1 00:00:00,280 --> 00:00:02,960 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,000 --> 00:00:17,480 Speaker 1: tech Stuff from how stuff Looks dot com. Hello, everyone, 4 00:00:17,520 --> 00:00:20,360 Speaker 1: welcome to tech Stuff. My name is Chris Pollette, and 5 00:00:20,400 --> 00:00:23,320 Speaker 1: I am an editor at how Stuff works dot com. 6 00:00:23,320 --> 00:00:25,560 Speaker 1: Sitting across from me, as he always does on the 7 00:00:25,560 --> 00:00:28,600 Speaker 1: occasions when we're talking about stuff in the studio is 8 00:00:28,680 --> 00:00:32,959 Speaker 1: senior writer Jonathan Strickland. You'll find your fortune falling all 9 00:00:33,080 --> 00:00:36,080 Speaker 1: over town. Be sure that your umbrella is upside down. 10 00:00:38,520 --> 00:00:41,000 Speaker 1: That's a good one, Thank you. It's that's that's a 11 00:00:41,120 --> 00:00:43,599 Speaker 1: that's an oldie that I'm going back to you there. 12 00:00:43,640 --> 00:00:46,479 Speaker 1: But today we wanted to talk a little bit about 13 00:00:46,920 --> 00:00:50,280 Speaker 1: the concept of micro payments and micro transactions, and they're 14 00:00:50,320 --> 00:00:53,880 Speaker 1: gonna be some other related topics that fall into this 15 00:00:54,560 --> 00:00:58,120 Speaker 1: um because we're talking about, you know, spending little amounts 16 00:00:58,160 --> 00:01:02,720 Speaker 1: of money for something in return, usually some web content. 17 00:01:02,800 --> 00:01:05,160 Speaker 1: That's really where micro payments kind of came out of. 18 00:01:05,240 --> 00:01:08,720 Speaker 1: That's what the concept grew out of. So to really 19 00:01:08,800 --> 00:01:11,000 Speaker 1: understand this um, you know what, I think we're gonna 20 00:01:11,000 --> 00:01:13,280 Speaker 1: need to do something we haven't done in a very 21 00:01:13,319 --> 00:01:17,040 Speaker 1: long time. No, we need to get into the way 22 00:01:17,080 --> 00:01:19,240 Speaker 1: back machine, and I just happened to have it right 23 00:01:19,240 --> 00:01:21,920 Speaker 1: back here in the corner. It's a little dusty. Um, 24 00:01:22,000 --> 00:01:25,600 Speaker 1: it looks like Josh Clark has drawn wash Me with 25 00:01:25,720 --> 00:01:28,080 Speaker 1: his finger on the dust. So that doesn't matter, all right, 26 00:01:28,080 --> 00:01:31,960 Speaker 1: all right, pile in, let's go. Let's see. I'm just 27 00:01:32,000 --> 00:01:36,480 Speaker 1: gonna I'm gonna set this to uh. Let's go to 28 00:01:36,560 --> 00:01:43,200 Speaker 1: ninety two, all right, And here we are in nineteen 29 00:01:43,400 --> 00:01:46,880 Speaker 1: ninety two. I was still in high school. Back then, 30 00:01:47,040 --> 00:01:49,560 Speaker 1: I was still in college. Back then. I went to 31 00:01:49,640 --> 00:01:55,440 Speaker 1: the Governor's Honors program that year. Anyway, But here's two So, 32 00:01:55,440 --> 00:02:00,520 Speaker 1: so the web is just just a baby now, right, 33 00:02:00,560 --> 00:02:04,360 Speaker 1: But people don't know really about the web. Yeah. Yeah, 34 00:02:04,480 --> 00:02:07,440 Speaker 1: people at CERN know about the web, but outside of 35 00:02:07,520 --> 00:02:10,799 Speaker 1: certain not that many people know. So at this point 36 00:02:10,960 --> 00:02:14,600 Speaker 1: the web is nothing but potential, right. We have no 37 00:02:14,680 --> 00:02:16,520 Speaker 1: idea where it's going to go from here. In fact, 38 00:02:16,560 --> 00:02:18,680 Speaker 1: I can tell a story that back when I was 39 00:02:19,120 --> 00:02:21,639 Speaker 1: in college, so a couple of years after this moment 40 00:02:21,720 --> 00:02:25,120 Speaker 1: right now, I thought the Web was just a fad. 41 00:02:25,200 --> 00:02:27,080 Speaker 1: And I looked at that and I said, who the 42 00:02:27,080 --> 00:02:31,040 Speaker 1: heck needs that tail? Nick? And yeah, yeah, I was 43 00:02:31,160 --> 00:02:35,160 Speaker 1: using a Unix shell account. Yeah, yeah, I did. The 44 00:02:35,240 --> 00:02:38,560 Speaker 1: I would use a similar thing as well, and so yeah, 45 00:02:38,680 --> 00:02:40,959 Speaker 1: you know you might tell that into another computer. You 46 00:02:41,000 --> 00:02:43,560 Speaker 1: might use FTP, but you you're like, what the heck? 47 00:02:44,040 --> 00:02:48,120 Speaker 1: This web thing that's for you know, that's for babies now, 48 00:02:48,320 --> 00:02:50,639 Speaker 1: Just the way the same way I felt about graphic 49 00:02:50,760 --> 00:02:54,200 Speaker 1: user interfaces when they finally started popping up. I'm like, oh, 50 00:02:54,240 --> 00:02:58,000 Speaker 1: come on, you can't memorize forty pages worth of commands 51 00:02:58,040 --> 00:03:01,920 Speaker 1: to navigate through your operating system. Sure, but why would you? Right? Yeah, no, 52 00:03:02,080 --> 00:03:05,359 Speaker 1: I eventually came around, but it took a while. So anyway, 53 00:03:05,400 --> 00:03:07,919 Speaker 1: at this point, no one really knows what's going to 54 00:03:08,000 --> 00:03:11,720 Speaker 1: happen with the web, even companies that are looking at 55 00:03:11,760 --> 00:03:14,000 Speaker 1: the web. As the Web is developing, we're just gonna 56 00:03:14,320 --> 00:03:17,040 Speaker 1: we're just gonna stroll through time here. Well, you know, 57 00:03:17,080 --> 00:03:19,440 Speaker 1: I'll just put the way back machine on this wagon 58 00:03:19,520 --> 00:03:22,239 Speaker 1: here and we'll just tug it along behind us until 59 00:03:22,280 --> 00:03:24,200 Speaker 1: we need to get back to modern day. We're just 60 00:03:24,200 --> 00:03:27,200 Speaker 1: gonna stroll through time. And as as time goes on 61 00:03:27,240 --> 00:03:29,640 Speaker 1: in the web develops, companies start to look at the 62 00:03:29,639 --> 00:03:34,600 Speaker 1: web as a possible place to make money. Right, But 63 00:03:35,200 --> 00:03:38,720 Speaker 1: how do you make money on this new medium. Yeah, 64 00:03:38,720 --> 00:03:42,560 Speaker 1: I mean in the early we're talking about government and 65 00:03:42,640 --> 00:03:47,320 Speaker 1: educational institutions. Big companies weren't really using the internet, right, 66 00:03:47,400 --> 00:03:50,840 Speaker 1: and even even much private individuals weren't using it very 67 00:03:50,920 --> 00:03:53,400 Speaker 1: much yet, so there was no need to worry about 68 00:03:53,440 --> 00:03:56,080 Speaker 1: things like how are you going to monetize your website? Right, 69 00:03:56,080 --> 00:03:58,120 Speaker 1: But by the time you get to around nine four, 70 00:03:58,200 --> 00:04:01,160 Speaker 1: you've already got some companies looking to the possibility of 71 00:04:01,240 --> 00:04:05,760 Speaker 1: using the web in a way to either supplement their 72 00:04:05,800 --> 00:04:10,040 Speaker 1: advertising on television and newspapers, so they would create a 73 00:04:10,080 --> 00:04:12,640 Speaker 1: static website. You would go to this website and it 74 00:04:12,760 --> 00:04:15,120 Speaker 1: might have like a brief information page about the company 75 00:04:15,160 --> 00:04:18,960 Speaker 1: and its products or services, and it never changed, very 76 00:04:19,040 --> 00:04:21,599 Speaker 1: very dull for people who wanted to go back and 77 00:04:21,680 --> 00:04:23,719 Speaker 1: check it out again. In fact, it almost felt like 78 00:04:23,760 --> 00:04:28,400 Speaker 1: the web was like just gonna be this massive magazine 79 00:04:28,560 --> 00:04:31,279 Speaker 1: and the articles would never change, you know. But that 80 00:04:32,200 --> 00:04:37,040 Speaker 1: evolved over time as well. Now, in the beginning, when 81 00:04:37,200 --> 00:04:41,720 Speaker 1: companies started getting onto the web and people started to think, hey, 82 00:04:42,000 --> 00:04:44,120 Speaker 1: the web might be away where I could actually you know, 83 00:04:44,200 --> 00:04:47,240 Speaker 1: leverage this medium to make money, So not just companies 84 00:04:47,240 --> 00:04:50,720 Speaker 1: but individuals as well, the question came up how do 85 00:04:50,760 --> 00:04:54,120 Speaker 1: I make money from this? And there were really two 86 00:04:54,360 --> 00:04:57,839 Speaker 1: main schools of thought on how to make money based 87 00:04:57,880 --> 00:05:01,960 Speaker 1: on web content. Now, I'm not talking about selling products 88 00:05:02,000 --> 00:05:03,960 Speaker 1: on the web, because that's essentially using the web as 89 00:05:04,000 --> 00:05:07,760 Speaker 1: a catalog, right, I'm talking about you are actually selling 90 00:05:07,920 --> 00:05:12,360 Speaker 1: content on the web, whether that is some sort of experience, 91 00:05:12,640 --> 00:05:17,400 Speaker 1: or it's a story, or it's you know, a a 92 00:05:17,440 --> 00:05:23,360 Speaker 1: subscription to a news service, anything along those lines. One 93 00:05:23,400 --> 00:05:26,520 Speaker 1: way of paying for that is to sell advertising space 94 00:05:26,520 --> 00:05:29,719 Speaker 1: on your website. And another way of paying for that 95 00:05:29,960 --> 00:05:35,520 Speaker 1: is to actually charge a fee for those particular little 96 00:05:35,560 --> 00:05:40,480 Speaker 1: services or pieces of web content on a per instance 97 00:05:40,720 --> 00:05:44,400 Speaker 1: basis to the user, a direct fee to the user, right, 98 00:05:45,440 --> 00:05:49,799 Speaker 1: We're sorry fee or a monthly fee, association fee, paywalls 99 00:05:49,839 --> 00:05:53,400 Speaker 1: another example. And we're seeing that back in the modern day. 100 00:05:53,560 --> 00:05:56,040 Speaker 1: In fact, I think we've made our point about how 101 00:05:56,200 --> 00:05:58,760 Speaker 1: the early web like no one knew what to do yet. Yeah, 102 00:05:58,760 --> 00:06:01,960 Speaker 1: I mean, people aren't offering subscription rates right at that time, 103 00:06:02,000 --> 00:06:05,440 Speaker 1: really and and you mean you did have people thinking 104 00:06:05,440 --> 00:06:08,560 Speaker 1: about it, like O'Reilly Media was doing that with the 105 00:06:08,839 --> 00:06:11,599 Speaker 1: g n N network. They were had a subscription fee, 106 00:06:12,000 --> 00:06:15,200 Speaker 1: and of course people like a O L the online 107 00:06:16,040 --> 00:06:19,520 Speaker 1: Uh services that weren't part of the Internet. You're paying 108 00:06:19,520 --> 00:06:22,200 Speaker 1: a subscription fee to get their content. So I don't 109 00:06:22,240 --> 00:06:24,240 Speaker 1: want to make it sound like nobody was doing that, 110 00:06:24,360 --> 00:06:28,000 Speaker 1: but yeah, yeah, for for your average company, it just 111 00:06:28,120 --> 00:06:31,040 Speaker 1: wasn't a thing yet. But you did have a lot 112 00:06:31,080 --> 00:06:33,800 Speaker 1: of smart people at this time we're talking about in 113 00:06:33,839 --> 00:06:38,320 Speaker 1: the mid nineties at this point, coming up with ideas 114 00:06:38,360 --> 00:06:42,039 Speaker 1: to create a micro payment system, a system where you 115 00:06:42,080 --> 00:06:46,200 Speaker 1: could pay just a few pennies sometimes depending upon the content. 116 00:06:46,240 --> 00:06:48,599 Speaker 1: I mean, it might be something as simple as you 117 00:06:48,640 --> 00:06:52,200 Speaker 1: wanna view this web page that has content on it 118 00:06:52,200 --> 00:06:54,400 Speaker 1: that you're going to find valuable, it's ten cents to 119 00:06:54,440 --> 00:06:56,880 Speaker 1: do that. There were a lot of smart people looking 120 00:06:56,880 --> 00:07:02,280 Speaker 1: at ways to possibly standardize that, and including people at IBM, 121 00:07:02,400 --> 00:07:05,680 Speaker 1: and you had people at the World Wide Web Conference 122 00:07:05,800 --> 00:07:09,040 Speaker 1: trying to come up with ways of doing this UM, 123 00:07:09,080 --> 00:07:11,680 Speaker 1: trying to find a way to standardize this so that 124 00:07:11,760 --> 00:07:16,720 Speaker 1: people could take that opportunity both on the the side 125 00:07:16,720 --> 00:07:18,960 Speaker 1: of the provider and the side of the consumer, and 126 00:07:19,000 --> 00:07:22,040 Speaker 1: to take advantage of that UM because there are some 127 00:07:22,080 --> 00:07:26,360 Speaker 1: problems right, A lot of transactions online and not even 128 00:07:26,400 --> 00:07:32,440 Speaker 1: online but in person, have built into them a transaction fee. Well, 129 00:07:32,480 --> 00:07:35,440 Speaker 1: if you add a transaction fee on top of a 130 00:07:35,520 --> 00:07:40,320 Speaker 1: micro payment, it seems ridiculous. If you're you're spending fifty 131 00:07:40,400 --> 00:07:44,640 Speaker 1: cents for the micro payment, right, and there's a let's 132 00:07:44,640 --> 00:07:47,040 Speaker 1: say twenty cent fee on top of that, You're you're 133 00:07:47,040 --> 00:07:50,960 Speaker 1: thinking that I'm paying I'm paying nearly a fifty seurcharge 134 00:07:50,960 --> 00:07:53,400 Speaker 1: on top of what I'm already you know, what the 135 00:07:53,720 --> 00:07:57,840 Speaker 1: cost of the content. Because the people who are like 136 00:07:57,880 --> 00:08:01,240 Speaker 1: the credit card fee, for example, know that that's they're 137 00:08:01,240 --> 00:08:03,680 Speaker 1: trying to make their money too, and on on something 138 00:08:03,720 --> 00:08:09,120 Speaker 1: that's small, it's a much greater percentage of the actual transaction. Right. 139 00:08:09,440 --> 00:08:10,960 Speaker 1: That's why a lot of places you go, like a 140 00:08:11,040 --> 00:08:13,960 Speaker 1: restaurant or something, will say, you know, ten dollar minimum 141 00:08:14,960 --> 00:08:17,960 Speaker 1: purchase because it's too expensive for them, because they're the 142 00:08:18,000 --> 00:08:20,400 Speaker 1: ones paying taking care of the fee. Of course, They'm 143 00:08:20,440 --> 00:08:22,640 Speaker 1: sure they pass it along. You sure they build it. 144 00:08:22,680 --> 00:08:24,760 Speaker 1: They might build it into the actual price of the 145 00:08:25,240 --> 00:08:28,880 Speaker 1: whatever the food items are. Yeah, but that I mean, 146 00:08:28,920 --> 00:08:31,080 Speaker 1: so you may you may have seen exactly what we're 147 00:08:31,080 --> 00:08:35,040 Speaker 1: talking about in a different context. Ye. So, but yeah, 148 00:08:35,040 --> 00:08:37,880 Speaker 1: if you were to walk up to a store and 149 00:08:38,000 --> 00:08:41,920 Speaker 1: you wanted to buy this, um like a something for 150 00:08:42,000 --> 00:08:44,120 Speaker 1: ten dollars, and they said, all right, well, here's it's 151 00:08:44,160 --> 00:08:47,320 Speaker 1: ten dollars. That's what's gonna cost you. But we have 152 00:08:47,360 --> 00:08:49,280 Speaker 1: a transaction fee that we have to put on top 153 00:08:49,320 --> 00:08:52,320 Speaker 1: of it, which is another five dollars, and so that 154 00:08:52,320 --> 00:08:54,520 Speaker 1: brings up the tunnel price to fifteen dollars. You might 155 00:08:54,600 --> 00:08:57,800 Speaker 1: bulk at that, and I've I've actually had that experience 156 00:08:58,440 --> 00:09:02,679 Speaker 1: through a a a very large company that is a 157 00:09:02,679 --> 00:09:06,040 Speaker 1: ticket broker. I think we can all guess what I'm 158 00:09:06,040 --> 00:09:09,600 Speaker 1: talking about here, but I will not name names. But 159 00:09:09,640 --> 00:09:13,120 Speaker 1: I was going to purchase tickets to go see um 160 00:09:13,320 --> 00:09:16,680 Speaker 1: Metric because I really wanted to see Metric. I wanted 161 00:09:16,720 --> 00:09:19,320 Speaker 1: to hear Black Sheep played live. And so I went 162 00:09:19,440 --> 00:09:22,600 Speaker 1: to UH purchase the ticket and the ticket costs twenty dollars, 163 00:09:22,600 --> 00:09:25,319 Speaker 1: and I thought twenty dollars, twenty dollars to see Metric play. 164 00:09:25,720 --> 00:09:27,560 Speaker 1: I'm not really familiar with all their music, but I 165 00:09:27,640 --> 00:09:29,800 Speaker 1: love the song Black Sheep. I am willing to pay 166 00:09:29,920 --> 00:09:33,679 Speaker 1: twenty dollars for this experience. The convenience fee and transaction 167 00:09:33,760 --> 00:09:40,079 Speaker 1: fees UH added up to ten dollars, so it was right, Yeah, 168 00:09:40,120 --> 00:09:43,120 Speaker 1: it was fIF of the ticket price. Was was at 169 00:09:43,160 --> 00:09:45,480 Speaker 1: it on top of it. And yeah, that's when I said, 170 00:09:45,480 --> 00:09:48,040 Speaker 1: you know what, I don't care how convenient it is 171 00:09:48,160 --> 00:09:50,200 Speaker 1: or how it transacts. I am not going to do that. 172 00:09:50,320 --> 00:09:53,160 Speaker 1: And so so, yeah, there's this problem. And when you 173 00:09:53,200 --> 00:09:56,040 Speaker 1: get down to the micropayments, it it sounds like, well, 174 00:09:56,080 --> 00:09:58,320 Speaker 1: you know, you're just talking about pennies anyway, but people 175 00:09:58,440 --> 00:10:02,560 Speaker 1: tend to to bulk at that, and companies do too. 176 00:10:02,640 --> 00:10:05,360 Speaker 1: It's not just the consumers, but the companies as well, 177 00:10:05,679 --> 00:10:08,800 Speaker 1: because they're you know, they don't want to to give 178 00:10:08,840 --> 00:10:11,680 Speaker 1: that experience to their consumers. They because it reflects poorly 179 00:10:11,720 --> 00:10:15,080 Speaker 1: on them. You know, most consumers aren't necessarily gonna take 180 00:10:15,120 --> 00:10:19,680 Speaker 1: the extra leap and say the the financial institution that 181 00:10:19,760 --> 00:10:21,560 Speaker 1: is in charge of this transaction fee is the one 182 00:10:21,600 --> 00:10:24,839 Speaker 1: I'm angry at. What they tend to think is darn 183 00:10:24,960 --> 00:10:28,439 Speaker 1: you company, A. I can't believe you're adding this fee 184 00:10:28,440 --> 00:10:31,880 Speaker 1: on top of this this price. I'm met at you now. 185 00:10:32,080 --> 00:10:35,400 Speaker 1: So it wasn't working out for anybody, um and so 186 00:10:35,440 --> 00:10:40,520 Speaker 1: eventually these really smart people who were working on standardizing 187 00:10:40,559 --> 00:10:46,360 Speaker 1: the micro payments kind of let it fall. They you know, 188 00:10:46,520 --> 00:10:48,360 Speaker 1: just couldn't see a way of making it work. And 189 00:10:48,480 --> 00:10:50,839 Speaker 1: plus a lot of a lot of companies at that point, 190 00:10:51,440 --> 00:10:55,840 Speaker 1: we're looking to focus mainly on web advertising. They decided 191 00:10:55,920 --> 00:10:59,600 Speaker 1: between those two pathways, the web advertising method worked better 192 00:10:59,679 --> 00:11:03,559 Speaker 1: for the um than trying to charge people a per 193 00:11:03,760 --> 00:11:08,120 Speaker 1: instance fee on their content. So let's first of all, 194 00:11:08,160 --> 00:11:09,920 Speaker 1: let's let's jump back in the way back machine, get 195 00:11:09,920 --> 00:11:13,160 Speaker 1: back to modern day. Okay, okay, So all right, well, um, 196 00:11:13,240 --> 00:11:15,480 Speaker 1: the people with the big hair staring at us. Yeah, yeah, 197 00:11:15,559 --> 00:11:17,680 Speaker 1: let's uh let's get out of here. And I'm not 198 00:11:17,920 --> 00:11:25,479 Speaker 1: you know, before the grunge music starts to play. Okay, 199 00:11:25,520 --> 00:11:29,280 Speaker 1: back in eleven. That feels better. Um, you know, it's 200 00:11:29,280 --> 00:11:35,080 Speaker 1: bigger on the inside is on the outside the way 201 00:11:35,120 --> 00:11:38,199 Speaker 1: back machine. I think it's the chameleon circuit that's doing that. 202 00:11:38,320 --> 00:11:42,400 Speaker 1: But anyway, uh So, companies started to look at web advertising. 203 00:11:42,440 --> 00:11:45,560 Speaker 1: It was an easier way in the long run then 204 00:11:46,080 --> 00:11:49,800 Speaker 1: creating a micropayment system, because since there wasn't a standardized approach, 205 00:11:50,080 --> 00:11:52,880 Speaker 1: you know, you would have to invent your own, and 206 00:11:52,920 --> 00:11:55,640 Speaker 1: then you'd have to secure it and encrypt it because 207 00:11:55,640 --> 00:11:59,400 Speaker 1: you wouldn't want anyone to be able to sniff out 208 00:11:59,440 --> 00:12:04,240 Speaker 1: transactions and take advantage of uh that and steal from 209 00:12:04,280 --> 00:12:06,520 Speaker 1: either the company or the customers that would be what 210 00:12:06,559 --> 00:12:12,640 Speaker 1: we call a bad thing. So, uh, people and companies 211 00:12:12,679 --> 00:12:15,559 Speaker 1: started looking at at web advertising. And it's not an 212 00:12:15,600 --> 00:12:20,920 Speaker 1: ideal situation either, because web advertising itself is a little hinky, right. 213 00:12:21,840 --> 00:12:23,760 Speaker 1: I mean, you know, your you might be getting a 214 00:12:23,840 --> 00:12:28,560 Speaker 1: fraction of a penny per click on your website depending 215 00:12:28,600 --> 00:12:31,840 Speaker 1: on how popular your website is and the advertiser that 216 00:12:31,880 --> 00:12:35,440 Speaker 1: you're able to partner with. Yeah, but the desperation behind that, 217 00:12:35,440 --> 00:12:38,000 Speaker 1: that the especially to make money on the part of 218 00:12:38,080 --> 00:12:44,880 Speaker 1: the website creator, um led people to put banner advertising 219 00:12:44,960 --> 00:12:47,760 Speaker 1: and you know, every nook and cranny they could find 220 00:12:47,760 --> 00:12:51,000 Speaker 1: and start doing popovers and pop ups and pop unders, 221 00:12:51,920 --> 00:12:54,440 Speaker 1: and uh, of course that creates a backlash too, right. 222 00:12:54,600 --> 00:12:57,079 Speaker 1: You know, you get a point where the user experience 223 00:12:57,200 --> 00:13:00,720 Speaker 1: is affected enough where the users say, hey, I don't 224 00:13:00,800 --> 00:13:03,240 Speaker 1: like going to your site anymore because I feel like 225 00:13:03,280 --> 00:13:07,040 Speaker 1: I'm being bombarded with advertising and I can't actually see 226 00:13:07,080 --> 00:13:12,360 Speaker 1: the content. And so if your content isn't compelling enough, 227 00:13:13,000 --> 00:13:15,080 Speaker 1: then there's no reason to go to that website. So, 228 00:13:15,120 --> 00:13:17,160 Speaker 1: I mean, there's there's this delicate balance you have to 229 00:13:17,200 --> 00:13:19,840 Speaker 1: make and and there's some companies that do this really 230 00:13:19,840 --> 00:13:23,160 Speaker 1: well in the sense that they have a good reputation. 231 00:13:23,480 --> 00:13:27,920 Speaker 1: They consistently put out content that people find valuable. However 232 00:13:27,960 --> 00:13:30,480 Speaker 1: you wanted to find that it doesn't. I might not 233 00:13:30,520 --> 00:13:33,880 Speaker 1: necessarily find it valuable, like I wouldn't necessarily go to 234 00:13:33,920 --> 00:13:36,520 Speaker 1: a celebrity gossip site. But a celebrity gossip site might 235 00:13:36,520 --> 00:13:40,440 Speaker 1: be very, very popular and therefore might be a a 236 00:13:40,440 --> 00:13:44,680 Speaker 1: a desirable site for advertisers to put their ads on, 237 00:13:45,160 --> 00:13:46,560 Speaker 1: and you might be able to get a pretty good 238 00:13:46,559 --> 00:13:50,120 Speaker 1: click rate and a pretty good amount of money per 239 00:13:50,160 --> 00:13:53,960 Speaker 1: click when you negotiate with that advertiser. Yeah. I was 240 00:13:54,000 --> 00:13:59,040 Speaker 1: reading a couple of essays by Clay Shirky, who basically 241 00:13:59,360 --> 00:14:02,440 Speaker 1: in in the early two thousand's was arguing that micropayments 242 00:14:02,600 --> 00:14:06,600 Speaker 1: just don't work. Um. I think it could be argued 243 00:14:06,640 --> 00:14:11,400 Speaker 1: that time has proven him right and wrong because it 244 00:14:11,440 --> 00:14:14,400 Speaker 1: can work in specific instances. Right. Yeah. But that's part 245 00:14:14,440 --> 00:14:19,040 Speaker 1: of it, though, is that, uh, there's an assigned value. Um. 246 00:14:19,080 --> 00:14:23,800 Speaker 1: I think for things like luxury goods, like a high 247 00:14:23,920 --> 00:14:28,640 Speaker 1: end sports car or brand name fashion close, there is 248 00:14:28,680 --> 00:14:32,560 Speaker 1: a perception of value that this pair of genes is 249 00:14:32,560 --> 00:14:34,560 Speaker 1: worth more than that pair of genes because it has 250 00:14:34,600 --> 00:14:37,160 Speaker 1: this label on it. So it means you have money 251 00:14:37,160 --> 00:14:40,120 Speaker 1: to spend. It means you know, it means something to people. 252 00:14:40,600 --> 00:14:44,200 Speaker 1: The brand means something to people, um, and so people 253 00:14:44,280 --> 00:14:46,600 Speaker 1: might be more willing to spend more money for that 254 00:14:46,640 --> 00:14:51,239 Speaker 1: particular thing than the other. The thing is with micropayments, 255 00:14:51,280 --> 00:14:54,200 Speaker 1: finding a way to assign a value to this very 256 00:14:54,240 --> 00:14:56,920 Speaker 1: small thing that costs a very little amount of money. 257 00:14:57,360 --> 00:14:59,760 Speaker 1: It's it's a matter of perception, and you have to 258 00:14:59,800 --> 00:15:02,960 Speaker 1: fig you're out, am I willing to pay a dollar 259 00:15:03,080 --> 00:15:06,440 Speaker 1: fifty for this? Or geez, it's only a dollar fifty, 260 00:15:06,640 --> 00:15:09,880 Speaker 1: It can't be that good. Yeah, it's a it's a 261 00:15:09,920 --> 00:15:14,360 Speaker 1: weird circular, it's strange argument, and it yeah, it is strange. 262 00:15:14,360 --> 00:15:17,880 Speaker 1: It's very psychological and has has almost nothing to do 263 00:15:18,520 --> 00:15:22,400 Speaker 1: with actual economics or technology. It has more to do 264 00:15:22,480 --> 00:15:25,080 Speaker 1: with the way we think and the way we ascribe 265 00:15:25,280 --> 00:15:28,000 Speaker 1: value to something. And another part of the problem is 266 00:15:28,040 --> 00:15:32,120 Speaker 1: that so much of the content on the web is free, right, 267 00:15:32,160 --> 00:15:34,600 Speaker 1: So we've conditioned ourselves to expect when we go to 268 00:15:34,600 --> 00:15:36,680 Speaker 1: the web and we go to a website, we're gonna 269 00:15:36,680 --> 00:15:40,960 Speaker 1: have free access to that information, and we just that's 270 00:15:41,160 --> 00:15:42,760 Speaker 1: kind of how we assume it. And then when we 271 00:15:42,880 --> 00:15:47,040 Speaker 1: encounter something like let's say the Wall Street Journal and 272 00:15:47,080 --> 00:15:49,320 Speaker 1: you hit an article where you only get that first 273 00:15:49,320 --> 00:15:51,000 Speaker 1: paragraph and it says, in order to get the rest, 274 00:15:51,000 --> 00:15:53,880 Speaker 1: you have to subscribe. I'm wondering what the bounce rate 275 00:15:53,960 --> 00:15:56,960 Speaker 1: is on that website. How many people say, you know what, 276 00:15:57,120 --> 00:16:00,440 Speaker 1: I can find content about this story? So where else? 277 00:16:00,480 --> 00:16:02,000 Speaker 1: It's not going to be The Wall Street Journal. So 278 00:16:02,000 --> 00:16:04,640 Speaker 1: it's not going to be that take on the content. 279 00:16:04,800 --> 00:16:06,840 Speaker 1: And if that's the take you want, you may end 280 00:16:06,920 --> 00:16:10,320 Speaker 1: up ultimately disappointed in wherever you go. But I wonder 281 00:16:10,360 --> 00:16:13,760 Speaker 1: how many people are willing to do that as opposed 282 00:16:13,800 --> 00:16:18,800 Speaker 1: to breaking down and paying for that paywall experience. UM. 283 00:16:18,840 --> 00:16:21,640 Speaker 1: I think part of where that comes from it's from 284 00:16:21,640 --> 00:16:25,520 Speaker 1: the early days of the internet, because, as you what 285 00:16:25,600 --> 00:16:29,680 Speaker 1: we're called we were just talking about, the early nineteen 286 00:16:29,760 --> 00:16:32,760 Speaker 1: nineties is when the Internet really started making a transition 287 00:16:32,800 --> 00:16:39,200 Speaker 1: from government and university UM communications to a commercial entity, 288 00:16:39,240 --> 00:16:43,480 Speaker 1: at least here in the United States, and UM, you know, 289 00:16:43,760 --> 00:16:46,560 Speaker 1: at that point, and there were online community splaces like 290 00:16:46,560 --> 00:16:52,040 Speaker 1: the well um and other UH sites that basically sort 291 00:16:52,040 --> 00:16:56,480 Speaker 1: of adhered to UM. Those are things that created the 292 00:16:56,520 --> 00:16:59,600 Speaker 1: concepts like netiket Well, you don't talk to people like 293 00:16:59,680 --> 00:17:01,640 Speaker 1: this on the Internet. If you're using all capitals, that 294 00:17:01,720 --> 00:17:06,240 Speaker 1: essentially means you're shouting um articles. Information on the Internet 295 00:17:06,280 --> 00:17:08,959 Speaker 1: should be free because the Internet is a you know, 296 00:17:09,040 --> 00:17:12,840 Speaker 1: it's not owned by anybody, So anything that is online 297 00:17:12,960 --> 00:17:15,440 Speaker 1: should be free to you. As you know, once you 298 00:17:15,480 --> 00:17:18,119 Speaker 1: pay your subscription fee to your I s P. You know, 299 00:17:18,200 --> 00:17:20,840 Speaker 1: the information is available to anybody. Uh, you know, because 300 00:17:20,840 --> 00:17:24,040 Speaker 1: they were using net groups and you know, gopher sites 301 00:17:24,080 --> 00:17:26,200 Speaker 1: and all sorts of other things where where you could 302 00:17:26,200 --> 00:17:30,040 Speaker 1: find things like that. UM. And I think that started out. 303 00:17:30,080 --> 00:17:31,960 Speaker 1: I mean, I think the early people who were there 304 00:17:32,760 --> 00:17:35,600 Speaker 1: UM really got the sense that this is the way 305 00:17:35,680 --> 00:17:38,440 Speaker 1: it should be. Uh. The Internet is a place where 306 00:17:38,440 --> 00:17:41,800 Speaker 1: anybody can talk about anything and it's available for everyone. 307 00:17:42,400 --> 00:17:46,800 Speaker 1: And companies are saying, well, we have responsibilities to our shareholders. 308 00:17:46,840 --> 00:17:49,760 Speaker 1: We need to make money on this, and we have 309 00:17:49,880 --> 00:17:52,800 Speaker 1: to find a way to recoup the investment that we're 310 00:17:52,800 --> 00:17:57,119 Speaker 1: making in this new medium, and as a result of that, 311 00:17:57,119 --> 00:17:59,520 Speaker 1: we're gonna put advertising on it, or charge a subscription fee, 312 00:17:59,560 --> 00:18:03,200 Speaker 1: or charge you her article. UM. But I think that's 313 00:18:03,200 --> 00:18:06,080 Speaker 1: where the conflict lies is that people who started using 314 00:18:06,080 --> 00:18:08,560 Speaker 1: the Internet in that transitional period got used to the 315 00:18:08,640 --> 00:18:11,560 Speaker 1: idea too and that, and and for a long time 316 00:18:11,680 --> 00:18:14,919 Speaker 1: people on the internet have offered stuff for free to 317 00:18:14,920 --> 00:18:16,879 Speaker 1: get started. Oh yeah, yeah, yeah, no, no no, no, no no, 318 00:18:17,040 --> 00:18:19,120 Speaker 1: for the first two months you don't have to pay anything, 319 00:18:19,240 --> 00:18:22,520 Speaker 1: or the first ten articles or um. And the music 320 00:18:22,560 --> 00:18:27,040 Speaker 1: subscription services that like mog and audio that just started 321 00:18:27,600 --> 00:18:30,639 Speaker 1: making a certain amount of time available, you know, to 322 00:18:30,680 --> 00:18:32,760 Speaker 1: get you hooked on it so you will pay the 323 00:18:32,800 --> 00:18:36,760 Speaker 1: subscription fee or the per song price or whatever. So 324 00:18:36,800 --> 00:18:40,520 Speaker 1: now we get into where micropayments and micro transactions actually 325 00:18:40,800 --> 00:18:43,240 Speaker 1: do work on the web. And well, like we said, 326 00:18:43,280 --> 00:18:46,520 Speaker 1: they don't work in everything. It's not like, um, I 327 00:18:46,840 --> 00:18:50,879 Speaker 1: don't think the average web developer when he or she 328 00:18:51,040 --> 00:18:54,159 Speaker 1: is launching a website is going to necessarily find a 329 00:18:54,200 --> 00:18:57,520 Speaker 1: lot of success through the micro payment method. Even if 330 00:18:57,600 --> 00:19:00,520 Speaker 1: you think, hey, this is a fair price for this content, 331 00:19:01,000 --> 00:19:03,119 Speaker 1: and it's not a lot like it might just be 332 00:19:03,200 --> 00:19:08,679 Speaker 1: a cents again, because of the psychological barriers we've talked about, 333 00:19:08,800 --> 00:19:11,560 Speaker 1: both the idea of oh it's if it's twenty five cents, 334 00:19:11,560 --> 00:19:14,560 Speaker 1: it can't be worth anything. It's it's crazy to think 335 00:19:14,600 --> 00:19:17,520 Speaker 1: that something that's priced at cents is somehow worth less 336 00:19:17,520 --> 00:19:22,880 Speaker 1: than something you would find for free. But there's that perception, Um, 337 00:19:22,920 --> 00:19:25,920 Speaker 1: you know, it's it let's but there are places where 338 00:19:25,920 --> 00:19:30,760 Speaker 1: it does work, like iTunes for example, or Amazon the 339 00:19:31,040 --> 00:19:33,879 Speaker 1: Amazon Music Store, the Digital Music store, where you're buying 340 00:19:33,920 --> 00:19:36,440 Speaker 1: songs on a per song basis, and you're talking about okay, 341 00:19:36,440 --> 00:19:39,080 Speaker 1: well I'm buying a song for you know, anywhere between 342 00:19:39,119 --> 00:19:42,520 Speaker 1: sixty nine cents and a dollar twenty nine. Um, that's 343 00:19:42,520 --> 00:19:44,280 Speaker 1: where it is working. I mean, that's that you would 344 00:19:44,280 --> 00:19:47,280 Speaker 1: consider that a micro payment. Um. Micropayment, by the way, 345 00:19:47,359 --> 00:19:52,440 Speaker 1: is one of those terms that doesn't have a firm definition. Yeah, 346 00:19:52,720 --> 00:19:55,280 Speaker 1: you don't really have a way of saying, well, anything 347 00:19:55,440 --> 00:19:59,840 Speaker 1: under this price is considered a micropayment. Anything over it 348 00:19:59,880 --> 00:20:03,560 Speaker 1: is not a micro payment, although depending on the financial 349 00:20:03,680 --> 00:20:07,480 Speaker 1: institution you're dealing with, that could be defined, you know, 350 00:20:07,520 --> 00:20:11,280 Speaker 1: like PayPal I think says that anything below twelve dollars 351 00:20:11,359 --> 00:20:14,359 Speaker 1: is a micro payment. Um, but that's PayPal, you know, 352 00:20:14,440 --> 00:20:18,520 Speaker 1: It's it's not like that's the the definitive authority on 353 00:20:18,560 --> 00:20:22,800 Speaker 1: what is and what isn't a micropayment. Anyway, the model 354 00:20:22,880 --> 00:20:27,320 Speaker 1: of buying per song at nine cents or somewhere around 355 00:20:27,320 --> 00:20:30,840 Speaker 1: in that area has worked. You know, people have have 356 00:20:31,400 --> 00:20:34,760 Speaker 1: bought into that, and that's one of the cases where 357 00:20:34,760 --> 00:20:39,840 Speaker 1: a micro payment approach has actually paid off. And you know, 358 00:20:40,080 --> 00:20:42,640 Speaker 1: that's kind of interesting to me. It's it makes sense 359 00:20:42,680 --> 00:20:46,080 Speaker 1: in a way because you know, we're used to buying 360 00:20:46,640 --> 00:20:50,680 Speaker 1: music albums or even singles, you know, the back in 361 00:20:50,720 --> 00:20:52,960 Speaker 1: the old days, we used to buy singles all the time, 362 00:20:53,400 --> 00:20:59,440 Speaker 1: and either on cassette or on vinyls. I do too 363 00:21:00,080 --> 00:21:05,879 Speaker 1: up left over from Chris's childhood, but from mine. I 364 00:21:05,920 --> 00:21:08,240 Speaker 1: will make sure to get Hello Mota, Hello Pata back 365 00:21:08,240 --> 00:21:10,800 Speaker 1: to you as soon as possible. Please, I'm you know, 366 00:21:10,840 --> 00:21:12,879 Speaker 1: I'm sorry. I'm sorry. Sometimes I like to you know, 367 00:21:13,080 --> 00:21:16,200 Speaker 1: Spin Records, and that's one of my favorites. Uh. Anyway, 368 00:21:16,320 --> 00:21:20,840 Speaker 1: the um the we're used to buying songs, and we're 369 00:21:20,920 --> 00:21:24,560 Speaker 1: used to buying music, so going to this micropayment model 370 00:21:24,600 --> 00:21:27,040 Speaker 1: where you can buy individual songs, it appealed to a 371 00:21:27,119 --> 00:21:29,280 Speaker 1: lot of people, including myself. You know, I had gotten 372 00:21:29,280 --> 00:21:31,119 Speaker 1: to the point where I was no longer feeling like 373 00:21:31,160 --> 00:21:34,080 Speaker 1: I was getting the album experience, you know, which is 374 00:21:34,160 --> 00:21:37,119 Speaker 1: where I would buy an album from a band or 375 00:21:37,200 --> 00:21:40,120 Speaker 1: artist that I liked and listen all the way through, 376 00:21:40,280 --> 00:21:42,840 Speaker 1: and that was like the experience I wanted. I wanted 377 00:21:42,880 --> 00:21:47,280 Speaker 1: to hear the transition from song to song, and sometimes 378 00:21:47,280 --> 00:21:51,119 Speaker 1: that actually created a more meaning for me, or I 379 00:21:51,200 --> 00:21:55,000 Speaker 1: just wasn't interesting to hear how they crafted the songs 380 00:21:55,040 --> 00:21:57,720 Speaker 1: and how they arranged them on the album like that 381 00:21:57,800 --> 00:22:00,320 Speaker 1: was a big deal. And then eventually it starts sounding 382 00:22:00,359 --> 00:22:02,280 Speaker 1: to me like there were more and more albums that 383 00:22:02,320 --> 00:22:06,399 Speaker 1: didn't really convey that experience to me as much, and 384 00:22:06,440 --> 00:22:08,960 Speaker 1: then it was more like, hey, there are a couple 385 00:22:08,960 --> 00:22:11,639 Speaker 1: of really good songs on this album. Those also happened 386 00:22:11,640 --> 00:22:14,480 Speaker 1: to be the singles, and all the other songs are 387 00:22:14,600 --> 00:22:17,240 Speaker 1: not that good and or at least I don't enjoy 388 00:22:17,320 --> 00:22:20,640 Speaker 1: them as much. So that gave me the the ability 389 00:22:20,680 --> 00:22:24,000 Speaker 1: to buy specific songs from an album without having to 390 00:22:24,040 --> 00:22:26,240 Speaker 1: get everything else that I may or may not actually like. 391 00:22:27,320 --> 00:22:29,320 Speaker 1: So I think a lot of people followed that they 392 00:22:29,400 --> 00:22:32,680 Speaker 1: enjoyed that as well. So we started seeing that actually 393 00:22:32,720 --> 00:22:36,480 Speaker 1: applied in other areas besides just music. In games, it's 394 00:22:36,480 --> 00:22:40,400 Speaker 1: actually fairly it's becoming more and more common yep, and 395 00:22:40,560 --> 00:22:44,240 Speaker 1: uh not just and and that actually is very common 396 00:22:44,280 --> 00:22:47,600 Speaker 1: on the social network games, yes, the freemium games. Yeah, 397 00:22:47,640 --> 00:22:52,960 Speaker 1: like on on Facebook and Google Plus. You see you know, games, 398 00:22:53,040 --> 00:22:56,800 Speaker 1: especially Zinga Zingca is well known for doing this. UM. 399 00:22:56,840 --> 00:22:59,439 Speaker 1: And I've played a couple of those games where I 400 00:22:59,440 --> 00:23:01,840 Speaker 1: still think they're more like software toys than games. But 401 00:23:02,240 --> 00:23:04,000 Speaker 1: you know, I'm not going to argue that in this podcast. 402 00:23:04,040 --> 00:23:07,520 Speaker 1: The thing is, UM, you get to a certain point 403 00:23:07,520 --> 00:23:10,879 Speaker 1: where you it's like, yeah, you can do this and 404 00:23:10,920 --> 00:23:13,959 Speaker 1: it will take all day. Or if you pay us 405 00:23:13,960 --> 00:23:17,720 Speaker 1: a dollar, you can do this now and move ahead 406 00:23:17,760 --> 00:23:20,680 Speaker 1: more quickly, and you can get ahead past your friends. 407 00:23:20,880 --> 00:23:22,960 Speaker 1: Look where they are, you can move ahead of them 408 00:23:23,040 --> 00:23:26,040 Speaker 1: and it gets you this. Um You're like, wow, a dollar? 409 00:23:26,080 --> 00:23:28,160 Speaker 1: Is it worth a dollar to me to move forward? 410 00:23:28,160 --> 00:23:31,359 Speaker 1: Because I'm I'm frustrated now. UM that in and in 411 00:23:31,480 --> 00:23:35,720 Speaker 1: app purchases for uh Android and iOS, which is the 412 00:23:35,760 --> 00:23:40,600 Speaker 1: operating system for the Apple mobile devices. UM, that's become 413 00:23:40,680 --> 00:23:43,800 Speaker 1: a very common thing. Course advertising in app advertising has 414 00:23:43,840 --> 00:23:47,480 Speaker 1: been also, uh but a lot of not just games, 415 00:23:47,560 --> 00:23:54,200 Speaker 1: but other enhancements and things for your inn app. Uh. 416 00:23:54,240 --> 00:23:55,960 Speaker 1: You know where you don't actually go to the the 417 00:23:56,000 --> 00:24:00,159 Speaker 1: app store to purchase and add on for your game. UM, 418 00:24:00,320 --> 00:24:02,520 Speaker 1: you actually say well, okay, this is a dollar and 419 00:24:02,560 --> 00:24:05,520 Speaker 1: you'll get these extra screens, so you'll get this extra benefit. 420 00:24:05,560 --> 00:24:10,359 Speaker 1: If you do this, Um, yeah, they're there. This model 421 00:24:10,440 --> 00:24:14,480 Speaker 1: has the freemium model has received a lot of criticism 422 00:24:14,480 --> 00:24:18,960 Speaker 1: from gamers UM, particularly freemium games that that spawned out 423 00:24:18,960 --> 00:24:23,320 Speaker 1: of South Korea. A lot of those games, UM the 424 00:24:23,320 --> 00:24:28,159 Speaker 1: the the problem is that gamers will say that the 425 00:24:28,720 --> 00:24:32,520 Speaker 1: game is designed so that you pay to win UH. 426 00:24:32,600 --> 00:24:35,840 Speaker 1: In other words, in other words, the the model, the 427 00:24:35,880 --> 00:24:39,960 Speaker 1: financial model the game is based on UH is a 428 00:24:40,119 --> 00:24:44,600 Speaker 1: moral right. It's not. It's not. It's not immoral. It's 429 00:24:44,640 --> 00:24:47,360 Speaker 1: a moral it's not a good or a bad necessarily, 430 00:24:47,640 --> 00:24:50,400 Speaker 1: it's how you apply it. But that in the way 431 00:24:50,440 --> 00:24:53,000 Speaker 1: that it's applied in these games is that it lets 432 00:24:53,040 --> 00:24:57,240 Speaker 1: people who have discretionary income get an advantage over people 433 00:24:57,280 --> 00:25:00,280 Speaker 1: who are, you know, just playing the game to try 434 00:25:00,400 --> 00:25:03,359 Speaker 1: and you know, use the best strategy that doesn't necessarily 435 00:25:03,400 --> 00:25:07,360 Speaker 1: involve pouring money into it. It's it's not too different 436 00:25:08,240 --> 00:25:10,400 Speaker 1: from using a cheat code in a game in order 437 00:25:10,400 --> 00:25:13,639 Speaker 1: to get advantages, right, It's just instead of instead of 438 00:25:13,920 --> 00:25:16,159 Speaker 1: entering in a cheat code on your computer or in 439 00:25:16,200 --> 00:25:21,080 Speaker 1: your console, you're entering in real money to get that advantage. 440 00:25:21,359 --> 00:25:24,760 Speaker 1: And so some people would argue, hey, this game is 441 00:25:24,760 --> 00:25:29,320 Speaker 1: not really about skill, it's about who's gonna pour enough 442 00:25:29,359 --> 00:25:31,919 Speaker 1: money into it to get the advantage of everyone else, 443 00:25:32,080 --> 00:25:35,080 Speaker 1: and really, where is that? How is that really a 444 00:25:35,119 --> 00:25:38,560 Speaker 1: game at that point? Well, just to clear it up too, 445 00:25:38,680 --> 00:25:42,359 Speaker 1: there will be things where you might be battling an 446 00:25:42,400 --> 00:25:46,320 Speaker 1: adversary in the game, and you can do that all 447 00:25:46,359 --> 00:25:48,840 Speaker 1: you want to, and eventually you may win or you 448 00:25:48,880 --> 00:25:52,480 Speaker 1: may not. But uh, if you're willing to cough up 449 00:25:52,520 --> 00:25:55,679 Speaker 1: a dollar fifty, you can have this weapon added to 450 00:25:55,760 --> 00:25:59,320 Speaker 1: your storehouse and that might be the difference between winning 451 00:25:59,320 --> 00:26:03,359 Speaker 1: and losing. Or you might be able to buy certain 452 00:26:03,440 --> 00:26:05,919 Speaker 1: kinds of buildings for your town which will enable you 453 00:26:05,960 --> 00:26:10,200 Speaker 1: to create more uh fighters or you know, better weapons 454 00:26:10,320 --> 00:26:13,800 Speaker 1: or develop faster technologies. Yeah, yeah, that kind of thing. 455 00:26:13,840 --> 00:26:16,160 Speaker 1: It's not like you're saying if I pay five dollars, 456 00:26:16,240 --> 00:26:18,440 Speaker 1: I'm going to win the game. I just wanted to 457 00:26:18,440 --> 00:26:21,720 Speaker 1: clear that up so that people understood understand. Yeah, yeah, 458 00:26:21,800 --> 00:26:23,920 Speaker 1: A lot of these are multiplayer games as well. When 459 00:26:23,920 --> 00:26:27,280 Speaker 1: you're playing, you're both cooperating with and competing against other 460 00:26:27,359 --> 00:26:31,320 Speaker 1: players and uh and so that gives you the incentive 461 00:26:31,480 --> 00:26:35,040 Speaker 1: to try and uh and out out with your opponents, which, 462 00:26:35,440 --> 00:26:38,240 Speaker 1: you know, why outwit them when you can out buy them. Uh. 463 00:26:38,280 --> 00:26:40,639 Speaker 1: You know, like if if it means that if you 464 00:26:40,720 --> 00:26:44,000 Speaker 1: spend you know, ten bucks on this game, Uh, then 465 00:26:44,400 --> 00:26:46,720 Speaker 1: you get a huge advantage over other people. For some people, 466 00:26:46,760 --> 00:26:49,399 Speaker 1: that's going to be Uh, that's gonna be a compelling reason. 467 00:26:50,000 --> 00:26:53,000 Speaker 1: And you know, I can't say whether that's right or wrong. 468 00:26:53,040 --> 00:26:56,399 Speaker 1: I mean, you're playing the game for free, and there 469 00:26:56,400 --> 00:26:58,840 Speaker 1: are plenty of games out there. I've spent lots and 470 00:26:58,920 --> 00:27:03,199 Speaker 1: lots of money by certain games, right, And I I 471 00:27:03,200 --> 00:27:06,440 Speaker 1: don't blink an eye, you know, I'm I think, Hey, 472 00:27:06,560 --> 00:27:09,359 Speaker 1: I want this new Xbox three six game. It's gonna 473 00:27:09,359 --> 00:27:11,280 Speaker 1: be sixty dollars when it comes out. I'm gonna go 474 00:27:11,280 --> 00:27:13,960 Speaker 1: buy it, and I pay sixty bucks and I come 475 00:27:13,960 --> 00:27:17,240 Speaker 1: home and I play. Now, I'm not being given any 476 00:27:17,240 --> 00:27:21,399 Speaker 1: specific advantages, you know, or disadvantages. Uh, it's just playing 477 00:27:21,400 --> 00:27:25,080 Speaker 1: the game as is. I might eventually buy downloadable content. 478 00:27:25,119 --> 00:27:29,120 Speaker 1: We'll get into that too, which is related to micropayments, 479 00:27:29,160 --> 00:27:32,480 Speaker 1: but I don't you know, that's what I purchase, is 480 00:27:32,480 --> 00:27:35,080 Speaker 1: what I get, and that's the game. Um playing the 481 00:27:35,080 --> 00:27:39,680 Speaker 1: freemium games, you know, it may be that I would 482 00:27:39,720 --> 00:27:42,640 Speaker 1: spend a fraction of that sixty dollars, you know, maybe 483 00:27:42,680 --> 00:27:45,000 Speaker 1: I'd only be spending five bucks just to get this 484 00:27:45,119 --> 00:27:49,080 Speaker 1: one thing. But again, it feels it feels cheap to me. 485 00:27:49,200 --> 00:27:52,040 Speaker 1: Not cheap in the sense of, hey, that's a great value, 486 00:27:52,160 --> 00:27:55,440 Speaker 1: but cheap in the sense of I feel like I'm cheating. 487 00:27:56,480 --> 00:28:01,720 Speaker 1: Well here, here's okay. I've seen people complain about the 488 00:28:02,119 --> 00:28:05,040 Speaker 1: freemium type games, you know, because they say, well, they're free. 489 00:28:05,960 --> 00:28:08,880 Speaker 1: And the thing is, though, that the companies behind them 490 00:28:09,000 --> 00:28:13,760 Speaker 1: are in the business to make money. Um, so I 491 00:28:13,800 --> 00:28:17,919 Speaker 1: have a difficult time to begrudging the freemium game creators 492 00:28:18,040 --> 00:28:21,840 Speaker 1: from restricting some content to people who pay for it 493 00:28:21,880 --> 00:28:24,440 Speaker 1: because simply because they're in it for the money. Now, 494 00:28:24,440 --> 00:28:26,639 Speaker 1: if Henry wants to build a game in his spare 495 00:28:26,680 --> 00:28:29,080 Speaker 1: time that he just wants to share with the world 496 00:28:29,280 --> 00:28:32,720 Speaker 1: and wants to make it free, doesn't have any like 497 00:28:32,800 --> 00:28:34,880 Speaker 1: the paid content in there at all. Yeah, I mean 498 00:28:34,920 --> 00:28:36,639 Speaker 1: it's then that's the thing I mean. Or if he 499 00:28:36,680 --> 00:28:38,280 Speaker 1: wants to make a few bucks, But the thing is, 500 00:28:38,320 --> 00:28:39,880 Speaker 1: I mean, you have to. I think it's one of 501 00:28:39,880 --> 00:28:42,520 Speaker 1: those things that's important to look at both sides of. Now, 502 00:28:42,520 --> 00:28:46,000 Speaker 1: on the other hand, um, I feel like I'd rather 503 00:28:46,040 --> 00:28:48,000 Speaker 1: go ahead and I'd like to know what it is 504 00:28:48,080 --> 00:28:50,440 Speaker 1: up front, It's like, well, you know, if you spent 505 00:28:50,920 --> 00:28:55,000 Speaker 1: let's say, thirty dollars, you could have everything that's useful 506 00:28:55,040 --> 00:28:57,360 Speaker 1: in this game. I'd kind of rather pay for it upfront, 507 00:28:58,240 --> 00:29:00,440 Speaker 1: you know, I'd rather, you know, spend the fifty dollars 508 00:29:00,560 --> 00:29:05,720 Speaker 1: on uh say, Age of Empires and get all the 509 00:29:05,760 --> 00:29:07,600 Speaker 1: weapons and all the buildings and all the stuff that 510 00:29:07,640 --> 00:29:09,680 Speaker 1: I'm gonna need to play the game against anybody. I'm 511 00:29:09,680 --> 00:29:12,120 Speaker 1: gonna play it against uh and have it come down 512 00:29:12,160 --> 00:29:15,400 Speaker 1: to my strategy in the end. UH. And the reason 513 00:29:15,440 --> 00:29:17,920 Speaker 1: I'm getting pulverized rather than going, well, if I just 514 00:29:17,960 --> 00:29:21,760 Speaker 1: spent the other three dollars, I could get that thing. 515 00:29:21,800 --> 00:29:23,800 Speaker 1: But I really don't want to spend that three dollars. 516 00:29:23,920 --> 00:29:28,320 Speaker 1: And there are ways of implementing this that feel less 517 00:29:29,280 --> 00:29:34,040 Speaker 1: less like a cheap cheat to me than others. So 518 00:29:34,040 --> 00:29:36,760 Speaker 1: so the games that I'm specifically yeah, the games I'm 519 00:29:36,760 --> 00:29:40,440 Speaker 1: specifically talking about are the games that are kind of 520 00:29:40,480 --> 00:29:43,840 Speaker 1: like real time strategy games. So things that fall into 521 00:29:43,880 --> 00:29:46,920 Speaker 1: that category include, By the way, I'm going to mention 522 00:29:46,960 --> 00:29:49,600 Speaker 1: a few game names here, UH, and all of them 523 00:29:49,680 --> 00:29:54,920 Speaker 1: are essentially identical. The concept behind the game is the 524 00:29:54,960 --> 00:29:59,120 Speaker 1: same concept the graphics are different, some of the gameplay 525 00:29:59,160 --> 00:30:01,480 Speaker 1: elements are a little different, but the basic idea is 526 00:30:01,520 --> 00:30:06,080 Speaker 1: exactly the same. So things like Evany, Dragons of Atlantis, 527 00:30:06,480 --> 00:30:10,280 Speaker 1: Global Warfare, all of these games have the same basic concept. 528 00:30:10,360 --> 00:30:14,040 Speaker 1: You create a city, you create buildings in that city 529 00:30:14,080 --> 00:30:17,120 Speaker 1: that give you certain abilities, and some of the things 530 00:30:17,200 --> 00:30:20,040 Speaker 1: you need to build depend upon you having other buildings 531 00:30:20,280 --> 00:30:23,200 Speaker 1: or our research or whatever in place before you can 532 00:30:23,240 --> 00:30:27,560 Speaker 1: actually start on them, like especially military units, because there's 533 00:30:27,560 --> 00:30:30,400 Speaker 1: a military component to and you have to build mining 534 00:30:31,520 --> 00:30:35,560 Speaker 1: buildings like stuff, stuff that's farming out resources and you 535 00:30:35,640 --> 00:30:38,720 Speaker 1: use those resources when you're building other stuff. There are 536 00:30:39,160 --> 00:30:42,240 Speaker 1: hundreds of these type of games, and their model tends 537 00:30:42,280 --> 00:30:44,760 Speaker 1: to be, Hey, if you want to speed up building 538 00:30:44,760 --> 00:30:47,920 Speaker 1: this building, pay us you know this amount of money 539 00:30:47,960 --> 00:30:49,960 Speaker 1: and then it will instantly be finished. Or if you 540 00:30:50,000 --> 00:30:53,200 Speaker 1: want to speed your troops so that they attack your 541 00:30:53,200 --> 00:30:56,640 Speaker 1: opponent before your opponent can react, spend this much money 542 00:30:56,640 --> 00:30:59,520 Speaker 1: and your troops will instantly get there. You know that 543 00:30:59,600 --> 00:31:02,120 Speaker 1: kind of thing heating exactly. That feels like you're playing 544 00:31:02,200 --> 00:31:05,600 Speaker 1: the god mode in a in a in a video game. 545 00:31:06,000 --> 00:31:10,760 Speaker 1: Now there's another way of doing this, where there's another 546 00:31:10,760 --> 00:31:12,720 Speaker 1: way of doing this where it's like role playing games 547 00:31:13,080 --> 00:31:15,440 Speaker 1: where you know, you can play the role playing game 548 00:31:15,440 --> 00:31:17,600 Speaker 1: for free and there may not even be a cap 549 00:31:17,880 --> 00:31:20,720 Speaker 1: on your character's level, um, so that you can play 550 00:31:20,720 --> 00:31:24,520 Speaker 1: it until you hit whatever the maximum level is for everybody, 551 00:31:24,560 --> 00:31:27,520 Speaker 1: and you can play that game for free, but you're 552 00:31:27,560 --> 00:31:30,560 Speaker 1: not going to get access to certain areas of the 553 00:31:30,600 --> 00:31:34,080 Speaker 1: game unless you pay money. And I don't have as 554 00:31:34,120 --> 00:31:36,200 Speaker 1: big a problem with that because to me, that's saying, hey, 555 00:31:36,240 --> 00:31:39,000 Speaker 1: you know what, if you're willing to go through this 556 00:31:39,040 --> 00:31:41,440 Speaker 1: experience and you know you're not getting everything in the game, 557 00:31:41,520 --> 00:31:46,040 Speaker 1: but you're not also, um, it's not like when you 558 00:31:46,080 --> 00:31:48,240 Speaker 1: pay money you're getting an advantage, you just get access 559 00:31:48,280 --> 00:31:53,480 Speaker 1: to a different area. That seems less of a problem 560 00:31:53,520 --> 00:31:56,360 Speaker 1: to me. And uh, the game that I'm thinking of 561 00:31:56,400 --> 00:32:00,800 Speaker 1: immediately from this was Dungeons and Dragons Online. In d Online, 562 00:32:00,840 --> 00:32:03,480 Speaker 1: it started out as a subscription based game, so sort 563 00:32:03,520 --> 00:32:05,800 Speaker 1: of like you know a lot of other multiplayer games 564 00:32:05,920 --> 00:32:08,880 Speaker 1: that you'll find, um, but then it moved to free 565 00:32:08,920 --> 00:32:12,280 Speaker 1: online play and just areas of the game were restricted 566 00:32:12,280 --> 00:32:14,360 Speaker 1: and if you wanted to be able to play a 567 00:32:14,400 --> 00:32:17,880 Speaker 1: certain quest, you might have to actually purchase that quest, 568 00:32:18,360 --> 00:32:20,720 Speaker 1: and if you couldn't purchase the quest, well, then you 569 00:32:20,720 --> 00:32:22,680 Speaker 1: could play other parts of the game. You just that 570 00:32:22,800 --> 00:32:26,520 Speaker 1: area was off limits to you. And uh, that didn't 571 00:32:26,520 --> 00:32:28,280 Speaker 1: seem as big a deal to me, And it seemed 572 00:32:28,320 --> 00:32:30,920 Speaker 1: like I thought, that's a pretty cool way to try 573 00:32:30,960 --> 00:32:32,480 Speaker 1: and do it, because if you like the game enough, 574 00:32:32,600 --> 00:32:34,200 Speaker 1: you're gonna say, hey, you know what, I really want 575 00:32:34,240 --> 00:32:36,880 Speaker 1: to see what's back there, because this is an entertaining 576 00:32:36,880 --> 00:32:38,400 Speaker 1: game to me, and I'm willing to pay for it. 577 00:32:39,480 --> 00:32:42,480 Speaker 1: And if you're not, then you know, you just you 578 00:32:42,640 --> 00:32:45,840 Speaker 1: move on to do something else. Uh. So that you know, 579 00:32:47,000 --> 00:32:49,600 Speaker 1: that kind of leads us into the downloadable content area. 580 00:32:49,640 --> 00:32:52,920 Speaker 1: It's it's related. It's not necessarily a micropayment, because sometimes 581 00:32:53,000 --> 00:32:55,479 Speaker 1: a downloadable content game can be as much as a regular, 582 00:32:56,280 --> 00:33:00,920 Speaker 1: maybe mid tier game. I've spent probably around I don't know, 583 00:33:01,240 --> 00:33:03,680 Speaker 1: twenty dollars for a piece of downloadable content to in 584 00:33:03,720 --> 00:33:08,280 Speaker 1: a game I already had purchased. But that's also a 585 00:33:08,280 --> 00:33:11,920 Speaker 1: way that that companies are finding, uh works when you're 586 00:33:11,960 --> 00:33:17,760 Speaker 1: trying to sell um sells content on the web. And uh, 587 00:33:17,920 --> 00:33:19,600 Speaker 1: you know, there are a lot of Xbox games that 588 00:33:19,680 --> 00:33:22,600 Speaker 1: do this where you can purchase downloadable content. Actually Xbox 589 00:33:22,640 --> 00:33:27,200 Speaker 1: even adds another layer of complex uh analysis on top 590 00:33:27,240 --> 00:33:30,120 Speaker 1: of this, because in Xbox you purchase games through the 591 00:33:30,320 --> 00:33:34,160 Speaker 1: Xbox Point system, which means first you transfer your money, 592 00:33:34,240 --> 00:33:37,800 Speaker 1: your dollars into Xbox points, and then you use the 593 00:33:37,960 --> 00:33:41,440 Speaker 1: Xbox points to buy stuff, so that that actually, you know, 594 00:33:41,520 --> 00:33:44,480 Speaker 1: if you're buying something for eight hundred points, let's say 595 00:33:44,960 --> 00:33:49,040 Speaker 1: your mind doesn't necessarily automatically make the transaction of oh, 596 00:33:49,160 --> 00:33:53,240 Speaker 1: that means a hundred points, that equals this many dollars. 597 00:33:53,280 --> 00:33:55,800 Speaker 1: So it's a little different, right that that might be 598 00:33:55,880 --> 00:33:58,400 Speaker 1: a way of trying to get away from that psychological barrier. 599 00:33:59,160 --> 00:34:02,239 Speaker 1: It is, yeah, because it's not easy to make that 600 00:34:02,280 --> 00:34:05,320 Speaker 1: translation in your head. Right. So you're so you're ending up, 601 00:34:05,320 --> 00:34:07,960 Speaker 1: you're ending up purchasing stuff, but you're not having you're 602 00:34:08,000 --> 00:34:10,680 Speaker 1: not hitting that wall where you're thinking, hey, wait a minute, 603 00:34:11,120 --> 00:34:13,120 Speaker 1: this is ten dollars. I'm not going to spend ten 604 00:34:13,120 --> 00:34:15,040 Speaker 1: dollars on this. No, it's not ten dollars, it's a 605 00:34:15,080 --> 00:34:18,279 Speaker 1: hundred points oh andhred points. Yeah, I'll spend inhred points 606 00:34:18,280 --> 00:34:24,120 Speaker 1: on that. Um. Yeah, So there's that level of complexity. Two. Uh. 607 00:34:24,160 --> 00:34:27,760 Speaker 1: Downloadable content I think has been a pretty successful method 608 00:34:27,880 --> 00:34:32,279 Speaker 1: of of doing the micropayment model. UH. And you see 609 00:34:32,280 --> 00:34:35,160 Speaker 1: that also in games like the multi massive multiplayer games 610 00:34:35,160 --> 00:34:38,799 Speaker 1: where you can pay to get specific items that don't 611 00:34:38,840 --> 00:34:41,440 Speaker 1: necessarily give you an advantage, but they give you your 612 00:34:41,520 --> 00:34:44,640 Speaker 1: character a certain look. Like. I've seen a lot of 613 00:34:44,680 --> 00:34:49,080 Speaker 1: that on both on computer games and console games, and 614 00:34:49,120 --> 00:34:51,640 Speaker 1: that seems to be working pretty well too. So micropayments 615 00:34:51,760 --> 00:34:54,839 Speaker 1: can work. It's just that it's interesting that if you 616 00:34:54,880 --> 00:34:56,719 Speaker 1: look all the way back to the beginning of the web, 617 00:34:56,960 --> 00:35:00,360 Speaker 1: there are thoughts about micro payments from the star. It 618 00:35:00,520 --> 00:35:03,880 Speaker 1: just didn't you know, it didn't work on a broad 619 00:35:03,960 --> 00:35:07,000 Speaker 1: spectrum approach. Yeah, well there were there were. There were 620 00:35:07,000 --> 00:35:09,840 Speaker 1: the two pieces which we which we really covered but 621 00:35:09,920 --> 00:35:14,239 Speaker 1: in in a nutshell, the two pieces being the UH 622 00:35:14,280 --> 00:35:17,840 Speaker 1: infrastructure needed to make it work, UH, to make a 623 00:35:17,920 --> 00:35:20,120 Speaker 1: secure transaction. And in the beginning, there were a lot 624 00:35:20,120 --> 00:35:22,439 Speaker 1: of different models for that and they didn't all work 625 00:35:22,480 --> 00:35:25,120 Speaker 1: the same. UH. And you have to make sure things 626 00:35:25,280 --> 00:35:30,720 Speaker 1: are are UM are squared away. UM. I was actually 627 00:35:31,200 --> 00:35:34,560 Speaker 1: reading an article went doing my research for the for 628 00:35:34,600 --> 00:35:39,359 Speaker 1: the podcast UM by Max zeladon Itt UH Bloomberg Business Week, 629 00:35:39,360 --> 00:35:41,600 Speaker 1: who was saying that you have to watch out for 630 00:35:41,640 --> 00:35:46,239 Speaker 1: things like UM security risks, you know, stolen passwords, break 631 00:35:46,320 --> 00:35:49,200 Speaker 1: ins like we've seen in the last year, um you know, 632 00:35:49,280 --> 00:35:52,600 Speaker 1: for other types of sites UM and once. And that 633 00:35:52,680 --> 00:35:55,880 Speaker 1: leads to the other part, which is the the mental 634 00:35:56,760 --> 00:36:03,240 Speaker 1: acceptance of micropayments. Once established a value, a relative value 635 00:36:03,280 --> 00:36:07,960 Speaker 1: for these these very small transactions, and you've established that 636 00:36:08,040 --> 00:36:09,799 Speaker 1: it's my money is going to be safe, it's gonna 637 00:36:09,800 --> 00:36:11,440 Speaker 1: get where it's supposed to go, and nobody else is 638 00:36:11,440 --> 00:36:14,680 Speaker 1: gonna hit my credit card for something else, then you know, 639 00:36:14,760 --> 00:36:18,080 Speaker 1: it's just taken a while for the models, uh to 640 00:36:18,200 --> 00:36:20,840 Speaker 1: catch on. I mean, I remember when iTunes the idea 641 00:36:20,840 --> 00:36:25,120 Speaker 1: of paying a dollar for a song per song UM 642 00:36:25,360 --> 00:36:29,920 Speaker 1: bothered a lot of people, primarily the recording industry. UM, 643 00:36:29,960 --> 00:36:32,000 Speaker 1: you know, because suddenly it was it was broken down 644 00:36:32,000 --> 00:36:34,960 Speaker 1: from the album you could just buy individual songs. Uh. 645 00:36:35,120 --> 00:36:39,920 Speaker 1: Now it's pretty straightforward. People don't really question a dollar 646 00:36:39,960 --> 00:36:43,120 Speaker 1: twenty nine. Of course, the price is going up um 647 00:36:43,280 --> 00:36:45,799 Speaker 1: or or whatever. You know, an older album, Hey, you 648 00:36:45,800 --> 00:36:49,279 Speaker 1: know it's it's fifty years old. Let's say it's you know, 649 00:36:49,360 --> 00:36:53,160 Speaker 1: five dollars. Um. You know, those kinds of things are 650 00:36:53,160 --> 00:36:56,760 Speaker 1: not uncommon anymore. It's interesting, though, we do still find 651 00:36:56,840 --> 00:37:01,000 Speaker 1: bands that resist their problems, broke it up into individual 652 00:37:01,080 --> 00:37:05,400 Speaker 1: songs A C, D, C UM and uh, you know, 653 00:37:05,480 --> 00:37:08,680 Speaker 1: and then it's it's you could see this, I think 654 00:37:08,760 --> 00:37:12,960 Speaker 1: in uh publishing for e books, because people are still resisting, Well, 655 00:37:13,000 --> 00:37:16,920 Speaker 1: if I have to pay the hard back, why do 656 00:37:17,000 --> 00:37:20,239 Speaker 1: I have to pay uh, you know the book or 657 00:37:20,400 --> 00:37:23,080 Speaker 1: sevent it's not a book. You didn't print it, you 658 00:37:23,120 --> 00:37:26,839 Speaker 1: didn't find it, you didn't ship it to me money, 659 00:37:27,160 --> 00:37:29,960 Speaker 1: you didn't incur those costs. Why should I incur them? Yeah? 660 00:37:30,040 --> 00:37:32,000 Speaker 1: And that's and that again we well we've touched on 661 00:37:32,040 --> 00:37:34,160 Speaker 1: that before, but but that's I think you could see that. 662 00:37:34,200 --> 00:37:36,839 Speaker 1: Though for music it's established if you know, you've got 663 00:37:36,880 --> 00:37:38,640 Speaker 1: a price point, you have an idea of what's going on, 664 00:37:38,680 --> 00:37:42,480 Speaker 1: and you're comfortable with it. This is newer and they're 665 00:37:42,480 --> 00:37:45,440 Speaker 1: still fiddling with the prices on the exactly. And because 666 00:37:45,480 --> 00:37:47,640 Speaker 1: they're fiddling with prices, and because you could have a 667 00:37:47,640 --> 00:37:51,359 Speaker 1: company come in and undercut everyone else, it's still very 668 00:37:51,440 --> 00:37:53,719 Speaker 1: much the wild West in that in that realm. Yeah, 669 00:37:53,760 --> 00:37:56,920 Speaker 1: but I think that's an example of uh, sort of 670 00:37:56,920 --> 00:38:01,600 Speaker 1: how online transactions and the idea of micropayments, like, yes, 671 00:38:01,640 --> 00:38:03,640 Speaker 1: you have to an establish and a value. You have 672 00:38:03,680 --> 00:38:06,200 Speaker 1: to establish a value for these things, and people have 673 00:38:06,239 --> 00:38:09,319 Speaker 1: to become accustomed to, you know, the prices and the 674 00:38:09,320 --> 00:38:12,080 Speaker 1: payment system. Yeah, and there's a lot more to this 675 00:38:12,120 --> 00:38:14,080 Speaker 1: topic that we could cover. We didn't even talk about 676 00:38:14,080 --> 00:38:18,160 Speaker 1: micro lending, which is related to this UM And actually 677 00:38:18,200 --> 00:38:23,040 Speaker 1: micro lending is another example of sort of a micropayments 678 00:38:23,160 --> 00:38:27,840 Speaker 1: like system that has been fairly successful. And Uh, Stuff 679 00:38:27,880 --> 00:38:30,520 Speaker 1: you should Know did a great episode about micro lending. 680 00:38:30,680 --> 00:38:33,640 Speaker 1: It's an older episode if you guys have not heard that. 681 00:38:33,680 --> 00:38:35,080 Speaker 1: First of all, you should be listening to Stuff you 682 00:38:35,080 --> 00:38:37,640 Speaker 1: Should Know anyway, because it's a great show. But that 683 00:38:37,680 --> 00:38:41,920 Speaker 1: particular episode is is very UM particular episode in particular 684 00:38:42,560 --> 00:38:46,600 Speaker 1: that it's both repetitive and redundant um that. Let me reiterate, 685 00:38:46,960 --> 00:38:50,239 Speaker 1: the episode is very very good. And and Stuff you 686 00:38:50,239 --> 00:38:54,759 Speaker 1: should Know even has their own Kiva project charity that 687 00:38:55,200 --> 00:38:59,839 Speaker 1: or micro lendings uh project that that was incredibly successful 688 00:39:00,160 --> 00:39:03,360 Speaker 1: and continues to be very successful. So I suggest you 689 00:39:03,400 --> 00:39:06,040 Speaker 1: listen to that episode and we'll probably do an episode 690 00:39:06,040 --> 00:39:08,279 Speaker 1: of micro lending ourselves at some point talk about kind 691 00:39:08,320 --> 00:39:11,800 Speaker 1: of the technological aspect of it and how that whole 692 00:39:11,840 --> 00:39:15,600 Speaker 1: model developed and how technology has really enabled that model 693 00:39:15,640 --> 00:39:18,200 Speaker 1: to to flourish, because it's one of those things that's 694 00:39:18,800 --> 00:39:23,120 Speaker 1: much more difficult to do without the aid of the Internet. Yeah. Well, 695 00:39:23,160 --> 00:39:25,120 Speaker 1: I mean even in the political campaign for the two 696 00:39:25,120 --> 00:39:28,600 Speaker 1: thousand and eight elections and and forward and more recent 697 00:39:28,719 --> 00:39:31,520 Speaker 1: in the United States, a lot of the candidates were 698 00:39:31,560 --> 00:39:35,240 Speaker 1: raising dollars and twenty dollars at a time, which wouldn't 699 00:39:35,280 --> 00:39:38,200 Speaker 1: make a big deal to a candidate who needs millions 700 00:39:38,200 --> 00:39:41,000 Speaker 1: of dollars to in in their his or her war 701 00:39:41,120 --> 00:39:45,960 Speaker 1: chest to attract voters. But when you have millions of 702 00:39:46,000 --> 00:39:49,680 Speaker 1: people donating ten or twenty dollars, that makes a huge difference. 703 00:39:50,719 --> 00:39:52,960 Speaker 1: That's going to be the norm now. But you know, 704 00:39:53,040 --> 00:39:55,560 Speaker 1: that's really when it kicked in, and that's kind of 705 00:39:55,560 --> 00:39:58,160 Speaker 1: a micropayment. It's not you know, in the cents to 706 00:39:58,239 --> 00:40:01,520 Speaker 1: two dollars to three dollars realm. Right. Still, in terms 707 00:40:01,520 --> 00:40:04,600 Speaker 1: of the big picture, it is, yeah, considering that you're 708 00:40:04,600 --> 00:40:06,760 Speaker 1: talking about you know, and when you think about political 709 00:40:06,800 --> 00:40:09,960 Speaker 1: donations or or contributions to a campaign, you're usually talking 710 00:40:09,960 --> 00:40:12,839 Speaker 1: about thousands of dollars. So yeah, it's it's and you know, 711 00:40:12,920 --> 00:40:17,520 Speaker 1: it's it's difficult to implement that on a non technological basis. 712 00:40:17,520 --> 00:40:20,480 Speaker 1: I mean, you have to have an army of volunteers 713 00:40:20,480 --> 00:40:24,120 Speaker 1: marching door to door and uh and you know risk 714 00:40:24,239 --> 00:40:27,480 Speaker 1: being yelled at, but you never know who are who 715 00:40:27,520 --> 00:40:30,080 Speaker 1: are who are supporting the other party. Well, we're gonna 716 00:40:30,080 --> 00:40:33,319 Speaker 1: wrap this up, but if you guys have any suggestions 717 00:40:33,320 --> 00:40:35,160 Speaker 1: for topics we should tackle, or if you have your 718 00:40:35,160 --> 00:40:38,759 Speaker 1: own thoughts about micropayments, micro transactions, micro lending, that kind 719 00:40:38,760 --> 00:40:41,000 Speaker 1: of thing. Um, you know how it works or maybe 720 00:40:41,040 --> 00:40:43,319 Speaker 1: how it doesn't work, let us know. You can drop 721 00:40:43,400 --> 00:40:46,240 Speaker 1: us an email that addresses tech stuff at how stuff 722 00:40:46,280 --> 00:40:48,440 Speaker 1: Works dot com, or let us know on Facebook and 723 00:40:48,480 --> 00:40:52,120 Speaker 1: Twitter are handled. There is tech stuff each sw and 724 00:40:52,200 --> 00:40:54,480 Speaker 1: Chris and I will talk to you again really soon. 725 00:40:56,440 --> 00:40:59,000 Speaker 1: Be sure to check out our new video podcast, Stuff 726 00:40:59,040 --> 00:41:02,080 Speaker 1: from the Future Joint House Stuffork Staff, as we explore 727 00:41:02,120 --> 00:41:06,759 Speaker 1: the most promising and perplexing possibilities of tomorrow. The House 728 00:41:06,840 --> 00:41:10,520 Speaker 1: of Works iPhone app has arrived. Download it today on iTunes, 729 00:41:15,080 --> 00:41:17,640 Speaker 1: brought to you by the reinvented two thousand twelve camera. 730 00:41:17,960 --> 00:41:19,120 Speaker 1: It's ready, are you