WEBVTT - Video Games II

0:00:02.160 --> 0:00:05.040
<v Speaker 1>Ephemeral is a production of My Heart three D audio

0:00:06.760 --> 0:00:15.720
<v Speaker 1>for fell exposure. Listen What's that phones. On the last

0:00:15.720 --> 0:00:19.640
<v Speaker 1>episode of Ephemeral, we traced the dynamic history of video games,

0:00:20.200 --> 0:00:23.200
<v Speaker 1>starting with arcades. We looked at how games like Pong

0:00:23.480 --> 0:00:28.520
<v Speaker 1>and Donkey Kong changed the entertainment industry forever and eventually

0:00:29.000 --> 0:00:31.880
<v Speaker 1>how those games left the arcades and landed in the

0:00:31.920 --> 0:00:36.640
<v Speaker 1>homes of consumers across the globe. Here, our producer Max

0:00:36.680 --> 0:00:41.640
<v Speaker 1>Williams picks up the story. In the nineteen eighties, home

0:00:41.680 --> 0:00:47.360
<v Speaker 1>consoles like the Supernintendo and the Atari revolutionize the gaming market,

0:00:47.880 --> 0:00:50.840
<v Speaker 1>and in the late eighties and early nineties the competition

0:00:50.920 --> 0:00:55.840
<v Speaker 1>between these companies starting to heat up. In nineteen Sega

0:00:55.920 --> 0:01:00.640
<v Speaker 1>released their mega hit console, the Sega Genesis. The Genesis

0:01:00.720 --> 0:01:05.200
<v Speaker 1>has blast processing. Super Nintendo doesn't. So what's blast processing do?

0:01:11.400 --> 0:01:13.480
<v Speaker 1>And here's where it gets narrowed, because now all of

0:01:13.520 --> 0:01:16.679
<v Speaker 1>a sudden to we have a really competitive console. You

0:01:16.760 --> 0:01:19.560
<v Speaker 1>still had a Tori bumbling along. They had a thing

0:01:19.560 --> 0:01:27.319
<v Speaker 1>called the Jaguar, which they maintained was the first sixty

0:01:27.319 --> 0:01:30.120
<v Speaker 1>four bit system and it never got off the ground.

0:01:30.640 --> 0:01:33.720
<v Speaker 1>And then there was the three D O which was

0:01:33.760 --> 0:01:39.440
<v Speaker 1>too expensive. This is video games writer Steven L. Kent,

0:01:39.800 --> 0:01:43.199
<v Speaker 1>who we talked to in the last episode. Neo Geo

0:01:43.360 --> 0:01:50.080
<v Speaker 1>had a home console that wasn't really competitive. Stephen says

0:01:50.080 --> 0:01:53.760
<v Speaker 1>that Nintendo, the biggest player in the game's market, responded

0:01:53.800 --> 0:02:02.720
<v Speaker 1>to the Second Genesis by releasing the Nintendo sixty. So

0:02:02.960 --> 0:02:07.320
<v Speaker 1>by the time that the n s D four comes out, now,

0:02:07.360 --> 0:02:10.400
<v Speaker 1>all of a sudden, people think it's gonna be Sega

0:02:10.720 --> 0:02:15.200
<v Speaker 1>versus Nintendo, especially because Sega has this arcade game out

0:02:15.360 --> 0:02:18.919
<v Speaker 1>right now called Virtual Fighter, and all of a sudden,

0:02:18.919 --> 0:02:21.480
<v Speaker 1>they're gonna be a lot more competitive in Japan with

0:02:21.600 --> 0:02:26.240
<v Speaker 1>Virtual Fighter than they had been the past. But no

0:02:26.240 --> 0:02:29.120
<v Speaker 1>one predicted that the next giant to enter the arena

0:02:29.440 --> 0:02:34.320
<v Speaker 1>would be Sony and their consul, the Sony PlayStation. And

0:02:34.400 --> 0:02:38.360
<v Speaker 1>I don't think that people realized how serious Sony was.

0:02:39.120 --> 0:02:42.800
<v Speaker 1>Sony had this Midas touch. They ruled the TV market.

0:02:43.160 --> 0:02:46.880
<v Speaker 1>Tony Trinitron has Sony is exclusive one Gun Picture two

0:02:47.040 --> 0:02:51.880
<v Speaker 1>for the ultimate in brightness, sharpness, contrast, and color. He's

0:02:51.919 --> 0:02:57.639
<v Speaker 1>a very red the dazzling array of colors Sony Trinitron

0:02:58.440 --> 0:03:01.800
<v Speaker 1>Picture Perfect. They rule the stereo market. I don't know

0:03:01.840 --> 0:03:05.120
<v Speaker 1>a tweeter from a Wolfer from a Twitter. So I

0:03:05.160 --> 0:03:09.200
<v Speaker 1>bought the Sony Compact Stereo. So on the one hand,

0:03:09.480 --> 0:03:13.000
<v Speaker 1>that makes them formidable. But on the other hand, maybe

0:03:13.000 --> 0:03:15.679
<v Speaker 1>they're not gonna be so committed. If things don't work out,

0:03:15.880 --> 0:03:18.399
<v Speaker 1>they'll just go their merry way and make a new

0:03:18.440 --> 0:03:26.280
<v Speaker 1>Walkman instead. The Sony Walkman is that tiny stereocassette player

0:03:26.480 --> 0:03:35.000
<v Speaker 1>with truly incredible sound. Put on a Walkman and see

0:03:35.040 --> 0:03:39.680
<v Speaker 1>the world in a whole new light, the Walkman from Sony.

0:03:39.800 --> 0:03:43.839
<v Speaker 1>The one and only executives of thing I could see

0:03:43.880 --> 0:03:46.320
<v Speaker 1>that the writing on the wall, they'd seen enough from

0:03:46.320 --> 0:03:49.800
<v Speaker 1>Sony to realize Sony had quite an offering after all.

0:03:50.160 --> 0:03:53.800
<v Speaker 1>So in the United States they compounded the problem by

0:03:53.960 --> 0:03:57.040
<v Speaker 1>rushing to market. It was supposed to come out on

0:03:57.200 --> 0:04:02.200
<v Speaker 1>September two, Sega Saturday and Saturday September two, then instead

0:04:02.240 --> 0:04:05.320
<v Speaker 1>they released it as a surprise and E three in May,

0:04:05.520 --> 0:04:09.119
<v Speaker 1>making every possible mistake you could make. First of all,

0:04:09.440 --> 0:04:13.480
<v Speaker 1>they released it a few selected retailers, which meant that

0:04:13.720 --> 0:04:15.600
<v Speaker 1>if your toys r US you got something to sell.

0:04:15.640 --> 0:04:18.200
<v Speaker 1>But if you're kV Toys, which actually had more stores,

0:04:18.600 --> 0:04:22.880
<v Speaker 1>you didn't get in and you were passed. Some retailers

0:04:23.200 --> 0:04:26.880
<v Speaker 1>responded by throwing Sega out of their stores. The next

0:04:26.920 --> 0:04:30.880
<v Speaker 1>thing is only in five games, but the packings were wonderful.

0:04:31.480 --> 0:04:35.360
<v Speaker 1>Virtual Fighter Too was fabulous when it came out in Japan,

0:04:35.400 --> 0:04:40.120
<v Speaker 1>it was a huge seller. Then Sony came out with PlayStation.

0:04:40.680 --> 0:04:42.839
<v Speaker 1>It did much better than people thought, but didn't so

0:04:42.920 --> 0:04:45.800
<v Speaker 1>as well as the Saturn. But then it came to

0:04:45.839 --> 0:04:49.560
<v Speaker 1>the United States and people were wild about it, and

0:04:49.800 --> 0:04:53.120
<v Speaker 1>sixty four wouldn't come out for another year. And by

0:04:53.120 --> 0:04:56.479
<v Speaker 1>the time end sixty four did, PlayStation was on such

0:04:56.480 --> 0:04:59.039
<v Speaker 1>a trajectory that no one else would kept up to it.

0:05:01.200 --> 0:05:06.280
<v Speaker 1>So what made the Sony PlayStation so special? The first

0:05:06.360 --> 0:05:11.200
<v Speaker 1>PlayStation was brilliantly designed. Sony gave you a hundred thousand

0:05:11.320 --> 0:05:16.159
<v Speaker 1>colleagons per second. Nintendo trying to compete by giving you

0:05:16.360 --> 0:05:20.400
<v Speaker 1>more textures. But if you looked at games on the PlayStation,

0:05:20.440 --> 0:05:24.000
<v Speaker 1>they looked better. Games on and sixty four looked like

0:05:24.040 --> 0:05:27.400
<v Speaker 1>they were inflated toys. They had that rounded, sort of

0:05:27.480 --> 0:05:33.200
<v Speaker 1>puffy look. The PlayStation also made a smart business move

0:05:33.520 --> 0:05:36.960
<v Speaker 1>in terms of its format. It was the first major

0:05:37.000 --> 0:05:41.359
<v Speaker 1>console to use disks rather than cartridges. That was a

0:05:41.400 --> 0:05:47.200
<v Speaker 1>really good thing for the consumer. Because cartridges are very

0:05:47.200 --> 0:05:51.239
<v Speaker 1>expensive to make. You have to actually build wrong memory

0:05:51.279 --> 0:05:54.800
<v Speaker 1>into them. Instead of a disc. You had chips inside

0:05:54.839 --> 0:05:59.400
<v Speaker 1>those cartridges. That's expensive, but it wasn't just a question cheaper.

0:06:00.040 --> 0:06:02.919
<v Speaker 1>You could fit so much on a single CD, and

0:06:03.000 --> 0:06:05.640
<v Speaker 1>if one c D for any reason wasn't big enough,

0:06:05.880 --> 0:06:08.200
<v Speaker 1>you can put a second CD in the package for

0:06:08.560 --> 0:06:13.560
<v Speaker 1>next to nothing. So all of a sudden games are huge.

0:06:14.560 --> 0:06:19.279
<v Speaker 1>You get this huge breakup where Nintendo's constant partner in

0:06:19.760 --> 0:06:25.040
<v Speaker 1>RPG games, Squaresft, looks at what Sony is offering and says, hey, guys,

0:06:25.200 --> 0:06:28.040
<v Speaker 1>it's been nice, but Final Fantasy seven is going to

0:06:28.120 --> 0:06:34.480
<v Speaker 1>come out on the PlayStation. An evil empire is sucking

0:06:34.600 --> 0:06:40.279
<v Speaker 1>the light source from the planet, destroying all that's gettings packed.

0:06:41.040 --> 0:06:44.400
<v Speaker 1>It's the one soul sort of fortune to save the world.

0:06:45.080 --> 0:06:51.480
<v Speaker 1>If he succeeds, you survive. If he fails, you can

0:06:51.640 --> 0:07:01.680
<v Speaker 1>always hit the reset buttons. Final Fantasy seven. So Nintendo

0:07:01.760 --> 0:07:05.040
<v Speaker 1>found themselves in an interesting situation. They had over nine

0:07:05.600 --> 0:07:09.440
<v Speaker 1>of the market with ANYS and then they were down

0:07:09.480 --> 0:07:13.320
<v Speaker 1>to about on the market with this Nest. Then all

0:07:13.360 --> 0:07:16.800
<v Speaker 1>of a sudden, PlayStation comes out and there are thirty

0:07:16.840 --> 0:07:22.080
<v Speaker 1>percent of the market But Sony's path to domination didn't

0:07:22.120 --> 0:07:26.480
<v Speaker 1>stop there. In two thousand, Sony released their follow up console,

0:07:26.760 --> 0:07:31.200
<v Speaker 1>the PlayStation two, which to this day is the top

0:07:31.200 --> 0:07:36.480
<v Speaker 1>selling console of all time. PlayStation two came out, and

0:07:36.560 --> 0:07:40.080
<v Speaker 1>on the one hand, Sony had become very arrogent. The

0:07:40.160 --> 0:07:42.440
<v Speaker 1>line I always get to kick out of was that

0:07:42.480 --> 0:07:46.560
<v Speaker 1>they called the graphics processor the emotion engine on and

0:07:46.680 --> 0:07:49.600
<v Speaker 1>somebody once quipped that the only emotion I ever got

0:07:49.640 --> 0:07:53.800
<v Speaker 1>out of it was despair. It was hard to program.

0:07:53.880 --> 0:07:59.840
<v Speaker 1>But Sony took the entire PlayStation one architecture, transferred it

0:08:00.000 --> 0:08:03.480
<v Speaker 1>to a single chip and threw it into the PlayStation

0:08:03.560 --> 0:08:07.480
<v Speaker 1>two for good measure, and it played DVDs. That one

0:08:07.560 --> 0:08:12.200
<v Speaker 1>little box, That two box was a PlayStation DVD player

0:08:12.440 --> 0:08:16.080
<v Speaker 1>and a PlayStation two all in one. You can argue

0:08:16.160 --> 0:08:20.000
<v Speaker 1>that they were harsh on their development partners, but they

0:08:20.040 --> 0:08:26.000
<v Speaker 1>were generous to the consumer. As it turns out, Sony

0:08:26.040 --> 0:08:29.960
<v Speaker 1>would desperately need the profits from their PlayStation consoles. That's

0:08:29.960 --> 0:08:33.880
<v Speaker 1>because there are other products weren't doing so well. All

0:08:33.920 --> 0:08:37.280
<v Speaker 1>of a sudden, Samsung and LG come out with great

0:08:37.280 --> 0:08:40.760
<v Speaker 1>TVs for half the price of Sony's, and Sony no

0:08:40.840 --> 0:08:47.920
<v Speaker 1>longer owns the TV market, Sony Ericsson telephones disappeared, Nicon

0:08:48.120 --> 0:08:52.320
<v Speaker 1>and Cannon started coming up with cameras, and Sony lost

0:08:52.320 --> 0:08:55.960
<v Speaker 1>the digital camera market, and all of a sudden, PlayStation

0:08:56.000 --> 0:08:57.880
<v Speaker 1>two as a guts and because it's the only thing

0:08:57.880 --> 0:09:03.720
<v Speaker 1>that's keeping Sony alive, PlayStation's iron grip over the video

0:09:03.760 --> 0:09:09.640
<v Speaker 1>games industry changed everything. Many console developers like Sega and Atari,

0:09:09.800 --> 0:09:14.280
<v Speaker 1>face layoffs, reduced output, or quit the console market altogether,

0:09:14.679 --> 0:09:19.400
<v Speaker 1>until eventually Nintendo was Sony's only real competitor. That is,

0:09:19.880 --> 0:09:23.120
<v Speaker 1>until one more tech company decided to try their hand

0:09:23.200 --> 0:09:28.400
<v Speaker 1>at video games. Microsoft. They released their first console, the Xbox,

0:09:28.559 --> 0:09:31.280
<v Speaker 1>in two thousand and one, but it didn't go over

0:09:31.320 --> 0:09:35.840
<v Speaker 1>so well in countries outside the US. The original Xbox

0:09:36.480 --> 0:09:39.480
<v Speaker 1>was a dreadful idea for Japan. A lot of people

0:09:39.720 --> 0:09:43.480
<v Speaker 1>attacked Japan and say, well, Xbox never had a chance

0:09:43.520 --> 0:09:46.559
<v Speaker 1>because it was American and Japan would let it catch on.

0:09:46.920 --> 0:09:50.120
<v Speaker 1>There's some reasons to feel that way, but looking at

0:09:50.160 --> 0:09:53.800
<v Speaker 1>everything from the other perspective, it was way too big.

0:09:54.240 --> 0:09:59.040
<v Speaker 1>There were Japanese washer dryer towers where the footprint on

0:09:59.080 --> 0:10:01.800
<v Speaker 1>the ground is about maybe a third bigger, maybe a

0:10:01.840 --> 0:10:04.520
<v Speaker 1>half bigger than that Xbox, but Drink on the ground

0:10:05.160 --> 0:10:08.520
<v Speaker 1>didn't have a lot of Japanese game scored, whereas Sony

0:10:08.880 --> 0:10:13.400
<v Speaker 1>had a huge library of Japanese exclusives, and Nintendo, of

0:10:13.440 --> 0:10:16.520
<v Speaker 1>course was Nintendo. And then there was the name too.

0:10:17.400 --> 0:10:19.640
<v Speaker 1>I never realized. It's been a friend of mine. Ryan

0:10:19.679 --> 0:10:22.600
<v Speaker 1>Payton pointed out to me that here in the United

0:10:22.600 --> 0:10:24.880
<v Speaker 1>States we say X marks the spot, and that's a

0:10:24.880 --> 0:10:27.439
<v Speaker 1>good thing, but in Japan, X is actually kind of

0:10:27.480 --> 0:10:32.559
<v Speaker 1>a negative. So the Xbox was sort of this negative box.

0:10:32.920 --> 0:10:36.559
<v Speaker 1>It's the box not to have. They came nowhere near

0:10:36.600 --> 0:10:42.000
<v Speaker 1>a million units, but Microsoft was self aware about the

0:10:42.000 --> 0:10:45.280
<v Speaker 1>shortcomings of the Xbox, so when they released the Xbox

0:10:45.320 --> 0:10:49.320
<v Speaker 1>three sixty in two thousand and five, they overhauled their

0:10:49.400 --> 0:10:53.480
<v Speaker 1>marketing strategy. The next x Box up would sell over

0:10:53.520 --> 0:10:57.160
<v Speaker 1>a million, which is still paltry compared to the other Xboxes,

0:10:57.559 --> 0:11:01.680
<v Speaker 1>but boy the effort and the elligence of Microsoft put

0:11:01.679 --> 0:11:05.959
<v Speaker 1>into doubling their sales. They went into Japanese homes and

0:11:06.040 --> 0:11:12.000
<v Speaker 1>talk to people. They worked wildly to attract good game designers,

0:11:12.320 --> 0:11:17.320
<v Speaker 1>and they made a big budget in the Japanese market. Meanwhile,

0:11:17.679 --> 0:11:20.800
<v Speaker 1>Nintendo struggled to stay relevant during the early two thousand's.

0:11:21.240 --> 0:11:24.160
<v Speaker 1>They released the Nintendo GameCube in two thousand and one,

0:11:24.360 --> 0:11:28.200
<v Speaker 1>which sold less units in the Xbox. The GameCube never

0:11:28.280 --> 0:11:31.960
<v Speaker 1>grew to account more than of the total games market.

0:11:33.200 --> 0:11:35.400
<v Speaker 1>On the one hand, you look at GameCube and you say, wow,

0:11:35.520 --> 0:11:39.200
<v Speaker 1>you know, so sorry to seem Intend to go away down.

0:11:41.280 --> 0:11:42.920
<v Speaker 1>But then they turned around and come out with the

0:11:43.000 --> 0:11:46.679
<v Speaker 1>Wi Next, which isn't a game system for gamers. It's

0:11:46.720 --> 0:11:50.760
<v Speaker 1>a game system for gamers grandmothers. But I'll be the

0:11:50.840 --> 0:11:56.000
<v Speaker 1>arnest they didn't recapture the market with the Wei. Nintendo

0:11:56.080 --> 0:12:00.280
<v Speaker 1>successfully diversified the world of video gaming. They created an

0:12:00.360 --> 0:12:04.040
<v Speaker 1>interactive experience unlike anything before it, and it was the

0:12:04.160 --> 0:12:07.800
<v Speaker 1>first console to be fully accessible to a wider, more

0:12:07.880 --> 0:12:12.440
<v Speaker 1>family oriented audience, and it was a huge success, selling

0:12:12.480 --> 0:12:15.640
<v Speaker 1>over a hundred million units and putting Nintendo back on

0:12:15.679 --> 0:12:19.360
<v Speaker 1>the map. Stephen says that the game's industry learned a

0:12:19.360 --> 0:12:23.360
<v Speaker 1>lot from Nintendo success. The more accessible games were, the

0:12:23.400 --> 0:12:26.640
<v Speaker 1>more they would sell, and this sparked a new revolution

0:12:26.920 --> 0:12:31.120
<v Speaker 1>the cross gaming. So the accessibility of video games is

0:12:31.280 --> 0:12:35.120
<v Speaker 1>they've become ubiquitous. It used to be that you went

0:12:35.200 --> 0:12:39.160
<v Speaker 1>to the arcades or if you had two hundred dollars

0:12:39.200 --> 0:12:42.280
<v Speaker 1>a time when two hundred dollars was really five hundred dollars.

0:12:42.480 --> 0:12:45.080
<v Speaker 1>You bought an Atari and it wasn't as good, but

0:12:45.160 --> 0:12:49.720
<v Speaker 1>you bought it. Now you can play the best arcade

0:12:49.720 --> 0:12:52.320
<v Speaker 1>games from the eighties on your cell phone. Everyone's dat

0:12:52.400 --> 0:12:56.360
<v Speaker 1>a cellphone because of go pay your coin as philosophy

0:12:56.440 --> 0:12:59.880
<v Speaker 1>of using old technologies. Nintendo keeps the price on their

0:13:00.000 --> 0:13:02.959
<v Speaker 1>console is pretty achieved. But on top of that, if

0:13:03.000 --> 0:13:06.800
<v Speaker 1>you can't afford an Xbox Series X, guess what you

0:13:06.800 --> 0:13:11.480
<v Speaker 1>can probably affordy used three sixty. There was a time

0:13:11.840 --> 0:13:14.520
<v Speaker 1>when the game companies were saying, yeah, you know, we're

0:13:14.520 --> 0:13:17.720
<v Speaker 1>gonna get twenty billion dollars this year in sales, more

0:13:17.760 --> 0:13:21.040
<v Speaker 1>bigger than Hollywood. Now they're getting closer to a hundred

0:13:21.080 --> 0:13:25.200
<v Speaker 1>billion dollars in sales, and they're bigger than Hollywood plus

0:13:25.240 --> 0:13:33.120
<v Speaker 1>professional sports plus the music industry combined. So what's next

0:13:33.160 --> 0:13:37.640
<v Speaker 1>for gaming? One of the big trends right now is

0:13:37.880 --> 0:13:41.640
<v Speaker 1>virtual reality. But I will tell you that virtual reality

0:13:41.760 --> 0:13:45.400
<v Speaker 1>really scares me. I was talking with someone recently who

0:13:45.480 --> 0:13:49.760
<v Speaker 1>was telling me that he used to get so motion

0:13:49.840 --> 0:13:53.320
<v Speaker 1>sick playing virtual reality games, but now he doesn't anymore.

0:13:53.520 --> 0:13:56.240
<v Speaker 1>And he was happy about that until I pointed out

0:13:56.280 --> 0:14:00.640
<v Speaker 1>that your brain physically remaps itself based on the stimulus

0:14:00.720 --> 0:14:03.480
<v Speaker 1>you get it, which meant that his brain had remapped

0:14:03.520 --> 0:14:07.640
<v Speaker 1>itself to accommodate v R. There's been a lot of

0:14:07.679 --> 0:14:10.360
<v Speaker 1>research don on v ART and the effects it has

0:14:10.440 --> 0:14:13.760
<v Speaker 1>on our brains, but not all of it has been released,

0:14:14.120 --> 0:14:18.439
<v Speaker 1>and I wonder about that. I'm nervous about what VR

0:14:18.640 --> 0:14:22.680
<v Speaker 1>will do in the long run. But one of the

0:14:22.680 --> 0:14:26.680
<v Speaker 1>more exciting advancements to think about is how visuals continue

0:14:26.720 --> 0:14:29.680
<v Speaker 1>to improve. As Stephen points out, graphics have come a

0:14:29.720 --> 0:14:34.160
<v Speaker 1>long way from early video games. I remember looking at

0:14:34.360 --> 0:14:37.440
<v Speaker 1>ghosts and goblins on the NYES and training to my

0:14:37.520 --> 0:14:40.440
<v Speaker 1>mom and saying, you know, that's good artwork. My mom

0:14:40.520 --> 0:14:44.360
<v Speaker 1>is looking at and going, really, you think so? Sony

0:14:44.920 --> 0:14:52.560
<v Speaker 1>was so good, uh presentation. Nintendo was so good at presentation. Frankly,

0:14:52.600 --> 0:14:57.120
<v Speaker 1>if you saw the first FIFA soccer on the three

0:14:57.160 --> 0:15:02.000
<v Speaker 1>do that was the game that turned sports games from

0:15:02.080 --> 0:15:05.480
<v Speaker 1>being flat guys on a flat field taking a flat

0:15:05.520 --> 0:15:10.360
<v Speaker 1>ball into having ambiance. The stadiums are there, and the

0:15:10.400 --> 0:15:13.120
<v Speaker 1>stadium is part of the game. One of the things

0:15:13.200 --> 0:15:16.560
<v Speaker 1>I love about video games. I've always loved about video games,

0:15:17.000 --> 0:15:18.880
<v Speaker 1>and I don't think I'm alone in this is that

0:15:19.080 --> 0:15:21.720
<v Speaker 1>video games can take you someplace you wouldn't want to

0:15:21.760 --> 0:15:25.800
<v Speaker 1>be in real life. You can be a guy challenging

0:15:25.880 --> 0:15:28.760
<v Speaker 1>the Greek and now I believe, the Nordica. You can

0:15:28.800 --> 0:15:32.640
<v Speaker 1>be in a haunted house being chased by machine gun

0:15:32.720 --> 0:15:35.800
<v Speaker 1>toning zombies. Whatever you want. They'll take you into these

0:15:35.840 --> 0:15:38.840
<v Speaker 1>places that you wouldn't want to be in in real life,

0:15:39.240 --> 0:15:42.200
<v Speaker 1>or places that you couldn't qualify for for real life.

0:15:42.720 --> 0:15:45.520
<v Speaker 1>You can beat the Williams sisters in tennis. If you're

0:15:45.560 --> 0:15:49.560
<v Speaker 1>good enough on the tennis games, you can fight brock Lester.

0:15:50.200 --> 0:15:52.800
<v Speaker 1>These are things that in real life are not possible,

0:15:53.040 --> 0:15:57.440
<v Speaker 1>and video games have gotten so good at presenting them

0:15:57.560 --> 0:15:59.800
<v Speaker 1>in a way that you look at it and you

0:15:59.800 --> 0:16:02.080
<v Speaker 1>think it's got to be real, or it's almost real.

0:16:02.680 --> 0:16:05.840
<v Speaker 1>But here's the caveat. In literature, there's a term called

0:16:05.880 --> 0:16:10.520
<v Speaker 1>the suspension of disbelief. I would argue that they achieved

0:16:10.520 --> 0:16:13.840
<v Speaker 1>the suspension of disbelief in video games. Even back in

0:16:13.880 --> 0:16:17.560
<v Speaker 1>the eighth bit era, where you were running Mario across

0:16:17.720 --> 0:16:22.080
<v Speaker 1>polka dotted mushrooms, I gotta tell you I got acrophobic

0:16:22.120 --> 0:16:25.760
<v Speaker 1>playing that game when Mario fell off a mushroom or

0:16:25.800 --> 0:16:28.760
<v Speaker 1>a platform, I felt like I was dropping off the

0:16:28.760 --> 0:16:34.600
<v Speaker 1>face of the world. They've been good at gain people

0:16:34.640 --> 0:16:38.360
<v Speaker 1>to suspend their disbelief with lesser graphics. It gets harder

0:16:38.400 --> 0:16:42.520
<v Speaker 1>now because once you're spoiled with what exists today, if

0:16:42.600 --> 0:16:46.080
<v Speaker 1>you've got a PS five or an Xbox Series X,

0:16:46.560 --> 0:16:49.280
<v Speaker 1>it's hard to go back. You can pick up a

0:16:49.320 --> 0:16:53.640
<v Speaker 1>game boy and still get lost in Tetris easily, but

0:16:53.760 --> 0:17:02.840
<v Speaker 1>some of the other things aren't so easy. With the

0:17:02.920 --> 0:17:07.040
<v Speaker 1>latest consoles, the PlayStation five and the Xbox Series X

0:17:07.480 --> 0:17:11.280
<v Speaker 1>games are now closer than ever to looking lifelike. After

0:17:11.280 --> 0:17:14.040
<v Speaker 1>a quick break, we're going to sit down with familiar

0:17:14.080 --> 0:17:17.720
<v Speaker 1>I Heart Podcast voices who also happened to be avid gamers,

0:17:18.200 --> 0:17:21.399
<v Speaker 1>and we'll discuss what we are most excited about for

0:17:21.440 --> 0:17:28.840
<v Speaker 1>the future of gaming. It's no secret that we have

0:17:28.920 --> 0:17:31.200
<v Speaker 1>a big group of gamer nerds on the I Heart

0:17:31.240 --> 0:17:34.520
<v Speaker 1>podcast team. A few weeks ago, we decided to chat

0:17:34.560 --> 0:17:38.680
<v Speaker 1>with a few of them about our best gaming memories. Hi.

0:17:38.720 --> 0:17:43.280
<v Speaker 1>I'm Trevor Young. I am a producer on Ephemeral, and

0:17:43.440 --> 0:17:46.720
<v Speaker 1>I'm very excited to talk about video games. Hi. I'm

0:17:46.760 --> 0:17:49.800
<v Speaker 1>Annie Reese Um. I'm a podcast host for the show's

0:17:49.800 --> 0:17:52.800
<v Speaker 1>stuff I've never told you and savor and I am

0:17:52.880 --> 0:17:56.520
<v Speaker 1>also very very excited to talk about video games. This

0:17:56.560 --> 0:18:00.560
<v Speaker 1>is Matt Frederick. I'm an executive producer on Ephemeral. Officially,

0:18:01.080 --> 0:18:03.760
<v Speaker 1>I'm also a host of stuff they don't want you

0:18:03.800 --> 0:18:06.320
<v Speaker 1>to know. And Hi, I am Max Williams. I am

0:18:06.359 --> 0:18:09.399
<v Speaker 1>a producer here on Ephemeral, And yeah, I love video games.

0:18:10.160 --> 0:18:12.080
<v Speaker 1>So one of my first questions I had for the

0:18:12.080 --> 0:18:13.960
<v Speaker 1>group to kick it off is a pretty obvious one,

0:18:14.040 --> 0:18:16.120
<v Speaker 1>but it's just kind of what your first video game

0:18:16.160 --> 0:18:19.600
<v Speaker 1>memory was, like, what your first system and game was.

0:18:20.040 --> 0:18:23.080
<v Speaker 1>I'll start by saying, I'm pretty sure mine was getting

0:18:23.119 --> 0:18:26.920
<v Speaker 1>like the bray Chunky game Boy, like the original Game

0:18:26.960 --> 0:18:29.199
<v Speaker 1>Boy was I think the very first video game system

0:18:29.200 --> 0:18:32.840
<v Speaker 1>I played. And I either played Tetris on it for

0:18:32.880 --> 0:18:37.600
<v Speaker 1>the first time, or I played Pokemon like blue or

0:18:37.640 --> 0:18:40.480
<v Speaker 1>Red version, which would have been around like nine. I

0:18:40.480 --> 0:18:48.760
<v Speaker 1>guess wow. Yeah, Indeed, one of my first video game

0:18:48.760 --> 0:18:50.639
<v Speaker 1>memories is I have an older brother and it was

0:18:50.680 --> 0:18:52.480
<v Speaker 1>kind of through him that I got introduced to video

0:18:52.480 --> 0:18:54.199
<v Speaker 1>game So I was probably four years old, and I

0:18:54.240 --> 0:18:58.480
<v Speaker 1>remember him playing. Like, my early memories get all mixed up,

0:18:58.520 --> 0:19:02.560
<v Speaker 1>but I remember pretty clearly Turtles in Time Supernintendo version,

0:19:02.880 --> 0:19:04.560
<v Speaker 1>and then he had like an X Men game that

0:19:04.600 --> 0:19:07.040
<v Speaker 1>I really liked because the animation was storm. I thought

0:19:07.040 --> 0:19:09.760
<v Speaker 1>that was so cool. I think that's also Supernintendo. But

0:19:09.760 --> 0:19:12.960
<v Speaker 1>we did have like a original Nintendo and I remember

0:19:13.000 --> 0:19:15.879
<v Speaker 1>him playing I believe it was a Zelda game and

0:19:15.920 --> 0:19:18.360
<v Speaker 1>also Mario in there. But by like early memories are

0:19:18.400 --> 0:19:20.959
<v Speaker 1>of watching him play it, and it was kind of

0:19:21.040 --> 0:19:23.959
<v Speaker 1>his domain at first, But then I I moved up

0:19:23.960 --> 0:19:28.440
<v Speaker 1>in the world and started to play myself, so I'm

0:19:28.480 --> 0:19:32.000
<v Speaker 1>I'm a little bit older. Uh Now I only know

0:19:32.080 --> 0:19:36.200
<v Speaker 1>this first one because I have video footage of myself

0:19:36.240 --> 0:19:40.480
<v Speaker 1>and my father playing it. But it was a Mattel

0:19:40.720 --> 0:19:44.960
<v Speaker 1>in television and it's had this controller that had a

0:19:44.960 --> 0:19:48.920
<v Speaker 1>little circular metal thing that you used. It was very strange.

0:19:49.720 --> 0:19:52.399
<v Speaker 1>It was a horse racing game where you don't really

0:19:53.080 --> 0:19:55.679
<v Speaker 1>play the game, you just bet on which horse is

0:19:55.680 --> 0:19:57.639
<v Speaker 1>gonna win. Less is a video game more like an

0:19:57.680 --> 0:20:02.080
<v Speaker 1>interactive movie, very similar. Really, my first real memories are

0:20:02.240 --> 0:20:06.600
<v Speaker 1>of an original Nintendo entertainment system playing weird games like

0:20:06.680 --> 0:20:10.200
<v Speaker 1>Kung Fu and Solstice. Yeah. I think my first video

0:20:10.200 --> 0:20:14.520
<v Speaker 1>game memory was actually on the computer. I remember being

0:20:14.560 --> 0:20:17.080
<v Speaker 1>a kid, and my parents were like, you guys can

0:20:17.080 --> 0:20:19.520
<v Speaker 1>play video games, but they have to be educational. So

0:20:20.160 --> 0:20:21.720
<v Speaker 1>it was a lot of like h G Games I

0:20:21.760 --> 0:20:23.880
<v Speaker 1>believe was the company. It was like pot Putt Goes

0:20:23.880 --> 0:20:26.720
<v Speaker 1>to the Moon and stuff. I think my first gaming

0:20:26.760 --> 0:20:28.840
<v Speaker 1>system was similar to yours, Trevor. I remember having like

0:20:28.880 --> 0:20:32.159
<v Speaker 1>the blocky gray game Boy, and Heven. I think I

0:20:32.200 --> 0:20:35.320
<v Speaker 1>had Pokemon Blue and Ox had Pokemon Red because I

0:20:35.359 --> 0:20:37.480
<v Speaker 1>was always like red schooler, I want Red being the

0:20:37.480 --> 0:20:40.119
<v Speaker 1>annoying little brother that I am. Yeah, what Matt was

0:20:40.119 --> 0:20:42.480
<v Speaker 1>saying reminded me that like there was a whole era

0:20:42.840 --> 0:20:45.960
<v Speaker 1>of like at home video game playing that like wasn't

0:20:45.960 --> 0:20:49.200
<v Speaker 1>like proper consoles. It was like these like little boxes

0:20:49.200 --> 0:20:51.080
<v Speaker 1>that would have like one or two random like kind

0:20:51.080 --> 0:20:52.639
<v Speaker 1>of things on them that you could plug into your

0:20:52.640 --> 0:20:56.359
<v Speaker 1>TV and like go. But it was really just like

0:20:56.359 --> 0:20:58.560
<v Speaker 1>one or two things. It wasn't like a proper game console,

0:20:58.560 --> 0:21:01.720
<v Speaker 1>a cartridges or anything like that. Um, it was that

0:21:01.800 --> 0:21:04.440
<v Speaker 1>kind of what that was, Matt uh the in television,

0:21:04.480 --> 0:21:09.040
<v Speaker 1>I believe it had console, It had cartridges, very similar

0:21:09.080 --> 0:21:12.120
<v Speaker 1>to like a cole Eco Vision that was like the

0:21:12.160 --> 0:21:14.320
<v Speaker 1>other one that came out very early that I remember

0:21:14.800 --> 0:21:16.400
<v Speaker 1>I never had an Atari, which was like the first

0:21:16.400 --> 0:21:20.200
<v Speaker 1>system that had the cartridges you're speaking of. But yeah,

0:21:20.359 --> 0:21:22.880
<v Speaker 1>I I don't know, man, there's something so amazing about

0:21:22.880 --> 0:21:28.000
<v Speaker 1>a physical thing that you just plug in, especially with

0:21:28.040 --> 0:21:30.239
<v Speaker 1>the sound of it plugging in. I don't know when

0:21:30.280 --> 0:21:33.680
<v Speaker 1>you're thinking about ephemeral things. You know, we don't even

0:21:33.720 --> 0:21:36.560
<v Speaker 1>have discs anymore. You just download your games. But like

0:21:36.800 --> 0:21:40.760
<v Speaker 1>getting ahold of that sucker uh and just that feeling,

0:21:40.880 --> 0:21:45.200
<v Speaker 1>especially in the old nintendos. Man, Oh, it's great, which

0:21:45.240 --> 0:21:47.760
<v Speaker 1>made the the experience of like a blockbuster or video

0:21:47.760 --> 0:21:51.680
<v Speaker 1>game rental place all that more important and exciting. Yes,

0:21:51.720 --> 0:21:54.440
<v Speaker 1>I mean, on that note, like where where did you

0:21:54.480 --> 0:21:57.680
<v Speaker 1>all like get your games from? Do you remember Christmas?

0:21:58.440 --> 0:22:01.480
<v Speaker 1>If I got a game, it was Christmas. If I

0:22:01.560 --> 0:22:05.119
<v Speaker 1>picked one up, it was a local video game store probably,

0:22:05.160 --> 0:22:08.520
<v Speaker 1>which was probably a blockbuster. Yeah. Um, I, like I

0:22:08.520 --> 0:22:10.959
<v Speaker 1>said about, my brothers were the ones that usually got

0:22:11.000 --> 0:22:13.879
<v Speaker 1>the video games. And it actually caused some tension later

0:22:14.040 --> 0:22:17.000
<v Speaker 1>because I bought like the console, but they had all

0:22:17.000 --> 0:22:18.959
<v Speaker 1>the games. So when we went our separate ways, you

0:22:18.960 --> 0:22:23.240
<v Speaker 1>know who gets what? I claimed the PlayStation two because

0:22:23.240 --> 0:22:27.160
<v Speaker 1>I fixed it with my own my own hands and screwdrivers.

0:22:27.160 --> 0:22:29.440
<v Speaker 1>So that's fine. I still have it. So I don't

0:22:29.480 --> 0:22:31.600
<v Speaker 1>think I started. We did get a lot of games

0:22:32.640 --> 0:22:35.440
<v Speaker 1>um from Blockbuster. We rented a lot, especially for Sega.

0:22:36.160 --> 0:22:40.040
<v Speaker 1>But I started buying once I got older. It's around

0:22:40.040 --> 0:22:43.119
<v Speaker 1>PlayStation two era. I started buying my own games. Uh.

0:22:43.280 --> 0:22:44.920
<v Speaker 1>And I once did a really annoying thing where I

0:22:44.920 --> 0:22:47.320
<v Speaker 1>showed up with like just my allowance money, so it

0:22:47.440 --> 0:22:50.359
<v Speaker 1>was like quarters and stuff paid for this game. The

0:22:50.359 --> 0:22:54.920
<v Speaker 1>guy was so mad at me, but that's how. That's

0:22:54.920 --> 0:22:56.560
<v Speaker 1>how I had my money. I didn't know what to do,

0:22:57.160 --> 0:22:58.960
<v Speaker 1>you know. I was actually just digging through some like

0:22:59.000 --> 0:23:01.080
<v Speaker 1>I have a bunch of video stuff, like old stuff,

0:23:01.080 --> 0:23:03.679
<v Speaker 1>and I found this copy of a paper Mario for

0:23:03.760 --> 0:23:06.840
<v Speaker 1>the N sixty four nice and right here on the

0:23:06.840 --> 0:23:10.879
<v Speaker 1>top it says property a block button. Because it was like,

0:23:10.920 --> 0:23:12.639
<v Speaker 1>you know, you you can rent the games, but you

0:23:12.640 --> 0:23:14.000
<v Speaker 1>can also pay. I don't know, like what was that

0:23:14.040 --> 0:23:16.840
<v Speaker 1>twenty bucks to buy the use game. I feel like

0:23:16.840 --> 0:23:18.680
<v Speaker 1>there had to have been another place, but I don't

0:23:18.680 --> 0:23:20.320
<v Speaker 1>remember going to a game stop or anything like that

0:23:20.359 --> 0:23:22.400
<v Speaker 1>back then, or even if game stop was a thing yet.

0:23:22.760 --> 0:23:25.480
<v Speaker 1>So yeah, I think just like blockbust, starties rented games

0:23:25.520 --> 0:23:27.320
<v Speaker 1>and after a certain amount of times if I rented it,

0:23:27.359 --> 0:23:29.679
<v Speaker 1>my parents were like, Okay, we're just gonna buy this

0:23:29.680 --> 0:23:32.000
<v Speaker 1>because we're still of paying you know, the nine dollars

0:23:32.040 --> 0:23:33.520
<v Speaker 1>or whatever it is to rent it for the weekend.

0:23:34.040 --> 0:23:38.560
<v Speaker 1>So my recollection is going to It was first called

0:23:38.600 --> 0:23:41.840
<v Speaker 1>Electronics Boutique and then it became e B Games, and

0:23:41.880 --> 0:23:45.240
<v Speaker 1>I'm pretty sure that got merged into game Stop. I

0:23:45.280 --> 0:23:48.240
<v Speaker 1>could be wrong about that, but yeah, the first I remember,

0:23:48.240 --> 0:23:50.879
<v Speaker 1>the first game store I went to was like E

0:23:51.000 --> 0:23:53.600
<v Speaker 1>B Games and that's where I would get like my

0:23:53.680 --> 0:23:56.720
<v Speaker 1>N sixty four games and sn E S games and

0:23:56.720 --> 0:23:59.199
<v Speaker 1>stuff like that. Uh. And I'm pretty sure that was

0:23:59.240 --> 0:24:02.080
<v Speaker 1>like before games off existed. But the mall would have them,

0:24:02.119 --> 0:24:06.040
<v Speaker 1>y'all just stores at the mall, just have them, right, Yeah,

0:24:06.119 --> 0:24:08.240
<v Speaker 1>it was the whole thing. There was a I lived

0:24:08.240 --> 0:24:10.640
<v Speaker 1>in a small town and there was a a mall,

0:24:10.760 --> 0:24:13.000
<v Speaker 1>like a thirty minute drive away. It's a big deal.

0:24:13.040 --> 0:24:14.760
<v Speaker 1>You go to E V Games and you're like, ah,

0:24:15.080 --> 0:24:18.000
<v Speaker 1>this is heaven and it was big exciting dude. Well,

0:24:18.040 --> 0:24:20.560
<v Speaker 1>and you had the arcade there too. Generally not at

0:24:20.600 --> 0:24:22.840
<v Speaker 1>all malls, but if it was a good mall, it

0:24:22.920 --> 0:24:25.680
<v Speaker 1>had an arcade and you know, if you're a kid.

0:24:26.680 --> 0:24:28.159
<v Speaker 1>I don't know if you guys had this experience, but

0:24:28.200 --> 0:24:30.919
<v Speaker 1>you get you get some quarters and your family just

0:24:31.000 --> 0:24:33.399
<v Speaker 1>let you go to the arcade for a little while.

0:24:33.880 --> 0:24:35.960
<v Speaker 1>I can't remember if my parents would leave me there,

0:24:36.240 --> 0:24:39.280
<v Speaker 1>but I know that once I entered the arcade, nobody

0:24:39.359 --> 0:24:44.880
<v Speaker 1>was there but me and the consoles, and uh, it's

0:24:44.920 --> 0:24:47.439
<v Speaker 1>just amazing. Yeah, let's tuck our kades for a second.

0:24:47.720 --> 0:24:50.399
<v Speaker 1>So two questions, Matt, maybe you can answer. Do you

0:24:50.400 --> 0:24:52.760
<v Speaker 1>remember the name of the arcade you went to and

0:24:52.880 --> 0:24:55.320
<v Speaker 1>you remember what games you played on it? Oh? Man,

0:24:56.760 --> 0:24:59.520
<v Speaker 1>it was in Clearwater, Florida, when I would go visit

0:24:59.560 --> 0:25:04.040
<v Speaker 1>my grand parents. I remember that one, just really specifically

0:25:04.040 --> 0:25:05.960
<v Speaker 1>in my head. It was just a small mall that

0:25:06.040 --> 0:25:10.000
<v Speaker 1>was a short drive from their house, and I remember

0:25:10.040 --> 0:25:13.000
<v Speaker 1>that one. And I remember the arcade at the roller rink,

0:25:13.480 --> 0:25:15.760
<v Speaker 1>which was just a couple of games set up kind

0:25:15.760 --> 0:25:21.800
<v Speaker 1>of on the periphery of the rink. But I remember playing, uh,

0:25:22.119 --> 0:25:24.840
<v Speaker 1>like a couple of ninja based games there for the

0:25:24.840 --> 0:25:28.679
<v Speaker 1>first time ever. Let ninja gating, Like man, I just

0:25:28.800 --> 0:25:31.119
<v Speaker 1>I have very clear memory of it happening, but I

0:25:31.119 --> 0:25:34.119
<v Speaker 1>can't I can't tell you the details I went to

0:25:34.320 --> 0:25:36.679
<v Speaker 1>a time out. It was called time Out and it

0:25:36.760 --> 0:25:41.320
<v Speaker 1>was an arcade in Gainesville, Georgia, which again I grew

0:25:41.359 --> 0:25:42.840
<v Speaker 1>up in a small town that was just like outing.

0:25:42.880 --> 0:25:44.960
<v Speaker 1>If you're gonna go that way, it's a whole day.

0:25:44.960 --> 0:25:46.560
<v Speaker 1>But my parents would drop us off and just leave

0:25:46.640 --> 0:25:49.560
<v Speaker 1>us there. And I loved there's a zombie game. I

0:25:49.560 --> 0:25:53.239
<v Speaker 1>really loved a Star Wars game. I really loved a

0:25:53.280 --> 0:25:57.080
<v Speaker 1>dinosaur one and a Hotted House one. Oh I love

0:25:57.160 --> 0:25:58.960
<v Speaker 1>those are like the kind of point and shoot ones.

0:25:59.359 --> 0:26:01.000
<v Speaker 1>But I was also really good at commachine. I was

0:26:01.040 --> 0:26:05.040
<v Speaker 1>like so good they banned me from like no more

0:26:05.119 --> 0:26:08.040
<v Speaker 1>no where you're cheating. Yeah, I mean I don't really

0:26:08.080 --> 0:26:10.840
<v Speaker 1>have them any like distinct memories of like I guess

0:26:10.880 --> 0:26:12.800
<v Speaker 1>arcades when I was younger. Oddly enough, when I was

0:26:13.080 --> 0:26:15.359
<v Speaker 1>like nineteen, I actually end up working at it like

0:26:15.400 --> 0:26:18.360
<v Speaker 1>an arcade like place for about six months. But there

0:26:18.400 --> 0:26:20.360
<v Speaker 1>was like this one place called like Startime or something

0:26:20.359 --> 0:26:22.960
<v Speaker 1>with that. It's like like the suburbs nor like north

0:26:23.000 --> 0:26:26.399
<v Speaker 1>of Atlanta and Olex and I would go to that

0:26:26.440 --> 0:26:27.960
<v Speaker 1>and we just play House to the Dead like the

0:26:28.080 --> 0:26:30.480
<v Speaker 1>entire day, just like keep hitting, like you know, continue

0:26:30.640 --> 0:26:32.480
<v Speaker 1>putting the more money and stuff, and by that point

0:26:32.480 --> 0:26:35.679
<v Speaker 1>it wasn't like tokens or chips. It was like the card.

0:26:36.800 --> 0:26:38.600
<v Speaker 1>But yeah, I would say most of my memories are

0:26:38.640 --> 0:26:41.280
<v Speaker 1>like when I was like nineteen, I actually worked at

0:26:41.320 --> 0:26:43.399
<v Speaker 1>like it was kind of like a Chucky Cheese, independently

0:26:43.400 --> 0:26:47.200
<v Speaker 1>owned type place, and I was a technician, which meant

0:26:47.280 --> 0:26:48.399
<v Speaker 1>it's like, you know, if a bunch of kids just

0:26:48.440 --> 0:26:51.800
<v Speaker 1>shove coins into the wrong machine, um, I would take

0:26:51.800 --> 0:26:54.600
<v Speaker 1>it offline on jam the coins. But I remember they

0:26:54.600 --> 0:26:56.639
<v Speaker 1>had like a misspac Man there, and they had like

0:26:56.680 --> 0:26:59.760
<v Speaker 1>I think a Space Invaders there, And unfortunately I was

0:26:59.760 --> 0:27:02.840
<v Speaker 1>still like too young to appreciate how awesome it was

0:27:02.880 --> 0:27:06.760
<v Speaker 1>having those like really retro awesome machines. But I don't know,

0:27:06.760 --> 0:27:08.440
<v Speaker 1>I feel like by the time I got really into gaming,

0:27:08.440 --> 0:27:13.119
<v Speaker 1>like arcades were already you know, pretty phased out. Bless

0:27:13.160 --> 0:27:16.439
<v Speaker 1>you for doing that work, sir. Pinball. Does everybody have

0:27:16.520 --> 0:27:20.600
<v Speaker 1>pinball memories? Does anyone have pinball memories? Yeah? Little, I

0:27:20.840 --> 0:27:23.080
<v Speaker 1>feel like pinball was at the arcades I would go to,

0:27:24.200 --> 0:27:25.800
<v Speaker 1>but like that was the only context that I would

0:27:25.840 --> 0:27:29.520
<v Speaker 1>find it. Early was like in arcades, um, there just

0:27:29.640 --> 0:27:31.639
<v Speaker 1>be usually like a corner or a wall of the

0:27:31.720 --> 0:27:35.280
<v Speaker 1>arcade where they were pinballs, and my favorite ones are

0:27:35.280 --> 0:27:38.080
<v Speaker 1>always the ones connected to movies. You know that I knew,

0:27:38.119 --> 0:27:40.640
<v Speaker 1>like the Star Wars one or the Indiana Jones one

0:27:41.080 --> 0:27:45.360
<v Speaker 1>or something like that. Well, just as a personal connection

0:27:45.440 --> 0:27:47.920
<v Speaker 1>for me, and I wonder how this connects with you guys,

0:27:48.000 --> 0:27:51.800
<v Speaker 1>like the experience of playing a video game of any kind,

0:27:51.840 --> 0:27:54.120
<v Speaker 1>including a pinball game, which isn't really a video game,

0:27:54.600 --> 0:27:57.240
<v Speaker 1>you know, it's more integrated with video graphics and stuff

0:27:57.320 --> 0:28:00.440
<v Speaker 1>later on, but it's associated for me with it because

0:28:00.440 --> 0:28:02.680
<v Speaker 1>of the location, as you're saying to over the arcade,

0:28:03.160 --> 0:28:06.320
<v Speaker 1>I have clear memories of my father and I playing

0:28:06.720 --> 0:28:08.720
<v Speaker 1>and the joy that I would get when my dad

0:28:08.760 --> 0:28:12.239
<v Speaker 1>and I would like compete on a pinball machine, and

0:28:12.240 --> 0:28:15.360
<v Speaker 1>then that translated later on to us competing in other

0:28:15.600 --> 0:28:18.080
<v Speaker 1>like console games at the house, which is just this

0:28:18.240 --> 0:28:21.399
<v Speaker 1>clear through line that I've got with my connection to

0:28:21.440 --> 0:28:23.440
<v Speaker 1>my son now with video games. So I'll just I'll

0:28:23.440 --> 0:28:26.600
<v Speaker 1>bring that back up later. No, that's great, Um, that

0:28:26.640 --> 0:28:28.439
<v Speaker 1>reminds me. You know, I think I have a somewhat

0:28:28.480 --> 0:28:32.400
<v Speaker 1>similar story where most of my arcade time was spent

0:28:32.440 --> 0:28:35.200
<v Speaker 1>at a place in Dallas, Texas called Nickel Rama. Because

0:28:35.240 --> 0:28:39.560
<v Speaker 1>everything was in Nickel and Dallas is where my dad

0:28:39.600 --> 0:28:41.840
<v Speaker 1>and step mom lived, and so I would go visit

0:28:41.880 --> 0:28:45.120
<v Speaker 1>them there. I didn't live in Dallas, and my dad

0:28:45.160 --> 0:28:47.240
<v Speaker 1>was always working, so I never really got to hang

0:28:47.280 --> 0:28:49.000
<v Speaker 1>out with him when I visited, weirdly, so I would

0:28:49.000 --> 0:28:51.200
<v Speaker 1>like spend most of that time with my step mom,

0:28:51.240 --> 0:28:53.520
<v Speaker 1>And that was just kind of our thing we did

0:28:53.560 --> 0:28:55.479
<v Speaker 1>when I would visit, like pretty much like every day

0:28:55.520 --> 0:28:58.080
<v Speaker 1>when I would visit, or like whatever weekends I would go,

0:28:58.120 --> 0:29:01.760
<v Speaker 1>we'd go to the Nicole Rama And that's like really

0:29:01.760 --> 0:29:03.840
<v Speaker 1>how my stepmom and I like got to bond and

0:29:03.840 --> 0:29:06.120
<v Speaker 1>know each other growing up when I was a kid.

0:29:06.520 --> 0:29:09.200
<v Speaker 1>So we'd um, you know, go to the like two

0:29:09.200 --> 0:29:12.800
<v Speaker 1>player you know, like fighting games like Moral Kombat or

0:29:12.840 --> 0:29:14.680
<v Speaker 1>whatever it was, or like the Simpsons game where you

0:29:14.680 --> 0:29:18.360
<v Speaker 1>work together and like kind of go across the map

0:29:18.680 --> 0:29:22.320
<v Speaker 1>shooting weird guys popping out of trash cans. Like like

0:29:22.400 --> 0:29:23.840
<v Speaker 1>that was just our thing. Like that was me and

0:29:23.840 --> 0:29:27.120
<v Speaker 1>my stepmom saying so, uh, you know, she's one of

0:29:27.160 --> 0:29:29.480
<v Speaker 1>my favorite people in the world, and I don't think

0:29:29.920 --> 0:29:32.880
<v Speaker 1>we would be as close without that arcade. Without Nicole Rama,

0:29:33.400 --> 0:29:36.120
<v Speaker 1>I had a friend who had a pinball she had

0:29:36.480 --> 0:29:39.120
<v Speaker 1>some pinball machines at her house because her dad really

0:29:39.120 --> 0:29:41.800
<v Speaker 1>loved pinball machines, and it was the coolest. It was

0:29:41.920 --> 0:29:45.320
<v Speaker 1>so cool. I was always very very excited to go

0:29:45.360 --> 0:29:47.840
<v Speaker 1>and visit her. And I think that's another when I

0:29:47.840 --> 0:29:49.920
<v Speaker 1>think of video games, there's that kind of element when

0:29:49.960 --> 0:29:52.520
<v Speaker 1>you're a kid where you get jealous of who has

0:29:52.600 --> 0:29:54.760
<v Speaker 1>what game and what console and you're gonna go. I

0:29:54.760 --> 0:29:56.760
<v Speaker 1>was gonna go to her house and play pinball, you know,

0:29:56.880 --> 0:30:00.600
<v Speaker 1>like having these associations that she also had an Atari

0:30:00.640 --> 0:30:02.320
<v Speaker 1>and I didn't have an Atari. I had a Sega,

0:30:02.920 --> 0:30:05.440
<v Speaker 1>so we got to mix it up. Sometimes. I was

0:30:05.480 --> 0:30:07.400
<v Speaker 1>always really jealous when my friends were like better very

0:30:07.680 --> 0:30:09.560
<v Speaker 1>like certain games than me, you know, like I was

0:30:09.560 --> 0:30:11.720
<v Speaker 1>always really bad at Super Smash on the N sixty

0:30:11.840 --> 0:30:14.360
<v Speaker 1>four growing up, Like I just couldn't figure it out.

0:30:14.400 --> 0:30:15.800
<v Speaker 1>I don't know if it was a controller. I'm much

0:30:15.800 --> 0:30:18.280
<v Speaker 1>better at it now, but yeah, just like drive Me

0:30:18.400 --> 0:30:20.320
<v Speaker 1>drove me nuts that I was like always like last

0:30:20.320 --> 0:30:23.200
<v Speaker 1>place on Smash, and I feel like since then, I've

0:30:23.320 --> 0:30:26.040
<v Speaker 1>devoted my life to like getting better at that game

0:30:26.120 --> 0:30:28.080
<v Speaker 1>so I can like not be in last place on

0:30:28.400 --> 0:30:30.480
<v Speaker 1>Brawl or whatever the newest one is now Brawl was on.

0:30:30.680 --> 0:30:33.600
<v Speaker 1>We the newest one is like Ultimate. I guess that's

0:30:33.640 --> 0:30:37.360
<v Speaker 1>a really interesting, just larger topic to bring up the

0:30:37.400 --> 0:30:41.760
<v Speaker 1>competitiveness angle. You know, video games is really a bonding

0:30:41.920 --> 0:30:47.160
<v Speaker 1>thing for friends in many ways, especially in the console era.

0:30:48.240 --> 0:30:49.840
<v Speaker 1>You know, my my friends and I would always get

0:30:49.840 --> 0:30:52.440
<v Speaker 1>together and play various games like that. For us, it

0:30:52.480 --> 0:30:55.920
<v Speaker 1>was more like Halo on the original Xbox. My friends

0:30:55.960 --> 0:30:58.560
<v Speaker 1>and would get together all the time and just play Halo,

0:30:58.960 --> 0:31:01.640
<v Speaker 1>and that's all we would do all night, and we

0:31:01.640 --> 0:31:03.240
<v Speaker 1>couldn't wait till the next time we got to do

0:31:03.240 --> 0:31:08.440
<v Speaker 1>it again, which translated later to M m O RPGs

0:31:08.520 --> 0:31:10.440
<v Speaker 1>or you know, the online thing where we could be

0:31:10.440 --> 0:31:13.280
<v Speaker 1>in our separate places. Once we went off to college

0:31:13.280 --> 0:31:16.080
<v Speaker 1>and everything, we're still playing together. We were just separated.

0:31:16.640 --> 0:31:20.200
<v Speaker 1>That's what I find really funny about my gaming now

0:31:20.240 --> 0:31:22.440
<v Speaker 1>at this point in my life. So, like, you know,

0:31:22.440 --> 0:31:24.640
<v Speaker 1>I had a lot of friends who were really into gaming,

0:31:24.760 --> 0:31:26.920
<v Speaker 1>really competitive. I would play with them. I was usually

0:31:26.920 --> 0:31:28.280
<v Speaker 1>like one of the worst out of them. But I

0:31:28.360 --> 0:31:30.680
<v Speaker 1>say about like nineteen twenty, that's when I realized I

0:31:30.720 --> 0:31:33.720
<v Speaker 1>hate playing videogas to other people. I'm a solo gamer

0:31:33.960 --> 0:31:36.720
<v Speaker 1>and I've embraced it in my like you know now

0:31:36.720 --> 0:31:38.880
<v Speaker 1>going to my thirties. It's like that's why I got

0:31:38.920 --> 0:31:42.080
<v Speaker 1>really into the Assassin's Creed and then Skyram fall Out

0:31:42.080 --> 0:31:45.360
<v Speaker 1>all this stuff. I'm like nothing about just like getting

0:31:45.360 --> 0:31:48.800
<v Speaker 1>online and playing with people, even if I know them,

0:31:48.880 --> 0:31:52.600
<v Speaker 1>like really Like it's kind of like my period of

0:31:52.600 --> 0:31:54.440
<v Speaker 1>rest bit away from I mean a lot of this

0:31:54.600 --> 0:31:56.760
<v Speaker 1>might tie into the fact that I was a bartender

0:31:56.760 --> 0:31:59.280
<v Speaker 1>for many years. I was with people all the time,

0:31:59.720 --> 0:32:01.120
<v Speaker 1>and I'll play with people on a cage, but I

0:32:01.200 --> 0:32:04.480
<v Speaker 1>don't really enjoy it. Yeah, I'd second that in a way. Now,

0:32:04.640 --> 0:32:06.680
<v Speaker 1>I think I'm like kind of in between where there

0:32:06.720 --> 0:32:08.280
<v Speaker 1>was like a time where I got a lot of

0:32:08.320 --> 0:32:12.360
<v Speaker 1>like communal value out of video games, especially like Matt

0:32:12.400 --> 0:32:14.760
<v Speaker 1>was saying in the m m O RPG Hey Day,

0:32:15.240 --> 0:32:17.360
<v Speaker 1>Like when World of Warcraft hit, me and my friends

0:32:17.360 --> 0:32:19.520
<v Speaker 1>were all up on World of Warcraft, like that was

0:32:19.560 --> 0:32:21.880
<v Speaker 1>like our thing. We didn't even like hang out. There

0:32:21.920 --> 0:32:23.200
<v Speaker 1>was like a whole year where we didn't even hang

0:32:23.200 --> 0:32:25.280
<v Speaker 1>out in person because it was so much cooler to

0:32:25.360 --> 0:32:28.480
<v Speaker 1>be like in our like respective homes, on our computers,

0:32:28.800 --> 0:32:33.040
<v Speaker 1>talking on our like horrible little like USB Mike. That

0:32:33.120 --> 0:32:34.520
<v Speaker 1>was like what we wanted to do. That's how we

0:32:34.560 --> 0:32:37.520
<v Speaker 1>wanted to hang out. But at some point over the years,

0:32:37.600 --> 0:32:40.000
<v Speaker 1>like I don't know, like online gaming just started to

0:32:40.000 --> 0:32:42.480
<v Speaker 1>feel more and more like toxic to me. Like I'd

0:32:42.480 --> 0:32:45.600
<v Speaker 1>be on it and people were like really bad. Like

0:32:46.000 --> 0:32:48.720
<v Speaker 1>by bad, I mean like I would say horrible things

0:32:48.800 --> 0:32:52.320
<v Speaker 1>and we're like just like really rude and mean, and um,

0:32:52.360 --> 0:32:54.400
<v Speaker 1>you know, a couple of years ago, I got really

0:32:54.400 --> 0:32:57.960
<v Speaker 1>into Overwatch, and so as playing like Overwatch like online

0:32:58.000 --> 0:33:00.920
<v Speaker 1>a lot, and like man like just like the amount

0:33:00.920 --> 0:33:05.560
<v Speaker 1>of like racism and sexism and all horrible things that

0:33:05.600 --> 0:33:08.040
<v Speaker 1>I just like and just like abuse, you know, like

0:33:08.160 --> 0:33:11.240
<v Speaker 1>people like berating you over like messing up a game

0:33:11.360 --> 0:33:14.680
<v Speaker 1>or something like that. It's just like not not worth

0:33:14.720 --> 0:33:18.160
<v Speaker 1>it anymore, totally here you, Trevor. I tried recently to

0:33:18.800 --> 0:33:23.760
<v Speaker 1>use the Oculus to do some online multiplayer gaming, and

0:33:23.800 --> 0:33:26.000
<v Speaker 1>it was a horrible experience for that reason you just

0:33:26.040 --> 0:33:30.080
<v Speaker 1>pointed out. And this is my opinion, but this is

0:33:30.080 --> 0:33:33.840
<v Speaker 1>what I think. These are probably a lot of younger

0:33:33.880 --> 0:33:37.920
<v Speaker 1>people who are playing these games, including Overwatch, all these

0:33:38.040 --> 0:33:42.680
<v Speaker 1>games they are developing, They are like testing out some

0:33:42.840 --> 0:33:45.840
<v Speaker 1>of these more the things that they're not supposed to

0:33:45.880 --> 0:33:48.920
<v Speaker 1>say the things that the way they interact with others,

0:33:49.240 --> 0:33:52.480
<v Speaker 1>and you know, testing out that mean streak because maybe

0:33:52.480 --> 0:33:54.840
<v Speaker 1>it's been done to them. And I don't that's not

0:33:54.920 --> 0:33:57.760
<v Speaker 1>the case for every kid, but I think you're you're

0:33:57.880 --> 0:34:01.040
<v Speaker 1>encountering that a ton when you go into an online

0:34:01.480 --> 0:34:04.920
<v Speaker 1>space now with video games with younger people. Again, I

0:34:04.920 --> 0:34:07.720
<v Speaker 1>think they're just they're testing in a lot of ways

0:34:07.960 --> 0:34:10.239
<v Speaker 1>because they're not going to get necessarily in trouble for

0:34:10.320 --> 0:34:13.600
<v Speaker 1>saying those things that are kind of naughty and exciting

0:34:13.640 --> 0:34:17.080
<v Speaker 1>for a kid's mind. Um, and they probably don't even

0:34:17.120 --> 0:34:21.080
<v Speaker 1>understand what they're saying or what it really means. Just

0:34:21.120 --> 0:34:25.360
<v Speaker 1>to defend the griefers in the a holes that you'll encounter. Sorry,

0:34:25.560 --> 0:34:28.080
<v Speaker 1>that's not that they need defending. No, I get that.

0:34:28.280 --> 0:34:31.920
<v Speaker 1>I hope it is really that innocent, um, and it

0:34:32.000 --> 0:34:35.160
<v Speaker 1>comes from a place of naivete. But sometimes it feels

0:34:35.160 --> 0:34:38.680
<v Speaker 1>like I'm talking to adults who were those kids and

0:34:38.760 --> 0:34:41.600
<v Speaker 1>just like never really grew up. You know, now they're

0:34:41.640 --> 0:34:45.080
<v Speaker 1>like in their thirties or something and are still like

0:34:45.640 --> 0:34:48.399
<v Speaker 1>saying horrible things. You know, I don't know, I mean

0:34:48.440 --> 0:34:50.120
<v Speaker 1>that would track right, Yeah, I mean, you've got the

0:34:50.160 --> 0:34:53.600
<v Speaker 1>whole game or gate thing. I'm it's like literally a

0:34:53.640 --> 0:34:58.680
<v Speaker 1>woman getting death threats from adult men because she dared

0:34:58.719 --> 0:35:02.560
<v Speaker 1>to critique a game that they liked. So it's definitely,

0:35:02.640 --> 0:35:07.080
<v Speaker 1>it's extremely it can be very very toxic and very dangerous,

0:35:07.080 --> 0:35:11.080
<v Speaker 1>and unfortunately a lot of like, um, it's getting worse,

0:35:11.120 --> 0:35:14.239
<v Speaker 1>Like there's actually been some surveys, some studies recently that

0:35:14.440 --> 0:35:17.120
<v Speaker 1>we're going backwards, like there have been some progress made.

0:35:17.640 --> 0:35:21.640
<v Speaker 1>So I'm very competitive, but I stopped playing online games

0:35:21.680 --> 0:35:24.920
<v Speaker 1>at twelve because I was getting like harassed, and I've

0:35:24.960 --> 0:35:27.440
<v Speaker 1>just never gone back and it didn't feel like a

0:35:27.440 --> 0:35:30.360
<v Speaker 1>a safe space. It is a weird thing for a

0:35:30.360 --> 0:35:33.120
<v Speaker 1>twelve year old to be like, oh god, O can't

0:35:33.200 --> 0:35:37.520
<v Speaker 1>I can't be involved in this anymore. It's interesting because I,

0:35:38.520 --> 0:35:40.560
<v Speaker 1>like I said, I got introduced to video games to

0:35:40.640 --> 0:35:42.520
<v Speaker 1>my brothers, and I was very competitive. However, it was

0:35:42.560 --> 0:35:46.520
<v Speaker 1>always always in my mind viewed as this is a

0:35:46.600 --> 0:35:50.080
<v Speaker 1>more masculine space. So I would play, but only if

0:35:50.080 --> 0:35:53.319
<v Speaker 1>they would let me play. And like I, you all

0:35:53.320 --> 0:35:55.880
<v Speaker 1>probably remember this, but I bet some listeners don't. Games

0:35:55.920 --> 0:35:58.480
<v Speaker 1>used to only have like one safe space or like

0:35:58.520 --> 0:36:00.920
<v Speaker 1>two maybe, and they so they would go through and

0:36:00.920 --> 0:36:03.880
<v Speaker 1>erase all my games, and it was just like a

0:36:04.000 --> 0:36:08.080
<v Speaker 1>huge point of contention. Um so I always felt like

0:36:08.680 --> 0:36:12.080
<v Speaker 1>I wasn't good enough for them, like they were way

0:36:12.120 --> 0:36:15.520
<v Speaker 1>better than I ever could be. But then at the

0:36:15.520 --> 0:36:18.440
<v Speaker 1>same time, like my other friends who were girls who

0:36:18.440 --> 0:36:21.000
<v Speaker 1>didn't really play video games, thought that like I was

0:36:21.120 --> 0:36:25.320
<v Speaker 1>kind of strange because I was a girl playing video games. Uh.

0:36:25.600 --> 0:36:31.280
<v Speaker 1>But I did go on to I Want a Super

0:36:31.280 --> 0:36:36.040
<v Speaker 1>Smash Brothers competition in college. I went to a very

0:36:36.040 --> 0:36:40.840
<v Speaker 1>technical school and it was se men and they all

0:36:40.840 --> 0:36:43.520
<v Speaker 1>accused me of cheating and said there's no way she

0:36:43.560 --> 0:36:47.520
<v Speaker 1>could have won. It's impossible, like we're shouting in my face.

0:36:48.040 --> 0:36:52.399
<v Speaker 1>So I've never competed ever again. But I did win,

0:36:52.480 --> 0:36:56.239
<v Speaker 1>and I want some money. Whoa congratulations first of all,

0:36:56.280 --> 0:37:02.839
<v Speaker 1>But wow, that sucks. Character? What character ours, marr I mean,

0:37:03.000 --> 0:37:06.759
<v Speaker 1>Martha's pretty jacks make. It's wild to me though, you

0:37:06.840 --> 0:37:09.040
<v Speaker 1>have the kind of self awareness as early as twelve

0:37:09.120 --> 0:37:11.280
<v Speaker 1>to be like, you know what this is like toxic?

0:37:11.440 --> 0:37:17.120
<v Speaker 1>I don't need this. Yeah, yeah, and it was really toxic. Also,

0:37:17.239 --> 0:37:20.520
<v Speaker 1>I just I prefer storyline based games. I do, like

0:37:20.560 --> 0:37:23.480
<v Speaker 1>I like party games like Mario cart and all that

0:37:23.520 --> 0:37:25.919
<v Speaker 1>kind of stuff. But like I really love a good storyline,

0:37:26.480 --> 0:37:28.600
<v Speaker 1>and so this was it was common for me growing

0:37:28.680 --> 0:37:30.920
<v Speaker 1>up to like I would watch my brothers play and

0:37:30.920 --> 0:37:32.520
<v Speaker 1>my friends would watch me play like it like it's

0:37:32.520 --> 0:37:35.120
<v Speaker 1>a movie or something, and I feel like that not

0:37:35.160 --> 0:37:38.440
<v Speaker 1>a lot of online games are like that. So it

0:37:38.520 --> 0:37:41.680
<v Speaker 1>was a couple of reasons, but it's definitely like it

0:37:41.840 --> 0:37:50.120
<v Speaker 1>scared me to play online. What you were saying about

0:37:50.320 --> 0:37:52.960
<v Speaker 1>liking games, I have a story anyways, I'm like totally

0:37:53.000 --> 0:37:55.440
<v Speaker 1>the same way. I think my my favorite game series

0:37:55.480 --> 0:37:59.439
<v Speaker 1>are probably like the Final Fantasy series, the Metal Gear

0:37:59.480 --> 0:38:03.960
<v Speaker 1>Solids areas things that I like have really like compelling,

0:38:04.160 --> 0:38:08.920
<v Speaker 1>deep storylines to them. Certain Final Fantasy games. That's um

0:38:09.120 --> 0:38:12.040
<v Speaker 1>for debate, but overall, I think like they're all written

0:38:12.080 --> 0:38:16.279
<v Speaker 1>pretty well. And um yeah, it's it's been hard for

0:38:16.280 --> 0:38:18.799
<v Speaker 1>me to get into games like Fallout or like a

0:38:18.840 --> 0:38:21.000
<v Speaker 1>BioShock or something where you're just kind of like in

0:38:21.080 --> 0:38:23.720
<v Speaker 1>first person the whole time, like kind of exploring these worlds.

0:38:24.000 --> 0:38:26.479
<v Speaker 1>That's just like it's fun, it's cool, but like there's

0:38:26.480 --> 0:38:28.560
<v Speaker 1>no like characters to latch onto as much. There's no

0:38:28.680 --> 0:38:31.960
<v Speaker 1>real like plot development. Fallout four, you're kidding me, Yes,

0:38:32.000 --> 0:38:35.200
<v Speaker 1>there is. Get Out of Town. I'm gonna get canceled

0:38:35.239 --> 0:38:41.200
<v Speaker 1>for this opinion. My favorite game for PlayStation four is

0:38:41.320 --> 0:38:43.680
<v Speaker 1>The Witcher, which is like that you go wherever you want,

0:38:43.680 --> 0:38:45.760
<v Speaker 1>to do whatever you want. But then the overall story

0:38:46.560 --> 0:38:50.560
<v Speaker 1>is in my mind so perfect and developed for a

0:38:50.600 --> 0:38:54.080
<v Speaker 1>more mature audience. It's it's made for a gamer that's

0:38:54.120 --> 0:38:57.480
<v Speaker 1>been playing since you know any Yes, there is that

0:38:57.560 --> 0:38:59.520
<v Speaker 1>you guys are talking about, like you know, there's that spectrum.

0:38:59.560 --> 0:39:02.280
<v Speaker 1>So it's like I'm thinking about like Elder s Girls

0:39:02.280 --> 0:39:04.960
<v Speaker 1>five Skyrim, which is like one of my favorites of

0:39:05.000 --> 0:39:09.120
<v Speaker 1>all time, but there's really isn't another character you'd really

0:39:09.239 --> 0:39:12.720
<v Speaker 1>ever latch onto and like that. That's what I've always

0:39:12.719 --> 0:39:15.000
<v Speaker 1>felt like one of the big improvements and fall At

0:39:15.000 --> 0:39:18.520
<v Speaker 1>four was it's like, Okay, here are these companions, some

0:39:18.640 --> 0:39:20.320
<v Speaker 1>of which when you finished the game, you're gonna have

0:39:20.360 --> 0:39:22.680
<v Speaker 1>to turn on, you're gonna have to kill. It's not perfect,

0:39:22.719 --> 0:39:24.520
<v Speaker 1>but it is a lot better. But I'm really thinking

0:39:24.520 --> 0:39:27.520
<v Speaker 1>about my favorite play through. I'm thinking like Assassin's Creed too,

0:39:27.520 --> 0:39:29.680
<v Speaker 1>and then I'm gonna include Brotherhood because that's that's the

0:39:29.719 --> 0:39:34.520
<v Speaker 1>conclusion to that. And that was you know, you had

0:39:34.560 --> 0:39:37.520
<v Speaker 1>a lot of like you know, on the tertiary stuff

0:39:37.560 --> 0:39:40.120
<v Speaker 1>you could control, but it was a straight line storyline.

0:39:40.280 --> 0:39:43.719
<v Speaker 1>You were going to start the game at seventeen years

0:39:43.719 --> 0:39:47.560
<v Speaker 1>old and at the end you're killing the Pope's son. Spoiler.

0:39:47.640 --> 0:39:50.000
<v Speaker 1>Anyone has played it yet, and I hadn't dead there yet.

0:39:51.120 --> 0:39:53.799
<v Speaker 1>I was waiting for those switch free Masters. Well, we'll

0:39:53.840 --> 0:39:56.640
<v Speaker 1>think about games like the Legend of Zelda Linked to

0:39:56.680 --> 0:39:59.960
<v Speaker 1>the Past. It came out on Supernintendo, and just how

0:40:00.080 --> 0:40:02.279
<v Speaker 1>story forward that game was, even though it was in

0:40:02.360 --> 0:40:05.719
<v Speaker 1>action game that you got to fight through tons of

0:40:05.800 --> 0:40:07.799
<v Speaker 1>enemies and you never stopped to have a battle, You're

0:40:07.840 --> 0:40:11.120
<v Speaker 1>just fighting. I don't know that that kind of game

0:40:11.360 --> 0:40:16.600
<v Speaker 1>really changed the way I thought about video games in general.

0:40:16.680 --> 0:40:21.640
<v Speaker 1>And Super Metroid Oh god, yeah, I guess up to

0:40:21.680 --> 0:40:23.680
<v Speaker 1>that point, like there was nothing really like that, right,

0:40:23.719 --> 0:40:27.160
<v Speaker 1>There was no concept of like a a story or

0:40:27.360 --> 0:40:30.560
<v Speaker 1>a motivation behind a lot of these games. It was

0:40:30.600 --> 0:40:33.799
<v Speaker 1>just like character does thing. It is fun, you will

0:40:33.840 --> 0:40:37.319
<v Speaker 1>have fun. That is the game. Did y'all ever go

0:40:37.400 --> 0:40:40.080
<v Speaker 1>on a plane flight when you were a kid and

0:40:40.239 --> 0:40:45.920
<v Speaker 1>like get a video game magazine? Oh my god? That

0:40:46.040 --> 0:40:49.439
<v Speaker 1>was again. This is me visiting my grandparents in clear

0:40:49.480 --> 0:40:52.000
<v Speaker 1>Water every once in a while, we would fly instead

0:40:52.040 --> 0:40:55.399
<v Speaker 1>of drive, and if we ever did, it was all

0:40:55.440 --> 0:40:58.440
<v Speaker 1>about getting that video game magazine for the plane flight,

0:40:58.640 --> 0:41:01.440
<v Speaker 1>and you just stare at all the amazing things that

0:41:01.520 --> 0:41:05.239
<v Speaker 1>could be in your life one day. I love that. Yeah.

0:41:05.280 --> 0:41:07.560
<v Speaker 1>I think I maybe got like Game Informer at the

0:41:07.640 --> 0:41:12.160
<v Speaker 1>like at the Hudson news stand or whatever, uh, and

0:41:12.200 --> 0:41:14.960
<v Speaker 1>would like sift through that, like being really stoked about

0:41:16.000 --> 0:41:18.920
<v Speaker 1>like the still images for Kingdom Hearts too or something.

0:41:19.400 --> 0:41:21.479
<v Speaker 1>Can we talk for a second about just how hard

0:41:21.560 --> 0:41:25.320
<v Speaker 1>games back then were, like the games on like Second

0:41:25.360 --> 0:41:27.960
<v Speaker 1>Genesis for example, like some of those Sonic games, and

0:41:28.040 --> 0:41:30.080
<v Speaker 1>if you all ever played those, but like it felt

0:41:30.080 --> 0:41:33.120
<v Speaker 1>like certain games were just impossible to be Like, I don't.

0:41:33.160 --> 0:41:34.720
<v Speaker 1>I don't think I ever beat some of those Sonic

0:41:34.760 --> 0:41:37.520
<v Speaker 1>games that were just like ridiculously hard. But I've heard

0:41:37.600 --> 0:41:40.480
<v Speaker 1>like that was the point. I think that the technology

0:41:40.520 --> 0:41:43.160
<v Speaker 1>has just come so far. There are some games I

0:41:43.200 --> 0:41:44.719
<v Speaker 1>was really good at when I was a kid, and

0:41:44.719 --> 0:41:48.640
<v Speaker 1>now I'm convinced like you compensate for like lag or Glitch,

0:41:48.960 --> 0:41:50.879
<v Speaker 1>So now when I try to play them, I'm like trying,

0:41:50.920 --> 0:41:53.279
<v Speaker 1>why isn't it turning? Like I think you get used

0:41:53.320 --> 0:41:55.759
<v Speaker 1>to those things when you're a kid and you kind

0:41:55.800 --> 0:41:57.240
<v Speaker 1>of have it in the back of your mind. Okay,

0:41:57.400 --> 0:42:00.360
<v Speaker 1>I'd start turning two seconds before I actually looks like

0:42:00.400 --> 0:42:02.680
<v Speaker 1>I need to turn. So I'm terrible at a lot

0:42:02.680 --> 0:42:04.600
<v Speaker 1>of games that used to be really really good at,

0:42:05.360 --> 0:42:08.520
<v Speaker 1>and they were. They were very, very hard. I have

0:42:08.600 --> 0:42:14.040
<v Speaker 1>many memories of just even just the physicality that. Like

0:42:14.080 --> 0:42:16.600
<v Speaker 1>there was another game where the buttons you had to

0:42:16.600 --> 0:42:21.840
<v Speaker 1>press to just jump, like double jump impossible, impossible, And

0:42:21.880 --> 0:42:23.560
<v Speaker 1>it's not like it laid it out anywhere, like now

0:42:23.600 --> 0:42:26.240
<v Speaker 1>games are really good at being like to jump, press

0:42:26.280 --> 0:42:28.120
<v Speaker 1>a back then it should just go for it. I

0:42:28.160 --> 0:42:32.080
<v Speaker 1>don't know, you figure it out your own figure. There

0:42:32.120 --> 0:42:33.960
<v Speaker 1>was a game on any S that I've played called

0:42:35.320 --> 0:42:40.040
<v Speaker 1>Iron Sword Wizards and Warriors Too. That's what it was called,

0:42:40.440 --> 0:42:44.040
<v Speaker 1>and it was my favorite game. I loved it. I

0:42:44.080 --> 0:42:48.800
<v Speaker 1>loved being this warrior in uh like a Google remember

0:42:48.800 --> 0:42:52.560
<v Speaker 1>guls and Ghosts, a little iron clad warrior with all

0:42:52.640 --> 0:42:55.160
<v Speaker 1>his armor and his sword. It was like that, but

0:42:55.200 --> 0:42:59.360
<v Speaker 1>it was way more simple and way more difficult, and

0:43:00.440 --> 0:43:02.719
<v Speaker 1>I never beat it. I have no idea how that

0:43:02.719 --> 0:43:05.799
<v Speaker 1>game ends. I still think about that game, but I

0:43:05.840 --> 0:43:08.879
<v Speaker 1>don't know. I just need to watch a walk through

0:43:08.880 --> 0:43:12.359
<v Speaker 1>on YouTube. I guess with somebody who's better than me. Yeah, yeah,

0:43:12.520 --> 0:43:14.560
<v Speaker 1>I've got that with a bunch of Mega Man games

0:43:14.560 --> 0:43:17.400
<v Speaker 1>that I would play on like PlayStation one and a

0:43:17.400 --> 0:43:20.600
<v Speaker 1>couple of other consoles. Does Mega Man games were I

0:43:20.600 --> 0:43:23.840
<v Speaker 1>think probably the hardest games I've ever played. Yeah, except

0:43:23.880 --> 0:43:28.839
<v Speaker 1>for Dark Souls. Christ No, we don't talk about Dark

0:43:28.880 --> 0:43:31.120
<v Speaker 1>Souls in this house. I never played Dark Souls, but

0:43:31.160 --> 0:43:32.880
<v Speaker 1>I live with guys who played Dark Souls, and that

0:43:32.960 --> 0:43:35.520
<v Speaker 1>was painful for me. Yeah, just like f bombs and

0:43:35.880 --> 0:43:37.960
<v Speaker 1>like hearing controllers like Smash against the Law on the

0:43:37.960 --> 0:43:40.440
<v Speaker 1>other room. I went on vacation with my roommates when

0:43:40.440 --> 0:43:42.640
<v Speaker 1>I was twenty three, and one of the dudes brought

0:43:42.719 --> 0:43:45.480
<v Speaker 1>us PS three and Dark Souls and just sat in

0:43:45.800 --> 0:43:48.680
<v Speaker 1>the condo on the beach the entire trip. What a

0:43:48.680 --> 0:43:51.480
<v Speaker 1>horrible vacation playing Dark Souls because he was hooked and

0:43:51.480 --> 0:43:54.000
<v Speaker 1>it was just pain and misery that we all have

0:43:54.120 --> 0:43:57.120
<v Speaker 1>to listen to in this small little condo and Myrtle Beach.

0:43:57.640 --> 0:44:00.640
<v Speaker 1>You guys know Tyler and Chandler, right, Yeah, I know

0:44:00.800 --> 0:44:03.680
<v Speaker 1>of them. These are two other producers who worked with us.

0:44:04.000 --> 0:44:06.359
<v Speaker 1>We used to go in the basement and put on

0:44:06.440 --> 0:44:10.719
<v Speaker 1>Dark Souls on the projector and take turns playing and

0:44:10.800 --> 0:44:14.640
<v Speaker 1>dying horribly and getting so angry and throwing controllers, and

0:44:14.760 --> 0:44:24.560
<v Speaker 1>Chandler would watch and go, you guys are dorks, but

0:44:24.680 --> 0:44:27.560
<v Speaker 1>we couldn't get enough. Do y'all deal with any like

0:44:28.040 --> 0:44:30.799
<v Speaker 1>conservative parents or people who kind of like borrored you

0:44:30.840 --> 0:44:33.920
<v Speaker 1>from playing like emiraated games and stuff like that, Like

0:44:34.239 --> 0:44:36.360
<v Speaker 1>did your parents not let you play Grand Theft Auto

0:44:36.440 --> 0:44:40.960
<v Speaker 1>or whatever? Yep. Yeah. I remember when Alex and I

0:44:41.000 --> 0:44:43.200
<v Speaker 1>got our End sixty four, we were still pretty young.

0:44:43.239 --> 0:44:47.800
<v Speaker 1>There was one rule we couldn't get Zelda because I

0:44:47.880 --> 0:44:50.080
<v Speaker 1>had swords and fighting. We were a lot of play

0:44:50.160 --> 0:44:53.160
<v Speaker 1>super Specs brothers. We weren't a lot of play Zelda.

0:44:53.360 --> 0:44:56.560
<v Speaker 1>We literally had brothers, had link plenty of swords in

0:44:56.600 --> 0:44:59.720
<v Speaker 1>that game. Yeah, and it was all about fighting. Everything

0:45:00.000 --> 0:45:03.520
<v Speaker 1>ange for me when I got a PlayStation and I

0:45:03.600 --> 0:45:07.680
<v Speaker 1>got a game called Resident Evil, and I would play

0:45:07.680 --> 0:45:10.719
<v Speaker 1>it quietly in my room at night, alone in the

0:45:10.800 --> 0:45:15.760
<v Speaker 1>dark and scaring the crap out of myself. I remember

0:45:15.760 --> 0:45:17.600
<v Speaker 1>my friend had to leave one night when he was

0:45:17.640 --> 0:45:19.560
<v Speaker 1>staying over and we were playing Resident Evil and he's like,

0:45:19.600 --> 0:45:25.759
<v Speaker 1>I gotta go home. I can't handle this. It wasn't.

0:45:25.800 --> 0:45:28.080
<v Speaker 1>I was hiding it from my parents necessarily. They just

0:45:28.080 --> 0:45:32.160
<v Speaker 1>didn't understand what the game was or how scary it

0:45:32.360 --> 0:45:34.239
<v Speaker 1>was to play, but they let you play it like

0:45:34.280 --> 0:45:37.000
<v Speaker 1>they didn't sense there it from you. That was when

0:45:37.000 --> 0:45:40.239
<v Speaker 1>I was quite a bit older, you know, old enough

0:45:40.280 --> 0:45:44.800
<v Speaker 1>to play Resident Evil. I guess was I. I don't know, God,

0:45:45.400 --> 0:45:49.520
<v Speaker 1>are we ever old enough to play Resident Even My

0:45:49.640 --> 0:45:51.919
<v Speaker 1>parents were very much kind of what you mentioned earlier, Max,

0:45:51.920 --> 0:45:54.680
<v Speaker 1>where they were like all about the educational. I had

0:45:54.680 --> 0:45:57.080
<v Speaker 1>a lot of like computer games I played that were

0:45:57.120 --> 0:45:59.240
<v Speaker 1>very educational in nature, and I loved them. I actually

0:45:59.239 --> 0:46:02.399
<v Speaker 1>still think about how fun those were. Um, so they

0:46:02.480 --> 0:46:06.080
<v Speaker 1>that was kind of there. I like to like jump

0:46:06.120 --> 0:46:11.040
<v Speaker 1>Start fifth grade. That was so yeah, I think I

0:46:11.040 --> 0:46:14.960
<v Speaker 1>would play that now still. Uh. And they knew, like

0:46:15.080 --> 0:46:17.920
<v Speaker 1>we had the Sega games, so they would see like

0:46:17.960 --> 0:46:21.200
<v Speaker 1>we had a racing game, we had a like dinosaur game.

0:46:21.719 --> 0:46:23.600
<v Speaker 1>But I think, like you said, Man, I think they

0:46:23.640 --> 0:46:27.040
<v Speaker 1>just didn't really under stand that much. So I too

0:46:27.040 --> 0:46:28.960
<v Speaker 1>played Residon Evil and I definitely was too young to

0:46:28.960 --> 0:46:31.439
<v Speaker 1>play it. That's also a game. One of the last

0:46:31.480 --> 0:46:33.760
<v Speaker 1>games that I mentioned that I bought with all my allowance.

0:46:33.800 --> 0:46:35.680
<v Speaker 1>I bought a Resident Evil game, and I was definitely

0:46:35.719 --> 0:46:37.600
<v Speaker 1>too young to buy it, but the guy didn't say anything.

0:46:38.160 --> 0:46:41.000
<v Speaker 1>I think if they had known, I don't know, they

0:46:41.080 --> 0:46:43.960
<v Speaker 1>might have still been like whatever. Because President Evil is

0:46:44.000 --> 0:46:46.239
<v Speaker 1>kind of a strange one because it's zombies. I don't

0:46:46.280 --> 0:46:47.920
<v Speaker 1>know why that makes it different, but I kind of

0:46:48.000 --> 0:46:50.359
<v Speaker 1>feels like it does. Yeah, I guess they just didn't

0:46:50.360 --> 0:46:51.879
<v Speaker 1>really understand. But I had a friend who was super

0:46:51.880 --> 0:46:54.880
<v Speaker 1>conservative and she did not Her parents were super conservative,

0:46:54.920 --> 0:46:56.800
<v Speaker 1>and she did not approve of me playing video games

0:46:57.200 --> 0:46:59.640
<v Speaker 1>and she didn't like she didn't want me to play

0:46:59.680 --> 0:47:03.080
<v Speaker 1>them around her. So I didn't counter that just on

0:47:03.120 --> 0:47:07.160
<v Speaker 1>the educational games tip. I feel like all my parents

0:47:07.160 --> 0:47:09.640
<v Speaker 1>money went into my video game addiction. Now that I've

0:47:09.960 --> 0:47:11.520
<v Speaker 1>made this, I made a list of all the games

0:47:11.520 --> 0:47:14.000
<v Speaker 1>I played, and I'm just thinking about these things. Super

0:47:14.080 --> 0:47:18.680
<v Speaker 1>Nintendo and Nintendo made a piano game. Are you guys

0:47:18.680 --> 0:47:21.160
<v Speaker 1>aware of this? Like an early Guitar Hero type thing.

0:47:22.040 --> 0:47:24.439
<v Speaker 1>It's kind of like Guitar Hero, but it was specifically

0:47:24.480 --> 0:47:28.080
<v Speaker 1>to teach somebody how to play piano, and it was

0:47:28.120 --> 0:47:32.160
<v Speaker 1>called Miracle. I believe because I think we had one.

0:47:32.680 --> 0:47:36.480
<v Speaker 1>It's weird. I remember specifically having a Miracle Keyboard. I

0:47:36.480 --> 0:47:38.759
<v Speaker 1>can't remember if we had the game for it or not,

0:47:39.200 --> 0:47:41.560
<v Speaker 1>but it was a just a cheap little keyboard and

0:47:41.600 --> 0:47:44.239
<v Speaker 1>you could plug your Nintendo or your Supernintendo into it.

0:47:44.320 --> 0:47:48.520
<v Speaker 1>But that's just really cool. Game systems did things like that. Yeah.

0:47:48.560 --> 0:47:51.040
<v Speaker 1>I mean, I know Guitar Hero is not actually teaching

0:47:51.040 --> 0:47:54.279
<v Speaker 1>anybody how to play guitar, but I feel like it

0:47:54.400 --> 0:47:57.120
<v Speaker 1>definitely inspired a lot of people I know to actually

0:47:57.120 --> 0:47:58.960
<v Speaker 1>pick up a guitar and try and figure that out.

0:47:59.239 --> 0:48:00.759
<v Speaker 1>And I think I introduce a lot of people to

0:48:00.920 --> 0:48:03.719
<v Speaker 1>like a lot of music that maybe people wouldn't have

0:48:03.760 --> 0:48:06.680
<v Speaker 1>known about otherwise. Hell yeah, dude, look at that. Matt

0:48:06.760 --> 0:48:13.320
<v Speaker 1>just pulled out a guitar. Guitar. It's my PlayStation two. Nice.

0:48:13.440 --> 0:48:15.600
<v Speaker 1>How out did those buttons work? Are? Are they like

0:48:15.680 --> 0:48:19.279
<v Speaker 1>super sticky and barely work? Both are in perfectly working order.

0:48:19.960 --> 0:48:23.919
<v Speaker 1>I loved d d R. I had the Matt Dance

0:48:23.960 --> 0:48:27.920
<v Speaker 1>Dance Revolution. I still have them, and we, me and

0:48:28.000 --> 0:48:30.560
<v Speaker 1>my little brother would just play after school. We would

0:48:30.560 --> 0:48:33.000
<v Speaker 1>play DDR, and to this day, there are certain songs

0:48:33.040 --> 0:48:35.960
<v Speaker 1>I can't hear without being like step step step jump step,

0:48:37.280 --> 0:48:40.719
<v Speaker 1>and we would just try so hard to like perfect

0:48:40.840 --> 0:48:44.000
<v Speaker 1>all the songs, and we we had to like do

0:48:44.120 --> 0:48:47.400
<v Speaker 1>some surgery on one of the mats because the sensors

0:48:47.440 --> 0:48:50.600
<v Speaker 1>got all messed up. But that was that was fun.

0:48:50.960 --> 0:48:52.840
<v Speaker 1>I had such a good time with D d R.

0:48:53.440 --> 0:48:55.600
<v Speaker 1>This is what I wanted to bring up. Um more

0:48:56.120 --> 0:49:02.520
<v Speaker 1>things that consoles introduced that were perifer periphery peripherals, so

0:49:02.560 --> 0:49:08.880
<v Speaker 1>how you say it's peripherals. Other pieces of hardware that

0:49:08.920 --> 0:49:12.280
<v Speaker 1>you would attach to your game system to play specific games.

0:49:13.160 --> 0:49:15.880
<v Speaker 1>The one I think many of us probably think about

0:49:16.560 --> 0:49:20.600
<v Speaker 1>is the Nintendo Light Gun, the orange one. Did you

0:49:20.640 --> 0:49:23.879
<v Speaker 1>guys play duck Hunt and all those? Yeah? Yeah, yeah,

0:49:24.640 --> 0:49:30.920
<v Speaker 1>Does anybody remember the Super Nintendo light Gun? Was it different? Yes,

0:49:32.160 --> 0:49:36.120
<v Speaker 1>it was a full blown bazooka called the super Scope six,

0:49:36.719 --> 0:49:39.520
<v Speaker 1>and it was a bazooka and you held it and

0:49:39.560 --> 0:49:41.839
<v Speaker 1>you played games the way you would with a light gun.

0:49:41.960 --> 0:49:48.160
<v Speaker 1>But so were you like bzooking like ducks and duck Hunters? Still? No,

0:49:49.360 --> 0:49:52.160
<v Speaker 1>I remember you're shooting like missiles that are flying through

0:49:52.160 --> 0:49:54.120
<v Speaker 1>the air. You've got your buzuka and you're trying to

0:49:54.120 --> 0:49:56.560
<v Speaker 1>shoot them down. Because I'm just imagining you're playing duck

0:49:56.640 --> 0:49:57.959
<v Speaker 1>Hunt and you're trying to hunt them and you should

0:49:58.000 --> 0:50:04.160
<v Speaker 1>have missed, lad and he just blows them. Dog goes

0:50:04.200 --> 0:50:10.799
<v Speaker 1>to sorry dog splash damage. My friend had a she

0:50:10.880 --> 0:50:15.840
<v Speaker 1>had like an early VR system, um like early early days,

0:50:16.760 --> 0:50:20.839
<v Speaker 1>and that God. I hated it because it was like

0:50:21.160 --> 0:50:24.360
<v Speaker 1>the graphics weren't good. It was really disorienting, and it

0:50:24.440 --> 0:50:27.160
<v Speaker 1>just never did what you were doing. It didn't work

0:50:27.280 --> 0:50:30.719
<v Speaker 1>very well. I guess the technology wasn't there. Yeah, I

0:50:30.760 --> 0:50:34.759
<v Speaker 1>don't know. VR never really appealed to me. However, I

0:50:34.760 --> 0:50:37.320
<v Speaker 1>feel like the Wii is probably was like the closest

0:50:37.320 --> 0:50:40.880
<v Speaker 1>thing to uh, making it sort of accessible or a

0:50:40.960 --> 0:50:43.799
<v Speaker 1>version of it accessible, because it's all like very interactive, right,

0:50:43.840 --> 0:50:46.239
<v Speaker 1>Like the whole point of the week console was like

0:50:46.960 --> 0:50:50.520
<v Speaker 1>to sort of simulate VR and or like at least

0:50:51.120 --> 0:50:54.719
<v Speaker 1>have movement correlate to things happening in the game. I

0:50:54.800 --> 0:50:58.360
<v Speaker 1>just really quickly want to talk about the experience of

0:50:58.360 --> 0:51:01.799
<v Speaker 1>playing video games with your child. It's given me a

0:51:01.800 --> 0:51:03.920
<v Speaker 1>ton of perspective just on what it was, what it

0:51:03.960 --> 0:51:07.240
<v Speaker 1>must have been like from my parents to like release

0:51:07.320 --> 0:51:11.160
<v Speaker 1>me into these video game worlds and trust that I would.

0:51:12.360 --> 0:51:15.279
<v Speaker 1>I don't know. It's it's about decision making in a

0:51:15.320 --> 0:51:19.600
<v Speaker 1>lot of cases, especially in newer games. Like what decision

0:51:19.600 --> 0:51:23.719
<v Speaker 1>will my son make when he encounters a bunch of

0:51:23.719 --> 0:51:27.240
<v Speaker 1>farm animals and Minecraft? How will he react when villagers

0:51:27.239 --> 0:51:30.919
<v Speaker 1>are around in Minecraft? And you know, having those conversations

0:51:30.960 --> 0:51:34.400
<v Speaker 1>with him about well, you know, why would we just

0:51:34.480 --> 0:51:39.160
<v Speaker 1>kill all of these guys or what what's the difference

0:51:39.200 --> 0:51:41.400
<v Speaker 1>between if you'd kill the villager or if you trade

0:51:41.400 --> 0:51:43.960
<v Speaker 1>with the villager. I know that's kind of weird thing

0:51:44.000 --> 0:51:48.080
<v Speaker 1>to think about, but I'm just imagining the learning opportunities

0:51:48.200 --> 0:51:50.360
<v Speaker 1>that aren't just sitting down and you know, learning the

0:51:50.360 --> 0:51:52.640
<v Speaker 1>way with the with the educational games that we used

0:51:52.680 --> 0:51:57.600
<v Speaker 1>to play, but learning about interaction with other things in

0:51:57.640 --> 0:52:03.240
<v Speaker 1>an environment. I both leave. There was a big study

0:52:03.320 --> 0:52:07.160
<v Speaker 1>done about that and specifically like actions have consequences and

0:52:07.280 --> 0:52:13.520
<v Speaker 1>learning that through video games and what that can look like.

0:52:14.239 --> 0:52:16.040
<v Speaker 1>And this is sort of outside the scope of what

0:52:16.080 --> 0:52:18.640
<v Speaker 1>we're talking about today, but video games have been used

0:52:19.480 --> 0:52:22.880
<v Speaker 1>to train people to do things, and one thing I

0:52:22.920 --> 0:52:27.520
<v Speaker 1>find really interesting about them is that sort of aspect

0:52:27.600 --> 0:52:30.759
<v Speaker 1>of when you're designing a game, you do have to

0:52:30.800 --> 0:52:33.200
<v Speaker 1>kind of get into like how the human brain works,

0:52:33.239 --> 0:52:35.440
<v Speaker 1>and like are they going to get that they need

0:52:35.480 --> 0:52:38.120
<v Speaker 1>to go over here? All these really interesting design elements,

0:52:38.160 --> 0:52:43.880
<v Speaker 1>but essentially trying to codify humans and what are they

0:52:43.880 --> 0:52:47.759
<v Speaker 1>going to do in the space, which I find like

0:52:49.239 --> 0:52:52.879
<v Speaker 1>really really really fascinating, and and the ways that they

0:52:52.880 --> 0:52:56.080
<v Speaker 1>can they can be used as kind of a teaching

0:52:56.080 --> 0:53:02.120
<v Speaker 1>way but also like a reflection of of yourself. It

0:53:02.239 --> 0:53:04.560
<v Speaker 1>is weird how video games for me, at this point

0:53:04.560 --> 0:53:08.040
<v Speaker 1>in my late thirties are are in a it's an escape.

0:53:08.160 --> 0:53:12.279
<v Speaker 1>It's an avoidance almost of real responsibility, things that I

0:53:12.320 --> 0:53:14.719
<v Speaker 1>know I need to get done that I just need

0:53:14.760 --> 0:53:19.360
<v Speaker 1>a break after working or after doing something stressful, um,

0:53:19.560 --> 0:53:25.200
<v Speaker 1>go into a different place, disassociate a bit weirdly, um

0:53:25.280 --> 0:53:27.799
<v Speaker 1>m m. And I've been doing that since I was

0:53:27.800 --> 0:53:30.120
<v Speaker 1>a kid. When I was stressed out with school or something,

0:53:30.160 --> 0:53:33.120
<v Speaker 1>I would want to play my video game. Uh. That's

0:53:33.120 --> 0:53:36.919
<v Speaker 1>why Ultimate Online was a real addiction a problem. Yeah,

0:53:37.120 --> 0:53:41.120
<v Speaker 1>I'm with you. It's weird. How to me that like

0:53:41.239 --> 0:53:44.360
<v Speaker 1>feeling of escapism and addiction and all that kind of

0:53:44.400 --> 0:53:47.480
<v Speaker 1>stuff like like carries with you your whole life in

0:53:47.520 --> 0:53:52.040
<v Speaker 1>a weird way, like games provide that I think that'll

0:53:52.040 --> 0:53:53.400
<v Speaker 1>probably carry with us. I don't know what do you

0:53:53.400 --> 0:53:56.880
<v Speaker 1>guys think, Like how do you see gaming, um like

0:53:56.960 --> 0:53:58.880
<v Speaker 1>being a part of your life over the next like

0:53:58.920 --> 0:54:01.399
<v Speaker 1>say ten to twenty year is what do you think

0:54:01.400 --> 0:54:05.959
<v Speaker 1>it will be for you? It's a good question, So yeah,

0:54:06.000 --> 0:54:11.040
<v Speaker 1>currently I use them. They're definitely kind of an escapism

0:54:11.040 --> 0:54:14.759
<v Speaker 1>and kind of like babysit your brain sometimes just when

0:54:14.880 --> 0:54:18.719
<v Speaker 1>do this. I really really enjoy story games, as I said,

0:54:18.760 --> 0:54:22.040
<v Speaker 1>and I think there are some video games that the

0:54:22.080 --> 0:54:24.400
<v Speaker 1>story is so good. I guess what I'm saying is

0:54:24.440 --> 0:54:26.520
<v Speaker 1>to me, I feel like in the future, I'm going

0:54:26.600 --> 0:54:28.720
<v Speaker 1>to still be playing these same games because it's almost

0:54:28.800 --> 0:54:31.680
<v Speaker 1>like an interactive movie, which I do like. I know

0:54:31.719 --> 0:54:34.960
<v Speaker 1>some people don't, but I really like getting caught up

0:54:34.960 --> 0:54:37.880
<v Speaker 1>in the story and getting to control it. And there's

0:54:37.960 --> 0:54:40.880
<v Speaker 1>so many instances in my life where I'll look back

0:54:40.920 --> 0:54:43.839
<v Speaker 1>and I'm a grown woman and I'll stay up all

0:54:43.960 --> 0:54:45.600
<v Speaker 1>night because I want to know how the story ends,

0:54:45.640 --> 0:54:47.440
<v Speaker 1>like I'll be up, I can't stop, I can't stop,

0:54:47.480 --> 0:54:50.239
<v Speaker 1>I kiss out, like I know how it ends. Um.

0:54:50.360 --> 0:54:51.920
<v Speaker 1>So I think that for me it's going to be

0:54:53.360 --> 0:54:55.759
<v Speaker 1>it's gonna be like that. I would be very it

0:54:55.800 --> 0:54:58.200
<v Speaker 1>would be funny to me if I like suddenly love

0:54:58.280 --> 0:55:02.439
<v Speaker 1>something like animal crossing and like switches. But I think

0:55:02.440 --> 0:55:04.839
<v Speaker 1>it's I'm going to stay the course. I'm pretty sure

0:55:04.840 --> 0:55:06.880
<v Speaker 1>I'm going to keep like ten twenty years from now,

0:55:06.880 --> 0:55:09.799
<v Speaker 1>I'm still gonna be playing video games. Yeah, same, And

0:55:09.840 --> 0:55:13.080
<v Speaker 1>I think my answer is probably similar, but I'd add

0:55:13.960 --> 0:55:17.920
<v Speaker 1>that I feel like video games as a storytelling vehicle

0:55:18.880 --> 0:55:23.040
<v Speaker 1>is like improving so vastly with every new generation of games.

0:55:23.120 --> 0:55:26.719
<v Speaker 1>Like God of War, for example, just like blew my

0:55:26.760 --> 0:55:29.880
<v Speaker 1>mind with like, um, like how well it was written,

0:55:30.400 --> 0:55:33.000
<v Speaker 1>like the kind of like emotional density of it, like

0:55:33.320 --> 0:55:37.279
<v Speaker 1>the how real the characters like felt both in their

0:55:37.320 --> 0:55:39.319
<v Speaker 1>like dialogue and the way they look and a moat.

0:55:39.880 --> 0:55:42.120
<v Speaker 1>You know, It's like games are becoming so advanced now

0:55:42.200 --> 0:55:44.920
<v Speaker 1>that like it's it's no longer just like the kind

0:55:44.920 --> 0:55:49.880
<v Speaker 1>of clunky, you know, dialogue box sort of storytelling from

0:55:49.960 --> 0:55:51.759
<v Speaker 1>you know, not even that long ago. I feel like

0:55:51.800 --> 0:55:54.640
<v Speaker 1>even in the early is like go back and listen

0:55:54.680 --> 0:55:57.200
<v Speaker 1>to some of that dialogue on a lot of popular games,

0:55:57.200 --> 0:56:00.319
<v Speaker 1>and it's just like really kind of cringe e and

0:56:00.440 --> 0:56:03.000
<v Speaker 1>like not great, but like, man, they're getting so much

0:56:03.000 --> 0:56:05.840
<v Speaker 1>better at that, Like they're getting real voice actors and

0:56:06.360 --> 0:56:09.000
<v Speaker 1>like them, the c g I is getting to the

0:56:09.000 --> 0:56:12.160
<v Speaker 1>point where like it really looks like they're saying, you know,

0:56:12.200 --> 0:56:16.280
<v Speaker 1>almost like a like high budget, multimillion dollar like animated

0:56:16.320 --> 0:56:18.960
<v Speaker 1>film or something like that. So I'm really excited to

0:56:19.000 --> 0:56:22.080
<v Speaker 1>see like how the storytelling and like both in terms

0:56:22.080 --> 0:56:26.279
<v Speaker 1>of visual effects and in writing like gets better over

0:56:26.280 --> 0:56:28.319
<v Speaker 1>the next ten to twenty years. You know, I feel

0:56:28.320 --> 0:56:31.520
<v Speaker 1>like we're gonna get like a Citizen Kane of video

0:56:31.600 --> 0:56:33.840
<v Speaker 1>gaming here in the next few years. I feel like

0:56:33.840 --> 0:56:36.359
<v Speaker 1>it's inevitable. When I think about gaming in the future,

0:56:36.360 --> 0:56:38.640
<v Speaker 1>I think it's going to probably stay the same. I mean,

0:56:39.120 --> 0:56:42.000
<v Speaker 1>I feel like it's just like part of it's a thread,

0:56:42.040 --> 0:56:44.120
<v Speaker 1>the tapestory of like me as a person. It's like

0:56:44.880 --> 0:56:47.800
<v Speaker 1>it's such an important thing, like working on this. This

0:56:47.880 --> 0:56:49.520
<v Speaker 1>is like, you know, these last few weeks, I'm like,

0:56:49.560 --> 0:56:52.480
<v Speaker 1>oh man, I'm being so nostalgic. I'm thinking about things

0:56:53.360 --> 0:56:56.040
<v Speaker 1>like I'm thinking about how bad my brother always tried

0:56:56.040 --> 0:56:58.840
<v Speaker 1>to cheat every video game and still lost. He was

0:56:58.840 --> 0:57:01.120
<v Speaker 1>still lose to me, but he would tried really hard

0:57:01.160 --> 0:57:04.000
<v Speaker 1>to cheat every some time. It's like, I don't know,

0:57:04.080 --> 0:57:07.400
<v Speaker 1>I like, I don't see myself, you know, being my

0:57:07.480 --> 0:57:10.600
<v Speaker 1>fifties and not having video games around. I just think

0:57:10.680 --> 0:57:12.480
<v Speaker 1>it's like, you know, if I do have a family.

0:57:12.480 --> 0:57:14.000
<v Speaker 1>One day I do have kids, I think I'm gonna

0:57:14.000 --> 0:57:16.280
<v Speaker 1>be like, hey, here are video games, because they don't

0:57:16.280 --> 0:57:18.040
<v Speaker 1>give me excuse to play video games with you and

0:57:18.080 --> 0:57:21.240
<v Speaker 1>stuff like that. I love what you said, Max about

0:57:22.480 --> 0:57:25.200
<v Speaker 1>video games being a part of the tapestry. That is

0:57:25.240 --> 0:57:27.320
<v Speaker 1>you like, I'm looking at a list right now. I

0:57:27.560 --> 0:57:29.760
<v Speaker 1>can just see it. This is my life right here

0:57:29.800 --> 0:57:33.439
<v Speaker 1>in a list of titles. Um. And at the top

0:57:33.480 --> 0:57:36.800
<v Speaker 1>of the list is that in television video game system

0:57:36.880 --> 0:57:40.200
<v Speaker 1>that I had when I was a little kid. I

0:57:40.240 --> 0:57:45.160
<v Speaker 1>don't have clear memories of it, but I remember um

0:57:45.200 --> 0:57:48.240
<v Speaker 1>sitting in front of this old CRT television with my dad,

0:57:48.320 --> 0:57:52.040
<v Speaker 1>specifically my dad, and we were playing, Uh, do you

0:57:52.040 --> 0:57:55.200
<v Speaker 1>remember the old game Centipede? We were playing Centipede together.

0:57:55.920 --> 0:58:00.200
<v Speaker 1>Recently took my son to david Busters and there was

0:58:00.240 --> 0:58:03.520
<v Speaker 1>a Centipede game, like an arcade game with Centipede, and

0:58:03.560 --> 0:58:05.919
<v Speaker 1>it was cool and new and looked neater and had

0:58:06.040 --> 0:58:08.480
<v Speaker 1>flashing lights and everything. And he looked at it and

0:58:08.480 --> 0:58:10.840
<v Speaker 1>he just wanted to play. He said, Dad, play with me.

0:58:11.760 --> 0:58:14.600
<v Speaker 1>So I sat down with him and we played a

0:58:14.600 --> 0:58:21.280
<v Speaker 1>bunch of rounds. And I think just using video games

0:58:21.320 --> 0:58:24.320
<v Speaker 1>in the future for me as an excuse to spend

0:58:24.360 --> 0:58:26.680
<v Speaker 1>some quiet time with my son where we get to

0:58:28.080 --> 0:58:31.520
<v Speaker 1>bond and learn about things and have those moral choices

0:58:31.680 --> 0:58:35.160
<v Speaker 1>that I was talking about, and just, I don't know,

0:58:35.280 --> 0:58:38.120
<v Speaker 1>using them as a weirdly a tool to kind of

0:58:38.160 --> 0:58:41.360
<v Speaker 1>shape his outlook on the world and the way he

0:58:41.480 --> 0:58:46.600
<v Speaker 1>views other people and things within it and himself. As

0:58:46.640 --> 0:58:49.480
<v Speaker 1>you were speaking to Annie, like through this character, how

0:58:49.520 --> 0:58:56.480
<v Speaker 1>do I see myself? That's what I'm gonna do. This

0:58:56.520 --> 0:58:59.520
<v Speaker 1>episode of a Thema was co written by Max Billiams

0:58:59.640 --> 0:59:03.320
<v Speaker 1>and Every Yung, with production by Max Williams and additional

0:59:03.440 --> 0:59:06.800
<v Speaker 1>editing from Jesse Fonk. Stephen L. Kent is the author

0:59:06.840 --> 0:59:09.760
<v Speaker 1>of the Ultimate History of Video Games Volumes one and two.

0:59:10.560 --> 0:59:13.080
<v Speaker 1>Some of the great music this episode, like the piece

0:59:13.120 --> 0:59:16.400
<v Speaker 1>you're hearing now comes Curtis to the artist mon plays you.

0:59:17.000 --> 0:59:19.400
<v Speaker 1>If you've listened to Ephemeral for a while, you've heard

0:59:19.400 --> 0:59:21.720
<v Speaker 1>a lot of their work, and we're happy to announce

0:59:21.920 --> 0:59:25.320
<v Speaker 1>we'll have an upcoming episode interviewing the artist for now

0:59:25.680 --> 0:59:29.840
<v Speaker 1>here more at Loyalty Freak music dot com and big

0:59:29.840 --> 0:59:33.680
<v Speaker 1>thanks to our return guests Matt Frederick and Annie Reese.

0:59:34.040 --> 0:59:36.640
<v Speaker 1>We'd love to hear from you about your favorite games,

0:59:37.040 --> 0:59:39.280
<v Speaker 1>What are your best gaming memories. What do you think

0:59:39.280 --> 0:59:41.960
<v Speaker 1>the future holds for video games? Let us know on

0:59:42.040 --> 0:59:46.640
<v Speaker 1>social media. We're at ephemeral show and for more podcasts

0:59:46.640 --> 0:59:50.600
<v Speaker 1>from iHeart Radio, visit the iHeart Radio app, Apple Podcasts,

0:59:51.000 --> 0:59:53.080
<v Speaker 1>or wherever you listen to your favorite shows.