1 00:00:04,440 --> 00:00:12,319 Speaker 1: Welcome to tech Stuff, a production from iHeartRadio. Hey there, 2 00:00:12,320 --> 00:00:15,680 Speaker 1: and welcome to tech Stuff. I'm your host, Jonathan Strickland. 3 00:00:15,760 --> 00:00:19,439 Speaker 1: I'm an executive producer with iHeartRadio. And how the tech 4 00:00:19,520 --> 00:00:23,759 Speaker 1: are you? It is time for a tech Stuff classic episode. 5 00:00:24,440 --> 00:00:28,120 Speaker 1: This episode originally published March twenty ninth, twenty seventeen. It 6 00:00:28,200 --> 00:00:32,640 Speaker 1: is called tech Memes, and y'all, I honestly don't have 7 00:00:32,720 --> 00:00:36,720 Speaker 1: any memory of what's on this episode. It is very 8 00:00:36,840 --> 00:00:40,280 Speaker 1: likely something that at this point is so obvious and 9 00:00:40,360 --> 00:00:45,239 Speaker 1: cringe that I hesitated to run it as a classic episode. 10 00:00:45,720 --> 00:00:48,440 Speaker 1: But there's there's a part of me that is morbidly 11 00:00:48,600 --> 00:00:54,120 Speaker 1: curious about how bad it is. So I believe in 12 00:00:54,240 --> 00:00:56,840 Speaker 1: a warts and all approach to tech stuff. So here 13 00:00:56,960 --> 00:01:04,160 Speaker 1: is this classic episode called tech Meme. Dan writes in 14 00:01:04,240 --> 00:01:07,520 Speaker 1: with all your base are belonged to us. I would 15 00:01:07,600 --> 00:01:10,200 Speaker 1: love to hear your take on the history of this 16 00:01:10,600 --> 00:01:15,800 Speaker 1: ancient meme. And indeed, the Babylonians in their writings did 17 00:01:15,840 --> 00:01:19,520 Speaker 1: talk of the one who would bring noe. It's not 18 00:01:19,600 --> 00:01:23,240 Speaker 1: that ancient, I mean, I guess in the terms of technology, 19 00:01:23,240 --> 00:01:23,920 Speaker 1: it's kind of old. 20 00:01:24,560 --> 00:01:26,600 Speaker 2: I told Dan that this particular. 21 00:01:26,200 --> 00:01:31,440 Speaker 1: Story, while great, wouldn't quite merit a full episode by itself. 22 00:01:31,480 --> 00:01:33,800 Speaker 1: So we're gonna look at a few different memes that 23 00:01:33,840 --> 00:01:37,320 Speaker 1: tie in with technology in general and video games in particular. 24 00:01:37,880 --> 00:01:41,399 Speaker 1: I'll probably do more episodes about big tech memes and 25 00:01:41,440 --> 00:01:44,000 Speaker 1: where they came from in the future, but today we'll 26 00:01:44,080 --> 00:01:47,240 Speaker 1: just examine a few. So where do some of the 27 00:01:47,280 --> 00:01:51,160 Speaker 1: most famous video game memes come from? And how did 28 00:01:51,200 --> 00:01:54,680 Speaker 1: they spread around and what did they mean? Well, first 29 00:01:54,680 --> 00:01:59,440 Speaker 1: things first, let's define what a meme is. And the 30 00:01:59,560 --> 00:02:01,960 Speaker 1: nice thing is we don't really have to because Richard 31 00:02:02,000 --> 00:02:04,200 Speaker 1: Dawkins did it for us in a book called The 32 00:02:04,320 --> 00:02:08,200 Speaker 1: Selfish Gene Now. Dawkins proposed the idea of a meme, 33 00:02:08,800 --> 00:02:11,360 Speaker 1: a meme being something we would use to describe an 34 00:02:11,400 --> 00:02:16,440 Speaker 1: idea that spreads quickly throughout a population of people. That population, 35 00:02:16,560 --> 00:02:18,520 Speaker 1: by the way, does not have to be regional, you know, 36 00:02:18,560 --> 00:02:20,440 Speaker 1: you don't have to say the population of a town 37 00:02:20,680 --> 00:02:24,760 Speaker 1: or the population of a country. That population could be 38 00:02:25,639 --> 00:02:30,600 Speaker 1: any group of like minded individuals within a particular subculture, 39 00:02:31,000 --> 00:02:33,760 Speaker 1: and the Internet makes it possible for memes to spread 40 00:02:34,040 --> 00:02:38,880 Speaker 1: globally rapidly. It's important to point out that memes don't 41 00:02:38,919 --> 00:02:43,400 Speaker 1: have to be on the Internet at all. That's one 42 00:02:43,440 --> 00:02:46,000 Speaker 1: of the ways that we encounter memes, but that's just 43 00:02:46,200 --> 00:02:50,280 Speaker 1: one method of distribution. A meme is an idea. The 44 00:02:50,280 --> 00:02:52,359 Speaker 1: Internet is just the handy way of getting those ideas 45 00:02:52,400 --> 00:02:55,720 Speaker 1: spread throughout the globe. So while an image with a 46 00:02:55,760 --> 00:03:00,280 Speaker 1: funny joke on it is a meme, not all memes 47 00:03:00,560 --> 00:03:03,840 Speaker 1: are images with a funny joke on them. It's just 48 00:03:04,120 --> 00:03:06,040 Speaker 1: one single type of meme. It's kind of one of 49 00:03:06,080 --> 00:03:09,760 Speaker 1: those all dalmatians are dogs, but not all dogs are 50 00:03:09,840 --> 00:03:14,640 Speaker 1: Dalmatians kind of thing. Some memes spread primarily through a 51 00:03:14,760 --> 00:03:18,840 Speaker 1: specific culture, so gamers are a good example. We're going 52 00:03:18,840 --> 00:03:20,480 Speaker 1: to talk a lot about video games, and a lot 53 00:03:20,480 --> 00:03:23,799 Speaker 1: of these memes spread at least at first primarily through gamers, 54 00:03:24,080 --> 00:03:28,320 Speaker 1: some of which then ended up going into mainstream. So 55 00:03:28,600 --> 00:03:30,720 Speaker 1: that's where I'm going to start with this discussion, and 56 00:03:30,960 --> 00:03:33,320 Speaker 1: I'm going to answer Dan's question first. I'm not going 57 00:03:33,400 --> 00:03:37,080 Speaker 1: to make him wait. The meme all your base are 58 00:03:37,120 --> 00:03:40,360 Speaker 1: belong to us as part of a group of memes 59 00:03:40,400 --> 00:03:43,920 Speaker 1: that all originate from the same source material, and that 60 00:03:44,080 --> 00:03:47,880 Speaker 1: source is a video game called Zero Wing, which came 61 00:03:47,920 --> 00:03:51,800 Speaker 1: out in nineteen eighty nine. It's a side scrolling game 62 00:03:51,800 --> 00:03:54,680 Speaker 1: in which the player controls a spaceship called a Zig 63 00:03:55,480 --> 00:04:00,279 Speaker 1: blasting through various enemies. Now those enemies are robotic aliens 64 00:04:00,440 --> 00:04:05,880 Speaker 1: called kats Cats, and in the very beginning of the game, 65 00:04:06,000 --> 00:04:09,680 Speaker 1: it's revealed that this group of aliens had recently signed 66 00:04:09,720 --> 00:04:13,000 Speaker 1: a peace treaty with Earth, but are now betraying that treaty. 67 00:04:14,080 --> 00:04:18,039 Speaker 1: And if you understand Japanese and you play the original game, 68 00:04:18,120 --> 00:04:21,520 Speaker 1: all of this is very very clear. It's a little 69 00:04:21,640 --> 00:04:25,520 Speaker 1: less clear in other versions. You see, the game started 70 00:04:25,520 --> 00:04:28,560 Speaker 1: out as an arcade game in Japan, and it was 71 00:04:28,640 --> 00:04:31,559 Speaker 1: really really popular, so it was one of the ones 72 00:04:31,600 --> 00:04:34,120 Speaker 1: that was chosen to be ported over to home video 73 00:04:34,200 --> 00:04:37,919 Speaker 1: game systems in Japan. It was also ported to the 74 00:04:38,000 --> 00:04:41,960 Speaker 1: Sega Mega Drive in Europe. Here in the United States 75 00:04:42,000 --> 00:04:44,919 Speaker 1: we called the Mega Drive the Sega Genesis. It's the 76 00:04:45,000 --> 00:04:49,960 Speaker 1: same machine, but two different names. So the European version 77 00:04:50,240 --> 00:04:54,680 Speaker 1: of the Zero Wing game featured some poorly translated dialogue 78 00:04:54,720 --> 00:04:59,560 Speaker 1: in which the original Japanese was transformed into mangled English. 79 00:05:00,160 --> 00:05:04,480 Speaker 1: And what follows is a reading of the transcript of 80 00:05:04,520 --> 00:05:08,320 Speaker 1: the first part of this game in the Mega Drive version. 81 00:05:11,160 --> 00:05:18,880 Speaker 2: What happened somebody the bomb? What main screen turn on? 82 00:05:19,960 --> 00:05:20,479 Speaker 1: Is you? 83 00:05:21,560 --> 00:05:25,280 Speaker 2: How are you all your base to us? You are 84 00:05:25,400 --> 00:05:29,440 Speaker 2: on the way to destruction. What do you say you 85 00:05:29,480 --> 00:05:30,640 Speaker 2: have no chance to survive? 86 00:05:31,720 --> 00:05:36,920 Speaker 1: Hah ha, Captain, take off every zig. 87 00:05:37,640 --> 00:05:38,880 Speaker 2: You know what you're doing. 88 00:05:39,880 --> 00:05:44,960 Speaker 1: Move zig for great justice. It's really moving, isn't it. 89 00:05:44,960 --> 00:05:47,880 Speaker 1: It's a kind of gets you. Yeah, it's it's like 90 00:05:47,880 --> 00:05:51,320 Speaker 1: the Brave Heart speech. Really it's it's really what it 91 00:05:51,360 --> 00:05:54,839 Speaker 1: comes down to. So interesting fact, the United States never 92 00:05:54,880 --> 00:05:57,600 Speaker 1: got that version of the game, at least not officially. 93 00:05:57,839 --> 00:06:00,799 Speaker 1: People might have ordered an import, but the official version 94 00:06:00,920 --> 00:06:04,039 Speaker 1: with the terrible translation came from the European market, not 95 00:06:04,160 --> 00:06:05,040 Speaker 1: the US market. 96 00:06:05,640 --> 00:06:06,400 Speaker 2: And it's a bit. 97 00:06:06,279 --> 00:06:09,799 Speaker 1: Surprising that this meme even took off at all because 98 00:06:09,839 --> 00:06:13,479 Speaker 1: the game's release preceded the World Wide Web. The earliest 99 00:06:13,520 --> 00:06:16,719 Speaker 1: known examples of the memes appearing online date to nineteen 100 00:06:16,880 --> 00:06:20,560 Speaker 1: ninety eight. Now, that is pretty ancient for internet memes, 101 00:06:20,800 --> 00:06:23,599 Speaker 1: because most of them kind of surface and then maybe 102 00:06:23,640 --> 00:06:26,719 Speaker 1: they're popular for a few months or a little over 103 00:06:26,760 --> 00:06:29,000 Speaker 1: a year, and then they kind of fade away. But 104 00:06:29,040 --> 00:06:31,599 Speaker 1: you also have to remember nearly a decade had passed 105 00:06:31,720 --> 00:06:33,960 Speaker 1: since the game came out before it even showed up 106 00:06:33,960 --> 00:06:35,640 Speaker 1: on the Internet in the first place, so it's pretty 107 00:06:35,680 --> 00:06:39,719 Speaker 1: incredible now. Despite the long amount of time between the 108 00:06:39,760 --> 00:06:44,719 Speaker 1: game's release and its celebration online, the meme did take off. 109 00:06:45,279 --> 00:06:49,480 Speaker 1: Various forums, particularly on gaming sites, saw the phrase popping 110 00:06:49,600 --> 00:06:51,640 Speaker 1: up in discussions and profiles. 111 00:06:52,200 --> 00:06:53,480 Speaker 2: Some musicians and. 112 00:06:53,560 --> 00:06:57,760 Speaker 1: Other creators began to incorporate phrases and references in their works, 113 00:06:57,800 --> 00:06:59,440 Speaker 1: popularizing it even more. 114 00:07:00,160 --> 00:07:02,360 Speaker 2: By two thousand and one, Wired. 115 00:07:02,120 --> 00:07:04,360 Speaker 1: Had covered the story, and soon it got the attention 116 00:07:04,440 --> 00:07:08,760 Speaker 1: of other mainstream outlets like The Guardian, the San Francisco Chronicle, 117 00:07:08,960 --> 00:07:12,880 Speaker 1: and USA. Today, the phrases from this translation live on 118 00:07:13,040 --> 00:07:16,040 Speaker 1: to this day. You will often hear people refer to 119 00:07:16,240 --> 00:07:19,440 Speaker 1: or see references to all your base are belong to us. 120 00:07:20,520 --> 00:07:23,280 Speaker 1: And this really shows you the power of memes. The 121 00:07:23,320 --> 00:07:26,600 Speaker 1: good ones catch on quickly and spread rapidly through various 122 00:07:26,640 --> 00:07:31,520 Speaker 1: groups and stick around. They don't just get really popular 123 00:07:31,560 --> 00:07:35,840 Speaker 1: and then disappear. It's an interesting kind of pop culture 124 00:07:35,840 --> 00:07:37,840 Speaker 1: in a way. Some of them can break three of 125 00:07:37,840 --> 00:07:41,400 Speaker 1: their origins and become mainstream pop culture and not just 126 00:07:41,760 --> 00:07:46,440 Speaker 1: stay in those little enclaves that they began in. But 127 00:07:46,560 --> 00:07:50,560 Speaker 1: some of those might be stuck in smaller niches. For example, 128 00:07:50,760 --> 00:07:54,160 Speaker 1: do a barrel role that could be one of those, Hey, Dylan, 129 00:07:54,320 --> 00:07:58,120 Speaker 1: do you recognize do a barrel role? N Dylan does 130 00:07:58,200 --> 00:08:00,960 Speaker 1: recognize do a barrel role. This meme comes from a 131 00:08:01,040 --> 00:08:04,480 Speaker 1: nineteen ninety seven Nintendo sixty four game called star Fox 132 00:08:04,680 --> 00:08:08,200 Speaker 1: sixty four, which in itself was a popular sequel to 133 00:08:08,280 --> 00:08:12,920 Speaker 1: an earlier Super Nintendo game simply called Starfox. Now, in 134 00:08:12,960 --> 00:08:16,640 Speaker 1: both games, you pilot a spaceship and you can dodge 135 00:08:16,720 --> 00:08:19,880 Speaker 1: incoming enemy laser fire by doing a barrel roll. But 136 00:08:20,000 --> 00:08:24,320 Speaker 1: in star Fox sixty four the maneuver received special attention. 137 00:08:25,120 --> 00:08:28,800 Speaker 1: There's a point when you're heading toward these stationary turrets 138 00:08:28,840 --> 00:08:32,559 Speaker 1: that are firing on you, and that's when a character 139 00:08:33,400 --> 00:08:35,920 Speaker 1: I think he's a donkey pops up. His name is 140 00:08:35,960 --> 00:08:39,800 Speaker 1: Peppy Hare, and he shouts to a barrel roll, just 141 00:08:39,840 --> 00:08:42,760 Speaker 1: as Dylan did earlier, and thus a meme was born. 142 00:08:43,520 --> 00:08:46,240 Speaker 1: By nineteen ninety seven, the World Wide Web was becoming 143 00:08:46,280 --> 00:08:48,320 Speaker 1: a household name. It would take a few more years 144 00:08:48,320 --> 00:08:52,559 Speaker 1: for it to develop its cheeky side, and on January thirtieth, 145 00:08:52,600 --> 00:08:55,599 Speaker 1: two thousand and four, someone created a definition of do 146 00:08:55,760 --> 00:09:01,920 Speaker 1: a barrel roll on the Urban Dictionary, that great repository 147 00:09:01,960 --> 00:09:07,559 Speaker 1: of information both entertaining and incredibly base, and in two 148 00:09:07,600 --> 00:09:10,400 Speaker 1: thousand and six, a group of four Chan pranksters began 149 00:09:10,480 --> 00:09:13,160 Speaker 1: to call Tom Green during his talk show and they. 150 00:09:13,120 --> 00:09:15,760 Speaker 2: Would just shout do a barrel roll over the phone. 151 00:09:16,240 --> 00:09:18,520 Speaker 1: Now, to be fair, this was not a case of 152 00:09:18,559 --> 00:09:22,360 Speaker 1: people being unsolicited mischief makers, because Tom Green's career was 153 00:09:22,400 --> 00:09:25,360 Speaker 1: based off of hosting call in shows in which most 154 00:09:25,360 --> 00:09:28,800 Speaker 1: of the calls were some sort of prank. So it's 155 00:09:28,840 --> 00:09:32,199 Speaker 1: not like Tom Green was new to this kind of experience. 156 00:09:32,280 --> 00:09:36,480 Speaker 1: It was just a very specific implementation. The meme found 157 00:09:36,520 --> 00:09:39,920 Speaker 1: its way on numerous images and animated gifts on the Internet. 158 00:09:39,960 --> 00:09:43,520 Speaker 1: And yes, I pronounce it gifts. I know that the 159 00:09:43,520 --> 00:09:47,160 Speaker 1: creator of the format says giffs, but he's wrong. Gift 160 00:09:47,320 --> 00:09:49,640 Speaker 1: is how it should be said. I'm planting my flag 161 00:09:49,760 --> 00:09:54,160 Speaker 1: on this one. Not my flag anyway. There are plenty 162 00:09:54,160 --> 00:09:57,240 Speaker 1: of examples of this meme online, usually involving animations of 163 00:09:57,280 --> 00:10:01,439 Speaker 1: people or animals flipping over accompanied by the text do 164 00:10:01,559 --> 00:10:05,960 Speaker 1: a barrel role. And even if you Easter eggs, So 165 00:10:06,040 --> 00:10:09,959 Speaker 1: here's one. If you want an Easter egg, go to Google, 166 00:10:10,480 --> 00:10:12,400 Speaker 1: just google dot com and do a. 167 00:10:12,400 --> 00:10:15,599 Speaker 2: Search for do a barrel role. Go ahead, give it 168 00:10:15,640 --> 00:10:16,040 Speaker 2: a shot. 169 00:10:16,200 --> 00:10:16,959 Speaker 1: It's pretty cute. 170 00:10:18,040 --> 00:10:19,959 Speaker 2: All Right, I got a several more memes I want 171 00:10:20,000 --> 00:10:20,480 Speaker 2: to talk. 172 00:10:20,320 --> 00:10:23,720 Speaker 1: About, but before I do, let's take a quick break 173 00:10:23,760 --> 00:10:35,679 Speaker 1: to thank our sponsor. All Right, we're back, and the 174 00:10:35,720 --> 00:10:40,360 Speaker 1: next meme I want to talk about is the Zerg rush. Dylan, 175 00:10:40,360 --> 00:10:42,960 Speaker 1: do you know this one? Dylan does not know this one. 176 00:10:43,000 --> 00:10:46,200 Speaker 1: This refers to a tactic in the game StarCraft. So 177 00:10:46,280 --> 00:10:48,959 Speaker 1: StarCraft is a real time strategy game with the science 178 00:10:49,000 --> 00:10:54,280 Speaker 1: fiction theme, and you play one of three different factions 179 00:10:54,320 --> 00:10:57,439 Speaker 1: in the game. You control various units and methods of production, 180 00:10:58,040 --> 00:11:01,120 Speaker 1: and you participate in strategic battle in order to control 181 00:11:01,440 --> 00:11:03,160 Speaker 1: essentially what is a board. 182 00:11:03,280 --> 00:11:05,439 Speaker 2: So you build. 183 00:11:05,160 --> 00:11:07,840 Speaker 1: Various facilities which allow you to create units, and you 184 00:11:07,960 --> 00:11:10,520 Speaker 1: use those units to try and defeat the other player. 185 00:11:11,080 --> 00:11:14,120 Speaker 1: So one of those three species are the Zerg, and 186 00:11:14,280 --> 00:11:17,040 Speaker 1: that's of course in the original StarCraft game, and they 187 00:11:17,080 --> 00:11:21,640 Speaker 1: are insect like critters. Their main advantage is that you 188 00:11:21,640 --> 00:11:24,560 Speaker 1: can make an awful lot of them relatively quickly. So 189 00:11:24,600 --> 00:11:27,920 Speaker 1: the individual units, particularly the starting ones, aren't very strong, 190 00:11:28,920 --> 00:11:31,520 Speaker 1: but sheer numbers can make up for it. Because your 191 00:11:31,559 --> 00:11:35,600 Speaker 1: production time is so short, you can produce a lot 192 00:11:35,640 --> 00:11:39,679 Speaker 1: more units as Zerg than people playing the other factions 193 00:11:39,679 --> 00:11:42,960 Speaker 1: in the game. So one go to strategy is just 194 00:11:43,000 --> 00:11:45,360 Speaker 1: to ramp up unit production as quickly as possible and 195 00:11:45,440 --> 00:11:49,880 Speaker 1: just overwhelm your opponent with sheer numbers, just hordes of soldiers, 196 00:11:50,120 --> 00:11:54,800 Speaker 1: and that is the zerg rush. It's a rush both 197 00:11:54,840 --> 00:11:57,800 Speaker 1: because you are overcome by huge numbers and that it 198 00:11:57,840 --> 00:11:58,880 Speaker 1: happens pretty quickly. 199 00:11:59,240 --> 00:12:01,080 Speaker 2: It's such an effective. 200 00:12:00,679 --> 00:12:04,559 Speaker 1: Tactic that it became pretty common in StarCraft games for 201 00:12:04,640 --> 00:12:09,400 Speaker 1: players to establish some rules of decorum that it was 202 00:12:09,640 --> 00:12:13,679 Speaker 1: considered kind of common courtesy to say when someone would 203 00:12:13,679 --> 00:12:17,680 Speaker 1: be allowed to launch a zerg rush. Typically you'd say 204 00:12:17,679 --> 00:12:21,000 Speaker 1: that zerg players would have to withhold attacking in that 205 00:12:21,040 --> 00:12:22,760 Speaker 1: way for a certain number of minutes, like you might 206 00:12:22,800 --> 00:12:26,720 Speaker 1: say no zerg rush for eight minutes, meaning eight minutes 207 00:12:26,760 --> 00:12:28,760 Speaker 1: of the game have to pass before you can do 208 00:12:28,800 --> 00:12:31,520 Speaker 1: a zerg rush, and that gives the other players an 209 00:12:31,520 --> 00:12:34,400 Speaker 1: opportunity to shore up their defenses or otherwise work on 210 00:12:34,440 --> 00:12:36,679 Speaker 1: a strategy to survive an incoming attack. 211 00:12:37,360 --> 00:12:39,760 Speaker 2: Otherwise, it was largely. 212 00:12:39,679 --> 00:12:43,120 Speaker 1: Seen as unfair that you were taking advantage of a 213 00:12:43,280 --> 00:12:47,920 Speaker 1: very simple mechanism within the game, and you were defeating 214 00:12:47,960 --> 00:12:51,760 Speaker 1: people not through superior strategy, but just by the fact 215 00:12:51,800 --> 00:12:58,720 Speaker 1: that the game favors these underpowered but numerous units. As 216 00:12:58,720 --> 00:13:01,240 Speaker 1: for the meme, this story goes that there was a 217 00:13:01,320 --> 00:13:05,040 Speaker 1: multiplayer match in which a Korean group was controlling the 218 00:13:05,160 --> 00:13:08,680 Speaker 1: Zurg forces and an English speaking group were the opponents, 219 00:13:09,200 --> 00:13:11,480 Speaker 1: and early in the match, a group of Zerg units 220 00:13:11,520 --> 00:13:13,800 Speaker 1: began to attack, at which point one of the English 221 00:13:13,840 --> 00:13:18,720 Speaker 1: speaking participants typed OMG zerg rush, and the Korean player 222 00:13:18,760 --> 00:13:22,240 Speaker 1: typed kiki k k E k e k e, which 223 00:13:22,320 --> 00:13:26,080 Speaker 1: is akin to lol in English. You might sometimes encounter 224 00:13:26,200 --> 00:13:29,560 Speaker 1: kiki ki along with zurg rush references in this mean, 225 00:13:30,280 --> 00:13:32,560 Speaker 1: and those references tend to be on images or enemy 226 00:13:32,679 --> 00:13:37,120 Speaker 1: gifts or something being swarmed by something else. So I've 227 00:13:37,120 --> 00:13:39,520 Speaker 1: seen one where there's a plane that looks like it's 228 00:13:39,559 --> 00:13:43,040 Speaker 1: being surrounded by a big flock of birds and it 229 00:13:43,120 --> 00:13:47,480 Speaker 1: was labeled zerg rush. Or you might see one type 230 00:13:47,520 --> 00:13:51,360 Speaker 1: of person completely surrounded by other people and that might 231 00:13:51,360 --> 00:13:54,839 Speaker 1: be zurg rush. Like I would imagine a picture of 232 00:13:54,920 --> 00:13:57,440 Speaker 1: Dragon Con, for example, with a whole bunch of people 233 00:13:57,480 --> 00:14:00,840 Speaker 1: in costume and one person who's clearly not in costume 234 00:14:00,960 --> 00:14:02,760 Speaker 1: just stuck in the middle of it. That would be 235 00:14:02,880 --> 00:14:06,280 Speaker 1: something that you might see zerg rush attached to oh 236 00:14:06,320 --> 00:14:08,520 Speaker 1: in a Google by the way, has an Easter Egg 237 00:14:08,600 --> 00:14:10,560 Speaker 1: for this meme too, so you can just go to 238 00:14:10,600 --> 00:14:15,679 Speaker 1: Google Search and type in zerg rush. That's a zerg rush. 239 00:14:15,960 --> 00:14:19,560 Speaker 1: Let me know how you do if you try that out. Now, 240 00:14:19,560 --> 00:14:22,520 Speaker 1: not all video game memes are about criticizing a game 241 00:14:22,560 --> 00:14:25,480 Speaker 1: mechanic or making fun of a specific game, or even 242 00:14:25,560 --> 00:14:28,200 Speaker 1: celebrating a specific game. Some are just a celebration of 243 00:14:28,240 --> 00:14:31,360 Speaker 1: good game design and writing, and I think that's the 244 00:14:31,440 --> 00:14:34,880 Speaker 1: case with the Cake is a Lie. That meme comes 245 00:14:34,880 --> 00:14:37,760 Speaker 1: from the game Portal, which published in two thousand and seven. 246 00:14:38,520 --> 00:14:38,680 Speaker 2: Now. 247 00:14:38,720 --> 00:14:40,480 Speaker 1: In Portal, the player takes on the role of a 248 00:14:40,520 --> 00:14:43,840 Speaker 1: young woman who is being held captive in a scientific 249 00:14:43,880 --> 00:14:48,440 Speaker 1: research facility, and her captor is a passive, aggressive, snarky 250 00:14:48,600 --> 00:14:54,240 Speaker 1: artificial intelligence named GLaDOS, and GLaDOS is constantly goading the 251 00:14:54,360 --> 00:14:58,240 Speaker 1: character further down the pathway to keep trying to get 252 00:14:58,240 --> 00:15:04,720 Speaker 1: through increasingly difficult puzzles. GLaDOS is constantly there, criticizing you 253 00:15:05,000 --> 00:15:11,000 Speaker 1: and then giving you lackluster, insincere praise. Whenever you successfully 254 00:15:11,080 --> 00:15:15,840 Speaker 1: navigate one of these tough puzzles, you get a lot 255 00:15:15,880 --> 00:15:18,880 Speaker 1: of snark from GLaDOS, including one of the greatest post 256 00:15:18,920 --> 00:15:22,680 Speaker 1: credit Songs of All Time written by Jonathan Colton in 257 00:15:22,720 --> 00:15:26,680 Speaker 1: the voice of GLaDOS. When you explore the game world, 258 00:15:27,360 --> 00:15:31,680 Speaker 1: you can encounter stuff like messages scralled on walls, and 259 00:15:31,800 --> 00:15:35,600 Speaker 1: the messages are from an old lab worker named Doug Ratman, 260 00:15:35,680 --> 00:15:38,480 Speaker 1: and one of the famous messages is the phrase the 261 00:15:38,480 --> 00:15:42,320 Speaker 1: cake is a lie, written repeatedly. The reason for this 262 00:15:42,400 --> 00:15:45,160 Speaker 1: is GLaDOS constantly tells you that if you are to 263 00:15:45,360 --> 00:15:47,360 Speaker 1: complete all the tasks, you will. 264 00:15:47,160 --> 00:15:49,880 Speaker 2: Get cake, and that the cake will be amazing. 265 00:15:50,320 --> 00:15:53,520 Speaker 1: Occasionally, GLaDOS will even give you the recipe for a cake. 266 00:15:54,240 --> 00:15:56,800 Speaker 1: There's a lot of cake, at least references to it 267 00:15:57,000 --> 00:16:03,120 Speaker 1: in Portal, but Doug Ratman, the character that has left 268 00:16:03,200 --> 00:16:06,600 Speaker 1: his evidence behind, says that the. 269 00:16:06,520 --> 00:16:07,720 Speaker 2: Cake is a lie. 270 00:16:08,320 --> 00:16:10,480 Speaker 1: And for a while people use the cake is a 271 00:16:10,520 --> 00:16:13,640 Speaker 1: lie as just a general reference to Portal. But gradually 272 00:16:14,200 --> 00:16:17,400 Speaker 1: this phrase took on a more general meaning, and it 273 00:16:17,440 --> 00:16:21,680 Speaker 1: came to mean the thing you are looking for doesn't exist, 274 00:16:21,920 --> 00:16:25,960 Speaker 1: or even you are trying to achieve something that isn't possible. 275 00:16:26,400 --> 00:16:30,720 Speaker 1: An urban dictionary translates it rather eloquently. I think into 276 00:16:30,920 --> 00:16:36,400 Speaker 1: your promised reward is merely a fictitious motivator. So you 277 00:16:36,400 --> 00:16:39,040 Speaker 1: could use this idiom to describe a common thread and 278 00:16:39,080 --> 00:16:42,200 Speaker 1: a lot of stories. For example, in the classic The 279 00:16:42,280 --> 00:16:45,560 Speaker 1: Wizard of Oz, the Wizard promises rewards to Dorothy and 280 00:16:45,600 --> 00:16:48,080 Speaker 1: her friends if they can get rid of the wicked 281 00:16:48,120 --> 00:16:51,520 Speaker 1: Witch of the West. Only it turns out the Wizard 282 00:16:51,560 --> 00:16:54,040 Speaker 1: is a flim flam man with no real powers of 283 00:16:54,080 --> 00:16:57,840 Speaker 1: his own apart from being a fast talker. The cake 284 00:16:57,920 --> 00:17:00,640 Speaker 1: is a lie. He doesn't have the ability to give 285 00:17:00,720 --> 00:17:03,160 Speaker 1: the characters what they want. In fact, when they were 286 00:17:03,160 --> 00:17:07,399 Speaker 1: turned victorious, he bestows gifts on them simply by telling 287 00:17:07,440 --> 00:17:10,639 Speaker 1: each character that they already possess the thing that they want, 288 00:17:11,160 --> 00:17:13,119 Speaker 1: which is a good thing since the Wizard had no 289 00:17:13,160 --> 00:17:17,600 Speaker 1: way to deliver upon his promises. Now, some memes aren't 290 00:17:17,640 --> 00:17:21,600 Speaker 1: about specific games at all, but rather gaming cliches in general, 291 00:17:21,720 --> 00:17:25,120 Speaker 1: and one of the big ones is called video game logic. 292 00:17:25,920 --> 00:17:28,639 Speaker 1: Now this refers to things that happen in video games 293 00:17:28,640 --> 00:17:32,840 Speaker 1: that defy common sense. For example, a popular meme in 294 00:17:32,840 --> 00:17:35,760 Speaker 1: this category has a picture of Master Chief, who is 295 00:17:35,800 --> 00:17:39,239 Speaker 1: the protagonist of the Halo franchise of games, and the 296 00:17:39,240 --> 00:17:44,040 Speaker 1: memes says can flip an extremely heavy tank can't control 297 00:17:44,240 --> 00:17:47,840 Speaker 1: gun recoil. So this refers to the fact that if 298 00:17:47,840 --> 00:17:49,800 Speaker 1: you come up to a tank that's on its side 299 00:17:49,840 --> 00:17:52,760 Speaker 1: and you press the right button, Master Chief will move 300 00:17:52,800 --> 00:17:55,320 Speaker 1: the tank so that you can get into it. And 301 00:17:55,400 --> 00:17:57,399 Speaker 1: yet every time you fire your gun, it flies up 302 00:17:57,440 --> 00:17:58,880 Speaker 1: in the air, and you think, well, if he's strong 303 00:17:58,960 --> 00:18:01,760 Speaker 1: enough to move a tank over canny control the movement 304 00:18:01,800 --> 00:18:06,159 Speaker 1: of a handgun, it does seem to defy logic. And 305 00:18:07,480 --> 00:18:10,720 Speaker 1: this is pretty common, and that's not the only example. 306 00:18:10,760 --> 00:18:12,360 Speaker 2: I mean. Sometimes it's something like. 307 00:18:12,359 --> 00:18:15,880 Speaker 1: Invisible walls that you are free to roam anywhere until 308 00:18:15,880 --> 00:18:18,400 Speaker 1: you encounter an invisible wall, which in the video game 309 00:18:18,400 --> 00:18:21,240 Speaker 1: world makes sense, but when you think of it outside 310 00:18:21,280 --> 00:18:23,919 Speaker 1: of that context, you start to question, why is this 311 00:18:24,000 --> 00:18:28,080 Speaker 1: a design in this game? Or maybe there is a 312 00:18:28,119 --> 00:18:31,439 Speaker 1: game rule that says if you even step foot in 313 00:18:31,520 --> 00:18:36,439 Speaker 1: the edge of water, your character will drown. That's another 314 00:18:36,680 --> 00:18:39,199 Speaker 1: instance of video game logic, like especially a character that 315 00:18:39,200 --> 00:18:41,679 Speaker 1: seems to be resilient to almost any kind of damage, 316 00:18:41,720 --> 00:18:43,840 Speaker 1: like you can be shot fourteen times in the chest 317 00:18:43,840 --> 00:18:47,960 Speaker 1: and keep going, but if you touch water, you immediately drown. 318 00:18:48,080 --> 00:18:52,040 Speaker 1: Your toe is apparently where you breathe, and you're a goner. 319 00:18:53,880 --> 00:18:58,959 Speaker 1: Lots of different variations of this exist online and Mainly 320 00:18:59,000 --> 00:19:01,240 Speaker 1: it's just to point out how video games can be 321 00:19:01,359 --> 00:19:06,800 Speaker 1: inconsistent with their logic, that things that the game allows 322 00:19:06,880 --> 00:19:09,720 Speaker 1: in some cases mean that things it doesn't allow in 323 00:19:09,760 --> 00:19:14,360 Speaker 1: other cases don't really make sense, And it really kind 324 00:19:14,359 --> 00:19:19,000 Speaker 1: of helps bring attention to shortcomings in games. Sometimes those 325 00:19:19,000 --> 00:19:22,280 Speaker 1: shortcomings are necessary just to make the game work properly. 326 00:19:23,440 --> 00:19:27,600 Speaker 1: Another example of a shortcoming in a game is repetitive dialogue, 327 00:19:27,640 --> 00:19:31,960 Speaker 1: particularly in non player characters that you might encounter in 328 00:19:32,080 --> 00:19:35,200 Speaker 1: something like a role playing game. Now, it's not really 329 00:19:35,200 --> 00:19:38,600 Speaker 1: feasible to create a game in which every one you 330 00:19:38,720 --> 00:19:43,359 Speaker 1: encounter has a distinct personality and a non repetitive dialogue option, 331 00:19:43,960 --> 00:19:46,680 Speaker 1: particularly for games that have hundreds of characters in them. 332 00:19:46,720 --> 00:19:48,600 Speaker 1: So the more characters you have, the harder it is 333 00:19:48,640 --> 00:19:52,679 Speaker 1: to give each one an individual personality and history and 334 00:19:52,720 --> 00:19:54,080 Speaker 1: conversational options. 335 00:19:54,680 --> 00:19:56,080 Speaker 2: So that means sometimes you. 336 00:19:56,359 --> 00:19:59,680 Speaker 1: Hear the same phrase is repeated, and sometimes that gets 337 00:19:59,720 --> 00:20:02,320 Speaker 1: a bit comedic, And that is the case with our 338 00:20:02,320 --> 00:20:06,040 Speaker 1: next meme, I Took an arrow in the knee. That 339 00:20:06,119 --> 00:20:09,600 Speaker 1: one comes from Skyrim, which is from Bethesda, and that 340 00:20:09,640 --> 00:20:12,480 Speaker 1: game came out in twenty eleven. It's a big, sprawling 341 00:20:12,640 --> 00:20:16,199 Speaker 1: fantasy game across an enormous map, and that map has 342 00:20:16,240 --> 00:20:19,600 Speaker 1: several towns and villages and outposts in it, and most 343 00:20:19,640 --> 00:20:23,000 Speaker 1: of those places have guards living there, and there are 344 00:20:23,000 --> 00:20:27,160 Speaker 1: male and female guards, and they often have different voices. 345 00:20:27,200 --> 00:20:29,800 Speaker 1: They got several different voice actors to record the same 346 00:20:29,840 --> 00:20:33,280 Speaker 1: lines of dialogue, and that's the problem. They all pull 347 00:20:33,400 --> 00:20:38,159 Speaker 1: from the same pool of scripted lines. So while the 348 00:20:38,200 --> 00:20:41,120 Speaker 1: guards you see may look different and sound different from 349 00:20:41,200 --> 00:20:45,920 Speaker 1: each other, they all have very similar stories to share. 350 00:20:46,240 --> 00:20:49,600 Speaker 1: Like it turns out, they all have the exact same background, 351 00:20:49,840 --> 00:20:52,480 Speaker 1: which includes a mysterious incident in which they were shot 352 00:20:52,520 --> 00:20:55,520 Speaker 1: in the knee by somebody. So the actual line of 353 00:20:55,520 --> 00:20:58,399 Speaker 1: dialogue is I used to be an adventurer like you. 354 00:20:58,960 --> 00:21:01,600 Speaker 1: Then I took an arrow in the knee. Now, it 355 00:21:01,600 --> 00:21:03,959 Speaker 1: doesn't pop up every time you meet a guard, but 356 00:21:04,000 --> 00:21:07,159 Speaker 1: it does happen occasionally, and that line is so distinct 357 00:21:07,640 --> 00:21:10,200 Speaker 1: that it's noticeable every single time you hear it. 358 00:21:10,720 --> 00:21:13,080 Speaker 2: So there are tons of memes. 359 00:21:12,600 --> 00:21:16,720 Speaker 1: Based off this game experience. There are video montages of 360 00:21:16,840 --> 00:21:20,200 Speaker 1: guards talking about getting shot in the knee, which gets 361 00:21:20,280 --> 00:21:23,280 Speaker 1: funnier the longer it goes, because you realize that Skyrim 362 00:21:23,359 --> 00:21:28,080 Speaker 1: is almost entirely populated by guards with a limp. There 363 00:21:28,080 --> 00:21:31,280 Speaker 1: are variations on images in which the first part of 364 00:21:31,320 --> 00:21:33,880 Speaker 1: the phrase gets replaced by something else. So, for example, 365 00:21:33,920 --> 00:21:36,280 Speaker 1: I saw one with a My Little Pony character on 366 00:21:36,320 --> 00:21:39,040 Speaker 1: it that says I used to wonder what friendship could be. 367 00:21:39,320 --> 00:21:41,879 Speaker 1: Then I took an arrow in the knee. But my 368 00:21:41,960 --> 00:21:45,720 Speaker 1: favorite was one that I couldn't immediately identify. I didn't 369 00:21:45,800 --> 00:21:48,720 Speaker 1: know what video game it was from, but it showed 370 00:21:48,760 --> 00:21:52,359 Speaker 1: like a typical fantasy villain, something that you might see 371 00:21:52,359 --> 00:21:55,879 Speaker 1: in like Diablo or something along those lines. But it 372 00:21:55,960 --> 00:21:59,680 Speaker 1: was a headless character. So it was this big monstrous 373 00:22:00,520 --> 00:22:03,040 Speaker 1: suit of armor but with no head, and the caption 374 00:22:03,200 --> 00:22:05,360 Speaker 1: said I used to have a face. Then I took 375 00:22:05,359 --> 00:22:08,480 Speaker 1: an arrow to the knee, which makes perfect sense. Really, 376 00:22:09,440 --> 00:22:12,280 Speaker 1: I love that one. I once actually pitched a short 377 00:22:12,280 --> 00:22:16,240 Speaker 1: comedy commercial about a guard recruitment service that would supply 378 00:22:16,359 --> 00:22:19,080 Speaker 1: villages and towns with guards, and their method would be 379 00:22:19,160 --> 00:22:21,879 Speaker 1: to seek out adventurers and then shoot them in the knee, 380 00:22:22,359 --> 00:22:24,280 Speaker 1: and then the only suitable job they would have at 381 00:22:24,280 --> 00:22:27,119 Speaker 1: that point is guard and voila instant security force for 382 00:22:27,200 --> 00:22:30,160 Speaker 1: your town. But I never did make that video. Maybe 383 00:22:30,160 --> 00:22:34,080 Speaker 1: one day I will. I've got some other memes to 384 00:22:34,119 --> 00:22:38,040 Speaker 1: talk about, including the creepiest one on this list. But 385 00:22:38,160 --> 00:22:40,560 Speaker 1: before I get to that, let's take another quick break 386 00:22:40,840 --> 00:22:54,320 Speaker 1: to thank our sponsor. Now some memes go beyond being silly, 387 00:22:54,720 --> 00:22:57,639 Speaker 1: and now it's time to talk about slender Man. 388 00:22:58,040 --> 00:22:59,800 Speaker 2: And actually to talk about slender Man, we. 389 00:22:59,760 --> 00:23:03,160 Speaker 1: Have to talk about spooky spaghetti. No, I'm sorry, I'm 390 00:23:03,160 --> 00:23:06,200 Speaker 1: at creepy pasta. And here's where the old man in 391 00:23:06,280 --> 00:23:08,520 Speaker 1: me surfaces, because I gotta be honest with you, guys. 392 00:23:08,800 --> 00:23:11,439 Speaker 1: I had to look all this stuff up because I'm old. 393 00:23:11,840 --> 00:23:14,560 Speaker 1: I know what slender Man is, but the creepy pasta 394 00:23:14,600 --> 00:23:18,600 Speaker 1: stuff that's after my time on the internet. So I 395 00:23:18,600 --> 00:23:21,960 Speaker 1: had to actually learn about this stuff, which was really interesting. 396 00:23:22,000 --> 00:23:24,000 Speaker 2: Actually, So for those. 397 00:23:23,800 --> 00:23:27,080 Speaker 1: Who do not know, there's this phenomenon on the Internet 398 00:23:27,119 --> 00:23:31,200 Speaker 1: called creepy pasta. Now that term actually is a twist 399 00:23:31,320 --> 00:23:35,800 Speaker 1: on an older Internet slang word called copy pasta, which 400 00:23:35,840 --> 00:23:38,520 Speaker 1: first started popping up on the forum four chan in 401 00:23:38,560 --> 00:23:41,320 Speaker 1: the mid two thousands. It's a word used to designate 402 00:23:41,400 --> 00:23:46,160 Speaker 1: an example of viral copy and pasted text. So this 403 00:23:46,240 --> 00:23:49,399 Speaker 1: is when you will encounter, like a paragraph of text 404 00:23:49,880 --> 00:23:52,679 Speaker 1: that has clearly been copied from somewhere else and pasted 405 00:23:52,760 --> 00:23:55,920 Speaker 1: into this forum and it just starts to spread from 406 00:23:55,960 --> 00:23:58,320 Speaker 1: that point forward. You see it all over the internet, 407 00:23:58,440 --> 00:24:01,919 Speaker 1: particularly in forums and Facebook. You'll see a lot of 408 00:24:02,000 --> 00:24:04,080 Speaker 1: copy pasta on Facebook. I see it all the time 409 00:24:04,680 --> 00:24:10,439 Speaker 1: where people have copy and pasted a message they clearly 410 00:24:10,520 --> 00:24:14,360 Speaker 1: didn't write it themselves, and it has gone viral from 411 00:24:14,359 --> 00:24:17,560 Speaker 1: that point. Now, creepy pasta is a more specific type 412 00:24:17,640 --> 00:24:19,879 Speaker 1: of this copy and paste viral information. 413 00:24:20,520 --> 00:24:22,320 Speaker 2: It's a term that describes stories. 414 00:24:22,040 --> 00:24:25,880 Speaker 1: That have a horror element to them, frequently that is 415 00:24:26,080 --> 00:24:29,800 Speaker 1: supernatural in nature, although not necessarily, but a lot of 416 00:24:29,880 --> 00:24:33,280 Speaker 1: them are kind of paranormal creepy stuff. 417 00:24:34,280 --> 00:24:35,760 Speaker 2: This, by the way, is not a new thing. 418 00:24:35,880 --> 00:24:38,520 Speaker 1: I mean, we've had folklore for as long as people 419 00:24:38,560 --> 00:24:41,400 Speaker 1: have been able to tell stories. Before the Internet, we 420 00:24:41,440 --> 00:24:45,280 Speaker 1: would use technology to share these kinds of information using faxes. 421 00:24:45,359 --> 00:24:48,680 Speaker 1: It was actually called fax lore. People would share jokes 422 00:24:48,720 --> 00:24:53,080 Speaker 1: and stories, cartoons, and other printed material by faxing it 423 00:24:53,119 --> 00:24:56,679 Speaker 1: to each other. So there's something innate about humans that 424 00:24:56,760 --> 00:24:59,920 Speaker 1: drives us to create and share these stories and ideas, 425 00:25:00,520 --> 00:25:03,280 Speaker 1: whether it's through the Internet or a fax, or just 426 00:25:03,320 --> 00:25:05,680 Speaker 1: sitting around a fire chatting away. 427 00:25:06,000 --> 00:25:06,400 Speaker 2: Anyway. 428 00:25:06,560 --> 00:25:10,119 Speaker 1: Let's get back to slender Man now, slender Man didn't 429 00:25:10,160 --> 00:25:13,480 Speaker 1: just start off as like creepy pasta per se. Originally, 430 00:25:13,480 --> 00:25:15,760 Speaker 1: it was actually part of a series of pranks pulled 431 00:25:15,760 --> 00:25:20,040 Speaker 1: by members of the Something Awful forums. Something Awful is 432 00:25:20,080 --> 00:25:23,320 Speaker 1: a comedy website, and in one of the forums, members 433 00:25:23,320 --> 00:25:29,520 Speaker 1: had decided to manufacture photos depicting seemingly supernatural phenomena using 434 00:25:29,640 --> 00:25:33,440 Speaker 1: Photoshop and other editing software. So the idea was, let's 435 00:25:33,480 --> 00:25:36,760 Speaker 1: take pictures, let's manipulate the photos so that we can 436 00:25:36,800 --> 00:25:41,320 Speaker 1: give them a weird, otherworldly element to them, and then 437 00:25:41,359 --> 00:25:45,720 Speaker 1: here comes the prank part. Let's share those photos on 438 00:25:46,160 --> 00:25:51,520 Speaker 1: paranormal forums, like forums that are about paranormal activity or 439 00:25:51,600 --> 00:25:57,040 Speaker 1: are you got an interest in paranormal subject matter, and. 440 00:25:57,080 --> 00:25:58,240 Speaker 2: Pass them off as real. 441 00:25:59,359 --> 00:26:03,440 Speaker 1: So the challenge was create these altered photos and then 442 00:26:03,520 --> 00:26:06,800 Speaker 1: share them on various paranormal sites and try to convince 443 00:26:06,840 --> 00:26:12,200 Speaker 1: people that these are in fact actual examples of photographed 444 00:26:12,480 --> 00:26:18,040 Speaker 1: paranormal activity. Now, one of the members of that forum 445 00:26:18,320 --> 00:26:23,520 Speaker 1: was Eric Knudsen, who contributed under the handle Victor Surge. 446 00:26:23,880 --> 00:26:25,040 Speaker 2: That was the name he used. 447 00:26:25,600 --> 00:26:31,040 Speaker 1: He edited some photos of people and typically school children, 448 00:26:31,080 --> 00:26:33,800 Speaker 1: but not just school children, some teenagers as well, and 449 00:26:33,960 --> 00:26:37,480 Speaker 1: inserted the figure of an unusually tall man in what 450 00:26:37,600 --> 00:26:40,040 Speaker 1: appeared to be a suit. The man didn't seem to 451 00:26:40,040 --> 00:26:43,639 Speaker 1: have a face and perhaps had some tendrils or something 452 00:26:43,680 --> 00:26:45,320 Speaker 1: coming off of him. It was hard to make out 453 00:26:45,359 --> 00:26:49,560 Speaker 1: because the details were pretty fuzzy but also very unsettling. 454 00:26:51,080 --> 00:26:55,639 Speaker 1: Victor posted these images on a forum for people interested 455 00:26:55,640 --> 00:26:58,040 Speaker 1: in the paranormal, along with a short account of what 456 00:26:58,400 --> 00:27:02,040 Speaker 1: the pictures supposedly show, and according to Victor's story, it 457 00:27:02,119 --> 00:27:05,400 Speaker 1: was people being evacuated from a library that had caught 458 00:27:05,480 --> 00:27:09,800 Speaker 1: fire and the unusual ghostly creature may have had something 459 00:27:09,800 --> 00:27:12,240 Speaker 1: to do with it, and many of the children were 460 00:27:12,280 --> 00:27:18,400 Speaker 1: never found again, and that was the birth of slender Man. Now, 461 00:27:18,400 --> 00:27:23,760 Speaker 1: this particular character was probably inspired by other depictions of 462 00:27:23,800 --> 00:27:26,919 Speaker 1: ghouls and bogeymen. There are a lot of different historical 463 00:27:27,680 --> 00:27:34,160 Speaker 1: variations on this idea of the faceless, unusually tall creature 464 00:27:34,240 --> 00:27:38,879 Speaker 1: that looks vaguely like a man, very menacing in nature. 465 00:27:40,119 --> 00:27:43,480 Speaker 1: There are also examples of this even in computer games, 466 00:27:44,480 --> 00:27:47,080 Speaker 1: so it's not like it was a totally new idea, 467 00:27:47,160 --> 00:27:52,600 Speaker 1: but this was a particularly interesting incorporation of this idea 468 00:27:52,640 --> 00:27:56,800 Speaker 1: and a really compelling photoshop job. It really struck a 469 00:27:56,840 --> 00:28:00,760 Speaker 1: nerve others. Something awful members began to incorporate slender Man 470 00:28:01,080 --> 00:28:03,679 Speaker 1: into their own stories, and they began to add to 471 00:28:03,720 --> 00:28:07,480 Speaker 1: the mythology sometimes referred to as the slender Verse. Slender 472 00:28:07,520 --> 00:28:08,920 Speaker 1: Man had entered the world. 473 00:28:08,680 --> 00:28:09,840 Speaker 2: Of creepy pasta. 474 00:28:10,160 --> 00:28:14,879 Speaker 1: He popped up on lots of different sites, including four Chan, Fangloria, Unfiction, 475 00:28:15,320 --> 00:28:18,640 Speaker 1: TV tropes, deviant Art, and many other websites and forums. 476 00:28:19,400 --> 00:28:21,399 Speaker 1: So it became one of those things where people began 477 00:28:21,520 --> 00:28:28,160 Speaker 1: to shape and evolve and tweak this idea and make 478 00:28:28,240 --> 00:28:31,840 Speaker 1: it grow from there. That's kind of this defining feature 479 00:28:31,920 --> 00:28:33,960 Speaker 1: of folklore and memes in general. 480 00:28:34,760 --> 00:28:38,080 Speaker 2: And also you could argue that. 481 00:28:39,720 --> 00:28:42,040 Speaker 1: It's a continuation of the same sort of ideas you 482 00:28:42,080 --> 00:28:46,240 Speaker 1: would even see back in the pulp horror novel days. 483 00:28:46,440 --> 00:28:50,760 Speaker 1: HP Lovecraft, for example, created a bunch of fictional books, 484 00:28:51,200 --> 00:28:55,000 Speaker 1: including the Necronomicon in the mythology of the stories, and 485 00:28:55,080 --> 00:28:59,400 Speaker 1: he encouraged his author friends to incorporate elements of his 486 00:28:59,480 --> 00:29:05,360 Speaker 1: cathul universe, including mainly those fictional books, in their own work, 487 00:29:05,680 --> 00:29:07,840 Speaker 1: and he would do the same. So in this case 488 00:29:07,880 --> 00:29:10,920 Speaker 1: you had a bunch of different authors incorporating each other's 489 00:29:11,000 --> 00:29:16,200 Speaker 1: creations and giving those creations more weight. They seem to 490 00:29:16,240 --> 00:29:18,800 Speaker 1: be more real because more people were writing about it. 491 00:29:18,840 --> 00:29:21,320 Speaker 1: How could it be one person's imagined thing when it's 492 00:29:21,360 --> 00:29:25,360 Speaker 1: popping up in other people's stories. Very similar with slender Man, 493 00:29:25,440 --> 00:29:28,000 Speaker 1: except we're talking about the Internet in general, not a 494 00:29:28,040 --> 00:29:31,880 Speaker 1: small group of authors. And over time you began to 495 00:29:31,920 --> 00:29:36,000 Speaker 1: see other incarnations and implementations of slender Man that included 496 00:29:36,040 --> 00:29:38,160 Speaker 1: a video game in which you play as a person 497 00:29:38,240 --> 00:29:41,560 Speaker 1: being pursued by the slender Man while you uncover clues 498 00:29:41,600 --> 00:29:44,840 Speaker 1: in a secluded forest in your fenced end, so you 499 00:29:44,880 --> 00:29:47,320 Speaker 1: can't easily escape, and you have to find notes, but 500 00:29:47,360 --> 00:29:50,600 Speaker 1: each note you find gives the slender Man more of 501 00:29:50,600 --> 00:29:52,800 Speaker 1: an idea where you are, and he starts to close 502 00:29:52,840 --> 00:29:56,960 Speaker 1: in on you. Several filmmakers have created online videos inspired 503 00:29:57,000 --> 00:29:59,880 Speaker 1: by the character. There are series like every Man, Hybrid, 504 00:30:00,320 --> 00:30:05,040 Speaker 1: Tribe twelve, and Marble Hornets that all took inspiration from 505 00:30:05,080 --> 00:30:09,240 Speaker 1: and added to the mythology of slender Man in interesting ways. 506 00:30:10,520 --> 00:30:13,280 Speaker 1: And there are really too many incarnations and incorporations of 507 00:30:13,320 --> 00:30:16,320 Speaker 1: slender Man for me to go into here. You can 508 00:30:16,360 --> 00:30:20,160 Speaker 1: find him or variations of him in things like Minecraft 509 00:30:20,240 --> 00:30:24,360 Speaker 1: and short films. But obviously I can't leave this topic 510 00:30:24,440 --> 00:30:29,520 Speaker 1: without also mentioning the twenty fourteen stabbing incidents, and I 511 00:30:29,560 --> 00:30:32,400 Speaker 1: say incidents because there was one in Wisconsin and one 512 00:30:32,440 --> 00:30:35,680 Speaker 1: in Ohio that year. Both of them are terrible stories. 513 00:30:35,720 --> 00:30:39,800 Speaker 1: So in Wisconsin, two twelve year old girls were arrested 514 00:30:39,920 --> 00:30:44,440 Speaker 1: on attempted murder charges after attacking and stabbing a mutual 515 00:30:44,560 --> 00:30:51,360 Speaker 1: friend nineteen times. Allegedly, the friend has since recovered from 516 00:30:51,400 --> 00:30:54,120 Speaker 1: her wounds, but the two girls remain in the court 517 00:30:54,160 --> 00:30:57,720 Speaker 1: system being tried for this crime, and one of the 518 00:30:57,760 --> 00:31:03,200 Speaker 1: two attackers, during a confession, said that slender Man was 519 00:31:03,280 --> 00:31:06,600 Speaker 1: the motivation behind the attack. She claimed that she believed 520 00:31:07,200 --> 00:31:09,960 Speaker 1: that slender Man would harm her family if she did 521 00:31:10,000 --> 00:31:13,680 Speaker 1: not carry out this attack. There's been some move on 522 00:31:13,840 --> 00:31:17,360 Speaker 1: the family's lawyer in this case to strike that confession 523 00:31:18,240 --> 00:31:21,480 Speaker 1: due to a claim that the miranda rights of the 524 00:31:23,480 --> 00:31:29,840 Speaker 1: accused were not properly administered. So that's still something that's 525 00:31:30,120 --> 00:31:35,200 Speaker 1: unfolding in the court system as I record this. The 526 00:31:35,280 --> 00:31:38,520 Speaker 1: second incident happened in Ohio, and that was a little different. 527 00:31:38,600 --> 00:31:41,160 Speaker 1: A mother was attacked by her daughter and the daughter 528 00:31:41,200 --> 00:31:44,920 Speaker 1: stabbed her mother several times and it mostly resulted with 529 00:31:44,960 --> 00:31:48,480 Speaker 1: superficial cuts. But the mother said she believed her daughter 530 00:31:48,600 --> 00:31:51,800 Speaker 1: was obsessed with the slender Man story and that that 531 00:31:51,960 --> 00:31:56,480 Speaker 1: was the motivation behind the attack. Now I'm not a psychologist. 532 00:31:57,000 --> 00:32:00,240 Speaker 1: I have no training or expertise in psychology. However, I've 533 00:32:00,280 --> 00:32:04,120 Speaker 1: seen similar cases involving other types of pop culture, and 534 00:32:04,160 --> 00:32:09,320 Speaker 1: that includes rock music, role playing games, video games, las 535 00:32:09,400 --> 00:32:13,120 Speaker 1: that kind of scene. I've seen people blame other things 536 00:32:13,240 --> 00:32:18,360 Speaker 1: for the behavior of folks. I don't necessarily believe that 537 00:32:18,520 --> 00:32:22,480 Speaker 1: it was the thing that inspired the person to go 538 00:32:22,520 --> 00:32:26,200 Speaker 1: out and do terrible things. I think in most cases 539 00:32:26,720 --> 00:32:30,840 Speaker 1: there's some indication that there were underlying factors that were 540 00:32:30,920 --> 00:32:35,280 Speaker 1: the real problem. Maybe the video game or pop culture 541 00:32:35,360 --> 00:32:41,520 Speaker 1: reference or whatever gave some direction, but the motivation factor. 542 00:32:41,360 --> 00:32:43,240 Speaker 2: Was already present. 543 00:32:43,720 --> 00:32:46,000 Speaker 1: I don't think that a fictional creation has that much 544 00:32:46,040 --> 00:32:49,560 Speaker 1: power over actual people. Now, I don't want to end 545 00:32:49,600 --> 00:32:53,400 Speaker 1: on such a grim note, so I'm going to talk 546 00:32:53,440 --> 00:32:57,680 Speaker 1: about one last goofy tech meme, and in this case, 547 00:32:57,680 --> 00:33:00,560 Speaker 1: I'm going to talk about a brave, some might say 548 00:33:00,720 --> 00:33:02,120 Speaker 1: foolhardy character. 549 00:33:01,880 --> 00:33:04,160 Speaker 2: Named Leroy Jenkins. 550 00:33:05,240 --> 00:33:09,280 Speaker 1: This meme concerns the granddaddy of MMORPGs, that would be 551 00:33:09,320 --> 00:33:12,800 Speaker 1: the world of Warcraft. The story begins with a video 552 00:33:13,040 --> 00:33:16,800 Speaker 1: which was potentially staged of a group of guild members 553 00:33:16,880 --> 00:33:20,959 Speaker 1: from Pals for Life, leading an excursion into an area 554 00:33:21,040 --> 00:33:23,880 Speaker 1: of the game called the Rookery. So, if you're not 555 00:33:23,920 --> 00:33:28,120 Speaker 1: familiar with World of Warcraft, it is a fantasy based MMORPG, 556 00:33:28,560 --> 00:33:31,520 Speaker 1: meaning you're playing a role with a bunch of other people, 557 00:33:31,600 --> 00:33:36,280 Speaker 1: all online, a massive multiplayer online role playing game, and 558 00:33:36,920 --> 00:33:39,160 Speaker 1: you can do a lot of stuff on your own, 559 00:33:39,280 --> 00:33:44,320 Speaker 1: but the game encourages you to form friendships with other 560 00:33:44,480 --> 00:33:47,840 Speaker 1: gamers and to form groups with them, guilds with them, 561 00:33:47,880 --> 00:33:50,600 Speaker 1: and do things as a guild. And one of the 562 00:33:50,600 --> 00:33:54,160 Speaker 1: things you might do is go into particularly difficult areas 563 00:33:54,160 --> 00:33:56,560 Speaker 1: that you would have very little chances of surviving on 564 00:33:56,600 --> 00:34:00,480 Speaker 1: your own. One of those at this time World of 565 00:34:00,480 --> 00:34:03,480 Speaker 1: Warcraft's history was the Rookery. They had a lot of 566 00:34:03,480 --> 00:34:08,280 Speaker 1: potential monsters to fight, including Dragon's spawn, which are pretty nasty. 567 00:34:08,360 --> 00:34:11,200 Speaker 1: It takes a clever strategy to defeat the hordes of enemies, 568 00:34:11,640 --> 00:34:16,080 Speaker 1: particularly talking to people about their use of healing abilities, 569 00:34:16,120 --> 00:34:19,000 Speaker 1: you know, the support characters, while the damage characters go 570 00:34:19,080 --> 00:34:20,680 Speaker 1: in and try and clear out as many of the 571 00:34:20,719 --> 00:34:23,439 Speaker 1: bad guys as possible. And that's where the video gets 572 00:34:23,480 --> 00:34:26,680 Speaker 1: its humor. So as this group is standing outside the 573 00:34:26,760 --> 00:34:30,320 Speaker 1: room discussing over microphones, so you can hear everybody talking 574 00:34:30,640 --> 00:34:34,120 Speaker 1: what the best tactics are, and also acknowledging the likelihood 575 00:34:34,160 --> 00:34:36,759 Speaker 1: that they're all going to be massacred because their survival 576 00:34:36,800 --> 00:34:39,120 Speaker 1: percentage chance is somewhere in the thirties. 577 00:34:39,160 --> 00:34:41,080 Speaker 2: As I recall, one. 578 00:34:40,920 --> 00:34:44,080 Speaker 1: Character steps forward and says, all right, let's do this, 579 00:34:44,760 --> 00:34:50,640 Speaker 1: le row giant cads, and he just charges inside. Immediately 580 00:34:50,640 --> 00:34:54,920 Speaker 1: his party follows them, and they are very quickly eviscerated 581 00:34:55,000 --> 00:34:59,920 Speaker 1: by the dragon's spawn, and they very quickly also admonish 582 00:35:00,120 --> 00:35:03,840 Speaker 1: Leroy for his impetuous decision and LeRoy's response as well. 583 00:35:03,880 --> 00:35:07,400 Speaker 1: At least I got chicken, and truer words were never spoken. 584 00:35:08,520 --> 00:35:08,680 Speaker 2: Now. 585 00:35:08,719 --> 00:35:11,640 Speaker 1: The guild uploaded the video of this incident to a 586 00:35:11,640 --> 00:35:15,680 Speaker 1: fan site called Warcraft Movies, and later they uploaded it 587 00:35:15,760 --> 00:35:18,440 Speaker 1: twice to YouTube, and the second time it really found 588 00:35:18,560 --> 00:35:23,120 Speaker 1: huge success. Gamers and non gamers alike found it very amusing. 589 00:35:23,640 --> 00:35:27,439 Speaker 1: Ben Schultz, who was the player controlling Leroy Jenkins, found 590 00:35:27,480 --> 00:35:31,680 Speaker 1: himself the center of attention. Blizzard, the company that makes 591 00:35:31,719 --> 00:35:34,440 Speaker 1: World of Warcraft, actually invited Schultz to come and be 592 00:35:34,520 --> 00:35:37,560 Speaker 1: a keynote speaker at their gaming convention blizz Con. 593 00:35:38,760 --> 00:35:40,480 Speaker 2: Schultz has repeatedly. 594 00:35:40,040 --> 00:35:43,440 Speaker 1: Been asked if the video was actually a real capture 595 00:35:43,560 --> 00:35:46,759 Speaker 1: of honest to Goodness gameplay or if it was just 596 00:35:46,960 --> 00:35:50,480 Speaker 1: a staged video for comedic purposes, and he says he 597 00:35:50,560 --> 00:35:53,359 Speaker 1: likes to leave that up to the individual viewer. I'm 598 00:35:53,400 --> 00:35:56,760 Speaker 1: pretty sure it's staged, but honestly, I don't really care 599 00:35:56,960 --> 00:36:00,920 Speaker 1: because it's just entertaining. It's pretty funny, perfectly captures the 600 00:36:00,960 --> 00:36:04,120 Speaker 1: frustration that gamers can feel when someone on their team 601 00:36:04,200 --> 00:36:08,520 Speaker 1: behaves recklessly. I'm sure the gamers among you have been 602 00:36:08,520 --> 00:36:10,840 Speaker 1: in a situation where you're in a team based game 603 00:36:11,520 --> 00:36:14,000 Speaker 1: and you all have a pretty good plan for how 604 00:36:14,160 --> 00:36:17,120 Speaker 1: things should turn out, and one person just goes completely 605 00:36:17,239 --> 00:36:19,399 Speaker 1: off the rails and ruins. 606 00:36:19,040 --> 00:36:19,840 Speaker 2: It for everybody. 607 00:36:20,080 --> 00:36:22,920 Speaker 1: It's a very frustrating experience. It's funny to watch, but 608 00:36:22,920 --> 00:36:26,400 Speaker 1: it's not that funny to be in at the time. Also, 609 00:36:26,640 --> 00:36:28,520 Speaker 1: I really like this one because I have a friend 610 00:36:28,560 --> 00:36:31,040 Speaker 1: named Ariel. She's been on the show a couple times, 611 00:36:31,360 --> 00:36:34,920 Speaker 1: and her band Tenpenny Travelers wrote a song about Leroy 612 00:36:35,000 --> 00:36:37,000 Speaker 1: Jenkins and it makes me laugh a lot. I wish 613 00:36:37,080 --> 00:36:39,319 Speaker 1: I could share that with you, but they don't have 614 00:36:39,400 --> 00:36:42,960 Speaker 1: a recorded version, otherwise I would include it with this episode. 615 00:36:44,320 --> 00:36:50,080 Speaker 1: But the meme of Leroy Jenkins spread like crazy, not 616 00:36:50,400 --> 00:36:53,960 Speaker 1: just in the World of Warcraft circles. It also spread 617 00:36:53,960 --> 00:36:55,640 Speaker 1: on too, lots of gifts and stuff, and you would 618 00:36:55,760 --> 00:36:59,479 Speaker 1: see Leroy Jenkins being applied to any situation where someone 619 00:36:59,480 --> 00:37:03,840 Speaker 1: seemed to arch headlong into a scenario without fully considering 620 00:37:03,920 --> 00:37:06,920 Speaker 1: the consequences of their actions. It became kind of shorthand 621 00:37:06,920 --> 00:37:12,000 Speaker 1: for that, and Schultz would end up seeing his character 622 00:37:12,160 --> 00:37:16,920 Speaker 1: incorporated into official Blizzard products like a card in Hearthstone 623 00:37:17,120 --> 00:37:20,680 Speaker 1: or NPCs within World of Warcraft, which is pretty phenomenal 624 00:37:20,680 --> 00:37:22,880 Speaker 1: when you think about it. I mean, you gain a 625 00:37:23,080 --> 00:37:29,560 Speaker 1: level of immortality by creating this headstrong character rushes into 626 00:37:29,640 --> 00:37:33,600 Speaker 1: danger without thinking of the consequences. I think that's pretty amusing. 627 00:37:34,680 --> 00:37:36,239 Speaker 1: There are a lot of other memes I can mention. 628 00:37:37,440 --> 00:37:40,280 Speaker 1: One of my favorites is Luigi's death Stare from Mario 629 00:37:40,400 --> 00:37:43,719 Speaker 1: Kart eight. There's some of the funniest videos produced from 630 00:37:43,760 --> 00:37:46,200 Speaker 1: the Luigi's Death Stare, but that one is so dependent 631 00:37:46,280 --> 00:37:48,920 Speaker 1: upon the visual of Luigi's sneering down at you as 632 00:37:48,920 --> 00:37:51,799 Speaker 1: he passes by that doesn't really work that well for 633 00:37:51,840 --> 00:37:55,440 Speaker 1: an audio podcast, and the memes out there keep on growing. 634 00:37:55,520 --> 00:37:58,520 Speaker 1: Some will endure, many will fade away. A few might 635 00:37:58,600 --> 00:38:01,359 Speaker 1: come back after disappearing for a while, because ideas are 636 00:38:01,440 --> 00:38:01,719 Speaker 1: like that. 637 00:38:02,800 --> 00:38:06,319 Speaker 3: And that was a classic episode about tech memes. You know, 638 00:38:06,360 --> 00:38:09,440 Speaker 3: there was a time when the word meme was not 639 00:38:10,440 --> 00:38:15,239 Speaker 3: generally well known, and then gradually meme just became such 640 00:38:15,239 --> 00:38:18,719 Speaker 3: a common phrase that it feels like everyone's always known 641 00:38:18,960 --> 00:38:22,200 Speaker 3: what memes are. But y'all, I'm old enough to remember 642 00:38:22,239 --> 00:38:25,560 Speaker 3: when memes were, you know, first starting to enter the 643 00:38:25,680 --> 00:38:28,880 Speaker 3: general lexicon, and it was not always the case that 644 00:38:28,920 --> 00:38:32,960 Speaker 3: everybody knew what meme meant. I don't know if that's 645 00:38:33,000 --> 00:38:34,840 Speaker 3: a defense for what you just heard, but it is 646 00:38:34,880 --> 00:38:38,759 Speaker 3: the truth. All Right. That's it for this classic episode. 647 00:38:38,840 --> 00:38:40,160 Speaker 2: I hope you are all. 648 00:38:40,080 --> 00:38:43,239 Speaker 3: Well, and I'll talk to you again really soon. 649 00:38:49,719 --> 00:38:54,360 Speaker 1: Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio, 650 00:38:54,680 --> 00:38:58,400 Speaker 1: visit the iHeartRadio app, Apple Podcasts, or wherever you listen 651 00:38:58,440 --> 00:39:01,920 Speaker 1: to your favorite shows. You