WEBVTT - TechStuff Classic: Tech Memes

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio. And how the tech

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<v Speaker 1>are you? It is time for a tech Stuff classic episode.

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<v Speaker 1>This episode originally published March twenty ninth, twenty seventeen. It

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<v Speaker 1>is called tech Memes, and y'all, I honestly don't have

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<v Speaker 1>any memory of what's on this episode. It is very

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<v Speaker 1>likely something that at this point is so obvious and

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<v Speaker 1>cringe that I hesitated to run it as a classic episode.

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<v Speaker 1>But there's there's a part of me that is morbidly

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<v Speaker 1>curious about how bad it is. So I believe in

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<v Speaker 1>a warts and all approach to tech stuff. So here

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<v Speaker 1>is this classic episode called tech Meme. Dan writes in

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<v Speaker 1>with all your base are belonged to us. I would

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<v Speaker 1>love to hear your take on the history of this

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<v Speaker 1>ancient meme. And indeed, the Babylonians in their writings did

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<v Speaker 1>talk of the one who would bring noe. It's not

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<v Speaker 1>that ancient, I mean, I guess in the terms of technology,

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<v Speaker 1>it's kind of old.

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<v Speaker 2>I told Dan that this particular.

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<v Speaker 1>Story, while great, wouldn't quite merit a full episode by itself.

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<v Speaker 1>So we're gonna look at a few different memes that

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<v Speaker 1>tie in with technology in general and video games in particular.

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<v Speaker 1>I'll probably do more episodes about big tech memes and

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<v Speaker 1>where they came from in the future, but today we'll

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<v Speaker 1>just examine a few. So where do some of the

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<v Speaker 1>most famous video game memes come from? And how did

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<v Speaker 1>they spread around and what did they mean? Well, first

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<v Speaker 1>things first, let's define what a meme is. And the

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<v Speaker 1>nice thing is we don't really have to because Richard

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<v Speaker 1>Dawkins did it for us in a book called The

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<v Speaker 1>Selfish Gene Now. Dawkins proposed the idea of a meme,

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<v Speaker 1>a meme being something we would use to describe an

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<v Speaker 1>idea that spreads quickly throughout a population of people. That population,

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<v Speaker 1>by the way, does not have to be regional, you know,

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<v Speaker 1>you don't have to say the population of a town

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<v Speaker 1>or the population of a country. That population could be

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<v Speaker 1>any group of like minded individuals within a particular subculture,

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<v Speaker 1>and the Internet makes it possible for memes to spread

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<v Speaker 1>globally rapidly. It's important to point out that memes don't

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<v Speaker 1>have to be on the Internet at all. That's one

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<v Speaker 1>of the ways that we encounter memes, but that's just

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<v Speaker 1>one method of distribution. A meme is an idea. The

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<v Speaker 1>Internet is just the handy way of getting those ideas

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<v Speaker 1>spread throughout the globe. So while an image with a

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<v Speaker 1>funny joke on it is a meme, not all memes

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<v Speaker 1>are images with a funny joke on them. It's just

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<v Speaker 1>one single type of meme. It's kind of one of

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<v Speaker 1>those all dalmatians are dogs, but not all dogs are

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<v Speaker 1>Dalmatians kind of thing. Some memes spread primarily through a

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<v Speaker 1>specific culture, so gamers are a good example. We're going

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<v Speaker 1>to talk a lot about video games, and a lot

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<v Speaker 1>of these memes spread at least at first primarily through gamers,

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<v Speaker 1>some of which then ended up going into mainstream. So

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<v Speaker 1>that's where I'm going to start with this discussion, and

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<v Speaker 1>I'm going to answer Dan's question first. I'm not going

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<v Speaker 1>to make him wait. The meme all your base are

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<v Speaker 1>belong to us as part of a group of memes

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<v Speaker 1>that all originate from the same source material, and that

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<v Speaker 1>source is a video game called Zero Wing, which came

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<v Speaker 1>out in nineteen eighty nine. It's a side scrolling game

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<v Speaker 1>in which the player controls a spaceship called a Zig

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<v Speaker 1>blasting through various enemies. Now those enemies are robotic aliens

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<v Speaker 1>called kats Cats, and in the very beginning of the game,

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<v Speaker 1>it's revealed that this group of aliens had recently signed

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<v Speaker 1>a peace treaty with Earth, but are now betraying that treaty.

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<v Speaker 1>And if you understand Japanese and you play the original game,

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<v Speaker 1>all of this is very very clear. It's a little

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<v Speaker 1>less clear in other versions. You see, the game started

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<v Speaker 1>out as an arcade game in Japan, and it was

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<v Speaker 1>really really popular, so it was one of the ones

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<v Speaker 1>that was chosen to be ported over to home video

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<v Speaker 1>game systems in Japan. It was also ported to the

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<v Speaker 1>Sega Mega Drive in Europe. Here in the United States

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<v Speaker 1>we called the Mega Drive the Sega Genesis. It's the

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<v Speaker 1>same machine, but two different names. So the European version

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<v Speaker 1>of the Zero Wing game featured some poorly translated dialogue

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<v Speaker 1>in which the original Japanese was transformed into mangled English.

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<v Speaker 1>And what follows is a reading of the transcript of

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<v Speaker 1>the first part of this game in the Mega Drive version.

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<v Speaker 2>What happened somebody the bomb? What main screen turn on?

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<v Speaker 1>Is you?

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<v Speaker 2>How are you all your base to us? You are

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<v Speaker 2>on the way to destruction. What do you say you

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<v Speaker 2>have no chance to survive?

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<v Speaker 1>Hah ha, Captain, take off every zig.

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<v Speaker 2>You know what you're doing.

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<v Speaker 1>Move zig for great justice. It's really moving, isn't it.

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<v Speaker 1>It's a kind of gets you. Yeah, it's it's like

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<v Speaker 1>the Brave Heart speech. Really it's it's really what it

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<v Speaker 1>comes down to. So interesting fact, the United States never

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<v Speaker 1>got that version of the game, at least not officially.

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<v Speaker 1>People might have ordered an import, but the official version

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<v Speaker 1>with the terrible translation came from the European market, not

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<v Speaker 1>the US market.

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<v Speaker 2>And it's a bit.

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<v Speaker 1>Surprising that this meme even took off at all because

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<v Speaker 1>the game's release preceded the World Wide Web. The earliest

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<v Speaker 1>known examples of the memes appearing online date to nineteen

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<v Speaker 1>ninety eight. Now, that is pretty ancient for internet memes,

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<v Speaker 1>because most of them kind of surface and then maybe

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<v Speaker 1>they're popular for a few months or a little over

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<v Speaker 1>a year, and then they kind of fade away. But

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<v Speaker 1>you also have to remember nearly a decade had passed

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<v Speaker 1>since the game came out before it even showed up

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<v Speaker 1>on the Internet in the first place, so it's pretty

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<v Speaker 1>incredible now. Despite the long amount of time between the

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<v Speaker 1>game's release and its celebration online, the meme did take off.

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<v Speaker 1>Various forums, particularly on gaming sites, saw the phrase popping

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<v Speaker 1>up in discussions and profiles.

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<v Speaker 2>Some musicians and.

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<v Speaker 1>Other creators began to incorporate phrases and references in their works,

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<v Speaker 1>popularizing it even more.

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<v Speaker 2>By two thousand and one, Wired.

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<v Speaker 1>Had covered the story, and soon it got the attention

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<v Speaker 1>of other mainstream outlets like The Guardian, the San Francisco Chronicle,

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<v Speaker 1>and USA. Today, the phrases from this translation live on

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<v Speaker 1>to this day. You will often hear people refer to

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<v Speaker 1>or see references to all your base are belong to us.

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<v Speaker 1>And this really shows you the power of memes. The

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<v Speaker 1>good ones catch on quickly and spread rapidly through various

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<v Speaker 1>groups and stick around. They don't just get really popular

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<v Speaker 1>and then disappear. It's an interesting kind of pop culture

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<v Speaker 1>in a way. Some of them can break three of

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<v Speaker 1>their origins and become mainstream pop culture and not just

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<v Speaker 1>stay in those little enclaves that they began in. But

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<v Speaker 1>some of those might be stuck in smaller niches. For example,

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<v Speaker 1>do a barrel role that could be one of those, Hey, Dylan,

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<v Speaker 1>do you recognize do a barrel role? N Dylan does

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<v Speaker 1>recognize do a barrel role. This meme comes from a

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<v Speaker 1>nineteen ninety seven Nintendo sixty four game called star Fox

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<v Speaker 1>sixty four, which in itself was a popular sequel to

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<v Speaker 1>an earlier Super Nintendo game simply called Starfox. Now, in

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<v Speaker 1>both games, you pilot a spaceship and you can dodge

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<v Speaker 1>incoming enemy laser fire by doing a barrel roll. But

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<v Speaker 1>in star Fox sixty four the maneuver received special attention.

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<v Speaker 1>There's a point when you're heading toward these stationary turrets

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<v Speaker 1>that are firing on you, and that's when a character

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<v Speaker 1>I think he's a donkey pops up. His name is

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<v Speaker 1>Peppy Hare, and he shouts to a barrel roll, just

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<v Speaker 1>as Dylan did earlier, and thus a meme was born.

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<v Speaker 1>By nineteen ninety seven, the World Wide Web was becoming

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<v Speaker 1>a household name. It would take a few more years

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<v Speaker 1>for it to develop its cheeky side, and on January thirtieth,

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<v Speaker 1>two thousand and four, someone created a definition of do

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<v Speaker 1>a barrel roll on the Urban Dictionary, that great repository

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<v Speaker 1>of information both entertaining and incredibly base, and in two

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<v Speaker 1>thousand and six, a group of four Chan pranksters began

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<v Speaker 1>to call Tom Green during his talk show and they.

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<v Speaker 2>Would just shout do a barrel roll over the phone.

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<v Speaker 1>Now, to be fair, this was not a case of

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<v Speaker 1>people being unsolicited mischief makers, because Tom Green's career was

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<v Speaker 1>based off of hosting call in shows in which most

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<v Speaker 1>of the calls were some sort of prank. So it's

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<v Speaker 1>not like Tom Green was new to this kind of experience.

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<v Speaker 1>It was just a very specific implementation. The meme found

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<v Speaker 1>its way on numerous images and animated gifts on the Internet.

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<v Speaker 1>And yes, I pronounce it gifts. I know that the

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<v Speaker 1>creator of the format says giffs, but he's wrong. Gift

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<v Speaker 1>is how it should be said. I'm planting my flag

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<v Speaker 1>on this one. Not my flag anyway. There are plenty

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<v Speaker 1>of examples of this meme online, usually involving animations of

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<v Speaker 1>people or animals flipping over accompanied by the text do

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<v Speaker 1>a barrel role. And even if you Easter eggs, So

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<v Speaker 1>here's one. If you want an Easter egg, go to Google,

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<v Speaker 1>just google dot com and do a.

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<v Speaker 2>Search for do a barrel role. Go ahead, give it

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<v Speaker 2>a shot.

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<v Speaker 1>It's pretty cute.

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<v Speaker 2>All Right, I got a several more memes I want

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<v Speaker 2>to talk.

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<v Speaker 1>About, but before I do, let's take a quick break

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<v Speaker 1>to thank our sponsor. All Right, we're back, and the

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<v Speaker 1>next meme I want to talk about is the Zerg rush. Dylan,

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<v Speaker 1>do you know this one? Dylan does not know this one.

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<v Speaker 1>This refers to a tactic in the game StarCraft. So

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<v Speaker 1>StarCraft is a real time strategy game with the science

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<v Speaker 1>fiction theme, and you play one of three different factions

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<v Speaker 1>in the game. You control various units and methods of production,

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<v Speaker 1>and you participate in strategic battle in order to control

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<v Speaker 1>essentially what is a board.

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<v Speaker 2>So you build.

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<v Speaker 1>Various facilities which allow you to create units, and you

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<v Speaker 1>use those units to try and defeat the other player.

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<v Speaker 1>So one of those three species are the Zerg, and

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<v Speaker 1>that's of course in the original StarCraft game, and they

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<v Speaker 1>are insect like critters. Their main advantage is that you

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<v Speaker 1>can make an awful lot of them relatively quickly. So

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<v Speaker 1>the individual units, particularly the starting ones, aren't very strong,

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<v Speaker 1>but sheer numbers can make up for it. Because your

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<v Speaker 1>production time is so short, you can produce a lot

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<v Speaker 1>more units as Zerg than people playing the other factions

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<v Speaker 1>in the game. So one go to strategy is just

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<v Speaker 1>to ramp up unit production as quickly as possible and

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<v Speaker 1>just overwhelm your opponent with sheer numbers, just hordes of soldiers,

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<v Speaker 1>and that is the zerg rush. It's a rush both

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<v Speaker 1>because you are overcome by huge numbers and that it

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<v Speaker 1>happens pretty quickly.

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<v Speaker 2>It's such an effective.

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<v Speaker 1>Tactic that it became pretty common in StarCraft games for

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<v Speaker 1>players to establish some rules of decorum that it was

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<v Speaker 1>considered kind of common courtesy to say when someone would

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<v Speaker 1>be allowed to launch a zerg rush. Typically you'd say

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<v Speaker 1>that zerg players would have to withhold attacking in that

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<v Speaker 1>way for a certain number of minutes, like you might

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<v Speaker 1>say no zerg rush for eight minutes, meaning eight minutes

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<v Speaker 1>of the game have to pass before you can do

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<v Speaker 1>a zerg rush, and that gives the other players an

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<v Speaker 1>opportunity to shore up their defenses or otherwise work on

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<v Speaker 1>a strategy to survive an incoming attack.

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<v Speaker 2>Otherwise, it was largely.

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<v Speaker 1>Seen as unfair that you were taking advantage of a

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<v Speaker 1>very simple mechanism within the game, and you were defeating

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<v Speaker 1>people not through superior strategy, but just by the fact

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<v Speaker 1>that the game favors these underpowered but numerous units. As

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<v Speaker 1>for the meme, this story goes that there was a

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<v Speaker 1>multiplayer match in which a Korean group was controlling the

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<v Speaker 1>Zurg forces and an English speaking group were the opponents,

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<v Speaker 1>and early in the match, a group of Zerg units

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<v Speaker 1>began to attack, at which point one of the English

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<v Speaker 1>speaking participants typed OMG zerg rush, and the Korean player

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<v Speaker 1>typed kiki k k E k e k e, which

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<v Speaker 1>is akin to lol in English. You might sometimes encounter

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<v Speaker 1>kiki ki along with zurg rush references in this mean,

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<v Speaker 1>and those references tend to be on images or enemy

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<v Speaker 1>gifts or something being swarmed by something else. So I've

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<v Speaker 1>seen one where there's a plane that looks like it's

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<v Speaker 1>being surrounded by a big flock of birds and it

0:13:43.120 --> 0:13:47.480
<v Speaker 1>was labeled zerg rush. Or you might see one type

0:13:47.520 --> 0:13:51.360
<v Speaker 1>of person completely surrounded by other people and that might

0:13:51.360 --> 0:13:54.839
<v Speaker 1>be zurg rush. Like I would imagine a picture of

0:13:54.920 --> 0:13:57.440
<v Speaker 1>Dragon Con, for example, with a whole bunch of people

0:13:57.480 --> 0:14:00.840
<v Speaker 1>in costume and one person who's clearly not in costume

0:14:00.960 --> 0:14:02.760
<v Speaker 1>just stuck in the middle of it. That would be

0:14:02.880 --> 0:14:06.280
<v Speaker 1>something that you might see zerg rush attached to oh

0:14:06.320 --> 0:14:08.520
<v Speaker 1>in a Google by the way, has an Easter Egg

0:14:08.600 --> 0:14:10.560
<v Speaker 1>for this meme too, so you can just go to

0:14:10.600 --> 0:14:15.679
<v Speaker 1>Google Search and type in zerg rush. That's a zerg rush.

0:14:15.960 --> 0:14:19.560
<v Speaker 1>Let me know how you do if you try that out. Now,

0:14:19.560 --> 0:14:22.520
<v Speaker 1>not all video game memes are about criticizing a game

0:14:22.560 --> 0:14:25.480
<v Speaker 1>mechanic or making fun of a specific game, or even

0:14:25.560 --> 0:14:28.200
<v Speaker 1>celebrating a specific game. Some are just a celebration of

0:14:28.240 --> 0:14:31.360
<v Speaker 1>good game design and writing, and I think that's the

0:14:31.440 --> 0:14:34.880
<v Speaker 1>case with the Cake is a Lie. That meme comes

0:14:34.880 --> 0:14:37.760
<v Speaker 1>from the game Portal, which published in two thousand and seven.

0:14:38.520 --> 0:14:38.680
<v Speaker 2>Now.

0:14:38.720 --> 0:14:40.480
<v Speaker 1>In Portal, the player takes on the role of a

0:14:40.520 --> 0:14:43.840
<v Speaker 1>young woman who is being held captive in a scientific

0:14:43.880 --> 0:14:48.440
<v Speaker 1>research facility, and her captor is a passive, aggressive, snarky

0:14:48.600 --> 0:14:54.240
<v Speaker 1>artificial intelligence named GLaDOS, and GLaDOS is constantly goading the

0:14:54.360 --> 0:14:58.240
<v Speaker 1>character further down the pathway to keep trying to get

0:14:58.240 --> 0:15:04.720
<v Speaker 1>through increasingly difficult puzzles. GLaDOS is constantly there, criticizing you

0:15:05.000 --> 0:15:11.000
<v Speaker 1>and then giving you lackluster, insincere praise. Whenever you successfully

0:15:11.080 --> 0:15:15.840
<v Speaker 1>navigate one of these tough puzzles, you get a lot

0:15:15.880 --> 0:15:18.880
<v Speaker 1>of snark from GLaDOS, including one of the greatest post

0:15:18.920 --> 0:15:22.680
<v Speaker 1>credit Songs of All Time written by Jonathan Colton in

0:15:22.720 --> 0:15:26.680
<v Speaker 1>the voice of GLaDOS. When you explore the game world,

0:15:27.360 --> 0:15:31.680
<v Speaker 1>you can encounter stuff like messages scralled on walls, and

0:15:31.800 --> 0:15:35.600
<v Speaker 1>the messages are from an old lab worker named Doug Ratman,

0:15:35.680 --> 0:15:38.480
<v Speaker 1>and one of the famous messages is the phrase the

0:15:38.480 --> 0:15:42.320
<v Speaker 1>cake is a lie, written repeatedly. The reason for this

0:15:42.400 --> 0:15:45.160
<v Speaker 1>is GLaDOS constantly tells you that if you are to

0:15:45.360 --> 0:15:47.360
<v Speaker 1>complete all the tasks, you will.

0:15:47.160 --> 0:15:49.880
<v Speaker 2>Get cake, and that the cake will be amazing.

0:15:50.320 --> 0:15:53.520
<v Speaker 1>Occasionally, GLaDOS will even give you the recipe for a cake.

0:15:54.240 --> 0:15:56.800
<v Speaker 1>There's a lot of cake, at least references to it

0:15:57.000 --> 0:16:03.120
<v Speaker 1>in Portal, but Doug Ratman, the character that has left

0:16:03.200 --> 0:16:06.600
<v Speaker 1>his evidence behind, says that the.

0:16:06.520 --> 0:16:07.720
<v Speaker 2>Cake is a lie.

0:16:08.320 --> 0:16:10.480
<v Speaker 1>And for a while people use the cake is a

0:16:10.520 --> 0:16:13.640
<v Speaker 1>lie as just a general reference to Portal. But gradually

0:16:14.200 --> 0:16:17.400
<v Speaker 1>this phrase took on a more general meaning, and it

0:16:17.440 --> 0:16:21.680
<v Speaker 1>came to mean the thing you are looking for doesn't exist,

0:16:21.920 --> 0:16:25.960
<v Speaker 1>or even you are trying to achieve something that isn't possible.

0:16:26.400 --> 0:16:30.720
<v Speaker 1>An urban dictionary translates it rather eloquently. I think into

0:16:30.920 --> 0:16:36.400
<v Speaker 1>your promised reward is merely a fictitious motivator. So you

0:16:36.400 --> 0:16:39.040
<v Speaker 1>could use this idiom to describe a common thread and

0:16:39.080 --> 0:16:42.200
<v Speaker 1>a lot of stories. For example, in the classic The

0:16:42.280 --> 0:16:45.560
<v Speaker 1>Wizard of Oz, the Wizard promises rewards to Dorothy and

0:16:45.600 --> 0:16:48.080
<v Speaker 1>her friends if they can get rid of the wicked

0:16:48.120 --> 0:16:51.520
<v Speaker 1>Witch of the West. Only it turns out the Wizard

0:16:51.560 --> 0:16:54.040
<v Speaker 1>is a flim flam man with no real powers of

0:16:54.080 --> 0:16:57.840
<v Speaker 1>his own apart from being a fast talker. The cake

0:16:57.920 --> 0:17:00.640
<v Speaker 1>is a lie. He doesn't have the ability to give

0:17:00.720 --> 0:17:03.160
<v Speaker 1>the characters what they want. In fact, when they were

0:17:03.160 --> 0:17:07.399
<v Speaker 1>turned victorious, he bestows gifts on them simply by telling

0:17:07.440 --> 0:17:10.639
<v Speaker 1>each character that they already possess the thing that they want,

0:17:11.160 --> 0:17:13.119
<v Speaker 1>which is a good thing since the Wizard had no

0:17:13.160 --> 0:17:17.600
<v Speaker 1>way to deliver upon his promises. Now, some memes aren't

0:17:17.640 --> 0:17:21.600
<v Speaker 1>about specific games at all, but rather gaming cliches in general,

0:17:21.720 --> 0:17:25.120
<v Speaker 1>and one of the big ones is called video game logic.

0:17:25.920 --> 0:17:28.639
<v Speaker 1>Now this refers to things that happen in video games

0:17:28.640 --> 0:17:32.840
<v Speaker 1>that defy common sense. For example, a popular meme in

0:17:32.840 --> 0:17:35.760
<v Speaker 1>this category has a picture of Master Chief, who is

0:17:35.800 --> 0:17:39.239
<v Speaker 1>the protagonist of the Halo franchise of games, and the

0:17:39.240 --> 0:17:44.040
<v Speaker 1>memes says can flip an extremely heavy tank can't control

0:17:44.240 --> 0:17:47.840
<v Speaker 1>gun recoil. So this refers to the fact that if

0:17:47.840 --> 0:17:49.800
<v Speaker 1>you come up to a tank that's on its side

0:17:49.840 --> 0:17:52.760
<v Speaker 1>and you press the right button, Master Chief will move

0:17:52.800 --> 0:17:55.320
<v Speaker 1>the tank so that you can get into it. And

0:17:55.400 --> 0:17:57.399
<v Speaker 1>yet every time you fire your gun, it flies up

0:17:57.440 --> 0:17:58.880
<v Speaker 1>in the air, and you think, well, if he's strong

0:17:58.960 --> 0:18:01.760
<v Speaker 1>enough to move a tank over canny control the movement

0:18:01.800 --> 0:18:06.159
<v Speaker 1>of a handgun, it does seem to defy logic. And

0:18:07.480 --> 0:18:10.720
<v Speaker 1>this is pretty common, and that's not the only example.

0:18:10.760 --> 0:18:12.360
<v Speaker 2>I mean. Sometimes it's something like.

0:18:12.359 --> 0:18:15.880
<v Speaker 1>Invisible walls that you are free to roam anywhere until

0:18:15.880 --> 0:18:18.400
<v Speaker 1>you encounter an invisible wall, which in the video game

0:18:18.400 --> 0:18:21.240
<v Speaker 1>world makes sense, but when you think of it outside

0:18:21.280 --> 0:18:23.919
<v Speaker 1>of that context, you start to question, why is this

0:18:24.000 --> 0:18:28.080
<v Speaker 1>a design in this game? Or maybe there is a

0:18:28.119 --> 0:18:31.439
<v Speaker 1>game rule that says if you even step foot in

0:18:31.520 --> 0:18:36.439
<v Speaker 1>the edge of water, your character will drown. That's another

0:18:36.680 --> 0:18:39.199
<v Speaker 1>instance of video game logic, like especially a character that

0:18:39.200 --> 0:18:41.679
<v Speaker 1>seems to be resilient to almost any kind of damage,

0:18:41.720 --> 0:18:43.840
<v Speaker 1>like you can be shot fourteen times in the chest

0:18:43.840 --> 0:18:47.960
<v Speaker 1>and keep going, but if you touch water, you immediately drown.

0:18:48.080 --> 0:18:52.040
<v Speaker 1>Your toe is apparently where you breathe, and you're a goner.

0:18:53.880 --> 0:18:58.959
<v Speaker 1>Lots of different variations of this exist online and Mainly

0:18:59.000 --> 0:19:01.240
<v Speaker 1>it's just to point out how video games can be

0:19:01.359 --> 0:19:06.800
<v Speaker 1>inconsistent with their logic, that things that the game allows

0:19:06.880 --> 0:19:09.720
<v Speaker 1>in some cases mean that things it doesn't allow in

0:19:09.760 --> 0:19:14.360
<v Speaker 1>other cases don't really make sense, And it really kind

0:19:14.359 --> 0:19:19.000
<v Speaker 1>of helps bring attention to shortcomings in games. Sometimes those

0:19:19.000 --> 0:19:22.280
<v Speaker 1>shortcomings are necessary just to make the game work properly.

0:19:23.440 --> 0:19:27.600
<v Speaker 1>Another example of a shortcoming in a game is repetitive dialogue,

0:19:27.640 --> 0:19:31.960
<v Speaker 1>particularly in non player characters that you might encounter in

0:19:32.080 --> 0:19:35.200
<v Speaker 1>something like a role playing game. Now, it's not really

0:19:35.200 --> 0:19:38.600
<v Speaker 1>feasible to create a game in which every one you

0:19:38.720 --> 0:19:43.359
<v Speaker 1>encounter has a distinct personality and a non repetitive dialogue option,

0:19:43.960 --> 0:19:46.680
<v Speaker 1>particularly for games that have hundreds of characters in them.

0:19:46.720 --> 0:19:48.600
<v Speaker 1>So the more characters you have, the harder it is

0:19:48.640 --> 0:19:52.679
<v Speaker 1>to give each one an individual personality and history and

0:19:52.720 --> 0:19:54.080
<v Speaker 1>conversational options.

0:19:54.680 --> 0:19:56.080
<v Speaker 2>So that means sometimes you.

0:19:56.359 --> 0:19:59.680
<v Speaker 1>Hear the same phrase is repeated, and sometimes that gets

0:19:59.720 --> 0:20:02.320
<v Speaker 1>a bit comedic, And that is the case with our

0:20:02.320 --> 0:20:06.040
<v Speaker 1>next meme, I Took an arrow in the knee. That

0:20:06.119 --> 0:20:09.600
<v Speaker 1>one comes from Skyrim, which is from Bethesda, and that

0:20:09.640 --> 0:20:12.480
<v Speaker 1>game came out in twenty eleven. It's a big, sprawling

0:20:12.640 --> 0:20:16.199
<v Speaker 1>fantasy game across an enormous map, and that map has

0:20:16.240 --> 0:20:19.600
<v Speaker 1>several towns and villages and outposts in it, and most

0:20:19.640 --> 0:20:23.000
<v Speaker 1>of those places have guards living there, and there are

0:20:23.000 --> 0:20:27.160
<v Speaker 1>male and female guards, and they often have different voices.

0:20:27.200 --> 0:20:29.800
<v Speaker 1>They got several different voice actors to record the same

0:20:29.840 --> 0:20:33.280
<v Speaker 1>lines of dialogue, and that's the problem. They all pull

0:20:33.400 --> 0:20:38.159
<v Speaker 1>from the same pool of scripted lines. So while the

0:20:38.200 --> 0:20:41.120
<v Speaker 1>guards you see may look different and sound different from

0:20:41.200 --> 0:20:45.920
<v Speaker 1>each other, they all have very similar stories to share.

0:20:46.240 --> 0:20:49.600
<v Speaker 1>Like it turns out, they all have the exact same background,

0:20:49.840 --> 0:20:52.480
<v Speaker 1>which includes a mysterious incident in which they were shot

0:20:52.520 --> 0:20:55.520
<v Speaker 1>in the knee by somebody. So the actual line of

0:20:55.520 --> 0:20:58.399
<v Speaker 1>dialogue is I used to be an adventurer like you.

0:20:58.960 --> 0:21:01.600
<v Speaker 1>Then I took an arrow in the knee. Now, it

0:21:01.600 --> 0:21:03.959
<v Speaker 1>doesn't pop up every time you meet a guard, but

0:21:04.000 --> 0:21:07.159
<v Speaker 1>it does happen occasionally, and that line is so distinct

0:21:07.640 --> 0:21:10.200
<v Speaker 1>that it's noticeable every single time you hear it.

0:21:10.720 --> 0:21:13.080
<v Speaker 2>So there are tons of memes.

0:21:12.600 --> 0:21:16.720
<v Speaker 1>Based off this game experience. There are video montages of

0:21:16.840 --> 0:21:20.200
<v Speaker 1>guards talking about getting shot in the knee, which gets

0:21:20.280 --> 0:21:23.280
<v Speaker 1>funnier the longer it goes, because you realize that Skyrim

0:21:23.359 --> 0:21:28.080
<v Speaker 1>is almost entirely populated by guards with a limp. There

0:21:28.080 --> 0:21:31.280
<v Speaker 1>are variations on images in which the first part of

0:21:31.320 --> 0:21:33.880
<v Speaker 1>the phrase gets replaced by something else. So, for example,

0:21:33.920 --> 0:21:36.280
<v Speaker 1>I saw one with a My Little Pony character on

0:21:36.320 --> 0:21:39.040
<v Speaker 1>it that says I used to wonder what friendship could be.

0:21:39.320 --> 0:21:41.879
<v Speaker 1>Then I took an arrow in the knee. But my

0:21:41.960 --> 0:21:45.720
<v Speaker 1>favorite was one that I couldn't immediately identify. I didn't

0:21:45.800 --> 0:21:48.720
<v Speaker 1>know what video game it was from, but it showed

0:21:48.760 --> 0:21:52.359
<v Speaker 1>like a typical fantasy villain, something that you might see

0:21:52.359 --> 0:21:55.879
<v Speaker 1>in like Diablo or something along those lines. But it

0:21:55.960 --> 0:21:59.680
<v Speaker 1>was a headless character. So it was this big monstrous

0:22:00.520 --> 0:22:03.040
<v Speaker 1>suit of armor but with no head, and the caption

0:22:03.200 --> 0:22:05.360
<v Speaker 1>said I used to have a face. Then I took

0:22:05.359 --> 0:22:08.480
<v Speaker 1>an arrow to the knee, which makes perfect sense. Really,

0:22:09.440 --> 0:22:12.280
<v Speaker 1>I love that one. I once actually pitched a short

0:22:12.280 --> 0:22:16.240
<v Speaker 1>comedy commercial about a guard recruitment service that would supply

0:22:16.359 --> 0:22:19.080
<v Speaker 1>villages and towns with guards, and their method would be

0:22:19.160 --> 0:22:21.879
<v Speaker 1>to seek out adventurers and then shoot them in the knee,

0:22:22.359 --> 0:22:24.280
<v Speaker 1>and then the only suitable job they would have at

0:22:24.280 --> 0:22:27.119
<v Speaker 1>that point is guard and voila instant security force for

0:22:27.200 --> 0:22:30.160
<v Speaker 1>your town. But I never did make that video. Maybe

0:22:30.160 --> 0:22:34.080
<v Speaker 1>one day I will. I've got some other memes to

0:22:34.119 --> 0:22:38.040
<v Speaker 1>talk about, including the creepiest one on this list. But

0:22:38.160 --> 0:22:40.560
<v Speaker 1>before I get to that, let's take another quick break

0:22:40.840 --> 0:22:54.320
<v Speaker 1>to thank our sponsor. Now some memes go beyond being silly,

0:22:54.720 --> 0:22:57.639
<v Speaker 1>and now it's time to talk about slender Man.

0:22:58.040 --> 0:22:59.800
<v Speaker 2>And actually to talk about slender Man, we.

0:22:59.760 --> 0:23:03.160
<v Speaker 1>Have to talk about spooky spaghetti. No, I'm sorry, I'm

0:23:03.160 --> 0:23:06.200
<v Speaker 1>at creepy pasta. And here's where the old man in

0:23:06.280 --> 0:23:08.520
<v Speaker 1>me surfaces, because I gotta be honest with you, guys.

0:23:08.800 --> 0:23:11.439
<v Speaker 1>I had to look all this stuff up because I'm old.

0:23:11.840 --> 0:23:14.560
<v Speaker 1>I know what slender Man is, but the creepy pasta

0:23:14.600 --> 0:23:18.600
<v Speaker 1>stuff that's after my time on the internet. So I

0:23:18.600 --> 0:23:21.960
<v Speaker 1>had to actually learn about this stuff, which was really interesting.

0:23:22.000 --> 0:23:24.000
<v Speaker 2>Actually, So for those.

0:23:23.800 --> 0:23:27.080
<v Speaker 1>Who do not know, there's this phenomenon on the Internet

0:23:27.119 --> 0:23:31.200
<v Speaker 1>called creepy pasta. Now that term actually is a twist

0:23:31.320 --> 0:23:35.800
<v Speaker 1>on an older Internet slang word called copy pasta, which

0:23:35.840 --> 0:23:38.520
<v Speaker 1>first started popping up on the forum four chan in

0:23:38.560 --> 0:23:41.320
<v Speaker 1>the mid two thousands. It's a word used to designate

0:23:41.400 --> 0:23:46.160
<v Speaker 1>an example of viral copy and pasted text. So this

0:23:46.240 --> 0:23:49.399
<v Speaker 1>is when you will encounter, like a paragraph of text

0:23:49.880 --> 0:23:52.679
<v Speaker 1>that has clearly been copied from somewhere else and pasted

0:23:52.760 --> 0:23:55.920
<v Speaker 1>into this forum and it just starts to spread from

0:23:55.960 --> 0:23:58.320
<v Speaker 1>that point forward. You see it all over the internet,

0:23:58.440 --> 0:24:01.919
<v Speaker 1>particularly in forums and Facebook. You'll see a lot of

0:24:02.000 --> 0:24:04.080
<v Speaker 1>copy pasta on Facebook. I see it all the time

0:24:04.680 --> 0:24:10.439
<v Speaker 1>where people have copy and pasted a message they clearly

0:24:10.520 --> 0:24:14.360
<v Speaker 1>didn't write it themselves, and it has gone viral from

0:24:14.359 --> 0:24:17.560
<v Speaker 1>that point. Now, creepy pasta is a more specific type

0:24:17.640 --> 0:24:19.879
<v Speaker 1>of this copy and paste viral information.

0:24:20.520 --> 0:24:22.320
<v Speaker 2>It's a term that describes stories.

0:24:22.040 --> 0:24:25.880
<v Speaker 1>That have a horror element to them, frequently that is

0:24:26.080 --> 0:24:29.800
<v Speaker 1>supernatural in nature, although not necessarily, but a lot of

0:24:29.880 --> 0:24:33.280
<v Speaker 1>them are kind of paranormal creepy stuff.

0:24:34.280 --> 0:24:35.760
<v Speaker 2>This, by the way, is not a new thing.

0:24:35.880 --> 0:24:38.520
<v Speaker 1>I mean, we've had folklore for as long as people

0:24:38.560 --> 0:24:41.400
<v Speaker 1>have been able to tell stories. Before the Internet, we

0:24:41.440 --> 0:24:45.280
<v Speaker 1>would use technology to share these kinds of information using faxes.

0:24:45.359 --> 0:24:48.680
<v Speaker 1>It was actually called fax lore. People would share jokes

0:24:48.720 --> 0:24:53.080
<v Speaker 1>and stories, cartoons, and other printed material by faxing it

0:24:53.119 --> 0:24:56.679
<v Speaker 1>to each other. So there's something innate about humans that

0:24:56.760 --> 0:24:59.920
<v Speaker 1>drives us to create and share these stories and ideas,

0:25:00.520 --> 0:25:03.280
<v Speaker 1>whether it's through the Internet or a fax, or just

0:25:03.320 --> 0:25:05.680
<v Speaker 1>sitting around a fire chatting away.

0:25:06.000 --> 0:25:06.400
<v Speaker 2>Anyway.

0:25:06.560 --> 0:25:10.119
<v Speaker 1>Let's get back to slender Man now, slender Man didn't

0:25:10.160 --> 0:25:13.480
<v Speaker 1>just start off as like creepy pasta per se. Originally,

0:25:13.480 --> 0:25:15.760
<v Speaker 1>it was actually part of a series of pranks pulled

0:25:15.760 --> 0:25:20.040
<v Speaker 1>by members of the Something Awful forums. Something Awful is

0:25:20.080 --> 0:25:23.320
<v Speaker 1>a comedy website, and in one of the forums, members

0:25:23.320 --> 0:25:29.520
<v Speaker 1>had decided to manufacture photos depicting seemingly supernatural phenomena using

0:25:29.640 --> 0:25:33.440
<v Speaker 1>Photoshop and other editing software. So the idea was, let's

0:25:33.480 --> 0:25:36.760
<v Speaker 1>take pictures, let's manipulate the photos so that we can

0:25:36.800 --> 0:25:41.320
<v Speaker 1>give them a weird, otherworldly element to them, and then

0:25:41.359 --> 0:25:45.720
<v Speaker 1>here comes the prank part. Let's share those photos on

0:25:46.160 --> 0:25:51.520
<v Speaker 1>paranormal forums, like forums that are about paranormal activity or

0:25:51.600 --> 0:25:57.040
<v Speaker 1>are you got an interest in paranormal subject matter, and.

0:25:57.080 --> 0:25:58.240
<v Speaker 2>Pass them off as real.

0:25:59.359 --> 0:26:03.440
<v Speaker 1>So the challenge was create these altered photos and then

0:26:03.520 --> 0:26:06.800
<v Speaker 1>share them on various paranormal sites and try to convince

0:26:06.840 --> 0:26:12.200
<v Speaker 1>people that these are in fact actual examples of photographed

0:26:12.480 --> 0:26:18.040
<v Speaker 1>paranormal activity. Now, one of the members of that forum

0:26:18.320 --> 0:26:23.520
<v Speaker 1>was Eric Knudsen, who contributed under the handle Victor Surge.

0:26:23.880 --> 0:26:25.040
<v Speaker 2>That was the name he used.

0:26:25.600 --> 0:26:31.040
<v Speaker 1>He edited some photos of people and typically school children,

0:26:31.080 --> 0:26:33.800
<v Speaker 1>but not just school children, some teenagers as well, and

0:26:33.960 --> 0:26:37.480
<v Speaker 1>inserted the figure of an unusually tall man in what

0:26:37.600 --> 0:26:40.040
<v Speaker 1>appeared to be a suit. The man didn't seem to

0:26:40.040 --> 0:26:43.639
<v Speaker 1>have a face and perhaps had some tendrils or something

0:26:43.680 --> 0:26:45.320
<v Speaker 1>coming off of him. It was hard to make out

0:26:45.359 --> 0:26:49.560
<v Speaker 1>because the details were pretty fuzzy but also very unsettling.

0:26:51.080 --> 0:26:55.639
<v Speaker 1>Victor posted these images on a forum for people interested

0:26:55.640 --> 0:26:58.040
<v Speaker 1>in the paranormal, along with a short account of what

0:26:58.400 --> 0:27:02.040
<v Speaker 1>the pictures supposedly show, and according to Victor's story, it

0:27:02.119 --> 0:27:05.400
<v Speaker 1>was people being evacuated from a library that had caught

0:27:05.480 --> 0:27:09.800
<v Speaker 1>fire and the unusual ghostly creature may have had something

0:27:09.800 --> 0:27:12.240
<v Speaker 1>to do with it, and many of the children were

0:27:12.280 --> 0:27:18.400
<v Speaker 1>never found again, and that was the birth of slender Man. Now,

0:27:18.400 --> 0:27:23.760
<v Speaker 1>this particular character was probably inspired by other depictions of

0:27:23.800 --> 0:27:26.919
<v Speaker 1>ghouls and bogeymen. There are a lot of different historical

0:27:27.680 --> 0:27:34.160
<v Speaker 1>variations on this idea of the faceless, unusually tall creature

0:27:34.240 --> 0:27:38.879
<v Speaker 1>that looks vaguely like a man, very menacing in nature.

0:27:40.119 --> 0:27:43.480
<v Speaker 1>There are also examples of this even in computer games,

0:27:44.480 --> 0:27:47.080
<v Speaker 1>so it's not like it was a totally new idea,

0:27:47.160 --> 0:27:52.600
<v Speaker 1>but this was a particularly interesting incorporation of this idea

0:27:52.640 --> 0:27:56.800
<v Speaker 1>and a really compelling photoshop job. It really struck a

0:27:56.840 --> 0:28:00.760
<v Speaker 1>nerve others. Something awful members began to incorporate slender Man

0:28:01.080 --> 0:28:03.679
<v Speaker 1>into their own stories, and they began to add to

0:28:03.720 --> 0:28:07.480
<v Speaker 1>the mythology sometimes referred to as the slender Verse. Slender

0:28:07.520 --> 0:28:08.920
<v Speaker 1>Man had entered the world.

0:28:08.680 --> 0:28:09.840
<v Speaker 2>Of creepy pasta.

0:28:10.160 --> 0:28:14.879
<v Speaker 1>He popped up on lots of different sites, including four Chan, Fangloria, Unfiction,

0:28:15.320 --> 0:28:18.640
<v Speaker 1>TV tropes, deviant Art, and many other websites and forums.

0:28:19.400 --> 0:28:21.399
<v Speaker 1>So it became one of those things where people began

0:28:21.520 --> 0:28:28.160
<v Speaker 1>to shape and evolve and tweak this idea and make

0:28:28.240 --> 0:28:31.840
<v Speaker 1>it grow from there. That's kind of this defining feature

0:28:31.920 --> 0:28:33.960
<v Speaker 1>of folklore and memes in general.

0:28:34.760 --> 0:28:38.080
<v Speaker 2>And also you could argue that.

0:28:39.720 --> 0:28:42.040
<v Speaker 1>It's a continuation of the same sort of ideas you

0:28:42.080 --> 0:28:46.240
<v Speaker 1>would even see back in the pulp horror novel days.

0:28:46.440 --> 0:28:50.760
<v Speaker 1>HP Lovecraft, for example, created a bunch of fictional books,

0:28:51.200 --> 0:28:55.000
<v Speaker 1>including the Necronomicon in the mythology of the stories, and

0:28:55.080 --> 0:28:59.400
<v Speaker 1>he encouraged his author friends to incorporate elements of his

0:28:59.480 --> 0:29:05.360
<v Speaker 1>cathul universe, including mainly those fictional books, in their own work,

0:29:05.680 --> 0:29:07.840
<v Speaker 1>and he would do the same. So in this case

0:29:07.880 --> 0:29:10.920
<v Speaker 1>you had a bunch of different authors incorporating each other's

0:29:11.000 --> 0:29:16.200
<v Speaker 1>creations and giving those creations more weight. They seem to

0:29:16.240 --> 0:29:18.800
<v Speaker 1>be more real because more people were writing about it.

0:29:18.840 --> 0:29:21.320
<v Speaker 1>How could it be one person's imagined thing when it's

0:29:21.360 --> 0:29:25.360
<v Speaker 1>popping up in other people's stories. Very similar with slender Man,

0:29:25.440 --> 0:29:28.000
<v Speaker 1>except we're talking about the Internet in general, not a

0:29:28.040 --> 0:29:31.880
<v Speaker 1>small group of authors. And over time you began to

0:29:31.920 --> 0:29:36.000
<v Speaker 1>see other incarnations and implementations of slender Man that included

0:29:36.040 --> 0:29:38.160
<v Speaker 1>a video game in which you play as a person

0:29:38.240 --> 0:29:41.560
<v Speaker 1>being pursued by the slender Man while you uncover clues

0:29:41.600 --> 0:29:44.840
<v Speaker 1>in a secluded forest in your fenced end, so you

0:29:44.880 --> 0:29:47.320
<v Speaker 1>can't easily escape, and you have to find notes, but

0:29:47.360 --> 0:29:50.600
<v Speaker 1>each note you find gives the slender Man more of

0:29:50.600 --> 0:29:52.800
<v Speaker 1>an idea where you are, and he starts to close

0:29:52.840 --> 0:29:56.960
<v Speaker 1>in on you. Several filmmakers have created online videos inspired

0:29:57.000 --> 0:29:59.880
<v Speaker 1>by the character. There are series like every Man, Hybrid,

0:30:00.320 --> 0:30:05.040
<v Speaker 1>Tribe twelve, and Marble Hornets that all took inspiration from

0:30:05.080 --> 0:30:09.240
<v Speaker 1>and added to the mythology of slender Man in interesting ways.

0:30:10.520 --> 0:30:13.280
<v Speaker 1>And there are really too many incarnations and incorporations of

0:30:13.320 --> 0:30:16.320
<v Speaker 1>slender Man for me to go into here. You can

0:30:16.360 --> 0:30:20.160
<v Speaker 1>find him or variations of him in things like Minecraft

0:30:20.240 --> 0:30:24.360
<v Speaker 1>and short films. But obviously I can't leave this topic

0:30:24.440 --> 0:30:29.520
<v Speaker 1>without also mentioning the twenty fourteen stabbing incidents, and I

0:30:29.560 --> 0:30:32.400
<v Speaker 1>say incidents because there was one in Wisconsin and one

0:30:32.440 --> 0:30:35.680
<v Speaker 1>in Ohio that year. Both of them are terrible stories.

0:30:35.720 --> 0:30:39.800
<v Speaker 1>So in Wisconsin, two twelve year old girls were arrested

0:30:39.920 --> 0:30:44.440
<v Speaker 1>on attempted murder charges after attacking and stabbing a mutual

0:30:44.560 --> 0:30:51.360
<v Speaker 1>friend nineteen times. Allegedly, the friend has since recovered from

0:30:51.400 --> 0:30:54.120
<v Speaker 1>her wounds, but the two girls remain in the court

0:30:54.160 --> 0:30:57.720
<v Speaker 1>system being tried for this crime, and one of the

0:30:57.760 --> 0:31:03.200
<v Speaker 1>two attackers, during a confession, said that slender Man was

0:31:03.280 --> 0:31:06.600
<v Speaker 1>the motivation behind the attack. She claimed that she believed

0:31:07.200 --> 0:31:09.960
<v Speaker 1>that slender Man would harm her family if she did

0:31:10.000 --> 0:31:13.680
<v Speaker 1>not carry out this attack. There's been some move on

0:31:13.840 --> 0:31:17.360
<v Speaker 1>the family's lawyer in this case to strike that confession

0:31:18.240 --> 0:31:21.480
<v Speaker 1>due to a claim that the miranda rights of the

0:31:23.480 --> 0:31:29.840
<v Speaker 1>accused were not properly administered. So that's still something that's

0:31:30.120 --> 0:31:35.200
<v Speaker 1>unfolding in the court system as I record this. The

0:31:35.280 --> 0:31:38.520
<v Speaker 1>second incident happened in Ohio, and that was a little different.

0:31:38.600 --> 0:31:41.160
<v Speaker 1>A mother was attacked by her daughter and the daughter

0:31:41.200 --> 0:31:44.920
<v Speaker 1>stabbed her mother several times and it mostly resulted with

0:31:44.960 --> 0:31:48.480
<v Speaker 1>superficial cuts. But the mother said she believed her daughter

0:31:48.600 --> 0:31:51.800
<v Speaker 1>was obsessed with the slender Man story and that that

0:31:51.960 --> 0:31:56.480
<v Speaker 1>was the motivation behind the attack. Now I'm not a psychologist.

0:31:57.000 --> 0:32:00.240
<v Speaker 1>I have no training or expertise in psychology. However, I've

0:32:00.280 --> 0:32:04.120
<v Speaker 1>seen similar cases involving other types of pop culture, and

0:32:04.160 --> 0:32:09.320
<v Speaker 1>that includes rock music, role playing games, video games, las

0:32:09.400 --> 0:32:13.120
<v Speaker 1>that kind of scene. I've seen people blame other things

0:32:13.240 --> 0:32:18.360
<v Speaker 1>for the behavior of folks. I don't necessarily believe that

0:32:18.520 --> 0:32:22.480
<v Speaker 1>it was the thing that inspired the person to go

0:32:22.520 --> 0:32:26.200
<v Speaker 1>out and do terrible things. I think in most cases

0:32:26.720 --> 0:32:30.840
<v Speaker 1>there's some indication that there were underlying factors that were

0:32:30.920 --> 0:32:35.280
<v Speaker 1>the real problem. Maybe the video game or pop culture

0:32:35.360 --> 0:32:41.520
<v Speaker 1>reference or whatever gave some direction, but the motivation factor.

0:32:41.360 --> 0:32:43.240
<v Speaker 2>Was already present.

0:32:43.720 --> 0:32:46.000
<v Speaker 1>I don't think that a fictional creation has that much

0:32:46.040 --> 0:32:49.560
<v Speaker 1>power over actual people. Now, I don't want to end

0:32:49.600 --> 0:32:53.400
<v Speaker 1>on such a grim note, so I'm going to talk

0:32:53.440 --> 0:32:57.680
<v Speaker 1>about one last goofy tech meme, and in this case,

0:32:57.680 --> 0:33:00.560
<v Speaker 1>I'm going to talk about a brave, some might say

0:33:00.720 --> 0:33:02.120
<v Speaker 1>foolhardy character.

0:33:01.880 --> 0:33:04.160
<v Speaker 2>Named Leroy Jenkins.

0:33:05.240 --> 0:33:09.280
<v Speaker 1>This meme concerns the granddaddy of MMORPGs, that would be

0:33:09.320 --> 0:33:12.800
<v Speaker 1>the world of Warcraft. The story begins with a video

0:33:13.040 --> 0:33:16.800
<v Speaker 1>which was potentially staged of a group of guild members

0:33:16.880 --> 0:33:20.959
<v Speaker 1>from Pals for Life, leading an excursion into an area

0:33:21.040 --> 0:33:23.880
<v Speaker 1>of the game called the Rookery. So, if you're not

0:33:23.920 --> 0:33:28.120
<v Speaker 1>familiar with World of Warcraft, it is a fantasy based MMORPG,

0:33:28.560 --> 0:33:31.520
<v Speaker 1>meaning you're playing a role with a bunch of other people,

0:33:31.600 --> 0:33:36.280
<v Speaker 1>all online, a massive multiplayer online role playing game, and

0:33:36.920 --> 0:33:39.160
<v Speaker 1>you can do a lot of stuff on your own,

0:33:39.280 --> 0:33:44.320
<v Speaker 1>but the game encourages you to form friendships with other

0:33:44.480 --> 0:33:47.840
<v Speaker 1>gamers and to form groups with them, guilds with them,

0:33:47.880 --> 0:33:50.600
<v Speaker 1>and do things as a guild. And one of the

0:33:50.600 --> 0:33:54.160
<v Speaker 1>things you might do is go into particularly difficult areas

0:33:54.160 --> 0:33:56.560
<v Speaker 1>that you would have very little chances of surviving on

0:33:56.600 --> 0:34:00.480
<v Speaker 1>your own. One of those at this time World of

0:34:00.480 --> 0:34:03.480
<v Speaker 1>Warcraft's history was the Rookery. They had a lot of

0:34:03.480 --> 0:34:08.280
<v Speaker 1>potential monsters to fight, including Dragon's spawn, which are pretty nasty.

0:34:08.360 --> 0:34:11.200
<v Speaker 1>It takes a clever strategy to defeat the hordes of enemies,

0:34:11.640 --> 0:34:16.080
<v Speaker 1>particularly talking to people about their use of healing abilities,

0:34:16.120 --> 0:34:19.000
<v Speaker 1>you know, the support characters, while the damage characters go

0:34:19.080 --> 0:34:20.680
<v Speaker 1>in and try and clear out as many of the

0:34:20.719 --> 0:34:23.439
<v Speaker 1>bad guys as possible. And that's where the video gets

0:34:23.480 --> 0:34:26.680
<v Speaker 1>its humor. So as this group is standing outside the

0:34:26.760 --> 0:34:30.320
<v Speaker 1>room discussing over microphones, so you can hear everybody talking

0:34:30.640 --> 0:34:34.120
<v Speaker 1>what the best tactics are, and also acknowledging the likelihood

0:34:34.160 --> 0:34:36.759
<v Speaker 1>that they're all going to be massacred because their survival

0:34:36.800 --> 0:34:39.120
<v Speaker 1>percentage chance is somewhere in the thirties.

0:34:39.160 --> 0:34:41.080
<v Speaker 2>As I recall, one.

0:34:40.920 --> 0:34:44.080
<v Speaker 1>Character steps forward and says, all right, let's do this,

0:34:44.760 --> 0:34:50.640
<v Speaker 1>le row giant cads, and he just charges inside. Immediately

0:34:50.640 --> 0:34:54.920
<v Speaker 1>his party follows them, and they are very quickly eviscerated

0:34:55.000 --> 0:34:59.920
<v Speaker 1>by the dragon's spawn, and they very quickly also admonish

0:35:00.120 --> 0:35:03.840
<v Speaker 1>Leroy for his impetuous decision and LeRoy's response as well.

0:35:03.880 --> 0:35:07.400
<v Speaker 1>At least I got chicken, and truer words were never spoken.

0:35:08.520 --> 0:35:08.680
<v Speaker 2>Now.

0:35:08.719 --> 0:35:11.640
<v Speaker 1>The guild uploaded the video of this incident to a

0:35:11.640 --> 0:35:15.680
<v Speaker 1>fan site called Warcraft Movies, and later they uploaded it

0:35:15.760 --> 0:35:18.440
<v Speaker 1>twice to YouTube, and the second time it really found

0:35:18.560 --> 0:35:23.120
<v Speaker 1>huge success. Gamers and non gamers alike found it very amusing.

0:35:23.640 --> 0:35:27.439
<v Speaker 1>Ben Schultz, who was the player controlling Leroy Jenkins, found

0:35:27.480 --> 0:35:31.680
<v Speaker 1>himself the center of attention. Blizzard, the company that makes

0:35:31.719 --> 0:35:34.440
<v Speaker 1>World of Warcraft, actually invited Schultz to come and be

0:35:34.520 --> 0:35:37.560
<v Speaker 1>a keynote speaker at their gaming convention blizz Con.

0:35:38.760 --> 0:35:40.480
<v Speaker 2>Schultz has repeatedly.

0:35:40.040 --> 0:35:43.440
<v Speaker 1>Been asked if the video was actually a real capture

0:35:43.560 --> 0:35:46.759
<v Speaker 1>of honest to Goodness gameplay or if it was just

0:35:46.960 --> 0:35:50.480
<v Speaker 1>a staged video for comedic purposes, and he says he

0:35:50.560 --> 0:35:53.359
<v Speaker 1>likes to leave that up to the individual viewer. I'm

0:35:53.400 --> 0:35:56.760
<v Speaker 1>pretty sure it's staged, but honestly, I don't really care

0:35:56.960 --> 0:36:00.920
<v Speaker 1>because it's just entertaining. It's pretty funny, perfectly captures the

0:36:00.960 --> 0:36:04.120
<v Speaker 1>frustration that gamers can feel when someone on their team

0:36:04.200 --> 0:36:08.520
<v Speaker 1>behaves recklessly. I'm sure the gamers among you have been

0:36:08.520 --> 0:36:10.840
<v Speaker 1>in a situation where you're in a team based game

0:36:11.520 --> 0:36:14.000
<v Speaker 1>and you all have a pretty good plan for how

0:36:14.160 --> 0:36:17.120
<v Speaker 1>things should turn out, and one person just goes completely

0:36:17.239 --> 0:36:19.399
<v Speaker 1>off the rails and ruins.

0:36:19.040 --> 0:36:19.840
<v Speaker 2>It for everybody.

0:36:20.080 --> 0:36:22.920
<v Speaker 1>It's a very frustrating experience. It's funny to watch, but

0:36:22.920 --> 0:36:26.400
<v Speaker 1>it's not that funny to be in at the time. Also,

0:36:26.640 --> 0:36:28.520
<v Speaker 1>I really like this one because I have a friend

0:36:28.560 --> 0:36:31.040
<v Speaker 1>named Ariel. She's been on the show a couple times,

0:36:31.360 --> 0:36:34.920
<v Speaker 1>and her band Tenpenny Travelers wrote a song about Leroy

0:36:35.000 --> 0:36:37.000
<v Speaker 1>Jenkins and it makes me laugh a lot. I wish

0:36:37.080 --> 0:36:39.319
<v Speaker 1>I could share that with you, but they don't have

0:36:39.400 --> 0:36:42.960
<v Speaker 1>a recorded version, otherwise I would include it with this episode.

0:36:44.320 --> 0:36:50.080
<v Speaker 1>But the meme of Leroy Jenkins spread like crazy, not

0:36:50.400 --> 0:36:53.960
<v Speaker 1>just in the World of Warcraft circles. It also spread

0:36:53.960 --> 0:36:55.640
<v Speaker 1>on too, lots of gifts and stuff, and you would

0:36:55.760 --> 0:36:59.479
<v Speaker 1>see Leroy Jenkins being applied to any situation where someone

0:36:59.480 --> 0:37:03.840
<v Speaker 1>seemed to arch headlong into a scenario without fully considering

0:37:03.920 --> 0:37:06.920
<v Speaker 1>the consequences of their actions. It became kind of shorthand

0:37:06.920 --> 0:37:12.000
<v Speaker 1>for that, and Schultz would end up seeing his character

0:37:12.160 --> 0:37:16.920
<v Speaker 1>incorporated into official Blizzard products like a card in Hearthstone

0:37:17.120 --> 0:37:20.680
<v Speaker 1>or NPCs within World of Warcraft, which is pretty phenomenal

0:37:20.680 --> 0:37:22.880
<v Speaker 1>when you think about it. I mean, you gain a

0:37:23.080 --> 0:37:29.560
<v Speaker 1>level of immortality by creating this headstrong character rushes into

0:37:29.640 --> 0:37:33.600
<v Speaker 1>danger without thinking of the consequences. I think that's pretty amusing.

0:37:34.680 --> 0:37:36.239
<v Speaker 1>There are a lot of other memes I can mention.

0:37:37.440 --> 0:37:40.280
<v Speaker 1>One of my favorites is Luigi's death Stare from Mario

0:37:40.400 --> 0:37:43.719
<v Speaker 1>Kart eight. There's some of the funniest videos produced from

0:37:43.760 --> 0:37:46.200
<v Speaker 1>the Luigi's Death Stare, but that one is so dependent

0:37:46.280 --> 0:37:48.920
<v Speaker 1>upon the visual of Luigi's sneering down at you as

0:37:48.920 --> 0:37:51.799
<v Speaker 1>he passes by that doesn't really work that well for

0:37:51.840 --> 0:37:55.440
<v Speaker 1>an audio podcast, and the memes out there keep on growing.

0:37:55.520 --> 0:37:58.520
<v Speaker 1>Some will endure, many will fade away. A few might

0:37:58.600 --> 0:38:01.359
<v Speaker 1>come back after disappearing for a while, because ideas are

0:38:01.440 --> 0:38:01.719
<v Speaker 1>like that.

0:38:02.800 --> 0:38:06.319
<v Speaker 3>And that was a classic episode about tech memes. You know,

0:38:06.360 --> 0:38:09.440
<v Speaker 3>there was a time when the word meme was not

0:38:10.440 --> 0:38:15.239
<v Speaker 3>generally well known, and then gradually meme just became such

0:38:15.239 --> 0:38:18.719
<v Speaker 3>a common phrase that it feels like everyone's always known

0:38:18.960 --> 0:38:22.200
<v Speaker 3>what memes are. But y'all, I'm old enough to remember

0:38:22.239 --> 0:38:25.560
<v Speaker 3>when memes were, you know, first starting to enter the

0:38:25.680 --> 0:38:28.880
<v Speaker 3>general lexicon, and it was not always the case that

0:38:28.920 --> 0:38:32.960
<v Speaker 3>everybody knew what meme meant. I don't know if that's

0:38:33.000 --> 0:38:34.840
<v Speaker 3>a defense for what you just heard, but it is

0:38:34.880 --> 0:38:38.759
<v Speaker 3>the truth. All Right. That's it for this classic episode.

0:38:38.840 --> 0:38:40.160
<v Speaker 2>I hope you are all.

0:38:40.080 --> 0:38:43.239
<v Speaker 3>Well, and I'll talk to you again really soon.

0:38:49.719 --> 0:38:54.360
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:38:54.680 --> 0:38:58.400
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:38:58.440 --> 0:39:01.920
<v Speaker 1>to your favorite shows. You