1 00:00:01,600 --> 00:00:10,040 Speaker 1: Afro Tech sen San Francisco, California. Michael Sybel, who is 2 00:00:10,080 --> 00:00:14,200 Speaker 1: today managing director of y Combinator, the renowned startup Accelerated, 3 00:00:14,440 --> 00:00:16,279 Speaker 1: is on the main stage doing Q and A with 4 00:00:16,320 --> 00:00:20,560 Speaker 1: the audience about startups, investing strategy and getting accepted into 5 00:00:20,600 --> 00:00:23,919 Speaker 1: what I see. He's asked the question from someone in 6 00:00:24,000 --> 00:00:26,960 Speaker 1: the audience about how he might advise a person interested 7 00:00:27,000 --> 00:00:30,200 Speaker 1: in entrepreneurship about what sort of business is best for 8 00:00:30,240 --> 00:00:34,080 Speaker 1: them to pursue. Now, this clip was especially important for 9 00:00:34,080 --> 00:00:36,159 Speaker 1: me to play on this episode because we talked so 10 00:00:36,240 --> 00:00:40,440 Speaker 1: much about unicorns versus lifestyle businesses in tech, and in 11 00:00:40,479 --> 00:00:43,960 Speaker 1: my view, it erroneously discourage our peers from building companies 12 00:00:44,000 --> 00:00:47,480 Speaker 1: that may not be suitable for bench of funding. Let's 13 00:00:47,520 --> 00:00:49,560 Speaker 1: listen in I'm not here to tell you what kind 14 00:00:49,560 --> 00:00:53,480 Speaker 1: of business to build at all, and anyone who's trying 15 00:00:53,520 --> 00:00:55,200 Speaker 1: to give you advice and how you're gonna spend the 16 00:00:55,240 --> 00:00:58,680 Speaker 1: next seven or ten years of your life shouldn't be 17 00:00:58,720 --> 00:01:01,960 Speaker 1: telling you what to build, or how to build it, 18 00:01:02,080 --> 00:01:04,679 Speaker 1: or why you want to build it. Um that's on you. 19 00:01:05,840 --> 00:01:09,959 Speaker 1: So I think I have friends who have made lifestyle 20 00:01:10,040 --> 00:01:13,640 Speaker 1: businesses that allow them to work ten hours a month 21 00:01:14,200 --> 00:01:18,240 Speaker 1: and make fifty a month. They leave great lives. If 22 00:01:18,240 --> 00:01:23,280 Speaker 1: you want to do that, I'll support you. Um. I've 23 00:01:23,319 --> 00:01:25,600 Speaker 1: got friends who've tried to make the billion dollars start 24 00:01:25,640 --> 00:01:27,920 Speaker 1: up three, four or five times and failed each time. 25 00:01:28,280 --> 00:01:32,760 Speaker 1: I support them to UM. Where y C operates is 26 00:01:32,800 --> 00:01:37,679 Speaker 1: in this kind of narrow, very narrow group of companies. 27 00:01:38,319 --> 00:01:41,120 Speaker 1: It's tech companies that want to be super high growth. 28 00:01:42,200 --> 00:01:44,959 Speaker 1: So the advice I'll give you is about that. If 29 00:01:44,959 --> 00:01:47,800 Speaker 1: you want to do that, I can give you some 30 00:01:47,880 --> 00:01:52,320 Speaker 1: guidance on what the community is looking for and how 31 00:01:52,440 --> 00:01:55,320 Speaker 1: you can go about try and do that successfully. Um. 32 00:01:55,360 --> 00:01:57,680 Speaker 1: But I have like absolutely no opinion on whether that's 33 00:01:57,720 --> 00:02:00,920 Speaker 1: the thing you should be doing. Um. Everyone's got to 34 00:02:01,000 --> 00:02:04,920 Speaker 1: choose that for themselves. So UM yeah, I got nothing 35 00:02:04,960 --> 00:02:07,440 Speaker 1: bad to say about people talking about other paths at all. 36 00:02:09,320 --> 00:02:14,040 Speaker 1: I'm little Lucas, Mrs Black Tech, Dream Money. I'm gonna 37 00:02:14,000 --> 00:02:15,760 Speaker 1: answer you this to some of the biggest names, some 38 00:02:15,840 --> 00:02:19,000 Speaker 1: of the brightest minds and brilliant ideas. Feel Black and 39 00:02:19,080 --> 00:02:21,760 Speaker 1: building are simply using tech to secure your bag. This 40 00:02:21,880 --> 00:02:30,679 Speaker 1: podcast is for you kids. An investor, founder, and entrepreneur 41 00:02:30,760 --> 00:02:33,919 Speaker 1: who serves as partner at courts I VC, which focuses 42 00:02:33,960 --> 00:02:38,520 Speaker 1: on sports, gaming, and fitness verticals. I asked about the 43 00:02:38,520 --> 00:02:41,800 Speaker 1: differences between sports of yesteryear and the sports of today, 44 00:02:42,280 --> 00:02:44,880 Speaker 1: and why the sports is today is right for innovation 45 00:02:44,960 --> 00:02:48,639 Speaker 1: in ways it's never been before, and how that opportunity 46 00:02:48,680 --> 00:02:52,240 Speaker 1: creates elane for people like me and you to capitalize. 47 00:02:52,440 --> 00:02:56,919 Speaker 1: Sports used to be a game and nownced culture. When 48 00:02:56,919 --> 00:03:01,320 Speaker 1: you look at you know what's going on with CAP, 49 00:03:01,480 --> 00:03:05,200 Speaker 1: what you see in the English Premier League UM where 50 00:03:05,360 --> 00:03:09,560 Speaker 1: players have taken a knee before every game. UM. When 51 00:03:09,600 --> 00:03:15,520 Speaker 1: you think about the power of sports in society, it's 52 00:03:15,560 --> 00:03:18,240 Speaker 1: one of the things that can bring us together. It's 53 00:03:18,280 --> 00:03:23,000 Speaker 1: one of the things that divides us. Sports and sports figures, athletes. 54 00:03:23,840 --> 00:03:26,800 Speaker 1: You see it today in social media, their influences outside 55 00:03:27,480 --> 00:03:30,240 Speaker 1: and you know the shut up and dribble, you know 56 00:03:30,520 --> 00:03:34,760 Speaker 1: conversation that had that happened. You know, we're talking about 57 00:03:34,800 --> 00:03:39,600 Speaker 1: individuals who are transforming society at a faster pace, I 58 00:03:39,600 --> 00:03:43,200 Speaker 1: would argue than politicians are because they're at the forefront 59 00:03:43,200 --> 00:03:45,960 Speaker 1: of the discussion every day. And so when we think 60 00:03:46,000 --> 00:03:49,440 Speaker 1: about sports and investing in sports, a lot of people 61 00:03:49,440 --> 00:03:52,200 Speaker 1: put us in a bubble of sports, technology and fitness 62 00:03:52,320 --> 00:03:56,200 Speaker 1: and what goes on. But I think you cannot invest 63 00:03:56,240 --> 00:04:01,040 Speaker 1: in sports and be blind to the fact that we 64 00:04:01,120 --> 00:04:05,720 Speaker 1: are talking about cultural movements that are happening within this space. UM. 65 00:04:05,760 --> 00:04:10,040 Speaker 1: And that's been true for years, right, UM, ever since 66 00:04:10,080 --> 00:04:13,200 Speaker 1: the raised fist that the Berlin Olympics when Hitler refused 67 00:04:13,240 --> 00:04:17,800 Speaker 1: to shake hands like these literally on a podium, right. 68 00:04:17,960 --> 00:04:20,240 Speaker 1: You know, this is this is where we are as 69 00:04:20,240 --> 00:04:23,400 Speaker 1: a society. And with the amplification of the voices through 70 00:04:23,440 --> 00:04:26,880 Speaker 1: social media, UM, you know, you're seeing sports really playing 71 00:04:26,880 --> 00:04:29,560 Speaker 1: a huge part of culture, not only in the US globe. 72 00:04:30,279 --> 00:04:33,200 Speaker 1: You know, I remember talking to um Delaye Partnell, who 73 00:04:33,240 --> 00:04:36,560 Speaker 1: you know, one of the biggest um E sports gaming 74 00:04:36,560 --> 00:04:40,880 Speaker 1: companies around. Right now, you're growing really fastest from play 75 00:04:41,000 --> 00:04:45,120 Speaker 1: Versus and I remember him saying that historically for a 76 00:04:45,200 --> 00:04:47,680 Speaker 1: kid to get a varsity letter, they had to be fit, 77 00:04:47,760 --> 00:04:49,880 Speaker 1: they had to run fast, they had to hit hird 78 00:04:50,120 --> 00:04:52,960 Speaker 1: And now you can be a great gamer and when 79 00:04:53,080 --> 00:04:57,120 Speaker 1: a state trophy because of companies like play versus UM 80 00:04:57,240 --> 00:05:00,080 Speaker 1: And I maybe it was Mark Injreaeson who said is 81 00:05:00,200 --> 00:05:02,760 Speaker 1: next thing, but he says something about like how when 82 00:05:03,160 --> 00:05:08,359 Speaker 1: the user interfaces become very mature, that's when they get massive. 83 00:05:08,400 --> 00:05:11,120 Speaker 1: That's when technology gets mass adoption. When you know, when 84 00:05:11,200 --> 00:05:14,600 Speaker 1: user interfaces are difficult, people don't grasp onto it. But 85 00:05:14,600 --> 00:05:18,480 Speaker 1: when the user interfaces fluent, um, more people can use 86 00:05:18,520 --> 00:05:21,680 Speaker 1: it because it's easier to use. I'm still not sure, 87 00:05:21,720 --> 00:05:24,839 Speaker 1: and maybe I'm wrong. I'm still not sure we've seen 88 00:05:25,760 --> 00:05:29,120 Speaker 1: mass adoption with regards to gaming yet as an industry. 89 00:05:29,120 --> 00:05:31,800 Speaker 1: And I could be wrong. Um, but what would And 90 00:05:31,839 --> 00:05:34,000 Speaker 1: here's the position I come from is what will it 91 00:05:34,080 --> 00:05:38,839 Speaker 1: take to get more parents to see past the idea 92 00:05:38,880 --> 00:05:41,400 Speaker 1: that little Billy isn't just playing games, but he is 93 00:05:41,480 --> 00:05:46,720 Speaker 1: playing games. But there's a larger opportunity there. Yeah. Yeah, 94 00:05:47,000 --> 00:05:49,479 Speaker 1: I think the most powerful thing that Mark Andrew's never 95 00:05:49,480 --> 00:05:52,120 Speaker 1: said in my perspective, and software is eating the world right. 96 00:05:52,160 --> 00:05:55,320 Speaker 1: And I think today I would argue that gamings eating 97 00:05:55,320 --> 00:05:59,160 Speaker 1: the world. Right. He just took the board seated. Actually Infinity, Um. 98 00:05:59,200 --> 00:06:01,880 Speaker 1: Actually Infinity is a game where you can play to 99 00:06:01,960 --> 00:06:06,040 Speaker 1: earn real money in the game. Um, they're creating a 100 00:06:06,080 --> 00:06:08,679 Speaker 1: massive economy. This economy will be larger than some countries. 101 00:06:08,880 --> 00:06:10,760 Speaker 1: Some people are putting their jobs just to play this 102 00:06:10,839 --> 00:06:15,920 Speaker 1: game all day, right, And so I think the way 103 00:06:15,920 --> 00:06:21,120 Speaker 1: that we view gaming is transformative in terms of and 104 00:06:21,120 --> 00:06:23,960 Speaker 1: I wrote a long blog post about this. But the 105 00:06:24,000 --> 00:06:27,080 Speaker 1: next big social network, the next big Facebook that we 106 00:06:27,120 --> 00:06:28,880 Speaker 1: think of today and TikTok is going to be in 107 00:06:28,880 --> 00:06:31,200 Speaker 1: a game. I want to argue that that's already happening, 108 00:06:31,320 --> 00:06:36,520 Speaker 1: right fortnite. Kids growing up today are their first social 109 00:06:36,520 --> 00:06:40,080 Speaker 1: experiences in roadblocks, right, That's how they're meeting people. This 110 00:06:40,160 --> 00:06:43,840 Speaker 1: is their social networks. Tweet it was roadblocks is their 111 00:06:43,880 --> 00:06:48,360 Speaker 1: LinkedIn That's that's where you go, right. And so when 112 00:06:48,400 --> 00:06:52,880 Speaker 1: I think about generational change, right, so I'm forty two, 113 00:06:53,240 --> 00:06:56,480 Speaker 1: when I you know, my parents idea of playing games 114 00:06:56,560 --> 00:06:59,480 Speaker 1: was going to an arcade, It's like, this is what 115 00:06:59,520 --> 00:07:02,760 Speaker 1: you do on a Friday night at nine o'clock and 116 00:07:03,279 --> 00:07:06,000 Speaker 1: somebody when you play arcade game and you know, the 117 00:07:06,080 --> 00:07:08,919 Speaker 1: Chucky Cheese era right coming up? Like this is a 118 00:07:08,960 --> 00:07:13,920 Speaker 1: family entertainment experience. You go to do it? If you 119 00:07:14,000 --> 00:07:17,520 Speaker 1: just look at the our generation. I was part of 120 00:07:17,520 --> 00:07:23,560 Speaker 1: the console generation, right, so super Nintendo and yes, you know, 121 00:07:23,680 --> 00:07:29,320 Speaker 1: and then you got the port you know, your game boys? Right, um, 122 00:07:29,360 --> 00:07:31,520 Speaker 1: and today I'd argue that everybody is carrying a console 123 00:07:31,560 --> 00:07:36,080 Speaker 1: in their pocket. Right. In mobile gaming now globally seventy 124 00:07:36,400 --> 00:07:39,239 Speaker 1: billion dollar a year industry. Right, Gaming is a hundred 125 00:07:39,280 --> 00:07:42,800 Speaker 1: and sixty billion dollar a year industry annually. So you 126 00:07:42,840 --> 00:07:49,679 Speaker 1: can take the box office, music sales in television without 127 00:07:49,680 --> 00:07:51,960 Speaker 1: the streaming services and it doesn't add up to that 128 00:07:51,960 --> 00:07:55,400 Speaker 1: that total tam And the misconception is that you know, 129 00:07:55,480 --> 00:07:58,320 Speaker 1: you can ask somebody, you know, particularly you ask a 130 00:07:58,880 --> 00:08:03,120 Speaker 1: middle aged man or woman are you a gamer? They 131 00:08:03,120 --> 00:08:06,360 Speaker 1: say no, Well, do you play games on your phone? Yes? 132 00:08:06,720 --> 00:08:08,960 Speaker 1: What do you play? I play golf Clash, I play 133 00:08:09,000 --> 00:08:11,600 Speaker 1: words with friends. I only play a little bit, you know, 134 00:08:11,680 --> 00:08:13,960 Speaker 1: during lunch and then after where I'm going to commute home. 135 00:08:14,280 --> 00:08:16,480 Speaker 1: And I'm like, you played thirty minutes of games a day, 136 00:08:16,520 --> 00:08:20,840 Speaker 1: but you don't consider yourself a gamer? Right, So you know, 137 00:08:21,280 --> 00:08:24,360 Speaker 1: you're seeing the acceptance of my generation that grew up 138 00:08:24,400 --> 00:08:27,560 Speaker 1: with consoles now saying well, gaming is not actually bad, 139 00:08:27,600 --> 00:08:32,000 Speaker 1: Like it didn't lead to the detrimental things that people 140 00:08:32,000 --> 00:08:34,480 Speaker 1: thought it would write, you know, the early days of 141 00:08:34,520 --> 00:08:36,920 Speaker 1: g t A, the early days of first person shooters. 142 00:08:37,320 --> 00:08:40,600 Speaker 1: It's it's just not. The stigma associated with it is 143 00:08:40,600 --> 00:08:43,719 Speaker 1: still there. But the industry is massive, and I think 144 00:08:43,720 --> 00:08:46,160 Speaker 1: that we've seen a generational change of people who grew 145 00:08:46,200 --> 00:08:48,800 Speaker 1: up playing games in a home and now we're starting 146 00:08:48,800 --> 00:08:51,200 Speaker 1: to see people play games anywhere, right, and that's why 147 00:08:51,200 --> 00:08:53,800 Speaker 1: you see the growth and mobile. Mobile will surpass the 148 00:08:53,880 --> 00:08:58,840 Speaker 1: total revenue generated in gaming then console and PC combined 149 00:08:59,559 --> 00:09:02,480 Speaker 1: next year. Um. And that you know, we have an 150 00:09:02,480 --> 00:09:07,600 Speaker 1: investment in India, very little console penetration. Everybody's playing mobile games. 151 00:09:07,920 --> 00:09:10,679 Speaker 1: India's by far the world's largest gaming market, with the 152 00:09:10,760 --> 00:09:13,080 Speaker 1: exception of China, and if you look at the numbers 153 00:09:13,080 --> 00:09:15,560 Speaker 1: in the sheer amount and it will surpass China given 154 00:09:15,640 --> 00:09:17,880 Speaker 1: the recent regulatory changes that have gone in limiting the 155 00:09:17,920 --> 00:09:20,640 Speaker 1: amount of time kids can play games. So you know, 156 00:09:20,760 --> 00:09:24,880 Speaker 1: I think we're in a moment in time where we 157 00:09:24,960 --> 00:09:28,640 Speaker 1: talk about the metaverse, we talk about the Pokemon goes, 158 00:09:28,720 --> 00:09:32,240 Speaker 1: you talk about roadblocks, you talk about Fortnite, that this 159 00:09:32,280 --> 00:09:34,559 Speaker 1: is the way people are going to socialize. And this 160 00:09:34,600 --> 00:09:37,200 Speaker 1: is a game we were a digital native generation. This 161 00:09:37,280 --> 00:09:41,760 Speaker 1: is a game native generation. Interesting, So particular to let 162 00:09:41,800 --> 00:09:45,319 Speaker 1: the things that you talked about with the roadblocks and Fortnite, 163 00:09:45,360 --> 00:09:48,200 Speaker 1: you know, I have little kids and for them, you know, 164 00:09:48,280 --> 00:09:51,920 Speaker 1: they think nothing about spending real dollars to have dollars 165 00:09:51,920 --> 00:09:56,120 Speaker 1: in the game, right, And I wonder what your perspective 166 00:09:56,360 --> 00:10:01,080 Speaker 1: is on how they will grow up being let's say 167 00:10:01,160 --> 00:10:03,640 Speaker 1: sub twelve, sub twelve years old. And I don't know 168 00:10:03,640 --> 00:10:04,960 Speaker 1: if you have kids or not, but like you you 169 00:10:05,040 --> 00:10:07,880 Speaker 1: study this, So how how will they grow up in 170 00:10:07,960 --> 00:10:13,880 Speaker 1: a world how were they're they're thinking be structured around value? 171 00:10:14,160 --> 00:10:19,559 Speaker 1: So is me having a whole twelve football ten ft 172 00:10:19,600 --> 00:10:24,120 Speaker 1: high full of sneakers and boxes of you know, old Jordan's. 173 00:10:24,360 --> 00:10:29,520 Speaker 1: They will have a virtual world of you know, digital 174 00:10:29,559 --> 00:10:32,800 Speaker 1: chatch keys, like you know gems that they got in 175 00:10:33,080 --> 00:10:37,000 Speaker 1: two thousand twenty. You know, it's like, how how will 176 00:10:37,040 --> 00:10:40,800 Speaker 1: they think about these things? Yeah, it's a great question. 177 00:10:41,000 --> 00:10:45,240 Speaker 1: And so we're investors in stock ax out of fun one. Right. 178 00:10:45,760 --> 00:10:48,439 Speaker 1: And if you're a sneaker head, you've got kicks, you've 179 00:10:48,480 --> 00:10:51,280 Speaker 1: been on Goat, you've been on stock X. You don't 180 00:10:51,320 --> 00:10:55,640 Speaker 1: see your sneakers as a utility, right, you see them 181 00:10:55,679 --> 00:10:59,040 Speaker 1: as a luxury? Right? Um? And what we saw in 182 00:10:59,760 --> 00:11:05,760 Speaker 1: this last ten years of innovation internet space, particularly around 183 00:11:05,760 --> 00:11:09,240 Speaker 1: a gig economy, in ownership, like the fact that you 184 00:11:09,240 --> 00:11:12,040 Speaker 1: would say, yeah, I'm just gonna put my crib on Airbnb, 185 00:11:12,200 --> 00:11:14,400 Speaker 1: Like people were crazy when the airbnb came out. People 186 00:11:14,400 --> 00:11:16,480 Speaker 1: are like are you insane? You're gonna stay at strangers, 187 00:11:16,600 --> 00:11:19,240 Speaker 1: You're gonna let somebody stay in your crib? Like, Nah, 188 00:11:19,280 --> 00:11:21,839 Speaker 1: that's not possible, that's not gonna happen, right, And now 189 00:11:21,880 --> 00:11:25,280 Speaker 1: it's like I'd rather stare at an airbnbing in a hotel, right, 190 00:11:25,400 --> 00:11:29,200 Speaker 1: And so the idea of ownership is changing rapidly in 191 00:11:29,200 --> 00:11:33,240 Speaker 1: our society. And again I go back, it's generational change. 192 00:11:33,520 --> 00:11:37,120 Speaker 1: What was cool for my parents generation was a Ford Mustang, 193 00:11:37,440 --> 00:11:40,160 Speaker 1: a muscle car, like that was who you were and 194 00:11:40,200 --> 00:11:43,760 Speaker 1: that representative piece of your identity. This generation grew up 195 00:11:43,800 --> 00:11:45,480 Speaker 1: and was like, who cares about a car? I can 196 00:11:45,520 --> 00:11:47,160 Speaker 1: take a Uber anywhere. It's gonna cost me less. I 197 00:11:47,160 --> 00:11:50,000 Speaker 1: don't have to worry about maintenance and parking and alternate side. 198 00:11:50,440 --> 00:11:52,400 Speaker 1: I'll just take Ubers everywhere and it's gonna cost me 199 00:11:52,480 --> 00:11:57,920 Speaker 1: less on a monthly basis. So this leads us to 200 00:11:58,160 --> 00:12:03,320 Speaker 1: a game native generation. So Fortnite generates two point one 201 00:12:03,400 --> 00:12:07,400 Speaker 1: two point three billion dollars a year selling skins. That's it, 202 00:12:08,320 --> 00:12:11,680 Speaker 1: that's their business model. Why because if you buy an 203 00:12:11,760 --> 00:12:14,679 Speaker 1: NFL jersey or you buy a Marvel character jersey to 204 00:12:14,760 --> 00:12:18,840 Speaker 1: skin your character in the game, that's the representation to 205 00:12:19,000 --> 00:12:22,040 Speaker 1: your peer group, no different than owning that Mustang or 206 00:12:22,120 --> 00:12:25,600 Speaker 1: having a pair of yeass or having a skin in fortnet. 207 00:12:26,240 --> 00:12:29,160 Speaker 1: So when people talk about, oh, I'm believe in n 208 00:12:29,200 --> 00:12:31,400 Speaker 1: f T s, this stuff is fleeting, I'm like, you're 209 00:12:31,880 --> 00:12:34,640 Speaker 1: not in touch with reality. You don't understand how you 210 00:12:34,960 --> 00:12:38,800 Speaker 1: view digital assets. You might have dop artwork on your wall. 211 00:12:39,400 --> 00:12:41,040 Speaker 1: Well guess what I got an n f T in 212 00:12:41,080 --> 00:12:45,120 Speaker 1: my virtual world. It's no different. It's the exact same thing. 213 00:12:45,679 --> 00:12:48,960 Speaker 1: It represents who you are, it's part of your identity. 214 00:12:49,040 --> 00:12:51,679 Speaker 1: And so you know, we're very bullish on the n 215 00:12:51,720 --> 00:12:55,120 Speaker 1: f T space, and I think even more so. Digital 216 00:12:55,720 --> 00:12:59,200 Speaker 1: has this unique opportunity that we're going to see emerge 217 00:12:59,200 --> 00:13:01,439 Speaker 1: and fractional owners. So in the same way we had 218 00:13:01,440 --> 00:13:03,560 Speaker 1: to give economy the same way you treated an asset 219 00:13:03,559 --> 00:13:06,360 Speaker 1: and you're willing to sell it or lease it, digital 220 00:13:06,440 --> 00:13:09,360 Speaker 1: opens up completely new opportunities. And so when you talk 221 00:13:09,360 --> 00:13:11,319 Speaker 1: about n f T s, oh, I created an original 222 00:13:11,320 --> 00:13:13,400 Speaker 1: piece of art as an artist, I'm not going to 223 00:13:13,440 --> 00:13:16,400 Speaker 1: say I did, and I sell that and now it 224 00:13:16,400 --> 00:13:20,840 Speaker 1: gets resold for ten X because there's a smart contracts 225 00:13:20,840 --> 00:13:23,760 Speaker 1: associated with it. I get a portion of that used 226 00:13:23,840 --> 00:13:26,760 Speaker 1: that that secondary transaction or the third flip of that 227 00:13:26,840 --> 00:13:29,080 Speaker 1: item as it goes up over time, so it unlocks 228 00:13:29,120 --> 00:13:32,560 Speaker 1: additional value the same way stock x unlocks value, which 229 00:13:32,600 --> 00:13:34,680 Speaker 1: is you can buy a pair of kicks, hold them, 230 00:13:34,960 --> 00:13:38,439 Speaker 1: flip them, and you're gonna get the proceeds. Now, the artist, 231 00:13:38,480 --> 00:13:42,120 Speaker 1: the creator, whoever it is, can actually you know, accrue 232 00:13:42,120 --> 00:13:43,920 Speaker 1: that value, and I think that's gonna be something lasting 233 00:13:43,920 --> 00:13:47,200 Speaker 1: in the ecosystem that really changes the way, you know, 234 00:13:47,920 --> 00:13:51,360 Speaker 1: art and assets are monetized over time, and so we're 235 00:13:51,480 --> 00:13:54,640 Speaker 1: very bullish on you know, digital art. You know what 236 00:13:54,800 --> 00:13:58,840 Speaker 1: n f T s mean, digital ownership over time, because again, 237 00:13:59,200 --> 00:14:03,040 Speaker 1: it is just an item you own that represents your identity. 238 00:14:03,360 --> 00:14:05,960 Speaker 1: Just because it's in the virtual world, it doesn't mean 239 00:14:06,040 --> 00:14:08,680 Speaker 1: it's any less or more so than the artwork or 240 00:14:08,679 --> 00:14:12,800 Speaker 1: the kicks that you wear. When you you specifically are 241 00:14:12,880 --> 00:14:16,719 Speaker 1: looking to invest in gaming, is it game developers you're 242 00:14:16,760 --> 00:14:19,680 Speaker 1: particularly looking for, as it e Sports platforms? Is it 243 00:14:19,800 --> 00:14:22,880 Speaker 1: leads that you're interested in, like what's interesting to you 244 00:14:23,000 --> 00:14:26,680 Speaker 1: that's happening in the space. Yeah, we have a very 245 00:14:27,560 --> 00:14:30,760 Speaker 1: diversified approach to gaming because I think you know, people 246 00:14:30,800 --> 00:14:35,040 Speaker 1: tend to lump gaming into here's the studio creating a game, right, 247 00:14:35,240 --> 00:14:39,200 Speaker 1: and we do that. We we we certainly invested in um, 248 00:14:39,240 --> 00:14:43,080 Speaker 1: you know a handful of studios. Um. We love the 249 00:14:43,160 --> 00:14:46,280 Speaker 1: idea that you know. To me, gaming is not that 250 00:14:46,360 --> 00:14:50,400 Speaker 1: different than somebody who's creating an album or a movie. Right, 251 00:14:50,400 --> 00:14:52,960 Speaker 1: You're creating a new piece of work. You're putting your 252 00:14:52,960 --> 00:14:54,800 Speaker 1: heart and soul in it, and you hope somebody loves it, 253 00:14:55,200 --> 00:14:58,840 Speaker 1: right And and it's a creative endeavor. And so you know, 254 00:14:58,880 --> 00:15:00,720 Speaker 1: from our perspective, that's most of the money in the 255 00:15:00,760 --> 00:15:03,480 Speaker 1: ecosystem flows today. So we'll continue to make investments in 256 00:15:03,480 --> 00:15:07,760 Speaker 1: that space. UM. We tend to put the second bucket 257 00:15:07,800 --> 00:15:11,760 Speaker 1: as what are we investing in terms of social and community. 258 00:15:12,000 --> 00:15:14,120 Speaker 1: The sports is part of that. Right. When you look 259 00:15:14,160 --> 00:15:16,680 Speaker 1: at one of our early investments, we were early investors 260 00:15:16,680 --> 00:15:19,920 Speaker 1: in hundred Thieves. Um, they're in the sports team, but 261 00:15:20,040 --> 00:15:23,160 Speaker 1: they're really a lifestyle brand, right you You you see 262 00:15:23,200 --> 00:15:26,280 Speaker 1: they're making money not only from competing, but they're making 263 00:15:26,280 --> 00:15:31,280 Speaker 1: money from march right from content. Um, it's an entertainment 264 00:15:31,440 --> 00:15:34,920 Speaker 1: in a brand business. Um. And so you know, we'll 265 00:15:34,960 --> 00:15:36,760 Speaker 1: invest in the sports. We invest in a lot of 266 00:15:36,760 --> 00:15:38,880 Speaker 1: real money gaming. So you know, there's a lot of 267 00:15:38,880 --> 00:15:42,720 Speaker 1: regulatory change going on in the ecosystem across the US 268 00:15:42,760 --> 00:15:46,400 Speaker 1: to allow legalized gambling. Um. You know, we play it that. 269 00:15:46,480 --> 00:15:49,040 Speaker 1: It's the intersection of sports and gaming, right, It's what 270 00:15:49,240 --> 00:15:51,840 Speaker 1: keeps people engaged in the game. Where you might be 271 00:15:51,840 --> 00:15:54,120 Speaker 1: watching a three and a half hour game, there's actually 272 00:15:54,160 --> 00:15:56,800 Speaker 1: thirty minutes of action. What are you doing during that time? 273 00:15:56,840 --> 00:15:59,640 Speaker 1: So we think you know, um, prop bets and and 274 00:15:59,720 --> 00:16:03,120 Speaker 1: you know in game wagering in real time social around 275 00:16:03,280 --> 00:16:06,880 Speaker 1: sports is a fascinating area. Um. And then we invest 276 00:16:06,880 --> 00:16:09,520 Speaker 1: in infrastructure, So what are the core teching tools needed 277 00:16:10,040 --> 00:16:12,840 Speaker 1: in a new generation of gaming? You know, gaming gets 278 00:16:12,880 --> 00:16:18,280 Speaker 1: big and you see outsized returns on investments at the 279 00:16:18,320 --> 00:16:20,520 Speaker 1: intersection of a new form of distribution and a new 280 00:16:20,600 --> 00:16:23,680 Speaker 1: form of monetization. See, you're going from a sixty dollar 281 00:16:23,720 --> 00:16:26,640 Speaker 1: console game going to free to play Facebook games. We're 282 00:16:26,760 --> 00:16:30,920 Speaker 1: making micro transactions to mobile distribution within app purchases. And 283 00:16:30,920 --> 00:16:33,720 Speaker 1: now that we're in a cloud computing era and we're 284 00:16:33,760 --> 00:16:36,480 Speaker 1: moving into this you know monetization framework of play to 285 00:16:36,560 --> 00:16:39,360 Speaker 1: earn in crypto as part of the currency of the games. 286 00:16:39,800 --> 00:16:42,760 Speaker 1: This is the moment in time where you'll see really 287 00:16:42,800 --> 00:16:45,680 Speaker 1: outsized returns for investments in gaming, and so we're looking 288 00:16:45,720 --> 00:16:49,160 Speaker 1: at all aspects of the game ecosystem UM, and we 289 00:16:49,200 --> 00:16:52,720 Speaker 1: look for, you know, founders with unique insights into why 290 00:16:53,040 --> 00:16:55,560 Speaker 1: the i P they're creating at this moment in time 291 00:16:56,240 --> 00:17:02,200 Speaker 1: can leverage the cloud mobile global distribution with new fundamental 292 00:17:02,280 --> 00:17:05,359 Speaker 1: economics that not only are allowing users to spend money 293 00:17:05,359 --> 00:17:07,440 Speaker 1: in the game, but earn money in those games as well. 294 00:17:07,760 --> 00:17:10,160 Speaker 1: And so that's kind of the broad strokes of how 295 00:17:10,200 --> 00:17:12,959 Speaker 1: we look at investing in the gaming ecosystem. Now, I 296 00:17:13,000 --> 00:17:16,400 Speaker 1: was reading an article and you said before that you 297 00:17:16,440 --> 00:17:18,679 Speaker 1: want to meet a founder who can see a trend 298 00:17:18,720 --> 00:17:21,720 Speaker 1: and has the knowledge, network and ability to execute on 299 00:17:21,920 --> 00:17:25,280 Speaker 1: their vision. UM. Can you talk to me about an 300 00:17:25,320 --> 00:17:28,639 Speaker 1: investment that you made, UM, whether it was in gaming, sports, 301 00:17:28,720 --> 00:17:32,600 Speaker 1: or fitness where the operator had you know, a unique 302 00:17:32,680 --> 00:17:35,639 Speaker 1: vision about what the future looked like that caused you 303 00:17:35,680 --> 00:17:40,720 Speaker 1: to want to invest in You ultimately probably did invest. Yeah. 304 00:17:40,800 --> 00:17:44,040 Speaker 1: So it's a really good UM company here in New York. 305 00:17:44,480 --> 00:17:48,320 Speaker 1: They're based in Brooklyn. It's called players Lounge UM. Austin 306 00:17:48,960 --> 00:17:53,439 Speaker 1: Um is a phenomenal founder. You know, he created a 307 00:17:53,440 --> 00:17:58,200 Speaker 1: gaming platform that allows you to connect with somebody else 308 00:17:58,200 --> 00:18:01,080 Speaker 1: in the network and play them in a console game 309 00:18:01,200 --> 00:18:03,639 Speaker 1: or a PC game. Um, so I can challenge you 310 00:18:03,640 --> 00:18:05,280 Speaker 1: to a game of Madden, I can challenge you to 311 00:18:05,359 --> 00:18:09,719 Speaker 1: a game of FIFA two K Fortnite. I'll put up 312 00:18:09,720 --> 00:18:11,600 Speaker 1: ten bucks. Who put up ten bucks? You know, the 313 00:18:11,640 --> 00:18:14,200 Speaker 1: winner takes eighteen the house takes their ten percent cut 314 00:18:14,280 --> 00:18:19,679 Speaker 1: on that transaction. You know that. You know, four or 315 00:18:19,680 --> 00:18:22,080 Speaker 1: five years ago, people would be like, that's crazy. I'm 316 00:18:22,080 --> 00:18:24,520 Speaker 1: gonna you know what we did in the door room 317 00:18:24,640 --> 00:18:27,480 Speaker 1: in college, Like we sat down and we had consoles 318 00:18:27,680 --> 00:18:30,680 Speaker 1: and I'm like, I'll play you like loser Bys and 319 00:18:30,760 --> 00:18:34,040 Speaker 1: forty Like this is where right and now you can 320 00:18:34,040 --> 00:18:36,199 Speaker 1: do it. And I always say when people ask me 321 00:18:36,240 --> 00:18:39,320 Speaker 1: about players Lounge, I'm like, Austin was a hustler. Like 322 00:18:39,920 --> 00:18:42,280 Speaker 1: he was going and setting up game nights in bars 323 00:18:42,280 --> 00:18:43,840 Speaker 1: and Brooklyn. He's like, oh, you got a trivia night 324 00:18:43,880 --> 00:18:47,320 Speaker 1: on night, Like I cannot bring in a group of 325 00:18:47,440 --> 00:18:49,960 Speaker 1: FIFA meet up group and connect the consoles and have 326 00:18:50,040 --> 00:18:52,480 Speaker 1: them come in and play. I'll guarantee you have foot 327 00:18:52,520 --> 00:18:54,720 Speaker 1: traffic on a night that would be like for you normally, 328 00:18:55,000 --> 00:18:56,800 Speaker 1: and they're gonna drink and spend money. I'm gonna get 329 00:18:56,840 --> 00:18:58,440 Speaker 1: this and then he's like, why am I doing this 330 00:18:58,640 --> 00:19:01,080 Speaker 1: in person? I can do this online and created a 331 00:19:01,080 --> 00:19:04,160 Speaker 1: platform behind that. But it was the vision of taking 332 00:19:04,200 --> 00:19:08,040 Speaker 1: some things saying like people like playing games for real money, right, 333 00:19:08,080 --> 00:19:11,680 Speaker 1: Like Vegas exists for a reason. Um, you know the 334 00:19:11,800 --> 00:19:14,679 Speaker 1: Latta in the US nillion dollar a year. People like 335 00:19:14,760 --> 00:19:16,560 Speaker 1: to play games for money. It's a natural part of 336 00:19:16,600 --> 00:19:19,400 Speaker 1: what we do. And you see that with the regulatory 337 00:19:19,480 --> 00:19:22,080 Speaker 1: environer shifting. You know, uh, New Jersey just hit a 338 00:19:22,080 --> 00:19:24,840 Speaker 1: billion dollars in wagers one state billion dollars in wagers 339 00:19:24,880 --> 00:19:27,320 Speaker 1: in one month. Right, so you talk about the amount 340 00:19:27,359 --> 00:19:29,199 Speaker 1: of value that's going in and he was like, I'm 341 00:19:29,240 --> 00:19:31,639 Speaker 1: gonna take it and apply to console games, right for 342 00:19:31,760 --> 00:19:33,960 Speaker 1: hardcore cats who really like playing. And I consider that 343 00:19:34,000 --> 00:19:35,720 Speaker 1: the new Poker Knight used to get together with people 344 00:19:35,800 --> 00:19:37,600 Speaker 1: play poker, you hanging out with your friends. Now you're 345 00:19:37,600 --> 00:19:40,520 Speaker 1: just connecting online and you're playing games that you you 346 00:19:40,600 --> 00:19:43,719 Speaker 1: normally would and so for for real money. And so 347 00:19:43,760 --> 00:19:45,600 Speaker 1: that's the type of founder you know that at a 348 00:19:45,680 --> 00:19:47,479 Speaker 1: unique insight that was like, oh man, I got this. 349 00:19:47,760 --> 00:19:50,680 Speaker 1: How do we scale it? How do we execute? Phenomenal 350 00:19:50,720 --> 00:19:56,360 Speaker 1: investors on the cap table venture funds, athletes, celebrities you know, 351 00:19:56,520 --> 00:19:59,200 Speaker 1: coming in to co invest alongside. And I think those 352 00:19:59,240 --> 00:20:02,480 Speaker 1: are the types of essements where it's almost brain dead 353 00:20:02,480 --> 00:20:05,280 Speaker 1: simple and obvious, with like why isn't this happening? But 354 00:20:05,880 --> 00:20:10,399 Speaker 1: somebody can see a broader transformation in the market that 355 00:20:10,440 --> 00:20:13,320 Speaker 1: allows them to scale us to you know, tens of 356 00:20:13,359 --> 00:20:16,440 Speaker 1: millions of dollars a reb. You know, we often talk 357 00:20:16,520 --> 00:20:21,919 Speaker 1: about founders finding market opportunity to solve problems. Um, I 358 00:20:21,960 --> 00:20:27,000 Speaker 1: don't necessarily think about creating gaming as like solve a 359 00:20:27,080 --> 00:20:29,320 Speaker 1: problem solved. Maybe you do, and I'd love to hear 360 00:20:29,359 --> 00:20:33,880 Speaker 1: your thoughts on that, um, like, are there yet still 361 00:20:33,920 --> 00:20:36,960 Speaker 1: a lot of problems to be solved in this? If 362 00:20:37,000 --> 00:20:39,760 Speaker 1: there are problems? Or is this is this entertainment? How 363 00:20:39,760 --> 00:20:43,280 Speaker 1: do you position this? Yeah? Yeah, I mean we just 364 00:20:43,440 --> 00:20:47,600 Speaker 1: made an investment in a tools business, um that can 365 00:20:48,119 --> 00:20:50,800 Speaker 1: take a two D image and create a three D 366 00:20:50,920 --> 00:20:52,680 Speaker 1: asset that can be used in a game or in 367 00:20:52,720 --> 00:20:56,679 Speaker 1: the metapath. And so if you look at gaming, you 368 00:20:56,680 --> 00:20:59,000 Speaker 1: have a two D artist sketching something out. Three D 369 00:20:59,080 --> 00:21:02,560 Speaker 1: artists you have an animator, right the process for creating 370 00:21:02,720 --> 00:21:05,360 Speaker 1: really high quality art. I mean, if you play games nowadays, 371 00:21:05,440 --> 00:21:09,439 Speaker 1: you see how real right the players are. Um, you know, 372 00:21:09,960 --> 00:21:13,520 Speaker 1: there are tons of infrastructure and technology business. I mean 373 00:21:13,520 --> 00:21:17,199 Speaker 1: we're talking about Microsoft's cloud business in gaming being a 374 00:21:17,280 --> 00:21:21,119 Speaker 1: ten billion dollar a year business. You know. The lift 375 00:21:21,200 --> 00:21:24,080 Speaker 1: on the back end infrastructure to power that is an 376 00:21:24,200 --> 00:21:28,800 Speaker 1: incredible right. Most people think about epic games for Fortnite, right, 377 00:21:29,240 --> 00:21:32,679 Speaker 1: the Unreal engine powers most of the console games in 378 00:21:32,720 --> 00:21:36,120 Speaker 1: the world. Right, So they have an incredibly powerful engine, 379 00:21:36,720 --> 00:21:38,600 Speaker 1: and you know, I think that's part of the value. 380 00:21:38,600 --> 00:21:41,200 Speaker 1: Look at Unity, publicly traded games company. It's a game 381 00:21:41,200 --> 00:21:45,159 Speaker 1: engine for mobile um. And so when I think about 382 00:21:45,960 --> 00:21:50,840 Speaker 1: you know, problems in the uh the ecosystem around gaming. 383 00:21:51,359 --> 00:21:53,879 Speaker 1: You know, having worked in studios and launched studios before, 384 00:21:54,520 --> 00:21:57,679 Speaker 1: you have to really understand what it takes to create 385 00:21:57,720 --> 00:22:00,640 Speaker 1: I P what it takes to deploy that launch games 386 00:22:00,680 --> 00:22:02,800 Speaker 1: as a service, right, all the ugly stuff. You don't 387 00:22:02,800 --> 00:22:07,359 Speaker 1: think about leaderboards and player matching, and you know nonplayer 388 00:22:07,480 --> 00:22:11,880 Speaker 1: characters having really sophisticated are you know AI behind them 389 00:22:11,920 --> 00:22:14,000 Speaker 1: so you can interact with them in the game. There's 390 00:22:14,000 --> 00:22:15,720 Speaker 1: a lot of core tech that goes on there, and 391 00:22:15,760 --> 00:22:17,560 Speaker 1: so we try to pick off the pieces of the 392 00:22:17,600 --> 00:22:20,560 Speaker 1: industry and say, okay, where are there's where is there 393 00:22:20,560 --> 00:22:22,960 Speaker 1: a huge amount of dollars being spent? What are the 394 00:22:22,960 --> 00:22:25,440 Speaker 1: biggest technological challenges and who are the right teams to 395 00:22:25,480 --> 00:22:27,840 Speaker 1: solve those? Oftentimes they come out of studios, or they 396 00:22:27,840 --> 00:22:30,359 Speaker 1: come out of environments like a Riot Games, or they 397 00:22:30,400 --> 00:22:32,800 Speaker 1: come out of Amazon. That's seen you know how much 398 00:22:32,840 --> 00:22:38,280 Speaker 1: games are being powered on their cloud infrastructure, and um, 399 00:22:38,320 --> 00:22:40,880 Speaker 1: you know that's one part of the business. I think 400 00:22:40,920 --> 00:22:43,000 Speaker 1: the fun and exciting part that people tend to be 401 00:22:43,080 --> 00:22:45,480 Speaker 1: drawn to is, Oh, here's a new game that launched 402 00:22:45,520 --> 00:22:47,239 Speaker 1: and we love it and we're playing it because there 403 00:22:47,240 --> 00:22:49,399 Speaker 1: are moors in the game. But there's so much that 404 00:22:49,400 --> 00:22:51,840 Speaker 1: goes on behind the door, behind the scenes in the 405 00:22:51,880 --> 00:22:56,480 Speaker 1: studio to pull that off for her. As you say 406 00:22:56,520 --> 00:22:58,679 Speaker 1: before that when you take a meeting, you're looking for 407 00:22:58,760 --> 00:23:02,520 Speaker 1: ten slides in a demo? A right, and um, what 408 00:23:02,640 --> 00:23:08,439 Speaker 1: are the top three slides you're lasering in on? Team 409 00:23:08,520 --> 00:23:12,439 Speaker 1: is always first? Um, you know, we invest in the 410 00:23:12,480 --> 00:23:14,680 Speaker 1: earliest stages of a business. I've been a founder three 411 00:23:14,720 --> 00:23:18,520 Speaker 1: times over. It's the hardest thing in the world to do. 412 00:23:19,080 --> 00:23:22,160 Speaker 1: It really is like running a successful startup, and I've 413 00:23:22,160 --> 00:23:24,960 Speaker 1: only done it one out of three tries. So from 414 00:23:25,000 --> 00:23:28,520 Speaker 1: experience of failure here. UM that that it's really challenging. 415 00:23:28,560 --> 00:23:31,320 Speaker 1: So team is always first. Team can be repeat founders. 416 00:23:31,400 --> 00:23:35,200 Speaker 1: Teams can be individuals who have domain expertise that's outsized 417 00:23:35,640 --> 00:23:39,320 Speaker 1: UM in a unique perspective, Like we talked about, TAM 418 00:23:39,359 --> 00:23:41,040 Speaker 1: is the other one, right, Like what is the total 419 00:23:41,080 --> 00:23:44,439 Speaker 1: addressable market that you're going after? Um? You know, if 420 00:23:44,440 --> 00:23:46,800 Speaker 1: you're launching a game only in New Zealand, I'm probably 421 00:23:46,800 --> 00:23:49,200 Speaker 1: not your guy, you know, Like it's just too small 422 00:23:49,240 --> 00:23:52,800 Speaker 1: of a market. You know, we have to return you know, 423 00:23:53,200 --> 00:23:57,080 Speaker 1: our fund to fifty five million dollars three times over right, 424 00:23:57,240 --> 00:23:59,800 Speaker 1: So I'm looking for a big market. We're gonna inevitably 425 00:23:59,800 --> 00:24:03,280 Speaker 1: own ten percent of that company, you know, So that 426 00:24:03,320 --> 00:24:05,119 Speaker 1: means you got to be a five million dollar outcome. 427 00:24:05,119 --> 00:24:08,600 Speaker 1: There has to be a massive market there, um, you know. 428 00:24:08,960 --> 00:24:12,199 Speaker 1: And I think those are the top two. If I 429 00:24:12,240 --> 00:24:15,680 Speaker 1: were to think about, you know, a third component at 430 00:24:15,720 --> 00:24:19,960 Speaker 1: the earliest stages, UM, it would probably have to be 431 00:24:22,480 --> 00:24:25,880 Speaker 1: past experience, right, what allows you to pull this off? Right, 432 00:24:25,920 --> 00:24:28,359 Speaker 1: Whether it's you see a lot of people hiring out 433 00:24:28,359 --> 00:24:30,480 Speaker 1: of Facebook and Google because they think there are companies 434 00:24:30,520 --> 00:24:32,160 Speaker 1: that have, you know, do it well, or you see 435 00:24:32,200 --> 00:24:34,840 Speaker 1: them come out of a successful startler, your track record, 436 00:24:35,200 --> 00:24:38,040 Speaker 1: and we invest the first time founders. But track record, 437 00:24:38,119 --> 00:24:44,879 Speaker 1: to me, is not necessarily a determinant of future success, 438 00:24:45,480 --> 00:24:50,160 Speaker 1: but it's a ingredient in the overall recipe that allows 439 00:24:50,160 --> 00:24:54,480 Speaker 1: you to pull off what is inevitably an incredibly challenging 440 00:24:54,560 --> 00:24:57,880 Speaker 1: feat What are some of those indicated as the first 441 00:24:57,880 --> 00:25:00,879 Speaker 1: time founder that you might fund? That's a your path, 442 00:25:01,680 --> 00:25:05,080 Speaker 1: you know, gives you validity with regards to you know 443 00:25:05,760 --> 00:25:13,560 Speaker 1: you can do this thing. Yeah, Um, it's you know, 444 00:25:13,600 --> 00:25:16,679 Speaker 1: I refer to it a lot as um you know, 445 00:25:16,720 --> 00:25:20,159 Speaker 1: founder company fit. Right. So I came out of working 446 00:25:20,160 --> 00:25:22,480 Speaker 1: in mobile and I worked in gaming and my first 447 00:25:22,480 --> 00:25:24,720 Speaker 1: company was in mobile gaming. Like, you know, I hadn't 448 00:25:24,760 --> 00:25:27,200 Speaker 1: done a startup, but I've spent years in Microsoft. I've 449 00:25:27,200 --> 00:25:29,119 Speaker 1: worked at a bunch of startups, and that was a 450 00:25:29,200 --> 00:25:31,399 Speaker 1: key contributor, right, Like some people tell me, Oh, I 451 00:25:31,400 --> 00:25:34,400 Speaker 1: came out of Facebook, Like you're the eighteen thousand employee 452 00:25:34,400 --> 00:25:37,320 Speaker 1: working on like a non meaningful product, But like, were 453 00:25:37,320 --> 00:25:40,719 Speaker 1: you the lead designer on I G Like that's different, right, 454 00:25:40,760 --> 00:25:42,719 Speaker 1: and so you kind of have to know what somebody 455 00:25:42,800 --> 00:25:46,159 Speaker 1: was really doing. Um, and that's where if you're a 456 00:25:46,160 --> 00:25:49,920 Speaker 1: first time founder, it's like, what is that unique inside? Right? 457 00:25:50,119 --> 00:25:52,520 Speaker 1: You might be at a company like a salesforce and say, 458 00:25:52,680 --> 00:25:56,639 Speaker 1: we drew these three things really well, but there's a 459 00:25:56,680 --> 00:26:01,720 Speaker 1: part over here that everybody's ignoring. And because we're generating billions, 460 00:26:01,760 --> 00:26:04,240 Speaker 1: that can be a hundred million dollar revenue run rate 461 00:26:04,280 --> 00:26:06,240 Speaker 1: business that can get us to a billion dollar valuation. 462 00:26:06,320 --> 00:26:09,080 Speaker 1: Like I'm gonna pick this piece off and this is why, 463 00:26:09,119 --> 00:26:13,680 Speaker 1: and this is the platform that I've worked on. Um, 464 00:26:13,800 --> 00:26:15,679 Speaker 1: So that's you know, we look for those like what 465 00:26:15,720 --> 00:26:19,040 Speaker 1: are the unique insights you have? What is your expertise 466 00:26:19,080 --> 00:26:22,200 Speaker 1: in your network? Your insight that allows you to to 467 00:26:22,200 --> 00:26:24,399 Speaker 1: to see around the corner that nobody else has seen. 468 00:26:25,040 --> 00:26:27,399 Speaker 1: And if you have that and you then have to 469 00:26:27,440 --> 00:26:30,680 Speaker 1: surround themselves like being a great found like the journey 470 00:26:30,720 --> 00:26:33,440 Speaker 1: of a founder in a first time founder. Everybody's the 471 00:26:33,480 --> 00:26:36,360 Speaker 1: first time founder at some point in time, and so 472 00:26:37,720 --> 00:26:42,400 Speaker 1: what you look for somebody who's highly coachable because you can, 473 00:26:42,800 --> 00:26:48,360 Speaker 1: you know, think about the sports analogy, but the NFL combine. 474 00:26:48,840 --> 00:26:50,719 Speaker 1: You might be able to jump really high, you might 475 00:26:50,760 --> 00:26:52,920 Speaker 1: be able to bench a lot, you might be able 476 00:26:52,960 --> 00:26:57,320 Speaker 1: to you know, max out on your reps, but are 477 00:26:57,359 --> 00:27:01,280 Speaker 1: you going to be great team leader? Are you gonna 478 00:27:01,320 --> 00:27:03,960 Speaker 1: be able to read defenses? Like what is your intuition? 479 00:27:04,040 --> 00:27:06,000 Speaker 1: And so everything that we do there's an art and 480 00:27:06,040 --> 00:27:11,040 Speaker 1: a science to it. And so when I think about founders, 481 00:27:11,480 --> 00:27:14,040 Speaker 1: you might be a great product person, you might be 482 00:27:14,080 --> 00:27:18,119 Speaker 1: a great salesperson. Um, you might have a unique insight, 483 00:27:18,760 --> 00:27:20,840 Speaker 1: but there's a ton about leading a business you don't know. 484 00:27:20,880 --> 00:27:22,680 Speaker 1: So you can be a great founder and a great 485 00:27:22,800 --> 00:27:27,399 Speaker 1: entrepreneur without being a great CEO. And the journey that 486 00:27:27,480 --> 00:27:31,080 Speaker 1: someone's willing to go on during this process is how 487 00:27:31,080 --> 00:27:33,880 Speaker 1: do you go from a good founder or a great 488 00:27:33,920 --> 00:27:37,879 Speaker 1: founder to a great CEO. And we've seen the biggest 489 00:27:37,920 --> 00:27:39,800 Speaker 1: companies in the world, the best companies of the world, 490 00:27:39,840 --> 00:27:42,720 Speaker 1: their CEO is the mature right Zuck couldn't get on 491 00:27:42,720 --> 00:27:45,280 Speaker 1: stage at one point in time and give a presentation. Fine, 492 00:27:45,280 --> 00:27:50,280 Speaker 1: now gates same thing, right, Um, basis you knew when 493 00:27:50,320 --> 00:27:51,919 Speaker 1: to call it a day in transition off to a 494 00:27:51,960 --> 00:27:54,520 Speaker 1: chairman role and leave the CEO. Right, And so they 495 00:27:54,520 --> 00:27:57,960 Speaker 1: went from great founders to becoming great CEOs. And that's 496 00:27:58,000 --> 00:28:00,639 Speaker 1: a path and a journey that that that years of 497 00:28:00,920 --> 00:28:03,320 Speaker 1: you know, refining And so so I look at coachability 498 00:28:03,359 --> 00:28:05,680 Speaker 1: as one of the key factors for us. If somebody 499 00:28:05,720 --> 00:28:07,600 Speaker 1: is the first time founder that they're willing to learn 500 00:28:07,600 --> 00:28:09,400 Speaker 1: that they have a that they want to get better 501 00:28:09,440 --> 00:28:11,359 Speaker 1: at this craft. They just don't want to win in 502 00:28:11,359 --> 00:28:15,040 Speaker 1: the business, right, They actually have business goals that they 503 00:28:15,040 --> 00:28:17,760 Speaker 1: want to to get to and they understand that the 504 00:28:17,800 --> 00:28:20,000 Speaker 1: personal growth and development leads them to work that as well. 505 00:28:21,080 --> 00:28:24,080 Speaker 1: You know, you're also a founder, as you mentioned, um, 506 00:28:24,160 --> 00:28:26,960 Speaker 1: and you're somewhat you know, I would say Mary to 507 00:28:27,080 --> 00:28:31,720 Speaker 1: particular verticals, you know, sports, gaming, you know, media, fitness, UM, 508 00:28:31,760 --> 00:28:35,679 Speaker 1: what you need value? Do you believe you provide founders 509 00:28:35,720 --> 00:28:38,680 Speaker 1: in these spaces because you know, again you're also a founder, 510 00:28:40,400 --> 00:28:44,720 Speaker 1: but as a VC, what value you provide? Yeah? So 511 00:28:46,280 --> 00:28:48,720 Speaker 1: every founder is great at something and there's areas of 512 00:28:48,800 --> 00:28:53,520 Speaker 1: improvement and I was no different. And so what I 513 00:28:53,560 --> 00:28:56,400 Speaker 1: try to work with founders on is where do you 514 00:28:56,400 --> 00:28:58,560 Speaker 1: need to help? Like what what are the things right? 515 00:28:58,600 --> 00:29:02,000 Speaker 1: Like I hope in many of the cases that I'm 516 00:29:02,040 --> 00:29:05,320 Speaker 1: not just a tactical component and another piece on the 517 00:29:05,400 --> 00:29:07,720 Speaker 1: chessboard that they move around to help accelerate the business. 518 00:29:08,000 --> 00:29:10,240 Speaker 1: That's the case many times, and that's fine. We play 519 00:29:10,320 --> 00:29:15,320 Speaker 1: that role, but you know, how do you build a 520 00:29:15,360 --> 00:29:19,120 Speaker 1: good company culture? Right? Like, what does that mean for you? 521 00:29:19,560 --> 00:29:22,120 Speaker 1: What are the values in the guiding lights and the 522 00:29:22,120 --> 00:29:25,880 Speaker 1: principles that you're driving your organization towards. Like people don't 523 00:29:25,880 --> 00:29:27,240 Speaker 1: think about them. It's just like I need to hire 524 00:29:27,360 --> 00:29:29,600 Speaker 1: for a role. I need to fill a body. I 525 00:29:29,640 --> 00:29:32,080 Speaker 1: need an engineer, I need a designer, I need a 526 00:29:32,080 --> 00:29:34,200 Speaker 1: product manager. I needed somebody is really good at us 527 00:29:34,200 --> 00:29:36,160 Speaker 1: your acquisition and then like run, But what are the 528 00:29:36,160 --> 00:29:39,200 Speaker 1: principles of the guiding lights behind that? Right? Um, In 529 00:29:39,280 --> 00:29:44,560 Speaker 1: my third company, everybody's salary was known by everybody else, transparent. 530 00:29:44,640 --> 00:29:48,280 Speaker 1: Everybody's equity ownership was transparent. Every decision, every meeting we had. 531 00:29:48,400 --> 00:29:54,440 Speaker 1: Everybody knew everything and we foster There was no jealousy, 532 00:29:54,760 --> 00:29:58,160 Speaker 1: there was no who's making more? Why? It was all benchmarked. 533 00:29:58,160 --> 00:30:02,880 Speaker 1: It was all standard perform mints And so you know, PTO, 534 00:30:03,200 --> 00:30:05,800 Speaker 1: do you have unlimited vacation policy? Why? How do you 535 00:30:05,920 --> 00:30:08,400 Speaker 1: make sure you don't suffer burnout? What are you doing? Like, 536 00:30:09,520 --> 00:30:11,200 Speaker 1: there's so many things that we try to work with 537 00:30:11,240 --> 00:30:16,000 Speaker 1: founders on to create a better company because oftentimes they're 538 00:30:16,040 --> 00:30:20,360 Speaker 1: so focused on the product, the sales, the outcomes that 539 00:30:20,440 --> 00:30:24,040 Speaker 1: if you ignore the underlying components of business. You're building 540 00:30:24,080 --> 00:30:25,760 Speaker 1: a house of cards that's gonna crumble at the point 541 00:30:25,800 --> 00:30:30,520 Speaker 1: in time. So you know that's from a founder perspective. 542 00:30:31,120 --> 00:30:33,000 Speaker 1: You know, how do you negotiate M and A deals? 543 00:30:33,000 --> 00:30:34,520 Speaker 1: I worked in them and A before, right, Like, what 544 00:30:34,640 --> 00:30:37,040 Speaker 1: are evaluations whether standard benchmarks? Like we talked to publicly 545 00:30:37,040 --> 00:30:39,240 Speaker 1: traded companies, we talked to private companies, We talked to 546 00:30:39,240 --> 00:30:42,160 Speaker 1: the head funds, We talk to other startups in the ecosystem, 547 00:30:42,280 --> 00:30:46,040 Speaker 1: knowledge sharing expertise. Our LPs are all strategic to US 548 00:30:46,440 --> 00:30:51,280 Speaker 1: public companies, high networth individuals, their protein owners. Whatever deals 549 00:30:51,280 --> 00:30:54,560 Speaker 1: we're doing, we want to be able to bring value 550 00:30:54,600 --> 00:30:58,760 Speaker 1: from ourselves and from our network our investors in that 551 00:30:59,200 --> 00:31:03,760 Speaker 1: comprehensive package. Hopefully as a board member or a board observer. 552 00:31:04,080 --> 00:31:07,240 Speaker 1: Often times if we don't take the board seat will 553 00:31:07,280 --> 00:31:09,040 Speaker 1: add value. And so we try to do it on 554 00:31:09,080 --> 00:31:10,920 Speaker 1: personal level and try to do it in the fun level. 555 00:31:11,320 --> 00:31:14,120 Speaker 1: We work really hard for and with our founders. We 556 00:31:14,160 --> 00:31:16,640 Speaker 1: consider ourselves part of the extended team and whatever we 557 00:31:16,680 --> 00:31:19,320 Speaker 1: need to do that we can to support that business. 558 00:31:19,320 --> 00:31:22,120 Speaker 1: We spend time. My entire Friday is always dedicated to 559 00:31:22,160 --> 00:31:39,000 Speaker 1: my perfora black Tech Green Money is a production the 560 00:31:39,080 --> 00:31:42,320 Speaker 1: Blackty Afro Tech on the Black Effect Podcast Network and 561 00:31:42,400 --> 00:31:45,480 Speaker 1: I Heart Media. It's produced by Morgan Dabon and me 562 00:31:46,040 --> 00:31:49,560 Speaker 1: Will Lucas, with aditional production supported by love Be Simmy 563 00:31:49,640 --> 00:31:53,400 Speaker 1: Risa Lewis. Special thank you to MIKEA. Davis Sadam Sims. 564 00:31:53,400 --> 00:31:56,080 Speaker 1: It's the carsa von Yan you know, like the wine. Yes, 565 00:31:56,160 --> 00:31:59,160 Speaker 1: that's his real name. Learn more about my guests and 566 00:31:59,160 --> 00:32:02,120 Speaker 1: other tech this the innovatives at afrotech dot com. The 567 00:32:02,240 --> 00:32:04,320 Speaker 1: video version of this episode will drop the Black Tech 568 00:32:04,360 --> 00:32:08,440 Speaker 1: Green Money on YouTube, So tap in enjoying Black Tech 569 00:32:08,520 --> 00:32:11,000 Speaker 1: Green Money, Leave us a five star ready on iTunes. 570 00:32:12,160 --> 00:32:15,280 Speaker 1: Gonna get your money, Peace and love