Speaker 1>of these aliens with all their technological power, that he

1:20:55.600 --> 1:20:59.000
<v Speaker 1>is in a sense transformed the same way that the

1:20:59.080 --> 1:21:03.200
<v Speaker 1>ape like creatures transformed, but just by what they've seen. Yeah,

1:21:03.200 --> 1:21:05.840
<v Speaker 1>I mean he probably saw colors that don't exist in

1:21:05.920 --> 1:21:08.080
<v Speaker 1>the real world world for like a thousand years there

1:21:08.120 --> 1:21:11.160
<v Speaker 1>in that segment. So yeah, I like that in interpretation

1:21:11.200 --> 1:21:13.880
<v Speaker 1>as well. But there is a sense of transformation. I mean,

1:21:13.920 --> 1:21:17.400
<v Speaker 1>obviously he does become something else or the thing that

1:21:17.600 --> 1:21:21.400
<v Speaker 1>was Bowman becomes this new entity in a sense when

1:21:21.439 --> 1:21:23.800
<v Speaker 1>he comes back and looks over the earth, what is that?

1:21:24.080 --> 1:21:26.880
<v Speaker 1>Is he there in a benevolent way, in a malevolent way?

1:21:27.000 --> 1:21:29.080
<v Speaker 1>What's he gonna do? I think that was this kind

1:21:29.080 --> 1:21:31.040
<v Speaker 1>of a great riddle to uh to close out the

1:21:31.080 --> 1:21:33.920
<v Speaker 1>episode on like what what is he going to do? What?

1:21:34.320 --> 1:21:38.439
<v Speaker 1>What is the what is this next phase and human

1:21:38.520 --> 1:21:41.479
<v Speaker 1>evolution going to produce? You know, what will the the

1:21:41.600 --> 1:21:44.840
<v Speaker 1>higher human form be? Like? What will it be? Uh?

1:21:45.160 --> 1:21:47.880
<v Speaker 1>Would be as dangerous and self destructive? Is what we

1:21:47.960 --> 1:21:51.320
<v Speaker 1>have now? Or you know, in which case the Bowman

1:21:51.400 --> 1:21:56.080
<v Speaker 1>starchild is is a destroyer returning to his birth world

1:21:56.560 --> 1:21:59.920
<v Speaker 1>or is it is human as humanity going to becomes

1:22:00.000 --> 1:22:03.439
<v Speaker 1>something nobler in which case he is returning as a savior,

1:22:04.320 --> 1:22:07.120
<v Speaker 1>or is it going to transcend our physical forms altogether?

1:22:07.320 --> 1:22:10.360
<v Speaker 1>Is our future of future of information alone? Do we

1:22:10.520 --> 1:22:15.600
<v Speaker 1>become intelligence in some way rather than becoming a biological species.

1:22:16.120 --> 1:22:17.920
<v Speaker 1>These are all great questions, and one of the great

1:22:18.000 --> 1:22:20.040
<v Speaker 1>things about two thousand one what makes it a great

1:22:20.080 --> 1:22:22.120
<v Speaker 1>movie is that it forces us to ask these kinds

1:22:22.160 --> 1:22:26.040
<v Speaker 1>of questions. Yeah. Absolutely, so it's one for the ages man.

1:22:26.400 --> 1:22:29.040
<v Speaker 1>All right. As we close up, I will say, Uh,

1:22:29.200 --> 1:22:31.360
<v Speaker 1>there was a little bit I wanted to discuss about

1:22:31.479 --> 1:22:35.000
<v Speaker 1>the idea of an alien civilization storing a monolith on

1:22:35.040 --> 1:22:36.680
<v Speaker 1>the other side of the moon, but I think we

1:22:36.760 --> 1:22:40.760
<v Speaker 1>talked about it a little bit in our Ancient Aliens episode. Uh.

1:22:40.840 --> 1:22:43.639
<v Speaker 1>There there was some some some earlier writings from Carl

1:22:43.720 --> 1:22:48.000
<v Speaker 1>Sagan where he actually referenced um Um Clark and said, oh, well,

1:22:48.040 --> 1:22:50.559
<v Speaker 1>this is actually a pretty good idea of how an

1:22:50.600 --> 1:22:54.640
<v Speaker 1>alien civilization might have left a sentinel for us to

1:22:55.200 --> 1:23:00.640
<v Speaker 1>encounter should we reach a certain level of technological advancement. Unfortunately,

1:23:00.760 --> 1:23:03.439
<v Speaker 1>we have come across no such artifacts. No, we have not,

1:23:04.439 --> 1:23:06.320
<v Speaker 1>but we do have two thousand and one, which is

1:23:06.360 --> 1:23:08.080
<v Speaker 1>a really good movie. This is the kind of thing

1:23:08.200 --> 1:23:10.519
<v Speaker 1>we might want to leave on the dark side of

1:23:10.640 --> 1:23:14.680
<v Speaker 1>of of of of a lunar body for another civilization

1:23:14.760 --> 1:23:17.479
<v Speaker 1>to discover. All right, So if you want to listen

1:23:17.520 --> 1:23:19.439
<v Speaker 1>to more episodes of Stuff to Blow Your Mind. Head

1:23:19.479 --> 1:23:21.360
<v Speaker 1>on over to stuff to Blow your Mind dot com.

1:23:21.479 --> 1:23:24.519
<v Speaker 1>That's where we'll find all of the episodes, including that

1:23:24.560 --> 1:23:27.960
<v Speaker 1>ancient Aliens episode that we mentioned there uh and all

1:23:28.000 --> 1:23:32.719
<v Speaker 1>these episodes that have dealt with consciousness, AI, space travel,

1:23:33.640 --> 1:23:36.880
<v Speaker 1>micro gravity, you name it. Uh. And you also find

1:23:36.960 --> 1:23:39.240
<v Speaker 1>links out there very social media accounts such as Facebook

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1:23:53.479 --> 1:23:55.599
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1:23:59.600 --> 1:24:01.920
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1:24:01.960 --> 1:24:04.719
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1:24:04.840 --> 1:24:16.280
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