WEBVTT - The Post-PC Era

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready, Are you hey there, Tex Stuff listeners. This

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<v Speaker 1>is Jonathan Strickland and I have got a request for

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<v Speaker 1>all of you. Now. Chris and I have decided that

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<v Speaker 1>we're going to try and experiment. We're doing our first

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<v Speaker 1>crowdsourced episode of tech Stuff and we want to know

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<v Speaker 1>what your pick is for the worst video game of

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<v Speaker 1>all time. Now, nominations you can. You can make one nomination.

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<v Speaker 1>You nominate one game, and you need to tell us

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<v Speaker 1>the name of the game and the platform it was on.

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<v Speaker 1>And it could be any platform. It could be an

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<v Speaker 1>arcade game, it could be a PC, Mac, Xbox, PS three,

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<v Speaker 1>Nintendo handheld console. It can be web based if you like.

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<v Speaker 1>But just you let us know what the platform is

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<v Speaker 1>so we can make sure we count that as the votes.

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<v Speaker 1>So you can nominate your game either through email, which

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<v Speaker 1>is text stuff at how stuff works dot com, or

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<v Speaker 1>you can nominate through Twitter or Facebook. And we're gonna

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<v Speaker 1>put ah cut off date on this. I want to

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<v Speaker 1>have the episode go up by the end of September

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<v Speaker 1>of even so let's say you need to get your

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<v Speaker 1>nominations in by September eleven, So if you get those

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<v Speaker 1>nominations into us, we will make sure we include those

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<v Speaker 1>in the process and we will have an episode where

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<v Speaker 1>we give you the worst video games of all time

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<v Speaker 1>based upon the votes of our listeners. Thanks a lot.

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<v Speaker 1>You can't wait to hear from you. Get in touch

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<v Speaker 1>with technology with tech Stuff from how stuff Looks dot com.

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<v Speaker 1>Hello again, everyone, Welcome to tex Stuff. My name is

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<v Speaker 1>Chris Poulette, and I'm an editor at how stuff works

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<v Speaker 1>dot Com. Across from me, as he always is, sits

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<v Speaker 1>senior writer Jonathan Strickland. If you start me up, I'll

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<v Speaker 1>never stop. Well, I can see you're gathering no moss, No,

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<v Speaker 1>I am not. So we wanted to talk today about

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<v Speaker 1>whether or not we are in a post PC era,

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<v Speaker 1>and I hear you guys asking right now. Hey, Jonathan

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<v Speaker 1>and Chris, why are you talking about whether or not

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<v Speaker 1>we're in a post PC era? Well, I'll tell you

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<v Speaker 1>it's because Mark Dean, the Chief Technology Officer of IBM

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<v Speaker 1>Middle East in Africa, who is a fellow who worked

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<v Speaker 1>on the very first IBM PC, said it may be

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<v Speaker 1>odd for me to say this, but I am also

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<v Speaker 1>proud IBM decided to leave the personal computer business in

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<v Speaker 1>two thousand five, selling our PC division to Lenovo. How

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<v Speaker 1>many in the tech industry questioned IBM's decision to exit

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<v Speaker 1>the business at the time, it's now clear there a

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<v Speaker 1>company was in the vanguard of the post PC era.

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<v Speaker 1>I personally have moved beyond the PC as well. My

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<v Speaker 1>primary computer now is a tablet. When I helped design

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<v Speaker 1>the PC, I didn't think i'd live long enough to

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<v Speaker 1>witness its decline. But while PCs will continue to be

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<v Speaker 1>much used devices, they're no longer the leading edge of computing.

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<v Speaker 1>They're going the way of the vacuum tube typewriter, vinyl records, CRT,

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<v Speaker 1>and incandescent light bulbs. So we wanted to talk about

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<v Speaker 1>you know what do we think about that? Well, I'll

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<v Speaker 1>tell you two things that are making a comeback include

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<v Speaker 1>vacuum tubes and vinyl. Right. So, but what he says

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<v Speaker 1>is that there are no lot that PCs are no

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<v Speaker 1>longer in the leading edge of computing. And he does

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<v Speaker 1>say they will continue to continue to be much used devices.

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<v Speaker 1>Well so, and ncandescent lightbulbs still much used. So when

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<v Speaker 1>so when was this? When was this that he made

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<v Speaker 1>this statement? It was not long ago. It was like

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<v Speaker 1>in August because David Clark, who was an m I

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<v Speaker 1>T research scientists who scientists said, actually gave a a

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<v Speaker 1>talk called the post PC Internet. UM. And I found

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<v Speaker 1>that out actually because I was reading an article from

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<v Speaker 1>Sarah Rotman Epps, a forester UM who said that the

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<v Speaker 1>post PC era doesn't mean and a time when there

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<v Speaker 1>are no more computers. And that's the way I was

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<v Speaker 1>interpreting it. Yeah, exactly. Um. She says that what the

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<v Speaker 1>post PC era means is basically at a time of

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<v Speaker 1>ubiquitous technology and ubiquitous computing. I should say specifically, um,

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<v Speaker 1>in which case I would say, yes, we are there,

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<v Speaker 1>We're there. I agree. See that. That's what The reaction

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<v Speaker 1>to Dean's uh A statement was was kind of across

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<v Speaker 1>the board in technology journals and blogs. There were some

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<v Speaker 1>people who took it to say the PC is dead,

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<v Speaker 1>which is not what Dean said. He he specifically said

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<v Speaker 1>that they will continue to be much used devices. That

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<v Speaker 1>doesn't mean that they're dead. Um. But there were a

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<v Speaker 1>lot of people who wrote the death of the PC

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<v Speaker 1>and that I guess that gets eyes on your article,

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<v Speaker 1>but it's not a really accurate representation of what Dean

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<v Speaker 1>was saying, uh, but you know there are other indicators

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<v Speaker 1>that show that this is this is not this is

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<v Speaker 1>not lightly said. Now, first, you've got the example that

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<v Speaker 1>Dean himself gave, which is not just not the personal

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<v Speaker 1>example which is interesting, but the example of IBM selling

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<v Speaker 1>off its PC division to Lenovo. That that was that

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<v Speaker 1>that caused some eyebrows to raise back in two thousand five,

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<v Speaker 1>and it still does in August of eleven if you're

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<v Speaker 1>recording this, because uh, I was sitting at my desk

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<v Speaker 1>just sort of going about my daily business when Jonathan

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<v Speaker 1>dropped me an instant message that said, hey, guess what. Yeah,

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<v Speaker 1>so yeah, that IBM isn't alone August eighteen eleven, which

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<v Speaker 1>as of the recording of this podcast was yesterday. On August,

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<v Speaker 1>HP announced it was considering spinning off its PC division. Yeah.

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<v Speaker 1>That was after and and um enough, well oddly in

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<v Speaker 1>off because people are are equating the post PC era

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<v Speaker 1>with um things like tablets and smartphones and other things. Uh.

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<v Speaker 1>Of course we talked about in the podcast about the

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<v Speaker 1>history of Palm, how HP acquired Palm for his web os,

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<v Speaker 1>and I actually recently, probably about a month ago now,

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<v Speaker 1>had an opportunity to play with one of the HP

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<v Speaker 1>tablets with the web os. I was wondering, because you

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<v Speaker 1>have a habit of killing technologies, as I was wondering

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<v Speaker 1>if you were responsible for this Anyhow, I really enjoyed

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<v Speaker 1>the web os. When I was poking around on it

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<v Speaker 1>um in the store, I thought, this was really nice.

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<v Speaker 1>I really like it. And of course I've got an

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<v Speaker 1>iPad and I enjoy my iPad UM and I really

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<v Speaker 1>liked I liked the difference. And I've also used an

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<v Speaker 1>Android tablet and I liked it too. But I was

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<v Speaker 1>I'd never actually used the web o s before that,

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<v Speaker 1>and I thought, well, this is this is pretty neat.

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<v Speaker 1>I'm glad HP did this well. In the same announcement,

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<v Speaker 1>HP said that it will it is divesting itself. It's

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<v Speaker 1>saying no more. While it's not investing it there that

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<v Speaker 1>would require a buyer. They're actually shutting it down and

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<v Speaker 1>incurring a massive cost. I saw people commenting that, um,

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<v Speaker 1>they had bought it for, you know, to eliminate the competition. No,

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<v Speaker 1>if they bought it to eliminate the competition, they wouldn't

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<v Speaker 1>have made anything else that used the os um. But yeah,

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<v Speaker 1>they're shutting down and they are all that unit and

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<v Speaker 1>and it looks like they're going to divest themselves of

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<v Speaker 1>their PC holdings as well. Yeah, so that means that

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<v Speaker 1>they are no longer supporting the continuation of of web

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<v Speaker 1>Os devices, although they did say that they were hoping

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<v Speaker 1>to continue software development in some way. So what that

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<v Speaker 1>means in the future, we don't know. Maybe it means

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<v Speaker 1>that that eventually they will sell web Os off to

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<v Speaker 1>someone else, Maybe they'll I hope so, or maybe it

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<v Speaker 1>just means that for all those people who went out

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<v Speaker 1>there and bought a web Os device, don't worry. We

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<v Speaker 1>won't completely drop the support of the existing devices. We're

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<v Speaker 1>just not going to build any new ones. Right. Um. However,

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<v Speaker 1>you could argue that that is officially the death of Palm,

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<v Speaker 1>which you know, we we did an episode on the

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<v Speaker 1>history of Palm and we talked about how it was

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<v Speaker 1>the web Os was kind of its end and uh,

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<v Speaker 1>its legacy that was living on an HP and how

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<v Speaker 1>it looks like that's no more, which is just kind

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<v Speaker 1>of sad. But so let's talk about some of the

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<v Speaker 1>things that have led to this post PC era. Keeping

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<v Speaker 1>in mind again, we should say, first of all, let's

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<v Speaker 1>talk about what roles that PCs are going to continue

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<v Speaker 1>to fill. Let's do that first, because we need to

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<v Speaker 1>get out of the way. Otherwise people are going to

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<v Speaker 1>write in and tell us how important their PC is. Again,

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<v Speaker 1>we're not saying PCs aren't important. We're just saying they're

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<v Speaker 1>no longer the forefront of computing. Uh. There are roles

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<v Speaker 1>that PCs are are always going to be, or I

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<v Speaker 1>shouldn't say always, but for the foreseeable future, will be

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<v Speaker 1>the best device to do certain kinds of tasks. Song.

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<v Speaker 1>Oh yeah, like your typical office work. I don't think

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<v Speaker 1>that's going to go away from most PCs for a while.

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<v Speaker 1>It's just that that's a very efficient and easy way

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<v Speaker 1>to manage a lot of office work, things like tablets,

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<v Speaker 1>if it's anything where you're doing a lot of data

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<v Speaker 1>entry or anything along those lines. We're still not quite

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<v Speaker 1>there yet. Now. It's it's rather a pain in the

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<v Speaker 1>neck to try to write a paper on a tablet,

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<v Speaker 1>because trust me, I've tried, and it's it's doable, but

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<v Speaker 1>it's not nearly as easy as it is with a computer.

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<v Speaker 1>And sure, you could get docking stations that have keyboards

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<v Speaker 1>on them and everything, but they're they're just not quite

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<v Speaker 1>as versatile as an UM laptop or a desktop computer. Yep,

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<v Speaker 1>then we've got gaming. Now. You can play lots of

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<v Speaker 1>very popular games on tablets and smartphones. There's no doubt

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<v Speaker 1>about Angry Birds has shown the world that a simple

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<v Speaker 1>game can really dominate the market. But if you are

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<v Speaker 1>a hardcore gamer, someone who really likes to play uh

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<v Speaker 1>the cutting edge uh graphically intensive games that are out there,

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<v Speaker 1>the ones that take a lot of processor power just

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<v Speaker 1>to to play, not just for the graphics, but for

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<v Speaker 1>the gameplay itself and the physics engine and all that

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<v Speaker 1>kind of stuff, then a desktop PC or laptop is

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<v Speaker 1>not going to just go away from you because the

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<v Speaker 1>other devices that are out there just don't have that

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<v Speaker 1>process and capability of running those games at that level

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<v Speaker 1>that that that the elite gamers expect. So if you

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<v Speaker 1>are into media creation or editing, the PC is not

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<v Speaker 1>gonna go away. I mean, you can do some some

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<v Speaker 1>of that on on some tablets. There are applications that

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<v Speaker 1>lets you do some work like that, but it's shoot,

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<v Speaker 1>you can do some of it on smartphones, yeah, but

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<v Speaker 1>it's um, it's limited. You're not gonna be able to

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<v Speaker 1>You're not gonna have nearly the versatility that you would

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<v Speaker 1>have with a full desktop computer. Um. And also depending

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<v Speaker 1>on what you're doing, it may take it's going to

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<v Speaker 1>either produce something that's of a lower quality than what

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<v Speaker 1>you expect or it's going to take a lot longer

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<v Speaker 1>to complete. Well, I can tell you from personal experience

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<v Speaker 1>that that shooting high definition video and editing that work

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<v Speaker 1>on a computer, um, the end result will you know,

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<v Speaker 1>stretch into gigabytes of space, if not terabytes, depending on

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<v Speaker 1>the length of the project. And you're not going to

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<v Speaker 1>find that on a table that amount of space on

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<v Speaker 1>a tablet or a smartphone. So I mean, there there

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<v Speaker 1>are certain things that you can use to do that

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<v Speaker 1>with and I would argue that all the different types

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<v Speaker 1>of devices can be useful in working together towards the

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<v Speaker 1>completion of a project like that. But you can't actually

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<v Speaker 1>do that level of editing with that, you know, with

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<v Speaker 1>that level sophistication on something like a tablet. Sure, So

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<v Speaker 1>now we can talk about I mean, those those are

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<v Speaker 1>just a few examples. There are others. I mean, obviously,

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<v Speaker 1>if you're talking about uh doing some heavy duty processing,

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<v Speaker 1>like things like when you're folding proteins. Uh, then you're

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<v Speaker 1>gonna need some they're so small. But then in that

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<v Speaker 1>case you're talking about using actual computers, and not necessarily

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<v Speaker 1>the processing needs are greater than what the mobile devices

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<v Speaker 1>are capable of delivering. But in general, those are just

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<v Speaker 1>some examples. Now let's move on and talk about the

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<v Speaker 1>things that make the post PC era possible. From a

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<v Speaker 1>hardware perspective, we already touched on this, but mobile devices

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<v Speaker 1>are really the the chief element here. So smartphones and

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<v Speaker 1>tablets are really what we're focusing on. These products have

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<v Speaker 1>really hit it big in the consumer marketplace over the

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<v Speaker 1>last three years or so four years, Uh, starting with

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<v Speaker 1>really the Apple iPhone, I would argue, I mean there

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<v Speaker 1>were smartphones on the market before then, but at least

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<v Speaker 1>in the United States. Uh, the smartphone market was really

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<v Speaker 1>just kind of limited to executives and a few early adopters. Well,

0:12:59.000 --> 0:13:01.120
<v Speaker 1>it sort of depends on how you look at it now.

0:13:01.160 --> 0:13:04.520
<v Speaker 1>I mean, there there were tablets before to the Windows

0:13:04.520 --> 0:13:08.360
<v Speaker 1>based tablets, I don't really catch on. Well, no, they

0:13:08.440 --> 0:13:12.760
<v Speaker 1>The thing is, these things sort of laid the groundwork. Um,

0:13:12.840 --> 0:13:15.920
<v Speaker 1>but the thing is, you'd have people like doctors, Uh,

0:13:15.960 --> 0:13:18.480
<v Speaker 1>you know, especially people in the medical industry were really

0:13:18.559 --> 0:13:22.120
<v Speaker 1>using tablets, but they were big. They were like laptops

0:13:22.120 --> 0:13:24.079
<v Speaker 1>that had been flipped inside out so that the screen

0:13:24.120 --> 0:13:27.160
<v Speaker 1>was on the outside. They weren't heavy. They're still around.

0:13:27.200 --> 0:13:30.319
<v Speaker 1>I've seen some um and you know the palm pilot

0:13:30.440 --> 0:13:32.480
<v Speaker 1>where you had the device in your hand, which gradually

0:13:32.480 --> 0:13:35.720
<v Speaker 1>became a smartphone. But you're right, they were primarily these

0:13:35.720 --> 0:13:39.400
<v Speaker 1>were tools that the executive would use or the you know,

0:13:39.440 --> 0:13:42.760
<v Speaker 1>the business professional would use, not things like the iPhone,

0:13:43.040 --> 0:13:45.640
<v Speaker 1>which sort of broke that wall down. It was really

0:13:45.679 --> 0:13:49.080
<v Speaker 1>aimed at the general consumer who wanted to have essentially

0:13:49.080 --> 0:13:51.920
<v Speaker 1>a portable computer that they could that also acted as

0:13:51.920 --> 0:13:55.120
<v Speaker 1>a phone. Uh. Sarah Rotman Epps said that one of

0:13:55.120 --> 0:13:58.959
<v Speaker 1>the delineators is that it's more of a casual experience

0:13:59.400 --> 0:14:01.840
<v Speaker 1>and it's more are intimate than it used to be,

0:14:02.000 --> 0:14:04.679
<v Speaker 1>rather than being something that was set on your desk

0:14:04.720 --> 0:14:06.760
<v Speaker 1>and you'd have to go to your desk to do it.

0:14:06.920 --> 0:14:09.600
<v Speaker 1>Even with a laptop, you know, you have the keyboard

0:14:09.640 --> 0:14:12.080
<v Speaker 1>and the screen up, and it also gives you the

0:14:12.080 --> 0:14:15.240
<v Speaker 1>opportunity to interact with your environment no matter where you are,

0:14:15.400 --> 0:14:17.840
<v Speaker 1>as opposed to like if you have a computer if

0:14:17.880 --> 0:14:20.600
<v Speaker 1>it's a desktop, then you are limited to the desk

0:14:21.720 --> 0:14:24.240
<v Speaker 1>unless you unplug everything and you move that desktop over

0:14:24.320 --> 0:14:26.800
<v Speaker 1>someplace else for some sort of land party or something.

0:14:27.240 --> 0:14:30.800
<v Speaker 1>Then party laptop is a little more portable, but not

0:14:30.880 --> 0:14:33.240
<v Speaker 1>so portable that you're gonna be whipping the laptop out

0:14:33.640 --> 0:14:37.840
<v Speaker 1>just casually wherever you happen to be. I've worked with people,

0:14:37.960 --> 0:14:40.840
<v Speaker 1>Sorry interrupt, I was gonna say, I've worked with people who,

0:14:41.240 --> 0:14:45.000
<v Speaker 1>even in the laptop era, had a sling for their

0:14:45.040 --> 0:14:48.120
<v Speaker 1>desktop PC so that they could carry it to land

0:14:48.160 --> 0:14:53.600
<v Speaker 1>parties because laptops didn't and I would argue, to some

0:14:53.720 --> 0:14:56.360
<v Speaker 1>degree still don't have the kind of processing power that

0:14:56.400 --> 0:14:58.680
<v Speaker 1>you can put in a desktop PC. Yeah, you can

0:14:58.720 --> 0:15:01.600
<v Speaker 1>find some gaming laptops out there that put my desktop

0:15:01.640 --> 0:15:04.640
<v Speaker 1>to shame, but they are still like, compared to the

0:15:04.680 --> 0:15:08.440
<v Speaker 1>cutting edge gaming PC are still still behind. And it's

0:15:08.480 --> 0:15:10.880
<v Speaker 1>because you know, you can only fit so many components

0:15:10.880 --> 0:15:14.400
<v Speaker 1>into a laptop case and not have it melt. Yeah. Yeah,

0:15:14.440 --> 0:15:16.320
<v Speaker 1>I mean we while we've talked about it many times,

0:15:16.320 --> 0:15:21.360
<v Speaker 1>how processors, especially very sophisticated high end processors, generate a

0:15:21.400 --> 0:15:24.520
<v Speaker 1>whole lot of heat and uh a lot of the

0:15:24.560 --> 0:15:27.880
<v Speaker 1>gaming PCs, you know, some of them are liquid cooled. Uh,

0:15:28.080 --> 0:15:32.000
<v Speaker 1>many of them require multiple fans to keep their innards cool.

0:15:32.320 --> 0:15:35.600
<v Speaker 1>They might have multiple processors, well, most of them do graphics,

0:15:35.680 --> 0:15:40.040
<v Speaker 1>high end graphics processors, again generating more heat. Um so,

0:15:40.120 --> 0:15:42.840
<v Speaker 1>I mean there are things that you but but you

0:15:42.880 --> 0:15:45.720
<v Speaker 1>can do a lot of work with that, a lot

0:15:45.760 --> 0:15:50.640
<v Speaker 1>of computing work. Well in games, yes they're games, but

0:15:51.080 --> 0:15:54.320
<v Speaker 1>they're doing a lot of processing work, computing work to

0:15:54.520 --> 0:15:57.040
<v Speaker 1>render that information that you see on the screen. So

0:15:58.240 --> 0:15:59.880
<v Speaker 1>if you're not doing that, if you if you want

0:15:59.920 --> 0:16:02.760
<v Speaker 1>to be able to interact with your environment easily, then

0:16:03.080 --> 0:16:06.000
<v Speaker 1>a smartphone and tablet that that makes perfect sense. Like

0:16:06.080 --> 0:16:08.720
<v Speaker 1>you're walking around town and you wanted to look up

0:16:08.760 --> 0:16:11.640
<v Speaker 1>the address of a place because you think, oh, that

0:16:11.640 --> 0:16:14.920
<v Speaker 1>that restaurant I heard of is nearby. I know it's

0:16:14.960 --> 0:16:17.320
<v Speaker 1>near here, I just don't know exactly where it is. Well,

0:16:17.360 --> 0:16:19.320
<v Speaker 1>that's where that kind of thing comes in handy. And

0:16:19.920 --> 0:16:23.200
<v Speaker 1>once people really started to embrace that, the app world

0:16:23.320 --> 0:16:25.720
<v Speaker 1>exploded and we suddenly got all these apps that let

0:16:25.800 --> 0:16:28.120
<v Speaker 1>us interact with our environment in ways we never really

0:16:28.200 --> 0:16:31.400
<v Speaker 1>thought of before, like augmented reality. Augmented reality is a

0:16:31.440 --> 0:16:34.600
<v Speaker 1>great example, and of course augmented reality goes beyond just

0:16:34.800 --> 0:16:38.920
<v Speaker 1>smartphones and tablets. We've seen that incorporated into handheld gaming

0:16:38.960 --> 0:16:41.480
<v Speaker 1>consoles as well. And we should also add that even

0:16:41.480 --> 0:16:43.760
<v Speaker 1>though we're talking about smartphones and tablets right now, we

0:16:43.800 --> 0:16:45.800
<v Speaker 1>should there are other things we can talk about, like

0:16:45.840 --> 0:16:49.880
<v Speaker 1>set top boxes or even just TVs that have computing

0:16:49.880 --> 0:16:52.440
<v Speaker 1>elements built into them that people are are using to

0:16:52.480 --> 0:16:55.720
<v Speaker 1>interact with the digital world far more frequently than they

0:16:55.760 --> 0:16:59.240
<v Speaker 1>are with a PC. I'm sorry, well, I was gonna

0:16:59.320 --> 0:17:03.560
<v Speaker 1>add on to something that's married to this idea of

0:17:03.600 --> 0:17:06.840
<v Speaker 1>the mobile device and the things that you have around you. Uh,

0:17:06.880 --> 0:17:11.080
<v Speaker 1>there are two other related concepts. There's the ecosystem, the

0:17:11.160 --> 0:17:14.560
<v Speaker 1>idea of creating a digital ecosystem where your devices can

0:17:14.600 --> 0:17:17.680
<v Speaker 1>interact with one another in a fairly seamless way so

0:17:17.720 --> 0:17:20.080
<v Speaker 1>that your experience like you're you're playing a game on

0:17:20.119 --> 0:17:22.720
<v Speaker 1>your smartphone, let's say, and then you switch over to

0:17:22.720 --> 0:17:24.879
<v Speaker 1>a tablet and you are able to pick up exactly

0:17:24.880 --> 0:17:27.040
<v Speaker 1>where you left off on the smartphone, and now you're

0:17:27.040 --> 0:17:29.520
<v Speaker 1>playing in a tablet, and you know, that's a that's

0:17:29.520 --> 0:17:31.960
<v Speaker 1>a pretty powerful message you can send to a consumer.

0:17:32.440 --> 0:17:35.400
<v Speaker 1>But married to that is the idea of cloud computing.

0:17:36.480 --> 0:17:40.280
<v Speaker 1>Cloud computing has really done a lot too to bring

0:17:40.359 --> 0:17:44.320
<v Speaker 1>on the post PC era, because before cloud computing, you

0:17:44.480 --> 0:17:47.479
<v Speaker 1>essentially had to have a device capable of doing whatever

0:17:47.560 --> 0:17:51.800
<v Speaker 1>processing needs you had all on its own, right Like

0:17:51.880 --> 0:17:54.200
<v Speaker 1>you you had to have if you wanted to play

0:17:54.280 --> 0:17:56.879
<v Speaker 1>a particular game that was on the store shelf, you

0:17:56.920 --> 0:18:00.240
<v Speaker 1>needed to have a PC that had the stats that

0:18:00.240 --> 0:18:04.080
<v Speaker 1>that game required at bare minimum. Otherwise you're like, well,

0:18:04.160 --> 0:18:05.600
<v Speaker 1>I would love to play this game. I've got the

0:18:05.600 --> 0:18:07.399
<v Speaker 1>money to play this game, but my computer is not

0:18:07.440 --> 0:18:13.400
<v Speaker 1>capable of running it. Now, cloud computing, at least theoretically,

0:18:13.440 --> 0:18:15.560
<v Speaker 1>what you would do is you create a very low

0:18:15.640 --> 0:18:20.160
<v Speaker 1>powered browser window or or framework on your computer which

0:18:20.160 --> 0:18:22.920
<v Speaker 1>doesn't require a lot of processor speed. Um that would

0:18:22.960 --> 0:18:24.840
<v Speaker 1>be what would be run on your computer. Then you

0:18:24.840 --> 0:18:28.880
<v Speaker 1>would have a high speed Internet connection to the cloud

0:18:29.119 --> 0:18:32.680
<v Speaker 1>service operator, which would be running the game on its end,

0:18:32.800 --> 0:18:35.840
<v Speaker 1>and you would essentially be accessing it through the framework

0:18:35.840 --> 0:18:38.399
<v Speaker 1>that's on your computer. So all the heavy lifting is

0:18:38.440 --> 0:18:42.200
<v Speaker 1>being done on a computer potentially thousands of miles away

0:18:42.200 --> 0:18:45.000
<v Speaker 1>from you, and it's only that you're when you press

0:18:45.000 --> 0:18:47.200
<v Speaker 1>a button like instead of pressing a button and your

0:18:47.280 --> 0:18:51.000
<v Speaker 1>processor tells the game okay, jump, you're pressing a button

0:18:51.040 --> 0:18:54.399
<v Speaker 1>in the your your computer sends a message to this

0:18:54.480 --> 0:18:57.520
<v Speaker 1>computer that's thousands of miles away that tells its processor okay,

0:18:57.520 --> 0:19:01.440
<v Speaker 1>now jump now. Getting the lag time down, the latency

0:19:01.480 --> 0:19:04.080
<v Speaker 1>time down, so that that doesn't become a factor in

0:19:04.119 --> 0:19:07.520
<v Speaker 1>the game. That's important. But we're seeing that happen. I

0:19:07.560 --> 0:19:09.680
<v Speaker 1>mean there are business is built around it. Online is

0:19:09.720 --> 0:19:13.080
<v Speaker 1>built around that business. So you've got once you have

0:19:13.160 --> 0:19:16.760
<v Speaker 1>the cloud computing agent there, it means that you no

0:19:16.800 --> 0:19:19.080
<v Speaker 1>longer have to go out and buy the newest computer

0:19:19.160 --> 0:19:22.080
<v Speaker 1>in order to access some of the coolest software that's

0:19:22.080 --> 0:19:26.280
<v Speaker 1>out there. So that has taken away the the the

0:19:26.359 --> 0:19:30.280
<v Speaker 1>incentive to go out and replace your computer every couple

0:19:30.280 --> 0:19:34.120
<v Speaker 1>of years just to stay up to speed, assuming that

0:19:34.280 --> 0:19:36.679
<v Speaker 1>the things that you need are available in the cloud.

0:19:36.720 --> 0:19:38.600
<v Speaker 1>Not not everything you need is going to be there.

0:19:39.040 --> 0:19:41.080
<v Speaker 1>So a lot of this comes down to personal choice

0:19:41.080 --> 0:19:43.879
<v Speaker 1>about whether or not you are there certain things that

0:19:43.960 --> 0:19:46.199
<v Speaker 1>you just don't feel like you that you feel you

0:19:46.240 --> 0:19:49.920
<v Speaker 1>can do without. Like I know that I can't access

0:19:50.000 --> 0:19:53.919
<v Speaker 1>this particular program without having a fast computer. Do I

0:19:54.000 --> 0:19:56.560
<v Speaker 1>need that program? If I don't need that program, I'm

0:19:56.560 --> 0:19:58.520
<v Speaker 1>just going to go to a cloud based system and

0:19:58.600 --> 0:20:01.280
<v Speaker 1>buy a cheap computer, or maybe not even a computer.

0:20:01.400 --> 0:20:04.800
<v Speaker 1>Maybe I'm I can access it through a tablet or smartphone. Uh,

0:20:04.840 --> 0:20:07.720
<v Speaker 1>and that has really helped urge on this this post

0:20:07.760 --> 0:20:11.439
<v Speaker 1>PC era. Yes, right now, we don't need these these

0:20:11.640 --> 0:20:14.800
<v Speaker 1>desktop computers are laptop computers in order to access some

0:20:14.960 --> 0:20:21.200
<v Speaker 1>of the cool applications that previously would have required them. Well,

0:20:21.760 --> 0:20:24.359
<v Speaker 1>it's just good to know that more about what the

0:20:24.440 --> 0:20:28.679
<v Speaker 1>post PC era means to those people who have described it.

0:20:29.080 --> 0:20:31.240
<v Speaker 1>I think it's easy with a name like that, or

0:20:31.680 --> 0:20:36.320
<v Speaker 1>it's unfortunate that they chose that description because people seem

0:20:36.400 --> 0:20:40.280
<v Speaker 1>to think that that was the death knell of the computer.

0:20:40.440 --> 0:20:43.520
<v Speaker 1>But uh, obviously, I mean computers are in so many

0:20:43.560 --> 0:20:47.320
<v Speaker 1>different kinds of things. Uh, you know, it's it's just

0:20:47.480 --> 0:20:50.280
<v Speaker 1>going to evolve, and it's it's become easier to do

0:20:50.359 --> 0:20:52.679
<v Speaker 1>these things. It's become more cost effective to do to

0:20:52.760 --> 0:20:57.120
<v Speaker 1>put computers in different devices. Um. And uh, I mean

0:20:57.200 --> 0:20:59.639
<v Speaker 1>we have the Internet of Things where your fridge is

0:20:59.680 --> 0:21:04.600
<v Speaker 1>talking to the internet. Um, you know, it's it's Uh,

0:21:04.640 --> 0:21:08.320
<v Speaker 1>it's good to have some description about what's really going

0:21:08.359 --> 0:21:11.639
<v Speaker 1>on and what people actually mean by that, because um,

0:21:11.920 --> 0:21:15.199
<v Speaker 1>I think it should probably I think we've not only started.

0:21:15.200 --> 0:21:17.879
<v Speaker 1>We've been in the post PC era for a couple

0:21:17.880 --> 0:21:21.120
<v Speaker 1>of years anyway. Yeah, it's just it's right now. It's

0:21:21.240 --> 0:21:23.720
<v Speaker 1>it's I think a lot easier to recognize and to

0:21:24.119 --> 0:21:27.760
<v Speaker 1>acknowledge the fact that we are in that era. I mean, um, again,

0:21:27.760 --> 0:21:30.080
<v Speaker 1>it doesn't mean that you're gonna walk home and realize

0:21:30.119 --> 0:21:33.040
<v Speaker 1>that something all your computers don't work or they've disappeared. Uh,

0:21:33.240 --> 0:21:35.760
<v Speaker 1>they've all run off. They don't have a little gem

0:21:35.800 --> 0:21:37.960
<v Speaker 1>blinking indicating that they need to be on the run,

0:21:38.000 --> 0:21:40.439
<v Speaker 1>because otherwise the computer executors are going to show up.

0:21:40.440 --> 0:21:45.879
<v Speaker 1>And yeah, so, uh well, I don't know if anyone's

0:21:45.880 --> 0:21:48.080
<v Speaker 1>going to get that joke. If you do, let us know, Yeah,

0:21:48.240 --> 0:21:50.080
<v Speaker 1>some of you will. All right, all of you old

0:21:50.080 --> 0:21:52.200
<v Speaker 1>timers out there who get that joke, don't yell at

0:21:52.200 --> 0:21:55.720
<v Speaker 1>me for assuming that you're you're young or young timers

0:21:55.800 --> 0:22:00.240
<v Speaker 1>who who have seen it. That would just blow me away.

0:22:00.520 --> 0:22:03.800
<v Speaker 1>I know there's remake coming anyway. Okay, I'm getting off track.

0:22:04.200 --> 0:22:06.600
<v Speaker 1>Let's wrap this up. Yes there is. Let's wrap this up.

0:22:06.640 --> 0:22:09.520
<v Speaker 1>We are going to uh say that, yes, we're in

0:22:09.560 --> 0:22:11.560
<v Speaker 1>a post PC era. No, it does not mean the

0:22:11.560 --> 0:22:14.480
<v Speaker 1>computer is actually going away. And I think I think

0:22:14.480 --> 0:22:17.400
<v Speaker 1>I'm comfortable with that. So if you guys have any

0:22:17.480 --> 0:22:19.720
<v Speaker 1>topics you would like us to talk about anything that

0:22:19.800 --> 0:22:24.040
<v Speaker 1>you specifically think needs to be addressed, You can write

0:22:24.080 --> 0:22:27.480
<v Speaker 1>us an email our addresses, text stuff at how stuff

0:22:27.480 --> 0:22:30.320
<v Speaker 1>Works dot com, or drop us a line on Facebook

0:22:30.440 --> 0:22:33.639
<v Speaker 1>or Twitter, or handle it. Both of those is Text

0:22:33.640 --> 0:22:36.640
<v Speaker 1>stuff H. S W and Chris and I will talk

0:22:36.680 --> 0:22:41.760
<v Speaker 1>to you again really soon. Be sure to check out

0:22:41.800 --> 0:22:44.959
<v Speaker 1>our new video podcast, Stuff from the Future. Join how

0:22:45.040 --> 0:22:47.560
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0:22:47.600 --> 0:22:52.280
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