WEBVTT - TechStuff’s Two Cents on Micropayments

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff Looks dot com. Hello, everyone,

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<v Speaker 1>welcome to tech Stuff. My name is Chris Pollette, and

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<v Speaker 1>I am an editor at how Stuff works dot com.

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<v Speaker 1>Sitting across from me, as he always does on the

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<v Speaker 1>occasions when we're talking about stuff in the studio is

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<v Speaker 1>senior writer Jonathan Strickland. You'll find your fortune falling all

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<v Speaker 1>over town. Be sure that your umbrella is upside down.

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<v Speaker 1>That's a good one, Thank you. It's that's that's a

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<v Speaker 1>that's an oldie that I'm going back to you there.

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<v Speaker 1>But today we wanted to talk a little bit about

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<v Speaker 1>the concept of micro payments and micro transactions, and they're

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<v Speaker 1>gonna be some other related topics that fall into this

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<v Speaker 1>um because we're talking about, you know, spending little amounts

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<v Speaker 1>of money for something in return, usually some web content.

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<v Speaker 1>That's really where micro payments kind of came out of.

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<v Speaker 1>That's what the concept grew out of. So to really

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<v Speaker 1>understand this um, you know what, I think we're gonna

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<v Speaker 1>need to do something we haven't done in a very

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<v Speaker 1>long time. No, we need to get into the way

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<v Speaker 1>back machine, and I just happened to have it right

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<v Speaker 1>back here in the corner. It's a little dusty. Um,

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<v Speaker 1>it looks like Josh Clark has drawn wash Me with

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<v Speaker 1>his finger on the dust. So that doesn't matter, all right,

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<v Speaker 1>all right, pile in, let's go. Let's see. I'm just

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<v Speaker 1>gonna I'm gonna set this to uh. Let's go to

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<v Speaker 1>ninety two, all right, And here we are in nineteen

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<v Speaker 1>ninety two. I was still in high school. Back then,

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<v Speaker 1>I was still in college. Back then. I went to

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<v Speaker 1>the Governor's Honors program that year. Anyway, But here's two So,

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<v Speaker 1>so the web is just just a baby now, right,

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<v Speaker 1>But people don't know really about the web. Yeah. Yeah,

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<v Speaker 1>people at CERN know about the web, but outside of

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<v Speaker 1>certain not that many people know. So at this point

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<v Speaker 1>the web is nothing but potential, right. We have no

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<v Speaker 1>idea where it's going to go from here. In fact,

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<v Speaker 1>I can tell a story that back when I was

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<v Speaker 1>in college, so a couple of years after this moment

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<v Speaker 1>right now, I thought the Web was just a fad.

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<v Speaker 1>And I looked at that and I said, who the

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<v Speaker 1>heck needs that tail? Nick? And yeah, yeah, I was

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<v Speaker 1>using a Unix shell account. Yeah, yeah, I did. The

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<v Speaker 1>I would use a similar thing as well, and so yeah,

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<v Speaker 1>you know you might tell that into another computer. You

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<v Speaker 1>might use FTP, but you you're like, what the heck?

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<v Speaker 1>This web thing that's for you know, that's for babies now,

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<v Speaker 1>Just the way the same way I felt about graphic

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<v Speaker 1>user interfaces when they finally started popping up. I'm like, oh,

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<v Speaker 1>come on, you can't memorize forty pages worth of commands

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<v Speaker 1>to navigate through your operating system. Sure, but why would you? Right? Yeah, no,

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<v Speaker 1>I eventually came around, but it took a while. So anyway,

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<v Speaker 1>at this point, no one really knows what's going to

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<v Speaker 1>happen with the web, even companies that are looking at

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<v Speaker 1>the web. As the Web is developing, we're just gonna

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<v Speaker 1>we're just gonna stroll through time here. Well, you know,

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<v Speaker 1>I'll just put the way back machine on this wagon

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<v Speaker 1>here and we'll just tug it along behind us until

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<v Speaker 1>we need to get back to modern day. We're just

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<v Speaker 1>gonna stroll through time. And as as time goes on

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<v Speaker 1>in the web develops, companies start to look at the

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<v Speaker 1>web as a possible place to make money. Right, But

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<v Speaker 1>how do you make money on this new medium. Yeah,

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<v Speaker 1>I mean in the early we're talking about government and

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<v Speaker 1>educational institutions. Big companies weren't really using the internet, right,

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<v Speaker 1>and even even much private individuals weren't using it very

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<v Speaker 1>much yet, so there was no need to worry about

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<v Speaker 1>things like how are you going to monetize your website? Right,

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<v Speaker 1>But by the time you get to around nine four,

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<v Speaker 1>you've already got some companies looking to the possibility of

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<v Speaker 1>using the web in a way to either supplement their

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<v Speaker 1>advertising on television and newspapers, so they would create a

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<v Speaker 1>static website. You would go to this website and it

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<v Speaker 1>might have like a brief information page about the company

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<v Speaker 1>and its products or services, and it never changed, very

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<v Speaker 1>very dull for people who wanted to go back and

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<v Speaker 1>check it out again. In fact, it almost felt like

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<v Speaker 1>the web was like just gonna be this massive magazine

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<v Speaker 1>and the articles would never change, you know. But that

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<v Speaker 1>evolved over time as well. Now, in the beginning, when

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<v Speaker 1>companies started getting onto the web and people started to think, hey,

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<v Speaker 1>the web might be away where I could actually you know,

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<v Speaker 1>leverage this medium to make money, So not just companies

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<v Speaker 1>but individuals as well, the question came up how do

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<v Speaker 1>I make money from this? And there were really two

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<v Speaker 1>main schools of thought on how to make money based

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<v Speaker 1>on web content. Now, I'm not talking about selling products

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<v Speaker 1>on the web, because that's essentially using the web as

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<v Speaker 1>a catalog, right, I'm talking about you are actually selling

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<v Speaker 1>content on the web, whether that is some sort of experience,

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<v Speaker 1>or it's a story, or it's you know, a a

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<v Speaker 1>subscription to a news service, anything along those lines. One

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<v Speaker 1>way of paying for that is to sell advertising space

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<v Speaker 1>on your website. And another way of paying for that

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<v Speaker 1>is to actually charge a fee for those particular little

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<v Speaker 1>services or pieces of web content on a per instance

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<v Speaker 1>basis to the user, a direct fee to the user, right,

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<v Speaker 1>We're sorry fee or a monthly fee, association fee, paywalls

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<v Speaker 1>another example. And we're seeing that back in the modern day.

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<v Speaker 1>In fact, I think we've made our point about how

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<v Speaker 1>the early web like no one knew what to do yet. Yeah,

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<v Speaker 1>I mean, people aren't offering subscription rates right at that time,

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<v Speaker 1>really and and you mean you did have people thinking

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<v Speaker 1>about it, like O'Reilly Media was doing that with the

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<v Speaker 1>g n N network. They were had a subscription fee,

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<v Speaker 1>and of course people like a O L the online

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<v Speaker 1>Uh services that weren't part of the Internet. You're paying

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<v Speaker 1>a subscription fee to get their content. So I don't

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<v Speaker 1>want to make it sound like nobody was doing that,

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<v Speaker 1>but yeah, yeah, for for your average company, it just

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<v Speaker 1>wasn't a thing yet. But you did have a lot

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<v Speaker 1>of smart people at this time we're talking about in

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<v Speaker 1>the mid nineties at this point, coming up with ideas

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<v Speaker 1>to create a micro payment system, a system where you

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<v Speaker 1>could pay just a few pennies sometimes depending upon the content.

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<v Speaker 1>I mean, it might be something as simple as you

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<v Speaker 1>wanna view this web page that has content on it

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<v Speaker 1>that you're going to find valuable, it's ten cents to

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<v Speaker 1>do that. There were a lot of smart people looking

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<v Speaker 1>at ways to possibly standardize that, and including people at IBM,

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<v Speaker 1>and you had people at the World Wide Web Conference

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<v Speaker 1>trying to come up with ways of doing this UM,

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<v Speaker 1>trying to find a way to standardize this so that

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<v Speaker 1>people could take that opportunity both on the the side

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<v Speaker 1>of the provider and the side of the consumer, and

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<v Speaker 1>to take advantage of that UM because there are some

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<v Speaker 1>problems right, A lot of transactions online and not even

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<v Speaker 1>online but in person, have built into them a transaction fee. Well,

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<v Speaker 1>if you add a transaction fee on top of a

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<v Speaker 1>micro payment, it seems ridiculous. If you're you're spending fifty

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<v Speaker 1>cents for the micro payment, right, and there's a let's

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<v Speaker 1>say twenty cent fee on top of that, You're you're

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<v Speaker 1>thinking that I'm paying I'm paying nearly a fifty seurcharge

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<v Speaker 1>on top of what I'm already you know, what the

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<v Speaker 1>cost of the content. Because the people who are like

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<v Speaker 1>the credit card fee, for example, know that that's they're

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<v Speaker 1>trying to make their money too, and on on something

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<v Speaker 1>that's small, it's a much greater percentage of the actual transaction. Right.

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<v Speaker 1>That's why a lot of places you go, like a

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<v Speaker 1>restaurant or something, will say, you know, ten dollar minimum

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<v Speaker 1>purchase because it's too expensive for them, because they're the

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<v Speaker 1>ones paying taking care of the fee. Of course, They'm

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<v Speaker 1>sure they pass it along. You sure they build it.

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<v Speaker 1>They might build it into the actual price of the

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<v Speaker 1>whatever the food items are. Yeah, but that I mean,

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<v Speaker 1>so you may you may have seen exactly what we're

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<v Speaker 1>talking about in a different context. Ye. So, but yeah,

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<v Speaker 1>if you were to walk up to a store and

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<v Speaker 1>you wanted to buy this, um like a something for

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<v Speaker 1>ten dollars, and they said, all right, well, here's it's

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<v Speaker 1>ten dollars. That's what's gonna cost you. But we have

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<v Speaker 1>a transaction fee that we have to put on top

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<v Speaker 1>of it, which is another five dollars, and so that

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<v Speaker 1>brings up the tunnel price to fifteen dollars. You might

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<v Speaker 1>bulk at that, and I've I've actually had that experience

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<v Speaker 1>through a a a very large company that is a

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<v Speaker 1>ticket broker. I think we can all guess what I'm

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<v Speaker 1>talking about here, but I will not name names. But

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<v Speaker 1>I was going to purchase tickets to go see um

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<v Speaker 1>Metric because I really wanted to see Metric. I wanted

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<v Speaker 1>to hear Black Sheep played live. And so I went

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<v Speaker 1>to UH purchase the ticket and the ticket costs twenty dollars,

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<v Speaker 1>and I thought twenty dollars, twenty dollars to see Metric play.

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<v Speaker 1>I'm not really familiar with all their music, but I

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<v Speaker 1>love the song Black Sheep. I am willing to pay

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<v Speaker 1>twenty dollars for this experience. The convenience fee and transaction

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<v Speaker 1>fees UH added up to ten dollars, so it was right, Yeah,

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<v Speaker 1>it was fIF of the ticket price. Was was at

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<v Speaker 1>it on top of it. And yeah, that's when I said,

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<v Speaker 1>you know what, I don't care how convenient it is

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<v Speaker 1>or how it transacts. I am not going to do that.

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<v Speaker 1>And so so, yeah, there's this problem. And when you

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<v Speaker 1>get down to the micropayments, it it sounds like, well,

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<v Speaker 1>you know, you're just talking about pennies anyway, but people

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<v Speaker 1>tend to to bulk at that, and companies do too.

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<v Speaker 1>It's not just the consumers, but the companies as well,

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<v Speaker 1>because they're you know, they don't want to to give

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<v Speaker 1>that experience to their consumers. They because it reflects poorly

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<v Speaker 1>on them. You know, most consumers aren't necessarily gonna take

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<v Speaker 1>the extra leap and say the the financial institution that

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<v Speaker 1>is in charge of this transaction fee is the one

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<v Speaker 1>I'm angry at. What they tend to think is darn

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<v Speaker 1>you company, A. I can't believe you're adding this fee

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<v Speaker 1>on top of this this price. I'm met at you now.

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<v Speaker 1>So it wasn't working out for anybody, um and so

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<v Speaker 1>eventually these really smart people who were working on standardizing

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<v Speaker 1>the micro payments kind of let it fall. They you know,

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<v Speaker 1>just couldn't see a way of making it work. And

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<v Speaker 1>plus a lot of a lot of companies at that point,

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<v Speaker 1>we're looking to focus mainly on web advertising. They decided

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<v Speaker 1>between those two pathways, the web advertising method worked better

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<v Speaker 1>for the um than trying to charge people a per

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<v Speaker 1>instance fee on their content. So let's first of all,

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<v Speaker 1>let's let's jump back in the way back machine, get

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<v Speaker 1>back to modern day. Okay, okay, So all right, well, um,

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<v Speaker 1>the people with the big hair staring at us. Yeah, yeah,

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<v Speaker 1>let's uh let's get out of here. And I'm not

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<v Speaker 1>you know, before the grunge music starts to play. Okay,

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<v Speaker 1>back in eleven. That feels better. Um, you know, it's

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<v Speaker 1>bigger on the inside is on the outside the way

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<v Speaker 1>back machine. I think it's the chameleon circuit that's doing that.

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<v Speaker 1>But anyway, uh So, companies started to look at web advertising.

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<v Speaker 1>It was an easier way in the long run then

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<v Speaker 1>creating a micropayment system, because since there wasn't a standardized approach,

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<v Speaker 1>you know, you would have to invent your own, and

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<v Speaker 1>then you'd have to secure it and encrypt it because

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<v Speaker 1>you wouldn't want anyone to be able to sniff out

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<v Speaker 1>transactions and take advantage of uh that and steal from

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<v Speaker 1>either the company or the customers that would be what

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<v Speaker 1>we call a bad thing. So, uh, people and companies

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<v Speaker 1>started looking at at web advertising. And it's not an

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<v Speaker 1>ideal situation either, because web advertising itself is a little hinky, right.

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<v Speaker 1>I mean, you know, your you might be getting a

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<v Speaker 1>fraction of a penny per click on your website depending

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<v Speaker 1>on how popular your website is and the advertiser that

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<v Speaker 1>you're able to partner with. Yeah, but the desperation behind that,

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<v Speaker 1>that the especially to make money on the part of

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<v Speaker 1>the website creator, um led people to put banner advertising

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<v Speaker 1>and you know, every nook and cranny they could find

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<v Speaker 1>and start doing popovers and pop ups and pop unders,

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<v Speaker 1>and uh, of course that creates a backlash too, right.

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<v Speaker 1>You know, you get a point where the user experience

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<v Speaker 1>is affected enough where the users say, hey, I don't

0:13:00.800 --> 0:13:03.240
<v Speaker 1>like going to your site anymore because I feel like

0:13:03.280 --> 0:13:07.040
<v Speaker 1>I'm being bombarded with advertising and I can't actually see

0:13:07.080 --> 0:13:12.360
<v Speaker 1>the content. And so if your content isn't compelling enough,

0:13:13.000 --> 0:13:15.080
<v Speaker 1>then there's no reason to go to that website. So,

0:13:15.120 --> 0:13:17.160
<v Speaker 1>I mean, there's there's this delicate balance you have to

0:13:17.200 --> 0:13:19.840
<v Speaker 1>make and and there's some companies that do this really

0:13:19.840 --> 0:13:23.160
<v Speaker 1>well in the sense that they have a good reputation.

0:13:23.480 --> 0:13:27.920
<v Speaker 1>They consistently put out content that people find valuable. However

0:13:27.960 --> 0:13:30.480
<v Speaker 1>you wanted to find that it doesn't. I might not

0:13:30.520 --> 0:13:33.880
<v Speaker 1>necessarily find it valuable, like I wouldn't necessarily go to

0:13:33.920 --> 0:13:36.520
<v Speaker 1>a celebrity gossip site. But a celebrity gossip site might

0:13:36.520 --> 0:13:40.440
<v Speaker 1>be very, very popular and therefore might be a a

0:13:40.440 --> 0:13:44.680
<v Speaker 1>a desirable site for advertisers to put their ads on,

0:13:45.160 --> 0:13:46.560
<v Speaker 1>and you might be able to get a pretty good

0:13:46.559 --> 0:13:50.120
<v Speaker 1>click rate and a pretty good amount of money per

0:13:50.160 --> 0:13:53.960
<v Speaker 1>click when you negotiate with that advertiser. Yeah. I was

0:13:54.000 --> 0:13:59.040
<v Speaker 1>reading a couple of essays by Clay Shirky, who basically

0:13:59.360 --> 0:14:02.440
<v Speaker 1>in in the early two thousand's was arguing that micropayments

0:14:02.600 --> 0:14:06.600
<v Speaker 1>just don't work. Um. I think it could be argued

0:14:06.640 --> 0:14:11.400
<v Speaker 1>that time has proven him right and wrong because it

0:14:11.440 --> 0:14:14.400
<v Speaker 1>can work in specific instances. Right. Yeah. But that's part

0:14:14.440 --> 0:14:19.040
<v Speaker 1>of it, though, is that, uh, there's an assigned value. Um.

0:14:19.080 --> 0:14:23.800
<v Speaker 1>I think for things like luxury goods, like a high

0:14:23.920 --> 0:14:28.640
<v Speaker 1>end sports car or brand name fashion close, there is

0:14:28.680 --> 0:14:32.560
<v Speaker 1>a perception of value that this pair of genes is

0:14:32.560 --> 0:14:34.560
<v Speaker 1>worth more than that pair of genes because it has

0:14:34.600 --> 0:14:37.160
<v Speaker 1>this label on it. So it means you have money

0:14:37.160 --> 0:14:40.120
<v Speaker 1>to spend. It means you know, it means something to people.

0:14:40.600 --> 0:14:44.200
<v Speaker 1>The brand means something to people, um, and so people

0:14:44.280 --> 0:14:46.600
<v Speaker 1>might be more willing to spend more money for that

0:14:46.640 --> 0:14:51.239
<v Speaker 1>particular thing than the other. The thing is with micropayments,

0:14:51.280 --> 0:14:54.200
<v Speaker 1>finding a way to assign a value to this very

0:14:54.240 --> 0:14:56.920
<v Speaker 1>small thing that costs a very little amount of money.

0:14:57.360 --> 0:14:59.760
<v Speaker 1>It's it's a matter of perception, and you have to

0:14:59.800 --> 0:15:02.960
<v Speaker 1>fig you're out, am I willing to pay a dollar

0:15:03.080 --> 0:15:06.440
<v Speaker 1>fifty for this? Or geez, it's only a dollar fifty,

0:15:06.640 --> 0:15:09.880
<v Speaker 1>It can't be that good. Yeah, it's a it's a

0:15:09.920 --> 0:15:14.360
<v Speaker 1>weird circular, it's strange argument, and it yeah, it is strange.

0:15:14.360 --> 0:15:17.880
<v Speaker 1>It's very psychological and has has almost nothing to do

0:15:18.520 --> 0:15:22.400
<v Speaker 1>with actual economics or technology. It has more to do

0:15:22.480 --> 0:15:25.080
<v Speaker 1>with the way we think and the way we ascribe

0:15:25.280 --> 0:15:28.000
<v Speaker 1>value to something. And another part of the problem is

0:15:28.040 --> 0:15:32.120
<v Speaker 1>that so much of the content on the web is free, right,

0:15:32.160 --> 0:15:34.600
<v Speaker 1>So we've conditioned ourselves to expect when we go to

0:15:34.600 --> 0:15:36.680
<v Speaker 1>the web and we go to a website, we're gonna

0:15:36.680 --> 0:15:40.960
<v Speaker 1>have free access to that information, and we just that's

0:15:41.160 --> 0:15:42.760
<v Speaker 1>kind of how we assume it. And then when we

0:15:42.880 --> 0:15:47.040
<v Speaker 1>encounter something like let's say the Wall Street Journal and

0:15:47.080 --> 0:15:49.320
<v Speaker 1>you hit an article where you only get that first

0:15:49.320 --> 0:15:51.000
<v Speaker 1>paragraph and it says, in order to get the rest,

0:15:51.000 --> 0:15:53.880
<v Speaker 1>you have to subscribe. I'm wondering what the bounce rate

0:15:53.960 --> 0:15:56.960
<v Speaker 1>is on that website. How many people say, you know what,

0:15:57.120 --> 0:16:00.440
<v Speaker 1>I can find content about this story? So where else?

0:16:00.480 --> 0:16:02.000
<v Speaker 1>It's not going to be The Wall Street Journal. So

0:16:02.000 --> 0:16:04.640
<v Speaker 1>it's not going to be that take on the content.

0:16:04.800 --> 0:16:06.840
<v Speaker 1>And if that's the take you want, you may end

0:16:06.920 --> 0:16:10.320
<v Speaker 1>up ultimately disappointed in wherever you go. But I wonder

0:16:10.360 --> 0:16:13.760
<v Speaker 1>how many people are willing to do that as opposed

0:16:13.800 --> 0:16:18.800
<v Speaker 1>to breaking down and paying for that paywall experience. UM.

0:16:18.840 --> 0:16:21.640
<v Speaker 1>I think part of where that comes from it's from

0:16:21.640 --> 0:16:25.520
<v Speaker 1>the early days of the internet, because, as you what

0:16:25.600 --> 0:16:29.680
<v Speaker 1>we're called we were just talking about, the early nineteen

0:16:29.760 --> 0:16:32.760
<v Speaker 1>nineties is when the Internet really started making a transition

0:16:32.800 --> 0:16:39.200
<v Speaker 1>from government and university UM communications to a commercial entity,

0:16:39.240 --> 0:16:43.480
<v Speaker 1>at least here in the United States, and UM, you know,

0:16:43.760 --> 0:16:46.560
<v Speaker 1>at that point, and there were online community splaces like

0:16:46.560 --> 0:16:52.040
<v Speaker 1>the well um and other UH sites that basically sort

0:16:52.040 --> 0:16:56.480
<v Speaker 1>of adhered to UM. Those are things that created the

0:16:56.520 --> 0:16:59.600
<v Speaker 1>concepts like netiket Well, you don't talk to people like

0:16:59.680 --> 0:17:01.640
<v Speaker 1>this on the Internet. If you're using all capitals, that

0:17:01.720 --> 0:17:06.240
<v Speaker 1>essentially means you're shouting um articles. Information on the Internet

0:17:06.280 --> 0:17:08.959
<v Speaker 1>should be free because the Internet is a you know,

0:17:09.040 --> 0:17:12.840
<v Speaker 1>it's not owned by anybody, So anything that is online

0:17:12.960 --> 0:17:15.440
<v Speaker 1>should be free to you. As you know, once you

0:17:15.480 --> 0:17:18.119
<v Speaker 1>pay your subscription fee to your I s P. You know,

0:17:18.200 --> 0:17:20.840
<v Speaker 1>the information is available to anybody. Uh, you know, because

0:17:20.840 --> 0:17:24.040
<v Speaker 1>they were using net groups and you know, gopher sites

0:17:24.080 --> 0:17:26.200
<v Speaker 1>and all sorts of other things where where you could

0:17:26.200 --> 0:17:30.040
<v Speaker 1>find things like that. UM. And I think that started out.

0:17:30.080 --> 0:17:31.960
<v Speaker 1>I mean, I think the early people who were there

0:17:32.760 --> 0:17:35.600
<v Speaker 1>UM really got the sense that this is the way

0:17:35.680 --> 0:17:38.440
<v Speaker 1>it should be. Uh. The Internet is a place where

0:17:38.440 --> 0:17:41.800
<v Speaker 1>anybody can talk about anything and it's available for everyone.

0:17:42.400 --> 0:17:46.800
<v Speaker 1>And companies are saying, well, we have responsibilities to our shareholders.

0:17:46.840 --> 0:17:49.760
<v Speaker 1>We need to make money on this, and we have

0:17:49.880 --> 0:17:52.800
<v Speaker 1>to find a way to recoup the investment that we're

0:17:52.800 --> 0:17:57.119
<v Speaker 1>making in this new medium, and as a result of that,

0:17:57.119 --> 0:17:59.520
<v Speaker 1>we're gonna put advertising on it, or charge a subscription fee,

0:17:59.560 --> 0:18:03.200
<v Speaker 1>or charge you her article. UM. But I think that's

0:18:03.200 --> 0:18:06.080
<v Speaker 1>where the conflict lies is that people who started using

0:18:06.080 --> 0:18:08.560
<v Speaker 1>the Internet in that transitional period got used to the

0:18:08.640 --> 0:18:11.560
<v Speaker 1>idea too and that, and and for a long time

0:18:11.680 --> 0:18:14.919
<v Speaker 1>people on the internet have offered stuff for free to

0:18:14.920 --> 0:18:16.879
<v Speaker 1>get started. Oh yeah, yeah, yeah, no, no no, no, no no,

0:18:17.040 --> 0:18:19.120
<v Speaker 1>for the first two months you don't have to pay anything,

0:18:19.240 --> 0:18:22.520
<v Speaker 1>or the first ten articles or um. And the music

0:18:22.560 --> 0:18:27.040
<v Speaker 1>subscription services that like mog and audio that just started

0:18:27.600 --> 0:18:30.639
<v Speaker 1>making a certain amount of time available, you know, to

0:18:30.680 --> 0:18:32.760
<v Speaker 1>get you hooked on it so you will pay the

0:18:32.800 --> 0:18:36.760
<v Speaker 1>subscription fee or the per song price or whatever. So

0:18:36.800 --> 0:18:40.520
<v Speaker 1>now we get into where micropayments and micro transactions actually

0:18:40.800 --> 0:18:43.240
<v Speaker 1>do work on the web. And well, like we said,

0:18:43.280 --> 0:18:46.520
<v Speaker 1>they don't work in everything. It's not like, um, I

0:18:46.840 --> 0:18:50.879
<v Speaker 1>don't think the average web developer when he or she

0:18:51.040 --> 0:18:54.159
<v Speaker 1>is launching a website is going to necessarily find a

0:18:54.200 --> 0:18:57.520
<v Speaker 1>lot of success through the micro payment method. Even if

0:18:57.600 --> 0:19:00.520
<v Speaker 1>you think, hey, this is a fair price for this content,

0:19:01.000 --> 0:19:03.119
<v Speaker 1>and it's not a lot like it might just be

0:19:03.200 --> 0:19:08.679
<v Speaker 1>a cents again, because of the psychological barriers we've talked about,

0:19:08.800 --> 0:19:11.560
<v Speaker 1>both the idea of oh it's if it's twenty five cents,

0:19:11.560 --> 0:19:14.560
<v Speaker 1>it can't be worth anything. It's it's crazy to think

0:19:14.600 --> 0:19:17.520
<v Speaker 1>that something that's priced at cents is somehow worth less

0:19:17.520 --> 0:19:22.880
<v Speaker 1>than something you would find for free. But there's that perception, Um,

0:19:22.920 --> 0:19:25.920
<v Speaker 1>you know, it's it let's but there are places where

0:19:25.920 --> 0:19:30.760
<v Speaker 1>it does work, like iTunes for example, or Amazon the

0:19:31.040 --> 0:19:33.879
<v Speaker 1>Amazon Music Store, the Digital Music store, where you're buying

0:19:33.920 --> 0:19:36.440
<v Speaker 1>songs on a per song basis, and you're talking about okay,

0:19:36.440 --> 0:19:39.080
<v Speaker 1>well I'm buying a song for you know, anywhere between

0:19:39.119 --> 0:19:42.520
<v Speaker 1>sixty nine cents and a dollar twenty nine. Um, that's

0:19:42.520 --> 0:19:44.280
<v Speaker 1>where it is working. I mean, that's that you would

0:19:44.280 --> 0:19:47.280
<v Speaker 1>consider that a micro payment. Um. Micropayment, by the way,

0:19:47.359 --> 0:19:52.440
<v Speaker 1>is one of those terms that doesn't have a firm definition. Yeah,

0:19:52.720 --> 0:19:55.280
<v Speaker 1>you don't really have a way of saying, well, anything

0:19:55.440 --> 0:19:59.840
<v Speaker 1>under this price is considered a micropayment. Anything over it

0:19:59.880 --> 0:20:03.560
<v Speaker 1>is not a micro payment, although depending on the financial

0:20:03.680 --> 0:20:07.480
<v Speaker 1>institution you're dealing with, that could be defined, you know,

0:20:07.520 --> 0:20:11.280
<v Speaker 1>like PayPal I think says that anything below twelve dollars

0:20:11.359 --> 0:20:14.359
<v Speaker 1>is a micro payment. Um, but that's PayPal, you know,

0:20:14.440 --> 0:20:18.520
<v Speaker 1>It's it's not like that's the the definitive authority on

0:20:18.560 --> 0:20:22.800
<v Speaker 1>what is and what isn't a micropayment. Anyway, the model

0:20:22.880 --> 0:20:27.320
<v Speaker 1>of buying per song at nine cents or somewhere around

0:20:27.320 --> 0:20:30.840
<v Speaker 1>in that area has worked. You know, people have have

0:20:31.400 --> 0:20:34.760
<v Speaker 1>bought into that, and that's one of the cases where

0:20:34.760 --> 0:20:39.840
<v Speaker 1>a micro payment approach has actually paid off. And you know,

0:20:40.080 --> 0:20:42.640
<v Speaker 1>that's kind of interesting to me. It's it makes sense

0:20:42.680 --> 0:20:46.080
<v Speaker 1>in a way because you know, we're used to buying

0:20:46.640 --> 0:20:50.680
<v Speaker 1>music albums or even singles, you know, the back in

0:20:50.720 --> 0:20:52.960
<v Speaker 1>the old days, we used to buy singles all the time,

0:20:53.400 --> 0:20:59.440
<v Speaker 1>and either on cassette or on vinyls. I do too

0:21:00.080 --> 0:21:05.879
<v Speaker 1>up left over from Chris's childhood, but from mine. I

0:21:05.920 --> 0:21:08.240
<v Speaker 1>will make sure to get Hello Mota, Hello Pata back

0:21:08.240 --> 0:21:10.800
<v Speaker 1>to you as soon as possible. Please, I'm you know,

0:21:10.840 --> 0:21:12.879
<v Speaker 1>I'm sorry. I'm sorry. Sometimes I like to you know,

0:21:13.080 --> 0:21:16.200
<v Speaker 1>Spin Records, and that's one of my favorites. Uh. Anyway,

0:21:16.320 --> 0:21:20.840
<v Speaker 1>the um the we're used to buying songs, and we're

0:21:20.920 --> 0:21:24.560
<v Speaker 1>used to buying music, so going to this micropayment model

0:21:24.600 --> 0:21:27.040
<v Speaker 1>where you can buy individual songs, it appealed to a

0:21:27.119 --> 0:21:29.280
<v Speaker 1>lot of people, including myself. You know, I had gotten

0:21:29.280 --> 0:21:31.119
<v Speaker 1>to the point where I was no longer feeling like

0:21:31.160 --> 0:21:34.080
<v Speaker 1>I was getting the album experience, you know, which is

0:21:34.160 --> 0:21:37.119
<v Speaker 1>where I would buy an album from a band or

0:21:37.200 --> 0:21:40.120
<v Speaker 1>artist that I liked and listen all the way through,

0:21:40.280 --> 0:21:42.840
<v Speaker 1>and that was like the experience I wanted. I wanted

0:21:42.880 --> 0:21:47.280
<v Speaker 1>to hear the transition from song to song, and sometimes

0:21:47.280 --> 0:21:51.119
<v Speaker 1>that actually created a more meaning for me, or I

0:21:51.200 --> 0:21:55.000
<v Speaker 1>just wasn't interesting to hear how they crafted the songs

0:21:55.040 --> 0:21:57.720
<v Speaker 1>and how they arranged them on the album like that

0:21:57.800 --> 0:22:00.320
<v Speaker 1>was a big deal. And then eventually it starts sounding

0:22:00.359 --> 0:22:02.280
<v Speaker 1>to me like there were more and more albums that

0:22:02.320 --> 0:22:06.399
<v Speaker 1>didn't really convey that experience to me as much, and

0:22:06.440 --> 0:22:08.960
<v Speaker 1>then it was more like, hey, there are a couple

0:22:08.960 --> 0:22:11.639
<v Speaker 1>of really good songs on this album. Those also happened

0:22:11.640 --> 0:22:14.480
<v Speaker 1>to be the singles, and all the other songs are

0:22:14.600 --> 0:22:17.240
<v Speaker 1>not that good and or at least I don't enjoy

0:22:17.320 --> 0:22:20.640
<v Speaker 1>them as much. So that gave me the the ability

0:22:20.680 --> 0:22:24.000
<v Speaker 1>to buy specific songs from an album without having to

0:22:24.040 --> 0:22:26.240
<v Speaker 1>get everything else that I may or may not actually like.

0:22:27.320 --> 0:22:29.320
<v Speaker 1>So I think a lot of people followed that they

0:22:29.400 --> 0:22:32.680
<v Speaker 1>enjoyed that as well. So we started seeing that actually

0:22:32.720 --> 0:22:36.480
<v Speaker 1>applied in other areas besides just music. In games, it's

0:22:36.480 --> 0:22:40.400
<v Speaker 1>actually fairly it's becoming more and more common yep, and

0:22:40.560 --> 0:22:44.240
<v Speaker 1>uh not just and and that actually is very common

0:22:44.280 --> 0:22:47.600
<v Speaker 1>on the social network games, yes, the freemium games. Yeah,

0:22:47.640 --> 0:22:52.960
<v Speaker 1>like on on Facebook and Google Plus. You see you know, games,

0:22:53.040 --> 0:22:56.800
<v Speaker 1>especially Zinga Zingca is well known for doing this. UM.

0:22:56.840 --> 0:22:59.439
<v Speaker 1>And I've played a couple of those games where I

0:22:59.440 --> 0:23:01.840
<v Speaker 1>still think they're more like software toys than games. But

0:23:02.240 --> 0:23:04.000
<v Speaker 1>you know, I'm not going to argue that in this podcast.

0:23:04.040 --> 0:23:07.520
<v Speaker 1>The thing is, UM, you get to a certain point

0:23:07.520 --> 0:23:10.879
<v Speaker 1>where you it's like, yeah, you can do this and

0:23:10.920 --> 0:23:13.959
<v Speaker 1>it will take all day. Or if you pay us

0:23:13.960 --> 0:23:17.720
<v Speaker 1>a dollar, you can do this now and move ahead

0:23:17.760 --> 0:23:20.680
<v Speaker 1>more quickly, and you can get ahead past your friends.

0:23:20.880 --> 0:23:22.960
<v Speaker 1>Look where they are, you can move ahead of them

0:23:23.040 --> 0:23:26.040
<v Speaker 1>and it gets you this. Um You're like, wow, a dollar?

0:23:26.080 --> 0:23:28.160
<v Speaker 1>Is it worth a dollar to me to move forward?

0:23:28.160 --> 0:23:31.359
<v Speaker 1>Because I'm I'm frustrated now. UM that in and in

0:23:31.480 --> 0:23:35.720
<v Speaker 1>app purchases for uh Android and iOS, which is the

0:23:35.760 --> 0:23:40.600
<v Speaker 1>operating system for the Apple mobile devices. UM, that's become

0:23:40.680 --> 0:23:43.800
<v Speaker 1>a very common thing. Course advertising in app advertising has

0:23:43.840 --> 0:23:47.480
<v Speaker 1>been also, uh but a lot of not just games,

0:23:47.560 --> 0:23:54.200
<v Speaker 1>but other enhancements and things for your inn app. Uh.

0:23:54.240 --> 0:23:55.960
<v Speaker 1>You know where you don't actually go to the the

0:23:56.000 --> 0:24:00.159
<v Speaker 1>app store to purchase and add on for your game. UM,

0:24:00.320 --> 0:24:02.520
<v Speaker 1>you actually say well, okay, this is a dollar and

0:24:02.560 --> 0:24:05.520
<v Speaker 1>you'll get these extra screens, so you'll get this extra benefit.

0:24:05.560 --> 0:24:10.359
<v Speaker 1>If you do this, Um, yeah, they're there. This model

0:24:10.440 --> 0:24:14.480
<v Speaker 1>has the freemium model has received a lot of criticism

0:24:14.480 --> 0:24:18.960
<v Speaker 1>from gamers UM, particularly freemium games that that spawned out

0:24:18.960 --> 0:24:23.320
<v Speaker 1>of South Korea. A lot of those games, UM the

0:24:23.320 --> 0:24:28.159
<v Speaker 1>the the problem is that gamers will say that the

0:24:28.720 --> 0:24:32.520
<v Speaker 1>game is designed so that you pay to win UH.

0:24:32.600 --> 0:24:35.840
<v Speaker 1>In other words, in other words, the the model, the

0:24:35.880 --> 0:24:39.960
<v Speaker 1>financial model the game is based on UH is a

0:24:40.119 --> 0:24:44.600
<v Speaker 1>moral right. It's not. It's not. It's not immoral. It's

0:24:44.640 --> 0:24:47.360
<v Speaker 1>a moral it's not a good or a bad necessarily,

0:24:47.640 --> 0:24:50.400
<v Speaker 1>it's how you apply it. But that in the way

0:24:50.440 --> 0:24:53.000
<v Speaker 1>that it's applied in these games is that it lets

0:24:53.040 --> 0:24:57.240
<v Speaker 1>people who have discretionary income get an advantage over people

0:24:57.280 --> 0:25:00.280
<v Speaker 1>who are, you know, just playing the game to try

0:25:00.400 --> 0:25:03.359
<v Speaker 1>and you know, use the best strategy that doesn't necessarily

0:25:03.400 --> 0:25:07.360
<v Speaker 1>involve pouring money into it. It's it's not too different

0:25:08.240 --> 0:25:10.400
<v Speaker 1>from using a cheat code in a game in order

0:25:10.400 --> 0:25:13.639
<v Speaker 1>to get advantages, right, It's just instead of instead of

0:25:13.920 --> 0:25:16.159
<v Speaker 1>entering in a cheat code on your computer or in

0:25:16.200 --> 0:25:21.080
<v Speaker 1>your console, you're entering in real money to get that advantage.

0:25:21.359 --> 0:25:24.760
<v Speaker 1>And so some people would argue, hey, this game is

0:25:24.760 --> 0:25:29.320
<v Speaker 1>not really about skill, it's about who's gonna pour enough

0:25:29.359 --> 0:25:31.919
<v Speaker 1>money into it to get the advantage of everyone else,

0:25:32.080 --> 0:25:35.080
<v Speaker 1>and really, where is that? How is that really a

0:25:35.119 --> 0:25:38.560
<v Speaker 1>game at that point? Well, just to clear it up too,

0:25:38.680 --> 0:25:42.359
<v Speaker 1>there will be things where you might be battling an

0:25:42.400 --> 0:25:46.320
<v Speaker 1>adversary in the game, and you can do that all

0:25:46.359 --> 0:25:48.840
<v Speaker 1>you want to, and eventually you may win or you

0:25:48.880 --> 0:25:52.480
<v Speaker 1>may not. But uh, if you're willing to cough up

0:25:52.520 --> 0:25:55.679
<v Speaker 1>a dollar fifty, you can have this weapon added to

0:25:55.760 --> 0:25:59.320
<v Speaker 1>your storehouse and that might be the difference between winning

0:25:59.320 --> 0:26:03.359
<v Speaker 1>and losing. Or you might be able to buy certain

0:26:03.440 --> 0:26:05.919
<v Speaker 1>kinds of buildings for your town which will enable you

0:26:05.960 --> 0:26:10.200
<v Speaker 1>to create more uh fighters or you know, better weapons

0:26:10.320 --> 0:26:13.800
<v Speaker 1>or develop faster technologies. Yeah, yeah, that kind of thing.

0:26:13.840 --> 0:26:16.160
<v Speaker 1>It's not like you're saying if I pay five dollars,

0:26:16.240 --> 0:26:18.440
<v Speaker 1>I'm going to win the game. I just wanted to

0:26:18.440 --> 0:26:21.720
<v Speaker 1>clear that up so that people understood understand. Yeah, yeah,

0:26:21.800 --> 0:26:23.920
<v Speaker 1>A lot of these are multiplayer games as well. When

0:26:23.920 --> 0:26:27.280
<v Speaker 1>you're playing, you're both cooperating with and competing against other

0:26:27.359 --> 0:26:31.320
<v Speaker 1>players and uh and so that gives you the incentive

0:26:31.480 --> 0:26:35.040
<v Speaker 1>to try and uh and out out with your opponents, which,

0:26:35.440 --> 0:26:38.240
<v Speaker 1>you know, why outwit them when you can out buy them. Uh.

0:26:38.280 --> 0:26:40.639
<v Speaker 1>You know, like if if it means that if you

0:26:40.720 --> 0:26:44.000
<v Speaker 1>spend you know, ten bucks on this game, Uh, then

0:26:44.400 --> 0:26:46.720
<v Speaker 1>you get a huge advantage over other people. For some people,

0:26:46.760 --> 0:26:49.399
<v Speaker 1>that's going to be Uh, that's gonna be a compelling reason.

0:26:50.000 --> 0:26:53.000
<v Speaker 1>And you know, I can't say whether that's right or wrong.

0:26:53.040 --> 0:26:56.399
<v Speaker 1>I mean, you're playing the game for free, and there

0:26:56.400 --> 0:26:58.840
<v Speaker 1>are plenty of games out there. I've spent lots and

0:26:58.920 --> 0:27:03.199
<v Speaker 1>lots of money by certain games, right, And I I

0:27:03.200 --> 0:27:06.440
<v Speaker 1>don't blink an eye, you know, I'm I think, Hey,

0:27:06.560 --> 0:27:09.359
<v Speaker 1>I want this new Xbox three six game. It's gonna

0:27:09.359 --> 0:27:11.280
<v Speaker 1>be sixty dollars when it comes out. I'm gonna go

0:27:11.280 --> 0:27:13.960
<v Speaker 1>buy it, and I pay sixty bucks and I come

0:27:13.960 --> 0:27:17.240
<v Speaker 1>home and I play. Now, I'm not being given any

0:27:17.240 --> 0:27:21.399
<v Speaker 1>specific advantages, you know, or disadvantages. Uh, it's just playing

0:27:21.400 --> 0:27:25.080
<v Speaker 1>the game as is. I might eventually buy downloadable content.

0:27:25.119 --> 0:27:29.120
<v Speaker 1>We'll get into that too, which is related to micropayments,

0:27:29.160 --> 0:27:32.480
<v Speaker 1>but I don't you know, that's what I purchase, is

0:27:32.480 --> 0:27:35.080
<v Speaker 1>what I get, and that's the game. Um playing the

0:27:35.080 --> 0:27:39.680
<v Speaker 1>freemium games, you know, it may be that I would

0:27:39.720 --> 0:27:42.640
<v Speaker 1>spend a fraction of that sixty dollars, you know, maybe

0:27:42.680 --> 0:27:45.000
<v Speaker 1>I'd only be spending five bucks just to get this

0:27:45.119 --> 0:27:49.080
<v Speaker 1>one thing. But again, it feels it feels cheap to me.

0:27:49.200 --> 0:27:52.040
<v Speaker 1>Not cheap in the sense of, hey, that's a great value,

0:27:52.160 --> 0:27:55.440
<v Speaker 1>but cheap in the sense of I feel like I'm cheating.

0:27:56.480 --> 0:28:01.720
<v Speaker 1>Well here, here's okay. I've seen people complain about the

0:28:02.119 --> 0:28:05.040
<v Speaker 1>freemium type games, you know, because they say, well, they're free.

0:28:05.960 --> 0:28:08.880
<v Speaker 1>And the thing is, though, that the companies behind them

0:28:09.000 --> 0:28:13.760
<v Speaker 1>are in the business to make money. Um, so I

0:28:13.800 --> 0:28:17.919
<v Speaker 1>have a difficult time to begrudging the freemium game creators

0:28:18.040 --> 0:28:21.840
<v Speaker 1>from restricting some content to people who pay for it

0:28:21.880 --> 0:28:24.440
<v Speaker 1>because simply because they're in it for the money. Now,

0:28:24.440 --> 0:28:26.639
<v Speaker 1>if Henry wants to build a game in his spare

0:28:26.680 --> 0:28:29.080
<v Speaker 1>time that he just wants to share with the world

0:28:29.280 --> 0:28:32.720
<v Speaker 1>and wants to make it free, doesn't have any like

0:28:32.800 --> 0:28:34.880
<v Speaker 1>the paid content in there at all. Yeah, I mean

0:28:34.920 --> 0:28:36.639
<v Speaker 1>it's then that's the thing I mean. Or if he

0:28:36.680 --> 0:28:38.280
<v Speaker 1>wants to make a few bucks, But the thing is,

0:28:38.320 --> 0:28:39.880
<v Speaker 1>I mean, you have to. I think it's one of

0:28:39.880 --> 0:28:42.520
<v Speaker 1>those things that's important to look at both sides of. Now,

0:28:42.520 --> 0:28:46.000
<v Speaker 1>on the other hand, um, I feel like I'd rather

0:28:46.040 --> 0:28:48.000
<v Speaker 1>go ahead and I'd like to know what it is

0:28:48.080 --> 0:28:50.440
<v Speaker 1>up front, It's like, well, you know, if you spent

0:28:50.920 --> 0:28:55.000
<v Speaker 1>let's say, thirty dollars, you could have everything that's useful

0:28:55.040 --> 0:28:57.360
<v Speaker 1>in this game. I'd kind of rather pay for it upfront,

0:28:58.240 --> 0:29:00.440
<v Speaker 1>you know, I'd rather, you know, spend the fifty dollars

0:29:00.560 --> 0:29:05.720
<v Speaker 1>on uh say, Age of Empires and get all the

0:29:05.760 --> 0:29:07.600
<v Speaker 1>weapons and all the buildings and all the stuff that

0:29:07.640 --> 0:29:09.680
<v Speaker 1>I'm gonna need to play the game against anybody. I'm

0:29:09.680 --> 0:29:12.120
<v Speaker 1>gonna play it against uh and have it come down

0:29:12.160 --> 0:29:15.400
<v Speaker 1>to my strategy in the end. UH. And the reason

0:29:15.440 --> 0:29:17.920
<v Speaker 1>I'm getting pulverized rather than going, well, if I just

0:29:17.960 --> 0:29:21.760
<v Speaker 1>spent the other three dollars, I could get that thing.

0:29:21.800 --> 0:29:23.800
<v Speaker 1>But I really don't want to spend that three dollars.

0:29:23.920 --> 0:29:28.320
<v Speaker 1>And there are ways of implementing this that feel less

0:29:29.280 --> 0:29:34.040
<v Speaker 1>less like a cheap cheat to me than others. So

0:29:34.040 --> 0:29:36.760
<v Speaker 1>so the games that I'm specifically yeah, the games I'm

0:29:36.760 --> 0:29:40.440
<v Speaker 1>specifically talking about are the games that are kind of

0:29:40.480 --> 0:29:43.840
<v Speaker 1>like real time strategy games. So things that fall into

0:29:43.880 --> 0:29:46.920
<v Speaker 1>that category include, By the way, I'm going to mention

0:29:46.960 --> 0:29:49.600
<v Speaker 1>a few game names here, UH, and all of them

0:29:49.680 --> 0:29:54.920
<v Speaker 1>are essentially identical. The concept behind the game is the

0:29:54.960 --> 0:29:59.120
<v Speaker 1>same concept the graphics are different, some of the gameplay

0:29:59.160 --> 0:30:01.480
<v Speaker 1>elements are a little different, but the basic idea is

0:30:01.520 --> 0:30:06.080
<v Speaker 1>exactly the same. So things like Evany, Dragons of Atlantis,

0:30:06.480 --> 0:30:10.280
<v Speaker 1>Global Warfare, all of these games have the same basic concept.

0:30:10.360 --> 0:30:14.040
<v Speaker 1>You create a city, you create buildings in that city

0:30:14.080 --> 0:30:17.120
<v Speaker 1>that give you certain abilities, and some of the things

0:30:17.200 --> 0:30:20.040
<v Speaker 1>you need to build depend upon you having other buildings

0:30:20.280 --> 0:30:23.200
<v Speaker 1>or our research or whatever in place before you can

0:30:23.240 --> 0:30:27.560
<v Speaker 1>actually start on them, like especially military units, because there's

0:30:27.560 --> 0:30:30.400
<v Speaker 1>a military component to and you have to build mining

0:30:31.520 --> 0:30:35.560
<v Speaker 1>buildings like stuff, stuff that's farming out resources and you

0:30:35.640 --> 0:30:38.720
<v Speaker 1>use those resources when you're building other stuff. There are

0:30:39.160 --> 0:30:42.240
<v Speaker 1>hundreds of these type of games, and their model tends

0:30:42.280 --> 0:30:44.760
<v Speaker 1>to be, Hey, if you want to speed up building

0:30:44.760 --> 0:30:47.920
<v Speaker 1>this building, pay us you know this amount of money

0:30:47.960 --> 0:30:49.960
<v Speaker 1>and then it will instantly be finished. Or if you

0:30:50.000 --> 0:30:53.200
<v Speaker 1>want to speed your troops so that they attack your

0:30:53.200 --> 0:30:56.640
<v Speaker 1>opponent before your opponent can react, spend this much money

0:30:56.640 --> 0:30:59.520
<v Speaker 1>and your troops will instantly get there. You know that

0:30:59.600 --> 0:31:02.120
<v Speaker 1>kind of thing heating exactly. That feels like you're playing

0:31:02.200 --> 0:31:05.600
<v Speaker 1>the god mode in a in a in a video game.

0:31:06.000 --> 0:31:10.760
<v Speaker 1>Now there's another way of doing this, where there's another

0:31:10.760 --> 0:31:12.720
<v Speaker 1>way of doing this where it's like role playing games

0:31:13.080 --> 0:31:15.440
<v Speaker 1>where you know, you can play the role playing game

0:31:15.440 --> 0:31:17.600
<v Speaker 1>for free and there may not even be a cap

0:31:17.880 --> 0:31:20.720
<v Speaker 1>on your character's level, um, so that you can play

0:31:20.720 --> 0:31:24.520
<v Speaker 1>it until you hit whatever the maximum level is for everybody,

0:31:24.560 --> 0:31:27.520
<v Speaker 1>and you can play that game for free, but you're

0:31:27.560 --> 0:31:30.560
<v Speaker 1>not going to get access to certain areas of the

0:31:30.600 --> 0:31:34.080
<v Speaker 1>game unless you pay money. And I don't have as

0:31:34.120 --> 0:31:36.200
<v Speaker 1>big a problem with that because to me, that's saying, hey,

0:31:36.240 --> 0:31:39.000
<v Speaker 1>you know what, if you're willing to go through this

0:31:39.040 --> 0:31:41.440
<v Speaker 1>experience and you know you're not getting everything in the game,

0:31:41.520 --> 0:31:46.040
<v Speaker 1>but you're not also, um, it's not like when you

0:31:46.080 --> 0:31:48.240
<v Speaker 1>pay money you're getting an advantage, you just get access

0:31:48.280 --> 0:31:53.480
<v Speaker 1>to a different area. That seems less of a problem

0:31:53.520 --> 0:31:56.360
<v Speaker 1>to me. And uh, the game that I'm thinking of

0:31:56.400 --> 0:32:00.800
<v Speaker 1>immediately from this was Dungeons and Dragons Online. In d Online,

0:32:00.840 --> 0:32:03.480
<v Speaker 1>it started out as a subscription based game, so sort

0:32:03.520 --> 0:32:05.800
<v Speaker 1>of like you know a lot of other multiplayer games

0:32:05.920 --> 0:32:08.880
<v Speaker 1>that you'll find, um, but then it moved to free

0:32:08.920 --> 0:32:12.280
<v Speaker 1>online play and just areas of the game were restricted

0:32:12.280 --> 0:32:14.360
<v Speaker 1>and if you wanted to be able to play a

0:32:14.400 --> 0:32:17.880
<v Speaker 1>certain quest, you might have to actually purchase that quest,

0:32:18.360 --> 0:32:20.720
<v Speaker 1>and if you couldn't purchase the quest, well, then you

0:32:20.720 --> 0:32:22.680
<v Speaker 1>could play other parts of the game. You just that

0:32:22.800 --> 0:32:26.520
<v Speaker 1>area was off limits to you. And uh, that didn't

0:32:26.520 --> 0:32:28.280
<v Speaker 1>seem as big a deal to me, And it seemed

0:32:28.320 --> 0:32:30.920
<v Speaker 1>like I thought, that's a pretty cool way to try

0:32:30.960 --> 0:32:32.480
<v Speaker 1>and do it, because if you like the game enough,

0:32:32.600 --> 0:32:34.200
<v Speaker 1>you're gonna say, hey, you know what, I really want

0:32:34.240 --> 0:32:36.880
<v Speaker 1>to see what's back there, because this is an entertaining

0:32:36.880 --> 0:32:38.400
<v Speaker 1>game to me, and I'm willing to pay for it.

0:32:39.480 --> 0:32:42.480
<v Speaker 1>And if you're not, then you know, you just you

0:32:42.640 --> 0:32:45.840
<v Speaker 1>move on to do something else. Uh. So that you know,

0:32:47.000 --> 0:32:49.600
<v Speaker 1>that kind of leads us into the downloadable content area.

0:32:49.640 --> 0:32:52.920
<v Speaker 1>It's it's related. It's not necessarily a micropayment, because sometimes

0:32:53.000 --> 0:32:55.479
<v Speaker 1>a downloadable content game can be as much as a regular,

0:32:56.280 --> 0:33:00.920
<v Speaker 1>maybe mid tier game. I've spent probably around I don't know,

0:33:01.240 --> 0:33:03.680
<v Speaker 1>twenty dollars for a piece of downloadable content to in

0:33:03.720 --> 0:33:08.280
<v Speaker 1>a game I already had purchased. But that's also a

0:33:08.280 --> 0:33:11.920
<v Speaker 1>way that that companies are finding, uh works when you're

0:33:11.960 --> 0:33:17.760
<v Speaker 1>trying to sell um sells content on the web. And uh,

0:33:17.920 --> 0:33:19.600
<v Speaker 1>you know, there are a lot of Xbox games that

0:33:19.680 --> 0:33:22.600
<v Speaker 1>do this where you can purchase downloadable content. Actually Xbox

0:33:22.640 --> 0:33:27.200
<v Speaker 1>even adds another layer of complex uh analysis on top

0:33:27.240 --> 0:33:30.120
<v Speaker 1>of this, because in Xbox you purchase games through the

0:33:30.320 --> 0:33:34.160
<v Speaker 1>Xbox Point system, which means first you transfer your money,

0:33:34.240 --> 0:33:37.800
<v Speaker 1>your dollars into Xbox points, and then you use the

0:33:37.960 --> 0:33:41.440
<v Speaker 1>Xbox points to buy stuff, so that that actually, you know,

0:33:41.520 --> 0:33:44.480
<v Speaker 1>if you're buying something for eight hundred points, let's say

0:33:44.960 --> 0:33:49.040
<v Speaker 1>your mind doesn't necessarily automatically make the transaction of oh,

0:33:49.160 --> 0:33:53.240
<v Speaker 1>that means a hundred points, that equals this many dollars.

0:33:53.280 --> 0:33:55.800
<v Speaker 1>So it's a little different, right that that might be

0:33:55.880 --> 0:33:58.400
<v Speaker 1>a way of trying to get away from that psychological barrier.

0:33:59.160 --> 0:34:02.239
<v Speaker 1>It is, yeah, because it's not easy to make that

0:34:02.280 --> 0:34:05.320
<v Speaker 1>translation in your head. Right. So you're so you're ending up,

0:34:05.320 --> 0:34:07.960
<v Speaker 1>you're ending up purchasing stuff, but you're not having you're

0:34:08.000 --> 0:34:10.680
<v Speaker 1>not hitting that wall where you're thinking, hey, wait a minute,

0:34:11.120 --> 0:34:13.120
<v Speaker 1>this is ten dollars. I'm not going to spend ten

0:34:13.120 --> 0:34:15.040
<v Speaker 1>dollars on this. No, it's not ten dollars, it's a

0:34:15.080 --> 0:34:18.279
<v Speaker 1>hundred points oh andhred points. Yeah, I'll spend inhred points

0:34:18.280 --> 0:34:24.120
<v Speaker 1>on that. Um. Yeah, So there's that level of complexity. Two. Uh.

0:34:24.160 --> 0:34:27.760
<v Speaker 1>Downloadable content I think has been a pretty successful method

0:34:27.880 --> 0:34:32.279
<v Speaker 1>of of doing the micropayment model. UH. And you see

0:34:32.280 --> 0:34:35.160
<v Speaker 1>that also in games like the multi massive multiplayer games

0:34:35.160 --> 0:34:38.799
<v Speaker 1>where you can pay to get specific items that don't

0:34:38.840 --> 0:34:41.440
<v Speaker 1>necessarily give you an advantage, but they give you your

0:34:41.520 --> 0:34:44.640
<v Speaker 1>character a certain look. Like. I've seen a lot of

0:34:44.680 --> 0:34:49.080
<v Speaker 1>that on both on computer games and console games, and

0:34:49.120 --> 0:34:51.640
<v Speaker 1>that seems to be working pretty well too. So micropayments

0:34:51.760 --> 0:34:54.839
<v Speaker 1>can work. It's just that it's interesting that if you

0:34:54.880 --> 0:34:56.719
<v Speaker 1>look all the way back to the beginning of the web,

0:34:56.960 --> 0:35:00.360
<v Speaker 1>there are thoughts about micro payments from the star. It

0:35:00.520 --> 0:35:03.880
<v Speaker 1>just didn't you know, it didn't work on a broad

0:35:03.960 --> 0:35:07.000
<v Speaker 1>spectrum approach. Yeah, well there were there were. There were

0:35:07.000 --> 0:35:09.840
<v Speaker 1>the two pieces which we which we really covered but

0:35:09.920 --> 0:35:14.239
<v Speaker 1>in in a nutshell, the two pieces being the UH

0:35:14.280 --> 0:35:17.840
<v Speaker 1>infrastructure needed to make it work, UH, to make a

0:35:17.920 --> 0:35:20.120
<v Speaker 1>secure transaction. And in the beginning, there were a lot

0:35:20.120 --> 0:35:22.439
<v Speaker 1>of different models for that and they didn't all work

0:35:22.480 --> 0:35:25.120
<v Speaker 1>the same. UH. And you have to make sure things

0:35:25.280 --> 0:35:30.720
<v Speaker 1>are are UM are squared away. UM. I was actually

0:35:31.200 --> 0:35:34.560
<v Speaker 1>reading an article went doing my research for the for

0:35:34.600 --> 0:35:39.359
<v Speaker 1>the podcast UM by Max zeladon Itt UH Bloomberg Business Week,

0:35:39.360 --> 0:35:41.600
<v Speaker 1>who was saying that you have to watch out for

0:35:41.640 --> 0:35:46.239
<v Speaker 1>things like UM security risks, you know, stolen passwords, break

0:35:46.320 --> 0:35:49.200
<v Speaker 1>ins like we've seen in the last year, um you know,

0:35:49.280 --> 0:35:52.600
<v Speaker 1>for other types of sites UM and once. And that

0:35:52.680 --> 0:35:55.880
<v Speaker 1>leads to the other part, which is the the mental

0:35:56.760 --> 0:36:03.240
<v Speaker 1>acceptance of micropayments. Once established a value, a relative value

0:36:03.280 --> 0:36:07.960
<v Speaker 1>for these these very small transactions, and you've established that

0:36:08.040 --> 0:36:09.799
<v Speaker 1>it's my money is going to be safe, it's gonna

0:36:09.800 --> 0:36:11.440
<v Speaker 1>get where it's supposed to go, and nobody else is

0:36:11.440 --> 0:36:14.680
<v Speaker 1>gonna hit my credit card for something else, then you know,

0:36:14.760 --> 0:36:18.080
<v Speaker 1>it's just taken a while for the models, uh to

0:36:18.200 --> 0:36:20.840
<v Speaker 1>catch on. I mean, I remember when iTunes the idea

0:36:20.840 --> 0:36:25.120
<v Speaker 1>of paying a dollar for a song per song UM

0:36:25.360 --> 0:36:29.920
<v Speaker 1>bothered a lot of people, primarily the recording industry. UM,

0:36:29.960 --> 0:36:32.000
<v Speaker 1>you know, because suddenly it was it was broken down

0:36:32.000 --> 0:36:34.960
<v Speaker 1>from the album you could just buy individual songs. Uh.

0:36:35.120 --> 0:36:39.920
<v Speaker 1>Now it's pretty straightforward. People don't really question a dollar

0:36:39.960 --> 0:36:43.120
<v Speaker 1>twenty nine. Of course, the price is going up um

0:36:43.280 --> 0:36:45.799
<v Speaker 1>or or whatever. You know, an older album, Hey, you

0:36:45.800 --> 0:36:49.279
<v Speaker 1>know it's it's fifty years old. Let's say it's you know,

0:36:49.360 --> 0:36:53.160
<v Speaker 1>five dollars. Um. You know, those kinds of things are

0:36:53.160 --> 0:36:56.760
<v Speaker 1>not uncommon anymore. It's interesting, though, we do still find

0:36:56.840 --> 0:37:01.000
<v Speaker 1>bands that resist their problems, broke it up into individual

0:37:01.080 --> 0:37:05.400
<v Speaker 1>songs A C, D, C UM and uh, you know,

0:37:05.480 --> 0:37:08.680
<v Speaker 1>and then it's it's you could see this, I think

0:37:08.760 --> 0:37:12.960
<v Speaker 1>in uh publishing for e books, because people are still resisting, Well,

0:37:13.000 --> 0:37:16.920
<v Speaker 1>if I have to pay the hard back, why do

0:37:17.000 --> 0:37:20.239
<v Speaker 1>I have to pay uh, you know the book or

0:37:20.400 --> 0:37:23.080
<v Speaker 1>sevent it's not a book. You didn't print it, you

0:37:23.120 --> 0:37:26.839
<v Speaker 1>didn't find it, you didn't ship it to me money,

0:37:27.160 --> 0:37:29.960
<v Speaker 1>you didn't incur those costs. Why should I incur them? Yeah?

0:37:30.040 --> 0:37:32.000
<v Speaker 1>And that's and that again we well we've touched on

0:37:32.040 --> 0:37:34.160
<v Speaker 1>that before, but but that's I think you could see that.

0:37:34.200 --> 0:37:36.839
<v Speaker 1>Though for music it's established if you know, you've got

0:37:36.880 --> 0:37:38.640
<v Speaker 1>a price point, you have an idea of what's going on,

0:37:38.680 --> 0:37:42.480
<v Speaker 1>and you're comfortable with it. This is newer and they're

0:37:42.480 --> 0:37:45.440
<v Speaker 1>still fiddling with the prices on the exactly. And because

0:37:45.480 --> 0:37:47.640
<v Speaker 1>they're fiddling with prices, and because you could have a

0:37:47.640 --> 0:37:51.359
<v Speaker 1>company come in and undercut everyone else, it's still very

0:37:51.440 --> 0:37:53.719
<v Speaker 1>much the wild West in that in that realm. Yeah,

0:37:53.760 --> 0:37:56.920
<v Speaker 1>but I think that's an example of uh, sort of

0:37:56.920 --> 0:38:01.600
<v Speaker 1>how online transactions and the idea of micropayments, like, yes,

0:38:01.640 --> 0:38:03.640
<v Speaker 1>you have to an establish and a value. You have

0:38:03.680 --> 0:38:06.200
<v Speaker 1>to establish a value for these things, and people have

0:38:06.239 --> 0:38:09.319
<v Speaker 1>to become accustomed to, you know, the prices and the

0:38:09.320 --> 0:38:12.080
<v Speaker 1>payment system. Yeah, and there's a lot more to this

0:38:12.120 --> 0:38:14.080
<v Speaker 1>topic that we could cover. We didn't even talk about

0:38:14.080 --> 0:38:18.160
<v Speaker 1>micro lending, which is related to this UM And actually

0:38:18.200 --> 0:38:23.040
<v Speaker 1>micro lending is another example of sort of a micropayments

0:38:23.160 --> 0:38:27.840
<v Speaker 1>like system that has been fairly successful. And Uh, Stuff

0:38:27.880 --> 0:38:30.520
<v Speaker 1>you should Know did a great episode about micro lending.

0:38:30.680 --> 0:38:33.640
<v Speaker 1>It's an older episode if you guys have not heard that.

0:38:33.680 --> 0:38:35.080
<v Speaker 1>First of all, you should be listening to Stuff you

0:38:35.080 --> 0:38:37.640
<v Speaker 1>Should Know anyway, because it's a great show. But that

0:38:37.680 --> 0:38:41.920
<v Speaker 1>particular episode is is very UM particular episode in particular

0:38:42.560 --> 0:38:46.600
<v Speaker 1>that it's both repetitive and redundant um that. Let me reiterate,

0:38:46.960 --> 0:38:50.239
<v Speaker 1>the episode is very very good. And and Stuff you

0:38:50.239 --> 0:38:54.759
<v Speaker 1>should Know even has their own Kiva project charity that

0:38:55.200 --> 0:38:59.839
<v Speaker 1>or micro lendings uh project that that was incredibly successful

0:39:00.160 --> 0:39:03.360
<v Speaker 1>and continues to be very successful. So I suggest you

0:39:03.400 --> 0:39:06.040
<v Speaker 1>listen to that episode and we'll probably do an episode

0:39:06.040 --> 0:39:08.279
<v Speaker 1>of micro lending ourselves at some point talk about kind

0:39:08.320 --> 0:39:11.800
<v Speaker 1>of the technological aspect of it and how that whole

0:39:11.840 --> 0:39:15.600
<v Speaker 1>model developed and how technology has really enabled that model

0:39:15.640 --> 0:39:18.200
<v Speaker 1>to to flourish, because it's one of those things that's

0:39:18.800 --> 0:39:23.120
<v Speaker 1>much more difficult to do without the aid of the Internet. Yeah. Well,

0:39:23.160 --> 0:39:25.120
<v Speaker 1>I mean even in the political campaign for the two

0:39:25.120 --> 0:39:28.600
<v Speaker 1>thousand and eight elections and and forward and more recent

0:39:28.719 --> 0:39:31.520
<v Speaker 1>in the United States, a lot of the candidates were

0:39:31.560 --> 0:39:35.240
<v Speaker 1>raising dollars and twenty dollars at a time, which wouldn't

0:39:35.280 --> 0:39:38.200
<v Speaker 1>make a big deal to a candidate who needs millions

0:39:38.200 --> 0:39:41.000
<v Speaker 1>of dollars to in in their his or her war

0:39:41.120 --> 0:39:45.960
<v Speaker 1>chest to attract voters. But when you have millions of

0:39:46.000 --> 0:39:49.680
<v Speaker 1>people donating ten or twenty dollars, that makes a huge difference.

0:39:50.719 --> 0:39:52.960
<v Speaker 1>That's going to be the norm now. But you know,

0:39:53.040 --> 0:39:55.560
<v Speaker 1>that's really when it kicked in, and that's kind of

0:39:55.560 --> 0:39:58.160
<v Speaker 1>a micropayment. It's not you know, in the cents to

0:39:58.239 --> 0:40:01.520
<v Speaker 1>two dollars to three dollars realm. Right. Still, in terms

0:40:01.520 --> 0:40:04.600
<v Speaker 1>of the big picture, it is, yeah, considering that you're

0:40:04.600 --> 0:40:06.760
<v Speaker 1>talking about you know, and when you think about political

0:40:06.800 --> 0:40:09.960
<v Speaker 1>donations or or contributions to a campaign, you're usually talking

0:40:09.960 --> 0:40:12.839
<v Speaker 1>about thousands of dollars. So yeah, it's it's and you know,

0:40:12.920 --> 0:40:17.520
<v Speaker 1>it's it's difficult to implement that on a non technological basis.

0:40:17.520 --> 0:40:20.480
<v Speaker 1>I mean, you have to have an army of volunteers

0:40:20.480 --> 0:40:24.120
<v Speaker 1>marching door to door and uh and you know risk

0:40:24.239 --> 0:40:27.480
<v Speaker 1>being yelled at, but you never know who are who

0:40:27.520 --> 0:40:30.080
<v Speaker 1>are who are supporting the other party. Well, we're gonna

0:40:30.080 --> 0:40:33.319
<v Speaker 1>wrap this up, but if you guys have any suggestions

0:40:33.320 --> 0:40:35.160
<v Speaker 1>for topics we should tackle, or if you have your

0:40:35.160 --> 0:40:38.759
<v Speaker 1>own thoughts about micropayments, micro transactions, micro lending, that kind

0:40:38.760 --> 0:40:41.000
<v Speaker 1>of thing. Um, you know how it works or maybe

0:40:41.040 --> 0:40:43.319
<v Speaker 1>how it doesn't work, let us know. You can drop

0:40:43.400 --> 0:40:46.240
<v Speaker 1>us an email that addresses tech stuff at how stuff

0:40:46.280 --> 0:40:48.440
<v Speaker 1>Works dot com, or let us know on Facebook and

0:40:48.480 --> 0:40:52.120
<v Speaker 1>Twitter are handled. There is tech stuff each sw and

0:40:52.200 --> 0:40:54.480
<v Speaker 1>Chris and I will talk to you again really soon.

0:40:56.440 --> 0:40:59.000
<v Speaker 1>Be sure to check out our new video podcast, Stuff

0:40:59.040 --> 0:41:02.080
<v Speaker 1>from the Future Joint House Stuffork Staff, as we explore

0:41:02.120 --> 0:41:06.759
<v Speaker 1>the most promising and perplexing possibilities of tomorrow. The House

0:41:06.840 --> 0:41:10.520
<v Speaker 1>of Works iPhone app has arrived. Download it today on iTunes,

0:41:15.080 --> 0:41:17.640
<v Speaker 1>brought to you by the reinvented two thousand twelve camera.

0:41:17.960 --> 0:41:19.120
<v Speaker 1>It's ready, are you