1 00:00:00,040 --> 00:00:04,519 Speaker 1: Fellow Ridiculous Historians. We are returning with this week's classic episode, 2 00:00:04,720 --> 00:00:08,080 Speaker 1: a board game that I think has fascinated all of 3 00:00:08,160 --> 00:00:11,400 Speaker 1: us for quite some time, the Landlords Game. The Landlords 4 00:00:11,400 --> 00:00:15,480 Speaker 1: Game was the original, non broken version. You're right, we are. 5 00:00:15,400 --> 00:00:18,200 Speaker 2: Talking about Monopoly, but not the history of the game itself, 6 00:00:18,239 --> 00:00:20,279 Speaker 2: though we'll get into a bit of that, but how 7 00:00:20,320 --> 00:00:26,439 Speaker 2: the physical board itself actually helped Allied POWs captured during 8 00:00:26,480 --> 00:00:29,320 Speaker 2: World War Two stage their great escape. 9 00:00:29,600 --> 00:01:00,160 Speaker 1: Beautiful Let's roll it. Ridiculous History is a production of iHeartRadio. 10 00:01:01,120 --> 00:01:04,120 Speaker 1: If you were, like millions of other people throughout history 11 00:01:04,200 --> 00:01:08,679 Speaker 1: and around the world, then you have probably at least 12 00:01:08,760 --> 00:01:12,720 Speaker 1: once played some sort of game with your friends, whether 13 00:01:12,760 --> 00:01:15,000 Speaker 1: it's a game of dice, a game of cards, or 14 00:01:15,640 --> 00:01:19,840 Speaker 1: important for our purposes today, a board game. And today's 15 00:01:19,840 --> 00:01:22,560 Speaker 1: episode is about board games, but not in the way 16 00:01:22,680 --> 00:01:25,639 Speaker 1: you think. Welcome to Ridiculous History. My name is Ben, 17 00:01:25,800 --> 00:01:26,919 Speaker 1: my name is Nolan. 18 00:01:27,040 --> 00:01:30,000 Speaker 2: I'm a fan of the old five finger file a 19 00:01:30,240 --> 00:01:32,160 Speaker 2: you know, where you take a blade and pop it 20 00:01:32,200 --> 00:01:34,040 Speaker 2: real quick between the gaps between your fingers. 21 00:01:34,160 --> 00:01:35,360 Speaker 1: Uh huh have you ever done that? 22 00:01:35,520 --> 00:01:38,520 Speaker 2: Only in video game form? It's an available game, and 23 00:01:38,800 --> 00:01:40,120 Speaker 2: I believe Red Dead Redemption. 24 00:01:40,560 --> 00:01:41,320 Speaker 1: Oh that's cool. 25 00:01:41,360 --> 00:01:43,080 Speaker 2: I haven't found it yet in the new one, but 26 00:01:43,400 --> 00:01:47,039 Speaker 2: hopefully it exists. But yeah, that's a pretty scary game. 27 00:01:47,640 --> 00:01:51,280 Speaker 1: I've played that game in real life before and I 28 00:01:52,200 --> 00:01:57,200 Speaker 1: never went fast enough to actually cut myself. 29 00:01:57,240 --> 00:01:59,360 Speaker 2: Seriously, was that back when you spent time in that 30 00:01:59,640 --> 00:02:03,080 Speaker 2: prison camp in the pow camp? 31 00:02:03,840 --> 00:02:06,000 Speaker 1: Well, they called it church camp, but you know what, 32 00:02:06,080 --> 00:02:08,160 Speaker 1: I think six on one hands, half a dozen in 33 00:02:08,200 --> 00:02:08,519 Speaker 1: the other. 34 00:02:08,680 --> 00:02:11,160 Speaker 2: Not to derail the topic before we even get there, 35 00:02:11,160 --> 00:02:14,600 Speaker 2: but I just watched both documentaries about the Ill Fated 36 00:02:14,680 --> 00:02:18,200 Speaker 2: fire Festival. We talked about this, and that was sort 37 00:02:18,200 --> 00:02:21,639 Speaker 2: of like being in a pow camp. F y r E. 38 00:02:21,840 --> 00:02:26,840 Speaker 1: The ill Fated, the ill fated festival that was most 39 00:02:26,840 --> 00:02:29,760 Speaker 1: closely associated with jaw Rules when it broke in the news. 40 00:02:29,880 --> 00:02:33,440 Speaker 2: And the main guy who was the perpetrator of the 41 00:02:33,440 --> 00:02:36,360 Speaker 2: whole hoax is a guy named Billy McFarlane I believe 42 00:02:36,440 --> 00:02:40,240 Speaker 2: is his last name. And yeah, he was a real 43 00:02:40,320 --> 00:02:41,880 Speaker 2: piece of work. But here's one thing they didn't have 44 00:02:41,919 --> 00:02:45,400 Speaker 2: at Firefest. They had these geodesic dome kind of FEMA 45 00:02:45,520 --> 00:02:47,320 Speaker 2: tents that were left over. They used that they had 46 00:02:47,360 --> 00:02:52,519 Speaker 2: advertised as luxury I believe villas, they had some really 47 00:02:52,600 --> 00:02:55,359 Speaker 2: sad looking cheese sandwiches, They had a lot of kind 48 00:02:55,360 --> 00:02:58,720 Speaker 2: of gross portapies. They didn't have was the game of Monopoly. 49 00:02:58,960 --> 00:03:03,959 Speaker 1: What they also didn't was our super producer, Casey Pegram. 50 00:03:04,080 --> 00:03:08,960 Speaker 1: So there they were without Monopoly and without Casey Pegram, 51 00:03:09,000 --> 00:03:11,800 Speaker 1: which I think is a grave injustice. 52 00:03:12,040 --> 00:03:13,720 Speaker 2: Possibly he could have solved the whole debacle. 53 00:03:13,919 --> 00:03:19,880 Speaker 1: Quite possibly. We are, by way of fantastic segues, exploring 54 00:03:19,919 --> 00:03:23,120 Speaker 1: the world of Monopoly, but again perhaps not in the 55 00:03:23,160 --> 00:03:26,320 Speaker 1: way that you have heard it explored before. For just 56 00:03:26,360 --> 00:03:30,160 Speaker 1: a quick look at the strange history of Monopoly. It 57 00:03:30,320 --> 00:03:34,200 Speaker 1: was originally invented as something called the Landlord's Game in 58 00:03:34,280 --> 00:03:38,840 Speaker 1: nineteen oh four by Elizabeth Maggie, and it was a 59 00:03:39,040 --> 00:03:42,400 Speaker 1: real estate and taxation game that was really meant to 60 00:03:42,440 --> 00:03:48,760 Speaker 1: inform people about the dangers of unbridled capitalism. And when 61 00:03:48,760 --> 00:03:53,880 Speaker 1: this game was more or less stolen from her, the 62 00:03:54,400 --> 00:04:00,400 Speaker 1: gameplay was modified so that it rewarded unbridled capitalism. And 63 00:04:00,440 --> 00:04:03,960 Speaker 1: nowadays Monopoly is a love it or hate it game 64 00:04:04,000 --> 00:04:08,400 Speaker 1: for a lot of people. I've never experienced a huge 65 00:04:08,520 --> 00:04:12,280 Speaker 1: falling out with friends, loved ones, relatives and so on 66 00:04:12,400 --> 00:04:17,440 Speaker 1: playing Monopoly, but that's because I don't play with cheaters, 67 00:04:17,520 --> 00:04:19,799 Speaker 1: and that seems to be one of the big accusations 68 00:04:20,520 --> 00:04:22,640 Speaker 1: against winners of Monopoly. 69 00:04:22,960 --> 00:04:25,280 Speaker 2: I just think that Monopoly is sort of the board 70 00:04:25,360 --> 00:04:30,239 Speaker 2: game equivalent of solitary confinement, and that it's really boring 71 00:04:30,720 --> 00:04:33,560 Speaker 2: and find it boring and takes a long time to finish. 72 00:04:33,960 --> 00:04:36,640 Speaker 1: Yeah, I mean, I could I could see that being 73 00:04:36,720 --> 00:04:39,640 Speaker 1: a criticism. It's not for everyone, but it's a tremendously 74 00:04:39,839 --> 00:04:42,440 Speaker 1: popular game, you know what I mean, Like even even 75 00:04:42,480 --> 00:04:47,159 Speaker 1: people who aren't big fans of it have played it before. 76 00:04:47,279 --> 00:04:49,440 Speaker 2: Absolutely, it's very true. Do you think people still play 77 00:04:49,480 --> 00:04:50,039 Speaker 2: it now? Like? 78 00:04:50,360 --> 00:04:54,320 Speaker 1: Yeah? Fun really absolutely, And they've made a huge business 79 00:04:54,320 --> 00:04:58,440 Speaker 1: similar to Trivial Pursuit, they have made a huge business 80 00:04:58,480 --> 00:05:01,080 Speaker 1: in selling themed Monopoly boards. 81 00:05:01,120 --> 00:05:03,599 Speaker 2: That's true, but at least with the Trivial Pursuit branded versions, 82 00:05:03,640 --> 00:05:06,480 Speaker 2: they're like questions related to that topic. With Monopoly, it's 83 00:05:06,520 --> 00:05:09,440 Speaker 2: just like a different looking board and instead of a shoe, 84 00:05:09,480 --> 00:05:13,359 Speaker 2: you've got like a stranger of things, baseball bat or something, yeah. 85 00:05:13,200 --> 00:05:14,320 Speaker 1: Yeah, or a demo gorgan. 86 00:05:14,440 --> 00:05:14,600 Speaker 2: Right. 87 00:05:14,880 --> 00:05:19,520 Speaker 1: The thing that I always found interesting about Monopoly is 88 00:05:19,560 --> 00:05:23,400 Speaker 1: that it is a pale shadow of the board game life, 89 00:05:23,680 --> 00:05:27,240 Speaker 1: which is I think much more intriguing. But either way 90 00:05:27,240 --> 00:05:31,560 Speaker 1: you look at it, Monopoly is here to stay. It's 91 00:05:31,600 --> 00:05:37,080 Speaker 1: a very popular game and during World War Two it 92 00:05:37,240 --> 00:05:40,640 Speaker 1: was widely played. It was just as popular in the 93 00:05:40,760 --> 00:05:43,480 Speaker 1: United Kingdom as it was in the US. In fact, 94 00:05:44,160 --> 00:05:49,520 Speaker 1: there was a manufacturer of Monopoly in the United Kingdom 95 00:05:49,640 --> 00:05:54,720 Speaker 1: called Waddington John Wattington Limited, and they had purchased a 96 00:05:54,760 --> 00:05:58,400 Speaker 1: license to create this just across the pond, which will 97 00:05:58,400 --> 00:06:01,400 Speaker 1: be important later. But no, where are we going with this? 98 00:06:01,920 --> 00:06:04,479 Speaker 2: Oh man, We're going so many places. Yeah, it's true. 99 00:06:04,520 --> 00:06:08,279 Speaker 2: Wattington was the licensee of the Product's almost like a 100 00:06:08,320 --> 00:06:11,760 Speaker 2: franchise deal right where they were allowed to manufacture and 101 00:06:11,800 --> 00:06:14,680 Speaker 2: distribute this game in the UK after it had seen 102 00:06:14,760 --> 00:06:17,320 Speaker 2: a lot of success in the US. But Wattington, this 103 00:06:17,440 --> 00:06:21,880 Speaker 2: company was also very well known for their ability to 104 00:06:22,080 --> 00:06:25,839 Speaker 2: print things on silk. And that doesn't seem like a 105 00:06:25,839 --> 00:06:28,320 Speaker 2: big deal for our story today, but it turns out 106 00:06:28,360 --> 00:06:30,920 Speaker 2: it might be the biggest deal and the thing that 107 00:06:31,520 --> 00:06:37,440 Speaker 2: gave Uncle Sam and his minions of espionage the idea 108 00:06:37,520 --> 00:06:40,880 Speaker 2: to pull off this amazing caper. I guess we can say. 109 00:06:40,920 --> 00:06:44,239 Speaker 1: I think caper is a great word or scheme caper 110 00:06:44,400 --> 00:06:47,919 Speaker 1: is a little more fun. Yes, the story really kicks 111 00:06:47,960 --> 00:06:52,479 Speaker 1: into gear with a guy named Christopher William Clayton Hutton, 112 00:06:52,800 --> 00:06:55,520 Speaker 1: known as Kluddy to his friends, which I think is 113 00:06:55,600 --> 00:07:00,200 Speaker 1: just a terrible nickname, not great, not superior. And you know, 114 00:07:00,279 --> 00:07:06,320 Speaker 1: Christopher Clayton Hutton or Kluddy is an intelligence officer at 115 00:07:06,480 --> 00:07:10,480 Speaker 1: m I nine, and he got this job through a 116 00:07:10,600 --> 00:07:14,040 Speaker 1: very strange series of events or an offhands comment when 117 00:07:14,120 --> 00:07:19,000 Speaker 1: he applied to work as an intelligence officer in nineteen 118 00:07:19,040 --> 00:07:22,560 Speaker 1: thirty nine for the UK War Office. He says in 119 00:07:22,600 --> 00:07:27,040 Speaker 1: a quote later, my passport to the whole curious business 120 00:07:27,240 --> 00:07:30,440 Speaker 1: has been a casual reference to my thwarted efforts to 121 00:07:30,480 --> 00:07:34,600 Speaker 1: get the better of Harry Houdini, the world's greatest escapologist. 122 00:07:35,200 --> 00:07:39,040 Speaker 2: That's right, because he his whole deal and the reason 123 00:07:39,080 --> 00:07:41,800 Speaker 2: that he was attractive to I six was that he 124 00:07:41,920 --> 00:07:44,880 Speaker 2: was kind of a clever guy who was very fascinated 125 00:07:44,920 --> 00:07:48,080 Speaker 2: by things like up close magic and little tricks that 126 00:07:48,200 --> 00:07:52,480 Speaker 2: might be involved in doing some illusions. And he was 127 00:07:52,520 --> 00:07:55,160 Speaker 2: able to apply that to those kind of James Bondy 128 00:07:55,280 --> 00:07:57,480 Speaker 2: type gadgets that you that we all know and love, 129 00:07:57,640 --> 00:08:00,400 Speaker 2: like you know, a pen that's also an explosive device 130 00:08:00,520 --> 00:08:01,720 Speaker 2: or something like that, right. 131 00:08:01,640 --> 00:08:04,920 Speaker 1: A tiny telescope that looks like a cigarette holder, or 132 00:08:05,520 --> 00:08:10,280 Speaker 1: compasses on the backs of buttons, boots with hollow heels 133 00:08:10,320 --> 00:08:15,560 Speaker 1: that held knives, maps, compasses, and files. But the thing was, 134 00:08:15,880 --> 00:08:18,080 Speaker 1: you're right, only it was a brilliant, brilliant man. But 135 00:08:18,200 --> 00:08:23,840 Speaker 1: as ingenious as his inventions were, it seemed that the 136 00:08:24,040 --> 00:08:29,280 Speaker 1: Germans as they called them, always eventually figured them out, 137 00:08:30,000 --> 00:08:33,199 Speaker 1: all of them, that is, except for one. You see, 138 00:08:33,240 --> 00:08:38,320 Speaker 1: he came to Waddington Limited and said, hey, you all 139 00:08:39,080 --> 00:08:40,760 Speaker 1: manufacture a lot of things. 140 00:08:41,400 --> 00:08:41,679 Speaker 2: Check. 141 00:08:42,040 --> 00:08:46,320 Speaker 1: I understand that you print on silk, double check. And 142 00:08:46,400 --> 00:08:50,520 Speaker 1: I am of the understanding that you also print a 143 00:08:50,559 --> 00:08:55,440 Speaker 1: board game called Monopoly triple check. He probably pronounced it correct. 144 00:08:55,480 --> 00:08:58,040 Speaker 2: These are some important boxes. And add these three boxes 145 00:08:58,120 --> 00:09:01,000 Speaker 2: up together you get a way to x this plot 146 00:09:01,040 --> 00:09:04,480 Speaker 2: that was gestating in this guy's mind. Because here's the thing. 147 00:09:04,840 --> 00:09:06,959 Speaker 2: The reason that it was a big deal to print 148 00:09:07,120 --> 00:09:09,840 Speaker 2: on silk is because they could be used to have 149 00:09:10,040 --> 00:09:13,760 Speaker 2: maps printed on them, maps that wouldn't deteriorate in the 150 00:09:13,840 --> 00:09:16,880 Speaker 2: rain or get torn to shreds if you stepped on them, 151 00:09:17,200 --> 00:09:21,800 Speaker 2: or make a noise when you try to clandestinely unfold them. 152 00:09:22,000 --> 00:09:25,600 Speaker 2: Maybe in a pow camp or surrounded by enemy troops. 153 00:09:26,160 --> 00:09:31,000 Speaker 1: Absolutely, absolutely, you see, this is something that fascinated me 154 00:09:31,040 --> 00:09:34,800 Speaker 1: when he's studying up for this episode. Silk maps were 155 00:09:34,840 --> 00:09:39,360 Speaker 1: already around because of those advantages that we just named, 156 00:09:39,880 --> 00:09:43,600 Speaker 1: silk maps had already been proven superior to the paper 157 00:09:43,679 --> 00:09:47,439 Speaker 1: stuff that could disintegrate, tear, make noise, give away your position. 158 00:09:47,960 --> 00:09:54,680 Speaker 1: And because Waddington's made silk maps and Monopoly, Kluddy knew 159 00:09:54,840 --> 00:09:58,439 Speaker 1: he was onto something. There was one other important ingredient 160 00:09:58,520 --> 00:10:02,920 Speaker 1: of wartime reality that that solidified his decision. He knew 161 00:10:02,920 --> 00:10:07,760 Speaker 1: that board games were allowed into pow camps, largely because 162 00:10:07,760 --> 00:10:10,920 Speaker 1: of the Geneva Conventions and the Red Cross. 163 00:10:11,080 --> 00:10:14,080 Speaker 2: And also because Germany at this point in the war 164 00:10:14,760 --> 00:10:17,640 Speaker 2: had such a bad rep for adhering to the Geneva 165 00:10:17,640 --> 00:10:19,760 Speaker 2: Conventions in the way they treated prisoner of war that 166 00:10:19,800 --> 00:10:24,400 Speaker 2: they were willing to allow these humanitarian air drops into 167 00:10:24,640 --> 00:10:28,400 Speaker 2: their camps, which included things like snacks and you know, 168 00:10:29,120 --> 00:10:32,280 Speaker 2: things to pass the time. I think books, but board 169 00:10:32,320 --> 00:10:35,160 Speaker 2: games were also okay, and they would also think of 170 00:10:35,160 --> 00:10:36,960 Speaker 2: it as a win for them because they figured if 171 00:10:36,960 --> 00:10:41,600 Speaker 2: their prisoners were busy occupying themselves playing an interminable board game, 172 00:10:41,640 --> 00:10:44,040 Speaker 2: that took ages and ages and ages to finish. Clearly, 173 00:10:44,040 --> 00:10:46,640 Speaker 2: I'm not a fan of the game, yeah, but I 174 00:10:46,640 --> 00:10:48,160 Speaker 2: mean it would do. It serve its purpose right and 175 00:10:48,200 --> 00:10:50,480 Speaker 2: they would probably be thrilled to have the opportunity to 176 00:10:50,559 --> 00:10:54,080 Speaker 2: do something like that to pass the time. But there's 177 00:10:54,120 --> 00:10:56,720 Speaker 2: the thing. A board game is in a big box 178 00:10:56,840 --> 00:10:59,319 Speaker 2: with layers, with stacks of stuff in it. This is 179 00:10:59,360 --> 00:11:03,840 Speaker 2: a pretty amazing opportunity for our mister Cluddy. Yeah. 180 00:11:03,880 --> 00:11:13,599 Speaker 1: Absolutely, so what they eventually decided to do, Waddington's, we 181 00:11:13,600 --> 00:11:18,080 Speaker 1: should note, was initially not one hundred percent on board 182 00:11:18,080 --> 00:11:21,720 Speaker 1: with this. So Klutty and the UK government pitched it 183 00:11:21,760 --> 00:11:27,840 Speaker 1: to them hard and they said, look, we are We're 184 00:11:27,840 --> 00:11:31,640 Speaker 1: going to have this covered stem to stern. We are 185 00:11:31,679 --> 00:11:35,520 Speaker 1: not just going to smuggle maps in these monopoly games. 186 00:11:35,800 --> 00:11:39,280 Speaker 1: We are also going to include real money hidden with 187 00:11:39,360 --> 00:11:44,280 Speaker 1: the monopoly money. We're going to include French, Italian and 188 00:11:44,760 --> 00:11:49,800 Speaker 1: German notes just under the actual monopoly cash. What else 189 00:11:49,840 --> 00:11:50,640 Speaker 1: did they include? 190 00:11:50,800 --> 00:11:54,600 Speaker 2: They included hidden in little indentations that were cut in 191 00:11:54,640 --> 00:11:56,839 Speaker 2: the board itself, because back in those days the boards 192 00:11:56,880 --> 00:11:58,680 Speaker 2: were a good bit thicker than they are now, so 193 00:11:58,720 --> 00:12:01,720 Speaker 2: they were able to pre label because you know, the 194 00:12:01,720 --> 00:12:03,920 Speaker 2: whole label with all the pieces park place and all that. 195 00:12:04,120 --> 00:12:05,680 Speaker 2: Just a big old sticker that goes on a piece 196 00:12:05,720 --> 00:12:09,200 Speaker 2: of foldable cardboard. They were able to cut these very 197 00:12:09,600 --> 00:12:13,160 Speaker 2: shallow indentations that could hold things like files or those 198 00:12:13,559 --> 00:12:16,000 Speaker 2: those little compasses you mentioned earlier, the very small ones. 199 00:12:16,120 --> 00:12:18,560 Speaker 2: The smaller the better because they wouldn't want it to 200 00:12:18,880 --> 00:12:22,440 Speaker 2: be a red flag to any officers, any German guards 201 00:12:22,440 --> 00:12:24,280 Speaker 2: handling it, who might think this is way too heavy 202 00:12:24,360 --> 00:12:25,360 Speaker 2: for a board game. Right. 203 00:12:25,480 --> 00:12:30,280 Speaker 1: You'll also read other accounts that say playing pieces were 204 00:12:30,600 --> 00:12:34,360 Speaker 1: actually the escape items like a compass and a file 205 00:12:34,480 --> 00:12:36,120 Speaker 1: were disguised as playing pieces. 206 00:12:36,160 --> 00:12:38,360 Speaker 2: That's interesting because when I picture the whole cutting out 207 00:12:38,400 --> 00:12:40,280 Speaker 2: of the indentations into the board thing, it kind of 208 00:12:40,280 --> 00:12:42,800 Speaker 2: reminds me of stuff like how you might hide something 209 00:12:42,840 --> 00:12:44,959 Speaker 2: in prison by cutting the pages out of the middle 210 00:12:44,960 --> 00:12:46,480 Speaker 2: of a book or a bible or something like that 211 00:12:46,559 --> 00:12:49,000 Speaker 2: and having like a file or a shift or something 212 00:12:49,040 --> 00:12:52,840 Speaker 2: hidden inside. And it's interesting too because this actually was 213 00:12:52,880 --> 00:12:57,760 Speaker 2: classified until I want to say, the nineteen eighties, and 214 00:12:57,920 --> 00:13:03,600 Speaker 2: the soldiers were structed to destroy these boards. And the 215 00:13:03,640 --> 00:13:06,800 Speaker 2: thing is too they had to use their own intuition 216 00:13:06,920 --> 00:13:09,280 Speaker 2: to figure out these things are even in there. Which 217 00:13:09,360 --> 00:13:11,080 Speaker 2: is the thing that blew me away, because apparently there 218 00:13:11,120 --> 00:13:14,120 Speaker 2: was a little red dot on the board that made 219 00:13:14,880 --> 00:13:16,680 Speaker 2: that was sort of a clue. I guess that this 220 00:13:16,760 --> 00:13:18,800 Speaker 2: is a special board, but it wouldn't have been seen 221 00:13:18,800 --> 00:13:20,520 Speaker 2: as anything out of the ordinary other than like a 222 00:13:20,559 --> 00:13:24,200 Speaker 2: printing error maybe for the folks that were distributing the boards, say, okay, 223 00:13:24,440 --> 00:13:27,280 Speaker 2: the German soldiers, But it takes a lot for you 224 00:13:27,320 --> 00:13:30,199 Speaker 2: to think, oh my gosh, this board game surely hides 225 00:13:30,960 --> 00:13:32,080 Speaker 2: these secret items. 226 00:13:32,160 --> 00:13:34,720 Speaker 1: I don't know, man, you spend a lot of time, yeah, 227 00:13:34,880 --> 00:13:38,480 Speaker 1: looking at the same board. So maybe the staff of 228 00:13:38,520 --> 00:13:41,200 Speaker 1: the pow Kip just checks it and they shake it 229 00:13:41,240 --> 00:13:43,200 Speaker 1: a little bit, but they don't really care because it's 230 00:13:43,240 --> 00:13:46,840 Speaker 1: a monopoly game. But then there are a couple points 231 00:13:46,880 --> 00:13:49,520 Speaker 1: that I want to hit before they get lost. So 232 00:13:50,520 --> 00:13:55,360 Speaker 1: this this board, if you're familiar with Monopoly, does look 233 00:13:55,960 --> 00:14:00,439 Speaker 1: very similar. Most importantly, though, the map. You may different 234 00:14:00,480 --> 00:14:04,199 Speaker 1: things about the pieces versus things being stuffed in the board, 235 00:14:04,240 --> 00:14:08,440 Speaker 1: but the map itself was always hidden within the board, 236 00:14:08,840 --> 00:14:13,800 Speaker 1: and I nine covered their tracks very well here. They 237 00:14:14,000 --> 00:14:19,880 Speaker 1: invented fake cover organizations to quote unquote donate these parcels 238 00:14:19,920 --> 00:14:23,840 Speaker 1: to the camps. So this removed culpability from the Red 239 00:14:23,880 --> 00:14:28,240 Speaker 1: Cross because they can't knowingly distribute escape kits, right, So 240 00:14:28,400 --> 00:14:31,000 Speaker 1: instead they're not getting stuff from the UK Government. They're 241 00:14:31,040 --> 00:14:35,200 Speaker 1: getting stuff from organizations with names like the Licensed Victuallers 242 00:14:35,280 --> 00:14:39,960 Speaker 1: Sports Association, the Ladies Knitting Circle, the Jigsaw Puzzle Club 243 00:14:40,160 --> 00:14:45,320 Speaker 1: and the Prisoner's Leisure Hour Fund. So as far as 244 00:14:45,360 --> 00:14:48,680 Speaker 1: the people actually supplying the kits know, these are legiti 245 00:14:48,720 --> 00:14:53,280 Speaker 1: monopoly boards. As far as the Germans know, these are 246 00:14:53,400 --> 00:14:58,120 Speaker 1: legitimate monopoly boards, and they just had to wait. It 247 00:14:58,200 --> 00:14:59,800 Speaker 1: was a leap of faith to wait for one of 248 00:14:59,840 --> 00:15:05,800 Speaker 1: those POW's to say, hey, this piece doesn't look quite normal. 249 00:15:06,080 --> 00:15:08,600 Speaker 1: Let me turn it over. Oh there's a compass, you 250 00:15:08,640 --> 00:15:09,160 Speaker 1: know what I mean. 251 00:15:09,280 --> 00:15:11,080 Speaker 2: Yeah, that's true, and not to mention like that. The 252 00:15:11,080 --> 00:15:14,320 Speaker 2: stacks of money, I believe were fake money on top, 253 00:15:14,400 --> 00:15:16,720 Speaker 2: fake money on bottom, real money in between. So that 254 00:15:16,800 --> 00:15:18,280 Speaker 2: might have been the first thing they gave it away, 255 00:15:18,360 --> 00:15:20,280 Speaker 2: right if they're like, think about it, if you're going 256 00:15:20,320 --> 00:15:22,120 Speaker 2: to play a nice game of monopoly, you pull out 257 00:15:22,120 --> 00:15:24,520 Speaker 2: the fake money and you say, what, what's this and 258 00:15:24,560 --> 00:15:27,000 Speaker 2: then there's you know, real money, and that maybe would 259 00:15:27,000 --> 00:15:28,160 Speaker 2: make them investigate further. 260 00:15:28,240 --> 00:15:31,280 Speaker 1: You think, yeah, yeah, I think that's I think that's 261 00:15:31,440 --> 00:15:35,040 Speaker 1: quite likely. And it's strange because at first, you know, 262 00:15:35,120 --> 00:15:37,440 Speaker 1: your first question is why is this not a film? 263 00:15:37,720 --> 00:15:40,080 Speaker 1: Right because it seems like one heck of a story. 264 00:15:40,760 --> 00:15:44,960 Speaker 1: But the second question is how much of this is 265 00:15:45,280 --> 00:15:51,280 Speaker 1: exaggerated because Monopoly is a cultural icon. The answer is 266 00:15:52,640 --> 00:15:54,280 Speaker 1: really not much. 267 00:15:54,400 --> 00:15:56,920 Speaker 2: No, not much. And just to throw in one last point, 268 00:15:57,160 --> 00:16:00,600 Speaker 2: Parker Brothers themselves, the creators of the game didn't know 269 00:16:00,640 --> 00:16:02,640 Speaker 2: this was going on. This all had to be done 270 00:16:03,040 --> 00:16:05,160 Speaker 2: very secretly, and it's not like they would like let 271 00:16:05,160 --> 00:16:06,760 Speaker 2: them know. Hey, by the way, is it okay if 272 00:16:06,760 --> 00:16:09,600 Speaker 2: we use your beloved board game to rescue some of 273 00:16:09,600 --> 00:16:12,520 Speaker 2: our troops? But you know, and again it was not 274 00:16:12,680 --> 00:16:16,600 Speaker 2: known for decades because it was classified, and we don't 275 00:16:16,600 --> 00:16:18,440 Speaker 2: have any examples of what these might have looked like 276 00:16:18,440 --> 00:16:21,440 Speaker 2: because they were all destroyed. Because what if a German 277 00:16:21,880 --> 00:16:23,960 Speaker 2: guard had discovered one, the whole jig would be up 278 00:16:23,960 --> 00:16:26,240 Speaker 2: for all of the camps. Here's the thing, too, Ben, 279 00:16:26,480 --> 00:16:29,400 Speaker 2: they knew which camps they were air dropping these on, 280 00:16:29,480 --> 00:16:34,080 Speaker 2: and they had customized packages for each particular spot right right. 281 00:16:34,280 --> 00:16:38,680 Speaker 1: This may have been declassified relatively recently, but it was 282 00:16:38,840 --> 00:16:42,960 Speaker 1: kind of an open secret. Way before two thousand and seven. 283 00:16:43,000 --> 00:16:46,400 Speaker 1: You could find a nineteen eighty five ap Press article 284 00:16:46,600 --> 00:16:52,240 Speaker 1: about this. But again, we don't know what the kits 285 00:16:52,440 --> 00:16:57,200 Speaker 1: look like. Because people could describe them, right POW's who 286 00:16:57,320 --> 00:17:00,280 Speaker 1: used these to escape, People can recount their appearance, but 287 00:17:00,440 --> 00:17:03,280 Speaker 1: as you said, they had to be destroyed. There's a 288 00:17:03,320 --> 00:17:08,119 Speaker 1: fantastic article on this in The Atlantic, How Monopoly games 289 00:17:08,119 --> 00:17:12,760 Speaker 1: helped ally POW's escape during World War Two by Megan Garber. 290 00:17:13,400 --> 00:17:18,520 Speaker 1: And you know, for someone who is severely anti monopoly like, 291 00:17:18,720 --> 00:17:22,240 Speaker 1: it seems no offense, you might be noal. This maybe 292 00:17:22,359 --> 00:17:24,800 Speaker 1: is redemptive. Does this make you feel a little bit 293 00:17:24,800 --> 00:17:25,760 Speaker 1: better about the game? 294 00:17:26,080 --> 00:17:29,600 Speaker 2: Well? Sure, I think the game has its its positive qualities, 295 00:17:29,600 --> 00:17:32,440 Speaker 2: and this certainly is one of them. I just personally 296 00:17:32,440 --> 00:17:34,320 Speaker 2: don't enjoy playing it. It's one of those games where 297 00:17:34,320 --> 00:17:36,200 Speaker 2: I like the idea of it more than the actual 298 00:17:36,200 --> 00:17:39,040 Speaker 2: practice of playing the game. I'm really into a game 299 00:17:39,080 --> 00:17:42,159 Speaker 2: called Pandemic, which is a game that you play cooperatively 300 00:17:42,560 --> 00:17:44,520 Speaker 2: with people, and I think that's a lot of fun. 301 00:17:44,520 --> 00:17:47,919 Speaker 2: Sometimes the adversarial nature of a game isn't isn't for me? 302 00:17:48,119 --> 00:17:51,879 Speaker 1: You know, there are also games such as there's a 303 00:17:51,920 --> 00:17:55,720 Speaker 1: great HP Lovecraft game called something like Call of Cthulhu 304 00:17:55,760 --> 00:17:58,760 Speaker 1: I can remember. Yeah, and you cooperate with other players 305 00:17:58,800 --> 00:18:01,760 Speaker 1: to prevent the coming of the eldritch gods. 306 00:18:01,800 --> 00:18:04,160 Speaker 2: Yeah yeah, and Pandemic is very similar that you're preventing 307 00:18:04,240 --> 00:18:08,359 Speaker 2: some sort of global outbreak that could annihilate civilization. So 308 00:18:08,440 --> 00:18:10,600 Speaker 2: it's all you know, it's all for a good cause. Also, 309 00:18:10,640 --> 00:18:12,520 Speaker 2: there's something about monopoly that kind of rubs me the 310 00:18:12,520 --> 00:18:14,000 Speaker 2: wrong way, because, like you said at the top of 311 00:18:14,040 --> 00:18:16,040 Speaker 2: the show, it used to be much more about, you know, 312 00:18:16,480 --> 00:18:21,280 Speaker 2: highlighting the evils and potential negative things that can result 313 00:18:21,280 --> 00:18:24,480 Speaker 2: from capitalism run amuck, and now it's just much more about, like, hey, 314 00:18:24,560 --> 00:18:26,680 Speaker 2: let's run am uck with some capitalism. 315 00:18:26,280 --> 00:18:29,200 Speaker 1: Now that we live in a world of late stage capitalism. Yep, oh, 316 00:18:29,200 --> 00:18:33,240 Speaker 1: excuse me, gig economy. Sheesh. Well, we would be remiss 317 00:18:33,280 --> 00:18:36,520 Speaker 1: if we did not ask super producer Casey Pegram are 318 00:18:36,560 --> 00:18:38,280 Speaker 1: you a monopolist? Casey? 319 00:18:39,240 --> 00:18:42,000 Speaker 3: I like it because the experience of playing it is terrible. 320 00:18:42,160 --> 00:18:44,639 Speaker 3: I just kind of feel like it's good propaganda for, 321 00:18:45,840 --> 00:18:47,160 Speaker 3: you know, a different way of life. 322 00:18:47,160 --> 00:18:48,600 Speaker 2: So sort of like in the way you might watch 323 00:18:48,600 --> 00:18:51,520 Speaker 2: a Mystery Science Theater three thousand movie you enjoy the 324 00:18:51,960 --> 00:18:53,680 Speaker 2: awfulness of it just for its own sake. 325 00:18:53,840 --> 00:18:56,480 Speaker 1: Yeah, because I mean it's true to life. True to 326 00:18:56,520 --> 00:19:01,159 Speaker 1: life's too, it's too terribly true to life. Casey on 327 00:19:01,320 --> 00:19:06,359 Speaker 1: the case, folks. Yeah, I think that's such a great point. 328 00:19:06,440 --> 00:19:08,920 Speaker 1: One thing that I was thinking about during the course 329 00:19:08,960 --> 00:19:13,679 Speaker 1: of research into today's episode was the fact that going 330 00:19:13,760 --> 00:19:18,800 Speaker 1: to jail in monopoly is just part of business and 331 00:19:18,880 --> 00:19:23,800 Speaker 1: does not impede your financial or social success in any shape, 332 00:19:23,840 --> 00:19:28,160 Speaker 1: fashion or form, sort of like how paying multimillion dollar 333 00:19:28,240 --> 00:19:30,960 Speaker 1: fines is just the cost of business for a lot 334 00:19:31,000 --> 00:19:33,440 Speaker 1: of banks. I don't want to get too oriented towards 335 00:19:33,480 --> 00:19:38,080 Speaker 1: the corporatocracy or politics, but that's just the case. Monopoly 336 00:19:38,320 --> 00:19:43,240 Speaker 1: predicted it, but they predicted it in a terribly misleading way. 337 00:19:43,320 --> 00:19:46,879 Speaker 1: So I'm glad it did something good and helped some 338 00:19:47,160 --> 00:19:53,000 Speaker 1: portion of over thirty five thousand Allied POWs escape from 339 00:19:53,080 --> 00:19:54,080 Speaker 1: German prison gamps. 340 00:19:54,119 --> 00:19:56,000 Speaker 2: Yeah, and they don't have exact numbers of how many 341 00:19:56,000 --> 00:20:01,000 Speaker 2: people many POWs escape using these monopoly kits, but everyone 342 00:20:01,040 --> 00:20:04,399 Speaker 2: involved is pretty confident that they were effective on some level. 343 00:20:04,880 --> 00:20:06,480 Speaker 2: And here's the thing I just found been to in 344 00:20:06,480 --> 00:20:10,720 Speaker 2: this great article from ABC News where they say that 345 00:20:11,400 --> 00:20:14,200 Speaker 2: airmen before being deployed on missions that might have been 346 00:20:15,240 --> 00:20:18,280 Speaker 2: going out on maneuvers at this stage in the war, 347 00:20:18,400 --> 00:20:22,320 Speaker 2: were told if they were captured to look for escape 348 00:20:22,359 --> 00:20:25,200 Speaker 2: kits in Monopoly games. Oh cool, So I was thinking 349 00:20:25,200 --> 00:20:26,480 Speaker 2: more of the folks that have been there, maybe a 350 00:20:26,520 --> 00:20:27,760 Speaker 2: little longer term, right. 351 00:20:27,840 --> 00:20:30,400 Speaker 1: Yeah, yeah, yeah, yeah, which lets us know that this 352 00:20:30,480 --> 00:20:34,639 Speaker 1: had been in a production for some time, you know 353 00:20:34,720 --> 00:20:38,040 Speaker 1: what I mean, and it worked. Also quoted that ABC 354 00:20:38,240 --> 00:20:41,879 Speaker 1: article is Victor Watson, who was a former chairman of 355 00:20:42,040 --> 00:20:48,600 Speaker 1: Waddington's until nineteen ninety three, and in his estimation, again 356 00:20:48,640 --> 00:20:50,480 Speaker 1: this might be a bit biased because he did work 357 00:20:50,520 --> 00:20:54,840 Speaker 1: for the company, he says that Waddington's reckoned around ten 358 00:20:55,000 --> 00:21:02,160 Speaker 1: thousand POWs successfully used the Monopoly map, which is inspiring, 359 00:21:02,280 --> 00:21:04,520 Speaker 1: you know, and I love that you raised the point 360 00:21:05,000 --> 00:21:09,639 Speaker 1: that we're never going to know the actual number of 361 00:21:09,720 --> 00:21:13,040 Speaker 1: people who were who were for sure saved or able 362 00:21:13,080 --> 00:21:22,160 Speaker 1: to escape with this. We should also mention that this 363 00:21:22,400 --> 00:21:26,880 Speaker 1: was not the first involvement. Uncle Pennybags that's the name 364 00:21:26,920 --> 00:21:30,080 Speaker 1: of that cartoon character, the capitalist. 365 00:21:29,640 --> 00:21:31,960 Speaker 2: They yeah, we'll just call them Monopoly gay. 366 00:21:32,080 --> 00:21:34,200 Speaker 1: Yeah. Well, his real name is rich Uncle Penny Bags. 367 00:21:34,240 --> 00:21:35,359 Speaker 2: Rich Uncle Penny Bags. 368 00:21:35,440 --> 00:21:38,159 Speaker 1: It's back when a penny before inflation. 369 00:21:37,920 --> 00:21:40,040 Speaker 2: Carried a lot more away and meant something. 370 00:21:40,160 --> 00:21:43,760 Speaker 1: Back when a penny meant something. After World War Two, 371 00:21:43,880 --> 00:21:48,760 Speaker 1: Monopoly found itself in the middle of another international conflict, 372 00:21:48,800 --> 00:21:52,480 Speaker 1: this one more ideology related, because you see Cuba, the 373 00:21:52,560 --> 00:21:56,960 Speaker 1: USSR and other communist countries outlawed the game because it 374 00:21:57,080 --> 00:22:00,280 Speaker 1: advocated capitalism. You know what I mean. There's not a 375 00:22:00,320 --> 00:22:04,280 Speaker 1: communist version of Monopoly yet. I'd someone check on that. 376 00:22:04,359 --> 00:22:07,280 Speaker 1: If there is, please let me know whether there's some 377 00:22:07,359 --> 00:22:12,960 Speaker 1: sort of anti monopoly or communist monopoly. And Casey, by 378 00:22:13,000 --> 00:22:16,000 Speaker 1: the way, I see that you just sent us something 379 00:22:16,040 --> 00:22:20,640 Speaker 1: called Monopoly for Millennials. Yes, this is a true thing. 380 00:22:20,720 --> 00:22:24,520 Speaker 1: I remember hearing about this a while back when it 381 00:22:24,560 --> 00:22:29,720 Speaker 1: broke fairly recently. It was Monopoly's crass attempt to advertise 382 00:22:29,800 --> 00:22:31,080 Speaker 1: the millennial generation. 383 00:22:31,240 --> 00:22:34,040 Speaker 2: Right, They might have air dropped some of these on Firefest. 384 00:22:35,000 --> 00:22:36,800 Speaker 3: There we go, a nice way to call back. So 385 00:22:36,880 --> 00:22:39,960 Speaker 3: what is this, Casey, It is a updated version of 386 00:22:40,000 --> 00:22:43,440 Speaker 3: Monopoly for millennials. And just looking at the box cover art, 387 00:22:43,480 --> 00:22:45,919 Speaker 3: I love the slogan forget real estate. You can't afford 388 00:22:45,960 --> 00:22:50,879 Speaker 3: it anyway. So that's just that lovely, lovely late capitalist Dustopia. 389 00:22:51,000 --> 00:22:57,360 Speaker 1: We've all enjoyed Casey on a tragic case there, But. 390 00:22:57,320 --> 00:22:59,359 Speaker 3: I love it because it's got pictures of like bike 391 00:22:59,440 --> 00:23:03,000 Speaker 3: lanes and it's like a vegan only restaurant, green kind 392 00:23:03,040 --> 00:23:08,080 Speaker 3: of ecological messages. And mister Pennybags has kind of like 393 00:23:08,119 --> 00:23:11,320 Speaker 3: some reflective sunglasses on, looks like he has an iPod 394 00:23:11,600 --> 00:23:16,160 Speaker 3: earbud in his ear. So they're really hitting the millennial 395 00:23:16,200 --> 00:23:17,200 Speaker 3: cliches pretty heavily. 396 00:23:17,240 --> 00:23:19,240 Speaker 2: There more of a douchebag than a penny bag. 397 00:23:19,440 --> 00:23:23,520 Speaker 1: Yeah. Community chess cards say things like your free web 398 00:23:23,520 --> 00:23:28,040 Speaker 1: streaming trial expires, pay the bank forty dollars. Tokens include 399 00:23:28,080 --> 00:23:29,359 Speaker 1: an emoji. 400 00:23:28,880 --> 00:23:32,520 Speaker 2: And a hashtag. Oh this is great, this is terrible. 401 00:23:32,640 --> 00:23:35,399 Speaker 3: Yeah, it's funny because it seems like they're trolling, but 402 00:23:35,640 --> 00:23:37,200 Speaker 3: I mean it is a real thing you can buy 403 00:23:37,200 --> 00:23:37,639 Speaker 3: in stores. 404 00:23:37,680 --> 00:23:42,080 Speaker 1: Apparently what rough board games slouches toward beth Lehem to 405 00:23:42,160 --> 00:23:42,639 Speaker 1: be bored. 406 00:23:43,200 --> 00:23:46,639 Speaker 2: Yeah, and especially again, I'm fresh off watching both of 407 00:23:46,680 --> 00:23:49,400 Speaker 2: these Firefest documentaries, so I have a pretty bad taste 408 00:23:49,440 --> 00:23:51,480 Speaker 2: in my mouth and a bit of a self loathing 409 00:23:51,520 --> 00:23:54,800 Speaker 2: for millennial. I'm technically a zennial. I think I'm on 410 00:23:54,840 --> 00:23:56,919 Speaker 2: the cusp. I think both you and I Casey, here 411 00:23:56,920 --> 00:23:57,919 Speaker 2: a little bit on the cusp. 412 00:23:58,000 --> 00:23:58,840 Speaker 1: Yeah, we're cuspers. 413 00:23:58,880 --> 00:24:00,000 Speaker 2: We're cuspers. 414 00:23:59,800 --> 00:24:05,360 Speaker 1: It's rated in two different ways. The one way would 415 00:24:05,400 --> 00:24:11,480 Speaker 1: be to rate it on a generational chronological divide. But 416 00:24:11,600 --> 00:24:15,199 Speaker 1: another way, some sociologists for you this would be to 417 00:24:15,320 --> 00:24:18,560 Speaker 1: rate it on a digital divide or access to information. 418 00:24:19,240 --> 00:24:22,960 Speaker 1: You know, so people who were born before the days 419 00:24:22,960 --> 00:24:25,879 Speaker 1: of dial up modem, right, are clearly not millennial. I 420 00:24:25,920 --> 00:24:28,919 Speaker 1: don't know. I think we're I think we're all actually cuspers. 421 00:24:29,280 --> 00:24:32,040 Speaker 1: What we what we should be wondering about if we 422 00:24:32,040 --> 00:24:36,360 Speaker 1: were Hasbro, is what sort of board game the generation 423 00:24:36,560 --> 00:24:39,959 Speaker 1: after millennials would like to play? Hint, it's not on 424 00:24:40,000 --> 00:24:40,840 Speaker 1: a board. 425 00:24:40,680 --> 00:24:43,720 Speaker 2: That's true. He also knows. It's funny how there's like 426 00:24:43,760 --> 00:24:46,320 Speaker 2: app versions of most old board games. Yeah, and they're 427 00:24:46,440 --> 00:24:48,959 Speaker 2: very similar or just a little quicker to play. Like 428 00:24:48,960 --> 00:24:50,359 Speaker 2: you mentioned the Game of Life at the top of 429 00:24:50,359 --> 00:24:52,400 Speaker 2: the show, and I used to have an app version 430 00:24:52,480 --> 00:24:54,680 Speaker 2: of that because the mechanics of the Game of Life 431 00:24:54,720 --> 00:24:56,679 Speaker 2: are a little cumbersome, and with the app it kind 432 00:24:56,680 --> 00:24:58,800 Speaker 2: of does all that for you. So it's a the 433 00:24:58,880 --> 00:24:59,919 Speaker 2: lazy game of Life. 434 00:25:00,040 --> 00:25:02,280 Speaker 1: I don't know, it's weird. I've tried doing you know 435 00:25:02,400 --> 00:25:04,399 Speaker 1: you guys know me a huge fan of crosswords, and 436 00:25:04,560 --> 00:25:07,480 Speaker 1: I've tried doing them online, but there's something about the 437 00:25:07,520 --> 00:25:11,080 Speaker 1: physical pen and paper. Also, yeah, I do them in pen. 438 00:25:11,280 --> 00:25:14,640 Speaker 1: But whatever I chose my battle. Oh, we should mention 439 00:25:15,200 --> 00:25:20,080 Speaker 1: as we're wrapping up here that Uncle Sam and the Yanks, 440 00:25:20,320 --> 00:25:23,760 Speaker 1: that's us, so we can say Yankees and not be pejorative. 441 00:25:24,320 --> 00:25:28,199 Speaker 1: We totally copied this idea a little later. After the 442 00:25:28,280 --> 00:25:31,520 Speaker 1: Japanese attack Pro Harbor on December seventh, nineteen forty one, 443 00:25:32,560 --> 00:25:38,640 Speaker 1: Hutton was tasked with training his American like the American 444 00:25:38,720 --> 00:25:42,159 Speaker 1: version of him, a guy named Captain rob Lee Winfrey, 445 00:25:42,640 --> 00:25:45,920 Speaker 1: in the art of concealing escape tools in this innocuous 446 00:25:45,920 --> 00:25:50,120 Speaker 1: looking stuff, and he came up with ideas that took 447 00:25:50,160 --> 00:25:56,120 Speaker 1: off kind of dovetailed on Hutton's and eventually his part 448 00:25:56,160 --> 00:26:00,240 Speaker 1: of the Intelligence Services Military Intelligence Services Escape in Evasion Setiction, 449 00:26:00,680 --> 00:26:04,760 Speaker 1: or miss X, started sending out Monopoly boards that were 450 00:26:04,800 --> 00:26:08,800 Speaker 1: also loaded with escape tools. The one thing different they 451 00:26:08,840 --> 00:26:14,240 Speaker 1: did is that Winfrey would send his employees into toy 452 00:26:14,280 --> 00:26:19,080 Speaker 1: stores and department stores to buy civilian monopoly games, and 453 00:26:19,160 --> 00:26:22,960 Speaker 1: then they would take the games back to their secret layer, 454 00:26:23,359 --> 00:26:25,920 Speaker 1: and that's when they would kick them up, so they 455 00:26:25,960 --> 00:26:29,359 Speaker 1: didn't have I guess nobody trusted Parker Brothers at that time, 456 00:26:29,520 --> 00:26:31,879 Speaker 1: you know what I mean, because they ever asked Parker 457 00:26:31,880 --> 00:26:37,320 Speaker 1: Brothers to manufacture bespokeer custom ones. They just reverse engineered them. 458 00:26:37,520 --> 00:26:40,920 Speaker 2: That's nuts that there would be that much logistical planning 459 00:26:40,960 --> 00:26:42,200 Speaker 2: that would go in some of that. Did you talk 460 00:26:42,200 --> 00:26:43,720 Speaker 2: about the glue for example? 461 00:26:44,000 --> 00:26:44,800 Speaker 1: Oh, lay it honest. 462 00:26:44,880 --> 00:26:48,000 Speaker 2: Yeah, they had to reverse engineer the exact glue that 463 00:26:48,080 --> 00:26:51,199 Speaker 2: Parker Brothers used in order to make the you know, 464 00:26:51,280 --> 00:26:54,880 Speaker 2: the decal lay correctly. So there was a whole lot 465 00:26:54,920 --> 00:26:57,720 Speaker 2: of little things they had to kind of like troubleshoot 466 00:26:57,720 --> 00:26:59,399 Speaker 2: and figure out how to make so that it wouldn't 467 00:26:59,400 --> 00:27:00,480 Speaker 2: throw up any red flags. 468 00:27:01,040 --> 00:27:04,240 Speaker 1: Okay, I've got to catch up because just for a second, 469 00:27:04,720 --> 00:27:08,200 Speaker 1: when you said the decal lay correctly, I for some 470 00:27:08,240 --> 00:27:10,479 Speaker 1: reason I had a brain fart and I thought you 471 00:27:10,640 --> 00:27:14,320 Speaker 1: said decla like it was some sort of very specific 472 00:27:15,080 --> 00:27:21,360 Speaker 1: Parker Brothers correctly ladies. Yeah, you're you're right though, and 473 00:27:21,960 --> 00:27:24,520 Speaker 1: by golly by gosh, by gum, it worked because when 474 00:27:24,520 --> 00:27:27,280 Speaker 1: the war ended in September nineteen forty five, there was 475 00:27:27,280 --> 00:27:31,080 Speaker 1: only one escape kit that the German forces had not 476 00:27:31,200 --> 00:27:36,320 Speaker 1: discovered and it was Monopoly. As you said, Noel, everything 477 00:27:36,440 --> 00:27:40,960 Speaker 1: was destroyed. We know this really happened. It was officially 478 00:27:41,000 --> 00:27:45,960 Speaker 1: revealed in nineteen eighty five, right, but the American news 479 00:27:46,000 --> 00:27:51,320 Speaker 1: of the game wasn't revealed until nineteen ninety and according 480 00:27:51,359 --> 00:27:56,520 Speaker 1: to various sources, at least at least seven hundred and 481 00:27:56,560 --> 00:28:01,680 Speaker 1: forty something airmen escaped with aids created by Kluddy and 482 00:28:02,200 --> 00:28:06,040 Speaker 1: Robie Winfrey. Which you know, it sounds like a great, 483 00:28:06,640 --> 00:28:08,560 Speaker 1: a great gig if you can get it. If there's 484 00:28:08,560 --> 00:28:11,760 Speaker 1: a wartime thing, then you get drafted. Can you imagine, 485 00:28:11,760 --> 00:28:14,240 Speaker 1: fellas if someone said, Okay, your job is to make 486 00:28:14,760 --> 00:28:18,919 Speaker 1: top secret board game Escape Kits, I would be in. 487 00:28:19,119 --> 00:28:20,800 Speaker 1: I would be one million percent in. 488 00:28:21,359 --> 00:28:23,520 Speaker 2: I would do and I think it's a real testament 489 00:28:23,600 --> 00:28:26,280 Speaker 2: to British engineering and ingenuity. 490 00:28:26,640 --> 00:28:32,040 Speaker 1: Agreed, And with that ends our tail, but not our show. 491 00:28:32,640 --> 00:28:35,640 Speaker 1: Tune in for our next episode, which will be a 492 00:28:36,080 --> 00:28:40,400 Speaker 1: surprising romp through the origin story of one of the 493 00:28:40,440 --> 00:28:42,320 Speaker 1: world's most famous rhinos. 494 00:28:42,640 --> 00:28:44,320 Speaker 2: I'm very much looking forward to that. In the meantime, 495 00:28:44,360 --> 00:28:47,400 Speaker 2: we'd love to thank our super producer, Casey Pegram Alex Williams, 496 00:28:47,440 --> 00:28:48,880 Speaker 2: who composed our theme. 497 00:28:48,880 --> 00:28:53,640 Speaker 1: Our research associate Gabe of course you fellow Ridiculous Historians, 498 00:28:53,680 --> 00:28:56,959 Speaker 1: for listening. And Noel, thank you for thank you for 499 00:28:57,000 --> 00:28:58,320 Speaker 1: exploring this story with me. 500 00:28:58,600 --> 00:28:59,920 Speaker 2: Ben, thank you for being a friend. 501 00:29:01,480 --> 00:29:03,400 Speaker 1: I wish we could. We don't have the rights to 502 00:29:03,440 --> 00:29:04,560 Speaker 1: play the Golden Girls. 503 00:29:04,760 --> 00:29:06,400 Speaker 2: You just have to use your imagination or go watch 504 00:29:06,440 --> 00:29:08,400 Speaker 2: it on Hulu's got right now, I can play. 505 00:29:08,200 --> 00:29:09,840 Speaker 1: It on, can you really? 506 00:29:10,040 --> 00:29:11,600 Speaker 2: Yes, that's very cool. 507 00:29:11,840 --> 00:29:14,240 Speaker 1: Well I was ely on my priorities order, right man. 508 00:29:14,360 --> 00:29:16,120 Speaker 2: Well you got to and you guys should have your 509 00:29:16,120 --> 00:29:19,120 Speaker 2: priorities in order to listen to the next episode Ridiculous History. 510 00:29:19,160 --> 00:29:19,640 Speaker 2: We'll see then,