WEBVTT - Tetris vs. PTSD

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<v Speaker 1>Welcome to Stuff from the Science Lab from how stuff

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<v Speaker 1>works dot com. Hey guys, and welcome to the podcast.

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<v Speaker 1>This is Alice Madamok, the science editor at how stuff

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<v Speaker 1>works dot com. This is Robert Lamb, science writer at

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<v Speaker 1>how stuff works dot com. Today we're talking about post

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<v Speaker 1>traumatic stress disorder and Tetris. Yeah, this is one of

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<v Speaker 1>the maybe the only video game that me and you

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<v Speaker 1>can actually uh bond over. Yeah. I'm not much of

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<v Speaker 1>a gamer, but you are. Well, I'm not as certainly

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<v Speaker 1>not as much as a lot of people I know,

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<v Speaker 1>but I I enjoy playing uh, you know, stuff like

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<v Speaker 1>Fallout three, things of that nature. You know, Generally, I'm

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<v Speaker 1>more like I'll play a few games a year and

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<v Speaker 1>getting really get into maybe one or two games a year.

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<v Speaker 1>So you have played oh yeah yeah, back in uh

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<v Speaker 1>I guess JR. I think, Yeah, I headed on like

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<v Speaker 1>the original in ne e s um and like my

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<v Speaker 1>whole family would play it and then we would just

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<v Speaker 1>walk around the house just seeing blocks move around in

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<v Speaker 1>our head dream and at night um and then I

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<v Speaker 1>had it for I think I had it for PS

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<v Speaker 1>two as well, but I never got into didn't really

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<v Speaker 1>get into it as much for that because you know

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<v Speaker 1>it's not a I mean, it's an awesome game, but

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<v Speaker 1>there's only so much you can do to it to

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<v Speaker 1>revamp it, you know, your blocks falling down, reorganizing. I

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<v Speaker 1>went to neat Little Rose. Now there was a really

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<v Speaker 1>cool money Python version of it um that came out

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<v Speaker 1>for PC, where you know, it's like to bring out

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<v Speaker 1>your dad. So each block was a like a dead

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<v Speaker 1>medieval peasant bent into a certain shape and they would

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<v Speaker 1>fall down into this big mass grave and you would

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<v Speaker 1>move them around and then maybe squishy noises when they

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<v Speaker 1>lock into place. That was pretty awesome. I played a

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<v Speaker 1>ton of Touchris my senior year of college when my

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<v Speaker 1>thesis was do Yeah. I just remember thinking about the

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<v Speaker 1>thesis and then thinking, well, I think I'm just going

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<v Speaker 1>to play a little Tetris instead on Caroline, my roommates computer,

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<v Speaker 1>and I played a lot of chats, so much so

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<v Speaker 1>that I actually jumped about it. Wow, were you afraid

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<v Speaker 1>that you would turn in your paper and you look,

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<v Speaker 1>got that done, and you get it back and be

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<v Speaker 1>an f and you look at it. All you did

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<v Speaker 1>was just draw Tetris blocks for like thirty pages. Yeah, Yeah,

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<v Speaker 1>I wasn't thinking too much about my academics data at

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<v Speaker 1>that point in my life, although I should have been so.

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<v Speaker 1>Tetris has a use outside of the gaming world and

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<v Speaker 1>keeping us occupied. Um. A bunch of Oxford researchers have

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<v Speaker 1>postulated that Tetris might be useful for treating post traumatic

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<v Speaker 1>stress disorder. Yeah, this is pretty exciting. UM. Post traumatic

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<v Speaker 1>stress disorder, for those of you who don't know, is

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<v Speaker 1>a disorder that arises in the wake of a traumatic experience.

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<v Speaker 1>This could be um, you know, a combat situation in

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<v Speaker 1>a war. It could be UM experiencing some sort of violence.

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<v Speaker 1>It could be being in a car wreck. It could

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<v Speaker 1>be even like just being being diagnosed with a really

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<v Speaker 1>severe illness, the life threatening illness. Yeah, and children can

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<v Speaker 1>experience PTSD as well. And you can also get it

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<v Speaker 1>from just seeing like if you just see it a

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<v Speaker 1>traumatic car accident, you know, or or think about something

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<v Speaker 1>like not eleven you I mean, you didn't you saw it, right,

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<v Speaker 1>and a lot of or maybe you were acting in

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<v Speaker 1>a rescue capacity to post not eleven. But even if

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<v Speaker 1>you just saw it, you know on the TV. I

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<v Speaker 1>mean you're just you know, heard about it, you can

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<v Speaker 1>still you know, develop the same disorder. And if you

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<v Speaker 1>develop PTSD, your response to the event. Um. According to

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<v Speaker 1>the Mental Health Bible, the d S M four is

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<v Speaker 1>going to involve some sort of intense sphere or helplessness

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<v Speaker 1>or horror. And in children this tends to manifest itself

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<v Speaker 1>and disorganized or agitated behavior. And the characteristic symptoms of

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<v Speaker 1>PTSD are are probably ones which with which are familiar. Um.

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<v Speaker 1>The hallmark one being flashbacks. Right, yeah, this is the

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<v Speaker 1>you know we've seen everybody's seen this in a movie

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<v Speaker 1>or something. You know, you'll have like the great the

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<v Speaker 1>classic example as you have like a Vietnam bed, or

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<v Speaker 1>maybe he's in a racky or that, you know, Afghanistan

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<v Speaker 1>that and uh, you know it comes back home. He's

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<v Speaker 1>in like just a normal grocery store ride. He's going

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<v Speaker 1>around his business. He's he's picking out the groceries, and

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<v Speaker 1>then but he drops a can of soup. Here's a

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<v Speaker 1>loud noise, and then he's he's suddenly he's back in

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<v Speaker 1>the war again. You know, he's he's falling to the

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<v Speaker 1>ground and thinks, you know, thinks he has to grab

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<v Speaker 1>his gun. In that kind of a situation, a flashback

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<v Speaker 1>is a seriously intense experience. I mean, you're there, you're

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<v Speaker 1>reliving the moment. It's not just like, oh, hey, man,

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<v Speaker 1>I had a flashback when I saw that guy I

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<v Speaker 1>told her Monday in the nineteen eighties. I mean a

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<v Speaker 1>flashback in this sense, in the psychological sense, it is

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<v Speaker 1>a dissociative state. You're you're not present, it's fully sensory,

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<v Speaker 1>it's you're gone. Yeah. So if you have these symptoms,

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<v Speaker 1>they have to be present for more than a month

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<v Speaker 1>for you in order for you to be diagnosed with PTSD. Yeah,

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<v Speaker 1>it's it's not the same if you say, like, you

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<v Speaker 1>see a pretty shocking horror movie and you're like in

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<v Speaker 1>you know, for a week, you're like, man, that was

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<v Speaker 1>you know, to keep the scene keeps running over in

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<v Speaker 1>your mind because I've had that happened before. Yeah, me too.

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<v Speaker 1>But thankfully it goes away and you forget that you

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<v Speaker 1>ever saw that movie. Yeah, the CDC actually calls that

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<v Speaker 1>would probably call that a stress reaction. Um, And it's

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<v Speaker 1>just something immediately following a traumatic event. But this will

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<v Speaker 1>go We'll go away within ten days, um. Whereas you

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<v Speaker 1>just watch Total Recall again and it happens all over right.

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<v Speaker 1>So PTSD tends to stick around longer for that, and

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<v Speaker 1>it impairs your life. It impairs your ability to your job,

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<v Speaker 1>your ability to interact with family and friends. And of

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<v Speaker 1>course this has been in the news a lot less

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<v Speaker 1>several years because we've uh in the States, we've been

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<v Speaker 1>a kind of at war for the last several years,

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<v Speaker 1>so we have a lot of troops going overseas, encountering violent,

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<v Speaker 1>traumatic situations and then coming back home and trying to

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<v Speaker 1>readjust mental health is becoming more and more of a priority,

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<v Speaker 1>so we're trying to tackle these problems and treat them clinically. So,

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<v Speaker 1>according to the Associated Press, there's a fifty million dollar

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<v Speaker 1>five year study that the Army is conducting, and the

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<v Speaker 1>Army is doing this in concert with the National Institute

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<v Speaker 1>of Mental Health, and the idea is to give commanders

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<v Speaker 1>in the army a better idea of the troops mental health.

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<v Speaker 1>And then there's the other fact that you know, suicide

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<v Speaker 1>or you know, returning that who who winds up killing

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<v Speaker 1>himself or killing somebody else is gonna draw attentions, to

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<v Speaker 1>draw our attention to the problem, is going to grab

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<v Speaker 1>media headlines. Yeah, it's not the kind of thing you

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<v Speaker 1>want in a recruitment brochure, you know, join the army

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<v Speaker 1>be screwed up for life. So you should emphasize that

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<v Speaker 1>prevalence rates of PTSD among returning service members, you know,

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<v Speaker 1>really around the gamut um. I saw one fact sheet

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<v Speaker 1>that estimated, you know, that saw prevalence rates of as

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<v Speaker 1>low as one percent among returning service members and as

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<v Speaker 1>high as six And there's also the problem of PTSD

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<v Speaker 1>kind of being a big tent to you know, to

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<v Speaker 1>fall under, to diagnose, doesn't manifest itself the same way

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<v Speaker 1>with every patient, greg right, And there's you know, there's

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<v Speaker 1>such a number of reactions that can cause somebody to

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<v Speaker 1>develop PTSD, So it's it's just a very sort of

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<v Speaker 1>wide disorder at this point. The good news is that

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<v Speaker 1>we actually have some some good treatments for full blown PTSD.

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<v Speaker 1>One thing to keep in mind with post traumatic stress

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<v Speaker 1>disorder is that it's kind of like getting a stain

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<v Speaker 1>on a garment, all right, Like you're say, you're at

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<v Speaker 1>a party, right and you're drinking great do like we

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<v Speaker 1>all drink at parties, and you spill it on like

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<v Speaker 1>your white blouse or whatever. Are you wearing a white

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<v Speaker 1>blouse a party? Yeah? I frequently got a grape juice

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<v Speaker 1>drinking parties, and I foolishly always wear my best white blouse.

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<v Speaker 1>But but yeah, so like you, you spill grape juice

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<v Speaker 1>on this this garment, right. Um. Most of our treatment

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<v Speaker 1>methods that we have are aimed at like the next day,

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<v Speaker 1>we're like, oh, I got grape juice on my blouse.

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<v Speaker 1>It's that staining really seeped in. What can I do

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<v Speaker 1>to try and get it out? As opposed to Oops,

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<v Speaker 1>I just felt grape juice on my my blouse. Who

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<v Speaker 1>has some soda water? Who has something? What can I

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<v Speaker 1>do to sub this up before it spreads? Right? So,

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<v Speaker 1>to continue Robert's sort of autoology, that's what I'm here for.

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<v Speaker 1>To let's talk about the scenario in which the grape

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<v Speaker 1>juice has already you know, stained your shirt and you're

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<v Speaker 1>you know, it's full blown. This is when we're looking

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<v Speaker 1>to treat full blown PTSD. Uh. Yeah. One method we have,

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<v Speaker 1>and this is the most the most validated, is a

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<v Speaker 1>cognitive behavioral therapy with some sort of exposure con opponent.

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<v Speaker 1>And this can fall under under This can fall under

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<v Speaker 1>two categories, either like real life exposure or imaginary um

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<v Speaker 1>like say you get like one example of real Well, yeah,

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<v Speaker 1>one example of like a real life situation would be, uh,

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<v Speaker 1>there's a recent episode of This American Life. But a

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<v Speaker 1>guy who came back from uh from Iraq. Uh, he's

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<v Speaker 1>of that he's going to college, right, Yeah, he's us

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<v Speaker 1>that going to college. And he had just become he

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<v Speaker 1>had just had this post traumatic stress reaction to being

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<v Speaker 1>around anybody who looked like they might be in a

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<v Speaker 1>rocky um. And of course he's at a college, so

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<v Speaker 1>there are there are a number of students that are

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<v Speaker 1>either you know, of a Rocky descent or Middle Eastern descent.

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<v Speaker 1>And he would see these these people and he would

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<v Speaker 1>just start freaking out a little, you know, he starts

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<v Speaker 1>shivering and thinking about ways to like eliminate them. Um,

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<v Speaker 1>he chose, and I think it should be stressing. This

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<v Speaker 1>was against the advice of his u of the of

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<v Speaker 1>the the guy treating him at the time was that

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<v Speaker 1>he was going to join the college's Muslim students. So

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<v Speaker 1>the issue. Yeah, so that's very much a real life

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<v Speaker 1>um exposure, you know, and and a very drastic one.

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<v Speaker 1>And the unconventional yes, and unconventional and it based on

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<v Speaker 1>the story, Um, it turned out rather well for him

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<v Speaker 1>he was able to really grow from that. UM. An

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<v Speaker 1>example of a of an imaginary one would be if

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<v Speaker 1>your therapist like brings you through like a thought exercise,

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<v Speaker 1>you know, like talks you through and imagined scenario or UM,

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<v Speaker 1>you were to engage in some sort of like a

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<v Speaker 1>virtual reality treatment where UH, you know, you say you're

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<v Speaker 1>you're you have post traumatic stress from a combat situation,

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<v Speaker 1>if you played a video game that was tailored to

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<v Speaker 1>UH to simulate that that same situation over again. So

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<v Speaker 1>this is this is a pretty good way to treat

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<v Speaker 1>PTSD for for people out there affected by And then

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<v Speaker 1>there's another one, and this one may sound a little fringy,

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<v Speaker 1>but it's also a gained pretty widespread acceptance and it's

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<v Speaker 1>called e M d R and the E M d

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<v Speaker 1>R stands for movement Desensitization reprocessing UM. The originator was

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<v Speaker 1>somebody by the name of Francine Shapira back in So

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<v Speaker 1>this is a relatively new therapy and it's similar to

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<v Speaker 1>the cognitive behavioral therapy and that you might find yourself

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<v Speaker 1>talking through your traumatic event, but the differences while you're

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<v Speaker 1>talking through this traumatic event with a therapist who's qualified

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<v Speaker 1>in this particular kind of treatment e M d R.

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<v Speaker 1>Your eye is going to be moving bilaterally, it's gonna

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<v Speaker 1>be tracking this light, or you may find yourself hearing

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<v Speaker 1>audio tones or in fact feeling something like a kind

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<v Speaker 1>of tapping sensation on your palm. So you're feeling all

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<v Speaker 1>these external stimuli in addition to you know, talking about

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<v Speaker 1>the traumatic event with your therapist. And the idea behind

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<v Speaker 1>this kind of therapy is that E M d R

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<v Speaker 1>stimulates the brain's hemispheres and it helps your nervous system

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<v Speaker 1>reorganize those memories. Um, you're probably not going to just

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<v Speaker 1>do it in one session though, it's more more of

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<v Speaker 1>a process. Like I'm going to go in for M

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<v Speaker 1>d R session today. It's really interesting to watch. I

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<v Speaker 1>would think it would be distracting it It actually sounds

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<v Speaker 1>a little bit like a video game. It does. Yeah,

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<v Speaker 1>watching lights moved back and forth, something sort of vibrating

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<v Speaker 1>in your hands. Maybe, I mean that's yeah. So, like

0:11:15.480 --> 0:11:17.840
<v Speaker 1>Robert was saying, these are treatments that we'd use on

0:11:17.880 --> 0:11:21.520
<v Speaker 1>somebody who's already experiencing the symptoms of full blown PTSD,

0:11:22.040 --> 0:11:25.440
<v Speaker 1>but there are early interventions are sort of quick ways

0:11:25.559 --> 0:11:30.120
<v Speaker 1>to prevent um PTSD from developing or at least reduced

0:11:30.160 --> 0:11:32.120
<v Speaker 1>the incidence of flashbacks. Yeah, these are the this is

0:11:32.160 --> 0:11:34.640
<v Speaker 1>the sopping of the grape juice before it spreads. Messing

0:11:35.040 --> 0:11:40.080
<v Speaker 1>method um and one of those is to use morphineum,

0:11:40.080 --> 0:11:44.320
<v Speaker 1>which has been used in combat with combat casualties. Uh

0:11:44.760 --> 0:11:47.680
<v Speaker 1>you know some situations where uh, you know, you're having

0:11:47.679 --> 0:11:52.040
<v Speaker 1>to to treat some some injury as well. Yeah, there's

0:11:52.040 --> 0:11:53.920
<v Speaker 1>a big study on it just recently in two thousand

0:11:53.960 --> 0:11:56.920
<v Speaker 1>ten in the New England Journal of Medicine. And basically

0:11:57.000 --> 0:11:58.800
<v Speaker 1>you had a bunch of guys from the Navy reporting

0:11:58.840 --> 0:12:02.000
<v Speaker 1>that prompt treatment with morphine cut in half the chances

0:12:02.080 --> 0:12:06.640
<v Speaker 1>that troops would developed symptoms of PTSD later on. Of course,

0:12:06.640 --> 0:12:10.680
<v Speaker 1>it also cuts into your ability to remember what exactly

0:12:10.679 --> 0:12:13.640
<v Speaker 1>happened in some cases, which can be detrimental if you say,

0:12:13.760 --> 0:12:17.280
<v Speaker 1>need to testify in court about what happened. So that's

0:12:17.320 --> 0:12:19.120
<v Speaker 1>that's one big down. So and the other, of course

0:12:19.160 --> 0:12:23.439
<v Speaker 1>being that they're giving you morphine. So you know, there

0:12:23.440 --> 0:12:25.760
<v Speaker 1>are plenty of tales of people coming back from you know,

0:12:25.960 --> 0:12:28.480
<v Speaker 1>from from from the war and they're hooked on morphine.

0:12:28.679 --> 0:12:31.800
<v Speaker 1>You know, there's a whole song u Samstone by I

0:12:31.800 --> 0:12:35.160
<v Speaker 1>think John Prime sing it there's a hole in Daddy's

0:12:35.280 --> 0:12:38.320
<v Speaker 1>arm where all the money goes, et cetera. It's like

0:12:38.320 --> 0:12:39.920
<v Speaker 1>it really sad. It's about a guy who comes back

0:12:39.920 --> 0:12:42.280
<v Speaker 1>a little kid. It's like a song, I mean, not

0:12:42.320 --> 0:12:45.319
<v Speaker 1>a nice song, but it's really it's a good song,

0:12:45.360 --> 0:12:47.160
<v Speaker 1>but it's like the saddest song ever because it's about

0:12:47.160 --> 0:12:48.839
<v Speaker 1>the guy who comes back from the war hooked on

0:12:48.960 --> 0:12:52.600
<v Speaker 1>morphine and just slowly just kind of goes crazy and

0:12:52.720 --> 0:12:55.400
<v Speaker 1>his kid and the kid has to watch him lose

0:12:55.440 --> 0:12:58.920
<v Speaker 1>his mind. But you have a good voice. Well yeah,

0:12:59.000 --> 0:13:00.920
<v Speaker 1>well anyway, it's a that song. Look it up. I'm

0:13:00.920 --> 0:13:03.880
<v Speaker 1>sure it's on like YouTube or something. So that's kind

0:13:03.920 --> 0:13:07.119
<v Speaker 1>of the morphine route and the downfalls being right impaired

0:13:07.480 --> 0:13:10.360
<v Speaker 1>memory stuff like that. You know what about this tetris

0:13:10.400 --> 0:13:12.920
<v Speaker 1>we've been talking, there's not a song about like people

0:13:12.920 --> 0:13:15.080
<v Speaker 1>coming back from the war hooked on tetris. So you

0:13:15.120 --> 0:13:17.880
<v Speaker 1>know this is there's some possibility here, but how does

0:13:17.880 --> 0:13:20.160
<v Speaker 1>it work? Right? So this comes to us courtesy of

0:13:20.200 --> 0:13:22.520
<v Speaker 1>a study published in January two thousand nine in a

0:13:22.720 --> 0:13:25.480
<v Speaker 1>p L O S one the Journal. So what the

0:13:25.600 --> 0:13:29.160
<v Speaker 1>University of Oxford researchers did was they recruited forty participants,

0:13:29.640 --> 0:13:32.760
<v Speaker 1>and they split them into two groups of twenty, and

0:13:32.840 --> 0:13:35.800
<v Speaker 1>all of the participants watched this twelve minute pretty violent

0:13:35.800 --> 0:13:39.000
<v Speaker 1>film pass of death kind of deal, right, right, pretty

0:13:39.000 --> 0:13:42.959
<v Speaker 1>disturbing scenes of injury and death. And then everyone, all

0:13:43.000 --> 0:13:46.600
<v Speaker 1>forty participants sat idle for this thirty minute structured break.

0:13:46.880 --> 0:13:49.000
<v Speaker 1>You know, maybe they filled out some paperwork, um, and

0:13:49.000 --> 0:13:51.120
<v Speaker 1>they were actually shown short clips of the film just

0:13:51.160 --> 0:13:53.440
<v Speaker 1>to reinforce what they'd seen, just to drive it home.

0:13:54.160 --> 0:13:57.760
<v Speaker 1>It's terrible. I can't imagine participating an experiment like that.

0:13:57.840 --> 0:14:00.320
<v Speaker 1>I remember all sorts of bad stuff if that is

0:14:00.360 --> 0:14:02.880
<v Speaker 1>seen in movies for a long, long, long, long time.

0:14:03.640 --> 0:14:05.360
<v Speaker 1>So I don't think this would be the experiment for me.

0:14:06.360 --> 0:14:08.959
<v Speaker 1>So after this thirty minutes was up, um, twenty of

0:14:08.960 --> 0:14:10.880
<v Speaker 1>the people sat idle. You know, they just kind of

0:14:10.880 --> 0:14:14.720
<v Speaker 1>sat there and ponder that really terrible movie or whatever

0:14:14.720 --> 0:14:17.319
<v Speaker 1>they pondered. But I'm imagining they probably pondered this movie,

0:14:17.360 --> 0:14:21.560
<v Speaker 1>and the other twenty played Tetris for ten minutes. Which

0:14:21.600 --> 0:14:23.200
<v Speaker 1>group I would want to be a part of? I

0:14:23.280 --> 0:14:25.360
<v Speaker 1>absolutely know which group I would want to be part

0:14:25.360 --> 0:14:29.120
<v Speaker 1>of Tetris? So why did they suggest Tetris? What's the

0:14:29.160 --> 0:14:31.680
<v Speaker 1>deal behind playing Tetris after you see something traumatic, why

0:14:31.680 --> 0:14:34.480
<v Speaker 1>would they possibly do that? Well, it comes back to

0:14:34.680 --> 0:14:36.840
<v Speaker 1>the It comes back to what we were talking about

0:14:36.880 --> 0:14:39.240
<v Speaker 1>earlier about how you play a bunch of Tetris and

0:14:39.240 --> 0:14:41.960
<v Speaker 1>you start seeing the see the blocks when you're walking around,

0:14:42.040 --> 0:14:46.000
<v Speaker 1>or you used dream the blocks falling through space. And

0:14:46.040 --> 0:14:50.280
<v Speaker 1>that's because Tetris has been demonstrated to be a visio

0:14:50.480 --> 0:14:54.200
<v Speaker 1>videospatial task. It draws on mental rotation and the type

0:14:54.200 --> 0:14:57.960
<v Speaker 1>of processing we recruit when forming mental images. That's key

0:14:58.000 --> 0:15:00.920
<v Speaker 1>because there are two ways that we form memories. Okay,

0:15:00.960 --> 0:15:04.960
<v Speaker 1>There's the sensory perceptual processing of the trauma, all right,

0:15:05.080 --> 0:15:08.480
<v Speaker 1>These are the sights and sounds, experience steering, you know,

0:15:08.680 --> 0:15:12.360
<v Speaker 1>um in this violent encounter, this car wreck, etcetera. Okay,

0:15:12.480 --> 0:15:16.880
<v Speaker 1>and then there's the verbal or conceptual processing where you

0:15:17.000 --> 0:15:19.000
<v Speaker 1>make sense of it, you turn it into a story,

0:15:19.120 --> 0:15:22.720
<v Speaker 1>my story. So it's not just like trash black and blam.

0:15:22.720 --> 0:15:24.920
<v Speaker 1>It's like, oh my god, I was in a car wreck.

0:15:25.160 --> 0:15:27.880
<v Speaker 1>I could have died. That guy totally wasn't thinking about

0:15:27.920 --> 0:15:29.880
<v Speaker 1>what he was doing, and like that's where you form

0:15:30.000 --> 0:15:33.160
<v Speaker 1>that story, all right, and this is happening immediately after

0:15:33.200 --> 0:15:37.040
<v Speaker 1>the traumatic event. Right, But what if something we're competing

0:15:37.280 --> 0:15:39.680
<v Speaker 1>for that memory making function. What if you were saying

0:15:39.720 --> 0:15:43.520
<v Speaker 1>playing techs, which is also competing for those visual spatial resources,

0:15:43.800 --> 0:15:45.800
<v Speaker 1>and your brain can only execute on so many things

0:15:45.840 --> 0:15:48.520
<v Speaker 1>at once. All Right, here's an experiment for everybody. If

0:15:48.520 --> 0:15:51.600
<v Speaker 1>you want to test this tonight, when that special somebody

0:15:51.600 --> 0:15:54.160
<v Speaker 1>in your life is is telling you about their day,

0:15:54.320 --> 0:15:59.120
<v Speaker 1>try playing tetris at the same time and see what happens. Um,

0:15:59.320 --> 0:16:01.280
<v Speaker 1>you're gonna proba. We find that it's really hard to

0:16:01.400 --> 0:16:05.120
<v Speaker 1>pay attention and or remember what they're telling you. Yeah,

0:16:05.160 --> 0:16:07.000
<v Speaker 1>So that's it on a basic level, is that your

0:16:07.040 --> 0:16:10.000
<v Speaker 1>your brain has a limited capacity to make memories of

0:16:10.040 --> 0:16:13.520
<v Speaker 1>this traumatic event um and or play tetris. And if

0:16:13.520 --> 0:16:15.840
<v Speaker 1>you're actively playing tetris, chances are it's going to devote

0:16:15.800 --> 0:16:18.960
<v Speaker 1>its resources to Tetris. And this is what the researchers

0:16:19.040 --> 0:16:23.239
<v Speaker 1>hypothesized and in fact was proven true among the forty participants.

0:16:24.120 --> 0:16:27.440
<v Speaker 1>So what the researchers found was that um, after watching

0:16:27.440 --> 0:16:31.600
<v Speaker 1>this film, they tracked the participants for a week and

0:16:31.720 --> 0:16:33.880
<v Speaker 1>in the group that played tetris UM there was a

0:16:33.880 --> 0:16:37.480
<v Speaker 1>reduced incidence of flashbacks, while in the group that sat quietly,

0:16:37.600 --> 0:16:40.560
<v Speaker 1>you know, pondering that horrible film. They had a higher

0:16:40.680 --> 0:16:44.920
<v Speaker 1>number of flashbacks that they experienced. Wow, so it sounds

0:16:44.960 --> 0:16:47.400
<v Speaker 1>like this could really be a tool in the future

0:16:47.440 --> 0:16:51.200
<v Speaker 1>for immediately treating people who are in a traumatic situation.

0:16:51.840 --> 0:16:55.479
<v Speaker 1>Ambulance arrives on the scene, guys a little freaked out,

0:16:55.600 --> 0:16:58.640
<v Speaker 1>get him a game boy Tetris. Well, it's interesting you

0:16:58.680 --> 0:17:01.280
<v Speaker 1>say that because the thirty minute time period. You probably wonder, like,

0:17:01.320 --> 0:17:03.480
<v Speaker 1>why did they choose thirty minutes for you know, to

0:17:03.520 --> 0:17:06.359
<v Speaker 1>play Tutris, Because the researchers figured out that the average

0:17:06.359 --> 0:17:09.040
<v Speaker 1>time spent waiting an emergency room is in fact thirty minutes.

0:17:09.160 --> 0:17:11.280
<v Speaker 1>Really okay, so if they could get in there before,

0:17:11.520 --> 0:17:13.800
<v Speaker 1>you know, the emergency room folks, could you get to

0:17:13.840 --> 0:17:16.200
<v Speaker 1>the problem right? Or free touches for everybody in the

0:17:16.240 --> 0:17:18.320
<v Speaker 1>emergency room? Yeah, I mean I love Touchris. I used

0:17:18.359 --> 0:17:20.600
<v Speaker 1>to have it on my phone. Yeah, I'm thinking about

0:17:20.640 --> 0:17:22.679
<v Speaker 1>downloading it for for my phone. If I have a

0:17:22.680 --> 0:17:24.600
<v Speaker 1>really bad day now, I might play a game of Tetris.

0:17:25.359 --> 0:17:28.600
<v Speaker 1>So that's PTSD and Tetris, But what about other video games?

0:17:28.600 --> 0:17:32.560
<v Speaker 1>All right, you've read that article about you know, smokers

0:17:32.600 --> 0:17:35.320
<v Speaker 1>and oh yeah, yeah, I wrote an article for Discovery

0:17:35.320 --> 0:17:37.479
<v Speaker 1>News a few months back, and it was about an

0:17:37.480 --> 0:17:42.520
<v Speaker 1>interesting study out of Canada, um where um, you know,

0:17:42.720 --> 0:17:44.840
<v Speaker 1>like we're saying earlier, one way to to get over

0:17:44.880 --> 0:17:49.360
<v Speaker 1>your your stress situation, um um from a combat environment

0:17:49.400 --> 0:17:50.840
<v Speaker 1>is to put you in a video game to put

0:17:50.880 --> 0:17:53.720
<v Speaker 1>you in a combat situation. Well, these guys basically took

0:17:53.760 --> 0:17:55.840
<v Speaker 1>the same type of video game, like a first person shooter,

0:17:56.160 --> 0:17:58.080
<v Speaker 1>except instead of a gun, you have a little hand.

0:17:58.280 --> 0:18:02.239
<v Speaker 1>Instead of enemies, you have floating cigarettes. And so they

0:18:02.240 --> 0:18:05.719
<v Speaker 1>had a whole bunch of fairly heavy smokers. Uh. And

0:18:05.720 --> 0:18:07.280
<v Speaker 1>they did the same deal where they had one group

0:18:07.320 --> 0:18:09.880
<v Speaker 1>there was control, one group that was the experimental, and

0:18:10.080 --> 0:18:11.760
<v Speaker 1>they all came in and they did a bunch of like,

0:18:11.840 --> 0:18:14.240
<v Speaker 1>let's talk about our addiction kind of thing, and you know,

0:18:14.359 --> 0:18:17.040
<v Speaker 1>we're gonna rally together to beat our addictions. And then

0:18:17.080 --> 0:18:19.520
<v Speaker 1>one group when and did one thing and I think

0:18:19.520 --> 0:18:21.520
<v Speaker 1>played some sort of a game that was unrelated, and

0:18:21.520 --> 0:18:24.800
<v Speaker 1>then the other group Monopoly, and then they ended up

0:18:24.840 --> 0:18:26.600
<v Speaker 1>killing each other because it's Monopoly and it's a horrible

0:18:26.600 --> 0:18:29.000
<v Speaker 1>frustrating game. But now and then the other group and

0:18:29.040 --> 0:18:31.439
<v Speaker 1>they weren't smoking, so they're even more irritable but now.

0:18:31.720 --> 0:18:33.760
<v Speaker 1>But then the other the other group, the experimental group,

0:18:34.040 --> 0:18:36.600
<v Speaker 1>they would play this game where the hand crushes the cigarettes,

0:18:37.119 --> 0:18:40.119
<v Speaker 1>and they found that the people who the group, that

0:18:40.800 --> 0:18:43.880
<v Speaker 1>the group that crushed the cigarettes had more long term

0:18:44.119 --> 0:18:47.439
<v Speaker 1>success overcoming and our addiction than the other group. But

0:18:47.480 --> 0:18:49.680
<v Speaker 1>the interesting part is that some of the people who

0:18:49.680 --> 0:18:53.760
<v Speaker 1>played the video game UM, they actually visualized themselves collecting

0:18:53.880 --> 0:18:57.240
<v Speaker 1>or recording the cigarettes and didn't work on those guys. Yeah,

0:18:57.280 --> 0:18:59.720
<v Speaker 1>they were just trying to you know, get more smokes. Yeah,

0:19:00.000 --> 0:19:02.919
<v Speaker 1>so that was a fascinating study as well. Yeah, so

0:19:02.920 --> 0:19:05.400
<v Speaker 1>we ask around some of our co workers about their

0:19:05.440 --> 0:19:09.160
<v Speaker 1>experiences with games UM having a therapeutic effect on them,

0:19:09.160 --> 0:19:12.280
<v Speaker 1>and we actually found several people. The main game people

0:19:12.280 --> 0:19:16.720
<v Speaker 1>mentioned was Tetris. So if you have any suggestions, comments, questions,

0:19:16.840 --> 0:19:19.320
<v Speaker 1>just shoot us an email at science stuff at how

0:19:19.400 --> 0:19:29.320
<v Speaker 1>stuff works dot com for more on this and thousands

0:19:29.359 --> 0:19:32.320
<v Speaker 1>of other topics. Is that how stuff works dot com.

0:19:32.600 --> 0:19:35.359
<v Speaker 1>Want more how stuff works, check out our blogs on

0:19:35.440 --> 0:19:37.160
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