WEBVTT - Orcs in the Deep

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<v Speaker 1>But of those unhappy ones who were ensnared by Melkor,

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<v Speaker 1>little is known of a certainty, for who of the

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<v Speaker 1>living has descended into the pits of autumno or has

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<v Speaker 1>explored the darkness of the councils of Melkor. Yet this

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<v Speaker 1>is held true by the wise of Eressia, that all

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<v Speaker 1>those of the KINDI who came into the hands of

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<v Speaker 1>Melkor errotumno was broken, were put there in prison, and

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<v Speaker 1>by slow arts of cruelty, were corrupted and enslaved. And

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<v Speaker 1>thus did Melkor breathe the hideous race of the Orcs

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<v Speaker 1>in envy and mockery of the elves of whom they

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<v Speaker 1>were afterwards the bitterest foes. For the Orcs had life

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<v Speaker 1>and multiplied after the manner of the children of Iluvatar,

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<v Speaker 1>And naught that had life of its own, nor the

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<v Speaker 1>semblance of life, could ever Melkor make since his rebellion

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<v Speaker 1>in the Aino Lundeli before the beginning, So say the wise,

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<v Speaker 1>and deep in their dark hearts, the Orcs loathed the

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<v Speaker 1>master whom they served, in fear the maker only of

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<v Speaker 1>their misery. Welcome to stuff to blow your mind. The

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<v Speaker 1>production of my heart radio hey welcome to stuff to

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<v Speaker 1>blow your mind. My name is Robert Land, and I'm

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<v Speaker 1>Joe McCormick. And man, I had to read that opening

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<v Speaker 1>part quite a few times. That, of course, is from

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<v Speaker 1>The Sill Marillion by j. R. R. Tolkien. Yeah, and

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<v Speaker 1>of course we're talking about Tolkien because today's publication date

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<v Speaker 1>is September, which also happens to be the credited birth

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<v Speaker 1>date of both Frodo and Bilbo Baggins, the Hobbits central

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<v Speaker 1>to J. R. Tolkien saga of Middle Earth. Uh. Thus

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<v Speaker 1>this has become known as Hobbit Day, which falls during

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<v Speaker 1>Tolkien Week, at least as proposed by the American Tolkien

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<v Speaker 1>Society in Night. So this TRD and is roughly a

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<v Speaker 1>month older than I am. That's funny. So it's a

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<v Speaker 1>week long festival then, yeah, yeah, apparently a week long

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<v Speaker 1>celebration of Middle Earth and all things token. I was

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<v Speaker 1>not aware of it until just like last month and

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<v Speaker 1>I realized the publication day lined up perfectly, and I'm like, oh, well,

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<v Speaker 1>we've already done an episode on the One Ring. We

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<v Speaker 1>did another one on Hobbits and how their their biology

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<v Speaker 1>works and how they relate to multiple meals per day

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<v Speaker 1>and to Sunlight, and so I thought, well, we got

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<v Speaker 1>to come with something else that we can talk about

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<v Speaker 1>on Hobbit Day itself. So you wanted to talk about orcs.

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<v Speaker 1>I guess you've had Token on the brain all year, right,

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<v Speaker 1>Are you still? Are you still reading it with the family?

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<v Speaker 1>No way, I haven't been reading it. We've been meaning

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<v Speaker 1>to come back around to Fellowship of the Rings, but

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<v Speaker 1>instead we just we just got into Star Wars this year,

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<v Speaker 1>so that's where we are. But I couldn't. I couldn't

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<v Speaker 1>let the stars seemed to align on this particular episode.

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<v Speaker 1>So I thought, well, we've got to we gotta do something.

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<v Speaker 1>Started looking around, I thought, well, maybe it's orcs. Orcs

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<v Speaker 1>are such a central part of the work and something

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<v Speaker 1>that has been highly influential on fantasy in general, like

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<v Speaker 1>generally speaking, fantasy games, fantasy books, fantasy movies. They're just

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<v Speaker 1>lousy with orcs, you know. I was trying to think

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<v Speaker 1>when I first started, when I first became aware of orcs,

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<v Speaker 1>and I think before I ever read any Tolkien, I

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<v Speaker 1>played the warcraft games which which have orcs in them,

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<v Speaker 1>which are essentially the palace guards at Java's Palace from

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<v Speaker 1>Return of the Jedi. Yeah, they're green, and they've got tusks,

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<v Speaker 1>and they've got kind of like a bulldog faces. Yeah,

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<v Speaker 1>they have that. They look a lot like those Gamorian

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<v Speaker 1>guards from from Jedi Um. They also of course, of course,

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<v Speaker 1>um that whole gaming system I think has its roots

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<v Speaker 1>too and being inspired by the Warhammer games as well,

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<v Speaker 1>which yeah, which I'll touch base on that in a

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<v Speaker 1>little bit, because think they're very important to the history

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<v Speaker 1>of how we interpret orcs. Um. I I think I've

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<v Speaker 1>I have always pictured the Orcs of Middle Earth in

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<v Speaker 1>less detail, like, you know, more abstract, brutish creatures in

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<v Speaker 1>the you know, in the rough semblance of human beings.

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<v Speaker 1>And part of that might be that I at a

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<v Speaker 1>very early age I saw at least parts of the

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<v Speaker 1>original UH animated version where all the animation is pretty

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<v Speaker 1>much like that. It's kind of like abstract shapes and

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<v Speaker 1>less detail, and the Orcs and other evil things are

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<v Speaker 1>often shown in kind of a silhouette. This is the

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<v Speaker 1>ralph back she one with the does have rhotoscoping in it.

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<v Speaker 1>Rotoscoping animation. I believe that's the technique they used. Yeah,

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<v Speaker 1>it was. It's it's interesting, it's a little bit different

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<v Speaker 1>from the Rank and bass uh animation that you saw

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<v Speaker 1>on The Hobbit and then saw on the Return of

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<v Speaker 1>the King, which you know basically finished what this film didn't. Oh,

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<v Speaker 1>this is the one where Sauma this Santa Claus, they

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<v Speaker 1>give him a red robe. It's been so long, I

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<v Speaker 1>don't even I don't even remember that honestly, but but

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<v Speaker 1>I I remember flashes of it. It had it had

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<v Speaker 1>some sort of an impact on me. Um, I'd say

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<v Speaker 1>that I think in hearing about Middle Earth and all um,

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<v Speaker 1>it probably also has a lot to do with like

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<v Speaker 1>the two earliest stories that I remember my dad telling

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<v Speaker 1>me were he would tell me about Beowulf and Grendel.

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<v Speaker 1>So had this like really early idea of Grendel in

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<v Speaker 1>my head, and then I remember him telling me about

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<v Speaker 1>the Battle of Hastings, so I have I think I

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<v Speaker 1>ended up sort of cobbling together this this Middle Earth

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<v Speaker 1>orc as being a combination of Norseman or Viking and

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<v Speaker 1>that figure of Grendel. M M. But that's just me personally,

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<v Speaker 1>just based on like where I came into learning about

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<v Speaker 1>the Hobbit and what I've been exposed to previously. UM.

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<v Speaker 1>And as as we're going to discuss here. There's there's

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<v Speaker 1>subsequently been so many different visions of orcs and what

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<v Speaker 1>orcs are, and we're still in the process us uh

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<v Speaker 1>of of defining and redefining what an orc is. For

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<v Speaker 1>some reason, I remember thinking that the orcs of the

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<v Speaker 1>Peter Jackson movies have a very dickensie and villain kind

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<v Speaker 1>of flare, like they've got this, you know, sinister Cockney

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<v Speaker 1>accent that you hear. Yeah, the Peter Jackson orcs are

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<v Speaker 1>are are very important in our our modern perceptions of them.

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<v Speaker 1>But but even those are are suitably very There are

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<v Speaker 1>a lot of different visions of what an orc is

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<v Speaker 1>in those films. They range from like big like dark

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<v Speaker 1>brutes to more goblin e forms. There's like one general

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<v Speaker 1>that shows up and I think Return of the King

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<v Speaker 1>that has this very like elephant man um tumorous appearance.

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<v Speaker 1>And then by the Hobbit films they seem to have

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<v Speaker 1>refined it a little bit to where you have either

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<v Speaker 1>refined the work in general or that, or just they've

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<v Speaker 1>decided to portray these sort of misty mountain orcs as

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<v Speaker 1>being almost kind of nos Feratu in they kind of

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<v Speaker 1>look like big, beefy nos Feratus in a way, in

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<v Speaker 1>a way that I think really works more the classic

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<v Speaker 1>Max shrek nos Ferrat or the klass Kinski knows Ferra

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<v Speaker 1>to the Max shredded nos Ferratto. That's that's what they

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<v Speaker 1>are like. This is very just very beefy um je Max.

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<v Speaker 1>Now we mentioned mentioned um Warhammer just a second ago.

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<v Speaker 1>I've long been a fan of of Warhammer, and Warhammer

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<v Speaker 1>forty thousand one is like the fantasy version one is

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<v Speaker 1>essentially like a sci fi version of the same universe,

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<v Speaker 1>and it is evolved since then. And you have orcs

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<v Speaker 1>in both of them, and in both games orcs are

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<v Speaker 1>depicted as green skinned, almost bold, dog like in their

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<v Speaker 1>cranial structure. And even more to the point though, these

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<v Speaker 1>orcs are presented in a manner that I would I

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<v Speaker 1>would dare describe as fun. They If orcs are often,

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<v Speaker 1>you know, serving to to represent a kind of dark

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<v Speaker 1>savagery of humanity, I'd say that the the Orc Boys

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<v Speaker 1>as there sometimes called this with a z uh run

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<v Speaker 1>counter to that, embodying the spirit that kind of celebrates

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<v Speaker 1>the kind of goofy primal rebellion, especially in in Warham

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<v Speaker 1>or forty the futuristic version which is a very dark

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<v Speaker 1>and nihilistic, you know, grim dark kind of fictional setting.

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<v Speaker 1>The Orcs are pretty much the only faction that actually

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<v Speaker 1>resonate with any lightness in Whimsy. Like you see are

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<v Speaker 1>the depictions of them or the way that the various

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<v Speaker 1>collectors have painted them up, and they often have bright

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<v Speaker 1>colors and kind of a fun goofy quality to them.

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<v Speaker 1>I ran across one. I think this is like a

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<v Speaker 1>current figure where it's like an Orc captain and he

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<v Speaker 1>has like a big pirate hat on and a bunch

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<v Speaker 1>of cool colorful iconography. They have this kind of slap

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<v Speaker 1>dash technology to them. Uh, they're they're a little bit

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<v Speaker 1>monstars in space Jam. I haven't seen space Sham, but

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<v Speaker 1>it's when the nerdy aliens get really big and good

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<v Speaker 1>at sports and then they become the mon stars. Okay,

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<v Speaker 1>well I'll take your word for it. Um yeah, I

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<v Speaker 1>guess I'm imagining from your telling of it, like sort

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<v Speaker 1>of lighthearted monstrosity, kind of cartoonish monstrosity. Yes, Okay. Space

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<v Speaker 1>Jam never gets too bleak, you know, they don't. Space

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<v Speaker 1>Jam doesn't go full grim dark. A grim dark Space

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<v Speaker 1>Jam reboot that would be That would be scot that'd

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<v Speaker 1>be so good. Now, this embracing of orc nature. You'll

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<v Speaker 1>find this elsewhere as well. Uh. In Dungeons and Dragons,

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<v Speaker 1>of course, one may play a half work or even

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<v Speaker 1>full blooded works, which allows room for that sort of thing,

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<v Speaker 1>and will come back to Dungeons and Dragons in a bit.

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<v Speaker 1>But one title, and this is one that our former

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<v Speaker 1>co host, Christian Uh turned me onto. Uh. There's a

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<v Speaker 1>comic artist by the name of James um stoke O

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<v Speaker 1>I believe that's s. T. O. Koe, and he has

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<v Speaker 1>this comic series called Orc Stain, and it presents a

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<v Speaker 1>delightfully crude and whimsical vision of a world just overrun

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<v Speaker 1>with orcs. The protagonist himself is an Orc here and

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<v Speaker 1>it has this kind of I would say, you know,

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<v Speaker 1>the art that accompanies the British musical Um Act Guerrillas.

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<v Speaker 1>It has kind of that Guerrillas Tank Girl kind of

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<v Speaker 1>vibe to it. It has this very kind of punk

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<v Speaker 1>rock aesthetic, which I've I've I've seen I've seen that

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<v Speaker 1>with orcs elsewhere where. This is kind of convergence of

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<v Speaker 1>like punk art culture and the embracing of the Orc. Yeah,

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<v Speaker 1>punk monsters. I think is actually a pretty good tradition.

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<v Speaker 1>I don't know how it got started, but I think

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<v Speaker 1>of in the old the old teenage meeting Ninja turtles,

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<v Speaker 1>comics like the Bebop and rock Steadier. You're not actually

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<v Speaker 1>punk monsters exactly. Yeah, good point. So what does all

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<v Speaker 1>this mean? What are orcs and and why do they

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<v Speaker 1>resonate with us? So why don't we continue to tell

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<v Speaker 1>stories about orcs and involve works in our games and

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<v Speaker 1>our fiction, etcetera? Um? Can can we discuss science in

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<v Speaker 1>relation to Orcs? And are there problematic aspects here as well?

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<v Speaker 1>So that's where we're gonna be talking about in this episode.

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<v Speaker 1>But the first step, I imagine, is to discuss what

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<v Speaker 1>Tolkien says in universe about the creation of the Orcs,

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<v Speaker 1>coming back to our cold opening, and then also discuss

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<v Speaker 1>where he even got the name orc itself. All right, well,

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<v Speaker 1>let's enlist in the Orc army, all right? Okay, So

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<v Speaker 1>in Tolken's writing, the Orcs are the most common evil

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<v Speaker 1>foot soldier. They were like the ubiquitous enemy. Um In

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<v Speaker 1>the Hobbit we deal more with goblins, which are often

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<v Speaker 1>understood to be either lesser Orcs or a particular species

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<v Speaker 1>or subspecies of Mountain Orc and Tolkien apparently rolled out

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<v Speaker 1>a few different contradictory origin stories for the Orc in

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<v Speaker 1>his work. But according to the Tolkein Encyclopedia, which is

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<v Speaker 1>a book I typically turn into for such matters, uh,

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<v Speaker 1>they were twisted forms of life that Melk corps spawned

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<v Speaker 1>in the pits of Autumno. Uh. They served as the

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<v Speaker 1>bulk of his armies, and then after his defeat they

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<v Speaker 1>served as the bulk of Saron's armies as well. Now,

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<v Speaker 1>was melk Or the same person Saron in an earlier incarnation?

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<v Speaker 1>Or was milk Or the god that Sauron served? My understanding,

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<v Speaker 1>and this is a good point for us to point

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<v Speaker 1>out that neither of us are Tolkien scholars or or

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<v Speaker 1>professed to be Tolkien experts. It's you're you keep wanting

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<v Speaker 1>to do these Tolken episodes, and then we get the

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<v Speaker 1>mail from people who are like, actually, I know, and

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<v Speaker 1>I I and I love it. I invited. I I

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<v Speaker 1>definitely want to hear from from people more knowledgeable in

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<v Speaker 1>the in Tolkien scholarship than I am, or just in

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<v Speaker 1>general you know, or or scholarship if you will. Uh. Now,

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<v Speaker 1>my understanding is that melk Or was the original fallen

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<v Speaker 1>god that rebelled against everything. Then he was defeated Saaron

0:12:43.920 --> 0:12:48.240
<v Speaker 1>being like a fallen Hephestus type forge god had served

0:12:48.360 --> 0:12:51.640
<v Speaker 1>melk Orp, but with milk Or destroyed or you know,

0:12:51.679 --> 0:12:54.120
<v Speaker 1>taken out of the picture permanently. Now it's time for

0:12:54.200 --> 0:12:58.760
<v Speaker 1>Saron to shine. Basically, Sawn was milk Or's VP. Okay, cool,

0:12:59.160 --> 0:13:01.840
<v Speaker 1>Now now we keep off the episode here with that

0:13:01.880 --> 0:13:04.920
<v Speaker 1>cold reading about the creation of the Orcs in the

0:13:05.040 --> 0:13:08.559
<v Speaker 1>in the pits of Autumn. No, you know, the idea

0:13:08.600 --> 0:13:11.320
<v Speaker 1>that they would have been created, you know, this sort

0:13:11.320 --> 0:13:16.199
<v Speaker 1>of blasphemous process that takes place in a fallen god's dungeons,

0:13:16.320 --> 0:13:19.720
<v Speaker 1>like it was sort of a mockery of life. Yeah,

0:13:19.960 --> 0:13:22.959
<v Speaker 1>the idea that they like captured els and twisted them

0:13:22.960 --> 0:13:26.120
<v Speaker 1>through torture into this new terrible form of life, and

0:13:26.160 --> 0:13:28.920
<v Speaker 1>that the Orcs therefore were products of pain and hate.

0:13:29.160 --> 0:13:32.319
<v Speaker 1>They lived only for pain and hate, and outwardly they

0:13:32.320 --> 0:13:35.920
<v Speaker 1>were quote and this is a from the token Encyclopedia, bent,

0:13:36.160 --> 0:13:39.760
<v Speaker 1>bow legged, and squat So they were apelike in many respects,

0:13:39.800 --> 0:13:43.360
<v Speaker 1>but cunning and cruel. Their skin looked as if burned

0:13:43.360 --> 0:13:46.920
<v Speaker 1>in their eyes were quote Crimson gashes like narrow slits

0:13:46.920 --> 0:13:50.760
<v Speaker 1>and black iron grates behind which hot coals burn. Now,

0:13:50.800 --> 0:13:53.320
<v Speaker 1>there are different varieties of orc, we're told in Middle Earth,

0:13:53.840 --> 0:13:56.559
<v Speaker 1>from the goblins of the Misty Mountains to standard works,

0:13:56.600 --> 0:13:59.079
<v Speaker 1>and then later you get these taller, more sun resistant

0:13:59.679 --> 0:14:02.920
<v Speaker 1>or a high orcs that were made by Sawing much later.

0:14:03.240 --> 0:14:06.840
<v Speaker 1>And it sounds as if the idea is that Sawin

0:14:06.920 --> 0:14:09.560
<v Speaker 1>ends up combining orc stock with human stock to create

0:14:09.600 --> 0:14:13.200
<v Speaker 1>a more human stature day tolerant trooper. Yeah, and I

0:14:13.200 --> 0:14:14.760
<v Speaker 1>think that ties into the idea that a lot of

0:14:14.760 --> 0:14:17.120
<v Speaker 1>creatures in Middle Earth or in Tolken's world, like if

0:14:17.120 --> 0:14:20.040
<v Speaker 1>you're a bad creature, you're often sort of confined to

0:14:20.080 --> 0:14:22.680
<v Speaker 1>a nighttime existence. You can't go out in the sun.

0:14:23.120 --> 0:14:25.560
<v Speaker 1>Trolls are this way, and the Hobbit trolls are turned

0:14:25.600 --> 0:14:29.000
<v Speaker 1>to stone when Gandalf Tricks came into staying up till

0:14:29.280 --> 0:14:31.280
<v Speaker 1>till the sun comes out. And I guess the the

0:14:31.320 --> 0:14:34.080
<v Speaker 1>idea is also that maybe the orcs or the goblins

0:14:34.160 --> 0:14:38.760
<v Speaker 1>just don't really like sunlight. Yeah. Now, the Token Encyclopedia

0:14:38.800 --> 0:14:42.920
<v Speaker 1>and other sources as well, it has you'll find lengthy

0:14:42.960 --> 0:14:45.480
<v Speaker 1>passages discussing the role of orcs to the history of

0:14:45.480 --> 0:14:49.440
<v Speaker 1>Middle Earth. There's there's no shortage of of of information

0:14:49.920 --> 0:14:53.680
<v Speaker 1>uh there. But basically the idea is that throughout their

0:14:53.720 --> 0:14:56.360
<v Speaker 1>history the numbers swell and shrink at times when dark

0:14:56.400 --> 0:14:59.840
<v Speaker 1>lord rise up and then fall away. Um. When they

0:15:00.280 --> 0:15:03.080
<v Speaker 1>dark Lords come back to power, the Orcs so there

0:15:03.080 --> 0:15:05.400
<v Speaker 1>to fill the ranks of the evil armies. But even

0:15:05.440 --> 0:15:07.600
<v Speaker 1>when they're defeated, they never completely go away. They kind

0:15:07.600 --> 0:15:10.880
<v Speaker 1>of shrink to the hidden corners of Middle Earth. Um.

0:15:11.040 --> 0:15:13.880
<v Speaker 1>And even with the defeat of Saron and Middle Earth's

0:15:13.880 --> 0:15:16.840
<v Speaker 1>transformation into a modern world, there's this idea that the

0:15:16.960 --> 0:15:19.520
<v Speaker 1>Orcs are out there somewhere. So that's the the in

0:15:19.760 --> 0:15:24.120
<v Speaker 1>universe explanation or as cannon and origin stories can be

0:15:24.160 --> 0:15:26.200
<v Speaker 1>cobbled together. But of course we know that J. R.

0:15:26.320 --> 0:15:28.920
<v Speaker 1>Tolkien did not create Middle Earth out of nothing. He

0:15:29.040 --> 0:15:33.320
<v Speaker 1>forged it out of existing mythological, folkloric and historic motifs.

0:15:33.880 --> 0:15:36.360
<v Speaker 1>And I would say, actually maybe more than anything out

0:15:36.360 --> 0:15:40.720
<v Speaker 1>of linguistic motifs. You know, the Tolkien loved language, and

0:15:40.760 --> 0:15:44.120
<v Speaker 1>you often get the sense that his story came out

0:15:44.360 --> 0:15:47.440
<v Speaker 1>of having a word for something, you know, like you'd

0:15:47.440 --> 0:15:50.040
<v Speaker 1>find you'd find a word for something an old Norse

0:15:50.120 --> 0:15:52.800
<v Speaker 1>that's just a great word. And and it almost feels

0:15:52.800 --> 0:15:55.720
<v Speaker 1>as if the character springs from the sound of the name.

0:15:57.280 --> 0:16:00.120
<v Speaker 1>Sorry that that makes sense, I know, no, absolutely, I

0:16:00.120 --> 0:16:04.120
<v Speaker 1>mean that you you really you can't discuss Tolkien creating

0:16:04.160 --> 0:16:07.680
<v Speaker 1>anything without without bringing in language, like clearly, like that

0:16:07.840 --> 0:16:12.320
<v Speaker 1>was his his his primary um scholarly interest, and everything

0:16:12.320 --> 0:16:14.320
<v Speaker 1>else kind of like springs out of that. And then

0:16:14.320 --> 0:16:16.840
<v Speaker 1>thus that's where a lot of these characters and species

0:16:16.840 --> 0:16:19.520
<v Speaker 1>come from as well. Yeah, so it seems that Tolkien

0:16:19.600 --> 0:16:23.920
<v Speaker 1>actually derived the term orc from a usage in Beowulf.

0:16:24.000 --> 0:16:27.200
<v Speaker 1>Beowulf is of course the great epic of Anglo Saxon.

0:16:27.280 --> 0:16:30.360
<v Speaker 1>It's an epic poem from the early Middle Ages. We

0:16:30.400 --> 0:16:32.840
<v Speaker 1>don't know exactly when it was composed. It was written

0:16:32.840 --> 0:16:36.040
<v Speaker 1>in Old English, which is the ancestor to modern English,

0:16:36.320 --> 0:16:39.440
<v Speaker 1>but also which is you know, it's so unlike Modern

0:16:39.440 --> 0:16:41.680
<v Speaker 1>English that you can't just read it, you know, it's

0:16:41.720 --> 0:16:45.000
<v Speaker 1>basically like another language. You need you need a glossary

0:16:45.160 --> 0:16:48.680
<v Speaker 1>or translation basically to understand it. Uh. And so the

0:16:48.800 --> 0:16:53.000
<v Speaker 1>term specifically that appears in Beowulf is or cane us

0:16:53.360 --> 0:16:56.560
<v Speaker 1>or cane Us. It is a creature that's mentioned during

0:16:56.600 --> 0:17:00.200
<v Speaker 1>the introduction of the monster Grendel, you know, the real

0:17:00.560 --> 0:17:03.920
<v Speaker 1>first big bad that that Beowulf has to fight. Beowulf

0:17:04.000 --> 0:17:07.320
<v Speaker 1>arrives at at Rothgar's meat hall, and the meat hall

0:17:07.400 --> 0:17:11.760
<v Speaker 1>is being terrorized by attacks from this monster Grendel. And

0:17:11.840 --> 0:17:13.880
<v Speaker 1>so I'm going to read from the J. Leslie Hall

0:17:14.000 --> 0:17:17.879
<v Speaker 1>translation of Beowulf. In the part that mentions orcs uh

0:17:18.080 --> 0:17:22.120
<v Speaker 1>so or the word or knaos at least Hall translates

0:17:22.760 --> 0:17:27.040
<v Speaker 1>for that bitter murder, the killing of able all ruling father,

0:17:27.320 --> 0:17:30.880
<v Speaker 1>the kindred of Cain crushed with his vengeance in the

0:17:30.920 --> 0:17:34.400
<v Speaker 1>feud he rejoiced, not but far away drove him from

0:17:34.480 --> 0:17:39.480
<v Speaker 1>kindred and kind that crime to atone for meter of justice.

0:17:39.760 --> 0:17:45.480
<v Speaker 1>Thence Ill favored creatures, elves and giants, monsters of ocean

0:17:45.960 --> 0:17:49.560
<v Speaker 1>came into being. And the giants that long time grappled

0:17:49.600 --> 0:17:53.880
<v Speaker 1>with God, he gave them requital. Now in the Hall

0:17:53.960 --> 0:17:56.399
<v Speaker 1>translation here there are a couple of different words that

0:17:56.520 --> 0:18:00.960
<v Speaker 1>get translated as giants. One is the old English gigantis,

0:18:01.359 --> 0:18:03.880
<v Speaker 1>and the other is a yoton s, which I think

0:18:03.960 --> 0:18:06.240
<v Speaker 1>is where we also get the word yoton like the

0:18:06.320 --> 0:18:10.119
<v Speaker 1>Norse mythology giant a couple of different kinds of monsters.

0:18:10.160 --> 0:18:13.440
<v Speaker 1>So in the line that mentions orknas it's a yotanus

0:18:13.520 --> 0:18:18.439
<v Speaker 1>and ilfa giants and elves and or canas, which I

0:18:18.440 --> 0:18:22.440
<v Speaker 1>think here is translated as monsters of ocean, but other

0:18:22.480 --> 0:18:26.480
<v Speaker 1>translations have have chosen different terms for it, sometimes calling

0:18:26.520 --> 0:18:30.840
<v Speaker 1>it a a demon or a goblin or something like that. Uh.

0:18:30.920 --> 0:18:34.040
<v Speaker 1>There's also an interesting translation note in the J. Leslie

0:18:34.080 --> 0:18:38.080
<v Speaker 1>Hall version of Beowulf which notes that when Grindel himself

0:18:38.200 --> 0:18:42.159
<v Speaker 1>is introduced, the word used to describe him could be

0:18:42.200 --> 0:18:46.080
<v Speaker 1>translated as demon and often is or could be translated

0:18:46.200 --> 0:18:51.880
<v Speaker 1>as stranger. Uh. Literary and linguistic conflation of the unfamiliar

0:18:51.920 --> 0:18:55.360
<v Speaker 1>person with the monster of hell, and J. Leslie Hall

0:18:55.400 --> 0:18:59.639
<v Speaker 1>actually chooses stranger in in this translation, making for an

0:18:59.680 --> 0:19:03.440
<v Speaker 1>interest set of lines. A foe in the whole building.

0:19:03.680 --> 0:19:08.600
<v Speaker 1>This horrible stranger was Grendel, entitled the march Stepper, famous

0:19:08.760 --> 0:19:12.960
<v Speaker 1>who dwelt in the moor, fins, the marsh and the Fastness. Oh.

0:19:13.119 --> 0:19:15.119
<v Speaker 1>I love that. So if you think of Grendel as

0:19:15.160 --> 0:19:18.320
<v Speaker 1>a stranger, it gets into some interesting territory about what

0:19:18.440 --> 0:19:22.119
<v Speaker 1>monstrosity means, and that a lot of times are our

0:19:22.240 --> 0:19:28.119
<v Speaker 1>mythical monsters are sort of ways of mentally metabolizing concepts

0:19:28.119 --> 0:19:31.680
<v Speaker 1>of people who are unfamiliar or who you worry might

0:19:31.720 --> 0:19:36.240
<v Speaker 1>be threatening to you somehow. Yeah. Absolutely, But then also

0:19:36.359 --> 0:19:38.360
<v Speaker 1>just from a surely like in that on the other hand,

0:19:38.400 --> 0:19:41.159
<v Speaker 1>like just from an imaginative perspective, like I hear that,

0:19:41.240 --> 0:19:43.879
<v Speaker 1>and I just love the idea of Grendel as this

0:19:44.320 --> 0:19:47.320
<v Speaker 1>as as the stranger, as this you know, this being

0:19:47.480 --> 0:19:51.520
<v Speaker 1>that is um that is almost from another world, you know,

0:19:51.640 --> 0:19:54.960
<v Speaker 1>because in many many respects he is well and much

0:19:55.000 --> 0:19:57.280
<v Speaker 1>like the Orc that we were just talking about. Grendel

0:19:57.359 --> 0:20:00.680
<v Speaker 1>here has given an unholy origin story. Right. They say

0:20:00.720 --> 0:20:03.280
<v Speaker 1>that he has descended from Caine, who in the biblical

0:20:03.400 --> 0:20:06.399
<v Speaker 1>story murdered his brother Abel. Caine was you know, the

0:20:06.480 --> 0:20:10.080
<v Speaker 1>third human to exist, and Able was the fourth. And Caine,

0:20:10.080 --> 0:20:13.880
<v Speaker 1>I guess, got jealous of Able having having good offerings

0:20:13.920 --> 0:20:15.879
<v Speaker 1>to God that God was very pleased with, and so

0:20:16.040 --> 0:20:19.600
<v Speaker 1>Kane murdered him. And then God comes to Caine saying, hey,

0:20:19.640 --> 0:20:22.320
<v Speaker 1>where's your brother? And Kane says, am I my brother's keeper.

0:20:22.400 --> 0:20:25.320
<v Speaker 1>So God curses Kine and sends him off wandering in

0:20:25.359 --> 0:20:28.399
<v Speaker 1>the wilderness to the land of not and Caine's offspring

0:20:28.840 --> 0:20:32.200
<v Speaker 1>apparently become the monster Grendel. So it's like there there's

0:20:32.240 --> 0:20:35.720
<v Speaker 1>a sort of there's a generational curse that has passed

0:20:35.720 --> 0:20:39.600
<v Speaker 1>down for that original crime. Now, in a nineteenth century

0:20:39.640 --> 0:20:43.760
<v Speaker 1>glossary of Anglo Saxon terms, the scholar Thomas Wright notes

0:20:43.840 --> 0:20:50.120
<v Speaker 1>that Orc means possibly hell, devil, or specter or goblin. Uh,

0:20:50.119 --> 0:20:53.200
<v Speaker 1>and he notes that it is phonetically similar to Orcus,

0:20:53.320 --> 0:20:56.360
<v Speaker 1>which was a Roman god of the underworld I think

0:20:56.480 --> 0:21:03.120
<v Speaker 1>somewhat regularly conflated with Satan during times of Christian syncratism. Yeah. Yeah,

0:21:03.240 --> 0:21:06.040
<v Speaker 1>Orcus of course has come up on the podcast before.

0:21:06.080 --> 0:21:09.440
<v Speaker 1>And this also brings to mind that that line from

0:21:09.480 --> 0:21:13.760
<v Speaker 1>William Blake, uh that of course is um is adapted

0:21:13.800 --> 0:21:16.760
<v Speaker 1>and switched around a little bit most more probably more

0:21:16.800 --> 0:21:20.560
<v Speaker 1>famously to most listeners in Blade Runner. But that line fiery,

0:21:20.600 --> 0:21:24.600
<v Speaker 1>the angels rose as they rose deep thunder rolled around

0:21:24.680 --> 0:21:28.480
<v Speaker 1>their shores, indignant, burning with the fires of Orc. Oh, yeah,

0:21:28.520 --> 0:21:30.680
<v Speaker 1>that's come up before. I know you like that one,

0:21:30.680 --> 0:21:32.600
<v Speaker 1>and that's great. I mean, Blake is always great, but

0:21:32.720 --> 0:21:36.360
<v Speaker 1>Orc there is different. Orc is not so much a monster.

0:21:36.440 --> 0:21:38.600
<v Speaker 1>There is kind of, like I don't recall exactly, some

0:21:38.680 --> 0:21:41.480
<v Speaker 1>kind of character. Yeah, yeah, you you're dealing with the

0:21:41.840 --> 0:21:46.280
<v Speaker 1>Blake um Um cinematic universe there as opposed to any

0:21:46.280 --> 0:21:49.760
<v Speaker 1>of these others. Um. I should add add one thing.

0:21:50.160 --> 0:21:53.120
<v Speaker 1>It's it's interesting that we don't have to really discuss

0:21:53.200 --> 0:21:56.840
<v Speaker 1>what a goblin is in any of this um. There's

0:21:56.920 --> 0:22:01.800
<v Speaker 1>something about the goblin in particular that I think you'll

0:22:01.800 --> 0:22:05.840
<v Speaker 1>find just about everywhere, Like we've discussed um various Chinese

0:22:05.880 --> 0:22:10.240
<v Speaker 1>folklore's and in mythologies before that involve something that is

0:22:10.280 --> 0:22:14.400
<v Speaker 1>translated as a goblin, And it does seem to suggest

0:22:14.400 --> 0:22:18.120
<v Speaker 1>that there is just sort of an intrinsic goblin nous

0:22:18.119 --> 0:22:22.440
<v Speaker 1>to the human imagination, like there is a space preserved

0:22:22.480 --> 0:22:25.040
<v Speaker 1>for the goblin that we we don't even really need

0:22:25.080 --> 0:22:27.920
<v Speaker 1>to even expand on too much. Well, yeah, I mean,

0:22:27.960 --> 0:22:30.640
<v Speaker 1>I think it's just there's a general fear of something

0:22:30.720 --> 0:22:34.520
<v Speaker 1>that is evil, that is roughly shaped like a human

0:22:34.560 --> 0:22:37.560
<v Speaker 1>and has human capabilities in a way, but cannot be

0:22:37.680 --> 0:22:41.760
<v Speaker 1>reasoned with and has no and has no like mercy

0:22:41.880 --> 0:22:44.879
<v Speaker 1>or morality, and is just sort of like meanness and

0:22:44.880 --> 0:22:49.000
<v Speaker 1>cruelty and human form or human form, Yeah, or you know,

0:22:49.119 --> 0:22:51.240
<v Speaker 1>kind of I guess sometimes with the goblin, I get

0:22:51.240 --> 0:22:54.760
<v Speaker 1>a sense of like the diminutive nature of the goblin's

0:22:54.880 --> 0:22:59.280
<v Speaker 1>suggested like a hidden supernatural element to it. And even

0:22:59.320 --> 0:23:02.480
<v Speaker 1>though the the the idea of Tolkien's orcs, they kind

0:23:02.480 --> 0:23:04.800
<v Speaker 1>of evolve out of an idea of a goblin, they

0:23:04.840 --> 0:23:07.720
<v Speaker 1>become something different, They become something more like a human

0:23:08.080 --> 0:23:12.040
<v Speaker 1>and therefore kind of divorced from like the supernatural world

0:23:12.040 --> 0:23:15.040
<v Speaker 1>of pure fairies, in the same way that Tolken's elves

0:23:15.119 --> 0:23:18.800
<v Speaker 1>are something different than like the the ideas of the

0:23:18.840 --> 0:23:23.080
<v Speaker 1>fair folk or even the Tuatha de dan and uh

0:23:23.160 --> 0:23:26.760
<v Speaker 1>that that you find in Irish mythology. Well. Yeah, another

0:23:26.760 --> 0:23:28.640
<v Speaker 1>thing that's funny is that by the time you get

0:23:28.640 --> 0:23:31.240
<v Speaker 1>to Tolkien, suddenly elves are thought of as these sort

0:23:31.240 --> 0:23:34.639
<v Speaker 1>of like superhumans. They're like humans, but they're they're like

0:23:34.800 --> 0:23:39.800
<v Speaker 1>so beautiful and so graceful and so rational and good. Um.

0:23:39.920 --> 0:23:43.119
<v Speaker 1>But but here in in Beowulf, the elves just seemed

0:23:43.160 --> 0:23:46.040
<v Speaker 1>to be another type of monster. They're listed alongside the

0:23:46.160 --> 0:23:49.040
<v Speaker 1>Yotanas and the monsters of the ocean. I mean, they're

0:23:49.040 --> 0:23:52.000
<v Speaker 1>in the same line. It's a Yotanas and Ilva and

0:23:52.240 --> 0:23:56.560
<v Speaker 1>uh an Orkneus altogether. Now, Um, speaking of the idea

0:23:56.600 --> 0:23:59.280
<v Speaker 1>of of orc is being related to sea monsters, I

0:23:59.520 --> 0:24:03.040
<v Speaker 1>of course poked up Orc in Carol Roses, Giants, Monsters

0:24:03.040 --> 0:24:05.880
<v Speaker 1>and Dragons, one of my favorite books to to look

0:24:05.920 --> 0:24:09.320
<v Speaker 1>up various creatures and just uh and and actually she

0:24:09.359 --> 0:24:12.080
<v Speaker 1>has another book related to fairies. In the Fairy Book,

0:24:12.320 --> 0:24:14.680
<v Speaker 1>she has a listing for for Orc, just saying it's

0:24:14.760 --> 0:24:17.840
<v Speaker 1>one of Tolkien's creations, very short, not much to it.

0:24:18.400 --> 0:24:22.400
<v Speaker 1>In the Monster's Book, she mentions Orc or Orco, a

0:24:22.440 --> 0:24:25.560
<v Speaker 1>monster described by Plenty of the Elder in the Natural History,

0:24:26.200 --> 0:24:29.560
<v Speaker 1>came out in sev or thereabouts, and it's described as

0:24:29.600 --> 0:24:32.600
<v Speaker 1>a very large oceanic creature, said to be larger than

0:24:32.600 --> 0:24:35.920
<v Speaker 1>a whale and capable of eating whales. It was known

0:24:35.960 --> 0:24:40.760
<v Speaker 1>as Orco later on and referenced in Orlando Furioso in

0:24:41.880 --> 0:24:46.280
<v Speaker 1>Oh Yeah, but the poet Lodovico Ariosto so Orlando Furioso.

0:24:46.400 --> 0:24:49.440
<v Speaker 1>I must, I must admit this. We were talking about

0:24:49.440 --> 0:24:52.240
<v Speaker 1>it before we started. I just figured out that this,

0:24:52.240 --> 0:24:55.840
<v Speaker 1>this epic poem is not about a guy named Orlando

0:24:55.920 --> 0:25:00.120
<v Speaker 1>furios So. It means something like Orlando's frenzy or something.

0:25:00.640 --> 0:25:03.320
<v Speaker 1>Uh So, So, Orlando is the hero of the story

0:25:03.359 --> 0:25:05.159
<v Speaker 1>and he slays I think he slays a lot of

0:25:05.200 --> 0:25:08.879
<v Speaker 1>monsters in it. Um, but I looked it up in

0:25:09.000 --> 0:25:13.399
<v Speaker 1>Orlando Furios. So it's in Canto seventeen that the the

0:25:13.560 --> 0:25:16.320
<v Speaker 1>Orco monster is mentioned, And so I want to read

0:25:16.359 --> 0:25:20.360
<v Speaker 1>from the William Stewart Rose translation. So, Uh, we get

0:25:20.400 --> 0:25:25.199
<v Speaker 1>the narration, while with much solace, seated and around we

0:25:25.400 --> 0:25:29.439
<v Speaker 1>from the chase, expect our lord's return approaching us along

0:25:29.440 --> 0:25:34.000
<v Speaker 1>the shore, astound the orc, that fearful monster we discern

0:25:34.600 --> 0:25:38.320
<v Speaker 1>God grant fair sir. He never may confound your eyesight

0:25:38.440 --> 0:25:41.760
<v Speaker 1>with his semblance, foul and stern. Better it is of

0:25:41.880 --> 0:25:44.639
<v Speaker 1>him by fame to hear than to behold him by

0:25:44.680 --> 0:25:50.480
<v Speaker 1>approaching near to calculate the grizzly monster's height, so measureless

0:25:50.600 --> 0:25:55.399
<v Speaker 1>is he exceeds all skill of fungus hue. In place

0:25:55.560 --> 0:25:59.320
<v Speaker 1>of orbs of sight, their sockets two small bones, like

0:25:59.480 --> 0:26:03.440
<v Speaker 1>berries fill towards us. As I say, he speeds out

0:26:03.560 --> 0:26:07.560
<v Speaker 1>right along the shore and seems a moving hill, tusks

0:26:07.640 --> 0:26:12.119
<v Speaker 1>jutting out like savage swine. He shows abreast with drivel,

0:26:12.200 --> 0:26:17.119
<v Speaker 1>foul and pointed nose. Okay, so what do we know

0:26:17.119 --> 0:26:21.040
<v Speaker 1>about this monster? Uh? He's too tall to calculate his height.

0:26:21.480 --> 0:26:24.240
<v Speaker 1>No one has the skill to calculate how high he is,

0:26:24.280 --> 0:26:26.080
<v Speaker 1>and that that makes it sound like he must be

0:26:26.160 --> 0:26:30.560
<v Speaker 1>like leaving the atmosphere. Um. He also has he's a

0:26:30.760 --> 0:26:33.680
<v Speaker 1>fungus hue, and I guess there are fungus is of

0:26:33.720 --> 0:26:37.680
<v Speaker 1>a lot of different hues, and he in place of eyeballs,

0:26:37.840 --> 0:26:42.680
<v Speaker 1>he has bones that are like berries. Now, up until

0:26:42.720 --> 0:26:46.040
<v Speaker 1>that point, I'm definitely picturing what I think this is.

0:26:46.560 --> 0:26:48.359
<v Speaker 1>But then the tusks kind of throw it off because

0:26:48.359 --> 0:26:50.840
<v Speaker 1>the tust sound like more something you would see oll

0:26:50.920 --> 0:26:53.720
<v Speaker 1>for seen, you know, an actual tusk see creature, but

0:26:53.760 --> 0:26:58.719
<v Speaker 1>also in the fabulous u Chi miracle uh sea monster

0:26:58.840 --> 0:27:01.959
<v Speaker 1>that you see in various maps. Oh yeah, exactly, like

0:27:02.000 --> 0:27:04.440
<v Speaker 1>the kind of like a wild boar's face on a

0:27:04.480 --> 0:27:08.200
<v Speaker 1>whale's body exactly. I think something like that might be

0:27:08.280 --> 0:27:10.960
<v Speaker 1>kind of imagined here. Except he's advancing along the shore,

0:27:11.080 --> 0:27:14.199
<v Speaker 1>so he seems to be able to leave the water. Um.

0:27:14.240 --> 0:27:18.680
<v Speaker 1>I don't know. Well it brings to mind um, and

0:27:18.840 --> 0:27:20.880
<v Speaker 1>because it does seem to be there is a connection here.

0:27:21.320 --> 0:27:23.399
<v Speaker 1>So when you read this, I could not help but

0:27:23.520 --> 0:27:27.720
<v Speaker 1>picture the orca, the killer whale, you know, because there's

0:27:27.760 --> 0:27:31.119
<v Speaker 1>something about like, you know, the fungus hue uh in

0:27:31.160 --> 0:27:33.680
<v Speaker 1>place of orbs of side imagining those big white eye

0:27:33.720 --> 0:27:36.520
<v Speaker 1>spots that are of course not their eyes, even though

0:27:36.520 --> 0:27:38.879
<v Speaker 1>it's it's almost impossible to look at a killer whale

0:27:38.880 --> 0:27:41.240
<v Speaker 1>and not think of that as their eyes. Their eyes

0:27:41.280 --> 0:27:44.440
<v Speaker 1>are actually much you know, smaller, Um, And are there

0:27:44.800 --> 0:27:48.000
<v Speaker 1>those big eye spots I think actually make killer whales

0:27:48.080 --> 0:27:52.119
<v Speaker 1>cuter than they otherwise they look less like the like

0:27:52.200 --> 0:27:56.120
<v Speaker 1>the vicious wolves of the sea that they are. Um.

0:27:56.160 --> 0:28:00.560
<v Speaker 1>But but yeah, there's this connection between orcus and or

0:28:00.640 --> 0:28:05.160
<v Speaker 1>kinnis orca that's the scientific name for killer whales, or kinness,

0:28:05.160 --> 0:28:10.360
<v Speaker 1>meaning belonging to orcas or simply the kingdom of the dead. Uh.

0:28:10.400 --> 0:28:15.000
<v Speaker 1>The Roman idea of orc orco sea monsters was or

0:28:15.040 --> 0:28:18.600
<v Speaker 1>became associated with the killer whale. Yeah. I guess that's right.

0:28:18.720 --> 0:28:20.000
<v Speaker 1>And and I want to be clear. I think a

0:28:20.040 --> 0:28:23.280
<v Speaker 1>minute ago we we describe the killer whale as vicious,

0:28:23.320 --> 0:28:26.119
<v Speaker 1>which we don't mean in a in a negative moral sense,

0:28:26.320 --> 0:28:29.159
<v Speaker 1>but we do mean in a descriptive sense about like

0:28:29.200 --> 0:28:34.080
<v Speaker 1>their behavior as they prey on sharks, which is just awesome. Uh. Yeah,

0:28:34.119 --> 0:28:39.600
<v Speaker 1>there as when concerning um orcas and their their natural prey.

0:28:40.200 --> 0:28:44.280
<v Speaker 1>I think viciousness is a well deserved adjective. Watch any

0:28:44.360 --> 0:28:47.760
<v Speaker 1>nature documentary about their their hunting of baby whales, and

0:28:47.840 --> 0:28:51.160
<v Speaker 1>you will agree. Um, But then again, hey, it's that

0:28:51.320 --> 0:28:53.080
<v Speaker 1>that's the world. They're just doing their part in it.

0:28:53.320 --> 0:28:57.880
<v Speaker 1>The blessings of milk or all right. On that note,

0:28:58.240 --> 0:28:59.800
<v Speaker 1>we're going to take a break, but when we come

0:29:00.640 --> 0:29:07.560
<v Speaker 1>we'll talk more about works than all right, we're back now.

0:29:07.640 --> 0:29:10.000
<v Speaker 1>There are certainly a number of ways to crunch the

0:29:10.080 --> 0:29:13.960
<v Speaker 1>idea of an orc that the of Tolkien's Orc a

0:29:14.040 --> 0:29:19.640
<v Speaker 1>humanoid other that is also not human. Insignificant ways. I

0:29:19.680 --> 0:29:22.240
<v Speaker 1>have to come back to something that um, that author

0:29:22.520 --> 0:29:26.600
<v Speaker 1>Terence Hawkins Um wrote about in his novel American Neolithic,

0:29:26.640 --> 0:29:29.040
<v Speaker 1>of which there's a revised edition. Now. They believe it

0:29:29.080 --> 0:29:33.560
<v Speaker 1>has to do with the Neanderthal surviving into into modern days.

0:29:34.080 --> 0:29:37.760
<v Speaker 1>But there's this wonderful line where the Neandertal character is

0:29:37.800 --> 0:29:41.160
<v Speaker 1>speaking to the reader and says, quote, you for whom

0:29:41.160 --> 0:29:44.080
<v Speaker 1>we have always been the other, our existence buried deep

0:29:44.080 --> 0:29:47.960
<v Speaker 1>in your racial memories, since the time when glaciers girdled

0:29:48.000 --> 0:29:50.960
<v Speaker 1>the world and the contest between man and animal was

0:29:51.040 --> 0:29:53.800
<v Speaker 1>yet to be decided. We haunt your legends as we

0:29:53.880 --> 0:29:58.520
<v Speaker 1>haunt your dreams, misshapen versions of yourself bad copies formally

0:29:58.640 --> 0:30:03.720
<v Speaker 1>Cobalds or Grimlin now more locks and orcs, um so,

0:30:03.720 --> 0:30:09.320
<v Speaker 1>so in this line, basically it's uh, the idea is that, uh,

0:30:09.440 --> 0:30:12.800
<v Speaker 1>there might be some connection between the idea of orcs

0:30:12.880 --> 0:30:16.760
<v Speaker 1>or more locks or other type beings and maybe the

0:30:17.360 --> 0:30:22.200
<v Speaker 1>notion that humans did live alongside Neanderthals for a period

0:30:22.200 --> 0:30:27.320
<v Speaker 1>of time and played at least some role in their destruction, well,

0:30:27.360 --> 0:30:29.840
<v Speaker 1>depending on how you define destruction, because of course we

0:30:30.200 --> 0:30:34.120
<v Speaker 1>do see the disappearance of the Neanderthal as a distinct

0:30:34.200 --> 0:30:36.760
<v Speaker 1>branch of the homogeneous but also it does appear that

0:30:36.800 --> 0:30:41.280
<v Speaker 1>Homo sapiens and Neanderthals also intermingled. Yeah, we went to

0:30:41.480 --> 0:30:43.440
<v Speaker 1>let's see, we went a good deal into this in

0:30:43.480 --> 0:30:46.920
<v Speaker 1>our Almost Cannibals episode because we're basically there was one

0:30:46.920 --> 0:30:51.000
<v Speaker 1>point we were discussing the idea of cannibalism by neander

0:30:51.040 --> 0:30:54.600
<v Speaker 1>Dolls by early humans, and you see examples of cannibalism

0:30:54.720 --> 0:30:57.640
<v Speaker 1>in both groups. But there's less evidence to suggest that, say,

0:30:57.880 --> 0:31:01.080
<v Speaker 1>humans aid all the neander dolls or the neander eight humans.

0:31:01.600 --> 0:31:05.240
<v Speaker 1>Um I mean it. Basically, there are a number of

0:31:05.240 --> 0:31:10.320
<v Speaker 1>open questions about what exactly happened between Neanderthals and humans.

0:31:10.320 --> 0:31:14.520
<v Speaker 1>To what extent anything happened. Um. A lot of sources

0:31:14.560 --> 0:31:17.200
<v Speaker 1>seem to indicate that there was There was probably at

0:31:17.240 --> 0:31:21.840
<v Speaker 1>least a competition for resources, if not something more you know, nefarious, uh,

0:31:22.000 --> 0:31:25.680
<v Speaker 1>with of course than the inder dolls eventually um fading away,

0:31:26.200 --> 0:31:29.440
<v Speaker 1>leaving only us. But what well, I take that back,

0:31:29.520 --> 0:31:33.840
<v Speaker 1>also some trace of Neanderthals within our own genetics. Now

0:31:34.040 --> 0:31:36.720
<v Speaker 1>it's interesting to think of a true humanoid other and

0:31:36.800 --> 0:31:40.920
<v Speaker 1>how human society would process its downfall. Uh. There's another

0:31:41.000 --> 0:31:42.800
<v Speaker 1>huge issue to consider that, and that is that that

0:31:42.960 --> 0:31:48.280
<v Speaker 1>is our tendency to dehumanize due to xenophobic, nationalistic, uh

0:31:48.320 --> 0:31:51.440
<v Speaker 1>and or racist attitudes and and this is an issue

0:31:51.440 --> 0:31:54.840
<v Speaker 1>that certainly comes up in the consideration of orcs. Yeah.

0:31:54.880 --> 0:31:57.160
<v Speaker 1>I think one of the most difficult things when you

0:31:57.320 --> 0:32:01.560
<v Speaker 1>dig into the history of ideas about monsters. As much

0:32:01.600 --> 0:32:03.400
<v Speaker 1>as we love them today and they're fun in the

0:32:03.520 --> 0:32:06.400
<v Speaker 1>in the forms we have them, they may often have

0:32:06.680 --> 0:32:10.479
<v Speaker 1>their origins in ideas that if we were fully understand them,

0:32:10.520 --> 0:32:13.320
<v Speaker 1>we would find quite repugnant. I mean, I think a

0:32:13.320 --> 0:32:17.480
<v Speaker 1>lot of the origins of monster legends are probably in

0:32:17.560 --> 0:32:22.200
<v Speaker 1>some process of dehumanizing people who are human. Yeah, it's

0:32:22.360 --> 0:32:24.880
<v Speaker 1>and it it is. It's truly heartbreaking because you want

0:32:24.960 --> 0:32:28.440
<v Speaker 1>monsters to be this pure escapism. But then yeah, when

0:32:28.440 --> 0:32:31.400
<v Speaker 1>you start pulling the various threads, you often find yourself

0:32:31.440 --> 0:32:34.360
<v Speaker 1>confronting something like this, and if nothing else, you confront

0:32:34.360 --> 0:32:37.760
<v Speaker 1>the you know, the basic idea that that these that

0:32:37.880 --> 0:32:41.880
<v Speaker 1>monsters always emerge from, if not one particular time, they

0:32:41.920 --> 0:32:45.520
<v Speaker 1>emerge out of different times. And and token's orcs especially,

0:32:45.560 --> 0:32:49.880
<v Speaker 1>I mean they're emerging out of twentieth century Europe, you know,

0:32:49.960 --> 0:32:53.720
<v Speaker 1>out of the period during which there were two devastating

0:32:53.800 --> 0:32:57.920
<v Speaker 1>world wars. Uh, certainly there's plenty of European racism and

0:32:58.000 --> 0:33:02.120
<v Speaker 1>xenophobia going around at the time, the wartime demonization of

0:33:02.160 --> 0:33:05.160
<v Speaker 1>the enemy like this, these are all elements in the soup,

0:33:05.240 --> 0:33:08.840
<v Speaker 1>no matter, no matter how much you want to focus

0:33:09.040 --> 0:33:12.960
<v Speaker 1>on these just being purely fictional beings in a you know,

0:33:13.080 --> 0:33:16.000
<v Speaker 1>in another world, or in a world that is inspired

0:33:16.120 --> 0:33:19.520
<v Speaker 1>purely out of like the scholarly consideration of myths and

0:33:19.520 --> 0:33:22.120
<v Speaker 1>and fairy tales. Right, I mean, I think at the

0:33:22.160 --> 0:33:24.320
<v Speaker 1>very least, what you can definitely say about the orc,

0:33:24.480 --> 0:33:26.800
<v Speaker 1>no matter what else we know about them, is that

0:33:26.880 --> 0:33:30.840
<v Speaker 1>they are a dehumanized form of the enemy. To be

0:33:30.880 --> 0:33:34.120
<v Speaker 1>represented in war um and in a way you know,

0:33:34.200 --> 0:33:37.000
<v Speaker 1>if if Tolkien was trying to consciously sort of recreate

0:33:37.080 --> 0:33:40.240
<v Speaker 1>something like a mythology. We see something like this in

0:33:40.280 --> 0:33:43.040
<v Speaker 1>lots of mythologies, you know it. It is of course

0:33:43.080 --> 0:33:47.560
<v Speaker 1>common for humans to to to dehumanize their enemies and

0:33:47.600 --> 0:33:50.520
<v Speaker 1>to think of them as something you know, less than

0:33:50.640 --> 0:33:54.000
<v Speaker 1>the people like us, right and and I mean we

0:33:54.000 --> 0:33:55.520
<v Speaker 1>we see this everywhere. I mean, this is one of

0:33:55.560 --> 0:33:58.800
<v Speaker 1>the reasons that arguably that zombie fiction has been so

0:33:58.800 --> 0:34:02.880
<v Speaker 1>so successful is that it presents a completely um, you know,

0:34:02.920 --> 0:34:06.160
<v Speaker 1>ethically acceptable in any that can just be eradicated without

0:34:06.200 --> 0:34:10.120
<v Speaker 1>any second consideration. Um And I think that you know,

0:34:10.239 --> 0:34:14.000
<v Speaker 1>you remember when we did um the episode about daydreaming,

0:34:14.120 --> 0:34:16.120
<v Speaker 1>and one of the studies we looked at discovered that

0:34:16.120 --> 0:34:18.880
<v Speaker 1>one of the most common things that people daydream about

0:34:19.120 --> 0:34:24.120
<v Speaker 1>is they just sort of fantasize about violent conflict that

0:34:24.200 --> 0:34:26.600
<v Speaker 1>people they think like, oh, if there was a fight,

0:34:26.760 --> 0:34:29.440
<v Speaker 1>what would I do? Uh? You know, there there's this

0:34:29.560 --> 0:34:32.240
<v Speaker 1>kind of thing, and so obviously people's brains are drawn

0:34:32.360 --> 0:34:35.640
<v Speaker 1>to this kind of scenario to fantasize about, you know,

0:34:35.719 --> 0:34:39.160
<v Speaker 1>for understandable reasons, like you like, you want to be

0:34:39.360 --> 0:34:41.960
<v Speaker 1>like that. That's where a lot of potential risk lies

0:34:42.080 --> 0:34:43.839
<v Speaker 1>and you want to imagine, like, well, what could I

0:34:43.840 --> 0:34:45.480
<v Speaker 1>do to get out of this? How could I win

0:34:46.120 --> 0:34:48.120
<v Speaker 1>that kind of thing? But then also that, you know,

0:34:48.200 --> 0:34:50.160
<v Speaker 1>I think about In The Lord of the Rings, there's

0:34:50.239 --> 0:34:53.279
<v Speaker 1>part where sam Wise gamge Uh he recognized as a

0:34:53.320 --> 0:34:56.560
<v Speaker 1>fallen soldier from the other side, from somebody who's fighting

0:34:56.880 --> 0:34:59.680
<v Speaker 1>for Saron, but is a human fighting for Saron one

0:34:59.680 --> 0:35:02.520
<v Speaker 1>of the for one of the men from Harad, And

0:35:02.760 --> 0:35:05.880
<v Speaker 1>sam Wise looks at him and he feels bad. He says,

0:35:06.400 --> 0:35:09.120
<v Speaker 1>wait a minute, you know, was this man really evil

0:35:09.360 --> 0:35:11.960
<v Speaker 1>or what kind of lies or threats brought him here

0:35:12.000 --> 0:35:14.520
<v Speaker 1>so far from home? And wouldn't he rather be living

0:35:14.520 --> 0:35:18.240
<v Speaker 1>at peace? That's interesting. It's a kind of strange moment

0:35:18.239 --> 0:35:22.280
<v Speaker 1>where suddenly, out of this otherwise kind of manicheean uh

0:35:22.440 --> 0:35:26.680
<v Speaker 1>good versus evil war fantasy war with a with a

0:35:26.719 --> 0:35:31.200
<v Speaker 1>non human enemy, suddenly there's this this breakthrough where one

0:35:31.200 --> 0:35:34.560
<v Speaker 1>of the characters on the supposed good side thinks, wait

0:35:34.600 --> 0:35:37.200
<v Speaker 1>a minute, aren't the people on the other side humans too?

0:35:37.239 --> 0:35:40.000
<v Speaker 1>Aren't they you know? Don't they have lives? Don't they

0:35:40.040 --> 0:35:43.840
<v Speaker 1>have moral complexities behind their story? This is one of

0:35:43.840 --> 0:35:46.120
<v Speaker 1>the things that you see time and time again in

0:35:46.120 --> 0:35:47.799
<v Speaker 1>in this discussion. And I do want to I want

0:35:47.800 --> 0:35:50.880
<v Speaker 1>to drive home that this is a This has been

0:35:50.920 --> 0:35:54.640
<v Speaker 1>a topic of of continual consideration by token scholars and

0:35:54.920 --> 0:35:58.000
<v Speaker 1>literary cultural scholars alike, both in reference to the original

0:35:58.040 --> 0:36:00.640
<v Speaker 1>works and you know, the original writings Jared Tolken and

0:36:00.719 --> 0:36:04.279
<v Speaker 1>these various film are incarnations because on one hand, yeah,

0:36:04.440 --> 0:36:07.279
<v Speaker 1>like there's this idea if you read um uh you know,

0:36:07.320 --> 0:36:09.719
<v Speaker 1>like in our our cold opening, this idea of the

0:36:09.880 --> 0:36:13.480
<v Speaker 1>Orcs is just this purely inhuman thing, just made out

0:36:13.480 --> 0:36:16.279
<v Speaker 1>of savagery. Uh you know that, Like that sounds more

0:36:16.280 --> 0:36:18.440
<v Speaker 1>in keeping with a zombie myth, right, just like no

0:36:18.560 --> 0:36:22.360
<v Speaker 1>ethical problems at all. But but along the lines of

0:36:22.400 --> 0:36:24.640
<v Speaker 1>this example of a human fighting for Sara, and there

0:36:24.640 --> 0:36:26.680
<v Speaker 1>are plenty of examples in the Lord of the Rings

0:36:26.719 --> 0:36:30.560
<v Speaker 1>where Tolken does engage in a certain humanization of the Orcs,

0:36:30.600 --> 0:36:33.960
<v Speaker 1>like they're given some sense of individuality. I believe they're

0:36:34.000 --> 0:36:36.640
<v Speaker 1>you know, scenes where they've been taken captives by their

0:36:36.640 --> 0:36:40.680
<v Speaker 1>works and their overhearing or conversations. Uh yeah, Maryan Pippen

0:36:40.960 --> 0:36:43.520
<v Speaker 1>when they're kidnapped by the Orcs, they sort of interact

0:36:43.560 --> 0:36:45.400
<v Speaker 1>with the orcs in a way that suggests to me

0:36:45.480 --> 0:36:48.520
<v Speaker 1>at least that the orcs are sentient. You know, they're

0:36:48.560 --> 0:36:51.239
<v Speaker 1>they're not like, they're not like robots, you know, they're

0:36:51.280 --> 0:36:54.480
<v Speaker 1>they're not just evil killing machines, like they've got motivations

0:36:54.560 --> 0:36:58.840
<v Speaker 1>of their own. So that makes everything a lot more complicated.

0:36:58.880 --> 0:37:00.920
<v Speaker 1>Everything we're about to talk about a little more complicated.

0:37:01.360 --> 0:37:04.840
<v Speaker 1>Um now, we can't possibly cover the entire discourse on

0:37:04.880 --> 0:37:07.600
<v Speaker 1>this topic. It looks like there's some very good sources

0:37:07.640 --> 0:37:10.239
<v Speaker 1>out there that you can find. I ran across a

0:37:10.280 --> 0:37:12.120
<v Speaker 1>book that I've is cited in a source that I'm

0:37:12.120 --> 0:37:16.319
<v Speaker 1>going to mention by Demitra Fimi, titled Token Race and

0:37:16.360 --> 0:37:20.400
<v Speaker 1>Cultural History, that is supposedly quite good. But some of

0:37:20.440 --> 0:37:22.840
<v Speaker 1>the key issues that are often brought up about orcs

0:37:22.920 --> 0:37:26.080
<v Speaker 1>are that orcs are clearly described as having dark skin,

0:37:26.840 --> 0:37:30.759
<v Speaker 1>Orcs are described as being quote unquote slant eyed, And

0:37:30.920 --> 0:37:33.840
<v Speaker 1>there's this sense that, yeah, orcs are human shaped and

0:37:33.840 --> 0:37:36.040
<v Speaker 1>are more or less human like, but then they are

0:37:36.080 --> 0:37:39.920
<v Speaker 1>also less than human or described as less than human.

0:37:40.200 --> 0:37:43.360
<v Speaker 1>And it is often suggested that like, you know, nothing

0:37:43.360 --> 0:37:47.520
<v Speaker 1>but brutal violence, it's against the orcs. Is is permissible

0:37:47.719 --> 0:37:50.479
<v Speaker 1>and that you know that that is that they should

0:37:50.520 --> 0:37:55.040
<v Speaker 1>just be eradicated by the higher um uh species of

0:37:55.080 --> 0:37:57.799
<v Speaker 1>Middle Earth. And I mean some of this I think

0:37:57.880 --> 0:38:01.640
<v Speaker 1>might be as getting back to the oken Um duality here.

0:38:01.880 --> 0:38:03.279
<v Speaker 1>I think part of it is just by if you

0:38:03.280 --> 0:38:06.239
<v Speaker 1>start telling stories about something, you're gonna end up humanizing it.

0:38:06.520 --> 0:38:08.680
<v Speaker 1>So I can see where you could start with your

0:38:09.280 --> 0:38:11.839
<v Speaker 1>with your you know you're just completely um, you know,

0:38:12.520 --> 0:38:16.080
<v Speaker 1>irredeemable enemy. But then you you can't help but but

0:38:16.080 --> 0:38:18.560
<v Speaker 1>but but humanize it a bit in the same way

0:38:18.600 --> 0:38:21.200
<v Speaker 1>that Um, say, like in Um in the Clone Wars,

0:38:21.239 --> 0:38:23.319
<v Speaker 1>you know, you have the Droid army. The droids are

0:38:23.400 --> 0:38:26.400
<v Speaker 1>like a great example of an enemy army that is

0:38:26.440 --> 0:38:32.080
<v Speaker 1>set up to be easily and dispatched without any ethical quandaries.

0:38:32.560 --> 0:38:35.880
<v Speaker 1>And you still see this kind of creep in Clone

0:38:35.880 --> 0:38:39.480
<v Speaker 1>Wars uh storytelling, in which you'll you'll end up sympathizing

0:38:39.520 --> 0:38:41.600
<v Speaker 1>with the droids. You know you can't help, but but

0:38:41.680 --> 0:38:45.120
<v Speaker 1>apply uh, you know, sort of human characteristics to the

0:38:45.200 --> 0:38:48.640
<v Speaker 1>droids at times. Now, one of the works I was

0:38:48.640 --> 0:38:51.360
<v Speaker 1>looking at for this is um a paper by Robert T.

0:38:51.520 --> 0:38:55.200
<v Speaker 1>Talley Jr. Uh Let us now praise famous orcs simple

0:38:55.280 --> 0:38:58.440
<v Speaker 1>humanity and tokens in human creatures. This was published in

0:38:58.520 --> 0:39:02.520
<v Speaker 1>myth lower Back in two and um he he looks

0:39:02.560 --> 0:39:06.600
<v Speaker 1>at at both sides of the of the discussion here

0:39:06.640 --> 0:39:11.080
<v Speaker 1>basically now, Tally ultimately does not himself accused Tolken of racism,

0:39:11.080 --> 0:39:13.359
<v Speaker 1>but he does outline much of the evidence that can

0:39:13.400 --> 0:39:16.560
<v Speaker 1>be cited in such a charge, admitting quote it is

0:39:16.600 --> 0:39:19.640
<v Speaker 1>true that no one can read about the quote Swart

0:39:19.840 --> 0:39:23.960
<v Speaker 1>and quote slant eyed Orc so many times without becoming offended.

0:39:24.400 --> 0:39:27.359
<v Speaker 1>And he also points out that Tolkien himself notoriously wrote

0:39:27.360 --> 0:39:30.040
<v Speaker 1>in one of his letters quote the Orcs are definitely

0:39:30.040 --> 0:39:32.440
<v Speaker 1>stated to be corruptions of the human form seen in

0:39:32.520 --> 0:39:36.560
<v Speaker 1>elves and men. They are or were squat broad, flat nosed,

0:39:36.880 --> 0:39:40.360
<v Speaker 1>sallow skin, with wide mouths and slant eyes. In fact

0:39:40.640 --> 0:39:44.560
<v Speaker 1>degraded in repulsive versions of the two Europeans least lovely

0:39:44.640 --> 0:39:48.799
<v Speaker 1>Mongol types. That is not a good sentiment. Yeah, And

0:39:48.920 --> 0:39:52.840
<v Speaker 1>according to Anderson Ririk, the third in why is the

0:39:52.880 --> 0:39:56.320
<v Speaker 1>only good orcadel Orc published in MFS Modern Fiction Studies.

0:39:56.680 --> 0:39:59.919
<v Speaker 1>UH Tolkien's friend C. S. Lewis even made passing minh

0:40:00.080 --> 0:40:03.360
<v Speaker 1>And of racism in light of the book's first publication

0:40:03.400 --> 0:40:06.080
<v Speaker 1>but again but apparently did not pursue the idea all

0:40:06.160 --> 0:40:08.799
<v Speaker 1>that much. So, you know, it seems to have been

0:40:08.920 --> 0:40:12.480
<v Speaker 1>something that was at least in the conversation concerning orcs

0:40:12.600 --> 0:40:15.480
<v Speaker 1>UH for quite some time, and maybe even on on

0:40:15.640 --> 0:40:18.200
<v Speaker 1>Tolkien's mind at least at times. I mean, I can't

0:40:18.200 --> 0:40:20.600
<v Speaker 1>help but I had forgotten that passage about the human

0:40:20.719 --> 0:40:25.640
<v Speaker 1>servants of Mordor. But that's interesting as well. I've also

0:40:25.680 --> 0:40:27.840
<v Speaker 1>seen it argued that this sort of view of the

0:40:28.200 --> 0:40:32.720
<v Speaker 1>racial enemy tied up with the orc was also readily

0:40:32.800 --> 0:40:36.720
<v Speaker 1>exhibited in World War One and World War two propaganda

0:40:36.800 --> 0:40:39.400
<v Speaker 1>against both Germans and the Japanese, where you see like

0:40:39.440 --> 0:40:43.600
<v Speaker 1>a monstrous racial version of the enemy depicted in propaganda posters.

0:40:44.000 --> 0:40:45.960
<v Speaker 1>And then on top of that, we're talking about an

0:40:45.960 --> 0:40:49.960
<v Speaker 1>era of eugenics, ideas of racial purity. Um. All that

0:40:50.040 --> 0:40:52.319
<v Speaker 1>going on in the background, and this is ultimately again

0:40:52.360 --> 0:40:56.960
<v Speaker 1>the world that these works emerge from. UM now fimi

0:40:57.239 --> 0:41:00.600
<v Speaker 1>UM concludes, according to to Tally, that that Tolkien quote

0:41:00.640 --> 0:41:05.120
<v Speaker 1>objectionable racial uh characterizations are consistent with the discourse of

0:41:05.160 --> 0:41:07.880
<v Speaker 1>his time, and in in any event, consistent with the

0:41:07.960 --> 0:41:13.040
<v Speaker 1>quote hierarchical world in which his mythic history unfolds. Now

0:41:13.080 --> 0:41:15.680
<v Speaker 1>that being said, I don't think that makes it any

0:41:15.760 --> 0:41:18.880
<v Speaker 1>easier for modern readers or viewers. You know, once you

0:41:18.920 --> 0:41:21.920
<v Speaker 1>start focusing on these these elements, once you start you know,

0:41:22.000 --> 0:41:24.520
<v Speaker 1>noticing them in your your reading of the tax or

0:41:24.560 --> 0:41:27.759
<v Speaker 1>the viewing of the movies that spawned from them, you know,

0:41:27.840 --> 0:41:31.920
<v Speaker 1>you see modern adaptations dealing with this in in almost

0:41:32.000 --> 0:41:36.239
<v Speaker 1>diametrically opposed ways, right, um, because one way you could

0:41:36.280 --> 0:41:39.040
<v Speaker 1>deal with it is to try to embrace even harder

0:41:40.800 --> 0:41:43.719
<v Speaker 1>the distinctions that would make you know, whatever kind of

0:41:43.760 --> 0:41:46.960
<v Speaker 1>like monster enemy and it is it is clearly not human.

0:41:47.040 --> 0:41:49.160
<v Speaker 1>You know, you want to go full zombie or full

0:41:49.320 --> 0:41:52.040
<v Speaker 1>robot uh, to suggest that like, no, no, no, the

0:41:52.120 --> 0:41:54.480
<v Speaker 1>orcs can't be. They're not a metaphor for like in

0:41:54.600 --> 0:41:57.359
<v Speaker 1>any people. They're just that they're not human at all.

0:41:57.400 --> 0:42:00.319
<v Speaker 1>They're like, you know, bio robots or something. And then

0:42:00.360 --> 0:42:02.719
<v Speaker 1>the other direction would be to actually try to humanize

0:42:02.719 --> 0:42:05.839
<v Speaker 1>them more and make them seem more complicated. But yeah,

0:42:06.040 --> 0:42:09.160
<v Speaker 1>it is true. I mean, like it much fantasy and

0:42:09.200 --> 0:42:12.400
<v Speaker 1>epic writing is this way. But as there they currently

0:42:12.440 --> 0:42:16.040
<v Speaker 1>exist in the story, the orcs are in this uncomfortable

0:42:16.120 --> 0:42:19.200
<v Speaker 1>middle position where they are sort of human, but they're

0:42:19.239 --> 0:42:22.680
<v Speaker 1>they're they're not treated with the fairness that we would

0:42:23.040 --> 0:42:26.920
<v Speaker 1>hope should be afforded to all sentient creatures. Yeah, and

0:42:26.960 --> 0:42:29.000
<v Speaker 1>it's I guess that's that's the ambiguity of it that

0:42:29.080 --> 0:42:32.520
<v Speaker 1>makes it difficult, and um, you know, and it's also

0:42:32.640 --> 0:42:34.680
<v Speaker 1>I would say with Tolkien it doesn't seem to be

0:42:34.800 --> 0:42:37.200
<v Speaker 1>nearly as as clear cut of situation as we have

0:42:37.239 --> 0:42:40.080
<v Speaker 1>to say with HP. Lovecraft, you know who, we have

0:42:40.280 --> 0:42:43.319
<v Speaker 1>such you know, damning examples of racist sentiment in his

0:42:43.480 --> 0:42:46.400
<v Speaker 1>in his private letters. And then and then when you

0:42:46.440 --> 0:42:48.719
<v Speaker 1>look at his works of fiction in light of those letters,

0:42:48.760 --> 0:42:51.160
<v Speaker 1>I mean, it's just it's, um, you know, you can't

0:42:51.200 --> 0:42:54.600
<v Speaker 1>ignore these elements in his work. Um, you know told

0:42:54.680 --> 0:42:58.320
<v Speaker 1>Tolkien's writings certainly have been accused of containing wrong or

0:42:58.440 --> 0:43:01.359
<v Speaker 1>outmoded attitudes to ray with the works very much at

0:43:01.360 --> 0:43:03.680
<v Speaker 1>the center of all of this. But but then you

0:43:03.840 --> 0:43:05.759
<v Speaker 1>I mean, you have defenders pointing out, well, okay, Token

0:43:05.840 --> 0:43:08.560
<v Speaker 1>himself was anti racists, both in peace time and during

0:43:08.560 --> 0:43:10.879
<v Speaker 1>the Two World Wars. I don't know, you're still left

0:43:10.920 --> 0:43:13.799
<v Speaker 1>with with what we still have is just continual discussion

0:43:13.840 --> 0:43:17.600
<v Speaker 1>of like how are we supposed to process Um, Tolkien's

0:43:17.640 --> 0:43:21.359
<v Speaker 1>work as a as a modern consumer and a modern thinker. Well,

0:43:21.400 --> 0:43:22.839
<v Speaker 1>I mean, I guess one of the ways that we're

0:43:22.880 --> 0:43:26.120
<v Speaker 1>left to deal with it is just to uh, is

0:43:26.160 --> 0:43:29.920
<v Speaker 1>to don't let yourself get lord of the rings brain,

0:43:30.080 --> 0:43:33.600
<v Speaker 1>or at least certainly don't let yourself get orc brain. Uh,

0:43:33.640 --> 0:43:36.680
<v Speaker 1>thinking outside of the fantasy of the text. You know,

0:43:36.760 --> 0:43:39.000
<v Speaker 1>the real world does not have orcs in it, Like

0:43:39.120 --> 0:43:41.520
<v Speaker 1>you know, all the people, even people you might be

0:43:41.560 --> 0:43:45.160
<v Speaker 1>in conflict against our human and that you know, and

0:43:45.160 --> 0:43:47.800
<v Speaker 1>and to maybe lean more into the sam Wise Gamge

0:43:47.920 --> 0:43:50.800
<v Speaker 1>way of thinking about things, to to always try to

0:43:50.840 --> 0:43:53.399
<v Speaker 1>remember that even somebody who you might be at war

0:43:53.480 --> 0:43:56.720
<v Speaker 1>with is still a human and they've got their own motivations.

0:43:56.760 --> 0:44:00.760
<v Speaker 1>They are morally complex in the same way that you are. Yeah, yeah,

0:44:00.800 --> 0:44:03.000
<v Speaker 1>And I mean I think it's one of Tolkien's letters.

0:44:03.000 --> 0:44:05.200
<v Speaker 1>He even said something similar where He's like, well, in

0:44:05.239 --> 0:44:07.120
<v Speaker 1>the real world you have works on both sides of

0:44:07.120 --> 0:44:10.440
<v Speaker 1>a conflict. Um, because I guess in a sense of

0:44:10.440 --> 0:44:14.040
<v Speaker 1>the works, the orcs is us, right. Uh. I want

0:44:14.040 --> 0:44:16.680
<v Speaker 1>to note too that I thought Dungeons and Dragons UM,

0:44:17.600 --> 0:44:20.480
<v Speaker 1>the game, the company behind it, they recently made mention

0:44:20.520 --> 0:44:23.120
<v Speaker 1>of something this some of this concerning works in a

0:44:23.160 --> 0:44:26.680
<v Speaker 1>diversity statement. Um, they put this out. This was this year,

0:44:26.760 --> 0:44:29.480
<v Speaker 1>they wrote, quote. Throughout the fifty year history of D

0:44:29.560 --> 0:44:31.880
<v Speaker 1>and D, some of the people's in the game, works

0:44:31.920 --> 0:44:35.120
<v Speaker 1>and drought being two prime examples, have been characterized as

0:44:35.200 --> 0:44:38.840
<v Speaker 1>monstrous and evil, using descriptions that are painfully reminiscent of

0:44:38.880 --> 0:44:41.680
<v Speaker 1>how real world ethnic groups have been and continue to

0:44:41.719 --> 0:44:44.640
<v Speaker 1>be denigrated. That's just not right, and it's not something

0:44:44.680 --> 0:44:47.320
<v Speaker 1>we believe in. Despite our conscious efforts to the contrary,

0:44:47.480 --> 0:44:50.400
<v Speaker 1>we have allowed some of those old descriptions to reappear

0:44:50.400 --> 0:44:53.480
<v Speaker 1>in the game. We recognize that to live our values,

0:44:53.520 --> 0:44:55.360
<v Speaker 1>we have to do an even better job in handling

0:44:55.400 --> 0:44:58.000
<v Speaker 1>these issues if we make mistakes our priorities to make

0:44:58.040 --> 0:44:59.759
<v Speaker 1>things right. And then they go on to stress a

0:44:59.840 --> 0:45:02.440
<v Speaker 1>far word facing commitment to betraying Orcs and drought as

0:45:02.520 --> 0:45:06.680
<v Speaker 1>quote just as morally and culturally complex as other people's,

0:45:06.719 --> 0:45:08.640
<v Speaker 1>which which I think is is a way to go,

0:45:08.800 --> 0:45:13.400
<v Speaker 1>especially considering and Orcs and drought have such a prominent

0:45:13.520 --> 0:45:16.879
<v Speaker 1>role in Duns and Dragons of storytelling, the drought being

0:45:16.960 --> 0:45:20.360
<v Speaker 1>the dark elves of the Undertark. Yeah, the more I

0:45:20.360 --> 0:45:23.080
<v Speaker 1>think about it, the more I think that the clear

0:45:23.160 --> 0:45:26.040
<v Speaker 1>dividing line, really, I guess would have to be sentience, right,

0:45:26.160 --> 0:45:29.600
<v Speaker 1>that there there was an idea here, maybe in older

0:45:29.719 --> 0:45:34.200
<v Speaker 1>versions of D and D apparently somewhat ambiguously represented in

0:45:34.200 --> 0:45:35.919
<v Speaker 1>in The Lord of the Rings, that there are some

0:45:36.480 --> 0:45:39.320
<v Speaker 1>types of people or types of creatures that are sentient

0:45:39.440 --> 0:45:43.320
<v Speaker 1>they're thinking beings like us, but they are also wholly evil,

0:45:44.480 --> 0:45:46.839
<v Speaker 1>and in a way that's just sort of that's sort

0:45:46.880 --> 0:45:50.080
<v Speaker 1>of self contradictory, right, Like, you know, a sentient being

0:45:50.600 --> 0:45:54.080
<v Speaker 1>couldn't be as an entire people wholly evil because their

0:45:54.080 --> 0:45:58.000
<v Speaker 1>sentience would sort of necessarily imply that there is you know,

0:45:58.320 --> 0:46:01.239
<v Speaker 1>that there is moral complexity to them. Yeah, I mean

0:46:01.239 --> 0:46:03.440
<v Speaker 1>it works when you're talking about and basically comes down

0:46:03.480 --> 0:46:06.480
<v Speaker 1>to the alignment system in Dungeons and Dragons, which on

0:46:06.520 --> 0:46:09.400
<v Speaker 1>an individual level doesn't really work in the real world.

0:46:09.440 --> 0:46:11.640
<v Speaker 1>Like I mean the idea that I mean I am

0:46:11.640 --> 0:46:14.279
<v Speaker 1>I am I neutral evil? Or am I and my

0:46:14.440 --> 0:46:18.120
<v Speaker 1>neutral good? Like I think in reality, we have multiple

0:46:18.160 --> 0:46:22.319
<v Speaker 1>alignments in ourselves at all times, and it's about it's

0:46:22.320 --> 0:46:25.600
<v Speaker 1>about nurturing the alignments that are the person we want

0:46:25.600 --> 0:46:27.839
<v Speaker 1>to be, you know. And then certainly when you get

0:46:27.880 --> 0:46:31.840
<v Speaker 1>into a species wide alignment, like what is humanity's alignment?

0:46:33.200 --> 0:46:35.520
<v Speaker 1>I mean, it depends on what we're doing at any

0:46:35.520 --> 0:46:37.600
<v Speaker 1>given time. It depends on what you're focusing on. I mean,

0:46:37.640 --> 0:46:40.800
<v Speaker 1>they're there aspects of humanities, um, you know, role in

0:46:40.840 --> 0:46:44.040
<v Speaker 1>the world that are that would seem you know, at

0:46:44.120 --> 0:46:47.120
<v Speaker 1>least lawful evil if or neutral evil, and there are

0:46:47.160 --> 0:46:49.160
<v Speaker 1>other things that are that are not so. So Yeah,

0:46:49.360 --> 0:46:51.200
<v Speaker 1>it's it's one of these things that when it works

0:46:51.239 --> 0:46:53.440
<v Speaker 1>well within a game context, as long as you're not

0:46:54.640 --> 0:46:57.719
<v Speaker 1>thinking too hard about it, I guess. I mean, ultimately,

0:46:57.760 --> 0:47:00.839
<v Speaker 1>I don't think it's ever gonna go away convention of

0:47:00.880 --> 0:47:05.120
<v Speaker 1>having uh, various types of fantasy storytelling in which there

0:47:05.200 --> 0:47:07.520
<v Speaker 1>is some kind of conflict and the enemy of the

0:47:07.560 --> 0:47:11.319
<v Speaker 1>heroes is an army of monsters. But I guess that

0:47:11.440 --> 0:47:14.840
<v Speaker 1>mindset has its its place within fiction as just the

0:47:14.880 --> 0:47:17.359
<v Speaker 1>same way a horror mindset does or anything like that.

0:47:17.400 --> 0:47:19.360
<v Speaker 1>You know, don't pull it out into the real world

0:47:19.400 --> 0:47:22.719
<v Speaker 1>and try to use it on humans. Yeah, alright, on

0:47:22.800 --> 0:47:24.960
<v Speaker 1>that note, we're going to take a break, but we'll

0:47:25.000 --> 0:47:31.440
<v Speaker 1>be right back. Thank thank Alright, we're back. So let's

0:47:31.600 --> 0:47:34.880
<v Speaker 1>let's move back to the in universe concept of the

0:47:35.000 --> 0:47:40.359
<v Speaker 1>Orc and consider how we might apply science to the situation. So,

0:47:40.680 --> 0:47:43.120
<v Speaker 1>first of all, I'd like to refer back to the

0:47:43.160 --> 0:47:45.520
<v Speaker 1>writings of our Scott Baker, who have mentioned on the

0:47:45.520 --> 0:47:47.640
<v Speaker 1>show before, and heck he's been on the show a

0:47:47.640 --> 0:47:51.040
<v Speaker 1>couple of times, hasn't he. But he wrote this Second

0:47:51.040 --> 0:47:53.920
<v Speaker 1>Apocalypse SOCCO, which takes a lot of inspiration from Tolkien,

0:47:53.960 --> 0:47:57.960
<v Speaker 1>but applies a different, uh philosophical and at times science

0:47:57.960 --> 0:48:01.920
<v Speaker 1>fictional limbs to everything. And in the place of orcs,

0:48:01.960 --> 0:48:05.080
<v Speaker 1>he presents these creatures that are called the Shrunk, which

0:48:05.120 --> 0:48:07.840
<v Speaker 1>are described as one of the the quote unquote weapon

0:48:07.960 --> 0:48:12.000
<v Speaker 1>races that were engineered by the big batties in this series,

0:48:12.080 --> 0:48:16.960
<v Speaker 1>the the alien in Karai. So these are depraved like

0:48:17.040 --> 0:48:20.839
<v Speaker 1>thoroughly inhuman creatures from another world that they an cry

0:48:20.880 --> 0:48:23.799
<v Speaker 1>and they've taken members of the elf like non men

0:48:24.520 --> 0:48:27.200
<v Speaker 1>uh in this world, and they've used the technique or

0:48:27.200 --> 0:48:30.160
<v Speaker 1>the old science to twist them into savage creatures of

0:48:30.160 --> 0:48:34.200
<v Speaker 1>the basest and most violent instinct often described as retaining

0:48:34.200 --> 0:48:37.600
<v Speaker 1>the beautiful faces of the non men, only twisted with

0:48:37.680 --> 0:48:42.120
<v Speaker 1>like raw violent emotion and with kind of emaciated bodies.

0:48:42.400 --> 0:48:45.399
<v Speaker 1>And so they're they're engineered to combat the non men

0:48:45.480 --> 0:48:49.359
<v Speaker 1>warriors while also consisting on next to nothing, like they

0:48:49.440 --> 0:48:52.080
<v Speaker 1>were told that, they just they live off of grubs

0:48:52.480 --> 0:48:56.200
<v Speaker 1>and insects that they find, uh on as they scavenge

0:48:56.239 --> 0:48:58.759
<v Speaker 1>other lands that are otherwise fruitless. They could otherwise not

0:48:58.840 --> 0:49:01.319
<v Speaker 1>support an army at all. And they're all part of

0:49:01.320 --> 0:49:04.600
<v Speaker 1>this scheme to you know, essentially destroy the world and

0:49:05.040 --> 0:49:08.440
<v Speaker 1>eradicate conscious beings from it. And so I think it's

0:49:08.440 --> 0:49:11.719
<v Speaker 1>an interesting take on the idea of an orc, or

0:49:11.719 --> 0:49:15.120
<v Speaker 1>at least an orc as an engineered warrior being more

0:49:15.200 --> 0:49:18.800
<v Speaker 1>or less an organic robot made for savagery and war

0:49:19.239 --> 0:49:22.680
<v Speaker 1>that is itself incapable of self reflection. Uh. And if

0:49:22.719 --> 0:49:24.600
<v Speaker 1>you were indeed the you know, the Inkari or a

0:49:24.719 --> 0:49:27.759
<v Speaker 1>dark lord of Middle Earth, it makes sense, I guess,

0:49:27.840 --> 0:49:31.000
<v Speaker 1>to create such servants. Uh. And indeed, this whole concept

0:49:31.280 --> 0:49:33.360
<v Speaker 1>it probably gets closer to the idea of like a

0:49:33.440 --> 0:49:37.440
<v Speaker 1>zombie army, or a droid army, or a subservient reanimated

0:49:37.440 --> 0:49:40.399
<v Speaker 1>skeleton army, you know, something that is just purely the

0:49:40.400 --> 0:49:43.600
<v Speaker 1>tool of the great adversary. Well, yeah, and tying into

0:49:43.680 --> 0:49:46.560
<v Speaker 1>something I was talking about earlier, it seems to me significant,

0:49:47.080 --> 0:49:50.279
<v Speaker 1>probably the most significant thing that they are imagined as

0:49:50.400 --> 0:49:53.480
<v Speaker 1>as basically being not sentient or not able to reflect

0:49:53.560 --> 0:49:57.080
<v Speaker 1>on their own behavior, which I mean at that point

0:49:57.080 --> 0:49:59.960
<v Speaker 1>it does seem like that being probably does lack whatever

0:50:00.040 --> 0:50:02.200
<v Speaker 1>it is that that we think of as most significant

0:50:02.239 --> 0:50:04.960
<v Speaker 1>to be human, right, like, if you know you're you're

0:50:04.960 --> 0:50:08.399
<v Speaker 1>not capable of reflecting on your own behavior. Yeah, And

0:50:08.400 --> 0:50:10.640
<v Speaker 1>and the with Baker's work, Yeah, there's this idea first

0:50:10.640 --> 0:50:13.480
<v Speaker 1>of all, that it is not conscious. He's you know,

0:50:13.560 --> 0:50:15.520
<v Speaker 1>he's going to tell you of a creature's conscious or not.

0:50:15.680 --> 0:50:18.480
<v Speaker 1>It's kind of his whole thing. But then also the

0:50:18.520 --> 0:50:21.359
<v Speaker 1>idea that they are definitely engineered. They're a thing that

0:50:21.480 --> 0:50:25.520
<v Speaker 1>is created. They're a a new creation based on uh,

0:50:25.560 --> 0:50:28.719
<v Speaker 1>you know, some designs or raw materials from this other species.

0:50:29.600 --> 0:50:33.239
<v Speaker 1>You know. Peter Watts in the novel Eco Praxia, I

0:50:33.280 --> 0:50:37.040
<v Speaker 1>recall imagine something like this. But it is a type

0:50:37.040 --> 0:50:40.480
<v Speaker 1>of human soldier who has had their nervous system modified

0:50:40.560 --> 0:50:43.799
<v Speaker 1>essentially so that they have the ability to at will

0:50:44.120 --> 0:50:48.239
<v Speaker 1>turn off their consciousness during combat, essentially to become a

0:50:48.320 --> 0:50:51.479
<v Speaker 1>more efficient killer. So the brain still works the same,

0:50:51.520 --> 0:50:54.800
<v Speaker 1>except it's just not conscious while it's fighting. And apparently

0:50:54.840 --> 0:51:00.880
<v Speaker 1>this makes you better at being a soldier interesting. Um. So,

0:51:00.880 --> 0:51:03.239
<v Speaker 1>so I think these these are interesting ways to think

0:51:03.280 --> 0:51:06.320
<v Speaker 1>of a particular like weapons species and a fantasy or

0:51:06.360 --> 0:51:09.239
<v Speaker 1>sci fi context. But but I was also interested to

0:51:09.239 --> 0:51:11.960
<v Speaker 1>see what else could be glean science wise from the

0:51:12.080 --> 0:51:15.120
<v Speaker 1>Orcs of Middle Earth. So I turned to the book

0:51:15.239 --> 0:51:17.840
<v Speaker 1>The Science of Middle Earth by Henry G who is

0:51:18.120 --> 0:51:20.480
<v Speaker 1>himself a long time editor at the science journal Nature

0:51:20.920 --> 0:51:24.759
<v Speaker 1>as well as a paleontologist and evolutionary biologist. And so

0:51:24.880 --> 0:51:27.719
<v Speaker 1>he covers a great deal up from Middle Earth in

0:51:27.760 --> 0:51:30.840
<v Speaker 1>this book, but beginning with the sixth chapter, he begins

0:51:30.840 --> 0:51:33.120
<v Speaker 1>to discuss works a bit, and the sixth chapter is

0:51:33.120 --> 0:51:36.600
<v Speaker 1>titled Inventing the Orcs. UM. He spends all a fair

0:51:36.600 --> 0:51:38.880
<v Speaker 1>amount of time discussing some of what we've already discussed,

0:51:38.920 --> 0:51:40.560
<v Speaker 1>like where do we get the word orc? What does

0:51:40.600 --> 0:51:44.719
<v Speaker 1>it mean? It's ties into mythology. Uh. But he also

0:51:44.719 --> 0:51:47.919
<v Speaker 1>points out, okay, let's let's talk about how how they're

0:51:47.960 --> 0:51:50.160
<v Speaker 1>made and how they reproduce. So he starts by pointing

0:51:50.200 --> 0:51:52.719
<v Speaker 1>out that there's a fair amount of incongruity concerning the

0:51:52.760 --> 0:51:56.239
<v Speaker 1>origins of Eric Orcs and Tolken's Middle Earth. Um, you

0:51:56.239 --> 0:52:00.239
<v Speaker 1>can look at various descriptions and cinematic depictions, uh that

0:52:00.440 --> 0:52:02.440
<v Speaker 1>on one hand make them look like they're bread, and

0:52:02.719 --> 0:52:06.200
<v Speaker 1>another it looks like they're created via torture. Um. And

0:52:06.239 --> 0:52:08.719
<v Speaker 1>if it's torture, are we're talking about something that is more?

0:52:09.719 --> 0:52:12.040
<v Speaker 1>Is this the way we're describing something that's being done

0:52:12.040 --> 0:52:15.080
<v Speaker 1>to the body that can't be understood, like something like

0:52:15.120 --> 0:52:18.759
<v Speaker 1>the technique, something like a sci fi genetic engineering or

0:52:18.800 --> 0:52:22.200
<v Speaker 1>is it something psychological? Right? I seem to recalling the

0:52:22.200 --> 0:52:24.479
<v Speaker 1>Peter Jackson movie that at least some of them, maybe

0:52:24.480 --> 0:52:26.719
<v Speaker 1>this was only the Rakai or or maybe it was

0:52:26.760 --> 0:52:31.000
<v Speaker 1>all of the Orcs, but somehow the servants of Saramon

0:52:31.120 --> 0:52:34.399
<v Speaker 1>were being like grown out of the earth, like they

0:52:34.440 --> 0:52:37.400
<v Speaker 1>came up out of the ground. Yeah. That that's and

0:52:37.440 --> 0:52:40.560
<v Speaker 1>that's something that the g UH discusses as well. Yeah,

0:52:40.640 --> 0:52:43.160
<v Speaker 1>that this idea that that there's something that's just like

0:52:43.200 --> 0:52:46.280
<v Speaker 1>pulled out of the earth, like this sort of primal creation.

0:52:46.320 --> 0:52:49.239
<v Speaker 1>They're just made of mud and stone. Um, or maybe

0:52:49.239 --> 0:52:52.360
<v Speaker 1>their plants or fungus. Yeah, well yeah, maybe there's some

0:52:52.400 --> 0:52:56.080
<v Speaker 1>sort of fungal element as well. Um, so he didn't

0:52:56.080 --> 0:52:58.000
<v Speaker 1>get into the fun Now now I'm thinking about the

0:52:58.000 --> 0:53:01.279
<v Speaker 1>fungal work idea. That's a whole different theory. But but

0:53:01.480 --> 0:53:05.080
<v Speaker 1>that the author here he does discuss one interesting evolutionary

0:53:05.120 --> 0:53:07.960
<v Speaker 1>aspect of Orcs in Tolkien, and that is that we

0:53:08.080 --> 0:53:12.440
<v Speaker 1>have in an orac army a collection of varying Orc subspecies,

0:53:12.840 --> 0:53:15.200
<v Speaker 1>which he says would ultimately fit well with the idea

0:53:15.600 --> 0:53:19.440
<v Speaker 1>that Orcs have, in periods of decline, withdrawn to various

0:53:19.480 --> 0:53:22.719
<v Speaker 1>corners of the world. You know, this bunch withdrawals to

0:53:22.760 --> 0:53:26.160
<v Speaker 1>the misty mountains, this one withdrawals to these waste lands

0:53:26.200 --> 0:53:29.920
<v Speaker 1>over here, et cetera. So he writes the following quote.

0:53:30.200 --> 0:53:32.600
<v Speaker 1>The enormous variety of Orcs, which is it turns out,

0:53:32.640 --> 0:53:34.600
<v Speaker 1>is crucial of the story, can be seen as a

0:53:34.640 --> 0:53:38.160
<v Speaker 1>consequence of the smallness and isolation of populations, evolving in

0:53:38.160 --> 0:53:42.040
<v Speaker 1>their own particular ways to suit local conditions, their isolation

0:53:42.160 --> 0:53:47.080
<v Speaker 1>enhanced by mutual antipathy, and incomprehension, Evolutionary theory tells us

0:53:47.120 --> 0:53:51.560
<v Speaker 1>that evolution happens faster and has more idiosyncratic results when

0:53:51.560 --> 0:53:54.680
<v Speaker 1>populations are small and isolated. So Tolkien's portrait of the

0:53:54.719 --> 0:53:57.919
<v Speaker 1>Oorcs as a collection of very diverse kindreds is biologically

0:53:58.000 --> 0:54:01.480
<v Speaker 1>very accurate, except that is, for one thing, sex you know,

0:54:02.719 --> 0:54:05.560
<v Speaker 1>one thing you could not accuse The Lord of the

0:54:05.640 --> 0:54:10.920
<v Speaker 1>Rings of is having too much sex in it. Yeah. Yeah,

0:54:10.960 --> 0:54:15.040
<v Speaker 1>apparently there have been there agievements and mentions one paper

0:54:15.120 --> 0:54:17.319
<v Speaker 1>that is like saying there's no sex in Middle Earth? Like,

0:54:17.360 --> 0:54:19.800
<v Speaker 1>what does that mean? Like if you take that literally,

0:54:19.800 --> 0:54:22.080
<v Speaker 1>does it mean like there's no They're like sex sexual

0:54:22.120 --> 0:54:25.160
<v Speaker 1>reproduction is not a thing in Middle Earth? Um, I

0:54:25.200 --> 0:54:27.719
<v Speaker 1>think that would probably be going a bit far. But

0:54:28.520 --> 0:54:31.319
<v Speaker 1>in trying to piece together exactly where it orcs come

0:54:31.360 --> 0:54:33.759
<v Speaker 1>from and how they reproduce it, it does become a

0:54:33.800 --> 0:54:38.480
<v Speaker 1>little sticky. Yeah. I mean there there is remarkably little

0:54:38.680 --> 0:54:40.560
<v Speaker 1>little sex in the Lord of the Rings. I mean

0:54:40.560 --> 0:54:44.520
<v Speaker 1>people are described as descending from parents basically, so you're

0:54:44.680 --> 0:54:48.880
<v Speaker 1>you imagine there is some sexual reproduction going on. I

0:54:48.920 --> 0:54:54.279
<v Speaker 1>remember GHIMII at some point gets very um, I don't know,

0:54:54.640 --> 0:54:58.520
<v Speaker 1>excited about the idea of how beautiful Galadriel is. But

0:54:58.800 --> 0:55:01.839
<v Speaker 1>they're just not very sex charged stories. Uh. And this

0:55:01.880 --> 0:55:04.040
<v Speaker 1>is kind of interesting if if Tolkien is in a

0:55:04.080 --> 0:55:08.520
<v Speaker 1>way trying to create a sort of epic mythology, because

0:55:08.640 --> 0:55:12.439
<v Speaker 1>I don't know, most world mythologies are pretty crammed with sex. Yeah,

0:55:12.840 --> 0:55:16.680
<v Speaker 1>I mean, people are always be getting other folks right, Um,

0:55:16.760 --> 0:55:19.440
<v Speaker 1>Whereas in the Tolkien books, like even with the Orcs,

0:55:19.480 --> 0:55:22.400
<v Speaker 1>there's occasionally like reference to one being the son of another,

0:55:22.880 --> 0:55:25.640
<v Speaker 1>you know, of of parentage, but there's not a lot

0:55:25.640 --> 0:55:28.400
<v Speaker 1>of detail there, and certainly there are no scenes depicting it.

0:55:28.960 --> 0:55:31.560
<v Speaker 1>So basically points out, well, if we're talking about evolution

0:55:31.719 --> 0:55:34.320
<v Speaker 1>and and the biology the orc like sex is obviously

0:55:34.320 --> 0:55:36.480
<v Speaker 1>an important part of the equation. But of course we

0:55:36.560 --> 0:55:40.720
<v Speaker 1>have little or no evidence of Orc sex in the books. Um,

0:55:40.840 --> 0:55:43.960
<v Speaker 1>which I don't know. This seems a little maybe nitpicky

0:55:44.160 --> 0:55:48.279
<v Speaker 1>uh to to say, uh, But but because they're I

0:55:48.320 --> 0:55:52.040
<v Speaker 1>don't know, they're apparently five references to Orc reproduction aside

0:55:52.160 --> 0:55:55.800
<v Speaker 1>from discussion of creation or breeding by others, which G

0:55:56.080 --> 0:55:58.440
<v Speaker 1>thinks is is miniscule, But to me that kind of

0:55:58.440 --> 0:55:59.920
<v Speaker 1>sounds like a lot. I would if you had to

0:56:00.000 --> 0:56:02.319
<v Speaker 1>if you asked me to guess how many references to

0:56:02.440 --> 0:56:04.840
<v Speaker 1>Orc reproduction there are in the book, I would have

0:56:04.920 --> 0:56:08.759
<v Speaker 1>guessed like maybe one. I would have just zo. I mean,

0:56:08.800 --> 0:56:11.160
<v Speaker 1>I think they're I vaguely remember a passage where one

0:56:11.239 --> 0:56:13.600
<v Speaker 1>character is talking about, well, the Orcs have been reproducing

0:56:13.600 --> 0:56:16.120
<v Speaker 1>in the mountains. There are a lot of them, um

0:56:16.360 --> 0:56:17.719
<v Speaker 1>like that would have been the only one that it

0:56:17.760 --> 0:56:20.239
<v Speaker 1>would have come to my mind. Not only is there

0:56:20.239 --> 0:56:23.719
<v Speaker 1>no mention of of of actual Orc sex, there's no

0:56:23.880 --> 0:56:28.160
<v Speaker 1>mention of female Orcs. And this is perhaps more significant now. Naturally,

0:56:28.160 --> 0:56:30.680
<v Speaker 1>this doesn't mean there were no female Orcs, nor does

0:56:30.680 --> 0:56:33.440
<v Speaker 1>it mean that there was no Orc sex. Uh, you know,

0:56:33.480 --> 0:56:35.640
<v Speaker 1>no more than the absence of sex from the rest

0:56:35.640 --> 0:56:37.480
<v Speaker 1>of the books mean that sex didn't exist for other

0:56:37.480 --> 0:56:41.080
<v Speaker 1>species of Middle Earth. But he does point out that

0:56:41.160 --> 0:56:43.640
<v Speaker 1>the idea, you know, that we could compare this to

0:56:43.680 --> 0:56:47.520
<v Speaker 1>the idea of a purely manufactured Orc species much in

0:56:47.560 --> 0:56:49.400
<v Speaker 1>the same way that the you know, the clones and

0:56:49.440 --> 0:56:52.480
<v Speaker 1>the droids and star wars are are created, and it

0:56:52.560 --> 0:56:56.800
<v Speaker 1>would this would actually be in keeping with the industrialized

0:56:56.880 --> 0:57:00.480
<v Speaker 1>warfare of the world wars, you know, full of cognized

0:57:00.600 --> 0:57:06.080
<v Speaker 1>artillery and this overall degregation of the individual soldier, as

0:57:06.080 --> 0:57:10.239
<v Speaker 1>well as the overall quote emasculating effects of industrialization in

0:57:10.280 --> 0:57:13.160
<v Speaker 1>the world. So, in other words, perhaps there's no female

0:57:13.239 --> 0:57:15.920
<v Speaker 1>or or male work at all. There's only just neutral

0:57:16.160 --> 0:57:20.400
<v Speaker 1>flesh machines that served this fallen god. You know, it's

0:57:20.400 --> 0:57:24.600
<v Speaker 1>interesting that Tolkien was was very uh, he would very

0:57:24.680 --> 0:57:28.280
<v Speaker 1>strenuously reject the idea that Lord of the Rings was

0:57:28.560 --> 0:57:32.000
<v Speaker 1>an allegory for any particular war. Like, I think the

0:57:32.080 --> 0:57:34.919
<v Speaker 1>thing most often raised is like people saying like, oh,

0:57:35.040 --> 0:57:37.280
<v Speaker 1>I see, you know, it's supposed to be about World

0:57:37.280 --> 0:57:40.240
<v Speaker 1>War two and Hitler is Sauron and you know, the

0:57:40.360 --> 0:57:42.919
<v Speaker 1>Orcs or the Nazis and all that, which I mean,

0:57:43.160 --> 0:57:45.360
<v Speaker 1>obviously coming out of the World War two era, would

0:57:45.400 --> 0:57:47.920
<v Speaker 1>probably be hard not to try to make that comparison

0:57:48.040 --> 0:57:51.880
<v Speaker 1>in in like an epic struggle. But Tolkien always like

0:57:52.160 --> 0:57:55.360
<v Speaker 1>he thoroughly rejected the idea that Lord of the Rings

0:57:55.400 --> 0:57:58.720
<v Speaker 1>was an allegory for any particular historical events on Earth.

0:57:58.760 --> 0:58:01.560
<v Speaker 1>You know, he in fact thought allegories were quite stupid

0:58:01.640 --> 0:58:05.240
<v Speaker 1>and he did not like them. But nevertheless, this is

0:58:05.280 --> 0:58:09.080
<v Speaker 1>one where it's like really hard to miss that what

0:58:09.160 --> 0:58:13.000
<v Speaker 1>would seem like allegorical significance the way that the more

0:58:13.120 --> 0:58:18.520
<v Speaker 1>door war machine in has these tones that so resemble

0:58:18.720 --> 0:58:24.000
<v Speaker 1>the production lines of mechanized warfare going into World War Two. Yeah, yeah, indeed,

0:58:24.080 --> 0:58:26.280
<v Speaker 1>in fact, this was interesting. I've never heard this, but

0:58:26.760 --> 0:58:29.880
<v Speaker 1>Gia pointed out in the book as well that there's

0:58:29.920 --> 0:58:33.560
<v Speaker 1>an earlier version of The Lost Tail, the Fall of Gondolin,

0:58:34.240 --> 0:58:37.720
<v Speaker 1>which features a siege not by Orcs and trolls, but

0:58:37.840 --> 0:58:43.320
<v Speaker 1>by quote vast articulated fire breathing machines. Tolkien apparently later

0:58:43.360 --> 0:58:47.000
<v Speaker 1>abandoned this idea in favor of living creatures you know

0:58:47.000 --> 0:58:49.520
<v Speaker 1>that works the trolls, etcetera. But at least at one

0:58:49.560 --> 0:58:52.640
<v Speaker 1>point there was this vision of the the Armies of

0:58:52.720 --> 0:58:57.360
<v Speaker 1>More Door being like mechanical industrial creations. Yeah, and I

0:58:57.400 --> 0:58:59.840
<v Speaker 1>think that's it's there in the book. Still. Even though

0:58:59.880 --> 0:59:04.280
<v Speaker 1>the Orcs are biological in some way mythological biological, the

0:59:04.280 --> 0:59:06.400
<v Speaker 1>the Armies of More Door, I think, are very much

0:59:06.400 --> 0:59:10.680
<v Speaker 1>seen as like a sort of an industrializing wave of

0:59:10.800 --> 0:59:14.600
<v Speaker 1>something that destroys the natural landscape and replaces it with

0:59:14.720 --> 0:59:19.480
<v Speaker 1>industry and machinery and ash and smoke. Yeah, yeah, I

0:59:19.480 --> 0:59:22.080
<v Speaker 1>mean yeah, it's and certainly you look at More Door

0:59:22.160 --> 0:59:24.880
<v Speaker 1>and what is more Door, but this sort of geologic

0:59:25.040 --> 0:59:29.800
<v Speaker 1>vision of like pure industrial dinm right, I mean, nothing,

0:59:29.880 --> 0:59:32.160
<v Speaker 1>no trees grow there, you know, it's just like a

0:59:32.680 --> 0:59:36.800
<v Speaker 1>it's it's a vast asphalt parking lot full of factories

0:59:36.840 --> 0:59:42.360
<v Speaker 1>for weapons. Yeah, it's exports are war weapons and and

0:59:42.760 --> 0:59:45.880
<v Speaker 1>volcanic ash. That seems to be it now, um, now,

0:59:46.440 --> 0:59:48.960
<v Speaker 1>all this being said that there are mentions to mention

0:59:49.040 --> 0:59:51.560
<v Speaker 1>of orcs like breeding in the wild, so they still

0:59:51.600 --> 0:59:54.080
<v Speaker 1>seem to reproduce in the wild in some manner, but

0:59:54.440 --> 0:59:56.600
<v Speaker 1>who knows, it could be like a Jurassic Park situation

0:59:56.720 --> 1:00:00.320
<v Speaker 1>right where there's some sort of mutation that observed that

1:00:00.320 --> 1:00:03.960
<v Speaker 1>that occurs or something. Um, you know, he suggests that

1:00:04.000 --> 1:00:09.000
<v Speaker 1>their own lycen. Yeah, maybe do suggests well, maybe orcs

1:00:09.080 --> 1:00:12.160
<v Speaker 1>lay eggs. Maybe that's what it is. Uh. He ultimately says,

1:00:12.200 --> 1:00:14.600
<v Speaker 1>you know, if if it's there are a number of

1:00:14.600 --> 1:00:18.120
<v Speaker 1>different ideas you could propose, since there's no real discussion

1:00:18.160 --> 1:00:19.440
<v Speaker 1>of it in the book, as long as it doesn't

1:00:19.440 --> 1:00:21.320
<v Speaker 1>break anything else in the book. I mean, it's all

1:00:21.400 --> 1:00:23.920
<v Speaker 1>kind of fair game. Like he has. He has some

1:00:23.960 --> 1:00:26.320
<v Speaker 1>fun with the idea that perhaps it works our use

1:00:26.400 --> 1:00:29.320
<v Speaker 1>social insects and there's like an unseen or queen that

1:00:29.400 --> 1:00:32.280
<v Speaker 1>does all the egg production. Uh. And indeed he points

1:00:32.320 --> 1:00:34.400
<v Speaker 1>out that the goblins of the Misty Mountains and the

1:00:34.880 --> 1:00:38.000
<v Speaker 1>uh and the the Orcs of Maria behave much like

1:00:38.040 --> 1:00:41.200
<v Speaker 1>an ant colony in some respects. That would be interesting.

1:00:41.280 --> 1:00:43.960
<v Speaker 1>But again, I think in the few glimpses we do

1:00:44.040 --> 1:00:47.680
<v Speaker 1>get into orc psychology, the orcs seem far too selfish

1:00:47.720 --> 1:00:51.960
<v Speaker 1>and and individualistic to be used social uh animals, right, Like,

1:00:52.080 --> 1:00:56.280
<v Speaker 1>I mean, the like the individual worker ants own bodily

1:00:56.280 --> 1:01:00.640
<v Speaker 1>existence matters quite little to it compare into, you know,

1:01:00.720 --> 1:01:03.840
<v Speaker 1>protecting the queen and the reproductive possibilities of the hive.

1:01:04.320 --> 1:01:06.760
<v Speaker 1>Individual orcs really do seem to sort of be in

1:01:06.840 --> 1:01:09.360
<v Speaker 1>it for themselves when they can, you know, when they

1:01:09.360 --> 1:01:14.040
<v Speaker 1>think they can get away with something. Yeah, that's absolutely now. Now.

1:01:14.080 --> 1:01:17.200
<v Speaker 1>Another idea that he brings up is, okay, perhaps works

1:01:17.240 --> 1:01:22.040
<v Speaker 1>reproduced by parthenogenesis or cloning. Uh, you know. He writes

1:01:22.080 --> 1:01:25.720
<v Speaker 1>that this could work well, especially when you're thinking about

1:01:25.720 --> 1:01:29.000
<v Speaker 1>the shrinking habitats that works have during their times of decline.

1:01:29.560 --> 1:01:32.120
<v Speaker 1>But this would also mean that all orcs would inherently

1:01:32.160 --> 1:01:35.280
<v Speaker 1>need to be female, which also might work with the

1:01:35.320 --> 1:01:38.480
<v Speaker 1>fact that there's never any mention of male and female orcs.

1:01:39.120 --> 1:01:42.000
<v Speaker 1>Orcs are kind of presented as sexless even though they're

1:01:42.040 --> 1:01:45.280
<v Speaker 1>you know, they're they're described with with male terminology. I mean,

1:01:45.320 --> 1:01:48.720
<v Speaker 1>maybe we're just talking about on all female species. Maybe

1:01:48.760 --> 1:01:51.960
<v Speaker 1>we're just getting the story told through the like paternalistic

1:01:52.520 --> 1:01:55.240
<v Speaker 1>lens of how how the men and the elves view

1:01:55.360 --> 1:01:59.360
<v Speaker 1>things could be. And speaking of elves, another thing that

1:01:59.400 --> 1:02:00.920
<v Speaker 1>he brings up. Okay, if we go back to this

1:02:00.960 --> 1:02:05.480
<v Speaker 1>other origins store, the idea that that that more goth

1:02:05.600 --> 1:02:08.800
<v Speaker 1>or milk, or that they they basically like tortured the

1:02:08.880 --> 1:02:13.040
<v Speaker 1>elves uh in order to make orcs. Well, he points

1:02:13.040 --> 1:02:14.840
<v Speaker 1>out that, Okay, well if you just because you if

1:02:14.880 --> 1:02:17.280
<v Speaker 1>you were to torture a bunch of elves and break

1:02:17.320 --> 1:02:20.240
<v Speaker 1>them and like and so forth, and then have and

1:02:20.400 --> 1:02:22.480
<v Speaker 1>breede them, you're still gonna You're not gonna produce orcs.

1:02:22.480 --> 1:02:26.720
<v Speaker 1>You're gonna produce more elves, um, you know. And then

1:02:27.000 --> 1:02:29.080
<v Speaker 1>certainly they could, you know, the the dark Lord could

1:02:29.160 --> 1:02:33.080
<v Speaker 1>use this technique over time to you know, encourage orcs

1:02:33.200 --> 1:02:35.840
<v Speaker 1>traits that you know, and you know, adapt to a

1:02:35.880 --> 1:02:39.600
<v Speaker 1>hellish dungeon environment. But this would ultimately require periods of

1:02:39.640 --> 1:02:43.480
<v Speaker 1>evolutionary time that are far beyond anything we're presented within

1:02:43.600 --> 1:02:46.920
<v Speaker 1>the Middle Earth timeline. No, I mean, yeah, this is

1:02:47.400 --> 1:02:50.720
<v Speaker 1>a more mythological way of imagining how traits are established

1:02:50.720 --> 1:02:53.240
<v Speaker 1>in a species. You know, it's it's it's kind of

1:02:53.280 --> 1:02:57.400
<v Speaker 1>a magical lamarchianism. Yeah, and any rights that ultimately, Tolkien

1:02:57.800 --> 1:03:00.880
<v Speaker 1>was of course more concerned well, certainly with with linguistic

1:03:00.920 --> 1:03:03.200
<v Speaker 1>aspects of everything, like what does it mean that Orcs

1:03:03.200 --> 1:03:06.200
<v Speaker 1>have a language that orc speak while they speak in

1:03:06.240 --> 1:03:08.200
<v Speaker 1>a more primitive tongue, you know, that sort of thing.

1:03:08.400 --> 1:03:12.200
<v Speaker 1>But then also Tolkien was more concerned with theological ramifications

1:03:12.240 --> 1:03:14.560
<v Speaker 1>like what happens to the soul of the elf if

1:03:14.600 --> 1:03:17.200
<v Speaker 1>it is made into an orc? You know, So there's

1:03:17.240 --> 1:03:18.880
<v Speaker 1>this whole line of thinking as well. So all of

1:03:18.920 --> 1:03:22.760
<v Speaker 1>this was far more on Tolkien's brain as opposed to

1:03:22.920 --> 1:03:27.920
<v Speaker 1>you know, evolutionary biology. But what if everything in Middle

1:03:27.920 --> 1:03:31.440
<v Speaker 1>Earth is actually a mushroom? Like absolutely everything, even the

1:03:31.480 --> 1:03:35.440
<v Speaker 1>ants mushrooms? It's that I'll have to carry that with

1:03:35.480 --> 1:03:37.440
<v Speaker 1>me on the next reread. Oh, I want to come

1:03:37.440 --> 1:03:39.480
<v Speaker 1>back to I want to come back to ants, uh

1:03:39.640 --> 1:03:42.720
<v Speaker 1>this October because I've got a I've got almost kind

1:03:42.720 --> 1:03:44.840
<v Speaker 1>of like an evil INNT thing I want to do.

1:03:45.560 --> 1:03:48.920
<v Speaker 1>Oh that sounds promising to me. So let's see. At

1:03:49.000 --> 1:03:51.520
<v Speaker 1>this point, we've talked about you know, Orcs as a

1:03:51.640 --> 1:03:55.000
<v Speaker 1>as a problem faced by the other species of Middle Earth.

1:03:55.000 --> 1:03:58.880
<v Speaker 1>We've talked about problematic aspects of of of the Orc

1:03:58.920 --> 1:04:02.520
<v Speaker 1>as a fictional creation. We've talked about the problems with

1:04:02.720 --> 1:04:06.760
<v Speaker 1>orc reproduction or figuring out exactly what ORC reproduction consists of.

1:04:07.040 --> 1:04:09.440
<v Speaker 1>But I understand you have you have one more or

1:04:09.680 --> 1:04:13.240
<v Speaker 1>problem for us here, Joe. Well, so this only relates

1:04:13.280 --> 1:04:16.280
<v Speaker 1>to Hobbits and Orcs in a completely arbitrary way, but

1:04:16.360 --> 1:04:18.640
<v Speaker 1>it's actually I think it's maybe the most delightful of

1:04:18.640 --> 1:04:20.680
<v Speaker 1>all the things that we're going to talk about today.

1:04:22.160 --> 1:04:24.480
<v Speaker 1>So if you're a puzzle nerd, there's actually going to

1:04:24.560 --> 1:04:26.520
<v Speaker 1>be a puzzle that you can pause the episode to

1:04:26.520 --> 1:04:29.080
<v Speaker 1>try to solve, and this is going to be the

1:04:29.120 --> 1:04:32.880
<v Speaker 1>Hobbits and Orcs problem. Now, my main source here is

1:04:32.920 --> 1:04:37.120
<v Speaker 1>a chapter in the Cambridge Handbook of Thinking and Reasoning,

1:04:37.240 --> 1:04:40.480
<v Speaker 1>which is just the jolliest of reads, but it's actually

1:04:40.760 --> 1:04:44.120
<v Speaker 1>more interesting than you might expect. That that sounds incredibly dry,

1:04:44.160 --> 1:04:47.640
<v Speaker 1>it's only somewhat dry. But specifically I'm looking at a

1:04:47.720 --> 1:04:51.360
<v Speaker 1>chapter on problem solving by Laura r. Novic who is

1:04:51.400 --> 1:04:54.960
<v Speaker 1>at Vanderbilt University and Miriam Bassock, who is at the

1:04:55.040 --> 1:04:59.480
<v Speaker 1>University of Washington. Both are psychology professors who study cognition

1:04:59.520 --> 1:05:02.920
<v Speaker 1>and problem I'm solving. Now, the study of problem solving

1:05:03.000 --> 1:05:06.840
<v Speaker 1>is actually a really fascinating field, or combination of fields.

1:05:06.880 --> 1:05:09.880
<v Speaker 1>It's highly relevant to our lives, and I would say,

1:05:09.920 --> 1:05:13.680
<v Speaker 1>to be fair, it encompasses. It encompasses actually at least

1:05:13.720 --> 1:05:16.600
<v Speaker 1>two main questions that are very different from one another.

1:05:17.200 --> 1:05:21.280
<v Speaker 1>One is a question primarily for mathematics and computer science,

1:05:21.320 --> 1:05:25.160
<v Speaker 1>and this is the study of problem solving algorithms, such

1:05:25.200 --> 1:05:28.880
<v Speaker 1>as those for search or sorting, and the study of

1:05:28.920 --> 1:05:32.320
<v Speaker 1>which methods are actually the most efficient at solving different

1:05:32.400 --> 1:05:36.560
<v Speaker 1>kinds of problems. The other question is one for psychology

1:05:36.560 --> 1:05:40.680
<v Speaker 1>and cognitive neuroscience, which is, regardless of what methods are

1:05:40.720 --> 1:05:43.760
<v Speaker 1>actually the most efficient, what do our brains tend to do?

1:05:44.120 --> 1:05:46.080
<v Speaker 1>You know, when a human is faced with a problem,

1:05:46.440 --> 1:05:49.680
<v Speaker 1>what kinds of algorithms and methods do we actually use

1:05:49.800 --> 1:05:53.200
<v Speaker 1>in practice? So where do the orcs come in? Well,

1:05:53.400 --> 1:05:56.800
<v Speaker 1>one puzzle that has been used to study human tendencies

1:05:56.840 --> 1:06:00.920
<v Speaker 1>and problem solving is known as the Hobbits and Orcs problem,

1:06:00.960 --> 1:06:04.320
<v Speaker 1>and it's a variation on the classic river crossing puzzle. Robert,

1:06:04.360 --> 1:06:06.280
<v Speaker 1>have you ever done one of these where you know

1:06:06.320 --> 1:06:08.360
<v Speaker 1>you've got a you've got a wolf and a sheep

1:06:08.440 --> 1:06:11.200
<v Speaker 1>and a cabbage all together on one side of a river,

1:06:11.240 --> 1:06:13.040
<v Speaker 1>and you've got to figure out how to get them across.

1:06:13.360 --> 1:06:15.640
<v Speaker 1>Do you know what I'm talking about. Oh I don't.

1:06:15.680 --> 1:06:18.080
<v Speaker 1>I don't have a strong memory of this. Now, okay,

1:06:18.080 --> 1:06:21.040
<v Speaker 1>well here's this version. Okay, we're gonna go to the

1:06:21.080 --> 1:06:24.480
<v Speaker 1>Brandywine River, the one that that separates I believe bree

1:06:24.480 --> 1:06:28.120
<v Speaker 1>from Buckland. Now at the Brandywine River, on the north

1:06:28.200 --> 1:06:32.280
<v Speaker 1>side of the river, you've got three Hobbits and three Orcs,

1:06:32.640 --> 1:06:36.400
<v Speaker 1>and your goal is to get all six creatures across

1:06:36.480 --> 1:06:39.480
<v Speaker 1>the river to the other side. Now there's a boat

1:06:39.560 --> 1:06:41.960
<v Speaker 1>that you can use to ferry them across, but there

1:06:42.000 --> 1:06:45.080
<v Speaker 1>are a couple of major limitations. First of all, the

1:06:45.120 --> 1:06:48.320
<v Speaker 1>boat can only hold two creatures at a time, and

1:06:48.440 --> 1:06:50.480
<v Speaker 1>there always has to be at least one creature at

1:06:50.560 --> 1:06:53.200
<v Speaker 1>least one Hobbit or Orc in the boat in order

1:06:53.240 --> 1:06:55.840
<v Speaker 1>to row it, So you can't send the boat across

1:06:55.880 --> 1:07:00.200
<v Speaker 1>the river empty. Second, you can never leave hobbit in

1:07:00.200 --> 1:07:03.440
<v Speaker 1>a place where they are outnumbered by orcs, or of course,

1:07:03.480 --> 1:07:05.840
<v Speaker 1>the orcs will eat them. And now your goal in

1:07:05.920 --> 1:07:08.160
<v Speaker 1>this problem is to figure out what sequence of steps

1:07:08.200 --> 1:07:10.040
<v Speaker 1>you can use to get all the Hobbits and the

1:07:10.160 --> 1:07:13.040
<v Speaker 1>Orcs to the other side of the river without breaking

1:07:13.040 --> 1:07:15.920
<v Speaker 1>any of the rules. Now it's not necessary, but If

1:07:15.960 --> 1:07:17.919
<v Speaker 1>you do want to pause the episode here and try

1:07:17.920 --> 1:07:20.360
<v Speaker 1>to solve the puzzle yourself, go for it. I'll give

1:07:20.360 --> 1:07:22.360
<v Speaker 1>you a hint that it can be solved in what's

1:07:22.440 --> 1:07:32.800
<v Speaker 1>usually considered fourteen steps or fourteen stages. Okay, so I'm

1:07:32.840 --> 1:07:34.520
<v Speaker 1>not going to read out all of the steps to

1:07:34.560 --> 1:07:36.400
<v Speaker 1>the solution here, but you can look it up and

1:07:36.440 --> 1:07:39.080
<v Speaker 1>find it online. If you're stumped, I'm sure just google it.

1:07:39.080 --> 1:07:43.240
<v Speaker 1>It'll come up. Um. One reason this particular puzzle is

1:07:43.360 --> 1:07:47.760
<v Speaker 1>useful for studying problem solving is in studying what's known

1:07:47.800 --> 1:07:51.880
<v Speaker 1>as the hill climbing heuristic. Now Here, Novic and Basok

1:07:52.040 --> 1:07:55.800
<v Speaker 1>described the hill climbing heuristic as a problem solving technique

1:07:55.800 --> 1:08:00.080
<v Speaker 1>in which quote at each step, the solver applies the

1:08:00.120 --> 1:08:03.680
<v Speaker 1>operator that yields a new state that appears to be

1:08:03.920 --> 1:08:07.400
<v Speaker 1>the most similar to the goal state. In other words,

1:08:07.640 --> 1:08:09.880
<v Speaker 1>you know what you're ind goal looks like, and at

1:08:09.920 --> 1:08:12.600
<v Speaker 1>each step you do whatever it is that appears to

1:08:12.640 --> 1:08:15.360
<v Speaker 1>get you into a state that looks more similar to

1:08:15.440 --> 1:08:18.160
<v Speaker 1>the goal state. So if your goal is to get

1:08:18.200 --> 1:08:21.360
<v Speaker 1>to the highest altitude, at each step you just try

1:08:21.400 --> 1:08:26.120
<v Speaker 1>going uphill. Hence, hill climbing now studies in cognitive psychology

1:08:26.160 --> 1:08:29.200
<v Speaker 1>show that we use the hill climbing heuristic a lot.

1:08:29.800 --> 1:08:33.280
<v Speaker 1>Uh Novic and Bassak site the example of Chronicle McGregor

1:08:33.280 --> 1:08:36.439
<v Speaker 1>and armor Ad in two thousand four, who found that

1:08:36.479 --> 1:08:39.360
<v Speaker 1>people naturally use the hill climbing heuristic in a task

1:08:39.479 --> 1:08:43.120
<v Speaker 1>that involved sorting coins into a particular order. What you

1:08:43.160 --> 1:08:45.840
<v Speaker 1>probably do is just like keep moving the coins in

1:08:45.840 --> 1:08:48.280
<v Speaker 1>a way that makes them look closer to the final

1:08:48.400 --> 1:08:50.960
<v Speaker 1>order they're supposed to be in until you get there.

1:08:51.520 --> 1:08:54.360
<v Speaker 1>In the context of the Hobbits and Orcs game, hill

1:08:54.400 --> 1:08:57.439
<v Speaker 1>climbing would mean that at each stage you just try

1:08:57.479 --> 1:09:01.280
<v Speaker 1>to find whatever legal move will get the most creatures

1:09:01.320 --> 1:09:03.680
<v Speaker 1>to the goal side of the river and off of

1:09:03.720 --> 1:09:06.400
<v Speaker 1>the starting side of the river without breaking the rules.

1:09:06.960 --> 1:09:09.479
<v Speaker 1>And studies have found that people do use the hill

1:09:09.479 --> 1:09:12.560
<v Speaker 1>climbing heuristic to generate steps when solving the Hobbits and

1:09:12.720 --> 1:09:16.160
<v Speaker 1>Orcs problem, and for the most part it works. But

1:09:16.560 --> 1:09:20.639
<v Speaker 1>also two studies by Thomas and Greeno, both in nineteen

1:09:21.160 --> 1:09:25.200
<v Speaker 1>four found that people hit a major roadblock around step

1:09:25.280 --> 1:09:28.720
<v Speaker 1>number seven or eight in the game because, as an

1:09:28.720 --> 1:09:31.680
<v Speaker 1>Ovic and Bassac right quote, the correct move at this

1:09:31.760 --> 1:09:35.640
<v Speaker 1>point in fact, the only non backtracking move is for

1:09:35.720 --> 1:09:38.880
<v Speaker 1>one Hobbit and one orc to take the boat back

1:09:39.000 --> 1:09:42.639
<v Speaker 1>to the original side of the river. So essentially, while

1:09:42.800 --> 1:09:45.559
<v Speaker 1>it must be done in order to complete the puzzle,

1:09:46.000 --> 1:09:49.280
<v Speaker 1>it looks counterproductive because the only way you can finish

1:09:49.360 --> 1:09:53.040
<v Speaker 1>the puzzle is to cause a temporary net migration of

1:09:53.080 --> 1:09:56.040
<v Speaker 1>creatures to the wrong side of the river. It's a

1:09:56.120 --> 1:09:59.919
<v Speaker 1>necessary step, but it actually ends up looking less similar

1:10:00.040 --> 1:10:02.479
<v Speaker 1>or to your goal state than the step before it did,

1:10:03.120 --> 1:10:05.800
<v Speaker 1>and the studies by Thomas and Greeno both found that

1:10:05.840 --> 1:10:08.720
<v Speaker 1>people really get hung up at this step. It was

1:10:08.760 --> 1:10:11.880
<v Speaker 1>the step of the problem where both the probability of

1:10:11.960 --> 1:10:14.960
<v Speaker 1>a of a player making an illegal move and the

1:10:15.040 --> 1:10:18.559
<v Speaker 1>time taken to decide on the next move suddenly go

1:10:18.760 --> 1:10:22.559
<v Speaker 1>way up compared to other steps. And Novic can Bassa

1:10:22.840 --> 1:10:25.919
<v Speaker 1>talk about how these studies highlight one of the inherent

1:10:26.000 --> 1:10:30.479
<v Speaker 1>weaknesses of the hill climbing heuristic. Sometimes, in all kinds

1:10:30.479 --> 1:10:34.040
<v Speaker 1>of problem solving scenarios, you have to move backwards or

1:10:34.120 --> 1:10:37.439
<v Speaker 1>laterally in order to reach your end goal. Like actual

1:10:37.479 --> 1:10:40.040
<v Speaker 1>mountain climbers know this in a quite literal sense, you

1:10:40.080 --> 1:10:43.599
<v Speaker 1>can't always reach the highest peak just by going straight up.

1:10:43.640 --> 1:10:45.519
<v Speaker 1>A lot of times you have to go back down

1:10:45.600 --> 1:10:49.080
<v Speaker 1>to reach a path that can actually be ascended. Other times,

1:10:49.080 --> 1:10:51.879
<v Speaker 1>you reach what's known as false peaks, which are places

1:10:51.920 --> 1:10:54.880
<v Speaker 1>that seem like the peak as you're ascending until you

1:10:54.960 --> 1:10:57.479
<v Speaker 1>get there, and then you realize that you are only

1:10:57.520 --> 1:11:00.679
<v Speaker 1>at the local highest altitude and there's actually a higher

1:11:00.720 --> 1:11:03.639
<v Speaker 1>peak just over here. And this means that it really

1:11:03.720 --> 1:11:07.799
<v Speaker 1>pays to think about what problem solving methods you're using

1:11:07.840 --> 1:11:11.120
<v Speaker 1>without realizing it, whether and whether those methods are the

1:11:11.160 --> 1:11:14.160
<v Speaker 1>best suited to the kind of problem you're facing. The

1:11:14.240 --> 1:11:17.120
<v Speaker 1>hill climbing hereist it can be very useful for problems

1:11:17.120 --> 1:11:20.200
<v Speaker 1>in which the solution space could be represented as a

1:11:20.280 --> 1:11:23.559
<v Speaker 1>kind of single peak, like one mountain and an otherwise

1:11:23.600 --> 1:11:27.679
<v Speaker 1>flat plain with an unobstructed slope. If the solution space

1:11:27.800 --> 1:11:30.040
<v Speaker 1>is like that, then basically, yeah, you just keep trying

1:11:30.040 --> 1:11:32.240
<v Speaker 1>to go uphill until you get to the highest point.

1:11:32.880 --> 1:11:36.320
<v Speaker 1>But hill climbing can be ruinous for problems where the

1:11:36.360 --> 1:11:39.439
<v Speaker 1>solution space could be represented as kind of like a

1:11:39.439 --> 1:11:43.559
<v Speaker 1>a landscape with multiple different hills and peaks and valleys,

1:11:43.960 --> 1:11:46.439
<v Speaker 1>because if you just keep trying to go uphill, what

1:11:46.520 --> 1:11:49.160
<v Speaker 1>you're gonna do here is end up climbing to the

1:11:49.200 --> 1:11:53.080
<v Speaker 1>top of whichever hill is closest to your starting position,

1:11:53.560 --> 1:11:56.639
<v Speaker 1>and then you'll just be stuck there because even if

1:11:56.680 --> 1:11:58.320
<v Speaker 1>you know there's a higher peak you have to get to,

1:11:58.400 --> 1:12:01.160
<v Speaker 1>you have to go downhill to it to it. So

1:12:01.280 --> 1:12:03.200
<v Speaker 1>I think what this means for our lives is if

1:12:03.240 --> 1:12:05.839
<v Speaker 1>you're stuck on a task, it can be really useful

1:12:05.880 --> 1:12:09.280
<v Speaker 1>to ask yourself, am I inappropriately trying to use the

1:12:09.360 --> 1:12:13.200
<v Speaker 1>hill climbing heuristic? Do I actually need to temporarily move

1:12:13.360 --> 1:12:16.599
<v Speaker 1>further away from my goal in order to actually get there?

1:12:17.080 --> 1:12:20.439
<v Speaker 1>And in myself One thing that immediately came to mind

1:12:20.840 --> 1:12:22.880
<v Speaker 1>as an example of where I find myself doing this

1:12:23.080 --> 1:12:27.360
<v Speaker 1>is sometimes when I'm writing, I'm I'm working on a

1:12:27.400 --> 1:12:29.840
<v Speaker 1>paragraph or a page or something that just does not

1:12:30.120 --> 1:12:32.439
<v Speaker 1>feel right, Like I know it is not going right,

1:12:32.880 --> 1:12:36.519
<v Speaker 1>and I'm trying to fix it by tinkering around with

1:12:36.640 --> 1:12:40.599
<v Speaker 1>word choice and junk like that, when in actuality, the

1:12:40.600 --> 1:12:42.439
<v Speaker 1>best path to my goal will be, of course, to

1:12:42.560 --> 1:12:44.600
<v Speaker 1>just delete what I have and start over in a

1:12:44.640 --> 1:12:48.599
<v Speaker 1>different way. Yeah, sometimes I I think I encounter this

1:12:48.680 --> 1:12:51.400
<v Speaker 1>when I'm Then I'm when I'm painting, like if I'm

1:12:51.400 --> 1:12:54.840
<v Speaker 1>working on a miniature, and like you reach that point

1:12:54.880 --> 1:12:57.080
<v Speaker 1>where I mean, I guess with the miniature it's it's

1:12:57.080 --> 1:13:00.160
<v Speaker 1>sometimes harder. I mean, yeah, you can, you can just

1:13:00.200 --> 1:13:02.559
<v Speaker 1>paint over everything and apply a new base pay code.

1:13:02.600 --> 1:13:05.360
<v Speaker 1>You can use something to to strip the existing paint

1:13:05.400 --> 1:13:08.000
<v Speaker 1>off of it. But like, like sometimes you're kind of

1:13:08.920 --> 1:13:11.639
<v Speaker 1>continuing to work with the same problems that you've created

1:13:11.680 --> 1:13:13.680
<v Speaker 1>for yourself on a you know, as far as a

1:13:13.680 --> 1:13:16.439
<v Speaker 1>particular detail, and the figure goes, yeah, you're stuck on

1:13:16.479 --> 1:13:18.479
<v Speaker 1>the local hill, when what you really need to do

1:13:18.560 --> 1:13:22.280
<v Speaker 1>is go all the way down and find a different hill. Yeah, probably,

1:13:22.320 --> 1:13:25.120
<v Speaker 1>like get a new figure and a new copy of

1:13:25.120 --> 1:13:28.080
<v Speaker 1>the same figure and begin again. Yeah yeah. Um. Now,

1:13:28.120 --> 1:13:31.600
<v Speaker 1>some ways around this in computer science can involve algorithms

1:13:31.600 --> 1:13:35.759
<v Speaker 1>that insert various kinds of random leaps or random steps

1:13:35.800 --> 1:13:39.000
<v Speaker 1>in sampling to make sure that you're actually moving toward

1:13:39.080 --> 1:13:42.760
<v Speaker 1>the global solution rather than the local solution. And in

1:13:42.760 --> 1:13:44.720
<v Speaker 1>a way I think this is this is sort of

1:13:44.760 --> 1:13:48.280
<v Speaker 1>the algorithmic way of characterizing what we would call outside

1:13:48.280 --> 1:13:51.640
<v Speaker 1>the box thinking, you know, thinking that lands on strategies

1:13:51.680 --> 1:13:54.000
<v Speaker 1>that may take you pretty far away from the local

1:13:54.040 --> 1:13:57.120
<v Speaker 1>peak in order to possibly find out that there is

1:13:57.160 --> 1:14:00.759
<v Speaker 1>a much higher peak somewhere else, and a certain amount

1:14:00.800 --> 1:14:05.400
<v Speaker 1>of randomness or willingness to be apparently counterproductive at least

1:14:05.400 --> 1:14:08.120
<v Speaker 1>for the moment, can go a long way, and this

1:14:08.200 --> 1:14:10.640
<v Speaker 1>is clearly what's been found like in in these studies

1:14:10.760 --> 1:14:13.639
<v Speaker 1>using the Hobbits and Orcs problem, because it's like people

1:14:13.720 --> 1:14:15.600
<v Speaker 1>really get stuck at the part that the part that

1:14:15.600 --> 1:14:17.479
<v Speaker 1>they have the hardest time figuring out is the part

1:14:17.479 --> 1:14:20.160
<v Speaker 1>where you have to move multiple pieces away from your

1:14:20.200 --> 1:14:24.240
<v Speaker 1>in state in order to actually get there. Coincidentally, I

1:14:24.280 --> 1:14:27.320
<v Speaker 1>think the dangers represented by the hill climbing heuristic are

1:14:27.360 --> 1:14:30.920
<v Speaker 1>actually played out in literal topography in The Hobbit and

1:14:31.040 --> 1:14:33.640
<v Speaker 1>Lord of the Rings. For example, I recall in Fellowship

1:14:33.640 --> 1:14:36.559
<v Speaker 1>of the Ring there's a lot of frustration about the

1:14:36.720 --> 1:14:39.920
<v Speaker 1>straightest paths to more door being blocked, such as when

1:14:39.960 --> 1:14:42.400
<v Speaker 1>they try to they try to go across the Red

1:14:42.439 --> 1:14:46.080
<v Speaker 1>Horn pass of Kara Dress and they're blocked by bad weather,

1:14:46.200 --> 1:14:49.160
<v Speaker 1>forcing them to backtrack and go a different way, even

1:14:49.160 --> 1:14:51.400
<v Speaker 1>though you know they probably should have backtracked earlier, but

1:14:51.439 --> 1:14:53.880
<v Speaker 1>they're they're stuck trying to go this way because it's

1:14:53.880 --> 1:14:58.559
<v Speaker 1>where they already are. And I can't recall another specific passage,

1:14:58.560 --> 1:15:01.599
<v Speaker 1>but it seems like they're more problems in the two Towers,

1:15:02.000 --> 1:15:04.439
<v Speaker 1>you know, like uh, Frodo and Sam having to go

1:15:04.680 --> 1:15:06.760
<v Speaker 1>down to go up, or having to go back to

1:15:06.840 --> 1:15:10.640
<v Speaker 1>go forward and so forth. Oh yeah, yeah, I'm remembering

1:15:10.680 --> 1:15:13.559
<v Speaker 1>that now. So anyway, keep the Hobbits and Orcs in mind.

1:15:13.600 --> 1:15:16.720
<v Speaker 1>If you're stuck on a problem, consider are are you

1:15:16.800 --> 1:15:19.560
<v Speaker 1>hill climbing? Are you refusing to send your Hobbit and

1:15:19.680 --> 1:15:22.160
<v Speaker 1>Orc back across the river even though that's what you

1:15:22.280 --> 1:15:24.759
<v Speaker 1>have to do? Yeah, that's interesting. I don't think i'd

1:15:24.800 --> 1:15:27.160
<v Speaker 1>heard of this before. Um, but now now I guess

1:15:27.520 --> 1:15:30.120
<v Speaker 1>I'll think of all problems in my life as being

1:15:30.560 --> 1:15:34.960
<v Speaker 1>uh ones where it works might potentially eat me, or

1:15:35.000 --> 1:15:37.000
<v Speaker 1>one where you're the orc and you're gonna fill up

1:15:37.000 --> 1:15:40.800
<v Speaker 1>on Hobbit and ruin your dinner. You don't want to

1:15:40.840 --> 1:15:44.519
<v Speaker 1>do that? All right, Well, we're gonna go ahead and

1:15:44.840 --> 1:15:48.040
<v Speaker 1>call this, uh this episode here. Um. Obviously we didn't

1:15:48.040 --> 1:15:51.000
<v Speaker 1>get to, you know, get into everything about orcs within

1:15:51.320 --> 1:15:55.280
<v Speaker 1>Tolkien's creations or within creations that have you know, come

1:15:55.320 --> 1:15:57.639
<v Speaker 1>in the wake of the Lord of the Rings. Uh.

1:15:57.680 --> 1:15:59.400
<v Speaker 1>So we would love to hear from everyone out there

1:15:59.400 --> 1:16:02.280
<v Speaker 1>if you have particular of thoughts on on anything here

1:16:02.320 --> 1:16:05.840
<v Speaker 1>related to Tolkien scholarship to you know, how we use

1:16:06.040 --> 1:16:11.520
<v Speaker 1>orcs and popular culture. You know what, why we're fascinated

1:16:11.600 --> 1:16:14.360
<v Speaker 1>by them, what we should be doing with them, etcetera.

1:16:14.920 --> 1:16:17.519
<v Speaker 1>We you know, we're always open to hear from everybody. Uh,

1:16:17.720 --> 1:16:20.839
<v Speaker 1>We're always happy to be corrected as well. In the meantime,

1:16:20.880 --> 1:16:22.720
<v Speaker 1>if you would like to listen to other episodes of

1:16:22.760 --> 1:16:24.960
<v Speaker 1>Stuff to Blow Your Mind, you can find us wherever

1:16:25.080 --> 1:16:27.760
<v Speaker 1>you get your podcasts and wherever that happens to be. Uh.

1:16:27.920 --> 1:16:30.120
<v Speaker 1>Just rate, review, and subscribe. Those are great ways to

1:16:30.120 --> 1:16:32.360
<v Speaker 1>help out the show. Huge thanks as always to our

1:16:32.400 --> 1:16:35.760
<v Speaker 1>excellent audio producer Seth Nicholas Johnson. If you'd like to

1:16:35.760 --> 1:16:38.000
<v Speaker 1>get in touch with us with feedback on this episode

1:16:38.080 --> 1:16:40.439
<v Speaker 1>or any other, to suggest a topic for the future,

1:16:40.600 --> 1:16:43.120
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1:16:43.240 --> 1:16:53.320
<v Speaker 1>That's Stuff to Blow your Mind dot com. Stuff to

1:16:53.320 --> 1:16:55.880
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