WEBVTT - This is Your Brain on Art

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey wasn't the stuff to blow your mind?

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<v Speaker 1>My name is Robert Lamb and I'm Julie Douglas, and

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<v Speaker 1>today we're talking about your brain on art. We were

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<v Speaker 1>discussing the way that art Guard Funcle's music transforms the

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<v Speaker 1>mind um scans of of the brain while listening to

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<v Speaker 1>some of his classics while listening to say Bright Eyes

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<v Speaker 1>or even some of his work with Paul Simon. Oh yeah,

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<v Speaker 1>we're not gonna mention Paul Simon. He told us that

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<v Speaker 1>it's it's in his the agreement that we signed with him.

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<v Speaker 1>We're not allowed to talk about all Simon or ps

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<v Speaker 1>as he refers to him, excellent, excellent. So I mean

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<v Speaker 1>that's kind of limiting. Do you think maybe we should

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<v Speaker 1>just talk about art? Yeah? Yeah, I think your art. Yeah,

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<v Speaker 1>let's open it up a little and let's just talk

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<v Speaker 1>about art as a whole, as in, uh more specifically

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<v Speaker 1>visual arts, paintings to certain degree, sculptures. Yeah, yeah, Like

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<v Speaker 1>it's some I we're standing in front of a piece

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<v Speaker 1>of art. I mean, this is what we're trying to

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<v Speaker 1>get to and why we're completely arrested. What is happening

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<v Speaker 1>in our brains? Why why are we so attracted to

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<v Speaker 1>some will be arrested if you were trying to touch

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<v Speaker 1>the art. Yeah, by the way, Yeah, don't try to, like, uh,

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<v Speaker 1>make a big scene with a friend and then don't

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<v Speaker 1>expose yourself to it. Yeah, don't don't, Okay, yeah, no,

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<v Speaker 1>no overcoats nakedness underneath, and don't make a big scene

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<v Speaker 1>with a friend and then try to get them painting

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<v Speaker 1>off of the wall and run away with it. Doesn't work. Yeah,

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<v Speaker 1>but no, I mean seriously, haven't you ever had a

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<v Speaker 1>moment where you're standing in front of something and you

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<v Speaker 1>were just completely floored, You're just smacked. Yeah, specifically, like

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<v Speaker 1>really the last couple of years, I have two examples

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<v Speaker 1>of like recent experiences. I love going to art museums,

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<v Speaker 1>especially like modern art museums. But in the last year

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<v Speaker 1>or two I got to see that a young museum

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<v Speaker 1>in San Francisco, and there is a piece there by

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<v Speaker 1>an artist by the name of Irving Norman, who I've

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<v Speaker 1>mentioned before on this podcast. And the is this enormous

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<v Speaker 1>wall sized piece from nineteen sixty six called War and Peace.

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<v Speaker 1>And I when I there were other pieces in the room.

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<v Speaker 1>But when I saw that one, it was just one

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<v Speaker 1>of these where I just stared at it because it's

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<v Speaker 1>it's enormous, divide into three pieces, uh and uh. Like

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<v Speaker 1>on either end there these just this dark um sort

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<v Speaker 1>of metropolis esque visions of of like this nightmare capitalist

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<v Speaker 1>future that that the artist was was perceiving and fearing

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<v Speaker 1>back in the day. He was also influenced by VS

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<v Speaker 1>by the Spanish Civil War, so there's a lot of

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<v Speaker 1>like the horrors of war and the whole central piece

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<v Speaker 1>or these two titans, these two enormous pale figures, and

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<v Speaker 1>they're about to strike these weapons together, like these giant clubs,

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<v Speaker 1>and the clubs are like hollowed out and filled with

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<v Speaker 1>all these tiny people, and it's just this amazing, just

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<v Speaker 1>nightmarck image with all this stuff going on in it,

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<v Speaker 1>and there's you know, neon and and cities and bones

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<v Speaker 1>and and war and strife and and all these symbols

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<v Speaker 1>hidden in it, and it just it just you in.

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<v Speaker 1>I just remember just standing there and just just standing there,

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<v Speaker 1>just wanting to continue standing there in front of it.

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<v Speaker 1>Another another artist that really impressed me in the last year,

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<v Speaker 1>so it was Richard Sarah h when well, actually, when

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<v Speaker 1>both of us were in New York for the World

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<v Speaker 1>Science Festival, UM, I snuck over to along with my wife,

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<v Speaker 1>snuck over to the New York Museum of Art and UH,

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<v Speaker 1>and we mainly went over to catch this Alexander McQueen

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<v Speaker 1>piece they did with the fashion guy Savage Beauty, and

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<v Speaker 1>that was really cool. But then we we wandered into

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<v Speaker 1>this section about Richard Sarah and Uh in this amazing retrospective.

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<v Speaker 1>He does a lot of sculpture, and a lot of

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<v Speaker 1>his work is just black and white, especially is more

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<v Speaker 1>painting type work, and it's it'll be just like a circle,

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<v Speaker 1>like a black circle, enormous on a large white plane.

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<v Speaker 1>But then the closer you get, you see all this texture,

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<v Speaker 1>like the circle is is it like comes out at you.

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<v Speaker 1>It's I mean, it's it's a three D it looks

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<v Speaker 1>like it's made out of charcoal or earth or or

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<v Speaker 1>or it's just sort of worn there and it just

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<v Speaker 1>I had a really nice experiences staring at these various

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<v Speaker 1>pieces and just being sucked into the into the contrast

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<v Speaker 1>of it. So how about you, what what have you

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<v Speaker 1>been into? Art wise? I love modern art, but one

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<v Speaker 1>of the things that's just stayed with me throughout the years.

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<v Speaker 1>Is a painting by John Singer Sergeant. And I'm not

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<v Speaker 1>a huge fan of him. By the way that his

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<v Speaker 1>his whole body of work I think is really beautiful,

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<v Speaker 1>but I'm not like, oh man, this guy's the best.

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<v Speaker 1>But there's a huge painting at the Isabella Stewart Gardner

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<v Speaker 1>Museum in Boston that I used to just go and

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<v Speaker 1>stand in front of all the time, and it's called

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<v Speaker 1>L Hello. It's E L J A L EO, and

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<v Speaker 1>it's just incredible. It's just it's there's like slightly erotic,

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<v Speaker 1>and then you know it's by the way it's painted

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<v Speaker 1>in the eighteen hundreds, and um, you know this is

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<v Speaker 1>an American painter, so it's not you know, it's not

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<v Speaker 1>that racy. But there's a woman who is dancing and

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<v Speaker 1>she's swaying to the side, and there are men playing

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<v Speaker 1>the guitars in the background, and it's just very moody

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<v Speaker 1>and there's a lot of space in the painting, and

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<v Speaker 1>for some reason, I always feel like I'm going to

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<v Speaker 1>be sucked in, and so it's very much a mood

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<v Speaker 1>for me. Um, And every time I look at it again,

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<v Speaker 1>same thing. I have a different understanding of that painting.

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<v Speaker 1>And I think that's what's so fascinating about art is

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<v Speaker 1>each time you go back to a particular piece, you

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<v Speaker 1>tend to get more from it. And how amazing that

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<v Speaker 1>someone can create something from their brain like that and

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<v Speaker 1>give you a new, fresh experience every time you look

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<v Speaker 1>at it. And that is actually what VS. Ramachandra, neuroscientists

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<v Speaker 1>who we've talked about quite a bit, says the purpose

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<v Speaker 1>of art is. He says it's to enhance, transcend, or

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<v Speaker 1>indeed even distort reality. And he's really big on this

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<v Speaker 1>because he says that the reason why we're so engaged

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<v Speaker 1>with something is we're looking at it and it's not reality.

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<v Speaker 1>It is somehow a caricature of it, but it has

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<v Speaker 1>distilled the essence of some sort of truth in it.

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<v Speaker 1>And we're going to talk a little bit more about

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<v Speaker 1>that today and and try to even see if we

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<v Speaker 1>can get some science behind the art going on. Yeah,

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<v Speaker 1>I mean it's you even hear stories that I've never

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<v Speaker 1>had this reaction, but you hear stories about people who

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<v Speaker 1>have had just severe reactions encountering amazing art, like people

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<v Speaker 1>who have fainted, people who come to tears staring at

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<v Speaker 1>a piece, and uh, I mean that and that just

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<v Speaker 1>speaks you know, maybe not everyone has the capacity to

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<v Speaker 1>be touched like that or that or the right wiring

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<v Speaker 1>um as we'll discuss. You know, there may be some

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<v Speaker 1>elements of synesthesia at work there. But you had just

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<v Speaker 1>the idea that a painting on a wall created by

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<v Speaker 1>um an artist that has been dead for centuries, can

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<v Speaker 1>still just evoke this visceral response in the viewer that

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<v Speaker 1>it can, and also that it can. It can anger us,

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<v Speaker 1>they can frighten us, they can disturb us. It can

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<v Speaker 1>it can bring us to tears. It can captivate our minds.

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<v Speaker 1>Like you know, you go and you see a really

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<v Speaker 1>awesome piece at a museum, it continues to play a

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<v Speaker 1>part in your thought patterns for weeks, months, years to come.

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<v Speaker 1>And it's so subjective, right, And this is why Ramachandran

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<v Speaker 1>and also Professor samr. Zeki, also a neurs scientists have

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<v Speaker 1>looked into this to see if there's some sort of

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<v Speaker 1>unified theory of art that they can scratch at. And

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<v Speaker 1>of everybody wants to do this, righted theory of humor

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<v Speaker 1>or the brain or I mean, everybody just wants a

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<v Speaker 1>tidy explanation. And uh so we're going to talk about

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<v Speaker 1>that quite a bit today, particularly Romantron Dron and some

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<v Speaker 1>of the thoughts that he has on this. Um doesn't

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<v Speaker 1>mean that it's exactly correct and we can just tie

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<v Speaker 1>this up and call it a day. No, not at all, because,

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<v Speaker 1>as we all know, the art is subjective and it's

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<v Speaker 1>very hard to pin down. But what has happened is

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<v Speaker 1>that there's a newish field called neuroesthetics that has bubbled up. Um.

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<v Speaker 1>This is basically a field that's trying to try to

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<v Speaker 1>use the tools of modern neuroscience, like brain imaging to

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<v Speaker 1>get at the crux of art. Um and this, uh,

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<v Speaker 1>the artist is in a sense a neuroscientist. In fact,

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<v Speaker 1>some mere Zeki that the neurobiologists that I spoke of,

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<v Speaker 1>has said that the artist is in a sense a

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<v Speaker 1>neuroscientist exploring the potentials and capacities of the brain. Uh,

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<v Speaker 1>though with different tools, And I thought that was really interesting.

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<v Speaker 1>This kept coming up again and again in this research

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<v Speaker 1>that artists are the original neuroscientists. Yeah, instead of using

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<v Speaker 1>a scalpel or a or or some sort of scanning mechanism,

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<v Speaker 1>they're using well, maybe a scalpel or um or a

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<v Speaker 1>paintbrush or a jar, a giant robotic cloaca. It just

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<v Speaker 1>it just varies determining on exactly what kind of archer

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<v Speaker 1>you're really going for. But see, it's interesting you bring

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<v Speaker 1>up the cloaca because they say that, you know that

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<v Speaker 1>neuroscience thinks that we can take this end product of art,

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<v Speaker 1>right and reverse engineer to figure out how the mind works.

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<v Speaker 1>And in a sense when when it was was the

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<v Speaker 1>artist of VIM I can't remember his last name, Milloy,

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<v Speaker 1>I think when he created this cloaca out of this

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<v Speaker 1>machine was really trying to get at the the process

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<v Speaker 1>of digestion, the second brain right, right, So a lot

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<v Speaker 1>of this is trying to work out our humanness. Yeah,

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<v Speaker 1>and a and as we're talking about analyzing the brain again,

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<v Speaker 1>it searched to to remind everyone that these the very

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<v Speaker 1>scanning techniques that are used. A lot of it boils

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<v Speaker 1>down to looking. We're able to look at the brain.

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<v Speaker 1>We're able to see how blood moves in the brain

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<v Speaker 1>when areas of the brain are engaged. Just as we're

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<v Speaker 1>discussed with memory, the way that memory is a complex

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<v Speaker 1>system that interacts at various points in the brain in

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<v Speaker 1>different systems of memory. The brain itself is rather complicated,

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<v Speaker 1>but but we can look at it, we can see

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<v Speaker 1>what's lighting up and we can and it's it's through

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<v Speaker 1>that technique we attempt to understand exactly how we're processing

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<v Speaker 1>things such as stimuli such as art or music and

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<v Speaker 1>other studies. Well, and that's what's so fascinating about this

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<v Speaker 1>field of neurasthetics. That's exactly what they're trying to do.

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<v Speaker 1>They're saying, this is knowable. We can actually take the

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<v Speaker 1>brain and we can start to map it so that

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<v Speaker 1>we can see when people feel anguish or when they

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<v Speaker 1>feel uh, you know, titilated or um, you know, all

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<v Speaker 1>these different things that are going through someone's mind. They

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<v Speaker 1>feel like eventually they can tag it in the human

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<v Speaker 1>brain and start to say, okay, how how did that

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<v Speaker 1>actual piece of art do this to us? You know,

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<v Speaker 1>what's what's going on? Um? And this is from Jonah

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<v Speaker 1>Laire's Psychology Today article about this UM and he's talking

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<v Speaker 1>specifically about the Mona Lisa smile and saying that this

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<v Speaker 1>Mona Lisa, which has captivated audiences for hundred spears, everyone's

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<v Speaker 1>so familiar with this piece of the Mona Lisa, we

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<v Speaker 1>really forget how captivating it is because it's it's so

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<v Speaker 1>it's so overproduced in culture that and so I mean,

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<v Speaker 1>we forget that it's amazing art and it's one of

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<v Speaker 1>the great masterpieces of of of human artistry, right, and

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<v Speaker 1>people are you know, there's always the question about whether

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<v Speaker 1>or not she's smiling or smirking, or she's actually quite miffed, right,

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<v Speaker 1>And how amazing that you can look at this painting

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<v Speaker 1>and no one can agree on exactly what her perspective is.

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<v Speaker 1>I would see it like she's about to smile, like

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<v Speaker 1>I've like I've told a joke that she's a little shy,

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<v Speaker 1>says she doesn't want to laugh or give me like

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<v Speaker 1>a full smile, but I can tell that I've made

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<v Speaker 1>her chuckle inside. See, I think that she just had

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<v Speaker 1>a little bite of mutton and uh, you know, she's

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<v Speaker 1>trying to hold still, but she's got a big water

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<v Speaker 1>of food in her mouth. That's my interpretation. Actually. Margaret Livingston,

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<v Speaker 1>she's a neuroscientist at Harvard, argues that da Vinci exploits

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<v Speaker 1>the peculiar structures of the retina and this is really interesting. Um.

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<v Speaker 1>This is again from the article from Jena Lair in

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<v Speaker 1>Psychology Today. It says, the facial expression of the Mona

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<v Speaker 1>Lisa fluctuates depending on which part of our retina we

0:11:24.080 --> 0:11:26.480
<v Speaker 1>are using to look at her mouth. When we first

0:11:26.600 --> 0:11:28.839
<v Speaker 1>look at the painting, our eyes are automatically drawn to

0:11:28.920 --> 0:11:32.240
<v Speaker 1>her eyes, which means our peripheral vision perceives her smile.

0:11:32.840 --> 0:11:35.280
<v Speaker 1>This part of the retina naturally focuses on the shadows

0:11:35.320 --> 0:11:38.560
<v Speaker 1>cast by her cheekbones, which served to exaggerate the curvature

0:11:38.600 --> 0:11:42.240
<v Speaker 1>of her lips. As a result, our peripheral vision concludes

0:11:42.320 --> 0:11:45.480
<v Speaker 1>that the Mona Lisa is smiling. Livingston demonstrated this by

0:11:45.520 --> 0:11:48.480
<v Speaker 1>blurring the entire painting with Adobe Photoshop to replicate what

0:11:48.600 --> 0:11:51.600
<v Speaker 1>we would see if we were relying solely on peripheral vision.

0:11:52.000 --> 0:11:54.920
<v Speaker 1>The end result is a much happier Mona Lisa that

0:11:55.040 --> 0:11:57.560
<v Speaker 1>when we focus on her mouth, retina ignores the shadows.

0:11:57.600 --> 0:12:00.400
<v Speaker 1>The brain blurniness disappears. Instead, we thick safe on the

0:12:00.480 --> 0:12:04.000
<v Speaker 1>lips of the Mona Lisa, which are virtually expressionless. All

0:12:04.000 --> 0:12:06.760
<v Speaker 1>of a sudden, she's no longer happy. Excuse me happy.

0:12:07.080 --> 0:12:10.040
<v Speaker 1>The painting has literally changed before our eyes. H It

0:12:10.080 --> 0:12:13.160
<v Speaker 1>says this ambiguity is intriguing. Living Ston argues, as we

0:12:13.320 --> 0:12:15.720
<v Speaker 1>keep staring at the painting to figure out what she's

0:12:15.840 --> 0:12:19.480
<v Speaker 1>actually feeling, which I think that that she's nailed it.

0:12:19.600 --> 0:12:23.320
<v Speaker 1>There's that ambiguity, uh, And I think that's what intrigues

0:12:23.440 --> 0:12:26.800
<v Speaker 1>our minds. And somehow da Vinci had a really great

0:12:26.920 --> 0:12:30.760
<v Speaker 1>understanding of perspective and how to manipulate this. And it's

0:12:30.800 --> 0:12:32.800
<v Speaker 1>not just da Vinci. There are many artists who have

0:12:33.520 --> 0:12:35.920
<v Speaker 1>messed with all sorts of perspective. And again, this is

0:12:35.960 --> 0:12:39.199
<v Speaker 1>what neuroscientists are so intrigued by. How artists are seeing

0:12:39.280 --> 0:12:44.360
<v Speaker 1>the lines and the color and distorting and manipulating reality

0:12:44.480 --> 0:12:46.680
<v Speaker 1>for us. And maybe that there's some sort of insight

0:12:46.720 --> 0:12:49.079
<v Speaker 1>and how they see and how have they've kind of

0:12:49.080 --> 0:12:51.520
<v Speaker 1>gotten into the human brain and figured out how our

0:12:51.640 --> 0:12:53.840
<v Speaker 1>eyes are actually working. So I mean that of course

0:12:53.960 --> 0:12:56.440
<v Speaker 1>brings up this question about how do we see? Um,

0:12:56.840 --> 0:12:59.480
<v Speaker 1>you know, vision and perception used to be that we

0:12:59.760 --> 0:13:02.760
<v Speaker 1>thought that it was just our lens and our eyes

0:13:02.840 --> 0:13:05.240
<v Speaker 1>taking in an image, flipping it, you know, an optical

0:13:05.320 --> 0:13:08.680
<v Speaker 1>nerve transmits it to the visual cortex. Boom, We're done.

0:13:09.200 --> 0:13:11.679
<v Speaker 1>But it turns out it's so much more nuanced than that.

0:13:11.880 --> 0:13:14.240
<v Speaker 1>What we actually perceive. Yeah, we've we've talked in the

0:13:14.280 --> 0:13:18.839
<v Speaker 1>past about site and perception and about the the the

0:13:18.960 --> 0:13:21.599
<v Speaker 1>idea that there's like there's like a little area, like

0:13:21.679 --> 0:13:24.960
<v Speaker 1>a little pinprick of high detail site and then there's

0:13:24.960 --> 0:13:27.840
<v Speaker 1>a lot of low detail side. Even though we perceive,

0:13:28.000 --> 0:13:29.640
<v Speaker 1>we look at something and we think we're seeing it

0:13:29.720 --> 0:13:33.640
<v Speaker 1>all in high death, but our eyes really scanning it. Right,

0:13:33.679 --> 0:13:36.280
<v Speaker 1>there's the grainy parts, right, And the grainy parts turn

0:13:36.360 --> 0:13:38.920
<v Speaker 1>out to be really important in pattern recognition later on,

0:13:39.000 --> 0:13:40.959
<v Speaker 1>and we'll talk about that a little bit. Uh. In

0:13:41.000 --> 0:13:46.000
<v Speaker 1>the scientists David hu Will and Torsten Weesel demonstrated that um,

0:13:46.240 --> 0:13:49.319
<v Speaker 1>instead of responding to pixels, cells in the visual cortex

0:13:49.400 --> 0:13:52.079
<v Speaker 1>response to straight lines and angles of light, and that

0:13:52.200 --> 0:13:56.800
<v Speaker 1>the neurons prefer contrast over brightness, straight edges over curves,

0:13:57.040 --> 0:13:59.880
<v Speaker 1>and that contrast allows to more efficiently pick out object.

0:14:00.400 --> 0:14:03.400
<v Speaker 1>Puble and Weasel became the first scientist to actually describe

0:14:03.480 --> 0:14:07.160
<v Speaker 1>what really looks like uh, something before it has actually

0:14:07.200 --> 0:14:10.320
<v Speaker 1>been perceived, when our mind is still creating our sense

0:14:10.400 --> 0:14:13.559
<v Speaker 1>of sight, which I thought was really fascinating, Like, again,

0:14:13.720 --> 0:14:15.800
<v Speaker 1>it's not this black and white, this is the process,

0:14:15.960 --> 0:14:18.800
<v Speaker 1>this is what's happening, there are all these different things

0:14:18.880 --> 0:14:22.480
<v Speaker 1>going on. One of my favorite exercises that I may

0:14:22.520 --> 0:14:25.120
<v Speaker 1>have mentioned this before that underlines just what's going on

0:14:25.320 --> 0:14:27.440
<v Speaker 1>with our eyes and how there's more going on with

0:14:27.560 --> 0:14:30.400
<v Speaker 1>our site perception than what meets the eye, and that

0:14:30.520 --> 0:14:31.840
<v Speaker 1>is that if you go to a mirror and you

0:14:32.040 --> 0:14:34.400
<v Speaker 1>look at one pupil and then switch your vision to

0:14:34.440 --> 0:14:39.240
<v Speaker 1>the other people, and you cannot see your eyes move right,

0:14:39.280 --> 0:14:43.160
<v Speaker 1>you have blind spots. Yeah. Yeah, and again that's such

0:14:43.200 --> 0:14:47.240
<v Speaker 1>a good example of how we can't necessarily always trust

0:14:47.320 --> 0:14:50.400
<v Speaker 1>our reality and how so much which is fed to

0:14:50.480 --> 0:14:53.960
<v Speaker 1>our eyes into our memory is is really just a

0:14:54.080 --> 0:14:58.400
<v Speaker 1>matter of very selective pieces of things that sometimes have

0:14:58.520 --> 0:15:02.040
<v Speaker 1>been manipulated for us if we haven't even manipulated for ourselves.

0:15:02.400 --> 0:15:05.120
<v Speaker 1>Turns out that Dutch artists Pit mandreon and this I'm

0:15:05.160 --> 0:15:08.400
<v Speaker 1>sure a lot of people are familiar with mandreon Um.

0:15:08.680 --> 0:15:11.200
<v Speaker 1>This is sort of like a vertical and horizontal grid

0:15:11.400 --> 0:15:15.000
<v Speaker 1>of paintings that he produced, usually with primary colors. Yeah,

0:15:15.040 --> 0:15:16.640
<v Speaker 1>and I'm gonna I'm gonna add when we do a

0:15:16.680 --> 0:15:18.640
<v Speaker 1>blog post to go along with this, I will make

0:15:18.680 --> 0:15:22.280
<v Speaker 1>sure that we have outgoing links to some examples of

0:15:22.360 --> 0:15:25.080
<v Speaker 1>these different artists that we're mentioning. Yeah. Yeah, so that

0:15:25.160 --> 0:15:26.880
<v Speaker 1>you will have a handy reference of that these guys

0:15:26.880 --> 0:15:28.960
<v Speaker 1>are and you're not having to try and spell weird names,

0:15:29.920 --> 0:15:32.040
<v Speaker 1>just the right way in doing Google image searches. Uh,

0:15:32.640 --> 0:15:34.800
<v Speaker 1>you know, while driving that kind of thing. And he

0:15:34.920 --> 0:15:36.800
<v Speaker 1>was trying to get at the heart of like a

0:15:36.960 --> 0:15:39.200
<v Speaker 1>sort of truth about forms, and he was pretty obsessive

0:15:39.240 --> 0:15:42.520
<v Speaker 1>about it. This plurality of straight lines in rectangular opposition

0:15:43.240 --> 0:15:46.880
<v Speaker 1>UM and Professor Zeki has said that geometrical paintings like

0:15:46.960 --> 0:15:49.960
<v Speaker 1>these are remarkably similar to the geometry of lines sensed

0:15:50.000 --> 0:15:53.000
<v Speaker 1>by the visual cortex, as if the painter could look

0:15:53.040 --> 0:15:56.560
<v Speaker 1>inside the process in the brain. Uh. And by the way,

0:15:56.560 --> 0:15:59.360
<v Speaker 1>when we're talking about this visual cortex and talking about processing,

0:15:59.680 --> 0:16:01.920
<v Speaker 1>there are really thirty areas of the brain with different

0:16:01.960 --> 0:16:07.920
<v Speaker 1>aspects of UM processing your vision. So we're talking about depth, vision, movement, perception. Wow.

0:16:08.000 --> 0:16:10.480
<v Speaker 1>So yeah, that again drives home there's so much going

0:16:10.560 --> 0:16:12.960
<v Speaker 1>on when we were just looking at something. We're looking

0:16:13.000 --> 0:16:15.360
<v Speaker 1>at that painting on the wall. It's not just I

0:16:15.400 --> 0:16:17.360
<v Speaker 1>am looking and then my brain is thinking about what

0:16:17.480 --> 0:16:20.720
<v Speaker 1>I'm seeing, it's your your thirty different sections are working

0:16:20.800 --> 0:16:23.720
<v Speaker 1>on this project. Of understanding what is before your eyes

0:16:23.920 --> 0:16:26.720
<v Speaker 1>exactly exactly. And then now think again about Leonardo da

0:16:26.800 --> 0:16:31.040
<v Speaker 1>Vinci or any of the other great the great classical painters.

0:16:31.800 --> 0:16:36.280
<v Speaker 1>Before psychologists and neuroscientists formulated theories of depth cues, these

0:16:36.360 --> 0:16:41.040
<v Speaker 1>guys and and some women were actually working to create

0:16:41.160 --> 0:16:46.920
<v Speaker 1>these palets on their on their canvases, to manipulate your eye, again,

0:16:47.440 --> 0:16:50.560
<v Speaker 1>knowing on some level that if you draw your eye

0:16:50.600 --> 0:16:54.320
<v Speaker 1>over here, then you start to to really engage the mind.

0:16:54.600 --> 0:16:56.880
<v Speaker 1>You're giving the mind a bone to chew on to

0:16:57.000 --> 0:16:59.200
<v Speaker 1>figure out what is the story that's going on here,

0:16:59.520 --> 0:17:03.040
<v Speaker 1>and that this again is the crux of what uh

0:17:03.240 --> 0:17:05.159
<v Speaker 1>rum Chendren is trying to get at. Why is some

0:17:05.359 --> 0:17:08.440
<v Speaker 1>aren't so intriguing, why is this gravi us? Is there

0:17:08.640 --> 0:17:11.159
<v Speaker 1>is there one unifying thing here and it possibly is

0:17:11.280 --> 0:17:15.560
<v Speaker 1>that this the ability to manipulate something to the point

0:17:15.600 --> 0:17:18.600
<v Speaker 1>that your brain is really intrigued by it. Kind of

0:17:18.640 --> 0:17:22.160
<v Speaker 1>it reminds me of one of the more anequated ways

0:17:22.200 --> 0:17:24.800
<v Speaker 1>to deal with a vampire in myth and legend, and

0:17:24.880 --> 0:17:27.440
<v Speaker 1>that's to leave a knot out for it, or some

0:17:27.520 --> 0:17:30.280
<v Speaker 1>sort of either or not or something that's woven really

0:17:30.320 --> 0:17:33.000
<v Speaker 1>intricately because in the vampire will become obsessed with it

0:17:33.200 --> 0:17:35.920
<v Speaker 1>and they'll just stand there trying to untie the knot

0:17:36.119 --> 0:17:39.320
<v Speaker 1>or just feeling the uh, the weave in the fabric

0:17:39.480 --> 0:17:41.240
<v Speaker 1>until the sun comes up and burns them a lot.

0:17:41.520 --> 0:17:43.439
<v Speaker 1>I love that. So if you're about if you if

0:17:43.480 --> 0:17:45.040
<v Speaker 1>your flesh was about to be pierced, you would just

0:17:45.080 --> 0:17:48.080
<v Speaker 1>throw a knot like a good sailor tied knot and

0:17:48.160 --> 0:17:49.600
<v Speaker 1>be like here and there you go, and they would

0:17:49.600 --> 0:17:51.240
<v Speaker 1>sort of run off like a dog. Yeah, yeah, but

0:17:51.320 --> 0:17:54.119
<v Speaker 1>it's silly, But but I really love it because it

0:17:54.359 --> 0:17:58.000
<v Speaker 1>in illuminating something about It illuminates something about humans and

0:17:58.200 --> 0:18:01.359
<v Speaker 1>trying to come up with some of you know, mythical

0:18:01.600 --> 0:18:04.240
<v Speaker 1>um explanation of foul Vampuire's work. It really gives a

0:18:04.280 --> 0:18:06.000
<v Speaker 1>little insight on how we work, because that's the way

0:18:06.000 --> 0:18:07.720
<v Speaker 1>our brains are. Throw it up, throw it an not,

0:18:07.800 --> 0:18:10.120
<v Speaker 1>and it's gonna set there fiddling with it. It's true.

0:18:10.240 --> 0:18:13.200
<v Speaker 1>We love a good distraction. Um in a moment to hear.

0:18:13.280 --> 0:18:14.800
<v Speaker 1>Right after we take the break, we're going to talk

0:18:14.840 --> 0:18:19.720
<v Speaker 1>about other distractions and what seagull chicks hatching have to

0:18:19.760 --> 0:18:24.119
<v Speaker 1>do it with art. This podcast is brought to you

0:18:24.240 --> 0:18:28.359
<v Speaker 1>by Intel, the sponsors of Tomorrow and the Discovery Channel

0:18:29.080 --> 0:18:33.000
<v Speaker 1>at Intel. We believe curiosity is the spark which drives innovation.

0:18:33.720 --> 0:18:37.120
<v Speaker 1>Join us at curiosity dot com and explore the answers

0:18:37.200 --> 0:18:43.280
<v Speaker 1>to life's questions. All right, we're back. Seagull chicks. What

0:18:43.480 --> 0:18:45.000
<v Speaker 1>do they have to do with art? And what is

0:18:45.080 --> 0:18:48.600
<v Speaker 1>this thing called peak shift? Peak shift? Okay again, Rama Chundra.

0:18:48.800 --> 0:18:51.160
<v Speaker 1>He's thinking about art a lot these days. Right, he's

0:18:51.160 --> 0:18:54.320
<v Speaker 1>a neuroscientists. He's not a big well he is at

0:18:54.400 --> 0:18:56.080
<v Speaker 1>art lever now. But at the time when he was

0:18:56.119 --> 0:18:59.920
<v Speaker 1>thinking about this, he had been in India a sabbatical

0:19:00.280 --> 0:19:03.200
<v Speaker 1>seven or eight years and was realizing that he was

0:19:03.320 --> 0:19:06.240
<v Speaker 1>responding to the art around him and the art that

0:19:06.320 --> 0:19:08.600
<v Speaker 1>he had learned in his Western culture and and getting

0:19:08.640 --> 0:19:11.040
<v Speaker 1>a fuller understanding of it. And he started to think

0:19:11.080 --> 0:19:14.560
<v Speaker 1>about seagull chicks that hatch and they start to peck

0:19:14.600 --> 0:19:18.120
<v Speaker 1>at the mother's beak for food. And the mother seagulls beak,

0:19:18.200 --> 0:19:21.399
<v Speaker 1>by the way, is a long yellow beak with red spot.

0:19:22.440 --> 0:19:25.000
<v Speaker 1>And it's what researchers found out is that the chicks

0:19:25.359 --> 0:19:28.080
<v Speaker 1>were specifically pecking at the red spot on the beak

0:19:28.359 --> 0:19:30.760
<v Speaker 1>that somehow they were hardwired to realize that red spot

0:19:30.840 --> 0:19:34.520
<v Speaker 1>means food. So Ramchana refers to the research done in

0:19:34.600 --> 0:19:37.680
<v Speaker 1>which the beak was simulated by a fake beak with

0:19:37.840 --> 0:19:40.879
<v Speaker 1>red spot. Okay, some no, no mama chick was involved,

0:19:41.640 --> 0:19:44.119
<v Speaker 1>and they still were pecking at this red spot. So

0:19:44.200 --> 0:19:46.200
<v Speaker 1>then they thought, well, let's just get even more ridiculous,

0:19:46.359 --> 0:19:49.600
<v Speaker 1>and let's put a stick with a red dot and

0:19:49.960 --> 0:19:52.440
<v Speaker 1>and do this. Okay, same thing. They were like, we

0:19:52.560 --> 0:19:54.920
<v Speaker 1>love this red stick. Just give us some food. And

0:19:55.040 --> 0:19:59.119
<v Speaker 1>then they just to even abstract it even further. They

0:19:59.160 --> 0:20:01.480
<v Speaker 1>took the stick and I put three red stripes on it,

0:20:01.640 --> 0:20:04.760
<v Speaker 1>and the chicks went nuts. So because they're like, whoa,

0:20:04.920 --> 0:20:07.960
<v Speaker 1>three moms, three meals at once. Perhaps perhaps there was

0:20:08.080 --> 0:20:12.119
<v Speaker 1>some sort of representation on some level, this abstraction of

0:20:12.200 --> 0:20:14.959
<v Speaker 1>this idea of food in this form and this symbol

0:20:15.440 --> 0:20:18.360
<v Speaker 1>that made them go nuts for it. So so they're

0:20:18.400 --> 0:20:23.240
<v Speaker 1>hardwired to appreciate certain not art, but something in the

0:20:23.320 --> 0:20:28.360
<v Speaker 1>aesthetic world, some some contrast of colors and shapes, right, yes,

0:20:28.440 --> 0:20:31.359
<v Speaker 1>colors and and so what what rom Charon is saying,

0:20:31.400 --> 0:20:33.359
<v Speaker 1>and then this is this is sort of far reaching

0:20:33.400 --> 0:20:37.000
<v Speaker 1>but interesting, okay, is that abstract artists are tapping into

0:20:37.000 --> 0:20:40.080
<v Speaker 1>the figural primitives of our perceptual grammar and creating ultra

0:20:40.359 --> 0:20:44.439
<v Speaker 1>normal stimuli that excites certain visual neurons in our brains

0:20:44.480 --> 0:20:48.320
<v Speaker 1>as opposed to realistic looking images. And that's the important

0:20:48.359 --> 0:20:52.000
<v Speaker 1>part here, Um that he's talking about is that this

0:20:52.280 --> 0:20:57.440
<v Speaker 1>excitation that's happening, Um, that the seagulls are responding again

0:20:57.480 --> 0:21:00.800
<v Speaker 1>to this abstract symbol, and that we are doing it

0:21:00.880 --> 0:21:06.119
<v Speaker 1>on some level too. Any points out cubism as an example. Okay, now,

0:21:06.160 --> 0:21:08.000
<v Speaker 1>before we get into cubism, it seems like a more

0:21:09.280 --> 0:21:12.359
<v Speaker 1>and maybe I'm oversimplifying this, but could you say that

0:21:12.600 --> 0:21:16.840
<v Speaker 1>a man um, a heterosexual sexual man looking at a

0:21:16.880 --> 0:21:20.440
<v Speaker 1>painting of a naked woman, would, in addition to appreciating

0:21:20.520 --> 0:21:24.120
<v Speaker 1>the the artistic merits of the piece, might be attracted

0:21:24.160 --> 0:21:25.840
<v Speaker 1>to it just because it's a naked woman and he

0:21:25.880 --> 0:21:28.000
<v Speaker 1>has programmed on a couple of different levels to either

0:21:28.640 --> 0:21:30.800
<v Speaker 1>you know it. As an infant, he would want to

0:21:30.840 --> 0:21:33.200
<v Speaker 1>feed from abreast. As an adult, he would want he

0:21:33.280 --> 0:21:37.240
<v Speaker 1>has this drive to to mate and breed with naked

0:21:37.280 --> 0:21:39.520
<v Speaker 1>women in paintings. Well again, I mean I think I'm

0:21:39.560 --> 0:21:41.600
<v Speaker 1>trying would point to it and say that if you

0:21:41.680 --> 0:21:43.359
<v Speaker 1>look at it carefully. If this is if this is

0:21:43.400 --> 0:21:46.240
<v Speaker 1>a piece of art that's let's site vetted as like

0:21:46.400 --> 0:21:48.240
<v Speaker 1>a great piece of art. Right, Yeah, I'm not just

0:21:48.359 --> 0:21:52.679
<v Speaker 1>talking about something by Okay, he would say that there

0:21:52.800 --> 0:21:56.399
<v Speaker 1>is disource distortion involved. And again, if you look at

0:21:56.440 --> 0:22:00.239
<v Speaker 1>it carefully, probably the woman's waist is really really small, right,

0:22:00.720 --> 0:22:03.040
<v Speaker 1>I'm gonna guess that the breasts are really really full. Well,

0:22:03.080 --> 0:22:05.280
<v Speaker 1>I'm thinking classical art where the ladies tended to be

0:22:05.320 --> 0:22:07.600
<v Speaker 1>a little bigger. But even then he and he points

0:22:07.640 --> 0:22:10.399
<v Speaker 1>to some really good examples of cholla sculptures that are

0:22:10.440 --> 0:22:13.680
<v Speaker 1>found in Hindu art. Uh, you'll see that there are

0:22:13.920 --> 0:22:18.560
<v Speaker 1>are fat roles, and yet they're still essential in waste. Yeah,

0:22:18.680 --> 0:22:21.200
<v Speaker 1>so what he's saying that on some level, these fat

0:22:21.320 --> 0:22:25.440
<v Speaker 1>roles are are communicating to the viewer, Hey, I'm able

0:22:25.520 --> 0:22:27.800
<v Speaker 1>to take care of a baby. I I got tons

0:22:27.840 --> 0:22:31.040
<v Speaker 1>of fat stores. Um, you know you could. You can

0:22:31.119 --> 0:22:33.560
<v Speaker 1>hang out with me and genetically, I'm going to do

0:22:33.640 --> 0:22:35.480
<v Speaker 1>your right. Right, I'm gonna give you some good offspring

0:22:35.600 --> 0:22:39.480
<v Speaker 1>because I've got the fat to sustain another life for

0:22:39.560 --> 0:22:41.520
<v Speaker 1>someone and so forth. And by the way, I've got

0:22:41.560 --> 0:22:45.920
<v Speaker 1>these great childbearing hips and I'm just voluptuous um. So

0:22:46.080 --> 0:22:47.959
<v Speaker 1>what he's saying is that all of that is being radiating,

0:22:48.280 --> 0:22:51.399
<v Speaker 1>radiated to us on an unconscious level. Okay, and I

0:22:51.440 --> 0:22:53.320
<v Speaker 1>think it's important to bring that up before you go

0:22:53.400 --> 0:22:55.840
<v Speaker 1>into something like cubism, which is sort of like the

0:22:55.880 --> 0:22:59.879
<v Speaker 1>polar opposite of of UM. I don't know, like the

0:23:00.000 --> 0:23:02.239
<v Speaker 1>Pnus on a half shell. Right, you could have two

0:23:02.280 --> 0:23:05.040
<v Speaker 1>pieces called venus on Well, of course you're referring to

0:23:05.080 --> 0:23:07.640
<v Speaker 1>the Venus de Milo, but yeah, you could have two

0:23:07.720 --> 0:23:11.399
<v Speaker 1>pieces titled like newte on a bicycle, and the cubist

0:23:11.400 --> 0:23:14.240
<v Speaker 1>piece would be rather different than the than than the

0:23:14.840 --> 0:23:17.240
<v Speaker 1>like the straight up realistic painting, so right, you would

0:23:17.240 --> 0:23:20.280
<v Speaker 1>have different body parts on the bicycle. It could be

0:23:21.000 --> 0:23:24.600
<v Speaker 1>it could be actually horrific. Okay, So cubism, Yes, if

0:23:24.640 --> 0:23:26.919
<v Speaker 1>you think about Picasso, then then you're on the right

0:23:26.960 --> 0:23:31.240
<v Speaker 1>track here with cubism. Um, this what is uh, you know,

0:23:31.320 --> 0:23:33.760
<v Speaker 1>a painting style that at first glance looks sort of

0:23:33.840 --> 0:23:37.399
<v Speaker 1>highly fragmented, but isn't um and of course kind of

0:23:37.440 --> 0:23:40.560
<v Speaker 1>a kaleidoscope kind of thing going on when you look

0:23:40.560 --> 0:23:43.200
<v Speaker 1>at it. Yeah, many many different viewpoints if you if

0:23:43.359 --> 0:23:45.840
<v Speaker 1>in you know, obviously you can find the cubed images

0:23:46.840 --> 0:23:50.359
<v Speaker 1>um in the painting most of the time. And so

0:23:50.720 --> 0:23:54.080
<v Speaker 1>he talks specifically about Picasso and then he explains that

0:23:54.240 --> 0:23:58.320
<v Speaker 1>in the fusiform gyrus okay, that we're we're we're processing vision.

0:23:58.920 --> 0:24:01.280
<v Speaker 1>There are cells that we respond to certain views of

0:24:01.359 --> 0:24:05.240
<v Speaker 1>a face, and then there are so called master face cells. Okay,

0:24:05.840 --> 0:24:08.480
<v Speaker 1>might respond to all views of a face, and normally

0:24:08.560 --> 0:24:10.919
<v Speaker 1>only one view of the face would be presented at

0:24:10.960 --> 0:24:13.479
<v Speaker 1>a time, But in a cube is painting, the presence

0:24:13.560 --> 0:24:18.040
<v Speaker 1>of multiple views could cause multiple single views or multiple

0:24:18.080 --> 0:24:22.840
<v Speaker 1>single view cells to fire at once, thus hyperactive, activating

0:24:22.920 --> 0:24:26.640
<v Speaker 1>the master face cells and exciting the limbic system. Wow,

0:24:26.680 --> 0:24:30.040
<v Speaker 1>it's like art as a drug. That's like cubist stimulant.

0:24:30.280 --> 0:24:34.520
<v Speaker 1>That is, that's manipulating the way that we perceive the

0:24:34.880 --> 0:24:37.199
<v Speaker 1>face of other individuals. Right exactly. It's just like if

0:24:37.240 --> 0:24:39.000
<v Speaker 1>you have you know, we talked about this with sugar

0:24:39.080 --> 0:24:41.480
<v Speaker 1>and you you know, have a nice burst of glucoast

0:24:41.520 --> 0:24:44.840
<v Speaker 1>and the signal is really loud to the reward system,

0:24:44.880 --> 0:24:47.320
<v Speaker 1>as opposed to if you just ate a piece of broccoli, Right,

0:24:47.960 --> 0:24:51.440
<v Speaker 1>you're getting really loud signals in this instance, and you're

0:24:51.520 --> 0:24:56.199
<v Speaker 1>hyper stimulating this part of your brain and your limbic system.

0:24:56.480 --> 0:24:58.480
<v Speaker 1>And he says, this is the crux of it. We

0:24:58.680 --> 0:25:01.040
<v Speaker 1>are the seagulls. And he says, in fact, if the

0:25:01.119 --> 0:25:04.280
<v Speaker 1>seagulls have their own art gallery, no doubt, they would

0:25:04.320 --> 0:25:08.240
<v Speaker 1>have like a million pictures of these sticks with you know,

0:25:08.440 --> 0:25:11.119
<v Speaker 1>three red stripes on it, and they would sell for millions.

0:25:11.800 --> 0:25:14.719
<v Speaker 1>And uh, you know, they'd have all these Picasso seagull

0:25:14.840 --> 0:25:17.800
<v Speaker 1>artists and in the floor would just be disgusting. Let's

0:25:17.840 --> 0:25:21.080
<v Speaker 1>not forget that, because seagulls are kind of nasty. It's

0:25:21.119 --> 0:25:23.080
<v Speaker 1>true that the art gallery you would want to wear

0:25:23.119 --> 0:25:26.359
<v Speaker 1>galoshes into, uh if you weren't used to it. But

0:25:26.720 --> 0:25:29.119
<v Speaker 1>I mean, I think it's a pretty intriguing idea. Again,

0:25:29.520 --> 0:25:32.600
<v Speaker 1>is it overreaching? Maybe maybe a little bit. But it's

0:25:32.640 --> 0:25:36.439
<v Speaker 1>like a simplified model of how um, a human art

0:25:36.480 --> 0:25:39.800
<v Speaker 1>gallery works, and how human appreciation of art works. Obviously

0:25:39.840 --> 0:25:43.560
<v Speaker 1>we're more we're a more complicated mental model. Yeah, so

0:25:43.760 --> 0:25:46.280
<v Speaker 1>it's gonna but but it's a it's a neat simplification

0:25:46.400 --> 0:25:48.600
<v Speaker 1>of the process. Yeah. He said that it's this way

0:25:48.680 --> 0:25:51.359
<v Speaker 1>to escape the tyranny of viewpoint, which I thought, well,

0:25:51.400 --> 0:25:54.159
<v Speaker 1>that's such an excellent way to put it because you know,

0:25:54.240 --> 0:25:56.399
<v Speaker 1>we're so used to sing things in an our visual

0:25:56.520 --> 0:26:00.480
<v Speaker 1>world that when we're presented with an abstract or abstraction

0:26:00.680 --> 0:26:03.080
<v Speaker 1>of that, then it is it is sort of getting

0:26:03.080 --> 0:26:05.040
<v Speaker 1>outside of our heads and the way we view things,

0:26:05.119 --> 0:26:08.480
<v Speaker 1>and it's making our minds work. And to that end,

0:26:08.880 --> 0:26:11.240
<v Speaker 1>he talks about a couple of different principles that he

0:26:11.440 --> 0:26:14.200
<v Speaker 1>relies on heavily to make this case. One is called

0:26:14.320 --> 0:26:17.359
<v Speaker 1>grouping UM and he says that, you know, we have

0:26:17.560 --> 0:26:20.600
<v Speaker 1>evolved in a camouflage environment and as a result, and

0:26:20.640 --> 0:26:23.639
<v Speaker 1>we've talked about this too before, with pattern recognition, we

0:26:23.720 --> 0:26:27.120
<v Speaker 1>can't help it but feel rewarded when we identifying object

0:26:27.960 --> 0:26:30.040
<v Speaker 1>a pattern instantly. What comes to mind when when you

0:26:30.080 --> 0:26:33.960
<v Speaker 1>mentioned this would be the various paintings and photographs that

0:26:34.000 --> 0:26:36.520
<v Speaker 1>have been created over the years in which an optical

0:26:36.560 --> 0:26:39.280
<v Speaker 1>illusion or a hidden image of a skull is inserted

0:26:39.359 --> 0:26:41.639
<v Speaker 1>into a piece, and of course the skull being like

0:26:41.720 --> 0:26:45.040
<v Speaker 1>this universal image of death. Uh. Probably the most famous

0:26:45.080 --> 0:26:49.480
<v Speaker 1>would be uh Philip Halsman's Dolly portrait, and I believe

0:26:49.480 --> 0:26:53.359
<v Speaker 1>it was titled in Voluptuous Moores Niece, you know, the

0:26:53.400 --> 0:26:56.760
<v Speaker 1>one with it's like naked women um and their form

0:26:56.840 --> 0:26:58.560
<v Speaker 1>they're kind of folded and formed into the shape of

0:26:58.600 --> 0:27:00.480
<v Speaker 1>a skull. It was referenced on the think I know it,

0:27:00.680 --> 0:27:02.919
<v Speaker 1>really it was reference on the poster art for Silence

0:27:02.960 --> 0:27:07.359
<v Speaker 1>of the Lambs. And Okay, it's like the picture itself

0:27:07.480 --> 0:27:09.920
<v Speaker 1>is Dolly in the foreground and then in the background

0:27:09.960 --> 0:27:12.720
<v Speaker 1>these women that are forming the shape of the skull.

0:27:13.040 --> 0:27:14.639
<v Speaker 1>But there are a lot of other pieces where the

0:27:14.720 --> 0:27:16.879
<v Speaker 1>effect is far more subtle, where it will be like

0:27:16.920 --> 0:27:18.840
<v Speaker 1>two individuals and in the background you sort of see

0:27:18.840 --> 0:27:22.600
<v Speaker 1>a skull forming um and uh, and I believe Dolly

0:27:22.760 --> 0:27:25.119
<v Speaker 1>Dolly actually did this in a number of pieces. There

0:27:25.119 --> 0:27:26.879
<v Speaker 1>are a number of pieces that you see the skull

0:27:26.960 --> 0:27:29.159
<v Speaker 1>sort of emerging from the background the more you you

0:27:29.320 --> 0:27:32.080
<v Speaker 1>look at it, and and again in various pieces. It's

0:27:32.760 --> 0:27:35.879
<v Speaker 1>the degree to which it is hidden varies, but your

0:27:36.000 --> 0:27:37.880
<v Speaker 1>your brain does sort of like there's this reward center

0:27:37.920 --> 0:27:39.720
<v Speaker 1>that sort of pops up. It's kind of like a

0:27:39.760 --> 0:27:43.320
<v Speaker 1>more more rewarding version of Where's Waldo? You know. And

0:27:43.359 --> 0:27:45.320
<v Speaker 1>I was just thinking about this too. I neglected to

0:27:45.400 --> 0:27:49.840
<v Speaker 1>mention when we're talking about perceiving um objects, patterns, and

0:27:49.960 --> 0:27:53.359
<v Speaker 1>even faces with the cubism. The reason why ram Chan

0:27:53.600 --> 0:27:56.200
<v Speaker 1>is really bringing that up is that Picasso tends to

0:27:56.480 --> 0:27:59.880
<v Speaker 1>focus so much on faces, and multiple viewpoints of face

0:28:00.080 --> 0:28:03.640
<v Speaker 1>is converging like an amalgamation of one face but three

0:28:03.680 --> 0:28:06.239
<v Speaker 1>different views of it. And again that's that's what your

0:28:06.280 --> 0:28:10.520
<v Speaker 1>brain is playing with. That's why those single face cells

0:28:11.520 --> 0:28:14.600
<v Speaker 1>start firing all at once to make one face. Uh

0:28:14.840 --> 0:28:17.680
<v Speaker 1>sort of composition for you are getting so nuts because

0:28:17.720 --> 0:28:20.719
<v Speaker 1>they're used to just seeing one viewpoint. Another example, UM,

0:28:21.359 --> 0:28:23.920
<v Speaker 1>would if this would seem to be more abstract, abstract

0:28:23.960 --> 0:28:26.800
<v Speaker 1>pieces where it first doesn't seem like anything, but then

0:28:26.840 --> 0:28:29.320
<v Speaker 1>as your brain begins to assemble the pieces and begins

0:28:29.359 --> 0:28:31.119
<v Speaker 1>to make sense of you, you say, we'll see the

0:28:31.320 --> 0:28:34.439
<v Speaker 1>say the silhouette of an animal somewhere in the shape

0:28:34.560 --> 0:28:36.560
<v Speaker 1>or something vaguely for me? Would you end up with

0:28:36.600 --> 0:28:40.239
<v Speaker 1>this interpretation of of what he's hidden in the piece? Right?

0:28:40.360 --> 0:28:43.360
<v Speaker 1>Or perceptual problem solving is what he also talks about,

0:28:43.600 --> 0:28:46.240
<v Speaker 1>or the peaka boot principle, and he even says this

0:28:46.400 --> 0:28:50.120
<v Speaker 1>in an erotic art that's um highly abstract is that

0:28:50.400 --> 0:28:53.120
<v Speaker 1>it's that peaka boot principle of well, I'm not quite

0:28:53.160 --> 0:28:55.840
<v Speaker 1>sure what I'm seeing here, and then the reward sister

0:28:56.520 --> 0:29:01.400
<v Speaker 1>system starts to kick him when those patterns are revealed. Okay, yeah,

0:29:01.520 --> 0:29:04.520
<v Speaker 1>so this perceptual problem solving it comes back again to

0:29:04.680 --> 0:29:06.520
<v Speaker 1>trying to figure out what is the message of the piece,

0:29:06.560 --> 0:29:08.920
<v Speaker 1>What is going on? If there's a scene taking place

0:29:09.000 --> 0:29:10.640
<v Speaker 1>in the piece, what does it mean. So when I

0:29:10.720 --> 0:29:12.680
<v Speaker 1>look at the work of Irving Norman and I see

0:29:12.760 --> 0:29:14.840
<v Speaker 1>this all this stuff going on, my brain is trying

0:29:14.880 --> 0:29:17.000
<v Speaker 1>to process what's going on in the piece and what

0:29:17.160 --> 0:29:20.360
<v Speaker 1>the what he's trying to say about about the state

0:29:20.440 --> 0:29:24.560
<v Speaker 1>of civilization and culture. Yeah, so, I mean you're talking

0:29:24.560 --> 0:29:28.960
<v Speaker 1>about highly metaphorical work. And Ramachanon also talks about metaphors

0:29:29.000 --> 0:29:31.880
<v Speaker 1>being really important, and he brings up the painting Guernica,

0:29:32.520 --> 0:29:36.120
<v Speaker 1>which is about the Spanish Civil War bombing of the

0:29:36.200 --> 0:29:38.720
<v Speaker 1>city of Guernica, and and it's obviously it's it's not

0:29:39.120 --> 0:29:43.480
<v Speaker 1>a literal representation of it. It's a bull goring a horse.

0:29:43.600 --> 0:29:45.800
<v Speaker 1>There's a light bulb, and of course you see people

0:29:45.840 --> 0:29:47.800
<v Speaker 1>are suffering in the painting. But it's a it's an

0:29:47.960 --> 0:29:51.280
<v Speaker 1>enormous canvas. It's black and white and gray. And what

0:29:51.440 --> 0:29:55.600
<v Speaker 1>it's doing, he says, it is taking unrelated objects and

0:29:55.760 --> 0:30:00.400
<v Speaker 1>directly comparing it and giving birth to a new idea. So, yes,

0:30:00.480 --> 0:30:03.520
<v Speaker 1>we have these these objects going on, but we don't

0:30:03.560 --> 0:30:07.520
<v Speaker 1>necessarily think, okay, a bowl of horse, you know, being gored.

0:30:07.920 --> 0:30:11.280
<v Speaker 1>This means war that he is successful linked these things

0:30:11.400 --> 0:30:14.880
<v Speaker 1>to us, and this is what's creating I'm sure new

0:30:14.960 --> 0:30:19.040
<v Speaker 1>neural pathways actually in our brain because we are processing

0:30:19.120 --> 0:30:23.960
<v Speaker 1>this new information and making new connections. Uh. And before

0:30:24.000 --> 0:30:25.840
<v Speaker 1>we go any farther, I just want to mention if

0:30:25.840 --> 0:30:27.719
<v Speaker 1>you if you're interested and you want to learn more

0:30:27.720 --> 0:30:31.200
<v Speaker 1>about public with Picasso, Salvador Dali, or or any of

0:30:31.240 --> 0:30:34.880
<v Speaker 1>these these famous iconic artists, um, Leonardo da Vinci, Uh,

0:30:35.040 --> 0:30:36.840
<v Speaker 1>go to the House Stuff Works website because we have

0:30:36.880 --> 0:30:39.080
<v Speaker 1>a number of really cool articles on each of these uh,

0:30:39.360 --> 0:30:43.760
<v Speaker 1>these artists, specifically Pablo Picasso. I remember Hanna Believe that

0:30:43.880 --> 0:30:46.200
<v Speaker 1>was written by Jessica Toothman. Yeah, and we actually have

0:30:46.320 --> 0:30:50.120
<v Speaker 1>an article two on music and art why we respond

0:30:50.160 --> 0:30:52.479
<v Speaker 1>to it? That one's by Josh Clark's pretty interesting too.

0:30:53.000 --> 0:30:55.360
<v Speaker 1>But all of the sort of points to again this question,

0:30:55.440 --> 0:30:58.960
<v Speaker 1>are their artistic universals. It's a hard question to answer,

0:30:59.080 --> 0:31:01.560
<v Speaker 1>so the easy answer would seem to be, um, there

0:31:01.680 --> 0:31:05.080
<v Speaker 1>is no universal understanding of art that it's um that

0:31:05.240 --> 0:31:07.720
<v Speaker 1>it varies, just as it varies from person to person, right,

0:31:08.000 --> 0:31:10.040
<v Speaker 1>the modern art that's loved by one person may be

0:31:10.120 --> 0:31:12.520
<v Speaker 1>hated by the by the other. I remember I was

0:31:12.600 --> 0:31:15.760
<v Speaker 1>on this this boat tour on on the Thames and

0:31:16.080 --> 0:31:19.400
<v Speaker 1>in London, and the guide with this like Cottoney, very

0:31:19.520 --> 0:31:21.920
<v Speaker 1>like cottony to our guide and he was pointing out

0:31:21.920 --> 0:31:23.880
<v Speaker 1>different things, and he pointed out the Tate Modern and

0:31:23.960 --> 0:31:26.280
<v Speaker 1>he would who just completely dismissed it. He was like,

0:31:26.560 --> 0:31:27.960
<v Speaker 1>it's like, oh, you can go over there if you

0:31:28.000 --> 0:31:30.120
<v Speaker 1>want to. It's just a bunch of a bunch of

0:31:30.240 --> 0:31:32.560
<v Speaker 1>rubbish shot through a pizza books in the garbage the

0:31:32.640 --> 0:31:34.280
<v Speaker 1>other day, and you can put add up on the

0:31:34.320 --> 0:31:36.920
<v Speaker 1>wall and and uh, yeah, well thank you. I don't

0:31:36.920 --> 0:31:38.760
<v Speaker 1>get the bust out of the cockney that often, but

0:31:38.880 --> 0:31:41.440
<v Speaker 1>it was hilarious because this guy was just like, it's rubbish,

0:31:41.480 --> 0:31:44.200
<v Speaker 1>a whole building full of rubbish. The real arts over here,

0:31:44.440 --> 0:31:46.360
<v Speaker 1>and uh And other people would be like, oh, all

0:31:46.440 --> 0:31:53.160
<v Speaker 1>that dreadful old historic garbage. Yeah, don't impressionalist, don't give

0:31:53.200 --> 0:31:54.520
<v Speaker 1>me any of that. Throw me it. Showing me the

0:31:54.600 --> 0:31:57.720
<v Speaker 1>Chloeca machine, show me the show me the the the

0:31:57.880 --> 0:32:01.280
<v Speaker 1>mind blowing job draw thing pieces that you walk into

0:32:01.320 --> 0:32:03.040
<v Speaker 1>the room and you just stand there trying to figure

0:32:03.080 --> 0:32:05.240
<v Speaker 1>out what they were thinking or like, when I was

0:32:05.280 --> 0:32:07.480
<v Speaker 1>in the Tate Modern, why is that painting making a

0:32:07.560 --> 0:32:10.360
<v Speaker 1>farting noise? There was this room full of pieces and

0:32:10.400 --> 0:32:11.840
<v Speaker 1>they were I mean, in the Tate Modern is an

0:32:11.840 --> 0:32:14.440
<v Speaker 1>amazing place and there's a lot to take in. But

0:32:14.640 --> 0:32:16.520
<v Speaker 1>and so there's this one room and had several just

0:32:16.720 --> 0:32:19.560
<v Speaker 1>really amazing pieces. But one of the machines, just one

0:32:19.640 --> 0:32:22.480
<v Speaker 1>of the installations there was making this farting noise over

0:32:22.520 --> 0:32:24.720
<v Speaker 1>and over again, and it was kind of distracting to

0:32:24.720 --> 0:32:26.760
<v Speaker 1>your appreciation to the other pieces. But I guess the

0:32:26.840 --> 0:32:29.480
<v Speaker 1>artist had something specific in mind. Well, and then okay,

0:32:29.560 --> 0:32:31.560
<v Speaker 1>so it makes me think, Okay, we we think we're

0:32:31.600 --> 0:32:34.920
<v Speaker 1>such clever creatures and we make farting paintings. What about

0:32:35.200 --> 0:32:38.320
<v Speaker 1>what about in nature? Uh? Do we create art? Do

0:32:38.640 --> 0:32:42.040
<v Speaker 1>do animals creatures create art? Well? The bower bird, the

0:32:42.080 --> 0:32:44.360
<v Speaker 1>mail bower Bird, is a great example of this. And

0:32:45.320 --> 0:32:47.800
<v Speaker 1>if you've if you spent any time watching some of

0:32:47.840 --> 0:32:51.520
<v Speaker 1>the great BBC Discovery co productions which I'm always talking about,

0:32:51.520 --> 0:32:53.640
<v Speaker 1>and I'm sure everyone's familiar with the very like Life

0:32:54.120 --> 0:32:58.640
<v Speaker 1>Human Planet Um the various Attenborough pieces. You've probably seen

0:32:58.640 --> 0:33:00.920
<v Speaker 1>the bower bird, the mail bower or builds this little

0:33:01.440 --> 0:33:05.320
<v Speaker 1>kind of a love shock um. He uh, it's very intentional.

0:33:05.400 --> 0:33:09.480
<v Speaker 1>It's not just us actually reading this is this is

0:33:09.520 --> 0:33:13.040
<v Speaker 1>not the place he lives. This is a wonderful little artist.

0:33:13.080 --> 0:33:15.600
<v Speaker 1>Like it looks like modern art made from foul materials,

0:33:15.640 --> 0:33:17.320
<v Speaker 1>and I mean that's what it is. He makes this

0:33:17.800 --> 0:33:23.440
<v Speaker 1>lovely little little hovel um with archways, weaves it together.

0:33:23.560 --> 0:33:26.360
<v Speaker 1>He gathers colorful um just bits of everything, like if

0:33:26.400 --> 0:33:28.680
<v Speaker 1>there is human garbage around, he will incorporate that, like

0:33:28.760 --> 0:33:30.480
<v Speaker 1>if you can find some. And that's one of the

0:33:30.520 --> 0:33:32.360
<v Speaker 1>reasons when they're filming these documents, they have to got

0:33:32.440 --> 0:33:33.800
<v Speaker 1>in the middle of nowhere to try and find them

0:33:33.800 --> 0:33:36.760
<v Speaker 1>because they don't want bower birds that are gathering things

0:33:36.800 --> 0:33:40.360
<v Speaker 1>like car keys or or or candy rappers that would

0:33:40.360 --> 0:33:43.080
<v Speaker 1>be modern art, right, but instead, you know, they're ideally

0:33:43.120 --> 0:33:46.920
<v Speaker 1>they're gathering um, little bits of flowers, even little bits

0:33:46.960 --> 0:33:50.240
<v Speaker 1>of like rotting material, just very just various color schemes

0:33:50.280 --> 0:33:52.600
<v Speaker 1>going on exactly. They're grouping and by light, so they'll

0:33:52.600 --> 0:33:55.000
<v Speaker 1>have red berries all in one group and blueberries all

0:33:55.080 --> 0:33:56.800
<v Speaker 1>in one group, and the whole idea, of course, is

0:33:56.840 --> 0:33:59.280
<v Speaker 1>to impress a potential mate and be like, look at

0:33:59.320 --> 0:34:01.600
<v Speaker 1>this bower bar. He's got it going on. He's got

0:34:01.680 --> 0:34:05.760
<v Speaker 1>fantastic artistic ability, fantastic artistic taste. He was able to

0:34:05.880 --> 0:34:08.040
<v Speaker 1>build this thing. He's going to be a great bird

0:34:08.400 --> 0:34:11.400
<v Speaker 1>to mate with for like five seconds or however long.

0:34:11.600 --> 0:34:14.920
<v Speaker 1>It's amazingly fast, all of that, but just five seconds,

0:34:14.960 --> 0:34:17.600
<v Speaker 1>I'll tell you. Um. But yeah, I mean so we

0:34:17.719 --> 0:34:20.960
<v Speaker 1>see this in in nature, and certainly there are people

0:34:21.000 --> 0:34:23.080
<v Speaker 1>who will say that the reason why humans do it

0:34:23.280 --> 0:34:26.279
<v Speaker 1>is because on some level it is transmitting this uh,

0:34:26.560 --> 0:34:29.680
<v Speaker 1>this idea to a potential meet that we're skillful and

0:34:30.000 --> 0:34:32.480
<v Speaker 1>we're intelligent, and we're you know, we already know that

0:34:32.520 --> 0:34:35.120
<v Speaker 1>we're tool users, but we're able to plan and to

0:34:35.280 --> 0:34:39.360
<v Speaker 1>create these abstractions or abstractions of our lives. Um, so

0:34:39.600 --> 0:34:41.880
<v Speaker 1>you know there's a there's a reason for the reason

0:34:42.040 --> 0:34:45.399
<v Speaker 1>for why we do it. It's just a question of, um,

0:34:45.640 --> 0:34:48.680
<v Speaker 1>why is it good and why does it provoke emotion?

0:34:49.160 --> 0:34:51.839
<v Speaker 1>So we know it's not just this idea of okay, well,

0:34:51.880 --> 0:34:55.719
<v Speaker 1>we're all just seagulls looking for some representation of our

0:34:55.800 --> 0:34:59.400
<v Speaker 1>next meal. Um m r s have actually shown that

0:34:59.440 --> 0:35:01.160
<v Speaker 1>when we look at are the same reasons of the

0:35:01.200 --> 0:35:04.719
<v Speaker 1>brain that are involved in experience emotion are activated when

0:35:04.800 --> 0:35:08.880
<v Speaker 1>shown really esthetically pleasing art. And also there's memory involved too.

0:35:08.960 --> 0:35:10.800
<v Speaker 1>It's just not as clear cut as like, hey, this

0:35:10.960 --> 0:35:15.200
<v Speaker 1>is a representation of of what we desire. Yeah, yeah,

0:35:15.200 --> 0:35:17.520
<v Speaker 1>you're gonna have some pieces of art are going to

0:35:17.560 --> 0:35:19.960
<v Speaker 1>speak to nostalgia, They're going to speak to uh to

0:35:20.200 --> 0:35:21.960
<v Speaker 1>two memories, and very much to emotion. I mean, you

0:35:22.040 --> 0:35:24.799
<v Speaker 1>can't you can't look at a painting one on one level,

0:35:24.880 --> 0:35:26.839
<v Speaker 1>there's painting of a beautiful woman. It's going to evoke

0:35:26.920 --> 0:35:31.320
<v Speaker 1>some sort of emotional response in addition to viscal response

0:35:31.360 --> 0:35:34.800
<v Speaker 1>in many viewers. Painting of a baby, same thing painting.

0:35:34.880 --> 0:35:38.479
<v Speaker 1>I mean, just look at any given picture of a cat, right, yeah,

0:35:38.760 --> 0:35:40.480
<v Speaker 1>then it's going to it's going to interact with this

0:35:40.600 --> 0:35:43.399
<v Speaker 1>on some level. I mean, how can you not, Yeah,

0:35:43.800 --> 0:35:46.239
<v Speaker 1>you know, put that cats. You know you're you're going

0:35:46.280 --> 0:35:49.120
<v Speaker 1>to be like, oh that cat. Okay. Well. This is

0:35:49.200 --> 0:35:52.880
<v Speaker 1>from an article by Professor Hanging from Stanford University, and

0:35:53.000 --> 0:35:55.680
<v Speaker 1>he says, what if instead of viewing art as a

0:35:55.719 --> 0:35:58.280
<v Speaker 1>dispensable luxury, we could see it as a key ingredient

0:35:58.360 --> 0:36:02.240
<v Speaker 1>in Unlocking the Great Mysteries of Neuroscience. University of California,

0:36:02.280 --> 0:36:05.600
<v Speaker 1>San Francisco, surgeon, art enthusiasts and author Leonard Slaine writes

0:36:05.719 --> 0:36:09.040
<v Speaker 1>that just as combining information from our two eyes enhance

0:36:09.120 --> 0:36:11.800
<v Speaker 1>us the third dimension of depth, by quote seeing the

0:36:11.880 --> 0:36:14.520
<v Speaker 1>world through different lenses of art and science, and by

0:36:14.600 --> 0:36:18.799
<v Speaker 1>integrating these perspectives, we arrive at a deeper understanding of reality. Well,

0:36:18.840 --> 0:36:21.680
<v Speaker 1>this sounds pretty good. I'll go with that. I mean,

0:36:21.880 --> 0:36:23.600
<v Speaker 1>and again, it's like if you want to study the

0:36:23.680 --> 0:36:26.160
<v Speaker 1>digestive system, you want to feed it something and see

0:36:26.200 --> 0:36:30.359
<v Speaker 1>how it moves through and and it keeps coming back

0:36:30.360 --> 0:36:33.000
<v Speaker 1>around with the cloic about it. But but but likewise,

0:36:33.040 --> 0:36:34.359
<v Speaker 1>with the brain, you want to give it something to chew,

0:36:34.400 --> 0:36:35.920
<v Speaker 1>and you wanna give it that bone and then and

0:36:36.080 --> 0:36:39.080
<v Speaker 1>then see how it isn't how it is chewing it,

0:36:39.400 --> 0:36:42.040
<v Speaker 1>how it is interacting with the stimuli. And as if

0:36:42.080 --> 0:36:44.799
<v Speaker 1>we as we've discussed their few stimuli as powerful as

0:36:44.920 --> 0:36:48.560
<v Speaker 1>and as complex as as art, the question is whether

0:36:48.680 --> 0:36:50.920
<v Speaker 1>or not Ziki and Ramachandra and the others will be

0:36:51.000 --> 0:36:54.200
<v Speaker 1>able to actually pinpoint in the in the brain and

0:36:54.520 --> 0:36:56.640
<v Speaker 1>uh and sort of reveal to us the magic show

0:36:56.719 --> 0:37:01.480
<v Speaker 1>that's going on, and will that dissipate our interest in

0:37:01.640 --> 0:37:03.279
<v Speaker 1>art if that happens? Do you think? I don't know.

0:37:03.360 --> 0:37:05.040
<v Speaker 1>We keep coming back around to that, that sort of

0:37:05.120 --> 0:37:07.960
<v Speaker 1>question when it comes to neuroscience. Do we end up

0:37:08.000 --> 0:37:09.920
<v Speaker 1>explaining way the magic of something and then does it

0:37:10.000 --> 0:37:12.200
<v Speaker 1>still have an effect on it? I guess my my

0:37:12.280 --> 0:37:14.160
<v Speaker 1>opinion kind of tends to vary depending on where I

0:37:14.239 --> 0:37:18.360
<v Speaker 1>am uh mentally and uh and the specific topic. I

0:37:18.880 --> 0:37:21.879
<v Speaker 1>tend to find it hard to imagine a space where

0:37:22.120 --> 0:37:24.120
<v Speaker 1>we would explain away the magic of art and we

0:37:24.160 --> 0:37:27.920
<v Speaker 1>would not be able to at least suspend that knowledge

0:37:27.920 --> 0:37:31.560
<v Speaker 1>and appreciate it. Okay, well, just just uh indulge me

0:37:31.600 --> 0:37:33.719
<v Speaker 1>from one moment. What if they were able to do

0:37:33.880 --> 0:37:36.279
<v Speaker 1>that to to map these processes in the brain, and

0:37:36.400 --> 0:37:39.880
<v Speaker 1>the Blue Brain project also was finished and it was successful,

0:37:39.920 --> 0:37:42.480
<v Speaker 1>and they were able to re engineer the human brain,

0:37:43.000 --> 0:37:45.320
<v Speaker 1>and they were able to then download a version of

0:37:45.400 --> 0:37:48.880
<v Speaker 1>your brain right onto a computer, okay, and then they

0:37:48.920 --> 0:37:53.680
<v Speaker 1>could create a Picasso painting system or rather software that

0:37:53.800 --> 0:37:56.880
<v Speaker 1>they could then download into that version and then upload

0:37:56.920 --> 0:38:00.719
<v Speaker 1>to your current brain, and then you could paint like Picasso. Well,

0:38:01.280 --> 0:38:03.440
<v Speaker 1>I guess that would be cool. I mean that gets

0:38:03.480 --> 0:38:05.880
<v Speaker 1>into that gets into the whole question two of robotic

0:38:06.120 --> 0:38:08.200
<v Speaker 1>paintings there there there have been a number of projects.

0:38:08.680 --> 0:38:11.200
<v Speaker 1>I wrote a little about this for Curiosity Project. People

0:38:11.239 --> 0:38:14.360
<v Speaker 1>working on computers that can paint, that can create works

0:38:14.400 --> 0:38:16.680
<v Speaker 1>of art. And at what point are we in danger

0:38:16.920 --> 0:38:19.520
<v Speaker 1>of or or in a situation? I don't know if

0:38:19.560 --> 0:38:22.000
<v Speaker 1>it's danger depends on your perspective, whether or not you're

0:38:22.000 --> 0:38:24.520
<v Speaker 1>an artist. But do we reach a point where a

0:38:24.560 --> 0:38:27.560
<v Speaker 1>computer can create a piece of art as compelling as

0:38:27.719 --> 0:38:31.000
<v Speaker 1>human created art? And I don't know, I mean it

0:38:31.560 --> 0:38:34.640
<v Speaker 1>it Some people would say yes, it will definitely, definitely

0:38:34.680 --> 0:38:37.520
<v Speaker 1>get there. Other people say, well, the human uh, creative

0:38:37.560 --> 0:38:39.440
<v Speaker 1>spirit is always going to bring something a little different

0:38:39.520 --> 0:38:41.800
<v Speaker 1>there that you can't map, that you can't match that

0:38:41.960 --> 0:38:44.320
<v Speaker 1>with a computer. I don't know. We'll see what do

0:38:44.400 --> 0:38:46.799
<v Speaker 1>you guys think? Yeah, and what is your favorite piece

0:38:46.800 --> 0:38:49.160
<v Speaker 1>of art? Would love to know and why? Yeah? Yeah,

0:38:49.200 --> 0:38:50.520
<v Speaker 1>send us a link to it too so we can

0:38:50.680 --> 0:38:53.160
<v Speaker 1>we can look at it. In the meantime, let's let's

0:38:53.160 --> 0:38:55.200
<v Speaker 1>get some letters roll and let's get the art off

0:38:55.200 --> 0:38:57.640
<v Speaker 1>the conveyor belt in the love letters on Yeah, I've

0:38:57.640 --> 0:38:59.960
<v Speaker 1>got a couple of two equipments here. Um we heard

0:39:00.000 --> 0:39:02.400
<v Speaker 1>a little from a lot of people about imaginary friends.

0:39:02.719 --> 0:39:05.320
<v Speaker 1>We discussed as is one of our sort of Halloween fenlands,

0:39:05.320 --> 0:39:08.480
<v Speaker 1>about creepy awesome world of imaginary friends and about you

0:39:08.520 --> 0:39:10.400
<v Speaker 1>know how it's a little weird and how but it's

0:39:10.400 --> 0:39:12.879
<v Speaker 1>how it it ultimately is is very much a part

0:39:12.920 --> 0:39:16.120
<v Speaker 1>of how our brain works. Um. So we asked everyone

0:39:16.160 --> 0:39:19.120
<v Speaker 1>to share their imaginary friend experiences and we heard from

0:39:19.160 --> 0:39:21.040
<v Speaker 1>a lot of people. We don't we can't read them all,

0:39:21.120 --> 0:39:23.719
<v Speaker 1>but here are a couple. Uh Daniel writes and says, hey, guys,

0:39:24.000 --> 0:39:26.080
<v Speaker 1>I was listening to your podcast about imaginary friends, and

0:39:26.080 --> 0:39:28.359
<v Speaker 1>I wanted to share my imaginary friend I had when

0:39:28.360 --> 0:39:30.759
<v Speaker 1>I was little. I can't remember his name, and it

0:39:30.920 --> 0:39:33.680
<v Speaker 1>is kind of embarrassing, but I had an imaginary cheated

0:39:33.760 --> 0:39:36.239
<v Speaker 1>with bat wings. He could fly super fast and on

0:39:36.400 --> 0:39:38.719
<v Speaker 1>long car rides, I would imagine he would roll really

0:39:38.800 --> 0:39:42.160
<v Speaker 1>fast like Sonic the Hedgehog. I created this imaginary friend

0:39:42.160 --> 0:39:44.320
<v Speaker 1>when I was at my grandparents house in the summer

0:39:44.360 --> 0:39:46.720
<v Speaker 1>in my room, and in my room I would sweep

0:39:46.800 --> 0:39:49.040
<v Speaker 1>it would appear very dark and scary. He would protect

0:39:49.080 --> 0:39:51.880
<v Speaker 1>me from the shadows of the night. Furthermore, I adore

0:39:51.920 --> 0:39:54.920
<v Speaker 1>your podcast. Thank you for all the interesting information. Alright,

0:39:54.960 --> 0:39:58.960
<v Speaker 1>I cheated with Flying Wing. I love that. That's That's

0:39:59.040 --> 0:40:01.080
<v Speaker 1>that's one of the best ones me for suit. Um.

0:40:01.840 --> 0:40:04.600
<v Speaker 1>We observed from Zach Zach Wright sin and says high

0:40:04.680 --> 0:40:07.960
<v Speaker 1>stuff to blow the mind people. I just finished listening

0:40:07.960 --> 0:40:10.319
<v Speaker 1>to your Imaginary Friends podcast and started to think about

0:40:10.360 --> 0:40:13.120
<v Speaker 1>my own imaginary friends. According to my parents, I had

0:40:13.120 --> 0:40:16.600
<v Speaker 1>an imaginary friend called Jeremy who was a mouse squirrel

0:40:17.560 --> 0:40:20.480
<v Speaker 1>um the Pokemon, which is weird because I've never been

0:40:20.520 --> 0:40:24.399
<v Speaker 1>into Pokemon uh and assorted barn animals. I was also

0:40:24.440 --> 0:40:28.440
<v Speaker 1>surprised by Robert's comment about having Fantasy World's friends uh

0:40:28.520 --> 0:40:31.439
<v Speaker 1>to in an inappropriate eight. Personally, I don't think there's

0:40:31.440 --> 0:40:35.040
<v Speaker 1>an inappropriate age to have Fantasy World at. I'm in

0:40:35.239 --> 0:40:37.239
<v Speaker 1>at grade eight, and I still play with spaceships and

0:40:37.320 --> 0:40:40.120
<v Speaker 1>pretend to captain them too far reaches of the galaxy,

0:40:40.200 --> 0:40:42.400
<v Speaker 1>and I'm not the only one of one of a

0:40:42.560 --> 0:40:44.800
<v Speaker 1>lot of my friends who play role playing games and

0:40:44.840 --> 0:40:47.680
<v Speaker 1>other such fantasy games. I think it's appropriate as long

0:40:47.760 --> 0:40:50.920
<v Speaker 1>as it is fun. Zack and I totally agree. Um.

0:40:51.280 --> 0:40:53.080
<v Speaker 1>I mean, I was definitely one of those kids where

0:40:53.200 --> 0:40:55.279
<v Speaker 1>like growing up I was I feel like I was

0:40:55.360 --> 0:40:58.719
<v Speaker 1>into action figures a little. It felt like I was

0:40:58.800 --> 0:41:01.160
<v Speaker 1>into them more than I longer than I should have been.

0:41:01.440 --> 0:41:02.600
<v Speaker 1>And a lot of that is you know, when you're

0:41:02.600 --> 0:41:05.279
<v Speaker 1>a kid, nothing seems more amazing than growing up and

0:41:05.360 --> 0:41:08.960
<v Speaker 1>putting behind childish things, even though you're really into childish

0:41:09.040 --> 0:41:11.319
<v Speaker 1>things and they're awesome. And then when you get older

0:41:11.400 --> 0:41:14.400
<v Speaker 1>you realize that, you hopefully realize that this is completely stupid,

0:41:14.760 --> 0:41:17.000
<v Speaker 1>and you spend the rest of your life, even at least,

0:41:17.280 --> 0:41:19.839
<v Speaker 1>reminiscing about the childish things that you wish you had,

0:41:20.120 --> 0:41:23.839
<v Speaker 1>or pursuing these old hobbies and interest uh and uh,

0:41:24.239 --> 0:41:26.719
<v Speaker 1>like I remember, even when I wasn't I got away

0:41:26.760 --> 0:41:30.320
<v Speaker 1>from the action figures, I still have these rich fantasy

0:41:30.600 --> 0:41:34.000
<v Speaker 1>um ideas in these settings. And I would I would

0:41:34.040 --> 0:41:36.440
<v Speaker 1>This is kind of weird and maybe embarrassing, but I

0:41:36.520 --> 0:41:38.600
<v Speaker 1>would walk around sort of not really kind of pay

0:41:38.680 --> 0:41:40.600
<v Speaker 1>I would kind of circle the house in the afternoons,

0:41:40.680 --> 0:41:43.520
<v Speaker 1>and and uh, I would run these stories over in

0:41:43.600 --> 0:41:46.000
<v Speaker 1>my head. And I would carry a little red rubber

0:41:46.040 --> 0:41:48.960
<v Speaker 1>band or sometimes it was green, and I would move

0:41:49.000 --> 0:41:51.480
<v Speaker 1>it around in my fingers um which it was kind

0:41:51.480 --> 0:41:53.360
<v Speaker 1>of I guess, the tactile thing. But also maybe a

0:41:53.440 --> 0:41:56.640
<v Speaker 1>color thing, and I would the the rubber band would

0:41:56.680 --> 0:42:01.080
<v Speaker 1>represent explosions, and I would make explosion noises, uh to,

0:42:01.480 --> 0:42:03.560
<v Speaker 1>and these would represent you know that, because my early

0:42:03.840 --> 0:42:05.920
<v Speaker 1>the early stories that I formed in my head had

0:42:05.920 --> 0:42:07.960
<v Speaker 1>a lot of explosions in them, because they were basically

0:42:08.040 --> 0:42:12.640
<v Speaker 1>all actions yarns about spaceships and robots and and all

0:42:12.719 --> 0:42:14.560
<v Speaker 1>this and and some of them where I think we're

0:42:14.640 --> 0:42:17.560
<v Speaker 1>kind of intricate and uh and I'm rather proud of

0:42:18.320 --> 0:42:20.520
<v Speaker 1>the early me having them. But I spent a lot

0:42:20.560 --> 0:42:22.239
<v Speaker 1>of time doing that to sort of walking around in

0:42:22.239 --> 0:42:25.279
<v Speaker 1>the yard, and my parents probably were really concerned. I

0:42:25.320 --> 0:42:27.319
<v Speaker 1>can just imagine your mom, Look, can't the wind to going?

0:42:27.600 --> 0:42:30.200
<v Speaker 1>He's doing it again? Yeah, yeah, hearing you making a

0:42:30.239 --> 0:42:33.239
<v Speaker 1>lot of bomb realises. But but definitely I I will

0:42:33.239 --> 0:42:35.680
<v Speaker 1>be the first person to encourage everyone out there too,

0:42:36.000 --> 0:42:37.920
<v Speaker 1>and not to you know, set aside your toys just

0:42:37.960 --> 0:42:40.759
<v Speaker 1>because he's some some voice in the world around you

0:42:40.840 --> 0:42:43.560
<v Speaker 1>seems to think that that you should, you know, put

0:42:43.600 --> 0:42:46.080
<v Speaker 1>your fantasy world away. I mean, I always come back

0:42:46.080 --> 0:42:48.480
<v Speaker 1>to the famous CS Lewis quote where he and I'm

0:42:48.480 --> 0:42:50.480
<v Speaker 1>paraphrasing here, but he says, you know, when I when

0:42:50.520 --> 0:42:53.160
<v Speaker 1>I became an adult, I put away childish things, including

0:42:53.360 --> 0:42:56.520
<v Speaker 1>the fear of appearing childish and the desire to be

0:42:56.640 --> 0:42:59.120
<v Speaker 1>very grown up. So you keep those fantasies with you

0:42:59.200 --> 0:43:02.000
<v Speaker 1>by all means. Indeed, and if you want to share

0:43:02.040 --> 0:43:05.840
<v Speaker 1>your fantasies with you specifically um, imaginary friends. UM. And

0:43:05.920 --> 0:43:08.600
<v Speaker 1>of course we're always interested in your your your dreams

0:43:08.800 --> 0:43:11.279
<v Speaker 1>and uh, and certainly any kind of art you're into.

0:43:11.400 --> 0:43:13.960
<v Speaker 1>I mean, I'm I'm always gay to see some cool art,

0:43:14.080 --> 0:43:16.359
<v Speaker 1>So feel free of it is uh, as long as

0:43:16.360 --> 0:43:19.120
<v Speaker 1>it is not profane. Uh, feel free to share it

0:43:19.200 --> 0:43:22.000
<v Speaker 1>on Yeah, yeah, as long as it's safe for work

0:43:22.480 --> 0:43:25.520
<v Speaker 1>or at least, you know, very classy. Share it on

0:43:25.560 --> 0:43:27.439
<v Speaker 1>the Facebook page for stuff to all your mind. We're

0:43:27.520 --> 0:43:30.200
<v Speaker 1>blow the Mind on that and we're also blow the

0:43:30.239 --> 0:43:32.200
<v Speaker 1>Mind on Twitter, and you can also send us an

0:43:32.280 --> 0:43:34.719
<v Speaker 1>email at blow the Mind at how stuff works dot com.

0:43:39.920 --> 0:43:42.480
<v Speaker 1>Be sure to check out our new video podcast, Stuff

0:43:42.520 --> 0:43:45.080
<v Speaker 1>from the Future. Join how Stuff Work staff as we

0:43:45.200 --> 0:43:48.680
<v Speaker 1>explore the most promising and perplexing possibilities of tomorrow.