WEBVTT - Rovers Get Around

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. They've even welcome to Forward Thinking, the podcast

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<v Speaker 1>that looks at the future and says moving right along.

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<v Speaker 1>I'm Jonathan Strickland, I'm Lauren Obama, and Joe McCormick. You guys,

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<v Speaker 1>I have like a super awesome, cool description of a

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<v Speaker 1>DARPA challenge. I want to tell you a DARPA challenge. Yeah,

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<v Speaker 1>so you know DARPA. That's that that that big old

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<v Speaker 1>facility or agency I should say, in the United States

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<v Speaker 1>that ends up funding lots of stuff for essentially the

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<v Speaker 1>Department of Defense. Without DARPA, we wouldn't necessarily have things

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<v Speaker 1>like autonomous cars that are coming out. Google's autonomous car

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<v Speaker 1>wouldn't be a thing because a lot of people who

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<v Speaker 1>worked on that originally developed autonomous cars as part of

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<v Speaker 1>a DARPA challenge. So DARPA issues these challenges out to

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<v Speaker 1>pretty much any entity that can compete in them and says,

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<v Speaker 1>if you're able to do you know, this particular task

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<v Speaker 1>in this particular way with something, then when you will

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<v Speaker 1>be awarded a certain kind of prize. So in this case,

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<v Speaker 1>the Darker challenge, I wanted to talk about has to

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<v Speaker 1>do with the robotics. They don't all necessarily deal with robotics,

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<v Speaker 1>but this one specifically does. So here's the challenge. You

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<v Speaker 1>first have to build a robot that is capable of

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<v Speaker 1>moving around and sensing an environment, be able to leave

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<v Speaker 1>a building, climbed down a set of stairs, go to

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<v Speaker 1>a golf cart, get in the golf cart, and drive

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<v Speaker 1>the golf cart to a different location in dynamic situation.

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<v Speaker 1>So there could be traffic, there could be pedestrians, and

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<v Speaker 1>the robot has to be able to navigate around these

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<v Speaker 1>things without causing harm to itself or others, you know,

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<v Speaker 1>three laws. And then it gets to a new location,

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<v Speaker 1>gets out of the golf cart, goes into another building,

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<v Speaker 1>climbs a different set of stairs, then has to break

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<v Speaker 1>through a wall, and then find a fire hose, pick

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<v Speaker 1>it up and point it at a target. Now, does

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<v Speaker 1>it have to turn the fire hose on? Not necessarily,

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<v Speaker 1>at least that's not how it was described to me.

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<v Speaker 1>So the whole point of the exercise is to really

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<v Speaker 1>push the limits of what we can do in robotics.

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<v Speaker 1>I mean, that's the case with all the DARPA challenges.

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<v Speaker 1>It's it's meant to be something that really makes engineers

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<v Speaker 1>and scientists work extra hard in order to achieve it,

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<v Speaker 1>because these are extraordinarily difficult things to ask of anyone,

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<v Speaker 1>but also very useful and and extraordinarily difficult. Absolutely, like

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<v Speaker 1>I couldn't do that, Like, I mean, the kool aid

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<v Speaker 1>man would be able to break through the wall apart,

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<v Speaker 1>but not I think that the rest could be a challenge.

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<v Speaker 1>This is exactly yeah. Yeah, I did not say that

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<v Speaker 1>the robot had to yell out oh yeah after coming

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<v Speaker 1>through the wall. So I think I think it's the

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<v Speaker 1>only obvious. I think you kind of have to have

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<v Speaker 1>it do that. But so anyway, the winning group I

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<v Speaker 1>think gets like two million dollars if they win this, uh, which,

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<v Speaker 1>in the grand scheme of things, when you think about

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<v Speaker 1>how much work goes into making something like this happen,

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<v Speaker 1>is probably getting pay it about about the you know,

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<v Speaker 1>it's probably maybe even taking a loss, who knows. But

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<v Speaker 1>the idea is that you'd have to have a robot

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<v Speaker 1>that's strong enough to break through a wall. It would

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<v Speaker 1>have to be able to maintain its balance by going

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<v Speaker 1>up and downstairs. It would have to be able to

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<v Speaker 1>be environmentally aware, so it had to be able to

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<v Speaker 1>to uh navigate around obstacles, have to be able to

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<v Speaker 1>actually navigate period, and have to have some form of

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<v Speaker 1>of maps inside of it, our GPS that could know

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<v Speaker 1>how to get from location A to location b. Um.

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<v Speaker 1>There are a lot of different elements to this challenge,

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<v Speaker 1>and none of them are easy. I have a question,

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<v Speaker 1>does it have to be a two legged robot? Or

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<v Speaker 1>can it be a six legged robot that goes downstairs

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<v Speaker 1>and drives a golf cart? It does not have to

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<v Speaker 1>be a two legged robot. A lot of the teams

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<v Speaker 1>are focusing on making a human like robot because a

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<v Speaker 1>lot of the stuff we happen to operate, say like

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<v Speaker 1>golf carts, happens to be made for human shaped things

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<v Speaker 1>and not six legged uh insect bots. But there's nothing

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<v Speaker 1>specific from what I understand because I actually asked that

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<v Speaker 1>same question. I said, I said, is it does it

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<v Speaker 1>have to be like a bipedal robot? And I was

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<v Speaker 1>told no, it doesn't have to be. In fact, if

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<v Speaker 1>you can figure out a way of engineering around that,

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<v Speaker 1>then you could do that. And in fact, that's kind

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<v Speaker 1>of what leads me up to this topic I wanted

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<v Speaker 1>to talk about. Is just the idea of how robots

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<v Speaker 1>get around places. I mean, that's that's just one aspect

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<v Speaker 1>of all the difficult things we we just mentioned, but

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<v Speaker 1>it's still all in its own, hugely challenging. Yeah, the

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<v Speaker 1>idea is robot locomotion. Locomotion is different from just motion.

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<v Speaker 1>So robot motion is something we've been working on for

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<v Speaker 1>a long time, making an arm that welds a car

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<v Speaker 1>door or you know, or a cartesian robot that moves

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<v Speaker 1>over something moving along under it on a conveyor belt

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<v Speaker 1>and it can punch holes in it or something like that.

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<v Speaker 1>But locomotion is talking about getting from one place to another,

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<v Speaker 1>which is not necessarily as easy as it sounds, right,

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<v Speaker 1>And in fact, if you look at a lot of

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<v Speaker 1>the early robots used in manufacturing, those robots that were

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<v Speaker 1>not meant to move, they weighed tons and tons and

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<v Speaker 1>that you set them down. In fact, only were they

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<v Speaker 1>not meant to move, they were not meant to be

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<v Speaker 1>near people, like human interaction was not a thing because

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<v Speaker 1>these were giant, powerful machines that could do serious injury

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<v Speaker 1>to someone if they got in the way. But now

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<v Speaker 1>we're talking about a world where our robots are coming

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<v Speaker 1>into closer contact with us, and also that we want

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<v Speaker 1>to send off to other places, how do we make

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<v Speaker 1>sure they can get around? Right? And so robot locomotion

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<v Speaker 1>is a big topic, and I think we could do

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<v Speaker 1>a bunch of episodes about locomotion generally, I think today

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<v Speaker 1>it would be cool to focus on one really specific

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<v Speaker 1>challenge and maybe one of the hardest jobs in robot locomotion,

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<v Speaker 1>which is getting around on other planets. Right, So we're

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<v Speaker 1>talking about rovers here, the idea of some sort of

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<v Speaker 1>robotic entity that can move around on the surface of

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<v Speaker 1>a planet and it's receiving commands all the way back

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<v Speaker 1>here from Earth. In some cases, I mean we'll actually

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<v Speaker 1>really in pretty much all cases, you have to have

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<v Speaker 1>a lot of autonomy built into the robot because from

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<v Speaker 1>the time it comes into contact with something to the

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<v Speaker 1>time when someone can react to it and send a

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<v Speaker 1>message back to the time when it can then react

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<v Speaker 1>to the message can be half an hour. Like within

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<v Speaker 1>the case of of Mars, I think it's something like

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<v Speaker 1>fourteen minutes each way. Well that that is one potential

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<v Speaker 1>time because earthen mars are never Earthen mars are not

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<v Speaker 1>always at the exact same distance from each other. Fourteen minutes.

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<v Speaker 1>That's either the maximum or the minimum or the average.

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<v Speaker 1>That number occurred for a reason, covering all the basis,

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<v Speaker 1>you know, that was those specifically when the Curious Curiosity

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<v Speaker 1>rover was landing on Mars. At that point, Earthen Mars

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<v Speaker 1>were no longer at their closest points. Um they you know,

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<v Speaker 1>it's it's one of those things because the planets are

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<v Speaker 1>always in motion, you have to you have to plan

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<v Speaker 1>out these launches very specifically in order to conserve as

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<v Speaker 1>much fuel as possible because as we know, fuel adds weight.

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<v Speaker 1>But all of that aside, you know, even getting all

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<v Speaker 1>of those challenges, which we could do a full episode

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<v Speaker 1>just on the of getting the Curiosity or over to Mars,

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<v Speaker 1>there's still the challenges of how does the rover move

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<v Speaker 1>around once it lands on the planet. Right, So I

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<v Speaker 1>think today we should just talk about a few different

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<v Speaker 1>potential designs for how rovers get around, and before that,

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<v Speaker 1>maybe we should talk about some general concerns. Um by

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<v Speaker 1>no means is this list exhaustive, because there are tons

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<v Speaker 1>of concerns that go into designing a robot. But think

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<v Speaker 1>there are some good basic groups. Yeah, yeah, right, So

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<v Speaker 1>number one I think is something that you might not

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<v Speaker 1>think is important when it comes to somebody like NASA

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<v Speaker 1>that has a government funding. Um. But actually it's very

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<v Speaker 1>important even to space exploration, which is just cost and

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<v Speaker 1>ease of design, specifically to space exploration, which we've seen

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<v Speaker 1>received budget cuts several times of the last few d decades. Really, right,

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<v Speaker 1>so pretty much all engineers have to consider this. You know,

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<v Speaker 1>what are the cost of the things you're using, the

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<v Speaker 1>cost of testing them, the cost of designing them, and

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<v Speaker 1>how feasible is it to make this thing work in

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<v Speaker 1>time for launch. Uh. There's also issues of mobility like

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<v Speaker 1>how fast can it go, how definitely can it move

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<v Speaker 1>around like it's turning radius and things like that. There's stability, um,

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<v Speaker 1>which you could address two ways. One you could make

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<v Speaker 1>a robot that is very resilient to falling over or

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<v Speaker 1>resilient hasn't it doesn't fall over, Or you can make

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<v Speaker 1>one that doesn't mind falling over. Yeah. This makes me

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<v Speaker 1>think of those remote controlled cars that they that came

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<v Speaker 1>out when I was a kid. The these these were

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<v Speaker 1>designed in such a way that the car flipped over,

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<v Speaker 1>you could continue controlling it. Uh, it would just mean

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<v Speaker 1>that some of your controls would be reversed because the

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<v Speaker 1>car itself was designed so the wheels were a greater

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<v Speaker 1>diameter than the right And I've and I've seen some

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<v Speaker 1>like military industrial robots that operated on a very on

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<v Speaker 1>a similarly small scale, um in a similar way. And

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<v Speaker 1>note here that that making instrumentation attached to your robot

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<v Speaker 1>that doesn't mind getting tumbled all around might be one

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<v Speaker 1>of the trickier parts of this particular Uh yeah, sure

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<v Speaker 1>you might be able to get a robot to land

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<v Speaker 1>on the planet and roll around a lot, but if

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<v Speaker 1>you are designing a robot that can do that on

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<v Speaker 1>its back, it probably doesn't have a lot of delicate

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<v Speaker 1>equipment on it. Yeah. Uh yeah, So there's there's that.

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<v Speaker 1>There's also the integrity of the robot as a as

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<v Speaker 1>a structural unit. You don't want it to get stuck

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<v Speaker 1>or to get broken easily. Uh. There's energy efficiency, which

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<v Speaker 1>is a big deal. When you're shooting something far away

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<v Speaker 1>from the Earth, you can't plug it in to recharge it. Yeah.

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<v Speaker 1>We haven't got a Tesla supercharged station on the Martian

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<v Speaker 1>soil yet, and I don't think they have any plans

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<v Speaker 1>in the near future to address that. No, So you

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<v Speaker 1>either need like, really, come on, you're you're with SpaceX

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<v Speaker 1>for gonness sakes. You need like a protected mobile power

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<v Speaker 1>source that's gonna last a long time, like like curiosities,

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<v Speaker 1>uh little nuclear diddy um, or you need something like

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<v Speaker 1>solar panels to continuously absorb power from the sun. But

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<v Speaker 1>but even with something like solar panels on mars Um,

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<v Speaker 1>you've got some problems because solar panels number one or

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<v Speaker 1>not that efficient. You're not going to be generating a

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<v Speaker 1>whole lot of useful power. That's limited. Number two. They

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<v Speaker 1>can get stuck out of alignment with the Sun, or

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<v Speaker 1>they can become covered in dust. They're big and delicate

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<v Speaker 1>and clumsy. You could even have your robot in a

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<v Speaker 1>region of the planet where as it goes through its

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<v Speaker 1>orbit it is no longer, you know, getting that much

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<v Speaker 1>sunlight at all, which is what happened to a previous

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<v Speaker 1>Martian rover that that is sadly no longer with us.

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<v Speaker 1>Uh though Hey, a bonus of rover design is that

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<v Speaker 1>these things should ideally move pretty slow in general, like

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<v Speaker 1>like the Curiosity, for example, can go about four centimeters

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<v Speaker 1>per second that's like point one three ft per second

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<v Speaker 1>um and that low speed helps you um maximize the

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<v Speaker 1>engine's output for for strength. It's likely you can get

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<v Speaker 1>a lot more torque there than uh, and that's what

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<v Speaker 1>you're concerned with, because you may be climbing an incline

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<v Speaker 1>or going over a rock, and that's that's when you

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<v Speaker 1>need a lot of torque. But you don't necessarily need

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<v Speaker 1>to go fast. It's not like, as far as we know,

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<v Speaker 1>no Martians have been chasing any of these. It's not

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<v Speaker 1>like this rover needs to go point one four ft

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<v Speaker 1>per second or it'll explode. Right Well, I mean the

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<v Speaker 1>thing about is luckily not on Mars. Luckily that cuts

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<v Speaker 1>down on a lot of scientific problems. From what I understand,

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<v Speaker 1>I'm campaigning hard to get Kiano Reeves sent to Mars.

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<v Speaker 1>Oh I've actually started a Kickstarter Yeah yeah, I reached

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<v Speaker 1>funding soon. But then there's also just the concern of

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<v Speaker 1>how do you get the rover to its destination, which

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<v Speaker 1>is a much bigger problem than most people would probably realize. Like,

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<v Speaker 1>you can't just put in our c car in a

0:11:50.200 --> 0:11:53.719
<v Speaker 1>cannon and shoot it at Mars. You can, but it's

0:11:53.760 --> 0:11:56.800
<v Speaker 1>not gonna it's not gonna make it there. It has

0:11:56.840 --> 0:11:59.600
<v Speaker 1>to be something that you can put into a space

0:11:59.720 --> 0:12:03.120
<v Speaker 1>veha goal and something that you can deposit on the

0:12:03.160 --> 0:12:05.520
<v Speaker 1>foreign surface, whether it's you know, Mars or the Moon

0:12:05.600 --> 0:12:08.640
<v Speaker 1>or wherever you want to take it without damaging the

0:12:08.679 --> 0:12:11.480
<v Speaker 1>thing so that it can move around. This is not

0:12:11.720 --> 0:12:15.040
<v Speaker 1>easy at all. Again, the Curiosity Rover really proved that

0:12:15.120 --> 0:12:16.720
<v Speaker 1>it was. It was one of those plans. When I

0:12:16.720 --> 0:12:19.320
<v Speaker 1>first heard it, I thought, well, that's crazy. Yeah, it

0:12:19.400 --> 0:12:23.320
<v Speaker 1>had some crazy rocket parachute thing. Well, because the Martian

0:12:23.320 --> 0:12:27.720
<v Speaker 1>atmosphere is not is not uh viscous enough really to

0:12:28.200 --> 0:12:30.080
<v Speaker 1>have a parachute be very effective. I mean, it was

0:12:30.080 --> 0:12:32.200
<v Speaker 1>able to slow the descent a little bit, but not

0:12:32.280 --> 0:12:34.400
<v Speaker 1>like it would here on Earth, and it had to

0:12:34.440 --> 0:12:38.520
<v Speaker 1>have rockets retro rockets essentially to slow its descent or

0:12:38.520 --> 0:12:40.480
<v Speaker 1>else it never would have been able to make it

0:12:40.520 --> 0:12:44.000
<v Speaker 1>down onto the surface safely. But also I mean pretty

0:12:44.040 --> 0:12:47.200
<v Speaker 1>wicked shocks in order to to to let the wheels

0:12:47.200 --> 0:12:50.440
<v Speaker 1>support its weight from a from a even the gentle drop.

0:12:50.760 --> 0:12:52.920
<v Speaker 1>And so we're we're talking about like again, it was

0:12:52.920 --> 0:12:55.280
<v Speaker 1>one of those where this whole thing had to happen

0:12:55.320 --> 0:12:59.840
<v Speaker 1>autonomously because the rover was going to enter the atmosphere

0:13:00.200 --> 0:13:03.080
<v Speaker 1>land on the plant's surface in less time. Than it

0:13:03.120 --> 0:13:05.760
<v Speaker 1>would take for it to send a message back to Earth.

0:13:05.880 --> 0:13:08.920
<v Speaker 1>So we were when we were waiting to hear about

0:13:08.920 --> 0:13:11.960
<v Speaker 1>whether or not the Curiosity Rover had set down safely,

0:13:12.280 --> 0:13:15.680
<v Speaker 1>it had actually done that fourteen minutes previously. So we

0:13:15.840 --> 0:13:18.640
<v Speaker 1>found out and we all celebrated, but the actual event

0:13:18.640 --> 0:13:21.720
<v Speaker 1>had happened fourteen minutes earlier. It's pretty incredible stuff when

0:13:21.760 --> 0:13:23.640
<v Speaker 1>you think about it. And not only that, but you

0:13:23.679 --> 0:13:27.120
<v Speaker 1>really have to make sure that your design is compact

0:13:27.240 --> 0:13:30.640
<v Speaker 1>so it can fit within the confines of a spacecraft.

0:13:31.000 --> 0:13:32.880
<v Speaker 1>It's not like we have a a you know, the

0:13:33.480 --> 0:13:36.080
<v Speaker 1>ability to put any shape of spacecraft up in space.

0:13:36.120 --> 0:13:39.319
<v Speaker 1>It's all dependent upon the rockets that you use, so

0:13:39.440 --> 0:13:41.959
<v Speaker 1>you need to make sure that you're really conserving that space.

0:13:42.000 --> 0:13:43.240
<v Speaker 1>Just like you don't want to have a whole lot

0:13:43.280 --> 0:13:45.400
<v Speaker 1>of extra weight or and you don't want any extra

0:13:45.400 --> 0:13:47.280
<v Speaker 1>weight if you can avoid it. You don't want to

0:13:47.280 --> 0:13:51.319
<v Speaker 1>take up too much space either. Yeah, so I guess

0:13:51.320 --> 0:13:55.000
<v Speaker 1>we should start with something like the Curiosity Rover and

0:13:55.080 --> 0:13:58.280
<v Speaker 1>the other rovers that we've sent to Mars with the

0:13:58.720 --> 0:14:02.080
<v Speaker 1>obvious one wheels. I mean, this is the obvious way

0:14:02.160 --> 0:14:05.440
<v Speaker 1>to get a machine to move around, and there are

0:14:05.440 --> 0:14:09.320
<v Speaker 1>pretty good reasons that it's the go to system for

0:14:09.559 --> 0:14:13.120
<v Speaker 1>rover locomotion right now. Yeah, they're they're simple for one,

0:14:13.480 --> 0:14:16.080
<v Speaker 1>one of the simplest machines that's out there. In fact,

0:14:16.080 --> 0:14:19.000
<v Speaker 1>it's you know, you to look at the the inclined plane,

0:14:19.160 --> 0:14:22.640
<v Speaker 1>the the lever well, the wheel and axles right up there. Yeah,

0:14:22.880 --> 0:14:25.960
<v Speaker 1>so that's the simpler you get, the better. I mean,

0:14:26.000 --> 0:14:28.400
<v Speaker 1>that's one of the greatest strengths, right is because it's

0:14:28.400 --> 0:14:32.800
<v Speaker 1>such a simple design, there are fewer parts to break down, right,

0:14:32.920 --> 0:14:36.160
<v Speaker 1>So that's a big, big advantage. Yeah, it's just it's

0:14:36.240 --> 0:14:40.240
<v Speaker 1>less complicated robotically. I mean, when you think about something

0:14:40.280 --> 0:14:44.120
<v Speaker 1>like a robotic leg, think about all of the different

0:14:44.400 --> 0:14:49.000
<v Speaker 1>movements and software calculations that have to take place just

0:14:49.120 --> 0:14:51.920
<v Speaker 1>to move a leg from one place to another, let

0:14:51.920 --> 0:14:55.120
<v Speaker 1>alone taking into account all the different types of terrain.

0:14:55.160 --> 0:14:58.280
<v Speaker 1>Wheels work on a lot of different kinds pretty well.

0:14:58.400 --> 0:15:01.080
<v Speaker 1>Especially since we're talking up out rolling at a very

0:15:01.080 --> 0:15:03.440
<v Speaker 1>controlled rate. It's not like we're talking about trying to

0:15:03.960 --> 0:15:08.040
<v Speaker 1>you know, do uh wheelies across the surface of Mars

0:15:08.080 --> 0:15:12.000
<v Speaker 1>all that would be awesome. Um, it's so we're not

0:15:12.040 --> 0:15:15.240
<v Speaker 1>worried so much about speed. We're worried more about the efficiency.

0:15:15.280 --> 0:15:18.320
<v Speaker 1>We're worried about that power and for a lot of

0:15:18.320 --> 0:15:22.560
<v Speaker 1>them the terrain we're looking at, wheels work just fine. Yeah,

0:15:22.600 --> 0:15:26.280
<v Speaker 1>if you're just trying to drive across a pretty flat plane,

0:15:26.920 --> 0:15:29.720
<v Speaker 1>wheels are going to be great. Yeah, Curiosity actually has

0:15:29.800 --> 0:15:33.520
<v Speaker 1>some really cool wheels. Yes, it does rather. Yeah, it's

0:15:33.520 --> 0:15:35.960
<v Speaker 1>got some indentations in its wheels which allow it when

0:15:35.960 --> 0:15:41.240
<v Speaker 1>it when it rolls over uh, soil, the regular it

0:15:41.320 --> 0:15:46.960
<v Speaker 1>actually leaves behind little, um little patterns, and by maneuvering

0:15:47.000 --> 0:15:50.800
<v Speaker 1>the robot in very specific ways, engineers on Earth can

0:15:50.840 --> 0:15:54.080
<v Speaker 1>command the Curiosity Rover to roll around in such a

0:15:54.080 --> 0:15:57.400
<v Speaker 1>way that these little uh, these little markings, these little

0:15:57.480 --> 0:16:00.920
<v Speaker 1>raised portions from the indentations in the wheels end up

0:16:00.920 --> 0:16:04.360
<v Speaker 1>spelling out Morse code messages. And so they've sent messages.

0:16:04.680 --> 0:16:06.760
<v Speaker 1>You know, they've left messages for things like you know,

0:16:07.040 --> 0:16:11.640
<v Speaker 1>putting in the initials JPL, things like that. Um, so

0:16:11.680 --> 0:16:14.200
<v Speaker 1>it's cute stuff like that. Although they've also used it

0:16:14.200 --> 0:16:17.880
<v Speaker 1>in order for the Curiosity Rover to to leave a

0:16:18.080 --> 0:16:22.080
<v Speaker 1>mark behind that's just says this is your starting point. Okay,

0:16:22.080 --> 0:16:25.480
<v Speaker 1>so like navigational stuff. Yeah, it's not just for you know,

0:16:25.680 --> 0:16:29.560
<v Speaker 1>it's not just not just the equivalent of IBM manipulating

0:16:29.760 --> 0:16:34.600
<v Speaker 1>individual atoms to spell out it's it's its name. Yeah. Um. Also,

0:16:34.760 --> 0:16:39.680
<v Speaker 1>I think wheels are generally about as energy efficient as

0:16:39.720 --> 0:16:42.120
<v Speaker 1>you can get. Now, if you are an engineer or

0:16:42.240 --> 0:16:45.280
<v Speaker 1>robotics expert who would love to correct me on that, please,

0:16:45.920 --> 0:16:48.760
<v Speaker 1>I invite that. But it seems that a wheel is

0:16:48.760 --> 0:16:52.760
<v Speaker 1>is peak energy efficiency to me, it's pretty compact. Yeah,

0:16:52.800 --> 0:16:56.160
<v Speaker 1>A wheel turning is a much lower Uh. It's it's

0:16:56.280 --> 0:16:59.760
<v Speaker 1>much less energy to turn a wheel than say, manipulate

0:17:00.000 --> 0:17:04.400
<v Speaker 1>a robotic limb that might have multiple servos and joints

0:17:04.400 --> 0:17:07.520
<v Speaker 1>in it. Right. Well, I'm just thinking about like the

0:17:07.560 --> 0:17:11.840
<v Speaker 1>different mechanical energy required to, say, uh, ride a bike

0:17:12.000 --> 0:17:15.640
<v Speaker 1>across a flat plane a certain distance. You're getting into

0:17:15.680 --> 0:17:21.000
<v Speaker 1>some gyroscopic elements that don't apply when you're when you're

0:17:21.040 --> 0:17:23.800
<v Speaker 1>turning the wheel at a speed of point one three

0:17:24.000 --> 0:17:27.200
<v Speaker 1>ft per second. But I understand what you're saying, uh,

0:17:27.480 --> 0:17:30.000
<v Speaker 1>like if you you know, because uh, one of the

0:17:30.040 --> 0:17:31.879
<v Speaker 1>things about a bicycle is that when you're moving at

0:17:31.880 --> 0:17:34.879
<v Speaker 1>a certain speed, you have this gyroscopic effect that actually

0:17:34.960 --> 0:17:38.840
<v Speaker 1>keeps you upright and helps you maintain balance. And uh,

0:17:38.920 --> 0:17:42.199
<v Speaker 1>that would also quote unquote make things easier. So it's

0:17:42.200 --> 0:17:46.399
<v Speaker 1>a little different, but uh, in general, yes, I agree, Um,

0:17:46.680 --> 0:17:49.400
<v Speaker 1>there are some disadvantages. Oh yeah, Well, for one thing,

0:17:49.840 --> 0:17:54.600
<v Speaker 1>wheels can get stuck especially Yeah. So in the spring

0:17:54.640 --> 0:17:58.000
<v Speaker 1>of two thousand nine, the Spirit Rover, which by the way,

0:17:58.040 --> 0:17:59.959
<v Speaker 1>I do not want to paint the Spirit Rover as

0:18:00.040 --> 0:18:03.760
<v Speaker 1>a failure. The Spirit Rover long outlived its planned mission

0:18:04.400 --> 0:18:06.760
<v Speaker 1>and it went all over the place. It It did

0:18:06.800 --> 0:18:10.200
<v Speaker 1>a great job and it inspired lots of people. I mean,

0:18:10.320 --> 0:18:14.200
<v Speaker 1>the NASA did a great job with getting the word

0:18:14.240 --> 0:18:17.200
<v Speaker 1>out to the public about the Spirit, about the Curiosity

0:18:17.240 --> 0:18:19.720
<v Speaker 1>as well, where it excited a lot of people about

0:18:19.720 --> 0:18:21.880
<v Speaker 1>the space program, which is one reason it was kind

0:18:21.880 --> 0:18:23.879
<v Speaker 1>of sad when, like I started to say, in the

0:18:23.880 --> 0:18:26.640
<v Speaker 1>spring of two thousand nine, the Spirit became stuck. It

0:18:26.680 --> 0:18:30.560
<v Speaker 1>was going across an an area called Troy on mars

0:18:31.240 --> 0:18:35.320
<v Speaker 1>Um and its wheels became stuck in loose soil. And

0:18:35.359 --> 0:18:38.320
<v Speaker 1>so for a long time after that, basically NASA was

0:18:38.359 --> 0:18:40.840
<v Speaker 1>just trying to figure out a way to plan and

0:18:41.080 --> 0:18:44.359
<v Speaker 1>escape action for the vehicle, but it never got out

0:18:44.400 --> 0:18:47.560
<v Speaker 1>of the loose soil. Should have launched an enormous wooden

0:18:47.680 --> 0:18:50.680
<v Speaker 1>horse to land right in front of it they could

0:18:50.720 --> 0:18:53.960
<v Speaker 1>climb into and that would have been fine. I read

0:18:54.040 --> 0:19:01.080
<v Speaker 1>my history, your your history, the idea. Okay, so that's

0:19:01.119 --> 0:19:03.560
<v Speaker 1>not the only kind of surface that that wheels have

0:19:03.720 --> 0:19:06.080
<v Speaker 1>trouble sometimes with what else have we got right? You

0:19:06.080 --> 0:19:08.560
<v Speaker 1>could say, what if you needed to get over a

0:19:08.600 --> 0:19:11.600
<v Speaker 1>pile of loose rocks, Well, in that case, wheels could

0:19:11.840 --> 0:19:14.119
<v Speaker 1>have a lot of trouble. Yeah. Or if it's a

0:19:14.560 --> 0:19:17.240
<v Speaker 1>if it's really really rocky terrain, wheels may not be

0:19:17.320 --> 0:19:20.600
<v Speaker 1>able to uh may not be large enough to get

0:19:20.640 --> 0:19:23.560
<v Speaker 1>over them. There's also what if there's a crack in

0:19:23.600 --> 0:19:25.960
<v Speaker 1>the ground larger than the diameter of the wheel. I

0:19:25.960 --> 0:19:28.359
<v Speaker 1>mean that's then you just get stuck. Yeah, if the

0:19:28.400 --> 0:19:30.280
<v Speaker 1>wheel gets to the point where it's no longer making

0:19:30.320 --> 0:19:33.320
<v Speaker 1>contact with the ground, you could be really seriously stuck.

0:19:33.440 --> 0:19:36.480
<v Speaker 1>Or you're just talking about inclines. If the incline is

0:19:36.520 --> 0:19:38.880
<v Speaker 1>steep enough, the wheel may have to work harder than

0:19:39.359 --> 0:19:43.399
<v Speaker 1>the machine is capable of generating. I have to generate

0:19:43.400 --> 0:19:46.720
<v Speaker 1>more power than it's capable of doing, and then you

0:19:47.040 --> 0:19:50.320
<v Speaker 1>can't go any further. Or if you happen to be

0:19:50.520 --> 0:19:53.680
<v Speaker 1>descending an incline, you might end up losing control, right,

0:19:54.000 --> 0:19:57.560
<v Speaker 1>but despite these disadvantages, I don't want to give the

0:19:57.600 --> 0:20:00.480
<v Speaker 1>impression that I think wheels are a thing of the past.

0:20:00.680 --> 0:20:04.359
<v Speaker 1>I think wheels are awesome and it's amazing what you

0:20:04.359 --> 0:20:07.439
<v Speaker 1>can do with wheels and smart engineering, like the like

0:20:07.480 --> 0:20:09.719
<v Speaker 1>the rock or Bogeye system that they use for the

0:20:09.880 --> 0:20:14.600
<v Speaker 1>suspension of the drive on the Curiosity rover. Right, these

0:20:14.600 --> 0:20:17.960
<v Speaker 1>are the Curiosity. So it's got six wheels and each

0:20:18.000 --> 0:20:21.800
<v Speaker 1>can be independently controlled, and each receives torque directly from

0:20:21.840 --> 0:20:24.560
<v Speaker 1>the engine UM. The axles for each wheel are also

0:20:24.720 --> 0:20:28.479
<v Speaker 1>independent UM. Each is connected to this UM suspension device.

0:20:28.680 --> 0:20:32.159
<v Speaker 1>It's sort of like a leg like device. Yeah, so

0:20:32.280 --> 0:20:35.000
<v Speaker 1>you've got a lot of maneuverability there. You've got a

0:20:35.000 --> 0:20:38.639
<v Speaker 1>lot of ability to uh to to give yourself the

0:20:38.680 --> 0:20:42.480
<v Speaker 1>propulsion you need to get around or over obstacles. It's

0:20:42.680 --> 0:20:45.959
<v Speaker 1>pretty ingenious. Yeah. If they're actually videos online you can

0:20:45.960 --> 0:20:48.040
<v Speaker 1>go look up that are pretty cool. The jp L

0:20:48.119 --> 0:20:51.679
<v Speaker 1>researchers trying to design the system and they're testing it

0:20:51.720 --> 0:20:53.959
<v Speaker 1>in the lab, driving it over these little humps and

0:20:54.000 --> 0:20:58.520
<v Speaker 1>it's it's the most inspiring crawling over a hump you've

0:20:58.520 --> 0:21:01.800
<v Speaker 1>ever seen at the speed of a few centimeters per second. Yea,

0:21:02.320 --> 0:21:07.680
<v Speaker 1>so those are wheels. Let's talk about legs. Legs. How

0:21:07.680 --> 0:21:11.000
<v Speaker 1>come we don't have rovers with legs? Okay, So legs

0:21:11.000 --> 0:21:13.840
<v Speaker 1>are great. I love them, love me, love me. My

0:21:13.960 --> 0:21:18.160
<v Speaker 1>gams are great, fantastic. Well, they're really great for biological

0:21:18.240 --> 0:21:21.959
<v Speaker 1>organisms like us, absolutely. I mean they let us get around, uh,

0:21:22.320 --> 0:21:26.920
<v Speaker 1>let us get into trees and stuff out of trees. Both. Yea,

0:21:27.640 --> 0:21:31.240
<v Speaker 1>there's the less climb things like we can climb stairs,

0:21:31.320 --> 0:21:33.800
<v Speaker 1>we can get over rocks, we can do lots of

0:21:33.840 --> 0:21:36.119
<v Speaker 1>cool things that are really useful. We can jump, we

0:21:36.160 --> 0:21:40.800
<v Speaker 1>can hop, it's so nice outside. Sorry I got a

0:21:40.800 --> 0:21:43.760
<v Speaker 1>little distracted, but yeah, we were able to use our

0:21:43.800 --> 0:21:45.520
<v Speaker 1>legs to do a lot of things. Are very versatile

0:21:45.600 --> 0:21:47.840
<v Speaker 1>is what I'm getting down. Too great for all kinds

0:21:47.840 --> 0:21:52.640
<v Speaker 1>of terrain. Right, So in that sense, they're fantastic and uh,

0:21:52.680 --> 0:21:56.320
<v Speaker 1>and so there's a lot of work being done building

0:21:56.640 --> 0:21:59.280
<v Speaker 1>robotic legs that have a lot of versatility to them. However,

0:22:00.240 --> 0:22:03.840
<v Speaker 1>that work takes a lot of time, because holy cow,

0:22:03.920 --> 0:22:06.399
<v Speaker 1>is it hard to do. Yeah. I was just thinking

0:22:06.440 --> 0:22:09.879
<v Speaker 1>that I can build um a wheel and axle with

0:22:09.920 --> 0:22:16.160
<v Speaker 1>tinker toys, but I can't build legs. Yeah. The whole

0:22:16.480 --> 0:22:19.800
<v Speaker 1>part where they're incredibly useful. Is because they have all

0:22:19.800 --> 0:22:22.960
<v Speaker 1>of these different points of articulation. Yeah, and those points

0:22:22.960 --> 0:22:26.080
<v Speaker 1>of articulation give us that freedom exactly so that we're

0:22:26.080 --> 0:22:30.919
<v Speaker 1>able to, uh, to tackle various obstacles in different ways.

0:22:31.400 --> 0:22:33.359
<v Speaker 1>But in order to create a robot that has the

0:22:33.480 --> 0:22:35.359
<v Speaker 1>same degrees of freedom, you have to build in a

0:22:35.359 --> 0:22:38.080
<v Speaker 1>lot of different systems for that to work. And then

0:22:38.400 --> 0:22:40.840
<v Speaker 1>not just we're not just talking about mechanical systems, which

0:22:40.880 --> 0:22:44.320
<v Speaker 1>are already that's complicated enough, right, to build a mechanical

0:22:44.480 --> 0:22:48.200
<v Speaker 1>leg that can do that can move like a leg

0:22:48.440 --> 0:22:51.920
<v Speaker 1>that one is not taking crazy amounts of power to operate,

0:22:52.440 --> 0:22:55.720
<v Speaker 1>and two can still can still support the weight of

0:22:55.800 --> 0:22:58.280
<v Speaker 1>the rest of the robot. But then you also have

0:22:58.320 --> 0:23:01.560
<v Speaker 1>to build in the software sums that you are alluding

0:23:01.600 --> 0:23:05.240
<v Speaker 1>to earlier, Joe, the software that can control the movements

0:23:05.240 --> 0:23:09.479
<v Speaker 1>of this leg, that can can detect changes in the

0:23:09.600 --> 0:23:12.480
<v Speaker 1>environment and react to it so that the robot maintains

0:23:12.520 --> 0:23:16.200
<v Speaker 1>its balance and is able to continue forward. Uh. This

0:23:16.280 --> 0:23:19.520
<v Speaker 1>is not easy to do, right. I'd imagine with legs

0:23:19.560 --> 0:23:25.879
<v Speaker 1>it's more difficult to program stability. Like with a wheeled vehicle,

0:23:26.119 --> 0:23:28.679
<v Speaker 1>it's just got static stability, So you just sit it

0:23:28.760 --> 0:23:32.239
<v Speaker 1>down somewhere and it's stable. Um, if you have a

0:23:32.280 --> 0:23:35.200
<v Speaker 1>creature with legs that's going to going to be lifting

0:23:35.320 --> 0:23:37.440
<v Speaker 1>legs and stuff like that, it seems like there's more

0:23:37.480 --> 0:23:41.119
<v Speaker 1>potential for it to fall over. You have to shift

0:23:41.160 --> 0:23:43.040
<v Speaker 1>your weight every single time you take a step, and

0:23:43.080 --> 0:23:46.520
<v Speaker 1>it's all incredibly automatic to most of us. But I mean,

0:23:46.560 --> 0:23:48.560
<v Speaker 1>but that's why babies fall down all the time while

0:23:48.560 --> 0:23:51.040
<v Speaker 1>they're trying to work that thing out, or puppies or

0:23:51.200 --> 0:23:55.280
<v Speaker 1>adorable bust and Dynamics robots. Yeah. So so one thing

0:23:55.640 --> 0:23:58.240
<v Speaker 1>we can probably get all the way is that bipedal

0:23:58.400 --> 0:24:02.680
<v Speaker 1>robots that would be you know, used for space exploration

0:24:02.720 --> 0:24:04.760
<v Speaker 1>probably not gonna happen anytime soon. There's no reason. I

0:24:04.800 --> 0:24:06.600
<v Speaker 1>don't know why you need that now. I mean, the

0:24:06.600 --> 0:24:09.359
<v Speaker 1>only reason I can argue is that people would probably

0:24:09.400 --> 0:24:13.880
<v Speaker 1>have develop uh an emotional attachment to such a thing

0:24:13.960 --> 0:24:17.399
<v Speaker 1>because it resembles us enough. But then we've seen people

0:24:17.480 --> 0:24:21.919
<v Speaker 1>develop strong emotional attachments to the spirit and the curiosity rovers,

0:24:22.480 --> 0:24:26.120
<v Speaker 1>so it's not like that's a prerequisite. No. When I'm

0:24:26.160 --> 0:24:30.359
<v Speaker 1>imagining a rover with legs, I'm imagining probably a hexapod,

0:24:30.480 --> 0:24:33.000
<v Speaker 1>like a like a six legged rover kind of like

0:24:33.080 --> 0:24:37.320
<v Speaker 1>the Curiosity rover has six wheels, um, and I would

0:24:37.359 --> 0:24:39.960
<v Speaker 1>imagine that something like that would probably have a more

0:24:40.200 --> 0:24:44.080
<v Speaker 1>limited and narrow focus of locomotion, Like it would be

0:24:44.119 --> 0:24:47.600
<v Speaker 1>something if you wanted to climb a mountain on Mars

0:24:47.680 --> 0:24:50.800
<v Speaker 1>with a rover, that seems like that might be useful

0:24:50.800 --> 0:24:52.840
<v Speaker 1>for that kind of thing. It's got these billy goat

0:24:52.960 --> 0:24:56.920
<v Speaker 1>scrabbling legs, right that would like you see on real goats.

0:24:57.400 --> 0:25:01.040
<v Speaker 1>That would be that would be uh, definitely a special

0:25:01.080 --> 0:25:05.480
<v Speaker 1>case right there where because you're talking about a task

0:25:06.080 --> 0:25:10.160
<v Speaker 1>that is particularly difficult for a wheeled rover. You would

0:25:10.240 --> 0:25:13.439
<v Speaker 1>need to find something some alternative, right and uh, but

0:25:13.520 --> 0:25:17.240
<v Speaker 1>you wouldn't use that same legged rover to roll across

0:25:17.400 --> 0:25:20.400
<v Speaker 1>the expanse of Mars because it would be less efficient

0:25:20.560 --> 0:25:23.439
<v Speaker 1>unless you could attach wheels to the ends of those legs.

0:25:23.480 --> 0:25:26.879
<v Speaker 1>So what do you know, Yeah, there's actually a cool

0:25:27.000 --> 0:25:32.360
<v Speaker 1>rover that does just that. Yes, things so creepy. So

0:25:32.359 --> 0:25:36.640
<v Speaker 1>so this is called the Athlete, the all terrain hex

0:25:36.760 --> 0:25:41.920
<v Speaker 1>limbed Extraterrestrial Explorer, And this is it's being billed as

0:25:42.000 --> 0:25:45.919
<v Speaker 1>a vehicle which you might want to uh separate in

0:25:45.960 --> 0:25:51.280
<v Speaker 1>your mind from totally robotic rover. But but nonetheless. Okay,

0:25:51.280 --> 0:25:53.280
<v Speaker 1>so these things, if you've never seen a picture of them,

0:25:53.280 --> 0:25:57.600
<v Speaker 1>they look like giant robotic insectoid wheelers like from from Oz.

0:25:57.680 --> 0:26:00.720
<v Speaker 1>I was going to make that same compare Harrison that

0:26:00.760 --> 0:26:03.360
<v Speaker 1>it was like the wheelers from Return to ozs, which

0:26:03.400 --> 0:26:07.680
<v Speaker 1>is that's what they look like. Um. But yeah, so

0:26:07.720 --> 0:26:10.760
<v Speaker 1>six articulated legs, each of which ends in a wheel. Um,

0:26:11.080 --> 0:26:15.240
<v Speaker 1>And I mean really, the wheels are for the general

0:26:15.280 --> 0:26:17.880
<v Speaker 1>all purpose getting around, and the legs are for if

0:26:17.920 --> 0:26:22.080
<v Speaker 1>the thing encounters um any kind of difficult terrain, extreme

0:26:22.240 --> 0:26:25.439
<v Speaker 1>terrain I think is the official NASA terminology about that.

0:26:25.880 --> 0:26:27.959
<v Speaker 1>So the wheels can lock into place and act just

0:26:28.040 --> 0:26:32.000
<v Speaker 1>like feet or hands essentially. But yeah, this thing is

0:26:32.880 --> 0:26:37.240
<v Speaker 1>It's part spider, part wheeler from Return to Oz and

0:26:38.200 --> 0:26:42.600
<v Speaker 1>all nightmare in my opinion. Um yeah, so there's that.

0:26:42.680 --> 0:26:45.240
<v Speaker 1>And you can see why this would be useful, especially

0:26:45.280 --> 0:26:48.479
<v Speaker 1>if legs can double as arms and you need to

0:26:48.600 --> 0:26:54.160
<v Speaker 1>use them for army things. Uh, where's the king keep

0:26:54.200 --> 0:26:58.159
<v Speaker 1>his armies in his sleevies? Alright? So moving on? What

0:26:58.240 --> 0:27:01.120
<v Speaker 1>about this? Um, this ge go bot thing I'm seeing here?

0:27:01.200 --> 0:27:03.480
<v Speaker 1>It was an interesting thing I saw. This is not

0:27:03.600 --> 0:27:07.440
<v Speaker 1>for exploring planetary surfaces. But I did see it mentioned

0:27:07.440 --> 0:27:10.320
<v Speaker 1>in the context of space for the from the s

0:27:10.400 --> 0:27:14.080
<v Speaker 1>A And basically it's a crawling robot that makes use

0:27:14.119 --> 0:27:19.440
<v Speaker 1>of biomimicry of the geckos gripping fingers. So yeah, yeah,

0:27:19.480 --> 0:27:22.439
<v Speaker 1>they're they're using like slightly larger versions of movie Spider

0:27:22.480 --> 0:27:24.920
<v Speaker 1>Man's ability to climb. They've got these tiny hairs or

0:27:24.960 --> 0:27:26.960
<v Speaker 1>spines or whatever you want to call them that um

0:27:27.000 --> 0:27:30.720
<v Speaker 1>like dramatically increase its surface area, allowing it to cling

0:27:30.800 --> 0:27:33.560
<v Speaker 1>to a surface. At a microscopic level. Yeah, if you

0:27:33.680 --> 0:27:37.280
<v Speaker 1>if you look at a geckos little fingertips and you

0:27:37.280 --> 0:27:40.080
<v Speaker 1>were able to look at them on a nanoscopic level,

0:27:40.080 --> 0:27:42.760
<v Speaker 1>you would see all these hairs, and those hairs would

0:27:42.800 --> 0:27:46.680
<v Speaker 1>actually interact with material at an atomic level. So this

0:27:46.760 --> 0:27:49.120
<v Speaker 1>is a level up from that. We're not talking atomic,

0:27:49.119 --> 0:27:52.920
<v Speaker 1>we're talking micro Yeah, micro level, like molecular maybe, but

0:27:54.280 --> 0:27:56.960
<v Speaker 1>it's it's definitely yeah, they're they're definitely larger than the

0:27:57.080 --> 0:28:01.280
<v Speaker 1>nano hairs you would find on a geckos uh limbs,

0:28:01.320 --> 0:28:05.159
<v Speaker 1>but they they have the same effect. They're enough so

0:28:05.200 --> 0:28:08.160
<v Speaker 1>that the robot can support its own weight, right, And

0:28:08.280 --> 0:28:11.480
<v Speaker 1>the cool thing about these as these this yes, a

0:28:11.640 --> 0:28:14.719
<v Speaker 1>post points out is that they could work in space,

0:28:15.600 --> 0:28:19.600
<v Speaker 1>unlike some like sticky adhesives. So imagine you want to

0:28:19.720 --> 0:28:24.639
<v Speaker 1>fly around in your spacecraft or drive around on the

0:28:24.680 --> 0:28:27.960
<v Speaker 1>surface of Mars with some kind of large vehicle that

0:28:28.119 --> 0:28:32.000
<v Speaker 1>may require exterior repairs. This could like crawl around on

0:28:32.080 --> 0:28:34.719
<v Speaker 1>the outside of the hull and do those repairs for

0:28:34.760 --> 0:28:38.760
<v Speaker 1>you in low gravity. Sure right, and then feed more nightmares.

0:28:39.120 --> 0:28:42.520
<v Speaker 1>So then we've got a Boston Dynamics. I'm just gonna

0:28:42.520 --> 0:28:45.640
<v Speaker 1>give up all these things give me nightmares. No, actually,

0:28:45.640 --> 0:28:48.840
<v Speaker 1>I love Boston Dynamics is a weird mix of nightmares

0:28:48.880 --> 0:28:51.520
<v Speaker 1>and total cuteness. It's it's nightmares and dreams at the

0:28:51.520 --> 0:28:54.160
<v Speaker 1>same time. It's it's our favorite robotics company that also

0:28:54.200 --> 0:28:56.760
<v Speaker 1>gives us the supreme willies. He usually doesn't give me

0:28:56.840 --> 0:28:59.320
<v Speaker 1>nightmares until I see people kicking it and I'm just like,

0:28:59.560 --> 0:29:02.720
<v Speaker 1>get up, okay. So Boston Dynamics is another company that

0:29:02.760 --> 0:29:05.440
<v Speaker 1>has worked with DARPA, as we mentioned earlier, but they

0:29:05.480 --> 0:29:09.000
<v Speaker 1>they've been creating uh lots of different kinds of robots,

0:29:09.080 --> 0:29:14.080
<v Speaker 1>especially for military applications, seemingly for like transport. So there's

0:29:14.160 --> 0:29:17.400
<v Speaker 1>the Big Dog and the wild Cat and These are

0:29:17.400 --> 0:29:21.120
<v Speaker 1>four legged robots that they have programmed to run around

0:29:21.240 --> 0:29:25.800
<v Speaker 1>or walk around in different kinds of terrain. And these

0:29:25.800 --> 0:29:28.760
<v Speaker 1>things are really cool because of what they can do

0:29:28.880 --> 0:29:32.440
<v Speaker 1>in terms of legged locomotion. Like they're they're they're pretty advanced.

0:29:32.760 --> 0:29:35.120
<v Speaker 1>One of them, I remember, I don't remember which one

0:29:35.160 --> 0:29:38.000
<v Speaker 1>it was. Now, is that the big dog that you

0:29:38.120 --> 0:29:40.640
<v Speaker 1>just alluded to. Someone from the company goes up to

0:29:40.680 --> 0:29:43.040
<v Speaker 1>it and shoves it with his foot and then it's

0:29:43.080 --> 0:29:45.720
<v Speaker 1>already walking on a slippery i c. Surface. It starts

0:29:45.760 --> 0:29:48.719
<v Speaker 1>to stumble and scrabble and like you would imagine an

0:29:48.760 --> 0:29:51.600
<v Speaker 1>actual animal, and then it collects itself and continues to

0:29:51.680 --> 0:29:55.640
<v Speaker 1>move I mean, albeit on this slippery surface. So and

0:29:55.680 --> 0:29:58.480
<v Speaker 1>it does so apologetically, as if to say, please, sir,

0:29:58.560 --> 0:30:04.120
<v Speaker 1>don't kick me again. We were all still upset about

0:30:04.120 --> 0:30:06.680
<v Speaker 1>this video. It is deeply impacted. If you want to

0:30:06.760 --> 0:30:10.400
<v Speaker 1>hear a lot more about Buston Dynamics and their robotic animals, um,

0:30:10.440 --> 0:30:13.280
<v Speaker 1>we did a podcast and a video, both released on

0:30:13.320 --> 0:30:19.200
<v Speaker 1>February nine, called Robot Pets and Robot Pets of the Future, respectively.

0:30:19.240 --> 0:30:21.200
<v Speaker 1>If so so, go check those out if you want

0:30:21.240 --> 0:30:23.280
<v Speaker 1>to hear a lot more about them. Now, I don't

0:30:23.360 --> 0:30:27.000
<v Speaker 1>know if robots like this would have such a great

0:30:27.240 --> 0:30:31.320
<v Speaker 1>use on a foreign planet. Maybe, but I I would

0:30:31.400 --> 0:30:33.680
<v Speaker 1>have a few questions. One of them would be, so

0:30:33.760 --> 0:30:36.400
<v Speaker 1>if you want to look at the advantages of of

0:30:36.440 --> 0:30:39.520
<v Speaker 1>the stumbling robot that you know gets its balance after

0:30:39.600 --> 0:30:44.200
<v Speaker 1>you've shoved it, I wonder number one, what use would

0:30:44.240 --> 0:30:47.239
<v Speaker 1>that be on Mars unless you're expecting something to push it?

0:30:47.800 --> 0:30:51.120
<v Speaker 1>And then and then number two extra nightmares, thanks Joe,

0:30:51.520 --> 0:30:54.400
<v Speaker 1>is something I suspect but don't know for for sure.

0:30:54.760 --> 0:30:57.480
<v Speaker 1>I think when you would design legs for stability, it's

0:30:57.480 --> 0:31:00.400
<v Speaker 1>important to take into account the force of gravity, which

0:31:00.440 --> 0:31:03.120
<v Speaker 1>would vary depending on the rover's location. So if you

0:31:03.160 --> 0:31:06.360
<v Speaker 1>take something that's been designed to stumble and get its

0:31:06.360 --> 0:31:08.840
<v Speaker 1>balance on Earth, I don't know if that would still

0:31:08.880 --> 0:31:11.360
<v Speaker 1>work on like a low gravity and you would need

0:31:11.360 --> 0:31:15.000
<v Speaker 1>to mechanically engineer the legs in such a way so

0:31:15.040 --> 0:31:17.160
<v Speaker 1>that it could support the weight of the robot in

0:31:17.200 --> 0:31:21.000
<v Speaker 1>whatever in environment it was going to operate in. So now,

0:31:21.040 --> 0:31:23.479
<v Speaker 1>if it's going into a lower gravity environment, that's actually

0:31:23.560 --> 0:31:25.800
<v Speaker 1>you don't have to worry about making them stronger. Obviously,

0:31:26.480 --> 0:31:29.560
<v Speaker 1>then in software you would probably have to adjust exactly

0:31:29.640 --> 0:31:31.920
<v Speaker 1>how how much power it would send to all the

0:31:31.920 --> 0:31:34.960
<v Speaker 1>different servos and motors that are involved in those legs.

0:31:35.000 --> 0:31:38.840
<v Speaker 1>I imagine it could be done um, largely algorithmically, but

0:31:39.080 --> 0:31:41.520
<v Speaker 1>I I that would just be hell on testing. Yeah

0:31:41.560 --> 0:31:43.400
<v Speaker 1>it would. I mean, I'm not even sure that would

0:31:43.440 --> 0:31:45.520
<v Speaker 1>be a problem. It just seems like it might be.

0:31:45.560 --> 0:31:48.320
<v Speaker 1>I think the biggest the biggest question would be what

0:31:48.480 --> 0:31:51.280
<v Speaker 1>would you need that kind of robot to do? And

0:31:51.400 --> 0:31:53.200
<v Speaker 1>the only thing I could I could imagine is if

0:31:53.240 --> 0:31:55.920
<v Speaker 1>you wanted to explore a region of Mars Mars where

0:31:55.960 --> 0:31:59.600
<v Speaker 1>you knew that the the the ground was going to

0:31:59.640 --> 0:32:02.360
<v Speaker 1>be very rocky, very difficult to traverse otherwise, and that

0:32:02.400 --> 0:32:04.720
<v Speaker 1>you would need this ability for a robot that could

0:32:04.760 --> 0:32:08.600
<v Speaker 1>study itself in case it stepped on something that gave way, right,

0:32:09.000 --> 0:32:11.160
<v Speaker 1>rather than say a wheeled robot that might end up

0:32:11.240 --> 0:32:15.240
<v Speaker 1>becoming part of a uh rock slide, maybe a legged

0:32:15.360 --> 0:32:18.760
<v Speaker 1>robot that could catch itself. But um, you know that's

0:32:18.880 --> 0:32:23.520
<v Speaker 1>that's complete just speculation. Okay, but here's another option. Let's

0:32:23.560 --> 0:32:26.200
<v Speaker 1>go a little bit back in the wheel direction. So

0:32:26.320 --> 0:32:29.080
<v Speaker 1>we we've seen there might be some good uses of legs,

0:32:29.080 --> 0:32:32.800
<v Speaker 1>but it might be a more narrowly focused kind of thing. Yeah,

0:32:32.840 --> 0:32:38.400
<v Speaker 1>what about tank treads continuous tract locomotion. Yeah, the tracks

0:32:38.440 --> 0:32:43.560
<v Speaker 1>are good for things like again, navigating really uh difficult terrain.

0:32:43.640 --> 0:32:46.600
<v Speaker 1>I mean, that's why we put them on tanks, because

0:32:46.640 --> 0:32:50.040
<v Speaker 1>tanks would be driving across areas that needed you needed

0:32:50.080 --> 0:32:51.800
<v Speaker 1>to have a lot of power, so there needs to

0:32:51.800 --> 0:32:53.520
<v Speaker 1>be a lot of torque there. It also needed to

0:32:53.560 --> 0:32:58.560
<v Speaker 1>be able to go over difficult areas. So it has

0:32:58.600 --> 0:33:02.680
<v Speaker 1>some advantages, but those might be outweighed by the disadvantages. Well,

0:33:02.720 --> 0:33:06.840
<v Speaker 1>I would imagine that they are better at loose soil, Yes,

0:33:07.120 --> 0:33:10.640
<v Speaker 1>you wouldn't have to worry. Yeah, so they are better

0:33:10.720 --> 0:33:14.280
<v Speaker 1>at navigating through that. However, they also require more power.

0:33:14.400 --> 0:33:17.080
<v Speaker 1>You have a lot more moving parts, so that is

0:33:17.200 --> 0:33:19.920
<v Speaker 1>already an issue, right, it's not. It's not as simple

0:33:20.040 --> 0:33:23.200
<v Speaker 1>as wheel and axle. So the more moving parts you have,

0:33:23.520 --> 0:33:27.240
<v Speaker 1>the more opportunity there is for a mechanical failure, you know.

0:33:27.720 --> 0:33:29.640
<v Speaker 1>So there's that. There's also the fact that you have

0:33:29.760 --> 0:33:33.240
<v Speaker 1>usually a track of some sort that could become de

0:33:33.440 --> 0:33:36.320
<v Speaker 1>threaded from that, and then in that case, you you've

0:33:36.320 --> 0:33:38.800
<v Speaker 1>lost your ability to to push yourself forward and you're

0:33:38.880 --> 0:33:41.040
<v Speaker 1>it's just like getting stuck in the loose soil. Except

0:33:41.040 --> 0:33:43.880
<v Speaker 1>in this case you just lost the tread. Um they're

0:33:43.920 --> 0:33:48.040
<v Speaker 1>able to turn, uh well, depending upon the nature of

0:33:48.040 --> 0:33:52.320
<v Speaker 1>the treads, they're able to turn fairly tightly, but it

0:33:52.320 --> 0:33:55.520
<v Speaker 1>takes a lot of energy to do it as opposed

0:33:55.520 --> 0:33:58.920
<v Speaker 1>to a wheel. So turning anything that's on the least

0:33:58.920 --> 0:34:03.160
<v Speaker 1>track systems is a laborious process, requires a lot of power.

0:34:03.760 --> 0:34:06.200
<v Speaker 1>And also if you've designed the treads so that they're

0:34:06.240 --> 0:34:09.640
<v Speaker 1>really really grippy, it may not turn so well because

0:34:09.920 --> 0:34:12.360
<v Speaker 1>turning actually means that you have to create a skid

0:34:13.040 --> 0:34:17.640
<v Speaker 1>right the it can't turn like a wheel thing where

0:34:18.080 --> 0:34:20.600
<v Speaker 1>you can just start gradually introducing a turn. So it

0:34:20.640 --> 0:34:22.440
<v Speaker 1>starts to curve over to the left or to the right.

0:34:22.960 --> 0:34:25.880
<v Speaker 1>It has to start skidding itself to the left or

0:34:26.000 --> 0:34:29.120
<v Speaker 1>right and then continuing forwards. It's not this natural kind

0:34:29.120 --> 0:34:33.320
<v Speaker 1>of smooth curve and um. And again, if the material

0:34:33.640 --> 0:34:37.040
<v Speaker 1>that you made the track out of, or if whatever

0:34:37.040 --> 0:34:41.320
<v Speaker 1>it's traveling on is too grippy, then it can get stuck,

0:34:41.480 --> 0:34:43.560
<v Speaker 1>not being able to turn left or right. Uh. This

0:34:43.680 --> 0:34:46.560
<v Speaker 1>may just be because of the continuous track vehicles I'm

0:34:46.560 --> 0:34:49.400
<v Speaker 1>familiar with, like bulldozers and tanks and stuff, But I

0:34:49.400 --> 0:34:52.359
<v Speaker 1>would also tend to imagine that a design like that

0:34:52.520 --> 0:34:55.359
<v Speaker 1>is probably heavy. Yeah, I'm a I'm not a I'm

0:34:55.400 --> 0:34:57.760
<v Speaker 1>not an engineering expert with this kind of thing. Um,

0:34:57.800 --> 0:34:59.680
<v Speaker 1>But but but I think the answer here is yes,

0:35:00.120 --> 0:35:02.440
<v Speaker 1>is okay. Think think about a wheel system. All the

0:35:02.440 --> 0:35:04.400
<v Speaker 1>mechanics that you need for it are a couple of

0:35:04.440 --> 0:35:08.239
<v Speaker 1>axles and wheels have a relatively small surface area. Um.

0:35:08.360 --> 0:35:11.319
<v Speaker 1>Part of the draw of continuous treads is that they

0:35:11.360 --> 0:35:15.239
<v Speaker 1>have that larger surface area, but that's necessarily um, more

0:35:15.320 --> 0:35:18.759
<v Speaker 1>material and therefore more weight. They're also driven by two

0:35:18.880 --> 0:35:21.440
<v Speaker 1>or more wheels themselves, so you have at least as

0:35:21.520 --> 0:35:25.160
<v Speaker 1>much interior mechanics as a wheel system. Um. However, I

0:35:25.160 --> 0:35:27.160
<v Speaker 1>mean that that's the kind of thing that, although this

0:35:27.200 --> 0:35:29.799
<v Speaker 1>applies to wheels as well, material science is going to

0:35:29.880 --> 0:35:34.200
<v Speaker 1>help us improve in the future. So this leads me

0:35:34.280 --> 0:35:37.560
<v Speaker 1>to a question for you, Joe, what if we could

0:35:37.600 --> 0:35:42.040
<v Speaker 1>design a robot that on its own could propel itself

0:35:42.239 --> 0:35:48.400
<v Speaker 1>without any sort of limbs or wheels. It actually moves

0:35:48.440 --> 0:35:51.799
<v Speaker 1>itself some other way. So it's it's not it's not

0:35:52.239 --> 0:35:56.640
<v Speaker 1>gripping the ground with legs, it's not turning wheels, it's

0:35:56.680 --> 0:36:00.799
<v Speaker 1>not using tracks. The whole robot itself moves as a

0:36:00.960 --> 0:36:04.800
<v Speaker 1>unit in some way. Jonathan, I want you to imagine something.

0:36:05.080 --> 0:36:08.879
<v Speaker 1>Paint a picture with your words there, Joe. Okay, imagine

0:36:09.280 --> 0:36:13.000
<v Speaker 1>a big old beach ball. Okay. Now imagine it is

0:36:13.160 --> 0:36:17.440
<v Speaker 1>on a beach, tumbling over the sand blown by the wind. Okay,

0:36:17.680 --> 0:36:22.760
<v Speaker 1>Now imagine it is full of scientific instruments that measure

0:36:22.880 --> 0:36:25.760
<v Speaker 1>things about the environment. So far, typical day at the beach.

0:36:27.080 --> 0:36:31.400
<v Speaker 1>Now imagine it's on Mars. Okay. Not. I posed this

0:36:31.480 --> 0:36:34.040
<v Speaker 1>exact same scenario in a blog post. I wrote about

0:36:34.680 --> 0:36:39.839
<v Speaker 1>something that is actually being designed that the Mars tumbleweed designs. Uh.

0:36:39.880 --> 0:36:42.520
<v Speaker 1>And this is an idea that that engineers have been

0:36:42.560 --> 0:36:44.920
<v Speaker 1>talking about for a long time, the idea of a

0:36:45.000 --> 0:36:49.800
<v Speaker 1>wind driven inflatable rover for use on Mars. It's pretty

0:36:49.960 --> 0:36:53.040
<v Speaker 1>ingenious because you no longer have to dedicate a huge

0:36:53.040 --> 0:36:55.680
<v Speaker 1>amount of work to creating a power system that can

0:36:55.760 --> 0:36:59.920
<v Speaker 1>propel your your robot, because the robots being propelled by

0:37:00.040 --> 0:37:04.319
<v Speaker 1>whatever wind happens to be present at the place where

0:37:04.320 --> 0:37:07.680
<v Speaker 1>it's going. You can then dedicate whatever power systems you

0:37:07.680 --> 0:37:10.319
<v Speaker 1>have just to the scientific instruments. And that conserves a

0:37:10.360 --> 0:37:12.319
<v Speaker 1>lot of space and a lot of weight. Yeah, and

0:37:12.400 --> 0:37:15.879
<v Speaker 1>so there are a lot of potential advantages to inflatable

0:37:15.960 --> 0:37:18.480
<v Speaker 1>rovers that blow with the wind. Number one, Yeah, like

0:37:18.520 --> 0:37:21.080
<v Speaker 1>you were saying, you don't really need a drive system.

0:37:21.120 --> 0:37:24.640
<v Speaker 1>You might want to have some kind of internal steering mechanism,

0:37:24.760 --> 0:37:27.279
<v Speaker 1>but that would like you can have a counterweight that

0:37:27.360 --> 0:37:30.640
<v Speaker 1>would still take advantage of the wind as the propulsion,

0:37:30.640 --> 0:37:32.160
<v Speaker 1>but it would be kind of like a rudder on

0:37:32.200 --> 0:37:36.120
<v Speaker 1>a ship, be steering in one direction or another. Um.

0:37:36.160 --> 0:37:38.640
<v Speaker 1>But then again when you add that, you'd be adding weight,

0:37:38.800 --> 0:37:41.880
<v Speaker 1>which would be cutting into what the wind can provide

0:37:41.920 --> 0:37:46.160
<v Speaker 1>in terms of moving you. UM. And so one problem

0:37:46.239 --> 0:37:49.280
<v Speaker 1>this would solve is that it would be very easy

0:37:49.360 --> 0:37:51.920
<v Speaker 1>to land a vehicle like this and you wouldn't have

0:37:51.960 --> 0:37:54.920
<v Speaker 1>to worry about it breaking upon impact with the surface.

0:37:55.000 --> 0:37:57.239
<v Speaker 1>You just drop it down and it set down like

0:37:57.280 --> 0:38:00.200
<v Speaker 1>a beach ball. So you can just imagine it being

0:38:00.320 --> 0:38:03.560
<v Speaker 1>blown along on the surface, but not necessarily alone. You

0:38:03.560 --> 0:38:06.480
<v Speaker 1>could also, potentially, I would think, use a system like

0:38:06.560 --> 0:38:10.520
<v Speaker 1>this in a swarm search strategy. So if you wanted

0:38:10.600 --> 0:38:12.719
<v Speaker 1>to send a whole bunch of beach balls up to

0:38:12.800 --> 0:38:16.120
<v Speaker 1>Mars and they could fan out over the landscape and

0:38:16.160 --> 0:38:19.320
<v Speaker 1>explore lots of different things, which would give you redundancy

0:38:19.360 --> 0:38:21.920
<v Speaker 1>as well. If one of them breaks down or get stuck,

0:38:21.960 --> 0:38:24.480
<v Speaker 1>it's not such a big deal. If you have a

0:38:24.480 --> 0:38:29.040
<v Speaker 1>big inflatable beach ball that's exploring Mars, you can set

0:38:29.080 --> 0:38:33.239
<v Speaker 1>it down. How would you do that just partially deflated? Yeah,

0:38:33.800 --> 0:38:35.799
<v Speaker 1>take some of the air out of it, and then

0:38:35.880 --> 0:38:39.799
<v Speaker 1>it sits down become stationary. Yeah. See your description of

0:38:39.800 --> 0:38:42.560
<v Speaker 1>the swarm of of of these things just makes me

0:38:42.600 --> 0:38:46.600
<v Speaker 1>think of every concert I went to in the eighties,

0:38:47.800 --> 0:38:50.279
<v Speaker 1>just the air would be filled with these things, which

0:38:50.320 --> 0:38:51.799
<v Speaker 1>just makes me think that we'd really be giving the

0:38:51.800 --> 0:38:55.280
<v Speaker 1>Martians a great time. But I think it's cool the

0:38:55.360 --> 0:38:58.520
<v Speaker 1>I mean, they're obviously. The biggest disadvantage you could argue

0:38:58.600 --> 0:39:02.120
<v Speaker 1>is that, since you don't ultimate control the direction that

0:39:02.200 --> 0:39:04.920
<v Speaker 1>this thing can go in, you're very much limited by

0:39:04.960 --> 0:39:08.480
<v Speaker 1>whatever way the wind happens to be blowing. You're literally right. Well,

0:39:08.520 --> 0:39:12.160
<v Speaker 1>you're also very limited in terms of the instrumentation you

0:39:12.200 --> 0:39:15.319
<v Speaker 1>can carry, because it needs to be extremely lightweight in

0:39:15.440 --> 0:39:18.520
<v Speaker 1>order to work. Like the Curiosity can take all kinds

0:39:18.560 --> 0:39:23.360
<v Speaker 1>of arms and machines that do different tests. You would

0:39:23.360 --> 0:39:26.600
<v Speaker 1>you would have much fewer options with something like this.

0:39:26.719 --> 0:39:29.880
<v Speaker 1>You'd have to really pick what you want to go

0:39:29.960 --> 0:39:31.440
<v Speaker 1>on there, and you'd have to find a way to

0:39:31.440 --> 0:39:34.799
<v Speaker 1>make it very small and light and furthermore capable of

0:39:34.840 --> 0:39:37.600
<v Speaker 1>working within this this beach ball capacity. I mean, I'm

0:39:37.640 --> 0:39:39.040
<v Speaker 1>not sure if you would be able to send a

0:39:39.040 --> 0:39:41.960
<v Speaker 1>little scooper thing out into the sale right point, you

0:39:42.040 --> 0:39:44.560
<v Speaker 1>might be able to have some sort of semi permeable

0:39:44.640 --> 0:39:48.560
<v Speaker 1>membrane as the beach ball body, and then therefore he

0:39:48.600 --> 0:39:51.960
<v Speaker 1>could take samples of like atmosphere examples that kind of thing.

0:39:52.760 --> 0:39:56.040
<v Speaker 1>But then also there's the concern that if the ball

0:39:56.160 --> 0:40:00.640
<v Speaker 1>encounters something like a valley, for example, and then gets

0:40:00.640 --> 0:40:03.759
<v Speaker 1>to a point where it can't be blown further, it

0:40:03.800 --> 0:40:06.480
<v Speaker 1>could get stuck very quickly. That's something that we don't

0:40:06.520 --> 0:40:08.440
<v Speaker 1>have to worry about with these rovers, where we can

0:40:08.480 --> 0:40:14.239
<v Speaker 1>actually maneuver them around or out of natural landscapes that

0:40:14.280 --> 0:40:18.319
<v Speaker 1>would be otherwise um impossible to travel through. Right, I'm

0:40:18.360 --> 0:40:20.719
<v Speaker 1>picturing just an entire army of these of these beach

0:40:20.719 --> 0:40:23.560
<v Speaker 1>ball robots stuck in a single trench on Mars, and

0:40:23.760 --> 0:40:26.560
<v Speaker 1>just think there'd be a cartoon of a Martian walking

0:40:26.560 --> 0:40:29.160
<v Speaker 1>by saying, who the hell did this? Well, I want

0:40:29.200 --> 0:40:32.880
<v Speaker 1>to talk about another spherical design, Please do So this

0:40:33.000 --> 0:40:36.040
<v Speaker 1>other one I also talked about this in my my

0:40:36.080 --> 0:40:40.440
<v Speaker 1>blog post about these, it's the Joel Bot. So this

0:40:40.520 --> 0:40:43.040
<v Speaker 1>was the one that could actually jump right. Yeah, so

0:40:43.560 --> 0:40:46.680
<v Speaker 1>it's still spherical. This was designed, by the way, in

0:40:46.719 --> 0:40:49.799
<v Speaker 1>two thousand eight by PhD student named Rhodri ar Moore

0:40:50.000 --> 0:40:53.359
<v Speaker 1>from the University of bath uh And so imagine sort

0:40:53.360 --> 0:40:58.719
<v Speaker 1>of a spherical cage. It's just it's just an outline, right,

0:40:58.760 --> 0:41:01.160
<v Speaker 1>So yeah, think of think of your your beach ball,

0:41:01.200 --> 0:41:04.719
<v Speaker 1>where you have the seams. There's a skeleton of a beach, right,

0:41:04.760 --> 0:41:07.399
<v Speaker 1>there's nothing in between those those seams. It's just those

0:41:07.400 --> 0:41:11.320
<v Speaker 1>are those are bands that that form a ball like shape.

0:41:11.560 --> 0:41:13.800
<v Speaker 1>So so you're not going to have the same breeze

0:41:13.840 --> 0:41:17.120
<v Speaker 1>driven technology that that beach ball example would um. But

0:41:17.320 --> 0:41:20.719
<v Speaker 1>if if you get tension into those cage arms, you

0:41:20.760 --> 0:41:25.200
<v Speaker 1>can allow it to um, to roll purposefully and also hop. Yeah,

0:41:25.280 --> 0:41:28.160
<v Speaker 1>so imagine through the middle of this spherical cage, you've

0:41:28.200 --> 0:41:31.120
<v Speaker 1>got to you've got a rod that can compress like

0:41:31.160 --> 0:41:34.560
<v Speaker 1>a spring, and then once you compress it far enough,

0:41:34.560 --> 0:41:37.799
<v Speaker 1>it builds up potential energy to release suddenly and do

0:41:37.880 --> 0:41:41.680
<v Speaker 1>a hopping action like a grasshopper. And so that could

0:41:41.719 --> 0:41:44.000
<v Speaker 1>come in really handy. You can imagine if it were

0:41:44.080 --> 0:41:46.319
<v Speaker 1>to get stuck or if it were to need to

0:41:46.360 --> 0:41:50.320
<v Speaker 1>get over an obstacle. Yeah, there's something about this particular

0:41:50.360 --> 0:41:52.920
<v Speaker 1>design that bothers me, but I'm going to save that

0:41:52.960 --> 0:41:55.560
<v Speaker 1>because it actually applies to another robot on our list.

0:41:55.600 --> 0:41:58.880
<v Speaker 1>In that way, I can just cover them all at once. Okay, Uh,

0:41:58.920 --> 0:42:02.040
<v Speaker 1>there is something that I think is really cool. This

0:42:02.120 --> 0:42:05.200
<v Speaker 1>is probably what you're talking about here, which is the

0:42:05.320 --> 0:42:09.719
<v Speaker 1>robot based on the tin Segrety architecture. Yeah, it's called

0:42:09.760 --> 0:42:12.640
<v Speaker 1>the super ball bot, and it has been under active

0:42:12.680 --> 0:42:19.280
<v Speaker 1>research at NASA's Innovative Advanced Concepts Program. That's the nayak Niak.

0:42:20.480 --> 0:42:24.960
<v Speaker 1>It's like, it's like Brainiac without the brains. True, So

0:42:24.719 --> 0:42:27.560
<v Speaker 1>so i'll call it. I'll call it Brainiac. So this

0:42:27.640 --> 0:42:32.959
<v Speaker 1>isn't Superman's enemy, it would just be Man's logic. Yeah. Uh,

0:42:32.960 --> 0:42:37.160
<v Speaker 1>well be your Man's fair enough. Yeah. So it's under

0:42:37.200 --> 0:42:40.440
<v Speaker 1>the direction of a couple of guys named Vitas sun Spiral.

0:42:40.560 --> 0:42:44.120
<v Speaker 1>I believe I'm pronouncing that correctly. Sun Spiral does seem

0:42:44.120 --> 0:42:46.560
<v Speaker 1>to be the way it's spelled, and Adrian Ego Geno.

0:42:47.239 --> 0:42:51.720
<v Speaker 1>It's based on this tin Segrety architecture. So imagine it's

0:42:51.760 --> 0:42:57.239
<v Speaker 1>a roughly spherical shape, very roughly. Instead of seeing a

0:42:57.320 --> 0:43:02.759
<v Speaker 1>spherical skin or a sphereical cage, imagine you're looking at

0:43:02.880 --> 0:43:07.160
<v Speaker 1>like like a tangle of Christmas lights, except not really.

0:43:07.200 --> 0:43:10.920
<v Speaker 1>It's it's more like poles and cables. So you've got

0:43:10.960 --> 0:43:14.719
<v Speaker 1>these rods and then you've got these strings coming out

0:43:14.760 --> 0:43:17.760
<v Speaker 1>the ends of them, and just staring at it sitting

0:43:17.800 --> 0:43:20.960
<v Speaker 1>on the ground, it might look like some collapsed mess

0:43:21.040 --> 0:43:25.719
<v Speaker 1>of just knodded up components. But once it starts to move,

0:43:25.880 --> 0:43:28.880
<v Speaker 1>you realize that these cables connecting the ends of the

0:43:28.960 --> 0:43:32.480
<v Speaker 1>rods can relax and contract, kind of like the muscles

0:43:32.560 --> 0:43:35.839
<v Speaker 1>that control your skeleton very much. So, yeah, and so

0:43:35.960 --> 0:43:38.600
<v Speaker 1>what this thing can do is it can buy this

0:43:38.719 --> 0:43:42.920
<v Speaker 1>contracting and relaxing action, move itself along on the ground.

0:43:42.920 --> 0:43:46.360
<v Speaker 1>It can cause itself to tumble forward on the landscape.

0:43:46.400 --> 0:43:48.680
<v Speaker 1>It can also raise itself up a little bit by

0:43:48.719 --> 0:43:52.479
<v Speaker 1>creating that tension. So you know, it's just imagine any

0:43:52.560 --> 0:43:57.320
<v Speaker 1>kind of of structure that relies on on cables and rods,

0:43:57.360 --> 0:44:00.000
<v Speaker 1>like a tent. That's an easy one to imagine. It's

0:44:00.160 --> 0:44:04.600
<v Speaker 1>using tension to maintain that stability and really saying it's

0:44:04.640 --> 0:44:07.720
<v Speaker 1>like our our muscles and bones is is pretty accurate

0:44:07.719 --> 0:44:09.200
<v Speaker 1>if you think about it. Like when I when I

0:44:09.239 --> 0:44:11.400
<v Speaker 1>tried to describe this to someone, I said, all right,

0:44:11.400 --> 0:44:14.040
<v Speaker 1>we'll just imagine you have a mass of bones and

0:44:14.160 --> 0:44:17.200
<v Speaker 1>muscle tissue that's all attached together and it's still able

0:44:17.280 --> 0:44:19.840
<v Speaker 1>to relax and contract and move around that way. And

0:44:19.880 --> 0:44:22.080
<v Speaker 1>they said, that's awful. I'm like, well, you need to

0:44:22.080 --> 0:44:25.160
<v Speaker 1>watch these videos because even when they tend to be

0:44:25.200 --> 0:44:27.600
<v Speaker 1>really sped up, the videos are are sped up quite

0:44:27.600 --> 0:44:31.280
<v Speaker 1>a bit because this thing moves very slowly right now, Yeah,

0:44:31.320 --> 0:44:34.040
<v Speaker 1>they're still they're still learning to program its motion. And

0:44:34.360 --> 0:44:36.520
<v Speaker 1>the way they're learning to program its motion, I think

0:44:36.560 --> 0:44:41.000
<v Speaker 1>it's really cool. They're using an evolutionary simulator, so they're

0:44:41.040 --> 0:44:45.719
<v Speaker 1>basically pitting UH control schemes against each other in a

0:44:45.840 --> 0:44:49.120
<v Speaker 1>survival of the fittest simulated by the computer, and whichever

0:44:49.239 --> 0:44:52.439
<v Speaker 1>one ends up coming out on top is the one

0:44:52.480 --> 0:44:55.440
<v Speaker 1>they go with. So system like this can absorb shock,

0:44:55.520 --> 0:44:58.200
<v Speaker 1>and that's one big advantage. You you can drop it

0:44:58.239 --> 0:45:00.799
<v Speaker 1>on the surface of the planet without really worrying that's

0:45:00.800 --> 0:45:03.160
<v Speaker 1>gonna break. Like if you just were to drop a

0:45:03.239 --> 0:45:05.720
<v Speaker 1>rover on Mars that had wheels, I'm sure it would

0:45:05.719 --> 0:45:12.120
<v Speaker 1>just shatter. So it absorbs shock and it can fold

0:45:12.200 --> 0:45:14.719
<v Speaker 1>up for transport. This is a really interesting thing. It

0:45:14.760 --> 0:45:17.479
<v Speaker 1>can just kind of like fold itself into a neat

0:45:17.520 --> 0:45:22.399
<v Speaker 1>little triangle and uh, and can be deployed easily that way.

0:45:22.520 --> 0:45:27.440
<v Speaker 1>It's lightweight, it's structurally robust, and it is capable of

0:45:27.480 --> 0:45:32.000
<v Speaker 1>some very versatile motion potentially depending on how they manage

0:45:32.040 --> 0:45:35.880
<v Speaker 1>the control scheme. Yeah, the thing that concerns me, and

0:45:35.920 --> 0:45:38.600
<v Speaker 1>this was the other one that that made me think

0:45:38.640 --> 0:45:41.719
<v Speaker 1>about my concern so for both this one and our

0:45:41.880 --> 0:45:46.359
<v Speaker 1>cage bought friend. Uh, the issue I have is that

0:45:47.200 --> 0:45:50.719
<v Speaker 1>I can imagine a system like this getting hung up

0:45:51.160 --> 0:45:54.279
<v Speaker 1>on protrusions. So think of a really rocky surface and

0:45:54.320 --> 0:45:56.359
<v Speaker 1>this thing is trying to get through. Like if you've

0:45:56.400 --> 0:45:59.080
<v Speaker 1>ever warned anything that has any loops on it whatsoever,

0:45:59.120 --> 0:46:01.680
<v Speaker 1>I guarantee it's some point you've walked past something and

0:46:01.800 --> 0:46:03.520
<v Speaker 1>gotten hooked on it, and then you have to stop

0:46:03.560 --> 0:46:08.080
<v Speaker 1>and you have to dislodge it and continue on your way. Um,

0:46:08.200 --> 0:46:11.600
<v Speaker 1>or you just keep pulling, or you just keep pulling

0:46:11.600 --> 0:46:14.560
<v Speaker 1>tell rips. If you're Joe and you're just Yolo, you

0:46:14.640 --> 0:46:17.480
<v Speaker 1>just keep going, but for most of us we just

0:46:17.640 --> 0:46:20.400
<v Speaker 1>you know it's I said to Joe earlier before we

0:46:20.400 --> 0:46:22.399
<v Speaker 1>did the podcast, I said, I'm one of those people

0:46:22.480 --> 0:46:25.520
<v Speaker 1>who if I have something that's got loops on it,

0:46:25.520 --> 0:46:28.839
<v Speaker 1>it's gonna catch on something, probably sooner rather than later.

0:46:29.360 --> 0:46:31.319
<v Speaker 1>If I were to ever actually attempt to catch something

0:46:31.320 --> 0:46:33.880
<v Speaker 1>with a loop, I would never ever do it. Well,

0:46:34.040 --> 0:46:36.880
<v Speaker 1>hopefully Murphy's law would apply less to this robot than

0:46:36.880 --> 0:46:39.520
<v Speaker 1>it would to you, one would hope. But I'm thinking about,

0:46:39.680 --> 0:46:42.560
<v Speaker 1>you know, a really chaotic landscape. You could have a

0:46:42.560 --> 0:46:45.040
<v Speaker 1>lot of potential for getting especially you're you're talking without

0:46:45.040 --> 0:46:48.040
<v Speaker 1>lots of open space and then cables, so there's a

0:46:48.040 --> 0:46:50.600
<v Speaker 1>lot of areas where cables could get hooked on things.

0:46:50.600 --> 0:46:52.400
<v Speaker 1>And I could just imagine that that would end up

0:46:53.000 --> 0:46:57.560
<v Speaker 1>causing a lot of uh frustration down the line. Not

0:46:57.640 --> 0:46:59.760
<v Speaker 1>for the robot it doesn't care, but for the engineers

0:46:59.760 --> 0:47:02.160
<v Speaker 1>who unless we program it to care less and feel

0:47:02.160 --> 0:47:06.600
<v Speaker 1>bad about it, right like way kuld you move stupid um.

0:47:06.640 --> 0:47:08.120
<v Speaker 1>But yeah, I mean the idea that you would have

0:47:08.160 --> 0:47:11.840
<v Speaker 1>to waste time and energy to free it from whatever

0:47:11.880 --> 0:47:14.799
<v Speaker 1>it happened to get caught on. That's the to me,

0:47:14.880 --> 0:47:20.080
<v Speaker 1>that's the biggest potential um problem here is that this

0:47:20.600 --> 0:47:22.719
<v Speaker 1>it has the potential of getting hooked up on lots

0:47:22.760 --> 0:47:26.360
<v Speaker 1>of different stuff. I can see that, though I also

0:47:26.440 --> 0:47:29.319
<v Speaker 1>at the same time think, well, mostly what it would

0:47:29.320 --> 0:47:32.200
<v Speaker 1>be encountering I'd imagine would be like sand and then

0:47:32.280 --> 0:47:35.800
<v Speaker 1>some rocks, and there might be like some really craggy rocks.

0:47:35.840 --> 0:47:38.160
<v Speaker 1>I can see it getting hung up on, but in general,

0:47:38.200 --> 0:47:40.759
<v Speaker 1>it's not going to be running into like deer antlers

0:47:40.840 --> 0:47:44.600
<v Speaker 1>or protruding nails or yeah, yeah, you guys just don't

0:47:44.600 --> 0:47:47.000
<v Speaker 1>hang out in the right parts of marrows. Apparently not

0:47:47.520 --> 0:47:50.520
<v Speaker 1>think yeah, yeah, the antler valley is not the one

0:47:50.560 --> 0:47:52.640
<v Speaker 1>that I visit all that it's too it's too hell,

0:47:52.719 --> 0:47:54.239
<v Speaker 1>he's over from that one that's filled with all the

0:47:54.239 --> 0:47:58.640
<v Speaker 1>beach balls. Is that what you keep getting your loops

0:47:58.640 --> 0:48:02.879
<v Speaker 1>caught on, Jonathan is an Yeah, No, it does happen

0:48:02.880 --> 0:48:05.200
<v Speaker 1>more frequently than I care to admit. Al Right, guys,

0:48:05.200 --> 0:48:10.120
<v Speaker 1>do we have any other examples? Well, one is something

0:48:10.160 --> 0:48:13.040
<v Speaker 1>that I can't find in any way has been mentioned

0:48:13.239 --> 0:48:17.239
<v Speaker 1>with reference to space, so it may be completely not Germane.

0:48:17.600 --> 0:48:20.000
<v Speaker 1>But it's so cool that I just wanted to bring

0:48:20.040 --> 0:48:22.239
<v Speaker 1>it up as a possibility when we're talking about a

0:48:22.880 --> 0:48:26.920
<v Speaker 1>whole body rolling robots like these spherical robots. Is the

0:48:26.960 --> 0:48:30.839
<v Speaker 1>More Facts, which is a transforming hexapod robot built by

0:48:30.840 --> 0:48:35.719
<v Speaker 1>a Norwegian guy named Cary Haliverson. Yep, this one's a

0:48:35.719 --> 0:48:37.839
<v Speaker 1>really cool one. It looks like when it's when it's

0:48:37.880 --> 0:48:40.840
<v Speaker 1>completely all the limbs are pulled in, it looks like

0:48:40.840 --> 0:48:42.640
<v Speaker 1>a ball. Yeah, you know, it looks like it looks

0:48:42.640 --> 0:48:49.080
<v Speaker 1>like kind of a semi opaque whitish ball. Uh and

0:48:49.120 --> 0:48:52.200
<v Speaker 1>then and then things start moving. Yeah. It So it's

0:48:52.200 --> 0:48:57.680
<v Speaker 1>a spherical hybrid robot with twelve curved triangular panels. So

0:48:57.760 --> 0:49:01.879
<v Speaker 1>imagine a globe and then draw lines through it, separating

0:49:01.920 --> 0:49:06.520
<v Speaker 1>it into six curve triangles on top and six curved

0:49:06.600 --> 0:49:10.440
<v Speaker 1>triangles on the bottom, slices of pie. And now imagine

0:49:10.440 --> 0:49:14.600
<v Speaker 1>these little slices of pie can unfurl and turn into

0:49:14.840 --> 0:49:18.440
<v Speaker 1>the legs fold out and turn into legs like little

0:49:18.440 --> 0:49:21.839
<v Speaker 1>crab legs. So this is a robotic D twelve that's

0:49:22.080 --> 0:49:24.680
<v Speaker 1>kind of kind of except it doesn't have flat surfaces.

0:49:24.680 --> 0:49:27.879
<v Speaker 1>It's it's actually round on the outside, so it's more

0:49:27.960 --> 0:49:29.840
<v Speaker 1>like a D one hundred. If you've ever seen one

0:49:29.880 --> 0:49:34.120
<v Speaker 1>of those, you know, not the D tens. Okay, Uh,

0:49:34.200 --> 0:49:36.320
<v Speaker 1>it really saves you time when you have to roll percentages.

0:49:36.360 --> 0:49:40.919
<v Speaker 1>I'm just saying. So this this robot has a couple

0:49:40.920 --> 0:49:44.480
<v Speaker 1>of different ways of creating locomotion. One is that it

0:49:44.480 --> 0:49:47.080
<v Speaker 1>can unfold its legs, and it does end up having

0:49:47.360 --> 0:49:51.480
<v Speaker 1>six legs that way, the top six panels remain kind

0:49:51.520 --> 0:49:53.680
<v Speaker 1>of closed in, although they can't open up a little

0:49:53.680 --> 0:49:56.120
<v Speaker 1>bit too, but the bottom six panels open up to

0:49:56.120 --> 0:49:57.680
<v Speaker 1>be legs, and then it moves around kind of like

0:49:57.680 --> 0:50:02.280
<v Speaker 1>a crab. Like it's very crab, like a plastic crab.

0:50:02.440 --> 0:50:05.839
<v Speaker 1>That sounds amazing and creepy. Now, if it folds up

0:50:05.840 --> 0:50:09.040
<v Speaker 1>into a ball, it can actually just flex the legs

0:50:09.080 --> 0:50:12.480
<v Speaker 1>a little bit, pushing the panels outward and thus rolling

0:50:12.520 --> 0:50:16.000
<v Speaker 1>the ball forward, so it can either roll or crawl. Yeah,

0:50:16.040 --> 0:50:18.759
<v Speaker 1>And so what this actually reminded me of was one

0:50:18.760 --> 0:50:21.120
<v Speaker 1>of the rovers, one of the actual rovers we talked

0:50:21.120 --> 0:50:25.319
<v Speaker 1>about earlier athlete, which combined the leg action and the

0:50:25.440 --> 0:50:27.920
<v Speaker 1>rolling action, except in that case it was wheels on

0:50:27.960 --> 0:50:30.279
<v Speaker 1>the end of legs. Right, This would be a combination

0:50:30.360 --> 0:50:35.719
<v Speaker 1>of climbing leg abilities with whole body rolling abilities. So

0:50:35.760 --> 0:50:38.400
<v Speaker 1>you can easily imagine like using something like this to

0:50:38.560 --> 0:50:41.840
<v Speaker 1>climb up a hill, for example, to get a look

0:50:42.320 --> 0:50:44.480
<v Speaker 1>around the hill and see where does it want to

0:50:44.520 --> 0:50:47.080
<v Speaker 1>go from there, and then doing a controlled roll down

0:50:47.160 --> 0:50:48.719
<v Speaker 1>the other side of the hill, because that would be

0:50:48.760 --> 0:50:51.520
<v Speaker 1>far more efficient than climbing back down. You know, It's

0:50:51.800 --> 0:50:53.960
<v Speaker 1>it's not something again, like Joe was saying, it's not

0:50:54.000 --> 0:50:59.040
<v Speaker 1>something that is specifically being hailed as a future in

0:50:59.040 --> 0:51:01.800
<v Speaker 1>in Rover robot addicts, but it was it's something that

0:51:01.920 --> 0:51:05.520
<v Speaker 1>sparked our our imagination. Yeah, well, we're just saying, take

0:51:05.520 --> 0:51:08.480
<v Speaker 1>a look at this thing. Get a load of this

0:51:08.560 --> 0:51:13.040
<v Speaker 1>thing over here. It's pretty interesting and slightly less terrifying

0:51:13.120 --> 0:51:18.480
<v Speaker 1>than athlete was. I think athlete is perfectly cuddly. Do

0:51:18.560 --> 0:51:22.320
<v Speaker 1>you I would wrap my arms around one of those legs.

0:51:22.360 --> 0:51:24.800
<v Speaker 1>We're gonna make you watch the return to oz uh

0:51:24.960 --> 0:51:27.200
<v Speaker 1>the sequence with the wheelies in a minute, and then

0:51:27.200 --> 0:51:28.959
<v Speaker 1>you know or wheelers I guess is what they're called.

0:51:29.400 --> 0:51:33.800
<v Speaker 1>Oh boy, those are scary. Well anyway, that's that's generally

0:51:33.840 --> 0:51:36.759
<v Speaker 1>the types of locomotion that we wanted to look at.

0:51:36.800 --> 0:51:39.520
<v Speaker 1>There are other options as well. In fact, I've seen

0:51:40.160 --> 0:51:44.280
<v Speaker 1>some interesting robotics with that end up emulating the movements

0:51:44.280 --> 0:51:48.520
<v Speaker 1>of snakes or fish, Yeah, so there are definitely other

0:51:48.719 --> 0:51:51.000
<v Speaker 1>other means of locomotion, but these are the ones we

0:51:51.000 --> 0:51:52.960
<v Speaker 1>think are probably the most likely. In fact, I think

0:51:53.000 --> 0:51:58.120
<v Speaker 1>I'll be amazed if anything overtakes the wheel anytime really soon.

0:51:58.239 --> 0:52:02.160
<v Speaker 1>But it's it's fun to kind of stretch our minds

0:52:02.160 --> 0:52:03.799
<v Speaker 1>in this way. And if we ever get to a

0:52:03.800 --> 0:52:07.160
<v Speaker 1>point where some of these considerations are no longer as important,

0:52:07.200 --> 0:52:09.600
<v Speaker 1>things like you have to worry about how much power

0:52:10.000 --> 0:52:13.399
<v Speaker 1>the locomotion is going to consume, then who knows, I mean,

0:52:13.440 --> 0:52:15.040
<v Speaker 1>then you then you really open up the door. And

0:52:15.080 --> 0:52:17.920
<v Speaker 1>now I don't see that changing anytime in the near future,

0:52:18.239 --> 0:52:21.799
<v Speaker 1>but it's also a possibility. So I like, like Joe

0:52:21.800 --> 0:52:24.640
<v Speaker 1>said the very top of this podcast, this is just

0:52:24.760 --> 0:52:28.920
<v Speaker 1>scratching the surface even of robotic locomotion. And uh, then

0:52:28.960 --> 0:52:31.560
<v Speaker 1>there are all those other elements that are related back

0:52:31.560 --> 0:52:33.960
<v Speaker 1>to that DARPA challenge I mentioned at the very beginning

0:52:34.360 --> 0:52:35.960
<v Speaker 1>that we could go on and on about and we'll

0:52:36.000 --> 0:52:39.719
<v Speaker 1>probably do more episodes about some of the big problems

0:52:39.800 --> 0:52:43.719
<v Speaker 1>in robotics today and how people are going about addressing

0:52:43.760 --> 0:52:46.839
<v Speaker 1>that and and meeting those challenges. I think there there's

0:52:46.880 --> 0:52:49.759
<v Speaker 1>plenty of opportunity to talk about that but if there's

0:52:49.760 --> 0:52:52.200
<v Speaker 1>something about the future you want to hear about specifically,

0:52:52.560 --> 0:52:55.120
<v Speaker 1>and maybe it has nothing to do with robots at all,

0:52:55.640 --> 0:52:58.400
<v Speaker 1>let us know. Send us a message our email addresses

0:52:58.520 --> 0:53:01.960
<v Speaker 1>FW thinking at this governy dot com, or drop us

0:53:01.960 --> 0:53:04.839
<v Speaker 1>a line on Facebook, Twitter or Google Plus. You can

0:53:04.880 --> 0:53:07.600
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0:53:07.960 --> 0:53:15.080
<v Speaker 1>and we will talk to you again really soon. For

0:53:15.239 --> 0:53:18.040
<v Speaker 1>more on this topic and the future of technology, visit

0:53:18.080 --> 0:53:32.399
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0:53:32.440 --> 0:53:33.120
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