WEBVTT - Weirdhouse Cinema: Gunhed

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<v Speaker 1>Welcome to Stuff to Blow your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Weird House Cinema.

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<v Speaker 3>This is Rob Lamb and I'm Joe McCormick, and it's

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<v Speaker 3>Mech Day on Weird House Cinema. Rob. Is this our first?

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<v Speaker 2>No?

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<v Speaker 3>Wait what am I asking? I was gonna say? Is

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<v Speaker 3>this our first full on mech movie? But we did

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<v Speaker 3>Robot Jocks that's like an all time fave.

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<v Speaker 2>Yeah, yeah, this is coming. This would be our second

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<v Speaker 2>mech film. It's gonna be what our second Japanese film?

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<v Speaker 2>And in a very broad sense, I guess it's like

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<v Speaker 2>what our second cyberpunk film.

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<v Speaker 3>I guess it depends on what you count as cyberpunk.

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<v Speaker 3>So today we're going to be looking at the nineteen

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<v Speaker 3>eighty nine Japanese cyberpunk movie gun Head aka gun Hato

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<v Speaker 3>and gun Head. I know what you're thinking. Is that

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<v Speaker 3>spelled No, it is spelled with an hed instead of

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<v Speaker 3>an hcha D like that. Isn't there a band that's

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<v Speaker 3>called like head P or something. I don't know anything

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<v Speaker 3>about that band. I remember them from when I was

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<v Speaker 3>in high school and they also spell it CHD. No comment,

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<v Speaker 3>there nothing interesting about I.

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<v Speaker 2>Have nothing to add on that I don't know anything

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<v Speaker 2>about p head, though a gunhead with the AGD spelling

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<v Speaker 2>would be a great name for a band.

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<v Speaker 3>It would be, Actually, I was just thinking that. Not

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<v Speaker 3>only that, the logo for the movie, where the title

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<v Speaker 3>is rendered in the full on screen font, looks like

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<v Speaker 3>a band logo, looks like the van Halen logo or something.

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<v Speaker 2>Yeah, now some of you might be wondering, especially if

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<v Speaker 2>you're going to this episode's sight unseen, Is this about

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<v Speaker 2>a Is this a Japanese cyberpunk film about a guy

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<v Speaker 2>with a gun for a head? No, even though that

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<v Speaker 2>would be a perfect perfect plot device for a Japanese

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<v Speaker 2>cyberpunk film.

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<v Speaker 3>Sure, Like a guy who gets some kind of virus

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<v Speaker 3>inside him that causes his head to fu is with

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<v Speaker 3>a gun and it's all about like his identity changing

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<v Speaker 3>as his mind is taken over by the gun mind.

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<v Speaker 2>Yeah, that would be totally an expected plot device. In fact,

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<v Speaker 2>it may exist. But no, gunhead stands for something.

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<v Speaker 3>That's right, it's your classic acronym. This stands for rob.

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<v Speaker 3>You dug this up, so I have to trust you

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<v Speaker 3>on this one, But I think you're correct. It stands

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<v Speaker 3>for gun unit of heavy eliminate device.

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<v Speaker 2>Yeah, it's one of those kind of cheap acronyms where

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<v Speaker 2>they get two letters from the second word. So if

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<v Speaker 2>we were being really strict about it, it would be

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<v Speaker 2>goo head instead of gunhead. But you know, gunhead sounds cooler.

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<v Speaker 3>Yeah. Well, it's like those government bills that are called

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<v Speaker 3>like the Opportunity Act or something. An opportunity is an acronym,

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<v Speaker 3>and they're grabbing three letters from here and one letter

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<v Speaker 3>from there in the middle of a word. It's just

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<v Speaker 3>all over the place. They're back engineering the actual name

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<v Speaker 3>from the acronym.

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<v Speaker 2>So again, this is a nineteen eighty nine film. And

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<v Speaker 2>for those of you out there who you know follow

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<v Speaker 2>like Japanese media, maybe a little bit enough to just

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<v Speaker 2>know to have picked up on the title at times,

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<v Speaker 2>you may have noticed that there is a manga. There

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<v Speaker 2>are two different video games, nineteen eighty nine's gun Head

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<v Speaker 2>for PC and Gunhead The New Battle for NES. It

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<v Speaker 2>might make you wonder, like what came first? Is this

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<v Speaker 2>a movie based on a video game? Is it a

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<v Speaker 2>movie based on a manga, which is certainly something you

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<v Speaker 2>see a lot of these days, But no, this film

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<v Speaker 2>is original IP and these are all things that were

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<v Speaker 2>adapted from it.

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<v Speaker 3>God, I love a sci fi movie that's original. IP,

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<v Speaker 3>it's a beautiful Unicorn.

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<v Speaker 2>Yeah, I mean this, yes, especially today, but yeah, this

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<v Speaker 2>was a this was this was an original IP and Joe.

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<v Speaker 2>You even found us some screenshots from these games.

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<v Speaker 3>Oh, that's right. So I found that. I don't know

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<v Speaker 3>if it was ever released for the Nees in the

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<v Speaker 3>United States or internationally, but it was released for the

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<v Speaker 3>Famicom in Japan, I think, which was the Leave, the

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<v Speaker 3>Japanese equivalent of the Nes.

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<v Speaker 2>Yeah, that's my rough understanding. I'm not really an expert

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<v Speaker 2>on that kind of stuff, but.

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<v Speaker 3>At least the version I found as a Famicom game

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<v Speaker 3>called Gunhead. I guess this was Gunhead the New Battle

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<v Speaker 3>or something, but it looks like it is a combination

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<v Speaker 3>of like a real time or turn based strategy game

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<v Speaker 3>where you would be like managing Gunhead units, which are

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<v Speaker 3>these big battle robots as they move around into positions

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<v Speaker 3>on an island. So you know, it'd be like Warcraft

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<v Speaker 3>or StarCraft or something. There's a map and you're managing units,

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<v Speaker 3>and then I think when the units meet, it goes

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<v Speaker 3>into a different type of gameplay where it's like a

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<v Speaker 3>side view real time battle where you're shooting at each

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<v Speaker 3>other and stuff.

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<v Speaker 2>Yeah, with some kind of amusing looking sprites.

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<v Speaker 3>I like these now, based on what I saw within

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<v Speaker 3>the game, this would not be based within the same

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<v Speaker 3>timeline as the movie itself. It looks like this would

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<v Speaker 3>be the prequel to the movie. I think this would

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<v Speaker 3>take place during the Robot War that is the background

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<v Speaker 3>we're told about in the opening text crawl of the movie. Though.

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<v Speaker 3>I also read on the internet that the Gunhead I

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<v Speaker 3>don't know that this is true because I really don't

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<v Speaker 3>see much resemblance here, but I at least read the

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<v Speaker 3>claim that there is a Turbographics sixteen game called Blazing

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<v Speaker 3>Lasers that was also inspired by Gunhead. I looked it up.

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<v Speaker 3>It's one of these vertical scrolling space shoot them up

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<v Speaker 3>games I guess, kind of like Space Invaders, but where

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<v Speaker 3>you're like moving quickly down across the background.

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<v Speaker 4>Yeah.

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<v Speaker 2>I'm glancing at footage from it now, and yeah, I

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<v Speaker 2>don't see a lot of shared DNA, but maybe that's

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<v Speaker 2>just me.

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<v Speaker 3>I never had this game, but I did have a

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<v Speaker 3>Turbographics sixteen. I had one of those weird off brand

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<v Speaker 3>consoles that I remember playing games like Bonk's Adventure, which

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<v Speaker 3>was a game where you play a think a baby

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<v Speaker 3>caveman with a giant head and you would hit people

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<v Speaker 3>with your head.

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<v Speaker 2>So this is a system that didn't have Mario, didn't

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<v Speaker 2>have Sonic, but it had Bonk the baby Caveman.

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<v Speaker 3>It had Bonk and perhaps dubious gunhead rip off ip okay.

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<v Speaker 3>I was trying to write the one line elevator pitch

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<v Speaker 3>for this movie, and I was just failing. So that

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<v Speaker 3>must be reflected in my actual pitch, which is, in

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<v Speaker 3>the future, armored mechs will be so advanced that humans

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<v Speaker 3>do not have the slightest chance to understand what they're doing.

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<v Speaker 2>Yeah, yeah, this, I have to add the caveat here.

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<v Speaker 2>So first of all, I'm not the initial intended audience

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<v Speaker 2>for this. You know, this was released largely in Japan

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<v Speaker 2>in nineteen eighty nine, and the version I watched, obviously

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<v Speaker 2>I'm watching it for the first time, you know, sometime later,

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<v Speaker 2>decades later, I'm watching it dubbed. And of course anytime

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<v Speaker 2>something has been dubbed, you know, there are some great

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<v Speaker 2>dubs out there, there are some not so great dubs

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<v Speaker 2>out there. So it's possible that that contributed to me

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<v Speaker 2>maybe not understanding what was going on in the film

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<v Speaker 2>most of the time. So I found myself watching the

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<v Speaker 2>film while also checking regularly checking in on the Wikipedia

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<v Speaker 2>plot summary for the film, which didn't really This didn't

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<v Speaker 2>make the film like a poor movie VI going experience.

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<v Speaker 2>It just kind of made it more. It's like reading

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<v Speaker 2>a historical text where you need to keep checking in

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<v Speaker 2>to see what's being discussed, like, all right, what are

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<v Speaker 2>they talking about here? What's supposed to be going on here?

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<v Speaker 2>Because if I just had to go on the movie itself,

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<v Speaker 2>I would have been lost very quickly.

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<v Speaker 3>I would argue that this was only really a problem

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<v Speaker 3>for us because we're having to record a podcast about it.

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<v Speaker 3>I think if I had just been watching this movie,

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<v Speaker 3>I would not have looked up anything. I would not

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<v Speaker 3>have understood a lot of what was happening on screen,

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<v Speaker 3>and I would have loved the experience.

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<v Speaker 4>Nevertheless, this is a goot.

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<v Speaker 2>Like in terms of just recommending this movie, I highly

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<v Speaker 2>recommend this movie to play in the background with other

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<v Speaker 2>music on top of it. As we'll get into, the

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<v Speaker 2>visuals in this are wonderful. The visual world of this

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<v Speaker 2>movie is very rich. But yeah, if you're watching it

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<v Speaker 2>for a podcast intending to speak coherently about what happened

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<v Speaker 2>in it. That's where our cross referencing comes in.

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<v Speaker 3>Actually, when I was reading about this movie before we

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<v Speaker 3>decided to watch it, one of the most common things

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<v Speaker 3>I saw in like user reviews all over the internet

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<v Speaker 3>and stuff, was I don't know what happened in this movie,

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<v Speaker 3>but I loved it.

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<v Speaker 4>Yeah.

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<v Speaker 3>Anyway, let's hit some trailer audio.

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<v Speaker 4>Oh my god, look at this junk.

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<v Speaker 5>Give it up, Brooklyn ten seconds to contacts cross fire.

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<v Speaker 2>Gun Head.

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<v Speaker 3>Now in the English language trailer. I don't know if

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<v Speaker 3>this is the part we just got clipped, but one

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<v Speaker 3>of my favorite things about it was that it was

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<v Speaker 3>it had the announcer, you know, the same guy who

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<v Speaker 3>does the Inner World part, also reading quotes about the

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<v Speaker 3>movie from critics. So it's this Duke nukeomb voiceover saying

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<v Speaker 3>things like totally delivers the goods.

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<v Speaker 2>Yeah, though, I have to say it did sound like

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<v Speaker 2>a third rate in a world narrator, you know, like

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<v Speaker 2>it's not the narrator who does the big cinematic trailers.

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<v Speaker 2>This is the narrator type of narrator that does trailers

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<v Speaker 2>that you watch on other DVDs that come out in

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<v Speaker 2>the mid nineties, right, yes, yes.

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<v Speaker 3>Well, actually no, I stand by my original comparison. He

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<v Speaker 3>sounds like Duke nukemb I don't know who did that voice,

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<v Speaker 3>but that was very close for me.

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<v Speaker 4>Yeah.

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<v Speaker 2>Well, let's start where we normally start. Let's talk about

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<v Speaker 2>the people of note the connections here. The first connection

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<v Speaker 2>to make here though, is not really you know, individual

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<v Speaker 2>human specific. It has to do with the production company

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<v Speaker 2>because this was a co production between Nippon Sunrise as

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<v Speaker 2>well as a number of a number of other companies

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<v Speaker 2>like Bandai the toy Company was involved.

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<v Speaker 3>There were like seven companies listed yeah on the yeah.

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<v Speaker 2>But the big one, the one that instantly gets our

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<v Speaker 2>attention is of course Toho the best. Yeah, legendary film studio,

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<v Speaker 2>most famous, I guess for many listeners for Godzilla, but

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<v Speaker 2>also for various other films, such as especially the early

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<v Speaker 2>films of Kira Kurosawa. But it was founded in nineteen

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<v Speaker 2>thirty two as the Tokyo Takarzuka Theater Company. It controlled

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<v Speaker 2>traditional theaters throughout Tokyo, and as films began coming in

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<v Speaker 2>from overseas, they got in on the production as well.

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<v Speaker 3>Every time I see the Toho logo at the beginning

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<v Speaker 3>of the movie, I have a Pavlovian reaction to it

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<v Speaker 3>because I know I'm about to watch something I adore.

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<v Speaker 3>I know Toho must put out bad movies too, but

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<v Speaker 3>I guess somehow the bad ones just never make it

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<v Speaker 3>to me in my personal brain archives. It's either going

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<v Speaker 3>to be like a lovely Kaiju meet Slam or a

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<v Speaker 3>Kurosawa masterpiece, or something else of godly merit.

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<v Speaker 4>Yeah. Yeah.

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<v Speaker 2>If you're not like a regular consumer of Japanese cinema,

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<v Speaker 2>then you you've seen a Toho film. It's probably a

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<v Speaker 2>Godzilla film or a Kurosawa film, and in different ways

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<v Speaker 2>the great results. So anyway, like I was saying, they

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<v Speaker 2>started out as being just a theater company, but then

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<v Speaker 2>they got into producing films as well. Their first film

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<v Speaker 2>was nineteen thirty five's Three Sisters with Maiden Hearts. This

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<v Speaker 2>was a drama, and apparently drama in historical pictures pretty

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<v Speaker 2>much defined the first couple of decades of Toho films,

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<v Speaker 2>which included the early films of legendary director A.

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<v Speaker 4>Kira Kurosawa.

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<v Speaker 2>Now during the post war period, specifically in nineteen fifty four,

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<v Speaker 2>things got really interesting, so the company nearly bankrupt itself,

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<v Speaker 2>putting out first Kisawa's latest historical film and a giant

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<v Speaker 2>monster movie. These were, respectively, the Seven Samurai and Godzilla

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<v Speaker 2>films that would become major box office successes and lead

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<v Speaker 2>to a string of hits from both Karrosawa and The

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<v Speaker 2>King of Monsters.

0:12:16.400 --> 0:12:20.120
<v Speaker 3>Can you believe that Seven Samurai and Godzilla came out

0:12:20.160 --> 0:12:23.040
<v Speaker 3>in the same year from the same company, I mean,

0:12:23.080 --> 0:12:24.200
<v Speaker 3>that is a good year.

0:12:24.760 --> 0:12:27.960
<v Speaker 2>Yeah, and they were taking a risk doing it. Yeah.

0:12:28.000 --> 0:12:31.400
<v Speaker 2>So Godzilla was to Hoos's first sci fi or horror film,

0:12:31.520 --> 0:12:33.640
<v Speaker 2>depending on how you look at it. We were discussing

0:12:33.679 --> 0:12:36.080
<v Speaker 2>this off Mike beforehand about just how dark that first

0:12:36.120 --> 0:12:37.080
<v Speaker 2>Godzilla film is.

0:12:37.320 --> 0:12:39.680
<v Speaker 3>Yeah. If in fact, if you've never watched it, you

0:12:39.679 --> 0:12:42.480
<v Speaker 3>should definitely go back and watch the original fifty four

0:12:43.080 --> 0:12:47.880
<v Speaker 3>Godzilla because it is. It is very unlike the silly

0:12:48.200 --> 0:12:51.920
<v Speaker 3>monster romps that would come in decades following, Like, the

0:12:51.960 --> 0:12:57.079
<v Speaker 3>first Godzilla movie is a dark, bleak, scary adventure.

0:12:57.520 --> 0:13:00.960
<v Speaker 2>Yeah, but it was a monster movie. Was a success.

0:13:01.160 --> 0:13:04.800
<v Speaker 2>So after this, Toho continued to bust out stuff. In fact,

0:13:05.000 --> 0:13:09.040
<v Speaker 2>that very same year they busted out Invisible Man in

0:13:09.040 --> 0:13:11.680
<v Speaker 2>fifty four, and then Godzilla was back in fifty five

0:13:11.760 --> 0:13:14.320
<v Speaker 2>for the first of just endless sequels. Like even as

0:13:14.360 --> 0:13:18.480
<v Speaker 2>we're recording this, Godzilla is debuting in a new motion picture,

0:13:19.640 --> 0:13:22.680
<v Speaker 2>so he absolutely cannot be stopped, and he gets bigger

0:13:22.800 --> 0:13:23.360
<v Speaker 2>every time.

0:13:23.640 --> 0:13:25.800
<v Speaker 3>If you've never heard me advocate it before, one of

0:13:25.800 --> 0:13:29.400
<v Speaker 3>the recent movies I have loved the most is shin Godzilla.

0:13:29.520 --> 0:13:32.959
<v Speaker 3>One of it. It's not part of the recent I

0:13:33.000 --> 0:13:35.319
<v Speaker 3>don't know what you'd call it, like the American partnership

0:13:35.360 --> 0:13:38.520
<v Speaker 3>or the international Godzilla pictures that have lots of American

0:13:38.520 --> 0:13:41.040
<v Speaker 3>actors and stuff in them. This was a Japanese production.

0:13:41.120 --> 0:13:43.000
<v Speaker 3>I think it came out in like twenty fifteen or

0:13:43.040 --> 0:13:46.079
<v Speaker 3>sixteen something like that. Does that sound right? Yeah? It

0:13:46.280 --> 0:13:50.320
<v Speaker 3>is just magical. It's a movie that is surprisingly focused

0:13:50.320 --> 0:13:55.040
<v Speaker 3>on government bureaucracy in a strangely compelling way, and it's

0:13:55.040 --> 0:13:57.640
<v Speaker 3>got great music, great monster effects. I just love it.

0:13:58.240 --> 0:14:00.960
<v Speaker 2>Yeah, it's so absorbing. I remember I watched it in

0:14:01.000 --> 0:14:05.640
<v Speaker 2>its entirety in mute with subtitles on an airplane one.

0:14:05.640 --> 0:14:06.800
<v Speaker 2>So it was one of those where I was listening

0:14:06.800 --> 0:14:09.240
<v Speaker 2>to music and I was like, Ah, another Godzola movie.

0:14:09.920 --> 0:14:10.800
<v Speaker 4>Let me give it a preview.

0:14:10.840 --> 0:14:12.960
<v Speaker 2>I'm just curious, and then I started watching it and

0:14:12.960 --> 0:14:15.240
<v Speaker 2>I just watched the whole thing just sucks you in.

0:14:15.480 --> 0:14:17.640
<v Speaker 3>Have you still not seen it with the original soundtrack?

0:14:18.000 --> 0:14:19.920
<v Speaker 2>No, I haven't. I have no idea what it sounds like.

0:14:20.080 --> 0:14:22.480
<v Speaker 3>Oh oh, oh, you've got rob I think you would

0:14:22.480 --> 0:14:25.720
<v Speaker 3>love the soundtrack to it. It's got fantastic music, a

0:14:25.760 --> 0:14:31.200
<v Speaker 3>great kind of nervous string theme. It's just wonderful, I

0:14:31.200 --> 0:14:33.800
<v Speaker 3>guess I should say. By the way, directed by Hideakiano

0:14:34.000 --> 0:14:35.360
<v Speaker 3>and Shinji Higuchi.

0:14:35.640 --> 0:14:35.880
<v Speaker 4>Cool.

0:14:35.960 --> 0:14:37.720
<v Speaker 2>Yeah, I need to come back to it for sure,

0:14:38.920 --> 0:14:41.720
<v Speaker 2>real real quick. About some other Toho films of note,

0:14:41.920 --> 0:14:43.720
<v Speaker 2>one of my favorites that we may have to come

0:14:43.720 --> 0:14:46.800
<v Speaker 2>back to in Weird Else Cinema is nineteen sixty three's Matango,

0:14:46.960 --> 0:14:51.040
<v Speaker 2>which is about a haunted island of mushroom people. It's

0:14:51.160 --> 0:14:55.560
<v Speaker 2>really kind of grizzly with people being infected by spores

0:14:55.640 --> 0:14:58.000
<v Speaker 2>and slowly mutating in the mushroom people.

0:14:58.040 --> 0:14:59.360
<v Speaker 4>It's pretty errithic stuff.

0:14:59.520 --> 0:15:00.920
<v Speaker 3>Oh, that's definitely on the list.

0:15:01.800 --> 0:15:03.720
<v Speaker 2>And then of course one that I know has we

0:15:04.120 --> 0:15:06.160
<v Speaker 2>have on the list already, and we've actually heard from

0:15:06.160 --> 0:15:08.920
<v Speaker 2>some listeners about Toho also put out the nineteen seventy

0:15:08.960 --> 0:15:10.040
<v Speaker 2>seven Film.

0:15:09.840 --> 0:15:13.080
<v Speaker 3>House Best Haunted House film of all time.

0:15:13.480 --> 0:15:17.120
<v Speaker 2>Now, speaking of Bandai, yes, there have been and are

0:15:17.280 --> 0:15:22.280
<v Speaker 2>models and toys of Gunhead, which is the central robot

0:15:22.400 --> 0:15:26.720
<v Speaker 2>slash mac slash tank in this film. And you know,

0:15:26.760 --> 0:15:29.480
<v Speaker 2>I'm assuming they must have put some I'm really assuming

0:15:29.480 --> 0:15:31.120
<v Speaker 2>they put some sort of toy out back in the day.

0:15:31.120 --> 0:15:33.840
<v Speaker 2>I couldn't find evidence of it, but I was looking around,

0:15:33.880 --> 0:15:36.840
<v Speaker 2>and you can still get a high quality model kit

0:15:36.920 --> 0:15:39.960
<v Speaker 2>of Gunhead. There's a one thirty fifth scale model that

0:15:40.120 --> 0:15:44.560
<v Speaker 2>was released in twenty twelve from Codo Bokeya, and it

0:15:44.680 --> 0:15:48.200
<v Speaker 2>is a pricey kit, especially imported in out of production,

0:15:48.760 --> 0:15:50.520
<v Speaker 2>but it's said to be really fun. It's a three

0:15:50.640 --> 0:15:55.400
<v Speaker 2>hundred part kit to build, and it looks at Japan

0:15:55.480 --> 0:15:58.920
<v Speaker 2>has a long had a very strong scale model culture.

0:15:59.040 --> 0:16:01.960
<v Speaker 2>And I've never built a a kit from this company,

0:16:01.960 --> 0:16:06.080
<v Speaker 2>but I understand that they specialize in both traditional kits

0:16:06.400 --> 0:16:10.120
<v Speaker 2>and also pre painted collectible so stuff that includes major

0:16:10.560 --> 0:16:14.280
<v Speaker 2>brands like Star Wars and even things like Texas Chainsaw,

0:16:14.320 --> 0:16:15.400
<v Speaker 2>Massacre and others.

0:16:15.800 --> 0:16:18.640
<v Speaker 3>I feel like this time in the late eighties here

0:16:18.840 --> 0:16:23.680
<v Speaker 3>was a really high point for toy etic movie and

0:16:23.720 --> 0:16:26.480
<v Speaker 3>TV development, unless I'm wrong. Like this was also the

0:16:26.520 --> 0:16:29.680
<v Speaker 3>era of Transformers, right, which was a very much a

0:16:29.800 --> 0:16:33.120
<v Speaker 3>toy driven media property, and there were others like it.

0:16:33.560 --> 0:16:35.680
<v Speaker 2>Yeah, so I can only assume a film like this

0:16:36.320 --> 0:16:40.720
<v Speaker 2>a major production. You would have had Gunhead toys back

0:16:40.720 --> 0:16:42.880
<v Speaker 2>in the day. I mean they made video game I'm

0:16:42.880 --> 0:16:44.480
<v Speaker 2>a video game of it for crying out loud, So

0:16:44.480 --> 0:16:45.520
<v Speaker 2>there had to have been toys.

0:16:45.840 --> 0:16:48.080
<v Speaker 3>So all of the existing Gunhead games they look like

0:16:48.120 --> 0:16:51.000
<v Speaker 3>sort of high budget graphical affairs. But what if there

0:16:51.040 --> 0:16:54.200
<v Speaker 3>was a gun Head text adventure like Zork, Right, it

0:16:54.200 --> 0:16:56.520
<v Speaker 3>would be pretty good. You say, you say go East

0:16:56.680 --> 0:16:59.680
<v Speaker 3>and then it says you were absorbed by a biodroid.

0:17:01.480 --> 0:17:03.520
<v Speaker 2>All right, let's talk about some of the actual humans

0:17:03.560 --> 0:17:06.680
<v Speaker 2>involved in this baby. First of all, let's talk about

0:17:06.720 --> 0:17:10.480
<v Speaker 2>director co writer Masato Herada born in nineteen forty nine.

0:17:11.040 --> 0:17:13.399
<v Speaker 2>As a director, it looks like most of his directorial

0:17:13.440 --> 0:17:17.119
<v Speaker 2>credits are for the sort of non genre jama film

0:17:17.200 --> 0:17:21.280
<v Speaker 2>that tends to be far more successful domestically in Japan,

0:17:22.080 --> 0:17:25.479
<v Speaker 2>as well as some award winning historical dramas. As an actor,

0:17:25.560 --> 0:17:29.720
<v Speaker 2>though this is fascinating. He only has two credits on IMDb,

0:17:30.240 --> 0:17:34.200
<v Speaker 2>but they're both Wes films that Western viewers are likely

0:17:34.240 --> 0:17:36.520
<v Speaker 2>to be familiar with. So he had a villain role

0:17:36.600 --> 0:17:39.800
<v Speaker 2>in both two thousand and threes The Last Samurai starring

0:17:39.840 --> 0:17:43.240
<v Speaker 2>Tom Cruise, and two thousand and six is Fearless starring

0:17:43.320 --> 0:17:43.679
<v Speaker 2>Jet Lee.

0:17:44.359 --> 0:17:47.960
<v Speaker 3>Interesting why is that so often such a pleasing turn

0:17:48.119 --> 0:17:51.879
<v Speaker 3>when somebody who is primarily a film director later in

0:17:51.920 --> 0:17:56.480
<v Speaker 3>their careers starts taking acting roles, especially as villains. David

0:17:56.560 --> 0:17:59.120
<v Speaker 3>Cronenberg did out. I remember he plays a really creepy

0:17:59.160 --> 0:18:01.840
<v Speaker 3>serial killer in that movie Night Breed, and he's had

0:18:01.840 --> 0:18:06.639
<v Speaker 3>some other acting roles. Of course, Werner hertzog right for

0:18:06.680 --> 0:18:08.520
<v Speaker 3>some reason later in his career, I was like, yeah,

0:18:08.520 --> 0:18:09.520
<v Speaker 3>I'll play some villains.

0:18:10.320 --> 0:18:12.959
<v Speaker 2>Yeah, I mean like with Cronenberg for example. And granted

0:18:13.280 --> 0:18:18.160
<v Speaker 2>he's a much older director at this stage, he's been

0:18:18.200 --> 0:18:21.400
<v Speaker 2>far more active as an actor recently than a director.

0:18:21.800 --> 0:18:23.280
<v Speaker 2>He's even shown up on one of the new Star

0:18:23.320 --> 0:18:24.080
<v Speaker 2>Trek shows.

0:18:24.320 --> 0:18:27.000
<v Speaker 3>Oh I didn't know that, but I wondered if you

0:18:27.080 --> 0:18:29.560
<v Speaker 3>noticed this, Rob When I was watching the opening credits

0:18:29.560 --> 0:18:33.560
<v Speaker 3>to Gunhead, the director was listed as Alan Smithy. Do

0:18:33.600 --> 0:18:35.920
<v Speaker 3>you know anything about what the story is here?

0:18:36.320 --> 0:18:36.760
<v Speaker 4>I do not.

0:18:37.280 --> 0:18:40.320
<v Speaker 2>Of course, that tends to mean that there was something

0:18:40.359 --> 0:18:42.520
<v Speaker 2>bad happened, he got out of control.

0:18:42.760 --> 0:18:47.080
<v Speaker 3>Yeah, Alan Smithy Films. I'm not an expert on the industry.

0:18:47.119 --> 0:18:50.679
<v Speaker 3>My understanding is that happens when the director has gotten

0:18:50.720 --> 0:18:53.480
<v Speaker 3>their name removed from the film, or when the production

0:18:53.640 --> 0:18:56.119
<v Speaker 3>company wanted their name removed. I mean, I guess it

0:18:56.480 --> 0:18:59.240
<v Speaker 3>indicates some kind of dissatisfaction or dispute.

0:19:00.119 --> 0:19:02.600
<v Speaker 2>Yeah, I don't know. Maybe at least it didn't say

0:19:02.600 --> 0:19:03.840
<v Speaker 2>directed by Chiron five.

0:19:04.200 --> 0:19:05.760
<v Speaker 4>Didn't you know? Something went really bad?

0:19:06.320 --> 0:19:06.520
<v Speaker 3>Right?

0:19:07.720 --> 0:19:09.359
<v Speaker 2>But yeah, I don't know the full story on that.

0:19:10.600 --> 0:19:10.800
<v Speaker 4>Now.

0:19:10.840 --> 0:19:14.919
<v Speaker 2>Another interesting thing about this film that pops up is

0:19:14.960 --> 0:19:17.760
<v Speaker 2>when you look at the at the writing credits. Again,

0:19:17.920 --> 0:19:21.240
<v Speaker 2>Herada also has a co writing credit. But then there's

0:19:21.240 --> 0:19:24.760
<v Speaker 2>this guy James Bannon on there credited as co writer

0:19:24.960 --> 0:19:26.600
<v Speaker 2>and he's written a couple of other things. But when

0:19:26.600 --> 0:19:28.240
<v Speaker 2>you look him up on IMDb, you see that he's

0:19:28.480 --> 0:19:31.520
<v Speaker 2>he's mostly involved in the industry for his work as

0:19:31.600 --> 0:19:33.000
<v Speaker 2>part of an ad R loop group.

0:19:33.560 --> 0:19:36.720
<v Speaker 3>Ah. Now that led me to suspect that his writing

0:19:36.720 --> 0:19:39.400
<v Speaker 3>credit could have had something to do with writing English

0:19:39.480 --> 0:19:42.399
<v Speaker 3>lines or possibly writing for the English dub.

0:19:42.720 --> 0:19:42.840
<v Speaker 4>That.

0:19:42.960 --> 0:19:45.600
<v Speaker 2>Yeah, and that's what I thought, Well, that sounds sounds

0:19:45.640 --> 0:19:48.560
<v Speaker 2>pretty reasonable. But then I started looking around on IMDb

0:19:48.600 --> 0:19:51.320
<v Speaker 2>more and the truth seems to be that he won

0:19:51.400 --> 0:19:55.879
<v Speaker 2>a Godzilla screenplay contest hosted by Toho, and in this

0:19:55.960 --> 0:19:59.439
<v Speaker 2>original screenplay, Godzilla would fight a giant robot, and this

0:19:59.560 --> 0:20:02.040
<v Speaker 2>ended up no not being used, but various elements of

0:20:02.080 --> 0:20:04.720
<v Speaker 2>his work eventually became Gunhead.

0:20:05.119 --> 0:20:09.520
<v Speaker 3>Now, I guess this would post date Godzilla Versus Mecha Godzilla, Right, yeah, yeah,

0:20:09.840 --> 0:20:12.320
<v Speaker 3>so Godzilla has already fought a giant robot at this point,

0:20:12.320 --> 0:20:14.560
<v Speaker 3>but I guess you can have different kinds of giant robots.

0:20:14.800 --> 0:20:16.879
<v Speaker 2>Yeah, I mean, Godzilla has done everything at this point,

0:20:17.119 --> 0:20:19.560
<v Speaker 2>so it's just coming up with new ways to have

0:20:19.640 --> 0:20:21.399
<v Speaker 2>him do the same thing over and over again.

0:20:21.600 --> 0:20:25.119
<v Speaker 3>Well, thank you, James Bannon for whatever role your giant

0:20:25.160 --> 0:20:28.000
<v Speaker 3>robot idea played in inspiring this wonderful film.

0:20:28.160 --> 0:20:33.040
<v Speaker 2>All right, let's talk about the cast. Masahiro Takashima plays

0:20:33.040 --> 0:20:35.920
<v Speaker 2>the character Brooklyn. He was born in nineteen sixty five.

0:20:36.359 --> 0:20:39.120
<v Speaker 2>This was only his fourth acting credit, but he's had

0:20:39.359 --> 0:20:42.800
<v Speaker 2>a long career on Japanese TV and in Japanese film,

0:20:42.960 --> 0:20:47.760
<v Speaker 2>including an appearance in Godzilla Versus Destroyer in nineteen ninety five.

0:20:48.240 --> 0:20:50.239
<v Speaker 2>We'll talk more about Brooklyn as we go here. But

0:20:50.840 --> 0:20:55.120
<v Speaker 2>you know, Takashima is perfectly acceptable in this role as

0:20:55.160 --> 0:20:56.760
<v Speaker 2>the handsome hero who loves carrots.

0:20:57.160 --> 0:20:59.199
<v Speaker 3>I warmed up to him as the movie went on.

0:20:59.560 --> 0:21:02.000
<v Speaker 3>There's kind of a weird introduction to him because when

0:21:02.040 --> 0:21:04.840
<v Speaker 3>we very first meet him, he's acting kind of like

0:21:05.000 --> 0:21:07.600
<v Speaker 3>nervous and quiet. He's got a scarf over his mouth

0:21:07.640 --> 0:21:10.879
<v Speaker 3>and he doesn't talk much, and I'm kind of wondering,

0:21:10.880 --> 0:21:12.320
<v Speaker 3>how is this guy going to be the hero? But

0:21:12.359 --> 0:21:14.680
<v Speaker 3>somewhere around I don't know, a third of the way

0:21:14.720 --> 0:21:17.679
<v Speaker 3>through to halfway through, he just suddenly like reveals his

0:21:17.880 --> 0:21:21.960
<v Speaker 3>very beautiful jawline and then starts delivering with confidence. I'm

0:21:21.960 --> 0:21:24.840
<v Speaker 3>not sure exactly what the transition is there, but yeah,

0:21:25.080 --> 0:21:25.960
<v Speaker 3>he works as the hero.

0:21:26.520 --> 0:21:30.400
<v Speaker 2>Yeah, all right, And then we have another major character,

0:21:30.960 --> 0:21:34.119
<v Speaker 2>and this is Texas Air Ranger Sergeant nim So. She

0:21:34.320 --> 0:21:37.360
<v Speaker 2>is an American or at least a Texan.

0:21:38.720 --> 0:21:39.639
<v Speaker 4>Character. I don't know.

0:21:39.720 --> 0:21:41.280
<v Speaker 2>I don't know if if Texas is still part of

0:21:41.280 --> 0:21:44.360
<v Speaker 2>America in this future you get into you often get

0:21:44.359 --> 0:21:47.640
<v Speaker 2>into sort of weird like splintering of the United States

0:21:47.680 --> 0:21:51.320
<v Speaker 2>and your your futuristic scenarios, especially cyberpunk stuff.

0:21:51.600 --> 0:21:54.320
<v Speaker 3>Yeah, a lot of actually This is something I've seen

0:21:54.359 --> 0:21:58.560
<v Speaker 3>pretty often in either alternate histories or future sci fi

0:21:58.840 --> 0:22:02.960
<v Speaker 3>written by people who were not themselves Americans. They often

0:22:03.040 --> 0:22:07.159
<v Speaker 3>postulate somehow that Texas has taken over North America or

0:22:07.200 --> 0:22:09.879
<v Speaker 3>that Texas is its own country. I feel like I

0:22:09.920 --> 0:22:12.160
<v Speaker 3>could think of half a dozen things off the top

0:22:12.200 --> 0:22:14.360
<v Speaker 3>of the head that have like a Texas like that.

0:22:15.160 --> 0:22:18.800
<v Speaker 2>There's a post apocalyptic board game that I that I

0:22:18.920 --> 0:22:22.480
<v Speaker 2>enjoy called Niroshima hex and it's also I think an

0:22:22.560 --> 0:22:24.920
<v Speaker 2>RPG brand as well. They've kind of fleshed out the world.

0:22:25.160 --> 0:22:28.560
<v Speaker 2>But it's a Polish company if I remember correctly, But

0:22:28.720 --> 0:22:31.760
<v Speaker 2>it involves like, you know, I can't remember if Texas

0:22:31.760 --> 0:22:35.359
<v Speaker 2>has its own army, but like Mississippi has its own army,

0:22:35.440 --> 0:22:38.760
<v Speaker 2>New York has its own army. So it's it's stuff

0:22:38.800 --> 0:22:42.600
<v Speaker 2>like that that you know, maybe it's a little more

0:22:42.600 --> 0:22:46.760
<v Speaker 2>giggle inducing to American audiences and maybe you know, works

0:22:46.800 --> 0:22:49.760
<v Speaker 2>a little more seriously in the Polish context, or I

0:22:49.760 --> 0:22:52.680
<v Speaker 2>don't know, maybe maybe the you know, it's Polish inventors

0:22:52.680 --> 0:22:54.680
<v Speaker 2>are also having a laugh. I don't know that there's

0:22:54.680 --> 0:22:57.480
<v Speaker 2>a lot of a lot of satire and works with

0:22:57.480 --> 0:22:58.000
<v Speaker 2>this nature.

0:22:58.040 --> 0:23:02.240
<v Speaker 3>For sure, I will say that the atmosphere in Gunhead

0:23:02.359 --> 0:23:05.720
<v Speaker 3>looks sufficiently polluted to be set in a world where

0:23:05.760 --> 0:23:07.760
<v Speaker 3>Texas is a major international player.

0:23:09.920 --> 0:23:12.800
<v Speaker 2>All right, So the character is Texas Air Rangers Sergeant Nam,

0:23:12.880 --> 0:23:17.080
<v Speaker 2>played by Brenda Baki. If she sounds familiar, that's because

0:23:17.320 --> 0:23:19.880
<v Speaker 2>she was in Tails from the Crypt Demon Knight, which

0:23:19.880 --> 0:23:23.160
<v Speaker 2>we previously discussed, though we didn't really discuss Baki enough.

0:23:23.200 --> 0:23:26.920
<v Speaker 2>I think we were too distracted by the other cast members.

0:23:27.200 --> 0:23:30.000
<v Speaker 3>Yeah, Billy Zane, Jada Pinkett, William Sadler. There are a

0:23:30.040 --> 0:23:32.280
<v Speaker 3>lot of people sucking up screen oxygen here.

0:23:32.800 --> 0:23:35.760
<v Speaker 2>Yeah, though she was perfectly fine in that. She played Cordelia.

0:23:36.359 --> 0:23:40.000
<v Speaker 2>If you remember, she's one of the regulars there at

0:23:40.000 --> 0:23:44.119
<v Speaker 2>the down and out hotel that used to be a church,

0:23:44.560 --> 0:23:47.879
<v Speaker 2>and she's kind of a mid film victim of Billy

0:23:47.960 --> 0:23:49.000
<v Speaker 2>Zane's Demon crew.

0:23:49.240 --> 0:23:52.080
<v Speaker 3>I believe she's the one who sets Thomas Hayden Church's

0:23:52.160 --> 0:23:53.040
<v Speaker 3>nipples on fire.

0:23:53.560 --> 0:23:55.440
<v Speaker 2>Yes, with the electrodes.

0:23:55.520 --> 0:23:55.800
<v Speaker 4>Yes.

0:23:57.080 --> 0:23:59.240
<v Speaker 2>So yeah, yeah, she's good in that. And I remember

0:23:59.240 --> 0:24:01.560
<v Speaker 2>watching some of the the behind the scenes features where

0:24:02.400 --> 0:24:06.080
<v Speaker 2>various cast members were talking about how she was just

0:24:06.200 --> 0:24:09.640
<v Speaker 2>super nice and a pleasure to work with. But yes,

0:24:09.680 --> 0:24:14.720
<v Speaker 2>in this she plays Badass Texas Air Ranger Sergeant nim Now.

0:24:14.920 --> 0:24:17.040
<v Speaker 2>Other than these two films, I guess her biggest screen

0:24:17.119 --> 0:24:19.679
<v Speaker 2>roles were in La Confidential, where she played Lanta Turner,

0:24:20.000 --> 0:24:24.440
<v Speaker 2>Hot Shots Part Due, and also Under Siege two Dark Territory,

0:24:24.480 --> 0:24:27.720
<v Speaker 2>which we've also mentioned on the show before, not.

0:24:27.720 --> 0:24:30.000
<v Speaker 3>Because we watched it. It seems there's a lot of

0:24:30.040 --> 0:24:33.440
<v Speaker 3>intersection there. We keep coming up against actors and directors

0:24:33.440 --> 0:24:34.640
<v Speaker 3>who worked on that film.

0:24:34.880 --> 0:24:38.720
<v Speaker 2>Yeah, so Baki's worked a lot in TV and film,

0:24:39.280 --> 0:24:41.760
<v Speaker 2>but we should probably highlight her work in Death Spa

0:24:41.920 --> 0:24:45.720
<v Speaker 2>from nineteen eighty nine, and interestingly enough, her first screen

0:24:45.760 --> 0:24:48.520
<v Speaker 2>credit was a nineteen eighty six comedy that I've not

0:24:48.600 --> 0:24:53.359
<v Speaker 2>seen called Last Resort, which also featured Charles Grodin, Megan Malay,

0:24:54.119 --> 0:24:58.199
<v Speaker 2>John Lovett's Garrett Graham. Gary Graham, Yeah, who pops up

0:24:58.200 --> 0:25:00.919
<v Speaker 2>in a lot of B films. He was in Chopping

0:25:00.960 --> 0:25:01.719
<v Speaker 2>mall hm.

0:25:02.200 --> 0:25:05.480
<v Speaker 3>But he was also Beef in Fan of the Paradise.

0:25:05.359 --> 0:25:11.000
<v Speaker 2>Yeah, Mario van Peebles whoa and Phil Hartman whoa. Yeah,

0:25:11.040 --> 0:25:12.879
<v Speaker 2>so interesting. I don't know anything about that film, but

0:25:12.920 --> 0:25:15.760
<v Speaker 2>that's quite a quite a cast to kick off with,

0:25:15.800 --> 0:25:17.840
<v Speaker 2>and I don't think it was a bit part for

0:25:18.000 --> 0:25:20.000
<v Speaker 2>I think it was a fairly you know, decent part

0:25:20.000 --> 0:25:20.520
<v Speaker 2>in the film.

0:25:20.720 --> 0:25:22.840
<v Speaker 3>Now, I do think it's an interesting choice that they

0:25:22.880 --> 0:25:26.840
<v Speaker 3>make the representative of Texas in this movie, not a

0:25:26.960 --> 0:25:30.199
<v Speaker 3>character like texts in Robot Jocks, who's just you know,

0:25:30.280 --> 0:25:32.920
<v Speaker 3>Buck Strickland from King of the Hill. That instead they

0:25:32.920 --> 0:25:36.600
<v Speaker 3>make the representative of Texas this kind of cool, unflappable

0:25:36.840 --> 0:25:38.119
<v Speaker 3>air cavalry lady.

0:25:38.880 --> 0:25:41.600
<v Speaker 2>Yeah, she's There's not really much I guess you'd say

0:25:41.640 --> 0:25:45.000
<v Speaker 2>t exploitation going on with this character. She's not even

0:25:45.040 --> 0:25:46.000
<v Speaker 2>wearing a cowboy hat.

0:25:46.119 --> 0:25:47.320
<v Speaker 3>She doesn't even have an accent.

0:25:47.800 --> 0:25:48.880
<v Speaker 4>No, no, I.

0:25:48.800 --> 0:25:51.280
<v Speaker 3>Mean it's not a Texas accent. She might have writ

0:25:51.880 --> 0:25:53.280
<v Speaker 3>more kind of West Coast sounding.

0:25:53.640 --> 0:25:56.760
<v Speaker 2>Yeah, she's you know, she's good. I guess she's kind

0:25:56.760 --> 0:26:00.000
<v Speaker 2>of Ripley esque without you know, being that like strong

0:26:00.080 --> 0:26:02.760
<v Speaker 2>screen presence at all. But you know, she does a

0:26:02.800 --> 0:26:06.160
<v Speaker 2>good job. She's kind of a fun character as much

0:26:06.160 --> 0:26:08.119
<v Speaker 2>as any human in this film as a fun character,

0:26:10.080 --> 0:26:12.399
<v Speaker 2>but as far as other characters in the field. So

0:26:12.440 --> 0:26:14.239
<v Speaker 2>there's a there's a whole crew. We'll discuss this as

0:26:14.240 --> 0:26:16.199
<v Speaker 2>we go. There's a there's an initial crew in the

0:26:16.200 --> 0:26:19.600
<v Speaker 2>film that gets weeded out pretty quickly, but there are

0:26:19.640 --> 0:26:22.639
<v Speaker 2>some some fun actors in it, at least initially, and

0:26:22.760 --> 0:26:27.080
<v Speaker 2>one of them is this guy, Mickey Curtis. Sometimes that's

0:26:27.080 --> 0:26:30.040
<v Speaker 2>spelled Mickey, like Mickey Mouse in English. Other times you

0:26:30.040 --> 0:26:33.000
<v Speaker 2>see it spelled with more with a I guess kind

0:26:33.040 --> 0:26:38.480
<v Speaker 2>of a Japanese kind of spelling in English fonts M

0:26:38.520 --> 0:26:41.480
<v Speaker 2>I K I. But this was one of those guys

0:26:41.520 --> 0:26:43.919
<v Speaker 2>that I had no clue about this guy previously, but

0:26:44.520 --> 0:26:46.760
<v Speaker 2>watching this film force me to look him up, and

0:26:46.800 --> 0:26:49.719
<v Speaker 2>he's a super interesting character in this He plays the

0:26:49.720 --> 0:26:56.440
<v Speaker 2>weird pilot Captain banshow but in reality he's a Japanese actor, singer,

0:26:56.520 --> 0:27:00.119
<v Speaker 2>and media personality. Born in Japan to English jazz and

0:27:00.240 --> 0:27:03.080
<v Speaker 2>his parents, and he's been in a lot of things

0:27:03.080 --> 0:27:06.080
<v Speaker 2>over the years and is still active to this day.

0:27:06.359 --> 0:27:09.600
<v Speaker 2>Born in thirty eight but still acting in things. Seems

0:27:09.640 --> 0:27:11.359
<v Speaker 2>like he's one of these guys who's kind of just

0:27:11.880 --> 0:27:16.120
<v Speaker 2>continually recreated himself and tried different things, like I think

0:27:16.160 --> 0:27:20.440
<v Speaker 2>he's done country music more recently. But he apparently rose

0:27:20.480 --> 0:27:24.080
<v Speaker 2>to fame initially, at least in part as a member

0:27:24.119 --> 0:27:27.320
<v Speaker 2>of the avant garde rock band Mickey Curtis and the

0:27:27.400 --> 0:27:31.840
<v Speaker 2>Samurai in the late nineteen sixties. They started out as rockabilly,

0:27:31.920 --> 0:27:34.520
<v Speaker 2>but then they switched to more of a prog rock

0:27:34.880 --> 0:27:38.399
<v Speaker 2>kind of sound, and their nineteen seventy one album Kapa

0:27:38.440 --> 0:27:41.040
<v Speaker 2>is said to be a masterpiece of heavy progressive rock

0:27:41.080 --> 0:27:45.320
<v Speaker 2>in Japan, at least according to proguarchives dot com.

0:27:45.760 --> 0:27:48.400
<v Speaker 3>According to the Proguetologist.

0:27:47.840 --> 0:27:51.960
<v Speaker 2>Yeah, Now, I'm no prog rock expert or anything, especially

0:27:51.960 --> 0:27:54.800
<v Speaker 2>within the context of the Japanese music scene, but I

0:27:54.800 --> 0:27:57.199
<v Speaker 2>looked this up. I wasn't able to find it on Spotify.

0:27:58.320 --> 0:28:02.159
<v Speaker 2>It's listed on Discog's certainly listed on prog archives dot com.

0:28:02.640 --> 0:28:05.000
<v Speaker 2>I was able to find the full album on YouTube.

0:28:05.160 --> 0:28:08.040
<v Speaker 2>I was streaming it there. I'll include it on the

0:28:08.080 --> 0:28:11.960
<v Speaker 2>post for this episode at simmutamusic dot com. But it

0:28:12.040 --> 0:28:14.200
<v Speaker 2>sounded really cool to me. I was really enjoying this album.

0:28:14.960 --> 0:28:18.320
<v Speaker 3>Well, I will say, as a licensed and accredited progtologist

0:28:18.440 --> 0:28:20.760
<v Speaker 3>that this is really good stuff. You know. It has

0:28:20.800 --> 0:28:24.040
<v Speaker 3>some elements that will sound familiar from a lot of

0:28:24.080 --> 0:28:27.720
<v Speaker 3>the sort of heavy psych of the late sixties early seventies,

0:28:27.800 --> 0:28:30.800
<v Speaker 3>things that will remind you of like Blue Cheer, Iron Butterfly,

0:28:30.960 --> 0:28:33.639
<v Speaker 3>but it also very much has its own sound. I

0:28:33.760 --> 0:28:34.040
<v Speaker 3>like it.

0:28:34.240 --> 0:28:37.040
<v Speaker 2>Yeah, the last track on the album, though, is a

0:28:37.119 --> 0:28:42.080
<v Speaker 2>twenty minute percussion instrumental piece, so just be ready for that.

0:28:42.400 --> 0:28:44.040
<v Speaker 2>But you know that's the last track on the album.

0:28:44.040 --> 0:28:47.280
<v Speaker 2>By the end, you're already won over or you stopped listening.

0:28:47.800 --> 0:28:50.560
<v Speaker 2>I was looking at some of the liner notes on

0:28:50.600 --> 0:28:52.800
<v Speaker 2>this album and I noticed that they are dubbed. In

0:28:52.840 --> 0:28:56.080
<v Speaker 2>the liner notes, the band is dubbed as Japan's water Children,

0:28:56.120 --> 0:29:00.080
<v Speaker 2>I guess owing back to the Kappa theme on Oh.

0:28:59.440 --> 0:29:02.040
<v Speaker 3>Oh Like the Cop. But the monster, the water monster

0:29:02.080 --> 0:29:05.000
<v Speaker 3>we've talked about that reaches up what was it? It

0:29:05.040 --> 0:29:07.600
<v Speaker 3>reaches up through your anus and removes your liver.

0:29:07.840 --> 0:29:10.840
<v Speaker 2>Yeah, and causes the body to bloat in all you know,

0:29:10.880 --> 0:29:15.880
<v Speaker 2>a spirit a monster of drowning, a rural folk belief

0:29:15.920 --> 0:29:19.680
<v Speaker 2>in Japan. And there's actually the cover art for this

0:29:19.760 --> 0:29:22.520
<v Speaker 2>album is a representation of that monster.

0:29:22.920 --> 0:29:25.920
<v Speaker 3>So I will say one of my main complaints about

0:29:25.920 --> 0:29:29.400
<v Speaker 3>this movie is that the rest of the cast does

0:29:29.440 --> 0:29:33.080
<v Speaker 3>not survive longer to sort of fill it out with

0:29:33.120 --> 0:29:36.360
<v Speaker 3>their with their different personalities, because very quickly this movie

0:29:36.440 --> 0:29:39.200
<v Speaker 3>kind of narrows it down to a to a small

0:29:39.280 --> 0:29:43.240
<v Speaker 3>core of characters who survived to the end. I kind

0:29:43.240 --> 0:29:45.080
<v Speaker 3>of wish we got to see more of the salvage

0:29:45.080 --> 0:29:47.280
<v Speaker 3>slash heist crew. Some of these characters only have a

0:29:47.320 --> 0:29:48.960
<v Speaker 3>couple of lines before they get iced.

0:29:49.280 --> 0:29:51.760
<v Speaker 2>Yeah, I mean Captain Bancho seems great. I mean he's

0:29:52.240 --> 0:29:55.320
<v Speaker 2>he's got all this charisma. He's such a weird cat.

0:29:55.520 --> 0:29:57.280
<v Speaker 2>I want to see more of him. But yeah, he doesn't.

0:29:57.320 --> 0:29:59.200
<v Speaker 2>He doesn't last too long. It's like if if you

0:29:59.240 --> 0:30:01.400
<v Speaker 2>had that whole rag tag bunch in I don't know,

0:30:01.400 --> 0:30:04.560
<v Speaker 2>a film like like Aliens, you know, and you just

0:30:04.760 --> 0:30:08.200
<v Speaker 2>wiped them all out within a few minutes. And then

0:30:08.640 --> 0:30:11.080
<v Speaker 2>you know, Aliens does wipe them all out, but it

0:30:11.120 --> 0:30:11.800
<v Speaker 2>takes its time.

0:30:11.920 --> 0:30:14.240
<v Speaker 3>Yeah, it gives you a taste of them first. Yeah,

0:30:14.280 --> 0:30:17.200
<v Speaker 3>and then by the time there is a massive attack

0:30:17.280 --> 0:30:19.520
<v Speaker 3>and many of them are killed, like you really have

0:30:19.680 --> 0:30:22.640
<v Speaker 3>started to cherish the characters who do survive, and so,

0:30:22.760 --> 0:30:25.800
<v Speaker 3>like you know Vasquez by that point, you know Hudson

0:30:25.880 --> 0:30:26.480
<v Speaker 3>by that point.

0:30:26.760 --> 0:30:26.960
<v Speaker 4>Yeah.

0:30:26.960 --> 0:30:29.080
<v Speaker 2>But in this one, like there's scenes later where Brooklyn

0:30:29.160 --> 0:30:32.760
<v Speaker 2>is talking about like he's reminiscing about banshow and we're like, oh, yeah,

0:30:32.800 --> 0:30:35.040
<v Speaker 2>ban Show. He seemed interesting. Too bad he died like

0:30:35.120 --> 0:30:36.320
<v Speaker 2>five minutes into the film.

0:30:36.480 --> 0:30:40.480
<v Speaker 3>Yeah, So about the other characters in this crew. There

0:30:40.560 --> 0:30:42.960
<v Speaker 3>is one who is played by an actress named Aya

0:30:43.040 --> 0:30:46.440
<v Speaker 3>in Joji, who is depending on It sounded like there

0:30:46.440 --> 0:30:49.920
<v Speaker 3>were different parts where she was either being called Babe

0:30:50.120 --> 0:30:52.880
<v Speaker 3>or Babe in the English translation. I feel like I

0:30:52.920 --> 0:30:56.840
<v Speaker 3>heard both, but they anyway, I should explain, all of

0:30:56.880 --> 0:31:01.000
<v Speaker 3>the thieves have like cute nicknames that start with B.

0:31:01.640 --> 0:31:07.920
<v Speaker 3>So it's like band show Brooklyn, Baybay, Boxer, Boomerang, Bombay.

0:31:08.160 --> 0:31:11.120
<v Speaker 3>But I think Bombay is not like the city Bombay.

0:31:11.160 --> 0:31:13.880
<v Speaker 3>It is like bomb Bay as in on an airplane.

0:31:14.240 --> 0:31:14.880
<v Speaker 4>M Okay.

0:31:15.160 --> 0:31:17.280
<v Speaker 3>That's all in the English version. I'm not sure how

0:31:17.320 --> 0:31:20.800
<v Speaker 3>that'll translates in the Japanese. But anyway. Bebe, one of

0:31:20.800 --> 0:31:23.600
<v Speaker 3>the main thieves, is played by Aya en Joji, who

0:31:23.640 --> 0:31:26.160
<v Speaker 3>is a Japanese film and TV actress. She was born

0:31:26.200 --> 0:31:30.000
<v Speaker 3>in nineteen sixty. I don't recognize a lot from her filmography,

0:31:30.080 --> 0:31:32.480
<v Speaker 3>but she's still working as of recent years. She's done

0:31:32.480 --> 0:31:35.560
<v Speaker 3>a lot of stuff in this She plays this character Bebe,

0:31:35.600 --> 0:31:39.200
<v Speaker 3>who's kind of a no nonsense cyber thief with like

0:31:39.240 --> 0:31:42.360
<v Speaker 3>an implant. She's got sort of a cyber eye, and

0:31:42.600 --> 0:31:45.160
<v Speaker 3>it seems like she is in a leadership role in

0:31:45.200 --> 0:31:47.800
<v Speaker 3>this gang. She might be like second in command under

0:31:47.840 --> 0:31:48.960
<v Speaker 3>Captain Banshow I.

0:31:48.920 --> 0:31:50.560
<v Speaker 4>Think, yeah, yeah, that makes sense.

0:31:50.680 --> 0:31:53.480
<v Speaker 3>Yeah, but anyway, looking around through her filmography, it looks

0:31:53.520 --> 0:31:55.680
<v Speaker 3>like another one of the big things that n Joji

0:31:55.680 --> 0:31:59.360
<v Speaker 3>did was a TV series in the nineties called gto

0:31:59.680 --> 0:32:03.200
<v Speaker 3>col and Great Teacher Onie Zuka. Uh And I just

0:32:03.200 --> 0:32:06.640
<v Speaker 3>want to read the description quote. One Zuka, a former delinquent,

0:32:06.720 --> 0:32:09.040
<v Speaker 3>finds himself in the role of a high school teacher,

0:32:09.360 --> 0:32:12.520
<v Speaker 3>facing students who behave just as he used to. Using

0:32:12.640 --> 0:32:15.720
<v Speaker 3>unusual methods, he manages to reach through to his students

0:32:15.760 --> 0:32:17.640
<v Speaker 3>and help them with their problems.

0:32:17.640 --> 0:32:18.240
<v Speaker 4>Delightful.

0:32:18.520 --> 0:32:21.360
<v Speaker 3>I know I've seen an exact version of the story before,

0:32:21.400 --> 0:32:23.560
<v Speaker 3>but I can't remember what it was. Is that what

0:32:23.640 --> 0:32:25.200
<v Speaker 3>happens in the principal?

0:32:27.000 --> 0:32:27.400
<v Speaker 4>Oh? Wait?

0:32:27.520 --> 0:32:30.920
<v Speaker 2>Is that the principle is that the one with what's

0:32:30.960 --> 0:32:34.360
<v Speaker 2>his name? Tom? Not Tom? He's got a Bearringer in it,

0:32:34.480 --> 0:32:35.080
<v Speaker 2>Tom Berenger.

0:32:35.160 --> 0:32:38.960
<v Speaker 3>Bearringer could be Tom Behringer. He was like, I was

0:32:39.000 --> 0:32:39.680
<v Speaker 3>a sniper.

0:32:40.840 --> 0:32:42.680
<v Speaker 2>Yeah, Like it's that kind of Maybe I'm thinking of

0:32:42.720 --> 0:32:44.600
<v Speaker 2>a different film then that one. It's like he's like

0:32:44.640 --> 0:32:47.160
<v Speaker 2>a former Special Forces guy who comes in and like

0:32:47.960 --> 0:32:50.160
<v Speaker 2>fights back against the punk kids, you know. It's kind

0:32:50.160 --> 0:32:53.960
<v Speaker 2>of a Hell City Hell School film from I guess

0:32:53.960 --> 0:32:55.760
<v Speaker 2>probably the nineties or the early two thousands.

0:32:55.840 --> 0:32:57.720
<v Speaker 3>Okay, I guess I've never seen it. I think maybe

0:32:57.760 --> 0:33:00.600
<v Speaker 3>I saw commercials for it on TV when they were

0:33:00.600 --> 0:33:02.400
<v Speaker 3>going to like play it on TNT or whatever.

0:33:02.920 --> 0:33:06.640
<v Speaker 2>Yeah, but no, the idea of like the former troubled

0:33:06.680 --> 0:33:09.720
<v Speaker 2>student becoming the teacher who reaches out the troubled kids,

0:33:09.960 --> 0:33:12.600
<v Speaker 2>I feel like that's a common enough trope, but it's

0:33:12.600 --> 0:33:14.680
<v Speaker 2>in the sort of film that I either don't see

0:33:14.800 --> 0:33:16.040
<v Speaker 2>or certainly don't remember.

0:33:16.240 --> 0:33:18.200
<v Speaker 3>Yeah, but you could look at that kind of like

0:33:18.240 --> 0:33:21.600
<v Speaker 3>the role of the gun Head Machine itself in this story.

0:33:21.640 --> 0:33:24.560
<v Speaker 3>You know, he's got experience from the past where he

0:33:24.600 --> 0:33:27.360
<v Speaker 3>didn't do so well, and then the Gunhead Machine sort

0:33:27.400 --> 0:33:30.560
<v Speaker 3>of shepherds the humans through their final conflict with the

0:33:30.600 --> 0:33:31.360
<v Speaker 3>Chiron five.

0:33:31.800 --> 0:33:33.080
<v Speaker 4>Yeah. Yeah, I guess.

0:33:34.400 --> 0:33:37.240
<v Speaker 3>I'm reaching here. Okay. I was just looking at a

0:33:37.240 --> 0:33:39.360
<v Speaker 3>couple more of the actors from the main crew. You've

0:33:39.400 --> 0:33:42.680
<v Speaker 3>got a guy named James Brewster Thompson who plays a

0:33:42.760 --> 0:33:46.240
<v Speaker 3>character named Barabbas also gets killed very quickly in the movie.

0:33:46.280 --> 0:33:50.240
<v Speaker 3>But this guy was an actor and a competitive judo practitioner.

0:33:50.520 --> 0:33:52.400
<v Speaker 3>It looks like He was also in the movie Lion

0:33:52.480 --> 0:33:55.560
<v Speaker 3>Heart with Jean Claude Van dam Okay, and then I'll

0:33:55.560 --> 0:33:58.680
<v Speaker 3>give a shout out to Jay Kabira who plays Bombay.

0:33:59.160 --> 0:34:02.560
<v Speaker 3>Kabira was also so Japanese actor, born in nineteen sixty

0:34:02.560 --> 0:34:06.200
<v Speaker 3>two in Okinawa. Looks like Gunhead was his first movie.

0:34:06.240 --> 0:34:09.640
<v Speaker 3>He's still acting. Don't recognize anything from his IMDb, but

0:34:09.719 --> 0:34:12.040
<v Speaker 3>he provides some nice levity in the first third of

0:34:12.040 --> 0:34:12.640
<v Speaker 3>this movie.

0:34:12.880 --> 0:34:14.480
<v Speaker 2>Yeah, I remember him being kind of a fun care

0:34:14.560 --> 0:34:26.680
<v Speaker 2>another fun character that died too soon. Yeah, all right, well,

0:34:26.719 --> 0:34:30.400
<v Speaker 2>let's get into the plot of this film. It begins

0:34:30.400 --> 0:34:34.239
<v Speaker 2>with that beautiful toe hoo title screen, which, like we

0:34:34.239 --> 0:34:37.640
<v Speaker 2>said already, just is beautiful and invites you in. It

0:34:37.680 --> 0:34:38.680
<v Speaker 2>gleams like the sun.

0:34:38.960 --> 0:34:42.760
<v Speaker 3>It's gorgeous. I'm salivating, My brain is salivating. But anyway,

0:34:42.880 --> 0:34:45.920
<v Speaker 3>that is a short prelude to what in this film

0:34:46.200 --> 0:34:49.440
<v Speaker 3>is a I'm just going to say, a ridiculous amount

0:34:49.480 --> 0:34:53.880
<v Speaker 3>of opening exposition and backstory. You get opening text, you

0:34:53.960 --> 0:34:57.880
<v Speaker 3>get voiceover, narration, you get all kinds of stuff. But

0:34:57.960 --> 0:35:00.440
<v Speaker 3>I think we should actually go over the open texts

0:35:00.440 --> 0:35:03.840
<v Speaker 3>because that will set the scene for the world in

0:35:03.880 --> 0:35:06.279
<v Speaker 3>which this movie takes place and we can comment as

0:35:06.320 --> 0:35:08.480
<v Speaker 3>we go on. But the first thing you see is

0:35:08.800 --> 0:35:11.160
<v Speaker 3>you know, you're getting I think the first thing is

0:35:11.200 --> 0:35:14.080
<v Speaker 3>just on a black screen and you see text that says.

0:35:14.120 --> 0:35:18.200
<v Speaker 3>In the early twenty thirties, Mankind discovered a new substance,

0:35:18.640 --> 0:35:23.080
<v Speaker 3>text Mexium, which enabled the entire world to be controlled

0:35:23.080 --> 0:35:27.160
<v Speaker 3>by a new generation of supercomputers. Now, this text mexium

0:35:27.280 --> 0:35:29.600
<v Speaker 3>is a major plot point, and I love it.

0:35:29.840 --> 0:35:32.839
<v Speaker 2>Yeah, I love a good fake element in a sci

0:35:32.840 --> 0:35:37.759
<v Speaker 2>fi picture. I mean, whether you're talking about unobtainium or

0:35:37.800 --> 0:35:40.120
<v Speaker 2>what have you. But but text mexium has to be

0:35:40.160 --> 0:35:44.400
<v Speaker 2>the absolute best I have ever heard. I mean, maybe

0:35:44.560 --> 0:35:48.080
<v Speaker 2>the creators of this were not as familiar with text mes,

0:35:49.760 --> 0:35:54.880
<v Speaker 2>you know, the American slash Mexican culinary tradition. But it

0:35:54.920 --> 0:35:58.200
<v Speaker 2>also seems impossible because text mes has itself kind of

0:35:58.239 --> 0:35:59.160
<v Speaker 2>spread around the world.

0:35:59.360 --> 0:36:01.839
<v Speaker 3>Yeah, we were trying kind to make sense of this name.

0:36:01.920 --> 0:36:04.440
<v Speaker 3>Why is it called tex Mexium? Now we know there

0:36:04.440 --> 0:36:08.000
<v Speaker 3>are some plot elements in the movie that involve Texas,

0:36:08.040 --> 0:36:10.960
<v Speaker 3>maybe as like its own country, And there are also

0:36:11.600 --> 0:36:15.680
<v Speaker 3>mechs as in mechs, which I guess you could shorten

0:36:15.719 --> 0:36:18.640
<v Speaker 3>to ex So is that I don't know, is that

0:36:18.680 --> 0:36:19.920
<v Speaker 3>how it's coming together here?

0:36:20.160 --> 0:36:21.000
<v Speaker 4>I guess I don't know.

0:36:21.239 --> 0:36:23.440
<v Speaker 2>I think maybe it's just an ultimately an example of

0:36:23.480 --> 0:36:28.600
<v Speaker 2>something that has more appeal to like non Americans or

0:36:28.600 --> 0:36:31.600
<v Speaker 2>even non English speakers, Like it's I mean, and this

0:36:31.640 --> 0:36:33.960
<v Speaker 2>goes both ways. You see this, of course plenty of

0:36:34.000 --> 0:36:40.000
<v Speaker 2>times with where American creators or English speaking creators take

0:36:40.080 --> 0:36:42.600
<v Speaker 2>something that they think sounds cool in another language and

0:36:43.320 --> 0:36:46.840
<v Speaker 2>applies it to their fantastic visions. So you know, it

0:36:46.880 --> 0:36:51.200
<v Speaker 2>goes both ways. Ye, but yeah, Text Mexium initially made

0:36:51.239 --> 0:36:52.960
<v Speaker 2>me laugh, though after a while I kind of got

0:36:52.960 --> 0:36:54.439
<v Speaker 2>over the humor of it and kind of like bought

0:36:54.440 --> 0:36:56.920
<v Speaker 2>into it. It's like, okay, it's text mexium, it's important stuff.

0:36:57.080 --> 0:36:59.839
<v Speaker 3>Well I never got over the humor, but I love

0:36:59.880 --> 0:37:00.520
<v Speaker 3>it anyway.

0:37:01.080 --> 0:37:02.080
<v Speaker 4>Yeah, but okay.

0:37:02.320 --> 0:37:04.960
<v Speaker 3>The opening text goes on. It says, because of the

0:37:05.040 --> 0:37:08.919
<v Speaker 3>danger for its misuse, supplies of tex mexium were kept

0:37:09.000 --> 0:37:13.040
<v Speaker 3>under heavy guard at the hyper nuclear facilities that power

0:37:13.120 --> 0:37:18.280
<v Speaker 3>every major city. At the same time, Mankind's continued depletion

0:37:18.400 --> 0:37:21.440
<v Speaker 3>of Earth's natural resources has resulted in a scarcity of

0:37:21.480 --> 0:37:26.920
<v Speaker 3>the materials necessary to build the all powerful computers. Conductive

0:37:27.040 --> 0:37:31.200
<v Speaker 3>plastics and computer chips are more valuable than gold, and

0:37:31.239 --> 0:37:33.960
<v Speaker 3>a new breed of treasure hunter has evolved to fill

0:37:34.000 --> 0:37:38.839
<v Speaker 3>the demand, seeking machine parts lost or discarded by earlier generations.

0:37:39.200 --> 0:37:42.239
<v Speaker 3>These soldiers of fortune will brave any danger in their

0:37:42.360 --> 0:37:45.840
<v Speaker 3>quest for chips, even the forbidden zones.

0:37:46.360 --> 0:37:50.880
<v Speaker 2>And that already is awesome. Like, I was instantly interested

0:37:50.920 --> 0:37:54.640
<v Speaker 2>after absorbing this opening text, and ultimately I think this

0:37:54.760 --> 0:37:56.799
<v Speaker 2>is one of the things that this movie does really well,

0:37:56.840 --> 0:38:01.400
<v Speaker 2>Like it establishes an interesting sci fi world.

0:38:01.520 --> 0:38:05.840
<v Speaker 3>Oh yes, these renegade thieves rummaging through the trash of

0:38:05.960 --> 0:38:10.400
<v Speaker 3>the wars of ages past to find computer parts that

0:38:10.440 --> 0:38:13.200
<v Speaker 3>can be repurposed into the technology that we now need

0:38:13.239 --> 0:38:17.640
<v Speaker 3>to run places like I guess Japan and Texas. Okay,

0:38:17.680 --> 0:38:19.360
<v Speaker 3>so you think after all that you're done with the

0:38:19.400 --> 0:38:23.080
<v Speaker 3>opening exposition, but nope. After that you get voiceover narration

0:38:23.400 --> 0:38:26.799
<v Speaker 3>as we pan overshots of a flaming battlefield full of

0:38:26.880 --> 0:38:31.040
<v Speaker 3>machine wreckage and dead bodies in power armor, and the

0:38:31.640 --> 0:38:34.640
<v Speaker 3>narration goes in the year two thousand and five on

0:38:34.719 --> 0:38:39.480
<v Speaker 3>a tiny volcanic island designated simply eight Jo. It's the

0:38:39.600 --> 0:38:44.440
<v Speaker 3>number eight Jo, located one thousand miles from the Asian coast,

0:38:44.880 --> 0:38:49.440
<v Speaker 3>the Cybor Tech Corporation. That's Cybor with an oar. The

0:38:49.560 --> 0:38:53.560
<v Speaker 3>Cybor Tech Corporation built the world's first fully self contained

0:38:53.560 --> 0:38:59.080
<v Speaker 3>industrial complex. Its purpose to manufacture the most advanced robots

0:38:59.120 --> 0:39:02.320
<v Speaker 3>ever known. At the heart of this complex a computer

0:39:02.600 --> 0:39:06.240
<v Speaker 3>more advanced, more powerful than any other that came before,

0:39:06.719 --> 0:39:12.600
<v Speaker 3>the Chirn five. Chiron five controlled every aspect of its world.

0:39:12.640 --> 0:39:16.440
<v Speaker 3>For twenty years, everything appeared to run smoothly. A handful

0:39:16.480 --> 0:39:19.240
<v Speaker 3>of technicians and their families were stationed on the island

0:39:19.280 --> 0:39:24.760
<v Speaker 3>as custodians, but the cruel fact was human beings were unnecessary.

0:39:25.320 --> 0:39:28.720
<v Speaker 3>On July fourth, in the year twenty twenty five, Chiron

0:39:28.880 --> 0:39:32.719
<v Speaker 3>five declared war on the world. The Allies dispatched a

0:39:32.880 --> 0:39:37.240
<v Speaker 3>gun head battalion to eight Jo The Great Robot War began.

0:39:37.960 --> 0:39:42.719
<v Speaker 3>Level three eight nine, Chiron's last line of defense air robot.

0:39:44.880 --> 0:39:46.799
<v Speaker 3>I think I got all that as a direct quote. Now,

0:39:46.800 --> 0:39:49.520
<v Speaker 3>we have not been told anything about gun heads before this.

0:39:49.520 --> 0:39:52.200
<v Speaker 3>This is like the opening narration. But the gun head

0:39:52.239 --> 0:39:55.240
<v Speaker 3>battalion is there. And then we get some more texts

0:39:55.280 --> 0:39:57.720
<v Speaker 3>that tells us where at this three hundred and seventy

0:39:57.760 --> 0:40:01.280
<v Speaker 3>third day of battle, and we see this giant cyber

0:40:01.360 --> 0:40:04.560
<v Speaker 3>tank crashed through some facility wall, and you've got heavily

0:40:04.680 --> 0:40:08.399
<v Speaker 3>armed ground troops apparently human, marching in all around it.

0:40:08.480 --> 0:40:11.000
<v Speaker 3>The tank, I believe is one of the gun head units,

0:40:11.520 --> 0:40:13.839
<v Speaker 3>and the text on the screen tells us that on

0:40:13.920 --> 0:40:17.919
<v Speaker 3>this day, the beleaguered gunhead battalion pushed ahead for one

0:40:18.080 --> 0:40:20.919
<v Speaker 3>final attack, and we see how it all went down.

0:40:21.040 --> 0:40:24.280
<v Speaker 3>It's mech versus mech. So you've got these different types

0:40:24.760 --> 0:40:28.480
<v Speaker 3>of giant armored tank type vehicles advancing on each other,

0:40:28.600 --> 0:40:32.880
<v Speaker 3>exchanging fire. So it's the human allied gun head tanks,

0:40:32.920 --> 0:40:36.800
<v Speaker 3>which look kind of like the giant Skynet kill tanks,

0:40:36.840 --> 0:40:39.440
<v Speaker 3>like the Hunter Killer models from the future and Terminator,

0:40:39.640 --> 0:40:42.520
<v Speaker 3>but they're more complicated than that. They've got this combination

0:40:42.760 --> 0:40:45.960
<v Speaker 3>of legs and wheels and a bunch of different guns

0:40:45.960 --> 0:40:48.879
<v Speaker 3>pointing off of them in all different directions. And those

0:40:48.880 --> 0:40:50.680
<v Speaker 3>are the gun heads. Those are the good guys, and

0:40:50.680 --> 0:40:54.160
<v Speaker 3>they're against the aerobot, which I was trying to think

0:40:54.200 --> 0:40:58.200
<v Speaker 3>of how to describe. It has a characteristic front facing

0:40:58.640 --> 0:41:03.840
<v Speaker 3>triangle orientation of three glowing eye spots that shoot energy beams,

0:41:04.480 --> 0:41:06.760
<v Speaker 3>and then on top of that it has these arching

0:41:07.000 --> 0:41:10.360
<v Speaker 3>claw arms that hang down in front of the vehicle,

0:41:10.760 --> 0:41:14.799
<v Speaker 3>sort of like a drooping sauropod neck. So imagine a

0:41:15.000 --> 0:41:20.880
<v Speaker 3>metal brachiosaurus with multiple necks and heads that has this

0:41:21.080 --> 0:41:23.040
<v Speaker 3>triangle of blaster eyes.

0:41:24.160 --> 0:41:24.399
<v Speaker 4>Yeah.

0:41:24.440 --> 0:41:27.160
<v Speaker 2>These for anyone out there who is who follows like

0:41:27.280 --> 0:41:31.480
<v Speaker 2>mech fiction and Japanese science fiction, these this sort of

0:41:31.520 --> 0:41:35.080
<v Speaker 2>design will look familiar because you've seen variations on this

0:41:35.160 --> 0:41:39.439
<v Speaker 2>theme plenty of times. You know, they're beautiful looking, though,

0:41:40.040 --> 0:41:43.480
<v Speaker 2>especially Gunhead, Like Gunhead is just this really well designed,

0:41:43.520 --> 0:41:47.520
<v Speaker 2>cool looking sci fi tank, and arrow Bot is this

0:41:47.960 --> 0:41:51.120
<v Speaker 2>other sci fi tank. It's maybe less interesting looking, but

0:41:51.320 --> 0:41:54.320
<v Speaker 2>different looking, so we can tell them apart in battle,

0:41:54.680 --> 0:41:57.440
<v Speaker 2>and you know, and also kind of cool good.

0:41:57.360 --> 0:41:59.759
<v Speaker 3>Joyce with the three eyes in the triangle, it helps

0:41:59.760 --> 0:42:01.840
<v Speaker 3>you to distinguish which one is which when you know

0:42:02.160 --> 0:42:04.240
<v Speaker 3>you're seeing the models clash at each other.

0:42:04.360 --> 0:42:06.600
<v Speaker 4>And boy did they clash. Oh yeah, they clash a lot.

0:42:06.680 --> 0:42:08.400
<v Speaker 3>Yeah, so they're shooting at each other. One of the

0:42:08.400 --> 0:42:11.040
<v Speaker 3>gun heads sort of looks like it has a gun

0:42:11.080 --> 0:42:14.960
<v Speaker 3>that's blasting highly focused jets of steam. I don't know

0:42:15.000 --> 0:42:17.279
<v Speaker 3>if that's what it was supposed to be, but if so,

0:42:17.320 --> 0:42:20.960
<v Speaker 3>that's that's a cool idea. And things are not looking

0:42:21.000 --> 0:42:23.319
<v Speaker 3>so hot for the gun Heads in this battle. The

0:42:23.400 --> 0:42:25.360
<v Speaker 3>aerobot is a tough cookie, and in the end it

0:42:25.400 --> 0:42:29.080
<v Speaker 3>seems like the aerobot smashes the Gunhead battalion and the

0:42:29.160 --> 0:42:32.520
<v Speaker 3>human allied forces. And then finally you get your title

0:42:32.560 --> 0:42:36.040
<v Speaker 3>screen just says gun Head in the in the Van

0:42:36.120 --> 0:42:37.600
<v Speaker 3>halenesque kind of font.

0:42:37.920 --> 0:42:38.120
<v Speaker 4>Yeah.

0:42:38.160 --> 0:42:41.600
<v Speaker 2>So ultimately this is all still set up. We haven't

0:42:41.600 --> 0:42:44.280
<v Speaker 2>even really gotten in proper movie yet. This film spends

0:42:44.280 --> 0:42:49.080
<v Speaker 2>a lot of time prefacing the core plot. But like

0:42:49.080 --> 0:42:52.040
<v Speaker 2>I say, the world creation in this film is one

0:42:52.120 --> 0:42:54.920
<v Speaker 2>of its best attributes. It's really it's, in my opinion,

0:42:54.960 --> 0:42:58.200
<v Speaker 2>really wonderful. It takes a bit to set up. They

0:42:58.280 --> 0:43:00.200
<v Speaker 2>use all these different gimmicks to do it, but the

0:43:00.239 --> 0:43:03.520
<v Speaker 2>result is a perfectly grimy cyberpunk future set in the

0:43:03.560 --> 0:43:08.319
<v Speaker 2>aftermath of a supercomputer seemingly failed rebellion against the human race.

0:43:08.360 --> 0:43:11.239
<v Speaker 2>And I guess, to a certain extent, the human race

0:43:11.320 --> 0:43:16.960
<v Speaker 2>is sort of ambiguous victory over the computer threat. You know,

0:43:17.000 --> 0:43:20.800
<v Speaker 2>it's kind of a it's kind of a rough, inconclusive

0:43:20.920 --> 0:43:25.439
<v Speaker 2>ending to a terrible conflict. Now, when I say cyberpunk,

0:43:25.840 --> 0:43:29.200
<v Speaker 2>I should stress that this is cyberpunk in the Japanese sense,

0:43:29.200 --> 0:43:31.760
<v Speaker 2>which certainly has a lot in common with the Western

0:43:31.800 --> 0:43:35.480
<v Speaker 2>concept of cyberpunk, shares many of the same elements. You

0:43:35.480 --> 0:43:39.360
<v Speaker 2>see a lot of interplay between the two. Likenk American

0:43:39.400 --> 0:43:43.120
<v Speaker 2>and Western cyberpunk may in many cases be inspired partially

0:43:43.200 --> 0:43:48.279
<v Speaker 2>by Japanese models. Likewise, Japanese cyberpunk will draw inspiration from

0:43:48.600 --> 0:43:55.080
<v Speaker 2>from key pieces of Western cyberpunk sci fi. But Japanese

0:43:55.120 --> 0:43:59.880
<v Speaker 2>cyberpunk is sort of in general more hard industrial and

0:44:00.120 --> 0:44:04.480
<v Speaker 2>often features a more disturbing and even nightmare interpretation of

0:44:04.560 --> 0:44:06.040
<v Speaker 2>human machine synthesis.

0:44:06.400 --> 0:44:10.719
<v Speaker 3>Yeah, to oversimplify, I might say that where American cyberpunk

0:44:10.800 --> 0:44:15.400
<v Speaker 3>is more likely to have laptop bikers, latex bodysuits, and

0:44:15.440 --> 0:44:20.680
<v Speaker 3>glossy dusters, perfect emo hair, Japanese cyberpunk is more likely

0:44:20.760 --> 0:44:24.600
<v Speaker 3>to be choking on eruptions of metallic robot tumors.

0:44:25.080 --> 0:44:25.319
<v Speaker 4>Yeah.

0:44:25.360 --> 0:44:30.200
<v Speaker 2>It can definitely lean more into body horror and kind

0:44:30.239 --> 0:44:33.560
<v Speaker 2>of a surreal nature. So some of the key examples

0:44:33.600 --> 0:44:38.960
<v Speaker 2>of Japanese cyberpunk include nineteen eighty nine's Tetsuo the Iron Man,

0:44:39.360 --> 0:44:44.439
<v Speaker 2>which is a very kind of Lynchian Cronenburger kind of a.

0:44:44.320 --> 0:44:46.040
<v Speaker 3>Film, very metal tumors.

0:44:46.080 --> 0:44:51.319
<v Speaker 2>Again, Yeah, Akira the anime from nineteen eighty eight, and

0:44:51.360 --> 0:44:56.080
<v Speaker 2>then another name that often comes up is chosen Fukuoi's films,

0:44:56.200 --> 0:45:00.359
<v Speaker 2>particularly nine sixty four Pinocchio from nineteen ninety one. That's

0:45:00.400 --> 0:45:03.120
<v Speaker 2>one I've seen, that one. That one is also wild,

0:45:03.320 --> 0:45:07.960
<v Speaker 2>very very similar in tone to Tetsuo the Iron Man.

0:45:08.160 --> 0:45:10.080
<v Speaker 2>But other films that are also noted that I haven't

0:45:10.080 --> 0:45:13.080
<v Speaker 2>seen include nineteen eighty six Death Powder in nineteen eighty

0:45:13.080 --> 0:45:15.879
<v Speaker 2>two's Burst City. I wanted to mention those because those,

0:45:15.920 --> 0:45:19.760
<v Speaker 2>of course, are two examples that pre date Gunhead, whereas

0:45:19.800 --> 0:45:22.319
<v Speaker 2>we have this weird situation where we can't say that

0:45:22.440 --> 0:45:25.480
<v Speaker 2>the Gunhead was inspired by Tetsuo the Iron Man because

0:45:25.520 --> 0:45:27.480
<v Speaker 2>it came out the same year and it only comes

0:45:27.520 --> 0:45:31.120
<v Speaker 2>out a year after a Kira. So it seems to

0:45:31.160 --> 0:45:34.080
<v Speaker 2>be a film that was very much a part of

0:45:34.120 --> 0:45:40.600
<v Speaker 2>this this sci fi esthetic movement in Japanese media at

0:45:40.640 --> 0:45:41.400
<v Speaker 2>the time, a.

0:45:41.440 --> 0:45:44.719
<v Speaker 3>Very nineteen eighty eight eighty nine cyberpunk zeitgeist.

0:45:44.800 --> 0:45:48.520
<v Speaker 2>You might say, yeah, so there's strong elements of Japanese

0:45:48.560 --> 0:45:51.560
<v Speaker 2>cyberpunk in gun Head's visual universe, as well as elements

0:45:51.560 --> 0:45:56.280
<v Speaker 2>of the plot. It's difficult to really sum up Japanese

0:45:56.320 --> 0:45:59.239
<v Speaker 2>cyberpunk as a whole, because of course it's not a

0:45:59.280 --> 0:46:02.560
<v Speaker 2>whole thing composed of individual films and individual works by

0:46:02.560 --> 0:46:06.520
<v Speaker 2>individual creators and media companies and toy companies, et cetera.

0:46:07.480 --> 0:46:09.440
<v Speaker 2>But you can suffice to say it has its own

0:46:09.480 --> 0:46:12.200
<v Speaker 2>elements and themes that stand apart from Western cyberpunk.

0:46:12.360 --> 0:46:14.600
<v Speaker 3>Right of course, with all the continuous back and forth

0:46:14.640 --> 0:46:17.920
<v Speaker 3>cross fertilization. Yeah, So to get back to the movie,

0:46:17.920 --> 0:46:20.600
<v Speaker 3>picking up after the title screen, you might think we're

0:46:20.640 --> 0:46:23.360
<v Speaker 3>done with narration, but nope. At this point I was

0:46:23.440 --> 0:46:26.560
<v Speaker 3>literally laughing out loud because there was more voiceover narration.

0:46:28.120 --> 0:46:31.920
<v Speaker 3>So we get like the camera sailing over some clouds

0:46:31.960 --> 0:46:34.680
<v Speaker 3>and we're watching lightning flash out of the fog, and

0:46:34.760 --> 0:46:37.719
<v Speaker 3>then we hear for thirteen years, a deep silence has

0:46:37.760 --> 0:46:41.600
<v Speaker 3>surrounded the island. It has existed under a veil of mystery,

0:46:41.760 --> 0:46:46.360
<v Speaker 3>almost forgotten by the world until now. So now I

0:46:46.360 --> 0:46:47.920
<v Speaker 3>think we're finally into the plot.

0:46:48.200 --> 0:46:52.560
<v Speaker 2>Yeah, and ultimately watching this, you know, if you're watching

0:46:52.560 --> 0:46:54.040
<v Speaker 2>this for the first time, you might be relieved that

0:46:54.080 --> 0:46:56.839
<v Speaker 2>the narration ends. But looking back on it, I kind

0:46:56.840 --> 0:46:59.440
<v Speaker 2>of wish it had universal narration throughout. I missed the

0:46:59.520 --> 0:47:01.840
<v Speaker 2>narrator telling me what was happening.

0:47:03.160 --> 0:47:06.800
<v Speaker 3>So, yeah, we're with this futuristic airplane that is soaring

0:47:06.840 --> 0:47:09.120
<v Speaker 3>through the Gauntlet of thunder, and we see that the

0:47:09.160 --> 0:47:12.400
<v Speaker 3>plane is called the Mary Ann and then we're inside

0:47:12.480 --> 0:47:16.280
<v Speaker 3>meeting the crew. They try to do some intros. Honestly, again,

0:47:16.480 --> 0:47:19.120
<v Speaker 3>most of these characters get killed pretty fast, so you

0:47:19.160 --> 0:47:21.000
<v Speaker 3>don't have a lot of time to get to know them.

0:47:21.120 --> 0:47:24.000
<v Speaker 3>Some of them I really can't identify much about them,

0:47:24.000 --> 0:47:26.480
<v Speaker 3>but some I can. So you got Captain Banchow, that's

0:47:26.520 --> 0:47:29.600
<v Speaker 3>the guy we mentioned. Mickey Curtis, who is He's great.

0:47:29.640 --> 0:47:32.759
<v Speaker 3>He's a rowdy rock and roll air wizard wearing a

0:47:32.840 --> 0:47:35.880
<v Speaker 3>leather bomber hat with it with a light seasoning of

0:47:35.920 --> 0:47:37.000
<v Speaker 3>George Carlin.

0:47:36.760 --> 0:47:38.680
<v Speaker 4>Sauce I would say, yeah, yeah.

0:47:38.719 --> 0:47:40.799
<v Speaker 3>And then you've got Brooklyn. He's gonna end up being

0:47:41.360 --> 0:47:43.200
<v Speaker 3>one of the main heroes of the movie. I guess

0:47:43.280 --> 0:47:45.400
<v Speaker 3>in the end the main heroes are Brooklyn and Sergeant

0:47:45.480 --> 0:47:49.680
<v Speaker 3>Nim But Brooklyn again is played by Masa hero Takashima,

0:47:49.719 --> 0:47:53.560
<v Speaker 3>and they identify Brooklyn immediately as a mechanic. When we

0:47:53.600 --> 0:47:57.320
<v Speaker 3>first meet him, he is flying the plane because Captain

0:47:57.360 --> 0:48:01.120
<v Speaker 3>Banshow has apparently bullied him into flying the plane. But

0:48:02.280 --> 0:48:06.080
<v Speaker 3>it's clear that Brooklyn is not supposed to be piloting

0:48:06.120 --> 0:48:08.239
<v Speaker 3>the plane and does not feel good about it. He's

0:48:08.280 --> 0:48:11.279
<v Speaker 3>having some kind of severe anxiety about piloting, and this

0:48:11.320 --> 0:48:14.120
<v Speaker 3>will go on to be a major plot point throughout,

0:48:14.520 --> 0:48:17.719
<v Speaker 3>and Bancho is sort of gently harassing him. I think

0:48:17.719 --> 0:48:19.520
<v Speaker 3>he's joking that, like, hey, if you get air sick

0:48:19.560 --> 0:48:21.239
<v Speaker 3>and throw up on my plane, I will make you

0:48:21.280 --> 0:48:25.920
<v Speaker 3>eat your vomit, which is cute. But Brooklyn is kind

0:48:25.920 --> 0:48:30.320
<v Speaker 3>of a spiky haired, initially taciturn young man in sunglasses

0:48:30.360 --> 0:48:33.680
<v Speaker 3>with a scarf over his face, and he is holding

0:48:33.800 --> 0:48:36.200
<v Speaker 3>a carrot in his mouth like a cigar.

0:48:36.760 --> 0:48:39.480
<v Speaker 2>Yes, yeah, which I get kind of maybe this is

0:48:39.480 --> 0:48:42.120
<v Speaker 2>a bugs bunny kind of thing. I don't know, but yes,

0:48:42.200 --> 0:48:46.080
<v Speaker 2>it becomes clear that Brooklyn loves carrots. He is perhaps

0:48:46.200 --> 0:48:49.840
<v Speaker 2>growing carrots on the airplane. I'm not certain on that.

0:48:50.120 --> 0:48:52.480
<v Speaker 3>There's one part where we see a giant colander full

0:48:52.520 --> 0:48:53.920
<v Speaker 3>of enormous carrots.

0:48:54.440 --> 0:48:57.760
<v Speaker 2>Yeah, so they brought him at any rate, Like carrots

0:48:57.760 --> 0:48:59.799
<v Speaker 2>are important. I mean, if you have carrots in the

0:49:00.040 --> 0:49:04.440
<v Speaker 2>post apocalyptic or semi post apocalyptic cyberpunk world, him eat them.

0:49:04.480 --> 0:49:06.240
<v Speaker 2>You know, they're good for you yeah.

0:49:06.280 --> 0:49:10.480
<v Speaker 3>Oh, and Brooklyn keeps playing with a revolver underneath his coat.

0:49:10.600 --> 0:49:12.399
<v Speaker 3>It's like when you know, you know those guys who

0:49:12.440 --> 0:49:14.360
<v Speaker 3>like they play with a knife. They've got a pocket

0:49:14.440 --> 0:49:16.040
<v Speaker 3>knife and they just fiddle with it a lot and

0:49:16.120 --> 0:49:18.520
<v Speaker 3>open it and close it and stuff. But he does

0:49:18.560 --> 0:49:19.480
<v Speaker 3>that but with a gun.

0:49:19.840 --> 0:49:20.040
<v Speaker 4>Yeah.

0:49:20.080 --> 0:49:22.520
<v Speaker 2>Bancho is quick to remind him that this is bad luck.

0:49:22.920 --> 0:49:26.319
<v Speaker 3>Yeah, like that that's the problem. It's bad luck. And

0:49:26.360 --> 0:49:28.800
<v Speaker 3>then of course, also we meet Babe played by Aya

0:49:28.840 --> 0:49:31.600
<v Speaker 3>and Joji, who is in some she's some kind of

0:49:31.680 --> 0:49:34.520
<v Speaker 3>leadership role. She's like the lieutenant. I think she does

0:49:34.560 --> 0:49:37.680
<v Speaker 3>not tolerate any horsing around. She might be the most

0:49:37.800 --> 0:49:41.600
<v Speaker 3>like just straight to business character. And then you meet

0:49:41.840 --> 0:49:45.799
<v Speaker 3>Barabas that's played by James Brewster Thompson, the judo guy.

0:49:45.840 --> 0:49:48.479
<v Speaker 3>He seems to be like the tough guy, the heavy

0:49:48.560 --> 0:49:52.640
<v Speaker 3>gun hero of the crew. You meet Bombay, who is Jacobira.

0:49:52.920 --> 0:49:56.000
<v Speaker 3>He is I would call him the goober of the bunch.

0:49:56.160 --> 0:49:59.640
<v Speaker 3>Like he's dressed in a funny way. He's covered in

0:49:59.680 --> 0:50:02.279
<v Speaker 3>peace is of flare, like he's got a hat that

0:50:02.440 --> 0:50:04.719
<v Speaker 3>studded with all kinds of little pins. There was one

0:50:04.760 --> 0:50:06.359
<v Speaker 3>part where I paused it to try to see if

0:50:06.360 --> 0:50:08.319
<v Speaker 3>I could recognize what any of the pins are. But

0:50:08.360 --> 0:50:10.520
<v Speaker 3>they're I don't know, you know, like pins you would

0:50:10.520 --> 0:50:12.600
<v Speaker 3>wear on your lapel. But he's got tons of them

0:50:12.640 --> 0:50:15.600
<v Speaker 3>all over his hat. And then he's wearing a duster coat,

0:50:15.680 --> 0:50:21.040
<v Speaker 3>and inside the coat there are like a thousand spoons

0:50:21.239 --> 0:50:23.600
<v Speaker 3>or if I don't know what they were, some little

0:50:23.640 --> 0:50:28.440
<v Speaker 3>metallic objects just dangling inside his coat flaps. But anyway,

0:50:28.480 --> 0:50:30.960
<v Speaker 3>I was wondering, what do you call this character type?

0:50:31.000 --> 0:50:34.000
<v Speaker 3>It seems like something that's an archetype that's common enough

0:50:34.040 --> 0:50:36.400
<v Speaker 3>you need a word for it. It is the character

0:50:36.440 --> 0:50:41.399
<v Speaker 3>who is the funny, cowardly but somehow still lovable complainer,

0:50:41.640 --> 0:50:44.040
<v Speaker 3>very much like Bill Paxton and Aliens.

0:50:44.560 --> 0:50:48.160
<v Speaker 2>Yeah yeah, or to a even more comedic extreme. You

0:50:48.239 --> 0:50:53.319
<v Speaker 2>had the sidekick of El Santo in the Dracula movie.

0:50:53.400 --> 0:50:55.040
<v Speaker 2>We discussed in a recent episode.

0:50:55.080 --> 0:50:58.640
<v Speaker 3>Oh yeah, what was his name, Cabayo or something.

0:50:58.520 --> 0:51:02.000
<v Speaker 2>It was, I know it was parakeet in Spanish?

0:51:02.080 --> 0:51:06.000
<v Speaker 3>What was it periico? Yes, yeah, And then there were

0:51:06.000 --> 0:51:08.640
<v Speaker 3>some other ones. There is Boomerang, who I think she

0:51:08.760 --> 0:51:13.239
<v Speaker 3>does like radar and tracking stuff. And then there's a guy. Yeah,

0:51:13.320 --> 0:51:15.200
<v Speaker 3>there's a guy named Boxer, who we don't really get

0:51:15.200 --> 0:51:17.240
<v Speaker 3>to know very well at all. I think maybe he's

0:51:17.440 --> 0:51:18.840
<v Speaker 3>I can't remember if he's the same guy who you

0:51:18.880 --> 0:51:22.080
<v Speaker 3>see with a bunch of grenades on him. But there's

0:51:22.080 --> 0:51:24.319
<v Speaker 3>one thing I noticed on the Marianne. The've almost got

0:51:24.360 --> 0:51:28.280
<v Speaker 3>like a mess hall on the plane in the Marianne,

0:51:28.320 --> 0:51:31.040
<v Speaker 3>and they've got a refrigerator full of guns, just like

0:51:31.120 --> 0:51:32.080
<v Speaker 3>in split second.

0:51:32.560 --> 0:51:35.919
<v Speaker 2>Yeah, I noticed that's that's an interesting touch. I don't

0:51:35.960 --> 0:51:38.759
<v Speaker 2>know why that is. It just seems like you're dealing

0:51:38.800 --> 0:51:42.000
<v Speaker 2>with a bunch of props, especially in kind of a

0:51:42.000 --> 0:51:45.600
<v Speaker 2>cyberpunk or dystopian future scenario, why not just use that

0:51:45.640 --> 0:51:47.640
<v Speaker 2>old refrigerator for gun storage.

0:51:47.960 --> 0:51:51.440
<v Speaker 3>So the Marianne is closing in on this island eight Jo,

0:51:51.560 --> 0:51:53.960
<v Speaker 3>and we know the thieves are there to recover those

0:51:54.000 --> 0:51:56.960
<v Speaker 3>conductive plastics and computer chips that we read about in

0:51:57.000 --> 0:52:01.120
<v Speaker 3>the opening text, and the plain spots giant complex with

0:52:01.160 --> 0:52:04.160
<v Speaker 3>the landing pad on top of this three hundred story

0:52:04.239 --> 0:52:07.600
<v Speaker 3>central tower, and they go into land on top of

0:52:07.440 --> 0:52:10.960
<v Speaker 3>the tower. And where I noticed that the Marianne is

0:52:11.000 --> 0:52:14.080
<v Speaker 3>a fixed wing VTOL aircraft because it doesn't have to

0:52:14.080 --> 0:52:16.280
<v Speaker 3>do a horizontal runway landing. It just kind of jets

0:52:16.320 --> 0:52:17.279
<v Speaker 3>down like a helicopter.

0:52:17.920 --> 0:52:21.800
<v Speaker 2>Yeah, ultimately it benefits from being a model airplane. Yeah,

0:52:21.920 --> 0:52:24.680
<v Speaker 2>they could despite how it looks, they can just make

0:52:24.719 --> 0:52:26.839
<v Speaker 2>it land however they need it to land. I mean,

0:52:26.840 --> 0:52:28.880
<v Speaker 2>but it's an impressive model. The models look good in

0:52:28.880 --> 0:52:29.279
<v Speaker 2>this film.

0:52:29.320 --> 0:52:31.400
<v Speaker 3>I mean, I guess you got the Harrier jets and stuff,

0:52:31.400 --> 0:52:33.719
<v Speaker 3>so maybe this is a descendant of that sort of thing.

0:52:34.160 --> 0:52:34.359
<v Speaker 4>Yeah.

0:52:34.400 --> 0:52:38.960
<v Speaker 2>I mean it's a specialized technology that it's quite complicated.

0:52:39.280 --> 0:52:42.440
<v Speaker 2>But yeah, this film, I mean, this particular airplane does

0:52:42.480 --> 0:52:44.760
<v Speaker 2>not really look like a Harrier jet or an ospray

0:52:44.840 --> 0:52:45.640
<v Speaker 2>or anything like that.

0:52:46.239 --> 0:52:46.640
<v Speaker 4>So I don't know.

0:52:46.680 --> 0:52:48.960
<v Speaker 2>It's kind of a mystery how it's achieving this. But yeah,

0:52:49.000 --> 0:52:49.880
<v Speaker 2>sci fi, you let it go.

0:52:50.160 --> 0:52:53.000
<v Speaker 3>Right. So they're doing all their initial scanning and assessment,

0:52:53.200 --> 0:52:55.200
<v Speaker 3>they pop out of the belly of the plane, like

0:52:55.239 --> 0:52:57.000
<v Speaker 3>coming down through a hatch. They don't even have a

0:52:57.080 --> 0:52:59.839
<v Speaker 3>ladder or stairs or anything. Why is that, Like, how

0:52:59.840 --> 0:53:03.000
<v Speaker 3>do they get back into the plane? They just drop

0:53:03.040 --> 0:53:04.840
<v Speaker 3>out through this hatch in the bottom of the plane.

0:53:05.880 --> 0:53:08.279
<v Speaker 3>And they already know, of course about the computer and

0:53:08.320 --> 0:53:10.840
<v Speaker 3>everything on the island. They know there's a Chiron five.

0:53:10.920 --> 0:53:13.520
<v Speaker 3>They're talking about it, so they're not in the dark here.

0:53:13.560 --> 0:53:15.920
<v Speaker 3>I think they know what they're getting into. And while

0:53:15.920 --> 0:53:18.880
<v Speaker 3>they're scoping the place out, they see a crashed helicopter

0:53:19.000 --> 0:53:21.319
<v Speaker 3>on fire. They look at it through binoculars and see

0:53:21.360 --> 0:53:24.400
<v Speaker 3>that it is a helicopter of the Texas Air Rangers.

0:53:24.760 --> 0:53:28.000
<v Speaker 3>So I suppose their jurisdiction includes the Pacific Ocean, and

0:53:28.040 --> 0:53:29.560
<v Speaker 3>they don't quite know what to make of this, but

0:53:29.560 --> 0:53:33.440
<v Speaker 3>they're like, oh okay, now. Bombay, in his role as

0:53:33.480 --> 0:53:36.360
<v Speaker 3>the Hudson of the movie, the Bill Paxton of the movie,

0:53:36.400 --> 0:53:38.920
<v Speaker 3>is of course afraid. Once he sees the crashed helicopter,

0:53:39.000 --> 0:53:41.080
<v Speaker 3>He's like, let's go to Borneo. I got a great

0:53:41.120 --> 0:53:45.560
<v Speaker 3>tip on a club medsite plastic he wouldn't believe. But anyway,

0:53:45.600 --> 0:53:47.920
<v Speaker 3>A portion of the crew breaks off to head inside,

0:53:48.000 --> 0:53:52.239
<v Speaker 3>while I believe Boomerang and Boxer stay up by the aircraft,

0:53:52.280 --> 0:53:54.439
<v Speaker 3>and pretty much as soon as they are left alone,

0:53:54.440 --> 0:53:58.440
<v Speaker 3>they're like immediately killed unceremoniously. The defenses of the Chiron

0:53:58.520 --> 0:53:59.759
<v Speaker 3>five just slaughter them.

0:54:00.080 --> 0:54:05.239
<v Speaker 2>Yeah, because even though the supercomputer here was seemingly defeated

0:54:05.480 --> 0:54:07.480
<v Speaker 2>or there was enough of a stalemate where it's no

0:54:07.600 --> 0:54:10.520
<v Speaker 2>longer a threat, it still has a threat to the

0:54:10.520 --> 0:54:13.520
<v Speaker 2>outside world anyway. It still has these very active self

0:54:13.560 --> 0:54:16.520
<v Speaker 2>defense mechanisms that are quite lethal.

0:54:17.040 --> 0:54:20.360
<v Speaker 3>Right. So, the breakoff part of the crew is wandering

0:54:20.400 --> 0:54:23.239
<v Speaker 3>around inside the facility. They're trying to figure out how

0:54:23.239 --> 0:54:26.960
<v Speaker 3>to get to the chips they're looking for, and Captain

0:54:27.000 --> 0:54:29.919
<v Speaker 3>Banchow is musing about whiskey. He says, it sure would

0:54:29.920 --> 0:54:31.440
<v Speaker 3>be nice to have some of that two thousand and

0:54:31.480 --> 0:54:33.839
<v Speaker 3>one whiskey right now. I hear it was shipped here

0:54:33.880 --> 0:54:36.440
<v Speaker 3>a long time ago, used to make the robots dance.

0:54:38.320 --> 0:54:40.600
<v Speaker 3>So he claims he's going to find some. But I

0:54:40.640 --> 0:54:42.919
<v Speaker 3>wonder if that will come back later in the plot.

0:54:43.160 --> 0:54:44.719
<v Speaker 4>Oh, you know, just my.

0:54:53.480 --> 0:54:56.799
<v Speaker 3>So the infiltration continues. While they're wandering around in the facility,

0:54:57.040 --> 0:55:01.960
<v Speaker 3>there is a wonderful Pepsi machine jump scare, and I

0:55:02.000 --> 0:55:04.640
<v Speaker 3>will say this is a huge improvement on the standard

0:55:04.640 --> 0:55:08.560
<v Speaker 3>cat in a closet jump scare, Bombay gets freaked out

0:55:08.640 --> 0:55:12.040
<v Speaker 3>when a Pepsi machine lunges out of him, lunges at

0:55:12.120 --> 0:55:15.080
<v Speaker 3>him out of the dark, and they start talking about this.

0:55:15.160 --> 0:55:19.920
<v Speaker 3>They're like, wow, robo Cola, and Brooklyn says, robo cola

0:55:20.040 --> 0:55:22.799
<v Speaker 3>Pepsi type. It was produced in twenty twenty three on

0:55:22.880 --> 0:55:26.799
<v Speaker 3>Island eight jo it's precious, and the reference to it

0:55:26.880 --> 0:55:29.080
<v Speaker 3>is precious. It actually reminds me of a very poignant

0:55:29.160 --> 0:55:31.719
<v Speaker 3>scene in Cormick McCarthy's The Road where they drink a

0:55:31.760 --> 0:55:34.720
<v Speaker 3>scavenged Coca cola and they talk about how good it does.

0:55:35.520 --> 0:55:38.080
<v Speaker 2>I think about that every time I think about having

0:55:38.280 --> 0:55:40.520
<v Speaker 2>a coca cola. Yeah, or I guess in this case

0:55:40.560 --> 0:55:41.279
<v Speaker 2>of pepsi, well, you.

0:55:41.239 --> 0:55:43.239
<v Speaker 3>Think how much better it would be if if there

0:55:43.239 --> 0:55:45.520
<v Speaker 3>were there were nothing this sweet in the world anymore?

0:55:45.840 --> 0:55:47.839
<v Speaker 2>Yeah, I mean, if you haven't had one in a while,

0:55:47.880 --> 0:55:51.280
<v Speaker 2>there's nothing that sweet in the world, yeah, anymore? Right, Yeah,

0:55:51.360 --> 0:55:54.160
<v Speaker 2>so yeah, imagine that the sweetest thing you've had is

0:55:54.160 --> 0:55:57.880
<v Speaker 2>a carrot, and then you're going from that to robocola

0:55:57.880 --> 0:56:00.879
<v Speaker 2>pepsi type. I also love that this eyes or maybe

0:56:01.280 --> 0:56:05.360
<v Speaker 2>more than imply, it's explicitly states that pepsi in the

0:56:05.400 --> 0:56:09.000
<v Speaker 2>future is made in the same facility.

0:56:08.880 --> 0:56:12.560
<v Speaker 4>As the robots mex kill people.

0:56:12.719 --> 0:56:15.879
<v Speaker 2>Yeah, well, robots to kill people, but also this extremely

0:56:16.120 --> 0:56:21.800
<v Speaker 2>volatile you know, super element tex Mexia or mex.

0:56:21.600 --> 0:56:24.440
<v Speaker 4>Texia, tex mex mexium, tex mexium.

0:56:24.520 --> 0:56:26.879
<v Speaker 3>Yes, that's a good point, but I was also like,

0:56:27.520 --> 0:56:30.360
<v Speaker 3>does this robo cola. Does this mean it's for the

0:56:30.520 --> 0:56:34.279
<v Speaker 3>robots to drink or is it just robo cola like

0:56:34.360 --> 0:56:37.719
<v Speaker 3>the monoail cafe in North Haverbrook, you know, is it

0:56:37.840 --> 0:56:40.480
<v Speaker 3>just like everybody's got robot fever? So you know when

0:56:40.520 --> 0:56:42.480
<v Speaker 3>you go into the store, everything is called that, it's

0:56:42.520 --> 0:56:45.400
<v Speaker 3>you know, robo glue, and I don't know what people

0:56:45.400 --> 0:56:46.120
<v Speaker 3>buy in the future.

0:56:46.719 --> 0:56:47.960
<v Speaker 4>Robo chips.

0:56:48.120 --> 0:56:50.240
<v Speaker 2>Yeah, I just took it to be the The cola

0:56:50.400 --> 0:56:53.400
<v Speaker 2>delivery system is robo cola, and this one has pepsi,

0:56:53.400 --> 0:56:56.000
<v Speaker 2>so it's pepsi type. It feels good looking back. I

0:56:56.000 --> 0:56:57.920
<v Speaker 2>think I'm correct here, Joe, And this may be the

0:56:58.320 --> 0:57:01.719
<v Speaker 2>last element of the film that I've fully understood. Of course, yes,

0:57:02.080 --> 0:57:02.759
<v Speaker 2>kept rolling on.

0:57:02.880 --> 0:57:03.880
<v Speaker 4>Yeah, yeah.

0:57:03.920 --> 0:57:07.160
<v Speaker 3>So the team starts going down an elevator and Brooklyn

0:57:07.239 --> 0:57:10.160
<v Speaker 3>suggests because he realizes that part of the robot war

0:57:10.239 --> 0:57:12.480
<v Speaker 3>took place here, He's like, hey, what if we were

0:57:12.480 --> 0:57:15.760
<v Speaker 3>to harvest gun head parts here instead of chiron chips?

0:57:15.760 --> 0:57:18.680
<v Speaker 3>He says gun heads are very valuable, but a Captain

0:57:18.680 --> 0:57:21.320
<v Speaker 3>Banchow says, no, we are here for the chips. We're

0:57:21.320 --> 0:57:24.040
<v Speaker 3>here for the conductive plastic. We do not want gun

0:57:24.080 --> 0:57:25.080
<v Speaker 3>head parts.

0:57:25.160 --> 0:57:25.800
<v Speaker 4>Very sensible.

0:57:25.880 --> 0:57:28.400
<v Speaker 3>Yes, Brooklyn and Bancho have a face off here where

0:57:28.520 --> 0:57:31.440
<v Speaker 3>Banchow he it's kind of like the part in Jaws

0:57:31.480 --> 0:57:35.520
<v Speaker 3>where Quinn crushes his narragantic can and then Hooper crushes

0:57:35.560 --> 0:57:40.919
<v Speaker 3>his styrofoam cup. But instead it's that Banchow pops open

0:57:40.960 --> 0:57:46.760
<v Speaker 3>his cool ancient cigarillo case and then Brooklyn opens up

0:57:46.800 --> 0:57:49.240
<v Speaker 3>his cigarette case, except it's full of carrot sticks.

0:57:49.560 --> 0:57:50.440
<v Speaker 4>Yeah.

0:57:50.480 --> 0:57:52.600
<v Speaker 3>But then right after this light moment, there is a

0:57:52.640 --> 0:57:55.280
<v Speaker 3>disaster because something attacks them in the elevator. I think

0:57:55.320 --> 0:57:59.080
<v Speaker 3>it's the defenses of the Chiron five ban show. Captain

0:57:59.120 --> 0:58:02.080
<v Speaker 3>Banchow are our lovely rock and roll fly boy. He

0:58:02.240 --> 0:58:06.680
<v Speaker 3>is killed, Barabbas is killed. When Barabbas gets like a

0:58:06.800 --> 0:58:09.760
<v Speaker 3>pipe shoved through his guts, Bancho just gets dropped down

0:58:09.800 --> 0:58:13.200
<v Speaker 3>a three hundred story shaft. And now the original team

0:58:13.240 --> 0:58:18.280
<v Speaker 3>is down to just Brooklyn, Babe and Bombay. And after

0:58:18.320 --> 0:58:21.840
<v Speaker 3>the attack, they immediately pretty much meet Brenda Baki, the

0:58:21.960 --> 0:58:26.400
<v Speaker 3>Texas Air Ranger Sergeant Nim and Babe immediately realizes who

0:58:26.440 --> 0:58:28.560
<v Speaker 3>she is. She you know, knows, okay, this is a

0:58:28.640 --> 0:58:33.200
<v Speaker 3>ranger from the crashed helicopter, and Brenda Baki plays her

0:58:33.200 --> 0:58:35.680
<v Speaker 3>like she's just you know, too cool for school. She's

0:58:35.680 --> 0:58:37.800
<v Speaker 3>sitting there with a major injury. I think she has

0:58:37.840 --> 0:58:41.960
<v Speaker 3>also been attacked by Chiron five's defense programs. But she's

0:58:42.000 --> 0:58:44.640
<v Speaker 3>just sitting there, like bleeding, lying against a wall, and

0:58:44.680 --> 0:58:46.440
<v Speaker 3>she's got a cigarette in her mouth and she's like

0:58:46.520 --> 0:58:48.640
<v Speaker 3>got a light. So it's that kind of thing.

0:58:48.880 --> 0:58:50.600
<v Speaker 4>Yeah, she's a cool, cool cucumber.

0:58:51.200 --> 0:58:53.040
<v Speaker 3>One thing I noted that I thought was interesting she

0:58:53.200 --> 0:58:56.560
<v Speaker 3>has some kind of medical spray. So there's a wound

0:58:56.600 --> 0:59:00.600
<v Speaker 3>on her body, and after Brooklyn he helps her like

0:59:00.720 --> 0:59:03.439
<v Speaker 3>I think, unstick herself from some kind of thing she's

0:59:03.520 --> 0:59:06.920
<v Speaker 3>like stabbed into on the wall. She just heals herself

0:59:06.960 --> 0:59:10.160
<v Speaker 3>by spraying something out of a wd foty type can

0:59:10.200 --> 0:59:13.440
<v Speaker 3>all over her wound, and then she seems fine. And

0:59:13.600 --> 0:59:17.800
<v Speaker 3>isn't there I think there is first aid spray in

0:59:17.880 --> 0:59:22.000
<v Speaker 3>the Resident Evil games? Isn't that the medical thing you

0:59:22.040 --> 0:59:22.560
<v Speaker 3>get in there?

0:59:23.160 --> 0:59:24.600
<v Speaker 2>I haven't played a lot of those, but I know

0:59:24.640 --> 0:59:27.920
<v Speaker 2>I've encountered this sort of thing in other pieces of

0:59:27.920 --> 0:59:30.520
<v Speaker 2>futuristic media, the idea that there's some sort of spray

0:59:31.120 --> 0:59:33.280
<v Speaker 2>or goo that can just be applied to the wound

0:59:33.600 --> 0:59:35.440
<v Speaker 2>that does some sort of advanced healing.

0:59:35.640 --> 0:59:39.240
<v Speaker 3>Yeah. So anyway, Nim reveals her backstory. She is there

0:59:39.240 --> 0:59:43.320
<v Speaker 3>on the island chasing a biodroid that went berserk in

0:59:43.440 --> 0:59:47.120
<v Speaker 3>Texas and killed its colleagues at a hyper nuclear facility.

0:59:47.480 --> 0:59:50.600
<v Speaker 3>And she has tracked the droid here to eight to

0:59:50.760 --> 0:59:55.640
<v Speaker 3>Island eight Jo, but kyn five crashed her helicopter, killed her,

0:59:55.680 --> 0:59:59.160
<v Speaker 3>her partner or her partners, her colleagues, and now she's

0:59:59.200 --> 1:00:01.840
<v Speaker 3>all on her own. But she still determined to catch

1:00:01.880 --> 1:00:02.520
<v Speaker 3>that droid.

1:00:02.960 --> 1:00:06.080
<v Speaker 2>Yeah, and unfortunately narration guy is not here to tell

1:00:06.200 --> 1:00:09.800
<v Speaker 2>us exactly what a biodroid is. But when we finally

1:00:09.880 --> 1:00:12.400
<v Speaker 2>get better, looks at it like there's no question, like

1:00:12.400 --> 1:00:15.920
<v Speaker 2>this is a this is a very Japanese cyberpunk creature.

1:00:16.360 --> 1:00:20.360
<v Speaker 2>It's you know, this kind of like bioorganic mass of

1:00:21.520 --> 1:00:24.640
<v Speaker 2>what might be flesh, what might be mushroom, what might

1:00:24.720 --> 1:00:28.720
<v Speaker 2>be mechanical parts, So you know, you get this this

1:00:28.840 --> 1:00:32.880
<v Speaker 2>biomechanical confusion from it. That is I don't know, you

1:00:32.920 --> 1:00:34.960
<v Speaker 2>could compare it to geeker, but not very gegery, very

1:00:35.160 --> 1:00:39.320
<v Speaker 2>like there's a very based in Japanese cyberpunk. And it

1:00:39.320 --> 1:00:40.440
<v Speaker 2>looks good, it looks creepy.

1:00:40.560 --> 1:00:44.080
<v Speaker 3>I love the biodroid. I mean the biodroid is a

1:00:44.280 --> 1:00:49.320
<v Speaker 3>is a humanoid shaped engine oil coated nightmare with binoculars

1:00:49.360 --> 1:00:49.920
<v Speaker 3>for a head.

1:00:50.400 --> 1:00:51.920
<v Speaker 4>Yeah, and it is.

1:00:51.960 --> 1:00:55.840
<v Speaker 2>It is at the heart of Japanese cyberpunk because it's

1:00:55.880 --> 1:00:58.920
<v Speaker 2>not just like the Western idea of becoming a machine,

1:01:00.120 --> 1:01:03.480
<v Speaker 2>you know, will damage your soul. It's more becoming a machine. Well, yeah,

1:01:03.480 --> 1:01:05.000
<v Speaker 2>it'll damage your soul, but it'll also just make you

1:01:05.040 --> 1:01:07.680
<v Speaker 2>really gross. We'll do gross things to your body.

1:01:07.480 --> 1:01:10.960
<v Speaker 3>Right, Like I could imagine the biodroids human friends might

1:01:11.000 --> 1:01:13.680
<v Speaker 3>be like, hey, you know you smell bad and you

1:01:13.720 --> 1:01:16.120
<v Speaker 3>are covered in engine grease? Could you take a shower

1:01:16.240 --> 1:01:17.919
<v Speaker 3>before you hang out with us? And it would say,

1:01:17.920 --> 1:01:19.840
<v Speaker 3>why would I need to do that? I am perfectly

1:01:20.960 --> 1:01:24.120
<v Speaker 3>lubricated for maximum optimized efficiency.

1:01:24.480 --> 1:01:25.000
<v Speaker 4>Yeah.

1:01:25.160 --> 1:01:28.280
<v Speaker 2>So on paper, at this point, the plot's rolling pretty well.

1:01:28.320 --> 1:01:30.400
<v Speaker 2>You know, we have this fabulous setting, we have this

1:01:30.840 --> 1:01:34.280
<v Speaker 2>we have outside an outside force here, we have this

1:01:34.560 --> 1:01:37.680
<v Speaker 2>outside enemy. So we have multiple pieces on the table.

1:01:37.960 --> 1:01:41.520
<v Speaker 3>Right now, they continue their journey. Nim is looking for

1:01:41.560 --> 1:01:44.440
<v Speaker 3>the biodroid and the three remaining thieves are looking for

1:01:44.480 --> 1:01:47.560
<v Speaker 3>the computer chips. But then there is a there are

1:01:47.640 --> 1:01:50.360
<v Speaker 3>a number of attacks. There is an attack by sound

1:01:50.440 --> 1:01:54.280
<v Speaker 3>activated minds that are part of the Chiron five's defense system,

1:01:54.760 --> 1:01:57.600
<v Speaker 3>and they get attacked by the biodroid, and Bombay is

1:01:57.720 --> 1:02:00.160
<v Speaker 3>killed by the Biodroid when he is knocked onto a

1:02:00.240 --> 1:02:03.120
<v Speaker 3>hook dangling from a chain in the room of the

1:02:03.200 --> 1:02:06.760
<v Speaker 3>Lament Configuration, which is in the Chiron five facility for

1:02:06.800 --> 1:02:11.000
<v Speaker 3>some reason. But eventually Brooklyn, Babe and Nim make their

1:02:11.040 --> 1:02:13.760
<v Speaker 3>way into the heart of the Chiron five level three p.

1:02:13.920 --> 1:02:18.120
<v Speaker 3>Ninety the Chiron Dome, and I loved this set. So

1:02:19.120 --> 1:02:22.120
<v Speaker 3>there was like a control room full of computer monitors

1:02:22.160 --> 1:02:24.360
<v Speaker 3>with just skeletons sitting at them. I guess these are

1:02:24.360 --> 1:02:27.280
<v Speaker 3>the former custodians of the facility who have been killed,

1:02:27.280 --> 1:02:29.800
<v Speaker 3>but their bodies are still sitting there at their workstations.

1:02:30.200 --> 1:02:33.840
<v Speaker 3>And then inside the core itself there is a lime

1:02:34.040 --> 1:02:39.040
<v Speaker 3>green lake and there's a vial of text mexium, this

1:02:39.360 --> 1:02:43.360
<v Speaker 3>precious substance at the Chiron Core. I believe the Biodroid

1:02:43.920 --> 1:02:46.400
<v Speaker 3>brought it here. This maybe something I'm misunderstanding, but I

1:02:46.440 --> 1:02:48.960
<v Speaker 3>was trying really hard to follow. I think the Biodroid

1:02:49.440 --> 1:02:53.919
<v Speaker 3>stole the text mexium from the hyper nuclear facility in

1:02:54.000 --> 1:02:57.480
<v Speaker 3>Texas and for some reason brought it here to Island eight.

1:02:57.600 --> 1:03:00.440
<v Speaker 3>Jo to put into the core of the Chiron five.

1:03:00.480 --> 1:03:05.000
<v Speaker 3>Maybe because the Chiron five needed text mexium for some reason.

1:03:05.240 --> 1:03:07.760
<v Speaker 2>Yeah, I mean, I guess it's the power source or something, right,

1:03:07.800 --> 1:03:11.480
<v Speaker 2>like it needs it to fully activate itself again, right.

1:03:12.120 --> 1:03:14.200
<v Speaker 3>And then while they're in there in the room, I

1:03:14.200 --> 1:03:17.000
<v Speaker 3>think the biodroid is like swimming around in the like

1:03:17.600 --> 1:03:20.200
<v Speaker 3>it's swimming in the lime green liquid and jumping out

1:03:20.240 --> 1:03:22.920
<v Speaker 3>at them like killer croc. And it ends up knocking

1:03:23.000 --> 1:03:26.200
<v Speaker 3>Babe into the Limeurita lake and that that of course

1:03:26.280 --> 1:03:28.560
<v Speaker 3>is not good for her because obviously no human can

1:03:28.640 --> 1:03:31.960
<v Speaker 3>survive this liquid. But who knows what could come of

1:03:33.000 --> 1:03:36.840
<v Speaker 3>this submergement. And then only Brooklyn and Nim are left.

1:03:36.880 --> 1:03:39.600
<v Speaker 3>It's just down to these two and they start fighting

1:03:39.640 --> 1:03:42.520
<v Speaker 3>over the vial of text mexium. They end up falling

1:03:42.560 --> 1:03:45.320
<v Speaker 3>through a shoot down into some warehouse are There are

1:03:45.400 --> 1:03:47.880
<v Speaker 3>multiple shoot surfing scenes in this movie.

1:03:48.120 --> 1:03:50.320
<v Speaker 2>Yeah, a lot of shoots, a lot of elevators. Like

1:03:50.520 --> 1:03:53.320
<v Speaker 2>ultimately they again, they do a great job of creating

1:03:53.800 --> 1:03:59.360
<v Speaker 2>this this enormous industrial environment. There's just this other worldly

1:03:59.480 --> 1:04:03.600
<v Speaker 2>world that is the result of supercomputer and its robots

1:04:03.920 --> 1:04:06.600
<v Speaker 2>just doing its own thing without really much concern at all.

1:04:06.640 --> 1:04:08.560
<v Speaker 2>For humans for decades.

1:04:08.720 --> 1:04:10.880
<v Speaker 3>Yeah. Now, at some point in here they get attacked

1:04:10.920 --> 1:04:14.680
<v Speaker 3>by the dreaded aerobot with the triangle of three eyes

1:04:14.720 --> 1:04:16.720
<v Speaker 3>and it's coming after them, and I think they escape

1:04:16.720 --> 1:04:20.960
<v Speaker 3>it by going down yet another tube, so tube surfing

1:04:21.000 --> 1:04:23.040
<v Speaker 3>yet again, and at some point when they get to

1:04:23.080 --> 1:04:25.760
<v Speaker 3>the bottom, they are rescued by children. So finally we

1:04:25.800 --> 1:04:29.480
<v Speaker 3>have a couple more human characters. Again, there are two kids.

1:04:29.520 --> 1:04:32.480
<v Speaker 3>They are the only surviving kids of the original humans

1:04:32.480 --> 1:04:34.400
<v Speaker 3>who took care of the Chiron five. So I guess

1:04:34.440 --> 1:04:37.400
<v Speaker 3>maybe their parents or grandparents or whatever were the people

1:04:38.000 --> 1:04:41.120
<v Speaker 3>sitting at those consoles at the heart of the Chiron five.

1:04:41.920 --> 1:04:45.680
<v Speaker 3>And the two kids are named seven and eleven. Seven

1:04:45.760 --> 1:04:48.960
<v Speaker 3>is the younger brother and eleven is the older sister. Now,

1:04:48.960 --> 1:04:52.120
<v Speaker 3>when we first meet them, the kids are could you tell,

1:04:52.160 --> 1:04:54.919
<v Speaker 3>are they supposed to be dressed as robots like they're

1:04:54.920 --> 1:04:57.440
<v Speaker 3>trying to blend in in the facility, or are they

1:04:57.760 --> 1:05:00.360
<v Speaker 3>just wearing some kind of protective suit.

1:05:00.640 --> 1:05:02.200
<v Speaker 2>Yeah, I wouldn't shure on that either, if it was

1:05:02.320 --> 1:05:03.560
<v Speaker 2>environmental gear or what.

1:05:04.000 --> 1:05:07.240
<v Speaker 3>But anyway, Brooklyn and Sergeant Nim get to know these

1:05:07.240 --> 1:05:10.320
<v Speaker 3>two kids, seven and eleven, and they talk about ways

1:05:10.360 --> 1:05:12.680
<v Speaker 3>to escape the island, and they conclude the only way

1:05:12.680 --> 1:05:16.000
<v Speaker 3>to get through the island's defenses is to go through Chiron,

1:05:16.400 --> 1:05:20.240
<v Speaker 3>And so they start salvaging parts from the robot war

1:05:20.800 --> 1:05:24.120
<v Speaker 3>gun head parts because they decide that they need a

1:05:24.160 --> 1:05:28.240
<v Speaker 3>fully functioning gun head in order to defeat the aerobot

1:05:28.680 --> 1:05:31.280
<v Speaker 3>so that they can get through Chiron five to get

1:05:31.320 --> 1:05:34.640
<v Speaker 3>back to their airplane and escape. And Brooklyn thinks that

1:05:34.720 --> 1:05:37.920
<v Speaker 3>he can repair a gun head, but he's very clear

1:05:37.960 --> 1:05:40.440
<v Speaker 3>he needs someone else who can pilot it, because I

1:05:40.440 --> 1:05:44.120
<v Speaker 3>think the implication is that he is still afraid of

1:05:44.200 --> 1:05:48.960
<v Speaker 3>piloting vehicles and maybe one of the kids would have

1:05:49.000 --> 1:05:49.920
<v Speaker 3>to drive it or something.

1:05:50.240 --> 1:05:52.520
<v Speaker 2>Yeah, but that's not going to work. Clearly, he has

1:05:52.600 --> 1:05:55.920
<v Speaker 2>to he has to summon all of his courage. He

1:05:56.040 --> 1:05:58.280
<v Speaker 2>has to find a way to not only fix the

1:05:58.280 --> 1:06:02.000
<v Speaker 2>gun head but pilot it feet the aerobot with the

1:06:02.000 --> 1:06:03.960
<v Speaker 2>gun head so that they can escape.

1:06:04.080 --> 1:06:04.320
<v Speaker 4>Yeah.

1:06:04.320 --> 1:06:06.920
<v Speaker 3>And meanwhile, back at the Chiron Core strange things or

1:06:06.960 --> 1:06:10.560
<v Speaker 3>afoot we see some kind of like weird creature busting

1:06:10.600 --> 1:06:14.080
<v Speaker 3>out of the lime green pool and there's a computer

1:06:14.200 --> 1:06:17.280
<v Speaker 3>screen which presumably has just been showing this cybor tech

1:06:17.360 --> 1:06:21.000
<v Speaker 3>screensaver for seven years or however long it's been. Suddenly

1:06:21.040 --> 1:06:26.120
<v Speaker 3>it changes and it says irregular vibration detected, which is

1:06:26.160 --> 1:06:31.640
<v Speaker 3>my favorite Beach Boys song. I'm picking up irregular vibrations,

1:06:32.000 --> 1:06:34.600
<v Speaker 3>and of course that's because it's the biodroid. Mock two,

1:06:34.920 --> 1:06:38.760
<v Speaker 3>we get the new Biodroid reveal, because I think what

1:06:38.800 --> 1:06:43.480
<v Speaker 3>has happened is that the Biodroid somehow absorbed or merged

1:06:43.640 --> 1:06:44.240
<v Speaker 3>with Babe.

1:06:45.120 --> 1:06:45.360
<v Speaker 4>Yeah.

1:06:45.400 --> 1:06:47.840
<v Speaker 2>And this again, this is very Japanese cyberpunk. The idea

1:06:47.880 --> 1:06:49.919
<v Speaker 2>that you could just sort of slip and fall into

1:06:49.960 --> 1:06:53.840
<v Speaker 2>a puddle of cyberpunk and become cyberpunk very good.

1:06:54.160 --> 1:06:56.560
<v Speaker 3>So they end up getting the human characters end up

1:06:56.560 --> 1:07:01.800
<v Speaker 3>getting some plot exposition from a computer screen, and I

1:07:01.960 --> 1:07:05.000
<v Speaker 3>think the computer screen is supposed to be the central

1:07:05.040 --> 1:07:08.840
<v Speaker 3>computer of a reactivated gun head. But we learned that

1:07:08.840 --> 1:07:12.800
<v Speaker 3>the Chiron five went dormant after the Robot War in

1:07:13.000 --> 1:07:16.640
<v Speaker 3>order to give humanity the time to develop what it

1:07:16.680 --> 1:07:19.480
<v Speaker 3>would need in order to conquer the entire world, and

1:07:19.520 --> 1:07:22.520
<v Speaker 3>what it needed was text mexium. So I think the

1:07:22.600 --> 1:07:25.120
<v Speaker 3>idea is like, it's like, Okay, I can't win right now.

1:07:25.160 --> 1:07:28.600
<v Speaker 3>I'm just going to settle down and stop fighting, and

1:07:28.640 --> 1:07:31.680
<v Speaker 3>I wait for I don't know this hypernuclear facility in

1:07:31.720 --> 1:07:35.560
<v Speaker 3>Texas or whever to get enough text mexium that I

1:07:35.600 --> 1:07:37.640
<v Speaker 3>can have it stolen and brought to me and then

1:07:37.680 --> 1:07:38.600
<v Speaker 3>I'll take over the world.

1:07:38.800 --> 1:07:39.000
<v Speaker 4>Yeah.

1:07:39.040 --> 1:07:41.440
<v Speaker 2>I mean we kind of discussed this in recent episodes

1:07:41.440 --> 1:07:44.400
<v Speaker 2>of Stuff to Blow your Mind this week about AI, Like,

1:07:44.400 --> 1:07:48.480
<v Speaker 2>if you're any mortal AI, time doesn't matter, you could

1:07:48.480 --> 1:07:50.560
<v Speaker 2>do things like this and be like, well, let's just

1:07:50.560 --> 1:07:54.120
<v Speaker 2>push pause on this war, and once technology is improved,

1:07:54.600 --> 1:07:56.880
<v Speaker 2>I'll steal it and then I will be in a

1:07:56.920 --> 1:07:57.800
<v Speaker 2>better position to win.

1:07:58.080 --> 1:08:01.920
<v Speaker 3>Now, eventually, the Humans part Ways is again. I was

1:08:01.960 --> 1:08:04.120
<v Speaker 3>finding it hard to follow exactly what's going on here,

1:08:04.160 --> 1:08:07.880
<v Speaker 3>but I think Nim and eleven, the older sister, they

1:08:07.920 --> 1:08:10.800
<v Speaker 3>go off on one mission to do something with the

1:08:10.880 --> 1:08:15.200
<v Speaker 3>Chiron core, and then Brooklyn and seven are there trying

1:08:15.240 --> 1:08:17.680
<v Speaker 3>to build, trying to restore the gun head and get

1:08:17.720 --> 1:08:20.880
<v Speaker 3>it working. And of course this movie is, you know,

1:08:21.320 --> 1:08:23.280
<v Speaker 3>like any good movie of this type, it's a good

1:08:23.360 --> 1:08:27.679
<v Speaker 3>scrap fest, so great sets, full of compelling, shattered garbage.

1:08:27.760 --> 1:08:29.960
<v Speaker 3>The characters are crawling over and picking through.

1:08:30.320 --> 1:08:30.519
<v Speaker 4>Yeah.

1:08:30.600 --> 1:08:33.120
<v Speaker 2>I no matter what was going on with the dialogue

1:08:33.200 --> 1:08:37.320
<v Speaker 2>or the plot, I always bought the setting and the

1:08:37.360 --> 1:08:42.280
<v Speaker 2>props and the various robots and robot effects. As Gunhead

1:08:42.520 --> 1:08:46.519
<v Speaker 2>eventually becomes able to talk and have long conversations with

1:08:46.600 --> 1:08:51.120
<v Speaker 2>our hero. There's like one scene where Gunhead is represented

1:08:51.160 --> 1:08:53.160
<v Speaker 2>by just like one of these arms or tentacles of

1:08:53.200 --> 1:08:56.120
<v Speaker 2>Gunhead and he's having a conversation with it, and it

1:08:56.520 --> 1:08:57.400
<v Speaker 2>was a pretty fun scene.

1:08:57.479 --> 1:08:58.919
<v Speaker 4>I love the practical effects.

1:08:59.040 --> 1:09:01.479
<v Speaker 3>I love what a standup guy Gunhead is. Once he

1:09:01.520 --> 1:09:04.480
<v Speaker 3>finally starts talking and we get to know him, Gunhead

1:09:04.640 --> 1:09:07.599
<v Speaker 3>is so positive. He's such a good friend. I mean

1:09:07.680 --> 1:09:09.200
<v Speaker 3>it's heartwarming.

1:09:09.560 --> 1:09:10.120
<v Speaker 4>Yeah.

1:09:10.240 --> 1:09:13.480
<v Speaker 3>I also like, while they're doing the Gunhead assembly, Brooklyn

1:09:13.600 --> 1:09:16.240
<v Speaker 3>is still eating carrots, and I'm thinking, how does he

1:09:16.320 --> 1:09:18.920
<v Speaker 3>still have carrots? After all he's been through. Where are

1:09:18.920 --> 1:09:20.120
<v Speaker 3>these carrots coming from?

1:09:21.240 --> 1:09:23.960
<v Speaker 2>I mean, how would he survived this long without carrots?

1:09:23.960 --> 1:09:26.439
<v Speaker 2>I mean he must just have him secreted on his person.

1:09:26.479 --> 1:09:28.360
<v Speaker 2>He's got him like duct taped to his leg and

1:09:28.400 --> 1:09:29.559
<v Speaker 2>stuff underneath his clothing.

1:09:29.720 --> 1:09:32.080
<v Speaker 3>Yeah, I guess Brooklyn has all kinds of means for

1:09:32.080 --> 1:09:33.560
<v Speaker 3>getting carrots through customs.

1:09:34.080 --> 1:09:34.800
<v Speaker 4>Yeah.

1:09:34.800 --> 1:09:36.800
<v Speaker 3>But like I said, once the Gunhead is rebuilt, it

1:09:36.800 --> 1:09:39.639
<v Speaker 3>starts talking to Brooklyn and seven and it's this very

1:09:39.680 --> 1:09:43.360
<v Speaker 3>positive presence in the movie, it's just so affirming. It

1:09:43.400 --> 1:09:46.680
<v Speaker 3>really gives you, it really gives them confidence, and it's

1:09:46.720 --> 1:09:49.320
<v Speaker 3>a great friend. But of course this comes down to

1:09:49.880 --> 1:09:52.439
<v Speaker 3>I think one of the character conflicts in the movie,

1:09:52.479 --> 1:09:55.880
<v Speaker 3>which is that Brooklyn is afraid of piloting things, but

1:09:56.040 --> 1:09:59.000
<v Speaker 3>he must face his fears and pilot the gun head.

1:09:59.439 --> 1:10:02.559
<v Speaker 3>Now when that happens, he starts piloting it. And I

1:10:02.560 --> 1:10:04.599
<v Speaker 3>don't even know how to describe all the different ways

1:10:04.600 --> 1:10:07.080
<v Speaker 3>that the gun head moves. Like, the design of these

1:10:07.200 --> 1:10:10.840
<v Speaker 3>robots is beautiful, practical effects work, all the models they

1:10:10.920 --> 1:10:14.519
<v Speaker 3>must have built, I don't know exactly what scale they

1:10:14.520 --> 1:10:17.920
<v Speaker 3>were working, But the movie in a way is kind

1:10:17.920 --> 1:10:20.479
<v Speaker 3>of murky. I mean, like it doesn't give you really

1:10:20.520 --> 1:10:23.840
<v Speaker 3>like clean clear looks at everything, but as much as

1:10:23.880 --> 1:10:27.320
<v Speaker 3>you can see, it looks really good. The models are awesome.

1:10:27.560 --> 1:10:29.800
<v Speaker 2>Yeah, the models were great. I think the problem, and

1:10:30.120 --> 1:10:32.519
<v Speaker 2>of the reasons that I wasn't very invested in the

1:10:32.560 --> 1:10:35.920
<v Speaker 2>big battles that take place is that, for one thing,

1:10:36.200 --> 1:10:38.880
<v Speaker 2>it's kind of just like two robot tanks exploding at

1:10:38.920 --> 1:10:41.080
<v Speaker 2>each other and running into each other for what seems

1:10:41.120 --> 1:10:43.760
<v Speaker 2>like forever. But then also the environment of the very

1:10:43.880 --> 1:10:48.200
<v Speaker 2>environment here is just unreal. It's like, how do I

1:10:48.280 --> 1:10:51.360
<v Speaker 2>relate to this as a human being? A world where

1:10:51.720 --> 1:10:56.320
<v Speaker 2>tanks are moving up like vertically yea for stories and

1:10:56.400 --> 1:10:59.519
<v Speaker 2>stories and then battling each other in long haulways and

1:10:59.560 --> 1:11:02.000
<v Speaker 2>like just industrial cathedral spaces.

1:11:02.479 --> 1:11:04.679
<v Speaker 3>Yeah. So at this point in the movie, tank time

1:11:04.720 --> 1:11:07.120
<v Speaker 3>has come, and a lot of what happens from here

1:11:07.160 --> 1:11:09.240
<v Speaker 3>on out is just tank play, you know, there is

1:11:09.640 --> 1:11:13.439
<v Speaker 3>it's tank versus tank, mech versus mech, and we're seeing

1:11:13.560 --> 1:11:17.160
<v Speaker 3>the different types of like you know, gun head weapons

1:11:17.200 --> 1:11:20.680
<v Speaker 3>or defenses versus Chiron five weapons or defenses.

1:11:21.040 --> 1:11:24.559
<v Speaker 2>Yeah, it basically becomes tank'sploitation yea in the latter stages

1:11:24.600 --> 1:11:25.560
<v Speaker 2>of this film.

1:11:25.920 --> 1:11:27.920
<v Speaker 3>Though, I mean just several A lot of the things

1:11:27.920 --> 1:11:29.720
<v Speaker 3>about the gun head are great, Like I love how

1:11:29.720 --> 1:11:34.280
<v Speaker 3>it doesn't it's not purely wheel powered or leg powered.

1:11:34.439 --> 1:11:37.639
<v Speaker 3>It has sort of a combination of legs and wheels,

1:11:37.720 --> 1:11:40.599
<v Speaker 3>kind of like rolling track legs. Sometimes it sort of

1:11:40.640 --> 1:11:43.840
<v Speaker 3>walks like an enormous metal turkey with guns all over it.

1:11:43.920 --> 1:11:46.320
<v Speaker 3>Other times it has tracks and rolls like a tank.

1:11:47.000 --> 1:11:49.080
<v Speaker 2>Yeah, so it has different modes I guess to deal

1:11:49.120 --> 1:11:50.559
<v Speaker 2>with different terrain types.

1:11:50.920 --> 1:11:53.559
<v Speaker 3>Yeah, that's interesting. So I know, big thumbs up to

1:11:53.560 --> 1:11:56.320
<v Speaker 3>the gun Head. I like the gun Head, But anyway,

1:11:56.800 --> 1:11:58.640
<v Speaker 3>what's going on with the humans at this point? I

1:11:58.640 --> 1:12:02.280
<v Speaker 3>think there's I don't know. Again, it's it's not exactly

1:12:02.320 --> 1:12:04.840
<v Speaker 3>the easiest to follow right here, but the biodroid, I think,

1:12:04.920 --> 1:12:07.880
<v Speaker 3>is supposed to be returning the text mexium to the

1:12:07.960 --> 1:12:12.040
<v Speaker 3>Chiron core, but is also just injecting itself with text

1:12:12.120 --> 1:12:15.000
<v Speaker 3>mexium along the way, like it's using heroin. So it's

1:12:15.000 --> 1:12:17.120
<v Speaker 3>taken it up to the core, but then like it

1:12:17.200 --> 1:12:18.599
<v Speaker 3>stops to have a little taste.

1:12:19.800 --> 1:12:21.840
<v Speaker 4>It earned it. It earned it. There's also a.

1:12:21.840 --> 1:12:25.080
<v Speaker 3>Lot of cute stuff with Brooklyn and Seven bonding during

1:12:25.120 --> 1:12:28.280
<v Speaker 3>their gun Head quest throughout the facility at this point, Like, well,

1:12:28.520 --> 1:12:31.200
<v Speaker 3>there are some things where like Seven is trying to

1:12:31.280 --> 1:12:35.200
<v Speaker 3>help and he's playing around underneath Gunhead's feet and I'm like, Seven,

1:12:35.320 --> 1:12:39.240
<v Speaker 3>stop doing that. That is very dangerous. But other times

1:12:40.000 --> 1:12:42.719
<v Speaker 3>there's like one part where it's Seven points a gun

1:12:42.720 --> 1:12:45.960
<v Speaker 3>at Brooklyn, a real gun and he makes it, you know,

1:12:46.000 --> 1:12:48.639
<v Speaker 3>pewpw shooting sound, and Brooklyn warns him not to do

1:12:48.680 --> 1:12:52.800
<v Speaker 3>this because in a callback it is bad lucky. I'm

1:12:52.840 --> 1:12:54.840
<v Speaker 3>not sure that's the main problem with it. But I

1:12:54.880 --> 1:12:57.840
<v Speaker 3>don't know, maybe there's like a dubbing translation issue. I mean,

1:12:57.840 --> 1:13:00.360
<v Speaker 3>I could imagine like bad luck being another way to

1:13:00.360 --> 1:13:02.080
<v Speaker 3>say that it's dangerous or something.

1:13:02.280 --> 1:13:03.880
<v Speaker 2>Yeah, I'm not sure. I think that the scenes with

1:13:03.960 --> 1:13:06.120
<v Speaker 2>the kids tended to be the scenes where I was

1:13:06.320 --> 1:13:09.080
<v Speaker 2>cross checking on Wikipedia to see what the plot was

1:13:09.200 --> 1:13:09.920
<v Speaker 2>doing at that point.

1:13:10.160 --> 1:13:13.120
<v Speaker 3>Yes, yeah, I agree, those were some of the hardest

1:13:13.120 --> 1:13:13.800
<v Speaker 3>to understand.

1:13:14.160 --> 1:13:14.639
<v Speaker 4>Yeah.

1:13:14.760 --> 1:13:17.799
<v Speaker 3>Now, now I've talked about how Gunhead is like really

1:13:18.160 --> 1:13:21.599
<v Speaker 3>really motivating and really confident and positive. There's a great

1:13:21.680 --> 1:13:28.160
<v Speaker 3>part where Gunheads starts doing this extended baseball metaphor to Brooklyn, Yes,

1:13:28.240 --> 1:13:31.519
<v Speaker 3>about the Brooklyn Dodgers. He's talking about some baseball game

1:13:31.560 --> 1:13:34.519
<v Speaker 3>where they were behind but then they they fought through it,

1:13:34.560 --> 1:13:37.679
<v Speaker 3>And I thought that was really funny. There's a part

1:13:37.680 --> 1:13:41.040
<v Speaker 3>where the Gunhead has to be refueled using we find

1:13:41.040 --> 1:13:45.639
<v Speaker 3>out that he can refuel with any ethanol based something.

1:13:45.640 --> 1:13:48.200
<v Speaker 3>You know, basically alcohol can refuel him. And what do

1:13:48.280 --> 1:13:51.280
<v Speaker 3>you know, here's that salvage whiskey that Captain Banchow was

1:13:51.320 --> 1:13:51.880
<v Speaker 3>talking about.

1:13:52.080 --> 1:13:55.400
<v Speaker 2>Yeah, if you look at the images of that Gunhead

1:13:55.479 --> 1:13:58.599
<v Speaker 2>model kit that I referenced earlier, there is a whiskey

1:13:58.640 --> 1:13:59.920
<v Speaker 2>cask attached to its leg.

1:14:00.160 --> 1:14:04.040
<v Speaker 3>Beautiful. Now there's another thing that I didn't fully understand,

1:14:04.120 --> 1:14:06.680
<v Speaker 3>but I enjoyed at least visually. There's some kind of

1:14:06.760 --> 1:14:10.679
<v Speaker 3>double cross with the older sister with Eleven. At some point,

1:14:10.880 --> 1:14:13.759
<v Speaker 3>light starts coming out of her mouth. I like this effect.

1:14:14.600 --> 1:14:17.960
<v Speaker 3>But then she like locks up Sergeant Nim and her

1:14:18.040 --> 1:14:22.320
<v Speaker 3>brother and she's going to initiate control for the Chiron five.

1:14:22.400 --> 1:14:26.080
<v Speaker 3>I think she has some kind of computer implant controlling

1:14:26.160 --> 1:14:29.559
<v Speaker 3>her behavior, like she's a double a sleeper agent for

1:14:29.640 --> 1:14:33.760
<v Speaker 3>the AI. Yes, and then we get this a big

1:14:33.800 --> 1:14:38.400
<v Speaker 3>gun Head versus Aerobot showdown. Aerobot is overpowered, but Gunhead

1:14:38.439 --> 1:14:41.240
<v Speaker 3>has a strategy, and his strategy is to take out

1:14:41.320 --> 1:14:45.719
<v Speaker 3>Errobot's three triangle eyes, and eventually Brooklyn and the Gunhead

1:14:45.840 --> 1:14:52.280
<v Speaker 3>are victorious. They destroy the aerobot. Meanwhile, somehow Sergeant Nim

1:14:52.479 --> 1:14:55.960
<v Speaker 3>stops Eleven from doing something with the text Mexium vile.

1:14:56.040 --> 1:14:57.639
<v Speaker 3>I'm not sure what it was, but she was trying

1:14:57.680 --> 1:15:00.880
<v Speaker 3>to do something bad in the Chiron five qu and

1:15:01.040 --> 1:15:03.839
<v Speaker 3>Nim she gets in there and stops it from happening.

1:15:04.320 --> 1:15:07.200
<v Speaker 3>And then the Biodroid is in the mix here, and

1:15:08.320 --> 1:15:11.400
<v Speaker 3>I couldn't exactly follow what's going on. But at some

1:15:11.680 --> 1:15:15.760
<v Speaker 3>point the biodroid like vaporizes itself. I don't know if

1:15:15.760 --> 1:15:18.320
<v Speaker 3>she has a It's like the babe part of the

1:15:19.360 --> 1:15:22.400
<v Speaker 3>babe part that is now absorbed into the biodroid has

1:15:22.439 --> 1:15:26.280
<v Speaker 3>a crisis of conscience when it sees Brooklyn and the

1:15:26.360 --> 1:15:28.720
<v Speaker 3>kids there and Sergeant Nim and it's like, no, what

1:15:28.800 --> 1:15:31.679
<v Speaker 3>have I become? And then just like turns to light.

1:15:32.120 --> 1:15:35.800
<v Speaker 2>Yeah, yeah, something that it probably could have used more

1:15:35.840 --> 1:15:38.280
<v Speaker 2>fleshing out the really buy it. It kind of comes

1:15:38.280 --> 1:15:40.400
<v Speaker 2>out of left field here, but yeah, but fair enough.

1:15:40.479 --> 1:15:43.479
<v Speaker 3>But anyway, you get a standard escape sequence. Elevin is

1:15:43.479 --> 1:15:46.680
<v Speaker 3>somehow cured of her chiron glowing mouth. I don't know

1:15:46.720 --> 1:15:48.920
<v Speaker 3>what happens to fix that, but now it seems like

1:15:48.960 --> 1:15:52.240
<v Speaker 3>she's okay, and the four humans all scramble to escape

1:15:52.240 --> 1:15:54.960
<v Speaker 3>to the Marianne and they fly away. Oh and then

1:15:55.000 --> 1:15:57.000
<v Speaker 3>the best thing of all with the ending is as

1:15:57.000 --> 1:15:59.559
<v Speaker 3>they're flying away, they get a message on the computer

1:15:59.640 --> 1:16:02.559
<v Speaker 3>screen in the plane. They say Gunhead has sent a

1:16:02.600 --> 1:16:05.400
<v Speaker 3>message to us. In fact, they thought he was destroyed,

1:16:05.439 --> 1:16:08.599
<v Speaker 3>but he's alive back on the island, and he says

1:16:08.600 --> 1:16:12.920
<v Speaker 3>the Gunhead Battalion has completed its mission, and then we

1:16:13.520 --> 1:16:16.080
<v Speaker 3>get a very charming carrot chomp from Brooklyn right at

1:16:16.120 --> 1:16:16.599
<v Speaker 3>the end.

1:16:18.680 --> 1:16:23.120
<v Speaker 2>And that is Gunhead. It's, like I say, I think

1:16:23.160 --> 1:16:26.320
<v Speaker 2>a great film to put on in the background, given

1:16:26.360 --> 1:16:29.960
<v Speaker 2>how wonderful the visuals are. It was not that surprising

1:16:29.960 --> 1:16:34.240
<v Speaker 2>to learn that Canadian electro industrial band Frontline Assembly used

1:16:34.280 --> 1:16:37.880
<v Speaker 2>with permission, Gunhead footage as the basis for their nineteen

1:16:37.960 --> 1:16:41.280
<v Speaker 2>ninety two music video mind Phaser. And they didn't just

1:16:41.479 --> 1:16:45.680
<v Speaker 2>use the film's excellent footage. They actually shot themselves in

1:16:45.880 --> 1:16:49.200
<v Speaker 2>costumes that looked like they belonged in Gunhead and inserted

1:16:49.240 --> 1:16:52.320
<v Speaker 2>themselves into the world. So look that up mind Phaser

1:16:52.360 --> 1:16:54.400
<v Speaker 2>if you want to see just flashes of this film.

1:16:54.640 --> 1:16:58.600
<v Speaker 3>Oh interesting. I hope one of them became a biodroid.

1:16:59.320 --> 1:17:02.439
<v Speaker 2>I think they all be come biodroids. It's kind of

1:17:02.479 --> 1:17:04.240
<v Speaker 2>the electro industrial dream, right.

1:17:04.439 --> 1:17:06.960
<v Speaker 3>Yeah. I love the biodroid. I love it.

1:17:07.160 --> 1:17:07.400
<v Speaker 4>Yeah.

1:17:07.520 --> 1:17:11.200
<v Speaker 2>Yeah, the biodroid is good. And I think the biodroid

1:17:11.320 --> 1:17:14.960
<v Speaker 2>is ultimately more relatable because it is humanoid that the tank.

1:17:16.120 --> 1:17:16.400
<v Speaker 4>I mean.

1:17:16.479 --> 1:17:19.840
<v Speaker 2>I love sci fi tanks, you know, I love movies

1:17:19.840 --> 1:17:22.080
<v Speaker 2>with sci fi tanks in them. I build sci fi

1:17:22.080 --> 1:17:25.840
<v Speaker 2>tanks sometimes but it was just I was kind of

1:17:25.840 --> 1:17:28.920
<v Speaker 2>hard to get behind these admittedly cool sci fi tanks

1:17:28.920 --> 1:17:30.840
<v Speaker 2>in this film. And I was thinking about this, I

1:17:30.840 --> 1:17:32.519
<v Speaker 2>was trying to think, well, why is that? And then

1:17:32.560 --> 1:17:35.120
<v Speaker 2>I had to ask myself, well, what tank movies do

1:17:35.160 --> 1:17:38.559
<v Speaker 2>I actually like? And I think, for me, the best

1:17:38.760 --> 1:17:41.879
<v Speaker 2>tank heavy movie I can think of is Kelly's Heroes.

1:17:42.439 --> 1:17:43.240
<v Speaker 3>I've never seen it.

1:17:43.400 --> 1:17:45.880
<v Speaker 2>Oh it's good. It's you know, World War two kind

1:17:45.920 --> 1:17:51.839
<v Speaker 2>of a heisty situation. You know, rogue characters, heavily involves tanks.

1:17:51.880 --> 1:17:55.040
<v Speaker 2>The tanks are important to the plot, but not more

1:17:55.080 --> 1:17:57.840
<v Speaker 2>important than the people, you know, And I guess it

1:17:57.920 --> 1:17:59.559
<v Speaker 2>kind of comes down to sort of the reality of

1:17:59.560 --> 1:18:02.439
<v Speaker 2>tank war fair too. Like tanks cannot exist on their own,

1:18:02.680 --> 1:18:06.800
<v Speaker 2>tanks need uh support from from from human beings as well,

1:18:06.840 --> 1:18:09.080
<v Speaker 2>both inside and out. And that can be said for

1:18:09.280 --> 1:18:11.479
<v Speaker 2>the plot of a film as well. Because when I

1:18:11.479 --> 1:18:14.280
<v Speaker 2>started looking at lists of tank movies, granted there were

1:18:14.400 --> 1:18:16.120
<v Speaker 2>many that I had not seen, but there were others

1:18:16.120 --> 1:18:18.240
<v Speaker 2>where I'm like, oh, that that was no good.

1:18:18.280 --> 1:18:19.080
<v Speaker 4>I did not like that.

1:18:19.160 --> 1:18:21.360
<v Speaker 2>You have had a sci fi tank, but it wasn't

1:18:21.360 --> 1:18:24.679
<v Speaker 2>that good. The sci fi tanks are best, in my opinion,

1:18:24.960 --> 1:18:27.280
<v Speaker 2>when they're they're utilized within the film, like they show

1:18:27.360 --> 1:18:30.000
<v Speaker 2>up in a couple of scenes, but they're not the

1:18:30.040 --> 1:18:30.599
<v Speaker 2>whole deal.

1:18:30.680 --> 1:18:30.880
<v Speaker 4>Yeah.

1:18:30.920 --> 1:18:33.799
<v Speaker 3>I like the I like the digital tanks in Tron.

1:18:34.400 --> 1:18:38.160
<v Speaker 2>Those were good tanks. Yeah. I think another thing about

1:18:38.200 --> 1:18:41.559
<v Speaker 2>like mech combat and in this case mech tank combat,

1:18:42.080 --> 1:18:44.320
<v Speaker 2>is that, like I said, when they were battling each other,

1:18:44.320 --> 1:18:45.800
<v Speaker 2>it were just kind of exploding at each other.

1:18:45.880 --> 1:18:46.280
<v Speaker 3>Yeah.

1:18:46.400 --> 1:18:49.759
<v Speaker 2>Robot Jocks, which granted, is more about more humanoid robots

1:18:50.479 --> 1:18:53.280
<v Speaker 2>in those battles, like everything they did mattered, like they

1:18:53.280 --> 1:18:56.200
<v Speaker 2>were setting up particular moves as being important and there

1:18:56.240 --> 1:19:00.479
<v Speaker 2>was discussion about what they were. Uh, so we saw

1:19:00.560 --> 1:19:01.599
<v Speaker 2>less of that in this for sure.

1:19:01.640 --> 1:19:04.559
<v Speaker 3>I'd say the color palettes of robot Jocks versus Gunhead

1:19:04.600 --> 1:19:11.080
<v Speaker 3>are entirely opposite. Yeah, Robot Jocks is dominated by bright

1:19:11.320 --> 1:19:14.439
<v Speaker 3>light colors and takes place in broad daylight where you

1:19:14.520 --> 1:19:17.120
<v Speaker 3>get a very clear picture of exactly what you're looking

1:19:17.160 --> 1:19:21.800
<v Speaker 3>at to an almost comical extent, whereas Gunhead is very

1:19:21.960 --> 1:19:25.240
<v Speaker 3>it's more, you know, the dark, gritty, cyberpunk thing where

1:19:25.760 --> 1:19:28.439
<v Speaker 3>everything in the movie looks kind of like muddy and

1:19:28.479 --> 1:19:31.120
<v Speaker 3>grimy and dimly lit, so you never get a really

1:19:31.200 --> 1:19:32.360
<v Speaker 3>clear look at anything.

1:19:32.840 --> 1:19:35.599
<v Speaker 2>Yeah, but it's still it's beautiful in its own way.

1:19:36.240 --> 1:19:39.000
<v Speaker 2>I absolutely love the look of the film. All Right,

1:19:39.040 --> 1:19:42.280
<v Speaker 2>you're probably wondering, well, where can I see Gunhead? Well,

1:19:42.680 --> 1:19:45.800
<v Speaker 2>it looks like it has streamed recently on Prime, but

1:19:45.920 --> 1:19:48.400
<v Speaker 2>it's not currently available to us anyway at this point

1:19:48.439 --> 1:19:52.080
<v Speaker 2>on Prime. There's a DVD that is available from Section

1:19:52.160 --> 1:19:55.800
<v Speaker 2>twenty three Films in the United States, and that's how

1:19:55.800 --> 1:19:59.599
<v Speaker 2>we watched it. We actually rented it from Video Drome

1:19:59.680 --> 1:20:04.160
<v Speaker 2>are Video store in Atlanta Videodrome dot TV, so that's

1:20:04.160 --> 1:20:05.760
<v Speaker 2>how we got to see it. But I believe there's

1:20:05.760 --> 1:20:08.960
<v Speaker 2>also a copy of this on archive dot org as well.

1:20:08.840 --> 1:20:10.600
<v Speaker 3>For future historians to refer to.

1:20:11.040 --> 1:20:14.000
<v Speaker 2>Yeah, but of course stuff comes and goes on streaming platforms.

1:20:14.000 --> 1:20:16.720
<v Speaker 2>For instance, when we reviewed Robot Jocks, it was not

1:20:16.800 --> 1:20:20.280
<v Speaker 2>available on Amazon Prime. Now it's on Amazon Prime as

1:20:20.280 --> 1:20:23.639
<v Speaker 2>of this recording, so you know, just be patient. Sometimes

1:20:23.640 --> 1:20:24.880
<v Speaker 2>in these films pop back up.

1:20:25.240 --> 1:20:28.639
<v Speaker 3>We were told when we reviewed Robot Jocks by several

1:20:28.680 --> 1:20:33.280
<v Speaker 3>listeners that it was quite coincidentally available on a platform.

1:20:32.840 --> 1:20:36.160
<v Speaker 4>Called to B to B Yes tub I Yes.

1:20:37.880 --> 1:20:39.880
<v Speaker 3>If you haven't listened to our Robot Jocks episode, go

1:20:39.960 --> 1:20:41.439
<v Speaker 3>listen to that, you'll understand the joke.

1:20:41.800 --> 1:20:43.439
<v Speaker 2>All right, We're going to go ahead and close it

1:20:43.520 --> 1:20:46.120
<v Speaker 2>out here. But obviously we'd love to hear from everybody

1:20:46.160 --> 1:20:48.519
<v Speaker 2>out there, people who saw this film back in the day,

1:20:48.560 --> 1:20:51.200
<v Speaker 2>people who saw it because we mentioned it on the show.

1:20:51.680 --> 1:20:53.400
<v Speaker 2>We'd love to hear from anyone out there who's more

1:20:53.479 --> 1:20:58.400
<v Speaker 2>versed in, say, Japanese cyberpunk, Japanese science fiction in general.

1:20:58.439 --> 1:21:00.640
<v Speaker 2>What are your thoughts on this film and it's in

1:21:00.760 --> 1:21:03.720
<v Speaker 2>Japanese cinema. What are your thoughts on tank movies? Do

1:21:03.760 --> 1:21:07.320
<v Speaker 2>you have a favorite example of tank exploitation? If so,

1:21:07.840 --> 1:21:08.360
<v Speaker 2>let us know.

1:21:08.760 --> 1:21:11.479
<v Speaker 3>Huge thanks as always to our excellent audio producer Seth

1:21:11.560 --> 1:21:13.679
<v Speaker 3>Nicholas Johnson. If you would like to get in touch

1:21:13.680 --> 1:21:15.800
<v Speaker 3>with us with feedback on this episode or any other

1:21:15.880 --> 1:21:18.240
<v Speaker 3>to suggest topic for the future, just to say hello,

1:21:18.600 --> 1:21:21.000
<v Speaker 3>you can email us at contact at stuff to Blow

1:21:21.080 --> 1:21:29.240
<v Speaker 3>your Mind dot com.

1:21:29.439 --> 1:21:32.360
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

1:21:32.439 --> 1:21:35.240
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