WEBVTT - How close are we to holographic environments?

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<v Speaker 1>Welcome to you stuff you should know from house Stuff

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<v Speaker 1>Works dot com. Hey, and welcome to the podcast. I'm

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<v Speaker 1>Josh Clark. There's Charles W. Chuck Bryant that makes this stuff.

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<v Speaker 1>You snow. Jerry's back there. We're all set got our

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<v Speaker 1>Mike's got the dinosaur. What's this dinosaur's name? Frank the chairs?

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<v Speaker 1>Uncle is here year old uncle who's in the Olympics,

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<v Speaker 1>Uncle Merle, the Frank the chair. His uncle Merle is

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<v Speaker 1>the dinosaur. Oh I was talking about the chairs sitting in?

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<v Speaker 1>Is that a nameless Oh yeah, this isn't Frank. Is

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<v Speaker 1>it Frank's on set at our TV show that we're shooting,

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<v Speaker 1>unfortunately with a TV show we're making. Is that set in? Uh? Yeah,

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<v Speaker 1>it's set in that I had to sit in that

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<v Speaker 1>stupid chair for sixty hours a couple of weeks ago. Yeah,

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<v Speaker 1>it's hilarious. Yeah, they followed us there. Uh okay, So

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<v Speaker 1>this is Uncle Merle the dinosaur, the stegasaurs. I believe sure.

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<v Speaker 1>It's like a stack of source cross with a sharp

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<v Speaker 1>pay Look at all those wrinkles. That's about it, all right.

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<v Speaker 1>If you want to get in touch with us, hey, buddy,

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<v Speaker 1>if you don't mind if I plug my November page

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<v Speaker 1>throw a little money towards cancer research. Being nice here,

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<v Speaker 1>give him some money. He's growing out facial here to

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<v Speaker 1>help a charitable organization engage in really important scientific research.

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<v Speaker 1>That's right. And you can go to mobro dot c

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<v Speaker 1>O slash Charles Bryant and that's my page, or just

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<v Speaker 1>go to the November site. Type in Charles Bryan in

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<v Speaker 1>the search bar and look for the picture of me.

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<v Speaker 1>There's only a couple of us out there. Chuck's wearing

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<v Speaker 1>a red shirt. It's yeah, um, so what is that again?

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<v Speaker 1>That's mo bro dot CEO slash Charles Bryant. Yes, thank

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<v Speaker 1>you in advance. Yeah, that's nice, Chuck. All right, let's

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<v Speaker 1>get to it. Chuck, you selected this one. How do

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<v Speaker 1>you feel it sounded a lot cooler? Yeah. We're talking

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<v Speaker 1>about holographic environments. Yeah, and you hear that you think

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<v Speaker 1>Man Star Trek. Yeah, it comes to life. So I

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<v Speaker 1>wanted to make sure I knew what I was talking about,

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<v Speaker 1>and I went and looked up the holidack. Yeah, and

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<v Speaker 1>it's apparently just from the next generation, like it wasn't

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<v Speaker 1>like original. I didn't see anything. I even looked on

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<v Speaker 1>a Star Trek wiki and it's it seemed to indicate

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<v Speaker 1>the first I'm so nervous right now. Well let's say this.

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<v Speaker 1>We'll find out one way or the other very quickly.

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<v Speaker 1>But it seemed to indicate from my cursory research that

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<v Speaker 1>the holidack was a feature on the Enterprise from the

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<v Speaker 1>twenty three sixties e g. Or I e. The next generation.

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<v Speaker 1>All right, so what it was? The hollow deck? Have

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<v Speaker 1>you seen it? Are you familiar? Star Trek cital? And

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<v Speaker 1>now I was in a Star Trek guy. I mean,

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<v Speaker 1>it just kind of got past me. But have you

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<v Speaker 1>seen it? Did you? Did you see it? Yeah? Okay,

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<v Speaker 1>it's cool. You know, it is a projection, a holographic

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<v Speaker 1>projection room, and basically, you know, is what you would think.

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<v Speaker 1>You know, remember in Star Wars, which I am a

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<v Speaker 1>fan of, when our two D two spit out the

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<v Speaker 1>little holographic image of Princess Leiah rendering her message. Um,

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<v Speaker 1>imagine a room of life sized people doing that as

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<v Speaker 1>if you're interacting. Yes, that's a very important key, um,

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<v Speaker 1>because what we're talking about is not just a three

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<v Speaker 1>D projection like Star Wars clunked along with. But we're

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<v Speaker 1>talking about the Star Trek holographic environment where you can

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<v Speaker 1>move around and you get a three D and sixty

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<v Speaker 1>degree view and you can shake hands and maybe uh,

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<v Speaker 1>have a cocktail or play a trombone or something with

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<v Speaker 1>someone else in a virtual environment. But you can interact

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<v Speaker 1>like you don't like when you walk around the backside

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<v Speaker 1>of somebody. It's not you're not getting in the way

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<v Speaker 1>of the projector. Can I read a line from the article? Yes,

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<v Speaker 1>eventually you will even be able to hug other people

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<v Speaker 1>using this technology. They should have put hug in quotes

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<v Speaker 1>because because it's not a hug, No, they're not really there.

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<v Speaker 1>Oh I meant I thought that they were talking about

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<v Speaker 1>like having virtual sex. Of course, it's going to go

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<v Speaker 1>to virtual sex. It's gonna be the first thing that

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<v Speaker 1>they come up with. That's what everybody at Microsoft is

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<v Speaker 1>working on right now. I'm quite sure you'll make a

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<v Speaker 1>trillion dollars it's like, uh, is it total recall? Ah, yeah,

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<v Speaker 1>where you had the three D or virtual reality experiences. Yeah,

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<v Speaker 1>and I'm sure it's been another stuff too. I'm not

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<v Speaker 1>thinking of like total recall the remake. Yeah, that was

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<v Speaker 1>the other thing I was thinking of. All right, what

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<v Speaker 1>we're talking about telet immersion. That's the real name for it, yes,

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<v Speaker 1>not the holidack, And it right now is mainly being

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<v Speaker 1>um developed for a few different things, potentially video game use, hugging,

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<v Speaker 1>hugging your family members at Christmas, yeah you can't be there, um,

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<v Speaker 1>but mainly for uh, something that's not quite as exciting

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<v Speaker 1>video conferencing, right which we've seen like the pinnacle of

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<v Speaker 1>video conferencing right now, I think so, Yeah, man, they

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<v Speaker 1>owe us a couple of bucks. Yeah, we've plugged them

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<v Speaker 1>like heavily. Well, I mean it's amazing technology, it is,

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<v Speaker 1>but it's it's just like nothing compared to teleimersion. Yeah,

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<v Speaker 1>goal of true. And this article is has got to

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<v Speaker 1>be outdated, because laughably out of date because after witnessing

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<v Speaker 1>the Tanburg in use, which basically feels like you're sitting

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<v Speaker 1>in a room, you know, it's HD It's not like

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<v Speaker 1>a hologram or three D or anything. But it's really

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<v Speaker 1>good and it feels like you're sitting in a room

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<v Speaker 1>with someone. There's no lag, there's no stuttering. And this

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<v Speaker 1>article talks about like these days, you know, there's some

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<v Speaker 1>stuttering and flickering when you try to teleconference. Right, they

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<v Speaker 1>figured that all out, they did. Um. They also this

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<v Speaker 1>article you know, this article also no it's not but

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<v Speaker 1>which I mean, like it's kind of I think where

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<v Speaker 1>the tele immersion was at when this article was written.

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<v Speaker 1>Where we're at with like it's pretty decent now, you know.

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<v Speaker 1>But the the the author Kevin Bondser makes a point

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<v Speaker 1>like if you walk out of the way of the webcam,

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<v Speaker 1>nobody can see you any longer if you are um,

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<v Speaker 1>like when you're looking at the computer screen, the webcams

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<v Speaker 1>getting your eyes, but you're not making eye contact, like

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<v Speaker 1>nobody thinks to do that. That's all this stuff just

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<v Speaker 1>kind of goes away with tele immersion. Um, because you

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<v Speaker 1>have a webcam that's tracking your eyes to see where

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<v Speaker 1>you're where you're looking at. That's a big part of it.

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<v Speaker 1>Facial recognition helps with that too, and then also there's

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<v Speaker 1>a camera ray. It's not just one webcam pointing at you.

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<v Speaker 1>Your there's cameras around you, but pretty much three D

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<v Speaker 1>and sixty degrees, so there capturing everything you're doing. So

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<v Speaker 1>you can't leave the the view of the other person. Yeah,

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<v Speaker 1>you have to go into a different room and then

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<v Speaker 1>what you know, what's the point? Hang up? Your call

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<v Speaker 1>is over at that point, unless you just have to

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<v Speaker 1>be real quick and you're like, hold on, I'll be

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<v Speaker 1>right back. Um. One thing that's in the way right now.

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<v Speaker 1>I mean, they made a lot of headway that this

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<v Speaker 1>article points out in two thousand, twelve years ago is

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<v Speaker 1>when they made their first big breakthrough. Um uh, the

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<v Speaker 1>National telet Immersion Initiative. Yes, working together Chapel Hill looks

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<v Speaker 1>like North Carolina. Did you look up this group? Are

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<v Speaker 1>they still around? Their websites still around? But they reached

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<v Speaker 1>their pinnacle in May two thousand. Is it my space? Oh? Man,

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<v Speaker 1>yeah it is. And it's like what we're doing two thousand? Nothing? Nothing?

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<v Speaker 1>All right? Well, at the time, it was a big

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<v Speaker 1>breakthrough because it was the first time they were able

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<v Speaker 1>to see three dimensional holographic images of like colleagues in

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<v Speaker 1>different cities. Yeah, all sitting in the same room, right,

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<v Speaker 1>And it was a big deal. Yeah, and that's we

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<v Speaker 1>should also say, like the point of telemersion is basically

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<v Speaker 1>to create say if you want to telecommunity and you

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<v Speaker 1>have a conference, rather than everybody flying to the conference room,

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<v Speaker 1>you have a virtual conference room set up to where

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<v Speaker 1>everybody basically projects himself into this shared space, the shared

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<v Speaker 1>room that you can get up and move around and

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<v Speaker 1>see from different angles and um, each user is depicted

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<v Speaker 1>three D and sixty degrees. So it it is a

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<v Speaker 1>sort of telepresence, is what they call it. Yeah, and

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<v Speaker 1>it's sort of a green initiative to you could look

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<v Speaker 1>at it that way. Yeah, save a lot on jet

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<v Speaker 1>fuel and commuting costs, and that there's some huge challenges

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<v Speaker 1>to this there we're back in two thousand and it's um,

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<v Speaker 1>a lot of them are still around. One of them

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<v Speaker 1>is the kind of bandwidth that we will need because

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<v Speaker 1>I think it's said for the frame to refresh itself

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<v Speaker 1>um at ten, or the screen to refresh itself, or

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<v Speaker 1>the projection to refresh it time frames a second, that'd

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<v Speaker 1>be seamless, but it was hitting at like three back

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<v Speaker 1>in two thousand. I wonder what is that now. I'm

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<v Speaker 1>sure that we can do that now, but the problem is, um,

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<v Speaker 1>transmitting that data right is problematic, shuts up a lot

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<v Speaker 1>of bandwidth. Yeah. So you're talking about two things. A

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<v Speaker 1>computers that are way more juiced than they are now

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<v Speaker 1>even now, and you're talking about an internet um from

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<v Speaker 1>my internet to basically yeah, now that's still going on, right,

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<v Speaker 1>it's um basically this initiative by a bunch of universities

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<v Speaker 1>around the country to wire the US at speeds that

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<v Speaker 1>are just blistering fast compared to what we've got now,

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<v Speaker 1>up to a thousand times faster. That's really really fast. Um.

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<v Speaker 1>They also have enormous storage capabilities, and I saw one

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<v Speaker 1>of the things that they're doing is using this to

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<v Speaker 1>move out to underserved areas of the country. Oh really, Yeah,

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<v Speaker 1>it's not just like just it's not just for New

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<v Speaker 1>York or Francisco. It's like, yeah, it's for North Dakota.

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<v Speaker 1>Why can't North Dakota get online? Finally, that's funny. Uh

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<v Speaker 1>but true. You also have UM, well just basically tracking somebody,

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<v Speaker 1>which Microsoft has done a lot to get past. Are

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<v Speaker 1>you talking about that new thing, the hollow desk? Yes, yeah,

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<v Speaker 1>I just found this today. Did you look at that

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<v Speaker 1>the video? Yeah, it's pretty cool. Microsoft is developing something

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<v Speaker 1>and this is current UM called the hollow desk, and

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<v Speaker 1>UM he uses an overhead screen to project a two

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<v Speaker 1>D two D image through a half silvered beam splitter

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<v Speaker 1>onto a desktop. Basically, what it looks like is, UM,

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<v Speaker 1>it looks like you're working on a desk with a

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<v Speaker 1>screen between you and the desk. I can see through

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<v Speaker 1>clear screen. Yeah, so if you look below that screen,

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<v Speaker 1>you're just gonna see your hands doing nothing. If you

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<v Speaker 1>look through that screen, you're gonna see holographic images. In

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<v Speaker 1>this case, there were like little glowing balls that you

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<v Speaker 1>could pick up and juggle, and you could pick it

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<v Speaker 1>up with a piece of paper. You could put it

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<v Speaker 1>in a coffee cup and swirl it around. Pretty cool. Yeah,

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<v Speaker 1>that's huge. That's hugely different than anything that this article

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<v Speaker 1>was talking about or anything we thought of before, because

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<v Speaker 1>like you're interacting with a virtual environment. It's reacting to you.

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<v Speaker 1>I mean, yeah, super advanced. And it was like you

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<v Speaker 1>could tell looking at it. It's like the po of

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<v Speaker 1>what it will be one day, you know, because it's

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<v Speaker 1>it's kind of jittery, it's um, the edges aren't clear.

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<v Speaker 1>You can when you're holding one of those balls. You

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<v Speaker 1>can still see your fingers through on the other side,

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<v Speaker 1>but like there's a virtual ball and you're picking it

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<v Speaker 1>up and like throwing it from hand to hand, and

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<v Speaker 1>it's reacting to you like it's there, but it's not there.

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<v Speaker 1>And I mean that's an enormous lead forward. It's pretty wicked. UM.

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<v Speaker 1>Right now, it's a research project, so they're not gonna

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<v Speaker 1>like roll this out anytime soon. But the stuff you

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<v Speaker 1>see in movies of the future where like a surgeon

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<v Speaker 1>will take a model of a heart and you know,

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<v Speaker 1>a holographic model and moving around with his hand or

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<v Speaker 1>something like that's coming down the pike at some point. Um.

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<v Speaker 1>Training surgeons is one application. Training soldiers is another. UM.

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<v Speaker 1>When I was doing the research in the article for PTSD,

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<v Speaker 1>which we need to do eventually, it's just gonna be

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<v Speaker 1>like there's a lot to it. Is we have that

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<v Speaker 1>source who like keeps sending us like research up to

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<v Speaker 1>the date research, um, and yeah, we need to do

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<v Speaker 1>it anyway. UM. I found that one way that they

0:12:48.840 --> 0:12:52.559
<v Speaker 1>were trying to prevent PTSD later on was immersing soldiers

0:12:52.559 --> 0:12:55.640
<v Speaker 1>and like basically what they were gonna see like dead

0:12:55.679 --> 0:13:00.000
<v Speaker 1>bodies handled. It's just horrible stuff. Yeah, beforehand, it's part

0:13:00.000 --> 0:13:02.680
<v Speaker 1>of their training. Interesting, but it looked a lot like

0:13:02.840 --> 0:13:05.800
<v Speaker 1>a current video game now, which is good, but it's

0:13:05.800 --> 0:13:08.520
<v Speaker 1>not really lifelike. If you could nail this and have

0:13:08.640 --> 0:13:11.360
<v Speaker 1>somebody immersed in it, then all of a sudden, like

0:13:12.040 --> 0:13:15.079
<v Speaker 1>they're going to see what they're going to experience, and

0:13:15.120 --> 0:13:17.079
<v Speaker 1>maybe it's kind of like easing them into it a

0:13:17.080 --> 0:13:19.840
<v Speaker 1>little bit to prevent PTSD further down the road. Interesting,

0:13:19.840 --> 0:13:23.240
<v Speaker 1>so like desensitizing them beforehand. Well, that have to be

0:13:23.280 --> 0:13:28.160
<v Speaker 1>pretty real though. I imagine even the realist projection, when

0:13:28.160 --> 0:13:31.160
<v Speaker 1>you still see the real thing, it's like, I don't know,

0:13:32.480 --> 0:13:35.600
<v Speaker 1>I imagine that's still pretty bad. Sure, it's like missing something.

0:13:35.679 --> 0:13:38.920
<v Speaker 1>It's like interacting with a robot. It's missing something. Even

0:13:38.920 --> 0:13:42.640
<v Speaker 1>the greatest robot is missing. Yeah, it could maybe prime

0:13:42.679 --> 0:13:45.040
<v Speaker 1>your brain to see the real thing. At the very least,

0:13:45.120 --> 0:13:48.160
<v Speaker 1>even if it doesn't work to prevent PTSD, they'll make

0:13:48.200 --> 0:13:51.600
<v Speaker 1>a lot a lot of money. It's making video games

0:13:51.640 --> 0:13:53.640
<v Speaker 1>like that, like using it as a straight up video game.

0:13:53.720 --> 0:13:56.120
<v Speaker 1>I think that's one of the big goals of tele immersion,

0:13:56.720 --> 0:14:00.719
<v Speaker 1>is to create a virtual world that you are interacting with,

0:14:00.760 --> 0:14:04.720
<v Speaker 1>Like look at the Microsoft connect the little bar that

0:14:04.760 --> 0:14:07.160
<v Speaker 1>tracks your movements. So now you can like dance and

0:14:07.240 --> 0:14:11.000
<v Speaker 1>like the little avatar and the screen is making your movements. Right.

0:14:11.120 --> 0:14:13.880
<v Speaker 1>You've been to the mall and seeing people doing this? Right? Yeah?

0:14:14.080 --> 0:14:15.840
<v Speaker 1>I think so I know what you're talking about. So

0:14:15.920 --> 0:14:18.240
<v Speaker 1>what have you seen, like people just dancing in the

0:14:18.280 --> 0:14:20.080
<v Speaker 1>middle of the mall in front of the TV screen? No?

0:14:20.160 --> 0:14:23.240
<v Speaker 1>But is it like we fit very much? Okay? Um,

0:14:23.280 --> 0:14:25.560
<v Speaker 1>but I think Microsoft is the one who really had

0:14:25.600 --> 0:14:28.840
<v Speaker 1>the breakthrough with this connect gotch um. So they they've

0:14:28.880 --> 0:14:31.880
<v Speaker 1>got that, They've got tracking human motion down. Yeah. Now

0:14:31.880 --> 0:14:33.280
<v Speaker 1>all they have to do is make it so that

0:14:33.360 --> 0:14:36.840
<v Speaker 1>you're not looking at a screen, you're in the screen. Yeah,

0:14:37.080 --> 0:14:40.040
<v Speaker 1>that's the tele imersion part. Yeah, and the whole um

0:14:40.280 --> 0:14:42.240
<v Speaker 1>hubbub we were talking about with being able to hug

0:14:42.360 --> 0:14:47.200
<v Speaker 1>something for with the hollow deck with Microsoft, like you're

0:14:47.240 --> 0:14:51.080
<v Speaker 1>you're juggling these invisible balls, these holographic balls, but you

0:14:51.120 --> 0:14:55.880
<v Speaker 1>can't feel them. Um. But with something called haptics tectic sensors,

0:14:56.360 --> 0:14:59.160
<v Speaker 1>potentially you might be able to at least replicate some

0:14:59.240 --> 0:15:03.800
<v Speaker 1>of this. Um it is uh tactile feedback technology. So

0:15:04.440 --> 0:15:06.840
<v Speaker 1>if you ever played like PS three, now they have

0:15:06.960 --> 0:15:10.600
<v Speaker 1>the vibrating controllers. Yeah, that's one. So like when you

0:15:10.600 --> 0:15:12.160
<v Speaker 1>get shot or you shoot a guy or something in

0:15:12.200 --> 0:15:14.760
<v Speaker 1>the first person shooter at like vibrates. They also have

0:15:14.840 --> 0:15:17.240
<v Speaker 1>them so that like you can you get little shocks

0:15:17.680 --> 0:15:21.920
<v Speaker 1>to stimulate your sense of touch really to simulate pressure,

0:15:21.960 --> 0:15:25.440
<v Speaker 1>temperature change and basically just screw with your brain. Um.

0:15:25.720 --> 0:15:28.400
<v Speaker 1>So that yeah, then that all of a sudden, now

0:15:28.480 --> 0:15:33.120
<v Speaker 1>hugging would be virtual hugging is like that's I guess

0:15:33.160 --> 0:15:35.640
<v Speaker 1>that would be the holy grail. But it still needs

0:15:35.640 --> 0:15:37.280
<v Speaker 1>to be something physical. So when you have to like

0:15:37.280 --> 0:15:39.680
<v Speaker 1>wear some sort of a suit that's wired to like

0:15:40.240 --> 0:15:45.720
<v Speaker 1>compress like arms around you or m but I mean,

0:15:45.760 --> 0:15:48.960
<v Speaker 1>like we're almost there, and and I don't even know

0:15:49.000 --> 0:15:51.160
<v Speaker 1>if you would have to wear I mean a suit

0:15:51.200 --> 0:15:53.400
<v Speaker 1>would probably be helpful, but I'll bet there's little like

0:15:53.480 --> 0:15:56.280
<v Speaker 1>patches of your skin where if you're wired into that

0:15:57.160 --> 0:15:59.720
<v Speaker 1>and you electrocute those, you could simulate like your whole

0:15:59.800 --> 0:16:02.280
<v Speaker 1>arm feeling a sensation rather than just that finger that

0:16:02.360 --> 0:16:04.600
<v Speaker 1>has that electrode array on it. So you're talking about

0:16:04.600 --> 0:16:08.040
<v Speaker 1>plugging in very much so, and that's the haptic part

0:16:08.040 --> 0:16:10.760
<v Speaker 1>of it. And I think we're already starting to get

0:16:10.800 --> 0:16:15.080
<v Speaker 1>there like some of the some smartphones have like this.

0:16:15.080 --> 0:16:17.600
<v Speaker 1>This haptic effect or is what it's called. The haptic

0:16:17.640 --> 0:16:22.200
<v Speaker 1>sensor senses you squeezing something, and the haptic effect or

0:16:22.600 --> 0:16:26.359
<v Speaker 1>would be the array on the person's arm that simulated

0:16:26.520 --> 0:16:29.680
<v Speaker 1>the pressure of that squeeze. In between, you have a

0:16:29.720 --> 0:16:34.920
<v Speaker 1>lot of information being measured and crunched and transmitted because

0:16:35.000 --> 0:16:37.800
<v Speaker 1>you know how much pressure are you applying, like are

0:16:37.800 --> 0:16:40.000
<v Speaker 1>you trying to hurt the person? Like that? All that

0:16:40.040 --> 0:16:43.360
<v Speaker 1>has to be tracked and then sent and sent out

0:16:43.360 --> 0:16:45.800
<v Speaker 1>to the effect or which replicates it. Well, you want

0:16:45.840 --> 0:16:48.880
<v Speaker 1>it to be exact right, otherwise it's just clumsy, sure,

0:16:49.080 --> 0:16:52.600
<v Speaker 1>or it hurts. That's a good point. It's like, stop squeeze,

0:16:52.640 --> 0:16:56.200
<v Speaker 1>it's hard. I'm not it's the machine. You always say that.

0:16:56.360 --> 0:17:00.280
<v Speaker 1>I know. Uh, the two pack hologram. Yeah, um, I

0:17:00.280 --> 0:17:02.960
<v Speaker 1>looked up. Actually, the NPR did a great story on

0:17:03.000 --> 0:17:05.000
<v Speaker 1>how that was done. But I think I should just

0:17:05.040 --> 0:17:07.359
<v Speaker 1>read real quickly what one of the designers um. He

0:17:07.400 --> 0:17:10.320
<v Speaker 1>sort of explains it by saying sort of a lot.

0:17:10.920 --> 0:17:13.240
<v Speaker 1>He's one of those guys. Uh. He said. There's an

0:17:13.280 --> 0:17:16.960
<v Speaker 1>overhead projector that sort of reflects down onto basically a

0:17:16.960 --> 0:17:19.560
<v Speaker 1>tilted piece of glass that's sort of on the stage floor.

0:17:20.040 --> 0:17:24.520
<v Speaker 1>Then uh, that reflects the well reflection onto a milar

0:17:24.640 --> 0:17:27.439
<v Speaker 1>sort of screen and it sort of projects in this

0:17:27.480 --> 0:17:29.800
<v Speaker 1>sort of three D kind of thing where it allows

0:17:29.800 --> 0:17:32.040
<v Speaker 1>the other performers to sort of walk in front of

0:17:32.080 --> 0:17:35.280
<v Speaker 1>Tupac and basically interact with him. And he said sort

0:17:35.280 --> 0:17:40.919
<v Speaker 1>of literally like six times. But that's a pretty basic

0:17:41.000 --> 0:17:44.480
<v Speaker 1>way of explaining how hologram works. But we have a

0:17:44.520 --> 0:17:48.000
<v Speaker 1>really detailed article on that if we ever feel squirrely holograms. Yeah,

0:17:48.000 --> 0:17:50.119
<v Speaker 1>Tracy wrote it and it's I tried to read it

0:17:50.160 --> 0:17:52.560
<v Speaker 1>today and it flew way over my head. So it's

0:17:52.560 --> 0:17:55.600
<v Speaker 1>gonna require some more effort. That and Blood is going

0:17:55.680 --> 0:17:58.200
<v Speaker 1>to require like a lot of effort that we should

0:17:58.200 --> 0:18:01.720
<v Speaker 1>That should be our last podcast ever. Yeah, and we

0:18:01.760 --> 0:18:04.280
<v Speaker 1>should just like at the same time, cut each other's

0:18:04.320 --> 0:18:08.800
<v Speaker 1>jackulars and flee out on cameras and you got anything else. Oh,

0:18:08.960 --> 0:18:12.760
<v Speaker 1>tele immersion is still going on, yeah, um at Berkeley.

0:18:13.160 --> 0:18:16.400
<v Speaker 1>Berkeley has a big tele immersion lamb you see Berkeley,

0:18:17.080 --> 0:18:22.560
<v Speaker 1>not the music school, same school though, mm hmmmm, Berkeley

0:18:22.560 --> 0:18:26.160
<v Speaker 1>School of Music. That's it. Um, that's like in Massachusetts. Yeah,

0:18:26.480 --> 0:18:29.200
<v Speaker 1>I didn't know that Massachusetts. Yeah, I think it's around Boston.

0:18:29.320 --> 0:18:31.120
<v Speaker 1>I feel like a dummy. Now. Oh it's okay, man,

0:18:31.200 --> 0:18:33.880
<v Speaker 1>and it's not related to Berkeley in California at all.

0:18:34.560 --> 0:18:37.760
<v Speaker 1>I don't believe, so I will. It's all right. Sometimes

0:18:37.760 --> 0:18:41.359
<v Speaker 1>you're swinging thiss, but you look good doing it. I

0:18:41.480 --> 0:18:44.959
<v Speaker 1>appreciate it. Um. Can we be done talking about this?

0:18:45.280 --> 0:18:50.160
<v Speaker 1>I think so? Look for um realistic holographic video conferencing

0:18:50.160 --> 0:18:52.960
<v Speaker 1>in an office near you in the future. In seven years,

0:18:53.320 --> 0:18:56.680
<v Speaker 1>your boss in Japan will be hugging you just because

0:18:56.680 --> 0:19:01.399
<v Speaker 1>he can. Yeah. All right, Well, if you want to

0:19:01.480 --> 0:19:06.760
<v Speaker 1>learn more about virtual environments or holographs or holodecks, you

0:19:06.800 --> 0:19:09.480
<v Speaker 1>can type any of those words into the search bar

0:19:09.560 --> 0:19:12.200
<v Speaker 1>at how stuff works dot com. See what comes up,

0:19:12.600 --> 0:19:16.120
<v Speaker 1>spin the wheel, take your chances, and then just read

0:19:16.160 --> 0:19:19.400
<v Speaker 1>them all. There you go, I said, search bar, Yes,

0:19:19.640 --> 0:19:24.200
<v Speaker 1>so do it, Josh, I'm gonna call this email from

0:19:24.200 --> 0:19:28.959
<v Speaker 1>or Ol buddy Lance Spangler. Oh him, he was, Um,

0:19:29.480 --> 0:19:32.240
<v Speaker 1>he's in the military. Okay, rights all the time. Yes,

0:19:32.359 --> 0:19:36.320
<v Speaker 1>I remember, get hats from him. I don't remember. I

0:19:36.359 --> 0:19:39.840
<v Speaker 1>think our traditional Afghani tribal heads. How was that for him?

0:19:39.880 --> 0:19:42.520
<v Speaker 1>I believe so? If not, we're gonna hear about it.

0:19:42.920 --> 0:19:46.320
<v Speaker 1>Josh and Chuck in your production assistant, and I was

0:19:46.359 --> 0:19:48.159
<v Speaker 1>not talking about Jerry. I think he thinks we actually

0:19:48.160 --> 0:19:51.760
<v Speaker 1>have like a team working for us, which is funny

0:19:51.760 --> 0:19:54.239
<v Speaker 1>in itself. It is we've got Uncle Merle. Let's take

0:19:54.280 --> 0:19:57.000
<v Speaker 1>a source. Sharp Pick always crack up when people email me,

0:19:57.040 --> 0:20:00.760
<v Speaker 1>They're like, whoever entranses were? Josh and Chuck? Yeah, I

0:20:00.800 --> 0:20:04.520
<v Speaker 1>wish Um. I first discovered y'all while working in Iraq

0:20:04.600 --> 0:20:08.040
<v Speaker 1>several years ago and continue to listen to everything you do. Um.

0:20:08.119 --> 0:20:10.800
<v Speaker 1>You even sent me some stickers in two T shirts

0:20:10.800 --> 0:20:13.320
<v Speaker 1>back then. The stickers are no doubt still stuck to

0:20:13.359 --> 0:20:16.720
<v Speaker 1>a number of buildings from Baghdad to Kuwait. I love

0:20:16.800 --> 0:20:21.320
<v Speaker 1>that you missed one testing method, however, in your nuclear devices.

0:20:21.640 --> 0:20:25.320
<v Speaker 1>In your most recent podcasts, Um, remember we talked about

0:20:25.560 --> 0:20:29.800
<v Speaker 1>underground outer space and what in the water and yeah

0:20:30.000 --> 0:20:32.879
<v Speaker 1>yeah what is currently the world's fastest computer located in

0:20:32.880 --> 0:20:35.320
<v Speaker 1>California has been contracted by the d O E and

0:20:35.400 --> 0:20:40.200
<v Speaker 1>d O D to run simulations on each device's output

0:20:40.600 --> 0:20:44.440
<v Speaker 1>real life versus the estimated design output. The computer is

0:20:44.480 --> 0:20:47.600
<v Speaker 1>powerful enough that it models the simulators at the sub

0:20:47.640 --> 0:20:50.960
<v Speaker 1>atomic level. Each sub atomic particle from beginning to end

0:20:51.040 --> 0:20:56.280
<v Speaker 1>is represented that it's crazy because our nuclear arsenal is aging.

0:20:56.560 --> 0:20:59.240
<v Speaker 1>Some weapons are twenty five plus years old. That is

0:20:59.280 --> 0:21:02.959
<v Speaker 1>kind of crazy, uh, in any number of treaty restrictions. Uh.

0:21:03.760 --> 0:21:06.080
<v Speaker 1>These simulations are the perfect way to test the device

0:21:06.119 --> 0:21:09.639
<v Speaker 1>without any nuclear fallout. Even more interesting, these simulations have

0:21:09.760 --> 0:21:14.240
<v Speaker 1>uncovered some surprises, some good, others not so good. I

0:21:14.280 --> 0:21:18.240
<v Speaker 1>guess he's gonna keep this private, right, um, but last

0:21:18.280 --> 0:21:20.640
<v Speaker 1>you think this computer is just a mushroom cloud in disguise.

0:21:20.680 --> 0:21:24.520
<v Speaker 1>They're also modeling the human heart at the cellular level, um,

0:21:24.560 --> 0:21:27.560
<v Speaker 1>each individual cell. That is, to determine the effects of

0:21:27.640 --> 0:21:30.879
<v Speaker 1>various drugs and diseases. All and I'll keep up the

0:21:30.880 --> 0:21:33.560
<v Speaker 1>great work in what you're doing. And as an old

0:21:33.600 --> 0:21:36.359
<v Speaker 1>television producer, knock them dead with the new TV show.

0:21:36.560 --> 0:21:39.119
<v Speaker 1>Thank you. What an interesting project to be a part of.

0:21:39.240 --> 0:21:41.760
<v Speaker 1>And with the kind of brand awareness and the following

0:21:41.800 --> 0:21:44.040
<v Speaker 1>you have, it's sure to be a success. And that

0:21:44.200 --> 0:21:47.640
<v Speaker 1>is from our old buddy Lance Spangler in Castle Rock, Colorado,

0:21:48.000 --> 0:21:51.440
<v Speaker 1>who hopefully um knocked on wood with that last sentence.

0:21:52.040 --> 0:21:55.119
<v Speaker 1>We're knocking now just in case. Yeah, UM, thank you

0:21:55.240 --> 0:21:59.000
<v Speaker 1>very much, Lance. I won't I don't know if you

0:21:59.160 --> 0:22:01.960
<v Speaker 1>saw me sending the hats are not well. I definitely

0:22:02.000 --> 0:22:04.760
<v Speaker 1>remember that we sent him stickers and shirts and now

0:22:04.760 --> 0:22:07.120
<v Speaker 1>they're in baghday and I believe he might have sent

0:22:07.520 --> 0:22:10.280
<v Speaker 1>a picture back of them wearing the shirts, but that

0:22:10.359 --> 0:22:12.720
<v Speaker 1>might have been another year. Right. But then we have

0:22:12.760 --> 0:22:15.840
<v Speaker 1>another guy who's taking who took pictures of the flint

0:22:15.880 --> 0:22:20.720
<v Speaker 1>Stone Amusement park in Baghdad. Oh yeah he I think

0:22:20.720 --> 0:22:22.000
<v Speaker 1>he was the one who sent us the hat that

0:22:22.080 --> 0:22:26.520
<v Speaker 1>was awesome off to all our military listeners. Afghany hats off. Uh,

0:22:26.680 --> 0:22:30.439
<v Speaker 1>let's see if you have a correction or uh like

0:22:30.680 --> 0:22:36.920
<v Speaker 1>lance head just a I guess a mind blowing add Yes,

0:22:37.080 --> 0:22:40.680
<v Speaker 1>thank you, Chuck, because I was really having trouble there. Um.

0:22:40.760 --> 0:22:43.320
<v Speaker 1>You can tweet it to us at s Y s

0:22:43.359 --> 0:22:46.840
<v Speaker 1>K podcast. You can join us on Facebook dot com

0:22:47.000 --> 0:22:50.280
<v Speaker 1>slash stuff you should don't. You can also send us

0:22:50.640 --> 0:23:01.000
<v Speaker 1>an email to Stuff Podcast at Discovery dot com. For

0:23:01.119 --> 0:23:03.960
<v Speaker 1>more on this and thousands of other topics, visit Howstuff

0:23:04.000 --> 0:23:12.120
<v Speaker 1>Works dot com.