WEBVTT - The Dark Side of Video Game Cheaters

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<v Speaker 1>Welcome to Tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and I love all things tech. And in the last

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<v Speaker 1>episode on this topic, I talked about the early days

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<v Speaker 1>of cheating in video games and the two really big

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<v Speaker 1>subdivisions of cheats in games in the early to mid

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<v Speaker 1>eras of video games. So, on the one hand, you

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<v Speaker 1>have cheats that were inserted into games by developers. These

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<v Speaker 1>were intentionally included, not at first. This was primarily to

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<v Speaker 1>allow developers to navigate through games quickly during the development

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<v Speaker 1>process in order to check code and make sure the

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<v Speaker 1>game is working properly without having to worry about actually being,

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<v Speaker 1>you know, an expert at the game yourself, Like you

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<v Speaker 1>want to make sure that stuff was posible, but you

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<v Speaker 1>might not want to have to manually try and make

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<v Speaker 1>your way through a game in order to test the

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<v Speaker 1>specific part you wanted to look at. So developers would

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<v Speaker 1>often you know, create these codes that would let them cheat,

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<v Speaker 1>essentially to to bypass a lot of the stuff in

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<v Speaker 1>the game, and often they would leave these cheats in

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<v Speaker 1>the finished game rather than go in and clear out

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<v Speaker 1>all that code, essentially thinking well, who's going to find

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<v Speaker 1>this anyway, and eventually that information made its way out

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<v Speaker 1>to the game playing public. This later evolved into cheats

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<v Speaker 1>that developers would include in order to actually reward players

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<v Speaker 1>with easter eggs or funny effects. At that point, developers

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<v Speaker 1>knew that gamers were going to find out about the cheats,

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<v Speaker 1>and so they experimented a bit to broaden the results

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<v Speaker 1>of inserting these cheats. Some games even created cheats that

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<v Speaker 1>would make games harder for people as a way to

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<v Speaker 1>challenge the most hardcore of players, like not to trick them.

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<v Speaker 1>Although there were those two I remember, I want to

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<v Speaker 1>say it was heretic that if you were playing Heretic

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<v Speaker 1>and you put in a Doom cheat, it would actually

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<v Speaker 1>make the game harder for you instead of easier, as

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<v Speaker 1>kind of a uh high, I see what you're doing there.

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<v Speaker 1>But anyway, in some cases it was more like, hey,

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<v Speaker 1>your hardcore, let's see how hardcore you could be. Also,

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<v Speaker 1>I should point out that we're primarily talking about single

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<v Speaker 1>player experiences here, stuff that was played natively on a

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<v Speaker 1>single machine, and it was the player versus the computer.

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<v Speaker 1>The other major type of cheat that I talked about

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<v Speaker 1>came courtesy of game enhancement devices like the game Genie

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<v Speaker 1>or the game Shark. These devices took the peak and

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<v Speaker 1>poke approach to cheating, meaning they would examine the code

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<v Speaker 1>that was being run in the computer's memory, and they

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<v Speaker 1>would identify which lines of code were responsible for specific

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<v Speaker 1>outcomes in the game, and then intercept requests from the

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<v Speaker 1>machine to the media and inject new code in its place. So,

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<v Speaker 1>for example, a game system might look to see how

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<v Speaker 1>many lives a player has at the start of a game,

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<v Speaker 1>and the device replaces the standard three lives with lives

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<v Speaker 1>or whatever. Game enhancement devices had their heyday in the nineties,

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<v Speaker 1>but they had faded significantly by the mid two thousand's. Now,

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<v Speaker 1>with single player games, cheats usually aren't that big a deal,

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<v Speaker 1>at least not until things like the achievement systems were

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<v Speaker 1>introduced by Xbox and the Trophy system from Sony, because

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<v Speaker 1>the only person affected usually is the cheater themselves, and

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<v Speaker 1>they might have a good reason to cheat. For example,

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<v Speaker 1>some games just aren't easily accessible to people who might

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<v Speaker 1>have disabilities, for example, and cheats could make it possible

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<v Speaker 1>for those people to actually experience a game that otherwise

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<v Speaker 1>they would never really be able to experience. That's a

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<v Speaker 1>good thing. Or maybe you and joy a specific game,

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<v Speaker 1>but you're only able to get to a certain point

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<v Speaker 1>before it just becomes too difficult for you to progress

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<v Speaker 1>any further, and you just want to see how the

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<v Speaker 1>heart hold thing ends, and cheats can really help out

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<v Speaker 1>in those cases too. But even if a person is

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<v Speaker 1>just cheating in order to get a dopamine rush of

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<v Speaker 1>feeling like, you know, like they're an unstoppable tank, typically

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<v Speaker 1>the only person affected is the cheater, unless again we're

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<v Speaker 1>talking about something that relates to things like achievement points

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<v Speaker 1>or whatever. Uh. Also, if the person is participating in

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<v Speaker 1>something like a high score competition, that's different too. It's

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<v Speaker 1>another matter entirely so. One of the most famous instances

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<v Speaker 1>of alleged cheating, or at the very least misrepresentation is

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<v Speaker 1>the story of Billy Mitchell, who had set records for

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<v Speaker 1>high scores in classic arcade games like pac Man and

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<v Speaker 1>Donkey Kong, and organization called Twin Galaxies maintained leaderboards for

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<v Speaker 1>high scores for those classic games, but in Twin Galaxies

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<v Speaker 1>chose to strike Mitchell's score off the list. For Donkey Kong.

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<v Speaker 1>So what was going on? Well, according to Twin Galaxies,

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<v Speaker 1>upon investigating the video of Mitchell setting that Donkey Kong

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<v Speaker 1>high score, they determined that he had not been using

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<v Speaker 1>a standard Donkey Kong arcade game or an official Donkey

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<v Speaker 1>Kong printed circuit board or PCB. You gotta remember these

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<v Speaker 1>old arcade games, they were hard coded onto circuit boards,

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<v Speaker 1>and so the allegation was that Mitchell was relying upon

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<v Speaker 1>some sort of emulated version of the game, which therefore

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<v Speaker 1>would not behave exactly like the classic arcade game. And

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<v Speaker 1>the organization said that the transitions in the game in

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<v Speaker 1>the video that Mitchell sent didn't match the official version

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<v Speaker 1>of Donkey Kong, and therefore Mitchell's record could not count

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<v Speaker 1>toward that because it wasn't on a standardized version of

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<v Speaker 1>the arcade game. Mitchell disputed that, and the whole matter

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<v Speaker 1>is currently wrapped up in a court case between Mitchell

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<v Speaker 1>and Twin Galaxies. Now, I have no idea if Mitchell

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<v Speaker 1>circumvented the rules of the competition. I do know that

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<v Speaker 1>Twin Galaxies was careful not to actually refer to Mitchell

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<v Speaker 1>as a cheater. Instead, they alleged that Mitchell failed to

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<v Speaker 1>follow the official rules, and therefore a score doesn't count.

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<v Speaker 1>I also find it somewhat amusing that this whole thing

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<v Speaker 1>is going through the legal system, and that there have

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<v Speaker 1>already been lawsuits and countersuits related to this matter. I

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<v Speaker 1>guess my point is that there are folks who take

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<v Speaker 1>these things very, very seriously, and I can understand why.

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<v Speaker 1>I mean, if it turns out you're the best in

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<v Speaker 1>the world, it's something it would probably chease you off

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<v Speaker 1>if someone else topped your performance, but it turned out

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<v Speaker 1>they had done so by breaking the rules in some way,

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<v Speaker 1>or that your score was invalidated because someone was claiming

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<v Speaker 1>that you it do it correctly. But for someone to

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<v Speaker 1>go on and get credit for something without having put

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<v Speaker 1>in the actual work to develop those skills, that would

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<v Speaker 1>be really upsetting. If if that were the case now,

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<v Speaker 1>I could confidently say I will never experience that, because

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<v Speaker 1>I am at best mediocre at pretty much everything. I

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<v Speaker 1>should also add that Twin Galaxies itself has something of

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<v Speaker 1>a tarnished reputation among some gamers, who alleged that the

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<v Speaker 1>organization has failed to apply any sort of rigor into

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<v Speaker 1>investigating high score claims. There's another series of scores that

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<v Speaker 1>were posted by a guy named Todd Rogers, the self

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<v Speaker 1>proclaimed first professional gamer, and some of those scores were

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<v Speaker 1>later disputed by other folks. For example, there was an

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<v Speaker 1>incredible score for an old Atari game called Dragster. Uh. Dragster,

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<v Speaker 1>as the name suggests, is a game in which the

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<v Speaker 1>player controls a drag racing car. So there's this really

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<v Speaker 1>quick countdown, and then the player has to ans hitting

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<v Speaker 1>the accelerate button and switching gears against the cars tendency

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<v Speaker 1>to have its engine blowout or to pop a wheelie

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<v Speaker 1>and slow down. So your goal is to get to

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<v Speaker 1>the finish line and as little time as possible. Way

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<v Speaker 1>back in, Rogers posted an insane time of just five

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<v Speaker 1>point five one seconds, which was a record that stood

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<v Speaker 1>in Twin Galaxies books until two thousand eighteen. Now, the

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<v Speaker 1>reason why I said it was an insane time is because,

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<v Speaker 1>at least according to people who tried to look into this,

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<v Speaker 1>the theoretical perfect score, if you were absolutely timed perfectly right,

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<v Speaker 1>would be five point five second seven seconds, so five

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<v Speaker 1>point five seven, whereas Rogers posted five point five one.

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<v Speaker 1>They said, there's just no way to get a score

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<v Speaker 1>that's better than five point five seven, and twin galaxies

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<v Speaker 1>would subsequently strike Rogers posted score from their records and

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<v Speaker 1>they banned him. And Rogers also held records that were

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<v Speaker 1>likewise purged, including some that showed him scoring truly ludicrous

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<v Speaker 1>high scores above like the second best showing like millions

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<v Speaker 1>more in some cases, like there was one I want

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<v Speaker 1>to say where his score was somewhere around fifteen million

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<v Speaker 1>and second place was in the tens of thousands, which

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<v Speaker 1>does seem to say something he is going on here

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<v Speaker 1>if there's that big gap between second place and first place.

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<v Speaker 1>But I don't know what the realities are here, whether

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<v Speaker 1>Rogers cheated or not. Again, I don't know. But his

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<v Speaker 1>story is another in the world of high score scandals,

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<v Speaker 1>and there are other scandals in single player games. Let's

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<v Speaker 1>switch gears a little bit to the world of speed runs,

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<v Speaker 1>which you know kind of relates back to Dragster actually, now,

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<v Speaker 1>in case you've never heard of that term, a speed

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<v Speaker 1>run is when someone makes an attempt to complete a

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<v Speaker 1>game at a record time, and you could argue that

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<v Speaker 1>the Dragster case was kind of an early speed run

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<v Speaker 1>in many ways, but these days we typically think of

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<v Speaker 1>it as a way to post the fastest time to

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<v Speaker 1>complete longer games. Usually, so like you, you look at

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<v Speaker 1>a game like maybe Super Mario Brothers, and you say, well,

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<v Speaker 1>what's the least amount of time it would take for

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<v Speaker 1>me to complete this game. So speed runs all have

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<v Speaker 1>their own subclassifications, and we'll go through a few of

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<v Speaker 1>those really quickly. So there's something called a glitchless run.

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<v Speaker 1>This means the player is completing the game as quickly

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<v Speaker 1>as they can without relying upon glitches in that game.

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<v Speaker 1>So a glitch in this case is something in the

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<v Speaker 1>game that lets a player, you know, bypass stuff in

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<v Speaker 1>a way that developers didn't intend. A common example is

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<v Speaker 1>that you might discover in a map in a game world,

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<v Speaker 1>if you stand in a particular spot and you do

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<v Speaker 1>a particular action, you can pass through that part of

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<v Speaker 1>the map and then navigate quickly to some other part

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<v Speaker 1>of the map without having to travel that physical distance,

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<v Speaker 1>and that this can save you huge amounts of time.

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<v Speaker 1>That's one version of a glitch or exploit. Now, glitch

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<v Speaker 1>less runs ideally avoid those kinds of exploits, although sometimes

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<v Speaker 1>some types of exploits are allowed and others aren't. It

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<v Speaker 1>gets a bit subjective then you've got any percent games

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<v Speaker 1>that's any percent run it's typically a n Y and

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<v Speaker 1>then the percent sign that means that you get to

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<v Speaker 1>the conclusion of the game, but you don't necessarily complete

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<v Speaker 1>the whole game, like you don't have to do say,

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<v Speaker 1>all the side quests or whatever, all the optional you know, content,

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<v Speaker 1>you can bypass that. You're just interested in going from

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<v Speaker 1>the very beginning of the game and getting to the

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<v Speaker 1>very end of the game as quickly as you possibly can.

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<v Speaker 1>So this style of speed run can also rely heavily

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<v Speaker 1>on exploits and glitches. Now you can do in any

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<v Speaker 1>percent glitchless run, which means that you don't really rely

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<v Speaker 1>on the glitches. You're still just trying to get to

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<v Speaker 1>the end as fast as you possibly can. And if

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<v Speaker 1>you watch these on YouTube, you might end up seeing

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<v Speaker 1>a game that looks very different from a normal run through, right, Like,

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<v Speaker 1>if there's any percent glitch run, uh, it can be

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<v Speaker 1>that the game starts, you're like, yeah, I recognize this,

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<v Speaker 1>and then immediately you're like, wait, what what happened? What

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<v Speaker 1>did they do? And it could be pretty incredible. Then

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<v Speaker 1>you have completion, which is what it sounds like a

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<v Speaker 1>player has to try and complete every aspect of a

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<v Speaker 1>game within the shortest amount of time possible. So for

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<v Speaker 1>some games like Elder Scrolls five Skyrim, that would involve

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<v Speaker 1>a ton of stock just because there's so much content

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<v Speaker 1>in that game, and a speed run could still require

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<v Speaker 1>several hours of play in order to actually complete everything.

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<v Speaker 1>There are lots of other subcategories as well, including ones

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<v Speaker 1>that are restricted to specific games. For example, in the

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<v Speaker 1>Hitman series, you play as a hit Man who must

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<v Speaker 1>eliminate specific targets, and these games are fairly open ended.

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<v Speaker 1>They allow the player to don different disguises, come from

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<v Speaker 1>different directions, use all sorts of various methods in order

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<v Speaker 1>to eliminate targets. But maybe you're doing a specific type

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<v Speaker 1>of speed run where you want to do suit only

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<v Speaker 1>silent assassin. That means you never change disguise and you

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<v Speaker 1>have to do it in a way where no one

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<v Speaker 1>ever discovers any of the kills you make before you

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<v Speaker 1>escape the level. Uh. It adds another level of challenge

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<v Speaker 1>to it, and you're also doing it in the least

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<v Speaker 1>amount of time you possibly can now. For years, speed

0:13:25.480 --> 0:13:28.200
<v Speaker 1>runs were a niche within a niche within a niche,

0:13:28.640 --> 0:13:31.640
<v Speaker 1>you might break a record, and you might end up

0:13:31.679 --> 0:13:34.320
<v Speaker 1>submitting it and having it posted in a hard print

0:13:34.400 --> 0:13:38.520
<v Speaker 1>magazine that no one other than other speed runners would

0:13:38.559 --> 0:13:41.680
<v Speaker 1>ever pay attention to. But over the last several years,

0:13:42.040 --> 0:13:44.800
<v Speaker 1>the speed run community has grown thanks to stuff like

0:13:44.840 --> 0:13:49.000
<v Speaker 1>YouTube and twitch, gamers can post attempts at setting a

0:13:49.000 --> 0:13:52.040
<v Speaker 1>speed run, either to beat their own personal best or

0:13:52.080 --> 0:13:55.160
<v Speaker 1>maybe even to establish a new world record. And while

0:13:55.160 --> 0:13:58.720
<v Speaker 1>speed runs don't typically have big rewards associated with them,

0:13:58.760 --> 0:14:02.320
<v Speaker 1>at least not directly, someone who's known for speed running

0:14:02.480 --> 0:14:05.559
<v Speaker 1>can end up accumulating a really large community of fans

0:14:06.040 --> 0:14:08.760
<v Speaker 1>and they might be able to monetize through that. So

0:14:08.800 --> 0:14:11.800
<v Speaker 1>there are speed runners who have Patreon pages, or they

0:14:11.800 --> 0:14:14.760
<v Speaker 1>have YouTube channels or twitch a channels, or a combination

0:14:14.760 --> 0:14:18.480
<v Speaker 1>of all three, and they can make money from their work. Well,

0:14:18.520 --> 0:14:22.560
<v Speaker 1>the speed run community is incredibly competitive. There's always people

0:14:22.560 --> 0:14:24.880
<v Speaker 1>looking to see if they can shave even a fraction

0:14:24.960 --> 0:14:27.800
<v Speaker 1>of a second off a run, and there are no

0:14:27.960 --> 0:14:31.440
<v Speaker 1>shortage of scandals in the speed run community, surrounding players

0:14:31.480 --> 0:14:35.120
<v Speaker 1>who have used various tricks outside of the accepted ones

0:14:35.440 --> 0:14:38.920
<v Speaker 1>in order to post speed run scores. And that kind

0:14:38.920 --> 0:14:41.080
<v Speaker 1>of sounds a little bit of weird, right Like within

0:14:41.200 --> 0:14:44.080
<v Speaker 1>speed running. It could be okay to leverage an exploit

0:14:44.160 --> 0:14:47.920
<v Speaker 1>that allows you to get an unintended advantage in a game,

0:14:48.600 --> 0:14:52.160
<v Speaker 1>as long as that exploit really already existed within the game,

0:14:52.200 --> 0:14:55.840
<v Speaker 1>like if the developers had accidentally left something there, that

0:14:55.880 --> 0:14:58.440
<v Speaker 1>would be okay. But it would be against the rules

0:14:58.480 --> 0:15:02.240
<v Speaker 1>to say, alter a games code in some way to

0:15:02.320 --> 0:15:05.000
<v Speaker 1>give you an advantage, to hack the game to change

0:15:05.040 --> 0:15:07.720
<v Speaker 1>the game. That would be against the rules. So you

0:15:07.760 --> 0:15:10.960
<v Speaker 1>can sort of cheat under certain circumstances, but you can't

0:15:11.000 --> 0:15:14.080
<v Speaker 1>cheat in other's I guess let's talk about an example

0:15:14.080 --> 0:15:17.880
<v Speaker 1>of a speed run cheat. A Minecraft player who uses

0:15:17.920 --> 0:15:21.560
<v Speaker 1>the handled Dream, one of the most popular Minecraft streamers

0:15:21.600 --> 0:15:25.400
<v Speaker 1>out there, completed a speed run and Minecraft in that

0:15:25.480 --> 0:15:28.320
<v Speaker 1>broke records, And you might wonder how the heck you

0:15:28.360 --> 0:15:31.400
<v Speaker 1>speed run a game like Minecraft if you're only kind

0:15:31.400 --> 0:15:33.640
<v Speaker 1>of familiar with Minecraft. I mean, most people think of

0:15:33.680 --> 0:15:37.160
<v Speaker 1>that as a crafting game that really doesn't have an

0:15:37.320 --> 0:15:40.880
<v Speaker 1>end to it. Well, there is a quote unquote end

0:15:41.040 --> 0:15:44.680
<v Speaker 1>to Minecraft, which involves confronting a monster called the nether

0:15:44.800 --> 0:15:48.200
<v Speaker 1>Dragon and defeating it. But in order to even do that,

0:15:48.240 --> 0:15:51.200
<v Speaker 1>you first have to craft some special items, and you

0:15:51.280 --> 0:15:55.320
<v Speaker 1>do that using some really rare raw materials, and so

0:15:55.520 --> 0:15:59.200
<v Speaker 1>speed runs hinge on how quickly you can accumulate those

0:15:59.280 --> 0:16:02.400
<v Speaker 1>raw materials so that you can journey to the nether

0:16:02.480 --> 0:16:07.400
<v Speaker 1>Dragon and then hopefully defeat it. Now, those rare items,

0:16:07.440 --> 0:16:12.120
<v Speaker 1>their appearance depends upon r n G or random number generation.

0:16:12.600 --> 0:16:16.360
<v Speaker 1>That is, there's a a certain percentage chance for those

0:16:16.440 --> 0:16:21.120
<v Speaker 1>items to appear under certain circumstances, but it's not a guarantee.

0:16:21.120 --> 0:16:23.840
<v Speaker 1>It's just a chance, and a random number generator, which

0:16:23.880 --> 0:16:27.440
<v Speaker 1>is essentially the equivalent of rolling dice, determines if the

0:16:27.480 --> 0:16:30.360
<v Speaker 1>item drops or not. So one of the items that

0:16:30.480 --> 0:16:33.680
<v Speaker 1>Dream needed to complete the speed run had just a

0:16:33.760 --> 0:16:36.640
<v Speaker 1>four point seven percent chance to drop under a specific

0:16:36.680 --> 0:16:38.600
<v Speaker 1>set of circumstances. I'm not going to go into all

0:16:38.600 --> 0:16:43.160
<v Speaker 1>the details. They're not important. Dream, however, was incredibly lucky,

0:16:43.200 --> 0:16:49.880
<v Speaker 1>like unbelievably lucky, because ultimately Dreams you know, results were

0:16:49.880 --> 0:16:55.000
<v Speaker 1>more like a fift drop return instead of four point seven. Now,

0:16:55.040 --> 0:16:58.360
<v Speaker 1>that raised concerns that Dream was playing Minecraft on an

0:16:58.400 --> 0:17:02.320
<v Speaker 1>altered or customized game that boosted the drop rate of

0:17:02.360 --> 0:17:06.200
<v Speaker 1>those specific items, and that conclusion seemed pretty certain because

0:17:06.200 --> 0:17:08.919
<v Speaker 1>the drop frequency was just way too high to be

0:17:09.040 --> 0:17:12.120
<v Speaker 1>up to chance. It would be like winning the lottery

0:17:12.240 --> 0:17:15.439
<v Speaker 1>three times in a row. But Dreams said that he

0:17:15.560 --> 0:17:18.760
<v Speaker 1>wasn't aware that there was any sort of modified game,

0:17:19.080 --> 0:17:22.320
<v Speaker 1>and that actually could be true. You see, Dream was

0:17:22.400 --> 0:17:26.639
<v Speaker 1>playing on a shared server. Now, in Minecraft, there are

0:17:26.640 --> 0:17:29.560
<v Speaker 1>two different ways you could play a game. You can

0:17:29.560 --> 0:17:32.600
<v Speaker 1>play a local game which runs on your machine, like

0:17:32.680 --> 0:17:37.520
<v Speaker 1>your PC, and this is a client side style of gaming.

0:17:37.520 --> 0:17:41.720
<v Speaker 1>Everything's running on the client, that being your machine. If

0:17:41.760 --> 0:17:45.480
<v Speaker 1>you install mods on your client based Minecraft game, well

0:17:45.480 --> 0:17:49.240
<v Speaker 1>then the mods you install they will affect your client

0:17:49.440 --> 0:17:53.480
<v Speaker 1>based gaming sessions. However, let's say you log into a

0:17:53.560 --> 0:17:56.639
<v Speaker 1>shared Minecraft world, one that other people can log into

0:17:56.640 --> 0:18:00.359
<v Speaker 1>as well. This is on a server, not on your client,

0:18:00.480 --> 0:18:04.440
<v Speaker 1>not on your PC. So your client based mods would

0:18:04.440 --> 0:18:08.159
<v Speaker 1>never apply to a server based game. Uh. You know,

0:18:08.200 --> 0:18:10.400
<v Speaker 1>you could have modified your game all you want when

0:18:10.400 --> 0:18:12.920
<v Speaker 1>you play privately on your computer, but when you play

0:18:12.920 --> 0:18:15.679
<v Speaker 1>on the server, you're playing by the server rules. The

0:18:15.720 --> 0:18:18.639
<v Speaker 1>only mods that could apply to the server would be

0:18:18.760 --> 0:18:22.760
<v Speaker 1>server side modifications. So what Dream was saying was that

0:18:22.800 --> 0:18:25.520
<v Speaker 1>the people who set up the game server that he

0:18:25.560 --> 0:18:29.200
<v Speaker 1>played on had boosted the drop rates and he didn't

0:18:29.240 --> 0:18:31.960
<v Speaker 1>know about it at the time, so it was still

0:18:32.040 --> 0:18:37.720
<v Speaker 1>kind of an instance of cheating, but not necessarily intentional cheating. Well,

0:18:37.720 --> 0:18:40.040
<v Speaker 1>when we come back, we'll talk about a few more

0:18:40.080 --> 0:18:43.960
<v Speaker 1>famous instances of cheating in video games, but first, let's

0:18:44.000 --> 0:18:54.600
<v Speaker 1>take this quick break. All right, let's talk about online

0:18:54.680 --> 0:18:58.640
<v Speaker 1>games and cheating. You can pretty much bet that if

0:18:58.760 --> 0:19:01.800
<v Speaker 1>a game games pop pularity, and if there's any sort

0:19:01.800 --> 0:19:05.280
<v Speaker 1>of competition in that game, hackers will try to create

0:19:05.320 --> 0:19:08.240
<v Speaker 1>tools that will change that game in some way, including

0:19:08.280 --> 0:19:12.600
<v Speaker 1>ways that can give players certain advantages. UH. There are

0:19:12.600 --> 0:19:16.520
<v Speaker 1>a lot of common examples of this. Uh, for example,

0:19:16.520 --> 0:19:19.960
<v Speaker 1>in the first person or a third person shooter genres.

0:19:20.680 --> 0:19:23.480
<v Speaker 1>There are some very common ones like aim bot and

0:19:23.600 --> 0:19:28.600
<v Speaker 1>wall hacks and recoil elimination. So aim bot cheats are

0:19:28.640 --> 0:19:32.359
<v Speaker 1>pretty self explanatory. These are cheats that assist players in

0:19:32.600 --> 0:19:36.920
<v Speaker 1>locking onto an opponent to aim at someone. Some aim

0:19:36.960 --> 0:19:39.640
<v Speaker 1>bots are less obvious than others, but if you've ever

0:19:39.680 --> 0:19:44.679
<v Speaker 1>watched gameplay that showed someone just instantly locking onto opponents heads,

0:19:44.920 --> 0:19:47.679
<v Speaker 1>even if those opponents are obscured by stuff like smoke

0:19:48.359 --> 0:19:50.920
<v Speaker 1>or cover, or they're so far away that you can't

0:19:50.920 --> 0:19:53.520
<v Speaker 1>even really see them on the screen, there's a good

0:19:53.600 --> 0:19:56.320
<v Speaker 1>chance that an aim bot played a part in that.

0:19:57.240 --> 0:20:00.520
<v Speaker 1>Now this does get a little muddy because we are

0:20:00.880 --> 0:20:03.920
<v Speaker 1>now in the era of cross platform play, and this

0:20:04.000 --> 0:20:07.359
<v Speaker 1>changes things. See, if you have a really skilled player

0:20:07.480 --> 0:20:10.920
<v Speaker 1>who uses a keyboard and mouse to play first person shooters,

0:20:11.520 --> 0:20:13.920
<v Speaker 1>they might refine their skills and be able to hit

0:20:13.960 --> 0:20:18.680
<v Speaker 1>headshots way more frequently than your average player can, and

0:20:18.800 --> 0:20:21.640
<v Speaker 1>they could just be relying on legit skills. They're they're

0:20:21.680 --> 0:20:24.480
<v Speaker 1>just that good. It doesn't mean they've got to hit

0:20:24.600 --> 0:20:28.040
<v Speaker 1>every single shot. But their precision that they have with

0:20:28.080 --> 0:20:31.560
<v Speaker 1>a mouse, particularly when they've dialed in the mouse sensitivity

0:20:31.640 --> 0:20:35.240
<v Speaker 1>to their preference, they can zero in on targets really

0:20:35.280 --> 0:20:39.760
<v Speaker 1>accurately and quickly. But contrast that with someone who's playing

0:20:39.920 --> 0:20:43.439
<v Speaker 1>the same video game but on a console, not on

0:20:43.480 --> 0:20:47.000
<v Speaker 1>a PC, and they're using a game pad of some sort.

0:20:48.240 --> 0:20:51.840
<v Speaker 1>Game pads typically are far less precise. Some games allow

0:20:51.920 --> 0:20:56.040
<v Speaker 1>players to change controller sensitivity, but you're still left with

0:20:56.160 --> 0:20:58.840
<v Speaker 1>the fact that you're using a pair of thumbsticks or

0:20:59.040 --> 0:21:02.560
<v Speaker 1>maybe a thumbstick in a direction pad or whatever. It's

0:21:02.600 --> 0:21:04.440
<v Speaker 1>just not going to give the player the same level

0:21:04.480 --> 0:21:08.840
<v Speaker 1>of responsiveness and precision as a mouse would. And if

0:21:08.840 --> 0:21:13.320
<v Speaker 1>the game supports cross platform play, in which console players

0:21:13.440 --> 0:21:16.719
<v Speaker 1>and PC players can be matched up in the same match.

0:21:17.600 --> 0:21:20.639
<v Speaker 1>That creates a skilled gap. You might have someone who's

0:21:20.760 --> 0:21:24.080
<v Speaker 1>really good at console gaming and they're having trouble against

0:21:24.080 --> 0:21:27.440
<v Speaker 1>you know, moderately skilled PC gamers. But it's not because

0:21:27.520 --> 0:21:30.600
<v Speaker 1>the PC gamers are necessarily better at the game. It

0:21:30.680 --> 0:21:34.919
<v Speaker 1>might be because their control scheme just natively gives them

0:21:34.960 --> 0:21:38.720
<v Speaker 1>a slight advantage, and that's all it takes. To that end,

0:21:39.200 --> 0:21:42.960
<v Speaker 1>a lot of console games include an aim assist feature,

0:21:43.280 --> 0:21:46.800
<v Speaker 1>so it's kind of like driver assist with cars. The

0:21:46.880 --> 0:21:50.400
<v Speaker 1>aim assist doesn't totally take over for players the way

0:21:50.400 --> 0:21:54.680
<v Speaker 1>an aim bot program could. Instead, it helps dial in

0:21:55.000 --> 0:21:57.600
<v Speaker 1>aim a little bit. So if you were direct your

0:21:57.640 --> 0:22:01.000
<v Speaker 1>sites toward an opponent, the game assist might do the

0:22:01.080 --> 0:22:03.560
<v Speaker 1>last five or ten percent to help you lock on

0:22:03.720 --> 0:22:06.760
<v Speaker 1>for your shot, because otherwise your control mechanism of the

0:22:06.800 --> 0:22:10.120
<v Speaker 1>game pad would put you at a disadvantage against people

0:22:10.160 --> 0:22:13.040
<v Speaker 1>who are playing with mouse and keyboard. Now, I've actually

0:22:13.040 --> 0:22:16.920
<v Speaker 1>followed some pro gamers who use controllers with certain FPS

0:22:17.000 --> 0:22:20.200
<v Speaker 1>titles like Call of Duty war Zone, and I've seen

0:22:20.680 --> 0:22:23.919
<v Speaker 1>some of those players get banned, and they weren't banned

0:22:23.920 --> 0:22:25.720
<v Speaker 1>for well, they were banned for cheating, but it turned

0:22:25.720 --> 0:22:28.679
<v Speaker 1>out they weren't cheating, and after an investigation, they had

0:22:28.680 --> 0:22:31.640
<v Speaker 1>their accounts restored because it turned out, you know, they

0:22:31.640 --> 0:22:34.720
<v Speaker 1>weren't relying on aim bots. Instead, they were just really

0:22:34.920 --> 0:22:39.959
<v Speaker 1>skilled players, and their style of play also incorporated a

0:22:40.000 --> 0:22:42.119
<v Speaker 1>little bit of aim assist because they were using a

0:22:42.200 --> 0:22:45.360
<v Speaker 1>game pad, so they weren't cheating. They were pairing game

0:22:45.440 --> 0:22:48.080
<v Speaker 1>systems with their skill level at to play at the

0:22:48.119 --> 0:22:50.560
<v Speaker 1>top of their capability, and they were just really darn good.

0:22:51.200 --> 0:22:54.600
<v Speaker 1>But there are cases in which it's no question that

0:22:54.720 --> 0:22:57.400
<v Speaker 1>a player is using an aim bot, and this extends

0:22:57.480 --> 0:23:01.280
<v Speaker 1>even to professional e sports level. In famous instance of

0:23:01.320 --> 0:23:04.640
<v Speaker 1>this happened in two thousand eighteen in a counter Strike tournament.

0:23:05.160 --> 0:23:08.119
<v Speaker 1>Counter Strike is a multiplayer shooter game in which you've

0:23:08.160 --> 0:23:11.439
<v Speaker 1>got two teams of players competing against each other. It

0:23:11.520 --> 0:23:14.040
<v Speaker 1>has its own fascinating history. I may have to do

0:23:14.240 --> 0:23:16.680
<v Speaker 1>episodes about counter Strike at some point. It started off

0:23:16.720 --> 0:23:19.080
<v Speaker 1>as a mod for Half Life way back in two

0:23:19.119 --> 0:23:22.760
<v Speaker 1>thousand and people still compete in counter Strike tournaments to

0:23:22.800 --> 0:23:26.600
<v Speaker 1>this day now. In one two thousand eighteen tournament, there

0:23:26.640 --> 0:23:30.000
<v Speaker 1>was a player who used the handle Forsaken. He was

0:23:30.080 --> 0:23:33.040
<v Speaker 1>performing at a level that was truly astounding. He was

0:23:33.160 --> 0:23:37.480
<v Speaker 1>zeroing in on opponents, particularly with headshots, with an almost

0:23:37.560 --> 0:23:41.720
<v Speaker 1>inhuman like precision. In fact, not not almost. The tournament

0:23:41.800 --> 0:23:45.280
<v Speaker 1>admins stopped the play fairly early on in order to

0:23:45.320 --> 0:23:48.840
<v Speaker 1>investigate Forsaken's PC because they thought something hinky was going on,

0:23:49.480 --> 0:23:51.600
<v Speaker 1>and they found he was running an aim bought hack

0:23:51.720 --> 0:23:54.840
<v Speaker 1>program that gave him the uncanny ability to lock onto

0:23:54.880 --> 0:23:58.800
<v Speaker 1>opponents and wipe them out. Forsaken had named the files

0:23:59.240 --> 0:24:03.119
<v Speaker 1>word e x E in his cheap folder kind of

0:24:03.160 --> 0:24:05.359
<v Speaker 1>as a way to throw people off the scent of

0:24:05.400 --> 0:24:08.439
<v Speaker 1>what he was doing. It did not work. He was

0:24:08.480 --> 0:24:12.160
<v Speaker 1>caught anyway, and later the whole work e XC thing

0:24:12.240 --> 0:24:14.399
<v Speaker 1>became a meme. You would hear streamers say stuff like,

0:24:15.080 --> 0:24:16.919
<v Speaker 1>I guess I should have turned on work e x

0:24:16.960 --> 0:24:20.040
<v Speaker 1>C after getting eliminated to that kind of thing. Anyway,

0:24:20.440 --> 0:24:23.560
<v Speaker 1>four seconds team was disqualified as a result of that.

0:24:24.080 --> 0:24:27.480
<v Speaker 1>Wall hacks are a little bit different. A wall hack

0:24:27.680 --> 0:24:30.159
<v Speaker 1>is any sort of cheat that allows a player to

0:24:30.200 --> 0:24:34.440
<v Speaker 1>see opponents, uh or maybe just other players, not just opponents,

0:24:34.760 --> 0:24:38.359
<v Speaker 1>even if those players are otherwise obscured behind something that

0:24:38.400 --> 0:24:41.200
<v Speaker 1>you would not be able to see through. So imagine

0:24:41.240 --> 0:24:42.919
<v Speaker 1>that you're able to see if someone is on the

0:24:42.920 --> 0:24:45.640
<v Speaker 1>other side of a wall, or on the other side

0:24:45.640 --> 0:24:47.840
<v Speaker 1>of a hill, or right around a corner or whatever.

0:24:48.320 --> 0:24:52.200
<v Speaker 1>Obviously that would give you a huge advantage. One of

0:24:52.240 --> 0:24:56.280
<v Speaker 1>the giveaways that someone is using wall hacks is when

0:24:56.280 --> 0:24:59.440
<v Speaker 1>they start doing what's called pre firing. That is, they

0:24:59.480 --> 0:25:03.399
<v Speaker 1>start airing their weapon towards you before you're even in view,

0:25:04.000 --> 0:25:06.720
<v Speaker 1>So they're firing at where you're going to be, but

0:25:07.480 --> 0:25:09.680
<v Speaker 1>at least theoretically, there's no way they would have known

0:25:09.680 --> 0:25:11.679
<v Speaker 1>that that's where you are going to be. So if

0:25:11.680 --> 0:25:14.239
<v Speaker 1>someone starts firing down the hallway before you even come

0:25:14.280 --> 0:25:17.080
<v Speaker 1>around the corner, that could be a case of them

0:25:17.160 --> 0:25:20.480
<v Speaker 1>using wall hacks. Now, this is also not always clear cut.

0:25:20.840 --> 0:25:23.600
<v Speaker 1>A lot of games incorporate stuff like three D audio,

0:25:23.760 --> 0:25:26.920
<v Speaker 1>So if your opponent is just really observant and they

0:25:26.920 --> 0:25:29.679
<v Speaker 1>have a really good pair of headphones, they might be

0:25:29.720 --> 0:25:32.040
<v Speaker 1>able to hear that someone is coming down the hall

0:25:32.119 --> 0:25:34.119
<v Speaker 1>and they anticipate you coming around the corner and they

0:25:34.119 --> 0:25:37.000
<v Speaker 1>just start firing, and you know, it can look like

0:25:37.040 --> 0:25:40.240
<v Speaker 1>they're cheating, but in reality, they're just relying upon information

0:25:40.280 --> 0:25:42.520
<v Speaker 1>within the game. But a lot of these games also

0:25:42.520 --> 0:25:45.359
<v Speaker 1>include the ability for players who have been eliminated to

0:25:45.480 --> 0:25:48.879
<v Speaker 1>view a cam of their opponent, which is really useful.

0:25:49.080 --> 0:25:50.960
<v Speaker 1>I mean, you might just use it in order to

0:25:51.000 --> 0:25:52.960
<v Speaker 1>get you know, a better at a game, Like you

0:25:52.960 --> 0:25:55.040
<v Speaker 1>can see what you did wrong because you're looking at

0:25:55.040 --> 0:25:58.160
<v Speaker 1>it from your opponent's point of view. But you can

0:25:58.240 --> 0:26:02.040
<v Speaker 1>also sometimes tell if someone is cheating. So let's say

0:26:02.040 --> 0:26:05.199
<v Speaker 1>you're watching a deathcam after you've been eliminated, and you

0:26:05.280 --> 0:26:08.359
<v Speaker 1>notice that the player was tracking you before they could

0:26:08.400 --> 0:26:12.600
<v Speaker 1>even possibly see you, Like their radical is right where

0:26:12.640 --> 0:26:15.960
<v Speaker 1>you were the whole time before you come around the corner.

0:26:16.560 --> 0:26:19.160
<v Speaker 1>That pretty much tells you that that person is probably

0:26:19.240 --> 0:26:22.520
<v Speaker 1>using a wall hack. And there's been some pretty notable

0:26:22.600 --> 0:26:25.359
<v Speaker 1>cases in which players were seen to have relied on

0:26:25.520 --> 0:26:29.560
<v Speaker 1>these kinds of hacks and they gave themselves away. Sometimes

0:26:29.560 --> 0:26:32.840
<v Speaker 1>this pops up and streaming and again, streaming like e sports,

0:26:33.320 --> 0:26:36.200
<v Speaker 1>can be a way to potentially make money by playing

0:26:36.280 --> 0:26:40.080
<v Speaker 1>video games, so obviously there is something valuable at stake here.

0:26:40.119 --> 0:26:44.639
<v Speaker 1>It's not just you know, bragging rights. Artificially boosting your

0:26:44.640 --> 0:26:47.720
<v Speaker 1>bragging rights at a game. There can be real money involved.

0:26:47.920 --> 0:26:50.679
<v Speaker 1>So there are streamers who gain a following because they

0:26:50.720 --> 0:26:54.280
<v Speaker 1>seem to be amazing at certain games, and sometimes these

0:26:54.280 --> 0:26:57.119
<v Speaker 1>streamers get exposed for using hacks, and sometimes they do

0:26:57.160 --> 0:26:59.440
<v Speaker 1>it to themselves. In fact, this is true for all

0:26:59.440 --> 0:27:03.639
<v Speaker 1>sorts of hack. Typically, the process for using hacks is,

0:27:04.359 --> 0:27:07.720
<v Speaker 1>you know, whatever game you're playing, you go searching to

0:27:07.760 --> 0:27:11.280
<v Speaker 1>see what kind of hack engines are available for that

0:27:11.359 --> 0:27:14.280
<v Speaker 1>particular build of the game. There's some hack engines that

0:27:14.359 --> 0:27:18.359
<v Speaker 1>cover multiple titles, and you would download that and install

0:27:18.400 --> 0:27:22.399
<v Speaker 1>it on your machine. Sometimes they're freely distributed. Sometimes you

0:27:22.400 --> 0:27:25.080
<v Speaker 1>actually have to pay to use those hacks. Sometimes it's

0:27:25.080 --> 0:27:29.000
<v Speaker 1>a subscription service. So you install the hack on your

0:27:29.040 --> 0:27:31.160
<v Speaker 1>machine and you run the hack at the same time

0:27:31.200 --> 0:27:33.719
<v Speaker 1>as you're running your game, and the hack typically has

0:27:33.760 --> 0:27:36.000
<v Speaker 1>a window that has a menu in it and allows

0:27:36.040 --> 0:27:39.000
<v Speaker 1>you to choose which features you turn on and which

0:27:39.000 --> 0:27:41.520
<v Speaker 1>ones you don't. The more you turn on, the more

0:27:41.600 --> 0:27:44.719
<v Speaker 1>likely your activities are going to come across as hacking.

0:27:44.840 --> 0:27:47.399
<v Speaker 1>Right Like if you if you said everything to on,

0:27:48.200 --> 0:27:50.600
<v Speaker 1>it's gonna be pretty obvious that you are not playing

0:27:50.640 --> 0:27:52.840
<v Speaker 1>in a normal way. So a lot of hackers are

0:27:52.840 --> 0:27:56.399
<v Speaker 1>a lot of cheaters. Rather will only select certain ones

0:27:57.040 --> 0:28:00.439
<v Speaker 1>under certain conditions in order to kind of screw below

0:28:00.480 --> 0:28:04.720
<v Speaker 1>the radar and not get detected for for cheating and UH.

0:28:04.840 --> 0:28:06.720
<v Speaker 1>The other important part is you want to make sure

0:28:07.160 --> 0:28:09.920
<v Speaker 1>that you're only if you're streaming, you're only sending out

0:28:10.080 --> 0:28:13.320
<v Speaker 1>the game view of what's going on, because you don't

0:28:13.359 --> 0:28:16.879
<v Speaker 1>want to show people that you've got a hack engine running.

0:28:17.600 --> 0:28:21.240
<v Speaker 1>But several times streamers have accidentally revealed that they were

0:28:21.320 --> 0:28:24.440
<v Speaker 1>using hacks as they were playing. For example, if the

0:28:24.520 --> 0:28:27.320
<v Speaker 1>streamers using wall hacks and they forget to send out

0:28:27.400 --> 0:28:31.520
<v Speaker 1>the version of their stream that doesn't show the wall

0:28:31.560 --> 0:28:35.439
<v Speaker 1>hack exposed players, that's dead giveaway. Viewers will see that

0:28:35.600 --> 0:28:38.680
<v Speaker 1>indicators that should not be there are up in view

0:28:38.880 --> 0:28:41.720
<v Speaker 1>and they'll know right away that that person is cheating.

0:28:42.120 --> 0:28:45.280
<v Speaker 1>For that reason, most wall hacks include options that allow

0:28:45.320 --> 0:28:49.160
<v Speaker 1>streamers to send out a feed there's a different view

0:28:49.280 --> 0:28:54.120
<v Speaker 1>for audiences so that they don't see the outlined opponents.

0:28:54.120 --> 0:28:56.680
<v Speaker 1>But you gotta remember to select that stuff first, and

0:28:56.720 --> 0:29:00.320
<v Speaker 1>not everyone does UH. In other cases, streamers have acts

0:29:00.160 --> 0:29:03.320
<v Speaker 1>the screen shared a screen that had their hack menu up.

0:29:03.920 --> 0:29:08.000
<v Speaker 1>Some hacks for games include multiple options, like maybe you

0:29:08.040 --> 0:29:10.160
<v Speaker 1>don't want to have aimbot on, but you do want

0:29:10.200 --> 0:29:12.600
<v Speaker 1>to reduce the recoil for your guns so that you

0:29:12.640 --> 0:29:16.240
<v Speaker 1>know once you walk onto someone and you start firing,

0:29:16.640 --> 0:29:18.880
<v Speaker 1>you can keep your gun trained on them without worrying

0:29:18.920 --> 0:29:22.320
<v Speaker 1>about the gun recoiling out of the way. Now, skilled gamers,

0:29:22.920 --> 0:29:25.720
<v Speaker 1>they learn how each weapon in a game will handle.

0:29:25.840 --> 0:29:29.240
<v Speaker 1>They will learn that recoil pattern so that they can

0:29:29.280 --> 0:29:31.920
<v Speaker 1>counteract it with their own skill. So like if a

0:29:32.040 --> 0:29:35.440
<v Speaker 1>machine gun tends to recoil so that moves up into

0:29:35.520 --> 0:29:40.360
<v Speaker 1>the left, they will automatically control the gun and and

0:29:40.400 --> 0:29:42.880
<v Speaker 1>move it sort of down into the right to counteract

0:29:43.360 --> 0:29:46.800
<v Speaker 1>that tendency. Or you know, you could just install hacks

0:29:46.800 --> 0:29:49.120
<v Speaker 1>and use a cheat code to do it for you. Well,

0:29:49.160 --> 0:29:51.680
<v Speaker 1>there's been a few cases where players have done this

0:29:51.760 --> 0:29:54.240
<v Speaker 1>and they've forgotten to hide it. For example, a streamer

0:29:54.240 --> 0:29:57.520
<v Speaker 1>who used the handle Mr Gold's got caught when he

0:29:57.600 --> 0:29:59.880
<v Speaker 1>was playing a first person shooter. It was it was

0:30:00.000 --> 0:30:02.600
<v Speaker 1>Call of Duty war Zone, and he was running hacks

0:30:02.600 --> 0:30:05.160
<v Speaker 1>at the time. He forgot to hide the hacks window

0:30:05.320 --> 0:30:08.960
<v Speaker 1>before he started streaming, and soon his audience was clipping

0:30:09.240 --> 0:30:12.719
<v Speaker 1>that stream and then sharing those clips on social media,

0:30:13.160 --> 0:30:16.640
<v Speaker 1>and Mr Gold's ultimately received a ban from Twitch as

0:30:16.680 --> 0:30:19.280
<v Speaker 1>a result. And that's a big deal when you're a

0:30:19.320 --> 0:30:21.920
<v Speaker 1>pro gamer. I mean, that's where your money is coming.

0:30:21.960 --> 0:30:24.160
<v Speaker 1>From and it's not like you're likely to land a

0:30:24.200 --> 0:30:28.000
<v Speaker 1>sponsorship deal if your rep happens to be associated with cheating.

0:30:28.440 --> 0:30:31.520
<v Speaker 1>Another example was with a streamer who used the handle

0:30:31.840 --> 0:30:35.040
<v Speaker 1>miss q Jemini. She had been playing in a game

0:30:35.040 --> 0:30:38.600
<v Speaker 1>of Counterstrike and revealed accidentally that she was using cheats.

0:30:38.680 --> 0:30:41.720
<v Speaker 1>She activated the cheats in the middle of the stream.

0:30:41.760 --> 0:30:44.000
<v Speaker 1>She was unaware that her stream could actually see it,

0:30:44.320 --> 0:30:46.480
<v Speaker 1>and she tried to cover it up and explain it away,

0:30:46.520 --> 0:30:48.640
<v Speaker 1>saying like, oh, this is why you don't give people

0:30:48.680 --> 0:30:51.560
<v Speaker 1>access to your PC, but you know, she still had

0:30:51.560 --> 0:30:55.000
<v Speaker 1>her channel banned as a result. Now, to counteract hacks,

0:30:55.080 --> 0:30:57.960
<v Speaker 1>companies have created software designed to detect the presence of

0:30:58.000 --> 0:31:00.360
<v Speaker 1>stuff like aim bots and that kind of thing, and

0:31:00.440 --> 0:31:02.800
<v Speaker 1>some of them are client based, meaning that the software

0:31:02.880 --> 0:31:06.000
<v Speaker 1>runs on your computer locally. Uh. The anti cheat software

0:31:06.080 --> 0:31:08.920
<v Speaker 1>is usually bundled with the game itself, and it's kind

0:31:08.960 --> 0:31:12.680
<v Speaker 1>of like anti virus software. It's typically looking for examples

0:31:12.720 --> 0:31:16.800
<v Speaker 1>of well known identified cheat hacks and it blocks them

0:31:16.800 --> 0:31:19.160
<v Speaker 1>from working or just doesn't allow you to even play

0:31:19.160 --> 0:31:22.120
<v Speaker 1>the game and launch it at all. But there are

0:31:22.120 --> 0:31:25.720
<v Speaker 1>also server side anti cheap programs. Fair Fight is an

0:31:25.720 --> 0:31:29.360
<v Speaker 1>example of this, and as the name says. Server side

0:31:29.400 --> 0:31:32.760
<v Speaker 1>anti cheap programs sit on the server you log into

0:31:32.920 --> 0:31:36.080
<v Speaker 1>for online multiplayer games, so it's not on your PC,

0:31:36.720 --> 0:31:39.280
<v Speaker 1>it's on the server that is hosting the game. So

0:31:39.400 --> 0:31:42.440
<v Speaker 1>every gamer who logs into that server has the same

0:31:42.480 --> 0:31:46.560
<v Speaker 1>anti cheat software that's scanning for examples of hacks. Both

0:31:46.600 --> 0:31:49.600
<v Speaker 1>client and server side anti cheap programs are not perfect.

0:31:49.840 --> 0:31:52.480
<v Speaker 1>Hackers are always looking for new ways to exploit a

0:31:52.560 --> 0:31:55.400
<v Speaker 1>game and create advantages, and it's not like anti cheat

0:31:55.480 --> 0:31:57.880
<v Speaker 1>software has some sort of magic way to stay up

0:31:57.880 --> 0:32:01.120
<v Speaker 1>to date and know what's going on. Some games like

0:32:01.280 --> 0:32:04.160
<v Speaker 1>war Zone, which you know, as I said, was as

0:32:04.160 --> 0:32:05.720
<v Speaker 1>a variant of Call of Duty. It's a free to

0:32:05.800 --> 0:32:08.880
<v Speaker 1>play version of it, they go through cycles in which

0:32:09.200 --> 0:32:12.320
<v Speaker 1>cheaters will start to flood servers. It will just be

0:32:12.480 --> 0:32:16.000
<v Speaker 1>rampant cheating in various ways, and then you'll see a

0:32:16.040 --> 0:32:19.760
<v Speaker 1>big purge where thousands of accounts get banned and new

0:32:19.840 --> 0:32:22.920
<v Speaker 1>anti cheat methods are put into place, and then the

0:32:22.960 --> 0:32:27.200
<v Speaker 1>whole cycle slowly repeats itself. Now, clearly playing against cheaters

0:32:27.240 --> 0:32:29.880
<v Speaker 1>is frustrating. It can lead to people quitting a game,

0:32:30.160 --> 0:32:32.959
<v Speaker 1>so companies have a vested interest in cutting back on cheating,

0:32:33.280 --> 0:32:36.560
<v Speaker 1>but sometimes that's just easier said than done. And of

0:32:36.600 --> 0:32:39.680
<v Speaker 1>course there are other types of cheating that don't involve

0:32:39.800 --> 0:32:43.400
<v Speaker 1>direct hacking either. We'll talk about those a bit more

0:32:43.520 --> 0:32:53.280
<v Speaker 1>when we come back. Before the break I talked about

0:32:53.400 --> 0:32:56.880
<v Speaker 1>there are types of cheating that don't involve hacking. Uh.

0:32:57.040 --> 0:32:59.440
<v Speaker 1>This is just simple stuff. I'm talking about stuff like

0:32:59.480 --> 0:33:03.000
<v Speaker 1>streams sniping. Uh. This is when you've got someone who's

0:33:03.080 --> 0:33:05.920
<v Speaker 1>streaming their gameplay of a multiplayer game. Maybe it's a

0:33:05.920 --> 0:33:09.760
<v Speaker 1>pro gamer, you know, and the fact that they're streaming

0:33:09.840 --> 0:33:13.240
<v Speaker 1>live means other people can see what game they're playing,

0:33:13.600 --> 0:33:16.520
<v Speaker 1>what server they're on, and where they might be within

0:33:16.600 --> 0:33:19.440
<v Speaker 1>the game. So that means they could potentially jump into

0:33:19.480 --> 0:33:22.400
<v Speaker 1>a game with that player and target them because they

0:33:22.440 --> 0:33:25.080
<v Speaker 1>have more information about the streamer than the streamer has

0:33:25.120 --> 0:33:28.560
<v Speaker 1>about them. So in a game like pub G, which

0:33:28.640 --> 0:33:32.440
<v Speaker 1>begins with everyone deciding where on this massive game map

0:33:32.520 --> 0:33:36.960
<v Speaker 1>they're going to start, this could be a really harmful

0:33:37.040 --> 0:33:40.280
<v Speaker 1>tool for at least harmful to the streamer, because if

0:33:40.280 --> 0:33:42.240
<v Speaker 1>people are watching the streamer and they know where the

0:33:42.280 --> 0:33:45.120
<v Speaker 1>streamer is headed at the beginning of a match, they

0:33:45.120 --> 0:33:47.600
<v Speaker 1>can try and head there too and potentially take the

0:33:47.640 --> 0:33:50.640
<v Speaker 1>streamer out before they can get any momentum going, so

0:33:50.720 --> 0:33:54.440
<v Speaker 1>that's stream sniping. But another common type of cheating is

0:33:54.920 --> 0:33:58.440
<v Speaker 1>when cheaters are collaborating or teaming up in games that

0:33:58.480 --> 0:34:01.400
<v Speaker 1>are meant for solo play. So this is particularly bad

0:34:01.440 --> 0:34:04.200
<v Speaker 1>in games like pub G where you might be playing

0:34:04.200 --> 0:34:07.360
<v Speaker 1>in solo mode, which is an everyone for themselves mode,

0:34:08.400 --> 0:34:11.200
<v Speaker 1>so it's solo Battle Royale. You start off with like

0:34:11.320 --> 0:34:14.480
<v Speaker 1>a hundred players and it comes down to the last

0:34:14.480 --> 0:34:18.719
<v Speaker 1>surviving player. You're supposed to treat it like it's you

0:34:18.840 --> 0:34:22.319
<v Speaker 1>against everybody else, But sometimes players will collude with one

0:34:22.320 --> 0:34:26.120
<v Speaker 1>another and they'll work together to help eliminate opponents and

0:34:26.160 --> 0:34:28.919
<v Speaker 1>thus reduce the risk of themselves losing until they get

0:34:28.920 --> 0:34:31.400
<v Speaker 1>down to the last couple. That sort of thing is

0:34:31.440 --> 0:34:34.440
<v Speaker 1>looked down upon. Usually it requires a moderator to look

0:34:34.480 --> 0:34:36.719
<v Speaker 1>into it to actually see that that's what's going on,

0:34:37.200 --> 0:34:40.520
<v Speaker 1>but it can result in moderators banning players if they

0:34:40.520 --> 0:34:43.759
<v Speaker 1>find it. But let's talk about a few instances of

0:34:43.800 --> 0:34:47.640
<v Speaker 1>how various people have dealt with cheaters in the past.

0:34:47.680 --> 0:34:50.520
<v Speaker 1>One game that has a hefty online presence is Grand

0:34:50.560 --> 0:34:53.080
<v Speaker 1>Theft Auto five, or g t A five as it

0:34:53.160 --> 0:34:55.880
<v Speaker 1>is otherwise known. G T A five has been a

0:34:55.920 --> 0:34:59.000
<v Speaker 1>real money maker for rock Star Games. The single player

0:34:59.120 --> 0:35:02.719
<v Speaker 1>version pub in two thousand thirteen, but eight years later

0:35:02.760 --> 0:35:06.760
<v Speaker 1>people are still pouring money into playing the online version,

0:35:07.120 --> 0:35:10.640
<v Speaker 1>so they're using real world money to buy in game

0:35:10.680 --> 0:35:14.680
<v Speaker 1>currency and then use that to purchase stuff within the game,

0:35:15.239 --> 0:35:19.279
<v Speaker 1>arranging from real estate to submarines, to aircraft and all

0:35:19.320 --> 0:35:22.680
<v Speaker 1>sorts of stuff. Well back in two thousand fifteen, a

0:35:22.760 --> 0:35:26.040
<v Speaker 1>gamer with a handle plucks Are uploaded a video showing

0:35:26.080 --> 0:35:29.840
<v Speaker 1>how he dealt with a particularly obnoxious hacker. The hacker,

0:35:30.160 --> 0:35:33.640
<v Speaker 1>who was using the handle Zamma Rath, had turned on

0:35:33.680 --> 0:35:36.600
<v Speaker 1>god mode, had a hack that was making this this

0:35:36.960 --> 0:35:41.320
<v Speaker 1>character immune to damage. You could not kill this character. However,

0:35:42.000 --> 0:35:45.000
<v Speaker 1>g T A five has rag doll physics, and as

0:35:45.040 --> 0:35:49.160
<v Speaker 1>that name suggests, these physics make characters go limp or

0:35:49.200 --> 0:35:53.080
<v Speaker 1>like a rag doll under certain conditions, which typically revolves

0:35:53.120 --> 0:35:56.239
<v Speaker 1>around getting knocked down or you know, getting killed, So

0:35:56.280 --> 0:35:59.040
<v Speaker 1>they flop around and players lose all control of the

0:35:59.120 --> 0:36:04.160
<v Speaker 1>characters until that animation stops. So Plucks are heard about.

0:36:04.160 --> 0:36:07.919
<v Speaker 1>This hacker got into an armored vehicle and tracked down

0:36:07.960 --> 0:36:11.360
<v Speaker 1>the hacker who was blasting other players with a rocket

0:36:11.400 --> 0:36:15.640
<v Speaker 1>launcher and then essentially just kept on running into the

0:36:15.680 --> 0:36:19.719
<v Speaker 1>player and using explosives to activate rag Doll over and

0:36:19.760 --> 0:36:23.040
<v Speaker 1>over again, so they he wasn't doing any damage to

0:36:23.160 --> 0:36:26.600
<v Speaker 1>Zama Wrath. Because of that god mode, Zama Wrath was unhurt,

0:36:27.040 --> 0:36:30.520
<v Speaker 1>but every single time an explosion or collision happened, it

0:36:30.520 --> 0:36:33.200
<v Speaker 1>would make Zama Wath go into Doll mode rag Doll mode.

0:36:33.400 --> 0:36:35.840
<v Speaker 1>So plucks Are just kept on doing that and trolled

0:36:35.920 --> 0:36:38.640
<v Speaker 1>Zama Wrath over and over and over again until the

0:36:38.800 --> 0:36:42.400
<v Speaker 1>hacker finally quit the game. What that kind of vigilante

0:36:42.480 --> 0:36:44.840
<v Speaker 1>justice has its own sort of element of satisfaction, but

0:36:44.880 --> 0:36:47.279
<v Speaker 1>obviously it's not a real solution to hackers. It just

0:36:47.360 --> 0:36:49.719
<v Speaker 1>means that a troll kind of gets a little taste

0:36:49.719 --> 0:36:53.480
<v Speaker 1>of their own medicine on occasion. Another example, and I've

0:36:53.480 --> 0:36:56.480
<v Speaker 1>actually seen versions of this happen in person, is when

0:36:56.520 --> 0:36:58.960
<v Speaker 1>a group of players will take it upon themselves to

0:36:59.080 --> 0:37:02.760
<v Speaker 1>punish a cheap or even if it means they lose

0:37:02.920 --> 0:37:05.480
<v Speaker 1>the game in the process. So there's a game that

0:37:05.520 --> 0:37:09.280
<v Speaker 1>had a really big popular boost in twenty called Fall Guys.

0:37:10.200 --> 0:37:12.280
<v Speaker 1>In this game, if you're not familiar with it, players

0:37:12.320 --> 0:37:16.760
<v Speaker 1>assume the role of these cute little jellybean looking critters

0:37:16.800 --> 0:37:20.759
<v Speaker 1>and they compete in a series of games as a

0:37:21.360 --> 0:37:24.879
<v Speaker 1>Battle Royal Finish. So you start with a large number

0:37:24.920 --> 0:37:28.040
<v Speaker 1>of players and each round that number gets whittled down

0:37:28.080 --> 0:37:31.040
<v Speaker 1>until you have one winner. So the goal is to

0:37:31.080 --> 0:37:33.799
<v Speaker 1>reach the end of the series of competitions and be

0:37:33.880 --> 0:37:36.560
<v Speaker 1>the soul winner. And while the game isn't exactly a

0:37:36.560 --> 0:37:39.759
<v Speaker 1>cutthroat style competition, you you still see cheaters on there

0:37:39.800 --> 0:37:42.600
<v Speaker 1>on occasion. These are folks who have downloaded hacks to

0:37:42.680 --> 0:37:45.640
<v Speaker 1>let them do stuff like float over a map. And

0:37:45.680 --> 0:37:49.160
<v Speaker 1>since a lot of the competitions involved navigating obstacle courses,

0:37:49.600 --> 0:37:51.920
<v Speaker 1>that means the characters have kind of a shortcut to

0:37:52.000 --> 0:37:54.919
<v Speaker 1>the finish line. Well, some of the competitions and fall

0:37:55.000 --> 0:37:59.840
<v Speaker 1>guys actually divide players up into temporary teams. So it

0:38:00.040 --> 0:38:03.520
<v Speaker 1>one case, and this was a version that was captured

0:38:03.560 --> 0:38:05.840
<v Speaker 1>on a stream by a player with a handle h

0:38:06.080 --> 0:38:09.440
<v Speaker 1>so so S Game or TIOS game, who, by the way,

0:38:09.520 --> 0:38:13.160
<v Speaker 1>was not the cheater, he was just capturing this The

0:38:13.320 --> 0:38:16.640
<v Speaker 1>players had collectively decided that they had had enough of

0:38:16.680 --> 0:38:20.360
<v Speaker 1>this hacker who had been just coasting through the earlier rounds.

0:38:20.960 --> 0:38:25.120
<v Speaker 1>So after the cheater had blatantly been breaking the rules,

0:38:25.239 --> 0:38:27.959
<v Speaker 1>it came down to a team based game in which

0:38:28.360 --> 0:38:31.719
<v Speaker 1>the remaining players divided up into three teams, and the

0:38:31.800 --> 0:38:34.719
<v Speaker 1>cheater was on the Red team, and the goal of

0:38:34.719 --> 0:38:37.640
<v Speaker 1>this particular mini game was to collect eggs on a

0:38:37.760 --> 0:38:41.520
<v Speaker 1>level and throw them into your team's collection point. Meanwhile

0:38:41.560 --> 0:38:43.920
<v Speaker 1>other teams are trying to steal your eggs and protect

0:38:43.920 --> 0:38:46.399
<v Speaker 1>their own eggs. Well, the other players in the Red

0:38:46.440 --> 0:38:49.080
<v Speaker 1>team didn't want to see the cheater get any further

0:38:49.160 --> 0:38:52.000
<v Speaker 1>in the game, so they worked against their own self

0:38:52.040 --> 0:38:55.480
<v Speaker 1>interest and they helped the other two teams. They ended

0:38:55.560 --> 0:38:57.959
<v Speaker 1>up grabbing their own eggs out of their collection point

0:38:58.040 --> 0:39:00.960
<v Speaker 1>and chucking them out, And I meant everyone on the

0:39:01.000 --> 0:39:03.920
<v Speaker 1>Red team got eliminated, but that also meant the hacker

0:39:03.960 --> 0:39:06.360
<v Speaker 1>would not be able to go any further in that game.

0:39:06.800 --> 0:39:09.600
<v Speaker 1>It was essentially a collective message of hey, stop trying

0:39:09.640 --> 0:39:12.520
<v Speaker 1>to ruin this for other people to that hacker. Another

0:39:12.800 --> 0:39:16.520
<v Speaker 1>famous example of a hacker getting pooned was someone who

0:39:16.600 --> 0:39:19.760
<v Speaker 1>was going by the unlikely handle of Okay Savings Bank.

0:39:20.440 --> 0:39:24.120
<v Speaker 1>They were playing the fighting game Teken, in which players

0:39:24.160 --> 0:39:26.680
<v Speaker 1>can select from a roster of fighters and they compete

0:39:26.680 --> 0:39:28.839
<v Speaker 1>against each other. So Tekens kind of in the same

0:39:28.880 --> 0:39:32.800
<v Speaker 1>category of games as Mortal Kombat and Street Fighter. Okay

0:39:32.800 --> 0:39:35.839
<v Speaker 1>Savings Bank was clearly up to no good because the

0:39:35.880 --> 0:39:39.279
<v Speaker 1>fighter they were using was called double Kazumi. And here's

0:39:39.280 --> 0:39:41.880
<v Speaker 1>the thing that that character was not a selectable character

0:39:42.200 --> 0:39:44.960
<v Speaker 1>for multiplayer. You had to cheat to be able to

0:39:45.080 --> 0:39:48.640
<v Speaker 1>use this character and multiplayer, so something was hanky. Anyway,

0:39:49.280 --> 0:39:53.880
<v Speaker 1>Double Kazumi is a particularly powerful character, and so this

0:39:53.880 --> 0:39:58.080
<v Speaker 1>this player was just breezing through the competition until by

0:39:58.200 --> 0:40:02.560
<v Speaker 1>random chance, they paired against a guy named Jay men By,

0:40:03.040 --> 0:40:07.920
<v Speaker 1>better known as the his pro gamer handle Knee. Knee

0:40:07.960 --> 0:40:12.040
<v Speaker 1>is an incredibly skilled the Teken player like championship level

0:40:12.080 --> 0:40:14.560
<v Speaker 1>tech in player, and it took a little bit of

0:40:14.560 --> 0:40:16.560
<v Speaker 1>time for him to get his groove against you know,

0:40:16.800 --> 0:40:21.160
<v Speaker 1>the hacker. But Knee totally schooled Okay Savings Bank to

0:40:21.239 --> 0:40:24.359
<v Speaker 1>the point that the cheater actually quit midway through the

0:40:24.400 --> 0:40:28.160
<v Speaker 1>match because it was clear that even with their unfair advantage,

0:40:28.200 --> 0:40:30.600
<v Speaker 1>they just could not put up a fight against a

0:40:30.640 --> 0:40:34.480
<v Speaker 1>truly skilled player. And uh, while we're talking about cheaters

0:40:34.480 --> 0:40:37.560
<v Speaker 1>and hackers, we should also talk about scammers and thieves,

0:40:37.640 --> 0:40:40.959
<v Speaker 1>because sometimes a cheater's worst enemy is a bad guy

0:40:41.040 --> 0:40:44.680
<v Speaker 1>who is, you know, even badder than a cheater is

0:40:45.760 --> 0:40:49.799
<v Speaker 1>so back in, some malware designers created a piece of

0:40:49.840 --> 0:40:53.640
<v Speaker 1>malware called Balder b a L d R and one

0:40:53.640 --> 0:40:57.200
<v Speaker 1>of the groups they were specifically targeting were video game cheaters.

0:40:57.680 --> 0:41:01.719
<v Speaker 1>So the malware could all information from users and clading

0:41:01.760 --> 0:41:04.279
<v Speaker 1>stuff like credit card info and passwords and that kind

0:41:04.320 --> 0:41:08.600
<v Speaker 1>of stuff. So the designers paired this malware with a

0:41:08.680 --> 0:41:11.720
<v Speaker 1>cheat engine, which was supposed to give you know, cheaters

0:41:11.719 --> 0:41:15.800
<v Speaker 1>an edge in the game. Apex legends it included stuff

0:41:15.840 --> 0:41:18.760
<v Speaker 1>like an aim bot and wall hacks and speed hacks

0:41:18.760 --> 0:41:22.640
<v Speaker 1>and more. But the cheaters who downloaded and installed the

0:41:22.719 --> 0:41:27.400
<v Speaker 1>cheat engine, we're also unknowingly installing the Balder malware on

0:41:27.520 --> 0:41:32.400
<v Speaker 1>their computers and potentially losing their information and their money. Also,

0:41:33.239 --> 0:41:36.520
<v Speaker 1>the the hacks software was a subscription based software, so

0:41:36.560 --> 0:41:40.400
<v Speaker 1>they were paying to get robbed. So the malware designers

0:41:40.400 --> 0:41:43.120
<v Speaker 1>had hit on a classic tactic. You target a population

0:41:43.320 --> 0:41:45.919
<v Speaker 1>that's most likely to fall victim to your scheme. Now,

0:41:45.960 --> 0:41:49.360
<v Speaker 1>typically I talk about this in terms of malware designers

0:41:49.400 --> 0:41:53.520
<v Speaker 1>attacking really vulnerable populations, such as people who are looking

0:41:53.560 --> 0:41:56.000
<v Speaker 1>to get a job. In fact, I got a phishing

0:41:56.160 --> 0:42:00.319
<v Speaker 1>attempt an email that used this approach this morning. I'm

0:42:00.360 --> 0:42:02.640
<v Speaker 1>not looking for a job, but all the blue I

0:42:02.640 --> 0:42:05.600
<v Speaker 1>got an email directed to me saying, Hey, we found

0:42:05.600 --> 0:42:07.800
<v Speaker 1>this perfect job for you. We just need you to

0:42:07.840 --> 0:42:09.440
<v Speaker 1>fill out all these forms that will give us all

0:42:09.440 --> 0:42:13.000
<v Speaker 1>your personal information. Um, it was a total scam. Well,

0:42:13.160 --> 0:42:15.080
<v Speaker 1>people who are looking for a job are really eager

0:42:15.120 --> 0:42:18.560
<v Speaker 1>to jump on an opportunity, and sometimes they might even

0:42:18.600 --> 0:42:20.640
<v Speaker 1>do that if the opportunity seems to come out of

0:42:20.640 --> 0:42:24.160
<v Speaker 1>nowhere and it's too good to be true. And that's

0:42:24.160 --> 0:42:26.600
<v Speaker 1>a pretty nasty thing to see, right, It's it's mean

0:42:26.680 --> 0:42:30.040
<v Speaker 1>to see malware designers go after people who are already

0:42:30.719 --> 0:42:34.720
<v Speaker 1>presumably in a pretty rough position. However, when it comes

0:42:34.719 --> 0:42:38.200
<v Speaker 1>to them targeting cheaters, it becomes a little harder to

0:42:38.200 --> 0:42:42.239
<v Speaker 1>feel sympathy towards cheaters, right. Balder also popped up in

0:42:42.320 --> 0:42:46.040
<v Speaker 1>other types of downloads, most notably in pirated copies of games,

0:42:46.200 --> 0:42:49.360
<v Speaker 1>So in that case, the malware designers weren't targeting cheaters,

0:42:49.880 --> 0:42:53.800
<v Speaker 1>they were targeting thieves, though of course the hackers themselves

0:42:53.840 --> 0:42:57.360
<v Speaker 1>were also thieves. Also, I guess it's a good target

0:42:57.360 --> 0:42:59.799
<v Speaker 1>to go for because it's far less likely that someone

0:42:59.800 --> 0:43:03.439
<v Speaker 1>who is cheating or stealing is going to complain when

0:43:03.440 --> 0:43:08.040
<v Speaker 1>they themselves get targeted by hackers because if you come forward,

0:43:08.160 --> 0:43:10.120
<v Speaker 1>it means you also have to admit that you were

0:43:10.160 --> 0:43:15.560
<v Speaker 1>engaged in questionable behavior yourself. So it's like blackmailing someone

0:43:15.560 --> 0:43:18.879
<v Speaker 1>who's really doing something terrible. They're not likely to call

0:43:18.920 --> 0:43:21.400
<v Speaker 1>you out on blackmailing because it would mean having to

0:43:21.480 --> 0:43:23.319
<v Speaker 1>admit that they were doing the terrible thing in the

0:43:23.360 --> 0:43:26.280
<v Speaker 1>first place. Same sort of thing, and you know, cheaters

0:43:26.320 --> 0:43:29.439
<v Speaker 1>typically really hate coming forward even when they're caught out.

0:43:29.960 --> 0:43:33.520
<v Speaker 1>It's pretty common to see cheaters deny or deflect or

0:43:33.560 --> 0:43:36.840
<v Speaker 1>even attack in response to folks pointing out when something

0:43:36.880 --> 0:43:39.640
<v Speaker 1>hinky is going on. And as we wrap up, I

0:43:39.680 --> 0:43:43.360
<v Speaker 1>want to say something else. Do not cheat in multiplayer games.

0:43:43.960 --> 0:43:46.480
<v Speaker 1>It just doesn't end well. You're more likely to get

0:43:46.520 --> 0:43:50.200
<v Speaker 1>banned than anything else. Even if you're able to succeed

0:43:50.239 --> 0:43:52.759
<v Speaker 1>in the short term. Over the long term, it's not

0:43:52.840 --> 0:43:56.359
<v Speaker 1>likely to work out well for you. And moreover, if

0:43:56.360 --> 0:44:01.200
<v Speaker 1>you're playing against me in anything, don't eat because you

0:44:01.239 --> 0:44:04.760
<v Speaker 1>don't have to. Because I'm telling you, I love video games,

0:44:04.880 --> 0:44:07.600
<v Speaker 1>but I am not good at them. I've had cheaters

0:44:07.680 --> 0:44:10.160
<v Speaker 1>take me out in games. I think I mentioned pub

0:44:10.200 --> 0:44:14.960
<v Speaker 1>G in the last episode because that was undeniably cheating.

0:44:15.640 --> 0:44:17.839
<v Speaker 1>But seriously, that's just a waste of time for you.

0:44:17.960 --> 0:44:20.359
<v Speaker 1>I mean, you could probably take me out on your

0:44:20.400 --> 0:44:23.560
<v Speaker 1>own without much trouble. I've made it to the final

0:44:23.640 --> 0:44:27.439
<v Speaker 1>two in pub G maybe three times. Every single time.

0:44:27.480 --> 0:44:30.000
<v Speaker 1>It was not because I was wrecking shop. It was

0:44:30.040 --> 0:44:32.440
<v Speaker 1>because I would play an entire match and I wouldn't

0:44:32.520 --> 0:44:35.080
<v Speaker 1>run into anyone until the end, and then I would just,

0:44:35.440 --> 0:44:39.280
<v Speaker 1>you know, fold over. When I finally came across somebody

0:44:39.560 --> 0:44:40.880
<v Speaker 1>and I was like, oh wow, I made it all

0:44:40.920 --> 0:44:43.040
<v Speaker 1>the way the second place, and I never saw anyone,

0:44:43.560 --> 0:44:48.359
<v Speaker 1>including the last player who was clearly skilled. So just

0:44:48.400 --> 0:44:51.440
<v Speaker 1>give me a fighting chance and then you can riddle

0:44:51.480 --> 0:44:55.440
<v Speaker 1>me with bullets. All right. That wraps up these episodes

0:44:55.520 --> 0:44:59.719
<v Speaker 1>about cheating in video games. Obviously it goes well beyond that.

0:44:59.760 --> 0:45:02.719
<v Speaker 1>They're some other notable examples that I didn't really touch on,

0:45:03.280 --> 0:45:08.680
<v Speaker 1>Like there was a FIFA uh crime ring that that

0:45:08.920 --> 0:45:12.120
<v Speaker 1>was active last year. That was kind of an interesting story,

0:45:12.160 --> 0:45:15.239
<v Speaker 1>but we'll save that for some other episode. I hope

0:45:15.280 --> 0:45:17.560
<v Speaker 1>you enjoyed this. For those of you in the United States,

0:45:17.600 --> 0:45:20.840
<v Speaker 1>I hope you have a great Thanksgiving break. Remember tomorrow's

0:45:20.840 --> 0:45:24.520
<v Speaker 1>episode is a rerun about how cyber Monday got started.

0:45:24.760 --> 0:45:26.799
<v Speaker 1>So if you're curious about that, make sure you tune

0:45:26.840 --> 0:45:30.319
<v Speaker 1>in and we'll be back next week with all new episodes.

0:45:30.880 --> 0:45:33.360
<v Speaker 1>And remember, if you want to send me anything to

0:45:33.800 --> 0:45:36.879
<v Speaker 1>you know, talk about, maybe there's a company or technology

0:45:36.960 --> 0:45:40.080
<v Speaker 1>or trend in tech that you'd really like an episode about,

0:45:40.400 --> 0:45:42.560
<v Speaker 1>send me a message on Twitter. The handle for the

0:45:42.600 --> 0:45:46.239
<v Speaker 1>show is tech Stuff hs W, and I'll talk to

0:45:46.280 --> 0:45:54.600
<v Speaker 1>you again really soon. Tech Stuff is an I Heart

0:45:54.719 --> 0:45:58.439
<v Speaker 1>Radio production. For more podcasts from my Heart Radio, visit

0:45:58.480 --> 0:46:01.520
<v Speaker 1>the i Heart Radio app, Apple Podcasts, or wherever you

0:46:01.600 --> 0:46:07.160
<v Speaker 1>listen to your favorite shows. M