1 00:00:04,280 --> 00:00:07,240 Speaker 1: Get in techt with technology with text stuff from how 2 00:00:07,320 --> 00:00:14,720 Speaker 1: stuff works dot com either everyone, and welcome to tex Stuff. 3 00:00:14,760 --> 00:00:18,000 Speaker 1: I'm Jonathan Strick and I and we've got a topic 4 00:00:18,000 --> 00:00:21,000 Speaker 1: that you guys are really gonna dig. Did you do 5 00:00:21,079 --> 00:00:24,280 Speaker 1: that pun in the first the first episode about Minecraft? 6 00:00:24,360 --> 00:00:26,760 Speaker 1: I don't know, because I didn't listen to it before 7 00:00:26,800 --> 00:00:31,120 Speaker 1: the show, but I probably did so. So way back 8 00:00:31,120 --> 00:00:35,040 Speaker 1: when Jonathan and Mr Chris Pollette did an episode about Minecraft, 9 00:00:35,240 --> 00:00:39,680 Speaker 1: and it has been suggested by essentially the Internet that 10 00:00:39,840 --> 00:00:42,920 Speaker 1: we do another one. Yeah, it turns out that people 11 00:00:43,120 --> 00:00:46,680 Speaker 1: love this game so much that one episode is not enough. 12 00:00:46,720 --> 00:00:48,080 Speaker 1: In fact, I think there are plenty of people out 13 00:00:48,120 --> 00:00:50,760 Speaker 1: there who would just like it if we had mind 14 00:00:51,040 --> 00:00:54,120 Speaker 1: stuff instead of text stuff. But we're not going to 15 00:00:54,240 --> 00:00:56,800 Speaker 1: do that. But we are going to update that old 16 00:00:56,800 --> 00:00:59,120 Speaker 1: podcast because, as it turns out, back then when Chris 17 00:00:59,160 --> 00:01:02,200 Speaker 1: and I corded the episode, neither of us had really 18 00:01:02,240 --> 00:01:04,440 Speaker 1: played around with Minecraft at all. We had watched some 19 00:01:04,600 --> 00:01:06,959 Speaker 1: videos on YouTube, we had read up on it, we 20 00:01:07,000 --> 00:01:09,679 Speaker 1: had done our research, but we hadn't actually played it. 21 00:01:10,040 --> 00:01:12,080 Speaker 1: And so at that point in time, it was still 22 00:01:12,120 --> 00:01:15,400 Speaker 1: in beta, the official version had not been released. They 23 00:01:15,400 --> 00:01:17,640 Speaker 1: have been taking pre orders, but there, but the official 24 00:01:17,720 --> 00:01:19,679 Speaker 1: version had not come out yet, it was still just 25 00:01:19,800 --> 00:01:23,840 Speaker 1: a beta program. And um yeah, it just turned out 26 00:01:23,880 --> 00:01:26,560 Speaker 1: that it was to us to Christen myself, it was 27 00:01:26,600 --> 00:01:31,080 Speaker 1: like Pokemon, something that we could research but didn't really understand. 28 00:01:31,240 --> 00:01:33,320 Speaker 1: And and I do want to say I have actually 29 00:01:33,360 --> 00:01:36,839 Speaker 1: not played Minecraft, so so Jonathan has at this point 30 00:01:36,880 --> 00:01:39,440 Speaker 1: since he is the expert. However, I will I will 31 00:01:39,440 --> 00:01:42,160 Speaker 1: go ahead and be up front. I have played Minecraft 32 00:01:42,240 --> 00:01:45,920 Speaker 1: on Xbox three sixty, which all die hard fans of 33 00:01:45,959 --> 00:01:49,560 Speaker 1: Minecraft and even casual fans. No, is a much more 34 00:01:49,760 --> 00:01:52,800 Speaker 1: simple version of Minecraft than the one you can find 35 00:01:52,960 --> 00:01:56,920 Speaker 1: on PCs and Max. But we'll we'll get into all 36 00:01:56,920 --> 00:01:59,400 Speaker 1: of that. Yeah. Yeah, it's you know, we really wanted 37 00:01:59,400 --> 00:02:02,640 Speaker 1: to do another at so because the Minecraft culture has 38 00:02:02,760 --> 00:02:05,000 Speaker 1: become such a thing. It's you know, I mean for 39 00:02:05,040 --> 00:02:06,680 Speaker 1: a game that was that was only released in two 40 00:02:06,720 --> 00:02:10,960 Speaker 1: thousand nine as sold over thirty million copies. You know, 41 00:02:10,960 --> 00:02:13,959 Speaker 1: they have a merge deal with Lego. It's an independent game. Yeah, 42 00:02:13,960 --> 00:02:15,960 Speaker 1: it's kind of No one was ever expecting this to 43 00:02:16,000 --> 00:02:18,519 Speaker 1: be this big of a thing, certainly not the man 44 00:02:18,600 --> 00:02:21,760 Speaker 1: who who programmed it. But it's funny because the Lego 45 00:02:21,800 --> 00:02:24,000 Speaker 1: thing to me just means it's gone full circle, right, 46 00:02:24,320 --> 00:02:26,560 Speaker 1: because when you look at Minecraft, if you're trying to 47 00:02:26,600 --> 00:02:29,800 Speaker 1: explain what Minecraft is to someone who has never played it, 48 00:02:29,919 --> 00:02:32,000 Speaker 1: you're like, well, it's blocks, and you put the blocks 49 00:02:32,040 --> 00:02:34,560 Speaker 1: together and then you form bigger things that are kind 50 00:02:34,560 --> 00:02:36,880 Speaker 1: of blocky, like, oh, so it's like virtual Lego and 51 00:02:37,160 --> 00:02:40,240 Speaker 1: kinda it's kind of like that, but there there's so 52 00:02:40,360 --> 00:02:42,240 Speaker 1: much more to it, right if you can make the 53 00:02:42,280 --> 00:02:45,120 Speaker 1: legos do stuff, combining them in special if you were 54 00:02:45,160 --> 00:02:48,680 Speaker 1: to get the Robotic Lego set and then merge it 55 00:02:48,720 --> 00:02:51,400 Speaker 1: with say the Lord of the Rings Lego set, and 56 00:02:51,440 --> 00:02:55,520 Speaker 1: the magic worked, but now there are actual legs. Yes, 57 00:02:55,600 --> 00:02:57,079 Speaker 1: and there were zombies. You have to put the Walking 58 00:02:57,120 --> 00:02:59,639 Speaker 1: Dead Lego set, and I'm pretty sure there's not one, 59 00:03:00,200 --> 00:03:03,440 Speaker 1: but but you know, I'm sure there are zombies. There 60 00:03:03,480 --> 00:03:06,000 Speaker 1: have to be zombie legos. I'm sure there have to be, 61 00:03:06,360 --> 00:03:10,080 Speaker 1: but they're at least dead pirate legos anyway, So the 62 00:03:10,120 --> 00:03:12,320 Speaker 1: basic game. We're going to cover what the basic game 63 00:03:12,400 --> 00:03:14,680 Speaker 1: is so that those of you who have never played 64 00:03:14,720 --> 00:03:17,120 Speaker 1: Minecraft but I've heard about it can understand what we're 65 00:03:17,120 --> 00:03:20,600 Speaker 1: talking about. So you're you go into a world that 66 00:03:20,760 --> 00:03:23,840 Speaker 1: is essentially created for you. When you first start, the 67 00:03:23,880 --> 00:03:29,280 Speaker 1: world gets created uh systematically where it has a distribution 68 00:03:29,320 --> 00:03:33,200 Speaker 1: of resources that is different from game to game. Um, 69 00:03:33,280 --> 00:03:37,839 Speaker 1: you play a little blocky character inhabiting this world. During 70 00:03:37,880 --> 00:03:40,480 Speaker 1: the day, this world is idyllic. You have little piggy's 71 00:03:40,520 --> 00:03:44,360 Speaker 1: and and and cowie's sheep sheep bees and doggies and 72 00:03:44,400 --> 00:03:47,600 Speaker 1: caddies running around. They're not called that, you know, not caddies. 73 00:03:47,880 --> 00:03:50,720 Speaker 1: It's not golf game. Um, but no, they're these animals 74 00:03:50,760 --> 00:03:58,640 Speaker 1: running around. You've got beautiful forests, You've got scenic snowy landscapes, mountains, caverns, oceans, 75 00:03:58,680 --> 00:04:01,960 Speaker 1: all this kind of stuff. And uh, when nightfalls, the 76 00:04:02,000 --> 00:04:05,080 Speaker 1: monsters come out and they try to kill you. And 77 00:04:05,120 --> 00:04:08,960 Speaker 1: so if you're playing it on just the classic Minecraft mode, 78 00:04:08,960 --> 00:04:13,360 Speaker 1: which is also called Survival mode, your goal, at least 79 00:04:13,400 --> 00:04:16,720 Speaker 1: early on is just survival. You're trying to gather materials 80 00:04:16,839 --> 00:04:20,280 Speaker 1: build a protective house for you to to stay in 81 00:04:20,320 --> 00:04:22,280 Speaker 1: at night so that way the monsters don't get you, 82 00:04:23,080 --> 00:04:26,800 Speaker 1: and then you can explore and build out your your house. 83 00:04:27,160 --> 00:04:30,080 Speaker 1: I've heard that, in fact, most players do not survive 84 00:04:30,120 --> 00:04:33,040 Speaker 1: the first night. No, it's true because if you've never 85 00:04:33,040 --> 00:04:37,040 Speaker 1: played Minecraft before and you haven't any idea of how 86 00:04:37,160 --> 00:04:39,160 Speaker 1: to build stuff because there's there's not really there's no 87 00:04:39,200 --> 00:04:43,000 Speaker 1: instruction manual. When you start playing, you have to craft things. 88 00:04:43,080 --> 00:04:47,160 Speaker 1: You'd gather resources, raw materials, and then you craft useful 89 00:04:47,200 --> 00:04:50,000 Speaker 1: materials out of them. Now, technically, if you wanted to, 90 00:04:50,200 --> 00:04:52,719 Speaker 1: you could craft a house out of the raw material 91 00:04:53,000 --> 00:04:55,560 Speaker 1: of wood. But that means that every single block of 92 00:04:55,560 --> 00:04:58,400 Speaker 1: your house, and a block represents like one cubic meter, 93 00:04:58,720 --> 00:05:01,640 Speaker 1: it's one meter by one or by one meter um, 94 00:05:01,680 --> 00:05:04,360 Speaker 1: each block of your house would be one block of wood. 95 00:05:04,560 --> 00:05:07,320 Speaker 1: So you'd have to knock down the equivalent number of 96 00:05:07,360 --> 00:05:10,479 Speaker 1: trees to create a house that was the right size 97 00:05:10,520 --> 00:05:12,800 Speaker 1: to protect you. Also, I imagine that that wouldn't be 98 00:05:12,839 --> 00:05:15,920 Speaker 1: as strong as a house made of other Actually this, well, 99 00:05:16,080 --> 00:05:18,360 Speaker 1: it wouldn't be as flammable if you made it out 100 00:05:18,360 --> 00:05:22,320 Speaker 1: of stone. Uh. Strength is kind of it depends. There's 101 00:05:22,320 --> 00:05:26,120 Speaker 1: only one thing that really can cause huge amounts of 102 00:05:26,200 --> 00:05:28,640 Speaker 1: damage to your house, and that's a creeper. Uh. And 103 00:05:28,680 --> 00:05:31,320 Speaker 1: I'll talk about that in a second. But anyway, so 104 00:05:31,560 --> 00:05:34,120 Speaker 1: you what you could do is by crafting, you could 105 00:05:34,120 --> 00:05:37,640 Speaker 1: convert raw material wood into planks, and so one block 106 00:05:37,720 --> 00:05:41,520 Speaker 1: of wood would equal several blocks of planks. Thus you 107 00:05:41,560 --> 00:05:44,919 Speaker 1: would extend the usefulness of that one block of resource 108 00:05:45,120 --> 00:05:48,520 Speaker 1: and be able to, you know, put down say four 109 00:05:48,760 --> 00:05:52,200 Speaker 1: blocks of planks for every one block of wood. That 110 00:05:52,240 --> 00:05:55,160 Speaker 1: means you don't have to gather as much stuff. You 111 00:05:55,160 --> 00:06:00,279 Speaker 1: have increased your efficiency. It's teaching new lessons, mostly in 112 00:06:00,360 --> 00:06:03,720 Speaker 1: how not to die. These are my favorite. Yeah. So 113 00:06:03,760 --> 00:06:05,839 Speaker 1: then you can also make tools that make it easier 114 00:06:05,920 --> 00:06:07,919 Speaker 1: for you to gather materials. You can make tools that 115 00:06:08,000 --> 00:06:10,480 Speaker 1: let you gather other materials like stone, so you can 116 00:06:10,520 --> 00:06:13,280 Speaker 1: build something out of stone if you wanted to. You 117 00:06:13,320 --> 00:06:15,320 Speaker 1: can build it out of metal if you were able 118 00:06:15,360 --> 00:06:18,279 Speaker 1: to find enough metal. There there are veins of various 119 00:06:18,279 --> 00:06:21,039 Speaker 1: ores in the Minecraft world, and depending upon which version 120 00:06:21,040 --> 00:06:23,720 Speaker 1: of Minecraft you're playing, you may have just a couple 121 00:06:23,880 --> 00:06:26,839 Speaker 1: like iron ore or gold or diamonds something like that. 122 00:06:26,920 --> 00:06:30,480 Speaker 1: So various metals and minerals um. If you are playing 123 00:06:30,480 --> 00:06:33,120 Speaker 1: the PC version, there are a lot more that are available, 124 00:06:33,160 --> 00:06:37,120 Speaker 1: so you can get like aluminum or aluminium uh, and 125 00:06:37,360 --> 00:06:40,880 Speaker 1: copper and things like that and ten uh. You can't 126 00:06:40,920 --> 00:06:43,320 Speaker 1: do that on the Xbox version yet, right, And there 127 00:06:43,320 --> 00:06:46,000 Speaker 1: are all different kinds of combinations or recipes that you 128 00:06:46,040 --> 00:06:49,039 Speaker 1: can use to put these the little bits of things 129 00:06:49,080 --> 00:06:51,840 Speaker 1: into other little bits of things and create new stuff. 130 00:06:52,360 --> 00:06:54,720 Speaker 1: I think that there's about a hundred and eighty or 131 00:06:54,839 --> 00:06:58,679 Speaker 1: more right now. Yeah, and then there again the PC version, 132 00:06:58,720 --> 00:07:01,320 Speaker 1: they're far more common sations you can make, and it's 133 00:07:01,720 --> 00:07:04,240 Speaker 1: less intuitive, Like I think anyone who's played the PC 134 00:07:04,480 --> 00:07:07,600 Speaker 1: version who then tries to play the Xbox version remarks 135 00:07:07,600 --> 00:07:10,760 Speaker 1: and how dumbed down the Xbox version is, because, for example, 136 00:07:10,760 --> 00:07:13,000 Speaker 1: if I want to craft something in the Xbox version, 137 00:07:13,000 --> 00:07:16,320 Speaker 1: I really just have to have the basic materials to 138 00:07:16,520 --> 00:07:18,360 Speaker 1: make that thing, and then it does a lot of 139 00:07:18,360 --> 00:07:22,000 Speaker 1: the work for me. In the classic Minecraft, you have 140 00:07:22,040 --> 00:07:25,000 Speaker 1: a little crafting grid that opens up, and you have 141 00:07:25,080 --> 00:07:28,600 Speaker 1: to place the raw materials in a specific formation within 142 00:07:28,680 --> 00:07:32,040 Speaker 1: that grid to get the output you want. So, for example, 143 00:07:32,280 --> 00:07:35,119 Speaker 1: it may be that a plank and two sticks could 144 00:07:35,160 --> 00:07:38,600 Speaker 1: make a wooden axe or wooden pick axe or woulden shovel, 145 00:07:38,600 --> 00:07:40,720 Speaker 1: but it all depends on where you place them within 146 00:07:40,760 --> 00:07:44,320 Speaker 1: that grid on what you get. Fortunately, that's not the 147 00:07:44,320 --> 00:07:46,440 Speaker 1: case for the Xbox version, so I don't have to 148 00:07:46,480 --> 00:07:49,400 Speaker 1: remember all that. As for the other modes, just really 149 00:07:49,480 --> 00:07:51,800 Speaker 1: quickly the other basic modes you can play in this game, 150 00:07:51,840 --> 00:07:54,960 Speaker 1: there's creative. Creative just means that you can build and 151 00:07:55,880 --> 00:07:58,160 Speaker 1: it's just it lets you go crazy and do what 152 00:07:58,200 --> 00:08:01,280 Speaker 1: you want without needing to protect yourself from monsters at 153 00:08:01,280 --> 00:08:03,880 Speaker 1: the end of the day or gather materials. You actually 154 00:08:03,880 --> 00:08:06,000 Speaker 1: have all them. It's like you have an infinite supply 155 00:08:06,120 --> 00:08:08,440 Speaker 1: of everything that's in the game. So then you can 156 00:08:08,640 --> 00:08:11,440 Speaker 1: build whatever structure you want if you wanted to. You 157 00:08:11,480 --> 00:08:14,240 Speaker 1: could build a world and then allow other people to 158 00:08:14,240 --> 00:08:17,360 Speaker 1: come into it. So because you can create a server 159 00:08:17,720 --> 00:08:20,880 Speaker 1: so that other people can play within your world, and 160 00:08:20,920 --> 00:08:23,160 Speaker 1: that way, you might use the creative mode to create 161 00:08:23,160 --> 00:08:26,760 Speaker 1: a very interesting world for them to inhabit and potentially destroy, 162 00:08:26,840 --> 00:08:29,600 Speaker 1: depending upon what levels of permission you give the other 163 00:08:29,600 --> 00:08:32,720 Speaker 1: players and whether or not they're heads. Yeah, there's you're 164 00:08:32,760 --> 00:08:35,439 Speaker 1: always going to get a big MENI head. There's also 165 00:08:35,760 --> 00:08:39,840 Speaker 1: the hardcore mode, which is terrifying to me. Hardcore is 166 00:08:39,880 --> 00:08:43,360 Speaker 1: that if you die, that's it. Uh So, for example, 167 00:08:43,400 --> 00:08:46,080 Speaker 1: if I create a world and it's self contained, I 168 00:08:46,080 --> 00:08:48,160 Speaker 1: don't have it connected to the internet. I'm just playing 169 00:08:48,200 --> 00:08:51,040 Speaker 1: by myself, but I'm playing in hardcore mode. If my 170 00:08:51,160 --> 00:08:54,520 Speaker 1: character dies, it deletes the world. So all the work 171 00:08:54,559 --> 00:08:58,160 Speaker 1: I've done, I might have made the world's largest castle 172 00:08:58,400 --> 00:09:02,559 Speaker 1: in Minecraft, and trust me, that's always one of my goals. Um, 173 00:09:02,600 --> 00:09:04,840 Speaker 1: but if I die, I lose it, it's gone. I 174 00:09:04,840 --> 00:09:07,600 Speaker 1: can't retrieve it. If it's multiplayer and you die, you 175 00:09:07,679 --> 00:09:10,640 Speaker 1: get ejected from the server and banned, so you can't 176 00:09:10,720 --> 00:09:13,640 Speaker 1: rejoin the game. Uh, it just gives you a message 177 00:09:13,640 --> 00:09:17,200 Speaker 1: saying sorry, you're banned from the server. Technically, the administrator 178 00:09:17,240 --> 00:09:19,320 Speaker 1: could allow you back in, but it would require some 179 00:09:19,360 --> 00:09:22,520 Speaker 1: work on the administrator's part to delete some uh some 180 00:09:22,920 --> 00:09:26,280 Speaker 1: bits of code within the server world. So most people 181 00:09:26,280 --> 00:09:28,440 Speaker 1: I don't think would go through the trouble um. And 182 00:09:28,480 --> 00:09:31,360 Speaker 1: then finally you have adventure mode. And an adventure mode, 183 00:09:32,160 --> 00:09:34,440 Speaker 1: people who come into your world are not allowed to 184 00:09:34,480 --> 00:09:38,640 Speaker 1: destroy blocks unless they have the proper tools for that 185 00:09:38,679 --> 00:09:41,320 Speaker 1: particular block. So, for example, for a block of stone, 186 00:09:41,640 --> 00:09:44,320 Speaker 1: they would have to have a pickaxe. Normally, in the game, 187 00:09:44,360 --> 00:09:48,120 Speaker 1: if you punch something long enough, it'll break. Uh. Some 188 00:09:48,120 --> 00:09:51,040 Speaker 1: some materials are harder than others and thus take longer 189 00:09:51,040 --> 00:09:53,880 Speaker 1: to punch to break, Like if you are talking about Obsidian, 190 00:09:54,160 --> 00:09:57,200 Speaker 1: I hope you packed a lunch, but uh, you know, 191 00:09:57,520 --> 00:10:00,120 Speaker 1: in adventure mode you cannot do it unless you have 192 00:10:00,200 --> 00:10:03,000 Speaker 1: the right materials. Well, that gets pretty tricky because most 193 00:10:03,080 --> 00:10:05,600 Speaker 1: materials have at the very base of it would if 194 00:10:05,600 --> 00:10:07,880 Speaker 1: you don't have an ax, you can't chop down wood. 195 00:10:08,080 --> 00:10:10,040 Speaker 1: So when you start off an adventure mode, you can't 196 00:10:10,120 --> 00:10:13,000 Speaker 1: even gather the most basic materials, so you have to 197 00:10:13,040 --> 00:10:15,760 Speaker 1: kind of adventure around in the world to find stuff 198 00:10:15,800 --> 00:10:18,719 Speaker 1: that can protect you. Once night comes and the monsters 199 00:10:18,760 --> 00:10:21,800 Speaker 1: come out, then if you encounter things like chests, you 200 00:10:21,880 --> 00:10:25,040 Speaker 1: might find the basic tools you need to do some 201 00:10:25,080 --> 00:10:27,719 Speaker 1: more gathering, and then you can finally start to play 202 00:10:27,800 --> 00:10:30,199 Speaker 1: the game as if you were playing in survival mode. 203 00:10:30,440 --> 00:10:32,679 Speaker 1: So those are your four basic modes keep in mind, 204 00:10:33,360 --> 00:10:36,360 Speaker 1: and we'll talk about this later in the podcast. The 205 00:10:36,360 --> 00:10:40,960 Speaker 1: the community around Minecraft has created so many different modifications 206 00:10:41,040 --> 00:10:44,320 Speaker 1: or just mods for the game that these are just 207 00:10:44,400 --> 00:10:49,439 Speaker 1: the basic ways of playing. There are dramatically different experiences 208 00:10:49,440 --> 00:10:52,120 Speaker 1: on Minecraft based upon the way people have modified the 209 00:10:52,160 --> 00:10:55,840 Speaker 1: game and given it different skins or different behaviors, and 210 00:10:55,880 --> 00:10:57,840 Speaker 1: we'll talk about some of those a little bit later on. 211 00:10:58,840 --> 00:11:03,000 Speaker 1: So that's your basis for the Minecraft games. It's an 212 00:11:03,040 --> 00:11:07,280 Speaker 1: incredibly simple concept that gets more and more complex as 213 00:11:07,360 --> 00:11:09,960 Speaker 1: more features have been added into the game over the 214 00:11:10,000 --> 00:11:12,680 Speaker 1: course of its lifetime, and also as more players have, 215 00:11:13,040 --> 00:11:15,400 Speaker 1: as he said, created these mods that have you know, 216 00:11:15,559 --> 00:11:19,880 Speaker 1: it's it's a really self developing community, which is pretty fascinating. Uh. 217 00:11:20,200 --> 00:11:22,360 Speaker 1: Do you want to talk a little bit about the 218 00:11:22,480 --> 00:11:28,599 Speaker 1: man who started at all? Marcus person Yes, I was 219 00:11:28,600 --> 00:11:30,839 Speaker 1: about to say, I didn't look up any of the 220 00:11:30,840 --> 00:11:33,320 Speaker 1: the pronunciation, so I'm glad you did because I looked 221 00:11:33,360 --> 00:11:34,520 Speaker 1: at your notes and I saw that you had some 222 00:11:34,559 --> 00:11:37,719 Speaker 1: fonetics in there. Um, Now is it? Is it moo young? 223 00:11:37,880 --> 00:11:39,440 Speaker 1: Is the name of his company? Will get into it, 224 00:11:39,480 --> 00:11:43,600 Speaker 1: but yesu Yang, I think, But yes, I always go 225 00:11:43,720 --> 00:11:48,520 Speaker 1: Japanese Young. Sorry, but yes, so Marcus person Um better 226 00:11:48,640 --> 00:11:50,840 Speaker 1: perhaps known on the internet as not Yeah, we'll go 227 00:11:50,880 --> 00:11:53,160 Speaker 1: with Notch for the rest of this podcast. Really, he's 228 00:11:53,200 --> 00:11:57,839 Speaker 1: a thirty four as of this podcast in October. Um 229 00:11:58,080 --> 00:12:00,199 Speaker 1: grew up in Sweden, if you could not tell from 230 00:12:00,200 --> 00:12:04,320 Speaker 1: our mispronunciation of his name, Um, and Uh learned learned 231 00:12:04,360 --> 00:12:06,280 Speaker 1: to use a family computer when he was very young 232 00:12:06,320 --> 00:12:10,120 Speaker 1: at commodore. Yep. He his father was a railroad worker, 233 00:12:10,600 --> 00:12:13,360 Speaker 1: and so I guess he probably got some appreciation for 234 00:12:13,440 --> 00:12:16,480 Speaker 1: the basis of Minecraft just from from being the son 235 00:12:16,520 --> 00:12:20,720 Speaker 1: of a railroad worker. Uh. Grew up playing various bootleg games, 236 00:12:20,800 --> 00:12:23,640 Speaker 1: and I was particularly fond of a legit version of 237 00:12:23,679 --> 00:12:25,360 Speaker 1: The Bard's Tale. I think that was the first one 238 00:12:25,400 --> 00:12:27,160 Speaker 1: that he owned. It was the first game he bought 239 00:12:27,200 --> 00:12:29,880 Speaker 1: with his own money. And I can appreciate that because 240 00:12:29,920 --> 00:12:32,800 Speaker 1: I also owned a copy of The Bard's Tale and 241 00:12:32,920 --> 00:12:36,120 Speaker 1: also enjoyed when he was a child playing all playing 242 00:12:36,120 --> 00:12:38,199 Speaker 1: around with some of the programming codes that they used 243 00:12:38,200 --> 00:12:40,520 Speaker 1: to publish. In the back of programming magazine. Yea, he 244 00:12:40,520 --> 00:12:42,800 Speaker 1: talked about how his sister would read out the code 245 00:12:42,840 --> 00:12:44,680 Speaker 1: and then he would type it into the computer, and 246 00:12:44,720 --> 00:12:47,560 Speaker 1: that sometimes he would make a mistake, and he realized 247 00:12:47,600 --> 00:12:50,120 Speaker 1: that if he made a mistake, the program would behave 248 00:12:50,160 --> 00:12:52,520 Speaker 1: in a way it was not intended, and he, rather 249 00:12:52,559 --> 00:12:55,560 Speaker 1: than getting frustrated over this, felt a sense of power. 250 00:12:55,640 --> 00:13:01,079 Speaker 1: It's a huge rush. Yeah. He worked in Webb Design originally. 251 00:13:01,120 --> 00:13:02,760 Speaker 1: I think a few of his teachers had kind of 252 00:13:02,760 --> 00:13:05,400 Speaker 1: pushed him more towards graphic design. Yeah, he wanted to go. 253 00:13:05,920 --> 00:13:07,560 Speaker 1: He knew at a very early age that he was 254 00:13:07,600 --> 00:13:09,640 Speaker 1: interested in game program Yeah. He and his he and 255 00:13:09,679 --> 00:13:12,319 Speaker 1: his buddies in school. When he was a teenager, he 256 00:13:12,520 --> 00:13:14,960 Speaker 1: became a group of h He joined a group of 257 00:13:15,120 --> 00:13:17,800 Speaker 1: kids who were all interested in programming. They we're using 258 00:13:17,840 --> 00:13:20,719 Speaker 1: a tar e st computers at that point, trying to 259 00:13:20,760 --> 00:13:23,040 Speaker 1: outdo each other, and he knew that that's kind of 260 00:13:23,080 --> 00:13:24,760 Speaker 1: what he wanted to do. He wanted to develop games, 261 00:13:24,800 --> 00:13:27,320 Speaker 1: but his teacher said, maybe you should go into graphic 262 00:13:27,360 --> 00:13:29,760 Speaker 1: design instead. There's this whole web thing that's taking place. 263 00:13:29,760 --> 00:13:31,400 Speaker 1: If you were a web designer, you can make huge 264 00:13:31,400 --> 00:13:34,120 Speaker 1: amounts of cash. And so he went into web development. 265 00:13:34,120 --> 00:13:37,280 Speaker 1: And then something happened, something big happened. Well, I I 266 00:13:37,320 --> 00:13:40,040 Speaker 1: believe he quit to become a game designer. He was like, 267 00:13:40,080 --> 00:13:42,040 Speaker 1: you know what, never mind, I'm going to follow my 268 00:13:42,160 --> 00:13:45,480 Speaker 1: dream and and quit his job, tried to become a 269 00:13:45,480 --> 00:13:48,800 Speaker 1: game designer, and the dot com crash happened. Yeah, And 270 00:13:49,040 --> 00:13:52,120 Speaker 1: when the dot com crash happened, it wiped out jobs 271 00:13:52,120 --> 00:13:54,840 Speaker 1: across the board on a global scale. We think of 272 00:13:54,840 --> 00:13:57,920 Speaker 1: it here in the US as a largely US centered thing, 273 00:13:58,360 --> 00:14:02,319 Speaker 1: but this was a global events um So he was 274 00:14:02,360 --> 00:14:04,040 Speaker 1: out of work for a couple of years, but finally 275 00:14:04,040 --> 00:14:07,960 Speaker 1: got into a web game company, working programming in Flash. Yeah, 276 00:14:07,960 --> 00:14:11,439 Speaker 1: and he built around thirty games in Flash and also 277 00:14:11,520 --> 00:14:14,200 Speaker 1: pursued programming in other ways. He was really interested in 278 00:14:14,280 --> 00:14:18,760 Speaker 1: learning how to make very small efficient programs, sort of 279 00:14:18,960 --> 00:14:21,480 Speaker 1: how can I use the least amount of code to 280 00:14:21,560 --> 00:14:24,440 Speaker 1: achieve the thing I want to do? So this is 281 00:14:24,480 --> 00:14:29,720 Speaker 1: not necessarily the same pathway that hackers take. Hackers will 282 00:14:29,760 --> 00:14:32,840 Speaker 1: often say I want X result, so I'm going to 283 00:14:32,880 --> 00:14:35,360 Speaker 1: do whatever I can to get to X result, which 284 00:14:35,360 --> 00:14:37,800 Speaker 1: means your code might be work, might work, but it 285 00:14:37,880 --> 00:14:40,360 Speaker 1: might not be very elegant. He was looking at ways 286 00:14:40,400 --> 00:14:43,320 Speaker 1: of making it a very small and compact program so 287 00:14:43,360 --> 00:14:46,160 Speaker 1: that it's very portable. You can you can use that 288 00:14:46,240 --> 00:14:50,480 Speaker 1: code on multiple devices or multiple machines that have different 289 00:14:50,560 --> 00:14:54,000 Speaker 1: levels of complexity, so that way you don't you know, 290 00:14:54,040 --> 00:14:57,800 Speaker 1: you're not limited to just well this this program works, 291 00:14:57,840 --> 00:15:00,480 Speaker 1: but you better have the hardware that can chuggle longer elds. 292 00:15:00,600 --> 00:15:06,320 Speaker 1: It's never going to be satisfying experience. Um. This was 293 00:15:06,440 --> 00:15:09,040 Speaker 1: right around the time we're getting up towards the late 294 00:15:09,040 --> 00:15:12,080 Speaker 1: two thousand's, when he had been working at this company 295 00:15:12,080 --> 00:15:14,320 Speaker 1: for a while. He had been designing flash games, and 296 00:15:14,360 --> 00:15:16,760 Speaker 1: he came across a game in two thousand nine called 297 00:15:16,800 --> 00:15:20,440 Speaker 1: Infino Minor. Right. Yeah, you and Chris had talked talked 298 00:15:20,480 --> 00:15:22,760 Speaker 1: about this one on the previous podcast. Yes, so in 299 00:15:22,840 --> 00:15:25,200 Speaker 1: Phinno Minor. If you were to just read a basic 300 00:15:25,240 --> 00:15:28,520 Speaker 1: description of infinom Minor, he might say, hah, this sounds 301 00:15:28,560 --> 00:15:32,000 Speaker 1: hauntingly familiar because it was a block based game, a 302 00:15:32,080 --> 00:15:35,000 Speaker 1: multiplayer game where it was a sandbox game, and you 303 00:15:35,040 --> 00:15:38,960 Speaker 1: could mind things and build stuff with the stuff you mind, 304 00:15:39,760 --> 00:15:42,880 Speaker 1: you would gather materials and build objects, and so it 305 00:15:42,960 --> 00:15:45,920 Speaker 1: sounds a lot like Minecraft. Well, that's no mistake. I mean, 306 00:15:45,960 --> 00:15:50,480 Speaker 1: that's that's kind of the the inspiration behind Minecraft. Now, 307 00:15:50,520 --> 00:15:53,000 Speaker 1: there are many things that Minecraft does that infinom Minor 308 00:15:53,520 --> 00:15:55,920 Speaker 1: didn't do and was never intended to do. So I'm 309 00:15:55,960 --> 00:15:58,880 Speaker 1: not saying that Minecraft is a copy of infinom Minor, 310 00:15:59,000 --> 00:16:01,600 Speaker 1: but you can see where inspiration was also. I believe 311 00:16:01,680 --> 00:16:04,240 Speaker 1: something happened to infinite Minor. Oh yes it did so 312 00:16:04,280 --> 00:16:08,400 Speaker 1: E Electronic Industries. Electronics Industries launched in phinom Minor kind 313 00:16:08,400 --> 00:16:10,840 Speaker 1: of in a beta mode in the spring of two 314 00:16:10,840 --> 00:16:15,440 Speaker 1: thousand nine and after a month discontinued support. So, the 315 00:16:15,480 --> 00:16:19,360 Speaker 1: original the original goal of infinom Minor as a player 316 00:16:19,840 --> 00:16:22,760 Speaker 1: was that you would go down in a team. You 317 00:16:22,800 --> 00:16:24,720 Speaker 1: have a team of players, you would play against other 318 00:16:24,760 --> 00:16:27,560 Speaker 1: teams and your goal was to mind certain types of 319 00:16:27,640 --> 00:16:30,480 Speaker 1: materials and then bring those back up to the surface 320 00:16:30,520 --> 00:16:33,320 Speaker 1: and you would accumulate points. But a lot of players 321 00:16:33,920 --> 00:16:36,600 Speaker 1: I found that it was much more satisfying to mine 322 00:16:37,040 --> 00:16:40,240 Speaker 1: materials and then build stuff, not to go for this 323 00:16:40,280 --> 00:16:43,480 Speaker 1: whole point related game aspect, but to use it more 324 00:16:43,480 --> 00:16:46,320 Speaker 1: as a true sandbox. So that's kind of what gave 325 00:16:46,720 --> 00:16:49,840 Speaker 1: not the inspiration of well, you know this, people are 326 00:16:49,960 --> 00:16:52,320 Speaker 1: using this game in a way that it wasn't intended 327 00:16:52,360 --> 00:16:55,400 Speaker 1: to be, and the support for the game has gone away. 328 00:16:55,600 --> 00:16:57,840 Speaker 1: What if I made a game that from the start 329 00:16:58,040 --> 00:17:00,320 Speaker 1: was meant to be what people were turned ning in 330 00:17:00,360 --> 00:17:03,640 Speaker 1: phinom Minor into. And furthermore that you know, no one's 331 00:17:03,640 --> 00:17:06,160 Speaker 1: going to cut support off too, because I read it. Yeah, 332 00:17:06,280 --> 00:17:09,640 Speaker 1: And so you know, the the infinom Minor product kept 333 00:17:09,640 --> 00:17:12,119 Speaker 1: on going for a while because the company ended up 334 00:17:12,600 --> 00:17:15,800 Speaker 1: uh making the code completely open source so anyone could 335 00:17:15,840 --> 00:17:18,520 Speaker 1: download it, which meant that suddenly lots of people were 336 00:17:18,600 --> 00:17:22,240 Speaker 1: running in phenom Minor on their own machines and changing it. 337 00:17:22,520 --> 00:17:24,960 Speaker 1: But there were so many changes to infinom Minor that 338 00:17:25,040 --> 00:17:28,320 Speaker 1: it lost cohesion. It was no longer a unified platform, 339 00:17:28,760 --> 00:17:32,320 Speaker 1: so there wasn't enough there to be to have a 340 00:17:32,359 --> 00:17:35,320 Speaker 1: community to stay around it. Right it was, there's so 341 00:17:35,320 --> 00:17:39,159 Speaker 1: many different niche versions of infinom Minor that you couldn't 342 00:17:39,160 --> 00:17:42,680 Speaker 1: have a community anymore. So Minecraft took a slightly different approach, 343 00:17:43,080 --> 00:17:47,440 Speaker 1: and he began to develop Minecraft starting right around well, 344 00:17:47,520 --> 00:17:50,720 Speaker 1: according to according to the Minecraft site, on May tenth, 345 00:17:50,800 --> 00:17:55,320 Speaker 1: two thousand nine, that's exactly when he started to develop Minecraft. 346 00:17:55,800 --> 00:17:59,480 Speaker 1: And he decided to switch from being a full time 347 00:17:59,760 --> 00:18:03,320 Speaker 1: when developer and game developer for for this other company 348 00:18:03,400 --> 00:18:06,600 Speaker 1: to part time, so he scaled back his work hours. 349 00:18:06,600 --> 00:18:10,159 Speaker 1: He still was an employee with this company, but he 350 00:18:10,560 --> 00:18:14,639 Speaker 1: the other half of this time was spent developing Minecraft. Uh, 351 00:18:14,680 --> 00:18:18,880 Speaker 1: and things moved really really quickly. Yeah, the game would 352 00:18:18,920 --> 00:18:21,199 Speaker 1: release later that year in two thousand nine. Yeah, the 353 00:18:21,240 --> 00:18:23,520 Speaker 1: beta version came out. In fact, the beta version. For 354 00:18:23,560 --> 00:18:26,040 Speaker 1: a long time, people began to wonder if Minecraft was 355 00:18:26,080 --> 00:18:28,560 Speaker 1: a Google product because it was in beta for a 356 00:18:28,560 --> 00:18:31,400 Speaker 1: couple of years. But but the meant that people could 357 00:18:31,440 --> 00:18:35,280 Speaker 1: actually play the game he was working on, and that 358 00:18:35,800 --> 00:18:38,119 Speaker 1: you know, you could even do pre orders as early 359 00:18:38,200 --> 00:18:41,960 Speaker 1: as June nine, he had started developing on May tenth. 360 00:18:42,280 --> 00:18:45,080 Speaker 1: June thirteenth, he begins to accept pre orders for the game. 361 00:18:45,359 --> 00:18:48,080 Speaker 1: He releases those early builds of the game for testing 362 00:18:48,160 --> 00:18:50,159 Speaker 1: over the next two years, and he would keep on 363 00:18:50,400 --> 00:18:54,240 Speaker 1: updating them, adding in new features throughout those those two 364 00:18:54,320 --> 00:18:58,000 Speaker 1: years as he was preparing the game for its gold release. 365 00:18:58,520 --> 00:19:01,680 Speaker 1: Right as of the podcast, the game had not come 366 00:19:01,680 --> 00:19:04,840 Speaker 1: out of beta yet. Yeah, that was when we were 367 00:19:04,840 --> 00:19:06,520 Speaker 1: still wondering if it ever would come out of beta. 368 00:19:06,560 --> 00:19:09,000 Speaker 1: And actually it wouldn't take much longer, but before we 369 00:19:09,040 --> 00:19:13,359 Speaker 1: get to that. On June one, that was Nacha's birthday 370 00:19:13,520 --> 00:19:15,760 Speaker 1: and also the day that he quit his job, his 371 00:19:15,760 --> 00:19:19,800 Speaker 1: his day job and started devoting everything full time to Minecraft. 372 00:19:19,880 --> 00:19:23,480 Speaker 1: That's right. So June one, two thousand and ten, big day, 373 00:19:23,640 --> 00:19:26,320 Speaker 1: big day for Notch where he was ready to take 374 00:19:26,359 --> 00:19:30,080 Speaker 1: the plunge the Minecraft project, which he originally thought was 375 00:19:30,119 --> 00:19:33,040 Speaker 1: going to be fun but not a huge success. He hoped. 376 00:19:33,240 --> 00:19:35,919 Speaker 1: His biggest hope was that would be successful enough to 377 00:19:36,080 --> 00:19:39,199 Speaker 1: fund his next game idea, which he didn't necessarily have 378 00:19:39,280 --> 00:19:41,399 Speaker 1: at that point. He was just hoping that, well, this 379 00:19:41,520 --> 00:19:44,520 Speaker 1: this project will bring in enough money for my fun 380 00:19:44,600 --> 00:19:47,600 Speaker 1: and maybe and over six million people had downloaded it 381 00:19:47,640 --> 00:19:50,119 Speaker 1: in the first year, so that's when it was the 382 00:19:50,160 --> 00:19:53,880 Speaker 1: realization came with Wow, this could be the big money, 383 00:19:54,800 --> 00:19:56,880 Speaker 1: this could be the game. Well, we'll we'll move on 384 00:19:56,920 --> 00:19:59,400 Speaker 1: into the rest of the timeline in just a second, 385 00:19:59,480 --> 00:20:02,240 Speaker 1: but before we get too carried away, I want to 386 00:20:02,280 --> 00:20:06,760 Speaker 1: take a quick break to thank our sponsor. Alright, So 387 00:20:07,040 --> 00:20:11,040 Speaker 1: we left off at notches birthday on June one, when 388 00:20:11,040 --> 00:20:13,800 Speaker 1: he had made the big leap, cutting his uh, his 389 00:20:13,960 --> 00:20:17,920 Speaker 1: job and now focusing full time on Minecraft. Um. And 390 00:20:18,280 --> 00:20:20,359 Speaker 1: you know the next day I have is in do 391 00:20:20,400 --> 00:20:22,840 Speaker 1: you have anything else? I do? Not now? Okay, So 392 00:20:22,920 --> 00:20:26,119 Speaker 1: March second, two thousand eleven, Notch announces development for a 393 00:20:26,160 --> 00:20:30,639 Speaker 1: new game called Scrolls. Scrolls was a game that was 394 00:20:30,760 --> 00:20:33,240 Speaker 1: kind of the brainchild of both Notch and another member 395 00:20:33,560 --> 00:20:37,439 Speaker 1: of what would become his company, Moo Young. Um. But 396 00:20:37,600 --> 00:20:40,840 Speaker 1: it's uh, it's kind of a combination of a board 397 00:20:40,840 --> 00:20:44,800 Speaker 1: game and a card trading game, kind of like Magic 398 00:20:44,880 --> 00:20:48,199 Speaker 1: the Gathering meets war gaming. So you would have a 399 00:20:48,240 --> 00:20:51,280 Speaker 1: strategy element on where you placed things in the game 400 00:20:51,359 --> 00:20:54,399 Speaker 1: as well as kind of this card based system. Although 401 00:20:54,400 --> 00:20:57,320 Speaker 1: they're called scrolls within the game, which means that I 402 00:20:57,359 --> 00:20:59,879 Speaker 1: would be terrible at it, but I'm sure lots of 403 00:21:00,000 --> 00:21:04,520 Speaker 1: people enjoy it in many ways. Meanwhile, he uh not 404 00:21:05,359 --> 00:21:08,280 Speaker 1: was figuring that, you know, this was all becoming more 405 00:21:08,320 --> 00:21:10,399 Speaker 1: work than he was really willing and able to do 406 00:21:10,560 --> 00:21:13,800 Speaker 1: by himself, and so he founded a company. This this 407 00:21:13,840 --> 00:21:16,920 Speaker 1: movie Young that we've been talking about a little bit, uh, 408 00:21:17,119 --> 00:21:20,560 Speaker 1: that was at some point in mid and has since 409 00:21:20,600 --> 00:21:23,320 Speaker 1: then hired a team of maybe about twenty people or so. Yeah, 410 00:21:23,359 --> 00:21:26,120 Speaker 1: there's someone who's in charge of fun to work mostly 411 00:21:26,200 --> 00:21:29,320 Speaker 1: on Minecraft, honestly. Right, there are a couple of other products. 412 00:21:29,320 --> 00:21:31,280 Speaker 1: There's scrolls, and then there was one other one that 413 00:21:31,359 --> 00:21:35,400 Speaker 1: they announced, but we'll get to that because it's it's 414 00:21:35,520 --> 00:21:39,920 Speaker 1: kind of a sad story. Um. In June, our first 415 00:21:39,920 --> 00:21:42,440 Speaker 1: episode on Minecraft came out. Just just just to give 416 00:21:42,440 --> 00:21:44,800 Speaker 1: you give you a concept of when in the timeline. 417 00:21:44,800 --> 00:21:52,240 Speaker 1: This was in November, the first international convention for Minecraft happened. 418 00:21:52,320 --> 00:21:56,080 Speaker 1: That was in Las Vegas, and it was aligned with 419 00:21:56,280 --> 00:22:00,680 Speaker 1: the release of Minecraft officially. In fact, in twenty eleven, 420 00:22:00,720 --> 00:22:03,320 Speaker 1: that was a huge year from Minecraft. In August of 421 00:22:03,400 --> 00:22:06,640 Speaker 1: that year, they released a pocket edition for Experience Play, 422 00:22:06,720 --> 00:22:09,359 Speaker 1: which was it was an exclusive deal to Sony, but 423 00:22:09,400 --> 00:22:13,440 Speaker 1: the exclusivity only lasted a very short while. By October seven, 424 00:22:13,800 --> 00:22:17,520 Speaker 1: it had expired, and so on October seven, eleven, they 425 00:22:17,520 --> 00:22:20,040 Speaker 1: released the Pocket Edition of Minecraft, which is really meant 426 00:22:20,119 --> 00:22:23,480 Speaker 1: for mobile devices, is a simplified version of Minecraft that 427 00:22:23,520 --> 00:22:26,080 Speaker 1: you can play on mobile devices. It's currently available for 428 00:22:26,240 --> 00:22:29,040 Speaker 1: iOS and also andreft. The October seven was when it 429 00:22:29,080 --> 00:22:32,680 Speaker 1: came out on Android, and then on November seventeenth this 430 00:22:32,720 --> 00:22:35,000 Speaker 1: when it came out for iOS. And on November eight 431 00:22:35,920 --> 00:22:39,640 Speaker 1: that's when Minecraft had its official release. Keeping in mind 432 00:22:39,680 --> 00:22:42,400 Speaker 1: that people have been playing this game for two years already, uh, 433 00:22:42,480 --> 00:22:45,480 Speaker 1: they in various stages and and for a while. In fact, 434 00:22:45,520 --> 00:22:48,159 Speaker 1: I think you can still get Minecraft Classic for free, 435 00:22:48,520 --> 00:22:52,600 Speaker 1: which is based upon the original code for Minecraft. The 436 00:22:52,640 --> 00:22:55,359 Speaker 1: new game. The game that actually you can purchase it 437 00:22:55,800 --> 00:22:57,879 Speaker 1: varies depending upon where you are in the United States, 438 00:22:58,040 --> 00:23:00,720 Speaker 1: around twenty seven dollars or twenty six a five something 439 00:23:00,760 --> 00:23:03,520 Speaker 1: like that in the US to buy a copy on 440 00:23:03,720 --> 00:23:08,080 Speaker 1: PC um. But the Minecraft Classic one is free to download. 441 00:23:08,600 --> 00:23:11,960 Speaker 1: Um there they are two different games, really, And then 442 00:23:12,200 --> 00:23:14,639 Speaker 1: the Xbox version of course has its own pricing. And 443 00:23:16,080 --> 00:23:18,200 Speaker 1: while it hasn't happened yet, and I kind of wrote 444 00:23:18,200 --> 00:23:19,880 Speaker 1: this later in the timeline, but I'm gonna go ahead 445 00:23:19,880 --> 00:23:23,159 Speaker 1: and say it. Uh, the PlayStation four and the Xbox 446 00:23:23,240 --> 00:23:27,000 Speaker 1: One will both also have Minecraft on them um PlayStation four. 447 00:23:27,080 --> 00:23:29,199 Speaker 1: That will be the first time anyone on the PlayStation 448 00:23:29,240 --> 00:23:32,960 Speaker 1: platform who didn't have an experience could actually play this game. 449 00:23:33,000 --> 00:23:38,640 Speaker 1: So I expect the numbers will continue to explode. Um. 450 00:23:38,720 --> 00:23:41,399 Speaker 1: The game has been incredibly popular. I was really I 451 00:23:41,480 --> 00:23:45,879 Speaker 1: was at the the Microsoft press release at E three 452 00:23:46,040 --> 00:23:50,400 Speaker 1: this past year, and uh, the Xbox One press release. 453 00:23:51,480 --> 00:23:55,320 Speaker 1: One of the games they showed off was Minecraft. I mean, 454 00:23:55,480 --> 00:23:58,920 Speaker 1: among all of these really high graphics, crazy sound, all 455 00:23:58,960 --> 00:24:01,760 Speaker 1: of this, you know, big staff, and then Minecraft. Yeah, 456 00:24:01,800 --> 00:24:04,440 Speaker 1: and it got a huge response, just big cheer from 457 00:24:04,480 --> 00:24:07,680 Speaker 1: the audience. I'm like, never before have giant one meter 458 00:24:07,800 --> 00:24:11,560 Speaker 1: blocks looked in higher fidelity than right now in fidelity 459 00:24:11,560 --> 00:24:13,240 Speaker 1: and knows the wrong word I should say resolution, but 460 00:24:13,600 --> 00:24:16,000 Speaker 1: at any rate, it was. It was amusing to me 461 00:24:16,320 --> 00:24:20,000 Speaker 1: to see the the massive power of the Xbox One 462 00:24:20,359 --> 00:24:24,439 Speaker 1: compared to the Xbox six anyway, being used to do Minecraft. However, 463 00:24:24,600 --> 00:24:27,680 Speaker 1: that being said, again, the differences between the Xbox version 464 00:24:27,680 --> 00:24:31,119 Speaker 1: and the PC version are pretty vast. Like, the Xbox 465 00:24:31,240 --> 00:24:35,480 Speaker 1: version is much smaller, the individual worlds are smaller than 466 00:24:35,600 --> 00:24:39,960 Speaker 1: the the PC version. So for example, if you start 467 00:24:39,960 --> 00:24:42,679 Speaker 1: in your spawn area and just walk in a straight 468 00:24:42,720 --> 00:24:45,439 Speaker 1: line from where you started. Eventually you hit the end 469 00:24:45,480 --> 00:24:48,560 Speaker 1: of the world. Uh. In the Xbox version, it takes 470 00:24:48,600 --> 00:24:51,359 Speaker 1: place much more quickly than it would in the PC version, 471 00:24:51,560 --> 00:24:53,439 Speaker 1: and in fact, in the PC version, it would continue 472 00:24:53,480 --> 00:24:56,520 Speaker 1: to try and generate the world. And one of the 473 00:24:56,560 --> 00:24:59,600 Speaker 1: problems that the earlier builds of Minecraft had was that 474 00:24:59,760 --> 00:25:02,560 Speaker 1: if you went beyond a certain point, it ran out 475 00:25:02,560 --> 00:25:04,360 Speaker 1: of computer memory, and so you would have these big 476 00:25:04,400 --> 00:25:06,159 Speaker 1: gaps in the world, and they used to refer to 477 00:25:06,200 --> 00:25:09,560 Speaker 1: that area as the end. It's now a goal for 478 00:25:09,600 --> 00:25:12,600 Speaker 1: you to journey to the end. It's actually part of 479 00:25:12,640 --> 00:25:15,480 Speaker 1: the the end game of Minecraft, if you want to 480 00:25:15,480 --> 00:25:17,639 Speaker 1: think of it that way. And it's kind of funny 481 00:25:17,640 --> 00:25:19,960 Speaker 1: because it's one of those things that sort of popped 482 00:25:20,080 --> 00:25:22,439 Speaker 1: up as a result of just the limitations of the 483 00:25:22,440 --> 00:25:25,040 Speaker 1: game itself. But like I said, the Xbox version much 484 00:25:25,040 --> 00:25:27,240 Speaker 1: more limited. I expect the Xbox one the world's will 485 00:25:27,280 --> 00:25:31,000 Speaker 1: be larger. They just recently increase the size within um 486 00:25:31,200 --> 00:25:34,280 Speaker 1: uh the Xbox three six version. I noticed because I'm 487 00:25:34,320 --> 00:25:39,360 Speaker 1: currently building a tower in my quest for the Biggest Castle. Yeah. 488 00:25:39,800 --> 00:25:42,560 Speaker 1: Right now, I'm just building a skyscraper because my castle's 489 00:25:42,600 --> 00:25:45,159 Speaker 1: I get to a point where I burn out. So 490 00:25:45,200 --> 00:25:49,639 Speaker 1: now I'm building a a ten by ten actually I 491 00:25:49,640 --> 00:25:53,760 Speaker 1: guess it's technically eleven by eleven tower, and it's currently 492 00:25:53,760 --> 00:25:57,600 Speaker 1: I think thirteen stories tall and each story is three 493 00:25:57,720 --> 00:26:00,960 Speaker 1: meters tall. So if you want to help me build 494 00:26:00,960 --> 00:26:04,080 Speaker 1: my tower, look for John B. Strickland on Xbox Life 495 00:26:04,080 --> 00:26:07,440 Speaker 1: because I'm on there all the time. Guys. Anyway, Um, 496 00:26:07,480 --> 00:26:09,560 Speaker 1: so that was a big tangent. Let's get back into 497 00:26:09,800 --> 00:26:14,160 Speaker 1: the timeline. Yes, So, by the end of eleven, Notch 498 00:26:14,240 --> 00:26:17,439 Speaker 1: had stopped working on Minecraft, and in December he was 499 00:26:17,760 --> 00:26:21,359 Speaker 1: you know, I when he speaks about video games, he 500 00:26:21,400 --> 00:26:25,040 Speaker 1: reminds me a little bit of Sidmyer, and I mean 501 00:26:25,040 --> 00:26:26,920 Speaker 1: a because he just sounds like a really nice dude 502 00:26:26,960 --> 00:26:31,480 Speaker 1: and be he is so passionate about creating games, about 503 00:26:31,480 --> 00:26:34,520 Speaker 1: the actual developer programming part of it, and is a 504 00:26:34,560 --> 00:26:39,120 Speaker 1: little bit disinterested in in the fame side of it, 505 00:26:39,520 --> 00:26:42,520 Speaker 1: and and also in the in the hoopla part. I 506 00:26:42,560 --> 00:26:45,600 Speaker 1: mean I it seems like he gets very frustrated. And 507 00:26:45,640 --> 00:26:47,960 Speaker 1: he's got a really great blog on Tumbler that all 508 00:26:48,080 --> 00:26:50,600 Speaker 1: um reblogs and stuff from, even though it's like from 509 00:26:50,720 --> 00:26:55,080 Speaker 1: two years ago, it's just really great, uh you know where, 510 00:26:55,119 --> 00:26:57,240 Speaker 1: And he just he just talks about getting to this 511 00:26:57,240 --> 00:27:00,000 Speaker 1: point where he was like, I love programming, I love 512 00:27:00,040 --> 00:27:05,200 Speaker 1: of talking about programming, and I'm really disinterested in having 513 00:27:05,240 --> 00:27:07,840 Speaker 1: anyone give me feedback on my programming when it's at 514 00:27:07,880 --> 00:27:10,000 Speaker 1: such a basic stage, because it's it's just a total 515 00:27:10,040 --> 00:27:13,679 Speaker 1: buzz cat. There's actually I've got some great quotes from him. 516 00:27:13,280 --> 00:27:15,879 Speaker 1: Uh but yeah, like he's he said specifically to that 517 00:27:16,000 --> 00:27:18,960 Speaker 1: end that he feels the pressure to repeat the success 518 00:27:19,000 --> 00:27:24,000 Speaker 1: of Minecraft, and that the fact that Minecraft succeeded so overwhelmingly, 519 00:27:24,080 --> 00:27:27,560 Speaker 1: so saying that it went above and beyond his his 520 00:27:28,000 --> 00:27:32,720 Speaker 1: expectations is there's that's such an an understated way of 521 00:27:32,760 --> 00:27:37,880 Speaker 1: putting it. Because he's made a hundred million dollars from 522 00:27:37,960 --> 00:27:42,040 Speaker 1: Minecraft and Minecraft merchandizing. I mean when I first saw Minecraft, 523 00:27:42,080 --> 00:27:43,920 Speaker 1: I never would have imagined that merchandizing would be a 524 00:27:43,960 --> 00:27:47,080 Speaker 1: big deal. But it's a huge deal. Yeah, in twelve alone, 525 00:27:47,160 --> 00:27:49,360 Speaker 1: he would earn over a hundred million dollars on mine. 526 00:27:49,720 --> 00:27:52,520 Speaker 1: Hundred million dollars. So he has the freedom to do 527 00:27:52,640 --> 00:27:54,960 Speaker 1: whatever he wants, and that part is great. He loves 528 00:27:55,000 --> 00:27:57,560 Speaker 1: that part. The party doesn't love so much is that 529 00:27:57,640 --> 00:28:00,680 Speaker 1: because Minecraft was such a huge success, that's what people 530 00:28:00,720 --> 00:28:03,640 Speaker 1: expect from him. Now they deal in another huge success. Yeah, 531 00:28:03,640 --> 00:28:07,240 Speaker 1: they want they expect another Minecraft. So that puts an 532 00:28:07,359 --> 00:28:10,320 Speaker 1: enormous amount of pressure on him to develop something that's 533 00:28:10,400 --> 00:28:13,520 Speaker 1: as good as Minecraft is, whereas he wants he wants 534 00:28:13,560 --> 00:28:15,920 Speaker 1: the freedom to be able to develop whatever he likes 535 00:28:15,960 --> 00:28:18,120 Speaker 1: and not the pressure of, oh, it has to meet 536 00:28:18,160 --> 00:28:21,600 Speaker 1: these certain expectations. Because once you have those expectations there, 537 00:28:21,640 --> 00:28:25,000 Speaker 1: that puts parameters on what you can build. Because if 538 00:28:25,000 --> 00:28:27,320 Speaker 1: it's something that just interests you and you really want 539 00:28:27,359 --> 00:28:29,720 Speaker 1: to do it, but no one else really gets it, 540 00:28:29,960 --> 00:28:32,399 Speaker 1: then you just you're setting yourself up for lots of 541 00:28:32,400 --> 00:28:34,680 Speaker 1: criticism as people like, this is not what I wanted. 542 00:28:34,720 --> 00:28:36,840 Speaker 1: I want you to build another Minecraft that's not Minecraft. 543 00:28:36,920 --> 00:28:39,320 Speaker 1: It's just as good as Minecraft. And and you know, 544 00:28:39,360 --> 00:28:41,320 Speaker 1: for example, when you're the kind of dude who just 545 00:28:41,640 --> 00:28:44,960 Speaker 1: unto himself, creates a website that lists all of the 546 00:28:45,040 --> 00:28:49,120 Speaker 1: natural numbers in existence and then tweets about it too. 547 00:28:49,240 --> 00:28:53,840 Speaker 1: You know, your one point three million followers, maybe you know, 548 00:28:54,000 --> 00:28:58,080 Speaker 1: maybe you've got other stuff going on. I'm just saying, 549 00:28:58,120 --> 00:29:00,600 Speaker 1: you know, it's it's the guys. The guy's rain works 550 00:29:00,680 --> 00:29:04,640 Speaker 1: in really interesting ways. And and being beholden to an 551 00:29:04,680 --> 00:29:07,840 Speaker 1: audience about and especially a very large, very vocal audience. 552 00:29:07,840 --> 00:29:11,000 Speaker 1: I can understand his frustration. Um and and you know 553 00:29:11,080 --> 00:29:15,040 Speaker 1: so so in everything was really ramping up that year. 554 00:29:15,080 --> 00:29:18,680 Speaker 1: The three sixty version of Minecraft was more played than 555 00:29:18,800 --> 00:29:21,680 Speaker 1: Call of Duty Modern Warfare. Yeah, it hit Xbox Live 556 00:29:21,760 --> 00:29:24,840 Speaker 1: Arcade and then it exploded there. And there are some 557 00:29:25,000 --> 00:29:30,080 Speaker 1: great shows that are Minecraft oriented, uh Chad from this 558 00:29:30,160 --> 00:29:33,960 Speaker 1: Weekend Tech has a YouTube series about Minecraft. The Rooster 559 00:29:34,040 --> 00:29:37,320 Speaker 1: Teeth guys have let's plays and let's build set in 560 00:29:37,400 --> 00:29:41,720 Speaker 1: Minecraft that are entertaining and hilarious. In fact, they even 561 00:29:43,040 --> 00:29:47,240 Speaker 1: Gavin Free of Rooster Teeth created the most ridiculous thing 562 00:29:47,600 --> 00:29:55,520 Speaker 1: he created. Oh Gavin, So he created a basic structure 563 00:29:55,640 --> 00:29:58,880 Speaker 1: that was an obsidian block, and then four gold blocks. 564 00:29:59,240 --> 00:30:01,280 Speaker 1: He mined all this gold. And you know, when you 565 00:30:01,320 --> 00:30:03,280 Speaker 1: mind gold, you didn't have to refine it, and you 566 00:30:03,320 --> 00:30:06,600 Speaker 1: get gold bars. Then if you have enough gold bars 567 00:30:06,680 --> 00:30:09,880 Speaker 1: can make a gold block. He mined and refined all 568 00:30:09,920 --> 00:30:12,720 Speaker 1: this gold. They were they wanted the gold for another reason. 569 00:30:12,720 --> 00:30:15,440 Speaker 1: They wanted to use the gold to create circuits to 570 00:30:15,520 --> 00:30:19,320 Speaker 1: power a mine cart track. They were they were trying 571 00:30:19,360 --> 00:30:22,080 Speaker 1: to get an achievement in the Xbox version of the game, 572 00:30:22,120 --> 00:30:24,520 Speaker 1: where you have to travel a certain distance on a 573 00:30:24,720 --> 00:30:27,280 Speaker 1: on a rail car and then you unlock the achievement, 574 00:30:27,800 --> 00:30:30,480 Speaker 1: which meant they needed gold. But Gavin took all the 575 00:30:30,520 --> 00:30:33,200 Speaker 1: gold and made gold blocks out of it instead of 576 00:30:33,440 --> 00:30:36,560 Speaker 1: using it to actually make these power right, so he's 577 00:30:36,560 --> 00:30:38,360 Speaker 1: being a bit of a troll, which is kind of 578 00:30:38,360 --> 00:30:41,760 Speaker 1: what Gavin does. And uh, he then created the subsidium. 579 00:30:41,760 --> 00:30:44,280 Speaker 1: They put an obsidium block down and then uh four 580 00:30:44,360 --> 00:30:48,360 Speaker 1: gold blocks and called it the Tower of Pimps. That 581 00:30:48,480 --> 00:30:50,440 Speaker 1: is that became its name, the Tower of Pimps, and 582 00:30:50,480 --> 00:30:52,440 Speaker 1: then now has become a thing in the Rooster Teeth 583 00:30:52,480 --> 00:30:56,040 Speaker 1: games where they compete and whoever wins gets the Tower 584 00:30:56,080 --> 00:30:58,560 Speaker 1: of Pimps. That weekend. They've actually got a three D 585 00:30:58,680 --> 00:31:01,320 Speaker 1: printed version of the Tower Pimps that goes from one 586 00:31:01,360 --> 00:31:04,760 Speaker 1: person's desk to another as they battle over it. Well, 587 00:31:05,800 --> 00:31:09,600 Speaker 1: it turns out that the Notch must watch Rooster Teeth. 588 00:31:09,600 --> 00:31:13,520 Speaker 1: The people must watch it because um, they incorporated the 589 00:31:13,520 --> 00:31:16,520 Speaker 1: Tower of Pimps in a secret part of the tutorial 590 00:31:16,600 --> 00:31:20,160 Speaker 1: world of the Xbox three sixt version of Minecraft. If 591 00:31:20,200 --> 00:31:22,400 Speaker 1: you play the tutorial world and you know where to look, 592 00:31:22,840 --> 00:31:26,440 Speaker 1: you can find a pre built tower of pimps there. So, 593 00:31:26,520 --> 00:31:28,680 Speaker 1: I mean, this is this is again kind of showing 594 00:31:28,720 --> 00:31:32,960 Speaker 1: how they value that community that has grown up around 595 00:31:33,040 --> 00:31:36,600 Speaker 1: the game, where people who make something that resonates with 596 00:31:36,640 --> 00:31:39,840 Speaker 1: an audience, they acknowledge that it's not one of those 597 00:31:39,880 --> 00:31:42,160 Speaker 1: games where you put it out there and then you 598 00:31:42,200 --> 00:31:45,360 Speaker 1: just you divorce yourself entirely from it and then you 599 00:31:45,400 --> 00:31:49,200 Speaker 1: go do something else. Yeah, the company Muang was big 600 00:31:49,320 --> 00:31:53,960 Speaker 1: enough as they were included in this total patentroll lawsuit 601 00:31:54,040 --> 00:31:58,960 Speaker 1: along with like Electronic Arts and Square Enix um over 602 00:31:59,160 --> 00:32:03,080 Speaker 1: over paid Android usage. Yeah, some sort of it was 603 00:32:03,120 --> 00:32:06,680 Speaker 1: either in game payments or something along those lines. Yeah. 604 00:32:06,800 --> 00:32:08,280 Speaker 1: But but I mean, you know that's that's a pretty 605 00:32:08,360 --> 00:32:10,840 Speaker 1: huge sign of of you've made it. You know you've 606 00:32:10,880 --> 00:32:12,480 Speaker 1: made it when you get sued, when you get targeted. 607 00:32:13,760 --> 00:32:16,520 Speaker 1: I hope I never made it. Not. Also that year 608 00:32:16,760 --> 00:32:19,640 Speaker 1: was presented with a special award from the British Academy 609 00:32:19,680 --> 00:32:24,040 Speaker 1: of Film and Television Arts Video Game Segment uh in uh. 610 00:32:24,080 --> 00:32:27,240 Speaker 1: He also during this time was also working on a 611 00:32:27,280 --> 00:32:30,360 Speaker 1: new game called Zero Times Tend to the Power of 612 00:32:30,440 --> 00:32:33,120 Speaker 1: C which was supposed to be that the Zero Times 613 00:32:33,120 --> 00:32:34,360 Speaker 1: Tend to the Power of C was supposed to be 614 00:32:34,400 --> 00:32:38,360 Speaker 1: a coding error within the confines of this game that 615 00:32:38,480 --> 00:32:41,640 Speaker 1: causes the entire human race to go into cry genic sleep, 616 00:32:41,960 --> 00:32:44,840 Speaker 1: and when they wake up, it's eons later, and the 617 00:32:44,960 --> 00:32:47,440 Speaker 1: universe has changed as a result because so much time 618 00:32:47,480 --> 00:32:50,719 Speaker 1: has passed, and it's another it's another sandbox kind of game, 619 00:32:50,840 --> 00:32:54,920 Speaker 1: you're it's it's also very sixteen bitten blocky. Exploration was 620 00:32:55,000 --> 00:32:59,680 Speaker 1: a big theme, as is trading, but as of August 621 00:32:59,680 --> 00:33:03,480 Speaker 1: of this year, um it is no longer in development. 622 00:33:03,840 --> 00:33:08,040 Speaker 1: Notch said that he had uh had stopped developing the 623 00:33:08,040 --> 00:33:10,640 Speaker 1: game and did not have any aspirations for it to continue. 624 00:33:10,760 --> 00:33:13,880 Speaker 1: It's actually been taken over though, by a fan group 625 00:33:13,960 --> 00:33:17,840 Speaker 1: that calls themselves Projects trillic And, and he's basically given 626 00:33:18,080 --> 00:33:21,200 Speaker 1: them his blessing. Yeah, they're from what I understand, they're 627 00:33:21,200 --> 00:33:23,880 Speaker 1: trying to create essentially the game he was building, but 628 00:33:23,960 --> 00:33:27,160 Speaker 1: they're not necessarily using the code that he had developed, 629 00:33:27,400 --> 00:33:29,880 Speaker 1: so they're they're they've got the same end goal, but 630 00:33:29,920 --> 00:33:33,480 Speaker 1: they're taking their own pathway to get there. Meanwhile, UH 631 00:33:33,880 --> 00:33:38,200 Speaker 1: Minecraft kept on keeping on. In February eleven, two thousand twelve, 632 00:33:38,520 --> 00:33:40,920 Speaker 1: it launched on a new platform, one that we just 633 00:33:41,040 --> 00:33:43,800 Speaker 1: got access to because I think we think we have 634 00:33:43,840 --> 00:33:45,160 Speaker 1: access to this. I think this is one of the 635 00:33:45,200 --> 00:33:51,240 Speaker 1: things that's sitting on your desk, the Raspberry Pie twelve. 636 00:33:51,280 --> 00:33:54,280 Speaker 1: It came to the Raspberry Pie the Minecraft Pie addition, 637 00:33:54,720 --> 00:33:59,000 Speaker 1: and it's available for free download on the MoU Yang's blog. 638 00:33:59,320 --> 00:34:01,280 Speaker 1: We should fire that thing up. Yeah, I was just saying, like, 639 00:34:01,360 --> 00:34:04,400 Speaker 1: let's fire up the Raspberry Pie download that because it's 640 00:34:04,520 --> 00:34:08,120 Speaker 1: meant to be an educational tool for novice programmers. It's 641 00:34:08,160 --> 00:34:10,799 Speaker 1: actually it's not necessarily meant just for entertainment, but to 642 00:34:10,880 --> 00:34:13,200 Speaker 1: learn how to program and using that as sort of 643 00:34:13,239 --> 00:34:15,840 Speaker 1: another platform on programming. All right, Well, it's Java based, 644 00:34:15,920 --> 00:34:18,279 Speaker 1: and I've heard that actually a lot of a lot 645 00:34:18,280 --> 00:34:21,600 Speaker 1: of kids are getting into programming through Minecraft onto themselves, 646 00:34:21,840 --> 00:34:26,200 Speaker 1: and not only just uh programming, but also circuitry, because 647 00:34:26,239 --> 00:34:29,360 Speaker 1: you can build circuits within the world of Minecraft, and 648 00:34:29,400 --> 00:34:32,319 Speaker 1: you can even build the you know, you can think 649 00:34:32,320 --> 00:34:35,799 Speaker 1: of them as macro processors, not micro processors, because they 650 00:34:36,280 --> 00:34:39,880 Speaker 1: span entire fields within the game of Minecraft. But you 651 00:34:39,880 --> 00:34:43,480 Speaker 1: could build a working calculator in Minecraft using all the 652 00:34:43,520 --> 00:34:47,799 Speaker 1: basic electronic components that you can create or mine in 653 00:34:47,840 --> 00:34:50,320 Speaker 1: the game, which you know, I've seen some of the 654 00:34:50,400 --> 00:34:51,880 Speaker 1: videos of people who have done this, where you know, 655 00:34:51,920 --> 00:34:55,080 Speaker 1: you hit a switch and it creates a very simple 656 00:34:55,080 --> 00:35:00,120 Speaker 1: computer algorithm that follows very basic rules. But it's of 657 00:35:00,160 --> 00:35:03,120 Speaker 1: an equation for you or you know whatever that yeah, whatever, 658 00:35:03,239 --> 00:35:06,440 Speaker 1: whatever it's designed to do. Yeah, and piece of music 659 00:35:06,560 --> 00:35:08,879 Speaker 1: or yeah, yeah, I've seen those two where they set 660 00:35:08,960 --> 00:35:11,960 Speaker 1: up the various music blocks and set up the circuit 661 00:35:12,000 --> 00:35:14,760 Speaker 1: so that it plays a specific tune. It's a level 662 00:35:14,800 --> 00:35:18,359 Speaker 1: of understanding of this game that is really surprising to me. 663 00:35:18,480 --> 00:35:20,760 Speaker 1: But it also means that people are learning the basics 664 00:35:20,760 --> 00:35:24,400 Speaker 1: of electronics as well as the basics of programming, uh, 665 00:35:24,520 --> 00:35:27,200 Speaker 1: through this one game and it and it can inspire 666 00:35:27,239 --> 00:35:29,080 Speaker 1: people in other ways to we'll talk about that in 667 00:35:29,120 --> 00:35:32,280 Speaker 1: a second. One of the interesting things that I read, 668 00:35:32,440 --> 00:35:34,400 Speaker 1: and I know you read the same piece, it was 669 00:35:34,440 --> 00:35:36,360 Speaker 1: a there was a piece in the New Yorker about 670 00:35:36,880 --> 00:35:40,000 Speaker 1: Notch that was quite good. Yeah, that was great. I 671 00:35:40,120 --> 00:35:42,720 Speaker 1: thought I had it written down. Uh. It was written 672 00:35:42,719 --> 00:35:46,439 Speaker 1: by Simon Parkin. It was published in April. I'll see 673 00:35:46,440 --> 00:35:48,120 Speaker 1: if we can remember to link it on social. Yeah, 674 00:35:48,120 --> 00:35:50,920 Speaker 1: it's it's an excellent article. And in that Notch is 675 00:35:50,960 --> 00:35:53,279 Speaker 1: quoted as saying, I don't want to feel like I'm 676 00:35:53,280 --> 00:35:56,000 Speaker 1: in charge or anything. Of course, it doesn't really work 677 00:35:56,040 --> 00:35:58,360 Speaker 1: that way, because we all know I'm the founder. But 678 00:35:58,400 --> 00:36:00,200 Speaker 1: I try to have a studio where people go to 679 00:36:00,280 --> 00:36:03,080 Speaker 1: make games for the fun of it, not just because 680 00:36:03,080 --> 00:36:05,600 Speaker 1: some investor has said we have to make money. And 681 00:36:05,640 --> 00:36:08,719 Speaker 1: that kind of boils down to his basic philosophy. And 682 00:36:08,840 --> 00:36:12,040 Speaker 1: it's very similar to sid Meyer, this idea that I 683 00:36:12,120 --> 00:36:14,279 Speaker 1: love to build things. I love to make games. I 684 00:36:14,360 --> 00:36:16,879 Speaker 1: love to make things that are fun to play, and 685 00:36:16,920 --> 00:36:20,319 Speaker 1: that's my motivation. It's a huge games games where you 686 00:36:20,360 --> 00:36:23,680 Speaker 1: get to decide what the story is, what your motivations are. Yeah. Yeah, 687 00:36:24,000 --> 00:36:27,880 Speaker 1: these are games where there's not necessarily a pathway that 688 00:36:28,000 --> 00:36:30,080 Speaker 1: you have to follow. You can take one of a 689 00:36:30,160 --> 00:36:34,040 Speaker 1: billion pathways. Now, Minecraft does have kind of an endgame. 690 00:36:34,600 --> 00:36:36,800 Speaker 1: I had mentioned it before that there are three basic 691 00:36:36,840 --> 00:36:39,960 Speaker 1: worlds in in the in the original version of Minecraft. 692 00:36:40,040 --> 00:36:41,640 Speaker 1: Keep in mind there are mods out there that have 693 00:36:41,760 --> 00:36:45,520 Speaker 1: all sorts of worlds, but the three basic worlds are 694 00:36:45,520 --> 00:36:47,879 Speaker 1: the overworld, which is where you spend your time when 695 00:36:47,880 --> 00:36:50,960 Speaker 1: you first start off. Then there's a a kind of 696 00:36:51,600 --> 00:36:55,279 Speaker 1: Hades like region called the Nether where everything is on 697 00:36:55,320 --> 00:36:58,160 Speaker 1: fire and trying to kill you. Uh, that's only a 698 00:36:58,200 --> 00:37:01,400 Speaker 1: slight exaggeration. Uh, there are certain things that are not 699 00:37:01,440 --> 00:37:03,239 Speaker 1: on fire, and there are a couple of critters that 700 00:37:03,280 --> 00:37:05,640 Speaker 1: aren't actively trying to kill you. But there everything else 701 00:37:05,760 --> 00:37:08,520 Speaker 1: is like how I feel about our new office environment. 702 00:37:08,600 --> 00:37:11,200 Speaker 1: Yeah kind of. Yeah, well, I certainly think Robert's out 703 00:37:11,239 --> 00:37:14,040 Speaker 1: to kill me. He's already set up his his second 704 00:37:14,120 --> 00:37:16,200 Speaker 1: secondary monitor to block me off. I don't know if 705 00:37:16,239 --> 00:37:18,960 Speaker 1: you've noticed that. I'm sure it's not personal. No, it's 706 00:37:18,960 --> 00:37:22,400 Speaker 1: just so he has a semi cubicle through himself. Uh, 707 00:37:22,480 --> 00:37:25,680 Speaker 1: I love you, Robert anyway. So that you know, there's 708 00:37:25,680 --> 00:37:27,920 Speaker 1: the overworld, the nether and then there's the End that 709 00:37:27,960 --> 00:37:31,239 Speaker 1: I mentioned before. That's where Enderman come from. Enderman are 710 00:37:31,239 --> 00:37:33,759 Speaker 1: these kind of creepy characters that are three blocks tall. 711 00:37:33,760 --> 00:37:39,000 Speaker 1: They're the the tallest regular characters you would encounter in Minecraft. Uh. 712 00:37:39,040 --> 00:37:42,399 Speaker 1: They also are not aggressive unless you look at them. 713 00:37:42,440 --> 00:37:45,960 Speaker 1: If you look at them and you look above their legs, 714 00:37:46,040 --> 00:37:49,440 Speaker 1: essentially they become aggressive and we'll try to kill you. 715 00:37:49,480 --> 00:37:52,600 Speaker 1: They can also teleport, so they're tricky critters to defeat. 716 00:37:53,080 --> 00:37:55,160 Speaker 1: But if you go to the end, which is where 717 00:37:55,160 --> 00:37:59,920 Speaker 1: the Injerman supposedly come from, you can encounter the Ender Dragon. 718 00:38:00,640 --> 00:38:04,640 Speaker 1: The Indo Dragon is enormous and deadly and probably requires 719 00:38:04,760 --> 00:38:08,480 Speaker 1: multiple people ganging up on it at once using enchanted weapons. 720 00:38:08,760 --> 00:38:11,160 Speaker 1: These are all things that were added into Minecraft over 721 00:38:11,200 --> 00:38:13,680 Speaker 1: the course of the game. Obviously, when it first started, 722 00:38:13,719 --> 00:38:16,760 Speaker 1: you didn't have ways of enchanting items and you didn't 723 00:38:16,800 --> 00:38:19,799 Speaker 1: have dragons flying around. But if you defeat it, then 724 00:38:19,800 --> 00:38:23,440 Speaker 1: you get a little um, you get a story that 725 00:38:23,600 --> 00:38:27,239 Speaker 1: unfolds that's supposedly very beautiful. I have not read this 726 00:38:27,400 --> 00:38:30,000 Speaker 1: story because I have not defeated the Indo Dragon, and 727 00:38:30,000 --> 00:38:32,920 Speaker 1: I refuse to watch a video and see it for 728 00:38:33,000 --> 00:38:36,560 Speaker 1: myself until I have done it. So I'm waiting until 729 00:38:36,600 --> 00:38:38,600 Speaker 1: I get to a point where I feel like, all right, 730 00:38:39,320 --> 00:38:41,200 Speaker 1: let's give this a shot and let me get like 731 00:38:41,280 --> 00:38:43,560 Speaker 1: at least three or four other people who want to 732 00:38:43,719 --> 00:38:48,680 Speaker 1: throw their lives away and and take on the Indo Dragon. So, uh, 733 00:38:48,719 --> 00:38:51,080 Speaker 1: there is an end game in the game in that sense, 734 00:38:51,160 --> 00:38:53,080 Speaker 1: but you never have to play it that way if 735 00:38:53,080 --> 00:38:55,480 Speaker 1: you don't want to. There's no reason for you to 736 00:38:55,480 --> 00:38:58,000 Speaker 1: go after that goal if it doesn't interest you. Um. 737 00:38:58,160 --> 00:39:03,240 Speaker 1: And we've seen some interesting uses of Minecraft in ways 738 00:39:03,280 --> 00:39:06,080 Speaker 1: other than just as a game. Right, It's kind of 739 00:39:06,120 --> 00:39:09,719 Speaker 1: a semi official educational tool. It is being taught in schools. Yeah, yeah, 740 00:39:09,719 --> 00:39:12,840 Speaker 1: it's being used as a tool in various applications. So 741 00:39:12,920 --> 00:39:15,400 Speaker 1: you've got some where it's like city planning, you know, 742 00:39:15,440 --> 00:39:17,480 Speaker 1: the idea of how do you how do you lay 743 00:39:17,480 --> 00:39:19,520 Speaker 1: out a city so that it makes sense? And they 744 00:39:19,600 --> 00:39:22,400 Speaker 1: use Minecraft as the basic building blocks for that. Literally. 745 00:39:23,000 --> 00:39:25,439 Speaker 1: There are other ones where it's just teaching teamwork, where 746 00:39:25,440 --> 00:39:29,160 Speaker 1: you throw a group of students in a newly developed 747 00:39:29,280 --> 00:39:32,160 Speaker 1: world and say, all right, here are the basic thing 748 00:39:32,280 --> 00:39:34,000 Speaker 1: or what what basic things do you need to do 749 00:39:34,480 --> 00:39:38,080 Speaker 1: in order to survive? What? How do you prioritize those steps? 750 00:39:38,280 --> 00:39:40,759 Speaker 1: How do you delegate who does what? How do you 751 00:39:40,760 --> 00:39:44,160 Speaker 1: actually achieve your goals? And so that's another way, or 752 00:39:44,200 --> 00:39:46,440 Speaker 1: even just as a motivator. I read about it being 753 00:39:46,600 --> 00:39:49,200 Speaker 1: used in a in a in a foreign language class 754 00:39:49,480 --> 00:39:51,520 Speaker 1: and that you know, the student that the teachers like 755 00:39:51,880 --> 00:39:53,920 Speaker 1: find you guys can play Minecraft, but you have to 756 00:39:53,920 --> 00:39:56,879 Speaker 1: speak entirely in this language that you're learning in order 757 00:39:57,400 --> 00:40:00,839 Speaker 1: that's it's the only way you can communicate, communicate via 758 00:40:01,000 --> 00:40:02,920 Speaker 1: text or you can talk to each other, but you 759 00:40:03,000 --> 00:40:05,480 Speaker 1: have to speak and write in this other language that 760 00:40:05,520 --> 00:40:08,640 Speaker 1: you're learning UM, which is great because it turned you 761 00:40:08,640 --> 00:40:11,120 Speaker 1: into this. You know, it's an immersive environment where you 762 00:40:11,160 --> 00:40:15,440 Speaker 1: have to communicate in order together. So that was I 763 00:40:15,480 --> 00:40:18,720 Speaker 1: thought a very clever way of using Minecraft. Uh. There 764 00:40:18,960 --> 00:40:22,600 Speaker 1: is an organization called Teacher Gaming which runs Minecraft e 765 00:40:22,680 --> 00:40:24,920 Speaker 1: d U, which is a tool designed to help teachers 766 00:40:24,920 --> 00:40:28,840 Speaker 1: incorporate Minecraft into lesson plans. UM actually has a special 767 00:40:28,920 --> 00:40:31,560 Speaker 1: build of Minecraft where you can sign in as a 768 00:40:31,560 --> 00:40:36,080 Speaker 1: student or a teacher and can create specific goal oriented 769 00:40:36,120 --> 00:40:41,880 Speaker 1: tasks UM and encourage things like communication and teamwork. I've 770 00:40:41,920 --> 00:40:45,200 Speaker 1: read about a lot of gamer parents who have played 771 00:40:45,239 --> 00:40:47,440 Speaker 1: with their children are set up servers for their children 772 00:40:47,440 --> 00:40:50,520 Speaker 1: so they can play in a safe environment and um. 773 00:40:50,560 --> 00:40:53,439 Speaker 1: Another example of that is Bernie Burns of Rooster Teeth, 774 00:40:53,440 --> 00:40:55,680 Speaker 1: who talks about playing it with the son and then 775 00:40:55,760 --> 00:40:59,080 Speaker 1: that's in fact how he got introduced to Minecraft and uh, 776 00:40:59,120 --> 00:41:03,319 Speaker 1: and now it's a big part of what Rooster Teeth does. Yeah, 777 00:41:03,600 --> 00:41:05,520 Speaker 1: so uh. And of course he was not the only 778 00:41:05,520 --> 00:41:07,920 Speaker 1: person in the company to have played the game. Gavin 779 00:41:07,960 --> 00:41:10,600 Speaker 1: also had an unfair advantage in those early games because 780 00:41:10,640 --> 00:41:12,840 Speaker 1: he knew what was going on, whereas everybody else was like, 781 00:41:13,239 --> 00:41:16,920 Speaker 1: how do I make an axe? So the car. What 782 00:41:16,960 --> 00:41:19,520 Speaker 1: does Gavin do with that knowledge? He builds the Tower 783 00:41:19,520 --> 00:41:23,080 Speaker 1: of Pimps. Yeah, so, um, you know, knowledge is power people, 784 00:41:23,239 --> 00:41:26,319 Speaker 1: then with great power comes great something or other. Yeah. 785 00:41:26,520 --> 00:41:28,640 Speaker 1: That there was a frolicking motion by the way that 786 00:41:28,640 --> 00:41:32,120 Speaker 1: that I really felt got lost in. It was Lauren 787 00:41:32,200 --> 00:41:38,040 Speaker 1: doing the frolicking, but not Jonathan. I do not frolic cavort. 788 00:41:39,320 --> 00:41:42,279 Speaker 1: I'm not a frolicker. I'm a covorder. Um. And so 789 00:41:42,360 --> 00:41:44,759 Speaker 1: there are other interesting mods. I saw a mod where 790 00:41:44,760 --> 00:41:46,799 Speaker 1: you can build and maybe this isn't even a mod, 791 00:41:46,840 --> 00:41:48,719 Speaker 1: but I don't play the PC version, so this is 792 00:41:48,760 --> 00:41:51,160 Speaker 1: this is brand new to me. But you could build 793 00:41:51,239 --> 00:41:57,319 Speaker 1: a rocket and then actually go from the world of 794 00:41:57,640 --> 00:42:02,359 Speaker 1: Minecraft to the Moon, which I just blew my mind. 795 00:42:02,400 --> 00:42:04,359 Speaker 1: I was like, this is incredible, and that it also 796 00:42:04,440 --> 00:42:08,399 Speaker 1: involved a lot of the materials that occur in the 797 00:42:08,480 --> 00:42:11,279 Speaker 1: PC version but not in the Xbox version. So I 798 00:42:11,280 --> 00:42:12,840 Speaker 1: saw it. I was like, well, there's no way for 799 00:42:12,840 --> 00:42:14,719 Speaker 1: me to do this right now. I could always go 800 00:42:14,760 --> 00:42:17,160 Speaker 1: out and buy the PC version, but then that means 801 00:42:17,200 --> 00:42:19,440 Speaker 1: I have to learn. There was there's a mod that 802 00:42:19,480 --> 00:42:22,880 Speaker 1: you guys talked about in the original episode that was 803 00:42:22,960 --> 00:42:25,120 Speaker 1: of the Starship Enterprise. Yeah, I was a guy who 804 00:42:25,160 --> 00:42:28,880 Speaker 1: had who had gone essentially into creative mode and wanted 805 00:42:28,920 --> 00:42:32,399 Speaker 1: to make a to scale one to one version of 806 00:42:32,440 --> 00:42:34,400 Speaker 1: the enterprise like that you can get in and like 807 00:42:34,440 --> 00:42:37,960 Speaker 1: crawl around and being a Jeffreys tube and you could 808 00:42:38,040 --> 00:42:40,400 Speaker 1: you could explore the various text And this was the uh, 809 00:42:40,800 --> 00:42:43,200 Speaker 1: the n c C seventeen o one, so not the 810 00:42:43,760 --> 00:42:47,360 Speaker 1: not the not the later enterprises. We're talking original series 811 00:42:48,239 --> 00:42:54,160 Speaker 1: enterprise and an update on that story. Over over that enterprise, 812 00:42:54,200 --> 00:42:56,920 Speaker 1: mod Millang got hit with a season desist from Universal 813 00:42:56,960 --> 00:43:01,600 Speaker 1: Studios to to which not was Paramount Picture sexually. Uh, 814 00:43:01,640 --> 00:43:04,120 Speaker 1: I read Universal videos that I'm willing to go with 815 00:43:04,120 --> 00:43:07,319 Speaker 1: either UM and it would to which Notch replied, like, 816 00:43:07,400 --> 00:43:09,680 Speaker 1: it's it's like sending a letter to Adobe because someone 817 00:43:09,800 --> 00:43:12,719 Speaker 1: drew a copyrighted image and photoshop right. He's like, like, 818 00:43:12,960 --> 00:43:15,839 Speaker 1: I built the tool, but I didn't build that. Yeah. 819 00:43:15,920 --> 00:43:19,480 Speaker 1: And put Putt, which is actually a brand name of 820 00:43:19,480 --> 00:43:25,400 Speaker 1: of UM, also has sent a season desist and further misunderstanding, 821 00:43:25,960 --> 00:43:28,080 Speaker 1: it's the same, you know, the same sort of thing 822 00:43:28,080 --> 00:43:31,600 Speaker 1: as Safe Harbor with sites like YouTube. Right where YouTube 823 00:43:31,880 --> 00:43:36,800 Speaker 1: is offering people the platform to you can upload videos, 824 00:43:37,000 --> 00:43:40,280 Speaker 1: YouTube itself is not responsible for the material inside those videos. 825 00:43:40,280 --> 00:43:44,560 Speaker 1: It does have a responsibility to act when those videos 826 00:43:44,680 --> 00:43:48,399 Speaker 1: violate intellectual property, But how do you do that when 827 00:43:48,440 --> 00:43:51,319 Speaker 1: someone has just built the enterprise on a server that 828 00:43:51,400 --> 00:43:54,000 Speaker 1: they own. You know, essentially you have to serve that 829 00:43:54,040 --> 00:43:56,400 Speaker 1: to that season desists to the person that built it, 830 00:43:56,920 --> 00:44:00,600 Speaker 1: not to the company that provided the tools. But yeah, 831 00:44:00,600 --> 00:44:04,080 Speaker 1: we we've seen lots of other interesting builds besides that. 832 00:44:04,640 --> 00:44:09,800 Speaker 1: And I talked about how these mods are, uh pretty popular. 833 00:44:09,920 --> 00:44:12,080 Speaker 1: There are a lot of different skins that you can 834 00:44:12,120 --> 00:44:16,200 Speaker 1: get for um for Minecraft, not just for your character. 835 00:44:16,400 --> 00:44:19,440 Speaker 1: You can put give your character a different skin, some 836 00:44:19,480 --> 00:44:21,480 Speaker 1: of which are based upon other popular games. They have 837 00:44:21,520 --> 00:44:24,560 Speaker 1: Halo skins, so if you want a little blocky master chief, 838 00:44:24,600 --> 00:44:26,759 Speaker 1: you can make one. Although although Nottch did write a 839 00:44:26,840 --> 00:44:29,359 Speaker 1: really nice I I linked this on Twitter today because 840 00:44:29,360 --> 00:44:31,520 Speaker 1: I was just so impressed with it, a really nice 841 00:44:31,560 --> 00:44:35,480 Speaker 1: post about how Minecraft is genderless, um that that your 842 00:44:35,640 --> 00:44:38,640 Speaker 1: natural avatar. You know, at some point started being called 843 00:44:38,680 --> 00:44:41,120 Speaker 1: the Minecraft guy because he's kind of blocking and dude 844 00:44:41,280 --> 00:44:44,759 Speaker 1: ish and and that and that's yeah. Well, someone I 845 00:44:44,800 --> 00:44:47,759 Speaker 1: think someone asked not at some point, oh what's the 846 00:44:47,800 --> 00:44:50,400 Speaker 1: dude's name? And he was like Steve, and I think 847 00:44:50,440 --> 00:44:52,680 Speaker 1: that's how that one got started. Um. But but that 848 00:44:53,360 --> 00:44:55,960 Speaker 1: you know, all all the animals and minecraft are genderless. 849 00:44:56,000 --> 00:44:58,840 Speaker 1: They can all make little babies with any other animal 850 00:44:59,080 --> 00:45:03,200 Speaker 1: that if you get it, and babies were really new 851 00:45:03,239 --> 00:45:05,640 Speaker 1: for the Xbox three sixty not that new now, but 852 00:45:05,719 --> 00:45:08,279 Speaker 1: I remember when it uh like if you you can 853 00:45:08,320 --> 00:45:12,799 Speaker 1: make animals be receptive to the mood of love by 854 00:45:12,840 --> 00:45:15,759 Speaker 1: giving them food, and um, so you can tame them 855 00:45:15,800 --> 00:45:17,560 Speaker 1: sort of. You can. You can lead them into like 856 00:45:17,560 --> 00:45:19,960 Speaker 1: a fenced area and then and then fence them in 857 00:45:20,600 --> 00:45:22,440 Speaker 1: and if you feed them, they're they're like they have 858 00:45:22,520 --> 00:45:24,640 Speaker 1: little hearts appear over their head. And as long as 859 00:45:24,680 --> 00:45:27,000 Speaker 1: you have two of that kind of animal, you're good 860 00:45:27,000 --> 00:45:30,920 Speaker 1: to go. There's gonna be babies popping up soon. Um. 861 00:45:30,960 --> 00:45:33,960 Speaker 1: So yeah, there's no like, there's no fifty fifty chance 862 00:45:34,000 --> 00:45:36,200 Speaker 1: that you accidentally put two of the same gender because 863 00:45:36,200 --> 00:45:40,359 Speaker 1: there they're this non gender gender and and that you're 864 00:45:40,480 --> 00:45:43,160 Speaker 1: in you know, and that also your avatar is technically 865 00:45:43,320 --> 00:45:46,399 Speaker 1: non gendered. Yeah, and so so you know, skins are great, 866 00:45:46,480 --> 00:45:49,120 Speaker 1: but right well, and they also have skins that overlay 867 00:45:49,160 --> 00:45:51,759 Speaker 1: the entire world, not just your character. So you get 868 00:45:51,800 --> 00:45:54,480 Speaker 1: there's like one specifically for the Xbox three sixty where 869 00:45:54,520 --> 00:45:59,520 Speaker 1: you can uh do a mass effect texture overlay, so 870 00:45:59,560 --> 00:46:03,120 Speaker 1: suddenly the world looks like, you know, a mass effect world, 871 00:46:03,160 --> 00:46:05,480 Speaker 1: and all the all the structures look different, all the 872 00:46:05,520 --> 00:46:09,160 Speaker 1: materials look different. You have to relearn what everything is actually. 873 00:46:09,200 --> 00:46:11,640 Speaker 1: I're like, what is this? Oh, that's what Iron looks 874 00:46:11,719 --> 00:46:14,840 Speaker 1: like now. Um. They also have one recently added to 875 00:46:14,880 --> 00:46:17,960 Speaker 1: the three sixty that is more of a plastic look, 876 00:46:18,040 --> 00:46:20,960 Speaker 1: so it looks kind of like the actual Lego Minecraft set. 877 00:46:21,560 --> 00:46:26,200 Speaker 1: It's very very plastic because there are textures on those blocks, 878 00:46:26,239 --> 00:46:28,960 Speaker 1: but they're very simple textures. So you can get these 879 00:46:28,960 --> 00:46:32,360 Speaker 1: different skins that make them look totally different. And that 880 00:46:32,920 --> 00:46:34,799 Speaker 1: Those are two examples that are actually found on the 881 00:46:34,880 --> 00:46:37,319 Speaker 1: Xbox three sixty one where you can purchase them, but 882 00:46:37,400 --> 00:46:41,479 Speaker 1: there are countless user generated skins and mods out there. 883 00:46:42,280 --> 00:46:46,279 Speaker 1: I Uh, I'm really impressed by the community that's grown 884 00:46:46,320 --> 00:46:48,640 Speaker 1: up around Minecraft, and it's a very young community too. 885 00:46:48,719 --> 00:46:51,080 Speaker 1: This is one of those games that really resonated with 886 00:46:51,120 --> 00:46:53,960 Speaker 1: a young audience where you know, kids who have that 887 00:46:54,120 --> 00:46:58,880 Speaker 1: natural curiosity to learn how things work and to build 888 00:46:58,960 --> 00:47:02,600 Speaker 1: things and to exp barament. This was a playground for them. 889 00:47:02,600 --> 00:47:06,160 Speaker 1: To use that kind of that kind of inclination, and 890 00:47:06,239 --> 00:47:08,880 Speaker 1: it really encouraged people to do that. So that's one 891 00:47:08,920 --> 00:47:10,440 Speaker 1: of the reasons why I think we've seen so much 892 00:47:10,440 --> 00:47:13,480 Speaker 1: incredible innovation. Yeah, yeah, you know, I think that all 893 00:47:13,520 --> 00:47:15,840 Speaker 1: goes back to just not being an awesome dude and 894 00:47:15,840 --> 00:47:18,799 Speaker 1: and wanting people to have that experience of being able 895 00:47:18,880 --> 00:47:21,439 Speaker 1: to create and play and make up their own minds 896 00:47:21,480 --> 00:47:25,440 Speaker 1: about what the game is agreed. And so I'm always 897 00:47:25,480 --> 00:47:29,520 Speaker 1: curious to see if this kind of philosophy will trickle 898 00:47:29,560 --> 00:47:32,040 Speaker 1: out to other developers. I think that there are some 899 00:47:32,080 --> 00:47:35,240 Speaker 1: developers that will want to try and capitalize it based 900 00:47:35,520 --> 00:47:37,120 Speaker 1: on the fact that it was such a huge success. 901 00:47:37,480 --> 00:47:39,840 Speaker 1: So in other words, from not just perspective, they be 902 00:47:39,880 --> 00:47:43,759 Speaker 1: coming at it from the wrong wrong motivation right there, 903 00:47:43,800 --> 00:47:45,279 Speaker 1: coming at it from the motivation of what can make 904 00:47:45,360 --> 00:47:47,239 Speaker 1: us a lot of money, not what is going to 905 00:47:47,280 --> 00:47:49,839 Speaker 1: make a compelling gaming experience. And it's it's certainly not 906 00:47:49,920 --> 00:47:52,280 Speaker 1: that this kind of world has never been seen before 907 00:47:52,280 --> 00:47:55,440 Speaker 1: in gaming. I mean, you've you've got lots of sandbox 908 00:47:56,239 --> 00:47:59,640 Speaker 1: kind of things out there, but but yeah, you know, this, 909 00:47:59,800 --> 00:48:02,200 Speaker 1: this it just resonated. It was one of those things 910 00:48:02,239 --> 00:48:07,719 Speaker 1: that that was uh just just complex enough to be compelling, 911 00:48:07,719 --> 00:48:10,640 Speaker 1: but not so complex as to be infuriating, and perhaps 912 00:48:10,719 --> 00:48:12,880 Speaker 1: just at the right time when I think there was 913 00:48:12,920 --> 00:48:15,840 Speaker 1: a high level of frustration with some of these really 914 00:48:16,440 --> 00:48:19,359 Speaker 1: big names in games that were coming out with these 915 00:48:19,480 --> 00:48:24,360 Speaker 1: laborious like like kind of overwrought, kind of overdone, or 916 00:48:24,480 --> 00:48:28,239 Speaker 1: or like the eighteenth sequel to a game, whether where 917 00:48:28,280 --> 00:48:31,239 Speaker 1: that just didn't seem to be any kind of innovation 918 00:48:31,360 --> 00:48:33,880 Speaker 1: or nothing new. It was a it was a new 919 00:48:34,360 --> 00:48:36,640 Speaker 1: maybe like a new skin on an old game, and 920 00:48:36,680 --> 00:48:40,239 Speaker 1: maybe a couple of new gaming elements, but this was 921 00:48:40,320 --> 00:48:43,040 Speaker 1: something that was very different from everything else that was 922 00:48:43,080 --> 00:48:45,879 Speaker 1: out there. So yeah, it's uh, you know, I will 923 00:48:45,960 --> 00:48:48,719 Speaker 1: not ever make another game that will resonate as much 924 00:48:48,719 --> 00:48:51,480 Speaker 1: as Minecraft. I don't know. I say, we let Notch 925 00:48:51,520 --> 00:48:54,120 Speaker 1: build whatever the heck he wants to build, and whether 926 00:48:54,200 --> 00:48:57,880 Speaker 1: or not it's as successful as Minecraft, it'll probably be awesome. 927 00:48:57,960 --> 00:49:01,320 Speaker 1: It doesn't Yeah, it doesn't matter, you know. He he deserves, 928 00:49:01,360 --> 00:49:04,799 Speaker 1: I think, the opportunity to play around and and not 929 00:49:05,000 --> 00:49:08,880 Speaker 1: be badgered about what the outcome is going to be, 930 00:49:08,880 --> 00:49:12,120 Speaker 1: because you know, he's already made an incredible game. Let's 931 00:49:12,200 --> 00:49:15,160 Speaker 1: give the guy some space to do what he does best, 932 00:49:15,800 --> 00:49:18,920 Speaker 1: you know, so hey, Notch, if you're listening, we're with you, buddy, 933 00:49:19,280 --> 00:49:22,280 Speaker 1: all right. So that kind of wraps up this discussion 934 00:49:22,280 --> 00:49:27,840 Speaker 1: about Minecraft. I hope that fulfills all the deep driving 935 00:49:27,880 --> 00:49:29,919 Speaker 1: needs of all of our Minecraft fans out there who 936 00:49:29,920 --> 00:49:32,200 Speaker 1: have been begging for us to do another Minecraft episode. 937 00:49:32,520 --> 00:49:35,360 Speaker 1: I always showed them the link to the old Minecraft episode. 938 00:49:35,400 --> 00:49:38,719 Speaker 1: He said that's not enough. So um, I hope this 939 00:49:38,800 --> 00:49:40,720 Speaker 1: is enough at least for the time being. We're gonna 940 00:49:40,719 --> 00:49:43,719 Speaker 1: talk about some other topics in future episodes, but hey, 941 00:49:43,760 --> 00:49:46,360 Speaker 1: we need your help. We need your help to decide 942 00:49:46,360 --> 00:49:48,520 Speaker 1: what future topics we're gonna talk about. So you need 943 00:49:48,560 --> 00:49:50,640 Speaker 1: to write into us and tell us what you want 944 00:49:50,680 --> 00:49:54,719 Speaker 1: to hear about, as long as it's not Minecraft, yes, 945 00:49:54,760 --> 00:49:57,239 Speaker 1: smart Alec. And the way you do that is you 946 00:49:57,280 --> 00:50:00,919 Speaker 1: send us an email. Our address is x stuff at 947 00:50:01,120 --> 00:50:04,000 Speaker 1: Discovery dot com, or drop us a line on one 948 00:50:04,040 --> 00:50:06,040 Speaker 1: of the many social networks you can find a set, 949 00:50:06,440 --> 00:50:10,359 Speaker 1: including Facebook, Twitter, and Tumblr. Our handle at all three 950 00:50:10,400 --> 00:50:13,840 Speaker 1: of those is text Stuff hs W and Lauren and 951 00:50:13,880 --> 00:50:19,680 Speaker 1: I will talk to you again really soon for more 952 00:50:19,680 --> 00:50:22,000 Speaker 1: on this and thousands of other topics. Does it How 953 00:50:22,040 --> 00:50:28,640 Speaker 1: Stuff works dot Com