WEBVTT - TechStuff Visits E3

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<v Speaker 1>Get in touch with technology with tex Stuff from how

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<v Speaker 1>stuff works dot Com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm Jonathan stricklandhand I and both of us are jet lagged.

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<v Speaker 1>Does it feel three hours later than what it should

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<v Speaker 1>be to you? Or yes, that I can't count anymore.

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<v Speaker 1>I'm not really sure. Lauren and I have both been

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<v Speaker 1>on very long flights recently, and uh, Lauren, you were vacating, right, Yes,

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<v Speaker 1>I happened to be in l A. Jonathan was in

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<v Speaker 1>l A for an entirely work related purpose for E three,

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<v Speaker 1>and between the two of us, I think I think

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<v Speaker 1>Lauren wins. You got to see dead Elephants and uh,

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<v Speaker 1>Mastodon's Dead Mastodons elephants, and I got uh. I feel

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<v Speaker 1>like the band Mastodon is playing in my right now.

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<v Speaker 1>That's that's how I feel. That's a reference for all

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<v Speaker 1>my Atlanta buddies. But yeah, I did go to E three,

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<v Speaker 1>and so we thought it would be fun to record

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<v Speaker 1>a quick episode of tech Stuff to kind of talk

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<v Speaker 1>about the stuff, what I saw and uh, and sort

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<v Speaker 1>of my my conclusions from the entire experience of E three. So, Lauren,

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<v Speaker 1>where would you like to start? Well that how how

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<v Speaker 1>many years have you been going to E three? Now,

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<v Speaker 1>I've I've gone three times. So I did take a

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<v Speaker 1>break because we there used to be a house stuff

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<v Speaker 1>works show called pop Stuff. When pop Stuff came along,

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<v Speaker 1>they decided that that video games kind of fell into

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<v Speaker 1>their their umbrella, the whole pop culture thing. And I

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<v Speaker 1>didn't disagree, and uh and I thought it was perfectly fine.

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<v Speaker 1>But then pop Stuff went on hiatus. Um, the hosts

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<v Speaker 1>of pop Stuff are now the hosts of Stuffy miss

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<v Speaker 1>industry class. And so it came back round to who

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<v Speaker 1>should we send to E three. And because of the

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<v Speaker 1>fact that we had an opening, and because the fact

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<v Speaker 1>that uh, two major companies were introducing brand new can souls,

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<v Speaker 1>we really wanted to be there. Yeah. Yes, so that's

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<v Speaker 1>that is the reason why I went so and and yeah,

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<v Speaker 1>Jonathan one day came into the office and said, hey, Lauren,

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<v Speaker 1>would you we can send one person to Eat three?

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<v Speaker 1>Do you want it to be you? And I said

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<v Speaker 1>that sounds terrifying, No, thank you. Yeah, so I I

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<v Speaker 1>took one for the team. A lot of people, let's

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<v Speaker 1>we'll get this out of the way first. A lot

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<v Speaker 1>of people who have not been to Eat three think

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<v Speaker 1>of it as This has got to be the most

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<v Speaker 1>amazing experience. You know, get to play video games all

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<v Speaker 1>day long. No, what you mostly get to do is

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<v Speaker 1>wait in line to play a video game for between

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<v Speaker 1>five and twenty minutes, and then you have to leave,

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<v Speaker 1>and then you have to go wait in another line

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<v Speaker 1>to play a totally different game for five to twenty minutes.

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<v Speaker 1>So it's like a theme park, except with more video

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<v Speaker 1>game trailers. Right, it's a it's a theme park where

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<v Speaker 1>instead of a ride, it's a video game that you

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<v Speaker 1>play for a little while. Um, and in some cases

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<v Speaker 1>you don't even play a game. You wait in line

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<v Speaker 1>so that you can watch a demo of someone else

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<v Speaker 1>playing the game, but you don't get a chance to

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<v Speaker 1>play it yourself. Are possibly a trailer or teaser trailer

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<v Speaker 1>times it's just a teaser. Yeah, sometimes it's not even

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<v Speaker 1>a full trailer. Now, to be fair, this whole show,

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<v Speaker 1>the purpose of it is so that video game publishers

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<v Speaker 1>and and distributors have a chance to meet with with

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<v Speaker 1>retail establishments that could be carrying their games, as well

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<v Speaker 1>as the media and other industry members to talk about gaming,

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<v Speaker 1>the titles that are coming up, the hardware that's coming

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<v Speaker 1>up gives companies like Microsoft and Sony and Nintendo a

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<v Speaker 1>chance to say, these are our platforms, we want more

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<v Speaker 1>games developed for them. This is how we are going

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<v Speaker 1>to support developers so that they can make games for

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<v Speaker 1>our platforms. It's really industry related. It's not open to

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<v Speaker 1>the public, right right, Yeah, I think that they closed

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<v Speaker 1>that down. What was it like, Circutit asn't too Yeah,

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<v Speaker 1>there was there was a time where they experimented with

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<v Speaker 1>having it open to the public, but it meant that

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<v Speaker 1>all the people within the industry had that much more

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<v Speaker 1>trouble getting access to the stuff that they needed to

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<v Speaker 1>have in order to make their decisions. All that being said,

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<v Speaker 1>there's still very much kind of a party atmosphere at Ether.

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<v Speaker 1>You've got a lot of very young people, a lot

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<v Speaker 1>of the media, there were young bloggers. Like I felt

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<v Speaker 1>like while I was in line to go to the

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<v Speaker 1>Microsoft press event, I felt that I was easily the

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<v Speaker 1>oldest person in line, apart from the security people working

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<v Speaker 1>the show. How should I and I give you? I

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<v Speaker 1>can I give you stuff about being older than me,

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<v Speaker 1>but you're you're really not that. But the most of

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<v Speaker 1>these kids were in their early twenties, well we'll get

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<v Speaker 1>into some of the other members of the press, well,

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<v Speaker 1>at least at least the people who went to the

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<v Speaker 1>Microsoft event. Not all of them are necessarily pressed, but uh,

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<v Speaker 1>I have some I have some opinions I would like

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<v Speaker 1>to share about that. Uh. But all that being said, uh,

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<v Speaker 1>there is still a little bit of a party atmosphere.

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<v Speaker 1>People are still having fun. But it's not like the

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<v Speaker 1>mecca of gamers everywhere the way it's seen because you're

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<v Speaker 1>you're usually playing a game that's maybe not even finished,

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<v Speaker 1>and if it, even if it is finished, you're playing

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<v Speaker 1>a very small section of it, so you can just

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<v Speaker 1>get a hint of what the game is like. Sure,

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<v Speaker 1>sure so. And it's not something like a like like

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<v Speaker 1>packs or dragon Con or Comic Con or anything like

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<v Speaker 1>right where you've got I mean, all the people in

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<v Speaker 1>costumes are being paid to be there. For the most part.

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<v Speaker 1>There were a couple of members of the media who,

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<v Speaker 1>as part of their their representation, they were they were

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<v Speaker 1>dressed up. Yeah, there was a lady dressed up as

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<v Speaker 1>Laura Croft who had a media badge and she was

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<v Speaker 1>in the media lounge dressed as Laura Croft. And that's

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<v Speaker 1>I guess, Yeah, I guess that's her thing, which is

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<v Speaker 1>perfectly fine. But yeah, it's not like a convention that's

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<v Speaker 1>open to the public where everyone's showing up in costume.

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<v Speaker 1>Most of the people who are in costume are working

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<v Speaker 1>for specific vendor or specific developer publisher. Although, yeah, the

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<v Speaker 1>funny thing about about l A is that, you know,

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<v Speaker 1>when I was down on Hollywood Boulevard, I did run

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<v Speaker 1>into two Master Chiefs and a Cortana just walking down

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<v Speaker 1>the streets. I didn't run into any Master Chiefs while

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<v Speaker 1>I was there, but yeah, so anyway, that's the overview

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<v Speaker 1>of E three. It is industry only. It is held

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<v Speaker 1>once a year. It's held in Los Angeles. They've already

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<v Speaker 1>got the announcement for the dates for the two thousand

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<v Speaker 1>fourteen E three. We'll see goes to that one. But

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<v Speaker 1>let's let's get into some specifics. What do you want

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<v Speaker 1>to know? Right, Yeah, so so you mentioned Microsoft. I

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<v Speaker 1>heard that there was a few big announcements for Microsoft,

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<v Speaker 1>right of course, the big one being that this is

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<v Speaker 1>the year that they come out with the Xbox One. Yeah. Yeah,

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<v Speaker 1>they had a release data in November, No, will be

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<v Speaker 1>the release date, and uh, the price is four hundred

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<v Speaker 1>and nine dollars in the United States. Um, so that's

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<v Speaker 1>a hundred dollars more than what the Xbox three sixty

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<v Speaker 1>went for when it first went on. They also announced

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<v Speaker 1>a brand new version of the Xbox three sixty, which

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<v Speaker 1>was slimmed down and made a little more sleek. Uh heard.

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<v Speaker 1>I heard it was going to be quieter and that

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<v Speaker 1>they're going to be continuing to come out with games

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<v Speaker 1>for it. They said that was as quiet as the

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<v Speaker 1>previous versions, and that raised a couple of snickers in

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<v Speaker 1>the audience. But yes, um and and there are some

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<v Speaker 1>some they didn't announce some games there specifically for the

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<v Speaker 1>three sixty there there. I think their point they were

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<v Speaker 1>trying to make is that they aren't abandoning the three sixty.

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<v Speaker 1>You know, when when the three sixty came out, it

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<v Speaker 1>was very shortly thereafter that they stopped all development for

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<v Speaker 1>the original Xbox and uh and, I think that this

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<v Speaker 1>message they're sending is we're not going to do that

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<v Speaker 1>with this generation. You're going to have games for the

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<v Speaker 1>Xbox one, and we're still developing games for the three

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<v Speaker 1>sixty because we still think of it as a viable

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<v Speaker 1>piece of hardware. So for a while it's going to

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<v Speaker 1>follow the same kind of model that's Sony tends to do,

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<v Speaker 1>where you support the old generation while you're also pushing

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<v Speaker 1>the new one. Now, when they were their press event,

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<v Speaker 1>it was um divide it up into sections. They started

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<v Speaker 1>off with a big preview of metal Gear Solid as

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<v Speaker 1>I recall, which got a lot of people in the

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<v Speaker 1>audience excited. Then they talked about the three sixty, and

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<v Speaker 1>then they went on to the Xbox One. Microsoft had

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<v Speaker 1>recently received a lot of criticism because they had an

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<v Speaker 1>event about well about two and a half weeks before

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<v Speaker 1>E three where they unveiled the Xbox One for the

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<v Speaker 1>first time, and in that one they were specifically talking

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<v Speaker 1>about its capabilities as sort of an entertainment center. They

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<v Speaker 1>didn't really talk about games very much, and they cut

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<v Speaker 1>a lot of flak for that, even though Microsoft had

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<v Speaker 1>said that they outset we're not talking about games, will

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<v Speaker 1>do that at E three. Uh So, this time they

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<v Speaker 1>talked about games a lot, and they talked about some

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<v Speaker 1>innovations that I think are largely not appreciated by gamers,

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<v Speaker 1>or at least not it's not something that they're looking for.

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<v Speaker 1>And I think that was a problem because when we

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<v Speaker 1>get into the sony thing. We'll talk about, you know,

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<v Speaker 1>the various impressions that people got from that press day.

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<v Speaker 1>Well Microsoft's press event. You know, they talked about how,

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<v Speaker 1>uh they were integrating smart Glass, which is their mobile

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<v Speaker 1>operating system integration with Xbox Live and Xbox so that

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<v Speaker 1>would give you more control over games, it would give

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<v Speaker 1>you access to other content that's related to the games.

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<v Speaker 1>They showed a lot of games that have a tactical

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<v Speaker 1>element where someone using smart Glass could influence a game

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<v Speaker 1>by uh seeing an overview of an entire map. So

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<v Speaker 1>let's say it's squad ace combat. This person might be

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<v Speaker 1>able to call in an air strike against opponents or

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<v Speaker 1>be able to warn someone like, hey, if you turn

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<v Speaker 1>that corner, there's three guys waiting to ambush you. That

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<v Speaker 1>so extra functionality that you wouldn't get from the game itself.

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<v Speaker 1>But once you link a tablet into it, you get this,

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<v Speaker 1>uh this added dimension, right, and and that's cool. But

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<v Speaker 1>I think a lot of gamers are thinking like, well, okay, okay,

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<v Speaker 1>but I'm already paying five for this console, right, I

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<v Speaker 1>don't want to have to buy another tablet or or

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<v Speaker 1>even you know, people are just saying like I'm just

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<v Speaker 1>that's just not what I'm looking for in the game.

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<v Speaker 1>I don't think it. I don't think it had the

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<v Speaker 1>big impact that Microsoft was possibly expecting for. They also

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<v Speaker 1>talked a lot about their Connect and the connect um

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<v Speaker 1>uh interaction with games, and again, I think that's one

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<v Speaker 1>of those things that it's really cool. I think both

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<v Speaker 1>the smart glass and Connect are really cool uh innovative

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<v Speaker 1>approaches to gaming. But a lot of gamers just they

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<v Speaker 1>haven't gotten to the point where they care about that, right. Sure,

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<v Speaker 1>I felt like, um, like, the Connect is a really

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<v Speaker 1>great like family party kind of thing most of the time.

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<v Speaker 1>But but I don't know anyone who plays any quote

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<v Speaker 1>unquote serious games with a Connect. It's all. It's all,

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<v Speaker 1>you know, like, oh like that the WE sports style

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<v Speaker 1>thing or Connect Sports whatever that franchise. I could see.

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<v Speaker 1>I could see it becoming more useful as it gets

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<v Speaker 1>more deeply integrated into games. For example, again going back

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<v Speaker 1>to like a squad based game, if you are human

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<v Speaker 1>character and you are playing with artificially intelligent helpers, and

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<v Speaker 1>you issue a command over the connect, and that way

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<v Speaker 1>you don't have to press some sort of button sequence

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<v Speaker 1>to tell your squad weight. Here then that could be

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<v Speaker 1>very useful. And of course that's just one small example.

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<v Speaker 1>And then there's always the gesture control stuff too, not

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<v Speaker 1>just voice control. But again I don't think that's that's

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<v Speaker 1>what their core gamer element is really. Yeah, they're not

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<v Speaker 1>asking for it yet, they're not they're not interested in

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<v Speaker 1>it yet. And I think part of that is just

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<v Speaker 1>because it's such a young technology that none of us

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<v Speaker 1>have really seen how it benefits exactly. We haven't had

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<v Speaker 1>a core example saying, look see how amazing this game is.

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<v Speaker 1>When you put these other elements in with this game,

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<v Speaker 1>it makes it a must buy. I don't think we've

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<v Speaker 1>had a title like that yet, or at least if

0:11:13.920 --> 0:11:16.800
<v Speaker 1>we have, I don't think it's gotten widespread enough acclaim

0:11:17.000 --> 0:11:21.200
<v Speaker 1>for that to be a decision making factor. So most gamers,

0:11:21.200 --> 0:11:25.680
<v Speaker 1>what they're expecting expecting is better graphics, better processor. Um,

0:11:25.720 --> 0:11:28.160
<v Speaker 1>they're hoping for a decent price, and some of the

0:11:28.200 --> 0:11:31.880
<v Speaker 1>other elements that Microsoft didn't really address, which includes the

0:11:31.920 --> 0:11:35.760
<v Speaker 1>whole idea about what happens with used games, because Microsoft's

0:11:35.760 --> 0:11:39.920
<v Speaker 1>approach is all about streaming and and cloud based and

0:11:40.840 --> 0:11:44.520
<v Speaker 1>essentially moving away from the physical media that we tend

0:11:44.600 --> 0:11:48.080
<v Speaker 1>to think of when we think of consoles, and that

0:11:48.440 --> 0:11:51.280
<v Speaker 1>is a is a dramatic departure to the way that

0:11:51.440 --> 0:11:53.720
<v Speaker 1>games have been done in the past. And it also

0:11:53.760 --> 0:11:57.280
<v Speaker 1>means that there are some pretty strong restrictions, like if

0:11:57.280 --> 0:12:01.000
<v Speaker 1>it's a digital copy, how do you sell a used game?

0:12:01.679 --> 0:12:04.600
<v Speaker 1>And why would you pay less money for a used

0:12:04.640 --> 0:12:07.040
<v Speaker 1>game if it's a digital copy in the media is

0:12:07.080 --> 0:12:09.960
<v Speaker 1>exactly the same. It makes it makes the word used

0:12:10.000 --> 0:12:12.600
<v Speaker 1>meaningless in terms of and that's that's a big concern

0:12:12.720 --> 0:12:14.280
<v Speaker 1>because there are a lot of people who want Most

0:12:14.280 --> 0:12:16.360
<v Speaker 1>people buy I'm not going to say most people, but

0:12:16.400 --> 0:12:18.880
<v Speaker 1>a lot of people buy a second market. Yeah, because

0:12:19.160 --> 0:12:20.920
<v Speaker 1>this way they can buy the games they want for

0:12:20.960 --> 0:12:22.559
<v Speaker 1>a little less money than what they would have to

0:12:22.559 --> 0:12:24.319
<v Speaker 1>spend at full price. And maybe it takes them a

0:12:24.320 --> 0:12:27.040
<v Speaker 1>couple of months to buy it, but yeah, and then

0:12:27.080 --> 0:12:28.920
<v Speaker 1>when they're done with it, they can sell it back

0:12:28.960 --> 0:12:31.079
<v Speaker 1>if they want for a much lower price and a

0:12:31.120 --> 0:12:33.880
<v Speaker 1>half dollars or whatever it is. But it's it's still

0:12:34.000 --> 0:12:35.840
<v Speaker 1>it's still one of those things where if you add

0:12:35.880 --> 0:12:38.640
<v Speaker 1>it up, they're like, Okay, look, over the course of

0:12:38.679 --> 0:12:41.920
<v Speaker 1>this year, that meant that I I paid ten bucks

0:12:41.960 --> 0:12:44.600
<v Speaker 1>for a fifty dollar title. Once you factor in all

0:12:44.640 --> 0:12:47.760
<v Speaker 1>of this stuff over time, right, and now it's going

0:12:47.840 --> 0:12:51.640
<v Speaker 1>to be well, they used doesn't really make any sense anymore,

0:12:51.720 --> 0:12:53.440
<v Speaker 1>so I have to buy it new. Then you have

0:12:53.559 --> 0:12:56.840
<v Speaker 1>the concept of you need to be connected to the

0:12:56.880 --> 0:13:00.200
<v Speaker 1>internet and it has to Yeah, it does this once

0:13:00.320 --> 0:13:03.640
<v Speaker 1>once every twenty four hours. Um. A lot of people

0:13:03.640 --> 0:13:06.520
<v Speaker 1>are upset about that. Now, personally, from my own perspective,

0:13:06.840 --> 0:13:09.680
<v Speaker 1>it doesn't bother me that much. But it's because the

0:13:09.720 --> 0:13:12.640
<v Speaker 1>way I use my Xbox right now, it's always connected anyway,

0:13:13.200 --> 0:13:15.520
<v Speaker 1>and so and I don't I don't tend to shop

0:13:15.559 --> 0:13:18.520
<v Speaker 1>for games and used games. I don't sell off games.

0:13:18.679 --> 0:13:20.960
<v Speaker 1>So it doesn't affect me personally because that's my own

0:13:21.040 --> 0:13:24.320
<v Speaker 1>personal style however, Right, But that's that's very much a

0:13:24.360 --> 0:13:26.920
<v Speaker 1>class issue. I would say of assuming that that there

0:13:27.120 --> 0:13:31.000
<v Speaker 1>that their core basic gamer has a twenty four hour day,

0:13:31.040 --> 0:13:33.680
<v Speaker 1>seven day a week Internet connection, that it never goes out,

0:13:34.080 --> 0:13:37.400
<v Speaker 1>that they are interested in being online all the time,

0:13:37.480 --> 0:13:40.640
<v Speaker 1>and that they are okay with spending that much money

0:13:40.800 --> 0:13:43.400
<v Speaker 1>on as many games as they want to buy. Sure,

0:13:43.600 --> 0:13:47.319
<v Speaker 1>I am the case the perfect case for Microsoft's approach,

0:13:47.679 --> 0:13:50.480
<v Speaker 1>because that's how I play. But I recognize there are

0:13:50.480 --> 0:13:54.880
<v Speaker 1>other people who have very different restrictions on them that

0:13:55.000 --> 0:13:57.959
<v Speaker 1>have different life circumstances. I completely understand that, and I

0:13:58.040 --> 0:14:00.679
<v Speaker 1>understand why they will be upset about it. Honestly, for me,

0:14:00.720 --> 0:14:02.600
<v Speaker 1>that the cost of games is part of why I

0:14:02.640 --> 0:14:05.000
<v Speaker 1>don't play more video games because I'm like, well, you know,

0:14:05.080 --> 0:14:08.120
<v Speaker 1>either I could buy this video game, or I could

0:14:08.240 --> 0:14:10.079
<v Speaker 1>go to a couple of movies and have a couple

0:14:10.160 --> 0:14:12.320
<v Speaker 1>drinks some friends and have a really nice dinner, and

0:14:12.400 --> 0:14:16.760
<v Speaker 1>I would overall rather do all of that stuff. Then yeah,

0:14:17.920 --> 0:14:20.840
<v Speaker 1>And that's the thing is that it's I think what

0:14:20.880 --> 0:14:24.240
<v Speaker 1>Microsoft is doing is it's trying to push gaming into

0:14:24.440 --> 0:14:27.440
<v Speaker 1>a new era, a new generation, and that means having

0:14:27.520 --> 0:14:32.320
<v Speaker 1>to leave behind support for uh traditional forms of gaming.

0:14:32.720 --> 0:14:35.560
<v Speaker 1>And it's it's a tough thing. It's really hard. It's

0:14:35.560 --> 0:14:37.360
<v Speaker 1>hard to get people on your side when you do that,

0:14:37.400 --> 0:14:39.880
<v Speaker 1>because in general, we don't really like change that much.

0:14:39.880 --> 0:14:43.720
<v Speaker 1>We like improvements, we don't like change. Nerd nerds don't

0:14:43.720 --> 0:14:47.160
<v Speaker 1>like change. That's crazy. Well, people in general hate to

0:14:47.160 --> 0:14:51.040
<v Speaker 1>break it to you, not just nerds. So but change

0:14:51.080 --> 0:14:53.360
<v Speaker 1>is one of those things where I mean, we've seen

0:14:53.440 --> 0:14:55.960
<v Speaker 1>this with other companies like Apple is famous for this,

0:14:56.000 --> 0:14:59.840
<v Speaker 1>where Apple will stop supporting one form of media force

0:15:00.120 --> 0:15:03.840
<v Speaker 1>ing the industry to conform to Apple's new approach if

0:15:03.840 --> 0:15:06.560
<v Speaker 1>they want to continue working with Apple. Usually that means

0:15:06.560 --> 0:15:10.720
<v Speaker 1>that there's a year or two of struggle before things

0:15:10.760 --> 0:15:13.480
<v Speaker 1>settle down and everyone either forgets what it used to

0:15:13.480 --> 0:15:15.840
<v Speaker 1>be like or they actually prefer the new way. But

0:15:15.960 --> 0:15:18.440
<v Speaker 1>it takes time for that to happen. And so I

0:15:18.440 --> 0:15:20.400
<v Speaker 1>think it's the same thing with this is that you

0:15:20.440 --> 0:15:23.800
<v Speaker 1>know this, this has upset some gamers. I don't think

0:15:23.840 --> 0:15:28.960
<v Speaker 1>that the you know, unless Microsoft dramatically changes it's uh,

0:15:29.000 --> 0:15:31.400
<v Speaker 1>it's strategy. I don't think that that's going to change

0:15:31.440 --> 0:15:36.720
<v Speaker 1>anytime soon. But I do think that over time the

0:15:36.880 --> 0:15:43.520
<v Speaker 1>objections will become less uh what's the right word, um adamant,

0:15:44.080 --> 0:15:46.320
<v Speaker 1>They're going to be Maybe maybe that's maybe that's just

0:15:46.360 --> 0:15:48.960
<v Speaker 1>their market too. I mean, you know, it's there are

0:15:49.000 --> 0:15:51.760
<v Speaker 1>certainly different segments of the gamer market. Enough people are

0:15:51.800 --> 0:15:54.240
<v Speaker 1>involved in gaming communities these days that I think it's

0:15:54.360 --> 0:15:57.480
<v Speaker 1>very possible for them to target that market if they want. Now,

0:15:57.520 --> 0:15:59.720
<v Speaker 1>I will say, I had a chance to play a

0:15:59.720 --> 0:16:03.960
<v Speaker 1>few games using the Xbox One. Uh, I don't know,

0:16:04.000 --> 0:16:05.760
<v Speaker 1>if it's just me, it felt like the controller was

0:16:05.760 --> 0:16:08.720
<v Speaker 1>actually a little smaller than it used to be. Um,

0:16:08.760 --> 0:16:10.920
<v Speaker 1>maybe maybe that was just you know, it could have

0:16:10.960 --> 0:16:12.560
<v Speaker 1>just all been in my mind because I didn't have

0:16:12.560 --> 0:16:15.160
<v Speaker 1>a chance to play Xbox three sixty and the Xbox

0:16:15.200 --> 0:16:18.520
<v Speaker 1>One back to back. But it just felt a little different. Uh,

0:16:18.600 --> 0:16:21.480
<v Speaker 1>not in a necessarily a bad way, but it took

0:16:21.520 --> 0:16:24.920
<v Speaker 1>a little getting used to. Um, the shoulder buttons are

0:16:24.920 --> 0:16:26.920
<v Speaker 1>a little different, and the trigger buttons are a little different.

0:16:27.320 --> 0:16:32.120
<v Speaker 1>But the games I played were very responsive and very

0:16:32.160 --> 0:16:35.720
<v Speaker 1>pretty to look at. They also had some interesting teasers

0:16:35.960 --> 0:16:39.680
<v Speaker 1>at the Microsoft precedent, including one of a game franchise

0:16:39.760 --> 0:16:44.040
<v Speaker 1>that's beloved by both people on this podcast, Halo. Uh

0:16:44.160 --> 0:16:46.280
<v Speaker 1>it was. It was very much a teaser. It had

0:16:46.320 --> 0:16:51.720
<v Speaker 1>a a robed figure trudging through the desert and you

0:16:51.720 --> 0:16:54.400
<v Speaker 1>couldn't see any details on this figure at all, just

0:16:54.680 --> 0:16:57.480
<v Speaker 1>as they're walking over the dunes and these beautiful particle

0:16:57.520 --> 0:16:59.880
<v Speaker 1>effects with the sand and everything. Uh, this is obviously

0:16:59.880 --> 0:17:04.080
<v Speaker 1>a pre rendered teaser, not in game footage necessarily. Then

0:17:04.119 --> 0:17:07.320
<v Speaker 1>suddenly the ground starts to shake, sand starts to fall away,

0:17:07.359 --> 0:17:13.440
<v Speaker 1>and this enormous um mechanical creature like bird like thing

0:17:13.600 --> 0:17:17.240
<v Speaker 1>comes out of the desert. Essentially is like an evolved

0:17:17.320 --> 0:17:19.040
<v Speaker 1>version of what the source of stuff you saw on

0:17:19.040 --> 0:17:22.040
<v Speaker 1>Halo four. And then the wind from its emergence of

0:17:22.359 --> 0:17:25.200
<v Speaker 1>from the desert blows back the cowl on the rope,

0:17:25.240 --> 0:17:28.040
<v Speaker 1>revealing Master Chief. Uh. And then it just had the

0:17:28.040 --> 0:17:32.080
<v Speaker 1>title for Halo five and the crowd went nuts. Um. Now,

0:17:32.160 --> 0:17:35.040
<v Speaker 1>let me tell you, out of all the stuff that

0:17:35.040 --> 0:17:39.359
<v Speaker 1>happened at Microsoft's press event, the one thing that got

0:17:39.400 --> 0:17:43.639
<v Speaker 1>the biggest response. And this is very telling. You know,

0:17:43.680 --> 0:17:46.199
<v Speaker 1>Microsoft is going through all these issues where gamers are

0:17:46.200 --> 0:17:49.399
<v Speaker 1>worried about the future of the console and how you know.

0:17:49.440 --> 0:17:52.960
<v Speaker 1>They're worried about the connect being required and having to

0:17:53.000 --> 0:17:54.800
<v Speaker 1>have it connected all the time in order to play games.

0:17:54.800 --> 0:17:58.280
<v Speaker 1>They're worried about the the consistent connection to the Internet.

0:17:58.280 --> 0:18:02.640
<v Speaker 1>They're worried about the used games. Microsoft said one thing

0:18:02.680 --> 0:18:05.720
<v Speaker 1>that got the crowd cheering, which was that they were

0:18:05.760 --> 0:18:09.680
<v Speaker 1>moving away from Microsoft Points and going to real currency,

0:18:10.200 --> 0:18:12.840
<v Speaker 1>right right, I heard about that. So no longer will

0:18:12.880 --> 0:18:16.000
<v Speaker 1>you have to pay money to buy six Microsoft points

0:18:16.040 --> 0:18:19.240
<v Speaker 1>to then buy a twelve hundred Microsoft point game left

0:18:19.280 --> 0:18:21.600
<v Speaker 1>over with four hundred points. This was one of those issues.

0:18:21.600 --> 0:18:23.479
<v Speaker 1>It's like there are a lot of places that do

0:18:23.520 --> 0:18:25.280
<v Speaker 1>this sort of thing. I always call it the Disney

0:18:25.280 --> 0:18:30.920
<v Speaker 1>dollar approach, where you buy into a platform specific currency,

0:18:30.960 --> 0:18:34.160
<v Speaker 1>but the amount of real money you spend to get

0:18:34.200 --> 0:18:38.840
<v Speaker 1>the platform currency uh never matches up with whatever the

0:18:38.880 --> 0:18:41.360
<v Speaker 1>actual projects. Sure, and it's all, it's all. I think

0:18:41.359 --> 0:18:43.760
<v Speaker 1>people are pretty aware that that's all spoken mirrors. It's

0:18:43.760 --> 0:18:47.080
<v Speaker 1>a way of getting people to uh not pay as

0:18:47.160 --> 0:18:50.920
<v Speaker 1>much attention to what they're buying, right. Well, and there's

0:18:50.920 --> 0:18:52.840
<v Speaker 1>also and and there's also the fact that you know

0:18:52.840 --> 0:18:54.840
<v Speaker 1>you're gonna have to spend more money than what you

0:18:54.920 --> 0:18:56.640
<v Speaker 1>need to buy whatever it is you want to buy,

0:18:56.640 --> 0:18:59.520
<v Speaker 1>because again, it doesn't match up exactly right. They're moving

0:18:59.520 --> 0:19:02.639
<v Speaker 1>away from that to real currency purchases, and I got

0:19:02.680 --> 0:19:04.359
<v Speaker 1>a huge response from the crowd. That was the biggest

0:19:04.359 --> 0:19:05.840
<v Speaker 1>one of the night as far as I could tell,

0:19:05.880 --> 0:19:09.720
<v Speaker 1>besides maybe the Halo teaser. So when when your biggest

0:19:09.760 --> 0:19:12.280
<v Speaker 1>response is the fact that you're moving away from a

0:19:12.359 --> 0:19:15.640
<v Speaker 1>points based currency to real currency, and it'll be it'll

0:19:15.680 --> 0:19:17.920
<v Speaker 1>be real for whatever region, you know, like in the

0:19:18.040 --> 0:19:20.399
<v Speaker 1>United States dollars, in the UK it'll be pounds, and

0:19:20.960 --> 0:19:26.080
<v Speaker 1>in Europe it'll be euros, and you know, etcetera, etcetera.

0:19:26.200 --> 0:19:28.440
<v Speaker 1>So it'll uh, but the fact that that was the

0:19:28.440 --> 0:19:32.120
<v Speaker 1>biggest response was very kind of telling I think that

0:19:32.119 --> 0:19:35.320
<v Speaker 1>that that it wasn't anything else from Microsoft that got

0:19:35.359 --> 0:19:37.240
<v Speaker 1>that big of a buy in from the crowd. That

0:19:37.280 --> 0:19:40.080
<v Speaker 1>they that they may be weren't catering enough to the

0:19:40.119 --> 0:19:43.600
<v Speaker 1>people who were there with their content to uh with

0:19:43.640 --> 0:19:46.399
<v Speaker 1>their with their presentation right right. And when I walked

0:19:46.520 --> 0:19:49.399
<v Speaker 1>into E three, before I had seen anything, I was

0:19:49.520 --> 0:19:53.879
<v Speaker 1>absolutely convinced that I would buy an Xbox one and

0:19:53.960 --> 0:19:57.560
<v Speaker 1>I would essue the PS four and the Xbox One

0:19:57.560 --> 0:19:59.800
<v Speaker 1>would be my only console. And I'll tell you what

0:20:00.600 --> 0:20:03.479
<v Speaker 1>after the break, I'll tell you more about how that

0:20:03.520 --> 0:20:06.280
<v Speaker 1>decision changed. But before I do, let's take a quick

0:20:06.280 --> 0:20:10.199
<v Speaker 1>moment to thank our sponsor. Alright, we're back. So I

0:20:10.280 --> 0:20:14.479
<v Speaker 1>covered Microsoft, right and and you just finished saying that

0:20:14.520 --> 0:20:16.920
<v Speaker 1>you weren't too sure about Sony going into the going

0:20:16.920 --> 0:20:19.120
<v Speaker 1>into E three. How did you feel about it once

0:20:19.119 --> 0:20:21.840
<v Speaker 1>you've seen their presentation? Alright? So before I said that

0:20:21.880 --> 0:20:23.840
<v Speaker 1>I would only buy an Xbox one and I would

0:20:24.720 --> 0:20:27.600
<v Speaker 1>move away from the Sony platform because the reason why

0:20:27.640 --> 0:20:29.760
<v Speaker 1>I said that is as a gamer. Right now, I

0:20:29.840 --> 0:20:31.760
<v Speaker 1>have both consoles. I have the three sixty and the

0:20:31.800 --> 0:20:34.840
<v Speaker 1>P S three, both current generation consoles. I should say

0:20:35.040 --> 0:20:37.000
<v Speaker 1>I have the three sixty and the p S three,

0:20:37.520 --> 0:20:39.680
<v Speaker 1>and I've got two games for the p S three,

0:20:39.680 --> 0:20:42.080
<v Speaker 1>which I never play. I only use my p S

0:20:42.119 --> 0:20:44.399
<v Speaker 1>three as a Blue Ray Player. Now on my Xbox

0:20:44.440 --> 0:20:46.800
<v Speaker 1>three six, I've got lots of games that I play

0:20:46.920 --> 0:20:49.320
<v Speaker 1>all the time. And the new Xbox one also is

0:20:49.320 --> 0:20:51.160
<v Speaker 1>going to have a Blu Ray Player, which I thought,

0:20:51.240 --> 0:20:53.080
<v Speaker 1>or a Blue Ray Drive, and I thought, well, this

0:20:53.160 --> 0:20:55.040
<v Speaker 1>means that I could get rid of my PS three

0:20:55.040 --> 0:20:57.320
<v Speaker 1>because I never use it except as a Blu Ray Player,

0:20:57.720 --> 0:21:01.080
<v Speaker 1>and I can't imagine wanting a PS four. Sony has

0:21:01.119 --> 0:21:06.120
<v Speaker 1>its press event, and Sony addressed all the concerns that

0:21:06.160 --> 0:21:09.520
<v Speaker 1>people had about Microsoft, and they made sure to do

0:21:09.560 --> 0:21:11.160
<v Speaker 1>it in such a way that it was a dig

0:21:11.200 --> 0:21:15.680
<v Speaker 1>at Microsoft to every opportunity got it. So they said,

0:21:15.880 --> 0:21:17.800
<v Speaker 1>you know, our games are gonna come on disc and

0:21:17.840 --> 0:21:19.800
<v Speaker 1>you can put those discs in an EPs four and

0:21:19.840 --> 0:21:21.600
<v Speaker 1>it's going to work. So if you want to trade

0:21:21.600 --> 0:21:23.600
<v Speaker 1>that game in, if you want to sell that game,

0:21:23.640 --> 0:21:25.359
<v Speaker 1>if you want to lend it to your friend, you

0:21:25.359 --> 0:21:28.320
<v Speaker 1>can totally do that because your games are your games.

0:21:28.760 --> 0:21:31.440
<v Speaker 1>And that was a shot across the bow and Microsoft.

0:21:31.520 --> 0:21:33.359
<v Speaker 1>Keep in mind, you know Microsoft is looking at this

0:21:33.440 --> 0:21:37.600
<v Speaker 1>cloud based approach where theoretically you could have cloud based

0:21:38.000 --> 0:21:41.680
<v Speaker 1>computing where the game itself could be too complex for

0:21:41.720 --> 0:21:45.280
<v Speaker 1>your console to play on its own. So with cloud computing,

0:21:45.320 --> 0:21:47.600
<v Speaker 1>you have these massive server farms that are running the

0:21:47.600 --> 0:21:50.440
<v Speaker 1>games for you. You're streaming the content, so it's kind

0:21:50.440 --> 0:21:53.359
<v Speaker 1>of like you know, an ullah or on live or

0:21:53.400 --> 0:21:56.800
<v Speaker 1>something like that, and you're able to suddenly, uh play

0:21:56.840 --> 0:22:00.600
<v Speaker 1>these games that normally your console couldn't run. So approach

0:22:00.640 --> 0:22:02.760
<v Speaker 1>was that we just made the console stronger and you

0:22:02.760 --> 0:22:05.879
<v Speaker 1>can play whatever you want. Oh yeah, yeah, that's a

0:22:06.040 --> 0:22:07.960
<v Speaker 1>that's definitely a thing. No, I was I was gonna ask,

0:22:08.000 --> 0:22:10.520
<v Speaker 1>have you heard anything about whether Microsoft's games for the

0:22:10.600 --> 0:22:12.400
<v Speaker 1>Xbox One are going to be tied to a game

0:22:12.480 --> 0:22:14.320
<v Speaker 1>or profile so that you can take them to a

0:22:14.359 --> 0:22:18.240
<v Speaker 1>different box or yes, it is supposed to do that,

0:22:18.640 --> 0:22:20.119
<v Speaker 1>So you're supposed to be tied to it so that

0:22:20.200 --> 0:22:22.760
<v Speaker 1>you can do that sort of thing. Uh, you can,

0:22:23.160 --> 0:22:27.440
<v Speaker 1>according to x or Microsoft. Rather, you can sell off

0:22:27.480 --> 0:22:29.920
<v Speaker 1>a game, but there could be restrictions on that based

0:22:29.960 --> 0:22:33.920
<v Speaker 1>upon h individual game publisher. So in other words, Microsoft

0:22:33.960 --> 0:22:37.280
<v Speaker 1>is leaving it up to publishers to decide what the

0:22:37.680 --> 0:22:41.480
<v Speaker 1>um the actual policy will be for selling used games,

0:22:41.480 --> 0:22:44.040
<v Speaker 1>and the publishers, for their part, have said this might

0:22:44.040 --> 0:22:46.280
<v Speaker 1>be true, but they haven't given us any details, so

0:22:46.320 --> 0:22:48.479
<v Speaker 1>we don't know how that would be implemented. So at

0:22:48.480 --> 0:22:50.880
<v Speaker 1>the moment, there's still a big question mark about used

0:22:50.880 --> 0:22:53.200
<v Speaker 1>games in general. With the Xbox One. It's not to

0:22:53.240 --> 0:22:55.479
<v Speaker 1>say that there will not be any way of doing it,

0:22:55.520 --> 0:22:58.239
<v Speaker 1>but it may be very much restricted, and it may

0:22:58.240 --> 0:23:00.239
<v Speaker 1>be a case by case basis, which is just going

0:23:00.280 --> 0:23:04.600
<v Speaker 1>to drive players nuts. So that's impossible. But back to

0:23:04.640 --> 0:23:07.879
<v Speaker 1>Sony any that they also had something to say about authentication. Well,

0:23:07.920 --> 0:23:10.679
<v Speaker 1>you know, they had stuff to say about everything, Like

0:23:10.800 --> 0:23:13.879
<v Speaker 1>essentially every single point they made was that this is

0:23:13.880 --> 0:23:17.159
<v Speaker 1>not the way we're doing things. The Microsoft way is

0:23:17.200 --> 0:23:18.640
<v Speaker 1>not the way we're doing things. It didn't use those

0:23:18.680 --> 0:23:22.520
<v Speaker 1>words specifically, but they were very careful to kind of

0:23:22.600 --> 0:23:24.919
<v Speaker 1>go ahead with that and their and their conference was

0:23:25.000 --> 0:23:28.480
<v Speaker 1>maybe six hours after Microsoft's conference, Yeah it was, And

0:23:28.720 --> 0:23:32.040
<v Speaker 1>I don't know how much I think that most of

0:23:32.080 --> 0:23:35.000
<v Speaker 1>their their points had to be pretty much in stone,

0:23:35.760 --> 0:23:39.160
<v Speaker 1>because even even giving given six hours, there's not enough

0:23:39.200 --> 0:23:44.520
<v Speaker 1>time to make the company multimedia presentation decisions on corporate

0:23:44.600 --> 0:23:47.119
<v Speaker 1>not just multimedia decisions but you're talking about decision that

0:23:47.160 --> 0:23:50.520
<v Speaker 1>will affect the business from that point forward. That's a

0:23:50.600 --> 0:23:52.760
<v Speaker 1>huge decision. I can't think of any company that would

0:23:52.760 --> 0:23:55.080
<v Speaker 1>be nimble enough to make that kind of change in

0:23:55.160 --> 0:23:58.359
<v Speaker 1>real time and within six hours say all right, well,

0:23:58.400 --> 0:24:00.679
<v Speaker 1>now we know how we're gonna answer or this question

0:24:00.760 --> 0:24:03.159
<v Speaker 1>because Microsoft did this way and people didn't like it,

0:24:03.160 --> 0:24:04.479
<v Speaker 1>so we're gonna do it this way. I don't think

0:24:04.520 --> 0:24:07.639
<v Speaker 1>that was possible, I'm sure, but I, you know, the

0:24:07.640 --> 0:24:10.280
<v Speaker 1>cynical part of me suspects that maybe they listened to

0:24:10.440 --> 0:24:14.760
<v Speaker 1>xboxes presentation and watched the crowd response and had their speaker.

0:24:15.280 --> 0:24:17.960
<v Speaker 1>I think they probably tweet the approach right so that

0:24:18.240 --> 0:24:20.320
<v Speaker 1>they already knew what they were gonna say. Now they

0:24:20.400 --> 0:24:22.880
<v Speaker 1>knew how they were going to say it. I think

0:24:22.920 --> 0:24:25.560
<v Speaker 1>that I think that's fair enough. Well. Sony also managed

0:24:25.600 --> 0:24:27.000
<v Speaker 1>to do a few other things. First of all, one

0:24:27.040 --> 0:24:28.720
<v Speaker 1>of the first things he did was they showed off

0:24:28.800 --> 0:24:32.040
<v Speaker 1>the console because because they hadn't previously. Yeah, they had

0:24:32.119 --> 0:24:36.439
<v Speaker 1>had a an event earlier inten where they announced the

0:24:36.480 --> 0:24:38.399
<v Speaker 1>console and they talked about some of the games that

0:24:38.440 --> 0:24:42.200
<v Speaker 1>would be coming out, but they did not reveal any

0:24:42.280 --> 0:24:44.680
<v Speaker 1>pictures of the console. Itself. They showed off the controller,

0:24:44.800 --> 0:24:47.119
<v Speaker 1>and they showed off what the p S I camera

0:24:47.280 --> 0:24:50.199
<v Speaker 1>looks like, which is very similar to the connect, but

0:24:50.280 --> 0:24:53.240
<v Speaker 1>they did not show off the console itself. That was

0:24:53.280 --> 0:24:55.800
<v Speaker 1>one of the first things they did, and people's first

0:24:55.880 --> 0:24:59.119
<v Speaker 1>reaction was, huh, it looks a lot like the Xbox one. Uh,

0:24:59.200 --> 0:25:01.320
<v Speaker 1>it's a certain and the console looks like a console.

0:25:01.400 --> 0:25:03.479
<v Speaker 1>It's you know, yeah, it Well, the both of them

0:25:03.560 --> 0:25:06.120
<v Speaker 1>looked more like something you would see in the home

0:25:06.240 --> 0:25:09.120
<v Speaker 1>entertainment stack, right, because the PS three had that that

0:25:09.520 --> 0:25:12.520
<v Speaker 1>curved The original one anyway, had that curved top, which

0:25:12.520 --> 0:25:14.679
<v Speaker 1>meant that you could not stack anything on top of

0:25:14.680 --> 0:25:17.520
<v Speaker 1>it because it would just be all wobbly. This one

0:25:17.560 --> 0:25:19.800
<v Speaker 1>looks more like what you would see with a cable box,

0:25:19.840 --> 0:25:22.320
<v Speaker 1>although it does have if you look at it in profile,

0:25:22.680 --> 0:25:24.679
<v Speaker 1>it has these kind of it's almost like a little

0:25:24.800 --> 0:25:28.840
<v Speaker 1>rhombus instead of instead of a rectangle. But anyway, yeah,

0:25:28.840 --> 0:25:31.399
<v Speaker 1>it's it's a neat design and they showed off a

0:25:31.400 --> 0:25:33.760
<v Speaker 1>lot of games. In fact, they showed it felt like

0:25:33.760 --> 0:25:36.120
<v Speaker 1>they showed off a lot more games than Microsoft Dead.

0:25:36.600 --> 0:25:38.040
<v Speaker 1>But they also showed a lot of games for the

0:25:38.040 --> 0:25:40.159
<v Speaker 1>p S three as well as the PS four. They

0:25:40.240 --> 0:25:43.199
<v Speaker 1>started off with some really powerful heavy hitters like The

0:25:43.280 --> 0:25:46.760
<v Speaker 1>Last of Us, which the reviews have come in for

0:25:46.800 --> 0:25:48.800
<v Speaker 1>the Last of Us, the game itself, as of the

0:25:48.840 --> 0:25:51.240
<v Speaker 1>recording of this podcast right now, is not yet out.

0:25:51.320 --> 0:25:54.600
<v Speaker 1>It comes out the week this podcast should publish, but

0:25:55.200 --> 0:25:58.680
<v Speaker 1>the reviews, the early reviews have all been amazingly positive.

0:25:58.680 --> 0:26:01.360
<v Speaker 1>Lots and lots of perfect wars for this game. It's

0:26:01.440 --> 0:26:05.320
<v Speaker 1>and it's a it's a survivalist game. You're you're playing, uh,

0:26:05.400 --> 0:26:09.160
<v Speaker 1>an older male character who is looking after a younger

0:26:09.440 --> 0:26:13.760
<v Speaker 1>like a teenage girl character. Uh, it's post apocalypse. Of course,

0:26:13.800 --> 0:26:16.240
<v Speaker 1>there's zombie like critters that are after you, as well

0:26:16.280 --> 0:26:20.480
<v Speaker 1>as other survivors who are not necessarily in the helpful mood.

0:26:21.080 --> 0:26:25.280
<v Speaker 1>And uh, apparently it's just got a very emotionally impactful story.

0:26:25.320 --> 0:26:27.560
<v Speaker 1>I got to play a demo of it and it

0:26:27.680 --> 0:26:31.840
<v Speaker 1>was intense. Also a lot of creative little puzzle solving

0:26:31.880 --> 0:26:35.080
<v Speaker 1>moments in it as well, so uh, yeah, there's no

0:26:35.119 --> 0:26:39.159
<v Speaker 1>shortage of zombies at E three. But anyway, other stuff that.

0:26:39.240 --> 0:26:41.560
<v Speaker 1>They then moved on to the PS four and talked

0:26:41.560 --> 0:26:43.080
<v Speaker 1>about some of the games that you would see for

0:26:43.119 --> 0:26:48.560
<v Speaker 1>that and the the interesting uh approaches they had they

0:26:48.600 --> 0:26:51.040
<v Speaker 1>They also talked about a lot of games that were

0:26:51.600 --> 0:26:54.640
<v Speaker 1>not really your traditional games that you would see on Xbox.

0:26:54.960 --> 0:26:57.520
<v Speaker 1>Sony kind of excels in this space where they get

0:26:57.960 --> 0:27:03.879
<v Speaker 1>some weird, funky game tames that have innovative style play

0:27:03.960 --> 0:27:07.200
<v Speaker 1>and premises. There are things like like a Little Big Planet.

0:27:07.400 --> 0:27:09.720
<v Speaker 1>Yeah yeah, So if you look at Xbox, they have

0:27:09.800 --> 0:27:12.120
<v Speaker 1>some of those, And if you look at Xbox Live Arcade,

0:27:12.160 --> 0:27:15.159
<v Speaker 1>you see some of these kind of independent developer games

0:27:15.160 --> 0:27:18.520
<v Speaker 1>that are really kind of quirky or push your expectations

0:27:18.560 --> 0:27:20.479
<v Speaker 1>of what a game is and what a game can do.

0:27:20.840 --> 0:27:23.600
<v Speaker 1>But I think Sony does this better than Microsoft does.

0:27:23.720 --> 0:27:26.320
<v Speaker 1>In general, Sony tends to have at least Sony tends

0:27:26.400 --> 0:27:31.639
<v Speaker 1>to support independent gamers to a more visible extent in Microsoft.

0:27:31.920 --> 0:27:34.040
<v Speaker 1>You know, maybe both companies are doing the same amount

0:27:34.080 --> 0:27:37.400
<v Speaker 1>of work, but Sony's is way more noticeable. And while

0:27:37.440 --> 0:27:41.840
<v Speaker 1>they didn't dedicate an entire segment of their of their

0:27:41.920 --> 0:27:44.720
<v Speaker 1>precedent to independent games, they did show off some independent

0:27:44.760 --> 0:27:47.919
<v Speaker 1>games that got the crowd excited and some some jobs

0:27:48.440 --> 0:27:54.240
<v Speaker 1>weird premises like uh my favorite was Octodad Octo Dad,

0:27:54.280 --> 0:27:56.800
<v Speaker 1>where you play as an octopus who is posing as

0:27:56.800 --> 0:27:59.600
<v Speaker 1>a human and your goal is to get through various

0:27:59.600 --> 0:28:02.560
<v Speaker 1>scenarios without people suspecting that you are in fact an

0:28:02.600 --> 0:28:07.639
<v Speaker 1>octopus in human clothes. It's so fun. I got to

0:28:07.640 --> 0:28:10.040
<v Speaker 1>play a demo. So in this game, you are actually

0:28:10.119 --> 0:28:12.879
<v Speaker 1>using the PS four's controllers and this this title, by

0:28:12.880 --> 0:28:14.399
<v Speaker 1>the way, is going to be available not just on

0:28:14.440 --> 0:28:17.480
<v Speaker 1>the PS four but also on Mac and Windows computers.

0:28:17.480 --> 0:28:19.880
<v Speaker 1>But you use your various buttons on your PS four

0:28:19.920 --> 0:28:24.880
<v Speaker 1>controller to control the legs, your tentacles. Uh and uh.

0:28:25.080 --> 0:28:27.919
<v Speaker 1>The physics of the game are trying to match what

0:28:27.920 --> 0:28:30.280
<v Speaker 1>an octopus would be. In other words, you have no bones,

0:28:30.640 --> 0:28:33.480
<v Speaker 1>so you're all flippy floppy as you're trying to walk

0:28:33.680 --> 0:28:37.800
<v Speaker 1>around and as people as you draw attention to yourself.

0:28:37.840 --> 0:28:40.320
<v Speaker 1>There's more likely to be at an incident of someone

0:28:40.520 --> 0:28:43.360
<v Speaker 1>knowing that you're an octopus when when people start realizing

0:28:43.400 --> 0:28:45.120
<v Speaker 1>that you have no bones in your legs, when you're

0:28:45.120 --> 0:28:47.880
<v Speaker 1>all flippy floppy. Yeah. So the demo they had was

0:28:47.920 --> 0:28:50.320
<v Speaker 1>that you had to get dressed for your wedding and

0:28:50.360 --> 0:28:52.719
<v Speaker 1>then make your way down the aisle so that no

0:28:52.760 --> 0:28:54.920
<v Speaker 1>one noticed that you were an octopus. So you had

0:28:54.960 --> 0:28:57.640
<v Speaker 1>to find a tuxedo and you had to find an

0:28:57.720 --> 0:29:00.640
<v Speaker 1>engagement ring or actually a wedding band and put it

0:29:00.680 --> 0:29:05.480
<v Speaker 1>on your intended hand and uh and and controlling. You

0:29:05.520 --> 0:29:07.840
<v Speaker 1>would switch between controlling the legs and controlling the arms.

0:29:07.880 --> 0:29:09.720
<v Speaker 1>You wouldn't control all of them at the same time,

0:29:10.080 --> 0:29:12.960
<v Speaker 1>so you're controlling you're controlling walking for a while. Yeah,

0:29:13.040 --> 0:29:15.560
<v Speaker 1>and then you switch to your arms. Controlling your arms,

0:29:15.560 --> 0:29:18.280
<v Speaker 1>you had to use both duel stick, both both of

0:29:18.320 --> 0:29:21.120
<v Speaker 1>the stick controllers to control the x, y, and Z

0:29:21.480 --> 0:29:24.280
<v Speaker 1>axis so that you could do depth as well as

0:29:24.680 --> 0:29:29.040
<v Speaker 1>vertical and horizontal control and judging how far you needed

0:29:29.080 --> 0:29:31.400
<v Speaker 1>to put your arms so you could slide this ring

0:29:31.480 --> 0:29:35.280
<v Speaker 1>onto your wife's arm. Was I mean, people behind me

0:29:35.440 --> 0:29:38.840
<v Speaker 1>are laughing their butts off because it's just so ridiculous,

0:29:39.120 --> 0:29:41.000
<v Speaker 1>And it was no matter who was playing the demo,

0:29:41.280 --> 0:29:43.480
<v Speaker 1>that was what was going on. People were just laughing

0:29:43.840 --> 0:29:48.000
<v Speaker 1>at how silly and absurd and and funny this this

0:29:48.040 --> 0:29:51.720
<v Speaker 1>game was. Um. Honestly, I don't know if the game

0:29:52.120 --> 0:29:55.000
<v Speaker 1>like could hold up for a full length game, but

0:29:55.400 --> 0:29:58.400
<v Speaker 1>I had a lot of fun playing that one demo. Uh.

0:29:58.640 --> 0:30:01.520
<v Speaker 1>I also noticed, at least to me again, just as

0:30:01.560 --> 0:30:04.719
<v Speaker 1>the Xbox One controller felt smaller in my hands, and

0:30:04.760 --> 0:30:08.200
<v Speaker 1>again I might be just crazy, But the PS four

0:30:08.200 --> 0:30:11.080
<v Speaker 1>controller felt larger in my hands. Anyone who's heard me

0:30:11.640 --> 0:30:15.480
<v Speaker 1>rant about Sony has heard the problem I have with

0:30:15.520 --> 0:30:19.360
<v Speaker 1>the dual shot controller I have. My fingers aren't incredibly long,

0:30:19.440 --> 0:30:22.640
<v Speaker 1>but they're fairly long, and I get like crab hands

0:30:22.840 --> 0:30:25.840
<v Speaker 1>I've I've always found the PlayStation controller is a little

0:30:25.840 --> 0:30:28.720
<v Speaker 1>bit crampy. Yeah, yeah, I too. More so than that.

0:30:28.760 --> 0:30:30.960
<v Speaker 1>I was actually the one kid who didn't want to

0:30:30.960 --> 0:30:34.360
<v Speaker 1>put down that original like bear sized Xbox. Yeah, the

0:30:34.480 --> 0:30:37.280
<v Speaker 1>Duke Duke controllers what it was called. Yeah, No, I

0:30:37.320 --> 0:30:38.640
<v Speaker 1>like that one too, and mean it was like it's

0:30:38.680 --> 0:30:40.920
<v Speaker 1>like a big crayon. It's just more comfortable in your hands.

0:30:40.880 --> 0:30:43.520
<v Speaker 1>And the Sega Dreamcast had a very similar kind of controller.

0:30:43.520 --> 0:30:46.320
<v Speaker 1>It was these large controllers that felt more comfortable in

0:30:46.320 --> 0:30:49.480
<v Speaker 1>my hands. The PlayStation controller, I've always felt as a

0:30:49.520 --> 0:30:52.360
<v Speaker 1>little cramped for the way I hold the controller, and

0:30:52.440 --> 0:30:56.320
<v Speaker 1>so the PS four controller felt a little more comfortable. Now. Granted,

0:30:56.520 --> 0:30:59.120
<v Speaker 1>keep in mind I was playing for five to ten

0:30:59.200 --> 0:31:01.080
<v Speaker 1>minutes at a time times, so it's not like a

0:31:01.080 --> 0:31:04.240
<v Speaker 1>true gaming session where I call in quote unquote sick,

0:31:04.880 --> 0:31:08.520
<v Speaker 1>and uh sick means uncharted. Four just came out, Uh,

0:31:08.760 --> 0:31:11.200
<v Speaker 1>then you know, maybe if I were to play a

0:31:11.240 --> 0:31:14.080
<v Speaker 1>marathon session, I would realize that I could no longer

0:31:14.120 --> 0:31:16.440
<v Speaker 1>open a jar. You know, I don't know, because I

0:31:16.480 --> 0:31:19.480
<v Speaker 1>didn't have that chance. Jonathan really never does that. No,

0:31:19.640 --> 0:31:23.840
<v Speaker 1>I don't. I don't call in quote unquote sick anyway.

0:31:24.000 --> 0:31:28.280
<v Speaker 1>So the PS four announcement also drew a lot of

0:31:28.280 --> 0:31:31.880
<v Speaker 1>of acclaim because one they said that you don't have

0:31:31.920 --> 0:31:33.760
<v Speaker 1>any problem with use games, which, really, when you think

0:31:33.800 --> 0:31:37.160
<v Speaker 1>about it, the PS four got a lot of praise

0:31:37.200 --> 0:31:39.640
<v Speaker 1>because of the things it didn't do. It essentially kept

0:31:39.640 --> 0:31:42.280
<v Speaker 1>things the same, and by keeping things the same, it

0:31:42.320 --> 0:31:46.400
<v Speaker 1>made gamers happy, which again goes back to that thing

0:31:46.400 --> 0:31:49.920
<v Speaker 1>about gamers hate change, change, and yeah, that's a that's

0:31:49.920 --> 0:31:52.080
<v Speaker 1>gonna be interesting to see how that how that shakes out. Well.

0:31:52.120 --> 0:31:54.200
<v Speaker 1>They also announced that it would be a hundred dollars

0:31:54.240 --> 0:31:57.000
<v Speaker 1>less expensive than the Xbox One. Yeah, I heard that.

0:31:57.000 --> 0:31:59.600
<v Speaker 1>That was that. That was the last thing that they announced,

0:31:59.640 --> 0:32:01.640
<v Speaker 1>basically in the presentations, and they said that it would

0:32:01.640 --> 0:32:05.719
<v Speaker 1>be available by the holiday season of this year, and

0:32:05.760 --> 0:32:08.520
<v Speaker 1>that it would be one would be three dollars in

0:32:08.520 --> 0:32:10.920
<v Speaker 1>the United States, So that's one hundred dollars less than

0:32:10.960 --> 0:32:13.800
<v Speaker 1>the Xbox one, and that got people really excited to

0:32:13.880 --> 0:32:16.720
<v Speaker 1>I mean, they went nuts, and uh and I think

0:32:17.880 --> 0:32:20.560
<v Speaker 1>that to me, that means that Sony has got to

0:32:20.600 --> 0:32:23.000
<v Speaker 1>be this. This is just me guessing, this is my opinion,

0:32:23.440 --> 0:32:26.080
<v Speaker 1>but I think Sony has to be taking a loss

0:32:26.520 --> 0:32:28.280
<v Speaker 1>on those consoles. They have to be selling them at

0:32:28.280 --> 0:32:30.200
<v Speaker 1>a loss and hoping to make up the money in

0:32:30.440 --> 0:32:34.480
<v Speaker 1>game sales. But I can't imagine that because there's not

0:32:34.640 --> 0:32:36.760
<v Speaker 1>that much difference between the PS four and the Xbox

0:32:36.800 --> 0:32:38.720
<v Speaker 1>one when you get down the square wise, and I

0:32:38.760 --> 0:32:41.800
<v Speaker 1>mean I always forget. You know, the last generation console

0:32:41.880 --> 0:32:45.880
<v Speaker 1>came out in two five. That's a really long time ago. Well, yeah,

0:32:45.920 --> 0:32:47.880
<v Speaker 1>they had said that they had planned for the PS

0:32:47.960 --> 0:32:50.640
<v Speaker 1>three to have a ten year lifespan, like a from

0:32:51.000 --> 0:32:54.160
<v Speaker 1>a life cycle as far as development goes. So uh,

0:32:54.400 --> 0:32:56.800
<v Speaker 1>you know, this just says that they're going to again

0:32:56.880 --> 0:32:58.760
<v Speaker 1>continue to develop for the p S three, just like

0:32:58.800 --> 0:33:00.720
<v Speaker 1>Microsoft is going to continue you to develop for the

0:33:00.800 --> 0:33:03.520
<v Speaker 1>Xbox three sixty. So um, I did hear that they're

0:33:03.520 --> 0:33:05.520
<v Speaker 1>putting off the game streaming that they talked so much

0:33:05.520 --> 0:33:09.400
<v Speaker 1>about it their last press conference until Yeah, that's there's

0:33:09.400 --> 0:33:12.200
<v Speaker 1>still a question about that. I think I think the

0:33:12.240 --> 0:33:16.280
<v Speaker 1>gamers really gave Sony a big pass on on that.

0:33:16.400 --> 0:33:19.600
<v Speaker 1>But it's um, you know, that is something that there's

0:33:19.600 --> 0:33:22.200
<v Speaker 1>still questions about, and there weren't a whole lot of answers.

0:33:22.280 --> 0:33:24.360
<v Speaker 1>It was more like, we're still not ready to talk

0:33:24.400 --> 0:33:27.640
<v Speaker 1>about this. It'll be ready in another you know, year,

0:33:28.200 --> 0:33:31.320
<v Speaker 1>So there's still some questions to answer. But I think

0:33:31.400 --> 0:33:35.200
<v Speaker 1>the combination of the lower price tag and the the

0:33:35.240 --> 0:33:37.360
<v Speaker 1>throwing a bone to gamers as far as the whole

0:33:37.720 --> 0:33:40.360
<v Speaker 1>media thing is concerned, and also you don't have to

0:33:40.400 --> 0:33:43.520
<v Speaker 1>have a persistent Internet connection to play games. You know,

0:33:43.720 --> 0:33:47.280
<v Speaker 1>these sort of things were the things that made gamers

0:33:47.280 --> 0:33:49.640
<v Speaker 1>really happy, and that's what led everyone to say that

0:33:49.760 --> 0:33:54.600
<v Speaker 1>Sony quote unquote one E three and I can't disagree because,

0:33:55.080 --> 0:33:57.600
<v Speaker 1>like I said, when I walked into E three, I

0:33:57.680 --> 0:33:59.400
<v Speaker 1>was convinced I was going to buy an Xbox One

0:33:59.480 --> 0:34:02.680
<v Speaker 1>and skip the PS four. Now I'm almost certain I

0:34:02.680 --> 0:34:05.600
<v Speaker 1>will buy a p S four and I'm still pretty

0:34:05.600 --> 0:34:09.120
<v Speaker 1>sure I'm going to buy an Xbox one. I'm pretty

0:34:09.120 --> 0:34:12.480
<v Speaker 1>sure i'll buy both, but I can't. I don't think

0:34:12.480 --> 0:34:14.520
<v Speaker 1>I can skip the PS four now. And part of

0:34:14.520 --> 0:34:17.120
<v Speaker 1>that is because I looked at some of these independent

0:34:17.160 --> 0:34:19.879
<v Speaker 1>games that are only coming out for the PS four.

0:34:20.120 --> 0:34:25.440
<v Speaker 1>And I am really impressed with Sony's dedication to supporting

0:34:26.440 --> 0:34:29.319
<v Speaker 1>new and innovative ways of creating games, because as much

0:34:29.320 --> 0:34:32.640
<v Speaker 1>as I love video games, I have to admit I'm

0:34:32.640 --> 0:34:36.359
<v Speaker 1>getting a little tired of the military shooters, the zombie games,

0:34:37.200 --> 0:34:41.640
<v Speaker 1>sports games, and even the RPGs. You know, yeah, and

0:34:41.640 --> 0:34:43.160
<v Speaker 1>and they and they, and they get so big and

0:34:43.200 --> 0:34:45.880
<v Speaker 1>so shiny and clearly so much it's dedicated to the

0:34:45.880 --> 0:34:48.120
<v Speaker 1>gorgeous artwork, and I certainly don't want to downplay the

0:34:48.680 --> 0:34:51.640
<v Speaker 1>work that goes into that, because it's wonderful. However, sometimes

0:34:51.680 --> 0:34:54.120
<v Speaker 1>you just really want a game that surprises you. Yeah,

0:34:54.440 --> 0:34:56.719
<v Speaker 1>and well you think about some of the games that

0:34:56.840 --> 0:35:00.759
<v Speaker 1>just got crazy love, like Kenda Marii Demassi. But how

0:35:00.800 --> 0:35:03.120
<v Speaker 1>do you explain how do you explain to someone what

0:35:03.200 --> 0:35:05.640
<v Speaker 1>that game is? I mean, so you try to, and

0:35:05.760 --> 0:35:08.200
<v Speaker 1>people just look at me like I'm from another planet.

0:35:08.280 --> 0:35:13.000
<v Speaker 1>And even if you do describe that game to any accurate,

0:35:13.120 --> 0:35:16.200
<v Speaker 1>accurate level, people don't get it until they pick it

0:35:16.280 --> 0:35:19.479
<v Speaker 1>up and start playing it and they realize fun. Yeah,

0:35:19.600 --> 0:35:22.120
<v Speaker 1>you know. And that's the thing is that Sony is

0:35:22.320 --> 0:35:26.120
<v Speaker 1>getting really good at supporting that kind of development and uh,

0:35:26.160 --> 0:35:28.239
<v Speaker 1>you know, I'm not trying to say that Sony is

0:35:28.239 --> 0:35:31.560
<v Speaker 1>an altruistic company that has uh, that has a heart

0:35:31.560 --> 0:35:33.640
<v Speaker 1>of gold or anything. They see the value in this,

0:35:33.760 --> 0:35:36.480
<v Speaker 1>They see that there is room for this kind of

0:35:36.520 --> 0:35:39.440
<v Speaker 1>development and that gamers respond to it. Like the gamers

0:35:39.440 --> 0:35:44.600
<v Speaker 1>didn't respond and independent scene would be non existent. Um.

0:35:44.640 --> 0:35:47.040
<v Speaker 1>And again it's not to say that the Xbox doesn't

0:35:47.080 --> 0:35:50.760
<v Speaker 1>support independent developers, it's just not as it's not as visible.

0:35:51.280 --> 0:35:54.000
<v Speaker 1>It's you know, and both of these events, it was

0:35:54.120 --> 0:35:57.279
<v Speaker 1>very clear that they wanted to leverage the big name

0:35:57.760 --> 0:36:00.640
<v Speaker 1>that big names in game development that are out there,

0:36:00.680 --> 0:36:03.160
<v Speaker 1>because that makes a huge impact. I mean, it's a

0:36:03.160 --> 0:36:06.280
<v Speaker 1>lot easier to win over a crowd with an established

0:36:06.360 --> 0:36:09.120
<v Speaker 1>brand than it is to show off something that's that's

0:36:09.160 --> 0:36:12.440
<v Speaker 1>completely new and have to hope that your audience gets it. Oh,

0:36:12.480 --> 0:36:13.960
<v Speaker 1>of course, of course. I mean you put you put

0:36:13.960 --> 0:36:16.120
<v Speaker 1>Milk gear up on the screen and have Keith your

0:36:16.120 --> 0:36:20.120
<v Speaker 1>Severland's voice coming at you, and you put Assassin's Creed

0:36:20.120 --> 0:36:22.640
<v Speaker 1>four up there, and you've got pirates. I mean, how

0:36:22.640 --> 0:36:26.160
<v Speaker 1>do you how do you not respond with yea when

0:36:26.160 --> 0:36:30.120
<v Speaker 1>you see Assassin's Creed and Pirates? I said, yeah, by

0:36:30.160 --> 0:36:31.399
<v Speaker 1>the way, that was one of the games I got

0:36:31.440 --> 0:36:33.680
<v Speaker 1>to watch. I got to watch the game play in

0:36:33.719 --> 0:36:35.600
<v Speaker 1>real time. I got to watch someone playing this game.

0:36:36.040 --> 0:36:40.319
<v Speaker 1>It looked great, but they did not let people play it.

0:36:40.400 --> 0:36:42.360
<v Speaker 1>If you weren't working for Sony, you were not playing

0:36:42.360 --> 0:36:44.920
<v Speaker 1>that game. At least maybe they had some closed door

0:36:45.000 --> 0:36:47.120
<v Speaker 1>sessions where people were able to get their hands on it,

0:36:47.160 --> 0:36:50.000
<v Speaker 1>But I was not one of those people. What was

0:36:50.040 --> 0:36:52.040
<v Speaker 1>that Your experience at a lot of bits or quite

0:36:52.040 --> 0:36:54.920
<v Speaker 1>a few, I mean, like, uh, watch Dogs was the

0:36:54.960 --> 0:36:58.120
<v Speaker 1>same way. Um, there are some games that I could

0:36:58.239 --> 0:37:00.799
<v Speaker 1>have gotten up there and played, but it would have

0:37:00.880 --> 0:37:04.120
<v Speaker 1>meant doing it in front of an audience, and I

0:37:04.200 --> 0:37:07.960
<v Speaker 1>don't necessarily want to have my first experience with a

0:37:08.000 --> 0:37:12.200
<v Speaker 1>game being when there's four people giggling, for example. UM.

0:37:12.600 --> 0:37:14.920
<v Speaker 1>Moving away from now we've covered Microsoft and Sonny, we

0:37:14.920 --> 0:37:18.560
<v Speaker 1>can talk about some of the specific games I saw. Fantasia.

0:37:19.360 --> 0:37:22.040
<v Speaker 1>So Fantasia is the next game by Harmonics. That's, of

0:37:22.040 --> 0:37:24.680
<v Speaker 1>course the company that did Guitar Hero and rock Band

0:37:24.800 --> 0:37:28.400
<v Speaker 1>and everyone, and they did some crazy music and rhythm

0:37:28.480 --> 0:37:31.040
<v Speaker 1>games before Guitar Hero and rock Band. They're known for

0:37:31.600 --> 0:37:35.759
<v Speaker 1>integrating music and gameplay and making it a new experience,

0:37:36.680 --> 0:37:38.280
<v Speaker 1>but they haven't come out with a game in a while.

0:37:39.360 --> 0:37:43.040
<v Speaker 1>Fantasia was there game that they were showing off at

0:37:43.120 --> 0:37:45.240
<v Speaker 1>E three. They talked about they were developing other games

0:37:45.280 --> 0:37:47.359
<v Speaker 1>in house, but they weren't ready to talk about them yet.

0:37:47.560 --> 0:37:50.480
<v Speaker 1>But Fantasia is a game where you are put in

0:37:50.480 --> 0:37:54.080
<v Speaker 1>the role of essentially making mouse in the movie Fantasia,

0:37:54.280 --> 0:37:56.319
<v Speaker 1>you know, as the SORCER's apprentice when he's up there

0:37:56.320 --> 0:37:58.640
<v Speaker 1>on that peak and he's moving his hands around in

0:37:58.680 --> 0:38:04.920
<v Speaker 1>big gestures to control the way. Exactly that's you. They

0:38:05.000 --> 0:38:08.120
<v Speaker 1>play music and what happens is uh. They showed off

0:38:08.120 --> 0:38:10.839
<v Speaker 1>a couple of different examples. The person doing the demo

0:38:10.920 --> 0:38:16.239
<v Speaker 1>showed off Queen's Bohemian Rhapsody and which is exactly what

0:38:16.239 --> 0:38:19.200
<v Speaker 1>you would expect to see in Fantasia. But but what

0:38:19.239 --> 0:38:22.120
<v Speaker 1>happens is you stand and the Connect is what this

0:38:22.200 --> 0:38:24.640
<v Speaker 1>is for the Xbox three, six and the Xbox one.

0:38:24.880 --> 0:38:27.839
<v Speaker 1>The Connect picks up your motions and there's a little

0:38:27.880 --> 0:38:31.239
<v Speaker 1>indicator on the screen that shows you what direction you

0:38:31.280 --> 0:38:34.200
<v Speaker 1>need to swipe with your arm, and then there's a

0:38:34.239 --> 0:38:38.400
<v Speaker 1>little dot or a little uh figure that moves across

0:38:38.440 --> 0:38:41.719
<v Speaker 1>the screen and when it intersects with that line, that's

0:38:41.760 --> 0:38:44.040
<v Speaker 1>when you make the motion. So it's a rhythm game

0:38:44.040 --> 0:38:45.520
<v Speaker 1>in the sense that you need to time it out.

0:38:45.600 --> 0:38:47.719
<v Speaker 1>When the dot hits the motion, that's when you make

0:38:47.760 --> 0:38:50.879
<v Speaker 1>the motion, and things like sweeping your arms to the left,

0:38:50.920 --> 0:38:54.719
<v Speaker 1>to the right, up and down, or pushing forward. And

0:38:55.120 --> 0:38:59.640
<v Speaker 1>this would control the volume of the music like a

0:39:00.080 --> 0:39:03.359
<v Speaker 1>essentially the vocals. So if you started missing stuff, then

0:39:03.400 --> 0:39:05.000
<v Speaker 1>the volume starts to go down when you're hitting it,

0:39:05.040 --> 0:39:07.320
<v Speaker 1>the volumes going up until it reaches where it needs

0:39:07.320 --> 0:39:09.600
<v Speaker 1>to be. And then you could also do things like

0:39:09.719 --> 0:39:12.719
<v Speaker 1>at certain parts of the song, control what style of

0:39:12.800 --> 0:39:15.200
<v Speaker 1>music is being played, so you can either go with

0:39:15.280 --> 0:39:20.200
<v Speaker 1>the original composition right so the Queen's original cut, or

0:39:20.640 --> 0:39:22.760
<v Speaker 1>in the in the version of Queen, you could also

0:39:23.040 --> 0:39:26.000
<v Speaker 1>choose a hard rock version so it suddenly has a

0:39:26.040 --> 0:39:28.480
<v Speaker 1>lot more guitar and drums in it, or you can

0:39:28.560 --> 0:39:31.880
<v Speaker 1>choose an orchestral version, so suddenly you've got strings and horns.

0:39:31.920 --> 0:39:34.359
<v Speaker 1>And you get to do this throughout the game. And

0:39:34.400 --> 0:39:37.000
<v Speaker 1>not only does it change the nature of the music

0:39:37.080 --> 0:39:39.760
<v Speaker 1>that's playing as you're playing the game, it's still the

0:39:39.760 --> 0:39:42.440
<v Speaker 1>same song, but it changes the arrangement in the nature

0:39:42.480 --> 0:39:44.960
<v Speaker 1>of it, it would also change the game play because

0:39:45.000 --> 0:39:48.560
<v Speaker 1>each version would have a slightly different set of motions

0:39:48.560 --> 0:39:50.839
<v Speaker 1>that were associated with that. So one of them might

0:39:50.840 --> 0:39:54.000
<v Speaker 1>have more moments where you have to push forward with

0:39:54.080 --> 0:39:56.560
<v Speaker 1>your hands, and another one might have when it has

0:39:56.600 --> 0:39:59.040
<v Speaker 1>you moving your hands more like a conductor, you know.

0:39:59.160 --> 0:40:02.360
<v Speaker 1>So it all depends on and again you would you

0:40:02.400 --> 0:40:05.239
<v Speaker 1>would mix the song in various ways, so you would have,

0:40:05.560 --> 0:40:07.440
<v Speaker 1>like in the case of Bohemian rhapsty which I believe

0:40:07.480 --> 0:40:10.080
<v Speaker 1>is approximately forty seven minutes long, you would have the

0:40:10.120 --> 0:40:13.160
<v Speaker 1>opportunity to do this multiple times before the song is over.

0:40:13.680 --> 0:40:15.840
<v Speaker 1>Um and it also would give you a chance to

0:40:16.200 --> 0:40:18.600
<v Speaker 1>manipulate things like a guitar solo. You would get to

0:40:18.640 --> 0:40:21.480
<v Speaker 1>a point where a symbol would show up on the

0:40:21.480 --> 0:40:25.160
<v Speaker 1>screen and it would be like a cube or a pyramid,

0:40:25.719 --> 0:40:29.160
<v Speaker 1>and each line of that cube would be represented by

0:40:29.360 --> 0:40:31.640
<v Speaker 1>a motion. And if you hit all the different lines,

0:40:31.640 --> 0:40:33.280
<v Speaker 1>like if you were able to hit all the motions

0:40:33.280 --> 0:40:35.680
<v Speaker 1>that came up in a sequence, kind of like you know,

0:40:35.760 --> 0:40:38.919
<v Speaker 1>Guitar Hero had the hero moment where you would move

0:40:38.920 --> 0:40:41.840
<v Speaker 1>the guitar and suddenly you're playing like a crazy person.

0:40:42.680 --> 0:40:46.799
<v Speaker 1>Uh solo, It's called a solo crazy person. Brian May

0:40:46.800 --> 0:40:49.040
<v Speaker 1>a crazy person. So it would come up with this

0:40:49.080 --> 0:40:52.200
<v Speaker 1>point where you could manipulate the sound by putting both

0:40:52.239 --> 0:40:55.880
<v Speaker 1>hands forward and moving them apart or closer together, and

0:40:55.920 --> 0:40:58.640
<v Speaker 1>you could or even tilting one hand forward in one

0:40:58.680 --> 0:41:01.480
<v Speaker 1>hand back, and you could change the nature of the sounds,

0:41:01.560 --> 0:41:03.520
<v Speaker 1>so you can make it. It's almost like a wah

0:41:03.520 --> 0:41:06.000
<v Speaker 1>wah pedal with a guitar, and you could change the

0:41:06.040 --> 0:41:09.279
<v Speaker 1>way the solos sounds. And after you were done, that

0:41:10.040 --> 0:41:12.359
<v Speaker 1>modified version that you had just modified in real time

0:41:12.360 --> 0:41:15.279
<v Speaker 1>would play in the background for the for the next

0:41:15.280 --> 0:41:17.239
<v Speaker 1>part of the song, so you would still hear your

0:41:17.400 --> 0:41:22.000
<v Speaker 1>version of the guitar solo playing playing yourself. So it's

0:41:22.080 --> 0:41:25.319
<v Speaker 1>really kind of interesting. Again, I don't know how it

0:41:25.360 --> 0:41:29.480
<v Speaker 1>holds up as a full game. Like thet For a

0:41:29.520 --> 0:41:32.279
<v Speaker 1>few minutes, it was very cute and I wanted to

0:41:32.280 --> 0:41:34.360
<v Speaker 1>do it, but not at the expense of my dignity.

0:41:34.840 --> 0:41:38.000
<v Speaker 1>Uh So I didn't get up there, although like I

0:41:38.080 --> 0:41:39.920
<v Speaker 1>kind of wish I had because I saw what the

0:41:39.960 --> 0:41:42.560
<v Speaker 1>next song was that the person the next person chose,

0:41:42.560 --> 0:41:46.359
<v Speaker 1>which was uh some nights by fun, and I would

0:41:46.400 --> 0:41:48.600
<v Speaker 1>have had a lot of fun just going orchestral through

0:41:48.640 --> 0:41:51.120
<v Speaker 1>that whole song. Like I just want to hear the

0:41:51.200 --> 0:41:54.840
<v Speaker 1>orchestral version, this kettle kettle drums and violence all the

0:41:54.880 --> 0:41:58.799
<v Speaker 1>way through. Um, but it was it did look like

0:41:58.840 --> 0:42:00.719
<v Speaker 1>it was fun. I just don't know again how it

0:42:00.760 --> 0:42:04.120
<v Speaker 1>holds up over a full game. Then again, maybe it's

0:42:04.160 --> 0:42:06.600
<v Speaker 1>not meant to be a full game experience. Like you know,

0:42:06.640 --> 0:42:09.360
<v Speaker 1>if you play Guitar Hero, you might play four or

0:42:09.360 --> 0:42:11.640
<v Speaker 1>five songs and then say all right, I'm done. Sure, sure,

0:42:11.680 --> 0:42:13.959
<v Speaker 1>I've I've I've never played all the way through rock Band.

0:42:13.960 --> 0:42:16.440
<v Speaker 1>I love playing it, you know it party kind of

0:42:16.480 --> 0:42:20.120
<v Speaker 1>situations with a small group of friends. But yeah, yeah,

0:42:20.160 --> 0:42:23.160
<v Speaker 1>So that that was one example I saw where I

0:42:23.160 --> 0:42:25.319
<v Speaker 1>could have gotten hands on if I will hands off

0:42:25.320 --> 0:42:27.319
<v Speaker 1>in a way because it's connect but if I really

0:42:27.320 --> 0:42:31.200
<v Speaker 1>wanted to, but I did not. Other games, I saw Wolfenstein,

0:42:31.520 --> 0:42:33.400
<v Speaker 1>the next Wolfenstein game. I did get a hands on

0:42:33.440 --> 0:42:38.120
<v Speaker 1>with that. Um it's Wolfenstein. It's Wolfenstein with an alternate

0:42:38.560 --> 0:42:42.239
<v Speaker 1>history where uh the Nazis one World War two and

0:42:42.280 --> 0:42:46.200
<v Speaker 1>have subjugated essentially all of Europe including UH, including London,

0:42:46.640 --> 0:42:50.480
<v Speaker 1>and um they have these crazy mech like robots and

0:42:50.520 --> 0:42:54.400
<v Speaker 1>stuff that are making it even more difficult for your b. J.

0:42:54.640 --> 0:42:59.839
<v Speaker 1>Blaskowitz character to kick Nazi butt, but um, it looked

0:42:59.880 --> 0:43:03.160
<v Speaker 1>like the acting they had in the game. They showed

0:43:03.160 --> 0:43:06.120
<v Speaker 1>a cut scene and the acting was phenomenal, like, not

0:43:06.200 --> 0:43:08.680
<v Speaker 1>just from the voice actors and they were very good,

0:43:09.080 --> 0:43:14.240
<v Speaker 1>but the modeling they did for the faces looked incredibly convincing,

0:43:14.280 --> 0:43:17.880
<v Speaker 1>like you could see subtle motions like a person, the

0:43:17.920 --> 0:43:20.200
<v Speaker 1>way a person tilted their head or the way their

0:43:20.239 --> 0:43:23.880
<v Speaker 1>eyes moved. That gave it a much more realistic and

0:43:24.120 --> 0:43:26.120
<v Speaker 1>the difference between acting for a camera and acting for

0:43:26.160 --> 0:43:28.400
<v Speaker 1>a stage kind of thing. Yeah, and it and it

0:43:28.440 --> 0:43:32.000
<v Speaker 1>also didn't feel too uncanny valley ish, like you didn't

0:43:32.000 --> 0:43:33.880
<v Speaker 1>have or at least for me, I didn't feel creeped

0:43:33.880 --> 0:43:35.839
<v Speaker 1>out by it, at least not any more creeped out

0:43:35.840 --> 0:43:39.000
<v Speaker 1>than having a evil Nazi person in Terrygate. Me that

0:43:39.560 --> 0:43:42.040
<v Speaker 1>it's kind of creepy on its own. But then I

0:43:42.080 --> 0:43:45.960
<v Speaker 1>also got to play Elder Scrolls online for a while. Yeah,

0:43:46.680 --> 0:43:50.239
<v Speaker 1>game is going to be amazing. I had so much

0:43:50.239 --> 0:43:54.239
<v Speaker 1>fun with it. I I I mean, I guess since

0:43:54.280 --> 0:43:57.279
<v Speaker 1>it is a multiplayer game, there's always the opportunity for

0:43:57.360 --> 0:43:59.960
<v Speaker 1>other players to make your life miserable when you're online.

0:44:00.560 --> 0:44:03.080
<v Speaker 1>But the game itself look like it looked like the

0:44:03.160 --> 0:44:05.359
<v Speaker 1>kind of stuff you should expect from Elder Scrolls. It

0:44:05.440 --> 0:44:11.320
<v Speaker 1>was you know, engaging world, beautiful graphics, wonderful music. Um,

0:44:11.360 --> 0:44:13.080
<v Speaker 1>you know, the kind of stuff you would expect. You know.

0:44:13.120 --> 0:44:16.799
<v Speaker 1>Obviously a very deep and an established world in that game,

0:44:17.520 --> 0:44:20.600
<v Speaker 1>and I got to see this is all from Bethesda.

0:44:20.680 --> 0:44:23.520
<v Speaker 1>I also got to see a game called The Evil Within,

0:44:24.120 --> 0:44:27.800
<v Speaker 1>which is a survival horror game where, um, it definitely

0:44:27.840 --> 0:44:32.360
<v Speaker 1>looked like it had been inspired by movies like Hostile

0:44:32.600 --> 0:44:37.680
<v Speaker 1>and saw a lot of hardcore gore and and torture

0:44:37.840 --> 0:44:40.279
<v Speaker 1>kind of stuff going on in it. Not my cup

0:44:40.320 --> 0:44:46.200
<v Speaker 1>of tea, yeah, but it certainly follows the other tenants

0:44:46.360 --> 0:44:50.160
<v Speaker 1>of survival horror. You know, limited resources. Uh, you're trying

0:44:50.320 --> 0:44:53.800
<v Speaker 1>mostly to survive, so fighting is not always the best choice.

0:44:53.840 --> 0:44:56.160
<v Speaker 1>In fact, often it means that you should be sneaking

0:44:56.160 --> 0:44:59.759
<v Speaker 1>around and running away rather than confronting the things that

0:44:59.800 --> 0:45:02.200
<v Speaker 1>will kill you because they are way too strong for

0:45:02.239 --> 0:45:04.960
<v Speaker 1>whatever you happen to have at your disposal. It looks

0:45:05.000 --> 0:45:06.799
<v Speaker 1>like it would be a very intense game for people

0:45:06.800 --> 0:45:08.520
<v Speaker 1>who like that sort of thing. It's just not for me.

0:45:08.840 --> 0:45:10.200
<v Speaker 1>But I didn't get a chance to actually get a

0:45:10.239 --> 0:45:12.400
<v Speaker 1>hands on on that. You know. I saw other games

0:45:12.400 --> 0:45:15.760
<v Speaker 1>like World of Tanks, which is known online as a

0:45:16.000 --> 0:45:18.200
<v Speaker 1>kind of crazy tank based game, is now coming to

0:45:18.239 --> 0:45:21.880
<v Speaker 1>the Xbox three sixty. I also saw World of war Planes,

0:45:21.920 --> 0:45:23.960
<v Speaker 1>which is a warplane version of that same sort of thing,

0:45:24.000 --> 0:45:29.719
<v Speaker 1>as well as World of Warships, so that it's very

0:45:29.840 --> 0:45:33.120
<v Speaker 1>arcady kind of version of these sort of military games.

0:45:33.120 --> 0:45:35.960
<v Speaker 1>So they're not at all meant to be realistic, but

0:45:36.120 --> 0:45:38.600
<v Speaker 1>they are. They do look exciting and the people playing

0:45:38.600 --> 0:45:42.080
<v Speaker 1>them had a lot of fun. Disney Infinity, which was

0:45:42.160 --> 0:45:46.319
<v Speaker 1>taking a really interesting approach. Disney is probably best known

0:45:47.080 --> 0:45:52.759
<v Speaker 1>in the merchandizing world as being incredibly smart in the

0:45:52.800 --> 0:45:59.520
<v Speaker 1>sense that you know, Disney makes tons of money in merchandising, right,

0:45:59.560 --> 0:46:01.680
<v Speaker 1>So like like if you've ever been to Disney World

0:46:01.760 --> 0:46:05.320
<v Speaker 1>or Disneyland or on a Disney cruise, anyplace that Disney owns,

0:46:05.840 --> 0:46:09.239
<v Speaker 1>you know about pins, right. You collect these pins and

0:46:09.360 --> 0:46:11.960
<v Speaker 1>you can trade them, and uh, some of them are

0:46:11.960 --> 0:46:14.560
<v Speaker 1>really rare, and it's kind of like you can only

0:46:14.640 --> 0:46:16.880
<v Speaker 1>get from a from a specific character in a specific

0:46:16.920 --> 0:46:20.520
<v Speaker 1>parker from a specific store and exactly exactly well, Disney

0:46:20.520 --> 0:46:23.160
<v Speaker 1>Infinity kind of takes this sort of approach but applies

0:46:23.200 --> 0:46:24.840
<v Speaker 1>it to video games in the sense that there's a

0:46:24.840 --> 0:46:28.840
<v Speaker 1>little base station that you attached to your gaming console,

0:46:29.640 --> 0:46:33.680
<v Speaker 1>and the space station has three elements to it where

0:46:33.760 --> 0:46:36.880
<v Speaker 1>you can put two characters and one overlay on this station.

0:46:36.960 --> 0:46:39.040
<v Speaker 1>So the two characters represent player one and player two,

0:46:39.400 --> 0:46:43.480
<v Speaker 1>and you can buy the figures that you put on

0:46:43.520 --> 0:46:48.759
<v Speaker 1>this on this base um and Mick mixing up any

0:46:48.760 --> 0:46:51.760
<v Speaker 1>way you want. So if you want to have uh,

0:46:51.960 --> 0:46:56.080
<v Speaker 1>Mike Wazowski from Monsters, Inc. As one of your characters,

0:46:56.520 --> 0:46:58.600
<v Speaker 1>and you want to have Captain Hook from Peter Pan

0:46:58.680 --> 0:47:01.040
<v Speaker 1>as your other character, you could do that. You could

0:47:01.040 --> 0:47:03.160
<v Speaker 1>buy those two figures and you put them together and

0:47:03.160 --> 0:47:05.400
<v Speaker 1>suddenly they're together in this game and they interact together.

0:47:05.600 --> 0:47:08.120
<v Speaker 1>You can also get overlays for from the various movies,

0:47:08.360 --> 0:47:10.960
<v Speaker 1>and they will also be selling play sets, which will

0:47:11.000 --> 0:47:13.840
<v Speaker 1>allow you to incorporate the play set in a virtual

0:47:13.920 --> 0:47:17.120
<v Speaker 1>format into the game. So you're talking about a license

0:47:17.160 --> 0:47:21.120
<v Speaker 1>to print money. There's they're gonna be selling, you know.

0:47:21.280 --> 0:47:23.359
<v Speaker 1>It's it's both a collectible in the sense of someone

0:47:23.400 --> 0:47:29.440
<v Speaker 1>who is also yeah yeah, and the video game element

0:47:29.520 --> 0:47:33.160
<v Speaker 1>also allows the player to create their own games within

0:47:33.320 --> 0:47:38.040
<v Speaker 1>this this virtual sandbox world. So if you bought all

0:47:38.040 --> 0:47:40.800
<v Speaker 1>the playsets. You could if you wanted to just create

0:47:40.800 --> 0:47:45.120
<v Speaker 1>a virtual representation of Disneyland accurately, like lay it out

0:47:45.160 --> 0:47:47.959
<v Speaker 1>the way Disneyland is laid out. Or you could create

0:47:48.000 --> 0:47:51.440
<v Speaker 1>a fantasy world where you've got Cinderella's castle next to

0:47:51.480 --> 0:47:55.839
<v Speaker 1>Captain Hook's ship, which is next to uh stitches spaceship,

0:47:56.000 --> 0:47:57.480
<v Speaker 1>or you know, all this kind of stuff. You can

0:47:57.680 --> 0:47:59.239
<v Speaker 1>make the match all you like, and you could create

0:47:59.239 --> 0:48:01.360
<v Speaker 1>different kinds of game, like you could create a racing

0:48:01.400 --> 0:48:05.240
<v Speaker 1>game where you could create a sneak game like a uh,

0:48:05.280 --> 0:48:07.480
<v Speaker 1>you know, some sort of thief like roguelike game, where

0:48:07.480 --> 0:48:10.759
<v Speaker 1>you could create a um uh beat him up game.

0:48:10.800 --> 0:48:12.440
<v Speaker 1>Like there's all sorts of stuff you can do, and

0:48:12.480 --> 0:48:15.120
<v Speaker 1>the tools are all within the game itself. Now, this

0:48:15.200 --> 0:48:16.960
<v Speaker 1>is something we've seen in the past with things like

0:48:17.040 --> 0:48:20.359
<v Speaker 1>the game Trials, which is a motorcycle game, but it's

0:48:20.400 --> 0:48:22.719
<v Speaker 1>got a crazy amount of customization where you can build

0:48:22.719 --> 0:48:25.239
<v Speaker 1>your own game types to the point where you would

0:48:25.320 --> 0:48:29.000
<v Speaker 1>never know it was a motorcycle game. Because the game

0:48:29.000 --> 0:48:31.600
<v Speaker 1>types that people have made, they've been able to recreate

0:48:31.680 --> 0:48:35.040
<v Speaker 1>other types of games using the tools within Trials. And

0:48:35.800 --> 0:48:38.040
<v Speaker 1>I've seen these videos and I think I do not

0:48:38.280 --> 0:48:41.120
<v Speaker 1>know how you got that engine to do this, right,

0:48:41.600 --> 0:48:43.640
<v Speaker 1>same sort of thing we saw that, you know, Disney

0:48:43.680 --> 0:48:46.640
<v Speaker 1>Infinity was one example, but there are other examples as well,

0:48:46.840 --> 0:48:51.239
<v Speaker 1>including games like Spark, where it gives the the ability

0:48:51.320 --> 0:48:55.160
<v Speaker 1>for players to create their own types of gameplay, their

0:48:55.200 --> 0:48:58.919
<v Speaker 1>own quests, their own challenges, share them online with other

0:48:58.960 --> 0:49:00.759
<v Speaker 1>people so that they can write them out, or they

0:49:00.760 --> 0:49:02.960
<v Speaker 1>can even take a design and tweak it and change

0:49:02.960 --> 0:49:06.120
<v Speaker 1>it around and re upload it. It's sort of this

0:49:06.239 --> 0:49:10.200
<v Speaker 1>open web kind of approach to video game design, but

0:49:10.480 --> 0:49:14.080
<v Speaker 1>within the context of a specific engine. Right, So Disney

0:49:14.080 --> 0:49:17.680
<v Speaker 1>Infinity obviously is not going to interact with the Sparks stuff,

0:49:17.719 --> 0:49:21.279
<v Speaker 1>but Clear and you know, like like whatever Forage version,

0:49:21.280 --> 0:49:24.719
<v Speaker 1>I'm sure Halo five will have. Yeah, So so we've

0:49:24.760 --> 0:49:27.040
<v Speaker 1>seen this in the past. Obviously Forge is a great example.

0:49:27.080 --> 0:49:30.080
<v Speaker 1>We've seen these tools and and even the States way back, right,

0:49:30.120 --> 0:49:34.040
<v Speaker 1>I mean even way back before the whole console version.

0:49:34.400 --> 0:49:37.480
<v Speaker 1>If you go back to things like Duke Newcomb or

0:49:37.600 --> 0:49:41.319
<v Speaker 1>you go to uh Quake or Unreal Tournament, you know

0:49:41.400 --> 0:49:44.399
<v Speaker 1>you had map editors where you could build these things yourself. Well,

0:49:44.440 --> 0:49:46.440
<v Speaker 1>now that's becoming more and more of a standard, and

0:49:46.440 --> 0:49:49.439
<v Speaker 1>in fact we're seeing games that are being developed specifically

0:49:49.440 --> 0:49:51.719
<v Speaker 1>with that in mind, not just as here's another thing

0:49:51.719 --> 0:49:53.959
<v Speaker 1>you can do, but this is the thing this does.

0:49:54.480 --> 0:49:56.239
<v Speaker 1>And that was very interesting to me to think of

0:49:56.280 --> 0:49:59.480
<v Speaker 1>that as a future for gaming, where you know, you say,

0:49:59.560 --> 0:50:03.080
<v Speaker 1>we've given and you a version of game developer of

0:50:03.080 --> 0:50:06.360
<v Speaker 1>tools that have a very easy interface compared to you know,

0:50:06.520 --> 0:50:09.839
<v Speaker 1>coding line by line. Now it's your job to make

0:50:10.280 --> 0:50:13.760
<v Speaker 1>the game. And that was and that's that's that's that's fascinating,

0:50:13.840 --> 0:50:16.280
<v Speaker 1>especially since so many people are getting interested in programming

0:50:16.320 --> 0:50:20.279
<v Speaker 1>these days. Yeah, and you can never predict what someone

0:50:20.480 --> 0:50:23.120
<v Speaker 1>will create, right, I mean, like, you know, a developer

0:50:23.480 --> 0:50:25.359
<v Speaker 1>will have a very specific idea of what they need

0:50:25.400 --> 0:50:27.400
<v Speaker 1>to do and how they need to accomplish it, and

0:50:27.400 --> 0:50:30.080
<v Speaker 1>then they release this out to everyone and they think, huh,

0:50:30.080 --> 0:50:33.360
<v Speaker 1>I wonder if you can do this thing with these tools,

0:50:33.360 --> 0:50:35.399
<v Speaker 1>and the developer never even considered it, and then next

0:50:35.440 --> 0:50:38.520
<v Speaker 1>thing you know, you've got the next most amazing modification ever.

0:50:39.120 --> 0:50:43.960
<v Speaker 1>So it's kind of encouraging innovation and design, which was

0:50:44.040 --> 0:50:47.560
<v Speaker 1>really cool. Yeah. Were there any other pieces of equipment

0:50:47.680 --> 0:50:50.239
<v Speaker 1>there that you saw that we're really cool? Yeah, I

0:50:50.280 --> 0:50:52.680
<v Speaker 1>totally forgot about that. Yes, I saw the Oculus Rift

0:50:52.719 --> 0:50:55.440
<v Speaker 1>and I got to play with that did so this

0:50:55.480 --> 0:50:59.040
<v Speaker 1>is this is the headset that has two screens, one

0:50:59.080 --> 0:51:01.840
<v Speaker 1>for each eye creates that sense of depth by giving

0:51:01.840 --> 0:51:04.640
<v Speaker 1>you the the illusion of depth. You know, your eyes

0:51:04.640 --> 0:51:07.800
<v Speaker 1>are seeing two different scenes and then your brain combines

0:51:07.880 --> 0:51:10.840
<v Speaker 1>the two into a full picture. And I got to

0:51:10.960 --> 0:51:14.960
<v Speaker 1>use the Oculus Rift at the Indecade area. Indicade is

0:51:15.000 --> 0:51:18.560
<v Speaker 1>an organization that supports independent developers. They said they get

0:51:18.600 --> 0:51:20.759
<v Speaker 1>a lot of support from Sony, so that kind of

0:51:20.800 --> 0:51:24.480
<v Speaker 1>goes back into what we were saying before. And so

0:51:24.520 --> 0:51:25.880
<v Speaker 1>I got to play with one of those for the

0:51:25.880 --> 0:51:29.120
<v Speaker 1>first time, and it was it was really really cool.

0:51:29.160 --> 0:51:31.960
<v Speaker 1>I mean, it was just an interesting experience to have

0:51:32.160 --> 0:51:37.520
<v Speaker 1>this true first person view. In this case, it was

0:51:37.719 --> 0:51:41.560
<v Speaker 1>a independent game that allowed me to walk around these

0:51:41.680 --> 0:51:47.360
<v Speaker 1>um giant asteroid like structures. And I remember I was

0:51:47.400 --> 0:51:49.000
<v Speaker 1>walking around the first one and I was like, well,

0:51:49.000 --> 0:51:51.120
<v Speaker 1>I've walked around this whole thing and I don't see

0:51:51.160 --> 0:51:53.239
<v Speaker 1>anything else I can do. And I looked down off

0:51:53.239 --> 0:51:55.239
<v Speaker 1>the edge and I saw another one further down. I

0:51:55.239 --> 0:51:56.640
<v Speaker 1>was like, well, let's find out what happens if I

0:51:56.640 --> 0:51:58.920
<v Speaker 1>walk off the edge. So I walked off the edge

0:51:58.960 --> 0:52:01.560
<v Speaker 1>and I fell and landed on the next one, and

0:52:01.600 --> 0:52:06.520
<v Speaker 1>then I discovered this weird little platform with this glowing thing,

0:52:06.560 --> 0:52:09.400
<v Speaker 1>and I touched the glowing thing, and then suddenly, I

0:52:10.320 --> 0:52:11.799
<v Speaker 1>you know, I wasn't sure what else had happened, if

0:52:11.800 --> 0:52:15.320
<v Speaker 1>anything else had happened. I just continued walking around that asteroid,

0:52:15.360 --> 0:52:18.040
<v Speaker 1>but there was nothing below it, and I was like, huh,

0:52:18.160 --> 0:52:19.680
<v Speaker 1>I don't know what else I can do. Have I

0:52:19.719 --> 0:52:22.200
<v Speaker 1>already reached the limit that I screw up, And I thought, well,

0:52:22.239 --> 0:52:23.560
<v Speaker 1>you know what I'm gonna do. I'm just gonna walk

0:52:23.600 --> 0:52:26.040
<v Speaker 1>off the agency. What happens. The glowing thing I touched

0:52:26.080 --> 0:52:30.040
<v Speaker 1>turned out to be a little uh platform maker, So

0:52:30.200 --> 0:52:32.440
<v Speaker 1>if you if you step off into thin air, a

0:52:32.480 --> 0:52:35.279
<v Speaker 1>platform appears and suddenly you're walking again. So then I

0:52:35.280 --> 0:52:38.040
<v Speaker 1>started building a pathway to other asteroids that were way

0:52:38.080 --> 0:52:40.800
<v Speaker 1>out of reach when I first started. And the interesting

0:52:40.840 --> 0:52:43.799
<v Speaker 1>thing was for me, it was a game about discovery,

0:52:43.920 --> 0:52:46.839
<v Speaker 1>figuring out what I could do, What were the limitations

0:52:46.840 --> 0:52:49.799
<v Speaker 1>of this world? What were my abilities? I kept coming

0:52:49.800 --> 0:52:51.840
<v Speaker 1>across other stuff and I would pick it up and

0:52:51.840 --> 0:52:53.680
<v Speaker 1>I'm like, I don't even really know what this does.

0:52:53.719 --> 0:52:55.879
<v Speaker 1>And it would take me a while just through experimentation

0:52:55.920 --> 0:52:57.720
<v Speaker 1>to figure it out, a little bit like like missed,

0:52:57.760 --> 0:53:00.359
<v Speaker 1>but even more open in a way. Yeah. And in fact,

0:53:00.360 --> 0:53:02.640
<v Speaker 1>I talked to the guy afterwards, the guy who developed it.

0:53:02.719 --> 0:53:04.359
<v Speaker 1>He was he was the one who was guiding me through,

0:53:04.600 --> 0:53:06.319
<v Speaker 1>and I said, it was really interesting, you know, having

0:53:06.320 --> 0:53:09.359
<v Speaker 1>to learn like I saw that there was something interesting there,

0:53:09.400 --> 0:53:11.040
<v Speaker 1>but I had no idea what it could do, and

0:53:11.040 --> 0:53:12.359
<v Speaker 1>it would take me a while to figure it out.

0:53:12.360 --> 0:53:13.960
<v Speaker 1>But once I figured it out, it was really interesting.

0:53:13.960 --> 0:53:16.560
<v Speaker 1>It's like, yeah, that's exactly the experience I want people

0:53:16.560 --> 0:53:19.080
<v Speaker 1>to have. Everyone who's behind you is not having that

0:53:19.120 --> 0:53:21.840
<v Speaker 1>experience because they watched you play, so they know already

0:53:21.880 --> 0:53:24.480
<v Speaker 1>what these things do because they saw you experimenting and

0:53:24.520 --> 0:53:27.160
<v Speaker 1>figuring it out as but you had that moment where

0:53:27.160 --> 0:53:32.160
<v Speaker 1>you're just oh, yeah and uh. So I was very

0:53:32.200 --> 0:53:33.960
<v Speaker 1>happy that I was the first person in line, so

0:53:34.000 --> 0:53:37.400
<v Speaker 1>I got to have the pure experience cool oh and uh.

0:53:37.480 --> 0:53:39.160
<v Speaker 1>And then there was another one I have to talk about,

0:53:39.239 --> 0:53:43.040
<v Speaker 1>Sony Move, Sony Move. When this was a game called Joust, Lauren,

0:53:43.719 --> 0:53:46.640
<v Speaker 1>we need this game for the office. We need the

0:53:46.640 --> 0:53:50.160
<v Speaker 1>game for the office because the competition would be insane.

0:53:50.360 --> 0:53:53.920
<v Speaker 1>So Joust had nothing to do with a television, all right,

0:53:53.960 --> 0:53:56.480
<v Speaker 1>you have the sony move. You are not looking at

0:53:56.520 --> 0:53:58.600
<v Speaker 1>a display, so you know the sony move looks like

0:53:58.640 --> 0:54:00.279
<v Speaker 1>a little wand with a ball at the and has

0:54:00.440 --> 0:54:03.239
<v Speaker 1>a colorful led in it that can be different colors.

0:54:03.280 --> 0:54:06.759
<v Speaker 1>Each person's wand would be lit up as a different color.

0:54:06.840 --> 0:54:09.440
<v Speaker 1>Mine was orange, and it behaved as if it were

0:54:09.480 --> 0:54:12.759
<v Speaker 1>a candle. And there's music playing on the system, so

0:54:13.000 --> 0:54:16.480
<v Speaker 1>you did have speakers playing uh music, and the music

0:54:16.480 --> 0:54:19.120
<v Speaker 1>plays at different tempos, and when's playing at a slow speed,

0:54:19.520 --> 0:54:23.200
<v Speaker 1>your candle is very susceptible to going out if you

0:54:23.280 --> 0:54:26.200
<v Speaker 1>move too quickly, and it'll it'll sputter out, just like

0:54:26.200 --> 0:54:29.200
<v Speaker 1>a real candle would. When the music picks up tempo,

0:54:29.480 --> 0:54:32.160
<v Speaker 1>you can suddenly move a lot more quickly. And the

0:54:32.200 --> 0:54:35.279
<v Speaker 1>object of the game is to extinguish the light on

0:54:35.320 --> 0:54:39.800
<v Speaker 1>the other players moves before yours gets extinguished. So you

0:54:40.160 --> 0:54:44.400
<v Speaker 1>are trying to hit to bat the other person's controller

0:54:44.840 --> 0:54:47.680
<v Speaker 1>or to make them move their hand away fast enough

0:54:47.719 --> 0:54:49.960
<v Speaker 1>to make it go out while you're preserving the light

0:54:50.040 --> 0:54:53.360
<v Speaker 1>on yours. We had four people playing. I was second

0:54:53.360 --> 0:54:55.640
<v Speaker 1>to last, so I survived all the way up until

0:54:55.640 --> 0:54:58.879
<v Speaker 1>the very end. UH. And it was so much fun

0:54:58.920 --> 0:55:02.080
<v Speaker 1>and I could just imagine the chaos that would erupt.

0:55:02.360 --> 0:55:04.040
<v Speaker 1>I'm not sure that I want Holly Fried to body

0:55:04.120 --> 0:55:06.560
<v Speaker 1>check me, so I don't would take Well, that's the

0:55:06.600 --> 0:55:09.160
<v Speaker 1>thing is that she would just she would just sacrifice herself, right,

0:55:09.200 --> 0:55:11.840
<v Speaker 1>she'd be like screw it. Boom and uh. And you know,

0:55:11.920 --> 0:55:14.040
<v Speaker 1>it was funny because as your as your candle was

0:55:14.080 --> 0:55:16.719
<v Speaker 1>starting to become vulnerable, you would feel it vibrate and

0:55:16.760 --> 0:55:18.160
<v Speaker 1>so you have to look at your light to make

0:55:18.160 --> 0:55:19.839
<v Speaker 1>sure it was still on because if it went out,

0:55:19.880 --> 0:55:21.919
<v Speaker 1>it would vibrate enough until you you're out of the game.

0:55:22.400 --> 0:55:24.400
<v Speaker 1>And then you know, on our system, you would remove

0:55:24.400 --> 0:55:29.760
<v Speaker 1>yourself from play. But anyway, again a very independently developed

0:55:29.760 --> 0:55:32.960
<v Speaker 1>game has nothing to do with traditional video games, but

0:55:33.080 --> 0:55:35.879
<v Speaker 1>was a really interesting way of using the hardware and

0:55:36.120 --> 0:55:39.719
<v Speaker 1>a new unpredictable I think from the people who made

0:55:39.760 --> 0:55:41.239
<v Speaker 1>the hardware, I don't think they would have predicted this

0:55:41.280 --> 0:55:46.200
<v Speaker 1>kind of gameplay. Oh that's fascinating. Um I you mentioned

0:55:46.200 --> 0:55:50.400
<v Speaker 1>something about SpaceX. Oh yeah, yeah, SpaceX had had a

0:55:50.440 --> 0:55:54.120
<v Speaker 1>presence there, as did NASA and SpaceX. What they had

0:55:54.200 --> 0:55:56.719
<v Speaker 1>was they had the dragon capsule on display so you

0:55:56.760 --> 0:55:58.560
<v Speaker 1>can actually see it. Yeah, took a picture of it.

0:55:59.080 --> 0:56:01.200
<v Speaker 1>Um so I got to see the space X capsule

0:56:01.280 --> 0:56:02.960
<v Speaker 1>up there, and they had representatives who would tell you

0:56:03.040 --> 0:56:05.520
<v Speaker 1>about the program, and that was really cool. It's neat

0:56:05.600 --> 0:56:08.840
<v Speaker 1>to see it and and it's way smaller than you know.

0:56:08.880 --> 0:56:10.320
<v Speaker 1>When when I sit there and I think about the

0:56:10.360 --> 0:56:12.560
<v Speaker 1>Mars one mission that we had talked about and how

0:56:12.600 --> 0:56:15.400
<v Speaker 1>they are planning on sending people up essentially using the

0:56:15.440 --> 0:56:18.120
<v Speaker 1>SpaceX Dragon capsule. I took a look at that capsule

0:56:18.160 --> 0:56:20.479
<v Speaker 1>and I was like, I cannot imagine being in that

0:56:20.560 --> 0:56:24.160
<v Speaker 1>thing for eight to ten months to get to Mars.

0:56:24.239 --> 0:56:29.640
<v Speaker 1>I mean, but it was yes, yes, So that was

0:56:29.680 --> 0:56:32.560
<v Speaker 1>really cool. And NASA the thing they had was they

0:56:32.560 --> 0:56:37.640
<v Speaker 1>had pictures of the next rover. It's very similar to

0:56:37.719 --> 0:56:40.799
<v Speaker 1>the Curiosity Rover. They also had a game that has

0:56:40.840 --> 0:56:42.799
<v Speaker 1>been out for a while for Xbox three sixty on

0:56:42.880 --> 0:56:46.080
<v Speaker 1>Xbox Live Arcade. I think it's free to play where

0:56:46.280 --> 0:56:48.680
<v Speaker 1>you use gestures as a connect game. So you use

0:56:48.760 --> 0:56:52.920
<v Speaker 1>gestures to control the descent of the Curiosity Rover to

0:56:53.040 --> 0:56:55.880
<v Speaker 1>the surface of Mars, and so the you know, the

0:56:55.960 --> 0:56:59.400
<v Speaker 1>ideas that you're you're having to uh, you have to

0:56:59.440 --> 0:57:03.200
<v Speaker 1>make the corrects that the Curiosity rover itself was making automatically,

0:57:03.840 --> 0:57:07.360
<v Speaker 1>so when you have to adjust for the angle of

0:57:07.400 --> 0:57:09.319
<v Speaker 1>attack that you have when you're coming in, that kind

0:57:09.360 --> 0:57:11.120
<v Speaker 1>of stuff. Well, the neat thing was I taket to

0:57:11.120 --> 0:57:13.279
<v Speaker 1>one of the NASA guys and he was telling me

0:57:13.320 --> 0:57:16.920
<v Speaker 1>about the next proposed mission. This is proposed and that

0:57:17.000 --> 0:57:20.600
<v Speaker 1>it has not been budgeted and approved yet. But the

0:57:20.640 --> 0:57:24.040
<v Speaker 1>idea is, he said, you know, we've learned about as

0:57:24.120 --> 0:57:26.440
<v Speaker 1>much as we can with the sensors that we have

0:57:26.520 --> 0:57:30.680
<v Speaker 1>developed on Mars. What we really need to do is

0:57:30.720 --> 0:57:33.800
<v Speaker 1>actually get some samples of Mars back into our hands,

0:57:34.600 --> 0:57:38.520
<v Speaker 1>really investigate them properly. So how would we do that, Well,

0:57:38.520 --> 0:57:41.600
<v Speaker 1>if you're Mars one, you'd send people there. But NASA

0:57:41.640 --> 0:57:44.439
<v Speaker 1>has a different plan. Their plan is send a rover

0:57:44.640 --> 0:57:47.720
<v Speaker 1>that's like the Curiosity rover, that is going to collect

0:57:47.800 --> 0:57:49.720
<v Speaker 1>data and send it back just like Curiosity rover is,

0:57:49.720 --> 0:57:52.200
<v Speaker 1>but it's also going to collect samples and put them

0:57:52.240 --> 0:57:56.560
<v Speaker 1>into a container that can withstand well actually beyond that

0:57:56.680 --> 0:58:01.280
<v Speaker 1>it gets super crazy. So the container can withstand the

0:58:01.720 --> 0:58:04.280
<v Speaker 1>conditions on Mars for up to twenty years. The rover

0:58:04.440 --> 0:58:07.880
<v Speaker 1>collects enough samples to fill the container, sets the container down,

0:58:07.960 --> 0:58:12.200
<v Speaker 1>rolls away. Then NASA sends a second robot. This job

0:58:12.280 --> 0:58:14.440
<v Speaker 1>is to land on the surface of Mars and collect

0:58:14.480 --> 0:58:17.720
<v Speaker 1>the container, then right itself and use thrusters to thrust

0:58:17.760 --> 0:58:21.080
<v Speaker 1>off of Mars and go into Martian orbit. Then they

0:58:21.120 --> 0:58:23.760
<v Speaker 1>send a third robot whose job it is is to

0:58:23.800 --> 0:58:27.200
<v Speaker 1>go into Martian orbit and retrieve the canister and then

0:58:27.280 --> 0:58:29.880
<v Speaker 1>come back to Earth. So you're talking about three different

0:58:29.920 --> 0:58:33.160
<v Speaker 1>missions to accomplish this goal. So you think about how

0:58:33.200 --> 0:58:36.360
<v Speaker 1>complicated that curiosity rover landing was. They have to do

0:58:36.440 --> 0:58:39.920
<v Speaker 1>that same landing again with this other rover plus two

0:58:39.920 --> 0:58:43.240
<v Speaker 1>other really complex missions in order to achieve this. But

0:58:43.240 --> 0:58:45.400
<v Speaker 1>they said this is the only way we could think

0:58:45.440 --> 0:58:48.320
<v Speaker 1>of too, that were the most plausible way we could

0:58:48.320 --> 0:58:50.880
<v Speaker 1>think of to get samples back to Earth. And when

0:58:51.080 --> 0:58:52.720
<v Speaker 1>they were explaining this to me, I'm like, that is

0:58:52.760 --> 0:58:56.160
<v Speaker 1>the coolest thing I have heard today. Yes, that's so exciting,

0:58:56.240 --> 0:58:58.880
<v Speaker 1>that's that's awesome. Yeah. Now, so there was a lot

0:58:58.920 --> 0:59:01.160
<v Speaker 1>of stuff at E three that wasn't directly tied to

0:59:01.240 --> 0:59:04.040
<v Speaker 1>video games that I was really excited about. So I'm

0:59:04.120 --> 0:59:07.240
<v Speaker 1>very glad. I went that's a very savvy marketing choice,

0:59:07.880 --> 0:59:11.840
<v Speaker 1>I mean, because that's absolutely the crossover demographics. Yeah, you've

0:59:11.880 --> 0:59:14.720
<v Speaker 1>got You've got people who are hardcore gamers. They're also

0:59:14.800 --> 0:59:17.680
<v Speaker 1>the people who think that the thing like the Curiosity Rover.

0:59:17.720 --> 0:59:20.760
<v Speaker 1>They're the ones who were watching that happen live, right.

0:59:21.120 --> 0:59:22.880
<v Speaker 1>I mean I saw a lot of guys out there

0:59:22.880 --> 0:59:26.160
<v Speaker 1>who were sporting the NASSA mohawks, so right, they're probably

0:59:26.160 --> 0:59:28.200
<v Speaker 1>not thinking of as a NASA mohawk, but I did

0:59:28.440 --> 0:59:30.680
<v Speaker 1>every time I saw it. But there were a lot

0:59:30.720 --> 0:59:33.000
<v Speaker 1>of other great titles that I saw, things like titan Fall,

0:59:33.000 --> 0:59:34.840
<v Speaker 1>where you're going to be a pilot that can jump

0:59:34.880 --> 0:59:39.600
<v Speaker 1>into a mech and then uh do some serious damage. Um.

0:59:39.800 --> 0:59:43.480
<v Speaker 1>There were you know, other zombie games. Plants versus Zombies

0:59:43.560 --> 0:59:46.000
<v Speaker 1>had a big presence out there. That's coming back for

0:59:46.160 --> 0:59:50.640
<v Speaker 1>some more plant zombie fun. My wife will be thrilled

0:59:50.680 --> 0:59:53.320
<v Speaker 1>about that. She loves those games. I like them too.

0:59:53.520 --> 0:59:55.200
<v Speaker 1>I shouldn't say that it's just my wife. I mean

0:59:55.240 --> 0:59:58.320
<v Speaker 1>I like them too. She just loves them, um, you know.

0:59:58.360 --> 1:00:00.000
<v Speaker 1>And there were a lot of other examples out there too,

1:00:00.360 --> 1:00:03.680
<v Speaker 1>though hardly anyone was talking about Nintendo at all, which

1:00:03.720 --> 1:00:05.919
<v Speaker 1>is kind of sad. I mean, when you think about

1:00:06.000 --> 1:00:08.520
<v Speaker 1>Nintendo's the reason why we have a video game industry

1:00:08.600 --> 1:00:12.600
<v Speaker 1>right now. Because three after that video game crash, Nintendo

1:00:12.720 --> 1:00:15.960
<v Speaker 1>was the company that was able that happened. They were

1:00:15.960 --> 1:00:18.080
<v Speaker 1>able to bring out bring it back from the dead.

1:00:18.200 --> 1:00:20.840
<v Speaker 1>I mean the video game industry, the home video game

1:00:20.880 --> 1:00:24.680
<v Speaker 1>industry was dead after Atari essentially killed it. Atari and

1:00:24.720 --> 1:00:28.600
<v Speaker 1>Colico Vision and Television, the flood of all those systems,

1:00:28.640 --> 1:00:32.160
<v Speaker 1>the flood of terrible games killed the industry. Nintendo was

1:00:32.200 --> 1:00:35.040
<v Speaker 1>able to come back and resurrect that industry. And did

1:00:35.080 --> 1:00:38.960
<v Speaker 1>you see anything from you that you were excited about. Nothing? Yeah,

1:00:39.120 --> 1:00:41.840
<v Speaker 1>I did go through the Nintendo area. I mean, they

1:00:42.000 --> 1:00:44.600
<v Speaker 1>they have another Mario Kart game. They've got another you know,

1:00:44.760 --> 1:00:49.000
<v Speaker 1>we you Mario game. Uh. The game's look good, but

1:00:49.440 --> 1:00:52.080
<v Speaker 1>it's a lot of the same stuff I've seen a lot,

1:00:52.360 --> 1:00:56.200
<v Speaker 1>you know, and the wu integration gives it some new

1:00:56.920 --> 1:01:01.760
<v Speaker 1>interesting twists with when you're using the Weiu controller as

1:01:01.760 --> 1:01:04.600
<v Speaker 1>the screen in it. But a lot of the games

1:01:04.640 --> 1:01:07.439
<v Speaker 1>for the we you depend upon something that I don't

1:01:07.480 --> 1:01:09.680
<v Speaker 1>do very often, which is have people over at my

1:01:09.720 --> 1:01:12.919
<v Speaker 1>house to play. Lauren and I are both the type

1:01:12.920 --> 1:01:15.840
<v Speaker 1>of gamers who if we're playing with other people, chances

1:01:15.880 --> 1:01:18.840
<v Speaker 1>are it's online right where we go on that multiplayer

1:01:18.880 --> 1:01:22.080
<v Speaker 1>online mode. We don't tend to say I need three

1:01:22.080 --> 1:01:23.640
<v Speaker 1>of my friends to come over so I can play

1:01:23.640 --> 1:01:25.560
<v Speaker 1>Halo the way I want to play it. That's not

1:01:25.600 --> 1:01:28.439
<v Speaker 1>what Yeah, that's actually my favorite thing about Halo these

1:01:28.520 --> 1:01:32.520
<v Speaker 1>days is not having don't have to literally land uh Xbox,

1:01:33.160 --> 1:01:36.560
<v Speaker 1>I don't have to clean my house. You can just play. Well,

1:01:36.560 --> 1:01:38.120
<v Speaker 1>now I will because now I'm going to have that

1:01:38.160 --> 1:01:40.600
<v Speaker 1>connect sensor on there all the time. I don't want

1:01:40.680 --> 1:01:44.360
<v Speaker 1>Microsoft thinking, Wow, what a messy place. Also, the ability

1:01:44.400 --> 1:01:46.600
<v Speaker 1>to mute your friends should you have to in case

1:01:46.640 --> 1:01:48.720
<v Speaker 1>someone is trash talking to an extent, you know, you

1:01:48.720 --> 1:01:51.160
<v Speaker 1>can't really mute someone who's in the living room. Well,

1:01:51.640 --> 1:01:53.760
<v Speaker 1>let me get you in touch with my chloroform guy

1:01:53.760 --> 1:01:57.000
<v Speaker 1>and we'll talk, all right, anything else? Uh no, No,

1:01:57.000 --> 1:01:58.840
<v Speaker 1>now that we've done a chloroform joke, I think that

1:01:58.880 --> 1:02:01.600
<v Speaker 1>we're I think that we're all right, well just about

1:02:01.600 --> 1:02:04.439
<v Speaker 1>wrapped up. I'm glad a nat out on that one. Alright, guys.

1:02:04.720 --> 1:02:08.400
<v Speaker 1>So anyways, that's the tech stuff. Look at E three.

1:02:08.720 --> 1:02:11.480
<v Speaker 1>The future is going to be really interesting with video games,

1:02:11.520 --> 1:02:15.560
<v Speaker 1>I think, I honestly, for my style of play, I

1:02:15.600 --> 1:02:18.800
<v Speaker 1>think Microsoft is doing something very bold. I think that

1:02:18.840 --> 1:02:22.200
<v Speaker 1>there are concerns. I mean, I the DRM issue is

1:02:22.240 --> 1:02:25.600
<v Speaker 1>still very much concern that, you know, you don't want

1:02:25.640 --> 1:02:29.840
<v Speaker 1>anything so intrusive that it actually ends up inspiring people

1:02:29.880 --> 1:02:32.760
<v Speaker 1>to pirate games. I think that there are some things

1:02:32.760 --> 1:02:35.040
<v Speaker 1>that Microsoft is going to have to look at and address.

1:02:35.480 --> 1:02:38.200
<v Speaker 1>That being said, I still like the idea of digital

1:02:38.240 --> 1:02:41.520
<v Speaker 1>delivery over physical media. It very much falls in line

1:02:41.520 --> 1:02:43.160
<v Speaker 1>with the way I play games, so I do look

1:02:43.200 --> 1:02:45.560
<v Speaker 1>forward to it, and they inescapably have a few titles

1:02:45.560 --> 1:02:47.800
<v Speaker 1>that are just yeah, I mean, I gotta play Halo five.

1:02:48.160 --> 1:02:51.600
<v Speaker 1>I can't not play Halo five. Um so yeah, It's

1:02:51.600 --> 1:02:53.680
<v Speaker 1>not like I'm gonna abandon them. But I do understand

1:02:53.680 --> 1:02:57.040
<v Speaker 1>why people are upset, and I think they're concerns are legitimate.

1:02:57.080 --> 1:02:59.080
<v Speaker 1>So I don't want to give anyone that an implication.

1:02:59.120 --> 1:03:01.120
<v Speaker 1>I don't want to say so An He's good, Microsoft bad.

1:03:01.160 --> 1:03:03.760
<v Speaker 1>It's way more complex than that. But I will say

1:03:03.800 --> 1:03:05.600
<v Speaker 1>that I wasn't playing on buying a p S four

1:03:05.640 --> 1:03:07.400
<v Speaker 1>and now I am. So if you had, if you

1:03:07.440 --> 1:03:09.120
<v Speaker 1>had to make the choice today, if if they were

1:03:09.160 --> 1:03:11.480
<v Speaker 1>both out today and I only had enough money to

1:03:11.520 --> 1:03:13.680
<v Speaker 1>buy one of them, I'd buy the PS four. Yeah,

1:03:14.000 --> 1:03:17.880
<v Speaker 1>that's yeah, well go team Go Team Sony Change. I

1:03:17.960 --> 1:03:21.440
<v Speaker 1>know and and uh, I would still buy the Xbox

1:03:21.480 --> 1:03:24.120
<v Speaker 1>One once I saved up enough money, you know from

1:03:24.120 --> 1:03:27.200
<v Speaker 1>my paper route. Al Right, So guys, that wraps up

1:03:27.200 --> 1:03:29.840
<v Speaker 1>our discussion of the three. If you have any suggestions

1:03:29.840 --> 1:03:33.200
<v Speaker 1>for future episodes of tech Stuff, here's an idea, why

1:03:33.200 --> 1:03:35.400
<v Speaker 1>not let us know about that? You can write us

1:03:35.400 --> 1:03:37.640
<v Speaker 1>all right address is tech stuff at Discovery dot com

1:03:37.720 --> 1:03:39.640
<v Speaker 1>or drop us a line on Facebook or Twitter or

1:03:39.680 --> 1:03:42.720
<v Speaker 1>handle at both those locations is tech Stuff H. S. W.

1:03:43.600 --> 1:03:45.959
<v Speaker 1>Lauren and I will talk to you again really soon

1:03:52.560 --> 1:03:55.000
<v Speaker 1>for more on this and bathans of other topics. Does

1:03:55.040 --> 1:04:01.800
<v Speaker 1>it have stuff work dot com? Churches