WEBVTT - TechStuff Classic: The Wonderful World of Audio Animatronics

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host job and Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you?

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<v Speaker 2>It is Friday.

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<v Speaker 1>It's time for a classic episode of tech Stuff. This

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<v Speaker 1>one originally published back on June twenty third, twenty seventeen.

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<v Speaker 1>It is called the Wonderful world of Audio Animatronics, a

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<v Speaker 1>topic that is near and dear to my heart. I've

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<v Speaker 1>talked about it more than once on this show. Audio

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<v Speaker 1>animatrics have popped up a few times in different episodes.

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<v Speaker 1>This one is dedicated to the technology enjoy I am

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<v Speaker 1>an enormous Disney fanatic. I consider myself a Disney fan

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<v Speaker 1>of film, of television, of their theme parks. Probably not

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<v Speaker 1>necessarily in that or maybe film first then theme parks

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<v Speaker 1>than television, but I'm a huge fan of Disney stuff.

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<v Speaker 1>And recently, when I was on a trip to Los

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<v Speaker 1>Angeles to attend E three, I found myself with a

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<v Speaker 1>day with nothing to do. I had hoped to book

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<v Speaker 1>some meetings that did not happen, so instead of just

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<v Speaker 1>sitting around my hotel room feeling sorry for myself, in

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<v Speaker 1>a city where I really didn't know anybody.

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<v Speaker 2>I decided to hop on down to.

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<v Speaker 1>Orange County, California, that is the home of Disneyland, and

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<v Speaker 1>to go to the happiest place on Earth. It was

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<v Speaker 1>not my first time at Disneyland, but this was the

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<v Speaker 1>first time I'd ever gone to Disneyland completely on my own,

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<v Speaker 1>and I was a little worried about that, like, how

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<v Speaker 1>am I going to have fun just by myself. Turns out,

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<v Speaker 1>Disneyland did most of the work for me. I didn't

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<v Speaker 1>have to worry so much and had a great time.

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<v Speaker 1>But it also reminded me of how much I love

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<v Speaker 1>the technology and innovation that goes behind Disneyland. And honestly,

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<v Speaker 1>I could do maybe a dozen episodes about different technologies

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<v Speaker 1>that were pioneered or perfected at the Disney theme parks,

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<v Speaker 1>because there are a ton of them that Disney either

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<v Speaker 1>directly had a hand in developing or tweaked it in

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<v Speaker 1>a way to elevate it beyond what it used to be.

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<v Speaker 2>There are plenty of examples of that.

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<v Speaker 1>Today, we're specifically going to focus on audio animatronics. And

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<v Speaker 1>for those who have not heard what this term is

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<v Speaker 1>or have any idea what it means this was a

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<v Speaker 1>system that Walt Disney's company pioneered to create animated, physical,

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<v Speaker 1>three dimensional figures. So in a way, it's kind of

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<v Speaker 1>similar to puppetry, right with a puppet, typically you're manipulating

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<v Speaker 1>some sort of three dimensional figure. Beyond shadow puppets and

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<v Speaker 1>that sort of puppet tree, which is amazing all on

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<v Speaker 1>its own, I'm talking about your traditional hand puppets, rod puppets,

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<v Speaker 1>and marionettes. That involves manipulating and inanimate object in a

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<v Speaker 1>way to make it seem like it has life, that

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<v Speaker 1>has anima, and that you are using some sort of system,

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<v Speaker 1>whether it's rods or the puppet is essentially a glove puppet,

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<v Speaker 1>or you're using strings with a marionette to create this

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<v Speaker 1>illusion of movement. Well, Disney wanted to create something similar,

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<v Speaker 1>only these would run on a mechanical system that would

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<v Speaker 1>be painstakingly programmed rather than being under the direct control

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<v Speaker 1>of a human being. Those figures, when they're working properly,

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<v Speaker 1>would replicate those same motions and have the same performance

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<v Speaker 1>every single time. So the one hundredth time the character

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<v Speaker 1>is doing a show, it's exactly the way it was

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<v Speaker 1>the first time. So once you perfect a show, and

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<v Speaker 1>you program that into these these figures, you then have

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<v Speaker 1>the perfect show every single time you run it, assuming

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<v Speaker 1>everything's working properly. Now, anyone who has been to Disney

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<v Speaker 1>and times knows that's a big assumption to make.

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<v Speaker 2>Sometimes things just don't do not work really well.

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<v Speaker 1>I'll tell you about one of those times that I

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<v Speaker 1>experienced firsthand later on in this show. But the technology

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<v Speaker 1>itself is phenomenal, and even when it isn't working properly,

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<v Speaker 1>that does not take away from how amazing this tech

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<v Speaker 1>really is, especially when you consider what people had to

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<v Speaker 1>work with back in the fifties and early sixties when

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<v Speaker 1>they were first developing these systems. It is pretty amazing stuff. Now,

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<v Speaker 1>the reason why Disney wanted this in the first place

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<v Speaker 1>is he really loved the idea of creating a real,

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<v Speaker 1>three dimensional experience, similar to what you would get with

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<v Speaker 1>an animated film. Animated films can be perfected right, you

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<v Speaker 1>can sit there and sketch it out and get it

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<v Speaker 1>just right before you release it as a movie. He

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<v Speaker 1>wanted to have that same sort of experience, but in

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<v Speaker 1>the real physical world. He was a stickler for perfection,

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<v Speaker 1>had very, very very high standards and the people who

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<v Speaker 1>worked for him. They also would end up having very

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<v Speaker 1>high standards. Everyone wanted to make sure that they met

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<v Speaker 1>Disney's expectations. Now you can find animatronic figures in lots

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<v Speaker 1>of Disney attractions, including the Enchanted Tiki Room, Pirates of

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<v Speaker 1>the Caribbean, the Haunted Mansion, Great Moments with Mister Lincoln,

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<v Speaker 1>the Hall of Presidents which would be over at the

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<v Speaker 1>Magic Kingdom, and Disney World, and tons more. There are

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<v Speaker 1>lots of examples. There are also some attractions that had

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<v Speaker 1>moving figures that didn't use the audio animatronic system. So,

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<v Speaker 1>for example, the Jungle Cruise ride has animated animal figures.

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<v Speaker 1>As you ride through, you see hippopotamuses and crocodiles and elephants,

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<v Speaker 1>but these were running on a very simple mechanical loop system.

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<v Speaker 1>They were not specifically audio animatronic.

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<v Speaker 2>They worked on something that was a little.

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<v Speaker 1>Less sophisticated than what would follow. So you have both

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<v Speaker 1>at Disney Parks. And I'm also sad that I can't

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<v Speaker 1>have Holly on this episode. Holly, who's one of the

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<v Speaker 1>co hosts of Stuff You Missed in History Class. Apart

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<v Speaker 1>from being a brilliant podcaster and an avid historian. She

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<v Speaker 1>is an enormous fan of all things Disney, and she

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<v Speaker 1>doesn't just give me a run for my money, she

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<v Speaker 1>leaves me in the dust. I love Disney, I have

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<v Speaker 1>been to the Disney parks dozens of times, but Holly

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<v Speaker 1>is a step beyond even my own obsession. So I

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<v Speaker 1>am sad that I can't have her here because I

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<v Speaker 1>am absolutely certain that she would be here dropping nuggets

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<v Speaker 1>of knowledge and trivia about these various Disney attractions that

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<v Speaker 1>I have yet to uncover.

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<v Speaker 2>So maybe someday I will be.

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<v Speaker 1>Able to have Holly on this show, and we'll do

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<v Speaker 1>it Disney oriented episode about some other type of tech.

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<v Speaker 1>In the meantime, there are some other podcasts we've done

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<v Speaker 1>that relate to Disney. I did one about the Pepper's

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<v Speaker 1>Ghost effect, which is used extensively.

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<v Speaker 2>In the Haunted Mansion ride.

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<v Speaker 1>Pepper's Ghost involves reflective surfaces and using lighting in a

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<v Speaker 1>way so that you can create the illusion of a

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<v Speaker 1>ghostly figure appearing before you, but what you're actually looking

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<v Speaker 1>at is a reflection of a physical figure that's just

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<v Speaker 1>lit in a very bright space, whereas you're in a

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<v Speaker 1>very dark space. The famous ballroom sequence in The Haunted

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<v Speaker 1>Mansion ride is a big example of Pepper's Ghost. So

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<v Speaker 1>you can go and check out those episodes of tech stuff.

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<v Speaker 1>If this is not enough Disney for you, all right,

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<v Speaker 1>let's talk specifically about what I wanted to concentrate on today.

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<v Speaker 1>To do that, we have to mention Walt Disney because

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<v Speaker 1>he's central to our story. He's kind of our main

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<v Speaker 1>character if this were a narrative. His full name was

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<v Speaker 1>Walter Elias Disney. He was born in nineteen oh one

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<v Speaker 1>in Illinois. He grew up in Missouri and attended high

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<v Speaker 1>school in Chicago. He was studying art primarily. When he

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<v Speaker 1>was sixteen, he dropped out to join the army, but

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<v Speaker 1>they rejected him because he was too young. He then

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<v Speaker 1>joined the Red Cross and was shipped over to Europe

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<v Speaker 1>and drove ambulances during World War One in France. Once

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<v Speaker 1>is his work with the Red Cross was done over there,

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<v Speaker 1>he moved back to the United States and he began

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<v Speaker 1>to work for an ad company. He was making film

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<v Speaker 1>and animations. Then he would go on to create his

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<v Speaker 1>own studio, which saw some modest success, but then it

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<v Speaker 1>ran into some hard times. Eventually he had to declare bankruptcy.

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<v Speaker 1>Under his first studio, but that he didn't give up.

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<v Speaker 1>He decided to make a go at it again, and

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<v Speaker 1>he and his brother Roy were able to co found

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<v Speaker 1>the Walt Disney Company, and from that moment forward, his

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<v Speaker 1>influence on tech has been considerable, from actual innovations and

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<v Speaker 1>technology to how creators can protect their intellectual property. Now,

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<v Speaker 1>not all of those influences have been met with enthusiasm.

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<v Speaker 1>Disney is one of the reasons why the United States

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<v Speaker 1>has such incredibly extensive intellectual property protection laws, stuff like

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<v Speaker 1>copyright and trademark laws that protect well beyond the lifetime

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<v Speaker 1>of the creator. A lot of that has to do

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<v Speaker 1>with Disney, as a corporate entity, lobbying to extend those parameters.

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<v Speaker 1>So Disney's impact on technology has been enormous in both

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<v Speaker 1>very specific ways that relate to particular technologies to the

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<v Speaker 1>way that the those technologies are protected under intellectual property law.

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<v Speaker 1>So Disney's use of sound with animation was a huge

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<v Speaker 1>leap forward in the nineteen twenties, Steamboat Willie being the

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<v Speaker 1>first cartoon with sound, and Disney himself voiced the iconic

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<v Speaker 1>character of Mickey Mouse, who struck a chord with viewers

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<v Speaker 1>and propelled Disney into enormous success. Over the following decades,

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<v Speaker 1>he would see a lot more success, including going into

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<v Speaker 1>feature link animation, which had not been done before, and

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<v Speaker 1>he was able to succeed with Snow White and the

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<v Speaker 1>Seven Dwarfs, and he also continued to see success with

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<v Speaker 1>short form stuff. Now, depending upon the account you read,

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<v Speaker 1>because there are a couple different versions of the story,

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<v Speaker 1>we actually begin either in France or the French Quarter

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<v Speaker 1>in New Orleans. The story goes that Disney was on

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<v Speaker 1>vacation with his family, and as he was on vacation,

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<v Speaker 1>and he decided to look into some antique shops and

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<v Speaker 1>he came across some various clockwork toys, wind up birds,

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<v Speaker 1>and that sort of thing. One specific toy he came

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<v Speaker 1>across in an antique shop was a bird cage that

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<v Speaker 1>had a mechanical bird inside of it that would chirp

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<v Speaker 1>and sing, and it would make little motions that you

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<v Speaker 1>could describe as being somewhat robotic. They were pretty primitive motions,

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<v Speaker 1>but you know, close enough to being an actual bird

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<v Speaker 1>that you knew what it was. It wasn't like it

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<v Speaker 1>looked like a monstrosity or anything like that. He thought

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<v Speaker 1>it was absolutely charming, and he felt that there was

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<v Speaker 1>a lot of potential there that he could use to

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<v Speaker 1>create three dimensional, physical animated figurines, potentially in a theme park.

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<v Speaker 1>That was one of the things he had been considering

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<v Speaker 1>around this time, although Disneyland had not yet become a reality.

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<v Speaker 1>So he brought the antique bird cage with the mechanical

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<v Speaker 1>bird inside of it back to his company, and he

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<v Speaker 1>went to some of his top thinkers over at the

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<v Speaker 1>Walt Disney Company and said, figure out how this thing works.

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<v Speaker 1>So they took it apart, and they took a look

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<v Speaker 1>at it, and they began to formulate ideas of how

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<v Speaker 1>they could create their own technology that would also allow

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<v Speaker 1>for animation of this type sort of this automated puppetry

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<v Speaker 1>that I was talking about now. Disney was really excited

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<v Speaker 1>about this prospect of having fully realized, three dimensional characters

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<v Speaker 1>capable of delivering a performance consistently. And Jack Gladish, who

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<v Speaker 1>was one of the engineers who would work on developing

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<v Speaker 1>audio animatronic technology, one of many, as it turns out,

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<v Speaker 1>would say that Disney once joked to him, I'm tired

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<v Speaker 1>of finicky actors. I want to develop a fully animated,

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<v Speaker 1>articulated human being to use in place of motion picture

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<v Speaker 1>actors and actresses. So this was Disney having a bit

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<v Speaker 1>of fun saying that, Hey, the real reason why I

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<v Speaker 1>want to develop this technology is because then I can

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<v Speaker 1>get rid of all these pesky humans that keep on

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<v Speaker 1>asking questions or having issues, whereas the animatronic ones will

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<v Speaker 1>just do what we tell them to do. And it's

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<v Speaker 1>kind of funny because there's another famous director who said

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<v Speaker 1>something very similar about Disney's cast. That famous director was

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<v Speaker 1>Alfred Hitchcock, who of course made incredible films of thriller

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<v Speaker 1>and psychological horror genres, things like The Birds and Psycho,

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<v Speaker 1>that sort of stuff. Alfred Hitchcock reportedly once said Disney

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<v Speaker 1>has the best casting. If he doesn't like an actor,

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<v Speaker 1>he just tears him up. So Hitchcock's joke and Disney's

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<v Speaker 1>joke were very similar in that respect, this idea of

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<v Speaker 1>the frustrated director who has to contend with the delicate

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<v Speaker 1>sensibilities of actors and actress. But in truth, Disney just

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<v Speaker 1>thought this was a really cool technology and he saw

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<v Speaker 1>a lot of potential in it, and he was always

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<v Speaker 1>looking at new ways to make use of the immense

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<v Speaker 1>talent he had attracted to the Walt Disney Company. Whereas

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<v Speaker 1>a lot of these people started off in the animation

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<v Speaker 1>department where they were working on various films and shorts

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<v Speaker 1>for Disney, they would eventually move into very different departments

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<v Speaker 1>and develop stuff like the actual Disneyland theme park disney

0:14:29.440 --> 0:14:34.359
<v Speaker 1>World later on, as well as visual effects and props

0:14:34.360 --> 0:14:37.680
<v Speaker 1>and sets and things of that nature for the various

0:14:37.720 --> 0:14:40.440
<v Speaker 1>live action films that Disney was getting into as well.

0:14:40.800 --> 0:14:44.160
<v Speaker 1>So you had people who started off as animators kind

0:14:44.160 --> 0:14:48.960
<v Speaker 1>of specializing in different areas. This was the dawn of

0:14:49.040 --> 0:14:52.640
<v Speaker 1>the imagineering age. There was no such thing as an

0:14:52.640 --> 0:14:56.920
<v Speaker 1>imagineer yet, no one had called it that, but eventually

0:14:57.520 --> 0:15:00.920
<v Speaker 1>Disney would end up referring to people who worked in

0:15:01.000 --> 0:15:05.200
<v Speaker 1>this sort of field as imagineers. They were thinking outside

0:15:05.240 --> 0:15:10.680
<v Speaker 1>the box, using engineering and creativity married together to create

0:15:10.800 --> 0:15:14.800
<v Speaker 1>really interesting experiences that you could not find anywhere else.

0:15:14.920 --> 0:15:18.320
<v Speaker 1>That was the value that Disney wanted to create to

0:15:18.600 --> 0:15:21.560
<v Speaker 1>justify charging people admission to come and.

0:15:21.560 --> 0:15:22.200
<v Speaker 2>Check it out.

0:15:23.200 --> 0:15:29.200
<v Speaker 1>So he was really excited about this potential opportunity, and

0:15:29.320 --> 0:15:32.200
<v Speaker 1>he had a lot of potential ways of using this

0:15:32.320 --> 0:15:34.560
<v Speaker 1>technology already at this time.

0:15:34.600 --> 0:15:36.040
<v Speaker 2>He was thinking ahead.

0:15:36.480 --> 0:15:38.760
<v Speaker 1>One of those was the fact that he wanted to

0:15:38.760 --> 0:15:42.320
<v Speaker 1>open up an amusement park that would eventually become Disneyland.

0:15:42.680 --> 0:15:45.080
<v Speaker 1>He thought, well, I need to have attractions for people

0:15:45.080 --> 0:15:48.400
<v Speaker 1>to come and experience at this park, and he thought

0:15:48.440 --> 0:15:52.359
<v Speaker 1>this technology could potentially provide some of those experiences.

0:15:53.160 --> 0:15:54.720
<v Speaker 2>He also had.

0:15:54.800 --> 0:15:59.920
<v Speaker 1>An ability to contribute to a massive event that would

0:16:00.040 --> 0:16:02.960
<v Speaker 1>happened in the mid nineteen sixties, That is, the nineteen

0:16:03.080 --> 0:16:06.920
<v Speaker 1>sixty four World's Fair in New York that was going

0:16:06.960 --> 0:16:10.480
<v Speaker 1>to end up requiring a lot of work on Disney's part.

0:16:11.000 --> 0:16:13.680
<v Speaker 1>Years in advance, he knew that he was going to

0:16:13.720 --> 0:16:19.440
<v Speaker 1>be providing four attractions for this World's Fair, and he

0:16:19.520 --> 0:16:22.200
<v Speaker 1>knew that the entire attention of the world was going

0:16:22.240 --> 0:16:25.520
<v Speaker 1>to be on New York for this event. So he

0:16:25.600 --> 0:16:29.000
<v Speaker 1>wanted to make absolutely certain that the attractions that his

0:16:29.080 --> 0:16:34.280
<v Speaker 1>company designed were phenomenal and unlike anything anyone had ever experienced,

0:16:34.320 --> 0:16:37.960
<v Speaker 1>and for that he needed to pioneer a new technology.

0:16:38.920 --> 0:16:42.120
<v Speaker 1>So all he had to do from that point forward

0:16:42.840 --> 0:16:51.160
<v Speaker 1>was just invent it. No big shakes, right, So to start.

0:16:51.480 --> 0:16:55.720
<v Speaker 1>One of the earliest experiments with this idea of animating

0:16:55.760 --> 0:16:59.680
<v Speaker 1>a three dimensional figure was what would eventually be called

0:16:59.680 --> 0:17:05.000
<v Speaker 1>the Day Dancing Man or the Little Man project. This

0:17:05.040 --> 0:17:08.119
<v Speaker 1>would be of a figure that measured about nine inches

0:17:08.200 --> 0:17:13.280
<v Speaker 1>tall and was meant to dance based upon this automated

0:17:13.320 --> 0:17:17.359
<v Speaker 1>system or mechanical system at least if not fully automated.

0:17:18.000 --> 0:17:21.879
<v Speaker 1>The story goes that Walt Disney approached the artist Ken Anderson,

0:17:21.920 --> 0:17:25.840
<v Speaker 1>who was working for Disney. Anderson would become instrumental for

0:17:25.880 --> 0:17:32.400
<v Speaker 1>the design and implementation of various elements in Disneyland, and

0:17:33.080 --> 0:17:35.359
<v Speaker 1>he said, you know what, You're working on a lot

0:17:35.400 --> 0:17:37.320
<v Speaker 1>of stuff, but I want to pay you out of

0:17:37.320 --> 0:17:40.080
<v Speaker 1>my own pocket for a project that I really believe

0:17:40.119 --> 0:17:43.480
<v Speaker 1>in that's not really a company project yet. I want

0:17:43.520 --> 0:17:47.480
<v Speaker 1>to create scenes that evoke the American way of life,

0:17:48.160 --> 0:17:52.520
<v Speaker 1>and Disney had a very idyllic sense of what that meant.

0:17:52.760 --> 0:17:56.560
<v Speaker 1>That small town feel that you get when you walk

0:17:56.640 --> 0:18:00.320
<v Speaker 1>down Main Street, USA, if you're ever at Disneyland or

0:18:00.359 --> 0:18:03.400
<v Speaker 1>disney World and you're walking down Main Street, especially if

0:18:03.400 --> 0:18:05.320
<v Speaker 1>you're doing it at a time when there's not a

0:18:05.400 --> 0:18:09.280
<v Speaker 1>huge crowd there, it evokes the sense of a small

0:18:09.400 --> 0:18:13.600
<v Speaker 1>town maybe early nineteen hundreds, around the time when Walt

0:18:13.640 --> 0:18:16.280
<v Speaker 1>Disney himself would have been growing up, where if things

0:18:16.359 --> 0:18:22.520
<v Speaker 1>appeared to be simple and elegant. That's what Disney wanted

0:18:22.560 --> 0:18:24.840
<v Speaker 1>to create, and so he talked to Anderson, said, I

0:18:24.880 --> 0:18:27.679
<v Speaker 1>want to have this idea of building this kind of

0:18:27.720 --> 0:18:30.760
<v Speaker 1>experience in miniature where people can look at the different

0:18:30.800 --> 0:18:34.720
<v Speaker 1>miniatures we design and different elements of it actually come

0:18:34.800 --> 0:18:38.920
<v Speaker 1>to life. So at first he wanted to get some paintings,

0:18:38.960 --> 0:18:41.760
<v Speaker 1>some sketches of this. So Anderson got to work and

0:18:41.760 --> 0:18:44.680
<v Speaker 1>one of the first things he created was a Norman

0:18:44.880 --> 0:18:50.560
<v Speaker 1>Rockwell esque scene of a soft shoe dancer performing on.

0:18:50.600 --> 0:18:52.960
<v Speaker 2>A stage, a small stage.

0:18:53.600 --> 0:18:56.560
<v Speaker 1>So something that you might see in an old Vaudevillian theater,

0:18:57.480 --> 0:19:01.399
<v Speaker 1>and Disney immediately connected to it. He thought, that's exactly

0:19:01.440 --> 0:19:04.800
<v Speaker 1>what I wanted to see. And he felt that this

0:19:05.040 --> 0:19:07.880
<v Speaker 1>was a figure that if they could create a three

0:19:07.920 --> 0:19:11.119
<v Speaker 1>dimensional version of it and build it in a miniature

0:19:11.200 --> 0:19:14.080
<v Speaker 1>set and it could move around and do its little

0:19:14.160 --> 0:19:17.720
<v Speaker 1>dance routine for people, that would be phenomenal. So he

0:19:17.840 --> 0:19:23.639
<v Speaker 1>took Anderson's design and he then decided to work with

0:19:23.720 --> 0:19:28.960
<v Speaker 1>a couple of other folks over at Disney. He went

0:19:29.000 --> 0:19:31.639
<v Speaker 1>to a sculptor who was working for the company at

0:19:31.680 --> 0:19:36.960
<v Speaker 1>the time. The sculptor's name was Charles Clarence Cristadoro, and

0:19:37.240 --> 0:19:43.440
<v Speaker 1>Cristadoro's dad was a famous agricultural scientist and farmer who

0:19:43.840 --> 0:19:48.040
<v Speaker 1>had written extensively about agriculture. Cristadora himself had become a

0:19:48.119 --> 0:19:53.760
<v Speaker 1>notable sculptor, working both in the public spaces, designing statues

0:19:53.800 --> 0:19:57.960
<v Speaker 1>that were shown in San Diego and other areas of California,

0:19:58.040 --> 0:20:00.400
<v Speaker 1>and also working in the movie industry. He had worked

0:20:00.400 --> 0:20:04.240
<v Speaker 1>for Disney once during the nineteen thirties, left the company,

0:20:04.240 --> 0:20:07.600
<v Speaker 1>and then came back in the early nineteen fifties. He

0:20:07.760 --> 0:20:10.400
<v Speaker 1>was given the sketch and told to make a physical

0:20:10.480 --> 0:20:14.640
<v Speaker 1>model of the dancer, which he did. He sculpted a

0:20:14.680 --> 0:20:20.680
<v Speaker 1>physical model based upon the Ken Anderson painting and gave

0:20:20.720 --> 0:20:23.560
<v Speaker 1>that to Disney. Disney then took the model over to

0:20:23.600 --> 0:20:27.280
<v Speaker 1>the machine shop, and he also brought in the animation department. Now,

0:20:27.359 --> 0:20:28.920
<v Speaker 1>right now seems like it would be a good time

0:20:28.920 --> 0:20:32.240
<v Speaker 1>to summarize all the areas that came together to make

0:20:32.760 --> 0:20:36.240
<v Speaker 1>audio animatronics even possible. And I realized I haven't even

0:20:36.240 --> 0:20:38.680
<v Speaker 1>gotten to what audio animatronics can do and how they

0:20:38.760 --> 0:20:41.600
<v Speaker 1>do it. But it's important to understand the different departments

0:20:41.640 --> 0:20:44.600
<v Speaker 1>to kind of get a grip on why it was

0:20:44.640 --> 0:20:48.360
<v Speaker 1>so complicated and why it called for a multidisciplinary approach

0:20:48.400 --> 0:20:53.320
<v Speaker 1>because that's exactly what audio animatronics were. It required people

0:20:53.359 --> 0:20:56.639
<v Speaker 1>of vastly different disciplines and knowledge base in order to

0:20:56.680 --> 0:20:57.520
<v Speaker 1>make this happen.

0:20:58.800 --> 0:21:00.320
<v Speaker 2>So, in no.

0:21:00.280 --> 0:21:03.440
<v Speaker 1>Particular order, here are some of the departments at Disney

0:21:03.560 --> 0:21:08.679
<v Speaker 1>that worked on pioneering audio animatronics. First, there was the

0:21:08.760 --> 0:21:12.000
<v Speaker 1>Sound Department. Now it might seem weird that I'm starting

0:21:12.119 --> 0:21:17.600
<v Speaker 1>with the Sound department instead of the Mechanical Shop or animation,

0:21:17.760 --> 0:21:21.399
<v Speaker 1>but the reason for that is the Sound department was

0:21:21.480 --> 0:21:27.160
<v Speaker 1>in charge of the audio animatronic projects because those depended

0:21:27.200 --> 0:21:31.240
<v Speaker 1>so heavily on that audio component. I'll explain more about

0:21:31.280 --> 0:21:35.639
<v Speaker 1>how and a little bit. The sound department was ultimately

0:21:36.920 --> 0:21:39.919
<v Speaker 1>the one that was holding onto the project, the project

0:21:40.040 --> 0:21:44.760
<v Speaker 1>leader that was the head of development. This would end

0:21:44.840 --> 0:21:48.720
<v Speaker 1>up actually causing some issues later on. There'd be some

0:21:48.840 --> 0:21:52.560
<v Speaker 1>disagreements between the Sound department and some other departments, and

0:21:52.680 --> 0:21:56.040
<v Speaker 1>they were run by different unions, which also meant that

0:21:56.640 --> 0:21:58.959
<v Speaker 1>they would run into these weird problems. There was a

0:21:59.000 --> 0:22:02.600
<v Speaker 1>story in one of the articles I read about how

0:22:03.320 --> 0:22:08.080
<v Speaker 1>the mechanical department, the Mechanical Shop, they might be working

0:22:08.160 --> 0:22:11.040
<v Speaker 1>on an audio animatronic figure, and they would need to

0:22:11.119 --> 0:22:13.840
<v Speaker 1>disconnect it so that they can make an adjustment before

0:22:13.880 --> 0:22:17.679
<v Speaker 1>reconnecting it. But they weren't allowed to actually disconnect the

0:22:17.680 --> 0:22:21.320
<v Speaker 1>figure because that was a union job that one of

0:22:21.359 --> 0:22:24.200
<v Speaker 1>the sound department guys would have to do. So they'd

0:22:24.200 --> 0:22:26.000
<v Speaker 1>have to go and get someone from the sound department

0:22:26.000 --> 0:22:30.520
<v Speaker 1>to come over to the machine shop, disconnect a tube,

0:22:31.440 --> 0:22:34.240
<v Speaker 1>wait until the mechanical shop people had made their adjustments,

0:22:34.400 --> 0:22:38.840
<v Speaker 1>reconnect the tube, and then they could proceed. By union rules,

0:22:39.200 --> 0:22:41.359
<v Speaker 1>the machine shop folks were not allowed to do that

0:22:41.440 --> 0:22:44.520
<v Speaker 1>on their own, so it got very frustrating at times.

0:22:46.680 --> 0:22:50.400
<v Speaker 1>Then you've got the animation Department Disney, of course, famous

0:22:50.400 --> 0:22:52.679
<v Speaker 1>for animation. This was the group of artists who had

0:22:52.720 --> 0:22:56.199
<v Speaker 1>studied movement extensively. If you're going to animate movement, you

0:22:56.280 --> 0:22:59.359
<v Speaker 1>have to understand how movement works, or else you can't

0:22:59.359 --> 0:23:01.640
<v Speaker 1>replicate it properly and it's not going to look right

0:23:01.680 --> 0:23:05.560
<v Speaker 1>when you watch an animated film. And more importantly, they

0:23:05.560 --> 0:23:09.320
<v Speaker 1>had been studying animated movement in film itself. As it

0:23:09.359 --> 0:23:12.879
<v Speaker 1>turns out, film or at least magnetic tape, would become

0:23:13.000 --> 0:23:17.040
<v Speaker 1>incredibly important with audio animatronics. They leveraged their expertise to

0:23:17.080 --> 0:23:19.520
<v Speaker 1>help design not just the physical objects that would be

0:23:19.560 --> 0:23:24.199
<v Speaker 1>animated and the actual motions those objects would make, but

0:23:24.359 --> 0:23:30.080
<v Speaker 1>also the very technique for programming the objects, and i'll

0:23:30.080 --> 0:23:31.840
<v Speaker 1>explain more about that in a little bit.

0:23:32.840 --> 0:23:34.360
<v Speaker 2>Then you had the modeling department.

0:23:34.520 --> 0:23:37.360
<v Speaker 1>These were the people who would make three dimensional models

0:23:37.359 --> 0:23:41.040
<v Speaker 1>and sculptures of the various components that you wanted so

0:23:41.080 --> 0:23:44.040
<v Speaker 1>that other departments could use that as a reference. And

0:23:44.080 --> 0:23:47.040
<v Speaker 1>then you had the machine shop. The machine department had

0:23:47.080 --> 0:23:50.920
<v Speaker 1>to fabricate all the physical pieces that would be used

0:23:51.000 --> 0:23:54.240
<v Speaker 1>in these various figures, and then you also had props

0:23:54.240 --> 0:23:58.400
<v Speaker 1>and costumes that would end up outfitting these different figures.

0:23:58.800 --> 0:24:02.560
<v Speaker 1>So there were a lot of different moving parts, both

0:24:02.720 --> 0:24:06.880
<v Speaker 1>metaphorically and literally, as it turns out when you get

0:24:06.920 --> 0:24:10.520
<v Speaker 1>to audio animatronics, in order to make it possible, and

0:24:10.640 --> 0:24:12.959
<v Speaker 1>all of those groups had their own leaders and their

0:24:13.000 --> 0:24:15.720
<v Speaker 1>own priorities, but the fact that they were able to

0:24:15.720 --> 0:24:19.200
<v Speaker 1>collaborate and create a system as intricate as audio animatronics

0:24:19.280 --> 0:24:22.000
<v Speaker 1>is pretty amazing all on its own. And we haven't

0:24:22.000 --> 0:24:25.840
<v Speaker 1>even gotten to the technology yet. So I want to

0:24:25.880 --> 0:24:28.800
<v Speaker 1>get to that technology, and I will in just a moment.

0:24:29.560 --> 0:24:33.520
<v Speaker 1>But first let's take a quick break and thank our sponsor.

0:24:41.440 --> 0:24:41.840
<v Speaker 2>All right.

0:24:41.920 --> 0:24:44.720
<v Speaker 1>So you've got the machine shop and they were creating

0:24:44.760 --> 0:24:49.760
<v Speaker 1>the Dancing Man or the Little Man, and Disney decided

0:24:49.800 --> 0:24:52.760
<v Speaker 1>that he needed to have someone in charge of figuring

0:24:52.760 --> 0:24:55.600
<v Speaker 1>out the animation for this, like figuring out what moves

0:24:55.600 --> 0:24:57.960
<v Speaker 1>would need to be animated, so he tapped a guy

0:24:58.000 --> 0:25:01.359
<v Speaker 1>named Wathel Rogers to work on the animation for it Now.

0:25:01.440 --> 0:25:05.040
<v Speaker 1>Rogers was born in Stratton, Colorado, in nineteen nineteen, and

0:25:05.080 --> 0:25:08.560
<v Speaker 1>he was a sculptor and engineer. He attended an art

0:25:08.560 --> 0:25:11.320
<v Speaker 1>institute in Los Angeles and was recruited directly out of

0:25:11.359 --> 0:25:14.280
<v Speaker 1>school to the Walt Disney Studios in nineteen thirty nine.

0:25:14.760 --> 0:25:18.160
<v Speaker 1>He worked as an animator on films like Pinocchio and Bambi.

0:25:19.280 --> 0:25:22.440
<v Speaker 1>During World War Two, he took leave of the Disney

0:25:22.480 --> 0:25:25.320
<v Speaker 1>Company and served in the United States Marine Corps as

0:25:25.320 --> 0:25:28.639
<v Speaker 1>a staff sergeant in the photographics section. And when he

0:25:28.680 --> 0:25:32.239
<v Speaker 1>wasn't animating, he was tinkering. He was creating toys and

0:25:32.280 --> 0:25:37.200
<v Speaker 1>model trains, and Walt Disney was also a model train fanatic.

0:25:37.280 --> 0:25:40.919
<v Speaker 1>He loved model trains, including trains large enough to ride on,

0:25:41.520 --> 0:25:46.200
<v Speaker 1>and he had a couple at his property. He had

0:25:46.560 --> 0:25:51.040
<v Speaker 1>a private little railroad track because he just loved trains.

0:25:51.160 --> 0:25:56.399
<v Speaker 1>He loved that romantic image of travel by train. A

0:25:56.400 --> 0:25:58.520
<v Speaker 1>lot of the things that Disney worked on, he worked

0:25:58.520 --> 0:26:03.600
<v Speaker 1>on while he was traveling via train, So he and

0:26:03.680 --> 0:26:07.320
<v Speaker 1>Rogers had a lot of common ground there, and Disney

0:26:07.400 --> 0:26:10.040
<v Speaker 1>thought that Rogers had a lot of potential to work

0:26:10.119 --> 0:26:17.520
<v Speaker 1>on actual physical implementations, not just animation, so he began

0:26:17.560 --> 0:26:20.760
<v Speaker 1>to rely on Rogers to sculpt objects for live action pictures,

0:26:20.800 --> 0:26:23.040
<v Speaker 1>and in nineteen fifty four he tapped Rogers to help

0:26:23.080 --> 0:26:27.159
<v Speaker 1>design buildings for Disneyland, so Rogers went from animator to

0:26:28.119 --> 0:26:31.480
<v Speaker 1>almost like an architect. Rogers would also become a chief

0:26:31.520 --> 0:26:35.000
<v Speaker 1>contributor to this audio animatronics project. In fact, some would

0:26:35.080 --> 0:26:37.760
<v Speaker 1>argue that he was, essentially, when you got down to it,

0:26:38.119 --> 0:26:43.800
<v Speaker 1>the lead audio animatronic engineer. He is also immortalized by

0:26:43.840 --> 0:26:48.119
<v Speaker 1>the way at Disney's Haunted Mansion attraction. You can find

0:26:48.200 --> 0:26:51.160
<v Speaker 1>his tombstone there. One of the tombstones has a name

0:26:51.240 --> 0:26:56.439
<v Speaker 1>that is an homage to him, has created while he

0:26:56.520 --> 0:27:03.240
<v Speaker 1>was still alive. The tombstone reads, here rests Wothel r Bender.

0:27:03.480 --> 0:27:08.840
<v Speaker 1>He rode to glory on a fender peaceful rest. So

0:27:09.119 --> 0:27:12.320
<v Speaker 1>while his actual name was Rogers, not Bender. That's in

0:27:12.440 --> 0:27:16.280
<v Speaker 1>honor of him now as a reference, Disney decided to

0:27:16.280 --> 0:27:19.960
<v Speaker 1>bring in an actor to actually perform a soft shoe routine,

0:27:20.240 --> 0:27:22.920
<v Speaker 1>and they were going to shoot this actor with film

0:27:23.520 --> 0:27:27.040
<v Speaker 1>film cameras, not actually shoot the actor, even Disney would

0:27:27.040 --> 0:27:29.840
<v Speaker 1>not do something so brazen as that, but rather to

0:27:30.119 --> 0:27:32.720
<v Speaker 1>film the actor as he was doing the soft shoe

0:27:32.800 --> 0:27:36.600
<v Speaker 1>routine against a background that was a grid, so that

0:27:37.240 --> 0:27:40.520
<v Speaker 1>the animators could review the footage, use the grid as

0:27:40.600 --> 0:27:44.160
<v Speaker 1>reference points, watch every little motion and try and figure

0:27:44.160 --> 0:27:46.760
<v Speaker 1>out how they were going to translate that into animation

0:27:47.000 --> 0:27:50.080
<v Speaker 1>when they built this system that they were working on.

0:27:51.359 --> 0:27:54.520
<v Speaker 1>The actor that they got, by the way, was Buddy Epsen,

0:27:55.080 --> 0:27:57.760
<v Speaker 1>who was originally going to play the role of the

0:27:57.800 --> 0:28:01.600
<v Speaker 1>Tin Man in the nineteen thirty nine With of Oz Masterpiece.

0:28:02.040 --> 0:28:05.080
<v Speaker 1>But Ebsen ended up having a massive allergic reaction to

0:28:05.119 --> 0:28:08.280
<v Speaker 1>the aluminum makeup that was used for the ten Woodsman,

0:28:08.840 --> 0:28:13.240
<v Speaker 1>and so he would end up being replaced by Jack Haley. However,

0:28:13.600 --> 0:28:17.040
<v Speaker 1>you can actually still hear Ebsen's voice in the Wizard

0:28:17.119 --> 0:28:20.960
<v Speaker 1>of Oz. It's his voice in the song We're off

0:28:21.000 --> 0:28:24.200
<v Speaker 1>to see the Wizard that Dorothy Scarecrow and the Tin

0:28:24.240 --> 0:28:27.879
<v Speaker 1>Woodsman sing after they've rescued the Tin Woodsman. So that

0:28:28.400 --> 0:28:32.679
<v Speaker 1>bit where they're skipping off into the distance, the voice

0:28:32.680 --> 0:28:36.440
<v Speaker 1>you hear is not Jack Hayley's, it's Buddy Ebsen. He also,

0:28:36.520 --> 0:28:39.320
<v Speaker 1>by the way, played Jed Clampet in The Beverly Hillbillies,

0:28:39.400 --> 0:28:41.520
<v Speaker 1>so if you ever watched that television series, he was

0:28:41.600 --> 0:28:45.000
<v Speaker 1>Jed Clampitt. Ebsen was a song and dance man back

0:28:45.040 --> 0:28:47.760
<v Speaker 1>in the day, so it was a natural choice for.

0:28:47.760 --> 0:28:48.680
<v Speaker 2>Disney to bring him on.

0:28:48.680 --> 0:28:53.800
<v Speaker 1>He would end up working on several Disney initiatives, including

0:28:55.440 --> 0:28:59.080
<v Speaker 1>Davy Crockett, but for this he just got up. He

0:28:59.120 --> 0:29:01.840
<v Speaker 1>did a soft shoe route. They took several takes of it,

0:29:02.240 --> 0:29:04.200
<v Speaker 1>and they used that to be their reference that the

0:29:04.200 --> 0:29:07.240
<v Speaker 1>animators could use and that the machine shop could use

0:29:07.320 --> 0:29:10.400
<v Speaker 1>to make sure that the pieces they designed would be

0:29:10.480 --> 0:29:15.200
<v Speaker 1>capable of replicating all the different motions that would be necessary. Now,

0:29:15.680 --> 0:29:18.360
<v Speaker 1>ideally you would be able to create pieces that did

0:29:18.440 --> 0:29:21.680
<v Speaker 1>exactly what you needed and nothing else. Because if you

0:29:21.760 --> 0:29:25.680
<v Speaker 1>design a figure to do moves that it doesn't need

0:29:25.680 --> 0:29:29.680
<v Speaker 1>to replicate, that's time you wasted on that effort. Because

0:29:29.680 --> 0:29:32.640
<v Speaker 1>no one's ever going to see it, so ideally you

0:29:32.640 --> 0:29:35.640
<v Speaker 1>figure out exactly what you need and you design for

0:29:35.720 --> 0:29:40.880
<v Speaker 1>that specifically. Now, one of the mechanical engineers who was

0:29:40.920 --> 0:29:46.520
<v Speaker 1>working on this project was Roger Edward Broggie technically Roger E.

0:29:46.720 --> 0:29:50.560
<v Speaker 1>Broggy Senior. His son was also working for Disney and

0:29:50.560 --> 0:29:53.920
<v Speaker 1>would become an imagineer. Broggy had moved to California from

0:29:54.000 --> 0:29:56.920
<v Speaker 1>Chicago in the late nineteen twenties with experience in machine

0:29:56.920 --> 0:30:00.400
<v Speaker 1>shop training. He joined Disney in nineteen thirty nine, so

0:30:01.280 --> 0:30:04.240
<v Speaker 1>he was originally working on some of their live action films.

0:30:04.280 --> 0:30:07.280
<v Speaker 1>He helped design special effects for twenty thousand Leagues under

0:30:07.320 --> 0:30:10.200
<v Speaker 1>the Sea. He also helped Walt Disney build some of

0:30:10.200 --> 0:30:14.239
<v Speaker 1>those model trains for his personal collection, and Broggy was

0:30:14.320 --> 0:30:17.400
<v Speaker 1>one of the engineers working on this Dancing Man project.

0:30:18.240 --> 0:30:21.280
<v Speaker 1>He would later say that was a huge challenge in

0:30:21.320 --> 0:30:25.280
<v Speaker 1>part because Ebsen, when he did his soft shoe routine

0:30:25.280 --> 0:30:30.239
<v Speaker 1>for the cameras, never repeated movements in the routine, so

0:30:30.400 --> 0:30:34.680
<v Speaker 1>all the movements he did were original and not patterned.

0:30:34.800 --> 0:30:38.760
<v Speaker 1>They weren't repetition, and that's difficult if you're an animator.

0:30:38.880 --> 0:30:41.440
<v Speaker 1>You would like to have that repetition because you can

0:30:41.680 --> 0:30:44.719
<v Speaker 1>design it once and then essentially cut and paste it

0:30:45.240 --> 0:30:49.600
<v Speaker 1>and use it again. But if everything is new, then

0:30:49.600 --> 0:30:52.440
<v Speaker 1>you have to design it from scratch all the way through.

0:30:52.480 --> 0:30:56.920
<v Speaker 1>It made their job more difficult. Ultimately, they produced this

0:30:57.160 --> 0:31:00.720
<v Speaker 1>nine inch tall figure, and they used cables to attach

0:31:00.800 --> 0:31:03.920
<v Speaker 1>to various points on the figure, and this was controlled

0:31:03.920 --> 0:31:07.200
<v Speaker 1>by external machinery, so you would have what amounts to

0:31:07.280 --> 0:31:12.080
<v Speaker 1>a very complex gearbox that used cams and cables in

0:31:12.200 --> 0:31:15.320
<v Speaker 1>order to control the figure. Now, a cam in case

0:31:15.360 --> 0:31:18.000
<v Speaker 1>you don't know what that term is, it's a rotating

0:31:18.120 --> 0:31:22.440
<v Speaker 1>or sliding piece of machinery, particularly used to transform rotary

0:31:22.520 --> 0:31:26.960
<v Speaker 1>motion into linear motion or vice versa. So in other words,

0:31:27.200 --> 0:31:31.840
<v Speaker 1>you can turn a rotational motion into a back and

0:31:31.880 --> 0:31:35.600
<v Speaker 1>forth or up and down motion a linear one using these,

0:31:35.760 --> 0:31:37.360
<v Speaker 1>or you can use a linear motion to.

0:31:37.440 --> 0:31:38.920
<v Speaker 2>Create a rotational motion.

0:31:39.000 --> 0:31:42.720
<v Speaker 1>If you have heard the term camshaft in vehicles, that's

0:31:42.760 --> 0:31:47.640
<v Speaker 1>what a camshaft does. This was not yet an example

0:31:47.680 --> 0:31:48.920
<v Speaker 1>of audio animatronics.

0:31:48.960 --> 0:31:49.600
<v Speaker 2>This figure.

0:31:49.960 --> 0:31:53.200
<v Speaker 1>It didn't quite work on a full audio animatronic system,

0:31:53.240 --> 0:31:55.720
<v Speaker 1>but it did help plot the course for the next innovation,

0:31:56.520 --> 0:32:00.600
<v Speaker 1>and Disney, not satisfied with creating this nine inched figure,

0:32:00.640 --> 0:32:04.959
<v Speaker 1>wanted to create something more complicated. His next thought was

0:32:05.040 --> 0:32:09.200
<v Speaker 1>a barbershop quartet, a little mechanical barbershop quartet that could

0:32:09.240 --> 0:32:13.440
<v Speaker 1>move and dance and sing. He wanted to sing sweet Autline.

0:32:14.520 --> 0:32:18.240
<v Speaker 1>But the system that the machine shop had created wasn't

0:32:18.320 --> 0:32:24.280
<v Speaker 1>really sufficient because the dancing figure couldn't make very subtle movements.

0:32:24.320 --> 0:32:27.720
<v Speaker 1>It was all all or nothing really. With each of

0:32:27.720 --> 0:32:29.720
<v Speaker 1>the movements this thing made, it jerked around a lot,

0:32:29.760 --> 0:32:33.360
<v Speaker 1>and it wasn't really a lifelike representation. The mechanism that

0:32:33.400 --> 0:32:35.320
<v Speaker 1>controlled the figure had to be within a couple of

0:32:35.320 --> 0:32:38.560
<v Speaker 1>feet of it, so this gearbox essentially had to be

0:32:38.640 --> 0:32:42.280
<v Speaker 1>really close to the dancing figure, which meant that you

0:32:42.320 --> 0:32:45.440
<v Speaker 1>had spatial issues you had to take into account. So

0:32:46.200 --> 0:32:49.720
<v Speaker 1>Disney's original thought was this could be an attraction where

0:32:50.000 --> 0:32:52.440
<v Speaker 1>maybe you walk up to a cabinet, you plunk a

0:32:52.520 --> 0:32:56.440
<v Speaker 1>quarter in, a little curtain draws back, and you see

0:32:56.440 --> 0:33:00.960
<v Speaker 1>this dancing figure dance for a quarter, and then once

0:33:00.960 --> 0:33:03.800
<v Speaker 1>it's done, the curtain draws closed and you move on.

0:33:04.920 --> 0:33:09.719
<v Speaker 1>But the mechanics said, well, here's the problem. The amount

0:33:09.720 --> 0:33:11.880
<v Speaker 1>of money it took to develop this and the amount

0:33:11.880 --> 0:33:14.640
<v Speaker 1>of money it will take to maintain it, you will

0:33:14.680 --> 0:33:18.840
<v Speaker 1>never recapture by going a quarter of you, twenty five

0:33:18.880 --> 0:33:20.640
<v Speaker 1>cents of you is not going to cut it, and

0:33:20.680 --> 0:33:23.440
<v Speaker 1>you can't really go more expensive than that because at

0:33:23.440 --> 0:33:26.800
<v Speaker 1>the time, twenty five cents was a not insignificant amount

0:33:26.840 --> 0:33:27.200
<v Speaker 1>of money.

0:33:28.280 --> 0:33:30.160
<v Speaker 2>And keep in mind, this is the nineteen fifties.

0:33:31.480 --> 0:33:34.640
<v Speaker 1>All right, We're going to interrupt this classic episode about

0:33:34.640 --> 0:33:37.120
<v Speaker 1>audio animatronics in order for us to take a quick

0:33:37.200 --> 0:33:50.560
<v Speaker 1>break to thank our sponsors. So these initial attempts to

0:33:50.600 --> 0:33:52.600
<v Speaker 1>create an animated figure in real life had kind of

0:33:52.600 --> 0:33:56.040
<v Speaker 1>stalled out, but plans for Disneyland were continuing at the

0:33:56.080 --> 0:33:59.840
<v Speaker 1>same time. The park opened in July nineteen fifty five,

0:34:00.240 --> 0:34:04.360
<v Speaker 1>but the first attraction to use audio animatronics would follow

0:34:04.440 --> 0:34:07.760
<v Speaker 1>in five years. That was a ride called the Mind

0:34:07.880 --> 0:34:11.960
<v Speaker 1>Train through Nature's Wonderland, which opened in May nineteen sixty.

0:34:12.800 --> 0:34:14.880
<v Speaker 1>And this was able to take advantage of something that

0:34:14.920 --> 0:34:17.400
<v Speaker 1>some of the engineers had noticed. They said, you know,

0:34:17.520 --> 0:34:20.960
<v Speaker 1>these small figures, they require all these cams and cables

0:34:21.000 --> 0:34:23.400
<v Speaker 1>and everything has to be external. We have to build

0:34:23.400 --> 0:34:28.160
<v Speaker 1>the actual power system outside of the figure. So you've

0:34:28.160 --> 0:34:30.880
<v Speaker 1>always got to figure out how to mask all the

0:34:30.960 --> 0:34:33.759
<v Speaker 1>cables that are running up to the figure. If we

0:34:33.840 --> 0:34:37.600
<v Speaker 1>make the figures larger life size. Then we can store

0:34:37.640 --> 0:34:41.040
<v Speaker 1>a lot of these mechanical components inside the figures themselves.

0:34:41.040 --> 0:34:44.840
<v Speaker 1>It won't have to be externally controlled. You could actually

0:34:44.880 --> 0:34:48.640
<v Speaker 1>build these figures that they have the internal parts, and

0:34:49.200 --> 0:34:51.680
<v Speaker 1>thus you have a lot more freedom to stage them

0:34:51.719 --> 0:34:54.600
<v Speaker 1>the way you want to. And this really appealed to Disney,

0:34:54.920 --> 0:34:57.520
<v Speaker 1>so one of the first implementations they had was this

0:34:57.920 --> 0:35:02.720
<v Speaker 1>Mind Train through Nature's Wonderland. Now that ride might sound

0:35:02.800 --> 0:35:06.040
<v Speaker 1>unfamiliar to you if you've been to Disneyland and you're

0:35:06.040 --> 0:35:08.960
<v Speaker 1>wondering where the Mine Train through Nature's Wonderland ride is.

0:35:09.680 --> 0:35:11.400
<v Speaker 2>Well, it used to be where Big.

0:35:11.239 --> 0:35:14.080
<v Speaker 1>Thunder Mountain is now, so Big Thunder Mountain is a

0:35:14.080 --> 0:35:17.000
<v Speaker 1>totally different kind of train ride. The Mine Train through

0:35:17.080 --> 0:35:20.319
<v Speaker 1>Nature's Wonderland was a slow moving ride that puts you

0:35:20.400 --> 0:35:24.920
<v Speaker 1>through various scenes that were inspired by the Western United

0:35:24.960 --> 0:35:28.600
<v Speaker 1>States of America. It was kind of the western version

0:35:28.960 --> 0:35:31.680
<v Speaker 1>of Jungle Cruise. So if you've ever been on the

0:35:31.719 --> 0:35:34.040
<v Speaker 1>Jungle Cruise, that's a boat ride where you go through

0:35:34.440 --> 0:35:38.719
<v Speaker 1>areas that have been inspired by India and Africa. The

0:35:39.960 --> 0:35:42.680
<v Speaker 1>Nature's Wonderland was similar, except it was a train ride

0:35:42.800 --> 0:35:48.440
<v Speaker 1>through the Western US inspired areas. Included things like bears

0:35:48.480 --> 0:35:51.560
<v Speaker 1>playing around in a pond. Now, that was the first

0:35:51.560 --> 0:35:56.040
<v Speaker 1>attraction to feature audio animatronics. And I guess now as

0:35:56.040 --> 0:35:58.720
<v Speaker 1>good a time as any as to explain what audio

0:35:58.719 --> 0:36:05.319
<v Speaker 1>animatronics are. Audio animatronics take on these mechanical figures that

0:36:05.400 --> 0:36:08.080
<v Speaker 1>you can power in various ways, and they pair it

0:36:08.160 --> 0:36:12.959
<v Speaker 1>with a system that is programmable that uses audio as

0:36:13.239 --> 0:36:17.000
<v Speaker 1>its method of transmitting information and taking the information and

0:36:17.040 --> 0:36:22.000
<v Speaker 1>turning it into action. So everything is based off sound,

0:36:22.920 --> 0:36:24.920
<v Speaker 1>which is kind of weird to think about it, but

0:36:25.440 --> 0:36:28.399
<v Speaker 1>you would store the information on these massive cassettes, these

0:36:28.520 --> 0:36:32.440
<v Speaker 1>magnetic tapes. Really they're magnetic reels. They weren't really cassettes.

0:36:32.680 --> 0:36:35.319
<v Speaker 1>So you take magnetic reels of tape and you would

0:36:35.440 --> 0:36:39.680
<v Speaker 1>encode information in sound on the tape, and when you

0:36:39.719 --> 0:36:45.080
<v Speaker 1>played it back, that's what would create the well, it's

0:36:45.120 --> 0:36:48.840
<v Speaker 1>what would allow circuits to be completed to create the movement.

0:36:48.920 --> 0:36:51.759
<v Speaker 1>You see now, how that all works, It requires a

0:36:51.760 --> 0:36:56.279
<v Speaker 1>bit more of a deeper dive. First of all, the

0:36:56.520 --> 0:37:01.040
<v Speaker 1>earliest audio animatronic systems were digital. Now by that I

0:37:01.080 --> 0:37:06.120
<v Speaker 1>don't mean they were computer systems. This is purely mechanical approach.

0:37:06.160 --> 0:37:10.920
<v Speaker 1>It's not electronic it's not you know, there's no microprocessors

0:37:10.960 --> 0:37:15.440
<v Speaker 1>or transistors. It's all mechanical elements. But it is digital

0:37:15.600 --> 0:37:17.960
<v Speaker 1>in the sense that it's binary in that you have

0:37:18.000 --> 0:37:21.480
<v Speaker 1>two positions, you have on and off. That meant that

0:37:21.600 --> 0:37:25.600
<v Speaker 1>any motion you wanted to make had only two outcomes,

0:37:26.520 --> 0:37:32.360
<v Speaker 1>a rest position, which would be whatever it started off as.

0:37:32.600 --> 0:37:34.040
<v Speaker 2>So let's take let's say that it's.

0:37:33.880 --> 0:37:37.879
<v Speaker 1>A human figure that you're trying to animate, and one

0:37:37.920 --> 0:37:40.760
<v Speaker 1>of your animations is your human figure needs to turn

0:37:41.080 --> 0:37:45.400
<v Speaker 1>her head to the left, so in the off position,

0:37:45.840 --> 0:37:50.400
<v Speaker 1>in the rest position, she's just staring straight forward and

0:37:50.520 --> 0:37:55.240
<v Speaker 1>isn't moving. When you activate a circuit, then she moves

0:37:55.280 --> 0:38:00.399
<v Speaker 1>her head to the left, but she can't halfway move

0:38:00.440 --> 0:38:02.319
<v Speaker 1>her head to the left. She can't move it a

0:38:02.400 --> 0:38:04.840
<v Speaker 1>quarter of the way. It's either all the way to

0:38:04.880 --> 0:38:08.080
<v Speaker 1>the left as far as her freedom of movement allows,

0:38:09.239 --> 0:38:12.879
<v Speaker 1>or it's in that rest position. That's it, those two

0:38:12.960 --> 0:38:15.560
<v Speaker 1>positions on or off, zero or one. That's why we

0:38:15.600 --> 0:38:19.880
<v Speaker 1>call it digital. This was a little primitive. It limited

0:38:19.920 --> 0:38:22.359
<v Speaker 1>what the animators could do. They could not put in

0:38:22.440 --> 0:38:25.719
<v Speaker 1>subtle movements, so it was good for certain types of

0:38:25.760 --> 0:38:30.680
<v Speaker 1>audio animatronics early on, but it had limited use. It

0:38:30.719 --> 0:38:35.239
<v Speaker 1>also was limited in how much force it could use.

0:38:36.400 --> 0:38:41.480
<v Speaker 1>These original audio animatronics used one of two different systems

0:38:41.520 --> 0:38:45.880
<v Speaker 1>to create movement. Either it was using pneumatics or it

0:38:45.920 --> 0:38:52.080
<v Speaker 1>was using solenoids. A pneumatic system uses compressed air. Compressed

0:38:52.080 --> 0:38:56.320
<v Speaker 1>air is what creates the force that translates into mechanical

0:38:56.360 --> 0:39:00.719
<v Speaker 1>motion in your system. So you would have tubes, pneumatic

0:39:00.760 --> 0:39:04.319
<v Speaker 1>tubes that would move through this figure. You would have them,

0:39:04.560 --> 0:39:07.359
<v Speaker 1>you know, wherever they needed to be, and you would

0:39:07.360 --> 0:39:11.480
<v Speaker 1>have valves that when they're closed, do not allow air

0:39:11.520 --> 0:39:15.160
<v Speaker 1>to move through. When you would complete a circuit, it

0:39:15.200 --> 0:39:18.120
<v Speaker 1>would make the valve open, which would allow air to

0:39:18.160 --> 0:39:22.440
<v Speaker 1>move through, which would then create the mechanical force necessary

0:39:22.480 --> 0:39:25.200
<v Speaker 1>to make the figure move in whichever way you wanted

0:39:25.239 --> 0:39:29.480
<v Speaker 1>it to. So, let's say it's a bird in the

0:39:29.560 --> 0:39:31.960
<v Speaker 1>enchanted Tiki Room, which was one of the earliest audio

0:39:32.000 --> 0:39:36.960
<v Speaker 1>animatronic attractions outside of Nature's Wonderland and it still exists

0:39:36.960 --> 0:39:42.760
<v Speaker 1>to this day. The pneumatics would allow the mouth to open.

0:39:43.160 --> 0:39:46.160
<v Speaker 1>The closed position would be the rest position, and it

0:39:46.200 --> 0:39:51.160
<v Speaker 1>would allow the mouth to open up. And when you

0:39:51.200 --> 0:39:53.080
<v Speaker 1>do a lot of opening and closing, it gives the

0:39:53.120 --> 0:39:56.520
<v Speaker 1>illusion that the bird is actually talking when you pair

0:39:56.560 --> 0:40:00.920
<v Speaker 1>it with the appropriate sound. That was one way of

0:40:00.960 --> 0:40:04.200
<v Speaker 1>creating motion, but the solenoids were a different way that

0:40:04.480 --> 0:40:08.520
<v Speaker 1>was also being used in this digital system. Solenoids are

0:40:08.640 --> 0:40:11.480
<v Speaker 1>a variation on electromagnets. So those of you who have

0:40:12.360 --> 0:40:15.840
<v Speaker 1>listened to me talk endlessly about electromagnetism, get ready for

0:40:15.880 --> 0:40:20.440
<v Speaker 1>some more so. Your basic electromagnet consists of a coil

0:40:20.520 --> 0:40:24.319
<v Speaker 1>of conductive material. Often it is insulated copper wire. You

0:40:24.440 --> 0:40:28.560
<v Speaker 1>run a current through this coil and that generates a

0:40:28.560 --> 0:40:29.799
<v Speaker 1>magnetic field.

0:40:30.360 --> 0:40:31.680
<v Speaker 2>The magnetic field.

0:40:31.400 --> 0:40:35.080
<v Speaker 1>Can then be used to attract any sort of ferromagnetic material.

0:40:36.120 --> 0:40:38.759
<v Speaker 1>That's the case of a solenoid, where you have a

0:40:38.880 --> 0:40:42.560
<v Speaker 1>core that can act kind of like a piston. So

0:40:42.880 --> 0:40:46.560
<v Speaker 1>when it's in its rest position, the core is outside

0:40:46.719 --> 0:40:49.799
<v Speaker 1>of the cylinder. Maybe it's positioned right at the very end.

0:40:50.280 --> 0:40:53.080
<v Speaker 1>So the cylinder is big enough so that the core

0:40:53.160 --> 0:40:56.399
<v Speaker 1>can fit completely inside the cylinder. And when you run

0:40:56.520 --> 0:41:00.000
<v Speaker 1>a current through the coil, it generates a magnetic field

0:41:00.600 --> 0:41:05.439
<v Speaker 1>which attracts the ferromagnetic core into the cylinder, pulls it in.

0:41:06.920 --> 0:41:08.960
<v Speaker 1>And if you connect something to the other end of

0:41:09.000 --> 0:41:13.560
<v Speaker 1>that little core, like a cable, that then attaches to

0:41:13.960 --> 0:41:19.319
<v Speaker 1>a piece on a larger animatronic figure, like let's say

0:41:19.760 --> 0:41:24.320
<v Speaker 1>a mouth of a character. Whenever the circuit activates, it'll

0:41:24.360 --> 0:41:27.799
<v Speaker 1>pull the solenoid in the core into the solenoid, which

0:41:27.840 --> 0:41:31.040
<v Speaker 1>in turn pulls on the wire or cable which is

0:41:31.719 --> 0:41:35.920
<v Speaker 1>attached to whatever body part the mouth let's say, of

0:41:36.040 --> 0:41:41.080
<v Speaker 1>mister Lincoln, and pulls it down, pulls it open, and

0:41:41.120 --> 0:41:45.200
<v Speaker 1>then by turning off the electricity to this coil, it

0:41:45.800 --> 0:41:49.359
<v Speaker 1>negates that magnetic field. It returns to rest position, and

0:41:50.040 --> 0:41:55.200
<v Speaker 1>Lincoln shuts this trap. And thus, by controlling the flow

0:41:55.239 --> 0:41:58.640
<v Speaker 1>of electricity through this solenoid, you can open and close

0:41:58.719 --> 0:42:02.560
<v Speaker 1>the mouth of one of the greatest presidents of United

0:42:02.600 --> 0:42:07.960
<v Speaker 1>States history, and thus magnificence is born. I mean, this

0:42:08.120 --> 0:42:12.200
<v Speaker 1>was an enormous use of technology, a very innovative use

0:42:12.200 --> 0:42:15.440
<v Speaker 1>of technology at the time. So that was the basics

0:42:15.520 --> 0:42:18.239
<v Speaker 1>for the movement. But that we saw them and talked

0:42:18.239 --> 0:42:21.120
<v Speaker 1>about the audio part, that's kind of more the animatronic part,

0:42:21.200 --> 0:42:26.000
<v Speaker 1>the idea of this animated physical being.

0:42:26.440 --> 0:42:29.560
<v Speaker 2>But whether it was a bird or a.

0:42:29.480 --> 0:42:33.880
<v Speaker 1>President, or a hippopotamus or whatever it might be that

0:42:33.960 --> 0:42:41.160
<v Speaker 1>was using audio animatronics, the secret sauce was in that audio.

0:42:42.000 --> 0:42:43.279
<v Speaker 2>They found that what they could do.

0:42:43.320 --> 0:42:48.520
<v Speaker 1>Is create a tone on a cassette or on a

0:42:48.560 --> 0:42:51.600
<v Speaker 1>magnetic real I should say, they could create a tone,

0:42:52.200 --> 0:42:55.960
<v Speaker 1>and they used these little metal reeds that would connect

0:42:56.000 --> 0:42:59.800
<v Speaker 1>to circuits. When the reeds would vibrate, it would close

0:42:59.800 --> 0:43:03.440
<v Speaker 1>the circuit and allow a current to pass through. So

0:43:03.760 --> 0:43:06.920
<v Speaker 1>if you made the reads vibrate, it would create a

0:43:07.239 --> 0:43:10.680
<v Speaker 1>physical circuit that would end up making the pneumatic or

0:43:10.719 --> 0:43:14.600
<v Speaker 1>solenoid system activate and thus be either on or off.

0:43:15.440 --> 0:43:18.439
<v Speaker 1>Well on really, and once it stopped activating, it would

0:43:18.440 --> 0:43:21.360
<v Speaker 1>be off. You could have your character open his or

0:43:21.360 --> 0:43:23.200
<v Speaker 1>her mouth or move his or her head.

0:43:23.040 --> 0:43:24.520
<v Speaker 2>Or whatever the action needed to be.

0:43:26.080 --> 0:43:27.920
<v Speaker 1>And the reason the way they would make it vibrate

0:43:28.000 --> 0:43:32.200
<v Speaker 1>is they would use a resonant frequency. So resonant frequencies

0:43:32.320 --> 0:43:37.080
<v Speaker 1>are the natural vibrating frequency of any given material. If

0:43:37.120 --> 0:43:39.400
<v Speaker 1>you have a glass and you tap the glass and

0:43:39.480 --> 0:43:42.799
<v Speaker 1>it makes a little ringing noise, that is its resonant frequency,

0:43:42.840 --> 0:43:45.680
<v Speaker 1>And if you are able to replicate that resonant frequency,

0:43:46.239 --> 0:43:49.719
<v Speaker 1>then you will make the glass vibrate just by exposing

0:43:49.760 --> 0:43:53.680
<v Speaker 1>it to that frequency. So if you create a sound

0:43:54.000 --> 0:43:58.080
<v Speaker 1>that is of the same pitch as an object's resonant frequency,

0:43:58.160 --> 0:44:00.560
<v Speaker 1>it will naturally begin to vibrate, and if you then

0:44:00.719 --> 0:44:03.960
<v Speaker 1>amplify that signal, In other words, if you increase the volume,

0:44:04.520 --> 0:44:09.240
<v Speaker 1>you will increase the amount of vibration that you're creating

0:44:09.320 --> 0:44:13.840
<v Speaker 1>in that material. So again with the example of a glass,

0:44:13.920 --> 0:44:16.520
<v Speaker 1>if you have a crystal glass, then it generates a

0:44:16.520 --> 0:44:19.640
<v Speaker 1>particular tone when you strike it. If you replicate that

0:44:19.760 --> 0:44:22.680
<v Speaker 1>tone and you amplify the signal enough, you can make

0:44:22.680 --> 0:44:25.400
<v Speaker 1>the glass vibrate enough so that it shatters.

0:44:25.880 --> 0:44:26.880
<v Speaker 2>This is what we see.

0:44:26.680 --> 0:44:29.839
<v Speaker 1>When opera singers replicate a particular note and they try

0:44:29.840 --> 0:44:32.040
<v Speaker 1>and shatter a glass. Some people can do it, but

0:44:32.160 --> 0:44:34.160
<v Speaker 1>it all depends on the glass. It all depends on

0:44:34.200 --> 0:44:37.279
<v Speaker 1>the person's range and how pitch perfect they are in

0:44:37.360 --> 0:44:39.400
<v Speaker 1>creating that particular frequency.

0:44:39.440 --> 0:44:42.680
<v Speaker 2>It has to be close enough. There's actually a small.

0:44:42.440 --> 0:44:44.680
<v Speaker 1>Range where it'll work, but you need to be as

0:44:44.680 --> 0:44:47.600
<v Speaker 1>close as possible to really get the maximum effect. It's

0:44:47.680 --> 0:44:50.880
<v Speaker 1>much easier to do with amplification than it is unamplified.

0:44:51.920 --> 0:44:54.600
<v Speaker 1>But that's the basis for audio animatronics. They had these

0:44:54.640 --> 0:44:58.960
<v Speaker 1>little metallic reads that would be connected to the various circuitry,

0:44:59.120 --> 0:45:02.480
<v Speaker 1>and each one would have its own specific resonant frequency.

0:45:03.000 --> 0:45:05.840
<v Speaker 1>When you played the magnetic tape back, it would play

0:45:06.360 --> 0:45:11.520
<v Speaker 1>tones at that resonant frequency for whichever particular action it needed.

0:45:12.440 --> 0:45:16.759
<v Speaker 1>That specific metallic read would start to vibrate. Close that

0:45:16.880 --> 0:45:19.839
<v Speaker 1>specific circuit, and then you get the motion. So if

0:45:19.880 --> 0:45:23.640
<v Speaker 1>it's a figure that has several motions associated with it,

0:45:23.880 --> 0:45:26.400
<v Speaker 1>let's say it's a bird that can turn its head,

0:45:26.680 --> 0:45:30.240
<v Speaker 1>flap its wings, or open its mouth. That's three different motions.

0:45:30.560 --> 0:45:32.919
<v Speaker 1>That means you would have three different circuits, with three

0:45:32.960 --> 0:45:37.000
<v Speaker 1>different metallic reads, with three different resonant frequencies. So that

0:45:37.080 --> 0:45:40.279
<v Speaker 1>way you could produce different tones and make the specific

0:45:40.360 --> 0:45:44.600
<v Speaker 1>outcome that you wanted. Otherwise, every time you generated a tone,

0:45:44.880 --> 0:45:48.560
<v Speaker 1>everything would go off and you would have chaos. More

0:45:48.600 --> 0:45:51.600
<v Speaker 1>on that in a little bit. Again, this is a

0:45:51.640 --> 0:45:55.080
<v Speaker 1>digital system, so there's no variation here. You could not

0:45:55.280 --> 0:45:57.960
<v Speaker 1>have the bird turn its head halfway. It's always going

0:45:58.000 --> 0:46:01.720
<v Speaker 1>to turn it as far as the animatronic is allowed.

0:46:02.080 --> 0:46:04.200
<v Speaker 1>Whatever its freedom of movement is, that's where it's going

0:46:04.280 --> 0:46:08.880
<v Speaker 1>to go to. So it still had limitations. However, by

0:46:09.120 --> 0:46:13.000
<v Speaker 1>creating a specific circuit for every single motion, you could make.

0:46:12.880 --> 0:46:14.440
<v Speaker 2>A pretty sophisticated figure.

0:46:15.200 --> 0:46:20.200
<v Speaker 1>The individual motions were pretty primitive, but collectively it could

0:46:20.239 --> 0:46:23.680
<v Speaker 1>be very sophisticated. It did require a lot of work,

0:46:24.120 --> 0:46:25.920
<v Speaker 1>and it required a lot of.

0:46:28.280 --> 0:46:30.239
<v Speaker 2>Cheating, I guess is the right way of putting it.

0:46:30.560 --> 0:46:34.400
<v Speaker 1>So, for example, one of the figures that Disney was

0:46:34.440 --> 0:46:38.800
<v Speaker 1>working on for the New York World's Fair was Abraham Lincoln,

0:46:40.280 --> 0:46:43.279
<v Speaker 1>and in order to make all the different motions of

0:46:43.320 --> 0:46:47.040
<v Speaker 1>the face the way they wanted to, they had to

0:46:47.080 --> 0:46:51.160
<v Speaker 1>put in more components than could fit within the constraint

0:46:51.200 --> 0:46:54.000
<v Speaker 1>of a human head, and they weren't. They didn't really

0:46:54.040 --> 0:46:56.720
<v Speaker 1>have the option of scaling it up. They couldn't build

0:46:56.760 --> 0:46:59.960
<v Speaker 1>Lincoln larger than human size and get the effect they wanted.

0:47:00.160 --> 0:47:04.359
<v Speaker 1>They wanted to keep Lincoln at the dimensions that they

0:47:04.360 --> 0:47:09.000
<v Speaker 1>felt were important for him to get the feeling across

0:47:09.000 --> 0:47:11.960
<v Speaker 1>that they wanted to make. So they had to figure out, well,

0:47:11.960 --> 0:47:14.040
<v Speaker 1>how can we fit all these components inside a human

0:47:14.080 --> 0:47:17.600
<v Speaker 1>head when they're larger than what the space can contain.

0:47:17.640 --> 0:47:20.279
<v Speaker 1>And eventually they were able to make a head that

0:47:20.320 --> 0:47:22.080
<v Speaker 1>had kind of a bulge in the back of it,

0:47:22.120 --> 0:47:25.000
<v Speaker 1>and they were able to fake it with the wig

0:47:25.320 --> 0:47:28.560
<v Speaker 1>that they put on mister Lincoln. Although apparently, and at

0:47:28.640 --> 0:47:31.240
<v Speaker 1>least some of the wigs that they designed.

0:47:30.840 --> 0:47:31.920
<v Speaker 2>For the character.

0:47:33.120 --> 0:47:35.960
<v Speaker 1>The bulge in the back of the head was noticeable, So,

0:47:37.080 --> 0:47:41.160
<v Speaker 1>considering Lincoln's fate, that might have been viewed as being tasteless,

0:47:41.840 --> 0:47:44.080
<v Speaker 1>but they were working within the constraints of a very

0:47:44.120 --> 0:47:49.160
<v Speaker 1>new technology. Now, I mentioned that this approach had its

0:47:49.160 --> 0:47:53.399
<v Speaker 1>limitations that you could only be on or off, and

0:47:53.440 --> 0:47:55.759
<v Speaker 1>that they needed to have something with a little bit

0:47:55.800 --> 0:48:01.120
<v Speaker 1>more of a spectrum of outcomes in order to get

0:48:01.160 --> 0:48:05.520
<v Speaker 1>the effect that they really wanted. That approach required them

0:48:05.560 --> 0:48:09.880
<v Speaker 1>to switch from pneumatic and solenoid systems to hydraulic systems.

0:48:10.360 --> 0:48:14.200
<v Speaker 1>A hydraulic system uses liquid. Typically it's just water as

0:48:14.400 --> 0:48:17.480
<v Speaker 1>its means of creating that same sort of mechanical force.

0:48:18.200 --> 0:48:21.440
<v Speaker 1>You can't really compress water, as it turns out, so

0:48:21.680 --> 0:48:23.960
<v Speaker 1>if you just put force behind water, it will push

0:48:24.000 --> 0:48:27.279
<v Speaker 1>against whatever constraints you have it in. So if you

0:48:27.320 --> 0:48:29.600
<v Speaker 1>put a good amount of water pressure in and you

0:48:29.719 --> 0:48:33.600
<v Speaker 1>use valves to control where that water can go by

0:48:33.680 --> 0:48:37.799
<v Speaker 1>opening and closing those valves, you can allow for some

0:48:37.920 --> 0:48:41.080
<v Speaker 1>pretty powerful movements, including stuff that's strong enough to do

0:48:41.120 --> 0:48:45.440
<v Speaker 1>something like lift and arm. Because the various pieces of

0:48:45.520 --> 0:48:49.920
<v Speaker 1>machinery that Disney engineers were creating they weighed a good

0:48:49.920 --> 0:48:52.080
<v Speaker 1>amount of they had a good amount of weight to them,

0:48:52.080 --> 0:48:55.759
<v Speaker 1>a good amount of mass to them, and numatic ability

0:48:55.760 --> 0:48:59.400
<v Speaker 1>on numatic systems weren't strong enough to move them, especially

0:48:59.440 --> 0:49:01.719
<v Speaker 1>not smoothly. If you want to build a compressed air

0:49:01.760 --> 0:49:05.520
<v Speaker 1>system that can move a significant amount of weight, chances

0:49:05.520 --> 0:49:07.480
<v Speaker 1>are you're going to end up with an air catapult,

0:49:07.560 --> 0:49:10.719
<v Speaker 1>which was not exactly what Disney was hoping for when

0:49:10.800 --> 0:49:15.240
<v Speaker 1>he was thinking of these different designs. So imagineers switched

0:49:15.239 --> 0:49:18.440
<v Speaker 1>to these hydraulic systems, and it also meant that they

0:49:18.480 --> 0:49:22.160
<v Speaker 1>wanted to create more gradations of movement. They didn't want

0:49:22.200 --> 0:49:24.680
<v Speaker 1>to just be on and off. They didn't just want

0:49:24.680 --> 0:49:27.560
<v Speaker 1>to be open and closed, or left or right. They

0:49:27.600 --> 0:49:31.200
<v Speaker 1>wanted to have some different abilities. They wanted to create

0:49:32.320 --> 0:49:36.799
<v Speaker 1>a lot of different potential movements within the limbs of characters.

0:49:36.840 --> 0:49:40.239
<v Speaker 1>One of the exhibits that they were working on for

0:49:40.320 --> 0:49:43.600
<v Speaker 1>the New York World's Fair was the Carousel of Progress,

0:49:44.560 --> 0:49:47.360
<v Speaker 1>which you can still see in certain Disney parks. The

0:49:47.440 --> 0:49:52.400
<v Speaker 1>Carousel Progress features multiple scenes of a family through different

0:49:53.600 --> 0:49:58.440
<v Speaker 1>eras of human history, including near future, where you get

0:49:58.480 --> 0:50:03.560
<v Speaker 1>to see the innovation of progress, how systems have improved

0:50:03.600 --> 0:50:09.120
<v Speaker 1>over time, to make our lives more convenient and enjoyable.

0:50:09.520 --> 0:50:13.120
<v Speaker 1>And all of these various exhibits at New York had

0:50:13.680 --> 0:50:17.759
<v Speaker 1>different sponsors, so Disney was partnering with other companies that

0:50:17.800 --> 0:50:22.120
<v Speaker 1>had a vested interest in the public seeing this stuff.

0:50:22.200 --> 0:50:27.880
<v Speaker 1>So there were branded materials inside Carousel Progress so that

0:50:27.920 --> 0:50:29.640
<v Speaker 1>people would say, oh, you know what, I need to

0:50:29.680 --> 0:50:33.839
<v Speaker 1>buy X kind of refrigerator because I want my life

0:50:33.880 --> 0:50:35.600
<v Speaker 1>to be as convenient as it was for those robots

0:50:35.680 --> 0:50:41.080
<v Speaker 1>we just saw. So in order to make this look convincing,

0:50:41.160 --> 0:50:47.160
<v Speaker 1>they wanted the human characters to have very lifelike motions. Well,

0:50:47.200 --> 0:50:49.600
<v Speaker 1>you can't do that with just the digital system, so

0:50:49.640 --> 0:50:54.160
<v Speaker 1>they needed to go with an analog system. Analog means

0:50:54.200 --> 0:50:58.319
<v Speaker 1>that you can have a variable element. It's not just

0:50:58.440 --> 0:51:01.680
<v Speaker 1>on or off. That's what digital is. Either the signals

0:51:01.719 --> 0:51:05.720
<v Speaker 1>going or it's not. Variable means you can actually create variations,

0:51:06.040 --> 0:51:09.640
<v Speaker 1>and you do this through voltage. By changing the amount

0:51:09.719 --> 0:51:13.000
<v Speaker 1>of voltage in a system and by increasing it or

0:51:13.120 --> 0:51:18.640
<v Speaker 1>decreasing it, you could create different ranges of motion within

0:51:18.680 --> 0:51:22.640
<v Speaker 1>a properly designed system. So that's what the imagineers started

0:51:22.640 --> 0:51:26.239
<v Speaker 1>working on with both Lincoln and the Caresel Progress. They

0:51:26.239 --> 0:51:30.040
<v Speaker 1>wanted to create more sophisticated systems that would allow for

0:51:30.080 --> 0:51:35.000
<v Speaker 1>this sort of realistic motion, and by pairing the hydraulic

0:51:35.080 --> 0:51:41.920
<v Speaker 1>systems with this analog voltage system, they could then create

0:51:42.000 --> 0:51:42.719
<v Speaker 1>a more.

0:51:44.320 --> 0:51:45.200
<v Speaker 2>Natural movement.

0:51:45.520 --> 0:51:50.359
<v Speaker 1>Now, in order to encode that, they had to use

0:51:50.520 --> 0:51:54.920
<v Speaker 1>varying tones on this magnetic tape, and to do that,

0:51:54.960 --> 0:51:57.680
<v Speaker 1>they ended up having to use multiple tracks on a

0:51:57.719 --> 0:52:01.240
<v Speaker 1>single piece of magnetic tape in order to conserve space,

0:52:01.280 --> 0:52:04.480
<v Speaker 1>because otherwise you would have to have a reel for

0:52:04.640 --> 0:52:10.560
<v Speaker 1>every single component that is controlled by some sort of

0:52:11.120 --> 0:52:17.040
<v Speaker 1>hydraulic system, and that's just not feasible. So they ended

0:52:17.120 --> 0:52:22.440
<v Speaker 1>up creating multi track systems where they could record I

0:52:22.520 --> 0:52:26.120
<v Speaker 1>think up to twenty four eventually different tracks. But not

0:52:26.160 --> 0:52:28.720
<v Speaker 1>all of those tracks were for the actual animatronic figure.

0:52:28.840 --> 0:52:32.720
<v Speaker 1>Some of them were for theatrical elements like lighting cues,

0:52:33.120 --> 0:52:38.360
<v Speaker 1>or whether or not certain products would open, like the

0:52:38.400 --> 0:52:42.839
<v Speaker 1>refrigerator door might open, a drawer might slide out, an

0:52:42.840 --> 0:52:45.719
<v Speaker 1>element in the fridge might tilt so people can get

0:52:45.719 --> 0:52:48.279
<v Speaker 1>a better look at it. All of those were their

0:52:48.320 --> 0:52:51.279
<v Speaker 1>own separate little circuits, and they all needed to be

0:52:51.360 --> 0:52:57.320
<v Speaker 1>programmed into the audio animatronic reels, which again we're still

0:52:57.440 --> 0:52:59.920
<v Speaker 1>using tones, So the sound department was still heavily involved

0:52:59.960 --> 0:53:05.400
<v Speaker 1>in this. As you can imagine this complicated thing significantly

0:53:05.920 --> 0:53:08.080
<v Speaker 1>once they got to the part where it was time

0:53:08.120 --> 0:53:12.440
<v Speaker 1>to program the Carousel of Progress and the Great Moments

0:53:12.440 --> 0:53:15.080
<v Speaker 1>with mister Lincoln, and I'll explain how some of that

0:53:15.440 --> 0:53:18.719
<v Speaker 1>turned out in just a minute, but first let's take

0:53:18.760 --> 0:53:31.080
<v Speaker 1>another quick break and thank our sponsor. So when we

0:53:31.120 --> 0:53:34.600
<v Speaker 1>talk about programming this system where you've got all these

0:53:34.640 --> 0:53:42.520
<v Speaker 1>different tracks that control these different elements within an animatronic system,

0:53:42.760 --> 0:53:45.239
<v Speaker 1>keep in mind that depending on how many figures you have,

0:53:45.320 --> 0:53:47.960
<v Speaker 1>and how many points of articulation they have and what

0:53:47.960 --> 0:53:51.960
<v Speaker 1>they need to do, these could be incredibly complicated. From

0:53:52.040 --> 0:53:56.880
<v Speaker 1>a macro standpoint, each individual figure might be fairly simple,

0:53:57.239 --> 0:54:01.640
<v Speaker 1>but taken as a whole, it gets to be enormously complex.

0:54:02.480 --> 0:54:06.239
<v Speaker 1>One of the earliest ways that they experimented with programming

0:54:07.120 --> 0:54:10.800
<v Speaker 1>was using silver paint. They used these old movieola movie

0:54:10.880 --> 0:54:14.800
<v Speaker 1>editors that were designed to edit film, but instead of that,

0:54:14.840 --> 0:54:19.279
<v Speaker 1>what they did was they took this tape and they

0:54:19.320 --> 0:54:23.960
<v Speaker 1>would paint silver lines on it to create a circuit,

0:54:24.880 --> 0:54:29.400
<v Speaker 1>and whenever the reading head would pass over the silver

0:54:29.640 --> 0:54:34.359
<v Speaker 1>it would create an electrical circuit that then would send

0:54:34.440 --> 0:54:38.760
<v Speaker 1>out as a command for the various action to happen.

0:54:39.160 --> 0:54:42.080
<v Speaker 1>So let's say again that it's a parrot opening its beak,

0:54:43.480 --> 0:54:45.760
<v Speaker 1>and you would use a little line of silver paint

0:54:45.880 --> 0:54:50.160
<v Speaker 1>along the length of this tape to indicate this is

0:54:50.200 --> 0:54:53.799
<v Speaker 1>where the beak needs to be opened. Because they were

0:54:53.880 --> 0:54:58.520
<v Speaker 1>using animators to design the system, in part, the animators

0:54:58.600 --> 0:55:00.880
<v Speaker 1>loved it. They were using it very similar to the

0:55:00.880 --> 0:55:05.280
<v Speaker 1>way they would edit animation reels. With animation, you think

0:55:05.440 --> 0:55:10.560
<v Speaker 1>of the work in terms of feet, not necessarily in seconds.

0:55:11.280 --> 0:55:12.600
<v Speaker 2>So instead of saying.

0:55:12.320 --> 0:55:15.480
<v Speaker 1>Oh, I need this mouth to be open for two seconds,

0:55:15.520 --> 0:55:18.319
<v Speaker 1>you might say, oh, I need this to happen for

0:55:18.400 --> 0:55:22.359
<v Speaker 1>two feet of film. So you would literally mark out

0:55:22.360 --> 0:55:25.160
<v Speaker 1>the spot on the tape where the action needed to start,

0:55:25.680 --> 0:55:27.279
<v Speaker 1>and you would mark out the spot on the tape

0:55:27.280 --> 0:55:30.000
<v Speaker 1>where the action needed to stop, and you would just

0:55:30.040 --> 0:55:33.399
<v Speaker 1>connect those two points with some silver paint, and then

0:55:33.440 --> 0:55:35.880
<v Speaker 1>when it would read through the system, it would play

0:55:35.880 --> 0:55:38.319
<v Speaker 1>back that way. When it would hit that point in

0:55:38.360 --> 0:55:40.480
<v Speaker 1>the tape, the action would happen.

0:55:41.239 --> 0:55:43.040
<v Speaker 2>So as long as you either.

0:55:42.840 --> 0:55:47.120
<v Speaker 1>Had all of your tracks on one tape, and they

0:55:47.160 --> 0:55:50.160
<v Speaker 1>could do up to six tracks on this method.

0:55:50.360 --> 0:55:52.200
<v Speaker 2>This was just the prototype method.

0:55:52.920 --> 0:55:56.680
<v Speaker 1>If you had six different sets of actions all on

0:55:56.719 --> 0:55:59.759
<v Speaker 1>their each individual lines, you had six contacts that could

0:55:59.800 --> 0:56:02.880
<v Speaker 1>create the different circuits, then you could program up to

0:56:02.920 --> 0:56:08.160
<v Speaker 1>six different components of your audio animatronic scene using one

0:56:08.680 --> 0:56:11.400
<v Speaker 1>reel of tape, and they'd all be synchronized because you

0:56:11.440 --> 0:56:13.400
<v Speaker 1>would just measure it out on the physical tape and

0:56:13.520 --> 0:56:17.719
<v Speaker 1>draw where you needed the elements to happen. So maybe

0:56:17.760 --> 0:56:20.600
<v Speaker 1>you'd say, all right, well, in three seconds in I

0:56:20.680 --> 0:56:23.200
<v Speaker 1>need the bird to flap its wings, and at second

0:56:23.280 --> 0:56:26.239
<v Speaker 1>number four I needed to start talking. But by second

0:56:26.280 --> 0:56:28.400
<v Speaker 1>number five I needed to stop flapping its wings. But

0:56:28.440 --> 0:56:33.000
<v Speaker 1>it keeps talking on and off until second number ten. Well,

0:56:33.120 --> 0:56:36.000
<v Speaker 1>that's how you would mark it out on your magnetic tape,

0:56:36.040 --> 0:56:38.279
<v Speaker 1>and you would just draw one line to be the

0:56:38.320 --> 0:56:40.759
<v Speaker 1>control for the beak and another line to be the

0:56:40.800 --> 0:56:43.839
<v Speaker 1>control for the wings, and as it would move through

0:56:43.880 --> 0:56:47.880
<v Speaker 1>the Moviola editor and the contacts that the engineers that

0:56:48.040 --> 0:56:51.799
<v Speaker 1>essentially added into this Moviola editor, it would play it

0:56:51.880 --> 0:56:54.799
<v Speaker 1>back the same way every time. Now, this was not

0:56:54.920 --> 0:56:58.560
<v Speaker 1>the system that Disney decided to use for everything. They

0:56:58.960 --> 0:57:03.040
<v Speaker 1>again switched to an audio tone format instead of using

0:57:03.120 --> 0:57:06.200
<v Speaker 1>lines of silver paint, the reason being that you could

0:57:06.280 --> 0:57:08.800
<v Speaker 1>only play the tape so many times before the silver

0:57:08.840 --> 0:57:11.040
<v Speaker 1>paint started to flake off, and once it started to

0:57:11.040 --> 0:57:13.320
<v Speaker 1>flake off, then you no longer had a strong signal.

0:57:13.360 --> 0:57:17.440
<v Speaker 1>You never didn't necessarily have the circuit completing anymore, and

0:57:17.520 --> 0:57:22.280
<v Speaker 1>so you would get jitter emotions or sometimes enough paint

0:57:22.320 --> 0:57:25.200
<v Speaker 1>would peel off where you wouldn't even get the result

0:57:25.240 --> 0:57:28.200
<v Speaker 1>you wanted at all. So it wasn't a permanent solution,

0:57:28.560 --> 0:57:31.600
<v Speaker 1>but it was an interesting step toward what they needed.

0:57:32.360 --> 0:57:35.160
<v Speaker 1>When they went with the tones, they found that that

0:57:36.040 --> 0:57:39.160
<v Speaker 1>was a better approach. But as they started programming the

0:57:39.200 --> 0:57:41.800
<v Speaker 1>Great Moments with mister Lincoln, they started to run into

0:57:41.800 --> 0:57:46.280
<v Speaker 1>some serious issues. The way they did this is they

0:57:46.320 --> 0:57:50.040
<v Speaker 1>had editing machines and they had playback machines. The playback

0:57:50.080 --> 0:57:53.880
<v Speaker 1>machines all they could do was play the magnetic tape

0:57:54.000 --> 0:57:59.120
<v Speaker 1>back again. And this was they would call these machines dummies,

0:57:59.400 --> 0:58:01.959
<v Speaker 1>because that's all they could do is just play something back.

0:58:02.600 --> 0:58:05.680
<v Speaker 1>So they had more dummies than they had editing machines.

0:58:05.680 --> 0:58:09.920
<v Speaker 1>Where they could write to magnetic tape, they would record

0:58:09.960 --> 0:58:13.320
<v Speaker 1>to magnetic tape, both the tones that would control the

0:58:13.360 --> 0:58:18.000
<v Speaker 1>various animatronic actions, the lighting of the theater, any other

0:58:18.080 --> 0:58:20.479
<v Speaker 1>elements that needed to happen within the theater, they would

0:58:20.480 --> 0:58:23.600
<v Speaker 1>all be encoded on this magnetic tape as well, and

0:58:23.640 --> 0:58:28.360
<v Speaker 1>they would also have the audio for the actual presentation.

0:58:28.680 --> 0:58:32.160
<v Speaker 1>So in the case of Great Moments with mister Lincoln,

0:58:32.480 --> 0:58:36.320
<v Speaker 1>the various speeches that mister Lincoln delivers had to be

0:58:36.360 --> 0:58:40.080
<v Speaker 1>on that magnetic tape as well. You would first produce

0:58:40.280 --> 0:58:43.720
<v Speaker 1>an individual tape for every single one of those, and

0:58:43.760 --> 0:58:49.400
<v Speaker 1>then you would end up combining those onto a master tape. Eventually,

0:58:49.800 --> 0:58:52.280
<v Speaker 1>there's actually a step in between, called a submaster, but

0:58:52.360 --> 0:58:54.880
<v Speaker 1>we're going to simplify for the purposes of this podcast,

0:58:55.560 --> 0:58:57.840
<v Speaker 1>so that ultimately you would end up with a master

0:58:57.960 --> 0:59:01.080
<v Speaker 1>tape that would have everything you needed on it. You

0:59:01.200 --> 0:59:05.080
<v Speaker 1>might imagine that having one master tape that has multiple

0:59:05.160 --> 0:59:08.400
<v Speaker 1>tracks numbering in more than two dozen in some cases,

0:59:09.360 --> 0:59:11.680
<v Speaker 1>that you could run into some interference, and you would

0:59:11.680 --> 0:59:15.560
<v Speaker 1>be right. It turned out that some of these, because

0:59:15.600 --> 0:59:18.760
<v Speaker 1>of the different volumes that they recorded at, the tones

0:59:18.800 --> 0:59:23.040
<v Speaker 1>would sometimes mask one another, and or other times they

0:59:23.080 --> 0:59:26.760
<v Speaker 1>would activate more than one element and you'd end up

0:59:26.760 --> 0:59:27.400
<v Speaker 1>with chaos.

0:59:27.840 --> 0:59:29.800
<v Speaker 2>So mister Lincoln might end up.

0:59:29.760 --> 0:59:32.760
<v Speaker 1>Having a bit of a freak out on stage while

0:59:32.760 --> 0:59:36.760
<v Speaker 1>delivering the Gettysburg address, and that just doesn't convey the

0:59:36.800 --> 0:59:42.520
<v Speaker 1>stately nature that you want when you're trying to reenact

0:59:42.560 --> 0:59:45.800
<v Speaker 1>one of the most iconic moments in American history that

0:59:45.880 --> 0:59:50.520
<v Speaker 1>there is. Having Abraham Lincoln's eyebrows go crazy all over

0:59:50.560 --> 0:59:53.560
<v Speaker 1>his face while he's talking might be a little distracting,

0:59:54.120 --> 0:59:59.080
<v Speaker 1>so it required a painstaking process of editing. They would

0:59:59.160 --> 1:00:01.400
<v Speaker 1>get the magnetic TI, they would run it through the

1:00:01.400 --> 1:00:05.600
<v Speaker 1>system using one of these dummies. They would take notes,

1:00:05.800 --> 1:00:10.200
<v Speaker 1>copious notes about everything that was going on with the

1:00:10.240 --> 1:00:15.360
<v Speaker 1>performance of the audio animatronic show, in this case Great

1:00:15.360 --> 1:00:18.600
<v Speaker 1>Moments with mister Lincoln, and anything that went wrong. They

1:00:18.600 --> 1:00:21.760
<v Speaker 1>had to make note of whether it was a hand

1:00:21.880 --> 1:00:25.520
<v Speaker 1>motion or an eyebrow, or the mouth wasn't moving in

1:00:25.600 --> 1:00:28.160
<v Speaker 1>sync with the sound, or maybe the sound itself was

1:00:28.200 --> 1:00:30.280
<v Speaker 1>at the wrong volume. Whatever the problem was, they had

1:00:30.280 --> 1:00:32.320
<v Speaker 1>to make note of it, and then they had to

1:00:32.680 --> 1:00:36.320
<v Speaker 1>take that same magnetic tape back and figure out how

1:00:36.320 --> 1:00:38.960
<v Speaker 1>they could fix it. Sometimes they could fix it by

1:00:39.000 --> 1:00:42.120
<v Speaker 1>making a couple of tweaks. Sometimes it required re recording

1:00:42.160 --> 1:00:45.440
<v Speaker 1>an entire section, so it might be that you're recording

1:00:45.960 --> 1:00:48.640
<v Speaker 1>a brand new section just to control the fingers on

1:00:48.760 --> 1:00:52.240
<v Speaker 1>the left hand. That's how exacting this had to be.

1:00:53.200 --> 1:00:54.680
<v Speaker 1>And again you had to make sure that you were

1:00:54.680 --> 1:00:58.040
<v Speaker 1>synchronizing it with everything else, and it may be that

1:00:58.120 --> 1:01:01.000
<v Speaker 1>you would find that one element slightly out of sync

1:01:01.040 --> 1:01:03.680
<v Speaker 1>of everything else. You had planned it out, you plotted it,

1:01:03.840 --> 1:01:06.000
<v Speaker 1>you recorded it. When you laid down the tracks, you

1:01:06.040 --> 1:01:08.680
<v Speaker 1>didn't realize that they didn't quite line up the way

1:01:08.680 --> 1:01:11.160
<v Speaker 1>you wanted them to, and that might require you to

1:01:11.840 --> 1:01:14.320
<v Speaker 1>cut out one of the tracks and then splice it

1:01:14.360 --> 1:01:18.080
<v Speaker 1>back in by hand cranking the system to the right

1:01:18.160 --> 1:01:22.280
<v Speaker 1>starting point and adjusting it that way. So maybe you'd say,

1:01:22.320 --> 1:01:24.280
<v Speaker 1>all right, well, the track for the left hand needs

1:01:24.320 --> 1:01:28.320
<v Speaker 1>to start at second number two point four, and unfortunately

1:01:28.320 --> 1:01:31.400
<v Speaker 1>it's starting at two point eight, and because of that,

1:01:31.440 --> 1:01:34.680
<v Speaker 1>the left hand is making gestures zero point four seconds

1:01:34.720 --> 1:01:38.040
<v Speaker 1>after it's supposed to, and it looks ridiculous. You would

1:01:38.080 --> 1:01:40.360
<v Speaker 1>have to go back and try and hand crank it

1:01:40.400 --> 1:01:42.480
<v Speaker 1>to the spot where it needs to start and splice

1:01:42.520 --> 1:01:45.960
<v Speaker 1>it back in that section that track back into the master.

1:01:46.800 --> 1:01:49.520
<v Speaker 1>Worst case scenario scenario, you'd have to re record the

1:01:49.520 --> 1:01:52.400
<v Speaker 1>master and just make sure everything is lined up in

1:01:52.440 --> 1:01:56.960
<v Speaker 1>its new orientation based upon the notes you made To

1:01:56.960 --> 1:01:59.320
<v Speaker 1>make matters even more complicated, they were using a sound

1:01:59.360 --> 1:02:02.720
<v Speaker 1>studio that was busy during the day, so the only

1:02:02.800 --> 1:02:06.479
<v Speaker 1>time the engineers could actually work on this project, which

1:02:06.600 --> 1:02:10.000
<v Speaker 1>had to be done before the World's Fair opened, was

1:02:10.000 --> 1:02:13.160
<v Speaker 1>at night. They would go to this recording studio at

1:02:13.280 --> 1:02:16.080
<v Speaker 1>night that had its equipment on different floors, so they

1:02:16.080 --> 1:02:18.960
<v Speaker 1>actually had to run cabling systems to go up and

1:02:19.000 --> 1:02:21.760
<v Speaker 1>down floors so that they could connect the various parts

1:02:21.800 --> 1:02:25.280
<v Speaker 1>that they were using in order to make these minute changes.

1:02:26.000 --> 1:02:30.600
<v Speaker 1>It was an incredibly painstaking process to get the performance

1:02:30.640 --> 1:02:34.920
<v Speaker 1>that they wanted, all using this combination of pneumatics, hydraulics,

1:02:34.920 --> 1:02:39.320
<v Speaker 1>and solenoids to see if they can get the right

1:02:39.640 --> 1:02:44.440
<v Speaker 1>sequence of movements to match the pre recorded audio and

1:02:44.560 --> 1:02:49.240
<v Speaker 1>give the experience that they intended to their audience.

1:02:50.160 --> 1:02:53.360
<v Speaker 2>Programming this way took a lot of work.

1:02:53.680 --> 1:02:58.080
<v Speaker 1>If you watch there's a Wonderful World of Color episode

1:02:58.200 --> 1:03:02.680
<v Speaker 1>where they talk about the Disneyland presence at the World's

1:03:02.680 --> 1:03:06.200
<v Speaker 1>Fair and the way the audio animatronics work. There's a

1:03:06.200 --> 1:03:08.920
<v Speaker 1>point where Walt Disney walks up to one of his

1:03:08.960 --> 1:03:14.200
<v Speaker 1>imagineers who's wearing this weird harness that is a control system.

1:03:14.720 --> 1:03:18.760
<v Speaker 1>It's directly connected to the father character of Carousel of Progress.

1:03:19.280 --> 1:03:22.680
<v Speaker 1>So when the guy makes a big motion with his arm,

1:03:23.000 --> 1:03:26.280
<v Speaker 1>you see the Carousel of Progress character make that same motion,

1:03:26.960 --> 1:03:29.800
<v Speaker 1>and Disney refers to that as programming, but that's not

1:03:29.920 --> 1:03:35.640
<v Speaker 1>actually how they programmed it. They programmed it more granularly

1:03:35.760 --> 1:03:41.160
<v Speaker 1>than that. They could control a character directly using this method,

1:03:41.520 --> 1:03:44.040
<v Speaker 1>but that was only really good for one on one

1:03:44.080 --> 1:03:47.520
<v Speaker 1>digital puppetry, as in, you have a human controller actually

1:03:47.600 --> 1:03:50.400
<v Speaker 1>manipulating the character at that very moment. If you wanted

1:03:50.440 --> 1:03:53.120
<v Speaker 1>it automated, you had to go through this other, very

1:03:53.160 --> 1:03:57.360
<v Speaker 1>painstaking process. And this is pretty much how they used

1:03:58.400 --> 1:04:01.840
<v Speaker 1>audio animatronics. For the next several years, they would develop

1:04:01.960 --> 1:04:06.280
<v Speaker 1>lots of different rides that used audio animatronic figures. Pirates

1:04:06.280 --> 1:04:10.120
<v Speaker 1>of the Caribbean, the Haunted Mansion, rides like that, where

1:04:10.240 --> 1:04:13.840
<v Speaker 1>you had some sophisticated movement, something a little more advanced

1:04:13.840 --> 1:04:16.880
<v Speaker 1>than just a static character turning. A lot of the

1:04:16.960 --> 1:04:20.959
<v Speaker 1>dark rides in Fantasy Land are more primitive and don't

1:04:21.000 --> 1:04:24.240
<v Speaker 1>need to be audio animatronic because there's no real articulation

1:04:24.400 --> 1:04:25.160
<v Speaker 1>with the characters.

1:04:25.200 --> 1:04:26.320
<v Speaker 2>They're kind of.

1:04:26.440 --> 1:04:29.360
<v Speaker 1>Static and they can move up and down or turn

1:04:29.480 --> 1:04:32.640
<v Speaker 1>left and right, but they don't have any facial motion,

1:04:33.040 --> 1:04:36.880
<v Speaker 1>or their limbs don't really move in any meaningful way,

1:04:37.760 --> 1:04:41.040
<v Speaker 1>as opposed to characters that say Pirates or Haunted Mansion,

1:04:41.280 --> 1:04:44.520
<v Speaker 1>some of those have much more sophisticated movements and needed

1:04:44.520 --> 1:04:47.360
<v Speaker 1>the audio animatronic system in order to do it. To me,

1:04:47.400 --> 1:04:49.960
<v Speaker 1>it's fascinating that they were able to do all of

1:04:50.000 --> 1:04:53.800
<v Speaker 1>this using tones, whether it was to just create that

1:04:53.960 --> 1:04:58.320
<v Speaker 1>binary system or the analog system where you had the

1:04:58.560 --> 1:05:04.080
<v Speaker 1>variable voltage that could create different types of movement. And

1:05:04.120 --> 1:05:06.959
<v Speaker 1>I'm also fascinated by all the different people who worked

1:05:06.960 --> 1:05:10.120
<v Speaker 1>on these systems. There were a ton of them who

1:05:10.360 --> 1:05:14.800
<v Speaker 1>all contributed, and without them, these just wouldn't even be

1:05:15.720 --> 1:05:19.720
<v Speaker 1>a reality today. They were able to make a huge

1:05:19.760 --> 1:05:22.160
<v Speaker 1>impact at the New York World's Fair, and this really

1:05:22.200 --> 1:05:25.800
<v Speaker 1>did cement Disney as being an innovative company, not just

1:05:25.960 --> 1:05:31.960
<v Speaker 1>in movies and animation, but also in theme parks and experiences.

1:05:33.040 --> 1:05:37.560
<v Speaker 1>It set them apart from their competitors. And it wasn't

1:05:37.720 --> 1:05:40.320
<v Speaker 1>just the theming, which has always been one of Disney's

1:05:40.320 --> 1:05:43.520
<v Speaker 1>strong suits, but the technology itself, the fact that the

1:05:43.560 --> 1:05:47.840
<v Speaker 1>company was willing to be a pioneer in those spaces.

1:05:48.120 --> 1:05:50.760
<v Speaker 1>So I find it one of the most interesting stories.

1:05:50.800 --> 1:05:52.760
<v Speaker 1>And I love the fact that it also gives me

1:05:52.800 --> 1:05:56.480
<v Speaker 1>the opportunity to touch on other elements of the mechanical

1:05:56.520 --> 1:06:00.840
<v Speaker 1>and technological worlds, stuff like pneumatic systems, hydraulic system the

1:06:01.080 --> 1:06:04.720
<v Speaker 1>concept of cams, the concept of solenoids. All of these

1:06:04.760 --> 1:06:09.360
<v Speaker 1>elements are obviously components of the audio animatronic systems, but

1:06:09.480 --> 1:06:12.439
<v Speaker 1>also it's fun to have that opportunity to just touch

1:06:12.480 --> 1:06:15.240
<v Speaker 1>on those in this episode and to tell you, guys,

1:06:15.600 --> 1:06:18.840
<v Speaker 1>you know what those were and how they were incorporated

1:06:18.920 --> 1:06:23.160
<v Speaker 1>into this audio animatronic system. So the next time you

1:06:23.280 --> 1:06:27.200
<v Speaker 1>ride one of these rides, think about all the technology

1:06:27.240 --> 1:06:28.960
<v Speaker 1>that went into it and the fact that it's just

1:06:29.080 --> 1:06:32.520
<v Speaker 1>magnetic tape that's giving all the instructions and not through

1:06:32.640 --> 1:06:36.280
<v Speaker 1>any sort of computer program, but literally through sound.

1:06:36.920 --> 1:06:37.800
<v Speaker 2>That the sound.

1:06:37.640 --> 1:06:41.240
<v Speaker 1>Itself is what allows the circuits to complete, and it

1:06:41.440 --> 1:06:44.880
<v Speaker 1>varies that voltage, and it allows mister Lincoln to stand

1:06:45.000 --> 1:06:48.280
<v Speaker 1>up as he addresses you. And here's where we get

1:06:48.520 --> 1:06:52.960
<v Speaker 1>to my story of a funny little Disney World fail.

1:06:53.120 --> 1:06:57.160
<v Speaker 1>This was at disney World, not at Disneyland, and it

1:06:57.200 --> 1:07:01.200
<v Speaker 1>was the first time my wife had ever been to

1:07:01.280 --> 1:07:05.760
<v Speaker 1>disney World, and I was so excited because if you've

1:07:05.800 --> 1:07:10.160
<v Speaker 1>been to Disney World several times, after a while, you

1:07:10.240 --> 1:07:13.440
<v Speaker 1>know what to expect. And while it is still an

1:07:13.520 --> 1:07:19.640
<v Speaker 1>amazing achievement to have built an amusement park so immersive

1:07:20.240 --> 1:07:23.920
<v Speaker 1>and with such detail, and to then staff it with

1:07:24.120 --> 1:07:27.400
<v Speaker 1>people who have some of the best customer service points

1:07:27.520 --> 1:07:31.600
<v Speaker 1>in the world, that alone is amazing. But if you

1:07:31.680 --> 1:07:34.320
<v Speaker 1>go with someone who has never been before, and you've

1:07:34.320 --> 1:07:37.080
<v Speaker 1>been several times, there's a special kind of joy there

1:07:37.200 --> 1:07:40.200
<v Speaker 1>because you can almost experience Disney World for the first

1:07:40.200 --> 1:07:44.880
<v Speaker 1>time by vicariously experiencing it through your friend who had

1:07:44.880 --> 1:07:45.800
<v Speaker 1>not been there before.

1:07:46.000 --> 1:07:47.320
<v Speaker 2>In this case, it was my wife.

1:07:47.440 --> 1:07:49.800
<v Speaker 1>She had never been to Disney World, so I was

1:07:49.840 --> 1:07:52.840
<v Speaker 1>having this wonderful experience of taking her to different rides

1:07:52.880 --> 1:07:54.800
<v Speaker 1>and she gets to see them for the first time,

1:07:55.200 --> 1:07:58.200
<v Speaker 1>and she's blown away, and I remember how special it is,

1:07:58.520 --> 1:08:01.760
<v Speaker 1>because again I've written most of these rides dozens of times,

1:08:02.200 --> 1:08:04.800
<v Speaker 1>so for me, while I enjoy them, the special part

1:08:04.800 --> 1:08:07.880
<v Speaker 1>had kind of worn off. Seeing it through her eyes

1:08:08.120 --> 1:08:11.640
<v Speaker 1>brought it all back, and it was amazing. Then we

1:08:11.680 --> 1:08:15.120
<v Speaker 1>go to the Hall of Presidents, and at the Hall

1:08:15.160 --> 1:08:18.920
<v Speaker 1>of President's the curtains open, and if you've never been

1:08:18.920 --> 1:08:21.360
<v Speaker 1>to the Hall of President's at Disney World. There's a

1:08:21.400 --> 1:08:26.599
<v Speaker 1>point where curtains open up and you see all of

1:08:26.640 --> 1:08:29.519
<v Speaker 1>the presidents of the United States. They're all there, Every

1:08:29.560 --> 1:08:34.120
<v Speaker 1>single one who's ever sat as president is there, animated

1:08:34.360 --> 1:08:36.960
<v Speaker 1>this audio animatronic and they all do little weird things,

1:08:37.000 --> 1:08:40.439
<v Speaker 1>like they fidget, they look around. Some of them appear

1:08:40.479 --> 1:08:42.800
<v Speaker 1>to be a little bored with what's going on. Some

1:08:42.840 --> 1:08:45.519
<v Speaker 1>of them seem really engaged. It's kind of it's kind

1:08:45.520 --> 1:08:49.800
<v Speaker 1>of charming. They introduce them one at a time. Well,

1:08:49.880 --> 1:08:53.920
<v Speaker 1>mister Lincoln sits in a chair and then when it's

1:08:53.960 --> 1:08:58.519
<v Speaker 1>his turn to actually address the audience, because he first,

1:08:58.520 --> 1:09:01.080
<v Speaker 1>they introduce everybody, and everyone does a little gesture. They

1:09:01.160 --> 1:09:05.679
<v Speaker 1>might nod or wave a hand, but ultimately Lincoln stands

1:09:05.760 --> 1:09:08.960
<v Speaker 1>up and then delivers a speech to the audience. When

1:09:08.960 --> 1:09:11.920
<v Speaker 1>the curtains open, Lincoln was already standing. He was not

1:09:12.080 --> 1:09:14.559
<v Speaker 1>seated as he normally would be, which tells me that

1:09:14.640 --> 1:09:19.000
<v Speaker 1>the hydraulic system for his legs had already activated. However,

1:09:19.040 --> 1:09:23.519
<v Speaker 1>he was not standing tall. He was bent at the waist.

1:09:24.600 --> 1:09:27.519
<v Speaker 1>So he's standing up bent down as if he's tying

1:09:27.520 --> 1:09:31.759
<v Speaker 1>his shoes, and his two arms are dangling at his sides,

1:09:32.040 --> 1:09:34.879
<v Speaker 1>but they're still animated, so you still see them fidget

1:09:35.000 --> 1:09:39.200
<v Speaker 1>and gesture. When he's announced and the spotlight hits his chair,

1:09:39.520 --> 1:09:41.679
<v Speaker 1>which he was not sitting in, so the spotlight's actually

1:09:41.760 --> 1:09:45.200
<v Speaker 1>hitting behind where he was, his hand made a little motion.

1:09:46.320 --> 1:09:48.920
<v Speaker 1>It was at that point that I expected someone from Disney,

1:09:48.960 --> 1:09:51.200
<v Speaker 1>one of the cast members to come down and hit

1:09:51.240 --> 1:09:55.280
<v Speaker 1>the stop on the show, but they had not yet

1:09:55.320 --> 1:09:59.639
<v Speaker 1>noticed the problem, and so I was starting to get

1:09:59.640 --> 1:10:03.120
<v Speaker 1>the giggle a little bit. My wife was definitely getting

1:10:03.120 --> 1:10:06.200
<v Speaker 1>the giggles, and my dad was encouraging it. My dad

1:10:06.360 --> 1:10:10.160
<v Speaker 1>is the ultimate dad joke dad, and I love him dearly.

1:10:11.120 --> 1:10:13.720
<v Speaker 1>But I hear my dad just say I beg them

1:10:13.760 --> 1:10:18.240
<v Speaker 1>not to make an animatronic John Wilkes booth completely inappropriate

1:10:18.640 --> 1:10:24.439
<v Speaker 1>and hilarious and tragic and hilarious. So we're watching as

1:10:24.479 --> 1:10:28.880
<v Speaker 1>Lincoln continues to gesticulate while bent over, staring at the floor,

1:10:30.680 --> 1:10:33.880
<v Speaker 1>and then it gets to his speech and the music

1:10:34.000 --> 1:10:36.519
<v Speaker 1>swells and he starts to speak and move his arms

1:10:36.560 --> 1:10:39.080
<v Speaker 1>more expressively, still bent at the waist, he does not

1:10:39.240 --> 1:10:41.960
<v Speaker 1>stand up. It's at that point that a Disney cast

1:10:42.040 --> 1:10:44.479
<v Speaker 1>member takes notice and rushes down and hits the stop

1:10:44.520 --> 1:10:47.240
<v Speaker 1>button which closes the curtains, and says, mister Lincoln is

1:10:47.240 --> 1:10:50.320
<v Speaker 1>not feeling very well, please check back again later today.

1:10:51.120 --> 1:10:53.760
<v Speaker 1>And as we walk out, I know, we start making

1:10:53.800 --> 1:10:56.400
<v Speaker 1>other jokes like is that my face on that penny,

1:10:57.040 --> 1:11:00.840
<v Speaker 1>little jokes about Lincoln bent over for some reason. And

1:11:01.400 --> 1:11:06.240
<v Speaker 1>it's unfortunate because that's my wife's first and first impression

1:11:06.360 --> 1:11:08.960
<v Speaker 1>of the Hall of Presidents. That's her, that's the memory

1:11:09.000 --> 1:11:12.320
<v Speaker 1>she associates with it. And I know for a fact

1:11:12.560 --> 1:11:14.760
<v Speaker 1>that I can never take her to the Hall of

1:11:14.800 --> 1:11:19.200
<v Speaker 1>Presidents ever again and have her take it seriously at all.

1:11:19.479 --> 1:11:20.679
<v Speaker 2>Whenever it gets.

1:11:20.479 --> 1:11:23.559
<v Speaker 1>The Lincoln, she's gonna get the giggles, and she's going

1:11:23.600 --> 1:11:25.680
<v Speaker 1>to expect him to stand up and bend over at

1:11:25.720 --> 1:11:27.640
<v Speaker 1>the waist and just stare at the floor for the

1:11:27.640 --> 1:11:34.040
<v Speaker 1>rest of the day. So these animatronics didn't always work perfectly.

1:11:34.439 --> 1:11:37.960
<v Speaker 1>Sometimes some part of the system or other would fail,

1:11:39.040 --> 1:11:42.720
<v Speaker 1>and once that happens, then you get these sort of

1:11:42.760 --> 1:11:46.160
<v Speaker 1>experiences where maybe part of the animation just isn't working.

1:11:46.320 --> 1:11:48.720
<v Speaker 1>It could be something as simple as an arm is

1:11:48.760 --> 1:11:51.479
<v Speaker 1>not animating the way it's supposed to, or it could

1:11:51.479 --> 1:11:54.280
<v Speaker 1>be something a little more noticeable like a character is

1:11:54.360 --> 1:11:57.080
<v Speaker 1>bent over and slumped down because they don't have the

1:11:57.439 --> 1:11:59.599
<v Speaker 1>proper pressure to stand up.

1:12:01.280 --> 1:12:02.200
<v Speaker 2>It probably was.

1:12:02.200 --> 1:12:05.599
<v Speaker 1>Just a valve that had failed to open, so there

1:12:05.640 --> 1:12:09.400
<v Speaker 1>was probably some circuit where it no longer was completing,

1:12:10.479 --> 1:12:14.479
<v Speaker 1>and therefore the hydraulic system could not actually activate through

1:12:14.520 --> 1:12:17.840
<v Speaker 1>the upper half of mister Lincoln, so he couldn't stand

1:12:17.920 --> 1:12:25.160
<v Speaker 1>up tall. That's my guess as a armchair technologist taking

1:12:25.160 --> 1:12:26.400
<v Speaker 1>a look at what happened.

1:12:28.040 --> 1:12:29.080
<v Speaker 2>So that's it.

1:12:29.160 --> 1:12:33.919
<v Speaker 1>That's how audio animatronics work. It is a really interesting system.

1:12:34.439 --> 1:12:37.840
<v Speaker 1>I love the fact that it predates computer systems for

1:12:38.080 --> 1:12:40.679
<v Speaker 1>theme parks. These days, you're going to find much more

1:12:40.800 --> 1:12:42.360
<v Speaker 1>complicated programming.

1:12:42.600 --> 1:12:44.879
<v Speaker 2>There's going to be microprocessors and characters.

1:12:45.800 --> 1:12:48.200
<v Speaker 1>I don't know for a fact that the characters they

1:12:48.280 --> 1:12:50.960
<v Speaker 1>added to the parts of the Caribbean Ride, for example,

1:12:51.120 --> 1:12:55.400
<v Speaker 1>are more advanced versions. Like there's a Johnny Depp character

1:12:55.439 --> 1:12:58.280
<v Speaker 1>that shows up three times in the new parts of

1:12:58.280 --> 1:13:03.160
<v Speaker 1>the Caribbean Ride. There's a Barbosa character. Jeffrey Rush's character

1:13:03.160 --> 1:13:06.479
<v Speaker 1>from the movies is also in that. I suspect that

1:13:06.560 --> 1:13:09.639
<v Speaker 1>those are updated systems that are not running on the

1:13:09.680 --> 1:13:11.919
<v Speaker 1>old audio animatronic system.

1:13:12.240 --> 1:13:14.640
<v Speaker 2>But that's just a guess. I do not know that

1:13:14.720 --> 1:13:15.280
<v Speaker 2>for a fact.

1:13:15.560 --> 1:13:19.320
<v Speaker 1>They are certainly much more sophisticated than the original Pirates

1:13:19.320 --> 1:13:22.960
<v Speaker 1>of the Caribbean characters were. I hope you enjoyed that

1:13:23.080 --> 1:13:27.920
<v Speaker 1>classic episode The Wonderful World of Audio Animatronics. When I'm

1:13:27.960 --> 1:13:32.759
<v Speaker 1>recording these intros, I'm actually getting ready to head down

1:13:32.880 --> 1:13:36.040
<v Speaker 1>to Disney World in about a month. By the time

1:13:36.120 --> 1:13:39.000
<v Speaker 1>you hear this, that will have already happened. But I

1:13:39.120 --> 1:13:44.920
<v Speaker 1>always love experiencing the attractions that have audio animatronics or

1:13:45.560 --> 1:13:49.400
<v Speaker 1>the variations of animatronics on them. I think it's an

1:13:49.479 --> 1:13:54.240
<v Speaker 1>amazing combination of art and technology, and I just find

1:13:54.280 --> 1:13:58.680
<v Speaker 1>it endlessly entertaining and fascinating and just I'm always so

1:13:58.720 --> 1:14:03.680
<v Speaker 1>impressed with the technological innovations that made it possible to

1:14:03.760 --> 1:14:08.320
<v Speaker 1>have sort of automated real world puppetry that can repeat itself,

1:14:09.200 --> 1:14:12.920
<v Speaker 1>you know, indefinitely, although you do have to do repairs

1:14:12.920 --> 1:14:16.320
<v Speaker 1>and maintenance obviously. It's just really one of those things

1:14:16.360 --> 1:14:19.080
<v Speaker 1>that when you stop and really think about what's happening

1:14:19.160 --> 1:14:22.439
<v Speaker 1>and what's going on, it gets really impressive, at least

1:14:22.439 --> 1:14:22.600
<v Speaker 1>to me.

1:14:23.200 --> 1:14:23.720
<v Speaker 2>I hope you.

1:14:23.800 --> 1:14:26.160
<v Speaker 1>Enjoyed this classic episode of tech stuff. I hope you

1:14:26.160 --> 1:14:28.360
<v Speaker 1>are all well, and I will talk to you again

1:14:29.000 --> 1:14:38.760
<v Speaker 1>really soon. Tech Stuff is an iHeartRadio production. For more

1:14:38.800 --> 1:14:43.560
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

1:14:43.560 --> 1:14:49.280
<v Speaker 1>wherever you listen to your favorite shows.