1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:09,000 Speaker 1: It's ready. Are you get in touch with technologies with 3 00:00:09,080 --> 00:00:17,919 Speaker 1: tech stuff from how stuff works dot com. Hello again, everyone, 4 00:00:18,239 --> 00:00:21,360 Speaker 1: Welcome to tech stuff. My name is Chris Poulette and 5 00:00:21,360 --> 00:00:23,320 Speaker 1: I am the tech editor here at how stuff work 6 00:00:23,440 --> 00:00:27,000 Speaker 1: dot com. And as usual, I have managed to get 7 00:00:27,120 --> 00:00:32,200 Speaker 1: our senior writer Jonathan Strickland to nearly laugh, but not quite. Ever, 8 00:00:32,240 --> 00:00:36,440 Speaker 1: since I was a young boy, I played the silver ball. Yes, 9 00:00:36,479 --> 00:00:38,600 Speaker 1: but it's harder to do that these days. It's a 10 00:00:38,600 --> 00:00:40,280 Speaker 1: lot harder to find them. It's a whole lot harder. 11 00:00:40,800 --> 00:00:44,040 Speaker 1: So those of you guys and gals who are around 12 00:00:44,840 --> 00:00:49,040 Speaker 1: the age of your beloved hosts may already have picked 13 00:00:49,080 --> 00:00:51,880 Speaker 1: up on what we're about to talk about. You youngsters 14 00:00:51,920 --> 00:00:53,880 Speaker 1: out there may or may not know. We're going to 15 00:00:53,960 --> 00:00:58,760 Speaker 1: talk about pinball machines. Yes, something that I am actually 16 00:00:58,880 --> 00:01:03,960 Speaker 1: very enthusiastic about. I love pinball, Yes, I agree. We 17 00:01:04,000 --> 00:01:07,840 Speaker 1: grew upaya. It's a great game. Um, and it was 18 00:01:08,080 --> 00:01:12,200 Speaker 1: uh sort of the precursor to the arcade machine, the 19 00:01:12,319 --> 00:01:15,600 Speaker 1: video game. Um, you know, pinball were pinball was what 20 00:01:15,720 --> 00:01:18,440 Speaker 1: video games were before they were video games, and then 21 00:01:18,920 --> 00:01:22,600 Speaker 1: they were uh, you know, they kind of existed side 22 00:01:22,600 --> 00:01:24,880 Speaker 1: by side video games for a while, but as arcades 23 00:01:24,920 --> 00:01:28,480 Speaker 1: died out, so did pinball machines. Partly because, in fact, 24 00:01:28,560 --> 00:01:31,760 Speaker 1: I would say in large part, because they have lots 25 00:01:31,760 --> 00:01:34,760 Speaker 1: and lots of parts and uh and you gotta do 26 00:01:34,760 --> 00:01:37,440 Speaker 1: a lot of maintenance to keep them running in good condition. 27 00:01:37,760 --> 00:01:40,520 Speaker 1: Plus I I have, I have the real reason why 28 00:01:40,560 --> 00:01:43,160 Speaker 1: pinball machines are so hard to find now. But hardly 29 00:01:43,160 --> 00:01:47,200 Speaker 1: anyone's making them. Well, yeah there is, but there well 30 00:01:47,240 --> 00:01:49,680 Speaker 1: there's no one making them side stern. Yeah, at least 31 00:01:49,680 --> 00:01:52,400 Speaker 1: not in the United States. But um, but no, they're 32 00:01:52,640 --> 00:01:54,160 Speaker 1: I was going to get into that we after we 33 00:01:54,200 --> 00:01:56,240 Speaker 1: talked a little bit about you know, so you normally 34 00:01:56,280 --> 00:01:59,920 Speaker 1: do the history of sure the pinball machine. I was 35 00:02:00,000 --> 00:02:05,400 Speaker 1: going to do that, Okay. Um, Actually, you could argue 36 00:02:05,440 --> 00:02:08,320 Speaker 1: that pinball machines in their earliest form weren't really techy 37 00:02:08,440 --> 00:02:11,600 Speaker 1: at all because they were mechanics, simply mechanical, right And 38 00:02:11,600 --> 00:02:14,079 Speaker 1: and in fact, if you want to go before pinball 39 00:02:14,120 --> 00:02:16,280 Speaker 1: machines proper and all, first of all, it all depends 40 00:02:16,320 --> 00:02:18,639 Speaker 1: on how you define a pinball machine, right, I mean, 41 00:02:18,720 --> 00:02:22,720 Speaker 1: the earliest pinball machines were basically a piece of wood 42 00:02:22,720 --> 00:02:25,400 Speaker 1: with some pins. Uh. They were a lot more vertical 43 00:02:25,440 --> 00:02:27,799 Speaker 1: than they are now. Yeah, and then you would drop 44 00:02:27,840 --> 00:02:30,600 Speaker 1: a ball down from the top and they would plunk 45 00:02:30,680 --> 00:02:33,720 Speaker 1: down along the pins and then eventually land somewhere at 46 00:02:33,760 --> 00:02:36,160 Speaker 1: the bottom. Yes. Actually, if you've if you've ever seen 47 00:02:36,200 --> 00:02:43,040 Speaker 1: the the Japanese phenomenon pachinko, pachinko is very similar to 48 00:02:43,280 --> 00:02:46,400 Speaker 1: what the earlier pinball machines were here in the United States, 49 00:02:46,400 --> 00:02:49,120 Speaker 1: because they were serious. They're seriously gravity driven. There're a 50 00:02:49,120 --> 00:02:51,320 Speaker 1: lot more upright, you hang them on the wall basically. So, 51 00:02:52,160 --> 00:02:55,640 Speaker 1: for instance, um, a precursor to the pinball machine was 52 00:02:55,680 --> 00:03:00,760 Speaker 1: the Bagatel. Yes, the Bagatel was a uh device where 53 00:03:00,880 --> 00:03:03,239 Speaker 1: it looked a lot like a pinball machine. Usually it 54 00:03:03,280 --> 00:03:05,799 Speaker 1: was a cabinet that was higher on one end than 55 00:03:05,840 --> 00:03:09,520 Speaker 1: the other. So you have introduced the element of gravity 56 00:03:09,560 --> 00:03:13,400 Speaker 1: into the game. And you would use probably a plunger 57 00:03:13,480 --> 00:03:16,480 Speaker 1: or perhaps a a lever of some sort to maneuver 58 00:03:16,600 --> 00:03:18,680 Speaker 1: a ball so that it rolls from the top to 59 00:03:18,720 --> 00:03:21,800 Speaker 1: the bottom and it goes down a series of various 60 00:03:22,080 --> 00:03:24,840 Speaker 1: pegs like we had mentioned before, until it lands in 61 00:03:24,840 --> 00:03:28,040 Speaker 1: a slotted spot at the bottom, which would have a 62 00:03:28,080 --> 00:03:30,560 Speaker 1: score associated with it, and that's how how you would 63 00:03:30,560 --> 00:03:34,040 Speaker 1: accumulate points. There's not really any skill involved, is all 64 00:03:34,120 --> 00:03:39,640 Speaker 1: luck pretty much. So this device gave way to other, 65 00:03:40,320 --> 00:03:43,600 Speaker 1: uh similar devices. Uh. Now, we have an article on 66 00:03:43,640 --> 00:03:46,320 Speaker 1: our site about how pinball machines worked in which we 67 00:03:46,360 --> 00:03:49,600 Speaker 1: state that the first pinball game was Humpty Dumpty by 68 00:03:49,840 --> 00:03:53,960 Speaker 1: Gottlieb in ninety. Now that's something that some people would 69 00:03:54,040 --> 00:03:57,560 Speaker 1: argue is not entirely true. I would argue that that's 70 00:03:57,600 --> 00:03:59,880 Speaker 1: not entirely true. Now I think I know the reason 71 00:04:00,080 --> 00:04:03,120 Speaker 1: why we stated so in our article. It's because Humpty 72 00:04:03,160 --> 00:04:07,800 Speaker 1: Dumpty was the first machine that introduced flippers. So you 73 00:04:07,840 --> 00:04:13,920 Speaker 1: have they call them flippers. Flippers, yes, yes, lightning. Oh wow, 74 00:04:14,080 --> 00:04:20,120 Speaker 1: now now we've lost even some of the people our age. Um, 75 00:04:20,760 --> 00:04:24,880 Speaker 1: exactly is this pinball machine dolphins safe? So yeah, it 76 00:04:24,920 --> 00:04:27,440 Speaker 1: was the first. The Humpty Dumpty was the first game 77 00:04:27,480 --> 00:04:31,039 Speaker 1: to introduce flippers, which allowed the player a chance to 78 00:04:31,080 --> 00:04:34,520 Speaker 1: alter the course of the game. Actually, really, well, that 79 00:04:34,560 --> 00:04:36,680 Speaker 1: gives you an opportunity to interact with the game right then, 80 00:04:36,680 --> 00:04:38,560 Speaker 1: just watching the ball moved from the top of the 81 00:04:39,080 --> 00:04:41,880 Speaker 1: playing surface to the bottom. Right before that, people usually 82 00:04:41,880 --> 00:04:44,640 Speaker 1: played would try and manipulate the game by nudging the 83 00:04:44,680 --> 00:04:46,720 Speaker 1: machine and trying to get the ball to go one 84 00:04:46,760 --> 00:04:49,480 Speaker 1: way other rather than another, which still, of course happens 85 00:04:49,480 --> 00:04:52,560 Speaker 1: with pinball machines, but we'll get into that. So that 86 00:04:52,680 --> 00:04:55,800 Speaker 1: is probably why they call Humpty Dumpty the first pinball 87 00:04:55,839 --> 00:04:58,400 Speaker 1: machine in the article, because again, flippers, first time you 88 00:04:58,520 --> 00:05:01,760 Speaker 1: got those. But you do have machines before that that 89 00:05:01,880 --> 00:05:06,120 Speaker 1: had pins that the ball would bounce off of, and uh, 90 00:05:06,400 --> 00:05:10,960 Speaker 1: those technically could also be called pinball machines. Um. I 91 00:05:11,000 --> 00:05:13,039 Speaker 1: think of Humpty Dumpty as the first one because I 92 00:05:13,040 --> 00:05:15,120 Speaker 1: think of when I think pinball machine, the flippers are 93 00:05:15,320 --> 00:05:17,320 Speaker 1: definitely a part of that. I think of the others 94 00:05:17,400 --> 00:05:22,800 Speaker 1: as variations either, um, whether the variations of Bagatel or 95 00:05:22,880 --> 00:05:25,920 Speaker 1: variations of the pinball machine, but not actually a pinball machine. 96 00:05:26,520 --> 00:05:31,080 Speaker 1: So um. But yeah, so so I go with hump 97 00:05:31,160 --> 00:05:33,279 Speaker 1: Dumpty Humpty Dumpty as the first one, even though I 98 00:05:33,279 --> 00:05:35,680 Speaker 1: know there are some pinball fanatics out there who would 99 00:05:35,800 --> 00:05:39,280 Speaker 1: argue that that's not entirely accurate. I'm glad that there 100 00:05:39,320 --> 00:05:44,039 Speaker 1: are still pinball fanatics out there. Otherwise the game would 101 00:05:44,040 --> 00:05:48,520 Speaker 1: have died out already, and it's it's still coughing and wheezing. 102 00:05:48,560 --> 00:05:52,960 Speaker 1: It's not doing great. Um, So let's uh describe the 103 00:05:53,000 --> 00:05:56,480 Speaker 1: anatomy of a pinball machine just in general terms. You've 104 00:05:56,480 --> 00:06:01,400 Speaker 1: got the head or the back glass backball box section. Yeah, 105 00:06:01,440 --> 00:06:04,520 Speaker 1: that's the section that's vertical that you you look at 106 00:06:04,600 --> 00:06:06,960 Speaker 1: and usually has some pretty amazing art on it to 107 00:06:07,080 --> 00:06:09,640 Speaker 1: attract the eye so that you go to that machine 108 00:06:09,760 --> 00:06:13,039 Speaker 1: versus any other. Then you have the body or cabinet 109 00:06:13,320 --> 00:06:16,840 Speaker 1: section of the machine. This is where the playing field is, 110 00:06:16,880 --> 00:06:19,400 Speaker 1: where the ball comes out at the top and gravity 111 00:06:19,400 --> 00:06:21,640 Speaker 1: pulls it towards the bottom. And then you use your 112 00:06:21,720 --> 00:06:25,600 Speaker 1: various flippers and elements in the playing field to keep 113 00:06:25,640 --> 00:06:27,280 Speaker 1: the ball going as much as possible and to rack 114 00:06:27,400 --> 00:06:31,880 Speaker 1: up points. Yes, now, um, this is the reason you 115 00:06:31,880 --> 00:06:34,720 Speaker 1: would want flippers anyway. And the reason that pinball machine 116 00:06:34,760 --> 00:06:39,640 Speaker 1: is different from a baggytell is that at least in 117 00:06:39,640 --> 00:06:43,440 Speaker 1: in the age of electricity, um, you know, the mid 118 00:06:43,440 --> 00:06:48,000 Speaker 1: early earlier, I guess mid twentieth century, um, electro mechanical 119 00:06:48,680 --> 00:06:51,760 Speaker 1: pinball machines came into being. And this is why, because 120 00:06:51,800 --> 00:06:54,200 Speaker 1: otherwise there's no point in and trying to get the 121 00:06:54,200 --> 00:06:56,520 Speaker 1: ball except you know, well, this is headed for the 122 00:06:56,560 --> 00:06:58,359 Speaker 1: forty point slot. I'd rather it ended up in the 123 00:06:58,360 --> 00:07:01,760 Speaker 1: seventy point slot. So you want to keep the ball 124 00:07:01,760 --> 00:07:05,360 Speaker 1: in play because the electro mechanical games have a number 125 00:07:05,480 --> 00:07:08,839 Speaker 1: of switches and buttons and bumpers and all kinds of 126 00:07:08,880 --> 00:07:13,200 Speaker 1: other dude ads that help you continue to accumulate more 127 00:07:13,320 --> 00:07:16,280 Speaker 1: and more points since the game goes on um and 128 00:07:16,320 --> 00:07:21,280 Speaker 1: they do this. These games were primarily before or so 129 00:07:21,760 --> 00:07:23,280 Speaker 1: based on what I was able to find out in 130 00:07:23,320 --> 00:07:26,680 Speaker 1: the Internet Pinball Database. I didn't know there was an 131 00:07:26,720 --> 00:07:29,400 Speaker 1: Internet Pinball database you. I used to use that all 132 00:07:29,400 --> 00:07:31,400 Speaker 1: the time. It is a great resource and I got 133 00:07:31,440 --> 00:07:33,840 Speaker 1: a lot of valuable information about it. I p dB 134 00:07:34,040 --> 00:07:37,760 Speaker 1: dot com um. But uh, as a matter of fact, 135 00:07:37,760 --> 00:07:40,080 Speaker 1: I got a lot of descriptions for things I didn't 136 00:07:40,080 --> 00:07:42,840 Speaker 1: know what they were. But on the playing field, I 137 00:07:42,880 --> 00:07:46,120 Speaker 1: would say the probably the biggest thing in all these 138 00:07:46,120 --> 00:07:50,080 Speaker 1: games dating back quite some time now, would be the bumpers. Yeah, 139 00:07:50,160 --> 00:07:52,960 Speaker 1: you've got the bumpers, and you've got a couple of 140 00:07:53,320 --> 00:07:56,120 Speaker 1: Sometimes you would have some some holes that the ball 141 00:07:56,160 --> 00:07:59,240 Speaker 1: could fall into that would accumulate some points as well, 142 00:07:59,680 --> 00:08:02,440 Speaker 1: but the bumpers, and then towards the base of it, 143 00:08:02,520 --> 00:08:04,800 Speaker 1: you would have the drain that's where the ball. When 144 00:08:04,840 --> 00:08:07,280 Speaker 1: the ball goes through the drain, that means that that 145 00:08:07,320 --> 00:08:10,160 Speaker 1: play is usually over at that point. So so your 146 00:08:10,200 --> 00:08:12,160 Speaker 1: goal is to try and keep the ball out of 147 00:08:12,200 --> 00:08:15,280 Speaker 1: the drain and in the playing field. UM. So you've 148 00:08:15,320 --> 00:08:18,840 Speaker 1: got the bumpers usually towards the top, You've got the 149 00:08:18,920 --> 00:08:21,360 Speaker 1: flippers at the bottom. You might have some sling shots 150 00:08:21,400 --> 00:08:25,480 Speaker 1: on either side. Those are the kind of triangular uh 151 00:08:25,600 --> 00:08:28,120 Speaker 1: elements that you see towards the near where the flippers 152 00:08:28,120 --> 00:08:30,880 Speaker 1: are that have the the the really powerful bumper that 153 00:08:30,880 --> 00:08:34,079 Speaker 1: will knock the ball right back towards the top. So 154 00:08:34,200 --> 00:08:36,120 Speaker 1: those are usually called sling shots, even though they're not 155 00:08:36,160 --> 00:08:40,160 Speaker 1: really slinging. They're they're punching the ball as hard as 156 00:08:40,160 --> 00:08:44,400 Speaker 1: they can. Um. These elements all have something in common. 157 00:08:44,440 --> 00:08:47,320 Speaker 1: They are controlled by or they're powered by, something called 158 00:08:47,360 --> 00:08:54,559 Speaker 1: a solenoid, which is not a decepticon. I'm so disappointed. 159 00:08:54,600 --> 00:08:56,440 Speaker 1: I see these things that I'm like, wow, there's a 160 00:08:56,520 --> 00:08:59,360 Speaker 1: transformer in there, And sometimes there is, but it's not 161 00:08:59,400 --> 00:09:01,640 Speaker 1: the kind of trans former I'm thinking of. It's not 162 00:09:01,679 --> 00:09:06,120 Speaker 1: even a gobot. So solenoid is a coil um It's 163 00:09:06,200 --> 00:09:09,800 Speaker 1: used in all kinds of things, but Basically, what happens 164 00:09:09,840 --> 00:09:13,480 Speaker 1: is when there's electricity running through the solenoid um it 165 00:09:13,559 --> 00:09:17,120 Speaker 1: causes UH, a magnetic field, generates a magnetic field which 166 00:09:17,200 --> 00:09:20,400 Speaker 1: moves a piece of something, a piece of equipment. Yeah. 167 00:09:20,440 --> 00:09:22,400 Speaker 1: Often there are two coils. There might be one in 168 00:09:22,440 --> 00:09:24,480 Speaker 1: the center and one on the outside and right, and 169 00:09:24,520 --> 00:09:27,920 Speaker 1: what happens is you've got two magnetic fields that are um. 170 00:09:28,200 --> 00:09:31,120 Speaker 1: The are the same, so they repel one another and 171 00:09:31,200 --> 00:09:35,160 Speaker 1: that pushes something out of the solenoid. And in this case, 172 00:09:35,200 --> 00:09:37,640 Speaker 1: like with the flipper, when you press the buttons on 173 00:09:37,679 --> 00:09:41,199 Speaker 1: the side of the pinball machine, it's since the electrical 174 00:09:41,800 --> 00:09:45,320 Speaker 1: circuit or it completes electrical circuit, which then causes the 175 00:09:45,360 --> 00:09:48,800 Speaker 1: solenoid to activate, which makes the the flipper go up. 176 00:09:49,360 --> 00:09:51,480 Speaker 1: What's interesting is that there are a couple of different 177 00:09:51,600 --> 00:09:55,120 Speaker 1: styles of flippers. There's somewhere if you hold the button down, 178 00:09:55,280 --> 00:09:59,119 Speaker 1: the flipper will remain engaged and it'll it'll because it'll 179 00:09:59,160 --> 00:10:02,640 Speaker 1: the solenoidal they'll be poking out essentially when you release 180 00:10:02,720 --> 00:10:05,480 Speaker 1: the button. I like that type, those favorite flippers. And 181 00:10:05,520 --> 00:10:08,160 Speaker 1: then there's the other kind where it has a timer 182 00:10:08,320 --> 00:10:10,959 Speaker 1: on how long the button can be pressed down. It'll 183 00:10:10,960 --> 00:10:13,480 Speaker 1: it's usually pretty much an instantaneous thing, like if you 184 00:10:13,480 --> 00:10:15,120 Speaker 1: were to hold the button down, it wouldn't matter. The 185 00:10:15,320 --> 00:10:18,760 Speaker 1: flipper would activate, but then immediately stop because it would 186 00:10:18,800 --> 00:10:21,760 Speaker 1: just be like a quick on switch. And then until 187 00:10:21,800 --> 00:10:23,760 Speaker 1: you release the button and press it again, the flipper 188 00:10:23,800 --> 00:10:27,120 Speaker 1: would remain in the down position. And uh, those are 189 00:10:27,160 --> 00:10:29,000 Speaker 1: a lot harder to use for those of us who 190 00:10:29,040 --> 00:10:33,280 Speaker 1: like to finesse the ball and juggle it in various ways. Yes, 191 00:10:33,840 --> 00:10:37,040 Speaker 1: those were invented by someone evil. Yes, yes, someone evil 192 00:10:37,040 --> 00:10:39,440 Speaker 1: who wanted to make sure that we spent more and 193 00:10:39,480 --> 00:10:44,120 Speaker 1: more nickels, dimes, quarters, whatever. Yes. Um. Now active bumpers 194 00:10:44,480 --> 00:10:47,040 Speaker 1: there are two different kinds of bumpers. They're active and passive. 195 00:10:47,320 --> 00:10:49,840 Speaker 1: Passive ones were used in the earlier machines were basically 196 00:10:50,520 --> 00:10:53,079 Speaker 1: when the ball would strike the bumper, it would register 197 00:10:53,160 --> 00:10:55,640 Speaker 1: that it had hit and would give you the according 198 00:10:55,720 --> 00:10:58,920 Speaker 1: number of points. Now, active bumpers use the solenois to 199 00:10:59,320 --> 00:11:03,160 Speaker 1: bump back, bump back the ball across the playing field. Right, 200 00:11:03,200 --> 00:11:05,840 Speaker 1: there's a plunger inside the bumper that that activates, and 201 00:11:05,840 --> 00:11:08,079 Speaker 1: there's a little metal ring, which you know, that's when 202 00:11:08,120 --> 00:11:10,360 Speaker 1: when the metal ball comes in contact with the metal ring, 203 00:11:10,880 --> 00:11:14,960 Speaker 1: then that that's what activates it to um too activate 204 00:11:15,040 --> 00:11:18,280 Speaker 1: the solenoid, and the plunger moves the bumper and it 205 00:11:18,280 --> 00:11:20,680 Speaker 1: it propels the ball somewhere else on the playing field, 206 00:11:21,160 --> 00:11:23,160 Speaker 1: which is you know, that's when you can get like 207 00:11:23,200 --> 00:11:26,240 Speaker 1: maybe that there's often you'll see a configuration of three bumpers. 208 00:11:26,600 --> 00:11:28,680 Speaker 1: Three is three is pretty common. I mean you'll see 209 00:11:28,720 --> 00:11:30,880 Speaker 1: others like maybe two or maybe as many as five 210 00:11:30,960 --> 00:11:33,760 Speaker 1: or six. But if you luck out, you can get 211 00:11:33,760 --> 00:11:36,840 Speaker 1: the ball to bounce back and forth between the three 212 00:11:36,920 --> 00:11:41,200 Speaker 1: or more bumpers and rack up points really quickly that way, yeah, yeah, 213 00:11:41,640 --> 00:11:43,400 Speaker 1: Or you know, the ball could go careening into a 214 00:11:43,480 --> 00:11:47,480 Speaker 1: drop target, which is a little object I guess made 215 00:11:47,480 --> 00:11:51,200 Speaker 1: of probably plastic or would um that when the ball 216 00:11:51,280 --> 00:11:55,160 Speaker 1: hits it, it drops into the table um and gives 217 00:11:55,160 --> 00:11:56,960 Speaker 1: you the according number points. You can't hit it again 218 00:11:56,960 --> 00:12:00,200 Speaker 1: because it's gone. But yeah, if you usually if you 219 00:12:00,280 --> 00:12:03,440 Speaker 1: hit all of the drop targets along a certain section, 220 00:12:03,559 --> 00:12:06,520 Speaker 1: it'll reactivate and uh give you a bonus of some sort, 221 00:12:06,679 --> 00:12:08,800 Speaker 1: and then all the targets will will spring back up 222 00:12:08,880 --> 00:12:11,840 Speaker 1: and then you'll have them to hit again, but you 223 00:12:11,840 --> 00:12:15,160 Speaker 1: you have to knock them all down or sometimes after 224 00:12:15,200 --> 00:12:19,360 Speaker 1: a ball drains. It will reset the board um versus 225 00:12:19,360 --> 00:12:22,440 Speaker 1: a standard target or stand up target I'm sorry, which 226 00:12:22,480 --> 00:12:26,479 Speaker 1: is you know, usually a lot of times they're they're round, 227 00:12:26,480 --> 00:12:28,520 Speaker 1: be like a lollipop there, you know, on some kind 228 00:12:28,520 --> 00:12:32,640 Speaker 1: of um something mounted to the table itself, but they 229 00:12:32,679 --> 00:12:37,480 Speaker 1: don't go anywhere the and it does it's usually through uh, 230 00:12:37,600 --> 00:12:39,680 Speaker 1: depending on how old the machine is. If it's an 231 00:12:39,679 --> 00:12:42,280 Speaker 1: older machine, it's usually a leaf switch. Yeah, and a 232 00:12:42,360 --> 00:12:45,600 Speaker 1: leaf switch is uh. Well, here's an easy example. Think 233 00:12:45,600 --> 00:12:48,200 Speaker 1: of two strips of copper, all right, that are close 234 00:12:48,240 --> 00:12:51,920 Speaker 1: to one another. Their their parallel and on one end 235 00:12:52,000 --> 00:12:56,160 Speaker 1: you have the two strips embedded in an insulating material. Yes, 236 00:12:56,280 --> 00:12:59,520 Speaker 1: all right, so it's sort of like a v yeah. Yeah. 237 00:12:59,559 --> 00:13:03,000 Speaker 1: And then on the other end you've got the the 238 00:13:03,040 --> 00:13:06,400 Speaker 1: two free standing strips of copper. When they come into 239 00:13:06,480 --> 00:13:10,040 Speaker 1: contact with one another, uh, it creates a circuit and 240 00:13:10,080 --> 00:13:13,559 Speaker 1: that's it activates like a switch. That's the the whole 241 00:13:14,240 --> 00:13:17,320 Speaker 1: uh concept of the leaf switches. Whenever the two pieces 242 00:13:17,320 --> 00:13:20,960 Speaker 1: of copper come into contact, that means that it has 243 00:13:21,000 --> 00:13:25,920 Speaker 1: registered something registered the contact. So a lot of the 244 00:13:25,960 --> 00:13:32,080 Speaker 1: old electro mechanical pinball machines use leaf switches to register 245 00:13:32,600 --> 00:13:35,320 Speaker 1: contact along various parts of the board, and it maybe 246 00:13:35,360 --> 00:13:38,520 Speaker 1: everything from a stand up target like you were mentioning, 247 00:13:38,640 --> 00:13:40,760 Speaker 1: or it could be a switch that's on the actual 248 00:13:40,800 --> 00:13:42,800 Speaker 1: playing field so that when the ball rolls over a 249 00:13:42,840 --> 00:13:47,040 Speaker 1: certain point, it uh it makes a contact and creates 250 00:13:47,080 --> 00:13:50,000 Speaker 1: some sort of reaction, whether that's more points or changing 251 00:13:50,040 --> 00:13:55,160 Speaker 1: the mode of play or whatever. And uh, that's really 252 00:13:55,200 --> 00:13:58,160 Speaker 1: what the older machines rely on. Newer ones have things 253 00:13:58,200 --> 00:14:03,120 Speaker 1: called micro switches, which are similar to the leaf switches, 254 00:14:03,120 --> 00:14:06,160 Speaker 1: but they are self contained. They have they're usually protected 255 00:14:06,160 --> 00:14:10,080 Speaker 1: in a little case. Um, and they're they're smaller and 256 00:14:10,120 --> 00:14:13,880 Speaker 1: they're more sensitive. So uh so don't upset them or 257 00:14:13,920 --> 00:14:17,839 Speaker 1: they'll cry. That's not what I meant. But sure, um, 258 00:14:17,920 --> 00:14:22,200 Speaker 1: they're they're less likely to uh malfunction to break down. Um. 259 00:14:22,800 --> 00:14:24,680 Speaker 1: Here's an example I used to play. There was a 260 00:14:24,720 --> 00:14:26,600 Speaker 1: game that I played while I was in college. It 261 00:14:26,640 --> 00:14:30,720 Speaker 1: was an older pinball machine. Don't don't assume when I 262 00:14:30,720 --> 00:14:32,880 Speaker 1: start talking about this pinball machine that it was new 263 00:14:32,960 --> 00:14:35,720 Speaker 1: when I was playing it in college. It was a 264 00:14:35,880 --> 00:14:39,320 Speaker 1: Star Trek pinball machine from the seventies, and it was 265 00:14:39,360 --> 00:14:44,560 Speaker 1: an electro mechanical pinball machine, and it had a sensor 266 00:14:44,600 --> 00:14:48,040 Speaker 1: in the upper left corner of the playing field that 267 00:14:48,240 --> 00:14:51,320 Speaker 1: would register when you would roll the ball over it. 268 00:14:51,320 --> 00:14:55,920 Speaker 1: It would uh start accumulating points towards an extra ball. Well, 269 00:14:55,920 --> 00:14:59,640 Speaker 1: the one that we had in our student center, which 270 00:14:59,640 --> 00:15:02,760 Speaker 1: I guess was donated by either a student or a 271 00:15:02,800 --> 00:15:07,920 Speaker 1: former student. Um the the sensor would stick, so if 272 00:15:07,960 --> 00:15:09,720 Speaker 1: you could get the ball to roll over it once 273 00:15:09,800 --> 00:15:11,560 Speaker 1: or twice, it would stick long enough for it to 274 00:15:11,600 --> 00:15:14,480 Speaker 1: register as an extra ball. So anyone who knew how 275 00:15:14,480 --> 00:15:17,200 Speaker 1: that machine would work would the very first thing they 276 00:15:17,200 --> 00:15:19,120 Speaker 1: would do is aim to get the ball up in 277 00:15:19,120 --> 00:15:21,920 Speaker 1: that upper left hand part of the playing field, because 278 00:15:21,920 --> 00:15:23,840 Speaker 1: as soon as you registered an extra ball, you could 279 00:15:23,880 --> 00:15:27,760 Speaker 1: play the ball as recklessly as you like, because once 280 00:15:27,800 --> 00:15:31,160 Speaker 1: it drained, you got another ball to to play. And 281 00:15:31,200 --> 00:15:33,320 Speaker 1: then again as soon as you got the extra ball, 282 00:15:33,800 --> 00:15:36,600 Speaker 1: aim for the upper left After a couple of hits, 283 00:15:36,640 --> 00:15:38,960 Speaker 1: you would get another extra ball. And this these games 284 00:15:38,960 --> 00:15:42,760 Speaker 1: could last forever. I actually managed to turn that game 285 00:15:42,840 --> 00:15:45,760 Speaker 1: I got. I went over the top, as they say, Yeah, 286 00:15:45,800 --> 00:15:48,160 Speaker 1: I went over the top and reset the score back 287 00:15:48,200 --> 00:15:50,360 Speaker 1: to zero. By the way, once I did that, it 288 00:15:50,440 --> 00:15:54,280 Speaker 1: did not register it as a high score anymore. That 289 00:15:54,360 --> 00:15:56,840 Speaker 1: kind of was kind of a bummer. It took me 290 00:15:56,880 --> 00:16:00,480 Speaker 1: about an hour and a half I think total, and 291 00:16:00,520 --> 00:16:03,360 Speaker 1: I had more than sixteen free games racked up after 292 00:16:03,400 --> 00:16:08,480 Speaker 1: it was done. Good times. Um, so yeah, there are 293 00:16:08,520 --> 00:16:11,280 Speaker 1: there are other new technologies now, I'm just it's good. 294 00:16:11,320 --> 00:16:14,520 Speaker 1: There are other new technologies too that h have been 295 00:16:14,560 --> 00:16:18,160 Speaker 1: made possible with advanced electronics, such as the opto or 296 00:16:18,200 --> 00:16:22,280 Speaker 1: opto electronic sensor um, which basically records what the ball 297 00:16:22,320 --> 00:16:26,520 Speaker 1: is doing with light. Yeah, there's also proximity sensors that 298 00:16:26,600 --> 00:16:31,320 Speaker 1: use magnets. Yes, basically basically the same kind of do 299 00:16:31,440 --> 00:16:33,640 Speaker 1: hikey that registers whether or not your car is sitting 300 00:16:33,640 --> 00:16:38,080 Speaker 1: there at the light. Because it uh, it basically identifies 301 00:16:38,120 --> 00:16:40,040 Speaker 1: when a ball has passed over it without their needing 302 00:16:40,080 --> 00:16:44,040 Speaker 1: to be a physical switch. Right, it changes the the 303 00:16:44,040 --> 00:16:49,560 Speaker 1: the electron flow through the circuit um. We should say, however, 304 00:16:49,680 --> 00:16:52,320 Speaker 1: that when I said it uses magnets, I really should 305 00:16:52,320 --> 00:16:54,760 Speaker 1: have said it uses magnetic fields. Doesn't really use a 306 00:16:54,800 --> 00:16:58,280 Speaker 1: magnet because a lot of a lot of a common 307 00:16:58,280 --> 00:17:00,960 Speaker 1: complaint among pinball users is, oh, this thing must have 308 00:17:01,000 --> 00:17:04,040 Speaker 1: magnets to make it drained so quickly. Um, all of 309 00:17:04,080 --> 00:17:06,520 Speaker 1: all the research I've done, all the magnets that are 310 00:17:06,600 --> 00:17:09,480 Speaker 1: used in these these pinball machines are used in such 311 00:17:09,480 --> 00:17:11,520 Speaker 1: a way that either the player has control of it 312 00:17:11,640 --> 00:17:14,600 Speaker 1: or it is a specific mode that gets activated within 313 00:17:14,680 --> 00:17:19,800 Speaker 1: a pinball game, and are all electro magnets and otherwise 314 00:17:19,840 --> 00:17:22,240 Speaker 1: there are no magnets in penell There aren't any magnets 315 00:17:22,280 --> 00:17:24,640 Speaker 1: and pen ball machines specifically designed to make the ball 316 00:17:24,720 --> 00:17:29,760 Speaker 1: drain faster. No, no, um, despite what you might think 317 00:17:30,000 --> 00:17:34,159 Speaker 1: as you're playing and cursing. Well, these these devices that 318 00:17:34,160 --> 00:17:38,240 Speaker 1: we're talking about are used more commonly in in what's 319 00:17:38,280 --> 00:17:42,360 Speaker 1: known as solid state games, which are the heavily uh 320 00:17:42,480 --> 00:17:46,240 Speaker 1: electronic type machines that you see, you know, you saw 321 00:17:46,359 --> 00:17:49,840 Speaker 1: started seeing and then the late seventies, early eighties and 322 00:17:49,880 --> 00:17:53,720 Speaker 1: into the es where it would usually be more than 323 00:17:53,840 --> 00:17:56,240 Speaker 1: you know, they didn't have the numbers, the mechanical numbers. 324 00:17:56,240 --> 00:18:00,920 Speaker 1: It would flip over anymore. Um more. Yeah, it's it's 325 00:18:00,960 --> 00:18:04,800 Speaker 1: not even an led. They're actually using plasma displays, um, 326 00:18:04,840 --> 00:18:09,640 Speaker 1: some of which had electronic games baked into them. Yeah. Actually, um, well, 327 00:18:09,720 --> 00:18:12,679 Speaker 1: look just to to differentiate a little more, the electro 328 00:18:12,800 --> 00:18:15,760 Speaker 1: mechanical pinball machines, they used a lot of switches, they 329 00:18:15,840 --> 00:18:19,520 Speaker 1: used motors, scoring wheels, which would be like the digit 330 00:18:19,600 --> 00:18:23,760 Speaker 1: counters um where each each number, each digit was on 331 00:18:23,800 --> 00:18:27,399 Speaker 1: its own wheel that would turn as you accumulated points, 332 00:18:27,400 --> 00:18:29,719 Speaker 1: and the number of wheels it had would essentially tell 333 00:18:29,760 --> 00:18:32,360 Speaker 1: you how high your score could go before turning back 334 00:18:32,359 --> 00:18:36,240 Speaker 1: over to zero. UM and stepping units relays that kind 335 00:18:36,240 --> 00:18:42,280 Speaker 1: of thing. So lots of electric electronic um, electromagnetic stuff, 336 00:18:42,359 --> 00:18:45,960 Speaker 1: not electromagnetic stuff, but stuff you would find in basic electronics. 337 00:18:46,000 --> 00:18:49,280 Speaker 1: That's what we're in the old pinball machines. Electromechanical stuff 338 00:18:49,280 --> 00:18:52,800 Speaker 1: is solid state. Would be more things like circuit boards 339 00:18:53,040 --> 00:18:57,040 Speaker 1: and UH and micro switches, things that are that don't 340 00:18:57,040 --> 00:19:01,960 Speaker 1: rely on so many moving parts necessarily. And as for displays, 341 00:19:02,000 --> 00:19:05,880 Speaker 1: instead of the score wheels, you might have the most 342 00:19:05,880 --> 00:19:10,760 Speaker 1: common word dot matrix. Displays choose dots to indicate what 343 00:19:10,800 --> 00:19:13,280 Speaker 1: the what was going on, you know, your score. You 344 00:19:13,359 --> 00:19:15,480 Speaker 1: might have a special video mode, like you were saying, 345 00:19:15,480 --> 00:19:18,400 Speaker 1: a little mini game pop up. Some had LED displays. 346 00:19:18,800 --> 00:19:21,440 Speaker 1: The segmented plasma displays were a little different. They weren't 347 00:19:21,480 --> 00:19:25,040 Speaker 1: like a plasma display like an HDTV. It was it 348 00:19:25,080 --> 00:19:30,840 Speaker 1: would plasma would illuminate a small segment of the scoreboard 349 00:19:31,160 --> 00:19:33,960 Speaker 1: and that could form either letters or numbers, so it's 350 00:19:33,960 --> 00:19:35,959 Speaker 1: almost like a neon sign, is kind of what they 351 00:19:36,000 --> 00:19:38,320 Speaker 1: look like. It wasn't that you would necessarily get a 352 00:19:38,440 --> 00:19:43,200 Speaker 1: very high deaf um uh experience from it. Yeah, because 353 00:19:43,240 --> 00:19:47,119 Speaker 1: people associate plasma these days with high definition. No, not 354 00:19:47,160 --> 00:19:51,240 Speaker 1: so much. Pinball had kind of a rocky road to 355 00:19:51,320 --> 00:19:54,440 Speaker 1: go through. Do you you know that some places uh 356 00:19:54,440 --> 00:19:58,840 Speaker 1: outlawed pinball machines? Yes, because they by giving away free games, 357 00:19:58,880 --> 00:20:02,119 Speaker 1: they were gambling. Yeah. The idea here is that you 358 00:20:02,160 --> 00:20:04,760 Speaker 1: would have to pay to play a pinball machine. Therefore, 359 00:20:04,800 --> 00:20:08,880 Speaker 1: playing pinball has a value. Right. Let's say it's a quarter, 360 00:20:09,240 --> 00:20:10,959 Speaker 1: so it's a quarter of play. That means that you 361 00:20:10,960 --> 00:20:13,879 Speaker 1: have assigned the value of the experience of playing the 362 00:20:13,920 --> 00:20:17,479 Speaker 1: pinball machine to cents. If you were to win a 363 00:20:17,520 --> 00:20:20,800 Speaker 1: replay that is a free game, that means that they've 364 00:20:20,840 --> 00:20:24,320 Speaker 1: just given away a twenty five cent experience. Therefore you 365 00:20:24,359 --> 00:20:30,600 Speaker 1: have uh gambled. You gambled to win another game. Uh. 366 00:20:30,680 --> 00:20:34,520 Speaker 1: Most of us would consider this crazy, And eventually almost 367 00:20:34,560 --> 00:20:37,680 Speaker 1: everyone did consider this crazy, and they decided that it 368 00:20:37,760 --> 00:20:40,200 Speaker 1: wasn't really that big a deal. But for a while 369 00:20:40,200 --> 00:20:42,440 Speaker 1: it was a big deal when when gambling was it 370 00:20:42,600 --> 00:20:45,119 Speaker 1: was being what. There were crackdowns on gambling across the 371 00:20:45,160 --> 00:20:47,560 Speaker 1: United States and in other parts of the world too, 372 00:20:47,800 --> 00:20:51,080 Speaker 1: although in Japan UH pachinko is such a big deal 373 00:20:51,359 --> 00:20:55,399 Speaker 1: and you can actually win prizes and in some cases 374 00:20:55,440 --> 00:20:58,880 Speaker 1: people are who are professional pachinko players can actually make 375 00:20:59,520 --> 00:21:03,520 Speaker 1: UH money playing pachinko. So and not everybody is well 376 00:21:03,880 --> 00:21:08,200 Speaker 1: and some and some pinball machines actually did reward people 377 00:21:08,280 --> 00:21:11,680 Speaker 1: with coins or or credits or things like that, something 378 00:21:11,720 --> 00:21:14,280 Speaker 1: beyond just the free games. So there were games that 379 00:21:14,440 --> 00:21:18,720 Speaker 1: did UH have more of a gambling element to them 380 00:21:18,760 --> 00:21:21,679 Speaker 1: than just the free play. Let's talk about some of 381 00:21:21,680 --> 00:21:23,879 Speaker 1: the other things that you might find in pinball machines. 382 00:21:23,920 --> 00:21:26,000 Speaker 1: Depending on what you're playing there, there are lots of 383 00:21:26,040 --> 00:21:28,320 Speaker 1: different variations because I mean, of course, you've got your 384 00:21:28,320 --> 00:21:31,520 Speaker 1: basic board, which is your your elevator. You know, you're 385 00:21:31,640 --> 00:21:34,840 Speaker 1: tilted playing field so that gravity pulls the ball downward. 386 00:21:35,200 --> 00:21:38,760 Speaker 1: You've usually got some bumpers. You might have the slingshots 387 00:21:38,800 --> 00:21:41,080 Speaker 1: at the bottom and the flippers. You've got a plunger 388 00:21:41,320 --> 00:21:43,919 Speaker 1: that allows you to propel the ball up to the 389 00:21:44,000 --> 00:21:45,840 Speaker 1: top of the playing field so that you can start play. 390 00:21:46,200 --> 00:21:48,159 Speaker 1: And then you got the drain at the bottom. Uh. 391 00:21:48,480 --> 00:21:50,560 Speaker 1: But on top of this, there have been lots and 392 00:21:50,600 --> 00:21:53,679 Speaker 1: lots of innovations for pinball machines to kind of differentiate 393 00:21:53,720 --> 00:21:56,600 Speaker 1: them from everything else. So you've got things like spinners, 394 00:21:57,119 --> 00:21:59,440 Speaker 1: sections of the playing field that spin around and around, 395 00:21:59,520 --> 00:22:02,680 Speaker 1: depending on you know, some some might spend the entire game, 396 00:22:02,800 --> 00:22:06,439 Speaker 1: some might spend if you activate a certain switch, and 397 00:22:06,480 --> 00:22:08,800 Speaker 1: that can alter the course of a pinball as it 398 00:22:08,880 --> 00:22:14,040 Speaker 1: rolls across. You've got ramps are very basically got the 399 00:22:14,240 --> 00:22:17,320 Speaker 1: ramps that will lead to possibly another section of the 400 00:22:17,400 --> 00:22:20,840 Speaker 1: um the playing field, or even another separate playing field 401 00:22:20,880 --> 00:22:26,800 Speaker 1: that is otherwise inaccessible from the the the regular playing field. 402 00:22:27,720 --> 00:22:30,240 Speaker 1: You've got different lanes that the ball can go down. 403 00:22:30,320 --> 00:22:33,879 Speaker 1: Often these lanes will have lights above them that are activated, 404 00:22:33,920 --> 00:22:36,360 Speaker 1: and in some games you can manipulate where the lights 405 00:22:36,400 --> 00:22:38,679 Speaker 1: are using the flippers, and if you light all the lanes, 406 00:22:38,720 --> 00:22:42,760 Speaker 1: then you get some sort of bonus. You've got various kickers, 407 00:22:42,920 --> 00:22:45,199 Speaker 1: which are holes that the ball can go down and 408 00:22:45,200 --> 00:22:48,080 Speaker 1: then it'll kick it back out. Yeah, and there are 409 00:22:48,080 --> 00:22:50,879 Speaker 1: a lot that where you might knock a ball in 410 00:22:50,920 --> 00:22:52,359 Speaker 1: a hole on one part of the playing field and 411 00:22:52,400 --> 00:22:54,159 Speaker 1: the ball will come out in a totally different part 412 00:22:54,200 --> 00:22:57,960 Speaker 1: of the playing field that reminds me of one of 413 00:22:58,000 --> 00:23:02,000 Speaker 1: my favorite devices in a pinball game, which is really 414 00:23:02,119 --> 00:23:04,200 Speaker 1: very little too with the experience, but it's just weird. 415 00:23:04,880 --> 00:23:07,560 Speaker 1: The knocker. Yes, when you hit a replay, it's a 416 00:23:07,600 --> 00:23:11,720 Speaker 1: solenoid that's inside the uh, the the actual pinball machine, 417 00:23:12,080 --> 00:23:14,760 Speaker 1: and the only thing it's supposed to do is hit 418 00:23:14,840 --> 00:23:16,679 Speaker 1: against the side of the pinball machine to make a 419 00:23:16,680 --> 00:23:19,840 Speaker 1: really loud knocking noise and it indicates that you have 420 00:23:20,160 --> 00:23:25,000 Speaker 1: won a replay. It's way louder than that. Yeah, it 421 00:23:25,040 --> 00:23:26,600 Speaker 1: was the same, and they had one in UH. I 422 00:23:26,600 --> 00:23:30,000 Speaker 1: think in the Cubert video game too, if I'm not mistaken, 423 00:23:30,040 --> 00:23:33,159 Speaker 1: when he'd fall off suddenly. But you you'd hear this, 424 00:23:33,240 --> 00:23:35,159 Speaker 1: you know, you feel and then the joystick that you 425 00:23:35,200 --> 00:23:38,760 Speaker 1: used to manipulate the game, you would feel this, you know, whack. Yeah, 426 00:23:38,800 --> 00:23:42,160 Speaker 1: it's it's often. It can be very loud and very 427 00:23:42,320 --> 00:23:46,200 Speaker 1: um very disconcerting, disconcerting. Yeah, you'd be in the middle 428 00:23:46,240 --> 00:23:49,120 Speaker 1: of a and you'll hear it. Usually either if you've 429 00:23:49,160 --> 00:23:51,680 Speaker 1: earned a replay by hitting a certain score, or if 430 00:23:51,720 --> 00:23:53,800 Speaker 1: you hit a match at the end and matches where 431 00:23:54,320 --> 00:23:59,200 Speaker 1: they you see a random set of numbers. It's usually uh. Uh, 432 00:23:59,280 --> 00:24:03,359 Speaker 1: you know one through zero followed by a zero, and 433 00:24:03,400 --> 00:24:05,919 Speaker 1: if they matched the last two digits on your score, 434 00:24:06,400 --> 00:24:10,000 Speaker 1: you get a replay. Uh. You may suspect that people 435 00:24:10,080 --> 00:24:14,520 Speaker 1: fiddle with the odds because usually would think one inten chance. Right. Yeah, 436 00:24:14,800 --> 00:24:16,320 Speaker 1: there are a lot of machines that can allow you 437 00:24:16,359 --> 00:24:18,120 Speaker 1: to fiddle with the odds and lower it to as 438 00:24:18,160 --> 00:24:20,760 Speaker 1: low as one percent chance of it landing on what 439 00:24:20,800 --> 00:24:23,439 Speaker 1: you actually scored. Well, I'll get back into that in 440 00:24:23,440 --> 00:24:26,679 Speaker 1: a minute, but I also wanted to mention another feature 441 00:24:26,720 --> 00:24:28,919 Speaker 1: that you can't see in games. Are you gonna talk 442 00:24:28,920 --> 00:24:31,360 Speaker 1: about tilting? Yes, you're not ready for tilting. Now let's 443 00:24:31,359 --> 00:24:34,720 Speaker 1: talk about tilting. Well. Uh, in the early games like 444 00:24:34,800 --> 00:24:38,960 Speaker 1: bagatell you you needed to tilt the game table to 445 00:24:39,000 --> 00:24:40,600 Speaker 1: actually get the ball to move where that was you 446 00:24:40,600 --> 00:24:43,760 Speaker 1: know in some of those games. But um, in pinball machines, 447 00:24:44,280 --> 00:24:46,520 Speaker 1: they didn't want you to do that because, you know, 448 00:24:46,680 --> 00:24:49,080 Speaker 1: for one thing, they didn't want you to get more 449 00:24:49,200 --> 00:24:51,720 Speaker 1: play than you should be getting for your quarter. But 450 00:24:51,800 --> 00:24:54,480 Speaker 1: for another, there are a lot of different parts in 451 00:24:54,520 --> 00:24:56,680 Speaker 1: these pinball machines, and some of them are kind of delicate, 452 00:24:56,800 --> 00:24:58,920 Speaker 1: and there's a very good reason that you really don't 453 00:24:58,960 --> 00:25:01,879 Speaker 1: want to tilt it too much, so, uh, they added 454 00:25:01,880 --> 00:25:04,240 Speaker 1: what what's called a tilt bob, which is essentially a 455 00:25:04,280 --> 00:25:07,320 Speaker 1: pendulum inside a metal ring. So as soon as you 456 00:25:07,359 --> 00:25:10,360 Speaker 1: tilt the game more than just a little bit, um, 457 00:25:10,400 --> 00:25:12,280 Speaker 1: the pendulum is going to strike the ring, which is 458 00:25:12,320 --> 00:25:14,200 Speaker 1: going to cause the machine to tilt. Yeah. It's kind 459 00:25:14,200 --> 00:25:16,919 Speaker 1: of like the game operation. If the tweezers in the 460 00:25:16,920 --> 00:25:19,879 Speaker 1: game operation touches the side, then the guy's nose lights up, 461 00:25:19,960 --> 00:25:22,560 Speaker 1: and then you've killed a patient. So every time you 462 00:25:22,640 --> 00:25:27,560 Speaker 1: tilt a pinball machine, some patient dies. I might have 463 00:25:27,600 --> 00:25:31,640 Speaker 1: mixed that up a little okay, um, but well, that's 464 00:25:31,680 --> 00:25:34,720 Speaker 1: one kind of mechanism. There's also a ball roll tilt. Yes. 465 00:25:34,800 --> 00:25:37,160 Speaker 1: This is a ball that's in a little channel underneath 466 00:25:37,160 --> 00:25:39,680 Speaker 1: the playing field and at the top of the channel 467 00:25:39,720 --> 00:25:42,000 Speaker 1: it's it's aligned in the same way as the playing field, 468 00:25:42,000 --> 00:25:44,439 Speaker 1: so it's it's on an incline and at the upper 469 00:25:44,640 --> 00:25:46,760 Speaker 1: end is a sensor. And if the ball should come 470 00:25:46,800 --> 00:25:50,200 Speaker 1: in contact with a sensor, that triggers a tilt. Yeah, 471 00:25:50,280 --> 00:25:53,240 Speaker 1: and that's uh moving that is generally going to cause 472 00:25:53,320 --> 00:25:57,200 Speaker 1: what's uh, what's known as a slam tilt. These are 473 00:25:57,359 --> 00:26:00,239 Speaker 1: very bad, Yeah, For one thing, they can be they 474 00:26:00,240 --> 00:26:02,400 Speaker 1: can damage a machine, and for another, it's just considered 475 00:26:02,440 --> 00:26:05,320 Speaker 1: bad form. Yeah, a slam tilt is basically they're they're 476 00:26:05,320 --> 00:26:09,359 Speaker 1: telling you that, um, you really messed up, because not 477 00:26:09,480 --> 00:26:12,040 Speaker 1: only I mean in a regular tilt, you would lose 478 00:26:12,080 --> 00:26:16,320 Speaker 1: your points and the flippers don't move, so it's like, dude, no, 479 00:26:16,480 --> 00:26:20,040 Speaker 1: you lost it. Yeah, yeah, it'll it'll it'll kill everything 480 00:26:20,080 --> 00:26:22,840 Speaker 1: on the playing field. The ball will drain, you won't 481 00:26:22,840 --> 00:26:25,520 Speaker 1: get any bonus, and you won't continue to score for 482 00:26:25,560 --> 00:26:28,520 Speaker 1: that round. Yeah, But in a slam tilt, it actually 483 00:26:28,600 --> 00:26:31,119 Speaker 1: resets the machine. This is you know, generally a solid 484 00:26:31,200 --> 00:26:35,359 Speaker 1: state era yeah device. And there are other sensors that 485 00:26:35,359 --> 00:26:37,960 Speaker 1: can also trigger a slam tilt. Usually they are located 486 00:26:38,000 --> 00:26:40,800 Speaker 1: mostly in the coin slot area, like anywhere where the 487 00:26:40,840 --> 00:26:42,919 Speaker 1: coins are collected. That's usually where you're gonna find a 488 00:26:42,960 --> 00:26:45,199 Speaker 1: sensor for a slam tilt. Yeah. I don't want to 489 00:26:45,200 --> 00:26:48,160 Speaker 1: mess with the but I mean, if you really enjoy pinball, 490 00:26:48,240 --> 00:26:50,040 Speaker 1: you don't want to You don't want to break the machine. 491 00:26:50,080 --> 00:26:52,440 Speaker 1: So there's there's that too. You don't you really don't 492 00:26:52,440 --> 00:26:56,160 Speaker 1: want to tilt it for that reason. Um, so should 493 00:26:56,160 --> 00:26:58,600 Speaker 1: I get into the demise of pinball real quick. Yeah, 494 00:26:58,680 --> 00:27:00,720 Speaker 1: let's talk about let's talk about Yeah, let's talk about 495 00:27:00,720 --> 00:27:04,680 Speaker 1: the way pinball's kind of kind of fallen apart recently, 496 00:27:04,760 --> 00:27:07,199 Speaker 1: and then let's do a little bit talk about some 497 00:27:07,200 --> 00:27:11,600 Speaker 1: of our favorite pinball machines before. Um. Okay, Well, a 498 00:27:11,600 --> 00:27:13,760 Speaker 1: few months ago I did a blog post because I 499 00:27:13,800 --> 00:27:17,639 Speaker 1: happened to hear um Jeff Eli Uh, an economics professor 500 00:27:17,640 --> 00:27:20,800 Speaker 1: in Northwestern University on the radio, and he had written 501 00:27:20,960 --> 00:27:24,720 Speaker 1: He's he's an economist, but he wrote a post on 502 00:27:24,720 --> 00:27:28,240 Speaker 1: pinball because he has also a pinball aficionado. UM. And 503 00:27:28,280 --> 00:27:30,520 Speaker 1: he met somebody who had designed two of his favorite games, 504 00:27:30,560 --> 00:27:33,320 Speaker 1: Black Night and High Speed UM and those were some 505 00:27:33,359 --> 00:27:39,280 Speaker 1: of the earliest, uh, serious digital high end pinball machines. 506 00:27:39,359 --> 00:27:42,240 Speaker 1: Some of that that that really got going UM and 507 00:27:42,280 --> 00:27:44,480 Speaker 1: it was it goes back to what you were talking about, Jonathan, 508 00:27:44,480 --> 00:27:47,359 Speaker 1: because over the course of pinball history, I mean, you 509 00:27:47,359 --> 00:27:50,280 Speaker 1: think about it, we were going from a gravity only 510 00:27:50,400 --> 00:27:53,320 Speaker 1: game to something that has flippers that you can put 511 00:27:53,320 --> 00:27:55,239 Speaker 1: back and put the ball back into play. It's got 512 00:27:55,280 --> 00:27:57,679 Speaker 1: electronic switches that enable you to rack up lots and 513 00:27:57,680 --> 00:28:00,639 Speaker 1: lots of points. They're trying to add new gimmicks to 514 00:28:00,760 --> 00:28:04,800 Speaker 1: keep you playing, keep you spending money on pinball. Um. Well, 515 00:28:04,800 --> 00:28:07,679 Speaker 1: so they start adding these ramps and you know, the 516 00:28:07,720 --> 00:28:12,600 Speaker 1: habit trails the ball goes through and the little uh 517 00:28:12,640 --> 00:28:14,480 Speaker 1: you know, get it in the monster's mouth and he'll 518 00:28:14,520 --> 00:28:17,320 Speaker 1: spit the ball back out kind of stuff. Yeah, there 519 00:28:17,320 --> 00:28:19,720 Speaker 1: you go. Um, all kinds of stuff like that to 520 00:28:19,920 --> 00:28:22,240 Speaker 1: get you to keep playing and enhance the experience. Well, 521 00:28:22,280 --> 00:28:24,639 Speaker 1: some people got so good at the game that they 522 00:28:24,640 --> 00:28:30,440 Speaker 1: could win free replays often, so the pinball manufacturers started 523 00:28:30,520 --> 00:28:36,159 Speaker 1: enabling the amusement facilities owners to adjust the odds of 524 00:28:36,200 --> 00:28:40,760 Speaker 1: getting a replay by doing the number match there and 525 00:28:40,800 --> 00:28:45,240 Speaker 1: the more people I mean, it stopped people from uh 526 00:28:45,240 --> 00:28:47,760 Speaker 1: exploiting the game by being really really good at it, 527 00:28:47,960 --> 00:28:51,080 Speaker 1: but it also kept new people from entering. And because 528 00:28:51,120 --> 00:28:53,560 Speaker 1: it was so difficult for them to score replay that 529 00:28:53,600 --> 00:28:55,480 Speaker 1: they couldn't, they weren't interested in playing. I mean you 530 00:28:55,560 --> 00:28:59,120 Speaker 1: also started seeing circuit boards eventually that could adjust the 531 00:29:00,040 --> 00:29:02,840 Speaker 1: score that was needed to get a replay. It would 532 00:29:02,880 --> 00:29:05,880 Speaker 1: just increminally increase, so if people were getting lots of replays, 533 00:29:05,880 --> 00:29:08,600 Speaker 1: it would keep upping that score to make it more 534 00:29:08,640 --> 00:29:11,120 Speaker 1: and more challenging to get a replay because they figured 535 00:29:11,120 --> 00:29:12,960 Speaker 1: you were going to keep pumping coins into it anyway, 536 00:29:13,000 --> 00:29:14,440 Speaker 1: and of course they were going to keep playing, so 537 00:29:14,440 --> 00:29:16,640 Speaker 1: why should we give it you a free game. There's 538 00:29:16,640 --> 00:29:20,080 Speaker 1: also the whole three ball versus five ball thing, where 539 00:29:20,160 --> 00:29:22,400 Speaker 1: you could set it to either be a three ball 540 00:29:22,680 --> 00:29:24,400 Speaker 1: game or a five ball game, and of course if 541 00:29:24,400 --> 00:29:26,080 Speaker 1: you found a five ball game, you said, all right, 542 00:29:26,400 --> 00:29:29,040 Speaker 1: I'm gonna be here, this is what I'm gonna play. 543 00:29:29,120 --> 00:29:30,960 Speaker 1: But yeah, yeah, I did set the bar pretty high. 544 00:29:31,000 --> 00:29:32,960 Speaker 1: And it didn't help that there were other pinball machines 545 00:29:32,960 --> 00:29:36,440 Speaker 1: that started coming out that really catered to the hardcore 546 00:29:36,520 --> 00:29:39,760 Speaker 1: pinball enthusiast. I mean, it meant that the pinball enthusiasts 547 00:29:39,800 --> 00:29:42,800 Speaker 1: were they loved it, but it acted as a barrier 548 00:29:42,920 --> 00:29:46,280 Speaker 1: for anyone who enjoy wanted to wanted to play pinball, 549 00:29:46,560 --> 00:29:49,080 Speaker 1: but didn't understand all the different modes and all the 550 00:29:49,120 --> 00:29:51,520 Speaker 1: different tricks you needed to do in order to score well. 551 00:29:51,560 --> 00:29:54,040 Speaker 1: So it just became a confusing experience for anyone who 552 00:29:54,080 --> 00:29:58,000 Speaker 1: wanted to get into pinball. So that also really hurt 553 00:29:58,120 --> 00:30:02,240 Speaker 1: the game overall. And to that, the rise of video games, 554 00:30:02,320 --> 00:30:07,760 Speaker 1: especially really good video games, and uh um, the the 555 00:30:07,840 --> 00:30:10,040 Speaker 1: temporary demise of the video game market. A lot of 556 00:30:10,080 --> 00:30:12,600 Speaker 1: the people that were making video games were also making 557 00:30:12,880 --> 00:30:16,680 Speaker 1: pinball machines. So when the coin operated arcade sort of 558 00:30:16,680 --> 00:30:18,640 Speaker 1: went out of style there for a while, some of 559 00:30:18,640 --> 00:30:21,000 Speaker 1: the people who were making pinball machines failed, some of 560 00:30:21,040 --> 00:30:25,240 Speaker 1: emmerged and then failed, And now a few years ago 561 00:30:25,360 --> 00:30:28,880 Speaker 1: there were only two companies. Now Stern Pinball is the 562 00:30:28,920 --> 00:30:33,320 Speaker 1: only company ball machines here, and uh, you know, I 563 00:30:33,600 --> 00:30:36,680 Speaker 1: don't know of any I don't know of anybody else worldwide. 564 00:30:36,840 --> 00:30:40,360 Speaker 1: Those old Bally and Williams games, they were fantastic, they 565 00:30:40,360 --> 00:30:42,320 Speaker 1: were so much fun. Let's talk a little bit about 566 00:30:42,360 --> 00:30:46,720 Speaker 1: some of our favorites. Um uh. One of my favorites 567 00:30:46,760 --> 00:30:49,200 Speaker 1: is also one of the games that actually, I think 568 00:30:49,480 --> 00:30:52,920 Speaker 1: uh contributed to the downfall of pinball, and in fact, 569 00:30:53,040 --> 00:30:55,480 Speaker 1: even the creator of the game would tell you that, 570 00:30:55,520 --> 00:30:59,920 Speaker 1: and it's twilight Zone. Twilight Zone was an amazing pinball machine, 571 00:31:00,160 --> 00:31:02,440 Speaker 1: but it also was one of those that was really 572 00:31:02,480 --> 00:31:05,160 Speaker 1: geared for the hardcore pinball enthusiasts. So people like me, 573 00:31:05,320 --> 00:31:08,640 Speaker 1: we loved twilight Zone, but anyone who just stood came 574 00:31:08,680 --> 00:31:11,560 Speaker 1: up to play it would get really frustrated pretty quickly 575 00:31:11,960 --> 00:31:15,720 Speaker 1: and then never play pinball again and the designer for 576 00:31:15,800 --> 00:31:19,160 Speaker 1: twilight Zone was Pat Lawler. Pat Lawler is kind of 577 00:31:19,200 --> 00:31:23,080 Speaker 1: a legend in the pinball field, even though really he 578 00:31:23,280 --> 00:31:25,760 Speaker 1: came in on the scene pretty late. He wasn't like 579 00:31:25,800 --> 00:31:28,160 Speaker 1: one of the people who shaped what pinball is. But 580 00:31:28,400 --> 00:31:31,720 Speaker 1: he designed some of the greatest pinball machines from the 581 00:31:31,840 --> 00:31:34,280 Speaker 1: you know, late eighties and uh into the nineties and 582 00:31:34,480 --> 00:31:37,400 Speaker 1: up to today. Um and twilight Zone was one of them. 583 00:31:37,440 --> 00:31:40,560 Speaker 1: And he actually said that, yeah, they thought they didn't 584 00:31:40,600 --> 00:31:43,360 Speaker 1: have any real limits on what they could do because 585 00:31:43,640 --> 00:31:46,760 Speaker 1: before he built twilight Zone, he built the Adams Family, 586 00:31:47,960 --> 00:31:51,320 Speaker 1: which is my all time favorite machine ever, one of 587 00:31:51,320 --> 00:31:55,760 Speaker 1: the best pinball machines ever in my opinion, and uh, 588 00:31:55,960 --> 00:32:00,200 Speaker 1: it was so successful that they essentially had uh a 589 00:32:00,320 --> 00:32:04,360 Speaker 1: you know, an open sky to design twilight Zone. And 590 00:32:04,400 --> 00:32:06,479 Speaker 1: he said that was the problem was because they were 591 00:32:06,480 --> 00:32:08,800 Speaker 1: allowed to do anything. They put everything in it and 592 00:32:08,840 --> 00:32:11,840 Speaker 1: then made it so complicated that only the hardcore enthusiast 593 00:32:11,920 --> 00:32:16,080 Speaker 1: wanted to play it. But um also he designed Funhouse, 594 00:32:16,400 --> 00:32:20,280 Speaker 1: which had Rudy the talking ventriloqu with dummy head that 595 00:32:20,280 --> 00:32:21,920 Speaker 1: would insult you as he played the game, and you 596 00:32:21,920 --> 00:32:24,400 Speaker 1: could knock the ball into his mouth and activate multi 597 00:32:24,400 --> 00:32:27,200 Speaker 1: ball that way, and it was pretty cool. My other 598 00:32:27,240 --> 00:32:32,320 Speaker 1: favorites were Theater of Magic, Medieval Madness, Monster Bash, Junkyard. 599 00:32:32,440 --> 00:32:35,880 Speaker 1: I loved Tommy Who's Tommy That had a mode where 600 00:32:35,960 --> 00:32:38,400 Speaker 1: as you're playing, a shield would come up and block 601 00:32:38,520 --> 00:32:42,200 Speaker 1: your view of the flippers, so you had to play blind. Um. 602 00:32:42,240 --> 00:32:44,520 Speaker 1: I actually would use the There was a way you 603 00:32:44,520 --> 00:32:46,680 Speaker 1: could start off that way and just play the whole 604 00:32:46,720 --> 00:32:49,960 Speaker 1: game blind, and that's how I would play because I'm hardcore. 605 00:32:50,400 --> 00:32:52,280 Speaker 1: And there's one other game I want to mention, Mary 606 00:32:52,320 --> 00:32:55,760 Speaker 1: Shelley's Frankenstein, not because it was awesome, but because it 607 00:32:55,880 --> 00:32:58,560 Speaker 1: gave you the chance to choose which music you want 608 00:32:58,640 --> 00:33:02,160 Speaker 1: to play. You could either play the the soundtrack from 609 00:33:02,160 --> 00:33:06,880 Speaker 1: Mary Shelley's Frankenstein, or you could play Edgar Winter's Frankenstein. 610 00:33:07,320 --> 00:33:10,040 Speaker 1: Oh nice, I think you know which one I chose. Yeah, 611 00:33:10,080 --> 00:33:14,000 Speaker 1: I'm sure. Don't don't done, don't done. That's all I 612 00:33:14,000 --> 00:33:16,400 Speaker 1: can home about that before we have to pay your turn. 613 00:33:18,240 --> 00:33:22,560 Speaker 1: It's funny because Internet Pinball database actually lists most of 614 00:33:22,600 --> 00:33:25,760 Speaker 1: your favorites in the top ten of all player rated games, 615 00:33:25,800 --> 00:33:28,080 Speaker 1: and they are awesome games of Twilight zon Zone being 616 00:33:28,160 --> 00:33:31,200 Speaker 1: number one and those would be the solid state games. 617 00:33:31,240 --> 00:33:33,440 Speaker 1: I would guess, yes, mechanical ones. You know they have 618 00:33:33,440 --> 00:33:37,600 Speaker 1: a separate list for electro mechanical um mine. Actually high 619 00:33:37,640 --> 00:33:42,120 Speaker 1: Speed I really loved High Speed UM which kind of 620 00:33:42,160 --> 00:33:43,680 Speaker 1: makes me sad now because that was one of the 621 00:33:43,680 --> 00:33:46,240 Speaker 1: ones that I really really enjoyed playing, and then now 622 00:33:46,280 --> 00:33:49,960 Speaker 1: I know it was sort of the beginning of the 623 00:33:50,080 --> 00:33:53,640 Speaker 1: end UM. But I also loved Space Shuttle. That was 624 00:33:53,680 --> 00:33:55,280 Speaker 1: one of the games that I played all the time 625 00:33:56,160 --> 00:33:58,320 Speaker 1: when I was growing up. Just just happened to be 626 00:33:58,360 --> 00:34:02,120 Speaker 1: a lot of those machines floating around out there. Um 627 00:34:02,160 --> 00:34:05,680 Speaker 1: almost as if in zero G. But now I feel 628 00:34:05,680 --> 00:34:09,400 Speaker 1: like going roller skating and Jerry knee high simply because 629 00:34:09,880 --> 00:34:11,719 Speaker 1: you know, this whole pinball thing is bringing that up. 630 00:34:11,840 --> 00:34:15,440 Speaker 1: So and you know, there are a lot of places 631 00:34:15,440 --> 00:34:17,600 Speaker 1: on the web where you can read about the care 632 00:34:17,640 --> 00:34:20,480 Speaker 1: and maintenance of pinball machines, and there are auctions out 633 00:34:20,520 --> 00:34:22,879 Speaker 1: there where you can purchase pinball machines. Yeah you can. 634 00:34:22,920 --> 00:34:24,600 Speaker 1: You can still buy them, Yeah you can. You can 635 00:34:24,640 --> 00:34:26,880 Speaker 1: find them on sale. I would be very careful about 636 00:34:26,880 --> 00:34:28,560 Speaker 1: buying them, just to make sure you know you've got 637 00:34:28,560 --> 00:34:32,120 Speaker 1: a reputable seller before you you engage in something like that, 638 00:34:32,600 --> 00:34:35,520 Speaker 1: and uh yeah, definitely look into the whole uh um 639 00:34:35,680 --> 00:34:38,759 Speaker 1: maintenance issue too, because these machines do require a lot 640 00:34:38,800 --> 00:34:43,200 Speaker 1: of upkeep to keep them running smoothly. There's just a 641 00:34:43,200 --> 00:34:45,759 Speaker 1: lot of moving parts there and uh and things do 642 00:34:45,840 --> 00:34:49,840 Speaker 1: need to be replaced and h and repaired over time. 643 00:34:49,920 --> 00:34:53,920 Speaker 1: So it's it's a really cool thing if you want 644 00:34:53,920 --> 00:34:56,520 Speaker 1: to pick up a hobby, especially if you're interested in electronics. 645 00:34:57,320 --> 00:35:00,960 Speaker 1: But they're expensive and they you require a lot of work, 646 00:35:01,040 --> 00:35:03,680 Speaker 1: so keep that in mind. Yeah, um, just we need 647 00:35:03,719 --> 00:35:06,399 Speaker 1: to close up here, but I wanted to uh tell 648 00:35:06,400 --> 00:35:09,279 Speaker 1: you that if you haven't seen the episode of How 649 00:35:09,320 --> 00:35:12,760 Speaker 1: It's Made on Science Channel that tells you how pinball 650 00:35:12,760 --> 00:35:15,799 Speaker 1: machines are made, there is a clip from that on 651 00:35:15,840 --> 00:35:17,800 Speaker 1: how stuff Works dot Com and I totally recommend that 652 00:35:17,840 --> 00:35:20,400 Speaker 1: you see it because it's it's really interesting. You you uh, 653 00:35:21,080 --> 00:35:23,399 Speaker 1: you'll see when they pull the you know, when they're 654 00:35:23,400 --> 00:35:26,279 Speaker 1: putting the playing surface together that uh, I mean, the 655 00:35:26,280 --> 00:35:29,040 Speaker 1: whole underneath of it is just like spaghetti with all 656 00:35:29,040 --> 00:35:31,560 Speaker 1: the wires and gadgets and stuff that it takes to 657 00:35:31,600 --> 00:35:33,960 Speaker 1: do it. Um, but it's fascinating stuff to see how 658 00:35:34,040 --> 00:35:37,279 Speaker 1: they actually have to wire everything together. And also if 659 00:35:37,400 --> 00:35:39,680 Speaker 1: you are interested in buying a machine and really thinking 660 00:35:39,680 --> 00:35:43,279 Speaker 1: about the maintenance involved, scare the crud out of you, right, 661 00:35:43,680 --> 00:35:47,239 Speaker 1: I have to deal with that. It's it's a lot, 662 00:35:47,440 --> 00:35:49,799 Speaker 1: So check out our article. You can find that at 663 00:35:49,880 --> 00:35:52,360 Speaker 1: how stuff works dot com. Check out our blogs. You 664 00:35:52,400 --> 00:35:54,200 Speaker 1: can find a link to that on how stuff works 665 00:35:54,200 --> 00:35:55,960 Speaker 1: dot com. Remember that Chris and I do a live 666 00:35:55,960 --> 00:35:58,600 Speaker 1: show every two day at one pm Eastern, so that's 667 00:35:58,640 --> 00:36:01,879 Speaker 1: also you can find us to that on Hey what's 668 00:36:01,880 --> 00:36:06,279 Speaker 1: that website? Post up work struck. Thank you Chris, And 669 00:36:06,680 --> 00:36:08,959 Speaker 1: if you want to ask us any questions or send 670 00:36:09,000 --> 00:36:11,800 Speaker 1: us suggestions anything like that, write us at tech stuff 671 00:36:11,920 --> 00:36:13,920 Speaker 1: at how stuff works dot com and we will talk 672 00:36:13,960 --> 00:36:17,799 Speaker 1: to you again really soon for more on this and 673 00:36:17,880 --> 00:36:21,400 Speaker 1: thousands of other topics. Is it how stuff works dot com? 674 00:36:21,719 --> 00:36:23,800 Speaker 1: Let us know what you think. Send an email to 675 00:36:23,960 --> 00:36:30,520 Speaker 1: podcast at how stuff works dot com. Brought to you 676 00:36:30,560 --> 00:36:33,919 Speaker 1: by the reinvented two thousand twelve camera. It's ready, are 677 00:36:33,960 --> 00:36:34,160 Speaker 1: you