WEBVTT - Minecraft: Part Two

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<v Speaker 1>Get in techt with technology with text stuff from how

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<v Speaker 1>stuff works dot com either everyone, and welcome to tex Stuff.

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<v Speaker 1>I'm Jonathan Strick and I and we've got a topic

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<v Speaker 1>that you guys are really gonna dig. Did you do

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<v Speaker 1>that pun in the first the first episode about Minecraft?

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<v Speaker 1>I don't know, because I didn't listen to it before

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<v Speaker 1>the show, but I probably did so. So way back

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<v Speaker 1>when Jonathan and Mr Chris Pollette did an episode about Minecraft,

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<v Speaker 1>and it has been suggested by essentially the Internet that

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<v Speaker 1>we do another one. Yeah, it turns out that people

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<v Speaker 1>love this game so much that one episode is not enough.

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<v Speaker 1>In fact, I think there are plenty of people out

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<v Speaker 1>there who would just like it if we had mind

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<v Speaker 1>stuff instead of text stuff. But we're not going to

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<v Speaker 1>do that. But we are going to update that old

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<v Speaker 1>podcast because, as it turns out, back then when Chris

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<v Speaker 1>and I corded the episode, neither of us had really

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<v Speaker 1>played around with Minecraft at all. We had watched some

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<v Speaker 1>videos on YouTube, we had read up on it, we

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<v Speaker 1>had done our research, but we hadn't actually played it.

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<v Speaker 1>And so at that point in time, it was still

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<v Speaker 1>in beta, the official version had not been released. They

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<v Speaker 1>have been taking pre orders, but there, but the official

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<v Speaker 1>version had not come out yet, it was still just

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<v Speaker 1>a beta program. And um yeah, it just turned out

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<v Speaker 1>that it was to us to Christen myself, it was

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<v Speaker 1>like Pokemon, something that we could research but didn't really understand.

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<v Speaker 1>And and I do want to say I have actually

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<v Speaker 1>not played Minecraft, so so Jonathan has at this point

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<v Speaker 1>since he is the expert. However, I will I will

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<v Speaker 1>go ahead and be up front. I have played Minecraft

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<v Speaker 1>on Xbox three sixty, which all die hard fans of

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<v Speaker 1>Minecraft and even casual fans. No, is a much more

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<v Speaker 1>simple version of Minecraft than the one you can find

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<v Speaker 1>on PCs and Max. But we'll we'll get into all

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<v Speaker 1>of that. Yeah. Yeah, it's you know, we really wanted

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<v Speaker 1>to do another at so because the Minecraft culture has

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<v Speaker 1>become such a thing. It's you know, I mean for

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<v Speaker 1>a game that was that was only released in two

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<v Speaker 1>thousand nine as sold over thirty million copies. You know,

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<v Speaker 1>they have a merge deal with Lego. It's an independent game. Yeah,

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<v Speaker 1>it's kind of No one was ever expecting this to

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<v Speaker 1>be this big of a thing, certainly not the man

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<v Speaker 1>who who programmed it. But it's funny because the Lego

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<v Speaker 1>thing to me just means it's gone full circle, right,

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<v Speaker 1>because when you look at Minecraft, if you're trying to

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<v Speaker 1>explain what Minecraft is to someone who has never played it,

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<v Speaker 1>you're like, well, it's blocks, and you put the blocks

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<v Speaker 1>together and then you form bigger things that are kind

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<v Speaker 1>of blocky, like, oh, so it's like virtual Lego and

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<v Speaker 1>kinda it's kind of like that, but there there's so

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<v Speaker 1>much more to it, right if you can make the

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<v Speaker 1>legos do stuff, combining them in special if you were

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<v Speaker 1>to get the Robotic Lego set and then merge it

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<v Speaker 1>with say the Lord of the Rings Lego set, and

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<v Speaker 1>the magic worked, but now there are actual legs. Yes,

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<v Speaker 1>and there were zombies. You have to put the Walking

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<v Speaker 1>Dead Lego set, and I'm pretty sure there's not one,

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<v Speaker 1>but but you know, I'm sure there are zombies. There

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<v Speaker 1>have to be zombie legos. I'm sure there have to be,

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<v Speaker 1>but they're at least dead pirate legos anyway, So the

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<v Speaker 1>basic game. We're going to cover what the basic game

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<v Speaker 1>is so that those of you who have never played

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<v Speaker 1>Minecraft but I've heard about it can understand what we're

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<v Speaker 1>talking about. So you're you go into a world that

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<v Speaker 1>is essentially created for you. When you first start, the

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<v Speaker 1>world gets created uh systematically where it has a distribution

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<v Speaker 1>of resources that is different from game to game. Um,

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<v Speaker 1>you play a little blocky character inhabiting this world. During

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<v Speaker 1>the day, this world is idyllic. You have little piggy's

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<v Speaker 1>and and and cowie's sheep sheep bees and doggies and

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<v Speaker 1>caddies running around. They're not called that, you know, not caddies.

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<v Speaker 1>It's not golf game. Um, but no, they're these animals

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<v Speaker 1>running around. You've got beautiful forests, You've got scenic snowy landscapes, mountains, caverns, oceans,

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<v Speaker 1>all this kind of stuff. And uh, when nightfalls, the

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<v Speaker 1>monsters come out and they try to kill you. And

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<v Speaker 1>so if you're playing it on just the classic Minecraft mode,

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<v Speaker 1>which is also called Survival mode, your goal, at least

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<v Speaker 1>early on is just survival. You're trying to gather materials

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<v Speaker 1>build a protective house for you to to stay in

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<v Speaker 1>at night so that way the monsters don't get you,

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<v Speaker 1>and then you can explore and build out your your house.

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<v Speaker 1>I've heard that, in fact, most players do not survive

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<v Speaker 1>the first night. No, it's true because if you've never

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<v Speaker 1>played Minecraft before and you haven't any idea of how

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<v Speaker 1>to build stuff because there's there's not really there's no

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<v Speaker 1>instruction manual. When you start playing, you have to craft things.

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<v Speaker 1>You'd gather resources, raw materials, and then you craft useful

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<v Speaker 1>materials out of them. Now, technically, if you wanted to,

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<v Speaker 1>you could craft a house out of the raw material

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<v Speaker 1>of wood. But that means that every single block of

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<v Speaker 1>your house, and a block represents like one cubic meter,

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<v Speaker 1>it's one meter by one or by one meter um,

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<v Speaker 1>each block of your house would be one block of wood.

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<v Speaker 1>So you'd have to knock down the equivalent number of

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<v Speaker 1>trees to create a house that was the right size

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<v Speaker 1>to protect you. Also, I imagine that that wouldn't be

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<v Speaker 1>as strong as a house made of other Actually this, well,

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<v Speaker 1>it wouldn't be as flammable if you made it out

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<v Speaker 1>of stone. Uh. Strength is kind of it depends. There's

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<v Speaker 1>only one thing that really can cause huge amounts of

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<v Speaker 1>damage to your house, and that's a creeper. Uh. And

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<v Speaker 1>I'll talk about that in a second. But anyway, so

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<v Speaker 1>you what you could do is by crafting, you could

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<v Speaker 1>convert raw material wood into planks, and so one block

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<v Speaker 1>of wood would equal several blocks of planks. Thus you

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<v Speaker 1>would extend the usefulness of that one block of resource

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<v Speaker 1>and be able to, you know, put down say four

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<v Speaker 1>blocks of planks for every one block of wood. That

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<v Speaker 1>means you don't have to gather as much stuff. You

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<v Speaker 1>have increased your efficiency. It's teaching new lessons, mostly in

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<v Speaker 1>how not to die. These are my favorite. Yeah. So

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<v Speaker 1>then you can also make tools that make it easier

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<v Speaker 1>for you to gather materials. You can make tools that

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<v Speaker 1>let you gather other materials like stone, so you can

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<v Speaker 1>build something out of stone if you wanted to. You

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<v Speaker 1>can build it out of metal if you were able

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<v Speaker 1>to find enough metal. There there are veins of various

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<v Speaker 1>ores in the Minecraft world, and depending upon which version

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<v Speaker 1>of Minecraft you're playing, you may have just a couple

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<v Speaker 1>like iron ore or gold or diamonds something like that.

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<v Speaker 1>So various metals and minerals um. If you are playing

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<v Speaker 1>the PC version, there are a lot more that are available,

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<v Speaker 1>so you can get like aluminum or aluminium uh, and

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<v Speaker 1>copper and things like that and ten uh. You can't

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<v Speaker 1>do that on the Xbox version yet, right, And there

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<v Speaker 1>are all different kinds of combinations or recipes that you

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<v Speaker 1>can use to put these the little bits of things

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<v Speaker 1>into other little bits of things and create new stuff.

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<v Speaker 1>I think that there's about a hundred and eighty or

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<v Speaker 1>more right now. Yeah, and then there again the PC version,

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<v Speaker 1>they're far more common sations you can make, and it's

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<v Speaker 1>less intuitive, Like I think anyone who's played the PC

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<v Speaker 1>version who then tries to play the Xbox version remarks

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<v Speaker 1>and how dumbed down the Xbox version is, because, for example,

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<v Speaker 1>if I want to craft something in the Xbox version,

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<v Speaker 1>I really just have to have the basic materials to

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<v Speaker 1>make that thing, and then it does a lot of

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<v Speaker 1>the work for me. In the classic Minecraft, you have

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<v Speaker 1>a little crafting grid that opens up, and you have

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<v Speaker 1>to place the raw materials in a specific formation within

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<v Speaker 1>that grid to get the output you want. So, for example,

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<v Speaker 1>it may be that a plank and two sticks could

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<v Speaker 1>make a wooden axe or wooden pick axe or woulden shovel,

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<v Speaker 1>but it all depends on where you place them within

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<v Speaker 1>that grid on what you get. Fortunately, that's not the

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<v Speaker 1>case for the Xbox version, so I don't have to

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<v Speaker 1>remember all that. As for the other modes, just really

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<v Speaker 1>quickly the other basic modes you can play in this game,

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<v Speaker 1>there's creative. Creative just means that you can build and

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<v Speaker 1>it's just it lets you go crazy and do what

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<v Speaker 1>you want without needing to protect yourself from monsters at

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<v Speaker 1>the end of the day or gather materials. You actually

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<v Speaker 1>have all them. It's like you have an infinite supply

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<v Speaker 1>of everything that's in the game. So then you can

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<v Speaker 1>build whatever structure you want if you wanted to. You

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<v Speaker 1>could build a world and then allow other people to

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<v Speaker 1>come into it. So because you can create a server

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<v Speaker 1>so that other people can play within your world, and

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<v Speaker 1>that way, you might use the creative mode to create

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<v Speaker 1>a very interesting world for them to inhabit and potentially destroy,

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<v Speaker 1>depending upon what levels of permission you give the other

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<v Speaker 1>players and whether or not they're heads. Yeah, there's you're

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<v Speaker 1>always going to get a big MENI head. There's also

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<v Speaker 1>the hardcore mode, which is terrifying to me. Hardcore is

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<v Speaker 1>that if you die, that's it. Uh So, for example,

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<v Speaker 1>if I create a world and it's self contained, I

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<v Speaker 1>don't have it connected to the internet. I'm just playing

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<v Speaker 1>by myself, but I'm playing in hardcore mode. If my

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<v Speaker 1>character dies, it deletes the world. So all the work

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<v Speaker 1>I've done, I might have made the world's largest castle

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<v Speaker 1>in Minecraft, and trust me, that's always one of my goals. Um,

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<v Speaker 1>but if I die, I lose it, it's gone. I

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<v Speaker 1>can't retrieve it. If it's multiplayer and you die, you

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<v Speaker 1>get ejected from the server and banned, so you can't

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<v Speaker 1>rejoin the game. Uh, it just gives you a message

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<v Speaker 1>saying sorry, you're banned from the server. Technically, the administrator

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<v Speaker 1>could allow you back in, but it would require some

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<v Speaker 1>work on the administrator's part to delete some uh some

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<v Speaker 1>bits of code within the server world. So most people

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<v Speaker 1>I don't think would go through the trouble um. And

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<v Speaker 1>then finally you have adventure mode. And an adventure mode,

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<v Speaker 1>people who come into your world are not allowed to

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<v Speaker 1>destroy blocks unless they have the proper tools for that

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<v Speaker 1>particular block. So, for example, for a block of stone,

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<v Speaker 1>they would have to have a pickaxe. Normally, in the game,

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<v Speaker 1>if you punch something long enough, it'll break. Uh. Some

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<v Speaker 1>some materials are harder than others and thus take longer

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<v Speaker 1>to punch to break, Like if you are talking about Obsidian,

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<v Speaker 1>I hope you packed a lunch, but uh, you know,

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<v Speaker 1>in adventure mode you cannot do it unless you have

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<v Speaker 1>the right materials. Well, that gets pretty tricky because most

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<v Speaker 1>materials have at the very base of it would if

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<v Speaker 1>you don't have an ax, you can't chop down wood.

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<v Speaker 1>So when you start off an adventure mode, you can't

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<v Speaker 1>even gather the most basic materials, so you have to

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<v Speaker 1>kind of adventure around in the world to find stuff

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<v Speaker 1>that can protect you. Once night comes and the monsters

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<v Speaker 1>come out, then if you encounter things like chests, you

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<v Speaker 1>might find the basic tools you need to do some

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<v Speaker 1>more gathering, and then you can finally start to play

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<v Speaker 1>the game as if you were playing in survival mode.

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<v Speaker 1>So those are your four basic modes keep in mind,

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<v Speaker 1>and we'll talk about this later in the podcast. The

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<v Speaker 1>the community around Minecraft has created so many different modifications

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<v Speaker 1>or just mods for the game that these are just

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<v Speaker 1>the basic ways of playing. There are dramatically different experiences

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<v Speaker 1>on Minecraft based upon the way people have modified the

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<v Speaker 1>game and given it different skins or different behaviors, and

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<v Speaker 1>we'll talk about some of those a little bit later on.

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<v Speaker 1>So that's your basis for the Minecraft games. It's an

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<v Speaker 1>incredibly simple concept that gets more and more complex as

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<v Speaker 1>more features have been added into the game over the

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<v Speaker 1>course of its lifetime, and also as more players have,

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<v Speaker 1>as he said, created these mods that have you know,

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<v Speaker 1>it's it's a really self developing community, which is pretty fascinating. Uh.

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<v Speaker 1>Do you want to talk a little bit about the

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<v Speaker 1>man who started at all? Marcus person Yes, I was

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<v Speaker 1>about to say, I didn't look up any of the

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<v Speaker 1>the pronunciation, so I'm glad you did because I looked

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<v Speaker 1>at your notes and I saw that you had some

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<v Speaker 1>fonetics in there. Um, Now is it? Is it moo young?

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<v Speaker 1>Is the name of his company? Will get into it,

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<v Speaker 1>but yesu Yang, I think, But yes, I always go

0:11:43.720 --> 0:11:48.520
<v Speaker 1>Japanese Young. Sorry, but yes, so Marcus person Um better

0:11:48.640 --> 0:11:50.840
<v Speaker 1>perhaps known on the internet as not Yeah, we'll go

0:11:50.880 --> 0:11:53.160
<v Speaker 1>with Notch for the rest of this podcast. Really, he's

0:11:53.200 --> 0:11:57.839
<v Speaker 1>a thirty four as of this podcast in October. Um

0:11:58.080 --> 0:12:00.199
<v Speaker 1>grew up in Sweden, if you could not tell from

0:12:00.200 --> 0:12:04.320
<v Speaker 1>our mispronunciation of his name, Um, and Uh learned learned

0:12:04.360 --> 0:12:06.280
<v Speaker 1>to use a family computer when he was very young

0:12:06.320 --> 0:12:10.120
<v Speaker 1>at commodore. Yep. He his father was a railroad worker,

0:12:10.600 --> 0:12:13.360
<v Speaker 1>and so I guess he probably got some appreciation for

0:12:13.440 --> 0:12:16.480
<v Speaker 1>the basis of Minecraft just from from being the son

0:12:16.520 --> 0:12:20.720
<v Speaker 1>of a railroad worker. Uh. Grew up playing various bootleg games,

0:12:20.800 --> 0:12:23.640
<v Speaker 1>and I was particularly fond of a legit version of

0:12:23.679 --> 0:12:25.360
<v Speaker 1>The Bard's Tale. I think that was the first one

0:12:25.400 --> 0:12:27.160
<v Speaker 1>that he owned. It was the first game he bought

0:12:27.200 --> 0:12:29.880
<v Speaker 1>with his own money. And I can appreciate that because

0:12:29.920 --> 0:12:32.800
<v Speaker 1>I also owned a copy of The Bard's Tale and

0:12:32.920 --> 0:12:36.120
<v Speaker 1>also enjoyed when he was a child playing all playing

0:12:36.120 --> 0:12:38.199
<v Speaker 1>around with some of the programming codes that they used

0:12:38.200 --> 0:12:40.520
<v Speaker 1>to publish. In the back of programming magazine. Yea, he

0:12:40.520 --> 0:12:42.800
<v Speaker 1>talked about how his sister would read out the code

0:12:42.840 --> 0:12:44.680
<v Speaker 1>and then he would type it into the computer, and

0:12:44.720 --> 0:12:47.560
<v Speaker 1>that sometimes he would make a mistake, and he realized

0:12:47.600 --> 0:12:50.120
<v Speaker 1>that if he made a mistake, the program would behave

0:12:50.160 --> 0:12:52.520
<v Speaker 1>in a way it was not intended, and he, rather

0:12:52.559 --> 0:12:55.560
<v Speaker 1>than getting frustrated over this, felt a sense of power.

0:12:55.640 --> 0:13:01.079
<v Speaker 1>It's a huge rush. Yeah. He worked in Webb Design originally.

0:13:01.120 --> 0:13:02.760
<v Speaker 1>I think a few of his teachers had kind of

0:13:02.760 --> 0:13:05.400
<v Speaker 1>pushed him more towards graphic design. Yeah, he wanted to go.

0:13:05.920 --> 0:13:07.560
<v Speaker 1>He knew at a very early age that he was

0:13:07.600 --> 0:13:09.640
<v Speaker 1>interested in game program Yeah. He and his he and

0:13:09.679 --> 0:13:12.319
<v Speaker 1>his buddies in school. When he was a teenager, he

0:13:12.520 --> 0:13:14.960
<v Speaker 1>became a group of h He joined a group of

0:13:15.120 --> 0:13:17.800
<v Speaker 1>kids who were all interested in programming. They we're using

0:13:17.840 --> 0:13:20.719
<v Speaker 1>a tar e st computers at that point, trying to

0:13:20.760 --> 0:13:23.040
<v Speaker 1>outdo each other, and he knew that that's kind of

0:13:23.080 --> 0:13:24.760
<v Speaker 1>what he wanted to do. He wanted to develop games,

0:13:24.800 --> 0:13:27.320
<v Speaker 1>but his teacher said, maybe you should go into graphic

0:13:27.360 --> 0:13:29.760
<v Speaker 1>design instead. There's this whole web thing that's taking place.

0:13:29.760 --> 0:13:31.400
<v Speaker 1>If you were a web designer, you can make huge

0:13:31.400 --> 0:13:34.120
<v Speaker 1>amounts of cash. And so he went into web development.

0:13:34.120 --> 0:13:37.280
<v Speaker 1>And then something happened, something big happened. Well, I I

0:13:37.320 --> 0:13:40.040
<v Speaker 1>believe he quit to become a game designer. He was like,

0:13:40.080 --> 0:13:42.040
<v Speaker 1>you know what, never mind, I'm going to follow my

0:13:42.160 --> 0:13:45.480
<v Speaker 1>dream and and quit his job, tried to become a

0:13:45.480 --> 0:13:48.800
<v Speaker 1>game designer, and the dot com crash happened. Yeah, And

0:13:49.040 --> 0:13:52.120
<v Speaker 1>when the dot com crash happened, it wiped out jobs

0:13:52.120 --> 0:13:54.840
<v Speaker 1>across the board on a global scale. We think of

0:13:54.840 --> 0:13:57.920
<v Speaker 1>it here in the US as a largely US centered thing,

0:13:58.360 --> 0:14:02.319
<v Speaker 1>but this was a global events um So he was

0:14:02.360 --> 0:14:04.040
<v Speaker 1>out of work for a couple of years, but finally

0:14:04.040 --> 0:14:07.960
<v Speaker 1>got into a web game company, working programming in Flash. Yeah,

0:14:07.960 --> 0:14:11.439
<v Speaker 1>and he built around thirty games in Flash and also

0:14:11.520 --> 0:14:14.200
<v Speaker 1>pursued programming in other ways. He was really interested in

0:14:14.280 --> 0:14:18.760
<v Speaker 1>learning how to make very small efficient programs, sort of

0:14:18.960 --> 0:14:21.480
<v Speaker 1>how can I use the least amount of code to

0:14:21.560 --> 0:14:24.440
<v Speaker 1>achieve the thing I want to do? So this is

0:14:24.480 --> 0:14:29.720
<v Speaker 1>not necessarily the same pathway that hackers take. Hackers will

0:14:29.760 --> 0:14:32.840
<v Speaker 1>often say I want X result, so I'm going to

0:14:32.880 --> 0:14:35.360
<v Speaker 1>do whatever I can to get to X result, which

0:14:35.360 --> 0:14:37.800
<v Speaker 1>means your code might be work, might work, but it

0:14:37.880 --> 0:14:40.360
<v Speaker 1>might not be very elegant. He was looking at ways

0:14:40.400 --> 0:14:43.320
<v Speaker 1>of making it a very small and compact program so

0:14:43.360 --> 0:14:46.160
<v Speaker 1>that it's very portable. You can you can use that

0:14:46.240 --> 0:14:50.480
<v Speaker 1>code on multiple devices or multiple machines that have different

0:14:50.560 --> 0:14:54.000
<v Speaker 1>levels of complexity, so that way you don't you know,

0:14:54.040 --> 0:14:57.800
<v Speaker 1>you're not limited to just well this this program works,

0:14:57.840 --> 0:15:00.480
<v Speaker 1>but you better have the hardware that can chuggle longer elds.

0:15:00.600 --> 0:15:06.320
<v Speaker 1>It's never going to be satisfying experience. Um. This was

0:15:06.440 --> 0:15:09.040
<v Speaker 1>right around the time we're getting up towards the late

0:15:09.040 --> 0:15:12.080
<v Speaker 1>two thousand's, when he had been working at this company

0:15:12.080 --> 0:15:14.320
<v Speaker 1>for a while. He had been designing flash games, and

0:15:14.360 --> 0:15:16.760
<v Speaker 1>he came across a game in two thousand nine called

0:15:16.800 --> 0:15:20.440
<v Speaker 1>Infino Minor. Right. Yeah, you and Chris had talked talked

0:15:20.480 --> 0:15:22.760
<v Speaker 1>about this one on the previous podcast. Yes, so in

0:15:22.840 --> 0:15:25.200
<v Speaker 1>Phinno Minor. If you were to just read a basic

0:15:25.240 --> 0:15:28.520
<v Speaker 1>description of infinom Minor, he might say, hah, this sounds

0:15:28.560 --> 0:15:32.000
<v Speaker 1>hauntingly familiar because it was a block based game, a

0:15:32.080 --> 0:15:35.000
<v Speaker 1>multiplayer game where it was a sandbox game, and you

0:15:35.040 --> 0:15:38.960
<v Speaker 1>could mind things and build stuff with the stuff you mind,

0:15:39.760 --> 0:15:42.880
<v Speaker 1>you would gather materials and build objects, and so it

0:15:42.960 --> 0:15:45.920
<v Speaker 1>sounds a lot like Minecraft. Well, that's no mistake. I mean,

0:15:45.960 --> 0:15:50.480
<v Speaker 1>that's that's kind of the the inspiration behind Minecraft. Now,

0:15:50.520 --> 0:15:53.000
<v Speaker 1>there are many things that Minecraft does that infinom Minor

0:15:53.520 --> 0:15:55.920
<v Speaker 1>didn't do and was never intended to do. So I'm

0:15:55.960 --> 0:15:58.880
<v Speaker 1>not saying that Minecraft is a copy of infinom Minor,

0:15:59.000 --> 0:16:01.600
<v Speaker 1>but you can see where inspiration was also. I believe

0:16:01.680 --> 0:16:04.240
<v Speaker 1>something happened to infinite Minor. Oh yes it did so

0:16:04.280 --> 0:16:08.400
<v Speaker 1>E Electronic Industries. Electronics Industries launched in phinom Minor kind

0:16:08.400 --> 0:16:10.840
<v Speaker 1>of in a beta mode in the spring of two

0:16:10.840 --> 0:16:15.440
<v Speaker 1>thousand nine and after a month discontinued support. So, the

0:16:15.480 --> 0:16:19.360
<v Speaker 1>original the original goal of infinom Minor as a player

0:16:19.840 --> 0:16:22.760
<v Speaker 1>was that you would go down in a team. You

0:16:22.800 --> 0:16:24.720
<v Speaker 1>have a team of players, you would play against other

0:16:24.760 --> 0:16:27.560
<v Speaker 1>teams and your goal was to mind certain types of

0:16:27.640 --> 0:16:30.480
<v Speaker 1>materials and then bring those back up to the surface

0:16:30.520 --> 0:16:33.320
<v Speaker 1>and you would accumulate points. But a lot of players

0:16:33.920 --> 0:16:36.600
<v Speaker 1>I found that it was much more satisfying to mine

0:16:37.040 --> 0:16:40.240
<v Speaker 1>materials and then build stuff, not to go for this

0:16:40.280 --> 0:16:43.480
<v Speaker 1>whole point related game aspect, but to use it more

0:16:43.480 --> 0:16:46.320
<v Speaker 1>as a true sandbox. So that's kind of what gave

0:16:46.720 --> 0:16:49.840
<v Speaker 1>not the inspiration of well, you know this, people are

0:16:49.960 --> 0:16:52.320
<v Speaker 1>using this game in a way that it wasn't intended

0:16:52.360 --> 0:16:55.400
<v Speaker 1>to be, and the support for the game has gone away.

0:16:55.600 --> 0:16:57.840
<v Speaker 1>What if I made a game that from the start

0:16:58.040 --> 0:17:00.320
<v Speaker 1>was meant to be what people were turned ning in

0:17:00.360 --> 0:17:03.640
<v Speaker 1>phinom Minor into. And furthermore that you know, no one's

0:17:03.640 --> 0:17:06.160
<v Speaker 1>going to cut support off too, because I read it. Yeah,

0:17:06.280 --> 0:17:09.640
<v Speaker 1>And so you know, the the infinom Minor product kept

0:17:09.640 --> 0:17:12.119
<v Speaker 1>on going for a while because the company ended up

0:17:12.600 --> 0:17:15.800
<v Speaker 1>uh making the code completely open source so anyone could

0:17:15.840 --> 0:17:18.520
<v Speaker 1>download it, which meant that suddenly lots of people were

0:17:18.600 --> 0:17:22.240
<v Speaker 1>running in phenom Minor on their own machines and changing it.

0:17:22.520 --> 0:17:24.960
<v Speaker 1>But there were so many changes to infinom Minor that

0:17:25.040 --> 0:17:28.320
<v Speaker 1>it lost cohesion. It was no longer a unified platform,

0:17:28.760 --> 0:17:32.320
<v Speaker 1>so there wasn't enough there to be to have a

0:17:32.359 --> 0:17:35.320
<v Speaker 1>community to stay around it. Right it was, there's so

0:17:35.320 --> 0:17:39.159
<v Speaker 1>many different niche versions of infinom Minor that you couldn't

0:17:39.160 --> 0:17:42.680
<v Speaker 1>have a community anymore. So Minecraft took a slightly different approach,

0:17:43.080 --> 0:17:47.440
<v Speaker 1>and he began to develop Minecraft starting right around well,

0:17:47.520 --> 0:17:50.720
<v Speaker 1>according to according to the Minecraft site, on May tenth,

0:17:50.800 --> 0:17:55.320
<v Speaker 1>two thousand nine, that's exactly when he started to develop Minecraft.

0:17:55.800 --> 0:17:59.480
<v Speaker 1>And he decided to switch from being a full time

0:17:59.760 --> 0:18:03.320
<v Speaker 1>when developer and game developer for for this other company

0:18:03.400 --> 0:18:06.600
<v Speaker 1>to part time, so he scaled back his work hours.

0:18:06.600 --> 0:18:10.159
<v Speaker 1>He still was an employee with this company, but he

0:18:10.560 --> 0:18:14.639
<v Speaker 1>the other half of this time was spent developing Minecraft. Uh,

0:18:14.680 --> 0:18:18.880
<v Speaker 1>and things moved really really quickly. Yeah, the game would

0:18:18.920 --> 0:18:21.199
<v Speaker 1>release later that year in two thousand nine. Yeah, the

0:18:21.240 --> 0:18:23.520
<v Speaker 1>beta version came out. In fact, the beta version. For

0:18:23.560 --> 0:18:26.040
<v Speaker 1>a long time, people began to wonder if Minecraft was

0:18:26.080 --> 0:18:28.560
<v Speaker 1>a Google product because it was in beta for a

0:18:28.560 --> 0:18:31.400
<v Speaker 1>couple of years. But but the meant that people could

0:18:31.440 --> 0:18:35.280
<v Speaker 1>actually play the game he was working on, and that

0:18:35.800 --> 0:18:38.119
<v Speaker 1>you know, you could even do pre orders as early

0:18:38.200 --> 0:18:41.960
<v Speaker 1>as June nine, he had started developing on May tenth.

0:18:42.280 --> 0:18:45.080
<v Speaker 1>June thirteenth, he begins to accept pre orders for the game.

0:18:45.359 --> 0:18:48.080
<v Speaker 1>He releases those early builds of the game for testing

0:18:48.160 --> 0:18:50.159
<v Speaker 1>over the next two years, and he would keep on

0:18:50.400 --> 0:18:54.240
<v Speaker 1>updating them, adding in new features throughout those those two

0:18:54.320 --> 0:18:58.000
<v Speaker 1>years as he was preparing the game for its gold release.

0:18:58.520 --> 0:19:01.680
<v Speaker 1>Right as of the podcast, the game had not come

0:19:01.680 --> 0:19:04.840
<v Speaker 1>out of beta yet. Yeah, that was when we were

0:19:04.840 --> 0:19:06.520
<v Speaker 1>still wondering if it ever would come out of beta.

0:19:06.560 --> 0:19:09.000
<v Speaker 1>And actually it wouldn't take much longer, but before we

0:19:09.040 --> 0:19:13.359
<v Speaker 1>get to that. On June one, that was Nacha's birthday

0:19:13.520 --> 0:19:15.760
<v Speaker 1>and also the day that he quit his job, his

0:19:15.760 --> 0:19:19.800
<v Speaker 1>his day job and started devoting everything full time to Minecraft.

0:19:19.880 --> 0:19:23.480
<v Speaker 1>That's right. So June one, two thousand and ten, big day,

0:19:23.640 --> 0:19:26.320
<v Speaker 1>big day for Notch where he was ready to take

0:19:26.359 --> 0:19:30.080
<v Speaker 1>the plunge the Minecraft project, which he originally thought was

0:19:30.119 --> 0:19:33.040
<v Speaker 1>going to be fun but not a huge success. He hoped.

0:19:33.240 --> 0:19:35.919
<v Speaker 1>His biggest hope was that would be successful enough to

0:19:36.080 --> 0:19:39.199
<v Speaker 1>fund his next game idea, which he didn't necessarily have

0:19:39.280 --> 0:19:41.399
<v Speaker 1>at that point. He was just hoping that, well, this

0:19:41.520 --> 0:19:44.520
<v Speaker 1>this project will bring in enough money for my fun

0:19:44.600 --> 0:19:47.600
<v Speaker 1>and maybe and over six million people had downloaded it

0:19:47.640 --> 0:19:50.119
<v Speaker 1>in the first year, so that's when it was the

0:19:50.160 --> 0:19:53.880
<v Speaker 1>realization came with Wow, this could be the big money,

0:19:54.800 --> 0:19:56.880
<v Speaker 1>this could be the game. Well, we'll we'll move on

0:19:56.920 --> 0:19:59.400
<v Speaker 1>into the rest of the timeline in just a second,

0:19:59.480 --> 0:20:02.240
<v Speaker 1>but before we get too carried away, I want to

0:20:02.280 --> 0:20:06.760
<v Speaker 1>take a quick break to thank our sponsor. Alright, So

0:20:07.040 --> 0:20:11.040
<v Speaker 1>we left off at notches birthday on June one, when

0:20:11.040 --> 0:20:13.800
<v Speaker 1>he had made the big leap, cutting his uh, his

0:20:13.960 --> 0:20:17.920
<v Speaker 1>job and now focusing full time on Minecraft. Um. And

0:20:18.280 --> 0:20:20.359
<v Speaker 1>you know the next day I have is in do

0:20:20.400 --> 0:20:22.840
<v Speaker 1>you have anything else? I do? Not now? Okay, So

0:20:22.920 --> 0:20:26.119
<v Speaker 1>March second, two thousand eleven, Notch announces development for a

0:20:26.160 --> 0:20:30.639
<v Speaker 1>new game called Scrolls. Scrolls was a game that was

0:20:30.760 --> 0:20:33.240
<v Speaker 1>kind of the brainchild of both Notch and another member

0:20:33.560 --> 0:20:37.439
<v Speaker 1>of what would become his company, Moo Young. Um. But

0:20:37.600 --> 0:20:40.840
<v Speaker 1>it's uh, it's kind of a combination of a board

0:20:40.840 --> 0:20:44.800
<v Speaker 1>game and a card trading game, kind of like Magic

0:20:44.880 --> 0:20:48.199
<v Speaker 1>the Gathering meets war gaming. So you would have a

0:20:48.240 --> 0:20:51.280
<v Speaker 1>strategy element on where you placed things in the game

0:20:51.359 --> 0:20:54.399
<v Speaker 1>as well as kind of this card based system. Although

0:20:54.400 --> 0:20:57.320
<v Speaker 1>they're called scrolls within the game, which means that I

0:20:57.359 --> 0:20:59.879
<v Speaker 1>would be terrible at it, but I'm sure lots of

0:21:00.000 --> 0:21:04.520
<v Speaker 1>people enjoy it in many ways. Meanwhile, he uh not

0:21:05.359 --> 0:21:08.280
<v Speaker 1>was figuring that, you know, this was all becoming more

0:21:08.320 --> 0:21:10.399
<v Speaker 1>work than he was really willing and able to do

0:21:10.560 --> 0:21:13.800
<v Speaker 1>by himself, and so he founded a company. This this

0:21:13.840 --> 0:21:16.920
<v Speaker 1>movie Young that we've been talking about a little bit, uh,

0:21:17.119 --> 0:21:20.560
<v Speaker 1>that was at some point in mid and has since

0:21:20.600 --> 0:21:23.320
<v Speaker 1>then hired a team of maybe about twenty people or so. Yeah,

0:21:23.359 --> 0:21:26.120
<v Speaker 1>there's someone who's in charge of fun to work mostly

0:21:26.200 --> 0:21:29.320
<v Speaker 1>on Minecraft, honestly. Right, there are a couple of other products.

0:21:29.320 --> 0:21:31.280
<v Speaker 1>There's scrolls, and then there was one other one that

0:21:31.359 --> 0:21:35.400
<v Speaker 1>they announced, but we'll get to that because it's it's

0:21:35.520 --> 0:21:39.920
<v Speaker 1>kind of a sad story. Um. In June, our first

0:21:39.920 --> 0:21:42.440
<v Speaker 1>episode on Minecraft came out. Just just just to give

0:21:42.440 --> 0:21:44.800
<v Speaker 1>you give you a concept of when in the timeline.

0:21:44.800 --> 0:21:52.240
<v Speaker 1>This was in November, the first international convention for Minecraft happened.

0:21:52.320 --> 0:21:56.080
<v Speaker 1>That was in Las Vegas, and it was aligned with

0:21:56.280 --> 0:22:00.680
<v Speaker 1>the release of Minecraft officially. In fact, in twenty eleven,

0:22:00.720 --> 0:22:03.320
<v Speaker 1>that was a huge year from Minecraft. In August of

0:22:03.400 --> 0:22:06.640
<v Speaker 1>that year, they released a pocket edition for Experience Play,

0:22:06.720 --> 0:22:09.359
<v Speaker 1>which was it was an exclusive deal to Sony, but

0:22:09.400 --> 0:22:13.440
<v Speaker 1>the exclusivity only lasted a very short while. By October seven,

0:22:13.800 --> 0:22:17.520
<v Speaker 1>it had expired, and so on October seven, eleven, they

0:22:17.520 --> 0:22:20.040
<v Speaker 1>released the Pocket Edition of Minecraft, which is really meant

0:22:20.119 --> 0:22:23.480
<v Speaker 1>for mobile devices, is a simplified version of Minecraft that

0:22:23.520 --> 0:22:26.080
<v Speaker 1>you can play on mobile devices. It's currently available for

0:22:26.240 --> 0:22:29.040
<v Speaker 1>iOS and also andreft. The October seven was when it

0:22:29.080 --> 0:22:32.680
<v Speaker 1>came out on Android, and then on November seventeenth this

0:22:32.720 --> 0:22:35.000
<v Speaker 1>when it came out for iOS. And on November eight

0:22:35.920 --> 0:22:39.640
<v Speaker 1>that's when Minecraft had its official release. Keeping in mind

0:22:39.680 --> 0:22:42.400
<v Speaker 1>that people have been playing this game for two years already, uh,

0:22:42.480 --> 0:22:45.480
<v Speaker 1>they in various stages and and for a while. In fact,

0:22:45.520 --> 0:22:48.159
<v Speaker 1>I think you can still get Minecraft Classic for free,

0:22:48.520 --> 0:22:52.600
<v Speaker 1>which is based upon the original code for Minecraft. The

0:22:52.640 --> 0:22:55.359
<v Speaker 1>new game. The game that actually you can purchase it

0:22:55.800 --> 0:22:57.879
<v Speaker 1>varies depending upon where you are in the United States,

0:22:58.040 --> 0:23:00.720
<v Speaker 1>around twenty seven dollars or twenty six a five something

0:23:00.760 --> 0:23:03.520
<v Speaker 1>like that in the US to buy a copy on

0:23:03.720 --> 0:23:08.080
<v Speaker 1>PC um. But the Minecraft Classic one is free to download.

0:23:08.600 --> 0:23:11.960
<v Speaker 1>Um there they are two different games, really, And then

0:23:12.200 --> 0:23:14.639
<v Speaker 1>the Xbox version of course has its own pricing. And

0:23:16.080 --> 0:23:18.200
<v Speaker 1>while it hasn't happened yet, and I kind of wrote

0:23:18.200 --> 0:23:19.880
<v Speaker 1>this later in the timeline, but I'm gonna go ahead

0:23:19.880 --> 0:23:23.159
<v Speaker 1>and say it. Uh, the PlayStation four and the Xbox

0:23:23.240 --> 0:23:27.000
<v Speaker 1>One will both also have Minecraft on them um PlayStation four.

0:23:27.080 --> 0:23:29.199
<v Speaker 1>That will be the first time anyone on the PlayStation

0:23:29.240 --> 0:23:32.960
<v Speaker 1>platform who didn't have an experience could actually play this game.

0:23:33.000 --> 0:23:38.640
<v Speaker 1>So I expect the numbers will continue to explode. Um.

0:23:38.720 --> 0:23:41.399
<v Speaker 1>The game has been incredibly popular. I was really I

0:23:41.480 --> 0:23:45.879
<v Speaker 1>was at the the Microsoft press release at E three

0:23:46.040 --> 0:23:50.400
<v Speaker 1>this past year, and uh, the Xbox One press release.

0:23:51.480 --> 0:23:55.320
<v Speaker 1>One of the games they showed off was Minecraft. I mean,

0:23:55.480 --> 0:23:58.920
<v Speaker 1>among all of these really high graphics, crazy sound, all

0:23:58.960 --> 0:24:01.760
<v Speaker 1>of this, you know, big staff, and then Minecraft. Yeah,

0:24:01.800 --> 0:24:04.440
<v Speaker 1>and it got a huge response, just big cheer from

0:24:04.480 --> 0:24:07.680
<v Speaker 1>the audience. I'm like, never before have giant one meter

0:24:07.800 --> 0:24:11.560
<v Speaker 1>blocks looked in higher fidelity than right now in fidelity

0:24:11.560 --> 0:24:13.240
<v Speaker 1>and knows the wrong word I should say resolution, but

0:24:13.600 --> 0:24:16.000
<v Speaker 1>at any rate, it was. It was amusing to me

0:24:16.320 --> 0:24:20.000
<v Speaker 1>to see the the massive power of the Xbox One

0:24:20.359 --> 0:24:24.439
<v Speaker 1>compared to the Xbox six anyway, being used to do Minecraft. However,

0:24:24.600 --> 0:24:27.680
<v Speaker 1>that being said, again, the differences between the Xbox version

0:24:27.680 --> 0:24:31.119
<v Speaker 1>and the PC version are pretty vast. Like, the Xbox

0:24:31.240 --> 0:24:35.480
<v Speaker 1>version is much smaller, the individual worlds are smaller than

0:24:35.600 --> 0:24:39.960
<v Speaker 1>the the PC version. So for example, if you start

0:24:39.960 --> 0:24:42.679
<v Speaker 1>in your spawn area and just walk in a straight

0:24:42.720 --> 0:24:45.439
<v Speaker 1>line from where you started. Eventually you hit the end

0:24:45.480 --> 0:24:48.560
<v Speaker 1>of the world. Uh. In the Xbox version, it takes

0:24:48.600 --> 0:24:51.359
<v Speaker 1>place much more quickly than it would in the PC version,

0:24:51.560 --> 0:24:53.439
<v Speaker 1>and in fact, in the PC version, it would continue

0:24:53.480 --> 0:24:56.520
<v Speaker 1>to try and generate the world. And one of the

0:24:56.560 --> 0:24:59.600
<v Speaker 1>problems that the earlier builds of Minecraft had was that

0:24:59.760 --> 0:25:02.560
<v Speaker 1>if you went beyond a certain point, it ran out

0:25:02.560 --> 0:25:04.360
<v Speaker 1>of computer memory, and so you would have these big

0:25:04.400 --> 0:25:06.159
<v Speaker 1>gaps in the world, and they used to refer to

0:25:06.200 --> 0:25:09.560
<v Speaker 1>that area as the end. It's now a goal for

0:25:09.600 --> 0:25:12.600
<v Speaker 1>you to journey to the end. It's actually part of

0:25:12.640 --> 0:25:15.480
<v Speaker 1>the the end game of Minecraft, if you want to

0:25:15.480 --> 0:25:17.639
<v Speaker 1>think of it that way. And it's kind of funny

0:25:17.640 --> 0:25:19.960
<v Speaker 1>because it's one of those things that sort of popped

0:25:20.080 --> 0:25:22.439
<v Speaker 1>up as a result of just the limitations of the

0:25:22.440 --> 0:25:25.040
<v Speaker 1>game itself. But like I said, the Xbox version much

0:25:25.040 --> 0:25:27.240
<v Speaker 1>more limited. I expect the Xbox one the world's will

0:25:27.280 --> 0:25:31.000
<v Speaker 1>be larger. They just recently increase the size within um

0:25:31.200 --> 0:25:34.280
<v Speaker 1>uh the Xbox three six version. I noticed because I'm

0:25:34.320 --> 0:25:39.360
<v Speaker 1>currently building a tower in my quest for the Biggest Castle. Yeah.

0:25:39.800 --> 0:25:42.560
<v Speaker 1>Right now, I'm just building a skyscraper because my castle's

0:25:42.600 --> 0:25:45.159
<v Speaker 1>I get to a point where I burn out. So

0:25:45.200 --> 0:25:49.639
<v Speaker 1>now I'm building a a ten by ten actually I

0:25:49.640 --> 0:25:53.760
<v Speaker 1>guess it's technically eleven by eleven tower, and it's currently

0:25:53.760 --> 0:25:57.600
<v Speaker 1>I think thirteen stories tall and each story is three

0:25:57.720 --> 0:26:00.960
<v Speaker 1>meters tall. So if you want to help me build

0:26:00.960 --> 0:26:04.080
<v Speaker 1>my tower, look for John B. Strickland on Xbox Life

0:26:04.080 --> 0:26:07.440
<v Speaker 1>because I'm on there all the time. Guys. Anyway, Um,

0:26:07.480 --> 0:26:09.560
<v Speaker 1>so that was a big tangent. Let's get back into

0:26:09.800 --> 0:26:14.160
<v Speaker 1>the timeline. Yes, So, by the end of eleven, Notch

0:26:14.240 --> 0:26:17.439
<v Speaker 1>had stopped working on Minecraft, and in December he was

0:26:17.760 --> 0:26:21.359
<v Speaker 1>you know, I when he speaks about video games, he

0:26:21.400 --> 0:26:25.040
<v Speaker 1>reminds me a little bit of Sidmyer, and I mean

0:26:25.040 --> 0:26:26.920
<v Speaker 1>a because he just sounds like a really nice dude

0:26:26.960 --> 0:26:31.480
<v Speaker 1>and be he is so passionate about creating games, about

0:26:31.480 --> 0:26:34.520
<v Speaker 1>the actual developer programming part of it, and is a

0:26:34.560 --> 0:26:39.120
<v Speaker 1>little bit disinterested in in the fame side of it,

0:26:39.520 --> 0:26:42.520
<v Speaker 1>and and also in the in the hoopla part. I

0:26:42.560 --> 0:26:45.600
<v Speaker 1>mean I it seems like he gets very frustrated. And

0:26:45.640 --> 0:26:47.960
<v Speaker 1>he's got a really great blog on Tumbler that all

0:26:48.080 --> 0:26:50.600
<v Speaker 1>um reblogs and stuff from, even though it's like from

0:26:50.720 --> 0:26:55.080
<v Speaker 1>two years ago, it's just really great, uh you know where,

0:26:55.119 --> 0:26:57.240
<v Speaker 1>And he just he just talks about getting to this

0:26:57.240 --> 0:27:00.000
<v Speaker 1>point where he was like, I love programming, I love

0:27:00.040 --> 0:27:05.200
<v Speaker 1>of talking about programming, and I'm really disinterested in having

0:27:05.240 --> 0:27:07.840
<v Speaker 1>anyone give me feedback on my programming when it's at

0:27:07.880 --> 0:27:10.000
<v Speaker 1>such a basic stage, because it's it's just a total

0:27:10.040 --> 0:27:13.679
<v Speaker 1>buzz cat. There's actually I've got some great quotes from him.

0:27:13.280 --> 0:27:15.879
<v Speaker 1>Uh but yeah, like he's he said specifically to that

0:27:16.000 --> 0:27:18.960
<v Speaker 1>end that he feels the pressure to repeat the success

0:27:19.000 --> 0:27:24.000
<v Speaker 1>of Minecraft, and that the fact that Minecraft succeeded so overwhelmingly,

0:27:24.080 --> 0:27:27.560
<v Speaker 1>so saying that it went above and beyond his his

0:27:28.000 --> 0:27:32.720
<v Speaker 1>expectations is there's that's such an an understated way of

0:27:32.760 --> 0:27:37.880
<v Speaker 1>putting it. Because he's made a hundred million dollars from

0:27:37.960 --> 0:27:42.040
<v Speaker 1>Minecraft and Minecraft merchandizing. I mean when I first saw Minecraft,

0:27:42.080 --> 0:27:43.920
<v Speaker 1>I never would have imagined that merchandizing would be a

0:27:43.960 --> 0:27:47.080
<v Speaker 1>big deal. But it's a huge deal. Yeah, in twelve alone,

0:27:47.160 --> 0:27:49.360
<v Speaker 1>he would earn over a hundred million dollars on mine.

0:27:49.720 --> 0:27:52.520
<v Speaker 1>Hundred million dollars. So he has the freedom to do

0:27:52.640 --> 0:27:54.960
<v Speaker 1>whatever he wants, and that part is great. He loves

0:27:55.000 --> 0:27:57.560
<v Speaker 1>that part. The party doesn't love so much is that

0:27:57.640 --> 0:28:00.680
<v Speaker 1>because Minecraft was such a huge success, that's what people

0:28:00.720 --> 0:28:03.640
<v Speaker 1>expect from him. Now they deal in another huge success. Yeah,

0:28:03.640 --> 0:28:07.240
<v Speaker 1>they want they expect another Minecraft. So that puts an

0:28:07.359 --> 0:28:10.320
<v Speaker 1>enormous amount of pressure on him to develop something that's

0:28:10.400 --> 0:28:13.520
<v Speaker 1>as good as Minecraft is, whereas he wants he wants

0:28:13.560 --> 0:28:15.920
<v Speaker 1>the freedom to be able to develop whatever he likes

0:28:15.960 --> 0:28:18.120
<v Speaker 1>and not the pressure of, oh, it has to meet

0:28:18.160 --> 0:28:21.600
<v Speaker 1>these certain expectations. Because once you have those expectations there,

0:28:21.640 --> 0:28:25.000
<v Speaker 1>that puts parameters on what you can build. Because if

0:28:25.000 --> 0:28:27.320
<v Speaker 1>it's something that just interests you and you really want

0:28:27.359 --> 0:28:29.720
<v Speaker 1>to do it, but no one else really gets it,

0:28:29.960 --> 0:28:32.399
<v Speaker 1>then you just you're setting yourself up for lots of

0:28:32.400 --> 0:28:34.680
<v Speaker 1>criticism as people like, this is not what I wanted.

0:28:34.720 --> 0:28:36.840
<v Speaker 1>I want you to build another Minecraft that's not Minecraft.

0:28:36.920 --> 0:28:39.320
<v Speaker 1>It's just as good as Minecraft. And and you know,

0:28:39.360 --> 0:28:41.320
<v Speaker 1>for example, when you're the kind of dude who just

0:28:41.640 --> 0:28:44.960
<v Speaker 1>unto himself, creates a website that lists all of the

0:28:45.040 --> 0:28:49.120
<v Speaker 1>natural numbers in existence and then tweets about it too.

0:28:49.240 --> 0:28:53.840
<v Speaker 1>You know, your one point three million followers, maybe you know,

0:28:54.000 --> 0:28:58.080
<v Speaker 1>maybe you've got other stuff going on. I'm just saying,

0:28:58.120 --> 0:29:00.600
<v Speaker 1>you know, it's it's the guys. The guy's rain works

0:29:00.680 --> 0:29:04.640
<v Speaker 1>in really interesting ways. And and being beholden to an

0:29:04.680 --> 0:29:07.840
<v Speaker 1>audience about and especially a very large, very vocal audience.

0:29:07.840 --> 0:29:11.000
<v Speaker 1>I can understand his frustration. Um and and you know

0:29:11.080 --> 0:29:15.040
<v Speaker 1>so so in everything was really ramping up that year.

0:29:15.080 --> 0:29:18.680
<v Speaker 1>The three sixty version of Minecraft was more played than

0:29:18.800 --> 0:29:21.680
<v Speaker 1>Call of Duty Modern Warfare. Yeah, it hit Xbox Live

0:29:21.760 --> 0:29:24.840
<v Speaker 1>Arcade and then it exploded there. And there are some

0:29:25.000 --> 0:29:30.080
<v Speaker 1>great shows that are Minecraft oriented, uh Chad from this

0:29:30.160 --> 0:29:33.960
<v Speaker 1>Weekend Tech has a YouTube series about Minecraft. The Rooster

0:29:34.040 --> 0:29:37.320
<v Speaker 1>Teeth guys have let's plays and let's build set in

0:29:37.400 --> 0:29:41.720
<v Speaker 1>Minecraft that are entertaining and hilarious. In fact, they even

0:29:43.040 --> 0:29:47.240
<v Speaker 1>Gavin Free of Rooster Teeth created the most ridiculous thing

0:29:47.600 --> 0:29:55.520
<v Speaker 1>he created. Oh Gavin, So he created a basic structure

0:29:55.640 --> 0:29:58.880
<v Speaker 1>that was an obsidian block, and then four gold blocks.

0:29:59.240 --> 0:30:01.280
<v Speaker 1>He mined all this gold. And you know, when you

0:30:01.320 --> 0:30:03.280
<v Speaker 1>mind gold, you didn't have to refine it, and you

0:30:03.320 --> 0:30:06.600
<v Speaker 1>get gold bars. Then if you have enough gold bars

0:30:06.680 --> 0:30:09.880
<v Speaker 1>can make a gold block. He mined and refined all

0:30:09.920 --> 0:30:12.720
<v Speaker 1>this gold. They were they wanted the gold for another reason.

0:30:12.720 --> 0:30:15.440
<v Speaker 1>They wanted to use the gold to create circuits to

0:30:15.520 --> 0:30:19.320
<v Speaker 1>power a mine cart track. They were they were trying

0:30:19.360 --> 0:30:22.080
<v Speaker 1>to get an achievement in the Xbox version of the game,

0:30:22.120 --> 0:30:24.520
<v Speaker 1>where you have to travel a certain distance on a

0:30:24.720 --> 0:30:27.280
<v Speaker 1>on a rail car and then you unlock the achievement,

0:30:27.800 --> 0:30:30.480
<v Speaker 1>which meant they needed gold. But Gavin took all the

0:30:30.520 --> 0:30:33.200
<v Speaker 1>gold and made gold blocks out of it instead of

0:30:33.440 --> 0:30:36.560
<v Speaker 1>using it to actually make these power right, so he's

0:30:36.560 --> 0:30:38.360
<v Speaker 1>being a bit of a troll, which is kind of

0:30:38.360 --> 0:30:41.760
<v Speaker 1>what Gavin does. And uh, he then created the subsidium.

0:30:41.760 --> 0:30:44.280
<v Speaker 1>They put an obsidium block down and then uh four

0:30:44.360 --> 0:30:48.360
<v Speaker 1>gold blocks and called it the Tower of Pimps. That

0:30:48.480 --> 0:30:50.440
<v Speaker 1>is that became its name, the Tower of Pimps, and

0:30:50.480 --> 0:30:52.440
<v Speaker 1>then now has become a thing in the Rooster Teeth

0:30:52.480 --> 0:30:56.040
<v Speaker 1>games where they compete and whoever wins gets the Tower

0:30:56.080 --> 0:30:58.560
<v Speaker 1>of Pimps. That weekend. They've actually got a three D

0:30:58.680 --> 0:31:01.320
<v Speaker 1>printed version of the Tower Pimps that goes from one

0:31:01.360 --> 0:31:04.760
<v Speaker 1>person's desk to another as they battle over it. Well,

0:31:05.800 --> 0:31:09.600
<v Speaker 1>it turns out that the Notch must watch Rooster Teeth.

0:31:09.600 --> 0:31:13.520
<v Speaker 1>The people must watch it because um, they incorporated the

0:31:13.520 --> 0:31:16.520
<v Speaker 1>Tower of Pimps in a secret part of the tutorial

0:31:16.600 --> 0:31:20.160
<v Speaker 1>world of the Xbox three sixt version of Minecraft. If

0:31:20.200 --> 0:31:22.400
<v Speaker 1>you play the tutorial world and you know where to look,

0:31:22.840 --> 0:31:26.440
<v Speaker 1>you can find a pre built tower of pimps there. So,

0:31:26.520 --> 0:31:28.680
<v Speaker 1>I mean, this is this is again kind of showing

0:31:28.720 --> 0:31:32.960
<v Speaker 1>how they value that community that has grown up around

0:31:33.040 --> 0:31:36.600
<v Speaker 1>the game, where people who make something that resonates with

0:31:36.640 --> 0:31:39.840
<v Speaker 1>an audience, they acknowledge that it's not one of those

0:31:39.880 --> 0:31:42.160
<v Speaker 1>games where you put it out there and then you

0:31:42.200 --> 0:31:45.360
<v Speaker 1>just you divorce yourself entirely from it and then you

0:31:45.400 --> 0:31:49.200
<v Speaker 1>go do something else. Yeah, the company Muang was big

0:31:49.320 --> 0:31:53.960
<v Speaker 1>enough as they were included in this total patentroll lawsuit

0:31:54.040 --> 0:31:58.960
<v Speaker 1>along with like Electronic Arts and Square Enix um over

0:31:59.160 --> 0:32:03.080
<v Speaker 1>over paid Android usage. Yeah, some sort of it was

0:32:03.120 --> 0:32:06.680
<v Speaker 1>either in game payments or something along those lines. Yeah.

0:32:06.800 --> 0:32:08.280
<v Speaker 1>But but I mean, you know that's that's a pretty

0:32:08.360 --> 0:32:10.840
<v Speaker 1>huge sign of of you've made it. You know you've

0:32:10.880 --> 0:32:12.480
<v Speaker 1>made it when you get sued, when you get targeted.

0:32:13.760 --> 0:32:16.520
<v Speaker 1>I hope I never made it. Not. Also that year

0:32:16.760 --> 0:32:19.640
<v Speaker 1>was presented with a special award from the British Academy

0:32:19.680 --> 0:32:24.040
<v Speaker 1>of Film and Television Arts Video Game Segment uh in uh.

0:32:24.080 --> 0:32:27.240
<v Speaker 1>He also during this time was also working on a

0:32:27.280 --> 0:32:30.360
<v Speaker 1>new game called Zero Times Tend to the Power of

0:32:30.440 --> 0:32:33.120
<v Speaker 1>C which was supposed to be that the Zero Times

0:32:33.120 --> 0:32:34.360
<v Speaker 1>Tend to the Power of C was supposed to be

0:32:34.400 --> 0:32:38.360
<v Speaker 1>a coding error within the confines of this game that

0:32:38.480 --> 0:32:41.640
<v Speaker 1>causes the entire human race to go into cry genic sleep,

0:32:41.960 --> 0:32:44.840
<v Speaker 1>and when they wake up, it's eons later, and the

0:32:44.960 --> 0:32:47.440
<v Speaker 1>universe has changed as a result because so much time

0:32:47.480 --> 0:32:50.719
<v Speaker 1>has passed, and it's another it's another sandbox kind of game,

0:32:50.840 --> 0:32:54.920
<v Speaker 1>you're it's it's also very sixteen bitten blocky. Exploration was

0:32:55.000 --> 0:32:59.680
<v Speaker 1>a big theme, as is trading, but as of August

0:32:59.680 --> 0:33:03.480
<v Speaker 1>of this year, um it is no longer in development.

0:33:03.840 --> 0:33:08.040
<v Speaker 1>Notch said that he had uh had stopped developing the

0:33:08.040 --> 0:33:10.640
<v Speaker 1>game and did not have any aspirations for it to continue.

0:33:10.760 --> 0:33:13.880
<v Speaker 1>It's actually been taken over though, by a fan group

0:33:13.960 --> 0:33:17.840
<v Speaker 1>that calls themselves Projects trillic And, and he's basically given

0:33:18.080 --> 0:33:21.200
<v Speaker 1>them his blessing. Yeah, they're from what I understand, they're

0:33:21.200 --> 0:33:23.880
<v Speaker 1>trying to create essentially the game he was building, but

0:33:23.960 --> 0:33:27.160
<v Speaker 1>they're not necessarily using the code that he had developed,

0:33:27.400 --> 0:33:29.880
<v Speaker 1>so they're they're they've got the same end goal, but

0:33:29.920 --> 0:33:33.480
<v Speaker 1>they're taking their own pathway to get there. Meanwhile, UH

0:33:33.880 --> 0:33:38.200
<v Speaker 1>Minecraft kept on keeping on. In February eleven, two thousand twelve,

0:33:38.520 --> 0:33:40.920
<v Speaker 1>it launched on a new platform, one that we just

0:33:41.040 --> 0:33:43.800
<v Speaker 1>got access to because I think we think we have

0:33:43.840 --> 0:33:45.160
<v Speaker 1>access to this. I think this is one of the

0:33:45.200 --> 0:33:51.240
<v Speaker 1>things that's sitting on your desk, the Raspberry Pie twelve.

0:33:51.280 --> 0:33:54.280
<v Speaker 1>It came to the Raspberry Pie the Minecraft Pie addition,

0:33:54.720 --> 0:33:59.000
<v Speaker 1>and it's available for free download on the MoU Yang's blog.

0:33:59.320 --> 0:34:01.280
<v Speaker 1>We should fire that thing up. Yeah, I was just saying, like,

0:34:01.360 --> 0:34:04.400
<v Speaker 1>let's fire up the Raspberry Pie download that because it's

0:34:04.520 --> 0:34:08.120
<v Speaker 1>meant to be an educational tool for novice programmers. It's

0:34:08.160 --> 0:34:10.799
<v Speaker 1>actually it's not necessarily meant just for entertainment, but to

0:34:10.880 --> 0:34:13.200
<v Speaker 1>learn how to program and using that as sort of

0:34:13.239 --> 0:34:15.840
<v Speaker 1>another platform on programming. All right, Well, it's Java based,

0:34:15.920 --> 0:34:18.279
<v Speaker 1>and I've heard that actually a lot of a lot

0:34:18.280 --> 0:34:21.600
<v Speaker 1>of kids are getting into programming through Minecraft onto themselves,

0:34:21.840 --> 0:34:26.200
<v Speaker 1>and not only just uh programming, but also circuitry, because

0:34:26.239 --> 0:34:29.360
<v Speaker 1>you can build circuits within the world of Minecraft, and

0:34:29.400 --> 0:34:32.319
<v Speaker 1>you can even build the you know, you can think

0:34:32.320 --> 0:34:35.799
<v Speaker 1>of them as macro processors, not micro processors, because they

0:34:36.280 --> 0:34:39.880
<v Speaker 1>span entire fields within the game of Minecraft. But you

0:34:39.880 --> 0:34:43.480
<v Speaker 1>could build a working calculator in Minecraft using all the

0:34:43.520 --> 0:34:47.799
<v Speaker 1>basic electronic components that you can create or mine in

0:34:47.840 --> 0:34:50.320
<v Speaker 1>the game, which you know, I've seen some of the

0:34:50.400 --> 0:34:51.880
<v Speaker 1>videos of people who have done this, where you know,

0:34:51.920 --> 0:34:55.080
<v Speaker 1>you hit a switch and it creates a very simple

0:34:55.080 --> 0:35:00.120
<v Speaker 1>computer algorithm that follows very basic rules. But it's of

0:35:00.160 --> 0:35:03.120
<v Speaker 1>an equation for you or you know whatever that yeah, whatever,

0:35:03.239 --> 0:35:06.440
<v Speaker 1>whatever it's designed to do. Yeah, and piece of music

0:35:06.560 --> 0:35:08.879
<v Speaker 1>or yeah, yeah, I've seen those two where they set

0:35:08.960 --> 0:35:11.960
<v Speaker 1>up the various music blocks and set up the circuit

0:35:12.000 --> 0:35:14.760
<v Speaker 1>so that it plays a specific tune. It's a level

0:35:14.800 --> 0:35:18.359
<v Speaker 1>of understanding of this game that is really surprising to me.

0:35:18.480 --> 0:35:20.760
<v Speaker 1>But it also means that people are learning the basics

0:35:20.760 --> 0:35:24.400
<v Speaker 1>of electronics as well as the basics of programming, uh,

0:35:24.520 --> 0:35:27.200
<v Speaker 1>through this one game and it and it can inspire

0:35:27.239 --> 0:35:29.080
<v Speaker 1>people in other ways to we'll talk about that in

0:35:29.120 --> 0:35:32.280
<v Speaker 1>a second. One of the interesting things that I read,

0:35:32.440 --> 0:35:34.400
<v Speaker 1>and I know you read the same piece, it was

0:35:34.440 --> 0:35:36.360
<v Speaker 1>a there was a piece in the New Yorker about

0:35:36.880 --> 0:35:40.000
<v Speaker 1>Notch that was quite good. Yeah, that was great. I

0:35:40.120 --> 0:35:42.720
<v Speaker 1>thought I had it written down. Uh. It was written

0:35:42.719 --> 0:35:46.439
<v Speaker 1>by Simon Parkin. It was published in April. I'll see

0:35:46.440 --> 0:35:48.120
<v Speaker 1>if we can remember to link it on social. Yeah,

0:35:48.120 --> 0:35:50.920
<v Speaker 1>it's it's an excellent article. And in that Notch is

0:35:50.960 --> 0:35:53.279
<v Speaker 1>quoted as saying, I don't want to feel like I'm

0:35:53.280 --> 0:35:56.000
<v Speaker 1>in charge or anything. Of course, it doesn't really work

0:35:56.040 --> 0:35:58.360
<v Speaker 1>that way, because we all know I'm the founder. But

0:35:58.400 --> 0:36:00.200
<v Speaker 1>I try to have a studio where people go to

0:36:00.280 --> 0:36:03.080
<v Speaker 1>make games for the fun of it, not just because

0:36:03.080 --> 0:36:05.600
<v Speaker 1>some investor has said we have to make money. And

0:36:05.640 --> 0:36:08.719
<v Speaker 1>that kind of boils down to his basic philosophy. And

0:36:08.840 --> 0:36:12.040
<v Speaker 1>it's very similar to sid Meyer, this idea that I

0:36:12.120 --> 0:36:14.279
<v Speaker 1>love to build things. I love to make games. I

0:36:14.360 --> 0:36:16.879
<v Speaker 1>love to make things that are fun to play, and

0:36:16.920 --> 0:36:20.319
<v Speaker 1>that's my motivation. It's a huge games games where you

0:36:20.360 --> 0:36:23.680
<v Speaker 1>get to decide what the story is, what your motivations are. Yeah. Yeah,

0:36:24.000 --> 0:36:27.880
<v Speaker 1>these are games where there's not necessarily a pathway that

0:36:28.000 --> 0:36:30.080
<v Speaker 1>you have to follow. You can take one of a

0:36:30.160 --> 0:36:34.040
<v Speaker 1>billion pathways. Now, Minecraft does have kind of an endgame.

0:36:34.600 --> 0:36:36.800
<v Speaker 1>I had mentioned it before that there are three basic

0:36:36.840 --> 0:36:39.960
<v Speaker 1>worlds in in the in the original version of Minecraft.

0:36:40.040 --> 0:36:41.640
<v Speaker 1>Keep in mind there are mods out there that have

0:36:41.760 --> 0:36:45.520
<v Speaker 1>all sorts of worlds, but the three basic worlds are

0:36:45.520 --> 0:36:47.879
<v Speaker 1>the overworld, which is where you spend your time when

0:36:47.880 --> 0:36:50.960
<v Speaker 1>you first start off. Then there's a a kind of

0:36:51.600 --> 0:36:55.279
<v Speaker 1>Hades like region called the Nether where everything is on

0:36:55.320 --> 0:36:58.160
<v Speaker 1>fire and trying to kill you. Uh, that's only a

0:36:58.200 --> 0:37:01.400
<v Speaker 1>slight exaggeration. Uh, there are certain things that are not

0:37:01.440 --> 0:37:03.239
<v Speaker 1>on fire, and there are a couple of critters that

0:37:03.280 --> 0:37:05.640
<v Speaker 1>aren't actively trying to kill you. But there everything else

0:37:05.760 --> 0:37:08.520
<v Speaker 1>is like how I feel about our new office environment.

0:37:08.600 --> 0:37:11.200
<v Speaker 1>Yeah kind of. Yeah, well, I certainly think Robert's out

0:37:11.239 --> 0:37:14.040
<v Speaker 1>to kill me. He's already set up his his second

0:37:14.120 --> 0:37:16.200
<v Speaker 1>secondary monitor to block me off. I don't know if

0:37:16.239 --> 0:37:18.960
<v Speaker 1>you've noticed that. I'm sure it's not personal. No, it's

0:37:18.960 --> 0:37:22.400
<v Speaker 1>just so he has a semi cubicle through himself. Uh,

0:37:22.480 --> 0:37:25.680
<v Speaker 1>I love you, Robert anyway. So that you know, there's

0:37:25.680 --> 0:37:27.920
<v Speaker 1>the overworld, the nether and then there's the End that

0:37:27.960 --> 0:37:31.239
<v Speaker 1>I mentioned before. That's where Enderman come from. Enderman are

0:37:31.239 --> 0:37:33.759
<v Speaker 1>these kind of creepy characters that are three blocks tall.

0:37:33.760 --> 0:37:39.000
<v Speaker 1>They're the the tallest regular characters you would encounter in Minecraft. Uh.

0:37:39.040 --> 0:37:42.399
<v Speaker 1>They also are not aggressive unless you look at them.

0:37:42.440 --> 0:37:45.960
<v Speaker 1>If you look at them and you look above their legs,

0:37:46.040 --> 0:37:49.440
<v Speaker 1>essentially they become aggressive and we'll try to kill you.

0:37:49.480 --> 0:37:52.600
<v Speaker 1>They can also teleport, so they're tricky critters to defeat.

0:37:53.080 --> 0:37:55.160
<v Speaker 1>But if you go to the end, which is where

0:37:55.160 --> 0:37:59.920
<v Speaker 1>the Injerman supposedly come from, you can encounter the Ender Dragon.

0:38:00.640 --> 0:38:04.640
<v Speaker 1>The Indo Dragon is enormous and deadly and probably requires

0:38:04.760 --> 0:38:08.480
<v Speaker 1>multiple people ganging up on it at once using enchanted weapons.

0:38:08.760 --> 0:38:11.160
<v Speaker 1>These are all things that were added into Minecraft over

0:38:11.200 --> 0:38:13.680
<v Speaker 1>the course of the game. Obviously, when it first started,

0:38:13.719 --> 0:38:16.760
<v Speaker 1>you didn't have ways of enchanting items and you didn't

0:38:16.800 --> 0:38:19.799
<v Speaker 1>have dragons flying around. But if you defeat it, then

0:38:19.800 --> 0:38:23.440
<v Speaker 1>you get a little um, you get a story that

0:38:23.600 --> 0:38:27.239
<v Speaker 1>unfolds that's supposedly very beautiful. I have not read this

0:38:27.400 --> 0:38:30.000
<v Speaker 1>story because I have not defeated the Indo Dragon, and

0:38:30.000 --> 0:38:32.920
<v Speaker 1>I refuse to watch a video and see it for

0:38:33.000 --> 0:38:36.560
<v Speaker 1>myself until I have done it. So I'm waiting until

0:38:36.600 --> 0:38:38.600
<v Speaker 1>I get to a point where I feel like, all right,

0:38:39.320 --> 0:38:41.200
<v Speaker 1>let's give this a shot and let me get like

0:38:41.280 --> 0:38:43.560
<v Speaker 1>at least three or four other people who want to

0:38:43.719 --> 0:38:48.680
<v Speaker 1>throw their lives away and and take on the Indo Dragon. So, uh,

0:38:48.719 --> 0:38:51.080
<v Speaker 1>there is an end game in the game in that sense,

0:38:51.160 --> 0:38:53.080
<v Speaker 1>but you never have to play it that way if

0:38:53.080 --> 0:38:55.480
<v Speaker 1>you don't want to. There's no reason for you to

0:38:55.480 --> 0:38:58.000
<v Speaker 1>go after that goal if it doesn't interest you. Um.

0:38:58.160 --> 0:39:03.240
<v Speaker 1>And we've seen some interesting uses of Minecraft in ways

0:39:03.280 --> 0:39:06.080
<v Speaker 1>other than just as a game. Right, It's kind of

0:39:06.120 --> 0:39:09.719
<v Speaker 1>a semi official educational tool. It is being taught in schools. Yeah, yeah,

0:39:09.719 --> 0:39:12.840
<v Speaker 1>it's being used as a tool in various applications. So

0:39:12.920 --> 0:39:15.400
<v Speaker 1>you've got some where it's like city planning, you know,

0:39:15.440 --> 0:39:17.480
<v Speaker 1>the idea of how do you how do you lay

0:39:17.480 --> 0:39:19.520
<v Speaker 1>out a city so that it makes sense? And they

0:39:19.600 --> 0:39:22.400
<v Speaker 1>use Minecraft as the basic building blocks for that. Literally.

0:39:23.000 --> 0:39:25.439
<v Speaker 1>There are other ones where it's just teaching teamwork, where

0:39:25.440 --> 0:39:29.160
<v Speaker 1>you throw a group of students in a newly developed

0:39:29.280 --> 0:39:32.160
<v Speaker 1>world and say, all right, here are the basic thing

0:39:32.280 --> 0:39:34.000
<v Speaker 1>or what what basic things do you need to do

0:39:34.480 --> 0:39:38.080
<v Speaker 1>in order to survive? What? How do you prioritize those steps?

0:39:38.280 --> 0:39:40.759
<v Speaker 1>How do you delegate who does what? How do you

0:39:40.760 --> 0:39:44.160
<v Speaker 1>actually achieve your goals? And so that's another way, or

0:39:44.200 --> 0:39:46.440
<v Speaker 1>even just as a motivator. I read about it being

0:39:46.600 --> 0:39:49.200
<v Speaker 1>used in a in a in a foreign language class

0:39:49.480 --> 0:39:51.520
<v Speaker 1>and that you know, the student that the teachers like

0:39:51.880 --> 0:39:53.920
<v Speaker 1>find you guys can play Minecraft, but you have to

0:39:53.920 --> 0:39:56.879
<v Speaker 1>speak entirely in this language that you're learning in order

0:39:57.400 --> 0:40:00.839
<v Speaker 1>that's it's the only way you can communicate, communicate via

0:40:01.000 --> 0:40:02.920
<v Speaker 1>text or you can talk to each other, but you

0:40:03.000 --> 0:40:05.480
<v Speaker 1>have to speak and write in this other language that

0:40:05.520 --> 0:40:08.640
<v Speaker 1>you're learning UM, which is great because it turned you

0:40:08.640 --> 0:40:11.120
<v Speaker 1>into this. You know, it's an immersive environment where you

0:40:11.160 --> 0:40:15.440
<v Speaker 1>have to communicate in order together. So that was I

0:40:15.480 --> 0:40:18.720
<v Speaker 1>thought a very clever way of using Minecraft. Uh. There

0:40:18.960 --> 0:40:22.600
<v Speaker 1>is an organization called Teacher Gaming which runs Minecraft e

0:40:22.680 --> 0:40:24.920
<v Speaker 1>d U, which is a tool designed to help teachers

0:40:24.920 --> 0:40:28.840
<v Speaker 1>incorporate Minecraft into lesson plans. UM actually has a special

0:40:28.920 --> 0:40:31.560
<v Speaker 1>build of Minecraft where you can sign in as a

0:40:31.560 --> 0:40:36.080
<v Speaker 1>student or a teacher and can create specific goal oriented

0:40:36.120 --> 0:40:41.880
<v Speaker 1>tasks UM and encourage things like communication and teamwork. I've

0:40:41.920 --> 0:40:45.200
<v Speaker 1>read about a lot of gamer parents who have played

0:40:45.239 --> 0:40:47.440
<v Speaker 1>with their children are set up servers for their children

0:40:47.440 --> 0:40:50.520
<v Speaker 1>so they can play in a safe environment and um.

0:40:50.560 --> 0:40:53.439
<v Speaker 1>Another example of that is Bernie Burns of Rooster Teeth,

0:40:53.440 --> 0:40:55.680
<v Speaker 1>who talks about playing it with the son and then

0:40:55.760 --> 0:40:59.080
<v Speaker 1>that's in fact how he got introduced to Minecraft and uh,

0:40:59.120 --> 0:41:03.319
<v Speaker 1>and now it's a big part of what Rooster Teeth does. Yeah,

0:41:03.600 --> 0:41:05.520
<v Speaker 1>so uh. And of course he was not the only

0:41:05.520 --> 0:41:07.920
<v Speaker 1>person in the company to have played the game. Gavin

0:41:07.960 --> 0:41:10.600
<v Speaker 1>also had an unfair advantage in those early games because

0:41:10.640 --> 0:41:12.840
<v Speaker 1>he knew what was going on, whereas everybody else was like,

0:41:13.239 --> 0:41:16.920
<v Speaker 1>how do I make an axe? So the car. What

0:41:16.960 --> 0:41:19.520
<v Speaker 1>does Gavin do with that knowledge? He builds the Tower

0:41:19.520 --> 0:41:23.080
<v Speaker 1>of Pimps. Yeah, so, um, you know, knowledge is power people,

0:41:23.239 --> 0:41:26.319
<v Speaker 1>then with great power comes great something or other. Yeah.

0:41:26.520 --> 0:41:28.640
<v Speaker 1>That there was a frolicking motion by the way that

0:41:28.640 --> 0:41:32.120
<v Speaker 1>that I really felt got lost in. It was Lauren

0:41:32.200 --> 0:41:38.040
<v Speaker 1>doing the frolicking, but not Jonathan. I do not frolic cavort.

0:41:39.320 --> 0:41:42.279
<v Speaker 1>I'm not a frolicker. I'm a covorder. Um. And so

0:41:42.360 --> 0:41:44.759
<v Speaker 1>there are other interesting mods. I saw a mod where

0:41:44.760 --> 0:41:46.799
<v Speaker 1>you can build and maybe this isn't even a mod,

0:41:46.840 --> 0:41:48.719
<v Speaker 1>but I don't play the PC version, so this is

0:41:48.760 --> 0:41:51.160
<v Speaker 1>this is brand new to me. But you could build

0:41:51.239 --> 0:41:57.319
<v Speaker 1>a rocket and then actually go from the world of

0:41:57.640 --> 0:42:02.359
<v Speaker 1>Minecraft to the Moon, which I just blew my mind.

0:42:02.400 --> 0:42:04.359
<v Speaker 1>I was like, this is incredible, and that it also

0:42:04.440 --> 0:42:08.399
<v Speaker 1>involved a lot of the materials that occur in the

0:42:08.480 --> 0:42:11.279
<v Speaker 1>PC version but not in the Xbox version. So I

0:42:11.280 --> 0:42:12.840
<v Speaker 1>saw it. I was like, well, there's no way for

0:42:12.840 --> 0:42:14.719
<v Speaker 1>me to do this right now. I could always go

0:42:14.760 --> 0:42:17.160
<v Speaker 1>out and buy the PC version, but then that means

0:42:17.200 --> 0:42:19.440
<v Speaker 1>I have to learn. There was there's a mod that

0:42:19.480 --> 0:42:22.880
<v Speaker 1>you guys talked about in the original episode that was

0:42:22.960 --> 0:42:25.120
<v Speaker 1>of the Starship Enterprise. Yeah, I was a guy who

0:42:25.160 --> 0:42:28.880
<v Speaker 1>had who had gone essentially into creative mode and wanted

0:42:28.920 --> 0:42:32.399
<v Speaker 1>to make a to scale one to one version of

0:42:32.440 --> 0:42:34.400
<v Speaker 1>the enterprise like that you can get in and like

0:42:34.440 --> 0:42:37.960
<v Speaker 1>crawl around and being a Jeffreys tube and you could

0:42:38.040 --> 0:42:40.400
<v Speaker 1>you could explore the various text And this was the uh,

0:42:40.800 --> 0:42:43.200
<v Speaker 1>the n c C seventeen o one, so not the

0:42:43.760 --> 0:42:47.360
<v Speaker 1>not the not the later enterprises. We're talking original series

0:42:48.239 --> 0:42:54.160
<v Speaker 1>enterprise and an update on that story. Over over that enterprise,

0:42:54.200 --> 0:42:56.920
<v Speaker 1>mod Millang got hit with a season desist from Universal

0:42:56.960 --> 0:43:01.600
<v Speaker 1>Studios to to which not was Paramount Picture sexually. Uh,

0:43:01.640 --> 0:43:04.120
<v Speaker 1>I read Universal videos that I'm willing to go with

0:43:04.120 --> 0:43:07.319
<v Speaker 1>either UM and it would to which Notch replied, like,

0:43:07.400 --> 0:43:09.680
<v Speaker 1>it's it's like sending a letter to Adobe because someone

0:43:09.800 --> 0:43:12.719
<v Speaker 1>drew a copyrighted image and photoshop right. He's like, like,

0:43:12.960 --> 0:43:15.839
<v Speaker 1>I built the tool, but I didn't build that. Yeah.

0:43:15.920 --> 0:43:19.480
<v Speaker 1>And put Putt, which is actually a brand name of

0:43:19.480 --> 0:43:25.400
<v Speaker 1>of UM, also has sent a season desist and further misunderstanding,

0:43:25.960 --> 0:43:28.080
<v Speaker 1>it's the same, you know, the same sort of thing

0:43:28.080 --> 0:43:31.600
<v Speaker 1>as Safe Harbor with sites like YouTube. Right where YouTube

0:43:31.880 --> 0:43:36.800
<v Speaker 1>is offering people the platform to you can upload videos,

0:43:37.000 --> 0:43:40.280
<v Speaker 1>YouTube itself is not responsible for the material inside those videos.

0:43:40.280 --> 0:43:44.560
<v Speaker 1>It does have a responsibility to act when those videos

0:43:44.680 --> 0:43:48.399
<v Speaker 1>violate intellectual property, But how do you do that when

0:43:48.440 --> 0:43:51.319
<v Speaker 1>someone has just built the enterprise on a server that

0:43:51.400 --> 0:43:54.000
<v Speaker 1>they own. You know, essentially you have to serve that

0:43:54.040 --> 0:43:56.400
<v Speaker 1>to that season desists to the person that built it,

0:43:56.920 --> 0:44:00.600
<v Speaker 1>not to the company that provided the tools. But yeah,

0:44:00.600 --> 0:44:04.080
<v Speaker 1>we we've seen lots of other interesting builds besides that.

0:44:04.640 --> 0:44:09.800
<v Speaker 1>And I talked about how these mods are, uh pretty popular.

0:44:09.920 --> 0:44:12.080
<v Speaker 1>There are a lot of different skins that you can

0:44:12.120 --> 0:44:16.200
<v Speaker 1>get for um for Minecraft, not just for your character.

0:44:16.400 --> 0:44:19.440
<v Speaker 1>You can put give your character a different skin, some

0:44:19.480 --> 0:44:21.480
<v Speaker 1>of which are based upon other popular games. They have

0:44:21.520 --> 0:44:24.560
<v Speaker 1>Halo skins, so if you want a little blocky master chief,

0:44:24.600 --> 0:44:26.759
<v Speaker 1>you can make one. Although although Nottch did write a

0:44:26.840 --> 0:44:29.359
<v Speaker 1>really nice I I linked this on Twitter today because

0:44:29.360 --> 0:44:31.520
<v Speaker 1>I was just so impressed with it, a really nice

0:44:31.560 --> 0:44:35.480
<v Speaker 1>post about how Minecraft is genderless, um that that your

0:44:35.640 --> 0:44:38.640
<v Speaker 1>natural avatar. You know, at some point started being called

0:44:38.680 --> 0:44:41.120
<v Speaker 1>the Minecraft guy because he's kind of blocking and dude

0:44:41.280 --> 0:44:44.759
<v Speaker 1>ish and and that and that's yeah. Well, someone I

0:44:44.800 --> 0:44:47.759
<v Speaker 1>think someone asked not at some point, oh what's the

0:44:47.800 --> 0:44:50.400
<v Speaker 1>dude's name? And he was like Steve, and I think

0:44:50.440 --> 0:44:52.680
<v Speaker 1>that's how that one got started. Um. But but that

0:44:53.360 --> 0:44:55.960
<v Speaker 1>you know, all all the animals and minecraft are genderless.

0:44:56.000 --> 0:44:58.840
<v Speaker 1>They can all make little babies with any other animal

0:44:59.080 --> 0:45:03.200
<v Speaker 1>that if you get it, and babies were really new

0:45:03.239 --> 0:45:05.640
<v Speaker 1>for the Xbox three sixty not that new now, but

0:45:05.719 --> 0:45:08.279
<v Speaker 1>I remember when it uh like if you you can

0:45:08.320 --> 0:45:12.799
<v Speaker 1>make animals be receptive to the mood of love by

0:45:12.840 --> 0:45:15.759
<v Speaker 1>giving them food, and um, so you can tame them

0:45:15.800 --> 0:45:17.560
<v Speaker 1>sort of. You can. You can lead them into like

0:45:17.560 --> 0:45:19.960
<v Speaker 1>a fenced area and then and then fence them in

0:45:20.600 --> 0:45:22.440
<v Speaker 1>and if you feed them, they're they're like they have

0:45:22.520 --> 0:45:24.640
<v Speaker 1>little hearts appear over their head. And as long as

0:45:24.680 --> 0:45:27.000
<v Speaker 1>you have two of that kind of animal, you're good

0:45:27.000 --> 0:45:30.920
<v Speaker 1>to go. There's gonna be babies popping up soon. Um.

0:45:30.960 --> 0:45:33.960
<v Speaker 1>So yeah, there's no like, there's no fifty fifty chance

0:45:34.000 --> 0:45:36.200
<v Speaker 1>that you accidentally put two of the same gender because

0:45:36.200 --> 0:45:40.359
<v Speaker 1>there they're this non gender gender and and that you're

0:45:40.480 --> 0:45:43.160
<v Speaker 1>in you know, and that also your avatar is technically

0:45:43.320 --> 0:45:46.399
<v Speaker 1>non gendered. Yeah, and so so you know, skins are great,

0:45:46.480 --> 0:45:49.120
<v Speaker 1>but right well, and they also have skins that overlay

0:45:49.160 --> 0:45:51.759
<v Speaker 1>the entire world, not just your character. So you get

0:45:51.800 --> 0:45:54.480
<v Speaker 1>there's like one specifically for the Xbox three sixty where

0:45:54.520 --> 0:45:59.520
<v Speaker 1>you can uh do a mass effect texture overlay, so

0:45:59.560 --> 0:46:03.120
<v Speaker 1>suddenly the world looks like, you know, a mass effect world,

0:46:03.160 --> 0:46:05.480
<v Speaker 1>and all the all the structures look different, all the

0:46:05.520 --> 0:46:09.160
<v Speaker 1>materials look different. You have to relearn what everything is actually.

0:46:09.200 --> 0:46:11.640
<v Speaker 1>I're like, what is this? Oh, that's what Iron looks

0:46:11.719 --> 0:46:14.840
<v Speaker 1>like now. Um. They also have one recently added to

0:46:14.880 --> 0:46:17.960
<v Speaker 1>the three sixty that is more of a plastic look,

0:46:18.040 --> 0:46:20.960
<v Speaker 1>so it looks kind of like the actual Lego Minecraft set.

0:46:21.560 --> 0:46:26.200
<v Speaker 1>It's very very plastic because there are textures on those blocks,

0:46:26.239 --> 0:46:28.960
<v Speaker 1>but they're very simple textures. So you can get these

0:46:28.960 --> 0:46:32.360
<v Speaker 1>different skins that make them look totally different. And that

0:46:32.920 --> 0:46:34.799
<v Speaker 1>Those are two examples that are actually found on the

0:46:34.880 --> 0:46:37.319
<v Speaker 1>Xbox three sixty one where you can purchase them, but

0:46:37.400 --> 0:46:41.479
<v Speaker 1>there are countless user generated skins and mods out there.

0:46:42.280 --> 0:46:46.279
<v Speaker 1>I Uh, I'm really impressed by the community that's grown

0:46:46.320 --> 0:46:48.640
<v Speaker 1>up around Minecraft, and it's a very young community too.

0:46:48.719 --> 0:46:51.080
<v Speaker 1>This is one of those games that really resonated with

0:46:51.120 --> 0:46:53.960
<v Speaker 1>a young audience where you know, kids who have that

0:46:54.120 --> 0:46:58.880
<v Speaker 1>natural curiosity to learn how things work and to build

0:46:58.960 --> 0:47:02.600
<v Speaker 1>things and to exp barament. This was a playground for them.

0:47:02.600 --> 0:47:06.160
<v Speaker 1>To use that kind of that kind of inclination, and

0:47:06.239 --> 0:47:08.880
<v Speaker 1>it really encouraged people to do that. So that's one

0:47:08.920 --> 0:47:10.440
<v Speaker 1>of the reasons why I think we've seen so much

0:47:10.440 --> 0:47:13.480
<v Speaker 1>incredible innovation. Yeah, yeah, you know, I think that all

0:47:13.520 --> 0:47:15.840
<v Speaker 1>goes back to just not being an awesome dude and

0:47:15.840 --> 0:47:18.799
<v Speaker 1>and wanting people to have that experience of being able

0:47:18.880 --> 0:47:21.439
<v Speaker 1>to create and play and make up their own minds

0:47:21.480 --> 0:47:25.440
<v Speaker 1>about what the game is agreed. And so I'm always

0:47:25.480 --> 0:47:29.520
<v Speaker 1>curious to see if this kind of philosophy will trickle

0:47:29.560 --> 0:47:32.040
<v Speaker 1>out to other developers. I think that there are some

0:47:32.080 --> 0:47:35.240
<v Speaker 1>developers that will want to try and capitalize it based

0:47:35.520 --> 0:47:37.120
<v Speaker 1>on the fact that it was such a huge success.

0:47:37.480 --> 0:47:39.840
<v Speaker 1>So in other words, from not just perspective, they be

0:47:39.880 --> 0:47:43.759
<v Speaker 1>coming at it from the wrong wrong motivation right there,

0:47:43.800 --> 0:47:45.279
<v Speaker 1>coming at it from the motivation of what can make

0:47:45.360 --> 0:47:47.239
<v Speaker 1>us a lot of money, not what is going to

0:47:47.280 --> 0:47:49.839
<v Speaker 1>make a compelling gaming experience. And it's it's certainly not

0:47:49.920 --> 0:47:52.280
<v Speaker 1>that this kind of world has never been seen before

0:47:52.280 --> 0:47:55.440
<v Speaker 1>in gaming. I mean, you've you've got lots of sandbox

0:47:56.239 --> 0:47:59.640
<v Speaker 1>kind of things out there, but but yeah, you know, this,

0:47:59.800 --> 0:48:02.200
<v Speaker 1>this it just resonated. It was one of those things

0:48:02.239 --> 0:48:07.719
<v Speaker 1>that that was uh just just complex enough to be compelling,

0:48:07.719 --> 0:48:10.640
<v Speaker 1>but not so complex as to be infuriating, and perhaps

0:48:10.719 --> 0:48:12.880
<v Speaker 1>just at the right time when I think there was

0:48:12.920 --> 0:48:15.840
<v Speaker 1>a high level of frustration with some of these really

0:48:16.440 --> 0:48:19.359
<v Speaker 1>big names in games that were coming out with these

0:48:19.480 --> 0:48:24.360
<v Speaker 1>laborious like like kind of overwrought, kind of overdone, or

0:48:24.480 --> 0:48:28.239
<v Speaker 1>or like the eighteenth sequel to a game, whether where

0:48:28.280 --> 0:48:31.239
<v Speaker 1>that just didn't seem to be any kind of innovation

0:48:31.360 --> 0:48:33.880
<v Speaker 1>or nothing new. It was a it was a new

0:48:34.360 --> 0:48:36.640
<v Speaker 1>maybe like a new skin on an old game, and

0:48:36.680 --> 0:48:40.239
<v Speaker 1>maybe a couple of new gaming elements, but this was

0:48:40.320 --> 0:48:43.040
<v Speaker 1>something that was very different from everything else that was

0:48:43.080 --> 0:48:45.879
<v Speaker 1>out there. So yeah, it's uh, you know, I will

0:48:45.960 --> 0:48:48.719
<v Speaker 1>not ever make another game that will resonate as much

0:48:48.719 --> 0:48:51.480
<v Speaker 1>as Minecraft. I don't know. I say, we let Notch

0:48:51.520 --> 0:48:54.120
<v Speaker 1>build whatever the heck he wants to build, and whether

0:48:54.200 --> 0:48:57.880
<v Speaker 1>or not it's as successful as Minecraft, it'll probably be awesome.

0:48:57.960 --> 0:49:01.320
<v Speaker 1>It doesn't Yeah, it doesn't matter, you know. He he deserves,

0:49:01.360 --> 0:49:04.799
<v Speaker 1>I think, the opportunity to play around and and not

0:49:05.000 --> 0:49:08.880
<v Speaker 1>be badgered about what the outcome is going to be,

0:49:08.880 --> 0:49:12.120
<v Speaker 1>because you know, he's already made an incredible game. Let's

0:49:12.200 --> 0:49:15.160
<v Speaker 1>give the guy some space to do what he does best,

0:49:15.800 --> 0:49:18.920
<v Speaker 1>you know, so hey, Notch, if you're listening, we're with you, buddy,

0:49:19.280 --> 0:49:22.280
<v Speaker 1>all right. So that kind of wraps up this discussion

0:49:22.280 --> 0:49:27.840
<v Speaker 1>about Minecraft. I hope that fulfills all the deep driving

0:49:27.880 --> 0:49:29.919
<v Speaker 1>needs of all of our Minecraft fans out there who

0:49:29.920 --> 0:49:32.200
<v Speaker 1>have been begging for us to do another Minecraft episode.

0:49:32.520 --> 0:49:35.360
<v Speaker 1>I always showed them the link to the old Minecraft episode.

0:49:35.400 --> 0:49:38.719
<v Speaker 1>He said that's not enough. So um, I hope this

0:49:38.800 --> 0:49:40.720
<v Speaker 1>is enough at least for the time being. We're gonna

0:49:40.719 --> 0:49:43.719
<v Speaker 1>talk about some other topics in future episodes, but hey,

0:49:43.760 --> 0:49:46.360
<v Speaker 1>we need your help. We need your help to decide

0:49:46.360 --> 0:49:48.520
<v Speaker 1>what future topics we're gonna talk about. So you need

0:49:48.560 --> 0:49:50.640
<v Speaker 1>to write into us and tell us what you want

0:49:50.680 --> 0:49:54.719
<v Speaker 1>to hear about, as long as it's not Minecraft, yes,

0:49:54.760 --> 0:49:57.239
<v Speaker 1>smart Alec. And the way you do that is you

0:49:57.280 --> 0:50:00.919
<v Speaker 1>send us an email. Our address is x stuff at

0:50:01.120 --> 0:50:04.000
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0:50:04.040 --> 0:50:06.040
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0:50:06.440 --> 0:50:10.359
<v Speaker 1>including Facebook, Twitter, and Tumblr. Our handle at all three

0:50:10.400 --> 0:50:13.840
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0:50:13.880 --> 0:50:19.680
<v Speaker 1>I will talk to you again really soon for more

0:50:19.680 --> 0:50:22.000
<v Speaker 1>on this and thousands of other topics. Does it How

0:50:22.040 --> 0:50:28.640
<v Speaker 1>Stuff works dot Com