WEBVTT - How Sonar Works

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Style from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me as usual as senior writer Jonathan Strickland.

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<v Speaker 1>Have I got this straight? Jonesy? A forty million dollar

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<v Speaker 1>computer tells you you're chasing an earthquake, but you don't believe,

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<v Speaker 1>and you come up with this on your own. That

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<v Speaker 1>had a direct burying to our topic today, and that

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<v Speaker 1>topic would be sonar sound navigation and ranging. Well, that

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<v Speaker 1>pretty much covers it, so, well, that's exactly what it is.

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<v Speaker 1>It's one of those nice, nice words that sort of

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<v Speaker 1>covers it. So yeah, no, it's it's it's very it's

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<v Speaker 1>very much exactly what sounds like. It's using sound to

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<v Speaker 1>navigate and to to find the distance from other objects.

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<v Speaker 1>As it turns out, there a lot of ways to

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<v Speaker 1>use sonar um and we'll get into that, uh in

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<v Speaker 1>a minute, but there are also a lot of different

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<v Speaker 1>types of applications, uh, different ways to use it as

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<v Speaker 1>in like um, different kinds of equipment that that can

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<v Speaker 1>be used to find depth and identify things in the

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<v Speaker 1>water and even map the sea floor if you want

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<v Speaker 1>to do that. Yep. And uh, actually, the you know,

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<v Speaker 1>we're not the only ones to to use sonar, not

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<v Speaker 1>by a long shot. True. Dolphins and whales use it

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<v Speaker 1>to man to other animals. Yes, that would be an echolocation, Yes, yeah, exactly.

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<v Speaker 1>That's what the sonar is based off of. It's the

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<v Speaker 1>idea of the way sound travels. And so if you

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<v Speaker 1>sound travels and waves, it's a it's actually a physical

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<v Speaker 1>uh thing. It's you know, we don't see it, but

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<v Speaker 1>it is a physical effect. When you make a sound,

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<v Speaker 1>you are causing stuff to bang against each other. Sounds

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<v Speaker 1>so so scientific, it's true. So when sound travels, it's

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<v Speaker 1>really lots of air molecules bouncing against each other until

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<v Speaker 1>well really just until it disperses, so it keeps on going.

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<v Speaker 1>I mean. And we detect sound, of course through hearing,

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<v Speaker 1>but there are other ways to detect it. There there

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<v Speaker 1>are sounds that are outside of our range of hearing

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<v Speaker 1>that we can sense, Like there's some that are so

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<v Speaker 1>low that you know, you can't hear it. But you

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<v Speaker 1>can feel it. That's thrumbing feeling. And when sound hits

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<v Speaker 1>a really solid object, uh, it bounces it, it refracts

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<v Speaker 1>off as some of it reflects back and uh and

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<v Speaker 1>that's where we get the whole echo effect. So when

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<v Speaker 1>you're in the right kind of environment and you speak

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<v Speaker 1>and you hear that echo, that's those sound waves bouncing

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<v Speaker 1>back and coming back to you. Well, you can use

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<v Speaker 1>this to find your way around an environment. Well, um,

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<v Speaker 1>so where does sonar come from? Then we have to

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<v Speaker 1>figure out exactly. Uh really when that all started taking place,

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<v Speaker 1>And I think it was really probably, I mean, people

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<v Speaker 1>have been doing it for a long time. Yeah, you could,

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<v Speaker 1>you could identify things and under the surface of the water.

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<v Speaker 1>But why are you creating him? Because my favorite man

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<v Speaker 1>of all time did some experiments with listening to sound

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<v Speaker 1>through water. Okay, Leonardo da Vinci. We just finished talking

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<v Speaker 1>about him a second ago, which I'll try and make

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<v Speaker 1>sure that the podcast published in the right order. But no,

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<v Speaker 1>Leonardo da Vinci back in experimented with with listening to

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<v Speaker 1>sounds through water. He would in sort a tube into

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<v Speaker 1>into water and put his ear to the two like

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<v Speaker 1>a straw. Yeah, pretty much like a straw larger than

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<v Speaker 1>a straw. Mr da Vinci, why are you listening to

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<v Speaker 1>your drink if you had a drinking problem. So, but yeah,

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<v Speaker 1>he would use this to to kind of listen to

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<v Speaker 1>UH to the two noises, with the idea that if

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<v Speaker 1>you could create the right system, you would be able

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<v Speaker 1>to detect when things were approaching through the water. Now,

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<v Speaker 1>during da Vinci's time, this wasn't really that big a problem.

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<v Speaker 1>Things usually approached on the water, and if they were

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<v Speaker 1>in the water, they weren't really something you needed to

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<v Speaker 1>worry about. The UH frogmen of his day not not

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<v Speaker 1>so effective. But getting all the way up to the

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<v Speaker 1>eighteen or the nineteenth century, rather the eighteen hundreds, UH,

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<v Speaker 1>you started to some some lighthouses would have underwater bells

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<v Speaker 1>that would be UH placed around the area to warn

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<v Speaker 1>ships of of hazards. So ships could actually listen as

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<v Speaker 1>they approached land and they heard bells, they knew they

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<v Speaker 1>were coming up on shoals, and they could they could

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<v Speaker 1>alter their course before running aground. And then UH in

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<v Speaker 1>around nineteen six, UH was an early passive sonar system.

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<v Speaker 1>Will explain what that means UH in a minute. But

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<v Speaker 1>they were using strings of microphones towed by ships, which

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<v Speaker 1>is again something that dates up to the present and

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<v Speaker 1>different form, but by en um and of course thinking

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<v Speaker 1>back on it, that's you know, world War One, the

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<v Speaker 1>British and American scientists had developed an active sonar system. Um.

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<v Speaker 1>You know that that was a big concern at the

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<v Speaker 1>time because of course the German uh U boats were

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<v Speaker 1>patrolling and it was some scary stuff. Yeah, actually it was.

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<v Speaker 1>It was a very intimidating weapon, definitely. I mean there

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<v Speaker 1>had been some sorry I keep kinding, so there had

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<v Speaker 1>been submarines before that, but sure, but the German U

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<v Speaker 1>boats in World War One were a very effective way

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<v Speaker 1>of taking control of the Atlantic Ocean and the shipping

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<v Speaker 1>back and forth between the continents. So sonar was something

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<v Speaker 1>that they were very rapidly trying to work out exactly.

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<v Speaker 1>And it's funny because well not funny, but it's it's

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<v Speaker 1>interesting to me that really the the event that kind

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<v Speaker 1>of started all this off wasn't World War One, because

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<v Speaker 1>by then they they were pretty far into it. But

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<v Speaker 1>they did have an interest, yes, yes, to talk about

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<v Speaker 1>to talk about how this really started off. You really

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<v Speaker 1>got to look back to a certain event that happened

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<v Speaker 1>in nineteen twelve. What was that event, Well, there was

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<v Speaker 1>a little boat that happened to sink. Yeah, that little boat. Yeah, yeah,

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<v Speaker 1>don't let go, um my heart will go on. Yeah,

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<v Speaker 1>the Titanic disaster. Titanic disaster. Following that, that's when we

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<v Speaker 1>saw the first patent for underwater echo ranging demands. So

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<v Speaker 1>that was that was where the first patent was filed

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<v Speaker 1>UM and it was filed at the British Patent Office

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<v Speaker 1>by Lewis Richardson, who was a meteorologist UM and he

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<v Speaker 1>had come up with this idea of creating a way

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<v Speaker 1>to locate objects underwater using sound. You would you would

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<v Speaker 1>fire sound out, you would measure the sound that comes back,

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<v Speaker 1>and through that you would figure out what was there,

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<v Speaker 1>how far away it was, whether it was moving or not.

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<v Speaker 1>I mean, these were all the concepts now back in

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<v Speaker 1>nineteen twelve, they didn't really have a way of achieving this.

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<v Speaker 1>He panted to the idea, but it wasn't until like

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<v Speaker 1>Chris said, around nineteen eighteen that we started to really

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<v Speaker 1>see accelerated development because then you had a wartime use

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<v Speaker 1>for it, and it was really important to find a

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<v Speaker 1>way to to detect those submarines those U boats. Yeah,

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<v Speaker 1>icebergs were were obviously concerned, especially in the North Sea

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<v Speaker 1>and areous like that. UM because you know, as as

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<v Speaker 1>is in the case of many cliches, there is an

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<v Speaker 1>element of truth in it. The tip of the iceberg

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<v Speaker 1>really is, you know, the smallest part, and so much

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<v Speaker 1>of it is underwater, and you can't tell without some

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<v Speaker 1>kind of device, and I think that's uh. The earliest,

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<v Speaker 1>earliest sonar or the earliest echolocation devices were not very precise.

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<v Speaker 1>In fact, they were so imprecise that they could tell

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<v Speaker 1>you that there was an iceberg, but could not tell

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<v Speaker 1>you where the iceberg was, So you you might know

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<v Speaker 1>that there's an iceberg somewhere within a two mile radius

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<v Speaker 1>of your ship, which is not entirely helpful, although I

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<v Speaker 1>guess it tells you to keep an eye out so

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<v Speaker 1>that you you don't see it before you hit it.

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<v Speaker 1>You know, you you know, to keep an eye out

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<v Speaker 1>for for icebergs. UM. By the by the time World

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<v Speaker 1>War two came around, that's when the because early sonar

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<v Speaker 1>was really led by the British, they made the biggest

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<v Speaker 1>advances in sonar technology. They didn't call it sonar, they

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<v Speaker 1>called it as DICK A S D I c UH

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<v Speaker 1>and UH. The A S D was actually a code.

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<v Speaker 1>It was it was so that the people outside of

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<v Speaker 1>the top secret development wouldn't know what the scientists were

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<v Speaker 1>working on. So people say, well, what does as DICK

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<v Speaker 1>stand for? Well, it kind of stands for keep your

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<v Speaker 1>nose out of it MR. So it wasn't really until

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<v Speaker 1>World War Two that the United States actually outpaced the

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<v Speaker 1>British in this technology. And uh, and that's when you know,

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<v Speaker 1>the term sonar started to pop up, and that eventually

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<v Speaker 1>became the de facto term for the technology. Right right now,

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<v Speaker 1>we should probably uh at this point go into the

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<v Speaker 1>two basic, very very very basic types of sonar, so

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<v Speaker 1>active and passive. Active and passive, And I think passive

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<v Speaker 1>is the easiest one to explain. Yes, basically, you're receiving

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<v Speaker 1>the sounds of the water around you. You're listening, yes,

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<v Speaker 1>so simply listening. So passive passive sonar is where you

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<v Speaker 1>have some sort of sound collection device, usually a hydrophone,

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<v Speaker 1>which is just a microphone that you can use in

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<v Speaker 1>the water. You would have hydrophones placed and you may

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<v Speaker 1>have a couple of different passive sonar stations so that

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<v Speaker 1>you have hydrophones directed in specific areas, so that way

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<v Speaker 1>you can tell where the sound is coming from, not

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<v Speaker 1>just that there is sound, and you listen carefully for

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<v Speaker 1>any kind of indication of other activity in the water.

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<v Speaker 1>And it's interesting because as I was doing my research,

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<v Speaker 1>I discovered that that if you were a trained sonar operator, yes,

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<v Speaker 1>and you heard a submarine. Let's say you're in a

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<v Speaker 1>submarine and you heard another submarine, right, you could actually

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<v Speaker 1>identify where that submarine what was from, based upon the

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<v Speaker 1>sound you heard. Yes, that is correct, it is. That

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<v Speaker 1>is to me as phenomenal. Well, every uh, as I

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<v Speaker 1>understand it, every ship of any kind, submarine or ship

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<v Speaker 1>or you know, I guess boat, depending on what's on

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<v Speaker 1>the boat has its own audio signature. Could be the engines,

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<v Speaker 1>um or basically anything that's going on, if they are

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<v Speaker 1>electronics on board that make a noise, if you know, fans,

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<v Speaker 1>things like that. Some those things can help identify um

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<v Speaker 1>another vessel in the water to the listening vessel. Yeah.

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<v Speaker 1>For example, in the United States, most of the submarines

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<v Speaker 1>were operating on a sixty hurts alternating current power system,

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<v Speaker 1>but in Europe they were operating on fifty hurts power systems,

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<v Speaker 1>So just the the frequency of the sound would be

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<v Speaker 1>enough to indicate to you whether you were listening to

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<v Speaker 1>a US ship or a European ship. And uh, you

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<v Speaker 1>couldn't necessarily if everything was running the way it should,

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<v Speaker 1>you might not hear anything at all, or you might

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<v Speaker 1>hear very little. Um. It was if you didn't sound

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<v Speaker 1>proof all of your equipment, like if if the various

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<v Speaker 1>elements weren't uh weren't insulated properly, then stuff would rattle

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<v Speaker 1>and you could you could actually hear the rattling. In fact,

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<v Speaker 1>one source I read said that, uh, you know, the

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<v Speaker 1>location of a submarine might be given away by someone

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<v Speaker 1>accidentally dropping a wrench onto the floor the deck. I guess, um,

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<v Speaker 1>I assume they're decks and submarines. I've never been a

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<v Speaker 1>board one. Yes, so yes, if you were to drop

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<v Speaker 1>a wrench to the deck, it could create a sound

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<v Speaker 1>that someone another sonar operator might be able to pick

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<v Speaker 1>up and say, all right there there support. Um, so

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<v Speaker 1>it's it's a pretty interesting thing. And passive sonar, by

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<v Speaker 1>the way, was more important for submarines because if they

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<v Speaker 1>use the active method, they would actively be giving away

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<v Speaker 1>their location. Yes, that's because active active sonar systems are

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<v Speaker 1>giving off a pulse of sound yea often called a ping. Yes,

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<v Speaker 1>So you ping the sound out and uh, and then

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<v Speaker 1>they wait for the sound waves to come back. And

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<v Speaker 1>based upon how long it takes uh and how much

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<v Speaker 1>how strong the signal is, that's how you kind of

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<v Speaker 1>determine what it is your your hearing or you know,

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<v Speaker 1>how far away the the object is and you know

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<v Speaker 1>what it might be. You know, how many how many

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<v Speaker 1>submarine movies have you seen where they do that tense

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<v Speaker 1>moment where nobody's moving a muscle they got wait wait,

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<v Speaker 1>you know, and there's just like you know, you watch

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<v Speaker 1>the beads of sweat rolled down the submariners faces. Yes,

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<v Speaker 1>there's the there's the one that I quoted at the

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<v Speaker 1>beginning of this podcast. Um, yeah, no, no that, but

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<v Speaker 1>there are many you know that that. And that's the

0:12:56.400 --> 0:12:58.319
<v Speaker 1>thing is you have to be very very quiet and

0:12:58.400 --> 0:13:01.360
<v Speaker 1>that kind of a situation because any little thing can

0:13:01.440 --> 0:13:03.760
<v Speaker 1>be up by the ping. And here's what's really interesting

0:13:04.320 --> 0:13:07.880
<v Speaker 1>to me is that the ping is well really anything

0:13:07.880 --> 0:13:09.880
<v Speaker 1>could be picked up by passive sonar. I know, I

0:13:09.880 --> 0:13:11.920
<v Speaker 1>just want to make it okay, I got you. I

0:13:11.960 --> 0:13:20.000
<v Speaker 1>was about so active, but with you stopped at one

0:13:20.040 --> 0:13:25.000
<v Speaker 1>of three the active sonar. The basis of that really

0:13:26.400 --> 0:13:28.480
<v Speaker 1>rests in the fact that we know how fast sound

0:13:28.480 --> 0:13:34.160
<v Speaker 1>travels through water. But we we do, but it's really complicated.

0:13:34.200 --> 0:13:36.760
<v Speaker 1>You would think, oh, it's got to be some constant right,

0:13:37.280 --> 0:13:41.600
<v Speaker 1>not exactly actually constantly constant. Yeah, The speed of sound

0:13:41.640 --> 0:13:44.640
<v Speaker 1>traveling through water depends on several things. Depends on the

0:13:44.679 --> 0:13:48.000
<v Speaker 1>temperature of the water, the salinity of the water, and

0:13:48.080 --> 0:13:51.160
<v Speaker 1>the depth of the water, and all of these things

0:13:51.240 --> 0:13:54.800
<v Speaker 1>affect the density of the water. Which makes sense, right.

0:13:54.840 --> 0:13:58.160
<v Speaker 1>If you've got more molecules packed together, sounds going to

0:13:58.200 --> 0:14:02.280
<v Speaker 1>travel faster through that because the molecules hit each other

0:14:02.400 --> 0:14:05.360
<v Speaker 1>more quickly, Like it doesn't take much for a molecule

0:14:05.400 --> 0:14:08.400
<v Speaker 1>they'll run into another molecule. The sound travels much much

0:14:08.440 --> 0:14:12.000
<v Speaker 1>further and much faster. Um if you've got them spread out,

0:14:12.320 --> 0:14:15.160
<v Speaker 1>then they lose some of their energy as they are moving,

0:14:15.200 --> 0:14:18.839
<v Speaker 1>and so it doesn't travels far and it doesn't travels quickly.

0:14:20.000 --> 0:14:22.040
<v Speaker 1>So the rule of thumb is that it's four thousand,

0:14:22.120 --> 0:14:26.240
<v Speaker 1>three eight feet per second. And then you have to

0:14:26.320 --> 0:14:29.360
<v Speaker 1>add all these modifiers in right right now, there are

0:14:29.440 --> 0:14:32.760
<v Speaker 1>some some things that you can do. Uh. There is

0:14:32.800 --> 0:14:35.520
<v Speaker 1>a system that I read about, the a n B

0:14:35.680 --> 0:14:39.520
<v Speaker 1>q H DASH one speed of sound measuring system, which is,

0:14:40.440 --> 0:14:44.000
<v Speaker 1>you know, a modern sonar system. Um. But it evaluates

0:14:44.040 --> 0:14:46.360
<v Speaker 1>the depth and temperature and salinity of the water to

0:14:47.120 --> 0:14:50.440
<v Speaker 1>get an idea of how the speed of sound is

0:14:50.440 --> 0:14:54.040
<v Speaker 1>going to travel through that particular water at the time. Obviously,

0:14:54.120 --> 0:14:56.520
<v Speaker 1>that's probably a very expensive piece of equipment because it's

0:14:56.560 --> 0:14:59.560
<v Speaker 1>doing those calculations for you. But that's what modern computing

0:14:59.600 --> 0:15:03.240
<v Speaker 1>technolo gets you. Um. But yeah, it gives you uh,

0:15:03.360 --> 0:15:06.360
<v Speaker 1>you know, sonar technicians can use that equipment to get

0:15:06.400 --> 0:15:09.800
<v Speaker 1>an idea of what's going on with a lot better accuracy,

0:15:09.920 --> 0:15:13.360
<v Speaker 1>and also helps them avoid being detected by other sonar

0:15:13.400 --> 0:15:16.680
<v Speaker 1>equipment because they have an idea of you know, what's

0:15:16.760 --> 0:15:19.840
<v Speaker 1>the current conditions are underwater where they are right. So

0:15:20.000 --> 0:15:22.120
<v Speaker 1>if you're using active sonar, you might be using it

0:15:22.160 --> 0:15:25.920
<v Speaker 1>for uh. Well if in wartime you would have ships

0:15:26.040 --> 0:15:29.400
<v Speaker 1>and and even aircraft using active sonar to try and

0:15:29.400 --> 0:15:32.920
<v Speaker 1>detect submarines and then drop depth charges down to to

0:15:33.160 --> 0:15:37.800
<v Speaker 1>disrupt the submarines. Ah, yes, uh, so active sonar in

0:15:37.880 --> 0:15:41.360
<v Speaker 1>wartime is often used by by vessels that can move

0:15:41.440 --> 0:15:44.200
<v Speaker 1>fast enough so that it's not it's not a big

0:15:44.240 --> 0:15:47.080
<v Speaker 1>deal about giving away your location like destroyers for example,

0:15:47.120 --> 0:15:50.040
<v Speaker 1>exactly exactly, if you're a submarine, you don't tend to

0:15:50.160 --> 0:15:53.840
<v Speaker 1>use active sonar as often. Um Yeah, especially when you're

0:15:53.840 --> 0:15:56.920
<v Speaker 1>submerged in trying to avoid detection, because that's you can't

0:15:56.920 --> 0:16:00.200
<v Speaker 1>move nearly as quickly as a the enemy destroyer you're

0:16:00.240 --> 0:16:04.080
<v Speaker 1>coming after you. Right, So so if you're also you

0:16:04.080 --> 0:16:07.000
<v Speaker 1>could be using active sonar, not just in wartime, but

0:16:07.080 --> 0:16:10.960
<v Speaker 1>also if you're mapping the ocean floor, then you want

0:16:11.040 --> 0:16:13.240
<v Speaker 1>you want to be as accurate as possible, which means

0:16:13.280 --> 0:16:16.040
<v Speaker 1>you have to have you know, you have to factor

0:16:16.080 --> 0:16:17.960
<v Speaker 1>in all those elements we were talking about before, the

0:16:17.960 --> 0:16:20.800
<v Speaker 1>salinity and temperature and depth and all that. Um. If

0:16:20.800 --> 0:16:23.200
<v Speaker 1>you if you're just using sonar as a fish finder,

0:16:23.360 --> 0:16:26.400
<v Speaker 1>because there are plenty of products on the market that

0:16:26.560 --> 0:16:29.520
<v Speaker 1>do that, you don't have to worry quite that level

0:16:29.520 --> 0:16:32.720
<v Speaker 1>of accuracy because you're not you're usually not talking about

0:16:33.080 --> 0:16:35.880
<v Speaker 1>the same kind of distances involved that we're talking about,

0:16:36.440 --> 0:16:39.280
<v Speaker 1>and usually the you know, the depth is not as

0:16:39.320 --> 0:16:43.080
<v Speaker 1>big a factor. So really in that case, uh, you know,

0:16:43.320 --> 0:16:46.520
<v Speaker 1>you could use a constant speed for the sound through

0:16:46.560 --> 0:16:49.960
<v Speaker 1>water and not be so inaccurate. You're looking for schools

0:16:49.960 --> 0:16:52.240
<v Speaker 1>of fish. You're going to be moving around anyway, so

0:16:52.280 --> 0:16:55.520
<v Speaker 1>it's not like it's um, it's not like the kind

0:16:55.560 --> 0:16:58.560
<v Speaker 1>of precision work you need to do with these other elements, right.

0:16:58.560 --> 0:17:00.800
<v Speaker 1>Actually that that's one of the things that I found

0:17:00.840 --> 0:17:05.600
<v Speaker 1>fascinating during part of the the sent our Technicians training.

0:17:06.160 --> 0:17:10.840
<v Speaker 1>They actually uh are known to record things that are

0:17:11.400 --> 0:17:16.760
<v Speaker 1>just natural sounds, like the sounds of fish, um, tectonic plates.

0:17:18.440 --> 0:17:20.600
<v Speaker 1>I'm not sure. I'm not sure what kinds of sounds

0:17:20.600 --> 0:17:25.200
<v Speaker 1>does give off really low, low groaning ones. Yes, my back,

0:17:25.520 --> 0:17:29.480
<v Speaker 1>but that's but that's the the trick is you once

0:17:29.520 --> 0:17:32.719
<v Speaker 1>they understand what those things are, they can eliminate them.

0:17:32.760 --> 0:17:35.520
<v Speaker 1>They go, oh, well, that's just a large school of fish,

0:17:35.560 --> 0:17:38.200
<v Speaker 1>you know. Oh that's you know, an alien spaceship that's

0:17:38.240 --> 0:17:43.040
<v Speaker 1>crashed underwater, that kind of stuff. Um, I make a joke,

0:17:43.240 --> 0:17:46.040
<v Speaker 1>but no, that that that Uh. I was wondering about

0:17:46.040 --> 0:17:48.720
<v Speaker 1>that when I was reading about civilian uses for so

0:17:48.840 --> 0:17:50.480
<v Speaker 1>in our technology and I was thinking, Wow, how do

0:17:50.560 --> 0:17:53.120
<v Speaker 1>they know, you know, what is a school of fish?

0:17:53.160 --> 0:17:56.240
<v Speaker 1>And obviously if you're on a lake and it's it's

0:17:56.240 --> 0:17:58.640
<v Speaker 1>probably going to be the stuff that's moving around underwater.

0:17:58.840 --> 0:18:01.439
<v Speaker 1>It's not likely to be in any submarine. But you know,

0:18:01.960 --> 0:18:05.119
<v Speaker 1>detecting a fish versus you know, a snake or some

0:18:05.280 --> 0:18:10.439
<v Speaker 1>other type of nest monster. We've gotten very silly, very quickly.

0:18:10.720 --> 0:18:13.480
<v Speaker 1>Well no, I mean people have been using that kind

0:18:13.480 --> 0:18:16.720
<v Speaker 1>of equipment to try and determine whether or not there Yeah,

0:18:16.800 --> 0:18:19.880
<v Speaker 1>so in our equipment. Yes, there are plenty of monster

0:18:19.960 --> 0:18:24.520
<v Speaker 1>hunters who have tried to use like a fish finder, yeah, essentially.

0:18:25.080 --> 0:18:27.600
<v Speaker 1>But that's the thing is that there there are schools

0:18:27.640 --> 0:18:30.160
<v Speaker 1>of fish in Lockness and schools of eels as well.

0:18:31.240 --> 0:18:33.400
<v Speaker 1>So you get a school of fish or a school

0:18:33.440 --> 0:18:34.920
<v Speaker 1>of eels that's going to give you a reading. And

0:18:34.920 --> 0:18:37.000
<v Speaker 1>then people say, hey, look there's a monster down there.

0:18:37.040 --> 0:18:40.200
<v Speaker 1>Not necessarily, And I have to say, you know, I've

0:18:40.240 --> 0:18:43.280
<v Speaker 1>mentioned before in the podcast that I'm a skeptic. Out

0:18:43.280 --> 0:18:46.080
<v Speaker 1>of all the things to be skeptical about, the lucknest

0:18:46.119 --> 0:18:48.840
<v Speaker 1>monster was the one I held onto the longest because

0:18:48.880 --> 0:18:51.720
<v Speaker 1>I want to believe it's real. I don't believe it's real,

0:18:51.880 --> 0:18:57.840
<v Speaker 1>but I want to so badly. Um, in a cottage

0:18:57.840 --> 0:19:00.840
<v Speaker 1>on the shore, there's a shadow on the door. No

0:19:01.359 --> 0:19:05.880
<v Speaker 1>different kinds of sonar like side scan sower. UM. This

0:19:06.040 --> 0:19:09.080
<v Speaker 1>is a device used to find objects on the sea

0:19:09.119 --> 0:19:11.280
<v Speaker 1>floor and figure out what they are. UH. They usually

0:19:11.280 --> 0:19:14.320
<v Speaker 1>have a toe fish or a toebody, which is a

0:19:15.040 --> 0:19:18.520
<v Speaker 1>UM basically a sophisticated device that goes in the water

0:19:18.560 --> 0:19:21.199
<v Speaker 1>and is towed behind the ship, and UH a device

0:19:21.280 --> 0:19:24.439
<v Speaker 1>that processes the signals on the top. UM. What happens

0:19:24.480 --> 0:19:28.879
<v Speaker 1>is they used the the sound energy which is transmitted

0:19:28.880 --> 0:19:31.920
<v Speaker 1>in a fan shaped pattern and UH goes about a

0:19:32.000 --> 0:19:37.000
<v Speaker 1>hundred meters down or so. Basically they used the information

0:19:37.040 --> 0:19:40.240
<v Speaker 1>that comes back to create a an image of what's

0:19:40.320 --> 0:19:42.400
<v Speaker 1>on the sea floor. So if they get a really

0:19:42.400 --> 0:19:47.680
<v Speaker 1>strong signal UM back, that appears as a light image

0:19:47.680 --> 0:19:52.760
<v Speaker 1>on the screen, whereas weaker signal would show darker images.

0:19:52.760 --> 0:19:55.720
<v Speaker 1>So UH sort of a black and white image. I

0:19:55.760 --> 0:19:58.399
<v Speaker 1>don't know if it's actually black and white because I

0:19:58.440 --> 0:20:00.480
<v Speaker 1>was reading copy and they didn't bet but i'd be

0:20:00.560 --> 0:20:02.960
<v Speaker 1>bright green and dull, right right. But you can get

0:20:02.960 --> 0:20:06.560
<v Speaker 1>an idea of what the bottom of the area you're

0:20:06.600 --> 0:20:08.040
<v Speaker 1>looking at. I guess it could be a lake or

0:20:08.080 --> 0:20:11.200
<v Speaker 1>the ocean. UM. They don't they don't offer the same

0:20:11.280 --> 0:20:15.280
<v Speaker 1>kind of depth information as the military would use to say, oh, well,

0:20:15.359 --> 0:20:17.719
<v Speaker 1>we you know, we're about to run aground. It's not

0:20:17.840 --> 0:20:21.639
<v Speaker 1>the same kind of application of sonar. Also, we should

0:20:21.680 --> 0:20:24.760
<v Speaker 1>add that at certain depths, once you get really really deep,

0:20:24.800 --> 0:20:28.320
<v Speaker 1>the water gets so dense that it can refract sound waves.

0:20:28.480 --> 0:20:31.400
<v Speaker 1>So you you start to lose the ability to really

0:20:31.440 --> 0:20:36.639
<v Speaker 1>map the ocean floor with sound because the water itself

0:20:36.680 --> 0:20:41.040
<v Speaker 1>is so dense that it's it's it's mucking things up. Also,

0:20:41.119 --> 0:20:42.800
<v Speaker 1>I guess I should go ahead and mention as well.

0:20:42.880 --> 0:20:44.960
<v Speaker 1>We've talked a lot about the sonar. The sonar really

0:20:44.960 --> 0:20:47.439
<v Speaker 1>has three main elements to it. Oh, yes, there's a

0:20:47.480 --> 0:20:50.120
<v Speaker 1>transmitter which transmits the sun right right right. I can't

0:20:50.119 --> 0:20:51.960
<v Speaker 1>believe we didn't. We didn't really talk about it. But

0:20:52.000 --> 0:20:55.640
<v Speaker 1>there's a transmitter that's that's what passes on the signal. Uh,

0:20:55.960 --> 0:20:58.600
<v Speaker 1>it's an electric signal that goes to a transducer. Now,

0:20:58.640 --> 0:21:01.560
<v Speaker 1>transducers what they do is they convert one kind of

0:21:01.680 --> 0:21:04.479
<v Speaker 1>energy into another kind of energy. In the case of sonar,

0:21:04.800 --> 0:21:09.040
<v Speaker 1>it's converting sound electricity rather into sound right. Active for

0:21:09.080 --> 0:21:12.120
<v Speaker 1>this is for active sonar, clearly. And then you've got

0:21:12.119 --> 0:21:14.520
<v Speaker 1>a receiver that receives the signals when they come back

0:21:14.760 --> 0:21:18.440
<v Speaker 1>um and and then you usually have a display, so

0:21:18.560 --> 0:21:21.760
<v Speaker 1>there's a transmitter, transducer and receiver. This is for again

0:21:21.840 --> 0:21:26.440
<v Speaker 1>active sonar. With the passive sonar, you just need receivers

0:21:26.440 --> 0:21:30.199
<v Speaker 1>really microphones, hydrophones, UM and and there are plenty of

0:21:30.320 --> 0:21:35.880
<v Speaker 1>stationary UH sonar UH stations and I guess stationary stations,

0:21:36.480 --> 0:21:39.320
<v Speaker 1>thank you, Jonathan, you're both repetitive and redundant. But at

0:21:39.320 --> 0:21:41.600
<v Speaker 1>any rate, there are plenty of these in the ocean.

0:21:41.680 --> 0:21:45.440
<v Speaker 1>The lots of different militaries have them station stationed at

0:21:45.440 --> 0:21:51.680
<v Speaker 1>different spots along the coast to detect things like possible

0:21:51.760 --> 0:21:55.360
<v Speaker 1>incoming submarines, that kind of thing. UH. And I wanted

0:21:55.359 --> 0:21:59.879
<v Speaker 1>to mention very quickly about an interesting sound that was detected.

0:22:00.040 --> 0:22:03.359
<v Speaker 1>Oh do you want to? Yes, I do, I definitely

0:22:03.359 --> 0:22:07.399
<v Speaker 1>want to. There was a sound detective in It was

0:22:07.400 --> 0:22:12.239
<v Speaker 1>actually detected several times over the summer of U in

0:22:12.280 --> 0:22:17.639
<v Speaker 1>the Pacific Ocean by by a hydrophone array. And the

0:22:17.800 --> 0:22:23.119
<v Speaker 1>sound was a very low frequency sound generated over a

0:22:23.200 --> 0:22:27.720
<v Speaker 1>pretty extended UH time frame several I think it's several

0:22:27.800 --> 0:22:33.320
<v Speaker 1>minutes long. And it's called the bloop. The bloop is

0:22:33.480 --> 0:22:36.560
<v Speaker 1>UM this odd sound that that we're not really sure

0:22:36.600 --> 0:22:40.639
<v Speaker 1>what made this noise. If it was organic, then it

0:22:40.640 --> 0:22:43.199
<v Speaker 1>would have to be a creature larger than any that

0:22:43.240 --> 0:22:46.720
<v Speaker 1>we've previously identified. So if it were a whale, it

0:22:46.760 --> 0:22:49.440
<v Speaker 1>would have to be such an enormous whale that we've

0:22:49.480 --> 0:22:55.679
<v Speaker 1>never seen it. Uh ever, yeah, so be be ginormous,

0:22:55.800 --> 0:22:59.520
<v Speaker 1>right to use the technical term. It's more likely that

0:22:59.600 --> 0:23:04.720
<v Speaker 1>the blue is a h was some sort of geological byproduct, right,

0:23:05.000 --> 0:23:07.639
<v Speaker 1>But at any rate, this sound was located or the

0:23:08.080 --> 0:23:11.440
<v Speaker 1>location of the sound is probably somewhere around fifty degrees

0:23:11.480 --> 0:23:17.000
<v Speaker 1>south hundred degrees west. What's interesting to lovecraft Ian fans

0:23:18.280 --> 0:23:22.399
<v Speaker 1>is that that's not that far off from the supposed

0:23:22.800 --> 0:23:27.160
<v Speaker 1>coordinates of Realier, which is Cathulu's city of the Deep.

0:23:27.560 --> 0:23:31.200
<v Speaker 1>So some people have jokingly, tongue in cheek, said that

0:23:31.560 --> 0:23:36.360
<v Speaker 1>this noise was dead Cathulu snoring because in his house,

0:23:36.400 --> 0:23:40.480
<v Speaker 1>and really a dead Cathulu lies dreaming. Alright then, and also,

0:23:40.840 --> 0:23:43.800
<v Speaker 1>let's some we can actually play the sounds. So what

0:23:43.840 --> 0:23:45.480
<v Speaker 1>we're gonna do here is we're gonna just take a second,

0:23:45.480 --> 0:23:47.600
<v Speaker 1>we're gonna play the sound. This is a sound that's

0:23:47.680 --> 0:23:51.800
<v Speaker 1>off of the U. S. Government's websites, and it is

0:23:51.880 --> 0:24:07.280
<v Speaker 1>specifically the sound sped up sixteen times. Now, I don't

0:24:07.359 --> 0:24:10.119
<v Speaker 1>know about you, but I think that was Catlu. I

0:24:10.240 --> 0:24:12.360
<v Speaker 1>was pretty certain it was a bunch of people flushing

0:24:12.400 --> 0:24:14.280
<v Speaker 1>all at the same time. Could have also been that

0:24:14.320 --> 0:24:16.159
<v Speaker 1>it might have been during the Super Bowl. Wait, it

0:24:16.200 --> 0:24:18.280
<v Speaker 1>was the summer of ninety seven, so it couldn't have been.

0:24:18.640 --> 0:24:20.439
<v Speaker 1>I don't know anything about sports, but even I know

0:24:20.520 --> 0:24:24.600
<v Speaker 1>it doesn't happen in the summer. It was World Cup.

0:24:24.720 --> 0:24:26.760
<v Speaker 1>It was a World Cup, except that wouldn't have been

0:24:27.119 --> 0:24:30.840
<v Speaker 1>It wouldn't have been a World Cup. Okay, so our

0:24:30.880 --> 0:24:34.920
<v Speaker 1>speculation goes awry. Also, we had someone on Facebook I think,

0:24:34.920 --> 0:24:37.440
<v Speaker 1>asked us about the blue Yes, there that goes and

0:24:37.520 --> 0:24:44.480
<v Speaker 1>that goes out to you random Facebook person. All right, UM, so, uh,

0:24:44.520 --> 0:24:46.920
<v Speaker 1>you know, I did look up some other interesting related

0:24:46.960 --> 0:24:51.320
<v Speaker 1>technology like LDAR, which is a light detected light detection

0:24:51.359 --> 0:24:55.600
<v Speaker 1>and ranging system doesn't use sound, uses light, but it

0:24:55.680 --> 0:24:58.879
<v Speaker 1>is used. Bath Memetric lighter is used to determine the

0:24:58.880 --> 0:25:02.480
<v Speaker 1>depth of water. UM. It uses lasers, pulses of lasers

0:25:02.520 --> 0:25:05.600
<v Speaker 1>sent out at two frequencies. UM. There's an infrared pulse

0:25:05.640 --> 0:25:08.680
<v Speaker 1>which is a lower frequency and then reflects off the surface,

0:25:08.840 --> 0:25:10.800
<v Speaker 1>so you know where the surface of the water is

0:25:11.200 --> 0:25:13.720
<v Speaker 1>and then it uses green lasers that have a higher

0:25:13.720 --> 0:25:17.280
<v Speaker 1>frequency that reflects off the bottom of the area. Interesting,

0:25:17.320 --> 0:25:20.680
<v Speaker 1>and it works pretty similar to echolocation because it's getting

0:25:20.720 --> 0:25:22.840
<v Speaker 1>a reading for the top and the bottom of the depth,

0:25:23.240 --> 0:25:24.639
<v Speaker 1>so you can get an idea of how deep the

0:25:24.640 --> 0:25:29.240
<v Speaker 1>water is. And they use this um from aerially generally,

0:25:29.960 --> 0:25:35.639
<v Speaker 1>well from they're mounted on aircraft. UM so according to

0:25:35.640 --> 0:25:40.120
<v Speaker 1>Noah and I mean the National Oceanic and Atmospheric Administration,

0:25:40.160 --> 0:25:43.200
<v Speaker 1>not the guy with the big boat. That's the second

0:25:43.200 --> 0:25:45.199
<v Speaker 1>time you've made that joke on this pod, not this

0:25:45.240 --> 0:25:48.000
<v Speaker 1>particular episode, but in the series. Yeah, well you know,

0:25:49.080 --> 0:25:51.080
<v Speaker 1>but yeah, and depending on how clear the water is,

0:25:51.119 --> 0:25:53.600
<v Speaker 1>they can determine depths up to fifty meters And this

0:25:53.680 --> 0:25:58.760
<v Speaker 1>is really useful for those, uh, really hazardous areas where

0:25:59.040 --> 0:26:02.919
<v Speaker 1>it's might be difficult to get a reading from a vessel,

0:26:02.960 --> 0:26:05.879
<v Speaker 1>a waterborne vessel. It would be dangerous to put a

0:26:05.920 --> 0:26:08.760
<v Speaker 1>ship there, exact reefs and shoals and that sort of thing,

0:26:08.800 --> 0:26:11.560
<v Speaker 1>which is exactly why you'd want to know what it's like,

0:26:12.040 --> 0:26:14.280
<v Speaker 1>you know, underneath the surface of the water, so you

0:26:14.320 --> 0:26:17.040
<v Speaker 1>can get an idea for navigation purpose. I mean, really,

0:26:17.119 --> 0:26:20.400
<v Speaker 1>sonar just don't mean to interrupt. But the reason why

0:26:20.440 --> 0:26:23.720
<v Speaker 1>sonar it was so important early on is because light

0:26:23.760 --> 0:26:27.600
<v Speaker 1>does not travel through water very well. It's just normal light,

0:26:27.680 --> 0:26:29.720
<v Speaker 1>and you know, you go down just a couple hundred

0:26:29.760 --> 0:26:33.080
<v Speaker 1>feet and it's it gets dark really fast. And anybody

0:26:33.080 --> 0:26:36.280
<v Speaker 1>who's swam in the Atlantic Ocean knows that it's not

0:26:36.359 --> 0:26:39.920
<v Speaker 1>exactly the clearest water. Uh So it will be especially

0:26:39.920 --> 0:26:42.000
<v Speaker 1>difficult to see in in you know, water with a

0:26:42.000 --> 0:26:45.320
<v Speaker 1>lot of salinity and trabidity. And of course if you

0:26:45.359 --> 0:26:48.880
<v Speaker 1>get it at pretty intense depths, then you don't want

0:26:48.880 --> 0:26:53.040
<v Speaker 1>to have any windows in your device at all because

0:26:53.440 --> 0:26:56.320
<v Speaker 1>the pressure is too great. Um. Before we get to

0:26:56.520 --> 0:26:58.919
<v Speaker 1>the next segment, I was going to mention too that

0:26:58.960 --> 0:27:02.679
<v Speaker 1>you can you can actually sonar from uh you know,

0:27:03.160 --> 0:27:06.000
<v Speaker 1>from the air as well, if you're using a sona buoy,

0:27:07.400 --> 0:27:10.560
<v Speaker 1>which is basically a buoy that is equipped with sonar

0:27:10.600 --> 0:27:13.280
<v Speaker 1>equipment that is lowered I guess by a helicopter would

0:27:13.320 --> 0:27:16.160
<v Speaker 1>probably be the best. Uh that's where I've actually seen

0:27:16.200 --> 0:27:18.959
<v Speaker 1>it done, where they lower it into you know, so

0:27:19.000 --> 0:27:20.760
<v Speaker 1>there's floating on the surface of the water that they

0:27:20.760 --> 0:27:23.879
<v Speaker 1>can get readings um from anything that might be in

0:27:23.920 --> 0:27:26.480
<v Speaker 1>the area. Yeah, that's pretty cool. That's often used in

0:27:26.480 --> 0:27:29.720
<v Speaker 1>in wartime as well, because it's a way for you know,

0:27:29.760 --> 0:27:32.000
<v Speaker 1>you send a helicopter out to the general region where

0:27:32.000 --> 0:27:34.280
<v Speaker 1>you believe there's a submarine. You use these to try

0:27:34.320 --> 0:27:37.119
<v Speaker 1>and locate the submarine. Then you use the depth charges,

0:27:37.160 --> 0:27:39.800
<v Speaker 1>which are really just explosives that that sink into the

0:27:39.800 --> 0:27:44.320
<v Speaker 1>water before exploding. UM, and then try to damage or

0:27:45.359 --> 0:27:48.920
<v Speaker 1>or disrupt the submarine in some way whereas the submarine

0:27:48.960 --> 0:27:52.480
<v Speaker 1>is trying desperately to or the people in the submarine anyway,

0:27:52.560 --> 0:27:55.400
<v Speaker 1>or trying desperately to avoid detection. Or sometimes they'll use

0:27:55.440 --> 0:28:00.440
<v Speaker 1>things like UM decoy explosions. So you create enough uh

0:28:00.640 --> 0:28:03.080
<v Speaker 1>noise in the water and it becomes very difficult to

0:28:03.160 --> 0:28:08.800
<v Speaker 1>pinpoint a specific object. UM. And I know you wanted

0:28:08.840 --> 0:28:12.600
<v Speaker 1>to discuss that it's not all the sonar is not

0:28:12.640 --> 0:28:15.359
<v Speaker 1>all necessarily beneficial, that it can actually have a negative

0:28:15.359 --> 0:28:18.879
<v Speaker 1>impact on the environment. Right, we're actually the creatures living

0:28:18.920 --> 0:28:22.080
<v Speaker 1>in the environment. We mentioned that that whales and dolphins

0:28:22.160 --> 0:28:27.280
<v Speaker 1>use echolocation in order to navigate their environments. UM. Sometimes

0:28:27.440 --> 0:28:31.040
<v Speaker 1>there have been reports that that the low frequencies used

0:28:31.040 --> 0:28:35.920
<v Speaker 1>in sonar equipment have disrupted that they're this marine life

0:28:36.359 --> 0:28:39.880
<v Speaker 1>that in some cases there may be instances where it

0:28:39.960 --> 0:28:43.360
<v Speaker 1>has spooked a pot of whales, for example, and and

0:28:43.680 --> 0:28:47.959
<v Speaker 1>and so there there's some studies that suggest that some

0:28:48.040 --> 0:28:52.480
<v Speaker 1>whales are suffering from a kind of um uh well,

0:28:52.520 --> 0:28:56.680
<v Speaker 1>sort of a pressurization sickness because they're surfacing so quickly

0:28:57.240 --> 0:29:00.920
<v Speaker 1>that they are uh it's kind of like whales getting

0:29:00.960 --> 0:29:03.800
<v Speaker 1>the bends. Yeah, actually it's exactly like wells getting the bends.

0:29:04.120 --> 0:29:08.720
<v Speaker 1>Because the report I saw was actually from a uh

0:29:09.400 --> 0:29:15.400
<v Speaker 1>uk organization called Marine Connection, which is a pro um

0:29:15.720 --> 0:29:20.520
<v Speaker 1>uh water life organization, and they had cited a study

0:29:20.880 --> 0:29:24.520
<v Speaker 1>from the magazine Nature from two thousand three which was

0:29:24.560 --> 0:29:28.959
<v Speaker 1>citing an instance in which ten beaked whales uh surface

0:29:29.040 --> 0:29:33.240
<v Speaker 1>too quickly off the Canary Islands um in two thousand two,

0:29:33.240 --> 0:29:35.880
<v Speaker 1>and and they got the bends. The whales got the bends.

0:29:36.120 --> 0:29:41.360
<v Speaker 1>And apparently the situation is especially prominent for deep diving

0:29:41.680 --> 0:29:45.560
<v Speaker 1>animals such as a beaked whale. And it may be

0:29:45.720 --> 0:29:50.520
<v Speaker 1>related to the terrain underneath the water. If it's really

0:29:50.640 --> 0:29:54.920
<v Speaker 1>steep um sharp drop off, that may affect the way

0:29:54.960 --> 0:29:59.320
<v Speaker 1>that the sound waves are traveling underwater and maybe especially

0:29:59.360 --> 0:30:04.400
<v Speaker 1>confusing um. Noah also mentioned that there might be problems

0:30:04.840 --> 0:30:09.880
<v Speaker 1>for deep diving species, but said that more study needs

0:30:09.920 --> 0:30:12.760
<v Speaker 1>to be done on on these kinds of strandings to

0:30:12.800 --> 0:30:15.800
<v Speaker 1>find out if it's limited to the surroundings, if it

0:30:15.840 --> 0:30:18.880
<v Speaker 1>actually is the c floor that is playing into it,

0:30:19.000 --> 0:30:22.520
<v Speaker 1>or whether it is strictly the sonar itself, you know,

0:30:22.560 --> 0:30:25.239
<v Speaker 1>before they can make a decision as to what's going on.

0:30:25.360 --> 0:30:31.560
<v Speaker 1>But the Marine Connection has asked the uh, um, they've

0:30:31.600 --> 0:30:34.840
<v Speaker 1>actually gotten involved and suggested to the European Parliament and

0:30:34.880 --> 0:30:38.280
<v Speaker 1>it asked for a ban on high intensity sonar in

0:30:38.360 --> 0:30:42.520
<v Speaker 1>certain areas. Um. So you know, there there are concerns

0:30:42.560 --> 0:30:45.800
<v Speaker 1>that it may cause uh some some harm basically that

0:30:45.920 --> 0:30:49.760
<v Speaker 1>they can swim into uh dangerous terrain to it. That

0:30:49.920 --> 0:30:53.040
<v Speaker 1>is also an issue if they're they're momentarily confused, but

0:30:53.080 --> 0:30:56.440
<v Speaker 1>in dangerous waters, that could be long enough for there

0:30:56.440 --> 0:30:59.560
<v Speaker 1>to be a serious problem. So yeah, there there are

0:30:59.600 --> 0:31:03.280
<v Speaker 1>some concerns about this technology, which we've been using for

0:31:03.960 --> 0:31:09.160
<v Speaker 1>almost a century now, uh yeah, and we're still some

0:31:09.240 --> 0:31:11.520
<v Speaker 1>of them, like the passive systems. Of course, that's not

0:31:11.560 --> 0:31:14.200
<v Speaker 1>a problem because the passive systems, all they're doing is listening.

0:31:14.520 --> 0:31:17.560
<v Speaker 1>They're not sending out any signals, so not all sonar

0:31:17.880 --> 0:31:21.320
<v Speaker 1>is bad sonar even from a marine life standpoint. Oh no,

0:31:21.400 --> 0:31:24.600
<v Speaker 1>it's still an incredibly useful technology, right, you just have

0:31:24.680 --> 0:31:27.680
<v Speaker 1>to learn how to use it responsibly so that you're

0:31:27.680 --> 0:31:30.760
<v Speaker 1>not causing harm to the environment or to marine life

0:31:31.560 --> 0:31:34.640
<v Speaker 1>in particular. Well, I guess that pretty much wraps up

0:31:34.640 --> 0:31:36.960
<v Speaker 1>a discussion on sonar. This was one of the Pallette's

0:31:37.120 --> 0:31:40.960
<v Speaker 1>pet pet topics. He's he likes the topic as well.

0:31:40.960 --> 0:31:43.840
<v Speaker 1>I think the video series brought that out, and they've

0:31:43.880 --> 0:31:46.840
<v Speaker 1>had our radar and sonar moments, so that was a

0:31:46.840 --> 0:31:49.680
<v Speaker 1>lot of fun. If you guys have any suggestions for topics,

0:31:49.840 --> 0:31:52.000
<v Speaker 1>stop by on Facebook or Twitter and let us know

0:31:52.160 --> 0:31:56.640
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0:31:56.680 --> 0:31:58.920
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0:31:58.920 --> 0:32:02.920
<v Speaker 1>email that's text stuff at how stuff Works dot com

0:32:02.960 --> 0:32:05.400
<v Speaker 1>and Chris and I will talk to you again really soon.

0:32:09.320 --> 0:32:11.160
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0:32:11.200 --> 0:32:15.040
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0:32:15.040 --> 0:32:17.720
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0:32:17.760 --> 0:32:22.000
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0:32:22.080 --> 0:32:24.840
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0:32:24.840 --> 0:32:26.960
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0:32:27.000 --> 0:32:29.560
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0:32:34.560 --> 0:32:37.120
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0:32:37.440 --> 0:32:38.640
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