1 00:00:01,120 --> 00:00:04,280 Speaker 1: Welcome to you stuff you should know from house Stuff 2 00:00:04,280 --> 00:00:12,879 Speaker 1: Works dot com. Hey, and welcome to the podcast. I'm 3 00:00:12,960 --> 00:00:17,680 Speaker 1: Josh Clark. There's Charles W. Chuck Bryant that makes this stuff. 4 00:00:17,680 --> 00:00:21,120 Speaker 1: You snow. Jerry's back there. We're all set got our 5 00:00:21,160 --> 00:00:24,560 Speaker 1: Mike's got the dinosaur. What's this dinosaur's name? Frank the chairs? 6 00:00:25,000 --> 00:00:28,160 Speaker 1: Uncle is here year old uncle who's in the Olympics, 7 00:00:28,280 --> 00:00:32,720 Speaker 1: Uncle Merle, the Frank the chair. His uncle Merle is 8 00:00:32,720 --> 00:00:35,839 Speaker 1: the dinosaur. Oh I was talking about the chairs sitting in? 9 00:00:35,960 --> 00:00:38,120 Speaker 1: Is that a nameless Oh yeah, this isn't Frank. Is 10 00:00:38,159 --> 00:00:42,600 Speaker 1: it Frank's on set at our TV show that we're shooting, 11 00:00:42,680 --> 00:00:47,640 Speaker 1: unfortunately with a TV show we're making. Is that set in? Uh? Yeah, 12 00:00:47,640 --> 00:00:49,000 Speaker 1: it's set in that I had to sit in that 13 00:00:49,040 --> 00:00:51,640 Speaker 1: stupid chair for sixty hours a couple of weeks ago. Yeah, 14 00:00:51,640 --> 00:00:55,520 Speaker 1: it's hilarious. Yeah, they followed us there. Uh okay, So 15 00:00:55,560 --> 00:00:59,800 Speaker 1: this is Uncle Merle the dinosaur, the stegasaurs. I believe sure. 16 00:01:00,040 --> 00:01:02,160 Speaker 1: It's like a stack of source cross with a sharp 17 00:01:02,160 --> 00:01:07,520 Speaker 1: pay Look at all those wrinkles. That's about it, all right. 18 00:01:07,840 --> 00:01:10,679 Speaker 1: If you want to get in touch with us, hey, buddy, 19 00:01:10,720 --> 00:01:12,920 Speaker 1: if you don't mind if I plug my November page 20 00:01:12,959 --> 00:01:16,000 Speaker 1: real quick, please do. I am growing a mustache this 21 00:01:16,080 --> 00:01:22,959 Speaker 1: month for November for uh for cancer research, specifically male 22 00:01:23,000 --> 00:01:27,080 Speaker 1: prostate cancer research. That's right. And you can donate to 23 00:01:27,120 --> 00:01:29,560 Speaker 1: my team, which would be pretty cool because you know, 24 00:01:29,760 --> 00:01:32,160 Speaker 1: you get a free podcast and it'd be nice to 25 00:01:32,440 --> 00:01:36,680 Speaker 1: throw a little money towards cancer research. Being nice here, 26 00:01:36,840 --> 00:01:39,360 Speaker 1: give him some money. He's growing out facial here to 27 00:01:39,440 --> 00:01:45,280 Speaker 1: help a charitable organization engage in really important scientific research. 28 00:01:45,440 --> 00:01:47,720 Speaker 1: That's right. And you can go to mobro dot c 29 00:01:47,920 --> 00:01:51,440 Speaker 1: O slash Charles Bryant and that's my page, or just 30 00:01:51,480 --> 00:01:53,880 Speaker 1: go to the November site. Type in Charles Bryan in 31 00:01:53,920 --> 00:01:56,720 Speaker 1: the search bar and look for the picture of me. 32 00:01:56,760 --> 00:01:58,600 Speaker 1: There's only a couple of us out there. Chuck's wearing 33 00:01:58,600 --> 00:02:02,680 Speaker 1: a red shirt. It's yeah, um, so what is that again? 34 00:02:02,720 --> 00:02:06,040 Speaker 1: That's mo bro dot CEO slash Charles Bryant. Yes, thank 35 00:02:06,080 --> 00:02:08,720 Speaker 1: you in advance. Yeah, that's nice, Chuck. All right, let's 36 00:02:08,720 --> 00:02:12,520 Speaker 1: get to it. Chuck, you selected this one. How do 37 00:02:12,600 --> 00:02:16,079 Speaker 1: you feel it sounded a lot cooler? Yeah. We're talking 38 00:02:16,080 --> 00:02:18,880 Speaker 1: about holographic environments. Yeah, and you hear that you think 39 00:02:19,000 --> 00:02:22,400 Speaker 1: Man Star Trek. Yeah, it comes to life. So I 40 00:02:22,880 --> 00:02:24,600 Speaker 1: wanted to make sure I knew what I was talking about, 41 00:02:24,639 --> 00:02:27,560 Speaker 1: and I went and looked up the holidack. Yeah, and 42 00:02:27,600 --> 00:02:30,560 Speaker 1: it's apparently just from the next generation, like it wasn't 43 00:02:30,560 --> 00:02:33,400 Speaker 1: like original. I didn't see anything. I even looked on 44 00:02:33,440 --> 00:02:36,639 Speaker 1: a Star Trek wiki and it's it seemed to indicate 45 00:02:37,120 --> 00:02:39,680 Speaker 1: the first I'm so nervous right now. Well let's say this. 46 00:02:39,720 --> 00:02:41,680 Speaker 1: We'll find out one way or the other very quickly. 47 00:02:41,840 --> 00:02:45,840 Speaker 1: But it seemed to indicate from my cursory research that 48 00:02:46,040 --> 00:02:51,600 Speaker 1: the holidack was a feature on the Enterprise from the 49 00:02:51,639 --> 00:02:57,720 Speaker 1: twenty three sixties e g. Or I e. The next generation. 50 00:02:57,840 --> 00:03:01,000 Speaker 1: All right, so what it was? The hollow deck? Have 51 00:03:01,080 --> 00:03:04,040 Speaker 1: you seen it? Are you familiar? Star Trek cital? And 52 00:03:04,040 --> 00:03:05,360 Speaker 1: now I was in a Star Trek guy. I mean, 53 00:03:06,200 --> 00:03:07,720 Speaker 1: it just kind of got past me. But have you 54 00:03:07,760 --> 00:03:09,919 Speaker 1: seen it? Did you? Did you see it? Yeah? Okay, 55 00:03:09,960 --> 00:03:12,600 Speaker 1: it's cool. You know, it is a projection, a holographic 56 00:03:12,800 --> 00:03:16,919 Speaker 1: projection room, and basically, you know, is what you would think. 57 00:03:16,960 --> 00:03:19,320 Speaker 1: You know, remember in Star Wars, which I am a 58 00:03:19,320 --> 00:03:22,560 Speaker 1: fan of, when our two D two spit out the 59 00:03:22,840 --> 00:03:27,400 Speaker 1: little holographic image of Princess Leiah rendering her message. Um, 60 00:03:27,600 --> 00:03:30,280 Speaker 1: imagine a room of life sized people doing that as 61 00:03:30,320 --> 00:03:34,519 Speaker 1: if you're interacting. Yes, that's a very important key, um, 62 00:03:34,600 --> 00:03:36,840 Speaker 1: because what we're talking about is not just a three 63 00:03:36,920 --> 00:03:41,320 Speaker 1: D projection like Star Wars clunked along with. But we're 64 00:03:41,320 --> 00:03:44,920 Speaker 1: talking about the Star Trek holographic environment where you can 65 00:03:44,960 --> 00:03:47,000 Speaker 1: move around and you get a three D and sixty 66 00:03:47,040 --> 00:03:51,200 Speaker 1: degree view and you can shake hands and maybe uh, 67 00:03:51,480 --> 00:03:55,000 Speaker 1: have a cocktail or play a trombone or something with 68 00:03:55,600 --> 00:03:59,560 Speaker 1: someone else in a virtual environment. But you can interact 69 00:03:59,640 --> 00:04:02,880 Speaker 1: like you don't like when you walk around the backside 70 00:04:02,880 --> 00:04:05,640 Speaker 1: of somebody. It's not you're not getting in the way 71 00:04:05,680 --> 00:04:08,920 Speaker 1: of the projector. Can I read a line from the article? Yes, 72 00:04:09,120 --> 00:04:11,680 Speaker 1: eventually you will even be able to hug other people 73 00:04:11,800 --> 00:04:15,640 Speaker 1: using this technology. They should have put hug in quotes 74 00:04:16,160 --> 00:04:19,159 Speaker 1: because because it's not a hug, No, they're not really there. 75 00:04:21,160 --> 00:04:24,560 Speaker 1: Oh I meant I thought that they were talking about 76 00:04:24,600 --> 00:04:28,240 Speaker 1: like having virtual sex. Of course, it's going to go 77 00:04:28,279 --> 00:04:30,080 Speaker 1: to virtual sex. It's gonna be the first thing that 78 00:04:30,120 --> 00:04:33,200 Speaker 1: they come up with. That's what everybody at Microsoft is 79 00:04:33,240 --> 00:04:35,320 Speaker 1: working on right now. I'm quite sure you'll make a 80 00:04:35,360 --> 00:04:40,799 Speaker 1: trillion dollars it's like, uh, is it total recall? Ah, yeah, 81 00:04:40,880 --> 00:04:46,279 Speaker 1: where you had the three D or virtual reality experiences. Yeah, 82 00:04:46,360 --> 00:04:48,320 Speaker 1: and I'm sure it's been another stuff too. I'm not 83 00:04:48,360 --> 00:04:51,520 Speaker 1: thinking of like total recall the remake. Yeah, that was 84 00:04:51,560 --> 00:04:53,359 Speaker 1: the other thing I was thinking of. All right, what 85 00:04:53,360 --> 00:04:56,920 Speaker 1: we're talking about telet immersion. That's the real name for it, yes, 86 00:04:57,000 --> 00:05:00,360 Speaker 1: not the holidack, And it right now is mainly being 87 00:05:00,640 --> 00:05:07,360 Speaker 1: um developed for a few different things, potentially video game use, hugging, 88 00:05:07,560 --> 00:05:13,040 Speaker 1: hugging your family members at Christmas, yeah you can't be there, um, 89 00:05:13,080 --> 00:05:16,120 Speaker 1: but mainly for uh, something that's not quite as exciting 90 00:05:16,400 --> 00:05:20,839 Speaker 1: video conferencing, right which we've seen like the pinnacle of 91 00:05:20,960 --> 00:05:25,480 Speaker 1: video conferencing right now, I think so, Yeah, man, they 92 00:05:25,480 --> 00:05:28,120 Speaker 1: owe us a couple of bucks. Yeah, we've plugged them 93 00:05:28,120 --> 00:05:31,560 Speaker 1: like heavily. Well, I mean it's amazing technology, it is, 94 00:05:31,680 --> 00:05:37,840 Speaker 1: but it's it's just like nothing compared to teleimersion. Yeah, 95 00:05:37,960 --> 00:05:40,880 Speaker 1: goal of true. And this article is has got to 96 00:05:40,880 --> 00:05:44,960 Speaker 1: be outdated, because laughably out of date because after witnessing 97 00:05:44,960 --> 00:05:47,760 Speaker 1: the Tanburg in use, which basically feels like you're sitting 98 00:05:47,800 --> 00:05:50,120 Speaker 1: in a room, you know, it's HD It's not like 99 00:05:50,120 --> 00:05:52,520 Speaker 1: a hologram or three D or anything. But it's really 100 00:05:52,520 --> 00:05:53,960 Speaker 1: good and it feels like you're sitting in a room 101 00:05:53,960 --> 00:05:56,920 Speaker 1: with someone. There's no lag, there's no stuttering. And this 102 00:05:57,040 --> 00:05:59,599 Speaker 1: article talks about like these days, you know, there's some 103 00:05:59,600 --> 00:06:03,600 Speaker 1: stuttering and flickering when you try to teleconference. Right, they 104 00:06:03,640 --> 00:06:06,440 Speaker 1: figured that all out, they did. Um. They also this 105 00:06:06,560 --> 00:06:09,920 Speaker 1: article you know, this article also no it's not but 106 00:06:10,000 --> 00:06:12,200 Speaker 1: which I mean, like it's kind of I think where 107 00:06:12,240 --> 00:06:16,320 Speaker 1: the tele immersion was at when this article was written. 108 00:06:16,640 --> 00:06:19,000 Speaker 1: Where we're at with like it's pretty decent now, you know. 109 00:06:19,600 --> 00:06:22,679 Speaker 1: But the the the author Kevin Bondser makes a point 110 00:06:22,720 --> 00:06:25,600 Speaker 1: like if you walk out of the way of the webcam, 111 00:06:25,960 --> 00:06:28,960 Speaker 1: nobody can see you any longer if you are um, 112 00:06:29,520 --> 00:06:33,160 Speaker 1: like when you're looking at the computer screen, the webcams 113 00:06:33,160 --> 00:06:35,320 Speaker 1: getting your eyes, but you're not making eye contact, like 114 00:06:35,360 --> 00:06:38,359 Speaker 1: nobody thinks to do that. That's all this stuff just 115 00:06:38,440 --> 00:06:41,760 Speaker 1: kind of goes away with tele immersion. Um, because you 116 00:06:41,880 --> 00:06:44,920 Speaker 1: have a webcam that's tracking your eyes to see where 117 00:06:44,920 --> 00:06:47,080 Speaker 1: you're where you're looking at. That's a big part of it. 118 00:06:47,920 --> 00:06:52,120 Speaker 1: Facial recognition helps with that too, and then also there's 119 00:06:52,160 --> 00:06:54,719 Speaker 1: a camera ray. It's not just one webcam pointing at you. 120 00:06:54,839 --> 00:06:57,840 Speaker 1: Your there's cameras around you, but pretty much three D 121 00:06:57,960 --> 00:07:02,400 Speaker 1: and sixty degrees, so there capturing everything you're doing. So 122 00:07:02,520 --> 00:07:07,640 Speaker 1: you can't leave the the view of the other person. Yeah, 123 00:07:07,680 --> 00:07:10,120 Speaker 1: you have to go into a different room and then 124 00:07:10,800 --> 00:07:13,680 Speaker 1: what you know, what's the point? Hang up? Your call 125 00:07:13,800 --> 00:07:16,040 Speaker 1: is over at that point, unless you just have to 126 00:07:16,200 --> 00:07:19,080 Speaker 1: be real quick and you're like, hold on, I'll be 127 00:07:19,200 --> 00:07:22,480 Speaker 1: right back. Um. One thing that's in the way right now. 128 00:07:22,520 --> 00:07:24,080 Speaker 1: I mean, they made a lot of headway that this 129 00:07:24,200 --> 00:07:28,120 Speaker 1: article points out in two thousand, twelve years ago is 130 00:07:28,120 --> 00:07:32,360 Speaker 1: when they made their first big breakthrough. Um uh, the 131 00:07:32,480 --> 00:07:37,600 Speaker 1: National telet Immersion Initiative. Yes, working together Chapel Hill looks 132 00:07:37,600 --> 00:07:40,920 Speaker 1: like North Carolina. Did you look up this group? Are 133 00:07:40,920 --> 00:07:44,840 Speaker 1: they still around? Their websites still around? But they reached 134 00:07:44,840 --> 00:07:48,840 Speaker 1: their pinnacle in May two thousand. Is it my space? Oh? Man, 135 00:07:48,960 --> 00:07:55,760 Speaker 1: yeah it is. And it's like what we're doing two thousand? Nothing? Nothing? 136 00:07:56,560 --> 00:07:58,200 Speaker 1: All right? Well, at the time, it was a big 137 00:07:58,200 --> 00:08:00,480 Speaker 1: breakthrough because it was the first time they were able 138 00:08:00,520 --> 00:08:06,360 Speaker 1: to see three dimensional holographic images of like colleagues in 139 00:08:06,360 --> 00:08:09,360 Speaker 1: different cities. Yeah, all sitting in the same room, right, 140 00:08:09,360 --> 00:08:11,160 Speaker 1: And it was a big deal. Yeah, and that's we 141 00:08:11,160 --> 00:08:13,640 Speaker 1: should also say, like the point of telemersion is basically 142 00:08:13,720 --> 00:08:16,960 Speaker 1: to create say if you want to telecommunity and you 143 00:08:17,000 --> 00:08:21,360 Speaker 1: have a conference, rather than everybody flying to the conference room, 144 00:08:21,640 --> 00:08:24,800 Speaker 1: you have a virtual conference room set up to where 145 00:08:24,840 --> 00:08:28,920 Speaker 1: everybody basically projects himself into this shared space, the shared 146 00:08:29,000 --> 00:08:31,120 Speaker 1: room that you can get up and move around and 147 00:08:31,400 --> 00:08:36,480 Speaker 1: see from different angles and um, each user is depicted 148 00:08:36,800 --> 00:08:39,160 Speaker 1: three D and sixty degrees. So it it is a 149 00:08:39,240 --> 00:08:41,520 Speaker 1: sort of telepresence, is what they call it. Yeah, and 150 00:08:41,559 --> 00:08:43,280 Speaker 1: it's sort of a green initiative to you could look 151 00:08:43,280 --> 00:08:45,640 Speaker 1: at it that way. Yeah, save a lot on jet 152 00:08:45,679 --> 00:08:50,239 Speaker 1: fuel and commuting costs, and that there's some huge challenges 153 00:08:50,280 --> 00:08:53,119 Speaker 1: to this there we're back in two thousand and it's um, 154 00:08:53,160 --> 00:08:55,520 Speaker 1: a lot of them are still around. One of them 155 00:08:55,679 --> 00:08:59,840 Speaker 1: is the kind of bandwidth that we will need because 156 00:08:59,880 --> 00:09:02,960 Speaker 1: I think it's said for the frame to refresh itself 157 00:09:03,080 --> 00:09:05,920 Speaker 1: um at ten, or the screen to refresh itself, or 158 00:09:05,920 --> 00:09:09,240 Speaker 1: the projection to refresh it time frames a second, that'd 159 00:09:09,240 --> 00:09:12,560 Speaker 1: be seamless, but it was hitting at like three back 160 00:09:12,600 --> 00:09:14,640 Speaker 1: in two thousand. I wonder what is that now. I'm 161 00:09:14,640 --> 00:09:18,240 Speaker 1: sure that we can do that now, but the problem is, um, 162 00:09:18,280 --> 00:09:23,240 Speaker 1: transmitting that data right is problematic, shuts up a lot 163 00:09:23,240 --> 00:09:26,160 Speaker 1: of bandwidth. Yeah. So you're talking about two things. A 164 00:09:27,800 --> 00:09:31,280 Speaker 1: computers that are way more juiced than they are now 165 00:09:31,360 --> 00:09:34,880 Speaker 1: even now, and you're talking about an internet um from 166 00:09:34,880 --> 00:09:39,120 Speaker 1: my internet to basically yeah, now that's still going on, right, 167 00:09:39,440 --> 00:09:44,480 Speaker 1: it's um basically this initiative by a bunch of universities 168 00:09:44,520 --> 00:09:49,600 Speaker 1: around the country to wire the US at speeds that 169 00:09:49,640 --> 00:09:53,640 Speaker 1: are just blistering fast compared to what we've got now, 170 00:09:54,080 --> 00:09:57,679 Speaker 1: up to a thousand times faster. That's really really fast. Um. 171 00:09:57,840 --> 00:10:02,280 Speaker 1: They also have enormous storage capabilities, and I saw one 172 00:10:02,320 --> 00:10:04,560 Speaker 1: of the things that they're doing is using this to 173 00:10:04,640 --> 00:10:08,520 Speaker 1: move out to underserved areas of the country. Oh really, Yeah, 174 00:10:08,520 --> 00:10:10,400 Speaker 1: it's not just like just it's not just for New 175 00:10:10,480 --> 00:10:14,680 Speaker 1: York or Francisco. It's like, yeah, it's for North Dakota. 176 00:10:15,160 --> 00:10:22,280 Speaker 1: Why can't North Dakota get online? Finally, that's funny. Uh 177 00:10:22,320 --> 00:10:29,120 Speaker 1: but true. You also have UM, well just basically tracking somebody, 178 00:10:29,160 --> 00:10:32,880 Speaker 1: which Microsoft has done a lot to get past. Are 179 00:10:32,920 --> 00:10:36,800 Speaker 1: you talking about that new thing, the hollow desk? Yes, yeah, 180 00:10:36,800 --> 00:10:39,040 Speaker 1: I just found this today. Did you look at that 181 00:10:39,160 --> 00:10:43,240 Speaker 1: the video? Yeah, it's pretty cool. Microsoft is developing something 182 00:10:43,559 --> 00:10:47,199 Speaker 1: and this is current UM called the hollow desk, and 183 00:10:47,600 --> 00:10:50,800 Speaker 1: UM he uses an overhead screen to project a two 184 00:10:50,840 --> 00:10:54,720 Speaker 1: D two D image through a half silvered beam splitter 185 00:10:55,000 --> 00:10:58,800 Speaker 1: onto a desktop. Basically, what it looks like is, UM, 186 00:10:58,880 --> 00:11:01,239 Speaker 1: it looks like you're working on a desk with a 187 00:11:01,400 --> 00:11:03,719 Speaker 1: screen between you and the desk. I can see through 188 00:11:03,800 --> 00:11:06,480 Speaker 1: clear screen. Yeah, so if you look below that screen, 189 00:11:06,520 --> 00:11:08,920 Speaker 1: you're just gonna see your hands doing nothing. If you 190 00:11:08,960 --> 00:11:12,400 Speaker 1: look through that screen, you're gonna see holographic images. In 191 00:11:12,400 --> 00:11:15,120 Speaker 1: this case, there were like little glowing balls that you 192 00:11:15,120 --> 00:11:17,959 Speaker 1: could pick up and juggle, and you could pick it 193 00:11:18,040 --> 00:11:19,880 Speaker 1: up with a piece of paper. You could put it 194 00:11:19,920 --> 00:11:22,920 Speaker 1: in a coffee cup and swirl it around. Pretty cool. Yeah, 195 00:11:22,960 --> 00:11:27,840 Speaker 1: that's huge. That's hugely different than anything that this article 196 00:11:27,960 --> 00:11:30,200 Speaker 1: was talking about or anything we thought of before, because 197 00:11:30,679 --> 00:11:34,600 Speaker 1: like you're interacting with a virtual environment. It's reacting to you. 198 00:11:34,880 --> 00:11:37,960 Speaker 1: I mean, yeah, super advanced. And it was like you 199 00:11:38,000 --> 00:11:40,840 Speaker 1: could tell looking at it. It's like the po of 200 00:11:41,240 --> 00:11:43,800 Speaker 1: what it will be one day, you know, because it's 201 00:11:43,960 --> 00:11:48,000 Speaker 1: it's kind of jittery, it's um, the edges aren't clear. 202 00:11:48,679 --> 00:11:50,480 Speaker 1: You can when you're holding one of those balls. You 203 00:11:50,480 --> 00:11:53,040 Speaker 1: can still see your fingers through on the other side, 204 00:11:53,440 --> 00:11:56,679 Speaker 1: but like there's a virtual ball and you're picking it 205 00:11:56,800 --> 00:11:59,360 Speaker 1: up and like throwing it from hand to hand, and 206 00:11:59,400 --> 00:12:02,760 Speaker 1: it's reacting to you like it's there, but it's not there. 207 00:12:02,800 --> 00:12:06,720 Speaker 1: And I mean that's an enormous lead forward. It's pretty wicked. UM. 208 00:12:06,840 --> 00:12:10,080 Speaker 1: Right now, it's a research project, so they're not gonna 209 00:12:10,120 --> 00:12:12,680 Speaker 1: like roll this out anytime soon. But the stuff you 210 00:12:12,720 --> 00:12:15,840 Speaker 1: see in movies of the future where like a surgeon 211 00:12:15,880 --> 00:12:18,520 Speaker 1: will take a model of a heart and you know, 212 00:12:18,640 --> 00:12:20,960 Speaker 1: a holographic model and moving around with his hand or 213 00:12:21,000 --> 00:12:24,200 Speaker 1: something like that's coming down the pike at some point. Um. 214 00:12:24,720 --> 00:12:29,439 Speaker 1: Training surgeons is one application. Training soldiers is another. UM. 215 00:12:30,000 --> 00:12:32,760 Speaker 1: When I was doing the research in the article for PTSD, 216 00:12:32,920 --> 00:12:36,400 Speaker 1: which we need to do eventually, it's just gonna be 217 00:12:36,440 --> 00:12:38,800 Speaker 1: like there's a lot to it. Is we have that 218 00:12:38,880 --> 00:12:43,160 Speaker 1: source who like keeps sending us like research up to 219 00:12:43,240 --> 00:12:45,880 Speaker 1: the date research, um, and yeah, we need to do 220 00:12:45,920 --> 00:12:48,840 Speaker 1: it anyway. UM. I found that one way that they 221 00:12:48,840 --> 00:12:52,559 Speaker 1: were trying to prevent PTSD later on was immersing soldiers 222 00:12:52,559 --> 00:12:55,640 Speaker 1: and like basically what they were gonna see like dead 223 00:12:55,679 --> 00:13:00,000 Speaker 1: bodies handled. It's just horrible stuff. Yeah, beforehand, it's part 224 00:13:00,000 --> 00:13:02,680 Speaker 1: of their training. Interesting, but it looked a lot like 225 00:13:02,840 --> 00:13:05,800 Speaker 1: a current video game now, which is good, but it's 226 00:13:05,800 --> 00:13:08,520 Speaker 1: not really lifelike. If you could nail this and have 227 00:13:08,640 --> 00:13:11,360 Speaker 1: somebody immersed in it, then all of a sudden, like 228 00:13:12,040 --> 00:13:15,079 Speaker 1: they're going to see what they're going to experience, and 229 00:13:15,120 --> 00:13:17,079 Speaker 1: maybe it's kind of like easing them into it a 230 00:13:17,080 --> 00:13:19,840 Speaker 1: little bit to prevent PTSD further down the road. Interesting, 231 00:13:19,840 --> 00:13:23,240 Speaker 1: so like desensitizing them beforehand. Well, that have to be 232 00:13:23,280 --> 00:13:28,160 Speaker 1: pretty real though. I imagine even the realist projection, when 233 00:13:28,160 --> 00:13:31,160 Speaker 1: you still see the real thing, it's like, I don't know, 234 00:13:32,480 --> 00:13:35,600 Speaker 1: I imagine that's still pretty bad. Sure, it's like missing something. 235 00:13:35,679 --> 00:13:38,920 Speaker 1: It's like interacting with a robot. It's missing something. Even 236 00:13:38,920 --> 00:13:42,640 Speaker 1: the greatest robot is missing. Yeah, it could maybe prime 237 00:13:42,679 --> 00:13:45,040 Speaker 1: your brain to see the real thing. At the very least, 238 00:13:45,120 --> 00:13:48,160 Speaker 1: even if it doesn't work to prevent PTSD, they'll make 239 00:13:48,200 --> 00:13:51,600 Speaker 1: a lot a lot of money. It's making video games 240 00:13:51,640 --> 00:13:53,640 Speaker 1: like that, like using it as a straight up video game. 241 00:13:53,720 --> 00:13:56,120 Speaker 1: I think that's one of the big goals of tele immersion, 242 00:13:56,720 --> 00:14:00,719 Speaker 1: is to create a virtual world that you are interacting with, 243 00:14:00,760 --> 00:14:04,720 Speaker 1: Like look at the Microsoft connect the little bar that 244 00:14:04,760 --> 00:14:07,160 Speaker 1: tracks your movements. So now you can like dance and 245 00:14:07,240 --> 00:14:11,000 Speaker 1: like the little avatar and the screen is making your movements. Right. 246 00:14:11,120 --> 00:14:13,880 Speaker 1: You've been to the mall and seeing people doing this? Right? Yeah? 247 00:14:14,080 --> 00:14:15,840 Speaker 1: I think so I know what you're talking about. So 248 00:14:15,920 --> 00:14:18,240 Speaker 1: what have you seen, like people just dancing in the 249 00:14:18,280 --> 00:14:20,080 Speaker 1: middle of the mall in front of the TV screen? No? 250 00:14:20,160 --> 00:14:23,240 Speaker 1: But is it like we fit very much? Okay? Um, 251 00:14:23,280 --> 00:14:25,560 Speaker 1: but I think Microsoft is the one who really had 252 00:14:25,600 --> 00:14:28,840 Speaker 1: the breakthrough with this connect gotch um. So they they've 253 00:14:28,880 --> 00:14:31,880 Speaker 1: got that, They've got tracking human motion down. Yeah. Now 254 00:14:31,880 --> 00:14:33,280 Speaker 1: all they have to do is make it so that 255 00:14:33,360 --> 00:14:36,840 Speaker 1: you're not looking at a screen, you're in the screen. Yeah, 256 00:14:37,080 --> 00:14:40,040 Speaker 1: that's the tele imersion part. Yeah, and the whole um 257 00:14:40,280 --> 00:14:42,240 Speaker 1: hubbub we were talking about with being able to hug 258 00:14:42,360 --> 00:14:47,200 Speaker 1: something for with the hollow deck with Microsoft, like you're 259 00:14:47,240 --> 00:14:51,080 Speaker 1: you're juggling these invisible balls, these holographic balls, but you 260 00:14:51,120 --> 00:14:55,880 Speaker 1: can't feel them. Um. But with something called haptics tectic sensors, 261 00:14:56,360 --> 00:14:59,160 Speaker 1: potentially you might be able to at least replicate some 262 00:14:59,240 --> 00:15:03,800 Speaker 1: of this. Um it is uh tactile feedback technology. So 263 00:15:04,440 --> 00:15:06,840 Speaker 1: if you ever played like PS three, now they have 264 00:15:06,960 --> 00:15:10,600 Speaker 1: the vibrating controllers. Yeah, that's one. So like when you 265 00:15:10,600 --> 00:15:12,160 Speaker 1: get shot or you shoot a guy or something in 266 00:15:12,200 --> 00:15:14,760 Speaker 1: the first person shooter at like vibrates. They also have 267 00:15:14,840 --> 00:15:17,240 Speaker 1: them so that like you can you get little shocks 268 00:15:17,680 --> 00:15:21,920 Speaker 1: to stimulate your sense of touch really to simulate pressure, 269 00:15:21,960 --> 00:15:25,440 Speaker 1: temperature change and basically just screw with your brain. Um. 270 00:15:25,720 --> 00:15:28,400 Speaker 1: So that yeah, then that all of a sudden, now 271 00:15:28,480 --> 00:15:33,120 Speaker 1: hugging would be virtual hugging is like that's I guess 272 00:15:33,160 --> 00:15:35,640 Speaker 1: that would be the holy grail. But it still needs 273 00:15:35,640 --> 00:15:37,280 Speaker 1: to be something physical. So when you have to like 274 00:15:37,280 --> 00:15:39,680 Speaker 1: wear some sort of a suit that's wired to like 275 00:15:40,240 --> 00:15:45,720 Speaker 1: compress like arms around you or m but I mean, 276 00:15:45,760 --> 00:15:48,960 Speaker 1: like we're almost there, and and I don't even know 277 00:15:49,000 --> 00:15:51,160 Speaker 1: if you would have to wear I mean a suit 278 00:15:51,200 --> 00:15:53,400 Speaker 1: would probably be helpful, but I'll bet there's little like 279 00:15:53,480 --> 00:15:56,280 Speaker 1: patches of your skin where if you're wired into that 280 00:15:57,160 --> 00:15:59,720 Speaker 1: and you electrocute those, you could simulate like your whole 281 00:15:59,800 --> 00:16:02,280 Speaker 1: arm feeling a sensation rather than just that finger that 282 00:16:02,360 --> 00:16:04,600 Speaker 1: has that electrode array on it. So you're talking about 283 00:16:04,600 --> 00:16:08,040 Speaker 1: plugging in very much so, and that's the haptic part 284 00:16:08,040 --> 00:16:10,760 Speaker 1: of it. And I think we're already starting to get 285 00:16:10,800 --> 00:16:15,080 Speaker 1: there like some of the some smartphones have like this. 286 00:16:15,080 --> 00:16:17,600 Speaker 1: This haptic effect or is what it's called. The haptic 287 00:16:17,640 --> 00:16:22,200 Speaker 1: sensor senses you squeezing something, and the haptic effect or 288 00:16:22,600 --> 00:16:26,359 Speaker 1: would be the array on the person's arm that simulated 289 00:16:26,520 --> 00:16:29,680 Speaker 1: the pressure of that squeeze. In between, you have a 290 00:16:29,720 --> 00:16:34,920 Speaker 1: lot of information being measured and crunched and transmitted because 291 00:16:35,000 --> 00:16:37,800 Speaker 1: you know how much pressure are you applying, like are 292 00:16:37,800 --> 00:16:40,000 Speaker 1: you trying to hurt the person? Like that? All that 293 00:16:40,040 --> 00:16:43,360 Speaker 1: has to be tracked and then sent and sent out 294 00:16:43,360 --> 00:16:45,800 Speaker 1: to the effect or which replicates it. Well, you want 295 00:16:45,840 --> 00:16:48,880 Speaker 1: it to be exact right, otherwise it's just clumsy, sure, 296 00:16:49,080 --> 00:16:52,600 Speaker 1: or it hurts. That's a good point. It's like, stop squeeze, 297 00:16:52,640 --> 00:16:56,200 Speaker 1: it's hard. I'm not it's the machine. You always say that. 298 00:16:56,360 --> 00:17:00,280 Speaker 1: I know. Uh, the two pack hologram. Yeah, um, I 299 00:17:00,280 --> 00:17:02,960 Speaker 1: looked up. Actually, the NPR did a great story on 300 00:17:03,000 --> 00:17:05,000 Speaker 1: how that was done. But I think I should just 301 00:17:05,040 --> 00:17:07,359 Speaker 1: read real quickly what one of the designers um. He 302 00:17:07,400 --> 00:17:10,320 Speaker 1: sort of explains it by saying sort of a lot. 303 00:17:10,920 --> 00:17:13,240 Speaker 1: He's one of those guys. Uh. He said. There's an 304 00:17:13,280 --> 00:17:16,960 Speaker 1: overhead projector that sort of reflects down onto basically a 305 00:17:16,960 --> 00:17:19,560 Speaker 1: tilted piece of glass that's sort of on the stage floor. 306 00:17:20,040 --> 00:17:24,520 Speaker 1: Then uh, that reflects the well reflection onto a milar 307 00:17:24,640 --> 00:17:27,439 Speaker 1: sort of screen and it sort of projects in this 308 00:17:27,480 --> 00:17:29,800 Speaker 1: sort of three D kind of thing where it allows 309 00:17:29,800 --> 00:17:32,040 Speaker 1: the other performers to sort of walk in front of 310 00:17:32,080 --> 00:17:35,280 Speaker 1: Tupac and basically interact with him. And he said sort 311 00:17:35,280 --> 00:17:40,919 Speaker 1: of literally like six times. But that's a pretty basic 312 00:17:41,000 --> 00:17:44,480 Speaker 1: way of explaining how hologram works. But we have a 313 00:17:44,520 --> 00:17:48,000 Speaker 1: really detailed article on that if we ever feel squirrely holograms. Yeah, 314 00:17:48,000 --> 00:17:50,119 Speaker 1: Tracy wrote it and it's I tried to read it 315 00:17:50,160 --> 00:17:52,560 Speaker 1: today and it flew way over my head. So it's 316 00:17:52,560 --> 00:17:55,600 Speaker 1: gonna require some more effort. That and Blood is going 317 00:17:55,680 --> 00:17:58,200 Speaker 1: to require like a lot of effort that we should 318 00:17:58,200 --> 00:18:01,720 Speaker 1: That should be our last podcast ever. Yeah, and we 319 00:18:01,760 --> 00:18:04,280 Speaker 1: should just like at the same time, cut each other's 320 00:18:04,320 --> 00:18:08,800 Speaker 1: jackulars and flee out on cameras and you got anything else. Oh, 321 00:18:08,960 --> 00:18:12,760 Speaker 1: tele immersion is still going on, yeah, um at Berkeley. 322 00:18:13,160 --> 00:18:16,400 Speaker 1: Berkeley has a big tele immersion lamb you see Berkeley, 323 00:18:17,080 --> 00:18:22,560 Speaker 1: not the music school, same school though, mm hmmmm, Berkeley 324 00:18:22,560 --> 00:18:26,160 Speaker 1: School of Music. That's it. Um, that's like in Massachusetts. Yeah, 325 00:18:26,480 --> 00:18:29,200 Speaker 1: I didn't know that Massachusetts. Yeah, I think it's around Boston. 326 00:18:29,320 --> 00:18:31,120 Speaker 1: I feel like a dummy. Now. Oh it's okay, man, 327 00:18:31,200 --> 00:18:33,880 Speaker 1: and it's not related to Berkeley in California at all. 328 00:18:34,560 --> 00:18:37,760 Speaker 1: I don't believe, so I will. It's all right. Sometimes 329 00:18:37,760 --> 00:18:41,359 Speaker 1: you're swinging thiss, but you look good doing it. I 330 00:18:41,480 --> 00:18:44,959 Speaker 1: appreciate it. Um. Can we be done talking about this? 331 00:18:45,280 --> 00:18:50,160 Speaker 1: I think so? Look for um realistic holographic video conferencing 332 00:18:50,160 --> 00:18:52,960 Speaker 1: in an office near you in the future. In seven years, 333 00:18:53,320 --> 00:18:56,680 Speaker 1: your boss in Japan will be hugging you just because 334 00:18:56,680 --> 00:19:01,399 Speaker 1: he can. Yeah. All right, Well, if you want to 335 00:19:01,480 --> 00:19:06,760 Speaker 1: learn more about virtual environments or holographs or holodecks, you 336 00:19:06,800 --> 00:19:09,480 Speaker 1: can type any of those words into the search bar 337 00:19:09,560 --> 00:19:12,200 Speaker 1: at how stuff works dot com. See what comes up, 338 00:19:12,600 --> 00:19:16,120 Speaker 1: spin the wheel, take your chances, and then just read 339 00:19:16,160 --> 00:19:19,400 Speaker 1: them all. There you go, I said, search bar, Yes, 340 00:19:19,640 --> 00:19:24,200 Speaker 1: so do it, Josh, I'm gonna call this email from 341 00:19:24,200 --> 00:19:28,959 Speaker 1: or Ol buddy Lance Spangler. Oh him, he was, Um, 342 00:19:29,480 --> 00:19:32,240 Speaker 1: he's in the military. Okay, rights all the time. Yes, 343 00:19:32,359 --> 00:19:36,320 Speaker 1: I remember, get hats from him. I don't remember. I 344 00:19:36,359 --> 00:19:39,840 Speaker 1: think our traditional Afghani tribal heads. How was that for him? 345 00:19:39,880 --> 00:19:42,520 Speaker 1: I believe so? If not, we're gonna hear about it. 346 00:19:42,920 --> 00:19:46,320 Speaker 1: Josh and Chuck in your production assistant, and I was 347 00:19:46,359 --> 00:19:48,159 Speaker 1: not talking about Jerry. I think he thinks we actually 348 00:19:48,160 --> 00:19:51,760 Speaker 1: have like a team working for us, which is funny 349 00:19:51,760 --> 00:19:54,239 Speaker 1: in itself. It is we've got Uncle Merle. Let's take 350 00:19:54,280 --> 00:19:57,000 Speaker 1: a source. Sharp Pick always crack up when people email me, 351 00:19:57,040 --> 00:20:00,760 Speaker 1: They're like, whoever entranses were? Josh and Chuck? Yeah, I 352 00:20:00,800 --> 00:20:04,520 Speaker 1: wish Um. I first discovered y'all while working in Iraq 353 00:20:04,600 --> 00:20:08,040 Speaker 1: several years ago and continue to listen to everything you do. Um. 354 00:20:08,119 --> 00:20:10,800 Speaker 1: You even sent me some stickers in two T shirts 355 00:20:10,800 --> 00:20:13,320 Speaker 1: back then. The stickers are no doubt still stuck to 356 00:20:13,359 --> 00:20:16,720 Speaker 1: a number of buildings from Baghdad to Kuwait. I love 357 00:20:16,800 --> 00:20:21,320 Speaker 1: that you missed one testing method, however, in your nuclear devices. 358 00:20:21,640 --> 00:20:25,320 Speaker 1: In your most recent podcasts, Um, remember we talked about 359 00:20:25,560 --> 00:20:29,800 Speaker 1: underground outer space and what in the water and yeah 360 00:20:30,000 --> 00:20:32,879 Speaker 1: yeah what is currently the world's fastest computer located in 361 00:20:32,880 --> 00:20:35,320 Speaker 1: California has been contracted by the d O E and 362 00:20:35,400 --> 00:20:40,200 Speaker 1: d O D to run simulations on each device's output 363 00:20:40,600 --> 00:20:44,440 Speaker 1: real life versus the estimated design output. The computer is 364 00:20:44,480 --> 00:20:47,600 Speaker 1: powerful enough that it models the simulators at the sub 365 00:20:47,640 --> 00:20:50,960 Speaker 1: atomic level. Each sub atomic particle from beginning to end 366 00:20:51,040 --> 00:20:56,280 Speaker 1: is represented that it's crazy because our nuclear arsenal is aging. 367 00:20:56,560 --> 00:20:59,240 Speaker 1: Some weapons are twenty five plus years old. That is 368 00:20:59,280 --> 00:21:02,959 Speaker 1: kind of crazy, uh, in any number of treaty restrictions. Uh. 369 00:21:03,760 --> 00:21:06,080 Speaker 1: These simulations are the perfect way to test the device 370 00:21:06,119 --> 00:21:09,639 Speaker 1: without any nuclear fallout. Even more interesting, these simulations have 371 00:21:09,760 --> 00:21:14,240 Speaker 1: uncovered some surprises, some good, others not so good. I 372 00:21:14,280 --> 00:21:18,240 Speaker 1: guess he's gonna keep this private, right, um, but last 373 00:21:18,280 --> 00:21:20,640 Speaker 1: you think this computer is just a mushroom cloud in disguise. 374 00:21:20,680 --> 00:21:24,520 Speaker 1: They're also modeling the human heart at the cellular level, um, 375 00:21:24,560 --> 00:21:27,560 Speaker 1: each individual cell. That is, to determine the effects of 376 00:21:27,640 --> 00:21:30,879 Speaker 1: various drugs and diseases. All and I'll keep up the 377 00:21:30,880 --> 00:21:33,560 Speaker 1: great work in what you're doing. And as an old 378 00:21:33,600 --> 00:21:36,359 Speaker 1: television producer, knock them dead with the new TV show. 379 00:21:36,560 --> 00:21:39,119 Speaker 1: Thank you. What an interesting project to be a part of. 380 00:21:39,240 --> 00:21:41,760 Speaker 1: And with the kind of brand awareness and the following 381 00:21:41,800 --> 00:21:44,040 Speaker 1: you have, it's sure to be a success. And that 382 00:21:44,200 --> 00:21:47,640 Speaker 1: is from our old buddy Lance Spangler in Castle Rock, Colorado, 383 00:21:48,000 --> 00:21:51,440 Speaker 1: who hopefully um knocked on wood with that last sentence. 384 00:21:52,040 --> 00:21:55,119 Speaker 1: We're knocking now just in case. Yeah, UM, thank you 385 00:21:55,240 --> 00:21:59,000 Speaker 1: very much, Lance. I won't I don't know if you 386 00:21:59,160 --> 00:22:01,960 Speaker 1: saw me sending the hats are not well. I definitely 387 00:22:02,000 --> 00:22:04,760 Speaker 1: remember that we sent him stickers and shirts and now 388 00:22:04,760 --> 00:22:07,120 Speaker 1: they're in baghday and I believe he might have sent 389 00:22:07,520 --> 00:22:10,280 Speaker 1: a picture back of them wearing the shirts, but that 390 00:22:10,359 --> 00:22:12,720 Speaker 1: might have been another year. Right. But then we have 391 00:22:12,760 --> 00:22:15,840 Speaker 1: another guy who's taking who took pictures of the flint 392 00:22:15,880 --> 00:22:20,720 Speaker 1: Stone Amusement park in Baghdad. Oh yeah he I think 393 00:22:20,720 --> 00:22:22,000 Speaker 1: he was the one who sent us the hat that 394 00:22:22,080 --> 00:22:26,520 Speaker 1: was awesome off to all our military listeners. Afghany hats off. Uh, 395 00:22:26,680 --> 00:22:30,439 Speaker 1: let's see if you have a correction or uh like 396 00:22:30,680 --> 00:22:36,920 Speaker 1: lance head just a I guess a mind blowing add Yes, 397 00:22:37,080 --> 00:22:40,680 Speaker 1: thank you, Chuck, because I was really having trouble there. Um. 398 00:22:40,760 --> 00:22:43,320 Speaker 1: You can tweet it to us at s Y s 399 00:22:43,359 --> 00:22:46,840 Speaker 1: K podcast. You can join us on Facebook dot com 400 00:22:47,000 --> 00:22:50,280 Speaker 1: slash stuff you should don't. You can also send us 401 00:22:50,640 --> 00:23:01,000 Speaker 1: an email to Stuff Podcast at Discovery dot com. For 402 00:23:01,119 --> 00:23:03,960 Speaker 1: more on this and thousands of other topics, visit Howstuff 403 00:23:04,000 --> 00:23:12,120 Speaker 1: Works dot com.