WEBVTT - TechStuff Looks at the PS4

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<v Speaker 1>Get in touch with technology with tech stuff from how

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<v Speaker 1>Stuff Looks dot Com, Game on, Ladies and gentlemen, and

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<v Speaker 1>welcome to tech Stuff. I'm johnsan Strickland, Gamer extraordinaire, and

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<v Speaker 1>I'm Lauren Vocal Bam. I'm I'm gaming adjacent. Okay, that's fair. Uh,

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<v Speaker 1>And today we wanted to talk about something that was

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<v Speaker 1>announced on February, something that there was a lot of

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<v Speaker 1>anticipation built around this Sony's next PlayStation, which will be

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<v Speaker 1>the PlayStation four. Right, there was the code name Orbis Orbis,

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<v Speaker 1>which went well with the Vita Orbis Vita. You start

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<v Speaker 1>getting into this, that's really clever. But no, No, the

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<v Speaker 1>official name is the PS four. They decided to stick

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<v Speaker 1>with that. I mean, when you've established a brand, it

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<v Speaker 1>makes sense to kind of uh maintain that and not

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<v Speaker 1>leap away from it, right, especially yeah, if you're not

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<v Speaker 1>doing any I mean it's certainly this looks like it's

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<v Speaker 1>going to be a huge advancement, advancement over the PS three,

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<v Speaker 1>but not in such a wacky direction that it would

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<v Speaker 1>require an entirely new name. Yeah. Yeah, In fact, I

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<v Speaker 1>read this is so funny to me before we get

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<v Speaker 1>into this, I remember reading something one of the articles

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<v Speaker 1>I read started off with, you know, the games for

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<v Speaker 1>the p S three and for Xbox three sixty you're

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<v Speaker 1>still going on strong, So you might gamers might wonder,

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<v Speaker 1>why do we even need a new console? And like, really,

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<v Speaker 1>do you know any gamers? And every gamer I know

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<v Speaker 1>is like, give me new console. Yeah. Basically, I mean,

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<v Speaker 1>you know, it's it's having the newest, fastest, shiniest hardware

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<v Speaker 1>and software is basically what the gaming industry is built on.

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<v Speaker 1>Now that being said, there are some things about the

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<v Speaker 1>specifications about the PS four that that confused me a

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<v Speaker 1>little bit, because you've got to keep in mind Sony

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<v Speaker 1>originally said that the idea for the p S three

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<v Speaker 1>was for it to have a ten year lifespan, and

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<v Speaker 1>and to be fair, I'm sure how long seven seven years?

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<v Speaker 1>But then, to be fair, I think that just like

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<v Speaker 1>the PS two before it, we won't see development for

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<v Speaker 1>the PS three completely stop once the PS four launches.

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<v Speaker 1>I'm sure there'll be some overlap there um. But uh,

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<v Speaker 1>you know, if you have that same thought process with

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<v Speaker 1>the PS four, and I'm not saying Sony does, I

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<v Speaker 1>don't know what Sony's long term strategy is. You're not psychic.

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<v Speaker 1>You don't have a mental connection. I don't have a

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<v Speaker 1>phone number that I can call and get confirmation on.

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<v Speaker 1>But you know, we don't know how long the lifespan

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<v Speaker 1>for the PS four is planned to be. Within Sony,

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<v Speaker 1>I'm imagining it's going to be similar. That's supposed to

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<v Speaker 1>be ten years. But with that in mind, some of

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<v Speaker 1>the decisions they made with their specifications confused me a bit.

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<v Speaker 1>So first we should probably talk a little bit. Yeah,

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<v Speaker 1>let's do that thing that you said. So one of

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<v Speaker 1>the big announcements was that they're switching their microprocessor architecture. Uh.

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<v Speaker 1>You may remember the PlayStation three. One of the big

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<v Speaker 1>big things about it was that was had had this

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<v Speaker 1>cell microprocessor architecture that's Sony developed, and tell us what

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<v Speaker 1>that is. So it's it's essentially, without getting into all

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<v Speaker 1>the details, it's essentially a supercomputer in a console format.

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<v Speaker 1>It's a microprocessor where you've got this cell structure that

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<v Speaker 1>allows you to tap into a lot of computing power

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<v Speaker 1>and it's in this particular architecture that allows that to happen.

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<v Speaker 1>But it's so different from other microprocessor architectures that developing

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<v Speaker 1>software for this, you know, essentially games some software we're

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<v Speaker 1>talking about, But developing games for this platform was a

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<v Speaker 1>bit of a challenge because you had to learn how

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<v Speaker 1>to how to do it. Yeah, you had to learn,

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<v Speaker 1>like how do I tap into this massive resource? And

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<v Speaker 1>we saw the same thing with other console platforms, right,

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<v Speaker 1>you know when it first launches, the games that come

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<v Speaker 1>out are good, but they're not They don't blow your

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<v Speaker 1>mind necessarily, Like if you were if you were able

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<v Speaker 1>to jump ahead in time five years and see the

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<v Speaker 1>average game on the market five years from launch, you'd think, Wow,

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<v Speaker 1>you're not even touching the potential that this game console has. Yeah.

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<v Speaker 1>That was particularly true with the PlayStation three because the

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<v Speaker 1>architecture was so different from the other UH consoles and

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<v Speaker 1>computers on the market that it was a barrier to

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<v Speaker 1>entry for a lot of game developers, and certainly they

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<v Speaker 1>had to pour money and time to learn how to

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<v Speaker 1>do this. So the question came up, do we develop

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<v Speaker 1>from the PlayStation UH spending that kind of time and

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<v Speaker 1>resources that we need in order to create a game,

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<v Speaker 1>or do we or do we stick with something that

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<v Speaker 1>we knew? Yeah, I mean it's hard to hard to

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<v Speaker 1>answer that question because you could just say just stick

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<v Speaker 1>with what you know, and that way you save money.

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<v Speaker 1>But but you're not catering to the PlayStation audience. And

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<v Speaker 1>there's there's a sizeable one which actually, Jonathan and I

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<v Speaker 1>a full disclosure, are not necessarily a part of I

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<v Speaker 1>do not own a PS three, Jonathan, you do. I

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<v Speaker 1>own a PS three, and I have two whole games

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<v Speaker 1>for it. Those two games are Here's a War two,

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<v Speaker 1>uh and Uncharted two. Those are my two games. Yeah,

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<v Speaker 1>I own a p S three, but I own it

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<v Speaker 1>mainly as a Blu ray player, right right, Yeah, I

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<v Speaker 1>had a PS two and I and I went over

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<v Speaker 1>to Xbox three sixty and I never bothered picking up

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<v Speaker 1>a PS three. Right now. That's not to say that

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<v Speaker 1>the PlayStation is a bad console, certainly not now. It's

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<v Speaker 1>it's really I mean, it really does that sell architecture.

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<v Speaker 1>If you knew how to take advantage of it, you

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<v Speaker 1>could do incredible things. In fact, potentially you could run

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<v Speaker 1>a game that's far more sophisticated than you could on

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<v Speaker 1>an Xbox three sixty because the hardware and the three

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<v Speaker 1>sixty uh, if you're talking about pure processing power did

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<v Speaker 1>not quite match up to the PlayStation. The problem was

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<v Speaker 1>that very few game developers out there really knew how

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<v Speaker 1>to take advantage of that hardware. So that brings us

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<v Speaker 1>to the new PS for architecture. They've actually gone to

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<v Speaker 1>the X eight six sixty four a m D Jaguar

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<v Speaker 1>eight core CPU, and this is more in line with

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<v Speaker 1>what you would find in a PC, so it's something

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<v Speaker 1>that developers are already familiar with, right sure. And and

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<v Speaker 1>this is a semi custom thing that they're doing with

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<v Speaker 1>a m D. It's it's got all the Chinese stuff,

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<v Speaker 1>you know, eight eight gigabytes of RAM. Yeah, that's that's huge.

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<v Speaker 1>Eight gigabytes of RAM is huge for gaming. That's very

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<v Speaker 1>that was one of the most exciting announcements. Yeah. It's

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<v Speaker 1>it's got a graphics engine that's going to be running

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<v Speaker 1>one point eight for Tara flop. Yeah, that's that's that's

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<v Speaker 1>a lot of floating operations per second. Yeah, and that's uh.

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<v Speaker 1>It's got a a GPU Graphics Pressing Setting Unit RADION

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<v Speaker 1>GPU that's located on the same die as the CPU,

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<v Speaker 1>and that's kind of important because the CPU and GPU

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<v Speaker 1>by being close together, means that data transfers can happen

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<v Speaker 1>very quickly. They don't have to travel across a chip.

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<v Speaker 1>That kind of sounds crazy when you think about it.

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<v Speaker 1>That you know, we're talking super speeds already, but in gaming,

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<v Speaker 1>any sort of latency is a problem. Latency, Yeah, And

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<v Speaker 1>and gamers have no patience for that. I mean, whenever

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<v Speaker 1>I have to like look at a pause screen or

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<v Speaker 1>a load screen for even a quarter of a second,

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<v Speaker 1>I'm instantly irritated. Right. And and if you were to

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<v Speaker 1>do something like play a game and you press the

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<v Speaker 1>jump button but your character doesn't jump until an instant later,

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<v Speaker 1>that's that's horrible, right, That's that's like the kind of

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<v Speaker 1>latency that drives gamers crazy. And we'll get into more

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<v Speaker 1>latency issues in a second, but go ahead. I'm sorry.

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<v Speaker 1>I was gonna say. What they have was gonna have

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<v Speaker 1>an onboard hard drive, so it's going to be important.

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<v Speaker 1>We're not sure what size that's hard drives are going

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<v Speaker 1>to be yet, they have they talked about it. I

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<v Speaker 1>haven't mentioned, but we do imagine. I mean, I imagine

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<v Speaker 1>they have to be pretty big, because it sounds to

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<v Speaker 1>me like a lot of the movement on Sony's part

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<v Speaker 1>is to the cloud and to pull games from the

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<v Speaker 1>cloud onto your console, which means that you would not

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<v Speaker 1>necessarily go and buy a disk. You might buy it

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<v Speaker 1>directly off the network and store it natively on your machine,

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<v Speaker 1>which means the hard drive needs to be sizeable to

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<v Speaker 1>accommodate that. I think a lot of it. I think

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<v Speaker 1>they're also planning on playing a lot with all of

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<v Speaker 1>that ram um, because they're they're talking about doing a

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<v Speaker 1>lot of things that yeah, just just are going to

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<v Speaker 1>be instantaneous and so stored all in the right in

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<v Speaker 1>the random axis memory. Sure. And then they're also supports

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<v Speaker 1>the USB three point oh, which is nice because that's

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<v Speaker 1>the that's of course a faster protocol than the two

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<v Speaker 1>point oh that most of us are still stuck with.

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<v Speaker 1>I know, I don't have a computer yet that has

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<v Speaker 1>the USB three point capability. Yeah. Yeah, all of this

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<v Speaker 1>is so so interesting to me because these specs are

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<v Speaker 1>for a really decently mid grade gaming computer and which

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<v Speaker 1>would cost you a couple of thousand dollars. Yeah. Yeah.

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<v Speaker 1>And then you've got Bluetooth two point one that I

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<v Speaker 1>thought was interesting because we're up to Bluetooth four now.

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<v Speaker 1>But but but then it all depends on what you

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<v Speaker 1>need the Bluetooth to do. Right, If it's something where

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<v Speaker 1>it's just the the communication between the controller and the

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<v Speaker 1>base unit then doesn't necessarily need Bluetooth four point oh,

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<v Speaker 1>which is really more about low power features that wouldn't

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<v Speaker 1>necessarily be a good match with the Bluetooth two point

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<v Speaker 1>one protocols. I mean, you don't necessarily need that. If

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<v Speaker 1>you're if your controller is working above that threshold, low

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<v Speaker 1>power doesn't really matter. Um. On top of that, it's

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<v Speaker 1>gonna have gigabit Ethernet, no big surprise. There also supports WiFi.

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<v Speaker 1>Uh that blue ray and DVD YEP, blue ray and

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<v Speaker 1>DVD player, So that way, that's that's not going away,

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<v Speaker 1>which is good. I'm sure that makes all the movie

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<v Speaker 1>studio is happy because producing blue rays is still one

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<v Speaker 1>of those very profitable markets. And then you have HD

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<v Speaker 1>m I out as as well as analog video digital

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<v Speaker 1>optical audio hypothetically some I have four K output for

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<v Speaker 1>a photo and video viewing right games. See, I was

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<v Speaker 1>really surprised about the four K not being used for

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<v Speaker 1>video games. I just think that if you're building out

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<v Speaker 1>a concert old that needs to have a relevant lifespan

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<v Speaker 1>of ten years and four case something that's right around

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<v Speaker 1>the corner, then really I don't why wouldn't you build

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<v Speaker 1>the four K capability for the video games as well

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<v Speaker 1>as for the photos and the videos. I'm sure it's

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<v Speaker 1>more complicated than that, but I mean, yeah, I can

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<v Speaker 1>only see it was some kind of programming related issue

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<v Speaker 1>that they perhaps didn't think that game studios would be

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<v Speaker 1>able to get into it, or could have been. Yeah,

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<v Speaker 1>that must have been, or it may have been that

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<v Speaker 1>it would have required games to be so large, has

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<v Speaker 1>to be larger than what the console could easily because

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<v Speaker 1>I mean, four K that's a lot of information. You're

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<v Speaker 1>really talking about a ton of it. But I went

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<v Speaker 1>to CE I saw four K TVs everywhere you can.

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<v Speaker 1>It seems like the big buzz word. Yeah, you couldn't

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<v Speaker 1>throw a rock without hitting one, and uh, don't do

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<v Speaker 1>that because those are expensive. We're talking like tens of

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<v Speaker 1>thousands of dollars in some cases. So I'm important in

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<v Speaker 1>thanks to Clinton. Yeah you're welcome, and that's a little

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<v Speaker 1>Ghostbusters documentary moment there um. But yeah, that was that

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<v Speaker 1>was something that I found confused using was if it's

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<v Speaker 1>really forward thinking, huh, I can't believe I use that phrase. Uh,

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<v Speaker 1>game system, then it needs to it needs to have

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<v Speaker 1>these future proofing aspects in it. Another element that the

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<v Speaker 1>PS four has is the PlayStation four Eye Camera, which

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<v Speaker 1>is kind of basically a connect Yeah, I'm sure Sony

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<v Speaker 1>would hate us to say that, but it kind of is.

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<v Speaker 1>It's sorry, sorry, it's a base units. It's there around

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<v Speaker 1>your television. It's got stereoscopic cameras in it to two cameras.

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<v Speaker 1>It's kind of this bar shape and it works with

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<v Speaker 1>both the PlayStation Move controller which is still compatible which

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<v Speaker 1>for yeah, and it's of course it's already out for

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<v Speaker 1>the PS three, but it will work with the PS four,

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<v Speaker 1>not like the dual Shock three controller. But anyway, yeah,

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<v Speaker 1>because because the dual Shock four controller that they are

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<v Speaker 1>premiering with the PS four is going to be motion capable, right,

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<v Speaker 1>so it will also work with this eye camera. Uh,

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<v Speaker 1>it's going to be able to The eye camera will

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<v Speaker 1>capture up to eighty pixel video at thirty frames per second.

0:12:06.240 --> 0:12:09.320
<v Speaker 1>So it's got an eighty five degree diagonal viewing angle,

0:12:09.800 --> 0:12:11.600
<v Speaker 1>which means that you know, it's going to capture most

0:12:11.640 --> 0:12:15.520
<v Speaker 1>of the room that's pointed toward. It has four integrated microphones,

0:12:15.760 --> 0:12:18.280
<v Speaker 1>which is important because those microphones, what does it allows

0:12:18.320 --> 0:12:20.760
<v Speaker 1>me to pick up voice commands, but cancel out other

0:12:20.880 --> 0:12:25.320
<v Speaker 1>noise so it doesn't mistake something for a voice command

0:12:25.360 --> 0:12:27.200
<v Speaker 1>when it should be. Right. Yeah, my my connection does

0:12:27.280 --> 0:12:30.120
<v Speaker 1>that more or less continually, so that can be fun. Right.

0:12:30.320 --> 0:12:32.959
<v Speaker 1>And it also is going to work with facial recognition

0:12:33.040 --> 0:12:35.800
<v Speaker 1>software so that you can log into your account based

0:12:35.880 --> 0:12:39.640
<v Speaker 1>upon your mug. That's super creepy. Excellent. But that leads

0:12:39.720 --> 0:12:43.680
<v Speaker 1>us into the duel Shock for a controller. Yeah, they're

0:12:43.720 --> 0:12:46.560
<v Speaker 1>they're premarying the duel Shock three, like we just said,

0:12:46.679 --> 0:12:49.800
<v Speaker 1>is not going to be supported for the PS four

0:12:50.120 --> 0:12:52.199
<v Speaker 1>because they're so excited about this duel Shock for it's

0:12:52.200 --> 0:12:54.440
<v Speaker 1>going to have a touch panel, right, So the touch

0:12:54.520 --> 0:12:56.480
<v Speaker 1>panel on the duel Shock four, it's a it's a

0:12:56.520 --> 0:12:59.720
<v Speaker 1>touch screen interface. It if you're looking at the controller

0:12:59.840 --> 0:13:02.240
<v Speaker 1>like from a top down view, and you know the

0:13:02.320 --> 0:13:05.679
<v Speaker 1>thumbsticks are pointing towards your eyeballs, This is towards the

0:13:05.760 --> 0:13:10.400
<v Speaker 1>top of this particular controller, and and those touch screen

0:13:10.679 --> 0:13:13.480
<v Speaker 1>commands will allow you to do special things in the games,

0:13:13.520 --> 0:13:15.760
<v Speaker 1>but that that will all depend upon how the game

0:13:15.840 --> 0:13:20.079
<v Speaker 1>developers incorporate the touch screen interface, right. I haven't I

0:13:20.120 --> 0:13:23.480
<v Speaker 1>haven't heard any specific things about any game developers planning

0:13:23.480 --> 0:13:25.679
<v Speaker 1>on using it, but I'm sure that they will come

0:13:25.760 --> 0:13:27.959
<v Speaker 1>up with delightful ways to do that. It's going to

0:13:28.080 --> 0:13:30.560
<v Speaker 1>have a new share button, which we will talk about

0:13:30.600 --> 0:13:34.120
<v Speaker 1>in a moment um, a light bar to interact with

0:13:34.280 --> 0:13:37.160
<v Speaker 1>the eye yep. So that way you can use kind

0:13:37.160 --> 0:13:38.760
<v Speaker 1>of it's kind of like using your dual Schuck for

0:13:39.040 --> 0:13:43.280
<v Speaker 1>like a PlayStation move controller. Uh. It also it's going

0:13:43.400 --> 0:13:46.160
<v Speaker 1>to have a headphone jack so you can there's it's

0:13:46.200 --> 0:13:48.160
<v Speaker 1>got a speaker in it so it will play sound

0:13:48.200 --> 0:13:50.199
<v Speaker 1>effects out of the actual controllers. So you plug the

0:13:50.200 --> 0:13:54.520
<v Speaker 1>headphone jack in. That allows you to have the headset miked. Yeah,

0:13:54.720 --> 0:13:56.760
<v Speaker 1>you can be miked, and you can also hear special

0:13:57.000 --> 0:14:02.080
<v Speaker 1>sound effects that come straight through the controller to your ears. Uh.

0:14:02.559 --> 0:14:05.559
<v Speaker 1>And uh, it's also got a camera on it. It

0:14:05.600 --> 0:14:07.800
<v Speaker 1>can sense the depth in front of it. Wow. I

0:14:07.840 --> 0:14:10.920
<v Speaker 1>actually hadn't read about that. That is yeah, okay, yeah,

0:14:10.960 --> 0:14:12.360
<v Speaker 1>well I guess I guess that goes with the with

0:14:12.440 --> 0:14:14.840
<v Speaker 1>the move related with the I relate exactly. It's it's

0:14:14.920 --> 0:14:17.319
<v Speaker 1>to get as much information as possible so that when

0:14:17.679 --> 0:14:20.000
<v Speaker 1>I mean really the idea is just to give all

0:14:20.080 --> 0:14:23.760
<v Speaker 1>of these specs out to developers so that they can

0:14:23.920 --> 0:14:28.320
<v Speaker 1>find interesting ways to incorporate these abilities into the games.

0:14:28.800 --> 0:14:31.760
<v Speaker 1>So I could say, yes, it's so you can blah

0:14:31.840 --> 0:14:33.720
<v Speaker 1>blah blah, but I really don't know because I don't

0:14:33.760 --> 0:14:35.920
<v Speaker 1>know what how game developers are going to take advantage

0:14:35.920 --> 0:14:38.600
<v Speaker 1>of this. Yes, we we are not game developers. You

0:14:38.680 --> 0:14:41.240
<v Speaker 1>can charge it even when you're PS four is on

0:14:41.320 --> 0:14:43.720
<v Speaker 1>standby mode. Yeah, it's It's battery is a is a

0:14:43.880 --> 0:14:47.080
<v Speaker 1>latium ion that is non removable, which is just like

0:14:47.160 --> 0:14:50.040
<v Speaker 1>the dual Shock three, but unlike the Duel Shock three,

0:14:50.120 --> 0:14:52.480
<v Speaker 1>if you don't have like the dual Shock three, you

0:14:52.640 --> 0:14:55.800
<v Speaker 1>had to have the PS three on an active mode

0:14:55.840 --> 0:14:57.400
<v Speaker 1>to charge it. This one you can be in standby

0:14:57.440 --> 0:14:59.200
<v Speaker 1>mode and you can still charge. Also, you'll be able

0:14:59.240 --> 0:15:01.920
<v Speaker 1>to charge it through mic USB. Uh. And it has

0:15:02.080 --> 0:15:05.400
<v Speaker 1>enhanced rumble. Enhanced rumble. Yeah, I don't know what that

0:15:05.520 --> 0:15:10.160
<v Speaker 1>means unless it just means it. Yes, maybe it's like

0:15:10.240 --> 0:15:13.200
<v Speaker 1>the I T Crowd where they felt that the rumble

0:15:13.240 --> 0:15:15.200
<v Speaker 1>in the Duel Shock three was a little a little

0:15:15.400 --> 0:15:19.200
<v Speaker 1>ready and it needed to be boosted. I can't quote

0:15:19.240 --> 0:15:22.040
<v Speaker 1>any more of that episode. No, there's probably nothing else

0:15:22.120 --> 0:15:24.880
<v Speaker 1>in that. But it's fantastic. It is. It's a terrific documentary.

0:15:24.880 --> 0:15:27.360
<v Speaker 1>You guys should check it out. Yeah. Uh So, anyway,

0:15:27.480 --> 0:15:31.560
<v Speaker 1>these are the basic spects of the PS four. It's

0:15:31.600 --> 0:15:36.120
<v Speaker 1>really just part of their their presentation, which by the way,

0:15:37.000 --> 0:15:40.400
<v Speaker 1>was a two hour presentation. Yeah. I got there about

0:15:40.400 --> 0:15:41.560
<v Speaker 1>an hour and a half of it. I mean it

0:15:41.640 --> 0:15:44.480
<v Speaker 1>was actually it was actually fascinating. I really enjoyed how

0:15:44.760 --> 0:15:48.720
<v Speaker 1>excited and and nerdy and wonderfully awkward a lot of

0:15:48.800 --> 0:15:51.400
<v Speaker 1>the people on stage where I and I say that

0:15:51.800 --> 0:15:54.400
<v Speaker 1>very genuinely. I thought it was very charming. Yeah. And

0:15:54.520 --> 0:15:57.160
<v Speaker 1>and also I should point out before we take a

0:15:57.240 --> 0:16:00.880
<v Speaker 1>quick break that it was interesting and totally understandable that

0:16:01.000 --> 0:16:05.280
<v Speaker 1>Sony decided to do a standalone press event to announce this. Uh.

0:16:05.360 --> 0:16:07.880
<v Speaker 1>It was interesting in the sense that they didn't go

0:16:08.120 --> 0:16:10.720
<v Speaker 1>with something like E three or the Game Developers Conference,

0:16:11.000 --> 0:16:13.200
<v Speaker 1>and it meant that they had the stage all to themselves.

0:16:13.280 --> 0:16:15.600
<v Speaker 1>They were not competing with any other companies, so they

0:16:15.640 --> 0:16:17.600
<v Speaker 1>didn't have to worry about the fact that as soon

0:16:17.680 --> 0:16:19.760
<v Speaker 1>as this press conference is over, everyone's going to rush

0:16:19.840 --> 0:16:21.400
<v Speaker 1>out and go across the hall to get to the

0:16:21.480 --> 0:16:24.880
<v Speaker 1>Microsoft conference with to show conference. So that was a

0:16:24.920 --> 0:16:27.360
<v Speaker 1>big advantage. It was kind of interesting to see the

0:16:27.440 --> 0:16:31.320
<v Speaker 1>stuff they did not do. Uh. They said that it

0:16:31.440 --> 0:16:34.040
<v Speaker 1>was a way for them to draw out the announcement

0:16:34.160 --> 0:16:38.080
<v Speaker 1>over the course of Uh so, for example, they didn't

0:16:38.120 --> 0:16:42.040
<v Speaker 1>actually show the console. They showed off the controller, the

0:16:42.120 --> 0:16:45.000
<v Speaker 1>dual Shock four hounch Yeah, but but we haven't actually

0:16:45.120 --> 0:16:48.000
<v Speaker 1>seen the box yet and and that's you know, and

0:16:48.160 --> 0:16:50.320
<v Speaker 1>to be fair, I would say that that probably the

0:16:50.440 --> 0:16:54.320
<v Speaker 1>least important things surrounding a new console is what it

0:16:54.360 --> 0:16:55.960
<v Speaker 1>looks like. I mean, I mean, it's it's nice, you know,

0:16:56.080 --> 0:16:58.200
<v Speaker 1>especially as as a journalist in a web journalist, I

0:16:58.280 --> 0:17:01.680
<v Speaker 1>understand the irritation of not having a shiny picture of

0:17:01.760 --> 0:17:04.000
<v Speaker 1>something that you can show around right right and it

0:17:04.119 --> 0:17:06.560
<v Speaker 1>and it raises suspicions. It always does, Like if you

0:17:06.640 --> 0:17:08.639
<v Speaker 1>don't actually have a product to show, then people are like,

0:17:09.200 --> 0:17:11.639
<v Speaker 1>are you do you really have something you're going to

0:17:11.760 --> 0:17:15.040
<v Speaker 1>launch in holiday season? Or you just reink in our chain?

0:17:15.520 --> 0:17:17.760
<v Speaker 1>But uh, you know, I'm pretty sure Sony's on the

0:17:17.840 --> 0:17:19.679
<v Speaker 1>up and up on this. Yeah. But they had they

0:17:19.720 --> 0:17:22.680
<v Speaker 1>had live demos of the of the software, but just

0:17:22.760 --> 0:17:25.359
<v Speaker 1>just because they didn't have a shiny package to present,

0:17:25.680 --> 0:17:28.320
<v Speaker 1>and that could be that they're still finalizing the design

0:17:28.440 --> 0:17:30.600
<v Speaker 1>or maybe they don't have Maybe they had like a

0:17:30.760 --> 0:17:34.600
<v Speaker 1>working uh PS four, But it's not in the final case,

0:17:35.200 --> 0:17:36.760
<v Speaker 1>you know. That's what they said. They said that they're

0:17:36.760 --> 0:17:39.800
<v Speaker 1>still working on it, and and I believe them. I

0:17:39.880 --> 0:17:41.719
<v Speaker 1>take people at their word. I'm okay with it too.

0:17:41.800 --> 0:17:43.240
<v Speaker 1>I know a lot of people got up in arms

0:17:43.280 --> 0:17:44.560
<v Speaker 1>about it. But the more I thought about, the more

0:17:44.560 --> 0:17:47.000
<v Speaker 1>I was like, the only time I ever look at

0:17:47.040 --> 0:17:49.480
<v Speaker 1>my console is when I'm actually changing a disk out.

0:17:50.160 --> 0:17:52.840
<v Speaker 1>Otherwise I'm looking at the controller or the screen. I'm

0:17:52.840 --> 0:17:55.760
<v Speaker 1>not looking at the actual box. It's not like a

0:17:55.800 --> 0:17:58.800
<v Speaker 1>cell phone or something that you're interacting with. Contin Well,

0:17:59.359 --> 0:18:02.800
<v Speaker 1>let's take a quick break to thank our sponsor before

0:18:02.880 --> 0:18:05.640
<v Speaker 1>we continue on with the PS four and now back

0:18:05.680 --> 0:18:08.760
<v Speaker 1>to the show. Alright, So we talked about the specs.

0:18:08.840 --> 0:18:11.080
<v Speaker 1>Let's talk about some of the features besides, you know,

0:18:11.200 --> 0:18:14.760
<v Speaker 1>things that aren't aren't just about you know, the hardware,

0:18:15.160 --> 0:18:17.280
<v Speaker 1>but some of the things that we can actually expect

0:18:17.560 --> 0:18:20.760
<v Speaker 1>from this PS four. A lot of that comes to

0:18:20.880 --> 0:18:24.000
<v Speaker 1>us courtesy of the cloud. Yeah. Yeah. They were talking

0:18:24.200 --> 0:18:27.480
<v Speaker 1>all kinds about about streaming games and pre little previews

0:18:27.640 --> 0:18:31.840
<v Speaker 1>and and fancy shiny things that smart browsing stuff. You know,

0:18:32.040 --> 0:18:34.080
<v Speaker 1>the kind of the concept that that this machine is

0:18:34.119 --> 0:18:36.840
<v Speaker 1>going to learn what kind of games you like. Yeah,

0:18:36.920 --> 0:18:39.240
<v Speaker 1>that that to me was really interesting the idea that

0:18:39.520 --> 0:18:42.800
<v Speaker 1>and they very briefly touched on this, so we don't

0:18:42.920 --> 0:18:45.800
<v Speaker 1>have all the info, but it did sound like the

0:18:46.080 --> 0:18:50.480
<v Speaker 1>PS four will start to learn about your preferences based

0:18:50.560 --> 0:18:53.040
<v Speaker 1>upon the way you use the PS four and that

0:18:53.160 --> 0:18:56.399
<v Speaker 1>it will start to prioritize things and maybe even uh

0:18:56.960 --> 0:19:01.240
<v Speaker 1>download stuff in advance for you because it already quote

0:19:01.280 --> 0:19:03.680
<v Speaker 1>unquote knows that you're going to like that and and

0:19:03.800 --> 0:19:06.520
<v Speaker 1>perhaps you know, won't you know? For for example, for me,

0:19:06.760 --> 0:19:09.200
<v Speaker 1>every time I get on my Xbox and ad for

0:19:09.400 --> 0:19:11.520
<v Speaker 1>for a Madden game, I'm like, why is it showing

0:19:11.600 --> 0:19:13.960
<v Speaker 1>this to me? I could not care about this. Any

0:19:14.080 --> 0:19:18.119
<v Speaker 1>less targeted advertising would be more effective. Absolutely, yes, that

0:19:18.280 --> 0:19:19.600
<v Speaker 1>is that is what I am say. If it had

0:19:19.880 --> 0:19:24.440
<v Speaker 1>my little Pony friendship is magic uh RPG that you'd

0:19:24.480 --> 0:19:27.800
<v Speaker 1>be all over right on top of it. Wow. I

0:19:27.920 --> 0:19:30.120
<v Speaker 1>have never seen someone want to kick me so much

0:19:31.000 --> 0:19:33.399
<v Speaker 1>in such a short amount of time. Uh yeah, and

0:19:33.480 --> 0:19:38.439
<v Speaker 1>they're they're partnering. Actually then partner they acquired a million dollars.

0:19:39.119 --> 0:19:41.000
<v Speaker 1>That's that's the kind of partnership holing money can buy.

0:19:41.640 --> 0:19:44.480
<v Speaker 1>Guy Kai and this is a service that's all about

0:19:44.640 --> 0:19:48.520
<v Speaker 1>streaming content and particularly about games. So there there was

0:19:48.600 --> 0:19:52.639
<v Speaker 1>some discussion about how the relationship between guy Kai and

0:19:52.960 --> 0:19:57.320
<v Speaker 1>Sony would would would develop with the PS four. One

0:19:57.359 --> 0:20:02.520
<v Speaker 1>of those things was all about the backwards compatibility issue,

0:20:02.560 --> 0:20:06.560
<v Speaker 1>because Sony has said the PS four is not backwards compatible.

0:20:06.600 --> 0:20:09.520
<v Speaker 1>You will not be able to play PS one, PS two,

0:20:09.640 --> 0:20:12.639
<v Speaker 1>or p S three games on the PS four with

0:20:12.800 --> 0:20:17.000
<v Speaker 1>the possible exception, and they only said possible that you

0:20:17.119 --> 0:20:20.520
<v Speaker 1>might be able to stream those games using a guy

0:20:20.600 --> 0:20:22.920
<v Speaker 1>Kai service on the line, so you would be able

0:20:22.920 --> 0:20:26.640
<v Speaker 1>to stream a version of a PS three game onto

0:20:26.720 --> 0:20:29.240
<v Speaker 1>your PS four. Yeah, they're they're they're talking about basically

0:20:29.359 --> 0:20:32.920
<v Speaker 1>um supporting or emulating games, and and that they're not

0:20:33.080 --> 0:20:35.920
<v Speaker 1>sure whether they They basically said that they have the

0:20:35.960 --> 0:20:37.800
<v Speaker 1>capacity and they don't know if they're going to do

0:20:37.840 --> 0:20:40.200
<v Speaker 1>it yet, right right, which which I thought was a

0:20:40.280 --> 0:20:42.680
<v Speaker 1>really interesting kick in the pans. Yeah, No, that's that's

0:20:42.720 --> 0:20:46.560
<v Speaker 1>a tough response, right. They said, it's possible, we just

0:20:46.640 --> 0:20:48.840
<v Speaker 1>don't know if we're going to do it, and if

0:20:48.880 --> 0:20:51.119
<v Speaker 1>they do it, we don't even know how that's going

0:20:51.200 --> 0:20:55.359
<v Speaker 1>to manifest. So for example, how like you would probably

0:20:55.400 --> 0:20:57.639
<v Speaker 1>end up having to purchase those games. Again, that's my

0:20:57.760 --> 0:21:00.639
<v Speaker 1>guess because possibility, and I mean they have said that

0:21:00.840 --> 0:21:04.600
<v Speaker 1>used games will be playable, but if they're only PS

0:21:04.680 --> 0:21:06.760
<v Speaker 1>four games, then that's not gonna matter for another five

0:21:06.840 --> 0:21:09.560
<v Speaker 1>years or two years. Anyway. There's actually some question about

0:21:09.600 --> 0:21:11.879
<v Speaker 1>that too, about whether or not you needed to have

0:21:12.480 --> 0:21:15.640
<v Speaker 1>a persistent Internet connection all the time. They didn't really

0:21:15.680 --> 0:21:17.280
<v Speaker 1>touch on that, right there are there are a lot

0:21:17.320 --> 0:21:20.600
<v Speaker 1>of rumors leading up to the PS four release about

0:21:20.760 --> 0:21:24.280
<v Speaker 1>or not the release, but the the announcement that uh,

0:21:24.520 --> 0:21:27.800
<v Speaker 1>that the PS four would require a persistent Internet connection

0:21:28.280 --> 0:21:30.200
<v Speaker 1>and that you would have to register games when you

0:21:30.280 --> 0:21:32.720
<v Speaker 1>bought them, and those games would be tied to you,

0:21:32.880 --> 0:21:36.040
<v Speaker 1>which means that that would eliminate the used game market.

0:21:36.040 --> 0:21:38.000
<v Speaker 1>You wouldn't be able to sell that game because no

0:21:38.160 --> 0:21:40.200
<v Speaker 1>one else could play it but you it was tied

0:21:40.240 --> 0:21:42.800
<v Speaker 1>to you. Uh, they didn't really touch on that. That

0:21:43.000 --> 0:21:46.960
<v Speaker 1>is still a possibility. We don't really know. Um, you know,

0:21:47.200 --> 0:21:48.680
<v Speaker 1>I know a lot of people are hoping that's not

0:21:48.800 --> 0:21:51.760
<v Speaker 1>the case. And by the way, and and just full disclosure,

0:21:51.800 --> 0:21:54.520
<v Speaker 1>it sounds like that's going to be the same case

0:21:54.640 --> 0:21:57.840
<v Speaker 1>for the Xbox. The next thing, This is not not

0:21:58.160 --> 0:22:00.520
<v Speaker 1>not just a sony thing, I mean, only has its

0:22:00.560 --> 0:22:03.960
<v Speaker 1>own reputation as far as dr M goes. Uh, like

0:22:04.119 --> 0:22:07.639
<v Speaker 1>introducing back doors to your computer system so that hackers

0:22:07.680 --> 0:22:09.440
<v Speaker 1>can get access to it just because you put a

0:22:09.480 --> 0:22:13.080
<v Speaker 1>CD in there. But that's all in the past, silly

0:22:13.520 --> 0:22:18.879
<v Speaker 1>billy um. Moving on to other other features besides this

0:22:19.000 --> 0:22:23.000
<v Speaker 1>idea of streaming games, like kind of like uh, the

0:22:23.320 --> 0:22:26.639
<v Speaker 1>the uh oh yeah, or other games systems out there

0:22:26.680 --> 0:22:29.800
<v Speaker 1>that are all about streaming. Uh. It's interesting to me

0:22:29.960 --> 0:22:32.719
<v Speaker 1>that they are building in the capability so that if

0:22:32.720 --> 0:22:34.680
<v Speaker 1>you start to download a game, you purchase a game

0:22:34.720 --> 0:22:37.119
<v Speaker 1>on the PlayStation network, you start to download it, and

0:22:37.160 --> 0:22:40.320
<v Speaker 1>you can play it immediately, yes, you know, yeah while

0:22:40.480 --> 0:22:42.040
<v Speaker 1>while the rest of it, because I mean, you know,

0:22:42.160 --> 0:22:44.119
<v Speaker 1>if a game is what twenty gigs these days or

0:22:44.160 --> 0:22:46.720
<v Speaker 1>something like that, hopefully not that many, but yeah, you're

0:22:46.760 --> 0:22:49.399
<v Speaker 1>you're talking about four or five gigs easy, and if

0:22:49.400 --> 0:22:51.600
<v Speaker 1>you're talking if you're talking about a super advanced one,

0:22:51.720 --> 0:22:55.400
<v Speaker 1>it may be upwards of ten for a really really

0:22:55.520 --> 0:22:57.880
<v Speaker 1>big game. Yeah. But you know, as these things advance

0:22:57.960 --> 0:23:00.320
<v Speaker 1>and we get you know, closer to to that's super

0:23:00.400 --> 0:23:02.760
<v Speaker 1>high def kind of thing. Yeah, sure, yeah, they're gonna

0:23:02.760 --> 0:23:05.200
<v Speaker 1>start getting huge and uh so so yeah, so that's

0:23:05.240 --> 0:23:07.240
<v Speaker 1>and that is just tremendously exciting. As I said before,

0:23:07.280 --> 0:23:09.720
<v Speaker 1>you know, gamers hate waiting for anything. Ever. We want,

0:23:09.960 --> 0:23:11.399
<v Speaker 1>we want it now. That's one of the issues I

0:23:11.480 --> 0:23:13.480
<v Speaker 1>have with my Xbox is that if I want to

0:23:13.760 --> 0:23:18.200
<v Speaker 1>get some DLC, some downloadable content, then uh, you know,

0:23:18.280 --> 0:23:21.080
<v Speaker 1>I start the download and I really can't do much

0:23:21.240 --> 0:23:25.760
<v Speaker 1>else for fear of disturbing the great download flow and

0:23:25.960 --> 0:23:28.399
<v Speaker 1>having to start all over again. And and I can

0:23:28.480 --> 0:23:30.399
<v Speaker 1>take some time depending on how big the file is.

0:23:30.840 --> 0:23:33.560
<v Speaker 1>But to have the ability to start launching into the

0:23:33.600 --> 0:23:36.320
<v Speaker 1>game immediately while the game is downloading in the background,

0:23:36.440 --> 0:23:41.600
<v Speaker 1>that's amazing, fantastic. Now. They also you mentioned the share

0:23:41.640 --> 0:23:45.480
<v Speaker 1>button on the controller, which has something interesting in it.

0:23:45.880 --> 0:23:48.400
<v Speaker 1>Social connectivity is going to be a really huge part

0:23:48.440 --> 0:23:51.200
<v Speaker 1>of this console. They're um, they're talking about with this

0:23:51.280 --> 0:23:55.320
<v Speaker 1>share button. You know, you know that wonderful moment that

0:23:55.400 --> 0:23:57.680
<v Speaker 1>happens sometimes in a game, you do something so cool

0:23:57.960 --> 0:23:59.840
<v Speaker 1>and you wish that your friend was sitting there with you.

0:24:00.160 --> 0:24:03.399
<v Speaker 1>It's it's happened to me once, Yes, I remember, well

0:24:03.440 --> 0:24:06.080
<v Speaker 1>there there's For some of you, it happens more frequently,

0:24:06.160 --> 0:24:08.120
<v Speaker 1>I know, But for me once just the ones. Yeah,

0:24:08.240 --> 0:24:10.000
<v Speaker 1>that's okay, that's fair. Well for that one time, you

0:24:10.040 --> 0:24:14.680
<v Speaker 1>could press this share button and and pretty pretty instantly apparently, uh,

0:24:16.000 --> 0:24:19.119
<v Speaker 1>connect to to Facebook or another social media site and

0:24:19.280 --> 0:24:21.520
<v Speaker 1>share the last little clip of video. Go in and

0:24:21.600 --> 0:24:23.480
<v Speaker 1>select the little bit that you want to send and

0:24:23.600 --> 0:24:27.080
<v Speaker 1>send it out. Yeah, you can even choose to live

0:24:27.200 --> 0:24:31.399
<v Speaker 1>stream your video play through the PlayStation Social Network, and

0:24:31.520 --> 0:24:33.840
<v Speaker 1>so other people with a PS four can can actually

0:24:33.920 --> 0:24:35.920
<v Speaker 1>and maybe even PS three some of this might be

0:24:36.200 --> 0:24:38.560
<v Speaker 1>accessible through the PS three network. You wouldn't be able

0:24:38.600 --> 0:24:41.240
<v Speaker 1>to necessarily do it on a p S three, but

0:24:41.280 --> 0:24:44.000
<v Speaker 1>you might be able to watch this idea of streaming

0:24:44.119 --> 0:24:47.560
<v Speaker 1>live the gameplay and you know what, it turn into

0:24:47.720 --> 0:24:50.359
<v Speaker 1>backseat gaming kind of Yeah, as you're you're giving people

0:24:50.400 --> 0:24:52.600
<v Speaker 1>the capacity to watch what you're doing in real time,

0:24:53.160 --> 0:24:55.800
<v Speaker 1>talk to you about what you're doing, and possibly even

0:24:55.960 --> 0:24:57.800
<v Speaker 1>jump in and help you out with a portion of

0:24:57.840 --> 0:24:59.320
<v Speaker 1>a game that you're having trouble with. That kind of

0:24:59.440 --> 0:25:01.280
<v Speaker 1>drives me nuts, but it does. It is kind of

0:25:01.320 --> 0:25:03.920
<v Speaker 1>a throwback to the old arcade days. The idea that

0:25:04.240 --> 0:25:06.040
<v Speaker 1>you know, you're you're sitting there and you're trying to

0:25:06.440 --> 0:25:09.680
<v Speaker 1>get this crazy combo and you're working on it really hard,

0:25:09.680 --> 0:25:12.159
<v Speaker 1>and the guy behind you is giving you hints and

0:25:12.400 --> 0:25:14.720
<v Speaker 1>giving you tip and then eventually you're just like, I

0:25:14.840 --> 0:25:16.119
<v Speaker 1>can't do this, and you hand it over to him

0:25:16.119 --> 0:25:18.399
<v Speaker 1>many and it does his magic and then hands it

0:25:18.520 --> 0:25:20.600
<v Speaker 1>right back to you and you take back over. It's

0:25:20.640 --> 0:25:22.680
<v Speaker 1>like that, yeah, yeah, and then there's you know, that's

0:25:22.760 --> 0:25:25.479
<v Speaker 1>that's a very natural way that I think of playing games. Certainly,

0:25:25.760 --> 0:25:28.639
<v Speaker 1>you know in Silent Hill, when I'm playing something and

0:25:28.840 --> 0:25:30.920
<v Speaker 1>I might be a better sharpshooter than than a person

0:25:30.960 --> 0:25:33.280
<v Speaker 1>that I'm playing with, because I always play that in pairs,

0:25:33.320 --> 0:25:35.480
<v Speaker 1>at least so that I don't end up a terrified

0:25:35.560 --> 0:25:38.440
<v Speaker 1>ball in the corner shaking um. And so you know,

0:25:38.600 --> 0:25:40.560
<v Speaker 1>some parts, some parts I might do, some parts they

0:25:40.640 --> 0:25:42.520
<v Speaker 1>might do. It all kind of works out, and being

0:25:42.520 --> 0:25:45.240
<v Speaker 1>able to do that over digital network sounds kind of interesting.

0:25:45.320 --> 0:25:47.800
<v Speaker 1>Like the Incredible Future, I think I would find it irritating,

0:25:47.840 --> 0:25:49.320
<v Speaker 1>but I'm sure that's going to be one of those

0:25:49.359 --> 0:25:51.920
<v Speaker 1>things where you hand control over to the other player,

0:25:52.040 --> 0:25:54.359
<v Speaker 1>not that they take take control, because that would just

0:25:54.440 --> 0:25:57.560
<v Speaker 1>be the bully in the room, like move. I could

0:25:57.560 --> 0:26:01.159
<v Speaker 1>get past this part, move right, uh. But the the

0:26:01.240 --> 0:26:03.679
<v Speaker 1>other part of this the whole live streaming thing. Uh

0:26:04.359 --> 0:26:05.800
<v Speaker 1>maybe a couple of years ago, I would have thought

0:26:05.800 --> 0:26:08.000
<v Speaker 1>this was weird, the idea of watching people play games,

0:26:08.040 --> 0:26:11.760
<v Speaker 1>but I have actually really enjoyed watching some There's some

0:26:12.119 --> 0:26:14.840
<v Speaker 1>YouTube channels out there that are all about playing through

0:26:14.920 --> 0:26:18.040
<v Speaker 1>certain games, and sometimes it's fun to watch people who

0:26:18.080 --> 0:26:20.280
<v Speaker 1>are just really really good at a particular game and

0:26:20.359 --> 0:26:22.680
<v Speaker 1>just see like how coordinated they are as they make

0:26:22.720 --> 0:26:25.440
<v Speaker 1>their way through a level and they're they're all cooperatively

0:26:25.600 --> 0:26:29.160
<v Speaker 1>playing this game, and and yeah, and you're and you're

0:26:29.160 --> 0:26:33.080
<v Speaker 1>watching this and you're just saying, Wow, I'm terrible, or

0:26:33.720 --> 0:26:35.320
<v Speaker 1>the flip side of that, as you can watch people

0:26:35.320 --> 0:26:38.000
<v Speaker 1>who are just goofing around and being silly and making

0:26:38.119 --> 0:26:41.920
<v Speaker 1>goofy remarks, like the Rooster Teeth people, the Achievement Hunter guys.

0:26:41.960 --> 0:26:44.960
<v Speaker 1>They play they do Let's plays, and they're Let's plays

0:26:45.040 --> 0:26:48.760
<v Speaker 1>are hilarious. They're not safe to watch at work because

0:26:48.840 --> 0:26:51.600
<v Speaker 1>of the language, but they are really really funny. And

0:26:51.760 --> 0:26:54.720
<v Speaker 1>so once I started to really get into that, I thought, Okay,

0:26:54.760 --> 0:26:57.200
<v Speaker 1>I'm saying I can understand why this live stream would

0:26:57.200 --> 0:27:00.520
<v Speaker 1>be uh interesting to me. What was most interesting was

0:27:00.600 --> 0:27:04.240
<v Speaker 1>how much they stressed this whole idea of sharing and

0:27:04.359 --> 0:27:09.119
<v Speaker 1>social integration with the PlayStation network, because it is true.

0:27:09.240 --> 0:27:12.239
<v Speaker 1>I mean you have online capability with the Xbox as

0:27:12.280 --> 0:27:15.000
<v Speaker 1>well as with the PlayStation and with Xbox where you

0:27:15.040 --> 0:27:19.280
<v Speaker 1>to really have access to anything of real value, you

0:27:19.400 --> 0:27:21.320
<v Speaker 1>have to be on Xbox Live. Yeah, you have to

0:27:21.400 --> 0:27:25.880
<v Speaker 1>be a subscriber. Like the free stuff is pretty limited. Yeah,

0:27:26.040 --> 0:27:28.120
<v Speaker 1>you can't even you can't even watch stuff on Netflix

0:27:28.160 --> 0:27:30.720
<v Speaker 1>without being a subscribe, right, so you have to subscribe

0:27:30.720 --> 0:27:32.720
<v Speaker 1>to two different services, right, you have to subscribe to

0:27:32.800 --> 0:27:35.000
<v Speaker 1>Netflix and then you have to subscribe to Xbox Live.

0:27:35.240 --> 0:27:38.359
<v Speaker 1>And the PlayStation network is free. Right. But for some reason,

0:27:38.400 --> 0:27:41.200
<v Speaker 1>it just never really had the traction that Xbox Live had.

0:27:41.359 --> 0:27:42.720
<v Speaker 1>I think it was the kind of games that the

0:27:42.800 --> 0:27:45.600
<v Speaker 1>PlayStation was using it for. It never quite had the

0:27:45.880 --> 0:27:49.280
<v Speaker 1>big titles like, for example, Halo. Yeah, the community just

0:27:49.400 --> 0:27:52.600
<v Speaker 1>didn't grow the same way. Not not not that there

0:27:52.640 --> 0:27:55.119
<v Speaker 1>aren't communities out there, as it just wasn't. It just

0:27:55.240 --> 0:27:59.080
<v Speaker 1>never seemed to really catch on like Xbox Live dead. Now,

0:27:59.200 --> 0:28:01.560
<v Speaker 1>this looks like this is a real move to change that,

0:28:01.760 --> 0:28:04.439
<v Speaker 1>to make this a much more viable community. Now, how

0:28:04.840 --> 0:28:07.040
<v Speaker 1>how many gamers are actually going to take advantage of that?

0:28:07.800 --> 0:28:09.880
<v Speaker 1>That remains to be seen. Yeah, I'm really curious about

0:28:09.920 --> 0:28:12.520
<v Speaker 1>about who who and how often people will be sharing

0:28:12.600 --> 0:28:15.720
<v Speaker 1>that kind of thing, um other other exciting stuff. It

0:28:15.880 --> 0:28:18.719
<v Speaker 1>is going to connect with the Vita. They are hoping

0:28:18.960 --> 0:28:21.520
<v Speaker 1>to at some point have all developers for the PS

0:28:21.600 --> 0:28:24.760
<v Speaker 1>four incorporate Vida and and and by by connect with

0:28:24.800 --> 0:28:26.880
<v Speaker 1>the video, what I mean is that what they really

0:28:26.920 --> 0:28:30.760
<v Speaker 1>want is to let you with any game, you know,

0:28:30.960 --> 0:28:33.160
<v Speaker 1>like like you have to. The example that they gave

0:28:33.280 --> 0:28:35.320
<v Speaker 1>is you're playing something and your kids come into the

0:28:35.400 --> 0:28:38.680
<v Speaker 1>room and just absolutely take over everything. Uh, you just

0:28:38.840 --> 0:28:40.640
<v Speaker 1>poured it to your Vita, walk out of the room,

0:28:40.680 --> 0:28:42.760
<v Speaker 1>continue playing your game, and when you have a chance

0:28:42.840 --> 0:28:44.800
<v Speaker 1>to come back and pick right back up where you

0:28:44.840 --> 0:28:48.400
<v Speaker 1>were right so you can play seamlessly across both devices.

0:28:48.520 --> 0:28:51.480
<v Speaker 1>So you can stop playing on the TV and switch

0:28:51.520 --> 0:28:54.360
<v Speaker 1>it over to the Vida. And then once it's bedtime

0:28:54.400 --> 0:28:56.440
<v Speaker 1>for the kids and they're they're out of the way,

0:28:56.480 --> 0:28:58.160
<v Speaker 1>you go back to the TV and poured it back

0:28:58.240 --> 0:29:00.640
<v Speaker 1>over and you just continue playing the whole time. You

0:29:00.720 --> 0:29:03.280
<v Speaker 1>don't really have any interruption to play. This would be

0:29:03.360 --> 0:29:06.280
<v Speaker 1>really cool for me whenever I get to a part

0:29:06.320 --> 0:29:09.080
<v Speaker 1>where I don't want to quit but I have to

0:29:09.200 --> 0:29:12.680
<v Speaker 1>save my game because my wife wants to watch the

0:29:12.760 --> 0:29:16.160
<v Speaker 1>next episode of Supernatural. I know, I see that all

0:29:16.160 --> 0:29:18.960
<v Speaker 1>the time. Your wife. You have nothing to do with

0:29:19.000 --> 0:29:21.440
<v Speaker 1>their dreamy. Okay, they are dreamy, and I will watch

0:29:21.480 --> 0:29:23.920
<v Speaker 1>another episode alright. Bad example. Let's say that my wife

0:29:23.960 --> 0:29:25.760
<v Speaker 1>wants to watch something that I don't care about, then

0:29:25.840 --> 0:29:27.640
<v Speaker 1>this would let me switch it over to the Vida

0:29:27.680 --> 0:29:30.760
<v Speaker 1>and move on. This was kind of a fire across

0:29:30.840 --> 0:29:33.600
<v Speaker 1>the bowl of Nintendo, which is the we you that

0:29:33.680 --> 0:29:36.440
<v Speaker 1>has the built in uh that the controller with the

0:29:36.480 --> 0:29:40.720
<v Speaker 1>built in screen. This is kind of uh a shot

0:29:40.760 --> 0:29:43.960
<v Speaker 1>at them saying well, ours can play the same game

0:29:44.840 --> 0:29:46.600
<v Speaker 1>and not just to say a mini game or something

0:29:46.680 --> 0:29:50.360
<v Speaker 1>like right, so uh again, And that means that you

0:29:50.400 --> 0:29:52.200
<v Speaker 1>have to buy two systems. You have to buy the

0:29:52.240 --> 0:29:54.160
<v Speaker 1>p S four and the Vida to really take advantage

0:29:54.160 --> 0:29:56.640
<v Speaker 1>of it. That it's pretty expensive, but it may very

0:29:56.680 --> 0:29:59.680
<v Speaker 1>well end up being the winning strategy. Now, the Vita

0:29:59.720 --> 0:30:02.720
<v Speaker 1>has not done so well. Like when I say so, well,

0:30:02.800 --> 0:30:06.000
<v Speaker 1>it hasn't flown off store shelves in the United States. Yeah,

0:30:06.080 --> 0:30:08.360
<v Speaker 1>like like I mean I think that the ds uh

0:30:08.960 --> 0:30:12.000
<v Speaker 1>uh whatever the new one is. I'm an excellent The

0:30:12.120 --> 0:30:16.680
<v Speaker 1>three DS that one um I you know, I think

0:30:16.680 --> 0:30:19.280
<v Speaker 1>that that has has enjoyed pretty serious popularity, but yeah,

0:30:19.280 --> 0:30:21.520
<v Speaker 1>the Vida has maybe. Well, the three D s also

0:30:21.600 --> 0:30:24.440
<v Speaker 1>started off really slowly, but once they once in Nintendo

0:30:25.200 --> 0:30:27.600
<v Speaker 1>lowered its price, like within a couple of months of launch,

0:30:27.680 --> 0:30:30.040
<v Speaker 1>they lowered the price dramatically, then it started to do

0:30:30.280 --> 0:30:32.840
<v Speaker 1>much better. But yeah, the the Vida just it's had

0:30:32.960 --> 0:30:36.080
<v Speaker 1>sort of a slow start in the United States particularly,

0:30:36.360 --> 0:30:39.240
<v Speaker 1>but maybe with this interoperability with the PS four, we

0:30:39.280 --> 0:30:41.520
<v Speaker 1>would see that increase, which I guess is why they're

0:30:41.520 --> 0:30:43.240
<v Speaker 1>not putting a screen. I was surprised at first that

0:30:43.280 --> 0:30:45.440
<v Speaker 1>they weren't going to incorporate a screen onto the dual

0:30:45.480 --> 0:30:48.800
<v Speaker 1>Shock for controller. But but I think that especially with

0:30:49.000 --> 0:30:50.960
<v Speaker 1>with everything that they're trying that they're hoping for with

0:30:51.000 --> 0:30:54.480
<v Speaker 1>the Vida, that it makes perfect sense. So uh, moving

0:30:54.520 --> 0:30:57.920
<v Speaker 1>back with the idea of the possibility of streaming older

0:30:58.080 --> 0:31:00.840
<v Speaker 1>PS games on PS four, which still don't know about.

0:31:00.960 --> 0:31:04.200
<v Speaker 1>We also are not sure if you've purchased something in

0:31:04.320 --> 0:31:07.600
<v Speaker 1>the cloud already on the PlayStation network. For example, let's

0:31:07.640 --> 0:31:10.720
<v Speaker 1>say you've purchased a movie on the PlayStation network, it's

0:31:10.840 --> 0:31:13.240
<v Speaker 1>not clear yet that those purchases will be able to

0:31:13.320 --> 0:31:16.560
<v Speaker 1>port over to the PS four. Uh that it's tricky

0:31:16.640 --> 0:31:19.680
<v Speaker 1>thing to do. Their licensing issues involved to make sure

0:31:19.800 --> 0:31:21.880
<v Speaker 1>that the stuff that you've already bought that you can

0:31:21.920 --> 0:31:24.920
<v Speaker 1>still use it on your new platform. This is another

0:31:25.240 --> 0:31:27.760
<v Speaker 1>concern that gamers have because you don't want to have

0:31:27.920 --> 0:31:30.920
<v Speaker 1>to purchase the same stuff twice in order to have

0:31:30.960 --> 0:31:34.920
<v Speaker 1>access to it. And you don't want to have two

0:31:35.600 --> 0:31:38.400
<v Speaker 1>versions of the same kind of mensol. Yeah, you don't want.

0:31:38.440 --> 0:31:40.000
<v Speaker 1>You don't want to have a PS three and APS

0:31:40.040 --> 0:31:43.040
<v Speaker 1>four hooked up to the same television. Necessarily, some people

0:31:43.080 --> 0:31:45.400
<v Speaker 1>do because our television has more inputs than they know

0:31:45.520 --> 0:31:47.280
<v Speaker 1>what to do with, and therefore they will hook up

0:31:47.320 --> 0:31:49.760
<v Speaker 1>as many different game consoles as they possibly can. I

0:31:49.800 --> 0:31:51.960
<v Speaker 1>think most new TVs are like that, and my my

0:31:52.080 --> 0:31:54.320
<v Speaker 1>TV does not have quite that many, so I have

0:31:54.400 --> 0:31:59.280
<v Speaker 1>to make some tubes so it does. Yeah that one.

0:31:59.520 --> 0:32:04.959
<v Speaker 1>Lauren's television just got color last week, so very fancy

0:32:05.000 --> 0:32:07.600
<v Speaker 1>and watching the Disney's Wonderful World of Color ever since.

0:32:08.200 --> 0:32:10.920
<v Speaker 1>They also ended up showing off some games while they

0:32:10.960 --> 0:32:12.840
<v Speaker 1>were there, or at least some demos and a little

0:32:12.840 --> 0:32:15.480
<v Speaker 1>bit of gameplay footage of a few games. All right, Yeah,

0:32:15.520 --> 0:32:17.360
<v Speaker 1>some of them, some of them look really really shiny.

0:32:17.400 --> 0:32:20.960
<v Speaker 1>I am personally extremely excited about nac oh Nack, which

0:32:21.080 --> 0:32:24.240
<v Speaker 1>is uh that that was kind of a cartoony looking game,

0:32:24.600 --> 0:32:26.800
<v Speaker 1>a little bit platform me. Yeah, and you play as

0:32:26.840 --> 0:32:32.000
<v Speaker 1>a robot defending humanity against the Goblin invasion. Yeah, it

0:32:32.320 --> 0:32:34.360
<v Speaker 1>just looked like it had it had fun character art

0:32:34.480 --> 0:32:37.720
<v Speaker 1>and and you know, just entertaining, kind of family friendly

0:32:37.800 --> 0:32:41.280
<v Speaker 1>sort of stuff. Yes, whereas I was thinking of kills

0:32:41.280 --> 0:32:44.120
<v Speaker 1>his own shadow Fall that did not look family friends.

0:32:44.240 --> 0:32:46.440
<v Speaker 1>That's a sci fi game. And some of the games

0:32:46.480 --> 0:32:47.960
<v Speaker 1>they were showing, in fact, a lot of them were

0:32:48.920 --> 0:32:52.320
<v Speaker 1>kind of sequels or spinoffs of existing games. Yeah. Yeah,

0:32:52.320 --> 0:32:56.320
<v Speaker 1>we've got an infamous second son Diablo three. Um oh yeah,

0:32:56.360 --> 0:32:58.520
<v Speaker 1>now now hang on a minute, I gotta take them

0:32:58.520 --> 0:33:03.360
<v Speaker 1>over Diablo three. So I did not watch this live

0:33:03.640 --> 0:33:05.840
<v Speaker 1>as it was unfolding. I was I was on my

0:33:05.960 --> 0:33:09.200
<v Speaker 1>way home. It aired at six pm Eastern time in

0:33:09.240 --> 0:33:12.080
<v Speaker 1>the United States, and I get home a little after

0:33:12.200 --> 0:33:14.680
<v Speaker 1>six pm typically, and I got there a little bit

0:33:14.760 --> 0:33:19.120
<v Speaker 1>later this time, and so I look at my Twitter

0:33:19.280 --> 0:33:21.120
<v Speaker 1>feed and I see, of course all the people I

0:33:21.200 --> 0:33:25.640
<v Speaker 1>follow are watching, and everyone's going nuts that Diablo three

0:33:25.760 --> 0:33:28.480
<v Speaker 1>is coming. To the console, and I'm thinking, Wow, I

0:33:28.600 --> 0:33:30.840
<v Speaker 1>remember when you all went crazy when Diablo three came

0:33:30.840 --> 0:33:33.760
<v Speaker 1>out for the PC and then never talked about it

0:33:33.880 --> 0:33:37.200
<v Speaker 1>ever again, So why are you excited that it's coming

0:33:37.280 --> 0:33:41.400
<v Speaker 1>to the console. And then yeah, Scott Johnson got onto

0:33:41.480 --> 0:33:43.800
<v Speaker 1>me for that and got very defensive about it being

0:33:43.800 --> 0:33:45.840
<v Speaker 1>a good game. Not I don't dispute that it's a

0:33:45.880 --> 0:33:47.920
<v Speaker 1>good game. I wouldn't know. I haven't played it. But

0:33:48.560 --> 0:33:50.760
<v Speaker 1>but at the same time, I'm just saying that within

0:33:50.840 --> 0:33:53.880
<v Speaker 1>a month, no one was talking about Diablo three anymore.

0:33:54.440 --> 0:33:57.360
<v Speaker 1>So it just was amusing to me that people went

0:33:57.520 --> 0:34:00.680
<v Speaker 1>so crazy that Diablo three was coming to the console. Uh.

0:34:00.880 --> 0:34:04.600
<v Speaker 1>They also showed off Drive Club, which is a racing game.

0:34:05.240 --> 0:34:08.239
<v Speaker 1>UM and UH watch Dogs, which is kind of an

0:34:08.280 --> 0:34:10.560
<v Speaker 1>open world game that's set in Chicago, and you can

0:34:10.600 --> 0:34:13.160
<v Speaker 1>you can do things like uh snoop on people as

0:34:13.200 --> 0:34:16.000
<v Speaker 1>they're having conversations. It's kind of interesting. The other one

0:34:16.040 --> 0:34:19.000
<v Speaker 1>that I'm really excited about is uh The Witness, which

0:34:19.080 --> 0:34:21.239
<v Speaker 1>is a puzzle game that looks a lot like like Mr.

0:34:21.440 --> 0:34:23.640
<v Speaker 1>Riven to me, UM and the and the It's a

0:34:23.760 --> 0:34:28.040
<v Speaker 1>it's a very rich environment and a very limited scope,

0:34:28.440 --> 0:34:32.360
<v Speaker 1>right right, So so so yeah, another another interesting throwback

0:34:32.400 --> 0:34:35.719
<v Speaker 1>to the old puzzle games. I'm also interested in Bungee's

0:34:35.760 --> 0:34:44.000
<v Speaker 1>next game, Density Density Destiny Destiny Bungee Destiny waking him

0:34:44.040 --> 0:34:50.560
<v Speaker 1>back to the future. Who you are my Density what anyway? No,

0:34:50.719 --> 0:34:54.399
<v Speaker 1>it's Destiny. It is a game where you take part

0:34:54.520 --> 0:34:58.320
<v Speaker 1>as a defender of human kind, which might sound familiar

0:34:58.400 --> 0:35:01.840
<v Speaker 1>for anyone who's played Bungee games. Um, but yeah, apparently

0:35:02.040 --> 0:35:06.720
<v Speaker 1>something has happened. Mankind has has spread far and wide.

0:35:07.520 --> 0:35:10.560
<v Speaker 1>Things did not go so well. There was a big conflict.

0:35:10.719 --> 0:35:13.920
<v Speaker 1>Now there is a city that is sort of mankind's

0:35:14.040 --> 0:35:18.120
<v Speaker 1>last little um outpost, and you are one of the defenders.

0:35:18.239 --> 0:35:22.680
<v Speaker 1>And it's it's an a and a persistent online world

0:35:23.320 --> 0:35:26.399
<v Speaker 1>that uh, you can play either as a single player

0:35:26.480 --> 0:35:30.680
<v Speaker 1>or multiplayer experience. And the as you play in the game,

0:35:31.200 --> 0:35:34.920
<v Speaker 1>the things you do carry over whether it's single player multiplayer,

0:35:35.000 --> 0:35:38.040
<v Speaker 1>and it's the world itself. The state of the world

0:35:38.520 --> 0:35:43.120
<v Speaker 1>will change over time and it remains that way whether

0:35:43.160 --> 0:35:45.719
<v Speaker 1>you're playing single or multi So the idea being that

0:35:45.800 --> 0:35:49.000
<v Speaker 1>your your actions actually have consequences. Yeah, a little bit

0:35:49.040 --> 0:35:52.120
<v Speaker 1>more mmo than than what I mean. Not that Halo,

0:35:52.200 --> 0:35:55.319
<v Speaker 1>for example, isn't kind of technically mmo, but yeah, yeah,

0:35:55.480 --> 0:35:59.240
<v Speaker 1>but then this one definitely has more what has that permanence,

0:35:59.280 --> 0:36:02.520
<v Speaker 1>that persistence it because again, like with a Halo multiplayer game,

0:36:02.600 --> 0:36:04.680
<v Speaker 1>you play a little you know, capture the Flag or

0:36:04.719 --> 0:36:07.919
<v Speaker 1>death match or whatever, and then when you play it again,

0:36:08.120 --> 0:36:12.719
<v Speaker 1>everything's reset. So this one, at least from my understanding,

0:36:12.880 --> 0:36:14.520
<v Speaker 1>sounds like there's going to be a little bit more

0:36:14.800 --> 0:36:18.640
<v Speaker 1>of a changeable world. I don't know to what extent,

0:36:18.880 --> 0:36:22.000
<v Speaker 1>and I don't know how much impact you will actually

0:36:22.080 --> 0:36:24.480
<v Speaker 1>have as a player on that world, but it sounded interesting.

0:36:24.480 --> 0:36:27.759
<v Speaker 1>It sounds interesting. Yeah, they're didn't you do you have

0:36:27.760 --> 0:36:29.719
<v Speaker 1>any others that you wanted to cover? No, no other

0:36:29.840 --> 0:36:32.040
<v Speaker 1>games that want to cover, And they're they're talking about

0:36:32.160 --> 0:36:34.400
<v Speaker 1>these well, I mean, these are all big titles, but

0:36:34.440 --> 0:36:37.040
<v Speaker 1>they're talking about their games being anywhere from cents to

0:36:37.080 --> 0:36:39.640
<v Speaker 1>about sixty bucks, which you know, not a big surprise.

0:36:39.680 --> 0:36:41.560
<v Speaker 1>I heard some people kind of balk at the sixty

0:36:41.560 --> 0:36:46.839
<v Speaker 1>dollar amount, but really that's what's Yeah, yeah, that's I mean,

0:36:47.080 --> 0:36:49.680
<v Speaker 1>that's what video games have costed for the past. I mean,

0:36:49.760 --> 0:36:52.879
<v Speaker 1>Donkey Kong Country still costs like fifty bucks. So really

0:36:52.920 --> 0:36:55.840
<v Speaker 1>you're talking about like it's it's just it's maintaining the

0:36:55.920 --> 0:37:00.440
<v Speaker 1>market value, which you should really be thankful for. Thanks actually,

0:37:00.719 --> 0:37:02.439
<v Speaker 1>and they are. They have not released a price point

0:37:02.480 --> 0:37:04.880
<v Speaker 1>for the console yet, you know, as as we all

0:37:04.960 --> 0:37:09.600
<v Speaker 1>remember the PS three debut at five dollars, which is

0:37:09.680 --> 0:37:11.680
<v Speaker 1>a lot of dollars for a gaming console that is

0:37:11.719 --> 0:37:14.279
<v Speaker 1>many dollars many it's more than two. And see, it's

0:37:14.360 --> 0:37:16.640
<v Speaker 1>kind of smart for Sony not to announce it yet

0:37:16.719 --> 0:37:19.000
<v Speaker 1>because it may very well be that they're waiting to

0:37:19.120 --> 0:37:21.480
<v Speaker 1>find out more about what Microsoft is going to do.

0:37:22.600 --> 0:37:24.440
<v Speaker 1>And you know, and Jack Jack Trenton has said that

0:37:24.480 --> 0:37:27.200
<v Speaker 1>he hopes it will be less as and like, so say,

0:37:27.239 --> 0:37:30.400
<v Speaker 1>we all you know, there we go. Sorry, that's fine,

0:37:30.640 --> 0:37:38.479
<v Speaker 1>that okay? So uh. Also, Jimmy Fallon got to play

0:37:39.040 --> 0:37:40.600
<v Speaker 1>I got to play a PS I've never been so

0:37:40.719 --> 0:37:43.279
<v Speaker 1>jealous of Jimmy Fallon. Yeah, he wasn't able to get

0:37:43.280 --> 0:37:48.799
<v Speaker 1>through the game without laughing. Well ha ha snap. Now

0:37:48.880 --> 0:37:52.080
<v Speaker 1>he played kill Zone shadow Fall on his show, and

0:37:53.000 --> 0:37:56.439
<v Speaker 1>according to Polygon, which is a great site for video

0:37:56.520 --> 0:38:01.000
<v Speaker 1>game news, he was not very good. He's actually a

0:38:01.040 --> 0:38:03.640
<v Speaker 1>bad I mean, you know, I don't know it's I

0:38:03.760 --> 0:38:05.560
<v Speaker 1>I haven't watched the clip, but but you know, I

0:38:05.640 --> 0:38:07.880
<v Speaker 1>imagine they kind of shoved it at him, and I

0:38:08.080 --> 0:38:10.600
<v Speaker 1>don't think that I would also perform any better on

0:38:11.000 --> 0:38:14.520
<v Speaker 1>live TV when dealing with the first person shooting, especially

0:38:14.560 --> 0:38:16.520
<v Speaker 1>never played before. It's a game you've never played before,

0:38:16.560 --> 0:38:18.680
<v Speaker 1>there's gonna be Yeah. I think I think it was

0:38:18.719 --> 0:38:20.960
<v Speaker 1>probably them being a little snarky, which you know, it's

0:38:21.000 --> 0:38:24.400
<v Speaker 1>to make on I'm okay with that, but uh got

0:38:24.480 --> 0:38:28.400
<v Speaker 1>nothing against him personally anyway. The the it was interesting

0:38:28.480 --> 0:38:31.320
<v Speaker 1>that that was another way of exposing the world to

0:38:31.400 --> 0:38:33.919
<v Speaker 1>it because of course, with the announcement, all the people

0:38:33.960 --> 0:38:36.719
<v Speaker 1>who were like hardcore gamers and journalists and things like that,

0:38:36.800 --> 0:38:40.200
<v Speaker 1>they were all really focused on that event. But then

0:38:40.440 --> 0:38:42.279
<v Speaker 1>you have to reach a broader audience, and that was

0:38:42.320 --> 0:38:44.440
<v Speaker 1>a good way of starting this. And they've been Yeah,

0:38:44.440 --> 0:38:46.120
<v Speaker 1>they've been doing a lot of interviews and dropping little

0:38:46.160 --> 0:38:48.200
<v Speaker 1>tidbits here and there, and I think that that's I

0:38:48.280 --> 0:38:51.080
<v Speaker 1>think that they're overall being pretty savvy about it. Yeah. Yeah,

0:38:51.160 --> 0:38:54.120
<v Speaker 1>And they'll be interesting to see how this continues, whether

0:38:54.280 --> 0:38:57.560
<v Speaker 1>or not Microsoft has a console that can kind of

0:38:58.200 --> 0:39:01.520
<v Speaker 1>answer the challenges that the S four has laid down. Um,

0:39:01.760 --> 0:39:04.320
<v Speaker 1>it may very well be that there are elements of

0:39:04.360 --> 0:39:06.080
<v Speaker 1>the PS four that we are not aware of that

0:39:06.200 --> 0:39:09.919
<v Speaker 1>have not been revealed yet that could be lying in wait,

0:39:10.040 --> 0:39:13.360
<v Speaker 1>so that so that they can they can counter anything

0:39:13.400 --> 0:39:16.200
<v Speaker 1>that Microsoft says when they introduced the Xbox. Yeah, certainly

0:39:16.239 --> 0:39:18.880
<v Speaker 1>they're they're talking about a m D who's making the processor,

0:39:19.000 --> 0:39:21.839
<v Speaker 1>is talking about releasing more about that at the Game

0:39:21.920 --> 0:39:24.560
<v Speaker 1>Developer Conference in the end of March. And and I'm

0:39:24.600 --> 0:39:26.560
<v Speaker 1>sure that the three will bring us lots of lots

0:39:26.560 --> 0:39:28.800
<v Speaker 1>of us. Yes, I'm sure it will. So it'll be

0:39:28.880 --> 0:39:31.960
<v Speaker 1>interesting to see how that all shakes out. And uh,

0:39:32.160 --> 0:39:34.680
<v Speaker 1>and you know what's also interesting is this is going

0:39:34.760 --> 0:39:36.120
<v Speaker 1>to be the year where we start to see some

0:39:36.239 --> 0:39:40.840
<v Speaker 1>of these independent companies coming forward, things like the steam

0:39:40.920 --> 0:39:44.600
<v Speaker 1>Box or the Yeah Uh coming out and and really

0:39:44.680 --> 0:39:47.319
<v Speaker 1>competing with the established players. So it's a it's an

0:39:47.360 --> 0:39:50.880
<v Speaker 1>exciting time to be a gamer. Well, guys, if you

0:39:51.040 --> 0:39:53.400
<v Speaker 1>have any topics you think we should cover here on

0:39:53.560 --> 0:39:56.560
<v Speaker 1>tech Stuff, I invite you to let us know by

0:39:56.640 --> 0:39:59.880
<v Speaker 1>sending us an email our addresses tech stuff at disco

0:40:00.080 --> 0:40:03.560
<v Speaker 1>very dot com, or drop us a line on Facebook

0:40:03.640 --> 0:40:08.160
<v Speaker 1>or Twitter are handle there is tech Stuff hs W. Meanwhile,

0:40:08.239 --> 0:40:11.360
<v Speaker 1>Lauren and I will be awaiting the announcement of the

0:40:11.480 --> 0:40:14.800
<v Speaker 1>next Xbox so we can figure out how to frag

0:40:14.920 --> 0:40:17.879
<v Speaker 1>one another in the next game of Halo. And we'll

0:40:17.880 --> 0:40:22.080
<v Speaker 1>talk to you again really soon for more on this

0:40:22.280 --> 0:40:25.200
<v Speaker 1>and thousands of other topics. Is it hostaff works dot com,