1 00:00:01,920 --> 00:00:04,440 Speaker 1: Hi, it's West Kosova. We're taking a break for the 2 00:00:04,519 --> 00:00:07,320 Speaker 1: Labor Day holiday in the US, so here's one of 3 00:00:07,400 --> 00:00:11,400 Speaker 1: our favorite episodes you might have missed and an update. 4 00:00:12,000 --> 00:00:15,480 Speaker 1: Since the show first aired, the movie Dungeons and Dragons 5 00:00:15,560 --> 00:00:19,560 Speaker 1: Honor among Thieves was released and became a hit with critics, 6 00:00:19,920 --> 00:00:23,959 Speaker 1: but it wasn't a Barbie sized mega blockbuster at the 7 00:00:24,000 --> 00:00:27,840 Speaker 1: box office. Fans have no fear though. The makers say 8 00:00:27,920 --> 00:00:30,280 Speaker 1: a sequel is still possible. 9 00:00:32,920 --> 00:00:36,919 Speaker 2: So are going to use spells or well? 10 00:00:36,920 --> 00:00:40,480 Speaker 1: We were working on this episode. Our supervising producer, Vicki 11 00:00:40,560 --> 00:00:44,839 Speaker 1: Virgolina told us her twelve year old son, who loves 12 00:00:44,960 --> 00:00:48,479 Speaker 1: video games, was having friends over for a game session. 13 00:00:49,200 --> 00:00:52,199 Speaker 1: But the game they were excited to play didn't require 14 00:00:52,280 --> 00:00:56,600 Speaker 1: a VR headset or even a controller. It wasn't Fortnite 15 00:00:56,680 --> 00:01:00,880 Speaker 1: or Destiny or Minecraft. No, they wanted to play a 16 00:01:00,920 --> 00:01:05,360 Speaker 1: fantasy game that's almost fifty years old and all you 17 00:01:05,440 --> 00:01:08,000 Speaker 1: need to play is a pen, a piece of paper, 18 00:01:08,200 --> 00:01:16,240 Speaker 1: and many sighted dice. Yeah, you got it. They were 19 00:01:16,280 --> 00:01:18,839 Speaker 1: playing Dungeons and Dragons. 20 00:01:19,400 --> 00:01:22,600 Speaker 3: When you're playing video games, you can't really see your 21 00:01:22,680 --> 00:01:27,480 Speaker 3: friends and actually like interact interact with them, and with 22 00:01:27,680 --> 00:01:29,679 Speaker 3: D and D you can like look at your friends 23 00:01:29,680 --> 00:01:32,600 Speaker 3: and you can like talk the situation out and like 24 00:01:32,760 --> 00:01:35,240 Speaker 3: what you're gonna do to like save your friend or 25 00:01:35,280 --> 00:01:37,080 Speaker 3: like slay a monster or something. 26 00:01:37,480 --> 00:01:39,199 Speaker 4: It's like an open world, like you can go wherever 27 00:01:39,280 --> 00:01:41,640 Speaker 4: you want, and like I like like some of the 28 00:01:41,720 --> 00:01:44,680 Speaker 4: monsters and like, yeah, it's fun most. 29 00:01:44,480 --> 00:01:46,840 Speaker 2: Of the time. I'm the DM, so I really like 30 00:01:47,000 --> 00:01:49,360 Speaker 2: making the stories. But about playing DUD. 31 00:01:49,240 --> 00:01:51,440 Speaker 3: I really like working with my teammates and just like 32 00:01:51,480 --> 00:01:53,960 Speaker 3: finding ways to beat the monsters and like clever wise, 33 00:01:54,440 --> 00:01:57,400 Speaker 3: it's freedom, the way that you can just go wherever 34 00:01:57,440 --> 00:01:59,560 Speaker 3: you want, make any decisions you want, and the fact 35 00:01:59,600 --> 00:02:04,160 Speaker 3: that like the decisions you make, you're just free completely. 36 00:02:03,640 --> 00:02:09,359 Speaker 2: In literally, look, I got a war, I got in your. 37 00:02:11,520 --> 00:02:17,639 Speaker 1: From Bloomberg News and iHeartRadio. It's the big take. I'm 38 00:02:17,639 --> 00:02:22,400 Speaker 1: west Kasova today. Dungeons and Dragons is a massive game. 39 00:02:22,919 --> 00:02:34,760 Speaker 1: Can it become a massive business too? Generations of players 40 00:02:34,800 --> 00:02:38,320 Speaker 1: old and young, as we just heard, there has spent 41 00:02:38,639 --> 00:02:42,919 Speaker 1: untold hours playing D and D. Now, the game's company, 42 00:02:43,040 --> 00:02:46,520 Speaker 1: has Bro, is hoping to cash in on that popularity 43 00:02:46,919 --> 00:02:49,920 Speaker 1: with a big budget movie and an array of D 44 00:02:50,040 --> 00:02:53,600 Speaker 1: and D products intended to hook players and keep them 45 00:02:53,800 --> 00:02:58,320 Speaker 1: paying for more. Business Week correspondent Felix Gillette is here 46 00:02:58,360 --> 00:03:01,760 Speaker 1: to explain why that might be a risky bet. 47 00:03:02,480 --> 00:03:05,360 Speaker 4: This did not go over well with the D and 48 00:03:05,440 --> 00:03:08,000 Speaker 4: D world. I mean, people felt like, oh, this is 49 00:03:08,080 --> 00:03:11,239 Speaker 4: so greedy on the part of this huge toy company. 50 00:03:11,600 --> 00:03:14,400 Speaker 4: You're trying to stifle innovation. You're going to end the 51 00:03:14,440 --> 00:03:14,919 Speaker 4: whole thing. 52 00:03:15,720 --> 00:03:18,520 Speaker 5: And later in the show, you know, you'll sit down 53 00:03:19,120 --> 00:03:23,000 Speaker 5: at a table with them, and the entire conversation you're 54 00:03:23,040 --> 00:03:25,600 Speaker 5: going to realize is going to be stories and experiences 55 00:03:25,639 --> 00:03:26,920 Speaker 5: that they had in their game. 56 00:03:28,040 --> 00:03:31,120 Speaker 1: We hear from a store owner who caters to the 57 00:03:31,200 --> 00:03:37,240 Speaker 1: D and D crowd, Felix, Today, we're talking about something 58 00:03:37,400 --> 00:03:40,520 Speaker 1: I never thought we do an episode about. But in 59 00:03:40,560 --> 00:03:44,200 Speaker 1: the Business Week story you've written with Thomas Buckley, you 60 00:03:44,280 --> 00:03:47,360 Speaker 1: say people are looking to make Dungeons and Dragons of 61 00:03:47,400 --> 00:03:52,600 Speaker 1: all things, into a big moneymaker. Why now after all 62 00:03:52,720 --> 00:03:53,400 Speaker 1: these years? 63 00:03:54,000 --> 00:03:56,520 Speaker 4: Yeah, I mean, Dungeons and Dragons is kind of the 64 00:03:56,560 --> 00:04:00,760 Speaker 4: classic role playing game that was invented in nineteen seventies, 65 00:04:01,240 --> 00:04:04,280 Speaker 4: so it's coming up on its fiftieth birthday. For those 66 00:04:04,320 --> 00:04:07,800 Speaker 4: who haven't played before. You basically create a character according 67 00:04:07,800 --> 00:04:10,040 Speaker 4: to the set of rules and then you sit around 68 00:04:10,040 --> 00:04:12,760 Speaker 4: with a group of friends. One person serves as the 69 00:04:12,880 --> 00:04:16,840 Speaker 4: dungeon Master, and they kind of guide the players through 70 00:04:16,920 --> 00:04:19,800 Speaker 4: these group adventures. A lot of it is based on 71 00:04:20,279 --> 00:04:24,039 Speaker 4: your imagination, and then there's these books that have endless 72 00:04:24,160 --> 00:04:27,480 Speaker 4: rules for like how you fight and the monsters and 73 00:04:27,520 --> 00:04:29,720 Speaker 4: how you engage with them, and spells you can use. 74 00:04:30,320 --> 00:04:33,640 Speaker 4: And it's really fun. And it's going through this enormous 75 00:04:34,160 --> 00:04:37,200 Speaker 4: resurgence in the last couple of years where it's probably 76 00:04:37,320 --> 00:04:41,080 Speaker 4: more popular now than it's ever been, and that's because 77 00:04:41,080 --> 00:04:43,720 Speaker 4: of a number of different factors. I think part of 78 00:04:43,760 --> 00:04:46,880 Speaker 4: it is a generational thing. There's all these people like 79 00:04:46,920 --> 00:04:49,000 Speaker 4: myself who played it as a kid who are now 80 00:04:49,279 --> 00:04:52,440 Speaker 4: grown up and have more spending power and have gotten 81 00:04:52,480 --> 00:04:56,000 Speaker 4: their kids into it. It's been very prominent on the 82 00:04:56,080 --> 00:04:59,560 Speaker 4: Netflix hitch show Stranger Things, which has introduced a whole 83 00:04:59,600 --> 00:05:01,880 Speaker 4: new group with people to this game. 84 00:05:02,360 --> 00:05:05,520 Speaker 3: Shadow girls on the wall behind you, swallowing you in darkness. 85 00:05:06,000 --> 00:05:07,360 Speaker 3: It is almost here. 86 00:05:07,520 --> 00:05:08,120 Speaker 6: What is it? 87 00:05:08,240 --> 00:05:11,360 Speaker 7: What if it's the Demogorgan, Look Jue this, We're so screwed. 88 00:05:11,360 --> 00:05:13,880 Speaker 3: If it's the Demogorgan, the demo Gorgon. 89 00:05:13,839 --> 00:05:16,720 Speaker 7: An army of trouble, that's charge into the chamber truggle 90 00:05:16,760 --> 00:05:17,479 Speaker 7: that's told you. 91 00:05:18,240 --> 00:05:20,960 Speaker 4: And there's also this whole new crew of D and 92 00:05:21,040 --> 00:05:24,880 Speaker 4: D influencers. So if you go on YouTube you can 93 00:05:24,960 --> 00:05:29,039 Speaker 4: watch shows, there's D and D podcasts, TikTok, the whole thing. 94 00:05:29,560 --> 00:05:33,039 Speaker 4: And it's a game that lends itself very well to 95 00:05:33,880 --> 00:05:41,240 Speaker 4: live streaming. It's kind of a mix of fantasy imagination, storytelling, improvisation, 96 00:05:41,880 --> 00:05:44,120 Speaker 4: and comedy, and if you have a bunch of funny 97 00:05:44,120 --> 00:05:46,600 Speaker 4: people doing it, it's pretty entertaining to watch. 98 00:05:48,080 --> 00:05:51,200 Speaker 1: And so the thing behind it really is this story 99 00:05:51,279 --> 00:05:53,640 Speaker 1: that the story is unfolding in real time. You don't 100 00:05:53,720 --> 00:05:56,440 Speaker 1: really know which direction it's gonna go. 101 00:05:57,400 --> 00:05:59,880 Speaker 4: Yeah, there's just a bunch of obstacles that come out. 102 00:06:00,279 --> 00:06:04,760 Speaker 4: Usually players will have a adventure module that will kind 103 00:06:04,760 --> 00:06:07,919 Speaker 4: of provide a setting and a large goal and some 104 00:06:08,040 --> 00:06:10,359 Speaker 4: of the monsters that you might encounter along the way. 105 00:06:10,560 --> 00:06:11,800 Speaker 1: But it's very much up to. 106 00:06:11,760 --> 00:06:16,440 Speaker 4: The dungeon master to turn that loose structure of a 107 00:06:16,520 --> 00:06:20,800 Speaker 4: campaign into a linear series of events and challenges, and 108 00:06:21,160 --> 00:06:23,560 Speaker 4: it's up to the players to try and solve the 109 00:06:23,640 --> 00:06:27,080 Speaker 4: problems and get their characters to the end. 110 00:06:27,920 --> 00:06:30,440 Speaker 1: And there's an element of chance in. 111 00:06:30,360 --> 00:06:33,440 Speaker 4: This yes, and a lot of it. It's all basically 112 00:06:33,800 --> 00:06:38,760 Speaker 4: determined through rolling of dice, and the classic D and 113 00:06:38,839 --> 00:06:43,280 Speaker 4: D cultural icon is the twenty sided die, which, if 114 00:06:43,320 --> 00:06:46,359 Speaker 4: you have ever played it just has a certain feel. 115 00:06:46,440 --> 00:06:48,720 Speaker 4: That twenty sided di is amazing. I just love it, 116 00:06:48,760 --> 00:06:51,240 Speaker 4: even to this day. I haven't played Dungeons and Dragons 117 00:06:51,279 --> 00:06:54,479 Speaker 4: myself for more than thirty years, but even so, you 118 00:06:54,520 --> 00:06:56,560 Speaker 4: pick up one of those twenty sided dice and it's 119 00:06:56,720 --> 00:06:57,799 Speaker 4: just it's sweet. 120 00:06:58,400 --> 00:07:02,320 Speaker 1: So you were at Dungeons and drag Oh, yeah. 121 00:07:02,360 --> 00:07:06,280 Speaker 4: We had this great babysitter when I was in late 122 00:07:06,320 --> 00:07:10,160 Speaker 4: elementary and early junior high school. We had this babysitter, 123 00:07:10,560 --> 00:07:13,440 Speaker 4: Pippa Pipa Potter, who introduced me and my brother and 124 00:07:13,440 --> 00:07:16,320 Speaker 4: our best friend to it. And she was an amazing 125 00:07:16,400 --> 00:07:19,560 Speaker 4: dungeon master, and we played for years every time she 126 00:07:19,640 --> 00:07:23,560 Speaker 4: came over to babysit us. Eventually, Pipa went to college 127 00:07:23,760 --> 00:07:26,680 Speaker 4: and then we realized we would have to do it ourselves, 128 00:07:26,680 --> 00:07:28,720 Speaker 4: and my brother, who was older than May, became the 129 00:07:28,800 --> 00:07:32,160 Speaker 4: dungeon master, but me and my friend Daniel, really could 130 00:07:32,200 --> 00:07:35,240 Speaker 4: never accept his authority and it fell apart from there. 131 00:07:38,040 --> 00:07:39,920 Speaker 1: Back in the day, I mean, I remember when I 132 00:07:40,000 --> 00:07:42,280 Speaker 1: was a kid I was not a D and D kid, 133 00:07:42,280 --> 00:07:44,360 Speaker 1: but I had a lot of friends who played in Like, 134 00:07:44,400 --> 00:07:47,400 Speaker 1: some of their parents thought this was a terrible influence 135 00:07:47,440 --> 00:07:48,440 Speaker 1: on their lives. 136 00:07:48,960 --> 00:07:52,920 Speaker 4: Yeah, in the nineteen seventies, as this was gaining popularity, 137 00:07:53,480 --> 00:07:55,520 Speaker 4: there was all this stuff about don't let your kids 138 00:07:55,520 --> 00:07:58,280 Speaker 4: play Dungeons and Dragons, it's going to ruin their brain. 139 00:07:58,920 --> 00:08:01,320 Speaker 4: On the one hand, I think it actually drew players 140 00:08:01,320 --> 00:08:04,800 Speaker 4: in and increased the popularity of the game among teenagers 141 00:08:04,880 --> 00:08:09,000 Speaker 4: in particular. On the other hand, it made it difficult 142 00:08:09,120 --> 00:08:13,080 Speaker 4: for Dungeons and Dragons owners, the businesses that we're trying 143 00:08:13,120 --> 00:08:15,680 Speaker 4: to make money from this game. I think over the 144 00:08:15,760 --> 00:08:18,400 Speaker 4: years it really has hurt D and d's ability to 145 00:08:18,480 --> 00:08:23,600 Speaker 4: kind of branch out and become a broader, more mainstream, 146 00:08:24,280 --> 00:08:26,960 Speaker 4: family friendly brand, which has kind of been the goal 147 00:08:27,000 --> 00:08:29,480 Speaker 4: of its owners for like almost a half century now. 148 00:08:30,680 --> 00:08:35,520 Speaker 1: And now all these years later, that's exactly what some 149 00:08:35,720 --> 00:08:38,000 Speaker 1: big companies are trying to do, try to take this 150 00:08:38,120 --> 00:08:41,000 Speaker 1: game that was once seen as edgy and now kind 151 00:08:41,040 --> 00:08:44,080 Speaker 1: of looks a little wholesome and make it into a 152 00:08:44,120 --> 00:08:45,120 Speaker 1: really big brand. 153 00:08:45,640 --> 00:08:46,080 Speaker 2: Yeah. 154 00:08:46,160 --> 00:08:51,439 Speaker 4: So Dungeons and Dragons is now owned by Hasbro, which 155 00:08:51,480 --> 00:08:53,920 Speaker 4: is one of the largest toy companies in the world 156 00:08:53,960 --> 00:08:56,720 Speaker 4: that have monopoly. They have scrabbled, they have toggled, they 157 00:08:56,760 --> 00:09:01,240 Speaker 4: have you know, transformers, all these different toys and games 158 00:09:01,280 --> 00:09:04,600 Speaker 4: in their portfolio of brands. And during the last couple 159 00:09:04,640 --> 00:09:07,840 Speaker 4: of years, as there's been this huge surge in interest 160 00:09:07,960 --> 00:09:11,199 Speaker 4: in playing Dungeons and Dragons, Hasbro has looked at this 161 00:09:11,640 --> 00:09:15,000 Speaker 4: and they've said, Wow, this is like a great opportunity 162 00:09:15,040 --> 00:09:17,400 Speaker 4: to really make a lot more money from this brand. 163 00:09:17,880 --> 00:09:21,960 Speaker 4: And last year, Hasbro set this aggressive growth goal and 164 00:09:21,960 --> 00:09:25,000 Speaker 4: they said, we're going to increase our profits by fifty 165 00:09:25,040 --> 00:09:28,560 Speaker 4: percent over the next three years. And as they laid 166 00:09:28,559 --> 00:09:31,559 Speaker 4: out their strategy for doing this, they pointed to Dungeons 167 00:09:31,600 --> 00:09:35,920 Speaker 4: and Dragons. They said, that's really an under moonetized brand 168 00:09:36,559 --> 00:09:40,400 Speaker 4: and we see it as a big potential growth sector 169 00:09:40,440 --> 00:09:43,600 Speaker 4: for us. So what's kind of fascinating now is we're 170 00:09:43,600 --> 00:09:48,880 Speaker 4: really at the forefront of Hasbro's blitz to really make 171 00:09:48,960 --> 00:09:52,200 Speaker 4: more money from Dungeons and Dragons. So over the next year, 172 00:09:52,200 --> 00:09:54,680 Speaker 4: you're going to see all these D and D brand 173 00:09:54,720 --> 00:09:57,800 Speaker 4: extensions coming down the pipeline. And the first really big 174 00:09:57,840 --> 00:10:02,920 Speaker 4: one is Hasbro's E one Studio and Paramount Pictures recently 175 00:10:03,360 --> 00:10:06,880 Speaker 4: premiered Dungeons and Dragons Honor among Thieves, which is this 176 00:10:06,960 --> 00:10:13,000 Speaker 4: big cgi Leyden blockbuster movie, comedy adventure movie. Chris Pine, 177 00:10:13,320 --> 00:10:17,240 Speaker 4: Michelle Rodriguez, Hugh Grant all star in this movie. 178 00:10:17,280 --> 00:10:18,400 Speaker 1: Exactly that you bring to this. 179 00:10:18,600 --> 00:10:20,200 Speaker 6: I'm a planner. I make plans. 180 00:10:20,480 --> 00:10:21,960 Speaker 4: You've already made planned. 181 00:10:21,720 --> 00:10:24,160 Speaker 6: So if the existing plan fails, I make a new plant. 182 00:10:24,480 --> 00:10:25,640 Speaker 7: So you make plans that fail. 183 00:10:25,920 --> 00:10:26,800 Speaker 8: He also plays the. 184 00:10:26,800 --> 00:10:27,920 Speaker 5: Loot not relevant. 185 00:10:28,360 --> 00:10:31,760 Speaker 4: So this is one of their big investments. There's also 186 00:10:32,000 --> 00:10:35,040 Speaker 4: Balder's Gate III, which is a video game based on 187 00:10:35,120 --> 00:10:38,080 Speaker 4: Dungeons and Dragons that's coming out later this year. They've 188 00:10:38,120 --> 00:10:41,120 Speaker 4: announced that Paramount Plus, the streaming service, is working on 189 00:10:41,160 --> 00:10:44,600 Speaker 4: a live action D and D series, and next year 190 00:10:44,640 --> 00:10:47,480 Speaker 4: they're going to be rolling out one D and D, 191 00:10:47,800 --> 00:10:51,760 Speaker 4: which is the next iteration, the next edition of the 192 00:10:51,840 --> 00:10:56,000 Speaker 4: classic tabletop game. In addition to new rule sets and 193 00:10:56,040 --> 00:10:59,080 Speaker 4: new books, they're also promising fans that this is going 194 00:10:59,120 --> 00:11:02,319 Speaker 4: to be a more digitized experience, and it's going to 195 00:11:02,400 --> 00:11:06,000 Speaker 4: come with all these new digital add ons, including a 196 00:11:06,120 --> 00:11:11,840 Speaker 4: virtual tabletop, which is basically a three D environment. Has 197 00:11:11,880 --> 00:11:14,880 Speaker 4: Bro really for years has been looking at Dungeons and 198 00:11:14,960 --> 00:11:19,440 Speaker 4: Dragons and thinking how can we make this more of 199 00:11:19,480 --> 00:11:25,840 Speaker 4: a digital experience, because frankly, the classic tabletop role playing 200 00:11:26,120 --> 00:11:30,120 Speaker 4: industry is pretty small. It's one hundred and fifty million 201 00:11:30,160 --> 00:11:34,160 Speaker 4: dollars of retail sales in the US and Canada, which, 202 00:11:34,440 --> 00:11:37,040 Speaker 4: when you think about it, is less than the studio 203 00:11:37,120 --> 00:11:39,960 Speaker 4: can make from a single hit movie or a single 204 00:11:40,040 --> 00:11:40,679 Speaker 4: video game. 205 00:11:41,160 --> 00:11:42,840 Speaker 1: So part of the effort. 206 00:11:42,480 --> 00:11:44,880 Speaker 4: To grow Dungeons and Dragons is, Okay, what can we 207 00:11:44,920 --> 00:11:49,160 Speaker 4: do that's something in between a game you play around 208 00:11:49,200 --> 00:11:52,559 Speaker 4: a table with your friends and not quite a video game. 209 00:11:53,160 --> 00:11:56,640 Speaker 4: And when the pandemic hit in twenty twenty, it sort 210 00:11:56,640 --> 00:12:00,320 Speaker 4: of accelerated the process, right because suddenly you couldn't get 211 00:12:00,320 --> 00:12:02,960 Speaker 4: together with your friends and sit around a table, and 212 00:12:03,040 --> 00:12:07,480 Speaker 4: so you started seeing a real uptick in you know, okay, 213 00:12:07,679 --> 00:12:11,480 Speaker 4: let's get together over zoom or discord. Traditionally, you would 214 00:12:11,520 --> 00:12:14,880 Speaker 4: keep track of your character's evolution on a piece of 215 00:12:14,880 --> 00:12:17,240 Speaker 4: paper with a pencil. Well, we can't really see each 216 00:12:17,240 --> 00:12:19,880 Speaker 4: other's characters, like, maybe there's an app. There was an 217 00:12:19,880 --> 00:12:21,920 Speaker 4: app called D and D Beyond that. 218 00:12:21,960 --> 00:12:23,440 Speaker 1: Allowed you to do this digitally. 219 00:12:23,720 --> 00:12:26,079 Speaker 4: People started playing a lot of times with D and 220 00:12:26,160 --> 00:12:30,120 Speaker 4: D Beyond open on their phone and that service, which 221 00:12:30,280 --> 00:12:32,920 Speaker 4: at the time was independent, that got a lot of 222 00:12:33,080 --> 00:12:36,640 Speaker 4: growth upsurge during the early months of the pandemic. So 223 00:12:36,800 --> 00:12:39,880 Speaker 4: Hasbro was watching all of this and they were thinking, Okay, 224 00:12:40,280 --> 00:12:43,280 Speaker 4: the evolution is happening. We want to get involved in this, 225 00:12:43,320 --> 00:12:46,040 Speaker 4: we want to get ahead of this. So last year 226 00:12:46,559 --> 00:12:49,520 Speaker 4: they went out and they acquired D and D Beyond. 227 00:12:49,880 --> 00:12:52,760 Speaker 4: They paid close to one hundred and fifty million dollars, 228 00:12:53,280 --> 00:12:55,839 Speaker 4: and now they're essentially saying they're going to make this 229 00:12:56,040 --> 00:13:00,480 Speaker 4: the center of the D and D experience. I think 230 00:13:00,480 --> 00:13:02,800 Speaker 4: what they ideally would like is for D and D 231 00:13:02,920 --> 00:13:06,240 Speaker 4: players to use the D and D Beyond app while 232 00:13:06,240 --> 00:13:09,440 Speaker 4: they're playing the game. They'd like people to go on 233 00:13:09,520 --> 00:13:11,920 Speaker 4: to the D and D Beyond forums to chat with 234 00:13:12,000 --> 00:13:16,280 Speaker 4: their friends, and even more so, they would like people 235 00:13:16,360 --> 00:13:21,640 Speaker 4: to start gathering virtually in this virtual tabletop that's coming out, 236 00:13:22,120 --> 00:13:25,600 Speaker 4: and once they're there, I think their idea is, Okay, well, 237 00:13:25,600 --> 00:13:27,560 Speaker 4: how are we going to make more money for the game, 238 00:13:28,200 --> 00:13:31,400 Speaker 4: And they're kind of looking at this model that's very 239 00:13:31,440 --> 00:13:34,320 Speaker 4: popular in the video game world, which is like, we'll 240 00:13:34,360 --> 00:13:37,800 Speaker 4: give away the digital experience, either for free or for 241 00:13:37,880 --> 00:13:40,960 Speaker 4: a low cost, but once you're in there, We're going 242 00:13:41,040 --> 00:13:44,280 Speaker 4: to lure you with all these potential add ons for 243 00:13:44,320 --> 00:13:48,000 Speaker 4: your characters, so you can get a cool outfit for 244 00:13:48,040 --> 00:13:50,920 Speaker 4: your wizard, or like a new spell that lights up 245 00:13:50,960 --> 00:13:53,120 Speaker 4: the screen or something, and you'll pay us like a 246 00:13:53,160 --> 00:13:55,880 Speaker 4: couple dollars here and there. And they're hoping that all 247 00:13:55,960 --> 00:13:59,760 Speaker 4: these micro transactions will add up to a lot more 248 00:14:00,000 --> 00:14:01,280 Speaker 4: money over time. 249 00:14:01,880 --> 00:14:04,680 Speaker 1: When we come back. Can Hasbro get people to pay 250 00:14:04,679 --> 00:14:07,840 Speaker 1: for a game that's been nearly free for decades. 251 00:14:16,600 --> 00:14:19,160 Speaker 6: My name is Eric, and I am from Cincinnati, Ohio. 252 00:14:19,360 --> 00:14:22,080 Speaker 6: I think the beautiful thing about D and D is 253 00:14:22,080 --> 00:14:24,400 Speaker 6: that it's a game where you can see yours and 254 00:14:24,440 --> 00:14:27,760 Speaker 6: the other players at the tables. Decisions and choices impact 255 00:14:27,920 --> 00:14:31,720 Speaker 6: the world, the story, and the characters. In another medium, 256 00:14:31,960 --> 00:14:35,360 Speaker 6: like video games, you can really only solve a problem 257 00:14:35,440 --> 00:14:37,520 Speaker 6: in a way that the designer planned for you to 258 00:14:37,600 --> 00:14:40,320 Speaker 6: be able to solve, whereas in D and D you're 259 00:14:40,320 --> 00:14:43,800 Speaker 6: able to address problems in these creative, out of the 260 00:14:43,800 --> 00:14:46,120 Speaker 6: box solutions that maybe you're the only person that would 261 00:14:46,120 --> 00:14:48,280 Speaker 6: have thought of to try it that way, but then 262 00:14:48,280 --> 00:14:50,600 Speaker 6: you're able to see that scenario play out and how 263 00:14:50,600 --> 00:14:52,600 Speaker 6: that would impact the world and the story. 264 00:14:53,960 --> 00:14:57,360 Speaker 1: Felix Hasbro is trying to turn what's always been is 265 00:14:57,520 --> 00:15:00,720 Speaker 1: very face to face analog game into some more digital, 266 00:15:00,760 --> 00:15:04,000 Speaker 1: which makes sense. But you had mentioned earlier that there's 267 00:15:04,000 --> 00:15:07,640 Speaker 1: been this resurgence in playing D and D and a 268 00:15:07,680 --> 00:15:10,960 Speaker 1: lot of that, as you write, was based on the 269 00:15:10,960 --> 00:15:13,600 Speaker 1: fact that it wasn't digital. It was almost like proudly 270 00:15:13,960 --> 00:15:19,080 Speaker 1: anti digital. Are people going to accept what Hasbro is 271 00:15:19,120 --> 00:15:22,800 Speaker 1: trying to get them to do. I think it's going to. 272 00:15:22,760 --> 00:15:25,960 Speaker 4: Be a tough sell. I think that part of the appeal, 273 00:15:26,000 --> 00:15:28,680 Speaker 4: as you said, of Dungeons and Dragons, is that it 274 00:15:28,840 --> 00:15:33,040 Speaker 4: is this analog experience, and I think it's a way 275 00:15:33,080 --> 00:15:35,840 Speaker 4: of getting together with friends where you don't have to 276 00:15:35,920 --> 00:15:41,600 Speaker 4: deal with all the trappings of digital life, social media feedback, 277 00:15:41,760 --> 00:15:45,920 Speaker 4: you know, cameras, microphones, like it's a really great feeling 278 00:15:46,000 --> 00:15:48,520 Speaker 4: to get back and just sit around at table with people, 279 00:15:48,520 --> 00:15:50,400 Speaker 4: and I think that's been part of the appeal. 280 00:15:51,000 --> 00:15:51,120 Speaker 7: Then. 281 00:15:51,160 --> 00:15:53,800 Speaker 4: I think it's also been really fascinating to watch now 282 00:15:53,880 --> 00:15:57,440 Speaker 4: because the concern of parents almost universally is like, our 283 00:15:57,560 --> 00:16:00,400 Speaker 4: kids are spending too much time on the screen, right 284 00:16:00,440 --> 00:16:04,920 Speaker 4: They're just always playing video games, looking at social media, 285 00:16:05,080 --> 00:16:09,600 Speaker 4: watching their streaming shows, and this huge desire to get 286 00:16:09,600 --> 00:16:12,280 Speaker 4: them off the screens and to do anything else. And 287 00:16:12,320 --> 00:16:15,120 Speaker 4: I think D and D has been great and very 288 00:16:15,160 --> 00:16:18,000 Speaker 4: appealing for that very reason. So now you see parents 289 00:16:18,000 --> 00:16:19,840 Speaker 4: really wanting their kids to go play. 290 00:16:19,640 --> 00:16:19,960 Speaker 7: D n Z. 291 00:16:20,200 --> 00:16:22,520 Speaker 4: Go down the basement, Hey, get the dice out. You know, 292 00:16:22,560 --> 00:16:25,760 Speaker 4: you guys will have fun. And I think ironically that's 293 00:16:25,800 --> 00:16:30,720 Speaker 4: been part of the multi generational boom that D and 294 00:16:30,800 --> 00:16:35,400 Speaker 4: D has been experiencing in popularity is its appeal as 295 00:16:35,440 --> 00:16:39,160 Speaker 4: an analog product. So I think that's part of the 296 00:16:39,280 --> 00:16:41,840 Speaker 4: challenge that Hasro is going to have. The other big 297 00:16:41,880 --> 00:16:45,760 Speaker 4: part of the challenge is that historically, part of the 298 00:16:45,800 --> 00:16:49,560 Speaker 4: reason that Dungeons and Dragons has been a difficult business 299 00:16:49,760 --> 00:16:53,320 Speaker 4: for its various owners over the years to monetize is 300 00:16:53,360 --> 00:16:57,080 Speaker 4: because of something about the fan base itself and anything 301 00:16:57,160 --> 00:17:02,320 Speaker 4: that reeks of kind of unfettered commercials or dumbing down 302 00:17:02,400 --> 00:17:05,560 Speaker 4: the game. They get very very vocal that like, this 303 00:17:05,640 --> 00:17:08,560 Speaker 4: is not a good thing. Hasbro actually found themselves in 304 00:17:08,600 --> 00:17:13,639 Speaker 4: this huge controversy with its fan base. Basically what happened 305 00:17:13,680 --> 00:17:17,159 Speaker 4: is that twenty three years ago, the original company that 306 00:17:17,280 --> 00:17:21,200 Speaker 4: owned Dungeons and Dragons, they sold the business to Wizards 307 00:17:21,240 --> 00:17:25,240 Speaker 4: of the Coast, which was this hobby company outside of 308 00:17:25,280 --> 00:17:28,040 Speaker 4: Seattle which had this hit game called Magic the Gathering, 309 00:17:28,280 --> 00:17:30,119 Speaker 4: and they were flushed with cash. They go out, they 310 00:17:30,160 --> 00:17:32,840 Speaker 4: buy D and D and so what they did, and 311 00:17:32,880 --> 00:17:35,480 Speaker 4: this was very smart. Probably the best decision that's been 312 00:17:35,520 --> 00:17:38,520 Speaker 4: made in the fifty year history of Dungeons Dragons is 313 00:17:38,560 --> 00:17:42,880 Speaker 4: they said, we're going to adopt this open game license. 314 00:17:43,240 --> 00:17:45,679 Speaker 4: And it was essentially saying, if you're a fan of 315 00:17:45,720 --> 00:17:48,280 Speaker 4: the game, if you like to play it, and you 316 00:17:48,320 --> 00:17:51,720 Speaker 4: want to create a little add on feature, you want 317 00:17:51,760 --> 00:17:54,280 Speaker 4: to write an adventure module that you could take your 318 00:17:54,280 --> 00:17:56,879 Speaker 4: friends through and it's really fun, and you decide you 319 00:17:56,960 --> 00:17:59,000 Speaker 4: want to sell it, that's great. You don't have to 320 00:17:59,000 --> 00:18:03,440 Speaker 4: ask us for a permit and go start selling it yourself. 321 00:18:04,040 --> 00:18:06,440 Speaker 4: It's kind of been taken for granted that that's how 322 00:18:06,440 --> 00:18:09,640 Speaker 4: the D and D world works. And the other thing 323 00:18:09,680 --> 00:18:13,119 Speaker 4: that was great about this open licensing framework is it 324 00:18:13,160 --> 00:18:16,120 Speaker 4: really broadened the types of people the groups of people 325 00:18:16,160 --> 00:18:19,040 Speaker 4: that were playing Dungeons and Dragons. Initially, it was a 326 00:18:19,040 --> 00:18:22,000 Speaker 4: lot of boys in the Midwest, men in the Midwest 327 00:18:22,000 --> 00:18:24,080 Speaker 4: playing This is kind of the community that grew out 328 00:18:24,119 --> 00:18:27,199 Speaker 4: of Now you suddenly you have more women coming in. 329 00:18:27,320 --> 00:18:30,760 Speaker 4: You have more people of color and allowed people to 330 00:18:30,840 --> 00:18:34,200 Speaker 4: make characters and adventures that appealed to them and their friends. 331 00:18:34,480 --> 00:18:37,840 Speaker 4: And it was this great diversifying effect on the broader 332 00:18:37,920 --> 00:18:39,960 Speaker 4: Dungeons and Dragons community. 333 00:18:40,440 --> 00:18:43,119 Speaker 1: Feelix, why do I feel like there's a big butt 334 00:18:43,240 --> 00:18:45,000 Speaker 1: coming here? Yeah. 335 00:18:45,160 --> 00:18:50,159 Speaker 4: But then late last year, Hasbro started reaching out to 336 00:18:51,040 --> 00:18:55,840 Speaker 4: people in the role playing game community and saying, oh, 337 00:18:55,920 --> 00:18:58,679 Speaker 4: you know what, we have this new contract that's going 338 00:18:58,760 --> 00:19:01,960 Speaker 4: to replace the open game license. We're going to update it. 339 00:19:02,480 --> 00:19:05,200 Speaker 4: And when people took a look at it, all, hell 340 00:19:05,280 --> 00:19:08,000 Speaker 4: broke loose. I mean, people were so pissed off because 341 00:19:08,080 --> 00:19:12,080 Speaker 4: essentially what it signaled, in many small ways was that 342 00:19:12,160 --> 00:19:15,480 Speaker 4: the open Dungeons and Dragons era was coming to an 343 00:19:15,600 --> 00:19:17,640 Speaker 4: end and it was going to be replaced with something else, 344 00:19:17,960 --> 00:19:23,440 Speaker 4: in which Hasbro was much more tightly controlling the ecosystem 345 00:19:23,520 --> 00:19:26,960 Speaker 4: around Dungeons and Dragons. If you were a publisher and 346 00:19:27,040 --> 00:19:29,680 Speaker 4: you were making more than fifty thousand dollars a year 347 00:19:29,800 --> 00:19:32,280 Speaker 4: from D and D related products, you'd have to go 348 00:19:32,359 --> 00:19:35,479 Speaker 4: to them and say exactly what it was you were selling, 349 00:19:35,520 --> 00:19:37,800 Speaker 4: and to who If you were making more than seven 350 00:19:37,880 --> 00:19:40,600 Speaker 4: hundred and fifty thousand dollars a year, then it would 351 00:19:40,680 --> 00:19:45,119 Speaker 4: kick in a licensing fee, and this did not go 352 00:19:45,320 --> 00:19:49,640 Speaker 4: over well with the D and D world, huge controversy 353 00:19:49,720 --> 00:19:54,480 Speaker 4: in that world. So by the end of January Hasbro 354 00:19:55,400 --> 00:19:59,960 Speaker 4: essentially capitulated. They apologize we're going to keep the open 355 00:20:00,160 --> 00:20:04,560 Speaker 4: gaming license in place and we want everyone to participate. 356 00:20:05,280 --> 00:20:07,520 Speaker 4: They did not really say too much about the future. 357 00:20:07,840 --> 00:20:11,439 Speaker 4: So to what degree third party creators are going to 358 00:20:11,440 --> 00:20:16,080 Speaker 4: be able to create supplemental materials in this new hybrid 359 00:20:16,160 --> 00:20:20,560 Speaker 4: digital Dungeons and Dragons world. It's very much something that 360 00:20:20,680 --> 00:20:24,399 Speaker 4: D and D fans and creators and community members are 361 00:20:24,760 --> 00:20:25,520 Speaker 4: wondering about. 362 00:20:28,680 --> 00:20:31,119 Speaker 1: In all of this, there's nothing that keeps people from 363 00:20:31,160 --> 00:20:33,760 Speaker 1: just using the old books they use when they were kids. 364 00:20:33,800 --> 00:20:36,320 Speaker 1: Are the ones that are still out there and just 365 00:20:36,359 --> 00:20:39,359 Speaker 1: doing their own games. It's not like you have to 366 00:20:39,400 --> 00:20:42,840 Speaker 1: be part of the Hasbro ecosystem now to play Dungeons 367 00:20:42,880 --> 00:20:43,680 Speaker 1: and Dragons. 368 00:20:43,680 --> 00:20:47,080 Speaker 4: Correct. You could go back and play the original Dungeons Dragons. 369 00:20:47,119 --> 00:20:49,760 Speaker 4: You could play Advanced Dungeons and Dragons. You could play 370 00:20:49,800 --> 00:20:52,800 Speaker 4: the second edition, the third edition, the fourth edition. There 371 00:20:52,840 --> 00:20:57,040 Speaker 4: are all these books circulating, rule sets circulating over the years. 372 00:20:57,359 --> 00:21:00,719 Speaker 4: I think the difference is that, especially you're kind of 373 00:21:00,840 --> 00:21:07,000 Speaker 4: watching the Dungeons and Dragons influencers on Twitch, and you're 374 00:21:07,160 --> 00:21:09,919 Speaker 4: you know, going on YouTube and watching people talk about 375 00:21:09,960 --> 00:21:12,800 Speaker 4: the game, and you're listening to D and D podcasts. 376 00:21:12,840 --> 00:21:16,359 Speaker 4: I think all of that has added an element of 377 00:21:17,000 --> 00:21:21,640 Speaker 4: currency and wanting to be part of the new version 378 00:21:21,960 --> 00:21:24,680 Speaker 4: because you know, the old versions work, but the rules 379 00:21:24,680 --> 00:21:28,520 Speaker 4: are different, and this is really just there's no board 380 00:21:28,560 --> 00:21:31,880 Speaker 4: game involved with Dungeons Dragons. It's really the rules. And 381 00:21:31,920 --> 00:21:36,960 Speaker 4: so I think, if anything, this broader ecosystem of Dungeons 382 00:21:36,960 --> 00:21:40,960 Speaker 4: and Dragons fans that's built up has put more emphasis 383 00:21:41,040 --> 00:21:44,560 Speaker 4: on being part of the current era. And like I said, 384 00:21:44,560 --> 00:21:46,960 Speaker 4: I think that's part of the reason that the current edition, 385 00:21:47,000 --> 00:21:49,440 Speaker 4: which is the fifth edition, is the most popular in 386 00:21:49,480 --> 00:21:53,320 Speaker 4: the game's history. I think the question becomes how many 387 00:21:53,320 --> 00:21:58,320 Speaker 4: of those devoted, happy fifth edition players is has Bro 388 00:21:58,720 --> 00:22:00,760 Speaker 4: going to be able to move over to this new 389 00:22:00,840 --> 00:22:05,200 Speaker 4: version and is there some risk of as you're trying 390 00:22:05,240 --> 00:22:07,800 Speaker 4: to broaden this, as you're trying to make it more digital, 391 00:22:07,880 --> 00:22:11,359 Speaker 4: as you're trying to make it more appealing to non players, 392 00:22:11,480 --> 00:22:15,400 Speaker 4: do you lose something and do you potentially risk alienating 393 00:22:15,800 --> 00:22:19,320 Speaker 4: this group of existing fans that are playing it happily now. 394 00:22:19,680 --> 00:22:21,560 Speaker 1: So what do you think the answer is? Hesbro is 395 00:22:21,880 --> 00:22:24,000 Speaker 1: putting a big bet on this game. It's still a 396 00:22:24,040 --> 00:22:26,720 Speaker 1: really complicated game, is still sort of a niche game. 397 00:22:27,320 --> 00:22:29,600 Speaker 1: Do you think that they can build this into a 398 00:22:29,720 --> 00:22:31,360 Speaker 1: mass market success. 399 00:22:32,119 --> 00:22:34,160 Speaker 4: I think it's going to be really difficult. I think 400 00:22:34,200 --> 00:22:36,960 Speaker 4: the nature of Dungeons and Dragons is that the most 401 00:22:37,000 --> 00:22:40,800 Speaker 4: important element is the imagination of the people who are 402 00:22:40,800 --> 00:22:43,120 Speaker 4: playing in the group, and that's a very hard thing 403 00:22:43,680 --> 00:22:45,640 Speaker 4: to turn into a product. 404 00:22:46,560 --> 00:22:51,320 Speaker 1: So, Felix, after writing the story, has it rekindled your 405 00:22:51,520 --> 00:22:53,399 Speaker 1: childhood love of D and D? Are you going to 406 00:22:53,440 --> 00:22:54,160 Speaker 1: start playing again? 407 00:22:54,880 --> 00:22:57,480 Speaker 4: It has. I'm very gamed to start playing again. I 408 00:22:57,520 --> 00:22:59,480 Speaker 4: want to get my kids into it. We've been playing 409 00:22:59,520 --> 00:23:03,760 Speaker 4: a stripped down role playing game that's much simpler, that's 410 00:23:03,880 --> 00:23:07,159 Speaker 4: kind of geared for younger kids called Hero Kids, that 411 00:23:07,280 --> 00:23:10,720 Speaker 4: similarly uses a lot of the conventions of Dungeons and Dragons. 412 00:23:10,760 --> 00:23:13,159 Speaker 4: But I think it's a feeling like it might be 413 00:23:13,400 --> 00:23:16,600 Speaker 4: time to graduate them up to Dungeons and Dragons. 414 00:23:17,119 --> 00:23:19,000 Speaker 1: Felix, thanks for coming on the show. 415 00:23:19,000 --> 00:23:19,680 Speaker 4: My pleasure. 416 00:23:21,000 --> 00:23:23,320 Speaker 1: After the break, we meet a store owner who makes 417 00:23:23,320 --> 00:23:25,760 Speaker 1: a living serving these gamers. 418 00:23:34,400 --> 00:23:38,359 Speaker 7: My name is Raven and I'm from eastern Pennsylvania growing 419 00:23:38,440 --> 00:23:42,560 Speaker 7: up in a religious community. D and D was something 420 00:23:42,560 --> 00:23:47,119 Speaker 7: that I had heard foreign tails of, this strange game 421 00:23:47,480 --> 00:23:49,639 Speaker 7: that people would partake in, and I didn't really know 422 00:23:49,760 --> 00:23:51,760 Speaker 7: or understand a whole lot about it, only that I 423 00:23:51,800 --> 00:23:52,920 Speaker 7: was dissuaded. 424 00:23:52,440 --> 00:23:53,120 Speaker 1: From playing it. 425 00:23:53,600 --> 00:23:57,440 Speaker 7: So as an adult, coming to D and D was interesting. 426 00:23:57,480 --> 00:24:00,320 Speaker 7: I'm a person who's very involved in the arts, so 427 00:24:00,480 --> 00:24:02,680 Speaker 7: the idea of being able to make up a story 428 00:24:02,960 --> 00:24:05,840 Speaker 7: and live in that story was very appealing. 429 00:24:07,240 --> 00:24:10,240 Speaker 1: We wanted to talk to someone who's deeply familiar with 430 00:24:10,359 --> 00:24:13,720 Speaker 1: Dungeons and Dragons and the people who play it, and 431 00:24:13,800 --> 00:24:16,879 Speaker 1: also what it takes to make D and D a business. 432 00:24:17,320 --> 00:24:21,800 Speaker 1: Our producer, Michael Falerro, called up Lauren Bolonco. She's the 433 00:24:21,840 --> 00:24:25,400 Speaker 1: co owner of twenty Side that's a board game retail 434 00:24:25,480 --> 00:24:27,640 Speaker 1: store and event space in Brooklyn. 435 00:24:28,600 --> 00:24:31,800 Speaker 8: Can you describe how you would explain your business to 436 00:24:31,840 --> 00:24:33,600 Speaker 8: folks if they asked, like, what do you do? What 437 00:24:33,720 --> 00:24:35,719 Speaker 8: is twenty sided do? How do you'd explain it? 438 00:24:36,359 --> 00:24:39,880 Speaker 5: Twenty Sided Store and twenty Sided event Space has been 439 00:24:40,480 --> 00:24:43,639 Speaker 5: going on for twelve years. The retail side of things, 440 00:24:43,800 --> 00:24:46,920 Speaker 5: we sell games on the secondary market, so we sell 441 00:24:46,960 --> 00:24:51,480 Speaker 5: a lot of board games, everything from party games to 442 00:24:51,560 --> 00:24:55,000 Speaker 5: heavy strategy games. We started off as an event space, 443 00:24:55,080 --> 00:24:58,440 Speaker 5: and the retail kind of grew out of that. When 444 00:24:58,440 --> 00:25:01,159 Speaker 5: we started, we were running magic gathering events and then 445 00:25:01,240 --> 00:25:04,560 Speaker 5: started you know, picking up Wizards of the Coast, Dungeons 446 00:25:04,560 --> 00:25:07,439 Speaker 5: and Dragons, organized play kits, all kinds of ways for 447 00:25:07,560 --> 00:25:10,000 Speaker 5: people to come together and meet other people. I think 448 00:25:10,040 --> 00:25:13,520 Speaker 5: over the twelve years we've really realized that that's been 449 00:25:13,680 --> 00:25:15,800 Speaker 5: kind of the key is, you know a lot of 450 00:25:15,800 --> 00:25:18,480 Speaker 5: people are looking for other people who are into this 451 00:25:18,600 --> 00:25:21,120 Speaker 5: hobby and they want to find other people to play with. 452 00:25:21,600 --> 00:25:24,359 Speaker 5: What we do at twenty Sided is we create an 453 00:25:24,480 --> 00:25:28,840 Speaker 5: environment where people can come and learn how to play 454 00:25:28,880 --> 00:25:31,879 Speaker 5: as they're playing. So we started off right away with 455 00:25:31,960 --> 00:25:34,280 Speaker 5: that kind of being the foremost of it. We would 456 00:25:34,359 --> 00:25:38,480 Speaker 5: have pre generated characters that you could play, and then 457 00:25:38,560 --> 00:25:40,280 Speaker 5: as you sort of got a little bit more familiar 458 00:25:40,280 --> 00:25:43,520 Speaker 5: with it, we'd have opportunities for our participants to create 459 00:25:43,560 --> 00:25:46,240 Speaker 5: their own characters and bring those characters back. But then 460 00:25:46,240 --> 00:25:50,240 Speaker 5: there's also now these experiences where you know, people want 461 00:25:50,280 --> 00:25:53,679 Speaker 5: to watch other people play games. Because there were people 462 00:25:53,720 --> 00:25:56,560 Speaker 5: who constantly were like, I'm new to this, I'm really 463 00:25:57,119 --> 00:25:59,520 Speaker 5: afraid to try this out. Is there any way that 464 00:25:59,560 --> 00:26:02,240 Speaker 5: I could watch? But then eventually I thought, oh, you 465 00:26:02,280 --> 00:26:04,520 Speaker 5: know what if we have people that are willing to 466 00:26:04,600 --> 00:26:08,520 Speaker 5: be on stage and want to perform this for other people, 467 00:26:08,800 --> 00:26:12,400 Speaker 5: then this is a way that we could have an audience. 468 00:26:13,200 --> 00:26:15,440 Speaker 8: For somebody who walks off the street. You've described kind 469 00:26:15,440 --> 00:26:18,000 Speaker 8: of this learning how to make a character, learning how 470 00:26:18,000 --> 00:26:21,080 Speaker 8: to start playing, which can be in overwhelming but very 471 00:26:21,080 --> 00:26:23,639 Speaker 8: fun experience. If someone walks in during one of these 472 00:26:23,720 --> 00:26:25,080 Speaker 8: nights where we have any these events going on, what 473 00:26:25,119 --> 00:26:27,840 Speaker 8: are they most likely to see? Are they sitting down 474 00:26:27,840 --> 00:26:30,040 Speaker 8: at a table with other folks like paint us a picture. 475 00:26:30,680 --> 00:26:32,960 Speaker 5: Yeah, it all starts off with you know, you just 476 00:26:33,080 --> 00:26:36,439 Speaker 5: pre register on our website for either one session or 477 00:26:36,760 --> 00:26:39,359 Speaker 5: I like to kind of group it into smaller, more 478 00:26:39,440 --> 00:26:42,399 Speaker 5: palatable ways for people to register for an event. You know, 479 00:26:42,440 --> 00:26:45,520 Speaker 5: we're all adults and it you know, lives are busy. 480 00:26:45,680 --> 00:26:49,400 Speaker 5: So if we do campaigns, I will have people sign 481 00:26:49,480 --> 00:26:51,600 Speaker 5: up maybe for four weeks at a time, and so 482 00:26:51,600 --> 00:26:53,919 Speaker 5: there's always an opportunity to kind of take a break 483 00:26:54,040 --> 00:26:57,480 Speaker 5: or come back. And then for the individual sessions, we 484 00:26:57,680 --> 00:26:59,879 Speaker 5: try to write things in a way where each of 485 00:26:59,920 --> 00:27:03,280 Speaker 5: the storylines can have an end even if they're just 486 00:27:03,320 --> 00:27:05,960 Speaker 5: a one shot. But if you keep bringing that character 487 00:27:06,080 --> 00:27:08,560 Speaker 5: back for a series of one shots, they are all 488 00:27:08,600 --> 00:27:11,720 Speaker 5: still sort of set in the same world where you 489 00:27:11,720 --> 00:27:14,520 Speaker 5: can keep bringing that character back. And I've started creating 490 00:27:14,560 --> 00:27:17,960 Speaker 5: my own world for this experience. Even though we've got 491 00:27:18,119 --> 00:27:21,040 Speaker 5: a huge, huge selection of role playing games that we 492 00:27:21,119 --> 00:27:23,920 Speaker 5: sell and different games that we run at the store, 493 00:27:23,960 --> 00:27:26,880 Speaker 5: Dungeons and Dragons is still probably our best seller and 494 00:27:27,680 --> 00:27:31,760 Speaker 5: the one that most people want to play and learn 495 00:27:31,800 --> 00:27:32,359 Speaker 5: how to play. 496 00:27:33,080 --> 00:27:35,000 Speaker 8: You've had this business for twelve years. You just had 497 00:27:35,000 --> 00:27:38,040 Speaker 8: your anniversary recently. Just describe in a few words, like 498 00:27:38,359 --> 00:27:41,720 Speaker 8: how has the D and D scene at your store 499 00:27:41,840 --> 00:27:44,520 Speaker 8: changed in those twelve years. 500 00:27:44,640 --> 00:27:47,800 Speaker 5: It's changed a lot, you know, for the most part, 501 00:27:48,280 --> 00:27:51,960 Speaker 5: now almost everybody has a better idea of how to 502 00:27:52,040 --> 00:27:54,520 Speaker 5: play and what it is. And I think that's because 503 00:27:54,520 --> 00:27:56,800 Speaker 5: they're watching other people play. There's a lot more resources 504 00:27:56,800 --> 00:28:00,600 Speaker 5: out there for people to watch, right, Like, can I 505 00:28:00,680 --> 00:28:03,240 Speaker 5: just see how this is done? How do people do this? 506 00:28:03,440 --> 00:28:06,440 Speaker 5: So back when we were first running games, I think 507 00:28:06,480 --> 00:28:09,959 Speaker 5: a lot of it was people came to it realizing 508 00:28:10,000 --> 00:28:13,479 Speaker 5: that they were an equal participant in the process. And 509 00:28:13,520 --> 00:28:17,040 Speaker 5: I think now there's more of this expectation of this 510 00:28:17,320 --> 00:28:18,679 Speaker 5: entertainment value. 511 00:28:19,280 --> 00:28:22,080 Speaker 8: So for an audience like hours that I would imagine 512 00:28:22,080 --> 00:28:25,200 Speaker 8: most of them haven't played D and D, could you explain, 513 00:28:25,680 --> 00:28:29,119 Speaker 8: you know, what is the appeal of the game for everyone? 514 00:28:29,400 --> 00:28:30,560 Speaker 8: What can the appeal be? 515 00:28:31,359 --> 00:28:34,520 Speaker 5: You know, we get to develop a world and create 516 00:28:34,560 --> 00:28:39,040 Speaker 5: a character and play in this fantasy environment that is 517 00:28:39,080 --> 00:28:43,040 Speaker 5: super fun. And I think for people who play in 518 00:28:43,160 --> 00:28:47,160 Speaker 5: ongoing campaigns, you know, you'll sit down at a table 519 00:28:47,280 --> 00:28:51,040 Speaker 5: with them and the entire conversation you're going to realize 520 00:28:51,120 --> 00:28:53,600 Speaker 5: is going to be stories and experiences that they had 521 00:28:53,680 --> 00:28:57,040 Speaker 5: in their game. They're memorable, you know, these things that 522 00:28:57,120 --> 00:29:00,920 Speaker 5: happened because you are part of the storytelling process that 523 00:29:01,040 --> 00:29:06,400 Speaker 5: you create something. The support and the encouragement from everybody 524 00:29:06,400 --> 00:29:09,280 Speaker 5: around you helps you create things that you never thought 525 00:29:09,280 --> 00:29:11,160 Speaker 5: you could do, to come up with ideas that you 526 00:29:11,240 --> 00:29:13,720 Speaker 5: never thought you could ever have, And that's where I 527 00:29:13,760 --> 00:29:17,000 Speaker 5: think you get these memorable experiences that stick with you 528 00:29:17,080 --> 00:29:20,280 Speaker 5: for life. So you know, it's wild. 529 00:29:20,960 --> 00:29:22,960 Speaker 8: Lauren Blanco, thanks so much for coming on the show. 530 00:29:23,200 --> 00:29:24,880 Speaker 1: Yeah, thank you so much for having me. This was 531 00:29:24,880 --> 00:29:28,680 Speaker 1: a pleasure. Thanks for listening to us here at the 532 00:29:28,680 --> 00:29:32,200 Speaker 1: Big Take it's a daily podcast from Bloomberg and iHeartRadio. 533 00:29:32,520 --> 00:29:37,120 Speaker 1: For more shows from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 534 00:29:37,200 --> 00:29:40,400 Speaker 1: or wherever you listen. And we'd love to hear from you. 535 00:29:40,480 --> 00:29:44,080 Speaker 1: Email us questions or comments at Big Take at Bloomberg 536 00:29:44,080 --> 00:29:48,120 Speaker 1: dot net. The supervising producer of The Big Take is 537 00:29:48,280 --> 00:29:53,440 Speaker 1: Vicky Virgolina. Our senior producer is Catherine Fink. Our producers 538 00:29:53,480 --> 00:29:58,440 Speaker 1: are Michael Falleerro and Moberrow. Raphael m Seely is our engineer. 539 00:29:58,800 --> 00:30:03,120 Speaker 1: Our original music composed by Leo Sidron. I'm west Kosova. 540 00:30:03,440 --> 00:30:14,840 Speaker 1: We'll be back tomorrow with another Big Day