1 00:00:04,400 --> 00:00:07,800 Speaker 1: Welcome to tech Stuff, a production from I Heart Radio. 2 00:00:11,960 --> 00:00:14,880 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 3 00:00:15,040 --> 00:00:18,080 Speaker 1: Jonathan Strickland. I'm an executive producer with I Heart Radio 4 00:00:18,160 --> 00:00:20,960 Speaker 1: and the Love all Things Tech. It is a Friday, 5 00:00:21,200 --> 00:00:23,680 Speaker 1: so it's time for a classic episode of tech Stuff. 6 00:00:23,720 --> 00:00:27,680 Speaker 1: This episode originally published on August four, two thousand fourteen. 7 00:00:28,120 --> 00:00:32,240 Speaker 1: It is titled the Full Motion Video Era Home Gaming. 8 00:00:32,720 --> 00:00:36,120 Speaker 1: So last week we did a full motion video classic 9 00:00:36,320 --> 00:00:39,559 Speaker 1: about arcade games. This one's about home video games. If 10 00:00:39,600 --> 00:00:42,560 Speaker 1: you're not familiar with full motion video, these are games 11 00:00:42,600 --> 00:00:46,240 Speaker 1: that incorporated live action video into the games themselves, to 12 00:00:47,040 --> 00:00:51,159 Speaker 1: varying degrees of effectiveness and hilarity. So let's listen in 13 00:00:51,360 --> 00:00:54,960 Speaker 1: on this classic episode. We're not covering every single imp 14 00:00:55,120 --> 00:00:57,680 Speaker 1: title because oh no, certainly not they were. There were 15 00:00:57,760 --> 00:01:00,160 Speaker 1: definitely a lot of them, and many of them honestly 16 00:01:00,240 --> 00:01:02,800 Speaker 1: not worth our time, and some of them were you know, 17 00:01:03,120 --> 00:01:07,000 Speaker 1: kind of never really heard or seen from again, like 18 00:01:07,280 --> 00:01:12,440 Speaker 1: stuff that either got released but barely was was adopted 19 00:01:12,480 --> 00:01:15,000 Speaker 1: at all. So we're just really concentrating on the really 20 00:01:15,000 --> 00:01:17,679 Speaker 1: famous ones, particularly some that some of our listeners have 21 00:01:17,680 --> 00:01:23,280 Speaker 1: asked about, including this one from sewer Shark sewer Shark. Yes. Uh. 22 00:01:23,400 --> 00:01:27,680 Speaker 1: This this was for the three D O eventually a 23 00:01:27,720 --> 00:01:31,039 Speaker 1: CD which had come out, I believe in that was 24 00:01:31,080 --> 00:01:36,440 Speaker 1: what we decided. And uh, one of the earliest console 25 00:01:36,520 --> 00:01:40,679 Speaker 1: games to use FMV, maybe the first one. Uh. And 26 00:01:40,800 --> 00:01:43,440 Speaker 1: you're you're flying as a You're playing as a pilot 27 00:01:43,680 --> 00:01:47,440 Speaker 1: who flies a ship that flies through sewers. Uh. It's 28 00:01:47,480 --> 00:01:50,880 Speaker 1: set in a post apocalyptic future where everybody's moved underground, 29 00:01:51,160 --> 00:01:53,560 Speaker 1: but there are rumors that there are some places above 30 00:01:53,600 --> 00:01:56,920 Speaker 1: ground that could still be habitable, but the government is 31 00:01:57,000 --> 00:02:00,960 Speaker 1: very much about, you know, keeping those rumor under under check. 32 00:02:01,640 --> 00:02:05,080 Speaker 1: And you play a pilot who's trying to find um 33 00:02:05,200 --> 00:02:07,840 Speaker 1: well one, trying to fight this kind of totalitarian government 34 00:02:07,840 --> 00:02:10,640 Speaker 1: and to trying to get to the surface. And so 35 00:02:11,440 --> 00:02:13,560 Speaker 1: you had all these sequences where you were flying through 36 00:02:14,400 --> 00:02:17,560 Speaker 1: pipes and that was all full motion video stuff, and 37 00:02:17,639 --> 00:02:21,760 Speaker 1: you really uh kind of had sprites on top of 38 00:02:21,800 --> 00:02:24,600 Speaker 1: the video that represented monsters that you had to shoot. 39 00:02:24,840 --> 00:02:26,280 Speaker 1: So it's so in a way it was kind of 40 00:02:26,320 --> 00:02:29,160 Speaker 1: similar to that previous game where you had the vector 41 00:02:29,200 --> 00:02:34,120 Speaker 1: graphics crosshairs on top of the yeah, cobra command, So 42 00:02:34,160 --> 00:02:36,639 Speaker 1: it's similar to that in that sense, except this time 43 00:02:36,639 --> 00:02:41,400 Speaker 1: they were sprites, not vector graphics and yep, and you 44 00:02:41,480 --> 00:02:44,560 Speaker 1: also had lots of full motion video with your your 45 00:02:44,720 --> 00:02:47,840 Speaker 1: your compatriots as well as the villain, and they were 46 00:02:47,880 --> 00:02:53,480 Speaker 1: all ridiculous, over the top hammy actors kind of kind 47 00:02:53,520 --> 00:02:56,680 Speaker 1: of awesome. Yeah, we're both actually big fans at that 48 00:02:56,760 --> 00:02:58,919 Speaker 1: school of acting, I think. Yeah, I mean, if it's 49 00:02:58,960 --> 00:03:02,160 Speaker 1: if it's done knowingly, it can be it can be 50 00:03:02,200 --> 00:03:04,680 Speaker 1: a real blast, but even unknowingly it can be kind 51 00:03:04,720 --> 00:03:10,399 Speaker 1: of a sort of a charming train wreck. Yes, yes, oh, 52 00:03:10,440 --> 00:03:13,520 Speaker 1: I mean, and so much so that Sega decided to 53 00:03:13,600 --> 00:03:16,880 Speaker 1: ship it along with their Sega CD system. Yeah. So 54 00:03:16,919 --> 00:03:20,320 Speaker 1: this was one of those games that actually was pretty popular, 55 00:03:20,400 --> 00:03:22,080 Speaker 1: only in the sense that people who bought the Sega 56 00:03:22,120 --> 00:03:24,840 Speaker 1: c D system also got a copy of Sewer Shark. 57 00:03:25,200 --> 00:03:28,720 Speaker 1: A listeners DJ and Daniel, both on Facebook asked us 58 00:03:28,720 --> 00:03:30,840 Speaker 1: to mention this one. Yeah, so thanks very thanks for 59 00:03:30,840 --> 00:03:34,240 Speaker 1: reading in guys. Now here's another game that I played 60 00:03:34,280 --> 00:03:38,000 Speaker 1: a little bit, The Seventh Guest, which was a kind 61 00:03:38,000 --> 00:03:40,440 Speaker 1: of a mystery game. It had a lot of puzzles 62 00:03:40,440 --> 00:03:43,680 Speaker 1: that were sort of missed like in nature, like, uh 63 00:03:43,720 --> 00:03:47,280 Speaker 1: I remember one specific puzzle you're you are presented with 64 00:03:47,320 --> 00:03:50,840 Speaker 1: a cake, and the cake has tombstones and skulls on it, 65 00:03:50,880 --> 00:03:53,680 Speaker 1: and some pieces of the cake don't have either tombstones 66 00:03:53,840 --> 00:03:57,000 Speaker 1: or skulls. And you have to remove five pieces of 67 00:03:57,040 --> 00:03:59,040 Speaker 1: cake at a time. They have to be consecutive, they 68 00:03:59,040 --> 00:04:01,839 Speaker 1: had to touch each other, and each time you remove them, 69 00:04:02,120 --> 00:04:05,520 Speaker 1: you have to have two tombstones, two skulls, and one 70 00:04:05,920 --> 00:04:08,360 Speaker 1: piece of plain cake. So you had to figure out 71 00:04:08,360 --> 00:04:10,720 Speaker 1: exactly how did you remove those so that you would 72 00:04:10,720 --> 00:04:13,360 Speaker 1: get all the cake removed, you wouldn't be stuck. It's 73 00:04:13,400 --> 00:04:15,480 Speaker 1: kind of like those puzzles you would see where you'd 74 00:04:15,520 --> 00:04:18,320 Speaker 1: have you know, uh, like in a do you know 75 00:04:18,760 --> 00:04:20,560 Speaker 1: what you're just shaking your head over now, I'm just 76 00:04:20,600 --> 00:04:22,800 Speaker 1: I'm just that sounds like the worst puzzle ever. I 77 00:04:22,960 --> 00:04:24,599 Speaker 1: that that sounds like the kind of puzzle that I 78 00:04:24,640 --> 00:04:27,640 Speaker 1: happened upon sometimes in video games and just go maybe 79 00:04:27,760 --> 00:04:29,800 Speaker 1: I would like to go read a book. I I 80 00:04:29,839 --> 00:04:32,360 Speaker 1: think of the puzzles that you would find in Uh, 81 00:04:32,480 --> 00:04:34,479 Speaker 1: this is gonna be a regional reference for some of 82 00:04:34,480 --> 00:04:37,479 Speaker 1: you guys out there. A cracker barrel, Yeah, that sort 83 00:04:37,520 --> 00:04:40,120 Speaker 1: of thing. Yeah, the little wooden triangle where you have 84 00:04:40,120 --> 00:04:41,800 Speaker 1: the pegs and you have to try and make the 85 00:04:41,839 --> 00:04:44,920 Speaker 1: pegs jump each other until you're only left with one peg. Yeah, 86 00:04:44,920 --> 00:04:47,200 Speaker 1: it's kind of like that. They had other puzzles to 87 00:04:47,360 --> 00:04:49,640 Speaker 1: not just that one, but they also had all these 88 00:04:49,760 --> 00:04:53,680 Speaker 1: live video segments where there were other it was supposed 89 00:04:53,720 --> 00:04:57,040 Speaker 1: to be people who had attended a party at h 90 00:04:57,240 --> 00:05:01,640 Speaker 1: this house years ago, and you are incounter ring the remnants. 91 00:05:01,720 --> 00:05:05,560 Speaker 1: They're they're kind of psychological imprints. Okay. Yeah, so sort 92 00:05:05,560 --> 00:05:07,920 Speaker 1: of like a murder mystery dinner party, except everyone is 93 00:05:07,960 --> 00:05:11,360 Speaker 1: already dead. Yeah, and you're you're the one solving the mystery. 94 00:05:11,480 --> 00:05:18,640 Speaker 1: Um and and the acting was pretty pretty spectacularly awful. 95 00:05:18,680 --> 00:05:23,120 Speaker 1: If you have ever attended a like cringe worthy murder 96 00:05:23,160 --> 00:05:26,359 Speaker 1: mystery dinner theater type thing, that's what this was in 97 00:05:26,480 --> 00:05:31,520 Speaker 1: video game form. Uh. Still kind of charming, but definitely 98 00:05:32,440 --> 00:05:34,520 Speaker 1: I'll show you some video after this podcast is over 99 00:05:34,560 --> 00:05:36,719 Speaker 1: so you can appreciate it. But well, we'll try to. 100 00:05:36,800 --> 00:05:38,920 Speaker 1: We'll try, by the way, to put video of as 101 00:05:39,040 --> 00:05:41,119 Speaker 1: many of these as we can up on social media. 102 00:05:41,200 --> 00:05:43,320 Speaker 1: The ones that are the ones that are socially acceptable. 103 00:05:43,360 --> 00:05:46,039 Speaker 1: They sound they sound very charming. Yeah, this this next 104 00:05:46,080 --> 00:05:52,920 Speaker 1: one not so much night trash. This one was also 105 00:05:53,080 --> 00:05:55,600 Speaker 1: mentioned by a couple of our listeners on Facebook, Paul 106 00:05:55,640 --> 00:05:58,479 Speaker 1: and Daniel, thank you guys for writing in about this one. 107 00:05:59,279 --> 00:06:01,599 Speaker 1: It was it was a multi platform game. It was 108 00:06:01,640 --> 00:06:04,640 Speaker 1: big enough that it was all over the places on Sega, C, D, three, D, O, 109 00:06:05,360 --> 00:06:08,640 Speaker 1: Mac and PC. And it was a survival horror title, 110 00:06:08,760 --> 00:06:12,600 Speaker 1: right yep. And it got got some attention from a 111 00:06:12,600 --> 00:06:16,120 Speaker 1: little group called the United States Government. So this is 112 00:06:16,240 --> 00:06:18,880 Speaker 1: right around the time when the US government was starting 113 00:06:18,920 --> 00:06:23,000 Speaker 1: to get concerned about video games and the content inside them. Yeah, 114 00:06:23,000 --> 00:06:25,559 Speaker 1: and what they were doing to our children. Um, which 115 00:06:25,680 --> 00:06:29,200 Speaker 1: I I just dramatically overstated, because I think that it's 116 00:06:29,240 --> 00:06:33,400 Speaker 1: a very dramatic overstatement that yeah, okay, I do believe 117 00:06:33,440 --> 00:06:35,120 Speaker 1: in the rating system. And this is actually one of 118 00:06:35,160 --> 00:06:38,040 Speaker 1: the games that helped create the ratiostom in a roundabout way, 119 00:06:38,080 --> 00:06:42,120 Speaker 1: because people started saying, hey, uh, there's some slightly scandalous 120 00:06:42,120 --> 00:06:44,160 Speaker 1: content on this. You're just selling it to any kid 121 00:06:44,200 --> 00:06:46,839 Speaker 1: who walks in. That's kind of weird use, you know, 122 00:06:47,000 --> 00:06:53,200 Speaker 1: Mortal Kombat and Doom and stuff. We're Doom, Mortal Kombat 123 00:06:53,520 --> 00:06:57,840 Speaker 1: and Night Trap. We're held up as examples of the 124 00:06:58,279 --> 00:07:03,120 Speaker 1: won't someone please think of the children. We've got more 125 00:07:03,160 --> 00:07:06,880 Speaker 1: to say about f MV games in the home gaming world. 126 00:07:07,080 --> 00:07:18,720 Speaker 1: But first let's take a quick break. So here's the thing. Uh, 127 00:07:18,920 --> 00:07:22,560 Speaker 1: they the video game industry elected to create the s 128 00:07:22,680 --> 00:07:25,480 Speaker 1: r B rating system because it meant that it kept 129 00:07:25,520 --> 00:07:28,120 Speaker 1: the government out of doing it for them, because that 130 00:07:28,120 --> 00:07:30,160 Speaker 1: was essentially what the government said was, you need to 131 00:07:30,240 --> 00:07:33,360 Speaker 1: create a waiting or we will And they're like, well, whoa, 132 00:07:33,480 --> 00:07:36,080 Speaker 1: we will totally do that because we don't want to 133 00:07:36,200 --> 00:07:40,800 Speaker 1: have too much regulation in our industry because that hurts innovation, 134 00:07:40,840 --> 00:07:45,000 Speaker 1: it hurts the developers. So here's the question. What exactly 135 00:07:45,120 --> 00:07:48,160 Speaker 1: was going on with this game to make it so scandalous. Well, 136 00:07:48,640 --> 00:07:51,880 Speaker 1: it was kind of creepy, you. Uh. The basis of 137 00:07:51,880 --> 00:07:54,680 Speaker 1: the game was that there were these monsters called Augers 138 00:07:55,080 --> 00:07:59,440 Speaker 1: that are kind of like vampires, right, and you are 139 00:07:59,520 --> 00:08:03,840 Speaker 1: trying to capture them, and you're you're trying to view 140 00:08:03,920 --> 00:08:08,240 Speaker 1: them remotely and secretly by using hidden cameras that are 141 00:08:08,800 --> 00:08:12,920 Speaker 1: placed throughout a house. Coincidentally, that house is also playing 142 00:08:12,960 --> 00:08:18,000 Speaker 1: host to a slumber party of young ladies, so a 143 00:08:18,040 --> 00:08:21,360 Speaker 1: lot of the video involves you looking in on rooms 144 00:08:21,400 --> 00:08:24,200 Speaker 1: that young ladies are in. There was no nudity in 145 00:08:24,200 --> 00:08:26,640 Speaker 1: this game, by the way, the way it sounds like. 146 00:08:26,680 --> 00:08:29,480 Speaker 1: It sounds like it it got really pretty like Porky's 147 00:08:29,720 --> 00:08:32,880 Speaker 1: esque really quickly. It wasn't. It wasn't that it didn't 148 00:08:32,920 --> 00:08:35,040 Speaker 1: go that far. So there's no nudity in the game. 149 00:08:35,080 --> 00:08:37,120 Speaker 1: But there were moments where you know, clearly it was 150 00:08:37,320 --> 00:08:41,040 Speaker 1: trying to appeal to a more base level in people's nature. 151 00:08:41,160 --> 00:08:44,280 Speaker 1: It was it was sexualized, and some parents realized that 152 00:08:44,320 --> 00:08:46,200 Speaker 1: their kids had it, and then they had not really 153 00:08:46,200 --> 00:08:50,200 Speaker 1: signed off on it. The yeah, I heard one of 154 00:08:50,200 --> 00:08:53,800 Speaker 1: the game developers, uh defend this game by saying, look, 155 00:08:53,880 --> 00:08:58,520 Speaker 1: you you're trying to save people here, that it's the 156 00:08:58,559 --> 00:09:00,920 Speaker 1: option of the game is to after the bad guys, 157 00:09:01,000 --> 00:09:03,160 Speaker 1: not to peep on people, and that you think, yeah, 158 00:09:03,160 --> 00:09:05,320 Speaker 1: but the game mechanic is pretty much feeing on people. 159 00:09:06,160 --> 00:09:09,040 Speaker 1: So I mean, I don't know how much you can 160 00:09:09,080 --> 00:09:12,440 Speaker 1: defend it. But again, it wasn't like the most It 161 00:09:12,520 --> 00:09:15,440 Speaker 1: seems tame in comparison now, especially when you look at 162 00:09:15,640 --> 00:09:17,840 Speaker 1: the content that's in some games. You also have to 163 00:09:17,880 --> 00:09:21,760 Speaker 1: keep in mind that by we're talking about folks who 164 00:09:21,760 --> 00:09:24,400 Speaker 1: had been growing up with video games since the late 165 00:09:24,440 --> 00:09:27,240 Speaker 1: seventies early eighties, and this is something we've seen in 166 00:09:27,280 --> 00:09:31,800 Speaker 1: the industry overall, as gamers have aged, the content inside 167 00:09:31,840 --> 00:09:36,000 Speaker 1: games has become more and more quote unquote mature. So yeah, 168 00:09:36,040 --> 00:09:37,800 Speaker 1: and it makes sense because these are the people who 169 00:09:37,880 --> 00:09:41,440 Speaker 1: are remaining customers of video games even as they get older. 170 00:09:41,760 --> 00:09:43,559 Speaker 1: So I think that was also what we were seeing 171 00:09:44,280 --> 00:09:46,280 Speaker 1: by by nine three, we're talking about a lot of 172 00:09:46,320 --> 00:09:48,760 Speaker 1: people who were in their teenage years who had grown 173 00:09:48,840 --> 00:09:52,760 Speaker 1: up playing video games like you know me, although at 174 00:09:52,760 --> 00:09:54,600 Speaker 1: this point I was only going to be a teenager 175 00:09:54,679 --> 00:09:58,840 Speaker 1: for a very short time. But there were some decidedly 176 00:09:59,040 --> 00:10:02,600 Speaker 1: squeaky clean video games that included f m V out 177 00:10:02,640 --> 00:10:05,400 Speaker 1: around that time. But let us not forget about missed 178 00:10:05,800 --> 00:10:09,280 Speaker 1: a very popular game. It's incredibly popular game. It was 179 00:10:09,360 --> 00:10:12,920 Speaker 1: the best selling PC game for nine years running. Um. 180 00:10:13,120 --> 00:10:16,920 Speaker 1: It also came out and it wasn't a a heavily 181 00:10:17,080 --> 00:10:20,280 Speaker 1: FMV based video game, but it did have that FMV element. 182 00:10:20,320 --> 00:10:23,120 Speaker 1: It had some live action video that characters would interact 183 00:10:23,200 --> 00:10:25,439 Speaker 1: with you through these these books that you would open 184 00:10:25,880 --> 00:10:28,600 Speaker 1: and and you know, it was like talking through a portal, 185 00:10:28,679 --> 00:10:32,960 Speaker 1: but the portal was a person person video. Yeah, um, 186 00:10:33,000 --> 00:10:34,960 Speaker 1: and yeah it was. It was a darling in the market. 187 00:10:35,000 --> 00:10:38,400 Speaker 1: It was a darling of reviewers. It is kind of 188 00:10:38,440 --> 00:10:43,400 Speaker 1: credited with driving personal CD ROM sales and had sequels 189 00:10:43,440 --> 00:10:48,040 Speaker 1: coming out for the next ten years plus. Uh. They 190 00:10:48,080 --> 00:10:52,800 Speaker 1: started in with Riven and continued using fm V elements 191 00:10:53,280 --> 00:10:55,880 Speaker 1: up through the fourth game in the series, Revelation, which 192 00:10:55,920 --> 00:10:58,640 Speaker 1: was released all the way out in two thousand four. 193 00:10:59,240 --> 00:11:01,880 Speaker 1: After two thousand four, I think that's when we started 194 00:11:01,880 --> 00:11:06,160 Speaker 1: seeing graphics engines improving to the point where the luster 195 00:11:06,440 --> 00:11:08,400 Speaker 1: was really taken off of f m V. It was 196 00:11:08,440 --> 00:11:12,640 Speaker 1: a lot cheaper and easier and more beautiful to create 197 00:11:12,960 --> 00:11:15,480 Speaker 1: animation for stuff like this. You would go with like 198 00:11:15,520 --> 00:11:18,560 Speaker 1: a CG type thing that was procedurally generated. This, you know, 199 00:11:18,600 --> 00:11:20,600 Speaker 1: depending upon the game, but you know, you could have 200 00:11:20,640 --> 00:11:23,120 Speaker 1: games where you would have a CG scene and your 201 00:11:23,200 --> 00:11:26,000 Speaker 1: character can move around and actually view it from different angles. 202 00:11:26,760 --> 00:11:29,760 Speaker 1: Cut scenes are still largely fm V to some extent. 203 00:11:29,840 --> 00:11:33,160 Speaker 1: But um but yeah, I agree that by that time 204 00:11:33,200 --> 00:11:36,080 Speaker 1: we were starting to see the sophistication of the game 205 00:11:36,120 --> 00:11:40,480 Speaker 1: engines themselves take over, where some of the less um 206 00:11:40,520 --> 00:11:44,040 Speaker 1: appealing aspects of FMV were no longer a concern because 207 00:11:44,040 --> 00:11:45,520 Speaker 1: you could you could work around it, you could do 208 00:11:45,559 --> 00:11:48,160 Speaker 1: something else instead. Um You Missed was also one of 209 00:11:48,200 --> 00:11:52,679 Speaker 1: those games that very quickly appealed to female gamers. Um 210 00:11:53,440 --> 00:11:55,760 Speaker 1: one of the reasons why it was so popular and 211 00:11:56,400 --> 00:11:59,640 Speaker 1: non gamers in general, people who wouldn't pick up normal 212 00:11:59,760 --> 00:12:02,439 Speaker 1: video games because they were perhaps too fast paced or 213 00:12:02,480 --> 00:12:05,800 Speaker 1: too violent, or too difficult on a learning curve kind 214 00:12:05,840 --> 00:12:08,120 Speaker 1: of way to get used to the controls. Missed was 215 00:12:08,160 --> 00:12:12,560 Speaker 1: it was a very basically controlled adventure, point and click 216 00:12:12,679 --> 00:12:14,920 Speaker 1: sort of thing where all you had to do was 217 00:12:14,920 --> 00:12:17,360 Speaker 1: was moved through an environment and solve puzzles, and it 218 00:12:17,400 --> 00:12:19,480 Speaker 1: was a little bit less intimidating I think for your 219 00:12:20,320 --> 00:12:23,319 Speaker 1: average human person. It was also really visually appealing and 220 00:12:23,400 --> 00:12:26,199 Speaker 1: had great sounds, great soundscape. So it was one of 221 00:12:26,240 --> 00:12:29,400 Speaker 1: those games where it appealed to people on a level 222 00:12:29,520 --> 00:12:33,880 Speaker 1: that that basic you know, standard video games didn't like 223 00:12:33,920 --> 00:12:36,480 Speaker 1: they weren't. It wasn't twitch based, you know, it was. 224 00:12:37,080 --> 00:12:41,160 Speaker 1: It could be intimidating if you ran into a puzzle 225 00:12:41,200 --> 00:12:43,240 Speaker 1: and you had literally had no idea how to even start. 226 00:12:43,600 --> 00:12:45,520 Speaker 1: There were there were a couple of puzzles and in Missed, 227 00:12:45,559 --> 00:12:47,840 Speaker 1: I did play and I do still love Missed. It's 228 00:12:47,920 --> 00:12:50,040 Speaker 1: got a very dear place in my heart. Well, the 229 00:12:50,040 --> 00:12:54,760 Speaker 1: next one has a dear place in my heart. Frankenstein 230 00:12:54,880 --> 00:12:57,400 Speaker 1: through the eyes of the monster, and you play as 231 00:12:57,400 --> 00:13:00,680 Speaker 1: Frankenstein's monster, who has a woman's hand. By the way, 232 00:13:01,679 --> 00:13:03,760 Speaker 1: that's a big dramatic reveal in the very early part 233 00:13:03,760 --> 00:13:06,840 Speaker 1: of the game. Goodness, this hand belongs to a woman. 234 00:13:08,000 --> 00:13:11,160 Speaker 1: I'm not okay, I'm not sure how gendered hands are precisely, 235 00:13:11,240 --> 00:13:17,199 Speaker 1: but you can tell because his other hand very different. Uh. So, 236 00:13:17,880 --> 00:13:20,880 Speaker 1: you were playing as the monster, so you're seeing everything 237 00:13:20,880 --> 00:13:23,480 Speaker 1: from the monster's perspective, so you only see any part 238 00:13:23,520 --> 00:13:25,200 Speaker 1: of the monster if the monster puts it out in 239 00:13:25,240 --> 00:13:28,720 Speaker 1: front of his face. Um, and you are trying to 240 00:13:28,880 --> 00:13:31,320 Speaker 1: regain your lost memories. You have no memory of what 241 00:13:31,440 --> 00:13:35,640 Speaker 1: you were before the experiment that brings you to life. 242 00:13:36,320 --> 00:13:42,600 Speaker 1: Dr Frankenstein is played by Dr franken Further himself, Tim Curry. 243 00:13:42,679 --> 00:13:46,440 Speaker 1: He choose scenery so hard in this in this game, 244 00:13:46,520 --> 00:13:50,199 Speaker 1: he's one of my favorite scenery. Yeah, he's he's bonkers. 245 00:13:50,880 --> 00:13:54,400 Speaker 1: Dr Frankenstein is. The first time you see him is 246 00:13:54,440 --> 00:13:57,640 Speaker 1: when your your character's eyes open on the on the 247 00:13:57,679 --> 00:14:01,120 Speaker 1: medical table and he's going on and about how he 248 00:14:01,160 --> 00:14:04,200 Speaker 1: created life, and then he celebrates by injecting himself in 249 00:14:04,200 --> 00:14:08,880 Speaker 1: the neck with something you assume morphine. But you don't know. Um, 250 00:14:08,960 --> 00:14:13,120 Speaker 1: and uh, yeah, it's a it's if you do anything wrong, 251 00:14:13,200 --> 00:14:15,080 Speaker 1: or you do enough wrong things, he shows up and 252 00:14:15,160 --> 00:14:19,080 Speaker 1: kills you and then says something you know, like you have, 253 00:14:19,200 --> 00:14:22,640 Speaker 1: very snarky and very British. So Tim Curry will appear 254 00:14:22,640 --> 00:14:25,280 Speaker 1: again on this list because Tip Curry not a man 255 00:14:25,360 --> 00:14:28,880 Speaker 1: to turn down a job. As its turns out. Um, 256 00:14:28,920 --> 00:14:31,480 Speaker 1: I would not say that Frankenstein Through the Eyes of 257 00:14:31,280 --> 00:14:33,760 Speaker 1: the Monster is a particularly good game. It was another 258 00:14:33,800 --> 00:14:36,200 Speaker 1: puzzle game, another point and click puzzle game, very much 259 00:14:36,240 --> 00:14:38,520 Speaker 1: like Missed, but with a very different you know, theme 260 00:14:38,560 --> 00:14:40,600 Speaker 1: and tone to it. By point and click, we mean 261 00:14:40,680 --> 00:14:44,480 Speaker 1: that you could just use a mouse to point. It's 262 00:14:44,520 --> 00:14:46,680 Speaker 1: something that you wanted to either move towards or interact 263 00:14:46,760 --> 00:14:49,080 Speaker 1: with and then just click to do that thing right. 264 00:14:49,120 --> 00:14:51,040 Speaker 1: And so you It's one of those games where you 265 00:14:51,120 --> 00:14:53,440 Speaker 1: had to figure out which thing is needed for whatever 266 00:14:53,480 --> 00:14:56,680 Speaker 1: situation you were in. Uh. And depending upon the way 267 00:14:56,720 --> 00:14:59,840 Speaker 1: the game was designed, you would either end up with 268 00:15:00,080 --> 00:15:02,840 Speaker 1: the right result, no result, or with Frankenstein. You know, 269 00:15:02,880 --> 00:15:06,720 Speaker 1: Tim Curry would kill you. Uh. There was a game 270 00:15:06,760 --> 00:15:09,800 Speaker 1: called Ripper, which I first thought when I started watching 271 00:15:09,800 --> 00:15:11,920 Speaker 1: the video that I owned the game, but then I 272 00:15:11,960 --> 00:15:13,880 Speaker 1: realized I didn't own the game. I owned a CD 273 00:15:13,880 --> 00:15:17,640 Speaker 1: that had Ripper as a preview, and it might have 274 00:15:17,680 --> 00:15:19,880 Speaker 1: even been Frankenstein through the Eyes of the Monster now 275 00:15:19,920 --> 00:15:23,240 Speaker 1: that I think of it. So this was another point 276 00:15:23,240 --> 00:15:27,360 Speaker 1: and click game set in twenty and you are trying 277 00:15:27,360 --> 00:15:30,240 Speaker 1: to solve a series of murders that mirror the Jack 278 00:15:30,280 --> 00:15:34,040 Speaker 1: the Ripper Murders Victorian England. But this one had some 279 00:15:34,160 --> 00:15:37,600 Speaker 1: really all star actors in it. And we've We've got 280 00:15:37,680 --> 00:15:43,120 Speaker 1: Christopher Walkin, John Frees Davies, Karen Allen and just married it. Yeah. 281 00:15:44,120 --> 00:15:49,520 Speaker 1: You're gonna rip lightning and corrap thunder. Yeah. Uh, you 282 00:15:49,520 --> 00:15:51,520 Speaker 1: guys should be thankful I did Burgess Meredith and not 283 00:15:51,600 --> 00:15:54,520 Speaker 1: Christopher Walkin because my walking impression is the worst thing 284 00:15:54,560 --> 00:15:56,920 Speaker 1: in the world. But uh, and I love doing it. 285 00:15:56,960 --> 00:15:59,320 Speaker 1: But you played, you know, this game, and you had 286 00:15:59,320 --> 00:16:01,560 Speaker 1: to try and solve the murders. The preview to this 287 00:16:01,720 --> 00:16:05,880 Speaker 1: is phenomenal, you guys. If you learn nothing from this 288 00:16:05,920 --> 00:16:08,680 Speaker 1: podcast other than this, it'll still be worth it. Go 289 00:16:08,800 --> 00:16:13,360 Speaker 1: to YouTube and look for the Ripper video game preview 290 00:16:13,760 --> 00:16:17,000 Speaker 1: because also it features the music of one of the 291 00:16:17,040 --> 00:16:20,560 Speaker 1: best bands in the world, Blue Oyster Cult, and uh, 292 00:16:20,560 --> 00:16:23,160 Speaker 1: and their song Don't Fear the Reaper, which I also 293 00:16:23,200 --> 00:16:25,520 Speaker 1: remember from that preview that I got on the c 294 00:16:25,680 --> 00:16:28,200 Speaker 1: D where the Don't Fear the Reaper came on and 295 00:16:28,240 --> 00:16:31,360 Speaker 1: I was immediately impressed. Then we have a game that 296 00:16:31,560 --> 00:16:36,720 Speaker 1: I believe you played, Lauren. Yes, this was the X 297 00:16:36,760 --> 00:16:39,600 Speaker 1: Files game. Yeah, we were mentioned this. I remember you. 298 00:16:39,600 --> 00:16:42,240 Speaker 1: You brought this one up in the Worst Video Games 299 00:16:42,240 --> 00:16:45,320 Speaker 1: I think, Yeah, it's pretty high on my list. It 300 00:16:45,400 --> 00:16:47,880 Speaker 1: was another point and click adventure. It came out for 301 00:16:48,040 --> 00:16:52,240 Speaker 1: the PSX, the PlayStation one as some people might call it, 302 00:16:52,280 --> 00:16:55,480 Speaker 1: and also the PC. And you you played as this 303 00:16:55,640 --> 00:16:59,440 Speaker 1: FBI agent character that was invented Holly for the game, 304 00:16:59,680 --> 00:17:02,560 Speaker 1: who defined Molder and Scully as far as I can tell, 305 00:17:02,640 --> 00:17:05,160 Speaker 1: Because it was really expensive and time consuming to get 306 00:17:05,240 --> 00:17:08,159 Speaker 1: David to Coveney and Jillian Anderson to actually come shoot 307 00:17:08,760 --> 00:17:12,760 Speaker 1: um and a bunch of the other characters from the show, Um, 308 00:17:12,760 --> 00:17:17,119 Speaker 1: Mitch Pledge. I never learned how to say excellent as 309 00:17:17,160 --> 00:17:19,560 Speaker 1: a d skinner. William B. Davis, who played the cigarette 310 00:17:19,600 --> 00:17:22,359 Speaker 1: smoking Man, Stephen Williams who was Mr X, and the 311 00:17:22,600 --> 00:17:26,840 Speaker 1: whole Smoking gun NERD trio for Hickey, Buyers and Langley 312 00:17:27,160 --> 00:17:29,520 Speaker 1: all had small roles in this thing. This tells me 313 00:17:29,640 --> 00:17:33,280 Speaker 1: where where in the X Files Lord happened. Yes, it 314 00:17:33,320 --> 00:17:36,159 Speaker 1: was actually in the Lord. It was set specifically, I 315 00:17:36,200 --> 00:17:40,080 Speaker 1: believe in season three sometime in nineteen six makes sense 316 00:17:40,119 --> 00:17:45,000 Speaker 1: for Mr X. Yes, so it was actually shortly yeah 317 00:17:45,040 --> 00:17:48,960 Speaker 1: O MG, spoilers. Um. And that's this is partially because 318 00:17:48,960 --> 00:17:53,720 Speaker 1: the development took four years and six million dollars um. 319 00:17:53,760 --> 00:17:56,600 Speaker 1: It was all prompted by Fox's specific interest in having 320 00:17:56,640 --> 00:18:00,439 Speaker 1: Italie in game for The X Files when they ordered it. 321 00:18:00,720 --> 00:18:03,760 Speaker 1: The shows in season two and was really starting to roll. Yeah, 322 00:18:03,800 --> 00:18:05,840 Speaker 1: they were as one of those shows that was getting 323 00:18:05,880 --> 00:18:09,760 Speaker 1: kind of runaway popularity despite Fox's best efforts to keep 324 00:18:09,760 --> 00:18:13,240 Speaker 1: moving it, moving the X Files to different time slots. Yeah. 325 00:18:13,600 --> 00:18:15,959 Speaker 1: And in f m V terms, this game was an 326 00:18:15,960 --> 00:18:19,080 Speaker 1: absolute blockbuster. I mean it had this Hollywood talent involved, 327 00:18:19,280 --> 00:18:22,560 Speaker 1: and it sold about a million copies, which, uh, they 328 00:18:22,600 --> 00:18:25,240 Speaker 1: at least made their money back at that time. That 329 00:18:25,359 --> 00:18:28,240 Speaker 1: was a really impressive. You also have to remember that 330 00:18:28,280 --> 00:18:31,919 Speaker 1: the video game industry at that time wasn't the giant 331 00:18:31,920 --> 00:18:35,320 Speaker 1: beheamoth that it is today. Right. You know. However, the 332 00:18:35,440 --> 00:18:39,359 Speaker 1: reviews and the player responses to it weren't spectacular not 333 00:18:39,440 --> 00:18:42,359 Speaker 1: all of them were as negative as I was, but 334 00:18:42,359 --> 00:18:44,600 Speaker 1: but I have very strong feelings about it. It took 335 00:18:44,680 --> 00:18:49,080 Speaker 1: up like seven PC c d s or four PlayStation CDs. 336 00:18:49,119 --> 00:18:52,040 Speaker 1: There's nothing that really keeps you immersed in a game 337 00:18:52,200 --> 00:18:56,520 Speaker 1: like having to change out one disc for another continually. Yeah, personally, 338 00:18:56,560 --> 00:18:58,280 Speaker 1: I just like it so much because I got stuck 339 00:18:58,280 --> 00:19:01,080 Speaker 1: in a in an action sequence bug that I never 340 00:19:01,720 --> 00:19:04,480 Speaker 1: could get around, and I was like, well, I guess 341 00:19:04,520 --> 00:19:06,480 Speaker 1: I'm not playing this game anymore. And this game is 342 00:19:06,520 --> 00:19:09,560 Speaker 1: broken and it's done, and we still are seeing lots 343 00:19:09,600 --> 00:19:12,399 Speaker 1: of FMV used and cut scenes and support roles. The 344 00:19:12,400 --> 00:19:14,480 Speaker 1: Command and Conquered games are really well known for that. 345 00:19:14,520 --> 00:19:18,080 Speaker 1: Tim Curry reappears. He um he was in Rent Alert 346 00:19:18,160 --> 00:19:24,040 Speaker 1: three as a Russian type character, and uh, if you 347 00:19:24,080 --> 00:19:27,119 Speaker 1: can just imagine what Tim Curry would sound like doing 348 00:19:27,200 --> 00:19:30,160 Speaker 1: his best horrible, over the top Russian accent, then you're 349 00:19:30,200 --> 00:19:34,640 Speaker 1: you're the way there. Civilization too had him as your 350 00:19:35,160 --> 00:19:40,199 Speaker 1: members of your council. I love that because, as I recall, 351 00:19:40,280 --> 00:19:43,920 Speaker 1: the person who was in charge of telling you how 352 00:19:43,960 --> 00:19:48,000 Speaker 1: happy or unhappy your people were was essentially an Elvis impersonator. 353 00:19:48,560 --> 00:19:51,159 Speaker 1: And yeah, and you're the way the game worked. You 354 00:19:51,160 --> 00:19:53,600 Speaker 1: would go through different eras. Right, you go through the 355 00:19:53,640 --> 00:19:56,240 Speaker 1: ancient era, so there's Elvis in a toga. You go 356 00:19:56,320 --> 00:19:59,639 Speaker 1: to a medieval era, so there's Elvis in a doublet Uh. 357 00:19:59,760 --> 00:20:02,840 Speaker 1: In the modernel era, you'd have you know Elvis. So 358 00:20:02,880 --> 00:20:05,840 Speaker 1: it was it was, it was a blast. And then 359 00:20:05,920 --> 00:20:08,600 Speaker 1: you had other like the super dorky science nerd guy, 360 00:20:08,840 --> 00:20:14,199 Speaker 1: the gung ho uh military dude. It was those performances 361 00:20:14,240 --> 00:20:16,520 Speaker 1: I actually really really love. I wouldn't say that they 362 00:20:16,520 --> 00:20:19,840 Speaker 1: were all nuanced or anything like that, but they were entertaining. 363 00:20:20,520 --> 00:20:23,359 Speaker 1: Other games that our listeners have suggested, we talked about 364 00:20:23,560 --> 00:20:26,879 Speaker 1: where the Wing Commander series from Origin, a lawnmower Man, 365 00:20:27,119 --> 00:20:31,520 Speaker 1: Corpse Killer, Ground Zero Texas. We're gonna take another quick break, 366 00:20:31,720 --> 00:20:42,600 Speaker 1: but we will be right back. So many of the 367 00:20:42,640 --> 00:20:46,439 Speaker 1: game companies that made fm V based games, especially the 368 00:20:46,440 --> 00:20:50,720 Speaker 1: ones that were solely FMV, no longer exist. They either 369 00:20:50,760 --> 00:20:52,760 Speaker 1: went out of business or they got acquired by another 370 00:20:52,800 --> 00:20:55,440 Speaker 1: company and folded into them. Uh. It's just one of 371 00:20:55,480 --> 00:20:58,160 Speaker 1: those games that, again the pre production was really expensive 372 00:20:58,160 --> 00:21:01,480 Speaker 1: and time consuming and old Simately, we began to learn 373 00:21:01,520 --> 00:21:07,480 Speaker 1: that players seem to prefer gameplay and interaction over the 374 00:21:08,359 --> 00:21:14,440 Speaker 1: visual qualities of exam perhaps questionable visual qualities and so again. 375 00:21:14,560 --> 00:21:16,600 Speaker 1: Using it as like a cut scene is one thing, 376 00:21:16,640 --> 00:21:19,080 Speaker 1: but to use it as the basis for your gameplay 377 00:21:19,359 --> 00:21:21,440 Speaker 1: really limits you. I've got a quote here that I 378 00:21:21,480 --> 00:21:24,119 Speaker 1: wanted to read out from one Jason Vandenberg, who was 379 00:21:24,160 --> 00:21:26,919 Speaker 1: one of the programmers on the X Files game. This 380 00:21:27,000 --> 00:21:30,800 Speaker 1: was a quote from Edge magazine, I believe, back in 381 00:21:31,080 --> 00:21:34,320 Speaker 1: the late nineties when the game came out, and he said, 382 00:21:34,840 --> 00:21:37,640 Speaker 1: working on the x Files proved to me that interactivity 383 00:21:37,680 --> 00:21:41,600 Speaker 1: and drama directly oppose each other. Thus interactive cinema is 384 00:21:41,680 --> 00:21:44,320 Speaker 1: limited at best and doomed at worst. That was a 385 00:21:44,359 --> 00:21:48,120 Speaker 1: devastating realization. Drama is all about being a helpless witness 386 00:21:48,119 --> 00:21:51,040 Speaker 1: to events. The moment you give the viewer agency, the 387 00:21:51,080 --> 00:21:55,480 Speaker 1: emotional spectrum shifts from tension to curiosity. We could never 388 00:21:55,520 --> 00:21:59,399 Speaker 1: get past that fundamental thing. Curiosity kills tension, and you 389 00:21:59,480 --> 00:22:01,880 Speaker 1: end up with a puzzle game with a rich, detailed 390 00:22:01,880 --> 00:22:05,320 Speaker 1: background behind it, which sounds like missed, which sounds like 391 00:22:05,359 --> 00:22:07,680 Speaker 1: missed what you know and I and I wanted to 392 00:22:07,720 --> 00:22:09,200 Speaker 1: read it out because I thought it was a really 393 00:22:09,560 --> 00:22:14,280 Speaker 1: interesting and very strong perspective, especially coming from a programmer 394 00:22:14,320 --> 00:22:17,000 Speaker 1: of one of these games. However, I'm not positive. I mean, 395 00:22:17,560 --> 00:22:19,520 Speaker 1: when you really get down to it, all video games 396 00:22:19,560 --> 00:22:23,479 Speaker 1: are interactive to some extent. Yeah, and then, and I 397 00:22:23,480 --> 00:22:26,959 Speaker 1: don't think that curiosity always kills tension. You can have 398 00:22:27,160 --> 00:22:32,240 Speaker 1: very tense, very excellently crafted moments. However, perhaps with video 399 00:22:32,400 --> 00:22:35,720 Speaker 1: it's so pre planned and predetermined that it is starting 400 00:22:35,760 --> 00:22:37,879 Speaker 1: to kill off a little bit of that spontaneity that 401 00:22:37,960 --> 00:22:41,159 Speaker 1: you get. Well, yeah, when you have no control over 402 00:22:41,720 --> 00:22:44,280 Speaker 1: what someone you're watching does, I can see where the 403 00:22:44,280 --> 00:22:47,040 Speaker 1: tension comes in because you know what you would want 404 00:22:47,080 --> 00:22:49,720 Speaker 1: that person to do in that situation, traumatic irony. So 405 00:22:49,760 --> 00:22:51,600 Speaker 1: you've got you've got that moment where you're like, don't go, 406 00:22:51,720 --> 00:22:54,439 Speaker 1: don't open the door. You know, but if you're and 407 00:22:54,480 --> 00:22:56,840 Speaker 1: if you're the player and you are playing a game, 408 00:22:56,920 --> 00:22:58,520 Speaker 1: you don't have to open the door. So I think 409 00:22:58,560 --> 00:23:00,679 Speaker 1: that's what he's saying, is that or you're just curious 410 00:23:00,680 --> 00:23:02,400 Speaker 1: to find out what happens if you do open the door, 411 00:23:02,440 --> 00:23:04,800 Speaker 1: And so that's where he's going in with that tension thing. Well, 412 00:23:04,800 --> 00:23:07,000 Speaker 1: I mean, I mean I definitely played most through most 413 00:23:07,000 --> 00:23:09,919 Speaker 1: of Again, for example, Silent Hill my my favorite thing 414 00:23:09,960 --> 00:23:12,720 Speaker 1: to reference on this show. Apparently, you know, like knowing 415 00:23:12,760 --> 00:23:14,800 Speaker 1: that I had to open the door and just looking 416 00:23:14,800 --> 00:23:18,120 Speaker 1: at it. Yeah, see, I'm with you there. I think 417 00:23:18,160 --> 00:23:22,320 Speaker 1: that you can totally have interactivity and tension if you 418 00:23:22,640 --> 00:23:25,399 Speaker 1: if you structure the game properly. I think you can 419 00:23:25,440 --> 00:23:28,760 Speaker 1: have both curiosity and drama. I think both things can coexist. 420 00:23:28,800 --> 00:23:31,480 Speaker 1: I think of games like The Last of Us, which 421 00:23:31,520 --> 00:23:36,240 Speaker 1: had amazing moments of drama. And you know, I don't 422 00:23:36,280 --> 00:23:38,879 Speaker 1: I can't speak for everybody, but I really cared about 423 00:23:38,920 --> 00:23:41,760 Speaker 1: these characters and I got to control them quite a bit, 424 00:23:42,359 --> 00:23:44,760 Speaker 1: so it wasn't like I was just watching a movie. 425 00:23:45,119 --> 00:23:47,480 Speaker 1: So I'm not sure I entirely I see what he's saying, 426 00:23:47,520 --> 00:23:49,720 Speaker 1: but I'm not sure I entirely agree with it. Well, 427 00:23:49,760 --> 00:23:51,119 Speaker 1: you know, I don't know. I think that there's a 428 00:23:51,160 --> 00:23:55,760 Speaker 1: point in there about trying to balance something inherently interactive, 429 00:23:55,800 --> 00:24:00,880 Speaker 1: like a video game, with something inherently and are active. Yeah, 430 00:24:00,960 --> 00:24:02,879 Speaker 1: like a like a film, like a regular film or 431 00:24:02,920 --> 00:24:06,119 Speaker 1: television shop right, because you're you're mixing the types of 432 00:24:06,160 --> 00:24:10,280 Speaker 1: tension that the viewer or the player is experiencing, and 433 00:24:10,320 --> 00:24:12,600 Speaker 1: it gets awkward. Well, and you know, when you're making 434 00:24:13,040 --> 00:24:16,720 Speaker 1: a video or an animated film, or whatever. You can 435 00:24:16,760 --> 00:24:20,359 Speaker 1: really craft that to evoke a specific emotion and be 436 00:24:20,520 --> 00:24:22,840 Speaker 1: fairly certain that most of your audience is going to 437 00:24:22,920 --> 00:24:25,600 Speaker 1: feel it if you have done your job correctly, right 438 00:24:26,040 --> 00:24:29,600 Speaker 1: right right, because you you have forced them into that perspective. 439 00:24:29,600 --> 00:24:32,320 Speaker 1: They can't change They can't they can't make the camera 440 00:24:32,400 --> 00:24:35,439 Speaker 1: look away, they can't focus on something else, you know, 441 00:24:35,480 --> 00:24:38,560 Speaker 1: without themselves physically doing it within the theater. Sure, but 442 00:24:38,600 --> 00:24:41,359 Speaker 1: when you suddenly take away control of someone who is 443 00:24:41,480 --> 00:24:44,560 Speaker 1: used to having control in the scene, I think that's 444 00:24:44,560 --> 00:24:48,280 Speaker 1: where the frustration of FMV enters. Yeah, yeah, I mean 445 00:24:48,359 --> 00:24:51,800 Speaker 1: there's certainly an interesting balance here that that uh. And 446 00:24:51,840 --> 00:24:55,480 Speaker 1: again we see this played out today in video games, 447 00:24:55,520 --> 00:24:59,879 Speaker 1: where you will see innovative gameplay introduced to try and 448 00:25:00,000 --> 00:25:04,879 Speaker 1: differentiated game from others, and people react in a very 449 00:25:04,960 --> 00:25:06,919 Speaker 1: dramatic way to that. Either they love it or they 450 00:25:06,920 --> 00:25:09,320 Speaker 1: hate it. But it's it's one of those things where 451 00:25:09,680 --> 00:25:13,480 Speaker 1: I think we see that that interactivity is what gamers, 452 00:25:14,119 --> 00:25:16,239 Speaker 1: and I you know, not all gamers, but I think 453 00:25:16,280 --> 00:25:21,600 Speaker 1: the majority of gamers really are eager for. And that's 454 00:25:21,600 --> 00:25:24,280 Speaker 1: it for this classic episode the full motion video era 455 00:25:24,400 --> 00:25:28,160 Speaker 1: of home gaming. I feel like now that that phrase 456 00:25:28,480 --> 00:25:31,880 Speaker 1: is no longer applicable, I mean the full motion video era, 457 00:25:32,000 --> 00:25:36,439 Speaker 1: because we have had more FMV games since, and some 458 00:25:36,600 --> 00:25:40,760 Speaker 1: of them have been genuinely really interesting, not just like 459 00:25:40,880 --> 00:25:44,399 Speaker 1: this sort of cringe e kind of experience. There have 460 00:25:44,480 --> 00:25:47,680 Speaker 1: been a few that have been truly remarkable, And as 461 00:25:47,680 --> 00:25:49,720 Speaker 1: I said, I think at the end of the last episode, 462 00:25:49,720 --> 00:25:53,040 Speaker 1: I really should get Justin McElroy on the show to 463 00:25:53,080 --> 00:25:58,000 Speaker 1: talk about FMV gaming and you know what what impact 464 00:25:58,080 --> 00:26:01,359 Speaker 1: that had and continues to have and what makes a 465 00:26:01,359 --> 00:26:03,920 Speaker 1: good m FMV game. Is a good FMV game one 466 00:26:03,960 --> 00:26:07,600 Speaker 1: that isn't cringe e or is the cringe factor a 467 00:26:07,640 --> 00:26:12,480 Speaker 1: big part of it? And uh, he's certainly an enormous 468 00:26:12,480 --> 00:26:15,320 Speaker 1: fan of FMV games. He did a video series I 469 00:26:15,320 --> 00:26:19,280 Speaker 1: believe when he was still with Polygon I think, or 470 00:26:19,280 --> 00:26:22,600 Speaker 1: maybe it was even with Joystick where he talked about them. 471 00:26:22,640 --> 00:26:24,359 Speaker 1: So I would love to get him on the show. 472 00:26:24,720 --> 00:26:29,200 Speaker 1: But anyway, if you have suggestions for future topics, let 473 00:26:29,200 --> 00:26:31,280 Speaker 1: me know over on Twitter. That's the best way to 474 00:26:31,320 --> 00:26:33,520 Speaker 1: do it. The handle for the show is tech Stuff 475 00:26:33,640 --> 00:26:37,560 Speaker 1: H s W and I'll talk to you again really soon. 476 00:26:42,880 --> 00:26:45,920 Speaker 1: Tech Stuff is an I Heart Radio production. For more 477 00:26:46,000 --> 00:26:49,359 Speaker 1: podcasts from my Heart Radio visit the I heart Radio app, 478 00:26:49,520 --> 00:26:52,639 Speaker 1: Apple podcasts, or wherever you listen to your favorite shows.