WEBVTT - How Pinball Machines Work

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technologies with

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<v Speaker 1>tech stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette and

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<v Speaker 1>I am the tech editor here at how stuff work

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<v Speaker 1>dot com. And as usual, I have managed to get

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<v Speaker 1>our senior writer Jonathan Strickland to nearly laugh, but not quite. Ever,

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<v Speaker 1>since I was a young boy, I played the silver ball. Yes,

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<v Speaker 1>but it's harder to do that these days. It's a

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<v Speaker 1>lot harder to find them. It's a whole lot harder.

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<v Speaker 1>So those of you guys and gals who are around

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<v Speaker 1>the age of your beloved hosts may already have picked

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<v Speaker 1>up on what we're about to talk about. You youngsters

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<v Speaker 1>out there may or may not know. We're going to

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<v Speaker 1>talk about pinball machines. Yes, something that I am actually

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<v Speaker 1>very enthusiastic about. I love pinball, Yes, I agree. We

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<v Speaker 1>grew upaya. It's a great game. Um, and it was

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<v Speaker 1>uh sort of the precursor to the arcade machine, the

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<v Speaker 1>video game. Um, you know, pinball were pinball was what

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<v Speaker 1>video games were before they were video games, and then

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<v Speaker 1>they were uh, you know, they kind of existed side

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<v Speaker 1>by side video games for a while, but as arcades

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<v Speaker 1>died out, so did pinball machines. Partly because, in fact,

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<v Speaker 1>I would say in large part, because they have lots

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<v Speaker 1>and lots of parts and uh and you gotta do

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<v Speaker 1>a lot of maintenance to keep them running in good condition.

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<v Speaker 1>Plus I I have, I have the real reason why

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<v Speaker 1>pinball machines are so hard to find now. But hardly

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<v Speaker 1>anyone's making them. Well, yeah there is, but there well

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<v Speaker 1>there's no one making them side stern. Yeah, at least

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<v Speaker 1>not in the United States. But um, but no, they're

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<v Speaker 1>I was going to get into that we after we

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<v Speaker 1>talked a little bit about you know, so you normally

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<v Speaker 1>do the history of sure the pinball machine. I was

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<v Speaker 1>going to do that, Okay. Um, Actually, you could argue

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<v Speaker 1>that pinball machines in their earliest form weren't really techy

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<v Speaker 1>at all because they were mechanics, simply mechanical, right And

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<v Speaker 1>and in fact, if you want to go before pinball

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<v Speaker 1>machines proper and all, first of all, it all depends

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<v Speaker 1>on how you define a pinball machine, right, I mean,

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<v Speaker 1>the earliest pinball machines were basically a piece of wood

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<v Speaker 1>with some pins. Uh. They were a lot more vertical

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<v Speaker 1>than they are now. Yeah, and then you would drop

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<v Speaker 1>a ball down from the top and they would plunk

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<v Speaker 1>down along the pins and then eventually land somewhere at

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<v Speaker 1>the bottom. Yes. Actually, if you've if you've ever seen

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<v Speaker 1>the the Japanese phenomenon pachinko, pachinko is very similar to

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<v Speaker 1>what the earlier pinball machines were here in the United States,

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<v Speaker 1>because they were serious. They're seriously gravity driven. There're a

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<v Speaker 1>lot more upright, you hang them on the wall basically. So,

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<v Speaker 1>for instance, um, a precursor to the pinball machine was

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<v Speaker 1>the Bagatel. Yes, the Bagatel was a uh device where

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<v Speaker 1>it looked a lot like a pinball machine. Usually it

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<v Speaker 1>was a cabinet that was higher on one end than

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<v Speaker 1>the other. So you have introduced the element of gravity

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<v Speaker 1>into the game. And you would use probably a plunger

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<v Speaker 1>or perhaps a a lever of some sort to maneuver

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<v Speaker 1>a ball so that it rolls from the top to

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<v Speaker 1>the bottom and it goes down a series of various

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<v Speaker 1>pegs like we had mentioned before, until it lands in

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<v Speaker 1>a slotted spot at the bottom, which would have a

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<v Speaker 1>score associated with it, and that's how how you would

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<v Speaker 1>accumulate points. There's not really any skill involved, is all

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<v Speaker 1>luck pretty much. So this device gave way to other,

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<v Speaker 1>uh similar devices. Uh. Now, we have an article on

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<v Speaker 1>our site about how pinball machines worked in which we

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<v Speaker 1>state that the first pinball game was Humpty Dumpty by

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<v Speaker 1>Gottlieb in ninety. Now that's something that some people would

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<v Speaker 1>argue is not entirely true. I would argue that that's

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<v Speaker 1>not entirely true. Now I think I know the reason

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<v Speaker 1>why we stated so in our article. It's because Humpty

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<v Speaker 1>Dumpty was the first machine that introduced flippers. So you

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<v Speaker 1>have they call them flippers. Flippers, yes, yes, lightning. Oh wow,

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<v Speaker 1>now now we've lost even some of the people our age. Um,

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<v Speaker 1>exactly is this pinball machine dolphins safe? So yeah, it

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<v Speaker 1>was the first. The Humpty Dumpty was the first game

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<v Speaker 1>to introduce flippers, which allowed the player a chance to

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<v Speaker 1>alter the course of the game. Actually, really, well, that

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<v Speaker 1>gives you an opportunity to interact with the game right then,

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<v Speaker 1>just watching the ball moved from the top of the

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<v Speaker 1>playing surface to the bottom. Right before that, people usually

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<v Speaker 1>played would try and manipulate the game by nudging the

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<v Speaker 1>machine and trying to get the ball to go one

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<v Speaker 1>way other rather than another, which still, of course happens

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<v Speaker 1>with pinball machines, but we'll get into that. So that

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<v Speaker 1>is probably why they call Humpty Dumpty the first pinball

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<v Speaker 1>machine in the article, because again, flippers, first time you

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<v Speaker 1>got those. But you do have machines before that that

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<v Speaker 1>had pins that the ball would bounce off of, and uh,

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<v Speaker 1>those technically could also be called pinball machines. Um. I

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<v Speaker 1>think of Humpty Dumpty as the first one because I

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<v Speaker 1>think of when I think pinball machine, the flippers are

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<v Speaker 1>definitely a part of that. I think of the others

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<v Speaker 1>as variations either, um, whether the variations of Bagatel or

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<v Speaker 1>variations of the pinball machine, but not actually a pinball machine.

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<v Speaker 1>So um. But yeah, so so I go with hump

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<v Speaker 1>Dumpty Humpty Dumpty as the first one, even though I

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<v Speaker 1>know there are some pinball fanatics out there who would

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<v Speaker 1>argue that that's not entirely accurate. I'm glad that there

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<v Speaker 1>are still pinball fanatics out there. Otherwise the game would

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<v Speaker 1>have died out already, and it's it's still coughing and wheezing.

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<v Speaker 1>It's not doing great. Um, So let's uh describe the

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<v Speaker 1>anatomy of a pinball machine just in general terms. You've

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<v Speaker 1>got the head or the back glass backball box section. Yeah,

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<v Speaker 1>that's the section that's vertical that you you look at

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<v Speaker 1>and usually has some pretty amazing art on it to

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<v Speaker 1>attract the eye so that you go to that machine

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<v Speaker 1>versus any other. Then you have the body or cabinet

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<v Speaker 1>section of the machine. This is where the playing field is,

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<v Speaker 1>where the ball comes out at the top and gravity

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<v Speaker 1>pulls it towards the bottom. And then you use your

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<v Speaker 1>various flippers and elements in the playing field to keep

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<v Speaker 1>the ball going as much as possible and to rack

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<v Speaker 1>up points. Yes, now, um, this is the reason you

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<v Speaker 1>would want flippers anyway. And the reason that pinball machine

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<v Speaker 1>is different from a baggytell is that at least in

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<v Speaker 1>in the age of electricity, um, you know, the mid

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<v Speaker 1>early earlier, I guess mid twentieth century, um, electro mechanical

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<v Speaker 1>pinball machines came into being. And this is why, because

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<v Speaker 1>otherwise there's no point in and trying to get the

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<v Speaker 1>ball except you know, well, this is headed for the

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<v Speaker 1>forty point slot. I'd rather it ended up in the

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<v Speaker 1>seventy point slot. So you want to keep the ball

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<v Speaker 1>in play because the electro mechanical games have a number

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<v Speaker 1>of switches and buttons and bumpers and all kinds of

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<v Speaker 1>other dude ads that help you continue to accumulate more

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<v Speaker 1>and more points since the game goes on um and

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<v Speaker 1>they do this. These games were primarily before or so

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<v Speaker 1>based on what I was able to find out in

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<v Speaker 1>the Internet Pinball Database. I didn't know there was an

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<v Speaker 1>Internet Pinball database you. I used to use that all

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<v Speaker 1>the time. It is a great resource and I got

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<v Speaker 1>a lot of valuable information about it. I p dB

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<v Speaker 1>dot com um. But uh, as a matter of fact,

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<v Speaker 1>I got a lot of descriptions for things I didn't

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<v Speaker 1>know what they were. But on the playing field, I

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<v Speaker 1>would say the probably the biggest thing in all these

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<v Speaker 1>games dating back quite some time now, would be the bumpers. Yeah,

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<v Speaker 1>you've got the bumpers, and you've got a couple of

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<v Speaker 1>Sometimes you would have some some holes that the ball

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<v Speaker 1>could fall into that would accumulate some points as well,

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<v Speaker 1>but the bumpers, and then towards the base of it,

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<v Speaker 1>you would have the drain that's where the ball. When

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<v Speaker 1>the ball goes through the drain, that means that that

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<v Speaker 1>play is usually over at that point. So so your

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<v Speaker 1>goal is to try and keep the ball out of

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<v Speaker 1>the drain and in the playing field. UM. So you've

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<v Speaker 1>got the bumpers usually towards the top, You've got the

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<v Speaker 1>flippers at the bottom. You might have some sling shots

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<v Speaker 1>on either side. Those are the kind of triangular uh

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<v Speaker 1>elements that you see towards the near where the flippers

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<v Speaker 1>are that have the the the really powerful bumper that

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<v Speaker 1>will knock the ball right back towards the top. So

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<v Speaker 1>those are usually called sling shots, even though they're not

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<v Speaker 1>really slinging. They're they're punching the ball as hard as

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<v Speaker 1>they can. Um. These elements all have something in common.

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<v Speaker 1>They are controlled by or they're powered by, something called

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<v Speaker 1>a solenoid, which is not a decepticon. I'm so disappointed.

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<v Speaker 1>I see these things that I'm like, wow, there's a

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<v Speaker 1>transformer in there, And sometimes there is, but it's not

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<v Speaker 1>the kind of trans former I'm thinking of. It's not

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<v Speaker 1>even a gobot. So solenoid is a coil um It's

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<v Speaker 1>used in all kinds of things, but Basically, what happens

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<v Speaker 1>is when there's electricity running through the solenoid um it

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<v Speaker 1>causes UH, a magnetic field, generates a magnetic field which

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<v Speaker 1>moves a piece of something, a piece of equipment. Yeah.

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<v Speaker 1>Often there are two coils. There might be one in

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<v Speaker 1>the center and one on the outside and right, and

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<v Speaker 1>what happens is you've got two magnetic fields that are um.

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<v Speaker 1>The are the same, so they repel one another and

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<v Speaker 1>that pushes something out of the solenoid. And in this case,

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<v Speaker 1>like with the flipper, when you press the buttons on

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<v Speaker 1>the side of the pinball machine, it's since the electrical

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<v Speaker 1>circuit or it completes electrical circuit, which then causes the

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<v Speaker 1>solenoid to activate, which makes the the flipper go up.

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<v Speaker 1>What's interesting is that there are a couple of different

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<v Speaker 1>styles of flippers. There's somewhere if you hold the button down,

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<v Speaker 1>the flipper will remain engaged and it'll it'll because it'll

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<v Speaker 1>the solenoidal they'll be poking out essentially when you release

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<v Speaker 1>the button. I like that type, those favorite flippers. And

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<v Speaker 1>then there's the other kind where it has a timer

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<v Speaker 1>on how long the button can be pressed down. It'll

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<v Speaker 1>it's usually pretty much an instantaneous thing, like if you

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<v Speaker 1>were to hold the button down, it wouldn't matter. The

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<v Speaker 1>flipper would activate, but then immediately stop because it would

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<v Speaker 1>just be like a quick on switch. And then until

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<v Speaker 1>you release the button and press it again, the flipper

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<v Speaker 1>would remain in the down position. And uh, those are

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<v Speaker 1>a lot harder to use for those of us who

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<v Speaker 1>like to finesse the ball and juggle it in various ways. Yes,

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<v Speaker 1>those were invented by someone evil. Yes, yes, someone evil

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<v Speaker 1>who wanted to make sure that we spent more and

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<v Speaker 1>more nickels, dimes, quarters, whatever. Yes. Um. Now active bumpers

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<v Speaker 1>there are two different kinds of bumpers. They're active and passive.

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<v Speaker 1>Passive ones were used in the earlier machines were basically

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<v Speaker 1>when the ball would strike the bumper, it would register

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<v Speaker 1>that it had hit and would give you the according

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<v Speaker 1>number of points. Now, active bumpers use the solenois to

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<v Speaker 1>bump back, bump back the ball across the playing field. Right,

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<v Speaker 1>there's a plunger inside the bumper that that activates, and

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<v Speaker 1>there's a little metal ring, which you know, that's when

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<v Speaker 1>when the metal ball comes in contact with the metal ring,

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<v Speaker 1>then that that's what activates it to um too activate

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<v Speaker 1>the solenoid, and the plunger moves the bumper and it

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<v Speaker 1>it propels the ball somewhere else on the playing field,

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<v Speaker 1>which is you know, that's when you can get like

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<v Speaker 1>maybe that there's often you'll see a configuration of three bumpers.

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<v Speaker 1>Three is three is pretty common. I mean you'll see

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<v Speaker 1>others like maybe two or maybe as many as five

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<v Speaker 1>or six. But if you luck out, you can get

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<v Speaker 1>the ball to bounce back and forth between the three

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<v Speaker 1>or more bumpers and rack up points really quickly that way, yeah, yeah,

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<v Speaker 1>Or you know, the ball could go careening into a

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<v Speaker 1>drop target, which is a little object I guess made

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<v Speaker 1>of probably plastic or would um that when the ball

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<v Speaker 1>hits it, it drops into the table um and gives

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<v Speaker 1>you the according number points. You can't hit it again

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<v Speaker 1>because it's gone. But yeah, if you usually if you

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<v Speaker 1>hit all of the drop targets along a certain section,

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<v Speaker 1>it'll reactivate and uh give you a bonus of some sort,

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<v Speaker 1>and then all the targets will will spring back up

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<v Speaker 1>and then you'll have them to hit again, but you

0:12:11.840 --> 0:12:15.160
<v Speaker 1>you have to knock them all down or sometimes after

0:12:15.200 --> 0:12:19.360
<v Speaker 1>a ball drains. It will reset the board um versus

0:12:19.360 --> 0:12:22.440
<v Speaker 1>a standard target or stand up target I'm sorry, which

0:12:22.480 --> 0:12:26.479
<v Speaker 1>is you know, usually a lot of times they're they're round,

0:12:26.480 --> 0:12:28.520
<v Speaker 1>be like a lollipop there, you know, on some kind

0:12:28.520 --> 0:12:32.640
<v Speaker 1>of um something mounted to the table itself, but they

0:12:32.679 --> 0:12:37.480
<v Speaker 1>don't go anywhere the and it does it's usually through uh,

0:12:37.600 --> 0:12:39.680
<v Speaker 1>depending on how old the machine is. If it's an

0:12:39.679 --> 0:12:42.280
<v Speaker 1>older machine, it's usually a leaf switch. Yeah, and a

0:12:42.360 --> 0:12:45.600
<v Speaker 1>leaf switch is uh. Well, here's an easy example. Think

0:12:45.600 --> 0:12:48.200
<v Speaker 1>of two strips of copper, all right, that are close

0:12:48.240 --> 0:12:51.920
<v Speaker 1>to one another. Their their parallel and on one end

0:12:52.000 --> 0:12:56.160
<v Speaker 1>you have the two strips embedded in an insulating material. Yes,

0:12:56.280 --> 0:12:59.520
<v Speaker 1>all right, so it's sort of like a v yeah. Yeah.

0:12:59.559 --> 0:13:03.000
<v Speaker 1>And then on the other end you've got the the

0:13:03.040 --> 0:13:06.400
<v Speaker 1>two free standing strips of copper. When they come into

0:13:06.480 --> 0:13:10.040
<v Speaker 1>contact with one another, uh, it creates a circuit and

0:13:10.080 --> 0:13:13.559
<v Speaker 1>that's it activates like a switch. That's the the whole

0:13:14.240 --> 0:13:17.320
<v Speaker 1>uh concept of the leaf switches. Whenever the two pieces

0:13:17.320 --> 0:13:20.960
<v Speaker 1>of copper come into contact, that means that it has

0:13:21.000 --> 0:13:25.920
<v Speaker 1>registered something registered the contact. So a lot of the

0:13:25.960 --> 0:13:32.080
<v Speaker 1>old electro mechanical pinball machines use leaf switches to register

0:13:32.600 --> 0:13:35.320
<v Speaker 1>contact along various parts of the board, and it maybe

0:13:35.360 --> 0:13:38.520
<v Speaker 1>everything from a stand up target like you were mentioning,

0:13:38.640 --> 0:13:40.760
<v Speaker 1>or it could be a switch that's on the actual

0:13:40.800 --> 0:13:42.800
<v Speaker 1>playing field so that when the ball rolls over a

0:13:42.840 --> 0:13:47.040
<v Speaker 1>certain point, it uh it makes a contact and creates

0:13:47.080 --> 0:13:50.000
<v Speaker 1>some sort of reaction, whether that's more points or changing

0:13:50.040 --> 0:13:55.160
<v Speaker 1>the mode of play or whatever. And uh, that's really

0:13:55.200 --> 0:13:58.160
<v Speaker 1>what the older machines rely on. Newer ones have things

0:13:58.200 --> 0:14:03.120
<v Speaker 1>called micro switches, which are similar to the leaf switches,

0:14:03.120 --> 0:14:06.160
<v Speaker 1>but they are self contained. They have they're usually protected

0:14:06.160 --> 0:14:10.080
<v Speaker 1>in a little case. Um, and they're they're smaller and

0:14:10.120 --> 0:14:13.880
<v Speaker 1>they're more sensitive. So uh so don't upset them or

0:14:13.920 --> 0:14:17.839
<v Speaker 1>they'll cry. That's not what I meant. But sure, um,

0:14:17.920 --> 0:14:22.200
<v Speaker 1>they're they're less likely to uh malfunction to break down. Um.

0:14:22.800 --> 0:14:24.680
<v Speaker 1>Here's an example I used to play. There was a

0:14:24.720 --> 0:14:26.600
<v Speaker 1>game that I played while I was in college. It

0:14:26.640 --> 0:14:30.720
<v Speaker 1>was an older pinball machine. Don't don't assume when I

0:14:30.720 --> 0:14:32.880
<v Speaker 1>start talking about this pinball machine that it was new

0:14:32.960 --> 0:14:35.720
<v Speaker 1>when I was playing it in college. It was a

0:14:35.880 --> 0:14:39.320
<v Speaker 1>Star Trek pinball machine from the seventies, and it was

0:14:39.360 --> 0:14:44.560
<v Speaker 1>an electro mechanical pinball machine, and it had a sensor

0:14:44.600 --> 0:14:48.040
<v Speaker 1>in the upper left corner of the playing field that

0:14:48.240 --> 0:14:51.320
<v Speaker 1>would register when you would roll the ball over it.

0:14:51.320 --> 0:14:55.920
<v Speaker 1>It would uh start accumulating points towards an extra ball. Well,

0:14:55.920 --> 0:14:59.640
<v Speaker 1>the one that we had in our student center, which

0:14:59.640 --> 0:15:02.760
<v Speaker 1>I guess was donated by either a student or a

0:15:02.800 --> 0:15:07.920
<v Speaker 1>former student. Um the the sensor would stick, so if

0:15:07.960 --> 0:15:09.720
<v Speaker 1>you could get the ball to roll over it once

0:15:09.800 --> 0:15:11.560
<v Speaker 1>or twice, it would stick long enough for it to

0:15:11.600 --> 0:15:14.480
<v Speaker 1>register as an extra ball. So anyone who knew how

0:15:14.480 --> 0:15:17.200
<v Speaker 1>that machine would work would the very first thing they

0:15:17.200 --> 0:15:19.120
<v Speaker 1>would do is aim to get the ball up in

0:15:19.120 --> 0:15:21.920
<v Speaker 1>that upper left hand part of the playing field, because

0:15:21.920 --> 0:15:23.840
<v Speaker 1>as soon as you registered an extra ball, you could

0:15:23.880 --> 0:15:27.760
<v Speaker 1>play the ball as recklessly as you like, because once

0:15:27.800 --> 0:15:31.160
<v Speaker 1>it drained, you got another ball to to play. And

0:15:31.200 --> 0:15:33.320
<v Speaker 1>then again as soon as you got the extra ball,

0:15:33.800 --> 0:15:36.600
<v Speaker 1>aim for the upper left After a couple of hits,

0:15:36.640 --> 0:15:38.960
<v Speaker 1>you would get another extra ball. And this these games

0:15:38.960 --> 0:15:42.760
<v Speaker 1>could last forever. I actually managed to turn that game

0:15:42.840 --> 0:15:45.760
<v Speaker 1>I got. I went over the top, as they say, Yeah,

0:15:45.800 --> 0:15:48.160
<v Speaker 1>I went over the top and reset the score back

0:15:48.200 --> 0:15:50.360
<v Speaker 1>to zero. By the way, once I did that, it

0:15:50.440 --> 0:15:54.280
<v Speaker 1>did not register it as a high score anymore. That

0:15:54.360 --> 0:15:56.840
<v Speaker 1>kind of was kind of a bummer. It took me

0:15:56.880 --> 0:16:00.480
<v Speaker 1>about an hour and a half I think total, and

0:16:00.520 --> 0:16:03.360
<v Speaker 1>I had more than sixteen free games racked up after

0:16:03.400 --> 0:16:08.480
<v Speaker 1>it was done. Good times. Um, so yeah, there are

0:16:08.520 --> 0:16:11.280
<v Speaker 1>there are other new technologies now, I'm just it's good.

0:16:11.320 --> 0:16:14.520
<v Speaker 1>There are other new technologies too that h have been

0:16:14.560 --> 0:16:18.160
<v Speaker 1>made possible with advanced electronics, such as the opto or

0:16:18.200 --> 0:16:22.280
<v Speaker 1>opto electronic sensor um, which basically records what the ball

0:16:22.320 --> 0:16:26.520
<v Speaker 1>is doing with light. Yeah, there's also proximity sensors that

0:16:26.600 --> 0:16:31.320
<v Speaker 1>use magnets. Yes, basically basically the same kind of do

0:16:31.440 --> 0:16:33.640
<v Speaker 1>hikey that registers whether or not your car is sitting

0:16:33.640 --> 0:16:38.080
<v Speaker 1>there at the light. Because it uh, it basically identifies

0:16:38.120 --> 0:16:40.040
<v Speaker 1>when a ball has passed over it without their needing

0:16:40.080 --> 0:16:44.040
<v Speaker 1>to be a physical switch. Right, it changes the the

0:16:44.040 --> 0:16:49.560
<v Speaker 1>the electron flow through the circuit um. We should say, however,

0:16:49.680 --> 0:16:52.320
<v Speaker 1>that when I said it uses magnets, I really should

0:16:52.320 --> 0:16:54.760
<v Speaker 1>have said it uses magnetic fields. Doesn't really use a

0:16:54.800 --> 0:16:58.280
<v Speaker 1>magnet because a lot of a lot of a common

0:16:58.280 --> 0:17:00.960
<v Speaker 1>complaint among pinball users is, oh, this thing must have

0:17:01.000 --> 0:17:04.040
<v Speaker 1>magnets to make it drained so quickly. Um, all of

0:17:04.080 --> 0:17:06.520
<v Speaker 1>all the research I've done, all the magnets that are

0:17:06.600 --> 0:17:09.480
<v Speaker 1>used in these these pinball machines are used in such

0:17:09.480 --> 0:17:11.520
<v Speaker 1>a way that either the player has control of it

0:17:11.640 --> 0:17:14.600
<v Speaker 1>or it is a specific mode that gets activated within

0:17:14.680 --> 0:17:19.800
<v Speaker 1>a pinball game, and are all electro magnets and otherwise

0:17:19.840 --> 0:17:22.240
<v Speaker 1>there are no magnets in penell There aren't any magnets

0:17:22.280 --> 0:17:24.640
<v Speaker 1>and pen ball machines specifically designed to make the ball

0:17:24.720 --> 0:17:29.760
<v Speaker 1>drain faster. No, no, um, despite what you might think

0:17:30.000 --> 0:17:34.159
<v Speaker 1>as you're playing and cursing. Well, these these devices that

0:17:34.160 --> 0:17:38.240
<v Speaker 1>we're talking about are used more commonly in in what's

0:17:38.280 --> 0:17:42.360
<v Speaker 1>known as solid state games, which are the heavily uh

0:17:42.480 --> 0:17:46.240
<v Speaker 1>electronic type machines that you see, you know, you saw

0:17:46.359 --> 0:17:49.840
<v Speaker 1>started seeing and then the late seventies, early eighties and

0:17:49.880 --> 0:17:53.720
<v Speaker 1>into the es where it would usually be more than

0:17:53.840 --> 0:17:56.240
<v Speaker 1>you know, they didn't have the numbers, the mechanical numbers.

0:17:56.240 --> 0:18:00.920
<v Speaker 1>It would flip over anymore. Um more. Yeah, it's it's

0:18:00.960 --> 0:18:04.800
<v Speaker 1>not even an led. They're actually using plasma displays, um,

0:18:04.840 --> 0:18:09.640
<v Speaker 1>some of which had electronic games baked into them. Yeah. Actually, um, well,

0:18:09.720 --> 0:18:12.679
<v Speaker 1>look just to to differentiate a little more, the electro

0:18:12.800 --> 0:18:15.760
<v Speaker 1>mechanical pinball machines, they used a lot of switches, they

0:18:15.840 --> 0:18:19.520
<v Speaker 1>used motors, scoring wheels, which would be like the digit

0:18:19.600 --> 0:18:23.760
<v Speaker 1>counters um where each each number, each digit was on

0:18:23.800 --> 0:18:27.399
<v Speaker 1>its own wheel that would turn as you accumulated points,

0:18:27.400 --> 0:18:29.719
<v Speaker 1>and the number of wheels it had would essentially tell

0:18:29.760 --> 0:18:32.360
<v Speaker 1>you how high your score could go before turning back

0:18:32.359 --> 0:18:36.240
<v Speaker 1>over to zero. UM and stepping units relays that kind

0:18:36.240 --> 0:18:42.280
<v Speaker 1>of thing. So lots of electric electronic um, electromagnetic stuff,

0:18:42.359 --> 0:18:45.960
<v Speaker 1>not electromagnetic stuff, but stuff you would find in basic electronics.

0:18:46.000 --> 0:18:49.280
<v Speaker 1>That's what we're in the old pinball machines. Electromechanical stuff

0:18:49.280 --> 0:18:52.800
<v Speaker 1>is solid state. Would be more things like circuit boards

0:18:53.040 --> 0:18:57.040
<v Speaker 1>and UH and micro switches, things that are that don't

0:18:57.040 --> 0:19:01.960
<v Speaker 1>rely on so many moving parts necessarily. And as for displays,

0:19:02.000 --> 0:19:05.880
<v Speaker 1>instead of the score wheels, you might have the most

0:19:05.880 --> 0:19:10.760
<v Speaker 1>common word dot matrix. Displays choose dots to indicate what

0:19:10.800 --> 0:19:13.280
<v Speaker 1>the what was going on, you know, your score. You

0:19:13.359 --> 0:19:15.480
<v Speaker 1>might have a special video mode, like you were saying,

0:19:15.480 --> 0:19:18.400
<v Speaker 1>a little mini game pop up. Some had LED displays.

0:19:18.800 --> 0:19:21.440
<v Speaker 1>The segmented plasma displays were a little different. They weren't

0:19:21.480 --> 0:19:25.040
<v Speaker 1>like a plasma display like an HDTV. It was it

0:19:25.080 --> 0:19:30.840
<v Speaker 1>would plasma would illuminate a small segment of the scoreboard

0:19:31.160 --> 0:19:33.960
<v Speaker 1>and that could form either letters or numbers, so it's

0:19:33.960 --> 0:19:35.959
<v Speaker 1>almost like a neon sign, is kind of what they

0:19:36.000 --> 0:19:38.320
<v Speaker 1>look like. It wasn't that you would necessarily get a

0:19:38.440 --> 0:19:43.200
<v Speaker 1>very high deaf um uh experience from it. Yeah, because

0:19:43.240 --> 0:19:47.119
<v Speaker 1>people associate plasma these days with high definition. No, not

0:19:47.160 --> 0:19:51.240
<v Speaker 1>so much. Pinball had kind of a rocky road to

0:19:51.320 --> 0:19:54.440
<v Speaker 1>go through. Do you you know that some places uh

0:19:54.440 --> 0:19:58.840
<v Speaker 1>outlawed pinball machines? Yes, because they by giving away free games,

0:19:58.880 --> 0:20:02.119
<v Speaker 1>they were gambling. Yeah. The idea here is that you

0:20:02.160 --> 0:20:04.760
<v Speaker 1>would have to pay to play a pinball machine. Therefore,

0:20:04.800 --> 0:20:08.880
<v Speaker 1>playing pinball has a value. Right. Let's say it's a quarter,

0:20:09.240 --> 0:20:10.959
<v Speaker 1>so it's a quarter of play. That means that you

0:20:10.960 --> 0:20:13.879
<v Speaker 1>have assigned the value of the experience of playing the

0:20:13.920 --> 0:20:17.479
<v Speaker 1>pinball machine to cents. If you were to win a

0:20:17.520 --> 0:20:20.800
<v Speaker 1>replay that is a free game, that means that they've

0:20:20.840 --> 0:20:24.320
<v Speaker 1>just given away a twenty five cent experience. Therefore you

0:20:24.359 --> 0:20:30.600
<v Speaker 1>have uh gambled. You gambled to win another game. Uh.

0:20:30.680 --> 0:20:34.520
<v Speaker 1>Most of us would consider this crazy, And eventually almost

0:20:34.560 --> 0:20:37.680
<v Speaker 1>everyone did consider this crazy, and they decided that it

0:20:37.760 --> 0:20:40.200
<v Speaker 1>wasn't really that big a deal. But for a while

0:20:40.200 --> 0:20:42.440
<v Speaker 1>it was a big deal when when gambling was it

0:20:42.600 --> 0:20:45.119
<v Speaker 1>was being what. There were crackdowns on gambling across the

0:20:45.160 --> 0:20:47.560
<v Speaker 1>United States and in other parts of the world too,

0:20:47.800 --> 0:20:51.080
<v Speaker 1>although in Japan UH pachinko is such a big deal

0:20:51.359 --> 0:20:55.399
<v Speaker 1>and you can actually win prizes and in some cases

0:20:55.440 --> 0:20:58.880
<v Speaker 1>people are who are professional pachinko players can actually make

0:20:59.520 --> 0:21:03.520
<v Speaker 1>UH money playing pachinko. So and not everybody is well

0:21:03.880 --> 0:21:08.200
<v Speaker 1>and some and some pinball machines actually did reward people

0:21:08.280 --> 0:21:11.680
<v Speaker 1>with coins or or credits or things like that, something

0:21:11.720 --> 0:21:14.280
<v Speaker 1>beyond just the free games. So there were games that

0:21:14.440 --> 0:21:18.720
<v Speaker 1>did UH have more of a gambling element to them

0:21:18.760 --> 0:21:21.679
<v Speaker 1>than just the free play. Let's talk about some of

0:21:21.680 --> 0:21:23.879
<v Speaker 1>the other things that you might find in pinball machines.

0:21:23.920 --> 0:21:26.000
<v Speaker 1>Depending on what you're playing there, there are lots of

0:21:26.040 --> 0:21:28.320
<v Speaker 1>different variations because I mean, of course, you've got your

0:21:28.320 --> 0:21:31.520
<v Speaker 1>basic board, which is your your elevator. You know, you're

0:21:31.640 --> 0:21:34.840
<v Speaker 1>tilted playing field so that gravity pulls the ball downward.

0:21:35.200 --> 0:21:38.760
<v Speaker 1>You've usually got some bumpers. You might have the slingshots

0:21:38.800 --> 0:21:41.080
<v Speaker 1>at the bottom and the flippers. You've got a plunger

0:21:41.320 --> 0:21:43.919
<v Speaker 1>that allows you to propel the ball up to the

0:21:44.000 --> 0:21:45.840
<v Speaker 1>top of the playing field so that you can start play.

0:21:46.200 --> 0:21:48.159
<v Speaker 1>And then you got the drain at the bottom. Uh.

0:21:48.480 --> 0:21:50.560
<v Speaker 1>But on top of this, there have been lots and

0:21:50.600 --> 0:21:53.679
<v Speaker 1>lots of innovations for pinball machines to kind of differentiate

0:21:53.720 --> 0:21:56.600
<v Speaker 1>them from everything else. So you've got things like spinners,

0:21:57.119 --> 0:21:59.440
<v Speaker 1>sections of the playing field that spin around and around,

0:21:59.520 --> 0:22:02.680
<v Speaker 1>depending on you know, some some might spend the entire game,

0:22:02.800 --> 0:22:06.439
<v Speaker 1>some might spend if you activate a certain switch, and

0:22:06.480 --> 0:22:08.800
<v Speaker 1>that can alter the course of a pinball as it

0:22:08.880 --> 0:22:14.040
<v Speaker 1>rolls across. You've got ramps are very basically got the

0:22:14.240 --> 0:22:17.320
<v Speaker 1>ramps that will lead to possibly another section of the

0:22:17.400 --> 0:22:20.840
<v Speaker 1>um the playing field, or even another separate playing field

0:22:20.880 --> 0:22:26.800
<v Speaker 1>that is otherwise inaccessible from the the the regular playing field.

0:22:27.720 --> 0:22:30.240
<v Speaker 1>You've got different lanes that the ball can go down.

0:22:30.320 --> 0:22:33.879
<v Speaker 1>Often these lanes will have lights above them that are activated,

0:22:33.920 --> 0:22:36.360
<v Speaker 1>and in some games you can manipulate where the lights

0:22:36.400 --> 0:22:38.679
<v Speaker 1>are using the flippers, and if you light all the lanes,

0:22:38.720 --> 0:22:42.760
<v Speaker 1>then you get some sort of bonus. You've got various kickers,

0:22:42.920 --> 0:22:45.199
<v Speaker 1>which are holes that the ball can go down and

0:22:45.200 --> 0:22:48.080
<v Speaker 1>then it'll kick it back out. Yeah, and there are

0:22:48.080 --> 0:22:50.879
<v Speaker 1>a lot that where you might knock a ball in

0:22:50.920 --> 0:22:52.359
<v Speaker 1>a hole on one part of the playing field and

0:22:52.400 --> 0:22:54.159
<v Speaker 1>the ball will come out in a totally different part

0:22:54.200 --> 0:22:57.960
<v Speaker 1>of the playing field that reminds me of one of

0:22:58.000 --> 0:23:02.000
<v Speaker 1>my favorite devices in a pinball game, which is really

0:23:02.119 --> 0:23:04.200
<v Speaker 1>very little too with the experience, but it's just weird.

0:23:04.880 --> 0:23:07.560
<v Speaker 1>The knocker. Yes, when you hit a replay, it's a

0:23:07.600 --> 0:23:11.720
<v Speaker 1>solenoid that's inside the uh, the the actual pinball machine,

0:23:12.080 --> 0:23:14.760
<v Speaker 1>and the only thing it's supposed to do is hit

0:23:14.840 --> 0:23:16.679
<v Speaker 1>against the side of the pinball machine to make a

0:23:16.680 --> 0:23:19.840
<v Speaker 1>really loud knocking noise and it indicates that you have

0:23:20.160 --> 0:23:25.000
<v Speaker 1>won a replay. It's way louder than that. Yeah, it

0:23:25.040 --> 0:23:26.600
<v Speaker 1>was the same, and they had one in UH. I

0:23:26.600 --> 0:23:30.000
<v Speaker 1>think in the Cubert video game too, if I'm not mistaken,

0:23:30.040 --> 0:23:33.159
<v Speaker 1>when he'd fall off suddenly. But you you'd hear this,

0:23:33.240 --> 0:23:35.159
<v Speaker 1>you know, you feel and then the joystick that you

0:23:35.200 --> 0:23:38.760
<v Speaker 1>used to manipulate the game, you would feel this, you know, whack. Yeah,

0:23:38.800 --> 0:23:42.160
<v Speaker 1>it's it's often. It can be very loud and very

0:23:42.320 --> 0:23:46.200
<v Speaker 1>um very disconcerting, disconcerting. Yeah, you'd be in the middle

0:23:46.240 --> 0:23:49.120
<v Speaker 1>of a and you'll hear it. Usually either if you've

0:23:49.160 --> 0:23:51.680
<v Speaker 1>earned a replay by hitting a certain score, or if

0:23:51.720 --> 0:23:53.800
<v Speaker 1>you hit a match at the end and matches where

0:23:54.320 --> 0:23:59.200
<v Speaker 1>they you see a random set of numbers. It's usually uh. Uh,

0:23:59.280 --> 0:24:03.359
<v Speaker 1>you know one through zero followed by a zero, and

0:24:03.400 --> 0:24:05.919
<v Speaker 1>if they matched the last two digits on your score,

0:24:06.400 --> 0:24:10.000
<v Speaker 1>you get a replay. Uh. You may suspect that people

0:24:10.080 --> 0:24:14.520
<v Speaker 1>fiddle with the odds because usually would think one inten chance. Right. Yeah,

0:24:14.800 --> 0:24:16.320
<v Speaker 1>there are a lot of machines that can allow you

0:24:16.359 --> 0:24:18.120
<v Speaker 1>to fiddle with the odds and lower it to as

0:24:18.160 --> 0:24:20.760
<v Speaker 1>low as one percent chance of it landing on what

0:24:20.800 --> 0:24:23.439
<v Speaker 1>you actually scored. Well, I'll get back into that in

0:24:23.440 --> 0:24:26.679
<v Speaker 1>a minute, but I also wanted to mention another feature

0:24:26.720 --> 0:24:28.919
<v Speaker 1>that you can't see in games. Are you gonna talk

0:24:28.920 --> 0:24:31.360
<v Speaker 1>about tilting? Yes, you're not ready for tilting. Now let's

0:24:31.359 --> 0:24:34.720
<v Speaker 1>talk about tilting. Well. Uh, in the early games like

0:24:34.800 --> 0:24:38.960
<v Speaker 1>bagatell you you needed to tilt the game table to

0:24:39.000 --> 0:24:40.600
<v Speaker 1>actually get the ball to move where that was you

0:24:40.600 --> 0:24:43.760
<v Speaker 1>know in some of those games. But um, in pinball machines,

0:24:44.280 --> 0:24:46.520
<v Speaker 1>they didn't want you to do that because, you know,

0:24:46.680 --> 0:24:49.080
<v Speaker 1>for one thing, they didn't want you to get more

0:24:49.200 --> 0:24:51.720
<v Speaker 1>play than you should be getting for your quarter. But

0:24:51.800 --> 0:24:54.480
<v Speaker 1>for another, there are a lot of different parts in

0:24:54.520 --> 0:24:56.680
<v Speaker 1>these pinball machines, and some of them are kind of delicate,

0:24:56.800 --> 0:24:58.920
<v Speaker 1>and there's a very good reason that you really don't

0:24:58.960 --> 0:25:01.879
<v Speaker 1>want to tilt it too much, so, uh, they added

0:25:01.880 --> 0:25:04.240
<v Speaker 1>what what's called a tilt bob, which is essentially a

0:25:04.280 --> 0:25:07.320
<v Speaker 1>pendulum inside a metal ring. So as soon as you

0:25:07.359 --> 0:25:10.360
<v Speaker 1>tilt the game more than just a little bit, um,

0:25:10.400 --> 0:25:12.280
<v Speaker 1>the pendulum is going to strike the ring, which is

0:25:12.320 --> 0:25:14.200
<v Speaker 1>going to cause the machine to tilt. Yeah. It's kind

0:25:14.200 --> 0:25:16.919
<v Speaker 1>of like the game operation. If the tweezers in the

0:25:16.920 --> 0:25:19.879
<v Speaker 1>game operation touches the side, then the guy's nose lights up,

0:25:19.960 --> 0:25:22.560
<v Speaker 1>and then you've killed a patient. So every time you

0:25:22.640 --> 0:25:27.560
<v Speaker 1>tilt a pinball machine, some patient dies. I might have

0:25:27.600 --> 0:25:31.640
<v Speaker 1>mixed that up a little okay, um, but well, that's

0:25:31.680 --> 0:25:34.720
<v Speaker 1>one kind of mechanism. There's also a ball roll tilt. Yes.

0:25:34.800 --> 0:25:37.160
<v Speaker 1>This is a ball that's in a little channel underneath

0:25:37.160 --> 0:25:39.680
<v Speaker 1>the playing field and at the top of the channel

0:25:39.720 --> 0:25:42.000
<v Speaker 1>it's it's aligned in the same way as the playing field,

0:25:42.000 --> 0:25:44.439
<v Speaker 1>so it's it's on an incline and at the upper

0:25:44.640 --> 0:25:46.760
<v Speaker 1>end is a sensor. And if the ball should come

0:25:46.800 --> 0:25:50.200
<v Speaker 1>in contact with a sensor, that triggers a tilt. Yeah,

0:25:50.280 --> 0:25:53.240
<v Speaker 1>and that's uh moving that is generally going to cause

0:25:53.320 --> 0:25:57.200
<v Speaker 1>what's uh, what's known as a slam tilt. These are

0:25:57.359 --> 0:26:00.239
<v Speaker 1>very bad, Yeah, For one thing, they can be they

0:26:00.240 --> 0:26:02.400
<v Speaker 1>can damage a machine, and for another, it's just considered

0:26:02.440 --> 0:26:05.320
<v Speaker 1>bad form. Yeah, a slam tilt is basically they're they're

0:26:05.320 --> 0:26:09.359
<v Speaker 1>telling you that, um, you really messed up, because not

0:26:09.480 --> 0:26:12.040
<v Speaker 1>only I mean in a regular tilt, you would lose

0:26:12.080 --> 0:26:16.320
<v Speaker 1>your points and the flippers don't move, so it's like, dude, no,

0:26:16.480 --> 0:26:20.040
<v Speaker 1>you lost it. Yeah, yeah, it'll it'll it'll kill everything

0:26:20.080 --> 0:26:22.840
<v Speaker 1>on the playing field. The ball will drain, you won't

0:26:22.840 --> 0:26:25.520
<v Speaker 1>get any bonus, and you won't continue to score for

0:26:25.560 --> 0:26:28.520
<v Speaker 1>that round. Yeah, But in a slam tilt, it actually

0:26:28.600 --> 0:26:31.119
<v Speaker 1>resets the machine. This is you know, generally a solid

0:26:31.200 --> 0:26:35.359
<v Speaker 1>state era yeah device. And there are other sensors that

0:26:35.359 --> 0:26:37.960
<v Speaker 1>can also trigger a slam tilt. Usually they are located

0:26:38.000 --> 0:26:40.800
<v Speaker 1>mostly in the coin slot area, like anywhere where the

0:26:40.840 --> 0:26:42.919
<v Speaker 1>coins are collected. That's usually where you're gonna find a

0:26:42.960 --> 0:26:45.199
<v Speaker 1>sensor for a slam tilt. Yeah. I don't want to

0:26:45.200 --> 0:26:48.160
<v Speaker 1>mess with the but I mean, if you really enjoy pinball,

0:26:48.240 --> 0:26:50.040
<v Speaker 1>you don't want to You don't want to break the machine.

0:26:50.080 --> 0:26:52.440
<v Speaker 1>So there's there's that too. You don't you really don't

0:26:52.440 --> 0:26:56.160
<v Speaker 1>want to tilt it for that reason. Um, so should

0:26:56.160 --> 0:26:58.600
<v Speaker 1>I get into the demise of pinball real quick. Yeah,

0:26:58.680 --> 0:27:00.720
<v Speaker 1>let's talk about let's talk about Yeah, let's talk about

0:27:00.720 --> 0:27:04.680
<v Speaker 1>the way pinball's kind of kind of fallen apart recently,

0:27:04.760 --> 0:27:07.199
<v Speaker 1>and then let's do a little bit talk about some

0:27:07.200 --> 0:27:11.600
<v Speaker 1>of our favorite pinball machines before. Um. Okay, Well, a

0:27:11.600 --> 0:27:13.760
<v Speaker 1>few months ago I did a blog post because I

0:27:13.800 --> 0:27:17.639
<v Speaker 1>happened to hear um Jeff Eli Uh, an economics professor

0:27:17.640 --> 0:27:20.800
<v Speaker 1>in Northwestern University on the radio, and he had written

0:27:20.960 --> 0:27:24.720
<v Speaker 1>He's he's an economist, but he wrote a post on

0:27:24.720 --> 0:27:28.240
<v Speaker 1>pinball because he has also a pinball aficionado. UM. And

0:27:28.280 --> 0:27:30.520
<v Speaker 1>he met somebody who had designed two of his favorite games,

0:27:30.560 --> 0:27:33.320
<v Speaker 1>Black Night and High Speed UM and those were some

0:27:33.359 --> 0:27:39.280
<v Speaker 1>of the earliest, uh, serious digital high end pinball machines.

0:27:39.359 --> 0:27:42.240
<v Speaker 1>Some of that that that really got going UM and

0:27:42.280 --> 0:27:44.480
<v Speaker 1>it was it goes back to what you were talking about, Jonathan,

0:27:44.480 --> 0:27:47.359
<v Speaker 1>because over the course of pinball history, I mean, you

0:27:47.359 --> 0:27:50.280
<v Speaker 1>think about it, we were going from a gravity only

0:27:50.400 --> 0:27:53.320
<v Speaker 1>game to something that has flippers that you can put

0:27:53.320 --> 0:27:55.239
<v Speaker 1>back and put the ball back into play. It's got

0:27:55.280 --> 0:27:57.679
<v Speaker 1>electronic switches that enable you to rack up lots and

0:27:57.680 --> 0:28:00.639
<v Speaker 1>lots of points. They're trying to add new gimmicks to

0:28:00.760 --> 0:28:04.800
<v Speaker 1>keep you playing, keep you spending money on pinball. Um. Well,

0:28:04.800 --> 0:28:07.679
<v Speaker 1>so they start adding these ramps and you know, the

0:28:07.720 --> 0:28:12.600
<v Speaker 1>habit trails the ball goes through and the little uh

0:28:12.640 --> 0:28:14.480
<v Speaker 1>you know, get it in the monster's mouth and he'll

0:28:14.520 --> 0:28:17.320
<v Speaker 1>spit the ball back out kind of stuff. Yeah, there

0:28:17.320 --> 0:28:19.720
<v Speaker 1>you go. Um, all kinds of stuff like that to

0:28:19.920 --> 0:28:22.240
<v Speaker 1>get you to keep playing and enhance the experience. Well,

0:28:22.280 --> 0:28:24.639
<v Speaker 1>some people got so good at the game that they

0:28:24.640 --> 0:28:30.440
<v Speaker 1>could win free replays often, so the pinball manufacturers started

0:28:30.520 --> 0:28:36.159
<v Speaker 1>enabling the amusement facilities owners to adjust the odds of

0:28:36.200 --> 0:28:40.760
<v Speaker 1>getting a replay by doing the number match there and

0:28:40.800 --> 0:28:45.240
<v Speaker 1>the more people I mean, it stopped people from uh

0:28:45.240 --> 0:28:47.760
<v Speaker 1>exploiting the game by being really really good at it,

0:28:47.960 --> 0:28:51.080
<v Speaker 1>but it also kept new people from entering. And because

0:28:51.120 --> 0:28:53.560
<v Speaker 1>it was so difficult for them to score replay that

0:28:53.600 --> 0:28:55.480
<v Speaker 1>they couldn't, they weren't interested in playing. I mean you

0:28:55.560 --> 0:28:59.120
<v Speaker 1>also started seeing circuit boards eventually that could adjust the

0:29:00.040 --> 0:29:02.840
<v Speaker 1>score that was needed to get a replay. It would

0:29:02.880 --> 0:29:05.880
<v Speaker 1>just increminally increase, so if people were getting lots of replays,

0:29:05.880 --> 0:29:08.600
<v Speaker 1>it would keep upping that score to make it more

0:29:08.640 --> 0:29:11.120
<v Speaker 1>and more challenging to get a replay because they figured

0:29:11.120 --> 0:29:12.960
<v Speaker 1>you were going to keep pumping coins into it anyway,

0:29:13.000 --> 0:29:14.440
<v Speaker 1>and of course they were going to keep playing, so

0:29:14.440 --> 0:29:16.640
<v Speaker 1>why should we give it you a free game. There's

0:29:16.640 --> 0:29:20.080
<v Speaker 1>also the whole three ball versus five ball thing, where

0:29:20.160 --> 0:29:22.400
<v Speaker 1>you could set it to either be a three ball

0:29:22.680 --> 0:29:24.400
<v Speaker 1>game or a five ball game, and of course if

0:29:24.400 --> 0:29:26.080
<v Speaker 1>you found a five ball game, you said, all right,

0:29:26.400 --> 0:29:29.040
<v Speaker 1>I'm gonna be here, this is what I'm gonna play.

0:29:29.120 --> 0:29:30.960
<v Speaker 1>But yeah, yeah, I did set the bar pretty high.

0:29:31.000 --> 0:29:32.960
<v Speaker 1>And it didn't help that there were other pinball machines

0:29:32.960 --> 0:29:36.440
<v Speaker 1>that started coming out that really catered to the hardcore

0:29:36.520 --> 0:29:39.760
<v Speaker 1>pinball enthusiast. I mean, it meant that the pinball enthusiasts

0:29:39.800 --> 0:29:42.800
<v Speaker 1>were they loved it, but it acted as a barrier

0:29:42.920 --> 0:29:46.280
<v Speaker 1>for anyone who enjoy wanted to wanted to play pinball,

0:29:46.560 --> 0:29:49.080
<v Speaker 1>but didn't understand all the different modes and all the

0:29:49.120 --> 0:29:51.520
<v Speaker 1>different tricks you needed to do in order to score well.

0:29:51.560 --> 0:29:54.040
<v Speaker 1>So it just became a confusing experience for anyone who

0:29:54.080 --> 0:29:58.000
<v Speaker 1>wanted to get into pinball. So that also really hurt

0:29:58.120 --> 0:30:02.240
<v Speaker 1>the game overall. And to that, the rise of video games,

0:30:02.320 --> 0:30:07.760
<v Speaker 1>especially really good video games, and uh um, the the

0:30:07.840 --> 0:30:10.040
<v Speaker 1>temporary demise of the video game market. A lot of

0:30:10.080 --> 0:30:12.600
<v Speaker 1>the people that were making video games were also making

0:30:12.880 --> 0:30:16.680
<v Speaker 1>pinball machines. So when the coin operated arcade sort of

0:30:16.680 --> 0:30:18.640
<v Speaker 1>went out of style there for a while, some of

0:30:18.640 --> 0:30:21.000
<v Speaker 1>the people who were making pinball machines failed, some of

0:30:21.040 --> 0:30:25.240
<v Speaker 1>emmerged and then failed, And now a few years ago

0:30:25.360 --> 0:30:28.880
<v Speaker 1>there were only two companies. Now Stern Pinball is the

0:30:28.920 --> 0:30:33.320
<v Speaker 1>only company ball machines here, and uh, you know, I

0:30:33.600 --> 0:30:36.680
<v Speaker 1>don't know of any I don't know of anybody else worldwide.

0:30:36.840 --> 0:30:40.360
<v Speaker 1>Those old Bally and Williams games, they were fantastic, they

0:30:40.360 --> 0:30:42.320
<v Speaker 1>were so much fun. Let's talk a little bit about

0:30:42.360 --> 0:30:46.720
<v Speaker 1>some of our favorites. Um uh. One of my favorites

0:30:46.760 --> 0:30:49.200
<v Speaker 1>is also one of the games that actually, I think

0:30:49.480 --> 0:30:52.920
<v Speaker 1>uh contributed to the downfall of pinball, and in fact,

0:30:53.040 --> 0:30:55.480
<v Speaker 1>even the creator of the game would tell you that,

0:30:55.520 --> 0:30:59.920
<v Speaker 1>and it's twilight Zone. Twilight Zone was an amazing pinball machine,

0:31:00.160 --> 0:31:02.440
<v Speaker 1>but it also was one of those that was really

0:31:02.480 --> 0:31:05.160
<v Speaker 1>geared for the hardcore pinball enthusiasts. So people like me,

0:31:05.320 --> 0:31:08.640
<v Speaker 1>we loved twilight Zone, but anyone who just stood came

0:31:08.680 --> 0:31:11.560
<v Speaker 1>up to play it would get really frustrated pretty quickly

0:31:11.960 --> 0:31:15.720
<v Speaker 1>and then never play pinball again and the designer for

0:31:15.800 --> 0:31:19.160
<v Speaker 1>twilight Zone was Pat Lawler. Pat Lawler is kind of

0:31:19.200 --> 0:31:23.080
<v Speaker 1>a legend in the pinball field, even though really he

0:31:23.280 --> 0:31:25.760
<v Speaker 1>came in on the scene pretty late. He wasn't like

0:31:25.800 --> 0:31:28.160
<v Speaker 1>one of the people who shaped what pinball is. But

0:31:28.400 --> 0:31:31.720
<v Speaker 1>he designed some of the greatest pinball machines from the

0:31:31.840 --> 0:31:34.280
<v Speaker 1>you know, late eighties and uh into the nineties and

0:31:34.480 --> 0:31:37.400
<v Speaker 1>up to today. Um and twilight Zone was one of them.

0:31:37.440 --> 0:31:40.560
<v Speaker 1>And he actually said that, yeah, they thought they didn't

0:31:40.600 --> 0:31:43.360
<v Speaker 1>have any real limits on what they could do because

0:31:43.640 --> 0:31:46.760
<v Speaker 1>before he built twilight Zone, he built the Adams Family,

0:31:47.960 --> 0:31:51.320
<v Speaker 1>which is my all time favorite machine ever, one of

0:31:51.320 --> 0:31:55.760
<v Speaker 1>the best pinball machines ever in my opinion, and uh,

0:31:55.960 --> 0:32:00.200
<v Speaker 1>it was so successful that they essentially had uh a

0:32:00.320 --> 0:32:04.360
<v Speaker 1>you know, an open sky to design twilight Zone. And

0:32:04.400 --> 0:32:06.479
<v Speaker 1>he said that was the problem was because they were

0:32:06.480 --> 0:32:08.800
<v Speaker 1>allowed to do anything. They put everything in it and

0:32:08.840 --> 0:32:11.840
<v Speaker 1>then made it so complicated that only the hardcore enthusiast

0:32:11.920 --> 0:32:16.080
<v Speaker 1>wanted to play it. But um also he designed Funhouse,

0:32:16.400 --> 0:32:20.280
<v Speaker 1>which had Rudy the talking ventriloqu with dummy head that

0:32:20.280 --> 0:32:21.920
<v Speaker 1>would insult you as he played the game, and you

0:32:21.920 --> 0:32:24.400
<v Speaker 1>could knock the ball into his mouth and activate multi

0:32:24.400 --> 0:32:27.200
<v Speaker 1>ball that way, and it was pretty cool. My other

0:32:27.240 --> 0:32:32.320
<v Speaker 1>favorites were Theater of Magic, Medieval Madness, Monster Bash, Junkyard.

0:32:32.440 --> 0:32:35.880
<v Speaker 1>I loved Tommy Who's Tommy That had a mode where

0:32:35.960 --> 0:32:38.400
<v Speaker 1>as you're playing, a shield would come up and block

0:32:38.520 --> 0:32:42.200
<v Speaker 1>your view of the flippers, so you had to play blind. Um.

0:32:42.240 --> 0:32:44.520
<v Speaker 1>I actually would use the There was a way you

0:32:44.520 --> 0:32:46.680
<v Speaker 1>could start off that way and just play the whole

0:32:46.720 --> 0:32:49.960
<v Speaker 1>game blind, and that's how I would play because I'm hardcore.

0:32:50.400 --> 0:32:52.280
<v Speaker 1>And there's one other game I want to mention, Mary

0:32:52.320 --> 0:32:55.760
<v Speaker 1>Shelley's Frankenstein, not because it was awesome, but because it

0:32:55.880 --> 0:32:58.560
<v Speaker 1>gave you the chance to choose which music you want

0:32:58.640 --> 0:33:02.160
<v Speaker 1>to play. You could either play the the soundtrack from

0:33:02.160 --> 0:33:06.880
<v Speaker 1>Mary Shelley's Frankenstein, or you could play Edgar Winter's Frankenstein.

0:33:07.320 --> 0:33:10.040
<v Speaker 1>Oh nice, I think you know which one I chose. Yeah,

0:33:10.080 --> 0:33:14.000
<v Speaker 1>I'm sure. Don't don't done, don't done. That's all I

0:33:14.000 --> 0:33:16.400
<v Speaker 1>can home about that before we have to pay your turn.

0:33:18.240 --> 0:33:22.560
<v Speaker 1>It's funny because Internet Pinball database actually lists most of

0:33:22.600 --> 0:33:25.760
<v Speaker 1>your favorites in the top ten of all player rated games,

0:33:25.800 --> 0:33:28.080
<v Speaker 1>and they are awesome games of Twilight zon Zone being

0:33:28.160 --> 0:33:31.200
<v Speaker 1>number one and those would be the solid state games.

0:33:31.240 --> 0:33:33.440
<v Speaker 1>I would guess, yes, mechanical ones. You know they have

0:33:33.440 --> 0:33:37.600
<v Speaker 1>a separate list for electro mechanical um mine. Actually high

0:33:37.640 --> 0:33:42.120
<v Speaker 1>Speed I really loved High Speed UM which kind of

0:33:42.160 --> 0:33:43.680
<v Speaker 1>makes me sad now because that was one of the

0:33:43.680 --> 0:33:46.240
<v Speaker 1>ones that I really really enjoyed playing, and then now

0:33:46.280 --> 0:33:49.960
<v Speaker 1>I know it was sort of the beginning of the

0:33:50.080 --> 0:33:53.640
<v Speaker 1>end UM. But I also loved Space Shuttle. That was

0:33:53.680 --> 0:33:55.280
<v Speaker 1>one of the games that I played all the time

0:33:56.160 --> 0:33:58.320
<v Speaker 1>when I was growing up. Just just happened to be

0:33:58.360 --> 0:34:02.120
<v Speaker 1>a lot of those machines floating around out there. Um

0:34:02.160 --> 0:34:05.680
<v Speaker 1>almost as if in zero G. But now I feel

0:34:05.680 --> 0:34:09.400
<v Speaker 1>like going roller skating and Jerry knee high simply because

0:34:09.880 --> 0:34:11.719
<v Speaker 1>you know, this whole pinball thing is bringing that up.

0:34:11.840 --> 0:34:15.440
<v Speaker 1>So and you know, there are a lot of places

0:34:15.440 --> 0:34:17.600
<v Speaker 1>on the web where you can read about the care

0:34:17.640 --> 0:34:20.480
<v Speaker 1>and maintenance of pinball machines, and there are auctions out

0:34:20.520 --> 0:34:22.879
<v Speaker 1>there where you can purchase pinball machines. Yeah you can.

0:34:22.920 --> 0:34:24.600
<v Speaker 1>You can still buy them, Yeah you can. You can

0:34:24.640 --> 0:34:26.880
<v Speaker 1>find them on sale. I would be very careful about

0:34:26.880 --> 0:34:28.560
<v Speaker 1>buying them, just to make sure you know you've got

0:34:28.560 --> 0:34:32.120
<v Speaker 1>a reputable seller before you you engage in something like that,

0:34:32.600 --> 0:34:35.520
<v Speaker 1>and uh yeah, definitely look into the whole uh um

0:34:35.680 --> 0:34:38.759
<v Speaker 1>maintenance issue too, because these machines do require a lot

0:34:38.800 --> 0:34:43.200
<v Speaker 1>of upkeep to keep them running smoothly. There's just a

0:34:43.200 --> 0:34:45.759
<v Speaker 1>lot of moving parts there and uh and things do

0:34:45.840 --> 0:34:49.840
<v Speaker 1>need to be replaced and h and repaired over time.

0:34:49.920 --> 0:34:53.920
<v Speaker 1>So it's it's a really cool thing if you want

0:34:53.920 --> 0:34:56.520
<v Speaker 1>to pick up a hobby, especially if you're interested in electronics.

0:34:57.320 --> 0:35:00.960
<v Speaker 1>But they're expensive and they you require a lot of work,

0:35:01.040 --> 0:35:03.680
<v Speaker 1>so keep that in mind. Yeah, um, just we need

0:35:03.719 --> 0:35:06.399
<v Speaker 1>to close up here, but I wanted to uh tell

0:35:06.400 --> 0:35:09.279
<v Speaker 1>you that if you haven't seen the episode of How

0:35:09.320 --> 0:35:12.760
<v Speaker 1>It's Made on Science Channel that tells you how pinball

0:35:12.760 --> 0:35:15.799
<v Speaker 1>machines are made, there is a clip from that on

0:35:15.840 --> 0:35:17.800
<v Speaker 1>how stuff Works dot Com and I totally recommend that

0:35:17.840 --> 0:35:20.400
<v Speaker 1>you see it because it's it's really interesting. You you uh,

0:35:21.080 --> 0:35:23.399
<v Speaker 1>you'll see when they pull the you know, when they're

0:35:23.400 --> 0:35:26.279
<v Speaker 1>putting the playing surface together that uh, I mean, the

0:35:26.280 --> 0:35:29.040
<v Speaker 1>whole underneath of it is just like spaghetti with all

0:35:29.040 --> 0:35:31.560
<v Speaker 1>the wires and gadgets and stuff that it takes to

0:35:31.600 --> 0:35:33.960
<v Speaker 1>do it. Um, but it's fascinating stuff to see how

0:35:34.040 --> 0:35:37.279
<v Speaker 1>they actually have to wire everything together. And also if

0:35:37.400 --> 0:35:39.680
<v Speaker 1>you are interested in buying a machine and really thinking

0:35:39.680 --> 0:35:43.279
<v Speaker 1>about the maintenance involved, scare the crud out of you, right,

0:35:43.680 --> 0:35:47.239
<v Speaker 1>I have to deal with that. It's it's a lot,

0:35:47.440 --> 0:35:49.799
<v Speaker 1>So check out our article. You can find that at

0:35:49.880 --> 0:35:52.360
<v Speaker 1>how stuff works dot com. Check out our blogs. You

0:35:52.400 --> 0:35:54.200
<v Speaker 1>can find a link to that on how stuff works

0:35:54.200 --> 0:35:55.960
<v Speaker 1>dot com. Remember that Chris and I do a live

0:35:55.960 --> 0:35:58.600
<v Speaker 1>show every two day at one pm Eastern, so that's

0:35:58.640 --> 0:36:01.879
<v Speaker 1>also you can find us to that on Hey what's

0:36:01.880 --> 0:36:06.279
<v Speaker 1>that website? Post up work struck. Thank you Chris, And

0:36:06.680 --> 0:36:08.959
<v Speaker 1>if you want to ask us any questions or send

0:36:09.000 --> 0:36:11.800
<v Speaker 1>us suggestions anything like that, write us at tech stuff

0:36:11.920 --> 0:36:13.920
<v Speaker 1>at how stuff works dot com and we will talk

0:36:13.960 --> 0:36:17.799
<v Speaker 1>to you again really soon for more on this and

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<v Speaker 1>thousands of other topics. Is it how stuff works dot com?

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