1 00:00:04,280 --> 00:00:07,280 Speaker 1: Get in touch with technology with tex Stuff from how 2 00:00:07,320 --> 00:00:15,800 Speaker 1: stuff works dot Com. Hey there, and welcome to tech Stuff. 3 00:00:15,800 --> 00:00:19,360 Speaker 1: I'm Jonathan stricklandhand I and both of us are jet lagged. 4 00:00:22,040 --> 00:00:25,840 Speaker 1: Does it feel three hours later than what it should 5 00:00:25,880 --> 00:00:29,920 Speaker 1: be to you? Or yes, that I can't count anymore. 6 00:00:30,080 --> 00:00:32,319 Speaker 1: I'm not really sure. Lauren and I have both been 7 00:00:32,400 --> 00:00:39,560 Speaker 1: on very long flights recently, and uh, Lauren, you were vacating, right, Yes, 8 00:00:39,640 --> 00:00:43,120 Speaker 1: I happened to be in l A. Jonathan was in 9 00:00:43,280 --> 00:00:46,479 Speaker 1: l A for an entirely work related purpose for E three, 10 00:00:46,640 --> 00:00:49,239 Speaker 1: and between the two of us, I think I think 11 00:00:49,320 --> 00:00:52,919 Speaker 1: Lauren wins. You got to see dead Elephants and uh, 12 00:00:53,360 --> 00:00:57,800 Speaker 1: Mastodon's Dead Mastodons elephants, and I got uh. I feel 13 00:00:57,840 --> 00:01:00,800 Speaker 1: like the band Mastodon is playing in my right now. 14 00:01:01,080 --> 00:01:03,319 Speaker 1: That's that's how I feel. That's a reference for all 15 00:01:03,360 --> 00:01:07,840 Speaker 1: my Atlanta buddies. But yeah, I did go to E three, 16 00:01:07,920 --> 00:01:09,640 Speaker 1: and so we thought it would be fun to record 17 00:01:09,760 --> 00:01:11,720 Speaker 1: a quick episode of tech Stuff to kind of talk 18 00:01:11,760 --> 00:01:15,440 Speaker 1: about the stuff, what I saw and uh, and sort 19 00:01:15,480 --> 00:01:21,320 Speaker 1: of my my conclusions from the entire experience of E three. So, Lauren, 20 00:01:21,360 --> 00:01:23,800 Speaker 1: where would you like to start? Well that how how 21 00:01:23,840 --> 00:01:25,520 Speaker 1: many years have you been going to E three? Now, 22 00:01:25,600 --> 00:01:28,080 Speaker 1: I've I've gone three times. So I did take a 23 00:01:28,120 --> 00:01:30,720 Speaker 1: break because we there used to be a house stuff 24 00:01:30,720 --> 00:01:33,759 Speaker 1: works show called pop Stuff. When pop Stuff came along, 25 00:01:33,880 --> 00:01:36,520 Speaker 1: they decided that that video games kind of fell into 26 00:01:36,680 --> 00:01:39,520 Speaker 1: their their umbrella, the whole pop culture thing. And I 27 00:01:39,560 --> 00:01:42,440 Speaker 1: didn't disagree, and uh and I thought it was perfectly fine. 28 00:01:42,440 --> 00:01:45,279 Speaker 1: But then pop Stuff went on hiatus. Um, the hosts 29 00:01:45,319 --> 00:01:47,160 Speaker 1: of pop Stuff are now the hosts of Stuffy miss 30 00:01:47,160 --> 00:01:50,480 Speaker 1: industry class. And so it came back round to who 31 00:01:50,520 --> 00:01:53,080 Speaker 1: should we send to E three. And because of the 32 00:01:53,120 --> 00:01:55,160 Speaker 1: fact that we had an opening, and because the fact 33 00:01:55,240 --> 00:02:00,440 Speaker 1: that uh, two major companies were introducing brand new can souls, 34 00:02:00,600 --> 00:02:02,760 Speaker 1: we really wanted to be there. Yeah. Yes, so that's 35 00:02:02,800 --> 00:02:06,920 Speaker 1: that is the reason why I went so and and yeah, 36 00:02:07,000 --> 00:02:09,280 Speaker 1: Jonathan one day came into the office and said, hey, Lauren, 37 00:02:09,480 --> 00:02:11,920 Speaker 1: would you we can send one person to Eat three? 38 00:02:11,960 --> 00:02:13,399 Speaker 1: Do you want it to be you? And I said 39 00:02:13,480 --> 00:02:16,720 Speaker 1: that sounds terrifying, No, thank you. Yeah, so I I 40 00:02:17,120 --> 00:02:19,280 Speaker 1: took one for the team. A lot of people, let's 41 00:02:19,280 --> 00:02:20,720 Speaker 1: we'll get this out of the way first. A lot 42 00:02:20,720 --> 00:02:23,680 Speaker 1: of people who have not been to Eat three think 43 00:02:23,720 --> 00:02:26,240 Speaker 1: of it as This has got to be the most 44 00:02:26,320 --> 00:02:29,200 Speaker 1: amazing experience. You know, get to play video games all 45 00:02:29,280 --> 00:02:32,480 Speaker 1: day long. No, what you mostly get to do is 46 00:02:32,480 --> 00:02:35,200 Speaker 1: wait in line to play a video game for between 47 00:02:35,240 --> 00:02:37,520 Speaker 1: five and twenty minutes, and then you have to leave, 48 00:02:37,639 --> 00:02:39,440 Speaker 1: and then you have to go wait in another line 49 00:02:39,480 --> 00:02:41,760 Speaker 1: to play a totally different game for five to twenty minutes. 50 00:02:41,840 --> 00:02:43,880 Speaker 1: So it's like a theme park, except with more video 51 00:02:43,919 --> 00:02:46,360 Speaker 1: game trailers. Right, it's a it's a theme park where 52 00:02:46,440 --> 00:02:48,520 Speaker 1: instead of a ride, it's a video game that you 53 00:02:48,520 --> 00:02:51,320 Speaker 1: play for a little while. Um, and in some cases 54 00:02:51,360 --> 00:02:53,360 Speaker 1: you don't even play a game. You wait in line 55 00:02:53,400 --> 00:02:55,560 Speaker 1: so that you can watch a demo of someone else 56 00:02:55,600 --> 00:02:57,079 Speaker 1: playing the game, but you don't get a chance to 57 00:02:57,080 --> 00:02:59,800 Speaker 1: play it yourself. Are possibly a trailer or teaser trailer 58 00:03:00,040 --> 00:03:02,240 Speaker 1: times it's just a teaser. Yeah, sometimes it's not even 59 00:03:02,919 --> 00:03:07,600 Speaker 1: a full trailer. Now, to be fair, this whole show, 60 00:03:07,720 --> 00:03:11,320 Speaker 1: the purpose of it is so that video game publishers 61 00:03:11,360 --> 00:03:14,320 Speaker 1: and and distributors have a chance to meet with with 62 00:03:14,720 --> 00:03:17,400 Speaker 1: retail establishments that could be carrying their games, as well 63 00:03:17,440 --> 00:03:21,600 Speaker 1: as the media and other industry members to talk about gaming, 64 00:03:21,880 --> 00:03:23,919 Speaker 1: the titles that are coming up, the hardware that's coming 65 00:03:24,000 --> 00:03:27,280 Speaker 1: up gives companies like Microsoft and Sony and Nintendo a 66 00:03:27,360 --> 00:03:30,320 Speaker 1: chance to say, these are our platforms, we want more 67 00:03:30,360 --> 00:03:33,400 Speaker 1: games developed for them. This is how we are going 68 00:03:33,440 --> 00:03:36,320 Speaker 1: to support developers so that they can make games for 69 00:03:36,400 --> 00:03:40,160 Speaker 1: our platforms. It's really industry related. It's not open to 70 00:03:40,200 --> 00:03:42,200 Speaker 1: the public, right right, Yeah, I think that they closed 71 00:03:42,200 --> 00:03:44,280 Speaker 1: that down. What was it like, Circutit asn't too Yeah, 72 00:03:44,280 --> 00:03:46,560 Speaker 1: there was there was a time where they experimented with 73 00:03:46,600 --> 00:03:48,360 Speaker 1: having it open to the public, but it meant that 74 00:03:48,400 --> 00:03:50,680 Speaker 1: all the people within the industry had that much more 75 00:03:50,720 --> 00:03:53,920 Speaker 1: trouble getting access to the stuff that they needed to 76 00:03:54,320 --> 00:03:56,920 Speaker 1: have in order to make their decisions. All that being said, 77 00:03:56,960 --> 00:03:59,920 Speaker 1: there's still very much kind of a party atmosphere at Ether. 78 00:04:00,480 --> 00:04:03,040 Speaker 1: You've got a lot of very young people, a lot 79 00:04:03,080 --> 00:04:06,760 Speaker 1: of the media, there were young bloggers. Like I felt 80 00:04:06,760 --> 00:04:08,400 Speaker 1: like while I was in line to go to the 81 00:04:08,440 --> 00:04:10,920 Speaker 1: Microsoft press event, I felt that I was easily the 82 00:04:10,960 --> 00:04:13,720 Speaker 1: oldest person in line, apart from the security people working 83 00:04:13,800 --> 00:04:15,760 Speaker 1: the show. How should I and I give you? I 84 00:04:15,800 --> 00:04:18,120 Speaker 1: can I give you stuff about being older than me, 85 00:04:18,240 --> 00:04:22,320 Speaker 1: but you're you're really not that. But the most of 86 00:04:22,320 --> 00:04:24,360 Speaker 1: these kids were in their early twenties, well we'll get 87 00:04:24,400 --> 00:04:28,720 Speaker 1: into some of the other members of the press, well, 88 00:04:28,760 --> 00:04:30,240 Speaker 1: at least at least the people who went to the 89 00:04:30,240 --> 00:04:33,080 Speaker 1: Microsoft event. Not all of them are necessarily pressed, but uh, 90 00:04:33,440 --> 00:04:35,760 Speaker 1: I have some I have some opinions I would like 91 00:04:35,800 --> 00:04:39,839 Speaker 1: to share about that. Uh. But all that being said, uh, 92 00:04:39,920 --> 00:04:41,880 Speaker 1: there is still a little bit of a party atmosphere. 93 00:04:41,880 --> 00:04:45,800 Speaker 1: People are still having fun. But it's not like the 94 00:04:45,839 --> 00:04:49,640 Speaker 1: mecca of gamers everywhere the way it's seen because you're 95 00:04:49,680 --> 00:04:52,679 Speaker 1: you're usually playing a game that's maybe not even finished, 96 00:04:52,720 --> 00:04:54,360 Speaker 1: and if it, even if it is finished, you're playing 97 00:04:54,400 --> 00:04:56,440 Speaker 1: a very small section of it, so you can just 98 00:04:56,440 --> 00:04:59,159 Speaker 1: get a hint of what the game is like. Sure, 99 00:04:59,200 --> 00:05:01,159 Speaker 1: sure so. And it's not something like a like like 100 00:05:01,279 --> 00:05:03,800 Speaker 1: packs or dragon Con or Comic Con or anything like 101 00:05:03,960 --> 00:05:06,159 Speaker 1: right where you've got I mean, all the people in 102 00:05:06,200 --> 00:05:09,080 Speaker 1: costumes are being paid to be there. For the most part. 103 00:05:09,360 --> 00:05:11,719 Speaker 1: There were a couple of members of the media who, 104 00:05:11,800 --> 00:05:15,200 Speaker 1: as part of their their representation, they were they were 105 00:05:15,279 --> 00:05:17,200 Speaker 1: dressed up. Yeah, there was a lady dressed up as 106 00:05:17,279 --> 00:05:19,800 Speaker 1: Laura Croft who had a media badge and she was 107 00:05:19,920 --> 00:05:23,039 Speaker 1: in the media lounge dressed as Laura Croft. And that's 108 00:05:23,400 --> 00:05:25,400 Speaker 1: I guess, Yeah, I guess that's her thing, which is 109 00:05:25,440 --> 00:05:29,280 Speaker 1: perfectly fine. But yeah, it's not like a convention that's 110 00:05:29,279 --> 00:05:31,840 Speaker 1: open to the public where everyone's showing up in costume. 111 00:05:31,880 --> 00:05:33,720 Speaker 1: Most of the people who are in costume are working 112 00:05:33,760 --> 00:05:38,280 Speaker 1: for specific vendor or specific developer publisher. Although, yeah, the 113 00:05:38,279 --> 00:05:40,040 Speaker 1: funny thing about about l A is that, you know, 114 00:05:40,080 --> 00:05:41,960 Speaker 1: when I was down on Hollywood Boulevard, I did run 115 00:05:42,000 --> 00:05:44,839 Speaker 1: into two Master Chiefs and a Cortana just walking down 116 00:05:44,839 --> 00:05:46,880 Speaker 1: the streets. I didn't run into any Master Chiefs while 117 00:05:46,920 --> 00:05:49,359 Speaker 1: I was there, but yeah, so anyway, that's the overview 118 00:05:49,440 --> 00:05:52,200 Speaker 1: of E three. It is industry only. It is held 119 00:05:52,240 --> 00:05:55,159 Speaker 1: once a year. It's held in Los Angeles. They've already 120 00:05:55,160 --> 00:05:57,279 Speaker 1: got the announcement for the dates for the two thousand 121 00:05:57,320 --> 00:06:01,279 Speaker 1: fourteen E three. We'll see goes to that one. But 122 00:06:01,640 --> 00:06:03,400 Speaker 1: let's let's get into some specifics. What do you want 123 00:06:03,440 --> 00:06:06,560 Speaker 1: to know? Right, Yeah, so so you mentioned Microsoft. I 124 00:06:07,080 --> 00:06:10,320 Speaker 1: heard that there was a few big announcements for Microsoft, 125 00:06:10,480 --> 00:06:13,080 Speaker 1: right of course, the big one being that this is 126 00:06:13,120 --> 00:06:15,920 Speaker 1: the year that they come out with the Xbox One. Yeah. Yeah, 127 00:06:15,960 --> 00:06:19,279 Speaker 1: they had a release data in November, No, will be 128 00:06:19,320 --> 00:06:22,080 Speaker 1: the release date, and uh, the price is four hundred 129 00:06:22,080 --> 00:06:25,240 Speaker 1: and nine dollars in the United States. Um, so that's 130 00:06:25,279 --> 00:06:27,920 Speaker 1: a hundred dollars more than what the Xbox three sixty 131 00:06:27,920 --> 00:06:30,520 Speaker 1: went for when it first went on. They also announced 132 00:06:30,520 --> 00:06:33,440 Speaker 1: a brand new version of the Xbox three sixty, which 133 00:06:33,440 --> 00:06:36,839 Speaker 1: was slimmed down and made a little more sleek. Uh heard. 134 00:06:36,880 --> 00:06:38,320 Speaker 1: I heard it was going to be quieter and that 135 00:06:38,360 --> 00:06:40,599 Speaker 1: they're going to be continuing to come out with games 136 00:06:40,640 --> 00:06:43,039 Speaker 1: for it. They said that was as quiet as the 137 00:06:43,080 --> 00:06:47,000 Speaker 1: previous versions, and that raised a couple of snickers in 138 00:06:47,040 --> 00:06:50,320 Speaker 1: the audience. But yes, um and and there are some 139 00:06:50,320 --> 00:06:53,080 Speaker 1: some they didn't announce some games there specifically for the 140 00:06:53,120 --> 00:06:55,760 Speaker 1: three sixty there there. I think their point they were 141 00:06:55,800 --> 00:06:59,480 Speaker 1: trying to make is that they aren't abandoning the three sixty. 142 00:06:59,760 --> 00:07:02,200 Speaker 1: You know, when when the three sixty came out, it 143 00:07:02,240 --> 00:07:06,359 Speaker 1: was very shortly thereafter that they stopped all development for 144 00:07:06,400 --> 00:07:09,760 Speaker 1: the original Xbox and uh and, I think that this 145 00:07:09,840 --> 00:07:12,080 Speaker 1: message they're sending is we're not going to do that 146 00:07:12,120 --> 00:07:14,640 Speaker 1: with this generation. You're going to have games for the 147 00:07:14,760 --> 00:07:17,000 Speaker 1: Xbox one, and we're still developing games for the three 148 00:07:17,040 --> 00:07:19,080 Speaker 1: sixty because we still think of it as a viable 149 00:07:19,120 --> 00:07:21,720 Speaker 1: piece of hardware. So for a while it's going to 150 00:07:21,760 --> 00:07:24,000 Speaker 1: follow the same kind of model that's Sony tends to do, 151 00:07:24,040 --> 00:07:27,040 Speaker 1: where you support the old generation while you're also pushing 152 00:07:27,040 --> 00:07:29,960 Speaker 1: the new one. Now, when they were their press event, 153 00:07:30,280 --> 00:07:33,800 Speaker 1: it was um divide it up into sections. They started 154 00:07:33,840 --> 00:07:36,320 Speaker 1: off with a big preview of metal Gear Solid as 155 00:07:36,320 --> 00:07:38,560 Speaker 1: I recall, which got a lot of people in the 156 00:07:38,600 --> 00:07:41,480 Speaker 1: audience excited. Then they talked about the three sixty, and 157 00:07:41,520 --> 00:07:44,040 Speaker 1: then they went on to the Xbox One. Microsoft had 158 00:07:44,040 --> 00:07:46,720 Speaker 1: recently received a lot of criticism because they had an 159 00:07:46,720 --> 00:07:49,800 Speaker 1: event about well about two and a half weeks before 160 00:07:49,880 --> 00:07:52,840 Speaker 1: E three where they unveiled the Xbox One for the 161 00:07:52,880 --> 00:07:56,240 Speaker 1: first time, and in that one they were specifically talking 162 00:07:56,240 --> 00:07:59,200 Speaker 1: about its capabilities as sort of an entertainment center. They 163 00:07:59,200 --> 00:08:01,840 Speaker 1: didn't really talk about games very much, and they cut 164 00:08:01,840 --> 00:08:03,840 Speaker 1: a lot of flak for that, even though Microsoft had 165 00:08:03,840 --> 00:08:06,160 Speaker 1: said that they outset we're not talking about games, will 166 00:08:06,200 --> 00:08:09,120 Speaker 1: do that at E three. Uh So, this time they 167 00:08:09,120 --> 00:08:12,840 Speaker 1: talked about games a lot, and they talked about some 168 00:08:13,320 --> 00:08:19,760 Speaker 1: innovations that I think are largely not appreciated by gamers, 169 00:08:19,840 --> 00:08:22,119 Speaker 1: or at least not it's not something that they're looking for. 170 00:08:22,560 --> 00:08:25,480 Speaker 1: And I think that was a problem because when we 171 00:08:25,560 --> 00:08:28,080 Speaker 1: get into the sony thing. We'll talk about, you know, 172 00:08:28,160 --> 00:08:31,080 Speaker 1: the various impressions that people got from that press day. 173 00:08:31,840 --> 00:08:35,160 Speaker 1: Well Microsoft's press event. You know, they talked about how, 174 00:08:35,720 --> 00:08:39,200 Speaker 1: uh they were integrating smart Glass, which is their mobile 175 00:08:39,240 --> 00:08:43,920 Speaker 1: operating system integration with Xbox Live and Xbox so that 176 00:08:43,920 --> 00:08:46,520 Speaker 1: would give you more control over games, it would give 177 00:08:46,520 --> 00:08:49,559 Speaker 1: you access to other content that's related to the games. 178 00:08:49,800 --> 00:08:51,640 Speaker 1: They showed a lot of games that have a tactical 179 00:08:51,720 --> 00:08:55,600 Speaker 1: element where someone using smart Glass could influence a game 180 00:08:55,679 --> 00:08:58,920 Speaker 1: by uh seeing an overview of an entire map. So 181 00:08:59,080 --> 00:09:01,640 Speaker 1: let's say it's squad ace combat. This person might be 182 00:09:01,640 --> 00:09:03,880 Speaker 1: able to call in an air strike against opponents or 183 00:09:03,960 --> 00:09:06,440 Speaker 1: be able to warn someone like, hey, if you turn 184 00:09:06,520 --> 00:09:08,800 Speaker 1: that corner, there's three guys waiting to ambush you. That 185 00:09:09,080 --> 00:09:11,760 Speaker 1: so extra functionality that you wouldn't get from the game itself. 186 00:09:11,760 --> 00:09:13,719 Speaker 1: But once you link a tablet into it, you get this, 187 00:09:13,960 --> 00:09:17,040 Speaker 1: uh this added dimension, right, and and that's cool. But 188 00:09:17,080 --> 00:09:20,680 Speaker 1: I think a lot of gamers are thinking like, well, okay, okay, 189 00:09:20,679 --> 00:09:23,400 Speaker 1: but I'm already paying five for this console, right, I 190 00:09:23,480 --> 00:09:25,960 Speaker 1: don't want to have to buy another tablet or or 191 00:09:26,000 --> 00:09:27,840 Speaker 1: even you know, people are just saying like I'm just 192 00:09:27,920 --> 00:09:29,440 Speaker 1: that's just not what I'm looking for in the game. 193 00:09:29,480 --> 00:09:30,959 Speaker 1: I don't think it. I don't think it had the 194 00:09:31,000 --> 00:09:35,640 Speaker 1: big impact that Microsoft was possibly expecting for. They also 195 00:09:36,120 --> 00:09:39,679 Speaker 1: talked a lot about their Connect and the connect um 196 00:09:40,000 --> 00:09:44,080 Speaker 1: uh interaction with games, and again, I think that's one 197 00:09:44,080 --> 00:09:46,040 Speaker 1: of those things that it's really cool. I think both 198 00:09:46,040 --> 00:09:49,439 Speaker 1: the smart glass and Connect are really cool uh innovative 199 00:09:49,840 --> 00:09:53,440 Speaker 1: approaches to gaming. But a lot of gamers just they 200 00:09:53,480 --> 00:09:56,200 Speaker 1: haven't gotten to the point where they care about that, right. Sure, 201 00:09:56,240 --> 00:09:58,640 Speaker 1: I felt like, um, like, the Connect is a really 202 00:09:58,679 --> 00:10:02,120 Speaker 1: great like family party kind of thing most of the time. 203 00:10:02,160 --> 00:10:04,920 Speaker 1: But but I don't know anyone who plays any quote 204 00:10:04,960 --> 00:10:08,040 Speaker 1: unquote serious games with a Connect. It's all. It's all, 205 00:10:08,080 --> 00:10:10,880 Speaker 1: you know, like, oh like that the WE sports style 206 00:10:10,960 --> 00:10:14,200 Speaker 1: thing or Connect Sports whatever that franchise. I could see. 207 00:10:14,280 --> 00:10:17,120 Speaker 1: I could see it becoming more useful as it gets 208 00:10:17,440 --> 00:10:20,559 Speaker 1: more deeply integrated into games. For example, again going back 209 00:10:20,600 --> 00:10:23,840 Speaker 1: to like a squad based game, if you are human 210 00:10:23,960 --> 00:10:28,480 Speaker 1: character and you are playing with artificially intelligent helpers, and 211 00:10:28,559 --> 00:10:31,760 Speaker 1: you issue a command over the connect, and that way 212 00:10:31,800 --> 00:10:34,120 Speaker 1: you don't have to press some sort of button sequence 213 00:10:34,200 --> 00:10:37,120 Speaker 1: to tell your squad weight. Here then that could be 214 00:10:37,200 --> 00:10:39,640 Speaker 1: very useful. And of course that's just one small example. 215 00:10:39,679 --> 00:10:42,280 Speaker 1: And then there's always the gesture control stuff too, not 216 00:10:42,360 --> 00:10:46,800 Speaker 1: just voice control. But again I don't think that's that's 217 00:10:46,800 --> 00:10:49,920 Speaker 1: what their core gamer element is really. Yeah, they're not 218 00:10:49,960 --> 00:10:52,760 Speaker 1: asking for it yet, they're not they're not interested in 219 00:10:52,800 --> 00:10:54,640 Speaker 1: it yet. And I think part of that is just 220 00:10:54,720 --> 00:10:58,320 Speaker 1: because it's such a young technology that none of us 221 00:10:58,320 --> 00:11:01,640 Speaker 1: have really seen how it benefits exactly. We haven't had 222 00:11:01,679 --> 00:11:06,200 Speaker 1: a core example saying, look see how amazing this game is. 223 00:11:06,240 --> 00:11:09,000 Speaker 1: When you put these other elements in with this game, 224 00:11:09,400 --> 00:11:11,719 Speaker 1: it makes it a must buy. I don't think we've 225 00:11:11,760 --> 00:11:13,840 Speaker 1: had a title like that yet, or at least if 226 00:11:13,920 --> 00:11:16,800 Speaker 1: we have, I don't think it's gotten widespread enough acclaim 227 00:11:17,000 --> 00:11:21,200 Speaker 1: for that to be a decision making factor. So most gamers, 228 00:11:21,200 --> 00:11:25,680 Speaker 1: what they're expecting expecting is better graphics, better processor. Um, 229 00:11:25,720 --> 00:11:28,160 Speaker 1: they're hoping for a decent price, and some of the 230 00:11:28,200 --> 00:11:31,880 Speaker 1: other elements that Microsoft didn't really address, which includes the 231 00:11:31,920 --> 00:11:35,760 Speaker 1: whole idea about what happens with used games, because Microsoft's 232 00:11:35,760 --> 00:11:39,920 Speaker 1: approach is all about streaming and and cloud based and 233 00:11:40,840 --> 00:11:44,520 Speaker 1: essentially moving away from the physical media that we tend 234 00:11:44,600 --> 00:11:48,080 Speaker 1: to think of when we think of consoles, and that 235 00:11:48,440 --> 00:11:51,280 Speaker 1: is a is a dramatic departure to the way that 236 00:11:51,440 --> 00:11:53,720 Speaker 1: games have been done in the past. And it also 237 00:11:53,760 --> 00:11:57,280 Speaker 1: means that there are some pretty strong restrictions, like if 238 00:11:57,280 --> 00:12:01,000 Speaker 1: it's a digital copy, how do you sell a used game? 239 00:12:01,679 --> 00:12:04,600 Speaker 1: And why would you pay less money for a used 240 00:12:04,640 --> 00:12:07,040 Speaker 1: game if it's a digital copy in the media is 241 00:12:07,080 --> 00:12:09,960 Speaker 1: exactly the same. It makes it makes the word used 242 00:12:10,000 --> 00:12:12,600 Speaker 1: meaningless in terms of and that's that's a big concern 243 00:12:12,720 --> 00:12:14,280 Speaker 1: because there are a lot of people who want Most 244 00:12:14,280 --> 00:12:16,360 Speaker 1: people buy I'm not going to say most people, but 245 00:12:16,400 --> 00:12:18,880 Speaker 1: a lot of people buy a second market. Yeah, because 246 00:12:19,160 --> 00:12:20,920 Speaker 1: this way they can buy the games they want for 247 00:12:20,960 --> 00:12:22,559 Speaker 1: a little less money than what they would have to 248 00:12:22,559 --> 00:12:24,319 Speaker 1: spend at full price. And maybe it takes them a 249 00:12:24,320 --> 00:12:27,040 Speaker 1: couple of months to buy it, but yeah, and then 250 00:12:27,080 --> 00:12:28,920 Speaker 1: when they're done with it, they can sell it back 251 00:12:28,960 --> 00:12:31,079 Speaker 1: if they want for a much lower price and a 252 00:12:31,120 --> 00:12:33,880 Speaker 1: half dollars or whatever it is. But it's it's still 253 00:12:34,000 --> 00:12:35,840 Speaker 1: it's still one of those things where if you add 254 00:12:35,880 --> 00:12:38,640 Speaker 1: it up, they're like, Okay, look, over the course of 255 00:12:38,679 --> 00:12:41,920 Speaker 1: this year, that meant that I I paid ten bucks 256 00:12:41,960 --> 00:12:44,600 Speaker 1: for a fifty dollar title. Once you factor in all 257 00:12:44,640 --> 00:12:47,760 Speaker 1: of this stuff over time, right, and now it's going 258 00:12:47,840 --> 00:12:51,640 Speaker 1: to be well, they used doesn't really make any sense anymore, 259 00:12:51,720 --> 00:12:53,440 Speaker 1: so I have to buy it new. Then you have 260 00:12:53,559 --> 00:12:56,840 Speaker 1: the concept of you need to be connected to the 261 00:12:56,880 --> 00:13:00,200 Speaker 1: internet and it has to Yeah, it does this once 262 00:13:00,320 --> 00:13:03,640 Speaker 1: once every twenty four hours. Um. A lot of people 263 00:13:03,640 --> 00:13:06,520 Speaker 1: are upset about that. Now, personally, from my own perspective, 264 00:13:06,840 --> 00:13:09,680 Speaker 1: it doesn't bother me that much. But it's because the 265 00:13:09,720 --> 00:13:12,640 Speaker 1: way I use my Xbox right now, it's always connected anyway, 266 00:13:13,200 --> 00:13:15,520 Speaker 1: and so and I don't I don't tend to shop 267 00:13:15,559 --> 00:13:18,520 Speaker 1: for games and used games. I don't sell off games. 268 00:13:18,679 --> 00:13:20,960 Speaker 1: So it doesn't affect me personally because that's my own 269 00:13:21,040 --> 00:13:24,320 Speaker 1: personal style however, Right, But that's that's very much a 270 00:13:24,360 --> 00:13:26,920 Speaker 1: class issue. I would say of assuming that that there 271 00:13:27,120 --> 00:13:31,000 Speaker 1: that their core basic gamer has a twenty four hour day, 272 00:13:31,040 --> 00:13:33,680 Speaker 1: seven day a week Internet connection, that it never goes out, 273 00:13:34,080 --> 00:13:37,400 Speaker 1: that they are interested in being online all the time, 274 00:13:37,480 --> 00:13:40,640 Speaker 1: and that they are okay with spending that much money 275 00:13:40,800 --> 00:13:43,400 Speaker 1: on as many games as they want to buy. Sure, 276 00:13:43,600 --> 00:13:47,319 Speaker 1: I am the case the perfect case for Microsoft's approach, 277 00:13:47,679 --> 00:13:50,480 Speaker 1: because that's how I play. But I recognize there are 278 00:13:50,480 --> 00:13:54,880 Speaker 1: other people who have very different restrictions on them that 279 00:13:55,000 --> 00:13:57,959 Speaker 1: have different life circumstances. I completely understand that, and I 280 00:13:58,040 --> 00:14:00,679 Speaker 1: understand why they will be upset about it. Honestly, for me, 281 00:14:00,720 --> 00:14:02,600 Speaker 1: that the cost of games is part of why I 282 00:14:02,640 --> 00:14:05,000 Speaker 1: don't play more video games because I'm like, well, you know, 283 00:14:05,080 --> 00:14:08,120 Speaker 1: either I could buy this video game, or I could 284 00:14:08,240 --> 00:14:10,079 Speaker 1: go to a couple of movies and have a couple 285 00:14:10,160 --> 00:14:12,320 Speaker 1: drinks some friends and have a really nice dinner, and 286 00:14:12,400 --> 00:14:16,760 Speaker 1: I would overall rather do all of that stuff. Then yeah, 287 00:14:17,920 --> 00:14:20,840 Speaker 1: And that's the thing is that it's I think what 288 00:14:20,880 --> 00:14:24,240 Speaker 1: Microsoft is doing is it's trying to push gaming into 289 00:14:24,440 --> 00:14:27,440 Speaker 1: a new era, a new generation, and that means having 290 00:14:27,520 --> 00:14:32,320 Speaker 1: to leave behind support for uh traditional forms of gaming. 291 00:14:32,720 --> 00:14:35,560 Speaker 1: And it's it's a tough thing. It's really hard. It's 292 00:14:35,560 --> 00:14:37,360 Speaker 1: hard to get people on your side when you do that, 293 00:14:37,400 --> 00:14:39,880 Speaker 1: because in general, we don't really like change that much. 294 00:14:39,880 --> 00:14:43,720 Speaker 1: We like improvements, we don't like change. Nerd nerds don't 295 00:14:43,720 --> 00:14:47,160 Speaker 1: like change. That's crazy. Well, people in general hate to 296 00:14:47,160 --> 00:14:51,040 Speaker 1: break it to you, not just nerds. So but change 297 00:14:51,080 --> 00:14:53,360 Speaker 1: is one of those things where I mean, we've seen 298 00:14:53,440 --> 00:14:55,960 Speaker 1: this with other companies like Apple is famous for this, 299 00:14:56,000 --> 00:14:59,840 Speaker 1: where Apple will stop supporting one form of media force 300 00:15:00,120 --> 00:15:03,840 Speaker 1: ing the industry to conform to Apple's new approach if 301 00:15:03,840 --> 00:15:06,560 Speaker 1: they want to continue working with Apple. Usually that means 302 00:15:06,560 --> 00:15:10,720 Speaker 1: that there's a year or two of struggle before things 303 00:15:10,760 --> 00:15:13,480 Speaker 1: settle down and everyone either forgets what it used to 304 00:15:13,480 --> 00:15:15,840 Speaker 1: be like or they actually prefer the new way. But 305 00:15:15,960 --> 00:15:18,440 Speaker 1: it takes time for that to happen. And so I 306 00:15:18,440 --> 00:15:20,400 Speaker 1: think it's the same thing with this is that you 307 00:15:20,440 --> 00:15:23,800 Speaker 1: know this, this has upset some gamers. I don't think 308 00:15:23,840 --> 00:15:28,960 Speaker 1: that the you know, unless Microsoft dramatically changes it's uh, 309 00:15:29,000 --> 00:15:31,400 Speaker 1: it's strategy. I don't think that that's going to change 310 00:15:31,440 --> 00:15:36,720 Speaker 1: anytime soon. But I do think that over time the 311 00:15:36,880 --> 00:15:43,520 Speaker 1: objections will become less uh what's the right word, um adamant, 312 00:15:44,080 --> 00:15:46,320 Speaker 1: They're going to be Maybe maybe that's maybe that's just 313 00:15:46,360 --> 00:15:48,960 Speaker 1: their market too. I mean, you know, it's there are 314 00:15:49,000 --> 00:15:51,760 Speaker 1: certainly different segments of the gamer market. Enough people are 315 00:15:51,800 --> 00:15:54,240 Speaker 1: involved in gaming communities these days that I think it's 316 00:15:54,360 --> 00:15:57,480 Speaker 1: very possible for them to target that market if they want. Now, 317 00:15:57,520 --> 00:15:59,720 Speaker 1: I will say, I had a chance to play a 318 00:15:59,720 --> 00:16:03,960 Speaker 1: few games using the Xbox One. Uh, I don't know, 319 00:16:04,000 --> 00:16:05,760 Speaker 1: if it's just me, it felt like the controller was 320 00:16:05,760 --> 00:16:08,720 Speaker 1: actually a little smaller than it used to be. Um, 321 00:16:08,760 --> 00:16:10,920 Speaker 1: maybe maybe that was just you know, it could have 322 00:16:10,960 --> 00:16:12,560 Speaker 1: just all been in my mind because I didn't have 323 00:16:12,560 --> 00:16:15,160 Speaker 1: a chance to play Xbox three sixty and the Xbox 324 00:16:15,200 --> 00:16:18,520 Speaker 1: One back to back. But it just felt a little different. Uh, 325 00:16:18,600 --> 00:16:21,480 Speaker 1: not in a necessarily a bad way, but it took 326 00:16:21,520 --> 00:16:24,920 Speaker 1: a little getting used to. Um, the shoulder buttons are 327 00:16:24,920 --> 00:16:26,920 Speaker 1: a little different, and the trigger buttons are a little different. 328 00:16:27,320 --> 00:16:32,120 Speaker 1: But the games I played were very responsive and very 329 00:16:32,160 --> 00:16:35,720 Speaker 1: pretty to look at. They also had some interesting teasers 330 00:16:35,960 --> 00:16:39,680 Speaker 1: at the Microsoft precedent, including one of a game franchise 331 00:16:39,760 --> 00:16:44,040 Speaker 1: that's beloved by both people on this podcast, Halo. Uh 332 00:16:44,160 --> 00:16:46,280 Speaker 1: it was. It was very much a teaser. It had 333 00:16:46,320 --> 00:16:51,720 Speaker 1: a a robed figure trudging through the desert and you 334 00:16:51,720 --> 00:16:54,400 Speaker 1: couldn't see any details on this figure at all, just 335 00:16:54,680 --> 00:16:57,480 Speaker 1: as they're walking over the dunes and these beautiful particle 336 00:16:57,520 --> 00:16:59,880 Speaker 1: effects with the sand and everything. Uh, this is obviously 337 00:16:59,880 --> 00:17:04,080 Speaker 1: a pre rendered teaser, not in game footage necessarily. Then 338 00:17:04,119 --> 00:17:07,320 Speaker 1: suddenly the ground starts to shake, sand starts to fall away, 339 00:17:07,359 --> 00:17:13,440 Speaker 1: and this enormous um mechanical creature like bird like thing 340 00:17:13,600 --> 00:17:17,240 Speaker 1: comes out of the desert. Essentially is like an evolved 341 00:17:17,320 --> 00:17:19,040 Speaker 1: version of what the source of stuff you saw on 342 00:17:19,040 --> 00:17:22,040 Speaker 1: Halo four. And then the wind from its emergence of 343 00:17:22,359 --> 00:17:25,200 Speaker 1: from the desert blows back the cowl on the rope, 344 00:17:25,240 --> 00:17:28,040 Speaker 1: revealing Master Chief. Uh. And then it just had the 345 00:17:28,040 --> 00:17:32,080 Speaker 1: title for Halo five and the crowd went nuts. Um. Now, 346 00:17:32,160 --> 00:17:35,040 Speaker 1: let me tell you, out of all the stuff that 347 00:17:35,040 --> 00:17:39,359 Speaker 1: happened at Microsoft's press event, the one thing that got 348 00:17:39,400 --> 00:17:43,639 Speaker 1: the biggest response. And this is very telling. You know, 349 00:17:43,680 --> 00:17:46,199 Speaker 1: Microsoft is going through all these issues where gamers are 350 00:17:46,200 --> 00:17:49,399 Speaker 1: worried about the future of the console and how you know. 351 00:17:49,440 --> 00:17:52,960 Speaker 1: They're worried about the connect being required and having to 352 00:17:53,000 --> 00:17:54,800 Speaker 1: have it connected all the time in order to play games. 353 00:17:54,800 --> 00:17:58,280 Speaker 1: They're worried about the the consistent connection to the Internet. 354 00:17:58,280 --> 00:18:02,640 Speaker 1: They're worried about the used games. Microsoft said one thing 355 00:18:02,680 --> 00:18:05,720 Speaker 1: that got the crowd cheering, which was that they were 356 00:18:05,760 --> 00:18:09,680 Speaker 1: moving away from Microsoft Points and going to real currency, 357 00:18:10,200 --> 00:18:12,840 Speaker 1: right right, I heard about that. So no longer will 358 00:18:12,880 --> 00:18:16,000 Speaker 1: you have to pay money to buy six Microsoft points 359 00:18:16,040 --> 00:18:19,240 Speaker 1: to then buy a twelve hundred Microsoft point game left 360 00:18:19,280 --> 00:18:21,600 Speaker 1: over with four hundred points. This was one of those issues. 361 00:18:21,600 --> 00:18:23,479 Speaker 1: It's like there are a lot of places that do 362 00:18:23,520 --> 00:18:25,280 Speaker 1: this sort of thing. I always call it the Disney 363 00:18:25,280 --> 00:18:30,920 Speaker 1: dollar approach, where you buy into a platform specific currency, 364 00:18:30,960 --> 00:18:34,160 Speaker 1: but the amount of real money you spend to get 365 00:18:34,200 --> 00:18:38,840 Speaker 1: the platform currency uh never matches up with whatever the 366 00:18:38,880 --> 00:18:41,360 Speaker 1: actual projects. Sure, and it's all, it's all. I think 367 00:18:41,359 --> 00:18:43,760 Speaker 1: people are pretty aware that that's all spoken mirrors. It's 368 00:18:43,760 --> 00:18:47,080 Speaker 1: a way of getting people to uh not pay as 369 00:18:47,160 --> 00:18:50,920 Speaker 1: much attention to what they're buying, right. Well, and there's 370 00:18:50,920 --> 00:18:52,840 Speaker 1: also and and there's also the fact that you know 371 00:18:52,840 --> 00:18:54,840 Speaker 1: you're gonna have to spend more money than what you 372 00:18:54,920 --> 00:18:56,640 Speaker 1: need to buy whatever it is you want to buy, 373 00:18:56,640 --> 00:18:59,520 Speaker 1: because again, it doesn't match up exactly right. They're moving 374 00:18:59,520 --> 00:19:02,639 Speaker 1: away from that to real currency purchases, and I got 375 00:19:02,680 --> 00:19:04,359 Speaker 1: a huge response from the crowd. That was the biggest 376 00:19:04,359 --> 00:19:05,840 Speaker 1: one of the night as far as I could tell, 377 00:19:05,880 --> 00:19:09,720 Speaker 1: besides maybe the Halo teaser. So when when your biggest 378 00:19:09,760 --> 00:19:12,280 Speaker 1: response is the fact that you're moving away from a 379 00:19:12,359 --> 00:19:15,640 Speaker 1: points based currency to real currency, and it'll be it'll 380 00:19:15,680 --> 00:19:17,920 Speaker 1: be real for whatever region, you know, like in the 381 00:19:18,040 --> 00:19:20,399 Speaker 1: United States dollars, in the UK it'll be pounds, and 382 00:19:20,960 --> 00:19:26,080 Speaker 1: in Europe it'll be euros, and you know, etcetera, etcetera. 383 00:19:26,200 --> 00:19:28,440 Speaker 1: So it'll uh, but the fact that that was the 384 00:19:28,440 --> 00:19:32,120 Speaker 1: biggest response was very kind of telling I think that 385 00:19:32,119 --> 00:19:35,320 Speaker 1: that that it wasn't anything else from Microsoft that got 386 00:19:35,359 --> 00:19:37,240 Speaker 1: that big of a buy in from the crowd. That 387 00:19:37,280 --> 00:19:40,080 Speaker 1: they that they may be weren't catering enough to the 388 00:19:40,119 --> 00:19:43,600 Speaker 1: people who were there with their content to uh with 389 00:19:43,640 --> 00:19:46,399 Speaker 1: their with their presentation right right. And when I walked 390 00:19:46,520 --> 00:19:49,399 Speaker 1: into E three, before I had seen anything, I was 391 00:19:49,520 --> 00:19:53,879 Speaker 1: absolutely convinced that I would buy an Xbox one and 392 00:19:53,960 --> 00:19:57,560 Speaker 1: I would essue the PS four and the Xbox One 393 00:19:57,560 --> 00:19:59,800 Speaker 1: would be my only console. And I'll tell you what 394 00:20:00,600 --> 00:20:03,479 Speaker 1: after the break, I'll tell you more about how that 395 00:20:03,520 --> 00:20:06,280 Speaker 1: decision changed. But before I do, let's take a quick 396 00:20:06,280 --> 00:20:10,199 Speaker 1: moment to thank our sponsor. Alright, we're back. So I 397 00:20:10,280 --> 00:20:14,479 Speaker 1: covered Microsoft, right and and you just finished saying that 398 00:20:14,520 --> 00:20:16,920 Speaker 1: you weren't too sure about Sony going into the going 399 00:20:16,920 --> 00:20:19,120 Speaker 1: into E three. How did you feel about it once 400 00:20:19,119 --> 00:20:21,840 Speaker 1: you've seen their presentation? Alright? So before I said that 401 00:20:21,880 --> 00:20:23,840 Speaker 1: I would only buy an Xbox one and I would 402 00:20:24,720 --> 00:20:27,600 Speaker 1: move away from the Sony platform because the reason why 403 00:20:27,640 --> 00:20:29,760 Speaker 1: I said that is as a gamer. Right now, I 404 00:20:29,840 --> 00:20:31,760 Speaker 1: have both consoles. I have the three sixty and the 405 00:20:31,800 --> 00:20:34,840 Speaker 1: P S three, both current generation consoles. I should say 406 00:20:35,040 --> 00:20:37,000 Speaker 1: I have the three sixty and the p S three, 407 00:20:37,520 --> 00:20:39,680 Speaker 1: and I've got two games for the p S three, 408 00:20:39,680 --> 00:20:42,080 Speaker 1: which I never play. I only use my p S 409 00:20:42,119 --> 00:20:44,399 Speaker 1: three as a Blue Ray Player. Now on my Xbox 410 00:20:44,440 --> 00:20:46,800 Speaker 1: three six, I've got lots of games that I play 411 00:20:46,920 --> 00:20:49,320 Speaker 1: all the time. And the new Xbox one also is 412 00:20:49,320 --> 00:20:51,160 Speaker 1: going to have a Blu Ray Player, which I thought, 413 00:20:51,240 --> 00:20:53,080 Speaker 1: or a Blue Ray Drive, and I thought, well, this 414 00:20:53,160 --> 00:20:55,040 Speaker 1: means that I could get rid of my PS three 415 00:20:55,040 --> 00:20:57,320 Speaker 1: because I never use it except as a Blu Ray Player, 416 00:20:57,720 --> 00:21:01,080 Speaker 1: and I can't imagine wanting a PS four. Sony has 417 00:21:01,119 --> 00:21:06,120 Speaker 1: its press event, and Sony addressed all the concerns that 418 00:21:06,160 --> 00:21:09,520 Speaker 1: people had about Microsoft, and they made sure to do 419 00:21:09,560 --> 00:21:11,160 Speaker 1: it in such a way that it was a dig 420 00:21:11,200 --> 00:21:15,680 Speaker 1: at Microsoft to every opportunity got it. So they said, 421 00:21:15,880 --> 00:21:17,800 Speaker 1: you know, our games are gonna come on disc and 422 00:21:17,840 --> 00:21:19,800 Speaker 1: you can put those discs in an EPs four and 423 00:21:19,840 --> 00:21:21,600 Speaker 1: it's going to work. So if you want to trade 424 00:21:21,600 --> 00:21:23,600 Speaker 1: that game in, if you want to sell that game, 425 00:21:23,640 --> 00:21:25,359 Speaker 1: if you want to lend it to your friend, you 426 00:21:25,359 --> 00:21:28,320 Speaker 1: can totally do that because your games are your games. 427 00:21:28,760 --> 00:21:31,440 Speaker 1: And that was a shot across the bow and Microsoft. 428 00:21:31,520 --> 00:21:33,359 Speaker 1: Keep in mind, you know Microsoft is looking at this 429 00:21:33,440 --> 00:21:37,600 Speaker 1: cloud based approach where theoretically you could have cloud based 430 00:21:38,000 --> 00:21:41,680 Speaker 1: computing where the game itself could be too complex for 431 00:21:41,720 --> 00:21:45,280 Speaker 1: your console to play on its own. So with cloud computing, 432 00:21:45,320 --> 00:21:47,600 Speaker 1: you have these massive server farms that are running the 433 00:21:47,600 --> 00:21:50,440 Speaker 1: games for you. You're streaming the content, so it's kind 434 00:21:50,440 --> 00:21:53,359 Speaker 1: of like you know, an ullah or on live or 435 00:21:53,400 --> 00:21:56,800 Speaker 1: something like that, and you're able to suddenly, uh play 436 00:21:56,840 --> 00:22:00,600 Speaker 1: these games that normally your console couldn't run. So approach 437 00:22:00,640 --> 00:22:02,760 Speaker 1: was that we just made the console stronger and you 438 00:22:02,760 --> 00:22:05,879 Speaker 1: can play whatever you want. Oh yeah, yeah, that's a 439 00:22:06,040 --> 00:22:07,960 Speaker 1: that's definitely a thing. No, I was I was gonna ask, 440 00:22:08,000 --> 00:22:10,520 Speaker 1: have you heard anything about whether Microsoft's games for the 441 00:22:10,600 --> 00:22:12,400 Speaker 1: Xbox One are going to be tied to a game 442 00:22:12,480 --> 00:22:14,320 Speaker 1: or profile so that you can take them to a 443 00:22:14,359 --> 00:22:18,240 Speaker 1: different box or yes, it is supposed to do that, 444 00:22:18,640 --> 00:22:20,119 Speaker 1: So you're supposed to be tied to it so that 445 00:22:20,200 --> 00:22:22,760 Speaker 1: you can do that sort of thing. Uh, you can, 446 00:22:23,160 --> 00:22:27,440 Speaker 1: according to x or Microsoft. Rather, you can sell off 447 00:22:27,480 --> 00:22:29,920 Speaker 1: a game, but there could be restrictions on that based 448 00:22:29,960 --> 00:22:33,920 Speaker 1: upon h individual game publisher. So in other words, Microsoft 449 00:22:33,960 --> 00:22:37,280 Speaker 1: is leaving it up to publishers to decide what the 450 00:22:37,680 --> 00:22:41,480 Speaker 1: um the actual policy will be for selling used games, 451 00:22:41,480 --> 00:22:44,040 Speaker 1: and the publishers, for their part, have said this might 452 00:22:44,040 --> 00:22:46,280 Speaker 1: be true, but they haven't given us any details, so 453 00:22:46,320 --> 00:22:48,479 Speaker 1: we don't know how that would be implemented. So at 454 00:22:48,480 --> 00:22:50,880 Speaker 1: the moment, there's still a big question mark about used 455 00:22:50,880 --> 00:22:53,200 Speaker 1: games in general. With the Xbox One. It's not to 456 00:22:53,240 --> 00:22:55,479 Speaker 1: say that there will not be any way of doing it, 457 00:22:55,520 --> 00:22:58,239 Speaker 1: but it may be very much restricted, and it may 458 00:22:58,240 --> 00:23:00,239 Speaker 1: be a case by case basis, which is just going 459 00:23:00,280 --> 00:23:04,600 Speaker 1: to drive players nuts. So that's impossible. But back to 460 00:23:04,640 --> 00:23:07,879 Speaker 1: Sony any that they also had something to say about authentication. Well, 461 00:23:07,920 --> 00:23:10,679 Speaker 1: you know, they had stuff to say about everything, Like 462 00:23:10,800 --> 00:23:13,879 Speaker 1: essentially every single point they made was that this is 463 00:23:13,880 --> 00:23:17,159 Speaker 1: not the way we're doing things. The Microsoft way is 464 00:23:17,200 --> 00:23:18,640 Speaker 1: not the way we're doing things. It didn't use those 465 00:23:18,680 --> 00:23:22,520 Speaker 1: words specifically, but they were very careful to kind of 466 00:23:22,600 --> 00:23:24,919 Speaker 1: go ahead with that and their and their conference was 467 00:23:25,000 --> 00:23:28,480 Speaker 1: maybe six hours after Microsoft's conference, Yeah it was, And 468 00:23:28,720 --> 00:23:32,040 Speaker 1: I don't know how much I think that most of 469 00:23:32,080 --> 00:23:35,000 Speaker 1: their their points had to be pretty much in stone, 470 00:23:35,760 --> 00:23:39,160 Speaker 1: because even even giving given six hours, there's not enough 471 00:23:39,200 --> 00:23:44,520 Speaker 1: time to make the company multimedia presentation decisions on corporate 472 00:23:44,600 --> 00:23:47,119 Speaker 1: not just multimedia decisions but you're talking about decision that 473 00:23:47,160 --> 00:23:50,520 Speaker 1: will affect the business from that point forward. That's a 474 00:23:50,600 --> 00:23:52,760 Speaker 1: huge decision. I can't think of any company that would 475 00:23:52,760 --> 00:23:55,080 Speaker 1: be nimble enough to make that kind of change in 476 00:23:55,160 --> 00:23:58,359 Speaker 1: real time and within six hours say all right, well, 477 00:23:58,400 --> 00:24:00,679 Speaker 1: now we know how we're gonna answer or this question 478 00:24:00,760 --> 00:24:03,159 Speaker 1: because Microsoft did this way and people didn't like it, 479 00:24:03,160 --> 00:24:04,479 Speaker 1: so we're gonna do it this way. I don't think 480 00:24:04,520 --> 00:24:07,639 Speaker 1: that was possible, I'm sure, but I, you know, the 481 00:24:07,640 --> 00:24:10,280 Speaker 1: cynical part of me suspects that maybe they listened to 482 00:24:10,440 --> 00:24:14,760 Speaker 1: xboxes presentation and watched the crowd response and had their speaker. 483 00:24:15,280 --> 00:24:17,960 Speaker 1: I think they probably tweet the approach right so that 484 00:24:18,240 --> 00:24:20,320 Speaker 1: they already knew what they were gonna say. Now they 485 00:24:20,400 --> 00:24:22,880 Speaker 1: knew how they were going to say it. I think 486 00:24:22,920 --> 00:24:25,560 Speaker 1: that I think that's fair enough. Well. Sony also managed 487 00:24:25,600 --> 00:24:27,000 Speaker 1: to do a few other things. First of all, one 488 00:24:27,040 --> 00:24:28,720 Speaker 1: of the first things he did was they showed off 489 00:24:28,800 --> 00:24:32,040 Speaker 1: the console because because they hadn't previously. Yeah, they had 490 00:24:32,119 --> 00:24:36,439 Speaker 1: had a an event earlier inten where they announced the 491 00:24:36,480 --> 00:24:38,399 Speaker 1: console and they talked about some of the games that 492 00:24:38,440 --> 00:24:42,200 Speaker 1: would be coming out, but they did not reveal any 493 00:24:42,280 --> 00:24:44,680 Speaker 1: pictures of the console. Itself. They showed off the controller, 494 00:24:44,800 --> 00:24:47,119 Speaker 1: and they showed off what the p S I camera 495 00:24:47,280 --> 00:24:50,199 Speaker 1: looks like, which is very similar to the connect, but 496 00:24:50,280 --> 00:24:53,240 Speaker 1: they did not show off the console itself. That was 497 00:24:53,280 --> 00:24:55,800 Speaker 1: one of the first things they did, and people's first 498 00:24:55,880 --> 00:24:59,119 Speaker 1: reaction was, huh, it looks a lot like the Xbox one. Uh, 499 00:24:59,200 --> 00:25:01,320 Speaker 1: it's a certain and the console looks like a console. 500 00:25:01,400 --> 00:25:03,479 Speaker 1: It's you know, yeah, it Well, the both of them 501 00:25:03,560 --> 00:25:06,120 Speaker 1: looked more like something you would see in the home 502 00:25:06,240 --> 00:25:09,120 Speaker 1: entertainment stack, right, because the PS three had that that 503 00:25:09,520 --> 00:25:12,520 Speaker 1: curved The original one anyway, had that curved top, which 504 00:25:12,520 --> 00:25:14,679 Speaker 1: meant that you could not stack anything on top of 505 00:25:14,680 --> 00:25:17,520 Speaker 1: it because it would just be all wobbly. This one 506 00:25:17,560 --> 00:25:19,800 Speaker 1: looks more like what you would see with a cable box, 507 00:25:19,840 --> 00:25:22,320 Speaker 1: although it does have if you look at it in profile, 508 00:25:22,680 --> 00:25:24,679 Speaker 1: it has these kind of it's almost like a little 509 00:25:24,800 --> 00:25:28,840 Speaker 1: rhombus instead of instead of a rectangle. But anyway, yeah, 510 00:25:28,840 --> 00:25:31,399 Speaker 1: it's it's a neat design and they showed off a 511 00:25:31,400 --> 00:25:33,760 Speaker 1: lot of games. In fact, they showed it felt like 512 00:25:33,760 --> 00:25:36,120 Speaker 1: they showed off a lot more games than Microsoft Dead. 513 00:25:36,600 --> 00:25:38,040 Speaker 1: But they also showed a lot of games for the 514 00:25:38,040 --> 00:25:40,159 Speaker 1: p S three as well as the PS four. They 515 00:25:40,240 --> 00:25:43,199 Speaker 1: started off with some really powerful heavy hitters like The 516 00:25:43,280 --> 00:25:46,760 Speaker 1: Last of Us, which the reviews have come in for 517 00:25:46,800 --> 00:25:48,800 Speaker 1: the Last of Us, the game itself, as of the 518 00:25:48,840 --> 00:25:51,240 Speaker 1: recording of this podcast right now, is not yet out. 519 00:25:51,320 --> 00:25:54,600 Speaker 1: It comes out the week this podcast should publish, but 520 00:25:55,200 --> 00:25:58,680 Speaker 1: the reviews, the early reviews have all been amazingly positive. 521 00:25:58,680 --> 00:26:01,360 Speaker 1: Lots and lots of perfect wars for this game. It's 522 00:26:01,440 --> 00:26:05,320 Speaker 1: and it's a it's a survivalist game. You're you're playing, uh, 523 00:26:05,400 --> 00:26:09,160 Speaker 1: an older male character who is looking after a younger 524 00:26:09,440 --> 00:26:13,760 Speaker 1: like a teenage girl character. Uh, it's post apocalypse. Of course, 525 00:26:13,800 --> 00:26:16,240 Speaker 1: there's zombie like critters that are after you, as well 526 00:26:16,280 --> 00:26:20,480 Speaker 1: as other survivors who are not necessarily in the helpful mood. 527 00:26:21,080 --> 00:26:25,280 Speaker 1: And uh, apparently it's just got a very emotionally impactful story. 528 00:26:25,320 --> 00:26:27,560 Speaker 1: I got to play a demo of it and it 529 00:26:27,680 --> 00:26:31,840 Speaker 1: was intense. Also a lot of creative little puzzle solving 530 00:26:31,880 --> 00:26:35,080 Speaker 1: moments in it as well, so uh, yeah, there's no 531 00:26:35,119 --> 00:26:39,159 Speaker 1: shortage of zombies at E three. But anyway, other stuff that. 532 00:26:39,240 --> 00:26:41,560 Speaker 1: They then moved on to the PS four and talked 533 00:26:41,560 --> 00:26:43,080 Speaker 1: about some of the games that you would see for 534 00:26:43,119 --> 00:26:48,560 Speaker 1: that and the the interesting uh approaches they had they 535 00:26:48,600 --> 00:26:51,040 Speaker 1: They also talked about a lot of games that were 536 00:26:51,600 --> 00:26:54,640 Speaker 1: not really your traditional games that you would see on Xbox. 537 00:26:54,960 --> 00:26:57,520 Speaker 1: Sony kind of excels in this space where they get 538 00:26:57,960 --> 00:27:03,879 Speaker 1: some weird, funky game tames that have innovative style play 539 00:27:03,960 --> 00:27:07,200 Speaker 1: and premises. There are things like like a Little Big Planet. 540 00:27:07,400 --> 00:27:09,720 Speaker 1: Yeah yeah, So if you look at Xbox, they have 541 00:27:09,800 --> 00:27:12,120 Speaker 1: some of those, And if you look at Xbox Live Arcade, 542 00:27:12,160 --> 00:27:15,159 Speaker 1: you see some of these kind of independent developer games 543 00:27:15,160 --> 00:27:18,520 Speaker 1: that are really kind of quirky or push your expectations 544 00:27:18,560 --> 00:27:20,479 Speaker 1: of what a game is and what a game can do. 545 00:27:20,840 --> 00:27:23,600 Speaker 1: But I think Sony does this better than Microsoft does. 546 00:27:23,720 --> 00:27:26,320 Speaker 1: In general, Sony tends to have at least Sony tends 547 00:27:26,400 --> 00:27:31,639 Speaker 1: to support independent gamers to a more visible extent in Microsoft. 548 00:27:31,920 --> 00:27:34,040 Speaker 1: You know, maybe both companies are doing the same amount 549 00:27:34,080 --> 00:27:37,400 Speaker 1: of work, but Sony's is way more noticeable. And while 550 00:27:37,440 --> 00:27:41,840 Speaker 1: they didn't dedicate an entire segment of their of their 551 00:27:41,920 --> 00:27:44,720 Speaker 1: precedent to independent games, they did show off some independent 552 00:27:44,760 --> 00:27:47,919 Speaker 1: games that got the crowd excited and some some jobs 553 00:27:48,440 --> 00:27:54,240 Speaker 1: weird premises like uh my favorite was Octodad Octo Dad, 554 00:27:54,280 --> 00:27:56,800 Speaker 1: where you play as an octopus who is posing as 555 00:27:56,800 --> 00:27:59,600 Speaker 1: a human and your goal is to get through various 556 00:27:59,600 --> 00:28:02,560 Speaker 1: scenarios without people suspecting that you are in fact an 557 00:28:02,600 --> 00:28:07,639 Speaker 1: octopus in human clothes. It's so fun. I got to 558 00:28:07,640 --> 00:28:10,040 Speaker 1: play a demo. So in this game, you are actually 559 00:28:10,119 --> 00:28:12,879 Speaker 1: using the PS four's controllers and this this title, by 560 00:28:12,880 --> 00:28:14,399 Speaker 1: the way, is going to be available not just on 561 00:28:14,440 --> 00:28:17,480 Speaker 1: the PS four but also on Mac and Windows computers. 562 00:28:17,480 --> 00:28:19,880 Speaker 1: But you use your various buttons on your PS four 563 00:28:19,920 --> 00:28:24,880 Speaker 1: controller to control the legs, your tentacles. Uh and uh. 564 00:28:25,080 --> 00:28:27,919 Speaker 1: The physics of the game are trying to match what 565 00:28:27,920 --> 00:28:30,280 Speaker 1: an octopus would be. In other words, you have no bones, 566 00:28:30,640 --> 00:28:33,480 Speaker 1: so you're all flippy floppy as you're trying to walk 567 00:28:33,680 --> 00:28:37,800 Speaker 1: around and as people as you draw attention to yourself. 568 00:28:37,840 --> 00:28:40,320 Speaker 1: There's more likely to be at an incident of someone 569 00:28:40,520 --> 00:28:43,360 Speaker 1: knowing that you're an octopus when when people start realizing 570 00:28:43,400 --> 00:28:45,120 Speaker 1: that you have no bones in your legs, when you're 571 00:28:45,120 --> 00:28:47,880 Speaker 1: all flippy floppy. Yeah. So the demo they had was 572 00:28:47,920 --> 00:28:50,320 Speaker 1: that you had to get dressed for your wedding and 573 00:28:50,360 --> 00:28:52,719 Speaker 1: then make your way down the aisle so that no 574 00:28:52,760 --> 00:28:54,920 Speaker 1: one noticed that you were an octopus. So you had 575 00:28:54,960 --> 00:28:57,640 Speaker 1: to find a tuxedo and you had to find an 576 00:28:57,720 --> 00:29:00,640 Speaker 1: engagement ring or actually a wedding band and put it 577 00:29:00,680 --> 00:29:05,480 Speaker 1: on your intended hand and uh and and controlling. You 578 00:29:05,520 --> 00:29:07,840 Speaker 1: would switch between controlling the legs and controlling the arms. 579 00:29:07,880 --> 00:29:09,720 Speaker 1: You wouldn't control all of them at the same time, 580 00:29:10,080 --> 00:29:12,960 Speaker 1: so you're controlling you're controlling walking for a while. Yeah, 581 00:29:13,040 --> 00:29:15,560 Speaker 1: and then you switch to your arms. Controlling your arms, 582 00:29:15,560 --> 00:29:18,280 Speaker 1: you had to use both duel stick, both both of 583 00:29:18,320 --> 00:29:21,120 Speaker 1: the stick controllers to control the x, y, and Z 584 00:29:21,480 --> 00:29:24,280 Speaker 1: axis so that you could do depth as well as 585 00:29:24,680 --> 00:29:29,040 Speaker 1: vertical and horizontal control and judging how far you needed 586 00:29:29,080 --> 00:29:31,400 Speaker 1: to put your arms so you could slide this ring 587 00:29:31,480 --> 00:29:35,280 Speaker 1: onto your wife's arm. Was I mean, people behind me 588 00:29:35,440 --> 00:29:38,840 Speaker 1: are laughing their butts off because it's just so ridiculous, 589 00:29:39,120 --> 00:29:41,000 Speaker 1: And it was no matter who was playing the demo, 590 00:29:41,280 --> 00:29:43,480 Speaker 1: that was what was going on. People were just laughing 591 00:29:43,840 --> 00:29:48,000 Speaker 1: at how silly and absurd and and funny this this 592 00:29:48,040 --> 00:29:51,720 Speaker 1: game was. Um. Honestly, I don't know if the game 593 00:29:52,120 --> 00:29:55,000 Speaker 1: like could hold up for a full length game, but 594 00:29:55,400 --> 00:29:58,400 Speaker 1: I had a lot of fun playing that one demo. Uh. 595 00:29:58,640 --> 00:30:01,520 Speaker 1: I also noticed, at least to me again, just as 596 00:30:01,560 --> 00:30:04,719 Speaker 1: the Xbox One controller felt smaller in my hands, and 597 00:30:04,760 --> 00:30:08,200 Speaker 1: again I might be just crazy, But the PS four 598 00:30:08,200 --> 00:30:11,080 Speaker 1: controller felt larger in my hands. Anyone who's heard me 599 00:30:11,640 --> 00:30:15,480 Speaker 1: rant about Sony has heard the problem I have with 600 00:30:15,520 --> 00:30:19,360 Speaker 1: the dual shot controller I have. My fingers aren't incredibly long, 601 00:30:19,440 --> 00:30:22,640 Speaker 1: but they're fairly long, and I get like crab hands 602 00:30:22,840 --> 00:30:25,840 Speaker 1: I've I've always found the PlayStation controller is a little 603 00:30:25,840 --> 00:30:28,720 Speaker 1: bit crampy. Yeah, yeah, I too. More so than that. 604 00:30:28,760 --> 00:30:30,960 Speaker 1: I was actually the one kid who didn't want to 605 00:30:30,960 --> 00:30:34,360 Speaker 1: put down that original like bear sized Xbox. Yeah, the 606 00:30:34,480 --> 00:30:37,280 Speaker 1: Duke Duke controllers what it was called. Yeah, No, I 607 00:30:37,320 --> 00:30:38,640 Speaker 1: like that one too, and mean it was like it's 608 00:30:38,680 --> 00:30:40,920 Speaker 1: like a big crayon. It's just more comfortable in your hands. 609 00:30:40,880 --> 00:30:43,520 Speaker 1: And the Sega Dreamcast had a very similar kind of controller. 610 00:30:43,520 --> 00:30:46,320 Speaker 1: It was these large controllers that felt more comfortable in 611 00:30:46,320 --> 00:30:49,480 Speaker 1: my hands. The PlayStation controller, I've always felt as a 612 00:30:49,520 --> 00:30:52,360 Speaker 1: little cramped for the way I hold the controller, and 613 00:30:52,440 --> 00:30:56,320 Speaker 1: so the PS four controller felt a little more comfortable. Now. Granted, 614 00:30:56,520 --> 00:30:59,120 Speaker 1: keep in mind I was playing for five to ten 615 00:30:59,200 --> 00:31:01,080 Speaker 1: minutes at a time times, so it's not like a 616 00:31:01,080 --> 00:31:04,240 Speaker 1: true gaming session where I call in quote unquote sick, 617 00:31:04,880 --> 00:31:08,520 Speaker 1: and uh sick means uncharted. Four just came out, Uh, 618 00:31:08,760 --> 00:31:11,200 Speaker 1: then you know, maybe if I were to play a 619 00:31:11,240 --> 00:31:14,080 Speaker 1: marathon session, I would realize that I could no longer 620 00:31:14,120 --> 00:31:16,440 Speaker 1: open a jar. You know, I don't know, because I 621 00:31:16,480 --> 00:31:19,480 Speaker 1: didn't have that chance. Jonathan really never does that. No, 622 00:31:19,640 --> 00:31:23,840 Speaker 1: I don't. I don't call in quote unquote sick anyway. 623 00:31:24,000 --> 00:31:28,280 Speaker 1: So the PS four announcement also drew a lot of 624 00:31:28,280 --> 00:31:31,880 Speaker 1: of acclaim because one they said that you don't have 625 00:31:31,920 --> 00:31:33,760 Speaker 1: any problem with use games, which, really, when you think 626 00:31:33,800 --> 00:31:37,160 Speaker 1: about it, the PS four got a lot of praise 627 00:31:37,200 --> 00:31:39,640 Speaker 1: because of the things it didn't do. It essentially kept 628 00:31:39,640 --> 00:31:42,280 Speaker 1: things the same, and by keeping things the same, it 629 00:31:42,320 --> 00:31:46,400 Speaker 1: made gamers happy, which again goes back to that thing 630 00:31:46,400 --> 00:31:49,920 Speaker 1: about gamers hate change, change, and yeah, that's a that's 631 00:31:49,920 --> 00:31:52,080 Speaker 1: gonna be interesting to see how that how that shakes out. Well. 632 00:31:52,120 --> 00:31:54,200 Speaker 1: They also announced that it would be a hundred dollars 633 00:31:54,240 --> 00:31:57,000 Speaker 1: less expensive than the Xbox One. Yeah, I heard that. 634 00:31:57,000 --> 00:31:59,600 Speaker 1: That was that. That was the last thing that they announced, 635 00:31:59,640 --> 00:32:01,640 Speaker 1: basically in the presentations, and they said that it would 636 00:32:01,640 --> 00:32:05,719 Speaker 1: be available by the holiday season of this year, and 637 00:32:05,760 --> 00:32:08,520 Speaker 1: that it would be one would be three dollars in 638 00:32:08,520 --> 00:32:10,920 Speaker 1: the United States, So that's one hundred dollars less than 639 00:32:10,960 --> 00:32:13,800 Speaker 1: the Xbox one, and that got people really excited to 640 00:32:13,880 --> 00:32:16,720 Speaker 1: I mean, they went nuts, and uh and I think 641 00:32:17,880 --> 00:32:20,560 Speaker 1: that to me, that means that Sony has got to 642 00:32:20,600 --> 00:32:23,000 Speaker 1: be this. This is just me guessing, this is my opinion, 643 00:32:23,440 --> 00:32:26,080 Speaker 1: but I think Sony has to be taking a loss 644 00:32:26,520 --> 00:32:28,280 Speaker 1: on those consoles. They have to be selling them at 645 00:32:28,280 --> 00:32:30,200 Speaker 1: a loss and hoping to make up the money in 646 00:32:30,440 --> 00:32:34,480 Speaker 1: game sales. But I can't imagine that because there's not 647 00:32:34,640 --> 00:32:36,760 Speaker 1: that much difference between the PS four and the Xbox 648 00:32:36,800 --> 00:32:38,720 Speaker 1: one when you get down the square wise, and I 649 00:32:38,760 --> 00:32:41,800 Speaker 1: mean I always forget. You know, the last generation console 650 00:32:41,880 --> 00:32:45,880 Speaker 1: came out in two five. That's a really long time ago. Well, yeah, 651 00:32:45,920 --> 00:32:47,880 Speaker 1: they had said that they had planned for the PS 652 00:32:47,960 --> 00:32:50,640 Speaker 1: three to have a ten year lifespan, like a from 653 00:32:51,000 --> 00:32:54,160 Speaker 1: a life cycle as far as development goes. So uh, 654 00:32:54,400 --> 00:32:56,800 Speaker 1: you know, this just says that they're going to again 655 00:32:56,880 --> 00:32:58,760 Speaker 1: continue to develop for the p S three, just like 656 00:32:58,800 --> 00:33:00,720 Speaker 1: Microsoft is going to continue you to develop for the 657 00:33:00,800 --> 00:33:03,520 Speaker 1: Xbox three sixty. So um, I did hear that they're 658 00:33:03,520 --> 00:33:05,520 Speaker 1: putting off the game streaming that they talked so much 659 00:33:05,520 --> 00:33:09,400 Speaker 1: about it their last press conference until Yeah, that's there's 660 00:33:09,400 --> 00:33:12,200 Speaker 1: still a question about that. I think I think the 661 00:33:12,240 --> 00:33:16,280 Speaker 1: gamers really gave Sony a big pass on on that. 662 00:33:16,400 --> 00:33:19,600 Speaker 1: But it's um, you know, that is something that there's 663 00:33:19,600 --> 00:33:22,200 Speaker 1: still questions about, and there weren't a whole lot of answers. 664 00:33:22,280 --> 00:33:24,360 Speaker 1: It was more like, we're still not ready to talk 665 00:33:24,400 --> 00:33:27,640 Speaker 1: about this. It'll be ready in another you know, year, 666 00:33:28,200 --> 00:33:31,320 Speaker 1: So there's still some questions to answer. But I think 667 00:33:31,400 --> 00:33:35,200 Speaker 1: the combination of the lower price tag and the the 668 00:33:35,240 --> 00:33:37,360 Speaker 1: throwing a bone to gamers as far as the whole 669 00:33:37,720 --> 00:33:40,360 Speaker 1: media thing is concerned, and also you don't have to 670 00:33:40,400 --> 00:33:43,520 Speaker 1: have a persistent Internet connection to play games. You know, 671 00:33:43,720 --> 00:33:47,280 Speaker 1: these sort of things were the things that made gamers 672 00:33:47,280 --> 00:33:49,640 Speaker 1: really happy, and that's what led everyone to say that 673 00:33:49,760 --> 00:33:54,600 Speaker 1: Sony quote unquote one E three and I can't disagree because, 674 00:33:55,080 --> 00:33:57,600 Speaker 1: like I said, when I walked into E three, I 675 00:33:57,680 --> 00:33:59,400 Speaker 1: was convinced I was going to buy an Xbox One 676 00:33:59,480 --> 00:34:02,680 Speaker 1: and skip the PS four. Now I'm almost certain I 677 00:34:02,680 --> 00:34:05,600 Speaker 1: will buy a p S four and I'm still pretty 678 00:34:05,600 --> 00:34:09,120 Speaker 1: sure I'm going to buy an Xbox one. I'm pretty 679 00:34:09,120 --> 00:34:12,480 Speaker 1: sure i'll buy both, but I can't. I don't think 680 00:34:12,480 --> 00:34:14,520 Speaker 1: I can skip the PS four now. And part of 681 00:34:14,520 --> 00:34:17,120 Speaker 1: that is because I looked at some of these independent 682 00:34:17,160 --> 00:34:19,879 Speaker 1: games that are only coming out for the PS four. 683 00:34:20,120 --> 00:34:25,440 Speaker 1: And I am really impressed with Sony's dedication to supporting 684 00:34:26,440 --> 00:34:29,319 Speaker 1: new and innovative ways of creating games, because as much 685 00:34:29,320 --> 00:34:32,640 Speaker 1: as I love video games, I have to admit I'm 686 00:34:32,640 --> 00:34:36,359 Speaker 1: getting a little tired of the military shooters, the zombie games, 687 00:34:37,200 --> 00:34:41,640 Speaker 1: sports games, and even the RPGs. You know, yeah, and 688 00:34:41,640 --> 00:34:43,160 Speaker 1: and they and they, and they get so big and 689 00:34:43,200 --> 00:34:45,880 Speaker 1: so shiny and clearly so much it's dedicated to the 690 00:34:45,880 --> 00:34:48,120 Speaker 1: gorgeous artwork, and I certainly don't want to downplay the 691 00:34:48,680 --> 00:34:51,640 Speaker 1: work that goes into that, because it's wonderful. However, sometimes 692 00:34:51,680 --> 00:34:54,120 Speaker 1: you just really want a game that surprises you. Yeah, 693 00:34:54,440 --> 00:34:56,719 Speaker 1: and well you think about some of the games that 694 00:34:56,840 --> 00:35:00,759 Speaker 1: just got crazy love, like Kenda Marii Demassi. But how 695 00:35:00,800 --> 00:35:03,120 Speaker 1: do you explain how do you explain to someone what 696 00:35:03,200 --> 00:35:05,640 Speaker 1: that game is? I mean, so you try to, and 697 00:35:05,760 --> 00:35:08,200 Speaker 1: people just look at me like I'm from another planet. 698 00:35:08,280 --> 00:35:13,000 Speaker 1: And even if you do describe that game to any accurate, 699 00:35:13,120 --> 00:35:16,200 Speaker 1: accurate level, people don't get it until they pick it 700 00:35:16,280 --> 00:35:19,479 Speaker 1: up and start playing it and they realize fun. Yeah, 701 00:35:19,600 --> 00:35:22,120 Speaker 1: you know. And that's the thing is that Sony is 702 00:35:22,320 --> 00:35:26,120 Speaker 1: getting really good at supporting that kind of development and uh, 703 00:35:26,160 --> 00:35:28,239 Speaker 1: you know, I'm not trying to say that Sony is 704 00:35:28,239 --> 00:35:31,560 Speaker 1: an altruistic company that has uh, that has a heart 705 00:35:31,560 --> 00:35:33,640 Speaker 1: of gold or anything. They see the value in this, 706 00:35:33,760 --> 00:35:36,480 Speaker 1: They see that there is room for this kind of 707 00:35:36,520 --> 00:35:39,440 Speaker 1: development and that gamers respond to it. Like the gamers 708 00:35:39,440 --> 00:35:44,600 Speaker 1: didn't respond and independent scene would be non existent. Um. 709 00:35:44,640 --> 00:35:47,040 Speaker 1: And again it's not to say that the Xbox doesn't 710 00:35:47,080 --> 00:35:50,760 Speaker 1: support independent developers, it's just not as it's not as visible. 711 00:35:51,280 --> 00:35:54,000 Speaker 1: It's you know, and both of these events, it was 712 00:35:54,120 --> 00:35:57,279 Speaker 1: very clear that they wanted to leverage the big name 713 00:35:57,760 --> 00:36:00,640 Speaker 1: that big names in game development that are out there, 714 00:36:00,680 --> 00:36:03,160 Speaker 1: because that makes a huge impact. I mean, it's a 715 00:36:03,160 --> 00:36:06,280 Speaker 1: lot easier to win over a crowd with an established 716 00:36:06,360 --> 00:36:09,120 Speaker 1: brand than it is to show off something that's that's 717 00:36:09,160 --> 00:36:12,440 Speaker 1: completely new and have to hope that your audience gets it. Oh, 718 00:36:12,480 --> 00:36:13,960 Speaker 1: of course, of course. I mean you put you put 719 00:36:13,960 --> 00:36:16,120 Speaker 1: Milk gear up on the screen and have Keith your 720 00:36:16,120 --> 00:36:20,120 Speaker 1: Severland's voice coming at you, and you put Assassin's Creed 721 00:36:20,120 --> 00:36:22,640 Speaker 1: four up there, and you've got pirates. I mean, how 722 00:36:22,640 --> 00:36:26,160 Speaker 1: do you how do you not respond with yea when 723 00:36:26,160 --> 00:36:30,120 Speaker 1: you see Assassin's Creed and Pirates? I said, yeah, by 724 00:36:30,160 --> 00:36:31,399 Speaker 1: the way, that was one of the games I got 725 00:36:31,440 --> 00:36:33,680 Speaker 1: to watch. I got to watch the game play in 726 00:36:33,719 --> 00:36:35,600 Speaker 1: real time. I got to watch someone playing this game. 727 00:36:36,040 --> 00:36:40,319 Speaker 1: It looked great, but they did not let people play it. 728 00:36:40,400 --> 00:36:42,360 Speaker 1: If you weren't working for Sony, you were not playing 729 00:36:42,360 --> 00:36:44,920 Speaker 1: that game. At least maybe they had some closed door 730 00:36:45,000 --> 00:36:47,120 Speaker 1: sessions where people were able to get their hands on it, 731 00:36:47,160 --> 00:36:50,000 Speaker 1: But I was not one of those people. What was 732 00:36:50,040 --> 00:36:52,040 Speaker 1: that Your experience at a lot of bits or quite 733 00:36:52,040 --> 00:36:54,920 Speaker 1: a few, I mean, like, uh, watch Dogs was the 734 00:36:54,960 --> 00:36:58,120 Speaker 1: same way. Um, there are some games that I could 735 00:36:58,239 --> 00:37:00,799 Speaker 1: have gotten up there and played, but it would have 736 00:37:00,880 --> 00:37:04,120 Speaker 1: meant doing it in front of an audience, and I 737 00:37:04,200 --> 00:37:07,960 Speaker 1: don't necessarily want to have my first experience with a 738 00:37:08,000 --> 00:37:12,200 Speaker 1: game being when there's four people giggling, for example. UM. 739 00:37:12,600 --> 00:37:14,920 Speaker 1: Moving away from now we've covered Microsoft and Sonny, we 740 00:37:14,920 --> 00:37:18,560 Speaker 1: can talk about some of the specific games I saw. Fantasia. 741 00:37:19,360 --> 00:37:22,040 Speaker 1: So Fantasia is the next game by Harmonics. That's, of 742 00:37:22,040 --> 00:37:24,680 Speaker 1: course the company that did Guitar Hero and rock Band 743 00:37:24,800 --> 00:37:28,400 Speaker 1: and everyone, and they did some crazy music and rhythm 744 00:37:28,480 --> 00:37:31,040 Speaker 1: games before Guitar Hero and rock Band. They're known for 745 00:37:31,600 --> 00:37:35,759 Speaker 1: integrating music and gameplay and making it a new experience, 746 00:37:36,680 --> 00:37:38,280 Speaker 1: but they haven't come out with a game in a while. 747 00:37:39,360 --> 00:37:43,040 Speaker 1: Fantasia was there game that they were showing off at 748 00:37:43,120 --> 00:37:45,240 Speaker 1: E three. They talked about they were developing other games 749 00:37:45,280 --> 00:37:47,359 Speaker 1: in house, but they weren't ready to talk about them yet. 750 00:37:47,560 --> 00:37:50,480 Speaker 1: But Fantasia is a game where you are put in 751 00:37:50,480 --> 00:37:54,080 Speaker 1: the role of essentially making mouse in the movie Fantasia, 752 00:37:54,280 --> 00:37:56,319 Speaker 1: you know, as the SORCER's apprentice when he's up there 753 00:37:56,320 --> 00:37:58,640 Speaker 1: on that peak and he's moving his hands around in 754 00:37:58,680 --> 00:38:04,920 Speaker 1: big gestures to control the way. Exactly that's you. They 755 00:38:05,000 --> 00:38:08,120 Speaker 1: play music and what happens is uh. They showed off 756 00:38:08,120 --> 00:38:10,839 Speaker 1: a couple of different examples. The person doing the demo 757 00:38:10,920 --> 00:38:16,239 Speaker 1: showed off Queen's Bohemian Rhapsody and which is exactly what 758 00:38:16,239 --> 00:38:19,200 Speaker 1: you would expect to see in Fantasia. But but what 759 00:38:19,239 --> 00:38:22,120 Speaker 1: happens is you stand and the Connect is what this 760 00:38:22,200 --> 00:38:24,640 Speaker 1: is for the Xbox three, six and the Xbox one. 761 00:38:24,880 --> 00:38:27,839 Speaker 1: The Connect picks up your motions and there's a little 762 00:38:27,880 --> 00:38:31,239 Speaker 1: indicator on the screen that shows you what direction you 763 00:38:31,280 --> 00:38:34,200 Speaker 1: need to swipe with your arm, and then there's a 764 00:38:34,239 --> 00:38:38,400 Speaker 1: little dot or a little uh figure that moves across 765 00:38:38,440 --> 00:38:41,719 Speaker 1: the screen and when it intersects with that line, that's 766 00:38:41,760 --> 00:38:44,040 Speaker 1: when you make the motion. So it's a rhythm game 767 00:38:44,040 --> 00:38:45,520 Speaker 1: in the sense that you need to time it out. 768 00:38:45,600 --> 00:38:47,719 Speaker 1: When the dot hits the motion, that's when you make 769 00:38:47,760 --> 00:38:50,879 Speaker 1: the motion, and things like sweeping your arms to the left, 770 00:38:50,920 --> 00:38:54,719 Speaker 1: to the right, up and down, or pushing forward. And 771 00:38:55,120 --> 00:38:59,640 Speaker 1: this would control the volume of the music like a 772 00:39:00,080 --> 00:39:03,359 Speaker 1: essentially the vocals. So if you started missing stuff, then 773 00:39:03,400 --> 00:39:05,000 Speaker 1: the volume starts to go down when you're hitting it, 774 00:39:05,040 --> 00:39:07,320 Speaker 1: the volumes going up until it reaches where it needs 775 00:39:07,320 --> 00:39:09,600 Speaker 1: to be. And then you could also do things like 776 00:39:09,719 --> 00:39:12,719 Speaker 1: at certain parts of the song, control what style of 777 00:39:12,800 --> 00:39:15,200 Speaker 1: music is being played, so you can either go with 778 00:39:15,280 --> 00:39:20,200 Speaker 1: the original composition right so the Queen's original cut, or 779 00:39:20,640 --> 00:39:22,760 Speaker 1: in the in the version of Queen, you could also 780 00:39:23,040 --> 00:39:26,000 Speaker 1: choose a hard rock version so it suddenly has a 781 00:39:26,040 --> 00:39:28,480 Speaker 1: lot more guitar and drums in it, or you can 782 00:39:28,560 --> 00:39:31,880 Speaker 1: choose an orchestral version, so suddenly you've got strings and horns. 783 00:39:31,920 --> 00:39:34,359 Speaker 1: And you get to do this throughout the game. And 784 00:39:34,400 --> 00:39:37,000 Speaker 1: not only does it change the nature of the music 785 00:39:37,080 --> 00:39:39,760 Speaker 1: that's playing as you're playing the game, it's still the 786 00:39:39,760 --> 00:39:42,440 Speaker 1: same song, but it changes the arrangement in the nature 787 00:39:42,480 --> 00:39:44,960 Speaker 1: of it, it would also change the game play because 788 00:39:45,000 --> 00:39:48,560 Speaker 1: each version would have a slightly different set of motions 789 00:39:48,560 --> 00:39:50,839 Speaker 1: that were associated with that. So one of them might 790 00:39:50,840 --> 00:39:54,000 Speaker 1: have more moments where you have to push forward with 791 00:39:54,080 --> 00:39:56,560 Speaker 1: your hands, and another one might have when it has 792 00:39:56,600 --> 00:39:59,040 Speaker 1: you moving your hands more like a conductor, you know. 793 00:39:59,160 --> 00:40:02,360 Speaker 1: So it all depends on and again you would you 794 00:40:02,400 --> 00:40:05,239 Speaker 1: would mix the song in various ways, so you would have, 795 00:40:05,560 --> 00:40:07,440 Speaker 1: like in the case of Bohemian rhapsty which I believe 796 00:40:07,480 --> 00:40:10,080 Speaker 1: is approximately forty seven minutes long, you would have the 797 00:40:10,120 --> 00:40:13,160 Speaker 1: opportunity to do this multiple times before the song is over. 798 00:40:13,680 --> 00:40:15,840 Speaker 1: Um and it also would give you a chance to 799 00:40:16,200 --> 00:40:18,600 Speaker 1: manipulate things like a guitar solo. You would get to 800 00:40:18,640 --> 00:40:21,480 Speaker 1: a point where a symbol would show up on the 801 00:40:21,480 --> 00:40:25,160 Speaker 1: screen and it would be like a cube or a pyramid, 802 00:40:25,719 --> 00:40:29,160 Speaker 1: and each line of that cube would be represented by 803 00:40:29,360 --> 00:40:31,640 Speaker 1: a motion. And if you hit all the different lines, 804 00:40:31,640 --> 00:40:33,280 Speaker 1: like if you were able to hit all the motions 805 00:40:33,280 --> 00:40:35,680 Speaker 1: that came up in a sequence, kind of like you know, 806 00:40:35,760 --> 00:40:38,919 Speaker 1: Guitar Hero had the hero moment where you would move 807 00:40:38,920 --> 00:40:41,840 Speaker 1: the guitar and suddenly you're playing like a crazy person. 808 00:40:42,680 --> 00:40:46,799 Speaker 1: Uh solo, It's called a solo crazy person. Brian May 809 00:40:46,800 --> 00:40:49,040 Speaker 1: a crazy person. So it would come up with this 810 00:40:49,080 --> 00:40:52,200 Speaker 1: point where you could manipulate the sound by putting both 811 00:40:52,239 --> 00:40:55,880 Speaker 1: hands forward and moving them apart or closer together, and 812 00:40:55,920 --> 00:40:58,640 Speaker 1: you could or even tilting one hand forward in one 813 00:40:58,680 --> 00:41:01,480 Speaker 1: hand back, and you could change the nature of the sounds, 814 00:41:01,560 --> 00:41:03,520 Speaker 1: so you can make it. It's almost like a wah 815 00:41:03,520 --> 00:41:06,000 Speaker 1: wah pedal with a guitar, and you could change the 816 00:41:06,040 --> 00:41:09,279 Speaker 1: way the solos sounds. And after you were done, that 817 00:41:10,040 --> 00:41:12,359 Speaker 1: modified version that you had just modified in real time 818 00:41:12,360 --> 00:41:15,279 Speaker 1: would play in the background for the for the next 819 00:41:15,280 --> 00:41:17,239 Speaker 1: part of the song, so you would still hear your 820 00:41:17,400 --> 00:41:22,000 Speaker 1: version of the guitar solo playing playing yourself. So it's 821 00:41:22,080 --> 00:41:25,319 Speaker 1: really kind of interesting. Again, I don't know how it 822 00:41:25,360 --> 00:41:29,480 Speaker 1: holds up as a full game. Like thet For a 823 00:41:29,520 --> 00:41:32,279 Speaker 1: few minutes, it was very cute and I wanted to 824 00:41:32,280 --> 00:41:34,360 Speaker 1: do it, but not at the expense of my dignity. 825 00:41:34,840 --> 00:41:38,000 Speaker 1: Uh So I didn't get up there, although like I 826 00:41:38,080 --> 00:41:39,920 Speaker 1: kind of wish I had because I saw what the 827 00:41:39,960 --> 00:41:42,560 Speaker 1: next song was that the person the next person chose, 828 00:41:42,560 --> 00:41:46,359 Speaker 1: which was uh some nights by fun, and I would 829 00:41:46,400 --> 00:41:48,600 Speaker 1: have had a lot of fun just going orchestral through 830 00:41:48,640 --> 00:41:51,120 Speaker 1: that whole song. Like I just want to hear the 831 00:41:51,200 --> 00:41:54,840 Speaker 1: orchestral version, this kettle kettle drums and violence all the 832 00:41:54,880 --> 00:41:58,799 Speaker 1: way through. Um, but it was it did look like 833 00:41:58,840 --> 00:42:00,719 Speaker 1: it was fun. I just don't know again how it 834 00:42:00,760 --> 00:42:04,120 Speaker 1: holds up over a full game. Then again, maybe it's 835 00:42:04,160 --> 00:42:06,600 Speaker 1: not meant to be a full game experience. Like you know, 836 00:42:06,640 --> 00:42:09,360 Speaker 1: if you play Guitar Hero, you might play four or 837 00:42:09,360 --> 00:42:11,640 Speaker 1: five songs and then say all right, I'm done. Sure, sure, 838 00:42:11,680 --> 00:42:13,959 Speaker 1: I've I've I've never played all the way through rock Band. 839 00:42:13,960 --> 00:42:16,440 Speaker 1: I love playing it, you know it party kind of 840 00:42:16,480 --> 00:42:20,120 Speaker 1: situations with a small group of friends. But yeah, yeah, 841 00:42:20,160 --> 00:42:23,160 Speaker 1: So that that was one example I saw where I 842 00:42:23,160 --> 00:42:25,319 Speaker 1: could have gotten hands on if I will hands off 843 00:42:25,320 --> 00:42:27,319 Speaker 1: in a way because it's connect but if I really 844 00:42:27,320 --> 00:42:31,200 Speaker 1: wanted to, but I did not. Other games, I saw Wolfenstein, 845 00:42:31,520 --> 00:42:33,400 Speaker 1: the next Wolfenstein game. I did get a hands on 846 00:42:33,440 --> 00:42:38,120 Speaker 1: with that. Um it's Wolfenstein. It's Wolfenstein with an alternate 847 00:42:38,560 --> 00:42:42,239 Speaker 1: history where uh the Nazis one World War two and 848 00:42:42,280 --> 00:42:46,200 Speaker 1: have subjugated essentially all of Europe including UH, including London, 849 00:42:46,640 --> 00:42:50,480 Speaker 1: and um they have these crazy mech like robots and 850 00:42:50,520 --> 00:42:54,400 Speaker 1: stuff that are making it even more difficult for your b. J. 851 00:42:54,640 --> 00:42:59,839 Speaker 1: Blaskowitz character to kick Nazi butt, but um, it looked 852 00:42:59,880 --> 00:43:03,160 Speaker 1: like the acting they had in the game. They showed 853 00:43:03,160 --> 00:43:06,120 Speaker 1: a cut scene and the acting was phenomenal, like, not 854 00:43:06,200 --> 00:43:08,680 Speaker 1: just from the voice actors and they were very good, 855 00:43:09,080 --> 00:43:14,240 Speaker 1: but the modeling they did for the faces looked incredibly convincing, 856 00:43:14,280 --> 00:43:17,880 Speaker 1: like you could see subtle motions like a person, the 857 00:43:17,920 --> 00:43:20,200 Speaker 1: way a person tilted their head or the way their 858 00:43:20,239 --> 00:43:23,880 Speaker 1: eyes moved. That gave it a much more realistic and 859 00:43:24,120 --> 00:43:26,120 Speaker 1: the difference between acting for a camera and acting for 860 00:43:26,160 --> 00:43:28,400 Speaker 1: a stage kind of thing. Yeah, and it and it 861 00:43:28,440 --> 00:43:32,000 Speaker 1: also didn't feel too uncanny valley ish, like you didn't 862 00:43:32,000 --> 00:43:33,880 Speaker 1: have or at least for me, I didn't feel creeped 863 00:43:33,880 --> 00:43:35,839 Speaker 1: out by it, at least not any more creeped out 864 00:43:35,840 --> 00:43:39,000 Speaker 1: than having a evil Nazi person in Terrygate. Me that 865 00:43:39,560 --> 00:43:42,040 Speaker 1: it's kind of creepy on its own. But then I 866 00:43:42,080 --> 00:43:45,960 Speaker 1: also got to play Elder Scrolls online for a while. Yeah, 867 00:43:46,680 --> 00:43:50,239 Speaker 1: game is going to be amazing. I had so much 868 00:43:50,239 --> 00:43:54,239 Speaker 1: fun with it. I I I mean, I guess since 869 00:43:54,280 --> 00:43:57,279 Speaker 1: it is a multiplayer game, there's always the opportunity for 870 00:43:57,360 --> 00:43:59,960 Speaker 1: other players to make your life miserable when you're online. 871 00:44:00,560 --> 00:44:03,080 Speaker 1: But the game itself look like it looked like the 872 00:44:03,160 --> 00:44:05,359 Speaker 1: kind of stuff you should expect from Elder Scrolls. It 873 00:44:05,440 --> 00:44:11,320 Speaker 1: was you know, engaging world, beautiful graphics, wonderful music. Um, 874 00:44:11,360 --> 00:44:13,080 Speaker 1: you know, the kind of stuff you would expect. You know. 875 00:44:13,120 --> 00:44:16,799 Speaker 1: Obviously a very deep and an established world in that game, 876 00:44:17,520 --> 00:44:20,600 Speaker 1: and I got to see this is all from Bethesda. 877 00:44:20,680 --> 00:44:23,520 Speaker 1: I also got to see a game called The Evil Within, 878 00:44:24,120 --> 00:44:27,800 Speaker 1: which is a survival horror game where, um, it definitely 879 00:44:27,840 --> 00:44:32,360 Speaker 1: looked like it had been inspired by movies like Hostile 880 00:44:32,600 --> 00:44:37,680 Speaker 1: and saw a lot of hardcore gore and and torture 881 00:44:37,840 --> 00:44:40,279 Speaker 1: kind of stuff going on in it. Not my cup 882 00:44:40,320 --> 00:44:46,200 Speaker 1: of tea, yeah, but it certainly follows the other tenants 883 00:44:46,360 --> 00:44:50,160 Speaker 1: of survival horror. You know, limited resources. Uh, you're trying 884 00:44:50,320 --> 00:44:53,800 Speaker 1: mostly to survive, so fighting is not always the best choice. 885 00:44:53,840 --> 00:44:56,160 Speaker 1: In fact, often it means that you should be sneaking 886 00:44:56,160 --> 00:44:59,759 Speaker 1: around and running away rather than confronting the things that 887 00:44:59,800 --> 00:45:02,200 Speaker 1: will kill you because they are way too strong for 888 00:45:02,239 --> 00:45:04,960 Speaker 1: whatever you happen to have at your disposal. It looks 889 00:45:05,000 --> 00:45:06,799 Speaker 1: like it would be a very intense game for people 890 00:45:06,800 --> 00:45:08,520 Speaker 1: who like that sort of thing. It's just not for me. 891 00:45:08,840 --> 00:45:10,200 Speaker 1: But I didn't get a chance to actually get a 892 00:45:10,239 --> 00:45:12,400 Speaker 1: hands on on that. You know. I saw other games 893 00:45:12,400 --> 00:45:15,760 Speaker 1: like World of Tanks, which is known online as a 894 00:45:16,000 --> 00:45:18,200 Speaker 1: kind of crazy tank based game, is now coming to 895 00:45:18,239 --> 00:45:21,880 Speaker 1: the Xbox three sixty. I also saw World of war Planes, 896 00:45:21,920 --> 00:45:23,960 Speaker 1: which is a warplane version of that same sort of thing, 897 00:45:24,000 --> 00:45:29,719 Speaker 1: as well as World of Warships, so that it's very 898 00:45:29,840 --> 00:45:33,120 Speaker 1: arcady kind of version of these sort of military games. 899 00:45:33,120 --> 00:45:35,960 Speaker 1: So they're not at all meant to be realistic, but 900 00:45:36,120 --> 00:45:38,600 Speaker 1: they are. They do look exciting and the people playing 901 00:45:38,600 --> 00:45:42,080 Speaker 1: them had a lot of fun. Disney Infinity, which was 902 00:45:42,160 --> 00:45:46,319 Speaker 1: taking a really interesting approach. Disney is probably best known 903 00:45:47,080 --> 00:45:52,759 Speaker 1: in the merchandizing world as being incredibly smart in the 904 00:45:52,800 --> 00:45:59,520 Speaker 1: sense that you know, Disney makes tons of money in merchandising, right, 905 00:45:59,560 --> 00:46:01,680 Speaker 1: So like like if you've ever been to Disney World 906 00:46:01,760 --> 00:46:05,320 Speaker 1: or Disneyland or on a Disney cruise, anyplace that Disney owns, 907 00:46:05,840 --> 00:46:09,239 Speaker 1: you know about pins, right. You collect these pins and 908 00:46:09,360 --> 00:46:11,960 Speaker 1: you can trade them, and uh, some of them are 909 00:46:11,960 --> 00:46:14,560 Speaker 1: really rare, and it's kind of like you can only 910 00:46:14,640 --> 00:46:16,880 Speaker 1: get from a from a specific character in a specific 911 00:46:16,920 --> 00:46:20,520 Speaker 1: parker from a specific store and exactly exactly well, Disney 912 00:46:20,520 --> 00:46:23,160 Speaker 1: Infinity kind of takes this sort of approach but applies 913 00:46:23,200 --> 00:46:24,840 Speaker 1: it to video games in the sense that there's a 914 00:46:24,840 --> 00:46:28,840 Speaker 1: little base station that you attached to your gaming console, 915 00:46:29,640 --> 00:46:33,680 Speaker 1: and the space station has three elements to it where 916 00:46:33,760 --> 00:46:36,880 Speaker 1: you can put two characters and one overlay on this station. 917 00:46:36,960 --> 00:46:39,040 Speaker 1: So the two characters represent player one and player two, 918 00:46:39,400 --> 00:46:43,480 Speaker 1: and you can buy the figures that you put on 919 00:46:43,520 --> 00:46:48,759 Speaker 1: this on this base um and Mick mixing up any 920 00:46:48,760 --> 00:46:51,760 Speaker 1: way you want. So if you want to have uh, 921 00:46:51,960 --> 00:46:56,080 Speaker 1: Mike Wazowski from Monsters, Inc. As one of your characters, 922 00:46:56,520 --> 00:46:58,600 Speaker 1: and you want to have Captain Hook from Peter Pan 923 00:46:58,680 --> 00:47:01,040 Speaker 1: as your other character, you could do that. You could 924 00:47:01,040 --> 00:47:03,160 Speaker 1: buy those two figures and you put them together and 925 00:47:03,160 --> 00:47:05,400 Speaker 1: suddenly they're together in this game and they interact together. 926 00:47:05,600 --> 00:47:08,120 Speaker 1: You can also get overlays for from the various movies, 927 00:47:08,360 --> 00:47:10,960 Speaker 1: and they will also be selling play sets, which will 928 00:47:11,000 --> 00:47:13,840 Speaker 1: allow you to incorporate the play set in a virtual 929 00:47:13,920 --> 00:47:17,120 Speaker 1: format into the game. So you're talking about a license 930 00:47:17,160 --> 00:47:21,120 Speaker 1: to print money. There's they're gonna be selling, you know. 931 00:47:21,280 --> 00:47:23,359 Speaker 1: It's it's both a collectible in the sense of someone 932 00:47:23,400 --> 00:47:29,440 Speaker 1: who is also yeah yeah, and the video game element 933 00:47:29,520 --> 00:47:33,160 Speaker 1: also allows the player to create their own games within 934 00:47:33,320 --> 00:47:38,040 Speaker 1: this this virtual sandbox world. So if you bought all 935 00:47:38,040 --> 00:47:40,800 Speaker 1: the playsets. You could if you wanted to just create 936 00:47:40,800 --> 00:47:45,120 Speaker 1: a virtual representation of Disneyland accurately, like lay it out 937 00:47:45,160 --> 00:47:47,959 Speaker 1: the way Disneyland is laid out. Or you could create 938 00:47:48,000 --> 00:47:51,440 Speaker 1: a fantasy world where you've got Cinderella's castle next to 939 00:47:51,480 --> 00:47:55,839 Speaker 1: Captain Hook's ship, which is next to uh stitches spaceship, 940 00:47:56,000 --> 00:47:57,480 Speaker 1: or you know, all this kind of stuff. You can 941 00:47:57,680 --> 00:47:59,239 Speaker 1: make the match all you like, and you could create 942 00:47:59,239 --> 00:48:01,360 Speaker 1: different kinds of game, like you could create a racing 943 00:48:01,400 --> 00:48:05,240 Speaker 1: game where you could create a sneak game like a uh, 944 00:48:05,280 --> 00:48:07,480 Speaker 1: you know, some sort of thief like roguelike game, where 945 00:48:07,480 --> 00:48:10,759 Speaker 1: you could create a um uh beat him up game. 946 00:48:10,800 --> 00:48:12,440 Speaker 1: Like there's all sorts of stuff you can do, and 947 00:48:12,480 --> 00:48:15,120 Speaker 1: the tools are all within the game itself. Now, this 948 00:48:15,200 --> 00:48:16,960 Speaker 1: is something we've seen in the past with things like 949 00:48:17,040 --> 00:48:20,359 Speaker 1: the game Trials, which is a motorcycle game, but it's 950 00:48:20,400 --> 00:48:22,719 Speaker 1: got a crazy amount of customization where you can build 951 00:48:22,719 --> 00:48:25,239 Speaker 1: your own game types to the point where you would 952 00:48:25,320 --> 00:48:29,000 Speaker 1: never know it was a motorcycle game. Because the game 953 00:48:29,000 --> 00:48:31,600 Speaker 1: types that people have made, they've been able to recreate 954 00:48:31,680 --> 00:48:35,040 Speaker 1: other types of games using the tools within Trials. And 955 00:48:35,800 --> 00:48:38,040 Speaker 1: I've seen these videos and I think I do not 956 00:48:38,280 --> 00:48:41,120 Speaker 1: know how you got that engine to do this, right, 957 00:48:41,600 --> 00:48:43,640 Speaker 1: same sort of thing we saw that, you know, Disney 958 00:48:43,680 --> 00:48:46,640 Speaker 1: Infinity was one example, but there are other examples as well, 959 00:48:46,840 --> 00:48:51,239 Speaker 1: including games like Spark, where it gives the the ability 960 00:48:51,320 --> 00:48:55,160 Speaker 1: for players to create their own types of gameplay, their 961 00:48:55,200 --> 00:48:58,919 Speaker 1: own quests, their own challenges, share them online with other 962 00:48:58,960 --> 00:49:00,759 Speaker 1: people so that they can write them out, or they 963 00:49:00,760 --> 00:49:02,960 Speaker 1: can even take a design and tweak it and change 964 00:49:02,960 --> 00:49:06,120 Speaker 1: it around and re upload it. It's sort of this 965 00:49:06,239 --> 00:49:10,200 Speaker 1: open web kind of approach to video game design, but 966 00:49:10,480 --> 00:49:14,080 Speaker 1: within the context of a specific engine. Right, So Disney 967 00:49:14,080 --> 00:49:17,680 Speaker 1: Infinity obviously is not going to interact with the Sparks stuff, 968 00:49:17,719 --> 00:49:21,279 Speaker 1: but Clear and you know, like like whatever Forage version, 969 00:49:21,280 --> 00:49:24,719 Speaker 1: I'm sure Halo five will have. Yeah, So so we've 970 00:49:24,760 --> 00:49:27,040 Speaker 1: seen this in the past. Obviously Forge is a great example. 971 00:49:27,080 --> 00:49:30,080 Speaker 1: We've seen these tools and and even the States way back, right, 972 00:49:30,120 --> 00:49:34,040 Speaker 1: I mean even way back before the whole console version. 973 00:49:34,400 --> 00:49:37,480 Speaker 1: If you go back to things like Duke Newcomb or 974 00:49:37,600 --> 00:49:41,319 Speaker 1: you go to uh Quake or Unreal Tournament, you know 975 00:49:41,400 --> 00:49:44,399 Speaker 1: you had map editors where you could build these things yourself. Well, 976 00:49:44,440 --> 00:49:46,440 Speaker 1: now that's becoming more and more of a standard, and 977 00:49:46,440 --> 00:49:49,439 Speaker 1: in fact we're seeing games that are being developed specifically 978 00:49:49,440 --> 00:49:51,719 Speaker 1: with that in mind, not just as here's another thing 979 00:49:51,719 --> 00:49:53,959 Speaker 1: you can do, but this is the thing this does. 980 00:49:54,480 --> 00:49:56,239 Speaker 1: And that was very interesting to me to think of 981 00:49:56,280 --> 00:49:59,480 Speaker 1: that as a future for gaming, where you know, you say, 982 00:49:59,560 --> 00:50:03,080 Speaker 1: we've given and you a version of game developer of 983 00:50:03,080 --> 00:50:06,360 Speaker 1: tools that have a very easy interface compared to you know, 984 00:50:06,520 --> 00:50:09,839 Speaker 1: coding line by line. Now it's your job to make 985 00:50:10,280 --> 00:50:13,760 Speaker 1: the game. And that was and that's that's that's that's fascinating, 986 00:50:13,840 --> 00:50:16,280 Speaker 1: especially since so many people are getting interested in programming 987 00:50:16,320 --> 00:50:20,279 Speaker 1: these days. Yeah, and you can never predict what someone 988 00:50:20,480 --> 00:50:23,120 Speaker 1: will create, right, I mean, like, you know, a developer 989 00:50:23,480 --> 00:50:25,359 Speaker 1: will have a very specific idea of what they need 990 00:50:25,400 --> 00:50:27,400 Speaker 1: to do and how they need to accomplish it, and 991 00:50:27,400 --> 00:50:30,080 Speaker 1: then they release this out to everyone and they think, huh, 992 00:50:30,080 --> 00:50:33,360 Speaker 1: I wonder if you can do this thing with these tools, 993 00:50:33,360 --> 00:50:35,399 Speaker 1: and the developer never even considered it, and then next 994 00:50:35,440 --> 00:50:38,520 Speaker 1: thing you know, you've got the next most amazing modification ever. 995 00:50:39,120 --> 00:50:43,960 Speaker 1: So it's kind of encouraging innovation and design, which was 996 00:50:44,040 --> 00:50:47,560 Speaker 1: really cool. Yeah. Were there any other pieces of equipment 997 00:50:47,680 --> 00:50:50,239 Speaker 1: there that you saw that we're really cool? Yeah, I 998 00:50:50,280 --> 00:50:52,680 Speaker 1: totally forgot about that. Yes, I saw the Oculus Rift 999 00:50:52,719 --> 00:50:55,440 Speaker 1: and I got to play with that did so this 1000 00:50:55,480 --> 00:50:59,040 Speaker 1: is this is the headset that has two screens, one 1001 00:50:59,080 --> 00:51:01,840 Speaker 1: for each eye creates that sense of depth by giving 1002 00:51:01,840 --> 00:51:04,640 Speaker 1: you the the illusion of depth. You know, your eyes 1003 00:51:04,640 --> 00:51:07,800 Speaker 1: are seeing two different scenes and then your brain combines 1004 00:51:07,880 --> 00:51:10,840 Speaker 1: the two into a full picture. And I got to 1005 00:51:10,960 --> 00:51:14,960 Speaker 1: use the Oculus Rift at the Indecade area. Indicade is 1006 00:51:15,000 --> 00:51:18,560 Speaker 1: an organization that supports independent developers. They said they get 1007 00:51:18,600 --> 00:51:20,759 Speaker 1: a lot of support from Sony, so that kind of 1008 00:51:20,800 --> 00:51:24,480 Speaker 1: goes back into what we were saying before. And so 1009 00:51:24,520 --> 00:51:25,880 Speaker 1: I got to play with one of those for the 1010 00:51:25,880 --> 00:51:29,120 Speaker 1: first time, and it was it was really really cool. 1011 00:51:29,160 --> 00:51:31,960 Speaker 1: I mean, it was just an interesting experience to have 1012 00:51:32,160 --> 00:51:37,520 Speaker 1: this true first person view. In this case, it was 1013 00:51:37,719 --> 00:51:41,560 Speaker 1: a independent game that allowed me to walk around these 1014 00:51:41,680 --> 00:51:47,360 Speaker 1: um giant asteroid like structures. And I remember I was 1015 00:51:47,400 --> 00:51:49,000 Speaker 1: walking around the first one and I was like, well, 1016 00:51:49,000 --> 00:51:51,120 Speaker 1: I've walked around this whole thing and I don't see 1017 00:51:51,160 --> 00:51:53,239 Speaker 1: anything else I can do. And I looked down off 1018 00:51:53,239 --> 00:51:55,239 Speaker 1: the edge and I saw another one further down. I 1019 00:51:55,239 --> 00:51:56,640 Speaker 1: was like, well, let's find out what happens if I 1020 00:51:56,640 --> 00:51:58,920 Speaker 1: walk off the edge. So I walked off the edge 1021 00:51:58,960 --> 00:52:01,560 Speaker 1: and I fell and landed on the next one, and 1022 00:52:01,600 --> 00:52:06,520 Speaker 1: then I discovered this weird little platform with this glowing thing, 1023 00:52:06,560 --> 00:52:09,400 Speaker 1: and I touched the glowing thing, and then suddenly, I 1024 00:52:10,320 --> 00:52:11,799 Speaker 1: you know, I wasn't sure what else had happened, if 1025 00:52:11,800 --> 00:52:15,320 Speaker 1: anything else had happened. I just continued walking around that asteroid, 1026 00:52:15,360 --> 00:52:18,040 Speaker 1: but there was nothing below it, and I was like, huh, 1027 00:52:18,160 --> 00:52:19,680 Speaker 1: I don't know what else I can do. Have I 1028 00:52:19,719 --> 00:52:22,200 Speaker 1: already reached the limit that I screw up, And I thought, well, 1029 00:52:22,239 --> 00:52:23,560 Speaker 1: you know what I'm gonna do. I'm just gonna walk 1030 00:52:23,600 --> 00:52:26,040 Speaker 1: off the agency. What happens. The glowing thing I touched 1031 00:52:26,080 --> 00:52:30,040 Speaker 1: turned out to be a little uh platform maker, So 1032 00:52:30,200 --> 00:52:32,440 Speaker 1: if you if you step off into thin air, a 1033 00:52:32,480 --> 00:52:35,279 Speaker 1: platform appears and suddenly you're walking again. So then I 1034 00:52:35,280 --> 00:52:38,040 Speaker 1: started building a pathway to other asteroids that were way 1035 00:52:38,080 --> 00:52:40,800 Speaker 1: out of reach when I first started. And the interesting 1036 00:52:40,840 --> 00:52:43,799 Speaker 1: thing was for me, it was a game about discovery, 1037 00:52:43,920 --> 00:52:46,839 Speaker 1: figuring out what I could do, What were the limitations 1038 00:52:46,840 --> 00:52:49,799 Speaker 1: of this world? What were my abilities? I kept coming 1039 00:52:49,800 --> 00:52:51,840 Speaker 1: across other stuff and I would pick it up and 1040 00:52:51,840 --> 00:52:53,680 Speaker 1: I'm like, I don't even really know what this does. 1041 00:52:53,719 --> 00:52:55,879 Speaker 1: And it would take me a while just through experimentation 1042 00:52:55,920 --> 00:52:57,720 Speaker 1: to figure it out, a little bit like like missed, 1043 00:52:57,760 --> 00:53:00,359 Speaker 1: but even more open in a way. Yeah. And in fact, 1044 00:53:00,360 --> 00:53:02,640 Speaker 1: I talked to the guy afterwards, the guy who developed it. 1045 00:53:02,719 --> 00:53:04,359 Speaker 1: He was he was the one who was guiding me through, 1046 00:53:04,600 --> 00:53:06,319 Speaker 1: and I said, it was really interesting, you know, having 1047 00:53:06,320 --> 00:53:09,359 Speaker 1: to learn like I saw that there was something interesting there, 1048 00:53:09,400 --> 00:53:11,040 Speaker 1: but I had no idea what it could do, and 1049 00:53:11,040 --> 00:53:12,359 Speaker 1: it would take me a while to figure it out. 1050 00:53:12,360 --> 00:53:13,960 Speaker 1: But once I figured it out, it was really interesting. 1051 00:53:13,960 --> 00:53:16,560 Speaker 1: It's like, yeah, that's exactly the experience I want people 1052 00:53:16,560 --> 00:53:19,080 Speaker 1: to have. Everyone who's behind you is not having that 1053 00:53:19,120 --> 00:53:21,840 Speaker 1: experience because they watched you play, so they know already 1054 00:53:21,880 --> 00:53:24,480 Speaker 1: what these things do because they saw you experimenting and 1055 00:53:24,520 --> 00:53:27,160 Speaker 1: figuring it out as but you had that moment where 1056 00:53:27,160 --> 00:53:32,160 Speaker 1: you're just oh, yeah and uh. So I was very 1057 00:53:32,200 --> 00:53:33,960 Speaker 1: happy that I was the first person in line, so 1058 00:53:34,000 --> 00:53:37,400 Speaker 1: I got to have the pure experience cool oh and uh. 1059 00:53:37,480 --> 00:53:39,160 Speaker 1: And then there was another one I have to talk about, 1060 00:53:39,239 --> 00:53:43,040 Speaker 1: Sony Move, Sony Move. When this was a game called Joust, Lauren, 1061 00:53:43,719 --> 00:53:46,640 Speaker 1: we need this game for the office. We need the 1062 00:53:46,640 --> 00:53:50,160 Speaker 1: game for the office because the competition would be insane. 1063 00:53:50,360 --> 00:53:53,920 Speaker 1: So Joust had nothing to do with a television, all right, 1064 00:53:53,960 --> 00:53:56,480 Speaker 1: you have the sony move. You are not looking at 1065 00:53:56,520 --> 00:53:58,600 Speaker 1: a display, so you know the sony move looks like 1066 00:53:58,640 --> 00:54:00,279 Speaker 1: a little wand with a ball at the and has 1067 00:54:00,440 --> 00:54:03,239 Speaker 1: a colorful led in it that can be different colors. 1068 00:54:03,280 --> 00:54:06,759 Speaker 1: Each person's wand would be lit up as a different color. 1069 00:54:06,840 --> 00:54:09,440 Speaker 1: Mine was orange, and it behaved as if it were 1070 00:54:09,480 --> 00:54:12,759 Speaker 1: a candle. And there's music playing on the system, so 1071 00:54:13,000 --> 00:54:16,480 Speaker 1: you did have speakers playing uh music, and the music 1072 00:54:16,480 --> 00:54:19,120 Speaker 1: plays at different tempos, and when's playing at a slow speed, 1073 00:54:19,520 --> 00:54:23,200 Speaker 1: your candle is very susceptible to going out if you 1074 00:54:23,280 --> 00:54:26,200 Speaker 1: move too quickly, and it'll it'll sputter out, just like 1075 00:54:26,200 --> 00:54:29,200 Speaker 1: a real candle would. When the music picks up tempo, 1076 00:54:29,480 --> 00:54:32,160 Speaker 1: you can suddenly move a lot more quickly. And the 1077 00:54:32,200 --> 00:54:35,279 Speaker 1: object of the game is to extinguish the light on 1078 00:54:35,320 --> 00:54:39,800 Speaker 1: the other players moves before yours gets extinguished. So you 1079 00:54:40,160 --> 00:54:44,400 Speaker 1: are trying to hit to bat the other person's controller 1080 00:54:44,840 --> 00:54:47,680 Speaker 1: or to make them move their hand away fast enough 1081 00:54:47,719 --> 00:54:49,960 Speaker 1: to make it go out while you're preserving the light 1082 00:54:50,040 --> 00:54:53,360 Speaker 1: on yours. We had four people playing. I was second 1083 00:54:53,360 --> 00:54:55,640 Speaker 1: to last, so I survived all the way up until 1084 00:54:55,640 --> 00:54:58,879 Speaker 1: the very end. UH. And it was so much fun 1085 00:54:58,920 --> 00:55:02,080 Speaker 1: and I could just imagine the chaos that would erupt. 1086 00:55:02,360 --> 00:55:04,040 Speaker 1: I'm not sure that I want Holly Fried to body 1087 00:55:04,120 --> 00:55:06,560 Speaker 1: check me, so I don't would take Well, that's the 1088 00:55:06,600 --> 00:55:09,160 Speaker 1: thing is that she would just she would just sacrifice herself, right, 1089 00:55:09,200 --> 00:55:11,840 Speaker 1: she'd be like screw it. Boom and uh. And you know, 1090 00:55:11,920 --> 00:55:14,040 Speaker 1: it was funny because as your as your candle was 1091 00:55:14,080 --> 00:55:16,719 Speaker 1: starting to become vulnerable, you would feel it vibrate and 1092 00:55:16,760 --> 00:55:18,160 Speaker 1: so you have to look at your light to make 1093 00:55:18,160 --> 00:55:19,839 Speaker 1: sure it was still on because if it went out, 1094 00:55:19,880 --> 00:55:21,919 Speaker 1: it would vibrate enough until you you're out of the game. 1095 00:55:22,400 --> 00:55:24,400 Speaker 1: And then you know, on our system, you would remove 1096 00:55:24,400 --> 00:55:29,760 Speaker 1: yourself from play. But anyway, again a very independently developed 1097 00:55:29,760 --> 00:55:32,960 Speaker 1: game has nothing to do with traditional video games, but 1098 00:55:33,080 --> 00:55:35,879 Speaker 1: was a really interesting way of using the hardware and 1099 00:55:36,120 --> 00:55:39,719 Speaker 1: a new unpredictable I think from the people who made 1100 00:55:39,760 --> 00:55:41,239 Speaker 1: the hardware, I don't think they would have predicted this 1101 00:55:41,280 --> 00:55:46,200 Speaker 1: kind of gameplay. Oh that's fascinating. Um I you mentioned 1102 00:55:46,200 --> 00:55:50,400 Speaker 1: something about SpaceX. Oh yeah, yeah, SpaceX had had a 1103 00:55:50,440 --> 00:55:54,120 Speaker 1: presence there, as did NASA and SpaceX. What they had 1104 00:55:54,200 --> 00:55:56,719 Speaker 1: was they had the dragon capsule on display so you 1105 00:55:56,760 --> 00:55:58,560 Speaker 1: can actually see it. Yeah, took a picture of it. 1106 00:55:59,080 --> 00:56:01,200 Speaker 1: Um so I got to see the space X capsule 1107 00:56:01,280 --> 00:56:02,960 Speaker 1: up there, and they had representatives who would tell you 1108 00:56:03,040 --> 00:56:05,520 Speaker 1: about the program, and that was really cool. It's neat 1109 00:56:05,600 --> 00:56:08,840 Speaker 1: to see it and and it's way smaller than you know. 1110 00:56:08,880 --> 00:56:10,320 Speaker 1: When when I sit there and I think about the 1111 00:56:10,360 --> 00:56:12,560 Speaker 1: Mars one mission that we had talked about and how 1112 00:56:12,600 --> 00:56:15,400 Speaker 1: they are planning on sending people up essentially using the 1113 00:56:15,440 --> 00:56:18,120 Speaker 1: SpaceX Dragon capsule. I took a look at that capsule 1114 00:56:18,160 --> 00:56:20,479 Speaker 1: and I was like, I cannot imagine being in that 1115 00:56:20,560 --> 00:56:24,160 Speaker 1: thing for eight to ten months to get to Mars. 1116 00:56:24,239 --> 00:56:29,640 Speaker 1: I mean, but it was yes, yes, So that was 1117 00:56:29,680 --> 00:56:32,560 Speaker 1: really cool. And NASA the thing they had was they 1118 00:56:32,560 --> 00:56:37,640 Speaker 1: had pictures of the next rover. It's very similar to 1119 00:56:37,719 --> 00:56:40,799 Speaker 1: the Curiosity Rover. They also had a game that has 1120 00:56:40,840 --> 00:56:42,799 Speaker 1: been out for a while for Xbox three sixty on 1121 00:56:42,880 --> 00:56:46,080 Speaker 1: Xbox Live Arcade. I think it's free to play where 1122 00:56:46,280 --> 00:56:48,680 Speaker 1: you use gestures as a connect game. So you use 1123 00:56:48,760 --> 00:56:52,920 Speaker 1: gestures to control the descent of the Curiosity Rover to 1124 00:56:53,040 --> 00:56:55,880 Speaker 1: the surface of Mars, and so the you know, the 1125 00:56:55,960 --> 00:56:59,400 Speaker 1: ideas that you're you're having to uh, you have to 1126 00:56:59,440 --> 00:57:03,200 Speaker 1: make the corrects that the Curiosity rover itself was making automatically, 1127 00:57:03,840 --> 00:57:07,360 Speaker 1: so when you have to adjust for the angle of 1128 00:57:07,400 --> 00:57:09,319 Speaker 1: attack that you have when you're coming in, that kind 1129 00:57:09,360 --> 00:57:11,120 Speaker 1: of stuff. Well, the neat thing was I taket to 1130 00:57:11,120 --> 00:57:13,279 Speaker 1: one of the NASA guys and he was telling me 1131 00:57:13,320 --> 00:57:16,920 Speaker 1: about the next proposed mission. This is proposed and that 1132 00:57:17,000 --> 00:57:20,600 Speaker 1: it has not been budgeted and approved yet. But the 1133 00:57:20,640 --> 00:57:24,040 Speaker 1: idea is, he said, you know, we've learned about as 1134 00:57:24,120 --> 00:57:26,440 Speaker 1: much as we can with the sensors that we have 1135 00:57:26,520 --> 00:57:30,680 Speaker 1: developed on Mars. What we really need to do is 1136 00:57:30,720 --> 00:57:33,800 Speaker 1: actually get some samples of Mars back into our hands, 1137 00:57:34,600 --> 00:57:38,520 Speaker 1: really investigate them properly. So how would we do that, Well, 1138 00:57:38,520 --> 00:57:41,600 Speaker 1: if you're Mars one, you'd send people there. But NASA 1139 00:57:41,640 --> 00:57:44,439 Speaker 1: has a different plan. Their plan is send a rover 1140 00:57:44,640 --> 00:57:47,720 Speaker 1: that's like the Curiosity rover, that is going to collect 1141 00:57:47,800 --> 00:57:49,720 Speaker 1: data and send it back just like Curiosity rover is, 1142 00:57:49,720 --> 00:57:52,200 Speaker 1: but it's also going to collect samples and put them 1143 00:57:52,240 --> 00:57:56,560 Speaker 1: into a container that can withstand well actually beyond that 1144 00:57:56,680 --> 00:58:01,280 Speaker 1: it gets super crazy. So the container can withstand the 1145 00:58:01,720 --> 00:58:04,280 Speaker 1: conditions on Mars for up to twenty years. The rover 1146 00:58:04,440 --> 00:58:07,880 Speaker 1: collects enough samples to fill the container, sets the container down, 1147 00:58:07,960 --> 00:58:12,200 Speaker 1: rolls away. Then NASA sends a second robot. This job 1148 00:58:12,280 --> 00:58:14,440 Speaker 1: is to land on the surface of Mars and collect 1149 00:58:14,480 --> 00:58:17,720 Speaker 1: the container, then right itself and use thrusters to thrust 1150 00:58:17,760 --> 00:58:21,080 Speaker 1: off of Mars and go into Martian orbit. Then they 1151 00:58:21,120 --> 00:58:23,760 Speaker 1: send a third robot whose job it is is to 1152 00:58:23,800 --> 00:58:27,200 Speaker 1: go into Martian orbit and retrieve the canister and then 1153 00:58:27,280 --> 00:58:29,880 Speaker 1: come back to Earth. So you're talking about three different 1154 00:58:29,920 --> 00:58:33,160 Speaker 1: missions to accomplish this goal. So you think about how 1155 00:58:33,200 --> 00:58:36,360 Speaker 1: complicated that curiosity rover landing was. They have to do 1156 00:58:36,440 --> 00:58:39,920 Speaker 1: that same landing again with this other rover plus two 1157 00:58:39,920 --> 00:58:43,240 Speaker 1: other really complex missions in order to achieve this. But 1158 00:58:43,240 --> 00:58:45,400 Speaker 1: they said this is the only way we could think 1159 00:58:45,440 --> 00:58:48,320 Speaker 1: of too, that were the most plausible way we could 1160 00:58:48,320 --> 00:58:50,880 Speaker 1: think of to get samples back to Earth. And when 1161 00:58:51,080 --> 00:58:52,720 Speaker 1: they were explaining this to me, I'm like, that is 1162 00:58:52,760 --> 00:58:56,160 Speaker 1: the coolest thing I have heard today. Yes, that's so exciting, 1163 00:58:56,240 --> 00:58:58,880 Speaker 1: that's that's awesome. Yeah. Now, so there was a lot 1164 00:58:58,920 --> 00:59:01,160 Speaker 1: of stuff at E three that wasn't directly tied to 1165 00:59:01,240 --> 00:59:04,040 Speaker 1: video games that I was really excited about. So I'm 1166 00:59:04,120 --> 00:59:07,240 Speaker 1: very glad. I went that's a very savvy marketing choice, 1167 00:59:07,880 --> 00:59:11,840 Speaker 1: I mean, because that's absolutely the crossover demographics. Yeah, you've 1168 00:59:11,880 --> 00:59:14,720 Speaker 1: got You've got people who are hardcore gamers. They're also 1169 00:59:14,800 --> 00:59:17,680 Speaker 1: the people who think that the thing like the Curiosity Rover. 1170 00:59:17,720 --> 00:59:20,760 Speaker 1: They're the ones who were watching that happen live, right. 1171 00:59:21,120 --> 00:59:22,880 Speaker 1: I mean I saw a lot of guys out there 1172 00:59:22,880 --> 00:59:26,160 Speaker 1: who were sporting the NASSA mohawks, so right, they're probably 1173 00:59:26,160 --> 00:59:28,200 Speaker 1: not thinking of as a NASA mohawk, but I did 1174 00:59:28,440 --> 00:59:30,680 Speaker 1: every time I saw it. But there were a lot 1175 00:59:30,720 --> 00:59:33,000 Speaker 1: of other great titles that I saw, things like titan Fall, 1176 00:59:33,000 --> 00:59:34,840 Speaker 1: where you're going to be a pilot that can jump 1177 00:59:34,880 --> 00:59:39,600 Speaker 1: into a mech and then uh do some serious damage. Um. 1178 00:59:39,800 --> 00:59:43,480 Speaker 1: There were you know, other zombie games. Plants versus Zombies 1179 00:59:43,560 --> 00:59:46,000 Speaker 1: had a big presence out there. That's coming back for 1180 00:59:46,160 --> 00:59:50,640 Speaker 1: some more plant zombie fun. My wife will be thrilled 1181 00:59:50,680 --> 00:59:53,320 Speaker 1: about that. She loves those games. I like them too. 1182 00:59:53,520 --> 00:59:55,200 Speaker 1: I shouldn't say that it's just my wife. I mean 1183 00:59:55,240 --> 00:59:58,320 Speaker 1: I like them too. She just loves them, um, you know. 1184 00:59:58,360 --> 01:00:00,000 Speaker 1: And there were a lot of other examples out there too, 1185 01:00:00,360 --> 01:00:03,680 Speaker 1: though hardly anyone was talking about Nintendo at all, which 1186 01:00:03,720 --> 01:00:05,919 Speaker 1: is kind of sad. I mean, when you think about 1187 01:00:06,000 --> 01:00:08,520 Speaker 1: Nintendo's the reason why we have a video game industry 1188 01:00:08,600 --> 01:00:12,600 Speaker 1: right now. Because three after that video game crash, Nintendo 1189 01:00:12,720 --> 01:00:15,960 Speaker 1: was the company that was able that happened. They were 1190 01:00:15,960 --> 01:00:18,080 Speaker 1: able to bring out bring it back from the dead. 1191 01:00:18,200 --> 01:00:20,840 Speaker 1: I mean the video game industry, the home video game 1192 01:00:20,880 --> 01:00:24,680 Speaker 1: industry was dead after Atari essentially killed it. Atari and 1193 01:00:24,720 --> 01:00:28,600 Speaker 1: Colico Vision and Television, the flood of all those systems, 1194 01:00:28,640 --> 01:00:32,160 Speaker 1: the flood of terrible games killed the industry. Nintendo was 1195 01:00:32,200 --> 01:00:35,040 Speaker 1: able to come back and resurrect that industry. And did 1196 01:00:35,080 --> 01:00:38,960 Speaker 1: you see anything from you that you were excited about. Nothing? Yeah, 1197 01:00:39,120 --> 01:00:41,840 Speaker 1: I did go through the Nintendo area. I mean, they 1198 01:00:42,000 --> 01:00:44,600 Speaker 1: they have another Mario Kart game. They've got another you know, 1199 01:00:44,760 --> 01:00:49,000 Speaker 1: we you Mario game. Uh. The game's look good, but 1200 01:00:49,440 --> 01:00:52,080 Speaker 1: it's a lot of the same stuff I've seen a lot, 1201 01:00:52,360 --> 01:00:56,200 Speaker 1: you know, and the wu integration gives it some new 1202 01:00:56,920 --> 01:01:01,760 Speaker 1: interesting twists with when you're using the Weiu controller as 1203 01:01:01,760 --> 01:01:04,600 Speaker 1: the screen in it. But a lot of the games 1204 01:01:04,640 --> 01:01:07,439 Speaker 1: for the we you depend upon something that I don't 1205 01:01:07,480 --> 01:01:09,680 Speaker 1: do very often, which is have people over at my 1206 01:01:09,720 --> 01:01:12,919 Speaker 1: house to play. Lauren and I are both the type 1207 01:01:12,920 --> 01:01:15,840 Speaker 1: of gamers who if we're playing with other people, chances 1208 01:01:15,880 --> 01:01:18,840 Speaker 1: are it's online right where we go on that multiplayer 1209 01:01:18,880 --> 01:01:22,080 Speaker 1: online mode. We don't tend to say I need three 1210 01:01:22,080 --> 01:01:23,640 Speaker 1: of my friends to come over so I can play 1211 01:01:23,640 --> 01:01:25,560 Speaker 1: Halo the way I want to play it. That's not 1212 01:01:25,600 --> 01:01:28,439 Speaker 1: what Yeah, that's actually my favorite thing about Halo these 1213 01:01:28,520 --> 01:01:32,520 Speaker 1: days is not having don't have to literally land uh Xbox, 1214 01:01:33,160 --> 01:01:36,560 Speaker 1: I don't have to clean my house. You can just play. Well, 1215 01:01:36,560 --> 01:01:38,120 Speaker 1: now I will because now I'm going to have that 1216 01:01:38,160 --> 01:01:40,600 Speaker 1: connect sensor on there all the time. I don't want 1217 01:01:40,680 --> 01:01:44,360 Speaker 1: Microsoft thinking, Wow, what a messy place. Also, the ability 1218 01:01:44,400 --> 01:01:46,600 Speaker 1: to mute your friends should you have to in case 1219 01:01:46,640 --> 01:01:48,720 Speaker 1: someone is trash talking to an extent, you know, you 1220 01:01:48,720 --> 01:01:51,160 Speaker 1: can't really mute someone who's in the living room. Well, 1221 01:01:51,640 --> 01:01:53,760 Speaker 1: let me get you in touch with my chloroform guy 1222 01:01:53,760 --> 01:01:57,000 Speaker 1: and we'll talk, all right, anything else? Uh no, No, 1223 01:01:57,000 --> 01:01:58,840 Speaker 1: now that we've done a chloroform joke, I think that 1224 01:01:58,880 --> 01:02:01,600 Speaker 1: we're I think that we're all right, well just about 1225 01:02:01,600 --> 01:02:04,439 Speaker 1: wrapped up. I'm glad a nat out on that one. Alright, guys. 1226 01:02:04,720 --> 01:02:08,400 Speaker 1: So anyways, that's the tech stuff. Look at E three. 1227 01:02:08,720 --> 01:02:11,480 Speaker 1: The future is going to be really interesting with video games, 1228 01:02:11,520 --> 01:02:15,560 Speaker 1: I think, I honestly, for my style of play, I 1229 01:02:15,600 --> 01:02:18,800 Speaker 1: think Microsoft is doing something very bold. I think that 1230 01:02:18,840 --> 01:02:22,200 Speaker 1: there are concerns. I mean, I the DRM issue is 1231 01:02:22,240 --> 01:02:25,600 Speaker 1: still very much concern that, you know, you don't want 1232 01:02:25,640 --> 01:02:29,840 Speaker 1: anything so intrusive that it actually ends up inspiring people 1233 01:02:29,880 --> 01:02:32,760 Speaker 1: to pirate games. I think that there are some things 1234 01:02:32,760 --> 01:02:35,040 Speaker 1: that Microsoft is going to have to look at and address. 1235 01:02:35,480 --> 01:02:38,200 Speaker 1: That being said, I still like the idea of digital 1236 01:02:38,240 --> 01:02:41,520 Speaker 1: delivery over physical media. It very much falls in line 1237 01:02:41,520 --> 01:02:43,160 Speaker 1: with the way I play games, so I do look 1238 01:02:43,200 --> 01:02:45,560 Speaker 1: forward to it, and they inescapably have a few titles 1239 01:02:45,560 --> 01:02:47,800 Speaker 1: that are just yeah, I mean, I gotta play Halo five. 1240 01:02:48,160 --> 01:02:51,600 Speaker 1: I can't not play Halo five. Um so yeah, It's 1241 01:02:51,600 --> 01:02:53,680 Speaker 1: not like I'm gonna abandon them. But I do understand 1242 01:02:53,680 --> 01:02:57,040 Speaker 1: why people are upset, and I think they're concerns are legitimate. 1243 01:02:57,080 --> 01:02:59,080 Speaker 1: So I don't want to give anyone that an implication. 1244 01:02:59,120 --> 01:03:01,120 Speaker 1: I don't want to say so An He's good, Microsoft bad. 1245 01:03:01,160 --> 01:03:03,760 Speaker 1: It's way more complex than that. But I will say 1246 01:03:03,800 --> 01:03:05,600 Speaker 1: that I wasn't playing on buying a p S four 1247 01:03:05,640 --> 01:03:07,400 Speaker 1: and now I am. So if you had, if you 1248 01:03:07,440 --> 01:03:09,120 Speaker 1: had to make the choice today, if if they were 1249 01:03:09,160 --> 01:03:11,480 Speaker 1: both out today and I only had enough money to 1250 01:03:11,520 --> 01:03:13,680 Speaker 1: buy one of them, I'd buy the PS four. Yeah, 1251 01:03:14,000 --> 01:03:17,880 Speaker 1: that's yeah, well go team Go Team Sony Change. I 1252 01:03:17,960 --> 01:03:21,440 Speaker 1: know and and uh, I would still buy the Xbox 1253 01:03:21,480 --> 01:03:24,120 Speaker 1: One once I saved up enough money, you know from 1254 01:03:24,120 --> 01:03:27,200 Speaker 1: my paper route. Al Right, So guys, that wraps up 1255 01:03:27,200 --> 01:03:29,840 Speaker 1: our discussion of the three. If you have any suggestions 1256 01:03:29,840 --> 01:03:33,200 Speaker 1: for future episodes of tech Stuff, here's an idea, why 1257 01:03:33,200 --> 01:03:35,400 Speaker 1: not let us know about that? You can write us 1258 01:03:35,400 --> 01:03:37,640 Speaker 1: all right address is tech stuff at Discovery dot com 1259 01:03:37,720 --> 01:03:39,640 Speaker 1: or drop us a line on Facebook or Twitter or 1260 01:03:39,680 --> 01:03:42,720 Speaker 1: handle at both those locations is tech Stuff H. S. W. 1261 01:03:43,600 --> 01:03:45,959 Speaker 1: Lauren and I will talk to you again really soon 1262 01:03:52,560 --> 01:03:55,000 Speaker 1: for more on this and bathans of other topics. Does 1263 01:03:55,040 --> 01:04:01,800 Speaker 1: it have stuff work dot com? Churches