1 00:00:02,480 --> 00:00:05,480 Speaker 1: Get in touch with technology with tech stuff from how 2 00:00:05,559 --> 00:00:14,080 Speaker 1: Stuff Looks dot Com, Game on, Ladies and gentlemen, and 3 00:00:14,160 --> 00:00:18,400 Speaker 1: welcome to tech Stuff. I'm johnsan Strickland, Gamer extraordinaire, and 4 00:00:18,440 --> 00:00:22,680 Speaker 1: I'm Lauren Vocal Bam. I'm I'm gaming adjacent. Okay, that's fair. Uh, 5 00:00:22,720 --> 00:00:25,639 Speaker 1: And today we wanted to talk about something that was 6 00:00:25,640 --> 00:00:30,320 Speaker 1: announced on February, something that there was a lot of 7 00:00:30,360 --> 00:00:35,080 Speaker 1: anticipation built around this Sony's next PlayStation, which will be 8 00:00:35,520 --> 00:00:40,200 Speaker 1: the PlayStation four. Right, there was the code name Orbis Orbis, 9 00:00:40,600 --> 00:00:44,560 Speaker 1: which went well with the Vita Orbis Vita. You start 10 00:00:44,600 --> 00:00:47,479 Speaker 1: getting into this, that's really clever. But no, No, the 11 00:00:47,520 --> 00:00:50,200 Speaker 1: official name is the PS four. They decided to stick 12 00:00:50,240 --> 00:00:53,159 Speaker 1: with that. I mean, when you've established a brand, it 13 00:00:53,200 --> 00:00:56,600 Speaker 1: makes sense to kind of uh maintain that and not 14 00:00:57,080 --> 00:00:59,440 Speaker 1: leap away from it, right, especially yeah, if you're not 15 00:00:59,480 --> 00:01:01,400 Speaker 1: doing any I mean it's certainly this looks like it's 16 00:01:01,400 --> 00:01:04,640 Speaker 1: going to be a huge advancement, advancement over the PS three, 17 00:01:04,880 --> 00:01:07,920 Speaker 1: but not in such a wacky direction that it would 18 00:01:08,000 --> 00:01:11,880 Speaker 1: require an entirely new name. Yeah. Yeah, In fact, I 19 00:01:12,400 --> 00:01:15,240 Speaker 1: read this is so funny to me before we get 20 00:01:15,280 --> 00:01:18,280 Speaker 1: into this, I remember reading something one of the articles 21 00:01:18,280 --> 00:01:22,160 Speaker 1: I read started off with, you know, the games for 22 00:01:22,240 --> 00:01:24,280 Speaker 1: the p S three and for Xbox three sixty you're 23 00:01:24,319 --> 00:01:27,040 Speaker 1: still going on strong, So you might gamers might wonder, 24 00:01:27,120 --> 00:01:29,280 Speaker 1: why do we even need a new console? And like, really, 25 00:01:29,360 --> 00:01:31,480 Speaker 1: do you know any gamers? And every gamer I know 26 00:01:31,600 --> 00:01:34,440 Speaker 1: is like, give me new console. Yeah. Basically, I mean, 27 00:01:34,480 --> 00:01:38,200 Speaker 1: you know, it's it's having the newest, fastest, shiniest hardware 28 00:01:38,400 --> 00:01:41,680 Speaker 1: and software is basically what the gaming industry is built on. 29 00:01:42,360 --> 00:01:45,640 Speaker 1: Now that being said, there are some things about the 30 00:01:45,720 --> 00:01:49,800 Speaker 1: specifications about the PS four that that confused me a 31 00:01:49,800 --> 00:01:53,080 Speaker 1: little bit, because you've got to keep in mind Sony 32 00:01:53,120 --> 00:01:55,240 Speaker 1: originally said that the idea for the p S three 33 00:01:55,280 --> 00:01:58,280 Speaker 1: was for it to have a ten year lifespan, and 34 00:01:58,280 --> 00:02:02,600 Speaker 1: and to be fair, I'm sure how long seven seven years? 35 00:02:02,640 --> 00:02:04,960 Speaker 1: But then, to be fair, I think that just like 36 00:02:05,000 --> 00:02:08,000 Speaker 1: the PS two before it, we won't see development for 37 00:02:08,080 --> 00:02:10,720 Speaker 1: the PS three completely stop once the PS four launches. 38 00:02:10,720 --> 00:02:15,280 Speaker 1: I'm sure there'll be some overlap there um. But uh, 39 00:02:15,400 --> 00:02:19,200 Speaker 1: you know, if you have that same thought process with 40 00:02:19,240 --> 00:02:21,440 Speaker 1: the PS four, and I'm not saying Sony does, I 41 00:02:21,480 --> 00:02:24,880 Speaker 1: don't know what Sony's long term strategy is. You're not psychic. 42 00:02:24,880 --> 00:02:26,840 Speaker 1: You don't have a mental connection. I don't have a 43 00:02:26,840 --> 00:02:29,520 Speaker 1: phone number that I can call and get confirmation on. 44 00:02:30,080 --> 00:02:32,880 Speaker 1: But you know, we don't know how long the lifespan 45 00:02:32,960 --> 00:02:35,280 Speaker 1: for the PS four is planned to be. Within Sony, 46 00:02:35,360 --> 00:02:37,720 Speaker 1: I'm imagining it's going to be similar. That's supposed to 47 00:02:37,760 --> 00:02:40,320 Speaker 1: be ten years. But with that in mind, some of 48 00:02:40,360 --> 00:02:43,359 Speaker 1: the decisions they made with their specifications confused me a bit. 49 00:02:43,440 --> 00:02:47,600 Speaker 1: So first we should probably talk a little bit. Yeah, 50 00:02:47,720 --> 00:02:51,239 Speaker 1: let's do that thing that you said. So one of 51 00:02:51,280 --> 00:02:56,639 Speaker 1: the big announcements was that they're switching their microprocessor architecture. Uh. 52 00:02:56,800 --> 00:02:59,880 Speaker 1: You may remember the PlayStation three. One of the big 53 00:03:00,000 --> 00:03:01,920 Speaker 1: big things about it was that was had had this 54 00:03:02,400 --> 00:03:06,720 Speaker 1: cell microprocessor architecture that's Sony developed, and tell us what 55 00:03:06,840 --> 00:03:10,079 Speaker 1: that is. So it's it's essentially, without getting into all 56 00:03:10,080 --> 00:03:14,040 Speaker 1: the details, it's essentially a supercomputer in a console format. 57 00:03:14,360 --> 00:03:17,839 Speaker 1: It's a microprocessor where you've got this cell structure that 58 00:03:18,160 --> 00:03:21,919 Speaker 1: allows you to tap into a lot of computing power 59 00:03:22,360 --> 00:03:25,359 Speaker 1: and it's in this particular architecture that allows that to happen. 60 00:03:25,400 --> 00:03:31,320 Speaker 1: But it's so different from other microprocessor architectures that developing 61 00:03:31,680 --> 00:03:35,240 Speaker 1: software for this, you know, essentially games some software we're 62 00:03:35,240 --> 00:03:38,360 Speaker 1: talking about, But developing games for this platform was a 63 00:03:38,400 --> 00:03:40,560 Speaker 1: bit of a challenge because you had to learn how 64 00:03:40,640 --> 00:03:42,760 Speaker 1: to how to do it. Yeah, you had to learn, 65 00:03:42,800 --> 00:03:46,040 Speaker 1: like how do I tap into this massive resource? And 66 00:03:46,120 --> 00:03:49,240 Speaker 1: we saw the same thing with other console platforms, right, 67 00:03:49,280 --> 00:03:51,680 Speaker 1: you know when it first launches, the games that come 68 00:03:51,680 --> 00:03:54,960 Speaker 1: out are good, but they're not They don't blow your 69 00:03:55,000 --> 00:03:57,360 Speaker 1: mind necessarily, Like if you were if you were able 70 00:03:57,400 --> 00:03:59,920 Speaker 1: to jump ahead in time five years and see the 71 00:04:00,120 --> 00:04:04,160 Speaker 1: average game on the market five years from launch, you'd think, Wow, 72 00:04:04,720 --> 00:04:09,320 Speaker 1: you're not even touching the potential that this game console has. Yeah. 73 00:04:09,360 --> 00:04:12,080 Speaker 1: That was particularly true with the PlayStation three because the 74 00:04:12,200 --> 00:04:15,560 Speaker 1: architecture was so different from the other UH consoles and 75 00:04:15,800 --> 00:04:18,960 Speaker 1: computers on the market that it was a barrier to 76 00:04:19,200 --> 00:04:22,520 Speaker 1: entry for a lot of game developers, and certainly they 77 00:04:22,560 --> 00:04:24,800 Speaker 1: had to pour money and time to learn how to 78 00:04:24,839 --> 00:04:28,159 Speaker 1: do this. So the question came up, do we develop 79 00:04:28,240 --> 00:04:30,960 Speaker 1: from the PlayStation UH spending that kind of time and 80 00:04:31,000 --> 00:04:32,920 Speaker 1: resources that we need in order to create a game, 81 00:04:33,160 --> 00:04:34,600 Speaker 1: or do we or do we stick with something that 82 00:04:34,640 --> 00:04:37,000 Speaker 1: we knew? Yeah, I mean it's hard to hard to 83 00:04:37,040 --> 00:04:39,560 Speaker 1: answer that question because you could just say just stick 84 00:04:39,600 --> 00:04:42,320 Speaker 1: with what you know, and that way you save money. 85 00:04:42,640 --> 00:04:45,719 Speaker 1: But but you're not catering to the PlayStation audience. And 86 00:04:45,760 --> 00:04:49,359 Speaker 1: there's there's a sizeable one which actually, Jonathan and I 87 00:04:49,400 --> 00:04:51,720 Speaker 1: a full disclosure, are not necessarily a part of I 88 00:04:51,800 --> 00:04:53,800 Speaker 1: do not own a PS three, Jonathan, you do. I 89 00:04:54,120 --> 00:04:56,560 Speaker 1: own a PS three, and I have two whole games 90 00:04:56,600 --> 00:05:01,280 Speaker 1: for it. Those two games are Here's a War two, 91 00:05:02,440 --> 00:05:06,880 Speaker 1: uh and Uncharted two. Those are my two games. Yeah, 92 00:05:07,000 --> 00:05:08,599 Speaker 1: I own a p S three, but I own it 93 00:05:08,640 --> 00:05:10,880 Speaker 1: mainly as a Blu ray player, right right, Yeah, I 94 00:05:11,120 --> 00:05:13,240 Speaker 1: had a PS two and I and I went over 95 00:05:13,279 --> 00:05:16,159 Speaker 1: to Xbox three sixty and I never bothered picking up 96 00:05:16,160 --> 00:05:18,560 Speaker 1: a PS three. Right now. That's not to say that 97 00:05:18,600 --> 00:05:21,440 Speaker 1: the PlayStation is a bad console, certainly not now. It's 98 00:05:21,480 --> 00:05:24,040 Speaker 1: it's really I mean, it really does that sell architecture. 99 00:05:24,400 --> 00:05:26,800 Speaker 1: If you knew how to take advantage of it, you 100 00:05:26,800 --> 00:05:30,400 Speaker 1: could do incredible things. In fact, potentially you could run 101 00:05:30,440 --> 00:05:33,000 Speaker 1: a game that's far more sophisticated than you could on 102 00:05:33,040 --> 00:05:35,360 Speaker 1: an Xbox three sixty because the hardware and the three 103 00:05:35,400 --> 00:05:39,120 Speaker 1: sixty uh, if you're talking about pure processing power did 104 00:05:39,160 --> 00:05:42,120 Speaker 1: not quite match up to the PlayStation. The problem was 105 00:05:42,720 --> 00:05:45,359 Speaker 1: that very few game developers out there really knew how 106 00:05:45,440 --> 00:05:48,040 Speaker 1: to take advantage of that hardware. So that brings us 107 00:05:48,080 --> 00:05:52,279 Speaker 1: to the new PS for architecture. They've actually gone to 108 00:05:52,440 --> 00:05:56,000 Speaker 1: the X eight six sixty four a m D Jaguar 109 00:05:56,200 --> 00:06:00,360 Speaker 1: eight core CPU, and this is more in line with 110 00:06:00,680 --> 00:06:03,960 Speaker 1: what you would find in a PC, so it's something 111 00:06:03,960 --> 00:06:07,520 Speaker 1: that developers are already familiar with, right sure. And and 112 00:06:07,560 --> 00:06:09,320 Speaker 1: this is a semi custom thing that they're doing with 113 00:06:09,360 --> 00:06:12,080 Speaker 1: a m D. It's it's got all the Chinese stuff, 114 00:06:12,120 --> 00:06:15,159 Speaker 1: you know, eight eight gigabytes of RAM. Yeah, that's that's huge. 115 00:06:15,200 --> 00:06:19,440 Speaker 1: Eight gigabytes of RAM is huge for gaming. That's very 116 00:06:19,480 --> 00:06:23,000 Speaker 1: that was one of the most exciting announcements. Yeah. It's 117 00:06:23,080 --> 00:06:25,080 Speaker 1: it's got a graphics engine that's going to be running 118 00:06:25,680 --> 00:06:30,560 Speaker 1: one point eight for Tara flop. Yeah, that's that's that's 119 00:06:30,560 --> 00:06:33,960 Speaker 1: a lot of floating operations per second. Yeah, and that's uh. 120 00:06:34,360 --> 00:06:38,880 Speaker 1: It's got a a GPU Graphics Pressing Setting Unit RADION 121 00:06:39,360 --> 00:06:43,960 Speaker 1: GPU that's located on the same die as the CPU, 122 00:06:44,040 --> 00:06:46,160 Speaker 1: and that's kind of important because the CPU and GPU 123 00:06:46,200 --> 00:06:49,360 Speaker 1: by being close together, means that data transfers can happen 124 00:06:49,480 --> 00:06:51,640 Speaker 1: very quickly. They don't have to travel across a chip. 125 00:06:52,400 --> 00:06:54,680 Speaker 1: That kind of sounds crazy when you think about it. 126 00:06:54,720 --> 00:06:58,960 Speaker 1: That you know, we're talking super speeds already, but in gaming, 127 00:06:59,440 --> 00:07:03,240 Speaker 1: any sort of latency is a problem. Latency, Yeah, And 128 00:07:03,240 --> 00:07:06,080 Speaker 1: and gamers have no patience for that. I mean, whenever 129 00:07:06,120 --> 00:07:08,760 Speaker 1: I have to like look at a pause screen or 130 00:07:08,800 --> 00:07:11,080 Speaker 1: a load screen for even a quarter of a second, 131 00:07:11,080 --> 00:07:13,640 Speaker 1: I'm instantly irritated. Right. And and if you were to 132 00:07:13,720 --> 00:07:15,640 Speaker 1: do something like play a game and you press the 133 00:07:15,720 --> 00:07:19,080 Speaker 1: jump button but your character doesn't jump until an instant later, 134 00:07:19,800 --> 00:07:22,160 Speaker 1: that's that's horrible, right, That's that's like the kind of 135 00:07:22,240 --> 00:07:25,960 Speaker 1: latency that drives gamers crazy. And we'll get into more 136 00:07:26,640 --> 00:07:31,800 Speaker 1: latency issues in a second, but go ahead. I'm sorry. 137 00:07:31,920 --> 00:07:33,480 Speaker 1: I was gonna say. What they have was gonna have 138 00:07:33,480 --> 00:07:36,040 Speaker 1: an onboard hard drive, so it's going to be important. 139 00:07:36,160 --> 00:07:37,760 Speaker 1: We're not sure what size that's hard drives are going 140 00:07:37,800 --> 00:07:39,240 Speaker 1: to be yet, they have they talked about it. I 141 00:07:39,240 --> 00:07:41,440 Speaker 1: haven't mentioned, but we do imagine. I mean, I imagine 142 00:07:41,480 --> 00:07:43,880 Speaker 1: they have to be pretty big, because it sounds to 143 00:07:43,880 --> 00:07:47,920 Speaker 1: me like a lot of the movement on Sony's part 144 00:07:48,040 --> 00:07:51,560 Speaker 1: is to the cloud and to pull games from the 145 00:07:51,600 --> 00:07:54,400 Speaker 1: cloud onto your console, which means that you would not 146 00:07:54,480 --> 00:07:57,800 Speaker 1: necessarily go and buy a disk. You might buy it 147 00:07:57,840 --> 00:08:01,600 Speaker 1: directly off the network and store it natively on your machine, 148 00:08:01,600 --> 00:08:03,920 Speaker 1: which means the hard drive needs to be sizeable to 149 00:08:04,160 --> 00:08:05,960 Speaker 1: accommodate that. I think a lot of it. I think 150 00:08:05,960 --> 00:08:07,600 Speaker 1: they're also planning on playing a lot with all of 151 00:08:07,600 --> 00:08:11,160 Speaker 1: that ram um, because they're they're talking about doing a 152 00:08:11,160 --> 00:08:13,680 Speaker 1: lot of things that yeah, just just are going to 153 00:08:13,720 --> 00:08:16,480 Speaker 1: be instantaneous and so stored all in the right in 154 00:08:16,480 --> 00:08:20,080 Speaker 1: the random axis memory. Sure. And then they're also supports 155 00:08:20,040 --> 00:08:22,400 Speaker 1: the USB three point oh, which is nice because that's 156 00:08:22,440 --> 00:08:25,800 Speaker 1: the that's of course a faster protocol than the two 157 00:08:25,800 --> 00:08:27,520 Speaker 1: point oh that most of us are still stuck with. 158 00:08:28,080 --> 00:08:30,280 Speaker 1: I know, I don't have a computer yet that has 159 00:08:30,280 --> 00:08:32,839 Speaker 1: the USB three point capability. Yeah. Yeah, all of this 160 00:08:33,000 --> 00:08:35,920 Speaker 1: is so so interesting to me because these specs are 161 00:08:36,080 --> 00:08:40,200 Speaker 1: for a really decently mid grade gaming computer and which 162 00:08:40,200 --> 00:08:43,400 Speaker 1: would cost you a couple of thousand dollars. Yeah. Yeah. 163 00:08:43,480 --> 00:08:46,200 Speaker 1: And then you've got Bluetooth two point one that I 164 00:08:46,200 --> 00:08:48,760 Speaker 1: thought was interesting because we're up to Bluetooth four now. 165 00:08:49,320 --> 00:08:52,120 Speaker 1: But but but then it all depends on what you 166 00:08:52,160 --> 00:08:55,000 Speaker 1: need the Bluetooth to do. Right, If it's something where 167 00:08:55,040 --> 00:08:58,680 Speaker 1: it's just the the communication between the controller and the 168 00:08:58,679 --> 00:09:02,400 Speaker 1: base unit then doesn't necessarily need Bluetooth four point oh, 169 00:09:02,400 --> 00:09:07,079 Speaker 1: which is really more about low power features that wouldn't 170 00:09:07,080 --> 00:09:10,880 Speaker 1: necessarily be a good match with the Bluetooth two point 171 00:09:10,920 --> 00:09:14,160 Speaker 1: one protocols. I mean, you don't necessarily need that. If 172 00:09:14,200 --> 00:09:17,640 Speaker 1: you're if your controller is working above that threshold, low 173 00:09:17,679 --> 00:09:21,040 Speaker 1: power doesn't really matter. Um. On top of that, it's 174 00:09:21,040 --> 00:09:25,200 Speaker 1: gonna have gigabit Ethernet, no big surprise. There also supports WiFi. 175 00:09:25,920 --> 00:09:28,760 Speaker 1: Uh that blue ray and DVD YEP, blue ray and 176 00:09:28,840 --> 00:09:31,560 Speaker 1: DVD player, So that way, that's that's not going away, 177 00:09:31,600 --> 00:09:35,040 Speaker 1: which is good. I'm sure that makes all the movie 178 00:09:35,120 --> 00:09:38,960 Speaker 1: studio is happy because producing blue rays is still one 179 00:09:39,000 --> 00:09:43,120 Speaker 1: of those very profitable markets. And then you have HD 180 00:09:43,240 --> 00:09:46,080 Speaker 1: m I out as as well as analog video digital 181 00:09:46,120 --> 00:09:49,599 Speaker 1: optical audio hypothetically some I have four K output for 182 00:09:49,840 --> 00:09:53,640 Speaker 1: a photo and video viewing right games. See, I was 183 00:09:53,760 --> 00:09:56,920 Speaker 1: really surprised about the four K not being used for 184 00:09:57,120 --> 00:09:59,520 Speaker 1: video games. I just think that if you're building out 185 00:09:59,559 --> 00:10:02,920 Speaker 1: a concert old that needs to have a relevant lifespan 186 00:10:03,040 --> 00:10:05,960 Speaker 1: of ten years and four case something that's right around 187 00:10:06,000 --> 00:10:08,839 Speaker 1: the corner, then really I don't why wouldn't you build 188 00:10:08,840 --> 00:10:11,719 Speaker 1: the four K capability for the video games as well 189 00:10:11,840 --> 00:10:13,520 Speaker 1: as for the photos and the videos. I'm sure it's 190 00:10:13,559 --> 00:10:15,880 Speaker 1: more complicated than that, but I mean, yeah, I can 191 00:10:15,960 --> 00:10:18,319 Speaker 1: only see it was some kind of programming related issue 192 00:10:18,360 --> 00:10:20,559 Speaker 1: that they perhaps didn't think that game studios would be 193 00:10:20,600 --> 00:10:22,560 Speaker 1: able to get into it, or could have been. Yeah, 194 00:10:22,600 --> 00:10:24,079 Speaker 1: that must have been, or it may have been that 195 00:10:24,280 --> 00:10:27,880 Speaker 1: it would have required games to be so large, has 196 00:10:27,920 --> 00:10:31,120 Speaker 1: to be larger than what the console could easily because 197 00:10:31,160 --> 00:10:33,719 Speaker 1: I mean, four K that's a lot of information. You're 198 00:10:33,720 --> 00:10:35,800 Speaker 1: really talking about a ton of it. But I went 199 00:10:35,880 --> 00:10:40,400 Speaker 1: to CE I saw four K TVs everywhere you can. 200 00:10:40,480 --> 00:10:42,160 Speaker 1: It seems like the big buzz word. Yeah, you couldn't 201 00:10:42,200 --> 00:10:44,679 Speaker 1: throw a rock without hitting one, and uh, don't do 202 00:10:44,840 --> 00:10:48,480 Speaker 1: that because those are expensive. We're talking like tens of 203 00:10:48,520 --> 00:10:51,160 Speaker 1: thousands of dollars in some cases. So I'm important in 204 00:10:51,480 --> 00:10:53,920 Speaker 1: thanks to Clinton. Yeah you're welcome, and that's a little 205 00:10:54,040 --> 00:10:58,679 Speaker 1: Ghostbusters documentary moment there um. But yeah, that was that 206 00:10:58,800 --> 00:11:01,400 Speaker 1: was something that I found confused using was if it's 207 00:11:01,520 --> 00:11:05,600 Speaker 1: really forward thinking, huh, I can't believe I use that phrase. Uh, 208 00:11:06,080 --> 00:11:09,319 Speaker 1: game system, then it needs to it needs to have 209 00:11:09,920 --> 00:11:13,520 Speaker 1: these future proofing aspects in it. Another element that the 210 00:11:13,840 --> 00:11:18,640 Speaker 1: PS four has is the PlayStation four Eye Camera, which 211 00:11:18,720 --> 00:11:22,120 Speaker 1: is kind of basically a connect Yeah, I'm sure Sony 212 00:11:22,200 --> 00:11:24,559 Speaker 1: would hate us to say that, but it kind of is. 213 00:11:24,760 --> 00:11:29,000 Speaker 1: It's sorry, sorry, it's a base units. It's there around 214 00:11:29,040 --> 00:11:33,480 Speaker 1: your television. It's got stereoscopic cameras in it to two cameras. 215 00:11:34,160 --> 00:11:36,439 Speaker 1: It's kind of this bar shape and it works with 216 00:11:36,679 --> 00:11:40,760 Speaker 1: both the PlayStation Move controller which is still compatible which 217 00:11:41,160 --> 00:11:44,000 Speaker 1: for yeah, and it's of course it's already out for 218 00:11:44,040 --> 00:11:46,760 Speaker 1: the PS three, but it will work with the PS four, 219 00:11:47,640 --> 00:11:50,120 Speaker 1: not like the dual Shock three controller. But anyway, yeah, 220 00:11:50,160 --> 00:11:52,880 Speaker 1: because because the dual Shock four controller that they are 221 00:11:53,040 --> 00:11:56,160 Speaker 1: premiering with the PS four is going to be motion capable, right, 222 00:11:56,240 --> 00:11:59,400 Speaker 1: so it will also work with this eye camera. Uh, 223 00:11:59,600 --> 00:12:01,480 Speaker 1: it's going to be able to The eye camera will 224 00:12:01,559 --> 00:12:06,040 Speaker 1: capture up to eighty pixel video at thirty frames per second. 225 00:12:06,240 --> 00:12:09,320 Speaker 1: So it's got an eighty five degree diagonal viewing angle, 226 00:12:09,800 --> 00:12:11,600 Speaker 1: which means that you know, it's going to capture most 227 00:12:11,640 --> 00:12:15,520 Speaker 1: of the room that's pointed toward. It has four integrated microphones, 228 00:12:15,760 --> 00:12:18,280 Speaker 1: which is important because those microphones, what does it allows 229 00:12:18,320 --> 00:12:20,760 Speaker 1: me to pick up voice commands, but cancel out other 230 00:12:20,880 --> 00:12:25,320 Speaker 1: noise so it doesn't mistake something for a voice command 231 00:12:25,360 --> 00:12:27,200 Speaker 1: when it should be. Right. Yeah, my my connection does 232 00:12:27,280 --> 00:12:30,120 Speaker 1: that more or less continually, so that can be fun. Right. 233 00:12:30,320 --> 00:12:32,959 Speaker 1: And it also is going to work with facial recognition 234 00:12:33,040 --> 00:12:35,800 Speaker 1: software so that you can log into your account based 235 00:12:35,880 --> 00:12:39,640 Speaker 1: upon your mug. That's super creepy. Excellent. But that leads 236 00:12:39,720 --> 00:12:43,680 Speaker 1: us into the duel Shock for a controller. Yeah, they're 237 00:12:43,720 --> 00:12:46,560 Speaker 1: they're premarying the duel Shock three, like we just said, 238 00:12:46,679 --> 00:12:49,800 Speaker 1: is not going to be supported for the PS four 239 00:12:50,120 --> 00:12:52,199 Speaker 1: because they're so excited about this duel Shock for it's 240 00:12:52,200 --> 00:12:54,440 Speaker 1: going to have a touch panel, right, So the touch 241 00:12:54,520 --> 00:12:56,480 Speaker 1: panel on the duel Shock four, it's a it's a 242 00:12:56,520 --> 00:12:59,720 Speaker 1: touch screen interface. It if you're looking at the controller 243 00:12:59,840 --> 00:13:02,240 Speaker 1: like from a top down view, and you know the 244 00:13:02,320 --> 00:13:05,679 Speaker 1: thumbsticks are pointing towards your eyeballs, This is towards the 245 00:13:05,760 --> 00:13:10,400 Speaker 1: top of this particular controller, and and those touch screen 246 00:13:10,679 --> 00:13:13,480 Speaker 1: commands will allow you to do special things in the games, 247 00:13:13,520 --> 00:13:15,760 Speaker 1: but that that will all depend upon how the game 248 00:13:15,840 --> 00:13:20,079 Speaker 1: developers incorporate the touch screen interface, right. I haven't I 249 00:13:20,120 --> 00:13:23,480 Speaker 1: haven't heard any specific things about any game developers planning 250 00:13:23,480 --> 00:13:25,679 Speaker 1: on using it, but I'm sure that they will come 251 00:13:25,760 --> 00:13:27,959 Speaker 1: up with delightful ways to do that. It's going to 252 00:13:28,080 --> 00:13:30,560 Speaker 1: have a new share button, which we will talk about 253 00:13:30,600 --> 00:13:34,120 Speaker 1: in a moment um, a light bar to interact with 254 00:13:34,280 --> 00:13:37,160 Speaker 1: the eye yep. So that way you can use kind 255 00:13:37,160 --> 00:13:38,760 Speaker 1: of it's kind of like using your dual Schuck for 256 00:13:39,040 --> 00:13:43,280 Speaker 1: like a PlayStation move controller. Uh. It also it's going 257 00:13:43,400 --> 00:13:46,160 Speaker 1: to have a headphone jack so you can there's it's 258 00:13:46,200 --> 00:13:48,160 Speaker 1: got a speaker in it so it will play sound 259 00:13:48,200 --> 00:13:50,199 Speaker 1: effects out of the actual controllers. So you plug the 260 00:13:50,200 --> 00:13:54,520 Speaker 1: headphone jack in. That allows you to have the headset miked. Yeah, 261 00:13:54,720 --> 00:13:56,760 Speaker 1: you can be miked, and you can also hear special 262 00:13:57,000 --> 00:14:02,080 Speaker 1: sound effects that come straight through the controller to your ears. Uh. 263 00:14:02,559 --> 00:14:05,559 Speaker 1: And uh, it's also got a camera on it. It 264 00:14:05,600 --> 00:14:07,800 Speaker 1: can sense the depth in front of it. Wow. I 265 00:14:07,840 --> 00:14:10,920 Speaker 1: actually hadn't read about that. That is yeah, okay, yeah, 266 00:14:10,960 --> 00:14:12,360 Speaker 1: well I guess I guess that goes with the with 267 00:14:12,440 --> 00:14:14,840 Speaker 1: the move related with the I relate exactly. It's it's 268 00:14:14,920 --> 00:14:17,319 Speaker 1: to get as much information as possible so that when 269 00:14:17,679 --> 00:14:20,000 Speaker 1: I mean really the idea is just to give all 270 00:14:20,080 --> 00:14:23,760 Speaker 1: of these specs out to developers so that they can 271 00:14:23,920 --> 00:14:28,320 Speaker 1: find interesting ways to incorporate these abilities into the games. 272 00:14:28,800 --> 00:14:31,760 Speaker 1: So I could say, yes, it's so you can blah 273 00:14:31,840 --> 00:14:33,720 Speaker 1: blah blah, but I really don't know because I don't 274 00:14:33,760 --> 00:14:35,920 Speaker 1: know what how game developers are going to take advantage 275 00:14:35,920 --> 00:14:38,600 Speaker 1: of this. Yes, we we are not game developers. You 276 00:14:38,680 --> 00:14:41,240 Speaker 1: can charge it even when you're PS four is on 277 00:14:41,320 --> 00:14:43,720 Speaker 1: standby mode. Yeah, it's It's battery is a is a 278 00:14:43,880 --> 00:14:47,080 Speaker 1: latium ion that is non removable, which is just like 279 00:14:47,160 --> 00:14:50,040 Speaker 1: the dual Shock three, but unlike the Duel Shock three, 280 00:14:50,120 --> 00:14:52,480 Speaker 1: if you don't have like the dual Shock three, you 281 00:14:52,640 --> 00:14:55,800 Speaker 1: had to have the PS three on an active mode 282 00:14:55,840 --> 00:14:57,400 Speaker 1: to charge it. This one you can be in standby 283 00:14:57,440 --> 00:14:59,200 Speaker 1: mode and you can still charge. Also, you'll be able 284 00:14:59,240 --> 00:15:01,920 Speaker 1: to charge it through mic USB. Uh. And it has 285 00:15:02,080 --> 00:15:05,400 Speaker 1: enhanced rumble. Enhanced rumble. Yeah, I don't know what that 286 00:15:05,520 --> 00:15:10,160 Speaker 1: means unless it just means it. Yes, maybe it's like 287 00:15:10,240 --> 00:15:13,200 Speaker 1: the I T Crowd where they felt that the rumble 288 00:15:13,240 --> 00:15:15,200 Speaker 1: in the Duel Shock three was a little a little 289 00:15:15,400 --> 00:15:19,200 Speaker 1: ready and it needed to be boosted. I can't quote 290 00:15:19,240 --> 00:15:22,040 Speaker 1: any more of that episode. No, there's probably nothing else 291 00:15:22,120 --> 00:15:24,880 Speaker 1: in that. But it's fantastic. It is. It's a terrific documentary. 292 00:15:24,880 --> 00:15:27,360 Speaker 1: You guys should check it out. Yeah. Uh So, anyway, 293 00:15:27,480 --> 00:15:31,560 Speaker 1: these are the basic spects of the PS four. It's 294 00:15:31,600 --> 00:15:36,120 Speaker 1: really just part of their their presentation, which by the way, 295 00:15:37,000 --> 00:15:40,400 Speaker 1: was a two hour presentation. Yeah. I got there about 296 00:15:40,400 --> 00:15:41,560 Speaker 1: an hour and a half of it. I mean it 297 00:15:41,640 --> 00:15:44,480 Speaker 1: was actually it was actually fascinating. I really enjoyed how 298 00:15:44,760 --> 00:15:48,720 Speaker 1: excited and and nerdy and wonderfully awkward a lot of 299 00:15:48,800 --> 00:15:51,400 Speaker 1: the people on stage where I and I say that 300 00:15:51,800 --> 00:15:54,400 Speaker 1: very genuinely. I thought it was very charming. Yeah. And 301 00:15:54,520 --> 00:15:57,160 Speaker 1: and also I should point out before we take a 302 00:15:57,240 --> 00:16:00,880 Speaker 1: quick break that it was interesting and totally understandable that 303 00:16:01,000 --> 00:16:05,280 Speaker 1: Sony decided to do a standalone press event to announce this. Uh. 304 00:16:05,360 --> 00:16:07,880 Speaker 1: It was interesting in the sense that they didn't go 305 00:16:08,120 --> 00:16:10,720 Speaker 1: with something like E three or the Game Developers Conference, 306 00:16:11,000 --> 00:16:13,200 Speaker 1: and it meant that they had the stage all to themselves. 307 00:16:13,280 --> 00:16:15,600 Speaker 1: They were not competing with any other companies, so they 308 00:16:15,640 --> 00:16:17,600 Speaker 1: didn't have to worry about the fact that as soon 309 00:16:17,680 --> 00:16:19,760 Speaker 1: as this press conference is over, everyone's going to rush 310 00:16:19,840 --> 00:16:21,400 Speaker 1: out and go across the hall to get to the 311 00:16:21,480 --> 00:16:24,880 Speaker 1: Microsoft conference with to show conference. So that was a 312 00:16:24,920 --> 00:16:27,360 Speaker 1: big advantage. It was kind of interesting to see the 313 00:16:27,440 --> 00:16:31,320 Speaker 1: stuff they did not do. Uh. They said that it 314 00:16:31,440 --> 00:16:34,040 Speaker 1: was a way for them to draw out the announcement 315 00:16:34,160 --> 00:16:38,080 Speaker 1: over the course of Uh so, for example, they didn't 316 00:16:38,120 --> 00:16:42,040 Speaker 1: actually show the console. They showed off the controller, the 317 00:16:42,120 --> 00:16:45,000 Speaker 1: dual Shock four hounch Yeah, but but we haven't actually 318 00:16:45,120 --> 00:16:48,000 Speaker 1: seen the box yet and and that's you know, and 319 00:16:48,160 --> 00:16:50,320 Speaker 1: to be fair, I would say that that probably the 320 00:16:50,440 --> 00:16:54,320 Speaker 1: least important things surrounding a new console is what it 321 00:16:54,360 --> 00:16:55,960 Speaker 1: looks like. I mean, I mean, it's it's nice, you know, 322 00:16:56,080 --> 00:16:58,200 Speaker 1: especially as as a journalist in a web journalist, I 323 00:16:58,280 --> 00:17:01,680 Speaker 1: understand the irritation of not having a shiny picture of 324 00:17:01,760 --> 00:17:04,000 Speaker 1: something that you can show around right right and it 325 00:17:04,119 --> 00:17:06,560 Speaker 1: and it raises suspicions. It always does, Like if you 326 00:17:06,640 --> 00:17:08,639 Speaker 1: don't actually have a product to show, then people are like, 327 00:17:09,200 --> 00:17:11,639 Speaker 1: are you do you really have something you're going to 328 00:17:11,760 --> 00:17:15,040 Speaker 1: launch in holiday season? Or you just reink in our chain? 329 00:17:15,520 --> 00:17:17,760 Speaker 1: But uh, you know, I'm pretty sure Sony's on the 330 00:17:17,840 --> 00:17:19,679 Speaker 1: up and up on this. Yeah. But they had they 331 00:17:19,720 --> 00:17:22,680 Speaker 1: had live demos of the of the software, but just 332 00:17:22,760 --> 00:17:25,359 Speaker 1: just because they didn't have a shiny package to present, 333 00:17:25,680 --> 00:17:28,320 Speaker 1: and that could be that they're still finalizing the design 334 00:17:28,440 --> 00:17:30,600 Speaker 1: or maybe they don't have Maybe they had like a 335 00:17:30,760 --> 00:17:34,600 Speaker 1: working uh PS four, But it's not in the final case, 336 00:17:35,200 --> 00:17:36,760 Speaker 1: you know. That's what they said. They said that they're 337 00:17:36,760 --> 00:17:39,800 Speaker 1: still working on it, and and I believe them. I 338 00:17:39,880 --> 00:17:41,719 Speaker 1: take people at their word. I'm okay with it too. 339 00:17:41,800 --> 00:17:43,240 Speaker 1: I know a lot of people got up in arms 340 00:17:43,280 --> 00:17:44,560 Speaker 1: about it. But the more I thought about, the more 341 00:17:44,560 --> 00:17:47,000 Speaker 1: I was like, the only time I ever look at 342 00:17:47,040 --> 00:17:49,480 Speaker 1: my console is when I'm actually changing a disk out. 343 00:17:50,160 --> 00:17:52,840 Speaker 1: Otherwise I'm looking at the controller or the screen. I'm 344 00:17:52,840 --> 00:17:55,760 Speaker 1: not looking at the actual box. It's not like a 345 00:17:55,800 --> 00:17:58,800 Speaker 1: cell phone or something that you're interacting with. Contin Well, 346 00:17:59,359 --> 00:18:02,800 Speaker 1: let's take a quick break to thank our sponsor before 347 00:18:02,880 --> 00:18:05,640 Speaker 1: we continue on with the PS four and now back 348 00:18:05,680 --> 00:18:08,760 Speaker 1: to the show. Alright, So we talked about the specs. 349 00:18:08,840 --> 00:18:11,080 Speaker 1: Let's talk about some of the features besides, you know, 350 00:18:11,200 --> 00:18:14,760 Speaker 1: things that aren't aren't just about you know, the hardware, 351 00:18:15,160 --> 00:18:17,280 Speaker 1: but some of the things that we can actually expect 352 00:18:17,560 --> 00:18:20,760 Speaker 1: from this PS four. A lot of that comes to 353 00:18:20,880 --> 00:18:24,000 Speaker 1: us courtesy of the cloud. Yeah. Yeah. They were talking 354 00:18:24,200 --> 00:18:27,480 Speaker 1: all kinds about about streaming games and pre little previews 355 00:18:27,640 --> 00:18:31,840 Speaker 1: and and fancy shiny things that smart browsing stuff. You know, 356 00:18:32,040 --> 00:18:34,080 Speaker 1: the kind of the concept that that this machine is 357 00:18:34,119 --> 00:18:36,840 Speaker 1: going to learn what kind of games you like. Yeah, 358 00:18:36,920 --> 00:18:39,240 Speaker 1: that that to me was really interesting the idea that 359 00:18:39,520 --> 00:18:42,800 Speaker 1: and they very briefly touched on this, so we don't 360 00:18:42,920 --> 00:18:45,800 Speaker 1: have all the info, but it did sound like the 361 00:18:46,080 --> 00:18:50,480 Speaker 1: PS four will start to learn about your preferences based 362 00:18:50,560 --> 00:18:53,040 Speaker 1: upon the way you use the PS four and that 363 00:18:53,160 --> 00:18:56,399 Speaker 1: it will start to prioritize things and maybe even uh 364 00:18:56,960 --> 00:19:01,240 Speaker 1: download stuff in advance for you because it already quote 365 00:19:01,280 --> 00:19:03,680 Speaker 1: unquote knows that you're going to like that and and 366 00:19:03,800 --> 00:19:06,520 Speaker 1: perhaps you know, won't you know? For for example, for me, 367 00:19:06,760 --> 00:19:09,200 Speaker 1: every time I get on my Xbox and ad for 368 00:19:09,400 --> 00:19:11,520 Speaker 1: for a Madden game, I'm like, why is it showing 369 00:19:11,600 --> 00:19:13,960 Speaker 1: this to me? I could not care about this. Any 370 00:19:14,080 --> 00:19:18,119 Speaker 1: less targeted advertising would be more effective. Absolutely, yes, that 371 00:19:18,280 --> 00:19:19,600 Speaker 1: is that is what I am say. If it had 372 00:19:19,880 --> 00:19:24,440 Speaker 1: my little Pony friendship is magic uh RPG that you'd 373 00:19:24,480 --> 00:19:27,800 Speaker 1: be all over right on top of it. Wow. I 374 00:19:27,920 --> 00:19:30,120 Speaker 1: have never seen someone want to kick me so much 375 00:19:31,000 --> 00:19:33,399 Speaker 1: in such a short amount of time. Uh yeah, and 376 00:19:33,480 --> 00:19:38,439 Speaker 1: they're they're partnering. Actually then partner they acquired a million dollars. 377 00:19:39,119 --> 00:19:41,000 Speaker 1: That's that's the kind of partnership holing money can buy. 378 00:19:41,640 --> 00:19:44,480 Speaker 1: Guy Kai and this is a service that's all about 379 00:19:44,640 --> 00:19:48,520 Speaker 1: streaming content and particularly about games. So there there was 380 00:19:48,600 --> 00:19:52,639 Speaker 1: some discussion about how the relationship between guy Kai and 381 00:19:52,960 --> 00:19:57,320 Speaker 1: Sony would would would develop with the PS four. One 382 00:19:57,359 --> 00:20:02,520 Speaker 1: of those things was all about the backwards compatibility issue, 383 00:20:02,560 --> 00:20:06,560 Speaker 1: because Sony has said the PS four is not backwards compatible. 384 00:20:06,600 --> 00:20:09,520 Speaker 1: You will not be able to play PS one, PS two, 385 00:20:09,640 --> 00:20:12,639 Speaker 1: or p S three games on the PS four with 386 00:20:12,800 --> 00:20:17,000 Speaker 1: the possible exception, and they only said possible that you 387 00:20:17,119 --> 00:20:20,520 Speaker 1: might be able to stream those games using a guy 388 00:20:20,600 --> 00:20:22,920 Speaker 1: Kai service on the line, so you would be able 389 00:20:22,920 --> 00:20:26,640 Speaker 1: to stream a version of a PS three game onto 390 00:20:26,720 --> 00:20:29,240 Speaker 1: your PS four. Yeah, they're they're they're talking about basically 391 00:20:29,359 --> 00:20:32,920 Speaker 1: um supporting or emulating games, and and that they're not 392 00:20:33,080 --> 00:20:35,920 Speaker 1: sure whether they They basically said that they have the 393 00:20:35,960 --> 00:20:37,800 Speaker 1: capacity and they don't know if they're going to do 394 00:20:37,840 --> 00:20:40,200 Speaker 1: it yet, right right, which which I thought was a 395 00:20:40,280 --> 00:20:42,680 Speaker 1: really interesting kick in the pans. Yeah, No, that's that's 396 00:20:42,720 --> 00:20:46,560 Speaker 1: a tough response, right. They said, it's possible, we just 397 00:20:46,640 --> 00:20:48,840 Speaker 1: don't know if we're going to do it, and if 398 00:20:48,880 --> 00:20:51,119 Speaker 1: they do it, we don't even know how that's going 399 00:20:51,200 --> 00:20:55,359 Speaker 1: to manifest. So for example, how like you would probably 400 00:20:55,400 --> 00:20:57,639 Speaker 1: end up having to purchase those games. Again, that's my 401 00:20:57,760 --> 00:21:00,639 Speaker 1: guess because possibility, and I mean they have said that 402 00:21:00,840 --> 00:21:04,600 Speaker 1: used games will be playable, but if they're only PS 403 00:21:04,680 --> 00:21:06,760 Speaker 1: four games, then that's not gonna matter for another five 404 00:21:06,840 --> 00:21:09,560 Speaker 1: years or two years. Anyway. There's actually some question about 405 00:21:09,600 --> 00:21:11,879 Speaker 1: that too, about whether or not you needed to have 406 00:21:12,480 --> 00:21:15,640 Speaker 1: a persistent Internet connection all the time. They didn't really 407 00:21:15,680 --> 00:21:17,280 Speaker 1: touch on that, right there are there are a lot 408 00:21:17,320 --> 00:21:20,600 Speaker 1: of rumors leading up to the PS four release about 409 00:21:20,760 --> 00:21:24,280 Speaker 1: or not the release, but the the announcement that uh, 410 00:21:24,520 --> 00:21:27,800 Speaker 1: that the PS four would require a persistent Internet connection 411 00:21:28,280 --> 00:21:30,200 Speaker 1: and that you would have to register games when you 412 00:21:30,280 --> 00:21:32,720 Speaker 1: bought them, and those games would be tied to you, 413 00:21:32,880 --> 00:21:36,040 Speaker 1: which means that that would eliminate the used game market. 414 00:21:36,040 --> 00:21:38,000 Speaker 1: You wouldn't be able to sell that game because no 415 00:21:38,160 --> 00:21:40,200 Speaker 1: one else could play it but you it was tied 416 00:21:40,240 --> 00:21:42,800 Speaker 1: to you. Uh, they didn't really touch on that. That 417 00:21:43,000 --> 00:21:46,960 Speaker 1: is still a possibility. We don't really know. Um, you know, 418 00:21:47,200 --> 00:21:48,680 Speaker 1: I know a lot of people are hoping that's not 419 00:21:48,800 --> 00:21:51,760 Speaker 1: the case. And by the way, and and just full disclosure, 420 00:21:51,800 --> 00:21:54,520 Speaker 1: it sounds like that's going to be the same case 421 00:21:54,640 --> 00:21:57,840 Speaker 1: for the Xbox. The next thing, This is not not 422 00:21:58,160 --> 00:22:00,520 Speaker 1: not just a sony thing, I mean, only has its 423 00:22:00,560 --> 00:22:03,960 Speaker 1: own reputation as far as dr M goes. Uh, like 424 00:22:04,119 --> 00:22:07,639 Speaker 1: introducing back doors to your computer system so that hackers 425 00:22:07,680 --> 00:22:09,440 Speaker 1: can get access to it just because you put a 426 00:22:09,480 --> 00:22:13,080 Speaker 1: CD in there. But that's all in the past, silly 427 00:22:13,520 --> 00:22:18,879 Speaker 1: billy um. Moving on to other other features besides this 428 00:22:19,000 --> 00:22:23,000 Speaker 1: idea of streaming games, like kind of like uh, the 429 00:22:23,320 --> 00:22:26,639 Speaker 1: the uh oh yeah, or other games systems out there 430 00:22:26,680 --> 00:22:29,800 Speaker 1: that are all about streaming. Uh. It's interesting to me 431 00:22:29,960 --> 00:22:32,719 Speaker 1: that they are building in the capability so that if 432 00:22:32,720 --> 00:22:34,680 Speaker 1: you start to download a game, you purchase a game 433 00:22:34,720 --> 00:22:37,119 Speaker 1: on the PlayStation network, you start to download it, and 434 00:22:37,160 --> 00:22:40,320 Speaker 1: you can play it immediately, yes, you know, yeah while 435 00:22:40,480 --> 00:22:42,040 Speaker 1: while the rest of it, because I mean, you know, 436 00:22:42,160 --> 00:22:44,119 Speaker 1: if a game is what twenty gigs these days or 437 00:22:44,160 --> 00:22:46,720 Speaker 1: something like that, hopefully not that many, but yeah, you're 438 00:22:46,760 --> 00:22:49,399 Speaker 1: you're talking about four or five gigs easy, and if 439 00:22:49,400 --> 00:22:51,600 Speaker 1: you're talking if you're talking about a super advanced one, 440 00:22:51,720 --> 00:22:55,400 Speaker 1: it may be upwards of ten for a really really 441 00:22:55,520 --> 00:22:57,880 Speaker 1: big game. Yeah. But you know, as these things advance 442 00:22:57,960 --> 00:23:00,320 Speaker 1: and we get you know, closer to to that's super 443 00:23:00,400 --> 00:23:02,760 Speaker 1: high def kind of thing. Yeah, sure, yeah, they're gonna 444 00:23:02,760 --> 00:23:05,200 Speaker 1: start getting huge and uh so so yeah, so that's 445 00:23:05,240 --> 00:23:07,240 Speaker 1: and that is just tremendously exciting. As I said before, 446 00:23:07,280 --> 00:23:09,720 Speaker 1: you know, gamers hate waiting for anything. Ever. We want, 447 00:23:09,960 --> 00:23:11,399 Speaker 1: we want it now. That's one of the issues I 448 00:23:11,480 --> 00:23:13,480 Speaker 1: have with my Xbox is that if I want to 449 00:23:13,760 --> 00:23:18,200 Speaker 1: get some DLC, some downloadable content, then uh, you know, 450 00:23:18,280 --> 00:23:21,080 Speaker 1: I start the download and I really can't do much 451 00:23:21,240 --> 00:23:25,760 Speaker 1: else for fear of disturbing the great download flow and 452 00:23:25,960 --> 00:23:28,399 Speaker 1: having to start all over again. And and I can 453 00:23:28,480 --> 00:23:30,399 Speaker 1: take some time depending on how big the file is. 454 00:23:30,840 --> 00:23:33,560 Speaker 1: But to have the ability to start launching into the 455 00:23:33,600 --> 00:23:36,320 Speaker 1: game immediately while the game is downloading in the background, 456 00:23:36,440 --> 00:23:41,600 Speaker 1: that's amazing, fantastic. Now. They also you mentioned the share 457 00:23:41,640 --> 00:23:45,480 Speaker 1: button on the controller, which has something interesting in it. 458 00:23:45,880 --> 00:23:48,400 Speaker 1: Social connectivity is going to be a really huge part 459 00:23:48,440 --> 00:23:51,200 Speaker 1: of this console. They're um, they're talking about with this 460 00:23:51,280 --> 00:23:55,320 Speaker 1: share button. You know, you know that wonderful moment that 461 00:23:55,400 --> 00:23:57,680 Speaker 1: happens sometimes in a game, you do something so cool 462 00:23:57,960 --> 00:23:59,840 Speaker 1: and you wish that your friend was sitting there with you. 463 00:24:00,160 --> 00:24:03,399 Speaker 1: It's it's happened to me once, Yes, I remember, well 464 00:24:03,440 --> 00:24:06,080 Speaker 1: there there's For some of you, it happens more frequently, 465 00:24:06,160 --> 00:24:08,120 Speaker 1: I know, But for me once just the ones. Yeah, 466 00:24:08,240 --> 00:24:10,000 Speaker 1: that's okay, that's fair. Well for that one time, you 467 00:24:10,040 --> 00:24:14,680 Speaker 1: could press this share button and and pretty pretty instantly apparently, uh, 468 00:24:16,000 --> 00:24:19,119 Speaker 1: connect to to Facebook or another social media site and 469 00:24:19,280 --> 00:24:21,520 Speaker 1: share the last little clip of video. Go in and 470 00:24:21,600 --> 00:24:23,480 Speaker 1: select the little bit that you want to send and 471 00:24:23,600 --> 00:24:27,080 Speaker 1: send it out. Yeah, you can even choose to live 472 00:24:27,200 --> 00:24:31,399 Speaker 1: stream your video play through the PlayStation Social Network, and 473 00:24:31,520 --> 00:24:33,840 Speaker 1: so other people with a PS four can can actually 474 00:24:33,920 --> 00:24:35,920 Speaker 1: and maybe even PS three some of this might be 475 00:24:36,200 --> 00:24:38,560 Speaker 1: accessible through the PS three network. You wouldn't be able 476 00:24:38,600 --> 00:24:41,240 Speaker 1: to necessarily do it on a p S three, but 477 00:24:41,280 --> 00:24:44,000 Speaker 1: you might be able to watch this idea of streaming 478 00:24:44,119 --> 00:24:47,560 Speaker 1: live the gameplay and you know what, it turn into 479 00:24:47,720 --> 00:24:50,359 Speaker 1: backseat gaming kind of Yeah, as you're you're giving people 480 00:24:50,400 --> 00:24:52,600 Speaker 1: the capacity to watch what you're doing in real time, 481 00:24:53,160 --> 00:24:55,800 Speaker 1: talk to you about what you're doing, and possibly even 482 00:24:55,960 --> 00:24:57,800 Speaker 1: jump in and help you out with a portion of 483 00:24:57,840 --> 00:24:59,320 Speaker 1: a game that you're having trouble with. That kind of 484 00:24:59,440 --> 00:25:01,280 Speaker 1: drives me nuts, but it does. It is kind of 485 00:25:01,320 --> 00:25:03,920 Speaker 1: a throwback to the old arcade days. The idea that 486 00:25:04,240 --> 00:25:06,040 Speaker 1: you know, you're you're sitting there and you're trying to 487 00:25:06,440 --> 00:25:09,680 Speaker 1: get this crazy combo and you're working on it really hard, 488 00:25:09,680 --> 00:25:12,159 Speaker 1: and the guy behind you is giving you hints and 489 00:25:12,400 --> 00:25:14,720 Speaker 1: giving you tip and then eventually you're just like, I 490 00:25:14,840 --> 00:25:16,119 Speaker 1: can't do this, and you hand it over to him 491 00:25:16,119 --> 00:25:18,399 Speaker 1: many and it does his magic and then hands it 492 00:25:18,520 --> 00:25:20,600 Speaker 1: right back to you and you take back over. It's 493 00:25:20,640 --> 00:25:22,680 Speaker 1: like that, yeah, yeah, and then there's you know, that's 494 00:25:22,760 --> 00:25:25,479 Speaker 1: that's a very natural way that I think of playing games. Certainly, 495 00:25:25,760 --> 00:25:28,639 Speaker 1: you know in Silent Hill, when I'm playing something and 496 00:25:28,840 --> 00:25:30,920 Speaker 1: I might be a better sharpshooter than than a person 497 00:25:30,960 --> 00:25:33,280 Speaker 1: that I'm playing with, because I always play that in pairs, 498 00:25:33,320 --> 00:25:35,480 Speaker 1: at least so that I don't end up a terrified 499 00:25:35,560 --> 00:25:38,440 Speaker 1: ball in the corner shaking um. And so you know, 500 00:25:38,600 --> 00:25:40,560 Speaker 1: some parts, some parts I might do, some parts they 501 00:25:40,640 --> 00:25:42,520 Speaker 1: might do. It all kind of works out, and being 502 00:25:42,520 --> 00:25:45,240 Speaker 1: able to do that over digital network sounds kind of interesting. 503 00:25:45,320 --> 00:25:47,800 Speaker 1: Like the Incredible Future, I think I would find it irritating, 504 00:25:47,840 --> 00:25:49,320 Speaker 1: but I'm sure that's going to be one of those 505 00:25:49,359 --> 00:25:51,920 Speaker 1: things where you hand control over to the other player, 506 00:25:52,040 --> 00:25:54,359 Speaker 1: not that they take take control, because that would just 507 00:25:54,440 --> 00:25:57,560 Speaker 1: be the bully in the room, like move. I could 508 00:25:57,560 --> 00:26:01,159 Speaker 1: get past this part, move right, uh. But the the 509 00:26:01,240 --> 00:26:03,679 Speaker 1: other part of this the whole live streaming thing. Uh 510 00:26:04,359 --> 00:26:05,800 Speaker 1: maybe a couple of years ago, I would have thought 511 00:26:05,800 --> 00:26:08,000 Speaker 1: this was weird, the idea of watching people play games, 512 00:26:08,040 --> 00:26:11,760 Speaker 1: but I have actually really enjoyed watching some There's some 513 00:26:12,119 --> 00:26:14,840 Speaker 1: YouTube channels out there that are all about playing through 514 00:26:14,920 --> 00:26:18,040 Speaker 1: certain games, and sometimes it's fun to watch people who 515 00:26:18,080 --> 00:26:20,280 Speaker 1: are just really really good at a particular game and 516 00:26:20,359 --> 00:26:22,680 Speaker 1: just see like how coordinated they are as they make 517 00:26:22,720 --> 00:26:25,440 Speaker 1: their way through a level and they're they're all cooperatively 518 00:26:25,600 --> 00:26:29,160 Speaker 1: playing this game, and and yeah, and you're and you're 519 00:26:29,160 --> 00:26:33,080 Speaker 1: watching this and you're just saying, Wow, I'm terrible, or 520 00:26:33,720 --> 00:26:35,320 Speaker 1: the flip side of that, as you can watch people 521 00:26:35,320 --> 00:26:38,000 Speaker 1: who are just goofing around and being silly and making 522 00:26:38,119 --> 00:26:41,920 Speaker 1: goofy remarks, like the Rooster Teeth people, the Achievement Hunter guys. 523 00:26:41,960 --> 00:26:44,960 Speaker 1: They play they do Let's plays, and they're Let's plays 524 00:26:45,040 --> 00:26:48,760 Speaker 1: are hilarious. They're not safe to watch at work because 525 00:26:48,840 --> 00:26:51,600 Speaker 1: of the language, but they are really really funny. And 526 00:26:51,760 --> 00:26:54,720 Speaker 1: so once I started to really get into that, I thought, Okay, 527 00:26:54,760 --> 00:26:57,200 Speaker 1: I'm saying I can understand why this live stream would 528 00:26:57,200 --> 00:27:00,520 Speaker 1: be uh interesting to me. What was most interesting was 529 00:27:00,600 --> 00:27:04,240 Speaker 1: how much they stressed this whole idea of sharing and 530 00:27:04,359 --> 00:27:09,119 Speaker 1: social integration with the PlayStation network, because it is true. 531 00:27:09,240 --> 00:27:12,239 Speaker 1: I mean you have online capability with the Xbox as 532 00:27:12,280 --> 00:27:15,000 Speaker 1: well as with the PlayStation and with Xbox where you 533 00:27:15,040 --> 00:27:19,280 Speaker 1: to really have access to anything of real value, you 534 00:27:19,400 --> 00:27:21,320 Speaker 1: have to be on Xbox Live. Yeah, you have to 535 00:27:21,400 --> 00:27:25,880 Speaker 1: be a subscriber. Like the free stuff is pretty limited. Yeah, 536 00:27:26,040 --> 00:27:28,120 Speaker 1: you can't even you can't even watch stuff on Netflix 537 00:27:28,160 --> 00:27:30,720 Speaker 1: without being a subscribe, right, so you have to subscribe 538 00:27:30,720 --> 00:27:32,720 Speaker 1: to two different services, right, you have to subscribe to 539 00:27:32,800 --> 00:27:35,000 Speaker 1: Netflix and then you have to subscribe to Xbox Live. 540 00:27:35,240 --> 00:27:38,359 Speaker 1: And the PlayStation network is free. Right. But for some reason, 541 00:27:38,400 --> 00:27:41,200 Speaker 1: it just never really had the traction that Xbox Live had. 542 00:27:41,359 --> 00:27:42,720 Speaker 1: I think it was the kind of games that the 543 00:27:42,800 --> 00:27:45,600 Speaker 1: PlayStation was using it for. It never quite had the 544 00:27:45,880 --> 00:27:49,280 Speaker 1: big titles like, for example, Halo. Yeah, the community just 545 00:27:49,400 --> 00:27:52,600 Speaker 1: didn't grow the same way. Not not not that there 546 00:27:52,640 --> 00:27:55,119 Speaker 1: aren't communities out there, as it just wasn't. It just 547 00:27:55,240 --> 00:27:59,080 Speaker 1: never seemed to really catch on like Xbox Live dead. Now, 548 00:27:59,200 --> 00:28:01,560 Speaker 1: this looks like this is a real move to change that, 549 00:28:01,760 --> 00:28:04,439 Speaker 1: to make this a much more viable community. Now, how 550 00:28:04,840 --> 00:28:07,040 Speaker 1: how many gamers are actually going to take advantage of that? 551 00:28:07,800 --> 00:28:09,880 Speaker 1: That remains to be seen. Yeah, I'm really curious about 552 00:28:09,920 --> 00:28:12,520 Speaker 1: about who who and how often people will be sharing 553 00:28:12,600 --> 00:28:15,720 Speaker 1: that kind of thing, um other other exciting stuff. It 554 00:28:15,880 --> 00:28:18,719 Speaker 1: is going to connect with the Vita. They are hoping 555 00:28:18,960 --> 00:28:21,520 Speaker 1: to at some point have all developers for the PS 556 00:28:21,600 --> 00:28:24,760 Speaker 1: four incorporate Vida and and and by by connect with 557 00:28:24,800 --> 00:28:26,880 Speaker 1: the video, what I mean is that what they really 558 00:28:26,920 --> 00:28:30,760 Speaker 1: want is to let you with any game, you know, 559 00:28:30,960 --> 00:28:33,160 Speaker 1: like like you have to. The example that they gave 560 00:28:33,280 --> 00:28:35,320 Speaker 1: is you're playing something and your kids come into the 561 00:28:35,400 --> 00:28:38,680 Speaker 1: room and just absolutely take over everything. Uh, you just 562 00:28:38,840 --> 00:28:40,640 Speaker 1: poured it to your Vita, walk out of the room, 563 00:28:40,680 --> 00:28:42,760 Speaker 1: continue playing your game, and when you have a chance 564 00:28:42,840 --> 00:28:44,800 Speaker 1: to come back and pick right back up where you 565 00:28:44,840 --> 00:28:48,400 Speaker 1: were right so you can play seamlessly across both devices. 566 00:28:48,520 --> 00:28:51,480 Speaker 1: So you can stop playing on the TV and switch 567 00:28:51,520 --> 00:28:54,360 Speaker 1: it over to the Vida. And then once it's bedtime 568 00:28:54,400 --> 00:28:56,440 Speaker 1: for the kids and they're they're out of the way, 569 00:28:56,480 --> 00:28:58,160 Speaker 1: you go back to the TV and poured it back 570 00:28:58,240 --> 00:29:00,640 Speaker 1: over and you just continue playing the whole time. You 571 00:29:00,720 --> 00:29:03,280 Speaker 1: don't really have any interruption to play. This would be 572 00:29:03,360 --> 00:29:06,280 Speaker 1: really cool for me whenever I get to a part 573 00:29:06,320 --> 00:29:09,080 Speaker 1: where I don't want to quit but I have to 574 00:29:09,200 --> 00:29:12,680 Speaker 1: save my game because my wife wants to watch the 575 00:29:12,760 --> 00:29:16,160 Speaker 1: next episode of Supernatural. I know, I see that all 576 00:29:16,160 --> 00:29:18,960 Speaker 1: the time. Your wife. You have nothing to do with 577 00:29:19,000 --> 00:29:21,440 Speaker 1: their dreamy. Okay, they are dreamy, and I will watch 578 00:29:21,480 --> 00:29:23,920 Speaker 1: another episode alright. Bad example. Let's say that my wife 579 00:29:23,960 --> 00:29:25,760 Speaker 1: wants to watch something that I don't care about, then 580 00:29:25,840 --> 00:29:27,640 Speaker 1: this would let me switch it over to the Vida 581 00:29:27,680 --> 00:29:30,760 Speaker 1: and move on. This was kind of a fire across 582 00:29:30,840 --> 00:29:33,600 Speaker 1: the bowl of Nintendo, which is the we you that 583 00:29:33,680 --> 00:29:36,440 Speaker 1: has the built in uh that the controller with the 584 00:29:36,480 --> 00:29:40,720 Speaker 1: built in screen. This is kind of uh a shot 585 00:29:40,760 --> 00:29:43,960 Speaker 1: at them saying well, ours can play the same game 586 00:29:44,840 --> 00:29:46,600 Speaker 1: and not just to say a mini game or something 587 00:29:46,680 --> 00:29:50,360 Speaker 1: like right, so uh again, And that means that you 588 00:29:50,400 --> 00:29:52,200 Speaker 1: have to buy two systems. You have to buy the 589 00:29:52,240 --> 00:29:54,160 Speaker 1: p S four and the Vida to really take advantage 590 00:29:54,160 --> 00:29:56,640 Speaker 1: of it. That it's pretty expensive, but it may very 591 00:29:56,680 --> 00:29:59,680 Speaker 1: well end up being the winning strategy. Now, the Vita 592 00:29:59,720 --> 00:30:02,720 Speaker 1: has not done so well. Like when I say so, well, 593 00:30:02,800 --> 00:30:06,000 Speaker 1: it hasn't flown off store shelves in the United States. Yeah, 594 00:30:06,080 --> 00:30:08,360 Speaker 1: like like I mean I think that the ds uh 595 00:30:08,960 --> 00:30:12,000 Speaker 1: uh whatever the new one is. I'm an excellent The 596 00:30:12,120 --> 00:30:16,680 Speaker 1: three DS that one um I you know, I think 597 00:30:16,680 --> 00:30:19,280 Speaker 1: that that has has enjoyed pretty serious popularity, but yeah, 598 00:30:19,280 --> 00:30:21,520 Speaker 1: the Vida has maybe. Well, the three D s also 599 00:30:21,600 --> 00:30:24,440 Speaker 1: started off really slowly, but once they once in Nintendo 600 00:30:25,200 --> 00:30:27,600 Speaker 1: lowered its price, like within a couple of months of launch, 601 00:30:27,680 --> 00:30:30,040 Speaker 1: they lowered the price dramatically, then it started to do 602 00:30:30,280 --> 00:30:32,840 Speaker 1: much better. But yeah, the the Vida just it's had 603 00:30:32,960 --> 00:30:36,080 Speaker 1: sort of a slow start in the United States particularly, 604 00:30:36,360 --> 00:30:39,240 Speaker 1: but maybe with this interoperability with the PS four, we 605 00:30:39,280 --> 00:30:41,520 Speaker 1: would see that increase, which I guess is why they're 606 00:30:41,520 --> 00:30:43,240 Speaker 1: not putting a screen. I was surprised at first that 607 00:30:43,280 --> 00:30:45,440 Speaker 1: they weren't going to incorporate a screen onto the dual 608 00:30:45,480 --> 00:30:48,800 Speaker 1: Shock for controller. But but I think that especially with 609 00:30:49,000 --> 00:30:50,960 Speaker 1: with everything that they're trying that they're hoping for with 610 00:30:51,000 --> 00:30:54,480 Speaker 1: the Vida, that it makes perfect sense. So uh, moving 611 00:30:54,520 --> 00:30:57,920 Speaker 1: back with the idea of the possibility of streaming older 612 00:30:58,080 --> 00:31:00,840 Speaker 1: PS games on PS four, which still don't know about. 613 00:31:00,960 --> 00:31:04,200 Speaker 1: We also are not sure if you've purchased something in 614 00:31:04,320 --> 00:31:07,600 Speaker 1: the cloud already on the PlayStation network. For example, let's 615 00:31:07,640 --> 00:31:10,720 Speaker 1: say you've purchased a movie on the PlayStation network, it's 616 00:31:10,840 --> 00:31:13,240 Speaker 1: not clear yet that those purchases will be able to 617 00:31:13,320 --> 00:31:16,560 Speaker 1: port over to the PS four. Uh that it's tricky 618 00:31:16,640 --> 00:31:19,680 Speaker 1: thing to do. Their licensing issues involved to make sure 619 00:31:19,800 --> 00:31:21,880 Speaker 1: that the stuff that you've already bought that you can 620 00:31:21,920 --> 00:31:24,920 Speaker 1: still use it on your new platform. This is another 621 00:31:25,240 --> 00:31:27,760 Speaker 1: concern that gamers have because you don't want to have 622 00:31:27,920 --> 00:31:30,920 Speaker 1: to purchase the same stuff twice in order to have 623 00:31:30,960 --> 00:31:34,920 Speaker 1: access to it. And you don't want to have two 624 00:31:35,600 --> 00:31:38,400 Speaker 1: versions of the same kind of mensol. Yeah, you don't want. 625 00:31:38,440 --> 00:31:40,000 Speaker 1: You don't want to have a PS three and APS 626 00:31:40,040 --> 00:31:43,040 Speaker 1: four hooked up to the same television. Necessarily, some people 627 00:31:43,080 --> 00:31:45,400 Speaker 1: do because our television has more inputs than they know 628 00:31:45,520 --> 00:31:47,280 Speaker 1: what to do with, and therefore they will hook up 629 00:31:47,320 --> 00:31:49,760 Speaker 1: as many different game consoles as they possibly can. I 630 00:31:49,800 --> 00:31:51,960 Speaker 1: think most new TVs are like that, and my my 631 00:31:52,080 --> 00:31:54,320 Speaker 1: TV does not have quite that many, so I have 632 00:31:54,400 --> 00:31:59,280 Speaker 1: to make some tubes so it does. Yeah that one. 633 00:31:59,520 --> 00:32:04,959 Speaker 1: Lauren's television just got color last week, so very fancy 634 00:32:05,000 --> 00:32:07,600 Speaker 1: and watching the Disney's Wonderful World of Color ever since. 635 00:32:08,200 --> 00:32:10,920 Speaker 1: They also ended up showing off some games while they 636 00:32:10,960 --> 00:32:12,840 Speaker 1: were there, or at least some demos and a little 637 00:32:12,840 --> 00:32:15,480 Speaker 1: bit of gameplay footage of a few games. All right, Yeah, 638 00:32:15,520 --> 00:32:17,360 Speaker 1: some of them, some of them look really really shiny. 639 00:32:17,400 --> 00:32:20,960 Speaker 1: I am personally extremely excited about nac oh Nack, which 640 00:32:21,080 --> 00:32:24,240 Speaker 1: is uh that that was kind of a cartoony looking game, 641 00:32:24,600 --> 00:32:26,800 Speaker 1: a little bit platform me. Yeah, and you play as 642 00:32:26,840 --> 00:32:32,000 Speaker 1: a robot defending humanity against the Goblin invasion. Yeah, it 643 00:32:32,320 --> 00:32:34,360 Speaker 1: just looked like it had it had fun character art 644 00:32:34,480 --> 00:32:37,720 Speaker 1: and and you know, just entertaining, kind of family friendly 645 00:32:37,800 --> 00:32:41,280 Speaker 1: sort of stuff. Yes, whereas I was thinking of kills 646 00:32:41,280 --> 00:32:44,120 Speaker 1: his own shadow Fall that did not look family friends. 647 00:32:44,240 --> 00:32:46,440 Speaker 1: That's a sci fi game. And some of the games 648 00:32:46,480 --> 00:32:47,960 Speaker 1: they were showing, in fact, a lot of them were 649 00:32:48,920 --> 00:32:52,320 Speaker 1: kind of sequels or spinoffs of existing games. Yeah. Yeah, 650 00:32:52,320 --> 00:32:56,320 Speaker 1: we've got an infamous second son Diablo three. Um oh yeah, 651 00:32:56,360 --> 00:32:58,520 Speaker 1: now now hang on a minute, I gotta take them 652 00:32:58,520 --> 00:33:03,360 Speaker 1: over Diablo three. So I did not watch this live 653 00:33:03,640 --> 00:33:05,840 Speaker 1: as it was unfolding. I was I was on my 654 00:33:05,960 --> 00:33:09,200 Speaker 1: way home. It aired at six pm Eastern time in 655 00:33:09,240 --> 00:33:12,080 Speaker 1: the United States, and I get home a little after 656 00:33:12,200 --> 00:33:14,680 Speaker 1: six pm typically, and I got there a little bit 657 00:33:14,760 --> 00:33:19,120 Speaker 1: later this time, and so I look at my Twitter 658 00:33:19,280 --> 00:33:21,120 Speaker 1: feed and I see, of course all the people I 659 00:33:21,200 --> 00:33:25,640 Speaker 1: follow are watching, and everyone's going nuts that Diablo three 660 00:33:25,760 --> 00:33:28,480 Speaker 1: is coming. To the console, and I'm thinking, Wow, I 661 00:33:28,600 --> 00:33:30,840 Speaker 1: remember when you all went crazy when Diablo three came 662 00:33:30,840 --> 00:33:33,760 Speaker 1: out for the PC and then never talked about it 663 00:33:33,880 --> 00:33:37,200 Speaker 1: ever again, So why are you excited that it's coming 664 00:33:37,280 --> 00:33:41,400 Speaker 1: to the console. And then yeah, Scott Johnson got onto 665 00:33:41,480 --> 00:33:43,800 Speaker 1: me for that and got very defensive about it being 666 00:33:43,800 --> 00:33:45,840 Speaker 1: a good game. Not I don't dispute that it's a 667 00:33:45,880 --> 00:33:47,920 Speaker 1: good game. I wouldn't know. I haven't played it. But 668 00:33:48,560 --> 00:33:50,760 Speaker 1: but at the same time, I'm just saying that within 669 00:33:50,840 --> 00:33:53,880 Speaker 1: a month, no one was talking about Diablo three anymore. 670 00:33:54,440 --> 00:33:57,360 Speaker 1: So it just was amusing to me that people went 671 00:33:57,520 --> 00:34:00,680 Speaker 1: so crazy that Diablo three was coming to the console. Uh. 672 00:34:00,880 --> 00:34:04,600 Speaker 1: They also showed off Drive Club, which is a racing game. 673 00:34:05,240 --> 00:34:08,239 Speaker 1: UM and UH watch Dogs, which is kind of an 674 00:34:08,280 --> 00:34:10,560 Speaker 1: open world game that's set in Chicago, and you can 675 00:34:10,600 --> 00:34:13,160 Speaker 1: you can do things like uh snoop on people as 676 00:34:13,200 --> 00:34:16,000 Speaker 1: they're having conversations. It's kind of interesting. The other one 677 00:34:16,040 --> 00:34:19,000 Speaker 1: that I'm really excited about is uh The Witness, which 678 00:34:19,080 --> 00:34:21,239 Speaker 1: is a puzzle game that looks a lot like like Mr. 679 00:34:21,440 --> 00:34:23,640 Speaker 1: Riven to me, UM and the and the It's a 680 00:34:23,760 --> 00:34:28,040 Speaker 1: it's a very rich environment and a very limited scope, 681 00:34:28,440 --> 00:34:32,360 Speaker 1: right right, So so so yeah, another another interesting throwback 682 00:34:32,400 --> 00:34:35,719 Speaker 1: to the old puzzle games. I'm also interested in Bungee's 683 00:34:35,760 --> 00:34:44,000 Speaker 1: next game, Density Density Destiny Destiny Bungee Destiny waking him 684 00:34:44,040 --> 00:34:50,560 Speaker 1: back to the future. Who you are my Density what anyway? No, 685 00:34:50,719 --> 00:34:54,399 Speaker 1: it's Destiny. It is a game where you take part 686 00:34:54,520 --> 00:34:58,320 Speaker 1: as a defender of human kind, which might sound familiar 687 00:34:58,400 --> 00:35:01,840 Speaker 1: for anyone who's played Bungee games. Um, but yeah, apparently 688 00:35:02,040 --> 00:35:06,720 Speaker 1: something has happened. Mankind has has spread far and wide. 689 00:35:07,520 --> 00:35:10,560 Speaker 1: Things did not go so well. There was a big conflict. 690 00:35:10,719 --> 00:35:13,920 Speaker 1: Now there is a city that is sort of mankind's 691 00:35:14,040 --> 00:35:18,120 Speaker 1: last little um outpost, and you are one of the defenders. 692 00:35:18,239 --> 00:35:22,680 Speaker 1: And it's it's an a and a persistent online world 693 00:35:23,320 --> 00:35:26,399 Speaker 1: that uh, you can play either as a single player 694 00:35:26,480 --> 00:35:30,680 Speaker 1: or multiplayer experience. And the as you play in the game, 695 00:35:31,200 --> 00:35:34,920 Speaker 1: the things you do carry over whether it's single player multiplayer, 696 00:35:35,000 --> 00:35:38,040 Speaker 1: and it's the world itself. The state of the world 697 00:35:38,520 --> 00:35:43,120 Speaker 1: will change over time and it remains that way whether 698 00:35:43,160 --> 00:35:45,719 Speaker 1: you're playing single or multi So the idea being that 699 00:35:45,800 --> 00:35:49,000 Speaker 1: your your actions actually have consequences. Yeah, a little bit 700 00:35:49,040 --> 00:35:52,120 Speaker 1: more mmo than than what I mean. Not that Halo, 701 00:35:52,200 --> 00:35:55,319 Speaker 1: for example, isn't kind of technically mmo, but yeah, yeah, 702 00:35:55,480 --> 00:35:59,240 Speaker 1: but then this one definitely has more what has that permanence, 703 00:35:59,280 --> 00:36:02,520 Speaker 1: that persistence it because again, like with a Halo multiplayer game, 704 00:36:02,600 --> 00:36:04,680 Speaker 1: you play a little you know, capture the Flag or 705 00:36:04,719 --> 00:36:07,919 Speaker 1: death match or whatever, and then when you play it again, 706 00:36:08,120 --> 00:36:12,719 Speaker 1: everything's reset. So this one, at least from my understanding, 707 00:36:12,880 --> 00:36:14,520 Speaker 1: sounds like there's going to be a little bit more 708 00:36:14,800 --> 00:36:18,640 Speaker 1: of a changeable world. I don't know to what extent, 709 00:36:18,880 --> 00:36:22,000 Speaker 1: and I don't know how much impact you will actually 710 00:36:22,080 --> 00:36:24,480 Speaker 1: have as a player on that world, but it sounded interesting. 711 00:36:24,480 --> 00:36:27,759 Speaker 1: It sounds interesting. Yeah, they're didn't you do you have 712 00:36:27,760 --> 00:36:29,719 Speaker 1: any others that you wanted to cover? No, no other 713 00:36:29,840 --> 00:36:32,040 Speaker 1: games that want to cover, And they're they're talking about 714 00:36:32,160 --> 00:36:34,400 Speaker 1: these well, I mean, these are all big titles, but 715 00:36:34,440 --> 00:36:37,040 Speaker 1: they're talking about their games being anywhere from cents to 716 00:36:37,080 --> 00:36:39,640 Speaker 1: about sixty bucks, which you know, not a big surprise. 717 00:36:39,680 --> 00:36:41,560 Speaker 1: I heard some people kind of balk at the sixty 718 00:36:41,560 --> 00:36:46,839 Speaker 1: dollar amount, but really that's what's Yeah, yeah, that's I mean, 719 00:36:47,080 --> 00:36:49,680 Speaker 1: that's what video games have costed for the past. I mean, 720 00:36:49,760 --> 00:36:52,879 Speaker 1: Donkey Kong Country still costs like fifty bucks. So really 721 00:36:52,920 --> 00:36:55,840 Speaker 1: you're talking about like it's it's just it's maintaining the 722 00:36:55,920 --> 00:37:00,440 Speaker 1: market value, which you should really be thankful for. Thanks actually, 723 00:37:00,719 --> 00:37:02,439 Speaker 1: and they are. They have not released a price point 724 00:37:02,480 --> 00:37:04,880 Speaker 1: for the console yet, you know, as as we all 725 00:37:04,960 --> 00:37:09,600 Speaker 1: remember the PS three debut at five dollars, which is 726 00:37:09,680 --> 00:37:11,680 Speaker 1: a lot of dollars for a gaming console that is 727 00:37:11,719 --> 00:37:14,279 Speaker 1: many dollars many it's more than two. And see, it's 728 00:37:14,360 --> 00:37:16,640 Speaker 1: kind of smart for Sony not to announce it yet 729 00:37:16,719 --> 00:37:19,000 Speaker 1: because it may very well be that they're waiting to 730 00:37:19,120 --> 00:37:21,480 Speaker 1: find out more about what Microsoft is going to do. 731 00:37:22,600 --> 00:37:24,440 Speaker 1: And you know, and Jack Jack Trenton has said that 732 00:37:24,480 --> 00:37:27,200 Speaker 1: he hopes it will be less as and like, so say, 733 00:37:27,239 --> 00:37:30,400 Speaker 1: we all you know, there we go. Sorry, that's fine, 734 00:37:30,640 --> 00:37:38,479 Speaker 1: that okay? So uh. Also, Jimmy Fallon got to play 735 00:37:39,040 --> 00:37:40,600 Speaker 1: I got to play a PS I've never been so 736 00:37:40,719 --> 00:37:43,279 Speaker 1: jealous of Jimmy Fallon. Yeah, he wasn't able to get 737 00:37:43,280 --> 00:37:48,799 Speaker 1: through the game without laughing. Well ha ha snap. Now 738 00:37:48,880 --> 00:37:52,080 Speaker 1: he played kill Zone shadow Fall on his show, and 739 00:37:53,000 --> 00:37:56,439 Speaker 1: according to Polygon, which is a great site for video 740 00:37:56,520 --> 00:38:01,000 Speaker 1: game news, he was not very good. He's actually a 741 00:38:01,040 --> 00:38:03,640 Speaker 1: bad I mean, you know, I don't know it's I 742 00:38:03,760 --> 00:38:05,560 Speaker 1: I haven't watched the clip, but but you know, I 743 00:38:05,640 --> 00:38:07,880 Speaker 1: imagine they kind of shoved it at him, and I 744 00:38:08,080 --> 00:38:10,600 Speaker 1: don't think that I would also perform any better on 745 00:38:11,000 --> 00:38:14,520 Speaker 1: live TV when dealing with the first person shooting, especially 746 00:38:14,560 --> 00:38:16,520 Speaker 1: never played before. It's a game you've never played before, 747 00:38:16,560 --> 00:38:18,680 Speaker 1: there's gonna be Yeah. I think I think it was 748 00:38:18,719 --> 00:38:20,960 Speaker 1: probably them being a little snarky, which you know, it's 749 00:38:21,000 --> 00:38:24,400 Speaker 1: to make on I'm okay with that, but uh got 750 00:38:24,480 --> 00:38:28,400 Speaker 1: nothing against him personally anyway. The the it was interesting 751 00:38:28,480 --> 00:38:31,320 Speaker 1: that that was another way of exposing the world to 752 00:38:31,400 --> 00:38:33,919 Speaker 1: it because of course, with the announcement, all the people 753 00:38:33,960 --> 00:38:36,719 Speaker 1: who were like hardcore gamers and journalists and things like that, 754 00:38:36,800 --> 00:38:40,200 Speaker 1: they were all really focused on that event. But then 755 00:38:40,440 --> 00:38:42,279 Speaker 1: you have to reach a broader audience, and that was 756 00:38:42,320 --> 00:38:44,440 Speaker 1: a good way of starting this. And they've been Yeah, 757 00:38:44,440 --> 00:38:46,120 Speaker 1: they've been doing a lot of interviews and dropping little 758 00:38:46,160 --> 00:38:48,200 Speaker 1: tidbits here and there, and I think that that's I 759 00:38:48,280 --> 00:38:51,080 Speaker 1: think that they're overall being pretty savvy about it. Yeah. Yeah, 760 00:38:51,160 --> 00:38:54,120 Speaker 1: And they'll be interesting to see how this continues, whether 761 00:38:54,280 --> 00:38:57,560 Speaker 1: or not Microsoft has a console that can kind of 762 00:38:58,200 --> 00:39:01,520 Speaker 1: answer the challenges that the S four has laid down. Um, 763 00:39:01,760 --> 00:39:04,320 Speaker 1: it may very well be that there are elements of 764 00:39:04,360 --> 00:39:06,080 Speaker 1: the PS four that we are not aware of that 765 00:39:06,200 --> 00:39:09,919 Speaker 1: have not been revealed yet that could be lying in wait, 766 00:39:10,040 --> 00:39:13,360 Speaker 1: so that so that they can they can counter anything 767 00:39:13,400 --> 00:39:16,200 Speaker 1: that Microsoft says when they introduced the Xbox. Yeah, certainly 768 00:39:16,239 --> 00:39:18,880 Speaker 1: they're they're talking about a m D who's making the processor, 769 00:39:19,000 --> 00:39:21,839 Speaker 1: is talking about releasing more about that at the Game 770 00:39:21,920 --> 00:39:24,560 Speaker 1: Developer Conference in the end of March. And and I'm 771 00:39:24,600 --> 00:39:26,560 Speaker 1: sure that the three will bring us lots of lots 772 00:39:26,560 --> 00:39:28,800 Speaker 1: of us. Yes, I'm sure it will. So it'll be 773 00:39:28,880 --> 00:39:31,960 Speaker 1: interesting to see how that all shakes out. And uh, 774 00:39:32,160 --> 00:39:34,680 Speaker 1: and you know what's also interesting is this is going 775 00:39:34,760 --> 00:39:36,120 Speaker 1: to be the year where we start to see some 776 00:39:36,239 --> 00:39:40,840 Speaker 1: of these independent companies coming forward, things like the steam 777 00:39:40,920 --> 00:39:44,600 Speaker 1: Box or the Yeah Uh coming out and and really 778 00:39:44,680 --> 00:39:47,319 Speaker 1: competing with the established players. So it's a it's an 779 00:39:47,360 --> 00:39:50,880 Speaker 1: exciting time to be a gamer. Well, guys, if you 780 00:39:51,040 --> 00:39:53,400 Speaker 1: have any topics you think we should cover here on 781 00:39:53,560 --> 00:39:56,560 Speaker 1: tech Stuff, I invite you to let us know by 782 00:39:56,640 --> 00:39:59,880 Speaker 1: sending us an email our addresses tech stuff at disco 783 00:40:00,080 --> 00:40:03,560 Speaker 1: very dot com, or drop us a line on Facebook 784 00:40:03,640 --> 00:40:08,160 Speaker 1: or Twitter are handle there is tech Stuff hs W. Meanwhile, 785 00:40:08,239 --> 00:40:11,360 Speaker 1: Lauren and I will be awaiting the announcement of the 786 00:40:11,480 --> 00:40:14,800 Speaker 1: next Xbox so we can figure out how to frag 787 00:40:14,920 --> 00:40:17,879 Speaker 1: one another in the next game of Halo. And we'll 788 00:40:17,880 --> 00:40:22,080 Speaker 1: talk to you again really soon for more on this 789 00:40:22,280 --> 00:40:25,200 Speaker 1: and thousands of other topics. Is it hostaff works dot com,